Weapon System Manual
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Weapon System 3.0 The Weapons Template Complete weapon system with features and weapon scripts template Complete Weapons Included Homing Missile Machine Gun Storm Rocket Cannon Fragment Rocket Grenade Launcher Shotgun How to Create New Weapon The weapon included 3 part 1. Launcher 2. Bullet 3. Combine Part 1. Launcher Create empty object or using 3d mesh such as Gun model , Rocket Launcher etc... Add WeaponLauncher.cs Component Edit Parameter Target Tag is tag of target e.g.. Enemy , Player Riggidbody Projectile set True the gun will shoot with AddForce() Torque Speed Axis Rotation Axis of Torque object Torque Object using to rotation when shooting Missile Outer position of bullet shoot out Missile is Bullet Prefeb Fire Rate Spread is how the gun accuracy 0 is very stable Force Shoot shooting force of this gun Num Bullet is num of bullet per shot Ammo Ammo Max Infinity Ammo Time Reload Show HUD set True will show indicator of target seeker on screen TargetLockOnTexture TargetLockedTexture Distance Lock Distance between weapon and target are posible to lock Time to Lock Duration time before locked Aim Drection 0 1 ,0 can lock every whare around weapon. Seeker enable / dusable Target Seeker Shell shell prefab ShellOuter position shell spawning ShellOutForce is sheel out force Muzzle muzzle effect object Muzzle Life Time Sound Gun Sound Reloading sound when start relload Sound Reloaded sound when reload finish Part 2. Bullet you have 2 part 1. Mover is type of bullet move e.g.. Missile using MoverMissile.cs , Normal bullet with projectile using MoverBullet.cs 2. Damage using to be warhead or type of bullet damage you can also add any scripts or effect to this bullet Create empty object or use 3d mesh such as Bulelt model , Rocket model Add MoverBullet.cs or MoverMissile.cs to the object Edit Parameter of Mover Component Add Damage.cs Component Edit Parameter Effect , ex. Explosion particle Damage is Damage point Target Tag can be null Explosive Enable/Disable Explosion damage Explosion Radius Explosion Force is force of explosion Hited Actice Time Active time count down to active damage using to create grenade Part 3 Combine Add bullet prefeb to Launcher at 'Missile' Parameter Call gameObject.GetComponent().Shoot(); Enjoy. Thank you
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