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MUSIC SYNTHESIZER

Reference Manual
Contents
Using the MODX Manuals..........................................2

Reference

Basic Structure

Display (touch panel) configuration ...................... 25

3

25

Performance Play (Home)....................................... 27
Functional Blocks ......................................................3

Motion Control......................................................... 33

Tone Generator Block................................................4

Mixing ....................................................................... 50

Tone Generator block ...................................................... 4

Scene........................................................................ 55

A/D Input Block ........................................................10

Play/Rec ................................................................... 60

Sequencer Block ......................................................10

Normal Part (AWM2) Edit........................................ 66

Arpeggio Block.........................................................11

Element Common Edit (Common) .................................66

Arpeggio categories....................................................... 11

Element Edit (Element) ................................................107

Sub categories............................................................... 11

Element All (All Element) .............................................130

Arpeggio Type Name..................................................... 12

Drum Part Edit ....................................................... 133

Arpeggio-related settings............................................... 13
Arpeggio playback types................................................ 14
Creating an Arpeggio..................................................... 16

Motion Sequencer Block .........................................17
Effect Block ..............................................................19
Effect structure............................................................... 19
Effect connection ........................................................... 20
About the Vocoder Effect............................................... 20

Envelope Follower Block.........................................21
Controller Block .......................................................22

Key Common Edit (Common) ......................................133
Key Edit (Key) ..............................................................140

Normal Part (FM-X) Edit ........................................ 145
Operator Common Edit (Common) ..............................145
Operator Edit (Operator) ..............................................155

Common/Audio Edit (Common/Audio)................ 159
Category Search.................................................... 176
Performance Category Search.....................................176
Arpeggio Category Search (Arp Category Search)......180
Waveform Category Search (Waveform Search).........182

Keyboard ....................................................................... 22

Rhythm Pattern ............................................................184

Pitch Bend wheel ........................................................... 22

Utility ...................................................................... 187

Modulation wheel........................................................... 22
Assignable Switches...................................................... 22
Knobs and Control Sliders ............................................. 22
Super Knob.................................................................... 22

Internal Memory .......................................................23

Live Set................................................................... 212
Live Set ........................................................................212
Live Set Edit (Edit) .......................................................213
Live Set Register (Register) .........................................216

Connecting an iPhone or iPad ............................. 217

EN

Using the MODX Manuals
Your MODX6/MODX7/MODX8 synthesizer comes with four different reference guides—the Owner’s Manual, the Reference
Manual (this document), the Synthesizer Parameter Manual, and the Data List. While the Owner’s Manual is packaged together
with the synthesizer as a hardcopy booklet, this Reference Manual, the Synthesizer Parameter Manual, and the Data List are
available for download from our web page as PDF documents.

Owner’s Manual (hardcopy booklet)
Describes how to set up your MODX6/MODX7/MODX8 and how to perform basic operations.
• This manual explains the following operations.
• Selecting Performances
• Playing the Keyboard
• Creating Your Own Live Sets
• Editing the Settings
• Recording and Playback
• Using as a Master Keyboard
• Connecting a Microphone or Audio Equipment
• Making Global System Settings
• Connecting External MIDI Instruments
• Using a Connected Computer
• Saving/Loading Data

Reference Manual (this PDF document)
Describes the internal design of your MODX6/MODX7/MODX8 and the various parameters that can be adjusted and set.

Synthesizer Parameter Manual (PDF document)
Explains the Part parameters, effect types, effect parameters, and MIDI messages that are used for synthesizers incorporating
the Yamaha AWM2 and FM-X tone generators. Read the Owner’s Manual and Reference Manual first and then use this
parameter manual, if necessary, to learn more about parameters and terms that relate to Yamaha synthesizers.

Data List (PDF document)
Provides lists such as the Waveform List, Performance List, Effect Type List, Arpeggio Type List, as well as reference materials
such as the MIDI Implementation Chart.

Using the Reference Manual

Select the display name tab

• Using the display name tabs along the upper part of each page from the
Reference section, you can jump to the page for parameter
explanations of the corresponding display.
• You can click on any page number from the Table of Contents or within
descriptive text to jump to the corresponding page.
• You can also click on desired items and topics you want to refer to in the
“Bookmarks” index to the left of the main window, and jump to the
corresponding page. (Click the “Bookmarks” tab to open the index if it is
not displayed.)
• If you want to find information on a specific topic, function or feature,
select “Find” or “Search” from the Adobe Reader “Edit” menu and enter
a key word to locate the related information anywhere in the document.
®

®

NOTE The most-recent version of Adobe Reader can be downloaded from the
following web page.
http://www.adobe.com/products/reader/

Reference

Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Select the function
Utility

Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Normal Part (AWM2) Edit
Common

A Normal Part (AWM2) (having pitched musical instrument sounds) can consist of up to eight Elements.
An Element is the basic, smallest unit for a Part. There are two types of Normal Part (AWM2) Edit displays:
Element Common Edit display, for editing settings common to all eight Elements; and Element Edit display,
for editing individual Elements.

Part Settings
General
Pitch
Zone Settings

Element Common Edit (Common)

Zone Transmit
Effect
Routing

Part Settings

Ins A
Ins B
EQ

General

Ins Assign

From the General display you can set various parameters such as Part Name, Volume, and Pan.
Operation

[PERFORMANCE (HOME)] Æ [EDIT] Æ Part selection Æ Element [Common] Æ [Part Settings] Æ
[General]

Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan

Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category)
Determines the Main category and the Sub category for the selected Part.
Settings: See the Data List PDF document.

Part Name
Determines the Part name of the selected Part. Part names can contain up to 20 characters. Touching the
parameter calls up the input character display.

Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Volume (Part Volume)
Determines the output level of the selected Part.
Settings: 0–127

Copy or Exchange
Elements

Pan

NOTE The names and positions of menu items may vary according to the version
of Adobe Reader being used.

Determines the stereo pan position of the selected Part.
Settings: L63–C–R63

MODX Reference Manual

66

Information
• The illustrations and LCD screens as shown in this manual are for instructional purposes only, and may appear somewhat
different from those on your instrument.
• All other trademarks are the property of their respective holders.
• iPhone, iPad, and Lightning are trademarks of Apple Inc., registered in the U.S. and other countries.

MODX Reference Manual

2

Basic Structure

Basic Structure

Functional blocks
Tone Generator block
A/D Input block
Sequencer block

Functional Blocks

Arpeggio block

The MODX6/MODX7/MODX8 system consists of eight main functional blocks: Tone Generator, A/D Input,
Sequencer, Motion Sequencer, Arpeggio, Controller, Effect, and Envelope Follower.

Motion Sequencer block
Effect block
Envelope Follower block

Controller Block (page 22)
Motion Sequencer Block
(page 17)

Keyboard
Controllers
(such as Super Knob)

Control Message Flow

Controller block

Audio Signal Flow

Internal Memory

Reference
Display (touch panel) config.
Performance Play (Home)

Tone Generator (page 4)

Motion Control

Effects (page 19)

AWM2 Tone Generator
FM-X Tone Generator
16 Parts
Performances

Mixing

System Effects
13 Insertion Effects
Element EQ
Part EQ
Master Effect
Master EQ

Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit

Sequencer Block
(page 10)

Arpeggio Block
(page 11)

16-Track
MIDI Sequencer
Songs

Arpeggio Playback x 8
Preset Arpeggio
User Arpeggio

Normal Part (FM-X) Edit
Common/Audio Edit

Envelope
Follower Block
(page 21)

A/D Input
(page 10)

Category Search
Utility
Live Set
iPhone/iPad connection

MIDI OUT

MIDI IN

AUDIO IN

AUDIO OUT

[USB TO HOST]
MIDI [OUT]

[USB TO HOST]
MIDI [IN]

[USB TO HOST]
A/D INPUT [L/MONO]/[R]

[USB TO HOST]
OUTPUT [L/MONO]/[R]

Computer

External MIDI equipment

Computer

Microphone,
Computer
audio equipment,
etc.

Powered
speakers, etc.

AWM2 (Advanced Wave Memory 2)
This instrument is equipped with an AWM2 tone generator block. AWM2 (Advanced Wave Memory 2)
is a synthesis system based on sampled waves (sound material), and is used in many Yamaha
synthesizers. For extra realism, each AWM2 Voice uses multiple samples of a real instrument’s
waveform. Furthermore, a wide variety of parameters—envelope generator, filter, modulation, and
others—can be applied.

MODX Reference Manual

3

Basic Structure
FM-X
This synthesizer also features an FM-X tone generator, in addition to the AWM2 block. The
abbreviation “FM” of FM-X stands for “frequency modulation,” which is a special tone generation
system that uses the frequency of one waveform to modulate another waveform, in order to produce a
completely new one. In this synthesizer, there are eight FM Operators and a full 88 different Algorithm
types. By changing the operator combination patterns, controlling the modulation with other
parameters such as levels and envelopes, and using high-quality filters, effects, and EQ commonly
with AWM2, you can create richly textured sounds that change in a highly complex fashion.

Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block

Tone Generator Block
The tone generator block is what actually produces sound in response to the MIDI messages received
from the Sequencer block, Controller block, Arpeggio block and from the external MIDI instrument. The
MIDI messages are assigned to sixteen independent channels, and the instrument is capable of
simultaneously playing sixteen separate Parts, via the sixteen MIDI channels. However, the sixteenchannel limit can be overcome by using separate MIDI “ports,” each supporting sixteen channels. The
tone generator block of this instrument can handle MIDI messages over Port 1.

Tone Generator block

Internal Memory

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit

Performances
A Performance is a single set of sounds consisting of multiple Parts. You can change sounds as desired by
selecting the appropriate Performance. Each Performance has two types of parameters; parameters
unique to each Part and parameters common to all Parts. You can edit the entire Performance in the
Common/Audio Edit display (page 159).

Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set

Part structure of a Performance

iPhone/iPad connection

A Performance consists of 16 Parts and you can create Performances (in which multiple Parts or Parts are
combined—in a layer, or in other configurations) using the keyboard.

Parts
Internally, there are three Part types: Normal Parts (AWM2), Normal Parts (FM-X), and Drum Parts. Normal
Parts (AWM2) are mainly pitched musical instrument type sounds that can be played over the full range of
the keyboard. Normal Parts (FM-X) are also mainly pitched musical instrument type sounds, using FM
synthesis. Drum Parts are mainly percussion/drum sounds that are assigned to individual notes. A Normal
Part (AWM2) can consist of up to eight Elements, a Normal Part (FM-X) can consist of up to eight
Operators, and a Drum Part can consist of up to 73 Drum Keys.
An Element/Operator/Drum Key is the basic, smallest unit for a Part. By combining multiple Elements/
Operators/Keys, Parts can be created to produce even more realistic sounds or various richly textured
types of sound. Each Part is created by editing parameters unique to each (Element Edit parameters/
Operator Edit parameters/Key Edit parameters) and parameters common to all the Elements/Operators/
Keys (Element Common Edit, Operator Common Edit, and Key Common Edit parameters.)
NOTE For instructions on editing a Normal Part (AWM2), see page 66. For instructions on editing a Normal Part (FM-X),
see page 145. For instructions on editing a Drum Part, see page 133.

MODX Reference Manual

4

Basic Structure

Normal Parts (AWM2), Normal Parts (FM-X), and Drum Parts

Functional blocks

Normal Parts (AWM2)

Tone Generator block

These Parts are played conventionally from the
Element 2 Element 4 Element 6
keyboard, with standard pitches sounding for each key,
Velocity
generated by AWM2. A Normal Part consists of up to
eight Elements. Depending on the settings in the Part
Element 1 Element 3 Element 5
Edit, these Elements are sounded simultaneously, or
different Elements are sounded according to the note
range, velocity range and the XA (Expanded
Articulation) settings (page 6).
The illustration shows an example of a Normal Part (AWM2). Since the six Elements here are distributed
across both the note range of the keyboard and the velocity range, a different Element sounds depending
on which note you play and how strongly you play it. In the velocity distribution, Elements 1, 3 and 5 sound
when playing the keyboard softly, while Elements 2, 4 and 6 sound when playing it strongly. In the note
distribution, Elements 1 and 2 sound in the lower range of the keyboard, Elements 3 and 4 sound in the
middle range, and Elements 5 and 6 sound in the higher range. In the velocity distribution, Elements 1, 3
and 5 sound when playing the keyboard softly, while Elements 2, 4 and 6 sound when playing it strongly. In
a practical example of this in use, a piano Part could be composed of six different samples. Elements 1, 3
and 5 would be the sounds of the piano played softly, over the respective note ranges, while Elements 2, 4
and 6 would be strongly played sounds, for each respective note range. Actually, this instrument is even
more flexible than this, since it allows up to eight independent Elements.

A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene

Normal Parts (FM-X)

Play/Rec

These Parts are also played conventionally from the keyboard, with standard pitches sounding for each
key, generated by FM synthesis. The sound for a Normal Part (FM-X) is created by modulating a frequency
of a fundamental waveform with another waveform. An operator that generates a fundamental waveform is
a “carrier,” and an operator that modulates these waveforms is a “modulator.” The combination of a
number of Operators is called “Algorithm.”
When the waveform output from the Operator is a simple sine wave, no harmonics are included other than
the fundamental tone. However, you can create harmonics by modulating the waveform with other
Operators. How harmonics can be created depends on the Modulators’ output levels and the frequency
rates of Carriers and Modulators. On the other hand, the basic pitch is determined by Carrier’s frequency,
and the output level is determined by the Carrier’s output level. The figure described below shows a basic
way to create FM sound by using an analog synthesizer.

Modulator OP
Frequency ratio of the
Modulator and the Carrier
determines the base waveform
including specific harmonics by
the Oscillator.

Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

Modulator output level
determines the Cutoff
Frequency of the Filter.

Modulation

Modulator envelope determines
the Filter envelope.

Carrier OP
Carrier frequency determines
the pitch of the Oscillator.

Carrier output level
determines the volume
by using the amplifier.

Carrier envelope determines
the amplifier envelope.

Although the figure described above shows waveforms which are generated by two operators, the MODX
has eight Operators. The combination of a number of Operators is called an “Algorithm” and this
synthesizer has parameters for setting the Algorithm.

Drum Parts
Drum Parts are mainly percussion/drum sounds
that are assigned to individual notes on the
keyboard (C0 to C6). Unlike Elements, a Drum
C0
C1
key is equivalent to the corresponding note,
Individual drum
meaning that you cannot change its range.
sounds
(different for
Drum or percussion sounds are assigned to
each Drum Key. You can create various types of each key)
Drum Parts by changing the drum or percussion sound assigned to each key and edit the parameters
such as pitch and EG.
MODX Reference Manual

C6

5

Expanded Articulation (XA)

Basic Structure
Functional blocks

Expanded Articulation (XA) is a tone generation system that provides greater performance flexibility and
acoustic realism. This feature allows you to more effectively recreate realistic sound and natural
performance techniques—such as legato and staccato—and provides other unique modes for random
and alternate sound changes as you play.

Tone Generator block

Realistic legato performance

Motion Sequencer block

This instrument more accurately reproduces a legato effect by allowing specific Elements to be sounded
when playing legato and other Elements to be played normally (with the XA Control parameter settings
“Normal” and “Legato”).

Effect block

A/D Input block
Sequencer block
Arpeggio block

Envelope Follower block
Controller block

Authentic note release sound

Internal Memory

The MODX reproduces these special, characteristic sounds by setting the XA Control parameter of certain
Elements to “Key Off.”

Subtle sound variations for each note played
The MODX more accurately reproduces these subtle sound variations by using the XA Control parameter
settings “Cycle” and “Random.”

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control

Switching among different sounds to recreate the natural performance on an
acoustic instrument
Acoustic instruments have their own unique characteristics—even specific, unique sounds that are
produced only at certain times in a performance. These include the flutter tonguing on a flute or the
playing of high harmonics on an acoustic guitar. The MODX recreates these by allowing you to switch
between the sounds while you play—using the [ASSIGN 1]/[ASSIGN 2] buttons and the XA Control
parameter settings, “A.SW1 On,” “A.SW2 On” and “A.SW Off.”
NOTE You can turn the [ASSIGN 1]/[ASSIGN 2] button on or off also by transmitting the Control Change number
specified in the Common/Audio Edit display ([Control]  [Control Number]) (page 167) from an external device.

Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search

New sounds and new styles of playing
The highly versatile functions above can be applied effectively not only to acoustic sounds but also to
synthesizer and electronic Parts as well. The XA feature opens up enormous potential for realizing
authentic sounds, performing expressively and coming up with creative new styles of playing.

Utility
Live Set
iPhone/iPad connection

Motion Control System
The Motion Control System is a completely new feature for variably controlling Motions (rhythmical,
multidimensional sound changes) in real time. This amazingly powerful feature dramatically and
dynamically alters the sounds of the instrument in new, never-heard-before ways—changing texturally,
rhythmically with the beats, providing cool, colorful lighting effects, and responding expressively to your
creative passion. The Motion Control System has three main functions:

Super Knob:
For creating multi-dimensional sonic changes, and enhancing those changes with colorful, continually
shifting lighting changes. Multiple parameters can be controlled simultaneously.

Motion Sequencer:
For continually variable sound changes. The powerful Motion Sequencer feature lets you dynamically
change sounds by operating Parameters depending on sequences created in advance. It provides real
time control for changing sounds depending on various sequences such as Tempo, Arpeggio, or the
rhythm of external connected devices.

Envelope Follower:
Envelope Follower is a function for detecting the volume envelope of the input signal waveform and
modifying sounds dynamically.
NOTE Envelope Follower can be controlled not only by the audio signal from an external device, but also by the output
of all Parts.

MODX Reference Manual

6

Basic Structure

Motion Control System Structure

Functional blocks
Tone Generator block

• Continuous control of
Motion changes

A/D Input block
Sequencer block

• Switch between Motions

Arpeggio block

• Trigger, Hold

Motion Sequencer block
Effect block
Control the Motion
Sequencer in real time

AUDIO

• Part 1–16
• A/D Input Part

Envelope Follower

Controller block

• Audio Beat Sync
• External MIDI
• Internal Tempo

BEAT

Envelope Follower block
Internal Memory

Super Knob

Motion Sequencer

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec

Automation

Rhythmic change

Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

Multi-dimensional
sonic change

Tone generator
Effect

For details on the Motion Control, refer to the website below:
http://www.yamaha.com/modx/

MODX Reference Manual

7

Basic Structure

Elements, Drum Keys and Operators

Functional blocks

Elements/Drum Keys/Operators are the smallest “building blocks” in the MODX that comprise a Part.
These small sound units can be built, enhanced and processed by a variety of traditional synthesizer
parameters, such as Pitch EG, Filter EG, Amplitude EG, and LFO (shown below).

Tone Generator block
A/D Input block
Sequencer block
Arpeggio block

LFO

Motion Sequencer block

Low Frequency Oscillator

Effect block
Envelope Follower block
Controller block
Internal Memory

OSC (Oscillator)
Waveform (AWM2)

PITCH

FILTER

AMP

Changes the tonal
quality of the
sound.

Controls the output
level (amplitude) of
the sound.

Reference
Display (touch panel) config.

Controls the pitch of
the sound.

Performance Play (Home)
Motion Control

Pitch EG

Filter EG

Amplitude EG

(Pitch Envelope
Generator)

(Filter Envelope
Generator)

(Amplitude Envelope
Generator)

Oscillator
This unit allows you to assign the waveform (or basic sound material) to each Element/Operator/Key.
Oscillator-related parameters can be set as follows.
• For Normal Parts (AWM2) and Drum Parts
[EDIT]  Part selection  Element selection  [Osc/Tune] (page 107, page 140)

• For Normal Parts (FM-X)
[EDIT]  Part selection  Operator selection  [Form/Freq] (page 155)

Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

Pitch
This unit allows you to control how the pitch changes over time. Pitch-related parameters can be set as
follows.
• For Normal Parts (AWM2) and Drum Parts
[EDIT]  Part selection  Element selection  [Osc/Tune] (page 107, page 140)

• For Normal Parts (FM-X)
[EDIT]  Part selection  Operator [Common]  [Pitch/Filter] (page 148)

Parameters related to Pitch EG can be set as follows.
• For Normal Parts (AWM2)
[EDIT]  Part selection  Element selection  [Pitch EG] (page 111)

• For Normal Parts (FM-X)
[EDIT]  Part selection  Operator [Common]  [Pitch/Filter] (page 148)

Filter
This unit modifies the tone of the sound by cutting the output of a specific frequency portion of the sound.
Also, by setting the FEG (Filter Envelope Generator), you can control how the Cutoff Frequency of the Filter
changes over time. Parameters related to Filter and Filter EG can be set as follows.
• For Normal Parts (AWM2) and Drum Parts
[EDIT]  Part selection  Element selection  [Filter] (page 113, page 142)

• For Normal Parts (FM-X)
[EDIT]  Part selection  Operator [Common]  [Pitch/Filter] (page 148)

MODX Reference Manual

8

Amplitude
This unit controls the output level (amplitude) of the Element/Drum Key/Operator.
Parameters related to Amplitude and Amplitude EG can be set as follows.
• For Normal Parts (AWM2)
[EDIT]  Part selection  Element selection  [Amplitude] (page 121)

• For Drum Parts
[EDIT]  Part selection  Element selection  [Level/Pan] (page 143)

• For Normal Parts (FM-X)
[EDIT]  Part selection  Operator selection  [Level] (page 157)

Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block

LFO (Low Frequency Oscillator)
As its name suggests, the LFO produces a wave of a low frequency.
These waves can be used to vary the pitch, filter or amplitude of each Element/Operator to create effects
such as vibrato, wah and tremolo. There are two LFO types: Part LFO, which is common to all Elements/
Operators, and Element LFO, which is unique for each Element.
Parameters related to Part LFO can be set as follows.
• For Normal Parts (AWM2)
[EDIT]  Part selection  Element [Common]  [Mod/Control]  [Part LFO] (page 96)

• For Normal Parts (FM-X)
[EDIT]  Part selection  Operator [Common]  [Mod/Control]  [Part LFO] or [2nd LFO] (page 152)

Parameters related to Element LFO can be set as follows.
[EDIT]  Part selection  Element selection  [Element LFO] (page 126)

Controller block
Internal Memory

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit

Maximum Polyphony

Normal Part (FM-X) Edit

Maximum polyphony refers to the highest number of notes that can be sounded simultaneously from
the internal tone generator of the instrument.
The maximum polyphony of this synthesizer is 128 for AWM2 and 64 for FM-X. When the internal tone
generator block receives a number of notes exceeding the maximum polyphony, previously played
notes are cut off. Keep in mind that this may be especially noticeable with Parts not having decay.
Furthermore, the maximum polyphony applies to the number of Elements/Drum Keys used, not the
number of Parts. When Normal Parts (AWM2) that include up to eight Elements are used, the
maximum number of simultaneous notes may be less than 128.

Common/Audio Edit

MODX Reference Manual

Category Search
Utility
Live Set
iPhone/iPad connection

9

A/D Input Block
This block handles the audio signal input from the A/D INPUT [L/MONO]/[R] jacks. Various parameters
such as volume, pan, and effect can be set for the audio signal and the sound is output together with other
Parts. An Insertion Effect, the System Effects, the Master Effects, and the Master EQ can be applied to the
audio signal input via the A/D INPUT [L/MONO]/[R] jacks.
Parameters related to the A/D Input block can be set as follows.
[PERFORMANCE (HOME)]  [Mixing] (page 50)
[EDIT]  Part [Common]  [Audio In]  [Mixing] (page 161)

The Effect which is applied to the audio signal input from the A/D INPUT [L/MONO]/[R] jacks can be set as
follows.
[EDIT]  Part [Common]  [Audio In]  [Routing] (page 162)

The gain of the audio signal from the A/D INPUT [L/MONO]/[R] jacks can be adjusted via the A/D INPUT
[GAIN] knob on the panel. Moreover, the on/off setting of the audio signal from the A/D INPUT [L/MONO]/
[R] jacks can be turned on/off via the A/D INPUT [ON/OFF] button.
[UTILITY]  [Settings]  [Audio I/O]  “A/D Input” (page 190)

Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing

Sequencer Block
This lets you create Songs by recording and editing your performances as MIDI data (from the controller
block or an external device), allowing you to play the data back with the tone generator block.

Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit

Songs
A Song is created by recording your keyboard performance as MIDI sequence data to individual Tracks.
The MODX can store up to 128 Songs.

Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

Tracks
This is a memory location on the sequencer where your musical performances are stored. One Part can be
recorded to one track. Since the MODX has 16 tracks for one Song, you can record and play back a 16Part performance.

MIDI recording
You can record your keyboard performance to the Song. You can record knob operations, controller
operations and Arpeggio playback as well as your keyboard playing to the specified Track as MIDI events.
Your keyboard performance and controller/knob operations will be recorded to the Track when the
corresponding Keyboard Control Switch for the Part is turned ON.
NOTE The Control Change messages and Parameter Change messages can be recorded by operating the Knobs. For
details on Control Change messages, see the Synthesizer Parameter Manual PDF document.
NOTE For detailed instruction, refer to the Owner’s Manual.

MODX Reference Manual

10

Basic Structure

Arpeggio Block
This block lets you automatically trigger musical and rhythmic phrases by simply pressing a note or notes
on the keyboard. Yamaha’s Arpeggio sequence also changes in response to the actual notes or chords
you play, giving you a wide variety of inspiring musical phrases and ideas—both in composing and
performing.

Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block

Arpeggio categories

Motion Sequencer block

The Arpeggio types are divided into 18 categories (including “No Assign” and “Control/Hybrid Seq”) as
listed below. The categories are based on instrument type.

Effect block

Arpeggio Type Category List

Controller block

Envelope Follower block
Internal Memory

Piano

Piano

Pad

Pad/Choir

Keys

Keyboard

SynCp

Syn Comp

Organ

Organ

CPerc

Chromatic Perc

Gtr

Guitar

Dr/Pc

Drum/Perc

Display (touch panel) config.

Bass

Bass

S.FX

Sound FX

Performance Play (Home)

Str

String

M.FX

Musical FX

Motion Control

Brass

Brass

Ethnc

Ethnic

Mixing

WW

Woodwind

---

No Assign

Scene

SynLd

Syn Lead

Ct/Hb

Control / Hybrid Seq

Play/Rec

Reference

Normal Part (AWM) Edit

Sub categories

Drum Part Edit

The Arpeggio categories are divided into the sub categories listed below. Because the sub categories are
listed based on the music genre, it is easy to find the sub category appropriate for your desired music
style.

Common/Audio Edit

Normal Part (FM-X) Edit

Arpeggio Type Sub Category List

Category Search
Utility
Live Set

Rock

Rock

World

World

Pop Rock

Pop Rock

General

General

Ballad

Ballad

No Assign

No Assign

Chill

Chillout / Ambient

Filter

Filter *

Hip Hop

Hip Hop

Exprs

Expression *

Funk

Funk

Pan

Pan *

Modern R&B

Modern R&B

Mod

Modulation *

Classic R&B

Classic R&B

PBend

Pitch Bend *

House

House / Dance Pop

Assign

Assign 1/2 *

Techno

Techno / Trance

Comb

Comb *

Jazz

Jazz / Swing

Zone

Zone Velocity *

D&B

D&B / Breakbeats

Z.Pad

Zone Vel for Pad *

Latin

Latin

iPhone/iPad connection

NOTE In the Category Search display, the Sub Categories marked with an asterisk (*) are displayed only when
“Control/Hybrid Seq” is selected as the Category type.

MODX Reference Manual

11

Basic Structure

Arpeggio Type Name

Functional blocks

The Arpeggio Types are named according to certain rules and abbreviations. Once you understand these
rules and abbreviations, you’ll find it easy to browse through and select the desired Arpeggio Types.

Tone Generator block
A/D Input block

Arpeggio types with “_N” at the end of the type name (example: HipHop1_N)

Sequencer block

These Arpeggios are for using with the Normal Part, and Arpeggios with complex notes can be created
even when triggered by one note (page 14).

Arpeggio block

Arpeggio types with “_C” at the end of the type name (example: Rock1_C)

Effect block

These Arpeggios are for using with the Normal Part, and correct Arpeggios can be created corresponding
to the chord you play (page 14).

Envelope Follower block

Arpeggio types with a normal name (example: UpOct1)

Internal Memory

In addition to the above types, there are three playback types: the Arpeggios created for use of Normal
Parts and played back using only the played notes and their octave notes (page 14), the Arpeggios
created for use of Drum Parts (page 15), and Arpeggios containing mainly non-note events (page 15).

Arpeggio types with “_AF1”, “_AF2”, or “_AF1&2” at the end of the type name
(example: Electro Pop AF1)
When these Arpeggios are played, both of [ASSIGN 1] and [ASSIGN 2] buttons are automatically turned
ON and the phrase starts playback.

Motion Sequencer block

Controller block

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene

Arpeggio types with [Mg] at the beginning of the type name (example:
[Mg]HardRock1)
These Arpeggios are for using with a Mega Voice.

Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit

Mega Voices and Mega Voice Arpeggios
Normal sound uses velocity switching to make the sound quality and/or level of a Part change
according to how strongly or softly you play the keyboard—giving greater authenticity and natural
response to these Parts. However Mega Voices have a very complex structure with many different
layers that are not suitable for playing manually. Mega Voices were developed specifically to be
played by Mega Voice Arpeggios to produce incredibly realistic results. You should always use Mega
Voices with Mega Voice Arpeggios.

Category Search
Utility
Live Set
iPhone/iPad connection

The Arpeggio Type List in the Data List PDF document contains the following columns.

Main
Sub
ARP
Category Category No.
ApKb

Rock

1

ARP Name
MA_70s Rock _ES

Time
Original
Random
Signature Length Tempo Accent
SFX
4/4

2

Sound Type

130

Acoustic Piano
:

ApKb

Rock

2

MB_70s Rock _ES

4/4

1

130

ApKb

Rock

3

MC_70s Rock

4/4

2

130

ApKb

Rock

4

MD_70s Rock

4/4

4

130

ApKb

Rock

5

FA_70s Rock

4/4

1

130

ApKb

Rock

6

FB_70s Rock _ES

4/4

1

130

ApKb

Rock

7

FC_70s Rock _ES

4/4

2

130

NOTE Note that this list is for illustration purposes only. For a complete listing of the Arpeggio Types, see the Data List
PDF document.

1 Main Category
Indicates an Arpeggio Main Category.

2 Sub Category
Indicates an Arpeggio Sub Category.

3 ARP No (Arpeggio Number)
Indicates the Arpeggio type number.

4 ARP Name (Arpeggio Name)
Indicates the Arpeggio Name.

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12

Basic Structure

5 Time Signature
Indicates the time signature or meter of the Arpeggio type.

Functional blocks
Tone Generator block

6 Length
Indicates the data length (amount of measures) of the Arpeggio type. When the Loop parameter
set to “off,” the Arpeggio plays back for this length and stops.

*1

is

A/D Input block
Sequencer block
Arpeggio block

7 Original Tempo
Indicates the appropriate tempo value of the Arpeggio type. Note that this tempo is not set
automatically when selecting an Arpeggio type.

Motion Sequencer block
Effect block
Envelope Follower block

8 Accent
The circle indicates that the Arpeggio uses the Accent Phrase feature (page 14).

Controller block
Internal Memory

9 Random SFX
The circle indicates that the Arpeggio uses the SFX feature (page 14).

) Sound Type

Reference
Display (touch panel) config.

Indicates the sound type appropriate for the Arpeggio Type.

Performance Play (Home)
Motion Control

*1 The Loop parameter is set as follows.
[EDIT]  Part Selection  Element/Operator [Common]  [Arpeggio]  [Common] (page 82)

Mixing
Scene

Arpeggio-related settings

Play/Rec

There are several methods for triggering and stopping the Arpeggio playback. In addition, you can set
whether or not SFX sounds and special Accent Phrases are triggered along with the normal sequence
data.

Drum Part Edit

Normal Part (AWM) Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search

Turning Arpeggio playback on/off

Utility

The following three settings are available for turning the Arpeggio playback on/off.

Live Set
iPhone/iPad connection

To play the Arpeggio only when the note is
pressed:

Set the “Hold” parameter to “Off” and the “Trigger
Mode” parameter to “Gate.”

To continue the Arpeggio even if the note is
released:

Set the “Hold” parameter to “On” and the “Trigger
Mode” parameter to “Gate.”

To toggle the Arpeggio playback on/off
whenever the note is pressed:

Set the “Trigger Mode” parameter to “Toggle.” The
“Hold” parameter can be set to either “On” or “Off.”

NOTE “Hold” is set as follows.
[EDIT]  Part Selection  Element/Operator [Common]  [Arpeggio]  [Common] (page 82)

NOTE When receiving a MIDI sustain message (control change #64) with both of “Arp Master” and “Arp Part” set to
“On,” you can obtain the same result by setting “Hold” to “On.”
NOTE “Trigger Mode” is set as follows.
[EDIT]  Part Selection  Element/Operator [Common]  [Arpeggio]  [Advanced] (page 87)

Using the Knobs to control Arpeggios
By pressing the Knob Function [TONE]/[EG/FX]/[EQ]/[ARP/MS] button and selecting “ARP/MS,” you can
use the Knobs 1–2 to control Arpeggio playback. Try this out and listen for the changes in the sound. For
details regarding the effect of the Knobs 1–2, see Quick Edit (page 37).
Arpeggio functions which can be controlled by Knob operations

Knob 1

MODX Reference Manual

Knob 2

Knob 3

Knob 4

13

Basic Structure

Accent Phrases

Functional blocks

Accent Phrases are composed of sequence data included in some Arpeggio types, sounding only when
you play notes at a velocity higher (stronger) than that specified in the Accent Velocity Threshold
parameter.
If it is hard to play at velocities necessary to trigger the Accent Phrase, set the “Vel Threshold” (Accent
Velocity Threshold) parameter to a lower value.

Tone Generator block

NOTE “Vel Threshold” (Accent Velocity Threshold) parameter is set as follows.

Motion Sequencer block

[EDIT]  Part Selection  Element/Operator [Common]  [Arpeggio]  [Advanced] (page 87)

NOTE For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in the Data List PDF
document.

A/D Input block
Sequencer block
Arpeggio block
Effect block
Envelope Follower block
Controller block
Internal Memory

Random SFX
Some Arpeggio types feature a Random SFX function which will trigger special sounds (such as guitar fret
noises) when the note is released. The following parameters affecting Random SFX are provided.

Reference
Display (touch panel) config.
Performance Play (Home)

For turning the Random SFX on/off:

Random SFX parameter

For setting the volume of the SFX sound:

Velocity Offset (Random SFX Velocity Offset)
parameter

Mixing

For determining whether or not the volume of
the SFX sound is controlled by velocity:

Key On Ctrl (Random SFX Key on Control) parameter

Play/Rec

Motion Control

NOTE “Random SFX,” “Velocity Offset,” and “Key On Ctrl” are set as follows.
[EDIT]  Part Selection  Element/Operator [Common]  [Arpeggio]  [Advanced] (page 87)

Scene
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit

NOTE The Random SFX function is not available for the Arpeggio which stops when the note is released.

Common/Audio Edit

NOTE For information on Arpeggio types that use the Random SFX function, refer to the “Arpeggio Type List” in the
Data List PDF document.

Category Search

Arpeggio playback types

Utility
Live Set
iPhone/iPad connection

There are three main Arpeggio playback types as described below.

Arpeggios for Normal Parts
Arpeggio types (belonging to all categories except for Drum/Perc and a part of Control/HybridSeq)
created for use of Normal Parts have the following three playback types.

Playback of played notes only
The Arpeggio is played back using only the played note(s) and octave notes.

Playback of a programmed sequence according to the played notes
These Arpeggio types have the several sequences each of which is suited for a certain chord type. Even if
you press only one note, the Arpeggio is played back using the programmed sequence—meaning that
notes other than the ones you play may be sounded. Pressing another note triggers a transposed
sequence using the pressed note as the new root note. Adding notes to those already held changes the
sequence accordingly. Arpeggios with this playback type have “_N” at the end of the type name.

Playback of a programmed sequence according to the played chord
These Arpeggio types created for use with Normal Parts are played back to match the chord type
determined by detecting the notes you play on the keyboard. Arpeggios with this playback type have “_C”
at the end of the type name.
NOTE When the “Key Mode” parameter is set to “Sort” or “Sort+Drct,” the same sequence is played back no matter
what order you play the notes. When the “Key Mode” parameter is set to “Thru” or “Thru+Drct,” a different
sequence is played back depending on the order you play the notes.
NOTE Since these types are programmed for Normal Parts, using them with Drum Parts may not produce musically
appropriate results.

MODX Reference Manual

14

Arpeggios for Drum Parts
Arpeggio types in Drum/Perc categories are programmed specifically for use with Drum Parts, giving you
instant access to various rhythm patterns. Three different playback types are available.

Playback of a drum pattern
Pressing any note(s) will trigger the same rhythm pattern.

Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block

Playback of a drum pattern, plus additional played notes (assigned drum
instruments)

Effect block

Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces
additional sounds (assigned drum instruments) for the drum pattern.

Controller block

Envelope Follower block
Internal Memory

Playback only of the played notes (assigned drum instruments)
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum
instruments). Keep in mind that even if you play the same notes, the triggered rhythm pattern differs
depending on the order of the notes played. This gives you access to different rhythm patterns using the
same instruments simply by changing the order in which you play the notes, when the “Key Mode”
parameter is set to “Thru” or “Thru+Drct.”

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control

NOTE The three playback types above are not distinguished by category name or type name. You’ll have to actually
play the types and hear the difference.
NOTE Since these types are programmed for Drum Parts, using them with Normal Parts may not produce musically
appropriate results.

Mixing
Scene
Play/Rec
Normal Part (AWM) Edit

Arpeggios containing mainly non-note events
Arpeggio types (in Control/HybridSeq main categories with Filter, Expression, Pan, Modulation, Pitch
Bend, and Assign 1/2 sub categories) are programmed primarily with Control Change and Pitch Bend
data. They are used to change the tone or pitch of the sound, rather than play specific notes.
In fact, some types contain no note data at all. When using a type of this category, set the “Key Mode”
parameter to “Direct,” “Sort+Drct,” or “Thru+Drct.”

Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

NOTE Settings related to Key Mode are set as follows.
[EDIT]  Part Selection  Element/Operator [Common]  [Arpeggio]  [Common] (page 82)

Tips for Arpeggio playback
Arpeggios not only provide inspiration and full rhythmic passages over which you can perform, they
give you quality MIDI data you can use in creating Songs, or fully formed backing parts to be used in
your live performances. For instructions on using Arpeggio, see the Owner’s Manual.

MODX Reference Manual

15

Basic Structure

Creating an Arpeggio

Functional blocks

In addition to using the preset Arpeggios, you can also create your own original Arpeggio data. First,
record a phrase to Song Tracks (up to a maximum of four). Then, convert the Song (or the MIDI sequence
data) to Arpeggio data from the Put Track to Arpeggio display.

Tone Generator block
A/D Input block
Sequencer block

1

Record MIDI sequence data to a Song.

2

Convert the MIDI sequence data (recorded to the Song) to Arpeggio data.

Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block

Song
Recording

Arpeggio

Controller block
Internal Memory

Track 1

User Arpeggio 256

Track 2
Track 3
Recording

Track 5
Track 6
Track 7
Recording

Reference

User Arpeggio 001

Track 4
Track 1

Display (touch panel) config.

Track 2

Performance Play (Home)

Track 3

Motion Control

Track 4

Track 8

Mixing
Scene

Track 9
Track 10

Play/Rec

Convert

Track 11
Recording

Normal Part (AWM) Edit

Track 12

Drum Part Edit
[SONG] (Play) button
or
[PERFORMANCE (HOME)]  [Play/Rec]  [MIDI] 
Touch the Song Name  [User Arp]

Track 13
Track 14
Track 15
Track 16

Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility

You can record MIDI sequence data for the
Arpeggio to any of the Tracks. After recording,
select four Tracks from all sixteen and convert
them to Arpeggio data.

After the above procedure, select tracks from the Put Track to
Arpeggio display (page 63) to convert the Song to your own
Arpeggio.

Live Set
iPhone/iPad connection

Determining how Song/Pattern data is converted to an Arpeggio – Convert Type
MIDI sequence data (of Song Tracks) can be converted to Arpeggio data in one of three ways, according
to the Convert types below. These types can also be selected independently for each destination Track—
providing enormous flexibility and performance control.
Normal (Normal Arpeggio)

The Arpeggio is played back using only the played note and its octave notes.

Fixed

Playing any note(s) will trigger the same MIDI sequence data.

OrgNotes (Original Notes)

Basically same as “Fixed” with the exception that the Arpeggio playback notes
differ according to the played chord.

Record the MIDI sequence data to a Song Track, referring to the previous instructions in this chapter as
needed. The examples listed below are used as reference.

Creating a rhythm pattern (using a Drum Voice)
Track 1

Record a basic rhythm pattern using various drum instruments.

Convert via “Fixed.”

Track 2–4

Record a different rhythm pattern using a specific drum instrument to
each Track.

Convert via “Normal.”

Creating a bass line (using a Normal Voice)
Track 1

Record a bass line using a specific desired key
(root).

Track 2–4

MODX Reference Manual

Convert via “OrgNote” after the OrgNotes Root is
set.
off

16

Basic Structure

Motion Sequencer Block
The powerful Motion Sequencer feature lets you dynamically change sounds by operating Parameters
depending on sequences created in advance.
It provides real time control for changing sounds depending on various sequences such as Tempo,
Arpeggio, or the rhythm of external connected devices.
You can assign up to eight desired Sequence types for one Lane.
You can also set up to four Lanes corresponding to the Motion Sequencer function for one Part. Up to eight
Lanes can be used at the same time for the entire Performance.
The setting status (on or off) the Lanes in the entire Performance will be shown as follows.
[PERFORMANCE (HOME)]  [Motion Control]  [Motion Seq] (page 44)

Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block

Also, the parameters for each Lane are set as follows.

Controller block

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element/Operator [Common]  [Motion Seq] 
[Lane] (page 91)
Lane setting

Functional blocks

Sequence Patterns for the Lane

Internal Memory

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

Selected Sequence setting

Lane setting

Turning the Motion Sequencer on/off
The following settings are available for turning the Motion Sequencer playback on/off.
To play the Motion Sequence when the note is
pressed:

Set the “LaneSW” parameter to “On,” the “Trigger”
parameter to “Off,” and the” Sync” parameter to “Off.”

To play the Motion Sequence when the
[MOTION SEQ TRIGGER] button is pressed:

Set the “LaneSW” parameter to “On,” the “Trigger”
parameter to “On,” and the “Sync” parameter to “Off.”

NOTE “LaneSW” and “Trigger” are set as follows.
[EDIT]  Part selection  Element/Operator [Common]  [MOTION Seq]  [Lane] (page 91)

MODX Reference Manual

17

Basic Structure

Using the Knobs to control Motion Sequencer

Functional blocks

By pressing the Knob Function [TONE]/[EG/FX]/[EQ]/[ARP/MS] button and selecting “ARP/MS,” you can
use the Knobs 3–4 to control Motion Sequencer playback. Try this out and listen for the changes in the
sound. For details regarding the effect of the Knobs 3–4, see Quick Edit (page 37).
Motion Sequencer functions which can be controlled by Knob operations

Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory

Knob 1

Knob 2

Knob 3

Knob 4

Reference

Editing Motion Sequences
You can create a custom Motion Sequence consisting of up to sixteen steps. For details about Editing, see
page 93.

Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene

Parameters related to Motion Sequencer
In this instrument, Motion Sequencer is considered as a virtual controller and can be selectable in the
“Source” parameter. The target parameter you want to control by Motion Sequencer is set in the
“Destination” parameter. For details, see page 100.

Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

MODX Reference Manual

18

Basic Structure

Effect Block
This block applies effects to the output of the tone generator block as well as audio input block,
processing and enhancing the sound. Effects are applied in the final stages of editing, letting you change
the sound as desired.

Functional blocks
Tone Generator block
A/D Input block
Sequencer block

Effect structure

Arpeggio block
Motion Sequencer block
Effect block

System Effects—Variation and Reverb

Envelope Follower block

System Effects are applied to the overall sound. With System Effects, the sound of each Part is sent to the
effect according to the Effect Send Level for each Part. The processed sound (referred to as “wet”) is sent
back to the mixer according to the Return Level, and output—after being mixed with the unprocessed
“dry” sound. This instrument is equipped with Variation and Reverb as System Effects. In addition, you can
set the Send Level from Variation to Reverb. This parameter is used to apply Reverb to the signals output
from the Variation. You can get a natural effect by applying Reverb depth to the Variation sound with the
same level as that of the dry sound.

Controller block
Internal Memory

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control

Insertion Effects

Mixing

Insertion Effects can be applied individually to each of specified parts before merging signals of all parts.
It should be used for sounds for which you want to drastically change the character. You can set different
Effect types to the Insertion Effects A and B for each Part. These settings can be made from Part Edit 
[Effect] (page 75, page 136, page 150).
This synthesizer features 13 sets of Insertion Effects. They can be applied to Parts1–8 and four of the Parts
9–16 and A/D Input Part.

Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search

Master Effect

Utility

This block applies effects to the final stereo output signal of the entire sound. Multiple Effect types are
available.

Live Set
iPhone/iPad connection

Element EQ
Element EQ is applied to each Element of the Normal Part (AWM2) and each key of the Drum Part. You can
specify one of three different EQ shapes, including shelving and peaking.
NOTE Element EQ does not affect the Input signals from the A/D INPUT [L/MONO]/[R] jacks.

Part EQ
This EQ is applied to a Part before and after the Insertion Effect.
Part
3-band
parametric EQ
Part EQ

Insertion Effect

2-band
parametric EQ
Part EQ

Master EQ
Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all five bands can
be set to peaking, with shelving being available also for the lowest and highest bands.

MODX Reference Manual

19

Basic Structure

Effect connection

Functional blocks

1 Each EQ and Insertion Effect applied to each
Part

Performance

Tone Generator block

Part EQ
Insertion A/B

Part

A/D Input block

2 Variation and Reverb related parameters

Sequencer block

Setting: Part Edit  [Effect]  [Routing] (page 75, page 136,
page 150)
Common/Audio Edit  [Effect]  [Routing] (page 169)

Arpeggio block

Send Level

Motion Sequencer block
Variation

3 Master Effect related parameters

Envelope Follower block

Reverb

Setting: Common/Audio Edit  [Effect]  [Master FX]
(page 172)

Variation
to Reverb

4 Master EQ related parameters

Effect block
Controller block
Internal Memory

System Effect

Setting: Common/Audio Edit  [Effect]  [Master EQ]
(page 173)

Return Level

NOTE Regarding the audio input signal from the A/D INPUT [L/
MONO]/[R] jacks, the effect is set in Common/Audio Edit
 [Audio In].

Master
Effect

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control

Master EQ

Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit

About the Vocoder Effect

Normal Part (FM-X) Edit

MODX features a Vocoder effect. Vocoder is a distinctive, “robot voice” effect which extracts the
characteristic of the microphone sound and adds it to the sound via your keyboard performance. The
human voice consists of sounds generated from the vocal cords, and filtered by the throat, nose and
mouth. These resonant sections have specific frequency characteristics and they function effectively as a
filter, creating many formants (harmonic content). The Vocoder effect extracts the filter characteristics of
the voice from the microphone input and recreates the vocal formants by the use of multiple band pass
filters. The machine-like ‘robot’ voice is created by passing the pitched sounds of musical instruments
(such as a synthesizer sound) through the filters.

Mic Input or
Part Output

Part Output
(Keyboard
Performance)

Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

Extracting the characteristic
of the input sound

Creating formants

Robot-like
voice

Vocoder

About Effect categories, Effect types, and Effect parameters
For information regarding the effect categories of this instrument and the effect types contained in
their categories, see the “Effect Type List” in the Data List PDF document. For information on the
effect parameters which can be set in the each effect type, see the “Effect Parameter List” in the Data
List PDF document. For information on the descriptions of each effect category, each effect type, and
each effect parameter, see the Synthesizer Parameters Manual PDF document.

About Preset settings
Preset settings for parameters of each effect type are provided as templates and can be selected in
the Effect Type selection display. To get a desired effect sound, try first selecting one of the Presets
close to your imagined sound, then change the parameters as necessary. Preset settings can be
determined by setting “Preset” in each effect parameter display. For information on each effect type,
see the Data List PDF document.

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Basic Structure

Envelope Follower Block
Envelope Follower is a function for detecting the envelope of the input signal waveform and modifying
sounds dynamically. This function allows you to control not only Part outputs but also input signals from
external devices connected to the A/D INPUT [L/MONO]/[R] jacks.
The Input source of each Envelope Follower is fixed such as Part 1 for EnvFollower 1, Part 2 for
EnvFollower 2, and the Audio Part for EnvFollower AD. However, the signal output from each Envelope
Follower can be another “input source” for any desired destination such as each Part or even the entire
Performance. For example, you can modify the sound of Part 2 by using the Envelope Follower for Part 1
(EnvFollower 1) as the “Source.” The Envelope Follower as the “Source” and the target parameter to be
controlled by the Envelope Follower (which is called “Destination”) are set in the Control Assign display
(page 100).

Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory

Each Envelope Follower
EnvFollower 1

EnvFollower 2

EnvFollower MST

EnvFollower AD

Reference
Display (touch panel) config.
Performance Play (Home)

Part 1

Entire
Performance

Part 2

Motion Control
Audio Part

(sixteen Parts and
Audio Part)

Each Input source for Envelope Follower

Mixing
Scene
Play/Rec
Normal Part (AWM) Edit

Input signal to Envelope Follower (Fixed)
Output signal from Envelope Follower (The Destination is flexible)

Drum Part Edit
Normal Part (FM-X) Edit

Selected Envelope Follower

Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

Signal flow of
Envelope Follower

Input sources for
Envelope Follower

[EDIT]  Common/Audio Edit [Audio In]  [Routing]  “Envelope Follower” (EnvFollower AD)
[EDIT]  Common/Audio Edit  [Effect]  [Routing]  “Envelope Follower” (EnvFollower MST)
[EDIT]  Part selection  Element/Operator [Common]  [Effect]  [Routing]  “Envelope Follower”
(EnvFollower 1–16)

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Basic Structure

Controller Block
This block consists of the keyboard, Pitch Bend and Modulation Wheels, Assignable Switches, Knobs,
Control Sliders and Super Knob. By operating these controllers, you can transmit MIDI messages to the
tone generator block to play and modify sounds, or to the DAW software to further control the sounds.

Functional blocks
Tone Generator block
A/D Input block
Sequencer block

Keyboard

Arpeggio block

The keyboard transmits the note on/off messages to the Tone Generator Block (for sounding) and
Sequencer Block (for recording). You can change the note range of the keyboard in octaves by using the
OCTAVE [-]/[+] buttons, transpose the notes by using the OCTAVE [-]/[+] buttons while holding down the
[SHIFT] button, and set how the actual velocity is generated according to the strength with which you play
notes.

Pitch Bend wheel
Use the Pitch Bend wheel to bend notes up (roll the wheel away from
you) or down (roll the wheel toward you) while playing the keyboard.
Roll the wheel upward/downward to bend the pitch upward/downward.
This wheel is self-centering and will automatically return to normal pitch
when released. The Pitch Bend Range setting can be changed in Part
Edit  [Part Settings]  [Pitch] (page 68). Functions other than Pitch
Bend can be assigned to the Pitch Bend wheel in the Part Edit 
[Mod/Control]  [Control Assign] (page 100, page 153).

Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory

Reference
Display (touch panel) config.

Pitch up

Performance Play (Home)
Motion Control
Mixing
Scene

Pitch down

Play/Rec
Normal Part (AWM) Edit
Drum Part Edit

Modulation wheel
Even though the Modulation wheel is conventionally used to apply
vibrato to the sound, many of the preset Performances have other
functions and effects assigned to the wheel.
The more you move this wheel up, the greater the effect that is applied
to the sound. To avoid accidentally applying effects to the current
Performance, make sure the Modulation wheel is set to minimum
before you start playing. Various functions can be assigned to the
Modulation wheel in Part Edit  [Mod/Control]  [Control Assign]
(page 100, page 153).

Normal Part (FM-X) Edit
Common/Audio Edit
Maximum

Category Search
Utility
Live Set
iPhone/iPad connection

Minimum

Assignable Switches
According to the XA (Expanded Articulation) Control settings (page 6) in Element Edit  [Osc/Tune]
(page 107), you can call up specific Elements of the current Part by pressing each of these buttons during
your keyboard performance. You can select how the on/off status of these buttons is switched in Common/
Audio Edit  [General] (page 159). Furthermore, you can assign various functions (other than calling up
specific Elements) to these buttons in Part Edit  [Mod/Control]  [Control Assign] (page 100, page 153).

Knobs and Control Sliders
These knobs and sliders let you change various aspects of the Part’s sound in real time—while you play.
For instructions on using the knobs and control sliders, see the Owner’s Manual. For instructions on using
the Knobs 1–4 (5–8), see “Quick Edit” (page 35).

Super Knob
The Super Knob lets you simultaneously control the parameters common to all Parts (Assign 1–8) which
are assigned to the eight knobs. For instructions on using the Super Knob, see the Owner’s Manual. For
the editable setting values for the Super Knob, see the Super Knob display (page 45). Also, for instructions
on setting the Assign 1–8 controls, see the Control Assign display (page 166) for the Common/Audio Edit.

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Basic Structure

Internal Memory
The MODX creates a variety of different kinds of data, including Performances, Live Sets, and Songs. This
section describes how to maintain the various types of data and use the memory devices/media for storing
them.
Data communication
between this synthesizer
and an external device

Internal Memory
Recall
Buffer

Compare
Buffer

Excluding
Master and
Utility settings

Excluding
Master and
Utility settings

Internal data communication

Preset Memory
•
•
•
•
•
•
•
•

Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block

Preset Performance
Arpeggio
Motion Sequence
Audition Phrase
Waveform
Live Set
Curve
Micro Tuning

Envelope Follower block

MIDI instrument or computer

Controller block

DAW software

Internal Memory

Reference
Bulk Dump

• Performance Edit
• Motion Sequence Edit
User Curve Edit
Live Set Edit
User Micro Tuning Edit
User Waveform Edit

•
•
•
•
•
•

User Performance
User Arpeggio
User Motion Sequence
User Curve
User Live Set
User Micro Tuning

• Utility
• Quick Setup
• User Audition Phrase

For Library
• Song

USB flash drive

For User

• User Waveform

• Utility
• Quick Setup

Performance Play (Home)

User Memory

Song

Load/Save

•
•
•
•

Store (executed by
using store button)

Edit Buffer

Display (touch panel) config.
Motion Control

File extension “.X8A”

Mixing

MOTIF XF format
File extensions “.X3A,” “.X3V,”
“.X3G,” and “.X3W”
MOTIF XS format
File extensions “.X0A,” “.X0V,”
“.X0G,” and “.X0W”
MOXF format
File extensions “.X6A,” “.X6V,”
“.X6G,” and “.X6W”

Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit

File extension “.X8U”
MONTAGE format
File extension “.X7U”
File extensions “.X8L”
MONTAGE format
File extension “.X7L”

Category Search
Utility
Live Set
iPhone/iPad connection

File extensions “.MID”
File extensions “.WAV”

Audio Record/Playback

File extensions “.WAV” “.AIF”

Preset Memory
Preset Memory is memory designed specifically for reading out data such as Preset Performance,
Arpeggio, and Audition Phrase. You cannot overwrite the data in Preset Memory.

Edit buffer
The edit buffer is the memory location for edited data of these types: Performance, Live Set, and Song.
Although the edit buffer is designed specifically for data writing and data reading, the data contained in
the edit buffer is lost when the power is turned off. You should always store edited data to User memory
before editing new performance or before turning off the power. Data other than Performance and Motion
Sequence are automatically stored.

User memory
User data edited in the Edit buffer and utility settings for the entire system are stored in the dedicated area
in the User memory. Up to eight Library files (.X8L) read from the USB flash drive are loaded in the
dedicated area in the User memory.
This is read-write memory and the data will be kept even after the power is turned off.

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Recall buffer and Compare buffer
If you’ve selected another Performance without storing the one you were editing, you can recall your
original edits, since the edit buffer’s contents are stored on backup memory, called the Recall buffer. Also,
the instrument has a Compare buffer in which the sound settings prior to editing will temporarily be
reinstated for comparison purposes. You can switch between the just-edited sound and its unedited
condition, and hear how your edits affect the sound. Both of these are read-write memory types. However,
you should make sure to store the sequence data before turning off the power, because any sequence
data you’ve created will be lost when the power is turned off. For instructions on using the Compare
function, see the Owner’s Manual.

Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory

Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection

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Reference

Performance

Edit

Search

Utility

Live Set

Display (touch panel)

Reference
Display (touch panel) configuration
This section explains the navigation bar which is common to all types of displays.

1

2

3

Navigation bar

4

5

6

7

8

1 HOME icon
Moves to the Performance Play display (page 27).

2 EXIT icon
Functions same as the [EXIT] button on the panel. Press this icon to exit from the current display and
return to the previous level in the hierarchy.

3 [INFORMATION] area
Displays helpful information, including the currently selected display name.

4 EFFECT icon
Touch the icon to call up the Effect Switch display (page 209). The icon turns off when any of the Effect
blocks (Insertion, System or Master) is off.

5 QUICK SETUP icon
Displays the settings of Local Control ON/OFF and MIDI IN/OUT.
The keyboard-shaped icon lights up when Local Control is set to ON and turns off when Local Control
is set to OFF.
When MIDI is set as the MIDI IN/OUT setting, a MIDI connector-shaped icon appears. When USB is set
as the MIDI IN/OUT setting, a USB connector-shaped icon appears. Touch the desired icon to call up
the corresponding Quick Setup display (page 188).

6 TEMPO SETTINGS icon
Displays the tempo of the currently selected Performance. Touch the icon to call up the Tempo Settings
display (page 207).

7 LIVE SET icon
Touch the icon to call up the Live Set display (page 212).

8 UTILITY icon
Touch the icon to call up the last opened display among the Utility displays.

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Reference

Performance

Edit

Search

Utility

Display (touch panel)

9

Scroll buttons

Live Set

Display All button

Display All

9 Pop-up List
Displays setting values for parameters. When the setting values are displayed in multiple pages, you
will need to use the Scroll buttons to scroll through the pages or the Display All button to display all of
the setting values.

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Reference

Performance

Edit

Search

Utility

Live Set

Performance

Performance Play (Home)

Home

From the Performance Play display you can play a selected Performance and edit some of the
Performance-related settings.

Motion Control
Overview
Quick Edit

Home

Arpeggio

Operation

Motion Seq

Press the [PERFORMANCE (HOME)] button
or
Touch the [HOME] icon

^

1

Super Knob
Knob Auto
Mixing

2

Scene
Play / Rec
MIDI

3

Audio

4

6

5
7

9

8

)
!
@

#$ %

1 Performance name
Indicates the currently selected Performance name. Touching the parameter calls up the menu for
Category Search, Edit, and Recall.
NOTE Once you edit any parameter in the selected Performance, a blue flag icon appears at right in the
Performance Name.

2 Part indicator
When the cursor is on the Performance name or on Parts 1–8, this indicates whether Parts 9–16 are
used or not.
When the cursor is on Parts 9–16, it indicates whether Parts 1–8 are used or not. If Parts 9–16 are not in
use, this indicator is not shown.

3 Flag
Indicates the tone generation attributes of the currently selected Performance. (See chart below.)
Flag

Definition

AWM2

Performance comprised only of AWM2 Parts

FM-X

Performance comprised only of FM-X Parts

AWM2+FM-X

Performance comprised of both AWM2 and FM-X Parts

MC

Performance featuring Motion Control

SSS

Performance featuring Seamless Sound Switching

4 Knob functions
Indicates the functions currently assigned to the Knobs 1–4 (5–8).

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Reference

Performance

Edit

Search

Utility

5 Type/Name Switch
Switches between the displays of Part Type/Category and Part Name.
Settings: Type, Name

6 Part Types / Part Names
Indicates the Part types and categories or the Part names.
Touching the parameter calls up the menu for Category Search, Edit, and Copy.
To add another Part, touch the “+” icon.

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq

7 Common Motion Sequencer switch
Determines whether the Motion Sequencer of the Common/AD Parts is on or off. When all Lane
switches of the Common/AD Parts are off, this switch is not shown.
Settings: Off, On

Super Knob
Knob Auto
Mixing
Scene

8 Part Arpeggio On/Off switch
Determines whether the Arpeggio of each Part is on or off. When the Arpeggio and the Arpeggio Hold
are set to on, “Arp Hold On” is displayed.
NOTE You can turn the Arpeggio Hold for the Part on or off by simultaneously holding down the [SHIFT] button and
touching this switch.
Settings: Off, On

Play / Rec
MIDI
Audio

9 Part Motion Sequencer switch
Determines whether the Motion Sequencer of each Part is on or off. When all Lane switches of the Part
are off, this switch is not shown.
Settings: Off, On

) Note Limit
Determines the lowest and highest notes in the Part’s note range. For example, setting a Note Limit of
“C5–C4” lets you hear the Part by playing notes in the two ranges of C-2 to C4 and C5 to G8; notes
played between C4 and C5 have no sound. For details about the Note Limit setting, see the Owner’s
Manual.
Settings: C -2 – G8

! Keyboard Control switch
Determines whether the Keyboard Control for each Part is on or off. When this switch is set to off, the
Part will not sound even you play the keyboard (unless the Part is selected).
Settings: Off, On

@ Switching Mute on/off for Parts
Determines whether the Mute for each Part is on or off.
Settings: Off, On

# Switching Solo on/off for Parts
Determines whether the Solo for each Part is on or off.
Settings: Off, On

$ Volume of Parts
Determines the Volume for the Part.
Settings: 0–127
NOTE When the triangle marks for the Volume are shown in blue, the volume change created by the control sliders
is not reflected to the overall sound. When the value changed by the control slider reaches the value shown
as a blue triangle, the triangle mark changes to white, and the volume change created by the control sliders
are reflected to the overall sound.

% Meter
Indicates the audio output level of the Part.

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Reference

Performance

Edit

Search

Utility

^ View
Determines whether the detailed information of each Part is displayed (On) or not displayed (Off). The
displayed information differs depending on the cursor position or the Control function settings.
Settings: Off, On
NOTE When the cursor is on the Performance name on the Performance Play (Home) display, you can also switch
the information views by pressing the [PERFORMANCE (HOME)] button.

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio

This section explains when “View” is turned on.

Motion Seq
Super Knob

 Element view
This appears only when the currently selected Part is the Normal Part (AWM2), and Motion Control 
Overview  Slider Function [Elem/Op Control] button is ON.

Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Element Level

Element Switch

Element SW (Element switch)
Determines whether each Element is active or not.
Settings: Off, On

Element Level
Determines the output level of the Element.
Settings: 0–127

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Reference

Performance

Edit

Search

Utility

 Drum Key view

Live Set

Performance

This appears only when the currently selected Part is the Drum Part, and Motion Control  Overview 
Slider Function [Elem/Op Control] button is ON.

Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Drum Key Level

Drum Key Level
Determines the output level of the Drum Key.
Settings: 0–127

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Reference

Performance

Edit

Search

Utility

 Algorithm view

Live Set

Performance

This appears only when the currently selected Part is the Normal Part (FM-X), and Motion Control 
Overview  Slider Function [Elem/Op Control] button is ON.

Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Operator Level

Algorithm (Algorithm Number)
Changes Algorithms.
Settings: See the Data List PDF document.
NOTE Tapping the Algorithm image calls up the Algorithm Search display.

Feedback (Feedback Level)
Waveforms can be changed by feeding some of the signal generated by an operator back through that
operator. This allows you to set the feedback level.
Settings: 0–7

Operator Level
Determines the output level of the Operator.
Settings: 0–99

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Reference

Performance

Edit

Search

Utility

 Part – Note view

Live Set

Performance

This appears only when the [PART CONTROL] button is turned on or the cursor is on the Note Limit. This is
useful for checking the Layer/Split settings among Parts.

Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Note Limit

 Velocity – Note view
This appears only when the cursor is on any velocity limit of Parts. This is useful for setting Velocity split
among Parts.

Velocity Limit

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Reference

Performance

Edit

Search

Utility

Motion Control

Live Set

Performance
Home

From the Motion Control display you can edit all Motion Control settings, such as general sound settings,
Arpeggio, and the Motion Sequencer of the currently selected Performance.
The Motion Control section contains the following various displays.
• Overview
• Quick Edit
• Arpeggio
• Motion Sequencer
• Super Knob
• Knob Auto

Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec

Motion Control

MIDI
Audio

Overview
The Overview display indicates the illustration of the connection between Controllers and Parts. You can
confirm the current settings here.
NOTE Lines between the most recently used controller and Part are shown in bold.

Operation

[PERFORMANCE (HOME)]  [Motion Control]  [Overview]
or
[SHIFT] + [PERFORMANCE (HOME)]

Part
Indicates the currently selected Part. To confirm a Part’s connections, select the Part here.
Settings: Common, Part 1–16

Edit Common Control Settings/Edit Part Control Settings
Calls up the Control Assign display for the selected Part. For “Common,” see page 166. For Part 1–16, see
page 100.

Slider Function
Switches among Performance Control, Part Control, and Element/Operator Control.
Settings: Part Control, Elem/Op Control
NOTE You can store Slider function operations as Performance data.

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Reference

Performance

Edit

Search

Utility

Controller
Determines whether or not the illustration of the connection between “Controller” and Part is shown.
The “Controller” here refers to:
• Pitch Bend wheel
• Modulation wheel
• [ASSIGN 1] and [ASSIGN 2] buttons (Assignable switches 1 and 2)
• [MOTION SEQ HOLD] (Motion sequencer Hold) button
• [MOTION SEQ TRIGGER] (Motion sequencer trigger) button

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq

Settings: Off, On

Super Knob

Assignable

Knob Auto

Determines whether or not the illustration of the connection between “Assignable” and Part is shown.
The “Assignable” here refers to:
• Assignable Knobs 1–4 (5–8)
Settings: Off, On

Fader

Mixing
Scene
Play / Rec
MIDI
Audio

Determines whether or not the illustration of the connection between “Fader” and Part is shown.
The “Fader” here refers to:
• Control sliders 1–4 (5–8 / 9–12 / 13–16)
Settings: Off, On

Super Knob
Determines whether or not the illustration of the connection between “Super Knob” and Part is shown.
The “Super Knob” here refers to:
• Super Knob
Settings: Off, On

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Reference

Performance

Edit

Search

Utility

Live Set

Performance

Quick Edit

Home

From the Quick Edit display you can make general sound settings. You can select whether the settings are
commonly applied to all Parts or to only one selected Part.
Operation

[PERFORMANCE (HOME)]  [Motion Control]  [Quick Edit]

Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Part
Indicates the currently selected Part. Select the Part you want to use Quick Edit with here.
Settings: Common, Part 1–16

 When “Part” is set to “Common”
You can edit the parameters commonly applied to all Parts.

Performance Name
Enters the desired name for the Performance. Performance names can contain up to 20 characters.
Touching the parameter calls up the input character display.

FEG Atk (FEG Attack Time)
Determines the speed of filter variation from the time a note is played until the maximum initial level of
the Cutoff Frequency is reached. This parameter determines the offset value of the FEG (page 118) for
the Element/Operator Common.
Settings: -64 – +63

FEG Decay (FEG Decay Time)
Determines how fast the Cutoff Frequency falls from maximum attack level to the sustain level. This
parameter determines the offset value of the FEG parameter (page 118) for the Element/Operator
Common.
Settings: -64 – +63

FEG Rel (FEG Release Time)
Determines how fast the Cutoff Frequency falls from the sustain level to zero when a note is released.
This parameter determines the offset value for the FEG parameter (page 118) of the Element/Operator
Common.
Settings: -64 – +63

Edit Master EQ
Calls up the Master EQ display (page 173) for Common/Audio Edit.

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Reference

Performance

Edit

Search

Utility

Edit All Arp (Edit All Arpeggio)
Calls up the Arpeggio display (page 41) for Motion Control.

Edit Common MS (Edit Common Motion Sequencer)
Calls up the Motion Sequencer Lane display (page 165) for Common/Audio Edit.

Cutoff (Cutoff Frequency)
Determines the Cutoff Frequency for the Filter, when the Low Pass Filter is selected, for example, the
larger the value the brighter the decay. This parameter determines the offset value of the Filter Cutoff
Frequency (page 115) for the Element/Drum Key/Operator Common.
Settings: -64 – +63

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto

Resonance

Mixing

Determines the emphasis given to the Cutoff Frequency. This parameter determines the offset value of
the Filter Resonance (page 116) for the Element/Drum Key/Operator Common.

Scene

Settings: -64 – +63

Play / Rec
MIDI

FEG Depth

Audio

Determines the range over which the cutoff frequency of the Filter EG changes. This parameter
determines the offset value of the FEG Depth (page 118) for the Element/Operator Common.
Settings: -64 – +63

Portamento (Portamento Time)
Determines the pitch transition time when Portamento is applied. This parameter is synchronized to the
same parameter for the Common/Audio Edit.
Settings: -64 – +63

Attack (AEG Attack Time)
Determines the speed of attack from the time a key is played until the maximum initial level of the AEG
is reached. This parameter determines the offset value of the AEG (page 123, page 143, page 157) for
the Element/Drum Key/Operator.
Settings: -64 – +63

Decay (AEG Decay Time)
Determines how fast the volume falls from maximum attack level to the sustain level. This parameter
determines the offset value of the AEG (page 123, page 143, page 157). for the Element/Drum Key/
Operator
Settings: -64 – +63

Sustain (AEG Sustain Level)
Determines the sustain level at which the volume will continue while a note is held, after the initial attack
and decay. This parameter determines the offset value of the AEG (page 123, page 143, page 157) for
the Element/Drum Key/Operator.
Settings: -64 – +63

Release (AEG Release Time)
Determines how fast the volume falls from the sustain level to zero when a note is released. This
parameter determines the offset value of the AEG (page 123, page 143, page 157) for the Element/
Drum Key/Operator.
Settings: -64 – +63

Low Gain (Maser EQ Low Gain)
Determines the level gain of the Master EQ Low band.
Settings: -12dB – +12dB

Lo Mid Gain (Master EQ Low Mid Gain)
Determines the level gain of the Master EQ Low Mid band.
Settings: -12dB – +12dB

Mid Gain (Master EQ Mid Gain)
Determines the level gain of the Master EQ Mid band.
Settings: -12dB – +12dB

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Reference

Performance

Edit

Search

Utility

Hi Mid Gain (Master EQ High Mid Gain)
Determines the level gain of the Master EQ High Mid band.
Settings: -12dB – +12dB

Live Set

Performance
Home
Motion Control

High Gain (Master EQ High Gain)

Overview

Determines the level gain of the Master EQ High band.

Quick Edit

Settings: -12dB – +12dB

Arpeggio

Pan (Performance Pan)

Motion Seq

Determines the stereo pan position of the selected Performance. This parameter offsets the same
parameter in the Part Edit setting.

Super Knob

Settings: L63–C (center)–R63

Knob Auto
Mixing

Var Return (Variation Return)
Determines the Return level of the Variation Effect.
Settings: 0–127

Rev Return (Reverb Return)

Scene
Play / Rec
MIDI
Audio

Determines the Return level of the Reverb Effect.
Settings: 0–127

Common Clock Swing (Common Swing)
Determines the Swing of the Arpeggio/Motion Sequencer for the entire Performance. This is the offset
value for the Swing of the Arpeggio/Motion Sequencer for each Part.
Settings: -120 – +120

Common Clock Unit (Common Unit Multiply)
Adjusts the Arpeggio/Motion Sequencer playback time for the entire Performance.
This parameter is applied to the Part when the Unit Multiply parameter for Arpeggio/Motion Sequencer
of the Part is set to “Common.”
By using this parameter, you can create a different Arpeggio/Motion Sequencer type from the original
one.
Settings: 50%–400%
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.

Common Arp Gate Time (Common Arpeggio Gate Time)
Determines the Gate Time Rate (length) of the Arpeggio for the entire Performance. This is the offset
value for the Gate Time Rate of the Arpeggio for each Part.
Settings: -100 – +100

Common Arp Velocity (Common Arpeggio Velocity Rate)
Determines the Velocity Rate of the Arpeggio for the entire Performance. This is the offset value for the
Velocity Rate of the Arpeggio for each Part.
Settings: -100 – +100

Common Motion Seq Amplitude (Common Motion Sequencer Amplitude)
Determines the Amplitude of the Motion Sequencer for the entire Performance. “Amplitude” determines
how the entire Motion Sequence changes.
This is the offset value for the Part Motion Seq Amplitude, which is also the offset value for the Lane
Amplitude. This results in that both of the Common and Part MS Amplitudes offset the Amplitude setting
in the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63

Common Motion Seq Shape (Common Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the entire Performance. This changes the
step curve shape of the sequence.
This is the offset value for the Part Motion Seq Pulse Shape, which is also the offset value for the Lane
Pulse Shape. This results in that both of the Common and Part MS Pulse Shapes offset the Pulse Shape
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane and “Control” is set to
on for the parameter).
Settings: -100 – +100

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Utility

Common Motion Seq Smooth (Common Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the entire Performance. “Smoothness” is the
degree to which the time of the Motion Sequence is smoothly changed.
This is the offset value for the Part Motion Seq Smoothness, which is also the offset value for the Lane
Smoothness. This results in that both of the Common and Part MS Smoothnesses offset the
Smoothness setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio

Common Motion Seq Random (Common Motion Sequencer Random)

Motion Seq

Determines the Random of the Motion Sequencer for the entire Performance. “Random” is the degree
to which the Step Value of the Sequence is randomly changed.
This is the offset value for the Part Motion Seq Random when “MS FX” is set to on for the Lane.

Super Knob

Settings: -64 – +63

Knob Auto
Mixing
Scene

 When “Part” is set to Part 1–16
You can edit the parameters for the selected Part.

Play / Rec
MIDI
Audio

Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category)
Determines the Main Category and Sub Category of the Part.
The categories are keywords representing the general characteristics of the Parts. Selecting the
appropriate category makes it easy to find the desired Part from the huge variety of Parts available.
There are 17 Main Categories which indicate types of instruments. There are up to nine Sub Categories
for each Main Category, indicating more detailed types of instruments.
Settings: See the Data List PDF document.

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Utility

Part Name
Enters the desired name for the Part. Part names can contain up to 20 characters. Touching the
parameter calls up the input character display.
The parameters below are same as the ones when “Part” is set to “Common” (page 35).
• FEG Atk (FEG Attack Time)
• FEG Decay (FEG Decay Time)
• FEG Rel (FEG Release Time)
• Cutoff
• Resonance
• FEG Depth
• Portamento (Portamento Time)
The setting values differ from the ones which “Part” is set to “Common.”
Settings: 0–127

•
•
•
•

Attack (AEG Attack Time)
Decay (AEG Decay Time)
Sustain (AEG Sustain Level)
Release (AEG Release Time)

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

FEG Sus (FEG Sustain Level)
Determines the FEG Sustain Level for the Part. This is the offset value for the FEG Decay2 Level of the
Element/Operator Common (page 118).
Settings: -64 – +63

Edit Part EQ
Calls up the Part EQ display (page 78) for Part Edit.

Edit Part Arp (Edit Part Arpeggio)
Calls up the Arpeggio display (page 82) for Part Edit.

Edit Part MS (Edit Part Motion Sequencer)
Calls up the Motion Sequencer Lane display (page 91) for Part Edit.

EQ Low Gain (3 band EQ Low Gain)
Determines the level gain for the Low band.
Settings: -12dB – +12dB

EQ Mid Freq (3 band EQ Mid Frequency)
Determines the frequency for the Mid band.
Settings: 139.7Hz–10.1kHz

EQ Mid Gain (3 band EQ Mid Gain)
Determines the level gain for the Mid band.
Settings: -12dB – +12dB

EQ Mid Q (3 band EQ Mid Q)
Determines the EQ bandwidth of the Mid band.
Settings: 0.7–10.3

EQ High Gain (3 band EQ Hi Gain)
Determines the level gain of the High band.
Settings: -12dB – +12dB

Pan
Determines the stereo pan position of the selected Part.
Settings: L63–C (center)–R63

Var Send (Variation Send)
Determines the Send level of the signal sent to the Variation effect.
Settings: 0–127

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Utility

Rev Send (Reverb Send)
Determines the Send level of the signal sent to the Reverb effect.
Settings: 0–127

Live Set

Performance
Home
Motion Control

Part Clock Swing (Part Swing)

Overview

Delays notes on even-numbered beats (backbeats) to produce a swing feel.
• +1 and higher: Delay the Arpeggio notes.
• -1 and lower: Advance the Arpeggio notes.
• 0: Exact timing as set by “Arpeggio/Motion Sequencer Grid” Value, resulting in no swing.

Quick Edit

Judicious use of this setting lets you create swing rhythms and triplet feels, such as shuffle and
bounce.
Settings: -120 – +120

Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene

Part Clock Unit (Part Unit Multiply)
Adjusts the Arpeggio/Motion Sequencer playback time for the selected Part.
Settings: 50%–400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.

Play / Rec
MIDI
Audio

Part Arp Gate Time (Part Arpeggio Gate Time)
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value.
This is the offset value for the Gate Time Rate (page 86) of each Arpeggio Select setting.
Settings: 0%–200%

Part Arp Velocity (Part Arpeggio Velocity Rate)
Determines how much the velocity of Arpeggio playback is offset from the original value.
This is the offset value for the Velocity Rate (page 85) of each Arpeggio Select setting.
Settings: 0%–200%

Part Motion Seq Amplitude (Part Motion Sequencer Amplitude)
Determines the Amplitude (page 93) of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq Amplitude when “MS FX” is set to on for the Lane.
Settings: -64 – +63

Part Motion Seq Shape (Part Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq “Step Curve Parameter” (page 94) when “MS FX” is set
to on for the Lane and “Control” is set to on for the parameter.
Settings: -100 – +100

Part Motion Seq Smooth (Part Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq Smoothness (page 93) when “MS FX” is set to on for the
Lane.
Settings: -64 – +63

Part Motion Seq Random
Determines the Random of the Motion Sequencer for the selected Part. “Random” is the degree to
which the Step Value of the Sequence is randomly changed.
Settings: 0–127

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Utility

Live Set

Performance

Arpeggio

Home

From the Arpeggio display you can set Arpeggio-related parameters for multiple Parts.
Touching the Arpeggio Type name on this display (or pressing the [CATEGORY] button on the panel) calls
up a menu. In the displayed menu, touch [Search] to call up the Arpeggio Category Search display and
touch [Number] to determine the Arpeggio Type by specifying the Arpeggio Number.

Motion Control
Overview
Quick Edit
Arpeggio

Operation

[PERFORMANCE (HOME)]  [Motion Control]  [Arpeggio]

Motion Seq
View

Arpeggio Type

Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Part 9-16 / Part 1-8
Switches between the displays of Parts 9–16 or the Parts 1–8. In case of the picture above, touch the “Part
9-16” to display the Arpeggio Types for the “Part 9-16.”
Settings: Part 9-16 / Part 1-8

Arp Master (Arpeggio Master Switch)
Determines whether the Arpeggio is on or off for the entire Performance. This setting is applied to the [ARP
ON/OFF] button on the panel.
Settings: Off, On

Sync Quantize (Sync Quantize Value)
Determines the actual timing at which the next Arpeggio playback starts when you trigger it while the
Arpeggio of multiple Parts is playing back. When set to “off,” the next Arpeggio starts as soon as you
trigger it. The number indicates the clock.
Settings: Off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)

Arp (Part Arpeggio Switch)
Determines whether the Arpeggio for each Part is on or off.
Settings: Off, On

Arp Select (Arpeggio Select)
Determines the Arpeggio Types.
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Arpeggios. For details, see
“Copying or Exchanging Arpeggios” (page 86).
Settings: 1–8

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View
Determines which information regarding Arpeggio Type is displayed.
Settings: Category, Number, Range

Search

Utility

Live Set

Performance
Home
Motion Control

 When “View” is set to “Category”

Overview

Category (Arpeggio Category)

Quick Edit

Settings: See the Arpeggio category list (page 11).

Arpeggio

Sub (Arpeggio Sub Category)
Settings: See the Arpeggio sub category list (page 11).

Motion Seq
Super Knob
Knob Auto

Name (Arpeggio Name)
Settings: See the Data List PDF document.

 When “View” is set to “Number”

Mixing
Scene
Play / Rec
MIDI
Audio

Bank (Arpeggio Bank)
Settings: Preset, User, Library 1–8

Number (Arpeggio Number)
Settings: See the Data List PDF document.

Name (Arpeggio Name)
Settings: See the Data List PDF document.

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Utility

 When “View” is set to “Range”

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Name (Arpeggio Name)
Settings: See the Data List PDF document.

Velocity Limit (Arpeggio Velocity Limit)
Determines the lowest and highest velocity which can trigger Arpeggio playback. For details on
settings of Velocity Limit, see the Owner’s Manual.
Settings: 1–127

Note Limit (Arpeggio Note Limit)
Determines the lowest and highest notes in the Arpeggio’s note range. For details on settings of Note
Limit, see the Owner’s Manual.
Settings: C -2 – G8

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Utility

Motion Seq (Motion Sequencer)

Live Set

Performance
Home

From the Motion Sequencer display you can set parameters related to Motion Sequencer for multiple Parts.

Motion Control
Overview

Operation

[PERFORMANCE (HOME)]  [Motion Control]  [Motion Seq]

Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

MS Master (Motion Sequencer Master Switch)
Determines whether the Motion Sequencer is on or off for the entire Performance. This setting is applied to
the [MS ON/OFF] button on the panel.
Settings: Off, On

Active (Active Motion Sequencer)
Indicates the number of the active Lane. The number after slash indicates the maximum number of the
Lanes which can be activated simultaneously.

PartSW (Motion Sequencer Part Switch)
Determines whether the Motion Sequencer is on or off for each Part/all Parts.
Settings: Off, On

Lane Switch
Determines whether each Lane is on or off. You can set up to four Lanes corresponding to the Motion
Sequencer function for one Part. Up to eight Lanes can be used at the same time for the entire
Performance.
Settings: Off, On

Motion Seq Select (Motion Sequence Select)
Determines the Motion Sequence Type.
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Motion Sequences. For
details, see “Copying or Exchanging Motion Sequences” (page 95).
Settings: 1–8

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Utility

Live Set

Performance

Super Knob

Home

From the Super Knob display you can set parameters controlled by the Super knob.

Motion Control
Overview

Operation

[PERFORMANCE (HOME)]  [Motion Control]  [Super Knob]

Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Assignable Knob 1–8 Destination Value 1

Assignable Knob 1–8 Destination Value 2

MS Master (Motion Sequencer Master Switch)
Turns the Motion Sequencer for the entire Performance on/off. This setting is applied to the [MS ON/OFF]
button on the panel.
Settings: Off, On

Super Knob MS (Super Knob Motion Sequencer Switch)
Turns the Motion Sequencer applied to the Super Knob on/off.
Settings: Off, On

Edit Super Knob Motion Seq
Shows the Knob Auto display, in which you can set the Motion Sequencer for the Super Knob.

Edit Super Knob
Shows the Control Assign display for Common/Audio Edit, in which you can set the parameters to be
controlled by the Super Knob.

LED Pattern (Super Knob LED Pattern)
Determines the lighting pattern of the Super Knob.
Settings: Type 1, Type 2-1, Type 2-2, Type 3-1, Type 3-2, Type 4-1, Type 4-2, Type 5-1, Type 5-2, Type 6, Type 7-1, Type 7-2,
Type 8-1, Type 8-2, Type 9, Type 10, Type 11, Off

Super Knob (Super Knob Value)
Determines the value of the Super Knob.
Settings: 0–127

Super Knob Link
Turns the link between the Assignable Knob and the Super Knob on/off. When this is set to off, the function
value assigned to the corresponding knob does not change even if the Super Knob is controlled.
Settings: Off, On

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Utility

Assignable Knob 1–8 Value
Determines the value for the Assignable Knobs 1–4 (5–8).
Settings: 0–127

Live Set

Performance
Home
Motion Control

Assignable Knob 1–8 Destination Value 1
Assignable Knob 1–8 Destination Value 2
Determines the lowest value (Assignable value 1) and the highest value (Assignable value 2) for the
corresponding Knob.
When you operate the Super Knob, the Assignable Knob value varies within the specified range.

Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob

Settings: 0–127

Knob Auto
Mixing

Knob Auto

Scene

From the Knob Auto display you can set parameters related to Motion Sequencer applied to the Super
Knob (Super Knob Motion Sequencer.) The parameter value of the Super Knob can be automatically
controlled by the Motion Sequencer.
You can set only one Lane for the Super Knob Motion Sequencer.

Play / Rec
MIDI
Audio

NOTE Up to eight Lanes can be used at the same time for the entire Performance. However, the Lane set for the Super
Knob is not included in the eight referred to here.

Operation

[PERFORMANCE (HOME)]  [Motion Control]  [Knob Auto]

MS Master (Motion Sequencer Master Switch)
Turns the Motion Sequencer for the entire Performance on/off. This setting is applied to the [MS ON/OFF]
button on the panel.
Settings: Off, On

Super Knob MS (Super Knob Motion Sequencer Switch)
Turns the Motion Sequencer applied to the Super Knob on/off.
Settings: Off, On

MS FX (Super Knob Motion Sequencer FX Receive)
Determines whether or not the Motion Sequencer is affected by the knob operation when “ARP/MS” is
selected with the Knob Function [TONE]/[EG/FX]/[EQ]/[ARP/MS] button.
Settings: Off, On

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Utility

Trigger (Super Knob Motion Sequencer Trigger Receive)
Determines whether the signal from the [MOTION SEQ TRIGGER] button is received or not. When this is
set to on, the Motion Sequence will begin whenever you press the [MOTION SEQ TRIGGER] button.
Settings: Off, On

Live Set

Performance
Home
Motion Control
Overview

Sequence Select (Super Knob Motion Sequence Select)
Determines the Motion Sequence Type.
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Motion Sequences. For
details, see “Copying or Exchanging Motion Sequences” (page 95).
Settings: 1–8

Sync Part (Super Knob Motion Sequencer Sync Part)

Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto

Determines which Part is synchronized with the Super Knob Motion Sequencer. This setting is applied to
the Note On Setting and the Arp/Motion Seq Grid setting for the selected Part.

Mixing

Settings: Part 1 – Part 16

Play / Rec

Scene

Arp/MS Grid (Arpeggio/Motion Sequencer Grid)

MIDI

Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks.
For the Motion Sequencer, this parameter value is one step length. This setting is applied to the Part which
is selected as the Sync Part (above).

Audio

Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)

Random (Super Knob Motion Sequencer Random)
Determines the degree to which the Step Value of the Sequence is randomly changed.
Settings: 0–127

Sync (Super Knob Motion Sequencer Sync)
Determines if the playback of the Motion Sequence applied to the Super Knob is synchronized to the
Tempo, Beat, or Arpeggio of the Performance.
Settings: Off, Tempo, Beat, Arp
Off: Super Knob Motion Sequencer plays back according to its own clock and is not synchronized to an external
clock.

Tempo: Super Knob Motion Sequencer is synchronized with the Performance tempo.
Beat: Super Knob Motion Sequencer is synchronized with the beat.
Arp: Super Knob Motion Sequencer is synchronized with the 1st beat of the measure of the currently playing
Arpeggio.

Speed (Super Knob Motion Sequencer Speed)
Determines the speed of the playback of the Motion Sequence.
This parameter is active when the Super Knob Motion Sequencer Sync is “Off.”
Settings: 0–127

Unit Multiply (Super Knob Motion Sequencer Unit Multiply)
Adjusts the Super Knob Motion Sequencer playback time.
This parameter is active when the Super Knob Motion Sequencer Sync is “Off.”
Settings: 50%–6400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.

Key On Reset (Super Knob Motion Sequencer Key On Reset)
Determines whether or not the playback of the Motion Sequence is stopped when you play the keyboard.
This parameter is active when the Super Knob Motion Sequencer Sync is set to something other than
“Arp.”
Also this parameter is not available when “Trigger” is set to “On.”
Settings: Off, Each-On, 1st-On
Each-On: The Sequence resets with each note you play and starts the Sequence from the beginning.
1st-On: The Sequence resets with each note you play and starts the Sequencer from the beginning. If you play a
second note while the first is being held, the Sequence continues cycling according to the same phase as triggered
by the first note—in other words, the Sequence only resets if the first note is released before the second is played.

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Utility

Live Set

Performance

Loop (Super Knob Motion Sequencer Loop)
Determines whether the Motion Sequence is played only once or repeatedly.

Home

Settings: Off, On

Motion Control

Velocity Limit (Super Knob Motion Sequencer Velocity Limit)

Overview

Determines the minimum and maximum Velocity values over which the Motion Sequence responds.

Quick Edit

Settings: 1–127

Arpeggio

Cycle (Super Knob Motion Sequencer Cycle)

Motion Seq

Selects the desired step length for the Motion Sequence.

Super Knob

Settings: 1–16

Knob Auto

Load Sequence

Mixing

Loads Motion Sequence data in the User Memory. For details about Loading, see “Load” (page 198).

Scene
Play / Rec

Edit Sequence
Calls up the Motion Sequence Setting display. You can create a custom Sequence consisting of up to
sixteen steps.

MIDI
Audio

Motion Seq Step Value

Motion Seq Step Type

Cycle (Super Knob Motion Sequencer Cycle)
Selects the desired step length for the Motion Sequence.
Settings: 1–16

Amplitude (Super Knob Motion Sequencer Amplitude)
Determines how the entire Motion Sequence changes.
Settings: 0–127

Smooth (Super Knob Motion Sequencer Smoothness)
Determines the smoothness of the time change of the Motion Sequence.
Settings: 0–127

Sequence Select (Super Knob Motion Sequence Select)
Determines the Motion Sequence Type.
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Motion Sequences. For
details, see “Copying or Exchanging Motion Sequences” (page 95).
Settings: 1–8

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Utility

Polarity (Super Knob Motion Sequencer Polarity)
Determines the Sequence Polarity.
Settings: Unipolar, Bipolar
Unipolar: Unipolar changes only in a positive direction from a base parameter value according to the Sequence.
Bipolar: Bipolar changes in both of positive and negative directions from a base parameter value.

Motion Seq Step Value (Super Knob Motion Sequencer Step Value)
Determines the Step Value for the Motion Sequence. You can control the Step Value 1–4, 5–8, 9–12 or 13–
16 by the Control Sliders 1–4 depending on the cursor position on the display.
Settings: 0–127

Motion Seq Step Type (Super Knob Motion Sequencer Step Type)
Determines each Step Type of the Motion Sequence. You can switch between the Step Types A and B for
the Step 1–4, 5–8, 9–12 or 13–16 by the SCENE [1/5]–[4/8] buttons depending on the cursor position on
the display.
Settings: A, B

Pulse A / Pulse B (Super Knob Motion Sequencer Step Curve Type)

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Determines the Curve Type of the parameter for each of “Pulse A” and “Pulse B.” “Motion Seq Step Type”
described above determines which curve set here is used for each step. The vertical axis indicates the
step value and the horizontal axis indicates the time. For detail about the curve shapes, see page 102.
Settings: For Preset Bank: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle,
Square, Trapezoid, Tilt Sine, Bounce, Resonance, Sequence, Hold
For User Bank: User 1–32
When a Library file is read: Curves in Library 1–8

Direction (Super Knob Motion Sequencer Step Curve Direction)
Determines the Direction of the Step Curve for the Motion Sequence.
Settings: Forward, Reverse

Prm1 / Prm2 (Super Knob Motion Sequencer Step Curve Parameter)
Adjusts the shape of the Step Curve for the Motion Sequence.
This parameter is not available depending on the Curve Type. Also the range of available parameter
values differs depending on the Curve Type.

Control (Super Knob Motion Sequencer Step Curve Shape Control Switch)
Determines whether or not to control the shape of the Step Curve for the Motion Sequence by operating
Knobs. This parameter is displayed only when “MS FX” is set to on. Also this parameter is not available
depending on the Curve Type.
Settings: Off, On

Store Sequence
Stores the edited Motion Sequence data. For details about storing data, see “Store/Save” (page 201).

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Utility

Live Set

Performance

Mixing

Home

From the Mixing display you can adjust the volume and effect settings for each Part.
NOTE The settings in the Mixing display are stored as part of Performance data.

Motion Control
Overview
Quick Edit

Mixing

Arpeggio

Operation

[PERFORMANCE (HOME)]  [Mixing]

Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Part 1-16 / Audio Switch

Part 1-16 / Audio Switch
Switches between the displays of the Mixing settings for Parts 1–16 or the Mixing settings for Parts 1–8, the
Audio Part, the Digital Part, and the Master.
Settings: Part 1-16, Audio

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Utility

 When one of Parts 1–16 is selected
Determines the Mixing setting for each Part 1–16.
Function Switch

Part Category

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Part Category
Indicates the Main category for the Part.
Settings: See the Data List PDF document.

Function Switch
Determines the Mute/Solo setting and the Keyboard Control settings for the selected Part 1–16.
Settings: Mute/Solo, Kbd Ctrl

• When “Mute/Solo” is selected

Mute/Solo (Part Mute/Solo)
Turns the Mute/Solo function on/off for the selected Part 1–16. When the function is on, this button
lights.
Settings: Off, On

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Utility

• When “Kbd Ctrl” is selected

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Kbd Ctrl (Keyboard Control)
Turns the Keyboard Control function on/off for the selected Part 1–8. When the function is on, this
button lights.
Settings: Off, On

3-band/2-band Switch

EQ

3-band/2-band Switch (3-band EQ/2-band EQ Switch)
Switches between the displays of the 3-band EQ or the 2-band EQ for Parts 1–16.
Settings: 3-band, 2-band

EQ (Equalizer)
Displays the 3-band EQ or the 2-band EQ depending on the “3-band/2-band” setting.
Touching the button calls up the menu of Part EQ Edit.

Rev Send (Reverb Send)
Adjusts the Reverb send level of the selected Part 1–16.
Settings: 0–127

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Utility

Live Set

Performance

Var Send (Variation Send)
Adjusts the Variation send level of the selected Part 1–16.

Home

Settings: 0–127

Motion Control

Dry Level

Overview

Determines the level of the unprocessed (dry) sound of the selected Part 1–16.

Quick Edit

Settings: 0–127

Arpeggio

Pan

Motion Seq

Determines the stereo pan position of the selected Part 1–16.

Super Knob

Settings: L63–C–R63

Knob Auto

Volume (Part Volume)

Mixing

Determines the output level of the selected Part 1–16.

Scene

Settings: 0–127

Play / Rec
MIDI

 When “AD” Audio Part or “Digi” Digital Part is selected

Audio

Determines the Mixing setting of the Audio/Digital Part.
A/D Part EQ

A/D Part EQ (Audio Part Equalizer)
Displays the 2-band parametric EQ.
Touching the button calls up the menu of Common/Audio Part EQ Edit.

A/D Part Rev Send (Audio Part Reverb Send)
Digital Part Rev Send (Digital Part Reverb Send)
Adjusts the Reverb send level of the Audio Part/Digital Part.
Settings: 0–127

A/D Part Var Send (Audio Part Variation Send)
Digital Part Var Send (Digital Part Variation Send)
Adjusts the Variation send level of the Audio Part/Digital Part.
Settings: 0–127

A/D Part Dry Level (Audio Part Dry Level)
Digital Part Dry Level
Determines the level of the unprocessed (dry) sound of the Audio Part/Digital Part.
Settings: 0–127

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Utility

Live Set

Performance

A/D Part Pan (Audio Part Pan)
Digital Part Pan

Home

Determines the stereo pan position of the Audio Part/Digital Part.

Motion Control

Settings: L63–C–R63

Overview

A/D Volume (Audio Part Volume)
Digital Part Volume

Quick Edit
Arpeggio

Determines the output level of the Audio Part/Digital Part.

Motion Seq

Settings: 0–127

Super Knob
Knob Auto

 When “Mst” (Master Part) is selected

Mixing

Determines the Master Mixing settings.
Master EQ

Scene
Play / Rec
MIDI
Audio

Master EQ (Master Equalizer)
Displays the 5-band parametric EQ.
Touching the button calls up the menu of Master EQ Edit.

Rev Return (Reverb Return)
Var Return (Variation Return)
Determines the return level of the Reverb/Variation effect.
Settings: 0–127

Pan (Performance Pan)
Determines the stereo pan position of the entire Performance. This parameter offsets the same
parameter in the Part Edit setting.
Settings: L63–C–R63

Performance Volume
Determines the output level of the entire Performance.
Settings: 0–127

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Performance

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Utility

Live Set

Performance

Scene

Home

With the Scene function, you can store all parameter settings such as Arpeggio type, Motion Sequencer
type, and the Part parameter values together as a “Scene.” There are eight Scenes and you can select
them by pressing the [SCENE] button. From the Scene display you can edit parameters related to the
Scene function.
When [Memory] is turned on for the function, the Motion Sequencer type, or the Arpeggio type, the
corresponding function information is automatically memorized to the currently selected [SCENE] button.
For information on how to use the Scene function, see the Owner’s Manual.
NOTE You can also change Scene Settings from any other operation displays. To do this, set the parameter value
available for the Scene by operating the corresponding Knob or Control Slider, and press one of the SCENE [1/
5]–[4/8] buttons while holding down the [SHIFT] button. Scenes 1 to 8 are assigned to each button.

Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene

Scene

Play / Rec

Operation

[PERFORMANCE (HOME)]  [Scene]

MIDI
Audio

Scene Select
Switches Scenes by selecting tabs. This setting is applied to the SCENE [1/5]–[4/8] buttons on the panel.
Settings: 1–8

Memory (Memorize Switch)
Determines whether or not to memorize each parameter (such as Arpeggio, Motion Sequencer, Super
Knob, Mixing, Amplitude EG, and Arp/MS FX) as a Scene. When this is off, the parameter is not displayed
even when the corresponding tab is selected.
Settings: Off, On

 When the “Arp/Motion Seq” tab is selected and both Memorize Switches for “Arp” and
“Motion Seq” are set to ON
Motion Seq Master (Motion Sequencer Master Switch)
Determines whether Motion Sequencer is set to ON or OFF for the entire Performance in the selected
Scene.
Settings: Off, On

Motion Seq Select (Motion Sequence Select)
Determines the Motion Sequence type for the selected Scene.
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Motion Sequences. For
details, see “Copying or Exchanging Motion Sequences” (page 95).
Settings: 1–8

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Utility

Arp Master (Arpeggio Master Switch)
Determines whether Arpeggio is set to ON or OFF for the entire Performance in the selected Scene.
Settings: Off, On

Live Set

Performance
Home
Motion Control

Arp Select (Arpeggio Select)

Overview

Determines the Arpeggio type for the selected Scene.

Quick Edit

Settings: 1–8

 When the “Super Knob” tab is selected and the corresponding Memorize Switch is set
to ON

Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Super Knob (Super Knob Value)
Determines the Super Knob Value for the selected Scene.
Settings: 0–127

 When the “Mixing 1” tab is selected and the corresponding Memorize Switch is set to
ON

Rev Send (Reverb Send)
Adjusts the Reverb Send level of each Part in the selected Scene.
Settings: 0–127

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Utility

Var Send (Variation Send)
Adjusts the Variation Send level of each Part in the selected Scene.
Settings: 0–127

Live Set

Performance
Home
Motion Control

Dry Level

Overview

Determines the level of the unprocessed (dry) sound for each Part in the selected Scene.

Quick Edit

Settings: 0–127

Arpeggio

Pan

Motion Seq

Determines the stereo pan position for each Part in the selected Scene.

Super Knob

Settings: L63–C–R63

Knob Auto

Volume (Part Volume)

Mixing

Determines the volumes of each Part in the selected Scene.

Scene

Settings: 0–127

Play / Rec

 When the “Mixing 2” tab is selected and the corresponding Memorize Switch is set to
ON

MIDI
Audio

Cutoff
Determines the Cutoff frequency for each Part in the selected Scene.
Settings: -64 – +63

Res (Resonance)
Determines the resonance for each Part in the selected Scene.
Settings: -64 – +63

FEG Depth
Determines the Filter Envelope Generator depth (amount of Cutoff Frequency) for each Part in the
selected Scene.
Settings: -64 – +63

Mute (Part Mute)
Determines the Mute setting for each Part in the selected Scene.
Settings: Off, On

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Utility

 When the “AEG” tab is selected and the corresponding Memorize Switch is set to ON

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Attack (AEG Attack Time)
Determines the AEG Attack Time for each Part in the selected Scene.
Settings: -64 – +63

Decay (AEG Decay Time)
Determines the AEG Decay Time for each Part in the selected Scene.
Settings: -64 – +63

Sustain (AEG Sustain Level)
Determines the AEG Sustain Level for each Part in the selected Scene.
Settings: -64 – +63

Release (AEG Release Time)
Determines the AEG Release Time for each Part in the selected Scene.
Settings: -64 – +63

 When the “Arp/MS FX 1” tab is selected and the corresponding Memorize Switch is set
to ON

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Utility

Swing
Determines the Swing setting of Arpeggio and Motion Sequencer for each Part in the selected Scene.
For details about Swing, see “Quick Edit” (page 40).
Settings: -120 – +120

Live Set

Performance
Home
Motion Control
Overview

Unit (Part Unit Multiply)
Determines the Unit Multiply setting of Arpeggio and Motion Sequencer for each Part in the selected
Scene.
Settings: 50%–400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.

Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene

Gate Time (Gate Time Rate)
Determines the Gate Time Rate of Arpeggio for each Part in the selected Scene.
Settings: 0%–200%

Play / Rec
MIDI
Audio

Velocity (Velocity Rate)
Determines the Velocity Rate of Arpeggio for each Part in the selected Scene.
Settings: 0%–200%

 When the “Arp/MS FX 2” tab is selected and the corresponding Memorize Switch is set
to ON

Amp (Motion Sequencer Amplitude)
Determines the Amplitude of Motion Sequencer for each Part in the selected Scene. For details about
Amplitude, see “Quick Edit” (page 37).
Settings: -64 – +63

Shape (Motion Sequencer Pulse Shape)
Determines the Pulse Shape of Motion Sequencer for each Part in the selected Scene. For details
about Pulse Shape, see “Quick Edit” (page 37).
Settings: -100 – +100

Smooth (Motion Sequencer Smoothness)
Determines the Smoothness of Motion Sequencer for each Part in the selected Scene. For details
about Smoothness, see “Quick Edit” (page 38).
Settings: -64 – +63

Random (Motion Sequencer Random)
Determines the “Random” of Motion Sequence for each Part in the selected Scene. For details about
Random, see “Quick Edit” (page 38).
Settings: 0–127
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Utility

Live Set

Performance

Play/Rec

Home

You can playback/record MIDI data as Songs on this instrument itself or playback/record your
performance (audio data) on a USB flash drive.

Motion Control
Overview
Quick Edit

Play/Rec

Arpeggio
Motion Seq
Super Knob

MIDI

Knob Auto

From the MIDI display you can playback/record your keyboard performance with using the selected
Performance to the Song. You can playback/record knob operations, controller operations and Arpeggio
playback as well as your keyboard playing to the specified Track as MIDI events.

Mixing
Scene
Play / Rec

 Playback and Playback Standby
Operation

MIDI
Audio

Press the [R] (Play) button
or
[PERFORMANCE (HOME)]  [Play/Rec]  [MIDI]
Song Length

Track Play Switch

Song Name
Indicates the selected Song name. Touching the Song Name calls up a menu for selecting Load, Rename,
New Song and User Arpeggio.

Performance Name
Indicates the selected Performance Name.

Click Settings
Shows the Tempo settings display.

Time Signature
Indicates the meter of the Song.

Position (Song Position)
Determines the starting position of Recording/Playback. The indicator also shows the current position
during playback.
The measure’s number is in the left cell and the beat number and clocks are in the right cell.

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Utility

Tempo
Determines the Song tempo.
Settings: 5–300
NOTE The tempo can be set as follows.
[PERFORMANCE (HOME)]  [UTILITY]  [Tempo Settings] (page 207)

Store Song & Perf Settings
Changes the Song tempo, Loop settings, and the Performance called back along with the Song to the
current settings.
This parameter is not available during:
• New recording (No previously recorded Song data.)
• Playback
• Recording Standby
• Recording

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec

Loop

MIDI

Determines whether the Song plays through a single time or continuously. When this is set to on, the Song
is repeatedly played back between the “Loop Start” and “Loop End” points (below).

Audio

Settings: Off, On

Loop Start / End
Determines the start position and the end position of Loop playback. The measure number is in the left cell
and the beat number is in the right cell. This is not available when “Loop” is set to off.

Save As .mid File
Calls up the Store/Save display to save the Song as a file.
This button is not available during:
• New recording (No previously recorded Song data.)
• Playback
• Recording Standby
• Recording
• An external memory such as a USB flash drive is not connected.

Song Length
Indicates the length of the entire sequence.

Track Play Switch
Switches the playback for each track on/off.
Settings: Off, On

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Utility

 Record and Record Standby
Operation

Press the [I] (Record) button
or
[PERFORMANCE (HOME)]  [Play/Rec]  [MIDI]  [I] (Record) button

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Time Signature
Determines the meter of the Song.
Settings: 1/16–16/16, 1/8–16/8, 1/4–8/4

Rec Quantize (Record Quantize)
Quantization is the process of adjusting the timing of note events by moving them closer to the nearest
exact beat. You can use this feature, for example, to improve the timing of a performance recorded in real
time. Record quantize aligns the timing of notes automatically, as you record.
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note), Off

Record Type
Determines the Recording Type. This parameter is not available for the first recording.
Settings: Replace, Overdub, Punch
Replace: You can use this method when you want to overwrite an already recorded Track with new data in real time.
The original data will be erased.

Overdub: You can use this method when you want to add more data to a Track that already contains data.
Previously recorded data will be maintained.

Punch: You can use this method when you want to overwrite data to a specified range of a Track that already
contains data. It allows you to overwrite the already recorded data from the starting point to the ending point
(measure/beat) that was specified before recording.

Punch In
Determines the starting point (measure and beat) for recording. This parameter is available only when
“punch” is selected for “Record Type.”

Punch Out
Determines the ending point (measure and beat) for recording. This parameter is available only when
“punch” is selected for “Record Type.”
NOTE For details about the Punch In/Out setting, see the Owner’s Manual.

Undo
The Undo Job cancels the changes you made in your most recent recording session, restoring the data to
its previous state.

Redo
Redo is available only after using Undo, and lets you restore the changes you made before undoing them.

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Utility

 Put Track to Arpeggio
This function copies data in the specified measures of a track for creating Arpeggio data. Up to 16 unique
note numbers can be recorded to the Arpeggio track. If more than 16 different note numbers have been
recorded to the MIDI sequence data, the Convert operation reduces the notes in excess of the limit.
Because of this, be careful to record only up to 16 different notes when you create an Arpeggio, especially
when using multiple tracks.

Operation

[R] (PLAY) button
or
[PERFORMANCE (HOME)]  [Play/Rec]  [MIDI]  Touch the Song Name to call up the menu 
[User Arp] in the menu

Live Set

Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Arp (Arpeggio Number)
Determines the User Arpeggio number. One of the numbers currently not in use is automatically assigned
by default. When a number already in use is selected, the previous Arpeggio data in the selected number
will be overwritten.
Settings: 1–256

Category (Arpeggio Category)
Determines the Category setting (Main Category and Sub Category) for the created Arpeggio data.
Settings: Refer to the Arpeggio Type Category List in the Reference Manual PDF document.

Name (Arpeggio Name)
Determines the User Arpeggio name. The Arpeggio name can contain up to 20 characters.

Song Track
Determines the track of the source Song for each Arpeggio track.

Convert Type
Determines how the MIDI sequence data (of Song tracks) will be converted to Arpeggio data from the
three ways below. This parameter can be set for each track.
Settings: Normal, Fixed, Org Notes
Normal: The Arpeggio is played back using only the played note and its octave notes.
Fixed: Playing any note(s) will trigger the same MIDI sequence data.
Org Notes (original notes): Basically same as “Fixed” with the exception that the Arpeggio playback notes differ
according to the played chord.

Original Notes Root
Determines the root note when the Convert Type of any track is set to “Org Notes.” This is available only
when any track is set to “Org Notes.”
Settings: C-2 – G8

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Utility

Live Set

Performance

Measure
Determines the range of measures to be copied to the Arpeggio data.
Settings: 001–999

Home
Motion Control

Store As User Arp (Store As User Arpeggio)

Overview

Stores as User Arpeggio following all settings made in this display. This is not available when all tracks are
set to off.

Quick Edit
Arpeggio
Motion Seq
Super Knob

Audio

Knob Auto

From the Audio display you can record your performance on the instrument as WAV format (44.1-kHz,
24-bit, stereo) audio files to a USB flash drive. It is possible to record continuously for up to 74 minutes
(assuming that the USB storage device has sufficient free memory).

Scene
Play / Rec
MIDI

 Playback and Playback Standby
Operation

Mixing

Audio

[PERFORMANCE (HOME)]  [Play/Rec]  [Audio]

Current play position in the
entire audio data

Level meter

Audio Name
Indicates the name of the selected Audio file.

Position (Audio Position)
Determines the starting position of Playback. The indicator also shows the current position during
playback.

Audio Volume
Determines the volume of the Audio Playback. This parameter cannot be changed during recording.
Settings: 0–255

Audio Length
Indicates the length of the entire audio data.

Level Meter
Indicates the Audio Input/Output level.

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Utility

 Record and Record Standby

Live Set

Performance
Home

Operation

[PERFORMANCE (HOME)]  [Play/Rec]  [Audio]  [I] (Record) button

Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio

Recordable (Audio Recordable Time)
Indicates available recording time. This parameter is displayed only during recording standby.

Trigger Level
Determines the method of starting recording. This parameter is displayed only during recording standby.
If you set the trigger level to “manual,” recording will begin whenever you press the [R] (Play) button.
Alternatively, if you set a value between 1 and 127, recording will begin automatically whenever the [R]
(Play) button is pressed and the playback volume exceeds that level. The level set here will be indicated
by blue triangles in the level meter. For best results, set this parameter as low as possible to capture the
entire signal, but not so low as to record unwanted noise.
Settings: manual, 1–127

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Normal Part (AWM2) Edit
Common

A Normal Part (AWM2) (having pitched musical instrument sounds) can consist of up to eight Elements.
An Element is the basic, smallest unit for a Part. There are two types of Normal Part (AWM2) Edit displays:
Element Common Edit display, for editing settings common to all eight Elements; and Element Edit display,
for editing individual Elements.

Part Settings
General
Pitch
Zone Settings

Element Common Edit (Common)

Zone Transmit
Effect
Routing

Part Settings

Ins A
Ins B
EQ

General

Ins Assign

From the General display you can set various parameters such as Part Name, Volume, and Pan.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Part Settings] 
[General]

Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan

Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category)
Determines the Main category and the Sub category for the selected Part.
Settings: See the Data List PDF document.

Part Name
Determines the Part name of the selected Part. Part names can contain up to 20 characters. Touching the
parameter calls up the input character display.

Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Volume (Part Volume)
Determines the output level of the selected Part.
Settings: 0–127

Copy or Exchange
Elements

Pan
Determines the stereo pan position of the selected Part.
Settings: L63–C–R63

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Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Dry Level
Determines the dry sound level (without effect processing) of the selected Part. This is available only when
“Part Output” is set to “MainL&R.”
Settings: 0–127

Normal Part (AWM2) Edit
Common
Part Settings
General

Var Send (Variation Send)

Pitch

Determines the level of the selected Part that is sent to the Variation effect. This is available only when “Part
Output” is set to “MainL&R.”

Zone Settings

Settings: 0–127

Zone Transmit
Effect

Rev Send (Reverb Send)
Determines the level of the selected Part that is sent to the Reverb effect. This is available only when “Part
Output” is set to “MainL&R.”
Settings: 0–127

Part Output (Part Output Select)
Determines which audio output is used for the selected Part.
Settings: MainL&R, USB1&2...USB7&8, USB1...USB8, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1...8) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

Mono/Poly

Common

Selects monophonic or polyphonic playback for the selected Part. Monophonic is for single notes only, and
polyphonic is for playing multiple simultaneous notes.

Lane

Settings: Mono, Poly

Mod / Control
Part LFO

Key Assign (Key Assign Mode)
Determines the playing method when the same notes are received continuously, and without
corresponding note off messages. For details, refer to the Synthesizer Parameter Manual PDF document.
Settings: Single, Multi
Single: Double or repeated playback of the same note is not possible. The first note will be stopped, then the next
note will be sounded.

Multi: All notes are sounded simultaneously. This allows playback of the same note when it is played multiple times
in succession (especially for tambourine and cymbal sounds that you would want to ring out to their full decay).

Arp Play Only (Arpeggio Play Only)
Determines whether or not the current Part plays only the note events of the Arpeggio playback. When this
parameter is set to on, only the note events of the Arpeggio playback affect the tone generator block.
Settings: Off, On

Element Pan (Element Pan Switch)
Determines whether the individual pan settings for each Element (made via ([EDIT]  Part selection 
Element selection  [Amplitude]  [Level/Pan]  “Pan”) are applied or not. When this is set to “off,” the
pan position for each Element in the Part is set to center.
Settings: Off, On

Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Part will respond.
Each Part will only sound for notes played within its specified velocity range. If you first specify the
maximum value and then the minimum value, for example “93 to 34,” then the Velocity range covers both
“1 to 34” and “93 to 127.” For instructions on setting the Velocity Limit, refer to the Owner’s Manual.

Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Settings: 1–127

Note Limit

Copy or Exchange
Elements

Determines the lowest and highest notes of the keyboard range for each Part. Each Part will only sound for
notes played within its specified range. If you first specify the highest note and then the lowest note, for
example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8

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Normal Part (AWM2)

Drum Part

Velocity Depth (Velocity Sensitivity Depth)
Determines the degree to which the resulting volume of the
tone generator responds to your playing strength. The higher
the value, the more the volume changes in response to your
playing strength (as shown below).
Settings: 0–127

Utility
Normal Part (FM-X)

Live Set
Common/Audio

When Offset (below) is set to 64:
Depth=127

127
Actual resulting
velocity
(affecting the
tone generator)

Depth=64

Common
Part Settings

Depth=32

General
Pitch

Depth=0

0
127
Velocity with which you play a note

Velocity Offset (Velocity Sensitivity Offset)
Determines the amount by which played velocities are adjusted for the actual resulting velocity effect. This
lets you raise or lower all velocities based on this setting value—allowing you to automatically compensate
for playing too strongly or too softly.
Settings: 0–127

Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ

When Depth (above) = 64
and Offset = 32
127
Actual
resulting
velocity
(affecting
the tone
generator)
0

Normal Part (AWM2) Edit

When Depth (above) = 64
and Offset = 64
127
Actual
resulting
velocity
(affecting
the tone
generator)

64

127

Velocity with which you play a note

When Depth (above) = 64
and Offset = 96
127
Actual
resulting
velocity
(affecting
the tone
generator)

0

64
127
Velocity with which you play a note

0
64
127
Velocity with which you play a note

Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control

You can select a Part with touch operations within these displays: Normal Part (AWM2) Edit, Drum Part
Edit, Normal Part (FM-X) Edit, and Common/Audio Edit. These instructions show an example display of
Normal Part (AWM2) Edit.

Part LFO
Control Assign
Receive SW

Part

Element

Shows a currently selected Part. By touching a Part, a pop-up list appears, and then you can select a
different Part for editing.

Osc / Tune

Settings: Common, Part 1–16

Pitch EG
Filter
Type

Pitch

Filter EG

From the Pitch display you can set Pitch-related parameters for the Part.

Scale
Amplitude

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Part Settings] 
[Pitch]

Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Portamento Master SW (Portamento Master Switch)
Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the
next. The Portamento Master Switch determines whether Portamento is applied to the entire Performance
or not.
Settings: Off, On

Portamento Part SW (Portamento Part Switch)
Determines whether Portamento is applied to the selected Part or not.
Settings: Off, On

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect

Portamento Mode
Determines the Portamento mode.
Settings: Fingered, Full-time
Fingered: Portamento is only applied when you play legato (playing the next note before releasing the previous
one).

Full-time: Portamento is applied to all notes.

Portamento Time

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio

Determines the pitch transition time or rate when Portamento is applied.

Common

Settings: 0–127

Individual

Portamento Time Mode

Advanced

Determines how the pitch changes in time.
Settings: Rate 1, Time 1, Rate 2, Time 2
Rate 1: Pitch changes at the specified rate.
Time 1: Pitch changes in the specified time.
Rate 2: Pitch changes at the specified rate within an octave.
Time 2: Pitch changes in the specified time within an octave.

Portamento Legato Slope
Determines the speed of the attack of legato notes, when “Mono/Poly” is set to “Mono.” (Legato notes
“overlap” each other, the next being played before the previous is released.)
Settings: 0–7

Note Shift
Determines the pitch (key transpose) setting for each Part in semitones.
Settings: -24 – +0 – +24

Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG

Detune
Determines the pitch settings of the selected Part in 0.1 Hz increments.
Settings: -12.8Hz – +0.0Hz – +12.7Hz

Pitch Bend / (Pitch Bend Range Upper/Lower)
Determines the maximum Pitch Bend Range in semitones.
Settings: -48 – +0 – +24

Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO

Micro Tuning Name
Determines the tuning system for the selected Part. For information on the various tuning systems, see the
Synthesizer Parameter Manual PDF document.
Settings: Equal Temperament, Pure Major, Pure Minor, Werckmeister, Kirnberger, Vallotti & Young, 1/4 shift, 1/4 tone, 1/8 tone,
Indian, Arabic 1, Arabic 2, Arabic 3, User 1–8 (when the User Bank is selected), Library 1-1 – 8-8 (when the Library
file is read)

Element EQ
All Element
Osc
Balance

Micro Tuning Root
Determines the root note for the Micro Tuning function. This root note setting may not be necessary
depending on the “Micro Tuning Name” type.

Copy or Exchange
Elements

Settings: C–B

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Edit
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Drum Part

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Edit User Tuning
Calls up the User Micro Tuning Setting display.

Live Set
Common/Audio

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common

Tuning No. (Micro Tuning Number)
Indicates the selected User Micro Tuning Number.
Settings: 1–8

Tuning Name (Micro Tuning Name)
Determines the name of the selected User Micro Tuning. Touching the parameter calls up the input
character display.

Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

C, C#, D, D#, E, F, F#, G, G#, A, A#, B

Osc / Tune

Adjusts the pitch of each note in 1 cent steps determines the Micro Tuning.

Pitch EG

Settings: -99 – +99

Filter

Initialize

Type

Initializes the selected User Micro Tuning.

Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Live Set
Common/Audio

Zone Settings
From the Zone Setting display you can set Zone-related parameters.
You can divide the keyboard into a maximum of eight independent areas (called “Zones”). To each Zone
can be assigned different MIDI channels. This makes it possible to control several Parts of the multi-timbral
tone generator simultaneously by a single keyboard or to control Parts of an external MIDI instrument over
several different channels in addition to the internal Parts of this synthesizer itself—letting you use the
MODX to effectively do the work of several keyboards.
To activate this display, select [UTILITY]  [Settings]  [Advanced], then set “Zone Master” to “ON.”
For details, refer to the Owner’s Manual.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Part Settings] 
[Zone Settings]

Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG

Zone (Zone Switch)
Determines whether the Zone function is used (on) or not (off). When this is set to off, all of the following
parameters are not available.
Settings: Off, On

Int SW (Internal Switch)

Filter
Type
Filter EG
Scale
Amplitude

Determines whether MIDI messages generated by playing the keyboard in the range of the selected Zone
are transmitted to the internal tone generator or not.

Level / Pan

Settings: Off, On

Scale

Transmit Ch (Transmit Channel)
Determines the MIDI Transmit Channel for the selected Zone.
Settings: Ch1–Ch16, Off

Note Limit
Determines the lowest and highest notes of the range for the selected Zone. The selected Zone will sound
only when you play notes within this range. If you first specify the highest note and then the lowest note, for
example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8

Octave Shift

Amp EG
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

Determines the amount in octaves by which the range of the Zone is shifted up or down. You can adjust the
offset up or down over a maximum range of three octaves.
Settings: -3 – +0 (Default) – +3

Transpose
Determines the amount in semitones by which the range of the Zone is shifted up or down.
Settings: -11 – +0 (Default) – +11

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Common/Audio

Bank Select (Transmit Bank Select)
Determines whether Bank Select MSB/LSB messages are transmitted to the external tone generator or not.
This is not available when the Transmit Channel is set to off.
Settings: Off, On

Normal Part (AWM2) Edit
Common
Part Settings
General

Pgm Change (Transmit Program Change)

Pitch

Determines whether Program Change messages are transmitted to the external tone generator or not. This
is not available when the Transmit Channel is set to off.

Zone Settings

Settings: Off, On

Zone Transmit
Effect

Vol/Exp (Transmit Volume/Expression)
Determines whether volume messages are transmitted to the external tone generator or not. This is not
available when the Transmit Channel is set to off.
Settings: Off, On

Pan (Transmit Pan)
Determines whether Pan messages are transmitted to the external tone generator or not. This is not
available when the Transmit Channel is set to off.
Settings: Off, On

MIDI Bank MSB/LSB (Bank Select MSB/LSB)
Determines the Bank numbers to be transmitted to the external tone generator when selecting the
Performance. The Bank consists of MSB and LSB values. This is not available when “Transmit Bank Select”
is set to off.
Settings: 000–127

MIDI Pgm Num (Program Change Number)
Determines the Program Change Number to be transmitted to the external tone generator when selecting
the Performance. This is not available when the “Transmit Program Change” is set to off.
Settings: 001–128

MIDI Volume
Determines the transmit volume to the external tone generator when selecting the Performance.
This is not available when the Transmit Volume/Expression is set to “off”.
Settings: 0–127

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter

MIDI Pan

Type

Determines the Pan to be transmitted to the external tone generator when selecting the Performance.
This is not available when the Transmit Pan is set to “off.”

Filter EG

Settings: L64–C–R63

Scale
Amplitude

MIDI Send
By turning this parameter on, MIDI Bank, MIDI Pgm Number, MIDI Volume, or MIDI Pan is transmitted to
the external tone generator depending on the setting of the Transmit Switch.
This is not available when the Transmit Channel is set to off or when all of the four Transmit Switches are set
to off.
Settings: Off, On

Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Live Set
Common/Audio

Zone Transmit
From the Zone Transmit display you can set how each individual zone affects transmission of various MIDI
data, such as Control Change and Program Change messages. When the relevant parameter is set to
“on,” playing the selected zone will transmit the corresponding MIDI data.
All settings made in this display are not available when “Transmit Ch” is set to “Off” in the Zone Setting
display.
To activate this display, select [UTILITY]  [Settings]  [Advanced], then set “Zone Master” to “ON.”
For details, refer to the Owner’s Manual.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Part Settings] 
[Zone Transmit]

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG

Pgm Change (Transmit Program Change)
Determines whether Program Change messages are transmitted to the external tone generator or not.
Settings: Off, On

Bank Select (Transmit Bank Select)
Determines whether Bank Select MSB/LSB messages are transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG

Pitch Bend (Transmit Pitch Bend)
Determines whether Pitch Bend messages are transmitted to the external tone generator or not.
Settings: Off, On

CC (Transmit Control Change)

Scale
Element LFO
Element EQ
All Element

Determines whether Control Change messages are transmitted to the external tone generator or not.

Osc

Settings: Off, On

Balance

Vol/Exp (Transmit Volume/Expression)
Determines whether volume messages are transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

Copy or Exchange
Elements

Pan (Transmit Pan)
Determines whether Pan messages are transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

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MW (Transmit Modulation Wheel)
Determines whether MIDI messages generated by using the Modulation Wheel are transmitted to the
external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

Sustain (Transmit Sustain)
Determines whether Sustain messages are transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

FC1/FC2 (Transmit Fool Controller)
Determines whether MIDI messages generated by pressing the optional Foot Controller are transmitted to
the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

FS (Transmit Foot Switch)
Determines whether MIDI messages generated by pressing the optional Foot Switch are transmitted to the
external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

A. SW1/A. SW2 (Transmit Assignable Switch)
Determines whether MIDI messages generated by pressing the [ASSIGN 1] and [ASSIGN 2] buttons are
transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

MS Hold (Transmit Motion Sequencer Hold)
Determines whether MIDI messages generated by pressing the [MOTION SEQ HOLD] button are
transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

MS Trigger (Transmit Motion Sequencer Trigger)
Determines whether MIDI messages generated by pressing the [MOTION SEQ TRIGGER] button are
transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude

A.Knob1–8 (Transmit Assignable Knob)
Determines whether MIDI messages generated by using the Assignable Knobs 1–4 (5–8) are transmitted
to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On

Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

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Drum Part

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Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Effect

Common
Part Settings

Routing

General

From the Routing display you can determine the Effect connections for Parts.

Pitch
Zone Settings

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Effect] [Routing]
Ins FX SW

Insertion FX A Switch

Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

Insertion FX B Switch

Osc / Tune
Pitch EG

Element 1–8 (Element Connection Switch)
Determines which Insertion Effect (A or B) is used to process each individual Element. The “Thru” setting
lets you bypass the Insertion Effects for the specified element.
Settings: Thru, InsA (Insertion Effect A), InsB (Insertion Effect B)

Filter
Type
Filter EG
Scale

Insertion FX Switch (Insertion Effect Switch)
Determines whether the Insertion Effect A/B is active or not.
For Parts 9-16, the Ins FX SW is shown at the center of the page, and the Insertion effect of the currently
being edited Part can be switched ON or OFF.
Settings: Off, On

Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected Effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.

Copy or Exchange
Elements

Settings: For a list of all Preset Effects, see the Data List PDF document.

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Performance

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Drum Part

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Live Set
Common/Audio

Side Chain/Modulator (Side Chain/Modulator Part)
The Side Chain/Modulator uses the output from one track to control an effect in a different track. You can
specify the Effect type for activating the feature so that input signals for Parts other than the selected Part
or the audio input signal can control the specified Effect. This may not be active depending on the
particular Effect Type.
Here you can determine the Part used for the Side Chain/Modulator.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1–16, A/D, Master, Off

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit

Ins Connect (Insertion Connection Type)
Determines the effect routing for Insertion Effects A and B. The setting changes are shown on the diagram
in the display, giving you a clear picture of how the signal is routed. For details, see the section “Effect
connection” (page 20) of the “Basic Structure.”
Settings: Parallel, Ins AB, Ins BA

Rev Send (Reverb Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Reverb effect. This is available only when “Part Output” is set to “MainL&R.”
Settings: 0–127

Var Send (Variation Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Variation effect. This is available only when “Part Output” is set to “MainL&R.”

Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

Settings: 0–127

Common

Part Output (Part Output Select)

Lane

Determines the specific audio output.
Settings: MainL&R, USB1&2…USB7&8, USB1…USB8, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2…7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1…8) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.

Envelope Follower
Calls up the Envelope Follower setting display. For details on the Envelope Follower, see the “Envelope
Follower Block” (page 21) in the “Basic Structure.”

Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

Part (Input Source)
Displays the Part as “Input Source” for the selected Envelope Follower.
Settings: Master, AD, Part 1–Part 16

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Common/Audio

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Gain (Envelope Follower Gain)
Determines the Input gain of the Input Source set in “Part.”
Settings: -24dB – 0dB – +24dB

Common
Part Settings

Attack (Envelope Follower Attack)

General

Determines the attack time of the Envelope Follower.

Pitch

Settings: 1ms–40ms

Zone Settings

Release (Envelope Follower Release)

Zone Transmit

Determines the release time of the Envelope Follower.

Effect

Settings: 10ms–680ms

Routing

Input Level

Ins A

Indicates the Input Level of the signal from the Input Source set in “Part.”

Ins B
EQ

Envelope Follower Output

Ins Assign

Indicates the Output Level of the Envelope Follower.

Arpeggio

Edit

Common

Calls up the Control Assign display for the Destination Part.

Individual
Advanced
Motion Seq

Ins A (Insertion Effect A)
Ins B (Insertion Effect B)

Common
Lane

From the Insertion Effect A/Insertion Effect B display you can set parameters related to Insertion Effect.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Effect]  [Ins A] /
[Ins B]

Mod / Control
Part LFO
Control Assign
Receive SW

Insertion FX Switch

Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Effect Parameter

Insertion FX Switch (Insertion Effect Switch)

Copy or Exchange
Elements

Determines whether the selected Insertion Effect is active or not.
Settings: Off, On

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Category (Effect Category)
Type (Effect Type)

Common

Determines the category and type for the selected Insertion Effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Part Settings
General
Pitch

Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.

Zone Settings
Zone Transmit
Effect

Settings: For a list of all Preset Effect types, see the Data List PDF document.

Routing

Side Chain/Modulator (Side Chain/Modulator Part)

Ins A

The Side Chain/Modulator uses the output from one track to control an effect in a different track. You can
specify the Effect type for activating the feature so that input signals for Parts other than the selected Part
or the audio input signal can control the specified Effect. This may not be active depending on the
particular Effect Type.
Here you can determine the Part used for the Side Chain/Modulator.
This is not available when you select the same Part or “Master” as the Modulator Part.

Ins B
EQ
Ins Assign
Arpeggio
Common

Settings: Part 1–16, A/D, Master, Off

Individual

Effect Parameter

Advanced

Active Effect parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters, see the Data List PDF document. Also, for details on the description for each Effect parameter,
see the Synthesizer Parameter Manual PDF document.

Motion Seq
Common
Lane
Mod / Control
Part LFO

EQ (Part Equalizer)

Control Assign

From the Part Equalizer display you can set parameters related to Part EQ.

Receive SW
Element

Part
3-band EQ
Part EQ

Insertion Effect

Osc / Tune
2-band EQ
Part EQ

Pitch EG
Filter
Type

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Effect]  [EQ]

Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

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Edit
Normal Part (AWM2)

3-band EQ / 2-band EQ (3-band EQ/2-band EQ Switch)
Switches displays between 3-band EQ and 2-band EQ.
Settings: 3-band EQ, 2-band EQ

 When “3-band EQ” is selected
From this display you can make 3-band EQ settings.

Search
Drum Part

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Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO

EQ Low Gain (3-band EQ Low Gain)
Determines the level gain of the Low band.
Settings: -12dB – +12dB

EQ Mid Gain (3-band EQ Middle Gain)
Determines the level gain of the Mid band.
Settings: -12dB – +12dB

Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type

EQ Hi Gain (3-band EQ High Gain)
Determines the level gain of the High band.
Settings: -12dB – +12dB

Filter EG
Scale
Amplitude

EQ Low Freq (3-band EQ Low Frequency)

Level / Pan

Determines the frequency for the Low band.

Amp EG

Settings: 50.1Hz–2.00kHz

EQ Mid Freq (3-band EQ Middle Frequency)
Determines the frequency for the Mid band.
Settings: 139.7Hz–10.1kHz

Scale
Element LFO
Element EQ
All Element

EQ Hi Freq (3-band EQ High Frequency)

Osc

Determines the frequency for the High band.

Balance

Settings: 503.8Hz–14.0kHz

EQ Mid Q (3-band EQ Middle Q)
Determines the EQ bandwidth of the Mid band.
Settings: 0.7–10.3

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Elements

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Performance

Edit
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Drum Part

Utility
Normal Part (FM-X)

 When “2-band EQ” is selected

Live Set
Common/Audio

Normal Part (AWM2) Edit

From this display you can make 2-band EQ settings.

Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common

EQ1 Type (2-band EQ1 Type)/EQ2 Type (2-band EQ2 Type)
Determines the Equalizer Type.

Mod / Control

Settings: Thru, LPF, HPF, Low Shelf, Hi Shelf, Peak/Dip
Thru: This setting bypasses the equalizers leaving the entire signal unaffected.
LPF/HPF: This setting only passes signals below or above the Cutoff Frequency.
Low Shelf/Hi Shelf: This setting attenuates/boosts the signal at frequencies above or below the specified
Frequency setting

Low Shelf

+

Lane
Part LFO
Control Assign
Receive SW
Element

High Shelf

Gain

+

Frequency

Osc / Tune

Gain
Frequency

Pitch EG
Filter

0

0

–

–

Type
Filter EG

Frequency

Frequency

Scale
Amplitude

Peak/Dip: This setting attenuates/boosts the signal at the specified Frequency setting.

+

Gain

Level / Pan
Amp EG

Frequency

Scale
Element LFO

0
Frequency

–

Element EQ
All Element
Osc

EQ 1 Gain (2-band EQ1 Gain)/EQ 2 Gain (2-band EQ2 Gain)

Balance

Determines the level gain of the frequency set in “EQ1 Freq” or “EQ2 Freq.”
This is not active when “EQ Type” is set to “Thru,” “LPF,” or “HPF.”
Settings: -12dB – +12dB

EQ 1 Freq (2-band EQ1 Frequency)/EQ 2 Freq (2-band EQ2 Frequency)

Copy or Exchange
Elements

Determines the frequency to be attenuated/boosted.
This is not active when “EQ Type” is set to “Thru.”
Settings: 63Hz–18.0Hz

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

EQ 1 Q (2-band EQ1 Q)/EQ 2 Q (2-band EQ2 Q)
Determines the EQ bandwidth for the frequency which is set in “EQ 1 Freq/EQ2 Freq.” This is available
only when “EQ Type” is set to “Peak/Dip.”
Settings: 0.1–12.0
NOTE For details on EQ structure, see the Synthesizer Parameter Manual PDF document.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch

Output Level (2-band Output Level)
Determines the Output level of the 2-band EQ.
Settings: -12dB – +12dB

Zone Settings
Zone Transmit
Effect
Routing

Ins Assign (Insertion Assign)
In the Insertion Assign display, you can set the Insertion Effect for Parts 9–16.

Ins A
Ins B
EQ

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Effect] 
[Ins Assign]

Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale

Active (Active Part)

Amplitude

Shows the number of Parts with the Ins FX SW set to ON. The number that follows the slash (/) sign is the
maximum number of Insertion Effects that can be simultaneously set to ON.

Level / Pan

Part9–Part16

Scale

Sets the Insertion Effect for Parts 9-16 ON or OFF.
Settings: Off, On
NOTE The Insertion Effect for Parts 1–8 is always ON.

Amp EG
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Arpeggio

Common
Part Settings

Common

General

From the Common display you can set Arpeggio-related parameters for the Part.

Pitch
Zone Settings

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Arpeggio] 
[Common]

Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

Arp Part (Part Arpeggio Switch)
Determines whether the Arpeggio for the selected Part is active or not.
Settings: Off, On

Osc / Tune
Pitch EG
Filter

Arp Master (Arpeggio Master Switch)

Type

Determines whether the Arpeggio for the entire Performance is active or not.

Filter EG

Settings: Off, On

Sync Quantize (Sync Quantize Value)
Determines the actual timing at which the next Arpeggio playback starts when you trigger it while the
Arpeggios for Parts are being played back. When set to “off,” the next Arpeggio starts as soon as you
trigger it. The number shown at right of each value indicates the resolution in clocks.
Settings: Off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)

Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ

Hold
Determines whether the Arpeggio continues cycling after the keys are released.
Settings: Sync-off, Off, On
Sync-off: Arpeggio playback continues to run silently, even when you release the keys. Pressing any key turns
Arpeggio playback on again, and the Arpeggio is heard from the point in the cycle where playback is resumed.

All Element
Osc
Balance

Off: The Arpeggio plays only while you hold the keys.
On: The Arpeggio cycles automatically, even if you release your fingers from the keys.

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Key Mode
Determines how the Arpeggio plays back when playing the keyboard.
Settings: Sort, Thru, Direct, Sort+Drct, Thru+Drct
Sort: When you play specific notes (for example, the notes of a chord), the same sequence plays, no matter what

Normal Part (AWM2) Edit
Common
Part Settings

order you play the notes.

General

Thru: When you play specific notes (for example, the notes of a chord), the resulting sequence differs depending on

Pitch

the order of the notes.

Direct: Note events of the Arpeggio sequence do not play; only the notes you play on the keyboard are heard. When
the Arpeggio plays back, events such as Pan and Brightness are applied to the sound of your keyboard
performance. Use this setting when the Arpeggio types include non-note data or when you set the Arpeggio
Category to Control.

Sort+Drct: The Arpeggio plays back according to the Sort setting, and the notes played are also sounded.
Thru+Drct: The Arpeggio plays back according to the Thru setting, and the notes played are also sounded.

Zone Settings
Zone Transmit
Effect
Routing
Ins A

Velocity (Velocity Rate)

Ins B

Determines how much the velocity of Arpeggio playback is offset from the original value. If the resulting
Velocity value is 0, it will be set to 1. If the resulting Velocity value is greater than 128 it will be set to 127.

EQ

Settings: 0%–200%

Ins Assign
Arpeggio

Gate Time (Gate Time Rate)

Common

Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. If the
resulting Gate Time value is 0, it will be set to 1.

Individual

Settings: 0%–200%

Advanced
Motion Seq

Change Timing

Common

Determines the actual timing at which the Arpeggio type is switched when you select another type during
Arpeggio playback. When set to “Real-time,” the Arpeggio type is switched immediately. When set to
“Measure,” the Arpeggio type is switched at the top of the next measure.

Lane

Settings: Real-time, Measure

Mod / Control
Part LFO
Control Assign

Loop

Receive SW

Determines whether the Arpeggio plays through a single time or continuously, while notes are held.
Settings: Off, On

Element
Osc / Tune

Arp Play Only (Arpeggio Play Only)

Pitch EG

Determines whether or not the current Part plays only the note events of the Arpeggio playback. When this
parameter is set to on, only the note events of the Arpeggio playback affect the tone generator block.

Filter

Settings: Off, On

Type
Filter EG

Arp/MS Grid (Arpeggio/Motion Sequencer Grid)
Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks.
For Motion Sequencer, this parameter value is one step length.
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)

Qntz Strength (Quantize Strength)
This parameter sets the “strength” by which note events are pulled toward the quantize beat set in “Arp/MS
Grid.” A setting of 100% produces exact timing set in “Arp/MS Grid.” A setting of 0% results in no
quantization.
Settings: 0%–100%

Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Unit (Part Unit Multiply)
Adjusts the Arpeggio playback time. By using this parameter, you can create a different Arpeggio from the
original one.
Settings: 50%, 66%, 75%, 100%, 133%, 150%, 200%, 266%, 300%, 400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.

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Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Swing
Delays notes on even-numbered beats (backbeats) to produce a swing feel.
• +1 and higher: Delay the Arpeggio notes.
• -1 and lower: Advance the Arpeggio notes.
• 0: Exact timing as set by “Arpeggio/Motion Sequencer Grid” Value, resulting in no swing.
Judicious use of this setting lets you create swing rhythms and triplet feels, such as shuffle and bounce.
Settings: -120 – +120

Velocity Limit (Arpeggio Velocity Limit)

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect

Determines the minimum and maximum Velocity values in which the Arpeggio responds. Each Arpeggio
will only sound for notes played within its specified velocity range. If you first specify the maximum value
and then the minimum value, for example “93 to 34,” then the Velocity range covers both “1 to 34” and “93
to 127.”

Routing

Settings: 1–127

EQ

Note Limit (Arpeggio Note Limit)
Determines the lowest and highest notes in the Arpeggio’s note range. Each Arpeggio will only sound for
notes played within its specified range. If you first specify the highest note and then the lowest note, for
example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8

Octave Shift (Arpeggio Output Octave Shift)

Ins A
Ins B
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

Shifts the pitch of the Arpeggio up or down in octaves.

Common

Settings: -10 – +0 – +10

Lane

Octave Range (Arpeggio Octave Range)

Mod / Control

Specifies the maximum Arpeggio range in octaves.

Part LFO

Settings: -3 – +0 – +3

Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Individual

Common

From the Individual display you can set parameters corresponding to Arpeggio Selects 1–8.
Touching the Arpeggio Type Setting calls up a menu. In the displayed menu, touch [Search] to call up the
Arpeggio Category Search display (page 180) and touch [Number] to determine the Arpeggio Type by
specifying the Arpeggio Number.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Arpeggio] 
[Individual]

Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect

Arpeggio Type Settings

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune

Arp Part (Part Arpeggio Switch)
Arp Master (Arpeggio Master Switch)
Sync Quantize (Sync Quantize Value)
Same as in the Common display.

Arp (Arpeggio Select)
Selects the desired Arpeggio stored as Arpeggio Select.
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Arpeggios. For details, see
“Copying or Exchanging Arpeggios” (page 86).
Settings: 1–8

Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale

Category (Arpeggio Category)
Indicates the selected Arpeggio Category.
Settings: See the “Arpeggio Category List” on page 11.

Element LFO
Element EQ
All Element

Sub (Arpeggio Sub Category)

Osc

Indicates the selected Arpeggio Sub Category.

Balance

Settings: See the “Arpeggio Sub Category List” on page 11.

Name (Arpeggio Name)
Indicates the selected Arpeggio Name.
Settings: See the Data List PDF document.

Copy or Exchange
Elements

Velocity (Velocity Rate)
Determines how much the velocity of Arpeggio playback is offset from the original value. If the resulting
Velocity value is 0, it will be set to 1. If the resulting Velocity value is greater than 128 it will be set to 127.
Settings: -100% – +100%

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Gate Time (Gate Time Rate)
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. If the
resulting Gate Time value is 0, it will be set to 1.
Settings: -100% – +100%

Common
Part Settings
General
Pitch

 Copying or Exchanging Arpeggios

Zone Settings

You can copy or exchange between Arpeggio types.

Operation

Zone Transmit

[PERFORMANCE (HOME)]  [EDIT]  Select Part to be copied  [Arpeggio]  [Individual] 
[SHIFT] + [EDIT]
or
[PERFORMANCE (HOME)]  [Motion Control]  [Arpeggio]  Select Part to be copied  [SHIFT] +
[EDIT]
Copy

Effect
Routing
Ins A
Ins B
EQ

Exchange

Ins Assign
Arpeggio
Common
Individual
Advanced

1

3

Motion Seq
Common
Lane

2

4

Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type

NOTE You can select “All” for Arp Select when copying between different Parts.

Filter EG
Scale

Copy

Amplitude

Touching this button activates the Arpeggio Type Copy function.

Level / Pan

Exchange

Amp EG

Touching this button activates the Arpeggio Type Exchange function.

Scale

1 Part to be copied (or exchanged)
NOTE The currently selected Part is set automatically and this setting cannot be changed.

2 Arpeggio Select to be copied (or exchanged)
3 Copy (or exchange) destination Part

Element LFO
Element EQ
All Element
Osc
Balance

4 Copy (or exchange) destination Arpeggio Select
Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Advanced

Common

From the Advanced display you can set advanced parameters related to the Arpeggio function.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Arpeggio] 
[Advanced]

Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO

Arp Part (Part Arpeggio Switch)
Arp Master (Arpeggio Master Switch)
Sync Quantize (Sync Quantize Value)
Same as in the Common display.

Accent Vel Threshold (Accent Velocity Threshold)
Determines the minimum velocity that will trigger the Accent Phrase.
Accent Phrases are composed of sequence data included in some Arpeggio types, sounding only when
you play notes at a velocity higher (stronger) than that specified in the Accent Velocity Threshold
parameter. If it is difficult to play at velocities necessary to trigger the Accent Phrase, set the “Accent Vel
Threshold” (Accent Velocity Threshold) parameter to a lower value.
NOTE For information on Arpeggio types that use this function, refer to the Data List PDF document.
Settings: off, 1–127

Accent Start Quantize
Determines the start timing of the Accent Phrase when the Velocity specified in Accent Velocity Threshold
above is received. When this is set to off, the Accent Phrase starts as soon as the Velocity is received.
When this is set to on, the Accent Phrase starts on the beat specified for each Arpeggio type after the
Velocity is received.
Settings: off, on

Random SFX

Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Determines whether Random SFX is active or not.
Some Arpeggio types feature a Random SFX function which will trigger special sounds (such as guitar fret
noises) when the note is released.
NOTE For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in the Data List PDF
document.
Settings: off, on

Copy or Exchange
Elements

Random SFX Velocity Offset
Determines the offset value by which the Random SFX notes will be shifted from their original velocities.
Settings: -64 – +0 – +63

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Random SFX Key On Ctrl (Random SFX Key On Control)
When this is set to “on,” the Random SFX sound is played at the velocity generated by the playing of each
note. When this is set to “off,” a special Random SFX sound is played at a pre-programmed velocity.
Settings: off, on

Normal Part (AWM2) Edit
Common
Part Settings
General

Velocity Mode
Adjusts the velocity of the Arpeggio notes.
Settings: Original, Thru
Original: The Arpeggio plays back at the Velocity set for the Arpeggio Type.
Thru: The Arpeggio plays back according to the Velocity of your playing.

Trigger Mode
When this is set to “Gate,” pressing the note starts Arpeggio playback and releasing the note stops it.
When this is set to “Toggle,” pressing the note starts/stops Arpeggio playback and releasing the note does
not affect Arpeggio playback.
Settings: Gate, Toggle

Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common

Motion Seq (Motion Sequencer)

Individual
Advanced

Common

Motion Seq

From the Common display you can set the parameters related to Motion Sequencer for the Part.

Common
Lane

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Motion Seq] 
[Common]

Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc

Common Clock Swing (Common Swing)

Balance

Determines the Swing of the Arpeggio/Motion Sequencer for the entire Performance. This is the offset
value for the Swing of the Arpeggio/Motion Sequencer for each Part.
Settings: -120 – +120

Common Clock Unit (Common Unit Multiply)

Copy or Exchange
Elements

Adjusts the Arpeggio/Motion Sequencer playback time for the entire Performance.
This parameter is applied to the Part when the Unit Multiply parameter for Arpeggio/Motion Sequencer of
the Part is set to “Common.”
By using this parameter, you can create a different Arpeggio/Motion Sequencer type from the original one.
Settings: 50%–400%
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Common Arp Gate Time (Common Arpeggio Gate Time)
Determines the Gate Time Rate (length) of the Arpeggio for the entire Performance. This is the offset value
for the Gate Time Rate of the Arpeggio for each Part.
Settings: -100% – +100%

Normal Part (AWM2) Edit
Common
Part Settings
General

Common Arp Velocity (Common Arpeggio Velocity Rate)

Pitch

Determines the Velocity Rate of the Arpeggio for the entire Performance. This is the offset value for the
Velocity Rate of the Arpeggio for each Part.

Zone Settings

Settings: -100% – +100%

Zone Transmit
Effect

Common Motion Seq Amplitude (Common Motion Sequencer Amplitude)
Determines the Amplitude of the Motion Sequencer for the entire Performance. “Amplitude” determines
how the entire Motion Sequence changes.
This is the offset value for the Part Motion Seq Amplitude, which is also the offset value for the Lane
Amplitude. This results in that both of the Common and Part MS Amplitudes offset the Amplitude setting in
the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio

Common Motion Seq Shape (Common Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the entire Performance. This changes the step
curve shape of the sequence.
This is the offset value for the Part Motion Seq Pulse Shape, which is also the offset value for the Lane
Pulse Shape. This results in that both of the Common and Part MS Pulse Shapes offset the Pulse Shape
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane and “Control” is set to on
for the parameter).
Settings: -100 – +100

Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control

Common Motion Seq Smooth (Common Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the entire Performance. “Smoothness” is the
degree to which the time of the Motion Sequence is smoothly changed.
This is the offset value for the Part Motion Seq Smoothness, which is also the offset value for the Lane
Smoothness. This results in that both of the Common and Part MS Smoothnesses offset the Smoothness
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63

Common Motion Seq Random (Common Motion Sequencer Random)

Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter

Determines the Random of the Motion Sequencer for the entire Performance. “Random” is the degree to
which the Step Value of the Sequence is randomly changed.
This is the offset value for the Part Motion Seq Random when “MS FX” is set to on for the Lane.

Type

Settings: -64 – +63

Scale

Filter EG
Amplitude

Part Clock Swing (Clock Swing)
Determines the Swing of the Arpeggio/Motion Sequencer for the selected Part. This parameter delays
notes on even-numbered beats (backbeats) to produce a swing feel.
• +1 and higher: Delay the Arpeggio notes.
• -1 and lower: Advance the Arpeggio notes.
• 0: Exact timing as set by “Arpeggio/Motion Sequencer Grid” Value, resulting in no swing.
Judicious use of this setting lets you create swing rhythms and triplet feels, such as shuffle and bounce.
Settings: -120 – +120

Part Clock Unit (Part Unit Multiply)

Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

This adjusts the Arpeggio/Motion Sequencer playback time for the selected Part.
Settings: 50%–400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.

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Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Part Arp Gate Time (Part Arpeggio Gate Time)
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. This is
the offset value for the Gate Time Rate (page 86) of each Arpeggio Select setting.
Settings: 0%–200%

Normal Part (AWM2) Edit
Common
Part Settings
General

Part Arp Velocity (Part Arpeggio Velocity Rate)

Pitch

Determines how much the velocity of Arpeggio playback is offset from the original value. This is the offset
value for the Velocity Rate (page 85) of each Arpeggio Select setting.

Zone Settings

Settings: 0%–200%

Zone Transmit
Effect

Part Motion Seq Amplitude (Part Motion Sequencer Amplitude)
Determines the Amplitude of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq Amplitude (page 93) when “MS FX” is set to on for the
Lane.
Settings: -64 – +63

Part Motion Seq Shape (Part Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq “Step Curve Parameter” (page 94) when “MS FX” is set to
on for the Lane and “Control” is set to on for the parameter.
Settings: -100 – +100

Part Motion Seq Smooth (Part Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq Smoothness (page 93) when “MS FX” is set to on for the
Lane.
Settings: -64 – +63

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO

Part Motion Seq Random (Part Motion Sequencer Random)
Determines the Random of the Motion Sequencer for the selected Part. “Random” is the degree to which
the Step Value of the Sequence is randomly changed.
Settings: 0–127

Arp/MS Grid (Arpeggio/Motion Sequencer Grid)
Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks.
For Motion Sequencer, this parameter value is one step length.
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)

Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Lane

Common

From the Lane display you can set parameters for each Lane of the Motion Sequencer.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Motion Seq] 
[Lane]

Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO

Motion Seq Master SW (Motion Sequencer Master Switch)
Determines whether the Motion Sequencer for the entire Performance is active or not.
Settings: Off, On

Control Assign
Receive SW
Element
Osc / Tune

Motion Seq Part SW (Motion Sequencer Part Switch)
Determines whether the Motion Sequencer for the selected Part is active or not.
Settings: Off, On

Pitch EG
Filter
Type

Lane SW (Lane Switch)
Determines whether each Lane is active or not. Up to four Lanes of Motion Sequencer can be used for one
Part and up to eight Lanes can be used at the same time for the entire Performance. When this is set to off,
parameters related to the corresponding Lane will not be displayed.
Settings: Off, On

MS FX (Lane Motion Sequencer FX Receive)
Determines whether or not the selected Lane is affected by Knob operations when the “ARP/MS” is
selected with the Knob Function [TONE]/[EG/FX]/[EQ]/[ARP/MS] button.
Settings: Off, On

Trigger (Lane Motion Sequencer Trigger Receive)
Determines whether or not the selected Lane receives the signal generated by [MOTION SEQ TRIGGER]
button. When this is set to on, the Motion Sequence will begin whenever you press the [MOTION SEQ
TRIGGER] button.

Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Settings: Off, On

Sequence Select (Lane Motion Sequence Select)
Selects the desired Motion Sequence.
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Motion Sequences. For
details, see “Copying or Exchanging Motion Sequences” (page 95).

Copy or Exchange
Elements

Settings: 1–8

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Sync (Lane Motion Sequencer Sync)
Determines if the playback of the Motion Sequence applied to the Destination (set in the Control Assign
display (page 100)) is synchronized to the Tempo, Beat, or Arpeggio of the Performance.
Settings: Off, Tempo, Beat, Arp, Lane 1 (when Lane 2–4 is selected)
Off: Lane Motion Sequencer plays back according to its own clock and is not synchronized to an external clock.
Tempo: Lane Motion Sequencer is synchronized with the Performance tempo.
Beat: Lane Motion Sequencer is synchronized with the beat.
Arp: Lane Motion Sequencer is synchronized with the 1st beat of the measure of the currently playing Arpeggio.
Lane 1: Lane Motion Sequencer is synchronized with the Lane 1.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect

Speed (Lane Motion Sequencer Speed)

Routing

Determines the playback speed of the Motion Sequence.
This is available only when the “Lane Motion Sequencer Sync” is set to “Off.”

Ins A

Settings: 0–127

Ins B
EQ

Unit Multiply (Lane Motion Sequencer Unit Multiply)
Adjusts the Motion Sequencer playback time for the selected Lane.
This is available when the Lane Motion Sequencer Sync parameter is set to something other than “Off” and
“Lane 1.”

Ins Assign
Arpeggio
Common

Settings: 50%–6400%, Common, Arp
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Arp: The value set in the Arpeggio Unit Multiply for the selected Part will be applied.

Motion Seq

Key On Reset (Lane Motion Sequencer Key On Reset)

Mod / Control

Determines whether or not the playback of the Motion Sequence is stopped when you play the keyboard.
This parameter is active when the Lane Motion Sequencer Sync parameter is set to something other than
“Arp” and “Lane 1.”
Also this parameter is not available when “Trigger” is set to “On.”
Settings: Off, Each-On, 1st-On
Each-On: The Sequence resets with each note you play and starts the Sequence from the beginning.
1st-On: The Sequence resets with each note you play and starts the Sequencer from the beginning. If you play a
second note while the first is being held, the Sequence continues cycling according to the same phase as triggered
by the first note—in other words, the Sequence only resets if the first note is released before the second is played.

Loop (Lane Motion Sequencer Loop)
Determines whether the Motion Sequence is played only once or repeatedly.
This is available when the Lane Motion Sequencer Sync parameter is set to something other than “Lane 1.”
Settings: Off, On

Velocity Limit (Lane Motion Sequencer Velocity Limit)
Determines the minimum and maximum Velocity values in which the Motion Sequence responds.
This is available when the Lane Motion Sequencer Sync parameter is set to something other than “Lane 1.”
Settings: 1–127

Cycle (Lane Motion Sequencer Cycle)
Selects the desired step length for the Motion Sequence.
Settings: 1–16

Load Sequence

Individual
Advanced
Common
Lane
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Loads Motion Sequence data in the User Memory. For details about Loading, see “Load” (page 198).
Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Edit Sequence
Calls up the Motion Sequence setting display. You can create a custom Sequence consisting of up to
sixteen steps.
Motion Seq Step Value (Lane Motion Sequencer Step Value)

Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control

Motion Seq Step Type (Lane Motion Sequencer Step Type)

Part LFO
Control Assign

Lane (Current Select Lane)
Indicates the currently selected Lane. This parameter is not displayed when the corresponding Lane
Switch is set to off.
Settings: 1–4

Receive SW
Element
Osc / Tune
Pitch EG

Cycle (Lane Motion Sequencer Cycle)
Selects the desired step length for the Motion Sequence.
Settings: 1–16

Filter
Type
Filter EG

Amplitude (Lane Motion Sequencer Amplitude)
Determines how the entire Motion Sequence changes.
Settings: 0–127

Scale
Amplitude
Level / Pan

Smooth (Lane Motion Sequencer Smoothness)

Amp EG

Determines the smoothness of the time change of the Motion Sequence.

Scale

Settings: 0–127

Sequence Select (Lane Motion Sequence Select)
Determines the Motion Sequence Select.
By selecting a type and pressing [SHIFT] + [EDIT], you can copy or exchange Motion Sequences. For
details, see “Copying or Exchanging Motion Sequences” (page 95).
Settings: 1–8

Element LFO
Element EQ
All Element
Osc
Balance

Polarity (Lane Motion Sequencer Polarity)
Determines the Sequence Polarity.
Settings: Unipolar, Bipolar
Unipolar: Unipolar changes only in a positive direction from a base parameter value according to the Sequence.
Bipolar: Bipolar changes in both of positive and negative directions from a base parameter value.

Copy or Exchange
Elements

Motion Seq Step Value (Lane Motion Sequencer Step Value)
Determines the Step Value for the Motion Sequence. You can control the Step Value 1–4, 5–8, 9–12 or 13–
16 by the Control Sliders 1–4 (5–8 / 9–12 / 13–16) depending on the cursor position on the display.
Settings: 0–127

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Motion Seq Step Type (Lane Motion Sequencer Step Type)
Determines each Step Type of the Motion Sequence. You can switch between the Step Types A and B for
the Step 1–8 or 9–16 by the SCENE [1/5]–[4/8] buttons depending on the cursor position on the display.
Settings: A, B

Normal Part (AWM2) Edit
Common
Part Settings
General

Pulse A / Pulse B (Lane Motion Sequencer Step Curve Type)

Pitch

Determines the Curve Type of the parameter for each of “Pulse A” and “Pulse B.” “Motion Seq Step Type”
described above determines which curve set here is used for each step.

Zone Settings

Settings: For Preset Bank: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle,

Zone Transmit

Square, Trapezoid, Tilt Sine, Bounce, Resonance, Sequence, Hold
For details, see the Synthesizer Parameter Manual PDF document.
For User Bank: User 1–32
When a Library file is read: Curves in Library 1–8

Effect
Routing
Ins A
Ins B

Direction (Lance Motion Sequencer Step Curve Direction)
Determines the Direction of the Step Curve for the Motion Sequence.
Settings: Forward, Reverse

EQ
Ins Assign
Arpeggio

Prm1/Prm2 (Lane Motion Sequencer Step Curve Parameter)
Adjusts the shape of the Step Curve for the Motion Sequence.
This parameter is not available depending on the Curve Type. Also the range of available parameter
values differs depending on the Curve Type.

Common
Individual
Advanced
Motion Seq

Control (Lane Motion Sequencer Step Curve Shape Control Switch)
Determines whether or not to control the shape of the Step Curve for the Motion Sequence by operating
Knobs. This parameter is displayed only when “MS FX” is set to on. Also this parameter is not available
depending on the Curve Type.
Settings: Off, On

Store Sequence
Stores the edited Sequence data. For details about storing data, see “Store/Save” (page 201).

Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Common/Audio

 Copying or Exchanging Motion Sequences

Normal Part (AWM2) Edit

You can copy or exchange between Motion Sequences.

Operation

Live Set

Common

[PERFORMANCE (HOME)]  [EDIT]  Select Part to be copied  [Motion Seq]  [Lane]  [SHIFT]
+ [EDIT]
or
[PERFORMANCE (HOME)]  [Motion Control]  [Motion Seq]  Select Part to be copied  [SHIFT]
+ [EDIT]
or
[PERFORMANCE (HOME)]  [Motion Control]  [Knob Auto]  [SHIFT] + [EDIT]

Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect

Copy

Routing

Exchange

Ins A
Ins B
EQ
Ins Assign

1

4

Arpeggio
Common
Individual

2

5

Advanced
Motion Seq
Common

3

6

Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune

NOTE You can select “All” for “Lane” and “MS Select” when copying between different Parts.

Pitch EG

Copy

Filter

Touching this button activates the Motion Sequence Copy function.

Type
Filter EG

Exchange
Touching this button activates the Motion Sequence Exchange function.

1 Part to be copied (or exchanged)
NOTE The currently selected Part is set automatically and this setting cannot be changed.

2 Lane to be copied (or exchanged)

Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO

3 Motion Sequence Select to be copied (or exchanged)
4 Copy (or exchange) destination Part

Element EQ
All Element
Osc

5 Copy (or exchange) destination Lane

Balance

6 Copy (or exchange) destination Motion Sequence Select
Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Mod/Control (Modulation/Control)

Live Set
Common/Audio

Normal Part (AWM2) Edit
Common
Part Settings

Part LFO

General

From the Part LFO display you can set the LFO-related parameters for the Part.

Pitch
Zone Settings

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Mod/Control] 
[Part LFO]

Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

LFO Wave

Osc / Tune

Selects the LFO waveform.

Pitch EG

Settings: Triangle, Triangle+, Saw Up, Saw Down, Squ1/4, Squ1/3, Square, Squ2/3, Squ3/4, Trapezoid, S/H1, S/H2, User

Filter

Tempo Sync (LFO Tempo Sync)

Type

Determines whether or not the LFO is synchronized to the tempo of the Arpeggio or Song.

Filter EG

Settings: Off (not synchronized), On (synchronized)

Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

 When “Tempo Sync” is set to “OFF”

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

Speed (LFO Speed)
Adjusts the speed (frequency) of LFO variation. This is not available when the Tempo Sync parameter
is set to “On.”
Settings: 0–63

Random Speed (LFO Random Speed Depth)
Determines the degree to which the LFO speed changes at random.
Settings: 0–127

Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

 When “Tempo Sync” is set to “ON”

Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Tempo Speed (LFO Tempo Speed)

Copy or Exchange
Elements

This parameter is available only when “Tempo Sync” above has been set to “ON.” It allows you to make
detailed note value settings that determine how the LFO pulses in sync with the Arpeggio.
Settings: 1/16, 1/8 Tri. (eighth-note triplets), 1/16 Dot. (dotted sixteenth notes), 1/8, 1/4 Tri. (quarter-note triplets), 1/8 Dot.
(dotted eighth notes), 1/4, 1/2 Tri. (half-note triplets), 1/4 Dot. (dotted quarter notes), 1/2, Whole Tri. (whole-note
triplets), 1/2 Dot. (dotted half notes), 1/4 x 4 (quarter-note quadruplets; four quarter notes to the beat), 1/4 x 5
(quarter-note quintuplets; five quarter notes to the beat), 1/4 x 6 (quarter-note sextuplets; six quarter notes to the
beat), 1/4 x 7 (quarter-note septuplets; seven quarter notes to the beat), 1/4 x 8 (quarter-note octuplets; eight
quarter notes to the beat), 1/4 x 16 (sixteen quarter-notes to the beat), 1/4 x 32 (32 quarter notes to the beat),
1/4 x 64 (64 quarter notes to the beat)

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Performance

Edit
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Search
Drum Part

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Normal Part (FM-X)

Live Set
Common/Audio

Delay (LFO Delay Time)
Determines the delay time between the moment you press a key on the keyboard and the moment the LFO
comes into effect.
Settings: 0–127

Normal Part (AWM2) Edit
Common
Part Settings
General

Fade In (LFO Fade In Time)
Determines the amount of time for the LFO effect to fade in (after the “Delay” time has elapsed).
Settings: 0–127

Hold (LFO Hold Time)

Pitch
Zone Settings
Zone Transmit
Effect

Determines the length of time during which the LFO is held at its maximum level.

Routing

Settings: 0–126, Hold
Hold: No fade-out

Ins A
Ins B

Fade Out (LFO Fade Out Time)
Determines the time over which the LFO effect is faded out (after the “Hold” time has elapsed).
Settings: 0–127

EQ
Ins Assign
Arpeggio

Key On Reset (LFO Key On Reset)

Common

Determines whether or not the LFO is reset each time a note is pressed.

Individual

Settings: Off, Each-On, 1st-On
Each-On: The LFO resets with each note you play and starts a waveform at the phase specified by the Phase

Advanced

parameter.

1st-On: The LFO resets with each note you play and starts a waveform at the phase specified by the Phase
parameter. If you play a second note while the first is being held, the LFO continues cycling according to the same
phase as triggered by the first note—in other words, the LFO only resets if the first note is released before the second
is played.

Motion Seq
Common
Lane
Mod / Control

Loop (LFO Loop)

Part LFO

Determines whether the LFO Wave plays through a single time (off) or continuously (on).

Control Assign

Settings: Off, On

Phase (LFO Phase)
Determines the starting phase point for the LFO Wave when it is reset.
Settings: 0°, 90°, 120°, 180°, 240°, 270°

Receive SW
Element
Osc / Tune
Pitch EG
Filter

Element Phase Offset (LFO Element Phase Offset)
Determines the offset values of the “Phase” parameter (above) for the respective Elements.
Settings: 0°, 90°, 120°, 180°, 240°, 270°

Type
Filter EG
Scale

Destination (LFO Destination)
Determines the functions which will be controlled by the LFO Wave.
Settings: Insertion Effect A Parameter 1–24, Insertion Effect B Parameter 1–24, Level, Pitch, Cutoff, Resonance, Pan, E.LFO
Speed

Depth (LFO Depth)
Set the LFO Wave Depth (amplitude) for “Destination” parameter (above).
Settings: 0–127

Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element

Element Depth Ratio (LFO Element Depth Ratio)
Determines the offset values of the “Depth” parameter (above) for the respective Elements.
When set to “Off,” the LFO effect is not available. This is available only when Element-related parameters
are set in “Destination.”

Osc
Balance

Settings: Off, 0–127

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Edit User LFO
Calls up the User LFO Setting display. You can create a custom LFO wave consisting of up to sixteen
steps.
User LFO Step Value

Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control

Cycle

Part LFO

Selects the desired step length for the LFO.

Control Assign

Settings: 2 steps, 3 steps, 4 steps, 6 steps, 8 steps, 12 steps, 16 steps

Slope
Determines the slope or ramp characteristics of the LFO wave.
Settings: Off (no slope), Up, Down, Up&Down

User LFO Step Value

Receive SW
Element
Osc / Tune
Pitch EG
Filter

Determines the level for each step.

Type

Settings: -64 – +63

Filter EG

Template

Scale

This includes pre-programmed settings for creating an original LFO.

Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Control Assign
From the Control Assign display you can make controller assign settings for the Part.
You can change sounds as desired by setting the desired controller to “Source” and the desired parameter
to “Destination.” Not only physical controllers such as the Pitch Bend wheel but also Motion Sequencer or
Envelope Follower can be set to “Source” as a virtual controller.
Up to 16 Controller Sets can be assigned to each Part.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Mod/Control] 
[Control Assign]

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

Auto Select (Auto Select Switch)

Osc / Tune

Determines whether the Auto Select function for Display Filter (below) is active (On) or not (Off). When this
parameter is set to “On,” the operated Controller is automatically set in “Display Filter”. Also you can obtain
the same result by pressing the [CONTROL ASSIGN] button.

Pitch EG

Settings: Off, On

Display Filter
Determines the Controller to be displayed. When “Super Knob” is selected, all Assignable Knob settings to
be affected by using the Super Knob are displayed.
Settings: PitchBend, ModWheel, AfterTouch, FootCtrl 1, FootCtrl 2, FootSwitch, Ribbon, Breath, AsgnKnob 1–8, Super Knob,
AsgnSw 1, AsgnSw 2, MS Lane 1–4, EnvFollow 1–16, EnvFollowAD, EnvFollowMst, All

Display Name
Determines the name of each Assignable Knob 1–8 which is displayed in the Performance Play display
(page 27). This is available only when “AsgnKnob 1–8” is set in “Source.”

Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Normal Part (AWM2) Edit

Destination
Determines the target parameter to be controlled. To add another Destination, touch “+” icon. For
information on setting examples for “Destination,” see below.
Settings: See the “Control List” in the Data List PDF document.

Common
Part Settings
General

Destination Setting Examples

Pitch

The following settings are some useful examples how to set the Destination.
To control the volume:

Part Param  Volume

To change the pitch:

Part Param  Pitch

To change the speed of the Rotary Speaker:

Ins A/B  InsA/B SpdCtrl *1

To apply a Wah pedal effect:

Ins A/B  InsA/B PdlCtrl *2

Concerning *1 and *2, the following settings are necessary in addition to the above settings.
*1 “Ins A/B Type” = “Rotary Speaker” in the Effect display of Part Edit
*2 “Ins A/B Type” = “VCM Pedal Wah” in the Effect display of Part Edit

Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign

Source
Determines the desired Controller for controlling the parameter set in “Destination.”
Settings: PitchBend, Modwheel, AfterTouch, FootCtrl 1, FootCtrl 2, FootSwitch, Ribbon, Breath, AsgnKnob 1–8, AsgnSw 1,
AsgnSw 2, MS Lane 1–4, EnvFollow 1–16, EnvFollowAD, EnvFollowMst

Element SW (Element Switch)
Selects whether the controller will affect each individual Element (On) or not (Off). This is available only
when Element-related parameters are set in “Destination.”
Settings: Off, On

Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Curve Type
Determines the Curve type of the parameter set in “Destination.” In the illustrations below, the vertical axis
indicates the operation value of the controller set in “Destination” and the horizontal axis indicates the
parameter value set in “Source.”
Settings: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle, Square, Trapezoid, Tilt
Sine, Bounce, Resonance, Sequence, Hold, User 1–32 (when User Bank is selected), Library 1–8 (when the Library
file is read)
Standard

Smooth Saw

Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing

Sigmoid

Triangle

Ins A
Ins B
EQ
Ins Assign

Threshold

Square

Arpeggio
Common
Individual
Advanced

Bell

Trapezoid

Motion Seq
Common
Lane
Mod / Control

Dogleg

Tilt Sine

Part LFO
Control Assign
Receive SW
Element

FM

Bounce

Osc / Tune
Pitch EG
Filter
Type

AM

Resonance

Filter EG
Scale
Amplitude
Level / Pan

M

Sequence

Amp EG
Scale
Element LFO
Element EQ

Discrete Saw

Hold

All Element
Osc
Balance

Polarity (Curve Polarity)
Determines the Curve Polarity of the Curve type set in “Curve Type.”
Settings: Uni, Bi
Uni: Unipolar changes only in a positive direction or in a negative direction from a base parameter value according

Copy or Exchange
Elements

to the Curve shape.

Bi: Bipolar changes in both of positive and negative directions from a base parameter value.

Ratio (Curve Ratio)
Determines the Curve Ratio.
Settings: -64 – +63

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
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Live Set
Common/Audio

Param 1/Param 2 (Curve Parameter)
Adjusts the Curve shape.
This is not available depending on the Curve Type.

Normal Part (AWM2) Edit
Common
Part Settings

Destination to Name

General

Copies the Parameter name from “Destination” to “Display Name.” This is available only when “Source” is
set to “AsgnKnob 1–8.”

Pitch

Edit Common Control Settings

Zone Transmit

Calls up the Control Assign display for Common/Audio Edit.

Delete
Deletes the selected “Destination.”

Zone Settings
Effect
Routing
Ins A
Ins B

Edit User Curve
Calls up the User Curve Setting display. You can select “Linear” (Curve by Linear Interpolation of eight
coefficients) or “Step.”

EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG

Curve No. (Curve Number)
Indicates the selected Curve Number.
Settings: 1–32

Scale
Amplitude
Level / Pan
Amp EG

Curve Name
Names the selected Curve. Touching the parameter calls up the input character display.

Curve Type
Determines the Curve Type.
Settings: Linear, Step

Input

Scale
Element LFO
Element EQ
All Element
Osc
Balance

Determines the Input level of the Curve. “Input 1” is fixed to “0.” “Input 8” is fixed to 127 when the Curve
Type is “Linear.”
Settings: 0–127

Output

Copy or Exchange
Elements

Determines the Output level of the Curve.
Settings: 0–127

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

 Selecting Controllers from a display other than Control Assign
While displays other than the Control Assign display are shown, you can select controllers using the
[CONTROL ASSIGN] button on the panel. When the cursor is on the parameter that can be set as a
Destination, the [CONTROL ASSIGN] button on the panel lights up. Press the [CONTROL ASSIGN] button
while the button is lit, and the Destination Parameter display appears. Move the controller on the panel or
touch a number shown on the display to select a Source. The Control Assign display then appears with the
Source selected in the Destination Parameter display set as the Source.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign

Motion Sequencer Lane

Envelope Follower

NOTE An error message appears when you move the Super knob and there are no more Assignable Knobs available
for assigning a Source.

Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Receive SW (Receive Switch)
From the Receive Switch display you can set how each individual Part responds to various MIDI data, such
as Control Change and Program Change messages. When the relevant parameter is set to “ON,” the
corresponding Part responds to the appropriate MIDI data.
NOTE If CC (Receive Control Change) here is set to “OFF,” parameters related to Control Change are not available.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element [Common]  [Mod/Control] 
[Receive SW]

Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW

Pgm Change (Receive Program Change)
Determines whether Program Change messages are received or not.
Settings: Off, On

Element
Osc / Tune
Pitch EG
Filter

Bank Select (Receive Bank Select)
Determines whether Bank Select MSB/LSB messages are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On

Pitch Bend (Receive Pitch Bend)
Determines whether MIDI messages generated by using the Pitch Bend Wheel are received or not.
Settings: Off, On

Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale

After Touch (Receive After Touch)
Determines whether After Touch messages are received or not.
Settings: Off, On

Element LFO
Element EQ
All Element

CC (Receive Control Change)
Determines whether Control Change messages are received or not.
Settings: Off, On

Osc
Balance

Vol/Exp (Receive Volume/Expression)
Determines whether volume messages are received or not.
This is not available when the Receive Control Change is set to Off.

Copy or Exchange
Elements

Settings: Off, On

Pan (Receive Pan)
Determines whether Pan messages are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

MW (Receive Modulation Wheel)
Determines whether MIDI messages generated by using the Modulation Wheel are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On

Normal Part (AWM2) Edit
Common
Part Settings
General

Sustain (Receive Sustain)

Pitch

Determines whether Sustain messages are received or not.
This is not available when the Receive Control Change is set to Off.

Zone Settings

Settings: Off, On

Zone Transmit
Effect

FC1/FC2 (Receive Foot Controller)
Determines whether MIDI messages generated by pressing the optional Foot Controller are received or
not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On

FS (Receive Foot Switch)
Determines whether MIDI messages generated by pressing the optional Foot Switch are received or not.
This is not available when the Receive Control Change is set to Off.

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common

Settings: Off, On

Individual

A. SW1/A. SW2 (Receive Assignable Switch)

Advanced

Determines whether MIDI messages generated by pressing the [ASSIGN 1] and [ASSIGN 2] buttons are
received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On

Motion Seq
Common
Lane
Mod / Control

MS Hold (Receive Motion Sequencer Hold)

Part LFO

Determines whether MIDI messages generated by pressing the [MOTION SEQ HOLD] button are received
or not.
This is not available when the Receive Control Change is set to Off.

Control Assign

Settings: Off, On

MS Trigger (Receive Motion Sequencer Trigger)
Determines whether MIDI messages generated by pressing the [MOTION SEQ TRIGGER] button are
received or not.
This is not available when the Receive Control Change is set to Off.

Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type

Settings: Off, On

Filter EG

RB (Receive Ribbon Controller)

Scale

Determines whether MIDI messages for Ribbon Controller are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On

BC (Receive Breath Controller)
Determines whether MIDI messages for Breath Controller are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On

Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element

A.Knob 1–8 (Receive Assignable Knob)

Osc

Determines whether MIDI messages generated by using the Assignable Knobs 1–4 (5–8) are received or
not.
This is not available when the Receive Control Change is set to Off.

Balance

Settings: Off, On

Copy or Exchange
Elements

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Performance

Edit
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Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Element Edit (Element)

Normal Part (AWM2) Edit
Common

Osc/Tune (Oscillator/Tune)

Part Settings
General

From the Oscillator/Tune display you can assign the waveform (or basic sound material) to each Element.
You can set the note range for the Element (the range of notes on the keyboard over which the Element will
sound) as well as the velocity response (the range of note velocities within which the Element will sound).

Pitch
Zone Settings
Zone Transmit

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Osc/Tune]
Element Switch

Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune

Bank (Waveform Bank)
Number (Waveform Number)
Category (Waveform Category)
Sub Category (Waveform Sub Category)
Name (Waveform Name)
Indicates the information of the waveform used for the selected Element. “Bank” indicates which waveform
location (Preset, User and Library) is assigned to the Element.
Settings: See the Data List PDF document.

Element Switch
Determines whether the currently selected Element is on or off.
Settings: Off, On

XA Control
Determines the functioning of the Expanded Articulation (XA) feature of an Element.
The XA feature is sophisticated tone generator system that allows you to more effectively recreate realistic
sound and natural performance techniques. It also provides other unique modes for random and alternate
sound changes as you play. For details on the XA feature, see the “Tone Generator Block” in the “Basic
Structure” on page 6.
Settings: Normal, Legato, Key Off, Cycle, Random, A.SW Off, A.SW1 On, A.SW2 On
For each Element, you can set to:

Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

Normal: The Element sounds normally each time you play the note.
Legato: When the Mono/Poly parameter is set to Mono, this Element will be played in place of the one which is set to
“Normal” of the XA Control parameter when you play the keyboard in legato fashion (playing the next note of a single-note
line or melody before releasing the previous note).
Key Off: The Element will sound each time you release the note.
Cycle (for multiple Elements): Each Element sounds alternately according to its numerical order. In other words, playing the
first note will sound Element 1, the second note Element 2, and so on.
Random (for multiple Elements): Each Element will sound randomly each time you play the note.
A.SW1 On: When the [ASSIGN 1] button is turned On, the Element will sound.
A.SW2 On: When the [ASSIGN 2] button is turned On, the Element will sound.
A.SW Off: When both the [ASSIGN 1] and [ASSIGN 2] buttons are turned Off, the Element will sound.

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Performance

Edit
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Live Set
Common/Audio

Elem Group (Element Group)
Determines the group for XA Control. All Elements that have the same type of XA features must have the
same group number. This setting does not apply when the XA Control parameters of all Elements are set to
Normal.
Settings: 1–8

Elem Connect (Element Connection Switch)
Determines which Insertion Effect (A or B) is used to process each individual Element. Set this to “Thru” to
bypass the Insertion Effects for the specified element.
Settings: Thru, InsA, InsB

New Waveform
Loads Audio data stored in the USB flash drive as “Waveform.” For details on loading, see “Load”
(page 198).
After the Waveform is loaded, the Edit Waveform parameter (below) will be available.

Coarse (Coarse Tune)
Determines the pitch of each Element in semitones.
Settings: -48 – +48

Fine (Fine Tune)
Determines the fine tuning for the pitch of each Element.
Settings: -64 – 63

Pitch/Vel (Pitch Velocity Sensitivity)
Determines how the pitch of the selected Element responds to velocity.
Settings: -64 – 63
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.

Fine/Key (Pitch Fine Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the pitch in
Fine Tuning.
Settings: -64 – 63
Positive values: The pitch of lower notes drops and that of higher notes rises.
Negative values: The pitch of lower notes rises and that of higher notes drops.

Random (Random Pitch Depth)
Allows you to randomly vary the pitch of the Element for each note you play. The higher the value, the
greater the pitch variation.
Settings: 0–127

Vel Cross Fade (Velocity Cross Fade)
Determines how gradually the volume of an Oscillator decreases in proportion to the distance of Velocity
changes outside the Velocity Limit setting.
Settings: 0–127
The higher the value, the more gradually the volume decreases.

0: No sound

Tempo Sync (Key On Delay Tempo Sync Switch)

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Determines whether or not “Key On Delay” (below) is synchronized to the tempo.
Settings: Off, On

Length (Key On Delay Time Length)
Determines the time (or elapsed delay) between the moment you press a note on the keyboard and the
point at which the sound is actually played. You can set different delay times for each Element. This is not
available when “Key On Delay Tempo Sync” is set to on.

Copy or Exchange
Elements

Settings: 0–127

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Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

Length (Key On Delay Note Length)
Determines the timing of “Key On Delay” when “Key On Delay Tempo Sync” is set to on.
Settings: 1/16, 1/8 Tri. (eighth-note triplets), 1/16 Dot. (dotted sixteenth notes), 1/8, 1/4 Tri. (quarter-note triplets), 1/8 Dot.
(dotted eighth notes), 1/4, 1/2 Tri. (half-note triplets), 1/4 Dot. (dotted quarter notes), 1/2, Whole Tri. (whole-note
triplets), 1/2 Dot. (dotted half notes), 1/4 x 4 (quarter-note quadruplets; four quarter notes to the beat), 1/4 x 5
(quarter-note quintuplets; five quarter notes to the beat), 1/4 x 6 (quarter-note sextuplets; six quarter notes to the
beat), 1/4 x 7 (quarter-note septuplets; seven quarter notes to the beat), 1/4 x 8 (quarter-note octuplets; eight quarter
notes to the beat)

Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit

Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Element will
respond. Each Element will only sound for notes played within its specified velocity range. If you first
specify the maximum value and then the minimum value, for example “93 to 34,” then the Velocity range
covers both “1 to 34” and “93 to 127.”
Settings: 1–127

Effect
Routing
Ins A
Ins B
EQ

Note Limit

Ins Assign

Determines the lowest and highest notes of the keyboard range for each Element. Each Element will only
sound for notes played within its specified range. If you first specify the highest note and then the lowest
note, for example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8

Arpeggio
Common
Individual
Advanced

Pitch/Key (Pitch Key Follow Sensitivity)
Determines the sensitivity of the Key Follow effect (the pitch interval of adjacent notes), assuming the pitch
of the Center Key (below) as standard.
Settings: -200% – +0% – +200%
+100% (the normal setting): Adjacent notes are pitched one semitone apart.
0%: All notes have the same pitch as the Center Key.
Negative values: The settings are reversed.

Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign

Center Key (Pitch Key Follow Sensitivity Center Key)

Receive SW

Determines the central note or pitch for the Key Follow effect on pitch.

Element

Settings: C -2 – G8

Osc / Tune

Edit Waveform

Pitch EG

Calls up the Waveform Edit display.
From this display you can set parameters related to Key Banks consisting of the Waveform.

Filter
Type

• Key Bank

Filter EG

A Key Bank is digital audio data, made by directly recording a signal, such as that of vocals or
electric guitar, to this instrument.
Throughout this manual, the words “Key Bank” and “Wave” are sometimes used interchangeably;
however, you should be careful to distinguish between “Key Bank” (raw audio data) and “Waveform”
(collected audio data used to make up a Part).

Scale
Amplitude
Level / Pan
Amp EG
Scale

• Key Bank and Waveform
Key Banks are assigned and stored to Waveforms on the MODX.
Each of the Waveforms can contain multiple Key Banks. To assign these Key Banks to a different
space or container, you can set the note limit and velocity limit for each Key Bank. With this setting,
the different Key Bank is played back depending on the pressed note and its velocity.

Element LFO
Element EQ
All Element
Osc

Waveform

Velocity

Balance

127

40

Key
Bank 1

Key Bank 2

Waveform
Key Bank 3

D#2

MODX Reference Manual

Key Bank 4

A#2

Copy or Exchange
Elements

Key Bank 5

G#3

F4

Key Number
(Note Number)

109

Reference

Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (AWM2) Edit

• Part and Waveform
You can play the Waveform by assigning it to a Part then playing the keyboard with that Part. You can
assign the Waveform to an Element of the Part in the Element Edit for the Normal Part (AWM2) Edit
(page 107) and the Key Edit for the Drum Part Edit (page 140).
Number of Key Banks

Waveform Total Size

Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control

Note Limit and Velocity Limit for each Key Bank

Part LFO
Control Assign

Waveform
Indicates the selected Waveform.

Receive SW
Element

Category (Waveform Main Category)
Sub Category (Waveform Sub Category)

Osc / Tune

Determines the Main category and the Sub category for the selected Waveform.

Filter

Settings: See the Data List PDF document.

Pitch EG
Type

Name (Waveform Name)

Filter EG

Determines the selected Waveform. Waveform names can contain up to 20 characters. Touching the
parameter calls up the input character display.

Scale
Amplitude

Number of Keybank (Number of Key Bank)

Level / Pan

Indicates the number of Key Banks in the selected Waveform.

Amp EG

Waveform Total Size
Indicates the total data size of the selected Waveform.

Scale
Element LFO
Element EQ

Keybank (Key Bank)

All Element

Indicates the selected Key Bank.

Osc

Size (Key Bank Size)

Balance

Indicates the data size of the selected Key Bank.

Channel (Key Bank Channel)
Indicates the Channel (Stereo or Mono) of the selected Key Bank.

Copy or Exchange
Elements

Velocity Limit
Determines the minimum and maximum values of the velocity range within which the selected Key Bank
will respond.
Settings: 1–127

Note Limit
Determines the lowest and highest notes of the keyboard range for the selected Key Bank.
Settings: 1–127
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Edit
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Live Set
Common/Audio

Normal Part (AWM2) Edit

Volume
Determines the output volume of the selected Key Bank.

Common

Settings: 0–255

Part Settings

Pan

General

Determines the stereo pan position of the selected Key Bank.

Pitch

Settings: L63–C–R63

Zone Settings

Tune Coarse (Coarse Tune)

Zone Transmit
Effect

Determines the pitch of the selected Key Bank in semitones.
Settings: -64 – +63

Routing

Tune Fine (Fine Tune)

Ins A

Determines the fine tuning for the pitch of the selected Key Bank.

Ins B

Settings: -64 – +63

EQ
Ins Assign

Delete Keybank (Delete Key Bank)

Arpeggio

Deletes the selected Key Bank.

Common

Add Keybank (Add Key Bank)

Individual

Adds new Key Bank to the selected Waveform.

Advanced
Motion Seq
Common

Pitch EG

Lane

From the Pitch EG display you can make all time and level settings for the Pitch EG, which determine how
the pitch of the sound changes over time for Oscillators. These can be used to control the change in pitch
from the moment a note is pressed on the keyboard to the moment the sound stops.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Pitch EG]

Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

The full names of the available parameters are shown in the chart below, as they appear in the display.
Hold

Attack

Decay1

Decay2

Release

Time

Hold Time

Attack Time

Decay1 Time

Decay2 Time

Release Time

Level

Hold Level

Attack Level

Decay1 Level

Decay2 Level

Release Level

Copy or Exchange
Elements

Settings: Time: 0–127
Level: -128 – +127

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Edit
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Drum Part

Utility
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Live Set
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Normal Part (AWM2) Edit

Time/Key (PEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Pitch EG
times. The Center Key (next parameter) is used as the basic pitch for this parameter.
Settings: -64 – +63
Positive values: High notes result in a high PEG transition speed while low notes result in a slow speed.
Negative values: High notes result in a slow PEG transition speed while low notes result in a high speed.
0: The PEG transition speed does not change, regardless of the played note.

Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit

Center Key (PEG Time Key Follow Sensitivity Center Key)
Determines how the PEG transition time (speed) responds to Velocity, or to the strength with which the key
is pressed. When the Center Key note is played, the PEG behaves according to its actual settings.
Settings: C-2–G8

Effect
Routing
Ins A
Ins B

Time/Vel (PEG Time Velocity Sensitivity)
Segment (PEG Time Velocity Sensitivity Segment)

EQ

Determines the velocity sensitivity of the PEG’s Time parameters. Select the Segment, and then set its
“Time/Vel” parameter.
Settings: Time/Vel: -64 – +63
Positive values: High Velocities result in a fast PEG transition speed while low Velocities result in a slow speed.
Negative values: High Velocities result in a slow PEG transition speed while low Velocities result in a fast speed.
0: The PEG transition speed does not change, regardless of the Velocity.
Settings: Segment: Attack, Atk+Dcy (Attack+Decay), Decay, Atk+Rls (Attack+Release), All
Attack: Time/Vel parameter affects Attack Time.
Atk+Dcy: Time/Vel Value affects Attack/Decay1 Time.
Decay: Time/Vel parameter affects Decay Time
Atk+Rls: Time/Vel Value affects Attack/Release Time.
All: Time/Vel affects all PEG Time parameters.

PEG Depth

Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign

Determines the pitch range for Pitch EG.

Receive SW

Settings: -64 – +63

Element

Depth/Vel (PEG Depth Velocity Sensitivity)
Curve (PEG Depth Velocity Sensitivity Curve)

Osc / Tune

Determines how the pitch range will be generated according to the Velocity (strength) with which you play
notes on the keyboard. The Curve parameter lets you select from five different preset velocity curves
(graphically indicated in the display) that determine how velocity affects the Pitch EG Depth. In the
illustrations below, the vertical axis indicates Pitch Change and the horizontal axis indicates Velocity.

Filter

Pitch EG

Settings: Depth/Vel: -64 – +63
Positive values: High Velocities cause the pitch range to expand and low Velocities cause it to contract.
Negative values: High Velocities cause the pitch range to contract and low Velocities cause it to expand.
0: The pitch envelope does not change, regardless of the Velocity.
Settings: Curve: 0–4
0

1

2

3

4

Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element

NOTE For details on PEG, see the Synthesizer Parameter Manual PDF document.

Osc
Balance

Copy or Exchange
Elements

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Edit

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Common/Audio

Normal Part (AWM2) Edit

Filter

Common
Part Settings

Type

General

From the Type display you can make comprehensive settings for the Filter unit. The available parameters
differ depending on which Filter type is selected here.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Filter]  [Type]

Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

Filter Type

Osc / Tune

Determines the Filter Type for the current Element. Basically, there are four different filters: LPF (Low Pass
Filter), HPF (High Pass Filter), BPF (Band Pass Filter) and BEF (Band Elimination Filter). For details on
settings, see the Synthesizer Parameter Manual PDF document.

Pitch EG

Settings: LPF24D, LPF24A, LPF18, LPF18s, LPF12+HPF12, LPF6+HPF12, HPF24D, HPF12, BPF12D, BPFw, BPF6, BEF12,

Filter
Type

BEF6, DualLPF, DualHPF, DualBPF, DualBEF, LPF12+BPF6, Thru

Filter EG

LPF

Scale
Resonance
Gain

Amplitude
Level / Pan

Gain

Amp EG
Scale
Element LFO
Frequencies that are
“passed” by the filter

Cutoff
Frequency

Frequency

Cutoff
Frequency

Frequency

LPF24D: A dynamic -24 dB/oct Low-Pass Filter with a characteristic digital sound. Compared to the LPF24A type,
this filter can produce a more pronounced Resonance effect.
Gain

Element EQ
All Element
Osc
Balance

Resonance

Frequencies that are “passed” by the filter

Copy or Exchange
Elements

Frequency

LPF24A: A digital dynamic Low-Pass Filter with characteristics similar to a 4-pole analog synthesizer filter.
LPF18: 3-pole -18 dB/oct Low-Pass Filter.
LPF18s: 3-pole -18 dB/oct Low-Pass Filter. This filter has a smoother cutoff slope than the LPF18 type.

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Common/Audio

Normal Part (AWM2) Edit

HPF
Frequencies that are “passed” by the filter

Gain
Resonance

Common
Part Settings
General
Pitch

Frequency
Cutoff Frequency

Zone Settings
Zone Transmit

LPF12+HPF12: A combination of a -12 dB/oct Low-Pass Filter and a -12 dB/oct High-Pass Filter connected in serial.
When this Filter Type is selected, HPF Cutoff and HPF Key Follow Sensitivity can be set

LPF6+HPF12: A combination of a -6 dB/oct Low-Pass Filter and a -12 dB/oct High-Pass Filter connected in serial.
When this Filter Type is selected, HPF Cutoff and HPF Key Follow Sensitivity can be set.

Effect
Routing
Ins A

HPF24D: A dynamic -24 dB/oct High-Pass Filter with a characteristic digital sound. This filter can produce a

Ins B

pronounced Resonance effect.

EQ
Gain

Ins Assign

Resonance

Arpeggio
Common
Frequencies that are “passed”
by the filter
Frequency

Individual
Advanced
Motion Seq

HPF12: -12 dB/oct dynamic High-Pass Filter.

Common
Lane

BPF
Frequencies that are “passed” by the filter
Gain

Mod / Control
Part LFO
Control Assign
Receive SW
Element

Center Frequency

Frequency

BPF12D: The combination of a -12 dB/oct HPF and LPF with a characteristic digital sound.

Osc / Tune
Pitch EG
Filter

Resonance

Type

Gain

Filter EG
Scale
Amplitude
Frequencies that are “passed” by the filter

Frequency

Level / Pan
Amp EG

BPFw: A -12 dB/oct BPF that combines HPF and LPF filters to allow wider bandwidth settings.

Scale
Element LFO

Gain

Element EQ
All Element

Width

Osc
Frequencies that are “passed” by the filter

Frequency

Balance

BPF6: The combination of a -6 dB/oct HPF and LPF.
Resonance

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Gain

Frequency
Frequencies that are “passed” by the filter

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BEF
Frequencies that are “passed” by the filter
Gain

Common
Part Settings
General
Pitch
Zone Settings

Center Frequency

Frequency

Zone Transmit
Effect

BEF12: -12 dB/oct Band-Eliminate Filter.
BEF6: -6 dB/oct Band-Eliminate Filter.

Routing

DualLPF: Two -12 dB/oct Low-Pass Filters connected in parallel. You can edit the distance between the two Cutoff

Ins A
Ins B

Frequencies.

EQ

Distance

Gain

Ins Assign
Arpeggio
Common
Frequency
Lower Cutoff Frequency is set directly on the display
(and Higher Cutoff Frequency is automatically set)

Individual
Advanced
Motion Seq

DualHPF: Two -12 dB/oct High-Pass Filters connected in parallel.
DualBPF: Two -6 dB/oct Band-Pass Filters connected in parallel.
DualBEF: Two -6 dB/oct Band-Eliminate Filters connected in serial.

Common
Lane
Mod / Control

Distance

Gain

Part LFO
Control Assign
Receive SW
Frequency
Lower Cutoff Frequency is set directly on the display
(and Higher Cutoff Frequency is automatically set)

Element
Osc / Tune
Pitch EG

LPF12+BPF6: A combination of a -12 dB/oct Low-Pass Filter and a -6 dB/oct Band-Pass Filter connected in
parallel. You can edit the distance between the two Cutoff Frequencies.

Filter
Type

Gain

Filter EG
Scale
Amplitude
Distance

Frequency

Lower Cutoff Frequency is set directly on the display
(and Higher Cutoff Frequency is automatically set)

Cutoff (Cutoff Frequency)
Determines the cutoff frequency for the Filter. This is used as the basic frequency for the selected Filter
Type.
Settings: 0–255

Cutoff/Vel (Cutoff Velocity Sensitivity)

Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Determines how the Cutoff Frequency responds to Velocity, or the strength with which you play notes.
Settings: -64 – +63
Positive values: The more strongly you play the keyboard, the more the Cutoff Frequency rises.
Negative values: The more softly you play the keyboard, the more the Cutoff Frequency rises.
0: The Cutoff Frequency does not change, regardless of the Velocity.

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Resonance
Width
This parameter’s function varies according to the selected Filter Type. If the selected filter is an LPF, HPF,
BPF (excluding BPFw), or BEF, this parameter is used to set the Resonance. For the BPFw, it is used to
adjust the frequency bandwidth. This parameter is used to set the amount of Resonance (harmonic
emphasis) applied to the signal at the cutoff frequency. This can be used in combination with the “Cutoff”
parameter to add further character to the sound. For the BPFw, this parameter is used to adjust the width
of the band of signal frequencies passed by the filter.
This parameter is not displayed depending on the selected Filter Types.
Settings: 0–127

Cutoff/Key (Cutoff Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Cutoff
Frequency (above). The Center Key (next parameter) is used as the basic Cutoff Frequency for this
parameter.
Settings: - 200% – +200%
Positive values: The Cutoff Frequency drops for lower notes and rises for higher notes.
Negative values: The Cutoff Frequency rises for lower notes and drops for higher notes.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common

Center Key (Cutoff Key Follow Sensitivity Center Key)

Individual

This indicates that the central note for “Cutoff/Key” above is C3. Keep in mind that this is for display
purposes only; the value cannot be changed.

Advanced
Motion Seq

Gain
Sets the Gain (the amount of boost applied to the signal sent to the Filter Unit).

 In case of the Filter Type with “Distance” and “Res/Vel” parameters

Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element

Distance
Determines the distance between the Cutoff Frequencies for the Dual Filter types and the LPF12+BPF6
filter. This parameter is not displayed depending on the selected Filter Type.

Osc
Balance

Settings: -128 – +127

Res/Vel (Resonance Velocity Sensitivity)

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Elements

Determines the degree to which Resonance responds to Velocity, or the strength with which you play
notes. This parameter is not displayed depending on the selected Filter Type.
Settings: -64 – +63
Positive values: The higher the Velocity, the greater the Resonance.
Negative values: The lower the Velocity, the greater the Resonance.
0: No change of the Resonance value.

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 In case of the Filter Type with “HPF Cutoff” and “HPF Cutoff/Key” parameters

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

HPF Cutoff (High Pass Filter Cutoff Frequency)

Common

Determines the central frequency for the Key Follow parameter (below) of the HPF. This parameter is
available only when one of the filter types “LPF12+HPF12” or “LPF6+HPF12” is selected.

Lane
Mod / Control

Settings: 0–255

Part LFO

HPF Cutoff/Key (High Pass Filter Cutoff Key Follow Sensitivity)

Control Assign

Determines the degree to which the notes (specifically, their position or Octave Range) affect the Cutoff
Frequency of the HPF. This parameter is available only when one of the filter types “LPF12+HPF12” or
“LPF6+HPF12” is selected.
Settings: -200% – +200%
Positive values: The Cutoff Frequency drops for lower notes and rises for higher notes.
Negative values: The Cutoff Frequency rises for lower notes and drops for higher notes.

Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

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Elements

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Filter EG

Common

From the Filter EG display you can make all time and level settings for the Filter EG, which determine how
the sound changes over time for Elements. These can be used to control the change the sound from the
moment a note is pressed on the keyboard to the moment the sound stops.

Part Settings
General
Pitch

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Filter]  [Filter EG]

Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW

The full names of the available parameters are shown in the chart below, as they appear in the display.

Element

Hold

Attack

Decay1

Decay2

Release

Osc / Tune

Time

Hold Time

Attack Time

Decay1 Time

Decay2 Time

Release Time

Pitch EG

Level

Hold Level

Attack Level

Decay1 Level

Decay2 Level

Release Level

Filter

Settings: Time: 0–127
Level: -128 – +127

Type
Filter EG
Scale

Time/Key (FEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Filter EG
Times. The basic speed of change for the FEG is at the note specified in Center Key (below).
Settings: -64 – +63
Positive values: High notes result in a high FEG transition speed while low notes result in a slow speed.
Negative values: High notes result in a slow FEG transition speed while low notes result in a high speed.
0: The FEG transition speed does not change, regardless of the played note.

Center Key (FEG Time Key Follow Sensitivity Center Key)
Determines the central note for the “Time/Key” parameter above.
Settings: C-2–G8

Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

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Time/Vel (FEG Time Velocity Sensitivity)
Segment (FEG Time Velocity Sensitivity Segment)

Common

Determines how the FEG transition time (speed) responds to Velocity, or the strength with which the key is
pressed. Select the “Segment,” and then set its “Time/Vel” parameter.
Settings: Time/Vel: -64 – +63
Positive values: High Velocities result in a fast FEG transition speed while low Velocities result in a slow speed.
Negative values: High Velocities result in a slow FEG transition speed while low Velocities result in a fast speed.
0: The pitch transition speed does not change, regardless of the Velocity.
Settings: Segment: Attack, Atk+Dcy (Attack+Decay), Decay, Atk+Rls (Attack+Release), All
Attack: Time/Vel parameter affects Attack time.
Atk+Dcy: Time/Vel Value affects Attack/Decay1 time.
Decay: Time/Vel parameter affects Decay Time.
Atk+Rls: Time/Vel Value affects Attack/Release time.
All: Time/Vel affects all FEG Time parameters.

Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ

FEG Depth

Ins Assign

Determines the Cutoff Frequency range for Filter EG.

Arpeggio

Settings: -64 – +63

Common

Depth/Vel (FEG Depth Velocity Sensitivity)
Curve (FEG Depth Velocity Sensitivity Curve)

Individual
Advanced

Determines how the range of the Cutoff Frequency responds to Velocity (strength) with which you play
notes on the keyboard. The Curve parameter lets you select from five different preset velocity curves
(graphically indicated in the display) that determine how velocity affects the Filter EG Depth. In the
illustrations below, the vertical axis indicates Cutoff Frequency Change and the horizontal axis indicates
Velocity.
Settings: Depth/Vel: -64 – +63
Settings: Curve: 0–4
0

Motion Seq
Common
Lane
Mod / Control
Part LFO

1

2

3

4

Control Assign
Receive SW
Element
Osc / Tune

NOTE For details on FEG, see the Synthesizer Parameter Manual PDF document.

Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

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Scale (Filter Scale)
From the Filter Scale display you can set parameters related to Filter Scale for Elements.
“Filter Scale” controls the Filter Cutoff Frequency according to the positions of the notes on the keyboard.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Filter]  [Scale]

Live Set
Common/Audio

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign

Break Point 1–4
Determines the four Break Points by specifying the respective note numbers.
Settings: C -2 – G8
NOTE Break Points 1 to 4 will be automatically be arranged in ascending order across the keyboard.

Receive SW
Element
Osc / Tune
Pitch EG

Cutoff Offset 1–4
Determines the offset value to the Cutoff Frequency at each Break Point.
Settings: -128 – +127
NOTE Regardless of the size of these Offsets, the minimum and maximum Cutoff limits (values of 0 and 127,
respectively) cannot be exceeded.
NOTE Any note played below the Break Point 1 note results in the Break Point 1 Level setting. Likewise, any note
played above the Break Point 4 note results in the Break Point 4 Level setting.
NOTE For information on setting examples for Filter Scaling, see the Synthesizer Parameter Manual PDF document.

Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

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Elements

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Amplitude

Common
Part Settings

Level/Pan

General
Pitch

From the Level/Pan display you can make Level and Pan settings for each individual Element.

Zone Settings

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Amplitude] 
[Level/Pan]

Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

Level

Osc / Tune

Determines the output level of the Element.

Pitch EG

Settings: 0–127

Filter

Level/Vel (Level Velocity Sensitivity)
Offset (Level Velocity Sensitivity Offset)
Curve (Level Velocity Sensitivity Curve)

Type
Filter EG
Scale

Determines how the actual Velocity will be generated according to the Velocity (strength) with which you
play notes on the keyboard. The Offset parameter raises or lowers the level specified by the “Level/Vel.”
If the result is higher than 127, the velocity is set to 127. The Curve parameter lets you select from five
different preset velocity curves (graphically indicated in the display) that determine how velocity affects the
actual Velocity. In the illustrations below, the vertical axis indicates the actual resulting Velocity and the
horizontal axis indicates Velocity with which you play notes.

Level Velocity Sensitivity Offset = 64

Y
127

127

Y

A

127

B
B

0

64

127

X

0

64

127

X

0

Scale
Element EQ
Osc
Balance

A
B

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Elements

C

C

C

Amp EG

All Element

Level Velocity Sensitivity Offset = 96
Y

A

Level / Pan

Element LFO

Settings: Level/Vel: -64 – +63
Positive values: The more strongly you play the keyboard, the more the output rises.
Negative values: The more softly you play the keyboard, the more the output rises.
0: The output level does not change.
Settings: Offset: 0–127
Level Velocity Sensitivity Offset = 0

Amplitude

64

127

X

A: Level Velocity Sensitivity = 0
B: Level Velocity Sensitivity = 32
C: Level Velocity Sensitivity = 64
X: Velocity with which you play a note
Y: Actual resulting velocity (affecting the tone generator)

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Settings: Curve: 0–4
0

1

2

3

4

Common
Part Settings
General

Pan (Element Pan)
Determines the stereo Pan position for the selected Element.
Settings: L63–C (center)–R63

Pitch
Zone Settings
Zone Transmit
Effect

Alternate Pan

Routing

Determines the amount by which the sound is panned alternately left and right for each note you press.
The Pan setting (above) is used as the basic Pan position.

Ins A

Settings: L64–C–R63

Ins B
EQ

Random Pan
Determines the amount by which the sound of the selected Element is panned randomly left and right for
each note you press. The Pan setting (above) is used as the Center Pan position.
Settings: 0–127

Scaling Pan
Determines the degree to which the notes (specifically, their position or octave range) affect the Pan
position, left and right, of the selected Element. At note C3, the main Pan setting (above) is used for the
basic Pan position.
Settings: -64 – +0 – +63
Positive values: Moves the pan position to the left for lower notes and to the right for higher notes.
Negative values: Moves the pan position to the right for lower notes and to the left for higher notes.

Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO

Level/Key (Level Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the volume of
the selected Element. A Center Key setting of C3 is used as the basic setting.
Settings: -64 – +0 – +63
Positive values: Lowers the output level for lower notes and raises it for higher notes.
Negative values: Raises the output level for lower notes and lowers it for higher notes.

Center Key (Level Key Follow Sensitivity Center Key)
This indicates that the central note for “Level/Key” above is C3. Keep in mind that this is for display
purposes only; the value cannot be changed.

Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

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Amp EG (Amplitude EG)

Common

From the Amplitude EG display you can make all the time and level settings for the Amplitude EG, which
determine how the volume of the sound changes over time. Using the AEG, you can control the transition
in volume from the moment the sound starts is to the moment the sound stops.

Part Settings
General
Pitch

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Amplitude] 
[Amp EG]

Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW

The full names of the available parameters are shown in the chart below, as they appear in the display.
Initial
Time
Level

–
Initial Level

Element
Osc / Tune

Attack

Decay1

Decay2

Release

Attack Time

Decay1 Time

Decay2 Time

Release Time

Attack Level

Decay1 Level

Decay2 Level

–

Pitch EG
Filter
Type

Settings: Time: 0–127
Level: 0–127

Time/Key (AEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Amplitude
EG Times. The Center Key parameter (below) is used as the basic amplitude for this parameter.
Settings: -64 – +63
Positive values: High notes result in a fast Amplitude EG transition speed while low notes result in a slow speed.
Negative values: High notes result in a slow Amplitude EG transition speed while low notes result in a fast speed.
0: The Amplitude EG transition speed does not change, regardless of the played note.

Center Key (AEG Time Key Follow Sensitivity Center Key)
Determines the central note for the “Time/Key” parameter above. When the Center Key note is played, the
AEG behaves according to its actual settings.

Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Settings: C-2–G8

Release Adj (AEG Time Key Follow Sensitivity Center Key Release Adjustment)
Determines the sensitivity of AEG Time Key Follow Sensitivity to AEG Release. The lower the value, the
lower the sensitivity.

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Settings: 0–127
127: Sets the AEG Time Key Follow Sensitivity to the value of Decay 1 or Decay 2.
0: Produces no effect in the AEG Time Key Follow Sensitivity.

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Time/Vel (AEG Time Velocity Sensitivity)
Segment (AEG Time Velocity Sensitivity Segment)
Determines how the AEG transition time (speed) responds to Velocity, or the strength with which the key is
pressed. Select the “Segment,” and then set its “Time/Vel” parameter.
Settings: Time/Vel: -64 – +63
Positive values: High Velocities result in a fast AEG transition speed while low Velocities result in a slow speed.
Negative values: High Velocities result in a slow AEG transition speed while low Velocities result in a fast speed.
0: The amplitude transition speed does not change, regardless of the Velocity.
Settings: Segment: Attack, Atk+Dcy (Attack+Decay), Decay, Atk+Rls (Attack+Release), All
Attack: Time/Vel parameter affects Attack Time.
Atk+Dcy: Time/Vel Value affects Attack/Decay1 Time.
Decay: Time/Vel parameter affects Decay Time.
Atk+Rls: Time/Vel Value affects Attack/Release Time.
All: Time/Vel affects all AEG Time parameters.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ

Half Damper (Half Damper Switch)
When the Half Damper Switch is set to on, you can produce a “half-pedal” effect just as on a real acoustic
piano by using the optional FC3 Foot Controller connected to the FOOT SWITCH [SUSTAIN] jack on the
rear panel.
Settings: off, on

Time (Half Damper Time)
Determines how quickly the sound decays to silence after the key is released while holding down the Foot
Controller FC3 with the Half Damper Switch parameter turned on. This is not available when the Half
Damper Switch is set to off.
Settings: 0–127
NOTE For details on AEG, see the Synthesizer Parameter Manual PDF document.

Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

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Scale (Amplitude Scale)
From the Amplitude Scale display you can make Amplitude Scale settings for each Element.
Amplitude Scale function controls the Amplitude output level according to the positions of the notes on the
keyboard.

Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Amplitude]  [Scale]

Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW

Break Point 1–4
Determines the four Amplitude Scale Break Points by specifying their respective note numbers.
Settings: C -2 – G8
NOTE Break Points 1 to 4 will be automatically be arranged in ascending order across the keyboard.

Element
Osc / Tune
Pitch EG
Filter

Level Offset 1–4
Determines the offset value of the level of each Amplitude Scale Break Point.
Settings: -128 – +127
NOTE For details on setting examples of the Amplitude Scaling, see the Synthesizer Parameter Manual PDF
document.

Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

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Element LFO

Common

From the Element LFO display you can make LFO related setting for each Element.
The Low-Frequency Oscillator (LFO) unit of the Element generates a low frequency signal. The signal from
the LFO can be used to modulate the pitch, filter, and amplitude.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Element LFO]

Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW

LFO Wave

Element

Selects the LFO waveform that is used to vary the sound.

Osc / Tune

Settings: Saw, Triangle, Square

Pitch EG

Saw (Sawtooth wave)

Triangle (Triangle wave)

Square (Square wave)

Filter
Type
Filter EG
Scale
Amplitude

Speed (LFO Speed)
Adjusts the speed (frequency) of LFO variation. The larger the setting, the faster the speed.

Level / Pan

Settings: 0–63

Amp EG
Scale

Key On Reset (LFO Key On Reset)

Element LFO

Determines whether or not the LFO is reset each time a note is played.

Element EQ

Settings: Off, On
Off

On

All Element
Osc
Balance

Time
Key on

Time
Key on

Delay (LFO Delay Time)

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Elements

Determines the delay time between the moment that a Note On message is received and the moment the
LFO comes into effect.
Settings: 0–127

Fade In (LFO Fade In Time)
Determines the amount of time for the LFO effect to fade in (after the “Delay” time has elapsed).
Settings: 0–127

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Pitch Mod (LFO Pitch Modulation Depth)
Determines the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound.
Settings: 0–127

Normal Part (AWM2) Edit
Common
Part Settings

Filter Mod (LFO Filter Modulation Depth)

General

Determines the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency.

Pitch

Settings: 0–127

Zone Settings

Amp Mod (LFO Amplitude Modulation Depth)

Zone Transmit

Determines the amount (depth) by which the LFO waveform varies (modulates) the amplitude or volume of
the sound.
Settings: 0–127

Effect
Routing
Ins A
Ins B
EQ

Element EQ
From the Element EQ display you can make EQ related settings for each Element.

Ins Assign
Arpeggio
Common

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Element selection  [Element EQ]

Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG

EQ Type (Element EQ Type)
Determines the Equalizer Type.
Settings: 2-band, P.EQ (Parametric EQ), Boost6 (boost 6dB), Boost12 (boost 12dB), Boost18 (boost 18dB), Thru
2-band: This is a “shelving” equalizer, which combines separate high and low frequency bands.
P.EQ: The Parametric EQ is used to attenuate or boost signal levels (gain) around the Frequency.
Boost6, Boost12, Boost18: These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB,
respectively

Thru: This setting bypasses the equalizers leaving the entire signal unaffected.

Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

 When “EQ Type” is set to “2-band”

Common

Settings: 50.1Hz–2.00kHz

Part Settings

High Freq
Settings: 139.7Hz–12.9kHz

+

General
Pitch

Frequency

0

–

Common/Audio

Normal Part (AWM2) Edit

Low Freq
Gain

Live Set

Zone Settings
Zone Transmit
Effect

Low Gain

High Gain

Settings: -12dB – +12dB

Settings: -12dB – +12dB

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG

EQ Low Gain (Element EQ Low Gain)
Determines the level gain of the Low band.
Settings: -12dB – +12dB

EQ Hi Gain (Element EQ High Gain)
Determines the level gain of the High band.

Filter
Type
Filter EG
Scale
Amplitude

Settings: -12dB – +12dB

Level / Pan

EQ Low Freq (Element EQ Low Frequency)

Amp EG

Determines the frequency for the Low band.

Scale

Settings: 50.1Hz–2.00kHz

EQ Hi Freq (Element EQ High Frequency)
Determines the frequency for the High band.
Settings: 139.7Hz–12.9kHz

Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

 When “EQ Type” is set to “P.EQ”

Live Set
Common/Audio

Normal Part (AWM2) Edit
Common

Gain
Q
+

Part Settings

Settings: 0.7–10.3

Frequency

0

General
Pitch
Zone Settings

Gain

–

Settings: -12dB – +12dB

Freq
Settings: 139.7H–12.9kHz

Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune

EQ Gain (Element EQ Gain)

Pitch EG

Determines the level gain of the frequency set in “EQ Freq.”

Filter

Settings: -12dB – +12dB

EQ Freq (Element EQ Frequency)
Determines the frequency to be attenuated/boosted.
Settings: 139.7Hz–12.9kHz

Type
Filter EG
Scale
Amplitude
Level / Pan

EQ Q (Element EQ Q)
This varies the signal level at the Frequency setting to create various frequency curve characteristics.
Settings: 0.7–10.3
NOTE For details on EQ structure, see the Synthesizer Parameter Manual PDF document.

Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Element All (All Element)

Normal Part (AWM2) Edit
Common
Part Settings

Osc (Oscillator)
From the Oscillator display you can set Oscillator-related parameters for the eight Elements.

General
Pitch
Zone Settings

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  [All]  [Osc]

Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element

SW (Element Switch)
Determines whether each Element is active or not.
Settings: Off, On

Osc / Tune
Pitch EG
Filter

XA Control
Determines the functioning of the Expanded Articulation (XA) feature of an Element.
The XA feature is sophisticated tone generator system that allows you to more effectively recreate realistic
sound and natural performance techniques. It also provides other unique modes for random and alternate
sound changes as you play. For details on the XA feature, see the “Tone Generator Block” in the “Basic
Structure” on page 6.
Settings: Normal, Legato, Key Off, Cycle, Random, A.SW1 On (Assignable Switch 1 ON), A.SW2 On (Assignable Switch 2

Type
Filter EG
Scale
Amplitude
Level / Pan

ON), A.SW Off (Assignable Switch 1 OFF)

Amp EG

Normal: The Element sounds normally each time you play the note.
Legato: When the Mono/Poly parameter is set to Mono, this Element will be played in place of the one which is set to

Scale

“Normal” of the XA Control parameter when you play the keyboard in legato fashion (playing the next note of a
single-note line or melody before releasing the previous note).

Key Off: The Element will sound each time you release the note.
Cycle: Each Element sounds alternately according to its numerical order. In other words, playing the first note will
sound Element 1, the second note Element 2, and so on.

Random: Each Element will sound randomly each time you play the note.
A.SW1 On: When the [ASSIGN 1] button is turned On, the Element will sound.
A.SW2 On: When the [ASSIGN 2] button is turned On, the Element will sound.
A.SW Off: When both of the [ASSIGN 1] and [ASSIGN 2] buttons are turned Off, the Element will sound.

Group (Element Group)

Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

Determines the group for XA Control. All Elements that have the same type of XA features must have the
same group number. This setting does not apply when the XA Control parameters of all Elements are set to
Normal.
Settings: 1–8

Waveform (Waveform Name)
Indicates the Waveform Name for each Element.
Settings: See the Data List PDF document.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Element will
respond. Each Element will only sound for notes played within its specified velocity range. If you first
specify the maximum value and then the minimum value, for example “93 to 34,” then the Velocity range
covers both “1 to 34” and “93 to 127.”

Live Set
Common/Audio

Normal Part (AWM2) Edit
Common
Part Settings
General

Settings: 1–127

Pitch

Note Limit

Zone Settings

Determines the lowest and highest notes of the keyboard range for each Element. Each Element will only
sound for notes played within its specified range. If you first specify the highest note and then the lowest
note, for example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”

Zone Transmit

Settings: C -2 – G8

Effect
Routing
Ins A
Ins B

Balance

EQ

From the Balance display you can set parameters related to Level, Pitch, and Pan for the eight Elements.

Ins Assign
Arpeggio

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  [All]  [Balance]

Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude

SW (Element Switch)

Level / Pan

Determines whether each Element is active or not.

Amp EG

Settings: Off, On

Scale

Coarse (Coarse Tune)
Determines the pitch of each Element in semitones.
Settings: -48 – +48

Element LFO
Element EQ
All Element

Fine (Fine Tune)

Osc

Determines the fine tuning for the pitch of each Element.

Balance

Settings: -64 – +63

Cutoff (Cutoff Frequency)
Determines the Cutoff Frequency for each Element.
Settings: 0–255

Copy or Exchange
Elements

Pan (Element Pan)
Determines the stereo pan position for each Element.
Settings: L63 (far left)–C (center)–R63 (far right)

Level
Determines the level of each Element.
Settings: 0–127
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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

 Copying or Exchanging Elements

Normal Part (AWM2) Edit

You can copy or exchange between Elements.
Operation

Common
Part Settings

[PERFORMANCE (HOME)]  [EDIT]  Select Element to be copied  [SHIFT] + [EDIT]
Copy

General
Pitch

Exchange

Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ

1

3

Ins Assign
Arpeggio
Common

2

4

Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO

NOTE Copying or exchanging between different Part types (for example, between Elements and Operators) cannot be
executed.

Copy
Touching this button activates the Copy function between Elements.

Control Assign
Receive SW
Element
Osc / Tune
Pitch EG

Exchange
Touching this button activates the Exchange function between Elements

1 Part to be copied (or exchanged)
NOTE The currently selected Part is set automatically and this setting cannot be changed.

2 Element to be copied (or exchanged)
3 Copy (or exchange) destination Part
4 Copy (or exchange) destination Element

Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance

Copy or Exchange
Elements

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Drum Part Edit

Drum Part Edit
Common

Each Drum Part can consist of up to 73 Drum Keys, assigned to notes spread across the keyboard (C0 to
C6). There are two types of Drum Part Edit displays: Key Common Edit display, for editing the settings that
apply to all Drum keys; and Key Edit display, for editing individual keys. This section explains the
parameters for Key Common Edit and Key Edit.

Part Settings
General
Zone Settings
Zone Transmit

Key Common Edit (Common)

Effect
Routing
Ins A

Part Settings

Ins B
EQ

General
Operation

Ins Assign
[PERFORMANCE (HOME)]  [EDIT]  Part selection  Drum Key [Common]  [Part Settings] 
[General]

Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ

Copying or Exchanging
Drum Keys

Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category)
Determines the Main category and the Sub category for the selected Part.
Settings: See the Data List PDF document.

Part Name
Determines the Part name of the selected Part. Part names can contain up to 20 characters. Touching the
parameter calls up the input character display.

Volume (Part Volume)
Determines the output level of the selected Part.
Settings: 0–127

Pan
Determines the stereo pan position of the selected Part.
Settings: L63–C–R63

Dry Level
Determines the dry sound level (not effect applied) of the selected Part. This is available only when “Part
Output” is set to “MainL&R” or “Drum.”
Settings: 0–127

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Var Send (Variation Send)
Determines the level of the selected Part that is sent to the Variation effect. This is available only when “Part
Output” is set to “MainL&R” or “Drum.”
Settings: 0–127

Drum Part Edit
Common
Part Settings
General

Rev Send (Reverb Send)

Zone Settings

Determines the level of the selected Part that is sent to the Reverb effect. This is available only when “Part
Output” is set to “MainL&R” or “Drum.”

Zone Transmit

Settings: 0–127

Effect
Routing

Part Output (Part Output Select)

Ins A

Determines which audio output is used for the selected Part.
Settings: MainL&R, USB1&2…USB7&8, USB1…USB8, Off, Drum
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
Drum: “Drum Key Out” is displayed to determine the specific output for each Drum Key.

Ins B
EQ
Ins Assign
Arpeggio
Common
Individual

Note Shift
Determines the pitch (key transpose) setting for each Part in semitones.
Settings: -24 – +0 – +24

Advanced
Motion Seq
Common

Detune
Determines the pitch settings of the selected Part in 0.1 Hz increments.

Lane
Mod / Control

Settings: -12.8Hz – +0.0Hz – +12.7Hz

Control Assign

Pitch Bend / (Pitch Bend Range Upper/Lower)
Determines the maximum Pitch Bend Range in semitones.

Receive SW
Key

Settings: -48 – +0 – +24

Osc / Tune

Arp Play Only (Arpeggio Play Only)

Filter

Determines whether or not the current Part plays only the note events of the Arpeggio playback. When this
parameter is set to on, only the note events of the Arpeggio playback affect the tone generator block.

Level / Pan
Element EQ

Settings: Off, On

Element Pan (Element Pan Switch)
Determines whether the individual pan settings for each Key Part (made via [EDIT]  Part selection 
Drum Key selection  [Level/Pan]  “Pan”) are applied or not. When this is set to “off,” the pan position
for the each Key is set to center in the Part.

Copying or Exchanging
Drum Keys

Settings: Off, On

Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Part will respond.
Settings: 1–127

Note Limit
Determines the lowest and highest notes of the keyboard range for each Part.
Settings: C -2 – G8

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Drum Part Edit

Velocity Depth (Velocity Sensitivity Depth)
Determines the degree to which the resulting volume of the tone generator responds to your playing
strength. The higher the value, the more the volume changes in response to your playing strength (as
shown below).

Common
Part Settings
General

Settings: 0–127

When Offset (below) is set to 64:
Depth=127

Zone Settings

Depth=64

Zone Transmit

127
Actual resulting
velocity
(affecting the
tone generator)

Effect
Routing

Depth=32

Ins A
Ins B

Depth=0

EQ

0
127
Velocity with which you play a note

Ins Assign
Arpeggio

Velocity Offset (Velocity Sensitivity Offset)

Common

Determines the amount by which played velocities are adjusted for the actual resulting velocity effect. This
lets you raise or lower all velocities based on this setting value—allowing you to automatically compensate
for playing too strongly or too softly.
Settings: 0–127

Advanced
Motion Seq

When Depth (above) = 64
and Offset = 32
127
Actual
resulting
velocity
(affecting
the tone
generator)
0

Individual

When Depth (above) = 64
and Offset = 64
127
Actual
resulting
velocity
(affecting
the tone
generator)

64

127

Velocity with which you play a note

0
64
127
Velocity with which you play a note

When Depth (above) = 64
and Offset = 96
127
Actual
resulting
velocity
(affecting
the tone
generator)
0
64
127
Velocity with which you play a note

Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ

Zone Settings
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 71).
Copying or Exchanging
Drum Keys

Zone Transmit
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 73).

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Drum Part Edit

Effect

Common
Part Settings

Routing

General
Zone Settings

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Drum Key [Common]  [Effect]  [Routing]

Zone Transmit
Effect

Drum Key Connection Switch

Insertion FX Switch

Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune

Insertion FX Switch

Filter
Level / Pan

Drum Key Connection Switch

Element EQ

Determines which Insertion Effect (A or B) is used to process each individual Drum Key, and which is
bypassed (Thru).
When the “Keyboard Select” is on, you can select Keys by playing the notes on the keyboard.
Settings: Thru, InsA (Insertion Effect A), InsB (Insertion Effect B)

Copying or Exchanging
Drum Keys

Insertion FX Switch
Determines whether or not Insertion Effect A / Insertion Effect B is active or not.
Settings: Off, On

Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Performances, see the Data List PDF document.

Side Chain/Modulator (Side Chain/Modulator Part)
Determine the Part used for the Side Chain/Modulator. This is not available depending on the selected
Effect Type. For details on the Side Chain/Modulator, see the Routing display (page 76) of the Normal Part
(AWM2).
Settings: Part 1–16, A/D, Master, Off

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Ins Connect (Insertion Connection Type)
Determines the effect routing for Insertion Effects A and B.
Settings: Parallel, Ins AB, Ins BA

Live Set
Common/Audio

Drum Part Edit
Common
Part Settings

RevSend (Reverb Send)
VarSend (Variation Send)

General

Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Reverb/Variation effect. This is active only when the Part Output/Drum Key Output is set to “MainL&R.”

Zone Transmit

Settings: 0–127

Zone Settings
Effect
Routing

Part Output (Part Output Select)

Ins A

Determines the specific output for the audio signal.
Settings: MainL&R, USB1&2…USB7&8, USB1…USB8, Off, Drum
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
Drum: “Drum Key Out” is displayed to determine the specific output for each Drum Key.

Ins B
EQ
Ins Assign
Arpeggio
Common
Individual

Envelope Follower
Calls up the Envelope Follower Setting display.
Refer to the Routing display (page 76) for Normal Parts (AWM2).

Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ

Copying or Exchanging
Drum Keys

InsRev (Insertion Reverb Send)
InsVar (Insertion Variation Send)
Determines the Send level for the entire Drum Part (all keys), sent from Insertion Effect A/B to the Reverb/
Variation effect.
This is active only when the Drum Key Connection Switch is set to “InsA” or “InsB” and the Part Output/
Drum Key Output is set to “MainL&R.”
Settings: 0–127

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Drum Part Edit
Common
Part Settings
General
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

KeyRev (Drum Key Reverb Send)
KeyVar (Drum Key Variation Send)
Determines the Send level for each Drum Key, sent from Insertion Effect A/B to the Reverb/Variation effect.
This is active only when the Drum Key Connection Switch is set to “Thru” and the Part Output/Drum Key
Output is set to “MainL&R.”

Common
Lane
Mod / Control
Control Assign

Settings: 0–127

Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ

Copying or Exchanging
Drum Keys

Drum Key Out (Drum Key Output Select)
Determines the specific output for the individual Drum Key.
This is displayed only when the Part Output is set to “Drum.”
Settings: MainL&R, USB1&2…USB7&8, USB1…USB8
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal.
NOTE When the Drum Key Connection Switch is set to “InsA” or “InsB,” this parameter is fixed to “MainL&R.”

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Ins A (Insertion Effect A)
Ins B (Insertion Effect B)

Drum Part Edit
Common
Part Settings

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 77).

General
Zone Settings

EQ (Part Equalizer)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 78).

Zone Transmit
Effect
Routing

Ins Assign (Insertion Assign)

Ins A
Ins B

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 81).

EQ
Ins Assign

Arpeggio

Arpeggio
Common
Individual

Common

Advanced

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 82).

Motion Seq
Common

Individual
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 85).

Lane
Mod / Control
Control Assign

Advanced
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 87), except for the
additional parameter below.

Fixed SD/BD
When this parameter is set to On, C1 will be used as the note of the Bass Drum and D1 will be used as the
note of the Snare Drum in Arpeggio playback.

Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ

Settings: Off, On

Motion Seq (Motion Sequencer)

Copying or Exchanging
Drum Keys

Common
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 88).

Lane
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 91).

Mod/Control (Modulation/Control)
Control Assign
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 100), except for the
different setting values in the Destination parameter. For the setting value for “Destination,” see the “Control
List” in the Data List PDF document.

Receive SW (Receive Switch)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 105).

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Key Edit (Key)

Drum Part Edit
Common
Part Settings

Osc/Tune (Oscillator/Tune)

General
Zone Settings

From the Oscillator/Tune display you can set Oscillator-related parameters for each Key of the Drum Part.

Zone Transmit

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Key selection  [Osc/Tune]

Effect
Routing

Drum Key Switch

Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan

Bank (Waveform Bank)
Number (Waveform Number)
Category (Waveform Category)
Sub Category (Waveform Sub Category)
Name (Waveform Name)
Indicates the information of the waveform used for the selected Drum Key. “Bank” indicates which
waveform location (Preset, User and Library) is assigned to the Key.

Element EQ

Copying or Exchanging
Drum Keys

Settings: Refer to the Data List PDF document.

Drum Key Switch
Determines whether the currently selected Drum Key is used or not.
Settings: Off, On

Assign Mode (Key Assign Mode)
Determines the playing method when the same notes are received continuously, and without
corresponding note off messages.
Settings: Single, Multi
Single: Double or repeated playback of the same note is not possible. The first note will be stopped, then the next
note will be sounded.

Multi: All notes are sounded simultaneously. This allows playback of the same note when it is played multiple times
in succession (especially for tambourine and cymbal sounds that you would want to ring out to their full decay).

Connect (Drum Key Connection Switch)
Determines which Insertion Effect (A or B) is used to process each individual Drum Key. The Insertion
Effect is bypassed if “Thru” is selected. This parameter is same as the “Connect” parameter in the
“Routing” display of Effect settings in Key Common Edit. Making a setting here automatically changes the
setting of that parameter as well.
Settings: Thru, InsA (Insertion Effect A), InsB (Insertion Effect B)

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

New Waveform
Loads Audio data stored in the USB flash drive as “Waveform.” For details on loading, see “Load”
(page 198).
After the Waveform is loaded, the Edit Waveform parameter will be available. For details on “Edit
Waveform,” see page 109.

Live Set
Common/Audio

Drum Part Edit
Common
Part Settings
General
Zone Settings

Coarse (Coarse Tune)

Zone Transmit

Determines the pitch of each Drum Key Wave in semitones.
Settings: -48 – +48

Effect
Routing

Fine (Fine Tune)

Ins A

Determines the fine tuning for the pitch of each Drum Key Wave.

Ins B

Settings: -64 – 63

EQ

Pitch/Vel (Pitch Velocity Sensitivity)
Determines how the pitch of the selected Drum key responds to velocity.
Settings: -64 – 63
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.

Rcv Note Off (Receive Note Off)

Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

Select whether MIDI Note Off messages are received by each Drum Key.

Common

Settings: off, on

Lane

Group (Alternate Group)
Set the Alternate Group to which the key is assigned. The Parts to which the same number is assigned
here cannot sound simultaneously. This setting helps to reproduce the sounds of a real drum kit, in which
some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats.
Settings: off, 1–127

Mod / Control
Control Assign
Receive SW
Key
Osc / Tune

KeyRev (Drum Key Reverb Send)
KeyVar (Drum Key Variation Send)

Filter

Determines the level of the Drum key sound (the bypassed signal) that is sent to Reverb/Variation effect.
This is not available depending on the setting of the Drum Key Connection Switch.

Element EQ

Level / Pan

Settings: 0–127

Drum Key Out (Drum Key Output Select)
Determines the specific output for the individual Drum Key.
This is not available depending on the settings of Drum Key Connection Switch or Part Output.

Copying or Exchanging
Drum Keys

Settings: MainL&R, USB1&2…USB7&8, USB1…USB8
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal.

Keyboard Select (Keyboard Select Switch)
Determines whether or not the Keyboard Select setting is active or not. When this is set to on, you can
select Drum Keys by playing the notes on the keyboard.
Settings: Off, On

Drum Key
Indicates the selected Drum key.
Settings: C0–C6

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Drum Part Edit

Filter

Common

From the Filter display you can apply filter settings to the Drum Part. These let you apply a low pass filter
and high pass filter to each individual Drum key.
Operation

Part Settings
General
Zone Settings

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Key selection  [Filter]

Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key

Cutoff (Low Pass Filter Cutoff Frequency)

Osc / Tune

Use this parameter to set the cutoff frequency for the low-pass filter.

Filter

Settings: 0–255

Level / Pan

Cutoff/Vel (Low Pass Filter Cutoff Velocity Sensitivity)

Element EQ

Set the velocity sensitivity of the Low Pass Filter Cutoff frequency. Positive settings will cause the Cutoff
Frequency to rise the harder you play the keyboard. A negative setting will have the opposite effect.
Settings: -64 – +63

Copying or Exchanging
Drum Keys

Resonance (Low Pass Filter Resonance)
Determines the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff Frequency.
Settings: 0–127

HPF Cutoff (High Pass Filter Cutoff Frequency)
Determines the Cutoff frequency of the High Pass Filter.
Settings: 0–255

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Drum Part Edit

Level/Pan

Common
Part Settings

From the Level/Pan display you can make Level and Pan settings for each Drum Key.

General
[PERFORMANCE (HOME)]  [EDIT]  Part selection  Key selection  [Level/Pan]

Operation

Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW

The full names of the available parameters are shown in the chart below, as they appear in the display.

Key
Osc / Tune

Time

Attack

Decay1

Decay2

Filter

Attack Time

Decay1 Time

Decay2 Time

Level / Pan

Level

–

Element EQ

–

Decay1 Level

Settings: Time: 0–127, Hold (only for Decay2)
Level: 0–127

Decay2 Time = 0–126
Level

Attack level

Level

Attack level

Decay1 level

Attack
time
Key on

Decay1
time

Copying or Exchanging
Drum Keys

Decay2 Time = Hold

Decay2
time

Decay1 level

Time

Attack
time
Key on

Decay1
time

Decay2
time

Time

Level
Determines the output level of the Drum Key. This lets you make detailed balance adjustments among the
various sounds of the Drum Key.
Settings: 0–127

Level/Vel (Level Velocity Sensitivity)
Determines how the output level of the Drum Key responds to Velocity.
Settings: -64 – +63
Positive values: The more strongly you play the keyboard, the more the output rises.
Negative values: The more softly you play the keyboard, the more the output rises.
0: The output level does not change.

Pan
Sets the pan position (stereo position) of each Drum Key. This will also be used as the basic Pan position
for the Alternate and Random settings.
Settings: L63 (far left)–C (center)–R63 (far right)

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Alternate Pan
Determines the amount by which the sound of the selected Drum key is panned alternately left and right
for each note you press. The Pan setting (above) is used as the basic Pan position.
Settings: L64–C–R63

Drum Part Edit
Common
Part Settings
General

Random Pan

Zone Settings

Determines the amount by which the sound of the selected Drum Key is panned randomly left and right for
each note you press. The Pan setting (above) is used as the Center Pan position.

Zone Transmit

Settings: 0–127

Effect
Routing
Ins A
Ins B

Element EQ

EQ

Same as the Element Edit parameters for Normal Parts (AWM2) (page 127).

 Copying or Exchanging Drum Keys

Ins Assign
Arpeggio
Common

Same as “Copying or Exchanging Elements” for Normal Parts (AWM2) (page 132).

Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ

Copying or Exchanging
Drum Keys

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit

Normal Part (FM-X) Edit
Common

A Normal Part (FM-X) can consist of up to eight Operators. There are two types of Normal Part (FM-X) Edit
displays: Operator Common Edit display, for editing settings common to all eight Operators; and Operator
Edit display, for editing individual Operators.

Part Settings
General
Algorithm

Operator Common Edit (Common)
Part Settings

Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale

General

Filter Type

From the General display you can set various parameters such as Part Name, Volume, and Pan.

Filter EG
Filter Scale

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Operator [Common]  [Part Settings] 
[General]

Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator

Most parameters are the same as parameters on the Element Common Edit display for Normal Parts
(AWM2) (page 66) except the following additional parameters as bellows.

Form / Freq
Level

Random Pan
Determines the amount by which the sound of the selected Operator is panned randomly left and right for
each note you press. The Pan setting is used as the Center Pan position.
Settings: 0–127

Copy or Exchange
Operators

Alternate Pan
Determines the amount by which the sound of the selected Operator is panned alternately left and right for
each note you press. The Pan setting is used as the basic Pan position.
Settings: L64–C–R63

Scaling Pan
Determines the degree to which the notes (specifically, their position or octave range) affect the Pan
position, left and right, of the selected Operator. At note C3, the main Pan setting is used for the basic Pan
position. Positive settings will cause the Pan position to be set left when you play in the lower range on the
keyboard and to be set right when you play in the higher range on the keyboard. A negative setting will
have the opposite effect.
Settings: -64 – +0 – +63

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

KeyOnDly Sync (Key On Delay Tempo Sync Switch)
Determines whether or not “Key On Delay Time Length” is synchronized to the tempo.
Settings: Off, On

Normal Part (FM-X) Edit
Common
Part Settings

Delay Length (Key On Delay Time Length)

General

Determines the time (or elapsed delay) between the moment you press a note on the keyboard and the
point at which the sound is actually played. You can set different delay times for each Operator. This is not
available when “KeyOnDly Sync” is set to on.

Algorithm

Settings: 0–127

Zone Transmit

Zone Settings
Pitch / Filter

Delay Length (Key On Delay Note Length)
Determines the timing of “Key On Delay” when “KeyOnDly Sync” is set to on.
Settings: 1/16, 1/8 Tri. (eighth-note triplets), 1/16 Dot. (dotted sixteenth notes), 1/8, 1/4 Tri. (quarter-note triplets), 1/8 Dot.
(dotted eighth notes), 1/4, 1/2 Tri. (half-note triplets), 1/4 Dot. (dotted quarter notes), 1/2, Whole Tri. (whole-note
triplets), 1/2 Dot. (dotted half notes), 1/4 x 4 (quarter-note quadruplets; four quarter notes to the beat), 1/4 x 5
(quarter-note quintuplets; five quarter notes to the beat), 1/4 x 6 (quarter-note sextuplets; six quarter notes to the
beat), 1/4 x 7 (quarter-note septuplets; seven quarter notes to the beat), 1/4 x 8 (quarter-note octuplets; eight quarter
notes to the beat)

Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A

Algorithm

Ins B

From the Algorithm display you can specify the Algorithm, which determines the arrangement of the
Operators and how the FM sound is generated.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Operator [Common]  [Part Settings] 
[Algorithm]

EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level

Copy or Exchange
Operators

Algorithm (Algorithm Number)
Changes Algorithms.
Settings: See the Data List PDF document.

Feedback (Feedback Level)
Waveforms can be changed by feeding some of the signal generated by an operator back through that
operator. This allows you to set the feedback level.
Settings: 0–7

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit

Algorithm Search
Calls up the Algorithm Search display. From this display you can search for desired Algorithms by filtering
the number of Carriers, or the maximum length of the serial connection of Operators.
Algorithm list

Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common

Chain
Filters the Algorithms by the maximum length of serial connection of Operators.
Settings: 1–8

Individual
Advanced
Motion Seq

Carrier
Filters the Algorithms by the number of Carriers.
Settings: 1–8

Common
Lane
Mod / Control
Part LFO

Zone Settings

2nd LFO
Control Assign

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 71).

Receive SW
Operator

Zone Transmit

Form / Freq
Level

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 73).

Copy or Exchange
Operators

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit

Pitch/Filter

Common
Part Settings

Pitch

General

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 68), except that the
Legato Slope parameter is not available.

Algorithm
Zone Settings
Zone Transmit
Pitch / Filter

PEG/Scale (Pitch EG/Scale)

Pitch

From the Pitch EG/Scale display you can make all time and level settings for the Pitch EG, which determine
how the pitch of the sound changes over time, and the Scale for Parts.
Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Operator [Common]  [Pitch/Filter] 
[PEG/Scale]

PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign

The full names of the available parameters are shown in the chart below, as they appear in the display.

Receive SW
Operator

Initial

Attack

Decay1

Decay2

Release

Form / Freq
Level

Time

–

Attack Time

Decay1 Time

Decay2 Time

Release Time

Level

Hold Level

Attack Level

Decay1 Level

Decay2 Level

Release Level

Settings: Time: 0–99
Level: -50 – +50

Copy or Exchange
Operators

PEG Depth
Determines the pitch range for Pitch EG.
Settings: 8 oct, 2 oct, 1 oct, 0.5 oct

Depth/Vel (PEG Depth Velocity Sensitivity)
Determines how the pitch range will be generated according to the Velocity (strength) with which you play
notes on the keyboard.
Settings: 0–7

Time/Key (PEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Pitch EG
Times. The Center Key (C3) is used as the basic pitch for this parameter.
Settings: 0–7
Positive values: High notes result in a high PEG transition speed while low notes result in a slow speed.
0: The PEG transition speed does not change, regardless of the played note.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Pitch/Key (Pitch Key Follow Sensitivity)
Determines the sensitivity of the Key Follow effect (the pitch interval of adjacent notes), assuming the pitch
of the Center Key (below) as standard.
Settings: -200% – +0% – +200%
+100% (the normal setting): Adjacent notes are pitched one semitone apart.
0%: All notes have the same pitch as the Center Key.
Negative values: The settings are reversed.

Center Key (Pitch Key Follow Sensitivity Center Key)
Determines the central note or pitch for the Key Follow effect on pitch.

Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter

Settings: C -2 – G8

Pitch

Pitch/Vel (Pitch Velocity Sensitivity)

PEG/Scale

Determines how the pitch responds to velocity.

Filter Type

Settings: -64 – 63
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.

Filter EG
Filter Scale
Effect
Routing

Random Pitch (Random Pitch Depth)
Allows you to randomly vary the pitch for each note played.
Settings: 0–127
NOTE For details on PEG, see the Synthesizer Parameter Manual PDF document.

Ins A
Ins B
EQ
Ins Assign
Arpeggio

Filter Type

Common
Individual

Same as the Element Edit parameters for Normal Parts (AWM2) (page 113).

Advanced
Motion Seq

Filter EG
Same as the Element Edit parameters for Normal Parts (AWM2) (page 118).

Common
Lane
Mod / Control
Part LFO

Filter Scale
Same as the Element Edit parameters for Normal Parts (AWM2) (page 120).

2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level

Copy or Exchange
Operators

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit

Effect

Common
Part Settings

Routing

General

From the Routing display you can determine the Effect connections for Parts.

Algorithm
Zone Settings

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Operator [Common]  [Effect]  [Routing]
Insertion FX Switch

Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common

Insertion FX Switch

Lane
Mod / Control

Insertion FX Switch

Part LFO

Determines whether the Insertion Effect A/B is active or not.

2nd LFO

Settings: Off, On

Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected Effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Control Assign
Receive SW
Operator
Form / Freq
Level

Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Effects, see the Data List PDF document.

Copy or Exchange
Operators

Side Chain/Modulator (Side Chain/Modulator Part)
Determines the Part used for the Side Chain/Modulator. This is not active depending on Effect Types.
For details on the Side Chain/Modulator, see the Routing display (page 76) of the Normal Part (AWM2).
Settings: Part 1–16, A/D, Master, Off

Ins Connect (Insertion Connection Type)
Determines the effect routing for Insertion Effects A and B. The setting changes are shown on the diagram
in the display, giving you a clear picture of how the signal is routed. For details, see the section “Effect
connection” (page 20) of the “Basic Structure.”
Settings: Parallel, Ins AB, Ins BA

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Rev Send (Reverb Send)
Determines the Send level of the signal sent from Insertion Effect A/B to the Reverb effect.
Settings: 0–127

Live Set
Common/Audio

Normal Part (FM-X) Edit
Common
Part Settings

Var Send (Variation Send)

General

Determines the Send level of the signal sent from Insertion Effect A/B to the Variation effect.

Algorithm

Settings: 0–127

Zone Settings

Part Output (Part Output Select)

Zone Transmit

Determines the specific audio output.
Settings: MainL&R, USB1&2...USB7&8, USB1...USB8, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.

Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale

Ins A (Insertion Effect A)
Ins B (Insertion Effect B)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 77).

Effect
Routing
Ins A
Ins B
EQ

EQ (Part Equalizer)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 78).

Ins Assign
Arpeggio
Common
Individual

Ins Assign (Insertion Assign)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 81).

Advanced
Motion Seq
Common
Lane
Mod / Control

Arpeggio

Part LFO
2nd LFO

Common
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 82).

Control Assign
Receive SW
Operator
Form / Freq

Individual

Level

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 85).

Advanced

Copy or Exchange
Operators

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 87).

Motion Seq (Motion Sequencer)
Common
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 88).

Lane
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 91).

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit

Mod/Control (Modulation/Control)

Common
Part Settings

Part LFO

General

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 96), except that the
setting values of the Destination parameter differ and that “Element Phase Offset (LFO Element Phase
Offset)” is not available. For details on the setting values, see the Data List PDF document.

Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch

2nd LFO

PEG/Scale

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Operator [Common]  [Mod/Control] 
[2nd LFO]
Pitch Modulation Operator Depth Ratio
(2nd LFO Pitch Modulation Operator Depth Ratio)

Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW

Amplitude Modulation Operator Depth Ratio
(2nd LFO Amplitude Modulation Operator Depth Ratio)

LFO Wave (2nd LFO Waveform)
Selects the 2nd LFO waveform.
Settings: Triangle, Saw Down, Saw Up, Square, Sine, S/H
NOTE When “Sine” is selected, two waves will be shown in the diagram on the display because of the phase shift of
the Amplitude Modulation wave.

Key On Reset (2nd LFO Key On Reset)

Operator
Form / Freq
Level

Copy or Exchange
Operators

Determines whether or not the 2nd LFO is reset each time a note is pressed.
Settings: Off, On

Speed (2nd LFO Speed)
Adjusts the speed (frequency) of the 2nd LFO variation.
Settings: 0–99

Phase (2nd LFO Phase)
Determines the starting phase point for the 2nd LFO Wave when it is reset.
Settings: 0°, 90°, 180°, 270°

Delay (2nd LFO Delay Time)
Determines the delay time between the moment you press a key on the keyboard and the moment the 2nd
LFO comes into effect.
Settings: 0–99

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Pitch Modulation (2nd LFO Pitch Modulation Depth)
Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the pitch of the sound.
Settings: 0–99

Normal Part (FM-X) Edit
Common
Part Settings

Amplitude Modulation (2nd LFO Amplitude Modulation Depth)

General

Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the amplitude or
volume of the sound.

Algorithm

Settings: 0–99

Zone Settings
Zone Transmit

Filter Modulation (2nd LFO Filter Modulation Depth)
Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the Filter Cutoff
frequency.
Settings: 0–99

Pitch / Filter
Pitch
PEG/Scale
Filter Type

Pitch Modulation Operator Depth Ratio
(2nd LFO Pitch Modulation Operator Depth Ratio)
Adjusts the amount (depth) which is determined in the “2nd LFO Pitch Modulation Depth” for each
Operator.

Filter EG
Filter Scale
Effect
Routing

Settings: 0–7

Amplitude Modulation Operator Depth Ratio
(2nd LFO Amplitude Modulation Operator Depth Ratio)
Adjusts the amount (depth) which is determined in the “2nd LFO Amplitude Modulation Depth” for each
Operator.
Settings: 0–7

Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common

Control Assign

Individual
Advanced

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Operator [Common]  [Mod/Control] 
[Control Assign]

Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level

Copy or Exchange
Operators

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 100), except for the
different setting values in the Destination parameter. For details on the setting value, see the Data List PDF
document.
Also the following parameter is shown on this display.

Operator SW (Operator Switch)
Selects whether the controller will affect each individual Operator (On) or not (Off). This is available only
when an Operator-related parameter is set in “Destination.”
Settings: Off, On

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B

Operator Rate

EQ

Determines the sensitivity of the Controller in changing the parameter set in “Destination” for each
Operator.
This is available only when “Destination” is set to “OP Freq” or “OP AEG Offset.”

Ins Assign

Settings: Off, On

Arpeggio
Common
Individual

SW/Rate (Operator Switch/Operator Rate Switch)
Switches displays between “Operator Switch” and “Operator Rate.”
This is available only when “Destination” is set to “OP Freq” or “OP AEG Offset.”
Settings: Off, On

Advanced
Motion Seq
Common
Lane

Receive SW (Receive Switch)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 105).

Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level

Copy or Exchange
Operators

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit

Operator Edit (Operator)

Common

Form/Freq (Form/Frequency)

Part Settings

From the Form/Frequency display you can make all the waveform and frequency settings for Operators.

General
Algorithm

Operation

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Operator selection  [Form/Freq]

Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Ins Assign
Arpeggio
Common
Individual
Advanced
Motion Seq

The full names of the available parameters are shown in the chart below, as they appear in the display.
Initial
Time
Level

Attack
–

Initial Level

Attack Time

Lane

Decay
Decay Time

Attack Level

Common

–

Settings: Time: 0–99
Level: -50 – +50

Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW

Spectral (Spectral Form)
Determines the “spectral form” of the selected Operator.
Settings: Sine, All 1, All 2, Odd 1, Odd 2, Res 1, Res 2

Operator
Form / Freq
Level

Skirt (Spectral Skirt)
Determines the spread of the “skirt” at the bottom of the formant harmonics curve. Higher values produce
a wider skirt and smaller values produce a narrower skirt. This is not available when “Spectral” is set to
“Sine.”
Settings: 0–7

Copy or Exchange
Operators

Resonance (Spectral Resonance)
Determines the degree to which velocity affects the Resonance of the Spectral Form. The center frequency
moves to higher frequencies, letting you create a special resonance in the sound. This is active only when
“Spectral” is set to “Res 1” or “Res 2.”
Settings: 0–99

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Basic waveforms used as Operators contain harmonics, with the exception of “Sine.” A sine wave contains
its fundamental frequency with no additional harmonics. Therefore, when “Form” is set to any waveform
other than “Sine,” you can adjust harmonics and the peak of each formant, depending on the Waveform
Type by determining the related parameters. Below are the basic waveforms and the characteristic
parameters.

Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm

Level

Skirt

Level

Zone Settings

Skirt

Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Center Frequency
(F.Coarse & Freq Fine)

Level

Skirt

Frequency
(Hz)

Center Frequency
(F.Coarse & Freq Fine)

Frequency
(Hz)

Filter Type
Filter EG
Filter Scale

Level

Skirt

Effect
Routing
Ins A
Ins B

Center Frequency
(F.Coarse & Freq Fine)

Frequency
(Hz)

Center Frequency
(F.Coarse & Freq Fine)

Frequency
(Hz)

The larger the “Skirt” value, the more harmonics the wave contains.

EQ
Ins Assign
Arpeggio
Common

Skirt

Skirt

Resonance of
Center Frequency
Level

Resonance of
Center Frequency
Level

Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO

Frequency
Center Frequency
(Hz)
(F.Coarse & Freq Fine)

Frequency
Center Frequency
(Hz)
(F.Coarse & Freq Fine)

The larger “Resonance” value, the higher frequency the center frequency is moved.
• Resonance=0: The Center frequency is the basic wave
• Resonance=99: The Center frequency is the 100th harmonic

2nd LFO
Control Assign
Receive SW
Operator
Form / Freq

Key On Reset (Oscillator Key On Reset)

Level

Determines whether or not the oscillation of the Operator is reset each time a note is pressed.
Settings: Off, On

Pitch/Vel (Pitch Velocity Sensitivity)

Copy or Exchange
Operators

Determines how the pitch of the selected Operator responds to velocity. This is available only when “Freq
Mode” is set to “Fixed.”
Settings: -7 – +7
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.

Freq Mode (Oscillator Frequency Mode)
Determines the settings for the Output Pitch of the Operator.
Settings: Ratio, Fixed
Ratio: Determines the Output Pitch by detecting the note you play on the keyboard.
Fixed: Specifies the Pitch by setting “Coarse” and “Fine.”

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit

Coarse (Coarse Tune)
Determines the pitch of each Operator.

Common

Settings: When “Freq Mode” is set to “Ratio”: 0–31

Part Settings

When “Freq Mode” is set to “Fixed”: 0–21

General

Fine (Fine Tune)

Algorithm

Determines the fine tuning for the pitch of each Operator.

Zone Settings

Settings: When “Freq Mode” is set to “Ratio”: 0–99

Zone Transmit

When “Freq Mode” is set to “Fixed”: 0–127

Pitch / Filter

Detune
Sets the Output Pitch of the Operator slightly higher or lower.
Even if the same parameter value is set for both “Coarse Tune” and “Fine Tune,” the Detune lets you
slightly raise or lower the pitch of each Operator, allowing you to add an extra dimension to the sound and
enhance the spatial characteristics.
Settings: -15 – +15

Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale

Pitch/Key (Pitch Key Follow Sensitivity)

Effect

Determines the sensitivity of the Key Follow effect (the degree depending on their position or octave
range). This is available only when “Freq Mode” is set to “Fixed.”

Routing

Settings: 0–99
0: All notes are the same pitch specified by Coarse and Fine.
99: Adjacent notes are pitched one semitone apart.

Ins B

Ins A
EQ
Ins Assign
Arpeggio

Level

Common

From the Level display you can make all the volume settings for the Operator.
Operation

Individual

[PERFORMANCE (HOME)]  [EDIT]  Part selection  Operator selection  [Level]

Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level

Copy or Exchange
Operators

The full names of the available parameters are shown in the chart below, as they appear in the display.

Time

Hold

Attack

Decay1

Decay2

Release

Hold Time

Attack Time

Decay1 Time

Decay2 Time

Release Time

Attack Level

Decay1 Level

Decay2 Level

Release (Hold) Level

–

Level

Settings: Time: 0–99
Level: 0–99

Level (Operator Level)
Determines the output level of the Operator.
Settings: 0–99

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Performance

Edit

Search

Normal Part (AWM2)

Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Normal Part (FM-X) Edit

Level/Vel (Level Velocity Sensitivity)
Determines how the output level of the Operator responds to Velocity.

Common

Settings: -7 – +7
Positive values: The more strongly you play the keyboard, the more the output rises.
Negative values: The more softly you play the keyboard, the more the output rises.
0: The output level does not change.

Part Settings
General
Algorithm
Zone Settings

Time/Key (AEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Amplitude
EG Times.
Settings: 0–7
Positive values: High notes result in a fast Amplitude EG transition speed while low notes result in a slow speed.
0: The Amplitude EG transition speed does not change, regardless of the played note.

Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type

Break Point

Filter EG

Determines the Amplitude Scale Break Points by specifying their respective note numbers.
Settings: A-1 – C8

Filter Scale
Effect

Curve Lo (Low Curve)
Curve Hi (High Curve)

Routing

Determines the curve for Amplitude scaling.

Ins B

Ins A

Settings: -Linear, -Exp, +Exp, +Linear

EQ
Ins Assign

Lvl/Key Lo (Low Depth)
Lvl/Key Hi (High Depth)

Arpeggio

Determines the curve degree of the curve (above).

Common

Settings: 0–99

Individual

The keyboard is divided in two at the break point.
The high-pitch side at the right is set by using the R Depth and the R Curve; the low-pitch side at the left is
set by using the L Depth and the L Curve as described below.
Output Level
+exp

Motion Seq
Common
Lane

+

+linear

Advanced

+linear

Mod / Control

+exp

Part LFO
2nd LFO

Low Curve

Control Assign

High Curve

Low Depth

High Depth
Key

Receive SW
Operator
Form / Freq
Level

-exp

-linear

-linear

-exp

Break Point Output Level

Copy or Exchange
Operators

The Output level of the Key set as the Break Point depends on the Operator Level setting. For the Keys in
the left side of the Break Point, the Output level is adjusted based on the curve which is determined by the
Low Curve and Low Depth. For the Keys in the right side of the Break Point, the Output level is adjusted
based on the curve which is determined by the High Curve and High Depth. The Output level changes in
an exponential fashion from the Break Point on the Exp type curve and the Output level changes in a linear
fashion from the Break Point in the Linear type curve. In either case, the farther away from the Break Point
the key is, the greater the Output level changes for the key.

 Copying or Exchanging Operators
Same as “Copying or Exchanging Elements” for Normal Parts (AWM2) (page 132).

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Common/Audio Edit (Common/Audio)

Common/Audio Edit
Common/Audio

A Performance consists up to 16 Parts. You can set the parameters related to the entire Performance and
the Audio Parts in the Common/Audio Edit display.

General
Audio In
Mixing

General

Routing

From the General display you can set various parameters for the Performance.

Ins A
Ins B

Operation

[PERFORMANCE (HOME)]  [EDIT]  [General]

EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

Performance Name
Determines the selected Performance name. Performance names can contain up to 20 characters.
Touching the parameter calls up the input character display.

Motion Control Flag
Determines whether or not to add the “Motion Control” attribute to the selected Performance. When this is
set to on, the “MC” icon is displayed in the Performance Play display (page 27). The Performance can be
filtered as “MC” in the Performance Category Search display (page 176).
Settings: Off, On

Tg Flag (Tone Generator Flag)
Shows the attribute by the Tone Generator of the selected Performance. The name icon of the selected
Tone Generator is displayed in the Performance Play display (page 27). The Performance can be filtered
as “AWM2/FM/AWM2+FM-X” in the Performance Category Search display (page 176).
Settings: AWM2, FM-X, AWM2+FM-X

Volume (Performance Volume)
Determines the output volume of the selected Performance.
Settings: 0–127

Pan
Determines the stereo pan position of the selected Performance.
Settings: L63–C–R63

Var Return (Variation Return)
Determines the return level of the Variation effect.
Settings: 0–127

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Rev Return (Reverb Return)
Determines the return level of the Reverb effect.
Settings: 0–127

Audition Phrase Bank
Selects an Audition Phrase Bank.

Audition Phrase Number
Determines the Audition Phrase Number. You can hear a sample of the selected Performance sounds that
is called “Audition phrase.” The best matching Audition Phrase is assigned to each Preset Performance in
advance.
Settings: 1–1093

Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq

Note Shift (Audition Phrase Note Shift)

Common

Determines the pitch (key transpose) setting for the Audition Phrase in semitones.

Lane

Settings: -24semi – +24semi

Control

Velocity Shift (Audition Phrase Velocity Shift)

Control Assign

Determines the velocity of the Audition Phrase.

Control Number

Settings: -63 – +63

Effect

Portamento Master SW (Portamento Master Switch)

Routing

Determines whether Portamento is applied to the Part or not when the “Portamento Part SW” is set to on for
the Part.

Variation

Settings: Off, On

Master FX

Portamento Time
Determines the pitch transition time or rate when Portamento is applied.

Reverb
Master EQ
USB Monitor

Settings: -64 – +63

Assign 1 Mode/Assign 2 Mode (Assignable Switch 1 Mode/Assignable Switch 2 Mode)
Determines whether the [ASSIGN 1] and [ASSIGN 2] buttons functions as a latch type or momentary type.
Settings: Latch, Momentary
Latch: When set to “Latch,” pressing the button alternates the status between on and off.
Momentary: When set to “Momentary,” pressing/holding the button turns on and releasing the button turns off.

MS Hold Mode (Motion Sequencer Hold Mode)
Determines how the [MOTION SEQ HOLD] button responds when pressed.
Settings: Latch, Momentary
Latch: When set to “Latch,” pressing the button alternates the status between on and off.
Momentary: When set to “Momentary,” pressing/holding the button turns on and releasing the button turns off.

Update User Auditions
Converts all of the songs recorded on the MODX to User Auditions. If the User Auditions already exist, all
User Auditions will be overwritten.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Common/Audio Edit

Audio In

Common/Audio
General

Mixing

Audio In

From the Mixing display you can adjust the volume settings of the Audio Part (the input signal from the A/D
INPUT [L/MONO]/[R] jacks) and the Digital Part (the input signal from the [USB TO HOST] terminal*).

Mixing

* Only the sound of the Port which, among all Device Ports, is set to “Digital L/R.”

Ins A

Operation

[PERFORMANCE (HOME)]  [EDIT]  [Audio In]  [Mixing]

Routing
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

A/D In Input Mode/Digital In Input Mode (A/D Part Input Mode/Digital Part Input Mode)
Determines the signal configuration for the A/D Part/Digital Part, or how the signal or signals are routed
(stereo or mono).
Settings: L Mono, R Mono, L+R Mono, Stereo
L Mono: Only the L channel is used.
R Mono: Only the R channel is used.
L+R Mono: The L and R channels are mixed and processed in mono.
Stereo: Both the L and R channels are used.
NOTE The sound input only from the [L/MONO] channel is processed in mono.

Volume (A/D Part Volume/Digital Part Volume)
Determines the output level of the A/D Part/Digital Part.
Settings: 0–127

Pan (A/D Part Pan/Digital Part Pan)
Determines the stereo pan position of the A/D Part/Digital Part.
Settings: L63–C–R63

Dry Level (A/D Part Dry Level/Digital Part Dry Level)
Determines the level of the A/D Part/Digital Part which has not been processed with the System Effect. This
is available only when “Part Output” is set to “MainL&R.”
Settings: 0–127

Var Send (A/D Part Variation Send / Digital Part Variation Send)
Determines the Send level of the Audio Part/Digital Part signal sent to the Variation effect. This is available
only when “Part Output” is set to “MainL&R,” and for the A/D Part, “Global A/D” is set to “OFF.”
Settings: 0–127

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Rev Send (A/D Part Reverb Send/Digital Part Reverb Send)
Determines the Send level of the Audio Part/Digital Part signal sent to the Reverb effect. This is available
only when “Part Output” is set to “MainL&R,” and for the A/D Part, “Global A/D” is set to “OFF.”
Settings: 0–127

Live Set
Common/Audio

Common/Audio Edit
Common/Audio
General
Audio In

Output Select (A/D Part Part Output Select/Digital Part Part Output Select)
Determines the specific output(s) for the individual A/D Part/Digital Part signal.
Settings: MainL&R, USB1&2…USB7&8, USB1…USB8, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.

Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane

Routing

Control

From the Routing display you can determine the Effect connections for the A/D Part.
Operation

[PERFORMANCE (HOME)]  [EDIT]  [Audio In]  [Routing]

Control Assign
Control Number
Effect

Insertion FX Switch

Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

Insertion FX Switch

Insertion FX Switch (Insertion Effect Switch)
Determines whether the Insertion Effect A/B is active or not.
Settings: Off, On

Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected Effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
Settings: For a list of all Preset Effects, see the Data List PDF document.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Side Chain/Modulator (Side Chain/Modulator Part)
Determines the Part used for the Side Chain/Modulator.
This is not available depending on the Effect Type.
For details on the Side Chain/Modulator, see the Routing display of the Normal Part (AWM2) (page 76).
Settings: Part 1–16, A/D, Master, Off

Ins Connect (Insertion Connection Type)
Determines the effect routing for Insertion Effects A and B. The setting changes are shown on the diagram
in the display, giving you a clear picture of how the signal is routed. For details, see the section “Effect
connection” (page 20) of the “Basic Structure.”
Settings: Ins AB, Ins BA

Rev Send (Reverb Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Reverb effect. This is available only when “Part Output” is set to “MainL&R” and “Global A/D” is set to
“OFF.”
Settings: 0–127

Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number

Var Send (Variation Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Variation effect. This is available only when “Part Output” is set to “MainL&R” and “Global A/D” is set to
“OFF.”

Effect
Routing
Variation

Settings: 0–127

Reverb

Envelope Follower

Master FX

Calls up the Envelope Follower setting display. For details, see the Routing display (page 76) of Normal
Part (AWM2) Edit. This is available only when “Part Output” is set to “MainL&R.”

Master EQ
USB Monitor

Output Select (Part Output Select)
Determines specific audio output.
Settings: MainL&R, USB1&2…USB7&8, AsgnL, USB1…USB8, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.

Ins A (Insertion Effect A)
Ins B (Insertion Effect B)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 77).

EQ (Equalizer)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 78) except that “3-band
EQ” is inactive.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Motion Seq (Motion Sequencer)

Common/Audio
General

Common

Audio In

From the Common display you can set the parameters related to Motion Sequencer commonly used for all
Parts in Common/Audio Part.
Operation

Common/Audio Edit

[PERFORMANCE (HOME)]  [EDIT]  [Motion Seq]  [Common]

Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

Common Clock Swing (Common Swing)
Determines the Swing of the Arpeggio/Motion Sequencer for the entire Performance. This is the offset
value for the Swing of the Arpeggio/Motion Sequencer for each Part.
Settings: -120 – +120

Common Clock Unit (Common Unit Multiply)
Adjusts the Arpeggio/Motion Sequencer playback time for the entire Performance.
This parameter is applied to the Part when the Unit Multiply parameter for the Part is set to “Common.”
By using this parameter, you can create a different Arpeggio/Motion Sequencer type from the original one.
Settings: 50%–400%
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.

Common Arp Gate Time (Common Arpeggio Gate Time)
Determines the Gate Time Rate (length) of the Arpeggio for the entire Performance. This is the offset value
for the Gate Time Rate of the Arpeggio for each Part.
Settings: -100 – +100

Common Arp Velocity (Common Arpeggio Velocity Rate)
Determines the Velocity Rate of the Arpeggio for the entire Performance. This is the offset value for the
Velocity Rate of the Arpeggio for each Part.
Settings: -100 – +100

Common Motion Seq Amplitude (Common Motion Sequencer Amplitude)
Determines the Amplitude of the Motion Sequencer for the entire Performance. “Amplitude” determines
how the entire Motion Sequence changes.
This is the offset value for the Part Motion Seq Amplitude, which is also the offset value for the Lane
Amplitude. This results in that both of the Common and Part MS Amplitudes offset the Amplitude setting in
the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63

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Performance

Edit
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Live Set
Common/Audio

Common Motion Seq Shape (Common Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the entire Performance. This changes the step
curve shape of the sequence.
This is the offset value for the Part Motion Seq Pulse Shape, which is also the offset value for the Lane
Pulse Shape. This results in that both of the Common and Part MS Pulse Shapes offset the Pulse Shape
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane and “Control” is set to on
for the parameter).
Settings: -100 – +100

Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A

Common Motion Seq Smooth (Common Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the entire Performance. “Smoothness” is the
degree to which the time of the Motion Sequence is smoothly changed.
This is the offset value for the Part Motion Seq Smoothness, which is also the offset value for the Lane
Smoothness. This results in that both of the Common and Part MS Smoothnesses offset the Smoothness
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63

Ins B
EQ
Motion Seq
Common
Lane
Control

Common Motion Seq Random (Common Motion Sequencer Random)

Control Assign

Determines the Random of the Motion Sequencer for the entire Performance. “Random” is the degree to
which the Step Value of the Sequence is randomly changed.
This is the offset value for the Part Motion Seq Random when “MS FX” is set to on for the Lane.

Control Number

Settings: -64 – +63

Effect
Routing
Variation

Random (A/D Part Motion Sequencer Random)
Determines the degree of random change in the Step Value of the Motion Sequence for the A/D Part is. For
details about “Random,” see “Quick Edit” on page 38.
Settings: 0–127

Sync Part (Motion Sequencer Sync Part)

Reverb
Master FX
Master EQ
USB Monitor

Determines the Part for synchronizing to the Motion Sequencer. The Motion Sequencer is synchronized to
the Note On setting and the Arp/Motion Seq Grid setting of the specified Part.
Settings: Part 1–Part 16

Arp/MS Grid (Arpeggio/Motion Sequencer Grid)
Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks. For Motion Sequencer, this parameter value is one step length. This setting is applied
to the Part which is selected as the Sync Part (above).
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)

Lane
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 91).

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Common/Audio

Common/Audio Edit

Control

Common/Audio

Control Assign
Operation

[PERFORMANCE (HOME)]  [EDIT]  [Control]  [Control Assign]
or
Touch [Edit Super Knob] in the Super Knob display.
Touching the “+” button adds a Part parameter to be used as a control target.

General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 100), except for the
following parameters.

Destination
When “Source” is set to “AsgnKnob 1–8,” “Part 1–16 Assign 1–8” are added as this parameter values. In
this case, “Curve Type” and “Curve Ratio” are not selectable.
Settings: See the “Control List” in the Data List PDF document.

Source
When “Destination” is set to “Part 1–16 Assign 1–8,” only “AsgnKnob 1–8” can be set for this parameter.
Settings: AsgnKnob 1–8, MS Lane 1–4, EnvFollow 1–16, EnvFollowAD, EnvFollowMst

Display Filter
Determines the Controller to be displayed. When “Super Knob” is selected, all Assignable Knob settings in
which “Super Knob Link” is set to On are displayed.
Settings: AsgnKnob 1–8, Super Knob, MS Lane 1–4, EnvFollow 1–16, EnvFollowAD, EnvFollowMst, All

The following parameters are displayed only when “Destination 1–16” is set to “Part 1–16 Assign 1–8.”
Also, when Destination is not set to any Assignable Knobs for the Part, only the shortcut buttons are
available.

Destination
Determines the controller settings for the Part to be displayed.
Settings: 1–16 (The number of Destinations for the Assignable Knobs for the Part which is selected in “Destination 1–16” is
displayed.)

Parameter
Determines the parameters for the Part to be controlled.
Settings: Refer to the “Control List” in the Data List.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Edit Part Control Settings
Calls up the Control Assign display for the currently selected Part.

Common/Audio Edit
Common/Audio

Curve Type

General

Determines the specific curve for changing the parameter which is set in “Destination.” The horizontal axis
indicates the value of the controller set in “Source” and the vertical axis indicates the parameter values.

Audio In

Settings: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle, Square, Trapezoid, Tilt
Sine, Bounce, Resonance, Sequence, Hold

For User Bank: User 1–32
When a Library file is read: Curves in Library 1–8

Polarity (Curve Polarity)
Determines the Curve Polarity of the Curve type set in “Curve Type.”
Settings: Uni, Bi
Uni: Unipolar changes only in a positive direction or in a negative direction from a base parameter value according
to the Curve shape.

Bi: Bipolar changes in both of positive and negative directions from a base parameter value.

Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign

Ratio (Curve Ratio)
Determines the Curve Ratio.
Settings: -64 – +63

Control Number
Effect
Routing
Variation

Control Number
Determines the MIDI Control Change numbers common for the entire system. You can use the Knobs on
the front panel and external controllers by assigning appropriate MIDI Control Change numbers. When the
same control number is assigned to the Super Knob and any Assignable Knob, the Super Knob takes
priority and operation of the Assignable Knob may be ignored. A warning message appears in that case.

Reverb
Master FX
Master EQ
USB Monitor

NOTE External controllers include external sequencers and external MIDI controllers.
NOTE The Control Number set in this display is stored as Performance data. However, “FS Assign,” “Super Knob CC”
and “Scene CC” are stored as general system settings, and not as Performance data.

Operation

[PERFORMANCE (HOME)]  [EDIT]  [Control]  [Control Number]

Ribbon Ctrl (Ribbon Controller Control Number)
Determines the Control Change Number received from an external device with a Ribbon Controller.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from an external device, the instrument assumes that the message is generated by operating the Ribbon
Controller.
Settings: Off, 1–95

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Breath Ctrl (Breath Controller Control Number)
Determines the Control Change Number received from the external equipment such as a Breath Controller.
Even when the instrument receives MIDI message with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
Breath Controller.

Common/Audio Edit
Common/Audio
General
Audio In

Settings: Off, 1–95

Mixing

Foot Ctrl 1/Foot Ctrl 2
(Foot Controller 1 Control Number/Foot Controller 2 Control Number)

Routing

Determines the Control Change Number generated by using a Foot Controller connected to the FOOT
CONTROLLER [1] /[2] jack.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the Foot
Controller.

Ins B

Settings: Off, 1–95, Super Knob

Assign SW 1/Assign SW 2
(Assignable Switch 1 Control Number/Assignable Switch 2 Control Number)
Determines the Control Change Number generated by using the [ASSIGN 1]/[ASSIGN 2] button
(Assignable Switch 1/2).
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
[ASSIGN 1]/[ASSIGN 2] button (Assignable Switch 1/2.)

Ins A
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation

Settings: Off, 1–95

Reverb

MS Hold (Motion Sequencer Hold Control Number)

Master FX

Determines the Control Change Number generated by using the [MOTION SEQ HOLD] (Motion
Sequencer Hold) button.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
[MOTION SEQ HOLD] (Motion Sequencer Hold) button.

Master EQ
USB Monitor

Settings: Off, 1–95

MS Trigger (Motion Sequencer Trigger Control Number)
Determines the Control Change Number generated by using the [MOTION SEQ TRIGGER] (Motion
Sequencer Trigger) button.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
[MOTION SEQ TRIGGER] (Motion Sequencer Trigger) button.
Settings: Off, 1–95

Assign Knob 1–8 (Assignable Knob 1–8 Control Number)
Determines the Control Change Number generated by using the Assignable Knob 1–8.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
Assignable Knob 1–8.
Settings: Off, 1–95

MIDI Settings
Calls up the MIDI I/O display in Utility.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Common/Audio Edit

Effect

Common/Audio
General

Routing

Audio In

From this display you can determine the System Effect and Master Effect connections that commonly
affect all Parts.
Operation

[PERFORMANCE (HOME)]  [EDIT]  [Effect]  [Routing]
Reverb Switch
Variation Switch

Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

Master Effect Switch

Variation/Reverb/Master Effect Switch
Determines whether Variation/Reverb/Master Effect is active or not.
Settings: Off, On

Category (Variation/Reverb/Master Effect Category)
Type (Variation/Reverb/Master Effect Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Preset (Variation/Reverb/Master Effect Preset)
Allows you to call up pre-programmed settings for each Variation/Reverb/Master Effect type, designed to
be used for specific applications and situations.
Settings: For a list of all Preset Effect Types, see the Data List PDF document.

Side Chain/Modulator (Variation/Master Effect Side Chain/Modulator Part)
Determines the Part used for Side Chain/Modulator for Variation/Master Effect.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1–16, A/D, Master, Off

Var Return (Variation Return)
Rev Return (Reverb Return)
Determines the return level of the Variation/Reverb effect.
Settings: 0–127

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Common/Audio Edit

Var Pan (Variation Pan)
Rev Pan (Reverb Pan)

Common/Audio

Determines the pan position of the Variation/Reverb effect.
Settings: L63 (far left)–C (center)–R63 (far right)

General
Audio In

Var to Rev (Variation to Reverb)

Mixing

Determines the Send level of the signal sent from the Variation Effect to the Reverb Effect.

Routing

Settings: 0–127

Ins A

Master EQ (Master Equalizer Switch)

Ins B

Determines whether the Master EQ is active or not.

EQ

Settings: Off, On

Motion Seq

Envelope Follower

Common

Calls up the Envelope Follower setting display. See the Routing display (page 75) for the Normal Part
(AWM2).

Lane
Control
Control Assign
Control Number

Variation

Effect

From this display you can determine the detailed settings of the Variation effect.
Operation

[PERFORMANCE (HOME)]  [EDIT]  [Effect]  [Variation]

Routing
Variation
Reverb
Master FX

Variation Switch

Master EQ
USB Monitor

Effect Parameter

Variation Switch
Determines whether the Variation effect is active or not.
Settings: Off, On

Category (Variation Category)
Type (Variation Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Preset (Variation Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Effect Types, see the Data List PDF document.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Side Chain/Modulator (Variation Effect Side Chain/Modulator Part)
Determines the Part used for Side Chain/Modulator for Variation Effect.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1–16, A/D, Master, Off

Live Set
Common/Audio

Common/Audio Edit
Common/Audio
General
Audio In

Effect Parameter

Mixing

Editable parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters for each Effect Type, see the Data List PDF document. Also, for details on the description for
each Effect parameter, see the Synthesizer Parameter Manual PDF document.

Routing
Ins A
Ins B
EQ

Reverb

Motion Seq

From this display you can determine the detailed settings of the Reverb effect.

Common
Lane

Operation

[PERFORMANCE (HOME)]  [EDIT]  [Effect]  [Reverb]

Control
Control Assign

Reverb Switch

Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

Effect Parameter

Reverb Switch
Determines whether the Reverb effect is active or not.
Settings: Off, On

Category (Reverb Category)
Type (Reverb Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Preset (Reverb Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Effect Types, see the Data List PDF document.

Effect Parameter
Editable parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters for each Effect Type, see the Data List PDF document. Also, for details on the description for
each Effect parameter, see the Synthesizer Parameter Manual PDF document.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Common/Audio

Common/Audio Edit

Master FX (Master Effect)

Common/Audio

From this display you can determine the detailed settings of the Master Effect.
Operation

Live Set

[PERFORMANCE (HOME)]  [EDIT]  [Effect]  [Master FX]

General
Audio In
Mixing
Routing

Master Effect Switch

Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

Effect Parameter

Master Effect Switch
Determines whether the Master Effect is active or not.
Settings: Off, On

Category (Master Effect Category)
Type (Master Effect Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.

Preset (Master Effect Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Effect Types, see the Data List PDF document.

Side Chain/Modulator (Master Effect Side Chain/Modulator Part)
Determines the Part used for Side Chain/Modulator for Master Effect.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1–16, A/D, Master, Off

Effect Parameter
Editable parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters for each Effect Type, see the Data List PDF document. Also, for details on the description for
each Effect parameter, see the Synthesizer Parameter Manual PDF document.

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Common/Audio

Common/Audio Edit

Master EQ (Master Equalizer)

Common/Audio

From this display you can set parameters related to the Master EQ.
Operation

Live Set

General
Audio In

[PERFORMANCE (HOME)]  [EDIT]  [Effect]  [Master EQ]

Mixing
Routing

Master EQ Switch

Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

Low Shape

High Shape

Master EQ Switch
Determines whether the Master EQ is active or not.
Settings: Off, On

Low Gain (Master EQ Low Gain)
Determines the level gain of the Master EQ Low band.
Settings: -12dB – +12dB

Lo Mid Gain (Master EQ Low Mid Gain)
Determines the level gain of the Master EQ Low Mid band.
Settings: -12dB – +12dB

Mid Gain (Master EQ Mid Gain)
Determines the level gain of the Master EQ Mid band.
Settings: -12dB – +12dB

Hi Mid Gain (Master EQ High Mid Gain)
Determines the level gain of the Master EQ High Mid band.
Settings: -12dB – +12dB

High Gain (Master EQ High Gain)
Determines the level gain of the Master EQ High band.
Settings: -12dB – +12dB

Low Freq (Master EQ Low Frequency)
Determines the frequency for the Master Low band.
Settings: 32Hz–2.0kHz

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

Lo Mid Freq (Master EQ Low Mid Frequency)
Determines the frequency for the Master Low Mid band.
Settings: 100Hz–10kHz

Mid Freq (Master EQ Mid Frequency)

Common/Audio Edit
Common/Audio
General
Audio In

Determines the frequency for the Master Mid band.

Mixing

Settings: 100Hz–10kHz

Routing

Hi Mid Freq (Master EQ High Mid Frequency)

Ins A

Determines the frequency for the Master High Mid band.

Ins B

Settings: 100Hz–10kHz

EQ

High Freq (Master EQ High Frequency)

Motion Seq

Determines the frequency for the Master High band.

Common

Settings: 500Hz–16kHz

Lane

Low Q (Master EQ Low Q)
Determines the EQ bandwidth of the Master Low band. This is available only when the Master EQ Low
Shape (below) is set to “Peak.”
Settings: 0.1–12.0

Control
Control Assign
Control Number
Effect

Lo Mid Q (Master EQ Low Mid Q)

Routing

Determines the EQ bandwidth of the Master Low Mid band.

Variation

Settings: 0.1–12.0

Reverb

Mid Q (Master EQ Mid Q)
Determines the EQ bandwidth of the Master Mid band.
Settings: 0.1–12.0

Master FX
Master EQ
USB Monitor

Hi Mid Q (Master EQ High Mid Q)
Determines the EQ bandwidth of the Master High Mid band.
Settings: 0.1–12.0

High Q (Master EQ High Q)
Determines the EQ bandwidth of the Master High band. This is available only when the Master EQ High
Shape (below) is set to “Peak.”
Settings: 0.1–12.0

Low Shape (Master EQ Low Shape)
High Shape (Master EQ High Shape)
Determines whether the equalizer type used is Shelving or Peaking. The Peaking type attenuates/boosts
the signal at the specified Frequency setting, whereas the Shelving type attenuates/boosts the signal at
frequencies above or below the specified Frequency setting. This parameter is available only for the LOW
and HIGH frequency bands.
Settings: Shelf (Shelving Type), Peak (Peaking Type)

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Performance

Edit
Normal Part (AWM2)

Search
Drum Part

Utility
Normal Part (FM-X)

Live Set
Common/Audio

USB Monitor
From the USB Monitor display, you can adjust the Audio Input level from the [USB TO HOST] terminal.
NOTE USB Main Monitor Volume is stored as Performance Data.

Common/Audio Edit
Common/Audio
General
Audio In

Operation

[PERFORMANCE (HOME)]  [EDIT]  [USB Monitor]

Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
USB Monitor

USB Main Monitor Volume
Adjusts the Audio signal level which is input from the [USB TO HOST] terminal and output to the OUTPUT
[L/MONO]/[R] jacks.
Settings: 0–127

Audio Settings
Calls up the Audio I/O display in Utility.

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Performance

Edit

Search

Utility

Live Set

Search

Category Search

Performance Category

The Performances/Arpeggios/Waveforms are conveniently divided into specific Categories. The
categories are divided based on the general instrument type or sound characteristics. The Category
Search function gives you quick access to the sounds you want.
The Favorite function has been added, giving you quick access to desired sounds and Arpeggios.

Arp Category
Waveform
Rhythm Pattern

NOTE You can filter the Performance List by Favorite in the Part Category Search and in the Performance Merge, but
you cannot turn the Favorite icon on/off from the search displays.

Performance Category Search
From the Performance Category Search display you can search and select the Performance.

 In case of Performance Category Search
Operation

[PERFORMANCE (HOME)]  [CATEGORY] (Performance Category Search)
or
Touch the Performance Name  Select [Category Search] from the displayed menu
Name Search

Favorite icon

Performance list

Bank/Favorite (Performance Bank Select/Favorite)
Filters the Performance List by Bank or Favorite. When Favorite is selected, only Performances having a
Favorite icon are listed.
Settings: All, Favorite, Preset, User, Library Name (when the Library file is read)
NOTE When the Category Search display is selected, pressing the [CATEGORY] button repeatedly switches Banks
among All, Favorite, Preset, User, Library (when the Library file is read). Holding down the [CATEGORY] button
lets you go back to All.

Attribute (Performance Attribute)
Filters the Performance List by Attribute (page 159). This is not available for Part Category Search.
Settings: All, AWM2, FM, AWM2+FM-X, MC, SSS, Single, Multi

Name Search (Performance Name Search)
Searches the Performance by inputting a part of the Performance Name.
Settings: See the Data List PDF document.

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Performance

Edit

Search

Utility

Main (Performance Main Category)
Settings: See the Data List PDF document.

Live Set

Search
Performance Category

Sub (Performance Sub Category)

Arp Category

Settings: See the Data List PDF document.

Waveform

Audition (Audition Switch)

Rhythm Pattern

Determines whether the Audition phrase is played back or not. This is not available when “Audition Lock”
(page 193) is set to on in the Utility display.
Settings: Off, On

Sort (Sort Order)
Determines the Sort Order of the Performance List.
Settings: Default, Name, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.

Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order.

Favorite Set / Unset
Enters (Sets) or cancels (Unsets) the Favorite icon to the currently selected Performance. This is not
available when the cursor is not on the Performance List.
NOTE You can also set/unset the Favorite icon from the menu which is displayed by touching the Performance name
on the Performance Play (Home) display.

Favorite All Clear
Clears all Favorite icons on Performances. This is available only when at least one Performance has a
Favorite icon.

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Performance

Edit

Search

Utility

 In case of Part Category Search
You can select any Part in a Performance and assign the sound of the Part to another.
When “Mixing” of the “Parameter with Part” (Param. with Part) setting is set to off, you can change sounds
continuously, using the current setting values for the Part such as Volume, Pan and Note shift.

Live Set

Search
Performance Category
Arp Category
Waveform

Operation

[PERFORMANCE (HOME)]  (When the Part to which any sounds are assigned is selected) Select
the Part Name  [SHIFT]+[CATEGORY] (Part Category Search)
or
(When the Part to which any sounds are assigned is selected) Touch the Part Name  Select
[Category Search] from the displayed menu

Rhythm Pattern

When the selected Part and all succeeding Parts have no sound assigned (or are empty), executing the
operation above opens the Performance Merge display.

Source
Determines which Part of the selected Performance will be assigned to the Performance being edited.
Settings: Part 1–16

Solo (Solo Switch)
Determines the Solo function is active (On) or not (Off.) When this is set to on and any sound is assigned to
the Part, only the Part will be sounded.
Settings: Off, On

Param. with part (Parameter with Part)
Determines whether or not to read and use the parameter values for the next Performance. When the set of
parameters is set to off, the current setting values are continuously used even when the next Performance
is selected.
The “Zone” parameter is available only when “Zone Master” (page 193) is set to on in the Utility display.
Settings: Off, On

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Performance

Edit

Search

Utility

 Performance Merge
From the Performance Merge display, you can collectively assign multiple Parts from the selected
Performance to empty Parts in the Performance currently being edited. For example, you can merge four
Piano Parts in one Performance and two Strings Parts in another Performance to create even more richly
textured, layered sounds.
This allows you to separately mute original Parts and newly added Parts.

Live Set

Search
Performance Category
Arp Category
Waveform
Rhythm Pattern

[PERFORMANCE (HOME)]  (the selected Part and all Parts that follow must not be assigned) 
[SHIFT] + [CATEGORY] or touch the “+” icon

Operation

Additional Part Mute
Original Part Mute

Source
Determines which Part of the selected Performance will be assigned to the Performance being edited.
Settings: All, Part 1–16
All: All non-empty Parts of the selected Performance are assigned to available empty Parts.
Part 1–16: Only the sound from the specified Part is assigned to the selected Part.

Original Part Mute
When set to OFF, all of the Parts existed before adding any Parts in the Performance Merge display will be
muted.
Settings: Off, On

Additional Part Mute
When set to OFF, only the Part added in the Performance Merge display will be muted.
Settings: Off, On

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Performance

Edit

Search

Utility

Arpeggio Category Search (Arp Category Search)
From the Arpeggio Category Search display you can search and select Arpeggio Types.

Live Set

Search
Performance Category
Arp Category

Operation

Arpeggio related display  Part selection  [CATEGORY]

Waveform
Name Search

Favorite icon

Rhythm Pattern

Arpeggio Type list

Bank/Favorite (Performance Bank Select/Favorite)
Filters the Performance List by Bank or Favorite. When Favorite is selected, only Performances having a
Favorite icon are listed.
Settings: All, Favorite, Preset, User, Library Name (when the Library file is read)
When the Category Search display is selected, pressing the [CATEGORY] button repeatedly switches Banks among
All, Favorite, Preset, User, Library (when the Library file is read). Holding down the [CATEGORY] button lets you go
back to All.

Name Search (Arpeggio Name Search)
Searches for an Arpeggio by inputting a part of the Arpeggio Name.
Settings: See the Data List PDF document.

Main (Arpeggio Category)
Settings: See the Arpeggio Category List (page 11).

Sub (Arpeggio Sub Category)
Settings: See the Arpeggio Sub Category List (page 11).

Sort (Sort Order)
Determines the Sort Order of the Arpeggio Type List.
Settings: Default, Name, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.

Date: Sorts in order of loading. When the lower arrow is displayed, the List is arranged in descending order (newer
to older). When the upper arrow is displayed, the List is arranged in ascending order.

Favorite Set / Unset
Enters (Sets) or cancels (Unsets) the Favorite icon to the currently selected Performance. This is not
available when the cursor is not on the Performance List.

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Performance

Edit

Search

Utility

Favorite All Clear

Live Set

Search

Clears all Favorite icons on Performances. This is available only when at least one Performance has a
Favorite icon.

Performance Category

Page (Page Select)

Waveform

When Files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.

Rhythm Pattern

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Performance

Edit

Search

Utility

Waveform Category Search (Waveform Search)
From the Waveform Category Search display you can search and select the Waveforms.

Live Set

Search
Performance Category
Arp Category

Operation

Waveform related display  Part selection  Waveform selection  [CATEGORY]
Name Search

Favorite icon

Waveform
Rhythm Pattern

Waveform list

Bank/Favorite (Performance Bank Select/Favorite)
Filters the Performance List by Bank or Favorite. When Favorite is selected, only Performances having a
Favorite icon are listed.
Settings: All, Favorite, Preset, User, Library Name (when the Library file is read)
When the Category Search display is selected, pressing the [CATEGORY] button repeatedly switches Banks among
All, Favorite, Preset, User, Library (when the Library file is read). Holding down the [CATEGORY] button lets you go
back to All.

Name Search (Waveform Name Search)
Searches for a Waveform by inputting a part of the Waveform Name.
Settings: See the Data List PDF document.

Main (Waveform Category)
Settings: See the Data List PDF document.

Sub (Waveform Sub Category)
Settings: See the Data List PDF document.

Sort (Sort Order)
Determines the Sort Order of the Waveform List.
Settings: Default, Name, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.

Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order.

Favorite Set / Unset
Enters (Sets) or cancels (Unsets) the Favorite icon to the currently selected Performance. This is not
available when the cursor is not on the Performance List.

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Performance

Edit

Search

Utility

Favorite All Clear

Live Set

Search

Clears all Favorite icons on Performances. This is available only when at least one Performance has a
Favorite icon.

Performance Category

Page (Page Select)

Waveform

When Files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.

Rhythm Pattern

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Utility

Live Set

Search

Rhythm Pattern
Use this function to add and set up a Drum Part.

Performance Category
Arp Category

Operation

[RHYTHM PART]

Waveform
Name Search

Rhythm Pattern

Rhythm Pattern List

Bank/Favorite (Rhythm Pattern Bank Select)
Filters the Rhythm Pattern List by Bank or Favorite.
Settings: All, Favorite, Preset, User, Library Name (when the Library file is read)

Name Search (Rhythm Pattern Name Search)
Searches the Rhythm Patterns by inputting a part of the Rhythm Pattern Name.

Original Part Mute
When set to OFF, all of the Parts existed before adding any Parts in the Rhythm Pattern display will be
muted.
Settings: Off, On

Additional Part Mute
When set to OFF, only the Part added in the Rhythm Pattern display will be muted.
Settings: Off, On

Sort (Sort Order)
Determines the Sort Order of the Rhythm Pattern List.
Settings: Default, Name, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.

Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order.

Page (Page Select)
When Files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.

Cancel
Touching this button or pressing the [RHYTHM PATTERN] button cancels the selection and closes the
Rhythm Pattern display.

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 Arpeggio Tab

Search

Utility

Live Set

Search
Performance Category
Arp Category
Waveform
Rhythm Pattern

Arpeggio Tab

Arp Category (Arpeggio Category)
Arp Sub Category (Arpeggio Sub Category)
Arp Name (Arpeggio Name)
Arp Select (Arpeggio Select)
Same as the Individual display for Arpeggio (page 85).

Tempo
Determines the Rhythm Part tempo.
Settings: 5–300

Volume
Determines the Rhythm Part volume.
Settings: 0–127

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Utility

 Envelope Follower Tab

Live Set

Search
Performance Category
Arp Category
Waveform
Rhythm Pattern

Envelope Follower Tab

Envelope Follower Switch
Determines whether the Envelope Follower is used (on) or not (off).
Settings: Off, On

Envelope Follower Gain
Same as the parameter in the Envelope Follower display (page 21).

Edit
Opens the Envelope Follower setting display.

Destination
Settings: Volume, Cutoff, Resonance, Pitch, Pan, Reverb Send, Variation Send, LFO Speed, LFO Depth 1, LFO Depth 2, LFO
Depth 3

Curve Type
Curve Polarity
Curve Ratio
Same as the parameters in the Control Assign display (page 100).

Curve Parameter 1
Curve Parameter 2
Settings: 0–127
NOTE This parameter is not available depending on the Curve Type.

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Utility

Live Set

Uitlity

Utility

Settings

The Utility display has four tabs; the Setting tab, the Contents tab, the Tempo Settings tab, the Effect
Switch tab, and the Other Info tab. You can make various settings for the entire system.

Sound
Quick Setup
Audio I/O

Settings

MIDI I/O
Advanced

Sound

System

From the Sound display you can make overall settings for the sounds output from the instrument.

Contents
Load

Operation

[UTILITY]  [Settings]  [Sound]

Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Tone Generator Volume
Determines the overall volume of the instrument.
Settings: 0–127

Tone Generator Note Shift
Determines the amount (in semitones) by which the pitch of all notes is shifted.
Settings: -24semi – +24semi

Tone Generator Tune
Determines the fine tuning of the instrument’s overall sound (in 0.1 cent steps).
Settings: -102.4 – +102.3

Sustain Pedal (Foot Switch Sustain Pedal Select)
Selects the Foot switch type connected to the FOOT SWITCH [SUSTAIN] jack on the rear panel.

• When the FC3 or FC3A is used:
When you connect an optional FC3 or FC3A (equipped with the half-damper feature) for producing
the special “half-damper” effect (as on a real acoustic piano), set this parameter to “FC3A (Half on).”
If you don’t need the half-damper feature or want to disable it while still using an FC3 or FC3A, set
this parameter to “FC3A (Half off).”

• When the FC4, FC4A, or FC5 is used:
Select “FC4A/FC5.” The FC4, FC4A, and FC5 are not equipped with the half-damper feature.
Settings: FC3A (Half On), FC3A (Half Off), FC4A/FC5
NOTE Note that this setting is not necessary when controlling the half-damper feature via Control Change messages
from an external MIDI device to the instrument.

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Live Set

Uitlity

Keyboard Octave Shift
Determines the amount in octaves by which the range of the keyboard is shifted up or down. This
parameter is linked with the OCTAVE [-]/[+] buttons on the panel.
Settings: -3 – +3

Settings
Sound
Quick Setup

Keyboard Transpose

Audio I/O

This parameter is used to transpose the current zone in units of one semitone.
Settings: -11semi – +11semi
NOTE If you transpose beyond the note range limits (C -2 – G8), notes in the adjacent octaves will be used.

MIDI I/O
Advanced
System

Keyboard Velocity Curve

Contents

These five curves determine how the actual velocity will be generated and transmitted according to the
velocity (strength) with which you play notes on the keyboard. The graph shown in the display indicates
the velocity response curve. (The horizontal line represents the received velocity values (strength of your
playing), while the vertical line represents the actual velocity values transmitted to the internal/external
tone generators.)
Settings: Normal, Soft, Hard, Wide, Fixed
Normal: This linear “curve” produces one-to-one correspondence between the strength of your keyboard playing (velocity)
and the actual sound change.
Soft: This curve provides increased response, especially for lower velocities.
Hard: This curve provides increased response, especially for higher velocities.
Wide: This curve accentuates your playing strength by producing lower velocities in response to softer playing and louder
velocities in response to harder playing. As such, you can use this setting to expand your dynamic range.
Fixed: This setting produces the same amount of sound change (set in Keyboard Fixed Velocity below), no matter what your
playing strength. The velocity of the notes you play are fixed at the value set here.

Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Keyboard Fixed Velocity
The Fixed curve can be used to send a fixed velocity to the tone generator regardless of how hard or soft
you play the keyboard. This parameter is only available if you select the “Fixed” Keyboard Velocity Curve
above.
Settings: 1–127

Quick Setup
Using Quick Setup can instantly call up appropriate sequencer-related panel settings by selecting
convenient preset setups, allowing you to simultaneously and instantly set a variety of important
sequencer-related parameters.

Operation

[UTILITY]  [Settings]  [Quick Setup],
or
[SHIFT] + [UTILITY],
or
Touch the QUICK SETUP icon
QUICK SETUP icon

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Live Set

Uitlity

Audio Signal Flow
Indicates the Audio signal connections. The connections will change depending on the status of the [USB
TO HOST] terminal and the general settings of the instrument.

Settings
Sound

MIDI Signal Flow

Quick Setup

Indicates the MIDI signal connections. The connections will change depending on the general settings of
the instrument.

Audio I/O

Quick Setup

Advanced

Determines the Quick Setups.

System

Settings: Standalone, 1–3

MIDI I/O

Contents
Load

The parameters for Quick Setups are as follows.

Store / Save

A/D Input Gain

Audio Settings

Data Utility

L&R Gain

Library Import

USB L&R Gain

Tempo Settings

USB 1–8 Gain

Effect Switch

Direct Monitor Switch

MIDI Settings

Other Info

MIDI In/Out
Local Control

Shift Function

Arp MIDI Out

Legal Notices

MIDI Sync
Clock Out
Receive/Transmit Sequencer Control
Controller Reset
FS CC Number
Super Knob CC Number
Scene CC Number
Part 1–16 Output Select

Part Output Settings

A/D In Output Select
Digital In Output Select

For details about parameters related to Audio Settings, see “Audio I/O” (page 190). For details about
parameters related to MIDI Settings, see “MIDI I/O” (page 191).
The default settings for Quick Setups are as follows.

 Standalone
Use this setting when this instrument is to be used alone or as the master clock source for other
equipment.
Local Control

Direct Monitor

Output Select

Arp MIDI Out

On

On

Main L&R

Off

 MIDI Rec on DAW
Use this setting when recording this instrument’s performance (not including Arpeggio data) to the
DAW software.
Local Control

Direct Monitor

Output Select

Arp MIDI Out

Off

On

Main L&R

Off

 Arp Rec on DAW
Use this setting when recording this instrument’s performance including Arpeggio data to the DAW
software.
Local Control

Direct Monitor

Output Select

Arp MIDI Out

Off

On

Main L&R

On

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 Audio Rec on DAW

Live Set

Uitlity

Use this setting when recording the signals from the tone generator and the A/D INPUT [L/MONO]/[R]
jacks separately to DAW software, and playing the signals from the OUTPUT [L/MONO]/[R] jacks
directly.

Settings
Sound
Quick Setup

Local Control

Direct Monitor

Output Select

Arp MIDI Out

Audio I/O

On

Off

Depends on the Part

Off

MIDI I/O

The Output settings for Individual are as follows.

Advanced
System

Part 1 Output Select

Main L&R

Part 2 Output Select

USB 1&2

-Part 5 Output Select
--

-USB 7&8
--

Part 16 Output Select

Main L&R

A/D In Output Select

Main L&R

Digital In Output Select

Main L&R

Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function

Store Current Settings

Legal Notices

Stores the edited settings as 1–3 of “QuickSetup.”

Audio I/O
From the Audio I/O display you can set the parameters related to Audio Input and Output.
Operation

[UTILITY]  [Settings]  [Audio I/O]

A/D Input (A/D Input Gain)
When using the A/D INPUT [L/MONO]/[R] jacks, this determines the input source, microphone (Mic) or
Line.
Settings: Mic, Line
Mic: Intended for low output equipment, such as a microphone.
Line: Intended for high output equipment, such as a keyboard, synthesizer, or CD player.
NOTE A guitar or bass having active pickups can be directly connected. However, when using passive pickups,
connect the instrument via an effect device.

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Main L&R (Main L&R Output Gain)
Determines the output gain of the OUTPUT [L/MONO]/[R] jacks.
Settings: -6dB, +0dB, +6dB, +12dB

Live Set

Uitlity
Settings
Sound

USB Main (USB Main L&R Output Gain)

Quick Setup

Determines the output gain of the Main L&R channel of the [USB TO HOST] terminal.

Audio I/O

Settings: -6dB, +0dB, +6dB, +12dB

MIDI I/O

USB 1-8 (USB 1–8 Output Gain)

Advanced

Determines the output gain of 1–8 channels of the [USB TO HOST] terminal.

System

Settings: -6dB, +0dB, +6dB, +12dB

Contents

Direct Monitor (Direct Monitor Switch)

Load

Determines whether or not the audio signal which is output to the external device via the “Main L&R,” “USB
Main” or “USB 1-8” channels also sounds from this instrument (Direct Monitoring). When this is set to “on,”
the audio signal which is output via the “Main L&R,” “USB Main” or “USB 1-8” channels is also output to the
OUTPUT [L/MONO]/[R] jacks and [PHONES] jack. When the external device is not connected via USB
cable, the Direct Monitor Switch is automatically turned on.

Store / Save

Tempo Settings

Settings: Off, On

Effect Switch

Monitor Volume
Opens the USB Monitor setting display (page 175).

Data Utility
Library Import

Other Info
Shift Function
Legal Notices

MIDI I/O
From the MIDI I/O display you can set parameters related to MIDI Input and Output.
You can control the Super Knob or switch Scenes by Control Change messages.
Operation

[UTILITY]  [Settings]  [MIDI I/O]

MIDI IN/OUT
Determines which physical output/input terminal(s) will be used for transmitting/receiving MIDI data.
Settings: MIDI, USB
NOTE The two types of terminals above cannot be used at the same time. Only one of them can be used to transmit/
receive MIDI data.

MIDI Thru
Determines whether the MIDI [OUT] terminal will be used as a MIDI Thru terminal or not.
Settings: Off, on

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Local Control
This determines whether or not the tone generator of the instrument responds to your keyboard playing.
Normally, this should be set to “on”—since you’ll want to hear the sound of the instrument as you play it.
Even if this is set to “off,” the data will be transmitted via MIDI. Also, the internal tone generator block will
respond to messages received via MIDI.
Settings: Off, On

Settings
Sound
Quick Setup
Audio I/O

Arp MIDI Out (Arpeggio MIDI Out)

MIDI I/O

Determines whether to output MIDI data of Arpeggio playback or not.

Advanced

Settings: Off, On

System
Contents

MIDI Sync
You can set various parameters related to MIDI clock and synchronization here.
Determines whether Arpeggio/Motion Sequencer/Song playback will be synchronized to the instrument’s
internal clock, an external MIDI clock, or the Audio signal input from the A/D INPUT [L/MONO]/[R] jacks.
Settings: Internal, MIDI, A/D In
Internal: Synchronization to internal clock. You can use this setting when this tone generator is to be used alone or

Load
Store / Save
Data Utility
Library Import

as the master clock source for other equipment.

Tempo Settings

MIDI: Synchronization to a MIDI clock received from an external MIDI instrument via MIDI. Use this setting when the

Effect Switch

external sequencer is to be used as master.

A/D In: Synchronization to the tempo of the Audio signal received via the A/D INPUT [L/MONO]/[R] jacks.

Other Info
Shift Function

Clock Out

Legal Notices

Determines whether MIDI clock messages will be transmitted via MIDI or not.
Settings: Off, On

Receive (Receive Sequencer Control)
Determines whether the Sequencer Control signals—start and stop of Song—will be received via MIDI or
not.
Settings: Off, On

Transmit (Transmit Sequencer Control)
Determines whether the Sequencer Control signals—start and stop of Song—will be transmitted to MIDI or
not.
Settings: Off, On

Hold/Reset (Controller Hold/Reset)
Determines the status of the controllers (Modulation Wheel, Aftertouch, Foot Controller, Breath Controller,
Knobs, etc.) when switching between Performances. When this is set to “Hold,” the controllers are kept at
the current setting. When this is set to “Reset,” the controllers are reset to the default states (below).
Settings: Hold, Reset
If you select “reset,” the controllers will be reset to the following states/positions:
Pitch Bend

Center

Modulation Wheel

Minimum

Aftertouch

Minimum

Foot Controller

Maximum

Foot Switch

Off

Ribbon Controller

Center

Breath Controller

Maximum

Expression

Maximum

Assignable Switches 1 and 2

Off

Motion Sequencer Hold

Off

Each Lane of Motion Sequencer

0 (minimum) when Lane Motion Sequencer Polarity is set to “Unipolar”
64 (center) when Lane Motion Sequencer Polarity is set to “Bipolar”

FS Assign (Foot Switch Assign Control Number)
Determines the Control Change number generated by using the Foot switch connected to the FOOT
SWITCH [ASSIGNABLE] jack. Even when the instrument receives MIDI message with the same Control
Change Number specified here from the external equipment, the instrument assumes that the message is
generated by using the Foot switch.
Settings: Off, 1–95, Arp SW, MS SW, Play/Stop, Live Set+, Live Set-, Oct Reset

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Super Knob CC (Super Knob Control Change Number)
Determines the Control Change number generated by using the Super Knob. Even when the instrument
receives MIDI messages with the same Control Change Number specified here from the external
equipment, the instrument assumes that the message is generated by using the Super Knob. When “MIDI
I/O Mode” is set to “Multi,” Channel 1 is used for transmitting MIDI data. When “MIDI I/O Mode” is set to
“Single,” the channel specified in “MIDI I/O Ch.” is used for transmitting MIDI data.

Live Set

Uitlity
Settings
Sound
Quick Setup
Audio I/O

Settings: Off, 1–95
NOTE When this parameter is set to off, MIDI data is transmitted by SysEx (System Exclusive) messages.

MIDI I/O

Scene CC (Scene Control Change Number)

System

Determines the Control Change Number generated by switching Scenes. Even when the instrument
receives MIDI message with the same Control Change Number specified here from the external
equipment, the instrument assumes that the message is generated by switching Scenes.
Settings: Off, 1–95
NOTE Scene 1–8 is selected depending on the Control Change value.
0–15: Scene 1, 16–31: Scene 2, 32–47: Scene 3, 48–63: Scene 4, 64–79: Scene 5, 80–95: Scene 6, 96–111:
Scene 7, 112–127: Scene 8
NOTE When the same Control Change Number is set to both of the Super Knob Control Change and the Scene Control
Change, an exclamation mark (!) is shown before the value. In such a case, changes to Scene Control have
priority and changes to the Super Knob Control are ignored.

Advanced
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info

Control Number

Shift Function

Calls up the Control Number display in the Common/Audio Edit.

Legal Notices

Advanced
From the Advanced display you can set the advanced parameters. Data communication between this
instrument and an external device using only the specified MIDI channel is also available.
Operation

[UTILITY]  [Settings]  [Advanced]

Zone Master (Zone Master Switch)
Determines whether the Zone function is used (on) or not (off).
Settings: Off, On

Audition Lock
Determines whether the Audition Lock is active or not. When this is set to On, the Audition function is not
available.
Settings: Off, On

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MIDI I/O Mode
Determines which MIDI I/O mode is used for data communication between this instrument and an external
device.
Settings: Multi, Single
Multi: Transmits MIDI data such as Note On/Off messages for each Part.
Single: Transmits MIDI data using only the channel specified in “MIDI I/O Ch.”

MIDI I/O Ch. (MIDI I/O channel)

Live Set

Uitlity
Settings
Sound
Quick Setup
Audio I/O
MIDI I/O

Determines the MIDI channel to be used for data communication when “MIDI I/O Mode” is set to “Single.”

Advanced

Settings: Ch1–16

System

When this parameter is set to “Single,” Arpeggio data is not transmitted to the external device. When the Zone
function is active, the Zone setting for the Performance is given priority over the “MIDI I/O Mode” setting. You can see
which setting is active from the MIDI Signal Flow in the MIDI I/O display.

Contents
Load
Store / Save

Device Number
Determines the MIDI Device Number. This number must match the Device Number of the external MIDI
device when transmitting/receiving bulk data, parameter changes or other System Exclusive messages.
Settings: 1–16, All, Off

Bank Select
This switch enables or disables Bank Select messages, both in transmission and reception. When this is
set to “on,” this synthesizer responds to incoming Bank Select messages.
Settings: Off, On

Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Pgm Change (Program Change)
This switch enables or disables Program Change messages, both in transmission and reception. When
this is set to “on,” this synthesizer responds to incoming Program Change messages.
Settings: Off, On

Receive Bulk
Determines whether or not Bulk Dump data can be received.
Settings: Protect (not received), On (received)

Bulk Interval
Determines the interval time of the Bulk Dump transmission when a Bulk Dump Request is received.
Settings: 0ms–900ms

Event Chase (Song Event Chase)
Event Chase allows you to specify which non-note data types are properly recognized during fast-forward
and rewind operations. Setting this to a specific event ensures the playback integrity of the event, even
when fast forwarding or rewinding.
Settings: Off, PC (Program Change), PC+PB+Ctrl (Program Change+Pitch Bend+Control Change)

Init On Boot (Initialize User Data on Boot-up)
Determines whether the User Data is initialized (On) or not (Off) when the power of the instrument is turned
on.
Settings: Off, On

Initialize Advanced Settings
Initializes the system settings edited in the Advanced display.
NOTICE
When the Initialize operation is executed, the target data and system settings you edited will be erased. Make
sure you are not overwriting any important data. Be sure to save all important data to your USB flash drive before
executing this procedure.

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Live Set

Uitlity

System

Settings

From the System display you can make global system settings for the instrument.
Operation

[UTILITY]  [Settings]  [System]

Sound
Quick Setup
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

MODX Firmware version

Power on Mode
Determines the start-up display (which is automatically called up when power is turned on).
Settings: Perform, Live Set

Auto Power Off
To prevent unnecessary power consumption, this instrument features an Auto Power Off function that
automatically turns the power off if the instrument is not operated for a specified period of time. This
parameter determines the amount of time that elapses before the power is automatically turned off.
Settings: Off, 5, 10, 15, 30, 60, 120min

Initial Live Set Bank
Initial Live Set Page
Initial Live Set Slot
Selects the Live Set Bank, Page and Slot for the start-up display, for when the Power on Mode is set to
“Live Set.”
Settings: Bank: Preset, User1–User8, Library1–Library8
Page: 1–16
Slot: 1–16

Set Current Slot
Sets the currently selected Live Set Bank, Page and Slot to be displayed at startup.

Animation (Animation Switch)
Determines whether the animation of screen transition is turned on or off.
Settings: Off, On

Blur (Blur Switch)
When any display is selected, the display previously selected is blurred. This parameter determines
whether the Blur function is turned on or off.
Settings: Off, On

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Beep (Beep Switch)
Determines whether the beep sound (that confirms operations, menu/parameter selection, etc.) is turned
on or off.
Settings: Off, On

Live Set

Uitlity
Settings
Sound
Quick Setup

Knob Flash (Super Knob LED Switch)
Determines whether the flashing function of the Super Knob is turned on or off.
Settings: Off, On

KnobBrightness (Knob Brightness)
Controls the brightness of the lighting of the Super Knob.
Settings: 0–128

Audio I/O
MIDI I/O
Advanced
System
Contents
Load

Half Glow (LED Half Glow Brightness)

Store / Save

Controls the dimming of the button lamps.

Data Utility

Settings: Off, 1/4, 1/2

Library Import

Calibrate Touch Panel

Tempo Settings

Calls up the Calibration display for the Touch Panel. Calibration of the touch panel may be necessary if the
touch panel does not respond correctly.

Effect Switch
Other Info

Initialize All Settings

Shift Function

Initializes all system settings you created on the Utility display.

Legal Notices

Initialize User Data
Initializes User data (Performance, Motion Sequence, and Live Set) in the specified area of User memory.

Initialize All Data
Initializes all User data in the User memory and all system settings you created on the Utility display.
NOTICE
When the Initialize operation is executed, all target data and system settings you created will be erased. Make
sure you are not overwriting any important data. Be sure to save all important data to your USB flash drive before
executing this procedure.

MODX Firmware Version
Shows the version of the firmware installed on your MODX.

Live Set Font (Live Set Font Size)
Determines the font size of the contents name on the Live Set display and the Category Search display.
Settings: Normal, Large

 Live Set display
• Normal

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Utility

Live Set

Uitlity
Settings
Sound
Quick Setup
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info

 Category Search display

Shift Function
Legal Notices

• Normal

• Large

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Uitlity

Contents

Settings
Sound

Load

Quick Setup
Audio I/O

From the Load display you can load files and data.

MIDI I/O

Operation

[UTILITY]  [Contents]  [Load]

Advanced

Parent Folder Name

Current Folder Name

Free Storage

System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Folder/File select

Import Option

Content Type
Among the various types of data saved in a single file on a USB flash drive or this instrument, you can load
all of them to this synthesizer at once or only a specific, desired type of data. This parameter determines
which specific type of data will be loaded from a single file. The editable parameters differ depending on
how you arrive at this display.
Settings: The file types which can be loaded as follows.

File Types

Device Type Extension Description

User File

File

.X8U
.X7U

Files of the “User File” type saved to USB flash drive can be
loaded and restored to the dedicated area in the User Memory
of the instrument (page 23).
User File Type data is as follows.
• Performance
• Arpeggio
• Motion Sequence
• Curve
• Live Set
• Micro Tuning
• Waveform
• Utility settings
• Quick Setup
• Audition

Library File

File

.X8L
.X7L

Files of the “Library File” type saved to USB flash drive can be
loaded and restored to the dedicated area in the User Memory
of the instrument (page 23).
Library File Type data is as follows.
• Performance
• Arpeggio
• Motion Sequence
• Curve
• Live Set
• Micro Tuning
• Waveform
• Audition

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File Types

Device Type Extension Description

Backup File

File

Song&Perf

Song

.X8A

Internal data

Internal data

Search

Utility

Data that is saved to USB flash drive as a backup file can be
loaded to the User Memory again. A backup file includes all
User data, Library data, and Song data.

MIDI I/O

.MID

Standard MIDI File (SMF in format 0, 1) data that is saved to
USB flash drive can be loaded and played back.

.wav File

File

.WAV

Audio data (Wave File) that is saved to USB flash drive can be
loaded and played back.

Motion Seq*

Internal data

Sound

A specified Song in a file that is saved to the dedicated area in
the User Memory as a “Song” type can be individually
selected and loaded (played back) to the instrument. Both of
MIDI sequence and Performance data can be loaded.
A specified Song in a file that is saved to the dedicated area in
the User Memory as a “Song” type can be individually
selected and loaded (played back) to the instrument. Only
MIDI sequence data can be loaded.

.WAV
.AIF

Settings
Quick Setup

File

File

Uitlity

NOTE .X7A format (MONTAGE backup files) is not
supported.

.mid File

Audio File*

Live Set

Audio data (Wave File and AIFF File) that is saved to USB flash
drive can be loaded and as “Waveform.”
Example: [PERFORMANCE (HOME)]  [EDIT]  Part
selection  Element selection  [Osc/Tune]  “New
Waveform”

Audio I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

A specified Sequence data in a file that is saved to the
dedicated area in the User Memory as an “Motion Seq” type
can be individually selected and loaded to the instrument.
Example: [PERFORMANCE (HOME)]  [EDIT]  Part
selection  Element/Operator [Common]  [Motion Seq] 
[Lane]  “Load Sequence”

NOTE Files with an asterisk (*) are not displayed when you call up this display from the Utility display.

Parent Folder Name
Current Folder Name
Indicates the Parent Folder name and the current selected Folder Name. Once you touch the Parent Folder
Name, the Folder becomes the currently selected folder.

Free Storage
Indicates the free space and the full space of the selected storage area.
This parameter differs depending on the Content Type.

Folder/File Select
Indicates Folders/Files in the selected Folder.

Sort (Sort Order)
Determines the Sort Order of the Files in “File Select.”
Settings: Name, Size, Date, Number
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.

Size: Sorts in order of data size. When the lower arrow is displayed, the List is arranged in ascending order (small to
big.) When the upper arrow is displayed, the List is arranged in opposite order. This is not available for “Motion Seq,”
“Song,” and “Song&Perf” type Files.

Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order. This is available only for “Motion
Seq,” “Song,” and “Song&Perf” type Files.

Number: Sorts in order of Content Number. This is available only for “Song” and “Song&Perf” type Files.

Import Option
With the MOTIF XF, MOTIF, XS, or MOXF files, you can set the file to be loaded as Performance or Voice.
Settings: Voice, Perf

Page (Page Select)
When Files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.

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Performance

Edit

Search

Utility

Live Set

Uitlity

Job (Job Switch)
Determines whether the Job function is active (On) or not (Off.) When this parameter is turned on, touching
the File/Folder/Content in “File Select” calls up the menu to select “Rename” or “Delete.”
Touching the currently connected USB device calls up the menu to select “Format.”

Settings
Sound
Quick Setup

Settings: Off, On

Audio I/O
MIDI I/O

Compatible with the MONTAGE6/MONTAGE7/MONTAGE8 data

Advanced

The following data can be loaded to MODX6/MODX7/MODX8 among all MONTAGE6/MONTAGE7/
MONTAGE8 data. Note that .X7U files are loaded only as “User Files” and that .7L files are loaded only as
“Library Files.”
Also you can switch the Content Type between User file and Library file.

System
Contents
Load
Store / Save

NOTE The .X7A format (MONTAGE backup files) is not supported.

File Type on MONTAGE

Extension on MONTAGE

Contents

User File

.X7U

User File

Library File

.X7L

Library File

Data Utility
Library Import
Tempo Settings
Effect Switch

Compatible with the MOTIF XF6/MOTIF XF7/MOTIF XF8 data
The following data can be loaded to MODX6/MODX7/MODX8 among all MOTIF XF6/MOTIF XF7/MOTIF
XF8 data. Please note that the data is loaded as “User File” or “Library File.”
Also you can switch the Content Type between User file and Library file.
File Type on MOTIF XF

Extension on MOTIF XF

Contents

All

.X3A

User Voice, User Arpeggio, User Waveform

AllVoice (All Voice)

.X3V

User Voice, User Waveform

AllArp (All Arpeggio)

.X3G

User Arpeggio

AllWaveform (All Waveform)

.X3W

User Waveform

Other Info
Shift Function
Legal Notices

Compatible with the MOTIF XS6/MOTIF XS7/MOTIF XS8 data
The following data can be loaded to MODX6/MODX7/MODX8 among all MOTIF XS6/MOTIF XS7/MOTIF
XS8 data. Please note that the data is loaded as “User File” or “Library File.”
Also you can switch the Content Type between User file and Library file.
File Type on MOTIF XS

Extension on MOTIF XS

Contents

All

.X0A

User Voice, User Arpeggio, User Waveform

AllVoice (All Voice)

.X0V

User Voice, User Waveform

AllArp (All Arpeggio)

.X0G

User Arpeggio

AllWaveform (All Waveform)

.X0W

User Waveform0

Compatible with the MOXF6/MOXF8 data
The following data can be loaded to MODX6/MODX7/MODX8 among all MOXF6/MOXF8 data. Please note
that the data is loaded as “User File” or “Library File.”
Also you can switch the Content Type between User file and Library file.
File Type on MOXF

Extension on MOXF

Contents

All

.X6A

User Voice, User Arpeggio, User Waveform

AllVoice (All Voice)

.X6V

User Voice, User Waveform

AllArp (All Arpeggio)

.X6G

User Arpeggio

AllWaveform (All Waveform)

.X6W

User Waveform

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Utility

Live Set

Uitlity

Store/Save

Settings

From the Store/Save display you can store Files and data.
Operation

Sound
Quick Setup

Press the [STORE] button
or
[UTILITY]  [Contents]  [Store / Save]
Parent Folder Name

Audio I/O
MIDI I/O
Current Folder Name

Free Storage

Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

File select

Content Type
You can store all data or the specified data to the instrument or USB flash drive. This parameter determines
which specific data will be stored/saved.
The editable setting value differs depending on how you arrive at this display.
Settings: The Content Types which can be stored/saved are as follows.

File Types

Device Type Extension Description

Performance

Internal data

User File

File

.X8U

Data that is stored to the dedicated area in the User Memory
can be saved to USB flash drive.
Data saved as “User File” is as follows.
• Performance
• Arpeggio
• Motion Sequence
• Curve
• Live Set
• Micro Tuning
• Waveform
• Utility Settings
• Quick Setup
• Audition

Library File

File

.X8L

Data that is stored to the dedicated area in the User Memory
can be saved to USB flash drive.
Data saved as “Library File” is as follows.
• Performance
• Arpeggio
• Motion Sequence
• Curve
• Live Set
• Micro Tuning
• Waveform
• Audition

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Data can be stored to the dedicated area in the User Memory
as a “Performance” (page 23).

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Performance

Edit

File Types

Device Type Extension Description

Backup File

File

.mid File

Motion Seq*

File

.X8A

.MID

Internal data

Search

Utility

Data that is saved to USB flash drive as a backup file can be
loaded to the User Memory again.
A backup file includes all User data, Library data, and Song
data.

Live Set

Uitlity
Settings
Sound
Quick Setup

MIDI data that is stored to the dedicated area in the User
Memory (page 23) can be saved as a Standard MIDI File (only
Format 0 SMF) to USB flash drive.

Audio I/O

Data can be stored as “Motion Seq” to the dedicated area in
the User Memory.
Example: [PERFORMANCE (HOME)]  [EDIT]  Part
selection  Element/Operator [Common]  [Motion Seq] 
[Lane]  “Edit Sequence” to call up “Motion Sequence Edit”
 “Store Sequence”

Advanced

NOTE Files with an asterisk (*) are not displayed when you call up this display from the Utility display.

Parent Folder Name
Current Folder Name
Indicates the parent folder name and the current selected folder name. Once you touch the Parent Folder
Name, the Folder becomes the currently selected folder.

Free Storage
Indicates the free space and the full space of the selected storage area. This parameter differs depending
on the Content Type.

MIDI I/O
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Folder/File Select
Indicates folders/files in the selected folder.

Sort (Sort Order)
Determines the sort order of the files in “File Select.”
Settings: Name, Size, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the list is arranged in descending order.

Size: Sorts in order of data size. When the lower arrow is displayed, the List is arranged in ascending order (small to
big.) When the upper arrow is displayed, the List is arranged in opposite order. This is not available for
“Performance” and “Motion Seq” type files.

Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order. This is available only for
“Performance” and “Motion Seq” type files.

Page (Page Select)
When files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.

Job (Job Switch)
Determines whether the Job function is active (On) or not (Off.) When this parameter is turned on, touching
the File/Folder/Content in “File Select” calls up the menu to select “Rename” or “Delete.”
Touching the currently connected USB device calls up the menu to select “Format.”
Also you can create a new folder when storing a file.
Settings: Off, On

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Performance

Edit

Search

Utility

Live Set

Uitlity

Data Utility

Settings

From the Data Utility display you can control Files and data in the User Memory. Also, you can collectively
delete multiple contents such as Performances in the User Memory.
Operation

Sound
Quick Setup
Audio I/O

[UTILITY]  [Contents]  [Data Utility]

MIDI I/O

 Folder List

Advanced
Current Folder Name

System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Folder select

Current Folder Name
Indicates the Current Folder Name.

Job (Job Switch)
Determines whether the Job function is active (On) or not (Off). This parameter is available only for the
“Waveform” folder on this display. When the parameter is turned on, touching “Waveform” folder calls
up the menu to select “Optimize.” When this function is active, you can select multiple contents
collectively from this display.
Settings: Off, On

Folder Select
Indicates the Content Types in the User Memory as folders. Touching the Folder opens it.
• Arp (Arpeggio)
• Library
• Live Set
• Motion Seq
• Performance
• Song
• Waveform

Page (Page Select)
When folders in “Folder Select” are displayed in multiple pages, you will need to use this button to
scroll through the pages.

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Search

Utility

 When the selected Folder is opened

Uitlity

When this function is active, you can select multiple contents collectively from this display.
Parent Folder Name

Live Set

Current Folder Name

Free Storage

Settings
Sound
Quick Setup
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

File Select

Parent Folder Name
Current Folder Name
Indicates the parent folder name and the current selected folder name. Touching the parent folder name
returns to the folder list view.

Free Storage
Indicates the free space and the full space of the selected storage area. This parameter differs depending
on the Content Type. This parameter is displayed only when “Job” is set to OFF.

File Select
Indicates Files in the selected Folder. The Job function is always available in this display. Touching the File/
Content in “File Select” calls up the menu to select “Rename” or “Delete.” (“Rename” is not available for
the Files in “Library” type Folder.)

Sort (Sort Order)
Determines the Sort Order of the Files in “File Select.”
Settings: Name, Size, Date, Number
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.

Size: Sorts in order of data size. When the lower arrow is displayed, the List is arranged in ascending order (small to
large). When the upper arrow is displayed, the List is arranged in opposite order. This is available only for “Library”
type Contents.

Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order. This is not available for “Arp” and
“Library” type Contents.

Number: Sorts in order of Content Number. This is available only for “Arp,” “Song,” and “Waveform” type Contents.

Select All
Selects all contents in the folder. This button is displayed only when no content is selected.

Unselect All
Unselects all contents in the folder. This button is displayed only when any of contents is selected.

Delete
Deletes the selected content(s). This button is displayed only when any of contents is selected.

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Edit

Search

Utility

Live Set

Uitlity

Page (Page Select)
When Files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.

Settings
Sound
Quick Setup
Audio I/O

Library Import

MIDI I/O

You can select a desired Performance in the Library file which is loaded to the User Memory and copy the
Performance to the User Bank.

Advanced
System

Operation

[UTILITY]  [Contents]  [Library Import]

Contents
Load

 Library Folder List

Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Library Folder Select

Library Folder Select
Indicates the Libraries as folders. Touching the Folder opens it. These folders are displayed only when
Library files are loaded in the Load display.

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Performance

Edit

Search

Utility

 When the selected Library Folder is opened

Live Set

Uitlity
Settings
Sound
Quick Setup
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Performance Select

Performance Select
Indicates the Performances in the selected Library. Touching the name switches between being selected
or unselected.

Select All
Selects all Performances in the selected Library folder. This button is displayed only when no Performance
is selected.

Unselect All
Unselects all Performances in the Library folder. This button is displayed only when any of Performances is
selected.

Import to User Bank
Copies the selected Performance in the User Bank. User Waveforms and User Arpeggio which are used in
the selected Performance are copied to the User Bank as well. This button is displayed only when any of
the Performances is selected.

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Performance

Edit

Search

Utility

Live Set

Uitlity

Tempo Settings

Settings

From the Tempo Settings display you can set parameters related to Tempo and Synchronization.

Sound
Quick Setup

Operation

[UTILITY]  [Tempo Settings]
or
[SHIFT] + [ENTER]
or
Touch the TEMPO SETTING icon

Audio I/O
MIDI I/O
Advanced
System
TEMPO SETTING icon

Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Tempo
Determines the Performance tempo. This parameter is not available when the “MIDI Sync” is set to “MIDI”
or “A/D In” and the instrument is synchronized to an external device (“EX. Tempo” is displayed instead of
the setting value.)
Settings: 5–300

Knob Flash (Super Knob LED Switch)
Determines whether the flashing of the Super Knob is turned on or off.
Settings: Off, On

Global Tempo (Global Tempo Switch)
When this switch is set to OFF, the tempo setting changes when a different Performance is selected. When
this switch is set to ON, the current tempo is used for all Performances.
Settings: Off, On

Tap Tempo
Allows you to tap the desired tempo by touching this parameter or by moving the cursor to this parameter
and pressing (tapping) the [ENTER] button on the panel.
This parameter is not displayed when the “MIDI Sync” is set to “MIDI” and the instrument is synchronized
to an external device.
NOTE When “MIDI Sync” is set to “A/D In,” the tempo search starts by touching this parameter.

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Performance

Edit

Search

Utility

MIDI Sync
Determines parameters related to MIDI clock and synchronization.
Determines whether Arpeggio/Motion Sequencer/Song playback will be synchronized to the instrument’s
internal clock, an external MIDI clock, or the Audio signal input from the A/D INPUT [L/MONO]/[R] jacks.
Settings: Internal, MIDI, A/D In
Internal: Synchronization to internal clock. You can use this setting when this tone generator is to be used alone or
as the master clock source for other equipment.

MIDI: Synchronization to a MIDI clock received from an external MIDI instrument via MIDI. Use this setting when the

Live Set

Uitlity
Settings
Sound
Quick Setup
Audio I/O
MIDI I/O

external sequencer is to be used as master.

Advanced

A/D In: Synchronization to the tempo of the Audio signal received via the A/D INPUT [L/MONO]/[R] jacks.

System

Clock Out

Contents

Determines whether MIDI clock messages will be transmitted or not.

Load

Settings: Off, On

Store / Save

Mode (Click Mode)
Determines the click sound (metronome) that is used during recording or playback.
Settings: Off, Rec, Rec/Play, Always
Off: The click will not sound.
Rec: The click will sound during Song recording only.
Rec/Play: The click will sound during Song recording and playback.
Always: The click will always sound.

Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Precount (Click Pre-count)
Determines the number of count-in measures provided before recording actually starts after pressing the
[R] (Play) button while the Song recording.
Settings: Off (Recording starts as soon as the [R] (Play) button is pressed), 1meas–8meas
NOTE Since the click sound is created with the internal tone generator, using click playback affects the overall
polyphony of the instrument.

Volume (Click Volume)
Determines the click sound volume.
Settings: 0–127

Beat (Click Beat)
Determines which beats the metronome click will sound.
Settings: 1/16 (16th notes), 1/8 (8th notes), 1/4 (quarter notes), 1/2 (half notes), Whole (whole notes)

Type (Click Type)
Determines the click sound type.
Settings: 1–10

Sync Quantize (Sync Quantize Value)
Determines the actual timing at which the next Arpeggio playback starts when you trigger it while the
Arpeggio of multiple Parts is played back. When set to “off,” the next Arpeggio starts as soon as you
trigger it. The displayed number indicates the resolution in clocks.
Settings: Off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)

Click Out (Click Output Select)
Determines the specified output for the “Click.”
Settings: MainL&R, USB1&2…USB7&8, USB1…USB8
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
USB1&2…USB7&8: Outputs in stereo (Channels 1&2–7&8) to the [USB TO HOST] terminal.
USB1…USB8: Outputs in mono (Channels 1–8) to the [USB TO HOST] terminal.

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Search

Utility

Live Set

Uitlity

Effect Switch

Settings

From the Effect Switch display you can make Effect Bypass settings. None of the settings made on this
display will be stored. When the instrument is restarted, the parameter values are also initialized.

Operation

Sound
Quick Setup
Audio I/O

[UTILITY]  [Effect Switch]
or
Touch the EFFECT icon

MIDI I/O
Advanced
EFFECT icon

System
Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

Insertion FX (Insertion Effect Switch)
Determines whether the Insertion Effect is active or not.
Settings: Off, On

System FX (System Effect Switch)
Determines whether the System Effect is active or not.
Settings: Off, On

Master FX (Master Effect Switch)
Determines whether the Master Effect is active or not. This parameter is automatically switched off when
Global A/D is ON, and switched on when Global A/D is OFF. Set this switch manually when needed.
Settings: Off, On

Master EQ Switch
Determines whether the Master EQ is active or not. This parameter is automatically switched OFF when
Global A/D is set to ON, and switched ON when Global A/D is set to OFF. Set this switch manually when
needed.
The Master EQ Switch settings are not stored.
Settings: Off, On

Arp Bypass (Arpeggio Bypass Switch)
Determines whether the Arpeggio Bypass is active or not. When this is set to on, all Arpeggiator operations
are disabled.
Settings: Off, On
NOTE Arpeggio Bypass can also be turned on/off by simultaneously holding down the [SHIFT] button and using the
[ARP ON/OFF] button. The [ARP ON/OFF] button flashes when Arpeggio Bypass is turned on.
NOTE When the Part Arpeggio Switch setting is changed, Arpeggio Bypass is automatically turned off even if it has
been set to on.
NOTE You can edit arpeggios in Song data generated by the arpeggiator with using DAW software. By turning
Arpeggio Bypass on, you can prevent Song data edited on the DAW software from being affected again by the
arpeggiator when routed back to the MODX.

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Utility

Kbd Ctrl Lock (Keyboard Control Lock)
Determines whether Keyboard Control Lock is active or not. When this is set to on, the Keyboard Control is
turned on only for Part 1 and off for the other Parts.
When this is set to off, Keyboard Control settings for all Parts are returned to the original status.

Live Set

Uitlity
Settings
Sound

Settings: Off, On
NOTE When you use the MODX as a 16-part multi-timbral sound module with DAW software, the Keyboard Control
Lock function is useful for creating or editing MIDI tracks one by one.

Quick Setup

Global A/D

Advanced

Determines whether the volume for the A/D Part changes when you switch the Performances.
When this parameter is ON, the volume for the A/D Part stays the same, and other parameters related to
the A/D Part do not change. When set to OFF, the volume changes according to the volume set in each
Performance, and other parameters related to the A/D Part change accordingly.
The Global A/D settings are not stored.

System

Settings: Off, On

Audio I/O
MIDI I/O

Contents
Load
Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

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Utility

Live Set

Uitlity

Other Info
Shows other information.

Settings
Sound
Quick Setup

Shift Function

Audio I/O
MIDI I/O

Shows the Shift Function List.

Advanced
System

Legal Notices

Contents
Load

Shows legal notices such as the GNU GENERAL PUBLIC LICENSE.

Store / Save
Data Utility
Library Import
Tempo Settings
Effect Switch
Other Info
Shift Function
Legal Notices

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Performance

Edit

Search

Utility

Live Set

Live Set

Live Set

Live Set

Live Set is a list in which Performances can be freely arranged. Up to 16 Performances can be selected
from the Preset Live Sets and arranged over a single page—making it easy to call up and play your
favorite Performances. For basic instructions on Live Set, see the Owner’s Manual.

Edit
Register

Live Set
From the Live Set display you can call up the registered Performances.

Operation

Press the [LIVE SET] button,
or
Touch the LIVE SET icon
Performance List

Current Performance Name

LIVE SET icon

Current Slot Name

Performance Attribute

Bank (Live Set Bank Select)
Determines the Live Set Bank.
Settings: Preset, User 1–8 (default), Library Name (when the Library file is read)

Page (Live Set Page Select)
Determines the Live Set Page.
Settings: Live Set page 1–16 (default)

Performance List
Indicates the Performances registered in the selected Live Set.

Category Search
Calls up the Performance Category Search display (page 176).

Current Performance Name
Indicates the selected Performance Name registered in the selected slot.

Current Slot Name
Indicates the selected Slot Name.

Performance Attribute
Indicates the Performance Attribute registered in the selected Slot.

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Edit

Search

Utility

Live Set Edit (Edit)
From the Live Set Edit display you can edit the Live Sets (User Bank only).

Live Set

Live Set
Live Set
Edit

Operation

[LIVE SET]  User Bank selection  [EDIT]

Register

 When the Slot to which a Performance has been registered is selected
Performance List

Bank (Live Set Bank Name)
Enters the desired name for the selected Live Set Bank. The names can contain up to 20 characters.
Touching the parameter calls up the input character display.

Page (Live Set Page Name)
Enters the desired name of the selected Live Set Page. The names can contain up to 20 characters.
Touching the parameter calls up the input character display.

Done
Touching this parameter finishes the Live Set Editing and returns to the Live Set display.

Performance List
Indicates the Performances registered in the selected Live Set.

Delete
Deletes the Performance from the selected Slot.

Slot Name
Enters the desired name of the selected Slot. The names can contain up to 20 characters. Touching the
parameter calls up the input character display.

Performance (Performance Name)
Indicates the Performance Name in the selected Slot.

Color
Determines the Color of the selected Slot.
Settings: Black, Red, Yellow, Green, Blue, Azure, Pink, Orange, Purple, Sakura, Cream, Lime, Aqua, Beige, Mint, Lilac

Volume
Determines the volume of the Performance in the selected Slot.

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Edit

Search

Utility

Swap (Swap Switch)
Determines whether the Swap function is turned on or off. You can switch settings between Slots. For
instructions on the Swap function, see the Owner’s Manual.
Settings: Off, On

Live Set

Live Set
Live Set
Edit
Register

Copy (Copy Switch)
Determines whether the Copy function is turned on or off. You can copy the setting to another Slot.
Settings: Off, On

 When an empty Slot is selected

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Performance

Edit

Search

Utility

 Copying or Exchanging Live Sets

Live Set
Live Set

You can copy (or exchange) between Live Sets on a Bank or page basis.
NOTE

Live Set

Edit

Page copy (or exchange) between different Banks cannot be executed.

Register

Operation

[LIVE SET]  User Bank selection  [EDIT]  Select Bank/Page to be copied  [SHIFT] + [EDIT]

1

3

2

4

Copy
Touching this button activates the Bank/Page Copy function.

Exchange
Touching this button activates the Bank/Page Exchange function.

1 Bank to be copied (or exchanged)
NOTE The currently selected Part is set automatically and this setting cannot be changed.

2 Page to be copied (or exchanged)
3 Copy (or exchange) destination Bank
4 Copy (or exchange) destination Page

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Performance

Edit

Search

Utility

Live Set Register (Register)
From the Live Set Register display you can register Performances to the Live Set. For basic instructions on
Live Set Registering, see the Owner’s Manual.
Operation

Live Set

Live Set
Live Set
Edit
Register

[SHIFT] + [LIVE SET] (from any operation displays, other than Live Set)
Slot Select

Bank (Live Set Bank Select)
Determines the Live Set Bank for registering Performances. Preset Bank and Library Bank cannot be
selected for this parameter.
Settings: User 1–8 (default)

Page (Live Set Page Select)
Determines the Live Set Page for registering Performances.
Settings: Live Set Page 1–16 (default)

Slot Select
Determines the Slot for registering Performance. When the Slot containing the Performance is selected
and press the [ENTER] button (or touch the Slot again on the display), the Performance in the slot is
replaced with the currently selected Performance.
Settings: Slot 1–16

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Performance

Edit

Search

Utility

Live Set

iPhone/iPad connection

Connecting an iPhone or iPad
NOTE In order to eliminate the risk of noise from other communication when using this instrument with an iPad or
iPhone app, be sure to turn on Airplane Mode and then turn on Wi-Fi.

NOTICE
Be sure to place your iPad or iPhone on a stable surface to prevent it from falling over and being damaged.

Apps compatible with the MODX provide many more convenient, enjoyable ways to use this musical
instrument.
For details on how to connect the devices, refer to the “iPhone/iPad Connection Manual,” which is
available from the Yamaha web site.
NOTE For audio signal transfer, refer to the connection using Lightning to USB Camera Adapter.

Details of compatible smart devices and apps can be found on the following page from the Yamaha web
site.
http://www.yamaha.com/kbdapps/

Manual Development Department
© 2018 Yamaha Corporation
Published 03/2018 MW-A0

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