Hasbro Far East 42790 Inductive Toys User Manual

Hasbro Far East Ltd. Inductive Toys

User Manual

Download: Hasbro Far East 42790 Inductive Toys User Manual
Mirror Download [FCC.gov]Hasbro Far East 42790 Inductive Toys User Manual
Document ID659579
Application IDcGvkdpAAmTTK0nmjhkPqkg==
Document DescriptionUser Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize26.05kB (325673 bits)
Date Submitted2006-05-18 00:00:00
Date Available2006-05-18 00:00:00
Creation Date2006-04-18 16:37:13
Document Lastmod2006-04-18 16:37:07
Document TitleUser Manual

Cosmic Catch
Gary Leve‘ilie
Daie' 1/13 1/16 1/17 1/18 1/19
MB [logo with ®]
FCC ID : RS4-42790
This device complies with Part 15 of the FCC Rules,
Operation is subject to the following two conditions:
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received,
including interference that may cause undesired operation.
COSMIC CATCHT'V'
Electronic Game
INSTRUCTIONS
“Opemtion is subject to the following two conditions: (1) this device may not cause
interference, and (2) this device must accept any Interference, including Interference
that may cause undesired operation of the device. "
Ages 7+
item 42790
It’s the game of catch that’s out of this world!
This product is not water resistant and not intended for use in or around water
BATTERIES
Requires 4x 1.5V “AAA"IR 03 size batteries (not included). Alkaline
batteries recommended. Phillips/cross head screwdriver (not included)
needed to insert batteriesr
Loosen the screws on the battery compartment door as shown below. Then
remove the door. Insert 4 AAA-size batteries (we recommend alkaline), making
sure to align the + and — symbols with the markings in the plastic. Replace the
door and tighten the screws.
[show battery insertion]
A CAUTION:
1. As with all small batteries, the batteries used with this game should be kept
away from small children who still put things in their mouths. if they are
swallowed, promptly see a doctor and have the doctor phone (202) 625-3333
collect. in other countries, have the doctor call your local poison control center. 2.
Make sure the batteries are inserted correctly and follow the game and battery
manufacturer’s instructions. 3. Do not mix old and new batteries, alkaline,
standard (carbon-zinc) or rechargeable (nickel-cadmium) batteries.
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference. Batteries should be
replaced by an adult.
A CAUTlON:
1. Always follow the instructions carefully. Use only batteries specified and be
sure to insert them correctly by matching the + and - polarity markings. 2. Do not
mix old batteries and new batteries, or standard (carbon-zinc) with alkaline
batteries. 3. Remove exhausted or dead batteries from the product. 4. Remove
batteries it product is not to be played with for a long time. 5. Do not short~circuit
the supply terminals. 6. Should this product cause, or be affected by, local
electrical interference, move it away from other electrical equipment. Reset
(switching off and back on again or removing and re-inserting batteries) if
necessary. 7. RECHARGEABLE BATTERIES: Do not mix these with any other
types of battery. Always remove from the product before recharging. Recharge
batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF
BATTERY. 8. As with all small items. these batteries should be kept away from
children. If swallowed, seek medical attention immediately.
GETTING STARTED
1. Choose a color hand band and place it on your hand as shown. All players do
the same. Place any unused bands out of play.
[show position of band in palm of hand]
2, Press the ball button to power it up. You will hear some music and the ball will
announce: COSMIC CATCH!
3. The ball will then announce: PLAYERS SIGN lN. PASS THE BALL TO EACH
PLAYER. Hold the ball (with color band on) so that it knows you are playing. The
ball will announce your color. Then pass the ball to the next player until all
players are signed in.
4. After all players have signed in (held the ball), pass the ball back to the first
player that signed in, The ball will then know how many players are in the game
and announce the players’ colors.
Note: If a player takes more than 2 seconds to pass the ball, it will announce:
KEEP GOING. it the ball is passed to a player who has already signed in but was
not the first to do so, the ball will announce: KEEP GOING.
54 The ball will then announce: SELECT GAME. Press the ball button to select
the game you want as shown below.
Select Games
Choose one of the 4 games listed below. Each game is explained in detail later in
the instructions.
Press once to select Game 1 - Fast Pass,
Press twice to select Game 2 - Code Challenge.
Press three times to select Game 3 — Add One.
Press four times to select Game 4 - You're Out.
Press five times to loop back to Game 1.
Note: To turn the game off, press and hold the button until you hear 2 beeps
The game also turns off automatically after 5 minutes of non-use.
HOW TO PLAY
At the start ofa game: Players form a circle, The ball announces the game
selected and gives the top score for that game, (The very first time you play a
game there will be no high score given.) The ball announces which color player
starts the game. (It’s whoever is holding the ball at the time). For example: If the
ball is held by the “white player," the ball announces: WHITE BEGlNS.
At the end ofa game: The ball asks if you would like to play the same game
again or select a new games
. it you want to play the same game again, simply pass the ball to any other
player. The game begins again.
o if you want to play a different game, press the ball button as described above
to select the game you want.
Game 1 — Fast Pass
Goal: Pass the ball to the correct player as quickly as possible.
The ball announces a random color. Pass it quickly to that color player. The
game continues in this manner, and the pace quickens. If you pass the ball to the
wrong player, or take too long to pass the ball, the game ends, and you'll hear an
explosion, The ball then announces how many correct passes were made.
Game 2 — Code Challenge
Goal: Determine the secret color code sequence by passing the ball.
The game begins with a secret 3 color code sequence (LEVEL 3). The first color
of the code always matches the color player holding the ball at the beginning of
the game. Pass the ball to other players using the trial and error method to
discover the code sequence. If you pass to the wrong player, you‘ll hear an
explosion and be directed to pass the ball back to the first player. Try again to
solve the sequence. Each time you solve the code sequence, the ball announces:
YOU BUSTED THE CODEI You may then begin the next sequence level with an
additional color added.
If you successfully complete the highest sequence level (the length is secret!),
the ball announces: YOU WlN!
Game 3 — Add One
Goal: Create your own color sequence and remember it - forward and reverse,
The game begins with a simple 2 color sequence that you create. The first color
of the sequence always matches the color player holding the ball at the
beginning of the game. Pass the ball to any other player. This completes the 2
color sequence. The ball then announces: REWlND IT, and the catcher must
pass the ball back to the thrower, The ball then directs you to repeat that
sequence and add one color to it. This pattern is repeated -—forward and in
reverse w as directed by the ball, Play continues until someone passes
incorrectly, or takes too long to pass, You’ll then hear an explosion and the game
is over. You may start again with a new 2 color sequence,
if you successfully complete the maximum sequence (the length is secret!), the
ball announces: YOU WlN!
Game 4 -- You’re Out
Goal: Pass the ball before time runs out.
This is an elimination game that is played in rounds. The ball announces a
random color. Pass it quickly to that color player, Game play continues in this
manner. The player holding the ball when time runs out (you'll hear an explosion)
is eliminated from the game. (The time allowed for each round is always
changing.)
A round ends when one of the following occurs:
1. A player is holding the ball when time runs out.
2. A player holds the ball for more than 3 seconds.
3. The ball is passed to you but you fail to catch it.
4. The wrong player catches the ball. The ball announces that the player who
THREW the ball is out.
When only 2 players remain in the game, the ball is passed back and forth. The
last player to touch the ball when time runs out is eliminated, and the other player
wins!
FINlSHED PLAYING?
To turn the game off, press and hold the button until you hear 2 beeps. The
game also turns off automatically after 5 minutes of non—use.
FCC STATEMENT
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential
installation, This equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. if this
equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is encouraged
to try to correct the interference by one or more of the following measures:
0 Reorient or relocate the receiving antenna.
- lncrease the separation between the equipment and receiver.
0 Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
- Consult the dealer or an experienced radio/TV
technician for help.
CONSUMER INFORMATION
We will be happy to hear your questions or comments about this game. US
consumers please write to: Hasbro Games, Consumer Affairs Dept, PO, Box
200, Pawtucket, RI 02862. Tel: 888~836~7025 (toll free). Canadian consumers
please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC
Canada, J4G 1G2. European consumers please write to: Hasbro UK Ltd.,
Hasbro Consumer Affairs, PO. BOX 43, Caswell Way. Newport, Wales,
NP194YD, or telephone our Helpline on 00 800 2242 7276
Warning: Changes or modifications not expressly approved by the party
responsible for compliance could void the user‘s authority to operate the
equipment.
© 2006 Hasbro, Pawtuckel, RI 02862. All Rights Reserved. TM & ® denote U.S.
Trademarks. US. Patent Pending.
Proof of Purchase
Milton Bradley® Logo
Hasbro® Logo
miltonbradley.com / miltonbradley.com [Graphic]
427904
MADE lN CHlNA

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