RevFire T1 RevFire Model T1 Series Transmitters User Manual
RevFire Corporation RevFire Model T1 Series Transmitters
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User manual
WARNING!
READ BEFORE USING
• WEAR PROTECTIVE HEAD AND CHEST GEAR
WHEN PLAYING CATCH WITH THE REVFIRE
BASEBALL. BEING HIT BY A PITCHED REVFIRE
BALL CAN CAUSE SEVERE INJURY.
• COACHES SHOULD NOT STAND IN THE
PITCHER’S LINE OF FIRE WHEN USING THE
REVFIRE MONITOR.
FOR LONG LIFE OF REVFIRE BALLS:
• DO NOT THROW REVFIRE BALLS AGAINST A
HARD SURFACE OR HIT THEM WITH A BAT. EITHER
ACTION COULD BREAK THE BALLS AND
INVALIDATE THE WARRANTY.
• KEEP REVFIRE BALLS FREE OF WET DIRT AND
WATER. STORE REVFIRE BALLS IN A CLEAN, DRY
ENVIRONMENT.
• DO NOT USE REVFIRE BALLS IN PITCHING
MACHINES.
This device complies with part 15 of the FCC Rules.
Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device
must accept any interference received, including interference
that may cause undesired operation.
Modifications to the device could void the user’s authority to
operate the equipment.
This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to part 15 of the
FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate
radio frequency energy and, if not used in accordance with the
instructions, may cause harmful interference to radio
communications. However, there is no guarantee that
interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment
off and on, the user is encouraged to try to correct the
interference by one or more of the following measures: a)
reorient or relocate the receiving antenna, b) increase the
separation between the equipment and receiver, c) consult
RevFire Corporation or an experienced radio/TV technician for
help.
RevFire Balls Contain –
FCC ID: UDJ-T1
Industry Canada IC: 6640A-T1
USER’S MANUAL
Copyright 2006
RevFire Corporation
www.RevFire.com
TO MONITOR PITCHES
To monitor pitches, press the “ON” button. The appearance of a
circular dot as shown below indicates that the monitor is ready
to track pitches and display the Revolutions Per Second (RPS)
and Miles Per Hour (MPH). Each toss detected by the monitor
will result in a beep and the display of RPS and MPH data.
The monitor will detect pitches with a spin rate between 4 and
44 RPS and a speed between 30 and 110 MPH. A good
knuckleball can not be detected by the RevFire system.
A coach holding the monitor should stand within 40 feet of the
catcher. The monitor will turn off automatically if no pitch is
detected or button pressed for 2 minutes.
40
46
50
54
60.5
REV
MAX
RPS
MAX
MPH
Ready to
track pitches
Pitcher to
plate distance
(feet)
Revolutions Per Second
Miles Per Hour
TO CHANGE PITCHING DISTANCE
Press and hold the “ON” button until the distance number
changes. Release at the proper setting. The monitor can be set
to 40, 46, 50, 54, or 60.5 feet for the pitching rubber to home
plate distance. The correct setting is necessary for the MPH
calculation. The catcher should be about 3 feet behind the plate.
40
46
50
54
60.5
REV
MAX
RPS
MAX
MPH
Press and hold
to change
distance
ON
TO DISPLAY MAX RPS AND MAX MPH
The monitor keeps track of the greatest spin rate and speed
detected (not necessarily for the same pitch). To display these
statistics, press the STATS button once or twice until the words
“MAX RPS” and “MAX MPH’ are displayed as shown below:
REV
MAX
RPS
MAX
MPH
40
46
50
54
60.5
Press
for maximums
Hold to zero
maximums
STATS
To return to tracking pitches, press the ON button.
TO CLEAR MAX RPS AND MPH
With “MAX RPS” and “MAX MPH” displayed, press and hold
the STATS button until RPS and MPH are cleared to zeroes.
TO DISPLAY PITCH COUNT
The RevFire monitor will count the number of ball tosses it
detects. To display the toss count, press the STAT button once
or twice until the count is displayed as shown in the example
below:
REV
MAX
RPS
MAX
MPH
40
46
50
54
60.5
Press
again for pitch
count
Hold to zero count
STATS
If the monitor is positioned such that it detects tosses by both the
pitcher and the catcher, the actual pitch count would be half the
value displayed.
TO CLEAR PITCH COUNT
With the toss count displayed, press and hold the STATS button
until the count is cleared to zeroes.
USING MULTIPLE REVFIRE BALLS OR MONITORS
The RevFire monitor will track only one ball at a time. If
multiple RevFire balls are being used near your RevFire
monitor, you can select the ball you wish to track. The monitor
will track the first RevFire ball thrown after the ON button is
pressed. To change balls, simply press the ON button
immediately before the ball of interest is thrown. In addition,
multiple RevFire monitors may be used to track the same or
different balls in the same vicinity. IF YOU ARE USING
MORE THAN ONE BALL DO NOT FORGET TO PRESS
THE ‘ON’ BUTTON WHEN SWITCHING BALLS.
LOW BATTERY INDICATOR
For best monitoring range, the two AA batteries should be
replaced with fresh Alkaline batteries when the low battery
indicator is displayed.
40
46
50
54
60.5
REV
MAX
RPS
MAX
MPH
TROUBLESHOOTING
If the RevFire monitor and ball do not appear to be working
review the following:
1. The monitor only works with RevFire baseballs.
2. The RevFire ball must be caught to register a reading.
3. If you have two or more RevFire balls, or there are
other RevFire balls are in the area, the monitor may be
tracking a ball other than the one you are currently
using. Touch the “ON” button immediately before the
next pitch of your RevFire ball to force it to track your
ball.
4. The first toss of a RevFire ball after it has been idle for 2
minutes will typically not be detected by the monitor.
5. If the low battery indicator is displayed on the monitor,
replace both of the monitor’s AA batteries.
6. The RevFire monitor should be positioned 40 feet or
closer to the catcher.
7. There may be radio frequency interference (for example,
WiFi networks) in the area, try using the ball at another
location.
8. The ball must spin at least 4 revolutions per second in
order to be detected by the RevFire system.