Interactive Toy Concepts 13201 Remote control toy, SKY FLYER User Manual latter 6 pages of 12 pages
Interactive Toy Concepts Limited Remote control toy, SKY FLYER latter 6 pages of 12 pages
Contents
- 1. former 6 pages of 12 pages
- 2. latter 6 pages of 12 pages
latter 6 pages of 12 pages
2; insert 5 ‘D‘ size alka|ine batteries into the charger, being careful to brienrmem in the proper direction. 3) Remove «be green NiMH flight barrery from me air~ craft or packaging. 4)Cnnneclmeompul plugofrhe chargerw me input plug ofme battery pack. Notice mar the plugs can only beconnecred in one oriemal'ion. 5) Rome the Iimer on the charger is appr oximarely i s minim 6) Ensure mm red mo on the charger “urinates, indkaring name banery pack is being charged. 7) Aner each night removeme banery pack from me Skyflyer and allow 1: to cool before recharglng in Falluretode 50 will signifianfly shower in Maspan IMPORTANTBéttery Information ,, , -- llmdmumy pndimbemmehmduivg durg'xg-fliswflmsewWWWm Isohy-hmisnm! flmvubnveabamevypadunmmedwhlenis bang charged. a) awglngnmes requiredbramlchargem Inacasevdflimenumberddwgecyds 4) Nemmdwgammorbmbmery Mays almkmmolmambiemmnpeiam 5) Ifyou usea dlfievem marge!l never charge the mymmegrearermsoom slobnororerdwgememrypadc It may be legal to dispose of (he rechargeable NiMH banely in your municipal wasie. Please check with Ioml aumbrir'res, The bmery pack eormins a memkal known to me Swab: of Calfiomh to cause birth defecvs or other reproducfiveproblemsbo noltry mopenmebattery padd ummni-zneav ”an; - Note: this step mus; be performed or your model may not fly properly . 1) insert the charged battery pack within the battery tornpartment dthe Skyflyet (without plugging the battery in, at this time) and close the battery compartment. 2) Place marks on the underside of the win; two irdlesbxkfimnfiiebatirgedganearmfilehsehge. This is the Tentel nfGraViIYv [COG] Gillie model. 3) Place your fingertips on these marks and try to bal» ance the aircralt on these points. The aircralt should remain in a level or sirgntiy nosedown attitude. if the nose fills or rises you must add weight to the tailor to the nose to correct this tendency. You can obtain stick-on model aircraft weights at your ioasi hobby store or simpry use chewing gum, ass or pennies attached with double-sided tape. YoutSkyfiyeruses 3 eiectricmotorsiorboth thrust and Steering, thus ther eare nomoving contr ol surla(es to darnageorto need adjustmenti'he aircraft is steered by diflemntial thrust - a fancy way cl saying that the airtmfi turns while in flight. when one side of" gets more thrust than the other _ In order tn achieve this differential thrust, one o! the steering mater; turns of! when you want the Skyflyer (a turn. UM-ll‘lnl-Zfisfi7 if you want to turn ieit for instance, the left motor Shlm olr, leading In more thrust an the right side of file wing and the plane ms to the left! The mmst mule largercentlal "mot while it Is on, combined with the thrust oi the steeingnmorsrausesthe smyerladimb, cmuemmsrandmeskyfiyevglim vtoa landmg'rfywleavethemmurs‘ufi'iong enough. NOTE The receiver (aircraft) should never be on while the transmitter Is off. if it is, then the receiver may receive stray radio signals causing the motors to switch on and off at random times - this can be quite dangerous! Preflight Preparation 1) Before mming on your transmitter , make sure that no one in the vicinity IS using a radio control model on rile same frequency as yourseit The frequency of your model is shown on the tag Itxated at the from OfYDUrIlanSmmel. 2) Open die battery new. located on the underside ofthefuselageand ping in a freshly merged battery. Closethe battery compartment hamh. Switch on the transmitter and confirm that the green and led LEDs illuminm. Note aways switch on the transmitter first and turn it oh last. 3) Slide the aircraft’s power switch located on me Hl sideoflhe luseiage, forward, to swrtththe airualron 4) While an assistam holds the Met. perform the lollowing (ESE Move the left Mminelm'dt forward -all three "mars should run. Hesse the lei! wansmitter sti'dt - all 3 mm should stop. Move the right uansmittevsodt to the light - the center and left mom should run. Mai/echelighrnansmil’lerm'ckrochelefi -the center and right motors should run. 5) Range check your uansmme'awith the transmitter antenna downwaik SDfeel from the aircralt and test toseeitthe motors respond to ynur sfick movements it they do not. ensure that the NiMH banery is fully charged orput fresh batteries into the transmitter, wag Field Selection and ill/Either The skyilyer is very lightweight and thus you must be very aware ofwind conditions when you want to lly it There should be very little wind otherwise loss of aircraft control may result Note that you will always launch and land your rnedel into the wind. Your fiy~ ing site should be a large empty and flat area. Avoid places that have many trees, buildings, Peeple or mher obstructions Avoid areas where other R/C models are in npemion ~ your radio transmitter may cause a conflictwlih them. lithis happens, bolh mod - els will go omdcontlal and msh. Be very careful to keep your model away from people. Though the Skyllyerisllglilweighl, nevertheless it can cause injury lf it hits someone. Take-Off - Enlist the aid of a helper . Have the helper face into the wind and gently hold the aircraft by the fuselage, under the wings at its balance point (Center of Gravity), at about eye level, ~ Move the (left) throttle stick on the transmitter forward, so that all engines are turning at their maximum rates. ~ Have your assistant run straight ahead with the aircraft pointed into the wind. They will feel it try ing to takeoff out of their hand. At this poinL they should give it a slight push forward. The aircraft should not be thrown forward! This will result in loss of tunnel. The Skyflyer should he brought up to flying speed by running with it and giving it a gentle push forward. Remember that the skyflyer is a very delicate machine , ll you try to violently force it into the air it will almost cer- tainly crash. ~ Keep the throttle stick forward, allowing the air- plane to climb at a rate ofzboul 10 to 30 degrees to gain altitude and airspeed. Flight to turn the Skyflyer, move (and quickly release) the steering stick in whichever direction you wish the model to turn 1 repeat as many times as necessary to turn In the desired direction). DO NOT hold the stick inhemma it mustbepulsedonandolfllyouhoid the stickwithout pulsing itthe aircraftwiii turn sharply and quickly lose altitude. Always use only tanel bursts ol steeting control. uM»l32ut»zusm Keepmeslwyerfimgnflrgmfuamy hem you. 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Now. mum mummnmamm. uu-umm OtherAir—Tech'ProductsAvailablé Frqm" : 1 M MAW BLIMF AIRSHIP AMERICA Hum . mm Z-m-mu lmml ma ma- mums: Allan wizard YURBO BLIMP um ,. mm z-m-m m. 1 mm mm m. n mm warm m > BATTLE BOTS' . ELIMP BOMBER new-10mm ' "Mn e 1mm AIRSNIP EARTH hm a- sum iTINKil-Un’ STINGRAY mm: mm SYEALTM NW 1: ms- Coma: Interactive Toy Cnncepls Ltd ”9? Mamn Gum/E Road Torumu, OIIldliu, Canada M9W 5M9 www lnlemtfivfioyxom mfozfimemmvmymm um mum
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