Microsoft Fable The Lost Chapters X11 35541 Users Manual X1135541BDY

X11-35541 to the manual a31787f5-55c6-461f-a081-f1a9bcc75505

2015-02-04

: Microsoft Microsoft-Fable-The-Lost-Chapters-X11-35541-Users-Manual-371723 microsoft-fable-the-lost-chapters-x11-35541-users-manual-371723 microsoft pdf

Open the PDF directly: View PDF PDF.
Page Count: 18

DownloadMicrosoft Microsoft-Fable-The-Lost-Chapters-X11-35541-Users-Manual- X1135541BDY  Microsoft-fable-the-lost-chapters-x11-35541-users-manual
Open PDF In BrowserView PDF
Keyboard
Controls
Action

WASD

Arrows

Cycle Spells
(vs. mouse wheel)

Shift+O

Shift+O

Mini Map

M

M

Menu Keys

F4–F12

F4–F12

In-Game Menu

Esc or Enter

Esc or Enter

Movement Keys

W,A,S, and D

Arrow Keys

Melee Weapon

Q

Delete

Ranged Weapon

E

Page Down

Hotbar-Item Keys

1–9

Num 1–Num 9

Target Lock

Spacebar

Num 0

Sneak Mode

Caps Lock

Num Enter

Spell Mode

Left Shift

Right Ctrl

Interact

Tab

End

Collect Experience
Orbs

Left Shift

Right Ctrl

Context-Sensitive
Items

F1–F3

Insert, Home,
Page Up

Charge Guild Seal

G

Num Del

Mouse Controls
Cycle Spells

Shift+Middle Mouse Button

First-Person
Targeting (bow only)

Right Mouse Button

Attack

Left Mouse Button

Flourish

Right Mouse Button

Run

Right Mouse Button

Block/Roll

Middle Mouse Button

0605 Part No. X11-35541

S

afety
Information
About Photosensitive Seizures

A very small percentage of people may
experience a seizure when exposed to certain
visual images, including flashing lights or
patterns that may appear in video games. Even people who have no history
of seizures or epilepsy may have an undiagnosed condition that can cause
these "photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may
also cause loss of consciousness or convulsions that can lead to injury from
falling down or striking nearby objects.

C

ontents

Immediately stop playing and consult a doctor if you experience any of
these symptoms. Parents should watch for or ask their children about the
above symptoms—children and teenagers are more likely than adults to
experience these seizures.

II

A Word from the Guildmaster

IV

Installation and Setup

The risk of photosensitive epileptic seizures may be reduced by taking the
following precautions:

V

Game Screen

VI

At Your Command

X

About the Guild

Play in a well-lit room.
Do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy,
consult a doctor before playing.
Information in this document, including URL and other Internet Web site references,
is subject to change without notice. Unless otherwise noted, the example companies,
organizations, products, domain names, e-mail addresses, logos, people, places, and
events depicted herein are fictitious, and no association with any real company,
organization, product, domain name, e-mail address, logo, person, place, or event is
intended or should be inferred. Complying with all applicable copyright laws is the
responsibility of the user. Without limiting the rights under copyright, no part of
this document may be reproduced, stored in or introduced into a retrieval system,
or transmitted in any form or by any means (electronic, mechanical, photocopying,
recording, or otherwise), or for any purpose, without the express written permission of
Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other
intellectual property rights covering subject matter in this document. Except as
expressly provided in any written license agreement from Microsoft, the furnishing of
this document does not give you any license to these patents, trademarks, copyrights, or
other intellectual property.
Fable: The Lost Chapters © 2005 Lionhead Studios Limited. Lionhead, the Lionhead logo,
and Fable are registered trademarks owned by Lionhead Studios Limited. All rights
reserved. Published and distributed by Microsoft Corporation. Microsoft, the Microsoft
Game Studios logo, and Windows are either registered trademarks or trademarks of
Microsoft Corporation in the U.S. and/or other countries. All rights reserved. All other
trademarks and trade names are the property of their respective owners.

XIV

The Hero’s Apprenticeship

XVI

WASD Controls

XVIII

Arrow Key Controls

XX

The Way of a Hero

XXIV

Buying and Selling Inventory

XXIX

Enhancing Abilities and Weapons

I

A

Word from the
Guildmaster
Congratulations are in store for you.
The fact you have been provided
with the Book of the Guild means you
must be one of a lucky few with
enough potential to be invited here
as a Hero apprentice.
We consider this text sacred and
even, I would say, magical. You
would be wise to study it carefully
from cover to cover in order to
unveil its many secrets.

greatness has no bearing with regard to perceived good
or evil. No, it has more to do with the Renown one
achieves through actions, regardless of morality. Be
forewarned that the work necessary to become a Hero is
not to be taken half-heartedly. On the contrary, this will
be a most gruelling and arduous training, encompassing
all aspects of mind, body, and spirit. I say this without a
wisp of doubt. We require that you apply yourself as
never before, but having done that, the rewards and
Renown you may achieve are unimaginable.
This said, if you do finally graduate from this Heroes’
Guild, you may even one day be acknowledged as the
greatest Hero ever to stride the cobbled paths of Albion.
Statues have been erected all over the land in honour of
those few Great Ones who came before you, those laid to
rest and permanently entombed at the Guild. We may
only hope our success in training you will one day flame
your successes throughout Albion, coarse a place as it is.
Go now, and seek your destiny!

The task ahead of you will not be an easy one.
Only through years of hard work can you hope to
unleash your latent powers. During its long
history the Guild has seen many apprentices
fail through idleness and overconfidence, and I
would be sorry to see one with potential such as
you throw it all away. Albion needs its Heroes
now more than ever.
Becoming a Hero of Renown means achieving
great things, and to accomplish less than
greatness is to have done next to nothing at
all. You must understand that, for the Guild,

II

III

Loading a Saved Game
To load a previously saved game:

1. Start Fable: The Lost Chapters.
2. Click Continue Game.

1. Press Esc or Enter to
display the In-Game menu.

3. Click the saved game you want
to load.

I

2. Click Options.
3. Click Load.

nstallation and Setup

To install Fable: The Lost Chapters, insert Disc 1 into
your CD-ROM drive and click Install. Follow the
on-screen instructions to complete the setup process.
If installation does not start automatically, follow these steps:

If you are currently playing
Fable: The Lost Chapters and
you want to load a saved game:

4. Click the saved game you
want to load.

Game Screen

Health

Resurrection Phials

1. From the Start menu, click Run and type D:\setup.exe (where
D: is your CD-ROM drive).

Mini Map
Clock

Awareness Eye

2. Read the on-screen instructions, then click Next.
3. If you want to use the default settings for installing Fable: The
Lost Chapters, click Next. For more advanced installation
options, click Custom Installation.

Mana

4. Enter your Fable: The Lost Chapters Product Key, then click OK.
5. Insert the appropriate CD-ROMs when prompted.
6. To start a new game, type a profile name or use the default
profile. On the same screen, you can choose the optional Arrow
keys control scheme instead of the default WASD control scheme.
7. Click OK, then click New Game to start playing.

Saving a Game

To save a game in progress:
1. Press Esc or Enter to display the In-Game menu.
2. Click Options to display the Options menu.
3. Click World Save.

ContextSensitive
Items
F2

Ranged
Weapon

F3

Melee Weapon
G

4. Click the slot in which you want to save the game.
Note: During a Quest, you can choose Hero Save from the Options
menu. This saves the statistics you’ve accumulated, but not your
place in the Quest. On your next Quest, you can take advantage of
gold or other items you saved on previous Quests.

1

Guild Seal

2

3

4

5

6

7

Hotbar Items

5. Click Yes.

IV

V

8

9

Interact
Mouse Actions
(context-sensitive)

Context-Sensitive Items

A

t Your Command

The following information describes the primary
items that appear in your view. Key commands
shown below are based on WASD key mapping. We
are unable, apprentice, to describe every possible option
but have focused on those you will encounter most often.

Health Bar

The red bar in the upper-left portion of your
view is the Health bar. Each time you receive a
hit from an enemy, it impacts your health. Replenish your health
by eating some food or drinking a potion.

Mana Bar

The blue bar in the upper-left portion of your
view is the Mana bar. Mana depletes when you
use magical powers of the Will. It replenishes with time, but
returns more quickly when you drink blue potions.

Combat Multiplier

The Combat Multiplier indicates how much
Experience of all types you gain when you inflict
blows upon your enemies. The higher the number, the more
Experience points gained when you absorb Experience Orbs left in
the wake of their deaths. For this reason, it is prudent to wait
until you have your way with an entire group of enemies before
absorbing the Experience Orbs.

Interact Icon

Context-sensitive icons appear in the lower-left portion of
your view and temporarily replace other icons. Two of the
most helpful icons to be aware of are the Digging and
Fishing icons. Health, Mana, and Expressions also appear
just when you need them. Press F1, F2, or F3 to use the
item you need—the shovel, fishing rod, or whatever else makes
itself available. Pay close attention to these, and you never know
what you might discover.

Hotbar Items

You can drag up to nine items,
expressions, and spells to the Hotbar.
Press 1–9 to use them as the need arises.
1

2

3 4 5

6

7 8

9

General Experience Points

The General Experience Points notification appears
90
momentarily to indicate an increase in General
Experience points. These are accumulated by gathering
Experience Orbs.

Strength Experience Points

The Strength Experience Points notification
15
appears momentarily to indicate an increase in
Strength Experience points. These are accumulated by using your
fists or melee weapons in close combat.

Skill Experience Points

The Skill Experience Points notification appears
20
momentarily to indicate an increase in Skill
Experience points. These are accumulated by using the bow.

Will Experience Points

The Will Experience Points notification appears
25
momentarily to indicate an increase in Will
Experience points. These are accumulated by using magic.

This Interact icon reveals interactive objects, which emit a
blue or purple glow. Press Tab to interact with them.

VI

VII

Gold Notification

The Gold notification appears momentarily
200
to indicate how much gold you have as well as
how much you just gained or lost.

Teleport Icon/Guild Seal

Select the Teleport icon by pressing G. Continue pressing
and holding G until the Guild Seal completely charges
before you teleport to the Guild or an active Cullis Gate.

In-Game Menu

The In-Game menu appears when you press Esc or Enter.
Use the left mouse button to select menu items. Use the
right mouse button to go to a previous screen in the menu.
Press Esc or Enter again to exit the menu completely. If you
select Map from the In-Game menu, the In-Game map appears
with a legend beneath it. Use the mouse pointer to hover over
each map symbol and see a description for each.

Mini Map

The Mini Map is located in the upper-right corner of your view. To
determine your location, press M to zoom in on the map.

Awareness Eye

Attached to the Mini Map, the Awareness Eye indicates how
many individuals are aware of you. A red Awareness Eye
reveals to you that enemies are present.

Clock

Also attached to the Mini Map, the Clock is split in half
between night and day to mark the passing of time. This
allows you to know the approximate time of day or night
depending on where the arrow is pointing.

Inventory

Press Esc or Enter to display the In-Game menu, then click
Inventory to display the Inventory menu. Left-click your
preferred category (Items, Weapons, or Clothing). Press Esc or
Enter again to exit the Inventory. Alternatively, you can quickly
display your Items, Weapons, or Clothing Inventories by pressing
F4, F5, or F7.

VIII

Unsheathe/Sheathe Melee Weapon

Press Q to unsheathe or sheathe your current melee
weapon. To wield a different weapon, select it from
Equipment/Weapons in your Inventory.

Unsheathe/Sheathe Ranged Weapon

When you press E, you wield or sheathe the bow. To wield a
different type of bow, select it from Equipment/Weapons in
your Inventory.

Block

Use the middle mouse button (you can reassign this from the
Options menu) to block an opponent’s attack. Also, while holding
down the middle mouse button, use the direction (W, A, S, and
D) keys to roll and block at the same time.

Attack Icon

Use the left mouse button to attack an enemy, whether
with hand-to-hand combat or a weapon. When using the
bow, click the left mouse button to shoot an arrow. The longer
you hold down the button, the more powerful the force of the
arrow, although accuracy might decrease. While charging your
shot, click the right mouse button to display and zoom the
crosshair. Rotate the middle mouse button to increase or
decrease the zoom.

Flourish Icon

The Flourish icon appears when you successfully land
several blows without reply on an enemy. When it appears,
click the right mouse button to unleash a vicious, unblockable
attack on the enemy. Direct the Flourish with the direction keys
(W, A, S, and D). String together multiple Flourish attacks by
continuing to make contact without missing.

Speech Icon

The Speech icon indicates there is someone to interact with
by pressing Tab. A green highlight indicates someone with
information for you. Purple indicates neutral characters. Red
highlighting indicates people hostile toward you.

IX

Map of the Guild
N

A

To the
Guild Woods

bout the Guild

The Guild is at the heart of Albion, and the
Heroes who have flourished since its
establishment keep the civilised world
functioning and in relative safety. The Guild’s
facilities are like no others in all of Albion. To help you
learn your way around the facilities and grounds,
we’ve provided a map.
Here at the Guild, we have a long, proud tradition. Built
as both a fortress and a sanctuary, these heavy, stonemasoned walls have provided protection and safety to
our young Hero apprentices for hundreds of years as
they’ve gone about their training. The Guild itself has
withstood many foolhardy bandit attacks and yet
remains standing while other buildings and entire
villages throughout Albion have not. Let it be known
that those who have dared attack the Guild have
always received proper payment in return.

Sleeping and Dining Quarters

By now, you’ve been shown to a comfortable bed in
the Guild’s sleeping quarters, upstairs in the main
Guild building. In addition to the sleeping quarters,
there is a dining hall downstairs which has beverages
on offer and fresh food prepared daily by the best
cooks in the region.

X

Melee (Strength)
Training
Skill
Training
Will
Training

Maze’s
Quarters

W To the

Chamber Dining Hall
of Fate

Guild
Shop

Library
Experience
Spending
Platform

Map Room
Teleport Pad

Boasting Platform

S

XI

E

Map Room

The Map Room, located just beyond the front vestibule and
at the heart of the Guild’s main floor, contains a large threedimensional map of Albion. It is in the Map Room that you accept
Quest Cards the people of Albion deliver to the Guild. Also, if you
need to find the Guildmaster at any time during your training
at the Guild, he is likely to be found in the Map Room unless he’s
informed you of the contrary.

Library

The Guild Library contains a wealth of information regarding
the Guild itself, the region, and all of Albion. You will find details
about the Old Kingdom, as well as the creatures of Albion. Use
the Library to expand and refresh your knowledge of magical
spells, potions, medicines, and other powers that a Hero must
have to succeed at increasingly demanding Quests. Some Guild
texts have been removed and not returned. If you find them, do
please let us know.

Guild Shop

The Guild Shop, also in the main building, provides an opportunity
to purchase a variety of weapons, both melee and ranged, in
addition to a few clothing items. Of course, you will have to earn
yourself a little more gold than what the typical apprentice has
on hand in order to purchase them.

XII

Training Facilities

Created specifically for developing young Heroes such as
yourself, the training facilities feature a melee arena where
you can work on hand-to-hand combat and weaponry skills.
Furthermore, we have an archery range with both moving and
stationary target dummies—a good place to hone and refine
one’s accuracy with the bow.
In addition to melee and archery training, there is a Will practise
area on the small island between the two bridges. A relatively
recent addition, the Will practise area comes complete with
state-of-the-art magic-response dummies for practising your
lightning-strike ability until your Mana wears out. Try to stay
clear of the area when apprentices are training—we’ve had too
many unwanted haircuts recently.

The Chamber of Fate

The Chamber of Fate is located through the Guild Library, beyond
the Guild Caves walkway. This is where Hero graduation takes
place, and it is also where you can return at any time to see your
heroic story depicted in fresco, as it unfolds.

Outbuildings and Grounds

Our outbuildings and grounds are unrivalled. Not only is the
scope of the Guild acreage quite extensive—we have our own
woods and a chalk stream flowing through the midst of the
property—but the woods, orchard, and stream all provide wild
game and fish our dining hall staff parlay into nutritious meals
for the apprentices, staff, and servants. Furthermore, apples
from the orchard are yours for the taking. These help replenish
you whenever your energy is low. We don’t tighten our belt when
it comes to developing strong Heroes.

XIII

Skill

T

he Hero’s
Apprenticeship

The Hero apprenticeship program focuses on the
three most important attributes a Hero must
develop to succeed: Strength, Skill, and Will. Mastery
of all three sets you on the way to greatness, but
to graduate, we only require that you have become
proficient enough to pass a final Guild test.

Strength

Although Strength is primarily physical ability,
that which you have inherited, we do expect you to
strengthen yourself on a daily basis while maintaining
a nutritious diet of wild game and freshly-harvested
produce. Especially after graduating from the Guild,
you will find increasing Strength benefits you through
your being able to carry heavier weapons. You can also
do more damage to opponents in battle.

Developing Hero-level battle skills requires daily training in
ranged combat. Training in ranged combat primarily focuses
upon use of the bow. The bow may be the most difficult of all
weapons to truly master, but once accomplished, is extremely
useful in combat. If you can see your enemies but they can’t see
you, you’re clearly at an advantage—and with ranged weapons,
enemies can be eliminated at a distance.

Will

Will is, in essence, the ability to use magical powers. The
mastery of Will is the most misunderstood and underrated Hero
ability and at the same time is a particularly distinguishing
characteristic between Heroes. Numerous Will powers are
available, and what you choose to specialize in is up to you.
In Will training, you are first shown one of the most basic
powers—that of the ranged Lightning Spell attack. This basic
attack will always serve you well, but as you gain additional
experience, you can increase your abilities and acquire other
powers. As with melee combat, some powers of the Will are
primarily for close-in encounters, while others are useful from
a distance. With any of them, it is the focus and duration of your
Will that inflicts more damage on your enemy.

During your apprenticeship, we encourage you to
wander the Guild woods and explore the grounds in
your free time. Running across the bridges may be
good exercise, but do be careful about running around
the facilities in your undergarments or apprentice
robe with your sword drawn—this is as dangerous to
others as it is to yourself. After you graduate from the
Guild, increase your Strength by gaining Experience
and then levelling up your physique, health, and
toughness at the Experience Spending Platform.

Skill
Will

Strength

XIV

XV

WASD Controls
In-Game Menu/
Skip Cutscenes

Hotbar
Items

Reset
Cam
Bow

Sword
Interact

Menu
Items

ESC

F1

1

Tab

2

Q

Caps

Shift

Ctrl

F3

3

W

A

\

F2

4

E

S

F4

5

R

D

X

C

Alt

Space

6

T

F

Z

F5

F6

7

Y

G

V

B

F7

8

U

H

F8

9

I

J

K

N

M

P

,

[

;
‘ .

?

Guild
Seal

Lock-On
(toggle)

F10

F11

=

Backspace

F12

Ins

Home

Pg up

Num

/

*

Del

End

Pg dn

7

8

9

#

4

5

6

Shift

1

2

3

Enter

]

‘

Alt

Movement

Ctrl

Ins

+

Enter

Del

?

Map Zoom
(on/off)

*To roll, rotate the wheel (middle mouse button)
while running, or tap a direction key while blocking.

*Flourish overrules the ability to run.

Spellcasting (hold Shift)

Normal
Left

Middle

Right

(click) Block/Roll

Flourish/Run

Left
Spell 1

Middle

Right

(rotate) Scroll Spell Pairs

Spell 2

Interaction/Cutscenes

Bow Drawn
Left
Fire

0

L

.

Attack

F9

O

Creep
(toggle)
Spell (hold)/
Collect Orbs

Context-Sensitive
Items/Expressions

In-Game Menu

Hero Cam

Middle
(rotate) Zoom In/Out
(click) Block/Roll

XVI

Right
1st/3rd
Person

Left
Yes/Skip

Middle
(click) Minigame
Instructions

XVII

Right
No

Arrow Key Controls

Menu
Items

In-Game Menu/
Skip Cutscenes

In-Game Menu

Hotbar
Items

Interact

Sword
ESC

F1

1

Tab

Q

Caps

Shift

Ctrl

2

F3

3

W

A

\

F2

4

E

S

F4

5

R

D

X

C

Alt

Space

6

T

F

Z

F5

F6

7

V

U

H

B

F8

8

Y

G

F7

I

J

N

9

0

O

K

P

L

M

,

Hero
Cam

Map
Zoom
(on/off)

*Flourish overrules the ability to run.

Middle

Right

(click) Block/Roll

Flourish/Run

Bow Drawn
Left
Fire

;

?

Middle
(rotate) Zoom In/Out
(click) Block/Roll

XVIII

F11

=

Backspace

F12

Ins

Home

Pg up

Num

/

*

Del

End

Pg dn

7

8

9

#

4

5

6

Shift

1

2

3

]

‘

‘ .

F10

Enter

Ctrl

Ins

+

Enter

Del

?

Reset
Cam Spell (hold)/
Collect Orbs

Movement
Lock-On
(toggle)

Creep
(toggle)

Guild
Seal

*To roll, rotate the wheel (middle mouse button)
while running, or tap a direction key while blocking.

Normal
Attack

[

Alt
.

Left

F9

Context Sensitive
Items/Expressions

Bow

Right
1st/3rd
Person

Spellcasting (hold Shift)
Left
Spell 1

Middle

Right

(rotate) Scroll Spell Pairs

Spell 2

Interaction/Cutscenes
Left
Yes/Skip

Middle
(click) Minigame
Instructions

XIX

Right
No

For Good, or for Evil?

T

he Way of a Hero

Only after graduating from the Guild may you
call yourself a Hero, but this is just the first step.
Becoming a Hero of greatness requires you to
increase both your Renown and your Experience.
To this end, young Heroes must accept increasingly
challenging quests that the citizenry of Albion drop
off at the Guild. These are tasks deemed impossible
for ordinary citizens, and many are thought not
possible even for the mightiest of Heroes. Use the
Quest Card’s description to decide whether or not
a particular Quest suits you according to your
Experience and abilities. As we’ve stated before, it
takes time to become a great Hero, and the path to
greatness is yours for the choosing.

Accepting Quests

To help you decide between the various Quest Cards
available to you, it is important to keep in mind that
gold Quest Cards are those you must complete before
progressing; silver Quest Cards are optional; bronze
Quest Cards appear at key points in the game. To
accept a Quest, click Accept to interact with the map
in the Guild Map Room, click the quest you want, then
click Take Quest.

Your actions as a Hero, good or evil, or somewhere in the middle,
determine your alignment, and in turn, your physical appearance.
Generally speaking, when you kill Guards, Traders, or villagers,
you might begin to grow horns, or even attract insects. If you
choose to save Traders and villagers from the evil beasts that
roam the woods, you may have lighter-colored eyes and a
butterfly-friendly demeanour. Good or Evil alignment also
affects the way the people of Albion respond to you.

Gaining Experience

As you go about a Quest, you will gain General Experience, as well
as specific Experience in Strength, Skill, and Will, depending on
the means used to succeed. The approach used to defeat enemies
has a direct bearing on this.
Using melee weapons gains you Experience in Strength. Using
the bow gains you Experience in Skill, and using magic gives you
Experience in the Will. Whichever ability you use to defeat
enemies, when vanquished they leave glowing Experience Orbs.
Walk through them or use your powers of the Will (press Left
Shift to draw them to you), and thereby gain General Experience.
When you gain Experience, notifications show you how much and
what kind of Experience you have gained. Now you can use this
Experience to enhance your abilities at the Experience Spending
Platform at the Guild.

As stated, the Guild makes no morality judgments
with respect to good or evil Quests, and you are free
to pursue your own path. You can kill and steal, or be
noble and help the villagers, defeating villains and
monsters as needed.

XX

XXI

Gaining Renown

Everything you do affects the way the people
of Albion perceive you. The fair citizens may
love or hate you, as well as respect and fear
you. Or, they might simply laugh at you. The
choices are yours to make, and the type of
Renown you receive from the people in the villages throughout
Albion reflects your decisions. Word travels quite quickly here.
Renown is garnered through your actions in Quests, but Heroes
for hundreds of years have also furthered their Renown by
displaying Quest trophies. It goes without saying that
brandishing a Bandit’s head for all to see cannot help but
promote one’s heroism and great deeds across the land.

Heroic Boasting

You can also boast on the Boasting Platform before going on a
Quest. Just outside the front door of the Guild, the Boasting
Platform is where a Hero can stand up and make a mighty boast
such as “I’ll kill the Balverine while wearing no clothing,” if you
care to expose yourself in this way. Boasts bring you more gold
for completing a Quest, because they are wagers of confidence in
your abilities.

Travelling About Albion

However, as you travel, there are times when even a great Hero
finds himself lost in the woods looking for the front entrance
to Orchard Farm. This is where consulting your Mini Map could
aid you. Take a look at the map any time you need to re-orient
yourself by pressing M. For a key to the map, select the Map
heading in your Inventory and scroll down.
For a Hero, travel around Albion is now especially exciting.
This is because the Guild has recently finished construction of a
method of travel no other citizen possesses—that of the Teleport
Pad/Cullis Gate Travel system. Utilizing highly-advanced Guild
ingenuity, this travel system allows any Hero to use a certified
Cullis Gate that has become unlocked upon entering a region.
After one is unlocked, you can travel to that Cullis Gate any time
using your Guild Seal.
You can also use the Guild Seal as a recall device from anywhere
in the world of Albion back to your last location. You may also
teleport back to the Guild at any time, whether it is to quickly
obtain another Quest Card, replenish health, level up abilities, or
eat a quick meal at the Dining Hall. (Note: for your own safety,
please don’t drink mead or ale and then teleport; taking damage
cancels a recall.) Whatever the reason, we encourage our Heroes
to use their Guild Seals to return to the Guild any time they wish.
Our Guild is certainly your Guild.

The world of Albion is full of activity. Wild beasts roam the
wilderness preying on Bandits, Traders, wandering nomads, and
careless adventurers. As you travel the world, numerous random
encounters may take place. It is up to you just where you go and
what you do. You are not required to spend all of your time
pursuing Quests from the Guild. As a Hero, your time is your own
and the world is yours to explore as you wish.

XXII

XXIII

Weapons and Armour

B

uying and Selling
Inventory
The currency in Albion is gold, and as we hope you
learned in your Guild training, you must have gold
to be able to buy anything at all, except peace and
tranquillity—that’s found out on Fisher Creek.
There are many different ways to acquire gold, the
main method being that of completing Quests, but you
can also trade goods or even buy and sell houses and
shops for a profit. Most of the objects in Albion can be
bought and sold, though some, of course, are found in
the course of your travels.
When you have acquired enough gold, you can
purchase important items, such as food, potions,
medicines, and, of course, weapons and armour, for
your Inventory. You can purchase most of these items
in towns such as Bowerstone. Many items are also
available from wandering Traders throughout Albion.

As far as obtaining weapons and armour, a small selection
is available at the Guild Shop, but it is best to look for the
appropriate Trader’s booth or shop in one of the towns or
villages. Be aware that heavier weapons require the Strength
to wield them or they will do you no good. To sell weapons
or armour from your inventory, choose to sell an item while
negotiating with the Trader.
Armour also may be purchased in town from the Armoury.
Additional armour is never a bad idea and may save your
neck, literally. It is not easily affordable, so make sure you have
accumulated enough gold before you try buying armour.

Potions and Medicines

A Hero’s use of potions and medicines is not trivial and should
be considered carefully. Regional apothecaries have built entire
trades out of these potions, but some have proven more useful
for reinvigorating one’s health, while others are primarily for
replenishing Mana. This is by no means an exact art, and the
strengths of potions vary significantly. As a general rule, the
blood-red potions indicate aid to physical health, and the blueazurite blends are for Mana replenishment. There may even be
newer, recently developed blends available, but we do not have
exact details on those yet. An accomplished Hero has learned the
value of keeping these potions on hand.

The fair city of Bowerstone, as with other towns,
offers a number of trading booths along its many
walkways and paths. If there’s an item you are
interested in, press Tab to speak to the proprietor,
and then sort through what he has on offer. You can
sell items from your inventory, such as in a case
where you need gold in a hurry. Be cautious about
getting the right price unless you do not care to make
a profit.

XXIV

XXV

A Hero’s Appearance

Choosing Tattoos

Another useful aspect of a Hero’s reputation is his appearance,
including body decorations one can purchase, such as tattoos and
haircuts, and a wardrobe with various suits of clothes. Whatever
the look you are after, the people of Albion will respond in kind.

You can enhance your appearance—and your reputation—by
purchasing tattoos to adorn parts of your body. In your travels,
you will encounter various tattoo vendors: wandering Traders or
the Tattooist himself. Each has a stock of tattoos you can buy.

Many Traders provide tattoos just as they do consumables and
other items. You can buy or customize tattoos to show your
uniqueness. Or perhaps you are thinking of getting married, and
you have decided you need a change of hairstyle. If this is the
case, visit the Barber of Bowerstone and request one. Do be
careful though, as her razors are always quite sharp.

When you encounter a tattoo vendor, he’ll ask if you would like to
purchase a tattoo.

You also have a standard issue Hero’s wardrobe available in your
Inventory which allows you to change the clothes you’re wearing
at any time. Sometimes, this may even provide a strategic
advantage. For example, you might need to sneak into a Bandit’s
Camp for some reason, and having a quick-change Bandit’s suit on
hand is just right for such an occasion. This allows you to slip into
something more comfortable for mingling with the Bandits, just
as if you were one of their own.

XXVI

To purchase a tattoo:
1. Click Yes. This displays the Tattooist menu. It shows a list
of the names, prices, designs, and characteristics of the
vendor’s tattoos.
2. Click Buy x6. Note that the number will vary depending on the
number of tattoos the vendor has in stock.
3. Select a tattoo from the vendor’s list. When you select a tattoo,
the menu shows the part of the body (your arms, back, chest,
face, or legs) for which the tattoo is designed.
4. Click Buy to purchase the selected tattoo. This applies the tattoo
and deducts your payment. All who see you will know from your
tattoos that you’ve made your way in the world and are worthy
of respect.

XXVII

Customizing Tattoos

Do you want to create unique tattoos that reflect your
individuality? Do you think you can do better than the best
tattoo artists in Albion? Here’s how to do it.
In the Tattoos folder (found under My Documents\My
Games\Fable) you’ll see a folder named after your user profile.
Inside you’ll find a bitmap (.bmp) file for each of the tattoo types
you can customize. These include tattoos for arms, back, chest,
face, and legs.
Open the tattoo type you want to customize in an image-editing
program, such as Microsoft® Paint. After editing the image, save
the result. The next time you pay a visit to a Tattooist in the
game, your customized tattoo will be available for application in
the same way as those found on Tattoo Cards.
If you ever need to revert to one of the original tattoo images,
you will find them in your Fable installation folder (Microsoft
Games\Fable - The Lost Chapters\Data\Tattoos). Copy the
original bitmap file over the custom tattoo you want to replace.
Be sure to delete –base from the filename.

E

nhancing Abilities
and Weapons

As mentioned, when you complete Quests and other
adventures in Albion, you accumulate valuable
Experience. This does not go unrecognized by the Guild, and, for
that reason, we created the Experience Spending Platform.
At the Experience Spending Platform, opposite the Guild Teleport
Pad in the Map Room, you can enhance your present abilities or
even gain new ones. To use the Experience Spending Platform,
first walk onto it. Select the ability to enhance or the new ability
to add. As you scroll over an item, view the points required for it,
as well as details about what the ability provides for you.
Each additional ability level requires an ever increasing amount
of Experience points. You can use General Experience points on
anything, but Experience in Strength, Skill, or Will can only be
spent on the associated ability and must be used up first, before
using General Experience. After you make a selection, click Buy.
When you are done levelling up, exit the menu.

Augmenting Weapons

Not only are there a number of weapons with varying capabilities
available to a Hero, but some weapons are augmentable. An
augmentable weapon has additional slots next to it when you
select it from Equipment/Weapons in your Inventory.
For augmentations, you need augmentation jewels. You can find
these jewels in a number of places: from blacksmiths, Traders, the
Armoury, or in parts of Albion where jewels have been hidden or
forgotten. To perform an augmentation, select the weapon, then
click Augment. Select the augmentation you want from the list,
and the newly-augmented weapon is ready for use. After you
augment a weapon, you cannot remove the augmentation, so
choose wisely.

XXVIII

XXIX

Credits
Fable & Fable TLC Lead
Fable & Fable TLC
Solely Fable TLC
Solely Fable
LIONHEAD STUDIOS
DESIGNERS
Peter Molyneux
Dene Carter, Lead
Julian Glover, Lead
Richard Ham
Ben Huskins
Josh Atkins
CODERS
Simon Carter, Lead
Alex Dowdeswell, Lead
Martin Bell
Ben Board
Kaspar Daugaard
Iain Denniston
Matt Dixon
Mike Ducker
Tak L. Fung
Alan Harding
Joss Moore
Thanos Nikolopoulos
Guillaume Portes
Ollie Purkiss
Adam Russell
Jonathan Shaw
Daniel Smith
Dave Smith
SCRIPTERS
Ben Board, Lead
Mike West, Lead
Rhodri Broadbent
Tony Burton
Bennie Cook
Steve Lawrie
Ken Malcolm
Phil Robinson
Mark Rose
Neal Whitehead
ANIMATORS
Dean Finnigan, Lead
Gianni Malpeli, Lead
Karim Biri
Chris Darling
Paul Franklin
Luc Lemaire
Andrew Lindsay
Francis Pang
ARTISTS
Ian Lovett, Lead
Ian Faichnie, Lead
Pete Amachree
Andy Bass

Jennifer Stanners
Rob Stevens

Christian Bravery
Damian Buzugbe
Dominic Clubb
Jamie Durrant
Kareem Ettouney
Chris Furr
Mark Healey
Caroline Jeffries
Martin Johnson
John McCormack
Paul McLaughlin
Adam Sibbick
Leroy Simpson
Mark Smart
Angus Syme
Rob Watkins
WORLD CREATION
Julian Glover, Lead
Rob Stevens, Lead
Phil Noyce
Katie Roberts
WRITERS
James Leach, Lead
Mark Hill, Lead
CINEMATOGRAPHY
Georg Backer
John Bye
P.J. Hughes
David Le Merrer
Paul Nettleton
AUDIO
Russell Shaw, Lead
Fable Intro Theme
Composed by Danny
Elfman & Mixed by
Dennis Sands
Music Composed by
Russell Shaw
Craig Beattie
John Silke
Design - McCree
Music Ltd
AUDIO CODER
Paul Knight
PRODUCTION
Mark Webley,
Executive Producer
Louise Copley,
Studio Head
Nick Ricks
ASSOCIATE
PRODUCERS
Will Braham
Antonia Cullum
Adrian Price
Shaun Rutland

TEST DEPARTMENT
Andy Robson,
Head of Testing
Nathan Smethurst,
Assistant Head
Jeff Brutus, Lead
Charlton Edwards,
Assistant Lead
Chris Berry
Rob den Dekker
Kiernan Sleep
Jeremie Texier
Ted Timmins
Kevin Watt
Marcus Welfare
MICROSOFT GAME
STUDIOS
PRODUCERS
Jeff Holzhauer
Rick Martinez
Danan Davis,
Executive Producer
TEST LEAD
Patrick Barker
Erika Carlson
TEST TEAM
Kevin Dodd
Michael Forgey
Jeff Goetz
Mark Grimm
Chris Hind
Bryce Jones
Steve Larson
Ian Latham
Tian Li
Gregory Murphy
Jeff MacDermot
Justin Robey
Steve Robinson
Tiffany Walsh
Howie Catlin ■
Jeff Cloud ■
Khoi Duong ■
Natahri Felton
Josh Kragness ■
Clint Kreider ■
Aaron McKee ■
Ash Singh ■
Pete Stephens ■
PRODUCT
PLANNERS
Todd Stevens
Jay Ong

XXX

DEVELOPMENT
Orest Zborowski Mgr.
Jesse Janosov, Lead
J.C.A Baeza
Craig Cook
Glenn Doren
Phil Teschner
Craig Henry (Setup)
ART DIRECTOR
Kiki Wolfkill
AUDIO DIRECTOR
Matthew Lee Johnston
USER EXPERIENCE
Keith Cirillo, Lead
Beth Demetrescu,
Editor
Jon Seal, Writer
MANUAL DESIGN
Dana Ludwig, Lead
Doug Startzel ■
USER TESTING
Ray Kowalewski, Lead
Ben Babcock
LOCALIZATION
Jenni Gant
Virgina Spencer
PRODUCT MANAGERS
Craig Davison
Josh Goldberg
PRODUCT SUPPORT
Anthony Walp
SPECIAL THANKS
Autumn Allen
Chenelle Bremont
J. M. Byrd
Jama Cantrell
Hubert Cheng
Tom Edwards
Greg Jones
Shane Kim
Ken Lobb
Jeremy Los
Jimbo Pfeiffer
Phil Spencer
Keith Steury
Sue Stickney
The Loc Teams in
Ireland, Japan, Korea
and Taiwan
Data compression by
oberhumer.com
■
■

T

echnical Support
In the U.S., visit
http://support.microsoft.com/games.
In Canada, visit http://www.microsoft.ca/support.
Outside the U.S. and Canada, visit
http://support.microsoft.com/international.aspx.

On these Web sites, you can:
Download the latest updates.
Find Microsoft Knowledge Base articles that target specific issues.
View “Show Me How” videos for solving common problems.
Access other support services.

Microsoft support services are for technical issues only—please do not use
them to request game hints, codes, or cheats.
Chat & E-mail Support: To chat immediately with a Microsoft Support
Professional, or to submit your issue by e-mail (e-mail responses may be
delayed by several hours), visit the location-appropriate Web site listed
above.
Phone Support: To speak with a Microsoft Support Professional (long hold
times may be experienced), in the U.S. call (800) 537-8324 and in Canada
call (800) 876-8533.
TTY Support: To use Microsoft text telephone, in the U.S. call
(800) 892-5234 and in Canada call (866) 857-9850.
Conditions: Microsoft’s support services are subject to then-current prices,
terms, and conditions, which are subject to change without notice.

Volt
Excell Data Corp.

XXXI

�����������������������������������

������������
© 2005 Microsoft Corporation. All rights reserved.
Microsoft, the Microsoft Game Studios logo, Age of
Empires, and Ensemble Studios are either registered
trademarks or trademarks of Microsoft Corporation in
the United States and/or other countries.



Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.4
Linearized                      : Yes
Page Count                      : 18
XMP Toolkit                     : XMP toolkit 2.9.1-13, framework 1.6
About                           : uuid:715ec0dd-086c-452e-aab6-577b5bf91d31
Create Date                     : 2005:07:12 14:29:21Z
Modify Date                     : 2005:07:12 14:53:36-07:00
Metadata Date                   : 2005:07:12 14:53:36-07:00
Creator Tool                    : Adobe InDesign CS (3.0.1)
Version ID                      : 1
Rendition Class                 : proof:pdf
Derived From Instance ID        : 752a0055-e4d5-11d9-ae9c-fce377d4ea12
Derived From Document ID        : adobe:docid:indd:a9ba2185-e1c4-11d9-84f8-cc7c507cd3d1
Derived From Version ID         : 1
Document ID                     : adobe:docid:indd:12c5f910-f31b-11d9-a966-93e233ea806d
Manifest Link Form              : ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream, ReferenceStream
Manifest Reference Instance ID  : uuid:ba2d1b3d-d67e-11d8-83f2-fa9463bd8bf3, uuid:79c721d5-d4f3-11d8-bcac-fe4e3c7e05b0, uuid:0023d80d-e1b7-11d9-8230-8be646c8ec26, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:0023d812-e1b7-11d9-8230-8be646c8ec26, uuid:a9445484-e1b5-11d9-8230-8be646c8ec26, uuid:a9445484-e1b5-11d9-8230-8be646c8ec26, uuid:79c721da-d4f3-11d8-bcac-fe4e3c7e05b0, uuid:a786e5dc-d4f2-11d8-bcac-fe4e3c7e05b0, uuid:8b963cba-c0e1-11d9-98bf-a85239caf570, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:b084d816-bb39-11d8-bdc6-924a4d71e624, uuid:90f92aad-bb3a-11d8-bdc6-924a4d71e624, uuid:b8ac539d-bb3b-11d8-bdc6-924a4d71e624, uuid:40ed0f73-d4e3-11d8-bcac-fe4e3c7e05b0, uuid:185d93bf-bb3d-11d8-bdc6-924a4d71e624, uuid:ad666f8c-d4f3-11d8-bcac-fe4e3c7e05b0, uuid:2c3ab6ff-be3b-11d8-8d7e-96ec57af2c8f, uuid:a9445484-e1b5-11d9-8230-8be646c8ec26, uuid:a9445484-e1b5-11d9-8230-8be646c8ec26, uuid:7ab2f5e5-e1b6-11d9-8230-8be646c8ec26, uuid:ad666f91-d4f3-11d8-bcac-fe4e3c7e05b0, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:4d85ae47-d67d-11d8-83f2-fa9463bd8bf3, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:635e41fd-e1b8-11d9-8230-8be646c8ec26, uuid:11fbbd1e-c180-11d9-98c9-901e22da3b16, uuid:3fb7761a-ad06-11d9-a050-ea226481e457, uuid:3fb7761a-ad06-11d9-a050-ea226481e457, uuid:3fb7761a-ad06-11d9-a050-ea226481e457, uuid:3fb7761a-ad06-11d9-a050-ea226481e457, uuid:11fbbd27-c180-11d9-98c9-901e22da3b16, uuid:3fb7761a-ad06-11d9-a050-ea226481e457, uuid:3fb7761a-ad06-11d9-a050-ea226481e457, uuid:3fb7761a-ad06-11d9-a050-ea226481e457, uuid:3fb7761a-ad06-11d9-a050-ea226481e457, uuid:b5afce63-e1b8-11d9-8230-8be646c8ec26, uuid:771f15e1-e040-11d8-8944-f25e25271146, uuid:ec396b65-e1b8-11d9-8230-8be646c8ec26, uuid:553ed9e9-dde4-11d9-8027-f307bc7877e5, uuid:a9445484-e1b5-11d9-8230-8be646c8ec26, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:dfab6a5c-b69f-11d9-b2db-ab04c3af9aad, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:cd7b1b58-d67d-11d8-83f2-fa9463bd8bf3, uuid:17a71413-d45a-11d9-929f-a6c5c4b71584, uuid:08c5db4c-6dce-4c7d-985d-35d03050de44, uuid:bb26c09c-ddca-11d9-ac33-9ab59c7f48ea, uuid:96cc780c-d888-11d9-bef8-a0fdb00ce9a7
Manifest Reference Document ID  : adobe:docid:photoshop:6790d6fc-adb9-11d8-9ca5-ee4c8b05bd39, adobe:docid:photoshop:71f0aeb4-adb8-11d8-9ca5-ee4c8b05bd39, adobe:docid:photoshop:cfe07328-ad03-11d8-932f-ab49b19f13f6, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:28a75b5b-ccb6-11d9-ad42-856fd6f3b001, adobe:docid:photoshop:d855afc7-bd81-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:d855afc7-bd81-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:96b4bcea-bb33-11d8-bdc6-924a4d71e624, adobe:docid:photoshop:c5ea167a-bb35-11d8-bdc6-924a4d71e624, adobe:docid:photoshop:db78c876-c0e0-11d9-98bf-a85239caf570, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:b084d815-bb39-11d8-bdc6-924a4d71e624, adobe:docid:photoshop:90f92aac-bb3a-11d8-bdc6-924a4d71e624, adobe:docid:photoshop:b8ac539c-bb3b-11d8-bdc6-924a4d71e624, adobe:docid:photoshop:a18a093a-bb3a-11d8-bdc6-924a4d71e624, adobe:docid:photoshop:185d93be-bb3d-11d8-bdc6-924a4d71e624, adobe:docid:photoshop:a5c3dc51-88fd-11d8-946b-978e438f5502, adobe:docid:photoshop:ebb6d438-bd91-11d8-bf63-84edf280d8de, adobe:docid:photoshop:d855afc7-bd81-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:d855afc7-bd81-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:772da9c6-bd73-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:b5d53410-ad2b-11d8-932f-ab49b19f13f6, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:c22158c0-bd79-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:e276621c-ae9f-11d8-88eb-a34e8ddbb2a5, adobe:docid:photoshop:cf76b2c6-b379-11d9-9266-a123f29173b6, adobe:docid:photoshop:3fb77619-ad06-11d9-a050-ea226481e457, adobe:docid:photoshop:3fb77619-ad06-11d9-a050-ea226481e457, adobe:docid:photoshop:3fb77619-ad06-11d9-a050-ea226481e457, adobe:docid:photoshop:3fb77619-ad06-11d9-a050-ea226481e457, adobe:docid:photoshop:7c603367-b843-11d9-9651-8437626d685f, adobe:docid:photoshop:3fb77619-ad06-11d9-a050-ea226481e457, adobe:docid:photoshop:3fb77619-ad06-11d9-a050-ea226481e457, adobe:docid:photoshop:3fb77619-ad06-11d9-a050-ea226481e457, adobe:docid:photoshop:3fb77619-ad06-11d9-a050-ea226481e457, adobe:docid:photoshop:91ea1580-bd7d-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:3a8e31a7-bd7e-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:54313171-bd81-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:b9d248c1-bd91-11d8-bf63-84edf280d8de, adobe:docid:photoshop:d855afc7-bd81-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:dfab6a5b-b69f-11d9-b2db-ab04c3af9aad, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:5f7554fe-bd7f-11d8-96e2-944ec70d5b05, adobe:docid:photoshop:17a7140f-d45a-11d9-929f-a6c5c4b71584, adobe:docid:indd:f0516f62-c3da-11d9-b925-c27e0a336b75, adobe:docid:photoshop:2b2546f7-c639-11d9-aa22-8c12661ff73d, adobe:docid:photoshop:d918b1e6-d884-11d9-adaa-85abc5f12686
Format                          : application/pdf
Title                           : X1135541BDY.indd
Trapped                         : False
Creator                         : Adobe InDesign CS (3.0.1)
Producer                        : Adobe PDF Library 6.0
EXIF Metadata provided by EXIF.tools

Navigation menu