Hasbro Far East 77926 Wireless Lamp User Manual
Hasbro Far East Ltd. Wireless Lamp
User Manual
?7‘zf§§i@ fifigib Thafiéfi yfiifi gmmfimém @ 3/27/03 6:39:23 PM fiflwmms ammun- X@ i 3 Replace with 4 x 15‘! “AA" size aikasine batteries. 1.5\l M Size i Phdhps/cross head screwdriver (not Included) ~ neefied (a replace battenes. Mood Lamp features Eflciude sensars on the top w? Bis head that respond “to yam“ touch by fighting up or playifig meEQdies under your fifigers. It hag ti» light modes that you choose by tEEtifig its head in a certain direction. Mood Lamp aim senses when your mam 55 dark and responds by lighting up? When you play music near Mane? Lamp, its Eights and animations wifli dance in the beat cf your musnc. {Trifx GET CQNNEcuED! ’ ‘ ROOM TECH BEQNGZ interact with each other acmss yaur roomi Whefi you get them tegether, they“! "tafik" to each other“ Afiarm (Jock Wm even get Mood Lamp ta hefip wake you up! Mood Lamp's best friend is Alarm dock “TALK" FEATURE WORKS BEST WHEN ”EMS , ‘ (sold sepqrofelyL ARE WiTHIN 15 FEET OF EACH OTHER AND NOT BLOCKED BY WALLS OR FURNITURE. ; GK0325-3-idj79267RTJamp.indd 4»5 NOTE. This produci is packaged in "TRY ME” mode. When you bring it home, move its siide switch fo fhe ”ON" position fo ucflvaie your character's fuii range of iem‘ures. y, m r,» H s Reset button fl Head sensors Eyes/battery indicator ”talk” mode indicator , a "Talk" g». mode tag , 4 : Neutral pesition Forward ti“: ‘ Backward lciit 3/27/08 6:39:25 PM Tilt head of Mood Lomp to select 0 Fight mode. You can either leave the lamp head tilted, or you con return it to the neutrol position to stay in o particular mode. In any light mode, if you tilt the head let? it will turn ofi the lights and put the lamp back into the dehult Musical Mood mode (see heiow fior more information about Musical Mood). When a light mode listed below hos beet detection (it senses your music and plays animations to the beat), you will see this icon. When 0 light mode listed below doesn’t have beat detection, you will see this icon. This is the default mode when the head is in neutral position or hos been tilted left. You can create your own melodies in this mode by touching sensors on the lamp heod. Use one finger to top out single notes or drag your lingers across the head to create melodies While you are Greeting your melodies, the beat detection function will be tempororily disabled. Once you stop touching the lamp, it will be able to pick up the beat ol your music again and will play cm LED light show to your music. Pap quiz: See what happens when you hold your hand down on the lamp head For several seconds... 8K0325-3—id_77926_RT_lampJndd 8-9 Tilt head forward to get into this mode, When you touch the lamp heod sensor the sure to hold your lingers in place tor a few seconds), the lights will react by slowly glowing away from your touch and Mood ELamp will ploy a calm melody. Ahhhl For on automated groovy mood light showa hold your whole hand on the lamp head tor several seconds. The light Show will last about 30 minutes, then lamp will 0 into sleep mode. Once lamp goes into the automated groovy moog light show, the sensors will no longer react to your touch. To get back into regular groovy mood mode, tilt the head torword. Tilt head to the right to get into this mode. This mode allows you to select the color of the lamp ”chin" lights, Tilt head to the right to choose or red, green or omber glow. Once you’ve selected your glow color, lomp lunctionality becomes just like the Musical Mood mode (you can drag your lingers across the head sensors to create melodies} —— only with a colored “chin" glow ettecti Pep Uiz: See what happens when you hold your hand down on the lamp head or several seconds.” 45 3/27/08 6:39:28 PM Tilt heed backward to get into this mode. Happy Mood hos 6 different automated light shows, lus on option that continuously loops through oil 6 shows. Til: lomp heocl backward to choose your show; to get to the loop option, tilt head backward 7 times. Then sit back and enioy the “dancing” lights! To conserve batteries, heocl sensors will shut ott after 5 minutes it they aren’t being touched if it’s in o light mode, the lamp will continue to glow For about 30 minutes, then it will go into sleep mode. Tilt the head in any direction to ”wake” Mood Lamp Upf While Moor;l Lomp is in sleep mode, itwill continue to "listen” for communications From other ROOM TECH BEINGZ characters and respond accordingly. it will also continue to monitor the light level in your room and light up when your room gets dork. For best results and to conserve battery life, slide GN/QFF switch to ”QFF” when yoo won’t be in your room interacting with Mood Lamp. 8K0325<3~td_77926_RT_Iamp.indd 12-13 Who knew a Mood Lamp could have so mvch personahfy? Your ROOM TECH Mood Lamp shows its personciiiy and moods with many difierenf animated fight pafiems. Here are a few of the more common animations you'fl see: @ 3/27/08 6:39:28 PM p, ‘z 1 A v w N a T a; a fi- fi ,/ ,, 8K0325-3-idfi77926_RT_lamp.indd 1041 When your BEINGZ chorocters ”tcik to eoch other, you’ii notice that they share mood and personality onimotions. They might even signoi one another to make interesting sound effects. The more you interact with your BEINGZ, the more they'(( interoct with each other! Once you've switched Mood Lamp on for the first time (which takes it out of “TRY ME" mode), the fabric tog becomes the ”Mk" mode tog. it iets you choose Whether your Mood Lamp con "talk" to cmy other BElNGZ characters you might hove. When you First activate it, Mood Lomp is outomoticoity set in ”Talk” mode (Mood Lomp’s eyes glow green)‘ it you don’t want it to communicate with your other BEINGZ, press its ”Toik” mode tog once (Mood Lomp's eyes will giow orange}. Press the "Talk" mode tog again it you wont to turn "Toiik" mode hock on (eyes Wiii glow green again). (3 NOTE: When you urn one character's "Toik" mode to "o t," oniy thot chorocter Witt go into "No- folk" mode. You Witt need to press eoch character’s ”Talk" mode tag to ”o f” and "on” individuoii it you wont to seZect certain chorocters to "toik" to eoch others 3/27/08 6:39:27 PM @ DO NOT operofe Mood Lamp neor liquid or allow liquid To spill on Mood Lamp 9 BE SURE to pick Up and carry Mood Lamp by its base, not by its head. When rifting Mood Lomp's head to change modes, be sure to do it gently. @ Mood Lamp may react to other sounds or noises That if hears, ofher than music. ”iifié‘ha‘a m giro §§z Lamp freezes up or acts erraticafifiy Press the rose? button using 0 pen tip or replace boh‘eries r» 1; so SKOBZS~3—id777926_RT_Iamp.indd 6-7 When the bafieries star? to ger Iow, your character’s eyes wilt occasioncliy flesh red' ro let you know it needs fresh bofleries. Use c Phillips/cross head screwdriver {not incfuded} to foosen screw in battery compartment cover (screw remains A SAig'flfiN: fa aficched 10 cover} Remove cover. Remove and discard oid barteries. Replace with A x 1.5V ”AA” size crIkaGine batteries Replace cover and fighfen screw. AVGBB EATTERY LEAKAGE 1. Be sure m inserr the barteries correctly and aiways feéfiow the my are! battery maflutacturers’ insiruc’tierrs; 2. Be net mix 0m and new batteries or aikarine, standard (carbon-zine} or rechargeable (niekel-cadmium) batteries; 3. Mways remove weak or dead batteries from the prudent 3/27/08 6:39:25 PM FCC STATEMENT This device compiies with part 15 of the FCC Rules. Operation is subject to the foliowing two conditions: (1) This device may not cause harmiui interference, and (2) this device must accept any interference received, inciuding interference that may cause undesired operation. This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part “£5 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential instailation. This equipment generates, uses and can radiate radio frequency energy, and, if not instailed and used in accordance with the instructions, may cacse harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particuiar instaliation. lf this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: a Reorient or relocate the receiving antenna. 0 increase the separation between the equipment and receiver. 9 Consuit the dealer or an experienced radio/TV technician for help. 9 Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. CAUTlON: Changes or modifications not expressiy approved by the party responsible for compliance could void the user’s authority to operate the equipment. Product and coiors may vary. o 2008 Hasbro. All Rights Reserved. r?" TSGER, , TM & (3) denote U.S. Trademarks. * " F’N 6818580000 Quesrians? Call 1-800-844-3733 8K0325~3—id_77926_RT_Iamp,indd 2-3
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