Fantasy Horde Villagers Instructions
Fantasy%20Horde%20-%20Villagers_instructions
Fantasy%20Horde%20-%20Villagers_instructions
Fantasy%20Horde%20-%20Villagers_instructions
Fantasy%20Horde%20-%20Villagers_instructions
Fantasy%20Horde%20-%20Villagers_instructions
User Manual: Pdf
Open the PDF directly: View PDF
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Page Count: 5

Fantasy Horde - Villagers
www.polygonmaker.com
How to Use
There are several animated characters with weapons and acessories attached. Ready for use.
Add the ".fbx" file from "assets" folder (child.fbx or adult.fbx) in your scene and delete those
meshes, weapons and acessories you don´t want. Then just chose one material that fits with your
project. Then create a new prefab with your choice.
On Samples folder there are several prefabs with some examples of characters.
Please leave a feedback at Unity asset store if you liked! This is important for us.
In case of any problem or suggestion send a e-mail to polygonmaker@gmail.com
Mesh
The total polycount (tris) per model goes from 1500 to 2000.
There are 2 groups of characters: Child and Adult
Those groups are separated in different .fbx and has their own set of accessories and
animations.
There are 4 types of characters. Each type uses its own set of texture.
Adult.fbx: Male, Female and Monk
Child.fbx: child
Doc Rev:1.0

Texture
There are 16 male, 3 monk, 8 female, 4 child and 2 equipment textures.
Some assets share the same texture. (See image on page 1)
-Hair and woman clothes use the same body texture.
-Boots, hats and weapons uses the equipment atlas.
Female texture:
There are two types of textures for female characters:
-standard hair (01, 02, 03, 06, 07 and 08): You can use the hair meshes and alpha for
transparency. Doesn´t work with the acessorie: "villager_female_hat_A"
-hat (04 and 05): the texture won´t work with all types of hair meshes. But it fits on
"villager_female_hat_A"
Alpha map:
Hair and beard uses alpha map. It is included in a separated .png texture on the texture
folder.
Some textures don´t work with hair and beard (the ones with cap or without beard)
The included shader used uses a special type of texture. (Check Shader section below)
Fell free to use any shader that better fits with your project.
Shader
This is a customized shader that use two maps:
–Base (RGB)
–RGB: Diffuse map
–Effect Texture (RGB):
–Red channel: Specular map
–Green channel: Color mask
–Blue channel: Transparency map
Shader Controls:
–Main Color: This change the overall color masked by "Color mask" (Green channel of
Effect Texture)
–Specular controls:
–Shininess
–SpecPower
–Specular Color
This is a 2 sided shader.
Once those characters do not have shiny armor or nice metal parts it doesn´t have unique
specular map for each.
Color mask do only a light color tint on the clothes.

Animation
This is the list of animation:
Adult Child
Extra animations:
There are some extra animations on the "extra animation" folder to be used on the adult
models:
-run: frames 0-30
-run fast: frames 0-25
-walk1 (male walk): frames 0-35
-walk2 (female walk): frames 0-35
Creating new animations: There are some 3dsmax files at "Extra content" folder that can be used
to create new animations. The bones are made using CAT system from 3dsmax. There are three
folders in this file:
-bones: include all bones and must be exported
-helpers: helpers that don´t need to be exported
-male or child: mesh to better check the animation.
Both files are in idle pose to help your animation and don´t include any animation.
JUMP ANIMATION:
-Jump Complete: The character do a complete jump animation. (frames: 800-845)
-Jump Simple: The character just push his legs, this could works better in some cases.
(frames: 810-820) . Not included on the animation clip list.
Credits
Artist: Fabio Brasiliense
Shader: Luiz Carlos da Rocha Junior