Microduino MIXC104E KIT-mCookie-Education User Manual MIX4 Book 02202018 SS indd
Microduino Inc. KIT-mCookie-Education MIX4 Book 02202018 SS indd
Contents
- 1. User Manual Part 1
- 2. User manual Part 2
User manual Part 2
Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use two Motors to move the car. Use the Joystick to receive input from the user to go straight, turn left or right. Adjust the speed of the Motors accordingly. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 156 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 1x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 2x Motor - to move the RC car. 2x Wheel - attach to motor. 1x Joystick - to the direction of the RC car. 157 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use two Motors to move the RC car. Use the Joystick to input the direction to move the car (left, right, up, down). Depending on the Joystick’s direction being held down: • Up - move car forward (both motors rotating forward). • Down - move car backward (both motors rotating backwards). • Left - move car left (motor 1 rotating forward slowly, motor 2 rotating forward fast). • Right - move car right (motor 1 rotating forward fast, motor 2 rotating forward slowly). • None - stop car (both motors turned off). For Left and Right directions, the difference in motor speeds causes the car to turn. Turning Left Forward Turning Right 158 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Set variable for motor speed Is Joystick "Up" being pressed? True Set motors to move RC car forward True Set motors to move RC car backward False Is Joystick "Down" being pressed? False Loop forever. Is Joystick "Left" being pressed? True Set motors to turn RC car left False Is Joystick "Right" being pressed? True Set motors to turn RC car right False Set motors to off (stop RC car) Short delay 159 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? 1. 2. 3. 4. 5. D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Stack the Motor Controller onto mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Motor to connector “2A2B” on the Motor Controller. Connect the Joystick to pin A0/A1. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 160 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Set variable for motor speed Is Joystick "Up" being pressed? True Set motors to move RC car forward True Set motors to move RC car backward False Is Joystick "Down" being pressed? False Loop forever. Is Joystick "Left" being pressed? True Set motors to turn RC car left False Is Joystick "Right" being pressed? True Set motors to turn RC car right False Set motors to off (stop RC car) Short delay 161 The Script Click Green Flag to activate script. Set the variable for the speed of the motors. (Create “motor_speed” variable first in the variable tab.) Block Locator Events Control Check if the Joystick (pin A0) “Up” key is being pressed. Set motors to move car forward. Check if the Joystick (pin A0) “Down” key is being pressed. Operators Set motors to move car backward. Check if the Joystick (pin A0) “Left” key is being pressed. Set motors to turn car left. Data mCookie Check if the Joystick (pin A0) “Right” key is being pressed. Set motors to turn car right. Otherwise (no key being pressed), turn motors off. Short delay before looping. Loop. 162 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Select Serial Port Flash firmware Testing: Click the green flag to activate the script. 1. Press and hold the Joystick in the Up, Down, Left or Right position. 2. The Motors will turn accordingly to move the RC car. Note: If the program is working correctly and you wish to use the program without being connected to your computer. Switch to Arduino mode (top right), then “Flash Program” (this overrides the special firmware, you will need to reflash to use Live mode). 163 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 164 Project Challenge How can you modify the speed in which the car moves? Adjust the turning radius (quicker turning). Add another Joystick input (“Center” pressing). Make this input to cause the car to spin (motor 1 forward, motor 2 backward). 165 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Wheel - attaches to the Motor. Motor - Set Speed block - set the speed of a motor. Joystick - input module (sensor) which can detect the position of the stick (up, down, left, right, center (press)). Joystick State block - returns TRUE if the position of the stick state matches the checking state. Otherwise returns FALSE. 166 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about the history of RC cars. Besides being controllable directly by a wired Joystick, what other methods are used to control RC cars? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 167 Safety Car MIX 4 - Project 7 (Old Cards: MIX4B-02) 168 About Collision Avoidance A collision avoidance system is an automobile safety system designed to reduce the severity of a collision. It is also known as a precrash system, forward collision warning system, or collision mitigating system. It uses radar (all-weather) and sometimes laser (LIDAR) and camera (employing image recognition) to detect an imminent crash. GPS sensors can detect fixed dangers such as approaching stop signs through a location database. Once the detection is done, these systems either provide a warning to the driver when there is an imminent collision or take action autonomously without any driver input (by braking or steering or both). Collision avoidance by braking is appropriate at low vehicle speeds (e.g. below 50 km/h), while collision avoidance by steering is appropriate at higher vehicle speeds. Cars with collision avoidance may also be equipped with adaptive cruise control, and use the same forward-looking sensors. Source: https://en.wikipedia.org/wiki/Collision_avoidance_system 169 Review of Modules Line Finder Usage The Line Finder module is able to detect reflectivity or gray level of a surface. In general, darker or less reflective surfaces produces a higher value. While a lighter or more reflective surface produces a lower value. It must be connected to a pin with an “A” prefix (A0/A1, A2/A3, A6/A7). Surface Reflectivity Lighter, more reflective surfaces. Analog Read block Darker, less reflective surfaces. Value Returned 1023 This block returns the value that the Line Finder detects. A value between 0 and 1023 is returned. Pin that Line Finder is connected to. 170 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to two Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 171 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 172 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 173 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 174 The Problem How can we create an autonomous car which moves forward until it reaches an object, then moves backwards until it reaches an object, then repeats? 175 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use two Line Finders to detect obstacles (objects) in the front and back of the car. Use two motors to move the car. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 176 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 2x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 2x Motor - to move the RC car. 2x Wheel - attach to motor. 2x Line Finder - detect objects in the front and back of the car. 177 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use two Motors to move the RC car. Use two Line Finders (one in front, one in back) to detect objects in the way. Move forward until an object is detected (Line Finder in front value < 700). Move backward until an object is detected (Line Finder in back value < 700). Repeat. 178 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Set variable for motor speed Line Finder (front) doesn’t detect an object True Set motors to move RC car forward Short delay True Set motors to move RC car backward Short delay False Loop forever. Line Finder (back) doesn’t detect an object False Short delay 179 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? 1. 2. 3. 4. 5. 6. D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Stack the Motor Controller onto mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Motor to connector “2A2B” on the Motor Controller. Connect a Line Finder to pin A0/A1. Connect a Line Finder to pin A2/A3. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 180 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Set variable for motor speed Line Finder (front) doesn’t detect an object True Set motors to move RC car forward Short delay True Set motors to move RC car backward Short delay False Loop forever. Line Finder (back) doesn’t detect an object False Short delay 181 The Script Block Locator Click Green Flag to activate script. (Create “motor_speed” variable first in the variable tab.) Events Control Set the variable for the speed of the motors. Repeat until Line Finder (A0) in front detects an object. Operators Set motors to move car forward. Short delay before looping. Repeat until Line Finder (A2) in back detects an object. Set motors to move car backward. Arduino Data mCookie Short delay before looping. Short delay before looping. Loop. 182 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Select Serial Port Flash firmware Testing: Click the green flag to activate the script. 1. The car will move forward until the Line Finder (front) detects an object. 2. The car will then move backward until the Line Finder (back) detects an object. 3. Repeat. Note: If the program is working correctly and you wish to use the program without being connected to your computer. Switch to Arduino mode (top right), then “Flash Program” (this overrides the special firmware, you will need to reflash to use Live mode). 183 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 184 Project Challenge Modify the script to use “If Else” blocks instead of “Repeat Until” blocks. Add a third condition check to stop the car if both Line Finders detect an object. 185 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Wheel - attaches to the Motor. Motor - Set Speed block - set the speed of a motor. Line Finder - detects the reflective surface or distance of an object. Analog Read block - returns the value of the reflective surface from the Line Finder sensor. 186 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about obstacle avoidance systems in cars. What are some interesting techniques that are used in these systems? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 187 Delivery Truck MIX 4 - Project 8 (Old Cards: MIX4B-03) 188 About Deliveries Delivery is the process of transporting goods from a source location to a predefined destination. There are different delivery types. Cargo (physical goods) are primarily delivered via roads and railroads on land, shipping lanes on the sea and airline networks in the air. Certain specialized goods may be delivered via other networks, such as pipelines for liquid goods, power grids for electrical power and computer networks such as the Internet or broadcast networks for electronic information. The general process of delivering goods is known as distribution. The study of effective processes for delivery and disposition of goods and personnel is called logistics. Firms that specialize in delivering commercial goods from point of production or storage to point of sale are generally known as distributors, while those that specialize in the delivery of goods to the consumer are known as delivery services. Postal, courier, and relocation services also deliver goods for commercial and private interests. Source: https://en.wikipedia.org/wiki/Delivery_(commerce) 189 Review of Modules Line Finder Usage The Line Finder module is able to detect reflectivity or gray level of a surface. In general, darker or less reflective surfaces produces a higher value. While a lighter or more reflective surface produces a lower value. It must be connected to a pin with an “A” prefix (A0/A1, A2/A3, A6/A7). Surface Reflectivity Lighter, more reflective surfaces. Analog Read block Darker, less reflective surfaces. Value Returned 1023 This block returns the value that the Line Finder detects. A value between 0 and 1023 is returned. Pin that Line Finder is connected to. 190 Review of Modules Potentiometer A Potentiometer is a input module which can be turned or rotated right or left. Based on the position of the knob, it produces a different signal value for the Core module to read. It must be connected to an analog port (ports denoted with “A”). Analog Read block This block returns the value from the Potentiometer. A value between 0 and 1023 is returned. If the potentiometer is turned all the way to the left, it produces a 0 value. If it is turned all the way tot the right, it produces a 1023 value. In the middle it produces a value around 512. Pin the Potentiometer is connected to. 1023 191 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to two Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 192 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 193 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 194 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 195 The Problem How can we create a delivery truck with adjustable speeds? Which waits for something to be loaded, then drives it to the destination, waits for it to be unloaded, then drives back. 196 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use two motors to move the delivery truck. Use a Line Finder to detect if cargo is present or not. Use a Line Finder (front) to check if the destination is reached. Use a Line Finder (back) to check if returned back to base. Use a Potentiometer to adjust the speed of the truck. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 197 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 5x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 2x Motor - to move the delivery truck. 2x Wheel - attach to motor. 3x Line Finder - detect objects in the front and back of the car and if cargo is present. 1x Potentiometer - to adjust speed of the truck. 1x IO Splitter - to connect two sensors/trinkets to a single connector. 198 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use Use Use Use Use two Motors to move the delivery truck. a Line Finder in the cargo holding location to detect if cargo is loaded or unloaded. a Line Finder in the front to detect if the destination has been reached. a Line Finder in the back to detect if returned to base. a Potentiometer to adjust the speed of the delivery truck. Wait until cargo is loaded onto truck (Line Finder in cargo holding < 200). Wait 1 second before driving to destination. Move forward* until destination is reached (Line Finder in front < 700). Wait until cargo is unloaded from truck (Line Finder in cargo holding > 400). Wait 1 second before driving back to base. Move backward* until back to base (Line Finder in back < 700). *When setting the speed to move forward or backward, read the Potentiometer (value between 0 and 1023) first, then scale (divide by 4, 1023/4 =~ 255) and use that as the speed. 199 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Set variable for motor speed Set motors to off (stop the truck) Wait until cargo is loaded Short delay before driving to destination Read and store Potentiometer and scale it for motor speed Loop forever. Set motors to move truck forward Wait until truck has reach its destination Set motors to off (stop the truck) Wait until cargo is unloaded Short delay before driving back to base Set motors to move truck backward Wait until truck has reach back to base 200 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 IN 1. 2. 3. 4. 5. 6. 7. Stack the Motor Controller onto mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Motor to connector “2A2B” on the Motor Controller. Connect a Line Finder to pin A2/A3. Connect a Potentiometer to pin A6/A7 Connect two Line Finders to an IO Splitter. Connect the IO Splitter to pin A0/A1. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 201 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Set variable for motor speed Set motors to off (stop the truck) Wait until cargo is loaded Short delay before driving to destination Read and store Potentiometer and scale it for motor speed Loop forever. Set motors to move truck forward Wait until truck has reach its destination Set motors to off (stop the truck) Wait until cargo is unloaded Short delay before driving back to base Set motors to move truck backward Wait until truck has reach back to base 202 The Script Click Green Flag to activate script. Set the variable for the speed of the motors. (Create “motor_speed” variable first in the variable tab.) Block Locator Events Control Turn motors off (stop the truck). Wait until Line Finder (A0) detects cargo (loaded). Wait 1 second before driving to destination. Operators Scale and store Potentiometer (pin A6) value to motor speed. Set motors to move truck forward. Arduino Wait until Line Finder (A1) in front detects reaching destination. Turn motors off (stop the truck). Wait until Line Finder (A0) detects no cargo (unloaded). Wait 1 second before driving back to base. Data mCookie Scale and store Potentiometer (pin A6) value to motor speed. Set motors to move truck backward. Wait until Line Finder (A2) in back detects returning to base. Loop. 203 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Testing: Click the green flag to activate the script. Select Serial Port Flash firmware Line Finder (pin A0) 1. Load cargo into the truck. 2. The truck will then move forward until it research its destination (object blocking its path in the front). 3. Truck will stop and wait until cargo is unloaded. 4. The truck will then move backward until it research its base (object blocking its path in the back). Line Finder (pin A2) Line Finder (pin A1) Note: If the program is working correctly and you wish to use the program without being connected to your computer. Switch to Arduino mode (top right), then “Flash Program” (this overrides the special firmware, you will need to reflash to use Live mode). 204 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 205 Project Challenge Add a Color LED to your project. Turn set the Color LED’s based on the state the delivery truck. (Examples: loaded cargo, stopped, moving, unloaded cargo.) 206 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Wheel - attaches to the Motor. Motor - Set Speed block - set the speed of a motor. Line Finder - detects the reflective surface or distance of an object. Analog Read block - returns the value of the reflective surface from the Line Finder sensor. Potentiometer - input module with an adjustable knob. Analog Read block - reads the value from the potentiometer. Returns a value between 0 and 1023. 207 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about delivery trucks. What are some important things delivery trucks must accomplish to be profitable? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 208 Obstacle Avoidance Car MIX 4 - Project 9 (Old Cards: MIX4B-04) 209 About Obstacle Avoidance In robotics, obstacle avoidance is the task of satisfying some control objective subject to non-intersection or non-collision position constraints. What is critical about obstacle avoidance concept in this area is the growing need of usage of unmanned aerial vehicles in urban areas for especially military applications where it can be very useful in city wars. Normally obstacle avoidance is considered to be distinct from path planning in that one is usually implemented as a reactive control law while the other involves the pre-computation of an obstacle-free path which a controller will then guide a robot along. Source: https://en.wikipedia.org/wiki/Obstacle_avoidance 210 Review of Modules Line Finder Usage The Line Finder module is able to detect reflectivity or gray level of a surface. In general, darker or less reflective surfaces produces a higher value. While a lighter or more reflective surface produces a lower value. It must be connected to a pin with an “A” prefix (A0/A1, A2/A3, A6/A7). Surface Reflectivity Lighter, more reflective surfaces. Analog Read block Darker, less reflective surfaces. Value Returned 1023 This block returns the value that the Line Finder detects. A value between 0 and 1023 is returned. Pin that Line Finder is connected to. 211 Review of Modules Potentiometer A Potentiometer is a input module which can be turned or rotated right or left. Based on the position of the knob, it produces a different signal value for the Core module to read. It must be connected to an analog port (ports denoted with “A”). Analog Read block This block returns the value from the Potentiometer. A value between 0 and 1023 is returned. If the potentiometer is turned all the way to the left, it produces a 0 value. If it is turned all the way tot the right, it produces a 1023 value. In the middle it produces a value around 512. Pin the Potentiometer is connected to. 1023 212 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 213 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 214 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 215 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 216 The Problem How can we create a car which can detect and avoid objects in the way? 217 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use two motors to move the car. Use 4 Line Finder positioned in front of the car to detect oncoming objects. Use this information to steer the car away to avoid the object. Use a Potentiometer to set the motor speeds. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 218 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 7x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 2x Motor - to move the car. 2x Wheel - attach to motor. 4x Line Finder - detect objects oncoming objects. 1x Potentiometer - to adjust speed of the car. 2x IO Splitter - to connect two sensors/trinkets to a single connector. 219 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use two Motors to move the car. Use 4 Line Finders placed in front of the car to detect oncoming objects. Use a Potentiometer to set the speed of the car. S0 S1 S2 S3 S0 S1 S2 S3 S0 S1 S2 S3 S0, S1, S2, S3 are the 4 Line Finders placed in front of the car. If S0 detects an object, steer to the right. Else if S1 detects an object, steer to the right. Else if S2 detects an object, steer to the left. Else if S3 detects an object, steer to the left. Else no objects are detected, go forward. 220 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Read and store Potentiometer and scale it for motor speed Read and store Line Finder values Is there an object detected on the left most side (S0)? True Set motors to turn car right True Set motors to turn car right True Set motors to turn car left True Set motors to turn car left False Is there an object detected on the left middle side (S1)? Loop forever. False Is there an object detected on the right middle side (S2)? False Is there an object detected on the right most side (S3)? False Otherwise there is no obstacle, set motors to go forward Short delay 221 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 D6/D7 IN D2/D3 IN 1. 2. 3. 4. 5. 6. 7. Stack the Motor Controller onto mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Motor to connector “2A2B” on the Motor Controller. Connect a Potentiometer to pin A6/A7 Connect two Line Finders to an IO Splitter. Connect the IO Splitter to pin A0/A1. Connect two Line Finders to an IO Splitter. Connect the IO Splitter to pin A2/A3. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 222 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Read and store Potentiometer and scale it for motor speed Read and store Line Finder values Is there an object detected on the left most side (S0)? True Set motors to turn car right True Set motors to turn car right True Set motors to turn car left True Set motors to turn car left False Is there an object detected on the left middle side (S1)? Loop forever. False Is there an object detected on the right middle side (S2)? False Is there an object detected on the right most side (S3)? False Otherwise there is no obstacle, set motors to go forward Short delay 223 The Script Click Green Flag to activate script. Scale and store Potentiometer (pin A6) value to motor speed. Read and store Line Finder (pin A0) value. Read and store Line Finder (pin A1) value. Read and store Line Finder (pin A2) value. Read and store Line Finder (pin A3) value. Check if there is an oncoming object on the left most side. Set motors to turn car right. Block Locator (Create these variables first in the variable tab.) Events Control Operators Check if there is an oncoming object on the left center side. Set motors to turn car right. Arduino Check if there is an oncoming object on the right center side. Set motors to turn car left. Check if there is an oncoming object on the right most side. Set motors to turn car left. Data mCookie Otherwise no coming objects. Set motors to move car forward. Short delay before looping. Loop. 224 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Select Serial Port Flash firmware Testing: Click the green flag to activate the script. Car will automatically avoid oncoming objects by steering left or right. Speed can be adjusted with the Potentiometer. S0 S1 S2 S3 Ensure Line Finders are in the correct position. Note: If the program is working correctly and you wish to use the program without being connected to your computer. Switch to Arduino mode (top right), then “Flash Program” (this overrides the special firmware, you will need to reflash to use Live mode). 225 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 226 Project Challenge Adjust the script so the car turns slightly right when it detects an object on the left most side (S0). Adjust the script so the car turns slightly left when it detects an object on the right most side (S3). 227 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Wheel - attaches to the Motor. Motor - Set Speed block - set the speed of a motor. Line Finder - detects the reflective surface or distance of an object. Analog Read block - returns the value of the reflective surface from the Line Finder sensor. Potentiometer - input module with an adjustable knob. Analog Read block - reads the value from the potentiometer. Returns a value between 0 and 1023. 228 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about obstacle avoidance. Why is this an important feature in safe driving cars? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 229 Edge Avoidance Car MIX 4 - Project 10 (Old Cards: MIX4B-06) 230 About Edge Detection If you put the a cleaning robot on a desk it won’t fall onto the ground, because there are sensors detecting distance from the ground at the bottom of it. Source: https://en.wikipedia.org/wiki/Obstacle_avoidance 231 Review of Modules Line Finder Usage The Line Finder module is able to detect reflectivity or gray level of a surface. In general, darker or less reflective surfaces produces a higher value. While a lighter or more reflective surface produces a lower value. It must be connected to a pin with an “A” prefix (A0/A1, A2/A3, A6/A7). Surface Reflectivity Lighter, more reflective surfaces. Analog Read block Darker, less reflective surfaces. Value Returned 1023 This block returns the value that the Line Finder detects. A value between 0 and 1023 is returned. Pin that Line Finder is connected to. 232 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 233 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 234 Review of Concepts Booleans Booleans are a type of data, which can only either be TRUE or FALSE. Booleans are used in the condition checks on blocks such as the “If”, “If Else”, “Wait Until” blocks. Boolean Operators Boolean Operators enables performing operations on boolean types. It is useful for testing multiple conditions. Left Input True True False False Right Input True False True False Result True False False False And block Left Input True True False False Right Input True False True False Result True True True False Or block Input Result True False False True This block returns TRUE, when both the inputs are TRUE. Otherwise, it returns FALSE. This block returns TRUE, when one of the input is TRUE. Otherwise, it returns FALSE. Not block This block returns the opposite of the input. If input is TRUE, this returns FALSE. If input is FALSE, this returns TRUE. 235 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 236 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 237 The Problem How can we create a car which detects and avoids edges (cliffs)? 238 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use two motors to move the car. Use 2 Line Finders in front of the car pointed downwards to detect if there is an edge (cliff). Steer away if there is a cliff. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 239 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 2x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 2x Motor - to move the car. 2x Wheel - attach to motor. 2x Line Finder - detect if there is an edge / cliff. 240 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use two Motors to move the car. Use 2 Line Finders in front of the car pointing downwards to detect edges (cliff). Read the left Line Finder to see if there is ground ahead (no cliff). Read the right Line Finder to see if there is a ground ahead (no cliff). If If If If there there there there is is is is ground in both Left and Right sides, proceed forward. no ground on the Left and ground on the Right, turn right. (Right side is safe to drive on). ground on the Left and no ground on the Right, turn left. (Left side is safe to drive on). no ground in both Left and Right sides, stop car. 241 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Set variable for motor speed Read and store left and right Line Finder values Is both left and right sides safe (no cliff)? True Set motors to move car forward False Is only the right side safe (no cliff)? Loop forever. True Set motors to turn car right False Is only the left side safe (no cliff)? True Set motors to turn car left False Otherwise, unsafe Turn off motors (stop car) Short delay 242 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? 1. 2. 3. 4. 5. 6. D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Stack the Motor Controller onto mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Motor to connector “2A2B” on the Motor Controller. Connect a Line Finder to pin A0/A1. Connect a Line Finder to pin A2/A3. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 243 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Set variable for motor speed Read and store left and right Line Finder values Is both left and right sides safe (no cliff)? True Set motors to move car forward False Is only the right side safe (no cliff)? Loop forever. True Set motors to turn car right False Is only the left side safe (no cliff)? True Set motors to turn car left False Otherwise, unsafe Turn off motors (stop car) Short delay 244 The Script Click Green Flag to activate script. Set the variable for the speed of the motors. (Create these variables first in the variable tab.) Block Locator Events Control Read and store the left Line Finder (pin A0) value. Read and store the right Line Finder (pin A2) value. Check if it is safe on both Left and Right sides. Set motors to proceed forward. Operators Check if there is a cliff on Left side and safe on Right side. Set motors turn right. Check if it is safe on Left side and a cliff on Right side. Set motors turn left. Arduino Data mCookie Otherwise both sides are unsure, set motors to stop car. Short delay before looping. Loop. 245 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Testing: Click the green flag to activate the script. Select Serial Port Flash firmware 1. The car will automatically move forward if left and right sides are safe (no cliff). 2. The car will turn right if only the right side is safe. 3. The car will turn left is only the left side is safe. 4. The car will stop if both left and right sides are unsafe (cliff). Right Line Finder (pin A2) Left Line Finder (pin A0) Note: If the program is working correctly and you wish to use the program without being connected to your computer. Switch to Arduino mode (top right), then “Flash Program” (this overrides the special firmware, you will need to reflash to use Live mode). 246 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 247 Project Challenge The car stops when the left and right sides are unsafe. What other options can the car makes in this situation? Implement it on your own. 248 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Wheel - attaches to the Motor. Motor - Set Speed block - set the speed of a motor. Line Finder - detects the reflective surface or distance of an object. Analog Read block - returns the value of the reflective surface from the Line Finder sensor. 249 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about edge/cliff detection. What things implement this feature? Why is it important for each of those things to have this feature? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 250 Line Finding Car 1 MIX 4 - Project 11 (Old Cards: MIX4B-07) 251 About Line Following Cars Some of the earliest Automated Guided Vehicles (AGVs) were line following mobile robots. They might follow a visual line painted or embedded in the floor or ceiling or an electrical wire in the floor. Most of these robots operated a simple “keep the line in the center sensor” algorithm. They could not circumnavigate obstacles; they just stopped and waited when something blocked their path. Source: https://en.wikipedia.org/wiki/Mobile_robot#Line-following_Car 252 Review of Modules Line Finder Usage The Line Finder module is able to detect reflectivity or gray level of a surface. In general, darker or less reflective surfaces produces a higher value. While a lighter or more reflective surface produces a lower value. It must be connected to a pin with an “A” prefix (A0/A1, A2/A3, A6/A7). Surface Reflectivity Lighter, more reflective surfaces. Analog Read block Darker, less reflective surfaces. Value Returned 1023 This block returns the value that the Line Finder detects. A value between 0 and 1023 is returned. Pin that Line Finder is connected to. 253 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 254 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 255 Review of Concepts Booleans Booleans are a type of data, which can only either be TRUE or FALSE. Booleans are used in the condition checks on blocks such as the “If”, “If Else”, “Wait Until” blocks. Boolean Operators Boolean Operators enables performing operations on boolean types. It is useful for testing multiple conditions. Left Input True True False False Right Input True False True False Result True False False False And block Left Input True True False False Right Input True False True False Result True True True False Or block Input Result True False False True This block returns TRUE, when both the inputs are TRUE. Otherwise, it returns FALSE. This block returns TRUE, when one of the input is TRUE. Otherwise, it returns FALSE. Not block This block returns the opposite of the input. If input is TRUE, this returns FALSE. If input is FALSE, this returns TRUE. 256 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 257 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 258 The Problem How can we create a car which follows a black line (track)? 259 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use two motors to move the car. Use Two Line Finders pointed downward to detect the black line. Adjust accordingly to stay on the black line. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 260 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 2x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 2x Motor - to move the car. 2x Wheel - attach to motor. 2x Line Finder - to detect the black line. 261 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use two Motors to move the car. Use 2 Line Finders pointed downward to detect the black line. Left Line Finder Right Line Finder Black line When the both Line Finders do not detect the black line, proceed forward. When the left Line Finder detects the black line, steer left. When the right Line Finder detects the black line, steer right. *Note: The Line Finders must be spaced apart slightly more than the width of the black line (as illustrated). 262 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Set variable for motor speed Read and store if left and right Line Finder detects a line Is both left and right sides not detecting a line? True Set motors to move car forward False Is only the left detecting a line? Loop forever. True Set motors to turn car left False Is only the right detecting a line? True Set motors to turn car right False Otherwise, on the line turn off motors (stop car) Short delay 263 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? 1. 2. 3. 4. 5. 6. D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Stack the Motor Controller onto mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Motor to connector “2A2B” on the Motor Controller. Connect a Line Finder to pin A0/A1. Connect a Line Finder to pin A2/A3. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 264 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Set variable for motor speed Read and store if left and right Line Finder detects a line Is both left and right sides not detecting a line? True Set motors to move car forward False Is only the left detecting a line? Loop forever. True Set motors to turn car left False Is only the right detecting a line? True Set motors to turn car right False Otherwise, on the line turn off motors (stop car) Short delay 265 The Script Click Green Flag to activate script. Set the variable for the speed of the motors. Read and store Left side if detects a black line. 0 (false) = detecting line. 1 (true) = not detecting line. Read and store Right side if detects a black line. 0 (false) = detecting line. 1 (true) = not detecting line. Check if not detecting line on both sides. Set motors to move car forward. Check if detecting line on left side. Set motors to turn car right. Check if detecting line on right side. Set motors to turn car left. (Create these variables first in the variable tab.) Block Locator Events Control Operators Arduino Data mCookie Otherwise car is on the black line, Set motors to off (stop the car). Short delay before looping. Loop. 266 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Testing: Click the green flag to activate the script. Select Serial Port Flash firmware 1. Create a straight line with black tape. 2. Make sure your Line Finders are spaced apart SLIGHTLY larger than the width of the black tape. 3. Place the car on the black tape. The car will trace the black tape. Right Line Finder (pin A1) Left Line Finder (pin A0) Note: If the program is working correctly and you wish to use the program without being connected to your computer. Switch to Arduino mode (top right), then “Flash Program” (this overrides the special firmware, you will need to reflash to use Live mode). 267 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 268 Project Challenge The car stops if it detects the line on both Line Finders (left and right). What is another solution for this scenario? Implement it on your own. 269 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Wheel - attaches to the Motor. Motor - Set Speed block - set the speed of a motor. Line Finder - detects the reflective surface or distance of an object. Analog Read block - returns the value of the reflective surface from the Line Finder sensor. 270 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about Line Finding cars. What are some other features and advancements have been added to this type of car? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 271 Line Finding Car 2 MIX 4 - Project 12 (Old Cards: MIX4B-08) 272 About Line Following Cars Some of the earliest Automated Guided Vehicles (AGVs) were line following mobile robots. They might follow a visual line painted or embedded in the floor or ceiling or an electrical wire in the floor. Most of these robots operated a simple “keep the line in the center sensor” algorithm. They could not circumnavigate obstacles; they just stopped and waited when something blocked their path. Source: https://en.wikipedia.org/wiki/Mobile_robot#Line-following_Car 273 Review of Modules Line Finder Usage The Line Finder module is able to detect reflectivity or gray level of a surface. In general, darker or less reflective surfaces produces a higher value. While a lighter or more reflective surface produces a lower value. It must be connected to a pin with an “A” prefix (A0/A1, A2/A3, A6/A7). Surface Reflectivity Lighter, more reflective surfaces. Analog Read block Darker, less reflective surfaces. Value Returned 1023 This block returns the value that the Line Finder detects. A value between 0 and 1023 is returned. Pin that Line Finder is connected to. 274 Review of Modules Potentiometer A Potentiometer is a input module which can be turned or rotated right or left. Based on the position of the knob, it produces a different signal value for the Core module to read. It must be connected to an analog port (ports denoted with “A”). Analog Read block This block returns the value from the Potentiometer. A value between 0 and 1023 is returned. If the potentiometer is turned all the way to the left, it produces a 0 value. If it is turned all the way tot the right, it produces a 1023 value. In the middle it produces a value around 512. Pin the Potentiometer is connected to. 1023 275 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 276 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 277 Review of Concepts Booleans Booleans are a type of data, which can only either be TRUE or FALSE. Booleans are used in the condition checks on blocks such as the “If”, “If Else”, “Wait Until” blocks. Boolean Operators Boolean Operators enables performing operations on boolean types. It is useful for testing multiple conditions. Left Input True True False False Right Input True False True False Result True False False False And block Left Input True True False False Right Input True False True False Result True True True False Or block Input Result True False False True This block returns TRUE, when both the inputs are TRUE. Otherwise, it returns FALSE. This block returns TRUE, when one of the input is TRUE. Otherwise, it returns FALSE. Not block This block returns the opposite of the input. If input is TRUE, this returns FALSE. If input is FALSE, this returns TRUE. 278 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 279 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 280 The Problem How can enhance the line following robot to increase its accuracy? 281 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Add two additional Line Finders to increase the line detection accuracy. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 282 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 6x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 2x Motor - to move the car. 2x Wheel - attach to motor. 4x Line Finder - to detect the black line. 1x Potentiometer - to adjust speed of the truck. 283 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? (Continued) 1x IO Splitter - to connect two sensors/trinkets to a single connector. 284 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use two Motors to move the car. Use 4 Line Finders pointed downward to detect the black line. Use a Potentiometer to configure the Line Finder threshold for registering a black line. Leftmost Line Finder is labeled S0, Left middle is S1, Right middle is S2, Rightmost is S3. A. Only Leftmost detects line - turn sharply to the left to get back on line. B. Only Leftmost and Left middle detects line - turn slightly to left to get back on line. C. Only Left middle and Right middle detects line - already on the line, go straight. D. Only Right middle and Rightmost detects line - turn slightly to the right to get back on line. E. Only Rightmost detects line - turn sharply to the right to get back on line. 285 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Set variable for motor speed Read and store Potentiometer value for line threshold Read and store if the 5 Line Finders detects a line Is condition A present? True Set motors to sharply turn left False Is condition B present? True Set motors to slight turn left False Loop forever. Is condition C present? True Set motors to move car forward False Is condition D present? True Set motors to slight turn right False Is condition E present? True Set motors to sharply turn right False Otherwise, unknown condition turn off motors (stop car) Short delay 286 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 D6/D7 IN D2/D3 IN 1. 2. 3. 4. 5. 6. 7. Stack the Motor Controller onto mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Motor to connector “2A2B” on the Motor Controller. Connect a Potentiometer to pin A6/A7 Connect two Line Finders to an IO Splitter. Connect the IO Splitter to pin A0/A1. Connect two Line Finders to an IO Splitter. Connect the IO Splitter to pin A2/A3. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 287 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Set variable for motor speed Read and store Potentiometer value for line threshold Read and store if the 5 Line Finders detects a line Is condition A present? True Set motors to sharply turn left False Is condition B present? True Set motors to slight turn left False Loop forever. Is condition C present? True Set motors to move car forward False Is condition D present? True Set motors to slight turn right False Is condition E present? True Set motors to sharply turn right False Otherwise, unknown condition turn off motors (stop car) Short delay 288 The Script Click Green Flag to activate script. Set the variable for the speed of the motors. Read and store Potentiometer (pin A6) for line threshold. (Create these variables first in the variable tab.) Block Locator Events Control Read and store Line Finder values. “1” represents detecting line. “0” represents” no line detected. Check for condition A. Set motors to turn sharply to the left. Operators Check for condition B. Set motors to turn slightly to the left. Check for condition C. Arduino Set motors to move quickly forward. Check for condition D. Data Set motors to turn sharply to the right. Check for condition E. mCookie Set motors to turn slightly to the right. Unknown condition, turn motors off (stop car). Short delay before looping. Loop. 289 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Testing: Click the green flag to activate the script. Select Serial Port Flash firmware 1. Create a straight line with black tape. 2. Make sure the Line Finders are side by side with the correct positions. The two middle Line Finders should be detecting the black tape. 3. Place the car on the black tape. The car will trace the black tape. Adjust the sensitivity of line detection by adjusting the Potentiometer. Line Finder (pin A3) Line Finder (pin A2) Line Finder (pin A1) Line Finder (pin A0) Note: If the program is working correctly and you wish to use the program without being connected to your computer. Switch to Arduino mode (top right), then “Flash Program” (this overrides the special firmware, you will need to reflash to use Live mode). 290 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 291 Project Challenge Add a Color LED to the project. Have it indicate the current condition detected (A~E). Modify the behavior to your liking when it reaches the unknown conditiion. 292 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Wheel - attaches to the Motor. Motor - Set Speed block - set the speed of a motor. Line Finder - detects the reflective surface or distance of an object. Analog Read block - returns the value of the reflective surface from the Line Finder sensor. 293 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research new technologies for self driving vehicles. What kind of methods are used in these self-driving cars? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 294 FCC Warning This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. Any Changes or modifications not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: -Reorient or relocate the receiving antenna. -Increase the separation between the equipment and receiver. -Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. -Consult the dealer or an experienced radio/TV technician for help. The device has been evaluated to meet general RF exposure requirement. The device can be used in portable exposure condition without restriction. 295
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