Fundex Games 2729 Users Manual 01 I_BowlingDice

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2015-01-25

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instructions

Ages: 8+
Players: 1+
Equipment: 10 bowling dice and scorepad
Object: Be the player with the highest score after playing

10 frames.

Game Play: The youngest player goes first. The player rolls

all 10 dice. If an “X” appears on any of the dice on the first
roll, the player has rolled a “strike.” An X is recorded in the
upper right corner of the player’s score box for frame one,
and their turn ends. Play passes to the next player to their left.
If an “X” is not rolled on the first roll, the player records the
number of pins “downed” (blank dice). A “/” appearing on
the first roll or an “X” appearing on the second roll are also

counted as downed pins. The number of pins downed
(blank dice) in the first roll is recorded in the upper left
corner of the player’s frame score box. The player then
gets to roll a second time. On the second roll, the player
rolls all of the dice that landed with a bowling pin face
up (pins left standing).
If a “/” appears on any of the dice on the second roll, the
player has rolled a “spare” (all pins downed with two
rolls) and their turn ends. The “/” or the number of pins
downed in the second roll is recorded in the upper right
hand corner of the player’s frame score box. A completed
frame is either a strike, spare, or total downed pins after
two rolls. Play then passes to the next player. Play
continues as above until all ten frames have been
completed.

Scoring: Score like regular bowling. Count the total

number of downed pins in each frame and add to the
running total. Record the running total in the bottom
portion of each frame score box. A strike counts as 10
plus the total of your next two rolls. (i.e. a strike in the first
frame followed by rolls of five and three would score 18
in the first frame, the second frame would score eight for
a total of 26 after two frames.) A spare counts as 10 plus
the next roll. The 10th frame has extra boxes in case the
first roll in that frame is a strike or the second is a spare.

sample score sheet
PLAYERS

FRAMES

1

2

3

4

5

6

7

8

9

Jim

10

7 2

182

See explanation of scoring below:
Frame 1) Strike (10), plus next 2 balls (3)(7) = 20
Frame 2) Spare (10), plus next ball (6) added to score = 36
Frame 3) Count 7 pins and add to score = 43
Frame 4) Strike (10), plus next 2 balls (10)(10) add to score = 73
Frame 5) Strike (10), plus next 2 balls (10)(2) add to score = 95
Frame 6) Strike (10), plus next 2 balls (2)(8) add to score = 115
Frame 7) Spare (10), plus next ball (9) added to score = 134
Frame 8) Count 9 pins and add to score = 143
Frame 9) Spare (10), plus next ball (10) added to score = 163
Frame 10) Strike (10), plus next 2 balls (7)(2) add to score = 182

Winning: The player with the highest score at the end of
the tenth frame wins the game.

Dice Definitions
First Roll

Second Roll

Pin

Pin still standing

Pins still standing

Blank

Pin knocked down

Pin knocked down

Strike

All pins
knocked down

Pin knocked down

Spare

Pin knocked down

All remaining pins
knocked down

©2007 Fundex Games, Ltd.
P.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? Write to us at the
address above, call 1.800.486.9787 or email
customerservice@fundexgames.com
www.fundexgames.com
In an effort to continually improve our
products, items may vary from those shown.

Score Sheet
1

2

3

4

5

6

7

8

PLAYERS

FRAMES

All the fun of lane bowling, without the gutterballs!

9

10



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