Mobile Utils User Guide

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1. License
The MIT License (MIT)
Copyright (c) 2018 gameDNA Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY,
FITNESS
FOR
A
PARTICULAR
PURPOSE
AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

2. Introduction
Mobile Utils lets you integrate out-of-the-box mobile utilities for iOS & Android into an
Unreal Engine 4 project. For example, it allows you to check an Internet connection and
Google Play Services availability as well as get persistent Unique Device ID (you can
identify users between application installations in order to, for example, store saved
games in a cloud). This plugin is a mobile community initiative. Everyone can contribute
and pull request with awesome new features to extend the editor and functionality of
Unreal Engine 4.
We want to make a big mobile plugin with many features from community so feel free
to make pull request! After review, if all is good, it will be merged into plugin. Thank
you! :-)
FEATURES:
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•
•
•
•
•
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Checking internet connection availability
Checking Google Play Services availability
Getting persistent Unique Device ID
Retrieving Auth Token from Online Subsystem
Works with dev & shipping builds
Out-of-the-box for iOS & Android
Additional SDK included
Works with Blueprint-only & source code projects
Works with Launcher & GitHub UE4 versions

Current plugin version: 1.8.0

3. Getting started
1. Copy this folder to the Plugins folder located in the main path of your project.

2. Enable Mobile Utils in Edit -> Plugins -> Misc -> Mobile Utils.

3. If you want to use Get Persistent Unique Device Id function on Android, you
should request READ_PHONE_STATE permission:

If you can't do this, use Get Device Id function instead. In this case, device ID
should be unique but it’s not guaranteed.



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Creator                         : Patryk Stępniewski
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Create Date                     : 2018:02:01 00:26:44+00:00
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