JBL M3_Post_adden M3000 Manual Addendum English Tc Electronic

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M3000
M3000 Addendum
For Film and Post Production
FILM AND POST PRODUCTION REVERB
2
VSSFP & VSSSR
In the original M3000 VSS3 processor intensive Early Reflection patterns were used specifically to enable simulation of beautiful
rooms for conventional music applications. Due to the control over the Early Reflections we ended up with a reverb that sounded -
well - it is an unparalleled success.
With the VSSFP and VSSSR algorithms for film- and post-production our main focus has been realistically sounding rooms, no
matter how harsh, hard or grindy they sometimes are.
With standard Reverb units it has often been a tiresome and unsatisfying task in post production to match the sound of the room to the
picture.
Once again, this is because the general main objective for Reverb units was to be able to create excellent sounding reverbs for musical
production. Their focus has been the diffuse field of the Reverb rather than the important Early Reflections that define the sound of the
room.
For the new M3000 VSSFP and VSSSR presets tests, analysis and measurements have been made in three dimensional models of
different rooms, to obtain knowledge of the reflections in various rooms differently furnished. The results have been used to recreate
all these reflections with the Early Reflection patterns.
To get a grip of the complexity of how the sound behaves at its initial stage, and why this cannot be ignored, please take a look at the
illustrations below.
The drawing of the Bathroom is an example of a very
small room with hard surfaces. The lines represent the
reflections made by the sound source.
A car is an example of the ultimate small room with
both hard and soft surfaces, and extremely short
distance between source and listener. The sound of
this type of room has until today been very difficult to
reproduce realistically.
By using the VSS™FP in the M3000 high quality small
room simulations are now extremely easy.
Bathroom
Car
REV 1.3
Prod. Nr: 606
TC Electronic, Sindalsvej 34, DK-8240 Risskov - tcdk@tcelectronic.com English Version
EARLY
REFL.
PRE
DELAY EQ
REVERB
REV
DELAY EQ AIR FLOW
SIMULATE
Early Reflections + Direction Generator
Reverb + Air Flow Simulator
VSSFP - FILM AND POST
Stereo VSS-FP
3
Diagram overview of a VSS-FP stereo reverb with Early Reflection generator and
stereo reverb generator in parallel.
For further details please see the illustration in the manual on page 28 in the manual.
VSSFP
The VSS-FP (Film- & Post-Production) reverb algorithm is a
special version of VSS-3, incorporating dedicated Early
Reflection types for motion picture use, e.g. Car, Bathroom and
Conference Rooms.
VSSFP Reverb
Decay
(0.01 - 20s) The Decay time of the Reverb. Usually
associated with the time it takes the Reverb tail to decay 60dB.
This is the overall Master Decay for the four band Decay
parameters (found in the REVERB section below) which are
multiples of this base Reverb time.
Hi Color (available in easy mode only)
Adjusts the spectral balance in the high end frequencies.
This is actually a simple way of adjusting a complex selection of
frequencies.
Lo Color (available in easy mode only)
Adjusting the spectral balance in the low end frequencies.
A simple way of adjusting a complex selection of frequencies.
Position (available in easy mode only)
Changes the distance from the listener to the source.
The characteristics of the room are preserved, only the perceived
distance changes.
Note: To obtain the intended effect, please do not use a 100% wet
mix, but include some dry signal.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections. When
Early Lev is set all the way off, the Reverb effect will consist
entirely of Reverb tail.
Rev Lev
(-100dB - 0dB) The Output level of the Reverb tail. When Rev
Lev is set all the way off, the effect will consist entirely of Early
Reflections.
Rev Delay
(0 - 200ms) A delay to the tail of the reverb. Adds
additional time between the Early Reflections and the onset of
the "tail" of the reverb.
Pre Delay
(0 - 100ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the I/O
menu.
Out Level
(-100dB - 0dB) The overall Output level of the Reverb.
This is mostly used when the two Engines are used in serial
mode, or used in the Combined Mode.
Expert mode
Press OK to gain access to the following additional parameters.
Note: Hi Color, Lo Color and Position are not available in this
mode.
Early Reflections
Early Type
(Several types)
Pick the type that best compliments your material or best
represents the effect you are going for.
Early Size
(Small, Medium, Large)
Changes the size of the Early Type parameter.
Note: Some of the Early Types are only one size.
Early Pos
Here you can select between a Close and a Distant setting.
This enables you to change the distance between the listening
position and the source in the same Early Reflection pattern.
Note that some of the Early Types only have one position
available.
Early Bal
(-100dB R, Center, -100dB L) the left/right balance of the
Early Reflections. Allows you to offset the Early Reflections
from the normal center position.
Hi Color
Adjusts the spectral balance in the high end frequencies.
This is actually a simple way of adjusting a complex selection of
frequencies.
VSSFP - FILM & POST
4
VSSFP - FILM & POST
Low Cut
(20Hz - 400Hz) This adjustable filter removes low frequencies
for the Early Reflections.
Reverb Tail
Rev Type
(Smooth, Natural, Alive) Adjust this parameter with the
Early Lev turned all the way off and the Rev Lev all the way up.
Change the type to get a feel of what each one sounds like.
Rev Width
With this parameter you can change the width of the reverb tail.
The Mono setting is where the left and right reverb tails are
completely identical, the Center setting opens a bit up in the
middle, Stereo is the normal stereo image width and Wide are on
the outside of the stereo image.
Note: The RevTypes: Fast Wd and Alive Wd only have one
width (extremely wide).
Diffuse
(±50) This parameter gives you more or less diffusion than the
algorithm designer intended for the given Decay time. For
optimum performance the diffusion is automatically adjusted
behind the scenes whenever you change decay times. This
parameter gives you the added control to vary the diffusion
around this automatic setting.
Rev Bal
(-100dB R, center, -100dB L) The left/right balance of the
Reverb tail. Allows you to offset the tail from the normal center
position.
Hi Cut
(20-20kHz) Rolls off the top end as it enters the Reverb tail.
Used in conjunction with Hi Soften and Hi Decay to "darken" a
room.
Hi Soften
(+/-50) Hi Soften is a special filter used to "soften" the high
frequencies of Reverb tail. This is not a simple Hi Cut filter but a
complex set of filters working together to remove those
frequencies that make a reverb sound "brittle" or harsh sounding.
Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.
Hi Decay
(0.01 - 2.5) Multiplier for the frequencies above the Hi Xover
frequency. Example: If the main Decay parameter is set to 2.0sec
and the Hi Decay parameter is set to 1.5, frequencies above the
Hi-Xover will decay for 3.0 sec. Conversely if this parameter is
set to 0.5 the Decay time above the Hi Xover point will be 1 sec.
Hi Xover
(1kHz - 20kHz) sets the frequency at which the transition from
the mid frequencies to the high frequencies takes place.
Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the mid frequencies.
This parameter is normally set to 1.0 as it is the main parameter
adjusted by the main Decay parameter. This mid-range decay
control would normally be omitted, however, TC Engineers felt
you could use this parameter as a fine adjustment tool to tweak
a preset to sound just right without having to adjust the master
Decay parameter.
Mid Xover
(200Hz - 2kHz) Sets the frequency at which the transition from
the low-mid to the mid frequencies takes place.
Lo mid Decay
(0.01 - 2.5) The Ratio control multiplier for the low-mid
frequencies
Lo Xover
(20Hz - 500Hz) Sets the frequency at which the transition from
the low to the low-mid frequencies takes place.
Lo Decay
(0.01 - 2.5) The Ratio control multiplier for the low frequencies.
Lo Damp Freq
(20Hz - 200Hz) Sets the Lo Cut frequency for the next parameter,
Lo Damp. Use these two parameters to take away any
objectionable low frequencies entering the Reverb tail processor.
Lo Damp
(-18dB - 0dB) Sets the amount of cut in dBs. Used with the
previous parameter, Lo Damp Freq.
5
VSSFP - FILM & POST
Modulation
The Reverb Mod and the Space Mod work on the tail of the
reverb and gives you the ability to tweak the tail in different
ways.
To isolate and listen only to the tail you should turn the Early
level off; set the mix to 100% and then turn the Depth
parameter all the way up.
Try changing the Type of Modulation and listen to its effect on
the tail. Be aware that by using extensive modulation of the tail
you might get a detuning effect of the source material. In that
case reduce the Width and Depth.
Reverb Mod
Type
(Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation.
Rate
(-100, default, +100) Allows you to offset the speed of the LFO
from the factory default assigned to each Type.
Width
(0% - 200%) Sets the Width of the modulation.
Space Mod
This group of parameters sets the way the sound moves about the
room.
Type
(Off, Normal, Fast, Slow, MidFreq, Sync).
Rate
(-100, default, +100) Allows you to offset the speed of the LFO
from the factory default assigned to each type.
Width
(0% - 100%) Sets the width of the modulation.
Depth
(-50, default, +50) Allows you to offset the amount of space
modulation from the factory default.
6
EARLY
REFL.
PRE
DELAY EQ
REVERB
FRONT
EQ AIR FLOW
SIMULATE
Early Reflections + Direction Generator
Dual Reverb + Air Flow Simulator + Surround Encode
REVERB
REAR
SUR
ENCODE
DELAY
FRONT
DELAY
REAR
Surround VSS-SR
On top of the Early Reflections
generator, each Engine may process
two completely independent reverb
systems, hereby enabling the operator
to set separate Delay and Decay times
in front and rear channels.
ENG 2
VSS-SR
SURR.
DECODE
ENG 1
VSS-SR
M3000MIXER
Aux 1
Aux 2
L Spkr
C Spkr
R Spkr
S Spkr
CRoom L
CRoom R
Lt In
Rt In
L Out
C Out
R Out
S Out
Ch1
Ch2
Ch3
ChN
M3000:
Both Engines can be
Lt, Rt VSS-SR Reverbs
One or both M3000 engines may run
VSS-SR surround algorithms. When
monitored through a ProLogic or
other 4:2:4 surround decoders,
convincing surround environments are
generated. The VSS-SR algorithms are
fully mono and stereo compatible.
M3000 and Surround decoder setup.
VSSSR - SURROUND
7
VSS-SR (Surround)
The VSS-SR (Surround) algorithm is a unique room simulator
with new facilities for surround production. The diffused field of
the simulation is turned into a Front/Rear composition with
separate Decay, Level and Predelay parameters for front and rear.
The composite output of the simulator is compatible with mono,
stereo and surround reproduction.
When used for surround production a surround encoder is not
needed, but monitoring should be done through a Dolby SR
compatible decoding system.
Front Decay
(0.01 - 20) Changes the Decay time at the mono information in
the signal.
Rear Decay
(0.01 - 20) Changes the Decay time at the stereo information in
the signal.
Front Level
(-10dB - 0dB) Changes the level of the Front/center
information in the signal.
Rear Level
(-10dB - 0dB) Changes the level of the Rear/surround
information in the signal.
Early Lev
(-100dB - 0dB) The Output level of the Early Reflections. When
Early Lev is set all the way off, the Reverb effect will consist
entirely of Reverb tail.
Hi Color (available in easy mode only)
Adjusts the spectral balance in the high frequencies.
This is actually a simple way of adjusting a complex selection of
frequencies.
Lo Color (available in easy mode only)
Adjusting the spectral balance in the low frequencies.
A simple way of adjusting a complex selection of frequencies.
Front Delay
(0 - 200ms) Changes the reverb feed delay time of the
Front/center information in the signal.
VSSSR - SURROUND
Rear Delay
(0 - 200ms) Changes the reverb feed delay time of the
Rear/surround information in the signal.
Pre Delay
(0 - 100ms) A delay placed at the Input of the algorithm. This
sets how long after the dry sound the Early Reflections will
begin.
Mix
(0% - 100%) Wet/Dry mix. Can be frozen at 100% on the I/O
menu.
Out Level
(-100dB - 0dB) The overall Output level of the Reverb.
This is mostly used when the two Engines are used in serial
mode, or used in the Combined Mode.
Expert mode
Press OK to gain access to the following additional parameters.
Note: Hi Color, Lo Color and Position are not available in this
mode.
Early Reflections
Early Type
(Several types) Pick the type that best compliments your material
or best represents the effect you are going for.
Early Size
(Small, Medium, Large) Changes the size of the Early Type
parameter.
Note: Some of the Early Types are only one size.
Early Pos
Here you can select between a Close and a Distant setting. This
enables you to change the distance between the listening position
and the source in the same Early Reflection pattern.
Note that some of the Early Types only have one position
available.
Early Bal
(-100dB R, Center, -100dB L) the left/right balance of the
Early Reflections. Allows you to offset the Early Reflections
from the normal center position.
8
VSSSR - SURROUND
Hi Color
(±50) Adjusts the spectral balance of the Early Type.
The Hi Color parameter is actually an advanced Hi Cut
parameter. The default setting of this parameter is customized to
each of the Early Types.
Lo Cut
(20Hz - 400Hz) This adjustable filter removes low frequencies
for the Early Reflections.
Reverb Tail
Rev Type
(Smooth, Natural, Alive) Adjust this parameter with the
Early Lev turned all the way off and the Rev Lev all the way up.
Change the type to get a feel of what each one sounds like.
Rev Depth
With this parameter you can change the depth of the reverb tail.
Diffuse
(±50) This parameter gives you more or less diffusion than the
algorithm designer intended for the given Decay time. For
optimum performance the diffusion is automatically adjusted
behind the scenes whenever you change decay times. This
parameter gives you the added control to vary the diffusion
around this automatic setting.
Hi Cut
(20 - 20kHz) Rolls off the top end as it enters the Reverb tail.
Used in conjunction with Hi Soften and Hi Decay to "darken" a
room.
Hi Soften
(+/-50) Hi Soften is a special filter used to "soften" the high
frequencies of Reverb tail. This is not a simple Hi Cut filter but a
complex set of filters working together to remove those
frequencies that make a reverb sound "brittle" or harsh sounding.
Hi Soften is scaled/linked to the Hi Cut and
Hi Decay parameters.
Hi Decay
(0.01 - 2.5) Multiplier for the frequencies above the Hi Xover
frequency. Example: If the main Decay parameter is set to 2.0
sec and the Hi Decay parameter is set to 1.5, frequencies above
the Hi-Xover will decay for 3.0 sec. Conversely if this parameter
is set to 0.5 the Decay time above the Hi Xover point will be
1 sec.
9
Hi Xover
(1kHz - 20KHZ) sets the frequency at which the transition from
the mid frequencies to the high frequencies takes place.
Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the mid frequencies.
This parameter is normally set to 1.0 as it is the main parameter
adjusted by the main Decay parameter. This mid-range decay
control would normally be omitted, however, TC Engineers felt
you could use this parameter as a fine adjustment tool to tweak
a preset to sound just right without having to adjust the master
Decay parameter.
Mid Xover
(200Hz - 2kHz) Sets the frequency at which the transition from
the low-mid to the mid frequencies takes place.
Lo Mid Decay
(0.01 - 2.5) The Ratio control multiplier for the low-mid
frequencies
Lo Xover
(20Hz - 500Hz) Sets the frequency at which the transition from
the low to the low-mid frequencies takes place.
Lo Decay
(0.01 - 2.5) The Ratio control multiplier for the low frequencies.
Lo Damp Freq
(20Hz - 200Hz) Sets the Lo Cut frequency for the next
parameter, Lo Damp. Use these two parameters to take away any
objectionable low frequencies entering the Reverb tail processor.
Lo Damp
(-18dB - 0dB) Sets the amount of cut in dBs. Used with the
previous parameter, Lo Damp Freq.
Reverb Mod
Type
(Off, Smooth 1, Smooth 2, Perc, Wow, Vintage, Wild)
Adjusts the type of modulation.
Rate
(-100, default, +100) Allows you to offset the speed of the LFO
from the factory default assigned to each Type.
Width
(0% - 200%) Sets the Width of the modulation.
Space Mod
This group of parameters sets the way the sound moves about the
room.
Type
(Off, Normal, Fast, Slow, MidFreq, Sync).
Rate
(-100, default, +100) Allows you to offset the speed of the LFO
from the factory default assigned to each type.
Width
(0% - 100%) Sets the width of the modulation.
Depth
(-50, default, +50) Allows you to offset the amount of space
modulation from the factory default.
VSSSR - SURROUND
10
Changes in the VSS-3 reverb algorithm
We have improved the VSS-3 algorithm with extra Early Reflection patterns (Club in Small,
Medium, Large) and Rev Types (Fast Wd and Fast St).
These additions have been made to enable VSS-3 to do the very small and tight reverb presets that
often are difficult to achieve.
14 new presets have been made and are placed at the places originally containing post-presets
(#212 to 225). The post-presets have been incorporated in the post-preset collection (# above 250)
see list below for further information.
VSS 3 - CHANGES
Preset Original # New #
Living Room 212 267
Store Room 213 347
Small Stairway 214 329
Wide Garage 215 305
Big Stairway 216 330
Speaker In A Room 217 460
Parking Garage Talk 218 389
Parking Garage Ugly 219 390
Parking Garage Small 220 352
Parking Garage 221 391
Forest 222 446
Big City 223 437
Mountains 224 459
Jungle 225 452
New presets on locations 212-225:
11
# Name
212 Real Drum Booth
213 Small Wood Chamber
214 Vintage Snare Room 1
215 Vintage Snare Room 2
216 Studio Drum Ambience
217 Acoustic Space
218 Snare Booth Bright
219 Hard Drum Space
220 Dance Snare
221 Modulated Perc
222 Dark Snare Chamber
223 Tiny Booth
224 Small Space
225 Clear Space
PRESET LIST
VSS-FP and VSS-SR algorithms preset list
The purpose of the 250 Single engine and 50 Combined factory
presets is to give you a wide range of starting points for your
work. Generally it's faster to dial up a preset with the right name
and then adjust it from there, than to construct it from scratch.
All presets in the M3000 are made by high-end film and post-
production professionals from leading facilities in US and
Europe. We believe it is the most extensive collection of film and
post-production presets yet available.
The special thing about reverb for film and post production is
that it has to sound natural and realistic. This doesn't necessarily
mean nice and smooth - as it often does in music applications -
but that it has to be trustworthy and fit into the scenes.
We have arranged the 300 presets in several blocks for different
applications.
Below are the preset lists and a short description for each
application block.
Ultra small reverb presets (Indoor Mini)
Presets #251 to 259.
A selection of very small and tight sounding reverb settings. The
characteristics of these presets are they are made almost entirely
of Early Reflection patterns, because the reverb tail in such small
spaces is almost non-existant.
# Name
251 Closet With Clothes
252 Walk In Closet
253 Too Small Mens Room
254 Phonebooth Tight
255 Phonebooth
256 Claustrophobia
257 Under A Blanket
258 Near The Wall
259 Meat Locker
# Name
260 A Small Room
261 The 2nd Bedroom
262 Drapes And Curtains
263 Dense Centered Room
264 Room Conversation
265 Chamber
266 Furnished Room
267 Living Room
268 Real Living Room
269 Dining Room
270 Corridor
271 Small Bathroom
272 Bathroom Blue
273 In The Kitchen
274 Interior Kitchen
275 Kitchen
276 ConfRoom Damped
277 Shrinks Office
278 Reception Area
279 Wooden Office
280 Store Room
281 Live VO Booth
282 Recording Booth
283 Studio Small
284 Standard Dialogue
285 Dialog 1
286 Open Mics
287 Close Breathing
288 Semifurnished Qntec
289 Small Foley Blue
Small rooms and spaces (Indoor Small)
Presets #260 to 289.
A selection of extremely natural and realistic small rooms.
Domestic rooms like kitchens and living rooms, and more public
rooms like offices are represented here.
E.g. try preset 266 which is a preset simulating a standard small
furnished living room.
12
PRESET LIST
Medium sized rooms and spaces (Indoor Medium)
Presets #290 to #319.
Domestic rooms and spaces are the dominant part of this preset
block, but also public rooms are represented.
# Name
290 Furnished Room
291 Unfurnished Room
292 Locker Room
293 Livingroom Blue
294 Wood Floor
295 Natural Wood Room
296 Livingroom
297 Room With A View
298 Hallway
299 Basement 1
300 Furnished Basement
301 Wine Cellar
302 Toilet Stall
303 In The Shower
304 Bathroom Stall
305 Wide Garage
306 Right Side Garage
307 Conference Room
308 Glass Office
309 Large Office
310 Office
311 Empty Classroom
312 Classroom
313 Back Of The Glass
314 Watch-Tower Inside
315 Dialog 2
316 Dialog 3
317 Dialog 4
318 In The Air Vent
319 Kellars Cell Blue
# Name
320 Big Room
321 Empty Corridor
322 Plasterwalls
323 Centered Hallway
324 What A Basement
325 Basement 2
326 Basement Large
327 Empty Basement
328 Empty Stairwell
329 Small Stairway
330 Big Stairway
331 Home Garage
332 Modern Kitchen
333 Big Toilet
334 What A Toilet
335 Public Mens Room
336 Empty Store
337 Empty Nightclub
338 Storage Room
339 Recital Room
340 Hotel Lobby
341 Band Practice Room
342 Down The Hall
343 Factory
344 Dance Studio
345 Empty Restaurant
346 Tijuana Cantina
347 Store Room
348 Louvre Pyramid Hall
349 Pentagon Corridor
350 Airport PA
351 Grand Ballroom
352 Parking Garage Small
353 Garage
354 Mine Corridor
355 Mine Chamber
Large rooms and spaces (Indoor XL)
Presets #320 to #369.
This section covers a wide range of presets from large domestic
rooms to extra large indoor public areas.
13
356 Tight+Natural
357 Tight+Smooth
358 Scoring Stage 1
359 Scoring Stage 2
360 Scoring Stage 3
361 Dialog 5
362 Dialog 6
363 Dialog 7
364 Party Chit Chat
365 Large+Stage Blue
366 Down The Hatch
367 In The Sewer
368 Scissorhands Parlor
369 In The Room
# Name
370 Elevator Shaft
371 Big Stairwell
372 Large Lockerroom
373 Empty Auditorium
374 AES Show Lobby
375 Brill Building Lobby
376 Boston Garden Hall
377 Warehouse Blue
378 Soft Warehouse
379 Long Swimming Pool
380 Swim Distant
381 Empty Indoor Pool
382 Frankfurt Hbf
383 Budapest WestRailwSt
384 LaGuardia Terminal
385 Subway Platform 1
386 Subway Platform 2
387 Subway Tunnel
388 Parking Distant
389 Parking Garage Talk
390 Parking Garage Ugly
391 Parking Garage
PRESET LIST
The largest indoor halls and areas (Indoor XXL)
Presets #370 to 399.
The largest indoor areas imaginable. This includes only public
areas, like e.g. railway-stations and parking garage buildings.
392 Indoor Parking Lot
393 Public Toilet
394 The Abbey
395 Medium Church
396 Concrete Maze
397 Dark Tunnel
398 Back There
399 Really Smooth Hall
# Name
400 Beetle Interior
401 Limo Interior
402 BMW Limo
403 Car Frontseat Dialog
404 Car Front 2 Backseat
405 Van Interior
406 A Van
407 Inside truck
408 Car Interior Blue
409 Cardoor At Midnight
Cars
Presets #400 to 409.
Reverb settings simulating one of the most difficult rooms. The
car with its extremely small room and mixture of very soft and
hard surfaces makes it very difficult to make a trustworthy
replacement for the real thing: Everybody knows how it sounds
inside a car !!!
14
Continued Continued
PRESET LIST
Medium sized outdoor areas (Outdoor Medium)
Presets #410 to 415.
These presets address the outdoors. Here we have different
medium sized reverbs for outdoor applications.
# Name
410 Courtyard
411 Market
412 Alley
413 HarlemStreetAtNight
414 Stone Garden
415 Boat Trip In Venice
# Name
440 Green Forest
441 Forest In Winter
442 Forest In Autumn
443 Forest On The Hill
444 Forest Reverb 1
445 Forest Reverb 2
446 Forest
447 In The Valley
448 Valley In Winter
449 Deep Valley
450 Back Canyon
451 Distance In Jungle
452 Jungle
453 Alpine Athmosphere
454 Stoneriver In Vitosa
455 Stone-Quarry
456 Cave Corridor
457 Cave-Dwelling
458 Rocks At See
459 Mountains
# Name
416 Backyard
417 Backyard Qntec Wide
418 On The Street
419 Street
420 Dog In The Alley
421 Alleyway
422 Between Skyscrapers
423 Between Buildings 1
424 Between Buildings 2
425 Under The Bridge
426 Dock
427 Long Cave
428 Backyard Qntc
429 Racetrack PA
# Name
430 Slap Alley
431 City Foot Chase
432 Empty Arena XXL
433 Racquetball Court
434 Wide Jail court
435 Across The Plaza
436 Large Citypark
437 Big City
438 Down The Tunnel
439 Jump Off Thee Bridge
Large outdoor presets (Outdoor XL)
Presets #416 to 429.
Typical larger outdoor areas, like backyards and reverb between
buildings at the street.
Very large outdoor settings (Outdoor XXL)
Presets #430 to #439 give you a selection of very large outdoor
places such as Empty Arenas and different courts.
Mother Nature presets (Nature)
Presets #440 to 459.
A block of dedicated nature area reverbs.
15
PRESET LIST
Effect reverb settings
Presets #460 to 469.
A small block of special reverb settings that cannot be
categorized into any real-world application. These presets can be
used for sound effect purposes.
# Name
460 Speaker In A Room
461 Stinger 1
462 Stinger 2
463 Stinger 3
464 What Dreams May Go
465 Clausto-Phonebooth
466 Enhancer Verb 2
467 Dialog+Music Slap
468 Enhancer Stereo
469 Watch Them Scatter
# Name
470 Dining Room SR
471 Real Living Room SR
472 Kitchen SR
473 Unfurnished Room SR
474 Room With A View SR
475 Hallway SR
476 Basement SR
477 Claustrophobia SR
478 Meat Locker SR
479 Live VO Booth SR
480 Large Office SR
481 LouvrePyramidHall SR
482 Museum SR
483 Railwaystation 1 SR
484 Railwaystation 2 SR
485 LaGuardiaTerminal SR
486 Empty Arena XXL SR
487 Swimmingpool SR
488 Between Buildings SR
489 Cemetery SR
490 Street SR
491 Stadium Rear SR
492 Alpine Athmosph SR
493 Rocks At The Sea SR
494 Jungle SR
495 Forest SR
496 Canyon SR
497 Arboretum SR
498 Mine Corridor SR
499 Mine Chamber SR
500 Cave Long SR
VSS-SR algorithm presets (Surround)
The special VSS-SR algorithm offers you a so far unseen
possibility to create reverb. You have control over Front and Rear
decay-time, and when the signal is send through a surround
sound decoder this creates very realistic three-dimensional
rooms.
16
PRESET LIST
86 In The Pipe 1
87 In The Pipe 2
88 Computer Voice 1
89 Computer Voice 2
90 Computer Voice 3
91 Computer in Space 1
92 Computer in Space 2
93 Reverb for Isato
94 Pantheon
95 Sewage System
96 Military Base SR
97 POW Camp SR
98 Football Ground SR
99 Seaside SR
100 Large Cave SR
17
Continued
Combined reverb presets
Presets #51 to 100.
The combined preset bank offers a variety of suggestions on how
to gain full benefit from the two-engine structure of the M3000.
A lot of really unique reverb effects can be obtained. The
categorization is not as strict as with the Single presets due to the
many different applications these settings are designed for.
Please note that presets #96 to #100 are made from the
VSS-Surround algorithm.
# Name
51 Machine Room Tiny
52 Submarine Very small
53 Submarine Small
54 De-S Wood Chamber 1
55 Stairway Wood 1
56 Wood Hall 1
57 Wood Hall 2
58 Court 1
59 Court 2
60 Submarine Big
61 De-S Wood Chamber 2
62 Stairway Wood 2
63 Elevator on 3th
64 Elevator on 5th
65 Elevator on 9th
66 Castle Normal
67 Machine Room Large 1
68 Machine Room Large 2
69 Machine Room Large 3
70 Submarine Corridor
71 Castle Big
72 In The Louvre
73 Glass Church
74 Hybrid Cathedral
75 Skating Ring
76 Stereo Church
77 Stereo Expo Hall
78 Harbor
79 Hippodrome
80 Deep Forest
81 Very Deep forest
82 Valley In Colorado
83 Boating On Amazonas
84 Deep Jungle
85 Night On Lochness

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