Mattel Asia Pacific Sourcing T7003 SONIC SLAM User Manual

Mattel asia Pacific Sourcing Ltd. SONIC SLAM

user manual

COVER
1.
INSTRUCTION MANUAL
Keep these instructions for future reference as they contain important information.
Play tennis indoors, outdoors, day or night without the ball!
HOW TO REPLACE BATTERIES
Sonic Slam™ requires 6 AAA batteries, 3 for each racquet (not included). Use only Alkaline
Batteries. Toy may not function with other types of batteries.
1. Unscrew battery compartment cover with Phillips screwdriver (not included) and lift open.
2. Install 3 AAA size Alkaline Batteries in compartment as shown.
3. Replace cover by slipping tabs into place, pressing cover down and screwing shut.
4. If game malfunctions, check the battery installation.
5. Batteries should be changed when the sound distorts and the lights dim or no longer work.
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak fl uids that can cause a chemical
burn injury or ruin your product. To avoid battery leakage:
• Non-rechargeablebatteriesarenottoberecharged.
• Rechargeablebatteriesaretoberemovedfromtheproductbeforebeingcharged
(if designed to be removable).
• Rechargeablebatteriesareonlytobechargedunderadultsupervision
(if designed to be removable).
• Donotmixalkaline,standard(carbon-zinc),orrechargeable(nickel-cadmium)batteries.
• Donotmixoldandnewbatteries.
• Onlybatteriesofthesameorequivalenttypeasrecommendedaretobeused.
• Batteriesaretobeinsertedwiththecorrectpolarity.
• Exhaustedbatteriesaretoberemovedfromtheproduct.
• Thesupplyterminalsarenottobeshort-circuited.
• Disposeofbattery(ies)safely.
• Donotdisposeofthisproductinare.Thebatteriesinsidemayexplodeorleak.
CONTENTS
Ages
6+
T7003-0920
AAA x 6
Not Included
2 racquets
1 Instructions Sheet
Please remove all components from
the container and compare them to the
contents list. If any items are missing,
pleasecall1.800.803.9611.Outsidethe
U.S., please consult the listing of your
local Mattel offi ces at the end of these
instructions.
TM
CONFORMS TO THE SAFETY REQUIREMENTS OF ASTM F963.
© 2010 Mattel, Inc. All Rights Reserved.
RADICAUSALtd.www.radicagames.comHelpline1.800.803.9611orservice.mattel.com.
Mattel,Inc.636GirardAvenue,EastAurora,NY14052,U.S.A.
Retainthisaddressforfuturereference:MattelU.K.Ltd.,VanwallBusinessPark,MaidenheadSL64UB.Helpline-01628500303.
MattelEuropa,B.V.,Gondel1,1186MJAmstelveen,Nederland.
MattelAustraliaPty.Ltd.,Richmond,Victoria.3121.ConsumerAdvisoryService-1300135312.MattelEastAsiaLtd.,Room1106,SouthTower,World
FinanceCentre,HarbourCity,Tsimshatsui,HK,China.
Diimport&DiedarkanOleh:MattelSEAPtdLtd.(993532-P)Lot13.5,MenaraLienHoe,PersiaranTropicanaGolfCountryResort,47410PJ.Tel:03-
78803817,Fax:03-78803867.
Protecttheenvironmentbynotdisposingofthisproductwithhouseholdwaste(2002/96/EC).Checkyourlocal
authority for recycling advice and facilities.
This device complies with Part 15 of the FCC Rules.
Operationissubjecttothefollowingtwoconditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference received,
including interference that may cause undesired operation.
• ThisequipmenthasbeentestedandfoundtocomplywiththelimitsforaClassBdigitaldevice,pursuanttopart15of
theFCCrules.Theselimitsaredesignedtoprovidereasonableprotectionagainstharmfulinterferenceinaresidential
installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used
inaccordancewiththeinstructions,maycauseharmfulinterferencetoradiocommunications.However,thereisno
guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference
to radio or television reception, which can be determined by turning the equipment o and on, the user is encouraged to
try to correct the interference by one or more of the following measures:
• Reorientorrelocatethereceivingantenna.
• Increasetheseparationbetweentheequipmentandreceiver.
• Connecttheequipmentintoanoutletonacircuitdierentfromthattowhichthereceiverisconnected.
• Consultthedealeroranexperiencedradio/TVtechnicianforhelp.
NOTE: Changes or modifi cations not expressly approved by the manufacturer responsible for compliance
could void the user’s authority to operate the equipment.
T7003 Manual_1L-English
P/N823-E0600,Rev.A
Date:MAR.04,2010
INSTRUCTION SHEET
SPECIFICATIONS
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
SONIC SLAM
T7003
0920
11” W x 8.5” H
5.5” W x 8.5” H
Fold into half (W)
One
Black
White Offset
70 lb.
001
SET UP
• Insertthebatteriesasdirectedabove.
• Chooseanareafreeofobstructionsandhazardsthatmightgethitwhenyouswingyourracquet.
• Theracquetshavearangeofapproximately35feetfromeachother,sokeepyourplayareawithinthislimit.
• Putyourhandthroughthesafetystrapandrmlygriptheracquet.
BEFORE YOU PLAY
TURN THE RACQUETS ON
• MovetheON/OFFbuttonintoeithertherstONposition(softersound)orsecondONposition(loudersound).ForTWO-PLAYER
games,turnonBOTHRACQUETS.ForaSINGLE-PLAYERgame,onlyturnonONEracquet.
TWO PLAYER GAMES (SONIC SLAM™ & HOT POTATO)
• Youwillhear“SelectGame”frombothracquets.
• Toselectthegameyouwanttoplay,presstheSCROLLbuttontoheargamechoices.Whenyouhearthegameyouwanttoplay,press
theENTERbutton.
• Thegamesare:SonicSlam™(2Players)HotPotato(2Players)andSoloSlam(1Player).
NOTE:whenselectingaTwoPlayergame,ifyoupresstheENTERbuttonBEFOREtheSCROLLbutton,theracquetwillautomatically
play Sonic Slam™.
• Oncethegameisselected,youwillhear“SelectSoundEects”fromBOTHracquets.
• TopickaSOUNDEFFECT,eachplayerpressestheSCROLLbuttontocyclethroughthechoices,andthenpressesENTERwhentheynd
the one they want to hear while playing. It is possible for each Player to hear dierent sound eects while playing the same game.
• TheSoundEectsare:1)ClassicTennis2)CartoonChaos3)LaserWave4)RocketBlastand5)Random.
NOTE:whenselectingaSoundEect,ifyoupresstheENTERbuttonBEFOREtheSCROLLbutton,theracquetwillautomaticallyplaythe
CLASSICTENNISsoundeect.
• AftereachPlayerhasselectedaSoundEect,theracquetwillannouncethattheyarereadytoplay:“PlayerOne,Ready”or“Player
Two,Ready.
ONE PLAYER GAME (SOLO SLAM)
• Youwillhear“SelectGame”fromyourracquet.
• PresstheSCROLLbuttonuntilyouhear“SoloSlam,thenpressENTER.(IfyoupressENTERBEFOREtheSCROLLbutton,theracquetwill
automatically play Solo Slam).
• Youwillhear“SelectLevel.
• PresstheSCROLLBUTTONandchoosebetween“Rookie”or“Pro.PressENTERwhenyouhearthelevelyouwanttoplay.
• Youwillhear“SelectSoundEects.PresstheSCROLLBUTTONuntilyouheartheSoundEectyouwant,thenpressENTERtoselectit.
• OnceyouhavechosenaSoundEect,theracquetwillsay,“PlayerOne,Ready.
PLAYING THE GAMES
SONIC SLAM™
Two opponents play each other in a classic tennis style.
• PlayerOnesRacquetwillsay,“PlayerOne,Serve!”
• PlayerOnethenpressestheSERVEbutton,LAUNCHINGthe“ball”intothe“air.PlayerOnethenswingshisracquet,timinghisswing
withthesoundofthe“ball.Ifsuccessful,ahit”soundwillbeheardandtheracquet’slightswillFLASH.Thesoundofthe“ball”will
then fade as if it is moving toward Player Two.
• PlayerTwolistensforthesoundoftheoncoming“ball,andthenlistensfortheBOUNCEofthe“ball.OnceyouheartheBOUNCE,time
yourswingtohitthe“ball”abeatafterit.
• ThespeedofyourSWING–fastorslow–willproducedierentsoundeectsandinuencetimingandgameplay.Also,thedistance
fromyouropponent–closeorfar-willchangethetimingofthegame,sopayattention!
• PlaycontinuesuntiloneplayerhasanUNSUCCESSFULswing.
• Whenaplayerhasanunsuccessfulswing,theracquet’slightswillFLASHanditwillannounce“EarlySwing”or“LateSwing,anda
point is awarded to the other player.
• Theracquetwillthenannouncethescoreofthegame,andtelltheplayerjustawardedthepointtoserve.
• Thegameiswonwhenoneoftheplayersearns10points.
• Theracquet’slightswillFLASHandthewinnerwillbeannounced.
• Toplayagain,presstheENTERbuttonandselectagame.
HOT POTATO
Aone-pointgamewhereyoutrytobelastPlayertohittheballbeforetheHotPotatotimerrunsout.
• PlayerOnesRacquetwillsay,“PlayerOne,Serve!”astheHotPotatocountdowntickerbegins.
• PlayerOnepressestheSERVEbutton,andgameplayproceedsjustthesameasSonicSlam™(seeabove).
• IfaPlayerhasanUNSUCCESSFULswing,theracquet’slightswillashanditwillsay“EarlySwing”or“LateSwing.Next,youwillhear
theHotPotatoEXPLOSION,andtheracquetwillannouncetheOTHERPLAYERthewinner.
• IfbothPlayersswingsuccessfullyuntiltheHotPotatotimercountsdownandEXPLODES,thePlayerwiththelastSUCCESSFULhit
WINS!
• Theracquetwillannouncethewinner.
• Toplayagain,presstheENTERbuttonandselectagame.
SOLO SLAM
Asingle-racquetgamewhereyouplayagainsttheArticialIntelligenceofthecomputer.
• PlayerOnesRacquetwillsay,“PlayerOne,Serve!”
• AfterPlayerOneserves,thecomputerwillhitareturnandgameplayproceedsjustthesameasSonicSlam™(seeabove).
• Thegameiswonwheneithertheplayerorthecomputerearns10points.
• Theracquet’slightswillFLASHandthewinnerwillbeannounced.
• Ifnoactivityisdetectedfor2consecutivepoints,theracquetwilltimeout.
• Toplayagain,presstheENTERbuttonandselectagame.
ADDITIONAL INFORMATION
• Ifaracquetisonbutleftidlefor60seconds,itwilltimeout.TherewillbeWARNINGBEEPSthelast10seconds.
• Ifaracquettimesout,turntheracquetOFFandthenONtoreactivateit.IfplayingaTwoPlayergame,bothracquetsmustbeturned
OFFandtheONtoresumecommunication.
• PlaywillbeinterruptedifthePlayersmoveoutsidethemaximumrangeoftheracquetsoranobstructionblocksthesignal
transmissionbetweentheracquets.PlayerswillhearWARNINGBEEPSifthesignalislost.
• Oncethesignalisreacquired,playwillcontinueatthelastcompletedpoint(unlesstheracquethasbeenidlefortoolongandhas
timed out).
• Tore-startthegamemodeoptions,simplyswitchtheON/OFFswitchtoOFFandthenONagain.
• Becarefultokeeptheracquetsdry,anddonotplayintherainorotherwatersource.

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