Nikko Co TD3610H Toy Remote Control User Manual Exhibit B Owners Manual
Nikko Co Ltd Toy Remote Control Exhibit B Owners Manual
Exhibit B Owners Manual
RC Flyhfi'y Rabat nlly timing to op am“ “an“! ' new the d [E'Ct sup yon mm the r'rJ—mual tor ' The contents of the kit and specifications are subject to change wlthout nutioe. PR'NTED W CH'NA HOG-700000 ”mt-ROBOTS CHARACTERlSTlCS BATTERY HEOUlREMENTS O 1-channel, 3Alunctions +.1 action [Fm the mm ”111 transmitter] f‘inmfril‘idmg'mssfigzfifigw‘ m" Robot: 4 AA-slze batteries (1.5V) or 4 AA- <> E nipped with realistic sound s em snze NICd battenes (12V) {3535155 “beam sounds! sound a body be- Transmitter: 6F22(9V) battery x 1 Step Memory Sound System to indlcate the start and end of a program 0 Besides playlng against an e ponent, the user can choose the Auto M when play- ing alone, or the Program Mode to move the robot according to a fixed frogram. The giy 3-mode system enables al users, from ' beginners to experts, to play according to his skill level. NAME F THE PARTS Head hit point (Attack 3) ' n antenna is lo- cated beneath the head parts (Do NOT peel off) Flight arm hit olnt (Atlac 2) , nfrared beam receptor RECEIVE) Reset switch Power switch $1586 during the Program (OFF/ONIAUTO) ode) lnlrared beam receptor Speaker (FIRE) l l 1 BWLM zen/00.1451 Am. w. est/w. l» English RANSMITTER Drive bum" Infrared beam shooting button Pivot turn (clockwise) LEDpawerindicatm HOW TO |NS LL THE B.ATTFRIEES TRANSMITTER 6F22(9V) battery Battery compartment lid Used batteries should be se a- rated from at er l garbage. , To open the battery compartment lid, keep Install the bane . Make sure that the Ies preseing the place marked OPEN] and slide (+,-) are posltIo'nVsd properly. po the lid off in the directlon s own. _ Battery Ild stopper CAUTION: Before Installing the batteries, Use something like a coin to turn the bat- make sure that the power switch ls turned (ery lid stopper as shawn. [OFH' Llfl up the battery compartment lid. Sammie“ P..- 2 SF mum 0:57 A“. Pun-M. a 5mm. ” English install the batteries as shown in the diagram. Make sure that the + and — poles are posi- tioned properly. Replace the battery com- partment lid. (Push in the lid securely.) ‘Check the batteries regularty tor leakage. 'Flemove empty batteries from the toy. ‘Never try to charge nan-rechargeable batteries. 'Flechargeable batteries may only be charged under the supervision of an adult. ‘When inserting the batteries take care not to reverse their polarity. 'Never use batteries 01 dillerent manulacturers. and do not mix old and new batteries. ‘Use only the recommended batteries or batteries of equal quality. “Never short-circuit the terminals. ‘Removable batteries which can be recharged must be removed from the toy prior to charging. HOW TO PLA‘V’ Three laying modes: RIC Mode (regular lay made against an opponent player), Auto Mode to; playing alone), Program Mode ( or making the robot move according to a fixed program . w in the Fl/C Mode, each ol 2 players controls his own robot and tries to beat the other player by scoring higher. Make sure that the head and arm rts Move the control stick of the transmit- ® are attached. pa ® ter. (The LED lamp will light up.) AUTO POWER OFF TRANSMITTER The transmitter Bower is automatically turned ON when the user operates the transmitter gig the red LE lamp Ii ht up to indicate that the flower has been turned ON). ut 15 seconds attert e user stops operating t e transmitter, the power is automafi- caliy turned OFF (and the red LED lamp goes out). emu-emim pm 5 $ is/vaq net Au. Flu-Maker est/m. T (ED If either robot is shot in the left arm lirst, then the right arm, and lastly the head, he loses and the game is over. Replay: The loser of the previous game should attach the head and arm pans. If the winner has been shot in the arm, press the reset button on the winner's robot. The game can now be started again. CAUTION: If the reset button is net ushed, the game will be over after the first or second beam m the power switch of the ro- rom the transmitter and robot. FOR ALL 3 MODES: After hot off and remove all the b‘gfi’é‘r’i'gs ‘f warm nu mwflm I» w$ English AUTO MODE In the Auto Mode, the robot moves automatically according to the basic movements preset in the memory system. The contents of this Igreset pro— gram can be changed by using the Program Mode (to be explained later). ven if cu change the pr rem in the memory. the new program is deleted when the power switc is turned OFF on the switch is turned ON egaln, the contents of the memory return to the basic movements of the Auto Mode. Perform steps ®~®of the R/C Mode. ogo Choose the robot which you want to oper- ate in the Auto Mode and set the power switch of that robot to the AUTO position. if 7<‘ lemmas Pin 5 $ nil/m us Adsb- P-nM-kn 0.5mm English The following directions are a bit difficult, so ask an adult to explain them to you. Reierto this manual repeatedly until you PROGRAM MODE master the operations. ram Mode Step Memory Method), you will be able ode as desired, and make the robot In the Frog to change the programmed actions of the Auto move according to your own original program. The system uses a 36—step memory (memory input 1 step at a time). The re» cording/replay time can be set at 0.5 sec» and or 1 second as desired. Step (soc) Total recording lime (sec) “— _-_ belore step ends will be recorded. Emmnlu If several actions are periormed during a single step, the last action performed just 0.5 PROCEDURE? FOR Tl—F 18 ”Fuji—“MM 1.Fush the reset switch and detach the head. 2.Turn the power switch ON, with the head detached. (If the head is at- tached, the robot will be set to the RIC Mode) 3.Push the reset switch. 4.Thesound indicates that the robot is now set to the 18-second Pro- gram Mode. 5.The transmitter operations performed alter the head is attained are recorded in the memory system. 6.The recorded movements can be stopped by pressing the reset switch or by waiting 16 seconds for the pro- gram to be completed. The sound indicates the end of the pro- grammed anions. 7." you set the power switch to the AUTO position. the actions programmed in 5 will be repeated. J’ >...- $7 | Step 1 Step 2 Step 3 | Advance iorwerd Beam pivm Tu," a) $13 an c e 1 1.5 Time (sec. Example 1 shows an tsvsecond program in which step 1 (advance iorward) and step 2 fibeam) are recorded as desired, but the on y the forward advance action Is records in the memory. il llUllLs l ill? lHL SEj—BLCONU HatfH/‘rl/I head. 2.Turn the power switch ON, with the head detached. (If the head is at» tached, the robot will be setto the R/ C Mode) 3.Push the reset switch. 4.The sound indicates that the robot is not set to the 36-second Pro- gram Mode. 5.Turn the power switch ON. 6.The transmitter operafions performed after the head Is attached are recorded in the memory system. 7.The recorded movements can be stopped by pressing the reset switch or by waiting 36 seconds for the pro- gram to be completed. The
sound indicates the end of the pro- grammed actions. 8.If you set the power switch to the AUTO position, the actions programmed in 6 will be repeated. ivot turn in step 3 has been deleted and rut/nu. use Au.- P-lldlhr QSJ/Mn ’7 of l l BATTLE ROBOT OPERATIONS AND ADDITIONAL INFORMATION ' When playing with your Battle Robots, the infrared beam shots can rebound off a wall. etc., and hit the opponent even when the robots are not facing each other Don't mistake this for a larlure or defect. ' When playing outdoors, the sun" ht may hit the robot and make the shooting range of the inlrared beam shuts shortert an normal. ‘ The robots have a filter circuit inside the infrared beam receptor IC to shut out external noise However, very rarely, the robots can be hIt by TV remote control waves, etc., and respond as il it were hit by the enemy robot‘s beams. - In either the Auto Mode or the Program Mode, ifthe head of one of the robots is blown off, the name is over. By attaching the arms and head of the loser robot. the game can be played over again. In this case, it the winner robot has been shot in the aris), press the reset button on that robot. This is because the winner's damage Foint(s is recorded in the memo . II the reset switch Is not pressed, the game wiI before the robot is shot m the head. ‘ The robot will not move when the head is detached. ' When you attach the head, the robot will move again. be over . BMW p...” WWW WWW/w, anatomist“ P..- 1 $ 1mm um um Punt-k. Aer/wt.- If English > BA7TLE ROBOT TECHNIQUES FOR ADVANCED USERS < ' Fix the time Ien h for a battle in which one player uses the PVC ode and operates transmitter. while the opponent uses the Pr ram Mode. Try to input a pro- gram that will outsmartt e opponentl ~ Set up a maze and see it the robot can escape from the maze using the Program Mode. Consider the fomard advance time, distance, and pivot angle when program- Q ming. ll you succeed, you‘re an expert! — - Durin a battle. the infrared beams can hit a wall, etc., ® and r ound in an unexpected direction In such a case, the robot can be shot even when the op orient is facing \ away from your robot. Why not try rn Ing use of the wall rebound for an unexpected attack on the enemy robot?| ' Basically, two robots lace each other in a robot-to-robot battle. The one which pushes the beam button faster shoots the opponent. Don’t miss a chance to hit the opponent. At the same time, use the pivot turn function to avoid receiving the enemy's beam at the hit point. r The robot makes a plvot turn In me clockwise dIrectIon only. "\ VJ ThereforE, if you keep the enemy to your right, you will be able to turn toward the enemy and shoot him wlth a smaller tum. But watch outl If you mlss, your enemy Is 90an to be at an advantage... MPOHTANT POINTS TO NOTE WHEN PROGRAMMING! - If you push the drive button and beam button at the same time. the beam button gets the priority and the beam operation is recorded in the memory. ' If the reset swltch ls pushed before the 18 or 36 second program Is over, the re- malnlng program is deleted so that the robot will repeat the operations prior to the pushing of the switch. ' If several actions are performed during a single ste , the last action erlormed just belore chagging to the next step will be recorded. his is because e actions are superscflb one after the other, and only the last action remains. After one step is over, the next step ins and you wlll be able to record another action in the memory. Refer to the explana ons tor the Program Mode. ' When the power switch is turned OFF, the recorded memory is deleted and returns to the program originally recorded in the memopl. The contents ol the memory cannot be retained when the power is tumed OF . ' If you finish playing in the Pro ram Mode and want to return to the regular Ft/C Mode, turn the power switch 0 F once and start over again. English Possible causes What to do 1.The power switch of the robot is 1.Set the power switch of the robot to turned OFF. the ON or AUTO position. 2.The transmitter is too far away from the robot. 2.Shorten the distance between the transmitter and robot. 3.The batteries of either the robot or transmitter are positioned incor- rectly (+ and — poles). 4.The metal tabs which should be touching the batteries are flattened and not toud-ilng the poles. 5.The metal tabs touching the bat- tery poles are rusted. 3.Install the batteries in the proper position. 4. Lift up the metal tabs so that they are touching the battery poles. 5.Ftemove the rust from the metal tabs by using sandpaper. 6.Either the transmitter or robot batteries are used up or shon at power. 6.Either replace the used up batteries with new ones,or recharge the Ni—Cd batteries. 1.The robot is being iammed by 1.Play in a different place, or at a dif- interterence waves. ferem time. 2.There is a radio control vehicle nearby using the same fre- quency band. 2.Play in a different place, or at a dif- ferent time. Malfunc- _ , 3.Elther the transmitter or robot tromng batteries are used up or lack power. 3.Either change the used up batter- ies with new ones, or recharge the Ni-Cd batteries. 4.When usin outdoors, the ro- bot is hit by irect sunlight and the infrared beam shooting range becomes shorter than normal. LPIay indoors. 5.Don't turn the TV remote control- ler toward the robot. 5.When the TV remote commi- Ierlstumed toward the robot, the robot reacts as if it were hit by infrared beams. The radio control robots are moved by electric waves. Avoid playing In places where the robots can be influenced by other radio signals and use control or move erratlcally. If you encounter this type of behavior or loss of control, change to a different location or play later. 1 Mamet-1D“ P... n $ zm/w. use Aw» emu-w est/Wit (i ‘DO NOT touch the wheels while playing because it is extremely dangerous! 'DO NOT play where there is traffic or where there is a crowd. DO NOT play in BE SURE TO READ THE FOLLOWING INSTRUCTIONS ‘DO NOT pla outside in rainy weather or in wet places ecause the water may dam— age the robot. ‘DO NOT play outside during a thunder» storm because it is extremely dangerous. dangerous places. “DO NOT play where there is a small child around. ‘Be carelul not to let your hair or clothes get caught in the wheels when they are in operation. ‘DO NOT move the robot where there is sand or small dirt particles because the sand or dirt may damage the robot. Caution: Keep out of reach of small children under 36 months old as there is danger oi get- ting hurt. CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROVED BY THE MANU- FACTURER FOR COMPLIANCE COULD VOID THE USER'S AUTHORITY TO OP- ERATE THE EQUIPMENT. MAIN I LNANCL A II the robot becomes dirty, wipe off the dirt or tllth with a slightly damp towel. Then wipe off the water with a dry towel. 0 clean small or intricate parts, try using a used toothbrush. CA UTIOIV.‘ Read the fallow/fig points well] ‘ DO NOT use chemical agents when cleaning. The parts can melt or be damaged. ' DO NOT expose the robots or transmitter to extremely hot or cold temperatures. Do not keep them in highly humid places. Such conditions can cause damage or failure. (For example, do not keep them in an automobile or under direct sunlight.) ‘ When not using, be sure to remove all the batteries lrorn the robots and transmitter. RADIO INTERFERENCESometimes enetic behavior or loss ol control of vehicle is the result of interference caused by high tension wires, high volte e transformers, certain types of building, ooncreate walls or narrow places where RAD 0 SIGNALS sent from your transmitter MAY BE SCATTERED thus maklng it DIFFICULT for your vehicle to receive a GOOD RADIO SIGNAL. Ii cu enoounterthls type of behavior or loss of control, CHANGE TO A DIFFERENT LOCA ION. You will encounter INTERFERENCE It ANOTHER radio controlled vehicle or CB radio Is operating in the vicinity on your SAME FREQUENCY. 10 1 Emmi»! Pin to $ 23mm. 0-50 Add.- PM Isl/van I7 4“ mm... English BA TTLE HOBOTPHOGHAMM/IVG PROCEDURES (Flow Chart} Push the reset switch and detach the robot head. 16‘Seoond Program 36-Second Program Turn ON the power switch. Adjust the power switch to the AUTO position. When you push the reset switch, the robot will be fixed to the 18second Program Mode, and you will hear the sound indication. When you push the reset switch, the robot will be fixed to the 36-second Program Mode, and you will hear the sound indication. Adjust the power switch to the ON position. 7—“w Attach the head of the robot. _fl Operate the transmitter in the way you want the program to be changed. Either push the reset switch again or wait 18 seconds to floss. The sound e end oi the program. will indicate t Either push the reset switch again or wait 36 seconds to ass. The sound will indicate e and ol the program. Adjust the power switch to the AUTO position. The robot will repeat the actions pro» grammed in the memory.
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