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® The Complete Reference ™ Java Eighth Edition About the Author Herbert Schildt is a leading authority on the Java, C++, C, and C# languages. His programming books have sold millions of copies worldwide and have been translated into all major foreign languages. He is the author of numerous books on Java, including Java: A Beginner’s Guide, Herb Schildt’s Java Programming Cookbook, Swing: A Beginner’s Guide, and The Art of Java. Among his other bestsellers are C++: The Complete Reference™, C#: The Complete Reference™, and C: The Complete Reference™. Although interested in all facets of computing, his primary focus is computer languages, including compilers, interpreters, and robotic control languages. He also has an active interest in the standardization of languages. Schildt holds both graduate and undergraduate degrees from the University of Illinois. He can be reached at his consulting office at (217) 586-4683. His web site is www.HerbSchildt.com. About the Technical Editor Dr. Danny Coward has been a contributor to the Java Platforms since 1997. He was a founding member of the Java EE group while at Sun. He has served as a member of the Java Community Process Executive Committee and has been a leading contributor to all editions of the Java Platform—Java SE, Java ME, and Java EE—and established the original JavaFX team. ® The Complete Reference™ Java Eighth Edition Herbert Schildt New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto Copyright © 2011 by The McGraw-Hill Companies. All rights reserved. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher. 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(check one only) o o o o o o o 01 02 03 04 05 06 07 o o o o o o o o o o o o o o o o o o 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 98 Aerospace and Defense Manufacturing Application Service Provider Automotive Manufacturing Chemicals Media and Entertainment Construction/Engineering Consumer Sector/Consumer Packaged Goods Education Financial Services/Insurance Health Care High Technology Manufacturing, OEM Industrial Manufacturing Independent Software Vendor Life Sciences (biotech, pharmaceuticals) Natural Resources Oil and Gas Professional Services Public Sector (government) Research Retail/Wholesale/Distribution Systems Integrator, VAR/VAD Telecommunications Travel and Transportation Utilities (electric, gas, sanitation, water) Other Business and Services _________ 3 4 WHICH OF THE FOLLOWING BEST DESCRIBES YOUR PRIMARY JOB FUNCTION? (check one only) CORPORATE MANAGEMENT/STAFF o 01 Executive Management (President, Chair, CEO, CFO, Owner, Partner, Principal) o 02 Finance/Administrative Management (VP/Director/ Manager/Controller, Purchasing, Administration) o 03 Sales/Marketing Management (VP/Director/Manager) o 04 Computer Systems/Operations Management (CIO/VP/Director/Manager MIS/IS/IT, Ops) IS/IT STAFF o 05 Application Development/Programming Management o 06 Application Development/Programming Staff o 07 Consulting o 08 DBA/Systems Administrator o 09 Education/Training o 10 Technical Support Director/Manager o 11 Other Technical Management/Staff o 98 Other 5 WHAT IS YOUR CURRENT PRIMARY OPERATING PLATFORM (check all that apply) o o o o o o o o o o o o o o o o o 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 98 99 o Digital Equipment Corp UNIX/VAX/VMS HP UNIX IBM AIX IBM UNIX Linux (Red Hat) Linux (SUSE) Linux (Oracle Enterprise) Linux (other) Macintosh MVS Netware Network Computing SCO UNIX Sun Solaris/SunOS Windows Other UNIX Other None of the Above 6 01 02 03 04 05 06 07 99 o Hardware Business Applications (ERP, CRM, etc.) Application Development Tools Database Products Internet or Intranet Products Other Software Middleware Products None of the Above 7 HARDWARE o 15 Macintosh o 16 Mainframe o 17 Massively Parallel Processing SERVICES o 24 Consulting o 25 Education/Training o 26 Maintenance o 27 Online Database o 28 Support o 29 Technology-Based Training o 30 Other 99 o None of the Above o o 8 01 02 03 04 05 06 More than 25,000 Employees 10,001 to 25,000 Employees 5,001 to 10,000 Employees 1,001 to 5,000 Employees 101 to 1,000 Employees Fewer than 100 Employees DURING THE NEXT 12 MONTHS, HOW MUCH DO YOU ANTICIPATE YOUR ORGANIZATION WILL SPEND ON COMPUTER HARDWARE, SOFTWARE, PERIPHERALS, AND SERVICES FOR YOUR LOCATION? 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(check all that apply) ORACLE DATABASE o 01 Oracle Database 11g o 02 Oracle Database 10 g o 03 Oracle9 i Database o 04 Oracle Embedded Database (Oracle Lite, Times Ten, Berkeley DB) o 05 Other Oracle Database Release ORACLE FUSION MIDDLEWARE o 06 Oracle Application Server o 07 Oracle Portal o 08 Oracle Enterprise Manager o 09 Oracle BPEL Process Manager o 10 Oracle Identity Management o 11 Oracle SOA Suite o 12 Oracle Data Hubs ORACLE DEVELOPMENT TOOLS o 13 Oracle JDeveloper o 14 Oracle Forms o 15 Oracle Reports o 16 Oracle Designer o 17 Oracle Discoverer o 18 Oracle BI Beans o 19 Oracle Warehouse Builder o 20 Oracle WebCenter o 21 Oracle Application Express ORACLE APPLICATIONS o 22 Oracle E-Business Suite o 23 PeopleSoft Enterprise o 24 JD Edwards EnterpriseOne o 25 JD Edwards World o 26 Oracle Fusion o 27 Hyperion o 28 Siebel CRM ORACLE SERVICES o 28 Oracle E-Business Suite On Demand o 29 Oracle Technology On Demand o 30 Siebel CRM On Demand o 31 Oracle Consulting o 32 Oracle Education o 33 Oracle Support o 98 Other 99 o None of the Above Contents at a Glance Part I 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Part II 15 16 17 18 19 20 21 22 23 24 25 26 27 28 The Java Language The History and Evolution of Java An Overview of Java Data Types, Variables, and Arrays Operators Control Statements Introducing Classes A Closer Look at Methods and Classes Inheritance Packages and Interfaces Exception Handling Multithreaded Programming Enumerations, Autoboxing, and Annotations (Metadata) I/O, Applets, and Other Topics Generics 3 17 35 61 81 109 129 161 187 207 227 259 289 325 The Java Library String Handling Exploring java.lang java.util Part 1: The Collections Framework java.util Part 2: More Utility Classes Input/Output: Exploring java.io Exploring NIO Networking The Applet Class Event Handling Introducing the AWT: Working with Windows, Graphics, and Text Using AWT Controls, Layout Managers, and Menus Images The Concurrency Utilities Regular Expressions and Other Packages 371 397 453 525 581 629 667 687 707 735 773 829 861 909 v vi Java: The Complete Reference, Eighth Edition Part III 29 30 31 32 Part IV 33 34 Appendix Software Development Using Java Java Beans Introducing Swing Exploring Swing Servlets 933 945 965 993 Applying Java Financial Applets and Servlets Creating a Download Manager in Java Using Java’s Documentation Comments 1019 1053 1079 Index 1087 Contents Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .xxix Part I Chapter 1 Chapter 2 The Java Language The History and Evolution of Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Java’s Lineage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 The Birth of Modern Programming: C . . . . . . . . . . . . . . . . . . . . . . . . 4 C++: The Next Step. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 The Stage Is Set for Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Creation of Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The C# Connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 How Java Changed the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Java Applets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Portability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Java’s Magic: The Bytecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Servlets: Java on the Server Side . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 The Java Buzzwords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Simple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Object-Oriented . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Robust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Multithreaded . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Architecture-Neutral. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Interpreted and High Performance . . . . . . . . . . . . . . . . . . . . . . . . . 12 Distributed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Dynamic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 The Evolution of Java. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Java SE 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 A Culture of Innovation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 An Overview of Java. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Object-Oriented Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Two Paradigms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Abstraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 The Three OOP Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 A First Simple Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Entering the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 vii viii Java: The Complete Reference, Eighth Edition Chapter 3 Compiling the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 A Closer Look at the First Sample Program. . . . . . . . . . . . . . . . . . . 24 A Second Short Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Two Control Statements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 The if Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 The for Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Using Blocks of Code. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Lexical Issues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Whitespace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Identifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Separators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 The Java Keywords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 The Java Class Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Data Types, Variables, and Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Java Is a Strongly Typed Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 The Primitive Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Integers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 byte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 short . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 int . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 long. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Floating-Point Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 float. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 double. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Characters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Booleans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 A Closer Look at Literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Integer Literals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Floating-Point Literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Boolean Literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Character Literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 String Literals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Declaring a Variable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Dynamic Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 The Scope and Lifetime of Variables . . . . . . . . . . . . . . . . . . . . . . . . 45 Type Conversion and Casting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Java’s Automatic Conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Casting Incompatible Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Automatic Type Promotion in Expressions . . . . . . . . . . . . . . . . . . . . . . . 49 The Type Promotion Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 One-Dimensional Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Contents Chapter 4 Chapter 5 Chapter 6 Multidimensional Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Alternative Array Declaration Syntax . . . . . . . . . . . . . . . . . . . . . . . . 58 A Few Words About Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 A Note to C/C++ Programmers About Pointers . . . . . . . . . . . . . . . . . . . 59 Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61 Arithmetic Operators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 The Basic Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 The Modulus Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Arithmetic Compound Assignment Operators . . . . . . . . . . . . . . . . 63 Increment and Decrement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 The Bitwise Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 The Bitwise Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 The Left Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 The Right Shift. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 The Unsigned Right Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Bitwise Operator Compound Assignments . . . . . . . . . . . . . . . . . . . 73 Relational Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Boolean Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Short-Circuit Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 The Assignment Operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 The ? Operator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Operator Precedence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Using Parentheses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Control Statements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81 Java’s Selection Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 if . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Iteration Statements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 while . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 do-while . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 for . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 The For-Each Version of the for Loop . . . . . . . . . . . . . . . . . . . . . . . 97 Nested Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Jump Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Using break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Using continue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Introducing Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .109 Class Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 The General Form of a Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 A Simple Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Declaring Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 A Closer Look at new. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Assigning Object Reference Variables . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Introducing Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Adding a Method to the Box Class . . . . . . . . . . . . . . . . . . . . . . . . . 116 ix x Java: The Complete Reference, Eighth Edition Chapter 7 Chapter 8 Returning a Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Adding a Method That Takes Parameters . . . . . . . . . . . . . . . . . . . 119 Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Parameterized Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 The this Keyword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Instance Variable Hiding. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 Garbage Collection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 The finalize( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 A Stack Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 A Closer Look at Methods and Classes . . . . . . . . . . . . . . . . . . . . . . . . .129 Overloading Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Overloading Constructors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Using Objects as Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 A Closer Look at Argument Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Returning Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 Introducing Access Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 Understanding static . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Introducing final . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Arrays Revisited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Introducing Nested and Inner Classes . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Exploring the String Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 Using Command-Line Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Varargs: Variable-Length Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Overloading Vararg Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 Varargs and Ambiguity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161 Inheritance Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Member Access and Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . 163 A More Practical Example. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 A Superclass Variable Can Reference a Subclass Object . . . . . . . . 166 Using super. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167 Using super to Call Superclass Constructors . . . . . . . . . . . . . . . . . 167 A Second Use for super. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 Creating a Multilevel Hierarchy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 When Constructors Are Called . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Method Overriding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Dynamic Method Dispatch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 Why Overridden Methods? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Applying Method Overriding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 Using Abstract Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 Using final with Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Using final to Prevent Overriding . . . . . . . . . . . . . . . . . . . . . . . . . 184 Using final to Prevent Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . 185 The Object Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Contents Chapter 9 Chapter 10 Chapter 11 Packages and Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .187 Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 Defining a Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 Finding Packages and CLASSPATH . . . . . . . . . . . . . . . . . . . . . . . . 188 A Short Package Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Access Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 An Access Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 Importing Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 Defining an Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 Implementing Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 Nested Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 Applying Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 Variables in Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 Interfaces Can Be Extended . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 Exception Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207 Exception-Handling Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207 Exception Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208 Uncaught Exceptions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Using try and catch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210 Displaying a Description of an Exception . . . . . . . . . . . . . . . . . . . 212 Multiple catch Clauses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 Nested try Statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 throw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 throws . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 finally. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 Java’s Built-in Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 Creating Your Own Exception Subclasses . . . . . . . . . . . . . . . . . . . . . . . 221 Chained Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Three New JDK 7 Exception Features . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Using Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226 Multithreaded Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227 The Java Thread Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 Thread Priorities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 The Thread Class and the Runnable Interface . . . . . . . . . . . . . . . 230 The Main Thread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231 Creating a Thread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 Implementing Runnable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 Extending Thread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235 Choosing an Approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 Creating Multiple Threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 Using isAlive( ) and join( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 Thread Priorities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 xi xii Java: The Complete Reference, Eighth Edition Chapter 12 Chapter 13 Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 Using Synchronized Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 The synchronized Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 Interthread Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245 Deadlock. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249 Suspending, Resuming, and Stopping Threads . . . . . . . . . . . . . . . . . . . 251 Suspending, Resuming, and Stopping Threads Using Java 1.1 and Earlier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251 The Modern Way of Suspending, Resuming, and Stopping Threads. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253 Obtaining A Thread’s State . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256 Using Multithreading. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 Enumerations, Autoboxing, and Annotations (Metadata) . . . . . . . . . . .259 Enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 Enumeration Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 The values( ) and valueOf( ) Methods. . . . . . . . . . . . . . . . . . . . . . 262 Java Enumerations Are Class Types . . . . . . . . . . . . . . . . . . . . . . . . 263 Enumerations Inherit Enum. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265 Another Enumeration Example . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 Type Wrappers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268 Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Boolean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 The Numeric Type Wrappers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Autoboxing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 Autoboxing and Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 Autoboxing/Unboxing Occurs in Expressions . . . . . . . . . . . . . . . 272 Autoboxing/Unboxing Boolean and Character Values . . . . . . . . 274 Autoboxing/Unboxing Helps Prevent Errors . . . . . . . . . . . . . . . . 274 A Word of Warning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 Annotations (Metadata) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 Annotation Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276 Specifying a Retention Policy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276 Obtaining Annotations at Run Time by Use of Reflection . . . . . . 277 The AnnotatedElement Interface . . . . . . . . . . . . . . . . . . . . . . . . . 282 Using Default Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 Marker Annotations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284 Single-Member Annotations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 The Built-In Annotations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 Some Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288 I/O, Applets, and Other Topics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .289 I/O Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289 Streams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290 Byte Streams and Character Streams . . . . . . . . . . . . . . . . . . . . . . . 290 The Predefined Streams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292 Contents Chapter 14 Reading Console Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293 Reading Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293 Reading Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294 Writing Console Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 The PrintWriter Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 Reading and Writing Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297 Automatically Closing a File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303 Applet Fundamentals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307 The transient and volatile Modifiers. . . . . . . . . . . . . . . . . . . . . . . . . . . . 309 Using instanceof. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 strictfp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312 Native Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312 Problems with Native Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316 Using assert. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316 Assertion Enabling and Disabling Options . . . . . . . . . . . . . . . . . . 319 Static Import. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319 Invoking Overloaded Constructors Through this( ) . . . . . . . . . . . . . . . 321 Generics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .325 What Are Generics? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326 A Simple Generics Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326 Generics Work Only with Objects. . . . . . . . . . . . . . . . . . . . . . . . . . 330 Generic Types Differ Based on Their Type Arguments. . . . . . . . . 330 How Generics Improve Type Safety . . . . . . . . . . . . . . . . . . . . . . . . 330 A Generic Class with Two Type Parameters . . . . . . . . . . . . . . . . . . . . . . 332 The General Form of a Generic Class. . . . . . . . . . . . . . . . . . . . . . . . . . . 334 Bounded Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334 Using Wildcard Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337 Bounded Wildcards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339 Creating a Generic Method. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344 Generic Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346 Generic Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347 Raw Types and Legacy Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349 Generic Class Hierarchies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 Using a Generic Superclass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 A Generic Subclass. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354 Run-Time Type Comparisons Within a Generic Hierarchy . . . . . 355 Casting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357 Overriding Methods in a Generic Class . . . . . . . . . . . . . . . . . . . . . 358 Type Inference with Generics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359 Erasure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361 Bridge Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362 Ambiguity Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364 Some Generic Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365 Type Parameters Can’t Be Instantiated . . . . . . . . . . . . . . . . . . . . . 365 xiii xiv Java: The Complete Reference, Eighth Edition Restrictions on Static Members. . . . . . . . . . . . . . . . . . . . . . . . . . . . 366 Generic Array Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366 Generic Exception Restriction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367 Part II Chapter 15 The Java Library String Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .371 The String Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372 String Length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374 Special String Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374 String Literals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374 String Concatenation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374 String Concatenation with Other Data Types . . . . . . . . . . . . . . . . 375 String Conversion and toString( ) . . . . . . . . . . . . . . . . . . . . . . . . . 376 Character Extraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377 charAt( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377 getChars( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377 getBytes( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378 toCharArray( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378 String Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378 equals( ) and equalsIgnoreCase( ). . . . . . . . . . . . . . . . . . . . . . . . . 378 regionMatches( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379 startsWith( ) and endsWith( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380 equals( ) Versus ==. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380 compareTo( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381 Searching Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382 Modifying a String . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384 substring( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384 concat( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 replace( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 trim( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 Data Conversion Using valueOf( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 Changing the Case of Characters Within a String . . . . . . . . . . . . . . . . . 387 Additional String Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387 StringBuffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389 StringBuffer Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389 length( ) and capacity( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389 ensureCapacity( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 setLength( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 charAt( ) and setCharAt( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 getChars( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391 append( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391 insert( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392 reverse( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392 delete( ) and deleteCharAt( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393 Contents Chapter 16 replace( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393 substring( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394 Additional StringBuffer Methods . . . . . . . . . . . . . . . . . . . . . . . . . . 394 StringBuilder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395 Exploring java.lang. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .397 Primitive Type Wrappers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398 Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398 Double and Float . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398 Understanding isInfinite( ) and isNaN( ) . . . . . . . . . . . . . . . . . . . 402 Byte, Short, Integer, and Long . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403 Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411 Additions to Character for Unicode Code Point Support . . . . . . 414 Boolean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414 Void . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416 Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416 Runtime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417 Memory Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418 Executing Other Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420 ProcessBuilder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421 System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423 Using currentTimeMillis( ) to Time Program Execution. . . . . . . 425 Using arraycopy( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425 Environment Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426 Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427 Using clone( ) and the Cloneable Interface . . . . . . . . . . . . . . . . . . . . . 427 Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429 ClassLoader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433 Math . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433 Trigonometric Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433 Exponential Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434 Rounding Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434 Miscellaneous Math Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435 StrictMath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436 Compiler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436 Thread, ThreadGroup, and Runnable . . . . . . . . . . . . . . . . . . . . . . . . . . 436 The Runnable Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437 Thread . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437 ThreadGroup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439 ThreadLocal and InheritableThreadLocal . . . . . . . . . . . . . . . . . . . . . . 444 Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444 RuntimePermission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445 Throwable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445 SecurityManager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445 StackTraceElement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446 xv xvi Java: The Complete Reference, Eighth Edition Chapter 17 Enum. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447 ClassValue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448 The CharSequence Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448 The Comparable Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448 The Appendable Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449 The Iterable Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449 The Readable Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449 The AutoCloseable Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449 The Thread.UncaughtExceptionHandler Interface . . . . . . . . . . . . . . . 450 The java.lang Subpackages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450 java.lang.annotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450 java.lang.instrument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450 java.lang.invoke . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451 java.lang.management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451 java.lang.ref . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451 java.lang.reflect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451 java.util Part 1: The Collections Framework . . . . . . . . . . . . . . . . . . . . .453 Collections Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454 JDK 5 Changed the Collections Framework. . . . . . . . . . . . . . . . . . . . . . 455 Generics Fundamentally Changed the Collections Framework . . 455 Autoboxing Facilitates the Use of Primitive Types . . . . . . . . . . . . 456 The For-Each Style for Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456 The Collection Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456 The Collection Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457 The List Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459 The Set Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459 The SortedSet Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460 The NavigableSet Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461 The Queue Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462 The Deque Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463 The Collection Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465 The ArrayList Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466 The LinkedList Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469 The HashSet Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470 The LinkedHashSet Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472 The TreeSet Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472 The PriorityQueue Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473 The ArrayDeque Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474 The EnumSet Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475 Accessing a Collection via an Iterator. . . . . . . . . . . . . . . . . . . . . . . . . . . 476 Using an Iterator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477 The For-Each Alternative to Iterators. . . . . . . . . . . . . . . . . . . . . . . 479 Storing User-Defined Classes in Collections. . . . . . . . . . . . . . . . . . . . . . 480 The RandomAccess Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482 Contents Chapter 18 Working with Maps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482 The Map Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482 The Map Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487 Comparators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492 Using a Comparator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492 The Collection Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495 Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501 Why Generic Collections? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505 The Legacy Classes and Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508 The Enumeration Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 508 Vector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509 Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513 Dictionary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 515 Hashtable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 516 Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519 Using store( ) and load( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522 Parting Thoughts on Collections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524 java.util Part 2: More Utility Classes . . . . . . . . . . . . . . . . . . . . . . . . . . .525 StringTokenizer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525 BitSet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527 Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530 Calendar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531 GregorianCalendar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534 TimeZone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536 SimpleTimeZone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537 Locale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538 Random . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539 Observable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541 The Observer Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541 An Observer Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542 Timer and TimerTask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544 Currency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547 Formatter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548 The Formatter Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548 The Formatter Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549 Formatting Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549 Formatting Strings and Characters. . . . . . . . . . . . . . . . . . . . . . . . . 551 Formatting Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551 Formatting Time and Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552 The %n and %% Specifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554 Specifying a Minimum Field Width . . . . . . . . . . . . . . . . . . . . . . . . 555 Specifying Precision. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556 Using the Format Flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557 Justifying Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558 The Space, +, 0, and ( Flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 558 xvii xviii Java: The Complete Reference, Eighth Edition Chapter 19 The Comma Flag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559 The # Flag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560 The Uppercase Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560 Using an Argument Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560 Closing a Formatter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 562 The Java printf( ) Connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . 562 Scanner. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563 The Scanner Constructors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563 Scanning Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564 Some Scanner Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567 Setting Delimiters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570 Other Scanner Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572 The ResourceBundle, ListResourceBundle, and PropertyResourceBundle Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573 Miscellaneous Utility Classes and Interfaces . . . . . . . . . . . . . . . . . . . . . 577 The java.util Subpackages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578 java.util.concurrent, java.util.concurrent.atomic, and java.util.concurrent.locks . . . . . . . . . . . . . . . . . . . . . . . . . . . 578 java.util.jar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578 java.util.logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578 java.util.prefs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578 java.util.regex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579 java.util.spi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579 java.util.zip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579 Input/Output: Exploring java.io . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .581 The I/O Classes and Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581 File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 582 Directories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 585 Using FilenameFilter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586 The listFiles( ) Alternative. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587 Creating Directories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588 The AutoCloseable, Closeable, and Flushable Interfaces . . . . . . . . . . . 588 I/O Exceptions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588 Two Ways to Close a Stream. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 589 The Stream Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590 The Byte Streams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590 InputStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 591 OutputStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 591 FileInputStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592 FileOutputStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594 ByteArrayInputStream. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596 ByteArrayOutputStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 598 Filtered Byte Streams. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599 Buffered Byte Streams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599 SequenceInputStream. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603 PrintStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605 Contents Chapter 20 Chapter 21 DataOutputStream and DataInputStream . . . . . . . . . . . . . . . . . . . 607 RandomAccessFile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609 The Character Streams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610 Reader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610 Writer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610 FileReader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612 FileWriter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613 CharArrayReader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614 CharArrayWriter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615 BufferedReader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 616 BufferedWriter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618 PushbackReader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618 PrintWriter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 619 The Console Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620 Serialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622 Serializable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622 Externalizable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 623 ObjectOutput. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 623 ObjectOutputStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624 ObjectInput . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625 ObjectInputStream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625 A Serialization Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626 Stream Benefits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628 Exploring NIO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .629 The NIO Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629 NIO Fundamentals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630 Buffers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630 Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 631 Charsets and Selectors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633 Enhancements Added to NIO by JDK 7 . . . . . . . . . . . . . . . . . . . . . . . . . 634 The Path Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634 The Files Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635 The Paths Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638 The File Attribute Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 638 The FileSystem, FileSystems, and FileStore Classes . . . . . . . . . . . . 640 Using the NIO System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640 Use NIO for Channel-Based I/O . . . . . . . . . . . . . . . . . . . . . . . . . . 640 Use NIO for Stream-Based I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . 649 Use NIO for Path and File System Operations . . . . . . . . . . . . . . . 652 Pre-JDK 7 Channel-Based Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . 659 Read a File, Pre-JDK 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 660 Write to a File, Pre-JDK 7. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 663 Networking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .667 Networking Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 667 The Networking Classes and Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . 668 xix xx Java: The Complete Reference, Eighth Edition Chapter 22 Chapter 23 InetAddress. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 669 Factory Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 669 Instance Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 670 Inet4Address and Inet6Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671 TCP/IP Client Sockets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671 URL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675 URLConnection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676 HttpURLConnection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 679 The URI Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681 Cookies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681 TCP/IP Server Sockets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681 Datagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 682 DatagramSocket. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 682 DatagramPacket. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 683 A Datagram Example. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 684 The Applet Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .687 Two Types of Applets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687 Applet Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687 The Applet Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 688 Applet Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 690 An Applet Skeleton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 691 Applet Initialization and Termination . . . . . . . . . . . . . . . . . . . . . . 692 Overriding update( ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 693 Simple Applet Display Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 693 Requesting Repainting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695 A Simple Banner Applet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697 Using the Status Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699 The HTML APPLET Tag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699 Passing Parameters to Applets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701 Improving the Banner Applet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702 getDocumentBase( ) and getCodeBase( ) . . . . . . . . . . . . . . . . . . . . . . . 704 AppletContext and showDocument( ) . . . . . . . . . . . . . . . . . . . . . . . . . . 704 The AudioClip Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706 The AppletStub Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706 Outputting to the Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706 Event Handling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .707 Two Event Handling Mechanisms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707 The Delegation Event Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708 Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708 Event Sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708 Event Listeners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709 Event Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709 The ActionEvent Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711 The AdjustmentEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711 The ComponentEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712 Contents Chapter 24 The ContainerEvent Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712 The FocusEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713 The InputEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713 The ItemEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714 The KeyEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715 The MouseEvent Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716 The MouseWheelEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717 The TextEvent Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718 The WindowEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718 Sources of Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719 Event Listener Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720 The ActionListener Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721 The AdjustmentListener Interface . . . . . . . . . . . . . . . . . . . . . . . . . 721 The ComponentListener Interface . . . . . . . . . . . . . . . . . . . . . . . . 721 The ContainerListener Interface . . . . . . . . . . . . . . . . . . . . . . . . . . 721 The FocusListener Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721 The ItemListener Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721 The KeyListener Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722 The MouseListener Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722 The MouseMotionListener Interface . . . . . . . . . . . . . . . . . . . . . . . 722 The MouseWheelListener Interface. . . . . . . . . . . . . . . . . . . . . . . . 722 The TextListener Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722 The WindowFocusListener Interface . . . . . . . . . . . . . . . . . . . . . . . 723 The WindowListener Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . 723 Using the Delegation Event Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 723 Handling Mouse Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 723 Handling Keyboard Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726 Adapter Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729 Inner Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731 Anonymous Inner Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732 Introducing the AWT: Working with Windows, Graphics, and Text . . .735 AWT Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 736 Window Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738 Component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738 Container . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739 Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739 Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739 Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739 Canvas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739 Working with Frame Windows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739 Setting the Window’s Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . 740 Hiding and Showing a Window . . . . . . . . . . . . . . . . . . . . . . . . . . . 740 Setting a Window’s Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740 Closing a Frame Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740 Creating a Frame Window in an Applet . . . . . . . . . . . . . . . . . . . . . . . . . 741 Handling Events in a Frame Window. . . . . . . . . . . . . . . . . . . . . . . 742 xxi xxii Java: The Complete Reference, Eighth Edition Chapter 25 Creating a Windowed Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747 Displaying Information Within a Window . . . . . . . . . . . . . . . . . . . . . . . 749 Working with Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 749 Drawing Lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 749 Drawing Rectangles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 750 Drawing Ellipses and Circles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 751 Drawing Arcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 752 Drawing Polygons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753 Sizing Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 754 Working with Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 755 Color Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 755 Setting the Current Graphics Color . . . . . . . . . . . . . . . . . . . . . . . . 756 A Color Demonstration Applet. . . . . . . . . . . . . . . . . . . . . . . . . . . . 756 Setting the Paint Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 757 Working with Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759 Determining the Available Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . 760 Creating and Selecting a Font. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 762 Obtaining Font Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 764 Managing Text Output Using FontMetrics. . . . . . . . . . . . . . . . . . . . . . . 764 Displaying Multiple Lines of Text. . . . . . . . . . . . . . . . . . . . . . . . . . 766 Centering Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 767 Multiline Text Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 768 Using AWT Controls, Layout Managers, and Menus . . . . . . . . . . . . . . .773 Control Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 773 Adding and Removing Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . 774 Responding to Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 774 The HeadlessException. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 774 Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 775 Using Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 776 Handling Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 776 Applying Check Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 779 Handling Check Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 780 CheckboxGroup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 782 Choice Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 783 Handling Choice Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 784 Using Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 786 Handling Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 787 Managing Scroll Bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 788 Handling Scroll Bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 790 Using a TextField . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 792 Handling a TextField. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793 Using a TextArea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 794 Understanding Layout Managers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 796 FlowLayout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 797 BorderLayout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 798 Using Insets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 800 Contents Chapter 26 Chapter 27 GridLayout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 801 CardLayout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 802 GridBagLayout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 805 Menu Bars and Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 810 Dialog Boxes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 816 FileDialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 820 Handling Events by Extending AWT Components . . . . . . . . . . . . . . . . 822 Extending Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 823 Extending Checkbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 824 Extending a Check Box Group. . . . . . . . . . . . . . . . . . . . . . . . . . . . 825 Extending Choice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 826 Extending List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 826 Extending Scrollbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 827 A Word About Overriding paint( ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 828 Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .829 File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 829 Image Fundamentals: Creating, Loading, and Displaying . . . . . . . . . . 830 Creating an Image Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 830 Loading an Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 830 Displaying an Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 831 ImageObserver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 832 Double Buffering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 833 MediaTracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 836 ImageProducer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 839 MemoryImageSource . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 839 ImageConsumer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 841 PixelGrabber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 841 ImageFilter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 844 CropImageFilter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 844 RGBImageFilter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 845 Cell Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 857 Additional Imaging Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 860 The Concurrency Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .861 The Concurrent API Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 862 java.util.concurrent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 862 java.util.concurrent.atomic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863 java.util.concurrent.locks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863 Using Synchronization Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863 Semaphore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863 CountDownLatch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 869 CyclicBarrier. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 871 Exchanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 873 Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 875 Using an Executor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 882 A Simple Executor Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 883 Using Callable and Future . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 885 xxiii xxiv Java: The Complete Reference, Eighth Edition Chapter 28 Part III Chapter 29 The TimeUnit Enumeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 888 The Concurrent Collections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 889 Locks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 889 Atomic Operations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 892 Parallel Programming via the Fork/Join Framework . . . . . . . . . . . . . . 893 The Main Fork/Join Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894 The Divide-and-Conquer Strategy . . . . . . . . . . . . . . . . . . . . . . . . . 897 A Simple First Fork/Join Example . . . . . . . . . . . . . . . . . . . . . . . . . 898 Understanding the Impact of the Level of Parallelism . . . . . . . . . 900 An Example that Uses RecursiveTask. . . . . . . . . . . . . . . . . . . . 903 Executing a Task Asynchronously. . . . . . . . . . . . . . . . . . . . . . . . . . 905 Cancelling a Task . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 906 Determining a Task’s Completion Status . . . . . . . . . . . . . . . . . . . . 906 Restarting a Task . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 906 Things to Explore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 906 Some Fork/Join Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908 The Concurrency Utilities Versus Java’s Traditional Approach . . . . . . 908 Regular Expressions and Other Packages . . . . . . . . . . . . . . . . . . . . . . .909 The Core Java API Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909 Regular Expression Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 911 Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 911 Matcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 912 Regular Expression Syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 913 Demonstrating Pattern Matching . . . . . . . . . . . . . . . . . . . . . . . . . . 913 Two Pattern-Matching Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . 919 Exploring Regular Expressions. . . . . . . . . . . . . . . . . . . . . . . . . . . . 919 Reflection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 919 Remote Method Invocation (RMI) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 923 A Simple Client/Server Application Using RMI . . . . . . . . . . . . . . 923 Text Formatting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 927 DateFormat Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 927 SimpleDateFormat Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 929 Software Development Using Java Java Beans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .933 What Is a Java Bean?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 933 Advantages of Java Beans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 934 Introspection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 934 Design Patterns for Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . 934 Design Patterns for Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 936 Methods and Design Patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 936 Using the BeanInfo Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 936 Bound and Constrained Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . 937 Persistence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 937 Customizers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 937 Contents Chapter 30 Chapter 31 Chapter 32 The Java Beans API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 938 Introspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940 PropertyDescriptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940 EventSetDescriptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940 MethodDescriptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940 A Bean Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940 Introducing Swing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .945 The Origins of Swing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945 Swing Is Built on the AWT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 946 Two Key Swing Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 946 Swing Components Are Lightweight . . . . . . . . . . . . . . . . . . . . . . . 946 Swing Supports a Pluggable Look and Feel . . . . . . . . . . . . . . . . . . 946 The MVC Connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 947 Components and Containers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 948 Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 948 Containers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 949 The Top-Level Container Panes . . . . . . . . . . . . . . . . . . . . . . . . . . . 949 The Swing Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 950 A Simple Swing Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 950 Event Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954 Create a Swing Applet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 957 Painting in Swing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 959 Painting Fundamentals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 960 Compute the Paintable Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 961 A Paint Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 961 Exploring Swing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .965 JLabel and ImageIcon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 965 JTextField . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 967 The Swing Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 969 JButton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 969 JToggleButton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 971 Check Boxes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 973 Radio Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 975 JTabbedPane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 977 JList . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 981 JComboBox. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 984 Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 986 JTable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 990 Continuing Your Exploration of Swing. . . . . . . . . . . . . . . . . . . . . . . . . . 992 Servlets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .993 Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 993 The Life Cycle of a Servlet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 994 Servlet Development Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 994 Using Tomcat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 995 xxv xxvi Java: The Complete Reference, Eighth Edition A Simple Servlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 996 Create and Compile the Servlet Source Code . . . . . . . . . . . . . . . . 997 Start Tomcat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 998 Start a Web Browser and Request the Servlet . . . . . . . . . . . . . . . . 998 The Servlet API. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 998 The javax.servlet Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 998 The Servlet Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 999 The ServletConfig Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1000 The ServletContext Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1000 The ServletRequest Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1000 The ServletResponse Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . 1000 The GenericServlet Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1002 The ServletInputStream Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1002 The ServletOutputStream Class . . . . . . . . . . . . . . . . . . . . . . . . . . 1002 The Servlet Exception Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1002 Reading Servlet Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1002 The javax.servlet.http Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1004 The HttpServletRequest Interface . . . . . . . . . . . . . . . . . . . . . . . . 1004 The HttpServletResponse Interface . . . . . . . . . . . . . . . . . . . . . . . 1005 The HttpSession Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1006 The HttpSessionBindingListener Interface . . . . . . . . . . . . . . . . . 1006 The Cookie Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1007 The HttpServlet Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1008 The HttpSessionEvent Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1009 The HttpSessionBindingEvent Class . . . . . . . . . . . . . . . . . . . . . . 1010 Handling HTTP Requests and Responses . . . . . . . . . . . . . . . . . . . . . . 1010 Handling HTTP GET Requests . . . . . . . . . . . . . . . . . . . . . . . . . . 1010 Handling HTTP POST Requests . . . . . . . . . . . . . . . . . . . . . . . . . 1012 Using Cookies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1013 Session Tracking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1015 Part IV Chapter 33 Applying Java Financial Applets and Servlets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1019 Finding the Payments for a Loan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1020 The RegPay Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1024 The init( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1024 The makeGUI( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1024 The actionPerformed( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . 1027 The compute( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1028 Finding the Future Value of an Investment . . . . . . . . . . . . . . . . . . . . . 1028 Finding the Initial Investment Required to Achieve a Future Value. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1032 Finding the Initial Investment Needed for a Desired Annuity . . . . . . 1036 Finding the Maximum Annuity for a Given Investment . . . . . . . . . . . 1040 Finding the Remaining Balance on a Loan . . . . . . . . . . . . . . . . . . . . . 1044 Contents Chapter 34 Appendix Creating Financial Servlets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1048 Converting the RegPay Applet into a Servlet. . . . . . . . . . . . . . . . 1048 The RegPayS Servlet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1048 Some Things to Try . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1052 Creating a Download Manager in Java . . . . . . . . . . . . . . . . . . . . . . . . .1053 Understanding Internet Downloads . . . . . . . . . . . . . . . . . . . . . . . . . . . 1053 An Overview of the Download Manager. . . . . . . . . . . . . . . . . . . . . . . . 1054 The Download Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1055 The Download Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1058 The Download Constructor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1059 The download( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1059 The run( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1059 The stateChanged( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1062 Action and Accessor Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1063 The ProgressRenderer Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1063 The DownloadsTableModel Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1064 The addDownload( ) Method. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1066 The clearDownload( ) Method. . . . . . . . . . . . . . . . . . . . . . . . . . . 1066 The getColumnClass( ) Method. . . . . . . . . . . . . . . . . . . . . . . . . . 1067 The getValueAt( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1067 The update( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1067 The DownloadManager Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1068 The DownloadManager Variables. . . . . . . . . . . . . . . . . . . . . . . . . 1073 The DownloadManager Constructor . . . . . . . . . . . . . . . . . . . . . . 1074 The verifyUrl( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1074 The tableSelectionChanged( ) Method . . . . . . . . . . . . . . . . . . . . 1075 The updateButtons( ) Method . . . . . . . . . . . . . . . . . . . . . . . . . . . 1075 Handling Action Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1076 Compiling and Running the Download Manager . . . . . . . . . . . . . . . . 1076 Enhancing the Download Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . 1077 Using Java’s Documentation Comments . . . . . . . . . . . . . . . . . . . . . . .1079 The javadoc Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1079 @author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1080 {@code} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1080 @deprecated . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1080 {@docRoot}. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1081 @exception. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1081 {@inheritDoc}. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1081 {@link}. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1081 {@linkplain} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1081 {@literal} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1081 @param . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1081 @return . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1082 @see . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1082 @serial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1082 xxvii xxviii Java: The Complete Reference, Eighth Edition @serialData. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @serialField . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @since. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @throws . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . {@value} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . @version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The General Form of a Documentation Comment . . . . . . . . . . . . . . . What javadoc Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . An Example that Uses Documentation Comments . . . . . . . . . . . . . . . 1082 1082 1082 1083 1083 1083 1083 1083 1084 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1087 Preface J ava is one of the world’s most important and widely used computer languages. Furthermore, it has held that distinction for many years. Unlike some other computer languages whose influence has waned with the passage of time, Java’s has grown stronger. Java leapt to the forefront of Internet programming with its first release. Each subsequent version has solidified that position. Today, it is still the first and best choice for developing web-based applications. Java is also part of the smartphone revolution because it is used for Android programming. Simply put: much of the modern world runs on Java code. Java really is that important. A key reason for Java’s success is its agility. Since its original 1.0 release, Java has continually adapted to changes in the programming environment and to changes in the way that programmers program. Most importantly, it has not just followed the trends, it has helped create them. Java’s ability to accommodate the fast rate of change in the computing world is a crucial part of why it has been and continues to be so successful. Since this book was first published in 1996, it has gone through several editions, each reflecting the ongoing evolution of Java. This is the Eighth edition, and it has been updated for Java SE 7. As a result, it contains a substantial amount of new material. For example, it includes coverage of the Project Coin language enhancements, the expanded features of NIO (NIO.2), and the Fork/Join Framework. In general, discussions of the new features are integrated into existing chapters, but because of the many additions to NIO, it is now discussed in its own chapter. However, the overall structure of the book remains the same. This means that if you are familiar with the previous edition, you will feel right at home with this version. A Book for All Programmers This book is for all programmers, whether you are a novice or an experienced pro. The beginner will find its carefully paced discussions and many examples especially helpful. Its in-depth coverage of Java’s more advanced features and libraries will appeal to the pro. For both, it offers a lasting resource and handy reference. xxix xxx Java: The Complete Reference, Eighth Edition What’s Inside This book is a comprehensive guide to the Java language, describing its syntax, keywords, and fundamental programming principles. Significant portions of the Java API library are also examined. The book is divided into four parts, each focusing on a different aspect of the Java programming environment. Part I presents an in-depth tutorial of the Java language. It begins with the basics, including such things as data types, operators, control statements, and classes. It then moves on to inheritance, packages, interfaces, exception handling, and multithreading. The final chapters in Part I describe annotations, enumerations, autoboxing, and generics. I/O and applets are also introduced. Part II examines key aspects of Java’s standard API library. Topics include strings, I/O, networking, the standard utilities, the Collections Framework, applets, GUI-based controls, imaging, and concurrency (including the new Fork/Join Framework). Part III looks at three important Java technologies: Java Beans, servlets, and Swing. Part IV contains two chapters that show examples of Java in action. The first chapter develops several applets that perform various popular financial calculations, such as computing the regular payment on a loan or the minimum investment needed to withdraw a desired monthly annuity. This chapter also shows how to convert those applets into servlets. The second chapter develops a download manager that oversees the downloading of files. It includes the ability to start, stop, and resume a transfer. Both chapters are adapted from my book The Art of Java, which I co-authored with James Holmes. Don’t Forget: Code on the Web Remember, the source code for all of the examples in this book is available free-of-charge on the Web at www.oraclepressbooks.com. Special Thanks I want to give special thanks to Patrick Naughton, Joe O’Neil, James Holmes, and Danny Coward. Patrick Naughton was one of the creators of the Java language. He also helped write the first edition of this book. For example, among many other contributions, much of the material in Chapters 19, 21, and 26 was initially provided by Patrick. His insights, expertise, and energy contributed greatly to the success of that book. During the preparation of the second and third editions of this book, Joe O’Neil provided initial drafts for the material now found in Chapters 28, 29, 31, and 32 of this edition. Joe helped on several of my books and his input has always been top-notch. James Holmes provided Chapter 34. James is an extraordinary programmer and author. He was my co-author on The Art of Java and is the author of Struts: The Complete Reference™, and a co-author of JSF: The Complete Reference™. Danny Coward is the technical editor for this edition of the book. His advice, insights, and suggestions were of great value and much appreciated. HERBERT SCHILDT For Further Study Java: The Complete Reference™ is your gateway to the Herb Schildt series of programming books. Here are some others that you will find of interest. To learn more about Java programming, we recommend the following: Herb Schildt’s Java Programming Cookbook Java: A Beginner’s Guide Swing: A Beginner’s Guide The Art Of Java To learn about C++, you will find these books especially helpful: C++: The Complete Reference™ Herb Schildt’s C++ Programming Cookbook C++: A Beginner’s Guide The Art of C++ C++ From the Ground Up STL Programming From the Ground Up To learn about C#, we suggest the following Schildt books: C#: The Complete Reference™ C#: A Beginner’s Guide To learn about the C language, the following title will be of interest: C: The Complete Reference™ When you need solid answers, fast, turn to Herbert Schildt, the recognized authority on programming. This page intentionally left blank PART I CHAPTER 1 The History and Evolution of Java CHAPTER 2 An Overview of Java CHAPTER 3 Data Types, Variables, and Arrays CHAPTER 4 Operators CHAPTER 5 Control Statements CHAPTER 6 Introducing Classes CHAPTER 7 A Closer Look at Methods and Classes CHAPTER 8 Inheritance CHAPTER 9 Packages and Interfaces CHAPTER 10 Exception Handling CHAPTER 11 Multithreaded Programming The Java Language CHAPTER 12 Enumerations, Autoboxing, and Annotations (Metadata) CHAPTER 13 I/O, Applets, and Other Topics CHAPTER 14 Generics CHAPTER 32 1 The History and Evolution of Java To fully understand Java, one must understand the reasons behind its creation, the forces that shaped it, and the legacy that it inherits. Like the successful computer languages that came before, Java is a blend of the best elements of its rich heritage combined with the innovative concepts required by its unique mission. While the remaining chapters of this book describe the practical aspects of Java—including its syntax, key libraries, and applications—this chapter explains how and why Java came about, what makes it so important, and how it has evolved over the years. Although Java has become inseparably linked with the online environment of the Internet, it is important to remember that Java is first and foremost a programming language. Computer language innovation and development occurs for two fundamental reasons: • To adapt to changing environments and uses • To implement refinements and improvements in the art of programming As you will see, the development of Java was driven by both elements in nearly equal measure. Java’s Lineage Java is related to C++, which is a direct descendant of C. Much of the character of Java is inherited from these two languages. From C, Java derives its syntax. Many of Java’s objectoriented features were influenced by C++. In fact, several of Java’s defining characteristics come from—or are responses to—its predecessors. Moreover, the creation of Java was deeply rooted in the process of refinement and adaptation that has been occurring in computer programming languages for the past several decades. For these reasons, this section reviews the sequence of events and forces that led to Java. As you will see, each innovation in language design was driven by the need to solve a fundamental problem that the preceding languages could not solve. Java is no exception. 3 4 PART I The Java Language The Birth of Modern Programming: C The C language shook the computer world. Its impact should not be underestimated, because it fundamentally changed the way programming was approached and thought about. The creation of C was a direct result of the need for a structured, efficient, high-level language that could replace assembly code when creating systems programs. As you probably know, when a computer language is designed, trade-offs are often made, such as the following: • Ease-of-use versus power • Safety versus efficiency • Rigidity versus extensibility Prior to C, programmers usually had to choose between languages that optimized one set of traits or the other. For example, although FORTRAN could be used to write fairly efficient programs for scientific applications, it was not very good for system code. And while BASIC was easy to learn, it wasn’t very powerful, and its lack of structure made its usefulness questionable for large programs. Assembly language can be used to produce highly efficient programs, but it is not easy to learn or use effectively. Further, debugging assembly code can be quite difficult. Another compounding problem was that early computer languages such as BASIC, COBOL, and FORTRAN were not designed around structured principles. Instead, they relied upon the GOTO as a primary means of program control. As a result, programs written using these languages tended to produce “spaghetti code”—a mass of tangled jumps and conditional branches that make a program virtually impossible to understand. While languages like Pascal are structured, they were not designed for efficiency, and failed to include certain features necessary to make them applicable to a wide range of programs. (Specifically, given the standard dialects of Pascal available at the time, it was not practical to consider using Pascal for systems-level code.) So, just prior to the invention of C, no one language had reconciled the conflicting attributes that had dogged earlier efforts. Yet the need for such a language was pressing. By the early 1970s, the computer revolution was beginning to take hold, and the demand for software was rapidly outpacing programmers’ ability to produce it. A great deal of effort was being expended in academic circles in an attempt to create a better computer language. But, and perhaps most importantly, a secondary force was beginning to be felt. Computer hardware was finally becoming common enough that a critical mass was being reached. No longer were computers kept behind locked doors. For the first time, programmers were gaining virtually unlimited access to their machines. This allowed the freedom to experiment. It also allowed programmers to begin to create their own tools. On the eve of C’s creation, the stage was set for a quantum leap forward in computer languages. Invented and first implemented by Dennis Ritchie on a DEC PDP-11 running the UNIX operating system, C was the result of a development process that started with an older language called BCPL, developed by Martin Richards. BCPL influenced a language called B, invented by Ken Thompson, which led to the development of C in the 1970s. For many years, the de facto standard for C was the one supplied with the UNIX operating system and described in The C Programming Language by Brian Kernighan and Dennis Ritchie (PrenticeHall, 1978). C was formally standardized in December 1989, when the American National Standards Institute (ANSI) standard for C was adopted. The History and Evolution of Java The creation of C is considered by many to have marked the beginning of the modern age of computer languages. It successfully synthesized the conflicting attributes that had so troubled earlier languages. The result was a powerful, efficient, structured language that was relatively easy to learn. It also included one other, nearly intangible aspect: it was a programmer’s language. Prior to the invention of C, computer languages were generally designed either as academic exercises or by bureaucratic committees. C is different. It was designed, implemented, and developed by real, working programmers, reflecting the way that they approached the job of programming. Its features were honed, tested, thought about, and rethought by the people who actually used the language. The result was a language that programmers liked to use. Indeed, C quickly attracted many followers who had a near-religious zeal for it. As such, it found wide and rapid acceptance in the programmer community. In short, C is a language designed by and for programmers. As you will see, Java inherited this legacy. C++: The Next Step During the late 1970s and early 1980s, C became the dominant computer programming language, and it is still widely used today. Since C is a successful and useful language, you might ask why a need for something else existed. The answer is complexity. Throughout the history of programming, the increasing complexity of programs has driven the need for better ways to manage that complexity. C++ is a response to that need. To better understand why managing program complexity is fundamental to the creation of C++, consider the following. Approaches to programming have changed dramatically since the invention of the computer. For example, when computers were first invented, programming was done by manually toggling in the binary machine instructions by use of the front panel. As long as programs were just a few hundred instructions long, this approach worked. As programs grew, assembly language was invented so that a programmer could deal with larger, increasingly complex programs by using symbolic representations of the machine instructions. As programs continued to grow, high-level languages were introduced that gave the programmer more tools with which to handle complexity. The first widespread language was, of course, FORTRAN. While FORTRAN was an impressive first step, it is hardly a language that encourages clear and easy-to-understand programs. The 1960s gave birth to structured programming. This is the method of programming championed by languages such as C. The use of structured languages enabled programmers to write, for the first time, moderately complex programs fairly easily. However, even with structured programming methods, once a project reaches a certain size, its complexity exceeds what a programmer can manage. By the early 1980s, many projects were pushing the structured approach past its limits. To solve this problem, a new way to program was invented, called object-oriented programming (OOP). Object-oriented programming is discussed in detail later in this book, but here is a brief definition: OOP is a programming methodology that helps organize complex programs through the use of inheritance, encapsulation, and polymorphism. In the final analysis, although C is one of the world’s great programming languages, there is a limit to its ability to handle complexity. Once the size of a program exceeds a certain point, it becomes so complex that it is difficult to grasp as a totality. While the precise size at which this occurs differs, depending upon both the nature of the program and the programmer, there is always a threshold at which a program becomes unmanageable. 5 Part I Chapter 1 6 PART I The Java Language C++ added features that enabled this threshold to be broken, allowing programmers to comprehend and manage larger programs. C++ was invented by Bjarne Stroustrup in 1979, while he was working at Bell Laboratories in Murray Hill, New Jersey. Stroustrup initially called the new language “C with Classes.” However, in 1983, the name was changed to C++. C++ extends C by adding object-oriented features. Because C++ is built on the foundation of C, it includes all of C’s features, attributes, and benefits. This is a crucial reason for the success of C++ as a language. The invention of C++ was not an attempt to create a completely new programming language. Instead, it was an enhancement to an already highly successful one. The Stage Is Set for Java By the end of the 1980s and the early 1990s, object-oriented programming using C++ took hold. Indeed, for a brief moment it seemed as if programmers had finally found the perfect language. Because C++ blended the high efficiency and stylistic elements of C with the object-oriented paradigm, it was a language that could be used to create a wide range of programs. However, just as in the past, forces were brewing that would, once again, drive computer language evolution forward. Within a few years, the World Wide Web and the Internet would reach critical mass. This event would precipitate another revolution in programming. The Creation of Java Java was conceived by James Gosling, Patrick Naughton, Chris Warth, Ed Frank, and Mike Sheridan at Sun Microsystems, Inc. in 1991. It took 18 months to develop the first working version. This language was initially called “Oak,” but was renamed “Java” in 1995. Between the initial implementation of Oak in the fall of 1992 and the public announcement of Java in the spring of 1995, many more people contributed to the design and evolution of the language. Bill Joy, Arthur van Hoff, Jonathan Payne, Frank Yellin, and Tim Lindholm were key contributors to the maturing of the original prototype. Somewhat surprisingly, the original impetus for Java was not the Internet! Instead, the primary motivation was the need for a platform-independent (that is, architecture-neutral) language that could be used to create software to be embedded in various consumer electronic devices, such as microwave ovens and remote controls. As you can probably guess, many different types of CPUs are used as controllers. The trouble with C and C++ (and most other languages) is that they are designed to be compiled for a specific target. Although it is possible to compile a C++ program for just about any type of CPU, to do so requires a full C++ compiler targeted for that CPU. The problem is that compilers are expensive and time-consuming to create. An easier—and more cost-efficient—solution was needed. In an attempt to find such a solution, Gosling and others began work on a portable, platform-independent language that could be used to produce code that would run on a variety of CPUs under differing environments. This effort ultimately led to the creation of Java. About the time that the details of Java were being worked out, a second, and ultimately more important, factor was emerging that would play a crucial role in the future of Java. This second force was, of course, the World Wide Web. Had the Web not taken shape at about the same time that Java was being implemented, Java might have remained a useful but obscure language for programming consumer electronics. However, with the emergence The History and Evolution of Java of the World Wide Web, Java was propelled to the forefront of computer language design, because the Web, too, demanded portable programs. Most programmers learn early in their careers that portable programs are as elusive as they are desirable. While the quest for a way to create efficient, portable (platform-independent) programs is nearly as old as the discipline of programming itself, it had taken a back seat to other, more pressing problems. Further, because (at that time) much of the computer world had divided itself into the three competing camps of Intel, Macintosh, and UNIX, most programmers stayed within their fortified boundaries, and the urgent need for portable code was reduced. However, with the advent of the Internet and the Web, the old problem of portability returned with a vengeance. After all, the Internet consists of a diverse, distributed universe populated with various types of computers, operating systems, and CPUs. Even though many kinds of platforms are attached to the Internet, users would like them all to be able to run the same program. What was once an irritating but lowpriority problem had become a high-profile necessity. By 1993, it became obvious to members of the Java design team that the problems of portability frequently encountered when creating code for embedded controllers are also found when attempting to create code for the Internet. In fact, the same problem that Java was initially designed to solve on a small scale could also be applied to the Internet on a large scale. This realization caused the focus of Java to switch from consumer electronics to Internet programming. So, while the desire for an architecture-neutral programming language provided the initial spark, the Internet ultimately led to Java’s large-scale success. As mentioned earlier, Java derives much of its character from C and C++. This is by intent. The Java designers knew that using the familiar syntax of C and echoing the object-oriented features of C++ would make their language appealing to the legions of experienced C/C++ programmers. In addition to the surface similarities, Java shares some of the other attributes that helped make C and C++ successful. First, Java was designed, tested, and refined by real, working programmers. It is a language grounded in the needs and experiences of the people who devised it. Thus, Java is a programmer’s language. Second, Java is cohesive and logically consistent. Third, except for those constraints imposed by the Internet environment, Java gives you, the programmer, full control. If you program well, your programs reflect it. If you program poorly, your programs reflect that, too. Put differently, Java is not a language with training wheels. It is a language for professional programmers. Because of the similarities between Java and C++, it is tempting to think of Java as simply the “Internet version of C++.” However, to do so would be a large mistake. Java has significant practical and philosophical differences. While it is true that Java was influenced by C++, it is not an enhanced version of C++. For example, Java is neither upwardly nor downwardly compatible with C++. Of course, the similarities with C++ are significant, and if you are a C++ programmer, then you will feel right at home with Java. One other point: Java was not designed to replace C++. Java was designed to solve a certain set of problems. C++ was designed to solve a different set of problems. Both will coexist for many years to come. As mentioned at the start of this chapter, computer languages evolve for two reasons: to adapt to changes in environment and to implement advances in the art of programming. The environmental change that prompted Java was the need for platform-independent programs destined for distribution on the Internet. However, Java also embodies changes in the way that people approach the writing of programs. For example, Java enhanced and refined the object-oriented paradigm used by C++, added integrated support for multithreading, and provided a library that simplified Internet access. In the final analysis, 7 Part I Chapter 1 8 PART I The Java Language though, it was not the individual features of Java that made it so remarkable. Rather, it was the language as a whole. Java was the perfect response to the demands of the then newly emerging, highly distributed computing universe. Java was to Internet programming what C was to system programming: a revolutionary force that changed the world. The C# Connection The reach and power of Java continues to be felt in the world of computer language development. Many of its innovative features, constructs, and concepts have become part of the baseline for any new language. The success of Java is simply too important to ignore. Perhaps the most important example of Java’s influence is C#. Created by Microsoft to support the .NET Framework, C# is closely related to Java. For example, both share the same general syntax, support distributed programming, and utilize the same object model. There are, of course, differences between Java and C#, but the overall “look and feel” of these languages is very similar. This “cross-pollination” from Java to C# is the strongest testimonial to date that Java redefined the way we think about and use a computer language. How Java Changed the Internet The Internet helped catapult Java to the forefront of programming, and Java, in turn, had a profound effect on the Internet. In addition to simplifying web programming in general, Java innovated a new type of networked program called the applet that changed the way the online world thought about content. Java also addressed some of the thorniest issues associated with the Internet: portability and security. Let’s look more closely at each of these. Java Applets An applet is a special kind of Java program that is designed to be transmitted over the Internet and automatically executed by a Java-compatible web browser. Furthermore, an applet is downloaded on demand, without further interaction with the user. If the user clicks a link that contains an applet, the applet will be automatically downloaded and run in the browser. Applets are intended to be small programs. They are typically used to display data provided by the server, handle user input, or provide simple functions, such as a loan calculator, that execute locally, rather than on the server. In essence, the applet allows some functionality to be moved from the server to the client. The creation of the applet changed Internet programming because it expanded the universe of objects that can move about freely in cyberspace. In general, there are two very broad categories of objects that are transmitted between the server and the client: passive information and dynamic, active programs. For example, when you read your e-mail, you are viewing passive data. Even when you download a program, the program’s code is still only passive data until you execute it. By contrast, the applet is a dynamic, self-executing program. Such a program is an active agent on the client computer, yet it is initiated by the server. As desirable as dynamic, networked programs are, they also present serious problems in the areas of security and portability. Obviously, a program that downloads and executes automatically on the client computer must be prevented from doing harm. It must also be able to run in a variety of different environments and under different operating systems. As you will see, Java solved these problems in an effective and elegant way. Let’s look a bit more closely at each. Chapter 1 The History and Evolution of Java 9 As you are likely aware, every time you download a “normal” program, you are taking a risk, because the code you are downloading might contain a virus, Trojan horse, or other harmful code. At the core of the problem is the fact that malicious code can cause its damage because it has gained unauthorized access to system resources. For example, a virus program might gather private information, such as credit card numbers, bank account balances, and passwords, by searching the contents of your computer’s local file system. In order for Java to enable applets to be downloaded and executed on the client computer safely, it was necessary to prevent an applet from launching such an attack. Java achieved this protection by confining an applet to the Java execution environment and not allowing it access to other parts of the computer. (You will see how this is accomplished shortly.) The ability to download applets with confidence that no harm will be done and that no security will be breached is considered by many to be the single most innovative aspect of Java. Portability Portability is a major aspect of the Internet because there are many different types of computers and operating systems connected to it. If a Java program were to be run on virtually any computer connected to the Internet, there needed to be some way to enable that program to execute on different systems. For example, in the case of an applet, the same applet must be able to be downloaded and executed by the wide variety of CPUs, operating systems, and browsers connected to the Internet. It is not practical to have different versions of the applet for different computers. The same code must work on all computers. Therefore, some means of generating portable executable code was needed. As you will soon see, the same mechanism that helps ensure security also helps create portability. Java’s Magic: The Bytecode The key that allows Java to solve both the security and the portability problems just described is that the output of a Java compiler is not executable code. Rather, it is bytecode. Bytecode is a highly optimized set of instructions designed to be executed by the Java run-time system, which is called the Java Virtual Machine (JVM). In essence, the original JVM was designed as an interpreter for bytecode. This may come as a bit of a surprise since many modern languages are designed to be compiled into executable code because of performance concerns. However, the fact that a Java program is executed by the JVM helps solve the major problems associated with web-based programs. Here is why. Translating a Java program into bytecode makes it much easier to run a program in a wide variety of environments because only the JVM needs to be implemented for each platform. Once the run-time package exists for a given system, any Java program can run on it. Remember, although the details of the JVM will differ from platform to platform, all understand the same Java bytecode. If a Java program were compiled to native code, then different versions of the same program would have to exist for each type of CPU connected to the Internet. This is, of course, not a feasible solution. Thus, the execution of bytecode by the JVM is the easiest way to create truly portable programs. The fact that a Java program is executed by the JVM also helps to make it secure. Because the JVM is in control, it can contain the program and prevent it from generating Part I Security 10 PART I The Java Language side effects outside of the system. As you will see, safety is also enhanced by certain restrictions that exist in the Java language. In general, when a program is compiled to an intermediate form and then interpreted by a virtual machine, it runs slower than it would run if compiled to executable code. However, with Java, the differential between the two is not so great. Because bytecode has been highly optimized, the use of bytecode enables the JVM to execute programs much faster than you might expect. Although Java was designed as an interpreted language, there is nothing about Java that prevents on-the-fly compilation of bytecode into native code in order to boost performance. For this reason, the HotSpot technology was introduced not long after Java’s initial release. HotSpot provides a Just-In-Time (JIT) compiler for bytecode. When a JIT compiler is part of the JVM, selected portions of bytecode are compiled into executable code in real time, on a piece-by-piece, demand basis. It is important to understand that it is not practical to compile an entire Java program into executable code all at once, because Java performs various run-time checks that can be done only at run time. Instead, a JIT compiler compiles code as it is needed, during execution. Furthermore, not all sequences of bytecode are compiled—only those that will benefit from compilation. The remaining code is simply interpreted. However, the just-in-time approach still yields a significant performance boost. Even when dynamic compilation is applied to bytecode, the portability and safety features still apply, because the JVM is still in charge of the execution environment. Servlets: Java on the Server Side As useful as applets can be, they are just one half of the client/server equation. Not long after the initial release of Java, it became obvious that Java would also be useful on the server side. The result was the servlet. A servlet is a small program that executes on the server. Just as applets dynamically extend the functionality of a web browser, servlets dynamically extend the functionality of a web server. Thus, with the advent of the servlet, Java spanned both sides of the client/server connection. Servlets are used to create dynamically generated content that is then served to the client. For example, an online store might use a servlet to look up the price for an item in a database. The price information is then used to dynamically generate a web page that is sent to the browser. Although dynamically generated content is available through mechanisms such as CGI (Common Gateway Interface), the servlet offers several advantages, including increased performance. Because servlets (like all Java programs) are compiled into bytecode and executed by the JVM, they are highly portable. Thus, the same servlet can be used in a variety of different server environments. The only requirements are that the server support the JVM and a servlet container. The Java Buzzwords No discussion of Java’s history is complete without a look at the Java buzzwords. Although the fundamental forces that necessitated the invention of Java are portability and security, other factors also played an important role in molding the final form of the language. The key considerations were summed up by the Java team in the following list of buzzwords: • Simple • Secure Chapter 1 The History and Evolution of Java 11 • Portable • Robust • Multithreaded • Architecture-neutral • Interpreted • High performance • Distributed • Dynamic Two of these buzzwords have already been discussed: secure and portable. Let’s examine what each of the others implies. Simple Java was designed to be easy for the professional programmer to learn and use effectively. Assuming that you have some programming experience, you will not find Java hard to master. If you already understand the basic concepts of object-oriented programming, learning Java will be even easier. Best of all, if you are an experienced C++ programmer, moving to Java will require very little effort. Because Java inherits the C/C++ syntax and many of the objectoriented features of C++, most programmers have little trouble learning Java. Object-Oriented Although influenced by its predecessors, Java was not designed to be source-code compatible with any other language. This allowed the Java team the freedom to design with a blank slate. One outcome of this was a clean, usable, pragmatic approach to objects. Borrowing liberally from many seminal object-software environments of the last few decades, Java manages to strike a balance between the purist’s “everything is an object” paradigm and the pragmatist’s “stay out of my way” model. The object model in Java is simple and easy to extend, while primitive types, such as integers, are kept as high-performance nonobjects. Robust The multiplatformed environment of the Web places extraordinary demands on a program, because the program must execute reliably in a variety of systems. Thus, the ability to create robust programs was given a high priority in the design of Java. To gain reliability, Java restricts you in a few key areas to force you to find your mistakes early in program development. At the same time, Java frees you from having to worry about many of the most common causes of programming errors. Because Java is a strictly typed language, it checks your code at compile time. However, it also checks your code at run time. Many hard-to-track-down bugs that often turn up in hard-to-reproduce run-time situations are simply impossible to create in Java. Knowing that what you have written will behave in a predictable way under diverse conditions is a key feature of Java. To better understand how Java is robust, consider two of the main reasons for program failure: memory management mistakes and mishandled exceptional conditions (that is, run-time errors). Memory management can be a difficult, tedious task in traditional Part I • Object-oriented 12 PART I The Java Language programming environments. For example, in C/C++, the programmer must manually allocate and free all dynamic memory. This sometimes leads to problems, because programmers will either forget to free memory that has been previously allocated or, worse, try to free some memory that another part of their code is still using. Java virtually eliminates these problems by managing memory allocation and deallocation for you. (In fact, deallocation is completely automatic, because Java provides garbage collection for unused objects.) Exceptional conditions in traditional environments often arise in situations such as division by zero or “file not found,” and they must be managed with clumsy and hard-to-read constructs. Java helps in this area by providing object-oriented exception handling. In a well-written Java program, all run-time errors can—and should—be managed by your program. Multithreaded Java was designed to meet the real-world requirement of creating interactive, networked programs. To accomplish this, Java supports multithreaded programming, which allows you to write programs that do many things simultaneously. The Java run-time system comes with an elegant yet sophisticated solution for multiprocess synchronization that enables you to construct smoothly running interactive systems. Java’s easy-to-use approach to multithreading allows you to think about the specific behavior of your program, not the multitasking subsystem. Architecture-Neutral A central issue for the Java designers was that of code longevity and portability. At the time of Java’s creation, one of the main problems facing programmers was that no guarantee existed that if you wrote a program today, it would run tomorrow—even on the same machine. Operating system upgrades, processor upgrades, and changes in core system resources can all combine to make a program malfunction. The Java designers made several hard decisions in the Java language and the Java Virtual Machine in an attempt to alter this situation. Their goal was “write once; run anywhere, any time, forever.” To a great extent, this goal was accomplished. Interpreted and High Performance As described earlier, Java enables the creation of cross-platform programs by compiling into an intermediate representation called Java bytecode. This code can be executed on any system that implements the Java Virtual Machine. Most previous attempts at cross-platform solutions have done so at the expense of performance. As explained earlier, the Java bytecode was carefully designed so that it would be easy to translate directly into native machine code for very high performance by using a just-in-time compiler. Java run-time systems that provide this feature lose none of the benefits of the platform-independent code. Distributed Java is designed for the distributed environment of the Internet because it handles TCP/IP protocols. In fact, accessing a resource using a URL is not much different from accessing a file. Java also supports Remote Method Invocation (RMI). This feature enables a program to invoke methods across a network. Chapter 1 The History and Evolution of Java 13 Java programs carry with them substantial amounts of run-time type information that is used to verify and resolve accesses to objects at run time. This makes it possible to dynamically link code in a safe and expedient manner. This is crucial to the robustness of the Java environment, in which small fragments of bytecode may be dynamically updated on a running system. The Evolution of Java The initial release of Java was nothing short of revolutionary, but it did not mark the end of Java’s era of rapid innovation. Unlike most other software systems that usually settle into a pattern of small, incremental improvements, Java continued to evolve at an explosive pace. Soon after the release of Java 1.0, the designers of Java had already created Java 1.1. The features added by Java 1.1 were more significant and substantial than the increase in the minor revision number would have you think. Java 1.1 added many new library elements, redefined the way events are handled, and reconfigured many features of the 1.0 library. It also deprecated (rendered obsolete) several features originally defined by Java 1.0. Thus, Java 1.1 both added to and subtracted from attributes of its original specification. The next major release of Java was Java 2, where the “2” indicates “second generation.” The creation of Java 2 was a watershed event, marking the beginning of Java’s “modern age.” The first release of Java 2 carried the version number 1.2. It may seem odd that the first release of Java 2 used the 1.2 version number. The reason is that it originally referred to the internal version number of the Java libraries, but then was generalized to refer to the entire release. With Java 2, Sun repackaged the Java product as J2SE (Java 2 Platform Standard Edition), and the version numbers began to be applied to that product. Java 2 added support for a number of new features, such as Swing and the Collections Framework, and it enhanced the Java Virtual Machine and various programming tools. Java 2 also contained a few deprecations. The most important affected the Thread class in which the methods suspend( ), resume( ), and stop( ) were deprecated. J2SE 1.3 was the first major upgrade to the original Java 2 release. For the most part, it added to existing functionality and “tightened up” the development environment. In general, programs written for version 1.2 and those written for version 1.3 are source-code compatible. Although version 1.3 contained a smaller set of changes than the preceding three major releases, it was nevertheless important. The release of J2SE 1.4 further enhanced Java. This release contained several important upgrades, enhancements, and additions. For example, it added the new keyword assert, chained exceptions, and a channel-based I/O subsystem. It also made changes to the Collections Framework and the networking classes. In addition, numerous small changes were made throughout. Despite the significant number of new features, version 1.4 maintained nearly 100 percent source-code compatibility with prior versions. The next release of Java was J2SE 5, and it was revolutionary. Unlike most of the previous Java upgrades, which offered important, but measured improvements, J2SE 5 fundamentally expanded the scope, power, and range of the language. To grasp the magnitude of the changes that J2SE 5 made to Java, consider the following list of its major new features: • Generics • Annotations Part I Dynamic 14 PART I The Java Language • Autoboxing and auto-unboxing • Enumerations • Enhanced, for-each style for loop • Variable-length arguments (varargs) • Static import • Formatted I/O • Concurrency utilities This is not a list of minor tweaks or incremental upgrades. Each item in the list represented a significant addition to the Java language. Some, such as generics, the enhanced for, and varargs, introduced new syntax elements. Others, such as autoboxing and auto-unboxing, altered the semantics of the language. Annotations added an entirely new dimension to programming. In all cases, the impact of these additions went beyond their direct effects. They changed the very character of Java itself. The importance of these new features is reflected in the use of the version number “5.” The next version number for Java would normally have been 1.5. However, the new features were so significant that a shift from 1.4 to 1.5 just didn’t seem to express the magnitude of the change. Instead, Sun elected to increase the version number to 5 as a way of emphasizing that a major event was taking place. Thus, it was named J2SE 5, and the Developer’s Kit was called JDK 5. However, in order to maintain consistency, Sun decided to use 1.5 as its internal version number, which is also referred to as the developer version number. The “5” in J2SE 5 is called the product version number. The next release of Java was called Java SE 6. Sun once again decided to change the name of the Java platform. First, notice that the “2” was dropped. Thus, the platform was now named Java SE, and the official product name was Java Platform, Standard Edition 6. The Java Developer’s Kit was called JDK 6. As with J2SE 5, the 6 in Java SE 6 is the product version number. The internal, developer version number is 1.6. Java SE 6 built on the base of J2SE 5, adding incremental improvements. Java SE 6 added no major features to the Java language proper, but it did enhance the API libraries, added several new packages, and offered improvements to the runtime. It also went through several updates during its (in Java terms) long life cycle, with several upgrades added along the way. In general, Java SE 6 served to further solidify the advances made by J2SE 5. Java SE 7 The newest release of Java is called Java SE 7, with the Java Developer’s Kit being called JDK 7, and an internal version number of 1.7. Java SE 7 is the first major release of Java since Sun Microsystems was acquired by Oracle (a process that began in April 2009 and that was completed in January 2010). Java SE 7 contains many new features, including significant additions to the language and the API libraries. Upgrades to the Java run-time system that support non-Java languages are also included, but it is the language and library additions that are of most interest to Java programmers. The History and Evolution of Java 15 The new language features were developed as part of Project Coin. The purpose of Project Coin was to identify a number of small changes to the Java language that would be incorporated into JDK 7. Although these new features are collectively referred to as “small,” the effects of these changes are quite large in terms of the code they impact. In fact, for many programmers, these changes may well be the most important new features in Java SE 7. Here is a list of the new language features: • A String can now control a switch statement. • Binary integer literals. • Underscores in numeric literals. • An expanded try statement, called try-with-resources, that supports automatic resource management. (For example, streams can now be closed automatically when they are no longer needed.) • Type inference (via the diamond operator) when constructing a generic instance. • Enhanced exception handling in which two or more exceptions can be caught by a single catch (multi-catch) and better type checking for exceptions that are rethrown. • Although not a syntax change, the compiler warnings associated with some types of varargs methods have been improved, and you have more control over the warnings. As you can see, even though the Project Coin features were considered small changes to the language, their benefits will be much larger than the qualifier “small” would suggest. In particular, the try-with-resources statement will profoundly affect the way that stream-based code is written. Also, the ability to now use a String to control a switch statement is a long-desired improvement that will simplify coding in many situations. Java SE 7 makes several additions to the Java API library. Two of the most important are the enhancements to the NIO Framework and the addition of the Fork/Join Framework. NIO (which originally stood for New I/O) was added to Java in version 1.4. However, the changes proposed for Java SE 7 fundamentally expand its capabilities. So significant are the changes, that the term NIO.2 is often used. The Fork/Join Framework provides important support for parallel programming. Parallel programming is the name commonly given to the techniques that make effective use of computers that contain more than one processor, including multicore systems. The advantage that multicore environments offer is the prospect of significantly increased program performance. The Fork/Join Framework addresses parallel programming by • Simplifying the creation and use of tasks that can execute concurrently • Automatically making use of multiple processors Therefore, by using the Fork/Join Framework, you can easily create scaleable applications that automatically take advantage of the processors available in the execution environment. Of course, not all algorithms lend themselves to parallelization, but for those that do, a significant improvement in execution speed can be obtained. Part I Chapter 1 16 PART I The Java Language The material in this book has been updated to reflect Java SE 7, with many new features, updates, and additions indicated throughout. A Culture of Innovation Since the beginning, Java has been at the center of a culture of innovation. Its original release redefined programming for the Internet. The Java Virtual Machine (JVM) and bytecode changed the way we think about security and portability. The applet (and then the servlet) made the Web come alive. The Java Community Process (JCP) redefined the way that new ideas are assimilated into the language. Because Java is used for Android programming, Java is part of the smartphone revolution. The world of Java has never stood still for very long. Java SE 7 is the latest release in Java’s ongoing, dynamic history. CHAPTER 2 An Overview of Java As in all other computer languages, the elements of Java do not exist in isolation. Rather, they work together to form the language as a whole. However, this interrelatedness can make it difficult to describe one aspect of Java without involving several others. Often a discussion of one feature implies prior knowledge of another. For this reason, this chapter presents a quick overview of several key features of Java. The material described here will give you a foothold that will allow you to write and understand simple programs. Most of the topics discussed will be examined in greater detail in the remaining chapters of Part I. Object-Oriented Programming Object-oriented programming (OOP) is at the core of Java. In fact, all Java programs are to at least some extent object-oriented. OOP is so integral to Java that it is best to understand its basic principles before you begin writing even simple Java programs. Therefore, this chapter begins with a discussion of the theoretical aspects of OOP. Two Paradigms All computer programs consist of two elements: code and data. Furthermore, a program can be conceptually organized around its code or around its data. That is, some programs are written around “what is happening” and others are written around “who is being affected.” These are the two paradigms that govern how a program is constructed. The first way is called the process-oriented model. This approach characterizes a program as a series of linear steps (that is, code). The process-oriented model can be thought of as code acting on data. Procedural languages such as C employ this model to considerable success. However, as mentioned in Chapter 1, problems with this approach appear as programs grow larger and more complex. To manage increasing complexity, the second approach, called object-oriented programming, was conceived. Object-oriented programming organizes a program around its data (that is, objects) and a set of well-defined interfaces to that data. An object-oriented program can be characterized as data controlling access to code. As you will see, by switching the controlling entity to data, you can achieve several organizational benefits. 17 18 PART I The Java Language Abstraction An essential element of object-oriented programming is abstraction. Humans manage complexity through abstraction. For example, people do not think of a car as a set of tens of thousands of individual parts. They think of it as a well-defined object with its own unique behavior. This abstraction allows people to use a car to drive to the grocery store without being overwhelmed by the complexity of the parts that form the car. They can ignore the details of how the engine, transmission, and braking systems work. Instead, they are free to utilize the object as a whole. A powerful way to manage abstraction is through the use of hierarchical classifications. This allows you to layer the semantics of complex systems, breaking them into more manageable pieces. From the outside, the car is a single object. Once inside, you see that the car consists of several subsystems: steering, brakes, sound system, seat belts, heating, cellular phone, and so on. In turn, each of these subsystems is made up of more specialized units. For instance, the sound system consists of a radio, a CD player, and/or a tape player. The point is that you manage the complexity of the car (or any other complex system) through the use of hierarchical abstractions. Hierarchical abstractions of complex systems can also be applied to computer programs. The data from a traditional process-oriented program can be transformed by abstraction into its component objects. A sequence of process steps can become a collection of messages between these objects. Thus, each of these objects describes its own unique behavior. You can treat these objects as concrete entities that respond to messages telling them to do something. This is the essence of object-oriented programming. Object-oriented concepts form the heart of Java just as they form the basis for human understanding. It is important that you understand how these concepts translate into programs. As you will see, object-oriented programming is a powerful and natural paradigm for creating programs that survive the inevitable changes accompanying the life cycle of any major software project, including conception, growth, and aging. For example, once you have well-defined objects and clean, reliable interfaces to those objects, you can gracefully decommission or replace parts of an older system without fear. The Three OOP Principles All object-oriented programming languages provide mechanisms that help you implement the object-oriented model. They are encapsulation, inheritance, and polymorphism. Let’s take a look at these concepts now. Encapsulation Encapsulation is the mechanism that binds together code and the data it manipulates, and keeps both safe from outside interference and misuse. One way to think about encapsulation is as a protective wrapper that prevents the code and data from being arbitrarily accessed by other code defined outside the wrapper. Access to the code and data inside the wrapper is tightly controlled through a well-defined interface. To relate this to the real world, consider the automatic transmission on an automobile. It encapsulates hundreds of bits of information about your engine, such as how much you are accelerating, the pitch of the surface you are on, and the position of the shift lever. You, as the user, have only one method of affecting this complex encapsulation: by moving the gear-shift lever. You can’t affect the transmission by using the turn signal or windshield wipers, for example. Thus, the gear-shift lever is a well-defined (indeed, unique) interface to the transmission. Further, what occurs inside the An Overview of Java 19 transmission does not affect objects outside the transmission. For example, shifting gears does not turn on the headlights! Because an automatic transmission is encapsulated, dozens of car manufacturers can implement one in any way they please. However, from the driver’s point of view, they all work the same. This same idea can be applied to programming. The power of encapsulated code is that everyone knows how to access it and thus can use it regardless of the implementation details—and without fear of unexpected side effects. In Java, the basis of encapsulation is the class. Although the class will be examined in great detail later in this book, the following brief discussion will be helpful now. A class defines the structure and behavior (data and code) that will be shared by a set of objects. Each object of a given class contains the structure and behavior defined by the class, as if it were stamped out by a mold in the shape of the class. For this reason, objects are sometimes referred to as instances of a class. Thus, a class is a logical construct; an object has physical reality. When you create a class, you will specify the code and data that constitute that class. Collectively, these elements are called members of the class. Specifically, the data defined by the class are referred to as member variables or instance variables. The code that operates on that data is referred to as member methods or just methods. (If you are familiar with C/C++, it may help to know that what a Java programmer calls a method, a C/C++ programmer calls a function.) In properly written Java programs, the methods define how the member variables can be used. This means that the behavior and interface of a class are defined by the methods that operate on its instance data. Since the purpose of a class is to encapsulate complexity, there are mechanisms for hiding the complexity of the implementation inside the class. Each method or variable in a class may be marked private or public. The public interface of a class represents everything that external users of the class need to know, or may know. The private methods and data can only be accessed by code that is a member of the class. Therefore, any other code that is not a member of the class cannot access a private method or variable. Since the private members of a class may only be accessed by other parts of your program through the class’ public methods, you can ensure that no improper actions take place. Of course, this means that the public interface should be carefully designed not to expose too much of the inner workings of a class (see Figure 2-1). Inheritance Inheritance is the process by which one object acquires the properties of another object. This is important because it supports the concept of hierarchical classification. As mentioned earlier, most knowledge is made manageable by hierarchical (that is, top-down) classifications. For example, a Golden Retriever is part of the classification dog, which in turn is part of the mammal class, which is under the larger class animal. Without the use of hierarchies, each object would need to define all of its characteristics explicitly. However, by use of inheritance, an object need only define those qualities that make it unique within its class. It can inherit its general attributes from its parent. Thus, it is the inheritance mechanism that makes it possible for one object to be a specific instance of a more general case. Let’s take a closer look at this process. Most people naturally view the world as made up of objects that are related to each other in a hierarchical way, such as animals, mammals, and dogs. If you wanted to describe animals in an abstract way, you would say they have some attributes, such as size, intelligence, and type of skeletal system. Animals also have certain behavioral aspects; they eat, breathe, and sleep. This description of attributes and behavior is the class definition for animals. Part I Chapter 2 20 PART I The Java Language Figure 2-1 Encapsulation: public methods can be used to protect private data. If you wanted to describe a more specific class of animals, such as mammals, they would have more specific attributes, such as type of teeth and mammary glands. This is known as a subclass of animals, where animals are referred to as mammals’ superclass. Since mammals are simply more precisely specified animals, they inherit all of the attributes from animals. A deeply inherited subclass inherits all of the attributes from each of its ancestors in the class hierarchy. Inheritance interacts with encapsulation as well. If a given class encapsulates some attributes, then any subclass will have the same attributes plus any that it adds as part of its specialization (see Figure 2-2). This is a key concept that lets object-oriented programs grow in complexity linearly rather than geometrically. A new subclass inherits all of the attributes of all of its ancestors. It does not have unpredictable interactions with the majority of the rest of the code in the system. An Overview of Java 21 Part I Chapter 2 Figure 2-2 Labrador inherits the encapsulation of all its superclasses. Polymorphism Polymorphism (from Greek, meaning “many forms”) is a feature that allows one interface to be used for a general class of actions. The specific action is determined by the exact nature of the situation. Consider a stack (which is a last-in, first-out list). You might have a program that requires three types of stacks. One stack is used for integer values, one for floatingpoint values, and one for characters. The algorithm that implements each stack is the same, even though the data being stored differs. In a non–object-oriented language, you would be required to create three different sets of stack routines, with each set using different names. However, because of polymorphism, in Java you can specify a general set of stack routines that all share the same names. 22 PART I The Java Language More generally, the concept of polymorphism is often expressed by the phrase “one interface, multiple methods.” This means that it is possible to design a generic interface to a group of related activities. This helps reduce complexity by allowing the same interface to be used to specify a general class of action. It is the compiler’s job to select the specific action (that is, method) as it applies to each situation. You, the programmer, do not need to make this selection manually. You need only remember and utilize the general interface. Extending the dog analogy, a dog’s sense of smell is polymorphic. If the dog smells a cat, it will bark and run after it. If the dog smells its food, it will salivate and run to its bowl. The same sense of smell is at work in both situations. The difference is what is being smelled, that is, the type of data being operated upon by the dog’s nose! This same general concept can be implemented in Java as it applies to methods within a Java program. Polymorphism, Encapsulation, and Inheritance Work Together When properly applied, polymorphism, encapsulation, and inheritance combine to produce a programming environment that supports the development of far more robust and scaleable programs than does the process-oriented model. A well-designed hierarchy of classes is the basis for reusing the code in which you have invested time and effort developing and testing. Encapsulation allows you to migrate your implementations over time without breaking the code that depends on the public interface of your classes. Polymorphism allows you to create clean, sensible, readable, and resilient code. Of the two real-world examples, the automobile more completely illustrates the power of object-oriented design. Dogs are fun to think about from an inheritance standpoint, but cars are more like programs. All drivers rely on inheritance to drive different types (subclasses) of vehicles. Whether the vehicle is a school bus, a Mercedes sedan, a Porsche, or the family minivan, drivers can all more or less find and operate the steering wheel, the brakes, and the accelerator. After a bit of gear grinding, most people can even manage the difference between a stick shift and an automatic, because they fundamentally understand their common superclass, the transmission. People interface with encapsulated features on cars all the time. The brake and gas pedals hide an incredible array of complexity with an interface so simple you can operate them with your feet! The implementation of the engine, the style of brakes, and the size of the tires have no effect on how you interface with the class definition of the pedals. The final attribute, polymorphism, is clearly reflected in the ability of car manufacturers to offer a wide array of options on basically the same vehicle. For example, you can get an antilock braking system or traditional brakes, power or rack-and-pinion steering, and 4-, 6-, or 8-cylinder engines. Either way, you will still press the brake pedal to stop, turn the steering wheel to change direction, and press the accelerator when you want to move. The same interface can be used to control a number of different implementations. As you can see, it is through the application of encapsulation, inheritance, and polymorphism that the individual parts are transformed into the object known as a car. The same is also true of computer programs. By the application of object-oriented principles, the various parts of a complex program can be brought together to form a cohesive, robust, maintainable whole. As mentioned at the start of this section, every Java program is object-oriented. Or, put more precisely, every Java program involves encapsulation, inheritance, and polymorphism. Although the short example programs shown in the rest of this chapter and in the next few chapters may not seem to exhibit all of these features, they are nevertheless present. As you Chapter 2 An Overview of Java 23 A First Simple Program Now that the basic object-oriented underpinning of Java has been discussed, let’s look at some actual Java programs. Let’s start by compiling and running the short sample program shown here. As you will see, this involves a little more work than you might imagine. /* This is a simple Java program. Call this file "Example.java". */ class Example { // Your program begins with a call to main(). public static void main(String args[]) { System.out.println("This is a simple Java program."); } } NOTE The descriptions that follow use the standard Java SE 7 Development Kit (JDK 7), which is available from Oracle. If you are using a different Java development environment, then you may need to follow a different procedure for compiling and executing Java programs. In this case, consult your compiler’s documentation for details. Entering the Program For most computer languages, the name of the file that holds the source code to a program is immaterial. However, this is not the case with Java. The first thing that you must learn about Java is that the name you give to a source file is very important. For this example, the name of the source file should be Example.java. Let’s see why. In Java, a source file is officially called a compilation unit. It is a text file that contains (among other things) one or more class definitions. (For now, we will be using source files that contain only one class.) The Java compiler requires that a source file use the .java filename extension. As you can see by looking at the program, the name of the class defined by the program is also Example. This is not a coincidence. In Java, all code must reside inside a class. By convention, the name of the main class should match the name of the file that holds the program. You should also make sure that the capitalization of the filename matches the class name. The reason for this is that Java is case-sensitive. At this point, the convention that filenames correspond to class names may seem arbitrary. However, this convention makes it easier to maintain and organize your programs. Compiling the Program To compile the Example program, execute the compiler, javac, specifying the name of the source file on the command line, as shown here: C:\>javac Example.java The javac compiler creates a file called Example.class that contains the bytecode version of the program. As discussed earlier, the Java bytecode is the intermediate representation of Part I will see, many of the features supplied by Java are part of its built-in class libraries, which do make extensive use of encapsulation, inheritance, and polymorphism. 24 PART I The Java Language your program that contains instructions the Java Virtual Machine will execute. Thus, the output of javac is not code that can be directly executed. To actually run the program, you must use the Java application launcher called java. To do so, pass the class name Example as a command-line argument, as shown here: C:\>java Example When the program is run, the following output is displayed: This is a simple Java program. When Java source code is compiled, each individual class is put into its own output file named after the class and using the .class extension. This is why it is a good idea to give your Java source files the same name as the class they contain—the name of the source file will match the name of the .class file. When you execute java as just shown, you are actually specifying the name of the class that you want to execute. It will automatically search for a file by that name that has the .class extension. If it finds the file, it will execute the code contained in the specified class. A Closer Look at the First Sample Program Although Example.java is quite short, it includes several key features that are common to all Java programs. Let’s closely examine each part of the program. The program begins with the following lines: /* This is a simple Java program. Call this file "Example.java". */ This is a comment. Like most other programming languages, Java lets you enter a remark into a program’s source file. The contents of a comment are ignored by the compiler. Instead, a comment describes or explains the operation of the program to anyone who is reading its source code. In this case, the comment describes the program and reminds you that the source file should be called Example.java. Of course, in real applications, comments generally explain how some part of the program works or what a specific feature does. Java supports three styles of comments. The one shown at the top of the program is called a multiline comment. This type of comment must begin with /* and end with */. Anything between these two comment symbols is ignored by the compiler. As the name suggests, a multiline comment may be several lines long. The next line of code in the program is shown here: class Example { This line uses the keyword class to declare that a new class is being defined. Example is an identifier that is the name of the class. The entire class definition, including all of its members, will be between the opening curly brace ({) and the closing curly brace (}). For the moment, don’t worry too much about the details of a class except to note that in Java, all program activity occurs within one. This is one reason why all Java programs are (at least a little bit) object-oriented. Chapter 2 An Overview of Java 25 // Your program begins with a call to main(). This is the second type of comment supported by Java. A single-line comment begins with a // and ends at the end of the line. As a general rule, programmers use multiline comments for longer remarks and single-line comments for brief, line-by-line descriptions. The third type of comment, a documentation comment, will be discussed in the “Comments” section later in this chapter. The next line of code is shown here: public static void main(String args[ ]) { This line begins the main( ) method. As the comment preceding it suggests, this is the line at which the program will begin executing. All Java applications begin execution by calling main( ). The full meaning of each part of this line cannot be given now, since it involves a detailed understanding of Java’s approach to encapsulation. However, since most of the examples in the first part of this book will use this line of code, let’s take a brief look at each part now. The public keyword is an access modifier, which allows the programmer to control the visibility of class members. When a class member is preceded by public, then that member may be accessed by code outside the class in which it is declared. (The opposite of public is private, which prevents a member from being used by code defined outside of its class.) In this case, main( ) must be declared as public, since it must be called by code outside of its class when the program is started. The keyword static allows main( ) to be called without having to instantiate a particular instance of the class. This is necessary since main( ) is called by the Java Virtual Machine before any objects are made. The keyword void simply tells the compiler that main( ) does not return a value. As you will see, methods may also return values. If all this seems a bit confusing, don’t worry. All of these concepts will be discussed in detail in subsequent chapters. As stated, main( ) is the method called when a Java application begins. Keep in mind that Java is case-sensitive. Thus, Main is different from main. It is important to understand that the Java compiler will compile classes that do not contain a main( ) method. But java has no way to run these classes. So, if you had typed Main instead of main, the compiler would still compile your program. However, java would report an error because it would be unable to find the main( ) method. Any information that you need to pass to a method is received by variables specified within the set of parentheses that follow the name of the method. These variables are called parameters. If there are no parameters required for a given method, you still need to include the empty parentheses. In main( ), there is only one parameter, albeit a complicated one. String args[ ] declares a parameter named args, which is an array of instances of the class String. (Arrays are collections of similar objects.) Objects of type String store character strings. In this case, args receives any command-line arguments present when the program is executed. This program does not make use of this information, but other programs shown later in this book will. The last character on the line is the {. This signals the start of main( )’s body. All of the code that comprises a method will occur between the method’s opening curly brace and its closing curly brace. Part I The next line in the program is the single-line comment, shown here: 26 PART I The Java Language One other point: main( ) is simply a starting place for your program. A complex program will have dozens of classes, only one of which will need to have a main( ) method to get things started. Furthermore, in some cases, you won’t need main( ) at all. For example, when creating applets—Java programs that are embedded in web browsers—you won’t use main( ) since the web browser uses a different means of starting the execution of applets. The next line of code is shown here. Notice that it occurs inside main( ). System.out.println("This is a simple Java program."); This line outputs the string "This is a simple Java program." followed by a new line on the screen. Output is actually accomplished by the built-in println( ) method. In this case, println( ) displays the string which is passed to it. As you will see, println( ) can be used to display other types of information, too. The line begins with System.out. While too complicated to explain in detail at this time, briefly, System is a predefined class that provides access to the system, and out is the output stream that is connected to the console. As you have probably guessed, console output (and input) is not used frequently in most real-world Java applications. Since most modern computing environments are windowed and graphical in nature, console I/O is used mostly for simple utility programs, demonstration programs, and server-side code. Later in this book, you will learn other ways to generate output using Java. But for now, we will continue to use the console I/O methods. Notice that the println( ) statement ends with a semicolon. All statements in Java end with a semicolon. The reason that the other lines in the program do not end in a semicolon is that they are not, technically, statements. The first } in the program ends main( ), and the last } ends the Example class definition. A Second Short Program Perhaps no other concept is more fundamental to a programming language than that of a variable. As you probably know, a variable is a named memory location that may be assigned a value by your program. The value of a variable may be changed during the execution of the program. The next program shows how a variable is declared and how it is assigned a value. The program also illustrates some new aspects of console output. As the comments at the top of the program state, you should call this file Example2.java. /* Here is another short example. Call this file "Example2.java". */ class Example2 { public static void main(String args []) { int num; // this declares a variable called num num = 100; // this assigns num the value 100 System.out.println("This is num: " + num); num = num * 2; System.out.print("The value of num * 2 is "); Chapter 2 An Overview of Java 27 System.out.println(num); } When you run this program, you will see the following output: This is num: 100 The value of num * 2 is 200 Let’s take a close look at why this output is generated. The first new line in the program is shown here: int num; // this declares a variable called num This line declares an integer variable called num. Java (like most other languages) requires that variables be declared before they are used. Following is the general form of a variable declaration: type var-name; Here, type specifies the type of variable being declared, and var-name is the name of the variable. If you want to declare more than one variable of the specified type, you may use a comma-separated list of variable names. Java defines several data types, including integer, character, and floating-point. The keyword int specifies an integer type. In the program, the line num = 100; // this assigns num the value 100 assigns to num the value 100. In Java, the assignment operator is a single equal sign. The next line of code outputs the value of num preceded by the string "This is num:". System.out.println("This is num: " + num); In this statement, the plus sign causes the value of num to be appended to the string that precedes it, and then the resulting string is output. (Actually, num is first converted from an integer into its string equivalent and then concatenated with the string that precedes it. This process is described in detail later in this book.) This approach can be generalized. Using the + operator, you can join together as many items as you want within a single println( ) statement. The next line of code assigns num the value of num times 2. Like most other languages, Java uses the * operator to indicate multiplication. After this line executes, num will contain the value 200. Here are the next two lines in the program: System.out.print ("The value of num * 2 is "); System.out.println (num); Several new things are occurring here. First, the built-in method print( ) is used to display the string "The value of num * 2 is ". This string is not followed by a newline. This means that when the next output is generated, it will start on the same line. The print( ) method is just like println( ), except that it does not output a newline character after each call. Now look at the call to println( ). Notice that num is used by itself. Both print( ) and println( ) can be used to output values of any of Java’s built-in types. Part I } 28 PART I The Java Language Two Control Statements Although Chapter 5 will look closely at control statements, two are briefly introduced here so that they can be used in example programs in Chapters 3 and 4. They will also help illustrate an important aspect of Java: blocks of code. The if Statement The Java if statement works much like the IF statement in any other language. Further, it is syntactically identical to the if statements in C, C++, and C#. Its simplest form is shown here: if(condition) statement; Here, condition is a Boolean expression. If condition is true, then the statement is executed. If condition is false, then the statement is bypassed. Here is an example: if(num < 100) System.out.println("num is less than 100"); In this case, if num contains a value that is less than 100, the conditional expression is true, and println( ) will execute. If num contains a value greater than or equal to 100, then the println( ) method is bypassed. As you will see in Chapter 4, Java defines a full complement of relational operators which may be used in a conditional expression. Here are a few: Operator Meaning < Less than > Greater than == Equal to Notice that the test for equality is the double equal sign. Here is a program that illustrates the if statement: /* Demonstrate the if. Call this file "IfSample.java". */ class IfSample { public static void main(String args[]) { int x, y; x = 10; y = 20; if(x < y) System.out.println("x is less than y"); x = x * 2; if(x == y) System.out.println("x now equal to y"); Chapter 2 An Overview of Java 29 // this won't display anything if(x == y) System.out.println("you won't see this"); } } The output generated by this program is shown here: x is less than y x now equal to y x now greater than y Notice one other thing in this program. The line int x, y; declares two variables, x and y, by use of a comma-separated list. The for Loop As you may know from your previous programming experience, loop statements are an important part of nearly any programming language. Java is no exception. In fact, as you will see in Chapter 5, Java supplies a powerful assortment of loop constructs. Perhaps the most versatile is the for loop. The simplest form of the for loop is shown here: for(initialization; condition; iteration) statement; In its most common form, the initialization portion of the loop sets a loop control variable to an initial value. The condition is a Boolean expression that tests the loop control variable. If the outcome of that test is true, the for loop continues to iterate. If it is false, the loop terminates. The iteration expression determines how the loop control variable is changed each time the loop iterates. Here is a short program that illustrates the for loop: /* Demonstrate the for loop. Call this file "ForTest.java". */ class ForTest { public static void main(String args[]) { int x; for(x = 0; x<10; x = x+1) System.out.println("This is x: " + x); } } This program generates the following output: This This This This is is is is x: x: x: x: 0 1 2 3 Part I x = x * 2; if(x > y) System.out.println("x now greater than y"); 30 PART I The Java Language This This This This This This is is is is is is x: x: x: x: x: x: 4 5 6 7 8 9 In this example, x is the loop control variable. It is initialized to zero in the initialization portion of the for. At the start of each iteration (including the first one), the conditional test x < 10 is performed. If the outcome of this test is true, the println( ) statement is executed, and then the iteration portion of the loop is executed. This process continues until the conditional test is false. As a point of interest, in professionally written Java programs you will almost never see the iteration portion of the loop written as shown in the preceding program. That is, you will seldom see statements like this: x = x + 1; The reason is that Java includes a special increment operator which performs this operation more efficiently. The increment operator is ++. (That is, two plus signs back to back.) The increment operator increases its operand by one. By use of the increment operator, the preceding statement can be written like this: x++; Thus, the for in the preceding program will usually be written like this: for(x = 0; x<10; x++) You might want to try this. As you will see, the loop still runs exactly the same as it did before. Java also provides a decrement operator, which is specified as – –. This operator decreases its operand by one. Using Blocks of Code Java allows two or more statements to be grouped into blocks of code, also called code blocks. This is done by enclosing the statements between opening and closing curly braces. Once a block of code has been created, it becomes a logical unit that can be used any place that a single statement can. For example, a block can be a target for Java’s if and for statements. Consider this if statement: if(x < y) { // begin a block x = y; y = 0; } // end of block Here, if x is less than y, then both statements inside the block will be executed. Thus, the two statements inside the block form a logical unit, and one statement cannot execute without the other also executing. The key point here is that whenever you need to logically link two or more statements, you do so by creating a block. Chapter 2 An Overview of Java 31 /* Demonstrate a block of code. Call this file "BlockTest.java" */ class BlockTest { public static void main(String args[]) { int x, y; y = 20; // the target of this loop is a block for(x = 0; x<10; x++) { System.out.println("This is x: " + x); System.out.println("This is y: " + y); y = y - 2; } } } The output generated by this program is shown here: This This This This This This This This This This This This This This This This This This This This is is is is is is is is is is is is is is is is is is is is x: y: x: y: x: y: x: y: x: y: x: y: x: y: x: y: x: y: x: y: 0 20 1 18 2 16 3 14 4 12 5 10 6 8 7 6 8 4 9 2 In this case, the target of the for loop is a block of code and not just a single statement. Thus, each time the loop iterates, the three statements inside the block will be executed. This fact is, of course, evidenced by the output generated by the program. As you will see later in this book, blocks of code have additional properties and uses. However, the main reason for their existence is to create logically inseparable units of code. Part I Let’s look at another example. The following program uses a block of code as the target of a for loop. 32 PART I The Java Language Lexical Issues Now that you have seen several short Java programs, it is time to more formally describe the atomic elements of Java. Java programs are a collection of whitespace, identifiers, literals, comments, operators, separators, and keywords. The operators are described in the next chapter. The others are described next. Whitespace Java is a free-form language. This means that you do not need to follow any special indentation rules. For instance, the Example program could have been written all on one line or in any other strange way you felt like typing it, as long as there was at least one whitespace character between each token that was not already delineated by an operator or separator. In Java, whitespace is a space, tab, or newline. Identifiers Identifiers are used to name things, such as classes, variables, and methods. An identifier may be any descriptive sequence of uppercase and lowercase letters, numbers, or the underscore and dollar-sign characters. (The dollar-sign character is not intended for general use.) They must not begin with a number, lest they be confused with a numeric literal. Again, Java is case-sensitive, so VALUE is a different identifier than Value. Some examples of valid identifiers are AvgTemp count a4 $test this_is_ok Invalid identifier names include these: 2count high-temp Not/ok Literals A constant value in Java is created by using a literal representation of it. For example, here are some literals: 100 98.6 ‘X’ “This is a test” Left to right, the first literal specifies an integer, the next is a floating-point value, the third is a character constant, and the last is a string. A literal can be used anywhere a value of its type is allowed. Comments As mentioned, there are three types of comments defined by Java. You have already seen two: single-line and multiline. The third type is called a documentation comment. This type of comment is used to produce an HTML file that documents your program. The documentation comment begins with a /** and ends with a */. Documentation comments are explained in the Appendix. Chapter 2 An Overview of Java 33 In Java, there are a few characters that are used as separators. The most commonly used separator in Java is the semicolon. As you have seen, it is used to terminate statements. The separators are shown in the following table: Symbol Name Purpose () Parentheses Used to contain lists of parameters in method definition and invocation. Also used for defining precedence in expressions, containing expressions in control statements, and surrounding cast types. {} Braces Used to contain the values of automatically initialized arrays. Also used to define a block of code, for classes, methods, and local scopes. [] Brackets Used to declare array types. Also used when dereferencing array values. ; Semicolon Terminates statements. , Comma Separates consecutive identifiers in a variable declaration. Also used to chain statements together inside a for statement. . Period Used to separate package names from subpackages and classes. Also used to separate a variable or method from a reference variable. The Java Keywords There are 50 keywords currently defined in the Java language (see Table 2-1). These keywords, combined with the syntax of the operators and separators, form the foundation of the Java language. These keywords cannot be used as identifiers. Thus, they cannot be used as names for a variable, class, or method. The keywords const and goto are reserved but not used. In the early days of Java, several other keywords were reserved for possible future use. However, the current specification for Java defines only the keywords shown in Table 2-1. abstract continue for new switch assert default goto package synchronized boolean do if private this break double implements protected throw byte else import public throws case enum instanceof return transient catch extends int short try char final interface static void class finally long strictfp volatile const float native super while Table 2-1 Java Keywords Part I Separators 34 PART I The Java Language In addition to the keywords, Java reserves the following: true, false, and null. These are values defined by Java. You may not use these words for the names of variables, classes, and so on. The Java Class Libraries The sample programs shown in this chapter make use of two of Java’s built-in methods: println( ) and print( ). As mentioned, these methods are members of the System class, which is a class predefined by Java that is automatically included in your programs. In the larger view, the Java environment relies on several built-in class libraries that contain many built-in methods that provide support for such things as I/O, string handling, networking, and graphics. The standard classes also provide support for windowed output. Thus, Java as a totality is a combination of the Java language itself, plus its standard classes. As you will see, the class libraries provide much of the functionality that comes with Java. Indeed, part of becoming a Java programmer is learning to use the standard Java classes. Throughout Part I of this book, various elements of the standard library classes and methods are described as needed. In Part II, the class libraries are described in detail. CHAPTER 3 Data Types, Variables, and Arrays This chapter examines three of Java’s most fundamental elements: data types, variables, and arrays. As with all modern programming languages, Java supports several types of data. You may use these types to declare variables and to create arrays. As you will see, Java’s approach to these items is clean, efficient, and cohesive. Java Is a Strongly Typed Language It is important to state at the outset that Java is a strongly typed language. Indeed, part of Java’s safety and robustness comes from this fact. Let’s see what this means. First, every variable has a type, every expression has a type, and every type is strictly defined. Second, all assignments, whether explicit or via parameter passing in method calls, are checked for type compatibility. There are no automatic coercions or conversions of conflicting types as in some languages. The Java compiler checks all expressions and parameters to ensure that the types are compatible. Any type mismatches are errors that must be corrected before the compiler will finish compiling the class. The Primitive Types Java defines eight primitive types of data: byte, short, int, long, char, float, double, and boolean. The primitive types are also commonly referred to as simple types, and both terms will be used in this book. These can be put in four groups: • Integers This group includes byte, short, int, and long, which are for whole-valued signed numbers. • Floating-point numbers This group includes float and double, which represent numbers with fractional precision. • Characters This group includes char, which represents symbols in a character set, like letters and numbers. • Boolean This group includes boolean, which is a special type for representing true/false values. 35 36 PART I The Java Language You can use these types as-is, or to construct arrays or your own class types. Thus, they form the basis for all other types of data that you can create. The primitive types represent single values—not complex objects. Although Java is otherwise completely object-oriented, the primitive types are not. They are analogous to the simple types found in most other non–object-oriented languages. The reason for this is efficiency. Making the primitive types into objects would have degraded performance too much. The primitive types are defined to have an explicit range and mathematical behavior. Languages such as C and C++ allow the size of an integer to vary based upon the dictates of the execution environment. However, Java is different. Because of Java’s portability requirement, all data types have a strictly defined range. For example, an int is always 32 bits, regardless of the particular platform. This allows programs to be written that are guaranteed to run without porting on any machine architecture. While strictly specifying the size of an integer may cause a small loss of performance in some environments, it is necessary in order to achieve portability. Let’s look at each type of data in turn. Integers Java defines four integer types: byte, short, int, and long. All of these are signed, positive and negative values. Java does not support unsigned, positive-only integers. Many other computer languages support both signed and unsigned integers. However, Java’s designers felt that unsigned integers were unnecessary. Specifically, they felt that the concept of unsigned was used mostly to specify the behavior of the high-order bit, which defines the sign of an integer value. As you will see in Chapter 4, Java manages the meaning of the highorder bit differently, by adding a special “unsigned right shift” operator. Thus, the need for an unsigned integer type was eliminated. The width of an integer type should not be thought of as the amount of storage it consumes, but rather as the behavior it defines for variables and expressions of that type. The Java run-time environment is free to use whatever size it wants, as long as the types behave as you declared them. The width and ranges of these integer types vary widely, as shown in this table: Name Width Range long 64 –9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 int 32 –2,147,483,648 to 2,147,483,647 short 16 –32,768 to 32,767 byte 8 –128 to 127 Let’s look at each type of integer. byte The smallest integer type is byte. This is a signed 8-bit type that has a range from –128 to 127. Variables of type byte are especially useful when you’re working with a stream of data from a network or file. They are also useful when you’re working with raw binary data that may not be directly compatible with Java’s other built-in types. Chapter 3 Data Types, Variables, and Arrays 37 byte b, c; short short is a signed 16-bit type. It has a range from –32,768 to 32,767. It is probably the leastused Java type. Here are some examples of short variable declarations: short s; short t; int The most commonly used integer type is int. It is a signed 32-bit type that has a range from –2,147,483,648 to 2,147,483,647. In addition to other uses, variables of type int are commonly employed to control loops and to index arrays. Although you might think that using a byte or short would be more efficient than using an int in situations in which the larger range of an int is not needed, this may not be the case. The reason is that when byte and short values are used in an expression they are promoted to int when the expression is evaluated. (Type promotion is described later in this chapter.) Therefore, int is often the best choice when an integer is needed. long long is a signed 64-bit type and is useful for those occasions where an int type is not large enough to hold the desired value. The range of a long is quite large. This makes it useful when big, whole numbers are needed. For example, here is a program that computes the number of miles that light will travel in a specified number of days: // Compute distance light travels using long variables. class Light { public static void main(String args[]) { int lightspeed; long days; long seconds; long distance; // approximate speed of light in miles per second lightspeed = 186000; days = 1000; // specify number of days here seconds = days * 24 * 60 * 60; // convert to seconds distance = lightspeed * seconds; // compute distance System.out.print("In " + days); System.out.print(" days light will travel about "); System.out.println(distance + " miles."); } } Part I Byte variables are declared by use of the byte keyword. For example, the following declares two byte variables called b and c: 38 PART I The Java Language This program generates the following output: In 1000 days light will travel about 16070400000000 miles. Clearly, the result could not have been held in an int variable. Floating-Point Types Floating-point numbers, also known as real numbers, are used when evaluating expressions that require fractional precision. For example, calculations such as square root, or transcendentals such as sine and cosine, result in a value whose precision requires a floatingpoint type. Java implements the standard (IEEE–754) set of floating-point types and operators. There are two kinds of floating-point types, float and double, which represent single- and double-precision numbers, respectively. Their width and ranges are shown here: Name Width in Bits Approximate Range double 64 4.9e–324 to 1.8e+308 float 32 1.4e–045 to 3.4e+038 Each of these floating-point types is examined next. float The type float specifies a single-precision value that uses 32 bits of storage. Single precision is faster on some processors and takes half as much space as double precision, but will become imprecise when the values are either very large or very small. Variables of type float are useful when you need a fractional component, but don’t require a large degree of precision. For example, float can be useful when representing dollars and cents. Here are some example float variable declarations: float hightemp, lowtemp; double Double precision, as denoted by the double keyword, uses 64 bits to store a value. Double precision is actually faster than single precision on some modern processors that have been optimized for high-speed mathematical calculations. All transcendental math functions, such as sin( ), cos( ), and sqrt( ), return double values. When you need to maintain accuracy over many iterative calculations, or are manipulating large-valued numbers, double is the best choice. Here is a short program that uses double variables to compute the area of a circle: // Compute the area of a circle. class Area { public static void main(String args[]) { double pi, r, a; r = 10.8; // radius of circle pi = 3.1416; // pi, approximately Chapter 3 Data Types, Variables, and Arrays 39 System.out.println("Area of circle is " + a); } } Characters In Java, the data type used to store characters is char. However, C/C++ programmers beware: char in Java is not the same as char in C or C++. In C/C++, char is 8 bits wide. This is not the case in Java. Instead, Java uses Unicode to represent characters. Unicode defines a fully international character set that can represent all of the characters found in all human languages. It is a unification of dozens of character sets, such as Latin, Greek, Arabic, Cyrillic, Hebrew, Katakana, Hangul, and many more. For this purpose, it requires 16 bits. Thus, in Java char is a 16-bit type. The range of a char is 0 to 65,536. There are no negative chars. The standard set of characters known as ASCII still ranges from 0 to 127 as always, and the extended 8-bit character set, ISO-Latin-1, ranges from 0 to 255. Since Java is designed to allow programs to be written for worldwide use, it makes sense that it would use Unicode to represent characters. Of course, the use of Unicode is somewhat inefficient for languages such as English, German, Spanish, or French, whose characters can easily be contained within 8 bits. But such is the price that must be paid for global portability. NOTE More information about Unicode can be found at http://www.unicode.org. Here is a program that demonstrates char variables: // Demonstrate char data type. class CharDemo { public static void main(String args[]) { char ch1, ch2; ch1 = 88; // code for X ch2 = 'Y'; System.out.print("ch1 and ch2: "); System.out.println(ch1 + " " + ch2); } } This program displays the following output: ch1 and ch2: X Y Notice that ch1 is assigned the value 88, which is the ASCII (and Unicode) value that corresponds to the letter X. As mentioned, the ASCII character set occupies the first 127 values in the Unicode character set. For this reason, all the “old tricks” that you may have used with characters in other languages will work in Java, too. Although char is designed to hold Unicode characters, it can also be used as an integer type on which you can perform arithmetic operations. For example, you can add two Part I a = pi * r * r; // compute area 40 PART I The Java Language characters together, or increment the value of a character variable. Consider the following program: // char variables behave like integers. class CharDemo2 { public static void main(String args[]) { char ch1; ch1 = 'X'; System.out.println("ch1 contains " + ch1); ch1++; // increment ch1 System.out.println("ch1 is now " + ch1); } } The output generated by this program is shown here: ch1 contains X ch1 is now Y In the program, ch1 is first given the value X. Next, ch1 is incremented. This results in ch1 containing Y, the next character in the ASCII (and Unicode) sequence. NOTE In the formal specification for Java, char is referred to as an integral type, which means that it is in the same general category as int, short, long, and byte. However, because its principal use is for representing Unicode characters, char is commonly considered to be in a category of its own. Booleans Java has a primitive type, called boolean, for logical values. It can have only one of two possible values, true or false. This is the type returned by all relational operators, as in the case of a < b. boolean is also the type required by the conditional expressions that govern the control statements such as if and for. Here is a program that demonstrates the boolean type: // Demonstrate boolean values. class BoolTest { public static void main(String args[]) { boolean b; b = false; System.out.println("b is " + b); b = true; System.out.println("b is " + b); // a boolean value can control the if statement if(b) System.out.println("This is executed."); b = false; if(b) System.out.println("This is not executed."); Chapter 3 Data Types, Variables, and Arrays 41 } } The output generated by this program is shown here: b is b is This 10 > false true is executed. 9 is true There are three interesting things to notice about this program. First, as you can see, when a boolean value is output by println( ), "true" or "false" is displayed. Second, the value of a boolean variable is sufficient, by itself, to control the if statement. There is no need to write an if statement like this: if(b == true) … Third, the outcome of a relational operator, such as <, is a boolean value. This is why the expression 10>9 displays the value "true." Further, the extra set of parentheses around 10>9 is necessary because the + operator has a higher precedence than the >. A Closer Look at Literals Literals were mentioned briefly in Chapter 2. Now that the built-in types have been formally described, let’s take a closer look at them. Integer Literals Integers are probably the most commonly used type in the typical program. Any whole number value is an integer literal. Examples are 1, 2, 3, and 42. These are all decimal values, meaning they are describing a base 10 number. There are two other bases which can be used in integer literals, octal (base eight) and hexadecimal (base 16). Octal values are denoted in Java by a leading zero. Normal decimal numbers cannot have a leading zero. Thus, the seemingly valid value 09 will produce an error from the compiler, since 9 is outside of octal’s 0 to 7 range. A more common base for numbers used by programmers is hexadecimal, which matches cleanly with modulo 8 word sizes, such as 8, 16, 32, and 64 bits. You signify a hexadecimal constant with a leading zero-x, (0x or 0X). The range of a hexadecimal digit is 0 to 15, so A through F (or a through f ) are substituted for 10 through 15. Integer literals create an int value, which in Java is a 32-bit integer value. Since Java is strongly typed, you might be wondering how it is possible to assign an integer literal to one of Java’s other integer types, such as byte or long, without causing a type mismatch error. Fortunately, such situations are easily handled. When a literal value is assigned to a byte or short variable, no error is generated if the literal value is within the range of the target type. An integer literal can always be assigned to a long variable. However, to specify a long literal, you will need to explicitly tell the compiler that the literal value is of type long. You do this by appending an upper- or lowercase L to the literal. For example, 0x7ffffffffffffffL or 9223372036854775807L is the largest long. An integer can also be assigned to a char as long as it is within range. Part I // outcome of a relational operator is a boolean value System.out.println("10 > 9 is " + (10 > 9)); 42 PART I The Java Language Beginning with JDK 7, you can also specify integer literals using binary. To do so, prefix the value with 0b or 0B. For example, this specifies the decimal value 10 using a binary literal: int x = 0b1010; Among other uses, the addition of binary literals makes it easier to enter values used as bitmasks. In such a case, the decimal (or hexadecimal) representation of the value does not visually convey its meaning relative to its use. The binary literal does. Also beginning with JDK 7, you can embed one or more underscores in an integer literal. Doing so makes it easier to read large integer literals. When the literal is compiled, the underscores are discarded. For example, given int x = 123_456_789; the value given to x will be 123,456,789. The underscores will be ignored. Underscores can only be used to separate digits. They cannot come at the beginning or the end of a literal. It is, however, permissible for more than one underscore to be used between two digits. For example, this is valid: int x = 123___456___789; The use of underscores in an integer literal is especially useful when encoding such things as telephone numbers, customer ID numbers, part numbers, and so on. They are also useful for providing visual groupings when specifying binary literals. For example, binary values are often visually grouped in four-digits units, as shown here: int x = 0b1101_0101_0001_1010; Floating-Point Literals Floating-point numbers represent decimal values with a fractional component. They can be expressed in either standard or scientific notation. Standard notation consists of a whole number component followed by a decimal point followed by a fractional component. For example, 2.0, 3.14159, and 0.6667 represent valid standard-notation floating-point numbers. Scientific notation uses a standard-notation, floating-point number plus a suffix that specifies a power of 10 by which the number is to be multiplied. The exponent is indicated by an E or e followed by a decimal number, which can be positive or negative. Examples include 6.022E23, 314159E–05, and 2e+100. Floating-point literals in Java default to double precision. To specify a float literal, you must append an F or f to the constant. You can also explicitly specify a double literal by appending a D or d. Doing so is, of course, redundant. The default double type consumes 64 bits of storage, while the smaller float type requires only 32 bits. Hexadecimal floating-point literals are also supported, but they are rarely used. They must be in a form similar to scientific notation, but a P or p, rather than an E or e, is used. For example, 0x12.2P2 is a valid floating-point literal. The value following the P, called the binary exponent, indicates the power-of-two by which the number is multiplied. Therefore, 0x12.2P2 represents 72.5. Data Types, Variables, and Arrays 43 Beginning with JDK 7, you can embed one or more underscores in a floating-point literal. This feature works the same as it does for integer literals, which were just described. Its purpose is to make it easier to read large floating-point literals. When the literal is compiled, the underscores are discarded. For example, given double num = 9_423_497_862.0; the value given to num will be 9,423,497,862.0. The underscores will be ignored. As is the case with integer literals, underscores can only be used to separate digits. They cannot come at the beginning or the end of a literal. It is, however, permissible for more than one underscore to be used between two digits. It is also permissible to use underscores in the fractional portion of the number. For example, double num = 9_423_497.1_0_9; is legal. In this case, the fractional part is .109. Boolean Literals Boolean literals are simple. There are only two logical values that a boolean value can have, true and false. The values of true and false do not convert into any numerical representation. The true literal in Java does not equal 1, nor does the false literal equal 0. In Java, the Boolean literals can only be assigned to variables declared as boolean or used in expressions with Boolean operators. Character Literals Characters in Java are indices into the Unicode character set. They are 16-bit values that can be converted into integers and manipulated with the integer operators, such as the addition and subtraction operators. A literal character is represented inside a pair of single quotes. All of the visible ASCII characters can be directly entered inside the quotes, such as 'a', 'z', and '@'. For characters that are impossible to enter directly, there are several escape sequences that allow you to enter the character you need, such as ' \" for the single-quote character itself and ' \n' for the newline character. There is also a mechanism for directly entering the value of a character in octal or hexadecimal. For octal notation, use the backslash followed by the three-digit number. For example, ' \141' is the letter 'a'. For hexadecimal, you enter a backslash-u ( \u), then exactly four hexadecimal digits. For example, ' \u0061' is the ISO-Latin-1 'a' because the top byte is zero. ' \ua432 ' is a Japanese Katakana character. Table 3-1 shows the character escape sequences. String Literals String literals in Java are specified like they are in most other languages—by enclosing a sequence of characters between a pair of double quotes. Examples of string literals are "Hello World" "two\nlines" " \"This is in quotes\"" Part I Chapter 3 44 PART I The Java Language Escape Sequence Description \ddd Octal character (ddd) \uxxxx Hexadecimal Unicode character (xxxx) \' Single quote \" Double quote \\ Backslash \r Carriage return \n New line (also known as line feed) \f Form feed \t Tab \b Backspace Table 3-1 Character Escape Sequences The escape sequences and octal/hexadecimal notations that were defined for character literals work the same way inside of string literals. One important thing to note about Java strings is that they must begin and end on the same line. There is no line-continuation escape sequence as there is in some other languages. NOTE As you may know, in some other languages, including C/C++, strings are implemented as arrays of characters. However, this is not the case in Java. Strings are actually object types. As you will see later in this book, because Java implements strings as objects, Java includes extensive string-handling capabilities that are both powerful and easy to use. Variables The variable is the basic unit of storage in a Java program. A variable is defined by the combination of an identifier, a type, and an optional initializer. In addition, all variables have a scope, which defines their visibility, and a lifetime. These elements are examined next. Declaring a Variable In Java, all variables must be declared before they can be used. The basic form of a variable declaration is shown here: type identifier [ = value ][, identifier [= value ] …]; The type is one of Java’s atomic types, or the name of a class or interface. (Class and interface types are discussed later in Part I of this book.) The identifier is the name of the variable. You can initialize the variable by specifying an equal sign and a value. Keep in mind that the initialization expression must result in a value of the same (or compatible) type as that specified for the variable. To declare more than one variable of the specified type, use a comma-separated list. Here are several examples of variable declarations of various types. Note that some include an initialization. int a, b, c; int d = 3, e, f = 5; byte z = 22; double pi = 3.14159; char x = 'x'; // // // // // // Data Types, Variables, and Arrays 45 declares three ints, a, b, and c. declares three more ints, initializing d and f. initializes z. declares an approximation of pi. the variable x has the value 'x'. The identifiers that you choose have nothing intrinsic in their names that indicates their type. Java allows any properly formed identifier to have any declared type. Dynamic Initialization Although the preceding examples have used only constants as initializers, Java allows variables to be initialized dynamically, using any expression valid at the time the variable is declared. For example, here is a short program that computes the length of the hypotenuse of a right triangle given the lengths of its two opposing sides: // Demonstrate dynamic initialization. class DynInit { public static void main(String args[]) { double a = 3.0, b = 4.0; // c is dynamically initialized double c = Math.sqrt(a * a + b * b); System.out.println("Hypotenuse is " + c); } } Here, three local variables—a, b, and c—are declared. The first two, a and b, are initialized by constants. However, c is initialized dynamically to the length of the hypotenuse (using the Pythagorean theorem). The program uses another of Java’s built-in methods, sqrt( ), which is a member of the Math class, to compute the square root of its argument. The key point here is that the initialization expression may use any element valid at the time of the initialization, including calls to methods, other variables, or literals. The Scope and Lifetime of Variables So far, all of the variables used have been declared at the start of the main( ) method. However, Java allows variables to be declared within any block. As explained in Chapter 2, a block is begun with an opening curly brace and ended by a closing curly brace. A block defines a scope. Thus, each time you start a new block, you are creating a new scope. A scope determines what objects are visible to other parts of your program. It also determines the lifetime of those objects. Many other computer languages define two general categories of scopes: global and local. However, these traditional scopes do not fit well with Java’s strict, object-oriented model. While it is possible to create what amounts to being a global scope, it is by far the exception, not the rule. In Java, the two major scopes are those defined by a class and those defined by a method. Even this distinction is somewhat artificial. However, since the class scope has several unique properties and attributes that do not apply to the scope defined Part I Chapter 3 46 PART I The Java Language by a method, this distinction makes some sense. Because of the differences, a discussion of class scope (and variables declared within it) is deferred until Chapter 6, when classes are described. For now, we will only examine the scopes defined by or within a method. The scope defined by a method begins with its opening curly brace. However, if that method has parameters, they too are included within the method’s scope. Although this book will look more closely at parameters in Chapter 6, for the sake of this discussion, they work the same as any other method variable. As a general rule, variables declared inside a scope are not visible (that is, accessible) to code that is defined outside that scope. Thus, when you declare a variable within a scope, you are localizing that variable and protecting it from unauthorized access and/or modification. Indeed, the scope rules provide the foundation for encapsulation. Scopes can be nested. For example, each time you create a block of code, you are creating a new, nested scope. When this occurs, the outer scope encloses the inner scope. This means that objects declared in the outer scope will be visible to code within the inner scope. However, the reverse is not true. Objects declared within the inner scope will not be visible outside it. To understand the effect of nested scopes, consider the following program: // Demonstrate block scope. class Scope { public static void main(String args[]) { int x; // known to all code within main x = 10; if(x == 10) { // start new scope int y = 20; // known only to this block // x and y both known here. System.out.println("x and y: " + x + " " + y); x = y * 2; } // y = 100; // Error! y not known here // x is still known here. System.out.println("x is " + x); } } As the comments indicate, the variable x is declared at the start of main( )’s scope and is accessible to all subsequent code within main( ). Within the if block, y is declared. Since a block defines a scope, y is only visible to other code within its block. This is why outside of its block, the line y = 100; is commented out. If you remove the leading comment symbol, a compile-time error will occur, because y is not visible outside of its block. Within the if block, x can be used because code within a block (that is, a nested scope) has access to variables declared by an enclosing scope. Within a block, variables can be declared at any point, but are valid only after they are declared. Thus, if you define a variable at the start of a method, it is available to all of the code within that method. Conversely, if you declare a variable at the end of a block, it is effectively useless, because no code will have access to it. For example, this fragment is invalid because count cannot be used prior to its declaration: Data Types, Variables, and Arrays // This fragment is wrong! count = 100; // oops! cannot use count before it is declared! int count; Here is another important point to remember: variables are created when their scope is entered, and destroyed when their scope is left. This means that a variable will not hold its value once it has gone out of scope. Therefore, variables declared within a method will not hold their values between calls to that method. Also, a variable declared within a block will lose its value when the block is left. Thus, the lifetime of a variable is confined to its scope. If a variable declaration includes an initializer, then that variable will be reinitialized each time the block in which it is declared is entered. For example, consider the next program: // Demonstrate lifetime of a variable. class LifeTime { public static void main(String args[]) { int x; for(x = 0; x < 3; x++) { int y = -1; // y is initialized each time block is entered System.out.println("y is: " + y); // this always prints -1 y = 100; System.out.println("y is now: " + y); } } } The output generated by this program is shown here: y y y y y y is: -1 is now: 100 is: -1 is now: 100 is: -1 is now: 100 As you can see, y is reinitialized to –1 each time the inner for loop is entered. Even though it is subsequently assigned the value 100, this value is lost. One last point: Although blocks can be nested, you cannot declare a variable to have the same name as one in an outer scope. For example, the following program is illegal: // This program will not compile class ScopeErr { public static void main(String args[]) { int bar = 1; { // creates a new scope int bar = 2; // Compile-time error – bar already defined! } } } 47 Part I Chapter 3 48 PART I The Java Language Type Conversion and Casting If you have previous programming experience, then you already know that it is fairly common to assign a value of one type to a variable of another type. If the two types are compatible, then Java will perform the conversion automatically. For example, it is always possible to assign an int value to a long variable. However, not all types are compatible, and thus, not all type conversions are implicitly allowed. For instance, there is no automatic conversion defined from double to byte. Fortunately, it is still possible to obtain a conversion between incompatible types. To do so, you must use a cast, which performs an explicit conversion between incompatible types. Let’s look at both automatic type conversions and casting. Java’s Automatic Conversions When one type of data is assigned to another type of variable, an automatic type conversion will take place if the following two conditions are met: • The two types are compatible. • The destination type is larger than the source type. When these two conditions are met, a widening conversion takes place. For example, the int type is always large enough to hold all valid byte values, so no explicit cast statement is required. For widening conversions, the numeric types, including integer and floating-point types, are compatible with each other. However, there are no automatic conversions from the numeric types to char or boolean. Also, char and boolean are not compatible with each other. As mentioned earlier, Java also performs an automatic type conversion when storing a literal integer constant into variables of type byte, short, long, or char. Casting Incompatible Types Although the automatic type conversions are helpful, they will not fulfill all needs. For example, what if you want to assign an int value to a byte variable? This conversion will not be performed automatically, because a byte is smaller than an int. This kind of conversion is sometimes called a narrowing conversion, since you are explicitly making the value narrower so that it will fit into the target type. To create a conversion between two incompatible types, you must use a cast. A cast is simply an explicit type conversion. It has this general form: (target-type) value Here, target-type specifies the desired type to convert the specified value to. For example, the following fragment casts an int to a byte. If the integer’s value is larger than the range of a byte, it will be reduced modulo (the remainder of an integer division by the) byte’s range. int a; byte b; // … b = (byte) a; Data Types, Variables, and Arrays 49 A different type of conversion will occur when a floating-point value is assigned to an integer type: truncation. As you know, integers do not have fractional components. Thus, when a floating-point value is assigned to an integer type, the fractional component is lost. For example, if the value 1.23 is assigned to an integer, the resulting value will simply be 1. The 0.23 will have been truncated. Of course, if the size of the whole number component is too large to fit into the target integer type, then that value will be reduced modulo the target type’s range. The following program demonstrates some type conversions that require casts: // Demonstrate casts. class Conversion { public static void main(String args[]) { byte b; int i = 257; double d = 323.142; System.out.println("\nConversion of int to byte."); b = (byte) i; System.out.println("i and b " + i + " " + b); System.out.println("\nConversion of double to int."); i = (int) d; System.out.println("d and i " + d + " " + i); System.out.println("\nConversion of double to byte."); b = (byte) d; System.out.println("d and b " + d + " " + b); } } This program generates the following output: Conversion of int to byte. i and b 257 1 Conversion of double to int. d and i 323.142 323 Conversion of double to byte. d and b 323.142 67 Let’s look at each conversion. When the value 257 is cast into a byte variable, the result is the remainder of the division of 257 by 256 (the range of a byte), which is 1 in this case. When the d is converted to an int, its fractional component is lost. When d is converted to a byte, its fractional component is lost, and the value is reduced modulo 256, which in this case is 67. Automatic Type Promotion in Expressions In addition to assignments, there is another place where certain type conversions may occur: in expressions. To see why, consider the following. In an expression, the precision Part I Chapter 3 50 PART I The Java Language required of an intermediate value will sometimes exceed the range of either operand. For example, examine the following expression: byte a = 40; byte b = 50; byte c = 100; int d = a * b / c; The result of the intermediate term a * b easily exceeds the range of either of its byte operands. To handle this kind of problem, Java automatically promotes each byte, short, or char operand to int when evaluating an expression. This means that the subexpression a*b is performed using integers—not bytes. Thus, 2,000, the result of the intermediate expression, 50 * 40, is legal even though a and b are both specified as type byte. As useful as the automatic promotions are, they can cause confusing compile-time errors. For example, this seemingly correct code causes a problem: byte b = 50; b = b * 2; // Error! Cannot assign an int to a byte! The code is attempting to store 50 * 2, a perfectly valid byte value, back into a byte variable. However, because the operands were automatically promoted to int when the expression was evaluated, the result has also been promoted to int. Thus, the result of the expression is now of type int, which cannot be assigned to a byte without the use of a cast. This is true even if, as in this particular case, the value being assigned would still fit in the target type. In cases where you understand the consequences of overflow, you should use an explicit cast, such as byte b = 50; b = (byte)(b * 2); which yields the correct value of 100. The Type Promotion Rules Java defines several type promotion rules that apply to expressions. They are as follows: First, all byte, short, and char values are promoted to int, as just described. Then, if one operand is a long, the whole expression is promoted to long. If one operand is a float, the entire expression is promoted to float. If any of the operands are double, the result is double. The following program demonstrates how each value in the expression gets promoted to match the second argument to each binary operator: class Promote { public static void main(String args[]) { byte b = 42; char c = 'a'; short s = 1024; int i = 50000; float f = 5.67f; double d = .1234; double result = (f * b) + (i / c) - (d * s); Chapter 3 Data Types, Variables, and Arrays 51 } } Let’s look closely at the type promotions that occur in this line from the program: double result = (f * b) + (i / c) - (d * s); In the first subexpression, f * b, b is promoted to a float and the result of the subexpression is float. Next, in the subexpression i/c, c is promoted to int, and the result is of type int. Then, in d * s, the value of s is promoted to double, and the type of the subexpression is double. Finally, these three intermediate values, float, int, and double, are considered. The outcome of float plus an int is a float. Then the resultant float minus the last double is promoted to double, which is the type for the final result of the expression. Arrays An array is a group of like-typed variables that are referred to by a common name. Arrays of any type can be created and may have one or more dimensions. A specific element in an array is accessed by its index. Arrays offer a convenient means of grouping related information. NOTE If you are familiar with C/C++, be careful. Arrays in Java work differently than they do in those languages. One-Dimensional Arrays A one-dimensional array is, essentially, a list of like-typed variables. To create an array, you first must create an array variable of the desired type. The general form of a one-dimensional array declaration is type var-name[ ]; Here, type declares the element type (also called the base type) of the array. The element type determines the data type of each element that comprises the array. Thus, the element type for the array determines what type of data the array will hold. For example, the following declares an array named month_days with the type “array of int”: int month_days[]; Although this declaration establishes the fact that month_days is an array variable, no array actually exists. In fact, the value of month_days is set to null, which represents an array with no value. To link month_days with an actual, physical array of integers, you must allocate one using new and assign it to month_days. new is a special operator that allocates memory. You will look more closely at new in a later chapter, but you need to use it now to allocate memory for arrays. The general form of new as it applies to one-dimensional arrays appears as follows: array-var = new type [size]; Part I System.out.println((f * b) + " + " + (i / c) + " - " + (d * s)); System.out.println("result = " + result); 52 PART I The Java Language Here, type specifies the type of data being allocated, size specifies the number of elements in the array, and array-var is the array variable that is linked to the array. That is, to use new to allocate an array, you must specify the type and number of elements to allocate. The elements in the array allocated by new will automatically be initialized to zero (for numeric types), false (for boolean), or null (for reference types, which are described in a later chapter). This example allocates a 12-element array of integers and links them to month_days: month_days = new int[12]; After this statement executes, month_days will refer to an array of 12 integers. Further, all elements in the array will be initialized to zero. Let’s review: Obtaining an array is a two-step process. First, you must declare a variable of the desired array type. Second, you must allocate the memory that will hold the array, using new, and assign it to the array variable. Thus, in Java all arrays are dynamically allocated. If the concept of dynamic allocation is unfamiliar to you, don’t worry. It will be described at length later in this book. Once you have allocated an array, you can access a specific element in the array by specifying its index within square brackets. All array indexes start at zero. For example, this statement assigns the value 28 to the second element of month_days: month_days[1] = 28; The next line displays the value stored at index 3: System.out.println(month_days[3]); Putting together all the pieces, here is a program that creates an array of the number of days in each month: // Demonstrate a one-dimensional array. class Array { public static void main(String args[]) { int month_days[]; month_days = new int[12]; month_days[0] = 31; month_days[1] = 28; month_days[2] = 31; month_days[3] = 30; month_days[4] = 31; month_days[5] = 30; month_days[6] = 31; month_days[7] = 31; month_days[8] = 30; month_days[9] = 31; month_days[10] = 30; month_days[11] = 31; System.out.println("April has " + month_days[3] + " days."); } } Data Types, Variables, and Arrays When you run this program, it prints the number of days in April. As mentioned, Java array indexes start with zero, so the number of days in April is month_days[3] or 30. It is possible to combine the declaration of the array variable with the allocation of the array itself, as shown here: int month_days[] = new int[12]; This is the way that you will normally see it done in professionally written Java programs. Arrays can be initialized when they are declared. The process is much the same as that used to initialize the simple types. An array initializer is a list of comma-separated expressions surrounded by curly braces. The commas separate the values of the array elements. The array will automatically be created large enough to hold the number of elements you specify in the array initializer. There is no need to use new. For example, to store the number of days in each month, the following code creates an initialized array of integers: // An improved version of the previous program. class AutoArray { public static void main(String args[]) { int month_days[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }; System.out.println("April has " + month_days[3] + " days."); } } When you run this program, you see the same output as that generated by the previous version. Java strictly checks to make sure you do not accidentally try to store or reference values outside of the range of the array. The Java run-time system will check to be sure that all array indexes are in the correct range. For example, the run-time system will check the value of each index into month_days to make sure that it is between 0 and 11 inclusive. If you try to access elements outside the range of the array (negative numbers or numbers greater than the length of the array), you will cause a run-time error. Here is one more example that uses a one-dimensional array. It finds the average of a set of numbers. // Average an array of values. class Average { public static void main(String args[]) { double nums[] = {10.1, 11.2, 12.3, 13.4, 14.5}; double result = 0; int i; for(i=0; i<5; i++) result = result + nums[i]; System.out.println("Average is " + result / 5); } } 53 Part I Chapter 3 54 PART I The Java Language Multidimensional Arrays In Java, multidimensional arrays are actually arrays of arrays. These, as you might expect, look and act like regular multidimensional arrays. However, as you will see, there are a couple of subtle differences. To declare a multidimensional array variable, specify each additional index using another set of square brackets. For example, the following declares a twodimensional array variable called twoD: int twoD[][] = new int[4][5]; This allocates a 4 by 5 array and assigns it to twoD. Internally this matrix is implemented as an array of arrays of int. Conceptually, this array will look like the one shown in Figure 3-1. The following program numbers each element in the array from left to right, top to bottom, and then displays these values: // Demonstrate a two-dimensional array. class TwoDArray { public static void main(String args[]) { int twoD[][]= new int[4][5]; int i, j, k = 0; for(i=0; i<4; i++) for(j=0; j<5; j++) { twoD[i][j] = k; k++; } for(i=0; i<4; i++) { for(j=0; j<5; j++) System.out.print(twoD[i][j] + " "); System.out.println(); } } } This program generates the following output: 0 1 2 5 6 7 10 11 15 16 3 4 8 9 12 13 14 17 18 19 When you allocate memory for a multidimensional array, you need only specify the memory for the first (leftmost) dimension. You can allocate the remaining dimensions separately. For example, this following code allocates memory for the first dimension of twoD when it is declared. It allocates the second dimension manually. int twoD[][] = new int[4][]; twoD[0] = new int[5]; twoD[1] = new int[5]; twoD[2] = new int[5]; twoD[3] = new int[5]; Data Types, Variables, and Arrays 55 Part I Chapter 3 Figure 3-1 A conceptual view of a 4 by 5, two-dimensional array While there is no advantage to individually allocating the second dimension arrays in this situation, there may be in others. For example, when you allocate dimensions manually, you do not need to allocate the same number of elements for each dimension. As stated earlier, since multidimensional arrays are actually arrays of arrays, the length of each array is under your control. For example, the following program creates a two-dimensional array in which the sizes of the second dimension are unequal: // Manually allocate differing size second dimensions. class TwoDAgain { public static void main(String args[]) { int twoD[][] = new int[4][]; twoD[0] = new int[1]; twoD[1] = new int[2]; twoD[2] = new int[3]; twoD[3] = new int[4]; int i, j, k = 0; for(i=0; i<4; i++) for(j=0; j>, shifts all of the bits in a value to the right a specified number of times. Its general form is shown here: value >> num Here, num specifies the number of positions to right-shift the value in value. That is, the >> moves all of the bits in the specified value to the right the number of bit positions specified by num. Chapter 4 Operators 71 int a = 32; a = a >> 2; // a now contains 8 When a value has bits that are “shifted off,” those bits are lost. For example, the next code fragment shifts the value 35 to the right two positions, which causes the two low-order bits to be lost, resulting again in a being set to 8: int a = 35; a = a >> 2; // a contains 8 Looking at the same operation in binary shows more clearly how this happens: 00100011 35 >> 2 00001000 8 Each time you shift a value to the right, it divides that value by two—and discards any remainder. You can take advantage of this for high-performance integer division by 2. Of course, you must be sure that you are not shifting any bits off the right end. When you are shifting right, the top (leftmost) bits exposed by the right shift are filled in with the previous contents of the top bit. This is called sign extension and serves to preserve the sign of negative numbers when you shift them right. For example, –8 >> 1 is –4, which, in binary, is 11111000 >> 1 11111100 –8 –4 It is interesting to note that if you shift –1 right, the result always remains –1, since sign extension keeps bringing in more ones in the high-order bits. Sometimes it is not desirable to sign-extend values when you are shifting them to the right. For example, the following program converts a byte value to its hexadecimal string representation. Notice that the shifted value is masked by ANDing it with 0x0f to discard any sign-extended bits so that the value can be used as an index into the array of hexadecimal characters. // Masking sign extension. class HexByte { static public void main(String args[]) { char hex[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; byte b = (byte) 0xf1; System.out.println("b = 0x" + hex[(b >> 4) & 0x0f] + hex[b & 0x0f]); } } Part I The following code fragment shifts the value 32 to the right by two positions, resulting in a being set to 8: 72 PART I The Java Language Here is the output of this program: b = 0xf1 The Unsigned Right Shift As you have just seen, the >> operator automatically fills the high-order bit with its previous contents each time a shift occurs. This preserves the sign of the value. However, sometimes this is undesirable. For example, if you are shifting something that does not represent a numeric value, you may not want sign extension to take place. This situation is common when you are working with pixel-based values and graphics. In these cases, you will generally want to shift a zero into the high-order bit no matter what its initial value was. This is known as an unsigned shift. To accomplish this, you will use Java’s unsigned, shiftright operator, >>>, which always shifts zeros into the high-order bit. The following code fragment demonstrates the >>>. Here, a is set to –1, which sets all 32 bits to 1 in binary. This value is then shifted right 24 bits, filling the top 24 bits with zeros, ignoring normal sign extension. This sets a to 255. int a = -1; a = a >>> 24; Here is the same operation in binary form to further illustrate what is happening: 11111111 11111111 11111111 11111111 –1 in binary as an int >>>24 00000000 00000000 00000000 11111111 255 in binary as an int The >>> operator is often not as useful as you might like, since it is only meaningful for 32- and 64-bit values. Remember, smaller values are automatically promoted to int in expressions. This means that sign-extension occurs and that the shift will take place on a 32-bit rather than on an 8- or 16-bit value. That is, one might expect an unsigned right shift on a byte value to zero-fill beginning at bit 7. But this is not the case, since it is a 32-bit value that is actually being shifted. The following program demonstrates this effect: // Unsigned shifting a byte value. class ByteUShift { static public void main(String args[]) { char hex[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; byte b = (byte) 0xf1; byte c = (byte) (b >> 4); byte d = (byte) (b >>> 4); byte e = (byte) ((b & 0xff) >> 4); System.out.println(" b = 0x" + hex[(b >> 4) & 0x0f] + hex[b & 0x0f]); System.out.println(" b >> 4 = 0x" + hex[(c >> 4) & 0x0f] + hex[c & 0x0f]); System.out.println(" b >>> 4 = 0x" + hex[(d >> 4) & 0x0f] + hex[d & 0x0f]); Chapter 4 Operators 73 } } The following output of this program shows how the >>> operator appears to do nothing when dealing with bytes. The variable b is set to an arbitrary negative byte value for this demonstration. Then c is assigned the byte value of b shifted right by four, which is 0xff because of the expected sign extension. Then d is assigned the byte value of b unsigned shifted right by four, which you might have expected to be 0x0f, but is actually 0xff because of the sign extension that happened when b was promoted to int before the shift. The last expression sets e to the byte value of b masked to 8 bits using the AND operator, then shifted right by four, which produces the expected value of 0x0f. Notice that the unsigned shift right operator was not used for d, since the state of the sign bit after the AND was known. b = 0xf1 b >> 4 = 0xff b >>> 4 = 0xff (b & 0xff) >> 4 = 0x0f Bitwise Operator Compound Assignments All of the binary bitwise operators have a compound form similar to that of the algebraic operators, which combines the assignment with the bitwise operation. For example, the following two statements, which shift the value in a right by four bits, are equivalent: a = a >> 4; a >>= 4; Likewise, the following two statements, which result in a being assigned the bitwise expression a OR b, are equivalent: a = a | b; a |= b; The following program creates a few integer variables and then uses compound bitwise operator assignments to manipulate the variables: class OpBitEquals { public static void main(String args[]) { int a = 1; int b = 2; int c = 3; a |= 4; b >>= 1; c <<= 1; a ^= c; System.out.println("a = " + a); System.out.println("b = " + b); System.out.println("c = " + c); } } Part I System.out.println("(b & 0xff) >> 4 = 0x" + hex[(e >> 4) & 0x0f] + hex[e & 0x0f]); 74 PART I The Java Language The output of this program is shown here: a = 3 b = 1 c = 6 Relational Operators The relational operators determine the relationship that one operand has to the other. Specifically, they determine equality and ordering. The relational operators are shown here: Operator Result == Equal to != Not equal to > Greater than < Less than >= Greater than or equal to <= Less than or equal to The outcome of these operations is a boolean value. The relational operators are most frequently used in the expressions that control the if statement and the various loop statements. Any type in Java, including integers, floating-point numbers, characters, and Booleans can be compared using the equality test, ==, and the inequality test, !=. Notice that in Java equality is denoted with two equal signs, not one. (Remember: a single equal sign is the assignment operator.) Only numeric types can be compared using the ordering operators. That is, only integer, floating-point, and character operands may be compared to see which is greater or less than the other. As stated, the result produced by a relational operator is a boolean value. For example, the following code fragment is perfectly valid: int a = 4; int b = 1; boolean c = a < b; In this case, the result of a 10) Since the short-circuit form of AND (&&) is used, there is no risk of causing a run-time exception when denom is zero. If this line of code were written using the single & version of AND, both sides would be evaluated, causing a run-time exception when denom is zero. It is standard practice to use the short-circuit forms of AND and OR in cases involving Boolean logic, leaving the single-character versions exclusively for bitwise operations. However, there are exceptions to this rule. For example, consider the following statement: if(c==1 & e++ < 100) d = 100; Here, using a single & ensures that the increment operation will be applied to e whether c is equal to 1 or not. Chapter 4 Operators 77 The Assignment Operator You have been using the assignment operator since Chapter 2. Now it is time to take a formal look at it. The assignment operator is the single equal sign, =. The assignment operator works in Java much as it does in any other computer language. It has this general form: var = expression; Here, the type of var must be compatible with the type of expression. The assignment operator does have one interesting attribute that you may not be familiar with: it allows you to create a chain of assignments. For example, consider this fragment: int x, y, z; x = y = z = 100; // set x, y, and z to 100 This fragment sets the variables x, y, and z to 100 using a single statement. This works because the = is an operator that yields the value of the right-hand expression. Thus, the value of z = 100 is 100, which is then assigned to y, which in turn is assigned to x. Using a “chain of assignment” is an easy way to set a group of variables to a common value. The ? Operator Java includes a special ternary (three-way) operator that can replace certain types of if-thenelse statements. This operator is the ?. It can seem somewhat confusing at first, but the ? can be used very effectively once mastered. The ? has this general form: expression1 ? expression2 : expression3 Here, expression1 can be any expression that evaluates to a boolean value. If expression1 is true, then expression2 is evaluated; otherwise, expression3 is evaluated. The result of the ? operation is that of the expression evaluated. Both expression2 and expression3 are required to return the same (or compatible) type, which can’t be void. Here is an example of the way that the ? is employed: ratio = denom == 0 ? 0 : num / denom; When Java evaluates this assignment expression, it first looks at the expression to the left of the question mark. If denom equals zero, then the expression between the question mark and the colon is evaluated and used as the value of the entire ? expression. If denom does not equal zero, then the expression after the colon is evaluated and used for the value of the entire ? expression. The result produced by the ? operator is then assigned to ratio. Here is a program that demonstrates the ? operator. It uses it to obtain the absolute value of a variable. // Demonstrate ?. class Ternary { public static void main(String args[]) { int i, k; Part I NOTE The formal specification for Java refers to the short-circuit operators as the conditional-and and the conditional-or. 78 PART I The Java Language i = 10; k = i < 0 ? -i : i; // get absolute value of i System.out.print(" Absolute value of "); System.out.println(i + " is " + k); i = -10; k = i < 0 ? -i : i; get absolute value of i System.out.print("Absolute value of "); System.out.println(i + " is " + k); } } The output generated by the program is shown here: Absolute value of 10 is 10 Absolute value of -10 is 10 Operator Precedence Table 4-1 shows the order of precedence for Java operators, from highest to lowest. Operators in the same row are equal in precedence. In binary operations, the order of evaluation is left to right (except for assignment, which evaluates right to left). Although they are technically separators, the [ ], ( ), and . can also act like operators. In that capacity, they would have the highest precedence. Highest ++ (postfix) – – (postfix) ++ (prefix) – – (prefix) ~ * % + – data-cf-modified-e2495e8539bb1ba382ffc6ab-="">> >>> << > >= < == != & ^ | && || ?: = op= Lowest Table 4-1 The Precedence of the Java Operators ! + (unary) <= instanceof – (unary) (type-cast) Chapter 4 Operators 79 Parentheses raise the precedence of the operations that are inside them. This is often necessary to obtain the result you desire. For example, consider the following expression: a >> b + 3 This expression first adds 3 to b and then shifts a right by that result. That is, this expression can be rewritten using redundant parentheses like this: a >> (b + 3) However, if you want to first shift a right by b positions and then add 3 to that result, you will need to parenthesize the expression like this: (a >> b) + 3 In addition to altering the normal precedence of an operator, parentheses can sometimes be used to help clarify the meaning of an expression. For anyone reading your code, a complicated expression can be difficult to understand. Adding redundant but clarifying parentheses to complex expressions can help prevent confusion later. For example, which of the following expressions is easier to read? a | 4 + c >> b & 7 (a | (((4 + c) >> b) & 7)) One other point: parentheses (redundant or not) do not degrade the performance of your program. Therefore, adding parentheses to reduce ambiguity does not negatively affect your program. Part I Using Parentheses This page intentionally left blank CHAPTER 5 Control Statements A programming language uses control statements to cause the flow of execution to advance and branch based on changes to the state of a program. Java’s program control statements can be put into the following categories: selection, iteration, and jump. Selection statements allow your program to choose different paths of execution based upon the outcome of an expression or the state of a variable. Iteration statements enable program execution to repeat one or more statements (that is, iteration statements form loops). Jump statements allow your program to execute in a nonlinear fashion. All of Java’s control statements are examined here. Java’s Selection Statements Java supports two selection statements: if and switch. These statements allow you to control the flow of your program’s execution based upon conditions known only during run time. You will be pleasantly surprised by the power and flexibility contained in these two statements. if The if statement was introduced in Chapter 2. It is examined in detail here. The if statement is Java’s conditional branch statement. It can be used to route program execution through two different paths. Here is the general form of the if statement: if (condition) statement1; else statement2; Here, each statement may be a single statement or a compound statement enclosed in curly braces (that is, a block). The condition is any expression that returns a boolean value. The else clause is optional. The if works like this: If the condition is true, then statement1 is executed. Otherwise, statement2 (if it exists) is executed. In no case will both statements be executed. For example, consider the following: int a, b; //... if(a < b) a = 0; else b = 0; 81 82 PART I The Java Language Here, if a is less than b, then a is set to zero. Otherwise, b is set to zero. In no case are they both set to zero. Most often, the expression used to control the if will involve the relational operators. However, this is not technically necessary. It is possible to control the if using a single boolean variable, as shown in this code fragment: boolean dataAvailable; //... if (dataAvailable) ProcessData(); else waitForMoreData(); Remember, only one statement can appear directly after the if or the else. If you want to include more statements, you’ll need to create a block, as in this fragment: int bytesAvailable; // ... if (bytesAvailable > 0) { ProcessData(); bytesAvailable -= n; } else waitForMoreData(); Here, both statements within the if block will execute if bytesAvailable is greater than zero. Some programmers find it convenient to include the curly braces when using the if, even when there is only one statement in each clause. This makes it easy to add another statement at a later date, and you don’t have to worry about forgetting the braces. In fact, forgetting to define a block when one is needed is a common cause of errors. For example, consider the following code fragment: int bytesAvailable; // ... if (bytesAvailable > 0) { ProcessData(); bytesAvailable -= n; } else waitForMoreData(); bytesAvailable = n; It seems clear that the statement bytesAvailable = n; was intended to be executed inside the else clause, because of the indentation level. However, as you recall, whitespace is insignificant to Java, and there is no way for the compiler to know what was intended. This code will compile without complaint, but it will behave incorrectly when run. The preceding example is fixed in the code that follows: int bytesAvailable; // ... if (bytesAvailable > 0) { ProcessData(); bytesAvailable -= n; } else { Chapter 5 Control Statements 83 } Nested ifs A nested if is an if statement that is the target of another if or else. Nested ifs are very common in programming. When you nest ifs, the main thing to remember is that an else statement always refers to the nearest if statement that is within the same block as the else and that is not already associated with an else. Here is an example: if(i == 10) { if(j < 20) a = b; if(k > 100) c = d; // this if is else a = c; // associated with this else } else a = d; // this else refers to if(i == 10) As the comments indicate, the final else is not associated with if(j<20) because it is not in the same block (even though it is the nearest if without an else). Rather, the final else is associated with if(i==10). The inner else refers to if(k>100) because it is the closest if within the same block. The if-else-if Ladder A common programming construct that is based upon a sequence of nested ifs is the if-elseif ladder. It looks like this: if(condition) statement; else if(condition) statement; else if(condition) statement; . . . else statement; The if statements are executed from the top down. As soon as one of the conditions controlling the if is true, the statement associated with that if is executed, and the rest of the ladder is bypassed. If none of the conditions is true, then the final else statement will be executed. The final else acts as a default condition; that is, if all other conditional tests fail, then the last else statement is performed. If there is no final else and all other conditions are false, then no action will take place. Here is a program that uses an if-else-if ladder to determine which season a particular month is in. // Demonstrate if-else-if statements. class IfElse { public static void main(String args[]) { int month = 4; // April String season; Part I waitForMoreData(); bytesAvailable = n; 84 PART I The Java Language if(month == 12 || month == 1 || month == 2) season = "Winter"; else if(month == 3 || month == 4 || month == 5) season = "Spring"; else if(month == 6 || month == 7 || month == 8) season = "Summer"; else if(month == 9 || month == 10 || month == 11) season = "Autumn"; else season = "Bogus Month"; System.out.println("April is in the " + season + "."); } } Here is the output produced by the program: April is in the Spring. You might want to experiment with this program before moving on. As you will find, no matter what value you give month, one and only one assignment statement within the ladder will be executed. switch The switch statement is Java’s multiway branch statement. It provides an easy way to dispatch execution to different parts of your code based on the value of an expression. As such, it often provides a better alternative than a large series of if-else-if statements. Here is the general form of a switch statement: switch (expression) { case value1: // statement sequence break; case value2: // statement sequence break; . . . case valueN : // statement sequence break; default: // default statement sequence } For versions of Java prior to JDK 7, expression must be of type byte, short, int, char, or an enumeration. (Enumerations are described in Chapter 12.) Beginning with JDK 7, expression Control Statements can also be of type String. Each value specified in the case statements must be a unique constant expression (such as a literal value). Duplicate case values are not allowed. The type of each value must be compatible with the type of expression. The switch statement works like this: The value of the expression is compared with each of the values in the case statements. If a match is found, the code sequence following that case statement is executed. If none of the constants matches the value of the expression, then the default statement is executed. However, the default statement is optional. If no case matches and no default is present, then no further action is taken. The break statement is used inside the switch to terminate a statement sequence. When a break statement is encountered, execution branches to the first line of code that follows the entire switch statement. This has the effect of “jumping out” of the switch. Here is a simple example that uses a switch statement: // A simple example of the switch. class SampleSwitch { public static void main(String args[]) { for(int i=0; i<6; i++) switch(i) { case 0: System.out.println("i is zero."); break; case 1: System.out.println("i is one."); break; case 2: System.out.println("i is two."); break; case 3: System.out.println("i is three."); break; default: System.out.println("i is greater than 3."); } } } The output produced by this program is shown here: i i i i i i is is is is is is zero. one. two. three. greater than 3. greater than 3. As you can see, each time through the loop, the statements associated with the case constant that matches i are executed. All others are bypassed. After i is greater than 3, no case statements match, so the default statement is executed. 85 Part I Chapter 5 86 PART I The Java Language The break statement is optional. If you omit the break, execution will continue on into the next case. It is sometimes desirable to have multiple cases without break statements between them. For example, consider the following program: // In a switch, break statements are optional. class MissingBreak { public static void main(String args[]) { for(int i=0; i<12; i++) switch(i) { case 0: case 1: case 2: case 3: case 4: System.out.println("i is less than 5"); break; case 5: case 6: case 7: case 8: case 9: System.out.println("i is less than 10"); break; default: System.out.println("i is 10 or more"); } } } This program generates the following output: i i i i i i i i i i i i is is is is is is is is is is is is less than 5 less than 5 less than 5 less than 5 less than 5 less than 10 less than 10 less than 10 less than 10 less than 10 10 or more 10 or more As you can see, execution falls through each case until a break statement (or the end of the switch) is reached. While the preceding example is, of course, contrived for the sake of illustration, omitting the break statement has many practical applications in real programs. To sample its more realistic usage, consider the following rewrite of the season example shown earlier. This version uses a switch to provide a more efficient implementation. // An improved version of the season program. class Switch { public static void main(String args[]) { int month = 4; Chapter 5 Control Statements 87 switch (month) { case 12: case 1: case 2: season = "Winter"; break; case 3: case 4: case 5: season = "Spring"; break; case 6: case 7: case 8: season = "Summer"; break; case 9: case 10: case 11: season = "Autumn"; break; default: season = "Bogus Month"; } System.out.println("April is in the " + season + "."); } } As mentioned, beginning with JDK 7, you can use a string to control a switch statement. For example, // Use a string to control a switch statement. class StringSwitch { public static void main(String args[]) { String str = "two"; switch(str) { case "one": System.out.println("one"); break; case "two": System.out.println("two"); break; case "three": System.out.println("three"); break; default: System.out.println("no match"); break; } } } Part I String season; 88 PART I The Java Language As you would expect, the output from the program is two The string contained in str (which is "two" in this program) is tested against the case constants. When a match is found (as it is in the second case), the code sequence associated with that sequence is executed. Being able to use strings in a switch statement streamlines many situations. For example, using a string-based switch is an improvement over using the equivalent sequence of if/else statements. However, switching on strings is more expensive than switching on integers. Therefore, it is best to switch on strings only in cases in which the controlling data is already in string form. In other words, don’t use strings in a switch unnecessarily. Nested switch Statements You can use a switch as part of the statement sequence of an outer switch. This is called a nested switch. Since a switch statement defines its own block, no conflicts arise between the case constants in the inner switch and those in the outer switch. For example, the following fragment is perfectly valid: switch(count) { case 1: switch(target) { // nested switch case 0: System.out.println("target is zero"); break; case 1: // no conflicts with outer switch System.out.println("target is one"); break; } break; case 2: // ... Here, the case 1: statement in the inner switch does not conflict with the case 1: statement in the outer switch. The count variable is compared only with the list of cases at the outer level. If count is 1, then target is compared with the inner list cases. In summary, there are three important features of the switch statement to note: • The switch differs from the if in that switch can only test for equality, whereas if can evaluate any type of Boolean expression. That is, the switch looks only for a match between the value of the expression and one of its case constants. • No two case constants in the same switch can have identical values. Of course, a switch statement and an enclosing outer switch can have case constants in common. • A switch statement is usually more efficient than a set of nested ifs. The last point is particularly interesting because it gives insight into how the Java compiler works. When it compiles a switch statement, the Java compiler will inspect each of the case constants and create a “jump table” that it will use for selecting the path of execution depending on the value of the expression. Therefore, if you need to select among a large Control Statements 89 group of values, a switch statement will run much faster than the equivalent logic coded using a sequence of if-elses. The compiler can do this because it knows that the case constants are all the same type and simply must be compared for equality with the switch expression. The compiler has no such knowledge of a long list of if expressions. Iteration Statements Java’s iteration statements are for, while, and do-while. These statements create what we commonly call loops. As you probably know, a loop repeatedly executes the same set of instructions until a termination condition is met. As you will see, Java has a loop to fit any programming need. while The while loop is Java’s most fundamental loop statement. It repeats a statement or block while its controlling expression is true. Here is its general form: while(condition) { // body of loop } The condition can be any Boolean expression. The body of the loop will be executed as long as the conditional expression is true. When condition becomes false, control passes to the next line of code immediately following the loop. The curly braces are unnecessary if only a single statement is being repeated. Here is a while loop that counts down from 10, printing exactly ten lines of "tick": // Demonstrate the while loop. class While { public static void main(String args[]) { int n = 10; while(n > 0) { System.out.println("tick " + n); n--; } } } When you run this program, it will “tick” ten times: tick tick tick tick tick tick tick tick tick tick 10 9 8 7 6 5 4 3 2 1 Part I Chapter 5 90 PART I The Java Language Since the while loop evaluates its conditional expression at the top of the loop, the body of the loop will not execute even once if the condition is false to begin with. For example, in the following fragment, the call to println() is never executed: int a = 10, b = 20; while(a > b) System.out.println("This will not be displayed"); The body of the while (or any other of Java’s loops) can be empty. This is because a null statement (one that consists only of a semicolon) is syntactically valid in Java. For example, consider the following program: // The target of a loop can be empty. class NoBody { public static void main(String args[]) { int i, j; i = 100; j = 200; // find midpoint between i and j while(++i < --j); // no body in this loop System.out.println("Midpoint is " + i); } } This program finds the midpoint between i and j. It generates the following output: Midpoint is 150 Here is how this while loop works. The value of i is incremented, and the value of j is decremented. These values are then compared with one another. If the new value of i is still less than the new value of j, then the loop repeats. If i is equal to or greater than j, the loop stops. Upon exit from the loop, i will hold a value that is midway between the original values of i and j. (Of course, this procedure only works when i is less than j to begin with.) As you can see, there is no need for a loop body; all of the action occurs within the conditional expression, itself. In professionally written Java code, short loops are frequently coded without bodies when the controlling expression can handle all of the details itself. do-while As you just saw, if the conditional expression controlling a while loop is initially false, then the body of the loop will not be executed at all. However, sometimes it is desirable to execute the body of a loop at least once, even if the conditional expression is false to begin with. In other words, there are times when you would like to test the termination expression at the end of the loop rather than at the beginning. Fortunately, Java supplies a loop that does just that: the do-while. The do-while loop always executes its body at least once, because its conditional expression is at the bottom of the loop. Its general form is Control Statements do { // body of loop } while (condition); Each iteration of the do-while loop first executes the body of the loop and then evaluates the conditional expression. If this expression is true, the loop will repeat. Otherwise, the loop terminates. As with all of Java’s loops, condition must be a Boolean expression. Here is a reworked version of the “tick” program that demonstrates the do-while loop. It generates the same output as before. // Demonstrate the do-while loop. class DoWhile { public static void main(String args[]) { int n = 10; do { System.out.println("tick " + n); n--; } while(n > 0); } } The loop in the preceding program, while technically correct, can be written more efficiently as follows: do { System.out.println("tick " + n); } while(--n > 0); In this example, the expression (– –n > 0) combines the decrement of n and the test for zero into one expression. Here is how it works. First, the – –n statement executes, decrementing n and returning the new value of n. This value is then compared with zero. If it is greater than zero, the loop continues; otherwise, it terminates. The do-while loop is especially useful when you process a menu selection, because you will usually want the body of a menu loop to execute at least once. Consider the following program, which implements a very simple help system for Java’s selection and iteration statements: // Using a do-while to process a menu selection class Menu { public static void main(String args[]) throws java.io.IOException { char choice; do { System.out.println("Help on: "); System.out.println(" 1. if"); System.out.println(" 2. switch"); System.out.println(" 3. while"); System.out.println(" 4. do-while"); System.out.println(" 5. for\n"); System.out.println("Choose one:"); 91 Part I Chapter 5 92 PART I The Java Language choice = (char) System.in.read(); } while( choice < '1' || choice > '5'); System.out.println("\n"); switch(choice) { case '1': System.out.println("The if:\n"); System.out.println("if(condition) statement;"); System.out.println("else statement;"); break; case '2': System.out.println("The switch:\n"); System.out.println("switch(expression) {"); System.out.println(" case constant:"); System.out.println(" statement sequence"); System.out.println(" break;"); System.out.println(" //..."); System.out.println("}"); break; case '3': System.out.println("The while:\n"); System.out.println("while(condition) statement;"); break; case '4': System.out.println("The do-while:\n"); System.out.println("do {"); System.out.println(" statement;"); System.out.println("} while (condition);"); break; case '5': System.out.println("The for:\n"); System.out.print("for(init; condition; iteration)"); System.out.println(" statement;"); break; } } } Here is a sample run produced by this program: Help on: 1. if 2. switch 3. while 4. do-while 5. for Choose one: 4 The do-while: do { statement; } while (condition); Control Statements 93 In the program, the do-while loop is used to verify that the user has entered a valid choice. If not, then the user is reprompted. Since the menu must be displayed at least once, the do-while is the perfect loop to accomplish this. A few other points about this example: Notice that characters are read from the keyboard by calling System.in.read( ). This is one of Java’s console input functions. Although Java’s console I/O methods won’t be discussed in detail until Chapter 13, System.in.read( ) is used here to obtain the user’s choice. It reads characters from standard input (returned as integers, which is why the return value was cast to char). By default, standard input is line buffered, so you must press enter before any characters that you type will be sent to your program. Java’s console input can be a bit awkward to work with. Further, most real-world Java programs will be graphical and window-based. For these reasons, not much use of console input has been made in this book. However, it is useful in this context. One other point to consider: Because System.in.read( ) is being used, the program must specify the throws java.io.IOException clause. This line is necessary to handle input errors. It is part of Java’s exception handling features, which are discussed in Chapter 10. for You were introduced to a simple form of the for loop in Chapter 2. As you will see, it is a powerful and versatile construct. Beginning with JDK 5, there are two forms of the for loop. The first is the traditional form that has been in use since the original version of Java. The second is the new “for-each” form. Both types of for loops are discussed here, beginning with the traditional form. Here is the general form of the traditional for statement: for(initialization; condition; iteration) { // body } If only one statement is being repeated, there is no need for the curly braces. The for loop operates as follows. When the loop first starts, the initialization portion of the loop is executed. Generally, this is an expression that sets the value of the loop control variable, which acts as a counter that controls the loop. It is important to understand that the initialization expression is executed only once. Next, condition is evaluated. This must be a Boolean expression. It usually tests the loop control variable against a target value. If this expression is true, then the body of the loop is executed. If it is false, the loop terminates. Next, the iteration portion of the loop is executed. This is usually an expression that increments or decrements the loop control variable. The loop then iterates, first evaluating the conditional expression, then executing the body of the loop, and then executing the iteration expression with each pass. This process repeats until the controlling expression is false. Here is a version of the “tick” program that uses a for loop: // Demonstrate the for loop. class ForTick { public static void main(String args[]) { int n; for(n=10; n>0; n--) Part I Chapter 5 94 PART I The Java Language System.out.println("tick " + n); } } Declaring Loop Control Variables Inside the for Loop Often the variable that controls a for loop is needed only for the purposes of the loop and is not used elsewhere. When this is the case, it is possible to declare the variable inside the initialization portion of the for. For example, here is the preceding program recoded so that the loop control variable n is declared as an int inside the for: // Declare a loop control variable inside the for. class ForTick { public static void main(String args[]) { // here, n is declared inside of the for loop for(int n=10; n>0; n--) System.out.println("tick " + n); } } When you declare a variable inside a for loop, there is one important point to remember: the scope of that variable ends when the for statement does. (That is, the scope of the variable is limited to the for loop.) Outside the for loop, the variable will cease to exist. If you need to use the loop control variable elsewhere in your program, you will not be able to declare it inside the for loop. When the loop control variable will not be needed elsewhere, most Java programmers declare it inside the for. For example, here is a simple program that tests for prime numbers. Notice that the loop control variable, i, is declared inside the for since it is not needed elsewhere. // Test for primes. class FindPrime { public static void main(String args[]) { int num; boolean isPrime; num = 14; if(num < 2) isPrime = false; else isPrime = true; for(int i=2; i <= num/i; i++) { if((num % i) == 0) { isPrime = false; break; } } if(isPrime) System.out.println("Prime"); else System.out.println("Not Prime"); } } Chapter 5 Control Statements 95 There will be times when you will want to include more than one statement in the initialization and iteration portions of the for loop. For example, consider the loop in the following program: class Sample { public static void main(String args[]) { int a, b; b = 4; for(a=1; a i) { System.out.println(); continue outer; } System.out.print(" " + (i * j)); } } System.out.println(); } } The continue statement in this example terminates the loop counting j and continues with the next iteration of the loop counting i. Here is the output of this program: 0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9 4 6 9 8 12 16 10 15 20 12 18 24 14 21 28 16 24 32 18 27 36 25 30 35 40 45 36 42 49 48 56 64 54 63 72 81 Good uses of continue are rare. One reason is that Java provides a rich set of loop statements which fit most applications. However, for those special circumstances in which early iteration is needed, the continue statement provides a structured way to accomplish it. Part I Chapter 5 108 PART I The Java Language return The last control statement is return. The return statement is used to explicitly return from a method. That is, it causes program control to transfer back to the caller of the method. As such, it is categorized as a jump statement. Although a full discussion of return must wait until methods are discussed in Chapter 6, a brief look at return is presented here. At any time in a method the return statement can be used to cause execution to branch back to the caller of the method. Thus, the return statement immediately terminates the method in which it is executed. The following example illustrates this point. Here, return causes execution to return to the Java run-time system, since it is the run-time system that calls main( ): // Demonstrate return. class Return { public static void main(String args[]) { boolean t = true; System.out.println("Before the return."); if(t) return; // return to caller System.out.println("This won't execute."); } } The output from this program is shown here: Before the return. As you can see, the final println( ) statement is not executed. As soon as return is executed, control passes back to the caller. One last point: In the preceding program, the if(t) statement is necessary. Without it, the Java compiler would flag an “unreachable code” error because the compiler would know that the last println( ) statement would never be executed. To prevent this error, the if statement is used here to trick the compiler for the sake of this demonstration. CHAPTER 6 Introducing Classes The class is at the core of Java. It is the logical construct upon which the entire Java language is built because it defines the shape and nature of an object. As such, the class forms the basis for object-oriented programming in Java. Any concept you wish to implement in a Java program must be encapsulated within a class. Because the class is so fundamental to Java, this and the next few chapters will be devoted to it. Here, you will be introduced to the basic elements of a class and learn how a class can be used to create objects. You will also learn about methods, constructors, and the this keyword. Class Fundamentals Classes have been used since the beginning of this book. However, until now, only the most rudimentary form of a class has been shown. The classes created in the preceding chapters primarily exist simply to encapsulate the main( ) method, which has been used to demonstrate the basics of the Java syntax. As you will see, classes are substantially more powerful than the limited ones presented so far. Perhaps the most important thing to understand about a class is that it defines a new data type. Once defined, this new type can be used to create objects of that type. Thus, a class is a template for an object, and an object is an instance of a class. Because an object is an instance of a class, you will often see the two words object and instance used interchangeably. The General Form of a Class When you define a class, you declare its exact form and nature. You do this by specifying the data that it contains and the code that operates on that data. While very simple classes may contain only code or only data, most real-world classes contain both. As you will see, a class’ code defines the interface to its data. A class is declared by use of the class keyword. The classes that have been used up to this point are actually very limited examples of its complete form. Classes can (and usually do) get much more complex. A simplified general form of a class definition is shown here: class classname { type instance-variable1; 109 110 PART I The Java Language type instance-variable2; // ... type instance-variableN; type methodname1(parameter-list) { // body of method } type methodname2(parameter-list) { // body of method } // ... type methodnameN(parameter-list) { // body of method } } The data, or variables, defined within a class are called instance variables. The code is contained within methods. Collectively, the methods and variables defined within a class are called members of the class. In most classes, the instance variables are acted upon and accessed by the methods defined for that class. Thus, as a general rule, it is the methods that determine how a class’ data can be used. Variables defined within a class are called instance variables because each instance of the class (that is, each object of the class) contains its own copy of these variables. Thus, the data for one object is separate and unique from the data for another. We will come back to this point shortly, but it is an important concept to learn early. All methods have the same general form as main( ), which we have been using thus far. However, most methods will not be specified as static or public. Notice that the general form of a class does not specify a main( ) method. Java classes do not need to have a main( ) method. You only specify one if that class is the starting point for your program. Further, some kinds of Java applications, such as applets, don’t require a main( ) method at all. NOTE C++ programmers will notice that the class declaration and the implementation of the methods are stored in the same place and not defined separately. This sometimes makes for very large .java files, since any class must be entirely defined in a single source file. This design feature was built into Java because it was felt that in the long run, having specification, declaration, and implementation all in one place makes for code that is easier to maintain. A Simple Class Let’s begin our study of the class with a simple example. Here is a class called Box that defines three instance variables: width, height, and depth. Currently, Box does not contain any methods (but some will be added soon). class Box { double width; double height; double depth; } Introducing Classes 111 As stated, a class defines a new type of data. In this case, the new data type is called Box. You will use this name to declare objects of type Box. It is important to remember that a class declaration only creates a template; it does not create an actual object. Thus, the preceding code does not cause any objects of type Box to come into existence. To actually create a Box object, you will use a statement like the following: Box mybox = new Box(); // create a Box object called mybox After this statement executes, mybox will be an instance of Box. Thus, it will have “physical” reality. For the moment, don’t worry about the details of this statement. As mentioned earlier, each time you create an instance of a class, you are creating an object that contains its own copy of each instance variable defined by the class. Thus, every Box object will contain its own copies of the instance variables width, height, and depth. To access these variables, you will use the dot (.) operator. The dot operator links the name of the object with the name of an instance variable. For example, to assign the width variable of mybox the value 100, you would use the following statement: mybox.width = 100; This statement tells the compiler to assign the copy of width that is contained within the mybox object the value of 100. In general, you use the dot operator to access both the instance variables and the methods within an object. One other point: Although commonly referred to as the dot operator, the formal specification for Java categorizes the . as a separator. However, since the use of the term “dot operator” is widespread, it is used in this book. Here is a complete program that uses the Box class: /* A program that uses the Box class. Call this file BoxDemo.java */ class Box { double width; double height; double depth; } // This class declares an object of type Box. class BoxDemo { public static void main(String args[]) { Box mybox = new Box(); double vol; // assign values to mybox's instance variables mybox.width = 10; mybox.height = 20; mybox.depth = 15; // compute volume of box vol = mybox.width * mybox.height * mybox.depth; System.out.println("Volume is " + vol); } } Part I Chapter 6 112 PART I The Java Language You should call the file that contains this program BoxDemo.java, because the main( ) method is in the class called BoxDemo, not the class called Box. When you compile this program, you will find that two .class files have been created, one for Box and one for BoxDemo. The Java compiler automatically puts each class into its own .class file. It is not necessary for both the Box and the BoxDemo class to actually be in the same source file. You could put each class in its own file, called Box.java and BoxDemo.java, respectively. To run this program, you must execute BoxDemo.class. When you do, you will see the following output: Volume is 3000.0 As stated earlier, each object has its own copies of the instance variables. This means that if you have two Box objects, each has its own copy of depth, width, and height. It is important to understand that changes to the instance variables of one object have no effect on the instance variables of another. For example, the following program declares two Box objects: // This program declares two Box objects. class Box { double width; double height; double depth; } class BoxDemo2 { public static void main(String args[]) { Box mybox1 = new Box(); Box mybox2 = new Box(); double vol; // assign values to mybox1's instance variables mybox1.width = 10; mybox1.height = 20; mybox1.depth = 15; /* assign different values to mybox2's instance variables */ mybox2.width = 3; mybox2.height = 6; mybox2.depth = 9; // compute volume of first box vol = mybox1.width * mybox1.height * mybox1.depth; System.out.println("Volume is " + vol); // compute volume of second box vol = mybox2.width * mybox2.height * mybox2.depth; System.out.println("Volume is " + vol); } } Chapter 6 Introducing Classes 113 Volume is 3000.0 Volume is 162.0 As you can see, mybox1’s data is completely separate from the data contained in mybox2. Declaring Objects As just explained, when you create a class, you are creating a new data type. You can use this type to declare objects of that type. However, obtaining objects of a class is a two-step process. First, you must declare a variable of the class type. This variable does not define an object. Instead, it is simply a variable that can refer to an object. Second, you must acquire an actual, physical copy of the object and assign it to that variable. You can do this using the new operator. The new operator dynamically allocates (that is, allocates at run time) memory for an object and returns a reference to it. This reference is, more or less, the address in memory of the object allocated by new. This reference is then stored in the variable. Thus, in Java, all class objects must be dynamically allocated. Let’s look at the details of this procedure. In the preceding sample programs, a line similar to the following is used to declare an object of type Box: Box mybox = new Box(); This statement combines the two steps just described. It can be rewritten like this to show each step more clearly: Box mybox; // declare reference to object mybox = new Box(); // allocate a Box object The first line declares mybox as a reference to an object of type Box. After this line executes, mybox contains the value null, which indicates that it does not yet point to an actual object. Any attempt to use mybox at this point will result in a compile-time error. The next line allocates an actual object and assigns a reference to it to mybox. After the second line executes, you can use mybox as if it were a Box object. But in reality, mybox simply holds the memory address of the actual Box object. The effect of these two lines of code is depicted in Figure 6-1. NOTE Those readers familiar with C/C++ have probably noticed that object references appear to be similar to pointers. This suspicion is, essentially, correct. An object reference is similar to a memory pointer. The main difference—and the key to Java’s safety—is that you cannot manipulate references as you can actual pointers. Thus, you cannot cause an object reference to point to an arbitrary memory location or manipulate it like an integer. A Closer Look at new As just explained, the new operator dynamically allocates memory for an object. It has this general form: class-var = new classname ( ); Part I The output produced by this program is shown here: 114 PART I The Java Language Figure 6-1 Declaring an object of type Box Here, class-var is a variable of the class type being created. The classname is the name of the class that is being instantiated. The class name followed by parentheses specifies the constructor for the class. A constructor defines what occurs when an object of a class is created. Constructors are an important part of all classes and have many significant attributes. Most real-world classes explicitly define their own constructors within their class definition. However, if no explicit constructor is specified, then Java will automatically supply a default constructor. This is the case with Box. For now, we will use the default constructor. Soon, you will see how to define your own constructors. At this point, you might be wondering why you do not need to use new for such things as integers or characters. The answer is that Java’s primitive types are not implemented as objects. Rather, they are implemented as “normal” variables. This is done in the interest of efficiency. As you will see, objects have many features and attributes that require Java to treat them differently than it treats the primitive types. By not applying the same overhead to the primitive types that applies to objects, Java can implement the primitive types more efficiently. Later, you will see object versions of the primitive types that are available for your use in those situations in which complete objects of these types are needed. It is important to understand that new allocates memory for an object during run time. The advantage of this approach is that your program can create as many or as few objects as it needs during the execution of your program. However, since memory is finite, it is possible that new will not be able to allocate memory for an object because insufficient memory exists. If this happens, a run-time exception will occur. (You will learn how to handle exceptions in Chapter 10.) For the sample programs in this book, you won’t need to worry about running out of memory, but you will need to consider this possibility in real-world programs that you write. Let’s once again review the distinction between a class and an object. A class creates a new data type that can be used to create objects. That is, a class creates a logical framework that defines the relationship between its members. When you declare an object of a class, you are creating an instance of that class. Thus, a class is a logical construct. An object has physical reality. (That is, an object occupies space in memory.) It is important to keep this distinction clearly in mind. Chapter 6 Introducing Classes 115 Object reference variables act differently than you might expect when an assignment takes place. For example, what do you think the following fragment does? Box b1 = new Box(); Box b2 = b1; You might think that b2 is being assigned a reference to a copy of the object referred to by b1. That is, you might think that b1 and b2 refer to separate and distinct objects. However, this would be wrong. Instead, after this fragment executes, b1 and b2 will both refer to the same object. The assignment of b1 to b2 did not allocate any memory or copy any part of the original object. It simply makes b2 refer to the same object as does b1. Thus, any changes made to the object through b2 will affect the object to which b1 is referring, since they are the same object. This situation is depicted here: Although b1 and b2 both refer to the same object, they are not linked in any other way. For example, a subsequent assignment to b1 will simply unhook b1 from the original object without affecting the object or affecting b2. For example: Box b1 = new Box(); Box b2 = b1; // ... b1 = null; Here, b1 has been set to null, but b2 still points to the original object. REMEMBER When you assign one object reference variable to another object reference variable, you are not creating a copy of the object, you are only making a copy of the reference. Introducing Methods As mentioned at the beginning of this chapter, classes usually consist of two things: instance variables and methods. The topic of methods is a large one because Java gives them so much power and flexibility. In fact, much of the next chapter is devoted to methods. However, there are some fundamentals that you need to learn now so that you can begin to add methods to your classes. Part I Assigning Object Reference Variables 116 PART I The Java Language This is the general form of a method: type name(parameter-list) { // body of method } Here, type specifies the type of data returned by the method. This can be any valid type, including class types that you create. If the method does not return a value, its return type must be void. The name of the method is specified by name. This can be any legal identifier other than those already used by other items within the current scope. The parameter-list is a sequence of type and identifier pairs separated by commas. Parameters are essentially variables that receive the value of the arguments passed to the method when it is called. If the method has no parameters, then the parameter list will be empty. Methods that have a return type other than void return a value to the calling routine using the following form of the return statement: return value; Here, value is the value returned. In the next few sections, you will see how to create various types of methods, including those that take parameters and those that return values. Adding a Method to the Box Class Although it is perfectly fine to create a class that contains only data, it rarely happens. Most of the time, you will use methods to access the instance variables defined by the class. In fact, methods define the interface to most classes. This allows the class implementor to hide the specific layout of internal data structures behind cleaner method abstractions. In addition to defining methods that provide access to data, you can also define methods that are used internally by the class itself. Let’s begin by adding a method to the Box class. It may have occurred to you while looking at the preceding programs that the computation of a box’s volume was something that was best handled by the Box class rather than the BoxDemo class. After all, since the volume of a box is dependent upon the size of the box, it makes sense to have the Box class compute it. To do this, you must add a method to Box, as shown here: // This program includes a method inside the box class. class Box { double width; double height; double depth; // display volume of a box void volume() { System.out.print("Volume is "); System.out.println(width * height * depth); } } class BoxDemo3 { public static void main(String args[]) { Chapter 6 Introducing Classes 117 // assign values to mybox1's instance variables mybox1.width = 10; mybox1.height = 20; mybox1.depth = 15; /* assign different values to mybox2's instance variables */ mybox2.width = 3; mybox2.height = 6; mybox2.depth = 9; // display volume of first box mybox1.volume(); // display volume of second box mybox2.volume(); } } This program generates the following output, which is the same as the previous version. Volume is 3000.0 Volume is 162.0 Look closely at the following two lines of code: mybox1.volume(); mybox2.volume(); The first line here invokes the volume( ) method on mybox1. That is, it calls volume( ) relative to the mybox1 object, using the object’s name followed by the dot operator. Thus, the call to mybox1.volume( ) displays the volume of the box defined by mybox1, and the call to mybox2.volume( ) displays the volume of the box defined by mybox2. Each time volume( ) is invoked, it displays the volume for the specified box. If you are unfamiliar with the concept of calling a method, the following discussion will help clear things up. When mybox1.volume( ) is executed, the Java run-time system transfers control to the code defined inside volume( ). After the statements inside volume( ) have executed, control is returned to the calling routine, and execution resumes with the line of code following the call. In the most general sense, a method is Java’s way of implementing subroutines. There is something very important to notice inside the volume( ) method: the instance variables width, height, and depth are referred to directly, without preceding them with an object name or the dot operator. When a method uses an instance variable that is defined by its class, it does so directly, without explicit reference to an object and without use of the dot operator. This is easy to understand if you think about it. A method is always invoked relative to some object of its class. Once this invocation has occurred, the object is known. Thus, within a method, there is no need to specify the object a second time. This means that width, height, and depth inside volume( ) implicitly refer to the copies of those variables found in the object that invokes volume( ). Part I Box mybox1 = new Box(); Box mybox2 = new Box(); 118 PART I The Java Language Let’s review: When an instance variable is accessed by code that is not part of the class in which that instance variable is defined, it must be done through an object, by use of the dot operator. However, when an instance variable is accessed by code that is part of the same class as the instance variable, that variable can be referred to directly. The same thing applies to methods. Returning a Value While the implementation of volume( ) does move the computation of a box’s volume inside the Box class where it belongs, it is not the best way to do it. For example, what if another part of your program wanted to know the volume of a box, but not display its value? A better way to implement volume( ) is to have it compute the volume of the box and return the result to the caller. The following example, an improved version of the preceding program, does just that: // Now, volume() returns the volume of a box. class Box { double width; double height; double depth; // compute and return volume double volume() { return width * height * depth; } } class BoxDemo4 { public static void main(String args[]) { Box mybox1 = new Box(); Box mybox2 = new Box(); double vol; // assign values to mybox1's instance variables mybox1.width = 10; mybox1.height = 20; mybox1.depth = 15; /* assign different values to mybox2's instance variables */ mybox2.width = 3; mybox2.height = 6; mybox2.depth = 9; // get volume of first box vol = mybox1.volume(); System.out.println("Volume is " + vol); // get volume of second box vol = mybox2.volume(); System.out.println("Volume is " + vol); } } Introducing Classes 119 As you can see, when volume( ) is called, it is put on the right side of an assignment statement. On the left is a variable, in this case vol, that will receive the value returned by volume( ). Thus, after vol = mybox1.volume(); executes, the value of mybox1.volume( ) is 3,000 and this value then is stored in vol. There are two important things to understand about returning values: • The type of data returned by a method must be compatible with the return type specified by the method. For example, if the return type of some method is boolean, you could not return an integer. • The variable receiving the value returned by a method (such as vol, in this case) must also be compatible with the return type specified for the method. One more point: The preceding program can be written a bit more efficiently because there is actually no need for the vol variable. The call to volume( ) could have been used in the println( ) statement directly, as shown here: System.out.println("Volume is" + mybox1.volume()); In this case, when println( ) is executed, mybox1.volume( ) will be called automatically and its value will be passed to println( ). Adding a Method That Takes Parameters While some methods don’t need parameters, most do. Parameters allow a method to be generalized. That is, a parameterized method can operate on a variety of data and/or be used in a number of slightly different situations. To illustrate this point, let’s use a very simple example. Here is a method that returns the square of the number 10: int square() { return 10 * 10; } While this method does, indeed, return the value of 10 squared, its use is very limited. However, if you modify the method so that it takes a parameter, as shown next, then you can make square( ) much more useful. int square(int i) { return i * i; } Now, square( ) will return the square of whatever value it is called with. That is, square( ) is now a general-purpose method that can compute the square of any integer value, rather than just 10. Here is an example: int x, y; x = square(5); // x equals 25 x = square(9); // x equals 81 Part I Chapter 6 120 PART I The Java Language y = 2; x = square(y); // x equals 4 In the first call to square( ), the value 5 will be passed into parameter i. In the second call, i will receive the value 9. The third invocation passes the value of y, which is 2 in this example. As these examples show, square( ) is able to return the square of whatever data it is passed. It is important to keep the two terms parameter and argument straight. A parameter is a variable defined by a method that receives a value when the method is called. For example, in square( ), i is a parameter. An argument is a value that is passed to a method when it is invoked. For example, square(100) passes 100 as an argument. Inside square( ), the parameter i receives that value. You can use a parameterized method to improve the Box class. In the preceding examples, the dimensions of each box had to be set separately by use of a sequence of statements, such as: mybox1.width = 10; mybox1.height = 20; mybox1.depth = 15; While this code works, it is troubling for two reasons. First, it is clumsy and error prone. For example, it would be easy to forget to set a dimension. Second, in well-designed Java programs, instance variables should be accessed only through methods defined by their class. In the future, you can change the behavior of a method, but you can’t change the behavior of an exposed instance variable. Thus, a better approach to setting the dimensions of a box is to create a method that takes the dimensions of a box in its parameters and sets each instance variable appropriately. This concept is implemented by the following program: // This program uses a parameterized method. class Box { double width; double height; double depth; // compute and return volume double volume() { return width * height * depth; } // sets dimensions of box void setDim(double w, double h, double d) { width = w; height = h; depth = d; } } class BoxDemo5 { Introducing Classes 121 public static void main(String args[]) { Box mybox1 = new Box(); Box mybox2 = new Box(); double vol; // initialize each box mybox1.setDim(10, 20, 15); mybox2.setDim(3, 6, 9); // get volume of first box vol = mybox1.volume(); System.out.println("Volume is " + vol); // get volume of second box vol = mybox2.volume(); System.out.println("Volume is " + vol); } } As you can see, the setDim( ) method is used to set the dimensions of each box. For example, when mybox1.setDim(10, 20, 15); is executed, 10 is copied into parameter w, 20 is copied into h, and 15 is copied into d. Inside setDim( ) the values of w, h, and d are then assigned to width, height, and depth, respectively. For many readers, the concepts presented in the preceding sections will be familiar. However, if such things as method calls, arguments, and parameters are new to you, then you might want to take some time to experiment before moving on. The concepts of the method invocation, parameters, and return values are fundamental to Java programming. Constructors It can be tedious to initialize all of the variables in a class each time an instance is created. Even when you add convenience functions like setDim( ), it would be simpler and more concise to have all of the setup done at the time the object is first created. Because the requirement for initialization is so common, Java allows objects to initialize themselves when they are created. This automatic initialization is performed through the use of a constructor. A constructor initializes an object immediately upon creation. It has the same name as the class in which it resides and is syntactically similar to a method. Once defined, the constructor is automatically called immediately after the object is created, before the new operator completes. Constructors look a little strange because they have no return type, not even void. This is because the implicit return type of a class’ constructor is the class type itself. It is the constructor’s job to initialize the internal state of an object so that the code creating an instance will have a fully initialized, usable object immediately. You can rework the Box example so that the dimensions of a box are automatically initialized when an object is constructed. To do so, replace setDim( ) with a constructor. Part I Chapter 6 122 PART I The Java Language Let’s begin by defining a simple constructor that simply sets the dimensions of each box to the same values. This version is shown here: /* Here, Box uses a constructor to initialize the dimensions of a box. */ class Box { double width; double height; double depth; // This is the constructor for Box. Box() { System.out.println("Constructing Box"); width = 10; height = 10; depth = 10; } // compute and return volume double volume() { return width * height * depth; } } class BoxDemo6 { public static void main(String args[]) { // declare, allocate, and initialize Box objects Box mybox1 = new Box(); Box mybox2 = new Box(); double vol; // get volume of first box vol = mybox1.volume(); System.out.println("Volume is " + vol); // get volume of second box vol = mybox2.volume(); System.out.println("Volume is " + vol); } } When this program is run, it generates the following results: Constructing Box Constructing Box Volume is 1000.0 Volume is 1000.0 As you can see, both mybox1 and mybox2 were initialized by the Box( ) constructor when they were created. Since the constructor gives all boxes the same dimensions, 10 by 10 by 10, both mybox1 and mybox2 will have the same volume. The println( ) statement Introducing Classes 123 inside Box( ) is for the sake of illustration only. Most constructors will not display anything. They will simply initialize an object. Before moving on, let’s reexamine the new operator. As you know, when you allocate an object, you use the following general form: class-var = new classname ( ); Now you can understand why the parentheses are needed after the class name. What is actually happening is that the constructor for the class is being called. Thus, in the line Box mybox1 = new Box(); new Box( ) is calling the Box( ) constructor. When you do not explicitly define a constructor for a class, then Java creates a default constructor for the class. This is why the preceding line of code worked in earlier versions of Box that did not define a constructor. The default constructor automatically initializes all instance variables to zero. The default constructor is often sufficient for simple classes, but it usually won’t do for more sophisticated ones. Once you define your own constructor, the default constructor is no longer used. Parameterized Constructors While the Box( ) constructor in the preceding example does initialize a Box object, it is not very useful—all boxes have the same dimensions. What is needed is a way to construct Box objects of various dimensions. The easy solution is to add parameters to the constructor. As you can probably guess, this makes it much more useful. For example, the following version of Box defines a parameterized constructor that sets the dimensions of a box as specified by those parameters. Pay special attention to how Box objects are created. /* Here, Box uses a parameterized constructor to initialize the dimensions of a box. */ class Box { double width; double height; double depth; // This is the constructor for Box. Box(double w, double h, double d) { width = w; height = h; depth = d; } // compute and return volume double volume() { return width * height * depth; } } class BoxDemo7 { public static void main(String args[]) { Part I Chapter 6 124 PART I The Java Language // declare, allocate, and initialize Box objects Box mybox1 = new Box(10, 20, 15); Box mybox2 = new Box(3, 6, 9); double vol; // get volume of first box vol = mybox1.volume(); System.out.println("Volume is " + vol); // get volume of second box vol = mybox2.volume(); System.out.println("Volume is " + vol); } } The output from this program is shown here: Volume is 3000.0 Volume is 162.0 As you can see, each object is initialized as specified in the parameters to its constructor. For example, in the following line, Box mybox1 = new Box(10, 20, 15); the values 10, 20, and 15 are passed to the Box( ) constructor when new creates the object. Thus, mybox1’s copy of width, height, and depth will contain the values 10, 20, and 15, respectively. The this Keyword Sometimes a method will need to refer to the object that invoked it. To allow this, Java defines the this keyword. this can be used inside any method to refer to the current object. That is, this is always a reference to the object on which the method was invoked. You can use this anywhere a reference to an object of the current class’ type is permitted. To better understand what this refers to, consider the following version of Box( ): // A redundant use of this. Box(double w, double h, double d) { this.width = w; this.height = h; this.depth = d; } This version of Box( ) operates exactly like the earlier version. The use of this is redundant, but perfectly correct. Inside Box( ), this will always refer to the invoking object. While it is redundant in this case, this is useful in other contexts, one of which is explained in the next section. Chapter 6 Introducing Classes 125 As you know, it is illegal in Java to declare two local variables with the same name inside the same or enclosing scopes. Interestingly, you can have local variables, including formal parameters to methods, which overlap with the names of the class’ instance variables. However, when a local variable has the same name as an instance variable, the local variable hides the instance variable. This is why width, height, and depth were not used as the names of the parameters to the Box( ) constructor inside the Box class. If they had been, then width, for example, would have referred to the formal parameter, hiding the instance variable width. While it is usually easier to simply use different names, there is another way around this situation. Because this lets you refer directly to the object, you can use it to resolve any namespace collisions that might occur between instance variables and local variables. For example, here is another version of Box( ), which uses width, height, and depth for parameter names and then uses this to access the instance variables by the same name: // Use this to resolve name-space collisions. Box(double width, double height, double depth) { this.width = width; this.height = height; this.depth = depth; } A word of caution: The use of this in such a context can sometimes be confusing, and some programmers are careful not to use local variables and formal parameter names that hide instance variables. Of course, other programmers believe the contrary—that it is a good convention to use the same names for clarity, and use this to overcome the instance variable hiding. It is a matter of taste which approach you adopt. Garbage Collection Since objects are dynamically allocated by using the new operator, you might be wondering how such objects are destroyed and their memory released for later reallocation. In some languages, such as C++, dynamically allocated objects must be manually released by use of a delete operator. Java takes a different approach; it handles deallocation for you automatically. The technique that accomplishes this is called garbage collection. It works like this: when no references to an object exist, that object is assumed to be no longer needed, and the memory occupied by the object can be reclaimed. There is no explicit need to destroy objects as in C++. Garbage collection only occurs sporadically (if at all) during the execution of your program. It will not occur simply because one or more objects exist that are no longer used. Furthermore, different Java run-time implementations will take varying approaches to garbage collection, but for the most part, you should not have to think about it while writing your programs. The finalize( ) Method Sometimes an object will need to perform some action when it is destroyed. For example, if an object is holding some non-Java resource such as a file handle or character font, then you might want to make sure these resources are freed before an object is destroyed. To Part I Instance Variable Hiding 126 PART I The Java Language handle such situations, Java provides a mechanism called finalization. By using finalization, you can define specific actions that will occur when an object is just about to be reclaimed by the garbage collector. To add a finalizer to a class, you simply define the finalize( ) method. The Java run time calls that method whenever it is about to recycle an object of that class. Inside the finalize( ) method, you will specify those actions that must be performed before an object is destroyed. The garbage collector runs periodically, checking for objects that are no longer referenced by any running state or indirectly through other referenced objects. Right before an asset is freed, the Java run time calls the finalize( ) method on the object. The finalize( ) method has this general form: protected void finalize( ) { // finalization code here } Here, the keyword protected is a specifier that prevents access to finalize( ) by code defined outside its class. This and the other access modifiers are explained in Chapter 7. It is important to understand that finalize( ) is only called just prior to garbage collection. It is not called when an object goes out-of-scope, for example. This means that you cannot know when—or even if—finalize( ) will be executed. Therefore, your program should provide other means of releasing system resources, etc., used by the object. It must not rely on finalize( ) for normal program operation. NOTE If you are familiar with C++, then you know that C++ allows you to define a destructor for a class, which is called when an object goes out-of-scope. Java does not support this idea or provide for destructors. The finalize( ) method only approximates the function of a destructor. As you get more experienced with Java, you will see that the need for destructor functions is minimal because of Java’s garbage collection subsystem. A Stack Class While the Box class is useful to illustrate the essential elements of a class, it is of little practical value. To show the real power of classes, this chapter will conclude with a more sophisticated example. As you recall from the discussion of object-oriented programming (OOP) presented in Chapter 2, one of OOP’s most important benefits is the encapsulation of data and the code that manipulates that data. As you have seen, the class is the mechanism by which encapsulation is achieved in Java. By creating a class, you are creating a new data type that defines both the nature of the data being manipulated and the routines used to manipulate it. Further, the methods define a consistent and controlled interface to the class’ data. Thus, you can use the class through its methods without having to worry about the details of its implementation or how the data is actually managed within the class. In a sense, a class is like a “data engine.” No knowledge of what goes on inside the engine is required to use the engine through its controls. In fact, since the details are hidden, its inner workings can be changed as needed. As long as your code uses the class through its methods, internal details can change without causing side effects outside the class. To see a practical application of the preceding discussion, let’s develop one of the archetypal examples of encapsulation: the stack. A stack stores data using first-in, last-out Introducing Classes 127 ordering. That is, a stack is like a stack of plates on a table—the first plate put down on the table is the last plate to be used. Stacks are controlled through two operations traditionally called push and pop. To put an item on top of the stack, you will use push. To take an item off the stack, you will use pop. As you will see, it is easy to encapsulate the entire stack mechanism. Here is a class called Stack that implements a stack for up to ten integers: // This class defines an integer stack that can hold 10 values class Stack { int stck[] = new int[10]; int tos; // Initialize top-of-stack Stack() { tos = -1; } // Push an item onto the stack void push(int item) { if(tos==9) System.out.println("Stack is full."); else stck[++tos] = item; } // Pop an item from the stack int pop() { if(tos < 0) { System.out.println("Stack underflow."); return 0; } else return stck[tos--]; } } As you can see, the Stack class defines two data items and three methods. The stack of integers is held by the array stck. This array is indexed by the variable tos, which always contains the index of the top of the stack. The Stack( ) constructor initializes tos to –1, which indicates an empty stack. The method push( ) puts an item on the stack. To retrieve an item, call pop( ). Since access to the stack is through push( ) and pop( ), the fact that the stack is held in an array is actually not relevant to using the stack. For example, the stack could be held in a more complicated data structure, such as a linked list, yet the interface defined by push( ) and pop( ) would remain the same. The class TestStack, shown here, demonstrates the Stack class. It creates two integer stacks, pushes some values onto each, and then pops them off. class TestStack { public static void main(String args[]) { Stack mystack1 = new Stack(); Stack mystack2 = new Stack(); Part I Chapter 6 128 PART I The Java Language // push some numbers onto the stack for(int i=0; i<10; i++) mystack1.push(i); for(int i=10; i<20; i++) mystack2.push(i); // pop those numbers off the stack System.out.println("Stack in mystack1:"); for(int i=0; i<10; i++) System.out.println(mystack1.pop()); System.out.println("Stack in mystack2:"); for(int i=0; i<10; i++) System.out.println(mystack2.pop()); } } This program generates the following output: Stack in mystack1: 9 8 7 6 5 4 3 2 1 0 Stack in mystack2: 19 18 17 16 15 14 13 12 11 10 As you can see, the contents of each stack are separate. One last point about the Stack class. As it is currently implemented, it is possible for the array that holds the stack, stck, to be altered by code outside of the Stack class. This leaves Stack open to misuse or mischief. In the next chapter, you will see how to remedy this situation. CHAPTER 7 A Closer Look at Methods and Classes This chapter continues the discussion of methods and classes begun in the preceding chapter. It examines several topics relating to methods, including overloading, parameter passing, and recursion. The chapter then returns to the class, discussing access control, the use of the keyword static, and one of Java’s most important built-in classes: String. Overloading Methods In Java it is possible to define two or more methods within the same class that share the same name, as long as their parameter declarations are different. When this is the case, the methods are said to be overloaded, and the process is referred to as method overloading. Method overloading is one of the ways that Java supports polymorphism. If you have never used a language that allows the overloading of methods, then the concept may seem strange at first. But as you will see, method overloading is one of Java’s most exciting and useful features. When an overloaded method is invoked, Java uses the type and/or number of arguments as its guide to determine which version of the overloaded method to actually call. Thus, overloaded methods must differ in the type and/or number of their parameters. While overloaded methods may have different return types, the return type alone is insufficient to distinguish two versions of a method. When Java encounters a call to an overloaded method, it simply executes the version of the method whose parameters match the arguments used in the call. Here is a simple example that illustrates method overloading: // Demonstrate method overloading. class OverloadDemo { void test() { System.out.println("No parameters"); } // Overload test for one integer parameter. void test(int a) { System.out.println("a: " + a); } 129 130 PART I The Java Language // Overload test for two integer parameters. void test(int a, int b) { System.out.println("a and b: " + a + " " + b); } // Overload test for a double parameter double test(double a) { System.out.println("double a: " + a); return a*a; } } class Overload { public static void main(String args[]) { OverloadDemo ob = new OverloadDemo(); double result; // call all versions of test() ob.test(); ob.test(10); ob.test(10, 20); result = ob.test(123.25); System.out.println("Result of ob.test(123.25): " + result); } } This program generates the following output: No parameters a: 10 a and b: 10 20 double a: 123.25 Result of ob.test(123.25): 15190.5625 As you can see, test( ) is overloaded four times. The first version takes no parameters, the second takes one integer parameter, the third takes two integer parameters, and the fourth takes one double parameter. The fact that the fourth version of test( ) also returns a value is of no consequence relative to overloading, since return types do not play a role in overload resolution. When an overloaded method is called, Java looks for a match between the arguments used to call the method and the method’s parameters. However, this match need not always be exact. In some cases, Java’s automatic type conversions can play a role in overload resolution. For example, consider the following program: // Automatic type conversions apply to overloading. class OverloadDemo { void test() { System.out.println("No parameters"); } // Overload test for two integer parameters. void test(int a, int b) { System.out.println("a and b: " + a + " " + b); Chapter 7 A Closer Look at Methods and Classes 131 // Overload test for a double parameter void test(double a) { System.out.println("Inside test(double) a: " + a); } } class Overload { public static void main(String args[]) { OverloadDemo ob = new OverloadDemo(); int i = 88; ob.test(); ob.test(10, 20); ob.test(i); // this will invoke test(double) ob.test(123.2); // this will invoke test(double) } } This program generates the following output: No parameters a and b: 10 20 Inside test(double) a: 88 Inside test(double) a: 123.2 As you can see, this version of OverloadDemo does not define test(int). Therefore, when test( ) is called with an integer argument inside Overload, no matching method is found. However, Java can automatically convert an integer into a double, and this conversion can be used to resolve the call. Therefore, after test(int) is not found, Java elevates i to double and then calls test(double). Of course, if test(int) had been defined, it would have been called instead. Java will employ its automatic type conversions only if no exact match is found. Method overloading supports polymorphism because it is one way that Java implements the “one interface, multiple methods” paradigm. To understand how, consider the following. In languages that do not support method overloading, each method must be given a unique name. However, frequently you will want to implement essentially the same method for different types of data. Consider the absolute value function. In languages that do not support overloading, there are usually three or more versions of this function, each with a slightly different name. For instance, in C, the function abs( ) returns the absolute value of an integer, labs( ) returns the absolute value of a long integer, and fabs( ) returns the absolute value of a floating-point value. Since C does not support overloading, each function has to have its own name, even though all three functions do essentially the same thing. This makes the situation more complex, conceptually, than it actually is. Although the underlying concept of each function is the same, you still have three names to remember. This situation does not occur in Java, because each absolute value method can use the same name. Indeed, Java’s standard class library includes an absolute value method, called abs( ). This method is overloaded by Java’s Math class to handle all numeric types. Java determines which version of abs( ) to call based upon the type of argument. Part I } 132 PART I The Java Language The value of overloading is that it allows related methods to be accessed by use of a common name. Thus, the name abs represents the general action that is being performed. It is left to the compiler to choose the right specific version for a particular circumstance. You, the programmer, need only remember the general operation being performed. Through the application of polymorphism, several names have been reduced to one. Although this example is fairly simple, if you expand the concept, you can see how overloading can help you manage greater complexity. When you overload a method, each version of that method can perform any activity you desire. There is no rule stating that overloaded methods must relate to one another. However, from a stylistic point of view, method overloading implies a relationship. Thus, while you can use the same name to overload unrelated methods, you should not. For example, you could use the name sqr to create methods that return the square of an integer and the square root of a floating-point value. But these two operations are fundamentally different. Applying method overloading in this manner defeats its original purpose. In practice, you should only overload closely related operations. Overloading Constructors In addition to overloading normal methods, you can also overload constructor methods. In fact, for most real-world classes that you create, overloaded constructors will be the norm, not the exception. To understand why, let’s return to the Box class developed in the preceding chapter. Following is the latest version of Box: class Box { double width; double height; double depth; // This is the constructor for Box. Box(double w, double h, double d) { width = w; height = h; depth = d; } // compute and return volume double volume() { return width * height * depth; } } As you can see, the Box( ) constructor requires three parameters. This means that all declarations of Box objects must pass three arguments to the Box( ) constructor. For example, the following statement is currently invalid: Box ob = new Box(); Since Box( ) requires three arguments, it’s an error to call it without them. This raises some important questions. What if you simply wanted a box and did not care (or know) what its initial dimensions were? Or, what if you want to be able to initialize a cube by specifying only one value that would be used for all three dimensions? As the Box class is currently written, these other options are not available to you. A Closer Look at Methods and Classes 133 Fortunately, the solution to these problems is quite easy: simply overload the Box constructor so that it handles the situations just described. Here is a program that contains an improved version of Box that does just that: /* Here, Box defines three constructors to initialize the dimensions of a box various ways. */ class Box { double width; double height; double depth; // constructor used when all dimensions specified Box(double w, double h, double d) { width = w; height = h; depth = d; } // constructor Box() { width = -1; height = -1; depth = -1; } used when no dimensions specified // use -1 to indicate // an uninitialized // box // constructor used when cube is created Box(double len) { width = height = depth = len; } // compute and return volume double volume() { return width * height * depth; } } class OverloadCons { public static void main(String args[]) { // create boxes using the various constructors Box mybox1 = new Box(10, 20, 15); Box mybox2 = new Box(); Box mycube = new Box(7); double vol; // get volume of first box vol = mybox1.volume(); System.out.println("Volume of mybox1 is " + vol); // get volume of second box vol = mybox2.volume(); System.out.println("Volume of mybox2 is " + vol); Part I Chapter 7 134 PART I The Java Language // get volume of cube vol = mycube.volume(); System.out.println("Volume of mycube is " + vol); } } The output produced by this program is shown here: Volume of mybox1 is 3000.0 Volume of mybox2 is -1.0 Volume of mycube is 343.0 As you can see, the proper overloaded constructor is called based upon the parameters specified when new is executed. Using Objects as Parameters So far, we have only been using simple types as parameters to methods. However, it is both correct and common to pass objects to methods. For example, consider the following short program: // Objects may be passed to methods. class Test { int a, b; Test(int i, int j) { a = i; b = j; } // return true if o is equal to the invoking object boolean equals(Test o) { if(o.a == a && o.b == b) return true; else return false; } } class PassOb { public static void main(String args[]) { Test ob1 = new Test(100, 22); Test ob2 = new Test(100, 22); Test ob3 = new Test(-1, -1); System.out.println("ob1 == ob2: " + ob1.equals(ob2)); System.out.println("ob1 == ob3: " + ob1.equals(ob3)); } } This program generates the following output: ob1 == ob2: true ob1 == ob3: false A Closer Look at Methods and Classes 135 As you can see, the equals( ) method inside Test compares two objects for equality and returns the result. That is, it compares the invoking object with the one that it is passed. If they contain the same values, then the method returns true. Otherwise, it returns false. Notice that the parameter o in equals( ) specifies Test as its type. Although Test is a class type created by the program, it is used in just the same way as Java’s built-in types. One of the most common uses of object parameters involves constructors. Frequently, you will want to construct a new object so that it is initially the same as some existing object. To do this, you must define a constructor that takes an object of its class as a parameter. For example, the following version of Box allows one object to initialize another: // Here, Box allows one object to initialize another. class Box { double width; double height; double depth; // Notice this constructor. It takes an object of type Box. Box(Box ob) { // pass object to constructor width = ob.width; height = ob.height; depth = ob.depth; } // constructor used when all dimensions specified Box(double w, double h, double d) { width = w; height = h; depth = d; } // constructor Box() { width = -1; height = -1; depth = -1; } used when no dimensions specified // use -1 to indicate // an uninitialized // box // constructor used when cube is created Box(double len) { width = height = depth = len; } // compute and return volume double volume() { return width * height * depth; } } class OverloadCons2 { public static void main(String args[]) { // create boxes using the various constructors Part I Chapter 7 136 PART I The Java Language Box mybox1 = new Box(10, 20, 15); Box mybox2 = new Box(); Box mycube = new Box(7); Box myclone = new Box(mybox1); // create copy of mybox1 double vol; // get volume of first box vol = mybox1.volume(); System.out.println("Volume of mybox1 is " + vol); // get volume of second box vol = mybox2.volume(); System.out.println("Volume of mybox2 is " + vol); // get volume of cube vol = mycube.volume(); System.out.println("Volume of cube is " + vol); // get volume of clone vol = myclone.volume(); System.out.println("Volume of clone is " + vol); } } As you will see when you begin to create your own classes, providing many forms of constructors is usually required to allow objects to be constructed in a convenient and efficient manner. A Closer Look at Argument Passing In general, there are two ways that a computer language can pass an argument to a subroutine. The first way is call-by-value. This approach copies the value of an argument into the formal parameter of the subroutine. Therefore, changes made to the parameter of the subroutine have no effect on the argument. The second way an argument can be passed is call-by-reference. In this approach, a reference to an argument (not the value of the argument) is passed to the parameter. Inside the subroutine, this reference is used to access the actual argument specified in the call. This means that changes made to the parameter will affect the argument used to call the subroutine. As you will see, although Java uses call-by-value to pass all arguments, the precise effect differs between whether a primitive type or a reference type is passed. When you pass a primitive type to a method, it is passed by value. Thus, a copy of the argument is made, and what occurs to the parameter that receives the argument has no effect outside the method. For example, consider the following program: // Primitive types are passed by value. class Test { void meth(int i, int j) { i *= 2; j /= 2; } } A Closer Look at Methods and Classes 137 class CallByValue { public static void main(String args[]) { Test ob = new Test(); int a = 15, b = 20; System.out.println("a and b before call: " + a + " " + b); ob.meth(a, b); System.out.println("a and b after call: " + a + " " + b); } } The output from this program is shown here: a and b before call: 15 20 a and b after call: 15 20 As you can see, the operations that occur inside meth( ) have no effect on the values of a and b used in the call; their values here did not change to 30 and 10. When you pass an object to a method, the situation changes dramatically, because objects are passed by what is effectively call-by-reference. Keep in mind that when you create a variable of a class type, you are only creating a reference to an object. Thus, when you pass this reference to a method, the parameter that receives it will refer to the same object as that referred to by the argument. This effectively means that objects act as if they are passed to methods by use of call-by-reference. Changes to the object inside the method do affect the object used as an argument. For example, consider the following program: // Objects are passed through their references. class Test { int a, b; Test(int i, int j) { a = i; b = j; } // pass an object void meth(Test o) { o.a *= 2; o.b /= 2; } } class PassObjRef { public static void main(String args[]) { Test ob = new Test(15, 20); Part I Chapter 7 138 PART I The Java Language System.out.println("ob.a and ob.b before call: " + ob.a + " " + ob.b); ob.meth(ob); System.out.println("ob.a and ob.b after call: " + ob.a + " " + ob.b); } } This program generates the following output: ob.a and ob.b before call: 15 20 ob.a and ob.b after call: 30 10 As you can see, in this case, the actions inside meth( ) have affected the object used as an argument. REMEMBER When an object reference is passed to a method, the reference itself is passed by use of call-by-value. However, since the value being passed refers to an object, the copy of that value will still refer to the same object that its corresponding argument does. Returning Objects A method can return any type of data, including class types that you create. For example, in the following program, the incrByTen( ) method returns an object in which the value of a is ten greater than it is in the invoking object. // Returning an object. class Test { int a; Test(int i) { a = i; } Test incrByTen() { Test temp = new Test(a+10); return temp; } } class RetOb { public static void main(String args[]) { Test ob1 = new Test(2); Test ob2; ob2 = ob1.incrByTen(); System.out.println("ob1.a: " + ob1.a); System.out.println("ob2.a: " + ob2.a); A Closer Look at Methods and Classes 139 ob2 = ob2.incrByTen(); System.out.println("ob2.a after second increase: " + ob2.a); } } The output generated by this program is shown here: ob1.a: 2 ob2.a: 12 ob2.a after second increase: 22 As you can see, each time incrByTen( ) is invoked, a new object is created, and a reference to it is returned to the calling routine. The preceding program makes another important point: Since all objects are dynamically allocated using new, you don’t need to worry about an object going out-ofscope because the method in which it was created terminates. The object will continue to exist as long as there is a reference to it somewhere in your program. When there are no references to it, the object will be reclaimed the next time garbage collection takes place. Recursion Java supports recursion. Recursion is the process of defining something in terms of itself. As it relates to Java programming, recursion is the attribute that allows a method to call itself. A method that calls itself is said to be recursive. The classic example of recursion is the computation of the factorial of a number. The factorial of a number N is the product of all the whole numbers between 1 and N. For example, 3 factorial is 1 × 2 × 3 ×, or 6. Here is how a factorial can be computed by use of a recursive method: // A simple example of recursion. class Factorial { // this is a recursive method int fact(int n) { int result; if(n==1) return 1; result = fact(n-1) * n; return result; } } class Recursion { public static void main(String args[]) { Factorial f = new Factorial(); System.out.println("Factorial of 3 is " + f.fact(3)); System.out.println("Factorial of 4 is " + f.fact(4)); System.out.println("Factorial of 5 is " + f.fact(5)); } } Part I Chapter 7 140 PART I The Java Language The output from this program is shown here: Factorial of 3 is 6 Factorial of 4 is 24 Factorial of 5 is 120 If you are unfamiliar with recursive methods, then the operation of fact( ) may seem a bit confusing. Here is how it works. When fact( ) is called with an argument of 1, the function returns 1; otherwise, it returns the product of fact(n–1)*n. To evaluate this expression, fact( ) is called with n–1. This process repeats until n equals 1 and the calls to the method begin returning. To better understand how the fact( ) method works, let’s go through a short example. When you compute the factorial of 3, the first call to fact( ) will cause a second call to be made with an argument of 2. This invocation will cause fact( ) to be called a third time with an argument of 1. This call will return 1, which is then multiplied by 2 (the value of n in the second invocation). This result (which is 2) is then returned to the original invocation of fact( ) and multiplied by 3 (the original value of n ). This yields the answer, 6. You might find it interesting to insert println( ) statements into fact( ), which will show at what level each call is and what the intermediate answers are. When a method calls itself, new local variables and parameters are allocated storage on the stack, and the method code is executed with these new variables from the start. As each recursive call returns, the old local variables and parameters are removed from the stack, and execution resumes at the point of the call inside the method. Recursive methods could be said to “telescope” out and back. Recursive versions of many routines may execute a bit more slowly than the iterative equivalent because of the added overhead of the additional function calls. Many recursive calls to a method could cause a stack overrun. Because storage for parameters and local variables is on the stack and each new call creates a new copy of these variables, it is possible that the stack could be exhausted. If this occurs, the Java run-time system will cause an exception. However, you probably will not have to worry about this unless a recursive routine runs wild. The main advantage to recursive methods is that they can be used to create clearer and simpler versions of several algorithms than can their iterative relatives. For example, the QuickSort sorting algorithm is quite difficult to implement in an iterative way. Also, some types of AI-related algorithms are most easily implemented using recursive solutions. When writing recursive methods, you must have an if statement somewhere to force the method to return without the recursive call being executed. If you don’t do this, once you call the method, it will never return. This is a very common error in working with recursion. Use println( ) statements liberally during development so that you can watch what is going on and abort execution if you see that you have made a mistake. Here is one more example of recursion. The recursive method printArray( ) prints the first i elements in the array values. // Another example that uses recursion. class RecTest { int values[]; A Closer Look at Methods and Classes 141 RecTest(int i) { values = new int[i]; } // display array -- recursively void printArray(int i) { if(i==0) return; else printArray(i-1); System.out.println("[" + (i-1) + "] " + values[i-1]); } } class Recursion2 { public static void main(String args[]) { RecTest ob = new RecTest(10); int i; for(i=0; i<10; i++) ob.values[i] = i; ob.printArray(10); } } This program generates the following output: [0] [1] [2] [3] [4] [5] [6] [7] [8] [9] 0 1 2 3 4 5 6 7 8 9 Introducing Access Control As you know, encapsulation links data with the code that manipulates it. However, encapsulation provides another important attribute: access control. Through encapsulation, you can control what parts of a program can access the members of a class. By controlling access, you can prevent misuse. For example, allowing access to data only through a welldefined set of methods, you can prevent the misuse of that data. Thus, when correctly implemented, a class creates a “black box” which may be used, but the inner workings of which are not open to tampering. However, the classes that were presented earlier do not completely meet this goal. For example, consider the Stack class shown at the end of Chapter 6. While it is true that the methods push( ) and pop( ) do provide a controlled interface to the stack, this interface is not enforced. That is, it is possible for another part of the program to bypass these methods and access the stack directly. Of course, in the wrong hands, this could lead to trouble. In this section, you will be introduced to the mechanism by which you can precisely control access to the various members of a class. Part I Chapter 7 142 PART I The Java Language How a member can be accessed is determined by the access modifier attached to its declaration. Java supplies a rich set of access modifiers. Some aspects of access control are related mostly to inheritance or packages. (A package is, essentially, a grouping of classes.) These parts of Java’s access control mechanism will be discussed later. Here, let’s begin by examining access control as it applies to a single class. Once you understand the fundamentals of access control, the rest will be easy. Java’s access modifiers are public, private, and protected. Java also defines a default access level. protected applies only when inheritance is involved. The other access modifiers are described next. Let’s begin by defining public and private. When a member of a class is modified by public, then that member can be accessed by any other code. When a member of a class is specified as private, then that member can only be accessed by other members of its class. Now you can understand why main( ) has always been preceded by the public modifier. It is called by code that is outside the program—that is, by the Java run-time system. When no access modifier is used, then by default the member of a class is public within its own package, but cannot be accessed outside of its package. (Packages are discussed in the following chapter.) In the classes developed so far, all members of a class have used the default access mode, which is essentially public. However, this is not what you will typically want to be the case. Usually, you will want to restrict access to the data members of a class—allowing access only through methods. Also, there will be times when you will want to define methods that are private to a class. An access modifier precedes the rest of a member’s type specification. That is, it must begin a member’s declaration statement. Here is an example: public int i; private double j; private int myMethod(int a, char b) { //... To understand the effects of public and private access, consider the following program: /* This program demonstrates the difference between public and private. */ class Test { int a; // default access public int b; // public access private int c; // private access // methods to access c void setc(int i) { // set c's value c = i; } int getc() { // get c's value return c; } } A Closer Look at Methods and Classes 143 class AccessTest { public static void main(String args[]) { Test ob = new Test(); // These are OK, a and b may be accessed directly ob.a = 10; ob.b = 20; // This is not OK and will cause an error ob.c = 100; // Error! // // You must access c through its methods ob.setc(100); // OK System.out.println("a, b, and c: " + ob.a + " " + ob.b + " " + ob.getc()); } } As you can see, inside the Test class, a uses default access, which for this example is the same as specifying public. b is explicitly specified as public. Member c is given private access. This means that it cannot be accessed by code outside of its class. So, inside the AccessTest class, c cannot be used directly. It must be accessed through its public methods: setc( ) and getc( ). If you were to remove the comment symbol from the beginning of the following line, // ob.c = 100; // Error! then you would not be able to compile this program because of the access violation. To see how access control can be applied to a more practical example, consider the following improved version of the Stack class shown at the end of Chapter 6. // This class defines an integer stack that can hold 10 values. class Stack { /* Now, both stck and tos are private. This means that they cannot be accidentally or maliciously altered in a way that would be harmful to the stack. */ private int stck[] = new int[10]; private int tos; // Initialize top-of-stack Stack() { tos = -1; } // Push an item onto the stack void push(int item) { if(tos==9) System.out.println("Stack is full."); else stck[++tos] = item; } Part I Chapter 7 144 PART I The Java Language // Pop an item from the stack int pop() { if(tos < 0) { System.out.println("Stack underflow."); return 0; } else return stck[tos--]; } } As you can see, now both stck, which holds the stack, and tos, which is the index of the top of the stack, are specified as private. This means that they cannot be accessed or altered except through push( ) and pop( ). Making tos private, for example, prevents other parts of your program from inadvertently setting it to a value that is beyond the end of the stck array. The following program demonstrates the improved Stack class. Try removing the commented-out lines to prove to yourself that the stck and tos members are, indeed, inaccessible. class TestStack { public static void main(String args[]) { Stack mystack1 = new Stack(); Stack mystack2 = new Stack(); // push some numbers onto the stack for(int i=0; i<10; i++) mystack1.push(i); for(int i=10; i<20; i++) mystack2.push(i); // pop those numbers off the stack System.out.println("Stack in mystack1:"); for(int i=0; i<10; i++) System.out.println(mystack1.pop()); System.out.println("Stack in mystack2:"); for(int i=0; i<10; i++) System.out.println(mystack2.pop()); // these statements are not legal // mystack1.tos = -2; // mystack2.stck[3] = 100; } } Although methods will usually provide access to the data defined by a class, this does not always have to be the case. It is perfectly proper to allow an instance variable to be public when there is good reason to do so. For example, most of the simple classes in this book were created with little concern about controlling access to instance variables for the sake of simplicity. However, in most real-world classes, you will need to allow operations on data only through methods. The next chapter will return to the topic of access control. As you will see, it is particularly important when inheritance is involved. Chapter 7 A Closer Look at Methods and Classes 145 There will be times when you will want to define a class member that will be used independently of any object of that class. Normally, a class member must be accessed only in conjunction with an object of its class. However, it is possible to create a member that can be used by itself, without reference to a specific instance. To create such a member, precede its declaration with the keyword static. When a member is declared static, it can be accessed before any objects of its class are created, and without reference to any object. You can declare both methods and variables to be static. The most common example of a static member is main( ). main( ) is declared as static because it must be called before any objects exist. Instance variables declared as static are, essentially, global variables. When objects of its class are declared, no copy of a static variable is made. Instead, all instances of the class share the same static variable. Methods declared as static have several restrictions: • They can only directly call other static methods. • They can only directly access static data. • They cannot refer to this or super in any way. (The keyword super relates to inheritance and is described in the next chapter.) If you need to do computation in order to initialize your static variables, you can declare a static block that gets executed exactly once, when the class is first loaded. The following example shows a class that has a static method, some static variables, and a static initialization block: // Demonstrate static variables, methods, and blocks. class UseStatic { static int a = 3; static int b; static void meth(int x) System.out.println("x System.out.println("a System.out.println("b } { = " + x); = " + a); = " + b); static { System.out.println("Static block initialized."); b = a * 4; } public static void main(String args[]) { meth(42); } } As soon as the UseStatic class is loaded, all of the static statements are run. First, a is set to 3, then the static block executes, which prints a message and then initializes b to a*4 or 12. Then main( ) is called, which calls meth( ), passing 42 to x. The three println( ) statements refer to the two static variables a and b, as well as to the local variable x. Part I Understanding static 146 PART I The Java Language Here is the output of the program: Static block initialized. x = 42 a = 3 b = 12 Outside of the class in which they are defined, static methods and variables can be used independently of any object. To do so, you need only specify the name of their class followed by the dot operator. For example, if you wish to call a static method from outside its class, you can do so using the following general form: classname.method( ) Here, classname is the name of the class in which the static method is declared. As you can see, this format is similar to that used to call non-static methods through objectreference variables. A static variable can be accessed in the same way—by use of the dot operator on the name of the class. This is how Java implements a controlled version of global methods and global variables. Here is an example. Inside main( ), the static method callme( ) and the static variable b are accessed through their class name StaticDemo. class StaticDemo { static int a = 42; static int b = 99; static void callme() { System.out.println("a = " + a); } } class StaticByName { public static void main(String args[]) { StaticDemo.callme(); System.out.println("b = " + StaticDemo.b); } } Here is the output of this program: a = 42 b = 99 Introducing final A field can be declared as final. Doing so prevents its contents from being modified, making it, essentially, a constant. This means that you must initialize a final field when it is declared. You can do this in one of two ways: First, you can give it a value when it is declared. Second, you can assign it a value within a constructor. The first approach is the most common. Here is an example: final final final final final int int int int int A Closer Look at Methods and Classes 147 FILE_NEW = 1; FILE_OPEN = 2; FILE_SAVE = 3; FILE_SAVEAS = 4; FILE_QUIT = 5; Subsequent parts of your program can now use FILE_OPEN, etc., as if they were constants, without fear that a value has been changed. It is a common coding convention to choose all uppercase identifiers for final fields, as this example shows. In addition to fields, both method parameters and local variables can be declared final. Declaring a parameter final prevents it from being changed within the method. Declaring a local variable final prevents it from being assigned a value more than once. The keyword final can also be applied to methods, but its meaning is substantially different than when it is applied to variables. This additional usage of final is described in the next chapter, when inheritance is described. Arrays Revisited Arrays were introduced earlier in this book, before classes had been discussed. Now that you know about classes, an important point can be made about arrays: they are implemented as objects. Because of this, there is a special array attribute that you will want to take advantage of. Specifically, the size of an array—that is, the number of elements that an array can hold—is found in its length instance variable. All arrays have this variable, and it will always hold the size of the array. Here is a program that demonstrates this property: // This program demonstrates the length array member. class Length { public static void main(String args[]) { int a1[] = new int[10]; int a2[] = {3, 5, 7, 1, 8, 99, 44, -10}; int a3[] = {4, 3, 2, 1}; System.out.println("length of a1 is " + a1.length); System.out.println("length of a2 is " + a2.length); System.out.println("length of a3 is " + a3.length); } } This program displays the following output: length of a1 is 10 length of a2 is 8 length of a3 is 4 As you can see, the size of each array is displayed. Keep in mind that the value of length has nothing to do with the number of elements that are actually in use. It only reflects the number of elements that the array is designed to hold. You can put the length member to good use in many situations. For example, here is an improved version of the Stack class. As you might recall, the earlier versions of this class Part I Chapter 7 148 PART I The Java Language always created a ten-element stack. The following version lets you create stacks of any size. The value of stck.length is used to prevent the stack from overflowing. // Improved Stack class that uses the length array member. class Stack { private int stck[]; private int tos; // allocate and initialize stack Stack(int size) { stck = new int[size]; tos = -1; } // Push an item onto the stack void push(int item) { if(tos==stck.length-1) // use length member System.out.println("Stack is full."); else stck[++tos] = item; } // Pop an item from the stack int pop() { if(tos < 0) { System.out.println("Stack underflow."); return 0; } else return stck[tos--]; } } class TestStack2 { public static void main(String args[]) { Stack mystack1 = new Stack(5); Stack mystack2 = new Stack(8); // push some numbers onto the stack for(int i=0; i<5; i++) mystack1.push(i); for(int i=0; i<8; i++) mystack2.push(i); // pop those numbers off the stack System.out.println("Stack in mystack1:"); for(int i=0; i<5; i++) System.out.println(mystack1.pop()); System.out.println("Stack in mystack2:"); for(int i=0; i<8; i++) System.out.println(mystack2.pop()); } } A Closer Look at Methods and Classes 149 Notice that the program creates two stacks: one five elements deep and the other eight elements deep. As you can see, the fact that arrays maintain their own length information makes it easy to create stacks of any size. Introducing Nested and Inner Classes It is possible to define a class within another class; such classes are known as nested classes. The scope of a nested class is bounded by the scope of its enclosing class. Thus, if class B is defined within class A, then B does not exist independently of A. A nested class has access to the members, including private members, of the class in which it is nested. However, the enclosing class does not have access to the members of the nested class. A nested class that is declared directly within its enclosing class scope is a member of its enclosing class. It is also possible to declare a nested class that is local to a block. There are two types of nested classes: static and non-static. A static nested class is one that has the static modifier applied. Because it is static, it must access the non-static members of its enclosing class through an object. That is, it cannot refer to non-static members of its enclosing class directly. Because of this restriction, static nested classes are seldom used. The most important type of nested class is the inner class. An inner class is a non-static nested class. It has access to all of the variables and methods of its outer class and may refer to them directly in the same way that other non-static members of the outer class do. The following program illustrates how to define and use an inner class. The class named Outer has one instance variable named outer_x, one instance method named test( ), and defines one inner class called Inner. // Demonstrate an inner class. class Outer { int outer_x = 100; void test() { Inner inner = new Inner(); inner.display(); } // this is an inner class class Inner { void display() { System.out.println("display: outer_x = " + outer_x); } } } class InnerClassDemo { public static void main(String args[]) { Outer outer = new Outer(); outer.test(); } } Part I Chapter 7 150 PART I The Java Language Output from this application is shown here: display: outer_x = 100 In the program, an inner class named Inner is defined within the scope of class Outer. Therefore, any code in class Inner can directly access the variable outer_x. An instance method named display( ) is defined inside Inner. This method displays outer_x on the standard output stream. The main( ) method of InnerClassDemo creates an instance of class Outer and invokes its test( ) method. That method creates an instance of class Inner and the display( ) method is called. It is important to realize that an instance of Inner can be created only within the scope of class Outer. The Java compiler generates an error message if any code outside of class Outer attempts to instantiate class Inner. In general, an inner class instance must be created by an enclosing scope. As explained, an inner class has access to all of the members of its enclosing class, but the reverse is not true. Members of the inner class are known only within the scope of the inner class and may not be used by the outer class. For example, // This program will not compile. class Outer { int outer_x = 100; void test() { Inner inner = new Inner(); inner.display(); } // this is an inner class class Inner { int y = 10; // y is local to Inner void display() { System.out.println("display: outer_x = " + outer_x); } } void showy() { System.out.println(y); // error, y not known here! } } class InnerClassDemo { public static void main(String args[]) { Outer outer = new Outer(); outer.test(); } } Here, y is declared as an instance variable of Inner. Thus, it is not known outside of that class and it cannot be used by showy( ). A Closer Look at Methods and Classes 151 Although we have been focusing on inner classes declared as members within an outer class scope, it is possible to define inner classes within any block scope. For example, you can define a nested class within the block defined by a method or even within the body of a for loop, as this next program shows: // Define an inner class within a for loop. class Outer { int outer_x = 100; void test() { for(int i=0; i<10; i++) { class Inner { void display() { System.out.println("display: outer_x = " + outer_x); } } Inner inner = new Inner(); inner.display(); } } } class InnerClassDemo { public static void main(String args[]) { Outer outer = new Outer(); outer.test(); } } The output from this version of the program is shown here: display: display: display: display: display: display: display: display: display: display: outer_x outer_x outer_x outer_x outer_x outer_x outer_x outer_x outer_x outer_x = = = = = = = = = = 100 100 100 100 100 100 100 100 100 100 While nested classes are not applicable to all situations, they are particularly helpful when handling events. We will return to the topic of nested classes in Chapter 22. There you will see how inner classes can be used to simplify the code needed to handle certain types of events. You will also learn about anonymous inner classes, which are inner classes that don’t have a name. One final point: Nested classes were not allowed by the original 1.0 specification for Java. They were added by Java 1.1. Part I Chapter 7 152 PART I The Java Language Exploring the String Class Although the String class will be examined in depth in Part II of this book, a short exploration of it is warranted now, because we will be using strings in some of the example programs shown toward the end of Part I. String is probably the most commonly used class in Java’s class library. The obvious reason for this is that strings are a very important part of programming. The first thing to understand about strings is that every string you create is actually an object of type String. Even string constants are actually String objects. For example, in the statement System.out.println("This is a String, too"); the string "This is a String, too" is a String object. The second thing to understand about strings is that objects of type String are immutable; once a String object is created, its contents cannot be altered. While this may seem like a serious restriction, it is not, for two reasons: • If you need to change a string, you can always create a new one that contains the modifications. • Java defines a peer class of String, called StringBuffer, which allows strings to be altered, so all of the normal string manipulations are still available in Java. (StringBuffer is described in Part II of this book.) Strings can be constructed in a variety of ways. The easiest is to use a statement like this: String myString = "this is a test"; Once you have created a String object, you can use it anywhere that a string is allowed. For example, this statement displays myString: System.out.println(myString); Java defines one operator for String objects: +. It is used to concatenate two strings. For example, this statement String myString = "I" + " like " + "Java."; results in myString containing "I like Java." The following program demonstrates the preceding concepts: // Demonstrating Strings. class StringDemo { public static void main(String args[]) { String strOb1 = "First String"; String strOb2 = "Second String"; String strOb3 = strOb1 + " and " + strOb2; System.out.println(strOb1); System.out.println(strOb2); Chapter 7 A Closer Look at Methods and Classes 153 System.out.println(strOb3); } The output produced by this program is shown here: First String Second String First String and Second String The String class contains several methods that you can use. Here are a few. You can test two strings for equality by using equals( ). You can obtain the length of a string by calling the length( ) method. You can obtain the character at a specified index within a string by calling charAt( ). The general forms of these three methods are shown here: boolean equals(secondStr) int length( ) char charAt(index) Here is a program that demonstrates these methods: // Demonstrating some String methods. class StringDemo2 { public static void main(String args[]) { String strOb1 = "First String"; String strOb2 = "Second String"; String strOb3 = strOb1; System.out.println("Length of strOb1: " + strOb1.length()); System.out.println("Char at index 3 in strOb1: " + strOb1.charAt(3)); if(strOb1.equals(strOb2)) System.out.println("strOb1 == strOb2"); else System.out.println("strOb1 != strOb2"); if(strOb1.equals(strOb3)) System.out.println("strOb1 == strOb3"); else System.out.println("strOb1 != strOb3"); } } This program generates the following output: Length of strOb1: 12 Char at index 3 in strOb1: s strOb1 != strOb2 strOb1 == strOb3 Part I } 154 PART I The Java Language Of course, you can have arrays of strings, just like you can have arrays of any other type of object. For example: // Demonstrate String arrays. class StringDemo3 { public static void main(String args[]) { String str[] = { "one", "two", "three" }; for(int i=0; i getClass( ) Obtains the class of an object at run time. int hashCode( ) Returns the hash code associated with the invoking object. void notify( ) Resumes execution of a thread waiting on the invoking object. void notifyAll( ) Resumes execution of all threads waiting on the invoking object. String toString( ) Returns a string that describes the object. void wait( ) void wait(long milliseconds) void wait(long milliseconds, int nanoseconds) Waits on another thread of execution. Part I Using final to Prevent Inheritance 186 PART I The Java Language The methods getClass( ), notify( ), notifyAll( ), and wait( ) are declared as final. You may override the others. These methods are described elsewhere in this book. However, notice two methods now: equals( ) and toString( ). The equals( ) method compares two objects. It returns true if the objects are equal, and false otherwise. The precise definition of equality can vary, depending on the type of objects being compared. The toString( ) method returns a string that contains a description of the object on which it is called. Also, this method is automatically called when an object is output using println( ). Many classes override this method. Doing so allows them to tailor a description specifically for the types of objects that they create. One last point: Notice the unusual syntax in the return type for getClass( ). This relates to Java’s generics feature, which is described in Chapter 14. CHAPTER 9 Packages and Interfaces This chapter examines two of Java’s most innovative features: packages and interfaces. Packages are containers for classes. They are used to keep the class name space compartmentalized. For example, a package allows you to create a class named List, which you can store in your own package without concern that it will collide with some other class named List stored elsewhere. Packages are stored in a hierarchical manner and are explicitly imported into new class definitions. In previous chapters, you have seen how methods define the interface to the data in a class. Through the use of the interface keyword, Java allows you to fully abstract an interface from its implementation. Using interface, you can specify a set of methods that can be implemented by one or more classes. The interface, itself, does not actually define any implementation. Although they are similar to abstract classes, interfaces have an additional capability: A class can implement more than one interface. By contrast, a class can only inherit a single superclass (abstract or otherwise). Packages In the preceding chapters, the name of each example class was taken from the same name space. This means that a unique name had to be used for each class to avoid name collisions. After a while, without some way to manage the name space, you could run out of convenient, descriptive names for individual classes. You also need some way to be assured that the name you choose for a class will be reasonably unique and not collide with class names chosen by other programmers. (Imagine a small group of programmers fighting over who gets to use the name “Foobar” as a class name. Or, imagine the entire Internet community arguing over who first named a class “Espresso.”) Thankfully, Java provides a mechanism for partitioning the class name space into more manageable chunks. This mechanism is the package. The package is both a naming and a visibility control mechanism. You can define classes inside a package that are not accessible by code outside that package. You can also define class members that are exposed only to other members of the same package. This allows your classes to have intimate knowledge of each other, but not expose that knowledge to the rest of the world. 187 188 PART I The Java Language Defining a Package To create a package is quite easy: simply include a package command as the first statement in a Java source file. Any classes declared within that file will belong to the specified package. The package statement defines a name space in which classes are stored. If you omit the package statement, the class names are put into the default package, which has no name. (This is why you haven’t had to worry about packages before now.) While the default package is fine for short, sample programs, it is inadequate for real applications. Most of the time, you will define a package for your code. This is the general form of the package statement: package pkg; Here, pkg is the name of the package. For example, the following statement creates a package called MyPackage: package MyPackage; Java uses file system directories to store packages. For example, the .class files for any classes you declare to be part of MyPackage must be stored in a directory called MyPackage. Remember that case is significant, and the directory name must match the package name exactly. More than one file can include the same package statement. The package statement simply specifies to which package the classes defined in a file belong. It does not exclude other classes in other files from being part of that same package. Most real-world packages are spread across many files. You can create a hierarchy of packages. To do so, simply separate each package name from the one above it by use of a period. The general form of a multileveled package statement is shown here: package pkg1[.pkg2[.pkg3]]; A package hierarchy must be reflected in the file system of your Java development system. For example, a package declared as package java.awt.image; needs to be stored in java\awt\image in a Windows environment. Be sure to choose your package names carefully. You cannot rename a package without renaming the directory in which the classes are stored. Finding Packages and CLASSPATH As just explained, packages are mirrored by directories. This raises an important question: How does the Java run-time system know where to look for packages that you create? The answer has three parts. First, by default, the Java run-time system uses the current working directory as its starting point. Thus, if your package is in a subdirectory of the current directory, it will be found. Second, you can specify a directory path or paths by setting the CLASSPATH environmental variable. Third, you can use the -classpath option with java and javac to specify the path to your classes. Chapter 9 Packages and Interfaces 189 package MyPack In order for a program to find MyPack, one of three things must be true. Either the program can be executed from a directory immediately above MyPack, or the CLASSPATH must be set to include the path to MyPack, or the -classpath option must specify the path to MyPack when the program is run via java. When the second two options are used, the class path must not include MyPack, itself. It must simply specify the path to MyPack. For example, in a Windows environment, if the path to MyPack is C:\MyPrograms\Java\MyPack Then the class path to MyPack is C:\MyPrograms\Java The easiest way to try the examples shown in this book is to simply create the package directories below your current development directory, put the .class files into the appropriate directories, and then execute the programs from the development directory. This is the approach used in the following example. A Short Package Example Keeping the preceding discussion in mind, you can try this simple package: // A simple package package MyPack; class Balance { String name; double bal; Balance(String n, double b) { name = n; bal = b; } void show() { if(bal<0) System.out.print("--> "); System.out.println(name + ": $" + bal); } } class AccountBalance { public static void main(String args[]) { Balance current[] = new Balance[3]; current[0] = new Balance("K. J. Fielding", 123.23); current[1] = new Balance("Will Tell", 157.02); current[2] = new Balance("Tom Jackson", -12.33); Part I For example, consider the following package specification: 190 PART I The Java Language for(int i=0; i<3; i++) current[i].show(); } } Call this file AccountBalance.java and put it in a directory called MyPack. Next, compile the file. Make sure that the resulting .class file is also in the MyPack directory. Then, try executing the AccountBalance class, using the following command line: java MyPack.AccountBalance Remember, you will need to be in the directory above MyPack when you execute this command. (Alternatively, you can use one of the other two options described in the preceding section to specify the path MyPack.) As explained, AccountBalance is now part of the package MyPack. This means that it cannot be executed by itself. That is, you cannot use this command line: java AccountBalance AccountBalance must be qualified with its package name. Access Protection In the preceding chapters, you learned about various aspects of Java’s access control mechanism and its access modifiers. For example, you already know that access to a private member of a class is granted only to other members of that class. Packages add another dimension to access control. As you will see, Java provides many levels of protection to allow fine-grained control over the visibility of variables and methods within classes, subclasses, and packages. Classes and packages are both means of encapsulating and containing the name space and scope of variables and methods. Packages act as containers for classes and other subordinate packages. Classes act as containers for data and code. The class is Java’s smallest unit of abstraction. Because of the interplay between classes and packages, Java addresses four categories of visibility for class members: • Subclasses in the same package • Non-subclasses in the same package • Subclasses in different packages • Classes that are neither in the same package nor subclasses The three access modifiers, private, public, and protected, provide a variety of ways to produce the many levels of access required by these categories. Table 9-1 sums up the interactions. While Java’s access control mechanism may seem complicated, we can simplify it as follows. Anything declared public can be accessed from anywhere. Anything declared private cannot be seen outside of its class. When a member does not have an explicit access specification, it is visible to subclasses as well as to other classes in the same package. This is the default access. If you want to allow an element to be seen outside your current package, but only to classes that subclass your class directly, then declare that element protected. Packages and Interfaces Private No Modifier Protected Public Same class Yes Yes Yes Yes Same package subclass No Yes Yes Yes Same package non-subclass No Yes Yes Yes Different package subclass No No Yes Yes Different package non-subclass No No No Yes 191 Table 9-1 Class Member Access Table 9-1 applies only to members of classes. A non-nested class has only two possible access levels: default and public. When a class is declared as public, it is accessible by any other code. If a class has default access, then it can only be accessed by other code within its same package. When a class is public, it must be the only public class declared in the file, and the file must have the same name as the class. An Access Example The following example shows all combinations of the access control modifiers. This example has two packages and five classes. Remember that the classes for the two different packages need to be stored in directories named after their respective packages—in this case, p1 and p2. The source for the first package defines three classes: Protection, Derived, and SamePackage. The first class defines four int variables in each of the legal protection modes. The variable n is declared with the default protection, n_pri is private, n_pro is protected, and n_pub is public. Each subsequent class in this example will try to access the variables in an instance of this class. The lines that will not compile due to access restrictions are commented out. Before each of these lines is a comment listing the places from which this level of protection would allow access. The second class, Derived, is a subclass of Protection in the same package, p1. This grants Derived access to every variable in Protection except for n_pri, the private one. The third class, SamePackage, is not a subclass of Protection, but is in the same package and also has access to all but n_pri. This is file Protection.java: package p1; public class Protection { int n = 1; private int n_pri = 2; protected int n_pro = 3; public int n_pub = 4; public Protection() { System.out.println("base constructor"); System.out.println("n = " + n); System.out.println("n_pri = " + n_pri); System.out.println("n_pro = " + n_pro); Part I Chapter 9 192 PART I The Java Language System.out.println("n_pub = " + n_pub); } } This is file Derived.java: package p1; class Derived extends Protection { Derived() { System.out.println("derived constructor"); System.out.println("n = " + n); // class only // System.out.println("n_pri = "4 + n_pri); System.out.println("n_pro = " + n_pro); System.out.println("n_pub = " + n_pub); } } This is file SamePackage.java: package p1; class SamePackage { SamePackage() { Protection p = new Protection(); System.out.println("same package constructor"); System.out.println("n = " + p.n); // class only // System.out.println("n_pri = " + p.n_pri); System.out.println("n_pro = " + p.n_pro); System.out.println("n_pub = " + p.n_pub); } } Following is the source code for the other package, p2. The two classes defined in p2 cover the other two conditions that are affected by access control. The first class, Protection2, is a subclass of p1.Protection. This grants access to all of p1.Protection’s variables except for n_pri (because it is private) and n, the variable declared with the default protection. Remember, the default only allows access from within the class or the package, not extrapackage subclasses. Finally, the class OtherPackage has access to only one variable, n_pub, which was declared public. This is file Protection2.java: package p2; class Protection2 extends p1.Protection { Protection2() { Chapter 9 Packages and Interfaces 193 // // class or package only System.out.println("n = " + n); // // class only System.out.println("n_pri = " + n_pri); System.out.println("n_pro = " + n_pro); System.out.println("n_pub = " + n_pub); } } This is file OtherPackage.java: package p2; class OtherPackage { OtherPackage() { p1.Protection p = new p1.Protection(); System.out.println("other package constructor"); // // class or package only System.out.println("n = " + p.n); // // class only System.out.println("n_pri = " + p.n_pri); // // class, subclass or package only System.out.println("n_pro = " + p.n_pro); System.out.println("n_pub = " + p.n_pub); } } If you want to try these two packages, here are two test files you can use. The one for package p1 is shown here: // Demo package p1. package p1; // Instantiate the various classes in p1. public class Demo { public static void main(String args[]) { Protection ob1 = new Protection(); Derived ob2 = new Derived(); SamePackage ob3 = new SamePackage(); } } The test file for p2 is shown next: // Demo package p2. package p2; Part I System.out.println("derived other package constructor"); 194 PART I The Java Language // Instantiate the various classes in p2. public class Demo { public static void main(String args[]) { Protection2 ob1 = new Protection2(); OtherPackage ob2 = new OtherPackage(); } } Importing Packages Given that packages exist and are a good mechanism for compartmentalizing diverse classes from each other, it is easy to see why all of the built-in Java classes are stored in packages. There are no core Java classes in the unnamed default package; all of the standard classes are stored in some named package. Since classes within packages must be fully qualified with their package name or names, it could become tedious to type in the long dot-separated package path name for every class you want to use. For this reason, Java includes the import statement to bring certain classes, or entire packages, into visibility. Once imported, a class can be referred to directly, using only its name. The import statement is a convenience to the programmer and is not technically needed to write a complete Java program. If you are going to refer to a few dozen classes in your application, however, the import statement will save a lot of typing. In a Java source file, import statements occur immediately following the package statement (if it exists) and before any class definitions. This is the general form of the import statement: import pkg1 [.pkg2].(classname | *); Here, pkg1 is the name of a top-level package, and pkg2 is the name of a subordinate package inside the outer package separated by a dot (.). There is no practical limit on the depth of a package hierarchy, except that imposed by the file system. Finally, you specify either an explicit classname or a star (*), which indicates that the Java compiler should import the entire package. This code fragment shows both forms in use: import java.util.Date; import java.io.*; All of the standard Java classes included with Java are stored in a package called java. The basic language functions are stored in a package inside of the java package called java.lang. Normally, you have to import every package or class that you want to use, but since Java is useless without much of the functionality in java.lang, it is implicitly imported by the compiler for all programs. This is equivalent to the following line being at the top of all of your programs: import java.lang.*; If a class with the same name exists in two different packages that you import using the star form, the compiler will remain silent, unless you try to use one of the classes. In that case, you will get a compile-time error and have to explicitly name the class specifying its package. Packages and Interfaces 195 It must be emphasized that the import statement is optional. Any place you use a class name, you can use its fully qualified name, which includes its full package hierarchy. For example, this fragment uses an import statement: import java.util.*; class MyDate extends Date { } The same example without the import statement looks like this: class MyDate extends java.util.Date { } In this version, Date is fully-qualified. As shown in Table 9-1, when a package is imported, only those items within the package declared as public will be available to non-subclasses in the importing code. For example, if you want the Balance class of the package MyPack shown earlier to be available as a standalone class for general use outside of MyPack, then you will need to declare it as public and put it into its own file, as shown here: package MyPack; /* Now, the Balance class, its constructor, and its show() method are public. This means that they can be used by non-subclass code outside their package. */ public class Balance { String name; double bal; public Balance(String n, double b) { name = n; bal = b; } public void show() { if(bal<0) System.out.print("--> "); System.out.println(name + ": $" + bal); } } As you can see, the Balance class is now public. Also, its constructor and its show( ) method are public, too. This means that they can be accessed by any type of code outside the MyPack package. For example, here TestBalance imports MyPack and is then able to make use of the Balance class: import MyPack.*; class TestBalance { public static void main(String args[]) { Part I Chapter 9 196 PART I The Java Language /* Because Balance is public, you may use Balance class and call its constructor. */ Balance test = new Balance("J. J. Jaspers", 99.88); test.show(); // you may also call show() } } As an experiment, remove the public specifier from the Balance class and then try compiling TestBalance. As explained, errors will result. Interfaces Using the keyword interface, you can fully abstract a class’ interface from its implementation. That is, using interface, you can specify what a class must do, but not how it does it. Interfaces are syntactically similar to classes, but they lack instance variables, and their methods are declared without any body. In practice, this means that you can define interfaces that don’t make assumptions about how they are implemented. Once it is defined, any number of classes can implement an interface. Also, one class can implement any number of interfaces. To implement an interface, a class must create the complete set of methods defined by the interface. However, each class is free to determine the details of its own implementation. By providing the interface keyword, Java allows you to fully utilize the “one interface, multiple methods” aspect of polymorphism. Interfaces are designed to support dynamic method resolution at run time. Normally, in order for a method to be called from one class to another, both classes need to be present at compile time so the Java compiler can check to ensure that the method signatures are compatible. This requirement by itself makes for a static and nonextensible classing environment. Inevitably in a system like this, functionality gets pushed up higher and higher in the class hierarchy so that the mechanisms will be available to more and more subclasses. Interfaces are designed to avoid this problem. They disconnect the definition of a method or set of methods from the inheritance hierarchy. Since interfaces are in a different hierarchy from classes, it is possible for classes that are unrelated in terms of the class hierarchy to implement the same interface. This is where the real power of interfaces is realized. NOTE Interfaces add most of the functionality that is required for many applications that would normally resort to using multiple inheritance in a language such as C++. Defining an Interface An interface is defined much like a class. This is a simplified general form of an interface: access interface name { return-type method-name1(parameter-list); return-type method-name2(parameter-list); type final-varname1 = value; type final-varname2 = value; //... Chapter 9 Packages and Interfaces 197 } When no access modifier is included, then default access results, and the interface is only available to other members of the package in which it is declared. When it is declared as public, the interface can be used by any other code. In this case, the interface must be the only public interface declared in the file, and the file must have the same name as the interface. name is the name of the interface, and can be any valid identifier. Notice that the methods that are declared have no bodies. They end with a semicolon after the parameter list. They are, essentially, abstract methods; there can be no default implementation of any method specified within an interface. Each class that includes an interface must implement all of the methods. Variables can be declared inside of interface declarations. They are implicitly final and static, meaning they cannot be changed by the implementing class. They must also be initialized. All methods and variables are implicitly public. Here is an example of an interface definition. It declares a simple interface that contains one method called callback( ) that takes a single integer parameter. interface Callback { void callback(int param); } Implementing Interfaces Once an interface has been defined, one or more classes can implement that interface. To implement an interface, include the implements clause in a class definition, and then create the methods defined by the interface. The general form of a class that includes the implements clause looks like this: class classname [extends superclass] [implements interface [,interface...]] { // class-body } If a class implements more than one interface, the interfaces are separated with a comma. If a class implements two interfaces that declare the same method, then the same method will be used by clients of either interface. The methods that implement an interface must be declared public. Also, the type signature of the implementing method must match exactly the type signature specified in the interface definition. Here is a small example class that implements the Callback interface shown earlier: class Client implements Callback { // Implement Callback's interface public void callback(int p) { System.out.println("callback called with " + p); } } Notice that callback( ) is declared using the public access modifier. Part I return-type method-nameN(parameter-list); type final-varnameN = value; 198 PART I The Java Language REMEMBER When you implement an interface method, it must be declared as public. It is both permissible and common for classes that implement interfaces to define additional members of their own. For example, the following version of Client implements callback( ) and adds the method nonIfaceMeth( ): class Client implements Callback { // Implement Callback's interface public void callback(int p) { System.out.println("callback called with " + p); } void nonIfaceMeth() { System.out.println("Classes that implement interfaces " + "may also define other members, too."); } } Accessing Implementations Through Interface References You can declare variables as object references that use an interface rather than a class type. Any instance of any class that implements the declared interface can be referred to by such a variable. When you call a method through one of these references, the correct version will be called based on the actual instance of the interface being referred to. This is one of the key features of interfaces. The method to be executed is looked up dynamically at run time, allowing classes to be created later than the code which calls methods on them. The calling code can dispatch through an interface without having to know anything about the “callee.” This process is similar to using a superclass reference to access a subclass object, as described in Chapter 8. CAUTION Because dynamic lookup of a method at run time incurs a significant overhead when compared with the normal method invocation in Java, you should be careful not to use interfaces casually in performance-critical code. The following example calls the callback( ) method via an interface reference variable: class TestIface { public static void main(String args[]) { Callback c = new Client(); c.callback(42); } } The output of this program is shown here: callback called with 42 Notice that variable c is declared to be of the interface type Callback, yet it was assigned an instance of Client. Although c can be used to access the callback( ) method, it cannot access any other members of the Client class. An interface reference variable has knowledge only of the methods declared by its interface declaration. Thus, c could not be used to access nonIfaceMeth( ) since it is defined by Client but not Callback. Packages and Interfaces 199 While the preceding example shows, mechanically, how an interface reference variable can access an implementation object, it does not demonstrate the polymorphic power of such a reference. To sample this usage, first create the second implementation of Callback, shown here: // Another implementation of Callback. class AnotherClient implements Callback { // Implement Callback's interface public void callback(int p) { System.out.println("Another version of callback"); System.out.println("p squared is " + (p*p)); } } Now, try the following class: class TestIface2 { public static void main(String args[]) { Callback c = new Client(); AnotherClient ob = new AnotherClient(); c.callback(42); c = ob; // c now refers to AnotherClient object c.callback(42); } } The output from this program is shown here: callback called with 42 Another version of callback p squared is 1764 As you can see, the version of callback( ) that is called is determined by the type of object that c refers to at run time. While this is a very simple example, you will see another, more practical one shortly. Partial Implementations If a class includes an interface but does not fully implement the methods defined by that interface, then that class must be declared as abstract. For example: abstract class Incomplete implements Callback { int a, b; void show() { System.out.println(a + " " + b); } //... } Here, the class Incomplete does not implement callback( ) and must be declared as abstract. Any class that inherits Incomplete must implement callback( ) or be declared abstract itself. Part I Chapter 9 200 PART I The Java Language Nested Interfaces An interface can be declared a member of a class or another interface. Such an interface is called a member interface or a nested interface. A nested interface can be declared as public, private, or protected. This differs from a top-level interface, which must either be declared as public or use the default access level, as previously described. When a nested interface is used outside of its enclosing scope, it must be qualified by the name of the class or interface of which it is a member. Thus, outside of the class or interface in which a nested interface is declared, its name must be fully qualified. Here is an example that demonstrates a nested interface: // A nested interface example. // This class contains a member interface. class A { // this is a nested interface public interface NestedIF { boolean isNotNegative(int x); } } // B implements the nested interface. class B implements A.NestedIF { public boolean isNotNegative(int x) { return x < 0 ? false: true; } } class NestedIFDemo { public static void main(String args[]) { // use a nested interface reference A.NestedIF nif = new B(); if(nif.isNotNegative(10)) System.out.println("10 is not negative"); if(nif.isNotNegative(-12)) System.out.println("this won't be displayed"); } } Notice that A defines a member interface called NestedIF and that it is declared public. Next, B implements the nested interface by specifying implements A.NestedIF Notice that the name is fully qualified by the enclosing class’ name. Inside the main( ) method, an A.NestedIF reference called nif is created, and it is assigned a reference to a B object. Because B implements A.NestedIF, this is legal. Chapter 9 Packages and Interfaces 201 To understand the power of interfaces, let’s look at a more practical example. In earlier chapters, you developed a class called Stack that implemented a simple fixed-size stack. However, there are many ways to implement a stack. For example, the stack can be of a fixed size or it can be “growable.” The stack can also be held in an array, a linked list, a binary tree, and so on. No matter how the stack is implemented, the interface to the stack remains the same. That is, the methods push( ) and pop( ) define the interface to the stack independently of the details of the implementation. Because the interface to a stack is separate from its implementation, it is easy to define a stack interface, leaving it to each implementation to define the specifics. Let’s look at two examples. First, here is the interface that defines an integer stack. Put this in a file called IntStack.java. This interface will be used by both stack implementations. // Define an integer stack interface. interface IntStack { void push(int item); // store an item int pop(); // retrieve an item } The following program creates a class called FixedStack that implements a fixed-length version of an integer stack: // An implementation of IntStack that uses fixed storage. class FixedStack implements IntStack { private int stck[]; private int tos; // allocate and initialize stack FixedStack(int size) { stck = new int[size]; tos = -1; } // Push an item onto the stack public void push(int item) { if(tos==stck.length-1) // use length member System.out.println("Stack is full."); else stck[++tos] = item; } // Pop an item from the stack public int pop() { if(tos < 0) { System.out.println("Stack underflow."); return 0; } else return stck[tos--]; } } Part I Applying Interfaces 202 PART I The Java Language class IFTest { public static void main(String args[]) { FixedStack mystack1 = new FixedStack(5); FixedStack mystack2 = new FixedStack(8); // push some numbers onto the stack for(int i=0; i<5; i++) mystack1.push(i); for(int i=0; i<8; i++) mystack2.push(i); // pop those numbers off the stack System.out.println("Stack in mystack1:"); for(int i=0; i<5; i++) System.out.println(mystack1.pop()); System.out.println("Stack in mystack2:"); for(int i=0; i<8; i++) System.out.println(mystack2.pop()); } } Following is another implementation of IntStack that creates a dynamic stack by use of the same interface definition. In this implementation, each stack is constructed with an initial length. If this initial length is exceeded, then the stack is increased in size. Each time more room is needed, the size of the stack is doubled. // Implement a "growable" stack. class DynStack implements IntStack { private int stck[]; private int tos; // allocate and initialize stack DynStack(int size) { stck = new int[size]; tos = -1; } // Push an item onto the stack public void push(int item) { // if stack is full, allocate a larger stack if(tos==stck.length-1) { int temp[] = new int[stck.length * 2]; // double size for(int i=0; i java MultipleCatches a = 0 Divide by 0: java.lang.ArithmeticException: / by zero After try/catch blocks. C:\>java MultipleCatches TestArg a = 1 Array index oob: java.lang.ArrayIndexOutOfBoundsException:42 After try/catch blocks. When you use multiple catch statements, it is important to remember that exception subclasses must come before any of their superclasses. This is because a catch statement that uses a superclass will catch exceptions of that type plus any of its subclasses. Thus, a subclass would never be reached if it came after its superclass. Further, in Java, unreachable code is an error. For example, consider the following program: /* This program contains an error. A subclass must come before its superclass in a series of catch statements. If not, unreachable code will be created and a compile-time error will result. */ class SuperSubCatch { public static void main(String args[]) { try { int a = 0; int b = 42 / a; } catch(Exception e) { System.out.println("Generic Exception catch."); } /* This catch is never reached because ArithmeticException is a subclass of Exception. */ catch(ArithmeticException e) { // ERROR – unreachable System.out.println("This is never reached."); } } } If you try to compile this program, you will receive an error message stating that the second catch statement is unreachable because the exception has already been caught. Since ArithmeticException is a subclass of Exception, the first catch statement will handle all Exception-based errors, including ArithmeticException. This means that the second catch statement will never execute. To fix the problem, reverse the order of the catch statements. Part I Chapter 10 214 PART I The Java Language Nested try Statements The try statement can be nested. That is, a try statement can be inside the block of another try. Each time a try statement is entered, the context of that exception is pushed on the stack. If an inner try statement does not have a catch handler for a particular exception, the stack is unwound and the next try statement’s catch handlers are inspected for a match. This continues until one of the catch statements succeeds, or until all of the nested try statements are exhausted. If no catch statement matches, then the Java run-time system will handle the exception. Here is an example that uses nested try statements: // An example of nested try statements. class NestTry { public static void main(String args[]) { try { int a = args.length; /* If no command-line args are present, the following statement will generate a divide-by-zero exception. */ int b = 42 / a; System.out.println("a = " + a); try { // nested try block /* If one command-line arg is used, then a divide-by-zero exception will be generated by the following code. */ if(a==1) a = a/(a-a); // division by zero /* If two command-line args are used, then generate an out-of-bounds exception. */ if(a==2) { int c[] = { 1 }; c[42] = 99; // generate an out-of-bounds exception } } catch(ArrayIndexOutOfBoundsException e) { System.out.println("Array index out-of-bounds: " + e); } } catch(ArithmeticException e) { System.out.println("Divide by 0: " + e); } } } As you can see, this program nests one try block within another. The program works as follows. When you execute the program with no command-line arguments, a divide-byzero exception is generated by the outer try block. Execution of the program with one command-line argument generates a divide-by-zero exception from within the nested try block. Since the inner block does not catch this exception, it is passed on to the outer try block, where it is handled. If you execute the program with two command-line arguments, Chapter 10 Exception Handling 215 C:\>java NestTry Divide by 0: java.lang.ArithmeticException: / by zero C:\>java NestTry One a = 1 Divide by 0: java.lang.ArithmeticException: / by zero C:\>java NestTry One Two a = 2 Array index out-of-bounds: java.lang.ArrayIndexOutOfBoundsException:42 Nesting of try statements can occur in less obvious ways when method calls are involved. For example, you can enclose a call to a method within a try block. Inside that method is another try statement. In this case, the try within the method is still nested inside the outer try block, which calls the method. Here is the previous program recoded so that the nested try block is moved inside the method nesttry( ): /* Try statements can be implicitly nested via calls to methods. */ class MethNestTry { static void nesttry(int a) { try { // nested try block /* If one command-line arg is used, then a divide-by-zero exception will be generated by the following code. */ if(a==1) a = a/(a-a); // division by zero /* If two command-line args are used, then generate an out-of-bounds exception. */ if(a==2) { int c[] = { 1 }; c[42] = 99; // generate an out-of-bounds exception } } catch(ArrayIndexOutOfBoundsException e) { System.out.println("Array index out-of-bounds: " + e); } } public static void main(String args[]) { try { int a = args.length; /* If no command-line args are present, the following statement will generate a divide-by-zero exception. */ int b = 42 / a; System.out.println("a = " + a); Part I an array boundary exception is generated from within the inner try block. Here are sample runs that illustrate each case: 216 PART I The Java Language nesttry(a); } catch(ArithmeticException e) { System.out.println("Divide by 0: " + e); } } } The output of this program is identical to that of the preceding example. throw So far, you have only been catching exceptions that are thrown by the Java run-time system. However, it is possible for your program to throw an exception explicitly, using the throw statement. The general form of throw is shown here: throw ThrowableInstance; Here, ThrowableInstance must be an object of type Throwable or a subclass of Throwable. Primitive types, such as int or char, as well as non-Throwable classes, such as String and Object, cannot be used as exceptions. There are two ways you can obtain a Throwable object: using a parameter in a catch clause or creating one with the new operator. The flow of execution stops immediately after the throw statement; any subsequent statements are not executed. The nearest enclosing try block is inspected to see if it has a catch statement that matches the type of exception. If it does find a match, control is transferred to that statement. If not, then the next enclosing try statement is inspected, and so on. If no matching catch is found, then the default exception handler halts the program and prints the stack trace. Here is a sample program that creates and throws an exception. The handler that catches the exception rethrows it to the outer handler. // Demonstrate throw. class ThrowDemo { static void demoproc() { try { throw new NullPointerException("demo"); } catch(NullPointerException e) { System.out.println("Caught inside demoproc."); throw e; // rethrow the exception } } public static void main(String args[]) { try { demoproc(); } catch(NullPointerException e) { System.out.println("Recaught: " + e); } } } This program gets two chances to deal with the same error. First, main( ) sets up an exception context and then calls demoproc( ). The demoproc( ) method then sets up Exception Handling 217 another exception-handling context and immediately throws a new instance of NullPointerException, which is caught on the next line. The exception is then rethrown. Here is the resulting output: Caught inside demoproc. Recaught: java.lang.NullPointerException: demo The program also illustrates how to create one of Java’s standard exception objects. Pay close attention to this line: throw new NullPointerException("demo"); Here, new is used to construct an instance of NullPointerException. Many of Java’s built-in run-time exceptions have at least two constructors: one with no parameter and one that takes a string parameter. When the second form is used, the argument specifies a string that describes the exception. This string is displayed when the object is used as an argument to print( ) or println( ). It can also be obtained by a call to getMessage( ), which is defined by Throwable. throws If a method is capable of causing an exception that it does not handle, it must specify this behavior so that callers of the method can guard themselves against that exception. You do this by including a throws clause in the method’s declaration. A throws clause lists the types of exceptions that a method might throw. This is necessary for all exceptions, except those of type Error or RuntimeException, or any of their subclasses. All other exceptions that a method can throw must be declared in the throws clause. If they are not, a compile-time error will result. This is the general form of a method declaration that includes a throws clause: type method-name(parameter-list) throws exception-list { // body of method } Here, exception-list is a comma-separated list of the exceptions that a method can throw. Following is an example of an incorrect program that tries to throw an exception that it does not catch. Because the program does not specify a throws clause to declare this fact, the program will not compile. // This program contains an error and will not compile. class ThrowsDemo { static void throwOne() { System.out.println("Inside throwOne."); throw new IllegalAccessException("demo"); } public static void main(String args[]) { throwOne(); } } Part I Chapter 10 218 PART I The Java Language To make this example compile, you need to make two changes. First, you need to declare that throwOne( ) throws IllegalAccessException. Second, main( ) must define a try / catch statement that catches this exception. The corrected example is shown here: // This is now correct. class ThrowsDemo { static void throwOne() throws IllegalAccessException { System.out.println("Inside throwOne."); throw new IllegalAccessException("demo"); } public static void main(String args[]) { try { throwOne(); } catch (IllegalAccessException e) { System.out.println("Caught " + e); } } } Here is the output generated by running this example program: inside throwOne caught java.lang.IllegalAccessException: demo finally When exceptions are thrown, execution in a method takes a rather abrupt, nonlinear path that alters the normal flow through the method. Depending upon how the method is coded, it is even possible for an exception to cause the method to return prematurely. This could be a problem in some methods. For example, if a method opens a file upon entry and closes it upon exit, then you will not want the code that closes the file to be bypassed by the exception-handling mechanism. The finally keyword is designed to address this contingency. finally creates a block of code that will be executed after a try /catch block has completed and before the code following the try/catch block. The finally block will execute whether or not an exception is thrown. If an exception is thrown, the finally block will execute even if no catch statement matches the exception. Any time a method is about to return to the caller from inside a try/catch block, via an uncaught exception or an explicit return statement, the finally clause is also executed just before the method returns. This can be useful for closing file handles and freeing up any other resources that might have been allocated at the beginning of a method with the intent of disposing of them before returning. The finally clause is optional. However, each try statement requires at least one catch or a finally clause. Here is an example program that shows three methods that exit in various ways, none without executing their finally clauses: Exception Handling 219 // Demonstrate finally. class FinallyDemo { // Through an exception out of the method. static void procA() { try { System.out.println("inside procA"); throw new RuntimeException("demo"); } finally { System.out.println("procA's finally"); } } // Return from within a try block. static void procB() { try { System.out.println("inside procB"); return; } finally { System.out.println("procB's finally"); } } // Execute a try block normally. static void procC() { try { System.out.println("inside procC"); } finally { System.out.println("procC's finally"); } } public static void main(String args[]) { try { procA(); } catch (Exception e) { System.out.println("Exception caught"); } procB(); procC(); } } In this example, procA( ) prematurely breaks out of the try by throwing an exception. The finally clause is executed on the way out. procB( )’s try statement is exited via a return statement. The finally clause is executed before procB( ) returns. In procC( ), the try statement executes normally, without error. However, the finally block is still executed. REMEMBER If a finally block is associated with a try, the finally block will be executed upon conclusion of the try. Part I Chapter 10 220 PART I The Java Language Here is the output generated by the preceding program: inside procA procA's finally Exception caught inside procB procB's finally inside procC procC's finally Java’s Built-in Exceptions Inside the standard package java.lang, Java defines several exception classes. A few have been used by the preceding examples. The most general of these exceptions are subclasses of the standard type RuntimeException. As previously explained, these exceptions need not be included in any method’s throws list. In the language of Java, these are called unchecked exceptions because the compiler does not check to see if a method handles or throws these exceptions. The unchecked exceptions defined in java.lang are listed in Table 10-1. Table 10-2 lists those exceptions defined by java.lang that must be included in a method’s throws list if that method can generate one of these exceptions and does not handle it itself. These are called checked exceptions. Java defines several other types of exceptions that relate to its various class libraries. Exception Meaning ArithmeticException Arithmetic error, such as divide-by-zero. ArrayIndexOutOfBoundsException Array index is out-of-bounds. ArrayStoreException Assignment to an array element of an incompatible type. ClassCastException Invalid cast. EnumConstantNotPresentException An attempt is made to use an undefined enumeration value. IllegalArgumentException Illegal argument used to invoke a method. IllegalMonitorStateException Illegal monitor operation, such as waiting on an unlocked thread. IllegalStateException Environment or application is in incorrect state. IllegalThreadStateException Requested operation not compatible with current thread state. IndexOutOfBoundsException Some type of index is out-of-bounds. NegativeArraySizeException Array created with a negative size. NullPointerException Invalid use of a null reference. NumberFormatException Invalid conversion of a string to a numeric format. SecurityException Attempt to violate security. StringIndexOutOfBounds Attempt to index outside the bounds of a string. TypeNotPresentException Type not found. UnsupportedOperationException An unsupported operation was encountered. Table 10-1 Java’s Unchecked RuntimeException Subclasses Defined in java.lang Chapter 10 221 Meaning ClassNotFoundException Class not found. CloneNotSupportedException Attempt to clone an object that does not implement the Cloneable interface. IllegalAccessException Access to a class is denied. InstantiationException Attempt to create an object of an abstract class or interface. InterruptedException One thread has been interrupted by another thread. NoSuchFieldException A requested field does not exist. NoSuchMethodException A requested method does not exist. ReflectiveOperationException Superclass of reflection-related exceptions. (Added by JDK 7.) Table 10-2 Java’s Checked Exceptions Defined in java.lang Creating Your Own Exception Subclasses Although Java’s built-in exceptions handle most common errors, you will probably want to create your own exception types to handle situations specific to your applications. This is quite easy to do: just define a subclass of Exception (which is, of course, a subclass of Throwable). Your subclasses don’t need to actually implement anything—it is their existence in the type system that allows you to use them as exceptions. The Exception class does not define any methods of its own. It does, of course, inherit those methods provided by Throwable. Thus, all exceptions, including those that you create, have the methods defined by Throwable available to them. They are shown in Table 10-3. You may also wish to override one or more of these methods in exception classes that you create. Exception defines four constructors. Two support chained exceptions, described in the next section. The other two are shown here: Exception( ) Exception(String msg) The first form creates an exception that has no description. The second form lets you specify a description of the exception. Although specifying a description when an exception is created is often useful, sometimes it is better to override toString( ). Here’s why: The version of toString( ) defined by Throwable (and inherited by Exception) first displays the name of the exception followed by a colon, which is then followed by your description. By overriding toString( ), you can prevent the exception name and colon from being displayed. This makes for a cleaner output, which is desirable in some cases. Part I Exception Exception Handling 222 PART I The Java Language Method Description final void addSuppressed(Throwable exc) Adds exc to the list of suppressed exceptions associated with the invoking exception. Primarily for use by the new try-with-resources statement. (Added by JDK 7.) Throwable fillInStackTrace( ) Returns a Throwable object that contains a completed stack trace. This object can be rethrown. Throwable getCause( ) Returns the exception that underlies the current exception. If there is no underlying exception, null is returned. String getLocalizedMessage( ) Returns a localized description of the exception. String getMessage( ) Returns a description of the exception. StackTraceElement[ ] getStackTrace( ) Returns an array that contains the stack trace, one element at a time, as an array of StackTraceElement. The method at the top of the stack is the last method called before the exception was thrown. This method is found in the first element of the array. The StackTraceElement class gives your program access to information about each element in the trace, such as its method name. final Throwable[ ] getSuppressed( ) Obtains the suppressed exceptions associated with the invoking exception and returns an array that contains the result. Suppressed exceptions are primarily generated by the new try-withresources statement. (Added by JDK 7.) Throwable initCause(Throwable causeExc) Associates causeExc with the invoking exception as a cause of the invoking exception. Returns a reference to the exception. void printStackTrace( ) Displays the stack trace. void printStackTrace(PrintStream stream) Sends the stack trace to the specified stream. void printStackTrace(PrintWriter stream) Sends the stack trace to the specified stream. void setStackTrace(StackTraceElement elements[ ]) Sets the stack trace to the elements passed in elements. This method is for specialized applications, not normal use. String toString( ) Returns a String object containing a description of the exception. This method is called by println( ) when outputting a Throwable object. Table 10-3 The Methods Defined by Throwable Exception Handling 223 The following example declares a new subclass of Exception and then uses that subclass to signal an error condition in a method. It overrides the toString( ) method, allowing a carefully tailored description of the exception to be displayed. // This program creates a custom exception type. class MyException extends Exception { private int detail; MyException(int a) { detail = a; } public String toString() { return "MyException[" + detail + "]"; } } class ExceptionDemo { static void compute(int a) throws MyException { System.out.println("Called compute(" + a + ")"); if(a > 10) throw new MyException(a); System.out.println("Normal exit"); } public static void main(String args[]) { try { compute(1); compute(20); } catch (MyException e) { System.out.println("Caught " + e); } } } This example defines a subclass of Exception called MyException. This subclass is quite simple: It has only a constructor plus an overridden toString( ) method that displays the value of the exception. The ExceptionDemo class defines a method named compute( ) that throws a MyException object. The exception is thrown when compute( )’s integer parameter is greater than 10. The main( ) method sets up an exception handler for MyException, then calls compute( ) with a legal value (less than 10) and an illegal one to show both paths through the code. Here is the result: Called Normal Called Caught compute(1) exit compute(20) MyException[20] Part I Chapter 10 224 PART I The Java Language Chained Exceptions Beginning with JDK 1.4, a feature was incorporated into the exception subsystem: chained exceptions. The chained exception feature allows you to associate another exception with an exception. This second exception describes the cause of the first exception. For example, imagine a situation in which a method throws an ArithmeticException because of an attempt to divide by zero. However, the actual cause of the problem was that an I/O error occurred, which caused the divisor to be set improperly. Although the method must certainly throw an ArithmeticException, since that is the error that occurred, you might also want to let the calling code know that the underlying cause was an I/O error. Chained exceptions let you handle this, and any other situation in which layers of exceptions exist. To allow chained exceptions, two constructors and two methods were added to Throwable. The constructors are shown here: Throwable(Throwable causeExc) Throwable(String msg, Throwable causeExc) In the first form, causeExc is the exception that causes the current exception. That is, causeExc is the underlying reason that an exception occurred. The second form allows you to specify a description at the same time that you specify a cause exception. These two constructors have also been added to the Error, Exception, and RuntimeException classes. The chained exception methods added to Throwable are getCause( ) and initCause( ). These methods are shown in Table 10-3 and are repeated here for the sake of discussion. Throwable getCause( ) Throwable initCause(Throwable causeExc) The getCause( ) method returns the exception that underlies the current exception. If there is no underlying exception, null is returned. The initCause( ) method associates causeExc with the invoking exception and returns a reference to the exception. Thus, you can associate a cause with an exception after the exception has been created. However, the cause exception can be set only once. Thus, you can call initCause( ) only once for each exception object. Furthermore, if the cause exception was set by a constructor, then you can’t set it again using initCause( ). In general, initCause( ) is used to set a cause for legacy exception classes that don’t support the two additional constructors described earlier. Here is an example that illustrates the mechanics of handling chained exceptions: // Demonstrate exception chaining. class ChainExcDemo { static void demoproc() { // create an exception NullPointerException e = new NullPointerException("top layer"); // add a cause e.initCause(new ArithmeticException("cause")); throw e; } Exception Handling 225 public static void main(String args[]) { try { demoproc(); } catch(NullPointerException e) { // display top level exception System.out.println("Caught: " + e); // display cause exception System.out.println("Original cause: " + e.getCause()); } } } The output from the program is shown here: Caught: java.lang.NullPointerException: top layer Original cause: java.lang.ArithmeticException: cause In this example, the top-level exception is NullPointerException. To it is added a cause exception, ArithmeticException. When the exception is thrown out of demoproc( ), it is caught by main( ). There, the top-level exception is displayed, followed by the underlying exception, which is obtained by calling getCause( ). Chained exceptions can be carried on to whatever depth is necessary. Thus, the cause exception can, itself, have a cause. Be aware that overly long chains of exceptions may indicate poor design. Chained exceptions are not something that every program will need. However, in cases in which knowledge of an underlying cause is useful, they offer an elegant solution. Three New JDK 7 Exception Features JDK 7 adds three interesting and useful features to the exception system. The first automates the process of releasing a resource, such as a file, when it is no longer needed. It is based on an expanded form of the try statement called try-with-resources, and is described in Chapter 13 when files are introduced. The second new feature is called multi-catch, and the third is sometimes referred to as final rethrow or more precise rethrow. These two features are described here. The multi-catch feature allows two or more exceptions to be caught by the same catch clause. It is not uncommon for two or more exception handlers to use the same code sequence even though they respond to different exceptions. Instead of having to catch each exception type individually, now you can use a single catch clause to handle all of the exceptions without code duplication. To use a multi-catch, separate each exception type in the catch clause with the OR operator. Each multi-catch parameter is implicitly final. (You can explicitly specify final, if desired, but it is not necessary.) Because each multi-catch parameter is implicitly final, it can’t be assigned a new value. Part I Chapter 10 226 PART I The Java Language Here is a catch statement that uses the multi-catch feature to catch both ArithmeticException and ArrayIndexOutOfBoundsException: catch(ArithmeticException | ArrayIndexOutOfBoundsException e) { The following program shows the multi-catch feature in action: // Demonstrate JDK 7's multi-catch feature. class MultiCatch { public static void main(String args[]) { int a=10, b=0; int vals[] = { 1, 2, 3 }; try { int result = a / b; // generate an ArithmeticException // vals[10] = 19; // generate an ArrayIndexOutOfBoundsException // This catch clause catches both exceptions. } catch(ArithmeticException | ArrayIndexOutOfBoundsException e) { System.out.println("Exception caught: " + e); } System.out.println("After multi-catch."); } } The program will generate an ArithmeticException when the division by zero is attempted. If you comment out the division statement and remove the comment symbol from the next line, an ArrayIndexOutOfBoundsException is generated. Both exceptions are caught by the single catch statement. The more precise rethrow feature restricts the type of exceptions that can be rethrown to only those checked exceptions that the associated try block throws, that are not handled by a preceding catch clause, and that are a subtype or supertype of the parameter. Although this capability might not be needed often, it is now available for use. For the more precise rethrow feature to be in force, the catch parameter must be either effectively final, which means that it must not be assigned a new value inside the catch block, or explicitly declared final. Using Exceptions Exception handling provides a powerful mechanism for controlling complex programs that have many dynamic run-time characteristics. It is important to think of try, throw, and catch as clean ways to handle errors and unusual boundary conditions in your program’s logic. Unlike some other languages in which error return codes are used to indicate failure, Java uses exceptions. Thus, when a method can fail, have it throw an exception. This is a cleaner way to handle failure modes. One last point: Java’s exception-handling statements should not be considered a general mechanism for nonlocal branching. If you do so, it will only confuse your code and make it hard to maintain. CHAPTER 11 Multithreaded Programming Unlike some computer languages, Java provides built-in support for multithreaded programming. A multithreaded program contains two or more parts that can run concurrently. Each part of such a program is called a thread, and each thread defines a separate path of execution. Thus, multithreading is a specialized form of multitasking. You are almost certainly acquainted with multitasking because it is supported by virtually all modern operating systems. However, there are two distinct types of multitasking: process-based and thread-based. It is important to understand the difference between the two. For many readers, process-based multitasking is the more familiar form. A process is, in essence, a program that is executing. Thus, process-based multitasking is the feature that allows your computer to run two or more programs concurrently. For example, processbased multitasking enables you to run the Java compiler at the same time that you are using a text editor or visiting a web site. In process-based multitasking, a program is the smallest unit of code that can be dispatched by the scheduler. In a thread-based multitasking environment, the thread is the smallest unit of dispatchable code. This means that a single program can perform two or more tasks simultaneously. For instance, a text editor can format text at the same time that it is printing, as long as these two actions are being performed by two separate threads. Thus, process-based multitasking deals with the “big picture,” and thread-based multitasking handles the details. Multitasking threads require less overhead than multitasking processes. Processes are heavyweight tasks that require their own separate address spaces. Interprocess communication is expensive and limited. Context switching from one process to another is also costly. Threads, on the other hand, are lighter weight. They share the same address space and cooperatively share the same heavyweight process. Interthread communication is inexpensive, and context switching from one thread to the next is lower in cost. While Java programs make use of process-based multitasking environments, process-based multitasking is not under Java’s control. However, multithreaded multitasking is. Multithreading enables you to write efficient programs that make maximum use of the processing power available in the system. One important way multithreading achieves this is by keeping idle time to a minimum. This is especially important for the interactive, networked 227 228 PART I The Java Language environment in which Java operates because idle time is common. For example, the transmission rate of data over a network is much slower than the rate at which the computer can process it. Even local file system resources are read and written at a much slower pace than they can be processed by the CPU. And, of course, user input is much slower than the computer. In a single-threaded environment, your program has to wait for each of these tasks to finish before it can proceed to the next one—even though most of the time the program is idle, waiting for input. Multithreading helps you reduce this idle time because another thread can run when one is waiting. If you have programmed for operating systems such as Windows, then you are already familiar with multithreaded programming. However, the fact that Java manages threads makes multithreading especially convenient because many of the details are handled for you. The Java Thread Model The Java run-time system depends on threads for many things, and all the class libraries are designed with multithreading in mind. In fact, Java uses threads to enable the entire environment to be asynchronous. This helps reduce inefficiency by preventing the waste of CPU cycles. The value of a multithreaded environment is best understood in contrast to its counterpart. Single-threaded systems use an approach called an event loop with polling. In this model, a single thread of control runs in an infinite loop, polling a single event queue to decide what to do next. Once this polling mechanism returns with, say, a signal that a network file is ready to be read, then the event loop dispatches control to the appropriate event handler. Until this event handler returns, nothing else can happen in the program. This wastes CPU time. It can also result in one part of a program dominating the system and preventing any other events from being processed. In general, in a single-threaded environment, when a thread blocks (that is, suspends execution) because it is waiting for some resource, the entire program stops running. The benefit of Java’s multithreading is that the main loop/polling mechanism is eliminated. One thread can pause without stopping other parts of your program. For example, the idle time created when a thread reads data from a network or waits for user input can be utilized elsewhere. Multithreading allows animation loops to sleep for a second between each frame without causing the whole system to pause. When a thread blocks in a Java program, only the single thread that is blocked pauses. All other threads continue to run. As most readers know, over the past few years, multi-core systems have become commonplace. Of course, single-core systems are still in widespread use. It is important to understand that Java’s multithreading features work in both types of systems. In a singlecore system, concurrently executing threads share the CPU, with each thread receiving a slice of CPU time. Therefore, in a single-core system, two or more threads do not actually run at the same time, but idle CPU time is utilized. However, in multi-core systems, it is possible for two or more threads to actually execute simultaneously. In many cases, this can further improve program efficiency and increase the speed of certain operations. Multithreaded Programming 229 NOTE JDK 7 adds the Fork/Join Framework, which provides a powerful means of creating multithreaded applications that automatically scale to make best use of multi-core environments. The Fork/Join Framework is part of Java’s support for parallel programming, which is the name commonly given to the techniques that optimize some types of algorithms for parallel execution in systems that have more than one CPU. For a discussion of the Fork/Join Framework and other concurrency utilities, see Chapter 27. Java’s traditional multithreading capabilities are described here. Threads exist in several states. Here is a general description. A thread can be running. It can be ready to run as soon as it gets CPU time. A running thread can be suspended, which temporarily halts its activity. A suspended thread can then be resumed, allowing it to pick up where it left off. A thread can be blocked when waiting for a resource. At any time, a thread can be terminated, which halts its execution immediately. Once terminated, a thread cannot be resumed. Thread Priorities Java assigns to each thread a priority that determines how that thread should be treated with respect to the others. Thread priorities are integers that specify the relative priority of one thread to another. As an absolute value, a priority is meaningless; a higher-priority thread doesn’t run any faster than a lower-priority thread if it is the only thread running. Instead, a thread’s priority is used to decide when to switch from one running thread to the next. This is called a context switch. The rules that determine when a context switch takes place are simple: • A thread can voluntarily relinquish control. This is done by explicitly yielding, sleeping, or blocking on pending I/O. In this scenario, all other threads are examined, and the highest-priority thread that is ready to run is given the CPU. • A thread can be preempted by a higher-priority thread. In this case, a lower-priority thread that does not yield the processor is simply preempted—no matter what it is doing— by a higher-priority thread. Basically, as soon as a higher-priority thread wants to run, it does. This is called preemptive multitasking. In cases where two threads with the same priority are competing for CPU cycles, the situation is a bit complicated. For operating systems such as Windows, threads of equal priority are time-sliced automatically in round-robin fashion. For other types of operating systems, threads of equal priority must voluntarily yield control to their peers. If they don’t, the other threads will not run. CAUTION Portability problems can arise from the differences in the way that operating systems context-switch threads of equal priority. Synchronization Because multithreading introduces an asynchronous behavior to your programs, there must be a way for you to enforce synchronicity when you need it. For example, if you want two threads to communicate and share a complicated data structure, such as a linked list, you Part I Chapter 11 230 PART I The Java Language need some way to ensure that they don’t conflict with each other. That is, you must prevent one thread from writing data while another thread is in the middle of reading it. For this purpose, Java implements an elegant twist on an age-old model of interprocess synchronization: the monitor. The monitor is a control mechanism first defined by C.A.R. Hoare. You can think of a monitor as a very small box that can hold only one thread. Once a thread enters a monitor, all other threads must wait until that thread exits the monitor. In this way, a monitor can be used to protect a shared asset from being manipulated by more than one thread at a time. Most multithreaded systems expose monitors as objects that your program must explicitly acquire and manipulate. Java provides a cleaner solution. There is no class “Monitor”; instead, each object has its own implicit monitor that is automatically entered when one of the object’s synchronized methods is called. Once a thread is inside a synchronized method, no other thread can call any other synchronized method on the same object. This enables you to write very clear and concise multithreaded code, because synchronization support is built into the language. Messaging After you divide your program into separate threads, you need to define how they will communicate with each other. When programming with some other languages, you must depend on the operating system to establish communication between threads. This, of course, adds overhead. By contrast, Java provides a clean, low-cost way for two or more threads to talk to each other, via calls to predefined methods that all objects have. Java’s messaging system allows a thread to enter a synchronized method on an object, and then wait there until some other thread explicitly notifies it to come out. The Thread Class and the Runnable Interface Java’s multithreading system is built upon the Thread class, its methods, and its companion interface, Runnable. Thread encapsulates a thread of execution. Since you can’t directly refer to the ethereal state of a running thread, you will deal with it through its proxy, the Thread instance that spawned it. To create a new thread, your program will either extend Thread or implement the Runnable interface. The Thread class defines several methods that help manage threads. Several of those used in this chapter are shown here: Method Meaning getName Obtain a thread’s name. getPriority Obtain a thread’s priority. isAlive Determine if a thread is still running. join Wait for a thread to terminate. run Entry point for the thread. sleep Suspend a thread for a period of time. start Start a thread by calling its run method. Multithreaded Programming 231 Thus far, all the examples in this book have used a single thread of execution. The remainder of this chapter explains how to use Thread and Runnable to create and manage threads, beginning with the one thread that all Java programs have: the main thread. The Main Thread When a Java program starts up, one thread begins running immediately. This is usually called the main thread of your program, because it is the one that is executed when your program begins. The main thread is important for two reasons: • It is the thread from which other “child” threads will be spawned. • Often, it must be the last thread to finish execution because it performs various shutdown actions. Although the main thread is created automatically when your program is started, it can be controlled through a Thread object. To do so, you must obtain a reference to it by calling the method currentThread( ), which is a public static member of Thread. Its general form is shown here: static Thread currentThread( ) This method returns a reference to the thread in which it is called. Once you have a reference to the main thread, you can control it just like any other thread. Let’s begin by reviewing the following example: // Controlling the main Thread. class CurrentThreadDemo { public static void main(String args[]) { Thread t = Thread.currentThread(); System.out.println("Current thread: " + t); // change the name of the thread t.setName("My Thread"); System.out.println("After name change: " + t); try { for(int n = 5; n > 0; n--) { System.out.println(n); Thread.sleep(1000); } } catch (InterruptedException e) { System.out.println("Main thread interrupted"); } } } In this program, a reference to the current thread (the main thread, in this case) is obtained by calling currentThread( ), and this reference is stored in the local variable t. Next, the program displays information about the thread. The program then calls Part I Chapter 11 232 PART I The Java Language setName( ) to change the internal name of the thread. Information about the thread is then redisplayed. Next, a loop counts down from five, pausing one second between each line. The pause is accomplished by the sleep( ) method. The argument to sleep( ) specifies the delay period in milliseconds. Notice the try/catch block around this loop. The sleep( ) method in Thread might throw an InterruptedException. This would happen if some other thread wanted to interrupt this sleeping one. This example just prints a message if it gets interrupted. In a real program, you would need to handle this differently. Here is the output generated by this program: Current thread: Thread[main,5,main] After name change: Thread[My Thread,5,main] 5 4 3 2 1 Notice the output produced when t is used as an argument to println( ). This displays, in order: the name of the thread, its priority, and the name of its group. By default, the name of the main thread is main. Its priority is 5, which is the default value, and main is also the name of the group of threads to which this thread belongs. A thread group is a data structure that controls the state of a collection of threads as a whole. After the name of the thread is changed, t is again output. This time, the new name of the thread is displayed. Let’s look more closely at the methods defined by Thread that are used in the program. The sleep( ) method causes the thread from which it is called to suspend execution for the specified period of milliseconds. Its general form is shown here: static void sleep(long milliseconds) throws InterruptedException The number of milliseconds to suspend is specified in milliseconds. This method may throw an InterruptedException. The sleep( ) method has a second form, shown next, which allows you to specify the period in terms of milliseconds and nanoseconds: static void sleep(long milliseconds, int nanoseconds) throws InterruptedException This second form is useful only in environments that allow timing periods as short as nanoseconds. As the preceding program shows, you can set the name of a thread by using setName( ). You can obtain the name of a thread by calling getName( ) (but note that this is not shown in the program). These methods are members of the Thread class and are declared like this: final void setName(String threadName) final String getName( ) Here, threadName specifies the name of the thread. Creating a Thread In the most general sense, you create a thread by instantiating an object of type Thread. Java defines two ways in which this can be accomplished: Chapter 11 Multithreaded Programming 233 • You can implement the Runnable interface. The following two sections look at each method, in turn. Implementing Runnable The easiest way to create a thread is to create a class that implements the Runnable interface. Runnable abstracts a unit of executable code. You can construct a thread on any object that implements Runnable. To implement Runnable, a class need only implement a single method called run( ), which is declared like this: public void run( ) Inside run( ), you will define the code that constitutes the new thread. It is important to understand that run( ) can call other methods, use other classes, and declare variables, just like the main thread can. The only difference is that run( ) establishes the entry point for another, concurrent thread of execution within your program. This thread will end when run( ) returns. After you create a class that implements Runnable, you will instantiate an object of type Thread from within that class. Thread defines several constructors. The one that we will use is shown here: Thread(Runnable threadOb, String threadName) In this constructor, threadOb is an instance of a class that implements the Runnable interface. This defines where execution of the thread will begin. The name of the new thread is specified by threadName. After the new thread is created, it will not start running until you call its start( ) method, which is declared within Thread. In essence, start( ) executes a call to run( ). The start( ) method is shown here: void start( ) Here is an example that creates a new thread and starts it running: // Create a second thread. class NewThread implements Runnable { Thread t; NewThread() { // Create a new, second thread t = new Thread(this, "Demo Thread"); System.out.println("Child thread: " + t); t.start(); // Start the thread } // This is the entry point for the second thread. public void run() { try { for(int i = 5; i > 0; i--) { System.out.println("Child Thread: " + i); Thread.sleep(500); } Part I • You can extend the Thread class, itself. 234 PART I The Java Language } catch (InterruptedException e) { System.out.println("Child interrupted."); } System.out.println("Exiting child thread."); } } class ThreadDemo { public static void main(String args[ ] ) { new NewThread(); // create a new thread try { for(int i = 5; i > 0; i--) { System.out.println("Main Thread: " + i); Thread.sleep(1000); } } catch (InterruptedException e) { System.out.println("Main thread interrupted."); } System.out.println("Main thread exiting."); } } Inside NewThread’s constructor, a new Thread object is created by the following statement: t = new Thread(this, "Demo Thread"); Passing this as the first argument indicates that you want the new thread to call the run( ) method on this object. Next, start( ) is called, which starts the thread of execution beginning at the run( ) method. This causes the child thread’s for loop to begin. After calling start( ), NewThread’s constructor returns to main( ). When the main thread resumes, it enters its for loop. Both threads continue running, sharing the CPU in singlecore systems, until their loops finish. The output produced by this program is as follows. (Your output may vary based upon the specific execution environment.) Child thread: Thread[Demo Thread,5,main] Main Thread: 5 Child Thread: 5 Child Thread: 4 Main Thread: 4 Child Thread: 3 Child Thread: 2 Main Thread: 3 Child Thread: 1 Exiting child thread. Main Thread: 2 Main Thread: 1 Main thread exiting. As mentioned earlier, in a multithreaded program, often the main thread must be the last thread to finish running. In fact, for some older JVMs, if the main thread finishes Multithreaded Programming 235 before a child thread has completed, then the Java run-time system may “hang.” The preceding program ensures that the main thread finishes last, because the main thread sleeps for 1,000 milliseconds between iterations, but the child thread sleeps for only 500 milliseconds. This causes the child thread to terminate earlier than the main thread. Shortly, you will see a better way to wait for a thread to finish. Extending Thread The second way to create a thread is to create a new class that extends Thread, and then to create an instance of that class. The extending class must override the run( ) method, which is the entry point for the new thread. It must also call start( ) to begin execution of the new thread. Here is the preceding program rewritten to extend Thread: // Create a second thread by extending Thread class NewThread extends Thread { NewThread() { // Create a new, second thread super("Demo Thread"); System.out.println("Child thread: " + this); start(); // Start the thread } // This is the entry point for the second thread. public void run() { try { for(int i = 5; i > 0; i--) { System.out.println("Child Thread: " + i); Thread.sleep(500); } } catch (InterruptedException e) { System.out.println("Child interrupted."); } System.out.println("Exiting child thread."); } } class ExtendThread { public static void main(String args[]) { new NewThread(); // create a new thread try { for(int i = 5; i > 0; i--) { System.out.println("Main Thread: " + i); Thread.sleep(1000); } } catch (InterruptedException e) { System.out.println("Main thread interrupted."); } System.out.println("Main thread exiting."); } } Part I Chapter 11 236 PART I The Java Language This program generates the same output as the preceding version. As you can see, the child thread is created by instantiating an object of NewThread, which is derived from Thread. Notice the call to super( ) inside NewThread. This invokes the following form of the Thread constructor: public Thread(String threadName) Here, threadName specifies the name of the thread. Choosing an Approach At this point, you might be wondering why Java has two ways to create child threads, and which approach is better. The answers to these questions turn on the same point. The Thread class defines several methods that can be overridden by a derived class. Of these methods, the only one that must be overridden is run( ). This is, of course, the same method required when you implement Runnable. Many Java programmers feel that classes should be extended only when they are being enhanced or modified in some way. So, if you will not be overriding any of Thread’s other methods, it is probably best simply to implement Runnable. Also, by implementing Runnable, your thread class does not need to inherit Thread, making it free to inherit a different class. Ultimately, which approach to use is up to you. However, throughout the rest of this chapter, we will create threads by using classes that implement Runnable. Creating Multiple Threads So far, you have been using only two threads: the main thread and one child thread. However, your program can spawn as many threads as it needs. For example, the following program creates three child threads: // Create multiple threads. class NewThread implements Runnable { String name; // name of thread Thread t; NewThread(String threadname) { name = threadname; t = new Thread(this, name); System.out.println("New thread: " + t); t.start(); // Start the thread } // This is the entry point for thread. public void run() { try { for(int i = 5; i > 0; i--) { System.out.println(name + ": " + i); Thread.sleep(1000); } } catch (InterruptedException e) { Multithreaded Programming 237 System.out.println(name + "Interrupted"); } System.out.println(name + " exiting."); } } class MultiThreadDemo { public static void main(String args[]) { new NewThread("One"); // start threads new NewThread("Two"); new NewThread("Three"); try { // wait for other threads to end Thread.sleep(10000); } catch (InterruptedException e) { System.out.println("Main thread Interrupted"); } System.out.println("Main thread exiting."); } } Sample output from this program is shown here. (Your output may vary based upon the specific execution environment.) New thread: Thread[One,5,main] New thread: Thread[Two,5,main] New thread: Thread[Three,5,main] One: 5 Two: 5 Three: 5 One: 4 Two: 4 Three: 4 One: 3 Three: 3 Two: 3 One: 2 Three: 2 Two: 2 One: 1 Three: 1 Two: 1 One exiting. Two exiting. Three exiting. Main thread exiting. As you can see, once started, all three child threads share the CPU. Notice the call to sleep(10000) in main( ). This causes the main thread to sleep for ten seconds and ensures that it will finish last. Part I Chapter 11 238 PART I The Java Language Using isAlive( ) and join( ) As mentioned, often you will want the main thread to finish last. In the preceding examples, this is accomplished by calling sleep( ) within main( ), with a long enough delay to ensure that all child threads terminate prior to the main thread. However, this is hardly a satisfactory solution, and it also raises a larger question: How can one thread know when another thread has ended? Fortunately, Thread provides a means by which you can answer this question. Two ways exist to determine whether a thread has finished. First, you can call isAlive( ) on the thread. This method is defined by Thread, and its general form is shown here: final boolean isAlive( ) The isAlive( ) method returns true if the thread upon which it is called is still running. It returns false otherwise. While isAlive( ) is occasionally useful, the method that you will more commonly use to wait for a thread to finish is called join( ), shown here: final void join( ) throws InterruptedException This method waits until the thread on which it is called terminates. Its name comes from the concept of the calling thread waiting until the specified thread joins it. Additional forms of join( ) allow you to specify a maximum amount of time that you want to wait for the specified thread to terminate. Here is an improved version of the preceding example that uses join( ) to ensure that the main thread is the last to stop. It also demonstrates the isAlive( ) method. // Using join() to wait for threads to finish. class NewThread implements Runnable { String name; // name of thread Thread t; NewThread(String threadname) { name = threadname; t = new Thread(this, name); System.out.println("New thread: " + t); t.start(); // Start the thread } // This is the entry point for thread. public void run() { try { for(int i = 5; i > 0; i--) { System.out.println(name + ": " + i); Thread.sleep(1000); } } catch (InterruptedException e) { System.out.println(name + " interrupted."); } System.out.println(name + " exiting."); } } Multithreaded Programming class DemoJoin { public static void main(String args[]) { NewThread ob1 = new NewThread("One"); NewThread ob2 = new NewThread("Two"); NewThread ob3 = new NewThread("Three"); System.out.println("Thread One is alive: " + ob1.t.isAlive()); System.out.println("Thread Two is alive: " + ob2.t.isAlive()); System.out.println("Thread Three is alive: " + ob3.t.isAlive()); // wait for threads to finish try { System.out.println("Waiting for threads to finish."); ob1.t.join(); ob2.t.join(); ob3.t.join(); } catch (InterruptedException e) { System.out.println("Main thread Interrupted"); } System.out.println("Thread One is alive: " + ob1.t.isAlive()); System.out.println("Thread Two is alive: " + ob2.t.isAlive()); System.out.println("Thread Three is alive: " + ob3.t.isAlive()); System.out.println("Main thread exiting."); } } Sample output from this program is shown here. (Your output may vary based upon the specific execution environment.) New thread: Thread[One,5,main] New thread: Thread[Two,5,main] New thread: Thread[Three,5,main] Thread One is alive: true Thread Two is alive: true Thread Three is alive: true Waiting for threads to finish. One: 5 Two: 5 Three: 5 One: 4 Two: 4 Three: 4 One: 3 Two: 3 Three: 3 One: 2 239 Part I Chapter 11 240 PART I The Java Language Two: 2 Three: 2 One: 1 Two: 1 Three: 1 Two exiting. Three exiting. One exiting. Thread One is alive: false Thread Two is alive: false Thread Three is alive: false Main thread exiting. As you can see, after the calls to join( ) return, the threads have stopped executing. Thread Priorities Thread priorities are used by the thread scheduler to decide when each thread should be allowed to run. In theory, higher-priority threads get more CPU time than lower-priority threads. In practice, the amount of CPU time that a thread gets often depends on several factors besides its priority. (For example, how an operating system implements multitasking can affect the relative availability of CPU time.) A higher-priority thread can also preempt a lower-priority one. For instance, when a lower-priority thread is running and a higherpriority thread resumes (from sleeping or waiting on I/O, for example), it will preempt the lower-priority thread. In theory, threads of equal priority should get equal access to the CPU. But you need to be careful. Remember, Java is designed to work in a wide range of environments. Some of those environments implement multitasking fundamentally differently than others. For safety, threads that share the same priority should yield control once in a while. This ensures that all threads have a chance to run under a nonpreemptive operating system. In practice, even in nonpreemptive environments, most threads still get a chance to run, because most threads inevitably encounter some blocking situation, such as waiting for I/O. When this happens, the blocked thread is suspended and other threads can run. But, if you want smooth multithreaded execution, you are better off not relying on this. Also, some types of tasks are CPU-intensive. Such threads dominate the CPU. For these types of threads, you want to yield control occasionally so that other threads can run. To set a thread’s priority, use the setPriority( ) method, which is a member of Thread. This is its general form: final void setPriority(int level) Here, level specifies the new priority setting for the calling thread. The value of level must be within the range MIN_PRIORITY and MAX_PRIORITY. Currently, these values are 1 and 10, respectively. To return a thread to default priority, specify NORM_PRIORITY, which is currently 5. These priorities are defined as static final variables within Thread. You can obtain the current priority setting by calling the getPriority( ) method of Thread, shown here: final int getPriority( ) Multithreaded Programming 241 Implementations of Java may have radically different behavior when it comes to scheduling. Most of the inconsistencies arise when you have threads that are relying on preemptive behavior, instead of cooperatively giving up CPU time. The safest way to obtain predictable, cross-platform behavior with Java is to use threads that voluntarily give up control of the CPU. Synchronization When two or more threads need access to a shared resource, they need some way to ensure that the resource will be used by only one thread at a time. The process by which this is achieved is called synchronization. As you will see, Java provides unique, language-level support for it. Key to synchronization is the concept of the monitor. A monitor is an object that is used as a mutually exclusive lock. Only one thread can own a monitor at a given time. When a thread acquires a lock, it is said to have entered the monitor. All other threads attempting to enter the locked monitor will be suspended until the first thread exits the monitor. These other threads are said to be waiting for the monitor. A thread that owns a monitor can reenter the same monitor if it so desires. You can synchronize your code in either of two ways. Both involve the use of the synchronized keyword, and both are examined here. Using Synchronized Methods Synchronization is easy in Java, because all objects have their own implicit monitor associated with them. To enter an object’s monitor, just call a method that has been modified with the synchronized keyword. While a thread is inside a synchronized method, all other threads that try to call it (or any other synchronized method) on the same instance have to wait. To exit the monitor and relinquish control of the object to the next waiting thread, the owner of the monitor simply returns from the synchronized method. To understand the need for synchronization, let’s begin with a simple example that does not use it—but should. The following program has three simple classes. The first one, Callme, has a single method named call( ). The call( ) method takes a String parameter called msg. This method tries to print the msg string inside of square brackets. The interesting thing to notice is that after call( ) prints the opening bracket and the msg string, it calls Thread.sleep(1000), which pauses the current thread for one second. The constructor of the next class, Caller, takes a reference to an instance of the Callme class and a String, which are stored in target and msg, respectively. The constructor also creates a new thread that will call this object’s run( ) method. The thread is started immediately. The run( ) method of Caller calls the call( ) method on the target instance of Callme, passing in the msg string. Finally, the Synch class starts by creating a single instance of Callme, and three instances of Caller, each with a unique message string. The same instance of Callme is passed to each Caller. // This program is not synchronized. class Callme { void call(String msg) { System.out.print("[" + msg); Part I Chapter 11 242 PART I The Java Language try { Thread.sleep(1000); } catch(InterruptedException e) { System.out.println("Interrupted"); } System.out.println("]"); } } class Caller implements Runnable { String msg; Callme target; Thread t; public Caller(Callme targ, String s) { target = targ; msg = s; t = new Thread(this); t.start(); } public void run() { target.call(msg); } } class Synch { public static void main(String args[]) { Callme target = new Callme(); Caller ob1 = new Caller(target, "Hello"); Caller ob2 = new Caller(target, "Synchronized"); Caller ob3 = new Caller(target, "World"); // wait for threads to end try { ob1.t.join(); ob2.t.join(); ob3.t.join(); } catch(InterruptedException e) { System.out.println("Interrupted"); } } } Here is the output produced by this program: Hello[Synchronized[World] ] ] As you can see, by calling sleep( ), the call( ) method allows execution to switch to another thread. This results in the mixed-up output of the three message strings. In this program, nothing exists to stop all three threads from calling the same method, on the same object, Multithreaded Programming 243 at the same time. This is known as a race condition, because the three threads are racing each other to complete the method. This example used sleep( ) to make the effects repeatable and obvious. In most situations, a race condition is more subtle and less predictable, because you can’t be sure when the context switch will occur. This can cause a program to run right one time and wrong the next. To fix the preceding program, you must serialize access to call( ). That is, you must restrict its access to only one thread at a time. To do this, you simply need to precede call( )’s definition with the keyword synchronized, as shown here: class Callme { synchronized void call(String msg) { ... This prevents other threads from entering call( ) while another thread is using it. After synchronized has been added to call( ), the output of the program is as follows: [Hello] [Synchronized] [World] Any time that you have a method, or group of methods, that manipulates the internal state of an object in a multithreaded situation, you should use the synchronized keyword to guard the state from race conditions. Remember, once a thread enters any synchronized method on an instance, no other thread can enter any other synchronized method on the same instance. However, nonsynchronized methods on that instance will continue to be callable. The synchronized Statement While creating synchronized methods within classes that you create is an easy and effective means of achieving synchronization, it will not work in all cases. To understand why, consider the following. Imagine that you want to synchronize access to objects of a class that was not designed for multithreaded access. That is, the class does not use synchronized methods. Further, this class was not created by you, but by a third party, and you do not have access to the source code. Thus, you can’t add synchronized to the appropriate methods within the class. How can access to an object of this class be synchronized? Fortunately, the solution to this problem is quite easy: You simply put calls to the methods defined by this class inside a synchronized block. This is the general form of the synchronized statement: synchronized(object) { // statements to be synchronized } Here, object is a reference to the object being synchronized. A synchronized block ensures that a call to a method that is a member of object occurs only after the current thread has successfully entered object’s monitor. Part I Chapter 11 244 PART I The Java Language Here is an alternative version of the preceding example, using a synchronized block within the run( ) method: // This program uses a synchronized block. class Callme { void call(String msg) { System.out.print("[" + msg); try { Thread.sleep(1000); } catch (InterruptedException e) { System.out.println("Interrupted"); } System.out.println("]"); } } class Caller implements Runnable { String msg; Callme target; Thread t; public Caller(Callme targ, String s) { target = targ; msg = s; t = new Thread(this); t.start(); } // synchronize calls to call() public void run() { synchronized(target) { // synchronized block target.call(msg); } } } class Synch1 { public static void main(String args[]) { Callme target = new Callme(); Caller ob1 = new Caller(target, "Hello"); Caller ob2 = new Caller(target, "Synchronized"); Caller ob3 = new Caller(target, "World"); // wait for threads to end try { ob1.t.join(); ob2.t.join(); ob3.t.join(); } catch(InterruptedException e) { System.out.println("Interrupted"); } } } Multithreaded Programming 245 Here, the call( ) method is not modified by synchronized. Instead, the synchronized statement is used inside Caller’s run( ) method. This causes the same correct output as the preceding example, because each thread waits for the prior one to finish before proceeding. Interthread Communication The preceding examples unconditionally blocked other threads from asynchronous access to certain methods. This use of the implicit monitors in Java objects is powerful, but you can achieve a more subtle level of control through interprocess communication. As you will see, this is especially easy in Java. As discussed earlier, multithreading replaces event loop programming by dividing your tasks into discrete, logical units. Threads also provide a secondary benefit: they do away with polling. Polling is usually implemented by a loop that is used to check some condition repeatedly. Once the condition is true, appropriate action is taken. This wastes CPU time. For example, consider the classic queuing problem, where one thread is producing some data and another is consuming it. To make the problem more interesting, suppose that the producer has to wait until the consumer is finished before it generates more data. In a polling system, the consumer would waste many CPU cycles while it waited for the producer to produce. Once the producer was finished, it would start polling, wasting more CPU cycles waiting for the consumer to finish, and so on. Clearly, this situation is undesirable. To avoid polling, Java includes an elegant interprocess communication mechanism via the wait( ), notify( ), and notifyAll( ) methods. These methods are implemented as final methods in Object, so all classes have them. All three methods can be called only from within a synchronized context. Although conceptually advanced from a computer science perspective, the rules for using these methods are actually quite simple: • wait( ) tells the calling thread to give up the monitor and go to sleep until some other thread enters the same monitor and calls notify( ). • notify( ) wakes up a thread that called wait( ) on the same object. • notifyAll( ) wakes up all the threads that called wait( ) on the same object. One of the threads will be granted access. These methods are declared within Object, as shown here: final void wait( ) throws InterruptedException final void notify( ) final void notify All( ) Additional forms of wait( ) exist that allow you to specify a period of time to wait. Before working through an example that illustrates interthread communication, an important point needs to be made. Although wait( ) normally waits until notify( ) or notifyAll( ) is called, there is a possibility that in very rare cases the waiting thread could be awakened due to a spurious wakeup. In this case, a waiting thread resumes without notify( ) or notifyAll( ) having been called. (In essence, the thread resumes for no apparent reason.) Because of this remote possibility, Oracle recommends that calls to wait( ) should take place within a loop that checks the condition on which the thread is waiting. The following example shows this technique. Part I Chapter 11 246 PART I The Java Language Let’s now work through an example that uses wait( ) and notify( ). To begin, consider the following sample program that incorrectly implements a simple form of the producer/ consumer problem. It consists of four classes: Q, the queue that you’re trying to synchronize; Producer, the threaded object that is producing queue entries; Consumer, the threaded object that is consuming queue entries; and PC, the tiny class that creates the single Q, Producer, and Consumer. // An incorrect implementation of a producer and consumer. class Q { int n; synchronized int get() { System.out.println("Got: " + n); return n; } synchronized void put(int n) { this.n = n; System.out.println("Put: " + n); } } class Producer implements Runnable { Q q; Producer(Q q) { this.q = q; new Thread(this, "Producer").start(); } public void run() { int i = 0; while(true) { q.put(i++); } } } class Consumer implements Runnable { Q q; Consumer(Q q) { this.q = q; new Thread(this, "Consumer").start(); } public void run() { while(true) { q.get(); } } } Multithreaded Programming 247 class PC { public static void main(String args[]) { Q q = new Q(); new Producer(q); new Consumer(q); System.out.println("Press Control-C to stop."); } } Although the put( ) and get( ) methods on Q are synchronized, nothing stops the producer from overrunning the consumer, nor will anything stop the consumer from consuming the same queue value twice. Thus, you get the erroneous output shown here (the exact output will vary with processor speed and task load): Put: Got: Got: Got: Got: Got: Put: Put: Put: Put: Put: Put: Got: 1 1 1 1 1 1 2 3 4 5 6 7 7 As you can see, after the producer put 1, the consumer started and got the same 1 five times in a row. Then, the producer resumed and produced 2 through 7 without letting the consumer have a chance to consume them. The proper way to write this program in Java is to use wait( ) and notify( ) to signal in both directions, as shown here: // A correct implementation of a producer and consumer. class Q { int n; boolean valueSet = false; synchronized int get() { while(!valueSet) try { wait(); } catch(InterruptedException e) { System.out.println("InterruptedException caught"); } System.out.println("Got: " + n); valueSet = false; notify(); return n; } Part I Chapter 11 248 PART I The Java Language synchronized void put(int n) { while(valueSet) try { wait(); } catch(InterruptedException e) { System.out.println("InterruptedException caught"); } this.n = n; valueSet = true; System.out.println("Put: " + n); notify(); } } class Producer implements Runnable { Q q; Producer(Q q) { this.q = q; new Thread(this, "Producer").start(); } public void run() { int i = 0; while(true) { q.put(i++); } } } class Consumer implements Runnable { Q q; Consumer(Q q) { this.q = q; new Thread(this, "Consumer").start(); } public void run() { while(true) { q.get(); } } } class PCFixed { public static void main(String args[]) { Q q = new Q(); new Producer(q); new Consumer(q); System.out.println("Press Control-C to stop."); } } Multithreaded Programming 249 Inside get( ), wait( ) is called. This causes its execution to suspend until Producer notifies you that some data is ready. When this happens, execution inside get( ) resumes. After the data has been obtained, get( ) calls notify( ). This tells Producer that it is okay to put more data in the queue. Inside put( ), wait( ) suspends execution until Consumer has removed the item from the queue. When execution resumes, the next item of data is put in the queue, and notify( ) is called. This tells Consumer that it should now remove it. Here is some output from this program, which shows the clean synchronous behavior: Put: Got: Put: Got: Put: Got: Put: Got: Put: Got: 1 1 2 2 3 3 4 4 5 5 Deadlock A special type of error that you need to avoid that relates specifically to multitasking is deadlock, which occurs when two threads have a circular dependency on a pair of synchronized objects. For example, suppose one thread enters the monitor on object X and another thread enters the monitor on object Y. If the thread in X tries to call any synchronized method on Y, it will block as expected. However, if the thread in Y, in turn, tries to call any synchronized method on X, the thread waits forever, because to access X, it would have to release its own lock on Y so that the first thread could complete. Deadlock is a difficult error to debug for two reasons: • In general, it occurs only rarely, when the two threads time-slice in just the right way. • It may involve more than two threads and two synchronized objects. (That is, deadlock can occur through a more convoluted sequence of events than just described.) To understand deadlock fully, it is useful to see it in action. The next example creates two classes, A and B, with methods foo( ) and bar( ), respectively, which pause briefly before trying to call a method in the other class. The main class, named Deadlock, creates an A and a B instance, and then starts a second thread to set up the deadlock condition. The foo( ) and bar( ) methods use sleep( ) as a way to force the deadlock condition to occur. // An example of deadlock. class A { synchronized void foo(B b) { String name = Thread.currentThread().getName(); System.out.println(name + " entered A.foo"); try { Thread.sleep(1000); } catch(Exception e) { System.out.println("A Interrupted"); } Part I Chapter 11 250 PART I The Java Language System.out.println(name + " trying to call B.last()"); b.last(); } synchronized void last() { System.out.println("Inside A.last"); } } class B { synchronized void bar(A a) { String name = Thread.currentThread().getName(); System.out.println(name + " entered B.bar"); try { Thread.sleep(1000); } catch(Exception e) { System.out.println("B Interrupted"); } System.out.println(name + " trying to call A.last()"); a.last(); } synchronized void last() { System.out.println("Inside A.last"); } } class Deadlock implements Runnable { A a = new A(); B b = new B(); Deadlock() { Thread.currentThread().setName("MainThread"); Thread t = new Thread(this, "RacingThread"); t.start(); a.foo(b); // get lock on a in this thread. System.out.println("Back in main thread"); } public void run() { b.bar(a); // get lock on b in other thread. System.out.println("Back in other thread"); } public static void main(String args[]) { new Deadlock(); } } When you run this program, you will see the output shown here: Multithreaded Programming 251 MainThread entered A.foo RacingThread entered B.bar MainThread trying to call B.last() RacingThread trying to call A.last() Because the program has deadlocked, you need to press ctrl-c to end the program. You can see a full thread and monitor cache dump by pressing ctrl-break on a PC. You will see that RacingThread owns the monitor on b, while it is waiting for the monitor on a. At the same time, MainThread owns a and is waiting to get b. This program will never complete. As this example illustrates, if your multithreaded program locks up occasionally, deadlock is one of the first conditions that you should check for. Suspending, Resuming, and Stopping Threads Sometimes, suspending execution of a thread is useful. For example, a separate thread can be used to display the time of day. If the user doesn’t want a clock, then its thread can be suspended. Whatever the case, suspending a thread is a simple matter. Once suspended, restarting the thread is also a simple matter. The mechanisms to suspend, stop, and resume threads differ between early versions of Java, such as Java 1.0, and modern versions, beginning with Java 2. Although you should use the modern approach for all new code, you still need to understand how these operations were accomplished for earlier Java environments. For example, you may need to update or maintain older, legacy code. You also need to understand why a change was made. For these reasons, the next section describes the original way that the execution of a thread was controlled, followed by a section that describes the modern approach. Suspending, Resuming, and Stopping Threads Using Java 1.1 and Earlier Prior to Java 2, a program used suspend( ) and resume( ), which are methods defined by Thread, to pause and restart the execution of a thread. They have the form shown below: final void suspend( ) final void resume( ) Although these methods are no longer recommended, the following program demonstrates their use so that you can understand how they worked: // Using the suspend() and resume() methods for the // purposes of demonstration only. Not for new code. class NewThread implements Runnable { String name; // name of thread Thread t; NewThread(String threadname) { name = threadname; t = new Thread(this, name); System.out.println("New thread: " + t); t.start(); // Start the thread } Part I Chapter 11 252 PART I The Java Language // This is the entry point for thread. public void run() { try { for(int i = 15; i > 0; i--) { System.out.println(name + ": " + i); Thread.sleep(200); } } catch (InterruptedException e) { System.out.println(name + " interrupted."); } System.out.println(name + " exiting."); } } class SuspendResume { public static void main(String args[]) { NewThread ob1 = new NewThread("One"); NewThread ob2 = new NewThread("Two"); try { Thread.sleep(1000); ob1.t.suspend(); System.out.println("Suspending thread One"); Thread.sleep(1000); ob1.t.resume(); System.out.println("Resuming thread One"); ob2.t.suspend(); System.out.println("Suspending thread Two"); Thread.sleep(1000); ob2.t.resume(); System.out.println("Resuming thread Two"); } catch (InterruptedException e) { System.out.println("Main thread Interrupted"); } // wait for threads to finish try { System.out.println("Waiting for threads to finish."); ob1.t.join(); ob2.t.join(); } catch (InterruptedException e) { System.out.println("Main thread Interrupted"); } System.out.println("Main thread exiting."); } } Sample output from this program is shown here. (Your output may differ based on processor speed and task load.) New thread: Thread[One,5,main] One: 15 New thread: Thread[Two,5,main] Two: 15 Multithreaded Programming 253 One: 14 Two: 14 One: 13 Two: 13 One: 12 Two: 12 One: 11 Two: 11 Suspending thread One Two: 10 Two: 9 Two: 8 Two: 7 Two: 6 Resuming thread One Suspending thread Two One: 10 One: 9 One: 8 One: 7 One: 6 Resuming thread Two Waiting for threads to finish. Two: 5 One: 5 Two: 4 One: 4 Two: 3 One: 3 Two: 2 One: 2 Two: 1 One: 1 Two exiting. One exiting. Main thread exiting. The Thread class also defines a method called stop( ) that stops a thread. Its signature is shown here: final void stop( ) Once a thread has been stopped, it cannot be restarted using resume( ). The Modern Way of Suspending, Resuming, and Stopping Threads While the suspend( ), resume( ), and stop( ) methods defined by Thread seem to be a perfectly reasonable and convenient approach to managing the execution of threads, they must not be used for new Java programs. Here’s why. The suspend( ) method of the Thread class was deprecated by Java 2 several years ago. This was done because suspend( ) can sometimes cause serious system failures. Assume that a thread has obtained locks on critical data structures. If that thread is suspended at that point, those locks are not relinquished. Other threads that may be waiting for those resources can be deadlocked. Part I Chapter 11 254 PART I The Java Language The resume( ) method is also deprecated. It does not cause problems, but cannot be used without the suspend( ) method as its counterpart. The stop( ) method of the Thread class, too, was deprecated by Java 2. This was done because this method can sometimes cause serious system failures. Assume that a thread is writing to a critically important data structure and has completed only part of its changes. If that thread is stopped at that point, that data structure might be left in a corrupted state. The trouble is that stop( ) causes any lock the calling thread holds to be released. Thus, the corrupted data might be used by another thread that is waiting on the same lock. Because you can’t now use the suspend( ), resume( ), or stop( ) methods to control a thread, you might be thinking that no way exists to pause, restart, or terminate a thread. But, fortunately, this is not true. Instead, a thread must be designed so that the run( ) method periodically checks to determine whether that thread should suspend, resume, or stop its own execution. Typically, this is accomplished by establishing a flag variable that indicates the execution state of the thread. As long as this flag is set to “running,” the run( ) method must continue to let the thread execute. If this variable is set to “suspend,” the thread must pause. If it is set to “stop,” the thread must terminate. Of course, a variety of ways exist in which to write such code, but the central theme will be the same for all programs. The following example illustrates how the wait( ) and notify( ) methods that are inherited from Object can be used to control the execution of a thread. This example is similar to the program in the previous section. However, the deprecated method calls have been removed. Let us consider the operation of this program. The NewThread class contains a boolean instance variable named suspendFlag, which is used to control the execution of the thread. It is initialized to false by the constructor. The run( ) method contains a synchronized statement block that checks suspendFlag. If that variable is true, the wait( ) method is invoked to suspend the execution of the thread. The mysuspend( ) method sets suspendFlag to true. The myresume( ) method sets suspendFlag to false and invokes notify( ) to wake up the thread. Finally, the main( ) method has been modified to invoke the mysuspend( ) and myresume( ) methods. // Suspending and resuming a thread the modern way. class NewThread implements Runnable { String name; // name of thread Thread t; boolean suspendFlag; NewThread(String threadname) { name = threadname; t = new Thread(this, name); System.out.println("New thread: " + t); suspendFlag = false; t.start(); // Start the thread } // This is the entry point for thread. public void run() { try { for(int i = 15; i > 0; i--) { System.out.println(name + ": " + i); Thread.sleep(200); synchronized(this) { Multithreaded Programming while(suspendFlag) { wait(); } } } } catch (InterruptedException e) { System.out.println(name + " interrupted."); } System.out.println(name + " exiting."); } synchronized void mysuspend() { suspendFlag = true; } synchronized void myresume() { suspendFlag = false; notify(); } } class SuspendResume { public static void main(String args[]) { NewThread ob1 = new NewThread("One"); NewThread ob2 = new NewThread("Two"); try { Thread.sleep(1000); ob1.mysuspend(); System.out.println("Suspending thread One"); Thread.sleep(1000); ob1.myresume(); System.out.println("Resuming thread One"); ob2.mysuspend(); System.out.println("Suspending thread Two"); Thread.sleep(1000); ob2.myresume(); System.out.println("Resuming thread Two"); } catch (InterruptedException e) { System.out.println("Main thread Interrupted"); } // wait for threads to finish try { System.out.println("Waiting for threads to finish."); ob1.t.join(); ob2.t.join(); } catch (InterruptedException e) { System.out.println("Main thread Interrupted"); } System.out.println("Main thread exiting."); } } 255 Part I Chapter 11 256 PART I The Java Language The output from this program is identical to that shown in the previous section. Later in this book, you will see more examples that use the modern mechanism of thread control. Although this mechanism isn’t as “clean” as the old way, nevertheless, it is the way required to ensure that run-time errors don’t occur. It is the approach that must be used for all new code. Obtaining A Thread’s State As mentioned earlier in this chapter, a thread can exist in a number of different states. You can obtain the current state of a thread by calling the getState( ) method defined by Thread. It is shown here: Thread.State getState( ) It returns a value of type Thread.State that indicates the state of the thread at the time at which the call was made. State is an enumeration defined by Thread. (An enumeration is a list of named constants. It is discussed in detail in Chapter 12.) Here are the values that can be returned by getState( ): Value State BLOCKED A thread that has suspended execution because it is waiting to acquire a lock. NEW A thread that has not begun execution. RUNNABLE A thread that either is currently executing or will execute when it gains access to the CPU. TERMINATED A thread that has completed execution. TIMED_WAITING A thread that has suspended execution for a specified period of time, such as when it has called sleep( ). This state is also entered when a timeout version of wait( ) or join( ) is called. WAITING A thread that has suspended execution because it is waiting for some action to occur. For example, it is waiting because of a call to a non-timeout version of wait( ) or join( ). Figure 11-1 diagrams how the various thread states relate. Given a Thread instance, you can use getState( ) to obtain the state of a thread. For example, the following sequence determines if a thread called thrd is in the RUNNABLE state at the time getState( ) is called: Thread.State ts = thrd.getState(); if(ts == Thread.State.RUNNABLE) // ... It is important to understand that a thread’s state may change after the call to getState( ). Thus, depending on the circumstances, the state obtained by calling getState( ) may not reflect the actual state of the thread only a moment later. For this (and other) reasons, getState( ) is not intended to provide a means of synchronizing threads. It’s primarily used for debugging or for profiling a thread’s run-time characteristics. Multithreaded Programming 257 Part I Chapter 11 Figure 11-1 Thread states Using Multithreading The key to utilizing Java’s multithreading features effectively is to think concurrently rather than serially. For example, when you have two subsystems within a program that can execute concurrently, make them individual threads. With the careful use of multithreading, you can create very efficient programs. A word of caution is in order, however: If you create too many threads, you can actually degrade the performance of your program rather than enhance it. Remember, some overhead is associated with context switching. If you create too many threads, more CPU time will be spent changing contexts than executing your program! One last point: To create compute-intensive applications that can automatically scale to make use of the available processors in a multi-core system, consider using the new Fork/Join Framework, which is described in Chapter 27. This page intentionally left blank CHAPTER 12 Enumerations, Autoboxing, and Annotations (Metadata) This chapter examines three relatively recent additions to the Java language: enumerations, autoboxing, and annotations (also referred to as metadata). Each expands the power of the language by offering a streamlined approach to handling common programming tasks. This chapter also discusses Java’s type wrappers and introduces reflection. Enumerations Versions of Java prior to JDK 5 lacked one feature that many programmers felt was needed: enumerations. In its simplest form, an enumeration is a list of named constants. Although Java offered other features that provide somewhat similar functionality, such as final variables, many programmers still missed the conceptual purity of enumerations— especially because enumerations are supported by most other commonly used languages. Beginning with JDK 5, enumerations were added to the Java language, and they are now available to the Java programmer. In their simplest form, Java enumerations appear similar to enumerations in other languages. However, this similarity is only skin deep. In languages such as C++, enumerations are simply lists of named integer constants. In Java, an enumeration defines a class type. By making enumerations into classes, the concept of the enumeration is greatly expanded. For example, in Java, an enumeration can have constructors, methods, and instance variables. Therefore, although enumerations were several years in the making, Java’s rich implementation made them well worth the wait. Enumeration Fundamentals An enumeration is created using the enum keyword. For example, here is a simple enumeration that lists various apple varieties: // An enumeration of apple varieties. enum Apple { Jonathan, GoldenDel, RedDel, Winesap, Cortland } 259 260 PART I The Java Language The identifiers Jonathan, GoldenDel, and so on, are called enumeration constants. Each is implicitly declared as a public, static final member of Apple. Furthermore, their type is the type of the enumeration in which they are declared, which is Apple in this case. Thus, in the language of Java, these constants are called self-typed, in which “self” refers to the enclosing enumeration. Once you have defined an enumeration, you can create a variable of that type. However, even though enumerations define a class type, you do not instantiate an enum using new. Instead, you declare and use an enumeration variable in much the same way as you do one of the primitive types. For example, this declares ap as a variable of enumeration type Apple: Apple ap; Because ap is of type Apple, the only values that it can be assigned (or can contain) are those defined by the enumeration. For example, this assigns ap the value RedDel: ap = Apple.RedDel; Notice that the symbol RedDel is preceded by Apple. Two enumeration constants can be compared for equality by using the = = relational operator. For example, this statement compares the value in ap with the GoldenDel constant: if(ap == Apple.GoldenDel) // ... An enumeration value can also be used to control a switch statement. Of course, all of the case statements must use constants from the same enum as that used by the switch expression. For example, this switch is perfectly valid: // Use an enum to control a switch statement. switch(ap) { case Jonathan: // ... case Winesap: // ... Notice that in the case statements, the names of the enumeration constants are used without being qualified by their enumeration type name. That is, Winesap, not Apple.Winesap, is used. This is because the type of the enumeration in the switch expression has already implicitly specified the enum type of the case constants. There is no need to qualify the constants in the case statements with their enum type name. In fact, attempting to do so will cause a compilation error. When an enumeration constant is displayed, such as in a println( ) statement, its name is output. For example, given this statement: System.out.println(Apple.Winesap); the name Winesap is displayed. Chapter 12 Enumerations, Autoboxing, and Annotations (Metadata) 261 // An enumeration of apple varieties. enum Apple { Jonathan, GoldenDel, RedDel, Winesap, Cortland } class EnumDemo { public static void main(String args[]) { Apple ap; ap = Apple.RedDel; // Output an enum value. System.out.println("Value of ap: " + ap); System.out.println(); ap = Apple.GoldenDel; // Compare two enum values. if(ap == Apple.GoldenDel) System.out.println("ap contains GoldenDel.\n"); // Use an enum to control a switch statement. switch(ap) { case Jonathan: System.out.println("Jonathan is red."); break; case GoldenDel: System.out.println("Golden Delicious is yellow."); break; case RedDel: System.out.println("Red Delicious is red."); break; case Winesap: System.out.println("Winesap is red."); break; case Cortland: System.out.println("Cortland is red."); break; } } } The output from the program is shown here: Value of ap: RedDel ap contains GoldenDel. Golden Delicious is yellow. Part I The following program puts together all of the pieces and demonstrates the Apple enumeration: 262 PART I The Java Language The values( ) and valueOf( ) Methods All enumerations automatically contain two predefined methods: values( ) and valueOf( ). Their general forms are shown here: public static enum-type [ ] values( ) public static enum-type valueOf(String str ) The values( ) method returns an array that contains a list of the enumeration constants. The valueOf( ) method returns the enumeration constant whose value corresponds to the string passed in str. In both cases, enum-type is the type of the enumeration. For example, in the case of the Apple enumeration shown earlier, the return type of Apple.valueOf("Winesap") is Winesap. The following program demonstrates the values( ) and valueOf( ) methods: // Use the built-in enumeration methods. // An enumeration of apple varieties. enum Apple { Jonathan, GoldenDel, RedDel, Winesap, Cortland } class EnumDemo2 { public static void main(String args[]) { Apple ap; System.out.println("Here are all Apple constants:"); // use values() Apple allapples[] = Apple.values(); for(Apple a : allapples) System.out.println(a); System.out.println(); // use valueOf() ap = Apple.valueOf("Winesap"); System.out.println("ap contains " + ap); } } The output from the program is shown here: Here are all Apple constants: Jonathan GoldenDel RedDel Winesap Cortland ap contains Winesap Enumerations, Autoboxing, and Annotations (Metadata) 263 Notice that this program uses a for-each style for loop to cycle through the array of constants obtained by calling values( ). For the sake of illustration, the variable allapples was created and assigned a reference to the enumeration array. However, this step is not necessary because the for could have been written as shown here, eliminating the need for the allapples variable: for(Apple a : Apple.values()) System.out.println(a); Now, notice how the value corresponding to the name Winesap was obtained by calling valueOf( ). ap = Apple.valueOf("Winesap"); As explained, valueOf( ) returns the enumeration value associated with the name of the constant represented as a string. NOTE C/C++ programmers will notice that Java makes it much easier to translate between the humanreadable form of an enumeration constant and its binary value than do these other languages. This is a significant advantage to Java’s approach to enumerations. Java Enumerations Are Class Types As explained, a Java enumeration is a class type. Although you don’t instantiate an enum using new, it otherwise has much the same capabilities as other classes. The fact that enum defines a class gives powers to the Java enumeration that enumerations in other languages simply do not have. For example, you can give them constructors, add instance variables and methods, and even implement interfaces. It is important to understand that each enumeration constant is an object of its enumeration type. Thus, when you define a constructor for an enum, the constructor is called when each enumeration constant is created. Also, each enumeration constant has its own copy of any instance variables defined by the enumeration. For example, consider the following version of Apple: // Use an enum constructor, instance variable, and method. enum Apple { Jonathan(10), GoldenDel(9), RedDel(12), Winesap(15), Cortland(8); private int price; // price of each apple // Constructor Apple(int p) { price = p; } int getPrice() { return price; } } class EnumDemo3 { public static void main(String args[]) { Apple ap; Part I Chapter 12 264 PART I The Java Language // Display price of Winesap. System.out.println("Winesap costs " + Apple.Winesap.getPrice() + " cents.\n"); // Display all apples and prices. System.out.println("All apple prices:"); for(Apple a : Apple.values()) System.out.println(a + " costs " + a.getPrice() + " cents."); } } The output is shown here: Winesap costs 15 cents. All apple prices: Jonathan costs 10 cents. GoldenDel costs 9 cents. RedDel costs 12 cents. Winesap costs 15 cents. Cortland costs 8 cents. This version of Apple adds three things. The first is the instance variable price, which is used to hold the price of each variety of apple. The second is the Apple constructor, which is passed the price of an apple. The third is the method getPrice( ), which returns the value of price. When the variable ap is declared in main( ), the constructor for Apple is called once for each constant that is specified. Notice how the arguments to the constructor are specified, by putting them inside parentheses after each constant, as shown here: Jonathan(10), GoldenDel(9), RedDel(12), Winesap(15), Cortland(8); These values are passed to the p parameter of Apple( ), which then assigns this value to price. Again, the constructor is called once for each constant. Because each enumeration constant has its own copy of price, you can obtain the price of a specified type of apple by calling getPrice( ). For example, in main( ) the price of a Winesap is obtained by the following call: Apple.Winesap.getPrice( ) The prices of all varieties are obtained by cycling through the enumeration using a for loop. Because there is a copy of price for each enumeration constant, the value associated with one constant is separate and distinct from the value associated with another constant. This is a powerful concept, which is only available when enumerations are implemented as classes, as Java does. Although the preceding example contains only one constructor, an enum can offer two or more overloaded forms, just as can any other class. For example, this version of Apple provides a default constructor that initializes the price to –1, to indicate that no price data is available: Enumerations, Autoboxing, and Annotations (Metadata) 265 // Use an enum constructor. enum Apple { Jonathan(10), GoldenDel(9), RedDel, Winesap(15), Cortland(8); private int price; // price of each apple // Constructor Apple(int p) { price = p; } // Overloaded constructor Apple() { price = -1; } int getPrice() { return price; } } Notice that in this version, RedDel is not given an argument. This means that the default constructor is called, and RedDel’s price variable is given the value –1. Here are two restrictions that apply to enumerations. First, an enumeration can’t inherit another class. Second, an enum cannot be a superclass. This means that an enum can’t be extended. Otherwise, enum acts much like any other class type. The key is to remember that each of the enumeration constants is an object of the class in which it is defined. Enumerations Inherit Enum Although you can’t inherit a superclass when declaring an enum, all enumerations automatically inherit one: java.lang.Enum. This class defines several methods that are available for use by all enumerations. The Enum class is described in detail in Part II, but three of its methods warrant a discussion at this time. You can obtain a value that indicates an enumeration constant’s position in the list of constants. This is called its ordinal value, and it is retrieved by calling the ordinal( ) method, shown here: final int ordinal( ) It returns the ordinal value of the invoking constant. Ordinal values begin at zero. Thus, in the Apple enumeration, Jonathan has an ordinal value of zero, GoldenDel has an ordinal value of 1, RedDel has an ordinal value of 2, and so on. You can compare the ordinal value of two constants of the same enumeration by using the compareTo( ) method. It has this general form: final int compareTo(enum-type e) Here, enum-type is the type of the enumeration, and e is the constant being compared to the invoking constant. Remember, both the invoking constant and e must be of the same enumeration. If the invoking constant has an ordinal value less than e’s, then compareTo( ) returns a negative value. If the two ordinal values are the same, then zero is returned. If the invoking constant has an ordinal value greater than e’s, then a positive value is returned. You can compare for equality an enumeration constant with any other object by using equals( ), which overrides the equals( ) method defined by Object. Although equals( ) can compare an enumeration constant to any other object, those two objects will be equal only Part I Chapter 12 266 PART I The Java Language if they both refer to the same constant, within the same enumeration. Simply having ordinal values in common will not cause equals( ) to return true if the two constants are from different enumerations. Remember, you can compare two enumeration references for equality by using = =. The following program demonstrates the ordinal( ), compareTo( ), and equals( ) methods: // Demonstrate ordinal(), compareTo(), and equals(). // An enumeration of apple varieties. enum Apple { Jonathan, GoldenDel, RedDel, Winesap, Cortland } class EnumDemo4 { public static void main(String args[]) { Apple ap, ap2, ap3; // Obtain all ordinal values using ordinal(). System.out.println("Here are all apple constants" + " and their ordinal values: "); for(Apple a : Apple.values()) System.out.println(a + " " + a.ordinal()); ap = Apple.RedDel; ap2 = Apple.GoldenDel; ap3 = Apple.RedDel; System.out.println(); // Demonstrate compareTo() and equals() if(ap.compareTo(ap2) < 0) System.out.println(ap + " comes before " + ap2); if(ap.compareTo(ap2) > 0) System.out.println(ap2 + " comes before " + ap); if(ap.compareTo(ap3) == 0) System.out.println(ap + " equals " + ap3); System.out.println(); if(ap.equals(ap2)) System.out.println("Error!"); if(ap.equals(ap3)) System.out.println(ap + " equals " + ap3); if(ap == ap3) System.out.println(ap + " == " + ap3); } } Chapter 12 Enumerations, Autoboxing, and Annotations (Metadata) 267 Here are all apple constants and their ordinal values: Jonathan 0 GoldenDel 1 RedDel 2 Winesap 3 Cortland 4 GoldenDel comes before RedDel RedDel equals RedDel RedDel equals RedDel RedDel == RedDel Another Enumeration Example Before moving on, we will look at a different example that uses an enum. In Chapter 9, an automated “decision maker” program was created. In that version, variables called NO, YES, MAYBE, LATER, SOON, and NEVER were declared within an interface and used to represent the possible answers. While there is nothing technically wrong with that approach, the enumeration is a better choice. Here is an improved version of that program that uses an enum called Answers to define the answers. You should compare this version to the original in Chapter 9. // // // // An improved version of the "Decision Maker" program from Chapter 9. This version uses an enum, rather than interface variables, to represent the answers. import java.util.Random; // An enumeration of the possible answers. enum Answers { NO, YES, MAYBE, LATER, SOON, NEVER } class Question { Random rand = new Random(); Answers ask() { int prob = (int) (100 * rand.nextDouble()); if (prob < 15) return Answers.MAYBE; else if (prob < 30) return Answers.NO; else if (prob < 60) return Answers.YES; else if (prob < 75) return Answers.LATER; else if (prob < 98) return Answers.SOON; // 15% // 15% // 30% // 15% // 13% Part I The output from the program is shown here: 268 PART I The Java Language else return Answers.NEVER; // 2% } } class AskMe { static void answer(Answers result) { switch(result) { case NO: System.out.println("No"); break; case YES: System.out.println("Yes"); break; case MAYBE: System.out.println("Maybe"); break; case LATER: System.out.println("Later"); break; case SOON: System.out.println("Soon"); break; case NEVER: System.out.println("Never"); break; } } public static void main(String args[]) { Question q = new Question(); answer(q.ask()); answer(q.ask()); answer(q.ask()); answer(q.ask()); } } Type Wrappers As you know, Java uses primitive types (also called simple types), such as int or double, to hold the basic data types supported by the language. Primitive types, rather than objects, are used for these quantities for the sake of performance. Using objects for these values would add an unacceptable overhead to even the simplest of calculations. Thus, the primitive types are not part of the object hierarchy, and they do not inherit Object. Despite the performance benefit offered by the primitive types, there are times when you will need an object representation. For example, you can’t pass a primitive type by reference to a method. Also, many of the standard data structures implemented by Java operate on objects, which means that you can’t use these data structures to store primitive types. To handle these (and other) situations, Java provides type wrappers, which are classes that encapsulate a primitive type within an object. The type wrapper classes are described in detail in Part II, but they are introduced here because they relate directly to Java’s autoboxing feature. Enumerations, Autoboxing, and Annotations (Metadata) 269 The type wrappers are Double, Float, Long, Integer, Short, Byte, Character, and Boolean. These classes offer a wide array of methods that allow you to fully integrate the primitive types into Java’s object hierarchy. Each is briefly examined next. Character Character is a wrapper around a char. The constructor for Character is Character(char ch) Here, ch specifies the character that will be wrapped by the Character object being created. To obtain the char value contained in a Character object, call charValue( ), shown here: char charValue( ) It returns the encapsulated character. Boolean Boolean is a wrapper around boolean values. It defines these constructors: Boolean(boolean boolValue) Boolean(String boolString) In the first version, boolValue must be either true or false. In the second version, if boolString contains the string "true" (in uppercase or lowercase), then the new Boolean object will be true. Otherwise, it will be false. To obtain a boolean value from a Boolean object, use booleanValue( ), shown here: boolean booleanValue( ) It returns the boolean equivalent of the invoking object. The Numeric Type Wrappers By far, the most commonly used type wrappers are those that represent numeric values. These are Byte, Short, Integer, Long, Float, and Double. All of the numeric type wrappers inherit the abstract class Number. Number declares methods that return the value of an object in each of the different number formats. These methods are shown here: byte byteValue( ) double doubleValue( ) float floatValue( ) int intValue( ) long longValue( ) short shortValue( ) For example, doubleValue( ) returns the value of an object as a double, floatValue( ) returns the value as a float, and so on. These methods are implemented by each of the numeric type wrappers. All of the numeric type wrappers define constructors that allow an object to be constructed from a given value, or a string representation of that value. For example, here are the constructors defined for Integer: Integer(int num) Integer(String str) If str does not contain a valid numeric value, then a NumberFormatException is thrown. Part I Chapter 12 270 PART I The Java Language All of the type wrappers override toString( ). It returns the human-readable form of the value contained within the wrapper. This allows you to output the value by passing a type wrapper object to println( ), for example, without having to convert it into its primitive type. The following program demonstrates how to use a numeric type wrapper to encapsulate a value and then extract that value. // Demonstrate a type wrapper. class Wrap { public static void main(String args[]) { Integer iOb = new Integer(100); int i = iOb.intValue(); System.out.println(i + " " + iOb); // displays 100 100 } } This program wraps the integer value 100 inside an Integer object called iOb. The program then obtains this value by calling intValue( ) and stores the result in i. The process of encapsulating a value within an object is called boxing. Thus, in the program, this line boxes the value 100 into an Integer: Integer iOb = new Integer(100); The process of extracting a value from a type wrapper is called unboxing. For example, the program unboxes the value in iOb with this statement: int i = iOb.intValue(); The same general procedure used by the preceding program to box and unbox values has been employed since the original version of Java. However, with the release of JDK 5, Java fundamentally improved on this through the addition of autoboxing, described next. Autoboxing Beginning with JDK 5, Java added two important features: autoboxing and auto-unboxing. Autoboxing is the process by which a primitive type is automatically encapsulated (boxed) into its equivalent type wrapper whenever an object of that type is needed. There is no need to explicitly construct an object. Auto-unboxing is the process by which the value of a boxed object is automatically extracted (unboxed) from a type wrapper when its value is needed. There is no need to call a method such as intValue( ) or doubleValue( ). The addition of autoboxing and auto-unboxing greatly streamlines the coding of several algorithms, removing the tedium of manually boxing and unboxing values. It also helps prevent errors. Moreover, it is very important to generics, which operate only on objects. Finally, autoboxing makes working with the Collections Framework (described in Part II) much easier. With autoboxing it is no longer necessary to manually construct an object in order to wrap a primitive type. You need only assign that value to a type-wrapper reference. Java Chapter 12 Enumerations, Autoboxing, and Annotations (Metadata) 271 Integer iOb = 100; // autobox an int Notice that the object is not explicitly created through the use of new. Java handles this for you, automatically. To unbox an object, simply assign that object reference to a primitive-type variable. For example, to unbox iOb, you can use this line: int i = iOb; // auto-unbox Java handles the details for you. Here is the preceding program rewritten to use autoboxing/unboxing: // Demonstrate autoboxing/unboxing. class AutoBox { public static void main(String args[]) { Integer iOb = 100; // autobox an int int i = iOb; // auto-unbox System.out.println(i + " " + iOb); // displays 100 100 } } Autoboxing and Methods In addition to the simple case of assignments, autoboxing automatically occurs whenever a primitive type must be converted into an object; auto-unboxing takes place whenever an object must be converted into a primitive type. Thus, autoboxing/unboxing might occur when an argument is passed to a method, or when a value is returned by a method. For example, consider this: // Autoboxing/unboxing takes place with // method parameters and return values. class AutoBox2 { // Take an Integer parameter and return // an int value; static int m(Integer v) { return v ; // auto-unbox to int } public static void main(String args[]) { // Pass an int to m() and assign the return value // to an Integer. Here, the argument 100 is autoboxed // into an Integer. The return value is also autoboxed // into an Integer. Integer iOb = m(100); System.out.println(iOb); } } Part I automatically constructs the object for you. For example, here is the modern way to construct an Integer object that has the value 100: 272 PART I The Java Language This program displays the following result: 100 In the program, notice that m( ) specifies an Integer parameter and returns an int result. Inside main( ), m( ) is passed the value 100. Because m( ) is expecting an Integer, this value is automatically boxed. Then, m( ) returns the int equivalent of its argument. This causes v to be auto-unboxed. Next, this int value is assigned to iOb in main( ), which causes the int return value to be autoboxed. Autoboxing/Unboxing Occurs in Expressions In general, autoboxing and unboxing take place whenever a conversion into an object or from an object is required. This applies to expressions. Within an expression, a numeric object is automatically unboxed. The outcome of the expression is reboxed, if necessary. For example, consider the following program: // Autoboxing/unboxing occurs inside expressions. class AutoBox3 { public static void main(String args[]) { Integer iOb, iOb2; int i; iOb = 100; System.out.println("Original value of iOb: " + iOb); // The following automatically unboxes iOb, // performs the increment, and then reboxes // the result back into iOb. ++iOb; System.out.println("After ++iOb: " + iOb); // Here, iOb is unboxed, the expression is // evaluated, and the result is reboxed and // assigned to iOb2. iOb2 = iOb + (iOb / 3); System.out.println("iOb2 after expression: " + iOb2); // The same expression is evaluated, but the // result is not reboxed. i = iOb + (iOb / 3); System.out.println("i after expression: " + i); } } The output is shown here: Enumerations, Autoboxing, and Annotations (Metadata) 273 Original value of iOb: 100 After ++iOb: 101 iOb2 after expression: 134 i after expression: 134 In the program, pay special attention to this line: ++iOb; This causes the value in iOb to be incremented. It works like this: iOb is unboxed, the value is incremented, and the result is reboxed. Auto-unboxing also allows you to mix different types of numeric objects in an expression. Once the values are unboxed, the standard type promotions and conversions are applied. For example, the following program is perfectly valid: class AutoBox4 { public static void main(String args[]) { Integer iOb = 100; Double dOb = 98.6; dOb = dOb + iOb; System.out.println("dOb after expression: " + dOb); } } The output is shown here: dOb after expression: 198.6 As you can see, both the Double object dOb and the Integer object iOb participated in the addition, and the result was reboxed and stored in dOb. Because of auto-unboxing, you can use Integer numeric objects to control a switch statement. For example, consider this fragment: Integer iOb = 2; switch(iOb) { case 1: System.out.println("one"); break; case 2: System.out.println("two"); break; default: System.out.println("error"); } When the switch expression is evaluated, iOb is unboxed and its int value is obtained. As the examples in the program show, because of autoboxing/unboxing, using numeric objects in an expression is both intuitive and easy. In the past, such code would have involved casts and calls to methods such as intValue( ). Part I Chapter 12 274 PART I The Java Language Autoboxing/Unboxing Boolean and Character Values As described earlier, Java also supplies wrappers for boolean and char. These are Boolean and Character. Autoboxing/unboxing applies to these wrappers, too. For example, consider the following program: // Autoboxing/unboxing a Boolean and Character. class AutoBox5 { public static void main(String args[]) { // Autobox/unbox a boolean. Boolean b = true; // Below, b is auto-unboxed when used in // a conditional expression, such as an if. if(b) System.out.println("b is true"); // Autobox/unbox a char. Character ch = 'x'; // box a char char ch2 = ch; // unbox a char System.out.println("ch2 is " + ch2); } } The output is shown here: b is true ch2 is x The most important thing to notice about this program is the auto-unboxing of b inside the if conditional expression. As you should recall, the conditional expression that controls an if must evaluate to type boolean. Because of auto-unboxing, the boolean value contained within b is automatically unboxed when the conditional expression is evaluated. Thus, with the advent of autoboxing/unboxing, a Boolean object can be used to control an if statement. Because of auto-unboxing, a Boolean object can now also be used to control any of Java’s loop statements. When a Boolean is used as the conditional expression of a while, for, or do/while, it is automatically unboxed into its boolean equivalent. For example, this is now perfectly valid code: Boolean b; // ... while(b) { // ... Autoboxing/Unboxing Helps Prevent Errors In addition to the convenience that it offers, autoboxing/unboxing can also help prevent errors. For example, consider the following program: // An error produced by manual unboxing. class UnboxingError { public static void main(String args[]) { Chapter 12 Enumerations, Autoboxing, and Annotations (Metadata) 275 int i = iOb.byteValue(); // manually unbox as byte !!! System.out.println(i); // does not display 1000 ! } } This program displays not the expected value of 1000, but –24! The reason is that the value inside iOb is manually unboxed by calling byteValue( ), which causes the truncation of the value stored in iOb, which is 1,000. This results in the garbage value of –24 being assigned to i. Auto-unboxing prevents this type of error because the value in iOb will always autounbox into a value compatible with int. In general, because autoboxing always creates the proper object, and auto-unboxing always produces the proper value, there is no way for the process to produce the wrong type of object or value. In the rare instances where you want a type different than that produced by the automated process, you can still manually box and unbox values. Of course, the benefits of autoboxing/unboxing are lost. In general, new code should employ autoboxing/unboxing. It is the way that modern Java code is written. A Word of Warning Now that Java includes autoboxing and auto-unboxing, some might be tempted to use objects such as Integer or Double exclusively, abandoning primitives altogether. For example, with autoboxing/unboxing it is possible to write code like this: // A bad use of autoboxing/unboxing! Double a, b, c; a = 10.0; b = 4.0; c = Math.sqrt(a*a + b*b); System.out.println("Hypotenuse is " + c); In this example, objects of type Double hold values that are used to calculate the hypotenuse of a right triangle. Although this code is technically correct and does, in fact, work properly, it is a very bad use of autoboxing/unboxing. It is far less efficient than the equivalent code written using the primitive type double. The reason is that each autobox and auto-unbox adds overhead that is not present if the primitive type is used. In general, you should restrict your use of the type wrappers to only those cases in which an object representation of a primitive type is required. Autoboxing/unboxing was not added to Java as a “back door” way of eliminating the primitive types. Annotations (Metadata) Since JDK 5, Java has supported a feature that enables you to embed supplemental information into a source file. This information, called an annotation, does not change the actions of a program. Thus, an annotation leaves the semantics of a program unchanged. Part I Integer iOb = 1000; // autobox the value 1000 276 PART I The Java Language However, this information can be used by various tools during both development and deployment. For example, an annotation might be processed by a source-code generator. The term metadata is also used to refer to this feature, but the term annotation is the most descriptive and more commonly used. Annotation Basics An annotation is created through a mechanism based on the interface. Let’s begin with an example. Here is the declaration for an annotation called MyAnno: // A simple annotation type. @interface MyAnno { String str(); int val(); } First, notice the @ that precedes the keyword interface. This tells the compiler that an annotation type is being declared. Next, notice the two members str( ) and val( ). All annotations consist solely of method declarations. However, you don’t provide bodies for these methods. Instead, Java implements these methods. Moreover, the methods act much like fields, as you will see. An annotation cannot include an extends clause. However, all annotation types automatically extend the Annotation interface. Thus, Annotation is a super-interface of all annotations. It is declared within the java.lang.annotation package. It overrides hashCode( ), equals( ), and toString( ), which are defined by Object. It also specifies annotationType( ), which returns a Class object that represents the invoking annotation. Once you have declared an annotation, you can use it to annotate a declaration. Any type of declaration can have an annotation associated with it. For example, classes, methods, fields, parameters, and enum constants can be annotated. Even an annotation can be annotated. In all cases, the annotation precedes the rest of the declaration. When you apply an annotation, you give values to its members. For example, here is an example of MyAnno being applied to a method declaration: // Annotate a method. @MyAnno(str = "Annotation Example", val = 100) public static void myMeth() { // ... This annotation is linked with the method myMeth( ). Look closely at the annotation syntax. The name of the annotation, preceded by an @, is followed by a parenthesized list of member initializations. To give a member a value, that member’s name is assigned a value. Therefore, in the example, the string "Annotation Example" is assigned to the str member of MyAnno. Notice that no parentheses follow str in this assignment. When an annotation member is given a value, only its name is used. Thus, annotation members look like fields in this context. Specifying a Retention Policy Before exploring annotations further, it is necessary to discuss annotation retention policies. A retention policy determines at what point an annotation is discarded. Java defines three such policies, which are encapsulated within the java.lang.annotation.RetentionPolicy enumeration. They are SOURCE, CLASS, and RUNTIME. Enumerations, Autoboxing, and Annotations (Metadata) 277 An annotation with a retention policy of SOURCE is retained only in the source file and is discarded during compilation. An annotation with a retention policy of CLASS is stored in the .class file during compilation. However, it is not available through the JVM during run time. An annotation with a retention policy of RUNTIME is stored in the .class file during compilation and is available through the JVM during run time. Thus, RUNTIME retention offers the greatest annotation persistence. NOTE An annotation on a local variable declaration is not retained in the .class file. A retention policy is specified for an annotation by using one of Java’s built-in annotations: @Retention. Its general form is shown here: @Retention(retention-policy) Here, retention-policy must be one of the previously discussed enumeration constants. If no retention policy is specified for an annotation, then the default policy of CLASS is used. The following version of MyAnno uses @Retention to specify the RUNTIME retention policy. Thus, MyAnno will be available to the JVM during program execution. @Retention(RetentionPolicy.RUNTIME) @interface MyAnno { String str(); int val(); } Obtaining Annotations at Run Time by Use of Reflection Although annotations are designed mostly for use by other development or deployment tools, if they specify a retention policy of RUNTIME, then they can be queried at run time by any Java program through the use of reflection. Reflection is the feature that enables information about a class to be obtained at run time. The reflection API is contained in the java.lang.reflect package. There are a number of ways to use reflection, and we won’t examine them all here. We will, however, walk through a few examples that apply to annotations. The first step to using reflection is to obtain a Class object that represents the class whose annotations you want to obtain. Class is one of Java’s built-in classes and is defined in java.lang. It is described in detail in Part II. There are various ways to obtain a Class object. One of the easiest is to call getClass( ), which is a method defined by Object. Its general form is shown here: final Class> getClass( ) It returns the Class object that represents the invoking object. NOTE Notice the > that follows Class in the declaration of getClass( ) just shown. This is related to Java’s generics feature. getClass( ) and several other reflection-related methods discussed in this chapter make use of generics. Generics are described in Chapter 14. However, an understanding of generics is not needed to grasp the fundamental principles of reflection. Part I Chapter 12 278 PART I The Java Language After you have obtained a Class object, you can use its methods to obtain information about the various items declared by the class, including its annotations. If you want to obtain the annotations associated with a specific item declared within a class, you must first obtain an object that represents that item. For example, Class supplies (among others) the getMethod( ), getField( ), and getConstructor( ) methods, which obtain information about a method, field, and constructor, respectively. These methods return objects of type Method, Field, and Constructor. To understand the process, let’s work through an example that obtains the annotations associated with a method. To do this, you first obtain a Class object that represents the class, and then call getMethod( ) on that Class object, specifying the name of the method. getMethod( ) has this general form: Method getMethod(String methName, Class> ... paramTypes) The name of the method is passed in methName. If the method has arguments, then Class objects representing those types must also be specified by paramTypes. Notice that paramTypes is a varargs parameter. This means that you can specify as many parameter types as needed, including zero. getMethod( ) returns a Method object that represents the method. If the method can’t be found, NoSuchMethodException is thrown. From a Class, Method, Field, or Constructor object, you can obtain a specific annotation associated with that object by calling getAnnotation( ). Its general form is shown here: getAnnotation(Class annoType) Here, annoType is a Class object that represents the annotation in which you are interested. The method returns a reference to the annotation. Using this reference, you can obtain the values associated with the annotation’s members. The method returns null if the annotation is not found, which will be the case if the annotation does not have RUNTIME retention. Here is a program that assembles all of the pieces shown earlier and uses reflection to display the annotation associated with a method: import java.lang.annotation.*; import java.lang.reflect.*; // An annotation type declaration. @Retention(RetentionPolicy.RUNTIME) @interface MyAnno { String str(); int val(); } class Meta { // Annotate a method. @MyAnno(str = "Annotation Example", val = 100) public static void myMeth() { Meta ob = new Meta(); // Obtain the annotation for this method // and display the values of the members. try { Enumerations, Autoboxing, and Annotations (Metadata) 279 // First, get a Class object that represents // this class. Class> c = ob.getClass(); // Now, get a Method object that represents // this method. Method m = c.getMethod("myMeth"); // Next, get the annotation for this class. MyAnno anno = m.getAnnotation(MyAnno.class); // Finally, display the values. System.out.println(anno.str() + " " + anno.val()); } catch (NoSuchMethodException exc) { System.out.println("Method Not Found."); } } public static void main(String args[]) { myMeth(); } } The output from the program is shown here: Annotation Example 100 This program uses reflection as described to obtain and display the values of str and val in the MyAnno annotation associated with myMeth( ) in the Meta class. There are two things to pay special attention to. First, in this line MyAnno anno = m.getAnnotation(MyAnno.class); notice the expression MyAnno.class. This expression evaluates to a Class object of type MyAnno, the annotation. This construct is called a class literal. You can use this type of expression whenever a Class object of a known class is needed. For example, this statement could have been used to obtain the Class object for Meta: Class> c = Meta.class; Of course, this approach only works when you know the class name of an object in advance, which might not always be the case. In general, you can obtain a class literal for classes, interfaces, primitive types, and arrays. (Remember, the > syntax relates to Java’s generics feature. It is described in Chapter 14.) The second point of interest is the way the values associated with str and val are obtained when they are output by the following line: System.out.println(anno.str() + " " + anno.val()); Notice that they are invoked using the method-call syntax. This same approach is used whenever the value of an annotation member is required. Part I Chapter 12 280 PART I The Java Language A Second Reflection Example In the preceding example, myMeth( ) has no parameters. Thus, when getMethod( ) was called, only the name myMeth was passed. However, to obtain a method that has parameters, you must specify class objects representing the types of those parameters as arguments to getMethod( ). For example, here is a slightly different version of the preceding program: import java.lang.annotation.*; import java.lang.reflect.*; @Retention(RetentionPolicy.RUNTIME) @interface MyAnno { String str(); int val(); } class Meta { // myMeth now has two arguments. @MyAnno(str = "Two Parameters", val = 19) public static void myMeth(String str, int i) { Meta ob = new Meta(); try { Class> c = ob.getClass(); // Here, the parameter types are specified. Method m = c.getMethod("myMeth", String.class, int.class); MyAnno anno = m.getAnnotation(MyAnno.class); System.out.println(anno.str() + " " + anno.val()); } catch (NoSuchMethodException exc) { System.out.println("Method Not Found."); } } public static void main(String args[]) { myMeth("test", 10); } } The output from this version is shown here: Two Parameters 19 In this version, myMeth( ) takes a String and an int parameter. To obtain information about this method, getMethod( ) must be called as shown here: Method m = c.getMethod("myMeth", String.class, int.class); Here, the Class objects representing String and int are passed as additional arguments. Chapter 12 Enumerations, Autoboxing, and Annotations (Metadata) 281 You can obtain all annotations that have RUNTIME retention that are associated with an item by calling getAnnotations( ) on that item. It has this general form: Annotation[ ] getAnnotations( ) It returns an array of the annotations. getAnnotations( ) can be called on objects of type Class, Method, Constructor, and Field. Here is another reflection example that shows how to obtain all annotations associated with a class and with a method. It declares two annotations. It then uses those annotations to annotate a class and a method. // Show all annotations for a class and a method. import java.lang.annotation.*; import java.lang.reflect.*; @Retention(RetentionPolicy.RUNTIME) @interface MyAnno { String str(); int val(); } @Retention(RetentionPolicy.RUNTIME) @interface What { String description(); } @What(description = "An annotation test class") @MyAnno(str = "Meta2", val = 99) class Meta2 { @What(description = "An annotation test method") @MyAnno(str = "Testing", val = 100) public static void myMeth() { Meta2 ob = new Meta2(); try { Annotation annos[] = ob.getClass().getAnnotations(); // Display all annotations for Meta2. System.out.println("All annotations for Meta2:"); for(Annotation a : annos) System.out.println(a); System.out.println(); // Display all annotations for myMeth. Method m = ob.getClass( ).getMethod("myMeth"); annos = m.getAnnotations(); System.out.println("All annotations for myMeth:"); for(Annotation a : annos) System.out.println(a); Part I Obtaining All Annotations 282 PART I The Java Language } catch (NoSuchMethodException exc) { System.out.println("Method Not Found."); } } public static void main(String args[]) { myMeth(); } } The output is shown here: All annotations for Meta2: @What(description=An annotation test class) @MyAnno(str=Meta2, val=99) All annotations for myMeth: @What(description=An annotation test method) @MyAnno(str=Testing, val=100) The program uses getAnnotations( ) to obtain an array of all annotations associated with the Meta2 class and with the myMeth( ) method. As explained, getAnnotations( ) returns an array of Annotation objects. Recall that Annotation is a super-interface of all annotation interfaces and that it overrides toString( ) in Object. Thus, when a reference to an Annotation is output, its toString( ) method is called to generate a string that describes the annotation, as the preceding output shows. The AnnotatedElement Interface The methods getAnnotation( ) and getAnnotations( ) used by the preceding examples are defined by the AnnotatedElement interface, which is defined in java.lang.reflect. This interface supports reflection for annotations and is implemented by the classes Method, Field, Constructor, Class, and Package. In addition to getAnnotation( ) and getAnnotations( ), AnnotatedElement defines two other methods. The first is getDeclaredAnnotations( ), which has this general form: Annotation[ ] getDeclaredAnnotations( ) It returns all non-inherited annotations present in the invoking object. The second is isAnnotationPresent( ), which has this general form: boolean isAnnotationPresent(Class extends Annotation> annoType) It returns true if the annotation specified by annoType is associated with the invoking object. It returns false otherwise. Using Default Values You can give annotation members default values that will be used if no value is specified when the annotation is applied. A default value is specified by adding a default clause to a member’s declaration. It has this general form: type member( ) default value ; Chapter 12 Enumerations, Autoboxing, and Annotations (Metadata) 283 // An annotation type declaration that includes defaults. @Retention(RetentionPolicy.RUNTIME) @interface MyAnno { String str() default "Testing"; int val() default 9000; } This declaration gives a default value of "Testing" to str and 9000 to val. This means that neither value needs to be specified when @MyAnno is used. However, either or both can be given values if desired. Therefore, following are the four ways that @MyAnno can be used: @MyAnno() // both str and val default @MyAnno(str = "some string") // val defaults @MyAnno(val = 100) // str defaults @MyAnno(str = "Testing", val = 100) // no defaults The following program demonstrates the use of default values in an annotation. import java.lang.annotation.*; import java.lang.reflect.*; // An annotation type declaration that includes defaults. @Retention(RetentionPolicy.RUNTIME) @interface MyAnno { String str() default "Testing"; int val() default 9000; } class Meta3 { // Annotate a method using the default values. @MyAnno() public static void myMeth() { Meta3 ob = new Meta3(); // Obtain the annotation for this method // and display the values of the members. try { Class> c = ob.getClass(); Method m = c.getMethod("myMeth"); MyAnno anno = m.getAnnotation(MyAnno.class); System.out.println(anno.str() + " " + anno.val()); } catch (NoSuchMethodException exc) { System.out.println("Method Not Found."); } } public static void main(String args[]) { Part I Here, value must be of a type compatible with type. Here is @MyAnno rewritten to include default values: 284 PART I The Java Language myMeth(); } } The output is shown here: Testing 9000 Marker Annotations A marker annotation is a special kind of annotation that contains no members. Its sole purpose is to mark a declaration. Thus, its presence as an annotation is sufficient. The best way to determine if a marker annotation is present is to use the method isAnnotationPresent( ), which is defined by the AnnotatedElement interface. Here is an example that uses a marker annotation. Because a marker interface contains no members, simply determining whether it is present or absent is sufficient. import java.lang.annotation.*; import java.lang.reflect.*; // A marker annotation. @Retention(RetentionPolicy.RUNTIME) @interface MyMarker { } class Marker { // Annotate a method using a marker. // Notice that no ( ) is needed. @MyMarker public static void myMeth() { Marker ob = new Marker(); try { Method m = ob.getClass().getMethod("myMeth"); // Determine if the annotation is present. if(m.isAnnotationPresent(MyMarker.class)) System.out.println("MyMarker is present."); } catch (NoSuchMethodException exc) { System.out.println("Method Not Found."); } } public static void main(String args[]) { myMeth(); } } The output, shown here, confirms that @MyMarker is present: MyMarker is present. In the program, notice that you do not need to follow @MyMarker with parentheses when it is applied. Thus, @MyMarker is applied simply by using its name, like this: Chapter 12 Enumerations, Autoboxing, and Annotations (Metadata) 285 @MyMarker Single-Member Annotations A single-member annotation contains only one member. It works like a normal annotation except that it allows a shorthand form of specifying the value of the member. When only one member is present, you can simply specify the value for that member when the annotation is applied—you don’t need to specify the name of the member. However, in order to use this shorthand, the name of the member must be value. Here is an example that creates and uses a single-member annotation: import java.lang.annotation.*; import java.lang.reflect.*; // A single-member annotation. @Retention(RetentionPolicy.RUNTIME) @interface MySingle { int value(); // this variable name must be value } class Single { // Annotate a method using a single-member annotation. @MySingle(100) public static void myMeth() { Single ob = new Single(); try { Method m = ob.getClass().getMethod("myMeth"); MySingle anno = m.getAnnotation(MySingle.class); System.out.println(anno.value()); // displays 100 } catch (NoSuchMethodException exc) { System.out.println("Method Not Found."); } } public static void main(String args[]) { myMeth(); } } As expected, this program displays the value 100. In the program, @MySingle is used to annotate myMeth( ), as shown here: @MySingle(100) Notice that value = need not be specified. Part I It is not wrong to supply an empty set of parentheses, but they are not needed. 286 PART I The Java Language You can use the single-value syntax when applying an annotation that has other members, but those other members must all have default values. For example, here the value xyz is added, with a default value of zero: @interface SomeAnno { int value(); int xyz() default 0; } In cases in which you want to use the default for xyz, you can apply @SomeAnno, as shown next, by simply specifying the value of value by using the single-member syntax. @SomeAnno(88) In this case, xyz defaults to zero, and value gets the value 88. Of course, to specify a different value for xyz requires that both members be explicitly named, as shown here: @SomeAnno(value = 88, xyz = 99) Remember, whenever you are using a single-member annotation, the name of that member must be value. The Built-In Annotations Java defines many built-in annotations. Most are specialized, but eight are general purpose. Of these, four are imported from java.lang.annotation: @Retention, @Documented, @Target, and @Inherited. Four—@Override, @Deprecated, @SafeVarargs, and @SuppressWarnings—are included in java.lang. Each is described here. @Retention @Retention is designed to be used only as an annotation to another annotation. It specifies the retention policy as described earlier in this chapter. @Documented The @Documented annotation is a marker interface that tells a tool that an annotation is to be documented. It is designed to be used only as an annotation to an annotation declaration. @Target The @Target annotation specifies the types of declarations to which an annotation can be applied. It is designed to be used only as an annotation to another annotation. @Target takes one argument, which must be a constant from the ElementType enumeration. This argument specifies the types of declarations to which the annotation can be applied. The constants are shown here along with the type of declaration to which they correspond: Enumerations, Autoboxing, and Annotations (Metadata) Target Constant Annotation Can Be Applied To ANNOTATION_TYPE Another annotation CONSTRUCTOR Constructor FIELD Field LOCAL_VARIABLE Local variable METHOD Method PACKAGE Package PARAMETER Parameter TYPE Class, interface, or enumeration 287 You can specify one or more of these values in a @Target annotation. To specify multiple values, you must specify them within a braces-delimited list. For example, to specify that an annotation applies only to fields and local variables, you can use this @Target annotation: @Target( { ElementType.FIELD, ElementType.LOCAL_VARIABLE } ) @Inherited @Inherited is a marker annotation that can be used only on another annotation declaration. Furthermore, it affects only annotations that will be used on class declarations. @Inherited causes the annotation for a superclass to be inherited by a subclass. Therefore, when a request for a specific annotation is made to the subclass, if that annotation is not present in the subclass, then its superclass is checked. If that annotation is present in the superclass, and if it is annotated with @Inherited, then that annotation will be returned. @Override @Override is a marker annotation that can be used only on methods. A method annotated with @Override must override a method from a superclass. If it doesn’t, a compile-time error will result. It is used to ensure that a superclass method is actually overridden, and not simply overloaded. @Deprecated @Deprecated is a marker annotation. It indicates that a declaration is obsolete and has been replaced by a newer form. @SafeVarargs @SafeVarargs is a marker annotation that can be applied to methods and constructors. It indicates that no unsafe actions related to a varargs parameter occur. It is used to suppress unchecked warnings on otherwise safe code as it relates to non-reifiable vararg types and parameterized array instantiation. (A non-reifiable type is, essentially, a generic type. Generics are described in Chapter 14.) It must be applied only to vararg methods or constructors that are static or final. It was added by JDK 7. Part I Chapter 12 288 PART I The Java Language @SuppressWarnings @SuppressWarnings specifies that one or more warnings that might be issued by the compiler are to be suppressed. The warnings to suppress are specified by name, in string form. This annotation can be applied to any type of declaration. Some Restrictions There are a number of restrictions that apply to annotation declarations. First, no annotation can inherit another. Second, all methods declared by an annotation must be without parameters. Furthermore, they must return one of the following: • A primitive type, such as int or double • An object of type String or Class • An enum type • Another annotation type • An array of one of the preceding types Annotations cannot be generic. In other words, they cannot take type parameters. (Generics are described in Chapter 14.) Finally, annotation methods cannot specify a throws clause. CHAPTER 13 I/O, Applets, and Other Topics This chapter introduces two of Java’s most important packages: io and applet. The io package supports Java’s basic I/O (input/output) system, including file I/O. The applet package supports applets. Support for both I/O and applets comes from Java’s core API libraries, not from language keywords. For this reason, an in-depth discussion of these topics is found in Part II of this book, which examines Java’s API classes. This chapter discusses the foundation of these two subsystems so that you can see how they are integrated into the Java language and how they fit into the larger context of the Java programming and execution environment. This chapter also examines JDK 7’s new try-with-resources statement and the last of Java’s keywords: transient, volatile, instanceof, native, strictfp, and assert. It concludes by examining static import and by describing another use for the this keyword. I/O Basics As you may have noticed while reading the preceding 12 chapters, not much use has been made of I/O in the example programs. In fact, aside from print( ) and println( ), none of the I/O methods have been used significantly. The reason is simple: most real applications of Java are not text-based, console programs. Rather, they are either graphically oriented programs that rely on Java’s Abstract Window Toolkit (AWT) or Swing for user interaction, or they are Web applications. Although text-based, console programs are excellent as teaching examples, they do not constitute an important use for Java in the real world. Also, Java’s support for console I/O is limited and somewhat awkward to use—even in simple example programs. Text-based console I/O is just not that useful in real-world Java programming. The preceding paragraph notwithstanding, Java does provide strong, flexible support for I/O as it relates to files and networks. Java’s I/O system is cohesive and consistent. In fact, once you understand its fundamentals, the rest of the I/O system is easy to master. A general overview of I/O is presented here. A detailed description is found in Chapters 19 and 20. 289 290 PART I The Java Language Streams Java programs perform I/O through streams. A stream is an abstraction that either produces or consumes information. A stream is linked to a physical device by the Java I/O system. All streams behave in the same manner, even if the actual physical devices to which they are linked differ. Thus, the same I/O classes and methods can be applied to any type of device. This means that an input stream can abstract many different kinds of input: from a disk file, a keyboard, or a network socket. Likewise, an output stream may refer to the console, a disk file, or a network connection. Streams are a clean way to deal with input/output without having every part of your code understand the difference between a keyboard and a network, for example. Java implements streams within class hierarchies defined in the java.io package. NOTE In addition to the stream-based I/O defined in java.io, Java also provides buffer- and channelbased I/O, which is defined in java.nio and its subpackages. They are described in Chapter 20. Byte Streams and Character Streams Java defines two types of streams: byte and character. Byte streams provide a convenient means for handling input and output of bytes. Byte streams are used, for example, when reading or writing binary data. Character streams provide a convenient means for handling input and output of characters. They use Unicode and, therefore, can be internationalized. Also, in some cases, character streams are more efficient than byte streams. The original version of Java (Java 1.0) did not include character streams and, thus, all I/O was byte-oriented. Character streams were added by Java 1.1, and certain byte-oriented classes and methods were deprecated. Although old code that doesn’t use character streams is becoming increasingly rare, it may still be encountered from time to time. As a general rule, old code should be updated to take advantage of character streams where appropriate. One other point: at the lowest level, all I/O is still byte-oriented. The character-based streams simply provide a convenient and efficient means for handling characters. An overview of both byte-oriented streams and character-oriented streams is presented in the following sections. The Byte Stream Classes Byte streams are defined by using two class hierarchies. At the top are two abstract classes: InputStream and OutputStream. Each of these abstract classes has several concrete subclasses that handle the differences among various devices, such as disk files, network connections, and even memory buffers. The byte stream classes in java.io are shown in Table 13-1. A few of these classes are discussed later in this section. Others are described in Part II of this book. Remember, to use the stream classes, you must import java.io. Stream Class Meaning BufferedInputStream Buffered input stream BufferedOutputStream Buffered output stream I/O, Applets, and Other Topics ByteArrayInputStream Input stream that reads from a byte array ByteArrayOutputStream Output stream that writes to a byte array DataInputStream An input stream that contains methods for reading the Java standard data types DataOutputStream An output stream that contains methods for writing the Java standard data types FileInputStream Input stream that reads from a file FileOutputStream Output stream that writes to a file FilterInputStream Implements InputStream FilterOutputStream Implements OutputStream InputStream Abstract class that describes stream input ObjectInputStream Input stream for objects ObjectOutputStream Output stream for objects OutputStream Abstract class that describes stream output PipedInputStream Input pipe PipedOutputStream Output pipe PrintStream Output stream that contains print( ) and println( ) PushbackInputStream Input stream that supports one-byte “unget,” which returns a byte to the input stream SequenceInputStream Input stream that is a combination of two or more input streams that will be read sequentially, one after the other 291 Table 13-1 The Byte Stream Classes in java.io The abstract classes InputStream and OutputStream define several key methods that the other stream classes implement. Two of the most important are read( ) and write( ), which, respectively, read and write bytes of data. Each has forms that are abstract and must be overridden by derived stream classes. The Character Stream Classes Character streams are defined by using two class hierarchies. At the top are two abstract classes: Reader and Writer. These abstract classes handle Unicode character streams. Java has several concrete subclasses of each of these. The character stream classes in java.io are shown in Table 13-2. Part I Chapter 13 292 PART I The Java Language Stream Class Meaning BufferedReader Buffered input character stream BufferedWriter Buffered output character stream CharArrayReader Input stream that reads from a character array CharArrayWriter Output stream that writes to a character array FileReader Input stream that reads from a file FileWriter Output stream that writes to a file FilterReader Filtered reader FilterWriter Filtered writer InputStreamReader Input stream that translates bytes to characters LineNumberReader Input stream that counts lines OutputStreamWriter Output stream that translates characters to bytes PipedReader Input pipe PipedWriter Output pipe PrintWriter Output stream that contains print( ) and println( ) PushbackReader Input stream that allows characters to be returned to the input stream Reader Abstract class that describes character stream input StringReader Input stream that reads from a string StringWriter Output stream that writes to a string Writer Abstract class that describes character stream output Table 13-2 The Character Stream I/O Classes in java.io The abstract classes Reader and Writer define several key methods that the other stream classes implement. Two of the most important methods are read( ) and write( ), which read and write characters of data, respectively. Each has forms that are abstract and must be overridden by derived stream classes. The Predefined Streams As you know, all Java programs automatically import the java.lang package. This package defines a class called System, which encapsulates several aspects of the run-time environment. For example, using some of its methods, you can obtain the current time and the settings of various properties associated with the system. System also contains three predefined stream variables: in, out, and err. These fields are declared as public, static, and final within System. This means that they can be used by any other part of your program and without reference to a specific System object. System.out refers to the standard output stream. By default, this is the console. System.in refers to standard input, which is the keyboard by default. System.err refers to the standard error stream, which also is the console by default. However, these streams may be redirected to any compatible I/O device. I/O, Applets, and Other Topics 293 System.in is an object of type InputStream; System.out and System.err are objects of type PrintStream. These are byte streams, even though they are typically used to read and write characters from and to the console. As you will see, you can wrap these within character-based streams, if desired. The preceding chapters have been using System.out in their examples. You can use System.err in much the same way. As explained in the next section, use of System.in is a little more complicated. Reading Console Input In Java 1.0, the only way to perform console input was to use a byte stream. Today, using a byte stream to read console input is still acceptable. However, for commercial applications, the preferred method of reading console input is to use a character-oriented stream. This makes your program easier to internationalize and maintain. In Java, console input is accomplished by reading from System.in. To obtain a characterbased stream that is attached to the console, wrap System.in in a BufferedReader object. BufferedReader supports a buffered input stream. A commonly used constructor is shown here: BufferedReader(Reader inputReader) Here, inputReader is the stream that is linked to the instance of BufferedReader that is being created. Reader is an abstract class. One of its concrete subclasses is InputStreamReader, which converts bytes to characters. To obtain an InputStreamReader object that is linked to System.in, use the following constructor: InputStreamReader(InputStream inputStream) Because System.in refers to an object of type InputStream, it can be used for inputStream. Putting it all together, the following line of code creates a BufferedReader that is connected to the keyboard: BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); After this statement executes, br is a character-based stream that is linked to the console through System.in. Reading Characters To read a character from a BufferedReader, use read( ). The version of read( ) that we will be using is int read( ) throws IOException Each time that read( ) is called, it reads a character from the input stream and returns it as an integer value. It returns –1 when the end of the stream is encountered. As you can see, it can throw an IOException. The following program demonstrates read( ) by reading characters from the console until the user types a "q." Notice that any I/O exceptions that might be generated are simply thrown out of main( ). Such an approach is common when reading from the console Part I Chapter 13 294 PART I The Java Language in simple example programs such as those shown in this book, but in more sophisticated applications, you can handle the exceptions explicitly. // Use a BufferedReader to read characters from the console. import java.io.*; class BRRead { public static void main(String args[]) throws IOException { char c; BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); System.out.println("Enter characters, 'q' to quit."); // read characters do { c = (char) br.read(); System.out.println(c); } while(c != 'q'); } } Here is a sample run: Enter characters, 'q' to quit. 123abcq 1 2 3 a b c q This output may look a little different from what you expected because System.in is line buffered, by default. This means that no input is actually passed to the program until you press enter. As you can guess, this does not make read( ) particularly valuable for interactive console input. Reading Strings To read a string from the keyboard, use the version of readLine( ) that is a member of the BufferedReader class. Its general form is shown here: String readLine( ) throws IOException As you can see, it returns a String object. The following program demonstrates BufferedReader and the readLine( ) method; the program reads and displays lines of text until you enter the word "stop": // Read a string from console using a BufferedReader. import java.io.*; I/O, Applets, and Other Topics 295 class BRReadLines { public static void main(String args[]) throws IOException { // create a BufferedReader using System.in BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String str; System.out.println("Enter lines of text."); System.out.println("Enter 'stop' to quit."); do { str = br.readLine(); System.out.println(str); } while(!str.equals("stop")); } } The next example creates a tiny text editor. It creates an array of String objects and then reads in lines of text, storing each line in the array. It will read up to 100 lines or until you enter "stop." It uses a BufferedReader to read from the console. // A tiny editor. import java.io.*; class TinyEdit { public static void main(String args[]) throws IOException { // create a BufferedReader using System.in BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String str[] = new String[100]; System.out.println("Enter lines of text."); System.out.println("Enter 'stop' to quit."); for(int i=0; i<100; i++) { str[i] = br.readLine(); if(str[i].equals("stop")) break; } System.out.println("\nHere is your file:"); // display the lines for(int i=0; i<100; i++) { if(str[i].equals("stop")) break; System.out.println(str[i]); } } } Here is a sample run: Enter lines of text. Enter 'stop' to quit. This is line one. This is line two. Java makes working with strings easy. Just create String objects. Part I Chapter 13 296 PART I The Java Language stop Here This This Java Just is your file: is line one. is line two. makes working with strings easy. create String objects. Writing Console Output Console output is most easily accomplished with print( ) and println( ), described earlier, which are used in most of the examples in this book. These methods are defined by the class PrintStream (which is the type of object referenced by System.out). Even though System.out is a byte stream, using it for simple program output is still acceptable. However, a character-based alternative is described in the next section. Because PrintStream is an output stream derived from OutputStream, it also implements the low-level method write( ). Thus, write( ) can be used to write to the console. The simplest form of write( ) defined by PrintStream is shown here: void write(int byteval) This method writes the byte specified by byteval. Although byteval is declared as an integer, only the low-order eight bits are written. Here is a short example that uses write( ) to output the character "A" followed by a newline to the screen: // Demonstrate System.out.write(). class WriteDemo { public static void main(String args[]) { int b; b = 'A'; System.out.write(b); System.out.write('\n'); } } You will not often use write( ) to perform console output (although doing so might be useful in some situations) because print( ) and println( ) are substantially easier to use. The PrintWriter Class Although using System.out to write to the console is acceptable, its use is probably best for debugging purposes or for sample programs, such as those found in this book. For realworld programs, the recommended method of writing to the console when using Java is through a PrintWriter stream. PrintWriter is one of the character-based classes. Using a character-based class for console output makes internationalizing your program easier. PrintWriter defines several constructors. The one we will use is shown here: PrintWriter(OutputStream outputStream, boolean flushOnNewline) Here, outputStream is an object of type OutputStream, and flushOnNewline controls whether Java flushes the output stream every time a println( ) method is called. If flushOnNewline is true, flushing automatically takes place. If false, flushing is not automatic. I/O, Applets, and Other Topics 297 PrintWriter supports the print( ) and println( ) methods. Thus, you can use these methods in the same way as you used them with System.out. If an argument is not a simple type, the PrintWriter methods call the object’s toString( ) method and then print the result. To write to the console by using a PrintWriter, specify System.out for the output stream and flush the stream after each newline. For example, this line of code creates a PrintWriter that is connected to console output: PrintWriter pw = new PrintWriter(System.out, true); The following application illustrates using a PrintWriter to handle console output: // Demonstrate PrintWriter import java.io.*; public class PrintWriterDemo { public static void main(String args[]) { PrintWriter pw = new PrintWriter(System.out, true); pw.println("This is a string"); int i = -7; pw.println(i); double d = 4.5e-7; pw.println(d); } } The output from this program is shown here: This is a string -7 4.5E-7 Remember, there is nothing wrong with using System.out to write simple text output to the console when you are learning Java or debugging your programs. However, using a PrintWriter makes your real-world applications easier to internationalize. Because no advantage is gained by using a PrintWriter in the sample programs shown in this book, we will continue to use System.out to write to the console. Reading and Writing Files Java provides a number of classes and methods that allow you to read and write files. Before we begin, it is important to state that the topic of file I/O is quite large and file I/O is examined in detail in Part II. The purpose of this section is to introduce the basic techniques that read from and write to a file. Although bytes streams are used, these techniques can be adapted to the character-based streams. Two of the most often-used stream classes are FileInputStream and FileOutputStream, which create byte streams linked to files. To open a file, you simply create an object of one of these classes, specifying the name of the file as an argument to the constructor. Although both classes support additional constructors, the following are the forms that we will be using: FileInputStream(String fileName) throws FileNotFoundException FileOutputStream(String fileName) throws FileNotFoundException Part I Chapter 13 298 PART I The Java Language Here, fileName specifies the name of the file that you want to open. When you create an input stream, if the file does not exist, then FileNotFoundException is thrown. For output streams, if the file cannot be opened or created, then FileNotFoundException is thrown. FileNotFoundException is a subclass of IOException. When an output file is opened, any preexisting file by the same name is destroyed. NOTE In situations in which a security manager is present, several of the file classes, including FileInputStream and FileOutputStream, will throw a SecurityException if a security violation occurs when attempting to open a file. By default, applications run via java do not use a security manager. For that reason, the I/O examples in this book do not need to watch for a possible SecurityException. However, other types of applications (such as applets) will use the security manager, and file I/O performed by such an application could generate a SecurityException. In that case, you will need to appropriately handle this exception. When you are done with a file, you must close it. This is done by calling the close( ) method, which is implemented by both FileInputStream and FileOutputStream. It is shown here: void close( ) throws IOException Closing a file releases the system resources allocated to the file, allowing them to be used by another file. Failure to close a file can result in “memory leaks” because of unused resources remaining allocated. NOTE Beginning with JDK 7, the close( ) method is specified by the AutoCloseable interface in java.lang. AutoCloseable is inherited by the Closeable interface in java.io. Both interfaces are implemented by the stream classes, including FileInputStream and FileOutputStream. Before moving on, it is important to point out that there are two basic approaches that you can use to close a file when you are done with it. The first is the traditional approach, in which close( ) is called explicitly when the file is no longer needed. This is the approach used by all versions of Java prior to JDK 7 and is, therefore, found in all legacy code. The second is to use the new try-with-resources statement added by JDK 7, which automatically closes a file when it is no longer needed. In this approach, no explicit call to close( ) is executed. Since there are millions of lines of pre-JDK 7 legacy code that are still being used and maintained, it is important that you know and understand the traditional approach. Therefore, we will begin with it. The new automated approach is described in the following section. To read from a file, you can use a version of read( ) that is defined within FileInputStream. The one that we will use is shown here: int read( ) throws IOException Each time that it is called, it reads a single byte from the file and returns the byte as an integer value. read( ) returns –1 when the end of the file is encountered. It can throw an IOException. The following program uses read( ) to input and display the contents of a file that contains ASCII text. The name of the file is specified as a command-line argument. I/O, Applets, and Other Topics /* Display a text file. To use this program, specify the name of the file that you want to see. For example, to see a file called TEST.TXT, use the following command line. java ShowFile TEST.TXT */ import java.io.*; class ShowFile { public static void main(String args[]) { int i; FileInputStream fin; // First, confirm that a filename has been specified. if(args.length != 1) { System.out.println("Usage: ShowFile filename"); return; } // Attempt to open the file. try { fin = new FileInputStream(args[0]); } catch(FileNotFoundException e) { System.out.println("Cannot Open File"); return; } // At this point, the file is open and can be read. // The following reads characters until EOF is encountered. try { do { i = fin.read(); if(i != -1) System.out.print((char) i); } while(i != -1); } catch(IOException e) { System.out.println("Error Reading File"); } // Close the file. try { fin.close(); } catch(IOException e) { System.out.println("Error Closing File"); } } } In the program, notice the try/catch blocks that handle the I/O errors that might occur. Each I/O operation is monitored for exceptions, and if an exception occurs, it is 299 Part I Chapter 13 300 PART I The Java Language handled. Be aware that in simple programs or example code, it is common to see I/O exceptions simply thrown out of main( ), as was done in the earlier console I/O examples. Also, in some real-world code, it can be helpful to let an exception propagate to a calling routine to let the caller know that an I/O operation failed. However, most of the file I/O examples in this book handle all I/O exceptions explicitly, as shown, for the sake of illustration. Although the preceding example closes the file stream after the file is read, there is a variation that is often useful. The variation is to call close( ) within a finally block. In this approach, all of the methods that access the file are contained within a try block, and the finally block is used to close the file. This way, no matter how the try block terminates, the file is closed. Assuming the preceding example, here is how the try block that reads the file can be recoded: try { do { i = fin.read(); if(i != -1) System.out.print((char) i); } while(i != -1); } catch(IOException e) { System.out.println("Error Reading File"); } finally { // Close file on the way out of the try block. try { fin.close(); } catch(IOException e) { System.out.println("Error Closing File"); } } Although not an issue in this case, one advantage to this approach in general is that if the code that accesses a file terminates because of some non-I/O related exception, the file is still closed by the finally block. Sometimes it’s easier to wrap the portions of a program that open the file and access the file within a single try block (rather than separating the two) and then use a finally block to close the file. For example, here is another way to write the ShowFile program: /* Display a text file. To use this program, specify the name of the file that you want to see. For example, to see a file called TEST.TXT, use the following command line. java ShowFile TEST.TXT This variation wraps the code that opens and accesses the file within a single try block. The file is closed by the finally block. */ import java.io.*; I/O, Applets, and Other Topics class ShowFile { public static void main(String args[]) { int i; FileInputStream fin = null; // First, confirm that a filename has been specified. if(args.length != 1) { System.out.println("Usage: ShowFile filename"); return; } // The following code opens a file, reads characters until EOF // is encountered, and then closes the file via a finally block. try { fin = new FileInputStream(args[0]); do { i = fin.read(); if(i != -1) System.out.print((char) i); } while(i != -1); } catch(FileNotFoundException e) { System.out.println("File Not Found."); } catch(IOException e) { System.out.println("An I/O Error Occurred"); } finally { // Close file in all cases. try { if(fin != null) fin.close(); } catch(IOException e) { System.out.println("Error Closing File"); } } } } In this approach, notice that fin is initialized to null. Then, in the finally block, the file is closed only if fin is not null. This works because fin will be non-null only if the file is successfully opened. Thus, close( ) is not called if an exception occurs while opening the file. It is possible to make the try/catch sequence in the preceding example a bit more compact. Because FileNotFoundException is a subclass of IOException, it need not be caught separately. For example, here is the sequence recoded to eliminate catching FileNotFoundException. In this case, the standard exception message, which describes the error, is displayed. try { fin = new FileInputStream(args[0]); do { i = fin.read(); if(i != -1) System.out.print((char) i); 301 Part I Chapter 13 302 PART I The Java Language } while(i != -1); } catch(IOException e) { System.out.println("I/O Error: " + e); } finally { // Close file in all cases. try { if(fin != null) fin.close(); } catch(IOException e) { System.out.println("Error Closing File"); } } In this approach, any error, including an error opening the file, is simply handled by the single catch statement. Because of its compactness, this approach is used by many of the I/O examples in this book. Be aware, however, that this approach is not appropriate in cases in which you want to deal separately with a failure to open a file, such as might be caused if a user mistypes a filename. In such a situation, you might want to prompt for the correct name, for example, before entering a try block that accesses the file. To write to a file, you can use the write( ) method defined by FileOutputStream. Its simplest form is shown here: void write(int byteval) throws IOException This method writes the byte specified by byteval to the file. Although byteval is declared as an integer, only the low-order eight bits are written to the file. If an error occurs during writing, an IOException is thrown. The next example uses write( ) to copy a file: /* Copy a file. To use this program, specify the name of the source file and the destination file. For example, to copy a file called FIRST.TXT to a file called SECOND.TXT, use the following command line. java CopyFile FIRST.TXT SECOND.TXT */ import java.io.*; class CopyFile { public static void main(String args[]) throws IOException { int i; FileInputStream fin = null; FileOutputStream fout = null; // First, confirm that both files have been specified. if(args.length != 2) { System.out.println("Usage: CopyFile from to"); return; } I/O, Applets, and Other Topics 303 // Copy a File. try { // Attempt to open the files. fin = new FileInputStream(args[0]); fout = new FileOutputStream(args[1]); do { i = fin.read(); if(i != -1) fout.write(i); } while(i != -1); } catch(IOException e) { System.out.println("I/O Error: " + e); } finally { try { if(fin != null) fin.close(); } catch(IOException e2) { System.out.println("Error Closing Input File"); } try { if(fout != null) fout.close(); } catch(IOException e2) { System.out.println("Error Closing Output File"); } } } } In the program, notice that two separate try blocks are used when closing the files. This ensures that both files are closed, even if the call to fin.close( ) throws an exception. In general, notice that all potential I/O errors are handled in the preceding two programs by the use of exceptions. This differs from some computer languages that use error codes to report file errors. Not only do exceptions make file handling cleaner, but they also enable Java to easily differentiate the end-of-file condition from file errors when input is being performed. In C/C++, many input functions return the same value when an error occurs and when the end of the file is reached. (That is, in C/C++, an EOF condition often is mapped to the same value as an input error.) This usually means that the programmer must include extra program statements to determine which event actually occurred. In Java, input errors are passed to your program via exceptions, not by values returned by read( ). Thus, when read( ) returns –1, it means only one thing: the end of the file has been encountered. Automatically Closing a File In the preceding section, the example programs have made explicit calls to close( ) to close a file once it is no longer needed. As mentioned, this is the way files were closed when using versions of Java prior to JDK 7. Although this approach is still valid and useful, JDK 7 adds a new feature that offers another way to manage resources, such as file streams, by automating the closing process. This feature, sometimes referred to as automatic resource management, or ARM for short, is based on an expanded version of the try statement. The principal advantage Part I Chapter 13 304 PART I The Java Language of automatic resource management is that it prevents situations in which a file (or other resource) is inadvertently not released after it is no longer needed. As explained, forgetting to close a file can result in memory leaks, and could lead to other problems. Automatic resource management is based on an expanded form of the try statement. Here is its general form: try (resource-specification) { // use the resource } Here, resource-specification is a statement that declares and initializes a resource, such as a file stream. It consists of a variable declaration in which the variable is initialized with a reference to the object being managed. When the try block ends, the resource is automatically released. In the case of a file, this means that the file is automatically closed. (Thus, there is no need to call close( ) explicitly.) Of course, this form of try can also include catch and finally clauses. This new form of try is called the try-with-resources statement. The try-with-resources statement can be used only with those resources that implement the AutoCloseable interface defined by java.lang. This interface defines the close( ) method. AutoCloseable is inherited by the Closeable interface in java.io. Both interfaces are implemented by the stream classes. Thus, try-with-resources can be used when working with streams, including file streams. As a first example of automatically closing a file, here is a reworked version of the ShowFile program that uses it: /* This version of the ShowFile program uses a try-with-resources statement to automatically close a file after it is no longer needed. Note: This code requires JDK 7 or later. */ import java.io.*; class ShowFile { public static void main(String args[]) { int i; // First, confirm that a filename has been specified. if(args.length != 1) { System.out.println("Usage: ShowFile filename"); return; } // The following code uses a try-with-resources statement to open // a file and then automatically close it when the try block is left. try(FileInputStream fin = new FileInputStream(args[0])) { do { i = fin.read(); if(i != -1) System.out.print((char) i); } while(i != -1); I/O, Applets, and Other Topics 305 } catch(FileNotFoundException e) { System.out.println("File Not Found."); } catch(IOException e) { System.out.println("An I/O Error Occurred"); } } } In the program, pay special attention to how the file is opened within the try statement: try(FileInputStream fin = new FileInputStream(args[0])) { Notice how the resource-specification portion of the try declares a FileInputStream called fin, which is then assigned a reference to the file opened by its constructor. Thus, in this version of the program, the variable fin is local to the try block, being created when the try is entered. When the try is left, the stream associated with fin is automatically closed by an implicit call to close( ). You don’t need to call close( ) explicitly, which means that you can’t forget to close the file. This is a key advantage of using try-with-resources. It is important to understand that the resource declared in the try statement is implicitly final. This means that you can’t assign to the resource after it has been created. Also, the scope of the resource is limited to the try-with-resources statement. You can manage more than one resource within a single try statement. To do so, simply separate each resource specification with a semicolon. The following program shows an example. It reworks the CopyFile program shown earlier so that it uses a single try-withresources statement to manage both fin and fout. /* A version of CopyFile that uses try-with-resources. It demonstrates two resources (in this case files) being managed by a single try statement. */ import java.io.*; class CopyFile { public static void main(String args[]) throws IOException { int i; // First, confirm that both files have been specified. if(args.length != 2) { System.out.println("Usage: CopyFile from to"); return; } // Open and manage two files via the try statement. try (FileInputStream fin = new FileInputStream(args[0]); FileOutputStream fout = new FileOutputStream(args[1])) { Part I Chapter 13 306 PART I The Java Language do { i = fin.read(); if(i != -1) fout.write(i); } while(i != -1); } catch(IOException e) { System.out.println("I/O Error: " + e); } } } In this program, notice how the input and output files are opened within the try block: try (FileInputStream fin = new FileInputStream(args[0]); FileOutputStream fout = new FileOutputStream(args[1])) { // ... After this try block ends, both fin and fout will have been closed. If you compare this version of the program to the previous version, you will see that it is much shorter. The ability to streamline source code is a side-benefit of automatic resource management. There is one other aspect to try-with-resources that needs to be mentioned. In general, when a try block executes, it is possible that an exception inside the try block will lead to another exception that occurs when the resource is closed in a finally clause. In the case of a “normal” try statement, the original exception is lost, being preempted by the second exception. However, when using try-with-resources, the second exception is suppressed. It is not, however, lost. Instead, it is added to the list of suppressed exceptions associated with the first exception. The list of suppressed exceptions can be obtained by using the getSuppressed( ) method defined by Throwable. Because of the benefits that the try-with-resources statement offers, it will be used by many, but not all, of the example programs in this edition of this book. Some of the examples will still use the traditional approach to closing a resource. There are several reasons for this. First, there are millions of lines of legacy code in widespread use that rely on the traditional approach. It is important that all Java programmers be fully versed in, and comfortable with, the traditional approach when maintaining this older code. Second, because not all project development will immediately switch to a new version of the JDK, it is likely that some programmers will continue to work in a pre-JDK 7 environment for a period of time. In such situations, the expanded form of try is not available. Finally, there may be cases in which explicitly closing a resource is more appropriate than the automated approach. For these reasons, some of the examples in this book will continue to use the traditional approach, explicitly calling close( ). In addition to illustrating the traditional technique, these examples can also be compiled and run by all readers in all environments. REMEMBER A few examples in this book use the traditional approach to closing files as a means of illustrating this technique, which is widely used in legacy code. However, for new code, you will usually want to use the new automated approach supported by the try-with-resources statement just described. Chapter 13 I/O, Applets, and Other Topics 307 All of the preceding examples in this book have been Java console-based applications. However, these types of applications constitute only one class of Java programs. Another type of program is the applet. As mentioned in Chapter 1, applets are small applications that are accessed on an Internet server, transported over the Internet, automatically installed, and run as part of a web document. After an applet arrives on the client, it has limited access to resources so that it can produce a graphical user interface and run complex computations without introducing the risk of viruses or breaching data integrity. Many of the issues connected with the creation and use of applets are found in Part II, when the applet package is examined, and also when Swing is described in Part III. However, the fundamentals connected to the creation of an applet are presented here, because applets are not structured in the same way as the programs that have been used thus far. As you will see, applets differ from console-based applications in several key areas. Let’s begin with the simple applet shown here: import java.awt.*; import java.applet.*; public class SimpleApplet extends Applet { public void paint(Graphics g) { g.drawString("A Simple Applet", 20, 20); } } This applet begins with two import statements. The first imports the Abstract Window Toolkit (AWT) classes. Applets interact with the user (either directly or indirectly) through the AWT, not through the console-based I/O classes. The AWT contains support for a window-based, graphical user interface. As you might expect, the AWT is quite large and sophisticated, and a complete discussion of it consumes several chapters in Part II of this book. Fortunately, this simple applet makes very limited use of the AWT. (Applets can also use Swing to provide the graphical user interface, but this approach is described later in this book.) The second import statement imports the applet package, which contains the class Applet. Every applet that you create must be a subclass (either directly or indirectly) of Applet. The next line in the program declares the class SimpleApplet. This class must be declared as public, because it will be accessed by code that is outside the program. Inside SimpleApplet, paint( ) is declared. This method is defined by the AWT and must be overridden by the applet. paint( ) is called each time that the applet must redisplay its output. This situation can occur for several reasons. For example, the window in which the applet is running can be overwritten by another window and then uncovered. Or, the applet window can be minimized and then restored. paint( ) is also called when the applet begins execution. Whatever the cause, whenever the applet must redraw its output, paint( ) is called. The paint( ) method has one parameter of type Graphics. This parameter contains the graphics context, which describes the graphics environment in which the applet is running. This context is used whenever output to the applet is required. Part I Applet Fundamentals 308 PART I The Java Language Inside paint( ) is a call to drawString( ), which is a member of the Graphics class. This method outputs a string beginning at the specified X,Y location. It has the following general form: void drawString(String message, int x, int y) Here, message is the string to be output beginning at x,y. In a Java window, the upper-left corner is location 0,0. The call to drawString( ) in the applet causes the message "A Simple Applet" to be displayed beginning at location 20,20. Notice that the applet does not have a main( ) method. Unlike Java programs, applets do not begin execution at main( ). In fact, most applets don’t even have a main( ) method. Instead, an applet begins execution when the name of its class is passed to an applet viewer or to a network browser. After you enter the source code for SimpleApplet, compile in the same way that you have been compiling programs. However, running SimpleApplet involves a different process. In fact, there are two ways in which you can run an applet: • Executing the applet within a Java-compatible web browser. • Using an applet viewer, such as the standard tool, appletviewer. An applet viewer executes your applet in a window. This is generally the fastest and easiest way to test your applet. Each of these methods is described next. One way to execute an applet in a web browser is to write a short HTML text file that contains a tag that loads the applet. Currently, Oracle recommends using the APPLET tag for this purpose. (The OBJECT tag can also be used. See Chapter 22 for further information regarding applet deployment strategies.) Using APPLET, here is the HTML file that executes SimpleApplet: The width and height statements specify the dimensions of the display area used by the applet. (The APPLET tag contains several other options that are examined more closely in Part II.) After you create this file, you can execute your browser and then load this file, which causes SimpleApplet to be executed. To execute SimpleApplet with an applet viewer, you may also execute the HTML file shown earlier. For example, if the preceding HTML file is called RunApp.html, then the following command line will run SimpleApplet: C:\>appletviewer RunApp.html However, a more convenient method exists that you can use to speed up testing. Simply include a comment at the head of your Java source code file that contains the APPLET tag. By doing so, your code is documented with a prototype of the necessary HTML statements, and you can test your compiled applet merely by starting the applet viewer with your Java source code file. If you use this method, the SimpleApplet source file looks like this: import java.awt.*; import java.applet.*; /* I/O, Applets, and Other Topics 309 */ public class SimpleApplet extends Applet { public void paint(Graphics g) { g.drawString("A Simple Applet", 20, 20); } } With this approach, you can quickly iterate through applet development by using these three steps: 1. Edit a Java source file. 2. Compile your program. 3. Execute the applet viewer, specifying the name of your applet’s source file. The applet viewer will encounter the APPLET tag within the comment and execute your applet. The window produced by SimpleApplet, as displayed by the applet viewer, is shown in the following illustration: While the subject of applets is more fully discussed later in this book, here are the key points that you should remember now: • Applets do not need a main( ) method. • Applets must be run under an applet viewer or a Java-compatible browser. • User I/O is not accomplished with Java’s stream I/O classes. Instead, applets use the interface provided by the AWT or Swing. The transient and volatile Modifiers Java defines two interesting type modifiers: transient and volatile. These modifiers are used to handle somewhat specialized situations. When an instance variable is declared as transient, then its value need not persist when an object is stored. For example: class T { transient int a; // will not persist int b; // will persist } Here, if an object of type T is written to a persistent storage area, the contents of a would not be saved, but the contents of b would. Part I Chapter 13 310 PART I The Java Language The volatile modifier tells the compiler that the variable modified by volatile can be changed unexpectedly by other parts of your program. One of these situations involves multithreaded programs. In a multithreaded program, sometimes two or more threads share the same variable. For efficiency considerations, each thread can keep its own, private copy of such a shared variable. The real (or master) copy of the variable is updated at various times, such as when a synchronized method is entered. While this approach works fine, it may be inefficient at times. In some cases, all that really matters is that the master copy of a variable always reflects its current state. To ensure this, simply specify the variable as volatile, which tells the compiler that it must always use the master copy of a volatile variable (or, at least, always keep any private copies up-to-date with the master copy, and vice versa). Also, accesses to the master variable must be executed in the precise order in which they are executed on any private copy. Using instanceof Sometimes, knowing the type of an object during run time is useful. For example, you might have one thread of execution that generates various types of objects, and another thread that processes these objects. In this situation, it might be useful for the processing thread to know the type of each object when it receives it. Another situation in which knowledge of an object’s type at run time is important involves casting. In Java, an invalid cast causes a run-time error. Many invalid casts can be caught at compile time. However, casts involving class hierarchies can produce invalid casts that can be detected only at run time. For example, a superclass called A can produce two subclasses, called B and C. Thus, casting a B object into type A or casting a C object into type A is legal, but casting a B object into type C (or vice versa) isn’t legal. Because an object of type A can refer to objects of either B or C, how can you know, at run time, what type of object is actually being referred to before attempting the cast to type C? It could be an object of type A, B, or C. If it is an object of type B, a run-time exception will be thrown. Java provides the run-time operator instanceof to answer this question. The instanceof operator has this general form: objref instanceof type Here, objref is a reference to an instance of a class, and type is a class type. If objref is of the specified type or can be cast into the specified type, then the instanceof operator evaluates to true. Otherwise, its result is false. Thus, instanceof is the means by which your program can obtain run-time type information about an object. The following program demonstrates instanceof: // Demonstrate instanceof operator. class A { int i, j; } class B { int i, j; } class C extends A { int k; } Chapter 13 I/O, Applets, and Other Topics class InstanceOf { public static void main(String args[]) { A a = new A(); B b = new B(); C c = new C(); D d = new D(); if(a instanceof A) System.out.println("a is instance of if(b instanceof B) System.out.println("b is instance of if(c instanceof C) System.out.println("c is instance of if(c instanceof A) System.out.println("c can be cast to Part I class D extends A { int k; } 311 A"); B"); C"); A"); if(a instanceof C) System.out.println("a can be cast to C"); System.out.println(); // compare types of derived types A ob; ob = d; // A reference to d System.out.println("ob now refers to d"); if(ob instanceof D) System.out.println("ob is instance of D"); System.out.println(); ob = c; // A reference to c System.out.println("ob now refers to c"); if(ob instanceof D) System.out.println("ob can be cast to D"); else System.out.println("ob cannot be cast to D"); if(ob instanceof A) System.out.println("ob can be cast to A"); System.out.println(); // all objects can be cast to Object if(a instanceof Object) System.out.println("a may be cast to Object"); if(b instanceof Object) System.out.println("b may be cast to Object"); if(c instanceof Object) System.out.println("c may be cast to Object"); if(d instanceof Object) 312 PART I The Java Language System.out.println("d may be cast to Object"); } } The output from this program is shown here: a b c c is instance is instance is instance can be cast of of of to A B C A ob now refers to d ob is instance of D ob now refers to c ob cannot be cast to D ob can be cast to A a b c d may may may may be be be be cast cast cast cast to to to to Object Object Object Object The instanceof operator isn’t needed by most programs, because, generally, you know the type of object with which you are working. However, it can be very useful when you’re writing generalized routines that operate on objects of a complex class hierarchy. strictfp A relatively new keyword is strictfp. With the creation of Java 2, the floating-point computation model was relaxed slightly. Specifically, the new model does not require the truncation of certain intermediate values that occur during a computation. This prevents overflow or underflow in some cases. By modifying a class, a method, or interface with strictfp, you ensure that floating-point calculations (and thus all truncations) take place precisely as they did in earlier versions of Java. When a class is modified by strictfp, all the methods in the class are also modified by strictfp automatically. For example, the following fragment tells Java to use the original floating-point model for calculations in all methods defined within MyClass: strictfp class MyClass { //... Frankly, most programmers never need to use strictfp, because it affects only a very small class of problems. Native Methods Although it is rare, occasionally you may want to call a subroutine that is written in a language other than Java. Typically, such a subroutine exists as executable code for the CPU and environment in which you are working—that is, native code. For example, you may want to call a native code subroutine to achieve faster execution time. Or, you may want to use a specialized, third-party library, such as a statistical package. However, because Java programs are compiled to bytecode, which is then interpreted (or compiled on-the-fly) I/O, Applets, and Other Topics 313 by the Java run-time system, it would seem impossible to call a native code subroutine from within your Java program. Fortunately, this conclusion is false. Java provides the native keyword, which is used to declare native code methods. Once declared, these methods can be called from inside your Java program just as you call any other Java method. To declare a native method, precede the method with the native modifier, but do not define any body for the method. For example: public native int meth() ; After you declare a native method, you must write the native method and follow a rather complex series of steps to link it with your Java code. Most native methods are written in C. The mechanism used to integrate C code with a Java program is called the Java Native Interface (JNI). A detailed description of the JNI is beyond the scope of this book, but the following description provides sufficient information for most applications. NOTE The precise steps that you need to follow will vary between different Java environments. They also depend on the language that you are using to implement the native method. The following discussion assumes a Windows environment. The language used to implement the native method is C. The easiest way to understand the process is to work through an example. To begin, enter the following short program, which uses a native method called test( ): // A simple example that uses a native method. public class NativeDemo { int i; public static void main(String args[]) { NativeDemo ob = new NativeDemo(); ob.i = 10; System.out.println("This is ob.i before the native method:" + ob.i); ob.test(); // call a native method System.out.println("This is ob.i after the native method:" + ob.i); } // declare native method public native void test() ; // load DLL that contains static method static { System.loadLibrary("NativeDemo"); } } Notice that the test( ) method is declared as native and has no body. This is the method that we will implement in C shortly. Also notice the static block. As explained earlier in this book, a static block is executed only once, when your program begins execution (or, more precisely, when its class is first loaded). In this case, it is used to load the dynamic link library that contains the native implementation of test( ). (You will see how to create this library soon.) Part I Chapter 13 314 PART I The Java Language The library is loaded by the loadLibrary( ) method, which is part of the System class. This is its general form: static void loadLibrary(String filename) Here, filename is a string that specifies the name of the file that holds the library. For the Windows environment, this file is assumed to have the .DLL extension. After you enter the program, compile it to produce NativeDemo.class. Next, you must use javah.exe to produce one file: NativeDemo.h. (javah.exe is included in the JDK.) You will include NativeDemo.h in your implementation of test( ). To produce NativeDemo.h, use the following command: javah -jni NativeDemo This command produces a header file called NativeDemo.h. This file must be included in the C file that implements test( ). The output produced by this command is shown here: /* DO NOT EDIT THIS FILE - it is machine generated */ #include /* Header for class NativeDemo */ #ifndef _Included_NativeDemo #define _Included_NativeDemo #ifdef _ _cplusplus extern "C" { #endif /* * Class: NativeDemo * Method: test * Signature: ()V */ JNIEXPORT void JNICALL Java_NativeDemo_test (JNIEnv *, jobject); #ifdef _ _cplusplus } #endif #endif Pay special attention to the following line, which defines the prototype for the test( ) function that you will create: JNIEXPORT void JNICALL Java_NativeDemo_test(JNIEnv *, jobject); Notice that the name of the function is Java_NativeDemo_test( ). You must use this as the name of the native function that you implement. That is, instead of creating a C function called test( ), you will create one called Java_NativeDemo_test( ). The NativeDemo component of the prefix is added because it identifies the test( ) method as being part of the NativeDemo class. Remember, another class may define its own native test( ) method that is completely different from the one declared by NativeDemo. Including the class name in the prefix provides a way to differentiate between differing versions. As a general rule, native functions will be given a name whose prefix includes the name of the class in which they are declared. Chapter 13 I/O, Applets, and Other Topics 315 /* This file contains the C version of the test() method. */ #include #include "NativeDemo.h" #include JNIEXPORT void JNICALL Java_NativeDemo_test(JNIEnv *env, jobject obj) { jclass cls; jfieldID fid; jint i; printf("Starting the native method.\n"); cls = (*env)->GetObjectClass(env, obj); fid = (*env)->GetFieldID(env, cls, "i", "I"); if(fid == 0) { printf("Could not get field id.\n"); return; } i = (*env)->GetIntField(env, obj, fid); printf("i = %d\n", i); (*env)->SetIntField(env, obj, fid, 2*i); printf("Ending the native method.\n"); } Notice that this file includes jni.h, which contains interfacing information. This file is provided by your Java compiler. The header file NativeDemo.h was created by javah earlier. In this function, the GetObjectClass( ) method is used to obtain a C structure that has information about the class NativeDemo. The GetFieldID( ) method returns a C structure with information about the field named "i" for the class. GetIntField( ) retrieves the original value of that field. SetIntField( ) stores an updated value in that field. (See the file jni.h for additional methods that handle other types of data.) After creating NativeDemo.c, you must compile it and create a DLL. To do this by using the Microsoft C/C++ compiler, use the following command line. (You might need to specify the path to jni.h and its subordinate file jni_md.h.) Cl /LD NativeDemo.c This produces a file called NativeDemo.dll. Once this is done, you can execute the Java program, which will produce the following output: This is ob.i before the native method: 10 Starting the native method. i = 10 Ending the native method. This is ob.i after the native method: 20 Part I After producing the necessary header file, you can write your implementation of test( ) and store it in a file named NativeDemo.c: 316 PART I The Java Language Problems with Native Methods Native methods seem to offer great promise, because they enable you to gain access to an existing base of library routines, and they offer the possibility of faster run-time execution. But native methods also introduce two significant problems: • Potential security risk Because a native method executes actual machine code, it can gain access to any part of the host system. That is, native code is not confined to the Java execution environment. This could allow a virus infection, for example. For this reason, applets cannot use native methods. Also, the loading of DLLs can be restricted, and their loading is subject to the approval of the security manager. • Loss of portability Because the native code is contained in a DLL, it must be present on the machine that is executing the Java program. Further, because each native method is CPU- and operating system–dependent, each DLL is inherently nonportable. Thus, a Java application that uses native methods will be able to run only on a machine for which a compatible DLL has been installed. The use of native methods should be restricted, because they render your Java programs nonportable and pose significant security risks. Using assert Another relatively new addition to Java is the keyword assert. It is used during program development to create an assertion, which is a condition that should be true during the execution of the program. For example, you might have a method that should always return a positive integer value. You might test this by asserting that the return value is greater than zero using an assert statement. At run time, if the condition is true, no other action takes place. However, if the condition is false, then an AssertionError is thrown. Assertions are often used during testing to verify that some expected condition is actually met. They are not usually used for released code. The assert keyword has two forms. The first is shown here: assert condition; Here, condition is an expression that must evaluate to a Boolean result. If the result is true, then the assertion is true and no other action takes place. If the condition is false, then the assertion fails and a default AssertionError object is thrown. The second form of assert is shown here: assert condition: expr ; In this version, expr is a value that is passed to the AssertionError constructor. This value is converted to its string format and displayed if an assertion fails. Typically, you will specify a string for expr, but any non-void expression is allowed as long as it defines a reasonable string conversion. Here is an example that uses assert. It verifies that the return value of getnum( ) is positive. I/O, Applets, and Other Topics // Demonstrate assert. class AssertDemo { static int val = 3; // Return an integer. static int getnum() { return val--; } public static void main(String args[]) { int n; for(int i=0; i < 10; i++) { n = getnum(); assert n > 0; // will fail when n is 0 System.out.println("n is " + n); } } } To enable assertion checking at run time, you must specify the -ea option. For example, to enable assertions for AssertDemo, execute it using this line: java -ea AssertDemo After compiling and running as just described, the program creates the following output: n is 3 n is 2 n is 1 Exception in thread "main" java.lang.AssertionError at AssertDemo.main(AssertDemo.java:17) In main( ), repeated calls are made to the method getnum( ), which returns an integer value. The return value of getnum( ) is assigned to n and then tested using this assert statement: assert n > 0; // will fail when n is 0 This statement will fail when n equals 0, which it will after the fourth call. When this happens, an exception is thrown. As explained, you can specify the message displayed when an assertion fails. For example, if you substitute assert n > 0 : "n is negative!"; 317 Part I Chapter 13 318 PART I The Java Language for the assertion in the preceding program, then the following output will be generated: n is 3 n is 2 n is 1 Exception in thread "main" java.lang.AssertionError: n is negative! at AssertDemo.main(AssertDemo.java:17) One important point to understand about assertions is that you must not rely on them to perform any action actually required by the program. The reason is that normally, released code will be run with assertions disabled. For example, consider this variation of the preceding program: // A poor way to use assert!!! class AssertDemo { // get a random number generator static int val = 3; // Return an integer. static int getnum() { return val--; } public static void main(String args[]) { int n = 0; for(int i=0; i < 10; i++) { assert (n = getnum()) > 0; // This is not a good idea! System.out.println("n is " + n); } } } In this version of the program, the call to getnum( ) is moved inside the assert statement. Although this works fine if assertions are enabled, it will cause a malfunction when assertions are disabled, because the call to getnum( ) will never be executed! In fact, n must now be initialized, because the compiler will recognize that it might not be assigned a value by the assert statement. Assertions are a good addition to Java because they streamline the type of error checking that is common during development. For example, prior to assert, if you wanted to verify that n was positive in the preceding program, you had to use a sequence of code similar to this: if(n < 0) { System.out.println("n is negative!"); return; // or throw an exception } With assert, you need only one line of code. Furthermore, you don’t have to remove the assert statements from your released code. Chapter 13 I/O, Applets, and Other Topics 319 When executing code, you can disable all assertions by using the -da option. You can enable or disable a specific package (and all of its subpackages) by specifying its name followed by three periods after the -ea or -da option. For example, to enable assertions in a package called MyPack, use -ea:MyPack... To disable assertions in MyPack, use -da:MyPack... You can also specify a class with the -ea or -da option. For example, this enables AssertDemo individually: -ea:AssertDemo Static Import Java includes a feature called static import that expands the capabilities of the import keyword. By following import with the keyword static, an import statement can be used to import the static members of a class or interface. When using static import, it is possible to refer to static members directly by their names, without having to qualify them with the name of their class. This simplifies and shortens the syntax required to use a static member. To understand the usefulness of static import, let’s begin with an example that does not use it. The following program computes the hypotenuse of a right triangle. It uses two static methods from Java’s built-in math class Math, which is part of java.lang. The first is Math.pow( ), which returns a value raised to a specified power. The second is Math.sqrt( ), which returns the square root of its argument. // Compute the hypotenuse of a right triangle. class Hypot { public static void main(String args[]) { double side1, side2; double hypot; side1 = 3.0; side2 = 4.0; // Notice how sqrt() and pow() must be qualified by // their class name, which is Math. hypot = Math.sqrt(Math.pow(side1, 2) + Math.pow(side2, 2)); System.out.println("Given sides of lengths " + side1 + " and " + side2 + " the hypotenuse is " + hypot); } } Part I Assertion Enabling and Disabling Options 320 PART I The Java Language Because pow( ) and sqrt( ) are static methods, they must be called through the use of their class’ name, Math. This results in a somewhat unwieldy hypotenuse calculation: hypot = Math.sqrt(Math.pow(side1, 2) + Math.pow(side2, 2)); As this simple example illustrates, having to specify the class name each time pow( ) or sqrt( ) (or any of Java’s other math methods, such as sin( ), cos( ), and tan( )) is used can grow tedious. You can eliminate the tedium of specifying the class name through the use of static import, as shown in the following version of the preceding program: // Use static import to bring sqrt() and pow() into view. import static java.lang.Math.sqrt; import static java.lang.Math.pow; // Compute the hypotenuse of a right triangle. class Hypot { public static void main(String args[]) { double side1, side2; double hypot; side1 = 3.0; side2 = 4.0; // Here, sqrt() and pow() can be called by themselves, // without their class name. hypot = sqrt(pow(side1, 2) + pow(side2, 2)); System.out.println("Given sides of lengths " + side1 + " and " + side2 + " the hypotenuse is " + hypot); } } In this version, the names sqrt and pow are brought into view by these static import statements: import static java.lang.Math.sqrt; import static java.lang.Math.pow; After these statements, it is no longer necessary to qualify sqrt( ) or pow( ) with their class name. Therefore, the hypotenuse calculation can more conveniently be specified, as shown here: hypot = sqrt(pow(side1, 2) + pow(side2, 2)); As you can see, this form is considerably more readable. There are two general forms of the import static statement. The first, which is used by the preceding example, brings into view a single name. Its general form is shown here: import static pkg.type-name.static-member-name ; I/O, Applets, and Other Topics 321 Here, type-name is the name of a class or interface that contains the desired static member. Its full package name is specified by pkg. The name of the member is specified by staticmember-name. The second form of static import imports all static members of a given class or interface. Its general form is shown here: import static pkg.type-name.*; If you will be using many static methods or fields defined by a class, then this form lets you bring them into view without having to specify each individually. Therefore, the preceding program could have used this single import statement to bring both pow( ) and sqrt( ) (and all other static members of Math ) into view: import static java.lang.Math.*; Of course, static import is not limited just to the Math class or just to methods. For example, this brings the static field System.out into view: import static java.lang.System.out; After this statement, you can output to the console without having to qualify out with System, as shown here: out.println("After importing System.out, you can use out directly."); Whether importing System.out as just shown is a good idea is subject to debate. Although it does shorten the statement, it is no longer instantly clear to anyone reading the program that the out being referred to is System.out. One other point: in addition to importing the static members of classes and interfaces defined by the Java API, you can also use static import to import the static members of classes and interfaces that you create. As convenient as static import can be, it is important not to abuse it. Remember, the reason that Java organizes its libraries into packages is to avoid namespace collisions. When you import static members, you are bringing those members into the global namespace. Thus, you are increasing the potential for namespace conflicts and for the inadvertent hiding of other names. If you are using a static member once or twice in the program, it’s best not to import it. Also, some static names, such as System.out, are so recognizable that you might not want to import them. Static import is designed for those situations in which you are using a static member repeatedly, such as when performing a series of mathematical computations. In essence, you should use, but not abuse, this feature. Invoking Overloaded Constructors Through this( ) When working with overloaded constructors, it is sometimes useful for one constructor to invoke another. In Java, this is accomplished by using another form of the this keyword. The general form is shown here: this(arg-list) When this( ) is executed, the overloaded constructor that matches the parameter list specified by arg-list is executed first. Then, if there are any statements inside the original Part I Chapter 13 322 PART I The Java Language constructor, they are executed. The call to this( ) must be the first statement within the constructor. To understand how this( ) can be used, let’s work through a short example. First, consider the following class that does not use this( ): class MyClass { int a; int b; // initialize a and b individually MyClass(int i, int j) { a = i; b = j; } // initialize a and b to the same value MyClass(int i) { a = i; b = i; } // give a and b default values of 0 MyClass( ) { a = 0; b = 0; } } This class contains three constructors, each of which initializes the values of a and b. The first is passed individual values for a and b. The second is passed just one value, which is assigned to both a and b. The third gives a and b default values of zero. By using this( ), it is possible to rewrite MyClass as shown here: class MyClass { int a; int b; // initialize a and b individually MyClass(int i, int j) { a = i; b = j; } // initialize a and b to the same value MyClass(int i) { this(i, i); // invokes MyClass(i, i) } // give a and b default values of 0 MyClass( ) { this(0); // invokes MyClass(0) } } I/O, Applets, and Other Topics 323 In this version of MyClass, the only constructor that actually assigns values to the a and b fields is MyClass(int, int). The other two constructors simply invoke that constructor (either directly or indirectly) through this( ). For example, consider what happens when this statement executes: MyClass mc = new MyClass(8); The call to MyClass(8) causes this(8, 8) to be executed, which translates into a call to MyClass(8, 8), because this is the version of the MyClass constructor whose parameter list matches the arguments passed via this( ). Now, consider the following statement, which uses the default constructor: MyClass mc2 = new MyClass(); In this case, this(0) is called. This causes MyClass(0) to be invoked because it is the constructor with the matching parameter list. Of course, MyClass(0) then calls MyClass(0,0) as just described. One reason why invoking overloaded constructors through this( ) can be useful is that it can prevent the unnecessary duplication of code. In many cases, reducing duplicate code decreases the time it takes to load your class because often the object code is smaller. This is especially important for programs delivered via the Internet in which load times are an issue. Using this( ) can also help structure your code when constructors contain a large amount of duplicate code. However, you need to be careful. Constructors that call this( ) will execute a bit slower than those that contain all of their initialization code inline. This is because the call and return mechanism used when the second constructor is invoked adds overhead. If your class will be used to create only a handful of objects, or if the constructors in the class that call this( ) will be seldom used, then this decrease in run-time performance is probably insignificant. However, if your class will be used to create a large number of objects (on the order of thousands) during program execution, then the negative impact of the increased overhead could be meaningful. Because object creation affects all users of your class, there will be cases in which you must carefully weigh the benefits of faster load time against the increased time it takes to create an object. Here is another consideration: for very short constructors, such as those used by MyClass, there is often little difference in the size of the object code whether this( ) is used or not. (Actually, there are cases in which no reduction in the size of the object code is achieved.) This is because the bytecode that sets up and returns from the call to this( ) adds instructions to the object file. Therefore, in these types of situations, even though duplicate code is eliminated, using this( ) will not obtain significant savings in terms of load time. However, the added cost in terms of overhead to each object’s construction will still be incurred. Therefore, this( ) is most applicable to constructors that contain large amounts of initialization code, not those that simply set the value of a handful of fields. There are two restrictions you need to keep in mind when using this( ). First, you cannot use any instance variable of the constructor’s class in a call to this( ). Second, you cannot use super( ) and this( ) in the same constructor because each must be the first statement in the constructor. Part I Chapter 13 This page intentionally left blank CHAPTER 14 Generics Since the original 1.0 release in 1995, many new features have been added to Java. The one that has had the most profound impact is generics. Introduced by JDK 5, generics changed Java in two important ways. First, it added a new syntactical element to the language. Second, it caused changes to many of the classes and methods in the core API. Today, generics are an integral part of Java programming, and a solid understanding of this important feature is required. It is examined here in detail. Through the use of generics, it is possible to create classes, interfaces, and methods that will work in a type-safe manner with various kinds of data. Many algorithms are logically the same no matter what type of data they are being applied to. For example, the mechanism that supports a stack is the same whether that stack is storing items of type Integer, String, Object, or Thread. With generics, you can define an algorithm once, independently of any specific type of data, and then apply that algorithm to a wide variety of data types without any additional effort. The expressive power generics added to the language fundamentally changed the way that Java code is written. Perhaps the one feature of Java that has been most significantly affected by generics is the Collections Framework. The Collections Framework is part of the Java API and is described in detail in Chapter 17, but a brief mention is useful now. A collection is a group of objects. The Collections Framework defines several classes, such as lists and maps, that manage collections. The collection classes have always been able to work with any type of object. The benefit that generics add is that the collection classes can now be used with complete type safety. Thus, in addition to being a powerful language element on its own, generics also enabled an existing feature to be substantially improved. This is another reason why generics represent such an important addition to Java. This chapter describes the syntax, theory, and use of generics. It also shows how generics provide type safety for some previously difficult cases. Once you have completed this chapter, you will want to examine Chapter 17, which covers the Collections Framework. There you will find many examples of generics at work. REMEMBER Generics were added by JDK 5. Source code using generics cannot be compiled by earlier versions of javac. 325 326 PART I The Java Language What Are Generics? At its core, the term generics means parameterized types. Parameterized types are important because they enable you to create classes, interfaces, and methods in which the type of data upon which they operate is specified as a parameter. Using generics, it is possible to create a single class, for example, that automatically works with different types of data. A class, interface, or method that operates on a parameterized type is called generic, as in generic class or generic method. It is important to understand that Java has always given you the ability to create generalized classes, interfaces, and methods by operating through references of type Object. Because Object is the superclass of all other classes, an Object reference can refer to any type object. Thus, in pre-generics code, generalized classes, interfaces, and methods used Object references to operate on various types of objects. The problem was that they could not do so with type safety. Generics added the type safety that was lacking. They also streamlined the process, because it is no longer necessary to explicitly employ casts to translate between Object and the type of data that is actually being operated upon. With generics, all casts are automatic and implicit. Thus, generics expanded your ability to reuse code and let you do so safely and easily. NOTE A Warning to C++ Programmers: Although generics are similar to templates in C++, they are not the same. There are some fundamental differences between the two approaches to generic types. If you have a background in C++, it is important not to jump to conclusions about how generics work in Java. A Simple Generics Example Let’s begin with a simple example of a generic class. The following program defines two classes. The first is the generic class Gen, and the second is GenDemo, which uses Gen. // A simple generic class. // Here, T is a type parameter that // will be replaced by a real type // when an object of type Gen is created. class Gen { T ob; // declare an object of type T // Pass the constructor a reference to // an object of type T. Gen(T o) { ob = o; } // Return ob. T getob() { return ob; } // Show type of T. void showType() { System.out.println("Type of T is " + ob.getClass().getName()); } } // Demonstrate the generic class. class GenDemo { public static void main(String args[]) { // Create a Gen reference for Integers. Gen iOb; // Create a Gen object and assign its // reference to iOb. Notice the use of autoboxing // to encapsulate the value 88 within an Integer object. iOb = new Gen (88); // Show the type of data used by iOb. iOb.showType(); // Get the value in iOb. Notice that // no cast is needed. int v = iOb.getob(); System.out.println("value: " + v); System.out.println(); // Create a Gen object for Strings. Gen strOb = new Gen ("Generics Test"); // Show the type of data used by strOb. strOb.showType(); // Get the value of strOb. Again, notice // that no cast is needed. String str = strOb.getob(); System.out.println("value: " + str); } } The output produced by the program is shown here: Type of T is java.lang.Integer value: 88 Type of T is java.lang.String value: Generics Test Let’s examine this program carefully. First, notice how Gen is declared by the following line: class Gen { Generics 327 Part I Chapter 14 328 PART I The Java Language Here, T is the name of a type parameter. This name is used as a placeholder for the actual type that will be passed to Gen when an object is created. Thus, T is used within Gen whenever the type parameter is needed. Notice that T is contained within < >. This syntax can be generalized. Whenever a type parameter is being declared, it is specified within angle brackets. Because Gen uses a type parameter, Gen is a generic class, which is also called a parameterized type. Next, T is used to declare an object called ob, as shown here: T ob; // declare an object of type T As explained, T is a placeholder for the actual type that will be specified when a Gen object is created. Thus, ob will be an object of the type passed to T. For example, if type String is passed to T, then in that instance, ob will be of type String. Now consider Gen’s constructor: Gen(T o) { ob = o; } Notice that its parameter, o, is of type T. This means that the actual type of o is determined by the type passed to T when a Gen object is created. Also, because both the parameter o and the member variable ob are of type T, they will both be of the same actual type when a Gen object is created. The type parameter T can also be used to specify the return type of a method, as is the case with the getob( ) method, shown here: T getob() { return ob; } Because ob is also of type T, its type is compatible with the return type specified by getob( ). The showType( ) method displays the type of T by calling getName( ) on the Class object returned by the call to getClass( ) on ob. The getClass( ) method is defined by Object and is thus a member of all class types. It returns a Class object that corresponds to the type of the class of the object on which it is called. Class defines the getName( ) method, which returns a string representation of the class name. The GenDemo class demonstrates the generic Gen class. It first creates a version of Gen for integers, as shown here: Gen iOb; Look closely at this declaration. First, notice that the type Integer is specified within the angle brackets after Gen. In this case, Integer is a type argument that is passed to Gen’s type parameter, T. This effectively creates a version of Gen in which all references to T are translated into references to Integer. Thus, for this declaration, ob is of type Integer, and the return type of getob( ) is of type Integer. Before moving on, it’s necessary to state that the Java compiler does not actually create different versions of Gen, or of any other generic class. Although it’s helpful to think in these terms, it is not what actually happens. Instead, the compiler removes all generic type information, substituting the necessary casts, to make your code behave as if a specific Generics 329 version of Gen were created. Thus, there is really only one version of Gen that actually exists in your program. The process of removing generic type information is called erasure, and we will return to this topic later in this chapter. The next line assigns to iOb a reference to an instance of an Integer version of the Gen class: iOb = new Gen (88); Notice that when the Gen constructor is called, the type argument Integer is also specified. This is necessary because the type of the object (in this case iOb) to which the reference is being assigned is of type Gen . Thus, the reference returned by new must also be of type Gen . If it isn’t, a compile-time error will result. For example, the following assignment will cause a compile-time error: iOb = new Gen (88.0); // Error! Because iOb is of type Gen , it can’t be used to refer to an object of Gen . This type checking is one of the main benefits of generics because it ensures type safety. As the comments in the program state, the assignment iOb = new Gen (88); makes use of autoboxing to encapsulate the value 88, which is an int, into an Integer. This works because Gen creates a constructor that takes an Integer argument. Because an Integer is expected, Java will automatically box 88 inside one. Of course, the assignment could also have been written explicitly, like this: iOb = new Gen (new Integer(88)); However, there would be no benefit to using this version. The program then displays the type of ob within iOb, which is Integer. Next, the program obtains the value of ob by use of the following line: int v = iOb.getob(); Because the return type of getob( ) is T, which was replaced by Integer when iOb was declared, the return type of getob( ) is also Integer, which unboxes into int when assigned to v (which is an int). Thus, there is no need to cast the return type of getob( ) to Integer. Of course, it’s not necessary to use the auto-unboxing feature. The preceding line could have been written like this, too: int v = iOb.getob().intValue(); However, the auto-unboxing feature makes the code more compact. Next, GenDemo declares an object of type Gen : Gen strOb = new Gen ("Generics Test"); Because the type argument is String, String is substituted for T inside Gen. This creates (conceptually) a String version of Gen, as the remaining lines in the program demonstrate. Part I Chapter 14 330 PART I The Java Language Generics Work Only with Objects When declaring an instance of a generic type, the type argument passed to the type parameter must be a class type. You cannot use a primitive type, such as int or char. For example, with Gen, it is possible to pass any class type to T, but you cannot pass a primitive type to a type parameter. Therefore, the following declaration is illegal: Gen intOb = new Gen (53); // Error, can't use primitive type Of course, not being able to specify a primitive type is not a serious restriction because you can use the type wrappers (as the preceding example did) to encapsulate a primitive type. Further, Java’s autoboxing and auto-unboxing mechanism makes the use of the type wrapper transparent. Generic Types Differ Based on Their Type Arguments A key point to understand about generic types is that a reference of one specific version of a generic type is not type compatible with another version of the same generic type. For example, assuming the program just shown, the following line of code is in error and will not compile: iOb = strOb; // Wrong! Even though both iOb and strOb are of type Gen , they are references to different types because their type parameters differ. This is part of the way that generics add type safety and prevent errors. How Generics Improve Type Safety At this point, you might be asking yourself the following question: Given that the same functionality found in the generic Gen class can be achieved without generics, by simply specifying Object as the data type and employing the proper casts, what is the benefit of making Gen generic? The answer is that generics automatically ensure the type safety of all operations involving Gen. In the process, they eliminate the need for you to enter casts and to type-check code by hand. To understand the benefits of generics, first consider the following program that creates a non-generic equivalent of Gen: // NonGen is functionally equivalent to Gen // but does not use generics. class NonGen { Object ob; // ob is now of type Object // Pass the constructor a reference to // an object of type Object NonGen(Object o) { ob = o; } // Return type Object. Object getob() { Chapter 14 Generics 331 return ob; // Show type of ob. void showType() { System.out.println("Type of ob is " + ob.getClass().getName()); } } // Demonstrate the non-generic class. class NonGenDemo { public static void main(String args[]) { NonGen iOb; // Create NonGen Object and store // an Integer in it. Autoboxing still occurs. iOb = new NonGen(88); // Show the type of data used by iOb. iOb.showType(); // Get the value of iOb. // This time, a cast is necessary. int v = (Integer) iOb.getob(); System.out.println("value: " + v); System.out.println(); // Create another NonGen object and // store a String in it. NonGen strOb = new NonGen("Non-Generics Test"); // Show the type of data used by strOb. strOb.showType(); // Get the value of strOb. // Again, notice that a cast is necessary. String str = (String) strOb.getob(); System.out.println("value: " + str); // This compiles, but is conceptually wrong! iOb = strOb; v = (Integer) iOb.getob(); // run-time error! } } There are several things of interest in this version. First, notice that NonGen replaces all uses of T with Object. This makes NonGen able to store any type of object, as can the generic version. However, it also prevents the Java compiler from having any real knowledge about the type of data actually stored in NonGen, which is bad for two reasons. First, explicit casts must be employed to retrieve the stored data. Second, many kinds of type mismatch errors cannot be found until run time. Let’s look closely at each problem. Part I } 332 PART I The Java Language Notice this line: int v = (Integer) iOb.getob(); Because the return type of getob( ) is Object, the cast to Integer is necessary to enable that value to be auto-unboxed and stored in v. If you remove the cast, the program will not compile. With the generic version, this cast was implicit. In the non-generic version, the cast must be explicit. This is not only an inconvenience, but also a potential source of error. Now, consider the following sequence from near the end of the program: // This compiles, but is conceptually wrong! iOb = strOb; v = (Integer) iOb.getob(); // run-time error! Here, strOb is assigned to iOb. However, strOb refers to an object that contains a string, not an integer. This assignment is syntactically valid because all NonGen references are the same, and any NonGen reference can refer to any other NonGen object. However, the statement is semantically wrong, as the next line shows. Here, the return type of getob( ) is cast to Integer, and then an attempt is made to assign this value to v. The trouble is that iOb now refers to an object that stores a String, not an Integer. Unfortunately, without the use of generics, the Java compiler has no way to know this. Instead, a run-time exception occurs when the cast to Integer is attempted. As you know, it is extremely bad to have run-time exceptions occur in your code! The preceding sequence can’t occur when generics are used. If this sequence were attempted in the generic version of the program, the compiler would catch it and report an error, thus preventing a serious bug that results in a run-time exception. The ability to create type-safe code in which type-mismatch errors are caught at compile time is a key advantage of generics. Although using Object references to create “generic” code has always been possible, that code was not type safe, and its misuse could result in run-time exceptions. Generics prevent this from occurring. In essence, through generics, run-time errors are converted into compile-time errors. This is a major advantage. A Generic Class with Two Type Parameters You can declare more than one type parameter in a generic type. To specify two or more type parameters, simply use a comma-separated list. For example, the following TwoGen class is a variation of the Gen class that has two type parameters: // A simple generic class with two type // parameters: T and V. class TwoGen { T ob1; V ob2; // Pass the constructor a reference to // an object of type T and an object of type V. TwoGen(T o1, V o2) { ob1 = o1; ob2 = o2; } // Show types of T and V. Generics void showTypes() { System.out.println("Type of T is " + ob1.getClass().getName()); System.out.println("Type of V is " + ob2.getClass().getName()); } T getob1() { return ob1; } V getob2() { return ob2; } } // Demonstrate TwoGen. class SimpGen { public static void main(String args[]) { TwoGen tgObj = new TwoGen (88, "Generics"); // Show the types. tgObj.showTypes(); // Obtain and show values. int v = tgObj.getob1(); System.out.println("value: " + v); String str = tgObj.getob2(); System.out.println("value: " + str); } } The output from this program is shown here: Type of T is java.lang.Integer Type of V is java.lang.String value: 88 value: Generics Notice how TwoGen is declared: class TwoGen { It specifies two type parameters: T and V, separated by a comma. Because it has two type parameters, two type arguments must be passed to TwoGen when an object is created, as shown next: TwoGen tgObj = new TwoGen (88, "Generics"); In this case, Integer is substituted for T, and String is substituted for V. 333 Part I Chapter 14 334 PART I The Java Language Although the two type arguments differ in this example, it is possible for both types to be the same. For example, the following line of code is valid: TwoGen x = new TwoGen ("A", "B"); In this case, both T and V would be of type String. Of course, if the type arguments were always the same, then two type parameters would be unnecessary. The General Form of a Generic Class The generics syntax shown in the preceding examples can be generalized. Here is the syntax for declaring a generic class: class class-name { // … Here is the syntax for declaring a reference to a generic class: class-name var-name = new class-name (cons-arg-list); Bounded Types In the preceding examples, the type parameters could be replaced by any class type. This is fine for many purposes, but sometimes it is useful to limit the types that can be passed to a type parameter. For example, assume that you want to create a generic class that contains a method that returns the average of an array of numbers. Furthermore, you want to use the class to obtain the average of an array of any type of number, including integers, floats, and doubles. Thus, you want to specify the type of the numbers generically, using a type parameter. To create such a class, you might try something like this: // Stats attempts (unsuccessfully) to // create a generic class that can compute // the average of an array of numbers of // any given type. // // The class contains an error! class Stats { T[] nums; // nums is an array of type T // Pass the constructor a reference to // an array of type T. Stats(T[] o) { nums = o; } // Return type double in all cases. double average() { double sum = 0.0; for(int i=0; i < nums.length; i++) sum += nums[i].doubleValue(); // Error!!! Chapter 14 Generics 335 return sum / nums.length; } In Stats, the average( ) method attempts to obtain the double version of each number in the nums array by calling doubleValue( ). Because all numeric classes, such as Integer and Double, are subclasses of Number, and Number defines the doubleValue( ) method, this method is available to all numeric wrapper classes. The trouble is that the compiler has no way to know that you are intending to create Stats objects using only numeric types. Thus, when you try to compile Stats, an error is reported that indicates that the doubleValue( ) method is unknown. To solve this problem, you need some way to tell the compiler that you intend to pass only numeric types to T. Furthermore, you need some way to ensure that only numeric types are actually passed. To handle such situations, Java provides bounded types. When specifying a type parameter, you can create an upper bound that declares the superclass from which all type arguments must be derived. This is accomplished through the use of an extends clause when specifying the type parameter, as shown here: This specifies that T can only be replaced by superclass, or subclasses of superclass. Thus, superclass defines an inclusive, upper limit. You can use an upper bound to fix the Stats class shown earlier by specifying Number as an upper bound, as shown here: // In this version of Stats, the type argument for // T must be either Number, or a class derived // from Number. class Stats { T[] nums; // array of Number or subclass // Pass the constructor a reference to // an array of type Number or subclass. Stats(T[] o) { nums = o; } // Return type double in all cases. double average() { double sum = 0.0; for(int i=0; i < nums.length; i++) sum += nums[i].doubleValue(); return sum / nums.length; } } // Demonstrate Stats. class BoundsDemo { public static void main(String args[]) { Part I } 336 PART I The Java Language Integer inums[] = { 1, 2, 3, 4, 5 }; Stats iob = new Stats (inums); double v = iob.average(); System.out.println("iob average is " + v); Double dnums[] = { 1.1, 2.2, 3.3, 4.4, 5.5 }; Stats dob = new Stats (dnums); double w = dob.average(); System.out.println("dob average is " + w); // // // This won't compile because String is not a // subclass of Number. String strs[] = { "1", "2", "3", "4", "5" }; Stats strob = new Stats (strs); // // double x = strob.average(); System.out.println("strob average is " + v); } } The output is shown here: Average is 3.0 Average is 3.3 Notice how Stats is now declared by this line: class Stats { Because the type T is now bounded by Number, the Java compiler knows that all objects of type T can call doubleValue( ) because it is a method declared by Number. This is, by itself, a major advantage. However, as an added bonus, the bounding of T also prevents nonnumeric Stats objects from being created. For example, if you try removing the comments from the lines at the end of the program, and then try recompiling, you will receive compile-time errors because String is not a subclass of Number. In addition to using a class type as a bound, you can also use an interface type. In fact, you can specify multiple interfaces as bounds. Furthermore, a bound can include both a class type and one or more interfaces. In this case, the class type must be specified first. When a bound includes an interface type, only type arguments that implement that interface are legal. When specifying a bound that has a class and an interface, or multiple interfaces, use the & operator to connect them. For example, class Gen { // ... Here, T is bounded by a class called MyClass and an interface called MyInterface. Thus, any type argument passed to T must be a subclass of MyClass and implement MyInterface. Chapter 14 Generics 337 As useful as type safety is, sometimes it can get in the way of perfectly acceptable constructs. For example, given the Stats class shown at the end of the preceding section, assume that you want to add a method called sameAvg( ) that determines if two Stats objects contain arrays that yield the same average, no matter what type of numeric data each object holds. For example, if one object contains the double values 1.0, 2.0, and 3.0, and the other object contains the integer values 2, 1, and 3, then the averages will be the same. One way to implement sameAvg( ) is to pass it a Stats argument, and then compare the average of that argument against the invoking object, returning true only if the averages are the same. For example, you want to be able to call sameAvg( ), as shown here: Integer inums[] = { 1, 2, 3, 4, 5 }; Double dnums[] = { 1.1, 2.2, 3.3, 4.4, 5.5 }; Stats iob = new Stats (inums); Stats dob = new Stats (dnums); if(iob.sameAvg(dob)) System.out.println("Averages are the same."); else System.out.println("Averages differ."); At first, creating sameAvg( ) seems like an easy problem. Because Stats is generic and its average( ) method can work on any type of Stats object, it seems that creating sameAvg( ) would be straightforward. Unfortunately, trouble starts as soon as you try to declare a parameter of type Stats. Because Stats is a parameterized type, what do you specify for Stats’ type parameter when you declare a parameter of that type? At first, you might think of a solution like this, in which T is used as the type parameter: // This won't work! // Determine if two averages are the same. boolean sameAvg(Stats ob) { if(average() == ob.average()) return true; return false; } The trouble with this attempt is that it will work only with other Stats objects whose type is the same as the invoking object. For example, if the invoking object is of type Stats , then the parameter ob must also be of type Stats . It can’t be used to compare the average of an object of type Stats with the average of an object of type Stats , for example. Therefore, this approach won’t work except in a very narrow context and does not yield a general (that is, generic) solution. Part I Using Wildcard Arguments 338 PART I The Java Language To create a generic sameAvg( ) method, you must use another feature of Java generics: the wildcard argument. The wildcard argument is specified by the ?, and it represents an unknown type. Using a wildcard, here is one way to write the sameAvg( ) method: // Determine if two averages are the same. // Notice the use of the wildcard. boolean sameAvg(Stats> ob) { if(average() == ob.average()) return true; return false; } Here, Stats> matches any Stats object, allowing any two Stats objects to have their averages compared. The following program demonstrates this: // Use a wildcard. class Stats { T[] nums; // array of Number or subclass // Pass the constructor a reference to // an array of type Number or subclass. Stats(T[] o) { nums = o; } // Return type double in all cases. double average() { double sum = 0.0; for(int i=0; i < nums.length; i++) sum += nums[i].doubleValue(); return sum / nums.length; } // Determine if two averages are the same. // Notice the use of the wildcard. boolean sameAvg(Stats> ob) { if(average() == ob.average()) return true; return false; } } // Demonstrate wildcard. class WildcardDemo { public static void main(String args[]) { Integer inums[] = { 1, 2, 3, 4, 5 }; Stats iob = new Stats (inums); double v = iob.average(); System.out.println("iob average is " + v); Generics 339 Double dnums[] = { 1.1, 2.2, 3.3, 4.4, 5.5 }; Stats dob = new Stats (dnums); double w = dob.average(); System.out.println("dob average is " + w); Float fnums[] = { 1.0F, 2.0F, 3.0F, 4.0F, 5.0F }; Stats fob = new Stats (fnums); double x = fob.average(); System.out.println("fob average is " + x); // See which arrays have same average. System.out.print("Averages of iob and dob "); if(iob.sameAvg(dob)) System.out.println("are the same."); else System.out.println("differ."); System.out.print("Averages of iob and fob "); if(iob.sameAvg(fob)) System.out.println("are the same."); else System.out.println("differ."); } } The output is shown here: iob average dob average fob average Averages of Averages of is 3.0 is 3.3 is 3.0 iob and dob differ. iob and fob are the same. One last point: It is important to understand that the wildcard does not affect what type of Stats objects can be created. This is governed by the extends clause in the Stats declaration. The wildcard simply matches any valid Stats object. Bounded Wildcards Wildcard arguments can be bounded in much the same way that a type parameter can be bounded. A bounded wildcard is especially important when you are creating a generic type that will operate on a class hierarchy. To understand why, let’s work through an example. Consider the following hierarchy of classes that encapsulate coordinates: // Two-dimensional coordinates. class TwoD { int x, y; TwoD(int a, int b) { x = a; y = b; } } Part I Chapter 14 340 PART I The Java Language // Three-dimensional coordinates. class ThreeD extends TwoD { int z; ThreeD(int a, int b, int c) { super(a, b); z = c; } } // Four-dimensional coordinates. class FourD extends ThreeD { int t; FourD(int a, int b, int c, int d) { super(a, b, c); t = d; } } At the top of the hierarchy is TwoD, which encapsulates a two-dimensional, XY coordinate. TwoD is inherited by ThreeD, which adds a third dimension, creating an XYZ coordinate. ThreeD is inherited by FourD, which adds a fourth dimension (time), yielding a four-dimensional coordinate. Shown next is a generic class called Coords, which stores an array of coordinates: // This class holds an array of coordinate objects. class Coords { T[] coords; Coords(T[] o) { coords = o; } } Notice that Coords specifies a type parameter bounded by TwoD. This means that any array stored in a Coords object will contain objects of type TwoD or one of its subclasses. Now, assume that you want to write a method that displays the X and Y coordinates for each element in the coords array of a Coords object. Because all types of Coords objects have at least two coordinates (X and Y), this is easy to do using a wildcard, as shown here: static void showXY(Coords> c) { System.out.println("X Y Coordinates:"); for(int i=0; i < c.coords.length; i++) System.out.println(c.coords[i].x + " " + c.coords[i].y); System.out.println(); } Because Coords is a bounded generic type that specifies TwoD as an upper bound, all objects that can be used to create a Coords object will be arrays of type TwoD, or of classes derived from TwoD. Thus, showXY( ) can display the contents of any Coords object. However, what if you want to create a method that displays the X, Y, and Z coordinates of a ThreeD or FourD object? The trouble is that not all Coords objects will have three Generics 341 coordinates, because a Coords object will only have X and Y. Therefore, how do you write a method that displays the X, Y, and Z coordinates for Coords and Coords objects, while preventing that method from being used with Coords objects? The answer is the bounded wildcard argument. A bounded wildcard specifies either an upper bound or a lower bound for the type argument. This enables you to restrict the types of objects upon which a method will operate. The most common bounded wildcard is the upper bound, which is created using an extends clause in much the same way it is used to create a bounded type. Using a bounded wildcard, it is easy to create a method that displays the X, Y, and Z coordinates of a Coords object, if that object actually has those three coordinates. For example, the following showXYZ( ) method shows the X, Y, and Z coordinates of the elements stored in a Coords object, if those elements are actually of type ThreeD (or are derived from ThreeD): static void showXYZ(Coords extends ThreeD> c) { System.out.println("X Y Z Coordinates:"); for(int i=0; i < c.coords.length; i++) System.out.println(c.coords[i].x + " " + c.coords[i].y + " " + c.coords[i].z); System.out.println(); } Notice that an extends clause has been added to the wildcard in the declaration of parameter c. It states that the ? can match any type as long as it is ThreeD, or a class derived from ThreeD. Thus, the extends clause establishes an upper bound that the ? can match. Because of this bound, showXYZ( ) can be called with references to objects of type Coords or Coords , but not with a reference of type Coords . Attempting to call showXZY( ) with a Coords reference results in a compile-time error, thus ensuring type safety. Here is an entire program that demonstrates the actions of a bounded wildcard argument: // Bounded Wildcard arguments. // Two-dimensional coordinates. class TwoD { int x, y; TwoD(int a, int b) { x = a; y = b; } } // Three-dimensional coordinates. class ThreeD extends TwoD { int z; ThreeD(int a, int b, int c) { super(a, b); Part I Chapter 14 342 PART I The Java Language z = c; } } // Four-dimensional coordinates. class FourD extends ThreeD { int t; FourD(int a, int b, int c, int d) { super(a, b, c); t = d; } } // This class holds an array of coordinate objects. class Coords { T[] coords; Coords(T[] o) { coords = o; } } // Demonstrate a bounded wildcard. class BoundedWildcard { static void showXY(Coords> c) { System.out.println("X Y Coordinates:"); for(int i=0; i < c.coords.length; i++) System.out.println(c.coords[i].x + " " + c.coords[i].y); System.out.println(); } static void showXYZ(Coords extends ThreeD> c) { System.out.println("X Y Z Coordinates:"); for(int i=0; i < c.coords.length; i++) System.out.println(c.coords[i].x + " " + c.coords[i].y + " " + c.coords[i].z); System.out.println(); } static void showAll(Coords extends FourD> c) { System.out.println("X Y Z T Coordinates:"); for(int i=0; i < c.coords.length; i++) System.out.println(c.coords[i].x + " " + c.coords[i].y + " " + c.coords[i].z + " " + c.coords[i].t); System.out.println(); } public static void main(String args[]) { TwoD td[] = { new TwoD(0, 0), new TwoD(7, 9), new TwoD(18, 4), Chapter 14 Generics 343 new TwoD(-1, -23) Coords tdlocs = new Coords (td); System.out.println("Contents of tdlocs."); showXY(tdlocs); // OK, is a TwoD showXYZ(tdlocs); // Error, not a ThreeD showAll(tdlocs); // Error, not a FourD // // // Now, create some FourD objects. FourD fd[] = { new FourD(1, 2, 3, 4), new FourD(6, 8, 14, 8), new FourD(22, 9, 4, 9), new FourD(3, -2, -23, 17) }; Coords fdlocs = new Coords (fd); System.out.println("Contents of fdlocs."); // These are all OK. showXY(fdlocs); showXYZ(fdlocs); showAll(fdlocs); } } The output from the program is shown here: Contents of tdlocs. X Y Coordinates: 0 0 7 9 18 4 -1 -23 Contents of fdlocs. X Y Coordinates: 1 2 6 8 22 9 3 -2 X Y Z Coordinates: 1 2 3 6 8 14 22 9 4 3 -2 -23 X Y Z T Coordinates: 1 2 3 4 6 8 14 8 22 9 4 9 3 -2 -23 17 Part I }; 344 PART I The Java Language Notice these commented-out lines: // showXYZ(tdlocs); // Error, not a ThreeD // showAll(tdlocs); // Error, not a FourD Because tdlocs is a Coords(TwoD) object, it cannot be used to call showXYZ( ) or showAll( ) because bounded wildcard arguments in their declarations prevent it. To prove this to yourself, try removing the comment symbols, and then attempt to compile the program. You will receive compilation errors because of the type mismatches. In general, to establish an upper bound for a wildcard, use the following type of wildcard expression: extends superclass> where superclass is the name of the class that serves as the upper bound. Remember, this is an inclusive clause because the class forming the upper bound (that is, specified by superclass) is also within bounds. You can also specify a lower bound for a wildcard by adding a super clause to a wildcard declaration. Here is its general form: super subclass> In this case, only classes that are superclasses of subclass are acceptable arguments. This is an exclusive clause, because it will not match the class specified by subclass. Creating a Generic Method As the preceding examples have shown, methods inside a generic class can make use of a class’ type parameter and are, therefore, automatically generic relative to the type parameter. However, it is possible to declare a generic method that uses one or more type parameters of its own. Furthermore, it is possible to create a generic method that is enclosed within a non-generic class. Let’s begin with an example. The following program declares a non-generic class called GenMethDemo and a static generic method within that class called isIn( ). The isIn( ) method determines if an object is a member of an array. It can be used with any type of object and array as long as the array contains objects that are compatible with the type of the object being sought. // Demonstrate a simple generic method. class GenMethDemo { // Determine if an object is in an array. static boolean isIn(T x, V[] y) { for(int i=0; i < y.length; i++) if(x.equals(y[i])) return true; return false; } public static void main(String args[]) { Chapter 14 Generics 345 if(isIn(2, nums)) System.out.println("2 is in nums"); if(!isIn(7, nums)) System.out.println("7 is not in nums"); System.out.println(); // Use isIn() on Strings. String strs[] = { "one", "two", "three", "four", "five" }; if(isIn("two", strs)) System.out.println("two is in strs"); if(!isIn("seven", strs)) System.out.println("seven is not in strs"); // Oops! Won't compile! Types must be compatible. if(isIn("two", nums)) System.out.println("two is in strs"); // // } } The output from the program is shown here: 2 is in nums 7 is not in nums two is in strs seven is not in strs Let’s examine isIn( ) closely. First, notice how it is declared by this line: static boolean isIn(T x, V[] y) { The type parameters are declared before the return type of the method. Second, notice that the type V is upper-bounded by T. Thus, V must either be the same as type T, or a subclass of T. This relationship enforces that isIn( ) can be called only with arguments that are compatible with each other. Also notice that isIn( ) is static, enabling it to be called independently of any object. Understand, though, that generic methods can be either static or non-static. There is no restriction in this regard. Now, notice how isIn( ) is called within main( ) by use of the normal call syntax, without the need to specify type arguments. This is because the types of the arguments are automatically discerned, and the types of T and V are adjusted accordingly. For example, in the first call: if(isIn(2, nums)) Part I // Use isIn() on Integers. Integer nums[] = { 1, 2, 3, 4, 5 }; 346 PART I The Java Language the type of the first argument is Integer (due to autoboxing), which causes Integer to be substituted for T. The base type of the second argument is also Integer, which makes Integer a substitute for V, too. In the second call, String types are used, and the types of T and V are replaced by String. Now, notice the commented-out code, shown here: // // if(isIn("two", nums)) System.out.println("two is in strs"); If you remove the comments and then try to compile the program, you will receive an error. The reason is that the type parameter V is bounded by T in the extends clause in V’s declaration. This means that V must be either type T, or a subclass of T. In this case, the first argument is of type String, making T into String, but the second argument is of type Integer, which is not a subclass of String. This causes a compile-time type-mismatch error. This ability to enforce type safety is one of the most important advantages of generic methods. The syntax used to create isIn( ) can be generalized. Here is the syntax for a generic method: ret-type meth-name (param-list) { // … In all cases, type-param-list is a comma-separated list of type parameters. Notice that for a generic method, the type parameter list precedes the return type. Generic Constructors It is also possible for constructors to be generic, even if their class is not. For example, consider the following short program: // Use a generic constructor. class GenCons { private double val; GenCons(T arg) { val = arg.doubleValue(); } void showval() { System.out.println("val: " + val); } } class GenConsDemo { public static void main(String args[]) { GenCons test = new GenCons(100); GenCons test2 = new GenCons(123.5F); test.showval(); test2.showval(); } } Chapter 14 Generics 347 val: 100.0 val: 123.5 Because GenCons( ) specifies a parameter of a generic type, which must be a subclass of Number, GenCons( ) can be called with any numeric type, including Integer, Float, or Double. Therefore, even though GenCons is not a generic class, its constructor is generic. Generic Interfaces In addition to generic classes and methods, you can also have generic interfaces. Generic interfaces are specified just like generic classes. Here is an example. It creates an interface called MinMax that declares the methods min( ) and max( ), which are expected to return the minimum and maximum value of some set of objects. // A generic interface example. // A Min/Max interface. interface MinMax > { T min(); T max(); } // Now, implement MinMax class MyClass > implements MinMax { T[] vals; MyClass(T[] o) { vals = o; } // Return the minimum value in vals. public T min() { T v = vals[0]; for(int i=1; i < vals.length; i++) if(vals[i].compareTo(v) < 0) v = vals[i]; return v; } // Return the maximum value in vals. public T max() { T v = vals[0]; for(int i=1; i < vals.length; i++) if(vals[i].compareTo(v) > 0) v = vals[i]; return v; } } Part I The output is shown here: 348 PART I The Java Language class GenIFDemo { public static void main(String args[]) { Integer inums[] = {3, 6, 2, 8, 6 }; Character chs[] = {'b', 'r', 'p', 'w' }; MyClass iob = new MyClass (inums); MyClass cob = new MyClass (chs); System.out.println("Max value in inums: " + iob.max()); System.out.println("Min value in inums: " + iob.min()); System.out.println("Max value in chs: " + cob.max()); System.out.println("Min value in chs: " + cob.min()); } } The output is shown here: Max Min Max Min value value value value in in in in inums: 8 inums: 2 chs: w chs: b Although most aspects of this program should be easy to understand, a couple of key points need to be made. First, notice that MinMax is declared like this: interface MinMax > { In general, a generic interface is declared in the same way as is a generic class. In this case, the type parameter is T, and its upper bound is Comparable, which is an interface defined by java.lang. A class that implements Comparable defines objects that can be ordered. Thus, requiring an upper bound of Comparable ensures that MinMax can be used only with objects that are capable of being compared. (See Chapter 16 for more information on Comparable.) Notice that Comparable is also generic. It takes a type parameter that specifies the type of the objects being compared. Next, MinMax is implemented by MyClass. Notice the declaration of MyClass, shown here: class MyClass > implements MinMax { Pay special attention to the way that the type parameter T is declared by MyClass and then passed to MinMax. Because MinMax requires a type that implements Comparable, the implementing class (MyClass in this case) must specify the same bound. Furthermore, once this bound has been established, there is no need to specify it again in the implements clause. In fact, it would be wrong to do so. For example, this line is incorrect and won’t compile: // This is wrong! class MyClass > implements MinMax > { Generics 349 Once the type parameter has been established, it is simply passed to the interface without further modification. In general, if a class implements a generic interface, then that class must also be generic, at least to the extent that it takes a type parameter that is passed to the interface. For example, the following attempt to declare MyClass is in error: class MyClass implements MinMax { // Wrong! Because MyClass does not declare a type parameter, there is no way to pass one to MinMax. In this case, the identifier T is simply unknown, and the compiler reports an error. Of course, if a class implements a specific type of generic interface, such as shown here: class MyClass implements MinMax { // OK then the implementing class does not need to be generic. The generic interface offers two benefits. First, it can be implemented for different types of data. Second, it allows you to put constraints (that is, bounds) on the types of data for which the interface can be implemented. In the MinMax example, only types that implement the Comparable interface can be passed to T. Here is the generalized syntax for a generic interface: interface interface-name { // … Here, type-param-list is a comma-separated list of type parameters. When a generic interface is implemented, you must specify the type arguments, as shown here: class class-name implements interface-name { Raw Types and Legacy Code Because support for generics did not exist prior to JDK 5, it was necessary to provide some transition path from old, pre-generics code. At the time of this writing, there is still a large amount of pre-generics legacy code that must remain both functional and compatible with generics. Pre-generics code must be able to work with generics, and generic code must be able to work with pre-generics code. To handle the transition to generics, Java allows a generic class to be used without any type arguments. This creates a raw type for the class. This raw type is compatible with legacy code, which has no knowledge of generics. The main drawback to using the raw type is that the type safety of generics is lost. Here is an example that shows a raw type in action: // Demonstrate a raw type. class Gen { T ob; // declare an object of type T // Pass the constructor a reference to // an object of type T. Part I Chapter 14 350 PART I The Java Language Gen(T o) { ob = o; } // Return ob. T getob() { return ob; } } // Demonstrate raw type. class RawDemo { public static void main(String args[]) { // Create a Gen object for Integers. Gen iOb = new Gen (88); // Create a Gen object for Strings. Gen strOb = new Gen ("Generics Test"); // Create a raw-type Gen object and give it // a Double value. Gen raw = new Gen(new Double(98.6)); // Cast here is necessary because type is unknown. double d = (Double) raw.getob(); System.out.println("value: " + d); // The use of a raw type can lead to run-time // exceptions. Here are some examples. // // The following cast causes a run-time error! int i = (Integer) raw.getob(); // run-time error // // This assignment overrides type safety. strOb = raw; // OK, but potentially wrong String str = strOb.getob(); // run-time error // // This assignment also overrides type safety. raw = iOb; // OK, but potentially wrong d = (Double) raw.getob(); // run-time error } } This program contains several interesting things. First, a raw type of the generic Gen class is created by the following declaration: Gen raw = new Gen(new Double(98.6)); Notice that no type arguments are specified. In essence, this creates a Gen object whose type T is replaced by Object. A raw type is not type safe. Thus, a variable of a raw type can be assigned a reference to any type of Gen object. The reverse is also allowed; a variable of a specific Gen type can be Generics 351 assigned a reference to a raw Gen object. However, both operations are potentially unsafe because the type checking mechanism of generics is circumvented. This lack of type safety is illustrated by the commented-out lines at the end of the program. Let’s examine each case. First, consider the following situation: // int i = (Integer) raw.getob(); // run-time error In this statement, the value of ob inside raw is obtained, and this value is cast to Integer. The trouble is that raw contains a Double value, not an integer value. However, this cannot be detected at compile time because the type of raw is unknown. Thus, this statement fails at run time. The next sequence assigns to a strOb (a reference of type Gen ) a reference to a raw Gen object: // strOb = raw; // OK, but potentially wrong String str = strOb.getob(); // run-time error The assignment, itself, is syntactically correct, but questionable. Because strOb is of type Gen , it is assumed to contain a String. However, after the assignment, the object referred to by strOb contains a Double. Thus, at run time, when an attempt is made to assign the contents of strOb to str, a run-time error results because strOb now contains a Double. Thus, the assignment of a raw reference to a generic reference bypasses the typesafety mechanism. The following sequence inverts the preceding case: // raw = iOb; // OK, but potentially wrong d = (Double) raw.getob(); // run-time error Here, a generic reference is assigned to a raw reference variable. Although this is syntactically correct, it can lead to problems, as illustrated by the second line. In this case, raw now refers to an object that contains an Integer object, but the cast assumes that it contains a Double. This error cannot be prevented at compile time. Rather, it causes a run-time error. Because of the potential for danger inherent in raw types, javac displays unchecked warnings when a raw type is used in a way that might jeopardize type safety. In the preceding program, these lines generate unchecked warnings: Gen raw = new Gen(new Double(98.6)); strOb = raw; // OK, but potentially wrong In the first line, it is the call to the Gen constructor without a type argument that causes the warning. In the second line, it is the assignment of a raw reference to a generic variable that generates the warning. At first, you might think that this line should also generate an unchecked warning, but it does not: raw = iOb; // OK, but potentially wrong No compiler warning is issued because the assignment does not cause any further loss of type safety than had already occurred when raw was created. Part I Chapter 14 352 PART I The Java Language One final point: You should limit the use of raw types to those cases in which you must mix legacy code with newer, generic code. Raw types are simply a transitional feature and not something that should be used for new code. Generic Class Hierarchies Generic classes can be part of a class hierarchy in just the same way as a non-generic class. Thus, a generic class can act as a superclass or be a subclass. The key difference between generic and non-generic hierarchies is that in a generic hierarchy, any type arguments needed by a generic superclass must be passed up the hierarchy by all subclasses. This is similar to the way that constructor arguments must be passed up a hierarchy. Using a Generic Superclass Here is a simple example of a hierarchy that uses a generic superclass: // A simple generic class hierarchy. class Gen { T ob; Gen(T o) { ob = o; } // Return ob. T getob() { return ob; } } // A subclass of Gen. class Gen2 extends Gen { Gen2(T o) { super(o); } } In this hierarchy, Gen2 extends the generic class Gen. Notice how Gen2 is declared by the following line: class Gen2 extends Gen { The type parameter T is specified by Gen2 and is also passed to Gen in the extends clause. This means that whatever type is passed to Gen2 will also be passed to Gen. For example, this declaration, Gen2 num = new Gen2 (100); passes Integer as the type parameter to Gen. Thus, the ob inside the Gen portion of Gen2 will be of type Integer. Generics 353 Notice also that Gen2 does not use the type parameter T except to pass it to the Gen superclass. Thus, even if a subclass of a generic superclass would otherwise not need to be generic, it still must specify the type parameter(s) required by its generic superclass. Of course, a subclass is free to add its own type parameters, if needed. For example, here is a variation on the preceding hierarchy in which Gen2 adds a type parameter of its own: // A subclass can add its own type parameters. class Gen { T ob; // declare an object of type T // Pass the constructor a reference to // an object of type T. Gen(T o) { ob = o; } // Return ob. T getob() { return ob; } } // A subclass of Gen that defines a second // type parameter, called V. class Gen2 extends Gen { V ob2; Gen2(T o, V o2) { super(o); ob2 = o2; } V getob2() { return ob2; } } // Create an object of type Gen2. class HierDemo { public static void main(String args[]) { // Create a Gen2 object for String and Integer. Gen2 x = new Gen2 ("Value is: ", 99); System.out.print(x.getob()); System.out.println(x.getob2()); } } Notice the declaration of this version of Gen2, which is shown here: class Gen2 extends Gen { Part I Chapter 14 354 PART I The Java Language Here, T is the type passed to Gen, and V is the type that is specific to Gen2. V is used to declare an object called ob2, and as a return type for the method getob2( ). In main( ), a Gen2 object is created in which type parameter T is String, and type parameter V is Integer. The program displays the following, expected, result: Value is: 99 A Generic Subclass It is perfectly acceptable for a non-generic class to be the superclass of a generic subclass. For example, consider this program: // A non-generic class can be the superclass // of a generic subclass. // A non-generic class. class NonGen { int num; NonGen(int i) { num = i; } int getnum() { return num; } } // A generic subclass. class Gen extends NonGen { T ob; // declare an object of type T // Pass the constructor a reference to // an object of type T. Gen(T o, int i) { super(i); ob = o; } // Return ob. T getob() { return ob; } } // Create a Gen object. class HierDemo2 { public static void main(String args[]) { // Create a Gen object for String. Gen w = new Gen ("Hello", 47); Chapter 14 Generics 355 } } The output from the program is shown here: Hello 47 In the program, notice how Gen inherits NonGen in the following declaration: class Gen extends NonGen { Because NonGen is not generic, no type argument is specified. Thus, even though Gen declares the type parameter T, it is not needed by (nor can it be used by) NonGen. Thus, NonGen is inherited by Gen in the normal way. No special conditions apply. Run-Time Type Comparisons Within a Generic Hierarchy Recall the run-time type information operator instanceof that was described in Chapter 13. As explained, instanceof determines if an object is an instance of a class. It returns true if an object is of the specified type or can be cast to the specified type. The instanceof operator can be applied to objects of generic classes. The following class demonstrates some of the type compatibility implications of a generic hierarchy: // Use the instanceof operator with a generic class hierarchy. class Gen { T ob; Gen(T o) { ob = o; } // Return ob. T getob() { return ob; } } // A subclass of Gen. class Gen2 extends Gen { Gen2(T o) { super(o); } } // Demonstrate run-time type ID implications of generic // class hierarchy. class HierDemo3 { public static void main(String args[]) { Part I System.out.print(w.getob() + " "); System.out.println(w.getnum()); 356 PART I The Java Language // Create a Gen object for Integers. Gen iOb = new Gen (88); // Create a Gen2 object for Integers. Gen2 iOb2 = new Gen2 (99); // Create a Gen2 object for Strings. Gen2 strOb2 = new Gen2 ("Generics Test"); // See if iOb2 is some form of Gen2. if(iOb2 instanceof Gen2>) System.out.println("iOb2 is instance of Gen2"); // See if iOb2 is some form of Gen. if(iOb2 instanceof Gen>) System.out.println("iOb2 is instance of Gen"); System.out.println(); // See if strOb2 is a Gen2. if(strOb2 instanceof Gen2>) System.out.println("strOb2 is instance of Gen2"); // See if strOb2 is a Gen. if(strOb2 instanceof Gen>) System.out.println("strOb2 is instance of Gen"); System.out.println(); // See if iOb is an instance of Gen2, which it is not. if(iOb instanceof Gen2>) System.out.println("iOb is instance of Gen2"); // See if iOb is an instance of Gen, which it is. if(iOb instanceof Gen>) System.out.println("iOb is instance of Gen"); // The following can't be compiled because // generic type info does not exist at run time. if(iOb2 instanceof Gen2 ) System.out.println("iOb2 is instance of Gen2 "); // // } } The output from the program is shown here: iOb2 is instance of Gen2 iOb2 is instance of Gen strOb2 is instance of Gen2 strOb2 is instance of Gen iOb is instance of Gen Generics 357 In this program, Gen2 is a subclass of Gen, which is generic on type parameter T. In main( ), three objects are created. The first is iOb, which is an object of type Gen . The second is iOb2, which is an instance of Gen2 . Finally, strOb2 is an object of type Gen2 . Then, the program performs these instanceof tests on the type of iOb2: // See if iOb2 is some form of Gen2. if(iOb2 instanceof Gen2>) System.out.println("iOb2 is instance of Gen2"); // See if iOb2 is some form of Gen. if(iOb2 instanceof Gen>) System.out.println("iOb2 is instance of Gen"); As the output shows, both succeed. In the first test, iOb2 is checked against Gen2>. This test succeeds because it simply confirms that iOb2 is an object of some type of Gen2 object. The use of the wildcard enables instanceof to determine if iOb2 is an object of any type of Gen2. Next, iOb2 is tested against Gen>, the superclass type. This is also true because iOb2 is some form of Gen, the superclass. The next few lines in main( ) show the same sequence (and same results) for strOb2. Next, iOb, which is an instance of Gen (the superclass), is tested by these lines: // See if iOb is an instance of Gen2, which it is not. if(iOb instanceof Gen2>) System.out.println("iOb is instance of Gen2"); // See if iOb is an instance of Gen, which it is. if(iOb instanceof Gen>) System.out.println("iOb is instance of Gen"); The first if fails because iOb is not some type of Gen2 object. The second test succeeds because iOb is some type of Gen object. Now, look closely at these commented-out lines: // // // The following can't be compiled because // generic type info does not exist at run time. if(iOb2 instanceof Gen2 ) System.out.println("iOb2 is instance of Gen2 "); As the comments indicate, these lines can’t be compiled because they attempt to compare iOb2 with a specific type of Gen2, in this case, Gen2 . Remember, there is no generic type information available at run time. Therefore, there is no way for instanceof to know if iOb2 is an instance of Gen2 or not. Casting You can cast one instance of a generic class into another only if the two are otherwise compatible and their type arguments are the same. For example, assuming the foregoing program, this cast is legal: (Gen ) iOb2 // legal Part I Chapter 14 358 PART I The Java Language because iOb2 is an instance of Gen . But, this cast: (Gen ) iOb2 // illegal is not legal because iOb2 is not an instance of Gen . Overriding Methods in a Generic Class A method in a generic class can be overridden just like any other method. For example, consider this program in which the method getob( ) is overridden: // Overriding a generic method in a generic class. class Gen { T ob; // declare an object of type T // Pass the constructor a reference to // an object of type T. Gen(T o) { ob = o; } // Return ob. T getob() { System.out.print("Gen's getob(): " ); return ob; } } // A subclass of Gen that overrides getob(). class Gen2 extends Gen { Gen2(T o) { super(o); } // Override getob(). T getob() { System.out.print("Gen2's getob(): "); return ob; } } // Demonstrate generic method override. class OverrideDemo { public static void main(String args[]) { // Create a Gen object for Integers. Gen iOb = new Gen (88); // Create a Gen2 object for Integers. Gen2 iOb2 = new Gen2 (99); // Create a Gen2 object for Strings. Gen2 strOb2 = new Gen2 ("Generics Test"); Generics 359 System.out.println(iOb.getob()); System.out.println(iOb2.getob()); System.out.println(strOb2.getob()); } } The output is shown here: Gen's getob(): 88 Gen2's getob(): 99 Gen2's getob(): Generics Test As the output confirms, the overridden version of getob( ) is called for objects of type Gen2, but the superclass version is called for objects of type Gen. Type Inference with Generics Beginning with JDK 7, it is possible to shorten the syntax used to create an instance of a generic type. To begin, consider the following generic class: class MyClass { T ob1; V ob2; MyClass(T o1, V o2) { ob1 = o1; ob2 = o2; } // ... } Prior to JDK 7, to create an instance of MyClass, you would have needed to use a statement similar to the following: MyClass mcOb = new MyClass (98, "A String"); Here, the type arguments (which are Integer and String) are specified twice: first, when mcOb is declared, and second, when a MyClass instance is created via new. Since generics were introduced by JDK 5, this is the form required by all versions of Java prior to JDK 7. Although there is nothing wrong, per se, with this form, it is a bit more verbose than it needs to be. In the new clause, the type of the type arguments can be readily inferred from the type of mcOb; therefore, there is really no reason that they need to be specified a second time. To address this situation, JDK 7 adds a syntactic element that lets you avoid the second specification. In JDK 7, the preceding declaration can be rewritten as shown here: MyClass mcOb = new MyClass<>(98, "A String"); Notice that the instance creation portion simply uses <>, which is an empty type argument list. This is referred to as the diamond operator. It tells the compiler to infer the type arguments needed by the constructor in the new expression. The principal advantage Part I Chapter 14 360 PART I The Java Language of this type-inference syntax is that it shortens what are sometimes quite long declaration statements. The preceding can be generalized. When type inference is used, the declaration syntax for a generic reference and instance creation has this general form: class-name var-name = new class-name <>(cons-arg-list); Here, the type argument list of the constructor in the new clause is empty. Type inference can also be applied to parameter passing. For example, if the following method is added to MyClass, boolean isSame(MyClass o) { if(ob1 == o.ob1 && ob2 == o.ob2) return true; else return false; } then the following call is legal in JDK 7: if(mcOb.isSame(new MyClass<>(1, "test"))) System.out.println("Same"); In this case, the type arguments for the argument passed to isSame( ) can be inferred. It is important to understand that type inference won’t work in all cases. For example, given the following class hierarchy, class A {} class B extends A { } the following declaration (which does not use type inference) is legal: MyClass, String> mcOb2 = new MyClass, String>(new B (), "Generics"); Here, because a base class reference can refer to a derived class object, it is legal for mcOb2 to refer to a MyClass object that has the type MyClass, String> even though the reference has the type MyClass, String> However, attempting to use type inference to shorten the line as shown here, won’t work: // Won't Work! MyClass, String> mcOb2 = new MyClass<>(new B (), "Generics"); In this case, a type mismatch error is reported. Because the type-inference syntax is new to JDK 7 and won’t work with older compilers, the examples in this book will continue to use the full syntax when declaring instances of generic classes. This way, the examples will work with any Java compiler that supports Generics 361 generics. Using the full-length syntax also makes it very clear precisely what is being created, which is very important in example code shown in a book. However, in your own code, the use of the type-inference syntax will streamline your declarations. Erasure Usually, it is not necessary to know the details about how the Java compiler transforms your source code into object code. However, in the case of generics, some general understanding of the process is important because it explains why the generic features work as they do— and why their behavior is sometimes a bit surprising. For this reason, a brief discussion of how generics are implemented in Java is in order. An important constraint that governed the way that generics were added to Java was the need for compatibility with previous versions of Java. Simply put, generic code had to be compatible with preexisting, non-generic code. Thus, any changes to the syntax of the Java language, or to the JVM, had to avoid breaking older code. The way Java implements generics while satisfying this constraint is through the use of erasure. In general, here is how erasure works. When your Java code is compiled, all generic type information is removed (erased). This means replacing type parameters with their bound type, which is Object if no explicit bound is specified, and then applying the appropriate casts (as determined by the type arguments) to maintain type compatibility with the types specified by the type arguments. The compiler also enforces this type compatibility. This approach to generics means that no type parameters exist at run time. They are simply a source-code mechanism. To better understand how erasure works, consider the following two classes: // Here, T is bound by Object by default. class Gen { T ob; // here, T will be replaced by Object Gen(T o) { ob = o; } // Return ob. T getob() { return ob; } } // Here, T is bound by String. class GenStr { T str; // here, T will be replaced by String GenStr(T o) { str = o; } T getstr() { return str; } } Part I Chapter 14 362 PART I The Java Language After these two classes are compiled, the T in Gen will be replaced by Object. The T in GenStr will be replaced by String. Within the code for Gen and GenStr, casts are employed to ensure proper typing. For example, this sequence: Gen iOb = new Gen (99); int x = iOb.getob(); would be compiled as if it were written like this: Gen iOb = new Gen(99); int x = (Integer) iOb.getob(); Because of erasure, some things work a bit differently than you might think. For example, consider this short program that creates two objects of the generic Gen class just shown: class GenTypeDemo { public static void main(String args[]) { Gen iOb = new Gen (99); Gen fOb = new Gen (102.2F); System.out.println(iOb.getClass().getName()); System.out.println(fOb.getClass().getName()); } } The output from this program is shown here: Gen Gen As you can see, the types of both iOb and fOb are Gen, not the Gen and Gen that you might have expected. Remember, all type parameters are erased during compilation. At run time, only raw types actually exist. Bridge Methods Occasionally, the compiler will need to add a bridge method to a class to handle situations in which the type erasure of an overriding method in a subclass does not produce the same erasure as the method in the superclass. In this case, a method is generated that uses the type erasure of the superclass, and this method calls the method that has the type erasure specified by the subclass. Of course, bridge methods only occur at the bytecode level, are not seen by you, and are not available for your use. Although bridge methods are not something that you will normally need to be concerned with, it is still instructive to see a situation in which one is generated. Consider the following program: // A situation that creates a bridge method. class Gen { T ob; // declare an object of type T Generics // Pass the constructor a reference to // an object of type T. Gen(T o) { ob = o; } // Return ob. T getob() { return ob; } } // A subclass of Gen. class Gen2 extends Gen { Gen2(String o) { super(o); } // A String-specific override of getob(). String getob() { System.out.print("You called String getob(): "); return ob; } } // Demonstrate a situation that requires a bridge method. class BridgeDemo { public static void main(String args[]) { // Create a Gen2 object for Strings. Gen2 strOb2 = new Gen2("Generics Test"); System.out.println(strOb2.getob()); } } In the program, the subclass Gen2 extends Gen, but does so using a String-specific version of Gen, as its declaration shows: class Gen2 extends Gen { Furthermore, inside Gen2, getob( ) is overridden with String specified as the return type: // A String-specific override of getob(). String getob() { System.out.print("You called String getob(): "); return ob; } All of this is perfectly acceptable. The only trouble is that because of type erasure, the expected form of getob( ) will be Object getob() { // ... 363 Part I Chapter 14 364 PART I The Java Language To handle this problem, the compiler generates a bridge method with the preceding signature that calls the String version. Thus, if you examine the class file for Gen2 by using javap, you will see the following methods: class Gen2 extends Gen { Gen2(java.lang.String); java.lang.String getob(); java.lang.Object getob(); // bridge method } As you can see, the bridge method has been included. (The comment was added by the author and not by javap, and the precise output you see may vary based on the version of Java that you are using.) There is one last point to make about bridge methods. Notice that the only difference between the two getob( ) methods is their return type. Normally, this would cause an error, but because this does not occur in your source code, it does not cause a problem and is handled correctly by the JVM. Ambiguity Errors The inclusion of generics gives rise to a new type of error that you must guard against: ambiguity. Ambiguity errors occur when erasure causes two seemingly distinct generic declarations to resolve to the same erased type, causing a conflict. Here is an example that involves method overloading: // Ambiguity caused by erasure on // overloaded methods. class MyGenClass { T ob1; V ob2; // ... // These two overloaded methods are ambiguous // and will not compile. void set(T o) { ob1 = o; } void set(V o) { ob2 = o; } } Notice that MyGenClass declares two generic types: T and V. Inside MyGenClass, an attempt is made to overload set( ) based on parameters of type T and V. This looks reasonable because T and V appear to be different types. However, there are two ambiguity problems here. First, as MyGenClass is written, there is no requirement that T and V actually be different types. For example, it is perfectly correct (in principle) to construct a MyGenClass object as shown here: Chapter 14 Generics 365 In this case, both T and V will be replaced by String. This makes both versions of set( ) identical, which is, of course, an error. The second and more fundamental problem is that the type erasure of set( ) reduces both versions to the following: void set(Object o) { // ... Thus, the overloading of set( ) as attempted in MyGenClass is inherently ambiguous. Ambiguity errors can be tricky to fix. For example, if you know that V will always be some type of String, you might try to fix MyGenClass by rewriting its declaration as shown here: class MyGenClass { // almost OK! This change causes MyGenClass to compile, and you can even instantiate objects like the one shown here: MyGenClass x = new MyGenClass (); This works because Java can accurately determine which method to call. However, ambiguity returns when you try this line: MyGenClass x = new MyGenClass (); In this case, since both T and V are String, which version of set( ) is to be called? The call to set( ) is now ambiguous. Frankly, in the preceding example, it would be much better to use two separate method names, rather than trying to overload set( ). Often, the solution to ambiguity involves the restructuring of the code, because ambiguity often means that you have a conceptual error in your design. Some Generic Restrictions There are a few restrictions that you need to keep in mind when using generics. They involve creating objects of a type parameter, static members, exceptions, and arrays. Each is examined here. Type Parameters Can’t Be Instantiated It is not possible to create an instance of a type parameter. For example, consider this class: // Can't create an instance of T. class Gen { T ob; Gen() { ob = new T(); // Illegal!!! } } Part I MyGenClass obj = new MyGenClass () 366 PART I The Java Language Here, it is illegal to attempt to create an instance of T. The reason should be easy to understand: because T does not exist at run time, how would the compiler know what type of object to create? Remember, erasure removes all type parameters during the compilation process. Restrictions on Static Members No static member can use a type parameter declared by the enclosing class. For example, both of the static members of this class are illegal: class Wrong { // Wrong, no static variables of type T. static T ob; // Wrong, no static method can use T. static T getob() { return ob; } } Although you can’t declare static members that use a type parameter declared by the enclosing class, you can declare static generic methods, which define their own type parameters, as was done earlier in this chapter. Generic Array Restrictions There are two important generics restrictions that apply to arrays. First, you cannot instantiate an array whose element type is a type parameter. Second, you cannot create an array of type-specific generic references. The following short program shows both situations: // Generics and arrays. class Gen { T ob; T vals[]; // OK Gen(T o, T[] nums) { ob = o; // This statement is illegal. // vals = new T[10]; // can't create an array of T // But, this statement is OK. vals = nums; // OK to assign reference to existent array } } Generics 367 class GenArrays { public static void main(String args[]) { Integer n[] = { 1, 2, 3, 4, 5 }; Gen iOb = new Gen (50, n); // Can't create an array of type-specific generic references. // Gen gens[] = new Gen [10]; // Wrong! // This is OK. Gen> gens[] = new Gen>[10]; // OK } } As the program shows, it’s valid to declare a reference to an array of type T, as this line does: T vals[]; // OK But, you cannot instantiate an array of T, as this commented-out line attempts: // vals = new T[10]; // can't create an array of T The reason you can’t create an array of T is that T does not exist at run time, so there is no way for the compiler to know what type of array to actually create. However, you can pass a reference to a type-compatible array to Gen( ) when an object is created and assign that reference to vals, as the program does in this line: vals = nums; // OK to assign reference to existent array This works because the array passed to Gen has a known type, which will be the same type as T at the time of object creation. Inside main( ), notice that you can’t declare an array of references to a specific generic type. That is, this line // Gen gens[] = new Gen [10]; // Wrong! won’t compile. Arrays of specific generic types simply aren’t allowed, because they can lead to a loss of type safety. You can create an array of references to a generic type if you use a wildcard, however, as shown here: Gen> gens[] = new Gen>[10]; // OK This approach is better than using an array of raw types, because at least some type checking will still be enforced. Generic Exception Restriction A generic class cannot extend Throwable. This means that you cannot create generic exception classes. Part I Chapter 14 This page intentionally left blank PART II CHAPTER 15 String Handling CHAPTER 16 Exploring java.lang CHAPTER 17 java.util Part 1: The Collections Framework CHAPTER 18 java.util Part 2: More Utility Classes CHAPTER 19 Input/Output: Exploring java.io CHAPTER 20 Exploring NIO CHAPTER 21 Networking CHAPTER 22 The Applet Class CHAPTER 23 Event Handling CHAPTER 24 Introducing the AWT: Working with Windows, Graphics, and Text CHAPTER 25 Using AWT Controls, Layout Managers, and Menus The Java Library CHAPTER 26 Images CHAPTER 27 The Concurrency Utilities CHAPTER 28 Regular Expressions and Other Packages CHAPTER 15 String Handling A brief overview of Java’s string handling was presented in Chapter 7. In this chapter, it is described in detail. As is the case in most other programming languages, in Java a string is a sequence of characters. But, unlike some other languages that implement strings as character arrays, Java implements strings as objects of type String. Implementing strings as built-in objects allows Java to provide a full complement of features that make string handling convenient. For example, Java has methods to compare two strings, search for a substring, concatenate two strings, and change the case of letters within a string. Also, String objects can be constructed a number of ways, making it easy to obtain a string when needed. Somewhat unexpectedly, when you create a String object, you are creating a string that cannot be changed. That is, once a String object has been created, you cannot change the characters that comprise that string. At first, this may seem to be a serious restriction. However, such is not the case. You can still perform all types of string operations. The difference is that each time you need an altered version of an existing string, a new String object is created that contains the modifications. The original string is left unchanged. This approach is used because fixed, immutable strings can be implemented more efficiently than changeable ones. For those cases in which a modifiable string is desired, Java provides two options: StringBuffer and StringBuilder. Both hold strings that can be modified after they are created. The String, StringBuffer, and StringBuilder classes are defined in java.lang. Thus, they are available to all programs automatically. All are declared final, which means that none of these classes may be subclassed. This allows certain optimizations that increase performance to take place on common string operations. All three implement the CharSequence interface. One last point: To say that the strings within objects of type String are unchangeable means that the contents of the String instance cannot be changed after it has been created. However, a variable declared as a String reference can be changed to point at some other String object at any time. 371 372 PART II The Java Library The String Constructors The String class supports several constructors. To create an empty String, call the default constructor. For example, String s = new String(); will create an instance of String with no characters in it. Frequently, you will want to create strings that have initial values. The String class provides a variety of constructors to handle this. To create a String initialized by an array of characters, use the constructor shown here: String(char chars[ ]) Here is an example: char chars[] = { 'a', 'b', 'c' }; String s = new String(chars); This constructor initializes s with the string "abc". You can specify a subrange of a character array as an initializer using the following constructor: String(char chars[ ], int startIndex, int numChars) Here, startIndex specifies the index at which the subrange begins, and numChars specifies the number of characters to use. Here is an example: char chars[] = { 'a', 'b', 'c', 'd', 'e', 'f' }; String s = new String(chars, 2, 3); This initializes s with the characters cde. You can construct a String object that contains the same character sequence as another String object using this constructor: String(String strObj) Here, strObj is a String object. Consider this example: // Construct one String from another. class MakeString { public static void main(String args[]) { char c[] = {'J', 'a', 'v', 'a'}; String s1 = new String(c); String s2 = new String(s1); System.out.println(s1); System.out.println(s2); } } The output from this program is as follows: Java Java Chapter 15 String Handling 373 As you can see, s1 and s2 contain the same string. Even though Java’s char type uses 16 bits to represent the basic Unicode character set, the typical format for strings on the Internet uses arrays of 8-bit bytes constructed from the ASCII character set. Because 8-bit ASCII strings are common, the String class provides constructors that initialize a string when given a byte array. Two forms are shown here: Here, asciiChars specifies the array of bytes. The second form allows you to specify a subrange. In each of these constructors, the byte-to-character conversion is done by using the default character encoding of the platform. The following program illustrates these constructors: // Construct string from subset of char array. class SubStringCons { public static void main(String args[]) { byte ascii[] = {65, 66, 67, 68, 69, 70 }; String s1 = new String(ascii); System.out.println(s1); String s2 = new String(ascii, 2, 3); System.out.println(s2); } } This program generates the following output: ABCDEF CDE Extended versions of the byte-to-string constructors are also defined in which you can specify the character encoding that determines how bytes are converted to characters. However, you will often want to use the default encoding provided by the platform. NOTE The contents of the array are copied whenever you create a String object from an array. If you modify the contents of the array after you have created the string, the String will be unchanged. You can construct a String from a StringBuffer by using the constructor shown here: String(StringBuffer strBufObj) You can construct a String from a StringBuilder by using this constructor: String(StringBuilder strBuildObj) The following constructor supports the extended Unicode character set: String(int codePoints[ ], int startIndex, int numChars) Here, codePoints is an array that contains Unicode code points. The resulting string is constructed from the range that begins at startIndex and runs for numChars. Part II String(byte asciiChars[ ]) String(byte asciiChars[ ], int startIndex, int numChars) 374 PART II The Java Library There are also constructors that let you specify a Charset. NOTE A discussion of Unicode code points and how they are handled by Java is found in Chapter 16. String Length The length of a string is the number of characters that it contains. To obtain this value, call the length( ) method, shown here: int length( ) The following fragment prints "3", since there are three characters in the string s: char chars[] = { 'a', 'b', 'c' }; String s = new String(chars); System.out.println(s.length()); Special String Operations Because strings are a common and important part of programming, Java has added special support for several string operations within the syntax of the language. These operations include the automatic creation of new String instances from string literals, concatenation of multiple String objects by use of the + operator, and the conversion of other data types to a string representation. There are explicit methods available to perform all of these functions, but Java does them automatically as a convenience for the programmer and to add clarity. String Literals The earlier examples showed how to explicitly create a String instance from an array of characters by using the new operator. However, there is an easier way to do this using a string literal. For each string literal in your program, Java automatically constructs a String object. Thus, you can use a string literal to initialize a String object. For example, the following code fragment creates two equivalent strings: char chars[] = { 'a', 'b', 'c' }; String s1 = new String(chars); String s2 = "abc"; // use string literal Because a String object is created for every string literal, you can use a string literal any place you can use a String object. For example, you can call methods directly on a quoted string as if it were an object reference, as the following statement shows. It calls the length( ) method on the string "abc". As expected, it prints "3". System.out.println("abc".length()); String Concatenation In general, Java does not allow operators to be applied to String objects. The one exception to this rule is the + operator, which concatenates two strings, producing a String object as Chapter 15 String Handling 375 the result. This allows you to chain together a series of + operations. For example, the following fragment concatenates three strings: This displays the string "He is 9 years old." One practical use of string concatenation is found when you are creating very long strings. Instead of letting long strings wrap around within your source code, you can break them into smaller pieces, using the + to concatenate them. Here is an example: // Using concatenation to prevent long lines. class ConCat { public static void main(String args[]) { String longStr = "This could have been " + "a very long line that would have " + "wrapped around. But string concatenation " + "prevents this."; System.out.println(longStr); } } String Concatenation with Other Data Types You can concatenate strings with other types of data. For example, consider this slightly different version of the earlier example: int age = 9; String s = "He is " + age + " years old."; System.out.println(s); In this case, age is an int rather than another String, but the output produced is the same as before. This is because the int value in age is automatically converted into its string representation within a String object. This string is then concatenated as before. The compiler will convert an operand to its string equivalent whenever the other operand of the + is an instance of String. Be careful when you mix other types of operations with string concatenation expressions, however. You might get surprising results. Consider the following: String s = "four: " + 2 + 2; System.out.println(s); This fragment displays four: 22 rather than the four: 4 Part II String age = "9"; String s = "He is " + age + " years old."; System.out.println(s); 376 PART II The Java Library that you probably expected. Here’s why. Operator precedence causes the concatenation of "four" with the string equivalent of 2 to take place first. This result is then concatenated with the string equivalent of 2 a second time. To complete the integer addition first, you must use parentheses, like this: String s = "four: " + (2 + 2); Now s contains the string "four: 4". String Conversion and toString( ) When Java converts data into its string representation during concatenation, it does so by calling one of the overloaded versions of the string conversion method valueOf( ) defined by String. valueOf( ) is overloaded for all the primitive types and for type Object. For the primitive types, valueOf( ) returns a string that contains the human-readable equivalent of the value with which it is called. For objects, valueOf( ) calls the toString( ) method on the object. We will look more closely at valueOf( ) later in this chapter. Here, let’s examine the toString( ) method, because it is the means by which you can determine the string representation for objects of classes that you create. Every class implements toString( ) because it is defined by Object. However, the default implementation of toString( ) is seldom sufficient. For most important classes that you create, you will want to override toString( ) and provide your own string representations. Fortunately, this is easy to do. The toString( ) method has this general form: String toString( ) To implement toString( ), simply return a String object that contains the human-readable string that appropriately describes an object of your class. By overriding toString( ) for classes that you create, you allow them to be fully integrated into Java’s programming environment. For example, they can be used in print( ) and println( ) statements and in concatenation expressions. The following program demonstrates this by overriding toString( ) for the Box class: // Override toString() for Box class. class Box { double width; double height; double depth; Box(double w, double h, double d) { width = w; height = h; depth = d; } public String toString() { return "Dimensions are " + width + " by " + depth + " by " + height + "."; } } Chapter 15 String Handling 377 class toStringDemo { public static void main(String args[]) { Box b = new Box(10, 12, 14); String s = "Box b: " + b; // concatenate Box object System.out.println(b); // convert Box to string System.out.println(s); } } Dimensions are 10.0 by 14.0 by 12.0 Box b: Dimensions are 10.0 by 14.0 by 12.0 As you can see, Box’s toString( ) method is automatically invoked when a Box object is used in a concatenation expression or in a call to println( ). Character Extraction The String class provides a number of ways in which characters can be extracted from a String object. Several are examined here. Although the characters that comprise a string within a String object cannot be indexed as if they were a character array, many of the String methods employ an index (or offset) into the string for their operation. Like arrays, the string indexes begin at zero. charAt( ) To extract a single character from a String, you can refer directly to an individual character via the charAt( ) method. It has this general form: char charAt(int where) Here, where is the index of the character that you want to obtain. The value of where must be nonnegative and specify a location within the string. charAt( ) returns the character at the specified location. For example, char ch; ch = "abc".charAt(1); assigns the value b to ch. getChars( ) If you need to extract more than one character at a time, you can use the getChars( ) method. It has this general form: void getChars(int sourceStart, int sourceEnd, char target[ ], int targetStart) Here, sourceStart specifies the index of the beginning of the substring, and sourceEnd specifies an index that is one past the end of the desired substring. Thus, the substring contains the characters from sourceStart through sourceEnd–1. The array that will receive the characters is specified by target. The index within target at which the substring will be copied Part II The output of this program is shown here: 378 PART II The Java Library is passed in targetStart. Care must be taken to assure that the target array is large enough to hold the number of characters in the specified substring. The following program demonstrates getChars( ): class getCharsDemo { public static void main(String args[]) { String s = "This is a demo of the getChars method."; int start = 10; int end = 14; char buf[] = new char[end - start]; s.getChars(start, end, buf, 0); System.out.println(buf); } } Here is the output of this program: demo getBytes( ) There is an alternative to getChars( ) that stores the characters in an array of bytes. This method is called getBytes( ), and it uses the default character-to-byte conversions provided by the platform. Here is its simplest form: byte[ ] getBytes( ) Other forms of getBytes( ) are also available. getBytes( ) is most useful when you are exporting a String value into an environment that does not support 16-bit Unicode characters. For example, most Internet protocols and text file formats use 8-bit ASCII for all text interchange. toCharArray( ) If you want to convert all the characters in a String object into a character array, the easiest way is to call toCharArray( ). It returns an array of characters for the entire string. It has this general form: char[ ] toCharArray( ) This function is provided as a convenience, since it is possible to use getChars( ) to achieve the same result. String Comparison The String class includes a number of methods that compare strings or substrings within strings. Several are examined here. equals( ) and equalsIgnoreCase( ) To compare two strings for equality, use equals( ). It has this general form: boolean equals(Object str) Chapter 15 String Handling 379 Here, str is the String object being compared with the invoking String object. It returns true if the strings contain the same characters in the same order, and false otherwise. The comparison is case-sensitive. To perform a comparison that ignores case differences, call equalsIgnoreCase( ). When it compares two strings, it considers A-Z to be the same as a-z. It has this general form: boolean equalsIgnoreCase(String str) // Demonstrate equals() and equalsIgnoreCase(). class equalsDemo { public static void main(String args[]) { String s1 = "Hello"; String s2 = "Hello"; String s3 = "Good-bye"; String s4 = "HELLO"; System.out.println(s1 + " equals " + s2 + " -> s1.equals(s2)); System.out.println(s1 + " equals " + s3 + " -> s1.equals(s3)); System.out.println(s1 + " equals " + s4 + " -> s1.equals(s4)); System.out.println(s1 + " equalsIgnoreCase " + s1.equalsIgnoreCase(s4)); } } Part II Here, str is the String object being compared with the invoking String object. It, too, returns true if the strings contain the same characters in the same order, and false otherwise. Here is an example that demonstrates equals( ) and equalsIgnoreCase( ): " + " + " + s4 + " -> " + The output from the program is shown here: Hello Hello Hello Hello equals Hello -> true equals Good-bye -> false equals HELLO -> false equalsIgnoreCase HELLO -> true regionMatches( ) The regionMatches( ) method compares a specific region inside a string with another specific region in another string. There is an overloaded form that allows you to ignore case in such comparisons. Here are the general forms for these two methods: boolean regionMatches(int startIndex, String str2, int str2StartIndex, int numChars) boolean regionMatches(boolean ignoreCase, int startIndex, String str2, int str2StartIndex, int numChars) For both versions, startIndex specifies the index at which the region begins within the invoking String object. The String being compared is specified by str2. The index at which the comparison will start within str2 is specified by str2StartIndex. The length of the substring 380 PART II The Java Library being compared is passed in numChars. In the second version, if ignoreCase is true, the case of the characters is ignored. Otherwise, case is significant. startsWith( ) and endsWith( ) String defines two methods that are, more or less, specialized forms of regionMatches( ). The startsWith( ) method determines whether a given String begins with a specified string. Conversely, endsWith( ) determines whether the String in question ends with a specified string. They have the following general forms: boolean startsWith(String str) boolean endsWith(String str) Here, str is the String being tested. If the string matches, true is returned. Otherwise, false is returned. For example, "Foobar".endsWith("bar") and "Foobar".startsWith("Foo") are both true. A second form of startsWith( ), shown here, lets you specify a starting point: boolean startsWith(String str, int startIndex) Here, startIndex specifies the index into the invoking string at which point the search will begin. For example, "Foobar".startsWith("bar", 3) returns true. equals( ) Versus == It is important to understand that the equals( ) method and the == operator perform two different operations. As just explained, the equals( ) method compares the characters inside a String object. The == operator compares two object references to see whether they refer to the same instance. The following program shows how two different String objects can contain the same characters, but references to these objects will not compare as equal: // equals() vs == class EqualsNotEqualTo { public static void main(String args[]) { String s1 = "Hello"; String s2 = new String(s1); System.out.println(s1 + " equals " + s2 + " -> " + s1.equals(s2)); System.out.println(s1 + " == " + s2 + " -> " + (s1 == s2)); } } Chapter 15 String Handling 381 The variable s1 refers to the String instance created by "Hello". The object referred to by s2 is created with s1 as an initializer. Thus, the contents of the two String objects are identical, but they are distinct objects. This means that s1 and s2 do not refer to the same objects and are, therefore, not ==, as is shown here by the output of the preceding example: Hello equals Hello -> true Hello == Hello -> false Often, it is not enough to simply know whether two strings are identical. For sorting applications, you need to know which is less than, equal to, or greater than the next. A string is less than another if it comes before the other in dictionary order. A string is greater than another if it comes after the other in dictionary order. The method compareTo( ) serves this purpose. It is specified by the Comparable interface, which String implements. It has this general form: int compareTo(String str) Here, str is the String being compared with the invoking String. The result of the comparison is returned and is interpreted as shown here: Value Meaning Less than zero The invoking string is less than str. Greater than zero The invoking string is greater than str. Zero The two strings are equal. Here is a sample program that sorts an array of strings. The program uses compareTo( ) to determine sort ordering for a bubble sort: // A bubble sort for Strings. class SortString { static String arr[] = { "Now", "is", "the", "time", "for", "all", "good", "men", "to", "come", "to", "the", "aid", "of", "their", "country" }; public static void main(String args[]) { for(int j = 0; j < arr.length; j++) { for(int i = j + 1; i < arr.length; i++) { if(arr[i].compareTo(arr[j]) < 0) { String t = arr[j]; arr[j] = arr[i]; arr[i] = t; } } System.out.println(arr[j]); } } } Part II compareTo( ) 382 PART II The Java Library The output of this program is the list of words: Now aid all come country for good is men of the the their time to to As you can see from the output of this example, compareTo( ) takes into account uppercase and lowercase letters. The word "Now" came out before all the others because it begins with an uppercase letter, which means it has a lower value in the ASCII character set. If you want to ignore case differences when comparing two strings, use compareToIgnoreCase( ), as shown here: int compareToIgnoreCase(String str) This method returns the same results as compareTo( ), except that case differences are ignored. You might want to try substituting it into the previous program. After doing so, "Now" will no longer be first. Searching Strings The String class provides two methods that allow you to search a string for a specified character or substring: • indexOf( ) Searches for the first occurrence of a character or substring. • lastIndexOf( ) Searches for the last occurrence of a character or substring. These two methods are overloaded in several different ways. In all cases, the methods return the index at which the character or substring was found, or –1 on failure. To search for the first occurrence of a character, use int indexOf(int ch) To search for the last occurrence of a character, use int lastIndexOf(int ch) Here, ch is the character being sought. To search for the first or last occurrence of a substring, use int indexOf(String str) int lastIndexOf(String str) Chapter 15 String Handling 383 Here, str specifies the substring. You can specify a starting point for the search using these forms: int indexOf(int ch, int startIndex) int lastIndexOf(int ch, int startIndex) Here, startIndex specifies the index at which point the search begins. For indexOf( ), the search runs from startIndex to the end of the string. For lastIndexOf( ), the search runs from startIndex to zero. The following example shows how to use the various index methods to search inside of a String: // Demonstrate indexOf() and lastIndexOf(). class indexOfDemo { public static void main(String args[]) { String s = "Now is the time for all good men " + "to come to the aid of their country."; System.out.println(s); System.out.println("indexOf(t) = " + s.indexOf('t')); System.out.println("lastIndexOf(t) = " + s.lastIndexOf('t')); System.out.println("indexOf(the) = " + s.indexOf("the")); System.out.println("lastIndexOf(the) = " + s.lastIndexOf("the")); System.out.println("indexOf(t, 10) = " + s.indexOf('t', 10)); System.out.println("lastIndexOf(t, 60) = " + s.lastIndexOf('t', 60)); System.out.println("indexOf(the, 10) = " + s.indexOf("the", 10)); System.out.println("lastIndexOf(the, 60) = " + s.lastIndexOf("the", 60)); } } Here is the output of this program: Now is the time for all good men to come to the aid of their country. indexOf(t) = 7 lastIndexOf(t) = 65 indexOf(the) = 7 lastIndexOf(the) = 55 indexOf(t, 10) = 11 lastIndexOf(t, 60) = 55 indexOf(the, 10) = 44 lastIndexOf(the, 60) = 55 Part II int indexOf(String str, int startIndex) int lastIndexOf(String str, int startIndex) 384 PART II The Java Library Modifying a String Because String objects are immutable, whenever you want to modify a String, you must either copy it into a StringBuffer or StringBuilder, or use a String method that constructs a new copy of the string with your modifications complete. A sampling of these methods are described here. substring( ) You can extract a substring using substring( ). It has two forms. The first is String substring(int startIndex) Here, startIndex specifies the index at which the substring will begin. This form returns a copy of the substring that begins at startIndex and runs to the end of the invoking string. The second form of substring( ) allows you to specify both the beginning and ending index of the substring: String substring(int startIndex, int endIndex) Here, startIndex specifies the beginning index, and endIndex specifies the stopping point. The string returned contains all the characters from the beginning index, up to, but not including, the ending index. The following program uses substring( ) to replace all instances of one substring with another within a string: // Substring replacement. class StringReplace { public static void main(String args[]) { String org = "This is a test. This is, too."; String search = "is"; String sub = "was"; String result = ""; int i; do { // replace all matching substrings System.out.println(org); i = org.indexOf(search); if(i != -1) { result = org.substring(0, i); result = result + sub; result = result + org.substring(i + search.length()); org = result; } } while(i != -1); } } The output from this program is shown here: This is a test. This is, too. Thwas is a test. This is, too. Thwas was a test. This is, too. Thwas was a test. Thwas is, too. Thwas was a test. Thwas was, too. Chapter 15 String Handling 385 concat( ) You can concatenate two strings using concat( ), shown here: String concat(String str) This method creates a new object that contains the invoking string with the contents of str appended to the end. concat( ) performs the same function as +. For example, puts the string "onetwo" into s2. It generates the same result as the following sequence: String s1 = "one"; String s2 = s1 + "two"; replace( ) The replace( ) method has two forms. The first replaces all occurrences of one character in the invoking string with another character. It has the following general form: String replace(char original, char replacement) Here, original specifies the character to be replaced by the character specified by replacement. The resulting string is returned. For example, String s = "Hello".replace('l', 'w'); puts the string "Hewwo" into s. The second form of replace( ) replaces one character sequence with another. It has this general form: String replace(CharSequence original, CharSequence replacement) trim( ) The trim( ) method returns a copy of the invoking string from which any leading and trailing whitespace has been removed. It has this general form: String trim( ) Here is an example: String s = " Hello World ".trim(); This puts the string "Hello World" into s. The trim( ) method is quite useful when you process user commands. For example, the following program prompts the user for the name of a state and then displays that state’s capital. It uses trim( ) to remove any leading or trailing whitespace that may have inadvertently been entered by the user. // Using trim() to process commands. import java.io.*; Part II String s1 = "one"; String s2 = s1.concat("two"); 386 PART II The Java Library class UseTrim { public static void main(String args[]) throws IOException { // create a BufferedReader using System.in BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String str; System.out.println("Enter 'stop' to quit."); System.out.println("Enter State: "); do { str = br.readLine(); str = str.trim(); // remove whitespace if(str.equals("Illinois")) System.out.println("Capital is Springfield."); else if(str.equals("Missouri")) System.out.println("Capital is Jefferson City."); else if(str.equals("California")) System.out.println("Capital is Sacramento."); else if(str.equals("Washington")) System.out.println("Capital is Olympia."); // ... } while(!str.equals("stop")); } } Data Conversion Using valueOf( ) The valueOf( ) method converts data from its internal format into a human-readable form. It is a static method that is overloaded within String for all of Java’s built-in types so that each type can be converted properly into a string. valueOf( ) is also overloaded for type Object, so an object of any class type you create can also be used as an argument. (Recall that Object is a superclass for all classes.) Here are a few of its forms: static String valueOf(double num) static String valueOf(long num) static String valueOf(Object ob) static String valueOf(char chars[ ]) As discussed earlier, valueOf( ) is called when a string representation of some other type of data is needed—for example, during concatenation operations. You can call this method directly with any data type and get a reasonable String representation. All of the simple types are converted to their common String representation. Any object that you pass to valueOf( ) will return the result of a call to the object’s toString( ) method. In fact, you could just call toString( ) directly and get the same result. For most arrays, valueOf( ) returns a rather cryptic string, which indicates that it is an array of some type. For arrays of char, however, a String object is created that contains the characters in the char array. There is a special version of valueOf( ) that allows you to specify a subset of a char array. It has this general form: Chapter 15 String Handling 387 static String valueOf(char chars[ ], int startIndex, int numChars) Here, chars is the array that holds the characters, startIndex is the index into the array of characters at which the desired substring begins, and numChars specifies the length of the substring. The method toLowerCase( ) converts all the characters in a string from uppercase to lowercase. The toUpperCase( ) method converts all the characters in a string from lowercase to uppercase. Nonalphabetical characters, such as digits, are unaffected. Here are the simplest forms of these methods: String toLowerCase( ) String toUpperCase( ) Both methods return a String object that contains the uppercase or lowercase equivalent of the invoking String. The default locale governs the conversion in both cases. Here is an example that uses toLowerCase( ) and toUpperCase( ): // Demonstrate toUpperCase() and toLowerCase(). class ChangeCase { public static void main(String args[]) { String s = "This is a test."; System.out.println("Original: " + s); String upper = s.toUpperCase(); String lower = s.toLowerCase(); System.out.println("Uppercase: " + upper); System.out.println("Lowercase: " + lower); } } The output produced by the program is shown here: Original: This is a test. Uppercase: THIS IS A TEST. Lowercase: this is a test. One other point: Overloaded versions of toLowerCase( ) and toUpperCase( ) that let you specify a Locale object to govern the conversion are also supplied. Specifying the locale can be quite important in some cases and can help internationalize your application. Additional String Methods In addition to those methods discussed earlier, String has many other methods, including those summarized in the following table: Part II Changing the Case of Characters Within a String 388 PART II The Java Library Method Description int codePointAt(int i) Returns the Unicode code point at the location specified by i. int codePointBefore(int i) Returns the Unicode code point at the location that precedes that specified by i. int codePointCount(int start, int end) Returns the number of code points in the portion of the invoking String that are between start and end–1. boolean contains(CharSequence str) Returns true if the invoking object contains the string specified by str. Returns false, otherwise. boolean contentEquals(CharSequence str) Returns true if the invoking string contains the same string as str. Otherwise, returns false. boolean contentEquals(StringBuffer str) Returns true if the invoking string contains the same string as str. Otherwise, returns false. static String format(String fmtstr, Object ... args) Returns a string formatted as specified by fmtstr. (See Chapter 18 for details on formatting.) static String format(Locale loc, String fmtstr, Object ... args) Returns a string formatted as specified by fmtstr. Formatting is governed by the locale specified by loc. (See Chapter 18 for details on formatting.) boolean isEmpty( ) Returns true if the invoking string contains no characters and has a length of zero. boolean matches(string regExp) Returns true if the invoking string matches the regular expression passed in regExp. Otherwise, returns false. int offsetByCodePoints(int start, int num) Returns the index within the invoking string that is num code points beyond the starting index specified by start. String replaceFirst(String regExp, String newStr) Returns a string in which the first substring that matches the regular expression specified by regExp is replaced by newStr. String replaceAll(String regExp, String newStr) Returns a string in which all substrings that match the regular expression specified by regExp are replaced by newStr. String[ ] split(String regExp) Decomposes the invoking string into parts and returns an array that contains the result. Each part is delimited by the regular expression passed in regExp. String[ ] split(String regExp, int max) Decomposes the invoking string into parts and returns an array that contains the result. Each part is delimited by the regular expression passed in regExp. The number of pieces is specified by max. If max is negative, then the invoking string is fully decomposed. Otherwise, if max contains a nonzero value, the last entry in the returned array contains the remainder of the invoking string. If max is zero, the invoking string is fully decomposed. CharSequence subSequence(int startIndex, int stopIndex) Returns a substring of the invoking string, beginning at startIndex and stopping at stopIndex. This method is required by the CharSequence interface, which is implemented by String. Chapter 15 String Handling 389 Notice that several of these methods work with regular expressions. Regular expressions are described in Chapter 28. StringBuffer is a peer class of String that provides much of the functionality of strings. As you know, String represents fixed-length, immutable character sequences. In contrast, StringBuffer represents growable and writable character sequences. StringBuffer may have characters and substrings inserted in the middle or appended to the end. StringBuffer will automatically grow to make room for such additions and often has more characters preallocated than are actually needed, to allow room for growth. StringBuffer Constructors StringBuffer defines these four constructors: StringBuffer( ) StringBuffer(int size) StringBuffer(String str) StringBuffer(CharSequence chars) The default constructor (the one with no parameters) reserves room for 16 characters without reallocation. The second version accepts an integer argument that explicitly sets the size of the buffer. The third version accepts a String argument that sets the initial contents of the StringBuffer object and reserves room for 16 more characters without reallocation. StringBuffer allocates room for 16 additional characters when no specific buffer length is requested, because reallocation is a costly process in terms of time. Also, frequent reallocations can fragment memory. By allocating room for a few extra characters, StringBuffer reduces the number of reallocations that take place. The fourth constructor creates an object that contains the character sequence contained in chars and reserves room for 16 more characters. length( ) and capacity( ) The current length of a StringBuffer can be found via the length( ) method, while the total allocated capacity can be found through the capacity( ) method. They have the following general forms: int length( ) int capacity( ) Here is an example: // StringBuffer length vs. capacity. class StringBufferDemo { public static void main(String args[]) { StringBuffer sb = new StringBuffer("Hello"); System.out.println("buffer = " + sb); System.out.println("length = " + sb.length()); System.out.println("capacity = " + sb.capacity()); } } Part II StringBuffer 390 PART II The Java Library Here is the output of this program, which shows how StringBuffer reserves extra space for additional manipulations: buffer = Hello length = 5 capacity = 21 Since sb is initialized with the string "Hello" when it is created, its length is 5. Its capacity is 21 because room for 16 additional characters is automatically added. ensureCapacity( ) If you want to preallocate room for a certain number of characters after a StringBuffer has been constructed, you can use ensureCapacity( ) to set the size of the buffer. This is useful if you know in advance that you will be appending a large number of small strings to a StringBuffer. ensureCapacity( ) has this general form: void ensureCapacity(int minCapacity) Here, minCapacity specifies the minimum size of the buffer. (A buffer larger than minCapacity may be allocated for reasons of efficiency.) setLength( ) To set the length of the string within a StringBuffer object, use setLength( ). Its general form is shown here: void setLength(int len) Here, len specifies the length of the string. This value must be nonnegative. When you increase the size of the string, null characters are added to the end. If you call setLength( ) with a value less than the current value returned by length( ), then the characters stored beyond the new length will be lost. The setCharAtDemo sample program in the following section uses setLength( ) to shorten a StringBuffer. charAt( ) and setCharAt( ) The value of a single character can be obtained from a StringBuffer via the charAt( ) method. You can set the value of a character within a StringBuffer using setCharAt( ). Their general forms are shown here: char charAt(int where) void setCharAt(int where, char ch) For charAt( ), where specifies the index of the character being obtained. For setCharAt( ), where specifies the index of the character being set, and ch specifies the new value of that character. For both methods, where must be nonnegative and must not specify a location beyond the end of the string. The following example demonstrates charAt( ) and setCharAt( ): // Demonstrate charAt() and setCharAt(). class setCharAtDemo { public static void main(String args[]) { Chapter 15 String Handling 391 StringBuffer sb = new StringBuffer("Hello"); System.out.println("buffer before = " + sb); System.out.println("charAt(1) before = " + sb.charAt(1)); sb.setCharAt(1, 'i'); sb.setLength(2); System.out.println("buffer after = " + sb); System.out.println("charAt(1) after = " + sb.charAt(1)); } Here is the output generated by this program: buffer before = Hello charAt(1) before = e buffer after = Hi charAt(1) after = i getChars( ) To copy a substring of a StringBuffer into an array, use the getChars( ) method. It has this general form: void getChars(int sourceStart, int sourceEnd, char target[ ], int targetStart) Here, sourceStart specifies the index of the beginning of the substring, and sourceEnd specifies an index that is one past the end of the desired substring. This means that the substring contains the characters from sourceStart through sourceEnd–1. The array that will receive the characters is specified by target. The index within target at which the substring will be copied is passed in targetStart. Care must be taken to assure that the target array is large enough to hold the number of characters in the specified substring. append( ) The append( ) method concatenates the string representation of any other type of data to the end of the invoking StringBuffer object. It has several overloaded versions. Here are a few of its forms: StringBuffer append(String str) StringBuffer append(int num) StringBuffer append(Object obj) The string representation of each parameter is obtained, often by calling String.valueOf( ). The result is appended to the current StringBuffer object. The buffer itself is returned by each version of append( ). This allows subsequent calls to be chained together, as shown in the following example: // Demonstrate append(). class appendDemo { public static void main(String args[]) { String s; int a = 42; StringBuffer sb = new StringBuffer(40); Part II } 392 PART II The Java Library s = sb.append("a = ").append(a).append("!").toString(); System.out.println(s); } } The output of this example is shown here: a = 42! insert( ) The insert( ) method inserts one string into another. It is overloaded to accept values of all the primitive types, plus Strings, Objects, and CharSequences. Like append( ), it obtains the string representation of the value it is called with. This string is then inserted into the invoking StringBuffer object. These are a few of its forms: StringBuffer insert(int index, String str) StringBuffer insert(int index, char ch) StringBuffer insert(int index, Object obj) Here, index specifies the index at which point the string will be inserted into the invoking StringBuffer object. The following sample program inserts "like" between "I" and "Java": // Demonstrate insert(). class insertDemo { public static void main(String args[]) { StringBuffer sb = new StringBuffer("I Java!"); sb.insert(2, "like "); System.out.println(sb); } } The output of this example is shown here: I like Java! reverse( ) You can reverse the characters within a StringBuffer object using reverse( ), shown here: StringBuffer reverse( ) This method returns the reverse of the object on which it was called. The following program demonstrates reverse( ): // Using reverse() to reverse a StringBuffer. class ReverseDemo { public static void main(String args[]) { StringBuffer s = new StringBuffer("abcdef"); System.out.println(s); s.reverse(); Chapter 15 String Handling 393 System.out.println(s); } } Here is the output produced by the program: abcdef fedcba You can delete characters within a StringBuffer by using the methods delete( ) and deleteCharAt( ). These methods are shown here: StringBuffer delete(int startIndex, int endIndex) StringBuffer deleteCharAt(int loc) The delete( ) method deletes a sequence of characters from the invoking object. Here, startIndex specifies the index of the first character to remove, and endIndex specifies an index one past the last character to remove. Thus, the substring deleted runs from startIndex to endIndex–1. The resulting StringBuffer object is returned. The deleteCharAt( ) method deletes the character at the index specified by loc. It returns the resulting StringBuffer object. Here is a program that demonstrates the delete( ) and deleteCharAt( ) methods: // Demonstrate delete() and deleteCharAt() class deleteDemo { public static void main(String args[]) { StringBuffer sb = new StringBuffer("This is a test."); sb.delete(4, 7); System.out.println("After delete: " + sb); sb.deleteCharAt(0); System.out.println("After deleteCharAt: " + sb); } } The following output is produced: After delete: This a test. After deleteCharAt: his a test. replace( ) You can replace one set of characters with another set inside a StringBuffer object by calling replace( ). Its signature is shown here: StringBuffer replace(int startIndex, int endIndex, String str) The substring being replaced is specified by the indexes startIndex and endIndex. Thus, the substring at startIndex through endIndex–1 is replaced. The replacement string is passed in str. The resulting StringBuffer object is returned. Part II delete( ) and deleteCharAt( ) 394 PART II The Java Library The following program demonstrates replace( ): // Demonstrate replace() class replaceDemo { public static void main(String args[]) { StringBuffer sb = new StringBuffer("This is a test."); sb.replace(5, 7, "was"); System.out.println("After replace: " + sb); } } Here is the output: After replace: This was a test. substring( ) You can obtain a portion of a StringBuffer by calling substring( ). It has the following two forms: String substring(int startIndex) String substring(int startIndex, int endIndex) The first form returns the substring that starts at startIndex and runs to the end of the invoking StringBuffer object. The second form returns the substring that starts at startIndex and runs through endIndex–1. These methods work just like those defined for String that were described earlier. Additional StringBuffer Methods In addition to those methods just described, StringBuffer supplies several others, including those summarized in the following table: Method Description StringBuffer appendCodePoint(int ch) Appends a Unicode code point to the end of the invoking object. A reference to the object is returned. int codePointAt(int i) Returns the Unicode code point at the location specified by i. int codePointBefore(int i) Returns the Unicode code point at the location that precedes that specified by i. int codePointCount(int start, int end) Returns the number of code points in the portion of the invoking String that are between start and end–1. int indexOf(String str) Searches the invoking StringBuffer for the first occurrence of str. Returns the index of the match, or –1 if no match is found. int indexOf(String str, int startIndex) Searches the invoking StringBuffer for the first occurrence of str, beginning at startIndex. Returns the index of the match, or –1 if no match is found. String Handling Method Description int lastIndexOf(String str) Searches the invoking StringBuffer for the last occurrence of str. Returns the index of the match, or –1 if no match is found. int lastIndexOf(String str, int startIndex) Searches the invoking StringBuffer for the last occurrence of str, beginning at startIndex. Returns the index of the match, or –1 if no match is found. int offsetByCodePoints(int start, int num) Returns the index within the invoking string that is num code points beyond the starting index specified by start. CharSequence subSequence(int startIndex, int stopIndex) Returns a substring of the invoking string, beginning at startIndex and stopping at stopIndex. This method is required by the CharSequence interface, which is implemented by StringBuffer. void trimToSize( ) Requests that the size of the character buffer for the invoking object be reduced to better fit the current contents. 395 The following program demonstrates indexOf( ) and lastIndexOf( ): class IndexOfDemo { public static void main(String args[]) { StringBuffer sb = new StringBuffer("one two one"); int i; i = sb.indexOf("one"); System.out.println("First index: " + i); i = sb.lastIndexOf("one"); System.out.println("Last index: " + i); } } The output is shown here: First index: 0 Last index: 8 StringBuilder Introduced by JDK 5, StringBuilder is a recent addition to Java’s string handling capabilities. StringBuilder is identical to StringBuffer except for one important difference: it is not synchronized, which means that it is not thread-safe. The advantage of StringBuilder is faster performance. However, in cases in which a mutable string will be accessed by multiple threads, and no external synchronization is employed, you must use StringBuffer rather than StringBuilder. Part II Chapter 15 This page intentionally left blank CHAPTER 16 Exploring java.lang This chapter discusses those classes and interfaces defined by java.lang. As you know, java.lang is automatically imported into all programs. It contains classes and interfaces that are fundamental to virtually all of Java programming. It is Java’s most widely used package. java.lang includes the following classes: Boolean Enum Process Byte Float ProcessBuilder String StringBuffer Character InheritableThreadLocal ProcessBuilder.Redirect StringBuilder Character.Subset Integer Runtime System Character.UnicodeBlock Long RuntimePermission Thread Class Math SecurityManager ThreadGroup ClassLoader Number Short ThreadLocal ClassValue Object StackTraceElement Throwable Compiler Package StrictMath Void Double java.lang defines the following interfaces: Appendable Cloneable Readable AutoCloseable Comparable Runnable CharSequence Iterable Thread.UncaughtExceptionHandler Several of the classes contained in java.lang contain deprecated methods, most dating back to Java 1.0. These deprecated methods are still provided by Java to support an ever-shrinking pool of legacy code and are not recommended for new code. Most of the deprecations took place prior to JDK 7, and these deprecated methods are not discussed here. 397 398 PART II The Java Library Primitive Type Wrappers As mentioned in Part I of this book, Java uses primitive types, such as int and char, for performance reasons. These data types are not part of the object hierarchy. They are passed by value to methods and cannot be directly passed by reference. Also, there is no way for two methods to refer to the same instance of an int. At times, you will need to create an object representation for one of these primitive types. For example, there are collection classes discussed in Chapter 17 that deal only with objects; to store a primitive type in one of these classes, you need to wrap the primitive type in a class. To address this need, Java provides classes that correspond to each of the primitive types. In essence, these classes encapsulate, or wrap, the primitive types within a class. Thus, they are commonly referred to as type wrappers. The type wrappers were introduced in Chapter 12. They are examined in detail here. Number The abstract class Number defines a superclass that is implemented by the classes that wrap the numeric types byte, short, int, long, float, and double. Number has abstract methods that return the value of the object in each of the different number formats. For example, doubleValue( ) returns the value as a double, floatValue( ) returns the value as a float, and so on. These methods are shown here: byte byteValue( ) double doubleValue( ) float floatValue( ) int intValue( ) long longValue( ) short shortValue( ) The values returned by these methods might be rounded. Truncation is also possible. Number has concrete subclasses that hold explicit values of each numeric type: Double, Float, Byte, Short, Integer, and Long. Double and Float Double and Float are wrappers for floating-point values of type double and float, respectively. The constructors for Float are shown here: Float(double num) Float(float num) Float(String str) throws NumberFormatException As you can see, Float objects can be constructed with values of type float or double. They can also be constructed from the string representation of a floating-point number. The constructors for Double are shown here: Double(double num) Double(String str) throws NumberFormatException Double objects can be constructed with a double value or a string containing a floatingpoint value. Chapter 16 Exploring java.lang 399 MAX_EXPONENT Maximum exponent MAX_VALUE Maximum positive value MIN_EXPONENT Minimum exponent MIN_NORMAL Minimum positive normal value MIN_VALUE Minimum positive value NaN Not a number POSITIVE_INFINITY Positive infinity NEGATIVE_INFINITY Negative infinity SIZE The bit width of the wrapped value TYPE The Class object for float or double Method Description byte byteValue( ) Returns the value of the invoking object as a byte. static int compare(float num1, float num2) Compares the values of num1 and num2. Returns 0 if the values are equal. Returns a negative value if num1 is less than num2. Returns a positive value if num1 is greater than num2. int compareTo(Float f ) Compares the numerical value of the invoking object with that of f. Returns 0 if the values are equal. Returns a negative value if the invoking object has a lower value. Returns a positive value if the invoking object has a greater value. double doubleValue( ) Returns the value of the invoking object as a double. boolean equals(Object FloatObj) Returns true if the invoking Float object is equivalent to FloatObj. Otherwise, it returns false. static int floatToIntBits(float num) Returns the IEEE-compatible, single-precision bit pattern that corresponds to num. static int floatToRawIntBits(float num) Returns the IEEE-compatible single-precision bit pattern that corresponds to num. A NaN value is preserved. float floatValue( ) Returns the value of the invoking object as a float. int hashCode( ) Returns the hash code for the invoking object. static float intBitsToFloat(int num) Returns float equivalent of the IEEE-compatible, single-precision bit pattern specified by num. Table 16-1 The Methods Defined by Float Part II The methods defined by Float are shown in Table 16-1. The methods defined by Double are shown in Table 16-2. Both Float and Double define the following constants: 400 PART II The Java Library Method Description int intValue( ) Returns the value of the invoking object as an int. boolean isInfinite( ) Returns true if the invoking object contains an infinite value. Otherwise, it returns false. static boolean isInfinite(float num) Returns true if num specifies an infinite value. Otherwise, it returns false. boolean isNaN( ) Returns true if the invoking object contains a value that is not a number. Otherwise, it returns false. static boolean isNaN(float num) Returns true if num specifies a value that is not a number. Otherwise, it returns false. long longValue( ) Returns the value of the invoking object as a long. static float parseFloat(String str) throws NumberFormatException Returns the float equivalent of the number contained in the string specified by str using radix 10. short shortValue( ) Returns the value of the invoking object as a short. static String toHexString(float num) Returns a string containing the value of num in hexadecimal format. String toString( ) Returns the string equivalent of the invoking object. static String toString(float num) Returns the string equivalent of the value specified by num. static Float valueOf(float num) Returns a Float object containing the value passed in num. static Float valueOf(String str) throws NumberFormatException Returns the Float object that contains the value specified by the string in str. Table 16-1 The Methods Defined by Float (continued) Method Description byte byteValue( ) Returns the value of the invoking object as a byte. static int compare(double num1, double num2) Compares the values of num1 and num2. Returns 0 if the values are equal. Returns a negative value if num1 is less than num2. Returns a positive value if num1 is greater than num2. Table 16-2 The Methods Defined by Double Exploring java.lang Method Description int compareTo(Double d ) Compares the numerical value of the invoking object with that of d. Returns 0 if the values are equal. Returns a negative value if the invoking object has a lower value. Returns a positive value if the invoking object has a greater value. static long doubleToLongBits(double num) Returns the IEEE-compatible, doubleprecision bit pattern that corresponds to num. static long doubleToRawLongBits(double num) Returns the IEEE-compatible doubleprecision bit pattern that corresponds to num. A NaN value is preserved. double doubleValue( ) Returns the value of the invoking object as a double. boolean equals(Object DoubleObj) Returns true if the invoking Double object is equivalent to DoubleObj. Otherwise, it returns false. float floatValue( ) Returns the value of the invoking object as a float. int hashcode( ) Returns the hash code for the invoking object. int intValue( ) Returns the value of the invoking object as an int. boolean isInfinite( ) Returns true if the invoking object contains an infinite value. Otherwise, it returns false. static boolean isInfinite(double num) Returns true if num specifies an infinite value. Otherwise, it returns false. boolean isNaN( ) Returns true if the invoking object contains a value that is not a number. Otherwise, it returns false. static boolean isNaN(double num) Returns true if num specifies a value that is not a number. Otherwise, it returns false. static double longBitsToDouble(long num) Returns double equivalent of the IEEEcompatible, double-precision bit pattern specified by num. long longValue( ) Returns the value of the invoking object as a long. static double parseDouble(String str) throws NumberFormatException Returns the double equivalent of the number contained in the string specified by str using radix 10. Table 16-2 The Methods Defined by Double (continued) 401 Part II Chapter 16 402 PART II The Java Library Method Description short shortValue( ) Returns the value of the invoking object as a short. static String toHexString(double num) Returns a string containing the value of num in hexadecimal format. String toString( ) Returns the string equivalent of the invoking object. static String toString(double num) Returns the string equivalent of the value specified by num. static Double valueOf(double num) Returns a Double object containing the value passed in num. static Double valueOf(String str) throws NumberFormatException Returns a Double object that contains the value specified by the string in str. Table 16-2 The Methods Defined by Double (continued) The following example creates two Double objects—one by using a double value and the other by passing a string that can be parsed as a double: class DoubleDemo { public static void main(String args[]) { Double d1 = new Double(3.14159); Double d2 = new Double("314159E-5"); System.out.println(d1 + " = " + d2 + " -> " + d1.equals(d2)); } } As you can see from the following output, both constructors created identical Double instances, as shown by the equals( ) method returning true: 3.14159 = 3.14159 –> true Understanding isInfinite( ) and isNaN( ) Float and Double provide the methods isInfinite( ) and isNaN( ), which help when manipulating two special double and float values. These methods test for two unique values defined by the IEEE floating-point specification: infinity and NaN (not a number). isInfinite( ) returns true if the value being tested is infinitely large or small in magnitude. isNaN( ) returns true if the value being tested is not a number. The following example creates two Double objects; one is infinite, and the other is not a number: // Demonstrate isInfinite() and isNaN() class InfNaN { Chapter 16 Exploring java.lang 403 public static void main(String args[]) { Double d1 = new Double(1/0.); Double d2 = new Double(0/0.); System.out.println(d1 + ": " + d1.isInfinite() + ", " + d1.isNaN()); System.out.println(d2 + ": " + d2.isInfinite() + ", " + d2.isNaN()); } } Infinity: true, false NaN: false, true Byte, Short, Integer, and Long The Byte, Short, Integer, and Long classes are wrappers for byte, short, int, and long integer types, respectively. Their constructors are shown here: Byte(byte num) Byte(String str) throws NumberFormatException Short(short num) Short(String str) throws NumberFormatException Integer(int num) Integer(String str) throws NumberFormatException Long(long num) Long(String str) throws NumberFormatException As you can see, these objects can be constructed from numeric values or from strings that contain valid whole number values. The methods defined by these classes are shown in Tables 16-3 through 16-6. As you can see, they define methods for parsing integers from strings and converting strings back into integers. Variants of these methods allow you to specify the radix, or numeric base, for conversion. Common radixes are 2 for binary, 8 for octal, 10 for decimal, and 16 for hexadecimal. The following constants are defined: MIN_VALUE Minimum value MAX_VALUE Maximum value SIZE The bit width of the wrapped value TYPE The Class object for byte, short, int, or long Part II This program generates the following output: 404 PART II The Java Library Method Description byte byteValue( ) Returns the value of the invoking object as a byte. static int compare(byte num1, byte num2) Compares the values of num1 and num2. Returns 0 if the values are equal. Returns a negative value if num1 is less than num2. Returns a positive value if num1 is greater than num2. (Added by JDK 7.) int compareTo(Byte b) Compares the numerical value of the invoking object with that of b. Returns 0 if the values are equal. Returns a negative value if the invoking object has a lower value. Returns a positive value if the invoking object has a greater value. static Byte decode(String str) throws NumberFormatException Returns a Byte object that contains the value specified by the string in str. double doubleValue( ) Returns the value of the invoking object as a double. boolean equals(Object ByteObj) Returns true if the invoking Byte object is equivalent to ByteObj. Otherwise, it returns false. float floatValue( ) Returns the value of the invoking object as a float. int hashCode( ) Returns the hash code for the invoking object. int intValue( ) Returns the value of the invoking object as an int. long longValue( ) Returns the value of the invoking object as a long. static byte parseByte(String str) throws NumberFormatException Returns the byte equivalent of the number contained in the string specified by str using radix 10. static byte parseByte(String str, int radix) throws NumberFormatException Returns the byte equivalent of the number contained in the string specified by str using the specified radix. short shortValue( ) Returns the value of the invoking object as a short. String toString( ) Returns a string that contains the decimal equivalent of the invoking object. static String toString(byte num) Returns a string that contains the decimal equivalent of num. static Byte valueOf(byte num) Returns a Byte object containing the value passed in num. static Byte valueOf(String str) throws NumberFormatException Returns a Byte object that contains the value specified by the string in str. static Byte valueOf(String str, int radix) throws NumberFormatException Returns a Byte object that contains the value specified by the string in str using the specified radix. Table 16-3 The Methods Defined by Byte Exploring java.lang Method Description byte byteValue( ) Returns the value of the invoking object as a byte. static int compare(short num1, short num2 Compares the values of num1 and num2. Returns 0 if the values are equal. Returns a negative value if num1 is less than num2. Returns a positive value if num1 is greater than num2. (Added by JDK 7.) int compareTo(Short s) Compares the numerical value of the invoking object with that of s. Returns 0 if the values are equal. Returns a negative value if the invoking object has a lower value. Returns a positive value if the invoking object has a greater value. static Short decode(String str) throws NumberFormatException Returns a Short object that contains the value specified by the string in str. double doubleValue( ) Returns the value of the invoking object as a double. boolean equals(Object ShortObj) Returns true if the invoking Short object is equivalent to ShortObj. Otherwise, it returns false. 405 float floatValue( ) Returns the value of the invoking object as a float. int hashCode( ) Returns the hash code for the invoking object. int intValue( ) Returns the value of the invoking object as an int. long longValue( ) Returns the value of the invoking object as a long. static short parseShort(String str) throws NumberFormatException Returns the short equivalent of the number contained in the string specified by str using radix 10. static short parseShort(String str, int radix) throws NumberFormatException Returns the short equivalent of the number contained in the string specified by str using the specified radix. static short reverseBytes(short num) Exchanges the high- and low-order bytes of num and returns the result. short shortValue( ) Returns the value of the invoking object as a short. String toString( ) Returns a string that contains the decimal equivalent of the invoking object. static String toString(short num) Returns a string that contains the decimal equivalent of num. static Short valueOf(short num) Returns a Short object containing the value passed in num. static Short valueOf(String str) throws NumberFormatException Returns a Short object that contains the value specified by the string in str using radix 10. static Short valueOf(String str, int radix) throws NumberFormatException Returns a Short object that contains the value specified by the string in str using the specified radix. Table 16-4 The Methods Defined by Short Part II Chapter 16 406 PART II The Java Library Method Description static int bitCount(int num) Returns the number of set bits in num. byte byteValue( ) Returns the value of the invoking object as a byte. static int compare(int num1, int num2) Compares the values of num1 and num2. Returns 0 if the values are equal. Returns a negative value if num1 is less than num2. Returns a positive value if num1 is greater than num2. (Added by JDK 7.) int compareTo(Integer i) Compares the numerical value of the invoking object with that of i. Returns 0 if the values are equal. Returns a negative value if the invoking object has a lower value. Returns a positive value if the invoking object has a greater value. static Integer decode(String str) throws NumberFormatException Returns an Integer object that contains the value specified by the string in str. double doubleValue( ) Returns the value of the invoking object as a double. boolean equals(Object IntegerObj) Returns true if the invoking Integer object is equivalent to IntegerObj. Otherwise, it returns false. float floatValue( ) Returns the value of the invoking object as a float. static Integer getInteger(String propertyName) Returns the value associated with the environmental property specified by propertyName. A null is returned on failure. static Integer getInteger(String propertyName, int default) Returns the value associated with the environmental property specified by propertyName. The value of default is returned on failure. static Integer getInteger(String propertyName, Integer default) Returns the value associated with the environmental property specified by propertyName. The value of default is returned on failure. int hashCode( ) Returns the hash code for the invoking object. static int highestOneBit(int num) Determines the position of the highest order set bit in num. It returns a value in which only this bit is set. If no bit is set to one, then zero is returned. int intValue( ) Returns the value of the invoking object as an int. long longValue( ) Returns the value of the invoking object as a long. static int lowestOneBit(int num) Determines the position of the lowest order set bit in num. It returns a value in which only this bit is set. If no bit is set to one, then zero is returned. static int numberOfLeadingZeros(int num) Returns the number of high-order zero bits that precede the first high-order set bit in num. If num is zero, 32 is returned. Table 16-5 The Methods Defined by Integer Exploring java.lang 407 Method Description static int numberOfTrailingZeros(int num) Returns the number of low-order zero bits that precede the first low-order set bit in num. If num is zero, 32 is returned. static int parseInt(String str) throws NumberFormatException Returns the integer equivalent of the number contained in the string specified by str using radix 10. static int parseInt(String str, int radix) throws NumberFormatException Returns the integer equivalent of the number contained in the string specified by str using the specified radix. static int reverse(int num) Reverses the order of the bits in num and returns the result. static int reverseBytes(int num) Reverses the order of the bytes in num and returns the result. static int rotateLeft(int num, int n) Returns the result of rotating num left n positions. static int rotateRight(int num, int n) Returns the result of rotating num right n positions. static int signum(int num) Returns –1 if num is negative, 0 if it is zero, and 1 if it is positive. short shortValue( ) Returns the value of the invoking object as a short. static String toBinaryString(int num) Returns a string that contains the binary equivalent of num. static String toHexString(int num) Returns a string that contains the hexadecimal equivalent of num. static String toOctalString(int num) Returns a string that contains the octal equivalent of num. String toString( ) Returns a string that contains the decimal equivalent of the invoking object. static String toString(int num) Returns a string that contains the decimal equivalent of num. static String toString(int num, int radix) Returns a string that contains the decimal equivalent of num using the specified radix. static Integer valueOf(int num) Returns an Integer object containing the value passed in num. static Integer valueOf(String str) throws NumberFormatException Returns an Integer object that contains the value specified by the string in str. static Integer valueOf(String str, int radix) throws NumberFormatException Returns an Integer object that contains the value specified by the string in str using the specified radix. Table 16-5 The Methods Defined by Integer (continued) Part II Chapter 16 408 PART II The Java Library Method Description static int bitCount(long num) Returns the number of set bits in num. byte byteValue( ) Returns the value of the invoking object as a byte. static int compare(long num1, long num2) Compares the values of num1 and num2. Returns 0 if the values are equal. Returns a negative value if num1 is less than num2. Returns a positive value if num1 is greater than num2. (Added by JDK 7.) int compareTo(Long l) Compares the numerical value of the invoking object with that of l. Returns 0 if the values are equal. Returns a negative value if the invoking object has a lower value. Returns a positive value if the invoking object has a greater value. static Long decode(String str) throws NumberFormatException Returns a Long object that contains the value specified by the string in str. double doubleValue( ) Returns the value of the invoking object as a double. boolean equals(Object LongObj) Returns true if the invoking Long object is equivalent to LongObj. Otherwise, it returns false. float floatValue( ) Returns the value of the invoking object as a float. static Long getLong(String propertyName) Returns the value associated with the environmental property specified by propertyName. A null is returned on failure. static Long getLong(String propertyName, long default) Returns the value associated with the environmental property specified by propertyName. The value of default is returned on failure. static Long getLong(String propertyName, Long default) Returns the value associated with the environmental property specified by propertyName. The value of default is returned on failure. int hashCode( ) Returns the hash code for the invoking object. static long highestOneBit(long num) Determines the position of the highest-order set bit in num. It returns a value in which only this bit is set. If no bit is set to one, then zero is returned. int intValue( ) Returns the value of the invoking object as an int. long longValue( ) Returns the value of the invoking object as a long. static long lowestOneBit(long num) Determines the position of the lowest-order set bit in num. It returns a value in which only this bit is set. If no bit is set to one, then zero is returned. static int numberOfLeadingZeros(long num) Returns the number of high-order zero bits that precede the first high-order set bit in num. If num is zero, 64 is returned. Table 16-6 The Methods Defined by Long Exploring java.lang Method Description static int numberOfTrailingZeros(long num) Returns the number of low-order zero bits that precede the first low-order set bit in num. If num is zero, 64 is returned. static long parseLong(String str) throws NumberFormatException Returns the long equivalent of the number contained in the string specified by str using radix 10. static long parseLong(String str, int radix) throws NumberFormatException Returns the long equivalent of the number contained in the string specified by str using the specified radix. static long reverse(long num) Reverses the order of the bits in num and returns the result. static long reverseBytes(long num) Reverses the order of the bytes in num and returns the result. static long rotateLeft(long num, int n) Returns the result of rotating num left n positions. static long rotateRight(long num, int n) Returns the result of rotating num right n positions. static int signum(long num) Returns –1 if num is negative, 0 if it is zero, and 1 if it is positive. short shortValue( ) Returns the value of the invoking object as a short. static String toBinaryString(long num) Returns a string that contains the binary equivalent of num. static String toHexString(long num) Returns a string that contains the hexadecimal equivalent of num. static String toOctalString(long num) Returns a string that contains the octal equivalent of num. String toString( ) Returns a string that contains the decimal equivalent of the invoking object. static String toString(long num) Returns a string that contains the decimal equivalent of num. static String toString(long num, int radix) Returns a string that contains the decimal equivalent of num using the specified radix. static Long valueOf(long num) Returns a Long object containing the value passed in num. static Long valueOf(String str) throws NumberFormatException Returns a Long object that contains the value specified by the string in str. static Long valueOf(String str, int radix) throws NumberFormatException Returns a Long object that contains the value specified by the string in str using the specified radix. Table 16-6 The Methods Defined by Long (continued) 409 Part II Chapter 16 410 PART II The Java Library Converting Numbers to and from Strings One of the most common programming chores is converting the string representation of a number into its internal, binary format. Fortunately, Java provides an easy way to accomplish this. The Byte, Short, Integer, and Long classes provide the parseByte( ), parseShort( ), parseInt( ), and parseLong( ) methods, respectively. These methods return the byte, short, int, or long equivalent of the numeric string with which they are called. (Similar methods also exist for the Float and Double classes.) The following program demonstrates parseInt( ). It sums a list of integers entered by the user. It reads the integers using readLine( ) and uses parseInt( ) to convert these strings into their int equivalents. /* This program sums a list of numbers entered by the user. It converts the string representation of each number into an int using parseInt(). */ import java.io.*; class ParseDemo { public static void main(String args[]) throws IOException { // create a BufferedReader using System.in BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String str; int i; int sum=0; System.out.println("Enter numbers, 0 to quit."); do { str = br.readLine(); try { i = Integer.parseInt(str); } catch(NumberFormatException e) { System.out.println("Invalid format"); i = 0; } sum += i; System.out.println("Current sum is: " + sum); } while(i != 0); } } To convert a whole number into a decimal string, use the versions of toString( ) defined in the Byte, Short, Integer, or Long classes. The Integer and Long classes also provide the Chapter 16 Exploring java.lang 411 methods toBinaryString( ), toHexString( ), and toOctalString( ), which convert a value into a binary, hexadecimal, or octal string, respectively. The following program demonstrates binary, hexadecimal, and octal conversion: class StringConversions { public static void main(String args[]) { int num = 19648; System.out.println(num + " in binary: " + Integer.toBinaryString(num)); System.out.println(num + " in octal: " + Integer.toOctalString(num)); System.out.println(num + " in hexadecimal: " + Integer.toHexString(num)); } } The output of this program is shown here: 19648 in binary: 100110011000000 19648 in octal: 46300 19648 in hexadecimal: 4cc0 Character Character is a simple wrapper around a char. The constructor for Character is Character(char ch) Here, ch specifies the character that will be wrapped by the Character object being created. To obtain the char value contained in a Character object, call charValue( ), shown here: char charValue( ) It returns the character. The Character class defines several constants, including the following: MAX_RADIX The largest radix MIN_RADIX The smallest radix MAX_VALUE The largest character value MIN_VALUE The smallest character value TYPE The Class object for char Part II /* Convert an integer into binary, hexadecimal, and octal. */ 412 PART II The Java Library Character includes several static methods that categorize characters and alter their case. They are shown in Table 16-7. The following example demonstrates several of these methods: // Demonstrate several Is... methods. class IsDemo { public static void main(String args[]) { char a[] = {'a', 'b', '5', '?', 'A', ' '}; for(int i=0; i command( ) Returns a reference to a List that contains the name of the program and its arguments. Changes to this list affect the invoking object. ProcessBuilder command(List args) Sets the name of the program and its arguments to those specified by args. Changes to this list affect the invoking object. Returns a reference to the invoking object. ProcessBuilder command(String ... args) Sets the name of the program and its arguments to those specified by args. Returns a reference to the invoking object. File directory( ) Returns the current working directory of the invoking object. This value will be null if the directory is the same as that of the Java program that started the process. Table 16-12 The Methods Defined by ProcessBuilder Part II ProcessBuilder(List args) ProccessBuilder(String ... args) 422 PART II The Java Library Method Description ProcessBuilder directory(File dir) Sets the current working directory of the invoking object. Returns a reference to the invoking object. Map environment( ) Returns the environmental variables associated with the invoking object as key/value pairs. ProcessBuilder inheritIO( ) Causes the invoked process to use the same source and target for the standard I/O streams as the invoking process. (Added by JDK 7.) ProcessBuilder.Redirect redirectError( ) Returns the target for standard error as a ProcessBuilder.Redirect object. (Added by JDK 7.) ProcessBuilder redirectError(File f ) Sets the target for standard error to the specified file. Returns a reference to the invoking object. (Added by JDK 7.) ProcessBuilder redirectError( ProcessBuilder.Redirect target) Sets the target for standard error as specified by target. Returns a reference to the invoking object. (Added by JDK 7.) boolean redirectErrorStream( ) Returns true if the standard error stream has been redirected to the standard output stream. Returns false if the streams are separate. ProcessBuilder redirectErrorStream(boolean merge) If merge is true, then the standard error stream is redirected to standard output. If merge is false, the streams are separated, which is the default state. Returns a reference to the invoking object. ProcessBuilder.Redirect redirectInput( ) Returns the source for standard input as a ProcessBuilder.Redirect object. (Added by JDK 7.) ProcessBuilder redirectInput(File f ) Sets the source for standard input to the specified file. Returns a reference to the invoking object. (Added by JDK 7.) ProcessBuilder redirectInput( ProcessBuilder.Redirect source) Sets the source for standard input as specified by source. Returns a reference to the invoking object. (Added by JDK 7.) ProcessBuilder.Redirect redirectOutput( ) Returns the target for standard output as a ProcessBuilder.Redirect object. (Added by JDK 7.) ProcessBuilder redirectOutput(File f ) Sets the target for standard output to the specified file. Returns a reference to the invoking object. (Added by JDK 7.) ProcessBuilder redirectOutput( ProcessBuilder.Redirect target) Sets the target for standard output as specified by target. Returns a reference to the invoking object. (Added by JDK 7.) Process start( ) throws IOException Begins the process specified by the invoking object. In other words, it runs the specified program. Table 16-12 The Methods Defined by ProcessBuilder (continued) Chapter 16 Exploring java.lang 423 To create a process using ProcessBuilder, simply create an instance of ProcessBuilder, specifying the name of the program and any needed arguments. To begin execution of the program, call start( ) on that instance. Here is an example that executes the Windows text editor notepad. Notice that it specifies the name of the file to edit as an argument. try { ProcessBuilder proc = new ProcessBuilder("notepad.exe", "testfile"); proc.start(); } catch (Exception e) { System.out.println("Error executing notepad."); } } } System The System class holds a collection of static methods and variables. The standard input, output, and error output of the Java run time are stored in the in, out, and err variables. The methods defined by System are shown in Table 16-13. Many of the methods throw a SecurityException if the operation is not permitted by the security manager. Let’s look at some common uses of System. Method Description static void arraycopy(Object source, int sourceStart, Object target, int targetStart, int size) Copies an array. The array to be copied is passed in source, and the index at which point the copy will begin within source is passed in sourceStart. The array that will receive the copy is passed in target, and the index at which point the copy will begin within target is passed in targetStart. size is the number of elements that are copied. static String clearProperty(String which) Deletes the environmental variable specified by which. The previous value associated with which is returned. static Console console( ) Returns the console associated with the JVM. null is returned if the JVM currently has no console. static long currentTimeMillis( ) Returns the current time in terms of milliseconds since midnight, January 1, 1970. static void exit(int exitCode) Halts execution and returns the value of exitCode to the parent process (usually the operating system). By convention, 0 indicates normal termination. All other values indicate some form of error. static void gc( ) Initiates garbage collection. Table 16-13 The Methods Defined by System Part II class PBDemo { public static void main(String args[]) { 424 PART II The Java Library Method Description static Map getenv( ) Returns a Map that contains the current environmental variables and their values. static String getenv(String which) Returns the value associated with the environmental variable passed in which. static Properties getProperties( ) Returns the properties associated with the Java runtime system. (The Properties class is described in Chapter 17.) static String getProperty(String which) Returns the property associated with which. A null object is returned if the desired property is not found. static String getProperty(String which, String default) Returns the property associated with which. If the desired property is not found, default is returned. static SecurityManager getSecurityManager( ) Returns the current security manager or a null object if no security manager is installed. static int identityHashCode(Object obj) Returns the identity hash code for obj. static Channel inheritedChannel( ) throws IOException Returns the channel inherited by the Java Virtual Machine. Returns null if no channel is inherited. static String lineSeparator( ) Returns a string that contains the line-separator characters. static void load(String libraryFileName) Loads the dynamic library whose file is specified by libraryFileName, which must specify its complete path. static void loadLibrary(String libraryName) Loads the dynamic library whose name is associated with libraryName. static String mapLibraryName(String lib) Returns a platform-specific name for the library named lib. static long nanoTime( ) Obtains the most precise timer in the system and returns its value in terms of nanoseconds since some arbitrary starting point. The accuracy of the timer is unknowable. static void runFinalization( ) Initiates calls to the finalize( ) methods of unused but not yet recycled objects. static void setErr(PrintStream eStream) Sets the standard err stream to eStream. static void setIn(InputStream iStream) Sets the standard in stream to iStream. static void setOut(PrintStream oStream) Sets the standard out stream to oStream. static void setProperties(Properties sysProperties) Sets the current system properties as specified by sysProperties. static String setProperty(String which, String v) Assigns the value v to the property named which. static void setSecurityManager( SecurityManager secMan) Sets the security manager to that specified by secMan. Table 16-13 The Methods Defined by System (continued) Chapter 16 Exploring java.lang 425 Using currentTimeMillis( ) to Time Program Execution // Timing program execution. class Elapsed { public static void main(String args[]) { long start, end; System.out.println("Timing a for loop from 0 to 100,000,000"); // time a for loop from 0 to 100,000,000 start = System.currentTimeMillis(); // get starting time for(long i=0; i < 100000000L; i++) ; end = System.currentTimeMillis(); // get ending time System.out.println("Elapsed time: " + (end-start)); } } Here is a sample run (remember that your results probably will differ): Timing a for loop from 0 to 100,000,000 Elapsed time: 10 If your system has a timer that offers nanosecond precision, then you could rewrite the preceding program to use nanoTime( ) rather than currentTimeMillis( ). For example, here is the key portion of the program rewritten to use nanoTime( ): start = System.nanoTime(); // get starting time for(long i=0; i < 100000000L; i++) ; end = System.nanoTime(); // get ending time Using arraycopy( ) The arraycopy( ) method can be used to copy quickly an array of any type from one place to another. This is much faster than the equivalent loop written out longhand in Java. Here is an example of two arrays being copied by the arraycopy( ) method. First, a is copied to b. Next, all of a’s elements are shifted down by one. Then, b is shifted up by one. // Using arraycopy(). class ACDemo { static byte a[] = { 65, 66, 67, 68, 69, 70, 71, 72, 73, 74 }; static byte b[] = { 77, 77, 77, 77, 77, 77, 77, 77, 77, 77 }; Part II One use of the System class that you might find particularly interesting is to use the currentTimeMillis( ) method to time how long various parts of your program take to execute. The currentTimeMillis( ) method returns the current time in terms of milliseconds since midnight, January 1, 1970. To time a section of your program, store this value just before beginning the section in question. Immediately upon completion, call currentTimeMillis( ) again. The elapsed time will be the ending time minus the starting time. The following program demonstrates this: 426 PART II The Java Library public static void main(String args[]) { System.out.println("a = " + new String(a)); System.out.println("b = " + new String(b)); System.arraycopy(a, 0, b, 0, a.length); System.out.println("a = " + new String(a)); System.out.println("b = " + new String(b)); System.arraycopy(a, 0, a, 1, a.length - 1); System.arraycopy(b, 1, b, 0, b.length - 1); System.out.println("a = " + new String(a)); System.out.println("b = " + new String(b)); } } As you can see from the following output, you can copy using the same source and destination in either direction: a b a b a b = = = = = = ABCDEFGHIJ MMMMMMMMMM ABCDEFGHIJ ABCDEFGHIJ AABCDEFGHI BCDEFGHIJJ Environment Properties The following properties are available in all cases: file.separator java.specification.version java.vm.version java.class.path java.vendor line.separator java.class.version java.vendor.url os.arch java.compiler java.version os.name java.ext.dirs java.vm.name os.version java.home java.vm.specification.name path.separator java.io.tmpdir java.vm.specification.vendor user.dir java.library.path java.vm.specification.version user.home java.specification.name java.vm.vendor user.name java.specification.vendor You can obtain the values of various environment variables by calling the System.getProperty( ) method. For example, the following program displays the path to the current user directory: class ShowUserDir { public static void main(String args[]) { System.out.println(System.getProperty("user.dir")); } } Chapter 16 Exploring java.lang 427 Object As mentioned in Part I, Object is a superclass of all other classes. Object defines the methods shown in Table 16-14, which are available to every object. Most of the methods defined by Object are discussed elsewhere in this book. However, one deserves special attention: clone( ). The clone( ) method generates a duplicate copy of the object on which it is called. Only classes that implement the Cloneable interface can be cloned. The Cloneable interface defines no members. It is used to indicate that a class allows a bitwise copy of an object (that is, a clone) to be made. If you try to call clone( ) on a class that does not implement Cloneable, a CloneNotSupportedException is thrown. When a clone is made, the constructor for the object being cloned is not called. A clone is simply an exact copy of the original. Cloning is a potentially dangerous action, because it can cause unintended side effects. For example, if the object being cloned contains a reference variable called obRef, then when the clone is made, obRef in the clone will refer to the same object as does obRef in the Method Description Object clone( ) throws CloneNotSupportedException Creates a new object that is the same as the invoking object. boolean equals(Object object) Returns true if the invoking object is equivalent to object. void finalize( ) throws Throwable Default finalize( ) method. It is called before an unused object is recycled. final Class> getClass( ) Obtains a Class object that describes the invoking object. int hashCode( ) Returns the hash code associated with the invoking object. final void notify( ) Resumes execution of a thread waiting on the invoking object. final void notifyAll( ) Resumes execution of all threads waiting on the invoking object. String toString( ) Returns a string that describes the object. final void wait( ) throws InterruptedException Waits on another thread of execution. final void wait(long milliseconds) throws InterruptedException Waits up to the specified number of milliseconds on another thread of execution. final void wait(long milliseconds, int nanoseconds) throws InterruptedException Waits up to the specified number of milliseconds plus nanoseconds on another thread of execution. Table 16-14 The Methods Defined by Object Part II Using clone( ) and the Cloneable Interface 428 PART II The Java Library original. If the clone makes a change to the contents of the object referred to by obRef, then it will be changed for the original object, too. Here is another example: If an object opens an I/O stream and is then cloned, two objects will be capable of operating on the same stream. Further, if one of these objects closes the stream, the other object might still attempt to write to it, causing an error. In some cases, you will need to override the clone( ) method defined by Object to handle these types of problems. Because cloning can cause problems, clone( ) is declared as protected inside Object. This means that it must either be called from within a method defined by the class that implements Cloneable, or it must be explicitly overridden by that class so that it is public. Let’s look at an example of each approach. The following program implements Cloneable and defines the method cloneTest( ), which calls clone( ) in Object: // Demonstrate the clone() method class TestClone implements Cloneable { int a; double b; // This method calls Object's clone(). TestClone cloneTest() { try { // call clone in Object. return (TestClone) super.clone(); } catch(CloneNotSupportedException e) { System.out.println("Cloning not allowed."); return this; } } } class CloneDemo { public static void main(String args[]) { TestClone x1 = new TestClone(); TestClone x2; x1.a = 10; x1.b = 20.98; x2 = x1.cloneTest(); // clone x1 System.out.println("x1: " + x1.a + " " + x1.b); System.out.println("x2: " + x2.a + " " + x2.b); } } Here, the method cloneTest( ) calls clone( ) in Object and returns the result. Notice that the object returned by clone( ) must be cast into its appropriate type (TestClone). Chapter 16 Exploring java.lang 429 The following example overrides clone( ) so that it can be called from code outside of its class. To do this, its access specifier must be public, as shown here: // Override the clone() method. // clone() is now overridden and is public. public Object clone() { try { // call clone in Object. return super.clone(); } catch(CloneNotSupportedException e) { System.out.println("Cloning not allowed."); return this; } } } class CloneDemo2 { public static void main(String args[]) { TestClone x1 = new TestClone(); TestClone x2; x1.a = 10; x1.b = 20.98; // here, clone() is called directly. x2 = (TestClone) x1.clone(); System.out.println("x1: " + x1.a + " " + x1.b); System.out.println("x2: " + x2.a + " " + x2.b); } } The side effects caused by cloning are sometimes difficult to see at first. It is easy to think that a class is safe for cloning when it actually is not. In general, you should not implement Cloneable for any class without good reason. Class Class encapsulates the run-time state of a class or interface. Objects of type Class are created automatically, when classes are loaded. You cannot explicitly declare a Class object. Generally, you obtain a Class object by calling the getClass( ) method defined by Object. Class is a generic type that is declared as shown here: class Class Here, T is the type of the class or interface represented. A sampling of commonly used methods defined by Class is shown in Table 16-15. Part II class TestClone implements Cloneable { int a; double b; 430 PART II The Java Library Method Description static Class> forName(String name) throws ClassNotFoundException Returns a Class object given its complete name. static Class> forName(String name, boolean how, ClassLoader ldr) throws ClassNotFoundException Returns a Class object given its complete name. The object is loaded using the loader specified by ldr. If how is true, the object is initialized; otherwise, it is not. A getAnnotation(Class annoType) Returns an Annotation object that contains the annotation associated with annoType for the invoking object. Annotation[ ] getAnnotations( ) Obtains all annotations associated with the invoking object and stores them in an array of Annotation objects. Returns a reference to this array. Class>[ ] getClasses( ) Returns a Class object for each public class and interface that is a member of the class represented by the invoking object. ClassLoader getClassLoader( ) Returns the ClassLoader object that loaded the class or interface. Constructor getConstructor(Class> ... paramTypes) throws NoSuchMethodException, SecurityException Returns a Constructor object that represents the constructor for the class represented by the invoking object that has the parameter types specified by paramTypes. Constructor>[ ] getConstructors( ) throws SecurityException Obtains a Constructor object for each public constructor of the class represented by the invoking object and stores them in an array. Returns a reference to this array. Annotation[ ] getDeclaredAnnotations( ) Obtains an Annotation object for all the annotations that are declared by the invoking object and stores them in an array. Returns a reference to this array. (Inherited annotations are ignored.) Constructor>[ ] getDeclaredConstructors( ) throws SecurityException Obtains a Constructor object for each constructor declared by the class represented by the invoking object and stores them in an array. Returns a reference to this array. (Superclass constructors are ignored.) Field[ ] getDeclaredFields( ) throws SecurityException Obtains a Field object for each field declared by the class or interface represented by the invoking object and stores them in an array. Returns a reference to this array. (Inherited fields are ignored.) Method[ ] getDeclaredMethods( ) throws SecurityException Obtains a Method object for each method declared by the class or interface represented by the invoking object and stores them in an array. Returns a reference to this array. (Inherited methods are ignored.) Table 16-15 A Sampling of Methods Defined by Class Exploring java.lang Method Description Field getField(String fieldName) throws NoSuchMethodException, SecurityException Returns a Field object that represents the public field specified by fieldName for the class or interface represented by the invoking object. Field[ ] getFields( ) throws SecurityException Obtains a Field object for each public field of the class or interface represented by the invoking object and stores them in an array. Returns a reference to this array. Class>[ ] getInterfaces( ) When invoked on an object that represents a class, this method returns an array of the interfaces implemented by that class. When invoked on an object that represents an interface, this method returns an array of interfaces extended by that interface. Method getMethod(String methName, Class> ... paramTypes) throws NoSuchMethodException, SecurityException Returns a Method object that represents the public method specified by methName and having the parameter types specified by paramTypes in the class or interface represented by the invoking object. Method[ ] getMethods( ) throws SecurityException Obtains a Method object for each public method of the class or interface represented by the invoking object and stores them in an array. Returns a reference to this array. String getName( ) Returns the complete name of the class or interface of the type represented by the invoking object. ProtectionDomain getProtectionDomain( ) Returns the protection domain associated with the invoking object. Class super T> getSuperclass( ) Returns the superclass of the type represented by the invoking object. The return value is null if the represented type is Object or not a class. boolean isInterface( ) Returns true if the type represented by the invoking object is an interface. Otherwise, it returns false. T newInstance( ) throws IllegalAccessException, InstantiationException Creates a new instance (i.e., a new object) that is of the same type as that represented by invoking object. This is equivalent to using new with the class’ default constructor. The new object is returned. This method will fail if the represented type is abstract, not a class, or does not have a default constructor. String toString( ) Returns the string representation of the type represented by the invoking object or interface. Table 16-15 A Sampling of Methods Defined by Class (continued) 431 Part II Chapter 16 432 PART II The Java Library The methods defined by Class are often useful in situations where run-time type information about an object is required. As Table 16-15 shows, methods are provided that allow you to determine additional information about a particular class, such as its public constructors, fields, and methods. Among other things, this is important for the Java Beans functionality, which is discussed later in this book. The following program demonstrates getClass( ) (inherited from Object) and getSuperclass( ) (from Class): // Demonstrate Run-Time Type Information. class X { int a; float b; } class Y extends X { double c; } class RTTI { public static void main(String args[]) { X x = new X(); Y y = new Y(); Class> clObj; clObj = x.getClass(); // get Class reference System.out.println("x is object of type: " + clObj.getName()); clObj = y.getClass(); // get Class reference System.out.println("y is object of type: " + clObj.getName()); clObj = clObj.getSuperclass(); System.out.println("y's superclass is " + clObj.getName()); } } The output from this program is shown here: x is object of type: X y is object of type: Y y’s superclass is X Chapter 16 Exploring java.lang 433 ClassLoader The abstract class ClassLoader defines how classes are loaded. Your application can create subclasses that extend ClassLoader, implementing its methods. Doing so allows you to load classes in some way other than the way they are normally loaded by the Java run-time system. However, this is not something that you will normally need to do. The Math class contains all the floating-point functions that are used for geometry and trigonometry, as well as several general-purpose methods. Math defines two double constants: E (approximately 2.72) and PI (approximately 3.14). Trigonometric Functions The following methods accept a double parameter for an angle in radians and return the result of their respective trigonometric function: Method Description static double sin(double arg) Returns the sine of the angle specified by arg in radians. static double cos(double arg) Returns the cosine of the angle specified by arg in radians. static double tan(double arg) Returns the tangent of the angle specified by arg in radians. The next methods take as a parameter the result of a trigonometric function and return, in radians, the angle that would produce that result. They are the inverse of their non-arc companions. Method Description static double asin(double arg) Returns the angle whose sine is specified by arg. static double acos(double arg) Returns the angle whose cosine is specified by arg. static double atan(double arg) Returns the angle whose tangent is specified by arg. static double atan2(double x, double y) Returns the angle whose tangent is x/y. The next methods compute the hyperbolic sine, cosine, and tangent of an angle: Method Description static double sinh(double arg) Returns the hyperbolic sine of the angle specified by arg. static double cosh(double arg) Returns the hyperbolic cosine of the angle specified by arg. static double tanh(double arg) Returns the hyperbolic tangent of the angle specified by arg. Part II Math 434 PART II The Java Library Exponential Functions Math defines the following exponential methods: Method Description static double cbrt(double arg) Returns the cube root of arg. static double exp(double arg) Returns e to the arg. static double expm1(double arg) Returns e to the arg–1. static double log(double arg) Returns the natural logarithm of arg. static double log10(double arg) Returns the base 10 logarithm for arg. static double log1p(double arg) Returns the natural logarithm for arg + 1. static double pow(double y, double x) Returns y raised to the x; for example, pow(2.0, 3.0) returns 8.0. static double scalb(double arg, int factor) Returns arg × 2factor. static float scalb(float arg, int factor) Returns arg × 2factor. static double sqrt(double arg) Returns the square root of arg. Rounding Functions The Math class defines several methods that provide various types of rounding operations. They are shown in Table 16-16. Notice the two ulp( ) methods at the end of the table. In this context, ulp stands for units in the last place. It indicates the distance between a value and the next higher value. It can be used to help assess the accuracy of a result. Method Description static int abs(int arg) Returns the absolute value of arg. static long abs(long arg) Returns the absolute value of arg. static float abs(float arg) Returns the absolute value of arg. static double abs(double arg) Returns the absolute value of arg. static double ceil(double arg) Returns the smallest whole number greater than or equal to arg. static double floor(double arg) Returns the largest whole number less than or equal to arg. static int max(int x, int y) Returns the maximum of x and y. static long max(long x, long y) Returns the maximum of x and y. static float max(float x, float y) Returns the maximum of x and y. static double max(double x, double y) Returns the maximum of x and y. static int min(int x, int y) Returns the minimum of x and y. static long min(long x, long y) Returns the minimum of x and y. static float min(float x, float y) Returns the minimum of x and y. Table 16-16 The Rounding Methods Defined by Math Chapter 16 435 Description static double min(double x, double y) Returns the minimum of x and y. static double nextAfter(double arg, double toward) Beginning with the value of arg, returns the next value in the direction of toward. If arg == toward, then toward is returned. static float nextAfter(float arg, double toward) Beginning with the value of arg, returns the next value in the direction of toward. If arg == toward, then toward is returned. static double nextUp(double arg) Returns the next value in the positive direction from arg. static float nextUp(float arg) Returns the next value in the positive direction from arg. static double rint(double arg) Returns the integer nearest in value to arg. static int round(float arg) Returns arg rounded up to the nearest int. static long round(double arg) Returns arg rounded up to the nearest long. static float ulp(float arg) Returns the ulp for arg. static double ulp(double arg) Returns the ulp for arg. Table 16-16 The Rounding Methods Defined by Math (continued) Miscellaneous Math Methods In addition to the methods just shown, Math defines several other methods, which are shown here: Method Description static double copySign(double arg, double signarg) Returns arg with same sign as that of signarg. static float copySign(float arg, float signarg) Returns arg with same sign as that of signarg. static int getExponent(double arg) Returns the base-2 exponent used by the binary representation of arg. static int getExponent(float arg) Returns the base-2 exponent used by the binary representation of arg. static double IEEEremainder(double dividend, double divisor) Returns the remainder of dividend / divisor. static hypot(double side1, double side2) Returns the length of the hypotenuse of a right triangle given the length of the two opposing sides. static double random( ) Returns a pseudorandom number between 0 and 1. static float signum(double arg) Determines the sign of a value. It returns 0 if arg is 0, 1 if arg is greater than 0, and –1 if arg is less than 0. static float signum(float arg) Determines the sign of a value. It returns 0 if arg is 0, 1 if arg is greater than 0, and –1 if arg is less than 0. Part II Method Exploring java.lang 436 PART II The Java Library Method Description static double toDegrees(double angle) Converts radians to degrees. The angle passed to angle must be specified in radians. The result in degrees is returned. static double toRadians(double angle) Converts degrees to radians. The angle passed to angle must be specified in degrees. The result in radians is returned. The following program demonstrates toRadians( ) and toDegrees( ): // Demonstrate toDegrees() and toRadians(). class Angles { public static void main(String args[]) { double theta = 120.0; System.out.println(theta + " degrees is " + Math.toRadians(theta) + " radians."); theta = 1.312; System.out.println(theta + " radians is " + Math.toDegrees(theta) + " degrees."); } } The output is shown here: 120.0 degrees is 2.0943951023931953 radians. 1.312 radians is 75.17206272116401 degrees. StrictMath The StrictMath class defines a complete set of mathematical methods that parallel those in Math. The difference is that the StrictMath version is guaranteed to generate precisely identical results across all Java implementations, whereas the methods in Math are given more latitude in order to improve performance. Compiler The Compiler class supports the creation of Java environments in which Java bytecode is compiled into executable code rather than interpreted. It is not for normal programming use. Thread, ThreadGroup, and Runnable The Runnable interface and the Thread and ThreadGroup classes support multithreaded programming. Each is examined next. Chapter 16 Exploring java.lang 437 NOTE An overview of the techniques used to manage threads, implement the Runnable interface, and create multithreaded programs is presented in Chapter 11. The Runnable Interface The Runnable interface must be implemented by any class that will initiate a separate thread of execution. Runnable only defines one abstract method, called run( ), which is the entry point to the thread. It is defined like this: Threads that you create must implement this method. Thread Thread creates a new thread of execution. It implements Runnable and defines the following commonly used constructors: Thread( ) Thread(Runnable threadOb) Thread(Runnable threadOb, String threadName) Thread(String threadName) Thread(ThreadGroup groupOb, Runnable threadOb) Thread(ThreadGroup groupOb, Runnable threadOb, String threadName) Thread(ThreadGroup groupOb, String threadName) threadOb is an instance of a class that implements the Runnable interface and defines where execution of the thread will begin. The name of the thread is specified by threadName. When a name is not specified, one is created by the Java Virtual Machine. groupOb specifies the thread group to which the new thread will belong. When no thread group is specified, the new thread belongs to the same group as the parent thread. The following constants are defined by Thread: MAX_PRIORITY MIN_PRIORITY NORM_PRIORITY As expected, these constants specify the maximum, minimum, and default thread priorities. The methods defined by Thread are shown in Table 16-17. In early versions of Java, Thread also included the methods stop( ), suspend( ), and resume( ). However, as explained in Chapter 11, these were deprecated because they were inherently unstable. Also deprecated are countStackFrames( ), because it calls suspend( ), and destroy( ), because it can cause deadlock. Part II void run( ) 438 PART II The Java Library Method Description static int activeCount( ) Returns the approximate number of active threads in the group to which the thread belongs. final void checkAccess( ) Causes the security manager to verify that the current thread can access and/or change the thread on which checkAccess( ) is called. static Thread currentThread( ) Returns a Thread object that encapsulates the thread that calls this method. static void dumpStack( ) Displays the call stack for the thread. static int enumerate(Thread threads[ ]) Puts copies of all Thread objects in the current thread’s group into threads. The number of threads is returned. static Map getAllStackTraces( ) Returns a Map that contains the stack traces for all active threads. In the map, each entry consists of a key, which is the Thread object, and its value, which is an array of StackTraceElement. ClassLoader getContextClassLoader( ) Returns the context class loader that is used to load classes and resources for this thread. static Thread.UncaughtExceptionHandler getDefaultUncaughtExceptionHandler( ) Returns the default uncaught exception handler. long getID( ) Returns the ID of the invoking thread. final String getName( ) Returns the thread’s name. final int getPriority( ) Returns the thread’s priority setting. StackTraceElement[ ] getStackTrace( ) Returns an array containing the stack trace for the invoking thread. Thread.State getState( ) Returns the invoking thread’s state. final ThreadGroup getThreadGroup( ) Returns the ThreadGroup object of which the invoking thread is a member. Thread.UncaughtExceptionHandler getUncaughtExceptionHandler( ) Returns the invoking thread’s uncaught exception handler. static boolean holdsLock(Object ob) Returns true if the invoking thread owns the lock on ob. Returns false otherwise. void interrupt( ) Interrupts the thread. static boolean interrupted( ) Returns true if the currently executing thread has been scheduled for interruption. Otherwise, it returns false. final boolean isAlive( ) Returns true if the thread is still active. Otherwise, it returns false. final boolean isDaemon( ) Returns true if the thread is a daemon thread. Otherwise, it returns false. Table 16-17 The Methods Defined by Thread Exploring java.lang 439 Method Description boolean isInterrupted( ) Returns true if the thread is interrupted. Otherwise, it returns false. final void join( ) throws InterruptedException Waits until the thread terminates. final void join(long milliseconds) throws InterruptedException Waits up to the specified number of milliseconds for the thread on which it is called to terminate. final void join(long milliseconds, int nanoseconds) throws InterruptedException Waits up to the specified number of milliseconds plus nanoseconds for the thread on which it is called to terminate. void run( ) Begins execution of a thread. void setContextClassLoader(ClassLoader cl ) Sets the context class loader that will be used by the invoking thread to cl. final void setDaemon(boolean state) Flags the thread as a daemon thread. static void setDefaultUncaughtExceptionHandler( Thread.UncaughtExceptionHandler e) Sets the default uncaught exception handler to e. final void setName(String threadName) Sets the name of the thread to that specified by threadName. final void setPriority(int priority) Sets the priority of the thread to that specified by priority. void setUncaughtExceptionHandler( Thread.UncaughtExceptionHandler e) Sets the invoking thread’s default uncaught exception handler to e. static void sleep(long milliseconds) throws InterruptedException Suspends execution of the thread for the specified number of milliseconds. static void sleep(long milliseconds, int nanoseconds) throws InterruptedException Suspends execution of the thread for the specified number of milliseconds plus nanoseconds. void start( ) Starts execution of the thread. String toString( ) Returns the string equivalent of a thread. static void yield( ) The calling thread offers to yield the CPU to another thread. Table 16-17 The Methods Defined by Thread (continued) ThreadGroup ThreadGroup creates a group of threads. It defines these two constructors: ThreadGroup(String groupName) ThreadGroup(ThreadGroup parentOb, String groupName) Part II Chapter 16 440 PART II The Java Library For both forms, groupName specifies the name of the thread group. The first version creates a new group that has the current thread as its parent. In the second form, the parent is specified by parentOb. The non-deprecated methods defined by ThreadGroup are shown in Table 16-18. Method Description int activeCount( ) Returns the approximate number of active threads in the invoking group (including those in subgroups). int activeGroupCount( ) Returns the approximate number of active groups (including subgroups) for which the invoking thread is a parent. final void checkAccess( ) Causes the security manager to verify that the invoking thread may access and/or change the group on which checkAccess( ) is called. final void destroy( ) Destroys the thread group (and any child groups) on which it is called. int enumerate(Thread group[ ]) Puts the active threads that comprise the invoking thread group (including those in subgroups) into the group array. int enumerate(Thread group[ ], boolean all) Puts the active threads that comprise the invoking thread group into the group array. If all is true, then threads in all subgroups of the thread are also put into group. int enumerate(ThreadGroup group[ ]) Puts the active subgroups (including subgroups of subgroups and so on) of the invoking thread group into the group array. int enumerate(ThreadGroup group[ ], boolean all) Puts the active subgroups of the invoking thread group into the group array. If all is true, then all active subgroups of the subgroups (and so on) are also put into group. final int getMaxPriority( ) Returns the maximum priority setting for the group. final String getName( ) Returns the name of the group. final ThreadGroup getParent( ) Returns null if the invoking ThreadGroup object has no parent. Otherwise, it returns the parent of the invoking object. final void interrupt( ) Invokes the interrupt( ) method of all threads in the group and any subgroups. final boolean isDaemon( ) Returns true if the group is a daemon group. Otherwise, it returns false. boolean isDestroyed( ) Returns true if the group has been destroyed. Otherwise, it returns false. void list( ) Displays information about the group. final boolean parentOf(ThreadGroup group) Returns true if the invoking thread is the parent of group (or group, itself). Otherwise, it returns false. Table 16-18 The Methods Defined by ThreadGroup Exploring java.lang Method Description final void setDaemon(boolean isDaemon) If isDaemon is true, then the invoking group is flagged as a daemon group. final void setMaxPriority(int priority) Sets the maximum priority of the invoking group to priority. String toString( ) Returns the string equivalent of the group. void uncaughtException(Thread thread, Throwable e) This method is called when an exception goes uncaught. 441 Table 16-18 The Methods Defined by ThreadGroup (continued) Thread groups offer a convenient way to manage groups of threads as a unit. This is particularly valuable in situations in which you want to suspend and resume a number of related threads. For example, imagine a program in which one set of threads is used for printing a document, another set is used to display the document on the screen, and another set saves the document to a disk file. If printing is aborted, you will want an easy way to stop all threads related to printing. Thread groups offer this convenience. The following program, which creates two thread groups of two threads each, illustrates this usage: // Demonstrate thread groups. class NewThread extends Thread { boolean suspendFlag; NewThread(String threadname, ThreadGroup tgOb) { super(tgOb, threadname); System.out.println("New thread: " + this); suspendFlag = false; start(); // Start the thread } // This is the entry point for thread. public void run() { try { for(int i = 5; i > 0; i--) { System.out.println(getName() + ": " + i); Thread.sleep(1000); synchronized(this) { while(suspendFlag) { wait(); } } } } catch (Exception e) { System.out.println("Exception in " + getName()); } System.out.println(getName() + " exiting."); } synchronized void mysuspend() { suspendFlag = true; } Part II Chapter 16 442 PART II The Java Library synchronized void myresume() { suspendFlag = false; notify(); } } class ThreadGroupDemo { public static void main(String args[]) { ThreadGroup groupA = new ThreadGroup("Group A"); ThreadGroup groupB = new ThreadGroup("Group B"); NewThread NewThread NewThread NewThread ob1 ob2 ob3 ob4 = = = = new new new new NewThread("One", groupA); NewThread("Two", groupA); NewThread("Three", groupB); NewThread("Four", groupB); System.out.println("\nHere is output from list():"); groupA.list(); groupB.list(); System.out.println(); System.out.println("Suspending Group A"); Thread tga[] = new Thread[groupA.activeCount()]; groupA.enumerate(tga); // get threads in group for(int i = 0; i < tga.length; i++) { ((NewThread)tga[i]).mysuspend(); // suspend each thread } try { Thread.sleep(4000); } catch (InterruptedException e) { System.out.println("Main thread interrupted."); } System.out.println("Resuming Group A"); for(int i = 0; i < tga.length; i++) { ((NewThread)tga[i]).myresume(); // resume threads in group } // wait for threads to finish try { System.out.println("Waiting for threads to finish."); ob1.join(); ob2.join(); ob3.join(); ob4.join(); } catch (Exception e) { System.out.println("Exception in Main thread"); } System.out.println("Main thread exiting."); } } Chapter 16 Exploring java.lang 443 New thread: Thread[One,5,Group A] New thread: Thread[Two,5,Group A] New thread: Thread[Three,5,Group B] New thread: Thread[Four,5,Group B] Here is output from list(): java.lang.ThreadGroup[name=Group A,maxpri=10] Thread[One,5,Group A] Thread[Two,5,Group A] java.lang.ThreadGroup[name=Group B,maxpri=10] Thread[Three,5,Group B] Thread[Four,5,Group B] Suspending Group A Three: 5 Four: 5 Three: 4 Four: 4 Three: 3 Four: 3 Three: 2 Four: 2 Resuming Group A Waiting for threads to finish. One: 5 Two: 5 Three: 1 Four: 1 One: 4 Two: 4 Three exiting. Four exiting. One: 3 Two: 3 One: 2 Two: 2 One: 1 Two: 1 One exiting. Two exiting. Main thread exiting. Inside the program, notice that thread group A is suspended for four seconds. As the output confirms, this causes threads One and Two to pause, but threads Three and Four continue running. After the four seconds, threads One and Two are resumed. Notice how thread group A is suspended and resumed. First, the threads in group A are obtained by calling enumerate( ) on group A. Then, each thread is suspended by iterating through the resulting array. To resume the threads in A, the list is again traversed and each thread is resumed. One last point: This example uses the recommended approach to suspending and resuming threads. It does not rely upon the deprecated methods suspend( ) and resume( ). Part II Sample output from this program is shown here (the precise output you see may differ): 444 PART II The Java Library ThreadLocal and InheritableThreadLocal Java defines two additional thread-related classes in java.lang: • ThreadLocal Used to create thread local variables. Each thread will have its own copy of a thread local variable. • InheritableThreadLocal Creates thread local variables that may be inherited. Package Package encapsulates version data associated with a package. Package version information is becoming more important because of the proliferation of packages and because a Java program may need to know what version of a package is available. The methods defined by Package are shown in Table 16-19. The following program demonstrates Package, displaying the packages about which the program currently is aware: // Demonstrate Package class PkgTest { public static void main(String args[]) { Package pkgs[]; pkgs = Package.getPackages(); for(int i=0; i < pkgs.length; i++) System.out.println( pkgs[i].getName() + " " + pkgs[i].getImplementationTitle() + " " + pkgs[i].getImplementationVendor() + " " + pkgs[i].getImplementationVersion() ); } } Method Description A getAnnotation(Class annoType) Returns an Annotation object that contains the annotation associated with annoType for the invoking object. Annotation[ ] getAnnotations( ) Returns all annotations associated with the invoking object in an array of Annotation objects. Returns a reference to this array. Annotation[ ] getDeclaredAnnotations( ) Returns an Annotation object for all the annotations that are declared by the invoking object. (Inherited annotations are ignored.) String getImplementationTitle( ) Returns the title of the invoking package. String getImplementationVendor( ) Returns the name of the implementor of the invoking package. String getImplementationVersion( ) Returns the version number of the invoking package. Table 16-19 The Methods Defined by Package Exploring java.lang Method Description String getName( ) Returns the name of the invoking package. static Package getPackage(String pkgName) Returns a Package object with the name specified by pkgName. static Package[ ] getPackages( ) Returns all packages about which the invoking program is currently aware. String getSpecificationTitle( ) Returns the title of the invoking package’s specification. String getSpecificationVendor( ) Returns the name of the owner of the specification for the invoking package. String getSpecificationVersion( ) Returns the invoking package’s specification version number. int hashCode( ) Returns the hash code for the invoking package. boolean isAnnotationPresent( Class extends Annotation> anno) Returns true if the annotation described by anno is associated with the invoking object. Returns false, otherwise. boolean isCompatibleWith(String verNum) throws NumberFormatException Returns true if verNum is less than or equal to the invoking package’s version number. boolean isSealed( ) Returns true if the invoking package is sealed. Returns false otherwise. boolean isSealed(URL url) Returns true if the invoking package is sealed relative to url. Returns false otherwise. String toString( ) Returns the string equivalent of the invoking package. 445 Table 16-19 The Methods Defined by Package (continued) RuntimePermission RuntimePermission relates to Java’s security mechanism and is not examined further here. Throwable The Throwable class supports Java’s exception-handling system and is the class from which all exception classes are derived. It is discussed in Chapter 10. SecurityManager SecurityManager is a class that your classes can subclass to create a security manager. Generally, you don’t need to implement your own security manager. If you do, you need to consult the documentation that comes with your Java development system. Part II Chapter 16 446 PART II The Java Library StackTraceElement The StackTraceElement class describes a single stack frame, which is an individual element of a stack trace when an exception occurs. Each stack frame represents an execution point, which includes such things as the name of the class, the name of the method, the name of the file, and the source-code line number. An array of StackTraceElements is returned by the getStackTrace( ) method of the Throwable class. StackTraceElement has one constructor: StackTraceElement(String className, String methName, string fileName, int line) Here, the name of the class is specified by className, the name of the method is specified in methName, the name of the file is specified by fileName, and the line number is passed in line. If there is no valid line number, use a negative value for line. Furthermore, a value of –2 for line indicates that this frame refers to a native method. The methods supported by StackTraceElement are shown in Table 16-20. These methods give you programmatic access to a stack trace. Method Description boolean equals(Object ob) Returns true if the invoking StackTraceElement is the same as the one passed in ob. Otherwise, it returns false. String getClassName( ) Returns the name of the class in which the execution point described by the invoking StackTraceElement occurred. String getFileName( ) Returns the name of the file in which the source code of the execution point described by the invoking StackTraceElement is stored. int getLineNumber( ) Returns the source-code line number at which the execution point described by the invoking StackTraceElement occurred. In some situations, the line number will not be available, in which case a negative value is returned. String getMethodName( ) Returns the name of the method in which the execution point described by the invoking StackTraceElement occurred. int hashCode( ) Returns the hash code for the invoking StackTraceElement. boolean isNativeMethod( ) Returns true if the execution point described by the invoking StackTraceElement occurred in a native method. Otherwise, it returns false. String toString( ) Returns the String equivalent of the invoking sequence. Table 16-20 The Methods Defined by StackTraceElement Chapter 16 Exploring java.lang 447 Enum As described in Chapter 12, an enumeration is a list of named constants. (Recall that an enumeration is created by using the keyword enum.) All enumerations automatically inherit Enum. Enum is a generic class that is declared as shown here: class Enum > Part II Here, E stands for the enumeration type. Enum has no public constructors. Enum defines several methods that are available for use by all enumerations, which are shown in Table 16-21. Method Description protected final Object clone( ) throws CloneNotSupportedException Invoking this method causes a CloneNotSupportedException to be thrown. This prevents enumerations from being cloned. final int compareTo(E e) Compares the ordinal value of two constants of the same enumeration. Returns a negative value if the invoking constant has an ordinal value less than e’s, zero if the two ordinal values are the same, and a positive value if the invoking constant has an ordinal value greater than e’s. final boolean equals(Object obj) Returns true if obj and the invoking object refer to the same constant. final Class getDeclaringClass( ) Returns the type of enumeration of which the invoking constant is a member. final int hashCode( ) Returns the hash code for the invoking object. final String name( ) Returns the unaltered name of the invoking constant. final int ordinal( ) Returns a value that indicates an enumeration constant’s position in the list of constants. String toString( ) Returns the name of the invoking constant. This name may differ from the one used in the enumeration’s declaration. static > T valueOf(Class e-type, String name) Returns the constant associated with name in the enumeration type specified by e-type. Table 16-21 The Methods Defined by Enum 448 PART II The Java Library ClassValue Added by JDK 7, ClassValue can be used to associate a value with a type. It is a generic type defined like this: Class ClassValue It is designed for highly specialized uses, not for normal programming. The CharSequence Interface The CharSequence interface defines methods that grant read-only access to a sequence of characters. These methods are shown in Table 16-22. This interface is implemented by String, StringBuffer, and StringBuilder, among others. The Comparable Interface Objects of classes that implement Comparable can be ordered. In other words, classes that implement Comparable contain objects that can be compared in some meaningful manner. Comparable is generic and is declared like this: interface Comparable Here, T represents the type of objects being compared. The Comparable interface declares one method that is used to determine what Java calls the natural ordering of instances of a class. The signature of the method is shown here: int compareTo(T obj) This method compares the invoking object with obj. It returns 0 if the values are equal. A negative value is returned if the invoking object has a lower value. Otherwise, a positive value is returned. This interface is implemented by several of the classes already reviewed in this book. Specifically, the Byte, Character, Double, Float, Long, Short, String, and Integer classes define a compareTo( ) method. So does Enum. Method Description char charAt(int idx) Returns the character at the index specified by idx. int length( ) Returns the number of characters in the invoking sequence. CharSequence subSequence(int startIdx, int stopIdx) Returns a subset of the invoking sequence beginning at startIdx and ending at stopIdx–1. String toString( ) Returns the String equivalent of the invoking sequence. Table 16-22 The Methods Defined by CharSequence Chapter 16 Exploring java.lang 449 The Appendable Interface Objects of a class that implements Appendable can have a character or character sequences appended to it. Appendable defines these three methods: In the first form, the character ch is appended to the invoking object. In the second form, the character sequence chars is appended to the invoking object. The third form allows you to indicate a portion (the characters running from begin through end–1) of the sequence specified by chars. In all cases, a reference to the invoking object is returned. The Iterable Interface Iterable must be implemented by any class whose objects will be used by the for-each version of the for loop. In other words, in order for an object to be used within a for-each style for loop, its class must implement Iterable. Iterable is a generic interface that has this declaration: interface Iterable Here, T is the type of the object being iterated. It defines one method, iterator( ), which is shown here: Iterator iterator( ) It returns an iterator to the elements contained in the invoking object. NOTE Iterators are described in detail in Chapter 17. The Readable Interface The Readable interface indicates that an object can be used as a source for characters. It defines one method called read( ), which is shown here: int read(CharBuffer buf ) throws IOException This method reads characters into buf. It returns the number of characters read, or –1 if an EOF is encountered. The AutoCloseable Interface AutoCloseable was added by JDK 7, and it provides support for the new try-with-resources statement, which implements what is sometimes referred to as automatic resource management (ARM). The try-with-resources statement automates the process of releasing a resource (such as a stream) when it is no longer needed. (See Chapter 13 for details.) Only objects Part II Appendable append(char ch) throws IOException Appendable append(CharSequence chars) throws IOException Appendable append(CharSequence chars, int begin, int end) throws IOException 450 PART II The Java Library of classes that implement AutoCloseable can be used with try-with-resources. The AutoCloseable interface defines only the close( ) method, which is shown here: void close( ) throws Exception This method closes the invoking object, releasing any resources that it may hold. It is automatically called at the end of a try-with-resources statement, thus eliminating the need to explicitly invoke close( ). AutoCloseable is implemented by several classes, including all of the I/O classes that open a stream that can be closed. The Thread.UncaughtExceptionHandler Interface The static Thread.UncaughtExceptionHandler interface is implemented by classes that want to handle uncaught exceptions. It is implemented by ThreadGroup. It declares only one method, which is shown here: void uncaughtException(Thread thrd, Throwable exc) Here, thrd is a reference to the thread that generated the exception and exc is a reference to the exception. The java.lang Subpackages Java defines several subpackages of java.lang: • java.lang.annotation • java.lang.instrument • java.lang.invoke • java.lang.management • java.lang.ref • java.lang.reflect Each is briefly described here. java.lang.annotation Java’s annotation facility is supported by java.lang.annotation. It defines the Annotation interface, and the ElementType and RetentionPolicy enumerations. Annotations are described in Chapter 12. java.lang.instrument java.lang.instrument defines features that can be used to add instrumentation to various aspects of program execution. It defines the Instrumentation and ClassFileTransformer interfaces, and the ClassDefinition class. Chapter 16 Exploring java.lang 451 java.lang.invoke Added by JDK 7, java.lang.invoke supports dynamic languages. It includes classes such as CallSite, MethodHandle, and MethodType. java.lang.management java.lang.ref You learned earlier that the garbage collection facilities in Java automatically determine when no references exist to an object. The object is then assumed to be no longer needed and its memory is reclaimed. The classes in the java.lang.ref package provide more flexible control over the garbage collection process. java.lang.reflect Reflection is the ability of a program to analyze code at run time. The java.lang.reflect package provides the ability to obtain information about the fields, constructors, methods, and modifiers of a class. Among other reasons, you need this information to build software tools that enable you to work with Java Beans components. The tools use reflection to determine dynamically the characteristics of a component. Reflection was introduced in Chapter 12 and is also examined in Chapter 28. java.lang.reflect defines several classes, including Method, Field, and Constructor. It also defines several interfaces, including AnnotatedElement, Member, and Type. In addition, the java.lang.reflect package includes the Array class that enables you to create and access arrays dynamically. Part II The java.lang.management package provides management support for the JVM and the execution environment. Using the features in java.lang.management, you can observe and manage various aspects of program execution. This page intentionally left blank CHAPTER 17 java.util Part 1: The Collections Framework This chapter begins our examination of java.util. This important package contains a large assortment of classes and interfaces that support a broad range of functionality. For example, java.util has classes that generate pseudorandom numbers, manage date and time, observe events, manipulate sets of bits, tokenize strings, and handle formatted data. The java.util package also contains one of Java’s most powerful subsystems: the Collections Framework. The Collections Framework is a sophisticated hierarchy of interfaces and classes that provide state-of-the-art technology for managing groups of objects. It merits close attention by all programmers. Because java.util contains a wide array of functionality, it is quite large. Here is a list of its top-level classes: AbstractCollection EventObject PropertyResourceBundle AbstractList FormattableFlags Random AbstractMap Formatter ResourceBundle AbstractQueue GregorianCalendar Scanner AbstractSequentialList HashMap ServiceLoader AbstractSet HashSet SimpleTimeZone ArrayDeque Hashtable Stack ArrayList IdentityHashMap StringTokenizer Arrays LinkedHashMap Timer BitSet LinkedHashSet TimerTask Calendar LinkedList TimeZone Collections ListResourceBundle TreeMap Currency Locale TreeSet Date Objects (Added by JDK 7.) UUID Dictionary Observable Vector 453 454 PART II The Java Library EnumMap PriorityQueue EnumSet Properties EventListenerProxy PropertyPermission WeakHashMap The interfaces defined by java.util are shown next: Collection List Queue Comparator ListIterator RandomAccess Deque Map Set Enumeration Map.Entry SortedMap EventListener NavigableMap SortedSet Formattable NavigableSet Iterator Observer Because of its size, the description of java.util is broken into two chapters. This chapter examines those members of java.util that are part of the Collections Framework. Chapter 18 discusses its other classes and interfaces. Collections Overview The Java Collections Framework standardizes the way in which groups of objects are handled by your programs. Collections were not part of the original Java release, but were added by J2SE 1.2. Prior to the Collections Framework, Java provided ad hoc classes such as Dictionary, Vector, Stack, and Properties to store and manipulate groups of objects. Although these classes were quite useful, they lacked a central, unifying theme. The way that you used Vector was different from the way that you used Properties, for example. Also, this early, ad hoc approach was not designed to be easily extended or adapted. Collections are an answer to these (and other) problems. The Collections Framework was designed to meet several goals. First, the framework had to be high-performance. The implementations for the fundamental collections (dynamic arrays, linked lists, trees, and hash tables) are highly efficient. You seldom, if ever, need to code one of these “data engines” manually. Second, the framework had to allow different types of collections to work in a similar manner and with a high degree of interoperability. Third, extending and/or adapting a collection had to be easy. Toward this end, the entire Collections Framework is built upon a set of standard interfaces. Several standard implementations (such as LinkedList, HashSet, and TreeSet) of these interfaces are provided that you may use as-is. You may also implement your own collection, if you choose. Various special-purpose implementations are created for your convenience, and some partial implementations are provided that make creating your own collection class easier. Finally, mechanisms were added that allow the integration of standard arrays into the Collections Framework. Algorithms are another important part of the collection mechanism. Algorithms operate on collections and are defined as static methods within the Collections class. Thus, they are java.util Part 1: The Collections Framework 455 available for all collections. Each collection class need not implement its own versions. The algorithms provide a standard means of manipulating collections. Another item closely associated with the Collections Framework is the Iterator interface. An iterator offers a general-purpose, standardized way of accessing the elements within a collection, one at a time. Thus, an iterator provides a means of enumerating the contents of a collection. Because each collection provides an iterator, the elements of any collection class can be accessed through the methods defined by Iterator. Thus, with only small changes, the code that cycles through a set can also be used to cycle through a list, for example. In addition to collections, the framework defines several map interfaces and classes. Maps store key/value pairs. Although maps are part of the Collections Framework, they are not “collections” in the strict use of the term. You can, however, obtain a collection-view of a map. Such a view contains the elements from the map stored in a collection. Thus, you can process the contents of a map as a collection, if you choose. The collection mechanism was retrofitted to some of the original classes defined by java.util so that they too could be integrated into the new system. It is important to understand that although the addition of collections altered the architecture of many of the original utility classes, it did not cause the deprecation of any. Collections simply provide a better way of doing several things. NOTE If you are familiar with C++, then you will find it helpful to know that the Java collections technology is similar in spirit to the Standard Template Library (STL) defined by C++. What C++ calls a container, Java calls a collection. However, there are significant differences between the Collections Framework and the STL. It is important to not jump to conclusions. JDK 5 Changed the Collections Framework When JDK 5 was released, some fundamental changes were made to the Collections Framework that significantly increased its power and streamlined its use. These changes include the addition of generics, autoboxing/unboxing, and the for-each style for loop. Although JDK 7 is two major Java releases after JDK 5, the effects of the JDK 5 features were so profound that they still warrant special attention. The main reason is that much pre-JDK 5 code is still in use. Understanding the effects and reasons for the changes is important if you will be maintaining or updating older code. Generics Fundamentally Changed the Collections Framework The addition of generics caused a significant change to the Collections Framework because the entire Collections Framework was reengineered for it. All collections are now generic, and many of the methods that operate on collections take generic type parameters. Simply put, the addition of generics affected every part of the Collections Framework. Generics added the one feature that collections had been missing: type safety. Prior to generics, all collections stored Object references, which meant that any collection could store any type of object. Thus, it was possible to accidentally store incompatible types in a collection. Doing so could result in run-time type mismatch errors. With generics, it is possible to explicitly state the type of data being stored, and run-time type mismatch errors can be avoided. Part II Chapter 17 456 PART II The Java Library Although the addition of generics changed the declarations of most of its classes and interfaces, and several of their methods, overall, the Collections Framework still works the same as it did prior to generics. However, if you are familiar with the pre-generics version of the Collections Framework, you might find the new syntax a bit intimidating. Don’t worry; over time, the generic syntax will become second nature. One other point: to gain the advantages that generics bring collections, older code will need to be rewritten. This is also important because pre-generics code will generate warning messages when compiled by a modern Java compiler. To eliminate these warnings, you will need to add type information to all your collections code. Autoboxing Facilitates the Use of Primitive Types Autoboxing/unboxing facilitates the storing of primitive types in collections. As you will see, a collection can store only references, not primitive values. In the past, if you wanted to store a primitive value, such as an int, in a collection, you had to manually box it into its type wrapper. When the value was retrieved, it needed to be manually unboxed (by using an explicit cast) into its proper primitive type. Because of autoboxing/unboxing, Java can automatically perform the proper boxing and unboxing needed when storing or retrieving primitive types. There is no need to manually perform these operations. The For-Each Style for Loop All collection classes in the Collections Framework were retrofitted to implement the Iterable interface, which means that a collection can be cycled through by use of the foreach style for loop. In the past, cycling through a collection required the use of an iterator (described later in this chapter), with the programmer manually constructing the loop. Although iterators are still needed for some uses, in many cases, iterator-based loops can be replaced by for loops. The Collection Interfaces The Collections Framework defines several interfaces. This section provides an overview of each interface. Beginning with the collection interfaces is necessary because they determine the fundamental nature of the collection classes. Put differently, the concrete classes simply provide different implementations of the standard interfaces. The interfaces that underpin collections are summarized in the following table: Interface Description Collection Enables you to work with groups of objects; it is at the top of the collections hierarchy. Deque Extends Queue to handle a double-ended queue. List Extends Collection to handle sequences (lists of objects). NavigableSet Extends SortedSet to handle retrieval of elements based on closest-match searches. Queue Extends Collection to handle special types of lists in which elements are removed only from the head. Set Extends Collection to handle sets, which must contain unique elements. SortedSet Extends Set to handle sorted sets. java.util Part 1: The Collections Framework 457 In addition to the collection interfaces, collections also use the Comparator, RandomAccess, Iterator, and ListIterator interfaces, which are described in depth later in this chapter. Briefly, Comparator defines how two objects are compared; Iterator and ListIterator enumerate the objects within a collection. By implementing RandomAccess, a list indicates that it supports efficient, random access to its elements. To provide the greatest flexibility in their use, the collection interfaces allow some methods to be optional. The optional methods enable you to modify the contents of a collection. Collections that support these methods are called modifiable. Collections that do not allow their contents to be changed are called unmodifiable. If an attempt is made to use one of these methods on an unmodifiable collection, an UnsupportedOperationException is thrown. All the built-in collections are modifiable. The following sections examine the collection interfaces. The Collection Interface The Collection interface is the foundation upon which the Collections Framework is built because it must be implemented by any class that defines a collection. Collection is a generic interface that has this declaration: interface Collection Here, E specifies the type of objects that the collection will hold. Collection extends the Iterable interface. This means that all collections can be cycled through by use of the foreach style for loop. (Recall that only classes that implement Iterable can be cycled through by the for.) Collection declares the core methods that all collections will have. These methods are summarized in Table 17-1. Because all collections implement Collection, familiarity with its methods is necessary for a clear understanding of the framework. Several of these methods can throw an UnsupportedOperationException. As explained, this occurs if a collection cannot be modified. A ClassCastException is generated when one object is incompatible with another, such as when an attempt is made to add an incompatible object to a collection. A NullPointerException is thrown if an attempt is made to store a null object and null elements are not allowed in the collection. An IllegalArgumentException is thrown if an invalid argument is used. An IllegalStateException is thrown if an attempt is made to add an element to a fixed-length collection that is full. Objects are added to a collection by calling add( ). Notice that add( ) takes an argument of type E, which means that objects added to a collection must be compatible with the type of data expected by the collection. You can add the entire contents of one collection to another by calling addAll( ). You can remove an object by using remove( ). To remove a group of objects, call removeAll( ). You can remove all elements except those of a specified group by calling retainAll( ). To empty a collection, call clear( ). You can determine whether a collection contains a specific object by calling contains( ). To determine whether one collection contains all the members of another, call containsAll( ). You can determine when a collection is empty by calling isEmpty( ). The number of elements currently held in a collection can be determined by calling size( ). Part II Chapter 17 458 PART II The Java Library Method Description boolean add(E obj) Adds obj to the invoking collection. Returns true if obj was added to the collection. Returns false if obj is already a member of the collection and the collection does not allow duplicates. boolean addAll(Collection extends E> c) Adds all the elements of c to the invoking collection. Returns true if the collection changed (i.e., the elements were added). Otherwise, returns false. void clear( ) Removes all elements from the invoking collection. boolean contains(Object obj) Returns true if obj is an element of the invoking collection. Otherwise, returns false. boolean containsAll(Collection> c) Returns true if the invoking collection contains all elements of c. Otherwise, returns false. boolean equals(Object obj) Returns true if the invoking collection and obj are equal. Otherwise, returns false. int hashCode( ) Returns the hash code for the invoking collection. boolean isEmpty( ) Returns true if the invoking collection is empty. Otherwise, returns false. Iterator iterator( ) Returns an iterator for the invoking collection. boolean remove(Object obj) Removes one instance of obj from the invoking collection. Returns true if the element was removed. Otherwise, returns false. boolean removeAll(Collection> c) Removes all elements of c from the invoking collection. Returns true if the collection changed (i.e., elements were removed). Otherwise, returns false. boolean retainAll(Collection> c) Removes all elements from the invoking collection except those in c. Returns true if the collection changed (i.e., elements were removed). Otherwise, returns false. int size( ) Returns the number of elements held in the invoking collection. Object[ ] toArray( ) Returns an array that contains all the elements stored in the invoking collection. The array elements are copies of the collection elements. T[ ] toArray(T array[ ]) Returns an array that contains the elements of the invoking collection. The array elements are copies of the collection elements. If the size of array equals the number of elements, these are returned in array. If the size of array is less than the number of elements, a new array of the necessary size is allocated and returned. If the size of array is greater than the number of elements, the array element following the last collection element is set to null. An ArrayStoreException is thrown if any collection element has a type that is not a subtype of array. Table 17-1 The Methods Defined by Collection java.util Part 1: The Collections Framework 459 The toArray( ) methods return an array that contains the elements stored in the invoking collection. The first returns an array of Object. The second returns an array of elements that have the same type as the array specified as a parameter. Normally, the second form is more convenient because it returns the desired array type. These methods are more important than it might at first seem. Often, processing the contents of a collection by using array-like syntax is advantageous. By providing a pathway between collections and arrays, you can have the best of both worlds. Two collections can be compared for equality by calling equals( ). The precise meaning of “equality” may differ from collection to collection. For example, you can implement equals( ) so that it compares the values of elements stored in the collection. Alternatively, equals( ) can compare references to those elements. One more very important method is iterator( ), which returns an iterator to a collection. Iterators are frequently used when working with collections. The List Interface The List interface extends Collection and declares the behavior of a collection that stores a sequence of elements. Elements can be inserted or accessed by their position in the list, using a zero-based index. A list may contain duplicate elements. List is a generic interface that has this declaration: interface List Here, E specifies the type of objects that the list will hold. In addition to the methods defined by Collection, List defines some of its own, which are summarized in Table 17-2. Note again that several of these methods will throw an UnsupportedOperationException if the list cannot be modified, and a ClassCastException is generated when one object is incompatible with another, such as when an attempt is made to add an incompatible object to a list. Also, several methods will throw an IndexOutOfBoundsException if an invalid index is used. A NullPointerException is thrown if an attempt is made to store a null object and null elements are not allowed in the list. An IllegalArgumentException is thrown if an invalid argument is used. To the versions of add( ) and addAll( ) defined by Collection, List adds the methods add(int, E) and addAll(int, Collection). These methods insert elements at the specified index. Also, the semantics of add(E) and addAll(Collection) defined by Collection are changed by List so that they add elements to the end of the list. To obtain the object stored at a specific location, call get( ) with the index of the object. To assign a value to an element in the list, call set( ), specifying the index of the object to be changed. To find the index of an object, use indexOf( ) or lastIndexOf( ). You can obtain a sublist of a list by calling subList( ), specifying the beginning and ending indexes of the sublist. As you can imagine, subList( ) makes list processing quite convenient. The Set Interface The Set interface defines a set. It extends Collection and declares the behavior of a collection that does not allow duplicate elements. Therefore, the add( ) method returns Part II Chapter 17 460 PART II The Java Library Method Description void add(int index, E obj) Inserts obj into the invoking list at the index passed in index. Any preexisting elements at or beyond the point of insertion are shifted up. Thus, no elements are overwritten. boolean addAll(int index, Collection extends E> c) Inserts all elements of c into the invoking list at the index passed in index. Any preexisting elements at or beyond the point of insertion are shifted up. Thus, no elements are overwritten. Returns true if the invoking list changes and returns false otherwise. E get(int index) Returns the object stored at the specified index within the invoking collection. int indexOf(Object obj) Returns the index of the first instance of obj in the invoking list. If obj is not an element of the list, –1 is returned. int lastIndexOf(Object obj) Returns the index of the last instance of obj in the invoking list. If obj is not an element of the list, –1 is returned. ListIterator listIterator( ) Returns an iterator to the start of the invoking list. ListIterator listIterator(int index) Returns an iterator to the invoking list that begins at the specified index. E remove(int index) Removes the element at position index from the invoking list and returns the deleted element. The resulting list is compacted. That is, the indexes of subsequent elements are decremented by one. E set(int index, E obj) Assigns obj to the location specified by index within the invoking list. Returns the old value. List subList(int start, int end) Returns a list that includes elements from start to end–1 in the invoking list. Elements in the returned list are also referenced by the invoking object. Table 17-2 The Methods Defined by List false if an attempt is made to add duplicate elements to a set. It does not define any additional methods of its own. Set is a generic interface that has this declaration: interface Set Here, E specifies the type of objects that the set will hold. The SortedSet Interface The SortedSet interface extends Set and declares the behavior of a set sorted in ascending order. SortedSet is a generic interface that has this declaration: interface SortedSet Here, E specifies the type of objects that the set will hold. java.util Part 1: The Collections Framework 461 In addition to those methods provided by Set, the SortedSet interface declares the methods summarized in Table 17-3. Several methods throw a NoSuchElementException when no items are contained in the invoking set. A ClassCastException is thrown when an object is incompatible with the elements in a set. A NullPointerException is thrown if an attempt is made to use a null object and null is not allowed in the set. An IllegalArgumentException is thrown if an invalid argument is used. SortedSet defines several methods that make set processing more convenient. To obtain the first object in the set, call first( ). To get the last element, use last( ). You can obtain a subset of a sorted set by calling subSet( ), specifying the first and last object in the set. If you need the subset that starts with the first element in the set, use headSet( ). If you want the subset that ends the set, use tailSet( ). The NavigableSet Interface The NavigableSet interface extends SortedSet and declares the behavior of a collection that supports the retrieval of elements based on the closest match to a given value or values. NavigableSet is a generic interface that has this declaration: interface NavigableSet Here, E specifies the type of objects that the set will hold. In addition to the methods that it inherits from SortedSet, NavigableSet adds those summarized in Table 17-4. A ClassCastException is thrown when an object is incompatible with the elements in the set. A NullPointerException is thrown if an attempt is made to use a null object and null is not allowed in the set. An IllegalArgumentException is thrown if an invalid argument is used. Method Description Comparator super E> comparator( ) Returns the invoking sorted set’s comparator. If the natural ordering is used for this set, null is returned. E first( ) Returns the first element in the invoking sorted set. SortedSet headSet(E end) Returns a SortedSet containing those elements less than end that are contained in the invoking sorted set. Elements in the returned sorted set are also referenced by the invoking sorted set. E last( ) Returns the last element in the invoking sorted set. SortedSet subSet(E start, E end) Returns a SortedSet that includes those elements between start and end–1. Elements in the returned collection are also referenced by the invoking object. SortedSet tailSet(E start) Returns a SortedSet that contains those elements greater than or equal to start that are contained in the sorted set. Elements in the returned set are also referenced by the invoking object. Table 17-3 The Methods Defined by SortedSet Part II Chapter 17 462 PART II The Java Library Method Description E ceiling(E obj) Searches the set for the smallest element e such that e >= obj. If such an element is found, it is returned. Otherwise, null is returned. Iterator descendingIterator( ) Returns an iterator that moves from the greatest to least. In other words, it returns a reverse iterator. NavigableSet descendingSet( ) Returns a NavigableSet that is the reverse of the invoking set. The resulting set is backed by the invoking set. E floor(E obj) Searches the set for the largest element e such that e <= obj. If such an element is found, it is returned. Otherwise, null is returned. NavigableSet headSet(E upperBound, boolean incl) Returns a NavigableSet that includes all elements from the invoking set that are less than upperBound. If incl is true, then an element equal to upperBound is included. The resulting set is backed by the invoking set. E higher(E obj) Searches the set for the largest element e such that e > obj. If such an element is found, it is returned. Otherwise, null is returned. E lower(E obj) Searches the set for the largest element e such that e < obj. If such an element is found, it is returned. Otherwise, null is returned. E pollFirst( ) Returns the first element, removing the element in the process. Because the set is sorted, this is the element with the least value. null is returned if the set is empty. E pollLast( ) Returns the last element, removing the element in the process. Because the set is sorted, this is the element with the greatest value. null is returned if the set is empty. NavigableSet subSet(E lowerBound, boolean lowIncl, E upperBound, boolean highIncl) Returns a NavigableSet that includes all elements from the invoking set that are greater than lowerBound and less than upperBound. If lowIncl is true, then an element equal to lowerBound is included. If highIncl is true, then an element equal to upperBound is included. The resulting set is backed by the invoking set. NavigableSet tailSet(E lowerBound, boolean incl) Returns a NavigableSet that includes all elements from the invoking set that are greater than lowerBound. If incl is true, then an element equal to lowerBound is included. The resulting set is backed by the invoking set. Table 17-4 The Methods Defined by NavigableSet The Queue Interface The Queue interface extends Collection and declares the behavior of a queue, which is often a first-in, first-out list. However, there are types of queues in which the ordering is based upon other criteria. Queue is a generic interface that has this declaration: interface Queue java.util Part 1: The Collections Framework 463 Here, E specifies the type of objects that the queue will hold. The methods defined by Queue are shown in Table 17-5. Several methods throw a ClassCastException when an object is incompatible with the elements in the queue. A NullPointerException is thrown if an attempt is made to store a null object and null elements are not allowed in the queue. An IllegalArgumentException is thrown if an invalid argument is used. An IllegalStateException is thrown if an attempt is made to add an element to a fixed-length queue that is full. A NoSuchElementException is thrown if an attempt is made to remove an element from an empty queue. Despite its simplicity, Queue offers several points of interest. First, elements can only be removed from the head of the queue. Second, there are two methods that obtain and remove elements: poll( ) and remove( ). The difference between them is that poll( ) returns null if the queue is empty, but remove( ) throws an exception. Third, there are two methods, element( ) and peek( ), that obtain but don’t remove the element at the head of the queue. They differ only in that element( ) throws an exception if the queue is empty, but peek( ) returns null. Finally, notice that offer( ) only attempts to add an element to a queue. Because some queues have a fixed length and might be full, offer( ) can fail. The Deque Interface The Deque interface extends Queue and declares the behavior of a double-ended queue. Double-ended queues can function as standard, first-in, first-out queues or as last-in, firstout stacks. Deque is a generic interface that has this declaration: interface Deque Here, E specifies the type of objects that the deque will hold. In addition to the methods that it inherits from Queue, Deque adds those methods summarized in Table 17-6. Several methods throw a ClassCastException when an object is incompatible with the elements in the deque. A NullPointerException is thrown if an attempt is made to store a null object and null elements are not allowed in the deque. An IllegalArgumentException is thrown if an invalid argument is used. An IllegalStateException is thrown if an attempt is made to add an element to a fixed-length deque that is full. A NoSuchElementException is thrown if an attempt is made to remove an element from an empty deque. Method Description E element( ) Returns the element at the head of the queue. The element is not removed. It throws NoSuchElementException if the queue is empty. boolean offer(E obj) Attempts to add obj to the queue. Returns true if obj was added and false otherwise. E peek( ) Returns the element at the head of the queue. It returns null if the queue is empty. The element is not removed. E poll( ) Returns the element at the head of the queue, removing the element in the process. It returns null if the queue is empty. E remove( ) Removes the element at the head of the queue, returning the element in the process. It throws NoSuchElementException if the queue is empty. Table 17-5 The Methods Defined by Queue Part II Chapter 17 464 PART II The Java Library Method Description void addFirst(E obj) Adds obj to the head of the deque. Throws an IllegalStateException if a capacity-restricted deque is out of space. void addLast(E obj) Adds obj to the tail of the deque. Throws an IllegalStateException if a capacity-restricted deque is out of space. Iterator descendingIterator( ) Returns an iterator that moves from the tail to the head of the deque. In other words, it returns a reverse iterator. E getFirst( ) Returns the first element in the deque. The object is not removed from the deque. It throws NoSuchElementException if the deque is empty. E getLast( ) Returns the last element in the deque. The object is not removed from the deque. It throws NoSuchElementException if the deque is empty. boolean offerFirst(E obj) Attempts to add obj to the head of the deque. Returns true if obj was added and false otherwise. Therefore, this method returns false when an attempt is made to add obj to a full, capacity-restricted deque. boolean offerLast(E obj) Attempts to add obj to the tail of the deque. Returns true if obj was added and false otherwise. E peekFirst( ) Returns the element at the head of the deque. It returns null if the deque is empty. The object is not removed. E peekLast( ) Returns the element at the tail of the deque. It returns null if the deque is empty. The object is not removed. E pollFirst( ) Returns the element at the head of the deque, removing the element in the process. It returns null if the deque is empty. E pollLast( ) Returns the element at the tail of the deque, removing the element in the process. It returns null if the deque is empty. E pop( ) Returns the element at the head of the deque, removing it in the process. It throws NoSuchElementException if the deque is empty. void push(E obj) Adds obj to the head of the deque. Throws an IllegalStateException if a capacity-restricted deque is out of space. E removeFirst( ) Returns the element at the head of the deque, removing the element in the process. It throws NoSuchElementException if the deque is empty. boolean removeFirstOccurrence(Object obj) Removes the first occurrence of obj from the deque. Returns true if successful and false if the deque did not contain obj. Table 17-6 The Methods Defined by Deque Chapter 17 java.util Part 1: The Collections Framework 465 Method Description E removeLast( ) Returns the element at the tail of the deque, removing the element in the process. It throws NoSuchElementException if the deque is empty. boolean removeLastOccurrence(Object obj) Removes the last occurrence of obj from the deque. Returns true if successful and false if the deque did not contain obj. Notice that Deque includes the methods push( ) and pop( ). These methods enable a Deque to function as a stack. Also, notice the descendingIterator( ) method. It returns an iterator that returns elements in reverse order. In other words, it returns an iterator that moves from the end of the collection to the start. A Deque implementation can be capacityrestricted, which means that only a limited number of elements can be added to the deque. When this is the case, an attempt to add an element to the deque can fail. Deque allows you to handle such a failure in two ways. First, methods such as addFirst( ) and addLast( ) throw an IllegalStateException if a capacity-restricted deque is full. Second, methods such as offerFirst( ) and offerLast( ) return false if the element cannot be added. The Collection Classes Now that you are familiar with the collection interfaces, you are ready to examine the standard classes that implement them. Some of the classes provide full implementations that can be used as-is. Others are abstract, providing skeletal implementations that are used as starting points for creating concrete collections. As a general rule, the collection classes are not synchronized, but as you will see later in this chapter, it is possible to obtain synchronized versions. The standard collection classes are summarized in the following table: Class Description AbstractCollection Implements most of the Collection interface. AbstractList Extends AbstractCollection and implements most of the List interface. AbstractQueue Extends AbstractCollection and implements parts of the Queue interface. AbstractSequentialList Extends AbstractList for use by a collection that uses sequential rather than random access of its elements. LinkedList Implements a linked list by extending AbstractSequentialList. ArrayList Implements a dynamic array by extending AbstractList. ArrayDeque Implements a dynamic double-ended queue by extending AbstractCollection and implementing the Deque interface. AbstractSet Extends AbstractCollection and implements most of the Set interface. EnumSet Extends AbstractSet for use with enum elements. HashSet Extends AbstractSet for use with a hash table. LinkedHashSet Extends HashSet to allow insertion-order iterations. PriorityQueue Extends AbstractQueue to support a priority-based queue. TreeSet Implements a set stored in a tree. Extends AbstractSet. Part II Table 17-6 The Methods Defined by Deque (continued) 466 PART II The Java Library The following sections examine the concrete collection classes and illustrate their use. NOTE In addition to the collection classes, several legacy classes, such as Vector, Stack, and Hashtable, have been reengineered to support collections. These are examined later in this chapter. The ArrayList Class The ArrayList class extends AbstractList and implements the List interface. ArrayList is a generic class that has this declaration: class ArrayList Here, E specifies the type of objects that the list will hold. ArrayList supports dynamic arrays that can grow as needed. In Java, standard arrays are of a fixed length. After arrays are created, they cannot grow or shrink, which means that you must know in advance how many elements an array will hold. But, sometimes, you may not know until run time precisely how large an array you need. To handle this situation, the Collections Framework defines ArrayList. In essence, an ArrayList is a variable-length array of object references. That is, an ArrayList can dynamically increase or decrease in size. Array lists are created with an initial size. When this size is exceeded, the collection is automatically enlarged. When objects are removed, the array can be shrunk. NOTE Dynamic arrays are also supported by the legacy class Vector, which is described later in this chapter. ArrayList has the constructors shown here: ArrayList( ) ArrayList(Collection extends E> c) ArrayList(int capacity) The first constructor builds an empty array list. The second constructor builds an array list that is initialized with the elements of the collection c. The third constructor builds an array list that has the specified initial capacity. The capacity is the size of the underlying array that is used to store the elements. The capacity grows automatically as elements are added to an array list. The following program shows a simple use of ArrayList. An array list is created for objects of type String, and then several strings are added to it. (Recall that a quoted string is translated into a String object.) The list is then displayed. Some of the elements are removed and the list is displayed again. // Demonstrate ArrayList. import java.util.*; class ArrayListDemo { public static void main(String args[]) { // Create an array list. ArrayList al = new ArrayList (); System.out.println("Initial size of al: " + al.size()); Chapter 17 java.util Part 1: The Collections Framework 467 // Add elements to the array list. al.add("C"); al.add("A"); al.add("E"); al.add("B"); al.add("D"); al.add("F"); al.add(1, "A2"); // Display the array list. System.out.println("Contents of al: " + al); // Remove elements from the array list. al.remove("F"); al.remove(2); System.out.println("Size of al after deletions: " + al.size()); System.out.println("Contents of al: " + al); } } The output from this program is shown here: Initial size of al: 0 Size of al after additions: 7 Contents of al: [C, A2, A, E, B, D, F] Size of al after deletions: 5 Contents of al: [C, A2, E, B, D] Notice that a1 starts out empty and grows as elements are added to it. When elements are removed, its size is reduced. In the preceding example, the contents of a collection are displayed using the default conversion provided by toString( ), which was inherited from AbstractCollection. Although it is sufficient for short, sample programs, you seldom use this method to display the contents of a real-world collection. Usually, you provide your own output routines. But, for the next few examples, the default output created by toString( ) is sufficient. Although the capacity of an ArrayList object increases automatically as objects are stored in it, you can increase the capacity of an ArrayList object manually by calling ensureCapacity( ). You might want to do this if you know in advance that you will be storing many more items in the collection than it can currently hold. By increasing its capacity once, at the start, you can prevent several reallocations later. Because reallocations are costly in terms of time, preventing unnecessary ones improves performance. The signature for ensureCapacity( ) is shown here: void ensureCapacity(int cap) Here, cap specifies the new minimum capacity of the collection. Part II System.out.println("Size of al after additions: " + al.size()); 468 PART II The Java Library Conversely, if you want to reduce the size of the array that underlies an ArrayList object so that it is precisely as large as the number of items that it is currently holding, call trimToSize( ), shown here: void trimToSize( ) Obtaining an Array from an ArrayList When working with ArrayList, you will sometimes want to obtain an actual array that contains the contents of the list. You can do this by calling toArray( ), which is defined by Collection. Several reasons exist why you might want to convert a collection into an array, such as: • To obtain faster processing times for certain operations • To pass an array to a method that is not overloaded to accept a collection • To integrate collection-based code with legacy code that does not understand collections Whatever the reason, converting an ArrayList to an array is a trivial matter. As explained earlier, there are two versions of toArray( ), which are shown again here for your convenience: object[ ] toArray( )