Hasbro Far East 44694B Hyper User Manual

Hasbro Far East Ltd. Hyperslide Users Manual

Users Manual

Download: Hasbro Far East 44694B Hyper User Manual
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Document ID990962
Application IDbLr3/6qW0+5Nu9u9jm3IXw==
Document DescriptionUsers Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize217.19kB (2714909 bits)
Date Submitted2008-08-27 00:00:00
Date Available2008-08-28 00:00:00
Creation Date2007-04-30 10:42:20
Producing SoftwareAdobe PDF Library 7.0
Document Lastmod2007-06-22 13:28:40
Document TitleUsers Manual
Document CreatorAdobe InDesign CS2 (4.0)

A Look at the Game
Player 1 Lighted Button & Player 2 Lighted Button
(Press either button to turn the game on. Press
and hold both buttons to turn the game off.)
Reset
(Located underneath)
Hyper Band
(Insert band to play solo)
4 Hyper Discs
(Slide these under the arch to score)
Disc Storage Compartment
(Remove cover to store discs)
7W0425-1_44694 Hyper Slide I.ind2-3 2-3
IMPORTANT! Do not play on a metal
surface. If game malfunctions, play on a
different surface. If problem continues,
push in RESET or try new batteries
4/30/07 10:42:21 AM
Contents
• Electronic Game Unit • 4 Hyper Discs (each a different color) • Hyper Band
Setup
Insert batteries (see page 13).
Playing Solo or 2 Players?
7W0425-1_44694 Hyper Slide I.ind4-5 4-5
Fast Pass, Add One and Code Buster can be
played SOLO or by 2 PLAYERS. To play a game
SOLO, just insert the Hyper Band by sliding the
nubs on the band into the slots on the underside
of the game unit. See Figure 1. Now when you
play, you’ll slide the Hyper Discs under the arch
and they’ll bounce back to you off the Hyper
Band. To play with 2 PLAYERS, just remove the
band by carefully sliding it out of the slots.
To Select a Game
Press and hold either Player button to go to
the Game Menu. The Player 1 button will blink
– Press this to scroll through the games.
The Player 2 button will light solid – Press this to
select your game.
Slot
Nub
Hyper Band
Figure 1
4/30/07 10:42:23 AM
Fast
FastPass
PassHead-to-Head
Head-to-Head
FastPass
Pass
Fast
Object: Slide the Hyper Discs under the arch as
they are called out by the game unit. Play
together to increase your number of correct
passes made.
as they are called for by the game unit. You must
pass these within the time allowed. As the game
goes on, this time will decrease. If a player passes
the wrong disc OR fails to pass the correct one
within the allotted time, the game ends. The game
unit will announce the number of correct passes
made in this round.
Object: Slide the Hyper Discs under the arch as
they are called out by the game unit. The first
player to score 3 points wins.
Get Ready
Each player starts with any 2 Hyper Discs. Color
doesn’t matter.
The longest number of correct passes is
announced and then stored in the game’s
memory as the recorded High Score.
The game will indicate which player it is speaking
to by lighting the LED on that player’s side. The
game unit will announce which discs each player
should have to start with. For example, the game
unit will announce: “Player 1 starts with BLUE,
YELLOW. Player 2 starts with RED, GREEN.” When
players have the correct discs, press the flashing
button to get started.
Play
Playing Again?
Play
The game unit will call out a color. Pass this colored
Hyper Disc under the arch to start the game. Now
continue passing the Hyper Discs under the arch
Play again to try to beat the High Score for
this round or try to beat the game’s recorded
High Score.
The game unit will call out a color. Pass this
colored Hyper Disc under the arch to start the
game. Now continue passing the Hyper Discs
Get Ready
7W0425-1_44694 Hyper Slide I.ind6-7 6-7
Winning
under the arch as they are called for by the
game unit. You must pass these within the time
allowed. As the game goes on, this time will
decrease. If a player passes the wrong disc OR
fails to pass the correct one within the allotted
time, the other player scores 1 point. After a point
has been scored, the game unit will announce
the current score. For example, the game unit will
announce: “Player with BLUE, RED, YELLOW, you
have 1 point. Player with GREEN, you have
2 points.”
The game unit will then call out a color. Pass this
colored Hyper Disc under the arch to continue
playing. The game ends when one player scores
3 points.
Winning
The first player to score 3 points wins.
4/30/07 10:42:24 AM
Add
AddOne
One
Object: Slide the Hyper Discs under the arch in the
order they are called out by the game unit. With
each pass, one color is added onto the growing
sequence. Play together to increase your number
of correct passes made.
Get Ready
Each player starts with any 2 Hyper Discs. Color
doesn’t matter.
Play
The game unit will call out a color. Pass this colored
Hyper Disc under the arch to start the game. Now
pass the Hyper Discs under the arch in the growing
sequence called out by the game unit.
The game unit will begin by calling out one
colored disc. If players pass the correct disc within
7W0425-1_44694 Hyper Slide I.ind8-9 8-9
the time limit, the game will continue. This time
the game unit will call out the first disc again but
will add a second. IMPORTANT: The second disc
MAY be the same as the first. For example, the
game unit may call out BLUE for the first pass and
then BLUE, BLUE for the second. Players must then
correctly make these two passes. If these two
passes are made correctly, the game unit will
call out the first two colors again followed by a
third color! Play continues this way with the game
adding another color to the sequence each time
it is completed correctly!
IMPORTANT: Players should not pass any discs until
the game finishes announcing the sequence. If
a player does pass a disc while the sequence is
being announced, the game will ask players to
wait. This will not impact the score.
If a player passes the wrong disc or fails to pass
the correct one within the allotted time, the game
ends. The game unit will announce the number of
correct passes made in this round.
Winning
The longest number of correct passes is stored in
the game’s memory as the recorded High Score.
Playing Again?
Play again to try to beat the High Score for
this round or try to beat the game’s recorded
High Score.
Add
AddOne
OneHead-to-Head
Head-to-Head
Object: Slide the Hyper Discs under the arch in the
order they are called out by the game unit. With
each pass, one color is added onto the growing
sequence. The first player to score 3 points wins.
Get Ready
The game will indicate which player it is speaking
to by lighting the LED on that player’s side. The
game unit will announce which discs each player
should have to start with. For example, the game
unit will announce: “Player 1 starts with BLUE,
YELLOW. Player 2 starts with RED, GREEN.” When
players have the correct discs, press the flashing
button to get started.
Play
The game unit will call out a color. Pass this colored
4/30/07 10:42:25 AM
Hyper Disc under the arch to start the game. Now
pass the Hyper Discs under the arch in the growing
sequence called out by the game unit.
The game unit will begin by calling out one
colored disc. If players pass the correct disc within
the time limit, the game will continue. This time
the game unit will call out the first disc again but
will add a second. IMPORTANT: the second disc
MAY be the same as the first. For example, the
game unit may call out BLUE for the first pass and
then BLUE, BLUE for the second. Players must then
correctly make these two passes. If these two
passes are made correctly, the game unit will
call out the first two colors again followed by a
third color! Play continues this way with the game
adding another color to the sequence each time
it is completed correctly!
IMPORTANT: Players should not pass any discs until
the game finishes announcing the sequence. If
a player does pass a disc while the sequence is
being announced, the game will ask players to
wait. This will not impact the score.
Code
CodeBuster
Buster
If a player passes the wrong disc or fails to pass
the correct one within the allotted time, the other
player scores 1 point. After a point has been
scored, the game unit will announce the current
score. For example, the game unit will announce:
“Player with BLUE, RED, YELLOW, you have 1 point.
Player with GREEN, you have 2 points.”
Get Ready
The game unit will then call out a color. Pass this
colored Hyper Disc under the arch to continue playing.
The game ends when one player scores 3 points.
Winning
The first player to score 3 points wins.
10
7W0425-1_44694 Hyper Slide I.ind10-11 10-11
Object: You have 90 seconds to decipher the
code and slide the Hyper Discs under the arch in
the pattern secretly determined by the game unit.
Each player starts with 2 Hyper Discs. Color
doesn’t matter.
Play
A Note About the Code: The game unit will
secretly determine a code based on the level you
have chosen. A Level 4 code means that there
are 4 colors in the code. A Level 5 code is one
with 5 colors, etc. IMPORTANT: Colors can repeat
in a code. For example, a Level 4 code could be
RED, BLUE, GREEN, YELLOW or it could be RED, RED,
YELLOW, BLUE.
The game unit will call out a color. Pass this colored
Hyper Disc under the arch to start the game. This is
the first color in the code. Now try to uncover the
next step in the code by passing another Hyper
Disc under the arch. REMEMBER: The next step in
the code COULD BE the same colored Hyper Disc
as a previous pass!
If the correct Hyper Disc is passed, players will hear
a “ding” sound. Now try to uncover the next step. If
the wrong Hyper Disc is passed, players will hear a
“buzz” sound. Start again by passing the first Hyper
Disc called out by the game unit, followed by
any others you uncovered. Then continue to try to
break the code.
Winning
Break the code in 90 seconds or less and you win.
High Score is determined by the shortest time used
to break the code.
11
4/30/07 10:42:27 AM
Playing Again?
Sleeping
Choose to play this game again at the same
level (the same hidden code length) or go on to
a harder level (a longer hidden code). See how
many you can solve. If you choose the same
level, the High Score for this round will be stored in
memory to compare against future games. The
High Score is based on 1.) the longest hidden code
solved; then 2.) the shortest time to solve that level.
The game unit will automatically go to sleep if
unused for 2 minutes. To wake the game, press
either Player Buttons.
Done Playing?
Slide the Hyper Band into place and store the
Hyper Discs in the storage compartment. Let the
game go to sleep.
Batteries
Batteries
ALKALINE
x3
BATTERIES
1.5V AA or LR6 size
NOT INCLUDED
REQUIRED
Phillips/cross head screwdriver (not included)
needed to insert batteries.
Insert Batteries
Make sure the electronic unit is OFF. Now
loosen the screw on the battery compartment
(located on the underside of the game unit),
and remove the door. Insert 3 AA-size batteries
(we recommend alkaline), making sure to
align the + and – symbols with the markings
in the plastic. Replace the door and tighten
the screw. See Figure 2.
3 AA Batteries
Figure 2
12
7W0425-1_44694 Hyper Slide I.ind12-13 12-13
13
4/30/07 10:42:28 AM
CAUTION:
TO AVOID BATTERY LEAKAGE
Not suitable for
children under 3 years because
of small parts - choking hazard.
1) Be sure to insert the batteries correctly
and always follow the game and battery
manufacturers’ instructions;
2) Do not mix old and new batteries or alkaline,
standard (carbon-zinc) or rechargeable
(nickel-cadmium) batteries;
3) Always remove weak or dead batteries from
the product.
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference.
Batteries should be replaced by an adult.
CAUTION:
! Not suitable for
children under 3 years because
of small
parts - choking
1.
Always
followhazard.
the
instructions carefully. Use
only batteries specified and be sure to insert
14
7W0425-1_44694 Hyper Slide I.ind14-15 14-15
them correctly by matching the + and
– polarity markings.
2. Do not mix old batteries and new batteries,
or standard (carbon-zinc) with alkaline batteries.
3. Remove exhausted or dead batteries from
the product.
4. Remove batteries if product is not to be played
with for a long time.
5. Do not short-circuit the supply terminals.
6. Should this product cause, or be affected
by, local electrical interference, move
it away from other electrical equipment.
Reset (switching off and back on again
or removing and re-inserting batteries)
if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these
with any other types of battery. Always remove
from the product before recharging. Recharge
batteries under adult supervision. DO NOT
RECHARGE OTHER TYPES OF BATTERIES.
FCC Statement
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions: (1) this
device may not cause interference, and (2) this device
must accept any interference, including interference that
may cause undesired operation of the device.
Warning: Changes or modifications to this unit not
expressly approved by the party responsible for
compliance could void the user’s authority to operate the
equipment.
This equipment has been tested and found to comply
with the limits fro a Class B digital device, pursuant to
part 15 of the FCC Rules. These limits are designed
to provide reasonable protection against harmful
interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy,
and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio
communications. However, there is no guarantee that
interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or
television reception, which can be determined by turning
the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following
measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Consult the dealer or an experienced radio/
TV technician for help.				
This product must be disposed of separately at
your local waste recycling centre. Do not dispose
of in household waste bin.
This item is in accordance with directive 1999/5/EC.
15
4/30/07 10:42:34 AM
PROOF OF PURCHASE
We will be happy to hear your questions or
comments about this game. US consumers
write to: Hasbro Games, Consumer Affairs
Dept., P.O. Box 200, Pawtucket, RI 02862.
Tel: 888-836-7025 (toll free). Canadian
consumers please write to: Hasbro Canada
Corporation, 2350 de la Province, Longueuil,
QC Canada, J4G 1G2. European consumers
please write to: Hasbro UK Ltd., Hasbro
Consumer Affairs, P.O. BOX 43, Caswell Way,
Newport, Wales, NP19 4YD. Or telephone our
Helpline on 00 800 2242 7276.
For 1 or More Players / AGES 8+
game.com
44694
TM
©2007 Hasbro, Pawtucket, RI 02862.
All Rights Reserved.
TM & ® denote U.S. Trademarks.
44694
7W0425-1_44694 Hyper Slide I.ind16-17 16-17
6/22/07 1:19:12 PM

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