Interactive Toy Concepts 13251 Remote control toy, STEALTH (B2) User Manual Stealth english 20717

Interactive Toy Concepts Limited Remote control toy, STEALTH (B2) Stealth english 20717

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Stealth & Stingray R.T.F. AirplanesCongratulations on the purchase of your Air-Tech aircraft. Thismanual is written for both the Stealth and the Stingray since theseaircraft are identical in terms of design and differ only in theirgraphics scheme. Your new aircraft is designed to be easy to fly andto survive the learning curve associated with new R/C pilots. But, aswith any sophisticated device, you must learn how to operate it andcare for it. Please read this manual thoroughly and take the time towatch the instructional CD.Be sure to assemble and fly your  aircraft onlyunder adult supervision.•Do not fly near cars, people, pets, overhead wiresbodies of water, buildings, trees, etc.•Use common sense when operating your aircraft!•Keep clear of the propeller blades.Copyright © 2002 INTERACTIVE TOY CONCEPTS LTD. - Printed in China UM-13251-20717• Radio-Controlled.• Quiet, Safe Electric Flight.• Includes NiMH Flight Battery• Requires 8 (AA) Batteriesfor Transmitter.• Requires 6 (D) Batteries forPortable Charger.Items may differ from images depicted above
Glossary:Motors: The Stealth and the Stingray have 2 motors - for main thrust andsteering.Electronic Speed Control: Also referred to as an ESC, the speed controlsends electric current to the motors causing them to spin the propellers. Italso regulates the amount of current sent to the motors when you want toturn the aircraft.Battery Pack: The Stealth and the Stingray come with a 280 mAh NiMHrechargeable battery that is used to power the electric motors andreceiver. Flight time is approximately 7 minutes on a full charge.Transmitter: The radio control transmitter allows you to control theaircraft's rate of climb, descent and flight direction. The left stick controlsthrottle and rate of climb or glide, while the right stick causes the aircraftto turn left or right.Charger: The included portable charger uses 6 "D" size alkaline batteriesto charge the NiMH battery pack. Plug in the 280 mAh flight battery packand set the timer for 30 minutes. Do not allow the battery to get hot.Your Stealth or Stingray package contains the following: Transmitter & antennaFuselage/Wing assemblyPropellers & removal toolQuick chargerNiMH battery packInstructional CD or coupon (or see videos on our website)Install the Propellers1) If the propellers are notalready installed on themotors, locate them and press-fit them onto the motors.2) Be sure to leave at least a1/16" gap between thepropeller and the rear of themotor covers to preventbinding. The prop should notcome into contact with any part of the aircraft.If you need to remove thePropellers1) If the propellers need to bereplaced in the future, use thepropeller removal tool tocarefully pry the propellers offthe motor’s shafts.Prepare the Transmitter1) Remove the battery coverlocated at the rear of thetransmitter.2) Install 8 AA alkalinebatteries, ensuring that thepolarities are correct.3) Reinstall the battery cover.4) Turn the transmitter on andmake sure that both the redand green LEDs light up. If only the red one is lit, you must replace thebatteries with fresh ones prior to flying or your control range will bedangerously limited.5) Insert the transmitter antenna into the top of the transmitter and threadit into place. Do not overtighten.Remove the Battery Cover1) Locate the small plasticcatch mounted underneath theaircraft, at the rear of the body.2) Gently push the catchtowards the nose of the aircraftwhile at the same time gentlypushing it inwards.3) Gently pull the rear of thetop-mounted cover upwardsand slide it towards the backof the aircraft.4) Installation is simply thereverse of removal.Charge the Onboard Battery 1) Remove the top cover fromthe charger by sliding itrearward.2) Insert 6 "D" size alkalinebatteries into the charger. Becareful to orient them in theproper directions.3) Remove the green NiMHbattery from the aircraft or thepackaging.4) Connect the output plug ofthe charger to the input plug ofthe battery pack. Notice thatthe plugs can only beconnected in one orientation -do not force them.1SafetyThe Stealth and the Stingray are sophisticated model aircraft and should be treated assuch. Improper use or assembly could cause damage to you, bystanders and property. Please follow all safety and assembly instructions listed within this manual andon the CD. Assemble and fly your aircraft only under adult supervision.Learning to FlyWe strongly recommend that you seek the help of an experienced R/C pilot to help youlearn to fly your new plane. While the Stealth and the Stingray are designed as trainingaircraft with docile flight characteristics, instruction by an experienced pilot will makethe learning experience much more enjoyable and lessen the risk of damage to your newaircraft. We suggest that you join a local R/C club – your local hobby shop will be ableto help you to find one.Basic Safety Precautions1) Carefully follow all assembly instructions. Do not modify the aircraft; this will voidyour warranty and may degrade performance.2) Test your aircraft before every flight. All systems must function correctly and theaircraft itself must be structurally sound. Ensure that all components are securelyattached to the aircraft.3) The Stealth and the Stingray are designed to fly in low wind conditions only. Do notattempt to fly them when wind speeds exceed 5 mph (8 km/h).4) Always fly in large open areas only. Do not fly the model near people, cars, buildings,trees, overhead wires or other obstructions. Use common sense!5) Ensure that the transmitter has fresh batteries and that the onboard battery pack is fullycharged before attempting to fly.6) Always range-check your transmitter prior to every flight.7) Keep fingers clear of the propellers when the battery is installed in the aircraft.8) Never turn the plane “On” while the transmitter is off. The receiver may pick upstray radio signals causing the propellers to turn on sporadically.UM-13251-20717
5) Rotate the timer dial on thecharger to approx. 30 minutes.6) Ensure that the red LED onthe charger illuminates,indicating that the battery packis being charged.7) After each flight, removethe battery pack from theaircraft and allow it to coolbefore recharging. Failure to do so will significantly shorten its lifespan.!IMPORTANT Battery Care1) Never allow the battery pack to become hot during charging - thiswill cause permanent damage. Warm is okay - hot is not!2) Never leave a battery unattended while it is being charged. 3) Charging times required for a full charge increase with number ofcharge cycles due to draining of the charger’s “D” cells. 4) Never recharge a hot battery. Always allow it to cool5) If you use an after-market charger, never charge the battery at a rategreater than 500 mA.6) If the flight battery is not completely discharged before recharging,the charging time may be less than 15 minutes. Again, do not allow thebattery to get hot!7) If a day or more passes without charging the battery or if you areunsure whether or not it is fully charged, discharge the battery, thenfully recharge it. Balance the AircraftNote: this step must be performed or your model may not fly properly.1) Insert the charged batterypack within the batterycompartment of the aircraft(ensure that the on/off switchis in the forward or ‘off’position), then carefully closethe battery compartment.2) Place your fingertips underthe wing, about 4 3/4” backfrom the tip of the nose, andtry to balance the aircraft onthem. The plane shouldremain in a level or slightlynose-down attitude. If thenose falls or rises too much,move the battery packbackward or forward tocorrect this tendency.How the Stealth and the Stingray workYour aircraft uses 2 electric motors for both thrust and steering, thus thereare no moving control surfaces to damage or to need adjustment. Theaircraft is steered by differential thrust - a fancy way of saying that theaircraft turns while in flight, when one side of it gets more thrust than theother. In order to achieve this differential thrust, one of the motors speedsup when you want the aircraft to turn. If you want to turn left for instance,the right motor speeds up, leading to more thrust on the right side of thewing and the plane turns to the left! The combined thrust of both motorscauses the aircraft to climb. Cut the thrust and the plane glides - to alanding if you leave the motors 'off' long enough.Flying Field Selection and WeatherThe Stealth and the Stingray are very lightweight and thus you must bevery aware of wind conditions when you want to fly them. There shouldbe very little wind (no more than 5 mph / 8 km/h) otherwise loss ofaircraft control may result. Note that you must always launch and landyour model into the wind. Your flying site should be a large empty andflat area. Avoid places that have many trees, buildings, people or otherobstructions. Avoid areas where other R/C models are in operation - yourradio transmitter may cause a frequency conflict with them. If thishappens, both models will go out of control and crash. Be very careful tokeep your model away from people. Though the Stealth and the Stingrayare lightweight, nevertheless they can cause injury if they hit someone.Learning to Fly your Stealth or StingrayWe strongly suggest that you ask an experienced R/C pilot to help youlearn to fly your aircraft. All R/C clubs have flight instructors who willbe happy to teach you. Preflight Preparation1) Before turning on your transmitter, make sure that no one in thevicinity is using a radiocontrol model on the samefrequency as yourself. Thefrequency of your model isshown on the tag located at thefront of your transmitter.2) Open the battery hatchlocated on the topside of thefuselage and plug in a freshlycharged battery. Close the battery compartment hatch.3) Switch the aircraft on by moving the switch located on the bottom ofthe fuselage, to the rear.4) Switch on the transmitter ensuring that both LEDs light up.Preflight Check1) While an assistant holds the aircraft, test the following::Move the left transmitter stick forward - both motors should run.Release the left transmitter stick - both motors should stop.Move the right stick to the right - the left motor should run faster.Move the right stick to the left - the right motor should run faster.2) Range check your transmitter (with the transmitter antenna down).Have a helper hold your aircraft then walk 20 feet (7m) away and test tosee if the motors respond to your stick movements. If they do not, ensurethat the NiMH flight battery is fully charged or put fresh batteries into thetransmitter.Take-Off1) Enlist the aid of a helper. Have the helper face into the wind and gentlyhold the aircraft by the fuselage hump, under the wings at its balancepoint (Center of Gravity), atabout eye level.2) Move the left stick on thetransmitter forward, so that bothengines are turning at theirmaximum rates.3) Have your assistant firmly tossthe aircraft into the wind. Thethrow should launch the aircraftat a 20 to 30 degree angleupwards4) Keep the throttle stickforward, allowing the airplane to climb at an angle of 20 to 30 degrees,to gain altitude and airspeed.Note that you can perform the launch yourself when you becomeproficient in the operation of the aircraft, by holding the transmitter inone hand and tossing the aircraft with the other. Be sure to hold (andpoint) the antenna away from the model to minimize radio interferenceissues. Low powered radio control units sometimes exhibit a loss ofsignal when the antenna and receiver are in close proximity - this willnot affect normal flight performance2UM-13251-20717
FlightUse the left (throttle)transmitter stick to control theaircraft’s altitude; push itforward to climb, release it toglide and descend.The Stealth and Stingray haveexcellent glide characteristics,if you release the throttlestick, your aircraft will glide for quite a distance. It is not necessary tokeep the throttle on at all times. Give the plane brief bursts of power toclimb then cut the power and let it glide for a few seconds.To turn the Stealth and theStingray, move (and quicklyrelease) the steering stick inwhichever direction you wishthe model to turn (repeat asmany times as necessary toturn in the desired direction).DO NOT hold the stick in theturn - it must be pulsed on andoff. If you hold the stickwithout pulsing it, the aircraft will turn sharply and quickly lose altitude.Use only brief bursts of steering control.Get the aircraft to a safe altitude then let it glide. Play with the controls,get a feel for it’s performance characteristics.Keep the plane from getting too far away from you. As it gets fartheraway, it becomes more and more difficult to determine the model'sorientation and its direction of flight.Try to keep the aircraft at a height of several hundred feet so that youhave enough time and altitude to react in case you make a mistake. Startlearning to fly by flying oval circuits in front of yourself. Concentrate onkeeping the plane under constant control and try not to lose too muchaltitude during the turns. Do not let the aircraft fly over your head - it isvery disorienting for beginner pilots to follow the aircraft as it passesoverhead and can easily lead to an accident. After you have becomeproficient at racetrack-style ovals, learn to fly rectangles, then figure-8s.Always keep the aircraft at a safe distance - not so close that it might hityou if you make a piloting mistake, and not so far that it becomes difficultto see.!Control ReversalNote that all remote controlled models exhibit control reversal whenapproaching the ground-based pilot. When the model is moving awayfrom you and you push the steering stick to the left (for instance) themodel turns left. However when the model is coming towards you andyou push the steering stick to the left, the model appears to turn to theright - this is very confusing for students! Though the model isresponding correctly, it appears to be turning in the "wrong" direction.If you look at this from the model's perspective though (imagineyourself in the pilot's seat), the model is in fact still turning left. Youmust get used to this apparent reversal of controls so that your reactionsare instinctive regardless of the direction of the aircraft's flight. In thebeginning, it might help to turn your back to the aircraft and look overyour shoulder, when it is coming towards you.LandingYour Stealth or Stingray will fly for about 7 minutes on a fully chargedbattery pack. We suggest that during your first few flights you land beforethe battery runs out. This will give you some maneuvering ability in caseyour approach is not quite right.During your first few flights, try shutting off the motors by letting thethrottle control stick return to neutral momentarily. This will give you anidea of how the aircraft reacts with no power.When you are ready to land, approach the landing area from downwindso that you are landing into the wind. When you are a couple hundred feetfrom your landing zone, gently straighten the aircraft up and allow thewings to level out. Turn off the motors - the aircraft will start to descend.If it looks like you will land short of the landing area, give the aircraft acouple short burst of power to extend the glide. As the aircraft descends,use brief bursts of steering control (right stick) to control direction. Theaircraft will almost land itself.After the FlightSwitch off your transmitter and then switch off your aircraft. Open theaircraft’s battery compartment and remove the battery pack. Allow it tocool to room temperature. This is very important! The battery will bequite warm after it's rapid discharge during the flight and if you charge itimmediately, before allowing it to cool, you will damage the battery.Check the plane thoroughly for any damage and be sure to repairanything that might need to be repaired prior to flying again.RepairsThe Stealth and the Stingray are very rugged but of course can bedamaged if overly abused. Crashes happen to even the best pilots. Don'tdespair if something needs to be repaired - this is a necessary part of themodel aircraft experience and in most cases repairs are easy toaccomplish. If there are crack or breaks in the wing or fuselage, apply 5-minute epoxy or white glue to the broken areas. Hold the parts togetherwith clear packaging tape and allow the glue to cure. You can leave thetape in place for added strength. In some cases, strong tape alone, will beenough to make the aircraft flight-capable again. Note that cyanoacrylate(i.e. Krazy Glue™) will melt the foam of the aircraft - do not use this typeof glue! If you are unsure of the suitability of the glue, you should test theglue on a hidden piece of the plane’s body prior to commencing repairs.Replacement PartsIf you need to, you can order replacement parts directly from us viatelephone or email. Please call (416) 444-6873 or send email toinfo@interactivetoy.comWarrantyInteractive Toy Concepts guarantees your Stealth or Stingray to be freefrom manufacturing defects for a period of 90 days from date ofpurchase. This warranty does not cover any modifications or partsdamaged by the owner. In no case will Interactive Toy Concepts' liabilityexceed the original cost of the kit. Interactive Toy Concepts reserves theright to change this warranty without notice. Interactive Toy Conceptsassumes no liability over final assembly or for any damage resulting fromthe use of this product. If the buyer is not prepared to accept the liabilityassociated with use of the Stealth or Stingray, he/she should return it inunused condition to the place of purchase.We reserve the right to make improvements to the design of the Air-TechStealth and Stingray. Thus, your aircraft may vary slightly from thatdepicted in the preceding photographs. Battery Recycling & DisposalIt may be illegal to dispose of the NiMH battery in your municipal waste.The battery pack contains a chemical known to the State of California tocause birth defects or other reproductive problems. Do not try to open thebattery pack!3UM-13251-20717FCC Note: USA onlyThis device complies with Part 15 of the FCC Rules. Operation issubject to the following two conditions:1) This device may not cause harmful interference2) This device must accept any interference received, includinginterference that may cause undesired operation.
4Other Air-TechTMProducts Available FromNAVY BLIMPItem # 14051AIRSHIP AMERICA2-channel: Item # 140613-channel: Item # 05032TURBO BLIMP2-channel: Item # 030203-channel: Item # 04020Alien WizardItem # 02020BATTLE BOTSTMItem # 06020BLIMP BOMBERItem # 14001AIRSHIP EARTHItem # 02420STINGRAYItem # 13261STEALTHItem # 13251SkyFlyerItem # 13201Contact:Interactive Toy Concepts Ltd.1192 Martin Grove RoadToronto, Ontario, CanadaM9W 5M9info@interactivetoy.comFor more info, visit our website atwww.interactivetoy.comUM-13251-20717

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