FITLIGHT Training Drills
2016-03-10
: Fitlight Fitlight Training Drills FITLIGHT Training Drills
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Page Count: 14
TRAINING DRILLS
DRILL NAME: BOX DRILL FITNESS TEST
PURPOSE This is a test for agility, quickness, flexibility,
change of direction, speed and body control
EQUIPMENT 5 FITLIGHTs & 3 cones
SET UP
Attach 4 FITLIGHTs with Velcro to the cones.
Measure a 10 yard square box, placing the lights
facing outwards on each corner, 10 yards apart as
per diagram.
Note: LIGHT #1 is not attached and sits on the
ground
ROUTINE
The athlete starts by getting down in a three-
point stance with their hand on Light #1.
Whenever the athlete is ready, they remove their
hand from Light #1, sprint to Light #2, shuffle
sideways to Light #3, continue by back pedaling
to Light #4, and finish by turning and sprinting
through and finishing at Light #5. The athlete
must go around the outside of each light within
60cm (24“) to trigger the lights.
PROGRAM SET UP The program entry will have Lights #2, #3, and #4.
Always omit Light #1 in the program (this is the
light to start).
Note: Once the athlete’s hand is removed from
the light the time starts
2
1. Programs can be recalled in the Program
Folder
2. Select Program and Touch “OK”
3. When you run this program select “Start
By Light”
1. Enter Program Name and Save
3
DRILL NAME: 20 YARD SHUTTLE
PURPOSE This is a test for agility, quickness, flexibility,
change of direction, speed and body control
EQUIPMENT 4 FITLIGHTs & 3 cones
SET UP
Attach 3 FITLIGHTs with Velcro to the cones.
Measure 5 yards in either direction from the
center of Light #1 as per diagram and place the
lights in a straight line.
Note: Light #1 is not attached and sits on the
ground next to Light #4
ROUTINE
The athlete starts by getting down in a three-
point stance with their hand on Light #1.
Whenever the athlete is ready, THEY REMOVE
THEIR HAND FROM Light #1, sprint to Light #2,
turn and sprint to Light #3, and continue by
sprinting to
Light #4. The players must pass within 60cm
(24”) of the light to deactivate the light
PROGRAM SET UP
Follow the same set up procedure as the
example for the “BOX DRILL” but only 4 lights
need to be activated during step #4 (only 4
FITLIGHTs are to be connected). The program
entry will have Light# 2, #3, and #4. Always
omit Light #1 in the program (this is the light to
start).
Note: Once the athlete’s hand is removed from
the light the time starts
4
1. Programs can be recalled in the Program
Folder
2. Select Program and Touch “OK”
3. When you run this program select “Start
By Light”
1. Enter Program Name and Save
5
DRILL NAME: 40 YARD AGILITY “T”-TEST
PURPOSE This is a test of agility for athletes, and includes
forward, lateral, and backward running
EQUIPMENT 4 FITLIGHTs & 3 cones
SET UP
Attach 4 FITLIGHTs with Velcro to the cones.
Measure a 10 yards from Light #1 (start line) to
Light #2 and then measure 5 yards on either side
of Light #2 as per diagram. Position Light #5 at
the finish line. All lights should be laying on the
ground
ROUTINE
The athlete starts by getting down in a three-
point stance with their hand on Light #1.
Whenever the athlete is ready, THEY REMOVE
THEIR HAND FROM Light #1, sprint to Light #2 and
touch the light with their right hand. They then
turn left and shuffle sideways to Light #3, and
touch the light with their left hand. Next, shuffle
sideways to the right to Light #4 and touch the
light with the right hand. Shuffle back to Light
#2, touching with the left hand, and then run
backwards to Light #5. The players must pass
within 60cm (24”) of the light to deactivate the
light
PROGRAM SET UP
Follow the same set up procedure as the
example for the “BOX DRILL” 2. The program
entry will have Lights #2, #3, #4 and #5. Always
omit Light #1 in the program (this is the light to
start).
Note: Once the athlete’s hand is removed from
the light the time starts
6
1. Programs can be recalled in the Program
Folder
2. Select Program and Touch “OK”
3. When you run this program select “Start
By Light”
1. Enter Program Name and Save
7
DRILL NAME: 3 CONE DRILL
PURPOSE This is a test for agility, quickness, flexibility,
change of direction, speed and body control.
EQUIPMENT 5 FITLIGHTs & 3 cones
SET UP Attach 2 FITLIGHTs with Velcro to the cones. 2
lights and 1 cone are placed in an ”L” formation
with the lights that are attached to the cones at
the corners in position 4 and 5. They should be
placed 5 yards apart (see diagram)
ROUTINE
The player starts by getting down in a three-
point stance with a hand on Light #1. Whenever
the athlete is ready, THEY REMOVE THEIR HAND
FROM Light #1 and run to Light #2, and touch the
light with their right hand. Next, turn and run
back to Light #3, bend down and touches that
light with right hand. Then run back to Light #2
and around the outside of it, weave inside Light
#4, then around the outside of Lights #4 and #2
before finishing at Light #5. The player must run
forward while altering their running direction,
as opposed to strictly stopping and starting in
opposite directions
PROGRAM SET UP
Follow the same set up procedure as the
example for the “BOX DRILL” 2. The program
entry will have Light #2, #3, #4 and #5. Always
omit Light #1 in the program (this is the light to
start).
Note: Once the athlete’s hand is removed from
the light the time starts
8
1. Programs can be recalled in the Program
Folder
2. Select Program and Touch “OK”
3. When you run this program select “Start
By Light”
1. Enter Program Name and Save
9
DRILL NAME: ARROW HEAD DRILL
PURPOSE This is a test of speed, explosion, body control
and the ability to change direction over a range
of angles and directions
EQUIPMENT 6 FITLIGHTs & 1 cone
SET UP Attach 5 FITLIGHTs with Velcro to the cones. Note
Light #1 is not attached
ROUTINE
The lights are laid out as per the diagram, with
three marker lights placed in an arrowhead
shape, and the start and finish light to indicate
the start and finish line. The athlete starts by
getting down in a three-point stance with their
hand on
Light #1. Whenever the athlete is ready, THEY
REMOVE THEIR HAND FROM Light #1 and run
as fast as possible to the middle Light #2, turn
to run around the side Light #3 (left or right),
around the far cone (Light #4) and back to Light
#5. The player completes four runs, two to the
left then two to the right (as shown). The players
must pass within 60cm (24”) of the light to
deactivate the light.
Note: Only Program for one side as Light # can
be switched to either side
PROGRAM SET UP
Follow the same set up procedure as the
example for the “BOX DRILL” 2. The program
entry will have Light #2, #3, #4 and 35. Always
omit Light #1 in the program (this is the light to
start).
Note: Once the athlete’s hand is removed from
the light the time starts
10
1. Programs can be recalled in the Program
Folder
2. Select Program and Touch “OK”
3. When you run this program select “Start
By Light”
1. Enter Program Name and Save
11
DRILL NAME: COMPASS DRILL
PURPOSE This is a test of speed, explosion, body control
and the ability to change direction over a range
of angles and directions.
EQUIPMENT 6 FITLIGHTs & 5 cones
SET UP Attach 5 FITLIGHTs with Velcro to the cones and
Light #1 on the ground.
ROUTINE
The lights are laid out as per the diagram, with 4
marker lights placed in an diamond shape, and 2
in the middle. Lights #3, #4, #5 and #6 are placed
10 yards from Light #1 & #2. The athlete starts
by getting down in a three-point stance with
their hand on Light #1, facing towards Light #6
and turns to the right and goes towards Light #3.
Touch Light #3 and return to Light #2 and touch
Light #2, then turn towards Light #4 and return
to Light #2. Then repeat the sequence for Light
#5 and then finish at Light #6.
PROGRAM SET UP
Follow the same set up procedure as the
example for the “BOX DRILL” 2. The program
entry will have Light #2, #3, #4 and 35. Always
omit Light #1 in the program (this is the light to
start).
Note: Once the athlete’s hand is removed from
the light the time starts
12
1. Programs can be recalled in the Program
Folder
2. Select Program and Touch “OK”
3. When you run this program select “Start
By Light”
1. Enter Program Name and Save
13