Hasbro Far East 40484 Inductive Toy Ball (Tag Reader) User Manual

Hasbro Far East Ltd. Inductive Toy Ball (Tag Reader)

User Manual

Download: Hasbro Far East 40484 Inductive Toy Ball (Tag Reader) User Manual
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Document ID875161
Application IDMGSk3RSY42rq432e60Wbwg==
Document DescriptionUser Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize28.74kB (359251 bits)
Date Submitted2007-12-04 00:00:00
Date Available2007-12-04 00:00:00
Creation Date2007-10-04 13:07:43
Producing SoftwareAdobe PDF Library 7.0
Document Lastmod2007-10-25 13:53:46
Document TitleUser Manual
Document CreatorAdobe InDesign CS2 (4.0)

AGES 7+
For 2 to 6 Players
Game 1: Team Countdown
For 4 or More Players
Goal: B
 e the first team to complete a certain number of passes.
Players are divided into two teams. The ball announces which colors
are on which teams.
TM
– If the teams have an equal number of players, the first team to
complete 20 successful passes wins.
– If the teams are not equal in size, then the smaller team must
complete 15 successful passes to win before the larger team
completes 20 passes.
The ball announces the player color to begin. When the ball says
GO, that player attempts to pass the ball to another teammate as
quickly as possible while the opposing team tries to intercept it. The
game counts down and keeps track of the successful passes.
When a player on the opposing team intercepts the ball, it counts as
a pass for that team. The players on that team now pass the ball to
each other as the game counts down.
Game Contents: Electronic ball, 6 Hand Bands, Plastic Clip
This product is not water resistant and is not intended for use in or
around water.
G E T T I N G S TA R T E D
If a player takes too long to pass, the ball announces TIME’S UP and
announces which player on the opposing team gets the ball. Play
continues as described above. The first team to complete the correct
amount of passes wins!
Game 2: Monkey in the Middle
For 3 or More Players
The first time you play, insert the batteries. (See Battery
Information.)
Goal: Pass the ball between teammates for as long as possible,
trying to keep the Monkey in the Middle from intercepting it.
1. Choose a color hand band and place it
on your hand as shown. All players do the
same. Place any unused bands out of play.
The ball announces which color starts with the ball and which
color to keep away from. This player is the monkey in the middle.
(If there are 5 or more players, the ball will direct more than one
color Monkey in the Middle to play at the same time.) All other
colors join the “start” color in keeping the ball away from the
Monkey in the Middle. When the ball says GO, that player tries to
pass the ball to another teammate as quickly as possible while the
Monkey(s) in the Middle tries to intercept it.
2. Press the ball button to power it up. You
will hear some music and the ball will
announce: COSMIC KEEP AWAY!
3. The ball will then announce: PLAYERS
SIGN IN. PASS THE BALL TO EACH PLAYER. Hold the ball (with
color band on) so that it knows you are playing. The ball will
announce your color. Then pass the ball to the next player until
all players are signed in.
4. After all players have signed in (held the ball), pass the ball back
to the first player that signed in. The ball will then know how
many players are in the game and announce the players’ colors.
Note: If a player takes more than a few seconds to pass the ball, it
will announce: PASS TO ANOTHER PLAYER. If the ball is passed to a
player who has already signed in but was not the first to do so, the
ball will announce: PASS TO ANOTHER PLAYER.
6. The ball will then announce: CHOOSE YOUR GAME. Press the ball
button to select the game you want as shown below.
Choose Games
Choose one of the 3 games listed below. Each game is explained in
detail later in the instructions.
Press the ball button once to select Game 1:
Team Countdown.
 ress the ball button twice to select Game 2:
Monkey in the Middle.
Press the ball button three times to select Game 3:
One-Minute Monkey in the Middle.
Press the ball button four times to loop back to Game 1.
H O W T O P L AY
At the start of a game: Players gather near the ball. The ball
announces the game selected.
At the end of a game: The ball asks if you would like to play the
same game again or select a new game.
As the game continues, team members must pass the ball faster
and faster. If a player takes too long to pass, the ball announces
TIME’S UP and the game is over. If the pass is intercepted by the
Monkey in the Middle, the ball announces INTERCEPTION! and
the game is over. The number of successful passes/interceptions
is then announced.
The ball then picks a new Monkey in the Middle and game play
continues as directed by the ball. After everyone has been Monkey
in the Middle, can you remember which team color combination
had the most successful passes?
Game 3: One-Minute
Monkey in the Middle
For 3 or More Players
Goal: Be the Monkey in the Middle for the shortest possible time.
The ball announces which color starts with the ball and which color
to keep away from. This player is the Monkey in the Middle. All
other players join the “start” player in keeping the ball away from
the Monkey in the Middle. When the ball says GO, that player tries
to pass the ball to another teammate as quickly as possible while
the Monkey in the Middle tries to intercept it. Each round lasts
up to one minute.
As the game continues, team members must pass the ball faster and
faster. If a player takes too long to pass, the ball announces TIME’S
UP and the round is over. If the ball is intercepted by the Monkey in
the Middle within one minute, the ball announces INTERCEPTION
and the round is over. The ball keeps track of how long each round
lasts. A new Monkey in the Middle is then announced and a new
round begins as directed by the ball.
Rounds continue until all players have been Monkey in the Middle.
The player with the shortest period of time as Monkey in the Middle
is announced as the winner.
– If you want to play the same game again – either with the same
teams or new teams – pass the ball as directed. The game begins
again.
– If you want to play a different game, pass the ball as directed.
Then press the ball button as described above to select the game
you want.
7W0924-2_40484 Cosmic Keep Away 1 1
10/4/07 1:07:43 PM
F I N I S H E D P L AY I N G ?
To turn the game off, press and hold the button until you hear 2
beeps. The game also turns off automatically after a few minutes of
non-use.
MAINTENANCE
• Handle the game carefully.
• Store the game away from dusty or dirty areas.
• Keep the game away from moisture or temperature extremes.
• Do not disassemble the game. If a problem occurs, remove
and reinsert the batteries, or replace the batteries with
fresh ones.
BATTERY INFORMAT I O N
x4
1.5V AAA or LR03 size
NOT INCLUDED
Phillips/cross head screwdriver (not included) needed
to insert batteries.
AAA
AAA
IMPORTANT: BATTERY INFORMATION
AAA
AAA
1. As with all small batteries, the batteries
used with this game should be kept away
from small children who still put things
in their mouths. If they are swallowed,
promptly see a doctor and have the
doctor phone (202) 625-3333 collect. In
other countries, have the doctor call your
local poison control center.
2. Make sure the batteries are inserted correctly and follow the
game and battery manufacturer’s instructions.
3. Do not mix old and new batteries, alkaline, standard
(carbon-zinc) or rechargeable (nickel-cadmium) batteries.
Please retain this information for future reference. Batteries should
be replaced by an adult.
CAUTION:
This device complies with Part 15 of the FCC Rules.
Warning: Changes or modifications to this unit not expressly
approved by the party responsible for compliance could void the
user’s authority to operate the equipment.
Loosen the screws on the battery compartment door as shown
below. Then remove the door. Insert 4 AAA-size batteries (we
recommend alkaline), making sure to
align the + and – symbols with the markings
in the plastic. Replace the door and tighten
the screws.
1. Always follow the instructions carefully. Use only batteries
specified and be sure to insert them correctly by matching
the + and – polarity markings.
2. Do not mix old batteries and new batteries, or standard
(carbon-zinc) with alkaline batteries.
3. Remove exhausted or dead batteries from the product.
4. Remove batteries if product is not to be played with for
a long time.
F C C S TAT E M E N T
Operation is subject to the following two conditions: (1) This device
may not cause harmful interference, and (2) this device must accept
any interference received, including interference that may cause
undesired operation of the device.
ALKALINE BATTERIES REQUIRED
CAUTION:
5. Do not short-circuit the supply terminals.
6. Should this product cause, or be affected by, local
electrical interference, move it away from other electrical
equipment. Reset (switching off and back on again or removing
and re-inserting batteries) if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these with any
other types of battery. Always remove from the product
before recharging. Recharge batteries under adult supervision.
DO NOT RECHARGE OTHER TYPES OF BATTERY.
8. As with all small items, these batteries should be kept
away from children. If swallowed, seek medical
attention immediately.
This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
•Consult the dealer or an experienced radio/TV technician for help.
C O N S U M E R I N F O R M AT I O N
We will be happy to hear your questions or comments about this
game. US consumers please write to: Hasbro Games, Consumer
Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025
(toll free). Canadian consumers please write to: Hasbro Canada
Corporation, 2350 de la Province, Longueuil, QC Canada, J4G
1G2. European consumers please write to: Hasbro UK Ltd., Hasbro
Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales,
NP194YD, or telephone our Helpline on 00 800 2242 7276.
© 2007 Hasbro, Pawtucket, RI 02862. All Rights Reserved.
TM and ® denote U.S. Trademarks. 40484-I
Not suitable for children under 3 years
because of small parts - choking hazard.
This item is in accordance with directive 1995/5/EC.
UK Consumers:
0359
This product must be disposed of separately
at your local waste recycling centre. Do not
dispose of in household waste bin.
TM
PROOF OF PURCHASE
®
40484
hasbrogames.com
7W0924-2_40484 Cosmic Keep Away 2 2
COSMIC KEEP AWAY
Electronic Game
TM
10/4/07 1:07:45 PM

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