Leapfrog Turbo Twist Brain Quest Users Manual 80020_TTMath_PG_071902

Brain Quest to the manual 3d2a20e0-a6c4-4b96-92c8-6b328e8c2a7a

2015-02-02

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Parent Guide & Instructions
www.leapfrog.com
This guide contains important information. Please keep it for future reference.
Dear Parent,
We at LeapFrog know that you are your child’s most important
teacher. Our goal is to help you build an environment for your
child that is rich in experiences—one that encourages discovery
and fosters learning success.
We have developed learning toys that are designed to teach
fundamental skills such as math, language arts, science and
social studies to grade school students. Our products feature
a hands-on, multisensory approach to learning. Children can see,
hear, touch, and interact with our learning toys.The products are
designed to adapt to individual skill levels, and provide positive
feedback that encourages children to explore and learn at their
own pace.
LeapFrog®learning toys are designed to grow alongside your
child through each stage of development. All are made with the
same playful spirit that promotes a lifelong love of learning. For
additional information on how to make learning fun and effective,
visit our Web site (www.leapfrog.com), where you’ll find tips
from parents and educators.We hope you’ll join us there.
Sincerely,
Mike Wood
President
LeapFrog Enterprises, Inc.
ON/OFF
BUTTON
HEADPHONE
JACK
SLAM
BUTTON
VOLUME
ADJUST
DIRECTIONAL
ARROWS
GAMES
BUTTON
CARTRIDGE
SLOT
NUMBER
DIAL
REPEAT
BUTTON
LCD
SCREEN
GETTING STARTED
HOW TO PLAY
To input numbers while playing a game, turn the Number Dial until
the appropriate number is shown on the screen and then press the
SLAM button to confirm the selected number.
SELECTING A GAME MODE
Press the GAMES button to activate the Game selection menu. Press
the directional arrows to scroll through the game choices. Press the
SLAM button to start a game.
GAME MODES
LEARN IT: A simple “flash card” style game that allows
players to “shout out” their guess before revealing the
correct answer.
1.The unit displays a math problem to the musical beat, and then
pauses, allowing the player to guess the answer aloud.
2. Press the SLAM button to reveal the correct answer to the problem.
3. Press the SLAM button again to move on to the next math problem.
PRACTICE TABLES: Lets you focus on specific
memorization of important math information, and keep
practicing at your own pace until you've got it perfect!
1.The operation options are Addition, Subtraction, Multiplication and Division.
2. Use the UP and DOWN directional arrows to select a Practice
Number to perform. Press the SLAM button to enter your choice.
Example: if you want to practice your 4s multiplication table, select
multiplication and then the number 4.The unit will present all of
the multiplication times-tables problems involving the number 4.
3.To solve each problem, fill in the blanks.Twist the Number Dial to
select numbers and press the SLAM button to enter these numbers
into the blanks.
QUIZ TIME: Choose an operation and solve the
equation! Turbo Twist Math keeps score and increases
the value of questions when you answer many
correctly in a row.Think carefully to earn big points!
1.The unit displays a math problem to the musical beat, and
then shows three possible answers.
2.When you see the correct answer, press the SLAM button.
If your answer is incorrect,Turbo Twist Math will offer a hint and
allow a second chance. If your answer is correct, the unit offers
praise, points, and possibly a Promotion (after a series of
correct answers).
BEAT THE CLOCK: You have 90 seconds to solve as
many equations as possible.
1.To solve each problem, the player fills in the blanks.Twist the Number
Dial to select numbers and press the SLAM button to enter these
numbers into the blanks.
2.When the 90-second countdown is complete,Turbo Twist®Math totals
the correct answers the player entered and awards a score.
For some harder problems the device only asks the player to fill in
the beginning and/or final digits in the answer.This encourages the
player to develop estimation skills.
WORD PROBLEMS: A fun and exciting way to
translate words into math equations.
1.The operation options for Word Problems are Addition, Subtraction,
Multiplication and Division.
2.The unit will announce a word problem and present three possible
choices as the answer.
3. Press the SLAM button when the correct answer appears.
4. If your answer is correct, the unit moves to the next mental math
problem. If the answer is incorrect, the unit offers a hint by showing
the corresponding equation for the word problem.This format enables the
player to learn the correlation between the words and equations.
The player has two chances to answer each word problem.
MULTI-PLAYER: 2-4 players take turns solving equations in this
fast-paced game. Turbo Twist Math keeps score and offers rewards.
1. Select the number of players by pressing the UP or DOWN directional
arrows.You can choose 2, 3, or 4 players. Press the SLAM button to
enter your choice.
2. Select a level for the game by pressing the UP or DOWN directional
arrows. All of the players in the game will play using the same level.
Press the SLAM button to begin play.
3. Players take turns answering questions by twisting to view answer choices
and pressing the SLAM button to enter their answers.
4. Double or Nothing: If a player answers a math problem correctly,
he/she may be offered a Double or Nothing challenge. If the player wants
to KEEP the points already earned for the first problem (the safer course
of action), press the DOWN arrow.To go for the Double or Nothing,
press the UP arrow and the device will offer a second math problem
challenge.The player will earn double points for answering the second
problem correctly. If the second problem is answered incorrectly, the player
earns NO points for either of the two problems.
When 3 rounds of the game are complete the unit presents Half-
Time score standings. When all 6 rounds of the game are complete
the unit presents Final Awards for the top-scoring players.
Look for these exciting
Turbo Twist products!
Learn to SPELL
like a PRO!
Challenge your
KNOWLEDGE!
Become a
WORD WIZARD!
®
ON/OFF BUTTON
Turn on Turbo Twist Math
by pressing the On/Off
button. Press it again to
turn the unit off.
Note: If the unit is left unattended for a
few minutes, it will shut off automatically
to conserve battery power.
GAMES BUTTON
Press the Games button to
see game choices.
VOLUME ADJUST
Press the Up button for
higher volume and press
the Down button for
lower volume.
REPEAT BUTTON
Didn’t hear it the first time?
Press the Repeat button to
hear the question again.
DIRECTIONAL
ARROWS
Use these multi-purpose
controls to move through
various menus.
NUMBER DIAL
Twist this dial forward or
backward to scroll through
numbers 0-9.
SLAM BUTTON
Press the SLAM button
to enter selections.
HEADPHONE JACK
The unit has a jack for
headphone use. Headphones
are not included.
Warning: Headphone wires can
be dangerous to small children.
Headphones should only be used
under adult supervision.
CARTRIDGE SLOT
Expand the learning fun
with Turbo Twist Math
Cartridges or Mind Station
download cartridges
(both sold separately).
FEATURES
ON/OFF BUTTON
Turn on Turbo Twist Math
by pressing the On/Off
button. Press it again to
turn the unit off.
Note: If the unit is left unattended for a
few minutes, it will shut off automatically
to conserve battery power.
GAMES BUTTON
Press the Games button to
see game choices.
VOLUME ADJUST
Press the Up button for
higher volume and press
the Down button for
lower volume.
REPEAT BUTTON
Didn’t hear it the first time?
Press the Repeat button to
hear the question again.
DIRECTIONAL
ARROWS
Use these multi-purpose
controls to move through
various menus.
NUMBER DIAL
Twist this dial forward or
backward to scroll through
numbers 0-9.
SLAM BUTTON
Press the SLAM button
to enter selections.
HEADPHONE JACK
The unit has a jack for
headphone use. Headphones
are not included.
Warning: Headphone wires can
be dangerous to small children.
Headphones should only be used
under adult supervision.
CARTRIDGE SLOT
Expand the learning fun
with Turbo Twist Math
Cartridges or Mind Station
download cartridges
(both sold separately).
FEATURES
Twist and turn while you learn! This fast-action math product teaches
core math skills for grades 1 through 6 with fun graphics and sound
effects.Twist to a game mode and jam to a cool musical beat. Hit the
SLAM button to enter your answer.
It’s easy to get started…
1. Add 4 AA batteries.
2. Turn on the product.
3. Enter your name.
4. Select a game mode.
5. Follow the prompts and
begin learning!
ENTERING YOUR NAME
The first time you turn on Turbo Twist®Math, the host character
offers the option to enter your name.This enables Turbo Twist Math to
track your play and retain level and score information for future games.
How To Enter Your Name:
1.Activate device by pressing the On/Off button.
2.Unit offers two options: Press the SLAM button to enter name, or
press the UP arrow to play as a Guest (see below for details).
3.Press the SLAM button to activate the Enter Your Name mode.
A series of blank underscore symbols will appear on the screen.
4.Press the UP or DOWN directional arrows to make letters
appear in a blank. Press the SLAM button to enter the active
letter. Continue this process to enter all of the letters in your
name (up to 11 characters).
5.The LEFT and RIGHT directional arrows can be used to move
from one letter to another, allowing you to revise letters if desired.
6.When you are finished entering the Player Name, press the
GAMES button.
7.To confirm and begin using the Player Name, press the SLAM button.
Or, press the DOWN arrow to erase this Player Name and start
the Enter Your Name process over again.You can also press the UP
arrow to skip the Enter Your Name process and start playing
immediately as a Guest.
How To Play As A Guest:
You also have the choice of interacting with the unit as a Guest.To
avoid changing the main Player Name and level information, have
other player’s use the Guest mode.The Guest mode will erase all
guest score and level information once the unit is shut off.
®
80020_TTMath_PG_071902 10/17/02 12:24 PM Page 1
GRADE 5
GRADE 4 & 5 GRADE 5 & 6
GRADE 3 & 4 4 GRADE 6
GRADE 3
LEVEL
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
GRADE
DIVISION
SAMPLE
5÷5=?
2÷2=?
27÷3=?
36÷4=?
35÷5=?
50÷5=?
54÷6=?
49÷7=?
72÷8=?
63÷9=?
60÷10=?
77÷11=?
96÷12=?
54÷9=?
45÷1=?
490÷10=?
360÷6=?
96÷2=?
180÷30=?
64÷4=?
55÷11=?
800÷100=?
1600÷2=?
85÷5=?
100÷2=?
450÷50=?
100÷2=?
175÷25=?
2000÷4=?
350÷5=?
5500÷50=?
690÷23=?
3360÷48=?
150÷15=?
900÷300=?
9000÷100=?
900÷900=?
810÷27=?
9801÷99=?
8991÷999=?
6690÷223=?
1221÷111=?
SKILLS
Divide by 1-12, simplified. Divider or quotient is 1. No remainder.
Divide by 2. No remainder.
Divide by 3. No remainder.
Divide by 4. No remainder.
Divide by 5. No remainder.
Review. Divide by 1- 5. No remainder.
Divide by 6. No remainder.
Divide by 7. No remainder.
Divide by 8. No remainder.
Divide by 9. No remainder.
Divide by 10. No remainder.
Divide by 11. No remainder.
Divide by 12. No remainder.
Review. Divide by 1-12. No remainder. Maximum dividend is 144.
Divide a 2-digit number by 2 or 1. No remainder.
Divide larger numbers by 10.
Divide by 1-9. The quotient is a multiple of ten. No remainder.
Divide a 2-digit number by 2. No remainder.
Divide using multiples of 10 as the divisor or quotient. No remainder.
Divide by 4. No remainder.
Divide by 11-15. No remainder.
Divide by 100. No remainder.
Divide large numbers by 2. Dividend is a multiple of 100. No remainder.
Divide by 5 or 10. No remainder.
Divide large numbers by 2. Dividend is a multiple of 50. No remainder.
Divide by 50. No remainder.
Divide by 2. Dividend is a multiple of 5. No remainder.
Divide by 25. No remainder.
Divide large numbers by 4. Dividend is a multiple of 1000. No remainder.
Divide by 5, 12 or 60. Quotient is a multiple of 10.
Divide a large number by multiples of 10, from 10-90.
Divide by any 2-digit number. No remainder. Quotient is a multiple of 10 from 10-40.
Divide by any 2-digit number. No remainder. Quotient is a multiple of 10 from 50-100.
Divide by multiples of 5. Quotient is 1-10.
Divide by 100s. Quotient is 1-9.
Divide by 100s. Quotient is a multiple of 10.
Divide by 100s. Quotient is 0-99.
Divide by a 2-digit or 3-digit number. Quotient is a multiple of 10.
Divide by any 2-digit number. Quotient is a 1-99.
Divide by any 3-digit number. Quotient is 1-10.
Divide by any 3-digit number. Quotient is a multiple of 10.
Divide by 2-digit or 3-digit numbers. Extra challenging problems.
SUBTRACTION
SAMPLE
9-1=?
7-5=?
8-7=?
10-5=?
8-4=?
18-17=?
24-16=?
60-40=?
99-60=?
67-47=?
96-23=?
105-3=?
75-36=?
662-7=?
460-60=?
390-30=?
199-88=?
980-100=?
678-578=?
980-90=?
583-90=?
545-16=?
632-36=?
889-659=?
676-330=?
957-846=?
753-582=?
823-607=?
409-267=?
442-229=?
346-157=?
LEVEL
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
GRADE
GRADE 2 & 3 GRADE 3
GRADE 1 & 2 2 4
GRADE 3 & 4
GRADE 1
SKILLS
Basic subtraction using the numbers 1-10.
Basic subtraction using the numbers 1-10.
Basic subtraction using the numbers 1-10.
Basic subtraction using the numbers 1-10.
Basic subtraction using the numbers 1-12.
Subtract using the numbers 1-18.
Subtract using the numbers 1-24.
Subtract using two 2-digit numbers. All numbers are multiples of 10. No borrowing is required.
Subtract using two 2-digit numbers. Subtrahend is a multiple of 10. No borrowing is required.
Subtract using two 2-digit numbers. Difference is a multiple of 10. No borrowing is required.
Subtract using two 2-digit numbers. No borrowing is required.
Subtract using 3-digit and 1-digit numbers. No borrowing is required.
Subtract using two 2-digit numbers. Borrowing is required for ones place.
Subtract using 3-digit and 1-digit numbers. Borrowing is required for ones place.
Subtract using 3-digit and 2-digit numbers. Difference is a multiple of 100. No borrowing is required.
Subtract using 3-digit and 2-digit numbers. Subtrahend is a multiple of 10. No borrowing is required.
Subtract using varying 3-digit and 2-digit numbers. No borrowing is required.
Subtract using 3-digit and 3-digit numbers. Subtrahend is a multiple of 100. No borrowing is required.
Subtract using two 3-digit numbers. Difference is rounded to hundreds place. No borrowing is required.
Subtract using 3-digit and 2-digit numbers. Borrowing is required for the tens place.
Subtract using harder 3-digit and 2-digit numbers. Borrowing is required for the tens place.
Subtract using challenging 3-digit and 2-digit numbers. Borrowing is required for the one place.
Subtract using challenging 3-digit and 2-digit numbers. Borrowing is required twice.
Subtract using two 3-digit numbers. Difference is rounded to tens place. No borrowing is required.
Subtract using two 3-digit numbers. No borrowing is required.
Subtract using two 3-digit numbers. Difference is challenging. No borrowing is required.
Subtract using two 3-digit numbers. Borrowing is required for the tens place.
Subtract using two 3-digit numbers. Borrowing is required for the ones place.
Subtract using two 3-digit numbers. Borrowing from Zero is required.
Subtract using two challenging 3-digit numbers. Borrowing is required for the ones place.
Subtract using two challenging 3-digit numbers. Borrowing is required twice.
GRADE 4 GRADE 4 & 5
GRADE 3 & 4 GRADE 5
GRADE 2
GRADE 2 & 3
LEVEL
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
GRADE
MULTIPLICATION
SKILLS
Multiply by 1. Maximum product is 10.
Multiply by 2. Maximum product is 10.
Multiply by 3. Maximum product is 15.
Multiply by 4. Maximum product is 20.
Multiply by 5. Maximum product is 25.
Review. Multiply by 1-5. Maximum product is 25.
Multiply by 2. Maximum product is 20.
Multiply by 3. Maximum product is 30.
Multiply by 4. Maximum product is 40.
Multiply by 5. Maximum product is 50.
Multiply by 6. Maximum product is 60.
Multiply by 7. Maximum product is 70.
Multiply by 8. Maximum product is 80.
Multiply by 9. Maximum product is 90.
Multiply by 10. Maximum product is 100.
Review. Multiply by 1-10. Maximum product is 100.
Multiply by 11. Maximum product is 110.
Multiply by 12. Maximum product is 120.
Multiply 2 by multiples of 10.
Multiply 5 by multiples of 10.
Multiply 1-9 by multiples of 10.
Multiply using 15, 20, and 25. Product is less than 100.
Multiply using larger multiples of 5. Product is less than 100.
Multiply a 3-digit and a 1-digit number. No carrying is required.
Multiply three small numbers. One element may be 2-digit.
Multiply three small numbers. One element may be 2-digit.
Multiply a 2-digit and a 1-digit number. No carrying is required.
Multiply 2 by 10-50.
Multiply a 3-digit and a 1-digit number. No carrying is required.
Multiply a 3-digit and a 1-digit number. No carrying is required.
Multiply a 2-digit and a 1-digit number. Carrying required in the tens place.
Multiply 1-9 by a multiple of 100. Carrying required in the hundreds place.
Multiply a 1-digit and a 3 or 4-digit number. Carrying required in the hundreds place.
Multiply a 3-digit and a 1-digit number. Includes multiplying by zero. Carrying in the hundreds place.
Multiply a 2-digit and a 1-digit number. Carrying in the ones and tens places.
Multiply a 1-digit and a 3-digit number. Carrying in the tens and hundreds places.
Multiply a 1-digit and a 3-digit number. Carrying in the ones and tens places.
Multiply three small numbers. One element is 2-digit and a multiple of 5.
Multiply two 2-digit numbers. One element is a multiple of 10.
Multiply three numbers. One element is sometimes zero.
Multiply a 2-digit and a 3-digit number. Carrying required in tens place.
Multiply three numbers. One element can be 2-digit. Includes multiplying by zero.
Multiply a 3-digit and a 2-digit number. Carrying in the ones and tens places.
Multiply a 3-digit and a 2-digit number. Carrying in the ones and tens places.
SAMPLE
10x1=?
4x2=?
3x0=?
4x4=?
2x5=?
3x4=?
8x2=?
3x7=?
4x9=?
6x5=?
7x6=?
9x7=?
6x8=?
9x3=?
10x10=?
7x9=?
11x4=?
12x1=?
2x90=?
5x10=?
90x9=?
20x1=?
35x2=?
200x4=?
3x1x12=?
2x10x3=?
42x2=?
33x2=?
120x4=?
243x2=?
61x6=?
500x5=?
510x4=?
506x4=?
4x38=?
570x2=?
165x2=?
2x25x7=?
89x10=?
7x5x0=?
280x40=?
15x0x9=?
33x264=?
44x160=?
GRADE 2 & 3 GRADE 3
GRADE 2 GRADE 3 & 4 GRADE 5GRADE 4 & 5
4
GRADE 1 1 & 2
LEVEL
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
SAMPLE
2+3=?
3+5=?
8+2=?
8+4=?
19+3=?
9+70=?
20+30=?
75+20=?
60+27=?
11+11=?
3+4+0=?
30+80=?
4+5+6=?
25+40=?
60+88=?
72+55=?
26+54=?
5+104=?
49+65=?
9+528=?
200+20=?
630+40=?
190+90=?
980+59=?
498+400=?
541+22=?
40+20+30=?
65+20+10=?
49+555=?
354+800=?
557+540=?
25+32+30=?
176+522=?
41+22+15=?
921+563=?
72+51+45=?
528+719=?
23+19+39=?
567+688=?
80+39+57=?
28+724=?
SKILLS
Add two 1-digit numbers. Sum can be up to 5.
Add two small numbers. Sum can be up to 10.
Add two small numbers. Sum can be up to 10.
Add two small numbers. Sum can be up to 12.
Add two small numbers. Sum can be up to 24.
Add a 2-digit and 1-digit number. No carrying is required.
Add two 2-digit numbers. Both numbers are multiples of 10. No carrying is required.
Add two 2-digit numbers. Second number is a multiple of 10. No carrying is required.
Add two 2-digit numbers. First number is a multiple of 10. No carrying is required.
Add any two 2-digit numbers. No carrying is required.
Add three 1-digit numbers. No carrying is required.
Add two 2-digit numbers. Both numbers are multiples of 10. Carrying required in tens place.
Add three 1-digit numbers. Carrying sometimes required.
Add two 2-digit numbers. Second number is a multiple of 10. Carrying sometimes required in tens place.
Add two 2-digit numbers. First number is a multiple of 10. Carrying sometimes required in tens place.
Add any two 2-digit numbers. Carrying required in tens place.
Add any two 2-digit numbers. Carrying required in ones place.
Add a 3-digit and 1-digit number. No carrying is required.
Add two 2-digit numbers. Carrying required twice.
Add a 3-digit and 1-digit number. Carrying required in ones place.
Add a 3-digit and 2-digit number. Uses multiples of 100 and 10. Carrying not required.
Add a 3-digit and 2-digit number. Carrying not required.
Add a 3-digit and 2-digit number. Carrying required in tens place.
Add a 3-digit and 2-digit number. Carrying required in tens place.
Add two 3-digit numbers. One number is a multiple of 100. No carrying is required.
Add a 3-digit and 2-digit number. Harder combinations. No carrying is required.
Add three 2-digit numbers. All numbers are multiples of 10. No carrying is required.
Add three 2-digit numbers. Some numbers are multiples of 10. No carrying is required.
Add a 3-digit and 2-digit number. Carrying required once or twice.
Add two 3-digit numbers. One number is a multiple of 100. Carrying required in hundreds place.
Add two 3-digit numbers. Harder variations. Carrying required in hundreds place.
Add three 2-digit numbers. One number is a multiple of 10. No carrying is required.
Add two 3-digit numbers. Tricky variations. No carrying is required.
Add three 2-digit numbers. Harder variations. No carrying is required.
Add two 3-digit numbers. Harder variations. Carrying required in hundreds place.
Add three 2-digit numbers. Harder variations. Carrying required in tens place.
Add two 3-digit numbers. Carrying required twice.
Add three 2-digit numbers. Harder variations. Carrying required in ones place.
Add two 3-digit numbers. Carrying required three times.
Add three 2-digit numbers. Hardest variations. Carrying required twice.
Add any two numbers. Widely varying and challenging combinations. Sum can be up to 10,000.
GRADE
ADDITION
FRACTIONS
SAMPLE
1/2 + 1/2=?
1/3 + 2/3=?
5/2 + 6/2=?
1/6 + 5/6=?
1/8 + 5/8=?
5/2 + 6/2=?
1/2 - 0/2=?
5/2 - 1/2=?
9/2 - 6/2=?
5/3 - 1/3=?
1/2 + 1/4=?
1/2 + 1/4=?
1/2 + 4/8=?
1/3 + 3/9=?
1/2+1/3=?
1/2+1/3=?
1/2+3/8=?
1/3+3/9=?
2/8+1/2=?
5/6 - 1/3=?
5/2 x 6/2=?
5/3 x 4/3=?
4/2 x 9/4=?
9/4 x 4/2=?
3/1÷2/3=?
3/1÷2/3=?
LEVEL
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
GRADE
GRADE 6
GRADE 4
SKILLS
Add fractions with like denominators of 2,4, or 8. Sum can be up to 1.
Add fractions with like denominators of 3,5,6,7,9, or 10. Sum can be up to 1.
Add fractions with like denominators. Sum can be greater than 1.
Add fractions with like denominators of 4,6,8 or 9. Sum is always reduced.
Add fractions with like denominators. Sum is always reduced.
Add fractions with like denominators. Sum is always reduced. Denominator must be calculated.
Subtract fractions with like denominators. Difference is always less than 1, and is not reduced.
Subtract fractions with like denominators. Difference can be greater or less than 1.
Subtract fractions with like denominators. Difference can be greater or less than 1, reduced when possible.
Subtract fractions with like denominators. Difference can be greater or less than 1, reduced when possible.
Denominator must be calculated.
Add fractions with UNLIKE denominators, even numbers. Sum always less than 1.
Add fractions with UNLIKE denominators, even numbers. Sum always less than 1. Denominator must be calculated.
Add fractions with UNLIKE denominators, even and odd numbers. Sum always less than 1.
Add fractions with UNLIKE denominators. Challenging combinations. Sum always less than 1.
Add fraction with unlike denominators (not multiples of each other). Denominator must be calculated.
Add fraction with unlike denominators (not multiples of each other). Sum always less than 1.
Add fractions with unlike denominators. Sum can be greater than or less than 1.
Add fractions with unlike denominators. Sum can be greater than or less than 1, never reduced.
Add fractions with unlike denominators. Sum can be greater than or less than 1, always reduced.
Add fractions with unlike denominators. Sum can be greater than or less than 1, never reduced.
Multiply fractions with like denominators of 2 or 3. Product not reduced.
Multiply fractions with like denominators of 2 or 3. Product is reduced.
Multiply fractions with unlike denominators. Product not reduced.
Multiply fractions with unlike denominators. Product is reduced.
Divide fractions with unlike denominators. Product is reduced.
Divide fractions with unlike denominators. Product is reduced. Denominator must be calculated.
GRADE 5 & 6
GRADE 5
GRADE 4 & 5
MULTI-PLAYER LEVELS
LEVEL
1
2
3
4
5
6
7
8
GRADE
1
2
3
4
5
6
6
6
OPERATIONS
Addition, Subtraction
Addition, Subtraction, Multiplication
Addition, Subtraction, Multiplication, Division
Addition, Subtraction, Multiplication, Division
Addition, Multiplication, Division, Percentages, Decimals
Division, Fractions, Percentages, Decimals
Fractions, Percentages, Decimals
Fractions, Percentages, Decimals
GRADE 6
LEVEL
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
GRADE
PERCENTS
SKILLS
10% to 100% of 100
1% to 100% of 100
10% to 100% of 10
10% of 10-100 counting by tens
20% of 10-100 counting by tens
30% of 10-100 counting by tens
40% of 10-100 counting by tens
50% of 10-100 counting by tens
60% of 10-100 counting by tens
70% of 10-100 counting by tens
80% of 10-100 counting by tens
90% of 10-100 counting by tens
10% to 100% of 10-100 counting by tens
50% of even numbers from 2-50
10% to 100% of the number 1 and 10% of the numbers 1-10
10% to 100% of 1-10
10% of 100-1000 counting by hundreds
10% of 1-100
50% of 1-100
10% to 100% of 1000
1% to 10% of 1-100
10% to 100% of 1000
1% of 100 to 1000 counting by fives
25% of 4-48 counting by fours
50% of 100-1000 counting by fifties
200% of 10-100 counting by fives
100% to 900% of 10-100 counting by 10s
50% of 1-100 and 200% of 1-100
10% to 100% of 100-1000 counting by hundreds
25% of 100-1000 counting by hundreds
1 % of 1 to 100 and 25% of 40 to 480 counting by forties
75% of 10-100 counting by tens, and 75% of 100-900 counting by hundreds
10% to 100% of 50-1000 counting by fifties
10% to 100% of 2-100 counting by twos and 25% of 4 to 100 counting by fours
10% to 100% of 1-100
100% to 900% of 1-1000
1% to 99% of 1-100
SAMPLE
10% x 100=?
87% x 100=?
20% x 10=?
10% x 50=?
20% x 50=?
30% x 50=?
40% x 50=?
50% x 50=?
60% x 50=?
70% x 50=?
80% x 100=?
90% x 50=?
90% x 100=?
50% x 26=?
10% x 5=?
50% x 4=?
10% x 600=?
10% x 36=?
50% x 30=?
20% x 1000=?
5% x 40=?
20% x 1000=?
1%X 500=?
25% x 24=?
50% x 400=?
200% x 70=?
400% x 60=?
50% x 8=?
10% x 100=?
25% x 100=?
1% x 27=?
75% x 60=?
50% x 150=?
30% x 38=?
30% x 37=?
500% x 78=?
37% x 23=?
GRADE 5 GRADE 6
3 & 4GRADE 3 GRADE 4 GRADE 4 & 5
LEVEL
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
GRADE
DECIMALS
SKILLS
Add tenths like (.2) and (.6). No carrying is required.
Add tenths like (.3) and (9.4). No carrying is required.
Add tenths like (.5) and (.6). Carrying is required.
Subtract tenths like (.8) and (.2). No borrowing is required.
Add tenths like (.8) and (9.4). Carrying is required.
Subtract tenths like (3.8) and (.2). No borrowing is required.
Add tenths like (8.2) and (1.5). Carrying is not required.
Subtract tenths like (7.8) and (.9). Borrowing is required.
Add tenths like (4.5) and (7.6). Carrying is required.
Subtract tenths like (3.8) and (1.2). No borrowing is required.
Add hundredths like (.02) and (.06). No carrying is required.
Add hundredths like (.35) and (.02). No carrying is required.
Subtract tenths like (7.8) and (2.3). Borrowing is required.
Add hundredths like (.03) and (.08). Carrying is required.
Subtract hundredths like (.09) and (.08). No borrowing is required.
Add hundredths like (.39) and (.61). Carrying is required.
Add hundredths like (.83) and (.08). Carrying is required.
Subtract hundredths like (.19) and (.08). No borrowing is required.
Subtract hundreths like (.53) and (.08). Borrowing is required.
Subtract hundreths like (.53) and (.38). Borrowing is required.
Divide the whole numbers 1-19 by 10.
Multiply .1 by the whole numbers 1-19.
Multiply .5 by the even numbers from 2 to 50.
Multiply .5 by odd numbers from 1-51.
Divide the whole numbers 1-25 by .5 (or multiply by 2).
Multiply the number 10 by numbers like (1.8) or (4.1).
Divide the whole numbers 1-109 by 10.
Multiply .1 or .2 by the whole numbers 1-100.
Multiply multiples of 4 (up to 48) by .25 or divide them by 4.
Multiply the whole numbers 1-10 by tenths like (.4) or (.9).
Divide the whole numbers 10-90 by 100.
Multiply tenths like (.3) and (.8).
Multiply tenths like (1.5) and (.2).
Multiply tenths like (8.2) and (.9).
Multiply hundreths like (.25) by tenths like (.3).
Multiply tenths like (1.5) by tenths like (2.6).
Divide hundreths like (.36) by tenths like (.4).
Divide numbers rounded to .5, like (28.5) and (9.5).
Divide hundreths like (2.66) by tenths like (1.4).
Divide hundreths like (3.24) by tenths like (1.8).
Divide hundreths like (5.98) by tenths like (2.3).
Divide thousandths like (.356) by tenths like (.4).
Divide thousandths like (.217) by hundredths like (.31).
Divide thousandths like (.448) by hundredths like (.56).
SAMPLE
8+.1=?
1.8+.1=?
.5+.6=?
.5-.5=?
2.5+.6=?
5.5-.5=?
1.8+4.1=?
4.5-.6=?
4.5+7.6=?
5.5-2.5=?
.03+.04=?
.93+.04=?
4.5-1.6=?
.03+.08=?
.05-.01=?
.47+.36=?
.83+.08=?
.95-.01=?
.86-.09=?
.86-.59=?
10/10=?
.1 x 19=?
.5 x 20=?
.5 x 51=?
25÷.5=?
10x4.1=?
49÷10=?
.1 x 39=?
.25x24=?
5x.4=?
94÷100=?
.3 x .8=?
1.5 x .2=?
8.2 x .9=?
.45 x .2=?
2.6 x 1.2=?
.36÷.4=?
7.5÷2.5=?
1.8÷1.2=?
1.95÷1.5=?
5.28÷2.4=?
.356÷.4=?
.135÷.27=?
.284÷.71=?
5 & 6
RESETTING YOUR TURBO TWIST
Resetting Turbo Twist Math restores the device to its original condition–
erasing Player Name, all stored score values and all level settings.
To Reset your Turbo Twist Math:
1. Turn on the unit.
2. Choose the reset option during the initial greeting by pressing
the DOWN directional arrow.
3. Confirm your reset selection by pressing the UP directional arrow.
4. Turbo Twist will erase Player Name, scores and level settings.
• Keep product away from foods and beverages.
• Clean with a slightly damp cloth (cold water) and mild soap.
Never submerge Turbo Twist®Math in water.
• Remove batteries during prolonged storage.
Avoid exposing Turbo Twist Math to extreme temperatures.
Battery Safety:
Batteries are small objects. Replacement of batteries must be done by adults.
Follow the polarity (+/-) diagram in the battery compartment.
Promptly remove dead batteries from the toy.
Dispose of used batteries properly.
Only batteries of the same or equivalent type as recommended are to be used.
DO NOT incinerate used batteries.
DO NOT dispose of batteries in fire, as batteries may explode or leak.
DO NOT mix old and new batteries or types of batteries (i.e. alkaline/standard).
DO NOT use rechargeable batteries.
DO NOT recharge non-rechargeable batteries.
DO NOT short-circuit the supply terminals.
Battery Installation:
1. Requires 4 AA (called LR6 in some countries) alkaline batteries.
2. Open the battery door with a screwdriver.
3. Install new batteries as shown in the polarity diagram (+/-) inside the battery compartment.
4. Replace battery door securely.
Consumer Service contact:
Please visit our Consumer Support Web site at: http://www.leapfrog.com/support 24 hours a day.
You can search for frequently asked questions, or submit a question to our support staff via email.
Telephone: (800) 701-LEAP (5327) UK Office:
Hours: Monday through Friday 5:00AM to 7:00PM and Phone: 0800 169 5435
Saturday 7:00AM to 4:00PM,Pacific time EIRE: 00 44 1702 200244
IMPORTANT: Please notify the LeapFrog Consumer Service department of any difficulties before
returning this product for any reason. Returns must have a Return Authorization number (RA#) in
order to be processed. If the service representative is unable to solve the problem, you will be given
instructions on how to replace the product.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible
for compliance could void the user's authority to operate the equipment.
NOTE:This device complies with Part 15 of the FCC rules.
This equipment has been tested and found to comply with the limits for a Class B digital device pur-
suant to Part 15 of the FCC rules.These limits are designed to provide reasonable protection against
harmful interference to radio communications. Because this toy generates, uses, and can radiate radio
frequency energy, there can be no guarantee that interference will not occur. If this toy does cause
interference to radio or television reception (you can check this by turning the toy off and on while
listening for the interference), one or more of the following measures may be useful:
• Reorient or relocate the receiving antenna
• Increase the separation between the toy and the radio or the TV
• Consult the dealer or an experienced TV-radio technician for help
Warranty Information
This LeapFrog product is warranted only to the original purchaser for a period of three months from the
original purchase date, under normal use and service, against defective workmanship and material. This
warranty is void if the product has been damaged by accident or unreasonable use, immersion in water,
neglect, abuse, battery leakage or improper installation, improper service, or other causes not arising out
of defects in workmanship or materials. Repair or replacement as provided under this warranty is the
exclusive remedy of the purchaser. LeapFrog shall not be liable for any incidental or consequential damages
for breach of any express warranty on this product. Any implied warranty of merchantability or fitness for a
particular purpose on this product is limited to the duration of this warranty. Some states do not allow
the exclusion or limitation of incidental or consequential damages, or limitation on how long an implied
warranty lasts, so the above limitations or exclusions may not apply to you.This warranty gives you specific
legal rights and you may also have other rights, which vary from state to state.
During the warranty period, your product will either be repaired or replaced at LeapFrog's option, when
returned, shipping prepaid and with proof of purchase date as instructed by a LeapFrog service representative.
In the event that your product is replaced, the replacement will be covered under the original warranty or for
30 days, whichever is longer.
LEAPFROG and TURBO TWIST are registered trademarks of LeapFrog Enterprises, Inc. QUANTUM LEAP is a
trademark of LeapFrog Enterprises, Inc. © 2001-2002 LeapFrog Enterprises, Inc. All rights reserved.
MADE IN CHINA
Visit our fun-filled Web site at: www.leapfrog.com
For grades 1-6
Part No. 600-01620
Symptom Try This
Troubleshooting
To y does not turn on or does not
respond
To y makes strange sounds
or behaves erratically
To y makes improper responses
• Remove batteries and put them back in
• Make sure battery cover is correctly secured
• Clean battery contacts with rubbing alcohol
• Install new batteries
• Install new batteries
• Check batteries
• Install new batteries
CARE & MAINTENANCE
SKILL LEVEL GUIDE
Turbo Twist®Math problems are arranged into skill
levels based on an educator-approved curriculum. See
the Skill Level guides below for detailed information
on types of problems presented in each level.
Turbo Twist Math players can either manually select their
learning level or for certain game modes allow the Turbo
Twist unit to automatically find the user’s skill level.
To practice a particular skill, find the skill on the chart
below to identify the corresponding game play level.
Use the manual change option to enter selected level
and start playing.
Manual Level Change: At the start of each game, the
level bar will display on screen. Press the UP directional
arrow to activate the level changer, then use the UP and
DOWN directional arrows to change levels. Press the
SLAM button to enter the desired new level.
Auto-Leveling: At the start of each game, the level
bar will display on screen. Press the SLAM button to
start playing immediately.The unit will automatically
begin tracking your progress and adjusting the skill
level to find the ideal level of challenge during Quiz
Time, Beat The Clock and Word Problems.
Art No. 810-02459
80020_TTMath_PG_071902 10/17/02 12:24 PM Page 2

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