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The Sea Promise
As a Sea Scout I promise to do my best:
•

To guard against water accidents

•

To know the location and proper use of the
lifesaving devices on every boat I board

•

To be prepared to render aid to those in need

•

To seek to preserve the motto of the sea:
Women and Children First

BSA Mission Statement
The mission of the Boy Scouts of America is to prepare young
people to make ethical and moral choices over their lifetimes
by instilling in them the values of the Scout Oath and Law.

BSA Vision Statement
The Boy Scouts of America will prepare every
eligible youth in America to become a responsible,
participating citizen and leader who is guided by
the Scout Oath and Law.

Sea Scout Manual
11th Edition

33239
ISBN 978-0-8395-3239-2
© 2002 Boy Scouts of America
2012 Printing

A Word About Youth Protection
Child abuse is a serious problem in our society, and unfortunately, it can occur anywhere,
even in Scouting. Youth safety is of paramount importance to Scouting. For that reason,
the BSA continues to create barriers to abuse beyond what have previously existed
in Scouting.
The Boy Scouts of America places the greatest importance on providing the most secure
environment possible for our youth members. To maintain such an environment, the BSA
has developed numerous procedural and leadership selection policies, and provides
parents and leaders with numerous online and print resources for the Cub Scout,
Boy Scout, and Venturing programs.
The BSA requires Youth Protection training for all registered leaders.
New leaders are required to complete Youth Protection training. To take the training
online, go to www.MyScouting.org and establish an account using the member number
you receive when you register for BSA membership. If you take the training online before
you obtain a member number, be sure to return to MyScouting and enter your number
for training record credit. Your BSA local council also provides training on a regular basis
if you cannot take it online. For more information, refer to the back of the BSA adult
membership application, No. 524-501.
Youth Protection training must be taken every two years—regardless of position. If a
volunteer does not meet the BSA’s Youth Protection training requirement at the time of
recharter, the volunteer will not be reregistered.
We encourage all adults, including all parents, to take the BSA’s Youth Protection training.
To find out more about the Youth Protection policies of the Boy Scouts of America
and how to help Scouting keep your family safe, see the Parent’s Guide in any of the
Cub Scouting or Boy Scouting handbooks, or go to http://www.scouting.org/Training/
YouthProtection.aspx.
Revised October 2011

Dedication

In 1910, Lord Baden-Powell, founder of Boy Scouts, created Sea Scouts to serve as
an extension of Scout training. Young men would develop personal character—pluck,
patriotism, and intelligent discipline—through a sense of duty. By teaching boat
management and seamanship, young men would also gain individual knowledge to help
them become self-supporting. Sea Scouts performing coast guard duties, lifesaving and
salvage at wrecks would also perform invaluable community service.
Baden-Powell’s belief that Sea Scouts would combine the best attributes of seamanship with training in character was shared by the Boy Scouts of America. Two years
after the Boy Scouts of America was born, Sea Scouts was organized in the United
States with the aid of the Secretary of the Navy in 1912.

Dedication

3

Welcome Aboard
Welcome aboard—to the fun and adventure of Sea Scouts, a program combining the
traditions of the past with the technology of the future. Whether you look to the sea for
a career or lifelong hobby, Sea Scouts is for you.
The element of water makes Sea Scouts unique. Sea Scout units use a variety of
boats, from outboard motorboats to large sailing yachts. Sea Scouts belong to a world
that is distinct from anything on shore, and they have their own language and customs.
The water is not a place for the unwary, and the Scout motto, “Be Prepared,” is
imperative. The challenge is taking a vessel from point A to point B while being ready
for whatever may be encountered along the way. Crewing a vessel involves sharing the
duties of helmsman, navigator, lookout, cook, sail handler, or engineer. Outings on a
boat offer new destinations in the morning and the changing scenery of a new harbor by
evening. Every event is an adventure.
Sea Scout programs are run by the youth members. Elected officers plan and conduct
the program. Being part of the vessel’s crew teaches teamwork. As experience is gained,
more opportunities arise to contribute to the leadership of the unit. At quarterdeck
meetings, ship’s officers work together to plan and evaluate the ship’s program.
Leadership skills learned in Sea Scouts last a lifetime.
Sea Scouts give service to others. Sea Scouts have been of service to hundreds of
communities across the nation. Service can be expressed in individual good turns to
others or in organized projects involving the crew or the whole ship. In rescues at sea, or
facing emergencies on shore, Sea Scouts have saved lives and property. Sea Scout service
puts citizenship into action.
Sea Scout advancement rewards individual pursuits of excellence. Each level of
advancement marks growth as a seaman and a leader. The highest rank a Sea Scout can
earn is the prestigious Quartermaster rank.
Seafaring has traditions that go back hundreds of years. Sea Scouts have adapted
these traditions to the Sea Scout program and have created traditions of their own.
A youth must be 13 years of age and graduated from the eighth grade or be 14 to join
Sea Scouts. You can stay in Sea Scouts until you are 21 years of age. Sea Scout ships can
be located by contacting the Boy Scouts of America in your area. If there is not a ship
nearby, encourage parents, school, church, or community organizations to organize one.

Welcome Aboard

5

Contents
Dedication . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
Welcome Aboard. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 5
Section One—Ship Organization and Uniforms. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 11
	The Organization of a Ship. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 11
	Officers’ Responsibilities. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 13
Adult Leader Responsibilities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Quarterdeck Training. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 15
	Ship Management. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 15
	The Ship Code and Bylaws. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 15
	The Right Vessel. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 17
Uniforms. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 17
Insignia. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 26
Section Two—Ship Operations. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 27
	The Ship Meeting . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 27
	Two-Part Program. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 30
	The Quarterdeck Meeting. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 32
A Balanced Program. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 34
Cruise and Superactivity Plans. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 35
Written Communications. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 38
Recruiting New Members. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 38
Fund-Raising. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 39
Customs and Courtesies. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 39
Section Three—Advancement and Recognition. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 47
Advancement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
	Sea Scout Advancement. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 49
	Other Recognition . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 62
Section Four—Safety and Seamanship. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 69
	Safety . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 69
Accident Prevention: Elements of Safe Swim
Defense and Safety Afloat. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 69
	Safety Equipment . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 77
	Emergencies Underway. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 82
	Sample Crisis-at-Sea Emergency Drills . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 86
Communication. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 90
Communications Signaling . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 93
First Aid . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 96
General Safety. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 100
Contents

7

Marlinspike Seamanship. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 103
Rope . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 103
Helpful Knot Terminology. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 107
Knots . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 108
Hitches. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 111
Bends . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 113
Whipping. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 114
	Splicing. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 115
Canvas Work and Sail Repair . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 120
Blocks and Tackles. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 122
Boat Handling. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 125
Parts of a Boat . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 125
	Types of Sailing Craft. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 128
	Sailing a Small Boat. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 131
	Smaller Powerboats . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 137
Underway in a Powerboat. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 138
Wharfs, Piers, Docks, and Slips. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 139
Heaving a Line . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 143
Water-Skiing. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 143
	Trailering Your Boat . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 144
Rowing. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 145
Ground Tackle. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 147
Anchor Parts. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 147
	Types of Anchors. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 148
Anchor Selection . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 149
	Stowage of Ground Tackle. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 150
Anchor Cable for Larger Vessels. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 151
Anchoring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
	Navigation Rules. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 157
Rules of the Road. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 157
	Steering and Sailing Rules. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 158
Lights and Shapes . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 161
Aids to Navigation . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 165
Light List . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 165
Lighthouses. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 166
Daybeacons. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 166
Buoys . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 167
Port-Side Odd-Numbered Aids. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 167
	Starboard-Side Even-Numbered Aids. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 167
	Safe Water Marks . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 168
Isolated Danger Marks. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 168
Dayboards. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 168
8

Contents

	Special Marks . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Characteristics of Lighted Buoys. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
	Sound Buoys. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Dependence on Buoys. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
	The Rule of Lettering. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Intracoastal Waterway. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Western River (Mississippi River) System. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Piloting and Navigation. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Charts. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Compass. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Variation . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Deviation. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Measuring Speed. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
	Time . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Distance. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
	Speed, Time, and Distance. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Dead Reckoning. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Deck Log. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Chart Plotting. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Fixes . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Weather . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Before Leaving the Dock . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Weather Underway. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Practical Deck Seamanship . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Watches. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
	The Lookout . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Helmsmanship. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Cruise Log . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Vessel Maintenance. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
	Environment . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Water Pollution. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .
Aquatic Nuisance Species . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .

168
169
169
169
169
170
170
172
172
175
176
176
177
179
180
181
181
181
183
185
193
193
198
203
203
204
205
206
206
213
213
215

Appendix. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 217
	Navigation Aids. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 217
International Flags and Pennants. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 220
Lights Conforming to Rules 23–31 of Navigation Rules,
International and Inland . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 221
Resources. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 223
Glossary . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 227
Credits. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 233

Contents

9

Ship Organization
and Uniforms
You and other high school–age young adults have joined Sea Scouts to go places and
do things, and when people get together for this, they must plan and organize.
Organization is the key to success in Sea Scouts. You organize in such a way that you
can carry out a program of activities that will provide you and your friends with the fun
and adventure you are seeking.
This chapter explains in detail the organization of a Sea Scout ship and describes
how the various responsibilities are divided. At times you may want to run a “tight” ship
with formality and ceremonies. At other times you will want to operate informally. In
Sea Scouts, there is a time and place for both kinds of operation.
All the adult leaders—the Skipper, mates, and committee members—have one objective.
They want to facilitate a program of activities that will accomplish the purposes of the
Scout movement—character development, citizenship training, and personal fitness. At
the same time, they know that the program must be youth-driven, reflecting the desire for
fun and adventure promised to Sea Scouts.

The Organization of a Ship
Through the National Council, a council issues charters to organizations that
organize Sea Scout ships, Venturing crews, Boy Scout troops, and Cub Scout packs. By
accepting the charter, an organization agrees to provide a ship with a good Sea Scout
program under the best available leadership.
The ship committee is appointed by the chartered organization. Although a ship
may register with a minimum of three committee members, it should have at least
five or six active adults. The committee is responsible for the selection of the Skipper,
mates, and general program support of the ship.
Sea Scouts have a vast reservoir of experts at their disposal for program support. Those
who provide specialized help are called consultants. They may come from inside the
ship or from the community. Consultants have special skills or knowledge, equipment or
facilities, or contacts that can help your ship.
Officers such as boatswain, yeoman, purser, etc. are elected by the youth.
Program activities of a Sea Scout ship are carried out through activity committees,
and specialists may be appointed by adult leaders to carry out assignments such as
photographer, engineer, or other specific skills.

Ship Organization and Uniforms

11

SEA SCOUTS

ADULT ADVISORS

ADULT COMMITTEE

BOATSWAIN

SKIPPER

SHIP COMMITTEE
CHAIRMAN

BOATSWAIN’S MATE
(Administration)

MATE
(Administration)

BOATSWAIN’S MATE
(Program)

MATE
(Program)

SHIP
COMMITTEE
MEMBERS

TREASURER

PURSER

YEOMAN
SHIP MEMBERSHIP
CREW LEADERS

CONSULTANTS

APPOINTED
ACTIVITY
CHAIRMAN

CHARTERED
ORGANIZATION
REPRESENTATIVE

CHARTERED ORGANIZATION

4
12

SHIP ORGANIZATION AND LEADERSHIP
SEA SCOUT MANUAL
Ship Organization and Uniforms

Officers’ Responsibilities
All Officers
•
•
•
•
•
•

Support the boatswain and officers in their leadership functions.
Work closely with the Skipper and adult leaders.
Lead and inspire by example.
Stimulate participation and encourage teamwork.
Recruit new members for the ship.
Carry out other duties as assigned by the boatswain.

Boatswain
•
•
•
•
•

Plan and conduct regular quarterdeck meetings.
Give leadership to all ship meetings and activities.
Share responsibilities of leading the ship with the other officers.
Know the needs and interests of ship members.
Watch for individual ship members who may have problems,
questions, or concerns.
• Direct the development of your ship’s operational plan.
• Appoint ship members to serve as activity committee chairs.

Boatswain’s Mate for Administration
• Take over for the ship’s boatswain when necessary.
• Give leadership to recruiting new members into the ship by
—— Coordinating plans for an annual open house to invite new
members to join
—— Encouraging all ship members to bring new prospects to
ship meetings and activities
—— Admitting new members into the ship. Be sure they are
introduced and feel welcome.
• Follow up with ship members who seem to be losing interest
in the ship.
• Recognize the achievements of ship members.
• Conduct opening and closing ceremonies for your ship.

Boatswain’s Mate for Program
• Collect activity and meeting ideas from ship members by
—— Asking ship members what they would like their ship to do
—— Surveying ship members on their interests
—— Evaluating ship meetings and activities after they take place
• Maintain an activities file of programs, activities, projects,
and trips.
• Help ship’s activity chairs plan and conduct successful activities.

Yeoman
•
•
•
•
•

Keep minutes of quarterdeck and ship meetings.
Remind officers of assigned tasks.
Keep membership records for the ship.
Supervise ship’s correspondence.
Keep all ship members informed about coming meetings,
activities, and projects.
• Handle all publicity.
Ship Organization and Uniforms

13

Purser
• Track income and expenditures of the ship with guidance
from the adult committee treasurer.
• With the help of your ship’s Skipper and officers, set up a
yearly budget.
• Make regular treasury reports at ship’s meetings.
• Obtain approval from ship officers and Skipper
for expenditures.

Storekeeper
• Procure and arrange equipment maintenance.
• Track the coming and going of ship equipment.
• Keep an inventory of equipment.

Crew Leader
• Maintain the morale and conduct of the crew.
• Help train crew members.
• Delegate responsibilities to crew members.

Assistant Crew Leader (Elected by Crew)
Take over for crew leader when necessary.

Activity Chair (Appointed by the Boatswain)
• Consult with the boatswain and Skipper regarding the
assigned activity.
• Plan, promote, run and evaluate an event.
• Recruit and chair a committee if necessary.

Adult Leader Responsibilities
Ship Committee
• Select and recruit the adult leaders and provides facilities for the
ship meeting place.
• Supervise ship funds and property and helps obtain supplies
and equipment.
• See that the ship operates in accordance with the policies and
standards of the chartered organization, the Boy Scouts of
America, and the ship’s code and by-laws.
• Is responsible for completing the annual recharter.
14

Ship Organization and Uniforms

Skipper
• Serve as the key adult leader of a Sea Scout ship.
• Give direction to the ship program while carrying out the
most important duty—advising and coaching the officers as
they plan, organize, and conduct the meetings and activities
of the ship.
• Be a liaison between the adult leaders, the chartered
organization, and the youth.

Mates
Assist the Skipper as directed, and assume the Skipper’s duties
if absent.

Quarterdeck Training
Elected officers should participate in quarterdeck training soon after elections. This is
an orientation and planning meeting conducted by the Skipper and boatswain working
as a leadership team. This training enables the Skipper to focus the officers on program
possibilities, set goals, and establish a calendar.

Ship Management
The ship’s officers are the elected Sea Scout youth leaders. They work with the
Skipper and mates to give leadership to your ship. Elected officers generally serve terms
of six months or a year. They are trained by the Skipper to carry out their assignments.
Ship activities are selected by the officers based on the desires of the membership.
For each activity, an activity committee chair is appointed. Activity chairmen may be
invited to quarterdeck meetings by the boatswain to present detailed plans of coming
events and activities.
Monthly quarterdeck meetings are held by the officers of the ship. The Skipper and
other adult officers attend this meeting. The boatswain determines an agenda with the
Skipper’s approval, and conducts quarterdeck meetings.

The Ship Code and Bylaws
A ship’s code is a statement of ideals and conduct developed and approved by the
ship’s members. Each ship’s code is different and meets the needs of the ship. In addition
to supplementing the Sea Promise, the ship’s code should express:
• A statement of purpose
• Standards of conduct
• Goals
The entire ship should develop the ship’s code since everyone is expected to subscribe
to the results. The ship code should be reviewed annually and modified if necessary.
New members should be required to sign the ship’s code when they join the ship.
Bylaws define the operations of the ship.

Ship Organization and Uniforms

15

Sample

Ship Code and Bylaws
1. Objectives
The objectives of Ship 2502 are:
A. To learn
B. To share responsibilities
C. To have fun
2. Membership
Membership shall be open to all young adults
living in the surrounding area who are 14 years
of age or 13 years of age and have completed
the eighth grade and under 21 years of age.
No prospective member shall be disqualified
because of race, color, creed, or sex. All members
must be registered as Sea Scouts and agree to
and sign the ship code and bylaws.
3. Officers
A. The elected officers shall be boatswain,
two boatswain’s mates, yeoman,
and purser.
B. The normal term of office shall be for one
year starting on February 1. Elections shall
be held in January.
C. No member shall serve more than two
successive terms in the same office.
D. The boatswain shall appoint a nominating committee that shall consist of three
members. The committee shall present
a complete slate of candidates who have
agreed, if elected, to serve to the best of
their abilities.
E. On the night of the elections, nominations
may be presented from the floor by any
member. If the nomination is seconded
and the candidate agrees to serve, he or she
must be included on the ballot.
F. All contested ballots shall be secret.
G. Nominees must be willing and able to
serve in the position elected for the full
term of the office.
4. Ship Business
Ship business will be conducted under the
principles outlined in Robert’s Rules of Order.

16

Ship Organization and Uniforms

Voting on all issues will be by simple majority,
with the exception of changes or amendments
to the bylaws, which will require a two-thirds
vote of the total active membership. A quorum
shall consist of one more than the majority of
members for votes on routine business.
5. General Meetings
General meetings will be held at least once a
month, during the third week. Special meetings may be called by the boatswain as needed.
6. Officers’ Meetings
Officers’ meetings will be held at least once a
month, during the third week. Special meetings may be called by the boatswain as needed.
7. Newsletter
The ship will publish a newsletter the first
week of every other month. Included in this
mailing, too, will be all other supplemental
information of interest to the membership.
The newsletter will serve as the historical
record of the ship.
8. Dues
Dues will be $5 per month, payable at the
first meeting of every month. College reserve
members’ dues will be $2 per month. Two
months of delinquent dues make the member
ineligible to participate in activities.
9. Money Earning
Dues will be supplemented by money-earning
activities involving the participation of all
members. Members not participating will
not be entitled to the benefits of the money
derived from the activities. All money-earning
projects must be approved by the skipper and
meet the requirements listed on the BSA Unit
Money-Earning Application, No. 34427.
10. Activities
It shall be the intention of the ship’s leadership
to provide outside activities.

The Right Vessel
Each Sea Scout ship is different and must select the correct vessel for its program. If
the home waters are the Mississippi River, choosing a 54-foot sailboat is not appropriate.
A powerboat would be better. If you are sailing on the Gulf of Mexico, something larger
than a Sunfish will be necessary. The ship should also assess the sailing, boating, engine
maintenance, and vessel maintenance skills available within the unit before choosing
craft for the ship.
No matter which type boat the ship chooses, it must be seaworthy. While painting,
cleaning, and routine maintenance are well within the capabilities of most ships, major
structural repairs or engine rebuilds are not. A good rule of thumb is to never accept a
boat that has been offered to you just because it is free. Select the type of boat you want
for the ship and then find that boat.

Uniforms
Uniforming is an important part of developing program recognition and self-identity.
When Sea Scouts was first organized in the United States, a U.S. Navy uniform was
chosen to be most representative of our maritime heritage. By wearing the Sea Scout
uniform, youth make a statement to observers about courtesy, thoughtfulness, honesty, and
other core values that convey character.
Working on a vessel reinforces the fact that with privilege comes responsibility.
The same is true with the privilege of wearing the Sea Scout uniform. Anything done
while wearing the uniform reflects upon the reputation of all Sea Scouts in our nation.
Because of this, it becomes each Sea Scout’s responsibility to always do the right thing,
and it becomes each Sea Scout’s responsibility to keep the Sea Scout uniform correctly
creased, cleaned, and maintained.
Sea Scout dress uniforms are worn on special occasions such as bridges of honor,
annual banquets, public appearances, and other formal occasions. The dress uniforms
are identical to U.S. Navy uniforms except for distinctive Sea Scout modifications.
Uniforms come in navy blue (black) and in white. Dress blue uniforms are actually
black and made of a lightweight wool gabardine. White uniforms are made of cotton or
polyester. A plain white crewneck T-shirt is always worn under the jumper, and white
underwear is a must for the white uniforms.
If dress whites are required for an event, and space is limited, a uniform can be rolled
and stowed.
Rolling the trousers: Brush clean and turn inside out. Fold one leg over the other so
the seams on the inside of the legs come together. Fold the crotch over and then roll the
trousers from the top toward the bottom of the legs. Secure the roll with cotton ties.

“In our uniforms we
are not just individuals, but
representatives of the vast
movement, a great cause, a
vital part of a great nation.”
—James E. West

Ship Organization and Uniforms

17

Rolling the jumper: Brush clean and turn inside out. Place one sleeve directly over
the other in front of the jumper. Fold the collar lengthwise so the side edges are together
and then fold down. Fold the arms back over the collar twice. Roll the jumper tightly
toward the lower edge. Secure with cotton ties.

Uniforms are always pressed with a military press. To press the jumper, turn it inside
out. Press the front, back, collar, and sleeves. Place one sleeve directly over the other in
front of the jumper. Fold the collar lengthwise so the side edges are together. Crease the
folded edge of the collar and the center fold on the jumper. This will result in an inverted
fold running the length of the center front of the jumper.
Proper uniforming is simple. As with Boy Scout and other BSA uniforms, the
national organization establishes the uniform requirements. Obtain the proper uniform
and sew the patches and insignia on it according to the rules in this manual. When in
doubt, consult the ship’s boatswain or the adult leader responsible for helping your ship
in uniforming. The uniforms described in this manual are required for participation
in national Scouting events.
In the interest of economy, ships should consider choosing only one dress uniform for
their members. A new white dress uniform is less expensive than a new dress blue uniform
and is available in male and female sizes. Some ships may be in areas where the availability
of high-quality, low-cost used dress blue uniforms makes them more desirable. Other units
may elect to wear blue uniforms in the winter and whites in the summer.
All members and leaders of the individual ship must wear whatever national standard
uniform is selected by the ship. Insignia must be properly placed on the uniform, and it
is important that the uniform clearly indicates that the wearer is a Sea Scout in the Boy
Scouts of America. National official Sea Scout uniform insignia must be worn exactly
as specified in the Sea Scout Manual.

Sea Scout Youth Dress Uniform—Whites (Male and Female)
The national official Sea Scout uniform, youth dress white, conforms to the U.S.
Navy enlisted uniform specifications and consists of a white traditional jumper with
flap on the back; white trousers; Navy-style white enlisted cover (hat) (no insignia on
cover and identical cover for male and female); black, rolled tie secured with a square
knot; black, plain-toe, polished dress shoes; black socks; and white web belt with plain
silver buckle. The back of the uniform flap has two Sea Scout oval cloth anchors (bugs)
attached, positioned one inch from the lowest portion of the anchor crown to each
corner of the flap with the crown of the anchor pointed at the corner of the flap, thus
placing the anchor at a diagonal. The first step in preparing a cover is to wash it. While
the cover is wet, put it on the owner’s head, then take if off and roll the upper half-inch
portion of the lip of the cover down tightly. The roll will dry at a 45-degree angle to the
side of the hat. The cover is worn with the bottom band of the cover one inch above the
eyebrow. The cover is never worn cocked back on the head or to one side.

Sea Scout Youth Dress Uniform—Blues (Male)
Ships in colder climates may choose to wear a navy blue (black) uniform. This
uniform consists of a black, Navy-style enlisted jumper; black trousers; a black, rolled
18

Ship Organization and Uniforms

tie secured with a square knot; black, polished, plain-toe shoes; and black socks. The
cover is white (with no insignia) and is the same as the white uniform. Oval cloth Sea
Scout anchors (bugs) are positioned one inch from the corner of the inside piping to the
lowest position of the anchor crown. The crown of the anchor is pointed at the corner
of the piping, placing the anchor insignia at an angle, replacing the stars on the flap of
U.S. Navy uniforms. The cuff and back flap have only two rows of piping. The center
row of piping on the cuff and back flap of U.S. Navy uniforms is removed.

Sea Scout Youth Dress Uniform—Blues (Female)
Female Sea Scout youth uniforms must meet USN female enlisted uniform specifications: woman’s garrison cap (no insignia); woman’s white, short-sleeve blouse; black
tab tie; woman’s service blue coat with Sea Scout silver buttons; woman’s blue trousers;
black medium-heel pumps; and black socks.
If a ship chooses, the entire female ship’s company may elect to wear a woman’s
garrison cap (no insignia); woman’s white, short-sleeve blouse; black tab tie; woman’s
service blue coat with Sea Scout silver buttons; and woman’s plain blue, six-gored skirt,
unbelted with a waistband pocket in the upper right front. The welt pocket style may
be worn as long as it is serviceable. The skirt must match the coat in color and fabric.
The kick pleat should not exceed six inches in length. The skirt is worn at the middle
of the knee to one and a half inches below the knee. The zipper is worn on the left side.
The skirt is worn with flesh-colored, no-seam hose with no design. Black medium-heel
pumps are worn.

Sea Scout Youth Work Uniform (Male and Female)
The “work uniform” refers to uniforms used in day-to-day Sea Scout activities. It is
sometimes known as an activity uniform. Different activities require different clothing,
and the ship should designate the appropriate uniform for each activity. A Sea Scout
ship may, for example, designate a ship T-shirt for member use. All clothing used by
ships should identify members as part of Sea Scouts, Boy Scouts of America. This may
be accomplished by including the words Sea Scouts BSA or the First Class anchor on
the clothing item.
Youth Uniforms

Ship Organization and Uniforms

19

While program variation requires flexibility with the work uniform, the national
official Sea Scout youth work uniform consists of a light blue short- or long-sleeve
cotton-blend U.S. Navy enlisted shirt, dark blue trousers with navy blue web belt and
silver buckle, and navy blue baseball cap. The cap may have the ship name or insignia
on it. The footgear will usually consist of plain black shoes with black socks, but may
be altered by the nature of the work involved. The badge of office is worn on the left
sleeve as usual. The Sea Scouts BSA strip is worn over the right pocket. Work uniforms
should be lightly starched and pressed with a regular military press. This is a great
uniform for a ship to start out with due to its low cost and practicality.
The work uniform is not designed for actual work such as painting or engine repairs.
Use old clothes for dirty work. The work uniform is used for ship activities. It is practical,
easily cleaned, comfortable, and provides recognition of individuals as members of Sea
Scouts. It is a good uniform to wear on an outdoor activity or while underway. Ships may
substitue navy blue cargo-type shorts as optional wear for warm months of the year.

Adult Dress White Uniform (Male and Female)
Adult leaders should always set the example regarding standardization of the uniform.
The national official Sea Scout dress white uniform for adult leaders conforms to U.S.
Navy officer specifications, with a white, short-sleeve shirt with epaulets; white trousers;
white web belt and silver buckle; and plain-toe, high-polish white shoes with white socks.
The adult leader wears a traditional U.S. Navy-style officer combination white cover
with the Sea Scout headband, silver chin strap, and Sea Scout silver cap buttons. A white
crewneck T-shirt is worn under the shirt. Adult women wear the same uniform as men,
except women do not wear the T-shirt under the blouse, and they wear a woman’s white
U.S. Navy officer combination cover. This cover must be altered to Sea Scout specifications. The badge of office (Skipper, mate, etc.) is worn on black epaulet covers that cover
the entire epaulet of the shirt. The badge of office is centered on the black epaulet cover
with the crown of the anchor directed away from the body.
As an alternative, adult females may wear the above uniform with a white A-line skirt
(U.S. Navy specifications) hemmed at the knee to one and a half inches below the knee
with a kick pleat in the center back not to exceed six inches. When wearing the skirt, the
female adult will wear white, medium-heel pumps and flesh-colored seamless hosiery
with no design.

Adult Dress Blue Uniform (Male)
Male adult leaders may wear a navy blue (black) uniform six-button jacket; white,
long-sleeved dress shirt; black four-in-hand tie; black trousers, navy blue web belt with
silver buckle; black, highly polished, plain-toe dress shoes with black socks; and white
U.S. Navy officer combination cover with Sea Scout hatband, silver chin strap, and Sea
Scout silver cap buttons. Six Sea Scout silver buttons replace Navy brass buttons on the
jacket. The badge of office insignia is positioned two inches above the edge of the sleeve,
measured from the lowest portion of the insignia to the edge of the sleeve, with the
crown of the anchor pointed toward the hand.

Adult Dress Blue Uniform (Female)
Female adult leaders may wear the following uniform meeting U.S. Navy officer
specifications: navy blue, single-breasted, four-button uniform jacket; white blouse;
black tab tie; black wool gabardine A-line skirt, hemmed at the knee one and a half
inches below the knee with a kick pleat not to exceed six inches in the center back; black,
medium-heel pumps; flesh-colored seamless hosiery; and Navy uniform female officer’s
combination cover with a white cover, silver Sea Scout hatband, silver Sea Scout chin
20

Ship Organization and Uniforms

strap, and silver Sea Scout hat buttons. Four Sea Scout silver buttons replace the Navy
buttons on the jacket. As an alternatvie, adult females may wear black slacks with black,
highly polished, plain-toe shoes with black socks.

Adult Work Uniform (Male and Female)
The national official Sea Scout adult work uniform is a khaki, short-sleeve shirt;
khaki trousers; black, plain-toe, polished shoes; black socks, navy blue baseball cap; and
khaki web belt with brass buckle. The adult leader signifies his or her office by wearing a
silver metal insignia on each collar. A white crewneck T-shirt is worn under the uniform
shirt, and the uniform shirt is worn with the collar open.
Adult Male Uniforms

Adult Female Uniforms

Ship Organization and Uniforms

21

Quartermasters
The Quartermaster Award, the highest achievement in Sea Scouts, entitles
(but does not require) the holder to wear an adult leader’s uniform (see page 21).
The Quartermaster may elect to wear the Sea Scout youth uniform instead. If the
Quartermaster chooses to wear the youth uniform, the Able rank patch is removed.
Quartermaster youth members who elect to wear an adult leader’s uniform wear a
black chin strap in place of the silver strap on the adult leader’s combination cover. No
rank insignia is worn on the left pocket. The medallion or square knot is worn instead.
The Sea Scout anchor device without stars is worn on both sleeve cuffs of white or blue
dress jackets in the same position as an adult badge of office. On white dress officer’s shirts,
the Quartermaster knot is worn. Quartermasters wear boatswain’s and boatswain’s mate
badges of office on the sleeve as designated for all youth uniforms, except khaki work
uniforms. Quartermasters wearing khaki uniforms will wear the Sea Scout anchor (lapel
pin) on the collar in the same position as the adult leader’s badge of office.

Where to Find Uniforms
Navy uniforms can be obtained from Navy exchanges, surplus stores, or by mail
order through the Navy resale system. Khaki or work-type uniforms can be located at
stores specializing in work clothing.
The best source of uniforms for most units is the U.S. Navy:
Navy Support Center
1240 Gator Blvd., Suite 200
Building No. 3126, Second Floor
Norfolk, Virginia 23521-2315
Fax: 800-551-6289
Verification of registration is necessary if a Sea Scout.
The unit leader must send a letter to the Uniform Support Center on ship stationery.
The letter must state that he or she is a Sea Scout leader and is authorized to purchase
Navy uniforms for Sea Scout purposes. The letter must include the full name, Social
Security number, and address of the sender. Ask for a Navy Uniform Catalog and a
Uniform Price List. The letter must be endorsed by the BSA council verifying current
registration.
Following receipt of this letter, the Navy will enter the unit leader’s name and Social
Security number in the Uniform Support Center computer. The unit leader may then
call and order uniforms by telephone by using a credit card. The uniforms will then be
mailed to his or her address.
In 2009, the cost of a white Sea Scout dress uniform through the Uniform Support
Center was $66.95 for everything but shoes. This price includes shipping. (Active and
retired military have access on the Web to the Navy Exchange.)
The Navy no longer makes the white officer’s shirt with epaulets. However, pilot
shirts are a low-cost option. If a better grade white shirt is desired, the U.S. Coast
Guard Auxiliary is a source.
Another source of traditional uniforms and information is Ship’s Stores. Operated
as a nonprofit service by several Sea Scout adult leaders, it offers quality uniforms for
both Sea Scouts and Sea Scout adult leaders. If Ship’s Stores has the items you need in
stock, then this is the most economical option for white and blue uniforms. Prices do
not include shipping.
Along with dress blue uniforms, white uniforms, and work uniforms, Ship’s Stores
carries program materials such as advancement scorecards and wallet certificates, and
from time to time introduces detailed how-to-do-it books and pamphlets for Sea
Scouts and their leaders.
22

Ship Organization and Uniforms

Ship’s Stores is a mail-order house. The catalog and current price list can be found on
the Web, or Skippers and council officers may request a free catalog and current price
list by writing to:
Ship’s Stores
2100 W. Highway 12
Lodi, CA 95242
Phone: 209-406-7434
E-mail: jackie@ships-store.org
Web site: www.ships-store.org

Insignia
The placement of Sea Scout insignia is detailed in the following pages. Placement is
specific and is effective as of the publication date of Sea Scout Manual, No. 33239, in
2010. The BSA’s Insignia Guide, No. 33066, will provide any required updates. Insignia
information is also available on the BSA Web site at www.scouting.org.
Council emblems will be worn on all dress Sea Scout uniforms. In addition, each
ship will wear a custom-designed ship emblem unique to the respective ship. This
custom ship emblem must be round and approximately two and a half inches in diameter. It must contain the name of the ship, the ship number, and the city of registry. In
addition, the emblem may contain a custom design of the ship’s choosing. It may not
contain U.S. Navy or U.S. or local government seals or insignia. (Units with present
inventory of ship insignia may use that insignia until it is exhausted before ordering new
custom emblems that conform to the 2010 standards.)

Youth Dress Uniform
Right sleeve—The U.S. flag is centered at the seam. Flag size is approximately 1½
by 2½ inches. The ship custom emblem is centered one inch below the U.S. flag. The
Quality Unit Award is centered one inch below the ship emblem.
Left sleeve—The council emblem is centered touching the seam. The badge of office
(boatswain, etc.) is centered four inches below the seam. The Long Cruise badge is
centered ½ inch immediately below the badge of office or, if no badge of office is worn,
four inches below the shoulder seam. Note that stand-alone unit numbers are not
displayed on the uniform.
Right pocket—There is no right pocket on some dress uniforms. The Sea Scouts
BSA strip, No. 04125 (blue), or No. 04126 (white), is to be approximately ⅜ of an
inch above where the top of the pocket would be if it were there (use the left pocket
top as your guide). Order of the Arrow insignia are not worn on Sea Scout uniforms.
Nameplates must be black with white block lettering (No. 20100) and are worn
immediately above the Sea Scouts BSA strip. As an alternative to the Sea Scouts BSA
strip, adult or youth uniforms may have the letters SEA SCOUTS BSA embroidered
or sewn in contrasting white or black thread, ⅜ of an inch above the right pocket (or
approximate position if no pocket) measured to the bottom of the letters from the top
of the pocket seam. The letters must be in block-style letters 5⁄₁₆ of an inch in height. All
thread will be black in color except for lettering on navy blue (black) uniforms, where
the thread will be white.
Left pocket—The badge of rank is centered on the left pocket. The SEAL (Sea Scout
Advanced Leadership) twin dolphin insignia is worn ⅜ of an inch above the left pocket.
If suspended medals or knots are worn, the SEAL insignia is worn above the suspended
medals or knots. Suspended medals are worn no more than five at a time, pinned in
a single row immediately above the seam. Medals are worn for bridges of honor and
formal occasions. Bar awards (e.g., Small Boat Handler) are worn centered ⅜ of an inch
below the pocket.
Ship Organization and Uniforms

23

Youth Work Uniform
The Sea Scouts BSA strip is worn or the words SEA SCOUTS BSA are embroidered ⅜ of an inch above the right pocket in black block letters 5⁄₁₆ of an inch in height.
The badge of office is worn centered four inches below the left shoulder seam, measured
from the shoulder seam to the top of the embroidered insignia. The ship may elect to
wear the ship emblem on this uniform in the same location as on the dress uniform. The
ship may elect to wear the badge of rank in the same location as on the dress uniform.
The American flag is worn on the right sleeve at the shoulder seam. No other insignia
is worn on this uniform. A nameplate, black plastic with white letters (No. 20100), is
worn immediately above the Sea Scouts BSA strip.

Adult Dress Uniform
These regulations apply to all the adult dress uniforms, except as noted in the sections
above relating to each individual uniform.
Right sleeve—On dress uniform jackets, the cuff insignia badge of office is worn
two inches above the coat sleeve cuff, measured from the cuff to the bottom portion of
the insignia on both sleeves. If wearing a dress white uniform shirt, a silver metal badge
of office is worn on black soft epaulet covers centered on each shoulder, or the black
epaulet cover may have the badge of office embroidered directly on it in silver thread.
This insignia shall be centered with the crown of the anchor facing toward the shoulder.
The black epaulet cover shall cover the entire epaulet. Collar insignia is not worn with
this white uniform shirt. The white shirt worn without a jacket is worn open at the neck
with a white crew-neck T-shirt. The U.S. flag is worn at the right shoulder seam on the
white dress shirt. The U.S. flag is not worn on any of the dress jackets.
Left sleeve—The council emblem is worn at the top of the shoulder. The badge of
office is worn centered two inches above the cuff on uniform jackets only. In the case of
dress white shirts, the badge of office is worn as described on the shoulder. No collar
insignia is worn on dress white shirts.
Right pocket—There is no right pocket on some dress uniforms. The Sea Scouts
BSA strip, No. 04125 (blue), or No. 04126 (white), is to be approximately ⅜ of an
inch above where the top of the pocket would be if it were there (use the left pocket top
as your guide). Order of the Arrow insignia is not worn on Sea Scout uniforms. The
Seabadge trident insignia is worn centered above the right pocket, over Sea Scouts BSA
and immediately above the nameplate. Nameplates must be black plastic with white
letters with block lettering. Nameplates are worn immediately above the Sea Scouts
BSA strip.
Left pocket—Up to six knots may be worn immediately over the pocket in two rows
of three. The SEAL insignia is worn centered immediately above the square knots. Only
five suspended medals may be worn at a time, pinned in a single row immediately above
the seam of the left pocket. Scouting medals are worn for formal or bridge of honor
occasions only. The order in which medals and knots are worn is at the discretion of
the wearer. It is suggested that the medal or knot deemed most important by the wearer
be worn on his or her own right. Embroidered knots are representative of suspended
medals and are designed for the convenience of the wearer. No youth awards are worn
by adults on any Sea Scout uniforms, with the exception of the Quartermaster, Eagle
Scout, Venturing Silver, or old Air Scout Ace awards; the Honor Medal, Heroism
Award, Medal of Merit, and Hornaday Award; and Scout religious awards. Military
ribbons or other awards not awarded by the BSA are not worn on any Sea Scout
uniforms with the exception of the Finley Award given by the U.S. Power Squadrons to
deserving Sea Scouts.
Other—No temporary insignia is worn.
24

Ship Organization and Uniforms

Adult Work Uniform
The national official adult work uniform (khaki) has very little insignia. It is highly
recommended that insignia on work uniforms be kept to an absolute minimum.
Right sleeve—The American flag is worn at the seam. Optional: ship custom emblem
one inch below the American flag.
Left sleeve—None
Right pocket—Khaki Sea Scout BSA strip, No. 04127, is worn in line with the top
edge of the pocket, with the lettering centered ⅜ of an inch above the pocket seam measured to the bottom of the letters. Temporary insignia and Order of the Arrow pocket
flaps are not worn on any Sea Scout uniform. A nameplate, black plastic with white
block letters (No. 20100), is worn immediately above the Sea Scouts BSA strip. The
Seabadge trident may be worn centered above the right pocket, above the nameplate.
Left pocket—The SEAL pin may be worn ⅜ of an inch above the left pocket and
above any other insignia in that location.
Collar—The insignia denoting responsibility consists of a metal device worn on each
collar on khaki work uniforms only. The insignia is centered ¾ of an inch from the tip
of the collar to the lowest portion of the insignia. The crown of the anchor is pointed
toward the tip of the collar so the insignia is at an oblique angle. Quartermaster youth
wearing the adult uniform will wear the Sea Scout lapel pin, No. 04135, centered on
both sides of the collar in the same location.
No other insignia is authorized for the work uniform.

Sea Scout Pocket Strips
The Boy Scouts of America Supply Group offers the Sea Scouts BSA pocket strips
to be worn by Sea Scouts and adult leaders on all uniforms above the right pocket.
The only correct wording for strips is Sea Scouts BSA. Strips with the words Sea
Explorers BSA or Sea Scouting BSA must be replaced with white, No. 04126B; navy,
No. 04125B; or tan (khaki), No. 04127B. The insignia uses black thread on all uniforms except the navy blue (black) uniforms, which use white thread. The words SEA
SCOUTS BSA are in block letters 5⁄₁₆ of an inch in height. Old insignia with colored
thread other than black or white must be replaced.
Units may elect to embroider SEA SCOUTS BSA directly on the uniform. Superior
results can be achieved by having the words SEA SCOUTS BSA directly embroidered
onto the material above the right pocket or in the approximate position. The letters must
be 5⁄₁₆-inch block letters in contrasting black or white. The letters are positioned ⅜ of an
inch above the pocket seam measured to the bottom of the letters.

Ship Organization and Uniforms

25

Recommended Placement
of Sea Scout Insignia
Shoulder Seam
Council Emblem
U.S. Flag

1"
4"
Ship Emblem

Badge of Office

½
Long Cruise
Badge
Right Sleeve

Left Sleeve

Seabadge Pin
(adult uniform)

SEAL Pin
NAME PLATE

Sea Scouts
BSA Strip

Badge of Rank

Bar Awards

Right Pocket

26

Ship Organization and Uniforms

Left pocket

Ship Operations
The time and place for things to happen in Sea Scouts is at ship meetings. A Sea
Scout ship whose meetings are full of fun and meaningful activity is a ship that has few
morale or membership problems. High school–age youth join to take part in the fun
and exciting adventures of Sea Scouts, so, keep your regular meetings full of activities
that are just as interesting as cruises and other seagoing events.
Meetings also involve administration. It is a time for reports and decisions by the
members in the democratic spirit of America. It is the place where members can and
should speak up so that most decisions will be in the best interests of the majority of the
membership. Experience has shown that where the program is based on discussion and
general agreement, the response is usually enthusiastic.
To be successful, meetings must be carefully planned and organized in advance. The
agenda, activity ideas, and meeting techniques in this chapter are designed to give you
the information you need to plan successful meetings.

The Ship Meeting
Ship meetings should be held at a regular time and
place. Some ships build a landship to add atmosphere
and provide a proper setting for ceremonies.
Generally, successful ships follow these guidelines:
• The ship holds regular weekly meetings at an
established time and place.
• The ship’s officers hold a quarterdeck meeting
once a month to problem-solve and plan.
• The ship schedules at least one monthly activity.
• Ship meetings are held on the same night of the
week. Quarterdeck and ship committee meetings
are held on a different night. This makes it easier
for members to remember.
• Ship officers can plan additional meetings,
activities, work parties, etc., during the month,
as needed.

Ship Operations

27

FIRST SHIP MEETING OF THE MONTH
A. OPENING CEREMONIES
Call ship to attention.
Advance the colors.
Recognize visitors.
B. THE BUSINESS SESSION
Call to order
Minutes of the last meeting
Officers’ reports
• Communications
• Membership
• Financial report
• Equipment
• District and council activities
New activity chair and committees
Promotion of activities
Questions for ship decision
Skipper’s comments

boatswain

boatswain
yeoman
boatswain
yeoman
boatswain’s mate
purser
storekeeper
boatswain
boatswain
activity chair
boatswain
Skipper

C. THE ACTIVITY
	At the conclusion of the business session, the boatswain calls upon the Sea
Scout who is the chair of the activity scheduled for that particular meeting.
He or she takes over and with the aid of his or her committee conducts
the activity.
D. CLOSING CEREMONIES
Retire the colors.
Skipper’s minute
Dismiss the ship.

28

Ship Operations

boatswain

CHECKLIST OF ITEMS FOR SHIP MEETING AGENDA
OPENING CEREMONY, boatswain
The standard opening ceremony for a Sea Scout ship should
be carried out with the dignity and the respect due the traditions of the sea. It can be carried out aboard a landship and
follows this pattern:
Call ship to attention.
Advance the colors.
Recognize visitors.
ADMISSION OF NEW MEMBERS, boatswain’s mate
New members can be brought in and registered at any time,
but in many ships the official admission ceremony for new
members is generally carried out during the second ship
meeting of each month. This should be an impressive, formal
welcome of the new member to the ship and should be
scheduled imme­diately after each new member is registered.
MINUTES OF THE LAST SHIP MEETING, yeoman
The minutes of the last ship meeting—read, corrected, and
approved—may be posted on the bulletin board in advance
so they can be read by members before the meeting. If this is
done, they can be approved by a vote when presented without
being read by the yeoman.
OFFICERS’ REPORTS, boatswain
At the first meeting of every month, the boatswain calls
for verbal reports from the officers. These are brief reports
which should, if necessary, be discussed by the membership.
Questions calling for ship action concerning these reports
should be delayed until the portion of the meeting con­cerning
“questions for ship decision.”
COLLECTION OF ACTIVITY SUGGESTIONS, Skipper
Realizing that the activity desires of the ship are essential
to successful programming, the Skipper discusses activities
with the members. The yeoman makes a list of the most
popular ideas, which will then be discussed at the next
quarterdeck meeting.
PROMOTION OF ACTIVITIES, activity chair
Activity chairs responsible for the activities are asked to promote
participation in those activities. This is done through progress
reports on superactivities as well as the regular activities.
QUESTIONS FOR SHIP DECISION, boatswain
Questions may be presented by members for vote at any
time. This permits members to have a direct vote in any ship
decision. However, if members have elected good officers to
represent them, the members should rely upon the officers to
make decisions. Sufficient time should be allowed for questions
that are referred from quarterdeck meetings or come up during
a discussion of the officers’ reports.
ELECTION OF SHIP OFFICERS, boatswain and Skipper
The election of officers should be followed by setting a time
and place for the training of the new officers by the Skipper.

SKIPPER’S COMMENTS, Skipper
Late in each meeting, the Skipper should be asked for his or
her comments. This does not mean the Skipper cannot make
comments during the rest of the meeting, for he or she must
be alert to answer direct questions or to make comments
which are necessary to the smooth operation of the ship.
COMMUNICATIONS, yeoman
Pertinent parts of letters and bulletins received are discussed.
The ship decides what action to take.
MEMBERSHIP, boatswain’s mate
Discuss the names of new prospects and assign them to
members in accordance with the ship recruiting plan.
FINANCES, purser
A brief financial report is made by the purser. It should
include last month’s income, disbursements, balance, and any
unpaid dues or outstanding assessments. The ship budget
should be approved by the ship members annually.
EQUIPMENT, storekeeper
The storekeeper gives a complete report on the inventory and
general condition of all the ship equipment, securing help as
needed from ship members.
ANNOUNCEMENT OF ACTIVITY COMMITTEES, boatswain
The boatswain announces the chair, committee members,
and consultants (if any) for each scheduled activity for the
next month.
At intervals the ship will be represented at national, regional,
or local activities and conferences. These representatives
should be asked to prepare and make reports to the ship
membership at the first meeting following the conference.
SHIP MEETING ACTIVITY, activity chair
At this time, during each ship meeting, the boatswain turns
the meeting over to the activity chair who, with the help of
his or her committee, conducts the activity. At the close of
the activity, the activity chair turns the meeting back to
the boatswain.
CLOSING CEREMONY, boatswain
The closing ceremony of a ship is generally an established
ceremony that follows an inspirational and meaningful pattern. Listed below are some things you might consider.
• Changing the watch
• Skipper’s minute
• Piping the Skipper over the side
• Dousing the colors
• Dismissing the crews
At times, when an activity is not carried out aboard a landship,
the boatswain, with the Skipper’s approval, may dispense with
the closing ceremony and merely dismiss the ship.
Ship Operations

29

Two-Part Program
Ship meetings consist of two parts, a business session and an activity. Since the activity
is the focus and involves the major portion of the time, the business session should be
handled as efficiently as possible.
Officers’ report only needs to be made once a month. Usually these reports are
made during the first meeting of the month. Other meetings are reserved for program,
advancement, and those business items that happen occasionally.

The Ship Business Session
The business session of a ship meeting is generally brief but important. Because of its
nature, it is not necessarily the most interesting part of the meeting, but it need not be
dull. The way to make this session effective, and fun, follows.
• Ship business must be conducted in concurrence with the ship bylaws.
• The officers need to understand the overall organization and operation of a Sea
Scout ship. Well-trained officers will find it easy to carry out their responsibilities
during the ship business session.
• The boatswain, who is in charge of the business session, should involve other
officers and members in the preparation of reports and assignments related to the
business session. The session will be more interesting if more people are involved
and have responsibility for business matters.
• Make the group feel at ease.
• Give everyone a chance to participate. Free discussion will encourage better ideas.
Direct, do not dominate, the conversation. Don’t forget to ask the opinions of shy
members. At the same time, slow down the person who talks too much.
• Focus on the subject. Make the discussion lead to decisions and a plan of action.
This means that once in a while you will have to stop a discussion that deviates
from the main subject, and get the group back on track.
• Be fair. Respect the opinions of both the majority and the minority. To do this,
you must determine the true wishes of both sides. This is done by giving both
parties a fair hearing. Once each has had its say, bring the matter to a vote. When
there is a divided opinion, use a secret ballot.
• Summarize occasionally. Review the points that have already been made.
• The one thing that will help most is to follow the prepared agenda for the ship
meeting. If you are knowledgeable about the agenda, you should have effective,
interesting business sessions.
Hints for Ship Members
Business sessions provide a real opportunity for ship members to influence the
conduct and program of their ship. To have an equal opportunity to express themselves,
the ship members should observe these general rules of conduct:
• Take turns speaking during the general discussion. If you have trouble getting a word
in, address the boatswain and ask for the floor. If everyone is talking and interrupting
each other, your boatswain should call for order and decide who has the floor.
• Stay with the topic of discussion. Help the group reach a decision on one topic
before discussing the next one. Ship members can help the boatswain by staying
on the subject and clarifying the point of discussion for others. Remember, this
will save your time as well as everyone else’s.
• Be informal. Efficiency in handling ship business should not require a great deal
of parliamentary procedure. Parliamentary procedure was developed primarily
for large groups of people with many conflicting opinions. Most ships will find
informal discussion a faster and more effective way to operate.
30

Ship Operations

• Some business can be handled formally. If there is a large group present that is
discussing a controversial issue, the motion and vote are the most effective method
for reaching a decision.

The Activity Session
Inviting a Guest Speaker
Choose a speaker for his or her knowledge and ability to present accurate information in an interesting and captivating manner. Extend an invitation that gives the
speaker plenty of time to prepare. The speaker will need to know how much time will be
available, the size and age range of the audience, the experience and knowledge level of
the group, the meeting location, time for arrival, and contact information.
On behalf of the ship, the moderator should publicly thank the speaker at the end of
the presentation. In addition, it is appropriate to thank the speaker with a letter from
the yeoman expressing the appreciation of the ship.
Giving a Demonstration
Ship meetings are the time for planning and learning. When planning a program that
will teach a skill, the following ideas should be considered:
• Decide what training is needed and the skills the participants should master by the
end of the training.
• Create a training outline and estimate the time the instruction will take.
• Select teaching methods most suitable for you, your topic, and your students.
• Design or select teaching aids and activities.
• Require feedback to demonstrate that the information given has been understood.
• Be flexible. Sometimes people really get it, but sometimes they need more time to
digest and process information.
• Evaluate. Performance tests are preferable to written tests.
In summary, you must first decide what you want your students to do. Then you tell
them what to do, show them what to do, let them practice doing it and finish by evaluating their performance.
Coaching a Skill
Coaching—the method of supervised learning by doing—is the perfect follow-up to
the demonstration of a skill.
Suggestions for Coaching
• Be able to perform the skill well yourself. Review your own experience in learning
the skill and work out a series of steps for teaching it.
• Keep the coaching on a personal basis by working with a small group, perhaps only
one to start with. Get additional coaches, if necessary, to keep the groups small.
• Evaluate the abilities and personality traits of those you are coaching, as relating to
their power to learn a particular skill.
• If someone has acquired little or none of the skill through reading, discussion, or
past experience, go slowly at first. Insist on accuracy or form first, then speed.
• Don’t interfere with a person’s honest attempts. Don’t interrupt efforts unless he or
she bogs down or goes off on the wrong track.
• Let the person make mistakes if he or she can learn from them, but definitely
point out any mistakes.
• Never make corrections sarcastically or for the entertainment of onlookers.
• Encourage by remarking on progress, pointing out the completion of each step
and the steps done well.
• Urge the person to practice and perhaps to coach someone else, when he or she
has mastered the skill.

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The Quarterdeck Meeting
The quarterdeck meeting is a monthly business meeting of all the ship’s officers. The
meeting provides the officers a regular opportunity to review the ship’s program. It also
affords an opportunity to plan future activities to satisfy the special interests and needs
of the members. Equally important, this meeting allows officers to practice the democratic principles of self-government with the counsel of qualified adult leaders.
The skipper, the mates, and the elected officers attend quarterdeck meetings. Crew
leaders, ship committee members, and consultants may attend by invitation.
Prior to every quarterdeck meeting, the boatswain and skipper should agree on the
agenda. They determine and then discuss each item of business and reach a mutual
understanding of how it is to be handled.

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SUGGESTED AGENDA FOR QUARTERDECK MEETINGS
(The boatswain presides. Other officers participate as indicated.)
1. CALL TO ORDER, boatswain
2. MINUTES OF LAST QUARTERDECK MEETING, yeoman
Minutes are read, corrected, and approved.
3. REPORTS OF OFFICERS—Called for by boatswain
Communications, yeoman
• Reads or summarizes all correspondence
depending on its importance.
• Takes notes and plans appropriate action.
Membership, boatswain’s mate
• Presents plans for future ceremonies.
• Reports progress in recruiting, including a
discussion of prospective members.
Finances, purser
• Reports last month’s income, disbursements,
and balance.
• Reports members owing dues or fees.
• Obtains authorization for payment of bills.
Boats and equipment, storekeeper
• Reports last month’s new, lost, or damaged items.
• Reports needed maintenance or repairs.
• Secures approval for items to be purchased
or repaired.
District and council activities, boatswain
• Reports district and council activities and leads a
discussion concerning ships’ participation in them.
• Secures suggestions for future district or
council activities.

Ship committee meeting report, Skipper
Gives brief summary of meeting emphasizing the
committee’s plans for its support of ship activities.
4. APPROVAL OF SHIP MEETING AGENDA, boatswain
The boatswain presents for approval the agenda for
the business part of the two regular meetings to be
held during the month.
5. CHECK ON THIS MONTH’S ACTIVITY PLANS, Skipper
• Conducts a thorough check on all activity plans
for the month with definite action to tie up any
loose ends.
• Takes action concerning any necessary changes in
activities or committees.
6. PROGRAM PLANNING SESSION FOR 
FUTURE ACTIVITIES
The program planning procedure is followed at
this time during each quarterdeck meeting. Under
the supervision of the Skipper, the officers use this
practical and democratic four-step method to make
final decisions concerning the activities they feel will
meet the needs and desires of the ship’s membership.
STEP 1: Collect activity ideas.
STEP 2: Select the activities you want.
STEP 3: Assign committees to conduct them.
STEP 4: Double-check all plans and enthusiastically promote and enjoy the activities.
7. ADJOURNMENT, boatswain

Past activities review, boatswain
Gives a brief review of the past month’s activities,
complimenting those responsible for success and
encouraging positive discussion of any weaknesses.

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A Balanced Program
Youth join Sea Scouts to take part in interesting and exciting activities. This puts the
creation and production of activities high on the list of things officers must consider.
The Skipper must guide the unit into a well-balanced set of exciting and interesting
activities. When selecting and promoting activities, officers should consider social,
leadership, outdoor, fitness, service, and citizenship experiences.
Planning activities for your ship program should be a collaborative effort. Begin by
collecting and brainstorming activity ideas. The best sources are ship members. Once
completed, this list can be used by officers in planning programs for the ship.

Sources of Consultants
Listed here are some of the more common sources of consultants:
Yacht club members
Boat club members and officers
Local Power Squadron or Coast Guard Auxiliary flotilla members
Boating supply and equipment store personnel
Owners and employees of marinas
Military personnel, especially active and reserve members of the Navy and
Coast Guard
• Ship committee members
• Parents and friends
• Teachers in schools, colleges, and universities
• People in industry, businesses, and professions
• People in government and other public agencies
• Members of local boating and water safety organizations

•
•
•
•
•
•

Activity Committees
To produce a successful Sea Scout activity, two elements must be present. The first is
a good idea, and the second is a good committee to carry it out. A good activity idea can
be a complete washout if the committee does not have the spirit and know-how to plan,
organize, and promote it.
The Skipper consults with the officers on the selection of chairs for each activity
committee. Overloading “workhorses” needs to be avoided in order to help all Sea
Scouts develop leadership abilities.
The boatswain and chair select the committee. The size of the committee, chosen
by the boatswain and the activity chair, should be tailored to the size of the activity.
Activity chairs schedule meetings and make plans well in advance of the deadline date,
and report on their progress at quarterdeck meetings. This ensures reliable information
concerning the project, and recognizes the importance of each activity chair.
After each activity, publicly give credit to those who helped, then thank them privately. Be sure the location of the activity is cleaner than it was before the activity. Return
equipment to its proper place in good condition. Anything lost, damaged, or destroyed
should be repaired or replaced, particularly if it was borrowed. Settle financial matters
for the activity with the purser. This includes any bills paid or unpaid by the committee
and any income collected or to be collected. It is important to make this financial report
in writing and attach any receipts and invoices. Finish by reporting suggestions for
improving similar future activities to the boatswain.

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Cruise and Superactivity Plans
Although the ship has a simple month-by-month procedure for program planning, it is
sometimes necessary to do some long-range planning. Nearly every teenager, and certainly
every Sea Scout, dreams of taking a cruise. It is, therefore, not merely a good idea, but a
solemn responsibility that the ship’s officers plan at least one long cruise each year.
Once a long cruise has been set, officers need to schedule things that must be carried
out to ensure the success of the cruise. The cost of food and lodging, essential equipment, and transportation have to be considered carefully for any superactivity. From
such discussion will come a monthly plan of action.
Cruises are just one phase of the many superactivities available to Sea Scouts. There
are unlimited opportunities, tours and visits, and special at-home features available to
ships. Passport to High Adventure, No. 34245, describes how to plan, prepare for, and
carry out a high-adventure experience. This guidebook includes a directory of councils
with high-adventure programs and a list of councils with high-adventure bases.
A superactivity requires special planning and preparation. The ship’s officers must be
sure the members really want the activity and that the decision is made far enough in
advance to allow time for thorough preparations.
Plans are usually made months ahead. As the officers meet for each monthly planning
session, some portion of the preparation for the superactivity is included in their planning.
In this way, essential preparations are made for the coming high-adventure experience.
A cruise or other superactivity must be the choice of the majority of the ship members.
Unless they approve strongly of the event, they will not give it their wholehearted support.
Therefore, involve as many members as possible from the very beginning to ensure success.
Superactivities need the approval of the ship’s committee. Once you get their
approval, you have a fine team of adults to help you succeed.
A superactivity calls for a special committee of adults and ship members. The main
ingredient needed to make this committee flourish is enthusiasm. If each member of the
committee is looking forward to the activity with high anticipation, you can be sure it
will happen in a big way.
Check your equipment. Well in advance of any cruise or superactivity, all equipment,
such as boats, camp gear, and trailers, should be carefully checked and put in good
condition. All secondary equipment should be secured and readied for use.
A certain amount of training is necessary before almost every superactivity.
Sometimes it involves the handling of a boat, other times a knowledge of the history
and terrain of the area you are visiting. Long before a cruise or superactivity, decide what
training must be conducted. This kind of preparation makes an activity safer, more
exciting, and meaningful.
Finance in advance. Although most cruises or superactivities are somewhat costly,
early planning permits Sea Scouts to earn and save their share of the expenses.
When plans for a cruise or superactivity involve extensive travel, investigate the possible use of military facilities along the way. Travel stopovers at Air Force, Army, or Navy
bases make meals and accommodations available at very reasonable rates.
Be safety-minded. For the protection of the Sea Scouts, every precaution should be
taken to conduct cruises and superactivities safely. Safety must not be secondary. It must
be a prime consideration from the very beginning of the superactivity planning experience. A ship must go prepared with the right skills and equipment. Leaders, at all times,
must avoid unnecessary risks even though their decisions may make them unpopular.
Each Sea Scout must be mature enough to take care of himself or herself and to realize
he or she is also responsible for the safety of the entire ship.
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35

Cruises and superactivities are usually rugged experiences. Everyone must be in good
health before starting out. Use the Annual Health and Medical Record (No. 34605)
to check each person in advance. Emphasize good health habits with those who are fit
to go. Especially important to the health of the ship’s company is good sanitation as it
relates to cooking, drinking water, sleeping arrangements, and toilet facilities. The ship
should also check with the council to make sure they have the insurance necessary to
cover the group during the activity. If not, consult a local insurance agent on the advisability of carrying health and accident insurance.
Discipline is necessary. As a ship travels, it is in the public eye. Its conduct is a reflection of its chartered organization and the Boy Scouts of America. Safety is based on the
assumption that each person will obey the leader as directed especially in an emergency.
All cruises, tours, and trips require a tour permit from your local BSA council. At least
two weeks in advance, apply online for a local permit or use paper form No. 34426 for a
tour that is less than 500 miles. Apply online for a national tour permit or use paper form
No. 4419 at least one month before you leave for a tour or cruise over 500 miles.
Cruising—whether by sail, motor, or pulling boat on a river, lake, or ocean—is the
reason that 99 out of 100 of your shipmates joined. This calls for training and interesting activities based on reliable information.

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Sample Plan—Long Cruise
Because cruising is a fundamental activity of Sea Scouts, we use it as an example
here to show how a big production of this type requires advanced preparation and
planning. Although the example used here is a cruise, the general idea applies to any
other superactivity. The techniques that ensure an enjoyable and meaningful experience are basically the same.

October
• Select a long cruise to meet the desires
of the majority of the ship members.
• Get ship committee approval
and support.
• Skipper selects cruise chair and together
they select a committee.
• Determine adult leadership for
the cruise.

November
• Plan cruise in detail.
• Determine method of financing
and, if necessary, select moneyearning projects.
• Select and then secure consultants,
if needed.
• If cruise is to be aboard a vessel not
owned or operated by the ship, make
necessary arrangements.

January
• Conduct money-earning project.
• Secure or repair cruise equipment.
• Gather information and then discuss
historic background, wildlife, maps
and charts, etc. related to the cruise.

February
• Plan and conduct a meeting of the
parents to ensure their understanding
and wholehearted support of the cruise.

March
• Conduct special training, if necessary.
• Chart detailed cruise plans and, if
advisable, make special arrangements
regarding campsites, docking,
supplies, etc.
• Apply for a local tour permit or national
tour permit, as required, through your
local council service center.

May
• Put vessel(s) in shape and conduct a
shakedown cruise.
• Make a final check of plans, equipment, supplies, and reservations.
• Firm up adult leadership.

July
• Cast off–have a good time–keep an
accurate log–and remember, travel
courtesy pays off.

Help in selecting resource material can be found in other chapters of this manual. Additional
information can be secured from your public library, boating enthusiasts, and Coast Guard
and Navy personnel.

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37

Written Communications
Ship Logbook
Keeping the ship’s papers and records is the responsibility of the yeoman. Minutes
of ship and quarterdeck meetings, membership rosters, rosters of the ship’s officers and
adult leaders, records of attendance, advancement, etc., will provide a historical record
of the ship. The ship logbook is a place to keep photographs, clippings, and program
souvenirs, and notes on outstanding achievements by the members of the ship. When
new members join the ship, they can sign the logbook during the admission ceremony.

Letters of Appreciation
Many people will help a ship over time. Donations of equipment will be made,
consultants will give time and expertise, hospitality will be extended, and adult leaders
will patiently guide and teach. A thoughtful letter of appreciation is always appropriate.
Make sure to express thanks for specific help, and mention the lasting effect the help
will provide.

Publicizing Your Ship
Publicity is simple. Plan something, do something, and tell everyone something
happened. Sea Scouts regularly participate in fun, exciting, and unique events. Once
you plan an event, notify the local newspaper, the school newspaper, the local television
station, and neighborhood papers of the details. If reporters and photographers are
not sent, make sure you send a press release to the media describing the event. When
submitting an article, include the following:
• Answer the 5 W’s: who, what, when, where, and why.
• Explain how the event occurred.
• Use sensory details, dialogue (if appropriate), and action verbs to show exactly
what was observed.
• Present events in a clear, logical order.
• Capture the mood of the event.
• Put a contact name and phone number at the end of the article.
• Edit and proofread.
• Submit a picture showing the action of the event.

Recruiting New Members
The continuous addition of new members is essential for growth and running a
successful program. Empowering youth to develop and run a good program is one of
the best ways to recruit.
What works? If kids are having fun, word of mouth will bring in recruits. Youth
sharing experiences with other youth, interacting with Scout troops, Cub Scout cruises,
and volunteering at camporees are all ways to let others know about your ship. Be a
presence in uniform wherever possible—award ceremonies, parades, festivals, outdoor
shows, boat shows, and other civic events. Create a Web site with high-impact images
and a calendar of events. Invite people to an open house and feed them with both food
and ideas. The possibilities for letting others know about the dynamics of your program
are endless. Just remember, the key is to make it fun.

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Fund-Raising
Maintaining boats is a costly undertaking. Long cruises and high-adventure experiences require money. Before taking on a fund-raising campaign, check with your council
regarding Friends of Scouting or any other limitations, and file the council fund-raising
approval form.
Possibilities are unlimited, but there are tried and true methods of bringing money
into the ship’s treasury. Selling concessions, yard sales, silent auctions, car washes,
spaghetti suppers, and pancake breakfasts are great fun and serve multiple purposes—
publicity, recruitment, fund-raising, and fun.

Customs and Courtesies
Sea Scouts brings to its members a wealth of customs and courtesies based on the lore
of the sea. These traditions furnish the background for Sea Scout ceremonies and formalities. They add atmosphere and connect us to our heritage as sailors and as Sea Scouts.

The Sea Scout Salute
Sea Scouts use the traditional military salute. The salute should be executed from
the position of attention. To execute the hand salute correctly, come to attention. The
right hand is raised smartly until the tip of the forefinger touches the lower part of the
headdress or forehead above and slightly to the right of the right eye. The thumb and
fingers are extended and joined, palm to the left, upper arm horizontal, forearm inclined
at 45 degrees, and the hand and wrist are straight. At the same time turn your head
toward the person saluted. To complete the salute, drop the arm to its normal position
by the side in one motion.

The Sea Scout Handclasp
The handclasp is the traditional handshake. It is delivered with the right hand in a
firm manner that indicates sincerity.

Sea Scout Courtesy

Apprentice 1c.
Demonstrate acceptable
courtesies used aboard
a Sea Scout vessel.

The respect of the young for the old and the junior for the senior is expressed in
many ways in Sea Scouts. For instance, when several officers of various ranks are coming
aboard a large ship from a small boat, the senior always leads from the small boat,
followed by the juniors; but when disembarking, the senior always gets into the small
boat last.
At the table it is customary for the junior to remain standing until the senior is seated
or orders are given to take seats. The junior never leaves the table after the meal until he
or she has asked for and has received permission from the presiding officer at the table.
Sea Scouts do not barge aboard any vessel. Permission to come aboard is requested,
and must be granted before boarding.
The most outstanding form of courtesy found in Sea Scouts is the use of the word
“sir” or “ma’am.” A simple “yes” or “no” is not appropriate. You should respond with, “Yes,
sir,” or “no, sir,” or “Aye, aye, sir,” or “ma’am.”
Sea Scouts are ladies and gentlemen, and courtesy is the outward expression of
their character.

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The Boatswain’s Pipe
The boatswain’s pipe in the early days was known as
the “whistle of command” and had its origin in the
rowing galley of Grecian ships. Although it may
look and sound a bit like a whistle, it is in reality a
musical instrument on which many kinds of calls
may be played.
The pipe is used only by the boatswain and crew
leaders. The Skipper or
the mate issues orders verbally to the boatswain who, in
turn, either uses a pipe or passes them on verbally to the
crew leaders. The crew leaders wear the boatswain’s pipe as
an indication of their office and also to transmit orders to
their crew.
The boatswain’s pipe is worn suspended on a white
lanyard and carried in the pocket on the left-hand side of
the blouse.
Apprentice 1d.
Demonstrate the proper
procedure for boarding
a Sea Scout vessel
and landship.

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Formal Boarding of a Sea Scout Vessel or Landship
The Double Salute
On all formal and official occasions, whenever Sea Scouts come aboard a Sea Scout
ship or landship, they perform two salutes. As they do this, they continue to carry out a
custom of the sea that began centuries ago.
In the early days of Christianity, it was the custom to place a statue of the Blessed
Virgin or a crucifix on the mainmast of the vessel. Every seaman, upon coming aboard
the ship, took off his hat or made the sign of the cross as a form of salute in the direction
of the mainmast.
National flags became prominent in the 14th and 15th centuries. Ships of maritime
nations soon began to fly their national ensign and requested that it be recognized also
by the seamen. So the double salute became a universal rule as each seaman saluted both
the mainmast and his national ensign when coming aboard.
Honoring these traditions, Sea Scouts, immediately upon stepping aboard, salute
first the center of the ship which is the traditional salute to God. They then turn toward
the flagstaff at the stern of the ship and perform the traditional salute to the ensign of
our nation. Note: This is the reverse of the Navy tradition of saluting the ensign first
and then the officer of the deck.
When going ashore or leaving a landship, each person gives the double salute in
reverse, first to the national ensign and then to the mainmast.
Piping the Side
Centuries ago, when ships were under the command of dandies of the court rather
than practical seamen, these worthies considered themselves too good to walk on board
the ship or climb the gangway steps. Accordingly, a boatswain and a detail of side boys
were assigned to hoist them onboard in a chair. The motions of the chair as it carefully
lifted them and deposited them “all standing” on the quarterdeck were controlled by the
boatswain’s pipe with the calls “hoist away,” “lower away,” and “secure.”
Today, the term side boys is gender neutral, and the duties are not so rigorous. When
the ship’s Skipper, other adult leaders, or dignitaries arrive at the ship for an official visit,
honors are rendered.
For a ship’s adult leaders, two side boys are posted. Council officials are recognized
with four side boys, regional officials have six, and for national officials, eight side boys
are required.

Side boys are mustered by the boatswain’s mate with the order, “Side boys post.”
Starting at the gangway, side boys are stationed on either side of the route taken by the
arriving officers across the quarterdeck. As the official steps on the deck, the boatswain’s
mate announces the arrival by calling out the rank or relationship of the official. For
instance, if the person boarding is the Skipper of the Sea Scout Ship Invincible, the
boatswain’s mate announces, “Invincible arriving.” If the officer is the secretary of the
Navy, the boatswain’s mate announces, “Navy arriving.”
The announcement is followed by ringing the ship’s bell. The number of rings corresponds to the number of side boys posted, and the rings are sounded in groups of two.
Following the ringing of the bell, the boatswain’s mate plays the call “Pipe the Side” on
the boatswain’s pipe. The side boys salute at the first note of the pipe and hold the salute
until the last note is sounded.
The person being piped aboard salutes midship, where the officer of the deck is
posted, and the officer of the deck returns the salute. The person boarding salutes the
ensign, and holds his salute until he reaches the end of the line of side boys.
If a Sea Scout party is boarding a U.S.
Navy or U.S. Coast Guard vessel, the
person in charge of the party should first
walk up the gangway. At the top of the
gangway, this person must turn and salute
the ensign, which will be aft. This person
then will turn and salute the officer of the
deck and request permission for the party
to come aboard. All persons in the party
will salute the ensign and then the officer
of the deck when they reach the top of the
gangway. The reverse procedure applies
when departing the ship. When on a U.S. Naval vessel or U.S. Coast Guard vessel, Sea
Scouts follow military customs.

Boarding a Sea Scout Ship
Persons boarding a Sea Scout ship must request permission to come aboard. If the
persons are in a group, only the person in charge of the group must request permission
for the entire group.

History of the Flag of the United States of America
“Our flag carries American ideas, American history and American feelings. It is not
a painted rag. It is a whole history. It is the Constitution. It is the Government. It is the
emblem of the sovereignty of the people. It is the Nation.”—Henry Ward Beecher, 1861
We have all heard the story of George Washington, Betsy Ross, and the first
American flag; however, there is no evidence to corroborate this story. We do know that
the Grand Union flag flew over George Washington’s headquarters outside Boston on
January 1, 1776.
The Revolutionary War had started the year before, and the
colonies needed a flag of their own. The Grand Union flag is
often referred to as the first American flag; however, on
June 14, 1777, several resolutions from the Marine Committee
were passed by the Continental Congress. The resolution that
established an official flag for the new nation was probably
meant to define a naval ensign rather than a national flag, but
the first flag act resolved, “That the flag of the United States be

Ordinary 1b.
Give a brief history of
the United States flag.
Ordinary 1c.
Demonstrate how to fly,
hoist, lower, fold, display,
and salute the U.S. flag.
Explain flag etiquette
and protocols for both
land and sea.

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made of thirteen stripes, alternate red and white; that the union be thirteen stars, white
in a blue field, representing a new Constellation.”
Many variations of the flag flew until 1818, when Congress established the number of
stripes at seven red and six white and provided the addition of one star for each state. The
current 50-star flag has flown since July 4, 1960, when Hawaii officially joined the union.
The flag of the United States, referred to in general as the American flag, is known
to Sea Scouts as the national ensign. Ever since John Paul Jones sailed the Ranger into
Quiberon Bay in France to receive the first salute of the American flag by a foreign
power, the U.S. Navy has referred to our flag as the national ensign. Sea Scouts honor
this tradition.

When to Fly the Flag
The flag of the United States should be flown every day when weather permits,
but especially on New Year’s Day, Inauguration Day, Presidents Day, Armed Forces
Day, Easter Sunday, Mother’s Day, Memorial Day (half staff until noon), Flag Day,
Independence Day, Labor Day, Citizenship Day, Columbus Day, Veteran’s Day,
Thanksgiving Day, Christmas Day, the birthdays of states (dates of admission), and on
state holidays.

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Hoisting and Lowering the Flag
On Land
Two Sea Scouts are needed to hoist or lower the flag correctly. In raising, one holds
the flag to prevent it from touching the ground, while the other attaches the line and
raises the flag, keeping it close to the staff by holding the line rather taut. When the flag
has left the flag bearer’s arms, he steps back and comes to salute. In lowering, the flag
bearer catches the flag and unfastens it.
Hoist the flag briskly in the morning, but not earlier than sunrise. Lower it slowly in
the evening, but not later than sunset.
On Board
Sea Scouts refer to the flag of the United States as the ensign or colors. On Sea
Scout ships the ensign is flown at the stern when the ship is alongside or at anchor. It
is flown at the gaff, usually aft and above the bridge, while underway on a power vessel
and three-quarters of the way up the backstay or leach on a sailboat. When the ship is
preparing to get underway, the ensign is shifted from the stern to the underway position
at the moment the first line comes across or at the moment the crew begins to haul the
anchor. Ship’s flags and officer’s flags are flown from the starboard spar, and signal flags
are flown from the port spar. The ensign is never flown from the masthead.
The ensign is raised at exactly 0800 when the ship is alongside or at anchor. It is
lowered (retired) at exactly sundown when the ship is at anchor or alongside. When
underway, the ensign is never retired. (In foreign waters it may be a violation of law not
to fly the ensign.)
When raising the ensign, a color guard is posted. Sea Scouts often wear shorts
or T-shirts when underway, but when raising or retiring the colors, more respectful
clothing is required. A work uniform and baseball cap as cover is appropriate. It is also
important that the color guard is trained by the boatswain’s mate in advance so there is
no fumbling or disrespect shown during this ceremony.
The boatswain’s mate should assemble the color guard and ship’s company that
is not on duty at 0745. The boatswain’s mate should salute the OOD (officer of the
deck) and say, “Permission to strike eight bells on time, sir?” The OOD should reply.
“Make it so.” The boatswain’s mate sounds the boatswain’s pipe call “Attention” followed
by the boatswain’s pipe call “All Hands.” The boatswain then gives the command, “All
hands attention on deck. Hand salute.” At approximately 0759:56, the ship’s bell should
be struck eight times so the last bell strike sounds at exactly 0800 to the second. The
boatswain’s mate should then pipe the boatswain’s pipe call “Pipe the Side.” At the first
note of the boatswain’s pipe call, the colors are briskly raised. The call should be sounded
until the colors reach the top of the spar, and then the call is ended with a sharp up
note. At the last sharp note of this call, the ship’s company on deck smartly retires their
salute. All hands should stand at attention until the halyard is secured. When the ensign
is secured, the boatswain’s mate will pipe “Carry On.” The boatswain’s mate then gives
the commands, “Detail dismissed. Carry on,” and the ship’s company will resume their
normal duties.
During this ceremony, the ship’s company not on deck stands at attention. If ashore, a
member of the ship’s company will come to attention and salute if in uniform. If not in
uniform, it is proper to stand at attention and place the right hand over the heart. The
ship’s flag and officer’s flag are raised slightly after the ensign starts its assent. These flags
are retired slightly after the ensign starts its decent. The rule is that the ensign is first up
and last down.
Some ships may elect to use a bugle to play “To the Colors” when raising the colors.
If this option is taken, the same procedure is used, except the boatswain’s mate will not
pipe the side. The bugle takes the place of the pipe for that portion of the ceremony.

Ship Operations

43

Sunset’s exact time should be acquired for retiring the colors. (Note: Never use the
term “Strike the colors.” This term refers to cutting down of the colors when a ship is
taken by a foreign warship.) The color guard should muster on deck and prepare to
retire the colors. The boatswain’s mate should pipe “Attention” followed by All Hands.”
The boatswain’s mate should then give the commands, “Attention on deck. Hand
salute.” The boatswain’s mate should then play the boatswain’s pipe call “Pipe the Side”
and continue this call until the colors have reached an area one foot above the deck.
The boatswain’s mate should end the call with a sharp up note, and simultaneously, all
hands should smartly retire their salute. All hands stand at attention until the ensign is
properly folded and presented to the officer on deck. At that time, the boatswain’s mate
will pipe the boatswain’s pipe call “Carry On” and give the commands, “Detail dismissed.
Carry on.”
Note: The person doing the piping should salute, even if the salute must be rendered
with the left hand.
To indicate mourning, display the flag at half-staff. Hoist it to the peak first, then
lower it to half-staff. When you are ready to take it down, raise it to the peak before
lowering it.

Saluting the Flag
Whenever you see the flag hoisted or lowered, or when you pass it or are passed by it,
you should show your respect by saluting if you are in uniform or by holding your right
hand over your heart if you are in civilian clothes.
When the flag passes you, come to attention and face it. Salute just before the flag
reaches the point opposite you and hold the salute until the flag has passed. When you
pass the flag, come to salute six steps before you reach it, and hold the salute until you
are six steps past. You salute at the command of your leader when in formation.
When the flag is carried, there should be a color guard on each side of it. When
carried with other flags, the flag should be in front of the others or to the right if the
flags are arranged in a line. When indoors and in uniform but not covered, do not
salute. Stand at attention and place your hand over your heart. The color guard is always
covered and must salute.

Care of the Flag
After it is lowered, the flag is folded. First fold it lengthwise in halves, then in quarters, with the blue field on the outside. Finally, while one person holds it by the blue
field, another makes a triangular fold in the opposite end and continues to fold it in
triangles until the flag resembles a cocked hat with only the blue field showing.

Fold lengthwise in quarters with the field showing, then
in triangles.

The flag should be cleaned when soiled, and mended when torn. When worn beyond
repair, destroy it privately by burning.

44

Ship Operations

Displaying the Flag
There is a right way and a wrong way to display the flag whether on the wall or from
a staff. The flag is never used as drapery (use red, white, and blue bunting instead), nothing is ever placed on it, and it never touches the ground, the floor, or water beneath it.
From a staff
that projects

Placement with another flag
Placement for
hanging on a wall

Flags Underway
Small craft should fly flags of the proper size. The standard rule is: Ensigns should
be one inch on the hoist for each foot of waterline. Club, private, and ship flags should
be half an inch on the hoist for each foot of waterline length. U.S. government vessels,
merchant ships, and yachtsmen have carefully prescribed codes.
When underway, colors must be displayed day and night. In the event the vessel is in
foreign waters and of U.S. registry, display of the U.S. ensign is required. The ensign is
always raised (smartly) before other flags and lowered (slowly) last.
The U.S. yacht ensign is never displayed on Sea Scout vessels. Our national ensign
is never dipped as a salute except by government vessels in reply to a dip, however,
your ship’s flag may be dipped. As soon as flags are lowered, the appropriate lights are
displayed.
The only flag ever flown above the national ensign on the same hoist is the church
pennant, flown only when divine services are in progress on board ship.

Colors
At morning or evening colors, boats passing reasonably near a flag ceremony should
stop engines or lay on oars or, if under sail, let fly the sheets. If the size of the boat and
other conditions are favorable, available members of the ship should stand, face the
colors, and salute.
On special occasions when a ship parades a guard or otherwise salutes an adult leader
in a boat that is passing, the same procedure as above is followed.

Salutes Between Boats
When distinctive flags are not flown and under ordinary circumstances, the salute
generally consists of a friendly acknowledgment rendered while the boats pass.
One boat, however, may salute another, but this pertains mostly to special occasions.
For instance, the crew of a boat rowing more than four oars may toss its oars, or the
person in charge may salute the boat carrying another adult leader.
The adult leader in every case returns the hand salute while continuing underway.
Standing salutes are given only when consistent with the size and stability of the boat.

Ship Operations

45

Advancement
and Recognition
Advancement can be a source of personal pride and a measure of your success in
Scouting. Advancement in rank is a measure of your nautical knowledge and your
performance as a leader. This unit of measure is called rank. This system is also used by
the United States military to award an individual with special privileges.
Should you choose to enlist in the U.S. Coast Guard or U.S. Navy, you will enter
as an E-3 if you have earned the Quartermaster rank. If you apply to a U.S. military
academy, you will be given special consideration if you are a Sea Scout Quartermaster or
Eagle Scout.
Scholarship opportunities are available for Sea Scouts who have earned Able or
Quartermaster rank.

Advancement
There are many opportunities for advancement in Sea Scouts. Included are the trails
to Eagle and Quartermaster. Each of these trails is a highlight experience, but each
requires the Sea Scout to set his (or her, in the case of the Quartermaster Award) own
goals and follow through to achievement. Sea Scouts can also pursue Venturing awards.
The requirements for advancement were designed by Sea Scout youth to establish
standards of performance for all Sea Scouts. It’s up to you to measure up.

Reviewing Procedure
Give your rank advancement application to your Skipper. Your Skipper will hold a
Skipper’s conference with you during which he or she will assess whether you are ready
to advance in rank. If you and your Skipper agree that you are ready to advance, your
application will be forwarded to your ship’s bridge of review. This group includes members
from both the ship’s quarterdeck and the ship committee. If the bridge approves, the ship’s
advancement chair notifies the council service center and secures the necessary badge.
Eagle Scout or Quartermaster Award applications must also be approved by the ship
committee and the district or council advancement committee. Following this, an Eagle or
Quartermaster application is forwarded to the National Council.
If your application is not approved, the Skipper will return it to you and explain what is
lacking. He or she will help you make corrections so you can resubmit your application later.

Advancement and Recognition

47

Bridge of Honor
As soon as possible after an application has been reviewed and approved, it should be
forwarded through the proper channels. The badge is secured and then presented at an
impressive ceremony soon after it has been earned.
A bridge of honor is the ideal occasion for presenting awards. Traditionally, a bridge
of honor is held in connection with a social affair. Although this is a good idea, it does
not always have to be done this way.
It is important that each Sea Scout get his or her award as soon as possible.
Sometimes there is an unavoidable delay between the date of approval and the bridge of
honor. If this is the case, the award may be presented informally at a ship meeting and
then presented again formally at your next bridge of honor.

The Eagle Scout Award
Eagle Scout is primarily a recognition for young men in Boy Scout
troops; however, if you have attained the First Class rank in a Boy
Scout troop, a male Sea Scout may continue to work toward the
Eagle Scout Award through age 17 by meeting the requirements
described in the Boy Scout Handbook. Leadership requirements may
be met in the ship as boatswain, boatswain’s mate, yeoman, purser, or
storekeeper. Personal conferences, conducted by the Skipper and the
board of review, for each progress award must be reviewed by the
ship committee.
“The Quartermaster
Award, which stands for
excellence, goes to the young
adult who attains the highest
rank in Sea Scouts. The
award is a reminder that
as a ship needs a rudder, a
compass, and a moving force
to reach its destination, so an
individual must be physically
strong, mentally awake, and
morally straight to achieve
worthwhile goals in life.”
—Commander
Thomas J. Keane

The Quartermaster Award
Quartermaster rank is the highest award in Sea Scouts and is as important as the Eagle Scout Award. It results from a young adult’s
determination to reach a goal he or she has set and achieved in spite of
difficulties along the way.
The award is rich in symbolism. The carrick bend represents an
ability to hold fast to our ideals. The blue ribbon stands for loyalty to
country. The compass suggests the importance of a carefully chosen
direction in life. The wheel reminds us that we are the guides of our
own future and that we must persevere with self-discipline. The Scout
badge—the emblem of a purposeful brotherhood—has challenged and strengthened
the lives of more than 40 million people. It represents Sea Scouts as an important
part of the Scouting tradition. The anchor reminds us that a truly worthy life must be
anchored in duty to God.
This badge of color, beauty, and symbolism, but most of all, of challenge, awaits every
Sea Scout who has the determination to achieve excellence.

After Achieving Quartermaster
To a Sea Scout who has earned the Quartermaster Award, it may appear that there
are no futher achievements to be attained. True, there is no higher rank, but this does
not mean the quartermaster has no future challenges, no work to be done. Thomas
J. Keane, former national Sea Scout director, stated that the quartermaster “is on the
threshold of a great adventure. The ship on which he is about to embark is God’s
greatest gift—life. Fortified by the Scouting experience, the quartermaster plots course,
sets sails, stands by the wheel, and whether the winds be fair or foul, looks forward to a
happy and successful voyage.”
48

Advancement and Recognition

Sea Scout Advancement
Reference materials such as U.S. Coast Guard navigation rules, International Sailing
Federation Rules, OSHA requirements, International Code of Signals, and others
change frequently. They should be available in your ship’s library. They are not reprinted
in this manual.

Apprentice
1.

Ideals
a. Qualify as a member of your Sea Scout ship by taking part in the ship’s
admission ceremony.
b. Repeat from memory and discuss with an adult leader the Sea Promise. Discuss
the BSA Mission Statement, the BSA Vision Statement, the Scout Oath and
Law and agree to carry out the provisions of your ship’s code and bylaws.
c. Demonstrate acceptable courtesies used aboard a Sea Scout vessel.
d. Demonstrate the proper procedure for boarding a Sea Scout vessel
and landship.

2.

Active Membership
a. Provide evidence that you are fulfilling your financial obligations to your ship,
including helping with fund-raisers.
Note: Check with your ship’s purser.
b. Obtain the Sea Scout uniform. Describe the Sea Scout work and dress
uniforms. Tell how and when the uniforms are worn and explain care of
uniforms.

3.

Leadership
a. Describe your ship’s organization, including the youth and adult
leadership positions.
b. Demonstrate your ability to identify officer and adult leader insignia. Explain
the chain of command in your ship.

4.

Swimming
a. Jump feetfirst into water over your head, swim 75 yards/meters in a strong
manner using one or more of the following strokes: sidestroke, breaststroke,
trudgen, or crawl; then swim 25 yards/meters using the elementary backstroke. The 100 yards/meters must be swum continuously and include at
least one sharp turn. After completing the swim, rest by floating on your back,
remaining as motionless as possible. (Refer to the BSA’s Swimming merit
badge instruction if you need to improve your swimming strokes.)
b. Discuss the BSA Safe Swim Defense plan and explain how it is used to
protect Sea Scouts and other groups during swimming activities.

5.

Safety
a. Explain the uses, advantages, and disadvantages of the five types of Coast
Guard–approved life jackets. Demonstrate the proper use and care of life
jackets used by your ship.
b. Identify visual day and night marine distress signals, and know their location
and the proper use for your ship’s vessel(s).
c. Use the Distress Communications Form to demonstrate the procedure to
send the following VHF emergency messages: Mayday, Pan Pan, and Security.

Advancement and Recognition

49

d. Know the safety rules that apply to vessels and equipment used by your ship,
and safety standards in the use of power tools, machinery, lifting heavy objects,
and other safety devices used by your ship.
6.

Marlinspike Seamanship
Using both large and small lines, tie and explain the use of the following knots:
overhand, square, figure eight, bowline, two half hitches, clove hitch, sheet bend,
and cleat hitch.

7.

Boat Handling
Demonstrate the ability to use a heaving line.

8.

Service
Log at least 16 hours of work on ship equipment, projects, or activities other than
regular ship meetings, parties, dances, or fun events.
Note: Arrange for this work through the ship’s officers.

Ordinary

50

Advancement and Recognition

1.

Ideals
a. Explain the symbolism of the Sea Scout emblem.
b. Give a brief oral history of the U.S. flag.
c. Demonstrate how to fly, hoist, lower, fold, display and salute the U.S. flag.
Explain flag etiquette and protocols for both land and sea.

2.

Active Membership
a. Attend at least 75 percent of your ship’s meetings and activities for six months.
Note: Check with your ship’s yeoman.
b. Do one of the following. Recruit a new member for your ship and follow
through until the new member is registered and formally admitted with an
admissions ceremony, or assist in planning and carrying out a ship recruiting
activity, such as an open house or joint activity with a youth group or organization (another Sea Scout ship will not count).

3.

Leadership
a. Complete quarterdeck training, either as an officer or as a prospective officer.
b. Serve as an activity chair for a major ship event. Responsibilities should
include planning, directing, and evaluating the event.

4.

Swimming
Pass all requirements for the BSA’s Swimming merit badge.

5.

Safety
a. Discuss BSA Safety Afloat with an adult leader.
b. Describe the safety equipment required by law for your ship’s primary vessel.
c. Develop a ship’s station bill for your ship and review it with an adult leader.
d. Plan and practice the following drills: man overboard, fire, and abandon ship.
e. Describe three types of equipment used in marine communications.
f. Demonstrate your knowledge of correct maritime communications procedures
by making at least three calls to another vessel, marinas, bridges, or locks.
g. Galley
i) Before an activity, submit a menu that uses cooked and uncooked dishes,
a list of provisions, and estimated costs for a day’s meal (breakfast, lunch,
and dinner). Once the provision list is approved, help obtain the items on
the list.

ii) Explain the use of charcoal, pressurized alcohol, and propane. Include
safety precautions for each.
iii) Prepare breakfast, lunch, and dinner while on the activity. Demonstrate
your ability to properly use the galley equipment or personal cooking gear
generally used by your ship.
iv) Demonstrate appropriate sanitation techniques for food preparation and
meal cleanup.
6.

Marlinspike Seamanship
a. Name the various materials used to manufacture rope, the advantages and
disadvantages of each, and the characteristics of laid and braided rope.
Discuss the meaning of lay, thread, strand, and hawser. Explain how rope is
sized and measured.
b. Using both large and small lines, tie and explain the use of the following knots:
stevedore’s knot, French (double) bowline, bowline on a bight, timber hitch,
rolling hitch, marline hitch, and midshipman’s (taut-line) hitch.
c. Demonstrate your ability to secure a line to pilings, bitts, cleats, and rings, and
to coil, flake, and flemish a line.
d. Demonstrate how to cut and heat-seal a synthetic line and whip the end of
plain-laid line using waxed cord or similar material.

7.

Boat Handling
a. Name the principal parts of a typical sailboat and a runabout.
b. Name the principal parts of the masts, booms, spars, standing and running
rigging, and sails of a gaff- or Marconi-rigged sloop, schooner, and ketch or yawl.
c. Describe the identifying characteristics of a sloop, ketch, yawl, cutter, and schooner.
d. Demonstrate your ability to handle a rowboat by doing the following: row in
a straight line for a quarter mile, stop, make a pivot turn, return to the starting
point and backwater in a straight line for 50 yards/meters. Make a turn and
return to the starting point.

8.

Anchoring
a. Name the parts of a stock anchor and a stockless anchor.
b. Describe five types of anchors. Describe how each type holds the bottom, the
kind of bottom in which it holds best, and the advantages or disadvantages of
each type.
c. Calculate the amount of anchor rode necessary for your ship’s primary vessel
in the following depths: 10, 20, and 30 feet in normal and storm conditions.
d. Demonstrate the ability to set and weigh anchor.

9.

Navigation Rules
a. Explain the purpose of Navigation Rules, International and Inland.
b. Know the general “Rule of Responsibility.”
c. Define stand-on and give-way vessels for the following situations: meeting,
crossing, and overtaking for both power and sailing vessels.
d. Explain “Responsibility Between Vessels” (vessel priority).
e. Explain the navigation lights required for power-driven and sailing vessels
underway. Explain what is required for a vessel under oars.
f. Describe the sound signals for maneuvering, warning, and restricted visibility.

10. Piloting and Navigation
a. Demonstrate your understanding of latitude and longitude. Using a Mercator
chart, demonstrate that you can locate your position from given coordinates
and determine the coordinates of at least five aids to navigation.
Advancement and Recognition

51

b. Explain the degree system of compass direction. Explain variation and deviation and how they are used to convert between true headings and bearings to
compass headings and bearings.
c. Describe three kinds of devices used aboard ship for measuring speed and/or
distance traveled and, if possible, demonstrate their use.
d. Understand Universal Coordinated Time (Greenwich Mean Time or Zulu
Time) and zone time. Demonstrate your ability to convert from one to the
other for your local area.
e. Explain the 24-hour time system and demonstrate that you can convert
between 12- and 24-hour time.
f. Make a dead reckoning table of compass and distances (minimum three legs)
between two points, plot these on a chart, and determine the final position.
Note: Ideally this requirement should be met while underway. If this is not
possible, it may be simulated using charts.
11.

Practical Deck Seamanship
a. Name the seven watches and explain bell time.
b. Explain the duties of a lookout and demonstrate how to report objects in view
and wind directions with respect to the vessel.
c. Name relative bearings expressed in degrees.
d. While underway, serve as a lookout for one watch.
e. Demonstrate the use of wheel or helm commands found in the Sea Scout Manual.
f. Supervise and contribute to the cruise log for three days of cruising (one cruise
or a combination of day cruises). Submit the cruise logs to your Skipper.

12. Environment
Discuss with an adult leader the Federal Water Pollution Control Act as related to
oil discharges. Explain what a “Discharge of Oil Prohibited” placard is and find it
aboard your ship’s vessels.
13. Cruising
a. Plan and participate in an overnight cruise in an approved craft under leadership that lasts a minimum of 36 hours.
b. While on the cruise, perform the duties of a helmsman for at least 30 minutes.
14. Boating Safety Course
Successfully complete a boating safety course approved by the National Association
of State Boating Law Administrators (NASBLA) offered by one of the following
agencies: a state boating agency, the United States Power Squadrons, the United
States Coast Guard Auxiliary, or other private or military education courses.
15. Service
As an Apprentice, log at least 16 hours of work on ship equipment, projects, or
activities other than regular ship meetings, parties, dances, or fun events.
Note: Arrange for this work through the ship’s officers.

52

16. Electives—Do any three of the following:
a. Drill: Demonstrate your ability to execute commands in close-order drill.
b. Yacht Racing: Describe the procedures used in yacht racing and the signals
used by the race committee to start a race. Serve as a crew member in a race
sailed under current International Sailing Federation Rules.
c. Sailing: In a cat-rigged or similar small vessel, demonstrate your ability to sail
single-handedly a triangular course (leeward, windward, and reaching marks).
Demonstrate beating, reaching, and running. A qualified sailing instructor
should observe this requirement.
Advancement and Recognition

d. Ornamental Ropework: Make a three-strand Turk’s head and a three-strand
monkey’s fist. Using either ornamental knot, make up a heaving line.
e. Engines: Perform routine maintenance on your ship’s propulsion system,
including filter, spark plug, oil changes, proper fueling procedures and other
routine maintenance tasks. Refer to operations manuals or your ship’s adult
leaders for correct procedures and guidance.
f. USPS: Join a local Power Squadron as an Apprentice member.
g. Boatswain Call: Demonstrate your ability to use a boatswain’s pipe by
making the following calls—word to be passed, boat call, veer, all hands, pipe
down, and piping the side.
h. U.S. Coast Guard Auxiliary: Successfully complete either the Coast Guard
Auxiliary Boating Skills and Seamanship or Sailing Skills and Seamanship
course. All core sessions, as well as at least three elective sessions, must be
completed to fulfill this requirement.

Able
1.

Ideals
a. Organize and conduct two impressive opening and closing ceremonies for
your ship.
b. Submit an essay of 500 to 1,000 words on how our nation’s maritime history
has contributed to our way of life.

2.

Active Membership
a. Attend at least 75 percent of your ship’s meetings and special activities for one
year. Note: Check with your ship’s yeoman.
b. Prepare and present a program on Sea Scouts for a Boy Scout troop,
Venturing crew, Venturing Officers’ Association meeting, school class, or other
youth group. Your presentation should last a minimum of 15 minutes and
describe the activities of your ship and Sea Scouts.

3.

Leadership
Either serve and fulfill the responsibilities of a crew leader or an elected officer of
your ship, or serve as an activity chair for two major ship events. Responsibilities
should include planning, directing, and evaluating the event. (These events are in
addition to the Ordinary requirement.)

4.

Swimming
Pass all requirements for the BSA’s Lifesaving merit badge.

5.

Safety
a. Develop and use a customized vessel safety checklist for a boat used by your ship.
b. Demonstrate your understanding of fire prevention on vessels.
c. Know the classes of fires and the substances that will extinguish each type of fire.
d. In a safe place, under adult supervision, demonstrate your ability to successfully extinguish a class A and a class B fire with an approved fire extinguisher.
See that the fire extinguisher used is properly recharged or replaced.
e. Conduct a fire safety inspection of the vessel normally used by your ship or of
your ship’s meeting place. Note any fire hazards and report them to your ship’s
adult leaders.
f. Complete the American Red Cross Standard First Aid course.
g. Obtain CPR certification from a certified agency.
h. Demonstrate the Heimlich maneuver and tell when it is used.
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53

54

Advancement and Recognition

6.

Marlinspike Seamanship
a. Complete a back splice, eye splice, short splice, long splice, and a palm-andneedle whipping.
b. Sew a flat seam, round seam, and grommet eye in canvas or sail material.
Describe how each is used in construction of and the care of sails.
c. Describe the parts of a block and explain how blocks are sized. Describe the
following types of tackle: luff, gun, double purchase, single whip, and runner.
With the help of another shipmate, reeve a double purchase tackle.

7.

Boat Handling
a. Demonstrate your ability to properly operate a small boat equipped with a
motor. Included should be fueling, starting, leaving a dock, maneuvering, and
coming alongside.
b. Know the names and functions of lines used to secure a vessel to a wharf or
pier. Understand and execute docking commands used in handling lines on
your ship’s primary vessel.

8.

Anchoring
a. Describe the various kinds of anchor rode and the advantages and disadvantages
of each type.
b. Identify the parts of the anchor cable starting with the anchor and ending at
the vessel.
c. Describe the methods of marking chain and demonstrate that you know the
chain markings on your ship’s vessel.
d. While on a cruise assist in the construction of an anchor watch schedule and
stand one watch.
e. Identify a capstan or windlass and explain its use in handling line, wire rope,
or chain.

9.

Navigation Rules
a. Demonstrate a working knowledge of Navigation Rules, International
and Inland.
b. Explain vessel lights for the following: towing (astern, alongside, pushing
ahead, and cannot deviate), fishing, trawling, restricted maneuverability,
underwater operations, constrained by draft, and aground.
c. Describe special lights and day shapes deployed on the following vessels:
not under command, restricted by ability to maneuver, constrained by draft,
fishing (trawling), and sailing vessels under power.
d. Understand the system of aids to navigation employed in your area. Include
buoys, lights, and daymarks, and their significance and corresponding
chart symbols.
e. Read in detail a National Ocean Service (NOS) chart, preferably for the area
normally cruised by your ship, identifying all marks on it.
f. Explain the use of tide tables, current tables, light lists, and how to update a
chart using the Notice to Mariners.

10. Piloting and Navigation
a. Describe the deck log kept aboard your ship’s principal craft. Keep a complete
log for three cruises.
b. Lay a course of at least three legs and execute it using dead reckoning.
c. Demonstrate your ability to fix your position by the following methods: taking
bearings from two known objects, running fix, and estimated position.
d. Establish distance from a known object using “double the angle on the bow”
and explain how to set a danger angle.

e. Discuss how GPS (Global Positioning System) operates and the purpose of
waypoints. While underway, demonstrate your ability to use a GPS using
three different waypoints.
f. Discuss the method of establishing a radar fix.
11.

Practical Deck Seamanship
a. Demonstrate your knowledge of personal safety equipment needed while
cleaning, maintaining, or repairing your vessel.
b. Know the names, uses, sizes, and proper care of the common hand tools used
by your ship.
c. Identify and explain the use of the following: thimble, shackle, turnbuckle,
pelican hook, and other ship’s hardware and fittings commonly used aboard
your ship’s vessels. Describe how each is sized.
d. Demonstrate proper surface and coating preparation, coating techniques, care
of stored coatings, and cleaning of brushes and tools used to maintain surfaces
on your ship’s vessel.
e. Explain techniques used for the maintenance, protection, and repair of hulls
and decks on your ship’s vessel.

12. Environment
a. Demonstrate your knowledge of local environmental laws related to the
proper storage, disposal, and cleanup of maritime coating materials, fuels, and
other environmentally sensitive materials.
b. Discuss with an adult leader the dumping of garbage in the marine environment. Review the contents of the MARPOL placard and locate it aboard your
ship’s vessels.
c. Write a 500-word report on a marine endangered species (mammal, bird, fish,
or reptile). The report should include a description of the species, its habitat,
history, current population numbers, and current steps being employed to help
its recovery.
13. Cruising
Earn the Long Cruise badge.
14. Electives—Do any three of the following.
a. Sailing: While leading a crew of not less than two other persons, demonstrate
your ability to sail a sloop or another suitable vessel correctly and safely over
a triangular course (leeward, windward, reaching marks), demonstrating
beating, reaching, running, and the proper commands.
b. Vessels: Teach and lead a crew under oar using a boat pulling at least four oars
single- or double-banked. Perform the following maneuvers: get underway,
maneuver ahead and back, turn the boat in its own length, dock, and secure.
c. Drill: Demonstrate your ability to give and execute commands in close-order drill.
d. Engines:
i) Understand the safe and proper procedures for the use of gasoline and
diesel inboard engines, including fueling, pre-start checks, ventilation,
starting, running, periodic checks while running, securing, postoperative
checks, and keeping an engine log.
ii) Using the type of engine aboard the vessel you most frequently use,
demonstrate your understanding of basic troubleshooting and the
preventive maintenance schedule recommended by the manufacturer.

Advancement and Recognition

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e. Yacht Racing:
i) Demonstrate your understanding of the shapes, flag hoists, gun, and horn
signals used in yacht racing as well as a working knowledge of the racing
rules of the International Sailing Federation.
ii) Serve as helmsman, with one or more additional crew members, of a
sloop-rigged or other suitable boat with a spinnaker in a race sailed under
ISAF racing rules.
f. Maritime History: Know the highlights of maritime history from the
earliest times to the present. Include the evolution of vessel construction and
propulsion, important voyages of exploration and development, the origin of
maritime traditions, and the achievements of notable maritime leaders in U.S.
sea history.
g. Ornamental Ropework: Demonstrate your ability to fashion the following
items of ornamental ropework: four-strand Turk’s head, coach whipping,
cockscombing, round braid, flat sennit braid, wall knot, and crown knot. Make
a useful item such as a boatswain’s lanyard, rigging knife lanyard, bell rope, etc.,
or decorate a portion of your ship’s equipment such as a stanchion, rail, lifeline,
tiller, etc.
h. Fiberglass Repair and Maintenance: Demonstrate your proficiency and
knowledge of fiberglass repair and gel coating while working on your ship’s
vessel or other similar vessel.
i. Specialty Proficiency: Become a certified scuba diver or become proficient in
boardsailing, surfing, kayaking, or whitewater rafting/canoeing.
j. USPS: As an apprentice member of the United States Power Squadrons
complete the Seamanship and Piloting courses.
k. U.S. Coast Guard Auxiliary: Successfully complete the Coast Guard
Auxiliary Weekend Navigator course.

Quartermaster

56

Advancement and Recognition

1.

Ideals
a. Initiate a discussion on the ideals stated in the Sea Promise.
b. Prepare a written analysis, offering recommendations for improvements
regarding one of the following ship’s programs: bylaws and code, training programs, ceremonies, quarterdeck meetings, recruiting programs, or fund-raising.

2.

Active Membership
a. Attend at least 75 percent of your ship’s meetings and special activities for 18
months. Note: Check with your ship’s yeoman.
b. Present a talk or program at least 15 minutes long on Sea Scouts to a service
club, religious organization, PTA, or other adult organization.

3.

Leadership
a. Quartermaster Project: While an Able Sea Scout, plan, develop, and demonstrate leadership to others in a service project that is helpful to any religious
institution, school, or your community. The project plan must be approved
by your Skipper and ship committee and approved by the council or district
advancement committee before you start. This service project should involve
your ship and at least one other group.
b. Officer: Either serve as an elected officer for at least six months or serve as an
activity chair for three major events (These events are in addition to the Able
requirement.)

c. Quartermaster Cruise: Take command of a vessel with a crew of not less
than four Sea Scouts for at least 40 consecutive hours, including two nights.
You must delegate and supervise all duties. During the cruise complete the
following: Inspect the vessel for required equipment; supervise all menu preparation; prepare the boat to get underway with a proper checklist approved
by the adult leaders; anchor, dock, and maintain course by commands to the
helmsman; remain underway for an extended period during darkness; and
discuss appropriate nighttime running procedures. While underway, perform
the following drills: man overboard, damage control, abandon ship, fire, collision, and any other drills used by your ship. During this cruise no substantial
errors may be committed.
or
Successfully complete SEAL (Sea Scout Advanced Leadership) training.
4.

Swimming
Either complete the requirements for BSA Lifeguard or complete a Red Cross
lifesaving course or other certified lifesaving course.

5.

Safety
a. Know the heavy-weather precautions taken aboard both power and sailing
vessels when dangerous weather approaches, and demonstrate these precautions aboard the vessel used by your ship.
b. Know the special precautions that should be taken when limited visibility is
encountered.
c. Draw the International Code flags and pennants from memory and give the
single-letter meanings (Alpha = Have diver down, keep clear) of the flags.
Show how to use the book International Code of Signals.

6.

Marlinspike Seamanship
a. Teach the Apprentice, Ordinary, and Able marlinspike seamanship requirements to a crew.
b. Make an eye splice in double-braided line.

7.

Boat Handling
a. Take charge of the craft used by your ship and give all commands to the crew
for picking up a mooring buoy and properly mooring the vessel in several wind
and current situations.
b. Demonstrate and teach the principles of springing into and out from a dock,
from both bow and stern, using an engine depending on the type of vessel
used by your ship.
c. Teach Ordinary and Able boat handling requirements to a crew.

8.

Anchoring
a. Teach the Ordinary and Able anchoring requirements to a crew.
b. Know the methods of bringing a vessel to anchor and a mooring with special
emphasis on wind and current with respect to the vessel’s course and speed.
c. Take charge of a vessel used by your ship and give all commands to the crew
for setting and weighing anchor in several wind and current situations.

9.

Navigation Rules
Teach the Ordinary navigation rules requirements to a crew.

10. Piloting and Navigation
a. Teach the Ordinary and Able piloting requirements to a crew.
b. Know the methods of fixing a boat’s position in limited visibility.
Advancement and Recognition

57

11.

Weather
a. Read and understand a local weather bulletin. Know how to obtain current
marine and weather reports from the National Weather Service in your area
by telephone, radio, or online.
b. Demonstrate your ability to read a barometer, thermometer, anemometer,
psychrometer, and weather vane. Be familiar with the Beaufort Wind
Force Scale.
c. Demonstrate your knowledge of the weather signs for your local area, including cloud types. Prepare a 48-hour forecast and compare your forecast with
the actual weather that occurred.

12. Environment
a. Discuss the three types of marine sanitation devices and the laws governing
sewage discharge.
b. Explain what gray water is and how it should be handled in your boating area.
c. Explain what aquatic nuisance species are and how you can help stop their spread.
d. Write a 500-word report on an aquatic environment (freshwater, coastal, estuary,
or sanctuary). Include in the report the location, habitat, history, animals and
plants that inhabit the area, its importance to man, current regulations, and what
boaters can do to help preserve it for future generations.
13. Electives—Do any four of the following.
a. Sailing: Know the principles of handling a schooner, ketch, yawl, or other
suitable sailing vessel. Under competent direction, take charge of a crew and
demonstrate your ability to handle a suitable sailing vessel in all points of sail.
b. Engines:
i) Explain the principal features of steam turbine, turboelectric, direct reversing
diesel, diesel-electric, gas turbine, nuclear, gasoline, and diesel engines and the
relative advantages of each type.
ii) Explain the operation of spark ignition and compression ignition for
internal combustion engines used aboard small vessels.
iii) Demonstrate your familiarity with the engine aboard the vessel used by
your ship, including its principles of operation, fuel, lubrication, cooling
and electrical systems, and their component parts.
iv) Demonstrate your ability to locate and correct minor engine troubles
according to the engine manufacturer’s troubleshooting guide.
c. Vessel Maintenance: Take charge of reconditioning or overhauling at least
one of your ship’s vessels, or take charge of hauling out the principal vessel
used by your ship. In either case, lay out a plan of the work to be done in
advance, including an estimate of the materials, tools, cost, and time involved.
d. Electricity:
i) Know and demonstrate the correct method of rescuing a person in
contact with a live wire.
ii) Understand the construction of simple battery cells. Demonstrate the
proper care of storage batteries.
iii) Explain the difference between direct current and alternating current and
the best uses for each.
iv) Demonstrate that you know how to replace fuses, reset circuit breakers,
and properly splice shipboard electric cable.
v) Submit a diagram of the electrical system aboard the vessel used by
your ship.
58

Advancement and Recognition

e.

f.
g.

h.
i.
j.
k.

vi) Explain wire tables, the current-carrying capacity of circuits, and the
hazards and prevention of electrical overloading.
vii) Explain electrolysis as applied to the deterioration of a boat’s underwater
fittings by galvanic action and its prevention.
Navigation:
i) Explain how the sextant works. Show how to use it and demonstrate
measuring horizontal angles and altitudes.
ii) Find latitude by the altitude of Polaris or by the sun’s altitude at local
apparent noon. Demonstrate how longitude is determined.
iii) Demonstrate finding error in the boat’s compass by the sun’s azimuth.
Drill: Demonstrate your ability to handle the ship’s company in close-order
drill. Do all required maneuvers.
Piloting: Under competent direction, assume the duties of navigator of your
ship’s vessel. Plot its projected course between two ports at least two hours
apart and cruise that course mooring to mooring handling all piloting duties.
The cruise should be made in daylight hours with good visibility.
Yacht Racing Crew: Take charge of a crew in a race using current ISAF
racing rules.
Rigging: Demonstrate your ability to splice and handle wire rope, attach wire
rope fittings, and complete a safety and tuning inspection of a ship vessel.
USPS: As an apprentice member of the United States Power Squadrons
complete the Advanced Piloting course.
U.S. Coast Guard Auxiliary: Join a local Coast Guard Auxiliary flotilla as a
Basic Qualified member and qualify for any Operational Auxiliary Program
(AUXOP) or Trident Marine Safety specialty rating.

Advancement and Recognition

59

Sea Scout __________________________________

Sea Scout __________________________________

Boatswain

Date _______________________________________

Signed _____________________________________

Approved by ship’s petty officers at a quarterdeck meeting for certificate and badge.

Skipper

Signed _____________________________________

Crew leader

Signed _____________________________________

of Ship No. ________________________ is in good
standing and is recommended for the rank of
ABLE.

Council ___________________________________

District ____________________________________

Ship _______________________________________

Name _____________________________________

APPRENTICE
SEA SCOUT
SCOREBOARD

of Ship No. ________________________ is in good
standing and is recommended for the rank of
APPRENTICE.

Crew leader

Signed _____________________________________

Skipper

Signed _____________________________________

Approved by ship’s petty officers at a quarterdeck meeting for certificate and badge.

Boatswain

Signed _____________________________________

BOY SCOUTS OF AMERICA

Sea Scout __________________________________

Date _______________________________________

Sea Scout __________________________________

Boatswain

Date _______________________________________

Signed _____________________________________

Approved by ship’s petty officers at a quarterdeck meeting for certificate and badge.

Skipper

Signed _____________________________________

Crew leader

Signed _____________________________________

of Ship No. ________________________ is in good
standing and is recommended for the rank of
QUARTERMASTER.

ORDINARY
SEA SCOUT
SCOREBOARD

BOY SCOUTS OF AMERICA

Council ___________________________________

District ____________________________________

Ship _______________________________________

Name _____________________________________

of Ship No. ________________________ is in good
standing and is recommended for the rank of
ORDINARY.

Crew leader

Signed _____________________________________

Skipper

Signed _____________________________________

Approved by ship’s petty officers at a quarterdeck meeting for certificate and badge.

Boatswain

Signed _____________________________________

Date _______________________________________

ABLE
SEA SCOUT
SCOREBOARD

Name _____________________________________

Ship _______________________________________

District ____________________________________

Council ___________________________________

BOY SCOUTS OF AMERICA

QUARTERMASTER
SEA SCOUT
SCOREBOARD

Name _____________________________________

Ship _______________________________________

District ____________________________________

Council ___________________________________

BOY SCOUTS OF AMERICA

Advancement and Recognition

60

APPRENTICE SCOREBOARD
		

Initial

ORDINARY SCOREBOARD
Date

1.

Ideals

_____ _____

2.

Active Membership

_____ _____

3.

Leadership

_____ _____

4.

Swimming

_____ _____

5.

Safety

_____ _____

6.

Marlinspike Seamanship

_____ _____

7.

Boat Handling

_____ _____

8.

Service

_____ _____

		
Initial
Date
1. Ideals
_____ _____
2. Active Membership
_____ _____
3. Leadership
_____ _____
4. Swimming
_____ _____
5. Safety
_____ _____
6. Marlinspike Seamanship
_____ _____
7. Boat Handling
_____ _____
8. Anchoring
_____ _____
9. Navigation Rules
_____ _____
10. Piloting and Navigation
_____ _____
11. Practical Deck Seamanship
_____ _____
12. Environment
_____ _____
13. Cruising
_____ _____
14. Boating Safety Course
_____ _____
15. Service
_____ _____
16. Electives: Three are required. (Put initials and date.)
___/___ Drill, ___/___ Yacht Racing, ___/___
Sailing, ___/___ Ornamental Ropework, ___/___
Engines, ___/___ USPS, ___/___ Boatswain Call

ABLE SCOREBOARD

QUARTERMASTER SCOREBOARD

		
Initial
Date
1. Ideals
_____ _____
2. Active Membership
_____ _____
3. Leadership
_____ _____
4. Swimming
_____ _____
5. Safety
_____ _____
6. Marlinspike Seamanship
_____ _____
7. Boat Handling
_____ _____
8. Anchoring
_____ _____
9. Navigation Rules
_____ _____
10. Piloting and Navigation
_____ _____
11. Practical Deck Seamanship
_____ _____
12. Environment
_____ _____
13. Cruising
_____ _____
14. Electives: Three are required. (Put initials and date.)
___/___ Sailing, ___/___ Vessels, ___/___ Drill,
___/___ Engines, ___/___ Yacht Racing,
___/___ Maritime History, ___/___ Ornamental
Ropework, ___/___ Fiberglass Repair and Maintenance,
___/___ Specialty Proficiency, ___/___ USPS

		
Initial
Date
1. Ideals
_____ _____
2. Active Membership
_____ _____
3. Leadership
_____ _____
4. Swimming
_____ _____
5. Safety
_____ _____
6. Marlinspike Seamanship
_____ _____
7. Boat Handling
_____ _____
8. Anchoring
_____ _____
9. Navigation Rules
_____ _____
10. Piloting and Navigation
_____ _____
11. Weather
_____ _____
12. Environment
_____ _____
13. Electives: Four are required.  (Put initials and date.)
___/___ Sailing, ___/___ Engines, ___/___ Vessel
Maintenance, ___/___ Electricity, ___/___ Navigation,
___/___ Drill,___/___ Piloting, ___/___ Yacht
Racing Crew, ___/___ Rigging, ___/___ USPS

Advancement and Recognition

61

Other Recognition
SEAL Training
Sea Scout Advanced Leadership training, as the name implies, is a training course
designed to develop leadership skills in young adults. Seamanship is the foundation on
which this course is taught. Nautical skills are the means, not the end. This course uses
an at-sea experience where Sea Scouts are taught and immediately apply leadership
skills. Few other media offer the opportunity to young people to actually put group
dynamic leadership skills into practice. There is no playacting. All situations and tasks
are real, and bad decisions or team failure can produce real problems.
It is not possible to teach this course if students do not arrive with some nautical
skills; therefore, before taking the course, students must have attained the rank of
Ordinary, must possess a thorough knowledge of the contents of the seamanship and
boating safety section of the Sea Scout Manual, and must not have reached their 18th
birthday by the date of the course. Upon successful completion of this course, participants are authorized to wear the double dolphin SEAL insignia.
Several SEAL training courses are held each year in a variety of venues across the
United States. Applications must be mailed to: National Director of Sea Scouts, Boy
Scouts of America, 1325 West Walnut Hill Lane, P.O. Box 152079, Irving, TX 750152079 no later than March 1 each year to be considered for summer training.

Sea Scout Safe Boating and Advanced Seamanship Training
The Small Boat Handler Course and Qualified Seaman Course are designed for Sea
Scout ships whose members are not interested in following the advancement plan leading to Quartermaster, or they can serve as a training outline for traditional ships. The
entire membership of a ship can work as a group in the course led by the ship’s adult
officers and/or qualified instructors.
Details supporting the course outlines are found in the technical sections of this
manual along with references to other publications listed in the bibliography.

62

Advancement and Recognition

The Small Boat Handler Course
Section One—Aids to Navigation and Rules
of the Road
1. Introduction to aids to navigation
2. Buoyage system
3. Chart symbols and letter designations
4. Primary shapes for buoys
5. Obstruction, mid-channel, and special types of buoys
6. Beacons and daybeacons
7. Ranges, range markers
8. Intracoastal waterways, lakes, and rivers
9. Class project—Develop buoy recognition game using flash cards
10. Reasons for rules of the road
11. The danger zone
12. Windward and leeward clearances
13. Stand-on and give-way vessels
14. Sailboat right of way
15. Sailboat rules
16. Lights required on boats
17. Emergency lights
18. Sound signals
19. Safety equipment
20. Visual signaling devices
Section Two—Boating Safety
1. Boating safety and first aid
2. Checking the hull
3. Motor size compared with the boat
4. Fueling—dangers, precautions, and procedures
5. Loading a small boat
6. When not to go out
7. Operating
8. Distress signals
9. Equipment
10. Equipment—anchors, line, signaling, first aid kit
11. Project—Have class develop a checklist.
12. Seamanship—Review sea terms (see glossary).
13. Knots—Have class learn to tie overhand, square, sheet bend, bowline, clove
hitch, two half hitches, and belaying to a cleat.
14. Class project—Prepare to cruise. Have class demonstrate on an actual boat
the checklist, and procedures covered in items 1–12.
15. Types and uses of anchors
16. Wind and current
17. Conclusion—Present Small Boat Handler’s Bar, No. 04052, to those successfully completing the course.
Note: Most of the requirements for earning the Small Boat Handler’s Bar are met by
each state’s National Association of State Boating Law Administrators boating safety
course. State agencies provide group instruction, as well as online instruction and
testing. NASBLA-approved boating safety courses are also taught by the U.S. Power
Squadrons and the U.S. Coast Guard Auxiliary.
Advancement and Recognition

63

The Qualified Seamanship Course
Section One—Aids to Navigation
1. Aids to navigation
2. The buoyage system
3. Use of various buoys
4. Storm warnings—publications and charts
5. Other storm warnings
6. Daymarks on vessels
7. Dredges, moored vessels, and towing
8. Daymarks, beacons, minor lights, and ranges
9. Intracoastal waterway markings, buoys, and aids
10. Lightships and lighthouses
11. Radio beacons
12. Government publications—tide tables, Notice to Mariners, etc.
Section Two—Rules of the Road
1. Purpose of rules of the road
2. Danger zone, right of way
3. Sound signals
4. Lights
5. Orders to the helmsman
Section Three—Seamanship
1. Lookout
2. Bearings, reporting
3. Taking soundings
4. Marlinspike seamanship
5. Types and use of anchors
Section Four—Safety
1. Necessary equipment
2. Hazards
3. Hull inspection
4. Firefighting
5. Proper fueling
6. Life jackets
7. Charts
8. Weather
9. Man overboard drill—class project
10. Grounding
11. First aid
Section Five—Piloting
1. The compass—description and use
2. Compass boxing contest
3. Operating by visual aids
4. Working a course
Section Six—Charts
1. Definition of charts
2. Orientation and dividers
3. Chart symbols
4. Speed, distance, and time
64

Advancement and Recognition

Section Seven—Safe Boating
1. Operation
2. Principles of sailing
3. Powerboat operation
Section Eight—Operating a Boat
1. Demonstrate proper operation of a sailboat or a powerboat.
a. Safety checklist
b. Emergency procedure
c. Handling lines
d. Correct anchoring
e. Use a chart—lay out a course
f. Operate the boat in a proper manner and make a correct landing.
2. Conclusion—Present Qualified Seaman Bar, No. 04053, to those successfully
completing the course.

Long Cruise Badge
The Long Cruise badge may be earned by both youth and
adults registered in Sea Scouts. Once the individual has completed the requirements that follow, the Skipper submits an
advancement report to the Boy Scout local council service
center where the badges can be secured. It is recommended that
all Sea Scouts and adult leaders qualifying for the Long Cruise
Badge maintain a log of their cruising experiences. This log will
be useful for Scout advancement, U.S. Coast Guard licensing,
US Sailing certification, and chartering.
A Sea Scout must be Ordinary rank before he or she can start recording cruising
time for the Long Cruise badge. The Sea Scout must cruise for two weeks on any vessel
or boat provided by the local council or the ship, or their own vessel when authorized by
an adult leader in that Sea Scout ship. Each additional long cruise earned is marked by a
red arc above the badge, until five such cruises have been completed. Then a single white
arc replaces them above the badge.
In the event that it is not possible to make a two-week cruise, a series of weekend
or overnight cruises on any boat or ship may be made, provided that the total number
equals 14 days. (Note: An overnight cruise lasts two days; a weekend cruise starting on
Friday and ending on Sunday will be counted as three days.)
There are no requirements regarding distance and number of miles. The Long Cruise
badge is an achievement, not a badge of rank; therefore, an adult leader may qualify for
the badge without qualifying for Ordinary rank.

The Venturing Recognition Program
Venturing Bronze Award
The Bronze Award is the first step toward the Venturing Silver Award.
There are five different Venturing Bronze awards—Arts and Hobbies,
Outdoor, Religious and Community Life, Sea Scout, and Sports. All
five Bronze awards contain the common elements of experience,
learning a skill, and sharing your experiences and skills with others.
Earning at least one Bronze Award is required for the Venturing Gold
Award. To earn the Sea Scout Bronze Award, a Sea Scout must earn
the Ordinary rank.
Advancement and Recognition

65

Venturing Gold Award
The Venturing Gold Award recognizes significant accomplishment and
outstanding performance in a broad spectrum of activities. These
activities relate to Venturing’s six experience areas of leadership, citizenship, social, outdoor, service, and fitness. Venturing Gold Award
candidates must be active and registered for at least 12 months before
final qualification; serve in a leadership role within the 12 months before
final qualification; participate in a district, council, or national event or
activity; and they must also earn one Venturing Bronze Award.
Candidates must set and accomplish one personal goal related to each of
the six experience areas. They must plan and lead at least two ship
activities built around the six experience areas. They must recite the Sea
Promise. Three letters of recommendation from adults outside the ship are required,
and the candidate must pass a ship bridge of review. Finally, they must be approved by
their ship committee. The award is a gold medal featuring the Venturing logo inside a
compass dial. The medal is suspended from a white ribbon worn above the left pocket.
Venturing Silver Award
The purpose of the Venturing Silver Award is to provide a pathway for
personal development; encourage learning, growth, and service; and
recognize a high level of achievement. Candidates must be proficient in
emergency preparedness (including standard first aid, CPR, and Safe
Swim Defense); participate in Ethics in Action; complete the Venturing
Leadership Skills Course; and earn the Venturing Gold Award. After
completion of all requirements, the Silver candidate will go through a
ship bridge of review. The Venturing Silver Award medal features an
eagle superimposed on a compass dial. It also has a red, white, and blue
background behind the eagle. The medal is worn suspended from a
green and white ribbon, which is suspended from a silver Venturing bar.
A cloth knot (No. 05027) is also available.

Aquatics Awards
BSA Lifeguard

Boardsailing BSA

The BSA Lifeguard emblem is especially important in Sea Scouts.
It improves your ability to help others in all types of aquatics
activities. Completion of swimming skills, Safe Swim Defense,
Safety Afloat, first aid, emergency action, lifesaving, rowing, and
canoeing requirements are some of the qualifications for BSA
Lifeguard. The Application for BSA Lifeguard, No. 34435, is
available from your BSA local council service center.

Boardsailing BSA was developed to introduce Scout- or
Venturing-age youth to basic boardsailing skills, equipment, and
safety precautions; to encourage the development of skills that
promote fitness and safe aquatic recreation; and to lay a foundation of skill and knowledge for those who will participate later in
more advanced and demanding activities on the water. Get a
Boardsailing, BSA Award Application, No. 19-935, from your
local council service center or download it from www.scouting.org. See also Start
Windsurfing Right, a US Sailing publication.
66

Advancement and Recognition

Snorkeling, BSA

Snorkeling, BSA requirements were developed by the
National Health and Safety Service to introduce Boy Scout–,
Sea Scout–, and Venturing–age youth to the special skills,
equipment, and safety precautions associated with snorkeling,
to encourage the development of aquatic skills that promote
fitness and recreation, and to lay a solid skill and knowledge
foundation for those who will later participate in more
advanced underwater activity. Secure a Snorkeling, BSA,
Application, No. 19-176, from your council service center or download one from
www.scouting.org.
Mile Swim BSA

The Mile Swim BSA emblem is earned by swimming a
continuous mile under safe conditions in the presence of a
special counselor approved by your council.

Other Awards
Historic Trails Award

There are numerous historic sites and trails across
America. The Historic Trails Award was established to
facilitate cooperation between historical societies and
the BSA. This cooperation makes many exciting trips
and treks possible for you. Information on the requirements for this award is found in the BSA’s Tours and
Expeditions. The Historic Trails Award application,
which must be filled out and sent to the local council service center, is available online at
www.scouting.org.
50-Miler Award

The 50-Miler Award is presented to each individual of a
Sea Scout ship for satisfactory participation on a cruise
or wilderness trek that meets the award requirements.
Information including the rules, award requirements,
and the application can be found in the BSA’s Tours
and Expeditions.

Religious Emblems
Religious emblems are provided by the authorities of various faiths to stimulate the
spiritual growth of Sea Scouts in those faiths. The requirements and procedures for
earning any one of the emblems are available at your local council service center.

Advancement and Recognition

67

Awards for Heroism

Awards for heroism are made to Sea Scouts by the National Court of Honor of the
Boy Scouts of America. Your Skipper and the local council service center must submit
an application on a regular form within six months of the deed of heroism.
The Honor Medal and the Heroism Award are for saving a life or attempting to save a
life at the risk of life.
The Medal of Merit and the Certificate of Merit are for an outstanding act of service
not necessarily involving the risk of life.
Hornaday Award

68

Advancement and Recognition

The William T. Hornaday Award is for distinguished service to
conservation, and is named for the conservationist and first director
of the New York State Zoological Society, William T. Hornaday.
Suggestions that will help you qualify for this award are found on
the application, which is available at your local council service center
or www.scouting.org.

Safety
Sea Scouts vow to guard against water accidents in the first phrase of the Sea
Promise. Skill, knowledge, and judgment are the principal ingredients of safety: skill
in handling the vessel under all conditions, knowledge of equipment and its proper
use, judgment that exercises caution in speed, bad weather, or rough seas. In spite of
preparation, some dangers in and on the water cannot be avoided. Sea Scouts and their
leaders must minimize danger with planning, neutralize danger with good decisions,
and overcome danger with wise actions.

Accident Prevention: Elements of
Safe Swim Defense and Safety Afloat
The primary emphasis of each plan is prevention. Qualified supervision and discipline guard against unsafe activities and ensure that each point is properly implemented.
A personal health review addresses medical complications. Ability groups, swimming ability, and skill proficiency match activities, areas, and equipment to abilities.
Safe swimming area; equipment, including life jackets; and planning concern safe
physical arrangements.
Each plan covers preparation, including recognition and response, should an accident
occur. The buddy system, lookouts, and response personnel provide eyes and ears
alert for trouble and ensure that someone is available to provide safe and effective
assistance. They are integral parts of emergency action plans.

Apprentice 4b.
Discuss the BSA Safe Swim
Defense plan and explain
how it is used to protect Sea
Scouts and other groups
during swimming activities.

Safe Swim Defense
BSA groups shall use Safe Swim Defense for all swimming activities. Adult leaders
supervising a swimming activity must have completed Safe Swim Defense training
within the previous two years. Safe Swim Defense standards apply at backyard, hotel,
apartment, and public pools; at established waterfront swim areas such as beaches at
state parks and Army Corps of Engineers lakes; and at all temporary swimming areas
such as a lake, river, or ocean.
Safe Swim Defense does not apply to boating or water activities such as waterskiing
or swamped-boat drills that are covered by Safety Afloat guidelines. Safe Swim Defense
applies to non-swimming activities whenever participants enter water over knee deep
or when submersion is likely, for example, when fording a stream, seining for bait, or
constructing a bridge as a pioneering project.
Snorkeling in open water requires each participant to have demonstrated knowledge
and skills equivalent to those for Snorkeling, BSA in addition to following Safe Swim
Defense. Scuba activities must be conducted in accordance with the BSA scuba policy
found in the Guide to Safe Scouting.

Safety and Seamanship

69

Safe Swim Defense training may be obtained from the BSA online learning center
at www.scouting.org, at council summer camps, and at other council and district training events. Confirmation of training is required on local and national tour permits for
trips that involve swimming. Additional information on various swimming venues is
provided in the Aquatics Supervision guide, No. 34346, available from the National
Distribution Center.
1. Qualified Supervision
All swimming activity must be supervised by a mature and conscientious adult
age 21 or older who understands and knowingly accepts responsibility for
the well-being and safety of those in his or her care, and who is trained in and
committed to compliance with the eight points of BSA Safe Swim Defense.
It is strongly recommended that all units have at least one adult or older
youth member currently trained in BSA Swimming & Water Rescue or BSA
Lifeguard to assist in the planning and conduct of all swimming activities.
2. Personal Health Review
A complete health history is required of all participants as evidence of fitness
for swimming activities. Forms for minors must be signed by a parent or legal
guardian. Participants should be asked to relate any recent incidents of illness or
injury just prior to the activity. Supervision and protection should be adjusted
to anticipate any potential risks associated with individual health conditions.
For significant health conditions, the adult supervisor should require an examination by a physician and consult with the parent, guardian, or caregiver for
appropriate precautions.
3. Safe Area
All swimming areas must be carefully inspected and prepared for safety prior
to each activity. Water depth, quality, temperature, movement, and clarity are
important considerations. Hazards must be eliminated or isolated by conspicuous markings and discussed with participants.
• Controlled Access: There must be safe areas for all participating ability
groups to enter and leave the water. Swimming areas of appropriate depth
must be defined for each ability group. The entire area must be within easy
reach of designated rescue personnel. The area must be clear of boat traffic,
surfing, or other non-swimming activities.
• Bottom Conditions and Depth: The bottom must be clear of trees and
debris. Abrupt changes in depth are not allowed in the nonswimmer area.
Isolated underwater hazards should be marked with floats. Rescue personnel
must be able to easily reach the bottom. Maximum recommended water depth
in clear water is 12 feet. Maximum water depth in turbid water is eight feet.
• Visibility: Underwater swimming and diving are prohibited in turbid water.
Turbid water exists when a swimmer treading water cannot see his feet.
Swimming at night is only allowed in areas with water clarity and lighting
sufficient for good visibility both above and below the surface.
• Diving and elevated entry: Diving is permitted only into clear, unobstructed water from heights no greater than 40 inches. Water depth must
be at least 7 feet. Bottom depth contours below diving boards and elevated
surfaces require greater water depths and must conform to state regulations.
Persons should not jump into water from heights greater than they are tall,
and only into water chest deep or greater with minimal risk from contact
with the bottom. No elevated entry is permitted where the person must clear
any obstacle, including land.
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4.

5.

6.

• Water temperature: Comfortable water temperature for swimming is near 80
degrees Fahrenheit. Activity in water at 70 degrees Fahrenheit or less should be
of limited duration and closely monitored for negative effects of chilling.
• Water quality: Bodies of stagnant, foul water; areas with significant algae
or foam; and areas polluted by livestock or waterfowl should be avoided.
Comply with any signs posted by local health authorities. Swimming is not
allowed in swimming pools with green, murky, or cloudy water.
• Moving water: Participants should be able to easily regain and maintain
their footing in currents or waves. Areas with large waves, swiftly flowing
currents, or moderate currents that flow toward the open sea or into areas of
danger should be avoided.
• Weather: Participants should be moved from the water to a position of
safety whenever lightning or thunder threatens. Wait at least 30 minutes
after the last lightning flash or thunder before leaving shelter. Take precautions to prevent sunburn, dehydration, and hypothermia.
• Life jacket use: Swimming in clear water over 12 feet deep, in turbid water
over eight feet deep, or in flowing water may be allowed if all participants
wear properly fitted life jackets and the supervisor determines that swimming
with life jackets is safe under the circumstances.
Response Personnel (Lifeguards)
Every swimming activity must be closely and continuously monitored by a
trained rescue team on the alert for and ready to respond during emergencies.
Professionally trained lifeguards satisfy this need when provided by a regulated
facility or tour operator. When lifeguards are not provided by others, the adult
supervisor must assign at least two rescue personnel, with additional numbers
to maintain a ratio to participants of 1-to-10. The supervisor must provide
instruction and rescue equipment and assign areas of responsibility, as outlined
in the publication Aquatics Supervision, No. 34346. The qualified supervisor,
the designated response personnel, and the lookout work together as a safety
team. A simple emergency action plan should be formulated and shared with
participants as appropriate.
Lookout
The lookout continuously monitors the conduct of the swim, identifies any
departures from Safe Swim Defense guidelines, alerts response personnel as
needed, and monitors the weather and environment. The lookout should have a
clear view of the entire area but be close enough for easy verbal communication.
The lookout must have a sound understanding of Safe Swim Defense but is not
required to perform rescues. The adult supervisor may serve simultaneously as
the lookout but must assign the task to someone else if engaged in activities that
preclude focused observation.
Ability Groups
All youth and adult participants are designated as swimmers, beginners, or
nonswimmers based on swimming ability confirmed by standardized BSA
swim classification tests. Each group is assigned a specific swimming area with
depths consistent with those abilities. The classification tests should be renewed
annually, preferably at the beginning of the season.
• Swimmers must pass this test: Jump feetfirst into water over the head in
depth. Level off and swim 75 yards in a strong manner using one or more of
the following strokes: sidestroke, breaststroke, trudgen, or crawl; then swim
25 yards using an easy resting backstroke. The 100 yards must be completed
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71

7.

8.

Ordinary 5a.
Discuss BSA Safety Afloat
with an adult leader.

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Safety and Seamanship

in one swim without stops and must include at least one sharp turn. After
completing the swim, rest by floating.
• Beginners must pass this test: Jump feetfirst into water over the head in
depth, level off, and swim 25 feet on the surface. Stop, turn sharply, and
resume swimming, returning to the starting place.
• Anyone who has not completed either the beginner or swimmer tests is
classified as a nonswimmer.
• The nonswimmer area should be no more than waist- to chest-deep and
should be enclosed by physical boundaries such as the shore, a pier, or lines.
The enclosed beginner area should contain water of standing depth and may
extend to depths just over the head. The swimmer area may be up to 12 feet
in depth and should be defined by floats or other markers.
Buddy System
Every participant is paired with another. Buddies stay together, monitor each
other, and alert the safety team if either needs assistance or is missing.
• Buddies check into and out of the area together. Buddies are normally in the
same ability group and remain in their assigned area. If they are not of the
same ability group, then they swim in the area assigned to the buddy with
the lesser ability.
• A buddy check reminds participants of their obligation to monitor their buddies and indicates how closely the buddies are keeping track of one another.
Roughly every 10 minutes, or as needed to keep the buddies together, the
lookout, or other person designated by the supervisor, gives an audible signal,
such as a single whistle blast, and a call for buddies. Buddies are expected
to raise each other’s hand before completion of a slow, audible count to 10.
Buddies who take longer to find one another should be reminded of their
responsibility for the other’s safety.
• Once everyone has a buddy, a count is made by area and compared with the
total number known to be in the water. After the count is confirmed, a signal
is given to resume swimming.
Discipline
Rules are effective only when followed. All participants should know, understand,
and respect the rules and procedures for safe swimming provided by Safe Swim
Defense guidelines. Applicable rules should be discussed prior to the outing and
reviewed for all participants at the water’s edge just before the swimming activity
begins. People are more likely to follow directions when they know the reasons for
rules and procedures. Consistent, impartially applied rules supported by skill and
good judgment provide stepping stones to a safe, enjoyable outing.

Safety Afloat
BSA groups shall use Safety Afloat for all boating activities. Adult leaders supervising
activities afloat must have completed Safety Afloat training within the previous two
years. Safety Afloat standards apply to the use of canoes, kayaks, rowboats, rafts, floating
tubes, sailboats, motorboats, including waterskiing, and other small craft, but do not
apply to transportation on large commercial vessels such as ferries and cruise ships.
Parasailing (being towed airborne behind a boat using a parachute), kitesurfing (using
a wakeboard towed by a kite), and recreational use of personal watercraft (small sit-ontop motorboats propelled by water jets) are not authorized BSA activities.
Safety Afloat training may be obtained from the BSA online learning center through
www.scouting.org, at council summer camps, and at other council and district training
events. Confirmation of training is required on local and national tour permits for trips

that involve boating. Additional guidance on appropriate skill levels and training resources
is provided in Aquatics Supervision, available from the National Distribution Center.
1. Qualified Supervision
All activity afloat must be supervised by a mature and conscientious adult age
21 or older who understands and knowingly accepts responsibility for the wellbeing and safety of those in his or her care and who is trained in and committed
to compliance with the nine points of BSA Safety Afloat. That supervisor must
be skilled in the safe operation of the craft for the specific activity, knowledgeable in accident prevention, and prepared for emergency situations. If the adult
with Safety Afloat training lacks the necessary boat operating and safety skills,
then he or she may serve as the supervisor only if assisted by other adults, camp
staff personnel, or professional tour guides who have the appropriate skills.
Additional leadership is provided in ratios of one trained adult, staff member, or
guide per 10 participants. At least one leader must be trained in first aid including CPR. Any swimming done in conjunction with the activity afloat must be
supervised in accordance with BSA Safe Swim Defense standards. It is strongly
recommended that all units have at least one adult or older youth member currently trained in BSA Paddle Craft Safety to assist in the planning and conduct
of all activities afloat.
2. Personal Health Review
A complete health history is required of all participants as evidence of fitness
for boating activities. Forms for minors must be signed by a parent or legal
guardian. Participants should be asked to relate any recent incidents of illness
or injury just prior to the activity. All supervision, discipline, and protection
should be adjusted to anticipate any potential risks associated with individual
health conditions. For significant health conditions, the adult supervisor should
require an examination by a physician and consult with parent, guardian, or
caregiver for appropriate precautions.
3. Swimming Ability
Operation of any boat on a float trip is limited to youth and adults who have
completed the BSA swimmer classification test. Swimmers must complete the
following test, which should be administered annually:
Jump feetfirst into water over the head in depth. Level off and swim 75 yards in
a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl; then swim 25 yards using an easy, resting backstroke.
The 100 yards must be completed in one swim without stops and must include
at least one sharp turn. After completing swim, rest by floating.

4.

For activity afloat, those not classified as a swimmer are limited to multiperson
craft during outings or float trips on calm water with little likelihood of capsizing or falling overboard. They may operate a fixed-seat rowboat or pedal boat
accompanied by a buddy who is a swimmer. They may ride in a canoe or other
paddle craft with an adult swimmer skilled in that craft as a buddy. They may
ride as part of a group on a motorboat or sailboat operated by a skilled adult.
Personal Flotation Equipment
Properly fitted U.S. Coast Guard–approved life jackets must be worn by all
persons engaged in boating activity (rowing, canoeing, sailing, boardsailing,
motorboating, waterskiing, rafting, tubing, and kayaking). Type III life jackets
are recommended for general recreational use. For vessels over 20 feet in
length, life jackets need not be worn when participants are below deck or on
deck when the qualified supervisor aboard the vessel determines that it is
Safety and Seamanship

73

prudent to abide by less restrictive state and federal regulations concerning
the use and storage of life jackets, for example, when a cruising vessel with
safety rails is at anchor. All participants not classified as swimmers must wear
a life jacket when on deck underway.
Apprentice 5a.
Explain the uses, advantages, and disadvantages
of the five types of Coast
Guard–approved life jackets.
Demonstrate the proper
use and care of life jackets
used by your ship.

Type II

74

Safety and Seamanship

Life jackets need not be worn when an activity falls under Safe Swim Defense
guidelines, for example when an inflated raft is used in a pool or when snorkeling
from an anchored craft.
Life vests and flotation devices are designed to save your life, and the United
States Coast Guard requires that all recreational boats must carry one wearable
life jacket for every person aboard. The Guide to Safe Scouting requires that,
“Only U.S. Coast Guard–approved equipment (Type I, II, or III) is acceptable
for use in Scouting aquatics.” Sea Scouts and adult leaders must know which
type is appropriate for every circumstance, make sure it is in good and serviceable condition, and properly fits the intended user. Life jackets, regardless of
type, must be readily accessible and every passenger must be able to put them
on in a reasonable amount of time in an emergency.
Type I offshore life jackets are designed to provide protection and flotation for extended periods in the sea. They must be carried on all vessels
going offshore. Type I’s have flotation collars around the neck and head,
are adjustable to fit various sizes, and can have several kinds of survival
Type I
gear attached.
Type II life jackets are the near shore “buoyant vests” that are sold in most
boating shops. They are useful on lakes and bays. They have less flotation
than off-shore type Is. Coast Guard–approved Type I and II lifesaving
jackets are required to float a person in an upright, slightly backward
position to keep his or her face out of the water if unconscious.
Type III life vests are flotation aids. Some are “trimmed down” back and
chest, and some are inflatable. The vest type covers your chest, but has no
neck support. Some inflatables inflate automatically when a person goes
into the water, but others must be manually inflated. While inflatables are
much more comfortable to wear, they must be worn to count toward the
number of life jackets on board. Inflatables are expensive to buy and must
be serviced at about half the original cost if they are used.
Throwable Type IV floatable devices must be carried on boats over 16 feet
in length. There are many kinds ranging from the classic life ring or ring
buoy to cockpit cushions designed to do double duty as a life preserver. A
Type IV should be kept at hand when on the water just in case someone
goes overboard.
Type V life jackets are special-use jackets designed for specific water
activities. They can be used instead of other types of life jackets only if
they are used according to the approved condition listed on the label. This
type of life jacket includes deck suits, work vests, board-sailing vests, and
Type III
inflatable vests. Remember, only U.S. Coast Guard–approved equipment
(Types I, II, or III) is acceptable in Scouting aquatics.
5. Buddy System
All participants in an activity afloat are paired as buddies who are always aware
of each other’s situation and prepared to sound an alarm and lend assistance
immediately when needed. When several craft are used on a float trip, each boat
on the water should have a “buddy boat.” All buddy pairs must be accounted for

6.

7.

at regular intervals during the activity and checked off the water by the qualified
supervisor at the conclusion of the activity. Buddies either ride in the same boat
or stay near one another in single-person craft.
Skill Proficiency
Everyone in an activity afloat must have sufficient knowledge and skill to
participate safely. Passengers should know how their movement affects boat
stability and have a basic understanding of self-rescue. Boat operators must
meet government requirements, be able to maintain control of their craft, know
how changes in the environment influence that control, and only undertake
activities within personal and group capabilities.
• Content of training exercises should be appropriate for the age, size, and experience of the participants and should cover basic skills on calm water of limited
extent before proceeding to advanced skills involving current, waves, high
winds, or extended distance. At a minimum, instructors for canoes and kayaks
should be able to demonstrate the handling and rescue skills required for BSA
Paddle Craft Safety. All instructors must have at least one assistant who can
recognize and respond appropriately if the instructor’s safety is compromised.
• Anyone engaged in recreational boating using human-powered craft on
flat-water ponds or controlled lake areas free of other activities should be
instructed in basic safety procedures prior to launch, and allowed to proceed
once they have demonstrated the ability to control the boat adequately to
return to shore at will.
• For recreational sailing, at least one person aboard should be able to demonstrate basic sailing proficiency (tacking, reaching, and running) sufficient
to return the boat to the launch point. Extended cruising on a large sailboat
requires either a professional captain or an adult leader with sufficient experience to qualify as a bareboat skipper.
• Motorboats may be operated by youth, subject to state requirements, only
when accompanied in the boat by an experienced leader or camp staff
member who meets state requirements for motorboat operation. Extended
cruising on a large powerboat requires either a professional captain or an
adult leader with similar qualifications.
• Before a unit using human-powered craft controlled by youth embarks on
a float trip or excursion that covers an extended distance or lasts longer
than four hours, each participant should receive a minimum of three hours’
training and supervised practice or demonstrate proficiency in maneuvering
the craft effectively over a 100-yard course and recovering from a capsize.
• Unit trips on whitewater above Class II must be done with either a professional guide in each craft or after all participants have received American
Canoe Association or equivalent training for the class of water and type of
craft involved.
Planning
Proper planning is necessary to ensure a safe, enjoyable exercise afloat. All plans
should include a scheduled itinerary, notification of appropriate parties, communication arrangements, contingencies in case of foul weather or equipment
failure, and emergency response options.
• Preparation. Any boating activity requires access to the proper equipment
and transportation of gear and participants to the site. Determine what state
and local regulations are applicable. Get permission to use or cross private
property. Determine whether personal resources will be used or whether
outfitters will supply equipment, food, and shuttle services. Lists of group
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75

8.

9.

76

Safety and Seamanship

and personal equipment and supplies must be compiled and checked. Even
short trips require selecting a route, checking water levels, and determining
alternative pull-out locations. Changes in water level, especially on moving
water, may pose significant, variable safety concerns. Obtain current charts
and information about the waterway and consult those who have traveled the
route recently.
• Float Plan. Complete the preparation by writing a detailed itinerary, or float
plan, noting put-in and pull-out locations and waypoints, along with the
approximate time the group should arrive at each. Travel time should be
estimated generously.
• Notification. File the float plan with parents, the local council office if traveling on running water, and local authorities if appropriate. Assign a member
of the unit committee to alert authorities if prearranged check-ins are
overdue. Make sure everyone is promptly notified when the trip is concluded.
• Weather. Check the weather forecast just before setting out, and keep an
alert weather eye. Anticipate changes and bring all craft ashore when rough
weather threatens. Wait at least 30 minutes before resuming activities after
the last incidence of thunder or lightning.
• Contingencies. Planning must identify possible emergencies and other
circumstances that could force a change of plans. Develop alternative plans for
each situation. Identify local emergency resources such as EMS systems, sheriff
departments, or ranger stations. Check your primary communication system
and identify backups, such as the nearest residence to a campsite. Cell phones
and radios may lose coverage, run out of power, or suffer water damage.
Equipment
All craft must be suitable for the activity, seaworthy, and capable of floating if
capsized. All craft and equipment must meet regulatory standards, be properly
sized, and be in good repair. Spares, repair materials, and emergency gear must
be carried as appropriate. Life jackets and paddles must be sized to the participants. Properly designed and fitted helmets must be worn when running rapids
rated above Class II. Emergency equipment such as throw bags, signal devices,
flashlights, heat sources, first aid kits, radios, and maps must be ready for use.
Spare equipment, repair materials, extra food and water, and dry clothes should
be appropriate for the activity. All gear should be stowed to prevent loss and
water damage. For float trips with multiple craft, the number of craft should be
sufficient to carry the party if a boat is disabled, and critical supplies should be
divided among the craft.
Discipline
Rules are effective only when followed. All participants should know, understand,
and respect the rules and procedures for safe boating activities provided by Safety
Afloat guidelines. Applicable rules should be discussed prior to the outing, and
reviewed for all participants near the boarding area just before the activity afloat
begins. People are more likely to follow directions when they know the reasons for
rules and procedures. Consistent, impartially applied rules supported by skill and
good judgment provide stepping stones to a safe, enjoyable outing.

Safety Equipment
The law requires that boaters carry specific safety equipment, and bigger boats
require more equipment. Federal requirements for all boats, including those powered by
oars, paddle, and sail only are:
• One readily accessible Type I, II, or III, or V wearable floatation device for each
person on board. (The BSA does not allow Type V.)
For power boats under 16 feet and sailboats 14 feet to 16 feet:
• Certificate of number (state registration) must be on board when vessel is in use.
• Current state registration numbers not less than three inches in height fixed on
each side of the forward half of the vessel with the state validation sticker affixed
within six inches of the registration number
• One B-1 fire extinguisher (if there is an enclosed engine compartment)
• A means of making an “efficient” sound signal (e.g., handheld air horn, athletic
whistle). The human voice is not acceptable.
• All gasoline-powered inboard/outboard or inboards must be equipped with an
approved backfire flame control device.
• Boats built after August 1, 1980, with gasoline engines in closed compartments
must have a powered ventilation system. If built after August 1, 1978, the boat
with a closed fuel tank compartment has to display a “certificate of compliance.” If
the boat was built before either date, it must have natural or power ventilation in
the fuel tank compartment.
• Navigational lights are to be displayed from sunset to sunrise and in or near areas
of limited visibility
• If a toilet is installed, it must be a Coast Guard approved device. Overboard
discharge outlets must be capable of being sealed.
Boats over 16 feet must add:
• A Type IV throwable flotation device
• (1) One orange distress flag and one electric distress light, or (2) three handheld or
floating orange smoke signals and one electric distress light, or (3) three combination red flares (handheld, meteor, or parachute type)
Boats over 26 feet add:
• One B-2 or two B-1 fire extinguishers. A fixed system equals one B-1.
• A sound-signaling appliance capable of producing an efficient sound signal,
audible for one-half mile with a four- to six-second duration
• Oil pollution placard at least 5-by-8 inches placed in the machinery space or at the
bilge station
• Garbage placard at least 4-by-9 inches made of durable material displayed in a
conspicuous place reminding all on board of discharge restrictions
Boats 39.4 feet or greater add:
• Copy of the Navigation Rules (inland only)
• A bell with a clapper (bell size not less than 7.9 inches in diameter at the mouth)

Ordinary 5b.
Describe the safety
equipment required
by law for your ship’s
primary vessel.

Along with federal requirements, the BSA requires additional safety equipment.
Cruising boats must carry a first aid kit, appropriate charts and a marine VHF radio.
Sea Scout vessels must also have an annual Vessel Safety Check.
While not required, there are other items that need to be on board when Sea Scouts
are on the water. An anchor and a spare, a boat hook, charts, compass, spare parts, hardware, tools, extra line, dewatering device (pump or bailer), fuel, and alternate propulsion
(paddles) are absolutes. For the safety and comfort of your crew and passengers, always
carry plenty of water, extra food, extra clothing, extra hats, and plenty of sunscreen.
Safety and Seamanship

77

Many vessels carry an Emergency Position-Indicating Radio Beacon to signal maritime distress. This tracking transmitter interfaces with the international satellite system
for search and rescue (often shortened to “SAR”). When activated, an EPIRB sends out
a distress signal that can be uniquely identified. It gives the identification and location of
the registered user. By using the initial position given via the satellite system, search and
rescue aircraft, and ground search parties can quickly target the distress signals from the
beacons and render aid to the boater in need.
Able 5a.
Develop and use a
customized vessel safety
checklist for a boat used
by your ship.

Apprentice 5b.
Identify visual day and
night marine distress
signals, and know their
location and the proper use
for your ship’s vessel(s).

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Safety and Seamanship

Vessel Safety Check
To develop a safety checklist for any boat, the easiest place to start is with the list
used by the U.S. Coast Guard Auxiliary or the United States Power Squadrons for
vessel safety checks.
An annual Vessel Safety Check is required by the BSA for all Sea Scout vessels.
The VSC is a free bow-to-stern inspection of a boat by a qualified member of the U.S.
Coast Guard Auxiliary or the United States Power Squadrons. This is one of the best
ways to learn about potential problems that might violate state or federal laws or create a
danger when out on the water.
VSCs are customized for the variety of watercraft recreational boaters use. The list
includes all the safety equipment required by law. The list also includes recommended
items such as marine VHF radio, dewatering device and backup, anchor and dock lines,
etc. The VSC examiner will check to see that the decks are free of hazards, the bilge
is clean, and the visible hull is generally sound. The electrical system will be examined
to be sure it is in good working order with wiring in good condition and batteries
secured with terminals covered. Fuel systems will be checked for corrosion and proper
ventilation. Discussion with the examiner will also include topics such as responsibility
for accident reporting, offshore operations, survival and first aid tips, fueling, and safe
boating classes.
The VSC examiner usually takes about 20 minutes and concludes the visit by
giving you a copy of the VSC form and a VSC decal if the vessel successfully meets
all the requirements.
Sea Scouts across the nation use an assortment of vessels to ply a variety of waters.
Begin with the downloadable list used by the U.S. Coast Guard Auxiliary and United
States Power Squadrons (http://nws.cgaux.org, www.usps.org) to develop a vessel safety
checklist for your ship. Add safety items that are unique to your vessel, your state law,
and your waters. Each time the ship prepares to get underway, every item on the ship’s
customized VSC should be examined.

Visual Marine Distress Signals
Federal law and the Navigation Rules require mariners to carry specific equipment
and signaling devices to attract attention if there is an emergency. Note: Distress signals
should never be used in jest. Their use can trigger a series of events that can cost others
time, effort, and even physical risk. By law, distress signals may only be displayed when a
life is in danger.
Recreational boats less than 16 feet in length; open sailboats less than 26 feet in
length without a motor; manually propelled boats; and boats participating in organized
events such as races, regattas, or parades are not required to carry day signals. If they are
operating between sunset and sunrise, however, they must carry night signals.
Pyrotechnic visual distress signals must be Coast Guard approved, in serviceable
condition and readily available. Approved devices include red flares (hand-held or
aerial), orange smoke (hand-held or floating), and aerial red meteor or parachute flares.

Coast Guard–approved non-pyrotechnic devices include the orange distress flag for
day and the electric distress light that automatically flashes the international SOS signal
(. . . — — — . . .) for night.
All distress signals have advantages and disadvantages. Pyrotechnic devices work well
to get the attention of nearby vessels, but they must be kept dry, they expire, and they
do not last very long. They also can cause harm to a vessel or the person discharging
them. An orange flag may seem like a lot of trouble, but long after the last flare is used, a
3-by-3 foot orange flag with a black disk and square on it will still be visible when waved
on a paddle or boat hook or flown from the mast.
Other recognized visual distress signals include the code flags “N” over “C”; a ball
over or under a square hanging from the halyard; waving the arms; a signal fire; the
flash from a mirror; a continuous horn, bell, or whistle; the national ensign flying upside
down; or a gun fired at one-minute intervals.
It is hoped the distress signals on your boat will never be used, but to be prepared,
store them in a watertight container that is clearly marked and accessible.

STANDARD MARINE DISTRESS SIGNALS
Search and Rescue

Radio
RADIOTELEPHONE
CALL: Mayday
GIVE: Name and position
USE:
156.8 MHz—Channel 16;
2182 kHz; or
use alarm signal
CB: Ch 9

CODE FLAGS
N
OVER
C

FLARES
GMDSS
(General Marine Distress
Signaling System)

Emergency position
indicating radio beacon

TYPE A:
	Parachute rocket
TYPE B:
Multistar rocket
TYPE C:
	Hand-held
TYPE D:
	Buoyant or
		hand-held orange
smoke

distress
cloth

flashlight

shapes

arm signal

BALL
over or under
SQUARE

Do not use near helicopter
(different meaning)

sound
signals
Continuous:
	Foghorn, bell, whistle
One-minute Intervals:
	Gun or any explosive

(SOS) . . . __ __ __ . . .

flame on vessel
As from burning tar, oil in
barrel, etc.

Dye marker
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Able 5b.
Demonstrate your
understanding of fire
prevention on vessels.

Fire Prevention
One of the first lessons we learn in school is what to do if there is a fire. We are
trained to evacuate a building quickly and safely, and we get out of the way so trained
firefighters can deal with the fire.
When we are out on the water in a boat, the professionals are not nearby. An
onboard fire is such an extreme hazard that every step to prevent it should be taken,
and every technique to extinguish it should be thoroughly understood. Remember,
most fires are preventable.
Galley
According to insurance statistics, the galley is where most boat fires start. If your galley stove is fueled by alcohol, follow the directions for proper use in lighting the stove or
burners. Alcohol flames are difficult to see, so it is possible for a fire to be deadly before
it is detected.
Propane stoves have thermocouples and igniters designed to prevent flare-ups. If a
burner begins to ignite with a pop and a flare, the stove needs to be serviced immediately.
As in any kitchen, a grease fire is always a risk. There should never be anything near
the stove that is readily flammable—towels, curtains, loose clothing—and the cook
should be able to reach a fire extinguisher from either side of the stove. If a fire of any
kind starts, turn off the burner to stop the flow of fuel, and then extinguish the fire.
Remember, the best prevention for a galley fire is vigilance on the part of the cook.
Electrical System
The second most common fire on a boat is electrical, and it is a more difficult fire to
immediately detect. Wire should be the correct size to carry the load, should be properly
insulated, and have tight connections. Regularly inspect the wire connectors on board. If
you see any signs of corrosion, replace them.
All circuits must have fuses or circuit breakers, and switches should be sparkproof.
Batteries need to be secured in battery boxes to prevent shifting, and make sure paper
products, cloth, plastics, fuel, or other flammable materials are not lying against wiring
or connectors.
Engines
Fortunately, inboard gasoline engines have not been installed in production sailboats
since 1980. Unfortunately, many of our Sea Scout boats are donations that were built
when gasoline engines were the standard. By law, carburetors must have a backfire
control device installed. This flame arrester prevents an open flame from entering the
vessel’s engine compartment and igniting any accumulated gasoline vapors.
Diesel engines rarely start a fire, but a worn fuel line can cause trouble. Make sure fuel
lines are not at risk of rubbing against anything. Regardless of the fuel your engine uses,
the engine area should be kept clean and well ventilated with leakproof fuel tanks and
tight fuel lines and fittings at fuel injection points.
Before cranking the engine, open the hatches and sniff the bilge for fumes. Leave the
hatches open, run ventilation blowers for a full five minutes, and then start the engine.
Fueling
Before:
• Extinguish all flames.
• Engine and all electronics must be off.
• Since fuel vapors are heavier than air and will sink to the lowest part of the boat,
close hatches, ports, and doors.
• Send passengers to shore.
• Put portable tanks on the dock to fill.

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Safety and Seamanship

During:
• Have absorbent material on hand in case of spills.
• Make sure you are putting the fuel in the proper fill entry.
• Maintain contact between the nozzle and the fill pipe to prevent any sparking.
• Go slowly and listen for a change in pitch as the tank nears capacity to avoid spills.
After:
• Clean up any spills and dispose of cleaning materials properly.
• Open ports, hatches, and doors to ventilate.
• Sniff the engine compartment and bilges for fumes.
• Operate the blower for five minutes before starting the engine.
Lockers
Gasoline should not be stored in an interior locker. A safe propane locker is isolated
from the interior of the boat and drains overboard but not near any opening that would
allow the gas to enter the interior of the hull. Before using the propane, check the lines
for fracture or wear. Even charcoal can spontaneously combust if it gets damp. If charcoal is aboard, store it in plastic bags to keep it dry.
In general, lockers should be kept clean and orderly. Never stow oily rags in them, and
if possible, avoid the stowage of paint, varnish, solvents, grease, and oil. A well-ventilated
metal-lined locker is safest if flammables must be carried.

Classes of Fire
If fire does break out, it must be quickly and properly suppressed. There is a universal
system to describe different types of fires that incorporates the use of letters to help
users select an extinguisher suitable for the type of material involved in the fire. Fire
extinguishers are classified by a letter and number symbol. The letter indicates the type
fire the unit is designed to extinguish. (Type B, for example, is designed to extinguish
flammable liquids.) The number indicates the size of the extinguisher. The higher the
number, the larger the extinguisher.
• Class A fires involve ordinary combustibles such as wood, fabric, paper, rubber,
and other common materials that burn easily.
• Class B fires involve flammable liquids such as gasoline, oil, grease, tar, oil-based
paint, lacquer, and flammable gas.
• Class C fires are electrical fires involving wiring, fuse boxes, circuit breakers,
machinery, and appliances.
• You are not likely to encounter a class D fire while on a boat. This type fire
involves combustible metals such as magnesium, aluminum, lithium, and other
metals or metal dust.

Able 5c.
Know the classes of fires
and the substances that will
extinguish each type of fire.

Extinguishing a Fire
Fire needs fuel, oxygen, and heat to burn. Fire extinguishers remove one of these
elements by applying an agent that either cools the burning fuel, or removes or displaces
the surrounding oxygen.
• Water (A). On a boat, water is all around you, and it is the best medium for
putting out a class A fire. Water drowns a fire by cooling it below combustion
temperature; however, it is limited to fighting class A fires. Never use water to
fight a class B or C fire. Flammable liquids float on water, and water will cause the
fire to spread. Water conducts electricity, so water added to a class C fire creates a
new deadly hazard for the person fighting the fire.
• Dry chemical extinguishers (B, C). Dry chemical extinguishers are filled with
either foam or powder, usually sodium bicarbonate (baking soda) or potassium
bicarbonate, and are pressurized with nitrogen. Baking soda is effective because

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it decomposes at 158 degrees Fahrenheit and releases carbon dioxide, which
smothers the oxygen that is feeding the fire. Dry chemical extinguishers interrupt
the chemical reaction of the fire by coating the fuel with a thin layer of powder or
foam that separates the fuel from the surrounding oxygen. Caution: When used
indoors, these extinguishers produce a thick cloud of dust that can obscure vision
and cause choking.
• Carbon dioxide (CO2) extinguishers (B, C). CO2 extinguishers contain carbon
dioxide, a non-flammable gas, and are highly pressurized. The pressure is so great
that it is not uncommon for bits of dry ice to shoot out of the extinguisher. CO2
is heavier than oxygen so these extinguishers work by displacing or taking oxygen
away from the surrounding area. CO2 is also very cold, so it cools the fuel, as well.
• Halotron (A, B, C). Halotron is a vaporizing liquid that is ozone friendly and
leaves no residue.
• Foam (A, B). Foam floats on flammable liquids to tame a fire and prevent reflashes.
Able 5d.
In a safe place, under adult
supervision, demonstrate
your ability to extinguish
a class A and a class B
fire with an approved
fire extinguisher. See that
the fire extinguisher
used is properly recharged
or replaced.

Using a Hand-Held Fire Extinguisher

Ordinary 5c.
Develop a ship’s station
bill for your ship and review
it with an adult leader.

Emergencies Underway

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Safety and Seamanship

A portable fire extinguisher is not designed to fight a large or spreading fire. Even
fighting a small fire, they are only useful if they are large enough for the fire at hand, are
in working order, and are fully charged. The person using the fire extinguisher must
know how it operates. There is no time to stop and read directions once a fire has begun.
If you can remember the acronym P-A-S-S, then you can remember how to use a
fire extinguisher.
P—Pull the pin at the top of the extinguisher. This will release the handle.
A—Aim at the base of the fire, not at the flames in the middle. In order to
put out the fire, you must neutralize the fuel at the edge of the fire.
S—Squeeze the handle to release the extinguishing agent. To stop the
discharge, let go of the handle.
S—Sweep from side to side at the base of the fire until it is out. Operate the
extinguisher from a safe distance, and move toward the fire once it begins to
diminish. When the fire is out, watch for remaining smoldering hot spots or
possible reflash of flammable liquids.

Safety aboard has been a concern since man first went to sea. Safety drills are
required by law on commercial vessels, and they are required of us, too. Drills should
be held frequently in anticipation of any emergency so if a situation develops, it can be
dealt with skillfully and quickly without confusion. On vessels large or small, everyone
should know where he or she should be and what action is expected in an emergency.
Station duties must be clear.
A station bill is a set of assigned duties for each crew member in the event of an
emergency. The vessel’s officer of the deck is the person in charge of vessel operations while underway. In all emergencies, the OOD takes charge of the emergency
response. The helmsman always steers the vessel; the lookout warns of other dangers,
reports, and tracks a man overboard; the navigator notes position and generally is the
person who makes the proper emergency call. Each station on the vessel should have a
list of duties posted where it can be easily read and executed. A station bill should be
prepared and posted for your ship’s vessels for man overboard, fire, abandon ship, and
other emergency situations.

Sample Small-Craft Station Bill
Position

Man-Overboard Duties

Fire Duties

Collision Duties

OOD

In command

In command

In command

Helmsman

Begin recovery maneuvers
under the direction of
the OOD.

Reduce speed, put fire on the
lee side under the direction of
the OOD.

Follow commands of the OOD.

Navigator

Mark position, prepare to
make the appropriate
emergency call.

Lookout

Point to person in water, do
not lose sight of them.

Deckhands

Mark position, prepare to make Mark position, prepare to make
the appropriate emergency call, the appropriate emergency call,
have abandon-ship
have abandon-ship
bag ready.
bag ready.
Keep watch.

Throw flotation into
Pinpoint location, type, size
the water.
of fire.
Be quick to follow all
Shut off fuel supply—engine,
instructions regarding
stove valves.
sails, etc.
Attack with the appropriate fire
Prepare to assist in recovery.
extinguisher.
Continually update the OOD.

Keep watch.
Check for injuries, report to
the OOD.
Get into life jackets.
Check for damage, report to
the OOD.
If needed, rig collision mats.

Man Overboard
A man overboard situation requires quick, efficient, and coordinated action by
everyone onboard.
1. The first person that sees or becomes aware of a person overboard should
immediately shout, “Man overboard!” to alert all on board. It is helpful to give
a direction—port, starboard, etc.
2. The first one to spot the person in the water should stand and extend their
arm to point at the person in the water. The spotter must not take their eyes
off the person or quit pointing regardless of which way the boat turns.
3. When the alarm is raised, start throwing a debris trail of life jackets, flotation
devices, cushions, etc. The person in the water needs the flotation, and the
trail will help the spotter.
4. When the navigator hears the alarm, he or she must immediately mark the position. Push the MOB (man overboard) button on the GPS if one is available.
5. The helmsman, following the orders given by the OOD, will start the recovery maneuvers. Conditions determine how each situation should be handled,
but even though procedures may vary from boat to boat, all have the same
objective—the safe recovery of the person overboard.

Ordinary 5d.
Plan and practice the
following drills:
man overboard, fire,
and abandon ship.

Getting the person back on board can be difficult. If the victim is able to help, a bathing platform or boarding ladder can be used. If the victim is unconscious, exhausted, or
injured, lifting gear may need to be improvised. A dinghy provides another option for
recovery. Be prepared to render aid or send an assistance call via radio if necessary.
If you are the person who goes overboard:
• Don’t panic.
• Swim away from the boat to keep clear of the propeller.
• In rough conditions, turn your back to the waves to keep your mouth and nose
clear of spray.
• Whatever your situation, conserve your body heat. The greatest threat to your
survival is from the cold. Assume the HELP (heat escape lessening posture) and
float. Restrict your movements to keep from flushing cold water under your clothing by holding your arms and knees close to your chest.
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Fire
A shipboard fire requires prompt, careful action to save the vessel and prevent an
abandon ship situation. Some things will occur almost simultaneously.
1. Sound the alarm and pass the word.
2. Pinpoint the location, the type, and size of the fire.
3. The fire’s fuel source should be cut off—ignition keys shut off the engine fuel
pump, stoves have shutoff valves, etc.
4. The helmsman needs to reduce speed or stop and turn the vessel to put the
fire on the lee side to minimize the wind effect.
5. The navigator needs to mark the position and prepare to make the appropriate emergency call.
6. While these things are occurring, the fire should be attacked with extinguishing equipment. The OOD needs constant updates—“under control,”
“holding,” “spreading,” “out of control,” or “explosion danger!”
7. If necessary, the crew needs to be prepared to abandon ship.
Discuss the specifics of fire emergency procedures for your ship’s vessels with your
adult leaders.

Collision
Sea Scouts promise to guard against water accidents, but sometimes things do not go
as planned. If a collision occurs, you must check for injuries to the crew and the vessel.
1. The alarm must be sounded, and the word passed.
2. Check for injuries and damage and report to the OOD.
3. The navigator needs to mark the position and be prepared to make the
appropriate emergency calls.
4. Get all hands on deck and in life jackets.
5. Rig a collision mat if needed, or use canvas or materials at hand to stop inflow
of water.
6. If you collided with another vessel and you are not in danger of sinking, stand
by to render assistance to the other vessel.
7. If your vessel is in danger of sinking, prepare to abandon her.
Quartermaster 5a.
Know the heavy-weather
precautions taken aboard
both power and sailing
vessels when dangerous
weather approaches, and
demonstrate these precautions aboard the vessel
used by your ship.

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Heavy Weather
“The wise sailor avoids the storm he cannot weather, and weathers the storm he
cannot avoid.”
Before leaving the dock, you should know the limits of your vessel, your crew, and
yourself, and what the predictions are for your day on the water. Sometimes, in spite of
the forecast, unexpected bad weather develops, and precautions must be taken. If it can be
done, seek a sheltered harbor, put out the proper ground tackle and ride the storm out.
If you are caught in an exposed position, to prepare for heavy weather:
1. Make sure the crew knows the location and use of all safety gear.
2. Make sure the VHF radio is on and working, and everyone onboard knows
how to make an emergency call.
3. Get everyone in their foul weather gear and life jackets.
4. Assign tasks to the crew based on ability and experience.
5. The navigator should record the ship’s position in the log and check the chart
for nearby hazards.
6. Clear any unnecessary items from the cockpit and deck, and secure all gear
and equipment below decks.
7. Rig jacklines from bow to stern on port and starboard. Everyone on deck
needs to be in a harness and attached to a jackline.

8.

Reduce your speed to steerage way and turn toward the wind if you are in a
powerboat. If you are in a sailboat, reduce the sail to the minimum needed to
maintain steerage and keep the ship’s head into the waves. Approach waves at
about 45 degrees.

Fog
1.
2.
3.
4.
5.

6.
7.

Know where you are. Take fixes regularly to determine if you are still on a
safe course.
Avoid collisions. Take every action to be seen and to see other vessels and hazards.
The speed of a vessel should be reduced to the point where it maintains full
maneuverability and can stay on course.
Audible signals should be sounded to announce the vessel’s presence. Vary
the rhythm of your signals occasionally in case your signals are in sync with a
nearby vessel.
Post multiple lookouts. A lookout is required by the Navigation Rules, but two
lookouts on the bow must watch for aids to navigation, other vessels, or hazards.
They must listen for sound signals. A lookout aft needs to watch for overtaking
vessels. Keeping silence onboard is recommended so all can listen. Fog has the
unnerving capacity to distort sound in terms of both volume and direction.
Use radar and radar reflectors. Even if your boat doesn’t have radar, hoist a
passive radar reflector as high as possible to increase your chances of being seen.
If worst comes to worst, and depth of water and other conditions allow, then
anchor or lay to. Sound the proper fog signals, keep lookouts posted, and
watch and listen for other vessels and hazards.

Quartermaster 5b.
Know the special
precautions that should
be taken when limited
visibility is encountered.

Running Aground
There are three kinds of boaters. Some have run aground, the rest will run aground,
and some will lie. Sea Scouts use a variety of vessels on every kind of water, so there is
no hard and fast set of rules for grounding. Each grounding is situational with a wide
range of possible variables—bottom type, whether under sail or power, current, tide, and
where you are and what the chart says.
The first moments after grounding are critical. Do not panic, and assess the situation.
• Check for injury to passengers and damage to the vessel.
• If there is damage to the vessel, you may need to stay where you are and call the
Coast Guard.
If there is no damage to the vessel, a first instinct is to throw the engine into reverse
and use the throttle to try to back out. This is a dangerous choice before fully assessing
the situation. Prop wash can cause all manner of muck and mire to be sucked into the
raw water intake with the potential to clog strainers and shred impellers. Safer alternatives are not limited to, but do include:
• Set an anchor to keep from being pushed harder aground.
• Drop the sails to keep from being pushed harder aground, or backwind the sails to
try to push you off.
• If you have a centerboard, raise it.
• Assess the water depth in front, behind, and to the sides of the boat.
• Check wind, current conditions, and a chart to see where deeper water is located.
• Check the tide table. The next high tide may free the boat.
• Kedge. Set an anchor behind you; use a winch to pull the boat toward the anchor
and freedom.
• Reduce your draft. Empty water tanks and put heavy gear in a dinghy.
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• Decrease the boat’s draft by heeling her. Move the crew as far to leeward as possible.
• Put on shoes and a life jacket if the water is shallow. Make sure you can get back
on the boat, then get off and give her a good push.
• If you try to back off and are successful, monitor your temperature gauges carefully
until you are sure you have not fouled the engine intake.
• A good Samaritan may offer a tow. Be very careful. Serious injuries can result if
fittings or lines fail.
• Call for a professional tow.

Abandon Ship
Abandon ship is the final escape for a ship’s crew.
1. When the alarm is raised, the word is passed, and everyone gets on deck in a
life jacket.
2. The navigator makes a final Mayday call including the ship’s location and intentions.
3. Lifeboats or rafts need to be launched, temporarily tethered to the vessel, and
loaded with survival equipment, passengers, and crew.
4. If there is no lifeboat, the crew needs to get off the vessel with available
survival equipment. They need to link up so they do not lose contact.
5. Remember, stay with your craft unless it is sinking or there is an uncontrollable fire or danger of an explosion.
Abandon Ship Bag
In the middle of an emergency, you may only have moments to assess the situation and
abandon the boat. Mere moments do not give you the time to think about or assemble
what you will need. Abandon ship or “ditch bags” should be prepared in advance with the
appropriate tools and materials necessary to survive and signal for rescue.
At a minimum, the waterproof bag should contain a portable VHF radio, compass,
flares, waterproof charts, signal mirror, knife, fishing equipment, first aid kit, sunscreen,
and a waterproof flashlight. The bag should be stored in an easily assessable location.

Sample Crisis-at-Sea Emergency Drills
The following exercises are suggested for practice by all adult leaders, officers, and
ship members. Emergency drills are extremely important, and new mem­bers should
be trained as soon after joining as possible. Frequent unannounced practice should be
standard protocol. Remember, safety at sea is a high priority in Sea Scouts. The term
“officer of the deck” as it relates to these drills refers to the person in charge of the vessel’s
operations while underway. The OOD may be the Skipper, the boatswain, or another
qualified individual.

Man Overboard Drill
Tie together two milk bottles that have been half-filled with water. In open water,
toss the milk bottles into the water and announce, “This is a drill. Man overboard.”

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Safety and Seamanship

Sailing Vessels
1. Officer of the deck’s duties:
A. The OOD immediately gives the command, “Right (or left) full rudder.” The
vessel is turned so the bow turns toward the side where the victim entered the
water (e.g., if the victim fell off the starboard side, the command would be for
right full rudder).
B. The OOD orders the vessel’s engine started immediately. He then gives
the command, “Man your rescue stations.” If the vessel has a public address
system, the alert, “This is a drill. Man overboard; man your rescue stations!”
should be repeated on the PA system.

2.

3.

4.

5.

C. When the vessel is exactly 60 degrees from its original course, the OOD gives
the command, “Left (or right) full rudder,” and turns the vessel left (or right)
until the vessel reaches the exact reciprocal of the original course. The OOD
then orders, “Steady up on course _____.” Example: If the vessel is heading
north (000 degrees), the OOD would turn the vessel right to 060 degrees,
then left to 180 degrees.
D. The jib sheet is not immediately released. At the point where the vessel is
about to beam reach on the reciprocal course, the OOD orders, “Release the
mainsheet,” and allows the mainsail to luff.
E. Once on a reciprocal course, as the vessel approaches the victim, the OOD
orders the rudder right or left full again, as though he were trying to turn the
vessel back through the wind. Approach the victim to windward. This procedure causes the vessel to “heave to” or stop. The turn is called a Williamson
turn and, if properly executed, will return the vessel to the spot where the
victim entered the water.
Lookout’s duties:
A. The lookout will immediately locate the victim in the water and will not take
his eyes off the victim. The lookout will point a finger at the location of the
victim in the water and give verbal location of the victim relative to the vessel’s
position.
B. As the vessel approaches the victim, the lookout will give continuous updates
as to the victim’s location. Some vessels have electronic ship communications
systems that make this operation easier.
Navigator’s duties:
A. The navigator will immediately determine exactly where the victim fell into
the water by whatever means are available. If the vessel has GPS, write the
exact latitude and longitude of the position on the log. Some GPSs have a
man-overboard feature that allows the device to retain the exact position of
the victim by simply pushing a button. Read the instructions carefully on
the GPS.
B. If the crew cannot immediately spot the victim, the navigator determines the
current position and continuously plots a course to the presumed location of
the victim. The navigator is usually near the VHF radio and should call the
U.S. Coast Guard if the victim is not immediately found.
Helmsman’s duties:
A. The helmsman must follow the exact instructions of the OOD. He must be
familiar with what is about to happen. The helmsman must also fully understand the Williamson turn and how to heave to.
General crew’s duties:
A. Throw some floating object overboard immediately to mark the site and
to give the victim something to grasp for added buoyancy. Some vessels
are equipped with a man-overboard pole that can be released by a crew
member. At night, point a light on the victim and hold it there to help guide
the helmsman.
B. Crew members will put on their life jackets as soon as practical. The lookout
should always be wearing his life jacket if he is standing on the bow. It may
be necessary to put a swimmer in the water, but do not put a member of the
crew into the water immediately unless the victim is a small child or an elderly
or disabled adult. One member of the crew should be preparing a line to be
attached to the swimmer if necessary. A first aid kit should be brought on
deck as well as blankets, if conditions dictate.

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C. The procedure for getting the victim back on board varies with the vessel. If
the victim cannot help himself, it may be necessary to rig a sling suspended
from a block connected to the sail or cargo boom. Generally, lowering a ladder
will work. Smaller ves­sels are more stable if the victim boards over the stern.
Experiment with this procedure in a safe area with the vessel at anchor.
D. If the vessel begins an extended search for the victim, the international signal
flag “Oscar” should be hoisted on the port side of the vessel.
Power Vessels
The procedure for power vessels is the same as under sail except for sailhandling procedures.

Fire Drill
1.

2.

3.

4.

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Safety and Seamanship

OOD’s duties:
A. The OOD gives the order “All stop” if the vessel is under power.
B. The OOD sends a crew member forward to note the exact origin of the fire.
If there is breathing equipment on board, the crew member should wear it.
While moving forward to locate the fire, the crew member should carry a fire
extinguisher. If the vessel has a public address system, the alert “This is a drill.
Fire in the forward paint locker; all hands man your firefighting stations!”
should be broadcast.
C. The OOD orders another crew member to collect all other fire extinguishers
and carry them to the fire’s location.
D. The OOD will prepare the crew to abandon ship.
Navigator’s duties:
A. The navigator will immediately fix the exact location of the vessel.
B. The navigator will simulate a call to the Coast Guard giving the vessel’s
position and description, the number of people on board, and the nature of
the emergency.
Crew’s duties:
A. Crew members will put on their life jackets.
B. No unnecessary talking.
C. Bring the first aid kit topside.
D. Prepare to abandon ship.
Advanced training:
A. Be sure all crew members know general firefighting techniques. In a safe area
ashore, light a fire in a container using charcoal lighter fluid and have crew
members extinguish the fire using extinguishers.
B. Be sure all crew members know the types and classes of fire extinguishers, and
understand the ABCs of fire chemistry (i.e., fuel + oxygen + heat).
C. Be sure all crew members understand the damage that smoke and heat cause
when inhaled.
D. Plan a trip to a fire station or a Coast Guard station, and arrange for a
lecture on firefighting. The Coast Guard and Navy have simulators to
practice firefighting.

Damage Control Drill
Your ship must establish a damage control procedure for each vessel it uses. This
procedure will vary widely from vessel to vessel. Here are some basics for damage
control drills:
• Require that each ship member know the location and proper operation of all
through-hull fittings. To practice, blindfold ship members one by one and require
them to find and secure certain through-hull fittings.
• Know the location and operation of all bilge pumps. Have the crew man the
pumps and make them operational. Practice bilge pump replacement in case a
pump fails.
• Simulate a hole in the hull at a particular point and ask crew members what they
would do. Ensure that you have damage control materials on board (plywood,
underwater mastic, etc.). Large vessels should have damage control lockers.
• As you begin damage control, have a crew member simulate a call to the Coast
Guard, giving them the same information as in a fire drill.
• Prepare to abandon ship.
• Don’t take chances with your crew. If the situation is grave or life-threat­ening, abandon ship. Remember that you are better off floating on the vessel than in a life raft or
life jacket. Knowledge and practice will ensure a suc­cessful outcome in emergencies.

Abandon Ship Drill
In a safe area while riding at anchor, the OOD gives the command, “This is a drill.
Prepare to abandon ship!”
1. Preparation:
A. An abandon ship bag should be prepared ahead.
B. All crew members must be briefed on the abandon ship proce­dure and know
their duties and stations.
C. Everyone must know how to operate a VHF marine radio.
2. OOD’s duties:
A. Order the ship to abandon ship stations.
B. Have the abandon ship bag placed in a life raft or assign a ship member to be
responsible for it.
C. Direct the navigator to determine the vessel’s position and simulate a radio
call to the Coast Guard, giving the vessel’s position and description and
detailed information about the emergency.
D. Confirm that all hands are wearing life jackets. Then launch the life raft.
E. Direct a crew member to place food and water in the life raft. If there is a
portable water maker, be sure it works and is placed in the life raft.
F. Confirm that all crew members are off the vessel. The OOD and the skipper
are the last to leave.
3. Crew’s duties:
A. All crew members will put on their life jackets and other gear needed for
weather or sea conditions.
B. Each crew member will man his or her assigned abandon ship station.

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Ordinary 5e.
Describe three types
of equipment used in
marine communications.

Communication
Radiotelephone Aboard Ship
Three types of radiotelephone equipment are common for marine use. The first is
single sideband and covers long-range communication requirements from 150 to 10,000
miles. This equipment usually is found on oceangoing ships, is relatively expensive,
and not normally used aboard Sea Scout vessels. SSB use requires both a station and
operator’s license.
A more practical type of radiotelephone for Sea Scout use is very high frequencyfrequency modulated (VHF-FM). The VHF radiotelephone has a line-of-sight range
and is practical to 20 miles—farther with a tall antenna. Neither a station license nor
operator’s permit is required for VHF-FM radios while in U.S. inland waters.
The third type of radiotelephone is citizens’ band. Its range is short, discipline is
almost nonexistent in its use, and it is not monitored on a regular basis by the U.S.
Coast Guard or other agencies. While units are inexpensive, they are not recommended
for Sea Scout use.

Radiotelephone Procedures
The VHF is the tool most boaters use to communicate with other boaters, the Coast
Guard, barges, drawbridge tenders, etc. There are also marine weather channels, and at
least one covers your area.
Careful discipline is to be maintained when using SSB or VHF marine equipment. “Handles,” “10 codes,” CB jargon, and idle chitchat have no place in marine
radiotelephone communication. The Federal Communications Commission monitors
transmissions and will issue citations for repeated violations of the rules. A marine
radiotelephone is not a plaything. It can—and has—saved many lives.
Prowords
Marine radiotelephone conversations are terse, efficient, and to the point. A number
of procedure words, or “prowords,” have become common usage:
Over. It is your turn to talk.
Out. I have finished talking and no reply is expected.
Roger. I understand.
Wilco. I will comply.
Say again. Please repeat your last transmission.
I spell. I am spelling in phonetic words.
There are other prowords, but these are the most common.

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The Alphabet
Letters of the alphabet often sound alike. B, C, D, E, G, P, T, V, and Z can easily be
confused. There is no doubt, however, when one hears Bravo, Charlie, Delta, Echo, Golf,
Papa, Tango, Victor, and Zulu. So all letters of the alphabet are transmitted by voice
using the following words:
A—Alpha
J—Juliet
S—Sierra
B—Bravo
K—Kilo
T—Tango
C—Charlie
L—Lima
U—Uniform
D—Delta
M—Mike
V—Victor
E—Echo
N—November
W—Whiskey
F—Foxtrot
O—Oscar
X—X-Ray
G—Golf
P—Papa
Y—Yankee
H—Hotel
Q—Quebec
Z—Zulu
I—India
R—Romeo

A radiotelephone call sign WLB 4321 is stated on the air as Whiskey Lima Bravo
4321. To spell the name of the vessel Scout, the radiotelephone operator would say, “I
spell: Sierra, Charlie, Oscar, Uniform, Tango.”
Using the Radiotelephone
Specific frequencies have been set aside for calling and emergency traffic on SSB and
VHF radiotelephones. These are 2182 kHz on SSB and channel 16 on VHF. Each
vessel is required by law to monitor the emergency and calling channel unless actively
speaking on another channel designated for the type of transmission being sent. VHF
has many channels, but just a few are for pleasure boaters:
06
Safety messages, ship to ship
09
Primary hail (call), and monitor (listen)
13
Hail commercial vessels and drawbridge tenders on low power
16
Emergency (Mayday) hail; hail Coast Guard
22
Coast Guard working channel
24, 25, 26, 27, 28
Hail marine operator; phone calls
68, 69, 71, 72, 78
Pleasure boat working channels

Ordinary 5f.
Demonstrate your
knowledge of correct
maritime communications
procedures by making
at least three calls to
another vessel, marinas,
bridges, or locks.

There is a prescribed format used to initiate a call on a marine radiotelephone. All
calls are made on channel 16 when VHF is used, 2182 kHz for SSB. Once contact is
established, both stations shift to a working frequency to transact their business. Here’s
an example of the procedure:
Check to be sure that the calling and desired working channels are free of traffic.
Place the call, being sure to identify who you are calling and who is making the call:
“Scout, Scout, Scout. This is Invincible, Kilo Mike 5502. Over.”
If not immediately answered, the call may be repeated. If there is no answer
within 30 seconds, two minutes must elapse before calling again.
The vessel being called answers:
“Invincible, this is Scout, Kilo Delta 1996. Over.”
The two stations agree on the working channel:
“Scout, Invincible; shift and answer six eight.”
“Six eight; wilco.”
Both stations now shift to channel 68.
The called station speaks next:
“Invincible. Scout, Kilo Delta 1996. Over.”
This identifies the stations now on channel 68.
The vessel that originated the call now identifies itself and the conversation proceeds:
“Scout. Invincible, Kilo Mike 5502.” (The message now follows.)
Each vessel’s radio operator takes turn speaking. Each message ends with “over” to let
the other party know that a reply is desired.
When the business has been concluded, both stations sign off and shift back to
channel 16:
“Scout, Kilo Delta 1996, out.”
“Invincible, Kilo Mike 5502, out.”
The most misused prowords are “over” and “out.” “Over” means, “It’s your turn to talk.”
“Out” means, “I’ve finished this transmission.” If you say “Over and out,” you’re saying,
“It’s your turn to talk, but I’m not listening.”
Marine radiotelephone messages should be brief, clear, and concise. Each transmission may last no more than five minutes. Each station spends as little time as possible on
channel 16, clearing it for emergency and other use.
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Apprentice 5c.
Use the Distress
Communications Form
to demonstrate the
procedure to send the
following VHF emergency
messages: Mayday,
Pan Pan, and Security.

Marine Distress Communications Form

Instructions: Complete this form now (except for items 6 through 9) and post near
your radiotelephone for use if  you are in DISTRESS.
SPEAK: SLOWLY–CLEARLY–CALMLY
1. Make sure your radiotelephone is on.
2. Select either VHF channel 16 (156.8 MHz) or 2182 kHz.
3. Press microphone button and say: “MAYDAY–MAYDAY–MAYDAY.”
4. SAY: “THIS IS__________________ _______________ ______________.
Your call sign/boat name repeated three times

5. SAY: “MAYDAY ________________ .”
Your boat name

6. Tell where you are (What navigational aids or landmarks are near?).
7. State the nature of your distress.
8. Give number of persons aboard and conditions of any injured.
9. Estimate present seaworthiness of your boat.
10. Briefly describe your boat: _______feet: _______________; ___________hull;
Type

Color

___________ trim; ____________ masts; __________________________
Color

Number

Anything else you think will help rescuers find you

11. Say: “I WILL BE LISTENING ON CHANNEL 16/2182.”
Cross out one which does not apply

12. End message by saying: This is___________________ over.”
Your boat name and call sign

13. Release microphone button and listen; someone should answer.
IF THEY DO NOT, REPEAT CALL, BEGINNING AT ITEM NO. 3 ABOVE.
If there is still no answer, switch to another channel and begin again.
radiotelephone reminders
• Post station license and have operator license available.
• Whenever the radio is turned on, keep the receiver tuned to the distress frequency
(2182 kHz or 156.8 MHz).
• Use 2182 kHz and 156.8 MHz for calling, distress, urgency, or safety only.
• Listen before transmitting on any frequency to avoid interfering with other
communications.
• If you hear a MAYDAY, talk only if you can help. Be prepared to render assistance
or relay the distress message if necessary.
• Identify by call sign at the beginning and end of each communication.
• Keep all communications as brief as possible.
• Keep your radio equipment shipshape. Have it checked periodically by a qualified,
licensed technician.
• False distress signals are prohibited.
• Radiocommunications are private, and divulgence of content without permission
is prohibited.
• Don’t use profane or indecent language.
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Emergency Messages
The principal purpose of the marine radiotelephone is to handle emergencies. Three
types of emergency messages are used and all are transmitted on channel 16 or 2182 kHz:
Mayday: Distress—Loss of life, serious illness or injury, or loss of the vessel is
possible.
Pan Pan (pronounced pahn): Urgent—Safety of the vessel or person is in
jeopardy. Loss of life or property is not likely, but help is needed.
Security (pronounced say-curitay): Safety message—Used to report hazard to
navigation, buoy off station, extreme weather, etc.
As soon as a Mayday, Pan Pan, or Security message is heard, all other traffic on
channel 16 must stop. If someone tries to transmit on any other subject, the command
“Seelonce” (silence) may be given. Normally the entire Mayday or Pan Pan situation
is handled on channel 16. If another channel is to be used, this will be ordered by the
search and rescue authority, usually the Coast Guard.
Since Security messages do not involve a threat to life or property, all traffic beyond
the initial call shifts to a working channel. If a situation is spotted, boaters are usually
advised to report it to the Coast Guard and let them evaluate the situation and issue the
Security message. Their taller antenna will give better coverage.
If your vessel is in distress, place a Mayday or Pan Pan call. Remember, these
messages must be used only in the event of a real emergency.
The U.S. Coast Guard is currently modernizing its outdated national distress communications system. The new system, Rescue 21, will be the primary maritime emergency
system for the United States. Rescue 21 will improve the U.S. Coast Guard’s ability to
detect Mayday calls, pinpoint the location of the call, and coordinate rescue operations.

Communications Signaling
Signaling is carried out at sea in several ways. Some of the methods are radio, Global
Marine Distress Signaling System, International Code flags, signal flags, and blinker lights.

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The International Morse Code
Until recently, Morse code was the standard signaling means throughout the world.
It is still frequently used in non-telegraphy signaling. It is possible to send Morse code
by several different methods: it is easily simulated by a simple electric buzzer; it may be
signaled by the ship’s whistle, siren, or foghorn; or it may be transmitted by signal flag
when the flag is held erect for a long interval for dashes and a short one for dots, or more
commonly, swung to the sender’s right for a dash and to the sender’s left for a dot.
It is also sent with a blinker system. This method can be improvised in many ways,
and every seaman should know them. A pocket flashlight, a lantern covered and uncovered by a piece of clothing or any opaque object, a porthole opened and closed, or any of
the standard ship’s lights can be adapted.
Blinker
Small Jar
Landship
Mast

Bulb and
Socket

Cover

Practice Blinker/Buzzer

Batteries
Switch

Key
Doorbell
Buzzer
Wiring Diagram

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Semaphore
This method of signaling is an old favorite of the Navy and has much to recommend
it. It is the fastest way of sending messages by flags. It can be used only in the daytime
and at short distances. Form the letters by placing two flags at certain angles to each
other. Hold each so the staff is a continuation of your forearm. Keep your arms stiff.
Semaphore Signaling

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

X

R

Y

S

Z

T

U

ATTENTION

V

INTERVAL

W

NUMERAL

Whenever you cross a flag in front of you to make a letter, twist your body slightly in
the same direction.
To send a semaphore message, get the receiver’s attention with the attention signal,
made by waving both flags repeatedly overhead in a scissorlike motion. When the
receiver sends the letter K, you can go ahead.
Send the letters of each word by going directly from the position of one letter,
without stopping, into the position of the next, pausing in each. If you have to think of
the next letter, hold the letter you are making until the next one comes to mind.
To indicate the end of a word, give the front signal by bringing the flags down in
front of you, with the staffs crossing each other.
Whenever double letters appear in a word, use the front signal to separate them.
Make the first letter, then front, and immediately, without pause, bring the flags again in
the position of the letter.
The receiver acknowledges each word by sending C. If he or she suddenly sends IMI,
it means he or she did not catch your last word. Repeat it and continue from there. If
you have made an error yourself, send eight E’s and start again from the beginning of
that word. Finish the message with AR and wait for the receiver to make the letter R.
This means the receiver has your message.

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Quartermaster 5c.
Draw the International
Code flags and pennants
from memory and give
the single letter meanings
(Alpha = Have diver down,
keep clear) of the flags.
Show how to use the book
International Code of Signals.

International Code Flags
Any extensive use of International Code flags will call for the use of International
Code of Signals, published by the U.S. Naval Oceanographic Office. A few of the
principal signals and the general method of making and answering signals are given here.
The flags are shown in color on the “International Flags and Pennants” page in
the appendix.
How to Make a Signal
If you want to make a signal, hoist your ensign with the code flag under it. If more
than one vessel or signal station is in sight and your signal is intended for a particular
vessel or signal station, indicate which vessel or signal station you are addressing by
making the distinguishing signal (i.e., the signal letters) of the vessel or station with
which you want to communicate. If you don’t know the distinguishing signal, observe
that ships will answer with their distinguishing signal hoists or answering pennant.
When you have been answered by the vessel you are addressing, proceed with your signal, first hauling down your code flag. It may be required for making or answering signals.
Signals should always be hoisted where they can be best seen, not necessarily at the
masthead. Each hoist should be kept flying until the other ship hoists her answering
pennant close up. When finished signaling, haul down your ensign.
How to Answer a Signal
On seeing a signal made by another ship, hoist your answering pennant at the dip.
(A flag is at the dip when it is hoisted about three-quarters up its halyard.)
Always hoist the answering pennant where it can be seen best.
When the hoist has been recognized and is understood, hoist your answering
pennant close up, and keep it there until the other ship hauls her hoist down. Then haul
your answering pennant down to the dip and wait for the next hoist.
If the other ship’s flags cannot be made out or the signal is not understood, keep your
answering pennant at the dip, and make a signal to that effect. When she has repeated
or clarified her signal, hoist your answering pennant close up.
The code flags come in various sizes. The square flags, 3 by 3 feet, are handy for
Sea Scouts.
The best method of practice is to rig up two widely separated masts or halyard hauls.
Then have your instructor give a set of signals to one group, noting the time, speed, and
accuracy in which they are transmitted. Then have the second group send some signals.
Signal flags should be properly bent, either with a sheet or signal halyard bend, or
with snap hooks. The best way to stow and use flags for quick work is to have a signal
rack and a signal bag made of canvas. Flags should never be stowed wet and should be
kept in repair.

First Aid
A working knowledge of first aid is absolutely essential to the safe operation of a Sea
Scout ship. Normally, medical assistance is not immediately available—particularly on a
small boat.

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First Aid Kit
A complete first aid kit is necessary. It should contain the following:
Wound Care
Sterile absorbent cotton
Small adhesive bandages
Sterile gauze squares, various sizes
Elastic bandages, various widths
Waterproof adhesive tape
Gauze roller bandages
Cotton-tipped swabs
Sterile eye pads
Alcohol swabs

Medication
Antiseasickness pills
Antihistamine pills
Pain-relieving tablets
Toothache remedy (oil of cloves)
Laxative (mild)
Bicarbonate of soda
Throat lozenges
Throat spray
Antidiarrheal
Hydrogen peroxide
Meat tenderizer

Ointments and Lotions
Sunscreen (8–15 range)
Sunburn lotion
Zinc oxide ointment
Liquid soap
Burn ointment or petroleum jelly
Aromatic spirit of ammonia
Tube of boric acid ophthalmic ointment

Tools
Safety pins, assorted
Small scissors
Tongue depressors
Clinical thermometer
Rust-resistant needles
Tweezers or thumb forceps
Snakebite kit (inland)
Instant ice bags
Small flashlight
Disposable latex gloves or plastic wrap
Mouth-barrier device
Plastic safety goggles

Hurry Rescue Cases
All ship members should know how to deal with the following emergencies when
fast action means the difference between life and death.
Severe Bleeding
Severe bleeding can cause shock or death. First, stop the bleeding. The best way to
control bleeding is with direct pressure over the site of the wound.
1. Use a pad of sterile gauze, if available, or a clean handkerchief. For protection
against blood-borne diseases, wear latex gloves or cover hands with several
sterile dressings or a piece of plastic wrap.
2. Use the flat part of the hand.
3. Apply firm, steady, direct pressure for five to 15 minutes. Most bleeding will
stop within a few minutes.
4. If bleeding is from a foot, hand, leg, or arm, use gravity to help slow the flow
of blood. Elevate the limb so it is higher than the victim’s heart.
5. After bleeding is stopped, put bandages or cloths against the wound and tie
them in place with another cloth or wide tape.
6. Send someone else to call EMS or an ambulance.
7. Treat the victim for shock as soon as you take care of the bleeding.
8. Do not apply pressure to head or neck wounds where there may be a fracture.
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Rescue Breathing
A drowning person is pulled out of the water . . . a man is dragged out of a burning
building . . . an auto mechanic is dragged from under a car with its motor running . . .
a child is pulled away from an electric wire. In each of these cases, breathing may have
stopped. Yet, the victim’s life may be saved.
If you come upon an emergency, check to see if the victim is breathing. Look at the
chest, and listen with an ear to the mouth. If not breathing, begin rescue breathing.
In rescue breathing you breathe your own breath into the victim’s lungs. The air in
your breath has enough oxygen in it to save a life. For an adult you breathe through the
victim’s mouth. For a child you breathe into both nose and mouth.
First Aid. Place the victim face up. Tilt his head far back, chin pointing up. Lift
with the fingers of one hand under the chin. Press down with the other hand on the
forehead. Pinch the nostrils shut with thumb and forefinger of this hand.
Then take a deep breath and give rescue breathing:
1. Open your mouth wide and seal it over the victim’s mouth. (For protection
from airborne infectious diseases, use a mouth-barrier device.) Blow into the
mouth to fill up the lungs. Look to see that the chest rises.
2. Remove your mouth. Take a deep breath. Look to see that the victim’s chest
falls as the air escapes.
Repeat steps 1 and 2 every five seconds for an adult or every three seconds for a child
(1 to 8 years of age).
When the victim’s breathing starts, time your efforts to fit his efforts to breathe for
himself. Then care for shock.
If no air is getting into the victim’s lungs, move speedily to open the airways:
1. Place one of your hands on your other hand and press the victim’s abdomen
with upward thrusts.
2. Probe the victim’s mouth with two fingers for obstructions. Then quickly resume
rescue breathing. Don’t give up. Continue until a physician tells you to stop.
Stopped Breathing—No Pulse
If the victim has stopped breathing and there is no pulse, his heart has stopped.
Cardiopulmonary resuscitation is the approved method to start the heart again.
CPR requires a trained person. Proper training by local Red Cross chapters or
American Heart Association affiliates is essential because CPR can cause damage, even
when done correctly.
Able 5h.
Demonstrate the Heimlich
maneuver and tell
when it is used.

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Heimlich Maneuver
If someone is choking but conscious and cannot breathe or speak, something has
blocked the airway. Encourage the victim to cough, and if that does not dislodge whatever is blocking the airway, then administer some firm back slaps with the heel of your
hand on the victim’s upper back. If the airway remains blocked, you will need to perform
the Heimlich maneuver.
1.
If the victim is sitting, ask them to stand.
2. Put your arms around the victim at the waist.
3. Make a fist with one hand and place your thumb toward the victim just above
the navel.
4. Grab your fist with your other hand and give four to five upward squeezethrusts to the victim’s abdomen. Make the squeeze tight enough to dislodge
the foreign body. (Your thrusts are forcing the diaphragm to move air out of
the victim’s lungs to create an artificial cough.)
5. Repeat the maneuver until the object is dislodged.
Caution: If the person is coughing, wheezing, and breathing in some way, do not use
the Heimlich maneuver.

Hypothermia
A deadly hazard to persons on or about outdoor waters is hypothermia.
Hypothermia occurs when the body loses heat faster than it can produce heat because
of exposure to cold temperatures. When this occurs, the heart, the nervous system, and
the body’s normal functions slow and cease.
Prevention
Wear appropriate clothing when it is cold. Cotton is a poor choice because it retains
water if it gets wet. Synthetic and wool fibers are better insulation and dry more quickly.
Carry an extra change of clothing when boating. You may need it if the weather gets
rough, or you may want to put on another layer if the cold becomes more extreme. The
U.S. Coast Guard promotes using life jackets as a method of protection against hypothermia through the 50/50/50 rule: If someone is in 50 degrees Fahrenheit water for 50
minutes, he or she has a 50 percent better chance of survival.
Symptoms
Watch for “umbles”—stumbles, mumbles, fumbles, and grumbles. There are three
stages of hypothermia, and treating it in the earlier stages is far easier and safer than
waiting until the situation is dire.
• Stage 1: Mild to strong shivering, goose bumps, breathing is quick and shallow,
victim is unable to perform complex tasks with hands.
• Stage 2: Violent shivering; apparent lack of muscle coordination; movement is
slow and labored; mild confusion; victim is pale with blue lips, ears, fingers, and
toes.
• Stage 3: Shivering stops, difficulty speaking and thinking, stumbling, inability to
use hands, pulse and respiration rates decrease, major organs fail, clinical death
occurs.
Treatment
Conserve the heat the victim has and replace the heat they have lost.
• Mild to moderate hypothermia:
—— Remove all wet clothes and shelter the victim from wind and weather.
—— Give warm fluids if the victim is able to drink. Do not give caffeine or alcohol.
—— Cover the person’s body with blankets and put them in a sleeping bag.
• Severe hypothermia:
—— Crawl into the sleeping bag with the victim.
—— Do not administer fluids.
—— Monitor breathing and pulse.
—— If breathing stops, perform rescue breathing and CPR until medical help arrives.
Note: With hypothermia, a person cannot be considered dead until he or she has
been adequately warmed.

Heat Exhaustion
Normally, our bodies cool by sweating, but there are factors that can interrupt or
impede this process. Children under 5, the aged, people on certain medications, folks who
are not used to extreme heat and humidity, and those who are not properly hydrated are
the most at risk. When we sweat, our body loses a combination of fluids and salts. If these
are not replaced with an adequate intake of fluids, then heat exhaustion occurs.
Prevention
• If working or playing in extreme heat, drink plenty of fluids before, during and
after the activity.
• Drink more than usual.
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• Avoid caffeine and sugar.
• Wear loose and lightweight clothing.
Symptoms
Heat exhaustion’s symptoms are similar to the symptoms of shock:
• Heavy sweating
• Feeling faint or nauseous
• Pale, clammy skin
• Extreme thirst
• Headache
• Extreme fatigue
• Cramps
• Dark-colored urine
Treatment
• Get out of the sun and into the shade. Air-conditioning is even better.
• Drink cool fluids.
• Cool the body by spraying or sponging with water. Fan the skin.
• Loosen clothing.
• Rest, lie down, and elevate legs and feet.
If the victim’s fever is greater than 102 degrees, they faint, are confused, or have a
seizure, make a Mayday or 911 call.
Apprentice 5d.
Know the safety rules that
apply to vessels and
equipment used by your
ship, and safety standards
in the use of power tools,
machinery, lifting heavy
objects, and other safety
devices used by your ship.

General Safety
Vessel and equipment safety rules that apply to a ship vary across the nation; however, there are some general rules that have broad application. Basically, each individual
needs to exercise care and common sense around boats.

Vessel Safety
1.

Before you even get on the boat, don’t forget to file a float plan; and before you
leave the dock, make sure you have all the safety equipment required by law
on board.
2. Make sure you have enough fuel, oil, water, food, and sunscreen.
3. Stow everything properly. Make sure there are no tripping hazards on deck
and down below.
4. Wear your life jacket!
5. Keep hands, feet, loose clothing, long hair, and jewelry away from winches.
Braid the hair or tuck it under a hat, and leave the jewelry at home.
6. Operate the boat at safe speeds.
7. Stay away from beaches and people. Propellers can cause serious injuries.
8. Have a designated lookout.
9. Be courteous to others on and around the water. Know and practice the rules
of the road (Navigation Rules).
10. Know where you are and where you are going. Pay attention to posted signs
and markers, and keep an eye on the weather.
11. Pack out what you pack in, and leave the water better than you found it.

Tool Safety
1.
2.
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3.

Wear safety glasses with most hand and power tools.
Wear the appropriate protective equipment for the tool being used—gloves,
helmets, shoes, aprons, etc.
Inspect all tools before using. Check for wear, cracks, breaks, etc.

4.
5.
6.
7.
8.

Make sure all power tool shields are in place and safety interconnects are working.
The work area should be well lit, clean, dry, and free of obstructions.
Avoid loose clothing and secure long hair.
Use the right tool for the job.
Do not use power tools unless you have been properly trained, and only use
them with adult permission and supervision.
9. Disconnect power when changing blades or bits and during cleaning
or maintenance.
10. If lifting is necessary, plan before you lift. Know where you are taking the
object and clear a path. Get help with bulky loads, and use the appropriate
equipment for loads too heavy to carry safely.
11. If you are tired, stop. If you are distracted, stop. Fatigue and inattention cause
accidents and injuries.

Galley
Stoves aboard ship are a potential source of fire and explosion. They must be kept in
good repair. Always shut off the fuel source at the tank when the stove is not in use, and
have a fire extinguisher within arm’s length of the cook in the galley.
Propane
Various types of stoves are used aboard ships. Each type has unique characteristics.
Propane stoves use compressed gas that is heavier than air. While propane is relatively
inexpensive, a leak could let the heavy gas sink into the bilge or engine area and cause an
explosion. The stove must have both an electrical and manual shutoff. The stove should
be thermocoupled, meaning that if a flame is blown out, the gas automatically turns off.

Ordinary 5g.ii.
Explain the use of charcoal,
pressurized alcohol, and
propane. Include the safety
precautions for each.

Pressurized Alcohol
Pressurized alcohol fuel stoves have a complex lighting sequence. The bowl under the
burner must be filled with fuel and the stove valve turned off. The bowl is then ignited
and more fuel added a little at a time until the fuel vaporizes when it reaches the hot
burner. No liquid fuel should be visible in the bowl when the burner valve is opened. If
an alcohol fire begins, remember, it can be put out with water.
Compressed Natural Gas
Compressed natural gas is lighter than air and for that reason is safer. This fuel
unfortunately is difficult to find and does not last as long as propane. A compressed
natural gas stove works like a home gas stove.
Charcoal
Your ship may carry a charcoal grill for shore use. Charcoal produces carbon
monoxide, a colorless and odorless gas, which can accumulate to toxic levels in a closed
environment. Charcoal should never be used inside, even if ventilation is provided.
Charcoal continues to produce carbon monoxide until it is completely extinguished.
It is recommended that you wait 48 hours before disposing of ashes; however, if you
need to dispose of ashes before they are completely cooled, soak them completely in
water, wrap in heavy duty foil and dispose of them in a non-combustible container.
When using charcoal that is not “ready to light,” arrange the briquettes in a pyramid
and douse with lighter fluid. While waiting for the fluid to soak into the briquettes, stow
the fluid a safe distance from the grill. Caution: Never add lighter fluid to coals that are
already hot or warm. When using instant light briquettes, do not add lighter fluid.

Safety and Seamanship

101

Food Safety

Ordinary 5e.iv.
Demonstrate appropriate
sanitation techniques
for food preparation and
meal cleanup.

Thousands of bacteria are naturally present in our environment—some beneficial,
some deadly. Bacteria in foods can cause nausea, vomiting, diarrhea, fever, and worse,
but foodborne illness can be prevented. Proper storage, processing, and cooking of food
reduces and destroys bacteria.
1. Wash your hands and clean all surfaces often. Clean and sanitize everything
used in food preparation prior to its use.
2. When purchasing and storing food, separate raw meats, poultry, and seafood
from other foods. The same goes for food preparation. Do not process
vegetables on the same cutting board you used for meat unless it has been
thoroughly washed.
3. Bacteria multiply rapidly from 40°F–140°F, so make sure foods are stored
quickly and at the correct temperatures.
4. Cook foods, especially meats, to the proper temperatures.
5. Wash all fruits and vegetables that are to be eaten raw.
6. Pure drinking water is essential. It should be available in clean, tightly covered
containers. You must also be sure that it is dispensed in a sanitary manner—
each person drinking from his or her own cup if paper cups are not available.

Overloading or Improper Loading and Boating Accidents
United States Coast Guard statistics show the most common cause of boating
accidents is overloading and improper loading of small boats. Most fatal accidents
caused by a loading error involved boats under 26 feet in length, and half of these vessels
had 10 horsepower or less.
The number of seats is not indicative of the number of passengers a boat can carry
safely. A safe load capacity depends on the boat’s construction and characteristics.
Weather and sea conditions must also be considered.
There are several things to keep in mind before leaving the dock. First, when loading
a boat, distribute the load evenly. Keep the load low. Don’t let anyone stand up in a small
boat. A boat under 26 feet can be very unstable with just one person moving around.
If moving is necessary, stop or slow the boat. Keep low and toward the centerline of
the boat. Above all, don’t overload your boat. An overloaded boat will easily swamp or
capsize because it cannot react to waves and other actions properly.
Manufacturers install a plate on their boats showing the recommended weight capacity
(a capacity plate may not be installed on older boats). This usually indicates the number of
persons the boat can carry as well as the number of pounds for persons, motor, fuel, and
gear. The recommendations on the capacity plate are for fair weather, however, and do not
relieve the operator of the responsibility for exercising his or her judgment. If weather and
water conditions are adverse, the load should be reduced accordingly.

Low Head Dams
Low head dams are defined as those dams whose overflow, or spillway, discharges
water of a foot or more depth measured at the lip of the outfall in normal weather.
The downstream portions of such dams should be treated with the greatest respect. A
swimmer or boater caught in the boil, backwash, or eddy currents on such downstream
side is in dire peril. Not only are they unable to swim out of such boils, falling water has
such force they may be pitchpoled under water, like a shirt in a clothes dryer, until they
drown. Rescue is almost impossible.
If you plan to cruise rivers and canals in unfamiliar territory, your wisest investment
is a topographical chart. Know where your portages are, and go ashore at least 100 yards
upstream from any low head dam.
102

Safety and Seamanship

MARLINSPIKE Seamanship
Marlinspike seamanship is the care, handling, knotting, splicing, and use of fiber and
wire rope. A marlinspike is a pointed metal tool (or its wooden equivalent, the fid) used
in marling or in separating rope strands for splicing.
In the days when sailing vessels ruled the seas, every sailor had to be an expert in this
field. They developed marlinspike seamanship into a leisure-time art that produced
hundreds of knots, hitches, bends, and splices. Today, however, only about a dozen are
of any regular use to the sailor of small boats.

Rope
Rope is perhaps one of the oldest and most useful tools of man. In small boats, it is
used for mooring, anchoring, towing, and general utility. Sailboats, in particular, have
many uses for rope, including standing rigging (wire), halyards (wire and/or rope),
sheets, etc. All rope aboard a vessel is referred to as line unless it has a specific name such
as a halyard, sheet, etc.
Generally speaking, rope is made from three types of material—vegetable fibers,
synthetic materials, and wire. In the early days, rope was made from whatever material was
available, such as vines or strips of animal hides, but these crude materials were gradually
replaced by stronger fibers like flax, cotton, and ramie. These products were replaced by
jute, sisal, and Manila hemp. The last two are still widely used for certain applications.
During World War II, the scarcity of sisal and Manila hemp prompted scientists to
develop a substitute. As a result, many synthetic rope-making materials were produced.
Some of these new products proved superior to the vegetable fibers used for so many years.
Dacron and nylon have proved particularly effective, and polyethylene and polypropylene have many uses in rope manufacture. Sometimes two synthetic materials are
used together such as a polyethylene cover over a Dacron center. Although braided
synthetic lines are proving to be increasingly popular, laid rope of either a natural or
synthetic fiber is still most widely used. It is made in diameters from 3⁄16 to four inches.
The manufacture of laid rope involves four principal steps:
1. Clean fibers, lubricated to withstand internal friction, are laid parallel and drawn
into continuous “slivers.” (This first step is not necessary with synthetic fibers.)
2. The slivers are spun into yarns of uniform size, twisted in one direction.
Synthetic fibers are spun directly into yarns.
3. The yarns are twisted in opposite directions to form strands.

Ordinary 6a.
Name the various
materials used to
manufacture rope,
the advantages and
disadvantages of each,
and the characteristics of
laid and braided rope.
Discuss the meaning of
lay, thread, strand, and
hawser. Explain how rope
is sized and measured.

Safety and Seamanship

103

4.

The strands are laid, again in opposite directions, to form finished rope.
Reversing the direction of the twist twice makes the three elements work
against each other; otherwise the rope would come apart quite easily. Rope is
laid normally with three strands but sometimes with four. Except for several
special purpose ropes, it is laid right-handed, i.e., spiraling upward to the right
if the rope is held vertically.

The Various Lays
Plain-laid rope is three-stranded, right or left. The most common lay is
right-handed.
Plain-laid

Cable-laid rope consists of three ropes, laid together into a larger rope. In laying any
rope, plain or cable, the component strands or ropes are given an extra twist, or a fore
turn as rope makers call it. This is taken out when the rope is laid, the back turn of the
laying counterbalances the fore turn of the forming.
Cable-laid

Four-stranded rope is plain-laid, but consists of four strands. As four strands will
not lie together without a hole in the center, this center space is filled in by a small rope
known as the heart. Therefore, four-stranded rope is stronger than three-stranded rope
of the same size.
Four-stranded,
plain-laid with heart

A hawser is any rope five inches or more in circumference. Such ropes are used for
towing vessels, making fast alongside wharves, warping, etc.
A coil is the standard method of preparing rope for shipment. It is usually 200
fathoms in length (1,200 feet). Great care must be exercised in taking rope out of a coil.
First, determine the lay, whether right or left. If right-laid, proceed as follows:
• Loosen the cover, lay the coil on the flat side with the inside end nearest the deck.
• Reach down through the center of the coil and draw the inside up and out of the
coil. Never uncoil from the outside since extra turns are put into the rope and
kinks are liable to form.
• Coil down loosely, right-handed, or clockwise.
As you coil a line, place a slight twist in the line to flatten the coils. Wrap the last of
the line three or more times near the top of the coils. Form a loop in the end of the line
and pass it through the coils. You can either hand the coiled line from the loop or pass
the loop over the top of the coil so the line can be stored in a compartment.
One way to keep kinks from forming is to flake the line. To flake a line, start at the
free end, remove all twists from the rope, and lay the rope out in overlapping figure-eight
layers so it will run out freely without tangling.
Line flaked down, ready to run out rapidly.
Coils in practice would lie closer together.

104

Safety and Seamanship

Suppose a rope becomes full of turns and kinks are forming. You may get the order,
“Thoroughfoot that rope!” To thoroughfoot, first determine if the twists are to the left
or the right. If the turns are left-handed, the rope should be coiled down left-handed
and then dip the end through the coil. If the turns are right-handed, the rope is coiled
down right-handed before dipping the end through the coil.
A flemish coil is made by taking the end of a line and spiraling it into a flat coil on
the deck. It is a way to tidy up loose ends and reduce tripping hazards.

Sizing Rope
Rope sizes are sometimes measured by circumference, but the diameter is more commonly used. The strength of rope is measured by the load that it will support without
breaking. Different kinds of ropes vary considerably in their strength characteristics.
In any strenuous boating use, the minimum safe tensile strength under normal
conditions is five times the weight of the object attached to the rope. Thus, a water-skier
weighing 175 pounds needs a towing line of about 875-pound tensile strength. This
5-to-1 safety factor allows for sudden strains and for normal deterioration.
The size of rope is proportional to its strength, other things being equal. However, the best
rope for a given purpose is not always the size indicated by the tensile strength specification.
Another important factor is the use of the rope. This is particularly important in rope
used to run through blocks. If the diameter is too small, the rope will tend to slip and
roll in the sheave, wearing out quickly. A rope that is too large for a particular block will
chafe against the sides of the block and also wear out before it should.
The stretching quality or elasticity is an important consideration in choosing rope. Two
elements are involved in determining this—permanent elongation and working elasticity.
Permanent elongation refers to the permanent increase in length the first time a load
is put on a rope. Under normal conditions, Manila stretches approximately 1.5 percent;
Dacron, 0.5 percent; and nylon, 4 percent.
Working elasticity measures the amount that rope can be stretched and recover while
in use. This quality varies considerably in types of rope materials as well as the load
applied and how long the rope might be free of strain between uses. Under a normal (20
percent) load and relaxation period, working elasticity varies from 7 percent in Manila
to 9 percent in Dacron to 22 percent in nylon.
These stretching qualities make nylon well suited to mooring and anchor lines, where
it can act as a shock absorber. On the other hand, nylon is much too elastic for use on
sailboat halyards or sheets. Dacron or Manila rope is best for this.

Safety and Seamanship

105

Permanent elongation refers to the permanent increase in length the first
time a load is put on a rope. Under normal conditions, Manila stretches approximately 1.5 percent; Dacron, 0.5 percent; and nylon, 4 percent.

Rope Weight and Strength Specifications
Tensile Strength in Pounds
Nominal Size in Inches
Cir.

Dia.

3/
4

1/
4

Federal Spec.
Minimum
Manila

Approximate Average
Polyethylene

Dacron

Nylon

600

1,200

1,750

1,950

1,000

1,750

2,650

2,950

8

1,350

2,500

3,600

4,200

16

1,750

3,400

4,800

5,500

1

5/

1 1/8

3/

1 1/4

7/

1/

1/

2

2,650

4,100

6,100

7,200

2

5/

8

4,400

5,700

9,000

11,000

1/
4

3/
4

5,400

7,800

12,500

15,300

2 3/4

7/

7,700

11,000

16,000

21,000

3

1

9,000

13,300

20,000

26,500

1

2

2

16

8

Weight in Pounds per 100 Feet
Nominal Size in Inches
Cir.

Dia.

3/
4

1/
4

1

Manila

Approximate Average
Polyethylene

Dacron

Nylon

1.96

1.25

2.45

1.74

2.84

1.88

3.60

2.65

8

4.02

2.94

5.00

3.85

16

5.15

4.00

6.60

5.25

1

5/

1/

3/

8

Federal Spec.
Minimum

16

1 1/4

7/

1 1/2

1/

2

7.35

5.00

8.40

6.95

2

5/

8

13.10

8.10

12.80

10.60

2

1/
4

3/
4

16.30

11.50

18.00

15.50

2

3/
4

7/

22.00

16.20

23.50

20.80

26.50

19.60

30.00

27.50

3

8

1

Working
elasticity measures
measuresthe
the amount
amountthat
thatrope
ropecan
can be
be stretched
and recover while in use.
Working elasticity
stretched and
This
quality
in types
of rope materials.
recover
whilevaries
in use.considerably
This quality varies
considerably
in types of rope materials

The Care of Rope

SEAMANSHIP AND BOATING
SEA SCOUT

Always dry rope out well before stowing it after use. In salt water, wet it down with
fresh water before drying and stowing. Keep rope free from sand and grit and avoid any
contact with acids.
To examine rope, open up the lay and look at the inside strands. If the rope is powdery, fibers broken, use it with care. The inside yarns of a rope break first. Sometimes,
when a rope has been overstressed, many of the inside yarns are broken while the cover
yarns appear good and sound. It may break with a small load.
Synthetic rope fibers are not attacked by the fungi that cause rot and mildew to
Manila rope. Synthetic rope absorbs little water, so it does not need to be dried after use,
like Manila.

106

Safety and Seamanship

Helpful Knot Terminology
Old-time seamen made quite a distinction between a knot, a hitch, and a bend. A
knot is used to close or stopper something (reef knot, overhand knot, etc.) A hitch is
used to attach a line to an object (clove hitch, rolling hitch, etc.) A bend is used to connect two pieces of rope (sheet bend, carrick bend, etc.) Over the years these definitions
have become blurred and the general term “knot” is commonly used today.
The end of a rope is what you work with in tying a knot. (If passing through a block,
it is called the fall.)
The standing part is the long unused or belayed end of a rope.
The bight is the loop or half loop formed by turning the rope back on itself.
End
Standing Part

Bight

An overhand loop is made by crossing the end over the standing part.
Overhand Loop

An underhand loop is made by crossing the end under the standing part.
Underhand Loop

A turn is one loop around an object such as a pile. A round turn is two loops around
an object.
Turn
Round Turn

There are three additional points to remember in knot tying:
1. Every knot requires passing rope either over or under itself or both. If this is
not done carefully, the wrong knot, or no knot at all, will result.
2. A knot must be tightened slowly and evenly with all elements of the knot in
proper relationship. If this is not done, an embarrassing snarl may result.
3. In joining two lengths of rope, you can reduce the rope’s strength up to
50 percent by using a knot. A well-made splice, however, retains about 90
percent of the rope’s strength. Therefore, a carefully made splice is preferable
to a knot, when strength is important.

Safety and Seamanship

107

Apprentice 6.
Using both large and small
lines, tie and explain the
use of the following knots:
overhand, square, figure
eight, bowline, two half
hitches, clove hitch, sheet
bend, and cleat hitch.
Ordinary 6b.
Using both large and small
lines, tie and explain the
use of the following knots:
stevedore’s knot, French
(double) bowline, bowline
on a bight, timber hitch,
rolling hitch, midshipman’s
(taut-line) hitch, and
marline hitch.

Knots
Overhand Knot
The overhand knot is the smallest and
simplest of knots and the start of bigger
ones. It can be an effective stopper, but
will jam when pulled too tight. To make
an overhand knot, make an overhand
loop and pass the end under and up
through the loop.

Reef or Square Knot
This knot is used to tie the reef points when reefing a sail. The knot is often tied as a
slipped hitch to permit a rapid release. Never use this knot to join two lines. It would be
unreliable. Unless this knot is tied carefully, you will come up with a worthless granny knot.

1

3

2

4

Figure Eight Knot
This knot is easily untied and gentle to fiber. It is the best knot for keeping a rope end
from running through a fairlead or block. To make this knot, make an underhand loop;
then bring the end around and over the standing part, under and up through the loop.

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Safety and Seamanship

Stevedore’s Knot
The stevedore’s knot is used to prevent the end of a fall from running through the
large swallow of a cargo block. Make a bight in the end of the rope and then wrap the
working end once around the standing part. Make a half turn and take it back up to the
top of the knot. Tuck the end up through the top loop, and tighten the knot.

Bowline
This has been called the king of knots. Nothing can jam it. It will never slip if properly made. It can be tied in the hand and dropped over a cleat, bitt, or piling or formed
around a mooring ring. To tie a bowline, make an overhand loop with the end held
toward you, pass the end under and up through the loop, then behind the standing part
and down through the loop again, adjust the bight carefully, and draw tight. This is a
knot you can both trust and be proud of. By the way, the bowline as a knot has no particular connection with the bow line used to tie up the bow of your boat. The bowline
was first described by Thomas Bowling. In use, “Bowling’s knot” became the “bowline.”

Running Bowline
The running bowline is simply a bowline with the loop first passed about the standing part before the bowline is formed. The illustration shows the result, but it is more
easily understood when you see it tied.

2
1

4
3

Safety and Seamanship

109

French (Double) Bowline
The French bowline provides two nonslip loops used for hoisting, lowering, etc. To tie
this knot, start with an overhand loop as on a regular bowline, but pass the end through
twice to form two larger loops; finish as on a regular bowline by passing the line behind
the standing part and down through the original loop.

Bowline on a Bight
The bowline on a bight increases the strength of a bowline and makes several loops for
various purposes. It is formed in the same way as a bowline using the bight instead of the end,
the parts being double. When the bight is brought up through the gooseneck, it is passed
down around the loop and up behind the standing part. The illustration shows this.

2

1

4

5

3

6

Slipknot
This knot with a sliding noose is useful for various purposes. When pulled tight, it
may be hard to break free. To tie, make an overhand knot around the standing part.

Fisherman’s Knot
This is an excellent way to join lengths of small line
together, such as a fishing line. Lay end portions of two lines
side by side. Tie overhand knots around opposite strands and
pull the knots together. When drawn tight, this will not slip.
110

Safety and Seamanship

Hitches
Half Hitch
This is the smallest and simplest of all hitches and the start of others. It may be used to
fasten to an object with only a right-hand pull, but quickly slips if not reinforced. To tie,
pass the end of the rope around the object and tie an overhand knot to the standing part.

Two Half Hitches
This is a quick and very reliable knot employed when making lines fast at a mooring.
To tie, make a half hitch and then add another next to it. Additional half hitches will
add strength.

Clove Hitch
The clove hitch is a simple, handy way to fasten a rope temporarily around a pile or
spar. To tie a clove hitch, take a turn around the object, bringing the end of the rope over
itself from below; then, take a second turn with the end under itself. This knot consists
of two half hitches in opposite directions.

Timber Hitch
The timber hitch is useful when lowering or hoisting a spar or pole. To tie, pass the
rope around the spar and take a turn on the standing part; twist the end back on itself
for at least three turns, following the lay of the rope. Adding a half hitch enables one to
tow a spar end first on a straight course.

Safety and Seamanship

111

Rolling Hitch
This is a very effective hitch when a pull is to be resisted along the length of a spar.
However, it is only effective for a steady pull. Slacking and jerking are liable to loosen it.

Midshipman’s (Taut-Line) Hitch
This hitch is used to keep a line taut. It is similar to two half hitches with the first
half hitch doubled. It is easy to untie if the second half hitch is slippery. Frequently used
for tent guy lines.

Marline Hitch
This is a very simple hitch, used in lashing hammocks, marling down canvas chafing
gear on large ropes, etc. It is often made wrong. The ends of the rope, coming out of the
hitch, should always come out from underneath.

Cleat Hitch
This hitch is a turn secured to a cleat with figure eights and is locked in place with a
half hitch.

112

Safety and Seamanship

Bends
Sheet (Becket) Bend
This is used for securing a small rope to the bight of a larger rope. It is very much like
the bowline, but uses two ropes rather than one. To tie a sheet bend, make an overhand
loop with the end of one rope; pass the end of the other rope under and up through this
loop, behind the first loop’s standing part and down through the loop again.

Carrick Bend
The carrick bend and double carrick bend are used in bending together hawsers, as in
towing. The last gives an easy connection, distributing the stress along the fibers of the rope.

Carrick

Double Carrick

Safety and Seamanship

113

Able 6a.
Complete a back splice,
eye splice, short splice, long
splice, and a palm-andneedle whipping.
Ordinary 6d.
Demonstrate how to cut
and heat-seal a synthetic
line and whip the end of
plain-laid line using waxed
cord or similar material.

Whipping
All ropes should be whipped or heat-sealed to prevent the ends from unraveling. On
Manila and larger rope, whipping is done with small stuff (marline, spun yarn, etc.), and
waxed cord is used for smaller rope.

Heat-Sealing Synthetic Rope
Synthetic rope ends can be sealed by melting with a special heat tool for the purpose
of cutting and sealing or by melting over a flame to fuse the fibers. Tape wound around
the ends can provide a temporary whip.

Common Whipping
1.

Place the end of the yarn at the end of the rope, and lay a loop of it along the rope.

2.

Wind the yarn tightly around both rope and loop for a distance about equal
to the rope’s diameter.

3.

To finish, put the winding end through the loop and pull the original end
to draw the loop under the whipping. Trim both ends. This method is also
recommended for synthetic rope.

Palm-and-Needle Whipping
The advantage of this method over a common whipping is that the end turns never
become unwound.
The whipping should be started “inboard” and wound to the end of the rope. Then,
put on the binding turns in the lay, as shown. If you were to start the binding from the
end of the rope and work in, your last binding turn would come “outboard” and the
whole thing would loosen.
2

1
Double twine passed
under one strand.
End of twine tucked
back under whipping.

114

Safety and Seamanship

3

Bring twine under
a strand and follow
“lay” of rope back and Having followed the three
under strand on other lays back and forth over the
side of whipping.
whipping, finish by bringing
twine up through the center
of strand.

Splicing
Splicing is the sailor’s art of joining any two parts of rope together permanently. The
most important step in splicing is the start. Marry the strands correctly, and the remaining steps follow easily.
To prepare a rope for splicing, unlay the end adequately and whip each strand with
a temporary whipping of small stuff or tape. Extra care is needed with nylon as the
strands do not retain their set and will quickly frizz.
Splicing requires several tools. The first is a knife. The second is a fid. A rigging knife
is also handy, since it combines a blade and a small marlinspike in one tool.

Fid
A fid is a tool used in ropework for tasks such as unlaying rope for splicing and untying knots. A fid is a cone tapered to a rounded or flattened point that is usually six to 10
inches long. The size of the rope being worked determines the size of the fid required.
A marlinspike (for which the marlin fish was named) is a similar tool but is made from
metal while a fid is typically made from wood or bone.

Tucks
A tuck occurs when you pass an unlaid strand under a fixed strand. Four tucks will
hold any splice in normal fiber rope, providing they are full strands, i.e., not tapered off.
Tapering off is made after the fourth tuck and is done by reducing each of the strands
by one-third; tucking, reducing by another third; and finally, tucking and trimming off
close. Six tucks are advised for more slippery synthetic rope.

Eye Splice
The eye splice is the strongest type of rope loop and may be formed around a thimble.
Unlay the rope for a distance of about 12 times the rope’s diameter. If you are a beginner
in the art of splicing, it is a good idea to put on a temporary whipping at the point where
the strands begin to unlay or at the crotch. This whipping should be cut off after the
splice is formed.
Use a fid or marlinspike to lift one strand of the standing part. Tuck one of the unlaid
strands under it and draw it taut (see fig. 1). The other two strands are to lie on each
side of this middle strand. Have the eye toward you and the strands and standing part
of the rope away from you.
Then take the left strand, tuck it from right to left under the next strand of the rope,
and haul firmly taut (see fig. 2). Then the last strand is to be tucked to the right. Give it
an extra turn and tuck from right to left (see fig. 3).
Make certain the three strands are properly taut (all equally so) and each under its
proper strand of rope. Also, make certain that the eye thus formed is the required size,
and the eye itself is not distorted in any way.
Safety and Seamanship

115

Figure 1

Figure 3

Figure 2

No. 3
No. 1

No. 2
No. 1

Eye Splice

Repeat the tucks in the same order until the end strands are too short to work. You
can “fair” the splice to some extent by rolling it under your shoe or pounding it gently
with a wooden or rubber mallet.

Short Splice
The short splice joins two ropes or two ends of the same rope. It is the strongest of
splices, but because it increases the diameter, it cannot run through a correctly sized
block. Its bulk can be reduced by tapering the strands toward the end of the splice, but
this tends to weaken it somewhat.
Both ends should be unlaid for about a distance equal to 12 times the rope’s diameter.
Temporarily, whip the crotch at A and the ends of the strands of each rope. Bring the
two ends together as shown, alternating the strands, and pull them taut.

Temporarily, tie down the unlaid strands of the right-hand rope at B (in cut).
Remove the lashing from that rope. Using a fid, raise one strand of it as shown so that
strand 1 from the left-hand rope can be tucked under it.

Pass strand 1 over the intervening strand and under the raised one. Tuck it against
the lay of the rope and pull it taut.

Raise the next strand and tuck left-hand strand 2 under it. Do the same with strand
3. This completes one full tuck. Continue tucking the strands in sequence until you have
at least four tucks.

Remove the temporary tie B and the lashing A from the other rope. Tuck the strands
one after the other as with the first rope.
116

Safety and Seamanship

To taper the splice, finish four complete tucks; then, remove the whipping from each
of the strands. With a sharp razor, cut about one-third of the yarn from each strand.
Retwist the yarns, whip as before, and make another full tuck. Again, untwist and slice
about half of the remaining yarn on each strand for the remaining tuck.

For synthetic rope, follow the same methods as mentioned above but allow two
additional tucks (with or without tapering).

Long Splice
Properly made, the splice is hard to detect and will run over the sheaves of a block
without trouble. It uses considerable rope, but does not affect the rope’s strength to any
great extent, although it is not quite as strong as the short splice.
To begin, unlay the ends of each rope about 15 turns (six times the circumference)
and whip the ends of the strands. Bring the two ends together as shown in the illustration, with the strands alternating: A, D, B, E, C, F.

Start with any opposite pair of strands, A and F, and unlay A enough farther so that
F can be laid in its place. Do the same with another pair, B and D, in the opposite direction. Leave the third pair, C and E, protruding from between the strands, as shown.

Tie each pair of strands with an overhand knot, as shown with B and D. To reduce the
diameter of the finished splice, untwist the strands, separate them lengthwise into half
strands, retwist them, and again whip or tape before knotting, as shown with A and F.

This is a kind of compromise between splicing and tapering. It sacrifices some
strength, though less than tapering alone.
After knotting each pair of strands, tuck them under alternate strands as above. Two
tucks are enough. Finish by rolling or pounding the splice well and trimming the ends of
the strands.

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To produce a neat and strong splice requires patience and practice, but it is a job that
you can be proud of. It is an easy splice to make if you take your time about it and have
an understanding of the essential structure of rope.

Back Splice
This is merely a method of preventing the end of a rope from unlaying. The ends
are first laid over each other or crowned. The drawing illustrates this. Then the ends,
sticking out of the crown point back along the standing part of the rope, are tucked in a
short splice.

1

2

4

3

5

A neat whipping at the ends of the splice helps make it more durable. If the strands
are tucked back without tapering, it forms a bit of a knob on the end of the rope that
may be useful.

Splicing Braided Rope
Polyethylene and polypropylene braided rope is easy to splice since it seldom has a
core. Heat the end with a flame and shape it into a point. Be careful not to burn your
fingers. Form a loop and open the braid at the desired point by “pushing” the rope. Work
the pointed end down into the opened braid 5 or 6 inches. Now pull the rope and the
braid will close around the end. A whipping at the base of the loop will keep the braid
from opening and releasing the end.
Quartermaster 6b.
Make an eye splice in
double-braided line.
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Eye-Spice in Double-Braided Rope
Splicing nylon or Dacron double-braided rope is a complex process that requires a
special fid. Splicing kits are available for a variety of sizes of double-braided rope. Follow
the instructions packed with the kit.

Wire Rope
Rope that is formed from wire strands rather than fiber yarn is wire
rope. As with fiber, the wires are twisted into strands and the strands
are then twisted the opposite way around a center strand to make
the finished wire rope.
There are many variations that give wire rope great versatility.
Wires are made from a number of metals, including galvanized
iron, cast steel, plow steel, stainless steel, and sometimes copper,
bronze, or phosphor bronze.
The coppers are generally not as strong as iron wire of the same
diameter. For yacht and small boat use, long-lasting wire is made of
stainless steel and other alloys that make it non-rusting and much
stronger than ordinary steel wire. Wire rope is almost universally
preferred for standing rigging and halyards on sailboats (sometimes
spliced to fiber rope). It also is often used on both sailboats
and powerboats for tiller and steering cables, handrails, mooring pennants, and
similar applications.
Wire rope is often coated with plastic materials, usually nylon or vinyl, which make
it tough, flexible, smooth running, and easier to handle. This coated rope is used for
steering lines or handrails.
Wire rope is made in diameters from 1⁄16 to 1 1⁄2 inches or larger and is designated
always by the diameter of the rope, not the circumference as sometimes with fiber rope.
Wire sizes above one inch are called cable. It is also classified by the number of strands.
Wire rope cannot be knotted like fiber rope but, if made of flexible material, will run
through blocks, sheaves, or fairleads. In handling wire rope, use leather palm gloves to
protect your hands against frayed ends or splinters.
The ends of wire rope should be whipped with seizing or serving wire, just as fiber
rope should be whipped with small stuff. Wire rope can also be spliced end to end using
a long splice, or to form an eye, either plain or around a thimble. In most cases a rigger’s
screw is used to hold the eye. Then the strands are opened up with a steel marlinspike
for tucking.
Today, most eyes in wire are “swaged” by fitting a metal sleeve, or ferrule, around the
standing part and the end of the wire just below the eye and squeezing with a hand or
power press. Wire rope requires special tools and equipment and is not easy to handle
by the inexperienced.

Seizings
These are really small lashings that bind or fasten together two lines or a line to a
spar. They are often of a permanent character and should be carefully made. The seizing
is made with small stuff, such as marline or other tarred material, if it is to be exposed to
the elements.

Racking Seizing
Round Seizing

Throat Seizing

Rattling Down
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Able 6b.
Sew a flat seam, round
seam, and grommet eye
in canvas or sail material.
Describe how each is
used in the construction
of and care of sails.

Canvas Work and Sail Repair
The sewing of canvas is an art acquired by practice. Although any major repairs
should be left to a professional sailmaker, every sailor should be familiar with stitches
useful for construction and repair of sails. The flat stitch is usually used at the seams of
a sail, where the round stitch is used for repairing tears or for constructing line covers.
Grommets are made to pass line through, and they must be carefully crafted so the cloth
does not rip under stress.
Canvas-sewing equipment consists of the following:
Sail needles. Long spur needles, triangular in shape, rounded at the eye end for general
sewing. The No. 15, which is 2 1⁄2 inches long, is the needle most generally used.
Twine. Use cotton twine of 4 to 8 ply for general canvas work, the heavier ply for
heavier canvas. Cotton twine comes in a half-pound ball. Heavier roping is done with 9- to
12-ply twine. Synthetic line equal to what is being sewn can also be used; nylon to nylon,
rayon to rayon, etc., will control shrinkage. This is also for added strength. Twine should be
threaded through the eye of the needle, doubled, and well waxed for extended life.
Palm. A heavy leather half-glove worn over the hand. The palm has a lead casting
sewn in, and this is used to push the needle through the canvas or rope. Palms are either
right- or left-handed.
Pricker. A long, sharp, steel-pointed tool used to puncture a needle hole through
several thicknesses of canvas.
Creasing stick. A tool, having a slot at one end, used to crease the seams in preparing
the sewing of seams.
Beeswax. A small cake of pure beeswax is used for waxing twine.

Canvas Seams
Round Seams
The round or overhand stitch is used for light sails and in repairing minor tears, one
to four inches long. If repairing a sail, gather the two sides of the rip, starting about an
inch above it. Secure the thread by passing it under the first few stitches; then sew over
it and continue round and round ending about an inch below the tear. Finish off the
thread by passing it back under the stitches. Do not use knots to secure the thread. They
will rip out.
Round seams are also used to make line covers, especially for places where wear is
likely to occur. A covering will be more stable if the stitch is passed through the line.

Round Seam

Note: The only difference between the two types shown is the direction of the
needle thrust.
Flat Seams
Flat seams are really two seams. They are commonly used to join two pieces of canvas. To sew a flat seam, lay the two pieces of canvas on a flat surface, only overlapping the
edges that you want to fasten together. You can mark the overlap with a pencil. Arrange
the two cloths with the raw edge toward you and the folded edge behind it. Sew away
from you. When finished, open and rub the seam flat using a creasing stick.
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Fold back the second cloth and sew the edge to the doubled part of the second cloth.
Rub the seam smooth. If done right, it will lie flat.

Flat Seam

Sail Repair
Herringbone Stitch
This stitch is used for more serious repairs. Before placing the two sides of the rip
together, fold under a narrow margin on each and “iron” it like a pair of pants by gently
scraping the edge of the sailcloth with a creasing tool or a knife. Then make alternate
long and short stitches to avoid an even line, starting about 1⁄4 inch from the end of the
tear, and finish 1⁄4 inch below it. Tuck the end of the twine under the final few stitches
as in the round stitch, and cut.

Patch
Cut a patch, if possible, from the same weight and type of material as the damaged
sail. Allow about 1 ½ inches of margin on either side of the tear and turn the patch
under ½ inch all the way round. “Iron” folds with a creasing tool or knife to keep them
manageable, especially heavier weight cloths. Try to get the weave of the patching cloth
to run identically with the sail being repaired. Measuring the approximate area and
marking the patch material with pencil before cutting is recommended.
Tape
Spinnaker and white rigging tape can be pressed into service swiftly and efficiently
to help you finish—even win—a race, or perhaps withstand the wind in some cruising
crisis until you reach port.
In making the repair, separate the sticky part from its guard which comes as part of
the tape roll; then as you unroll the ready tape, press with your fingers on both sides of
the rip or seam. It should hold until you can get to it with needle and thread or bring it
ashore to the sailmaker.
Grommets
These are sail fittings that must be carefully made. Making a seagoing grommet eye
takes practice. It is done as follows:
Cut a hole, somewhat smaller than that of the finished eye. This hole must be cut out
of the canvas and not punched by a spike. Then, lay a brass or galvanized iron ring over
the edge of the hole or, if you have no ring and wish to make a good eyelet, form a strong
grommet of marline, and lay this over the hole. Then take some stout roping twine, 9
or 10 ply, wax it well, and having hitched the end around the side of the grommet away
from the point of stress, work around the grommet and through the canvas, about 1⁄8
inch away from the grommet, making your stitches even and pulling them taut.
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Then follow around again, stitching a bit further away, and riding your turns between
those stitched first. Follow this by one or two more rings of stitching, all evenly disposed
and pulled taut. Finish off by hitching the end securely under the grommet ring with a
few cross-stitches.
Such a grommet eye, properly made, will not pull out or tear the canvas under any
reasonable stress.

Spliced Rope
Grommet

Able 6c.
Describe the parts of a
block and explain how
blocks are sized. Describe
the following types of
tackle: luff, gun, double
purchase, single whip, and
runner. With the help of
another shipmate, reeve a
double purchase tackle.

Metal Grommet Ring

Toothed Metal
Grommet

Blocks and Tackles
Blocks
A block is a mechanical device made up of one or more
Swallow scored wheels called sheaves (pulleys) over which a rope
or ropes are worked. The sheaves are mounted in a shell
Shell
that is fitted with a hookeye, shackle, or other means of
Shell
Pin
attaching it to an object. Blocks are used to change the
Sheave direction of an applied force and gain a mechanical
Score advantage. Blocks are single, double, treble, etc., accordBreech Block ing to the number of sheaves. They are also spoken of
as single, twofold, threefold, etc.
Snatch blocks are fitted with an opening by which the bight of a line may be snatched
into the block without going to the trouble of reeving (passing the rope through the
block and over the sheave) through the end. These particular blocks are very useful on
board ship for snatching boat falls (the part of the tackle made of rope, wire or fiber), to
give them a proper lead along the deck.
The block to which the standing part (the part of a fall to which the power is
applied) of a fall is made fast has a becket worked into its heel. A becket is an eye
designed to take the hook of a block.
Blocks are sized differently depending on the type of rope. The circumference of
natural or synthetic line is multiplied two times to determine sheave diameter, and three
times to determine the block shell size. For example, half-inch diameter line is 1 1⁄2-inch
circumference and requires a sheave 3 inches in diameter. Because wire rope should not
have a sharp bend, the sheave size should be at least 20 times the diameter of the rope.
In choosing a block, use the block manufacturer’s rating of the load the block will
carry safely. Of secondary importance is the rated strength of the rope being used, as
this is normally greater than that of the block.
Score

Single Block

Double Block

Runner Block

Snatch Block

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Tackle
When a block or blocks and rope are combined to multiply power, it is called a tackle.
The following terms are used in connection with tackle:
• Hauling part—the end of the fall to which power is applied
• Round in—to bring the two blocks together
• Overhaul—to separate the two blocks
Tackle is a rope and block system. The rope transmits a linear motion force to a load
through one or more blocks for the purpose of pulling a load.
In a system using a single rope and blocks, when friction is not considered, the
mechanical advantage gained can be calculated by counting the number of rope lengths
or exerting force on the load. Since the tension in each rope length is equal to the force
exerted on the free end or hauling part of the rope, the mechanical advantage is simply
equal to the number of ropes pulling on the load. Therefore, mechanical advantage is
increased by looping more rope around more pulleys.
On a vessel, a tackle consists of a certain fixed block on some solid fixture, like a mast,
and a movable block on the object to be moved. The power loss, due to friction, in a tackle
is variable, about one-fourth is normal. With well-designed blocks, wide swallows, and large
sheaves, the power loss will be less than when a heavy rope is rove through small blocks.

Types of Tackle
Single Whip
The single whip is simply a rope rove through a single block. If the
block is stationary, no power is gained. If the block is attached to the
object to be moved, the power gained is two.

Runner
The runner is simply the whip with the block at the movable
object. These combinations of a single block and rope, whip, or runner are found in many parts of the rigging of ships. In modern vessels,
the cargo whip is a good example of its use.

Gun Tackle
In days of old, the gun tackle was attached to the gun carriages
of smoothbore cannon and helped to train the guns. The tackle is
made of two single blocks with the standing and hauling parts of the
fall leading from the same block. The diagram shows the method of
reeving the fall. The power gained is two or three, according to the
block attached to the movable object.

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123

Luff Tackle
Luff tackle consists of a single and double block. The standing
part of the fall is made fast to the becket of a single block and rove
back again through the second sheave of the double block. When the
double block is attached to the object to be moved, the power gained
is four times (disregarding friction). When the object to be moved is
attached to the single block, the power gained is three times the pull
(disregarding friction).
Here we see the rule: Count the number of rope parts leading
from the movable block and you have the theoretical number of times
the power is increased.
The luff tackle is one of the most useful tackles.
Twofold or Double Purchase Tackle
The twofold tackle consists of a tackle rove off with two double
blocks. The diagram shows that the power gained is either four or five,
depending on which is the movable block.

Reeving Tackle
Place the two blocks to be used on the deck, hooks up. Take the end of rope you
intend for the starting part, and enter it into the sheave you intend to lead the hauling
part out of. Reeve off the tackle from right to left or counterclockwise. When your
standing part comes to an end, use a thimble and splice or hitch it into the becket of the
block to which it is to be made fast.

To Make Up a Tackle
Place the blocks about three feet apart for an ordinary watch tackle, hooks pointing up,
coil the fall around the blocks clockwise. With the end of the fall, clove hitch about the coil
between the blocks. When ready to use, cast off the hitch, laying the tackle on the deck in
the same position as when being made up, lift the coil clear and then capsize it.
Take hold of the blocks, two people pulling them apart, and fleet the tackle (fleeting—
the pulling apart of the blocks, so they will be ready for use). When a tackle is in use and
the blocks come together, the tackle is said to be “two blocked.”

Mousing Hooks
When tackles are to be used where there is a chance of unhooking,
the hooks should be moused.

Mousing a Hook

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Boat Handling
Parts of a Boat
Just like other disciplines and sports, boating has its own vocabulary. If you do not
know the language, you cannot participate fully; and you may actually be a risk to
yourself and others.
Some words such as aboard and ahead have crossed over into general language, but
other common boating terms have not made it into the landlubber’s vocabulary. For
example, chafing gear is not lip gloss. It is a protective cover or tubing that protects your
line, and line is not something you use to get the attention of someone who interests
you. Line is actually the rope used for various purposes aboard a boat.
Some parts of a boat are universal. All boats have the following:
Bow. The front of the boat
Stern. The back of the boat
Port. The left side of the boat if you are looking toward the bow
Starboard. The right side of the boat if you are looking toward the bow
Hull. The boat’s main body or outer shell
Freeboard. The distance between the waterline and the main deck or gunwale
Draft. The depth of a hull from the waterline to the lowest part of the keel
Keel. The backbone of the boat, the basic support extending from bow to stern

Ordinary 7a.
Name the principal
parts of a typical sailboat
and a runabout.

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Ordinary 7b.
Name the principal parts
of the masts, booms, spars,
standing and running
rigging, and sails on a gaffor Marconi-rigged sloop,
schooner, and ketch or yawl.

The following diagrams will help you learn the parts of a typical sailboat
and a runabout.
Parts of the Boat and Sails

Types of Sails

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Typical Outboard Boat and Equipment

Typical Sailboat
and Equipment

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127

Ordinary 7c.
Describe the identifying
characteristics of a sloop,
ketch, yawl, cutter,
and schooner.

Types of Sailing Craft
Types of Rigs

There is a vast range of makes and types of sailing craft, however, rigs fall into a few
basic types.
A Sunfish, with its pole mast straight up in the bow, carries a single sail and is easily
handled by a single sailor.

The sloop is a single-masted vessel with the mast far enough aft to enable it to carry
one or more headsails—forestaysail, jib, or spinnaker.

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A Cutter is a small, single-masted vessel that is fore and aft rigged with two or
more headsails. The mast is set further back than a sloop. The cutter carries a staysail
directly in front of the mast that is set from the forestay.

Cutter

The yawl has two masts. The shorter mast is stepped aft of the rudder post or wheel.
The smaller sail is called the mizzen or jigger and aids in sailing balance. In heavy weather
this boat can be sailed with a whole or reefed mainsail or do well under jib and jigger. The
sail area of the mizzen or jigger is about one-fifth the area of the mainsail.

Yawl Carrying Spinnaker and Mizzen Staysail
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The ketch is somewhat similar to the yawl except that her aftermast is somewhat
larger and is stepped forward of the rudderpost. This mast is also called the mizzen.
The area of the mizzensail is one-third to three-fifths of the area of the main. It, too,
aids in sailing balance. Sail may be shortened to mizzen and a large headsail. Or, as in
a yawl, both may be taken off and the mainsail alone, whole or reefed, may be used.

Ketch Rig

The schooner is a fore-and-aft rigged sailing vessel having two to seven masts with
a foremast that is usually smaller than the other masts. Schooners can sail closer to
the wind than a square-rigged sailing ship, need a smaller crew, and are very fast.

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Schooner Gaff-Headed Foresail and Jib-Headed Main

Sailing a Small Boat
Preparing to Sail
The following are recommended steps to take when you arrive at your vessel.
1. If she has a cover, remove it, fold it up, and stow it in a bag or up forward out
of the way. Bail or sponge out any water in the bilge. Drop the centerboard
and attach the rudder and tiller. Remove the boom crutch and stow it.
2. Check all gear: life jackets or cushions, bailer, oars or a paddle, anchor, lines,
compass, sailor’s knife, fenders, boathook, etc.
3. Check all halyards to make sure they are not fouled. Check the shrouds to
make sure they are set up correctly (barely tight is enough).
4. Remove the sails from the sail bag. Bend on the mainsail first. Attach the
main halyard to the sail’s headboard. Attach slides to the track on the mast
and boom. Secure the tack. Run the foot of the sail out on the boom and
secure the clew with an outhaul tautly, but without too strenuous a pull.
5. Insert battens in the pockets in the mainsail. Put a loose furl in the main and
secure a line around it to keep it from bellying out or falling into the cockpit
while you turn your attention to the jib.
6. Attach the halyard to the head of the sail. Attach clips or hanks to the headstay. Secure the tack and rig the sheet.
7. Most small sloops have a divided jib sheet. Check to see if it should be led aft
outside of the shrouds through a fairlead, snatch block, or cam action device
both to port and starboard.
8. Now, hoist the mainsail first, making sure the boat is heading into the wind.
Set the halyard just hand tight. Belay the halyard on a cleat.
9. Hoist the jib and set the halyard up tight. The leading edge should be perfectly smooth or it will interfere with the airflow in the sail. Coil and hang all
halyards.
10. Get underway.

Getting Underway From a Mooring
1.

Look carefully at the direction you plan to travel to be sure you have room to
maneuver. Cast the mooring from the deck fitting and draw it aft to give the
boat some forward motion while putting the tiller over to get her clear.
Wind

Backing the Jib

Hold the jib against the
wind on the starboard
side to help push the
boat’s head off to port.

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131

2.

3.

4.
5.

6.

7.

As the bow falls off, trim in the main and jib sheets until the sails fill and the
boat begins to move with the breeze. It is also possible to cast the mooring off
and let the boat drop back. Point the end of the tiller in the direction opposite
the one you wish to go and the stern will swing, letting the bow fall off, or
have a crew member backwind the jib on the side opposite your proposed
heading. The bow will fall off. Then trim the main and jib.
Be sure crew weight is properly distributed. Too much weight aft will cause
the boat to squat. Too much weight forward will cause her to plow. Also, and
most important, unless the breeze is very light, the crew weight should be on
the windward side. In very light air, the crew weight can be amidships or to
leeward to give her a slight heel, which helps keep the sail full. Experiment
with weight distribution under various conditions to keep the boat sailing on
her lines and properly balanced.
Make sure main and jib sheets are clear, not fouled on fittings or under your feet.
Move the tiller gently a few inches from side to side and note the effect on
the boat’s heading. You will see as you sit to windward, that pulling the tiller
toward you causes the boat to swing off or away from the direction of the
wind. Pushing the tiller away from you causes the boat to head up into the
direction of the wind.
Check the sails. They should have a graceful curve to them caused by the
pressure of the wind. This curve acts as an airfoil and the airflow in this curve
exerts a forward pressure which causes the boat to move ahead. The correct
trim of the sails is essential to their effectiveness and can be learned only by
actually adjusting the trim and noting the effect.
By trimming in the jib and main as tight as possible, we get in close-hauled
trim. Ease the tiller away from you (toward the sail) and bring the boat’s bow
more into the wind until the leading edge of the jib begins to lift or flutter.
This is called luffing. The mainsail’s leading edge may also begin to luff. Ease
the tiller toward you until the luffing stops, then keep her steady as she goes.
If the jib is not luffing but the mainsail is, try slacking the jib sheet a bit to
improve the airflow through the slot between jib and mainsail. Too tight a
trim on the jib can force the airflow off the jib to backwind the main, causing
it to luff.

Points of Sailing

Sta

Wind

rb

A

oa

rd
Ta
c

Full and by–Still going to
windward

k

k

Close-Hauled—
Beating to Windward

Po
rt

Ta
c

Still going to windward

Before the Wind

Cl
Beam Reach
Broad
Run Reach
ning
Off
Centerboard Up

Jib and main trimmed on opposite
sides (wing and wing)

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Safety and Seamanship

ch
ose Rea

Across the wind
Off the wind

All boats except A are on
the port tack.

Tacking
Since it is impossible for a sailboat to sail directly into the wind, progress is made
to windward in a series of tacks or zigzags, each tack being at about a 45-degree angle
to the wind. To change tacks, it is necessary to periodically come about. To do this, the
helmsman alerts the crew with the command READY ABOUT.
The crew checks the jib sheets to be sure they are clear. At the command HARD
ALEE the helmsman eases the tiller away from him or her. He or she swings it to a
point where it is at about 45 degrees to the boat’s centerline.
Never slam the tiller hard over as it will cause the rudder to act as a brake or drag, slowing
the boat down and possibly putting her in irons as she fails to turn past the eye of the wind.
Now a crewman eases the jib sheet, and as the boat comes up into the wind, shifts his
or her weight amidships. He or she ducks as the boom swings over the boat and then as
the boat passes the eye of the wind trims in the other jib sheet as the boat sails away on
the new tack.
Coming About
Moving his or her weight
Wind Arrow
to windward as needed, the
helmsman also shifts sides as
the boat comes about, keeping
the mainsheet in his or her
Close-hauled on starboard tack. Adjust sheets to best
hand since on the new tack the
trim, crew weight to windward.
mainsheet trim should be about
as it was on the previous tack.
Filling away, trim jib and main, begin to ease

Clo
s
por e-haul
t ta
ck ed on

helm back to centerline.

Jibing

In the eye of the wind, jib and main slatting,
helm still over, crew weight in center.
Hard alee, ease jib sheet, helm over about 45°.
Ready about, prepare to tack.

Jibing

This maneuver involves
Wind Arrow
Ease helm up.
changing tacks while sailing off
Bow begins to
or before the wind. It looks easy,
swing off.
but it can cause real trouble if
Port Tack
not carefully controlled. It is the
chief reason that boats capsize.
Trim main in snug to centerline.
It should be practiced in light air
until cause and effect are clearly Wind catches sails on opposite side. Boom
understood.
swings over. Ease sheet gradually.
Bear off a bit to ease sheets out
and fill sails.
Bear up on new course.
Trim sheets

Starboard tack

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133

As a jibe is planned the command is STAND BY TO JIBE. Check to be sure all
sheets are clear. The helmsman eases the helm toward him or her (away from the sail),
and the boat’s head begins to fall off. At the order JIBE-O the helmsman trims the main
in rapidly, while the jib sheet man moves his or her weight amidships and holds both jib
sheets in his or her hands. As the boat’s stern passes the eye of the wind, the mainsail
catches it on the opposite side. Ease the sheet out rapidly. Swing the tiller off (away from
the sail a bit to ease the strain). The helmsman shifts his or her weight to windward and
adjusts the mainsheet to the new course.
As the jibe is executed, the jib sheet man eases on one sheet and trims on the other
to keep the jib from flying out ahead and fouling on the forestay. He or she then trims
the working sheet as needed, adjusting his or her weight to windward as needed. If it is
a direct downwind jibe, the crew weight may be opposite that of the helmsman to keep
the boat balanced.
Beware the accidental jibe or a jibe in strong winds. The force of an uncontrolled
180-degree swing of the mainsail and boom can tear out deck fittings, rip the sail, snap
the rigging or the mast, and almost surely capsize the boat.
A Goosewing Jibe

Wind

In fresh breezes it is better to come into the wind, trimming sheets to maintain speed
until close-hauled, come about in the regular manner, and then bear off on the new
course. By all means avoid what is known as a goosewing jibe. This occurs when the
boom rises and the upper part of the sail wraps around one side of the upper portion of
the mast while the boom and lower sail remain on the other side. This can happen if you
are in a position to jibe and hold on too long. Using a boom vang can prevent this.

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Running
Sailing on a close haul or broad reach poses no particular problems other than proper
trim of the sails and crew weight distribution. The boom should be at, or nearly at, a
right angle to the direction of the wind.
Wing and Wing
When running free (the most difficult aspect
of sailing), many factors must be considered.
Carelessness on the helm or a sudden wind
shift could cause an accidental jibe. Keep a
sharp eye on sea and wind conditions and take
corrective action to meet any changes.

The Whisker Pole

Wind

A Few Pointers
Sailboats are designed to sail on their lines. Don’t permit them to heel too far over.
In an open cockpit boat, putting her rail under may look exciting, but the margin of
safety is very slim and the boat’s actual speed is reduced. Keep the rail up by having crew
weight as far to windward as possible and well distributed fore and aft.
In fresh to strong breezes, tuck a reef in the mainsail or ease the mainsheet to let the
sail luff and spill some of the wind.
In rough water, ease the bow off a bit to meet wave crests. Heading up into them
could stop forward progress and make the boat subject to a knockdown. Keep the jib
trimmed in flat. It will help maintain forward motion and at the same time backwind
the mainsail. The jib sheet can be cleated with a couple of round turns but never the
mainsheet. Keep it in your hand. Ease it off in heavy gusts; then trim it in enough to
keep moving well.
Sooner or later, most small-boat sailors capsize or get knocked down. If it happens to
you, don’t panic. Stay with the boat.
First check to be sure all persons are accounted for. Round up and secure all loose gear.
Loosen the sails by releasing the halyards. Draw them down into the boat and lash them.
Your boat can probably be righted by standing on the centerboard and pulling on the
coaming. Bail the water out until it’s safe to get aboard and finish the job. Otherwise,
stay with the boat until help comes.
The sailor on the far side
is getting the mainsail
off the mast while his
companion stands on the
centerboard preparing to
swing the boat upright.
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135

The Rights of Others
There are two main points involved here for small-boat sailors: (1) rules of the road,
which provide legal privileges and burdens, and (2) customs and courtesy, which have
their roots in common sense and consideration.
Rules of the Road for Boats Under Sail
boats on different tacks
Boat on port
tack, keep clear
Wind
(Give Way).

Boat on port tack
must keep clear
(Give Way).

Wind

Boat on starboard
tack has right of way
(Stand On).

Boat on starboard
tack has right of
way (Stand On).
boats on same tack
Wind
Windward boat, keep
clear (Give Way).

Leeward boat has right of
way (Stand On)
Rule: A vessel overtaking any other vessel (sail or power) shall keep clear of the overtaken vessel.
Statement: In obeying and construing these rules, any action taken should be positive, in ample time,
with due regard for good seamanship.

Small Boat Courtesy
There are countless occasions when a sailboat has the right of way, but the rules of
judgment and consideration are paramount. In a narrow channel or crowded anchorage,
a small, easily maneuvered sailboat must keep clear of a larger one that is more difficult
to handle. In fact, the rules of the road require small boats to keep clear of vessels 65 feet
and over in crowded anchorages and channels.
Keep well clear of commercial vessels and tugs with unwieldy tows. Always keep
entirely clear of boats that are engaged in a race. Size up the other boat’s situation and
yield to him or her when it won’t endanger you.

Racing
Sooner or later you will find sailboat racing an irresistible challenge. This is a broad
and complex sport involving rules, tactics, and advanced boat and sail handling. It
involves the use of spinnakers, split-second timing, superlative seamanship, courtesy, and
good judgment.
Become thoroughly familiar with the racing rules of the International Sailing
Federation, available from the U.S. Sailing Association. There are about 70 such rules
that set conditions and define everyone’s rights and obligations.

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The most famous sailboat race
is the America’s Cup. In this contest, another nation challenges the
current holder of the America’s
Cup. The United States successfully defended the cup since the
schooner America won the first
race in 1851, losing for the first
time to Australia in 1983.

Buddy Melges (left) and Bill Koch (right), winners of the
1992 America’s Cup and Sea Scout volunteers, along with
members of the winning crew.

Smaller Powerboats
There are many sizes and shapes of powerboats, ranging from the canoe, which is
man-powered, to the supertanker. Each type of powerboat is designed and built for a
special purpose or to meet special conditions.
There is an important relationship between where and how the boat is used, the
type of power, and the material of which the boat is constructed. Boats can be made of
wood, aluminum, plastic, cement, and fiberglass. Power choices include inboard engines,
outboard, and inboard-outboard motors—either jet or propeller type.
Some of the smaller powerboats Sea Scouts may use include the following:
Punts and skiffs are designed for smooth, sheltered water. The dory is designed to
meet conditions on the open sea.
Skiff
Dory

Punt

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137

The pram and the dinghy are designed to carry people and gear from shore to larger
boats in sheltered anchorages. Light in weight, they can be carried on larger boats to
serve as tenders, or they can be lashed on top of a car for fishing trips.
Dinghy

Pulling and powered surfboats are used for saving lives in heavy seas and surf.
Whaleboat–Pulling Boat

Able 7a.
Demonstrate your ability
to properly operate a
small boat equipped with
a motor. Included should
be fueling, starting, leaving
a dock, maneuvering, and
coming alongside.

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Safety and Seamanship

Underway in a Powerboat
Before getting underway from a mooring or dock or before launching the boat from
a trailer, make a careful check of the boat, motor, and equipment. Remove and stow the
boat’s cover, if she has one. Bail or sponge out any water that may have accumulated. Be
sure the drain plug is in place.
Check all equipment that is required by law and by common sense.
If it is necessary to install the motor, be sure the boat is secured to the dock or float
with lines fore and aft. Check the mounting bracket to be sure the motor will slip easily
onto the transom.
While one person can easily swing a light motor aboard (being careful to keep the
weight centered in the boat), it will take two people to handle a large, heavy motor.
Make sure the transom bracket is set up tight and that a safety chain is well secured.
Connect up all controls and fuel lines, if these are provided. Check the shaft angle of
the motor (it should be vertical to the surface of the water at normal operating speed
and trim). If the motor is already in place, release the tilt lock and drop the motor into
operating position.
Follow the manufacturer’s instructions for starting and setting the choke, throttle, and
gear positions properly. Run the engine at low speed for a minute or two to warm it up.
It is important to acquire the feel of your boat as quickly as possible. Steering is the
same as for a car except—and this is important—the stern swings to bring the boat onto a
different heading. Keep this in mind in close quarters or when approaching docks or floats.

Warning: Don’t cut the forward speed too rapidly or your wake may catch up with
you and pour over the stern.
See how the boat handles in reverse. Practice maneuvering alongside an anchored
boat cushion to judge stopping distances, steering, stern swing, etc. Practice allowing for
the effects of the wind and current.

Wharfs, Piers, Docks, and Slips
A wharf is a structure parallel to the shore (and usually attached to it) to which boats
and ships are tied. A pier is a structure perpendicular to the shore. Vessels can be tied
along either side. A dock is the space alongside a wharf or pier that the boat occupies.
You cannot tie a boat to a dock since the dock is the space the boat occupies. A slip is
the docking space between two piers. A marina usually contains many slips in a row. In
common usage the slip can include both the docking space, piers, and other structures.

Docking Orders to the Crew
On larger vessels there are specific orders used in connection with the handling of
lines at a dock.
When docking, the order STAND BY TO DOCK puts the crew at readiness, each
standing by his or her station with his or her line coiled, ready to heave. If no one is
available at the dock to receive lines, other crew members stand ready to step ashore to
receive the lines.
At the command HEAVE THE BOW LINE (or whatever line is to be used), the
deckhand assigned to this line heaves it to the dock.
TAKE IN SLACK means that deckhands are to pull in the slack and take a turn on
the cleat or bitt.
TAKE A STRAIN means that deckhands are to pull on the line named, taking a
turn on the cleat or bitt but allowing it to slip.
EASE OFF means that the line is to be allowed to slip off more freely.
HOLD means to check the line temporarily.
SECURE LINES means to make fast permanently, adjusting to proper length.
On leaving a dock, the order STAND BY THE LINES tells the people on the
wharf or pier to be ready to cast off the lines and the people on the deck to be ready to
take them in. This is followed by the order CAST OFF THE LINES at which time
the dock men clear the lines from the bollards and toss them to the deck men, keeping
them clear of the water if possible.
On a small boat, the procedures explained above are greatly simplified. Docking may
involve one person stepping ashore for the bow and stern lines with simple instructions
from the skipper.
Warning: Never allow docking lines, or any other lines, to go over the side where
they can be sucked down into the propeller and wrapped around the shaft.

Mooring to a Pier
When making fast to a wharf or pier, sufficient and proper lines must be run out,
fenders placed, and provisions made to protect the ship in case of change of tide or
wind, or against the wash of passing vessels.
For a short stay, bow and stern lines are adequate, and someone should remain on
board to fend off if necessary. The sketch shows the proper way to moor for a long stay.
Note the diagonal lines. These are to gradually check slight movements of the vessel
away from the wharf so that sudden strain will not snap the lines. They also prevent any
motion ahead or astern.

Able 7b.
Know the names and functions of lines used to secure
a vessel to a wharf or pier.
Understand and execute
docking commands used
in handling lines on your
ship’s primary vessel.

Quartermaster 7a.
Take charge of the craft
used by your ship and give
all commands to the crew
for picking up a mooring
buoy and properly mooring
the vessel in several wind
and current situations.
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139

Mooring to a Pier
1. Bowline

3. Breast Line

5. Spring Line

7. Stern Line

2. Bowline

4. Spring Line

6. Breast Line

8. Stern Line

2

3

4

5

6

7
8

1

A good way to moor to a pier, especially when there is considerable current, is to set an
anchor astern, leaving plenty of extra line coiled up on the after deck. Then pass a bow line
to the pier. By slacking off on the stern line and hauling in on the bow line, the vessel can
be brought to the pier. Of course, this is only practical on a small boat, up to 40 feet.
Sometimes the vessel can be laid between bow and stern anchors, off the wharf or
pier, and a gangplank rigged for passage between ship and shore. A sailboat will sometimes lay to a pier with a single line and the mizzen set or the mainsail sheeted in flat.
The wind, of course, must be offshore to do this.

Mooring a Powerboat
In bringing a powerboat to a dock, take careful notice of wind and tide direction.
Remember also that a powerboat steers by the stern. Her point of pivoting is near
midships, on a center line. When the bow is directed to the right, the stern will swing to
the left. This must be allowed for in any close maneuvering.
Note stern swinging in opposite direction
from the bow. A turning vessel pivots near
center, not at the stern.

Tide or Wind

Pier

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Safety and Seamanship

Mooring a Sailboat
Bringing a sailboat to a dock is a ticklish job. With wind in the right direction, of
course, the boat is simply luffed, that is pointed directly into the wind so the sails slat
idly, and a line is passed to the pier. Under other conditions, however, much practice and
a thorough understanding of the art of sailing and the boat itself are necessary.

Let Sheets Run!
Wind
Never Approach
from Windward

Fenders are hung over the side but are never allowed to rub against the wharf or pier,
which is usually tarred and in no time would streak up the topsides. A timber is hung
outboard from the fenders as indicated.
Using Fenders Properly
Long Plank

Rope or Cork Fenders

Maneuvering at a Dock
The possibilities of maneuvering a boat around docks and moorings are almost
infinite in number. The boat’s characteristics, the wind and tide, and types of rudders
and propellers are all considerations. You should think out the maneuver in advance,
step by step, to keep the boat under control at all times. Here are a few situations that
may confront you.
Approaching the Wind: Turn to face the
wind or tide, get a bow line out first, and
let the stern drift alongside.

Wind or Tide

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141

Approaching Against the Wind:
Maneuver alongside the pier, get a bow line
out first, and let the stern drift alongside.

Wind or Tide

Approaching the Windward Side: Stop
alongside and parallel, drift into the pier.
The bow will probably touch first.

Wind
or
Tide
Drift

Quartermaster 7b.
Demonstrate and teach
the principles of springing
into and out from a dock,
from both bow and stern,
using an engine depending
on the type of vessel
used by your ship.

Approaching the Leeward Side
(Springing In): Touch with the bow, put
a bow spring line out. Go forward under
power with the rudder away from the pier
to swing the stern in.
Wind
or
Tide

To Reverse Heading While at Pier:
Put out double bow lines, swing the
rudder toward the pier, and go forward
under engine power. When halfway
around, stop the engine, reverse; then, as
the bow strains against the opposite line,
proceed as before.
To Warp From a Pierhead to
Alongside: Put out the stern spring
line, rudder toward pier and reverse on
the engine, tending the bow line. As the
boat swings alongside, slack and tend the
spring line.
To Warp From Alongside to a
Pierhead: Put out a bow spring line. Go
forward with the rudder amidships, until
pivot point is beyond the pier head. Then
put the rudder toward the pier and, as
the boat comes around, put the rudder
away from the pier.
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Safety and Seamanship

Right and Wrong Manner to Leave a
Pier: Go forward with the rudder amidships and, as speed is picked up, move
away from the pier slightly, increasing
the angle as the boat slowly clears
the pier. To set the rudder sharply away
from the pier, as the boat leaves, will
swing the stern into the wharf with force
that may damage the boat.

Wrong

Right

Clearing a Pier When Between Two
Boats (Springing Out): Put out a bow
spring line and, with the rudder toward
the wharf or pier, go forward on the
engine. When clear, cast off and reverse;
then go forward.

Heaving a Line
A few preparations and practice will give you the ability to handle a line properly.
There are four things to remember.
1. The line must be considerably longer than the distance it is to be thrown or it
will probably fall short of the target.
2. The line must be coiled carefully and evenly with the draw of the loops toward
the free end; the loops should be smaller than those made for other purposes.
3. Hold the shipboard end of the line in one hand and the coil to be thrown in
the other.
4. The coil must be thrown properly—in an underhand motion with a strong,
swinging motion. Release it when the arm is well above the shoulders and at
not too great a distance. Always aim at the head and shoulders of the person
receiving it. Otherwise, the throw is apt to be low. If necessary, a weight can be
used to help carry the line a greater distance, but in small-boat handling this
is seldom necessary.

Apprentice 7.
Demonstrate the ability to
use a heaving line.

Water-Skiing
Boatmen are infuriated when water-skiers violate the rules of common sense.
• Never water-ski in an anchorage or channel, or near a swimming beach or
anchored boats.
• Pick an open area where you will not interfere with anyone.
• There must always be two people in the towing boat—one to operate the boat, the
other to observe the skier and tend the towline. Some states require a rearview mirror.
• Skiers should wear a life jacket even if they are very strong swimmers. A wipeout
at high speed can stun and disorient the most experienced skier.
• Learn the standard signals for water-skiing and observe them. Have fun, but use
good judgment.

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143

Standard Hand Signals for Water-Skiers

Slow Down
Everything OK

Speed Up

Turn

Cut Your Motor
Go Back to Pier

Stop

Trailering Your Boat
One of the great advantages of small boats is their mobility. A stout car hitch that is
well secured is essential, and the trailer itself should be adequate for the load. Become
familiar with the laws of your state regarding trailers, licenses, insurance, equipment,
lights, safety chains, and restrictions on the overhang distance for masts, etc.
Be sure your boat is positioned properly on the trailer and that it is well supported at
all contact points.
Proper balance is important. One person should be able to lift the loaded trailer easily
to attach it to the car hitch. Always be sure the boat is tied down properly and secured
against fore-and-aft slippage. Most trailers are equipped with loading winches, and
many have tilting arrangements to facilitate loading and launching.
When ready to put your boat in the water, look for an established launching ramp.
Otherwise, pick a gentle slope with a surface firm enough to support the wheels.
Be sure there is sufficient water depth to float your boat. Back down to the water at
right angles. Avoid, if possible, backing the trailer in deeper than the wheel’s hubcaps.
Water—especially salt water—can ruin the wheel bearing lubricant. Do not launch
while wheel bearings are hot.

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Safety and Seamanship

Before launching, release all tiedowns, lock the motor in tilt position, release the
bow winch, and rig a line to draw the boat back in when it floats free of the trailer.
Disconnect the trailer lights to avoid burning out a bulb when you use the brakes.
When all is ready, push the boat off the trailer or tilt the trailer so the boat rolls off.
Remove the car and trailer to a parking spot and draw the boat up to the beach until
you are ready to get underway.

Travel Tips
Before starting a trailer trip, check the security of the boat on the trailer. If you load
gear into the boat, distribute the load evenly to maintain balance. Do not exceed the load
capacity of the trailer. Be sure all state requirements are observed.
Check the wheel bearing lubricant, tire air pressure, lights, and the hitch and safety
chains (allow enough chain slack to make sharp turns.) Be sure the boat’s motor is
secure on the transom.
If you have a sailboat, place the mast so there is a minimum overhang, and attach a
red cloth to the end of the mast. Check all points of boat and gear contact, and pad, if
necessary, to avoid chafing. Be sure the trailer tilt and winch locks are in place.
It is recommended that fuel tanks be empty when traveling. Fill them at your destination.

Rowing
Rowing is a skill acquired by practice. However, a few hints may be of help. Before
starting to row, be certain the oars are the right length. Good oarsmen generally prefer
to have the ends of the oar handles touch each other or overlap slightly, since this gives
more power to the stroke.
The complete stroke is made up of four distinct movements:
1. Catch: placing the blades in the water ready to pull.
2. Pull: sweeping the blades aft to give headway.
3. Feather: raising the blades and turning them flat.
4. Recover: swinging the oars to the position of catch.
To give the stroke full power, keep the upper edge of the blades at the surface of the
water, your hands as level as possible. They should move fore and aft in a smooth motion.
As the stroke is finished, give your wrists a smart flip so the blades come out of the
water at about a 45-degree angle. Keep your elbows close to the body and your back
straight, chin up and in, and your feet against the stretcher or otherwise well braced.
Your weight should be centered slightly abaft.
The pin-type rowlock will not permit proper rowing technique. This kind of oarlock
is used principally on lakes for trolling where the oars are often trailed. A ring rowlock is
better, and a preventer inboard of the oar is used so the oar will not move overboard.
In rowing, learn to set a course making due allowance for tide or wind. Once your
course has been determined, steer by the wake or by taking a range over some point off the
quarter. It is tiresome to be turning continually after every few strokes to look forward.

Ordinary 7d.
Demonstrate your ability
to handle a rowboat by
doing the following: row in
a straight line for a quarter
mile, stop, make a pivot
turn, return to the starting
point and backwater in a
straight line for 50 yards/
meters. Make a turn and
return to the starting point.

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145

Rowing

1. Catch

2. Pull

3. Feather

4. Recover

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Safety and Seamanship

Ground Tackle
Ground tackle is a general term for the anchors, cables, warps, springs, etc., used for
securing a vessel at anchor.

Anchor Parts
Consider the parts of the old-fashioned anchor or its very close relative, the yachtsman’s stock anchor in general use today. The shank, which is the main stem of the
anchor, is its most important part. The arms, branching off from the bottom of the
shank, form the holding element. They are slightly curved and branch upward at an
angle. The arms join the shank at the crown. At the upper side, on either side of the
shank, is the throat. When a buoy rope is hitched about an anchor, it is attached here.

Ordinary 8a.
Name the parts of a
stock anchor and a
stockless anchor.

BLADE

The arms are tipped by the flukes or palms and these in turn by the bill or pee. The
metal shod boards on the bow of ships are called billboards, where the bill of the anchor
touches the side when hoisted inboard.
The outside of the palm, where the fluke tapers down and acts as a support, is called
the blade.
The stock is the part that turns the anchor into an attitude that enables the flukes to dig
into the bottom. Just above the stock, the upper end of the shank carries a large eye where
the anchor shackle is attached. This is where the anchor cable is joined to the anchor.
Danforth Anchor
Shank

Stock
Crown

Fluke
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147

Ordinary 8b.
Describe five types of
anchors. Describe how each
type holds the bottom, the
kind of bottom in which
it holds best, and the
advantages or disadvantages
of each type.
Navy Anchor

Types of Anchors
Yachtsman’s or Old-Fashioned
The yachtsman’s anchor is very similar to the anchor used for centuries that had a
wooden stock. In suitable weight, it has excellent holding power. The stock, running
across the shank, is designed to make the anchor lie on the bottom so that when a
horizontal pull comes from the boat, the fluke digs into the bottom.
The yachtsman’s anchor in general use today is constructed so the stock slides
through the shank and folds down alongside it for convenience in stowage. The one
disadvantage of the yachtsman’s anchor is that it can easily be fouled by the protruding
fluke as the boat swings or “walks” while anchored.

Navy Anchor
The stockless or navy anchor, sometimes called patent, has no stock and, therefore,
is free of the danger of fouling the cable. Its effectiveness depends on its weight and the
bottom conditions that enable the flukes and heavy crown to dig in.
The crown is pivoted on the end of the shank and this allows the flukes to turn down
into the bottom. This type of anchor is used on large ships that can handle and stow it
efficiently. The navy anchor is not effective for small craft.

Danforth

Lightweight Anchors
Plow or CQR

Mushroom Anchor

The most widely used anchors for small craft today are the lightweight type.
Developed by R. S. Danforth in 1939, this design produces strong holding power
because of thin large flukes that heavy strains bury deeply. Instead of a stock through the
head of the anchor, the Danforth has a round rod through the crown that prevents the
anchor from rolling. This type of anchor has the unique feature of being equally adaptable to large or small craft.
Another comparable model is the Northill. This anchor is light and relatively
efficient. The Northill has a stock at the crown instead of at the ring end, adding to the
anchor’s holding power when the flukes are buried. The arms are at right angles to the
shank, and the broad flukes are set at a carefully engineered angle to ensure a quick bite
into the bottom.
Another efficient anchor is the CQR, or plow, of English design. As it does not have
a stock, it rarely fouls. It has the ability to dig in again promptly even after a 180-degree
change of direction of a boat at anchor caused by changes in the wind or tide. This type
of anchor is not stowed as easily as some of the other lightweight anchors.

Mushroom Anchor
The mushroom anchor is standard for permanent moorings. In heavy weights, it has
excellent holding power. It has a cast-iron bowl at the end of the shank.
Homemade Anchor

Grapnel

Homemade Anchor
You can fashion a simple anchor by placing a large bolt in a No. 10 can and then
filling the can with concrete. This is suitable only for a very small boat in calm waters.

Grapnels
The grapnel is frequently used by small craft for temporary use. It has three or more
flukes uplifted around the shank. It is a handy piece of equipment for retrieving gear lost
overboard by dragging along the bottom.
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Safety and Seamanship

Sea Anchor
A sea anchor is used to stabilize a boat in heavy weather by providing drag and slowing the vessel. Since it does not attach to the sea bottom, the sea anchor acts as a brake
by pulling large amounts of water along as the boat moves forward to counter the effects
of high winds. Sea anchors can be improvised from spare parts on board if a commercial
sea anchor or drogue is unavailable. Commercial sea anchors are typically shaped like
a parachute or cone. They float just below the surface of the water with the larger end
pointing in the direction of the boat’s movement.
Sea Anchor or Drogue

Anchor Selection
Choosing the proper anchor or anchors for any given boat depends on several factors:
the load that the boat may place on an anchor, the types of bottom in which a particular
anchor may be used, and the type of anchor rode and anchoring materials. All of these
are interrelated.
The load that a particular boat may place on its ground tackle depends upon its
weight and several external conditions such as the force created by the wind above the
waterline, the currents below the waterline, and the wave action at any particular time.
A good rule of thumb for cruising sailboats calls for a working anchor weighing
about one pound per foot of the boat’s overall length, plus a “storm” anchor of about
twice that weight for bad weather. A “lunch hook” of about half a pound per foot may
be satisfactory for temporary anchoring. Motorboats and centerboard sailboats may use
smaller anchors.
All of these weights may be reduced for the more efficient lightweight anchors, but
increased for the navy-type ones. Check with the anchor manufacturer’s recommendations before trusting the holding power of any anchor.
The holding power of an anchor varies greatly with the type of bottom. An anchor
that might develop 1,500 pounds of holding power in hard sand may only be able to
hold a 500-pound load in a soft bottom. You cannot always tell in advance where you
might anchor your ship, so you must have ground tackle available for the most difficult
anchoring conditions you might face.
The horizontal pull generated by a particular boat will determine the type of anchor
rode. To be effective, the rode must be long and strong enough. The length of the
rode—or scope—must be such that the pull on the anchor shank is almost horizontal.
A scope of at least 7 to 1, seven times as long as the vertical distance at high tide from
the bow chock to the bottom, is considered safe. In storm conditions, you may need
10:1 to ensure a horizontal pull on your anchor.
For example: If you are anchoring in 12 feet of water and the distance from your
bow chock to the water is three feet, you should pay out seven times the total of 15 feet
or 105 feet of anchor rode. Any scope less than 5 to 1 would be considered unsafe in
anything but very calm weather.

Ordinary 8c.
Calculate the amount of
anchor rode necessary for
your ship’s primary vessel in
the following depths:
10, 20, 30 feet in normal
and storm conditions.

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Able 8a.
Describe the various
kinds of anchor rode and
the advantages and
disadvantages of each type.

Able 8b.
Identify the parts of the
anchor cable starting with
the anchor and ending
at the vessel.

Small-craft anchor rodes are usually made of rope. Until the newly developed
synthetic ropes came onto the market, Manila had been the traditional rope for anchor
rodes. Manila is weaker than the synthetic materials and does not have the elasticity
of synthetic fibers, particularly nylon, which is strong, light, easy to handle, and elastic.
Nylon is particularly effective in minimizing shock loads caused by winds and tides. The
synthetic materials dry quicker and are more durable than Manila.
A short chain between the end of the rope line and the anchor is effective. It tends to
lie on the bottom and further lessens the shock by adding weight to help maintain the
important horizontal pull.
All components of the anchoring materials should be joined with good-quality
galvanized shackles, and the line should have an eye with a thimble where it meets the
chain to reduce abrasion as much as possible.
In constructing a proper anchor rode, limit the working load to one-fifth of the rated
breaking strength of the rope and one-half of the proof test of the chain used. Thus, a
boat developing a load of some 2,000 pounds should have a rode in which the rope is
rated at 10,000 pounds.
Plow Anchor Rig

Stowage of Ground Tackle
Though some small boats carry only a single anchor, this is by no means adequate. Even
if you discount the possibility of fouling an anchor so that it cannot be retrieved, there are
many occasions when it is desirable to lay two anchors. Also, having just one anchor heavy
enough for heavy-weather conditions would be a nuisance in ordinary conditions.
Many boats carry three anchors. Two are kept on deck, ready for use. A light one
is used for brief stops while someone is aboard. A medium-weight anchor is used for
ordinary service, including overnight anchorage in a harbor. The third anchor might be
considered a spare that has been chosen for extreme holding conditions. It is usually
carried below.
To prevent deck anchors from coming adrift when the boat rolls and pitches, carry
them in chocks and be sure they are securely lashed.
Except for very small craft that carry their line coiled forward on the deck or in an
open cockpit, the usual practice in boat manufacture is to provide rope and chain lockers
in the forepeak. Chain dries quickly as it comes from the water and can be fed down
through a deck pipe as it comes off the winch or is hauled by hand.
If Manila rope is used, it should be thoroughly dried before it is stowed in the chain
locker. Some boats have gratings on the deck as an aid in drying rope. The chain lockers

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should be well ventilated to permit circulation of air. A dark, wet locker is a likely place
for dry rot to happen.
Anchors and chain often become foul from the muddy bottom of harbors and should
be washed before stowage. Manila requires care if it is to give good service as an anchor
rode. It is subject to chafe and deterioration and should be inspected often.

Anchor Cable for Larger Vessels
Larger vessels sailing in deeper water require large amounts of chain when anchoring.
Modern anchor chain is made of die-lock chain with studs to prevent the chain from
kinking and the links from damaging adjacent links.
Stud Link Chain

Able 8c.
Describe the methods
of marking chain and
demonstrate that you know
the chain markings on
your ship’s vessel.

The lengths of chain that are connected to make up a ship’s anchor cable are called
shots. A standard shot is 15 fathoms (90 feet) long.
Shots of anchor chain are joined by a detachable link which is painted so sailors can
quickly know how much anchor chain has been paid out. In the military, for example, at
15 fathoms (one shot) the detachable link is red. One link on either side is painted white.
At 30 fathoms (two shots) the detachable link is white and adjacent links are white. Links
next to the detachable link in the next-to-last shot are painted yellow to alert the crew that
they are running out of chain. Each link in the last shot is painted red.
Recreational boaters with smaller vessels have adopted a variety of methods to mark
chain and each will work as long as everyone on board understands the markings and
what they mean. Many use the military system, but others mark their chain every 10
feet. Some use paint and others use colored strips of cloth.

Anchoring
There are certain basic steps to be taken in anchoring small boats under
normal conditions.

Approaching the Anchorage
Do not anchor where it is so shallow there is a possibility of being aground at low
water. Conversely, you need not anchor in 50 feet of water if you can find 20 feet a little
closer to shore.
One prudent rule in strange waters is to check the depth of the water in the area of
any possible swing of the boat with a lead line or suitable measuring device. Note the
location of other boats or empty moorings so you will not anchor so close to boats that
you swing into others with shifts of tide or wind.
Hard sand is the first choice for the bottom. Soft mud is the last. A rocky bottom is
generally between these two. However, you cannot know just what the bottom is until
after the anchor is down.

Quartermaster 8b.
Know the methods of
bringing a vessel to anchor
and a mooring with special
emphasis on wind and
current with respect to the
vessel’s course and speed.

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Dropping Anchor
Under either power or sail, come up to your chosen anchorage into the wind or tidal
current (whichever is stronger). Under power, bring the boat to a dead stop and then
reverse very slowly. At this point a crew member already stationed forward lowers the
anchor gently, always maintaining control of the rode. Never throw an anchor.
Reverse the boat slowly as the rode is paid out to keep the anchor from getting
fouled. Keep reversing until it takes hold and ample scope has been paid out. If the
anchor drags at this point, it is usually because it has been fouled or is resting on poor
holding ground at the bottom.
If it does drag, then you must raise the anchor and try it again. Once the anchor takes
hold, check to be certain you are clear of the shore and other boats before shutting off
the engine. Under sail, of course, you cannot reverse your boat to help you take hold.
However, you can use the tide or wind as a natural reversing power.
At the moment you come to a standstill, drop the anchor quickly, but smoothly, and
pay out ample scope. Then belay the rode to the bitt or a cleat and wait until you are
certain the anchor is not dragging.
At Anchor

Quartermaster 8c.
Take charge of a vessel used
by your ship and give all
commands to the crew
for setting and weighing
anchor in several wind and
current situations.

Able 8d.
While on a cruise, assist
in the construction of an
anchor watch schedule and
stand one watch.

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Orders to the Crew
Before anchoring or weighing anchor, the crew must know what is expected of them.
Duties and deck positions need to be explained and assigned. There is usually some
distance between those handling the anchor and the helmsman; so if radios are not
available, basic hand signals need to be established so the helmsman and anchor handler
can communicate.
Basic helm commands are: LET GO THE ANCHOR or DROP THE
ANCHOR, RETREIVE THE ANCHOR, FEED OUT MORE SCOPE, and
SNUB or CLEAT OFF THE ANCHOR RODE.
Anchor handlers need to communicate: ANCHOR IS READY, ANCHOR IS
AWEIGH (up) or DOWN, ANCHOR IS IN SIGHT, ANCHOR IS CLEAR,
ANCHOR IS SECURED FOR SEA. The anchor handler sometimes needs to communicate the need to move forward, into neutral or reverse.
If you are in a crowded anchorage, experiencing poor weather conditions, or are
concerned that you may drag anchor, an anchor watch should be established. While on
duty, the anchor watch should:
• Conduct frequent visual checks of landmarks and surrounding boats. Check their
position relative to yours to see if your anchor or a nearby boat is dragging.
• Monitor GPS, VHF, other electronics, and have an air horn ready.
• Keep your eye on depth, wind speed and direction, and the anchor rode.
• If another boat drags toward you, prepare to fend.

Leaving the Boat
If you go ashore after properly anchoring, note carefully the boat’s relative bearing to
other boats, or better still, to nearby shore objects. By doing this, you can spot a change
in your ship’s position caused by the anchor dragging.
If a boat stays at anchor during a change of tide or wind shift, she may swing through
a 180-degree arc. This movement can foul the rode of some types of anchors, twisting
it around an arm or stock, causing the fluke to be easily pulled from the bottom. Under
these conditions it is wise not to leave a boat unattended.

Weighing Anchor
When under power, move slowly toward the anchor while a crewman forward hauls in
the slack of the rode. When the anchor breaks loose, come to a stop while you bring it in.
This must be done carefully to avoid gouging the boat. If your boat is allowed much headway
while bringing in the anchor, there is a good possibility of damaging it with the anchor.
When the anchor is brought aboard, it should be secured at once. The wet line
should be allowed to dry before stowing.
If the anchor does not break loose easily, bring the boat carefully up to the approximate position of the anchor and belay the rode to the foredeck bitt. After this, apply just
enough power to give steerageway and run the boat past the anchor. If it does not work
the first time, try this maneuver again.
Under sail you can usually sail right up to the anchor, while a crewman takes in slack
slowly and raises the anchor as described above. If the anchor is firmly embedded in the
bottom, you may have to sail forward to put added strain on the rope in the opposite
direction to the anchoring pull.
If you know beforehand that the bottom where you plan to anchor your boat is likely
to be foul, use a trip line. This is merely a light but strong line secured to the crown of
the anchor long enough to reach a pickup buoy that is left floating on the surface. When
the time comes to weigh anchor, the buoy is retrieved and the trip line pulled to haul the
anchor out crown first.
Sometimes it is necessary to carry the anchor away from the ship in a small boat.
The ship is then pulled to it by means of capstans or winches. This is called kedging.
Grounded vessels may sometimes pull themselves clear in this manner.
When a boat lies mostly at her home port, it is best to set a permanent mooring. This
would make her more secure than being at anchor. A safe permanent mooring must be
able to hold in any weather condition. It must be as antifouling as possible.
A mooring anchor should be of the mushroom type in muddy or sandy bottoms.
There should be a bulb on the upper end of the shank to help keep the anchor down in
a digging position.
Mooring Tackle

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A common rule of thumb for mushroom anchor weights is about 10 pounds for every
foot of the boat’s overall length. This may be lessened somewhat for small, lightweight
racing sailboats, but should be increased for larger cruising craft, both power and sail.
In hard or rocky bottoms, other types of moorings with sufficient weight would be
adequate. Discarded railroad wheels, concrete blocks, old engine blocks, etc., might make
adequate permanent mooring anchors, but in really bad storms, the mushroom anchor
is the most effective anchor.
The chain used in permanent moorings is standard link steel chain that is usually
galvanized to resist corrosion. The diameter should be large enough for a holding power
consistent with the strain that will be placed on it.
Some two-thirds of the total length of chain to be used should be of heavy chain
(¾ to one inch in diameter). The balance should be lighter. The chain and all fittings
should be checked annually for any possible looseness or worn links.
The mooring buoy that the light chain connects to is often a steel sphere, although
often wooden spars or Styrofoam buoys are used. If a metal buoy is used, it should have
some form of a bumper to cushion any possible striking against the boat’s hull.
The pendant or line by which a boat is connected to the mooring buoy should be
about the same strength as the chain and often is made of Manila or nylon. Nylon is
good for several seasons; Manila should be replaced each year. As the pendant will run
through the bow chock at angles depending upon the swinging of the boat, the edges of
the chock should be smooth to minimize any abrasions. The pendant itself should be
protected by tape, cloth, canvas, or a hose tied around it to protect it from chafing where
it rubs along the chock.
The pickup buoy can be made of many things. Whatever the material, it should have
a ring or handle on top to aid in picking it up.
Able 8e.
Identify a capstan or
windlass and explain its
use in handling line, wire
rope, or chain.

Capstan
The capstan is a rotating device, operated by power or by hand, employed on board
ship for the application of extreme power to ropes and wires in the hauling in of heavy
objects such as an anchor. The main element of a capstan is its upright drum or barrel,
which distinguishes it from a windlass.
Head
Pigeon Holes
Barrel
Whelps
Pawls
Pawl Ring
Base

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Windlass
A windlass is a powerful winch on which a rope can be taken in or paid out.
In the old days the windlass consisted of a horizontal barrel of wood around which a
cable was wound. This was mounted on a windlass frame and revolved, the barrel being
fitted with pawls, and with a brake arm and driving gear working with ratchets.
The modern windlass embodies these same principles. It is driven by a steam engine
or a motor but can be worked by hand. Usually, there is a capstan on the forecastle head
which works the windlass by means of a screw running in the driving gear.

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155

Navigation Rules
When driving a car, we must know traffic laws and rules of the road. When piloting
a ship we must know maritime laws and rules of the nautical road. Navigation Rules,
International and Inland is a system of laws to help you stay clear of other vessels.
There are two sets of rules, international and inland. With a few exceptions, international and inland rules are identical. International rules are in effect on the ocean beyond
a line of demarcation usually at the harbor entrance. Inland rules apply to harbors, rivers,
and inland lakes. A few additional rules are in effect for the Great Lakes and western
rivers, and mariners cruising these waters should note them.
The “rules of the road” are found in the book Navigation Rules, International and Inland
(COMDTPUB P16672.2 [series]) published by the U.S. Coast Guard. This publication
may be purchased from the Superintendent of Documents, U.S. Government Printing
Offices in most major metropolitan centers. The entire Navigation Rules, International and
Inland can be accessed and downloaded from the U.S. Coast Guard’s Navigation Center
Web site at www.navcen.uscg.gov/mwv/navrules/rotr_online.htm.
For updates regarding your local waters, go to the U.S. Coast Guard’s Navigation
Center Web site to check for recent changes. A “Notice to Mariners” is posted here
and it advises mariners of important matters to navigational safety such as changes in
channels or aids to navigation.
Every vessel is governed by the rules applying to the waters she is on. It is very
important that the skipper and crew be familiar with all pertinent boating laws.
Courtesy and common sense dictate that small boats stay clear of larger vessels.
However, if there is any risk of collision whatever, the rules clearly apply to large and
small vessels alike. Only strict observance of all rules by all vessels can ensure the minimum danger. Every Sea Scout ship should have a copy of Navigation Rules on board.

Ordinary 9a.
Explain the purpose
of Navigation Rules,
International and Inland.
Able 9a.
Demonstrate a working
knowledge of Navigation
Rules, International
and Inland.

Rules of the Road
Rule 2—Responsibility
“Nothing in these rules shall exonerate any vessel, or the owner, master, or crew
thereof, from the consequences of any neglect to comply with these Rules or of the
neglect of any precaution which may be required by the ordinary practice of seamen, or
by the special circumstances of the case.”
“In construing and obeying these Rules, due regard shall be had to all dangers of
navigation and collision and to any special circumstances, including the limitations of
the vessels involved, which may make a departure from these rules necessary to avoid
immediate danger.”

Ordinary 9b.
Know the general
“Rule of Responsibility.”

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157

A rule may be departed from—that is, it may be disobeyed—only when circumstances of the case make it necessary to avoid immediate danger. For example, when
obeying the rule would run your vessel aground or into collision with a third vessel, or
when the vessel that is supposed to keep out of the way cannot do her duty and collision
is imminent, the responsibility rule allows you to take whatever action is necessary. Such
a situation might be caused by a disabled steering gear or sudden loss of power.

Rule 3—General Definitions
When the rules refer to a power-driven vessel, they mean any vessel propelled by
machinery, including steam, electricity, gasoline, and diesel, whether the vessel is also
under sail or not. A sailing vessel is any vessel proceeding under sail only, though she
may be equipped with power. A vessel is underway when she is not at anchor, or made
fast to the shore, or aground. It is not necessary to be moving through the water to be
“underway.”
A “vessel engaged in fishing” means that nets, lines, trawls, or other fishing apparatus
is in use and restricting the vessel’s maneuverability. Seaplanes are aircraft designed to
maneuver on water. A vessel “not under command” is a vessel that is unable to maneuver
by the rules because of some exceptional circumstance, and a “vessel restricted in her
ability to maneuver” is a vessel whose work restricts her ability to move as required by
the rules. A dredge is an example of a vessel restricted in her ability to maneuver. A
“vessel constrained by her draft” is a power-driven vessel that cannot deviate from the
course she is following because of her draft in relation to available depth and width of
the navigable water.
Dangerous situations requiring quick decisions are often as numerous for the person
at the helm of a boat as for the person behind the wheel of an auto, but are usually far
more complex. Therefore, the person at the helm must know the rules well to be able to
analyze a situation quickly and apply the applicable rule correctly. Not every situation
can be discussed here, but the following describes the rudiments.

Steering and Sailing Rules
Rule 5—Lookout
“Every vessel shall at all times maintain a proper lookout by sight and hearing as well
as by all available means appropriate in the prevailing circumstances and conditions so
as to make a full appraisal of the situation and of the risk of collision.”

Rule 6—Safe Speed
Every vessel shall at all times proceed at a safe speed so she can take proper and effective action to avoid collision and be stopped within a distance appropriate to prevailing
circumstances and conditions. In determining a safe speed, some of the factors that
should be taken into account are:
a) The state of visibility
b) The amount of other vessel traffic in the area
c) The maneuverability of your vessel
d) At night, the presence of background lighting
e) The state of the wind, sea, current, and proximity of navigational hazards
f ) The draft of your vessel in relation to the available depth of water

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Rule 7—Risk of Collision
Every vessel shall use all available means appropriate to the prevailing circumstances
and conditions to determine if risk of collision exists, including the use of radar equipment if installed and operational. If there is any doubt, such risk shall be deemed to
exist. Assumptions shall not be made on the basis of scanty information, especially
scanty radar information.
In determining if risk of collision exists, the following considerations shall be among
those taken into account:
a) Such risk shall be deemed to exist if the compass bearing of an approaching
vessel does not appreciably change; and
b) Such risk may sometimes exist even when an appreciable bearing change is
evident, particularly when approaching a very large vessel, a tow, or when
approaching a vessel at close range.

Situations for Proper Maneuvering

VE

CROS

ON

SING VESSE
LS

D
TAN
SS

GI

EL

There are three basic situations that can lead to collision afloat—and an inevitable
lawsuit ashore: the meeting situation, the crossing situation, and the overtaking situation.
All of these situations are shown in the diagram.
None of the situations actually exist until two or more vessels are in sight or sound of
each other. Consider how quickly a situation might arise with another vessel suddenly
appearing out of a fog bank or around a river bend.
Normally, all of the situations can be observed in the making by simply taking a series
of bearings on the other vessel or, at night, her lights. If the bearings do not change
substantially from sight to sight, the two vessels
are on a collision course. The give-way vessel—
MEETING
VESSEL
the one not having the right of way—is therefore
required to change course or speed or both.
Common sense is one of the best rules. It is
better to avoid a situation that might lead to a
collision than to try to remember the exact rule to
CROSSI
NG
VE
get you out of trouble.
Y
SS
A
W
If you are the skipper of the vessel in the
center of the diagram, you must keep out of the
way of any vessel approaching you in the arc
from dead ahead of you to 22.5 degrees abaft
your starboard beam. All the other vessels in
ABEAM
ABEAM
the diagram—except the meeting vessel—must
112.
.5º
5º
292
keep clear of you. Both you and the meeting
vessel must alter course as necessary to pass clear
of each other.

OV
Y
ER
WA
TAK
E
ING VESSELS GIV

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159

Ordinary 9c.
Define stand-on and
give-way vessels for the
following situations:
meeting, crossing, and
overtaking for both power
and sailing vessels.

Rule 12—Conduct of Vessels in Sight of One Another, Sailing Vessels
These rules apply to sailing vessels except vessels racing among themselves. These
rules do apply to racing vessels encountering others not in the race. Study them carefully.
a) When two sailing vessels are approaching one another so as to involve risk of
collision, one of them shall keep out of the way of the other as follows:
• When each has the wind on a different side, the vessel that has the wind on
the port side shall keep out of the way of the other.
• When both have the wind on the same side, the vessel that is to windward
shall keep out of the way of the vessel which is to leeward; and
• If a vessel with the wind on the port side sees a vessel to windward and
cannot determine with certainty whether the other vessel has the wind on
the port or on the starboard side, she shall keep out of the way of the other.
b) For the purpose of this rule, the windward side is the side opposite to that on
which the mainsail is carried.

Rule 13—Overtaking
The overtaking vessel is required to keep out of the way of the vessel being overtaken.
Power-driven vessels should keep to the starboard side of narrow channels.
A vessel is considered to be overtaking another when coming up from a direction
more than 22.5 degrees abaft her beam; and if a vessel is in any doubt as to whether she
is overtaking another, she should assume this is the case and behave accordingly.
Overtaking

Overtaking Vessel Stays Clear

Rule 14—Head-On Situation
Neither vessel may turn to port. If they are already so far left of one another that
they may pass safely without changing course, then they may do so. But if any change of
course is necessary to avoid risk of collision, the change must be to starboard.
Meeting

Each Holds Course
Sounds 1 Blast

Each Holds Course
Sounds 2 Blasts

Each Turns Right
Sounds 1 Blast

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Rule 15—Crossing Situation
The vessel that has the other on her starboard is required to keep out of the way by
altering course to starboard, slowing, stopping, or reversing. She may not turn to port.
The appropriate action will cause each vessel to pass the other port side to port side.
Hence the one short blast.

Rule 18—Responsibility Between Vessels
Except where (Navigation) Rules 9, 10, and 13 otherwise require:
a) A power-driven vessel underway shall keep out of the way of:
• A vessel not under command
• A vessel restricted in her ability to maneuver
• A vessel engaged in fishing
• A sailing vessel
b) A sailing vessel underway shall keep out of the way of:
• A vessel not under command
• A vessel restricted in her ability to maneuver
• A vessel engaged in fishing
c) A vessel engaged in fishing when underway shall, so far as possible, keep out
of the way of:
• A vessel not under command
• A vessel restricted in her ability to maneuver
d) A seaplane on the water shall, in general, keep clear of all vessels and avoid
impeding their navigation. In circumstances, however, where risk of collision
exists, she shall comply with the rules of this part.

Ordinary 9d.
Explain “Responsibility
Between Vessels”
(vessel priority).

Lights and Shapes
By day, a vessel’s course or a change in her course is fairly obvious to the lookout. By
night or in limited visibility, however, little can be determined about the direction of
another vessel unless that vessel is lighted as required by the rules. Navigation lights
have required color, arc, range, and location.
Navigation lights provide information about the vessel’s size, activity, and direction of
travel. If you know the characteristics of navigation lights, you can take the appropriate
course of action when approaching other vessels.
For example, if you see a solid green light moving on the water, you are seeing the
starboard side of a sailboat. A red light means its port side. If you see them both, the
sailboat is dead ahead. A white light higher than red means you are looking at the port side
of a powerboat, and white higher than green is starboard. If you see all three, the boat is
dead ahead. Sailboats and powerboats are both required to show white astern, so if you are
approaching a white light that is moving on the water, you are overtaking a vessel.
An anchored vessel must display an all-around light that is visible for two miles in
any direction. No other navigation lights should be on while a vessel is at anchor. Vessels
under seven meters do not need to display an anchor light, but it is a good idea to do so.
Vessels are required to show the proper navigation lights in all weather conditions
from sunset to sunrise, in limited visibility, and other times considered necessary. No
other visible lights that could be mistaken for navigation lights or lights that impair
visibility or interfere with keeping a proper lookout can be displayed.

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Rule 21—Definitions
a)

b)

c)
d)
e)
Ordinary 9e.
Explain the navigation
lights required for powerdriven and sailing vessels
underway. Explain what
is required for a vessel
under oars.
Able 9b.
Explain vessel lights for the
following: towing (astern,
alongside, pushing ahead,
and cannot deviate), fishing, trawling, restricted
maneuverability, underwater
operations, constrained by
draft, and aground.
Able 9c.
Describe special lights and
day shapes deployed on
the following vessels—not
under command, restricted
by ability to maneuver,
constrained by draft, fishing
(trawling), and sailing
vessels under power.

Rule 22—Visibility of Lights
Vessels Less Than 12 Meters and 12 Meters or More but Less Than 20 Meters
Visible Range in Miles

Safety and Seamanship

Location

Less Than
12 Meters

12 Meters to
20 Meters

Arc in Degrees

Masthead light

2

3

225

All-round light

2

2

360

Side lights

1

2

112.5

Stern light

2

2

135

Rule 23—Power-Driven Vessels Underway
Power vessels underway will exhibit a masthead light forward, sidelights, and a
sternlight. Vessels less than 12 meters in length may exhibit an all-round white light and
sidelight. (Powerboats on the Great Lakes may carry an all-round white light instead of
a second masthead light and sternlight combination.)

Rule 25—Sailing Vessels Underway and Vessels Under Oars
a)
b)
c)
d)

162

Masthead light. A white light placed over the fore and aft centerline of a vessel
showing an unbroken light over an arc of the horizon of 225 degrees and so
fixed as to show the light from right ahead to 22.5 degrees abaft the beam on
either side of the vessel, except on a vessel less than 12 meters in length.
Sidelights. A green light on the starboard side and a red light on the port side
each showing an unbroken light over an arc of the horizon of 112.5 degrees and
so fixed as to show the light from right ahead to 22.5 degrees abaft the beam on
its respective side. In a vessel of less than 20 meters in length, the sidelights may
be combined in one lantern carried on the fore and aft centerline of the vessel.
Stern light. A white light placed as nearly as practicable at the stern showing
an unbroken light over an arc of the horizon of 135 degrees and so fixed as to
show the light 67.5 degrees from right aft on each side of the vessel.
All-round light. A light showing an unbroken light over an arc of the horizon
of 360 degrees.
Flashing light. A light flashing at regular intervals at a frequency of 120
flashes or more per minute.

A sailing vessel underway shall exhibit sidelights and a sternlight.
A sailing vessel less than 20 meters in length may combine the sidelights
and sternlight in one lantern carried at or near the top of the mast where
it can be seen.
A sailing vessel underway may, in addition to sidelights and sternlight, exhibit
at or near the top of the mast, where they can best be seen, two all-round
lights in a vertical line, the upper being red and the lower green.
A sailing vessel of less than seven meters in length or a vessel under oars shall, if
practical, exhibit the lights prescribed in paragraph a) or b) of this rule, but if she
does not, she shall have ready at hand an electric torch or lighted lantern showing
a white light which shall be exhibited in sufficient time to prevent collision.

See the color page “Lights Conforming to Rules 23–31” in the appendix.

Day Shapes
Large vessels display certain lights at night and “day shapes” during daylight hours
to indicate they are involved in special activities or situations. For a more complete list,
consult U.S. Coast Guard publications. Some important lights and day shapes are:
Night
Day
Ship NOT UNDER COMMAND.
Due to unusual circumstances
the ship is out off control.

Two 360-degree red lights
displayed in a vertical line.*

Two black balls displayed in a
vertical line.

Three 360-degree red over
Ship RESTRICTED IN ABILITY 
white over red lights displayed
TO MANEUVER.
in a vertical line.*
Ship cannot maneuver due
to the type of work being
performed aboard such as diver
down or dredging.

Black ball over black diamond
over black ball displayed in a
vertical line.

Vessel CONSTRAINED
BY DRAFT.
Vessel cannot maneuver out of
the channel due to draft.

Three 360-degree red lights
displayed in a vertical line.*

Black cylinder in rigging.

FISHING.
Boats fishing with nets and
trawling (dragging nets).

360-degree green light over
white light.

Two black cones apex to apex.

NOT TRAWLING.
Boat fishing other than
trawling.

360-degree red light over
white light.

Two black cones apex to apex; if
less than 20 meters may display
basket in rigging.

Sailing vessels under
power.

Light prescribed for powerdriven vessel.

Conical shape in rigging with
apex pointing down.

*If the vessel is not anchored or aground, it shall also show side lights and a stern light.

Rule 34—Maneuvering and Warning Signals—Inland Rules
When power-driven vessels are in sight of one another and meeting or crossing at a
distance within half a mile of each other, each vessel underway, when maneuvering, shall
indicate that maneuver by the following signals on her whistle:
• One short blast: “I intend to leave you on my port side.”
• Two short blasts: “I intend to leave you on my starboard side.”
• Three short blasts: “I am operating astern propulsion.”
Upon hearing the one- or two-blast signal of the other vessel, if in agreement, you
shall respond with the same signal and take the necessary steps to effect a safe passing.
If, however, for any cause, either vessel fails to understand the intentions of the other,
or doubts the safety of a proposed maneuver, she shall immediately sound the danger
signal of at least five short and rapid blasts on the whistle and each vessel shall take
appropriate precautionary action until a safe passing agreement is made. Whistle signals
can be supplemented with light signals.
When vessels are in sight of one another, a power-driven vessel intending to overtake
should indicate her intention by the following signals:
• One short blast: “I intend to overtake you on your starboard side.”
• Two short blasts: “I intend to overtake you on your port side.”
Vessels leaving a dock or berth, or nearing a river bend or similar blind spot, shall
sound one prolonged blast. The signal should be answered with a prolonged blast by any
approaching vessel that may be within hearing.

Ordinary 9f.
Describe the sound signals
for maneuvering, warning,
and restricted visibility.

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PORT TO PORT

STARBOARD TO STARBOARD
1 Short Blast

1 Short Blast

2 Short Blasts
2 Short Blasts

1 Short Blast
1 Short Blast

GIVE WAY VESSEL
GIVES WAY
1 Short Blast

1 Short Blast
Danger Zone
(112½º)

2 Short Blasts

2 Short Blasts

Stand On Vessel
(Overtaken)

Give Way Vessel
(Overtaking)

To Port

Stand On Vessel Holds
Course and Speed

1 Short Blast

1 Short Blast

To Starboard

Rule 35—Sound Signals in Restricted Visibility
All vessels in or near an area of restricted visibility, whether by day or by night, must
sound fog signals at intervals of not more than two minutes. They may sound no other
signal. Whistle signals for passing may not be sounded until vessels are within sight of
each other. A prolonged blast is four to six seconds in duration. A short blast is about
one second.
The fog signals are as follows:
• Power-driven vessels making way, one prolonged blast
• Power-driven vessels underway but stopped and making no way, two prolonged
blasts with an interval of about two seconds between them
• A vessel not under command; a vessel restricted in her ability to maneuver,
whether underway or at anchor; a sailing vessel; a vessel engaged in fishing,
whether underway or at anchor; and a vessel engaged in towing or pushing
another vessel, one prolonged blast followed by two short blasts
• A vessel towed (if manned), one prolonged blast followed by three short blasts.
When practical, this signal shall be made immediately after the signal made by the
towing vessel.
• A vessel at anchor, bell rung rapidly for five seconds
• A vessel aground, bell rung rapidly for five seconds with three separate and distinct strokes on the bell immediately before and after the rapid ringing of the bell

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Aids to Navigation
Along the length of the coasts and navigable waters of the United States and its possessions, there are many aids to navigation, which are all those man-made objects used
by mariners to determine position or a safe course. These aids range from steel, concrete,
or wood structures such as lighthouses, buoys, and beacons, to electronic navigation
aids such as radio beacons and GPS. Aids to navigation include all the visible, audible,
and electronic symbols that are established by government and private authorities for
piloting purposes.
The U.S. Coast Guard has responsibility for designing, establishing, and maintaining
more than 40,000 navigational aids in the waters of the United States. The Coast Guard
also monitors thousands of state and privately maintained aids to navigation. Today our
nation has the biggest and best aids-to-navigation system in the world. In comparison,
Great Britain, a seafaring nation, maintains fewer than 550 aids to navigation.
This system, evolved through the years, has many variations. They are as follows:
• U.S. Navigation System
• Western River System
• Uniform State Waterway Marking System
• Private Aids to Navigation
Aids to navigation encompass a wide range of floating and fixed objects. They fall
into two basic categories:
1. Beacons—structures permanently fixed to the land or seabed. Most beacons
have lateral or non-lateral aids attached to them. Lighted beacons are called
“lights,” unlighted beacons are “daybeacons.”
2. Buoys—floating objects anchored to the bottom. They have distinctive shapes
and colors that communicate their purpose and how the mariner should
navigate around them.
Note: Buoys and beacons may have lights or sound-making devices attached. Both
buoys and beacons may be referred to as “marks.”

Able 9d.
Understand the system of
aids to navigation employed
in your area. Include buoys,
lights, and daymarks and
their significance and
corresponding chart symbols.

Light List
A complete list of aids to navigation is found in the five-volume Light List published
yearly by the U.S. Coast Guard. Volume I covers the Atlantic Coast to Little River,
South Carolina; Volume II, the balance of the Atlantic and Gulf coasts; Volume III, the
Pacific coasts and islands; Volume IV, the Great Lakes; and Volume V, the Mississippi
River system. The Light List and all charts should be corrected regularly from “Notice to
Mariners” as changes in aids to navigation are made.
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Lighthouses
Lighthouses are important aids to seafarers and have been in use for centuries.
Lighthouses differ markedly in their external characteristics. Each structure is built
to meet the specific demands of its location. Most have recognizable profiles. Each is
colored to be easily identified by day, and each has its own characteristic light sequence
for identification at night. By using all of the characteristics of a given lighthouse—light,
shape, materials, and color—a mariner can quickly identify it by day or night and plot
bearings from it.
The distance a light can be seen at sea in clear weather depends upon three things:
the height of the light itself above sea level (which is noted on the chart), the height of
the observer above the sea, and the candlepower of the light. Because of the curvature of
the earth’s surface, the higher a light is located above sea level, the farther it can be seen.
Many lighthouses are equipped with signals that serve as warnings during foggy
weather or other periods of poor visibility. Regularly timed blasts of a horn, siren,
or other signal identify most lighthouses. As a further navigational aid, marine radio
beacons have been installed at strategically located lighthouses.

Symbols for Lighthouses
FW
20Ft. 9M

The basic symbol for a lighthouse is a circle with an overprinted magenta disc and
an “exclamation mark.” Major lights are named and described while minor lights are
described only. The characteristics of the light are shown, and the height of the focal
plane of the lantern above mean high water is also shown. The nominal range is shown
(approximately) in miles, and other equipment on the station is listed.
If the lighthouse has a radio beacon, the magenta disc is surrounded by a magenta
circle and the radio frequency and identifying signal are described, and if the radio
beacon shares a frequency with other stations, the sequence within the group would be
indicated by a Roman numeral.
Certain lights are not visible through the 360-degree arc of the horizon, because of
interference by land masses. When a light is observed through a portion of its arc, the
symbol for the light on the chart is shown with an obscured sector.
Some lights contain a red sector to warn of special dangers within the arc of visibility
of the sector. When a light contains such a sector, it is shown on the chart.

Visibility of Lights
The distances at which lights may be seen are shown on charts and in the light list
as the nominal range. This is the distance the light can be seen under normal conditions for the area. Haze and fog can reduce this range, and unusually clear conditions
can increase it. The light’s luminous range is the distance it can be seen under current
conditions without considering the curvature of the earth. The geographic range is the
distance a light can be seen under perfect viewing conditions, limited only by the earth’s
curvature, and assuming that the observer’s eye is at sea level.

Daybeacons
Daybeacons are another type of navigational aid. These structures are built of wood,
metal, or masonry. Generally, they are painted to contrast with their surroundings. When a
daybeacon is used to mark the side of a channel, the lateral system of coloring and numbering is used. Daybeacons often have reflectors for spotting at night by searchlight.

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Buoys
The buoy system may appear confusing with the many odd shapes, varied colors, odd
sounds, and complicated lights, but there is a system. It is called the lateral system and
is very cleverly devised to operate with a high degree of efficiency. Buoys are located to
warn of dangers and obstructions and to mark channels. The lateral system determines
the distinguishing shape, color, number, and light characteristics of buoys to indicate
the side on which each should be passed by vessels proceeding from seaward toward the
head of navigation.
Not all channels lead directly from seaward, so in certain places arbitrary rules have
been established to make the lateral system consistent. Thus a vessel is considered to be
proceeding from seaward when proceeding in a northerly and westerly direction along
the coast of the Gulf of Mexico, a southerly direction along the Atlantic coast, and a
northerly direction along the Pacific coast.
On the Great Lakes, the arbitrary direction from seaward is northerly and westerly.
On the Mississippi and Ohio rivers and their tributaries, from seaward is upstream
toward the river sources. Aids on the Mississippi River and its tributaries are numbered
according to mileage distances upstream from references points.

Port-Side Odd-Numbered Aids
Port-side numbered aids are green in color, odd-numbered, and may be lighted
(green light).
Port-side marks are on the left side of the waterway as you travel upstream, and the
buoy numbers will increase as you head upstream. (Chart depictions are shown next to
the marks.) Port-side buoys have a cylindrical appearance above the water, like a can or
drum floating on its end. They are commonly referred to as “can” buoys.
Beacons. Port-side beacons have square marks attached to them, with two shades of
color and a reflective border.

Color pages illustrating navigation aids are in the appendix.

Starboard-Side Even-Numbered Aids
Starboard aids are red and have even numbers. They will be on your right side as you
travel upstream. Buoy numbers increase as you head upstream, and they may have a red light.
Starboard-side buoys have an above-water appearance like a cylinder topped with
a cone, pointed end up. The cone may come to a point or be slightly rounded. These
buoys are commonly referred to as “nun” buoys.
Starboard-side beacons have triangular marks attached to them, with two shades of
color and a reflective border.

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Safe Water Marks
These marks are used to mark fairways, mid-channels, and offshore approach points.
They have unobstructed water on all sides. These marks may be lettered, and may be lit
with a white light. They may also have a red top mark.

Isolated Danger Marks
These indicate a danger that may be passed on all sides. They are erected on or
moored on or near danger. They should not be approached closely without special
caution. They may be lit and they may be lettered.

Dayboards
These diamond-shaped marks are used to help the vessel operator determine location
on a nautical map. When you see a dayboard and find the corresponding mark on the
chart, you know your precise location. They may be lettered and may be lit with a white
light. Their color reflects that of nearby lateral marks.

Special Marks
Special marks have no lateral significance (meaning they don’t tell you which side of
the channel or river you may be on). These marks are used to mark a special feature of
area. These include area limits for anchorages, fishing grounds, or dredging/spoil areas.
These buoys may be lit, and if they are, it will be a fixed or flashing yellow light.
The shape is optional, but it usually follows the shape of nearby navigation buoys.

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Characteristics of Lighted Buoys
To permit ready identification and to avoid confusion with other lights, most lighted
buoys have distinct flashing characteristics. These characteristics are in the form of a
variety of flashes (light periods) and eclipses (dark periods). These characteristics are
indicated on charts and in the light lists by the following abbreviations:
F
Fixed
Fl
Flashing
Gp Fl
Group Flashing
Qk Fl
Quick Flashing
Occ
Occulting
I Qk Fl
Interrupted Quick Flashing
S-L Fl
Short-Long Flashing
E Int
Equal Interval Flashing
Mo (A) Morse Code Letter A
Additional symbols used in the light list to describe lights and their characteristics
are: R (red), G (green), W (white), s (seconds), fl (flash), and ec (eclipse). For example,
the symbols Fl. G., 2.5s (0.5s fl) in the light list just below the name of the aid indicate
that this light exhibits a flashing green light every 2.5 seconds, the flash being 0.5
seconds duration followed by an eclipse (period of darkness) of 2.0 seconds.
The light rhythms on lighted buoys follow a pattern that helps the navigator identify
the light and its meaning. Mid-channel buoys will always show a white light flashing the
Morse code letter A. A preferred channel aid will show a red or green light depending
on which channel is preferred and have a composite group flashing light (2 + 1). Port
and starboard side buoys will show a green light to port and a red light to starboard.
Their light rhythms will vary from buoy to buoy in such a way that buoys will not be
easily confused. The lighting pattern will be marked on the chart.

Sound Buoys
Buoys equipped with sound signals are effective in fog or whenever visibility is
limited. These are classed as bell buoys, gong buoys, whistle buoys, or horn buoys. Each
is easily recognizable by its distinctive sound.
Bell buoys have four clappers hung loosely around the bell so the slightest motion of
the buoy causes a clapper to strike the bell. Gong buoys have three or four gongs of different tones, each with a separate clapper rung in turn by the motion of the buoy in the
sea. The air used in whistle buoys is compressed and released by the rise and fall of the
buoy from the movement of the sea. Buoys of this type are usually placed only where
there is sufficient motion to activate them. A horn buoy is sounded at regular intervals
by mechanical means.

Dependence on Buoys
Although every care is given by the U.S. Coast Guard in maintaining all navigational
aids, the navigator must not rely entirely on the placement and lighted characteristic of
a buoy. Buoys may be carried away, sunk, shifted, or have lights extinguished by nature,
collision, or mechanical failure.

The Rule of Lettering
On all charts, lettering is printed in both vertical and slanted type. The rule is that if
an object is afloat, or it covers and uncovers with tidal action of the water, the descriptive
wording or abbreviation is printed in slanted type. If the object is not afloat, or if it does
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169

not cover and uncover with the tide, the descriptive wording is printed in vertical type.
Thus a mariner can tell at a glance if ALPHA ROCK is an islet or a reef. If the wording
is printed in slanted type, it can at times be under water and thus may not be seen. All
descriptive lettering for floating aids to navigation is found in slanted type, while descriptions of lighthouses, ranges, and other objects not afloat are found in vertical type.

Intracoastal Waterway
The Intracoastal Waterway is the protected, shallow, inland water route along the
Atlantic seaboard from New Jersey to the waterways of south Texas. Pleasure boats and
shallow-draft commercial vessels use this waterway to avoid the more hazardous outside
passage in the open sea. Its system of buoys to navigation is basically the same as the
lateral system, but different distinctive shapes and colors of buoys are used.
For the sea buoys that delineate channels off the coast of the United States and for
the Intracoastal Waterway, red is on the right (shore side) when proceeding clockwise
around the U.S. from the East Coast to the Gulf Coast, or proceeding north along the
West Coast.
ICW marks are further identified by a small yellow reflector at the bottom of the mark.
Numbers on buoys going south increase consecutively—odd numbers on the left,
even numbers on the right. However, numbers stop at specific points caused by natural
dividing lines and start over again.

Western River (Mississippi River) System
Navigational aids on the western rivers consist of many types: unlighted buoys,
lighted buoys, shore lights, daybeacons, river gauges, and lights on bridges and locks.
These aids are shown on river charts and also tabulated in the light list. Certain tributary rivers also have safety harbor and landing markers and direction boards.
In the Western River System, as a result of custom and usage, all aids are considered
with reference to the flow of the river. Red buoys are on the left-hand bank and green
buoys are on the right-hand bank as seen from a vessel bound downstream.
This arrangement enables a radio-equipped vessel to communicate with an approaching craft some distance away to report the exact position of any obstruction, misplaced
aid, or other hazard.
The shapes and coloring of aids on the Western River System are much the same
as elsewhere in the lateral system. The red (nun) buoys are on the left-hand side of the
navigable channel and the green (can) buoys are on the right-hand side as seen from a
vessel bound downstream. Unlighted buoys are equipped with reflectors as an aid at
night: nuns with red reflectors, cans with green reflectors. Unlighted red and green buoy
tops are painted white to increase their visibility at all times. In this case white is not
considered a directional characteristic. Red and green horizontal striped buoys marking
junctions of the river, wrecks, or other obstructions do not have white tops. Quarantine,
anchorage, dredging, and special purpose buoys have the same color and markings as
those in the basic lateral system.
In the Western River System, unlighted buoys are not numbered. Numbers on
lighted buoys indicate only the number of miles from a given starting point.
Another type of navigational aid is the channel-marker shore light, mounted on a
wood structure, painted white.
Many shore lights show the same characteristics as the lighted buoys. Looking
downstream they show a flashing white or green from the right bank and flashing white
or red from the left bank. Sometimes the light is fixed or occulting.
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The channel is buoyed where it is narrow or makes a sharp bend. Where it is straight
for a considerable distance, channel shore lights are used as a guide. Each light is visible
from the one preceding it.
Found in separated pairs, one higher than the other, range lights are usually small,
skeleton-type structures. They are visible from one direction only. When they are in line,
you know you are on a safe course.
By steering a course that keeps these lights in line, you will remain in the channel. But
you must consult your charts to know where to leave the range course. Proceeding too
far might ground your vessel.
The range lights may be white, red, or green and may be fixed or flashing.
All light structures and daybeacons in the Western River System are equipped with
reflectors. As seen from a vessel bound downstream, they are red and white on the left
bank, green and white on the right bank. All reflectors are white unless shown as red or
green in the light list.
River gauges are signboards at intervals along the riverbanks in the Western River
System. Each bears a single number to enable the experienced pilot to estimate the
depth of the water at a particular point. These river gauges appear on all river charts.
The numbers are changed to conform to the seasonal level of the river.
There are two printed aids to navigation that every river pilot should have available
for instant use: the light list and the river chart. They are prepared and sold by the
Corps of Engineers. The charts show the sailing line or channel, around and between
islands in the river, as well as the mileage from a given point to the head of navigation.
Lights on locks and bridges guide the pilot through the many locks on the Western
River System and locate the channel beneath bridges.

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Piloting and Navigation
Piloting and navigation are the art and science of guiding your vessel on its intended
path. Though piloting and navigation are closely related, the seaman considers piloting
the art of finding his way along a shore or in and out of harbors and rivers. Navigation,
then, is piloting offshore but without the many aids to navigation close to land. The
pilot can actually see the shore and lighthouses, ranges and buoys. He can read the
depth under him and listen to various radio aids, foghorns, and bells. The navigator
must proceed without these aids. He or she must rely on the story told by the celestial
bodies, the speed of his ship, and his or her knowledge of the currents, tides, and the
vast ocean that he or she sails.
To get from place to place on land, we use a map. We depend on visual cues to guide
us and keep us safe. There are no street names, lane markers, or road signs on water, and
a sailor must choose his own path. This is done with a chart that provides details such
as landmarks, water depth, navigational aids, channels and shorelines.
To pilot or navigate properly, you need the proper tools—compass, watch, chart,
pencil, dividers, parallel rules or plotter, and a calculator.
Ordinary 10a.
Demonstrate your
understanding of latitude
and longitude. Using a
Mercator chart, demonstrate
that you can locate your
position from given
coordinates and determine
the coordinates of at least
five aids to navigation.

Charts
A chart is a detailed scale print
or representation (in indelible ink
on waterproof paper) of navigable
waters. All charts are projected to
overcome the curvature of the earth’s
surface. The round globe is projected
onto a flat chart without loss of
accuracy by what is called Mercator
projection. The value of this is that a
straight course appears as a straight
line on a chart.

A Mercator Projection
Pole
Parallel of Latitude
Meridian of Longitude
Equator

Chart
A chart is a small section “peeled” from the cylinder
or projection.
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Latitude and Longitude

Prime Meridian

Me
rid
i

an

Latitude is distance north or south of the equator. Parallels of latitude are sometimes
referred to as small circles (a circle whose plane does not pass through the earth’s center)
that are equidistant north or south of the equator, diminishing in size as they approach
the poles. Parallels of latitude are numbered in degrees (°), minutes (‘), and seconds (“)
from north or south with 0° at the equator to 90° at the poles.
Longitude is distance east or west of the
prime meridian, which passes through the
North Pole
Royal Naval Observatory in Greenwich,
United Kingdom. All meridians are great
circles that pass through the north and
Greenwich
south poles. These great circles intersect
the equator at right angles. They are
N. Parallel of Latitude
measured in degrees (°), minutes (‘), and
seconds (“) from 0° to 180°.
Equator
Latitude and longitude enable a navigator to pinpoint his or her position at any
S. Parallel of Latitude
spot on the earth. They are also used to
describe the location of other ships, objects,
and aids to navigation. When recording
a location, latitude is written first and
identified as north or south. Longitude is
written next and labeled east or west. In
South Pole
practice, the coordinates are rounded off to
the nearest tenth of a minute.
The nautical mile is 6,076 feet—the statute or land mile is 5,280 feet. The nautical
mile is the average length of one minute of arc on a great circle of the earth. A degree of
latitude contains 60 minutes of arc and, therefore, is 60 nautical miles long.
A degree of longitude is 60 miles long only at the equator; so when degrees of longitude are figured north or south of the equator along any parallel of latitude, the degrees
become shortened and the minutes become less than a nautical mile in length. This is
why the measurement of distance is always taken along the latitude scale of a chart.
On a chart, distances can be measured with a pair of dividers on the latitude scale
which is on the east and west sides of the chart. A minute of latitude on the scale is
equal to a nautical mile.
The longitude scale at the top and bottom of the chart must not be used for measuring distances because the meridians of longitude converge at the poles. It follows,
therefore, that for any distance either above or below the equator, a degree of longitude
becomes progressively smaller, thus giving an incorrect measurement.
Polyconic projection is used on charts of the Great Lakes. This projection is made to
correspond more nearly to the earth’s true surface. Parallels are curved and are projected
to their true length within the area of the chart. Meridians are straight equidistant lines
converging at a point which may or may not be a pole.

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A Polyconic Projection

Some charts print a legend defining the symbols and the abbreviations used. A complete list of symbols and abbreviations is found in the pamphlet Chart No. 1, published
by the National Ocean Survey.

Scale
It’s important to know the scale to which the chart is drawn. This is given as a
fraction just below the chart’s title. Harbor charts that show lots of detail may have a
scale of 1:10,000 or 1:20,000. This means that one inch on the chart equals 10,000 or
20,000 inches (a little more than ⅛ or ¼ nautical mile). Ocean charts can have a scale of
1:1,000,000. Here one inch represents 13.7 miles. A small-scale chart has less detailed
features; a large-scale chart has greater detail. Remember that the scale is a fraction and
that one ten-thousandth is larger than one-millionth.

Features
A coastal chart is concerned with varying depths of water and shows soundings in
fathoms or feet, depth curves, and shoal and rocky areas. A river chart omits these things
because depths are relatively consistent in the main channel. The coastal chart gives the
depth of water at mean low tide, while the river chart tells how high the water is at that
particular season. Both charts show contours, landmarks, and shore installations.
Coastal and lake sailors need accurate compass courses so charts are made accordingly. Meridians and parallels are shown, with appropriate scales along the chart’s east
and west edges. There is at least one compass rose with two circles: the outer circle
shows degrees with zero at true north, the inner shows points and degrees with zero at
magnetic north.
The river sailor needs none of this, so his or her chart simply follows the direction of
the stream, and north may be at any angle relative to the sheet. Latitude and longitude
may be shown on river charts, but the scales are omitted as are the compass roses.
The coastal chart is measured in nautical miles, and the river chart in statute miles.
Mileages on the river itself are normally marked and numbered from a base point.
When using any chart, always be certain that you have the latest edition or revision since changes frequently occur. For ease in plotting, obtain the chart with the
maximum scale available. Charts can be kept up to date by noting changes published
in “Notices to Mariners,” available online and from the local district headquarters of
the U.S. Coast Guard.
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Navigation charts for North America are produced largely by three U.S. government
departments and one Canadian agency. U.S. National Ocean Survey charts cover all
coastal waters in the United States, including tidal rivers. The U.S. Army Corps of
Engineers is responsible for important inland waters that include the Mississippi system
and the Gulf Intracoastal Waterway. Its U.S. Lake Survey covers the Great Lakes and
connecting waters. The U.S. Naval Oceanographic Office produces offshore charts
and republishes foreign charts of navigable waters around the world. The Canadian
Hydrographic Service charts the dominion’s important navigable waters.

Compass
The most important navigational device on a boat is the compass. A reliable compass
tells you what direction you are going, and this is necessary information when plotting
dead reckoning positions.
A simple compass consists of a magnetized needle or pointer mounted on a card.
The needle swings on a pivot so it always points in a northerly direction. This position is
called “magnetic north.”
A compass will not be accurate if it is not installed properly. The lubber line must be
aligned with the keel of the boat, and the compass needs to be away from interfering
metallic objects and unshielded or untwisted electrical wiring.
The compass card can be marked in several ways. An outer card will show degrees.
There are 360 degrees in a complete revolution of the compass needle. North is 000°;
east 090°; south 180°; and west 270°. (Note: Any compass bearing less than 100° is
expressed in three digits with a leading zero, e.g., 084° is expressed as zero-eight-four.)
An inner card showing the “points of the compass” has historic value but is no longer
used having been abandoned in favor of the more accurate 360-degree compass.
Compass Card

Ordinary 10b.
Explain the degree system
of compass direction.
Explain variation and
deviation and how they
are used to convert between
true headings and bearings
to compass headings
and bearings.

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Variation
The magnetic compass always points to magnetic north, the center of magnetic
energy which draws and holds the needle. It does not point to true or geographic
north. Geographic north, or the North Pole, is the northern end of the axis upon which
Earth rotates. All charts and maps are oriented to geographic or true north. Variation is
the degree of difference between true and magnetic north.
Magnetic north is not a fixed spot. Its general location is north of Canada, but its
exact location is subject to some annual change. The motion is predictable and by
simple computations, the correct local variation and annual change are noted upon each
compass rose on all charts. The mariner converts his magnetic compass reading to true
reading to conform to his charts.
Because waves of magnetic energy flow in irregular paths between the northern and
southern magnetic poles, variation is easterly or westerly, or as the mariner faces the
North Pole, the compass needle is too far to the right or to the left. Charts indicate the
direction of variation.
Variation is expressed in degrees and minutes, east or west of true north.
Why do you need to understand variation? Your charts reflect true north, but your
compass reads magnetic north. In some places, the degrees difference can determine
whether you get where you want to be or whether you are lost at sea.
If you live on the east coast of the United States, the variation is to the west. If you
are on the west coast, variation is to the east. The compass rose on your chart is your
reference for both true and magnetic direction; and since variation is location dependent, on smaller scale charts with multiple compass roses, the variation may be different.
Always use the compass rose closest to where you are plotting on the chart.
To convert from true to magnetic, you simply add west variation or subtract east
variation to true to get the equivalent magnetic heading.

Deviation
Deviation is the error caused by ferrous metals on the boat and in the boat’s equipment such as generators, radios, alternators, and batteries. All of these pull the compass
needle. This pull, or deviation, is reduced by placing magnetized iron bars called flinders
bars near the compass to pull it back to a nearly correct heading. Compass correction,
also known as compensating, should be done by expert compass adjusters.
There are almost always small residual compass errors, and in some cases large ones.
Deviation can be determined by running your ship over known courses to bear on
known range marks. Make note of your compass headings. The difference between your
compass heading and the magnetic heading is your deviation for that compass heading.
Use your calculations to prepare a chart for use when piloting.
Note: When taking bearings with a hand-held compass, do not apply deviation.
Deviation is only good for the compass in that location. As you move around the boat,
the deviation will change. It is best, too, not to take compass bearings while standing
near the engine or the anchor. The middle of the vessel, farthest from large iron pieces
will give the best results.

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Deviation Table
Vessel: SSS Scout
Location: Pilot House (Binnacle Compass)
Compass Heading

Deviation

Compass Heading

Deviation

000

+4.0W

180

-4.5E

030

+3.5W

210

-7.0E

060

+2.5W

240

-5.5E

090

+2.0W

270

-2.5E

120

+2.0W

300

+1.0W

150

+0.5W

330

+3.5W

Why do you need to understand deviation? Once you have converted your true
heading to a magnetic heading by correcting for variation, you may still be on the wrong
track unless you account for deviation.
Just as you do when adjusting for variation, to correct for deviation, you add degrees
west and subtract degrees east. Once you have corrected for compass deviation, you can
successfully reach your chosen destination.
When calculating headings or bearings, a deck log is useful. As a memory aid,
remember, “TV Makes Dull Company—Add Wildcats.”

Sample Portion of Deck Log
True

Variation

Magnetic

Deviation

Compass

092

-4E

088

+2W

090

Measuring Speed
Speedometer
Just as in a car, you need a device on your boat to tell you how fast you are traveling.
Most vessels have a speedometer. Some speedometers work through a paddlewheel
extending into the water from the hull that rotates faster as speed increases. Some
speedometers use the pressure of water rising in a small tube (called a pitot tube) attached
outside the hull with a special fitting connected by tubing to a small dial mounted on an
instrument panel. Changes of pressure within the pitot tube are registered on a dial that
is calibrated in knots. (Knots are nautical miles per hour. Knots per hour is a measure of
acceleration.) Others operate on the drag of a movable strut projecting into the water from
a hull fitting. Underway, the pressure on the strut moves a small piston against hydraulic
fluid in a tube, which moves a needle on a dial calibrated to record knots. A boat speedometer only shows approximate velocity through water. The effects of wind and current must
also be considered to get an accurate reading of speed over the bottom. Your GPS will
provide a speed over ground reading, but this is not the same as speed through water.

Ordinary 10c.
Describe three kinds
of devices used aboard
ship for measuring speed
and/or distance traveled,
and, if possible,
demonstrate their use.

Safety and Seamanship

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Patent Log
If your speedometer is fouled and the GPS is malfunctioning, you can still calculate
speed. If you have an engine tachometer, you can prepare a list of engine speeds that correspond to speed through the water. Some vessels have a patent log. A patent log is any
one of various mechanical devices designed to measure a ship’s speed, distance, or both.
Patent logs have three parts: (1) a metal rotator that is drawn through the water with
blades that vary its speed of rotation depending on the speed of the boat towing it; (2) a
line several hundred feet long attached at one end to the rotator and at the other end to
a wheel on the instrument on the boat; and (3) a dial that registers the speed of rotation
of the wheel to which the log line is attached reading in knots and/or accumulated
distance in nautical miles. The best-known type of patent log is called a taffrail log.

Chip Log
The chip log is well suited for small-boat use, especially at speeds from two to 10 knots
per hour. The old-time chip log had three parts: chip, line, and 28-second sandglass. The
chip was a thin wooden quadrant weighted on the curved edge so it would float upright.
One end of a line was attached to the point of the chip. Lines went from each corner of the
chip to a peg-and-socket attached to the line. A sharp tug pulled out the peg, and the chip
collapsed for easy retrieval. The other end was wound on a small reel.
The line was knotted at intervals of 47 feet, 3 inches. When the chip was thrown
overboard, the glass was inverted and the line ran out. The number of knots leaving the
reel in the 28 seconds the glass took to empty was approximately equal to the boat’s
speed in knots. This is where we get the sea term “knot.”
In the maritime environment, speed is measured in knots (on inland waterways, some
vessels will use miles per hour). A knot is one nautical mile per hour. (One nautical mile
is 1.15 statute miles.)
Although fairly accurate up to 10 knots, the chip log has been almost entirely
replaced by the patent log or the speedometer. You can easily make one, but use a stopwatch, digital watch, or sweep second hand as your timing device. A 15-second interval
is easier to read on a watch; so for this time, tie the knots 24 feet, 4 inches apart.
Chip Log

Dutchman’s Log
A simple method for determining speed is called the Dutchman’s log. This is simply
a method of noting the time it takes a chip, paper, or other floating object to pass from
a marked point at the bow to a mark at the stern. The distance in feet is to feet per hour
as the time in seconds is to the hour in seconds (3,600 seconds in one hour).
For example, the distance between the marks is 20 feet. The time between the marks
is four seconds.
(20 x 3,600) ÷ 4 = 18,000 feet per hour

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Safety and Seamanship

Multiply the distance (20 feet) by seconds per hour (3,600). This is 72,000. Then
divide by the seconds (4), which equals the feet per hour (18,000).
There are 6,076 feet in a nautical mile, so divide the feet per hour by 6,076.
This is approximately 2.9 knots. (A knot is one nautical mile per hour—a speed,
not a distance.)

Try this formula several times; then work out a chart for your boat similar to
the following:

Speed Table for S. S. S. Scout
Time
(seconds)

SPEED
(knots)

2

7.4

3

4.9

4

3.7

5

2.9

6

2.5

(Distance bow to stern: 25 feet)

Care must be taken to sight down to the water vertically and to mark the time
accurately, preferably using a stopwatch.
A ground log is a simple tool for showing a boat’s approximate speed and direction
in shoal water. It consists merely of a weight on one end of a hand line. The weight is
thrown overboard and allowed to rest on the bottom. The direction of the line and
the amount paid out in a given time as the boat moves indicates the boat’s course and
speed.

Time
For accurate navigation, the exact time of an observation must be known. Extremely
accurate times can be acquired from a GPS and most modern watches.
Navigators deal with several types of time. The principal time used in navigation
is Greenwich Mean Time (GMT) or Zulu Time. This is the time at the prime
meridian passing through the Royal Naval Observatory at Greenwich near London,
United Kingdom. All chronometers are set to Greenwich Mean Time, also known
as Coordinated Universal Time (UCT). This time is broadcast on WWV and
WWVH every minute, and may be used to set your watch or chronometer. HF
frequencies are 2.5, 5.0, 10.0, 15.0 and 20.0 MHz.
Zone Time is the time we use in our daily activities. Our clocks are advanced by
one hour for each 15 degrees of longitude we move east from Greenwich. Clocks are
set back when moving west. On land, time zone lines usually follow political boundaries for the convenience of the citizens but closely approximate the 15-degree intervals.
The continental United States is divided into four time zones: Eastern, Central,
Mountain and Pacific. Depending on the time of year, Zone Time can be expressed as
standard time or daylight saving time.

Ordinary 10d.
Understand Coordinated
Universal Time (Greenwich
Mean Time or Zulu
Time) and zone time.
Demonstrate your ability
to convert from one to the
other for your local area.

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GMT/UCT Conversion

Ordinary 10e.
Explain the 24-hour time
system and demonstrate that
you can convert between
12- and 24-hour time.

Zone

GMT/UCT

Standard

Daylight

Atlantic

1800

1400

-4

1500

-3

Eastern

1800

1300

-5

1400

-4

Central

1800

1200

-6

1300

-5

Mountain

1800

1100

-7

1200

-6

Pacific

1800

1000

-8

1100

-7

Alaska

1800

0900

-9

1000

-8

Hawaii

1800

0800

-10

0900

-9

Navigators, concerned with the correct time can obtain a radio time signal, called
a time tick or a time hack, at least daily. Zone time accurate to 0.2 seconds can be
obtained by logging on to www.time.gov. Click on the time zone where you live, and set
your watch to agree with the displayed time. You can also dial 303-499-7111. This is a
toll call to the National Institute of Science and Technology in Boulder, Colorado. The
time will be reported as Coordinated Universal Time.
For piloting, navigation, and military purposes, time is expressed in four figures
from 0001 through 2400 (midnight). This 24-hour clock avoids confusion between
morning and afternoon. Thus, 0100 (pronounced “O-one-hundred”) is 1 a.m., and 1300
(thirteen-hundred) is 1 p.m.
When piloting, times need to be added and subtracted. Remember, there are only 60
minutes in an hour. Do not be fooled and subtract a time such as 1125 from 1218 and
think that 93 minutes have elapsed. Only 53 minutes of time have actually passed.

Distance
In the marine environment, we measure distance in nautical miles to make plotting
on our charts easier. The distance a vessel travels is a function of the speed and time it
travels. A car traveling 60 miles per hour goes a mile a minute. A boat traveling six knots
goes one nautical mile in 10 minutes.
If you know your boat’s speed and the time she has been underway, you can calculate
the distance run. The Speed/Time/Distance formula, referred to as 60 D STreet, is
easy to use.
60 x Distance (nautical miles) = Speed (knots) x Time (minutes)
Suppose you have been sailing for an hour and 10 minutes at 6.2 knots. How far
have you gone?
• Convert the time to minutes: 1 hour (60 minutes) + 10 = 70 minutes
• 60 D = Speed (6.2) x Time (70)
• 60 D = 434.2
• D = 434.2 ÷ 60 = 7.24 nautical miles

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Speed, Time, and Distance
Computing speed, time, and distance is an important part of dead reckoning. The 60
D Street calculation can be used to find speed, time, or distance as long as two of the
factors are known.
What if your GPS shows you are traveling at 5.7 SOG (speed over ground)? How
long will it take you to sail 24 miles back to your marina?
• 60 D = Speed x Time
• 60 x 24 = Speed x Time
• 1,440 = Speed x Time
• 1,440 = 5.7 x Time
• 1,440 ÷ 5.7 = Time
• 266 minutes = Time
• Convert the time to hours and minutes. 266 minutes = 240 (4 hours) + 26 minutes
Suppose your handheld GPS goes overboard after you have traveled 12.5 nautical miles
in two hours and 17 minutes and your skipper wants an estimated speed for your vessel?
• Convert the time to minutes: 2 hours (120 minutes) + 17 = 137 minutes
• 60 D = Speed x Time (137)
• 60 x 12.5 = Speed x 137
• 750 = Speed x 137
• 750 ÷137 = Speed
• 5.47 knots = Speed
Most charts have a logarithmic speed scale located on the upper or lower margin.
This is an aid in avoiding arithmetic as you can tick off time, speed, or distance with
your dividers; however, a pocket calculator is quite easy to use.
Logarithmic Speed Scale
1

2

3

4

5

6

To find SPEED, place one point of dividers on distance
run (in any unit) and the other on minutes run. Without
changing divider spread, place right point on 60 and left

7

8 9 10

15

20

30

40

50

60

point will then indicate speed in units per hour.
Example: with 4.0 nautical miles run in 15 minutes, the
speed is 16.0 knots.

Dead Reckoning
Early navigators abbreviated deduced reckoning as ded. reckoning. Today, dead
reckoning (DR) is the term used for locating a position by calculation. If speed, time,
and heading are known, it is possible to calculate or “dead reckon” a position.
A dead reckoning plot is the record of your boat’s progress based on heading steered
and speed made through the water (or over ground if using GPS). It does not show
your true position at any point—only your “reckoned” position. Your true position is
found by fixes from charted features, radio navigation aids, GPS, or celestial observations. Your dead reckoning plot must always start from a known point, a fix. It tracks
your progress until the next fix, where you start a new dead reckoning plot.
An important part of dead reckoning is calculating an estimated time of arrival at
your waypoints. These ETAs help prevent gross errors in navigation.

Deck Log

25

A deck log is a record of the calculations made when planning a course. The departure
point and legs of your journey should be logged as part of your pre-sail plan. Because the
departure time is unknown, the estimated time en route (ETE) is shown instead of an
ETA. This information should be recorded on the first lines of the deck log.

Ordinary 10f.
Make a dead reckoning table
of compass and distances
(minimum three legs)
between two points, plot
these on a chart, and determine the final position.
Note: Ideally this requirement should be met while
underway. If this is not
possible, it may be simulated
using charts.
Able 10a.
Describe the deck log
aboard your ship’s principal
craft. Keep a complete log
for three cruises.
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182

Safety and Seamanship

Time

Position

Latitude

Longitude

True

Var.

Mag.

Dev.

Comp.

Speed

Distance

ETA

Remarks

VESSEL_ _____________________________ NAVIGATOR_______________________________________ FROM _ ______________ TO _ ________________

Deck log

Once underway, the time of actual departure is logged. Calculations made during
pre-sail planning can be used to give a compass heading and compute an ETA to the
first waypoint. Actual speeds and headings are logged. Fixes determine your actual
position, and the deck log tracks your progress until the next fix where you start a new
dead reckoning plot.

Chart Plotting
Some tools are needed for chart plotting. The minimum will be an up-to-date chart,
sharp pencil, pair of dividers, good eraser, and parallel rules, or one of the many plotters
available. Your boat should have a good compass with a deviation table. A pelorus or a
hand-bearing compass is helpful but not required.
To determine the distance of a line or course on the chart, spread the dividers to the
length of the line. Then place the points of the dividers on the distance scale to read
the distance in nautical miles, or set the dividers for a given number of miles and walk
off the distance. On Mercator projection scale charts, the distance can be read from the
latitude scale: one minute of latitude equals one nautical mile.
To describe a position on the chart, note either the latitude and longitude or its distance and direction from some specific point. Latitude and longitude can be determined
by using the dividers to measure the distance of the position to the nearest printed
parallel and meridian. This distance is then measured with the dividers on the latitude
and longitude scales on the chart borders.

Measuring the latitude of a point on a chart.
The latitude of Point X is 32º12.5' North.

Able 10b.
Lay a course of at least
three legs and execute it
using dead reckoning.

Measuring the longitude of a point on a chart.
The longitude is 78º32.7' West.

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183

Charts usually have a compass rose in several different places. This rose has an
outer ring that is oriented to true north. A second compass rose inside the outer ring is
oriented to magnetic north. The date, exact variation, and change in variation are in the
center of this rose.
Parallel rules are used on the compass rose to measure a course or bearing or to draw
a course line or line of position. To measure a course, place the dividers on the line, well
spread. Put the edge of the parallel rules against the dividers without moving them.
Put your fingers firmly on the line side of the rules, and “walk” the other side up to the
nearest compass rose. Put the edge of the rules exactly on the cross (+) in the center of
the rose. Read the course on the same side as your direction of travel. For example, if you
are headed generally southeast, your answer should be between 090° and 180°.
To lay out an accurate plot you must understand variation and deviation to correct a
compass course or bearing to a true course or bearing, and how to uncorrect from true
to compass. The time-speed-distance formula will be used regularly. You will also need
to know how the lines are drawn and labeled. Here are some general rules.
• Always start a DR plot from a known position—a fix.
• All lines on the chart are labeled as soon as they are drawn.
• Numbers are rounded off to the nearest value. If the number is exactly midway
between two values, it is rounded to the even value. Thus, 1.44 is rounded to 1.4,
1.46 to 1.5, and 1.45 to 1.4, while 1.55 is rounded to 1.6.
• Time is always expressed in military time: 1:30 a.m. is written 0130, 4:18 p.m. is
written 1618. The time of a fix is written parallel to the bottom of the chart, time of
a DR position is written at an angle to the bottom of the chart, and if lines of position are labeled, the time is above the line. Time is rounded off to the nearest minute.
• Courses and bearings are always plotted as true directions using three digits. The
course is written above the course line: a course of 45° is written C 045; 282° is
written C 282. If bearings are labeled on lines of position, they are written below
the line: a bearing of 185° is written B 185. The degree symbol is not used, as
three-digit numbers are always degrees.
• Speed is expressed in knots on oceans and harbors, statute miles per hour on
inland waters. The speed used must agree with the chart’s usage. Speed is written
below the course line and rounded off to the nearest 10th. A speed of 6.27 knots is
written S 6.3.
• Distance is rounded off to the nearest 1⁄10 mile. If distance is plotted on a course
line, it is written below the line following the speed.
• Dead reckoning positions are indicated by a dot on the course line with a semicircle. DR positions are plotted whenever there is a change in course or speed, as
well as every hour, on the hour. The time of all DR positions is noted.
• A fix is marked with a dot surrounded by a circle. The time of the fix is noted and
this starts a new DR plot.
• An electronic fix position is marked with a dot surrounded by a triangle.
• An estimated position is marked with a dot surrounded by a square. The time is
not noted, as it will be the same as its accompanying DR position. A new DR plot
is never started from an estimated position.
• Latitude and longitude are never marked on the chart. When they are logged,
however, they are rounded off to the nearest 10th of a minute, or six seconds.
Latitude is written first, then longitude. Latitude 42 18’ 14” North is written
42° 18.2’ N. The latitude scale is used to determine distance; the longitude
scale is never used for this purpose.
• In addition to plotting the DR course on the chart, the skilled navigator keeps an
accurate set of notes on a deck log.
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Safety and Seamanship

DR Position and Estimated Position
A dead reckoning position is the position determined from compass headings
(corrected), speed(s), and time since the last fix. If you have a major change in heading
or speed, you need to plot a new position.
An estimated position is a DR position modified by additional information that
is available to you but is not specific enough to be a fix. All headings, fixes, and lines
of position are drawn on a chart in relation to the bottom. The water through which
a ship moves is not fixed, but moves as a mass in accord with tidal and current forces.
Obviously, a heading must be corrected by the amount of movement caused by either or
both of these forces.
If you know the direction and velocity of a current, you can modify your position by
running a current vector just as you plotted the basic DR vector.
Helpful information regarding tides is found in two publications of the National
Ocean Survey—the Tide Table and Current Table. By referring to certain key points
where high and low water is given for each day of the year, the navigator may then refer
to a table of corrections for his own locale. For example, high water at New London,
Connecticut, may occur at 1100 on January 14. To find the time of high water at any
of the several smaller ports nearby or at various points in the river, the tables say: “For
Noank, add 50 minutes to time of H.W. at New London” or “For West Harbor, add 31
minutes” or “For Money Pond, subtract 13 minutes.” In this way, almost every mile of
the seacoast is covered with a tidal prediction.

Fixes
Fixing is the art and science of using several sets of information to accurately establish
your position. Two or three bearings on different objects, one bearing and a bottom
sounding, three celestial observations, and/or more can provide a fix.
Before taking a fix, think about your DR position. A common error is looking around
and leaping to the conclusion that you are near a location you cannot have possibly
reached. Look at your chart and have an idea of what you should see. Then, take your fix.

Able 10c.
Demonstrate your ability
to fix your position by the
following methods: taking
bearings from two known
objects, running fix, and
estimated position.

Bearings
A bearing is a line that you sight from your vessel to an identifiable landmark or
navigation aid using a device such as a hand-bearing compass. The bearing has a measured direction and can be plotted on a chart.
Because the bearing is based on an actual measured observation, you know that your
vessel lies somewhere along the line of sight. This is called a line of position (LOP).
The simplest line of position is taken from a range. Sight down two charted objects
you can see from the water. Draw a pencil line seaward from them. You are somewhere
along that line.
Lines of Position From Ranges

Light
Chimney
Bluff
Light

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185

Visual Fixes
To take a bearing or visual fix, sight over the binnacle. It may have a bearing pointer
(pelorus) for that purpose. When taking a bearing, line up the charted object and the
compass pointer. Write the bearing down. When you are through taking fixes, go to
your chart. Line up your parallel rules on the compass rose on the magnetic bearing you
recorded for the object. Walk the rules to the object on your chart and draw a line from
the object to near your DR position. This is the LOP. Draw the line for your second and
additional bearings. Note the time above the LOP and the bearing from the boat to the
object below the line.
Fix by Two Cross Bearings
If you have two or more lines of position taken at the same time, your position is at the
intersection of the two lines. This is a fix. If possible, select objects that are about 90° apart.
Two crossed bearings provide a reasonably accurate fix. It should be noted that the
narrower the angle of intersection of the two lines, the greater the likelihood of error.
Fix by Two Cross Bearings
House
28

B3

1100

B100

Windmill

Fix by Three Bearings
A fix by three bearings is preferable, whenever possible. Any error is averaged by
locating the fix in the center of the small resulting triangle. Sailors call this a “cocked hat.”
The smaller the triangle, the more accurate the fix. Repeat the bearings if necessary.
Fix by Three Bearings
House

20

B3

B080

Light

B19

5

1100

Beacon

Running Fix
Sometimes you cannot get a good sighting on more than one object. When a standard fix is impossible, you can get a running fix (R fix) by taking a series of bearings on
the same object. Many navigators will take a bearing and time when the object is 45°
or 60° off the bow, a second bearing and time when the object is dead abeam or 90°. To
plot the running fix:

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Safety and Seamanship

1.
2.
3.

4.

Draw your first LOP on your chart.
Determine your speed for the time elapsed between the first and second
bearing. Multiply your speed by the number of minutes between sightings to
find the distance you traveled (S x T = D).
You must use a technique called “advancing the bearing” to plot the fix. To
advance the LOP, you move it forward on the same bearing as the ship’s
course. The distance you move the LOP should be the distance you traveled
between your first and second bearings. Draw an LOP parallel to the original
LOP at this distance.
The running fix is where the lines intersect.
Advancing the LOP

Light
RFix 0934
B290
2nd LOP

C0

Advanced LOP

34

B2

37

0916

1st LOP

Keep in mind, a running fix’s accuracy is somewhere between the certainty of a
standard fix and the mixed reliability of an estimated position.
Double the Angle On the Bow
Double the angle on the bow is a specialized fix. It makes use of the special properties
of isosceles triangles, and it also establishes your vessel’s position off a coast.
1. Take a bearing and a time on an object 20 degrees off the bow.
2. Take a second bearing and time on the same object when it is 40 degrees off
the bow. (You can use 15/30, 25/50, 30/60, etc. The operation is the same,
but the angle must be doubled.)
Plot the bearings, and you will have an isosceles triangle with the leg between the first
and second bearing the same length as the leg from the second bearing on the object.
(This method is valuable because it predicts in advance the distance off when abeam.)

Able 10d.
Establish distance from
a known object using
“double the angle on the
bow” and explain how to set
a danger angle.

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187

Doubling the Angle on the Bow

Course

B090
B045
B

B022 ½
C

D

Danger Bearing
When planning a sail, you choose a path that will keep your boat in safe waters.
Often there are hazards to be avoided. Establishing a danger bearing is a technique used
to avoid going into treacherous waters.
When plotting your course, determine the area you need to avoid. Find a landmark
or aid to navigation on the chart, and draw a line of position on an angle from the object
that avoids the danger area. This establishes a safe area and an unsafe area. If you stay on
the correct side of the line while underway, you will be safe.
Measure the bearing of the line and convert it to a compass bearing. If you need
to stay to the left of the line, the line should be labeled with NLT (no less than) and
the compass bearing. The line is labeled with NMT (no more than) and the compass
bearing if you must stay to the right of the line.

Danger Bearing

0

32

T

NM

When your vessel approaches the danger area, take frequent sightings on the landmark
or object you selected earlier. If the hazard lies to port, then any bearing greater than the
danger bearing indicates trouble. If the hazard lies to starboard, the opposite applies.
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Electronic Fixes
Global Positioning System
Twenty-four or more GPS satellites orbit the earth, and they broadcast very precise
time signals. GPS devices receive the satellite signals, compare them, and give you a
set of coordinates. This is especially valuable to the sailor, because GPS looks at your
absolute position on the globe. Sometimes, when relying on dead reckoning alone, the
effects of current and wind are not readily apparent.
The primary purpose of GPS is determining position, which it gives in latitude and
longitude, but the GPS can also tell which course to steer if waypoints are established,
and it can provide an ETA to your destination. The GPS provides your speed over
ground (SOG). It is important to understand that SOG is not necessarily speed
through the water. SOG is a result of speed through the water, current, and leeway.
A GPS cannot warn of hazards or determine water depth. Knowledge of the local
environment must come from charts, personal observations, and other instruments on
the boat.
Today, the simplest and most common fix taken is a GPS fix. Since your GPS is not a
chart, you need to plot your position as reported by the GPS on a chart at regular intervals. To take a GPS fix, make sure the GPS is currently locked on. Then read the present
position coordinates. They should be changing constantly if you are in motion. Make note
of the time. Then read and write down the latitude to 1⁄10 of a minute. Next, read and
write down the longitude to 1⁄10 of a minute. You may also want to note track and groundspeed as additional useful information. Plot the coordinates and time immediately, check
your course for hazards, and compute an ETA to the next point.

Able 10e.
Discuss how GPS
(Global Positioning System)
operates and explain the
purpose of waypoints.
Demonstrate your ability
to use a GPS while
underway using three
different waypoints.

Waypoints
Although the primary purpose of a GPS is to tell location, an equally important
function is helping you get where you are going. This involves waypoints.
Waypoints are the places you want to go. When planning a cruise, you establish
positions and record latitude and longitude in your deck log. These coordinates can be
entered into a GPS and stored in a bank of waypoints.
Working with waypoints provides several opportunities to make mistakes. Be sure to:
• Double-check the latitude and longitude of the waypoints on your chart.
• Enter the latitude and longitude correctly into the GPS. Most errors in GPS input
occur because of transposed numbers in the coordinates.
• Do not set exact coordinates for large objects such as range markers or beacons as waypoints. Set waypoints that provide ample clearance for safe passage around them. If you
are traveling in limited visibility, you do not want to navigate directly into something.
• When underway, select the correct waypoint from the list stored in your GPS.
When you select and activate a waypoint for navigation, the GPS will compute the
course bearing and distance from your current location to the waypoint; however, you
must remember it does not know what lies beneath the water. You must use your chart
to make sure your course is clear of obstacles that will endanger your vessel.
One waypoint you must be able to generate blindfolded is the MOB (man overboard) waypoint. Once the MOB waypoint is created, it automatically becomes the
active waypoint directing you back to the place where it was activated.
Never take the precision of the GPS as a given. Satellite signals can be weakened or
interrupted by the geometry of the satellites, atmospheric conditions, obstacles blocking the signal, sunspots or solar flares, and electrical interference. Good seamanship
demands that your navigation is verified by all available means, including taking bearings
of landmarks/beacons/lights, radar, depth sounding, and calculating the effects of set
and drift due to the tide.

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189

Able 10f.
Discuss the method of
establishing a radar fix.

Radar
Radar, or radio detecting and ranging, is an electronic device that bounces radio
energy off objects and measures the time required for the impulse to return to the point
of transmission. The returning impulses are translated into a maplike picture of the
object on a radar scope. The image may be interpreted to provide bearings and distances
of the objects.
Metal is highly reflective. Dirt is less reflective. Water does not reflect radar much at
all. If you are in a bay, the water surrounding the ship will show as black. A trained radar
operator, by changing the gain and other controls, can identify ships, buoys, bridges,
water towers, industrial plants, and shorelines.
Maritime radars use a plan position indicator format, which means the radar display
looks somewhat like a chart. Around the edge is a compass rose to allow you to take
bearings. On simple radars, the bow of the boat is always at the top, and you read
relative bearings. More complex systems feed the magnetic heading and variation to the
radar so it shows true north at the top. The heading of the boat is shown as a bright
strobe from the center to edge. Range marks allow you to measure distances from as
little as a half mile up to 20 miles.
Radar’s primary use is collision avoidance, but it is very useful for fixing, as well.
Fixing can be done three ways. The simplest is to take a range and bearing on a known
object, note the time, and plot it on your chart. Another fix would be to take bearings
on two or more known objects, and plot them just as you would visual fix bearings.
Finally, you can take two or more ranges from known objects, arc off the distances with
a drawing compass, and your position is where the arcs intersect.
Radio Direction Finder
This device is a radio receiver with a loop antenna that can be rotated so the direction
of the transmitting station can be determined. Locations of transmitting stations are
charted and marked as “radio beacons.” These stations transmit designated signals at
stated intervals so they can be identified.
Two or more radio beacons can produce lines of position that intersect to give the
ship’s position, or the ship can home in on a single beacon. Bearings so established may
be subject to error due to local or atmospheric distortion. This means constant rechecking. The normal range is between 20 and 200 miles.
Automatic ID System (AIS)
AIS is a maritime navigation safety communications system that provides vessel
identity, type, position, course, speed, navigational status, and other safety-related
information automatically to appropriately equipped shore stations, other ships, and
aircraft. With this information, it is possible to call any ship over VHF radiotelephone
by name, rather than an imprecise call such as, “Ship off my starboard bow.”
AIS’s primary function is as a navigation tool for collision avoidance, but it is helping
to improve our nation’s security by increasing the U.S. Coast Guard’s awareness of
vessels in the maritime domain, especially vessels approaching United States ports.
Inertial Navigation System
This highly sophisticated multi-device equipment involves a complex computer
that takes into account all the factors found in dead reckoning such as speed, distance,
courses, changes, current, wind, etc. A vessel’s position can be constantly known.

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Fixing by Sounding
Charts contain information about objects that are invisible from a boat but that can
be verified, measured, or identified. The depth of the water beneath a boat is one more
piece of information that can be used to find a position.
Charts show depth. Soundings are often recorded in feet, but on some NOS charts,
they are in meters. In very deep water, depths are shown in fathoms of six feet. The scale
will be clearly marked on the chart.
A sounding will not usually indicate a precise position, but it can help you determine
generally where you are and are not.
Electronic Depth Sounder
An electronic depth sounder determines the depth of water under a boat’s hull by
measuring the time required for a transmitted sonic impulse to reach the bottom and
return by echo to the boat. This instrument is called by many names—sonic depth finder,
echo sounder, depth finder, depth indicator, depth meter, depth sounder, or fathometer.
A depth sounder consists of two elements, an indicator and a transducer. The
transducer is a combined transmitter and receiver installed in the hull. It is small and
compact. A cable inside the hull runs from the transducer to the indicator. Electronic
pulses are sent and received by the transducer. A unit in the indicator times their travel
and converts the result into depth (distance from the transducer to the bottom).
The Lead
Although the lead line is considered old fashioned, it comes in handy as a backup to
an electronic depth sounder. It can also be useful in checking the depths all about a boat
that has gone aground.
The lead line is nothing more than a long length of small-diameter rope with a lead
weight at one end. The line is marked at regular intervals to show depth. Sometimes,
a dollop of wax is affixed to the end of the lead so a sample of the bottom’s consistency
can be obtained.
To use a lead line, the boat must be going slow ahead. A person on the bow heaves
the lead forward and lets the line run out. When the bow passes the line, the slack is
pulled out until the line is vertical, and the tag closest to the water is read. Caution:
Retrieve the line quickly if the engine is running so you won’t foul the propeller.

Fixing in Limited Visibility
The curse of the coastal boater and the bane of oceangoing vessels is the seafarer’s
ancient enemy—fog. Thick weather (fog, heavy rain, snow, haze) blots out landmarks,
conceals aids to navigation, and hides ships at sea in a sometimes impenetrable blanket
where visibility is reduced to 100 feet or less.
In foggy conditions, which prevail when visibility is seven-tenths of a mile or less, you
must know where you are. Fixing in limited visibility is best done by electronic means. The
GPS is not normally affected by visibility. Radar sets will see thunderstorms, but should
also be able to see the normal radar returns. A radio direction finder is also useful.

Quartermaster 10b.
Know the methods of
fixing a boat’s position in
limited visibility.

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Weather
A sailor must develop a sound working knowledge of weather. Gauging weather
conditions and predicting change coupled with knowing how to handle a vessel in glassy
calm, full gale, thick fog, drenching rain, or light breezes are vital skills for a good sailor.

Before Leaving the Dock
Several days before you set out on the water, start listening for the National Weather
Service extended five-day outlooks on NOAA Weather Radio, AM/FM radio, or
television, or check online at www.noaa.gov. Satellites and Doppler radar have greatly
enhanced meteorologists’ ability to interpret and predict weather patterns, so you can
get a good idea of the conditions you will face early in your planning.
The responsibility for the collection and dissemination of weather information
rests primarily with the National Weather Service, National Oceanographic and
Atmospheric Administration. The service issues a daily surface weather map of the
United States that can be found in most daily newspapers and is available online at
www.noaa.gov.
There are two types of weather you must track—weather caused by large systems
and weather caused by local conditions. The National Weather Service predicts large
weather patterns as well as local wind and water conditions.
The day before you leave, pay close attention to the television and marine weather forecasts on NOAA Weather Radio. Pay attention to any small boat cautionary statements,
advisories, or gale or storm warnings. Higher winds or waves now or in the future give you
time to change your plans or prepare for a rougher sail and pack accordingly.

Quartermaster 11a.
Read and understand a local
weather bulletin. Know
how to obtain current
marine and weather reports
from the National Weather
Service in your area by
telephone, radio, or online.

Coast Guard Warning Display Signals

Day
Signals

Night
Signals

Small Craft
Advisory

Gale

Storm
Warning

Hurricane
Warning
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National Weather Service Definitions
• Small-Craft Advisory. Observed or forecast winds of 18 to 33 knots. Small-Craft
Advisories may also be issued for hazardous sea conditions or lower wind speeds
that may affect small-craft operations. Issued up to 12 hours ahead of conditions.
(There is no legal definition of the term “small craft.”)
• Gale Warning. Observed or forecast winds of 34 to 47 knots
• Storm Warning. Observed or forecast winds of 48 knots or greater
• Tropical Storm Warning. Observed or forecast winds of 34 to 63 knots associated with a tropical storm
• Hurricane Warning. Observed or forecast winds of 64 knots or higher associated
with a hurricane
• Special Marine Warning. Observed or forecast winds of 34 knots or more
associated with a squall or thunderstorm and expected to last for two hours or less
Gale Warnings, Storm Warnings, Tropical Storm Warnings, and Hurricane
Warnings are issued up to 24 hours ahead of conditions.
The study of cloud appearance, wind direction (particularly as it changes) and force,
visibility and its change, temperature, humidity, and changing atmospheric pressure all
enable the sailor to arrive at a reasonable judgment of what conditions will be in the
immediate area.
Tools that facilitate good judgment regarding local weather conditions include the
barometer, thermometer. psychrometer, anemometer, and wind vane.
Quartermaster 11b.
Demonstrate your
ability to read a barometer,
thermometer, anemometer,
psychrometer, and weather
vane. Be familiar with the
Beaufort Wind Force Scale.

Barometer
The barometer measures atmospheric pressure—the key to weather forecasting. The measurement is based on the height of a column of mercury in a tube that is sealed at one end.
The open end is down in a small container of mercury. If the tube is more than 30 inches
in height, the mercury in the tube will measure about that height when balanced by normal
air pressure. (The actual normal pressure is 29.92.) Actual calculations are done in inches of
mercury and results are yielded in both inches of mercury ranging from 27–31 and millibars.
A barometer records changes in air pressure within this range on a precise scale.
A barometer of this type is precise, costly, fragile, and quite bulky. Most people rely on
the aneroid barometer which is a small, thin, round metal can from which most of the
air has been expelled. As atmospheric pressure increases, the two flat sides tend to move
inward. When the pressure decreases, they move apart. The movement is recorded by
a pointer moving over a scale calibrated to heights of a mercury column in inches and
fractions, with another scale calibrated in millibars. An adjustable pointer provides a
reference point from which changes may be observed.
It is important to remember that the lower the barometric pressure, the stormier the day.
Aneroid Barometer

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Thermometer
The thermometer is a well-known device for measuring the temperature. The
Fahrenheit scale is commonly used with the freezing point of water at 32°F and the
boiling point of water at 212°F at sea level. The total scale is subdivided into 180 parts
or degrees. On the Celsius scale, the freezing point of water is 0°C and the boiling point
is 100°C.

Psychrometer
The psychrometer measures relative humidity with a combination of wet and dry
thermometers. These are either permanently mounted or can be portable like the sling
psychrometer, which is more commonly used. Relative humidity is computed from
the ambient temperature as shown by the dry-bulb thermometer and the difference in
temperatures as shown by the wet-bulb and dry-bulb thermometers.

Sling Psychrometer

Psychrometer

Anemometer
The anemometer is a device for measuring wind force in statute miles per hour or
in knots. It may have rotating cups with a geared wheel that measures wind speed on a
dial, or it may be the tube type that measures velocity on a vertical scale according to the
height a small ball rises in the tube.

Anemometer
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Wind Vane
Knowing the direction of the wind is an important part of predicting weather
because wind brings us our weather. A wind vane, sometimes called a weather vane,
spins and points in the direction from which the wind is coming. It is important to
understand that a wind vane only indicates the wind at its height. Wind often varies at
different heights.

Wind Vane

Beaufort Wind Force Scale
Admiral Sir Francis Beaufort of Great Britain developed a scale in 1805 to help
sailors estimate wind based on visual observations. Beaufort’s scale starts with 0 and
goes to a force of 12. The Beaufort numbers were adapted for non-naval use and tied to
anemometer rotations in the 1850s.
Use the Beaufort scale to determine water conditions you will experience based upon
wind speeds that are predicted for your area.

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Beaufort Wind Force Scale
Beaufort
Force

Miles Per
Hour

Weather
Bureau Term

0

0–1

Light

Flat

Calm; smoke rises vertically

1

1–3

Light

Ripples without crests

Wind motion visible in smoke

2

4–7

Light

Small wavelets

Wind felt on exposed skin; leaves rustle

Large wavelets

Leaves and smaller twigs in constant motion;
light flags extended

Small waves

Dust and loose paper rise; small branches
begin to move

Condition of Sea

Land Conditions

3

8–12

Gentle

4

13–18

Moderate

5

19–24

Fresh

Moderate, longer waves; some foam and spray

Smaller trees sway

6

25–31

Strong

Large waves; white foam crests; spray

Large branches in motion; umbrella use
becomes difficult

7

32–38

Strong

Sea heaps up; foam begins to streak

Whole trees in motion; effort to walk against
the wind

8

39–46

Gale

Moderately high waves with breaking crests forming spindrift, streaks of foam

Twigs broken from trees

9

47–54

Gale

High waves with dense foam; wave crests start to
roll over; considerable spray

Light structure damage

10

55–63

Storm

Very high waves; sea surface white; considerable
tumbling; visibility reduced

Trees uprooted; considerable structural
damage

11

64–72

Storm

Exceptionally high waves

Widespread structural damage

12

Above 73

Hurricane

Huge waves; air filled with foam and spray; sea
completely white with driving spray; visibility
greatly reduced

Massive and widespread damage
to structures

Heat Index
Once you have determined temperature, relative humidity, and wind direction and
speed, you should consider the heat index for summer sailing. The heat index is the
human-perceived equivalent temperature or how hot it feels. When the humidity is higher,
evaporation is reduced, which means our bodies cannot reduce heat through perspiration.
The chart below establishes the caution, extreme caution, and danger levels at 40 percent humidity. A 90-degree day reaches the extreme danger level at 95 percent humidity.

NOAA National Weather Service Heat Index Chart
Not taking the heat index into consideration can have serious effects on you and your crew.

80°–90°F

Caution: Fatigue is possible with prolonged exposure and
activity. Continuing activity could result in heat cramps.

90°–105°F

Extreme caution: Heat cramps and heat exhaustion are
possible. Continuing activity could result in heat stroke.

105°–130°F

Danger: Heat cramps and heat exhaustion are likely;
heat stroke is probable with continued activity.

Note: Exposure to full sunshine can increase heat index values by up to 15 degrees.
Keep an eye on your lookout on sunny days.

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Wind Chill
Low temperatures combined with wind give us another human-perceived equivalent
temperature that is reflected by the wind chill index. Wind chill is based on the rate of heat
loss from exposed skin. As the wind increases, heat is carried away from the body faster,
which drives down skin temperature and eventually internal body temperature. Use the
NOAA chart to prepare for the dangers of winter winds and freezing temperatures.
Wind Chill Table
Equivalent temperature in cooling power on exposed flesh

Wind speed (miles per hour)

Air temperature (degrees Fahrenheit)

35

30

25

20

15

10

5

0

-5

-10

-15

-20

-25

-30

0–4

35

30

25

20

15

10

5

0

-5

-10

-15

-20

-25

-30

5

32

27

22

16

11

6

0

-5

-10

-15

-21

-26

-31

-36

10

22

16

10

3

-3

-9

-15

-22

-27

-34

-40

-46

-52

-58

15

16

9

2

-5

-11

-18

-25

-31

-38

-45

-51

-58

-65

-72

20

12

4

-3

-10

-17

-24

-31

-39

-46

-53

-60

-67

-74

-81

25

8

1

-7

-15

-22

-29

-36

-44

-51

-59

-66

-74

-81

-88

30

6

-2

-10

-18

-25

-33

-41

-49

-56

-64

-71

-79

-86

-93

35

4

-4

-12

-20

-27

-35

-43

-52

-58

-67

-74

-82

-89

-97

40

3

-5

-13

-21

-29

-37

-45

-53

-60

-69

-76

-84

-92

-100

45

2

-6

-14

-22

-30

-38

-46

-54

-62

-70

-78

-85

-93

-102

Wind speeds greater than 45 mph have little additional chilling effect.

Weather Underway
Continue to monitor NOAA Weather Radio while on the water. Weather changes
may occur just over the horizon, but you can be prepared if you know they are coming
your way.
Forecasters cannot predict sudden strong local storms. Once underway, you need to
keep a “weather eye” focused on the skies around you.
• Look for developing clouds and graying skies.
• A quick temperature drop and wind shift often means a storm is coming.
• Backing winds (moves counterclockwise over time) imply worsening weather.
• Heavy static on an AM radio may mean a storm is nearby.
• Listen for distant thunder; watch for lightning and rough water.
• Temperature changes in early morning or evening may cause fog.

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Clouds
Cloud watching can be a pleasant pastime, and knowledge of cloud shape and height
can clue you in to important changes in the weather. There are many names and types of
clouds, but a sailor only needs to concentrate on two basic shapes—cumulus and stratus.

Stratus means to spread out, flatten, or cover with a layer.

Cumulus means heap, pile, an accumulation. These clouds are puffy, and they look
like masses of cotton balls
You never have to worry about cumulus or stratus clouds unless they are also nimbus.
Nimbus means rainy cloud.
Names of the specific types of clouds are created by combining the type of cloud with
the height of the cloud.

Cloud Group

Cloud Height

Cloud Type

Cirrus = High clouds

18,000+ Feet

Cirrus Cirrostratus
Cirrocumulus

Alto = Middle-level clouds

6,500 feet to 18,000 feet

Altostratus Altocumulus

Stratus = Low clouds

Up to 6,500 feet

Stratus Stratocumulus
Nimbostratus

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It is not necessary for you to remember all the cloud names and formations, but there
are two things to watch for that indicate a high probability for a storm.
1. A “lowering ceiling” occurs when the base of the stratus clouds sinks lower
and closer to the ground. A cloud resting on the ground is fog.

2.

Watch for cumulus clouds that are rapidly developing vertically to become
cumulonimbus thunderstorm clouds. These storms develop over water on hot
and humid days as radiant heat from the land absorbs moisture from nearby
water which rises to produce thunderheads.

Thunderstorms and Lightning
If a thunderstorm catches you while on the water, both wind and lightning are a
danger to you.
• Make sure everyone is in a life jacket, reduce sail, and prepare for heavy seas.
• Make note of your location.
• Reduce speed, secure all loose objects, and cover all hatches and openings.
• Keep away from metal objects that are not grounded to the boat’s protection system.
• Position yourself in the middle of the boat and get as low to the deck as possible.
• Sit away from electrical panels and electronic gear.

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Waterspouts
There are two types of waterspouts—fair-weather waterspouts and tornadic waterspouts. Tornadic waterspouts form during severe thunderstorms and along the edges of
frontal systems. They have the same characteristics and dangers as tornadoes over land.
Fair-weather waterspouts are generally less dangerous, and they are not associated with
super-cell thunderstorms. They are more akin to the dust devils that form over land.
Waterspouts are unpredictable, but signs that signal their formation are dark spots on
the water, sudden shifts or increases in wind, and funnels coming from clouds overhead.
Fair-weather waterspouts generally occur in coastal waters and develop in association
with dark, flat-bottomed, developing cumulus clouds.
As fascinating as they are, you need to steer clear. The best way to avoid a waterspout
is to move away at a 90-degree angle to its apparent line of movement.

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Practical Deck Seamanship
Deck seamanship concerns the general work that goes on about the ship’s deck.
Drills, damage control, handling lines, marlinspike, and handling ground tackle are deck
seamanship skills. There are many other deck seamanship skills that make us safer and
more competent sailors.

Watches
Watches are work shifts. In days gone by, the standard was “four on” and “four off ”
referring to duty hours. Today, the general rule on larger vessels is four-on and eight-off.
This system keeps a third of the crew on duty at all times. Dogwatches occur to stagger
the shifts and allow the crew an opportunity to eat an evening meal.

Ordinary 11a.
Name the seven watches
and explain bell time.

Watches
First Watch

2000–2400

Middle Watch

2400–0400

Morning Watch

0400–0800

Forenoon Watch

0800–1200

Afternoon Watch

1200–1600

First Dog Watch

1600–1800

Second Dog Watch

1800–2000

*In the second dog watch, to indicate that a new watch has taken over, the sequence of bells is varied as follows:
1 bell, 6:30 p.m.; 2 bells, 7 p.m.; 3 bells 7:30 p.m.; 8 bells, 8 p.m. The ships clock, of course, repeats the sequence of 1 to 8 bells
every 4 hours (day and night) without variation.

Bells
Clocks, as we know them, were not invented
until the 14th century. Hourglasses were used to
keep time onboard. Sand passed from the top half
of the hourglass to the bottom approximately every
half hour.
One strike on the bell indicates the first half
hour of the watch has passed. The bell is struck an
additional time for each half hour. Thus, eight bells
signal the end of a four hour watch. This process is
repeated for every watch.
When the bell is struck more than once, it is
sounded in twos. At 1430, for example, you will hear
ring-ring, ring-ring, ring.

Bells and How Struck
1 bell

(.)

2 bells

(..)

3 bells

(.. .)

2 bells

(.. ..)

5 bells

(.. .. .)

6 bells

(.. .. ..)

7 bells

(.. .. .. .)

8 bells

(.. .. .. ..)

Each dot represents one strike of the bell.

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Ordinary 11b.
Explain the duties of a
lookout and demonstrate
how to report objects in
view and wind directions
with respect to the vessel.
Ordinary 11c.
Name relative bearings
expressed in degrees.

The Lookout
The Navigation Rules require a vessel to keep a proper lookout. In fog, at least one
lookout should be forward and one aft. A lookout aft is also required when backing out
of a slip, and a lookout is required at anchor.
The lookout must be able to report accurately the bearing of any vessels, aids to navigation, and objects that are sighted or heard to the person in charge of the vessel. The
lookout should relate any other pertinent information that is evident such as estimated
distance, course, and speed of other vessels. The lookout must be vigilant, have no other
duties or distractions, and be in a position to clearly see and hear.

To communicate the location of objects in view, the lookout should use relative
bearings. Relative bearings are bearings relative to the ship’s bow. Relative bearings are
based on an imaginary 360-degree circle drawn around the vessel. The bow is at 000°,
the starboard beam is 90°, the stern is 180°, and the port beam is 270°. Lookouts cannot
have accurate compasses at hand and be effective at their watch, nor will they know the
compass course of the ship and the true direction of objects they sight. By using the
system of relative bearings measured in degrees from the bow of the ship, the lookout
can report the position of objects quickly and accurately.

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Helmsmanship
One of the marks of a good seaman is the ability to steer well. This skill is not
developed by study, but by a good deal of practice.
There are certain commands given to a helmsman that need explanation. To turn
right, say RIGHT RUDDER, and to turn left, say LEFT RUDDER. These expressions allow no possibility of confusion.
Rudders usually have a limited amount of travel. Small boats can have 180 degrees
of movement, but larger vessels may have only 70 degrees of travel. That means there is
just 35 degrees of movement either side of centerline. If the maximum available rudder
arc is 35 degrees, full rudder is likely to be only 30 degrees, the remaining degrees being
used only for emergencies.
RIGHT FULL RUDDER means to go the normal maximum deflection to the
right. RUDDER AMIDSHIPS means to center the rudder. RIGHT 15 DEGREES
RUDDER means to move the rudder 15 degrees to the right and hold it there. EASE
THE RUDDER means to begin to move the rudder back toward midships. EASE TO
10 means to reduce the rudder to 10 degrees right. HANDSOMELY means do it slowly.
Once a ship starts to turn, it will continue to do so. MEET HER means to slow
down the swing without completely stopping it.
NOTHING TO THE RIGHT or NOTHING TO THE LEFT means that you
cannot go right or left of the directed heading.
SHIFT YOUR RUDDER means to move it a corresponding amount to the other
side. MIND YOUR RUDDER has two meanings: first, to stand by for an order; or
second, to pay more attention, you are not steering as requested.
The helm always responds to the order by repeating the order. If the OOD says,
“Right 10 degrees rudder,” the helm immediately says, “Right 10 degrees rudder,” and
starts moving the wheel. When the rudder is stable at 10 degrees right, the helm will say,
“Rudder right 10 degrees, sir,” and the OOD will acknowledge.
There is a second category of helm orders. They are heading commands. STEADY
AS YOU GO means to hold the heading under the lubber’s line when the command
is given. Alternatively, STEER COURSE 045 DEGREES directs the helm to turn to
045° and hold that course until told otherwise.
At sea, most steering is done by compass, requiring the helmsman to keep the lubber’s line of the compass on the mark of the compass card that indicates the course to be
steered. Remember that the card stands still while the ship swings.
As a vessel swings with a change in course, there is a tendency for the inexperienced
helmsman to allow the vessel to swing too far. A crooked course, yawing side to side, is
the result. When piloting a small boat, pick out a distant landmark or a star at night to
steer by. When using a star as a mark, remember that stars, like the sun and moon, move
across the sky, so every 15 minutes, you must pick out a new star and check constantly
with the compass.
The compass on a small boat is more affected by pitching and rolling than a compass
on a large vessel. Using a landmark by day or a star at night, the helmsman can steer a
good course by dropping his eye occasionally to the compass to check that he or she is
on course.

Ordinary 11e.
Demonstrate the use of
wheel or helm commands
found in the Sea Scout
Manual.

Safety and Seamanship

205

Ordinary 11f.
Supervise and contribute to
the cruise log for three days
of cruising (one cruise or a
combination of day cruises).
Submit the cruise logs to
your Skipper.

Cruise Log
Every time you go out on the water with your ship, you have an opportunity to
record information that is useful, and you can document the highlights of the cruise.
Many ships have developed their own cruise log format, and you will find that most
logs begin by recording the date, prevailing weather conditions, wind direction and
speed, persons aboard, departure location and time, and arrival location and time.
Observations such as the difficulty in lining up landmarks when entering a new
harbor or the time it takes to get from one point to another against an incoming tide are
instructional and helpful when planning a future cruise. Capturing events such as a hat
or skipper’s sandwich overboard are especially fun for later reflection.

Vessel Maintenance
In general, boats are fragile. Whether a canoe or an ocean liner, they have been designed
to travel under skillful direction in an element that could be overwhelming. The best design
and the sturdiest construction won’t amount to much if the craft has been allowed to
deteriorate through neglect or ignorance.
The real seaman is always alert for signs of trouble—a strained hull, evidence of dry rot,
corrosion, worn gear, frayed lines, sluggish performance of hull or engine, worn stitching
on the seams of a sail. Flaking finish or crazed varnish can mean impending trouble. The
knowledgeable boatman keeps his vessel shipshape. It is a good practice to keep a maintenance log every sail, and enter all discrepancies in it, both those you fix at the time and those
that must wait for a while to be fixed.
First and foremost, the safety of the ship and her passengers can be seriously jeopardized
by neglecting the hull, fittings, sail, rigging, power plant, or gear. The continuing value of the
boat depends almost entirely on its care and upkeep. The true seafarer takes pride in the
sparkling appearance of his or her ship.
There are boats today that are 30 to 50 years old that retain their full seaworthiness and
original appearance because they have been kept up. There are boats only a few years old that
are worthless hulks because of simple neglect. Sun, rain, salt water, acids, and fumes are considered the great enemies of finish, appearance, and integrity; however, the real enemy is neglect.

Work Schedule
Outfitting Checklist
Item

206

Safety and Seamanship

To be done by

date to be done

material

cost

—————

—————

Remove cover—Store
Inspect boat
Develop checklist
—————
Scrub and clean
	Inside
	Outside

Skipper—mate
Crew Leaders
Committeeman
—————

Apr. 1
——
——

Crew #1
Crew #2

Apr. 8

Clean and check
seams, fittings, etc.
for leaks—recaulk
—————
Remove and replace
plank—portside
Install sisterframe
starboard amidships
Cut away and install
new section of coaming

Crew #1 on deck
Crew #2 on hull

Apr. 8

—————
Crew #3 mate

—————
Apr. 15

Skipper,
consultant
Crew #4 committeeman

Apr. 15
Apr. 15

Compound

$3.50

—————
Plank

$16.00

Frame
Fastenings
Parts and Labor

$14.25
$16.18
$28.95

Fitting Out
Normally the overall condition of the boat is analyzed and necessary corrective action
is taken two times per year, in the spring and the fall. Spring is the traditional fitting-out
time. Winter covers come off, the hull is carefully inspected inside and out, the power
plant or sails and rigging are checked, all equipment is looked over, and repairs are made.
Small boats are included in the work schedule.
The development of a checklist is the first step. From it can be determined the jobs to
be done and their priority, the materials and tools required, and the costs and time that
the fitting out will take. Another question that must be answered is who is to do the
work: the crew, volunteers, a shipyard, or special technicians.
If it is a small sailboat or powerboat up to 20 feet, usually the work can be done
quickly and simply by Sea Scouts at little cost. If it is a larger boat, fitting out can be
time-consuming, difficult, and—if professional services are needed—very expensive.
Set up a time schedule and assign people to the work to be done. The plan should
involve all hands, including the Skipper, mates, committee members, consultants, and
specialists.
Remember, you can save repair and maintenance costs by careful selection of the boat
in the first place. Then, by employing good workmanship with quality materials, you can
avoid many problems.

Laying Up
This is a procedure to be followed when a boat is to be stored for the winter. In
preparation, much equipment should be removed. Cushions, blankets, mattresses (and
other fabrics), charts, books, navigation gear, fire extinguishers, anchor lines, running
rigging, food and liquids, etc., should be placed ashore for storage in a safe, dry place.
The hauling-out process is important. If the boat is a small one that can be hauled
and stored on a trailer, the problem is relatively simple. If the boat needs to be hauled on
a railway and is to be stored in a cradle or shored up with blocks and poppets, attention
must be given to hull support at four points at least to prevent the boat from hogging or
sagging.
The boat should be thoroughly cleaned. The bottom in particular should be washed
and scrubbed clean of all marine growth and slime. The bilges should be cleaned and
thoroughly drained.
The engine should be cleaned, the oil drained, and the exterior sprayed with light
oil to prevent corrosion. The spark plugs should be removed and oil injected into the
cylinder heads. Spars should be removed and stored.
The great enemies of a boat in storage are rot, mildew, and corrosion. Ventilation
must be adequate. Remove all floorboards and open all hatches, skylights, drawers, and
locker doors.
Unless stored inside, make a frame and cover the boat with canvas, allowing for ample
ventilation. The battery or batteries should be removed and stored, preferably on a low
(trickle) charge. Here again, a checklist and work schedule should be developed and the
costs estimated.
Working in a marine environment multiplies the safety hazards you will encounter.
All the safety procedures you practice on land must be followed. Wear safety glasses or
a face shield. Wear protective clothing, including a hard hat if it is appropriate. Use dust
masks where needed, and use a safety harness if you are working where a fall is possible.
Wear a life vest if going overboard could occur, and never work alone. Always have
someone nearby on deck or in a compartment in case something goes awry.

Able 11a.
Demonstrate your
knowledge of personal
safety equipment needed
while cleaning, maintaining,
or repairing your vessel.

Safety and Seamanship

207

Able 11b.
Know the names, uses,
sizes, and proper care of
the common hand tools
used by your ship.

Able 11c.
Identify and explain the
use of the following:
thimble, shackle, turnbuckle,
pelican hook, and other
ship’s hardware and fittings
commonly used aboard
your ship’s vessels. Describe
how each is sized.

Tools
Every ship needs certain hand tools because all vessels need tuning, adjustment, and
repair regularly. Each ship is unique in its needs, but there are a number of useful hand
tools that are commonly needed by all vessels.
Pliers give you a grip on almost anything, but often damage that item as well. Don’t
use pliers if you have a wrench that fits the job.
Wrenches come in many varieties: open end, box end, specialty. Each is sized for a
specific nut, metric or English. Have the right set.
Screwdrivers also come in a wide variety of heads, mostly flat-head or Phillips, but
there are others. Use the right size.
Hammers (ball-peen and claw), hacksaws, knives, and other small hand tools are
often needed.
For woodworking, you’ll need saws, chisels, planes, nail sets, rivet blocks, scrapers,
clamps, files, drills, bit brace and bits, putty knife, spirit level, and rule.
On-deck tools should include wire cutters (of a size to cut any diameter wire aboard),
routing iron, fid, needles, palm, wax, twine, wire brush, electrician’s tape, Mystik tape, sail
repair tape, hand ax, tin snips, sandpaper, putty, caulking compound, sealer, etc. A good
extension light should be included.
All hand tools need reasonable care. Store them in a dry area so they won’t rust. Don’t
abuse them by using them for something they are not designed to do. A screwdriver is
not a pry bar. If tools become worn, replace them before they become dangerous.

Hardware
Everything on a boat will regularly be put to the test, and it is imperative for your
safety and the safety of others that you use the right tool for the job. When selecting
hardware for your boat, you need to know the purpose and your needs. You need to
consider things like safe working load, working load limit, breaking strength, and correct
size of connecting pieces.

Common Boat Hardware
Pelican Hook
The pelican hook is a hinged hook shaped like
a pelican’s beak that is held closed by a ring that is
easily released. It has various uses aboard a boat,
and is commonly seen securing lifelines. The
upper hook is sized by length. The lower part of
the pelican hook is sized by the wire or thread
that is attached to the hook.

208

Safety and Seamanship

Shackle
Usually, this is a U-shaped piece of metal with
a removable pin across the open end. Shackles
are connecters. A clevis shackle can be used to
connect the mainsail to the main halyard on a
sloop or the anchor to the chain. A snap shackle
is often used to connect the jib halyard to the
jib or a topping lift to the boom. Clevis shackles
are sized by the diameter of the clevis pin. Snap
shackles are sized by the opening eye inner
diameter and the bail inner diameter.
Thimble
When there is a loop in wire rope, it is fitted
around a thimble to keep it from bending too
tightly. The thimble also keeps the cable from
pinching and abrading the inside of a loop. A
rope spliced over a thimble is also protected from
chaffing. You are likely to find a thimble with
your anchor rode. Rope galvanized thimbles are
sized according to the rope size, and stainless
wire thimbles are sized according to the wire size
to be wrapped around it.

Turnbuckle
This device adjusts the tension or length of ropes, cables, rigging, and other systems
that need tensioning. The threaded part of the turnbuckle goes through two different
eyelets in the body of the turnbuckle. One thread is left-handed, the other is righthanded. When the turnbuckle is turned, it tightens or loosens the attached lines.
Most standing rigging has turnbuckles for adjustment. Wire rope and cable expand
and contract with temperature. Prolonged load can deform rigging. Turnbuckles allow
adjustment back toward the ideal. Turnbuckles are sized by the bolt size and length of
the body.

Safety and Seamanship

209

Able 11d.
Demonstrate proper surface
and coating preparation,
coating techniques, care of
stored coatings, and cleaning of brushes and tools
used to maintain surfaces
on your ship’s vessel.

210

Safety and Seamanship

Paint and Varnish
The protection of marine surfaces covers a wide and specialized field. Surface protection must be related to the material to be covered—wood or plywood, metal, fiberglass,
plastic, etc., and whether it is an exterior or interior and above or below the water’s
surface.
Also, it is important whether your boat operates in salt or fresh water. In any case,
obtain products designed for marine use. Marine paints fall into many categories, each
designed to inhibit staining, marine growth, surface erosion and corrosion, dry rot,
abrasion, and the effects of oil and gasoline. They provide for stress as well as high temperatures and other weather conditions. And, finally, they reduce friction to a minimum.
Paints can be oil base, lead base, or any of the modern resin and synthetic bases.
They can be hard finish (enamel) or self-flaking (flat). They can be glossy, as in a racing
bottom finish, or defoliating, as in a copper or other toxic metal compound designed to
kill or prevent underwater marine growth.
Common to all types of paint are three ingredients: pigment, solvents, and film
formers. Varnishes and shellac contain no pigments.
• Alkyds. The most common and most versatile paint
• Vinyls. An antifouling finish for underwater surfaces
• Epoxies. A synthetic for use on plastic and fiberglass
• Polyurethanes. A hard finish that is abrasion- and friction-resistant
• Acrylics. Hull and metal protection
• Phenolics. Clear finishes such as varnish
• Lacquer hard finish. A varnish or enamel base used clear to waterproof surfaces
such as wiring
• Shellac. Used as a varnish base or a sealant, frequently used to coat engine or
pump gaskets
The secret of lasting protection is the care taken in preparing the surface before
applying the finish.
For a new surface, sand the area smooth and clean it carefully to remove any residue.
On wood or plywood, use a sealer to set the grain. Then apply a surfacing compound to
fill any dents or scratches, and a primer or undercoat to provide a smooth surface and a
tight bond for the final finish. Use a primer on metal surfaces, also.
On previously finished surfaces, remove the old finish by scraping, burning, chemical
removers, or sanding to the point where the remaining surface offers a sound bond. If the
surface is exposed, touch it up as you would a new surface. A rule of thumb is to take off as
much of the old finish as you plan to put on (to prevent a heavy buildup of finish).
On wood surfaces that are to be varnished to show the grain and beauty of the wood,
sand smooth, remove any discoloration with a bleach, apply stain if desired, and apply at
least five coats of good marine varnish. On previously varnished surfaces, sand carefully and
apply at least two coats. The secret of a good varnish job is to sand lightly between coats.
Paint should always be thoroughly agitated and mixed before applying. Never mix or
agitate varnish. It will form air bubbles that are almost impossible to work out.
Painting and varnishing should be done on clear days with a temperature range
between 60° and 85°F. Never apply finish to damp or rotted surfaces.
Paints and varnishes should be kept in tightly sealed containers in well-ventilated
lockers, but not aboard your vessel. Brushes should be cleaned carefully in a solvent or
thinner and soap and warm water. Wrap in cloth or foil and hang up by the handles or
lay flat (never on end on the bristles) between periods of use.

Fiberglass Repairs
As most of the contemporary boats used by Sea Scouts are constructed of fiberglass,
the repair of damage to such boats should be known to all. Fiberglass is available in
cloth, mats, ribbon, and powdered form. Exercise caution when working around this
material as it floats in the air and is a hazard to your nose, eyes, and skin. Irritation is
marked. Wear nose masks, goggles, and long-sleeve shirts.
Fiberglass is molded into a hull in a permanent mold which has been lined first with
a parting compound and a layer of gel-coat. A layer of activated resin is applied followed
by a layer of fiberglass cloth. Then another layer of resin and fiberglass until the desired
thickness is obtained. Upon curing, by time, the hull is removed from the mold for
further processing.
To repair a hole in the hull of such a vessel, secure a patching kit from any hardware
store and follow directions for activating the resin and note that mixing must be done in
a glass or metal container using a disposable wooden stick. The activator will eat right
through most paper cups. Depending on the ratio of activator to resin in your mix, you
have about three minutes to use it before it becomes stiff.
Prepare edges of the hole to be repaired by sanding a clean surface at least two inches
all around. Next apply a coat of activated resin and let it dry until tacky. Then cut (with
scissors) a patch of cloth equal to the cleaned area. Soak this patch in a fresh batch
of activated resin using a stick or putty knife. Do not use your hands if at all possible.
Apply the patch to the opening and smooth down with a broad putty knife—from the
middle outward. Smooth out wrinkles and bubbles and feather the edges. Allow to cure
before application of successive layers, if needed. Complete with one or more coats of
activated resin and allow to cure thoroughly.
Use 240-grit wet-or-dry sandpaper to smooth and feather edges. Finish with 400grit paper. Use plenty of water in each case. Let dry and paint, if required. Hands and
tools may be cleaned with acetone, but use it sparingly.
On occasion it may be possible to repair the gel-coat if the hole is not too large. Gelcoat repair kits are available in most marine supply stores together with instructions.
It is impractical to gel-coat an entire boat unless you have had years of experience
using a two-line spray gun and materials at elevated temperatures.

Able 11e.
Explain techniques used for
the maintenance, protection,
and repair of hulls and
decks on your ship’s vessel.

Safety and Seamanship

211

Environment
Water Pollution
In 1948, Congress enacted the Federal Water Pollution Control Act to “enhance
the quality and value of our water resources and to establish a national policy for the
preservation, control and abatement of water pollution.” Multiple amendments have
further defined the act over time.

Oil
The Federal Water Pollution Act prohibits dumping harmful quantities of oil into
United States navigable waters or adjoining shorelines. All oil must be disposed of at an
approved facility.
If a vessel or facility discharges oil, they must notify the U.S. Coast Guard immediately. Failure to do so is punishable by a criminal penalty of fines or up to five years in jail
or both for the person in charge of the source. The owner or operator who discharges
the oil is also liable for all removal costs and all claims of loss or injury to other parties.
The Environmental Protection Agency has defined harmful quantities of oil as those
that violate applicable water quality standards, or cause a film or sheen on the surface of
the water, or cause a sludge or emulsion to be deposited beneath the surface of the water
or on adjoining shorelines.
The law also specifies that using soap as a dispersant on an oil spill is illegal and
violators can face severe state and federal fines.
Keeping an oil absorbent sponge in your bilge to soak up oil, and having oil absorbent pads or rags on hand in case of a spill are good preventative measures. Be careful
when changing engine oil, and wipe up any spills so the oil is not pumped overboard
in bilge water.
On federally controlled waters, vessels 26 feet or longer must display a 5-by-8inch “Discharge of Oil Prohibited” placard near the machinery space or at the bilge
pump switch.

Ordinary 12.
Discuss with an adult leader
the Federal Water Pollution
Control Act as related to oil
discharges. Explain what a
“Discharge of Oil” placard
is and find it aboard your
ship’s vessels.

Safety and Seamanship

213

DISCHARGE OF OIL PROHIBITED
The Federal Pollution Control Act prohibits the discharge of
oil or daily waste into or upon the navigable waters of the United
States or the waters of the contiguous zone, or which may affect
natural resources belonging to, appertaining to, or under the exclusive management authority of the United States, if such discharge
causes a film or discoloration of the surface of the water or causes
sludge or emulsion beneath the surface of the water. Violators are
subject to substantial civil penalties and/or criminal sanctions,
including fines and imprisonment.
In case of oil discharge, call U.S.C.G. 800-424-8802

Able 12a.
Demonstrate your
knowledge of local environmental laws related to the
proper storage, disposal,
and cleanup of maritime
coating materials, fuels,
and other environmentally
sensitive materials.

Hazardous Materials

Able 12b.
Discuss with an adult
leader the dumping of
garbage in the marine
environment. Review the
contents of the MARPOL
placard and locate it aboard
your ship’s vessels.

Plastics and Garbage

214

Safety and Seamanship

Bottom paint is made to prevent growth on your hull. Top-coat and varnish is made
to resist mold and the elements. If you think about it, no paint or varnish product is
environmentally safe, and all are toxic to both humans and marine life. So, when cleaning or painting your vessel, use a suspended tarp to catch spills, paint scrapings, or debris
that might end up in the water.
Some anti-fouling paint uses tributyltin because it causes abnormal development and
reduced reproduction in marine life. Silicon- or Teflon-based paints are more environmentally friendly, or you can use a non-ablative (copper based) anti-fouling paint.
In general, wise boaters will minimize the use of toxic materials while the vessel is in
the water and will use biodegradable and low-phosphate products whenever possible.
It is a good idea to inspect fuel lines periodically and replace bad ones with USCGapproved Type A, alcohol-resistant fuel line hoses. Old antifreeze and oil need to be
disposed of on shore at the proper facility.
It is true that most of the garbage floating around in our water or obscuring our
shorelines made its way there through street gutters and storm drains flowing into local
streams, creeks, and bayous. The garbage looks bad and is deadly to wildlife and dangerous for boaters. Plastic items foul propellers and clog engine intake systems causing
disabled vessels, expensive repairs, and lost time.

The International Treaty to Prevent Pollution from Ships (MARPOL) was created
to address plastic pollution. Besides prohibiting the dumping of plastics, the law also
restricts dumping of other vessel-generated garbage at sea, including paper, glass, metal,
and food wastes.
The MARPOL treaty requires that vessel of 26 feet or longer must prominently
display a placard for all crew and passengers to read.
Vessels 40 feet and over that are equipped with berthing and a galley must have a
written waste management plan that includes instructions for discharging sewage and hazardous substances; discharging garbage and other food waste; disposing of plastics, bottles,
and cans; and advising the captain in case of oily discharges or diesel spills. The same law
requires marinas to have adequate trash receiving capability for their normal customers.
Violations of any of the regulations are liable for a civil penalty of up to $25,000 for
each violation and criminal penalties of up to $50,000 and/or imprisonment for up to
five years.

Sewage
As boaters, it is our legal responsibility to help protect the aquatic environment. One
of the largest environmental problems is caused by sewage discharged from vessels,
especially in shallow bays and inlets.
Sewage must be treated properly before disposal. If your boat has an installed toilet,
it must have an operable marine sanitation device on board and be designed to prevent
discharge into the water.
All installed MSDs must be U.S. Coast Guard certified. Types I and II treat waste
with special chemicals to kill bacteria. These devices must have the “Y” valve secured so
it cannot be opened when the vessel is on waters (fresh water, within three miles of the
coast, etc.) where sewage cannot be dumped overboard.
Type III MSDs provide no sewage treatment and are either portable toilets or
holding tanks. Collected waste is taken ashore and disposed of at a pump-out station or
onshore toilet.

Gray Water
When you wash your hands or dishes, take a shower, or even brush your teeth on
a boat, you produce gray water. Gray water is problematic to our aquatic environment
because of the soaps and detergents that are used. Even those labeled as biodegradable
contain substances that are harmful to some marine life.
To reduce the gray water onboard, use shore-side showers, dishwashing stations and
laundry facilities whenever possible. Check product labels and use low-nitrogen and
low-phosphorous detergents onboard, and when using cleaning products, use more
“elbow grease” than cleaning product.

Aquatic Nuisance Species
Aquatic nuisance species are waterborne, non-native organisms that threaten the
diversity or abundance of native species and the ecological stability of affected waters, or
threaten a commercial, agricultural, aquacultural, or recreational activity. These nuisance
species typically do not have predators and quickly outcompete native species for space
and food.
ANS hiding in ballast water in oceangoing vessels, and the importation of tropical
fish that are intentionally or accidentally released, cause potential ecosystem disaster.
Once here, the aquatic nuisance species use us to get around. They hide in our clothing, boats, and the equipment we use in the water. When boats are moved from one
waterway to another, the organisms get a free ride on trailers.

Quartermaster 12a.
Discuss the three types of
marine sanitation devices
(MSD) and the laws
governing sewage discharge.

Quartermaster 12b.
Explain what gray
water is and how it
should be handled in
your boating area.

Quartermaster 12c.
Explain what aquatic
nuisance species are and
how you can help stop
their spread.

Safety and Seamanship

215

ANS have caused reductions in game fish populations, have clogged some lakes and
rivers with excessive vegetation, and some have caused damage to boats. But you can
help limit their spread. First, you need to learn to identify the ANS in your area. When
you see them, you need to report them to your state’s natural resources agency.
Live wells, bilge water, transom wells, and the motor need to be drained at the ramp
or access, and any visible organisms need to be removed from your boat, trailer, vehicle,
and other equipment before leaving any body of water. Get rid of unwanted bait on land
or in the trash. Never release live bait into the water.
Clean all equipment, clothing, and footwear, and do your best to eliminate
ANS hitchhikers.

216

Safety and Seamanship

U.S. AIDS TO NAVIGATION SYSTEM

D

1790

GUA
R
ST

TED ST
NI

ES COA
AT

on navigable waters except Western Rivers

U

LATERAL SYSTEM AS SEEN ENTERING FROM SEAWARD
PORT SIDE
ODD NUMBERED AIDS

PREFERRED CHANNEL
NO NUMBERS - MAY BE LETTERED

PREFERRED CHANNEL
NO NUMBERS - MAY BE LETTERED

PREFERRED

GREEN LIGHT ONLY

CHANNEL TO

FLASHING (2)
FLASHING
OCCULTING

STARBOARD SIDE
EVEN NUMBERED AIDS

PREFERRED

RED LIGHT ONLY

CHANNEL TO

FLASHING (2)

STARBOARD

PORT

TOPMOST BAND

TOPMOST BAND

GREEN

RED

FLASHING
OCCULTING
QUICK FLASHING

QUICK FLASHING

ISO

ISO

GREEN LIGHT ONLY

RED LIGHT ONLY

COMPOSITE GROUP FLASHING (2+1)

COMPOSITE GROUP FLASHING (2+1)

9
"1"
FI G 6s

"2"
FI R 6s

G "9"
FI G 4s

LIGHT

GR "A"
FI (2+1) G 6s

LIGHTED BUOY

RG "B"
FI (2+1) R 6s

R "8"
FI R 4s

LIGHT

LIGHTED BUOY

9
G
"5"

G
C "9"

CAN

GR
"U"

RG
N "C"

GR
C "S"

DAYBEACON

R
N "6"

RG
"G"
NUN

NUN

CAN

R
"2"
DAYBEACON

AIDS TO NAVIGATION HAVING NO LATERAL SIGNIFICANCE
ISOLATED DANGER
NO NUMBERS - MAY BE LETTERED

SAFE WATER
NO NUMBERS - MAY BE LETTERED

WHITE LIGHT ONLY

WHITE LIGHT ONLY

FI (2) 5s

MORSE CODE

Mo (A)

RW "N"
Mo (A)
LIGHTED
AND/OR SOUND

C
BR "A"
FI (2) 5s

RW
"A"
SPHERICAL

UNLIGHTED
AND/OR SOUND

RANGE DAYBOARDSÑMAY BE LETTERED

BR "C"

KGW
LIGHTED

RW "N"

RW
SP "B"

MR

KWG

KWB

KBW

KWR

KRW

KRB

KBR

KGB

KBG

KGR

KRG

UNLIGHTED

DAYBOARDS - MAY BE LETTERED
WHITE LIGHT ONLY
NR

SPECIAL MARKS - MAY BE LETTERED

NG

NB

YELLOW LIGHT ONLY
FIXED
FLASHING

RW
Bn

GW
Bn

BW
Bn

Y
C "A"

Y
N "C"

Y "A"
Bn

SHAPE OPTIONAL--BUT SELECTED TO BE APPROPRIATE
FOR THE POSITION OF THE MARK IN RELATION TO THE
NAVIGABLE WATERWAY AND THE DIRECTION
OF BUOYAGE.

UNLIGHTED

Aids to Navigation marking the
Intracoastal Waterway (ICW) display
unique yellow symbols to distinguish
them from aids marking other waters.
Yellow triangles indicate aids
should be passed by keeping them on
the starboard (right) hand of the
vessel. Yellow squares
indicate aids
should be passed by keeping them on
the port (left) hand of the vessel. A
provides
yellow horizontal band
no lateral information, but simply
identifies aids as marking the ICW.

Y "B"
FI

LIGHTED

TYPICAL INFORMATION AND REGULATORY MARKS

NW

INFORMATION AND REGULATORY MARKERS
W
Bn

WHEN LIGHTED, INFORMATION AND REGULATORY
MARKS MAY DISPLAY ANY WHITE LIGHT RHYTHM
EXCEPT QUICK FLASHING, Mo(A), AND FLASHING (2)

BOAT
EXCLUSION
AREA

SWIM
MOORING
BUOY
WHITE WITH BLUE BAND
MAY SHOW WHITE
REFLECTOR OR LIGHT

DANGER

SLOW

AREA

NO

EXPLAINATION MAY BE PLACED
OUTSIDE THE CROSSED DIAMOND
SHAPE, SUCH AS DAM, RAPIDS,
SWIM AREA, ETC.

MULLET LAKE

CONTROLLED
AREA

ROCK

THE NATURE OF DANGER MAY
BE INDICATED INSIDE THE
DIAMOND SHAPE, SUCH AS ROCK,
WRECK, SHOAL, DAM, ETC.

INFORMATION

WAKE

TYPE OF CONTROL IS INDICATED
IN THE CIRCLE, SUCH AS SLOW,
NO WAKE, ANCHORING, ETC.

BUOY USED TO DISPLAY
REGULATORY MARKERS

MAY SHOW WHITE LIGHT
MAY BE LETTERED

BLACK RIVER

FOR DISPLAYING INFORMATION
SUCH AS DIRECTIONS, DISTANCES,
LOCATIONS, ETC.

PLATE 1

Appendix

217

U.S. AIDS TO NAVIGATION SYSTEM
on the Intracoastal Waterway

AS SEEN ENTERING FROM NORTH AND EAST—PROCEEDING TO SOUTH AND WEST
PORT SIDE
ODD NUMBERED AIDS

PREFERRED CHANNEL
NO NUMBERS—MAY BE LETTERED
COmPOSITE GROUP FLASHING (2+1)

GREEN LIGHT ONLY
FIXED
FLASHING (2)
FLASHING
OCCULTING
QUICK FLASHING
ISO

STARBOARD SIDE
EVEN NUMBERED AIDS

GREEN LIGHT ONLY

C

GR “C”
Fl (2+1) G

RED LIGHT ONLY
FIXED
FLASHING (2)
FLASHING
OCCULTING
QUICK FLASHING
ISO

RED
LIGHT ONLY

B

RG “B”
Fl (2+1) R

LIGHTED

L

PREFERRED
CHANNEL TO
STARbOARD
TOPmOST bAND
GREEN
GR

PREFERRED
CHANNEL TO
PORT
TOPmOST bAND
RED
RG

W

G “9”
Fl G 4sec

CAN

NUN

JG

LIGHTED bUOY

R “8”
Fl R 4sec
JR

A

B

GR
“A”

LIGHTED bUOY
RG
“b”

SAFE WATER
NO NUMBERS—MAY BE LETTERED

7

■ WHITE LIGHT ONLY

G
C “7”

6

mORSE CODE

mo (A)

CAN

1

RW
SP “G”

RW “N”
Mo (A)

SPHERICAL

DAYmARK

R
N “6”

NUN

N

G
SG-1

8

N “W”

C “L”

LIGHTED
AND/OR SOUND

2

A

G
“1”

TR

RW
“A”

R
“2”

DAYmARK

mR

DAYMARKS HAVING NO LATERAL SIGNIFICANCE

RANGE DAYMARKS—MAY BE LETTERED
KGW-1 KWG-1 KWb-1 KbW-1 KWR-1 KRW-1 KRb-1

KbR-1 KGb-1

KbG-1

mAY bE LETTERED

KGR-1

KRG-1

RW
bn

GW
bn

5

G
“5”

6
DUAL
PURPOSE
DAYMARKS

DUAL
PURPOSE
BUOYS

SG-TY

5

6

R
“6”

R
N “6”
JG-SY

A

378

218

APPENDICES
SEA SCOUT MANUAL
Appendix

bW
bn

JR-SY

D

RG
RG
“A”
“D”
When following the ICW from New Jersey through Texas, a
should be kept to your starboard hand and a
aid on which they appear. Information and Regulatory Marks and Special Marks may be found on

6

R
N “6”

R
“6”

TR-SY

6

Nb

TR-TY

C “5”
DUAL
PURPOSE
DAYMARKS

NG

DUAL PURPOSE MARKING USED WHERE THE
ICW AND OTHER WATERWAYS COINCIDE

SG-SY

5

■ WHITE LIGHT ONLY

NR

DUAL
PURPOSE
BUOYS

5

G
“5”

C “5”

JG-TY

C

JR-TY

B

RG
RG
“C”
“B”
should be kept to your port hand, regardless of the color of the
Intracoastal Waterway. Refer to plate 1.
Plate 2

NI

D

179 0

G UA R

TE D S T

U.S. AIDS TO NAVIGATION SYSTEM

ES COA

ST

AT

on the Western River System

U

AS SEEN ENTERING FROM SEAWARD
PORT SIDE
OR R IG HT DE S C E NDING B A NK
GREEN OR

WHITE LIGHTS

FLASHING
ISO

LIGHT

STARBOARD SIDE
OR L E F T DE S C E NDING B A NK

PR E FE RR E D C HANNE L

MARK JUNCTIONS AND OBSTRUCTIONS
COMPOSITE GROUP FLASHING (2+1)
P R E F E R R E D C HA NNE L
TO S TA R B OA R D
TOPMOST BAND GREEN

P R E F E R R E D C HA NNE L
TO P OR T
TOPMOST BAND RED

FI (2+1) G

FI (2+1) R

RED OR
FLASHING (2)
ISO

LIGHTED BUOY

LIGHT

CAN

LIGHTED BUOY

JG

WHITE LIGHTS

NUN

JR
MAY BE
LIGHTED

CNG

CNR

TR

SG

PASSING DAYBEACON

DAYBOARDS HAVING NO LATERAL SIGNIFICANCE

CROSSING DAYBEACON

MAY BE LETTERED

PASSING DAYBEACON

CROSSING DAYBEACON

WHITE LIGHT ONLY
NB

A

176.9

123.5

MILE BOARD

MILE BOARD

SPECIAL MARKS--MAY BE LETTERED

NY

A

A

C

SHAPE: OPTIONAL--BUT SELECTED TO BE APPROPRIATE
FOR THE POSITION OF THE MARK IN RELA TION TO THE
NAVIGABLE WATERWAY AND THE DIRECTION
OF BUOYAGE.

B

UNLIGHTED

MAY SHOW WHITE
REFLECTOR OR LIGHT

NW

WHITE LIGHT ONLY

STATE WATERS

INFORMATION AND REGULATORY MARKERS
WHEN LIGHTED, INFORMATION AND REGULATORY MARKS
MAY DISPLAY ANY LIGHT RHYTHM EXCEPT QUICK FLASHING, Mo(a)
AND FLASHING (2)

BOAT
EXCLUSION
AREA

DANG E R

THE NATURE OF DANGER MAY
BE INDICATED INSIDE THE
DIAMOND SHAPE, SUCH AS ROCK,
WRECK, SHOAL, DAM, ETC.

S L OW

INL A ND (S TAT E ) WAT E R S OB S T R UC T ION MA R K
MAY SHOW WHITE
REFLECTOR OR QUICK FLASHING WHITE LIGHT

W AK E

TYPE OF CONTROL IS INDICATED
IN THE CIRCLE, SUCH AS SLOW,
NO WAKE, ANCHORING, ETC.
BLACK-STRIPED
WHITE BUOY

INFORMATION

B L A C K R IV E R

FOR DISPLAYING INFORMATION
SUCH AS DIRECTIONS, DISTANCES,
LOCATIONS, ETC.

2

CONTROLLED
AREA

NO

AR E A

EXPLAINATION MAY BE PLACED
OUTSIDE THE CROSSED DIAMOND
SHAPE, SUCH AS DAM, RAPIDS,
SWIM AREA, ETC.

3

DANGER
R OC K

MUL L E T L A K E

MOORING
BUOY
WHITE WITH BLUE BAND

LIGHTED

TYPICAL INFORMATION AND REGULATORY MARKS

S WIM

YELLOW LIGHT ONLY
FIXED
FLASHING

BUOY USED TO DISPLAY
REGULATORY MARKERS

MAY SHOW WHITE LIGHT
MAY BE LETTERED

Used to indicate an obstruction to navigation,
extends from the nearest shore to the buoy. This
means "do not pass between the buoy and the
nearest shore." This aid is replacing the red and
white striped buoy within the USWMS, but cannot
be used until all red and white striped buoys on a
waterway have been replaced.
PLATE 4

Appendix

219

INTERNATIONAL FLAGS AND PENNANTS
WITH MORSE SYMBOLS

ALPHABET FLAGS

Alfa

Kilo

Have diver down, keep clear

Bravo

••-

Wish to communicate

Lima

Dangerous goods

Charlie

Mike
Yes

Delta
-••

Keep clear,
   maneuvering with difficulty

Echo
•

My vesselis stopped,
making no way

N

ovem      
ber
-•
No

Oscar

Foxtrot
•• -•

Disabled,
   communicate with me

Golf
--•

Hotel
••••

Pilot on board

India
••

Man overboard
In harbor—All persons
report on board

P--apa
• •

At sea-Fishing:
    Nets on obstruction

• ---

On fire, have
   dangerous cargo, keep clear

3 RD EDITION
DECEMBER 1977
Note: See Pub. 102,
Page 22, for complete meanings

Appendix

3
•••--

Require medical assistance

Xray

4

-•• -

Stop your
   intentions, watch for signals

••••-

5
•••••

Dragging my anchor

Zulu

6

--••

Require a tug.
   Fishing: Shooting nets

SUBSTITUTES

1st
Substitute

--• -

-••••

7

--•••

Request free pratique

Romeo

2nd
Substitute

Sierra

3rd
Substitute

• -•
    *

•••

Altering course to port

Juliett

       
• -- key

-• --

Quebec

Require a pilot.
   Fishing: Hauling nets

Require assistance

Yankee

---

Altering course to starboard

••---

Whis-

--

-• -•

• ----

2

•••-

Stop instantly

1

You are running into danger

Victor

• -••

-•••

220

Uniform

-• -

•-

NUMERAL PENNANTS

8
---••
9
----•

Engines going astern

Tango
-

0

Keep clear,
   engaged in pair trawling

CODE

(Answering Pennant
or Decimal Point)

*ONLY used as a Procedure Signal meaning, “Received” or “I have received your last
signal”—NOT to be used as a Single Letter Signal.

Published by the Defense Mapping Agency
Hydrographic/Topographic Center
WASHINGTON, D.C. 20315

-----

DMA STOCK NO.
WOXZC6

6

Lights Conforming to Rules 23–31
Navigation Rules, International and Inland
1. POWER DRIVEN

2. POWER DRIVEN UNDER 12
meters

3. SAIL
MAY BE
ADDED

MAY USE COMBINATION
SIDELIGHT

PILOT BOAT ALSO DISPLAYS
(WITHOUT MASTHEAD LIGHT)

4. SAIL UNDER 20 meters

INTERNATIONAL: UNDER 7M & 7 KNOTS
SIDELIGHTS OPTIONAL

IF ALSO UNDER POWER: USE SAME
LIGHTS AS #1—OR THIS DAYSHAPE

5. ANCHORED

6. TOWING ASTERN
OVER 200 meters

MAY USE
THIS
COMBO
LIGHT

50 meters & OVER ADD LOWER LIGHT
AFT 100m & OVER ADD DECK LIGHTS

7. TOWING ALONGSIDE

8. PUSHING AHEAD

INLAND: TUG DISPLAYS 2 YELLOW TOW
LIGHTS AND NO STERN LIGHT

10. TRAWLING

SIDELIGHTS ARE
SHOWN ON BOW

INLAND: 2 YELLOW TOW, NO STERN
LIGHT; BARGE SHOWS FLASHING
YELLOW ON BOW

11. RESTRICTED MANEUVERABILITY

TOW DISPLAYS SIDE & STERN LIGHTS
200M & UNDER—2 MASTHEAD LIGHTS

9. FISHING
SIDE & STERN
LIGHTS OFF
WHEN NOT
MAKING
WAY

OR A
BASKET
IF UNDER
20m

GEAR OUT > 150m
or
in DIRECTION OF GEAR

12. UNDERWATER OPERATIONS
(DREDGING)

OR A
BASKET
IF UNDER
20m
SIDE & STERN LIGHTS OFF
WHEN NOT MAKING WAY

13. TOWING CAN’T DEVIATE

TOW 200m or less
USE 2 MASTHEAD LIGHTS

or

14. CONSTRAINED BY DRAFT

INTERNATIONAL ONLY

CAUTION
SIDE

SAFE
SIDE

or

15. AGROUND

NOT UNDER COMMAND

or

Appendix

221

Resources
Piloting and Navigation
Bauer, Bruce A. Sextant Handbook. Maine: International Marine, 1992.
Blewitt, Mary. Celestial Navigation for Yachtsmen. Maine: International Marine, 1995.
Bok, Bart J. and Wright, Francis W. Basic Marine Navigation. Massachusetts:
Harvard University Press, 1944.
Bowditch, Nathaniel. American Practical Navigator. Bethesda: National Imagery and
Mapping Agency, 2002.
Burch, David. Emergency Navigation. Maine: International Marine, 1986.
Eyges, Leonard. The Practical Pilot. Maine: International Marine, 1989.
Hart, Marion R. and McEwen, William. How to Navigate Today. New York:
Cornell Maritime Press, 1943.
Lane, Carl D. and Montgomery, John. Navigation the Easy Way. New York:
W. W. Norton, 1949.
Maloney, Elbert S. Chapman’s Navigation and Piloting 65th Edition. Annapolis:
Naval Institute Press, 2006.
Mixter, George W. Primer of Navigation, 7th Edition. New York:
W. W. Norton and Company, 1995.
Neeley, Henry M. Primer for Star Gazers. New York:
Random House Value Publishing, 1989.
Rabl, S. S. The Star Atlas. New York: Cornell Maritime Press, 1946.
Shufeldt, H. H. and Dunlap, G. D. Piloting and Dead Reckoning.
Annapolis: Naval Institute Press, 1991.
Sterling, Frank W. Small Boat Navigation. New York: McMillan, 1917.

Boat Design and Building
Chapell, Howard I. American Small Sailing Craft. New York:
W. W. Norton & Company, Inc., 1951.
Schock, Edson I. How to Build Small Boats. New York: Imp. Barnes, 1952.

Appendix

223

Boat Maintenance and Engines
Chapman, Charles F. Boat Maintenance Afloat and Ashore, Vols. I, II, and III.
New York: Motor Boating, Ideal Series, 1952.
Fontaine, W. H. Boat Owners’ Handbook. New York: Dodd, Mead & Company, 1941.
Jones, C. Morgan. Small Boat Engine Manual. New York: Cornell Maritime Press, 1948.
Miller, Conrad. Small Boat Engines. New York: The Rudder Publishing, 1939.
Robberson, Elbert. Small Boat Mechanic’s Handbook. Princeton: Van Nostrand, 1956.

Canoes, Rowboats, and Outboards
Handel, Carle W. Canoe Camping. New York: Ronald Press Company, 1953.
Mason, Bill. Path of the Paddle. Toronto: Kay Porter Books, 1996.
Pearsall, Bill. Young Sportsman’s Guide to Motorboating. Nashville:
Thomas Nelson & Sons, 1962.

Knots and Ropework
Ashley, Clifford W. The Ashley Book of Knots. New York: Random House, Inc., 1993.
Day, Cyrus. The Art of Knotting and Splicing. Annapolis: Naval Institute Press, 1980.
Graumont, Raoul and Hensel, John J. Encyclopedia of Knots and Fancy Rope Work.
Cambridge: Cornell Maritime Press, 1972.
Graumont, Raoul and Wenstrom, Elmer. Fisherman’s Knots—and Nets. Centreville:
Cornell Maritime Press, Inc. 1948.
Henderson, Richard. Understanding Rigs and Rigging. Camden:
International Marine, 1985.
Merry, Barbara. The Splicing Handbook. Camden: International Marine, 1987.
Smith, Hervey G. The Arts of the Sailor: Knotting, Splicing and Ropework. New York:
Dover Publications, 1990.
Toss, Brion. Rigger’s Apprentice. Camden: International Marine, 1992.
Toss, Brion. The Rigger’s Locker. Camden: International Marine, 1992.

Safety, First Aid, Swimming, and Lifesaving
How to Survive on Land and Sea, U.S. Naval Institute, Annapolis, Maryland.

General Seamanship
Bottomley, Tom. Boatman’s Handbook. New York: Hearst Marine Books, 1988.
Brindze, Ruth. The Experts’ Book of Boating. New York: Prentice-Hall, 1959.
Brotherton, Miner K. The 12-Volt Bible. Newport: Seven Seas Press, 1985.
Burgess, Robert F. Handbook of Trailer Sailing. Camden: International Marine, 1992.
Cutler, Thomas J. Blue Jacket’s Manual. Annapolis: Naval Institute Press, 1999.
de Kerchove, René. International Maritime Dictionary. Princeton:
Van Nostrand Company, 1961.
Lane, Carl D. New Boatman’s Manual. New York: W. W. Norton, 1951.
Krietemeyer, Capt. George E. The Coast Guardsman’s Manual. Annapolis:
Naval Institute Press, 2000.
Maloney, Elbert S. Chapman: Piloting, Seamanship and Small Boat Handling. New York:
Hearst Marine Books, 1996.
Marino, Emiliano. The Sailmaker’s Apprentice. Camden: International Marine, 1994.
Noel, Capt. John V. Jr. Knight’s Modern Seamanship. New York:
D. Van Nostrand Reinhold Company, 1961.
224

Appendix

Riesenberg, Felix. Standard Seamanship for the Merchant Service, 2nd Edition.
New York: D. Van Nostrand Company, 1936.
Rogers, John G. Origins of Sea Terms. Mystic: Mystic Seaport Museum, 1984.
Rousmaniere, John. The Annapolis Book of Seamanship. New York:
Simon & Schuster, 1999.
Thomas, Elwell B. This Business of Boating. Cambridge: Cornell Maritime Press, 1949.
Van Dorn, William G. Oceanography & Seamanship. Centreville:
Cornell Maritime Press, 1993.
Walliser, Blair. Basic Seamanship and Safe Boat Handling. New York:
Bantam Doubleday Dell, 1978.
Weeks, Morris Jr. The Complete Boating Encyclopedia. New York: Golden Press, 1964.
West, Gordon. Boatowner’s Guide to Marine Electronics. Camden:
International Marine, 1993.

Galley Techniques and Outdoor Cooking and Camping
Bates, Joseph D. Jr. The Outdoor Cook’s Bible. New York: Doubleday Books, 1964.
Craighead, Frank C. Jr. and Craighead, John J. How to Survive on Land and Sea.
Annapolis: U.S. Naval Institute, 1984.
Jones, Russell K. and Norton, C. McKim. The New Cruising Cookbook. Easy to Cook
Meals on a Two Burner Stove. New York: W. W. Norton and Company, 1960.
Kephart, Horace. Camp Cookery-Outdoor Cooking Secrets From 1910. Carlisle:
Applewood Books, 2001.
Oetting, Rae and Robison, Mabel Otis. Camping and Outdoor Cooking. Minneapolis:
T. S. Denison and Company, 1958.
Rutstrum, Calvin and Kouba, Leslie. New Way of the Wilderness. New York:
Macmillan, 1958.
The Boy Scout Handbook. Irving: Boy Scouts of America, 2009.

Cruising, Tours, and Expeditions
Benjamin, John J. Cruising Boats Within Your Budget. New York: Harper, 1957.
Duncan, Roger and Blanchard, Fessenden. A Cruising Guide to the New England Coast.
New York: Dodd, Mead and Company, 1959.
Jenkins, Elmer. Guide to America. Washington, D.C.: Public Affairs Press, 1953.
Wells, George S. and Wells, Iris. Handbook of Auto Camping and Motorists Guide to
Public Campgrounds. New York: Harper & Row, 1964.
Wells, George S. and Wells, Iris. Handbook of Wilderness Travel. New York:
Harper & Row, 1968.

Sailing and Racing
Aymar, Gordon C. Start ’Em Sailing. New York: Ronald Press Company, 1941.
Aymar, Gordon C. The Second Book on Sailing: How to Choose, Race and Cruise Your
Own Boat. New York: Ronald Press Company, 1960.
Basic Keelboat. US Sailing Association, 2009.
Bavier, Robert N. Jr. Sailing to Win. New York: Dodd, Mead & Company, 1983.
Bavier, Robert N. Jr. The New Yacht Racing Rules, Revised Edition. New York:
W. W. Norton & Company, 1969.
Blanchard, Fessenden S. The Sailboat Classes of North America. Garden City:
Doubleday, 1968.
Calahan, Harold A. Learning to Race. Mineola: Dover Publications, 2000.
Appendix

225

Calahan, Harold A. Learning to Sail. New York: Macmillan, 1972.
Coutts, James. Start Windsurfing Right. St. Louis: C. V. Mosby, 1991.
George, M. B. Basic Sailing. Croydon: Motor Racing Publications, LTD, 1980.
Morris, Everett B. The Able Seaman: A Basic Book of Boating Under Sail or Power.
New York: Cornerstone Library, 1965.
Ratsey, Earnest A. and de Fontaine, W. H. Yacht Sails, Their Care and Handling.
New York: W. W. Norton & Company, 1957.
Smith, Hervey Garrett. The Small-Boat Sailor’s Bible. New York:
Doubleday & Company, Inc., 1964.
Smith, Rufus G. Sailing Made Easy. New York: Dodd, Mead & Company, 1966.
Start Sailing Right. US Sailing Association, 1997.
The Racing Rules of Sailing 2009–2012. US Sailing Association.

Ship Meeting Helps
Auer, J. Jeffrey. Essentials of Parliamentary Procedure. New York: Prentice Hall, 1974.
Auer, J. Jeffrey and Ewbank, Henry Lee. Handbook for Discussion Leaders. New York:
Harper & Brothers, 1947.
Bailard, Virginia and McKown, Harry. So You Were Elected. New York:
McGraw-Hill, 1960.
Trecker, Harleigh B. and Trecker, Audrey R. Committee Common Sense. Markham:
Whiteside, 1954.

226

Appendix

Glossary
The jargon of the sea began with seafaring men centuries ago. Many terms were
added during the golden age of sail, and a few came about later with the advent of steam
power and the internal combustion engine.
A few meanings were lost or changed as the basic source of energy was trans­ferred
from sail to mechanical power. But the flavor of this language was so strong that it has
survived and probably will persist for ages.
abaft. Toward the stern; at the rear of a ship.
abeam. The direction at right angles to the
keel of the boat.
aboard. On or in the boat.
abreast. Lying or moving side by side.

backstay. A wire brace led aft to support a
mast against the pressure of the wind.
bark. Three-masted sailing vessel squarerigged on fore and main, with the mizzen
fore-and-aft rigged.

adrift. Not made fast; lying around loose; at
the mercy of wind and wave.

barkentine. Three-masted sailing vessel
square-rigged on fore, with the main and
mizzen fore-and-aft rigged.

aft. In, near, or toward the stern or rear end of
the boat.

barometer. An instrument for measuring
atmospheric pressure.

after. Toward the stern.

beam. The greatest width of a vessel.

aground. On the bottom; stranded (usually a
miserable situation).

beam sea. A sea running at right angles to the
boat’s course.

ahead. In a forward direction.

bearing. The direction of an object from a boat
(expressed in compass degrees).

amidships. Midway between the bow and the
stern, or the front and back of the boat.
anchorage. A sheltered area where boats can
anchor in reasonable safety and not interfere
with marine traffic.
apparent wind. The wind felt aboard a boat.
It is the combination of the true wind and the
wind caused by the motion of the boat.
astern. Behind a boat, or in a backward
direction.
auxiliary. A boat equipped to be propelled by
sail or power, or both used together.
aweigh. Said of an anchor when it is clear of
the bottom.

beat. A zigzag course against the wind.
belay. A command to stop; a line is belayed
when it is made fast.
belaying pin. A wooden or metal pin fitted into
a rail; it is used for the securing of sheets and
halyards.
bell. Used aboard a boat as a warning signal, or
as a means of announcing time.
below. In the cabin or under the deck.
bend. To connect two lengths of rope; a knot
used for this purpose.
bight. Any part of a rope except the ends;
usually refers to a curl or loop in a rope.
Appendix

227

bilge. The lowest point of the inner hull of
a ship; also, the internal part of a boat
below waterline.

chafing gear. A wrapping of canvas or
rope around spars, rigging, or lines to
prevent chafing.

binnacle. Protective casing for the compass.

chart. Marine version of a road map showing aids to navigation, shoals, water depth,
dangers, etc.

bitt. A stout vertical post used for taking
the heavy strain of lines used in mooring or
anchoring. Bitts may be bolted to the deck, or
through the deck and stepped at the keel. Bitts
are sometimes fitted with round metal pins
(called “norman pins”) near the bitt’s head to
aid in belaying a line.
bitter end. The last part of a rope, or the last
link in an anchor chain.

cleat. A horned fitting of wood or metal to
which lines are made fast.
clew. The aft lower corner of a sail.
close-hauled. Sailing as close to the wind as
possible.

boom. A spar at the foot of a fore-and-aft sail
to which the sail is secured.

cockpit. Open part or well of the boat where
passengers sit and the helms­man steers.

boom crutch. A notched upright board, or
metal structure, into which the boom fits
when the sails are furled or off the spars.

coil. To arrange a line in easily manageable
loops so it can be stowed.

bow chocks. Metal fittings on the deck at
the bow through which anchor and dock
lines are fed.
bowsprit. A spar to which the headsails are
attached, extending forward beyond the bow.
brightwork. Woodwork on a vessel which is
varnished or finished to show its grain. Also
refers to polished metal parts.
broach to. Said of a vessel under sail when
running with the wind on the quarter when
the ship’s head comes up suddenly toward the
wind in conse­quence of a sea striking the stern
or through bad steering.
bulkhead. A wall or partition between
compartments—often watertight for safety.
bunk. Sleeping berth; also, something
reported that is not done or not true.
buoy. A floating marker anchored to
the bottom.
cable. A rope or chain secured to the anchor.
cast off. To let go of a line.
caulk. To make seams watertight by filling them
with cotton, oakum, or caulking compound.
centerboard. A movable plate of wood or
metal pivoted at its forward end that can
be raised or lowered through the keel of a
sailboat to prevent sliding to leeward.
Appendix

clear. Free, not entangled.

block. A mechanical device used for transmitting power or changing the direction of motion
by means of a rope or chain passing around
movable pulleys.

bow. The forward or front end of a vessel.

228

chine. The curved or angular part of the hull
where the bottom and sides meet.

coaming. A protective rail higher than the
deck to keep water out of the cockpit.

colors. The ceremony of raising or
lowering the national ensign and other
recognized flags.
come about. To change the course of a ship
when sailing by the wind so it will sail at the
same angle with the wind on the other side.
course. The direction steered by the
helmsman.
cringle. A ring sewn into the sail so a line can
be passed through it, like a grommet in the
edge of a tent.
cross bearing. Two or more bearings of known
objectives noted and plot­ted on a chart to
determine the ship’s position.
current. The movement of water in a
horizontal direction.
dead reckoning. A method of navigation
by which the position of a ship is calculated
from its last well-determined position and
its subsequent direc­tion and rate of progress
through the water.
deviation. The change in the compass reading caused by the magnetic influence of the
iron, steel, or electronics aboard a boat and
its equipment.
displacement. The number of tons of water
displaced by a vessel afloat.
ditty bag. A small bag for carrying or stowing
all personal articles.

downwind. To leeward.

halyard. A line used for hoisting sails.

draft. Depth of a hull from the waterline to the
lowest part of the keel.

handsomely. Gradually or carefully, as when
slacking or easing a rope on which there is
a strain.

ease. To slacken or loosen.
ensign. The flag of the United States of America
or other nation. Also the flag of the U.S. Power
Squadrons, U.S. Coast Guard Auxiliary, a yacht
ensign flown by documented yachts.
fast. A rope or chain by which a vessel is
moored to a wharf, pier, quay, etc.
fathom. A unit of water-depth equivalent to
six feet.
fenders. Portable bumpers hung over the sides
to protect the hull from contact with a pier,
wharf, or other boat.

hatch. An opening through the deck to a cabin
or area below.
haul. To tighten or pull in (like hauling the
anchor, for instance). A change of wind in a
counterclockwise direction.
hawse pipe. Opening in the bow of a vessel
from which the anchor line is passed.
hawser. Fiber rope five to 24 inches in circumference used for towing or working the ship.
head. The toilet aboard a boat; the bow area of
the boat.

fid. A tapered wooden tool used to separate
the strands of a rope before splicing.

heading. The direction in which a ship actually
points or heads at any particular moment.

fitting. General name for ship’s hardware.

heave. To throw; the rise and fall of a vessel
at sea.

fix. A term denoting the determination of
a ship’s position by observation of celestial
or terrestrial objects, or by a combination
of both.
flake. A method of loosely stowing line that
is too thick or too long to coil. Flaking down
a line involves laying it onto a deck in figure
eights. Each figure eight is a “fake.” A line with
multiple fakes has been “flaked down.”

heave in. To pull (as on an anchor line).
heave to. To put a sailing vessel in the position
of lying to, by putting the helm down and
causing the sails to counteract each other.
heaving line. A light line, or messenger,
attached to a heavier line and thrown to a pier
or other vessel.

flemish down. Line that has been secured on a
deck in a tight, flat coil resembling a mat.

heel. A boat heels when it inclines to one side
or the other. There is a transverse tilt when the
hull is off the vertical.

flotsam. Floating trees, plants, driftwood,
wreckage, etc. (any “stuff” floating).

helm. The steering device; tiller, wheel.

fluke. The flattened end of an anchor arm.
fore and aft. In line with the keel; from stem to
stern; lengthwise.
forestay. A stay leading from a mast forward.
forward. Toward the bow.
foul. Not clear; jammed; tangled.
freeboard. The distance between the waterline
and the main deck or gunwale.
galley. Kitchen aboard a boat.
gear. Name applied to blocks, tackle, ropes,
and other equipment used in operating a boat.
give-way vessel. The vessel which, according
to the rules of the road for two approaching
vessels, must keep out of the way of the other.
ground tackle. The anchor and anchoring gear.
gunwale. “Gunnel”; upper edge of a boat’s side.

helmsman. The person who steers.
hitch. To tie a rope to an object; a knot used for
this purpose.
hook. Sailor’s name for an anchor.
hull. The main body or shell of a boat,
exclusive of superstructure.
jetsam. Things that sink in the water—
they don’t float like flotsam.
jib. A triangular sail set ahead of the foremast
on a sailboat.
jibe. Bringing a sailboat from one tack to the
other by swinging her stern across the wind,
in order to bring the sails to the other side. To
shift suddenly and with force from one side to
another when running before the wind.
jib sheet. The line by which the angle of the jib
is controlled.
jury rig. A makeshift rig.
Appendix

229

keel. The backbone of the boat; the basic
support extending from stem to stern.

outboard. Toward the sides of a vessel or
outside of it.

knot. A measure of speed; the velocity in
nautical miles (6,076 feet) per hour.

outhaul. A device or line used to haul out the
clew (aft corner) of a sail along a boom.

lee. Pertaining to the part or side away from
the wind, or which is sheltered from the wind.

painter. A line at the bow of a small boat or
canoe for securing it.

leeward. “Loo-ard;” toward the lee side; away
from the wind.

pay out. To slack away (let out) a line made
fast on board.

leeway. A drift to leeward, or in the direction
toward which the wind is blowing.

peak. The angle formed by the head and leech
of a gaff sail. The greater the angle, the less
peak the sail is said to have.

lines. Ropes used for various purposes aboard
a boat.
locker. A chest, box, cabinet, or closet used as a
storage compartment.

logbook. A record of all the activities of a ship.

piloting. A near-shore navigation method by
which the movements of a ship are directed
by reference to landmarks, other navigational
aids, and soundings.

luff. The forward or entering edge of a sail.

point. The ability to sail close into the wind.

luffing. The quivering of the sail when sailing
almost directly into the wind.

port. The left side of a vessel looking toward
the bow.

mainsail. The boat’s main or principal sail. It is
the sail set on the mainmast.
mainsheet. The line by which the trim (angle)
of the mainsail is controlled.

quarter. That part of a craft lying within 45
degrees from the stern; starboard or port
quarter, depending whether aft right or left
corner is referred to.

make fast. To secure the belaying turns of a
rope around a cleat or belaying pin by adding a
single hitch.

quarterdeck. The stern deck area of the vessel;
on Navy ships, the deck area at the head of the
gangway.

marlinspike. A pointed steel tool used by
seamen to separate the strands of rope when
splicing; also, it can be used as a lever when
putting on seizings, marline, etc.

rail. The boat’s side above the deck line.

midships. A term describing the position of an
object midway between the stem and stern, or
midway between the sides of the hull.

rigging. A general term for all ropes, chains,
and gear used for supporting and operating
masts, yards, booms, stays, and sails.

mizzenmast. The aft and shorter of two
masts on yawls and ketches; the aftermost
of three masts on a three-masted schooner,
ship, or bark.

right of way. The legal right and obligation to
hold one’s course and speed.

nautical mile. Known as a sea mile; it is
6,076.11549 feet long; usually rounded off to
6,076 feet.

rope. A general term for cordage over one inch
in circumference.

log. A record of a vessel’s activities; also, an
instrument for measuring distance traveled.

navigation. Usually refers to celestial navigation, the determination of a ship’s position by
observation of celestial bodies (sun, moon,
planets, and stars). Electronic navigation
involves the use of electronic devices such as
radio direction finders, radar, and satellite
navigation aids.

230

Appendix

pelorus. A movable compass card swung in
gimbals and with a sighting apparatus through
which the observer may sight on an object.

reef. To reduce sail area.
reeve. To thread a rope through a block.

rode. The length of cable measured from the
hawse hole to the anchor.

rudder. A device that is used for steering and
maneuvering a vessel.
rules of the road. The rules and regulations
accepted by international agreement and
enforced by law in maritime countries,
which govern the movements of ships when
approaching each other.
running. Sailing with the wind astern.

running rigging. All rope or wire lines used to
control sails.
sail. A piece of fabric of some kind spread to
the wind to cause, or assist in causing, a vessel
to move through the water.
scope. The ratio between the anchor rode and
the depth of the water. A ves­sel anchored in 10
feet of water with 70 feet of anchor cable out is
riding at a scope of 7 to 1.
seam. The joint between adjacent planks.
secure. To make fast a line, or to leave a boat
safely moored or tied up with everything
aboard shipshape; also, to tie down a
movable part.
seize. To bind, lash, or make fast one rope to
another, a rope to a spar, etc.
shackle. A wrought-iron or steel fitting with
a pin across the throat, used as a connection
between lengths of chain.
sheave. A grooved wheel in a block, mast, or
yard over which a rope passes.
sheet. A rope or chain fastened to one or both
of the lower corners of a sail or beam and used
to extend it or to change its direction.

stern. The aft part or back end of a vessel.
swab. A seagoing name for a mop (one swabs
down, not mops up).
tack. To change the course of a ship by
turning her through the wind so she will sail
at the same angle but with the wind on the
other side.
tiller. The handle attached to the rudder by
which the boat is steered if it is not equipped
with a wheel.
topsides. The sides of the hull above the
waterline.
transom. The framework of the stern; the
boards forming the flat stern area of any boat
not having a pointed stern.
trim. The way in which a boat floats; the set of
a boat’s sails.
true wind. The direction of the wind as
observed from a stationary object.
underway. A vessel is underway when it is
neither anchored, moored, nor aground. It
need not be in motion to be underway.

shipshape. In correct fashion aboard a ship;
everything orderly, secure, and in its place.

variation. Difference in direction between
true north as determined by the earth’s axis of
rotation and the magnetic north determined
by the earth’s magnetism.

shrouds. Wire stays leading from the upper
part of the mast to the deck on either side to
provide lateral support.

veer. To slack off and allow to run out (for
instance, veering more anchor line). A change
of wind in a clockwise direction.

sister hook. Two hooks opposed to each
other and pivoted together on their shanks.
Sister hooks are intended to allow materials
(such as lines or cargo) to pass between the
two hooks and then hold the materials fast
under tension.

wake. The track a vessel leaves astern.
watch. The part of a ship’s company employed
in working it at one time.

snub. To check a rope or line from running out
by making a turn about a cleat, piling, or post.

way. The progress or motion through the
water of a vessel. A vessel gathers way when
its rate of sailing increases. Don’t confuse
“making way” (in motion) with “underway”
(neither anchored, moored, nor aground).

spars. All booms, masts, gaffs, etc., to which a
sail may be set.

weather side. The windward side; the side
toward the wind.

spreaders. Short spars extending from each
side of the mast to spread the shrouds and
give them greater mechanical advantage to
keep the mast straight.

windward. “win’ard;” the direction from which
the wind is blowing.

stand-on vessel. The vessel which, according
to the rules of the road for two approaching
vessels, has the right of way and is obligated to
maintain course and speed.

yaw. A vessel yaws when it swings widely from
one side of the course to the other—usually
when running before heavy, quartering seas.

starboard. The right side of a vessel, looking
forward.
stay. Rigging; a wire or line that supports
a mast.

Appendix

231

Credits
The Sea Scouts, Boy Scouts of America, gratefully acknowledges the contributions of
the following people for their help in preparing the Sea Scout Manual, 11th edition.

Project Director
Cassie Johnson, National Sea Scout Support Committee

Editorial
Keith Christopher
George Crowl
Ray Derk
Richard J. Elroy
Jimmie L. Homburg
Cassie Johnson
Wayne Stacey, USCG

Appendix

233

Index

234

Appendix

abandon ship drill.................................86, 89
Able rank requirements......................53–56
activity committees.....................................34
advancement review....................................47
advancement scorecard.......................60–61
aids to navigation............................165–170
AIS..............................................................190
America’s Cup........................................... 137
anchor cable............................................... 150
anchoring..........................................152–153
anchor parts...............................................147
anchor rode....................................... 149, 150
anchor selection........................................ 149
anchor stowage..........................................150
anchor types......................................148, 149
    CQR anchor..........................................148
    Danforth anchor.......................... 147, 148
drogue.....................................................149
    grapnels...................................................148
    homemade anchor................................148
    lightweight anchor................................148
    mushroom anchor................................ 148
    navy anchor............................................148
    Northill anchor..................................... 148
    old-fashioned anchor........................... 148
    plow anchor............................................148
sea anchor...............................................149
    yachtsman’s anchor...............................148
anchoring commands...............................153
anemometer................................................195
Apprentice rank requirements..........49–50
assistant crew leader....................................14
activity chair..................................................14
adult leader responsibilities............... 14–15
advancement.........................................47–61
aquatic nuisance species...........................215
ANS............................................................215
Automatic ID System..............................190
back splice...................................................118
barometer....................................................194
beacons...............................................165, 166
bearings.......................................................184
Beaufort Wind Force Scale............196, 197
bells..............................................................203
bends...........................................................113
carrick bend........................................... 113
sheet bend..............................................113
bight.............................................................107
bitter end....................................................107
bleeding.........................................................97

block parts..................................................122
blocks and tackles............................122–124
block parts..............................................122
double-purchase tackle........................124
gun tackle............................................... 123
luff tackle................................................124
running tackle........................................124
single whip tackle..................................123
tackle..............................................123–124
two-fold tackle.......................................124
boarding a vessel.................................. 40–41
boatswain......................................................13
boatswain’s mate for administration........13
boatswain’s mate for program...................13
boatswain’s pipe...........................................40
bowline........................................................109
bowline on a bight.................................... 110
breathing, stopped...................................... 98
bridge of honor............................................ 48
BSA Lifeguard............................................ 66
BSA Mission Statement.....inside front cover
BSA Vision Statement........ inside front cover
buoys................................ 165, 166, 167, 168
bylaws.....................................................15–16
cable-laid rope............................................104
cans..............................................................167
capstan........................................................ 155
carbon dioxide extinguishers.................... 82
carrick bend............................................... 113
chain, marking...........................................151
chain, shots.................................................151
charcoal.......................................................101
chart plotting............................................. 182
charts...........................................................171
chip log........................................................177
cleat hitch................................................... 112
clouds................................................ 198–200
clove hitch...................................................111
coaching tips.................................................31
coil................................................................104
collision drill.................................................84
commands.......................132, 134, 139, 153
anchoring commands...........................153
docking orders.......................................139
helm commands................................... 205
jibing commands...................................134
tacking commands................................132
common whipping....................................114
communication..............................38, 90–96
communications signaling.........................93

compass.......................................................174
conduct of vessels......................................160
compressed natural gas............................101
consultants....................................................34
Coordinated Universal Time..................178
courtesy......................................................... 39
CQR anchor.............................................. 148
crossing situation...................................... 161
cruise log.....................................................206
crew leader....................................................14
current table...............................................184
current vector.............................................184
customs and courtesies.......................39–45
boarding a vessel..............................40–41
boatswain’s pipe.......................................40
courtesy......................................................39
double salute............................................ 40
flag history................................................ 41
flag protocol......................................42–45
handclasp..................................................39
piping the side..........................................40
salute, hand...............................................39
cutter............................................................128
Dacron rope...............................................103
damage control............................................ 89
Danforth anchor.............................. 147, 148
danger bearing...........................................188
danger marks............................................. 167
dayboards................................................... 168
day beacons............................................... 166
day shapes.................................................. 163
dead reckoning.......................................... 180
dead reckoning position.......................... 184
deck log.....................................176, 180, 181
demonstration tips......................................31
depth sounder............................................191
deviation.....................................................175
deviation table........................................... 176
dinghy..........................................................138
Discharge of Oil Prohibited placard.....213
distance.......................................................179
distress signals.......................................78, 79
docking..............................................141–143
docking orders...........................................139
dory..............................................................137
double bowline..........................................110
double-purchase tackle............................124
double salute................................................ 40
double the angle on the bow................... 187
dress whites, youth..................................... 18
dress blues, youth male...............................18

dress blues, youth female........................... 19
dress whites, adult.......................................20
dress blues, adult male................................20
dress blues, adult female.............................20
drills....................................................... 83–89
drogue......................................................... 149
dry chemical extinguishers........................81
Dutchman’s log..........................................177
Eagle Scout Award.....................................48
electronic fixes........................................... 189
emergency drills...................................83–89
    abandon ship drill............................ 86, 89
    collision drill............................................ 84
    damage control........................................ 89
    fire drill...............................................84, 88
    fog.............................................................. 85
    heavy weather precautions.................... 84
    man overboard drill..................83, 86–88
    running aground.....................................85
emergency messages................................... 93
environment.....................................213–215
EPIRB...........................................................78
estimated position.....................................184
ETA.............................................................180
ETE.............................................................180
eye splice..................................................... 115
eye-splice in double-braided rope..........118
fid.................................................................115
50-Miler Award.......................................... 67
figure-eight knot....................................... 108
fire classes..................................................... 81
fire drill................................................... 84, 88
fire extinguishing.........................................81
fire prevention....................................... 80, 81
first aid...................................................96–99
first aid kit.....................................................97
fisherman’s knot........................................ 110
fix by two cross bearings..........................186
fix by three bearings..................................186
fixes..............................................................184
fixing in limited visibility......................... 191
flag history.................................................... 41
flag protocol..........................................42–45
flake..............................................................104
flat seam......................................................120
flotation devices.......................................... 74
French bowline..........................................110
fog.................................................................. 85
food safety...................................................102
fund-raising..................................................39
gale warning...............................................194
Appendix

235

galley............................................................ 101
garbage disposal............................... 214, 215
geographic range........................................166
Global Positioning System............ 176, 189
GMT...........................................................178
goosewing jibe........................................... 134
GPS....................................................176, 189
grapnels.......................................................148
gray water................................................... 215
great circles.................................................172
Greenwich Mean Time........................... 178
grommets...........................................121, 122
ground log..................................................178
ground tackle............................................. 147
ground tackle stowage..............................150
guest speakers.............................................. 31
gun tackle....................................................123
half hitch.....................................................111
Halotron.......................................................82
handclasp......................................................39
hand-held fire extinguisher use................ 82
hardware............................................208, 209
hawser..........................................................104
hazardous material...................................214
head-on situation......................................160
heat exhaustion........................................... 99
heat index...................................................197
heat-sealing synthetic rope......................114
heaving line.................................................143
heavy weather precautions........................ 84
Heimlich maneuver.................................... 98
helm commands....................................... 205
helmsmanship........................................... 205
herringbone stitch.....................................121
Historic Trails Award................................67
hitches...............................................111–112
cleat hitch...............................................112
clove hitch.............................................. 111
half hitch................................................ 111
marline hitch......................................... 112
midshipman’s hitch.............................. 112
rolling hitch........................................... 112
taut-line hitch........................................112
timber hitch...........................................111
homemade anchor.................................... 148
Hornaday Award....................................... 67
hurricane warning.....................................194
hurry rescue cases................................97–99
hypothermia................................................ 99
ICW.............................................................169
inertial navigation system........................190
236

Appendix

insignia placement...............................23–26
International Code flags............................ 96
Intracoastal Waterway..............................169
jibing............................................................133
jibing commands.......................................134
ketch............................................................130
knots..................................................107–109
bowline....................................................109
bowline on a bight................................110
double bowline......................................110
    figure-eight knot...................................108
fisherman’s knot.................................... 110
    French bowline......................................110
    overhand knot....................................... 108
    reef knot................................................. 108
running bowline....................................109
slipknot...................................................110
    square knot............................................ 108
stevedore’s knot..................................... 109
knots, nautical miles........................176, 177
latitude........................................................172
lay of rope...................................................104
lead line.......................................................191
life jackets..................................................... 74
lighthouses................................................. 166
light list..................................... 165, 166, 167
lighted buoys..............................................168
lights and shapes.......................................161
lightweight anchor....................................148
limited visibility........................................... 85
lines of position.........................................184
logbook..........................................................38
log, cruise....................................................206
Long Cruise..........................................35–37
Long Cruise badge..................................... 65
longitude.....................................................172
long splice...................................................117
lookout...............................................158, 204
low head dams...........................................102
luff tackle....................................................124
luminous range..........................................166
magnetic north..........................................175
maneuvering and warning
signals.............................................164, 164
man overboard drill......................83, 86–88
man overboard waypoint.........................189
Marine Distress
Communication form............................92
marine sanitation device..........................215
marline hitch..............................................112
marlinspike.................................................103

MARPOL placard..........................214, 215
Mates.............................................................15
Mayday..........................................................93
meetings................................................ 27–33
activity committees.................................34
coaching tips.............................................31
consultants............................................... 34
demonstration tips..................................31
guest speakers.......................................... 31
    Long Cruise......................................35–37
quarterdeck meeting....................... 32–33
    superactivity......................................35–37
two-part program................................... 30
Mercator projection..................................171
midshipman’s hitch...................................112
Mile Swim BSA......................................... 67
MOB waypoint.........................................189
mooring a powerboat...............................140
mooring a sailboat.................................... 141
docking......................................... 141–143
warping...................................................142
mooring tackle...........................................154
mooring to a pier.......................................139
mousing a hook.........................................124
Morse Code..................................................94
mushroom anchor.................................... 148
National Weather Service.......................193
National Oceanographic and
Atmospheric Administration.............193
nautical mile...............................................172
navigation...................................................171
Navigation Rules International
    and Inland....................................157–161
navy anchor................................................ 148
NOAA.......................................................193
nominal range............................................166
Northill anchor......................................... 148
nuns.............................................................167
nylon rope...................................................103
officer responsibilities......................... 13–14
old-fashioned anchor................................148
Ordinary rank requirements.............50–53
overhand knot............................................108
overloading, improper loading
of boat.....................................................102
overtaking...................................................160
paint............................................................ 210
palm-and-needle whipping.....................114
Pan Pan.........................................................93
parts of a boat..................................125–127
parts of a sail.....................................126, 127

patent log....................................................177
pelican hook...............................................208
piloting........................................................171
piping the side..............................................40
pitot tube....................................................176
plain-laid rope............................................104
plotting and navigation............................171
plow anchor................................................148
points of a sail............................................132
polyconic projection.................................172
powerboats.......................................137–139
power-driven vessels underway............. 162
practical deck seamanship...................... 203
pram............................................................ 138
preparing to sail.........................................131
pressurized alcohol...................................101
prime meridian..........................................172
private aids to navigation.........................165
propane.......................................................101
proper maneuvering................................. 159
psychrometer............................................. 195
publicity.........................................................38
punt............................................................. 137
purser.............................................................14
Qualified Seaman requirements...... 64–65
quarterdeck meeting........................... 32–33
Quartermaster Award................................48
Quartermaster rank
requirements.....................................56–59
Quartermaster uniform.............................22
racing...........................................................136
radar.............................................................190
radio direction finder................................190
radio alphabet.............................................. 90
radio prowords............................................ 91
radiotelephone procedures........................90
range lights.................................................170
recognitions.......................................... 62–67
recruiting.......................................................38
reef knot......................................................108
reflectors..................................................... 170
relative bearings.........................................204
religious emblems....................................... 67
responsibility between vessels................ 161
risk of collision.......................................... 159
river gauges.................................................170
rolling hitch................................................112
rope....................................................103–106
rope, care.....................................................106
rope, sizing.........................................105, 106
round seam.................................................120
Appendix

237

rowing................................................ 145, 146
rule of responsibility........................157, 158
Rules of the Road...........................157–161
    Rule 2, Rule of
        Responsibility...........................157, 158
    Rule 3, General definitions.................158
    Rule 5, Lookout....................................158
    Rule 6, Safe speed.................................158
    Rule 7, Risk of collision.......................159
    Rule 12, Conduct of vessels................160
    Rule 13, Overtaking.............................160
    Rule 14, Head-on situation................160
    Rule 15, Crossing situation................ 161
    Rule 18, Responsibility
between vessels..................................161
    Rule 22, Visibility of lights.................162
    Rule 23, Power-driven vessels
underway........................................... 162
    Rule 25, Sailing vessels
underway........................................... 162
    Rule 34, Maneuvering and
warning signals.........................164, 164
    Rule 35, Sound signals,
restricted visibility.............................164
rules of the road, under sail.....................136
running....................................................... 135
running aground......................................... 85
running bowline........................................109
running fix..................................................186
running tackle............................................124
Safe Swim Defense............................. 69–72
safe speed....................................................158
Safety Afloat.........................................72–76
safety equipment.........................................77
safety, general................................... 100–102
safe water marks........................................167
sailing a small boat....................................131
sailing craft, types......................................128
    cutter....................................................... 128
ketch........................................................130
schooner..................................................130
    sloop........................................................128
    Sunfish....................................................128
yawl..........................................................129
sail patch.....................................................121
sail repair.....................................................120
flat seam..................................................120
grommets...................................... 121, 122
herringbone stitch.................................121
round seam............................................ 120
sail patch.................................................121
238

Appendix

sailing vessels underway.......................... 162
salute, hand...................................................39
scale..............................................................172
schooner......................................................130
Scout Law...........................inside back cover
Scout Oath or Promise........inside back cover
SEAL............................................................ 62
sea anchor...................................................149
Sea Promise.......................inside front cover
Sea Scout emblem...............inside back cover
security...........................................................93
seelonce..........................................................93
seizings........................................................119
semaphore.....................................................95
sewage disposal..........................................215
shackle.........................................................209
sheet bend.................................................. 113
ship code................................................15–16
ship committee............................................ 14
ship organization.................................11–12
short splice..................................................116
shots of chain.............................................151
signaling........................................................ 93
single whip tackle......................................123
60 D Street........................................179, 180
skiff.............................................................. 137
Skipper..........................................................15
slipknot.......................................................110
sloop............................................................ 128
small-boat courtesy...................................136
Small Boat Handler requirements.......... 63
small-boat sailing......................................131
small-craft advisory...................................194
Snorkeling BSA.......................................... 67
sound buoys...............................................168
sounding.....................................................191
sound signals in restricted visibility.......164
special marine warning............................ 194
speedometer...............................................176
speed over ground.....................................189
splicing.............................................. 115–118
square knot.................................................108
SSB................................................................ 90
standing part..............................................107
station bill.............................................. 82, 83
statute mile.................................................172
stevedore’s knot......................................... 109
storekeeper....................................................14
storm warning........................................... 194
Sunfish........................................................128
superactivity.......................................... 35–37

tacking.........................................................133
tacking commands....................................132
tackle..................................................123–124
taut-line hitch............................................112
taffrail log....................................................177
thermometer.............................................. 195
thimble........................................................209
tide table..................................................... 184
tools.............................................................208
thoroughfoot..............................................105
trailering a boat.................................144, 145
tropical storm warning.............................194
turnbuckle.................................................. 210
true north...................................................175
two-fold tackle...........................................124
timber hitch............................................... 111
time....................................................178–179
tool safety....................................................100
turn..............................................................107
24-hour time..............................................179
two-part program........................................30
UCT............................................................178
underway from a mooring..................... 132
uniforms................................................17–22
dress blues, adult female........................ 20
dress blues, adult male........................... 20
dress blues, youth female.......................19
    dress blues, youth male.......................... 18
dress whites, adult.................................. 20
    dress whites, youth................................. 18
purchasing uniforms.............................. 22
Quartermaster uniform.........................22
    uniform care..................................... 17–18
work uniform, adult............................... 21
work uniform, youth.............................. 19
Uniform State Waterway
    Marking System....................................165
United States Navigation System......... 165
variation......................................................175
varnish........................................................ 210
Venturing Bronze Award..........................65
Venturing Gold Award..............................66
Venturing Silver Award.............................66
vessel maintenance..........................206–210
Vessel Safety Check................................... 78
vessel selection............................................. 17
VHF-FM.....................................................90
visibility of lights.......................................162
visual fixes...................................................186
visual marine distress signals..............78, 79
visual safety.................................................100

warping.......................................................142
waste management plan.......................... 215
watches....................................................... 203
water pollution..........................................213
waterskiing........................................ 143, 144
waypoints................................................... 189
weighing anchor........................................ 153
Western River System....................165, 169
whaleboat................................................... 138
whipping.....................................................114
common..................................................114
heat-sealing synthetic rope..................114
palm-and-needle...................................114
    back splice.............................................. 118
eye splice.................................................115
    eye-splice in double-braided rope......118
    long splice...............................................117
short splice............................................. 116
wind chill....................................................198
windlass...................................................... 155
wing on wing............................................. 135
wire rope.....................................................119
work uniform, adult....................................21
work uniform, youth.................................. 19
yachtsman’s anchor................................... 148
yawl..............................................................129
yeoman................................................... 13, 37
zone time....................................................178
Zulu Time..................................................178

Appendix

239

The Scout Oath or Promise
On my honor I will do my best
To do my duty to God and my country and to obey the Scout Law;
To help other people at all times; and
To keep myself physically strong, mentally awake, and
morally straight.

The Scout Law
A Scout is trustworthy, loyal, helpful, friendly, courteous, kind,
obedient, cheerful, thrifty, brave, clean, and reverent.

Sea Scout Emblem
In 1920, a young man had to be a First Class Scout to join Sea Scouts.
As a result, the First Class anchor has been used in the Sea Scouting
program for more than 90 years. The key component of the First Class
anchor is the Scout universal emblem, a fleur-de-lis. The three points
signify the three points of the Scout Oath, duty to God and country,
duty to others, and duty to self. Like a compass, the center point
always points north symbolizing a true course in life. The eagle with
the shield is the national emblem of the United States of America, and
it represents freedom. The scroll with the Scout Motto represents a
Scout’s smile and reminds us to “Be Prepared.” The knot attached to
the bottom of the scroll is to remind you that, as a Sea Scout, you have
promised to do a Good Turn daily. The stars beneath the eagle’s wings
symbolize the ideals of truth and knowledge as guides in the night
sky for finding our way. They reflect our nautical life and suggest a
Scout’s outdoor adventures. The anchor symbolizes Sea Scouts’
maritime heritage.

SKU 33239
Boy Scouts of America
1325 West Walnut Hill Lane
P.O. Box 152079
Irving, Texas 75015-2079
http://www.scouting.org

7

30176 34731

33239

8

2012 Printing



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History When                    : 2010:04:22 13:49:47-05:00, 2010:04:22 14:17:50-05:00, 2010:04:22 14:17:50-05:00, 2010:04:23 12:25:02-05:00, 2010:04:23 12:25:09-05:00, 2010:04:23 12:25:09-05:00, 2010:04:23 12:25:23-05:00, 2010:04:23 12:25:23-05:00, 2010:04:24 18:33:35-05:00, 2010:04:25 11:21:37-05:00, 2010:04:25 11:43:10-05:00, 2010:04:25 15:05:10-05:00, 2010:04:25 16:11:29-05:00, 2010:04:25 17:06:55-05:00, 2010:04:25 17:09:14-05:00, 2010:04:25 17:22:16-05:00, 2010:04:25 20:08:30-05:00, 2010:04:26 06:50:50-05:00, 2010:04:26 08:01:02-05:00, 2010:04:26 08:03:54-05:00, 2010:04:26 11:13:09-05:00, 2010:04:26 11:18:19-05:00, 2010:04:26 11:20:27-05:00, 2010:04:26 11:25:39-05:00, 2010:04:26 12:08:55-05:00, 2010:04:26 12:09:40-05:00, 2010:04:26 12:14:17-05:00, 2010:04:26 12:51:39-05:00, 2010:04:26 12:52:45-05:00, 2010:04:26 12:54:19-05:00, 2010:04:26 12:54:45-05:00, 2010:04:26 13:34:59-05:00, 2010:04:26 17:00:59-05:00, 2010:04:26 18:32:44-05:00, 2010:04:26 19:37:37-05:00, 2010:04:26 19:46:04-05:00, 2010:04:26 20:02:11-05:00, 2010:04:26 20:07:49-05:00, 2010:04:26 20:33:59-05:00, 2010:04:27 06:14:52-05:00, 2010:04:27 09:13:22-05:00, 2010:04:27 09:32:11-05:00, 2010:04:27 09:43:48-05:00, 2010:04:27 09:50:24-05:00, 2010:04:27 09:50:32-05:00, 2010:04:27 09:50:32-05:00, 2010:04:27 12:27:54-05:00, 2010:04:27 12:33:09-05:00, 2010:04:27 12:35:51-05:00, 2010:04:27 12:51:16-05:00, 2010:04:27 13:26:59-05:00, 2010:04:27 13:33:41-05:00, 2010:04:27 14:17:23-05:00, 2010:04:27 14:18:37-05:00, 2010:04:27 14:18:37-05:00, 2010:04:27 16:36:16-05:00, 2010:04:27 17:00:47-05:00, 2010:04:27 17:01:37-05:00, 2010:04:27 17:16:19-05:00, 2010:04:27 17:24:53-05:00, 2010:04:27 17:25:41-05:00, 2010:04:27 17:25:41-05:00, 2010:04:27 17:27:56-05:00, 2010:04:27 19:08:10-05:00, 2010:04:27 19:15:25-05:00, 2010:04:27 20:03:09-05:00, 2010:04:27 20:44:28-05:00, 2010:04:28 06:26:25-05:00, 2010:04:28 09:45:43-05:00, 2010:04:28 10:03:04-05:00, 2010:04:28 10:13:20-05:00, 2010:04:28 10:15:46-05:00, 2010:04:28 10:58:48-05:00, 2010:04:28 10:59:46-05:00, 2010:04:28 11:10:03-05:00, 2010:04:28 11:32:55-05:00, 2010:04:28 11:34:36-05:00, 2010:04:28 11:34:41-05:00, 2010:04:28 11:38:29-05:00, 2010:04:28 11:40:11-05:00, 2010:04:28 13:20:33-05:00, 2010:04:28 13:33:02-05:00, 2010:04:28 13:40:27-05:00, 2010:04:28 13:53:15-05:00, 2010:04:28 13:53:42-05:00, 2010:04:28 14:03:37-05:00, 2010:04:28 14:15:41-05:00, 2010:04:28 19:33:55-05:00, 2010:04:28 19:34:23-05:00, 2010:04:28 19:56:49-05:00, 2010:04:28 20:00:19-05:00, 2010:04:28 20:16:27-05:00, 2010:04:28 20:34:14-05:00, 2010:04:28 20:34:28-05:00, 2010:04:28 20:35:29-05:00, 2010:04:28 21:48:04-05:00, 2010:04:28 21:48:56-05:00, 2010:04:28 22:18:42-05:00, 2010:04:29 06:34:05-05:00, 2010:04:29 06:34:58-05:00, 2010:04:29 06:42:48-05:00, 2010:04:29 07:10:59-05:00, 2010:04:29 11:33:09-05:00, 2010:04:29 11:34:25-05:00, 2010:04:29 11:56:55-05:00, 2010:04:29 12:48:01-05:00, 2010:04:29 13:06:13-05:00, 2010:04:29 13:06:52-05:00, 2010:04:29 13:09-05:00, 2010:04:29 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Derived From Document ID        : xmp.did:22BB092E0C2068118083A56386E214B0
Derived From Original Document ID: xmp.did:74117FCA200711689F23BAC0EDBAB9BA
Derived From Rendition Class    : default
Doc Change Count                : 55389
Format                          : application/pdf
Producer                        : Adobe PDF Library 9.9
Trapped                         : False
Page Count                      : 233
EXIF Metadata provided by EXIF.tools

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