Roland Xv 88 Users Manual 88_r_e
Roland Corporation XV-88 Owner's Manual xv-88_om Roland Corporation - XV-88 - Owner's Manual
XV-88 XV-88_OM
XV-88 to the manual b63a23d2-f289-4d04-88f7-592aa72c0273
Roland Corporation XV-88 Owner's Manual xv-88_om Roland Corporation - XV-88 - Owner's Manual
2015-02-02
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OWNER’S MANUAL Thank you, and congratulations on your choice of the Roland XV-88 128-Voice Expandable Synthesizer. Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY INSTRUCTIONS” (Owner’s manual p. 2), “USING THE UNIT SAFELY” (Owner’s manual p. 3), and “IMPORTANT NOTES” (Owner’s manual p. 5). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Quick start, Owner’s manual, and Q & A should be read in its entirety. The manual should be saved and kept on hand as a convenient reference. * * * * * * Windows is a registered trademark of Microsoft Corporation. Apple is a registered trademark of Apple Computer, Inc. Macintosh is a registered trademark of Apple Computer, Inc. IBM is a registered trademark of International Business Machines Corporation. IBM PC is a registered trademark of International Business Machines Corporation. SmartMedia is a trademark of Toshiba Corporation. Copyright © 2000 ROLAND CORPORATION All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION. CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN ATTENTION: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons. The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product. INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS. IMPORTANT SAFETY INSTRUCTIONS SAVE THESE INSTRUCTIONS WARNING - When using electric products, basic precautions should always be followed, including the following: 1. Read all the instructions before using the product. 2. Do not use this product near water — for example, near a bathtub, washbowl, kitchen sink, in a wet basement, or near a swimming pool, or the like. 3. This product should be used only with a cart or stand that is recommended by the manufacturer. 4. This product, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist. 5. The product should be located so that its location or position does not interfere with its proper ventilation. 6. The product should be located away from heat sources such as radiators, heat registers, or other products that produce heat. 7. The product should be connected to a power supply only of the type described in the operating instructions or as marked on the product. 8. The power-supply cord of the product should be unplugged from the outlet when left unused for a long period of time. 9. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings. 10.The product should be serviced by qualified service personnel when: A. The power-supply cord or the plug has been damaged; or B. Objects have fallen, or liquid has been spilled into the product; or C. The product has been exposed to rain; or D. The product does not appear to operate normally or exhibits a marked change in performance; or E. The product has been dropped, or the enclosure damaged. 11.Do not attempt to service the product beyond that described in the user-maintenance instructions. All other servicing should be referred to qualified service personnel. For the USA This product may be equipped with a polarized line plug (one blade wider than the other) . This is a safety feature. If you are unable to insert the plug into the outlet, contact an electrician to replace your obsolete outlet. Do not defeat the safety purpose of the plug. For Canada For Polarized Line Plug CAUTION: ATTENTION: TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE OF PLUG TO WIDE SLOT, FULLY INSERT. POUR ÉVITER LES CHOCS ÉLECTRIQUES, INTRODUIRE LA LAME LA PLUS LARGE DE LA FICHE DANS LA BORNE CORRESPONDANTE DE LA PRISE ET POUSSER JUSQU' AU FOND. For the U.K. IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE. BLUE: NEUTRAL BROWN: LIVE As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows: The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK. The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED. Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug. 2 The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger. Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly. Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly. * Material damage refers other adverse effects respect to the home furnishings, as well animals or pets. The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled. to damage or caused with and all its to domestic The ● symbol alerts the user to things that must be carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet. 001 015 • Before using this unit, make sure to read the instructions below, and the Owner’s Manual. • Do not force the unit’s power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord’s outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through. .......................................................................................................... .......................................................................................................... 002b • Do not open or perform any internal modifications on the unit. (The only exception would be where this manual provides specific instructions which should be followed in order to put in place userinstallable options; see Quick Start; p. 4, p. 10.) .......................................................................................................... 006 • When using the unit with a rack or stand recommended by Roland, the rack or stand must be carefully placed so it is level and sure to remain stable. If not using a rack or stand, you still need to make sure that any location you choose for placing the unit provides a level surface that will properly support the unit, and keep it from wobbling. .......................................................................................................... 008e • Use only the attached power-supply cord. 016 • Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page. .......................................................................................................... 022a • Always turn the unit off and unplug the power cord before attempting installation of the circuit board (SR-JV80/SRX Series; Quick Start; p. 19). .......................................................................................................... .......................................................................................................... 009 • Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards! .......................................................................................................... 013 • In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit. .......................................................................................................... 014 • Protect the unit from strong impact. (Do not drop it!) .......................................................................................................... 3 USING THE UNIT SAFELY 102a • Always grasp only the plug on the power-supply cord when plugging into, or unplugging from an outlet. .......................................................................................................... 104 • Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children. .......................................................................................................... 106 • Never climb on top of, nor place heavy objects on the unit. .......................................................................................................... 107a • Never handle the power cord or its plug with wet hands when plugging into, or unplugging from, an outlet. .......................................................................................................... 108a • Before moving the unit, disconnect the power plug from the outlet, and pull out all cords from external devices. .......................................................................................................... 109a • Before cleaning the unit, turn off the power and unplug the power cord from the outlet (Quick Start; p. 19). .......................................................................................................... 110a • Whenever you suspect the possibility of lightning in your area, pull the plug on the power cord out of the outlet. .......................................................................................................... 115a • Install only the specified circuit board(s) (SR-JV80/ SRX Series). Remove only the specified screws (Quick Start; p. 4, p. 10). .......................................................................................................... 4 Important Notes In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2 and 3, please read and observe the following: Power Supply • Do not use this unit on the same power circuit with any device that will generate line noise (such as an electric motor or variable lighting system). • Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices. Placement • This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers. • Do not expose the unit to direct sunlight, place it near devices that radiate heat, leave it inside an enclosed vehicle, or otherwise subject it to temperature extremes. Excessive heat can deform or discolor the unit. • To avoid possible breakdown, do not use the unit in a wet area, such as an area exposed to rain or other moisture. Maintenance • For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth. • Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation. Additional Precautions • Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the unit’s memory on a memory card. • Unfortunately, it may be impossible to restore the contents of data that was stored in the unit’s memory, a memory card, or another MIDI device (e.g., a sequencer) once it has been lost. Roland Corporation assumes no liability concerning such loss of data. • Use a reasonable amount of care when using the unit’s buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions. • Never strike or apply strong pressure to the display. • When connecting / disconnecting all cables, grasp the connector itself—never pull on the cable. This way you will avoid causing shorts, or damage to the cable’s internal elements. • A small amount of heat will radiate from the unit during normal operation. • To avoid disturbing your neighbors, try to keep the unit’s volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night). • When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials. • Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit. Before Using Memory Cards Using Memory Cards Repairs and Data • Please be aware that all data contained in the unit’s memory may be lost when the unit is sent for repairs. Important data should always be backed up memory card, or written down on paper (when possible). During repairs, due care is taken to avoid the loss of data. However, in certain cases (such as when circuitry related to memory itself is out of order), we regret that it may not be possible to restore the data, and Roland assumes no liability concerning such loss of data. • Carefully insert the DATA card all the way in—until it is firmly in place. fig.00-01.e Memory Backup • This unit contains a battery which powers the unit’s memory circuits while the main power is off. When this battery becomes weak, the message shown below will appear in the display. Once you see this message, have the battery replaced with a fresh one as soon as possible to avoid the loss of all data in memory. To have the battery replaced, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page. Insert with the surface with the gold connector facing up • Never touch the terminals of the DATA card. Also, avoid getting the terminals dirty. “Battery Low” 5 How to Use This Manual This owner’s manual is organized as follows. But before you start reading it, we’d like to suggest going through the Quick Start manual. The separate volume Q & A contains frequently asked questions about the XV-88, along with answers to those questions. Please refer to this booklet as needed. Chapter 1. Overview of the XV-88 This chapter covers XV-88 sound generator section configurations, as well as basic operation. Reading it is essential for understanding XV-88 operational procedures. Chapter 8. Saving Sounds This chapter describes how the XV-88’s memory is arranged, and explains how tones are saved. Read this chapter when you wish to save created sounds. Chapter 9. Getting More Familiar with the XV-88 (System Functions) This chapter describes how the System parameters that determine the XV-88’s operation environment work and how these parameters are organized. Refer to it as necessary. Chapter 2. Playing Chapter 10. Memory Settings (Utility Mode) This chapter explains how to play in Patch, Performance, and Rhythm Set modes, and how to use the XV-88’s many different performance functions. Reading it is essential for understanding XV-88 operational procedures. This chapter goes over the various Utility functions such as storing Patch, Performance or Rhythm Set data, clearing the internal memory, etc. Refer to it as necessary. Chapter 3. Creating Performances Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode) This chapter explains how to create Performances, and describes what the Performance parameters do and how they are composed. Read this chapter when you wish to create Performances. Chapter 4. Zone Settings This chapter explains how to make Zone settings for Performance mode, and describes what the Zone parameters do and how they are composed. Read this chapter when you wish to make Zone settings. Chapter 5. Creating Patches This chapter explains how to create Patches, and describes what the Patch parameters do and how they are composed. Read this chapter when you wish to create Patches. Chapter 6. Creating Rhythm Sets This chapter explains how to create Rhythm Sets, and describes what the Rhythm Set parameters do and how they are composed. Read this chapter when you wish to create Rhythm Sets. Chapter 7. Adding Effects This chapter explains how to make settings for the XV-88’s onboard effects, and describes the type and operation of each effect. Be sure to read this when adding effects to Patches and Performances. 6 This chapter explains needed procedures and parameters for using the XV-88 as a General MIDI/General MIDI 2 Systemcompatible sound generator. Read this chapter when you want to play back commercially available General MIDI scores (music files created for General MIDI sound generators). Chapter 12. Realizing the Potential of the XV-88 This chapter includes various techniques that expand the XV88’s operational scope. It includes use with external MIDI devices, live performance applications and others. Refer to it as necessary. Appendices This chapter contains a troubleshooting section for use when the XV-88 is not functioning as expected. There is also a list of error messages that you can refer to if an error message appears on the display. A list of parameters and a MIDI implementation chart are also provided. How to Use This Manual Notation Used in This Owner’s Manual To make operation procedures easy to understand, the following notation system is adopted: Characters and numbers in square brackets [ ] indicate buttons on the front panel. For example, [PATCH] represents the PATCH button and [ENTER] stands for the ENTER button. The display screens printed in this owner’s manual are based on the factory settings. However, please be aware that in some cases they may differ from the actual factory settings. In addition, “[A] + [B]” indicates “press [B] while holding down [A]”; “[A] → [B]” means “press [B] after first pressing (and releasing) [A].” (p. **) refers to pages within the manual. In this manual, when any particular parameter is referred to, the name of the parameter is given, and this is then followed (in parenthesis) by information detailing its mode, display group, and display. For example: Output Assign parameter (PERFORM/EFFECTS/OUTPUT). Below are the meanings of the symbols preceding certain sentences in the text. These alert you to cautions or similar important information. Be sure to read these. These are reference memos. Read as needed. These are hints for operating the XV-88. Read as needed. These provide information from related reference pages. Read as needed. 7 Contents Main Features........................................................................................13 Front and Rear Panel............................................................................14 Front Panel................................................................................................................................................. 14 Rear Panel .................................................................................................................................................. 17 Chapter 1. Overview of the XV-88........................................................19 How the XV-88 Is Organized.................................................................................................................. 19 Basic Structure ............................................................................................................................... 19 Classification of XV-88 Sound Types ......................................................................................... 20 Number of Voices.......................................................................................................................... 23 Basic Operations on the XV-88 ............................................................................................................... 24 Switching Modes........................................................................................................................... 24 About the Function Buttons ........................................................................................................ 25 About the Cursor Buttons............................................................................................................ 26 Modifying a Value ........................................................................................................................ 27 Assigning a Name ......................................................................................................................... 28 Chapter 2. Playing.................................................................................29 Playing in Patch Mode............................................................................................................................. 29 Selecting a Patch ............................................................................................................................ 29 Selecting Favorite Patches from the Favorite List .................................................................... 31 Using Phrase Preview to Play Patches....................................................................................... 32 Making a Patch Sound Thick or Thin (Turning a Tone On/Off) ........................................... 32 Playing Single Notes (Solo) ......................................................................................................... 33 Creating Smooth Pitch Changes (Portamento) ......................................................................... 33 Using the Sliders to Modify the Sound in Realtime................................................................. 34 Playing in Performance Mode ................................................................................................................ 34 Selecting a Performance ............................................................................................................... 35 Playing Fatter and Richer Sounds by Combining Patches (Layer)........................................ 36 Splitting the Keyboard to Play Separate Patches in Different Sections (Split)..................... 36 Playing Along with Song Playback (XV-88 Used as a Multi-timbral Sound Generator) .... 37 Assigning a Different Patch to a Part ......................................................................................... 38 Using the Sliders to Modify the Sound in Realtime................................................................. 38 Playing in Rhythm Set Mode .................................................................................................................. 39 Selecting a Rhythm Set ................................................................................................................. 39 Selecting Favorite Rhythm Sets from the Favorite List ........................................................... 40 Playing Percussion Instruments ................................................................................................. 41 Playing Arpeggios (Arpeggiator)........................................................................................................... 41 Playing an Arpeggio Over a Preset Keyboard Area ................................................................ 43 Holding an Arpeggio.................................................................................................................... 43 Simulating a Rhythm Guitar ....................................................................................................... 44 Playing an Arpeggio from an External MIDI Device............................................................... 44 Creating an Arpeggio Pattern ..................................................................................................... 44 Moving Your Hand Above the D Beam Controller to Apply Effects (D Beam Controller) .......... 45 Convenient Functions for Performance ................................................................................................ 47 Transposing the Keyboard in Octave Units (Octave Shift)..................................................... 47 Transposing the Keyboard in Semitone Steps (Transpose) .................................................... 48 If “Stuck” Notes Occur (Panic).................................................................................................... 48 8 Contents Chapter 3. Creating Performances......................................................49 How a Performance Is Organized.......................................................................................................... 49 How to Make the Performance Settings................................................................................................ 49 Making Settings While Comparing Parts (Palette Edit) .......................................................... 50 Copying the Settings of Another Part (Part Copy)................................................................... 50 Functions of Performance Parameters................................................................................................... 51 Settings Common to the Entire Performance (COMMON) .................................................... 51 Setting Effects for a Performance (EFFECTS) ........................................................................... 52 Making Settings for Receiving MIDI (MIDI)............................................................................. 52 Making Settings for Each Part (PART)....................................................................................... 53 Confirming MIDI Information for Each Part (INFO) .............................................................. 56 Changing the Settings of the Patch/Rhythm Set Assigned to a Part................................................ 56 Chapter 4. Zone Settings......................................................................57 How to Make the Zone Settings ............................................................................................................. 57 Making Settings While Comparing Zones (Palette Edit) ........................................................ 58 Functions of Zone Parameters ................................................................................................................ 58 Settings Common to the Entire Zone (COMMON) ................................................................. 58 Setting the Keyboard Range (KEY RANGE)............................................................................. 59 Making Settings for Transmitting MIDI (MIDI)....................................................................... 59 Controlling External Sound Module (EXT CONTROL).......................................................... 60 Arpeggiator Settings (ARPEGGIO) ............................................................................................ 61 Setting the D Beam Controller (D BEAM) ................................................................................. 63 Confirming the Settings for Each Zone (INFO) ........................................................................ 64 Chapter 5. Creating Patches ................................................................65 How a Patch Is Organized ...................................................................................................................... 65 How a Tone Is Organized ............................................................................................................ 65 How to Make the Patch Settings ............................................................................................................ 66 Making Settings While Comparing Tones (Palette Edit) ........................................................ 67 Copying the Settings of Another Tone (Tone Copy) ............................................................... 68 Cautions When Selecting a Waveform ...................................................................................... 68 Functions of Patch Parameters ............................................................................................................... 69 Settings Common to the Entire Patch (COMMON)................................................................. 69 Setting Effects for a Patch (EFFECTS) ........................................................................................ 75 Using Controllers to Change How Sounds Are Played (CONTROL)................................... 76 Modifying Waveforms (WAVE) ................................................................................................. 81 Modulating Sounds (LFO) ........................................................................................................... 83 Modifying Pitch (PITCH)............................................................................................................. 86 Modifying the Brightness of a Sound with a Filter (TVF)....................................................... 87 Adjusting the Volume and Pan (TVA)....................................................................................... 90 Chapter 6. Creating Rhythm Sets........................................................93 How a Rhythm Set Is Organized............................................................................................................ 93 How to Make the Rhythm Set Settings ................................................................................................. 93 Making Settings While Comparing Waveforms (Palette Edit)............................................... 94 Copying the Settings of Another Rhythm Tone (Rhythm Tone Copy)................................. 94 Cautions When Selecting a Waveform ...................................................................................... 95 Functions of Rhythm Set Parameters .................................................................................................... 96 Settings Common to the Entire Rhythm Set (COMMON)...................................................... 96 Setting Effects for a Rhythm Set (EFFECTS) ............................................................................. 97 Controlling How a Rhythm Tone will Sound with Controllers (CONTROL) ..................... 97 Modifying Waveform of a Rhythm Tone (WAVE) .................................................................. 98 Modifying Pitch of a Rhythm Tone (PITCH) .......................................................................... 100 Changing the Tone (Filter) of a Rhythm Tone (TVF)............................................................. 101 Adjusting the Volume and Pan of a Rhythm Tone (TVA) .................................................... 103 9 Contents Chapter 7. Adding Effects ..................................................................105 About the Onboard Effects ................................................................................................................... 105 Effect Types.................................................................................................................................. 105 Turning Effects On/Off.............................................................................................................. 105 Applying Effects in Patch Mode or Rhythm Set Mode..................................................................... 106 Selecting the Way the Direct Sound is Output ....................................................................... 108 The Settings for Each Tone/Rhythm Tone.............................................................................. 109 Applying Effects in Performance Mode.............................................................................................. 111 Selecting the Way the Direct Sound is Output ....................................................................... 113 Making Multi-Effects Settings .............................................................................................................. 114 Setting Procedure ........................................................................................................................ 114 Functions of Parameters............................................................................................................. 114 Multi-Effects Types ..................................................................................................................... 117 Making Chorus Settings ........................................................................................................................ 156 Setting Procedure ........................................................................................................................ 156 Functions of Parameters............................................................................................................. 156 Making Reverb Settings......................................................................................................................... 158 Setting Procedure ........................................................................................................................ 158 Functions of Parameters............................................................................................................. 159 Copying Another Effect Setting (Effects Copy) ................................................................................. 161 Chapter 8. Saving Sounds .................................................................162 About Memory........................................................................................................................................ 162 Temporary Memory.................................................................................................................... 163 Rewritable Memory .................................................................................................................... 163 Non-Rewritable Memory ........................................................................................................... 163 Saving to Internal Memory ................................................................................................................... 164 Comparing with the Save Destination Patch (Compare Function) ..................................... 164 Registering Favorite Patches/Rhythm Sets in the Favorite List .......................................... 165 Saving to an External MIDI Device...................................................................................................... 166 Saving a Group of Tones to a Memory Card...................................................................................... 167 Chapter 9. Getting More Familiar with the XV-88 (System Functions) ... 168 How to Make the System Function Settings....................................................................................... 168 Functions of System Parameters .......................................................................................................... 168 Display Screen Contrast and Clock Settings (SETUP)........................................................... 168 MIDI Settings (MIDI).................................................................................................................. 169 Keyboard and Controllers Settings (CONTROL)................................................................... 171 Adjusting Tuning (TUNE) ......................................................................................................... 173 Arpeggiator Settings (ARPEGGIO) .......................................................................................... 174 Setting the D Beam Controller (D BEAM) ............................................................................... 176 Phrase Preview Settings (PREVIEW) ....................................................................................... 177 Checking the Installation of the Wave Expansion Board and Controlling External MIDI Devices (INFO) .................................. 178 Chapter 10. Memory Settings (Utility Mode).....................................179 About Utility Mode ................................................................................................................................ 179 Basic Procedure in Utility Mode .......................................................................................................... 179 Storing Sound Data in User Memory (WRITE).................................................................................. 180 Saving a Performance ................................................................................................................. 180 Saving a Patch.............................................................................................................................. 181 Saving a Rhythm Set................................................................................................................... 181 Copying Sound Generator Settings (COPY)....................................................................................... 182 Copying a Performance.............................................................................................................. 182 Copying a Patch .......................................................................................................................... 183 Copying a Rhythm Set................................................................................................................ 184 10 Contents Initializing Sound Generator Settings (INIT) ..................................................................................... 185 Initializing a Performance.......................................................................................................... 185 Initializing a Patch ...................................................................................................................... 185 Initializing a Rhythm Set............................................................................................................ 185 Transmitting Sound Settings (XFER)................................................................................................... 185 Transmitting Data to an External MIDI Device...................................................................... 185 Transmitting Data to the XV-88 ................................................................................................ 186 Protecting the Internal Memory (PROTECT) ..................................................................................... 188 Memory Card-Related Settings (CARD)............................................................................................. 188 Formatting the Memory Card for the XV-88 (FORMAT)...................................................... 189 Renaming a File (RENAME)...................................................................................................... 189 Deleting Unwanted Files (DELETE)......................................................................................... 189 Copying Files Between Memory Cards (FILE COPY) ........................................................... 189 Checking the Contents of a Memory Card (INFO) ................................................................ 190 Loading a File from Memory Card into the XV-88 (LOAD) ............................................................ 190 Saving Data to Memory Card (SAVE)................................................................................................. 190 Recalling Factory Default Settings (FACTORY RESET) ................................................................... 191 Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode).. 192 Entering GM Mode................................................................................................................................. 192 Initializing the Sound Generator for General MIDI System Basic Settings ........................ 192 Playing Back GM Scores............................................................................................................. 192 Modifying GM Mode Settings .............................................................................................................. 193 Making Effects Settings in GM Mode (EFFECTS) .................................................................. 194 Making Settings for Receiving MIDI (MIDI)........................................................................... 195 Making Settings for Each Part (PART)..................................................................................... 196 Confirming MIDI Information for Each Part (INFO) ............................................................ 197 Convenient Functions in GM Mode (GM Utility) ............................................................................. 198 Initializing GM Mode (INIT) ..................................................................................................... 198 Transmitting GM Mode Settings (XFER)................................................................................. 198 Chapter 12. Realizing the Potential of the XV-88 .............................199 Techniques for Using Patches............................................................................................................... 199 Reinforcing Filter Characteristics ............................................................................................. 199 Using the Slider to Change the Pan in Realtime..................................................................... 199 Using a Pedal Switch to Modify the Speed of the Rotary Effect .......................................... 199 Changing the Speed of the Rotary Effect to Synchronize It to the LFO Cycle ................... 200 Changing the Tone Produced with the Modulation Lever................................................... 200 Syncing the LFO Cycle to System Tempo ............................................................................... 200 Modifying Multi-Effects to Match the System’s Tempo........................................................ 201 Playing Phrase Loops in Sync with the System Tempo ........................................................ 201 Synchronizing the Timing at Which Tones Play to the System Tempo .............................. 202 Using the XV-88 to Play Live ................................................................................................................ 202 Changing Multiple Sounds of an External MIDI Device Simultaneously.......................... 202 Changing Sounds with a Pedal Switch .................................................................................... 203 Controlling an External MIDI Sequencer with the D Beam Controller .............................. 203 Using External MIDI Devices ............................................................................................................... 203 Playing an External MIDI Sound Module from the XV-88 ................................................... 203 Controlling an External MIDI Sequencer from the XV-88 .................................................... 204 Playing the XV-88’s Sound Generator from an External MIDI Device ............................... 205 Changing the Tone Settings from an External MIDI Device in Realtime ........................... 205 Changing the Multi-Effects Settings From an External MIDI Device in Realtime ............ 206 Selecting XV-88 Sounds from an External MIDI Device ....................................................... 206 Enjoying Desktop Music ....................................................................................................................... 208 Connecting to Your Computer.................................................................................................. 208 Disconnecting the Keyboard from the Internal Sound Generator (Local OFF) ................. 211 How MIDI Messages Are Exchanged with a Computer....................................................... 212 11 Contents Appendices ................................ 213 Troubleshooting..................................................................................214 Error Messages ...................................................................................218 Quick Reference of Procedures ........................................................220 Parameter List .....................................................................................230 Performance List.................................................................................252 Patch List.............................................................................................253 Rhythm Set List...................................................................................258 Waveform List .....................................................................................263 Arpeggio Style List .............................................................................268 About MIDI ...........................................................................................269 MIDI Implementation...........................................................................270 Specifications......................................................................................298 Computer Cable Wiring Diagrams.....................................................299 Index.....................................................................................................300 12 Main Features 128-Voice Polyphony Equipped with COMPUTER Connector The previous maximum number of 64 simultaneous voices has been expanded to 128, providing ample expression capabilities, even with tones composed of a number of combined tones. A special computer cable makes it easy for you to connect the XV-88 to your computer, so that you can enjoy ensemble playing (p. 208). Compatible with the New “SRX Series” Wave Expansion Boards You can easily perform arpeggios, and use “rhythm guitar,” simply by pressing a few chords. You can even specify the rhythmical “feel” you want (p. 41). The XV-88 features two expansion slots for the new “SRX Series” Wave Expansion boards, each of which provides the waveform capacity of four “SR-JV80” boards. Of course, since the XV-88 is also equipped with an additional two slots for previous-generation “SR-JV80” Wave Expansion boards, you can also install such boards that you now may be using in the XV-88 as well. Thus, with a Wave Expansion board installed in every slot, you can get massive waveforms equaling even those obtainable with samplers, all of which are ready to use as soon as you turn on the instrument, with no loading from any sequencer or other external recording device required (Quick Start; p. 4, p. 10). Powerful Array of Effects While including, of course, all of the algorithms of the JV2080, the XV-88’s effects comprise a huge collection of Roland’s digital signal processing technology, 3D DELAY that makes full use of RSS (Roland Sound Space technology), Lo-Fi processing from Roland’s MC-505 groovebox, the SRV330’s popular REVERB, along with a newly designed RING MODULATOR, and more, for a total of 63 different algorithms (p. 117). General MIDI- and General MIDI 2Compatible The XV-88 is compatible with both General MIDI and General MIDI 2 standards. When working with music data that conforms to General MIDI and/or General MIDI 2 (GM scores), you can combine the XV-88 with a computer or sequencer, and use the XV-88 to play back the data (p. 192). 88-Key Piano Keyboard Features Hammer Action with Aftertouch The XV-88 is equipped with a full 88-key piano keyboard utilizing a hammer action system for rich expressiveness, with aftertouch provided as well. The XV-88 gives you both the pure, unspoiled expression you get with a piano, and the dynamic play of a synthesizer, all in a single instrument. Sophisticated User Interface The XV-88 also features the Roland XP-30’s popular Patch Search function and Phrase Preview function. The Patch Finder function (p. 30) lets you rapidly find the patch you want simply by specifying a patch category. By pressing [PHRASE PREVIEW], you can then hear the selected patch play a phrase suitable for that type of patch (Phrase Preview, p. 32). Arpeggiator Included Equipped with D Beam Controller The XV-88 also comes with the D Beam Controller which allows you to change the sound dynamically as you perform, according to the position of your hand as you move it over the controller. By moving your hand above the panel, you can control even subtle changes in tones, effects, and pitches that are difficult to make using bender and aftertouch, all in realtime, bringing your live performances to a whole new level (p. 45). The D Beam Controller is provided under license from Interactive Light, Inc. General MIDI General MIDI is a set of recommendations which seeks to provide a way to go beyond the limitations of proprietary designs, and standardize the MIDI capabilities of sound generating devices. Sound generating devices and music files that meet the General MIDI standard bear the General MIDI logo ( ). Music files bearing the General MIDI logo can be played back using any General MIDI sound generating unit to produce essentially the same musical performance. General MIDI 2 The upwardly compatible General MIDI 2 ( ) recommendations pick up where the original General MIDI left off, offering enhanced expressive capabilities, and even greater compatibility. Issues that were not covered by the original General MIDI recommendations, such as how sounds are to be edited, and how effects should be handled, have now been precisely defined. Moreover, the available sounds have been expanded. General MIDI 2 compliant sound generators are capable of reliably playing back music files that carry either the General MIDI or General MIDI 2 logo. In some cases, the conventional form of General MIDI, which does not include the new enhancements, is referred to as “General MIDI 1” as a way of distinguishing it from General MIDI 2. 13 Front and Rear Panel Front Panel fig.00-02 1 2 3 5 4 1 D BEAM CONTROLLER Section 7 6 4 KEY EFFECTS Section You can apply a variety of effects to sounds simply by moving your hand. → (p. 45) The buttons in this section allow you to assign various functions to the keys of the XV-88’s keyboard. [ON] [PORTAMENTO] Switches the D Beam controller on/off. Switches Portamento on/off. → (p. 33) 2 Volume Slider Adjusts the overall volume that is output from the rear panel OUTPUT jacks and PHONES jack. → (Quick Start; p. 18) 3 PALETTE Section Use the four sliders to modify sounds in realtime. [FILTER/ENV] Press this button ON when modifying filter and/or envelope settings in realtime using the four sliders (CUTOFF/ RESONANCE/ATTACK/RELEASE). → (p. 34, p. 38) [LEVEL] Press this button ON when adjusting volume balance in realtime using the four sliders (1/2/3/4). → (p. 34, p. 39) [CONTROLLER] Can be switched on when you wish to assign various parameters to the four sliders, and modify the sound as you play (C1/C2/C3/C4). → (Quick Start; p. 66) [SOLO] Specifies playing a single note at a time. → (p. 33) [TRANSPOSE] Specifies transposing the keyboard in semitone steps. → (p. 48) [ARPEGGIO] Switches Arpeggiator on/off. → (p. 41) [+OCT], [-OCT] These buttons adjust the pitch of the keyboard in octave steps. → (p. 47) Pressing either of these buttons while holding down [TRANSPOSE] allows you to set the desired amount of transposition. → (p. 48) 5 MODE Section The buttons in this section select modes. The button indicator of the selected mode will light/blink. → (p. 24) [PERFORM]/[GM] Pressed to get into Performance mode. Hold down [SHIFT] while you press [PERFORM] to select GM mode. → (p. 34, p. 192) [PATCH]/[PART] Pressed to get into Patch mode. By holding down [PERFORM] and pressing [PATCH], you can modify the settings of the Patch and Rhythm Set that is assigned to each part of the performance. → (p. 29, p. 38, p. 56) 14 Front and Rear Panel fig.00-03 8 10 LOCAL/TX: When the indicator for this button is extinguished, the Local switch can be switched on/off. When the indicator is lit, the Transmit switch can be switched on/ off. Functions buttons are employed for this purpose. → (p. 25) [EDIT] Press this button when you wish to adjust various settings. Use the function buttons to select the display screen for the parameter you wish to modify. 9 11 Function Buttons [RHYTHM] The function of these buttons will depend on the operational mode and the status of the [EDIT] indicator. → (p. 25) Selects Rhythm Set mode. → (p. 39) [1-8/9-16] [ZONE] When the XV-88 is in Performance mode, this switches it to the Zone mode. → (p. 57) [SYSTEM] Selects System mode. → (p. 168) [UTILITY] Selects Utility mode. → (p. 179) 6 EFFECTS Section Used to switch on and off the onboard effects (Multi-effects, Chorus, Reverb). When on, the button indicator for the effect is lighted. → (p. 105) [MULTI] Turns Multi-effects on/off. [CHORUS] Turns Chorus on/off. [REVERB] Turns Reverb on/off. 7 Display Shows various information for the currently selected function or operation. [PALETTE EDIT]/[LOCAL/TX] Use this button to select the group (1–8/9–16) of Parts or Zones to be selected by the function buttons. → (p. 25) [EXIT]/[PANIC] EXIT: Press this button when you wish to return to the Play page of each mode, or to cancel an operation without executing. PANIC: If for some reason notes are stuck and continue sounding, hold down [SHIFT] and press this button to clear the stuck notes. → (p. 48) [UNDO/COMPARE] UNDO: Press this button to restore a modified value to the original value. → (p. 27, p. 49, p. 57, p. 67, p. 94) COMPARE: When saving or copying Tone settings, press this to check the sound at the save destination, or at the copy source. → (p. 164, p. 181, p. 183, p. 184) 8 VALUE Dial This dial is used to modify values. If you hold down [SHIFT] as you turn the VALUE dial, the value will change in greater increments. → (p. 27) CURSOR Buttons Press these to switch pages and to move the cursor (the underline). → (p. 26) In the Play page of each mode, pressing the CURSOR buttons while holding down [SHIFT] allows the remote control of external sequencers. → (p. 26, p. 204) PALETTE EDIT: Press this when you want to make changes to Patch or Performance settings using the Palette page. → (p. 50, p. 58, p. 67, p. 94) 15 Front and Rear Panel 9 10 GROUP Section [PHRASE PREVIEW]/[DEMO] Selects sound groups. → (p. 29, p. 35, p. 39) PHRASE PREVIEW: Press this when you wish to use phrases to audition a patch. → (p. 32) [USER] DEMO: To hear the demo playback, hold down [SHIFT] and press this button. → (Quick Start; p. 21) [PATCH FINDER]/[FAVORITE LIST] PATCH FINDER: Selects a patch by using the Patch Finder function. → (p. 30) FAVORITE LIST: When you press this button while holding down [SHIFT], you can register the favorite Patch to the list and choose the Patch from the list. → (p. 31, p. 40, p. 165) Selects a sound from the user group. [CARD] Selects a sound from a memory card. [PRESET] Selects a sound from the preset group. [EXP] Selects a sound from a Wave Expansion Board (sold separately). [INC/+], [DEC/-] Use these buttons to modify values. If you keep on holding down one button and pressing the other, the value change accelerates. If you press one of these buttons while holding down [SHIFT], the value will change in bigger increments. → (p. 27) [0]–[9] (Numeric Keys) Use these buttons to modify values. They can be used to enter numeric values as well as alphabetical characters. → (p. 27, p. 28) When [PATCH FINDER] is on, this becomes the button for choosing a category group using the Patch Finder function. → (p. 30) Press [0] while holding down [SHIFT] to turn the Digit Hold function on/off. With the Digit Hold on, the 100’s place and 10’s place will be fixed and only the 1’s place will change. This means that you can select Patches simply by pressing the numeric key for the 1’s place, without having to press [ENTER]. The same applies when selecting Performances or Rhythm sets. → (p. 30) [SHIFT] This is used in combination with other buttons. Some buttons on the front panel include black-printed characters. They indicate the button’s function when [SHIFT] is held down. [ENTER]/[REGISTRY] ENTER: Use this button to finalize a value or execute an operation. REGISTRY: When you press this button while holding down [SHIFT], you can directly register the favorite Patch or Rhythm Set to the Favorite List. → (p. 165) 16 11 BANK Section Selects a bank for sounds. → (p. 29, p. 35, p. 39) [A]–[H] Press these buttons to select tones from Preset Groups A–F and H, Memory Cards A–H, and Wave Expansion Boards A– D. fig.00-04 Pitch Bend/Modulation Lever This allows you to control pitch bend or apply vibrato. → (Quick Start; p. 65) Depending on the settings, other specified parameters can also be controlled. → (p. 78, p. 115, p. 173) Front and Rear Panel Rear Panel fig.00-05 fig.00-06 Power Switch Press to turn the power on/off. → (Quick Start; p. 18) AC Inlet Connect the included power cord to this inlet. → (Quick Start; p. 16) fig.00-09 COMPUTER Switch Sets this switch depending on the type of computer connected to COMPUTER connector, or the software you are using. Turn the power off before changing the setting of this switch. If you wish to use the MIDI connectors, set this switch to MIDI. → (p. 208, p. 209) COMPUTER Connector With units rated for 117V operation, the AC cable is already connected to the unit. A special Computer cable can be connected here. The type of cable required will depend on your computer. When the COMPUTER switch is set to MIDI, this connector cannot be used. → (p. 209) fig.00-07 fig.00-10 CTL 1, CTL 2 PEDAL Jack MEMORY CARD Slot A memory card (SmartMedia) can be inserted here. → (p. 167, p. 179) fig.00-08 MIDI Connectors (IN, OUT, THRU) These connectors can be connected to other MIDI devices to receive and transmit MIDI messages. → (p. 203, p. 269, Quick Start; p. 16) You can connect optional expression pedals (EV-5, etc.) to these jacks. By assigning a desired function to a pedal, you can use it to select or modify sound or perform various other control. You can also connect optional pedal switches (DP-2, DP-6, etc.) to sustain sound. → (p. 172, Quick Start; p. 16, p. 69) HOLD PEDAL Jack An optional pedal switch (DP-2, DP-6, etc.) can be connected to this jack for use as a hold pedal. → (p. 43, p. 172, Quick Start; p. 16, 69) This can also be set so it supports the use of half-pedaling techniques. So, after connecting an optional expression pedal (EV-5, etc.), you can employ pedal work to achieve even finer control in performances in which piano tones are used. → (p. 172) 17 Front and Rear Panel fig.00-11 fig.00-12 OUTPUT A (MIX) Jacks (L (MONO), R) These jacks output the audio signal to the connected mixer/ amplifier system in stereo. For mono output, use the L jack. → (Quick Start; p. 16) OUTPUT B Jacks (L, R) These jacks output the audio signal to the connected mixer/ amplifier system in stereo. INDIVIDUAL 1–4 Jacks These jacks output audio signals in mono to an amp or mixer. The setting determining whether these jacks are used as stereo OUTPUT jacks or monaural INDIVIDUAL jacks is made with the Output Assign setting (p. 70, p. 96, p. 108, p. 109, p. 113). PHONES Jack This is the jack for connecting headphones (sold separately). → (Quick Start; p. 16) 18 Wave Expansion Board Installation Slot Remove the cover to reveal the slots for installation of optional Wave Expansion Boards (SR-JV80 Series, SRX Series). → (Quick Start; p. 4, 10) How the XV-88 Is Organized Basic Structure The XV-88 can be broadly divided into two sections: a keyboard controller section and a sound generator section. The two sections are connected internally by means of MIDI. fig.01-01.e Sound Generator Section Play About the Local Switch The switch that connects and disconnects the MIDI connection between the keyboard controller section and the sound generator section is called the Local switch. Since essential information describing what is being played on the keyboard won’t reach the sound generator if the Local switch is set to OFF, the Local switch should normally be left ON. However, if while performing you want to send that performance data to an external sequencer as MIDI messages to be recorded, you then perform with the externally connected MIDI sequencer set to MIDI Thru (whereby data received from MIDI IN is then output from the MIDI OUT with no changes made to the data), the XV-88’s Local switch to OFF, and the MIDI Transmit switch and MIDI Receive switch to ON. fig.01-02.e Recording Keyboard Controller Section (controllers such as keyboard, pitch bend lever, etc.) Keyboard Controller Section This section consists of the keyboard, pitch bend/modulation lever, panel sliders, and D Beam controller. It also includes any pedals that may be connected to the rear panel. Actions such as pressing and releasing of keys on the keyboard, depressing a pedal, and so forth, are converted to MIDI messages and sent to the sound generator section, or to an external MIDI device. When playing in Performance mode, the settings for the MIDI connections between the keyboard controller section and the sound generator section or external MIDI device are made in Zone mode (p. 57). Sound Generator Section The sound generator section produces the sound. Here, MIDI messages received from the keyboard controller section or external MIDI device are converted to musical signals, which are then output as analog signals from the OUTPUT and PHONES jacks. Chapter 1 Chapter 1. Overview of the XV-88 Sequencer MIDI Thru: On MIDI IN MIDI OUT MIDI OUT MIDI IN Transmit Switch: On Receive Switch: On Local Switch: Off Sound Generator Section Keyboard Controller Section XV-88 In this case, the data sent over two paths, i.e., the data sent directly from the keyboard controller section and the data sent from the keyboard controller section via the external sequencer, ends up being sent to the sound generator section simultaneously. Thus, for example, even when you play a “C” key only once, the note “C” cannot be sounded correctly, as the sound is played by the sound generator section twice. 19 Chapter 1. Overview of the XV-88 Classification of XV-88 Sound Types When using the XV-88, you will notice that a variety of different categories come into play when handling sounds. What follows is a simple explanation of each sound category. Envelope You use Envelope to initiate changes to occur to a sound over time. There are separate envelopes for Pitch, TVF (filter), and TVA (volume). For example if you wish to modify the way in which the sound attacks or decays over time, you would adjust the TVA envelope. Tones LFO (Low Frequency Oscillator) In the XV-88, the Tone is the smallest class of sound. However, it is not possible to play a Tone by itself. The Patch is the unit of sound which can be played, and the Tones are the basic building blocks which make up the Patch. Use the LFO to create cyclic changes (modulation) in a sound. The XV-88 has two LFOs. Either one or both can be applied to effect the WG (pitch), TVF (filter) and/or TVA (volume). When an LFO is applied to the WG pitch, a vibrato effect is produced. When an LFO is applied to the TVF cutoff frequency, a wah effect is produced. When an LFO is applied to the TVA volume, a tremolo effect is produced. fig.01-03.e Tone LFO 1 LFO 2 LFO is not included in the Rhythm Tones (percussion instrument sounds). WG TVF TVA Patches Pitch Envelope TVF Envelope audio signal TVA Envelope control signal Tones consist of the following five components. WG (Wave Generator) Specifies the PCM waveform (wave) that is the basis of the sound, and determines how the pitch of the sound will change. The XV-88 has 1,083 different waveforms (p. 263). All Patches built into the XV-88 consist of combinations of Tones which are created based on these waveforms. Patches are the basic sound configurations that you play during a performance. Each Patch can be configured by combining up to four Tones. How the four Tones are combined is determined on the STRUCT page (PATCH/ COMMON) (p. 73). fig.01-04.e Patch Tone 4 Tone 3 Tone 2 Tone 1 LFO 1 LFO 2 There are four wave generators for each Rhythm Tone (percussion instrument sounds). WG TVF TVA Pitch Envelope TVF Envelope TVA Envelope TVF (Time Variant Filter) Specifies how the frequency components of the sound will change. TVA (Time Variant Amplifier) Specifies the volume changes and the sound’s position in a stereo soundfield. 20 Chapter 1 Chapter 1. Overview of the XV-88 Rhythm Sets Performances A Rhythm Set is a grouping of percussion instruments (Rhythm Tones). Since percussion instruments generally do not play melodies, there is no need for a percussion instrument sound to be able to play a scale on the keyboard. It is, however, more important that as many percussion instruments as possible be available to you at the same time. Therefore, each key (note number) of a Rhythm Set will produce a different percussion instrument. A Performance is a collective set of assignments of the sixteen different Patches and Rhythm Sets. Since a Performance can simultaneously handle 16 different sounds, it allows you to play multiple Patches simultaneously (layer) or to play different Patches in different areas of the keyboard (split), and to create ensembles. fig.01-05.e Because the XV-88 sound generator can control multiple sounds (instruments) it is called a Multi-timbral sound generator. fig.01-06.e Rhythm Set Performance Note Number 98 (D7) Part 16 Note Number 97 (C#7) Note Number 36 (C2) Note Number 35 (B1) Rhythm Tone (Percussion instrument sound) WG TVF TVA Pitch Envelope TVF Envelope TVA Envelope Part 1 Patch/ Rhythm Set Percussion instrument (Rhythm Tone) consists of the following four elements. (For details, refer to the explanations for “Tones.”) WG (Wave Generator) Parts TVF (Time Variant Filter) Parts are the “sites” to which the Patches and Rhythm Sets used by the XV-88 as sound material are assigned. A single Performance comprises sixteen Parts, with a Patch or Rhythm Set being assigned to each Part. TVA (Time Variant Amplifier) Envelope In the relationship between Performances and Parts, the Performance is like an orchestra, the Parts the performers, and the Patches and Rhythm Sets the instruments. 21 Chapter 1. Overview of the XV-88 Setting the MIDI Connection (Zone and Part) Although the XV-88’s keyboard controller section and sound generator section are connected internally using a MIDI connection, in Layer Performance mode, you can then make even more detailed settings affecting the way the connection works between the keyboard controller section and the sound generator section, as well as with an external MIDI device. At the factory settings, shown below, there is a one-to-one correspondence between the Zone, the MIDI Transmit/ Receive channel, and the Part. However, in this arrangement, the data for the performance in the right hand ends up being recorded after overlapping on MIDI Channels 1 and 2. Although normally there is no particular problem with recording overlapped data, because of the limit on the number of notes that can be recorded using an external sequencer, along with other certain issues, the external sequencer’s memory may overflow, and you may then be unable to record all the way to the end of your performance. Therefore, change the settings to those shown below (changes indicated in underline). fig.01-09.e Sequencer fig.01-07.e Zone 16 (MIDI transmit channel 16) Part 16 (MIDI receive channel 16) Zone 1 (not transmitted) Part 3 (MIDI receive channel 2) ch.2 Zone 2 (MIDI transmit channel 2) Bass Part 2 (MIDI receive channel 2) Zone 1 (MIDI transmit channel 1) Part 1 (MIDI receive channel 1) Patch/ Rhythm Set Zone 2 (MIDI transmit channel 2) Part 2 (MIDI receive channel 1) Strings Under these conditions, you could simply consider that “each of the Zones from 1 to 16 is linked in a one-to-one relationship with its numerical counterpart among Parts 1 to 16”. In other words, you can use Zone 1 when controlling Part 1, Zone 2 is when controlling Part 2, and so on. We recommend that under normal circumstances you use the default factory settings. In advances uses, where the factory settings would not be used, the following examples of settings might be employed. When recording to an external sequencer while playing the bass part in the left hand and the layered piano and string tones in the right hand, the following is what results when the factory settings are used. fig.01-08.e Sequencer Zone 3 (MIDI transmit channel 3) Part 3 (MIDI receive channel 3) ch.3 Bass L Zone 2 (MIDI transmit channel 2) Part 2 (MIDI receive channel 2) ch.2 Strings L Zone 1 (MIDI transmit channel 1) Part 1 (MIDI receive channel 1) Piano ch.1 R With the above settings, the data for the performance in the right hand is sent only on MIDI Channel 1, so there is no overlapping of the performance data when recording to the sequencer. Accordingly, even performances that cause overflow when factory settings are used can still be recorded all the way to the end. In this manner, by trying out changes in the one-to-one connections between the Zones, MIDI Transmit and Receive channels, and Parts, you can obtain even more advanced use of the instrument. However, you must remain aware at all times of the MIDI channel to which each Zone is set and the channel each Part is using to receive MIDI messages, lest you run into problems such as tones other than the intended tones being played or absence of sound even when the keys are played. R Zone 1 (MIDI transmit channel 1) Part 1 (MIDI receive channel 1) ch.1 Piano R 22 In this manual, the expression “the Zone and Part are linked” refers to the condition whereby a Zone’s MIDI transmit channel and a Part’s MIDI receive channel are matched in this one-to-one relationship. Chapter 1 Chapter 1. Overview of the XV-88 Number of Voices Voice Reserve The XV-88 is able to play up to 128 notes simultaneously. The following paragraphs discuss what this means, and what will happen when more than 128 simultaneous voices are requested from the XV-88. The XV-88 has a Voice Reserve function that lets you reserve a minimum number of notes that will always be available for each Part. For example if Voice Reserve is set to 10 for Part 16, Part 16 will always have 10 notes of soundproducing capacity available to it even if a total of more than 128 notes (total for all Parts) are being requested. When you make Voice Reserve settings, you need to take into account the number of notes you want to play on each Part as well as the number of Tones used by the selected Patch. (p. 53) Calculating the Number of Voices Being Used The XV-88 is able to play up to 128 notes simultaneously. The polyphony, or the number of voices (sounds) does not refer only to the number of sounds actually being played, but changes according to the number of tones used in the Patches, and the number of Waves used in the tones. The following method is used to calculate the number of sounds used for one Patch being played. It is not possible to make Voice Reserve settings that would cause the total of all Parts to be greater than 64 voices. (Number of Sounds Being Played) x (Number of Tones Used by Patches Being Played) x (Number of Waves Used in the Tones) For example, with a Patch combining four tones, each of which uses two Waves, the actual number of sounds being played comes to 16. If you are using the XV-88 in Performance mode to play an ensemble, count the total number of Tones used by all the Parts using the following formula. How a Patch Sounds When the XV-88 is requested to play more than 128 voices simultaneously, currently sounding notes will be turned off to make room for newly requested notes. The note with the lowest priority will be turned off first. The order of priority is determined by the Voice Priority setting. Voice Priority can be set either to LAST or LOUDEST. When LAST is selected, a newly requested note that exceeds the 128 voice limit will cause the first-played of the currently sounding notes to be turned off. When LOUDEST is selected, the quietest of the currently sounding notes will be turned off. Normally, you will set Voice Priority to LAST. Note Priority in Performance Mode Since Performance mode is usually used to play an ensemble consisting of several Patches, it is important to decide which Parts take priority. Priority is specified by the Voice Reserve settings. When a note within a Patch needs to be turned off to make room for a new note, the Voice Priority setting of the Patch will apply. 23 Chapter 1. Overview of the XV-88 Basic Operations on the XV-88 Zone Mode Switching Modes This mode is used for a number of settings, such as those determining the way the sound generator produces sounds in response to the keyboard when played in a Performance and the way MIDI messages are sent, and for the Arpeggiator and D Beam Controller functions. The XV-88 contains a large number of functions. In order to organize these functions for easy access, they are grouped into the following modes. The mode that is selected will affect the way in which the sound generator operates, how data is shown in the display, and how the function buttons work. Use the Mode buttons to select the mode. The indicator of the selected button will light/blink, and the display will change according to the selected mode. fig.01-10 To switch to Zone mode, press [ZONE] while in Performance mode. Rhythm Set Mode This is how you can play a Rhythm Set from the keyboard and modify the Rhythm Set settings. In this mode, you can play percussion instruments (Rhythm Tones) on the keyboard. The XV-88 can also be used in this mode as a sound module for managing individual Rhythm Sets when controlled from an external MIDI device. GM Mode This special mode makes the XV-88 function as a GM compatible sound generator. You should select this mode when you want to play back a GM score (music files created for General MIDI sound generator). Sound Generator Selecting Patch mode, Performance mode, Rhythm Set mode, and GM mode will determine sound generator operation. One mode always has to be selected. Patch Mode In this mode, you can play an individual Patch from the keyboard or modify Patch settings. If you’re using an external MIDI device to control the XV-88 in this mode, it will function as a single-patch sound generator. Performance Mode In this mode, the XV-88 functions as a multi-timbral sound generator, and Performance settings can be modified. If you’re using an external MIDI device to control the XV-88 in this mode, it will function as a multi-timbral sound generator. To modify the settings of a Patch or Rhythm Set that’s assigned to a Part, hold down [PERFORM] and press [PATCH]. At this time, if a Patch is assigned to the Part, the [PERFORM] and [Patch] indicators will light. If a Rhythm Set is assigned to the Part, the [PERFORM] and [RHYTHM] indicators will light. 24 To set GM mode, hold down [SHIFT] and press [PERFORM]. [PERFORM], [PATCH] and [RHYTHM] indicators will not light. System Mode This mode is for determining global XV-88 settings such as tuning, display contrast and how MIDI messages are received. Utility Mode Here you can save and transmit settings for the sound generator, and make settings related to memory cards. About the Function Buttons Function buttons are buttons that perform a variety of functions. The function they perform will depend on the current mode, and on whether [EDIT] is on (lit) or off (extinguished). [EDIT] will turn on or off each time you press it. fig.01-11 Chapter 1 Chapter 1. Overview of the XV-88 In Patch Mode ([EDIT] Indicator is Extinguished) The function buttons will act as Tone Switch buttons ([TONE SWITCH]) and Tone Select buttons ([TONE SELECT]). [TONE SWITCH] allow you to turn each Tone in the Patch on (lit) or off (extinguished). When a Tone is turned on, it can be heard. Use [TONE SELECT] to select the Tone you wish to modify. To select a Tone to modify, turn off [EDIT] indicator in the Tone setting page. To select two or more Tones simultaneously, hold down one of [TONE SELECT] and press the other [TONE SELECT]. In this case, the numbers of Tones other than the first-selected Tone will be displayed as * symbols. [EDIT] switches the function of the function buttons, but pressing [EDIT] will not make the display change. If you wish to modify a setting, press the [EDIT] to make the indicator light, and then press a function button to select the display group and switch the display. When you finish making settings, press [EXIT] or a mode button to switch the display. In Rhythm Set Mode ([EDIT] Indicator is Extinguished) The function buttons (TONE SELECT section) will select the key shown in the display. If the [EDIT] indicator is turned off in the Rhythm Set setting page (the setting page for individual keys), the function buttons will select the key to be edited. TONE SELECT [1]: move to an octave lower key In Performance Mode ([EDIT] Indicator is Extinguished) The Function buttons work as [ZONE SELECT] buttons that switch each Zone’s Local switch and Transmit switch on (lit) and off (extinguished). When the [LOCAL/TX] indicator is extinguished, the switch has the linked Part for each Zone play (lit) or not play (extinguished). When the [LOCAL/TX] indicator is lit, the switch allows the data describing all actions using the keyboard controller section for each Zone to be sent (lit) or prevents it from being sent (extinguished). Since 16 Zones are being controlled using only 8 buttons, use [1-8/9-16] to select the set of Zones you want to control. When the [1-8/9-16] indicator is out, you can switch Zones 1–8 on/off. When it is lit, you can switch Zones 9–16 on/off. TONE SELECT [2]: move to the semitone below TONE SELECT [3]: move to the semitone above TONE SELECT [4]: move to an octave higher key In GM Mode ([EDIT] Indicator is Extinguished) The Function buttons work as [PART SELECT] buttons that switch the reception of Note messages on (lit) and off (extinguished). Since 16 Parts are being controlled using only 8 buttons, use [1-8/9-16] to select the set of Parts you want to control. When the [1-8/9-16] indicator is out, you can switch Parts 1–8 on/ off. When it is lit, you can switch Parts 9–16 on/off. If the [EDIT] indicator is turned off in the Part setting page, the function buttons will act as PART Select buttons ([PART SELECT]) that select the Part to be edited. If the [EDIT] indicator is turned off in the Part setting page, the function buttons will act as PART Select buttons ([PART SELECT]) that select the Part to be edited. 25 Chapter 1. Overview of the XV-88 When [EDIT] Indicator is Lit Moving the Cursor (underline) Each mode contains a large number of settable items, and these items are organized into groups. When [EDIT] indicator is lit, the function buttons are used to select page groups. The displays that appear will depend on the current mode. The groups that can be selected in each mode are printed on the front panel above the buttons. When two or more items are shown in a single display page, move the cursor (underline) to the item whose value you wish to set. Press to move the cursor to the left, or to move it to the right. About the Cursor Buttons A symbol appearing in the upper right of the display indicates that there are other items in this page that the screen has no room to show. Press to see these items, and press to return to the previous page. The Cursor buttons are pressed to switch pages and move the cursor, and are used for remote control of external sequencers. fig.01-14 fig.01-15 fig.01-12 Moving Between Display Pages The various pages are grouped by function button, and each group contains several display pages. Use the cursor buttons to move between these display pages and groups. Moving Between Pages An upward-pointing arrow ( ) shown in the display indicates that one or more pages exist before this page. A downward-pointing arrow ( ) shown in the page indicates that one or more pages exist after this page. Press to move to the previous page, or to move to the next page. Press while holding down [SHIFT] to jump to the first page. Press while holding down [SHIFT] to jump to the last page. Remote Control of External Sequencers When any PLAY page is displayed, then by pressing the different CURSOR buttons while holding down [SHIFT], you can have remote start, stop, and other control functions of external sequencers connected to the XV-88. This is a useful and extremely convenient function to have in situations such as when playing ensemble using an external sequencer. [SHIFT] + (NEXT SONG): Selects the next song. [SHIFT] + (PREV SONG): Selects the previous song. [SHIFT] + (RESET): Returns to the beginning of the song. [SHIFT] + of the song. (START/STOP): Starts and stops performance fig.01-13 Moving Between Groups In group pages that you select using the function buttons, you can hold down [SHIFT] and press to move to the group of the function button to the left, or hold down [SHIFT] and press to move to the group of the function button to the right. Whenever you are in any group page, you can move to another group even if [EDIT] indicator is out. In other words, this procedure allows you to move to a different group without having to turn on [EDIT] indicator, and is a faster and more efficient way to get around. 26 When [SHIFT] is held down while (or ) is pressed, the song either before (or after) the Song Number set with the Song Number parameter (SYSTEM/INFO/TRANSMIT SONG SEL) is selected (p. 178). Some sequencers cannot be started or stopped without receiving the MIDI Clock (F8h), and settings on certain sequencers also cannot be changed. Please use a sequencer able to perform START/STOP without requiring reception of the MIDI Clock (F8h). For more detailed information, refer to the owner’s manual for your sequencer. Modifying a Value < Example 1: To enter a value of 38 > To modify a value, use the VALUE dial, [INC/+]/[DEC/-] or [0]–[9] (numeric keys). < Example 2: To enter a value of -60 > fig.01-16 Chapter 1 Chapter 1. Overview of the XV-88 Press [3] → press [8] → press [ENTER] While holding down [SHIFT] press [0] → press [6] → press [0] → press [ENTER] You can switch from a positive to negative numerical value anytime before you press [ENTER]. Restoring a Previous Value (Undo) Each parameter has a specific range, so you cannot set any value smaller than the minimum value or greater than the maximum value. If, after you change a value you decide that you want to go back to its original value (before you made the change), press [UNDO/COMPARE]. You can also put your change back in again by pressing the button once more. The Undo function can be used when making changes to settings in the sound generator section. This is convenient when you want to undo changes or when you want to compare the sound before and after a change is made. VALUE Dial Rotating the VALUE dial clockwise increases the value, counterclockwise decreases the value. Holding down [SHIFT] as you move the VALUE dial increases value increments so you can make large value changes faster. [INC/+] and [DEC/-] Pressing [INC/+] increases the value, and [DEC/-] decreases it. Keep the button pressed for continuous adjustment. For faster value increases, keep [INC/+] pressed down and press [DEC/-]. For decreasing value faster, keep [DEC/-] pressed down and press [INC/+]. If you press [INC/+] or [DEC/-] while holding down [SHIFT], the value increments will get bigger. [0]–[9] (Numeric Keys) [0]–[9] (Numeric Keys) lets you directly specify a numerical value. When you enter the number, the value will blink. This indicates that the value has not yet been finalized. To finalize the value press the ENTER button. To reverse the sign of the number (+/-), hold down [SHIFT] and press [0]. Some parameters do not require you to press [ENTER] to finalize the value. 27 Chapter 1. Overview of the XV-88 Assigning a Name Convenient Functions The XV-88 lets you assign names to Patches, Performances, and Rhythm Sets. The procedure is the same for any type of data. While you are holding down [SHIFT], the screen will show three functions that are convenient when entering a name. To use each function, hold down [SHIFT] and press the appropriate function button. To assign a name, use / to move the cursor to the location where you wish to input a character. Then use the VALUE dial or [INC/+]/[DEC/-] or the Numeric Keys to input a character. fig.01-17 Available characters/symbols: space, A–Z, a–z, 0–9, ! " # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^_`{|} Using the Numeric Keys The numeric keys are used to input the numerals printed on each key as well as the characters assigned to each key (see the table below). Each time you press a numeric key, the display will cycle through the numeral and characters printed above the key. To specify a lowercase character, hold down [SHIFT] as you press the numeric key. Numeric Key Character [1] ABC [2] DEF [3] GHI [4] JKL [5] MNO [6] PQR [7] STU [8] VWX [9] YZ! [0] space 28 A a: switch between uppercase/lowercase characters INS: insert a space at the cursor location DEL: delete the character at the cursor location Playing in Patch Mode XP-A, B (Wave Expansion Boards installed in EXP-A, B Slots) The sounds used for an ordinary performance are called Patches. Select a Patch before playing. These are the groups of Patches from Wave Expansion Boards (optional SR-JV80 Series) installed in the EXP-A and B slots, and cannot be overwritten. However, you can modify the settings of the currently selected Patch, and then save the modified settings in User memory or a memory card. The number of onboard Patches depends on the specific Wave Expansion Boards installed. Selecting a Patch The XV-88 has eight Patch groups, including the User group and Preset Groups A–F and H, with each group storing 128 Patches (256 in Preset H), for a total of 1,152 Patches. In addition to these, you can also select Patches stored on memory cards (SmartMedia). What’s more, you can further expand your options by installing up to four optional Wave Expansion boards (two SR-JV80, two SRX Series), enabling you to select from a huge assortment of available Patches. USER This is the group inside the XV-88 which can be rewritten. Patches you yourself create can be stored in this group. The XV-88 includes 128 preset Patches (p. 253). CD-A–H (Memory Card A–H) This is the group to accessed when using Patches stored on memory cards (SmartMedia) inserted in the MEMORY CARD slot. You can also rewrite Patches you create. Each bank A–H holds 128 Patches, meaning you can select from a maximum of 1,024 Patches. Patches in CD-A–H cannot be selected if no memory card (SmartMedia) is inserted in the MEMORY CARD slot. XP-A, B Patches can be selected only if a Wave Expansion Board (SR-JV80 Series) is installed in the corresponding slot. XP-C, D (Wave Expansion Boards installed in EXP-C, D Slots) These are the groups of Patches from Wave Expansion Boards (optional SRX Series) installed in the EXP-C and D slots, and cannot be overwritten. However, you can modify the settings of the currently selected Patch, and then save the modified settings in User memory or a memory card. The number of onboard Patches depends on the specific Wave Expansion Boards installed. XP-C, D Patches can be selected only if a Wave Expansion Board (SRX Series) is installed in the corresponding slot. 1. Press [PATCH] to call up the PATCH PLAY page. fig.02-01.e Patch number Patch group Patch name PR-A–F (Preset A–F) These are groups inside the XV-88 which cannot be rewritten. However, you can modify the settings of the currently selected Patch, and then save the modified settings in User memory or a memory card. Banks A–F already contain 128 prepared Patches each, for a total of 768 Patches (p. 253). PR-H (GM2) This is an internal group of Patches compatible with General MIDI 2, a system of MIDI function specifications designed to transcend differences between makers and types of devices; these Patches cannot be overwritten. Furthermore, settings of currently selected Patches from this group cannot be changed. The XV-88 includes 256 preset Patches. 2. Select a Patch group or a bank. USER Press [USER] to make the indicator light. CD-A–H Press [CARD], and then press [A]–[H] to make the indicator light. PR-A–F Press [PRESET], and then press [A]–[F] to make the indicator light. PR-H (GM2) Press [PRESET], and then press [H] to make the indicator light. XP-A–D Press [EXP], and then press [A]–[D] to make the indicator light. 29 Chapter 2 Chapter 2. Playing Chapter 2. Playing 3. Select the Patch number. Rotate the VALUE dial or press [INC/+]/[DEC/-] to select a Patch. You can also select the Patch number by using the numeric keys. In this case, after specifying the number using the numeric keys, press [ENTER]. Also, Using the Digit Hold function, a Patch number can be selected simply by specifying the 1’s place number. Express Patch Select (Digit Hold) With the Digit Hold function turned on, the 100’s position and 10’s position will be fixed when the numeric keys are used to select a Patch. This means that the numeric keys will only change the 1’s position, and you won’t have to press [ENTER] for each selection. The same applies to selecting Performances and Rhythm Sets. 1. Hold down [SHIFT] and press [0] (numeric key). The Digit Hold function is now turned on. fig.02-02 The numbers in the 100’s position and 10’s position will be displayed in a smaller size to indicate Digit Hold is on. 2. When you enter a numeric key number, the 1’s position will change immediately without having to press [ENTER]. 3. To turn off Digit Hold, hold down [SHIFT] and press [0] once again. Selecting Patches by Category (Patch Finder) The XV-88 provides a “Patch Search function” (Patch Finder) which allows you to specify a type (category) of Patch so that you can quickly find the desired Patch. There are a total of 38 categories. 1. Press [PATCH] to call up the PATCH PLAY page. 2. Press [PATCH FINDER] to turn the Patch Finder function on. The patch number display will change to the category display. fig.02-03 3. Press or to select the desired category. Here, you can change the Category group by pressing the numeric keys. 4. Rotate the VALUE dial or press [INC/+]/[DEC/-] to choose a Patch in the currently selected category. 5. Press [PATCH FINDER] to turn the Patch Search function off. You will return to the normal PATCH PLAY page. In Step 3, the CATEGORY SELECT page is displayed by holding down [PATCH FINDER] and pressing the numeric keys. In this page, you can select the desired Category from a list of Categories belonging to each Category group. fig.02-04 Rotate the VALUE dial or press [INC/+]/[DEC/-] to select a category, and then press [ENTER] to confirm the selection. You can also select a category directly by pressing the corresponding numeric key. 30 The following categories can be selected. Category Group Category Contents NO ASSIGN No assign PNO AC.PIANO Acoustic Piano EP EL.PIANO Electric Piano KEYBOARDS Other Keyboards (Clav, Harpsichord etc.) --Piano Keys&Organ KEY BEL MLT BELL Bell, Bell Pad MALLET Mallet ORG ORGAN Electric and Church Organ ACD ACCORDION Accordion HRM HARMONICA Harmonica, Blues Harp AGT AC.GUITAR Acoustic Guitar EGT EL.GUITAR Electric Guitar DGT DIST.GUITAR Distortion Guitar Guitar Bass BS SBS BASS Acoustic & Electric Bass SYNTH BASS Synth Bass Orchestral STR ORC HIT STRINGS Strings ORCHESTRA Orchestra Ensemble HIT&STAB Orchestra Hit, Hit WND WIND Winds (Oboe, Clarinet etc.) FLT FLUTE Flute, Piccolo BRS AC.BRASS Acoustic Brass SBR SYNTH BRASS Synth Brass SAX SAX Sax HLD HARD LEAD Hard Synth Lead Selecting Favorite Patches from the Favorite List On the XV-88, you can bring together your favorite and most frequently used Patches in one place by registering them in the Favorite List. The Favorite List gives you immediate access to your favorite Patches wherever they are stored, whether in the XV-88 itself, on Wave Expansion Boards, or on memory cards. If you have saved Patches located on Wave Expansion Boards or memory cards onto the Favorite List, and then attempt to select one of the saved Patches without having the corresponding Wave Expansion Board installed, or the relevant memory card inserted, “No media” appears in the display, and the selected Patch cannot be played. For instructions on how to register to the Favorite List, refer to “Registering Favorite Patches/Rhythm Sets in the Favorite List” (p. 165). 1. Press [PATCH] to call up the PATCH PLAY page. 2. While holding down [SHIFT], press [PATCH FINDER]. The FAVORITE LIST page will appear. Brass Synth SLD SOFT LEAD Soft Synth Lead TEK TECHNO SYNTH Techno Synth PLS PULSATING Pulsating Synth FX SYNTH FX Synth FX (Noise etc.) OTHER SYNTH Poly Synth BPD BRIGHT PAD Bright Pad Synth SPD SOFT PAD Soft Pad Synth VOX VOX Vox, Choir Plucked (Harp etc.) SYN fig.02-05 3. Rotate the VALUE dial or press [INC/+]/[DEC/-] to select a Patch. 4. When you press [ENTER], the Patch is selected and you are returned to the PATCH PLAY page. Pad Ethnic PLK PLUCKED ETH ETHNIC Other Ethnic FRT FRETTED Fretted Inst (Mandolin etc.) PERCUSSION Percussion Rhythm&SFX PRC SFX SOUND FX Sound FX BTS BEAT&GROOVE Beat and Groove DRM DRUMS Drum Set CMB COMBINATION Other Patches which use Split and Layer 31 Chapter 2 Chapter 2. Playing Chapter 2. Playing Using Phrase Preview to Play Patches The XV-88 allows you to preview Patches by hearing a phrase appropriate for each type of Patch. 1. Select a Patch (p. 29). 7. If you set the Preview Mode parameter to PHRASE in step 5, you can specify the phrase that will sound. After pressing [EDIT] to make the indicator light up, press the [COMMON] function button, and press or to display the PATCH CATEGORY page. fig.05-08 2. Press and hold [PHRASE PREVIEW]. • In Performance mode, only the Patches of the currently selected Part (current Part) will sound. In Rhythm Set mode, a drum phrase will sound. • Patches of the USER group or from an optional Wave Expansion Board (SR-JV80 Series and SRX Series) may not sound at the appropriate pitch range. If this occurs, press [+OCT] or [-OCT] to select the desired pitch range (Octave Shift p. 47). • If the pitch range of a Phrase is wider than the range of the Tones within a Patch (p. 73), or wider than the range of a Part within a Performance (p. 51), any notes in the Phrase that fall outside that range will not be heard. 8. Rotate the VALUE dial or press [INC/+]/[DEC/-] to make the setting. For details on the available categories, refer to (p. 31). The Patch Finder function uses this setting. Making a Patch Sound Thick or Thin (Turning a Tone On/Off) Since a Patch is a combination of up to four Tones, you can switch unwanted (Tones out of the four) off and get just the sound of a specific Tone. 1. Make sure that the PATCH PLAY page is displayed. 3. Release your finger from [PHRASE PREVIEW], and the phrase will stop playing. 2. Make sure that [EDIT] indicator is extinguished. If it is lit, press [EDIT]. 4. To change the way in which the phrase is played, press [SYSTEM] to make the indicator light. Then press the [PREVIEW] function button, and press or to access the SYSTEM PREVIEW page. At this time, the on/off setting of each Tone in the displayed Patch will be shown by the indicators of TONE SWITCH [1]–[4]. Lit is on, and dark is off. fig.09-21 The PATCH PLAY page indicates the Tones that are on as follows. Tones that are off are shown as -. fig.02-06 5. Rotate the VALUE dial, or press [INC/+]/[DEC/-] to make the setting. 3. Use TONE SWITCH [1]–[4] to switch Tones on/off. Preview Mode (Preview Sound Mode) SINGLE: The notes specified by Note 1–4 parameter (SYSTEM/PREVIEW/PREVIEW KEY) will sound successively one by one. CHORD: The notes specified by Note 1–4 parameter (SYSTEM/PREVIEW/PREVIEW KEY) will sound simultaneously. PHRASE: The Phrase associated with the Patch’s type/ category is played. For details on the Note 1–4 parameter settings, refer to “Phrase Preview Settings (PREVIEW)” (p. 177). 6. Press [EXIT] to return to the PATCH PLAY page. 32 This setting is linked with the Switch parameter (PATCH/WAVE/WAVE). If you want just one or two Tones to sound in a Patch, turn the others off and store that setting on a Patch. This cuts nonessential use of the XV-88’s simultaneous voices. Playing Single Notes (Solo) Normally, the XV-88 allows you to play chords. Pressing [SOLO] allows performance using single notes. This function is effective when performing a solo using single-note Patches like sax and flute. Creating Smooth Pitch Changes (Portamento) Portamento ensures a smooth pitch changeover from one note to the next note played. When [SOLO] is on (indicator lights), you can simulate techniques like violin glissandos. 1. Make sure that the PATCH PLAY page is displayed. 1. Make sure that the PATCH PLAY page is displayed. 2. Press [SOLO] so its indicator lights. 2. Press [PORTAMENTO]. Its indicator lights. Now you can play a solo. 3. Play the XV-88 keyboard. During Layer Performance, the [SOLO] indicator goes out each time you change the Performance. Also, the [SOLO] indicator does not reflect Mono/Poly modeswitching information received from an external MIDI device. You’re ready to play portamento. 3. To change the portamento settings, press [EDIT] to make the indicator light. Then press the [CONTROL] function button, and press or to access the PATCH PORTAMNT page. fig.05-34 4. Press the cursor buttons to move the cursor over to “Time,” “Mode,” “Type” or “Start.” See (p. 76) for each parameter’s functions. 5. Rotate the VALUE dial or press [INC/+]/[DEC/-] to get the value you want. 6. Press [EXIT] to return to the PATCH PLAY page and play. During Layer Performance, the [PORTAMENTO] indicator goes out each time you change the Performance. Also, the [PORTAMENTO] indicator does not reflect Portamento on/off-switching information received from an external MIDI device. 33 Chapter 2 Chapter 2. Playing Chapter 2. Playing Using the Sliders to Modify the Sound in Realtime With the four sliders (Palette Slider) in the PALETTE section, you can create sound variations or volume changes in realtime. The sound character and volume changes created using the sliders can be transmitted to the external MIDI devices (p. 170). Changing Sound Characters 1. Make sure that the PATCH PLAY page is displayed. 2. Press [FILTER/ENV] to light its indicator. 3. Move the sliders while you play the XV-88’s keyboard to vary the sound. To modify the brightness, move the [CUTOFF] slider. Playing in Performance Mode There are two types of performances: Layer Performances and Single Performances. The upper right of the display will indicate “LAYER p * ” (* is the Part number) for a Layer Performance, and “part= * ” (* is the Part number) for a Single Performance. About the MIDI Connection Settings (Zone and Part) Although the XV-88’s keyboard controller section and sound generator section are connected internally using a MIDI connection, in Layer Performance mode, you can then make even more detailed settings affecting the way the connection works between the keyboard controller section and the sound generator section, as well as with an external MIDI device. To change attack time, move the [ATTACK] slider. At the factory settings, shown below, there is a one-toone correspondence between the Zone, the MIDI Transmit/Receive channel, and the Part. To change release time, move the [RELEASE] slider.To change resonance, move the [RESONANCE] slider. fig.01-07.e Changing the Volume of Each Tone 1. Make sure that the PATCH PLAY page is displayed. Zone 16 (MIDI transmit channel 16) Zone 2 (MIDI transmit channel 2) Zone 1 (MIDI transmit channel 1) 2. Press [LEVEL] to light its indicator. 3. Move the LEVEL slider as you play the keyboard to adjust volume as desired. Sliders 1, 2, 3, and 4 are used to change the volume of Tones 1, 2, 3, and 4, respectively. Part 16 (MIDI receive channel 16) Part 2 (MIDI receive channel 2) Part 1 (MIDI receive channel 1) Patch/ Rhythm Set Under these conditions, you could simply consider that “each of the Zones from 1 to 16 is linked in a one-toone relationship with its numerical counterpart among Parts 1 to 16”. In other words, you can use Zone 1 when controlling Part 1, Zone 2 is when controlling Part 2, and so on. We recommend that under normal circumstances you use the default factory settings. In this manual, the expression “the Zone and Part are linked” refers to the condition whereby a Zone’s MIDI transmit channel and a Part’s MIDI receive channel are matched in this one-to-one relationship. The explanations in this section describe how to play Performances using the factory Zone settings. 34 CD-A–H (Memory Card A–H) In a Layer Performance, you can select multiple Zones, and play those Zones and their linked Parts simultaneously. Select Layer Performance if you want fat, rich sounds of two or more Patches, or want to play different Patches in a split keyboard’s different sections. This is the group to accessed when using Performances stored on memory cards (SmartMedia) inserted in the MEMORY CARD slot. You can also rewrite Performances you create. Each bank A–H holds 64 Performances, meaning you can select from a maximum of 512 Performances. With a Single Performance, you can play the currently selected Part (current Part). This means that you can use it to do things like playing just a single part in a song that uses a number of instruments. Zone settings are ignored. Also, if another Part is set to the same MIDI Receive channel as the currently selected Part, that Part is also played. The Single Performance and Layer Performance settings are selected with the Key Mode parameter (ZONE/ COMMON/ZONE COMMON). The Key Mode parameter determines how the XV-88 keyboard will play the internal sound generator. It has no effect on how the XV-88 sound generator is played from an external MIDI device. You can toggle between SINGLE and LAYER directly from the PERFORM PLAY page by pressing [SOLO] while holding down [SHIFT]. Performances in CD-A–H cannot be selected if no memory card (SmartMedia) is inserted in the MEMORY CARD slot. PR-A, B (Preset A, B) These are groups inside the XV-88 which cannot be rewritten. However, you can modify the settings of the currently selected Performance, and then save the modified settings in User memory or a memory card. Banks A and B already contain 32 prepared Performances each, for a total of 64 Performances (p. 252). 1. Press [PERFORM] to call up the PERFORM PLAY page. fig.02-07.e Performance number Performance number Performance group 2. Select a Performance group or Bank. USER Press [USER] to make the indicator light. Selecting a Performance The XV-88 has three Performance groups, including the User group and Preset Groups A, B, with 64 Performances in the User group and 32 each in Presets A and B, for a total of 128 Performances. In addition to these, you can also select Performances stored on memory cards (SmartMedia). USER This is the group inside the XV-88 which can be rewritten. Performances you yourself create can be stored in this group. The XV-88 contains 64 preset Performances (p. 252). CD-A–H Press [CARD], and then press [A]–[H] to make the indicator light. PR-A, B Press [PRESET], and then press [A] or [B] to make the indicator light. 3. Select the Performance number. Select by either rotating the VALUE dial or by pressing [INC/+]/[DEC/-]. You can also select the Performance number by using the numeric keys. In this case, after specifying the number using the numeric keys, press [ENTER]. Also, Using the Digit Hold function, a Performance number can be selected simply by specifying the 1’s place number (p. 30). 35 Chapter 2 Chapter 2. Playing Chapter 2. Playing Playing Fatter and Richer Sounds by Combining Patches (Layer) In a Layer Performance, the Zones whose Local switches are set to ON along with all linked Parts can be played. Combining the Parts will produce, thicker, fatter sounds. fig.02-08.e Part 1 (Rx ch.1) Part 2 (Rx ch.2) Part 15 (Rx ch.15) Part 16 (Rx ch.16) Splitting the Keyboard to Play Separate Patches in Different Sections (Split) If you’ve selected a Layer Performance, you can split the keyboard to play separate Patches with different sections of the keyboard. As the note range that plays each Zone can be specified individually, you can split the keyboard into a maximum of 16 sections. For instance, you can play strings in the lower range, piano in the upper range, and both sounds in the middle range. fig.02-09.e Local Switch: On Zone 1 (Tx ch.1) Part 1: Strings Part 1 + Part 2: (Strings + Piano) Zone 2 (Tx ch.2) Part 2: Piano Zone 15 (Tx ch.15) Zone 16 (Tx ch.16) 1. Make sure the PERFORM PLAY page is displayed. 2. Make sure that the upper right of the display indicates “LAYER p * ”(* is the Part number). If the display indicates “part= * ” (* is the Part number), the performance is a “Single Performance,” so hold down [SHIFT] and press [SOLO] to change to a Layer Performance. The setting here is linked to the Key Mode parameter (ZONE/COMMON/ZONE COMMON) (p. 58). 3. Confirm that the [EDIT] and [LOCAL/TX] indicators are extinguished, and, press a Function button to select the Zone linked to the Part you want played, lighting the button’s indicator. When the [1-8/9-16] indicator is out, zones 1–8 can be selected, and when the [1-8/9-16] indicator is lit, zones 9–16 can be selected. The Local Switch for the selected zone will be turned ON. At the factory settings, there is a one-to-one correspondence between each of the Zones 1–16 and Parts 1–16. The setting here is linked to the setting at the Local parameter (ZONE/MIDI/MIDI) (p. 60). 4. Repeat Step 3 to set the Local switch to ON for all Zones linked to the Parts you want to have play. 36 • If a Patch key range is set in the KEY RANG page (PATCH/COMMON), sounds are produced in the overlapping sections between the key ranges specified for the Patch and Performance. fig.02-10.e Key range specified for Performance Key range specified for Patch The range in which notes will play • Although you can set the key range of each Part in the KEY RANG page (PERFORM/COMMON) (p. 51), when performing with the XV-88’s keyboard, we recommend setting the key range of each Zone, as explained here, rather than setting the key range for each Part. 1. Make sure the PERFORM PLAY page is displayed. 2. Make sure that the upper right of the display indicates “LAYER p * ”(* is the Part number). If the display indicates “part= * ” (* is the Part number), the performance is a “Single Performance,” so hold down [SHIFT] and press [SOLO] to change to a Layer Performance. The setting here is linked to the Key Mode parameter (ZONE/COMMON/ZONE COMMON) (p. 58). 3. Confirm that the [EDIT] and [LOCAL/TX] indicators are extinguished, and, press a Function button to select the Zone linked to the Part you want played, lighting the button’s indicator. When the [1-8/9-16] indicator is out, zones 1–8 can be selected, and when the [1-8/9-16] indicator is lit, zones 9–16 can be selected. The Local Switch for the selected zone will be turned ON. Playing Along with Song Playback (XV-88 Used as a Multi-timbral Sound Generator) In a Single Performance, you can sound the single specified Part (current Part), making this convenient in such situations as when performing along with songs. fig.02-11.e Part 1 (Rx ch.1) Part 2 (Rx ch.2) Part 15 (Rx ch.15) Part 16 (Rx ch.16) At the factory settings, there is a one-to-one correspondence between each of the Zones 1–16 and Parts 1–16. The setting here is linked to the setting at the Local parameter (ZONE/MIDI/MIDI) (p. 60). 4. Repeat Step 3 to set the Local switch to ON for all Zones linked to the Parts you want to have play. 5. Press [ZONE], getting the indicator to light, and then press the [KEY RANGE] function button to access the KEY RANG page. fig.04-07 (Tx ch.1) Selecting a Part You Want to Play on the Keyboard If a Single Performance is selected, press Function button to select the Part you want to play. The selected Part is called the Current Part. 1. Make sure the PERFORM PLAY page is displayed. 6. Turn off the [EDIT] indicator, and press a Function button to select the Zone whose Local switch is set to ON. When the [1-8/9-16] indicator is out, zones 1–8 can be selected, and when the [1-8/9-16] indicator is lit, zones 9–16 can be selected. 7. Specifies the keyboard range for the Zone. Use the cursor buttons to move the cursor to “Lower” and set the lowest note of the range. Move the cursor to “Upper” and set the highest note of the range. 2. Confirm that the [EDIT] indicator is extinguished, and press the Function button to select the Part you want to play using the keyboard. When the [1-8/9-16] indicator is out, Parts 1–8 can be selected, and when the [1-8/9-16] indicator is lit, Parts 9–16 can be selected. The Part number shown in the upper right of the display will change. fig.02-12 8. Rotate the VALUE dial or press [INC/+]/[DEC/-] to specify the range of notes. • You can also select the Part by pressing By specifying sections for different Zones so that they overlap each other, you can combine two or more Patches only in a specific section. or . • The keyboard controller’s performance data will be transmitted on the same MIDI channel as the MIDI Receive channel that is set for the current Part. 9. When you are finished making settings, press [EXIT] to return to the PERFORM PLAY page, and begin playing. 37 Chapter 2 Chapter 2. Playing Chapter 2. Playing Muting a Specific Part (Turning Receive Switch On/Off) While you play along with the playback of a song, you can turn on/off any specific Part. This allows you to turn off the melody Part for karaoke applications or for practicing the muted Part. 1. Make sure that [EDIT] indicator is extinguished. If it is lit, press [EDIT]. In this case, by holding down [SHIFT], you can check Function button indicators to see the ON/OFF status of each Part’s Receive switch. When [1-8/9-16] indicator is out, the function button indicators will indicate the status of Parts 1–8. When [1-8/9-16] indicator is lit, the function button indicators will indicate the status of Parts 9–16. Lit is on, and dark is off. 2. Hold down [SHIFT] and press the function button to switch the Receive switch on/off. This setting is linked with the Rx Sw parameter (PERFORM/MIDI/MIDI) (p. 52). Assigning a Different Patch to a Part The Patch assigned to each Part can be stored as a Performance parameter. • Using the Patch Finder function, you can rapidly find the desired Patch (p. 30). • By using the Phrase Preview function, you can audition patches by listening to a preset phrase suitable for the selected type of patch (p. 32). 5. Press [PERFORM] or [EXIT] to return to the PERFORM PLAY page. By pressing [RHYTHM] in Step 4, you can substitute a Rhythm Set for the Patch assigned to the Part. Using the Sliders to Modify the Sound in Realtime With the four sliders in the PALETTE section (the Palette sliders), you can change the sound qualities of the Patches assigned to the Parts and adjust the volume level of each Part. The sound character and volume changes created using the sliders can be transmitted to the external MIDI devices (p. 59). Changing Sound Characters 1. Make sure the PERFORM PLAY page is displayed. 2. While holding down [PERFORM], press [PATCH] to call up the PLAY page (PART PLAY) of the Patch assigned to a specific Part. fig.02-13 When selecting a Single Performance, the effect is applied to the single specified Part (current Part). When a Layer Performance is selected, the effect is applied to all Zones with Local switches set to ON and their linked Parts. 1. Make sure the PERFORM PLAY page is displayed. The upper right of the display will indicate the number of the currently selected part. 3. Press or to choose the Part to which the selected Patch is assigned. 4. Use the same procedure as in Patch mode to select a Patch (p. 29). 2. Press [FILTER/ENV] and its indicator lights. 3. Move the sliders while you play the XV-88’s keyboard to vary the sound. To modify the brightness, move the [CUTOFF] slider. To change resonance, move the [RESONANCE] slider. To change attack time, move the [ATTACK] slider. To change release time, move the [RELEASE] slider. This setting is linked with the Group and Number parameter (PERFORM/PART/PATCH) (p. 53). 38 Chapter 2. Playing 1. Make sure the PERFORM PLAY page is displayed. 2. Press [LEVEL] and its indicator lights. 3. Press or to select the Part whose volume you want to change. If you’ve selected any of Parts 1-4, sliders [1], [2], [3], and [4] adjust Parts 1, 2, 3, and 4, respectively. If you’ve selected any of Parts 5-8, sliders [1], [2], [3], and [4] adjust Parts 5, 6, 7, and 8, respectively. If you’ve selected any of Parts 9-12, sliders [1], [2], [3], and [4] adjust Parts 9, 10, 11, and 12, respectively. If you’ve selected any of Parts 13-16, sliders [1], [2], [3], and [4] adjust Parts 13, 14, 15, and 16, respectively. 4. Move the slider as you play to adjust the level (volume) of each Part as desired. Playing in Rhythm Set Mode In Rhythm Set mode, you can play percussion instruments (Rhythm Tones) on the keyboard. As the Rhythm Tone assigned to each key varies by the Rhythm Set selected, you can play a wide range of percussion instruments. Selecting a Rhythm Set The XV-88 has eight Rhythm Set groups, including the User group and Preset Groups A–F and H, with 4 Rhythm Sets in the User group, 2 each in Presets A–F, and 9 Rhythm Sets in Preset H, for a total of 25 Rhythm Sets. In addition to these, you can also select Rhythm Sets stored on memory cards (SmartMedia). What’s more, you can further expand your options by installing up to four optional Wave Expansion boards (two SR-JV80, two SRX Series), enabling you to select from a large selection of Rhythm Sets. USER If the MIDI Receive channels for multiple Parts are set to the same value, the volume levels of several Parts could change at the same time. This is the group inside the XV-88 which can be rewritten. Rhythm Sets you yourself create can be stored in this group. The XV-88 includes four preset Rhythm Sets (p. 258). CD-A–H (Memory Card A–H) This is the group to accessed when using Rhythm Sets stored on memory cards (SmartMedia) inserted in the MEMORY CARD slot. You can also rewrite Rhythm Sets you create. Each bank A–H holds 4 Rhythm Sets, meaning you can select from a maximum of 32 Rhythm Sets. Rhythm Sets in CD-A–H cannot be selected if no memory card (SmartMedia) is inserted in the MEMORY CARD slot. PR-A–F (Presets A–F) These are groups inside the XV-88 which cannot be rewritten. However, you can modify the settings of the currently selected Rhythm Set, and then save the modified settings in User memory or a memory card. Banks A–F already contain 2 prepared Rhythm Sets each, for a total of 12 Rhythm Sets (p. 258). PR-H (GM2) This is an internal group of Rhythm Sets compatible with General MIDI 2, a system of MIDI function specifications designed to transcend differences between makers and types of devices; these Rhythm Sets cannot be overwritten. Furthermore, settings of currently selected Rhythm Sets from this group cannot be changed. The XV-88 includes 9 preset Rhythm Sets. 39 Chapter 2 Adjusting the Volume Balance Between Parts Chapter 2. Playing XP-A, B (Wave Expansion Boards installed in EXP-A, B Slots) These are the groups of Rhythm Sets from Wave Expansion Boards (optional SR-JV80 Series) installed in the EXP-A and B slots, and cannot be overwritten. However, you can modify the settings of the currently selected Rhythm Set, and then save the modified settings in User memory or a memory card. The number of onboard Rhythm Sets depends on the specific Wave Expansion Boards installed. XP-A, B Rhythm Sets can be selected only if a Wave Expansion Board (SR-JV80 Series) is installed in the corresponding slot. XP-C, D (Wave Expansion Boards installed in EXP-C, D Slots) These are the groups of Rhythm Sets from Wave Expansion Boards (optional SRX Series) installed in the EXP-C and D slots, and cannot be overwritten. However, you can modify the settings of the currently selected Rhythm Set, and then save the modified settings in User memory or a memory card. The number of onboard Rhythm Sets depends on the specific Wave Expansion Boards installed. XP-C, D Rhythm Sets can be selected only if a Wave Expansion Board (SRX Series) is installed in the corresponding slot. 1. Press [RHYTHM] to call up the RHYTHM PLAY page. fig.02-14.e Rhythm Set number Rhythm Set name Rhythm Set group 2. Select a Rhythm Set group or Bank. USER Press [USER] to make the indicator light. CD-A–H Press [CARD], and then press [A]–[H] to make the indicator light. XP-A–D Press [EXP], and then press [A]–[D] to make the indicator light. 3. Select the Rhythm Set number. Rotate the VALUE dial or press [INC/+]/[DEC/-] to select the number. You can also select the Rhythm Set number by using the numeric keys. In this case, after specifying the number using the numeric keys, press [ENTER]. Also, Using the Digit Hold function, a Rhythm Set number can be selected simply by specifying the 1’s place number (p. 30). Selecting Favorite Rhythm Sets from the Favorite List On the XV-88, you can bring together your favorite and most frequently used Rhythm Sets in one place by registering them in the Favorite List. The Favorite List gives you immediate access to your favorite Rhythm Sets wherever they are stored, whether in the XV-88 itself, on Wave Expansion Boards, or on memory cards. If you have saved Rhythm Sets located on Wave Expansion Boards or memory cards onto the Favorite List, and then attempt to select one of the saved Rhythm Sets without having the corresponding Wave Expansion Board installed, or the relevant memory card inserted, “No media” appears in the display, and the selected Rhythm Set cannot be played. For instructions on how to register to the Favorite List, refer to “Registering Favorite Patches/Rhythm Sets in the Favorite List” (p. 165). 1. Press [PATCH] to call up the RHYTHM PLAY page. 2. While holding down [SHIFT], press [PATCH FINDER]. The FAVORITE LIST page will appear. fig.02-05 PR-A–F Press [PRESET], and then press [A]–[F] to make the indicator light. 3. Rotate the VALUE dial or press [INC/+]/[DEC/-] to select a Rhythm Set. PR-H (GM2) Press [PRESET], and then press [H] to make the indicator light. 40 4. When you press [ENTER], the Rhythm Set is selected and you are returned to the RHYTHM PLAY page. Playing Percussion Instruments 1. Press [RHYTHM] to call up the RHYTHM PLAY page. 2. Select a desired Rhythm Set. 3. Press a key on the keyboard to play a percussion instrument. The key (Note name) you press and its percussion instrument name (Rhythm Tone name) will be displayed below the Rhythm Set name. fig.02-15.e Playing Arpeggios (Arpeggiator) The Arpeggiator provides for the play of the various notes in chords. The XV-88’s Arpeggiator lets you produce an arpeggio (broken chord) simply by playing a chord. In addition to normal arpeggios, you can also accurately simulate rhythm guitar or strumming techniques depending on the Arpeggiator settings. The Arpeggiator can in fact be used as a handy automatic arranger. By pressing [ARPEGGIO], the indicator lights and allows playing arpeggios from the XV-88 keyboard. Note name Rhythm Tone name You can also select a key to be displayed by using TONE SELECT [1]–[4]. TONE SELECT [1]: move to an octave lower key TONE SELECT [2]: move to the semitone below TONE SELECT [3]: move to the semitone above If you press [ARPEGGIO] to turn this function on when a Single Performance is selected, the single specified Part (current Part) will play arpeggios. When a Layer Performance is selected, an arpeggio will sound for the Zone specified by the Zone parameter (ZONE/ ARPEGGIO/ARPEGGIO). TONE SELECT [4]: move to an octave higher key The arpeggios played by the arpeggiator can be transmitted from the MIDI OUT connector to external MIDI devices (p. 59). 1. Make sure that the PLAY page of the sound generator mode (PERFORM, PATCH, RHYTHM, or GM) is displayed. 2. Press [ARPEGGIO] to turn the Arpeggiator on. 3. If you wish to change how the arpeggio is played, hold down [ARPEGGIO] to access the ARP SELECT page, move the cursor to “Style,” and change the setting. fig.02-16 This setting is linked with the Style parameter. In Patch/Rhythm Set/GM Mode Style parameter (SYSTEM/ARPEGGIO/ARPEGGIO) (p. 174) In Performance Mode Style parameter (ZONE/ARPEGGIO/ARPEGGIO) (p. 61) 41 Chapter 2 Chapter 2. Playing Chapter 2. Playing There are 45 arpeggio styles available. For selection, refer to the following guideline. Playing an Arpeggio According to the Timing Interval of a Note 5. To change the range in which the arpeggio is played, hold down [ARPEGGIO] to access the ARP SELECT page, move the cursor to “Oct,” and change the setting. fig.02-18 1/4–1/32 Playing a Glissando GLISSANDO Playing a Bass Part SYNTH BASS, HEAVY SLAP, LIGHT SLAP, WALK BASS If you want the arpeggio to sound using only the notes that you actually play, set this to 0. With a +1 setting, arpeggio will take place over a range up to 1 octave higher than the notes you play. A -1 setting will result in arpeggio occurring over the range down to 1 octave lower than the notes you play. Playing a Guitar RHYTHM GTR 1–5, 3 FINGER, STRUM GTR DOWN, STRUM GTR UP, STRUM GTR UP&DN This setting is linked with the Octave Range parameter. Playing a Keyboard Instrument Octave Range parameter (SYSTEM/ARPEGGIO/ ARPEGGIO) (p. 175) PIANO BACKING, CLAVI CHORD Playing a Waltz WALTZ, SWING WALTZ Playing in Reggae Style REGGAE Playing Percussion Instruments PERCUSSION There are also other styles besides the above, including those used for random play and for creating your own styles. For details regarding each style, refer to “Arpeggiator Settings (ARPEGGIO)” (p. 61, p. 174). 4. To change the “groove” feel of the arpeggio, hold down [ARPEGGIO] to access the ARP SELECT page, move the cursor to “Accent,” and change the setting. fig.02-17 In Patch/Rhythm Set/GM Mode In Performance Mode Octave Range parameter (ZONE/ARPEGGIO/ ARPEGGIO) (p. 61) 6. To change the tempo in which the arpeggio is played, hold down [ARPEGGIO] to access the ARP SELECT display, move the cursor to “Tempo,” and change the setting. fig.02-19 This setting is linked with the Tempo parameter. In Patch/Rhythm Set/GM Mode Tempo parameter (SYSTEM/ARPEGGIO/ARPEGGIO) (p. 176) In Performance Mode Tempo parameter (ZONE/ARPEGGIO/ARPEGGIO) (p. 63) 7. Play a chord to produce an arpeggio. A setting of 100% will produce the most pronounced groove feel. 8. To stop the arpeggio, press [ARPEGGIO], extinguishing the indicator. This setting is linked with the Accent Rate parameter. In Patch/Rhythm Set/GM Mode Accent Rate parameter (SYSTEM/ARPEGGIO/ ARPEGGIO) (p. 176) In Performance Mode Accent Rate parameter (ZONE/ARPEGGIO/ ARPEGGIO) (p. 62) 42 If you hold down [SHIFT] when you press [ARPEGGIO], the ARP SELECT page will continue being displayed, without you having to hold down [ARPEGGIO]. To go back to the previous display, press [EXIT]. Playing an Arpeggio Over a Preset Keyboard Area As soon as you press [ARPEGGIO] to turn the Arpeggiator on, the keyboard will be set to play arpeggios so conventional keyboard playing is no longer possible. If you split the keyboard into two different areas, you can use one area for normal playing and the other for playing arpeggios. This setting, for instance, allows you to play arpeggios with the left hand and a melody with the right hand. 1. Press [PERFORM] to call up the PERFORM PLAY page. 2. If you have selected a Single Performance, set the Key Mode parameter (ZONE/COMMON/ZONE COMMON) to LAYER (p. 58). 3. Set the Local switch of the Zone linked to the Part you want played to ON (p. 36). 4. After pressing [ZONE] to make the indicator light up, press the [ARPEGGIO] function button followed by to display the ARPEGGIO page like the one shown below. fig.04-14 11. Set the key range of the Zones linked to the Parts other than the Part for which arpeggios are played so that this range does not overlap with the key range over which the arpeggios are played. 12. When you are finished making settings, press [EXIT] to return to the PERFORM PLAY page, and begin playing. If you play arpeggios using a Layer Performance without setting the key range, then with Parts other than the Part linked to the Zone specified by the Zone parameter (ZONE/ARPEGGIO/ARPEGGIO), only the sound for the key being pressed is played. Holding an Arpeggio If you hold down [ARPEGGIO] and press [TRANSPOSE], and get the indicator to start blinking, the arpeggio will continue to be played even if you release the chord. 1. Hold down [ARPEGGIO] and press [TRANSPOSE] to make the indicator blink. 2. Play a chord. 3. If you play a different chord or notes while the arpeggio is being held, the arpeggio will change accordingly. 5. Use the cursor buttons to move the cursor to “Zone.” 6. Rotate the VALUE dial or press [INC/+]/[DEC/-] to select the Zone linked to the Part for which arpeggios are to be played. 7. Press [KEY RANGE] in the Function buttons to display the KEY RANG page. fig.04-07 4. To cancel Arpeggio Hold, hold down [ARPEGGIO] and press [TRANSPOSE] simultaneously once again. When Using a Hold Pedal If you play an arpeggio while pressing the hold pedal, the arpeggio will continue to be played even if you release the chord. 1. Connect an optional pedal switch (DP-2, DP-6, etc.) to the HOLD PEDAL jack. 8. Set the key range (expression range) for the Zone. Use the cursor buttons to move the cursor to “Lower” and set the lowest note of the range. Move the cursor to “Upper” and set the highest note of the range. 9. Rotate the VALUE dial or press [INC/+]/[DEC/-] to specify the range of notes. 2. Press [ARPEGGIO] to turn the Arpeggiator on. 3. Play a chord while pressing the hold pedal. 4. To play another chord, release the pedal, press it again as you play the next chord. 10. Turn off the [EDIT] indicator, and press a Function button to select a Zone linked to a Part other than the one for which arpeggios are played. When the [1-8/9-16] indicator is out, you can select zones 1–8. When the [1-8/ 9-16] indicator is lit, you can select zones 9–16. 43 Chapter 2 Chapter 2. Playing Chapter 2. Playing Simulating a Rhythm Guitar Creating an Arpeggio Pattern You can simulate a rhythm guitar by following the procedure below. By using the Palette Slider, it is also possible to apply a wah effect as you play. There are a total of 9 parameters that can be set for the Arpeggiator, but the most important is the Style parameter setting. The arpeggio pattern is largely determined by this setting. 1. Select a guitar Patch. 2. Press [ARPEGGIO] to turn the Arpeggiator on. 3. Set the Style parameter (SYSTEM/ARPEGGIO/ ARPEGGIO) to one of RHYTHM GTR 2–5. 4. Press [FILTER/ENV] to make the indicator light. 5. Move the [CUTOFF] slider or [RESONANCE] slider while you play a chord. Playing an Arpeggio from an External MIDI Device The XV-88 can also produce arpeggios with incoming Note messages from an external MIDI device. 1. Use a MIDI cable to connect the MIDI IN connector of the XV-88 to the MIDI OUT connector of the external MIDI device. 2. Press [PATCH] to access the PATCH PLAY page. 3. Press [ARPEGGIO] to turn the Arpeggiator on. 4. Press [SYSTEM] to make the indicator lit, press the [MIDI] function button, and then press to access the PATCH MIDI page. fig.09-06 When you set the Style parameter, the Motif, Beat Pattern, Accent Rate and Shuffle Rate parameters will automatically be set to optimum settings. After selecting the style, you can also set parameters such as Octave Range and Key Velocity. If this selection does not provide the pattern you want, modify the settings of the Motif, Beat Pattern, Accent Rate and Shuffle Rate parameters to add variations to the style as desired. • When you make the settings in Patch/Rhythm Set/GM mode, Motif, Beat Pattern, Accent Rate and Shuffle Rate parameter settings will be lost if you select another style and then turn the power off. However, in Performance mode, you can save them to each Performance as the Performance parameters. • The values you can set with the Motif or Beat Pattern parameters are normally limited by the selected style. Only when the Style parameter is set to LIMITLESS will all values be acceptable. 1. Access the ARPEGGIO page. In Patch/Rhythm Set/GM Mode Press [SYSTEM], getting the indicator to light, and then press the [ARPEGGIO] function button. In Performance Mode 5. Use the cursor buttons to move the cursor to “Remote.” 6. Rotate the VALUE dial or press [INC/+]/[DEC/-] to turn the setting ON. 7. Play the external MIDI device. Press [ZONE], getting the indicator to light, and then press the [ARPEGGIO]. fig.04-11 * Here is what appears in the first page of the ARPEGGIO page. For details regarding each parameter, refer to “Arpeggiator Settings (ARPEGGIO)” (p. 61, p. 174). 2. Move the cursor to “Style” and specify the style you want. 3. Move the cursor to “Octave Range” and specify the key range over which you want arpeggio. 44 Chapter 2. Playing The available choices depend on the Style parameter setting. For details, refer to “Arpeggio Style List” (p. 268). 5. Move the cursor to “Beat Pattern,” then change the rhythm. The available choices depend on the Style parameter setting. For details, refer to “Arpeggio Style List” (p. 268). 6. Press , move the cursor to “Accent Rate,” and specify the groove ratio. A setting of 100% will produce the most pronounced groove feel. 7. Move the cursor to “Shuffle Rate” and specify the swing rate. With a setting of 50%, the notes will be spaced evenly. As the value increases, the note timing will have more of a “swing” feel. 8. Press , move the cursor to “Key Velocity,” and specify the strength with which the notes of the chord will be sounded. When REAL is selected, the velocity at which the notes are actually played will be used. With a setting of 1–127, the specified velocity value will be used regardless of the force with which you play the chord. 9. When playing in Layer Performance, move the cursor to “Zone” and specify the Zone linked to the part playing arpeggios. Moving Your Hand Above the D Beam Controller to Apply Effects (D Beam Controller) Chapter 2 4. Press , move the cursor to “Motif,” and specify the order in which the notes of the chord will be sounded. The D Beam Controller is an easy-to-use controller you can operate just by moving your hand over it. By changing the function assigned to the controller, you can add a variety of different effects to the sound. The controller lets you add effects such as instantaneous changes in tone that are impossible to do with knobs and sliders. The D Beam Controller is provided under license from Interactive Light, Inc. When selecting a Single Performance, the effect is applied to the single specified Part (current Part). When a Layer Performance is selected, the effect is applied to all Zones with Local switches set to ON and their linked Parts. Tone changes made with the D Beam controller can also be sent to an external MIDI device (p. 59). 1. Make sure that the PLAY page of the sound generator mode (PERFORM, PATCH, RHYTHM, or GM) is displayed. 2. Press D BEAM CONTROLLER [ON] to turn on the D Beam Controller. 3. When changing the function to be controlled with the D Beam Controller, hold down [ON] to display the D BEAM CONTROL page, move the cursor to “Assign,” then make the setting. fig.04-16 Arpeggios will be played only in the Zone and linked Part specified here. Chords will sound exactly as played in other Zones. 10. Move the cursor to “Tempo” and specify the speed of an arpeggio. This setting is linked with the Assign parameter. 11. After you finish making settings, press [EXIT]. Assign parameter (SYSTEM/D BEAM/D BEAM CONTROL) (p. 176) In Patch/Rhythm Set/GM Mode In Performance Mode Assign parameter (ZONE/D BEAM/D BEAM CONTROL) (p. 63) For more detailed information on the functions that can be controlled, refer to (p. 63, p. 176). 45 Chapter 2. Playing 4. When changing the sound generator to be controlled with the D Beam Controller, hold down [ON] to display the D BEAM CONTROL page, move the cursor to “Output,” then make the setting. fig.02-20 Set the output to INT when controlling only the internal sound generator, to MIDI when controlling an external sound generator, or BOTH when you want to control both internal and external sound generators. When controlling neither the internal nor any external sound generator, set this to OFF. This setting is linked with the Output parameter. In Patch/Rhythm Set/GM Mode Output parameter (SYSTEM/D BEAM/D BEAM CONTROL) (p. 176) It is not possible to set the lower limit value above the upper limit, nor can you set the upper limit value below the lower limit. This setting is linked with the Lower, Upper parameter. In Patch/Rhythm Set/GM Mode Lower, Upper parameter (SYSTEM/D BEAM/D BEAM RANGE) (p. 177) In Performance Mode Lower, Upper parameter (ZONE/D BEAM/D BEAM RANGE) (p. 64) 7. When changing the sensitivity of the D Beam Controller, hold down [ON] and press to display the D BEAM SENS page, then make the setting. fig.04-18 In Performance Mode Output parameter (ZONE/D BEAM/D BEAM CONTROL) (p. 63) 5. When changing the D Beam Controller’s polarity, hold down [ON] to display the D BEAM CONTROL page, move the cursor to “Polarity,” then make the setting. fig.02-21 With a setting of REVERSE, the direction of control for the D Beam controller will be inverted. This setting is linked with the Polarity parameter. In Patch/Rhythm Set/GM Mode Polarity parameter (SYSTEM/D BEAM/D BEAM CONTROL) (p. 177) In Performance Mode Polarity parameter (ZONE/D BEAM/D BEAM CONTROL) (p. 63) 6. When changing the range to be controlled by the D Beam Controller, hold down [ON] and press to display the D BEAM RANGE page, move the cursor to “Lower” or “Upper,” then make the setting. fig.04-17 Set the lower limit for the range with the Lower parameter, and the upper limit for the range with the Upper parameter. 46 The higher the value set, the more readily the D Beam Controller goes into effect. Ordinarily, this is set to 5. This setting is linked with the D Beam Sensitivity parameter. In Patch/Rhythm Set/GM Mode D Beam Sensitivity parameter (SYSTEM/D BEAM/D BEAM SENS) (p. 177) In Performance Mode D Beam Sensitivity parameter (ZONE/D BEAM/D BEAM SENS) (p. 64) 8. You operate the D Beam Controller by moving your hand over it, as you produce sounds by playing the keyboard. 9. To turn off the D Beam Controller, press D BEAM CONTROLLER [ON] once again, extinguishing the indicator. By holding down [SHIFT] and pressing D BEAM CONTROLLER [ON], you can display each of the settings pages without having to hold down [ON]. To return to the original window, press [EXIT]. Chapter 2. Playing The effective range of the D Beam Controller is as shown in the following diagram. Hand movement outside of this area will have no effect. Chapter 2 The effective range of the D Beam Controller Convenient Functions for Performance Transposing the Keyboard in Octave Units (Octave Shift) fig.02-22 The Octave Shift function transposes the pitch of the keyboard in 1 octave units (-3– +3 octaves). For playing a bass part more easily using your right hand, transpose the keyboard down by 1 or 2 octaves. 1. Press [+OCT] or [-OCT] and its indicator will light. Pressing [+OCT] once will raise the keyboard 1 octave. Pressing [-OCT] once will lower the keyboard 1 octave. The effective range of the D Beam controller will decrease in locations of strong direct sunlight. Be aware of this when using the D Beam controller outdoors. The specified Octave Shift setting will be shown in the “kbd=C 4” indication of each PLAY page. For example if you press [+OCT] once to raise the keyboard one octave, the display will indicate “kbd=C 5.” This means that when you press the C4 key, the C5 note will sound. fig.02-23 There is only one Octave Shift setting in the XV-88, so it remain valid even if you select a different Patch, Performance or Rhythm Set or turn power off. 2. To turn off the Octave Shift function, press the other button [+OCT] or [-OCT] of that pressed in step 1. The indicator will go off. 47 Chapter 2. Playing Transposing the Keyboard in Semitone Steps (Transpose) If “Stuck” Notes Occur (Panic) Transpose changes keyboard pitch in units of semitones (-5– +6 semitones). If some operation causes sounds from the XV-88, or sounds from an external sound generator connected with a MIDI cable to fail to stop playing, use the Panic function. This function is useful when you play transposed instruments such as trumpet or clarinet following a printed score. When Sounds from the XV-88 Do Not Stop Playing 1. Press [TRANSPOSE] to light indicator. 1. Hold down [SHIFT] and press [EXIT]. This turns Transpose on. 2. While holding down [TRANSPOSE], press [+OCT] or [OCT] to transpose the keyboard. Pressing [+OCT] once while holding down [TRANSPOSE] will raise the keyboard one semitone. Pressing [-OCT] once while holding down [TRANSPOSE] will lower the keyboard one semitone. The specified Transpose setting will be added to the Octave Shift value. For example, if you hold down [TRANSPOSE] and press [+OCT] once to raise the keyboard a semitone, the display will indicate “kbd=C#4.” So when C4 is pressed, the C#4 note will sound. 3. To turn off Transpose, press [TRANSPOSE] once again so that its indicator goes off. The Transpose setting you make will be maintained. The Transpose setting you make here will also change the Transpose parameter (SYSTEM/CONTROL/ KEYBOARD). The setting you make will be maintained even if you select a different Patch, Performance or Rhythm Set, or turn the power off. 48 Sounds from the XV-88 stop playing. 2. The display will indicate “Panic! Now Muting.” while the Panic function is being executed. When this message goes off, you can start playing. What to Do When an External Sound Generator Fails to Stop Sounding 1. Hold down [SHIFT] and press [EXIT] for more than a second. MIDI messages for All Sounds Off, Reset All Controllers, Hold 1 (0), Hold 2 (0), and Sostenuto (0) will be transmitted to all MIDI channels (Parts). 2. The display will indicate “Panic! Now Transmitting.” while the Panic function is being executed. When this message goes away, you can start playing. Chapter 3. Creating Performances How a Performance Is Organized A Performance is a collective set of assignments of the sixteen different Patches and Rhythm Sets. Since a Performance can simultaneously handle 16 different sounds, it allows you to play multiple Patches simultaneously (layer) or to play different Patches in different areas of the keyboard (split), and to create ensembles. fig.01-06.e Performance 3. Use the function buttons to select a display group. The indicator for the button of the selected display group begins blinking. fig.03-01 4. Use or Chapter 3 With the XV-88, you have total control over a wide variety of settings. Each item that can be set is known as a parameter. When you change the values of parameters, you are doing what is referred to as Editing. This chapter explains the procedures used in creating Performances, and the functions of the Performance parameters. to select a display page. 5. If you have selected a parameter display that can be set independently for each Part, the number of the Part selected for editing will be shown in the upper left of the display. To edit a different Part, press [EDIT] to temporarily turn off the indicator, and use ZONE/PART SELECT [1/9]–[8/16] to select a Part. When the [1-8/916] indicator is extinguished, Parts 1–8 are selected, and when the [1-8/9-16] indicator is lit, Parts 9–16 are selected. fig.03-02 Part 16 6. Use or to move the cursor to the parameter you wish to modify. 7. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to modify the parameter value. Part 1 Patch/ Rhythm Set How to Make the Performance Settings Start with an existing Performance and edit it to create a new Performance. But before you do, try to envision what the entire Performance will sound like and decide which Patch or Rhythm Set to assign to each of 16 Parts. 1. Press [PERFORM] to access the PERFORM PLAY page, and select the Performance whose settings you wish to modify (p. 35). If you’ve made a mistake in setting a parameter value, or you have second thoughts about the changes, press [UNDO/COMPARE] to restore the value to what it was. 8. If you wish to move to another display group, press [EDIT] to make the indicator light, and use the function buttons. You can also move to another display group by holding down [SHIFT] and using or . Since this can be done even when the [EDIT] indicator is dark, it is a faster way to get around because you don’t have to turn on the [EDIT] indicator each time. 9. Repeat steps 3–8 to complete a Performance. If you want to create all your Performances from the ground up, rather than the Performances that have already been prepared, carry out the Initialize operation (p. 185). 2. Press [EDIT] to make the indicator light. 49 Chapter 3. Creating Performances 10. When you finish making settings, press [EXIT] or [PERFORM] to return to the PERFORM PLAY page. An asterisk * appears at the left of the Performance group on the display. This shows Performance settings have been modified. 5. If you wish to edit other parameters, press or to select the parameter that you wish to edit. 6. Repeat steps 3–5 to complete a Performance. 7. To exit the Palette page, press [PALETTE EDIT], thus extinguishing the button’s indicator. fig.03-03 If you select another Performance in the group with an asterisk *, the modified Performance settings will be lost. To keep these modified settings, perform the save operation (p. 164). Making Settings While Comparing Parts (Palette Edit) When modifying Part settings for a Performance, the values for eight Parts (Part 1–8 or Part 9–16) will be displayed together on a single display. This is called the Palette page. This is useful when you wish to change parameter values while comparing each Part settings. 1. When modifying a Part, use or to move the cursor to the parameter you wish to modify. 2. Press [PALETTE EDIT] to call up the Palette page. fig.03-04 Copying the Settings of Another Part (Part Copy) Part settings from any desired Performance can be copied to any desired Part of the currently selected Performance. This function can help you save time. 1. Make sure a Performance is selected. 2. Press [UTILITY], getting its indicator to start blinking. 3. Press the numeric key [2], then PERFORM PART CPY page. or to call up the fig.10-09.e Copy source Performance (group, number) Copy source Performance name Copy source Part Copy destination Part 4. Press the cursor buttons to move the cursor to the parameter you wish to set. 5. Either rotate the VALUE dial or press [INC/+]/[DEC/-] to set the value. • To specify the currently selected Performance as the copy source, set Source to TEMP. 3. Press or to choose the Part to modify. The Part number and the Patch or Rhythm Set name assigned to the Part will appear. To switch between the palette page for Parts 1–8 and the palette page for Parts 9–16, press [1-8/9-16]. 4. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to change the parameter value. If you’ve made a mistake in setting a parameter value, or you have second thoughts about the changes, press [UNDO/COMPARE] to restore the value to what it was. 50 • When the cursor is located at Source, you can also use [USER], [PRESET], [A], and [B] to select a Performance group, and then use numeric keys to specify the Performance number. • When the cursor is located at Part, you can also use [1-8/ 9-16] and ZONE/PART SELECT [1/9]–[8/16] to select the Part. 6. Press [ENTER] to execute the Copy operation. When the Copy operation is executed, an * symbol will be displayed in front of the copy-destination Part. 7. Press [UTILITY] to return to the previous page. Chapter 3. Creating Performances Functions of Performance Parameters Chapter 3 This section explains the functions the different Performance parameters have, as well as the composition of these parameters. When the Key Range (p. 73) is set for each individual Tone in a Patch, sounds are produced in the range where the Key Range of each Tone and the Key Range for the Part overlap. fig.02-10.e Key range specified for Performance fig.03-01 Key range specified for Patch The range in which notes will play Settings Common to the Entire Performance (COMMON) If you attempt to raise the lower key higher than the upper key, or to lower the upper key below the lower key, the other value will be automatically modified to the same setting. Common settings include those used for naming Performances, Key Range, and so on. PERFORM NAME (Performance Name) fig.03-05 You can assign a name to the Performance of up to 12 characters. For details on assigning names, refer to “Assigning a Name” (p. 28). L.Fade (Key Fade Width Lower) U.Fade (Key Fade Width Upper) L.Fade and U.Fade set the range within which the volume gradually fades as the velocity approaches the limits of the Key Range set in the Lower and Upper parameters. Use this setting when, for example, you want to have adjacent Parts in Split mode switched smoothly. The higher the values set, the smoother the switch is between the Tones. When you want the Tones to be switched instantly, set these to 0. fig.03-07.e Level KEY RANG (Key Range) Pitch fig.03-06 Set the keyboard range in which each Part will sound. Use this when you wish to play different Patches in different areas of the keyboard. Lower (Key Range Lower) Upper (Key Range Upper) L.Fade Lower Upper U.Fade PERFORM MFX CH (Performance MFX Channel) fig.03-08 Specify the lower (Lower) and upper (Upper) limits in which each Part will sound. MFX Control Channel (Multi-effects Control Channel) This determines the channel that will be used for reception when using the Multi-effects Controller to modify multieffects parameters in real time, when the multi-effects Source parameter (PERFORM/EFFECTS/MFX TYPE) (p. 114) is set to PERFORM. For details on the Multi-effects Controller, refer to (p. 115). 51 Chapter 3. Creating Performances Setting Effects for a Performance (EFFECTS) For details regarding effect settings, refer to the pages shown below. • “Applying Effects in Performance Mode” (p. 111) Mute Sw (Mute Switch) Mute Sw temporarily mutes (MUTE) or releases the mute (OFF) for the performance of each Part. Use this setting when, for example, you want to use the instrument for karaoke by muting the Part playing the melody, or when you want to play something using a separate sound module. • “Making Multi-Effects Settings” (p. 114) • “Making Chorus Settings” (p. 156) • “Making Reverb Settings” (p. 158) Making Settings for Receiving MIDI (MIDI) These parameters determine how each Part will transmit and receive MIDI messages. The Mute Sw parameter does not turn the Part off, but rather mutes the sound by setting the volume to 0. Therefore, MIDI messages are still received. RxSWITCH (Receive Switch) fig.03-10 fig.03-11 MIDI fig.03-09 Channel (MIDI Receive Channel) Sets the MIDI receive channel for each Part. If this is set to the same channel as the Control Channel parameter (SYSTEM/MIDI/PERFORM MIDI), attempting to use MIDI messages (Program Change and Bank Select) from an external device to select Patches will select Performances instead. If you want to select Patches, change the Control Channel parameter to a different setting (p. 169). Rx Sw (Receive Switch) Specifies whether each Part will receive MIDI messages (ON), or not (OFF) from external MIDI devices. When set to OFF, the Part will respond to the keyboard, but not to the external MIDI devices. Normally, you should leave this ON, but you can turn it OFF when you do not want a specific Part to be playing during song playback. You can also set the Rx Sw parameter on the PERFORM PLAY page. Hold down [SHIFT] and press ZONE/ PART SELECT [1/9]–[8/16]; Rx Sw is on when the indicator is lit, and off when the indicator is extinguished. When the [1-8/9-16] indicator is extinguished, Parts 1–8 are switched on and off, and when the [1-8/9-16] indicator is lit, Parts 9–16 are switched on and off (p. 38). 52 RxSWITCH determines whether MIDI messages for the following parameters in each MIDI channel are received (ON), or not received (OFF). Bank Select (Receive Bank Select Switch) Program Change (Receive Program Change Switch) Vol (Receive Volume Switch) Pan (Receive Pan Switch) Exp (Receive Expression Switch) Hld (Receive Hold 1 Switch) Bnd (Receive Pitch Bend Switch) Mod (Receive Modulation Switch) Caf (Receive Channel Aftertouch Switch) Paf (Receive Polyphonic Aftertouch Switch) Chapter 3. Creating Performances VELO CRV (Velocity Curve) XP-A–D: Wave Expansion Board A–D • Patches/Rhythm Sets of CD-A–H cannot be accessed unless a memory card (SmartMedia) is inserted into the MEMORY CARD slot. Velocity Curve Velocity Curve selects for each MIDI channel one of the four following Velocity Curve types that best matches the touch of the connected MIDI keyboard. Set this to OFF if you are using the MIDI keyboard’s own velocity curve. fig.03-13 1 2 3 4 Phase Lock (Phase Lock Switch) Set Phase Lock to ON when you want to suppress discrepancies in timing of Parts played on the same MIDI channel, or to OFF when you want to leave the expression timing unchanged. • XP-A, B Patches/Rhythm Sets can be selected only if a Wave Expansion Board (SR-JV80 Series) is installed in the corresponding slot. • XP-C, D Patches/Rhythm Sets can be selected only if a Wave Expansion Board (SRX Series) is installed in the corresponding slot. Number (Patch/Rhythm Set Number) Selects the desired Patch or Rhythm Set by its number. The name of the selected Patch/Rhythm Set appears in parentheses. SETTING fig.03-15 When the Phase Lock parameter is set to ON, Parts on the same MIDI channel are put in a condition in which their timing is matched, enabling them to be played at the same time. Accordingly, a certain amount of time may elapse between reception of the Note messages and playing of the sounds. Turn this setting to ON only as needed. Making Settings for Each Part (PART) Here you can select the Patch/Rhythm Set assigned to each Part, and set the volume, pan, pitch, and polyphony of each Part. Level (Part Level) Adjusts the volume of an individual Part. This setting’s main purpose is to adjust the volume balance between Parts. Pan (Part Pan) Adjusts the pan of each Part. L64 is far left, 0 is center, and 63R is far right. When the Pan is set for each Patch or Rhythm Set, this Pan setting moves the position only in reference to those settings values made in the respective Patch or Rhythm Set. PATCH Voice Reserve fig.03-14 This setting specifies the number of voices that will be reserved for each Part when more than 128 voices are played simultaneously. Type (Part Type) Sets the assignment of a Patch (PAT) or Rhythm Set (RHY) to each of the Parts. Group (Patch/Rhythm Set Group) Selects the group to which the desired Patch or Rhythm Set belongs. It is not possible for the settings of all Parts to total an amount greater than 64. The remaining number of available voices will be displayed at (rest= ). Pay attention to this readout as you make set the Voice Reserve parameter. USER: User CD-A–H: Memory card A–H PR-A–F, GM: Preset A–F, GM 53 Chapter 3 fig.03-12 Chapter 3. Creating Performances Calculating the Number of Voices Being Used The XV-88 is able to play up to 128 notes simultaneously. The polyphony, or the number of voices (sounds) does not refer only to the number of sounds actually being played, but changes according to the number of tones used in the Patches, and the number of Waves used in the tones. The following method is used to calculate the number of sounds used for one Patch being played. (Number of Sounds Being Played) x (Number of Tones Used by Patches Being Played) x (Number of Waves Used in the Tones) MODIFY fig.03-16 Cut (Part Cutoff Frequency Offset) Adjusts the cutoff frequency for the Patch or Rhythm Set assigned to a Part. Patches also have a Cutoff Frequency Offset setting (p. 71). The final Cutoff frequency value is the sum of the Tone Cutoff Frequency value and the Patch and Part Cutoff Frequency Offset values. If the Tone’s cutoff frequency is already set to 127 (maximum), there will be no change produced by setting the Cutoff Frequency Offset to a positive value. Patches also contain the Attack Time Offset setting (p. 71). The final TVA Envelope attack time value is therefore the sum of the Tone’s TVA Envelope T1 setting, the Patch’s Attack Time Offset, and the Part’s Attack Time Offset. If the Tone’s T1 parameter is already set to 127 (maximum), there will be no change produced by setting the Attack Time Offset to a positive value. Rel (Part Release Time Offset) Adjusts the TVA Envelope Release Time for the Patch or Rhythm Set assigned to a Part. Patches also contain a Release Time Offset setting (p. 72). The final TVA Envelope release time value is therefore the sum of the Tone’s TVA Envelope T4 setting, the Patch’s Release Time Offset, and the Part’s Release Time Offset. If the tone’s T4 parameter is set to 127 (maximum), there will be no change in the Release Time Offset, even when this is set to a positive value. Velocity Sens (Part velocity Sensitivity Offset) This changes the volume and cutoff frequency for each part according to the velocity with which the keys are pressed. If you want strongly played notes to raise the volume/cutoff frequency, set this parameter to positive (+) settings. If you want strongly played notes to lower the volume/cutoff frequency, use negative (-) settings. Set Velocity Sensitivity to 0 when you want sounds played at a fixed volume and cutoff frequency, regardless of the force with which the keys are played. Res (Part Resonance Offset) Adjusts the Resonance for the Patch or Rhythm Set assigned to a Part. Patches also have a Resonance Offset setting (p. 71). The final Resonance value is the sum of the Tone Resonance value and the Patch and Part Resonance Offset values. If the Tone’s resonance is already set to 127 (maximum), there will be no change produced by setting the resonance offset to a positive value. Patches also contain a Velocity Sensitivity Offset setting (p. 72). The ultimate Velocity Sensitivity Offset value is the sum of the part’s and the Patch’s Velocity Sensitivity Offsets. Accordingly, if the Patch’s Velocity Sensitivity Offset T1 parameter is set to 127 (maximum), there will be no change in the part’s Velocity Sensitivity Offset, even when this is set to a positive value. PITCH fig.03-17 Atk (Part Attack Time Offset) Adjusts the TVA Envelope Attack Time for the Patch or Rhythm Set assigned to a Part. Octave (Part Octave Shift) Adjusts the pitch of the Part’s sound up or down in units of an octave (+/-3 octaves). 54 Chapter 3. Creating Performances Coarse (Part Coarse Tune) MONO/POL (Mono/Poly) Adjusts the pitch of the Part’s sound up or down in semitone steps (+/-4 octaves). fig.03-18 Adjusts the pitch of the Part’s sound up or down in 1-cent steps (+/-50 cents). One cent is 1/100th of a semitone. Coarse Tune and Octave Shift The Coarse and Fine parameters, along with the Octave parameter, can all be seen as doing the same thing to the sound, i.e., changing the pitch of the sound. For example, if C4 (Middle C) is played with the Coarse parameter set to +12, the note produced is C5 (one octave above C4). However, if C4 (Middle C) is played with the Octave parameter set to +1, again, the note produced is C5 (one octave above C4). However, internally these function very differently. When the Coarse parameter is set to +12, the pitch itself is raised one octave. On the other hand, when the Octave parameter is set to +1, it is the same as pressing the keys one octave up. In other words, use the Coarse parameter when changing the pitch, and the Octave parameter when you want to shift the entire keyboard, for example, when the number of keys is insufficient. Note that when a Rhythm Set is assigned to a Part, if the Octave parameter is set, the Rhythm Tone that is played also changes. BendRng (Bend Range) Specifies the amount of pitch change in semitones (2 octaves) that will occur when the Pitch Bend Lever is moved. The amount of change when the lever is tilted is set to the same value for both left and right sides. When using the setting of the Patch assigned to each Part (p. 78), set this to PATCH. Mno/Pol (Part Mono/Poly) Set Mno/Pol to MONO when the Patch assigned to the Part is to be played monophonically, or to POLY when the Patch is to be played polyphonically. When using the setting of the Patch assigned to each Part (p. 76), set this to PATCH. For the Part to which the Rhythm Set is assigned, this setting is ignored. Legato (Part Legato Switch) You can add legato when performing monophonically. Legato is a playing style in which the spaces between notes are smoothed, creating a flowing feel with no borders between the notes. This allows you to simulate the hammering-on and pulling-off playing techniques of a guitarist. Turn this parameter ON when you want to use the Legato feature and OFF when you don’t. When using the setting of the Patch assigned to each Part (p. 76), set this to PATCH. For the Part to which the Rhythm Set is assigned, this setting is ignored. Portament Sw:Tm (Part Portamento Switch:Time) Portamento makes a smooth pitch transition from one note to the next note played. Also, when playing monophonically, you can apply portamento to simulate the slide performance technique sometimes used on instruments such as violin. You can determine whether the Portamento effect will be applied or not using Portamento switch (Sw). Turn this parameter ON when you want to apply Portamento and OFF when you don’t. When using the setting of the Patch assigned to each Part (p. 76), set this to PATCH. The Portamento Time (Tm) setting adjusts the time over which the pitch will change. Higher settings will cause the pitch change to the next note to take more time. When using the setting of the Patch assigned to each Part (p. 76), set this to PATCH. For the Part to which the Rhythm Set is assigned, this setting is ignored. 55 Chapter 3 Fine (Part Fine Tune) Chapter 3. Creating Performances Confirming MIDI Information for Each Part (INFO) INFO (Part Information) fig.03-19 fig.03-20 The displays allow you to check various settings such as MIDI message reception status for each Part. This is convenient when you need to check that the sound generator is responding correctly to messages from the keyboard or external MIDI controller. Mod (Modulation Information) Breath (Breath Information) Foot (Foot Information) Vol (Volume Information) Changing the Settings of the Patch/Rhythm Set Assigned to a Part When using Patches in Performance mode, some settings such as effects settings will be affected by Performance settings. If you wish to edit a Patch/Rhythm Set while hearing how it will sound in the Performance, use this procedure: * Here we explain how to change the setting of a Patch assigned to a Part. The procedure for changing the settings of Rhythm Sets is the same. Substitute “Rhythm Set” wherever “Patch” appears in a sentence. 1. Make sure the PERFORM PLAY page is displayed. 2. While holding down [PERFORM], press [PATCH]. Both button indicators will light. This will call up the PLAY page of the Patch assigned to the currently selected Part. fig.03-21 Pan (Pan Information) Exp (Expression Information) Hld (Hold 1 Information) Bnd (Pitch Bend Information) Aft (Aftertouch Information) Sy1–4 (System Control 1–4 Information) The MIDI message specified as the Control 1–4 parameter (SYSTEM/CONTROL/SYS CTRL ASSIGN 1, 2) Vo (Voice Information) 3. Press or to select the Part to which the selected Patch is assigned. 4. The following steps are the same as when you modify a Patch in Patch mode. 5. When you finish making settings, press [EXIT] to call up the Play page of the Patch assigned to the Part. An asterisk * will be displayed at the left of the Patch group. This indicates the Patch settings have been modified. The number of voices used When a value (except Vo) is changed in the INFO page, a MIDI message for the changed value is sent to the internal sound generator and the external MIDI device over the MIDI channel set for that Part. 56 If you select another Patch or Performance in the group with an asterisk *, the modified Patch settings will be lost. To keep these modified settings, perform the save operation (p. 164). 6. To return to the PERFORM PLAY page, press [PERFORM] or [EXIT]. Chapter 4. Zone Settings You cannot switch to Zone mode from any mode other than Performance mode. This section explains the procedures for making Zone settings and describes the functions of the different Zone parameters. How to Make the Zone Settings 1. Press [PERFORM] to display the PERFORM PLAY page, and select the Performance with Zone settings you want to change (p. 35). 2. Press [ZONE] to make the indicator light. The [EDIT] indicator lights simultaneously, and the XV88 is put into Zone mode. If the [EDIT] indicator is not lit, press [EDIT] to get the indicator to light. 7. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to modify the parameter value. If you’ve made a mistake in setting a parameter value, press [UNDO/COMPARE] to restore the value to what it was. 8. If you wish to move to another display group, press [EDIT] to make the indicator light, and use the function buttons. You can also move to another display group by holding down [SHIFT] and using or . Since this can be done even when the [EDIT] indicator is dark, it is a faster way to get around because you don’t have to turn on the [EDIT] indicator each time. 9. Repeat steps 3–8 to make settings for the Zone. 10. When you finish making settings, press [EXIT] or [PERFORM] to return to the PERFORM PLAY page. An asterisk * appears at the left of the Performance group on the display. This shows Performance settings have been modified. fig.03-03 3. Use the function buttons to select a display group. The indicator for the button of the selected display group begins blinking. fig.04-01 4. Use or to select a display page. Zone settings can be saved individually for each Performance, as part of the Performance settings. If you select another Performance in the group with an asterisk *, the modified Zone settings will be lost. To keep these modified settings, perform the save operation (p. 164). 5. If you have selected a parameter display that can be set independently for each Zone, the number of the Zone selected for editing will be shown in the upper left of the display. To edit a different Zone, press [EDIT] to temporarily turn off the indicator, and use ZONE/PART SELECT [1/9]–[8/16] to select a Zone. When the [1-8/916] indicator is extinguished, Zones 1–8 are selected, and when the [1-8/9-16] indicator is lit, Zones 9–16 are selected. fig.04-02 6. Use or to move the cursor to the parameter you wish to modify. 57 Chapter 4 Pressing [ZONE] while in Performance mode switches you to Zone mode. In Zone mode, you can make settings affecting the way the sound module plays sounds in response to Performances played on the keyboard, the way MIDI messages are sent, the Arpeggiator and D Beam functions, and more. Chapter 4. Zone Settings Making Settings While Comparing Zones (Palette Edit) When modifying Zone settings for a Performance, the values for eight Zones (Zone 1–8 or Zone 9–16) will be displayed together on a single display. This is called the Palette page. This is useful when you wish to change parameter values while comparing each Zone settings. Functions of Zone Parameters This section explains the functions the different Zone parameters have, as well as the composition of these parameters. fig.04-01 1. When editing parameters that can be set individually in each Zone, press or to move the cursor to the parameter to be edited. 2. Press [PALETTE EDIT] to call up the Palette page. fig.04-03 Settings Common to the Entire Zone (COMMON) ZONE COMMON fig.04-04 Key Mode 3. Press or to choose the Zone to modify. When the Zone number is displayed, and that Zone’s Local Switch is set to ON, you can check which Parts are linked. Parts 1–16 are shown in order from left to right, and Parts for which the Zone’s MIDI transmit channel and the Part’s MIDI receive channel are matched are indicated by a o for the Part. To switch between the palette page for Zones 1–8 and the palette page for Zones 9–16, press [1-8/9-16]. The Key Mode determines how the XV-88 will sound when its keyboard is played. LAYER: When the keys are pressed, all Zones whose Local switches (Local parameter) are set to ON and the sounds for the linked (where the MIDI channels coincide) Parts are played. Transmission of MIDI messages from the keyboard controller section to external MIDI devices will be determined by the Transmit switch (Tx parameter) setting of each Zone. fig.04-05.e Part 1 (Rx ch.1) Part 2 (Rx ch.2) Part 15 (Rx ch.15) Part 16 (Rx ch.16) 4. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to change the parameter value. If you’ve made a mistake in setting the parameter value, press [UNDO/COMPARE] to restore the value to what it was. 5. If you wish to edit other parameters, press or to select the parameter that you wish to edit. Local Switch Transmit Switch MIDI OUT Zone 1 (Tx ch.1) Zone 2 (Tx ch.2) Zone 15 (Tx ch.15) 6. Repeat steps 3–5 to make the settings for the Zone. 7. To exit the Palette page, press [PALETTE EDIT], thus extinguishing the button’s indicator. 58 Zone 16 (Tx ch.16) Chapter 4. Zone Settings SINGLE: When the keys are pressed, the single specified Part (current Part) are played. Zone settings are ignored. Transmission of MIDI messages from the keyboard controller section to external MIDI devices will be determined by the Receive switch (Rx Sw parameter) setting for the current Part fig.04-06.e When the Key Range (p. 73) is set for each individual Tone in a Patch, sounds are produced in the range where the Key Range of each Tone and the Key Range for the Zone overlap. fig.02-10.e Part 2 (Rx ch.2) Part 15 (Rx ch.15) Part 16 (Rx ch.16) Key range specified for Performance Chapter 4 Part 1 (Rx ch.1) Key range specified for Patch The range in which notes will play MIDI OUT (Tx ch.1) If you attempt to raise the lower key higher than the upper key, or to lower the upper key below the lower key, the other value will be automatically modified to the same setting. If you have selected a LAYER-type Performance, the upper right of the PERFORM PLAY page will indicate “LAYER p *” (* is the Part number). If you have selected a SINGLE-type Performance, “part= *” (* is the Part number) will be displayed. Making Settings for Transmitting MIDI (MIDI) You can also set the Key Mode parameter on the PERFORM PLAY page. By holding down [SHIFT] and pressing [SOLO], you can switch between SINGLE and LAYER. When a Single Performance is selected, this setting is disabled. These parameters determine how each Zone will transmit MIDI messages. MIDI Setting the Keyboard Range (KEY RANGE) fig.04-08 Channel (MIDI Transmit Channel) When a Single Performance is selected, this setting is disabled. Specifies the MIDI transmit channel for each Zone. Tx (Transmit Switch) KEY RANG (Key Range) fig.04-07 These parameters set the key range that will be transmitted from the keyboard for each Zone. Use this when you wish to play different Patches in different areas of the keyboard. Determines, for each Zone, whether or not data generated by the keyboard controller section is sent as MIDI messages from the MIDI OUT connector. Normally you will leave this ON, but you can turn it OFF when you do not want the XV-88 to control external sound generators. Lower (Key Range Lower) Specify the lower limit of the range. Upper (Key Range Upper) Specify the upper limit of the range. 59 Chapter 4. Zone Settings P.C# (External Program Change Number) You can also set the transmit switch settings on the PERFORM PLAY page. When the [EDIT] indicator is extinguished and the [LOCAL/TX] indicator is lit, press ZONE/PART SELECT [1/9]–[8/16] to make settings. A Layer Performance is on when the indicator is lit, and off when the indicator is extinguished. When the [1-8/9-16] indicator is extinguished, Zones 1–8 are switched on and off, and when the [1-8/9-16] indicator is lit, Zones 9–16 are switched on and off. Local (Local Switch) Specifies, for each Zone, whether or not the keyboard controller section will be connected to the internal sound generator. Normally you will leave this ON, but you can turn it OFF when you want to use the XV-88 only to control an external sound generator. Selects the Program Change number you wish to transmit. If you do not want this message to be transmitted, set this to NO-SEND. Bank Select MSB/LSB (External Bank Select MSB/LSB) Selects the Bank Select number MSB (Controller number 0) and LSB (Controller number 32) you want to transmit. Information on the XV-88 Tone Group/Bank corresponding to the Bank Select message sent is displayed in parentheses. EXT CTRL (External Control) fig.04-10 Volume (External Volume) You can also set the Local switch setting on the PERFORM PLAY page. When the [EDIT] indicator and the [LOCAL/TX] indicator is extinguished, press ZONE/PART SELECT [1/9]–[8/16] to make settings. A Layer Performance is on when the indicator is lit, and off when the indicator is extinguished. When the [1-8/9-16] indicator is extinguished, Zones 1–8 are switched on and off, and when the [1-8/9-16] indicator is lit, Zones 9–16 are switched on and off. Controlling External Sound Module (EXT CONTROL) When a Single Performance is selected, this setting is disabled. EXT P.C (External Program Change) fig.04-09 When switching Performances, send MIDI messages (Program Change/Bank Select) to each Zone to switch the Tones corresponding to the external sound module. After setting each value, you can transmit it by pressing [ENTER]. The data of the Zone for which the Transmit switch is turned off will not be transmitted. 60 If you want Volume messages to also be transmitted when you select a Performance, specify the desired value (0–127) for the Zone. Turn this parameter NO-SEND if you do not want this data to be transmitted. The data of the Zone for which the Transmit switch is turned off will not be transmitted. Pan (External Pan) If you want Pan messages to also be transmitted when you select a Performance, specify the desired value (0–127) for the Zone. Turn this parameter NO-SEND if you do not want this data to be transmitted. The data of the Zone for which the Transmit switch is turned off will not be transmitted. Chapter 4. Zone Settings Arpeggiator Settings (ARPEGGIO) This is where the settings used in performing arpeggios in Performance mode are made. HARP: A style simulating harp playing. SHAMISEN: The playing style of a Shamisen. BOUND BALL: A style suggestive of a bouncing ball. RANDOM: A style in which the notes sound in random order. ARPEGGIO BOSSA NOVA: A style with bossanova rhythm guitar. Hold 3–4 notes for best results. You can increase the tempo and use this as a Samba. SALSA: Typical salsa style. Hold 3–4 notes for best results. fig.04-11 MAMBO: Typical mambo style. Hold 3–4 notes for best results. fig.04-12 LATIN PERCUSSION: A rhythm style with Latin percussion instruments such as Clave, Cowbell, Clap, Bongo, Conga, Agogo etc. fig.04-13 SAMBA: Typical samba style. Use for rhythm patterns or bass lines. fig.04-14 TANGO: Typical tango rhythm style. Hold the root, 3rd and 5th of a triad etc. for best results. HOUSE: A style for house piano backing. Hold 3–4 notes for best results. Style (Arpeggio Style) Specifies the basic way in which the arpeggio will be played. Select one of the following 45 types. 1/4: The rhythm will be divided in quarter notes. 1/6: The rhythm will be divided in quarter note triplets. 1/8: The rhythm will be divided in eighth notes. 1/12: The rhythm will be divided in eighth note triplets. 1/16: The rhythm will be divided in 16th notes. 1/32: The rhythm will be divided in 32nd notes. PORTAMENTO A, B: A style using the portamento effect. GLISSANDO: A glissando style. SEQUENCE A–D: Styles for sequenced patterns. ECHO: An echo-like style. SYNTH BASS, HEAVY SLAP, LIGHT SLAP, WALK BASS: Styles appropriate for bass playing. LIMITLESS: The settings of all parameters can be freely combined without restriction. Choices can be set for the Motif, Beat Pattern, Shuffle Rate and Accent Rate parameters for each style. Refer to the “Arpeggio Style List” (p. 268). Octave Range Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to 0. To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to +1. A setting of -1 will make the arpeggio sound using the notes you play and notes 1 octave lower. RHYTHM GTR 1–5: Styles for rhythm guitar. Styles 2–5 are effective when 3–4 notes are held. 3 FINGER: Three-finger guitar style. STRUM GTR UP, STRUM GTR DOWN, STRUM GTR UP&DW: Guitar chords strummed both up and down. Effective when five or six notes are held. PIANO BACKING, CLAVI CHORD: Styles for keyboard instrument backing. WALTZ, SWING WALTZ: Styles in triple meter. REGGAE: A reggae-type style. Effective when three notes are held. PERCUSSION: A style suitable for percussive instrument. 61 Chapter 4 When arpeggios are performed in Patch/Rhythm Set/ GM mode, the arpeggio settings are made in System mode (p. 174). Chapter 4. Zone Settings Motif Sets the order in which notes of the chord will sound. TOP+UP 1–6: The highest of the notes you play will sound, and the remaining notes will be arpeggiated. BASS+UP+TOP: The highest and the lowest of the notes you play will sound, and the remaining notes will be arpeggiated. Some settings will not be available depending on the Style parameter setting. For details on the possible values, refer to “Arpeggio Style List” (p. 268). SINGLE UP: Notes you press will be sounded individually, beginning from low to high. Beat Pattern Select the beat pattern from the choices below. This setting will affect the location of the accent and length of the notes to determine the beat (rhythm). SINGLE DOWN: Notes you press will be sounded individually, from high to low. SINGLE UP&DOWN: Notes you press will be sounded individually, from low to high, and then back down from high to low. SINGLE RANDOM: Notes you press will be sounded individually, in random order. DUAL UP: Notes you press will be sounded two at a time, beginning from low to high. DUAL DOWN: Notes you press will be sounded two at a time, beginning from high to low. Some settings will not be available depending on the Style parameter setting. For details on the possible values, refer to “Arpeggio Style List” (p. 268). 1/4, 1/6, 1/8, 1/12, 1/16 1–3, 1/32 1–3, PORTA-A 01–11, PORTA-B 01–15, SEQ-A 1–7, SEQ-B 1–5, SEQ-C 1, 2, SEQ-D 1–8, ECHO 1–3, MUTE 01–16, STRUM 1–8, REGGAE 1, 2, REFRAIN 1, 2, PERC 1–4, WALKBS, HARP, BOUND, RANDOM, BOSSA NOVA, SALSA 1–4, MAMBO 1–2, CLAVE, REV CLA, GUILO, AGOGO, SAMBA, TANGO 1–4, HOUSE 1, 2 DUAL UP&DOWN: Notes you press will be sounded two at a time, from low to high, and then back down from high to low. If “PORTA-A 01–11, PORTA-B 01–15” is selected as the Beat Pattern, the Time parameter (PATCH/CONTROL/ PATCH PORTAMNT) will control the speed of portamento (p. 76). Adjust the portamento time as appropriate for the playback tempo. (It is not necessary to turn portamento switch on.) DUAL RANDOM: Notes you press will be sounded two at a time, in random order. TRIPLE UP: Notes you press will sound three at a time, from low to high. TRIPLE DOWN: Notes you press will sound three at a time, from high to low. TRIPLE UP&DOWN: Notes you press will sound three at a time, from low to high and then back down from high to low. TRIPLE RANDOM: Notes you press will sound three at a time, in random order. NOTE ORDER: Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered. GLISSANDO: Each chromatic step between the highest and lowest notes you press will sound in succession, repeating upward and downward. Press only the lowest and the highest notes. CHORD: All notes you press will sound simultaneously. Accent Rate Modifies the strength of accents and the length of the notes to adjust the “groove” feel of the arpeggio. A 100% setting will result in the most pronounced “groove” feel. Shuffle Rate This setting lets you modify the note timing to create shuffle rhythms. With a setting of 50%, the notes will sound at equal spacing. As this value is increased, the notes will become more “bouncy,” as if they were dotted notes. fig.04-15 Shuffle Rate = 50% 50 50 50 Shuffle Rate = 90% 50 90 10 90 10 BASS+CHORD 1–5: The lowest of the notes you play will sound, and the remaining notes will sound as a chord. BASS+UP 1–8: The lowest of the notes you play will sound, and the remaining notes will be arpeggiated. BASS+RND 1–3: The lowest of the notes you play will sound, and the remaining notes will sound in random order. 62 If the Beat Pattern setting is 1/4, shuffle will not be applied even if you increase the Shuffle Rate setting. Chapter 4. Zone Settings Specifies the loudness of the notes that you play. If you want the velocity value to change according to how strongly you played each note, set this to REAL. If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–127). Zone (Arpeggio Zone) Arpeggio Zone sets the Zone for playing an Arpeggio performance when a Layer Performance is being selected. The Arpeggio performance corresponding to the Part connected to the Zone set here is played. When a Single Performance is selected, this setting is disabled, and the single specified Part (current Part) will play arpeggios. Tempo (Arpeggio Tempo) Setting the D Beam Controller (D BEAM) This is where the settings are made for applying effects to the sound by moving your hand over the D Beam controller in Performance mode. When using the D Beam controller in Patch/Rhythm Set/GM mode, the settings are made in System mode (p. 176). D BEAM CONTROL fig.04-16 Assign (D Beam Assign) Specifies the function controlled by the D Beam controller. CC01–31, 33–95: Controller numbers 1–31, 33–95 Sets the speed of the arpeggio. When the Clock Source parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to INT, the display will indicate Tempo(=SYS), and this will be the same value as the system tempo. With a setting of MIDI, the display will indicate Tempo(=EXT), and you will be synchronized to the clock of the external MIDI device. For more information about Control Change messages, please refer to “MIDI Implementation” (p. 270). PITCH BEND: Pitch Bend AFTERTOUCH: Aftertouch OCT UP: Raises the key range in octave steps (up to 3 octaves higher). OCT DOWN: Lowers the key range in octave steps (up to 3 octaves lower). START/STOP: Starts/Stops the external sequencer. TAP TEMPO: Tap tempo (a tempo specified by the interval at which you move your hand over the D Beam controller). Output (D Beam Output) Selects the sound generator(s) (the internal sound generator and/or external sound generators connected to MIDI OUT connector) to be controlled by the D Beam controller. OFF: Neither will be controlled. INT: Only the internal sound generator will be controlled. MIDI: Only external sound generators will be controlled. BOTH: Both the internal sound generator and external sound generators will be controlled. Polarity (D Beam Polarity) Switches the polarity of the D Beam controller. With a setting of REVERSE, the direction of control for the D Beam controller will be inverted. 63 Chapter 4 Key Velocity Chapter 4. Zone Settings D BEAM RANGE fig.04-17 Lower (D Beam Range Lower) Specifies the lower limit of the range of the D Beam controller. Values below this setting will not be output. Upper (D Beam Range Upper) Confirming the Settings for Each Zone (INFO) When a Single Performance is selected, this information is disabled. INFO (Zone Information) fig.04-19 Specifies the upper limit of the range of the D Beam controller. Values above this setting will not be output. In this screen, you can check the following information for each Zone. It is not possible to set the lower limit value above the upper limit, nor can you set the upper limit value below the lower limit. D BEAM SENS fig.04-18 D Beam Sensitivity This sets the D Beam Controller’s sensitivity. The higher the value set, the more readily the D Beam Controller goes into effect. Ordinarily, this is set to 5. The D Beam Controller sensitivity is a System setting, and as such cannot be saved as a Performance setting. 64 • MIDI transmit channel (ch): 1–16 • Transmit switch status (tx): On/Off • Part connection status (part): When the Local switch for the currently selected Zone is set to ON, you can check that Zone and the linked Part. Parts 1–16 are shown in order from left to right, and Parts for which the Zone’s MIDI transmit channel and the Part’s MIDI receive channel coincide are indicated by a o or a *. For Parts indicated by a *, you can check the group, number, and name of the Patch or Rhythm Set assigned to that Part in the lower part of the display. When linked to multiple Parts, by pressing or , you can move the * and change the Part being checked. Chapter 5. Creating Patches With the XV-88, you have total control over a wide variety of settings. Each item that can be set is known as a parameter. When you change the values of parameters, you are doing what is referred to as Editing. This chapter explains the procedures used in creating Patches, and the functions of the Patch parameters. How a Patch Is Organized The type of sound most commonly played on the XV-88 is called a Patch. Each Patch can be configured by combining up to four Tones. Tones consist of the following five components. WG (Wave Generator) Specifies the PCM waveform (wave) that is the basis of the sound, and determines how the pitch of the sound will change. The XV-88 has 1,083 different waveforms (p. 263). All Patches built into the XV-88 consist of combinations of Tones which are created based on these waveforms. TVF (Time Variant Filter) Specifies how the frequency components of the sound will change. TVA (Time Variant Amplifier) Patch Specifies the volume changes and the sound’s position in a stereo soundfield. Tone 4 Tone 3 Tone 2 Tone 1 Envelope LFO 1 LFO 2 You use Envelope to initiate changes to occur to a sound over time. There are separate envelopes for Pitch, TVF (filter), and TVA (volume). For example if you wish to modify the way in which the sound attacks or decays over time, you would adjust the TVA envelope. LFO (Low Frequency Oscillator) WG TVF TVA Pitch Envelope TVF Envelope TVA Envelope How a Tone Is Organized Use the LFO to create cyclic changes (modulation) in a sound. The XV-88 has two LFOs. Either one or both can be applied to effect the WG (pitch), TVF (filter) and/or TVA (volume). When an LFO is applied to the WG pitch, a vibrato effect is produced. When an LFO is applied to the TVF cutoff frequency, a wah effect is produced. When an LFO is applied to the TVA volume, a tremolo effect is produced. In the XV-88, the Tone is the smallest class of sound. However, it is not possible to play a Tone by itself. The Patch is the unit of sound which can be played, and the Tones are the basic building blocks which make up the Patch. fig.01-03.e Tone LFO 1 LFO 2 WG TVF TVA Pitch Envelope TVF Envelope TVA Envelope audio signal control signal 65 Chapter 5 fig.01-04.e Chapter 5. Creating Patches How to Make the Patch Settings Start with an existing Patch and edit it to create a new Patch. Each Patch can contain up to four Tones. you should listen to how the individual Tones sound before you edit. Four Tips for Editing Patches Select a Patch that is similar to the sound you wish to create (p. 29). It’s hard to create a new sound that’s exactly what you want if you just select a Patch and modify its parameters at random. It makes sense to start with a Patch whose sound is related to what you have in mind. 1. Press [PATCH] to access the PATCH PLAY page, and select the Patch whose settings you wish to modify (p. 29). You cannot edit the Patches in the PR-H (GM2) group. If you want to create all your Patches from the ground up, rather than the Patches that have already been prepared, carry out the Initialize operation (p. 185). 2. Press [EDIT] to make the indicator light. 3. Use the function buttons to select a display group. The indicator for the button of the selected display group begins blinking. fig.05-01 Decide which Tones will sound (p. 32, p. 81). When creating a Patch, it is important to decide which Tones you are going to use. For each Tone, use the TONE SWITCH [1]–[4] to decide whether to turn it on (have it sound) or off. It is also important to turn off unused Tones to avoid wasting voices, unnecessarily reducing the number of simultaneous notes you can play. A Tone switches on/off each time its respective button is pressed. When a Tone’s indicator lights, it’ll sound. Check the Structure setting (p. 73). The important Type parameter (PATCH/COMMON/ STRUCT) determines how the four Tones combine. Before you select new Tones, make sure you understand how the currently selected Tones are affecting each other. Turn Effects off (p. 105). Since the XV-88 effects have such a profound impact on its sounds. Turn them off to listen to the sound itself so you can better evaluate the changes you’re making. Since you will hear the original sound of the Patch itself when the effects are turned off, the results of your modifications will be easier to hear. Actually, sometimes just changing effects settings can give you the sound you want. 4. Use or to select a display page. 5. If you have selected a parameter display that can be set independently for each Tone, the number of the Tone selected for editing will be shown in the upper left of the display. To edit a different Tone, press [EDIT] to temporarily turn off the indicator, and use TONE SELECT [1]–[4] to select a Tone. fig.05-02 • For simultaneously modifying the same parameter for two or more Tones, hold down one of the TONE SELECT [1]–[4] buttons and press another TONE SELECT [1]–[4] button, then another if so desired. Tone numbers other than the first-specified one will be indicated by an * symbol. • To switch Tones on/off, turn off the [EDIT] indicator and then press TONE SWITCH [1]–[4]. 6. Use or to move the cursor to the parameter you wish to modify. 7. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to modify the parameter value. If you’ve selected two or more Tones, your editing will modify the parameter values for all selected Tones by the same amount. 66 Chapter 5. Creating Patches 8. If you wish to move to another display group, press [EDIT] to make the indicator light, and use the function buttons. You can also move to another display group by holding down [SHIFT] and using or . Since this can be done even when the [EDIT] indicator is dark, it is a faster way to get around because you don’t have to turn on the [EDIT] indicator each time. When modifying Tone settings for a Patch, the values for four Tones will be displayed together on a single display. This is called the Palette page. Use it when you want to modify parameter values as you compare the settings of the four Tones. 1. When modifying a Tone, use or to move the cursor to the parameter you wish to modify. 2. Press [PALETTE EDIT] to call up the Palette page. fig.05-04 Chapter 5 If you’ve made a mistake in setting a parameter value, or you have second thoughts about the changes, press [UNDO/COMPARE] to restore the value to what it was. Making Settings While Comparing Tones (Palette Edit) 9. Repeat steps 3–8 to complete a Patch. 10. When you finish making settings, press [EXIT] or [PATCH] to return to the PATCH PLAY page. An asterisk * will be displayed at the left of the Patch group. This shows patch settings have been modified. If you select another Patch in the group with an asterisk *, the modified Patch settings will be lost. To keep these modified settings, perform the save operation (p. 164). fig.05-03 3. Press TONE SELECT [1]–[4], Tone to modify. or to choose the The button indicator for the selected Tone will light, and the Tone number and Wave name appear in the display. For modifying the same parameter of two or more Tones simultaneously, hold down one of the TONE SELECT [1]–[4] buttons and press another. 4. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to change the parameter value. If you’ve selected two or more Tones, your editing will modify the parameter values for all selected Tones by the same amount. If you want to set all selected Tones to the same value, select the Tone having that value by pressing or , and while holding down [SHIFT], press [ENTER]. If you’ve made a mistake in setting a parameter value, or you have second thoughts about the changes, press [UNDO/COMPARE] to restore the value to what it was. 5. If you wish to edit other parameters, press or to select the parameter that you wish to edit. 6. Repeat steps 3–5 to complete a Patch. 7. To exit the Palette page, press [PALETTE EDIT], thus extinguishing the button’s indicator. 67 Chapter 5. Creating Patches Copying the Settings of Another Tone (Tone Copy) Cautions When Selecting a Waveform Tone settings from any desired Patch can be copied to any desired Tone of the currently selected Patch. This function can help you save time. The sounds of the XV-88 are based on complex PCM waveforms, and if you attempt to make settings that are contrary to the type of the original waveform, the results will not be as you expect. 1. Make sure that a Patch is selected. 2. Press [UTILITY], getting its indicator to start blinking. 3. Press the numeric key [2], then PATCH TONE CPY page. or to call up the fig.10-13.e Copy source Patch name Copy destination Tone Copy source Tone Copy source Patch (group, number) 4. Press the cursor buttons to move the cursor to the parameter you wish to set. 5. Either rotate the VALUE dial or press [INC/+]/[DEC/-] to set the value. • To specify the currently selected Patch as the copy source, set Source to TEMP. • When the cursor is located at Source, you can also use [USER], [PRESET], and [A]–[F] to select a Patch group, and then use numeric keys to specify the Patch number. The XV-88’s internal waveforms fall into the following two groups. One-shot: These waveforms contain sounds that have short decays. A one-shot waveform records the initial rise and fall of the sound. Some of the XV-88’s one-shot waveforms are sounds that are complete in themselves, such as percussive instrument sounds. The XV-88 also contains many other oneshot waveforms that are elements of other sounds. These include attack components such as piano-hammer sounds and guitar fret noises. Looped: These waveforms include sounds with long decays as well as sustained sounds. Loop waveforms repeatedly play back (loop) the portion of the waveform after the sound has reached a relatively steady state. The XV-88’s looped waveforms also include components of other sounds, such as piano-string resonant vibrations and the hollow sounds of brass instruments. The following diagram shows an example of sound (electric organ) that combines one-shot and looped waveforms. fig.05-05.e TVA ENV for looped Organ waveform (sustain portion) When the Copy operation is executed, an * symbol will be displayed in front of the copy-destination Tone. 7. Press [UTILITY] to return to the previous page. 68 Resulting TVA ENV change Level • By using TONE SWITCH [1]–[4], you can also select the copy source Tone. By using TONE SELECT [1]–[4], you can select the copy destination Tone. 6. Press [ENTER] to execute the Copy operation. TVA ENV for one-shot Key -click waveform (attack portion) + Note off Time = Note off Chapter 5. Creating Patches Cautions When Using a One-shot Waveform It is not possible to use the envelope to modify a one-shot waveform to create a decay that is longer than the original waveform, or to turn it into a sustaining sound. If you were to program such an envelope, you would be attempting to shape a portion of the sound that simply doesn’t exist, and the envelope would have no effect. Functions of Patch Parameters This section explains the functions the different Patch parameters have, as well as the composition of these parameters. fig.05-01 With many acoustic instruments such as piano and sax, extreme timbral changes occur during the first few moments of each note. This initial attack is what defines much of the instrument’s character. For such waveforms, it is best to use the complex tonal changes of the attack portion of the waveform just as they are, and to use the envelope only to modify the decay portion. If you attempt to use the envelope to modify the attack portion as well, the characteristics of the original waveform may prevent you from getting the sound that you intend. fig.05-06.e Level Parameters marked with a ★ can be controlled using specified MIDI messages (Matrix Controller). Settings in the Matrix Control page will determine how these parameters are controlled (p. 78, p. 79). Settings Common to the Entire Patch (COMMON) On this display you can assign a name to a Patch and set the volume and pan of the entire Patch. Looped portion Tone change stored with the wave PATCH NAME fig.05-07 Time Envelope for the TVF filter You can assign a name of up to 12 characters to the Patch. For details on assigning names, refer to “Assigning a Name” (p. 28). Resulting tone change PATCH CATEGORY fig.05-08 Category (Patch Category) Specifies the type (category) of the Patch. The Patch Finder function uses this setting. It also determines the phrase that will be sounded when using the Phrase Preview function. For details on the possible category names, refer to (p. 31). 69 Chapter 5 Cautions When Using a Loop Waveform Chapter 5. Creating Patches PATCH LVL&PAN (Patch level & Pan) fig.05-09 Level (Patch Level) Specifies the volume of the Patch. You can specify the level of each Tone in a Patch using the Level parameter (PATCH/TVA/TVA) (p. 90). Pan (Patch Pan) Specifies the pan of the Patch. A setting of L64 is far left, 0 is center, and 63R is far right. You can specify the pan setting for each Tone using the Pan parameter (PATCH/TVA/TVA) (p. 90). You can specify the fine tune of each Tone using the Fine parameter (PATCH/PITCH/PITCH) (p. 86). Stretch (Stretch Tuning Depth) This setting allows you to apply “stretched tuning” to the Patch. (Stretched tuning is a system by which acoustic pianos are normally tuned, causing the lower range to be lower and the higher range to be higher than the mathematical tuning ratios would otherwise dictate.) With a setting of OFF, the Patch’s tuning will be equal temperament. A setting of 3 will produce the greatest difference in the pitch of the low and high ranges. The diagram shows the pitch change relative to equal temperament that will occur in the low and high ranges. This setting will have a subtle effect on the way in which chords resonate. fig.05-11.e Pitch difference from equal temperament Parameter value Analog Feel (Analog Feel Depth) 3 Specifies the depth of 1/f modulation that is to be applied to the Patch. (1/f modulation is a pleasant and naturallyoccurring ratio of modulation that occurs in a babbling brook or rustling wind.) 2 By adding this “1/f modulation,” you can simulate the natural instability characteristic of an analog synthesizer. PATCH OCT&TUNE (Patch Octave & Tune) fig.05-10 1 OFF OFF 1 2 3 Low note range High note range PATCH COMMON Octave (Octave Shift) fig.05-12 Adjusts the pitch of the Patch’s sound up or down in units of an octave (+/-3 octaves). Coarse (Coarse Tune) Adjusts the pitch of the Patch’s sound up or down in semitone steps (+/-4 octaves). You can specify the coarse tune of each Tone using the Coarse parameter (PATCH/PITCH/PITCH) (p. 86). Fine (Fine Tune) Adjusts the pitch of the Patch’s sound up or down in 1-cent steps (+/-50 cents). Priority (Voice Priority) This determines how notes will be managed when the XV88’s maximum polyphony limit is exceeded (128 voices). LAST: The last-played voices will be given priority, and currently sounding notes will be turned off in order, beginning with the first-played note. LOUDEST: The voices with the loudest volume will be given priority, and currently sounding notes will be turned off, beginning with the lowest-volume voice. Output Assign Specifies for each Patch how the direct sound will be output. One cent is 1/100th of a semitone. 70 MFX: Output in stereo through Multi-Effects. You can also apply Chorus or Reverb to the sound that passes through Multi-effects. Chapter 5. Creating Patches OUTPUT A: Output to the OUTPUT A (MIX) jacks in stereo without passing through Multi-effects. PATCH MODIFY fig.05-14 OUTPUT B: Output to the OUTPUT B (MIX) jacks in stereo without passing through Multi-effects. INDIV 1: Output to the INDIVIDUAL 1 jack in mono without passing through Multi-effects. INDIV 2: Output to the INDIVIDUAL 2 jack in mono without passing through Multi-effects. INDIV 3: Output to the INDIVIDUAL 3 jack in mono without passing through Multi-effects. INDIV 4: Output to the INDIVIDUAL 4 jack in mono without passing through Multi-effects. Cut (Cutoff Frequency Offset) Cutoff Frequency Offset alters the cutoff frequency of the overall Patch, while preserving the relative differences between the cutoff frequency values set for each Tone in the Cutoff parameters (PATCH/TVF/TVF FILTER) (p. 88). * Cutoff Frequency: the frequency at which the filter begins to have an effect on the waveform’s frequency components. • When outputting in mono, the Pan setting is disabled. • When the settings are such that signals are split and output from the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, and no plug is inserted in the INDIVIDUAL 2 jack, the sounds from INDIVIDUAL 1 and INDIVIDUAL 2 are mixed together, then output from the INDIVIDUAL 1 jack. This sound comprises the sounds from the INDIVIDUAL 1 and 2 jacks. If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). PATCH TEMPO fig.05-13 Clock Source (Patch Clock Source) The LFO cycle, Multi-effects changes, Phrase Loop, and Tone Delay time can be synchronized to a clock (tempo). When this is used by the Patch, this Clock Source setting determines the clock which will be used. PATCH: Synchronize to the Patch Tempo setting. SYSTEM: The global System Tempo or clock messages received from an external sequencer will be used. For details on using clock (tempo), refer to (p. 200). Tempo (Patch Tempo) When Clock Source (Patch Clock Source) is set to PATCH, this setting value is effective. Since the values for the Cutoff parameters for each Tone are added to the values made in this setting, if the Cutoff parameters are set to 127 (maximum), then no further changes are made, even when a positive value is used for this setting. Res (Resonance Offset) Resonance Offset alters the resonance of the overall Patch, while preserving the relative differences between the resonance values set for each Tone in the Resonance parameter (PATCH/TVF/TVF FILTER) (p. 88). * Resonance: emphasizes the overtones in the region of the cutoff frequency, adding character to the sound. Since the values for the Resonance parameters for each Tone are added to the values made in this setting, if the Resonance parameters are set to 127 (maximum), then no further changes are made, even when a positive value is used for this setting. Atk (Attack Time Offset) Attack Time Offset alters the attack time of the overall Patch, while preserving the relative differences between the attack time values set for each Tone in the T1 parameters (PATCH/ TVA/TVA ENVELOPE) (p. 92). * Attack Time: The time it takes for a sound to reach maximum volume after the key is pressed and sound begun Since the values for the T1 parameters for each Tone are added to the values made in this setting, if the T1 parameters are set to 127 (maximum), then no further changes are made, even when a positive value is used for this setting. The Patch Tempo Clock does not transmit clock messages from the MIDI OUT connector. 71 Chapter 5 TONE: Outputs according to the settings for each Tone. Chapter 5. Creating Patches Rel (Release Time Offset) Release Time Offset alters the release time of the overall Patch, while preserving the relative differences between the release time values set for each Tone in the T4 parameters (PATCH/TVA/TVA ENVELOPE) (p. 92). * Release Time: The time from when you take your finger off the key until the sound disappears Instead of using Velocity, you can also have Tones substituted using the Matrix Controller (p. 80). However, the keyboard velocity and the Matrix Controller cannot be used simultaneously to switch Tones. When using the Matrix Controller to switch Tones, set the TMT Velocity Control to OFF. TMT VEL RANG (TMT Velocity Range) Since the values for the T4 parameters for each Tone are added to the values made in this setting, if the T4 parameters are set to 127 (maximum), then no further changes are made, even when a positive value is used for this setting. Velocity Sens (Velocity Sensitivity Offset) Velocity Sensitivity Offset alters the Velocity Sensitivity of the overall Patch while preserving the relative differences between the Velocity Sensitivity values set for each Tone in the parameters below. • V-Cutoff parameter (PATCH/TVF/TVF VELOCITY) (p. 89) • V-Sens parameter (PATCH/TVA/TVA) (p. 90) fig.05-16 Specifies the range of playing dynamics (key velocity) which will sound the Tone. Make these settings when you want different Tones to sound in response to notes played at different strengths. When the TMT Velocity Control parameter (PATCH/ COMMON/TMT VELO CONTROL) is set to OFF, you cannot change the tone that is played according to the force with which the keys are played (velocity). * Velocity: Pressure with which the key is pressed Since this settings value is added to the V-Cutoff and VSens parameter values for each Tone, if the V-Cutoff and V-Sens parameter values are set to +63 (maximum), then no further changes are made, even when a positive value is used for this setting. TMT VELO CONTROL (TMT Velocity Control) fig.05-15 You can have the XV-88’s keyboard produce different tones according to the register, the force with which the keys are played, or a variety of different MIDI messages. The group of settings affecting this is called the TMT (Tone Mix Table). TMT Velocity Control (TMT Velocity Control Switch) TMT Velocity Control determines whether a different Tone is played (ON) or not (OFF) depending on the force with which the key is played (velocity). When set to RANDOM, the Patch’s constituent Tones will sound randomly, regardless of any Velocity messages. 72 When using the Matrix Controller to have different Tones played, set the range within which the Tone is to be sounded according to the value of the MIDI message used. Lower (Velocity Range Lower) Upper (Velocity Range Upper) For each Tone, specify the lower (Lower) and upper (Upper) limit of the key velocities that will sound the Tone. When a key is played more softly than the lower limit, or more strongly than the upper limit, the sound will either not be heard at all or will be extremely weak. If you attempt to set the Lower velocity limit above the Upper, or the Upper below the Lower, the other value will automatically be adjusted to the same setting. When using the Matrix Controller to have different Tones played, set the lowest value (Lower) and highest value (Upper) of the value of the MIDI message used. Chapter 5. Creating Patches L.Fade (Velocity Fade Width Lower) STRUCT (Structure) U.Fade (Velocity Fade Width Upper) fig.05-19 L.Fade and U.Fade set the range within which the volume gradually fades as the velocity approaches the limits of the Velocity Range as set by the Lower and Upper parameters. Use this setting when, for example, you want to have adjacent Tones in Split mode switched smoothly (Velocity Crossfade). The higher the values set, the smoother the switch is between the Tones. When you want the Tones to be switched instantly, set these to 0. Type (Structure Type) Determines how Tone 1 and 2, or Tone 3 and 4 are connected. The following 10 different Types of combination are available. Level Velocity W1 (WG1), W2 (WG2), F1 (TVF1), F2 (TVF2), A1 (TVA1), A2 (TVA2), B (booster), R (ring modulator) fig.05-20 L.Fade Lower Upper U.Fade TYPE 1 TMT KEY RANG (TMT Key Range) TONE 1 (3) WG TVF TVA TONE 2 (4) WG TVF TVA fig.05-18 These parameters specify the range of notes that will play the Tone. This can be used to make notes in different areas of the keyboard play different Tones. Lower (Key Range Lower) With this type, Tones 1 and 2 (or 3 and 4) are independent. Use this type when you want to preserve PCM sounds or create and combine sounds for each Tone. fig.05-21 Upper (Key Range Upper) TYPE 2 Specify the lower (Lower) and upper (Upper) limits in which each Tone will sound. TONE 1 (3) WG TONE 2 (4) WG If you attempt to raise the lower key higher than the upper key, or to lower the upper key below the lower key, the other value will be automatically modified to the same setting. L.Fade (Key Fade Width Lower) TVA TVF TVF TVA This type stacks the two filters together to intensify the characteristics of the filters. The TVA for Tone 1 (or 3) controls the volume balance between the two Tones. fig.05-22 U.Fade (Key Fade Width Upper) TYPE 3 L.Fade and U.Fade set the range within which the volume gradually fades as the velocity approaches the limits of the Key Range set in the Lower and Upper parameters. Use this setting when, for example, you want to have adjacent Tones in Split mode switched smoothly. The higher the values set, the smoother the switch is between the Tones. When you want the Tones to be switched instantly, set these to 0. fig.03-07.e TONE 1 (3) WG TVA TVF B TONE 2 (4) WG TVF TVA This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter, and then applies a booster to distort the waveform. Level Pitch L.Fade Lower Upper U.Fade 73 Chapter 5 The display will show how the Tones are combined. The displayed symbols have the following meanings. fig.05-17.e Chapter 5. Creating Patches fig.05-23 fig.05-27 TYPE 4 TONE 1 (3) TYPE 8 WG TVA TONE 1 (3) TVF WG TVF TVA R B TONE 2 (4) WG TVF TVA This type applies a booster to distort the waveform, and then combines the two filters. The TVA for Tone 1 (or 3) controls the volume balance between the two Tones and adjusts booster level. TONE 2 (4) WG TVF TVA This type sends the filtered Tone 1 (3) and Tone 2 (4) through a ring modulator, and then mixes in the sound of Tone 2 (4) and applies a filter to the result. fig.05-28 TYPE 9 fig.05-24 TYPE 5 TONE 1 (3) TONE 1 (3) WG TVA TVF TVA TVF R R TONE 2 (4) WG TONE 2 (4) WG TVF WG TVF TVA TVA This type uses a ring modulator to create new overtones, and combines the two filters. The Tone 1 (3) TVA will control the volume balance of the two Tones, adjusting the depth of ring modulator. This type passes the filtered sound of each tone through a ring modulator to create new overtones. The TVA for Tone 1 (or 3) controls the volume balance between the two Tones and adjusts ring modulation depth. fig.05-29 TYPE 10 fig.05-25 TYPE 6 TONE 1 (3) TONE 1 (3) WG TVA TVF TONE 2 (4) WG TVA R R TONE 2 (4) WG TVF TVF WG TVF TVA TVA This type uses a ring modulator to create new overtones, and in addition mixes in the sound of tone 2 (4) and stacks the two filters. Since the ring-modulated sound can be mixed with Tone 2 (4), Tone 1 (3) TVA can adjust the amount of the ring-modulated sound. This type passes the filtered sound of each tone through a ring modulator to create new overtones, and also mixes in the sound of tone 2 (4). Since the ring-modulated sound can be mixed with Tone 2 (4), Tone 1 (3) TVA can adjust the amount of the ring-modulated sound. fig.05-26 • If you select a Tone while on the STRUCT page, the Tone paired with the selected Tone will also be selected. TYPE 7 TONE 1 (3) WG TVF TVA R TONE 2 (4) WG TVF TVA This type applies a filter to tone 1 (3) and ring-modulates it with tone 2 (4) to create new overtones. • When TYPE 2–10 is selected and one Tone of a pair is turned off, the other Tone will be sounded as TYPE 1 regardless of the displayed setting. • If you limit the keyboard area in which a Tone will sound (Key Range p. 73) or limit the range of velocities for which it will sound (Velocity Range p. 72), the result in areas or ranges where the Tone does not sound is just as if the Tone had been turned off. This means that if TYPE 2–10 is selected and you create a keyboard area or velocity range in which one Tone of a pair does not sound, notes played in that area or range will be sounded by the other Tone as TYPE 1 regardless of the displayed setting. 74 Chapter 5. Creating Patches Booster (Booster Gain) When a Structure Type of TYPE 3 or TYPE 4 is selected, you can adjust the depth of the booster. The booster increases the input signal in order to distort the sound. This creates the distortion effect frequently used with electric guitars. Higher settings will produce more distortion. What is a Booster? The Booster is used to distort the incoming signal. fig.05-30.e Booster level What is a Ring Modulator? A ring modulator multiplies the waveforms of two Tones with each other, generating many new overtones (inharmonic partials) which were not present in either waveform. (Unless one of the waveforms is a sine wave, evenly-spaced frequency components will not usually be generated.) As the pitch difference between the two waveforms changes the harmonic structure, the result will be an unpitched metallic sound. This function is suitable for creating metallic sounds such as bells. In addition to using this to create distortion, you can use the waveform (WG1) of one of the Tones as an LFO which shifts the other waveform (WG2) upward or downward to create modulation similar to PWM (pulse width modulation). This parameter works best when you use it in conjunction with the Gain parameter (PATCH/WAVE/WAVE) (p. 81). fig.05-31.e Uses WG1 as LFO WG1 Chapter 5 fig.05-32 Setting Effects for a Patch (EFFECTS) Adjusts WG1 output For details regarding effect settings, refer to the pages shown below. TVA Booster • “Applying Effects in Patch Mode or Rhythm Set Mode” (p. 106) • “Making Multi-Effects Settings” (p. 114) WG2 • “Making Chorus Settings” (p. 156) • “Making Reverb Settings” (p. 158) WG2 Adds to WG1 Distorted area of the Waveform changes Shift in waveform by WG1 75 Chapter 5. Creating Patches Using Controllers to Change How Sounds Are Played (CONTROL) PATCH PORTAMNT (Patch Portamento) fig.05-34 The parameters in this group determine how various controllers will affect the Patch and its Tones. PATCH KEY MODE (Patch Key Assign Mode) fig.05-33 Assign (Key Assign) Specifies whether the Patch will play polyphonically (POLY) or monophonically (MONO). The MONO setting is effective when playing a solo instrument Patch such as sax or flute. POLY: Two or more notes can be played simultaneously. MONO: Only the last-played note will sound. What is Portamento? Portamento is a function that causes the Patch’s pitch to change smoothly from one note to the next note played. With the Assign parameter set to MONO, portamento is especially effective when simulating playing techniques such as a violin glissandos. Portamento can also be applied when Key Assign is polyphonic (POLY). Sw (Portamento Switch) Specifies whether the portamento effect will be applied (ON) or not (OFF). Legato (Solo Legato Switch) Solo Legato is valid when the Assign parameter is set to MONO. This setting specifies whether the Solo Legato function will be used (ON) or not (OFF). When the Legato parameter is ON, pressing one key when another is already pressed causes the currently playing note’s pitch to change to that of the newly pressed key while continuing to sound. This can be effective when you wish to simulate performance techniques such as a guitarist’s hammering on and pulling off strings. Legato Retrigger (Legato Retrigger Switch) Legato Retrigger is enabled when the Assign parameter is set to MONO, and the Legato parameter to ON. The setting determines whether sounds are replayed (ON) or not (OFF) when performing legato. This is normally set to ON. When OFF, when one key is held down and another key is then pressed, only the pitch changes, without the attack of the latter key being played. Set this to OFF when performing wind and string phrases or when using modulation with the mono synth keyboard sound. When the Sw parameter is set to OFF, all of the following Portamento settings are disabled. Time (Portamento Time) When portamento is used, this specifies the time over which the pitch will change. Higher settings will cause the pitch change to the next note to take more time. Mode (Portamento Mode) Specifies the performance conditions for which portamento will be applied. NORMAL: Portamento will always be applied. LEGATO: Portamento will be applied only for notes played legato (i.e., when you press a second key before releasing the first. Type (Portamento Type) Specifies the type of portamento effect. RATE: The time it takes will depend on the distance between the two pitches. TIME: The time it takes will be constant, regardless of how far apart in pitch the notes are. 76 Chapter 5. Creating Patches Start (Portamento Start Pitch) PITCH: When another key is pressed while the pitch is moving, portamento will begin anew from the pitch that had been reached at that moment. fig.05-35.e Pitch C5 • Generally, pitch bend messages control the pitch of the currently sounding note, expression messages control the volume. In addition to this, the XV-88 allows these MIDI messages to be used to control Tone settings or Multi-effects settings as well (p. 78, p. 115). If you are using this capability, turn reception of these MIDI messages OFF. If the receive switch is ON for these messages, they will control their usual function (in addition to their special function). • When assigning (and playing) a Patch to a Part in a Performance, check the MIDI message settings for each MIDI channel (p. 52). If the MIDI channels for that part are set not to receive MIDI messages, then the MIDI messages will not be received. D4 C4 Time press D4 key press C5 key press C4 key Bender (Receive Pitch Bend Switch) Specifies whether Pitch Bend messages will be received (ON) or not (OFF). NOTE: Portamento will begin anew from the pitch where the current change would end. fig.05-36.e Pitch Expression (Receive Expression Switch) Specifies whether Expression messages will be received (ON) or not (OFF). Pan Mode (Receive Pan Mode) C5 Specifies how Pan messages will be received. CONTINUOUS: Whenever Pan messages are received, the stereo position of the Tone will be changed. D4 C4 Time press D4 key press C5 key press C4 key CTRL Rx MIDI (Control Receive MIDI) fig.05-37 KEY-ON: The pan of the Tone will be changed only when the next note is played. If a pan message is received while a note is sounding, the panning will not change until the next key is pressed. The channels cannot be set so as not to receive Pan messages. Hold-1 (Receive Hold 1 Switch) fig.05-38 Here you can specify for each Tone how MIDI messages such as pitch bend, expression and pan will be received. Specifies whether Hold 1 messages will be received (ON) or not (OFF). If NO SUSTAIN is selected for Envelope Mode parameter (PATCH/CONTROL/CTRL Rx MIDI), this setting will have no effect. 77 Chapter 5 Portamento will begin anew if you press another key during a pitch movement. This setting specifies the pitch at which the change will begin. Chapter 5. Creating Patches Redamper (Redamper Switch) When a Hold 1 message is received after a key was released but before the sound has completely decayed, this setting specifies whether or not the sound will be sustained at that level. If you want to sustain the sound, set this ON. When using this function, also set the Hold-1 parameter ON. This function is effective for piano sounds. Envelope Mode When a loop-type waveform (p. 68) is selected, it will normally continue to sound as long as a key is pressed. If you want a note to decay naturally even when the key remains pressed, set this to NO SUSTAIN. If a one-shot type Wave (p. 68) is selected, it will not sustain even if this parameter is set to SUSTAIN. TMT CTRL&BENDER (TMT Control & Bender) fig.05-39 TMT Ctrl Sw (TMT Control Switch) Use the Matrix Controller to enable (ON), or disable (OFF) sounding of different tones. You can also cause different tones to sound in response to notes played at different strengths (velocity) on the keyboard. However, the Matrix Controller and the keyboard velocity cannot be used simultaneously to make different Tones to sound. When you want to make the different Tones to sound, set the TMT Velocity Control parameter (PATCH/COMMON/TMT VELO CONTROL) to OFF. Bend Range Specifies the amount of pitch change (in semitones) that will occur when the Pitch Bend Lever is moved (-4– +4 octaves). The left value specifies the pitch change that will occur when the lever is moved fully left. The right value specifies the pitch change that will occur when the lever is moved fully right. For example, if the right value is set to 12, the pitch will rise one octave when the bender lever is moved to the rightmost position. MATRIX CTRL SRC (Matrix Control Source) fig.05-40 What is the Matrix Controller? Ordinarily, if you wanted to change Tone parameters using an external MIDI device, you would need to send System Exclusive messages—MIDI messages designed exclusively for the XV-88. However, System Exclusive messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large. For that reason, a number of the more typical of the XV88’s Tone parameters have been designed so they accept the use of Control Change (or other) MIDI messages for the purpose of making changes in their values. This provides you with a variety of means of changing the way Patches are played. For example, you can use the Pitch Bend lever to change the LFO cycle rate, or use the keyboard’s touch to open and close a filter. The function which allows you use MIDI messages to make these changes in realtime to the Tone parameters is called the Matrix Controller. Up to four Matrix Controllers can be used in a single Patch. When the Matrix Controller is used, you can select the amount of control (Sns parameter) applied, the parameter selected (Dest parameter), the MIDI message used to transmit the effect (Control 1–4 parameter), and the Tone to which the effect is applied (Tone parameter). Control 1–4 (Matrix Control Source 1–4) Sets the MIDI message used to change the Tone parameter with the Matrix Controller. Set this to OFF when the Matrix Controller is not being used. The following are MIDI messages that can be used as Matrix Controllers. • Controller Numbers 01–31, 33–95 (CC01–CC31, CC33– CC95) For more information about Control Change messages, please refer to “MIDI Implementation” (p. 270). • Pitch Bend (PITCH BEND) • Aftertouch (AFTERTOUCH) • System Controller 1–4 (SYS-CTRL1–SYS-CTRL4): MIDI messages used as global Matrix Controllers 78 Chapter 5. Creating Patches • Velocity (VELOCITY): Pressure you press a key with • Tempo (TEMPO): The specified tempo (Patch Tempo/ System Tempo) or MIDI sequencer’s tempo (external tempo) • LFO 1 (LFO1): LFO 1 cycle rate • LFO 2 (LFO2): LFO 2 cycle rate • Pitch Envelope (PITCH ENV) • TVF Envelope (TVF ENV) • TVA Envelope (TVA ENV) Velocity and Keyfollow correspond to Note messages. • You can use the tempo as a Matrix Controller. This lets you change the Tone settings in realtime according to changes in the Tempo. When synchronizing to the Patch tempo, set the Clock Source parameter (PATCH/COMMON/PATCH TEMPO) to PATCH, and specify the Patch tempo with the TEMPO parameter (PATCH/COMMON/PATCH TEMPO). When synchronizing to the System tempo, set the Clock Source parameter (PATCH/COMMON/PATCH TEMPO) to SYSTEM, set the Clock Source parameter (SYSTEM/COMMON/SYSTEM SETUP) to INT, and specify the System tempo with the System Tempo parameter (SYSTEM/COMMON/SYSTEM SETUP). When synchronizing to the tempo of the connected MIDI sequencer, set the Clock Source parameter (PATCH/ COMMON/PATCH TEMPO) to SYSTEM, and set the Clock Source parameter (SYSTEM/COMMON/SYSTEM SETUP) to MIDI. • Although there are no MIDI messages for LFO 1 through TVA Envelope, they can be used as Matrix Controllers. In this case, you can change the Tone settings in realtime by playing Patches. • Select SYS-CTRL1–4 if you want to use the controllers globally for the entire XV-88. MIDI messages used as System Controllers 1–4 are set with the Control 1–4 parameters (SYSTEM/CONTROL/SYS CTRL ASSIGN 1, 2) (p. 173). • There are parameters that determine whether or not Pitch Bend, Controller Number 11 (Expression) and Controller Number 64 (Hold 1) are received (p. 77). When these settings are ON, and the MIDI messages are received, then when any change is made in the settings of the desired parameter, the Pitch Bend, Expression, and Hold 1 settings also change simultaneously. If you want to change the targeted parameters only, then set these to OFF. • There are parameters that determine whether or not specific MIDI messages are received for each MIDI channel (p. 52). When a Patch with Matrix Control settings is assigned to a part, confirm that any MIDI messages used for the Matrix Controller will be received. If the XV-88 is set up such that reception of MIDI messages is disabled, then the Matrix Controller will not function. MATRIX CONTROL 1–4 fig.05-41 Dest (Matrix Control Destination) Matrix Control Destination selects the Tone parameter that is to be controlled when using the Matrix Controller. The following parameters can be controlled. When not controlling parameters with the Matrix Controller, set this to OFF. Up to four parameters (DEST1–4) can be specified for each Matrix Controller, and controlled simultaneously. In this manual, Parameters that can be controlled using the Matrix Controller are marked with a ★. ● Opening and Closing the Filter CUTOFF: Changes the cutoff frequency. RESONANCE: Emphasizes the overtones in the region of the cutoff frequency, adding character to the sound. ● Changing the Volume, Pan, and Pitch LEVEL: Changes the volume level. PAN: Changes the pan. PITCH: Changes the pitch. 79 Chapter 5 • Keyfollow (KEYFOLLOW): Keyboard position with C4 as 0 Chapter 5. Creating Patches ● Changing How the Effects Are Applied DRY LEVEL: Changes the volume of dry sounds. CHORUS SEND: Changes the amount of Chorus. REVERB SEND: Changes the amount of Reverb. ● Applying LFO to Modulate Sounds • When you want to use the Matrix Controller to make the switch between Tones more smoothly, set the L.Fade and U.Fade parameters (PATCH/COMMON/TMT VELO RANG) (p. 73). The higher the values set, the smoother the switch is between the Tones. LFO1/LFO2 PCH DEPTH: Changes the vibrato depth. ● Changing the Depth of Frequency Modulation for FXM LFO1/LFO2 TVF DEPTH: Changes the wah depth. FXM DEPTH LFO1/LFO2 TVA DEPTH: Changes the tremolo depth. LFO1/LFO2 PAN DEPTH: Changes the effect that the LFO will have on pan. LFO1/LFO2 RATE: Changes the speed of the LFO cycles. ● Changing Specific Multi-Effects Parameters MFX CTRL1: The specified parameter is changed by the MFX CTRL1 Destination parameter. ● Changing the Pitch Envelope MFX CTRL2: The specified parameter is changed by the MFX CTRL2 Destination parameter. PIT ENV A-TIME: Changes the T1 parameter of the pitch envelope. MFX CTRL3: The specified parameter is changed by the MFX CTRL3 Destination parameter. PIT ENV D-TIME: Changes the T2 and T3 parameters of the pitch envelope. MFX CTRL4: The specified parameter is changed by the MFX CTRL4 Destination parameter. PIT ENV R-TIME: Changes the T4 parameter of the pitch envelope. ● Changing the TVF Envelope TVF ENV A-TIME: Changes the T1 parameter of the TVF envelope. TVF ENV D-TIME: Changes the T2 and T3 parameters of the TVF envelope. TVF ENV R-TIME: Changes the T4 parameter of the TVF envelope. ● Changing the TVA Envelope TVA ENV A-TIME: Changes the T1 parameter of the TVA envelope. TVA ENV D-TIME: Changes the T2 and T3 parameters of the TVA envelope. No effects are available, even with the Matrix Controller, when the settings are such that no Multi-effects are applied. Sns (Matrix Control Sensitivity) Sets the amount of the Matrix Controller’s effect that is applied. To make an increase in the currently selected value (to get higher values, move to the right, increase rates, and so on), select a positive value; to make a decrease in the currently selected value (to get lower values, move to the left, decrease rates, and so on), select a negative value. When both positive and negative are selected, the changes are greater as the value increases. To have no effect applied, select 0. Tone (Matrix Control Tone) TVA ENV R-TIME: Changes the T4 parameter of the TVA envelope. Matrix Control Tone selects the Tone to which the effect is applied when using the Matrix Controller. ● Splitting Tones That Are Played Indicated from left to right are Tones 1, 2, 3, and 4. Tones to which effects are applied are indicated by a circle (o) for the setting; Tones to which no effects are applied are indicated by an underline (_). With a setting of R, the effect will be inverted. TMT • If the Matrix Controller is used to split Tones, set the TMT Velocity Control parameter (PATCH/COMMON/ TMT VELO CONTROL) to OFF, and the TMT Ctrl Sw parameter (PATCH/CONTROL/CONTROL&BENDER) to ON (p. 72, p. 78). • If the Matrix Controller is used to split Tones, we recommend setting the Sns to +63. Selecting a lower value may prevent switching of the Tones. Furthermore, if you want to reverse the effect, set the value to -63. 80 Chapter 5. Creating Patches Modifying Waveforms (WAVE) Select the PCM waveform that is to be the basis of the Tone, and apply effects to the waveform. WAVE fig.05-42 Wave Tempo Sync When you wish to synchronize a Phrase Loop to the clock (tempo), set this to ON. This is valid only when an optional Wave Expansion Board, such as “SR-JV80-10: BASS&DRUMS,” is installed, and you have selected a Tone which uses a waveform that displays tempo (BPM). For details, refer to “Playing Phrase Loops in Sync with the System Tempo” (p. 201). fig.05-43 Selects the group for the waveform that is to be the basis of the Tone. INT: Waveforms stored in internal memory XP-A–D: Waveform stored in a Wave Expansion Board installed in EXP A–D slots. • When the Wave Tempo Sync parameter is set to ON, set the Time parameter (PATCH/WAVE/TONE DELAY) to 0. With other settings, a delay effect will be applied, and you will be not be able to play as you expect. What is a Phrase Loop? You cannot select a waveform group of a Wave Expansion Board that is not installed. Number (Wave Number) Selects the basic waveform for a Tone. Along with the Wave number, the Wave name appears at the right of the display. When in monaural mode, only the left side (L) is specified. When in stereo, the right side (R) is also specified. A Phrase Loop is a portion of a song that is excerpted with a sampler or by other means, and then played back repeatedly. One technique involving the use of Phrase Loops is the excerpting of a Phrase from a pre-existing song in a certain genre, for example dance music, and then creating a new song with that Phrase used as the basic motif. This is referred to as “Break Beats.” FXM (Frequency Cross Modulation) The Wave numbers can be divided and set in the first two and last two digits. Gain (Wave Gain) Specifies the gain (amplitude) of the waveform. The value changes in 6 dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain. If you intend to use the Booster to distort the waveform’s sound, set this parameter to its maximum value (p. 75). Switch (Tone Switch) Determines whether or not the Tone will be heard in the Patch. In order to make best use of the available number of simultaneous voices, unused Tones should be turned off. You can also set the Switch parameter on the PATCH PLAY page. Press TONE SWITCH [1]–[4] to switch the setting to ON (indicator lighted), or OFF (indicator extinguished) (p. 32). fig.05-44 FXM (Frequency Cross Modulation) uses a specified waveform to apply frequency modulation to the currently selected waveform, creating complex overtones. This can be useful when creating wilder sounds or sound effects. Switch (FXM Switch) This sets whether FXM will be used (ON) or not (OFF). Color (FXM Color) Specifies how FXM will perform frequency modulation. Higher settings result in a grainier sound, while lower settings result in a more metallic sound. Depth (FXM Depth) ★ Specifies the depth of the modulation produced by FXM. 81 Chapter 5 Group (Wave Group) • When the Wave Tempo Sync parameter is set to ON, settings related to Pitch (p. 86) and FXM (p. 81) are disabled. Chapter 5. Creating Patches TONE DELAY HOLD: Although the Tone begins to play after the time specified in the Time parameter has elapsed, if the key is released before the time specified in the Time parameter has elapsed, the Tone is not played. fig.05-45 This produces a time delay between the moment a key is pressed (or released), and the moment the Tone actually begins to sound. You can also make settings that shift the timing at which each Tone is sounded. This differs from the Delay in the internal effects, in that by changing the sound qualities of the delayed Tones and changing the pitch for each Tone, you can also perform arpeggio-like passages just by pressing one key. In addition, you can synchronize the tempo that specifies the Tone Delay time and the tempo set in a connected sequencer (external tempo). • If you are not going to use Tone Delay, set the Mode parameter (discussed below) to NORMAL and Time parameter to 0. • When the Type parameter (PATCH/COMMON/ STRUCT) has a setting of Type 2–10, the outputs of Tones 1 and 2 will be combined with Tone 2, and the outputs of Tones 3 and 4 will be combined with Tone 4. For this reason, Tone 1 will follow the settings of Tone 2, and Tone 3 will follow the settings of Tone 4 (p. 73). fig.05-48.e HOLD No sound played Delay time Note on Note off KEY-OFF-NORMAL: Rather than being played while the key is pressed, the Tone begins to play once the period of time specified in the Time parameter has elapsed after release of the key. This is effective in situations such as when simulating noises from guitars and other instruments. fig.05-49.e KEY-OFF-NORMAL Delay time Mode (Tone Delay Mode) Selects the type of tone delay. fig.05-46.e No Tone Delay Note on Note off NORMAL: The Tone begins to play after the time specified in the Time parameter has elapsed. fig.05-47.e Note on Note off KEY-OFF-DECAY: Rather than being played while the key is pressed, the Tone begins to play as soon as the period of time specified for the Time parameter has elapsed after release of the key. Here, however, changes in the TVA Envelope begin while the key is pressed, which in many cases means that only the sound from the release portion of the envelope is heard. fig.05-50.e KEY-OFF-DECAY NORMAL Delay time Note on Delay time Note on 82 Note off Note off If you have selected a waveform that is a decay-type sound (i.e., a sound that fades away naturally even if the key is not released), selecting KEY-OFF-NORMAL or KEY-OFF-DECAY may result in no sound being heard. Chapter 5. Creating Patches Time (Tone Delay Time) Specifies the time from when the key is pressed (or if the Mode parameter is set to KEY-OFF-NORMAL or KEY-OFFDECAY, the time from when the key is released) until when the Tone will sound. Tone Delay Time specifies the beat length for the synchronized tempo when the tempo that specifies the elapsed time until the Tone is sounded (Patch Tempo) is synchronized with the tempo set in a connected sequencer (external tempo). : Once the decay of the waveform output by the LFO is allowed to develop in standard fashion, the waveform then continues without further change. : Trapezoidal wave : Sample and Hold wave (LFO value is changed one time per cycle) : Chaos wave When setting or , set the KeySync parameter to ON. If this is OFF, it will have no effect. For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds)) Ofset (LFO Level Offset) (half note) 1 second (60 / 60 =1 (second)) (quarter note) 0.5 seconds (60 / 120= 0.5 (seconds)) Adjusts the LFO waveform up or down from the center value (pitch or cutoff frequency). Positive (+) settings will move the waveform up from the center value. Negative (-) settings will move it down from the center value. (eighth note) 0.25 seconds (60 / 240= 0.25 (seconds)) Rate (LFO Rate) ★ Setting Delay time Adjusts the modulation rate, or speed, of the LFO. Modulating Sounds (LFO) An LFO (Low Frequency Oscillator) causes change over a cycle in a sound. Each Tone has two LFOs (LFO1/LFO2), and these can be used to cyclically change the pitch, cutoff frequency and volume to create modulation-type effects such as vibrato, wah and tremolo. Since both LFOs have the same parameters, the following explanation will cover both of them. LFO1/LFO2 WAVE fig.05-51 LFO Rate sets the beat length for the synchronized tempo when the tempo that specifies the LFO cycle (Patch Tempo) is synchronized with the tempo set in a connected sequencer (external tempo). For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds)) Setting Delay time (half note) 1 second (60 / 60 =1 (second)) (quarter note) 0.5 seconds (60 / 120= 0.5 (seconds)) (eighth note) 0.25 seconds (60 / 240= 0.25 (seconds)) Form (LFO Waveform) Specifies the LFO waveform. : Sine wave When is selected for the Form parameter, this setting will be ignored. : Triangle wave Detune (LFO Rate Detune) : Sawtooth wave LFO Part Detune makes subtle changes in the LFO cycle rate (Rate parameter) each time a key is pressed. Higher settings will cause greater change. : Sawtooth wave (negative polarity) : Square wave : Random wave : Once the attack of the waveform output by the LFO is allowed to develop in standard fashion, the waveform then continues without further change. KeySync (LFO Key Sync) Sets whether you want the LFO cycle to start in sync with the timing of a key press (ON) or not (OFF). 83 Chapter 5 Chapter 5. Creating Patches LFO1/LFO2 FADE Delay Keyfollow (LFO Delay Time Keyfollow) fig.05-52 Adjusts the value for the Delay Time parameter depending on the key position, relative to the C4 key (center C). To decrease the time that elapses before the LFO effect is applied (the effect is continuous) with each higher key that is pressed in the upper registers, select a positive value; to increase the elapsed time, select a negative value. Higher settings produce more change. If you do not want the elapsed time before the LFO effect is applied (the effect is continuous) to change according to the key pressed, set this to 0. Fade Mode (LFO Fade Mode) Specifies how the LFO will be applied. After referring to “How to Apply the LFO” (p. 84), change the setting until the desired effect is achieved. fig.05-54.e Fade Time (LFO Fade Time) Time Specifies the time over which the LFO amplitude will reach the maximum (minimum). +100 +50 After referring to “How to Apply the LFO” (p. 84), change the setting until the desired effect is achieved. 0 -50 LFO1/LFO2 DELAY fig.05-53 C1 Delay Time (LFO Delay Time) Delay Time (LFO Delay Time) specifies the time elapsed before the LFO effect is applied (the effect continues) after the key is pressed (or released). C2 C3 C4 C5 C6 -100 C7 Key How to Apply the LFO ● LFO is gradually added after the key is pressed. fig.05-55.e After referring to “How to Apply the LFO” (p. 84), change the setting until the desired effect is achieved. When using violin, wind, or certain other instrument sounds in a performance, rather than having vibrato added immediately after the sounds are played, it can be effective to add the vibrato after the note is drawn out somewhat. When the Delay Time parameter is set together with other parameters such as the Pitch parameter (PATCH/LFO/LFO DEPTH1:2) and the Rate parameter (PATCH/LFO/LFO1, 2 WAVE), vibrato is added automatically once a fixed time has elapsed after the key is pressed. This effect is called Delay Vibrato. 84 high (more) Pitch Cutoff Frequency Level Pan Delay Time Fade Time Depth Note on low (less) Fade Mode: ON-IN Fade Time: The time over which the LFO amplitude will reach the maximum after the Delay Time has elapsed. Delay Time: The time from when the keyboard is played until the LFO begins to be applied. Chapter 5. Creating Patches ● LFO is immediately added after the key is pressed, after which the effect gradually fades. LFO DEPTH 1:2 fig.05-59 fig.05-56.e high (more) Delay Time For each item, specify the amount of the LFO effect. Fade Time Depth • The effect produced by modulating the pitch is known as vibrato. Note on • The effect produced by modulating the cutoff frequency is known as wah. low (less) Fade Mode: ON-OUT Fade Time: The time over which the LFO amplitude will reach the minimum after the Delay Time has elapsed. Delay Time The time that the LFO will continue after the keyboard is played. ● LFO is gradually added after the key is released. • The effect produced by modulating the volume is known as tremolo. Two values are displayed for each parameter listed below. The left one is for LFO1, and the right one is for LFO2. Pitch (Pitch LFO Depth 1, 2) ★ fig.05-57.e Delay Time high (more) Pitch Cutoff Frequency Level Pan Specifies how deeply the LFO will affect pitch. Fade Time Depth Note on TVF (TVF LFO Depth 1, 2) ★ Specifies how deeply the LFO will affect the cutoff frequency. Note off low (less) Fade Mode: OFF-IN TVA (TVA LFO Depth 1, 2) ★ Fade Time: The time over which the LFO amplitude will reach the maximum after the Delay Time has elapsed. Specifies how deeply the LFO will affect the volume. Delay Time: The time from when the keyboard is released until the LFO begins to be applied. ● LFO is added from the time the key is pressed to the time it is released, after which the effect gradually fades. fig.05-58.e Delay Time high (more) Pitch Cutoff Frequency Level Pan low (less) Fade Time Depth Note on Note off Fade Mode: OFF-OUT Fade Time: The time over which the LFO amplitude will reach the minimum after the Delay Time has elapsed. Delay Time: The time that the LFO will continue after the keyboard is released. Pan (Pan LFO Depth 1, 2) ★ Specifies how deeply the LFO will affect the pan. Positive (+) and negative (-) settings for the Depth parameter result in differing kinds of change in pitch and volume. For example, if you set the Depth parameter to a positive (+) value for one Tone, and set another Tone to the same numerical value, but make it negative (-), the modulation phase for the two Tones will be the reverse of each other. This allows you to shift back and forth between two different Tones, or combine it with the Pan setting to cyclically change the location of the sound image. When any value from Type 2–10 is selected for the Type parameter (PATCH/COMMON/STRUCT) in the Pan parameter settings, the output of Tones 1 and 2 are joined in Tone 2, and the output of Tones 3 and 4 are joined in Tone 4. For this reason, the setting of Tone 1 will follow the setting of Tone 2, and the setting of Tone 3 will follow the setting of Tone 4 (p. 73). 85 Chapter 5 Pitch Cutoff Frequency Level Pan Chapter 5. Creating Patches Modifying Pitch (PITCH) Keyfollow (Pitch Keyfollow) You can set the WG pitch of each Tone. Sets the amount of pitch change that will occur per octave on the keyboard. PITCH fig.05-60 Coarse (Coarse Tune) ★ Adjusts the pitch of the Tone’s sound up or down in semitone steps (+/-4 octaves). For a conventional keyboard pitch change of 1 octave when keyboard position goes up 1 octave, set this parameter to +100. For a 2 octave pitch changes when keyboard position goes up 1 octave, set this parameter to +200. Negative (-) values will lower pitch even as you go up the keyboard. If you want the same pitch to sound regardless of what key is pressed, set this parameter to 0. fig.05-61.e Pitch +200 The overall coarse tune of the Patch is set by the Coarse parameter (PATCH/COMMON/PATCH OCT&TUNE) (p. 70). +100 +50 0 Fine (Fine Tune) ★ -50 Adjusts the pitch of the Tone’s sound up or down in 1-cent steps (+/-50 cents). C1 C2 C3 C4 C5 -200 C6 -100 C7 Key One cent is 1/100th of a semitone. PCH ENVELOPE (Pitch Envelope) The overall fine tune of the Patch is set by the Fine parameter (PATCH/COMMON/PATCH OCT&TUNE) (p. 70). fig.05-62 fig.05-63 Random (Random Pitch Depth) Specifies the width of random pitch deviation that will occur each time a key is pressed. If you do not want the pitch to change randomly, set this to 0. The setting is adjustable in units of 1 cent (1/100th of a semitone). fig.05-64 Here you can make pitch envelope settings (changes in pitch over time). Depth (Pitch Envelope Depth) Adjusts the effect of the Pitch Envelope. Higher settings will cause the pitch envelope to produce greater change. Negative (-) settings will invert the shape of the envelope. V-Sens (Pitch Envelope Velocity Sensitivity) Keyboard playing dynamics can be used to control the depth of the pitch envelope. If you want the pitch envelope to have more effect for strongly played notes, set this parameter to a positive (+) value. If you want the pitch envelope to have less effect for strongly played notes, set this to a negative (-) value. 86 Chapter 5. Creating Patches Time Keyfollow (Pitch Envelope Time Keyfollow) L1–L4 (Pitch Envelope Level 1–4) Use this parameter when you want the keyboard location of notes to affect times T2–T4 of the pitch envelope. Based on the pitch envelope times for the C4 key, positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Higher settings result in more change. Set the level (L1–L4) for the Pitch Envelope. It determines how much the pitch changes from the reference pitch (the value set with Coarse Tune or Fine Tune on the PITCH page) at each point. Positive (+) settings will cause the pitch to be higher than the standard pitch, and negative (-) settings will cause it to be lower. fig.05-65.e T1 T2 T3 T4 fig.05-54.e Time +100 Pitch L0 L1 Note off Note on 0 L2 -50 C1 C2 C3 C4 C5 C6 -100 C7 Key V-T1 (Pitch Envelope Time 1 Velocity Sensitivity) Time L3 L4 Modifying the Brightness of a Sound with a Filter (TVF) Here you can make settings for the TVF (Time Variant Filter). This allows you to modify the brightness or thickness of the sound, changing the timbre of the Tone. Use this parameter when you want keyboard playing dynamics (velocity) to affect T1 (Time 1) of the pitch envelope. Positive (+) settings will cause T1 to speed up for strongly played notes, and negative (-) settings will cause it to slow down. TVF FILTER V-T4 (Pitch Envelope Time 4 Velocity Sensitivity) Selects the filter type. A filter is a function that cuts off a specific frequency band to change a sounds brightness, thickness, and other qualities. Use this parameter when you want key release speed to impact on T4 (Time 4) value of the pitch envelope. If you want T4 time to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. L0 (Pitch Envelope Level 0) Specifies the pitch envelope level (L0). Pitch Envelope Level 0 determines the degree to which the pitch of the sound at the instant the key is pressed is altered relative to the reference pitch (the Coarse Tune or Fine Tune value set in the PITCH page). Positive (+) settings will cause the pitch to be higher than the standard pitch, and negative (-) settings will cause it to be lower. T1–T4 (Pitch Envelope Time 1–4) ★ Specify the pitch envelope times (T1–T4). Larger values result in longer times until the next pitch is reached (for instance, T2 controls the time from L1 until L2 is reached). Chapter 5 +50 fig.05-66 Type (Filter Type) OFF: No filter is used. LPF: A Low Pass Filter reduces the volume of frequencies above the Cutoff frequency (Cutoff parameter) in order to round off, or un-brighten, the sound. This is the most common filter used in synthesizers. BPF: A Band pass filter reduces the volume of frequencies below and above the cutoff frequency range. This can be useful when creating distinctive sounds. HPF: A High Pass Filter reduces the volume of the frequencies below the cutoff frequency. This is suitable for creating percussive sounds emphasizing their higher ones. PKG: A Peaking Filter emphasizes frequencies around the cutoff frequency by raising their level. You can use this to create wah-wah effects by employing an LFO to change the cutoff frequency cyclically. 87 Chapter 5. Creating Patches LPF3: Low Pass Filter 3. Although frequency components above the Cutoff frequency (Cutoff parameter) are cut, the sensitivity of this filter changes according to the Cutoff frequency. While this filter is also good for use with simulated acoustic instrument sounds, the nuance it exhibits differs from that of the LPF2, even with the same TVF Envelope settings. If you set LPF2 or LPF3, the setting for the Resonance parameter will be ignored. Cutoff (Cutoff Frequency) ★ Selects the frequency at which the filter begins to have an effect on the waveform’s frequency components. fig.05-67.e LPF BPF HPF PKG Level High Frequency Cutoff frequency parameter value LPF2: Low Pass Filter 2. Although frequency components above the Cutoff frequency (Cutoff parameter) are cut, the sensitivity of this filter is half that of the LPF. This makes it a comparatively warmer low pass filter. This filter is good for use with simulated instrument sounds such as the acoustic piano. Low Keyfollow (Cutoff Frequency Keyfollow) Use this parameter if you want the cutoff frequency to change according to the key that is pressed. Relative to the cutoff frequency at the C4 key (center C), positive (+) settings will cause the cutoff frequency to rise for notes higher than C4, and negative (-) settings will cause the cutoff frequency to fall for notes higher than C4. Higher settings produce more change. fig.05-68.e With LPF/LPF2/LPF3 selected for the Type parameter, lower cutoff frequency settings reduce a Tone’s upper harmonics for a more rounded, warmer sound. Higher settings make it sound brighter. When the Type parameter is BPF, the cutoff frequency setting determines the range of frequencies within the Tone that will be heard. This can be useful when creating distinctive sounds. When the Type parameter is HPF, higher settings of the cutoff frequency decrease the level of the Tone’s low frequencies, preserving its brighter qualities. With PKG selected, the harmonics to be emphasized will vary depending on Cutoff Frequency setting. To edit the overall Patch while preserving the relative differences in the Cutoff Frequency values set for each Tone, set the Cut parameter (PATCH/COMMON/ PATCH MODIFY) (p. 71). Resonance ★ Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound. Excessively high settings can produce oscillation, causing the sound to distort. To edit the overall Patch while preserving the relative differences in the Resonance values set for each Tone, set the Res parameter (PATCH/COMMON/PATCH MODIFY) (p. 71). 88 Cutoff frequency (Octave) +200 +100 +2 +50 +1 0 o -1 -50 -2 C1 C2 C3 C4 C5 -200 C6 -100 C7 Key Chapter 5. Creating Patches TVF VELOCITY Depth (TVF Envelope Depth) fig.05-69 Specifies the depth of the TVF envelope. Higher settings will cause the TVF envelope to produce greater change. Negative (-) settings will invert the shape of the envelope. V-Cutoff (Cutoff Frequency Velocity Sensitivity) V-Sens (TVF Envelope Velocity Sensitivity) Use this parameter when changing the cutoff frequency to be applied as a result of changes in playing velocity. If you want strongly played notes to raise the cutoff frequency, set this parameter to positive (+) settings. If you want strongly played notes to lower the cutoff frequency, use negative (-) settings. Specifies how keyboard playing dynamics will affect the depth of the TVF envelope. Positive (+) settings will cause the TVF envelope to have a greater effect for strongly played notes, and negative (-) settings will cause the effect to be less. Selects one of the following 7 curves that will determine how keyboard playing dynamics will affect the TVF envelope. Set this to FIXED when the amount of TVF Envelope applied is not to be changed according to the force with which the keys are pressed. fig.05-70 1 V-Curve (Cutoff Frequency Velocity Curve) Selects one of the following seven curves that determine how keyboard playing dynamics (velocity) influence the cutoff frequency. Set this to FIXED when the Cutoff frequency is not to be changed according to the force with which the keys are pressed. fig.05-70 1 2 3 4 5 6 7 V-Resonance (Resonance Velocity Sensitivity) 2 3 4 5 6 7 Time KF (TVF Envelope Time Keyfollow) Use this parameter when you want the keyboard location of notes to affect times T2–T4 of the TVF envelope. Based on the TVF envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Higher settings produce more change. fig.05-54.e Time +100 This allows keyboard velocity to modify the amount of Resonance. If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings. If you want strongly played notes to have less Resonance, use negative (-) settings. +50 0 -50 TVF ENVELOPE fig.05-71 fig.05-72 fig.05-73 This is used for setting TVF envelope (how cutoff frequency changes over time). C1 C2 C3 C4 C5 C6 -100 C7 Key V-T1 (TVF Envelope Time 1 Velocity Sensitivity) Use this parameter when you want velocity to affect T1 (Time 1) of the TVF envelope. If you want T1 time to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. 89 Chapter 5 To edit the overall Patch while preserving the relative differences in the Cutoff Frequency Velocity Sensitivity values set for each Tone, set the Velocity Sens parameter (PATCH/COMMON/PATCH MODIFY) (p. 72). However, this setting is shared by the V-Sens parameter (PATCH/TVA/TVA) (p. 90). V-Curve (TVF Envelope Velocity Curve) Chapter 5. Creating Patches V-T4 (TVF Envelope Time 4 Velocity Sensitivity) The parameter to use when you want key release speed to control the T4 (Time 4) value of the TVF envelope. If you want T4 time to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. Adjusting the Volume and Pan (TVA) Here you can make settings for the TVA (Time Variant Amplifier). This specifies the volume change and pan of the Tone. L0 (TVF Envelope Level 0) TVA Sets the TVF envelope level (L0). TVF Envelope Level 0 determines the degree to which the Cutoff frequency for the sound at the instant the key is pressed is altered relative to the reference Cutoff frequency (the Cutoff frequency value set in the TVF FILTER page). fig.05-75 T1–T4 (TVF Envelope Time 1–4) ★ Specify the TVF envelope times (T1–T4). Larger values result in longer times until the next cutoff frequency is reached (for instance, T2 controls the time from L1 until L2 is reached). L1–L4 (TVF Envelope Level 1–4) Specify the TVF envelope levels (L1–L4). These settings specify how the cutoff frequency will change at each point, relative to the standard cutoff frequency (the cutoff frequency value specified in the TVF FILTER page). fig.05-74.e T1 T2 T3 Level (Tone Level) ★ Sets the volume of the Tone. This setting is useful primarily for adjusting the volume balance between Tones. The overall volume of the Patch is set by the Level parameter (PATCH/COMMON/PATCH LVL&PAN), and the Tone level setting is multiplied to this setting (p. 70). Pan (Tone Pan) ★ Sets the pan of the Tone. A setting of L64 is far left, 0 is center, and 63R is far right. T4 The overall panning of the entire Patch is set by the Pan parameter (PATCH/COMMON/PATCH LVL&PAN), and the Tone Pan setting is added to this setting (p. 70). Cutoff Frequency L0 L1 Note on L2 L3 L4 Time Note off When any value from Type 2–10 is selected for the Type parameter (PATCH/COMMON/STRUCT) in the Pan parameter settings, the output of Tones 1 and 2 are joined in Tone 2, and the output of Tones 3 and 4 are joined in Tone 4. This means that the setting of Tone 1 will follow the setting of Tone 2, and the setting of Tone 3 will follow the setting of Tone 4 (p. 73). V-Sens (TVA Envelope Velocity Sensitivity) Specifies how keyboard playing dynamics will affect the depth of the TVA envelope. Positive (+) settings will cause the TVA envelope to have a greater effect for strongly played notes, and negative (-) settings will cause the effect to be less. To edit the overall Patch while preserving the relative differences in the TVA Envelope Velocity Sensitivity values set for each Tone, set the Velocity Sens parameter (PATCH/COMMON/PATCH MODIFY) (p. 72). However, this setting is shared by the V-Cutoff parameter (PATCH/TVF/TVF VELOCITY) (p. 89). 90 Chapter 5. Creating Patches V-Curve (TVA Envelope Velocity Curve) PAN MODULATE Selects one of the following seven curves to specify how keyboard dynamics will affect the TVA envelope. Set this to FIXED when the amount of TVA Envelope applied is not to be changed according to the force with which the keys are pressed. fig.05-78 fig.05-70 1 2 3 4 5 6 7 BIAS fig.05-76 Keyfollow (Pan Keyfollow) Use this parameter if you want key position to affect panning. Positive (+) settings will cause notes higher than C4 key (center C) to be panned increasingly further toward the right, and negative (-) settings will cause notes higher than C4 key (center C) to be panned toward the left. Higher settings result in more change. fig.05-79.e Bias causes the volume to be affected by the keyboard position. This is useful for changing volume through keyboard position (pitch) when playing acoustic instruments. Chapter 5 Pan +100 R +50 fig.05-77.e LOWER + Level UPPER Level 0 0 – C-1 0 o + – Key G9 Bias Point C-1 -50 Key G9 Bias Point L C1 LOWER&UPPER + Level C-1 + 0 0 – – Bias Point ALL Level – G9 0 + Key C-1 – Bias Point C3 C4 C5 C6 -100 C7 Key Random (Random Pan Depth) + 0 C2 Key G9 Use this parameter when you want the stereo location to change randomly each time you press a key. Higher values will result in a greater width of change. Alternate (Alternate Pan Depth) Bias (Bias Level) Adjusts the angle of the volume change that will occur in the selected Bias Direction. Higher values will result in more change. Negative (-) values will invert the change direction. Point (Bias Point) Specifies the key relative to which the volume will be modified. Direction (Bias Direction) Selects the direction in which change will occur starting from the Bias Point. LOWER: The volume will be modified for the keyboard area below the Bias Point. UPPER: The volume will be modified for the keyboard area above the Bias Point. This setting causes panning to be alternated between left and right each time a key is pressed. Higher values will result in a greater width of change. This can be set either to L or R, which will invert the order in which the panning is moved between left and right. For example if two Tones are set to L and R respectively, the panning of the two Tones will alternate each time they are played. When any value from Type 2–10 is selected for the Type parameter (PATCH/COMMON/STRUCT) in the Keyfollow, Random, Alternate parameter settings, the output of Tones 1 and 2 are joined in Tone 2, and the output of Tones 3 and 4 are joined in Tone 4. For this reason, Tone 1 will follow the settings of Tone 2, and Tone 3 will follow the settings of Tone 4 (p. 73). LOWER&UPPER: The volume will be modified symmetrically toward the left and right of the Bias Point. ALL: The volume changes linearly with the bias point at the center. 91 Chapter 5. Creating Patches TVA TIME ENV (TVA Time Envelope) TVA ENVELOPE fig.05-80 fig.05-81 Here you can make settings for the TVA envelope (timevariant changes in volume). T1–T4 (TVA Envelope Time 1–4) ★ V-T1 (TVA Envelope Time 1 Velocity Sensitivity) Specify the TVA envelope times (T1–T4). Larger values result in longer times until the next volume is reached (for instance, T2 controls the time from L1 until L2 is reached). Use this parameter when you want keyboard playing (velocity) to affect T1 (Time 1) of the TVA envelope. If you want T1 time to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. V-T4 (TVA Envelope Time 4 Velocity Sensitivity) Use this parameter when you want key-release speed to influence the T4 (Time 4) value of the TVA envelope. If you want T4 time to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. Time Keyfollow (TVA Envelope Time Keyfollow) Use this parameter when you want keyboard position to affect TVA envelope times (T2–T4). Based on the TVA envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Higher values will cause more change. To edit the overall Patch while preserving the relative differences in the T1 parameter (Attack Time) values set for each Tone, set the Atk parameter (PATCH/ COMMON/PATCH MODIFY) (p. 71). Similarly, to edit the overall Patch while preserving the relative differences in the T4 parameter (Release Time) values set for each Tone, set the Rel parameter (PATCH/ COMMON/PATCH MODIFY) (p. 72). L1–L3 (TVA Envelope Level 1–3) Specify the TVA envelope levels (L1–L3). These settings specify how the volume will change at each point, relative to the standard volume (the Tone Level value specified in the TVA page). fig.05-82.e T1 T2 Time Time L1 L2 Note on +100 +50 0 -50 92 T4 Level fig.05-54.e C1 T3 C2 C3 C4 C5 C6 -100 C7 Key L3 Note off Chapter 6. Creating Rhythm Sets With the XV-88, you have total control over a wide variety of settings. Each item that can be set is known as a parameter. When you change the values of parameters, you are doing what is referred to as Editing. This chapter explains the procedures used in creating Rhythm Sets, and the functions of the Rhythm Set parameters. How a Rhythm Set Is Organized A Rhythm Set is a grouping of percussion instruments (Rhythm Tones). How to Make the Rhythm Set Settings Start with an existing Rhythm Set and edit it to create a new Rhythm Set. Rhythm Sets are created from a collection of multiple Rhythm Tones (percussion instruments). You can change the assignments of the Rhythm Tones for each key with Rhythm Set Edit. 1. Press [RHYTHM] to access the RHYTHM PLAY page, and select the Rhythm Set whose settings you wish to modify (p. 39). fig.01-05.e Note Number 98 (D7) If you want to create all your Rhythm Sets from the ground up, rather than the Rhythm Sets that have already been prepared, carry out the Initialize operation (p. 185). Note Number 97 (C#7) Note Number 36 (C2) Note Number 35 (B1) 2. Press [EDIT] to make its indicator light. Rhythm Tone (Percussion instrument sound) WG TVF TVA Pitch Envelope TVF Envelope TVA Envelope 3. Use the function buttons to select a display group. The indicator for the button of the selected display group begins blinking. fig.06-01 A percussion instrument (Rhythm Tones) consists of the following four elements. WG (Wave Generator) Specifies the PCM waveform (wave) that is the basis of the sound, and determines how the pitch of the sound will change. The XV-88 has 1,083 different waveforms (p. 263). All Rhythm Sets built into the XV-88 consist of combinations of Rhythm Tones based on these waveforms. Since Rhythm Sets do not have an LFO, it will not be possible to select the LFO group. 4. Use A Rhythm Tone (percussion instrument) has four wave generators. TVF (Time Variant Filter) Specifies how the frequency components of the sound will change. or to select a display page. 5. If you have selected a parameter display that can be set independently for each key (Rhythm Tone), the key selected for editing will be shown in the upper left of the display. To select a different key (Rhythm Tone), play the desired key on the keyboard. fig.06-02 TVA (Time Variant Amplifier) Specifies the volume changes and the sound’s position in a stereo soundfield. Envelope You use Envelope to initiate changes to occur to a sound over time. There are separate envelopes for Pitch, TVF (filter), and TVA (volume). For example if you wish to modify the way in which the sound attacks or decays over time, you would adjust the TVA envelope. If the [EDIT] indicator is turned off, you can also use TONE SELECT [1]–[4] to select the displayed key. TONE SELECT [1]: move to an octave lower key TONE SELECT [2]: move to the semitone below TONE SELECT [3]: move to the semitone above TONE SELECT [4]: move to an octave higher key 93 Chapter 6 You cannot edit the Rhythm Sets in the PR-H (GM2) group. Rhythm Set Chapter 6. Creating Rhythm Sets 6. Use or to move the cursor to the parameter you wish to modify. 7. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to modify the parameter value. If you’ve made a mistake in setting a parameter value, or you have second thoughts about the changes, press [UNDO/COMPARE] to restore the value to what it was. 8. If you wish to move to another display group, press [EDIT] to make its indicator light, and use the function buttons. Making Settings While Comparing Waveforms (Palette Edit) When modifying Wave settings for a Rhythm Set, the values for four Waves will be displayed together on a single display. This is called the Palette page. Use it when you want to modify parameter values as you compare the settings of the four Waves. 1. When modifying a Wave, use or to move the cursor to the parameter you wish to modify. 2. Press [PALETTE EDIT] to call up the Palette page. fig.06-04 You can also move to another display group by holding down [SHIFT] and using or . Since this can be done even when the [EDIT] indicator is dark, it is a faster way to get around because you don’t have to turn on the [EDIT] indicator each time. 9. Repeat steps 3–8 to complete a Rhythm Set. 10. When you finish making settings, press [EXIT] or [RHYTHM] to return to the RHYTHM PLAY page. An asterisk * will be displayed at the left of the Rhythm Set group. This indicates that the Rhythm Set settings have been modified. fig.06-03 If you select another Rhythm Set in the group with an asterisk *, the modified Rhythm Set settings will be lost. To keep these modified settings, perform the save operation (p. 164). 3. Press TONE SELECT [1]–[4], Wave to modify. or to choose the The Wave number and Wave name appear in the display. 4. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to change the parameter value. If you’ve made a mistake in setting a parameter value, or you have second thoughts about the changes, press [UNDO/COMPARE] to restore the value to what it was. 5. If you wish to edit other parameters, press or to select the parameter that you wish to edit. 6. Repeat steps 3–5 to complete a Rhythm Tone. 7. To exit the Palette page, press [PALETTE EDIT], thus extinguishing the button’s indicator. Copying the Settings of Another Rhythm Tone (Rhythm Tone Copy) Rhythm Tone (percussion instrument) settings from any desired Rhythm Set can be copied to any desired key of the currently selected Rhythm Set. This function can help you save time. 1. Make sure a Rhythm Set is selected. 94 Chapter 6. Creating Rhythm Sets 3. Press the numeric key [2], then RHYTHM KEY COPY page. or to call up the fig.10-17.e Copy source Rhythm Set (group, number) Copy source Rhythm Set name Copy source Key Copy destination Key 4. Press the cursor buttons to move the cursor to the parameter you want to set. 5. Either rotate the VALUE dial or press [INC/+]/[DEC/-] to set the value. • To specify the currently selected Rhythm Set as the copy source, set Source to TEMP. • When the cursor is located at Source, you can also use [USER], [PRESET], and [A]–[F] to select a Rhythm Set group, and then use numeric keys to specify the Rhythm Set number. One-shot: These waveforms contain sounds that have short decays. A one-shot waveform records the initial rise and fall of the sound. Some of the XV-88’s one-shot waveforms are sounds that are complete in themselves, such as percussive instrument sounds. The XV-88 also contains many other oneshot waveforms that are elements of other sounds. These include attack components such as piano-hammer sounds and guitar fret noises. Looped: These waveforms include sounds with long decays as well as sustained sounds. Loop waveforms repeatedly play back (loop) the portion of the waveform after the sound has reached a relatively steady state. The XV-88’s looped waveforms also include components of other sounds, such as piano-string resonant vibrations and the hollow sounds of brass instruments. Cautions When Using a One-shot Waveform • When the cursor is located at Key, you can also press the keyboard to select the key. It is not possible to use the envelope to modify a one-shot waveform to create a decay that is longer than the original waveform, or to turn it into a sustaining sound. If you were to program such an envelope, you would be attempting to shape a portion of the sound that simply doesn’t exist, and the envelope would have no effect. • By using TONE SELECT [1]–[4], you can also select the copy source key. By using TONE SWITCH [1]–[4], you can select the copy destination key. Cautions When Using a Loop Waveform TONE SELECT/SWITCH [1]: move to an octave lower key TONE SELECT/SWITCH [2]: move to the semitone below TONE SELECT/SWITCH [3]: move to the semitone above TONE SELECT/SWITCH [4]: move to an octave higher key 6. Press [ENTER] to execute the copy operation. When the Copy operation is executed, an * symbol will be displayed in front of the copy-destination Part. With many acoustic instruments such as piano and sax, extreme timbral changes occur during the first few moments of each note. This initial attack is what defines much of the instrument’s character. For such waveforms, it is best to use the complex tonal changes of the attack portion of the waveform just as they are, and to use the envelope only to modify the decay portion. If you attempt to use the envelope to modify the attack portion as well, the characteristics of the original waveform may prevent you from getting the sound that you intend. fig.05-06.e Level Looped portion 7. Press [UTILITY] to return to the previous page. Cautions When Selecting a Waveform The sounds of the XV-88 are based on complex PCM waveforms, and if you attempt to make settings that are contrary to the type of the original waveform, the results will not be as you expect. The XV-88’s internal waveforms fall into the following two groups. Tone change stored with the wave Time Envelope for the TVF filter Resulting tone change 95 Chapter 6 2. Press [UTILITY], getting its indicator to start blinking. Chapter 6. Creating Rhythm Sets Functions of Rhythm Set Parameters This section explains the functions the different Rhythm Set parameters have, as well as the composition of these parameters. fig.06-01 OUTPUT A: Output to the OUTPUT A (MIX) jacks in stereo without passing through Multi-effects. OUTPUT B: Output to the OUTPUT B jacks in stereo without passing through Multi-effects. INDIV 1: Output to the INDIVIDUAL 1 jack in mono without passing through Multi-effects. INDIV 2: Output to the INDIVIDUAL 2 jack in mono without passing through Multi-effects. INDIV 3: Output to the INDIVIDUAL 3 jack in mono without passing through Multi-effects. INDIV 4: Output to the INDIVIDUAL 4 jack in mono without passing through Multi-effects. Settings Common to the Entire Rhythm Set (COMMON) You can assign a name to a Rhythm Set and set the volume of the entire Rhythm Set. RHYTHM NAME (Rhythm Set Name) fig.06-05 You can assign a name of up to 12 characters to a Rhythm Set. For details on assigning names, refer to “Assigning a Name” (p. 28). RHYTHM COMMON (Rhythm Set Common) TONE: Outputs according to the settings for each Rhythm Tone. • When outputting in mono, the Pan setting is disabled. • When the settings are such that signals are split and output from the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, and no plug is inserted in the INDIVIDUAL 2 jack, the sounds from INDIVIDUAL 1 and INDIVIDUAL 2 are mixed together, then output from the INDIVIDUAL 1 jack. This sound comprises the sounds from the INDIVIDUAL 1 and 2 jacks. If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). RHYTHM TEMPO (Rhythm Set Tempo) fig.06-07 fig.06-06 Level (Rhythm Set Level) Sets the volume of the Rhythm Set. The volume level of the overall Rhythm Tone is set with the Level parameter (RHYTHM/TVA/TVA) (p. 103); the volume levels of the Waves from which the Rhythm Tone is composed is set with the Level parameter (RHYTHM/WAVE/WMT WAVE) (p. 98). Clock Source (Rhythm Set Clock Source) The Multi-effects changes and Phrase Loop can be synchronized to a clock (tempo). The Clock Source setting selects the timing reference to be used by the Rhythm Set. RHYTHM: Synchronize to the Rhythm Set Tempo setting. SYSTEM: The global System Tempo or clock messages received from an external sequencer will be used. For details on using clock (tempo), refer to (p. 200). Output Assign Tempo (Rhythm Set Tempo) Specifies for each Rhythm Set how the direct sound will be output. When Clock Source (Patch Clock Source) is set to RHYTHM, this setting value is effective. MFX: Output in stereo through Multi-effects. You can also apply Chorus or Reverb to the sound that passes through Multi-effects. 96 The Rhythm Set Tempo Clock does not transmit clock messages from the MIDI OUT connector. Chapter 6. Creating Rhythm Sets Setting Effects for a Rhythm Set (EFFECTS) For details regarding effect settings, refer to the pages shown below. • “Applying Effects in Patch Mode or Rhythm Set Mode” (p. 106) • “Making Multi-Effects Settings” (p. 114) Mute Group On an actual acoustic drum set, an open hi-hat and a closed hi-hat sound can never occur simultaneously. To reproduce the reality of this situation, you can set up a Mute Group. The Mute Group function allows you to designate two or more Rhythm Tones that are not allowed to sound simultaneously. Up to 31 Mute Groups can be used. Rhythm Tones that are not belong to any such group should be set to OFF. • “Making Chorus Settings” (p. 156) Controlling How a Rhythm Tone will Sound with Controllers (CONTROL) The parameters in this group determine how the controllers function and how instruments in a Rhythm Set will sound. CONTROL These parameters determine how each Rhythm Tone is controlled. fig.06-08 fig.06-09 Assign Type Assign Type sets the way sounds are played when the same key is pressed a number of times. MULTI: The sounds produced by pressing the same key are layered. Even with continuous sounds where the sound plays for an extended time, such as with crash cymbals, the sounds are layered, without previously played sounds being eliminated. SINGLE: Only one sound can be played at a time when the same key is pressed. With continuous sounds where the sound plays for an extended time, the previous sound is stopped when the following sound is played. Rx MIDI (Receive MIDI) These parameters determine how each Rhythm Tone will respond to received Expression/Pan/Hold 1 MIDI messages. fig.06-10 Bend Range Specifies the amount of pitch change in semitones (4 octaves) that will occur when the Pitch Bend Lever is moved. The amount of change when the lever is tilted is set to the same value for both left and right sides. Envelope Mode Usually when a looped Wave (p. 95) is selected, sound will continue as long as a key remains pressed. Select NO SUSTAIN if you want sound to decay naturally even if the key is not released. If a one-shot waveform (p. 95) is selected, it will not sustain even if this parameter is set to SUSTAIN. Expression (Receive Expression Switch) Specifies whether Expression messages will be received (ON) or not (OFF). Pan (Receive Pan Mode) Specifies how Pan messages will be received. CONTINUOUS: Pan messages will be responded to immediately, instantly changing the stereo position of the Tone. KEY-ON: The stereo location of the Rhythm Tone will be changed only when the next note is played. If a Pan message is received while a note is sounding, its stereo location will not change. The channels cannot be set so as not to receive Pan messages. Hold-1 (Receive Hold 1 Switch) Specifies whether Hold 1 messages will be received (ON) or not (OFF). 97 Chapter 6 • “Making Reverb Settings” (p. 158) Chapter 6. Creating Rhythm Sets Number (Wave Number) If NO SUSTAIN is selected for Envelope Mode parameter (RHYTHM/CONTROL/CONTROL), this setting will have no effect. Modifying Waveform of a Rhythm Tone (WAVE) This set of parameters allows you to select the waveform that serves as the basis for the currently selected Rhythm Tone (percussion instrument), apply effects to the waveform, and set its pitch. With Rhythm Tones, sounds are created by combining up to four Waves (eight for stereo). Tips on Creating a Rhythm Tone The Waves for the bass drum, snare, hi-hat, toms, and other percussion instruments are each assigned to one Rhythm Tone. When adding 3D effects to the sound, make the Pan settings for each Rhythm Tone individually. TONE NAME (Rhythm Tone Name) fig.06-11 You can assign a name to the Rhythm Tone of up to 12 characters. For details on assigning names, refer to “Assigning a Name” (p. 28). WMT WAVE fig.06-12 fig.06-13 Group (Wave Group) Select the groups containing the Waves comprising the Rhythm Tone. INT: Waveforms stored in internal memory XP-A–D: Waveform stored in a Wave Expansion Board installed in EXP A–D slots. You cannot select a waveform group of a Wave Expansion Board that is not installed. 98 This selects the Waves comprising the Rhythm Tone. Along with the Wave number, the Wave name appears at the right of the display. When in monaural mode, only the left side (L) is specified. When in stereo, the right side (R) is also specified. The Wave numbers can be divided and set in the first two and last two digits. Gain (Wave Gain) Specifies the gain (amplitude) of the waveform. The value changes in 6 dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain. Level (Wave Level) You can set the volume of the waveform. The volume level of the overall Rhythm Tone is set with the Level parameter (RHYTHM/TVA/TVA) (p. 103); the volume levels of the entire Rhythm Set is set with the Level parameter (RHYTHM/COMMON/RHYTHM COMMON) (p. 96). Sw (Wave Switch) This setting determines whether the Rhythm Tone’s constituent Waves are played (ON) or not (OFF). In order to make best use of the available number of simultaneous voices, unused waveforms should be turned off. Tempo Sync (Wave Tempo Sync) When you wish to synchronize a Phrase Loop to the clock (tempo), set this to ON. This is valid only when an optional Wave Expansion Board, such as “SR-JV80-10: BASS&DRUMS,” is installed, and you have selected a Tone which uses a waveform that displays tempo (BPM). For details, refer to “Playing Phrase Loops in Sync with the System Tempo” (p. 201). When the Tempo Sync parameter is set to ON, settings related to Pitch (p. 100) and FXM (p. 100) are disabled. Chapter 6. Creating Rhythm Sets VELO CONTROL (Velocity Control) What is a Phrase Loop? A Phrase Loop is a portion of a song that is excerpted with a sampler or by other means, and then played back repeatedly. One technique involving the use of Phrase Loops is the excerpting of a Phrase from a pre-existing song in a certain genre, for example dance music, and then creating a new song with that Phrase used as the basic motif. This is referred to as “Break Beats.” WMT VEL RANG (WMT Velocity Range) fig.06-14 fig.06-15 WMT Velocity Control (WMT Velocity Control Switch) WMT Velocity Control determines whether a different Rhythm Tone is played (ON) or not (OFF) depending on the force with which the key is played (velocity). When set to RANDOM, the Rhythm Set’s constituent Rhythm Tones will sound randomly, regardless of any Velocity messages. WMT PAN Lower (Velocity Range Lower) fig.06-16 Pan (Wave Pan) This specifies the pan of the waveform. A setting of L64 is far left, 0 is center, and 63R is far right. Upper (Velocity Range Upper) Velocity Range sets the lower limit (Lower) and upper limit (Upper) for the velocity in each of the Waves comprising the Rhythm Tone. When a key is played more softly than the lower limit, or more strongly than the upper limit, the sound will either not be heard at all or will be extremely weak. If you attempt to set the Lower velocity limit above the Upper, or the Upper below the Lower, the other value will automatically be adjusted to the same setting. The pan of the entire Rhythm Tone is set by the Pan parameter (RHYTHM/TVA/TVA) (p. 103). Random (Random Pan Switch) Use this setting to cause the waveform’s panning to change randomly each time a key is pressed (ON) or not (OFF). The range of the panning change is set by the Random parameter (RHYTHM/TVA/TVA) (p. 103). L.Fade (Velocity Fade Width Lower) Alternate (Alternate Pan Switch) U.Fade (Velocity Fade Width Upper) This setting causes panning of the waveform to be alternated between left and right each time a key is pressed. Set Alternate Pan Switch to ON to pan the Wave according to the Alternate parameter (RHYTHM/TVA/TVA) (p. 103) settings, or to REVERSE when you want the panning reversed. If you do not want the panning to change each time a key is pressed, set this to OFF. L.Fade and U.Fade set the range within which the volume gradually fades as the velocity approaches the limits of the Velocity Range as set by the Lower and Upper parameters. Use this setting when, for example, you want to have adjacent waveforms in Split mode switched smoothly (Velocity Crossfade). The higher the values set, the smoother the switch is between the Tones. When you want the Tones to be switched instantly, set these to 0. fig.05-17.e Level Velocity L.Fade Lower Upper U.Fade 99 Chapter 6 Specifies the range of playing dynamics (key velocity) which will sound the waveform. Make these settings when you want different waveforms to sound in response to notes played at different strengths. Chapter 6. Creating Rhythm Sets WMT TUNE (WMT Tune) fig.06-17 Modifying Pitch of a Rhythm Tone (PITCH) You can set the Rhythm Tone pitch of each key. Coarse (Coarse Tune) Adjusts the pitch of the waveform’s sound up or down in semitone steps (+/-4 octaves). The Coarse Tune of the entire Rhythm Tone is set by the Coarse parameter (RHYTHM/PITCH/PITCH) (p. 100). PITCH fig.06-18 Coarse (Coarse Tune) Selects the pitch at which a Rhythm Tone sounds. Fine (Fine Tune) Adjusts the pitch of the waveform’s sound up or down in 1cent steps (+/-50 cents). One cent is 1/100th of a semitone. The Fine Tune of the entire Rhythm Tone is set by the Fine parameter (RHYTHM/PITCH/PITCH) (p. 100). Set the coarse tuning for Waves comprising the Rhythm Tones with the Coarse parameter (RHYTHM/WAVE/ WMT TUNE) (p. 100). Fine (Fine Tune) Adjusts the pitch of the Rhythm Tone’s sound up or down in 1-cent steps (+/-50 cents). One cent is 1/100th of a semitone. WMT FXM (WMT Frequency Cross Modulation) fig.06-17a FXM (Frequency Cross Modulation) uses a specified waveform to apply frequency modulation to the currently selected waveform, creating complex overtones. This can be useful when creating wilder sounds or sound effects. Switch (FXM Switch) This sets whether FXM will be used (ON) or not (OFF). Color (FXM Color) Specifies how FXM will perform frequency modulation. Higher settings result in a grainier sound, while lower settings result in a more metallic sound. Set the fine tuning for Waves comprising the Rhythm Tones with the Fine parameter (RHYTHM/WAVE/ WMT TUNE) (p. 100). Random (Random Pitch Depth) Specifies the width of random pitch deviation that will occur each time a key is pressed. If you do not want the pitch to change randomly, set this to 0. The setting is adjustable in units of 1 cent (1/100th of a semitone). PCH ENVELOPE (Pitch Envelope) fig.06-19 fig.06-20 Depth (FXM Depth) Specifies the depth of the modulation produced by FXM. Here you can make pitch envelope settings (changes in pitch over time). Depth (Pitch Envelope Depth) Adjusts the effect of the pitch envelope. Higher settings will cause the pitch envelope to produce greater change. Negative (-) settings will invert the shape of the envelope. 100 Chapter 6. Creating Rhythm Sets Keyboard playing dynamics can be used to control the depth of the pitch envelope. If you want the pitch envelope to have more effect for strongly played notes, set this parameter to a positive (+) value. If you want the pitch envelope to have less effect for strongly played notes, set this to a negative (-) value. V-T1 (Pitch Envelope Time 1 Velocity Sensitivity) Use this parameter when you want keyboard playing dynamics (velocity) to affect T1 (Time 1) of the pitch envelope. Positive (+) settings will cause T1 time to speed up for strongly played notes, and negative (-) settings will cause it to slow down. V-T4 (Pitch Envelope Time 4 Velocity Sensitivity) Changing the Tone (Filter) of a Rhythm Tone (TVF) Here you can make settings for the TVF (Time Variant Filter). This allows you to change a Rhythm Tone’s timbral content by altering its brightness or thickness. TVF FILTER fig.06-21 Type (Filter Type) Selects the filter type. A filter is a function that cuts off a specific frequency band to change a sounds brightness, thickness, and other qualities. Use this parameter when you want key release speed to impact on T4 (Time 4) value of the pitch envelope. If you want T4 time to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. OFF: No filter is used. L0 (Pitch Envelope Level 0) BPF: A Band pass filter reduces the volume of frequencies below and above the cutoff frequency range. This can be useful when creating distinctive sounds. Specifies the pitch envelope level (L0). Pitch Envelope Level 0 determines the degree to which the pitch of the sound at the instant the key is pressed is altered relative to the reference pitch (the Coarse Tune or Fine Tune value set in the PITCH page). Positive (+) settings will cause the pitch to be higher than the standard pitch, and negative (-) settings will cause it to be lower. LPF: A Low Pass Filter reduces the volume of frequencies above the Cutoff frequency (Cutoff parameter) in order to round off, or un-brighten, the sound. This is the most common filter used in synthesizers. HPF: A High Pass Filter reduces the volume of the frequencies below the cutoff frequency. This is suitable for creating percussive sounds emphasizing their higher ones. T1–T4 (Pitch Envelope Time 1–4) PKG: A Peaking Filter emphasizes frequencies around the cutoff frequency by raising their level. You can use this to create wah-wah effects by employing an LFO to change the cutoff frequency cyclically. Specify the pitch envelope times (T1–T4). Larger values result in longer times until the next pitch is reached (for instance, T2 controls the time from L1 until L2 is reached). LPF2: Low Pass Filter 2. Although frequency components above the Cutoff frequency (Cutoff parameter) are cut, the sensitivity of this filter is half that of the LPF. This makes it a L1–L4 (Pitch Envelope Level 1–4) Set the level (L1–L4) for the pitch envelope. It determines how much the pitch changes from the reference pitch (the value set with Coarse Tune or Fine Tune on the PITCH page) at each point. Positive (+) settings will cause the pitch to be higher than the standard pitch, and negative (-) settings will cause it to be lower. fig.05-65.e T1 T2 T3 T4 Pitch L0 L1 Time L3 comparatively warmer low pass filter. This filter is good for use with simulated instrument sounds such as the acoustic piano. LPF3: Low Pass Filter 3. Although frequency components above the Cutoff frequency (Cutoff parameter) are cut, the sensitivity of this filter changes according to the Cutoff frequency. While this filter is also good for use with simulated acoustic instrument sounds, the nuance it exhibits differs from that of the LPF2, even with the same TVF Envelope settings. If you set LPF2 or LPF3, the setting for the Resonance parameter will be ignored. Note off Note on L2 L4 101 Chapter 6 V-Sens (Pitch Envelope Velocity Sensitivity) Chapter 6. Creating Rhythm Sets Cutoff (Cutoff Frequency) V-Curve (Cutoff Frequency Velocity Curve) Selects the frequency at which the filter begins to have an effect on the waveform’s frequency components. Selects one of the following seven curves that determine how keyboard playing dynamics (velocity) influence the cutoff frequency. Set this to FIXED when the Cutoff frequency is not to be changed according to the force with which the keys are pressed. With LPF/LPF2/LPF3 selected for the Type parameter, lower cutoff frequency settings reduce a Tone’s upper harmonics for a more rounded, warmer sound. Higher settings make it sound brighter. When the Type parameter is BPF, the cutoff frequency setting determines the range of frequencies within the Tone that will be heard. This can be useful when creating distinctive sounds. When the Type parameter is HPF, higher settings of the cutoff frequency decrease the level of the Tone’s low frequencies, preserving its brighter qualities. With PKG selected, the harmonics to be emphasized will vary depending on Cutoff Frequency setting. fig.05-70 1 2 3 4 5 6 7 V-Resonance (Resonance Velocity Sensitivity) This allows keyboard velocity to modify the amount of Resonance. If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings. If you want strongly played notes to have less Resonance, use negative (-) settings. TVF ENVELOPE Resonance Emphasizes the portion of the sound in the region of the cutoff frequency, adding character to the sound. Excessively high settings can produce oscillation, causing the sound to distort. fig.06-23 fig.06-24 fig.05-67.e LPF BPF HPF PKG Level High fig.06-25 parameter value Frequency Cutoff frequency Low TVF VELOCITY fig.06-22 This is used for setting TVF envelope (how cutoff frequency changes over time). Depth (TVF Envelope Depth) Specifies the depth of the TVF envelope. Higher settings will cause the TVF envelope to produce greater change. Negative (-) settings will invert the shape of the envelope. V-Sens (TVF Envelope Velocity Sensitivity) Specifies how keyboard playing dynamics will affect the depth of the TVF envelope. Positive (+) settings will cause the TVF envelope to have a greater effect for strongly played notes, and negative (-) settings will cause the effect to be less. V-Cutoff (Cutoff Frequency Velocity Sensitivity) V-Curve (TVF Envelope Velocity Curve) Use this parameter when changing the cutoff frequency to be applied as a result of changes in playing velocity. If you want strongly played notes to raise the cutoff frequency, set this parameter to positive (+) settings. If you want strongly played notes to lower the cutoff frequency, use negative (-) settings. Selects one of the following 7 curves that will determine how keyboard playing dynamics will affect the TVF envelope. Set this to FIXED when the amount of TVF Envelope applied is not to be changed according to the force with which the keys are pressed. fig.05-70 1 102 2 3 4 5 6 7 Chapter 6. Creating Rhythm Sets Use this parameter when you want velocity to affect T1 (Time 1) of the TVF envelope. If you want T1 time to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. Adjusting the Volume and Pan of a Rhythm Tone (TVA) Here you can make settings for the TVA (Time Variant Amplifier). This sets the volume change and pan of the Rhythm Tone. V-T4 (TVF Envelope Time 4 Velocity Sensitivity) TVA The parameter to use when you want key release speed to control the T4 (Time 4) value of the TVF envelope. If you want T4 time to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. fig.06-26 L0 (TVF Envelope Level 0) Sets the TVF envelope level (L0). TVF Envelope Level 0 determines the degree to which the Cutoff frequency for the sound at the instant the key is pressed is altered relative to the reference Cutoff frequency (the Cutoff frequency value set in the TVF FILTER page). T1–T4 (TVF Envelope Time 1–4) Specify the TVF envelope times (T1–T4). Larger values result in longer times until the next cutoff frequency is reached (for instance, T2 controls the time from L1 until L2 is reached). L1–L4 (TVF Envelope Level 1–4) Specify the TVF envelope levels (L1–L4). These settings specify how the cutoff frequency will change at each point, relative to the standard cutoff frequency (the cutoff frequency value specified in the TVF FILTER page). fig.05-74.e T1 T2 T3 T4 Level (Rhythm Tone Level) Sets the volume of the Rhythm Tone. Use this parameter to adjust the volume balance between Rhythm Tones. The volume level of the overall Rhythm Set is set with the Level parameter (RHYTHM/COMMON/RHYTHM COMMON) (p. 96); the volume levels of the Waves from which the Rhythm Tone is composed is set with the Level parameter (RHYTHM/WAVE/WMT WAVE) (p. 98). Pan (Rhythm Tone Pan) Sets the pan for the Rhythm Tone. A setting of L64 is far left, 0 is center, and 63R is far right. Set the Pan for Waves comprising the Rhythm Tones with the Pan parameter (RHYTHM/WAVE/WMT PAN) (p. 99). Random (Random Pan Depth) Use this parameter when you want the stereo location to change randomly each time you press a key. Higher values will result in a greater width of change. Cutoff Frequency L0 L1 Note on L2 L3 L4 Note off Time Alternate (Alternate Pan Depth) This setting causes panning to be alternated between left and right each time a key is pressed. Higher values will result in a greater width of change. This can be set either to L or R, which will invert the order in which the panning is moved between left and right. For example if two Rhythm Tones are set to L and R respectively, the panning of the two Rhythm Tones will alternate each time they are played. 103 Chapter 6 V-T1 (TVF Envelope Time 1 Velocity Sensitivity) Chapter 6. Creating Rhythm Sets TVA VELOCITY TVA ENVELOPE fig.06-27 fig.06-29 Velocity Sens (TVA Envelope Velocity Sensitivity) T1–T4 (TVA Envelope Time 1–4) Specifies how keyboard playing dynamics will affect the depth of the TVA envelope. Positive (+) settings will cause the TVA envelope to have a greater effect for strongly played notes, and negative (-) settings will cause the effect to be less. Velocity Curve (TVA Envelope Velocity Curve) Selects one of the following seven curves to specify how keyboard dynamics will affect the TVA envelope. Set this to FIXED when the amount of TVA Envelope applied is not to be changed according to the force with which the keys are pressed. Specify the TVA envelope times (T1–T4). Larger values result in longer times until the next volume is reached (for instance, T2 controls the time from L1 until L2 is reached). L1–L3 (TVA Envelope Level 1–3) Specify the TVA envelope levels (L1–L3). These settings specify how the volume will change at each point, relative to the standard volume (the Rhythm Tone Level value specified in the TVA page). fig.05-82.e T1 T2 T3 T4 fig.05-70 1 2 3 4 5 6 7 Level Time L1 L2 TVA TIME ENV (TVA Time Envelope) fig.06-28 Here you can make settings for the TVA envelope (timevariant changes in volume). V-T1 (TVA Envelope Time 1 Velocity Sensitivity) Use this parameter when you want keyboard playing (velocity) to affect T1 (Time 1) of the TVA envelope. If you want T1 time to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. V-T4 (TVA Envelope Time 4 Velocity Sensitivity) Use this parameter when you want key-release speed to influence the T4 (Time 4) value of the TVA envelope. If you want T4 time to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) value. 104 Note on L3 Note off Chapter 7. Adding Effects For information about the application of effects in GM mode, refer to “Making Effects Settings in GM Mode (EFFECTS)” (p. 194). About the Onboard Effects Effect Types The XV-88 has the following three onboard effect processors, and settings can be made independently for each. Multi-Effects The Multi-effects are multi-purpose effects that completely change the sound type by changing the sound itself. Contained are 63 different effects types; select and use the type that suits your aims. In addition to effects types composed of simple effects such as Distortion, Flanger, and other such effects, you can also set up a wide variety of other effects, even connecting effects in series or in parallel. Furthermore, while chorus and reverb can be found among the Multi-effects types, the following chorus and reverb are handled with a different system. Turning Effects On/Off The XV-88’s onboard effects can be turned on/off as a whole. Turn these settings OFF when you wish to listen to the unprocessed sound as you create a sound, or when you wish to use external effects processors instead of the built-in effects. • When the XV-88 is put in a status wherein the internal effects are not in use, then no effects are applied, even when effects settings are made. In this case, an x mark appears to the right of the settings screen for the effect set to OFF. fig.07-01 • Effect ON/OFF settings are global XV-88 settings. These settings cannot be made for each Patch or Performance individually. 1. Press [MULTI] [CHORUS] [REVERB] to turn the effects processor on (indicator lighted) or off (indicator extinguished). Chapter 7 This chapter explains how effects are applied in Patch/ Rhythm Set mode or Performance mode. fig.07-02 [MULTI]: Switches the Multi-effects on/off. In GM mode, you cannot use Multi-effects. Chorus Chorus adds depth and spaciousness to the sound. You can select whether to use this as a chorus effect or a delay effect. [CHORUS]: Switches Chorus on/off. [REVERB]: Switches Reverb on/off. Since the Multi-effects cannot be used in GM mode, nothing happens when [MULTI] is pressed in this mode. A GM-exclusive Chorus can be used in GM mode. Reverb Reverb adds the reverberation characteristics of halls or auditoriums. Four different types are offered, so you can select and use the type that suits your purpose. A GM-exclusive Reverb is used in GM mode. 105 Chapter 7. Adding Effects Applying Effects in Patch Mode or Rhythm Set Mode Only one Multi-effect, Chorus, or Reverb effect can be set for each Patch or Rhythm Set. You cannot apply differing types of Multi-effects, Chorus, or Reverb to each of the Tones or Rhythm Tones comprising the Patch or Rhythm Set. Basic Process of Making Effects Settings When applying effects in Patch/Rhythm Set mode, the following procedure is used to make the settings. 1. Setting the Output Method of the Direct Sound (Output Assign) Settings determining whether or not the signal passes through the Multi-effects, the jack used to output the sound, and the type of output (stereo or mono) are made for each individual Patch or Rhythm Set, or each Tone or Rhythm Tone. → (p. 108, p. 109) 2. Setting the Amount of Each Effect Applied (Send Level) Set the level (volume) of each effect signal to be sent for each Tone or Rhythm Tone. → (p. 110) 3. Making Multi-Effects Settings Select the type of Multi-effects to be used, and set the parameters for the selected Multi-effect. → (p. 114, p. 115) 4. Setting the Multi-Effects Controller When using MIDI messages to change the Multi-effects parameters in realtime, select the Multi-effects controller. → (p. 115) 5. Setting the Output Destination and Volume for the Sounds Passing Through the MultiEffects Select the output jack and set the output level (volume) of the sounds passing through the Multi-effects. You can also apply Chorus or Reverb to the sound that passes through Multieffects. → (p. 116) 106 6. Making Chorus Settings Select the Chorus type to be used, and set each of the parameters for the selected Chorus. → (p. 156, p. 157) 7. Setting the Output Destination and Volume for the Sounds Passing Through the Chorus Select the output jack and set the output level (volume) of the sounds passing through the Chorus. You can also apply Reverb to the sound that passes through Chorus. → (p. 158) 8. Making Reverb Settings Select the Reverb type to be used, and set each of the parameters for the selected Reverb. → (p. 159) 9. Setting the Output Destination and Volume for the Sounds Passing Through the Reverb Select the output jack and set the output level (volume) of the sounds passing through the Reverb. → (p. 160) Chapter 7. Adding Effects Audio Signal Flow The audio path of direct sounds or sounds that have been passed through the effects in Patch/Rhythm Set mode is shown in the figure below. fig.07-03.e Patch/Rhythm Set stereo signal mono signal Tone/ Rhythm Tone 4 5 3 2 TONE MFX A/1/2 B/3/4 Chorus MFX A/1/2 Chapter 7 1 B/3/4 13 14 REV MAIN M+R MultiEffects Reverb 11 7 8 1 Output Assign (p. 108) 2 Output Assign (p. 109) 3 Output Level (p. 109) 4 Chorus Send Level (p. 110) 5 Reverb Send Level (p. 110) 6 Multi-effects Output Assign (p. 116) 7 Multi-effects Dry Send Level (p. 116) 8 Multi-effects Chorus Send Level (p. 116) 9 Multi-effects Reverb Send Level (p. 116) 10 Reverb Output Assign (p. 160) 9 11 Reverb Level (p. 160) 12 Chorus Output Assign (p. 158) 10 12 A B A 6 B 13 Chorus Level (p. 158) A B 14 Chorus Output Select (p. 158) 107 Chapter 7. Adding Effects Selecting the Way the Direct Sound is Output Here, set the way the direct sound is output for each Patch or Rhythm Set. The settings made here determine whether or not the signal passes through the Multi-effects, the jack used to output the sound, and the type of output (stereo or mono). Output Assign Specifies for each Patch/Rhythm Set how the direct sound will be output. MFX: Output in stereo through Multi-effects. You can also apply Chorus or Reverb to the sound that passes through Multi-effects. OUTPUT A: Output to the OUTPUT A (MIX) jacks in stereo without passing through Multi-effects. You can select the way the direct sound is output for each Tone or Rhythm Tone individually (p. 109). About the Output Jacks The XV-88 is equipped with four OUTPUT jacks. Patch and Rhythm Set sounds are output from any of these jacks. Each jack can of course output sounds monaurally, and by using two jacks as a pair, you can output sounds in stereo (left/right). Additionally, you can change the jacks used to output the sounds for each of the Tones and Rhythm Tones individually. For example, when playing a Rhythm Set, you can output the snare drum in stereo from the OUTPUT A (MIX) jacks, the bass drum in mono from the INDIVIDUAL 3 jack, and the hi-hat in mono from the INDIVIDUAL 4 jack. With this arrangement, you can process each of the Rhythm Tones with a different effect. 1. After confirming that you are in Patch/Rhythm Set mode, select the desired Patch/Rhythm Set (p. 29, p. 39). 2. After pressing [EDIT] to make the indicator light up, press the [COMMON] function button, and press or to display the PATCH COMMON page. fig.05-12 When a Rhythm Set is selected, display the RHYTHM COMMON page. 3. Press or to move the cursor to “Output Assign.” 4. Rotate the VALUE dial, or press [INC/+]/[DEC/-] to specify how the direct sound will be output. OUTPUT B: Output to the OUTPUT B jacks in stereo without passing through Multi-effects. INDIV 1: Output to the INDIVIDUAL 1 jack in mono without passing through Multi-effects. INDIV 2: Output to the INDIVIDUAL 2 jack in mono without passing through Multi-effects. INDIV 3: Output to the INDIVIDUAL 3 jack in mono without passing through Multi-effects. INDIV 4: Output to the INDIVIDUAL 4 jack in mono without passing through Multi-effects. TONE: Output according to the settings for each Tone/ Rhythm Tone. • When outputting in mono, the Pan setting is disabled. • When the settings are such that signals are split and output from the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, and no plug is inserted in the INDIVIDUAL 2 jack, the sounds from INDIVIDUAL 1 and INDIVIDUAL 2 are mixed together, then output from the INDIVIDUAL 1 jack. This sound comprises the sounds from the INDIVIDUAL 1 and 2 jacks. If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). • When setting the MFX, set the output destination with the Output parameter (PATCH/EFFECTS/PATCH MFX OUT)/(RHYTHM/EFFECTS/RHYTHM MFX OUT) for the sound after it has passed through the Multi-effects (p. 116). • When set to TONE, the Output Assign parameter (PATCH/EFFECTS/OUTPUT)/(RHYTHM/EFFECTS/ OUTPUT) is set for each Tone or Rhythm Tone (p. 109). • Chorus and Reverb are output in mono at all times. 108 Chapter 7. Adding Effects • The output destination of the signal after passing through the chorus is set with Output Assign parameter or Select parameter (PATCH/EFFECTS/PATCH CHO OUT)/(RHYTHM/EFFECTS/RHYTHM CHO OUT) (p. 158). • The output destination of the signal after passing through the Reverb is set with the Output Assign parameter (PATCH/EFFECTS/PATCH REV OUT)/ (RHYTHM/EFFECTS/RHYTHM REV OUT) (p. 160). For more on how to set each effect, refer to the pages shown below. The Settings for Each Tone/ Rhythm Tone You can set the direct sound’s output method and the amount of effect applied for each Tone or Rhythm Tone individually. 1. After confirming you are in Patch/Rhythm Set mode, select the desired Patch or Rhythm Set (p. 29, p. 39). 2. Press [EDIT] to make the indicator light up, press the [EFFECTS] function button, and press or to display the OUTPUT page. fig.07-04 • Multi-effects → (p. 114) • Chorus → (p. 156) 5. Press [EXIT] to return to the PATCH PLAY/RHYTHM PLAY page. An asterisk * will be displayed at the left of the Patch/ Rhythm Set group. This indicates that the Patch/Rhythm Set settings have been modified. If you select another Patch/Rhythm Set in the group with an asterisk *, the modified Patch/Rhythm Set settings will be lost. To keep these modified settings, perform the save operation (p. 164). 3. Choose the Tone/Rhythm Tone for which you want to make settings. When Selecting a Tone After turning off the [EDIT] indicator, use TONE SELECT [1]–[4] to select the tone. When Selecting a Rhythm Tone Press the key that accesses the Rhythm Tone you wish to set. After turning off the [EDIT] indicator, you can also use TONE SELECT [1]–[4] to select the following setting. TONE SELECT [1]: move to an octave lower key TONE SELECT [2]: move to the semitone below TONE SELECT [3]: move to the semitone above TONE SELECT [4]: move to an octave higher key 4. Press or to move the cursor to the parameter you’re going to modify. Output Assign (Output Assign/Output Level★) Sets the direct sound’s output method and volume for each Tone or Rhythm Tone. MFX: Output in stereo through Multi-effects. You can also apply Chorus or Reverb to the sound that passes through Multi-effects. OUTPUT A: Output to the OUTPUT A (MIX) jacks in stereo without passing through Multi-effects. OUTPUT B: Output to the OUTPUT B jacks in stereo without passing through Multi-effects. INDIV 1: Output to the INDIVIDUAL 1 jack in mono without passing through Multi-effects. INDIV 2: Output to the INDIVIDUAL 2 jack in mono without passing through Multi-effects. 109 Chapter 7 • Reverb → (p. 158) Chapter 7. Adding Effects INDIV 3: Output to the INDIVIDUAL 3 jack in mono without passing through Multi-effects. INDIV 4: Output to the INDIVIDUAL 4 jack in mono without passing through Multi-effects. The value on the right sets the volume of the Tone or Rhythm Tone. When Multi-effects are being applied, this sets the amount of the effect that is applied; when Multi-effects are not applied, this sets the volume of the direct sound. For more on how to set each effect, refer to the pages shown below. • Multi-effects → (p. 114) • Chorus → (p. 156) • Reverb → (p. 158) Chorus (Chorus Send Level) ★ Sets the chorus depth for individual Tone/Rhythm Tone. If you don’t want to add the Chorus effect, set it to 0. • When the Output Assign parameter (PATCH/ COMMON/PATCH COMMON)/(RHYTHM/ COMMON/RHYTHM COMMON) is set to anything but TONE, the setting made here has no effect (p. 108). • When the Type parameter (PATCH/COMMON/ STRUCT) has a setting of Type 2–10, the outputs of Tones 1 and 2 will be combined with Tone 2, and the outputs of Tones 3 and 4 will be combined with Tone 4. For this reason, the setting of Tone 1 will follow the setting of Tone 2, and the setting of Tone 3 will follow the setting of Tone 4 (p. 73). • When outputting in mono, the Pan setting is disabled. • When the settings are such that signals are split and output from the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, and no plug is inserted in the INDIVIDUAL 2 jack, the sounds from INDIVIDUAL 1 and INDIVIDUAL 2 are mixed together, then output from the INDIVIDUAL 1 jack. This sound comprises the sounds from the INDIVIDUAL 1 and 2 jacks. If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). • When setting the MFX, set the output destination with the Output parameter (PATCH/EFFECTS/PATCH MFX OUT)/(RHYTHM/EFFECTS/RHYTHM MFX OUT) for the sound after it has passed through the Multi-effects (p. 116). • Chorus and Reverb are output in mono at all times. • The output destination of the signal after passing through the chorus is set with Output Assign parameter or Select parameter (PATCH/EFFECTS/PATCH CHO OUT)/(RHYTHM/EFFECTS/RHYTHM CHO OUT) (p. 158). • The output destination of the signal after passing through the reverb is set with Output Assign parameter (PATCH/EFFECTS/PATCH REV OUT)/(RHYTHM/ EFFECTS/RHYTHM REV OUT) (p. 160). 110 Reverb (Reverb Send Level) ★ Sets the reverb depth for individual Tone/Rhythm Tone. If you don’t want to add the Reverb effect, set it to 0. 5. Either rotate the VALUE dial or press [INC/+]/[DEC/-] to set the value. 6. Press [EXIT] to return to the PATCH PLAY/RHYTHM PLAY page. An asterisk * will be displayed at the left of the Patch/ Rhythm Set group. This indicates that the Patch/Rhythm Set settings have been modified. If you select another Patch/Rhythm Set in the group with an asterisk *, the modified Patch/Rhythm Set settings will be lost. To keep these modified settings, perform the save operation (p. 164). Chapter 7. Adding Effects Applying Effects in Performance Mode Only one Multi-effect, Chorus, or Reverb effect can be set for each Performance. You cannot apply differing types of Multieffects, Chorus, or Reverb to each of the Parts comprising the Performance. When adding effects in Performance mode, the settings for the Patches or Rhythm Sets assigned to the Parts are disabled, and the effect settings for the Performance go into effect. Thus, the effects for the same Patch or Rhythm Set may differ when played in Patch/Rhythm Set mode and in Performance mode. However, depending on the settings, you can have effect settings for a Patch or Rhythm Set assigned to a Part applied to the entire Performance (p. 114). Basic Process of Making Effects Settings 6. Making Chorus Settings Select the Chorus type to be used, and set each of the parameters for the selected Chorus. → (p. 156, p. 157) 7. Setting the Output Destination and Volume for the Sounds Passing Through the Chorus Select the output jack and set the output level (volume) of the sounds passing through the Chorus. You can also apply Reverb to the sound that passes through Chorus. → (p. 158) 8. Making Reverb Settings Select the Reverb type to be used, and set each of the parameters for the selected Reverb. → (p. 159) 9. Setting the Output Destination and Volume for the Sounds Passing Through the Reverb Select the output jack and set the output level (volume) of the sounds passing through the Reverb. → (p. 160) When applying effects in Performance mode, the following procedure is used to make the settings. Chapter 7 1. Setting the Output Method Used by the Direct Sound (Output Assign) Settings determining whether or not the signal passes through the Multi-effects, the jack used to output the sound, and the type of output (stereo or mono) for each Part. You can also settings for a Patch or Rhythm Set assigned to a Part. → (p. 113) 2. Setting the Amount of Each Effect Applied (Send Level) Sets the level (volume) of each effect signal to be sent for each Part. → (p. 113) 3. Making Multi-Effects Settings Select the type of Multi-effects to be used, and set the parameters for the selected Multi-effect. You can also Multieffects settings for a Patch or Rhythm Set assigned to a Part. → (p. 114, p. 115) 4. Setting the Multi-Effects Controller When using MIDI messages to change the Multi-effects parameters in realtime, select the Multi-effects controller. → (p. 115) 5. Setting the Output Destination and Volume for the Sounds Passing Through the MultiEffects Select the output jack and set the output level (volume) of the sounds passing through the Multi-effects. You can also apply Chorus or Reverb to the sound that passes through Multieffects. → (p. 116) 111 Chapter 7. Adding Effects Audio Signal Flow The audio path of direct sounds or sounds that have been passed through the effects in Performance mode is shown in the figure below. fig.07-05.e Performance stereo signal mono signal Part Patch/ Rhythm Set 3 4 2 1 MFX A/1/2 B/3/4 PATCH The Output Assign settings of the Patch/Rhythm Set assigned to the Part will be used (p. 108). Chorus 12 13 REV MAIN M+R MultiEffects Reverb 10 6 7 1 Output Assign (p. 113) 2 Output Level (p. 113) 3 Chorus Send Level (p. 113) 4 Reverb Send Level (p. 113) 5 Multi-effects Output Assign (p. 116) * 6 Multi-effects Dry Send Level (p. 116) * 7 Multi-effects Chorus Send Level (p. 116) * 8 Multi-effects Reverb Send Level (p. 116) * 9 Reverb Output Assign (p. 160) * 10 Reverb Level (p. 160) * 11 Chorus Output Assign (p. 158) * 8 12 Chorus Level (p. 158) * 13 Chorus Output Select (p. 158) * 9 11 A 112 B 5 A B A B * The settings for a Patch or Rhythm Set assigned to a Part depends on which of the Parts 1–16 the Source parameter in each effect is set to (p. 114, p. 156, p. 159). Chapter 7. Adding Effects Here, set the way the direct sound is output and the amount of each effect to be applied. The settings made here determine whether or not the signal passes through the Multi-effects, the jack used to output the sound, and the type of output (stereo or mono). The way the direct sound is output can also use the settings of a Patch/Rhythm Set assigned to a Part. 1. After confirming that you are in Performance mode, select the desired Performance (p. 35). 2. Press [EDIT] to make the indicator light up, press the [EFFECTS] function button, and press or to display the OUTPUT page. fig.07-06 3. Choose the Part for which you want to make settings. Turn off the [EDIT] indicator, and then use [1-8/9-16] and ZONE/PART SELECT [1/9]–[8/16] to select a Part. 4. Press or to move the cursor to the parameter you’re going to modify. Output Assign (Output Assign/Output Level) Sets the direct sound’s output method and volume for each Part. MFX: Output in stereo through Multi-effects. You can also apply Chorus or Reverb to the sound that passes through Multi-effects. • When outputting in mono, the Pan setting is disabled. • When the settings are such that signals are split and output from the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, and no plug is inserted in the INDIVIDUAL 2 jack, the sounds from INDIVIDUAL 1 and INDIVIDUAL 2 are mixed together, then output from the INDIVIDUAL 1 jack. This sound comprises the sounds from the INDIVIDUAL 1 and 2 jacks. If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). • When setting the MFX, set the output destination with the Output parameter (PERFORM/EFFECTS/MFX OUT) for the sound after it has passed through the Multi-effects (p. 116). • Chorus and Reverb are output in mono at all times. • The output destination of the signal after passing through the Chorus is set with the Output Assign parameter and the Select parameter (PERFORM/ EFFECTS/CHO OUT) (p. 158). • The output destination of the signal after passing through the Reverb is set with the Output Assign parameter (PERFORM/EFFECTS/REV OUT) (p. 160). For more on how to set each effect, refer to the pages shown below. OUTPUT A: Output to the OUTPUT A (MIX) jacks in stereo without passing through Multi-effects. • Multi-effects → (p. 114) OUTPUT B: Output to the OUTPUT B jacks in stereo without passing through Multi-effects. • Reverb → (p. 158) INDIV 1: Output to the INDIVIDUAL 1 jack in mono without passing through Multi-effects. INDIV 2: Output to the INDIVIDUAL 2 jack in mono without passing through Multi-effects. INDIV 3: Output to the INDIVIDUAL 3 jack in mono without passing through Multi-effects. • Chorus → (p. 156) Chorus (Chorus Send Level) Adjusts the amount of Chorus for each Part. If you don’t want to add the Chorus effect, set it to 0. Reverb (Reverb Send Level) Adjusts the amount of Reverb for each Part. If you don’t want to add the Reverb effect, set it to 0. INDIV 4: Output to the INDIVIDUAL 4 jack in mono without passing through Multi-effects. PATCH: The Part’s output destination is determined by the settings of the Patch or Rhythm Set assigned to the Part. The value on the right sets the Part volume. When Multieffects are being applied, this sets the amount of the effect that is applied; when Multi-effects are not applied, this sets the volume of the direct sound. When the Output Assign parameter is set to PATCH, the output level settings for the Patch or Rhythm Set as well as the Part go into effect. If you want the various level settings of the Patch/Rhythm Set to be reflected as they are, set the various Part levels to 127 (maximum). 113 Chapter 7 Selecting the Way the Direct Sound is Output Chapter 7. Adding Effects 5. Either rotate the VALUE dial or press [INC/+]/[DEC/-] to set the value. 6. Press [EXIT] to return to the PERFORM PLAY page. An asterisk * appears at the left of the Performance group on the display. This shows Performance settings have been modified. If you select another Performance in the group with an asterisk *, the modified Performance settings will be lost. To keep these modified settings, perform the save operation (p. 164). Making Multi-Effects Settings You can make the settings for Multi-Effects used by Patches/ Rhythm Sets/Performances. Setting Procedure 1. After confirming that you are in Patch/Rhythm Set/ Performance mode, select the desired Patch/Rhythm Set/Performance (p. 29, p. 35, p. 39). 2. Press [EDIT], getting the indicator to light, and then press the [EFFECTS] function button. 3. Press or The functions of Multi-effects parameters are explained according to the display arrangement. MFX TYPE fig.07-07 Type (Multi-Effects Type) Use this parameter to select from among the 63 available Multi-effects. For details on Multi-effects parameters, refer to “Multi-Effects Types” (p. 117). Source (Multi-Effects Source) Selects the Multi-effects parameter settings that will be used by the Performance. If you wish to use the Performance settings, select PERFORM. If you wish to use the settings of the Patch/Rhythm Set assigned to one of the Parts, select the Part number. If you have selected the Part number here, the Part number will be displayed in the upper left of the MFX parameter setting display of Performances. fig.07-08 to display the desired Edit page. 4. Press or to move the cursor to the parameter you’re going to modify. 5. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to change the parameter value. 6. When you finish making settings, press [EXIT] to return to the previous PLAY page. An asterisk * will be displayed at the left of the Patch/ Rhythm Set/Performance group. This indicates that the Patch/Rhythm Set/Performance settings have been modified. If you select another Patch/Rhythm Set/Performance in the group with an asterisk *, the modified Patch/ Rhythm Set/Performance settings will be lost. To keep these modified settings, perform the save operation (p. 164). 114 Functions of Parameters This parameter is not available when a Patch or Rhythm Set is being selected. When Patch or Rhythm Set Settings Are Selected When the Patch or Rhythm Set’s Multi-effects settings are selected, those settings are shown in each of the Performance’s MFX settings pages, and the settings can be then be changed as well. Changes to Patch or Rhythm Set Multi-effects parameter settings are lost when another Patch or Rhythm Set is selected. To keep the modified settings, save the Patch/Rhythm Set settings (p. 164). Chapter 7. Adding Effects MFX PRM (MFX Parameter) MFX Parameter sets the parameters for the Multi-effects selected by the Multi-effects type. For more detailed information on the parameters that can be set in each Multieffect, please refer to “Multi-Effects Types” (p. 117). When the Type parameter in the MFX TYPE page is set to 00:THROUGH, the MFX PRM page will not be displayed. MFX CTRL (MFX Control) fig.07-10 Use this when you want to change the Multi-effects parameters in realtime using the specified MIDI messages. • When the Type parameter in the MFX TYPE page is set to 00:THROUGH, the MFX CTRL page will not be displayed. • In Performance mode, when the Source parameter in the MFX TYPE page is set to PERFORM, you cannot use the Multi-effects controller if the MFX Control Channel parameter (PERFORM/COMMON/PERFORM MFX CH) is set to OFF (p. 51). What is the Multi-Effects Controller? If you wanted to change the volume of Multi-effects sounds, the delay time of Delay, and the like, using an external MIDI device, you would need to send System Exclusive messages—MIDI messages designed exclusively for the XV-88. However, System Exclusive messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large. For that reason, a number of the more typical of the XV88’s Multi-effects parameters have been designed so they accept the use of Control Change (or other) MIDI messages for the purpose of making changes in their values. For example, you can use the Pitch Bend lever to change the amount of distortion, or use the keyboard’s touch to change the delay time of Delay. The parameters that can be changed are predetermined for each type of multi-effect; among the parameters described in “MultiEffects Types” (p. 117), these are indicated by a #. The function that allows you use MIDI messages to make these changes in realtime to the Multi-effects parameters is called the Multi-effects Controller. Up to four Multieffects Controllers can be used in a single Patch/Rhythm Set/Performance. When the Multi-effects Controller is used, you can select the amount of control (Sens parameter) applied, the parameter selected (Destination parameter), and the MIDI message used (Source parameter). By using the Matrix Controller instead of the MultiEffects controller, you can also change the parameters of some popular Multi-effects in realtime (p. 80). 115 Chapter 7 fig.07-09 Chapter 7. Adding Effects Source (Multi-Effects Control Source) Destination (Multi-Effects Control Destination) Sets the MIDI message used to change the Multi-effects parameter with the Multi-effects Controller. Set this to OFF when the Multi-effects Controller is not being used. Sets the Multi-effects parameters to be controlled with the Multi-effects Controller. The Multi-effects parameters available for control will depend on the Multi-effects type. For details, refer to “Multi-Effects Types” (p. 117). The following are MIDI messages that can be used as Multieffects Controllers. • Controller numbers 01–31, 33–95 (CC01–CC31, CC33– CC95) Sens (Multi-Effects Control Sensitivity) • Aftertouch (AFTERTOUCH) Sets the amount of the Multi-effects Controller’s effect that is applied. To make an increase in the currently selected value (to get higher values, move to the right, increase rates, and so on), select a positive value; to make a decrease in the currently selected value (to get lower values, move to the left, decrease rates, and so on), select a negative value. When both positive and negative are selected, the changes are greater as the value increases. To have no effect applied, select 0. • System Controller 1–4 (SYS-CTRL1–SYS-CTRL4): MIDI messages used as global Multi-effects Controllers MFX OUT (MFX Output) For more detailed information about Control Change messages, please refer to “MIDI Implementation” (p. 270). • Pitch Bend (PITCH BEND) fig.07-11 Select SYS-CTRL1–4 if you want to use the controllers globally for the entire XV-88. MIDI messages used as System Controllers 1–4 are set with the Control 1–4 parameters (SYSTEM/CONTROL/SYS CTRL ASSIGN 1, 2) (p. 173). Output (Multi-Effects Output Assign) Adjusts the output destination of the sound that has passed through the Multi-effects. A: Output to the OUTPUT A (MIX) jacks in stereo. B: Output to the OUTPUT B jacks in stereo. • In Patch/Rhythm Set mode, there are parameters that determine, for each Tone/Rhythm Tone, whether or not Pitch Bend, Controller Number 11 (Expression) and Controller Number 64 (Hold 1) are received (p. 77, p. 97). When these settings are ON, and the MIDI messages are received, then when any change is made in the settings of the desired parameter, the Pitch Bend, Expression, and Hold1 settings also change simultaneously. If you want to change the targeted parameters only, then set these to OFF. • There are parameters that determine whether or not specific MIDI messages are received for each MIDI channel (p. 52). When using the Multi-effects Controller, confirm that any MIDI messages used for the Multieffects Controller will be received. If the XV-88 is set up such that reception of MIDI messages is disabled, then the Multi-effects Controller will not function. 116 If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). Dry (Multi-Effects Dry Send Level) Adjusts the volume of the sound that has passed through the Multi-effects. Chorus (Multi-Effects Chorus Send Level) Adjusts the amount of Chorus for the sound that passes through Multi-effects. If you don’t want to add the Chorus effect, set it to 0. Reverb (Multi-Effects Reverb Send Level) Adjusts the amount of Reverb for the sound that passes through Multi-effects. If you don’t want to add the Reverb effect, set it to 0. Multi-Effects Types Multi-Effects provides 63 types of effect. This section explains the features of each Multi-effects, and the functions of the parameters. Parameters marked with a # can be controlled using specified MIDI messages (Multi-effects Controller). (* Two setting items will change simultaneously for #1 and #2.) Settings in the MFX CTRL page will determine how these parameters are controlled (p. 115). 33: ENHANCER→FLANGER (p. 136) 34: ENHANCER→DELAY (p. 137) 35: CHORUS→DELAY (p. 137) 36: FLANGER→DELAY (p. 138) 37: CHORUS→FLANGER (p. 138) 38: CHORUS/DELAY (p. 139) 39: FLANGER/DELAY (p. 139) 40: CHORUS/FLANGER (p. 139) 41: STEREO PHASER (p. 139) 42: KEYSYNC FLANGER (p. 140) 43: FORMANT FILTER (p. 141) Explanations for each Multi-effects Type are given on the following pages. 44: RING MODULATOR (p. 142) 45: MULTI TAP DELAY (p. 143) 01: STEREO EQ (p. 119) 46: REVERSE DELAY (p. 144) 02: OVERDRIVE (p. 119) 47: SHUFFLE DELAY (p. 145) 03: DISTORTION (p. 120) 48: 3D DELAY (p. 146) 04: PHASER (p. 120) 49: PITCH SHIFTER (p. 147) 05: SPECTRUM (p. 121) 50: LOFI COMPRESS (p. 147) 06: ENHANCER (p. 121) 51: LOFI NOISE (p. 148) 07: AUTO WAH (p. 122) 52: SPEAKER SIMULATOR (p. 148) 08: ROTARY (p. 122) 53: OVERDRIVE 2 (p. 149) 09: COMPRESSOR (p. 123) 54: DISTORTION 2 (p. 149) 10: LIMITER (p. 123) 55: STEREO COMPRESSOR (p. 150) 11: HEXA-CHORUS (p. 124) 56: STEREO LIMITER (p. 150) 12: TREMOLO CHORUS (p. 124) 57: GATE (p. 151) 13: SPACE-D (p. 125) 58: SLICER (p. 151) 14: STEREO CHORUS (p. 125) 59: ISOLATOR (p. 152) 15: STEREO FLANGER (p. 126) 60: 3D CHORUS (p. 152) 16: STEP FLANGER (p. 126) 61: 3D FLANGER (p. 153) 17: STEREO DELAY (p. 127) 62: TREMOLO (p. 154) 18: MODULATION DELAY (p. 128) 63: AUTO PAN (p. 155) 19: TRIPLE TAP DELAY (p. 129) 20: QUADRUPLE TAP DELAY (p. 130) 21: TIME CONTROL DELAY (p. 131) 22: 2VOICE PITCH SHIFTER (p. 131) 23: FBK PITCH SHIFTER (p. 132) 24: REVERB (p. 133) 25: GATED REVERB (p. 133) 26: OVERDRIVE→CHORUS (p. 134) 27: OVERDRIVE→FLANGER (p. 134) 28: OVERDRIVE→DELAY (p. 135) 29: DISTORTION→CHORUS (p. 135) 30: DISTORTION→FLANGER (p. 135) 31: DISTORTION→DELAY (p. 135) 32: ENHANCER→CHORUS (p. 136) Chapter 7 Chapter 7. Adding Effects 117 Chapter 7. Adding Effects Selecting Multi-Effects by Category 29: DISTORTION→CHORUS Pressing [PATCH FINDER] in the MFX TYPE page switches the display to the following page, where each Multi-effect type is displayed in order, by category (effect sound). This allows you to quickly select the Multi-effects you wish to use. 30: DISTORTION→FLANGER fig.MFX FINDER.e Category 31: DISTORTION→DELAY 52: SPEAKER SIMULATOR 53: OVERDRIVE 2 54: DISTORTION 2 ■ Compressor (Effects in which the loudness becomes difficult to change) 09: COMPRESSOR ■ Modulation (Effects that modulate the sound) 04: PHASER 07: AUTO WAH 41: STEREO PHASER 10: LIMITER 55: STEREO COMPRESSOR 56: STEREO LIMITER 57: GATE 58: SLICER 42: KEYSYNC FLANGER 43: FORMANT FILTER ■ Chorus (Effects that broaden the sound) 44: RING MODULATOR 11: HEXA-CHORUS ■ Delay (Effects that delay the sound) 17: STEREO DELAY 18: MODULATION DELAY 19: TRIPLE TAP DELAY 20: QUADRUPLE TAP DELAY 21: TIME CONTROL DELAY 22: 2VOICE PITCH SHIFTER 23: FBK PITCH SHIFTER 34: ENHANCER→DELAY 45: MULTI TAP DELAY 46: REVERSE DELAY 47: SHUFFLE DELAY 48: 3D DELAY 49: PITCH SHIFTER ■ Keyboard (Effects useful for the keyboard) 08: ROTARY 12: TREMOLO CHORUS 13: SPACE-D 14: STEREO CHORUS 15: STEREO FLANGER 16: STEP FLANGER 32: ENHANCER→CHORUS 33: ENHANCER→FLANGER 35: CHORUS→DELAY 36: FLANGER→DELAY 37: CHORUS→FLANGER 38: CHORUS/DELAY 39: FLANGER/DELAY 40: CHORUS/FLANGER 60: 3D CHORUS 61: 3D FLANGER ■ Dimension (Effects that control the location of the sound) ■ LoFi (Effects that intentionally degrades the sound quality) 62: TREMOLO 50: LOFI COMPRESS ■ Filter (Effects that modify the sound character) 51: LOFI NOISE 63: AUTO PAN ■ Guitar&Bass (Effects useful for the Guitar and Bass) 01: STEREO EQ 02: OVERDRIVE 06: ENHANCER 03: DISTORTION 59: ISOLATOR 26: OVERDRIVE→CHORUS ■ Reverb (Effects that reverberate the sound) 27: OVERDRIVE→FLANGER 28: OVERDRIVE→DELAY 118 05: SPECTRUM 24: REVERB 25: GATE REVERB Chapter 7. Adding Effects 01: STEREO EQ (Stereo Equalizer) 02: OVERDRIVE This is a four-band stereo equalizer (low, mid x 2, high). This effect creates a soft distortion similar to that produced by vacuum tube amplifiers. L in 4-Band EQ L out fig.MFX-02 L in R in 4-Band EQ R out LowFreq (Low Frequency) Select the frequency of the low range (200 Hz/400 Hz). LowGain (Low Gain) Adjust the gain of the low frequency. Hi Freq (High Frequency) Select the frequency of the high range (4000 Hz/8000 Hz). Hi Gain (High Gain) Adjust the gain of the high frequency. Mid1 Freq (Middle 1 Frequency) Adjust the frequency of Middle 1 (mid range). Mid1 Q (Middle 1 Q) This parameter adjusts the width of the area around the Middle 1 Frequency that will be affected by the Gain setting. Higher values of Q will result in a narrower area being affected. Mid1 Gain (Middle1 Gain) Adjust the gain for the area specified by the Middle 1 Frequency and Q settings. L out Over drive Amp Simulator 2-Band EQ R in Pan L Pan R R out Drive # Adjust the degree of distortion. The volume will change together with the degree of distortion. Level (Output Level) Adjust the output level. LowGain (Low Gain) Adjust the gain of the low frequency range. Hi Gain (High Gain) Adjust the gain of the high frequency range. Amp Type (Amp Simulator Type) Select the type of guitar amp. Chapter 7 fig.MFX-01 SMALL: small amp BUILT-IN: single-unit type amp 2-STACK: large double stack amp 3-STACK: large triple stack amp Pan (Output Pan) # Adjust the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right. Mid2 Freq (Middle 2 Frequency) Adjust the frequency of Middle 2 (mid range). Mid2 Q (Middle 2 Q) This parameter adjusts the width of the area around the Middle 2 Frequency that will be affected by the Gain setting. Higher values of Q will result in a narrower area being affected. Mid2 Gain (Middle 2 Gain) Adjust the gain for the area specified by the Middle 2 Frequency and Q settings. Lev (Output Level) # Adjust the output level. 119 Chapter 7. Adding Effects 03: DISTORTION 04: PHASER This effect produces a more intense distortion than Overdrive. A phaser adds a phase-shifted sound to the direct sound, producing a twisting modulation that creates spaciousness and depth. fig.MFX-03 L in L out Distortion Amp Simulator 2-Band EQ R in Pan L fig.MFX-04 L in Pan R Phaser R out Drive # Adjust the degree of distortion. The volume will change together with the degree of distortion. Level (Output Level) Adjust the output level. LowGain (Low Gain) Adjust the gain of the low frequency range. Hi Gain (High Gain) Adjust the gain of the high frequency range. Amp Type (Amp Simulator Type) Select the type of guitar amp. L out Pan L Mix R in Resonance Pan R R out Manual # Adjust the basic frequency from which the sound will be modulated. Rate # Adjust the frequency (period) of modulation. Depth Adjust the depth of modulation. Res (Resonance) Adjust the amount of feedback for the phaser. Mix (Mix Level) BUILT-IN: single-unit type amp Adjust the ratio with which the phase-shifted sound is combined with the direct sound. 2-STACK: large double stack amp Pan (Output Pan) 3-STACK: large triple stack amp Adjust the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right. SMALL: small amp Pan (Output Pan) # Adjust the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right. 120 Level (Output Level) Adjust the output level. Chapter 7. Adding Effects 05: SPECTRUM 06: ENHANCER Spectrum is a type of filter which modifies the timbre by boosting or cutting the level at specific frequencies. It is similar to an equalizer, but has 8 frequency points fixed at locations most suitable for adding character to the sound. The Enhancer controls the overtone structure of the high frequencies, adding sparkle and tightness to the sound. fig.MFX-06 L in fig.MFX-05 L in 2-Band EQ L out Mix 2-Band EQ R out Mix Enhancer L out Pan L Spectrum R in Enhancer Pan R R in R out Band 1 (Band 1 Gain) Adjust the 250 Hz level. Band 2 (Band 2 Gain) Sens (Sensitivity) # Adjust the sensitivity of the enhancer. Mix (Mix Level) # Adjust the ratio with which the overtones generated by the enhancer are combined with the direct sound. Band 3 (Band 3 Gain) LowGain (Low Gain) Adjust the 1000 Hz level. Adjust the gain of the low frequency range. Band 4 (Band 4 Gain) Hi Gain (High Gain) Adjust the 1250 Hz level. Adjust the gain of the high frequency range. Band 5 (Band 5 Gain) Level (Output Level) Adjust the 2000 Hz level. Adjust the output level. Chapter 7 Adjust the 500 Hz level. Band 6 (Band 6 Gain) Adjust the 3150 Hz level. Band 7 (Band 7 Gain) Adjust the 4000 Hz level. Band 8 (Band 8 Gain) Adjust the 8000 Hz level. Q Simultaneously adjust the width of the adjusted areas for all the frequency bands. Pan (Output Pan) # Adjust the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right. Level (Output Level) # Adjust the output level. 121 Chapter 7. Adding Effects 07: AUTO WAH 08: ROTARY The Auto Wah cyclically controls a filter to create cyclic change in timbre. The Rotary effect simulates the sound of the rotary speakers often used with the electric organs of the past. Since the movement of the high range and low range rotors can be set independently, the unique type of modulation characteristic of these speakers can be simulated quite closely. This effect is most suitable for electric organ Patches. fig.MFX-07 L in L out Auto Wah R in R out Filter (Filter Type) fig.MFX-08 L in Rotary Select the type of filter. LPF: The wah effect will be applied over a wide frequency range. BPF: The wah effect will be applied over a narrow frequency range. L out R in R out LowSlow (Low Frequency Slow Rate) Adjust the slow speed (SLOW) of the low frequency rotor. Sens (Sensitivity) LowFast (Low Frequency Fast Rate) Adjust the sensitivity with which the filter is controlled. Adjust the fast speed (FAST) of the low frequency rotor. Manual # LowAccl (Low Frequency Acceleration) Adjust the center frequency from which the effect is applied. Adjust the time it takes the low frequency rotor to reach the newly selected speed when switching from fast to slow (or slow to fast) speed. Lower values will require longer times. Peak Adjust the amount of the wah effect that will occur in the area of the center frequency. Lower settings will cause the effect to be applied in a broad area around the center frequency. Higher settings will cause the effect to be applied in a more narrow range. Rate # Adjust the frequency of the modulation. Depth Adjust the depth of the modulation. Level (Output Level) Adjust the output level. Low Lvl (Low Frequency Level) Adjust the volume of the low frequency rotor. Hi Slow (High Frequency Slow Rate) Adjust the slow speed (SLOW) of the high frequency rotor. Hi Fast (High Frequency Fast Rate) Adjust the fast speed (FAST) of the high frequency rotor. Hi Accl (High Frequency Acceleration) Adjust the time it takes the high frequency rotor to reach the newly selected speed when switching from fast to slow (or slow to fast) speed. Lower values will require longer times. Hi Lvl (High Frequency Level) Adjust the volume of the high frequency rotor. Separation Adjust the spatial dispersion of the sound. Speed # Simultaneously switch the rotational speed of the low frequency rotor and high frequency rotor. SLOW: Slow down the rotation to the specified speed (the Low Slow/Hi Slow values). FAST: Speed up the rotation to the specified speed (the Low Fast/Hi Fast values). For details refer to “Using a Pedal Switch to Modify the Speed of the Rotary Effect” (p. 199). 122 Chapter 7. Adding Effects Level (Output Level) # 10: LIMITER Adjust the output level. The Limiter compresses signals that exceed a specified volume level, preventing distortion from occurring. 09: COMPRESSOR fig.MFX-10 The Compressor flattens out high levels and boosts low levels, smoothing out unevenness in volume. fig.MFX-09 L in L out Limiter 2-Band EQ R in L in Pan L Pan R R out L out 2-Band EQ R in Pan L Thresh (Threshold Level) Pan R Adjust the volume at which compression will begin. R out Attack Adjust the attack time of an input sound. Sustain Adjust the time over which low level sounds are boosted until they reach the specified volume. Post Gain Adjust the output gain. LowGain (Low Gain) Adjust the low frequency gain. Hi Gain (High Gain) Adjust the high frequency gain. Pan (Output Pan) # Adjust the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right. Level (Output Level) # Adjust the output level. Ratio (Compression Ratio) Adjust the compression ratio. Release (Release Time) Adjust the time from when the volume falls below the Threshold Level until compression is no longer applied. Gain (Post Gain) Adjust the output gain. LowGain (Low Gain) Adjust the low frequency gain. Chapter 7 Compressor Hi Gain (High Gain) Adjust the high frequency gain. Pan (Output Pan) # Adjust the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right. Level (Output Level) # Adjust the output level. 123 Chapter 7. Adding Effects 11: HEXA-CHORUS 12: TREMOLO CHORUS Hexa-chorus uses a six-phase chorus (six layers of chorused sound) to give richness and spatial spread to the sound. Tremolo Chorus is a chorus effect with added Tremolo (cyclic modulation of volume). fig.MFX-11 fig.MFX-12 L in L out L in Balance D L out Balance D Balance W Balance W Tremolo Chorus Hexa-Chorus Balance W Balance W R in R out Balance D R in R out Balance D Pre Dly (Pre Delay Time) Pre Dly (Pre Delay Time) Adjust the time delay from when the direct sound begins until the chorus sound is heard. Adjust the time delay from when the direct sound begins until the chorus sound is heard. Rate # ChoRate (Chorus Rate) Adjust the rate of modulation. Adjust the modulation speed of the chorus effect. Depth Cho Dpt (Chorus Depth) Adjust the depth of modulation. Adjust the modulation depth of the chorus effect. Dly Dev (Pre Delay Deviation) Phase (Tremolo Phase) Pre Delay determines the time from when the direct sound begins until the processed sound is heard. Pre Delay Deviation adjusts the differences in Pre Delay between each chorus sound. Adjust the spread of the tremolo effect. Dpt Dev (Depth Deviation) Trm Sep (Tremolo Separation) Adjust the difference in modulation depth between each chorus sound. Adjust the spread of the tremolo effect. Pan Dev (Pan Deviation) Adjust the volume balance between the direct sound and the tremolo chorus sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the tremolo chorus sound will be output. Adjust the difference in stereo location between each chorus sound. With a setting of 0, all chorus sounds will be in the center. With a setting of 20, each chorus sound will be spaced at 60 degree intervals relative to the center. Balance (Effect Balance) # Adjust the volume balance between the direct sound and the chorus sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output. Level (Output Level) Adjust the output level. 124 TrmRate (Tremolo Rate) # Adjust the modulation speed of the tremolo effect. Balance (Effect Balance) # Level (Output Level) Adjust the output level. Chapter 7. Adding Effects 13: SPACE-D 14: STEREO CHORUS Space-D is a multiple chorus that applies two-phase modulation in stereo. It gives no impression of modulation, but produces a transparent chorus effect. This is a stereo chorus. A filter is provided so that you can adjust the timbre of the chorus sound. fig.MFX-14 Balance D fig.MFX-13 2-Band EQ L in 2-Band EQ L in Space-D Balance W Space-D Balance W R in Balance D 2-Band EQ L out Chorus Balance W Chorus Balance W R in Balance D R out Pre Dly (Pre Delay Time) Adjust the time delay from when the direct sound begins until the processed sound is heard. Rate # Adjust the rate of modulation. Depth Adjust the depth of modulation. Phase Adjust the spatial spread of the sound. 2-Band EQ L out R out Pre Dly (Pre Delay Time) Adjust the time delay from when the direct sound begins until the processed sound is heard. Rate # Adjust the rate of modulation. Depth Adjust the depth of modulation. Phase Adjust the spatial spread of the sound. Chapter 7 Balance D Filter Type LowGain (Low Gain) Select the type of filter. Adjust the gain of the low frequency range. OFF: a filter will not be used Hi Gain (High Gain) LPF: cut the frequency range above the cutoff frequency Adjust the gain of the high frequency range. Balance (Effect Balance) # Adjust the volume balance between the direct sound and the chorus sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output. Level (Output Level) Adjust the output level. HPF: cut the frequency range below the cutoff frequency Cutoff (Cutoff Frequency) Adjust the basic frequency of the filter. LowGain (Low Gain) Adjust the gain of the low frequency range. Hi Gain (High Gain) Adjust the gain of the high frequency range. Balance (Effect Balance) # Adjust the volume balance between the direct sound and the chorus sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output. Level (Output Level) Adjust the output level. 125 Chapter 7. Adding Effects 15: STEREO FLANGER Balance (Effect Balance) This is a stereo flanger. (The LFO has the same phase for left and right.) It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound. Adjust the volume balance between the direct sound and the flanger sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the flanger sound will be output. fig.MFX-15 Balance D L in Flanger 2-Band EQ Adjust the output level. L out 16: STEP FLANGER Balance W The Step Flanger effect is a flanger in which the flanger pitch changes in steps. Feedback Feedback Flanger R in Balance D Level (Output Level) fig.MFX-16 Balance W 2-Band EQ Balance D R out L in Step Flanger Pre Dly (Pre Delay Time) Step Flanger R in Balance D Adjust the rate of modulation. Depth Adjust the depth of modulation. Fbk (Feedback Level) # Adjust the amount (%) of the processed sound that is returned (fed back) into the input. Positive (+) settings will return the sound in phase, and negative (-) settings will return the sound in reverse phase. L out Balance W Feedback Feedback Adjust the time delay from when the direct sound begins until the flanger sound is heard. Rate # 2-Band EQ Balance W 2-Band EQ R out Pre Dly (Pre Delay Time) Adjust the time delay from when the direct sound begins until the flanger sound is heard. Rate Adjust the rate of modulation. Depth Adjust the depth of modulation. Phase Fbk (Feedback Level) # Adjust the spatial spread of the sound. Adjust the amount (%) of the flanger sound that is returned (fed back) into the input. Negative (-) settings will invert the phase. Filter Type Select the type of filter. OFF: a filter will not be used Phase LPF: cut the frequency range above the cutoff frequency Adjust the spatial spread of the sound. HPF: cut the frequency range below the cutoff frequency Step Rate # Cutoff (Cutoff Frequency) Adjust the rate (period) of pitch change. Adjust the basic frequency of the filter. LowGain (Low Gain) Adjust the gain of the low frequency range. Hi Gain (High Gain) Adjust the gain of the high frequency range. 126 Step Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. Chapter 7. Adding Effects Delay R (Delay Time Right) When Step Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). LowGain (Low Gain) Adjust the time from the direct sound until when the right delay sound is heard. Fbk (Feedback Level) # Adjust the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase. Mode (Feedback Mode) Adjust the gain of the low frequency range. Select the way in which delay sound is fed back into the effect. Hi Gain (High Gain) NORMAL: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay. Adjust the gain of the high frequency range. Balance (Effect Balance) Adjust the volume balance between the direct sound and the flanger sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the chorus sound will be output. CROSS: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay. Phase L (Feedback Phase Left) Select the phase of the left delay sound. NORMAL: Phase is not changed. Level (Output Level) INVERT: Phase is inverted. Adjust the output level. 17: STEREO DELAY Select the phase of the right delay sound. This is a stereo delay. NORMAL: Phase is not changed. When Feedback Mode is NORMAL: INVERT: Phase is inverted. Chapter 7 Phase R (Feedback Phase Right) fig.MFX-17a Balance D 2-Band EQ L in Delay HF Damp L out Balance W Feedback Feedback Delay LowGain (Low Gain) Balance W 2-Band EQ R in Balance D Adjust the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. Adjust the gain of the low frequency range. R out Hi Gain (High Gain) When Feedback Mode is CROSS: Adjust the gain of the high frequency range. fig.MFX-17b Balance D L in Delay 2-Band EQ L out Adjust the volume balance between the direct sound and the delay sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output. Balance W Feedback Feedback Delay R in Balance D Balance W 2-Band EQ Balance (Effect Balance) # R out Level (Output Level) Adjust the output level. Delay L (Delay Time Left) Adjust the time from the direct sound until when the left delay sound is heard. 127 Chapter 7. Adding Effects 18: MODULATION DELAY HF Damp This effect adds modulation to the delayed sound, producing an effect similar to a flanger. Adjust the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. When Feedback Mode is NORMAL: fig.MFX-18a LowGain (Low Gain) Balance D 2-Band EQ L in Delay Modulation L out Balance W Hi Gain (High Gain) Feedback Feedback Delay Adjust the gain of the high frequency range. Modulation Balance (Effect Balance) # Balance W R in Balance D 2-Band EQ R out 2-Band EQ L out When Feedback Mode is CROSS: fig.MFX-18b Balance D L in Delay Modulation Balance W Modulation Balance W R in Balance D 2-Band EQ R out Delay L (Delay Time Left) Adjust the time from the direct sound until when the left delay sound is heard. Delay R (Delay Time Right) Adjust the time from the direct sound until when the right delay sound is heard. Fbk (Feedback Level) Adjust the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase. Mode (Feedback Mode) Select the way in which delay sound is fed back into the effect. NORMAL: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay. CROSS: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay. Rate # Adjust the speed of the modulation. Depth Adjust the depth of the modulation. Phase Adjust the spatial spread of the sound. 128 Adjust the volume balance between the direct sound and the modulation delay sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the modulation delay sound will be output. Level (Output Level) Adjust the output level. Feedback Feedback Delay Adjust the gain of the low frequency range. Chapter 7. Adding Effects 19: TRIPLE TAP DELAY HF Damp The Triple Tap Delay produces three delay sounds; center, left and right. Adjust the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. fig.MFX-19 Balance D 2-Band EQ L in Left Tap Triple Tap Delay Feedback L out Balance W Adjust the gain of the low frequency range. Hi Gain (High Gain) Center Tap Right Tap LowGain (Low Gain) Adjust the gain of the high frequency range. Balance W R in Balance D 2-Band EQ R out Balance (Effect Balance) # Adjust the time delay from the direct sound until when the center delay sound is heard. Adjust the volume balance between the direct sound and the delay sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output. Delay L (Delay Time Left) Level (Output Level) Adjust the time delay from the direct sound until when the left delay sound is heard. Adjust the output level. Delay C (Delay Time Center) Delay R (Delay Time Right) Chapter 7 Adjust the time delay from the direct sound until when the right delay sound is heard. Delay C, Delay L and Delay R parameters can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Delay C, Delay L and Delay R are Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Fbk (Feedback Level) # Adjust the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase. Level C (Center Level) Adjust the volume of the center delay sound. Level L (Left Level) Adjust the volume of the left delay sound. Level R (Right Level) Adjust the volume of the right delay sound. 129 Chapter 7. Adding Effects 20: QUADRUPLE TAP DELAY Level 4 The Quadruple Tap Delay has four delays. Adjust the volume of delay 4 sound. fig.MFX-20a Fbk (Feedback Level) # Balance D L in L out Delay 1 Balance W Feedback Delay 2 Quadruple Tap Delay HF Damp Delay 3 Balance W Delay 4 R in R out Balance D The stereo location of each delay sound is as follows. fig.MFX-20b 2 3 4 1 L R Delay 1 (Delay Time 1) Adjust the time delay from the direct sound until when delay 1 sound is heard. Delay 2 (Delay Time 2) Adjust the time delay from the direct sound until when delay 2 sound is heard. Delay 3 (Delay Time 3) Adjust the time delay from the direct sound until when delay 3 sound is heard. Delay 4 (Delay Time 4) Adjust the time delay from the direct sound until when delay 4 sound is heard. Delay 1–4 parameters can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Delay 1–4 are Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Level 1 Adjust the volume of delay 1 sound. Level 2 Adjust the volume of delay 2 sound. Level 3 Adjust the volume of delay 3 sound. 130 Adjust the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase. Adjust the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. Balance (Effect Balance) # Adjust the volume balance between the direct sound and the delay sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output. Level (Output Level) Adjust the output level. Chapter 7. Adding Effects 21: TIME CONTROL DELAY 22: 2VOICE PITCH SHIFTER This effect allows you to use a specified controller (the controller selected in Multi-effects Control Source) to control the delay time and pitch in realtime (Multi-effects Controller p. 115). Lengthening the delay will lower the pitch, and shortening it will raise the pitch. A Pitch Shifter shifts the pitch of the direct sound. This 2voice pitch shifter has two pitch shifters, and can add two pitch shifted sounds to the direct sound. fig.MFX-22 Balance D L in L out Level Balance A fig.MFX-21 Balance D 2-Band EQ PanA L 2Voice Pitch Shifter Balance W Time Control Delay PanA R PanB L Balance W Feedback R in Balance D 2-Band EQ Balance W L out Level Balance B R out PanB R R in Balance W R out Balance D Delay (Delay time) # CoarseA (Coarse Pitch A) #1 Adjust the time delay from the direct sound until when each delay sound is heard. Adjust the pitch of Pitch Shift A in semitone steps (-2–+1 octaves). Accel (Acceleration) Fine A (Fine Pitch A) #1 This parameter adjusts the time over which the Delay Time will change from the current setting to a newly specified setting. The rate of change for the Delay Time directly affects the rate of pitch change. Make fine adjustments to the pitch of Pitch Shift A in 2-cent steps (-100–+100 cents). Fbk (Feedback Level) # Adjust the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase. HF Damp Adjust the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. Pan (Output Pan) Adjust the stereo location of the delay sound. L64 is far left, 0 is center, and 63R is far right. LowGain (Low Gain) Adjust the gain of the low frequency range. Hi Gain (High Gain) Adjust the gain of the high frequency range. Balance (Effect Balance) Adjust the volume balance between the direct sound and the delay sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the delay sound will be output. Level (Output Level) Adjust the output level. One cent is 1/100th of a semitone. Pan A (Output Pan A) Adjust the stereo location of the Pitch Shift A sound. L64 is far left, 0 is center, and 63R is far right. PreDlyA (Pre Delay Time A) Adjust the time delay from when the direct sound begins until the Pitch Shift A sound is heard. CoarseB (Coarse Pitch B) #2 Adjust the pitch of Pitch Shift B in semitone steps (-2–+1 octaves). Fine B (Fine Pitch B) #2 Make fine adjustments to the pitch of Pitch Shift B in 2-cent steps (-100–+100 cents). One cent is 1/100th of a semitone. Pan B (Output Pan B) Adjust the stereo location of the Pitch Shift B sound. L64 is far left, 0 is center, and 63R is far right. PreDlyB (Pre Delay Time B) Adjust the time delay from when the direct sound begins until the Pitch Shift A sound is heard. Mode (Pitch Shifter Mode) Higher settings of this parameter will result in slower response, but steadier pitch. 131 Chapter 7 L in Chapter 7. Adding Effects Lvl Bal (Level Balance) Adjust the volume balance between the Pitch Shift A and Pitch Shift B sounds. Balance (Effect Balance) Adjust the volume balance between the direct sound and the pitch shift sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the pitch shift sound will be output. Level (Output Level) Adjust the output level. 23: FBK PITCH SHIFTER (Feedback Pitch Shifter) This pitch shifter allows the pitch shifted sound to be fed back into the effect. fig.MFX-23 L in Balance D 2-Band EQ L out Balance W Pitch Shifter Balance W Feedback R in Balance D 2-Band EQ R out Coarse (Coarse Pitch) #1 Adjust the pitch of the pitch shifted sound in semitone steps (-2–+1 octaves). Fine (Fine Pitch) #1 Make fine adjustments to the pitch of the pitch shifted sound in 2-cent steps (-2–+1 octaves). Fbk (Feedback Level) # Adjust the proportion (%) of the processed sound that is fed back into the effect. Negative (-) settings will invert the phase. Pre Dly (Pre Delay Time) Adjust the time delay from when the direct sound begins until the pitch shifted sound is heard. Mode (Pitch Shifter Mode) Higher settings of this parameter will result in slower response, but steadier pitch. Pan (Output Pan) Adjust the stereo location of the pitch shifted sound. L64 is far left, 0 is center, and 63R is far right. LowGain (Low Gain) Adjust the gain of the low frequency range. Hi Gain (High Gain) Adjust the gain of the high frequency range. Balance (Effect Balance) Adjust the volume balance between the direct sound and the pitch shift sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the pitch shift sound will be output. Level (Output Level) Adjust the output level. 132 Chapter 7. Adding Effects 24: REVERB 25: GATED REVERB The Reverb effect adds reverberation to the sound, simulating an acoustic space. Gate Reverb is a special type of reverb in which the reverberant sound is cut off before its natural length. fig.MFX-24 fig.MFX-25 Balance D L out L in 2-Band EQ Balance D Balance W L out Balance W Reverb Gated Reverb Balance W R in Balance D 2-Band EQ Balance W R out R in Balance D 2-Band EQ R out Type (Reverb Type) Type (Gated Reverb Type) Select the type of Reverb effect. Select the type of reverb. ROOM1: dense reverb with short decay NORMAL: conventional gate reverb ROOM2: sparse reverb with short decay REVERSE: backwards reverb STAGE1: reverb with greater late reverberation SWEEP1: the reverberant sound moves from right to left STAGE2: reverb with strong early reflections SWEEP2: the reverberant sound moves from left to right HALL1: reverb with clear reverberance HALL2: reverb with rich reverberance Pre Dly (Pre Delay Time) Adjust the time delay from when the direct sound begins until the reverb sound is heard. Time (Reverb Time) # Pre Dly (Pre Delay Time) Adjust the time delay from when the direct sound begins until the reverb sound is heard. Gate Time Adjust the time from when the reverb is heard until when it disappears. Adjust the time length of reverberation. LowGain (Low Gain) HF Damp Adjust the gain of the low frequency range. Adjust the frequency above which the reverberant sound will be cut. As the frequency is set lower, more of the high frequencies will be cut, resulting in a softer and more muted reverberance. If you do not want the high frequencies to be cut, set this parameter to BYPASS. Hi Gain (High Gain) LowGain (Low Gain) Adjust the gain of the low frequency range. Hi Gain (High Gain) Adjust the gain of the high frequency range. Adjust the gain of the high frequency range. Balance (Effect Balance) # Adjust the volume balance between the direct sound and the reverb sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the reverb sound will be output. Level (Output Level) # Adjust the output level. Balance (Effect Balance) # Adjust the volume balance between the direct sound and the reverb sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the reverb sound will be output. Level (Output Level) Adjust the output level. 133 Chapter 7 L in 2-Band EQ Chapter 7. Adding Effects 26: OVERDRIVE→CHORUS 27: OVERDRIVE→FLANGER This effect connects an overdrive and a chorus in series. This effect connects an overdrive and a flanger in series. fig.MFX-26 fig.MFX-27 Balance D L out L in Balance D L out L in Balance W Overdrive Feedback Chorus Overdrive Balance W Balance D Balance W Adjust the degree of overdrive distortion. The volume will change together with the degree of distortion. OD Pan (Overdrive Pan) # Adjust the stereo location of the overdrive sound. L64 is far left, 0 is center, and 63R is far right. Cho Dly (Chorus Pre Delay Time) Adjust the time delay from when the direct sound begins until the chorus sound is heard. ChoRate (Chorus Rate) Adjust the modulation speed of the chorus effect. Chorus Depth Adjust the modulation depth of the chorus effect. Chorus Balance # Adjust the volume balance between the overdrive sound that is sent through the chorus and the overdrive sound that is not sent through the chorus. With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the chorus will be output. Adjust the output level. Balance D OD Drive Adjust the degree of overdrive distortion. The volume will change together with the degree of distortion. OD Pan (Overdrive Pan) # Adjust the stereo location of the overdrive sound. L64 is far left, 0 is center, and 63R is far right. Flg Dly (Flanger Pre Delay Time) Adjust the time delay from when the direct sound begins until the flanger sound is heard. FlgRate (Flanger Rate) Adjust the modulation speed of the flanger effect. Flg Dpt (Flanger Depth) Adjust the modulation depth of the flanger effect. Flg Fbk (Flanger Feedback Level) Adjust the proportion (%) of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase. Flanger Balance # Adjust the volume balance between the overdrive sound that is sent through the flanger and the overdrive sound that is not sent through the flanger. With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the flanger will be output. Level (Output Level) Adjust the output level. 134 R out R in OD Drive Level (Output Level) Flanger R out R in Balance W Chapter 7. Adding Effects 28: OVERDRIVE→DELAY 29: DISTORTION→CHORUS This effect connects an overdrive and a delay in series. This effect connects distortion and chorus in series. The parameters are essentially the same as “26: OVERDRIVE→CHORUS,” with the exception of the following two. fig.MFX-28 L out L in Balance D Balance W Overdrive Delay Balance W OD Drive → Dist Drive (Specify the amount of distortion.) OD Pan Feedback R out R in Balance D → Dist Pan (Specify the stereo location of the distortion sound.) fig.MFX-29 OD Drive OD Pan (Overdrive Pan) # L out L in Adjust the degree of overdrive distortion. The volume will change together with the degree of distortion. Balance D Balance W Distortion Chorus Balance W R out R in Balance D DlyTime (Delay Time) 30: DISTORTION→FLANGER Adjust the time delay from when the direct sound begins until the delay sound is heard. This effect connects distortion and flanger in series. The parameters are essentially the same as in “27: OVERDRIVE→FLANGER,” with the exception of the following two. Dly Fbk (Delay Feedback Level) OD Drive → Dist Drive (Specify the amount of distortion.) Adjust the proportion (%) of the delay sound that is fed back into the effect. Negative (-) settings will invert the phase. OD Pan → Dist Pan (Specify the stereo location of the distortion sound.) fig.MFX-30 Delay HF Damp Adjust the frequency above which delayed sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. Delay Balance (Delay Balance) # Adjust the volume balance between the overdrive sound that is sent through the delay and the overdrive sound that is not sent through the delay. With a setting of “D100:0W,” only the overdrive sound will be output. With a setting of “D0:100W,” only the overdrive sound that is sent through the delay will be output. Balance D L out L in Feedback Distortion Balance W Flanger Balance W R out R in Balance D 31: DISTORTION→DELAY This effect connects distortion and delay in series. The parameters are essentially the same as in “28: OVERDRIVE→DELAY,” with the exception of the following two. Level (Output Level) OD Drive → Dist Drive (Specify the amount of distortion.) Adjust the output level. OD Pan → Dist Pan (Specify the stereo location of the distortion sound.) fig.MFX-31 L out L in Balance D Balance W Distortion Delay Balance W Feedback R out R in Balance D 135 Chapter 7 Adjust the stereo location of the overdrive sound. L64 is far left, 0 is center, and 63R is far right. Chapter 7. Adding Effects 32: ENHANCER→CHORUS 33: ENHANCER→FLANGER This effect connects an enhancer and a chorus in series. This effect connects an enhancer and a flanger in series. fig.MFX-32 fig.MFX-33 L in Balance D L out Enhancer Mix L in Balance D L out Enhancer Mix Balance W Feedback Balance W Chorus Flanger Balance W Balance W R in R out Enhancer Mix Balance D R in R out Enhancer Mix Enhancer Sens (Enhancer Sensitivity) # Adjust the sensitivity of the enhancer. Enhancer Mix (Enhancer Mix Level) Adjust the ratio with which the overtones generated by the enhancer are combined with the direct sound. Cho Dly (Chorus Pre Delay Time) Adjust the time delay from when the direct sound begins until the chorus sound is heard. ChoRate (Chorus Rate) Adjust the modulation speed of the chorus effect. Chorus Depth Adjust the modulation depth of the chorus effect. Chorus Balance # Adjust the volume balance between the enhancer sound that is sent through the chorus and the enhancer sound that is not sent through the chorus. With a setting of “D100:0W,” only the enhancer sound will be output. With a setting of “D0:100W,” only the enhancer sound that is sent through the chorus will be output. Level (Output Level) Adjust the output level. Enhancer Sens (Enhancer Sensitivity) # Adjust the sensitivity of the enhancer. Enhancer Mix (Enhancer Mix Level) Adjust the ratio with which the overtones generated by the enhancer are combined with the direct sound. Flg Dly (Flanger Pre Delay Time) Adjust the time delay from when the direct sound begins until the flanger sound is heard. FlgRate (Flanger Rate) Adjust the modulation speed of the flanger effect. Flg Dpt (Flanger Depth) Adjust the modulation depth of the flanger effect. Flg Fbk (Flanger Feedback Level) Adjust the proportion (%) of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase. Flanger Balance # Adjust the volume balance between the enhancer sound that is sent through the flanger and the enhancer sound that is not sent through the flanger. With a setting of “D100:0W,” only the enhancer sound will be output. With a setting of “D0:100W,” only the enhancer sound that is sent through the flanger will be output. Level (Output Level) Adjust the output level. 136 Balance D Chapter 7. Adding Effects 34: ENHANCER→DELAY 35: CHORUS→DELAY This effect connects an enhancer and a delay in series. This effect connects a chorus and a delay unit in series. fig.MFX-34 fig.MFX-35 Balance D L out Enhancer Mix L in Balance D L out Balance D Balance W Balance W Delay Feedback R in Balance W R out Enhancer Mix Balance D Balance W Delay Chorus Balance W Balance W Feedback R in R out Balance D Enhancer Sens (Enhancer Sensitivity) # Adjust the sensitivity of the enhancer. Enhancer Mix (Enhancer Mix Level) Adjust the ratio with which the overtones generated by the enhancer are combined with the direct sound. DlyTime (Delay Time) Adjust the time delay from when the direct sound begins until the delay sound is heard. Dly Fbk (Delay Feedback Level) Adjust the proportion (%) of the delay sound that is fed back into the delay input. Negative (-) settings will invert the phase. Delay HF Damp Adjust the frequency above which delayed sound fed back to the delay input will be cut. If you do not want to cut the high frequencies of the delay feedback, set this parameter to BYPASS. Delay Balance # Adjust the volume balance between the enhancer sound that is sent through the delay and the enhancer sound that is not sent through the delay. With a setting of “D100:0W,” only the enhancer sound will be output. With a setting of “D0:100W,” only the enhancer sound that is sent through the delay will be output. Balance D Cho Dly (Chorus Pre Delay Time) Adjust the time delay from when the direct sound begins until the chorus sound is heard. ChoRate (Chorus Rate) Adjust the modulation speed of the chorus effect. Cho Dpt (Chorus Depth) Adjust the modulation depth of the chorus effect. Cho Bal (Chorus Balance) # Adjust the volume balance between the direct sound and the chorus sound. With a setting of “D100:0W,” only the direct sound will be output. With a setting of “D0:100W,” only the chorus sound will be output. DlyTime (Delay Time) Adjust the time delay from when the direct sound begins until the delay sound is heard. Dly Fbk (Delay Feedback Level) Adjust the proportion (%) of the delay sound that is fed back into the delay input. Negative (-) settings will invert the phase. Delay HF Damp Adjust the frequency above which delayed sound fed back to the delay input will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. Level (Output Level) Delay Balance # Adjust the output level. Adjust the volume balance between the chorus sound that is sent through the delay and the chorus sound that is not sent through the delay. With a setting of “D100:0W,” only the chorus sound will be output. With a setting of “D0:100W,” only the chorus sound that is sent through the delay will be output. Level (Output Level) Adjust the output level. 137 Chapter 7 L in Chapter 7. Adding Effects 36: FLANGER→DELAY Level (Output Level) This effect connects a flanger and a delay in series. Adjust the output level. fig.MFX-36 Balance D L in L out Balance D Feedback Flanger Balance W Balance W Balance W 37: CHORUS→FLANGER This effect connects a chorus and a flanger in series. fig.MFX-37 Delay Feedback R in L in L out R out Balance D Balance D Balance D Balance W Balance W Balance D Chorus Flg Dly (Flanger Pre Delay Time) Adjust the time delay from when the direct sound begins until the flanger sound is heard. FlgRate (Flanger Rate) Adjust the modulation speed of the flanger effect. Flg Dpt (Flanger Depth) Adjust the modulation depth of the flanger effect. Flg Fbk (Flanger Feedback Level) Adjust the proportion (%) of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase. Flg Bal (Flanger Balance) # Adjust the volume balance between the direct sound and the flanger sound. With a setting of “D100:0W,” only the direct sound will be output. With a setting of “D0:100W,” only the flanger sound will be output. DlyTime (Delay Time) Adjust the time delay from when the direct sound begins until the delay sound is heard. Feedback Balance W Flanger Balance W Balance W R in R out Balance D Balance D Cho Dly (Chorus Pre Delay Time) Adjust the time delay from when the direct sound begins until the chorus sound is heard. ChoRate (Chorus Rate) Adjust the modulation speed of the chorus effect. Cho Dpt (Chorus Depth) Adjust the modulation depth of the chorus effect. Cho Bal (Chorus Balance) # Adjust the volume balance between the direct sound and the chorus sound. With a setting of “D100:0W,” only the direct sound will be output. With a setting of “D0:100W,” only the chorus sound will be output. Flg Dly (Flanger Pre Delay Time) Adjust the time delay from when the direct sound begins until the flanger sound is heard. FlgRate (Flanger Rate) Dly Fbk (Delay Feedback Level) Adjust the modulation speed of the flanger effect. Adjust the proportion (%) of the delay sound that is fed back into the delay input. Negative (-) settings will invert the phase. Flg Dpt (Flanger Depth) HF Damp Adjust the frequency above which delayed sound fed back to the delay input will be cut. If you do not want to cut the high frequencies of the delay feedback, set this parameter to BYPASS. Delay Balance # Adjust the volume balance between the flanger sound that is sent through the delay and the flanger sound that is not sent through the delay. With a setting of “D100:0W,” only the flanger sound will be output. With a setting of “D0:100W,” only the flanger sound that is sent through the delay will be output. 138 Adjust the modulation depth of the flanger effect. Flg Fbk (Flanger Feedback Level) Adjust the proportion (%) of the flanger sound that is fed back into the effect. Negative (-) settings will invert the phase. Flanger Balance # Adjust the volume balance between the chorus sound and the chorus sound that is passed through the flanger. With a setting of “D100:0W,” only the chorus sound will be output. With a setting of “D0:100W,” only the chorus sound that passes through the flanger will be output. Level (Output Level) Adjust the output level. Chapter 7. Adding Effects 38: CHORUS/DELAY 41: STEREO PHASER This effect connects a chorus and a delay in parallel. The parameters are the same as for “35: CHORUS→DELAY.” However, the Delay Balance parameter adjusts the volume balance between the direct sound and the delay sound. This is a stereo phaser. With the Step effects, you can also make stepped changes in the pitch of sounds to which the Phaser effect is applied. fig.MFX-41 fig.MFX-38 Balance D L in L in Phaser L out Chorus 2-Band EQ L out 2-Band EQ R out Balance W Mix Feedback Delay Mix Phaser R in Balance W R in R out Balance D Type (Phaser Type) Selects the type of Phaser. 39: FLANGER/DELAY This effect connects a flanger and a delay in parallel. The parameters are the same as for “36: FLANGER→DELAY.” However, the Delay Balance parameter adjusts the volume balance between the direct sound and the delay sound. fig.MFX-39 Selects the number of stages in the phaser (4/8). Balance W Selects whether the left and right phase of the modulation will be the same or the opposite. INVERSE: The left and right phase will be opposite. When using a mono source, this spreads the sound. Feedback Feedback Balance W R in R out Balance D SYNCHRO: The left and right phase will be the same. Select this when inputting a stereo source. Man (Manual) # 40: CHORUS/FLANGER This effect connects a chorus and a flanger in parallel. The parameters are the same as for “37: CHORUS→FLANGER.” However, the Flanger Balance parameter adjusts the volume balance between the direct sound and the flanger sound. Adjusts the center frequency to which the phase effect is applied. Rate (Phaser Rate) # Adjust the frequency of modulation. fig.MFX-40 Balance D L in L out Chorus Balance W Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. Feedback Flanger R in Balance W R out Balance D When Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Depth (Phaser Depth) Adjust the depth of modulation. Res (Phaser Resonance) Adjust the amount of feedback for the phaser. Higher settings will give the sound a stronger character. 139 Chapter 7 L out Delay Mode Pol (Polarity) Balance D L in Flanger Type 2 adds more of the Phaser effect to the high frequencies than Type 1. Chapter 7. Adding Effects X-Fbk (Cross Feedback Level) 42: KEYSYNC FLANGER Adjust the proportion (%) of the phaser sound that is to be returned to the input. Positive (+) settings will return the signal to the input with the original phase, while negative (-) settings produce an inverted phase. Keysync FLanger controls the Flanger by resetting the effect at the volume of the sound input to the effects device, restarting from the same pitch each time the Flanger is reset. Step Rate (Step Rate Switch/Step Rate #) This parameter lets your playing dynamics on the keyboard control the flanger effect. fig.MFX-42 Adjust the frequency of pitch change. This setting determines whether the pitch is changed in a stepped fashion (ON) or not (OFF). L in 2-Band EQ L out 2-Band EQ R out Flanger Feedback Feedback Step Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. Flanger R in Pre Dly (Pre Delay Time) When Step Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Adjust the time delay from the direct sound until the flanger sound is heard. Rate (LFO Rate) # Adjust the modulation frequency of the flanger sound. Mix (Mix Level) Adjust the volume of the phase-shifted sound, relative to the direct sound. LowGain (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Depth (LFO Depth) Positive (+) settings will emphasize (boost) the high frequency range. Adjust the modulation depth of the flanger sound. Level (Output Level) Adjust the output level. Fbk (Feedback) # Adjust the proportion (%) of the flanger sound that is to be returned to the input. Positive (+) settings will return the signal to the input with the original phase, while negative (-) settings produce an inverted phase. Higher settings will produce a more distinctive sound. Phase Adjust the spaciousness of the flanger sound. Filter (Filter Type) OFF: A filter will not be used. LPF: he frequency region above the Cutoff Freq setting will be cut. HPF: The frequency region below the Cutoff Freq setting will be cut. 140 Chapter 7. Adding Effects Cutoff (Cutoff Frequency) 43: FORMANT FILTER Sets the cutoff frequency when a specific frequency band is cut off by a filter. This adds a vowel character to the sound, making it similar to a human voice. Step Rate (Step Rate Switch/Step Rate #) fig.MFX-43 L in L out Adjust the frequency of pitch change. This setting determines whether the pitch is changed in a stepped fashion (ON) or not (OFF). Overdrive Formant 2-Band EQ R in Pan L Pan R R out Drive # Step Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. Turns Drive on/off. Specifies the depth of distortion. The volume will change together with the degree of distortion. Vowel As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Keysync (Keysync Switch) Determines whether the Flanger LFO is reset according to the input sound (ON) or not (OFF). Thre (Keysync Threshold) Adjust the volume level for which reset will be applied. Keysync Phase Sets the LFO phase when the LFO is reset. LowGain (Low Gain) Adjust the low frequency range gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Hi Gain (High Gain) Selects the vowel. The left setting is the vowel 1. The right setting is the vowel 2. Rate # Sets the frequency at which the two vowels will be switched. Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Depth # Sets the effect depth. Keysync (KeySync Switch) Determines whether the LFO for switching the vowels is reset according to the input sound (ON) or not (OFF). Adjust the high frequency gain (amount of boost or cut). Threshold (Keysync Threshold) Positive (+) settings will emphasize (boost) the high frequency range. Specifies the volume level for which reset will be applied. Balance # Adjusts the volume balance between the direct sound and the flanger sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W the flanger sound will be output. Manual # Sets the point at which the two vowels will be switched. When set to 50, Vowels 1 and 2 switched in the same amount of time. Setting this higher than 50 increases the time for Vowel 1; setting this lower than 50 decreases the time for Vowel 1. Level (Output Level) Adjust the output level. 141 Chapter 7 When Step Rate is Set as a Note Value Chapter 7. Adding Effects LowGain (Low Gain) 44: RING MODULATOR Specifies the low frequency gain (amount of boost or cut). Ring Modulator is an effect which applies amplitude modulation (AM) to the input signal, producing bell-like sounds. Positive (+) settings will emphasize (boost) the low frequency range. Hi Gain (High Gain) You can also change the modulation frequency according to the volume of the sound input to the effects device. Specifies the high frequency gain (amount of boost or cut). fig.MFX-44 Positive (+) settings will emphasize (boost) the high frequency range. L in Ring Mod 2-Band EQ L out Pan (Output Pan) R in Ring Mod 2-Band EQ R out Specifies the stereo location of the output sound. L64 is far left, 0 is center, and 63R is far right. Freq (Frequency) # Sets the frequency at which modulation will be applied. Level (Output Level) Specifies the output volume. Mod (Modulator) Selects the input of the direct sound for the envelope controlling the modulation. When set to SRC, the frequency is modulated according to the envelope of the sound input to the multi-effects. Mon (Modulator Monitor) Determines whether the input sound used as the modulator is output (ON) or not (OFF). Sens (Sensitivity) # Sets the amount of frequency modulation applied. Pol (Polarity) Determines whether the frequency modulation moves towards higher frequencies (UP) or lower frequencies (DOWN). LowGain (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Balance (Effect Balance) # Sets the volume balance between the direct sound and the effect sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W the effect sound will be output. Level (Output Level) Adjust the output level. 142 Chapter 7. Adding Effects 45: MULTI TAP DELAY setting of L64 is far left, 0 is center, and 63R is far right. The Multi Tap Delay has four delays. Each of the Delay Time parameters can be specified as a note length of the selected tempo. You can also set the panning and level of each delay sound. Pan 4 (Output Pan 4) fig.MFX-45 Level 1 Balance D L in Delay 1 Delay 3 2-Band EQ L out Adjust the output level of delay 1. Level 2 Balance W Adjust the output level of delay 2. Multi Tap Delay Balance W Delay 4 Level 3 Delay 2 R in Balance D 2-Band EQ R out Adjust the output level of delay 3. Delay 1 (Delay Time 1) Level 4 Adjust the delay time from the direct sound until the delay 1 sound is heard. Adjust the output level of delay 4. Delay 2 (Delay Time 2) Adjust the proportion (%) of the delay sound that is to be returned to the input. Positive (+) settings will return the signal to the input with the original phase, while negative (-) settings produce an inverted phase. Adjust the delay time from the direct sound until the delay 2 sound is heard. Delay 3 (Delay Time 3) Adjust the delay time from the direct sound until the delay 3 sound is heard. Delay 4 (Delay Time 4) Adjust the delay time from the direct sound until the delay 4 sound is heard. Fbk (Feedback) # HF Damp Adjust the frequency at which the high frequency range of the delayed sound returned to the input will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. LoG (Low Gain) Adjust the low frequency gain (amount of boost or cut). Delay 1–4 parameters can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. Positive (+) settings will emphasize (boost) the low frequency range. HiG (High Gain) When Delay 1–4 are Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Pan 1 (Output Pan 1) Sets the stereo position of the delay sound (Delay 1). A setting of L64 is far left, 0 is center, and 63R is far right. Pan 2 (Output Pan 2) Sets the stereo position of the delay sound (Delay 2). A setting of L64 is far left, 0 is center, and 63R is far right. Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Balance (Effect Balance) # Sets the volume balance between the direct sound and the effect sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the effect sound will be output. Lev (Output Level) Adjust the output level. Pan 3 (Output Pan 3) Sets the stereo position of the delay sound (Delay 3). A 143 Chapter 7 Feed back Sets the stereo position of the delay sound (Delay 4). A setting of L64 is far left, 0 is center, and 63R is far right. Chapter 7. Adding Effects 46: REVERSE DELAY Thr (Threshold Level) Reverse Delay is a delay effect that adds the reverse of the input sound as the delay sound. Specify the volume level at which the reverse delay will begin to apply. fig.MFX-46 L in Feedback 1 D1 D2 Rev. Delay Delay D4 R in 2-Band EQ L out 2-Band EQ R out Adjust the pan of delay sound (Delay 1–3). A setting of L64 is far left, 0 is center, and 63R is far right. 2 D3 3 Pan 1:2:3 (Output Pan 1:2:3) Level 1:2:3 Delay 1 (Delay Time 1) Adjust the delay time from the direct sound until the delay 1 sound is heard. Delay 2 (Delay Time 2) Adjust the output level of delay 1, 2 and 3. LowGain (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Adjust the delay time from the direct sound until the delay 2 sound is heard. Hi Gain (High Gain) Delay 3 (Delay Time 3) Positive (+) settings will emphasize (boost) the high frequency range. Adjust the delay time from the direct sound until the delay 3 sound is heard. Delay 4 (Delay Time 4) Adjust the delay time from the direct sound until the delay 4 sound is heard. Delay 1–4 parameters can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Delay 1–4 are Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Feedback 1:4 # Adjust the proportion (%) of the delay 1 and 4 sound that is fed back into the effect. Positive (+) settings will return the signal to the input with the original phase, while negative (-) settings produce an inverted phase. HF Damp 1:4 Adjust the frequency above which delayed sound (Delay 1, 4) fed back to the delay input will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. 144 Adjust the high frequency gain (amount of boost or cut). Balance (Effect Balance) # Sets the volume balance between the direct sound and the effect sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the effect sound will be output. Level (Output Level) Adjust the output level. Chapter 7. Adding Effects 47: SHUFFLE DELAY Pan A Shuffle Delay adds a shuffle to the delay sound, giving the sound a bouncy delay effect with a swing feel. Adjust the pan of the delay A sound. fig.MFX-47 2-Band EQ L in Feedback Delay 1 1 Delay 2 2 L out Pan B Adjust the pan of the delay B sound. Level Balance Delay Sets the balance for the levels of the delay A and the delay B. 2-Band EQ R in R out Delay (Delay Time) # Adjust the delay time from the direct sound until the delay sound is heard. LowGain (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. When Delay is Set as a Note Value Balance (Effect Balance) # As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Sets the volume balance between the direct sound and the effect sound. Shuffle (Shuffle Rate) # Sets the ratio (as a percentage) of the time that elapses before the sound plays in Delay B relative to the time that elapses before the sound plays in Delay A. When set to 100%, the delay times are the same. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the effect sound will be output. Level (Output Level) Adjust the output level. Accel (Acceleration) Adjust the time over which the Delay Time will change from the current setting to a newly specified setting. The rate of change for the Delay Time directly affects the rate of pitch change. Fbk (Feedback) # Adjust the proportion (%) of the delay sound that is to be returned to the input. Positive (+) settings will return the signal to the input with the original phase, while negative (-) settings produce an inverted phase. HF Damp Adjust the frequency above which delayed sound fed back to the delay input will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. 145 Chapter 7 Delay parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. Chapter 7. Adding Effects 48: 3D DELAY HF Damp This applies a 3D effect to the delay sound. The delay sound will be positioned 90 degrees left and 90 degrees right. Adjust the frequency above which delayed sound fed back to the delay input will be cut. fig.MFX-48 If you do not want to cut the high frequencies of the feedback, set this parameter to BYPASS. L 3D Delay L Level 2-Band EQ Out (Output Mode) 3D Delay C 3D Delay R 2-Band EQ R Adjust the method that will be used to hear the sound that is output to the OUTPUT jacks. The optimal 3D effect will be achieved if you select SPEAKER when using speakers, or PHONES when using headphones. Delay C (Delay Time Center) Lo G (Low Gain) Adjust the delay time from the direct sound until the center delay sound is heard. Adjust the low frequency gain (amount of boost or cut). Delay L (Delay Time Left) Positive (+) settings will emphasize (boost) the low frequency range. Adjust the delay time from the direct sound until the left delay sound is heard. Hi G (High Gain) Delay R (Delay Time Right) Positive (+) settings will emphasize (boost) the high frequency range. Adjust the delay time from the direct sound until the right delay sound is heard. Delay C, Delay L and Delay R parameters can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Delay C, Delay L and Delay R are Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Fbk (Feedback) # Adjust the proportion (%) of the delay sound that is to be returned to the input. Positive (+) settings will return the signal to the input with the original phase, while negative (-) settings produce an inverted phase. Level C (Level Center) Adjust the volume of the center delay sound. Level L (Level Left) Adjust the volume of the left delay sound. Level R (Level Right) Adjust the volume of the right delay sound. 146 Adjust the high frequency gain (amount of boost or cut). Balance (Effect Balance) # Sets the volume balance between the direct sound and the effect sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the effect sound will be output. Level (Output Level) Adjust the output level. Chapter 7. Adding Effects 49: PITCH SHIFTER 50: LOFI COMPRESS A Pitch Shifter shifts the pitch of the direct sound. This 3voice pitch shifter has three pitch shifters, and can add three pitch shifted sounds to the direct sound. This is an effect that intentionally degrades the sound quality. fig.MFX-50 L in fig.MFX-49 L out Lo-Fi L out Pitch 1 1 Pitch 2 2 Pitch 3 R out Type (LoFi Type) Lowers the audio quality. The audio quality will worsen as this setting is increased. 3 R Pan R R in R out Coarse 1:2:3 (Coarse Pitch 1:2:3) Pre Filter (Pre Filter Type) Specify the pitch in semitones for pitch shift 1–3. Adjust the type of filter that will be applied before the sound passes through the Lo-Fi effect. Fine 1:2:3 (Fine Pitch 1:2:3) Post Filter 1 (Post Filter 1 Type) Make fine adjustments to the pitch of the pitch shift 1–3 in 2cent steps. Adjust the type of filter that will be applied after the sound passes through the Lo-Fi effect. Pre Delay 1:2:3 (Pre Delay Time 1:2:3) Post Filter 2 (Post Filter 2 Type/Cutoff Frequency) Specify the time delay from the direct sound until the pitch shift 1–3 sound is heard. OFF: A post filter 2 will not be used. Fbk 1:2:3 (Feedback Level 1:2:3) Adjust the proportion (%) of the pitch shift 1–3 sound that is fed back into the effect. Pan 1:2:3 (Output Pan 1:2:3) LPF: The frequency region above the Cutoff Freq setting will be cut. HPF: The frequency region below the Cutoff Freq setting will be cut. Sets the cutoff frequency when a specific frequency band is cut off by a filter. Specify the stereo location of the pitch shift 1–3 sound. L64 is far left, 0 is center, and 63R is far right. LowGain (Low Gain) Level 1:2:3 (Level 1:2:3) Positive (+) settings will emphasize (boost) the low frequency range. Specify the volume of the pitch shift 1–3. Mode (Pitch Shifter Mode) Higher settings of this parameter will result in slower response, but steadier pitch. Balance (Effect Balance) Sets the volume balance between the direct sound and the effect sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W the effect sound will be output. Level (Output Level) Specifies the output volume. Adjust the low frequency gain (amount of boost or cut). Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Balance (Effect Balance) # Sets the volume balance between the direct sound and the effect sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the effect sound will be output. Pan (Output Pan) Adjust the stereo location of the output sound. A setting of L64 is far left, 0 is center, and 63R is far right. Level (Output Level) Adjust the output level. 147 Chapter 7 L 2-Band EQ Pan L Chapter 7. Adding Effects 51: LOFI NOISE Balance (Effect Balance) # In addition to a Lo-Fi effect, this effect also generates various types of noise, such as radio noise and disc noise. Sets the volume balance between the direct sound and the effect sound. fig.MFX-51 With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the effect sound will be output. 2-Band EQ L in L out Lo-Fi Radio Pan (Output Pan) Noise Gen. Adjust the stereo position of the delay sound. A setting of L64 is far left, 0 is center, and 63R is far right. Lo-Fi R in 2-Band EQ R out Level (Output Level) Type (LoFi Type) Adjust the output level. Lowers the audio quality. The audio quality will worsen as this setting is increased. 52: SPEAKER SIMULATOR Post Fltr (Post Filter Type/Cutoff Frequency) Speaker Simulator is an effect that simulates the speaker type and mic settings used to record the speaker sound. OFF: A filter will not be used. fig.MFX-52 LPF: The frequency region above the Cutoff Freq setting will be cut. L in Speaker L out HPF: The frequency region below the Cutoff Freq setting will be cut. R in Speaker R out And adjust the frequency at which the filter will begin cutting. Speaker Type Radio Detune (Radio Detune#/Radio Noise Level) Select the type of speaker. The specifications of each type are as follows. The speaker column indicates the diameter of each speaker unit (in inches) and the number of units. Simulates the tuning noise of a radio. As this value is raised, the tuning will drift further. Type Cabinet SMALL 1 small open-back enclosure 10 dynamic mic And adjust the volume of the radio noise. SMALL 2 small open-back enclosure 10 dynamic mic MIDDLE open back enclosure 12 x 1 dynamic mic Disc:LPF:Lev (Disc Noise Type:Disc Noise LPF:Disc Noise Level) JC-120 open back enclosure 12 x 2 dynamic mic BUILT IN 1 open back enclosure 12 x 2 dynamic mic Disc: Selects the type of record noise. The frequency at which the noise is heard will depend on the selected type. BUILT IN 2 open back enclosure 12 x 2 condenser mic BUILT IN 3 open back enclosure 12 x 2 condenser mic BUILT IN 4 open back enclosure 12 x 2 condenser mic BUILT IN 5 open back enclosure 12 x 2 condenser mic BG STACK 1 sealed enclosure 12 x 4 condenser mic BG STACK 2 large sealed enclosure 12 x 4 condenser mic MS STACK 1 large sealed enclosure 12 x 4 condenser mic MS STACK 2 large sealed enclosure 12 x 4 condenser mic LPF: Adjust the cutoff frequency of the low pass filter that is applied to the record noise. Level: Adjust the volume of the record noise. LowGain (Low Gain) Speaker Microphone Adjust the low frequency gain (amount of boost or cut). METAL STACK large double stack 12 x 4 condenser mic Positive (+) settings will emphasize (boost) the low frequency range. 2-STACK large sealed enclosure 12 x 4 condenser mic 3-STACK large sealed enclosure 12 x 4 condenser mic Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Mic Set (Mic Setting) Adjust the location of the mic that is recording the sound of the speaker. This can be adjusted in three steps, with the mic becoming more distant in the order of 1, 2, and 3. Mic:Dir (Mic Level:Direct Level) # Mic: Adjust the volume of the microphone. Dir: Adjust the volume of the direct sound. 148 Chapter 7. Adding Effects Level (Output Level) # 54: DISTORTION 2 Adjust the output level. This is a distortion effect that provides heavy distortion. fig.MFX-54 53: OVERDRIVE 2 L in L out Distortion This is an overdrive that provides heavy distortion. fig.MFX-53 Amp Simulator 2-Band EQ Pan L Pan R R in L in R out L out Amp Simulator 2-Band EQ Pan L Drive # Pan R Adjust the amount of distortion. The volume will change together with the degree of distortion. R in R out Drive # Adjust the amount of distortion. The volume will change together with the degree of distortion. Level (Output Level) Adjust the output level. LowGain (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Level (Output Level) Adjust the output level. LowGain (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Chapter 7 Overdrive Amp Type (Amp Simulator Switch/Type) Turns the Amp Simulator on/off. And adjust the type of guitar amp. Amp Type (Amp Simulator Switch/Type) SMALL: small amp Turns the Amp Simulator on/off. BUILT-IN: single-unit type amp And adjust the type of guitar amp. 2-STACK: large double stack amp SMALL: small amp 3-STACK: large triple stack amp BUILT-IN: single-unit type amp 2-STACK: large double stack amp 3-STACK: large triple stack amp Tone Adjust the sound quality of the Overdrive effect. Tone Adjust the sound quality of the Overdrive effect. Pan (Output Pan) # Adjust the stereo location of the output sound. A setting of L64 is far left, 0 is center, and 63R is far right. Pan (Output Pan) # Adjust the stereo location of the output sound. A setting of L64 is far left, 0 is center, and 63R is far right. 149 Chapter 7. Adding Effects 55: STEREO COMPRESSOR 56: STEREO LIMITER fig.MFX-55 fig.MFX-56 L in Compressor 2-Band EQ L out L in Limiter 2-Band EQ L out R in Compressor 2-Band EQ R out R in Limiter 2-Band EQ R out Sustain Thre (Threshold Level) Adjust the time over which low level sounds are boosted until they reach the specified volume. Adjust the volume at which compression will begin. Attack (Attack Time) Release (Release Time) Adjust the attack time of an input sound. Adjust the time from when the volume falls below the Threshold Level until compression is no longer applied. Post Gain Ratio (Compression Ratio) Adjust the output gain. Adjust the compression ratio. LowGain (Low Gain) Gain (Post Gain) Adjust the low frequency gain. Adjust the output gain. Hi Gain (High Gain) LowGain (Low Gain) Adjust the high frequency gain. Adjust the low frequency gain. Level (Output Level) # Hi Gain (High Gain) Adjust the output level. Adjust the high frequency gain. Level (Output Level) # Adjust the output level. 150 Chapter 7. Adding Effects 57: GATE Level (Output Level) The Gate effect cuts the reverb’s delay according to the volume of the sound input to the effects device. Use this in situations such as when you want to force a decrease in the decay sound. Adjust the output level. fig.MFX-57 L in Gate L out R in Gate R out 58: SLICER By applying successive cuts to the sound, this effect turns a conventional sound into a sound that appears to be played as a backing phrase. This is especially effective when applied to sustain-type sounds. fig.MFX-58 L in Slicer L out R in Slicer R out Key Selects the input of the sound that acts as the trigger closing the gate. When set to SOURCE, the gate is closed by the sound input to the Multi-effects. Thre (Key Threshold) Beat 1-1–4-4 For a single measure containing four quarter notes, this sets the level of each sixteenth-note when the measure is divided into sixteenth notes. When set to 0, no sound is output. Sets the volume level at which the gate begins to close. Rate # Determines the cycle for one measure. Determines whether the sound used as the gate trigger is output (ON) or not (OFF). Mode GATE: Gate Reverb. When the source volume falls below a certain level, the gate closes, giving the effect of the reverb sound being cut with a gate reverb. DUCK: Ducking Reverb. When the source volume gets high enough, the gate closes, which gives a ducking reverb-type effect. Stop the reverb sound only when input loud sound so that prevent the play sound become unclear. Atk (Attack Time) Sets the time it takes the gate fully opens after being triggered. Hold (Hold Time) Sets the time it takes the gate starts closing after the instant the direct sound goes under the threshold level. Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Attack Sets the speed at which the volume changes between beats. The higher the value, the faster the volume changes. Reset # Selects the input of the sound that acts as the trigger resetting the one-measure pattern. Rel (Release Time) When set to OFF, the pattern is not reset, even if the input is present. Sets the time it takes the gate fully closes after passes by the hold time. When set to SRC, the pattern is reset by the sound input to the multi-effects. Balance (Effect Balance) # Thre (Reset Threshold) Sets the volume balance between the direct sound and the effect sound. Sets the volume level at which the reset begins. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the effect sound will be output. Mon (Reset Monitor Switch) Determines whether the sound used as the reset trigger is output (ON) or not (OFF). This parameter is disabled when Reset parameter is set to OFF or SRC. 151 Chapter 7 Monitor (Key Monitor) Chapter 7. Adding Effects Mode Anti Phase Low (Anti Phase Low Switch/Level) Sets the manner in which the volume changes as one beat progresses to the next. This turns the Anti-Phase function on and off and sets the level settings for the Low frequency ranges. When turned on, the counter-channel of stereo sound is inverted and added to the signal. Adjusting these levels for certain frequencies allows you to lend emphasis to specific parts. (This is effective only for stereo source.) LEGATO: The change in volume from one beat’s level to the next remains unaltered. If the level of a following beat is the same as the one preceding it, then there is no change in volume. SLASH: The level is momentarily set to 0 before progressing to the level for the next beat. This change in volume occurs even if the level of a following beat is the same as the one preceding it. Shuffle # Sets the timing of volume changes in levels for evennumbered Beats (Beat 1-2/Beat 1-4/Beat 2-2/...). The higher the value selected, the later the timing with which the beat progresses. Low Boost (Low Booster Switch/Level) Adjust whether Low Booster will be used (ON) or not (OFF). This emphasizes the bottom to create a heavy bass sound. And adjust the level. Increasing this value gives you a heavier low end. (Depending on the Isolator and filter settings this effect may be hard to distinguish.) Level (Output Level) Adjust the output level. Level (Output Level) 60: 3D CHORUS Adjust the output level. This applies a 3D effect to the chorus sound. The chorus sound will be positioned 90 degrees left and 90 degrees right. 59: ISOLATOR fig.MFX-60 An equalizer which cuts the volume greatly, allowing you to add a special effect to the sound by cutting the volume in varying ranges. fig.MFX-59 L in Isolator Low Boost L out R in Isolator Low Boost R out L 2-Band EQ L out 2-Band EQ R out 3D Chorus R Pre Dly (Pre Delay Time) Adjust the delay time from the direct sound until when the chorus sound is heard. High (Level High) # Rate (LFO Rate) # Middle (Level Middle) # Adjust the modulation frequency of the chorus sound. Low (Level Low) # These boost and cut each of the High, Middle, and Low frequency ranges. At -60 dB, the sound becomes inaudible. 0 dB is equivalent to the input level of the sound. Anti Phase Mid (Anti Phase Middle Switch/Level) This turns the Anti-Phase function on and off and sets the level settings for the Middle frequency ranges. When turned on, the counter-channel of stereo sound is inverted and added to the signal. Adjusting these levels for certain frequencies allows you to lend emphasis to specific parts. (This is effective only for stereo source.) Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Depth (LFO Depth) Adjust the modulation depth of the chorus sound. Phase Adjust the spaciousness of the chorus sound. 152 Chapter 7. Adding Effects Filter Type 61: 3D FLANGER OFF: A filter will not be used. This applies a 3D effect to the flanger sound. The flanger sound will be positioned 90 degrees left and 90 degrees right. fig.MFX-61 2-Band EQ L out 2-Band EQ R out HPF: The frequency region below the Cutoff Freq setting will be cut. L Cutoff (Cutoff Frequency) R Sets the cutoff frequency when a specific frequency band is cut off by a filter. Pre Dly (Pre Delay Time) Out (Output Mode) Adjust the time delay from the direct sound until the flanger sound is heard. Adjust the method that will be used to hear the sound that is output to the OUTPUT jacks. The optimal 3D effect will be achieved if you select SPEAKER when using speakers, or PHONES when using headphones. Lo G (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Hi G (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Balance # Adjust the volume balance between the direct sound and the flanger sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the flanger sound will be output. Lev (Output Level) Adjust the output level. 3D Flanger Rate (LFO Rate) # Adjust the modulation speed of the flanger sound. Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Depth (LFO Depth) Adjust the modulation depth of the flanger sound. Fbk (Feedback) # Adjust the proportion (%) of the flanger sound that is to be returned to the input. Positive (+) settings will return the signal to the input with the original phase, while negative (-) settings produce an inverted phase. Higher settings will produce a more distinctive sound. Phase Adjust the spaciousness of the flanger sound. Filter (Filter Type) OFF: No filter is used. LPF: The frequency region above the Cutoff Freq setting will be cut. HPF: The frequency region below the Cutoff Freq setting will be cut. Cutoff (Cutoff Frequency) Sets the cutoff frequency when a specific frequency band is cut off by a filter. 153 Chapter 7 LPF: The frequency region above the Cutoff Freq setting will be cut. Chapter 7. Adding Effects Step Rate (Step Rate Switch/Step Rate #) 62: TREMOLO Determines whether the pitch is changed in a stepped fashion (ON) or not (OFF). Tremolo cyclically modulates the volume to add tremolo effect to the sound. And adjust the rate at which the pitch will change. fig.MFX-62a Step Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. L in Tremolo 2-Band EQ L out R in Tremolo 2-Band EQ R out Mod Wave (Modulation Wave) TRI: The sound will be modulated like a triangle wave. When Step Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). SQR: The sound will be modulated like a square wave. SIN: The sound will be modulated like a sine wave. SAW1/2: The sound will be modulated like a sawtooth wave. The teeth in SAW1 and SAW2 point at opposite directions. fig.MFX-62b Out (Output Mode) Adjust the method that will be used to hear the sound that is output to the OUTPUT jacks. The optimal 3D effect will be achieved if you select SPEAKER when using speakers, or PHONES when using headphones. SAW1 SAW2 Rate # Adjust the frequency (speed) of the change. Lo G (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. Hi G (High Gain) When Rate is Set as a Note Value Adjust the high frequency gain (amount of boost or cut). As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Positive (+) settings will emphasize (boost) the high frequency range. Balance # Adjust the volume balance between the direct sound and the flanger sound. With a setting of D100:0W only the direct sound will be output, and with a setting of D0:100W only the flanger sound will be output. Lev (Output Level) Adjust the output level. Depth # Sets the depth to which the effect is applied. LowGain (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Level (Output Level) Adjust the output level. 154 Chapter 7. Adding Effects 63: AUTO PAN The Auto Pan effect cyclically modulates the stereo location of the sound. fig.MFX-63 L in Auto Pan 2-Band EQ L out R in Auto Pan 2-Band EQ R out When Using 3D Effects The following three 3D effects utilize RSS (Roland Sound Space) technology to create a spaciousness that cannot be produced by delay, reverb, chorus, etc. 48: 3D DELAY Mod Wave (Modulation Wave) TRI: The sound will be modulated like a triangle wave. SQR: The sound will be modulated like a square wave. SIN: The sound will be modulated like a sine wave. SAW1/2: The sound will be modulated like a sawtooth wave. The teeth in SAW1 and SAW2 point at opposite directions. 60: 3D CHORUS 61: 3D FLANGER When using these effects, we recommend that you place your speakers as follows. Also, make sure that the speakers are at a sufficient distance from the walls on either side. fig.RSS fig.MFX-62b SAW1 SAW2 30˚ 30˚ Rate # Rate parameter can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. When Rate is Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Depth # If the left and right speakers are too far apart, or if there is too much reverberation, the full 3D effect may not appear. Each of these effects has an Out (Output Mode) parameter. If the sound from the OUTPUT jacks is to be heard through speakers, set this parameter to SPEAKER. If the sound is to be heard through headphones, set it to PHONES. This will ensure that the optimal 3D effect will be heard. If this parameter is not set correctly, the full 3D effect may not appear. Sets the depth to which the effect is applied. LowGain (Low Gain) Adjust the low frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the low frequency range. Hi Gain (High Gain) Adjust the high frequency gain (amount of boost or cut). Positive (+) settings will emphasize (boost) the high frequency range. Level (Output Level) Adjust the output level. 155 Chapter 7 Adjust the frequency (speed) of the change. Chapter 7. Adding Effects Making Chorus Settings You can make the settings for Chorus used by Patches/ Rhythm Sets/Performances. Setting Procedure 1. After confirming that you are in Patch/Rhythm Set/ Performance mode, select the desired Patch/Rhythm Set/Performance (p. 29, p. 35, p. 39). Functions of Parameters The functions of Chorus parameters are explained according to the display arrangement. CHO TYPE fig.07-12 Type (Chorus Type) 2. Press [EDIT], getting the indicator to light, and then press the [EFFECTS] function button. Selects either Chorus or Delay. 3. Press CHORUS: Chorus is used. or to display the desired Edit page. 4. Press or to move the cursor to the parameter you’re going to modify. 5. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to change the parameter value. 6. When you finish making settings, press [EXIT] to return to the previous PLAY page. An asterisk * will be displayed at the left of the Patch/ Rhythm Set/Performance group. This indicates that the Patch/Rhythm Set/Performance settings have been modified. OFF: Neither Chorus or Delay is used. DELAY: Delay is used. Source (Chorus Source) Selects the Chorus parameter settings that will be used by the Performance. If you wish to use the Performance settings, select PERFORM. If you wish to use the settings of the Patch/Rhythm Set assigned to one of the Parts, select the Part number. If you have selected the Part number here, the Part number will be displayed in the upper left of the CHO parameter setting display of Performances. fig.07-13 If you select another Patch/Rhythm Set/Performance in the group with an asterisk *, the modified Patch/ Rhythm Set/Performance settings will be lost. To keep these modified settings, perform the save operation (p. 164). This parameter is not available when a Patch or Rhythm Set is being selected. When Patch or Rhythm Set Settings Are Selected When the Patch or Rhythm Set’s Chorus settings are selected, those settings are shown in each of the Performance’s CHO settings pages, and the settings can be then be changed as well. Changes to Patch or Rhythm Set Chorus parameter settings are lost when another Patch or Rhythm Set is selected. To keep the modified settings, save the Patch/Rhythm Set settings (p. 164). 156 Chapter 7. Adding Effects CHO PRM (CHO Parameter) ● For Type: DELAY fig.07-14 Delay C (Delay Center) Sets the parameter for the Chorus selected by the Chorus type. The parameters that can be set differ according to whether chorus or delay is used. When the Type parameter in the CHO TYPE page is set to 00:OFF, the CHO PRM page will not be displayed. ● For Type: CHORUS This sets the delay time for the delay located at the center of the stereo field. Delay L (Delay Left) This sets the delay time for the delay located at the left side of the stereo field. Delay R (Delay Right) This sets the delay time for the delay located at the right side of the stereo field. Pre Dly (Chorus Pre Delay) This specifies the delay between when the direct sound is heard and when chorusing begins. Delay C, Delay L and Delay R parameters can be set as a note-value of a specified tempo. In this case, specify the value of the desired note. Rate (Chorus Rate) Depth (Chorus Depth) This specifies the modulation depth of the chorus effect. Fbk (Chorus Feedback) This specifies the amount of the chorus effect’s output to be returned - fed back - to its input. Higher settings create more complex chorusing. Phase This specifies the spaciousness of the chorus effect. Filter Type This specifies the type of filter to be used by the chorus effect. OFF: No filter is used. LPF: Frequencies higher than the selected cutoff frequency value are eliminated. When Delay C, Delay L and Delay R are Set as a Note Value As the specified tempo, you may use either the Patch Tempo (p. 71) or the tempo clock of the XV-88’s system (p. 169). Fbk (Feedback) This adjusts the amount of delay feedback, controlling the number of times the delay repeats. Higher values result in more repeats. With negative (-) values, the phase of the repeated delays is inverted. Level C (Delay Center Level) This sets the volume level of the delay located at the center of the stereo field. Level L (Delay Left Level) HPF: Frequencies lower than the selected cutoff frequency value are eliminated. This sets the volume level of the delay located at the left side of the stereo field. Cutoff (Cutoff Frequency) Level R (Delay Right Level) This sets the cutoff frequency at which the LPF or HPF begin to work. This sets the volume level of the delay located at the right side of the stereo field. HF Damp This allows you to reduce, or “damp,” the high-frequency content of the repeated feedback delays—frequencies above the selected value will be damped. If you do not wish to damp the high-frequency content of the feedback delays, set this parameter to BYPASS. 157 Chapter 7 This specifies the modulation frequency of the chorus effect. Chapter 7. Adding Effects CHO OUT (Chorus Output) Making Reverb Settings fig.07-15 You can make the settings for Reverb used by Patches/ Rhythm Sets/Performances. Output Assign (Chorus Output Assign) Selects the pair of OUTPUT jacks to which the Chorus sound is routed when Chorus Output Select is set to MAIN or MAIN+REV. A: Output to the OUTPUT A (MIX) jacks in stereo. B: Output to the OUTPUT B jacks in stereo. Setting Procedure 1. After confirming that you are in Patch/Rhythm Set/ Performance mode, select the desired Patch/Rhythm Set/Performance (p. 29, p. 35, p. 39). 2. Press [EDIT], getting the indicator to light, and then press the [EFFECTS] function button. When Chorus Output Select is set to REV, this setting will have no effect. 3. Press If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). 5. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to change the parameter value. Level (Chorus Level) Adjusts the volume of the sound that has passed through chorus. Select (Chorus Output Select) or to display the desired Edit page. 4. Press or to move the cursor to the parameter you’re going to modify. 6. When you finish making settings, press [EXIT] to return to the previous PLAY page. An asterisk * will be displayed at the left of the Patch/ Rhythm Set/Performance group. This indicates that the Patch/Rhythm Set/Performance settings have been modified. Specifies how the sound routed through Chorus will be output. MAIN: Output to the OUTPUT jacks in stereo. REV: Output to Reverb in mono. MAIN+REV: Output to the OUTPUT jacks in stereo, and to Reverb in mono. When set to MAIN or MAIN+REV, the OUTPUT jack from which the sound is output is set in Chorus Output Assign. 158 If you select another Patch/Rhythm Set/Performance in the group with an asterisk *, the modified Patch/ Rhythm Set/Performance settings will be lost. To keep these modified settings, perform the save operation (p. 164). Chapter 7. Adding Effects The functions of Reverb parameters are explained according to the display arrangement. REV TYPE fig.07-16 Type (Reverb Type) Selects the type of Reverb. REV PRM (REV Parameter) fig.07-18 Sets the parameter for the Reverb selected by the Reverb type. The parameters that can be set depend on Reverb you’ve selected. When the Type parameter in the REV TYPE page is set to 00:OFF, the REV PRM page will not be displayed. OFF: Reverb is not used. ● For Type: REVERB REVERB: Normal Reverb Type (Reverb/Delay Type) SRV ROOM: This reverb simulates typical room acoustic reflections. SRV HALL: This reverb simulates typical concert hall acoustic reflections. SRV PLATE: This reverb simulates a reverb plate, a popular type of artificial reverb unit that derives its sound from the vibration of a metallic plate. You can also achieve unusual metallic-sounding reverbs using SRV PLATE. Source (Reverb Source) Selects the Reverb parameter settings that will be used by the Performance. If you wish to use the Performance settings, select PERFORM. If you wish to use the settings of the Patch/Rhythm Set assigned to one of the Parts, select the Part number. If you have selected the Part number here, the Part number will be displayed in the upper left of the REV parameter setting display of Performances. fig.07-17 This selects a type of reverb or delay. ROOM1: This is a short reverb with high density ROOM2: This is a short reverb with low density. STAGE1: This is a long reverb. STAGE2: This is a reverb with strong early reflections. HALL1: This is a very clear-sounding reverb. HALL2: This is a rich reverb. DELAY: This is a conventional delay effect. PAN-DLY: This is a delay effect with echoes that pan left and right. Time (Reverb/Delay Time) When the Type parameter setting is ROOM1–HALL2, this adjusts the length of reverberation. When the Type parameter setting is DELAY or PAN-DLY, this adjusts the delay time. Higher settings produce a more spacious ambience. HF Damp (Reverb/Delay HF Damp) This specifies the frequency above which the high-frequency content of the reverb sound will be cut, or “damped.” This parameter is not available when a Patch or Rhythm Set is being selected. When Patch or Rhythm Set Settings Are Selected When the Patch or Rhythm Set’s Reverb settings are selected, those settings are shown in each of the Performance’s REV settings pages, and the settings can be then be changed as well. Changes to Patch or Rhythm Set Reverb parameter settings are lost when another Patch or Rhythm Set is selected. To keep the modified settings, save the Patch/Rhythm Set settings (p. 164). Lower values cause a greater range of high frequencies to be cut, producing a softer reverb sound. If you do not want to damp the high frequencies, set this parameter to BYPASS. Fbk (Delay Feedback) When the Type parameter setting is DELAY or PAN-DLY, this adjust the amount of delay feedback, controlling the number of delay repeats. Higher values result in more repeats. 159 Chapter 7 Functions of Parameters Chapter 7. Adding Effects ● For Type: SRV ROOM/SRV HALL/SRV PLATE REV OUT (REV Output) Pre Delay (Pre Delay Time) fig.07-19 This specifies the time between when the direct sound is heard and the moment at which the reverb is first heard. Time (Reverb Time) Output Assign (Reverb Output Assign) This sets the reverb length. Specifies how the sound routed through Reverb will be output. Size A: Output to the OUTPUT A (MIX) jacks in stereo. This adjusts the size of the simulated room or hall. The size becomes bigger as the value increases. B: Output to the OUTPUT B jacks in stereo. High Cut (High Cut Frequency) This sets the frequency above which the high-frequency content of the reverb will be reduced. If you do not want to reduce the brightness of the reverb, set this parameter to BYPASS. Diffusion (Reverb Diffusion) This adjusts the change in the density of the reverb over time. The higher the value, the more the density increases with time. The effect of this setting is most pronounced with long reverb times. Density (Reverb Density) This adjusts the density of reverb. Higher values result in greater density. LF Damp (LF Damp Frequency) This specifies the frequency below which the low-frequency content of the reverb sound will be reduced, or “damped.” LF Gain (LF Damp Gain) This adjusts the amount of damping applied to the frequency range selected with LF Damp. With a setting of 0, there will be no reduction of the reverb’s low-frequency content. HF Damp (HF Damp Frequency) This specifies the frequency above which the high-frequency content of the reverb sound will be reduced, or “damped.” HF Gain (HF Damp Gain) This adjusts the amount of damping applied to the frequency range selected with HF Damp. With a setting of 0, there will be no reduction of the reverb’s high-frequency content. 160 If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). Level (Reverb Level) Adjusts the volume of the sound that has passed through Reverb. Chapter 7. Adding Effects Copying Another Effect Setting (Effects Copy) This function lets you copy data of any Performance, Patch, or Rhythm Set into the currently selected Performance, Patch, or Rhythm Set. This function can help you save time. 1. Make sure that a Patch, Rhythm Set, or Performance is selected. 2. Press [UTILITY], getting its indicator to start blinking. 3. Press the numeric key [2], then or to call up the PATCH/RHYTHM/PERFORM FX COPY page. fig.10-14.e Copy source Copy source Performance/ Patch/Rhythm Set (group, number, name) 4. Press the cursor buttons to move the cursor to the parameter you wish to set. Chapter 7 5. Either rotate the VALUE dial or press [INC/+]/[DEC/-] to set the value. When the cursor is located at Number, you can also use [USER], [PRESET], and [A]–[F] to select a group, and then use the numeric keys to choose the number. 6. Press to move to the next display, and then select the contents of the effect that you wish to copy. fig.10-15.e Copy type 7. Either by rotating the VALUE dial or by pressing [INC/ +]/[DEC/-], set the value. ALL: Multi-effects, Chorus, and Reverb settings MFX: Multi-effects settings CHORUS: Chorus settings REVERB: Reverb settings CHO&REV: Chorus and Reverb settings 8. Press [ENTER] to execute the Copy operation. 9. Press [UTILITY] to return to the previous page. 161 Chapter 8. Saving Sounds Modifications you make to a sound are temporary, and will be lost when the power is turned off, or when another Performance, Patch or Rhythm Set is selected. If you wish to keep the modified Tones, perform the Save operation. If the settings of a Performance, Patch, or Rhythm Set have been modified, a * symbol will appear at the left of the group in the corresponding PLAY page, indicating that the data has been modified. After you save the data to the XV-88 (user memory), the * symbol will disappear. fig.03-03 About Memory Patch and Performance settings are stored in what is referred to as memory. There are three kind of memory: temporary, rewritable, and non-rewritable. fig.08-01.e XV-88 Preset F (PR-F) System Preset E (PR-E) Preset D (PR-D) Preset C (PR-C) Preset B (PR-B) There are three methods for saving Tones. Saving to Internal Memory → (p. 164) Saving to an External MIDI Device → (p. 166) Preset A (PR-A) User (USER) Performance 32 * 1 Preset H (GM2) Performance 64 Patch 128 Patch 256 Patch 128 Rhythm Set 2 Rhythm Set 9 Rhythm Set 4 Select Saving a Group of Tones to a Memory Card → (p. 167) Select * 2 Select Write Temporary Area Select EXP D Slot (XP-D) Select * 3 Data File (.SVD) EXP C Slot (XP-C) Performance 64 Load EXP A Slot (XP-A) Patch 128 Save Patch Rhythm Set 4 Rhythm Set System EXP B Slot (XP-B) Expansion Board Memory Card * 1 Only in PR-A and B * 2 The selected Patches/Rhythm Sets cannot be changed. * 3 Only the Performances/Patches/Rhythm Sets in the CD-A--H group can be selected. 162 Chapter 8. Saving Sounds Temporary Memory Non-Rewritable Memory Temporary Area Preset Memory This area holds data for the Performance, Patch, and Rhythm Set you select using the front panel buttons. Data in Preset memory (Patch: PR-A–F, H, Performance: PRA, B, Rhythm Set: PR-A–F, H) cannot be rewritten. However, you can call up settings from preset memory into the temporary area, modify them and then store the modified data in rewritable memory (except PR-H). When you play the keyboard or play back an external sequence, sound is produced based on data in the temporary area. When you modify a Performance, Patch, or Rhythm Set, you are modifying the data that has been called into the temporary area instead of the data in memory. Settings in the temporary area are temporary, and will be lost when the power is turned off or when you select another Performance/Patch/Rhythm Set. To keep the settings you have modified, you must write them into rewritable memory. Wave Expansion Boards (optional: SR-JV80/SRX Series) The XV-88 can be equipped with up to four Wave Expansion Boards (two SR-JV80 Series, two SRX Series). Wave Expansion Boards contain Wave data, as well as Patches and Rhythm Sets that use this Wave data, which can be called directly into the temporary area and played. Rewritable Memory System Memory Chapter 8 System memory stores system parameter settings that determine how the XV-88 functions. Any time you make changes in the system parameters, such changes are automatically stored in system memory (you don’t need to perform a save). These settings are non-volatile, so they are retained even while the power is turned off. User Memory User memory is where you normally store the data you need. User memory is capable of storing the data for 64 Performances, 128 Patches, and four Rhythm Sets. Memory Card (SmartMedia) Memory cards are read/write cards that allow you to save the Patch, Performance, Rhythm Set, System and Favorite List settings stored in the internal memory as one file (Save), and return them as needed to the XV-88 (Load). You can use memory cards to store data for which there is no room in internal user memory, or data which you wish to use on another XV-88. Memory cards are not included. They are available from your retailer. 163 Chapter 8. Saving Sounds Saving to Internal Memory This function writes sound settings you’ve modified into internal USER group (user memory). 6. If Internal Write Protect (p. 188) is turned on, the following display will appear. Change the ON setting to OFF, and press [ENTER]. Internal Write Protect will be turned off, and you will return to the display of step 3. Press [ENTER] once again to execute the save operation. fig.10-03 When you perform the save procedure, the data that previously occupied the save destination will be lost. However, the factory setting data can be recovered by performing the Initialization procedure (p. 185). 1. Make sure the Performance, Patch or Rhythm Set that you wish to save is selected. 2. Press [UTILITY], getting its indicator to start blinking. The UTIL 1 page will appear. fig.10-01 If the UTIL 2 page appears, press UTIL 1 page. to display the 3. Use or to get “1. WRITE” to start blinking, then press [ENTER]. The WRITE page for each mode appears. fig.08-02.e Internal Write Protect is automatically turned ON when the XV-88’s power is turned on. When Changing the Settings for the Patch or Rhythm Set Assigned to a Part in a Performance After changing the settings for the Patch or Rhythm Set assigned to a Part in a Performance, if you then try to save the Performance without first saving the changes in the settings, the following display appears. fig.08-02a If you want to keep the Patch or Rhythm Set settings, press [ENTER] (the PATCH WRITE or RHYTHM WRITE page is displayed), then after saving the Patch or Rhythm Set (the PERFORM WRITE page is displayed), save the Performance. Writing destination By holding down [SHIFT] and pressing [UTILITY], you can move directly to the WRITE page. 4. Use the VALUE dial, [INC/+]/[DEC/-] or numeric keys to specify the Performance Patch, or Rhythm Set number of the destination of writing. When saving the Patch or Rhythm Set, you can check the save destination Patch or Rhythm Set (the Compare function p. 164). 5. Press [ENTER]. If Internal Write Protect is turned off, the save operation will be executed. 164 Comparing with the Save Destination Patch (Compare Function) Before you save a Patch, you can audition the Patch which currently occupies the save destination to make sure that it is one you don’t mind overwriting. This can help prevent important Patches from being accidentally overwritten and lost. When saving the Rhythm Set, you can use the Compare function in the same way. 1. Follow the procedure “Saving to Internal Memory” up to step 4 to select the save destination. Chapter 8. Saving Sounds The PATCH COMPARE page appears, making it possible to sound the save destination Patch. fig.08-03.e Writing destination 3. Play the keyboard to sound the save destination Patch, then check whether you really want to overwrite it. The Patch auditioned using the Compare function may sound slightly different than when it is played normally. 4. If you want to change the save destination, use the VALUE dial, [INC/+]/[DEC/-] or numeric keys to specify the save destination Patch number. 5. Press [UNDO/COMPARE] once again to return to the PATCH WRITE page. 6. Press [ENTER] to execute the save operation. Registering Favorite Patches/ Rhythm Sets in the Favorite List You can keep the Patches and Rhythm Sets that you like to use all in one place by registering them on the Favorite List. This list allows you immediate access to your favorite Patches and Rhythm Sets, whether they are stored internally, on Wave Expansion Boards, or on memory cards. Up to a total of 64 Patches and Rhythm Sets can be registered on the Favorite List. 1. Make sure that the Patch or Rhythm Set you wish to register is selected. • You can press number. or to search for a registered • By holding down [SHIFT] and pressing or , you can find the empty number to which no data is registered. If no empty number can be found, “Favorite List Full” appears in the display. 4. Continue holding down [SHIFT], and the following display will appear. fig.08-05 5. Hold down [SHIFT] and press [ENTER] to execute the registration. Registering Data Without Displaying the Favorite List You can register data to the Favorite List directly from the PATCH PLAY and RHYTHM PLAY pages. This makes it simple to register data, without having to bring up the FAVORITE LIST page or specify a destination number for the registration. 1. Make sure that the Patch or Rhythm Set you wish to save is selected. 2. Continue holding down [SHIFT], and the following display will appear. fig.08-06 3. Hold down [SHIFT] and press [ENTER] to execute the registration and the display will briefly indicate “COMPLETED.” Here, the data is registered to the lowest of the empty numbers to which no data is registered. 2. Hold down [SHIFT] and press [PATCH FINDER]. The FAVORITE LIST page will appear. fig.08-04 If there is no empty number to which data can be registered, “Favorite List Full” appears in the display, and the data cannot be registered. 3. Use the VALUE dial, [INC/+]/[DEC/-] or numeric keys and specify the save-destination number. No data is registered at the factory settings. • By holding down [SHIFT] and pressing [UNDO/ COMPARE], you can cancel the registration of the Patch and Rhythm Set that is registered to the currently specified number. 165 Chapter 8 2. Press [UNDO/COMPARE]. Chapter 8. Saving Sounds Saving to an External MIDI Device When Saving a Performance fig.08-08 You can save data by transmitting it to an external MIDI device (MIDI sequencer, etc.). Connect the XV-88 and external MIDI device as shown in the diagram. If you have modified the settings of a Patch or Rhythm Set assigned to a Part, select “+PATCH.” fig.08-07.e When Saving a Patch MIDI IN fig.08-09 When Saving a Rhythm Set fig.08-10 MIDI Sequencer MIDI OUT “TEMP” indicates the temporary area, meaning that the currently selected data will be transmitted. XV-88 1. Press [UTILITY], getting its indicator to start blinking. 4. Get the external MIDI device ready for the reception of data, then press [ENTER] to initiate the data transmission. While the data is being transmitted, the display will indicate “Executing...” When “COMPLETED” is displayed, the transmission has been completed. The UTIL 1 page will appear. fig.10-01 • To halt during transmission, press [EXIT]. If the UTIL 2 page appears, press UTIL 1 page. to display the • Before data that was saved on an external MIDI device can be transmitted back to the XV-88, the Device ID parameter (SYSTEM/MIDI/SYSTEM MIDI) must be set to the value that it had when the data was saved, and the Rx Sys.Excl parameter (SYSTEM/MIDI/SYSTEM MIDI) must be turned ON (p. 171). At the factory settings, the Device ID parameter is set to 17 and the Rx Sys.Excl parameter is set to ON. 2. Use or to get “4. XFER” to start blinking, then press [ENTER]. The TRANSFER TO MIDI page will appear. fig.10-25.e Data type Source block Destination If the TRANSFER TO USER page appears, press display the TRANSFER TO MIDI page. to 3. Press or to move the cursor to the item for which you wish to make settings, and either rotate the VALUE dial or use [INC/+]/[DEC/-] to set the value as follows. 166 Chapter 8. Saving Sounds Saving a Group of Tones to a Memory Card The Performances, Patches, Rhythm Sets, System and Favorite List settings in internal memory can be saved as a single file onto a memory card. • Data files contain an entire set of parameter settings for the sound generator. It is not possible to save individual Patches or Performances to a memory card. • In order to use a memory card, you must first turn off the power, and then insert a memory card into the MEMORY CARD slot as follows. fig.00-01.e 5. When saving to a new memory card, the data is saved to File Number: 01, Bank: A. Afterwards, up to File Number: 08, the next saved file is assigned automatically to the subsequent Bank B–H. To overwrite a previously existing file, select the file number of that file. The Banks A–H assigned here correspond to the Card Group Banks A–H, but in this case you can select Performances, Patches, and Rhythm Sets directly, rather than having to use the Load operation to read files on memory cards into the XV-88 (p. 190). To change and delete assignments to the Banks A–H, use the CARD INFO page (p. 190). 6. When necessary, change the file name. You can assign the file a name of up to eight characters. For details on assigning names, refer to “Assigning a Name” (p. 28). Insert with the surface with the gold connector facing up Before a memory card can be used, it must be formatted (p. 189). 1. Make sure that the write protect seal has been removed from the memory card being inserted into the MEMORY CARD slot. You cannot save data to a memory card to which the write protect seal is still affixed. The number of files that can be saved on a card will depend on the memory capacity of the card itself. If you attempt to save to a memory card that still has the write protect seal affixed to it, the message “Memory Card Write Protected” appears in the display. First turn off the XV-88’s power, then after peeling off the write protect seal, try saving the data once more. fig.err10 2. Press [UTILITY], getting its indicator to start blinking. The UTIL 1 page will appear. 3. Press to call up the UTIL 2 page. fig.10-02 Load data saved to memory cards back to the XV-88 in the LOAD page (p. 190) or the TRANSFER TO USER page (p. 186). 4. Press or to get “3. SAVE” to start blinking, then press [ENTER]. The SAVE page will appear. fig.08-11.e File name File number Bank 167 Chapter 8 7. Press [ENTER] to execute the save operation. Chapter 9. Getting More Familiar with the XV-88 (System Functions) Functions related to the XV-88’s overall operating environment, including the display contrast, tuning, the way MIDI messages are received, and so on, are called System functions. This section explains how to make settings for the System functions and describes the functions of the different System parameters. Functions of System Parameters This section explains what the different System parameters do, and also how these parameters are organized. fig.09-01 How to Make the System Function Settings 1. Press [SYSTEM] to make the indicator light. The [EDIT] indicator lights simultaneously, and the XV88 is put into System mode. 2. Use the function buttons to select a display group. The indicator for the button of the selected display group begins blinking. Display Screen Contrast and Clock Settings (SETUP) SYSTEM SETUP fig.09-02 fig.09-01 fig.09-03 fig.09-04 3. Use or to select a display page. 4. Use or to move the cursor to the parameter you wish to modify. 5. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to modify the parameter value. If you’ve made a mistake in setting the parameter value, press [UNDO/COMPARE] to restore the value to what it was. LCD (LCD Contrast) Adjusts the contrast (brightness) of the display. Increasing this value will increase the contrast of the display. Power Up Mode Specifies the condition that the XV-88 will be in when the power is turned on. LAST-SET: Reinstates the Patch and Performance selected at the time the XV-88 was last turned off. 6. Repeat steps 2–5 to make the settings for the System function. DEFAULT: The XV-88 will be ready to play Patch “USER:001.” 7. When you finish making settings, press [EXIT] or [SYSTEM] to return to the previous page. Master Level Adjusts the volume of the entire XV-88. Clock Source (System Clock Source) System function settings are saved the instant a change is made in any of the parameter values. Therefore, no changes to the settings are lost, even when the power is turned off, and no other save procedures are necessary. The LFO cycle, Multi-effects changes, Phrase Loop, and Tone Delay time can be synchronized to a clock (tempo). When synchronizing these to the System’s Tempo Clock, either synchronize to the internal clock (INT) or to an external clock (MIDI). For details on using clock (tempo), refer to (p. 200). 168 Chapter 9. Getting More Familiar with the XV-88 (System Functions) System Tempo sets the tempo value when the System Tempo Clock is set to the internal clock (INT). When Clock Source (System Clock Source) is set to MIDI, the tempo will synchronize to the clock messages received from an external MIDI device, so this setting is disabled. Mix/Parallel Specifies how the sound of the entire XV-88 will be output. MIX: Set this to have the collective output of all sounds output from the OUTPUT A (MIX) jacks. When you want to check the final overall sound being output, set to MIX. Sounds which are set in the respective Output Assign to be output from the INDIVIDUAL 3 jack are output from the left OUTPUT A (MIX) jack; sounds which are set to be output from the INDIVIDUAL 4 jack are output from the right OUTPUT A (MIX) jack. Sounds output from the PHONES jack are the same as those output from the OUTPUT A (MIX) jacks. Therefore, any sounds set with Output Assign to be output from the OUTPUT B jacks is not output from the PHONES jack. Be sure to have any sound you want to hear through the headphones set to MIX. PARALLEL: Output according to each Output Assign settings. Patch Remain (Patch Remain Switch) Specifies whether currently sounding notes will continue sounding when another Patch or Rhythm Set is selected (ON), or not (OFF). In addition, when ON is selected, the Volume and Pan data, and the Key Mode and other settings received via MIDI (CC 5, 7, 10, 65, 68, 71–74, RPN 0, 1, 2, MONO ON, POLY ON), and the sound character and volume changes created using the Palette Sliders are passed on. Effects settings change as soon as you switch to a new Patch or Rhythm Set, without being influenced by the Patch Remain setting. Because of this, certain effects settings can cause notes that were until then sounding to no longer be heard, even though Patch Remain has been set to on. MIDI Settings (MIDI) These parameters determine the MIDI channel settings, and how exclusive messages are handled. The first display of the MIDI group will be different depending on the mode you were in when you pressed [SYSTEM] (Performance mode, Patch/Rhythm Set mode, or GM mode). PERFORM MIDI (Performance MIDI) fig.09-05 Make MIDI settings for Performance mode. To make these settings, press [SYSTEM] when you are in Performance mode, and then press [MIDI] located in the row of function buttons. Control Channel (Performance Control Channel) Performance Control Channel selects the MIDI receive channel used during switching of Performances when MIDI messages (Program Change/Bank Select) are sent from an external MIDI device. Set this to OFF if Performances are not to be switched from an external MIDI device. For more details, refer to “Selecting XV-88 Sounds from an External MIDI Device” (p. 206). If the Control Channel parameter settings overlap with a Part’s MIDI receive channel, switching of the Performance is given priority. Local (Local Switch) The Local Switch determines whether the internal sound generator is disconnected (OFF) from the keyboard controller section (keyboard, pitch bend/modulation lever, sliders, D Beam controller, pedal, and so on); or not disconnected (ON). Normally this is left ON, but if you wish to use the XV-88’s keyboard and controllers to control only external sound generators, set it to OFF. When a Layer Performance is selected, if you want the keyboard controller section to be disconnected only from a specific Part or Parts, use the Local parameter (ZONE/ MIDI/MIDI) (p. 60). 169 Chapter 9 System Tempo Chapter 9. Getting More Familiar with the XV-88 (System Functions) Remote (Remote Keyboard Switch) GM MIDI Set this parameter ON when you want to use an external MIDI keyboard instead of the XV-88’s keyboard. In this case, the MIDI transmit channel of the external MIDI keyboard can be set to any channel. Normally you will leave this parameter OFF. fig.09-07 Set this parameter ON if you want performance using the Arpeggiator to be controlled by an external MIDI device (p. 44). PATCH MIDI fig.09-06 Make MIDI settings for Patch/Rhythm Set mode. To make these settings, press [SYSTEM] when you are in Patch/ Rhythm Set mode, and then press [MIDI] located in the row of function buttons. Rx Ch (Patch/Rhythm Set Receive Channel) Specifies the receive channel of MIDI messages in Patch/ Rhythm Set mode. Tx Ch (Patch/Rhythm Set Transmit Channel) Specifies the transmit channel of MIDI messages in Patch/ Rhythm Set mode. If you do not want to transmit MIDI messages to external MIDI devices, turn this parameter OFF. If you want the transmit channel to always match the Patch Receive Channel, set this parameter to Rx Ch. Make MIDI settings for GM mode. To make these settings, press [SYSTEM] when you are in GM mode, and then press [MIDI] located in the row of function buttons. Local Switch The Local Switch determines whether the internal sound generator is disconnected (OFF) from the keyboard controller section (keyboard, pitch bend/modulation lever, sliders, D Beam controller, pedal, and so on); or not disconnected (ON). Normally this is left ON, but if you wish to use the XV-88’s keyboard and controllers to control only external sound generators, set it to OFF. Remote (Remote Keyboard Switch) Set this parameter ON when you want to use an external MIDI keyboard instead of the XV-88’s keyboard. In this case, the MIDI transmit channel of the external MIDI keyboard can be set to any channel. Normally you will leave this parameter OFF. Set this parameter ON if you want performance using the Arpeggiator to be controlled by an external MIDI device (p. 44). RECEIVE MIDI fig.09-08 Local (Local Switch) The Local Switch determines whether the internal sound generator is disconnected (OFF) from the keyboard controller section (keyboard, pitch bend/modulation lever, sliders, D Beam controller, pedal, and so on); or not disconnected (ON). Normally this is left ON, but if you wish to use the XV-88’s keyboard and controllers to control only external sound generators, set it to OFF. Select whether or not to receive MIDI messages to select Performances, Patches, or Rhythm Sets. Remote (Remote Keyboard Switch) Bank Select (Receive Bank Select Switch) Set this parameter ON when you want to use an external MIDI keyboard instead of the XV-88’s keyboard. In this case, the MIDI transmit channel of the external MIDI keyboard can be set to any channel. Normally you will leave this parameter OFF. Specifies whether Bank Select messages will be received (ON) or not (OFF). Set this parameter ON if you want performance using the Arpeggiator to be controlled by an external MIDI device (p. 44). 170 Program Change (Receive Program Change Switch) Specifies whether Program Change messages will be received (ON) or not (OFF). Chapter 9. Getting More Familiar with the XV-88 (System Functions) TRANSMIT MIDI Tx Edit (Transmit Edit Data Switch) fig.09-09 When Performance, Patch or Rhythm Set settings are modified, specify whether the modified settings will be transmitted as system exclusive messages (ON) or not (OFF). Specify how MIDI messages will be transmitted. Program (Transmit Program Change Switch) Specifies whether Program Change messages will be transmitted (ON) or not (OFF). Bank Sel (Transmit Bank Select Switch) Keyboard and Controllers Settings (CONTROL) KEYBOARD fig.09-12 Specifies whether Bank Select messages will be transmitted (ON) or not (OFF). Active Sensing (Transmit Active Sensing Switch) Specifies whether Active Sensing messages will be transmitted (ON) or not (OFF). SYSTEM MIDI fig.09-10 Transpose (Transpose Switch/Value) If you wish to transpose the range of the keyboard, turn this switch ON and set the desired amount of transposition (in semitone steps). Tonic is indicated in parentheses ( ). The transposed note name will be shown in the lower right of the Performance/Patch/Rhythm Set PLAY display. fig.09-11 Rx GM On (Receive General MIDI System On Switch) • To change transpose amount on a PLAY display, hold down [TRANSPOSE] and press [-OCT] or [+OCT]. Sens (Keyboard Sensitivity) Specifies whether General MIDI System On messages will be received (ON) or not (OFF). Adjusts the keyboard’s touch. Rx GM2 On (Receive General MIDI 2 System On Switch) MEDIUM: Standard Specifies whether General MIDI 2 System On messages will be received (ON) or not (OFF). FULL: Full concert ground piano simulation Rx GS Reset (Receive GS Reset Switch) Specifies whether GS Reset messages will be received (ON) or not (OFF). Device ID (Device ID Number) When you want to transmit or receive System Exclusive messages, set this parameter to match the Device ID number of the other MIDI device. Rx Sys.Excl (Receive System Exclusive Switch) Chapter 9 Specify how Exclusive messages will be transmitted and received. • When transposing the keyboard range on a PLAY display, press [TRANSPOSE] and indicator lights. LIGHT: Light weight synthesizer keyboard like HEAVY: Acoustic piano simulation Vel (Keyboard Velocity) Specifies the velocity value that will be transmitted when you play the keyboard. If you want actual keyboard velocity to be transmitted, set this to REAL. If you want a fixed velocity value to be transmitted regardless of how you play, specify the desired value (1–127). Aft (Aftertouch Sensitivity) Specifies the Aftertouch sensitivity. Higher values will allow Aftertouch to be applied more easily. Normally you should leave this set to 100. Specifies whether System Exclusive messages will be received (ON) or not (OFF). 171 Chapter 9. Getting More Familiar with the XV-88 (System Functions) HOLD PEDAL fig.09-13 OCT UP: Each pedal press raises the key range in octave steps (up to 3 octaves higher). OCT DOWN: Each pedal press lowers the key range in octave steps (up to 3 octaves lower). Sets the function of the pedal connected to the HOLD PEDAL jack. Continuous (Continuous Switch) This setting determines whether the HOLD PEDAL jack will provide support for half-pedaling (ON), or not (OFF). When this is set to support use of half-pedaling techniques, you can then connect an optional expression pedal (EV-5, etc.), and employ pedal work to achieve even finer control in performances in which piano tones are used. Output (Pedal Output) Selects the sound generator(s) (the internal sound generator and/or external sound generators connected to MIDI OUT connector) to be controlled by the pedal. START/STOP: Starts/Stops the external sequencer. TAP TEMPO: Tap tempo (a tempo specified by the interval at which you press the pedal). PROG UP: Every press of the pedal selects the next Performance number, Patch number, or Rhythm Set number. PROG DOWN: Every press of the pedal selects the previous Performance number, Patch number, or Rhythm Set number. Output (Pedal 1, 2 Output) Selects the sound generator(s) (the internal sound generator and/or external sound generators connected to MIDI OUT connector) which will be controlled by the pedals. OFF: Neither will be controlled. INT: Only the internal sound generator will be controlled. OFF: Neither will be controlled. MIDI: Only external sound generators will be controlled. INT: Only the internal sound generator will be controlled. BOTH: Both the internal sound generator and external sound generators will be controlled. MIDI: Only external sound generators will be controlled. BOTH: Both the internal sound generator and external sound generators will be controlled. Polarity (Pedal Polarity) Select the polarity of the pedal. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite of what you expect, set this parameter to REVERSE. If you are using a Roland pedal (that has no polarity switch), set this parameter to STANDARD. Polarity (Pedal 1, 2 Polarity) Selects the polarity of the pedal. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite of what you expect, set this parameter to REVERSE. If you are using a Roland pedal (that has no polarity switch), set this parameter to STANDARD. C1–C4 ASSIGN (C1–C4 Slider Assign) fig.09-14a CONTROL PEDAL 1, 2 fig.09-14 These parameters set the functions controlled by the C1–C4 sliders. This specifies the function of each pedal connected to the CTL 1, CTL 2 PEDAL jacks. Assign (C1–C4 Slider Assign) Assign (Pedal 1, 2 Assign) CC01–31, 33–95: Controller numbers 1–31, 33–95 Specifies the function controlled by each slider. Specifies the function controlled by the pedal. CC01–31, 33–95: Controller numbers 1–31, 33–95 For more detailed information about Control Change messages, please refer to “MIDI Implementation” (p. 270). PITCH BEND: Pitch Bend AFTERTOUCH: Aftertouch 172 For more detailed information about Control Change messages, please refer to “MIDI Implementation” (p. 270). PITCH BEND: Pitch Bend AFTERTOUCH: Aftertouch Chapter 9. Getting More Familiar with the XV-88 (System Functions) C1–C4 Output (C1–C4 Slider Output) Selects the sound generator(s) (the internal sound generator and/or external sound generators connected to MIDI OUT connector) to be controlled by each slider. Adjusting Tuning (TUNE) Parameters in this group adjust the tuning of the internal sound generator, or change the temperament of the keyboard. OFF: Neither will be controlled. INT: Only the internal sound generator will be controlled. SYSTEM TUNE MIDI: Only external sound generators will be controlled. fig.09-16 BOTH: Both the internal sound generator and external sound generators will be controlled. SYS CTRL ASSIGN 1, 2 (System Control Assign 1, 2) Master (Master Tune) Adjusts the overall tuning of the XV-88. The display shows the frequency of the A4 note (center A). fig.09-15 Key Shift (Master Key Shift) Shifts the overall pitch of the XV-88 in semitone steps. Normally, the Matrix Controller is used for making Patch settings, and the Multi-effects Controller for making settings to Performances, Patches, and Rhythm Sets. However, if the MIDI messages used as Matrix Controllers or Multi-effects Controllers need not be changed for each individual Performance, Patch, or Rhythm Set, or if you want to use specific MIDI messages for Matrix Controllers or Multieffects Controllers, make the settings for the System Controller. In other words, you could call the System Controllers global Matrix Controllers/Multi-effects Controllers for the entire XV-88. You can use up to four System Controllers. Control 1–4 (System Control Assign 1–4) Scale Tune (Scale Tune Switch) Turn this ON when you wish to use a tuning scale other than equal temperament. One set of Scale Tune settings can be created in Patch mode. In Performance mode and GM mode, each Part can have its own Scale Tune settings. The XV-88 allows you to play the keyboard using temperaments other than equal temperament. The pitch is specified in one-cent units relative to the equal tempered pitch. • One-cent is 1/100th of a semitone. • The selected scale applies to MIDI messages received from an external MIDI device. The SCALE page, in which the tuning settings are made, varies depending on the mode selected before [SYSTEM] is pressed. System Control Assign selects the MIDI message used as the System Controller. PATCH SCALE CC01–31, 33–95: Controller numbers 1–31, 33–95 fig.09-17 For more detailed information about Control Change messages, please refer to “MIDI Implementation” (p. 270). PITCH BEND: Pitch Bend AFTERTOUCH: Aftertouch fig.09-18 If you wish to define a scale for use in Patch mode, press [SYSTEM] while in Patch mode, and then press [TUNE] located in the row of function buttons to access the PATCH SCALE page. In Patch mode there are separate screens for the white keys and black keys, and the settings for one octave (C–B) will determine the tuning for all octaves. 173 Chapter 9 This function, which departs from previously used methods, and instead allows you to use MIDI messages to change Tone settings in realtime, is called the Matrix Controller (p. 78). Similarly, the function allowing you to use MIDI messages to change Multi-effects settings in realtime is called the Multieffects Controller (p. 115). Chapter 9. Getting More Familiar with the XV-88 (System Functions) KEY SCALE fig.09-19 Arpeggiator Settings (ARPEGGIO) This is where the settings used in performing arpeggios in Patch/Rhythm Set/GM mode are made. If you wish to define a scale for use in Performance mode/ GM mode, press [SYSTEM] while in Performance mode, and then press [TUNE] located in the row of function buttons to access the KEY SCALE page. In Performance mode/GM mode, make the scale settings for each key in each Part. To make settings for another Part, use When arpeggios are performed in Performance mode, the arpeggio settings are made in Zone mode (p. 61). ARPEGGIO fig.04-11 the cursor buttons to select the desired Part. fig.04-12 Equal Temperament This scale divides an octave into 12 equal parts using the tuning system that is most widely used in Western music. The XV-88 employs equal temperament when the Scale Tune Switch is set to OFF. fig.04-13 fig.09-20 Just Temperament (Tonic of C) With this tuning, the three fundamental chords sound richer compared to equal temperament. This effect only applies to one key, and transposition can produce lesspleasing results. Style (Arpeggio Style) Specifies the basic way in which the arpeggio will be played. Select one of the following 45 types. 1/4: The rhythm will be divided in quarter notes. Arabian Scale 1/6: The rhythm will be divided in quarter note triplets. In this scale, E and B are a quarter note lower and C#, F# and G# are a quarter-note higher compared to equal temperament. The intervals between G and B, C and E, F and G#, Bb and C#, and Eb and F# have a natural third— the interval between a major third and a minor third. On the XV-88, you can use Arabian temperament in the three keys of G, C and F. 1/8: The rhythm will be divided in eighth notes. SEQUENCE A–D: Styles for sequenced patterns. Note name C C# D Eb E F F# G G# A Bb B ECHO: An echo-like style. Equal Just Temperament Arabian Scale temperament (tonic C) 0 0 -6 0 -8 +45 0 +4 -2 0 +16 -12 0 -14 -51 0 -2 -8 0 -10 +43 0 +2 -4 0 +14 +47 0 -16 0 0 +14 -10 0 -12 -49 1/12: The rhythm will be divided in eighth note triplets. 1/16: The rhythm will be divided in 16th notes. 1/32: The rhythm will be divided in 32nd notes. PORTAMENTO A, B: A style using the portamento effect. GLISSANDO: A glissando style. SYNTH BASS, HEAVY SLAP, LIGHT SLAP, WALK BASS: Styles appropriate for bass playing. RHYTHM GTR 1–5: Styles for rhythm guitar. Styles 2–5 are effective when 3–4 notes are held. 3 FINGER: Three-finger guitar style. STRUM GTR UP, STRUM GTR DOWN, STRUM GTR UP&DW: Guitar chords strummed both up and down. Effective when five or six notes are held. PIANO BACKING, CLAVI CHORD: Styles for keyboard instrument backing. WALTZ, SWING WALTZ: Styles in triple meter. REGGAE: A reggae-type style. Effective when three notes are held. PERCUSSION: A style suitable for percussive instrument. HARP: A style simulating harp playing. 174 Chapter 9. Getting More Familiar with the XV-88 (System Functions) BOUND BALL: A style suggestive of a bouncing ball. SINGLE RANDOM: Notes you press will be sounded individually, in random order. RANDOM: A style in which the notes sound in random order. DUAL UP: Notes you press will be sounded two at a time, beginning from low to high. BOSSA NOVA: A style with bossanova rhythm guitar. Hold 3–4 notes for best results. You can increase the tempo and use this as a Samba. DUAL DOWN: Notes you press will be sounded two at a time, beginning from high to low. SALSA: Typical salsa style. Hold 3–4 notes for best results. MAMBO: Typical mambo style. Hold 3–4 notes for best results. LATIN PERCUSSION: A rhythm style with Latin percussion instruments such as Clave, Cowbell, Clap, Bongo, Conga, Agogo etc. DUAL UP&DOWN: Notes you press will be sounded two at a time, from low to high, and then back down from high to low. DUAL RANDOM: Notes you press will be sounded two at a time, in random order. TRIPLE UP: Notes you press will sound three at a time, from low to high. SAMBA: Typical samba style. Use for rhythm patterns or bass lines. TRIPLE DOWN: Notes you press will sound three at a time, from high to low. TANGO: Typical tango rhythm style. Hold the root, 3rd and 5th of a triad etc. for best results. time, from low to high and then back down from high to low. HOUSE: A style for house piano backing. Hold 3–4 notes for best results. LIMITLESS: The settings of all parameters can be freely combined without restriction. Choices can be set for the Motif, Beat Pattern, Shuffle Rate and Accent Rate parameters for each style. Refer to the “Arpeggio Style List” (p. 268). Octave Range Sets the key range in octaves over which arpeggio will take place. If you want the arpeggio to sound using only the notes that you actually play, set this parameter to 0. To have the arpeggio sound using the notes you play and notes 1 octave higher, set this parameter to +1. A setting of -1 will make the arpeggio sound using the notes you play and notes 1 octave lower. Motif Sets the order in which notes of the chord will sound. TRIPLE UP&DOWN: Notes you press will sound three at a TRIPLE RANDOM: Notes you press will sound three at a time, in random order. NOTE ORDER: Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered. GLISSANDO: Each chromatic step between the highest and lowest notes you press will sound in succession, repeating upward and downward. Press only the lowest and the highest notes. CHORD: All notes you press will sound simultaneously. BASS+CHORD 1–5: The lowest of the notes you play will sound, and the remaining notes will sound as a chord. BASS+UP 1–8: The lowest of the notes you play will sound, and the remaining notes will be arpeggiated. BASS+RND 1–3: The lowest of the notes you play will sound, and the remaining notes will sound in random order. TOP+UP 1–6: The highest of the notes you play will sound, and the remaining notes will be arpeggiated. BASS+UP+TOP: The highest and the lowest of the notes you play will sound, and the remaining notes will be arpeggiated. Some settings will not be available depending on the Style parameter setting. For details on the possible values, refer to “Arpeggio Style List” (p. 268). SINGLE UP: Notes you press will be sounded individually, beginning from low to high. SINGLE DOWN: Notes you press will be sounded individually, from high to low. SINGLE UP&DOWN: Notes you press will be sounded individually, from low to high, and then back down from high to low. 175 Chapter 9 SHAMISEN: The playing style of a Shamisen. Chapter 9. Getting More Familiar with the XV-88 (System Functions) Beat Pattern Tempo (Arpeggio Tempo) Select the beat pattern from the choices below. This setting will affect the location of the accent and length of the notes to determine the beat (rhythm). Sets the speed of the arpeggio. Some settings will not be available depending on the Style parameter setting. For details on the possible values, refer to “Arpeggio Style List” (p. 268). 1/4, 1/6, 1/8, 1/12, 1/16 1–3, 1/32 1–3, PORTA-A 01–11, PORTA-B 01–15, SEQ-A 1–7, SEQ-B 1–5, SEQ-C 1, 2, SEQ-D 1–8, ECHO 1–3, MUTE 01–16, STRUM 1–8, REGGAE 1, 2, REFRAIN 1, 2, PERC 1–4, WALKBS, HARP, BOUND, RANDOM, BOSSA NOVA, SALSA 1–4, MAMBO 1–2, CLAVE, REV CLA, GUILO, AGOGO, SAMBA, TANGO 1–4, HOUSE 1, 2 If “PORTA-A 01–11, PORTA-B 01–15” is selected as the Beat Pattern, the Time parameter (PATCH/CONTROL/ PATCH PORTAMNT) will control the speed of portamento (p. 76). Adjust the portamento time as appropriate for the playback tempo. (It is not necessary to turn portamento switch on.) When the Clock Source parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to INT, the display will indicate Tempo(=SYS), and this will be the same value as the system tempo. With a setting of MIDI, the display will indicate Tempo(=EXT), and you will be synchronized to the clock of the external MIDI device. Setting the D Beam Controller (D BEAM) This is where the settings are made for applying effects to the sound by moving your hand over the D Beam controller in Patch/Rhythm Set/GM mode. When using the D Beam controller in Performance mode, the settings are made in Zone mode (p. 63). D BEAM CONTROL fig.04-16 Accent Rate Assign (D Beam Assign) Modifies the strength of accents and the length of the notes to adjust the “groove” feel of the arpeggio. A 100% setting will result in the most pronounced “groove” feel. Specifies the function controlled by the D Beam controller. Shuffle Rate This setting lets you modify the note timing to create shuffle rhythms. With a setting of 50%, the notes will sound at equal spacing. As this value is increased, the notes will become more “bouncy,” as if they were dotted notes. fig.04-15 Shuffle Rate = 50% Shuffle Rate = 90% CC01–31, 33–95: Controller numbers 1–31, 33–95 For more information about Control Change messages, please refer to “MIDI Implementation” (p. 270). PITCH BEND: Pitch Bend AFTERTOUCH: Aftertouch OCT UP: Raises the key range in octave steps (up to 3 octaves higher). OCT DOWN: Lowers the key range in octave steps (up to 3 octaves lower). START/STOP: Starts/Stops the external sequencer. 50 50 50 50 90 10 90 10 If the Beat Pattern setting is 1/4, shuffle will not be applied even if you increase the Shuffle Rate setting. Key Velocity Specifies the loudness of the notes that you play. If you want the velocity value to change according to how strongly you played each note, set this to REAL. If you want each note to have a fixed velocity regardless of how strongly you play the keyboard, set this parameter to the desired value (1–127). 176 TAP TEMPO: Tap tempo (a tempo specified by the interval at which you move your hand over the D Beam controller). Output (D Beam Output) Selects the sound generator(s) (the internal sound generator and/or external sound generators connected to MIDI OUT connector) to be controlled by the D Beam controller. OFF: Neither will be controlled. INT: Only the internal sound generator will be controlled. MIDI: Only external sound generators will be controlled. BOTH: Both the internal sound generator and external sound generators will be controlled. Chapter 9. Getting More Familiar with the XV-88 (System Functions) Polarity (D Beam Polarity) Switches the polarity of the D Beam controller. With a setting of REVERSE, the direction of control for the D Beam controller will be inverted. D BEAM RANGE Phrase Preview Settings (PREVIEW) Specifies how the phrase will play when you press [PHRASE PREVIEW]. SYSTEM PREVIEW fig.04-17 fig.09-21 Lower (D Beam Range Lower) Specifies the lower limit of the range of the D Beam controller. Values below this setting will not be output. Upper (D Beam Range Upper) Specifies the upper limit of the range of the D Beam controller. Values above this setting will not be output. It is not possible to set the lower limit value above the upper limit, nor can you set the upper limit value below the lower limit. D BEAM SENS Preview Mode (Preview Sound Mode) SINGLE: The notes specified by Note 1–4 will sound successively one by one. CHORD: The notes specified by Note 1–4 will sound simultaneously. PHRASE: The Phrase associated with the Patch’s type/ category is played. PREVIEW KEY fig.09-22 Note 1–4 (Preview Note Set 1–4) fig.04-18 Specify the pitch (C-1–G9) of the four notes that will sound when the Preview Mode parameter is set to either SINGLE or CHORD. This sets the D Beam Controller’s sensitivity. The higher the value set, the more readily the D Beam Controller goes into effect. Ordinarily, this is set to 5. If PHRASE is selected for the Preview Mode parameter, these settings will have no effect. PREVIEW VELOCITY fig.09-23 Note 1–4 (Preview Velocity) Specify the velocity (0–127) of the four notes that will sound when the Preview Mode parameter is set to either SINGLE or CHORD. If PHRASE is selected for the Preview Mode parameter, these settings will have no effect. 177 Chapter 9 D Beam Sensitivity Chapter 9. Getting More Familiar with the XV-88 (System Functions) Checking the Installation of the Wave Expansion Board and Controlling External MIDI Devices (INFO) INFO EXP (Information Expansion Board) fig.09-24 TRANSMIT SONG SEL (Transmit Song Select) fig.09-27 This transmits a MIDI message (Song Select) to the external MIDI device in order to change the song. Song Number (Transmit Song Select Number) Selects the Song Select number you wish to transmit. The display shows the names of Wave Expansion Boards installed in slots EXP A–D. Slots without any boards installed are shown as “----------------.” BATTERY CHECK fig.09-25 The XV-88 contains a battery that retains the data in its internal memory when the unit’s power is turned off. This display allows you to check the battery voltage. If the display says “OK,” there is sufficient voltage. If the display says “LOW,” the battery’s voltage is getting low. Contact the nearest Roland Service Center as soon as possible, and have the battery replaced. TRANSMIT P.C (Transmit Program Change) fig.09-26 When you want to transmit MIDI messages (Program Change and Bank Select) to select sounds on an external MIDI device, make settings in this display and then press [ENTER]. Ch (Transmit MIDI Channel) Selects the channel on which the MIDI message will be transmitted. P.C# (Transmit Program Change Number) Selects the Program Change number you wish to transmit. Bank Select MSB/LSB (Transmit Bank Select MSB/LSB) Selects the Bank Select number MSB (Controller number 0) and LSB (Controller number 32) you want to transmit. Information on the XV-88 Tone Group/Bank corresponding to the Bank Select message sent is displayed in parentheses. 178 Holding down [SHIFT] while pressing (or ) in a PLAY page selects the song before (or after) the Song Number set with the Song Number parameter. Chapter 10. Memory Settings (Utility Mode) The Utility mode allows you to store Performance/Patch/ Rhythm Set settings (Write), and transmit data (Data Transfer), as well as other global XV-88 memory settings. UTIL 2 (Utility 2) About Utility Mode CARD The XV-88 goes into Utility mode if you press [UTILITY]. The indicator will blink. Utility mode offers nine functions categorized into two groups—UTIL 1 and UTIL 2. UTIL 1 (Utility 1) fig.10-01 fig.10-02 Here you can make settings related to memory cards. → (p. 188) LOAD This function loads data from memory card into the XV-88’s memory. → (p. 190) SAVE This function saves data to memory card. → (p. 190) FACTORY RESET WRITE This function writes Performance, Patch or Rhythm Set settings you’ve modified into internal memory (user memory). → (p. 180) COPY This function copies data from a Performance, Patch or Rhythm Set into the current Performance, Patch or Rhythm Set. → (p. 182) INIT (Initialize) This resets parameters of the current Performance, Patch or Rhythm Set to default factory settings. → (p. 185) This function resets all the XV-88’s settings to their factory default values. → (p. 191) Basic Procedure in Utility Mode In order to use a memory card, you must first turn off the power, and then insert a memory card into the MEMORY CARD slot as follows. fig.00-01.e XFER (Data Transfer) PROTECT (User Memory Protect) This function prevents internal memory (user memory) from being accidentally rewritten. → (p. 188) Insert with the surface with the gold connector facing up 1. Press [UTILITY], getting its indicator to start blinking. The XV-88 will switch to Utility mode. The data handled in the Save, Copy, and Initialize procedures differs depending on the sound generator mode. Press [UTILITY] from within the desired sound generator mode. 2. Press or to select the group (UTIL 1, UTIL 2) containing the function you want. 179 Chapter 10 This function transmits Performance, Patch, Rhythm Set or System settings to an external MIDI device. → (p. 185) Chapter 10. Memory Settings (Utility Mode) 3. Use or to select the desired function (the function name will blink), and press [ENTER]. The display for the desired function will appear. • You can also access the desired function page by using the numeric keys or function buttons to specify the number of the function. • If you selected the UTIL 2 group function “1. CARD,” the CARD page will appear. Here you can once again select the desired function. 4. When parameters in the different function page are to be set, you can use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to make the settings. To cancel the operation, press [EXIT]. Storing Sound Data in User Memory (WRITE) If you turn the power off or select another Performance, Patch, or Rhythm Set after you have modified a Performance, Patch, or Rhythm Set, the changes you have made will be lost. If you wish to keep the data, store it into internal memory (user memory). Internal Write Protect The Internal Write Protect setting is provided to help prevent the accidental overwriting of data in the user memory. When saving new data to the user memory, you must turn off Internal Write Protect. If you attempt to save data when it is on, the following display will appear. fig.10-03 5. Press [ENTER] to execute the function. When the operation is completed, the display will briefly indicate “COMPLETED.” When certain functions are executed, you are then returned to the original mode page. 6. To return to the UTIL 1 or UTIL 2 page, press [EXIT]. To return to the display of the previous mode, press [UTILITY] to make the indicator go dark. Change the displayed ON to OFF and press [ENTER] to turn Internal Write Protect off. Press [ENTER] once again, and the data will be written into the user memory. Once you disable Internal Write Protect, it will remain disabled until the XV-88’s power is turned off. When the power is turned on once again, it will be reset to ON. Saving a Performance The settings of the current Performance will be written into user memory. Press [UTILITY] in Performance mode, and perform Write operation. fig.10-04.e Writing destination Performance (group, number, name) By holding down [SHIFT] and pressing [UTILITY], you can move directly to the PERFORM WRITE page. For more detailed information and instructions for this procedure, refer to “Saving to Internal Memory” (p. 164). 180 Chapter 10. Memory Settings (Utility Mode) Saving a Patch Saving a Rhythm Set The settings of the current Patch will be written into user memory. Press [UTILITY] in Patch mode, then perform Write operation. The settings of the current Rhythm Set will be written into user memory. Press [UTILITY] in Rhythm Set mode, then perform Write operation. fig.10-05.e fig.10-07.e Writing destination Rhythm Set (group, number, name) By holding down [SHIFT] and pressing [UTILITY], you can move directly to the PATCH WRITE page. By holding down [SHIFT] and pressing [UTILITY], you can move directly to the RHYTHM WRITE page. For more detailed information and instructions for this procedure, refer to “Saving to Internal Memory” (p. 164). For more detailed information and instructions for this procedure, refer to “Saving to Internal Memory” (p. 164). The Compare Function The Compare Function The Compare function allows you to play the Patch currently stored in the selected memory location so that you can make sure you really want to overwrite it. To play the Patch of the writing destination, press [UNDO/ COMPARE] to access the PATCH COMPARE page. You can select the writing destination Patch in this display as well. After selecting the desired Patch, return to the previous page by pressing [UNDO/COMPARE] or [EXIT]. The Compare function allows you to play the Rhythm Set currently stored in the selected memory location so that you can make sure you really want to overwrite it. To play the Rhythm Set of the writing destination, press [UNDO/COMPARE] to access the RHYTHM COMPARE page. You can select the writing destination Rhythm Set in this display as well. After selecting the Rhythm Set, return to the previous page by pressing [UNDO/COMPARE] or [EXIT]. fig.10-06.e fig.10-08.e Writing destination Patch (group, number, name) The Patch auditioned using the Compare function may sound slightly different than when it is played normally. Writing destination Rhythm Set (group, number, name) The Rhythm Set auditioned using the Compare function may sound slightly different than when it is played normally. 181 Chapter 10 Writing destination Patch (group, number, name) Chapter 10. Memory Settings (Utility Mode) Copying Sound Generator Settings (COPY) Performance Effects Copy This function lets you copy data of any Performance, Patch, or Rhythm Set into the current Performance, Patch, or Rhythm Set. You can use this feature to make the editing process faster and easier. fig.10-10.e Copying a Performance To copy the settings of a Performance, press [UTILITY] in Performance mode, then perform Copy operation. You can copy the effect settings from any Performance, Patch or Rhythm Set into the currently selected Performance. Copy source Copy source Performance/ Patch/Rhythm Set (group, number, name) Press to move to the next display, and then select the contents of the effect that you wish to copy. fig.10-11.e Performance Part Copy The Part settings of a Performance will be copied to the Part you specify of the current Performance. fig.10-09.e Copy type ALL: Multi-effects, Chorus, and Reverb settings MFX: Multi-effects settings CHORUS: Chorus settings REVERB: Reverb settings Copy source Performance (group, number) Copy source Performance name Copy source Part CHO&REV: Chorus and Reverb settings Copy destination Part To specify the currently selected Performance as the copy source, set Source to TEMP. When the Copy operation is executed, an * symbol will be displayed in front of the copy-destination Part. For more detailed information and instructions for this procedure, refer to “Copying the Settings of Another Part (Part Copy)” (p. 50). For more detailed information and instructions for this procedure, refer to “Copying Another Effect Setting (Effects Copy)” (p. 161). Performance Name Copy You can copy the name from a Performance to the current Performance. fig.10-12.e Copy source Performance (group, number, name) 182 Chapter 10. Memory Settings (Utility Mode) Copying a Patch To copy the settings of a Patch, press [UTILITY] in Patch mode, then perform Copy operation. Patch Tone Copy Tone settings of a Patch will be copied to the Tone you specify of the current Patch. fig.10-13.e Copy source Patch name Copy destination Tone Copy source Tone Copy source Patch (group, number) The Compare Function For the Patch Tone Copy and Patch Effect Copy operations, you can use the Compare function. The Compare function allows you to play the copysource Patch. To play the Patch of the copy source, press [UNDO/COMPARE] to access the PATCH COMPARE page. The new Patch can also be selected from this page—however, it is not possible to select Patches from CD-A–H or XP-A–D. After selecting the desired Patch, return to the previous page by pressing [UNDO/ COMPARE] or [EXIT]. fig.10-06a.e To specify the currently selected Patch as the copy source, set Source to TEMP. When the Copy operation is executed, an * symbol will be displayed in front of the copy-destination Tone. For more detailed information and instructions for this procedure, refer to “Copying the Settings of Another Tone (Tone Copy)” (p. 68). Patch Effects Copy You can copy the effect settings from any Performance, Patch or Rhythm Set into the currently selected Patch. Copy source Patch (group, number, name) • The Compare function cannot be used with Patch Tone Copy if either TEMP, a CD-A–H or XP-A–D patch is selected as the copy-source Patch. • The Compare function cannot be used with Patch Effect Copy if PERFORM is selected as the copy source. • The Patch auditioned using the Compare function may sound slightly different than when it is played normally. fig.10-14.e Patch Name Copy Copy source Performance/ Patch/Rhythm Set (group, number, name) Press to move to the next display, and then select the contents of the effect that you wish to copy. You can copy the name of a Patch to the current Patch. fig.10-16.e Chapter 10 Copy source Copy source Patch (group, number, name) fig.10-15.e Copy type ALL: Multi-effects, Chorus, and Reverb settings MFX: Multi-effects settings CHORUS: Chorus settings REVERB: Reverb settings CHO&REV: Chorus and Reverb settings For more detailed information and instructions for this procedure, refer to “Copying Another Effect Setting (Effects Copy)” (p. 161). 183 Chapter 10. Memory Settings (Utility Mode) Copying a Rhythm Set To copy the Rhythm Set settings, press [UTILITY] in Rhythm Set mode and perform Copy operation. For more detailed information and instructions for this procedure, refer to “Copying Another Effect Setting (Effects Copy)” (p. 161). Rhythm Tone Copy Individual Rhythm Tone (percussion sound) settings assigned to each key will be copied to each key in the current Rhythm Set. fig.10-17.e Copy source Rhythm Set (group, number) Copy source Rhythm Set name Copy source Key Copy destination Key The copy source and copy destination Key parameters can also be set by pressing a key on the keyboard. The Compare Function For the Rhythm Tone Copy and Rhythm Set Effect Copy operations, you can use the Compare function. The Compare function allows you to play the copysource Rhythm Set. To play the Rhythm Set of the copy source, press [UNDO/COMPARE] to access the RHYTHM COMPARE page. The new Rhythm Set can also be selected from this page—however, it is not possible to select patches from CD-A–H or XP-A–D. After selecting the Rhythm Set, return to the previous page by pressing [UNDO/COMPARE] or [EXIT]. fig.10-08a.e When the Copy operation is executed, an * symbol will be displayed in front of the copy-destination key. For more detailed information and instructions for this procedure, refer to “Copying the Settings of Another Rhythm Tone (Rhythm Tone Copy)” (p. 94). Rhythm Set Effects Copy You can copy the effect settings from any Performance, Patch or Rhythm Set into the currently selected Rhythm Set. fig.10-18.e Copy source Rhythm Set (group, number, name) • The Compare function cannot be used with Rhythm Tone Copy if either TEMP, a CD-A–H/XP-A–D Rhythm Set is selected as the copy-source Rhythm Set. • The Compare function cannot be used with Rhythm Set Effect Copy if PERFORM is selected as the copy source. • The Rhythm Set auditioned using the Compare function may sound slightly different than when it is played normally. Copy source Copy source Performance/ Patch/Rhythm Set (group, number, name) Press to move to the next display, and then select the contents of the effect that you wish to copy. fig.10-19.e Rhythm Set Name Copy You can copy the name of a Rhythm Set to the current Rhythm Set. fig.10-20.e Copy type ALL: Multi-effects, Chorus, and Reverb settings MFX: Multi-effects settings CHORUS: Chorus settings REVERB: Reverb settings CHO&REV: Chorus and Reverb settings 184 Copy source Rhythm Set (group, number, name) Chapter 10. Memory Settings (Utility Mode) Initializing Sound Generator Settings (INIT) This function resets settings of the current Performance, Patch, or Rhythm Set to a standard value or to factory default settings. The Initialize operation affects only the currently selected data; no data stored in the user memory is initialized. If you wish to restore all of the XV-88’s settings to their factory values, perform a Factory Reset (p. 191). Initializing a Rhythm Set To initialize Rhythm Set settings, press [UTILITY] in Rhythm Set mode and execute initialization. The Rhythm Set Initialize operation can also be used to initialize the settings of only an individual Rhythm Tone (percussion instrument sound) that you specify. In this case, move the cursor to “Key,” and select the Rhythm Tone that you wish to initialize. You can specify the key (Rhythm Tone) to be initialized via the keyboard or by pressing TONE SELECT [1]–[4]. When Initializing a Rhythm Tone fig.10-23 Mode (Initialize Mode) DEFAULT: Resets the current data to the standard values called “Initial data” (INIT PATCH, INIT PERFORM or INIT RHYTHM). Use this setting when you wish to create a sound from scratch. PRESET: Resets the current data in user memory to the factory settings. If the current data is a Performance, Patch or Rhythm Set in preset memory (PR-A–F), and initialization is performed with PRESET specified, the data will be reset to the value of the correspondingly numbered user memory. Initializing a Performance To initialize Performance settings, press [UTILITY] in Performance mode and execute initialization. fig.10-21 When Initializing a Rhythm Set fig.10-24 Transmitting Sound Settings (XFER) You can transmit sound generator or System settings that are in the XV-88’s memory, or are stored on a memory card to an external MIDI device or to the XV-88’s user memory. Transmitting Data to an External MIDI Device The process of transmitting Performance, Patch, Rhythm Set or System data to an external MIDI device is called a bulk dump. You can perform a bulk dump when two XV-88s are connected to each other, or when you wish to store Patch, Performance, Rhythm Set or System data on an external MIDI device as a safety backup of your XV-88 data. fig.10-25.e Initializing a Patch To initialize Patch settings, press [UTILITY] in Patch mode and execute initialization. Data type Source block Destination fig.10-22 While data is being transmitted, the following display will appear. fig.10-26 To interrupt the transmission of data, press [EXIT]. 185 Chapter 10 There are two initialize methods. Select either of them depending on the application. Chapter 10. Memory Settings (Utility Mode) You can specify the data to be transmitted by selecting the appropriate combination shown below. For example, if you wish to transmit the USER group Patches 001-020, you would specify “PATCH USER:001-020.” Type Block ALL USER You can transmit Performance, Patch or Rhythm Set settings to the user memory and System settings to the System memory. By loading sound data from a memory card or Wave Expansion Boards to user memory, you can bring new sounds into a Performance. fig.10-27.e TEMP PERFORM Transmitting Data to the XV-88 USER 01–64 TEMP -PATCH *1 +PATCH *2 Data type Source block CTRL PATCH USER 001–128 TEMP RHYTHM USER 001–004 TEMP SYSTEM Destination USER *1 Only the current Performance settings will be transmitted. *2 The current Performance settings and the setting of a Patch or Rhythm Set assigned to the Part will be transmitted. • If the XV-88 internal memory already contains important data that you have created, this operation will cause all of this data to be lost. If you wish to keep the data, you must save it on a memory card (p. 190) or on an external MIDI device (p. 185). • If Internal Write Protect is turned ON, the following display will appear, and the Data Transfer operation will not be executed. fig.10-03 Type (Data Type) Specifies the type of data to be transmitted. ALL: Performance, Patch, and Rhythm Set PERFORM: Performance PATCH: Patch RHYTHM: Rhythm Set SYSTEM: System Block (Source Block) Specifies the source of the data to be transmitted. USER: Data from user memory will be transmitted. TEMP: Data in Temporary area will be transmitted. CTRL: The status of Performances, including Performance Bank Selects and Program Changes, are not sent as Exclusive messages, but rather as MIDI Channel messages. For more on the messages that are transmitted, refer to “MIDI Implementation” (p. 270). Destination This is the Transmission destination. It is set with MIDI. 186 Change the displayed ON to OFF and press [ENTER] to turn Internal Write Protect off. Press [ENTER] once again. Chapter 10. Memory Settings (Utility Mode) You can specify the data to be transmitted by selecting the appropriate combination shown below. Type (Data Type) For example, if you wish to transmit only the PR-A group Patch 001, specify “PATCH PR-A:001-001.” ALL: Performance, Patch, and Rhythm Set Specifies the type of data to be transmitted. PERFORM: Performance PATCH: Patch If the selected data is too large to fit completely into the transmission destination, as much of the data as will fit will be transmitted, starting at the first number of the specified transmission destination. (Example) RHYTHM: Rhythm Set SYSTEM: System F-LIST: Favorite List Block (Source Block) Type PATCH Specifies the source of the data to be transmitted. Block PR-A:001–005 USER: Data from user memory will be transmitted. Destination User:127 PR-A–F: Preset A–F data will be transmitted. If the above settings are made and transmission is executed, only the two PR-A group Patches 01 and 02 will be transmitted to USER group Patches 127 and 128. XP-A–D: Data from an Wave Expansion Board will be transmitted. Type Block ALL PR-A, B *1 PERFORM USER 01–64 *2 PR-A, B 01–32 *1 CARD ** *3 USER 001–128 *2 PATCH XP-A–D can be selected only if the corresponding Wave Expansion Board is installed. CARD: Performance/Patch/Rhythm Set/Favorite List data stored on memory card will be transmitted. fig.10-28.e PR-A–F 001–128 *4 XP-A–D 001–*** *5 CARD ** *3 Destination USER 001–004 *2 This is the Transmission destination. It is set with User. PR-A–F 001–002 *4 XP-A–D 001–*** *5 CARD ** *3 SYSTEM Card ** *6 F-LIST Card ** *6 *1 There are no Performances except in PR-A and B; no selection is available. *2 Data is moved within the User Memory as a block, and Performances, Patches, and Rhythm Sets are overwritten. *3 After specifying a file number, set the range of the block to be transmitted. *4 Data in PR-H is GM data, and so cannot be transmitted. *5 Depends on the Wave Expansion Board installed. *6 Specify a file number. File name If the Type parameter has been set to PERFORM, PATCH, or RHYTHM, you must specify the first memory location number of the transmission destination. Chapter 10 RHYTHM File number 187 Chapter 10. Memory Settings (Utility Mode) Protecting the Internal Memory (PROTECT) Memory Card-Related Settings (CARD) This feature helps prevent the accidental overwriting of user memory to ensure that Performance, Patch or Rhythm Set data is not accidentally erased. The XV-88 can use memory cards (SmartMedia). fig.10-29 Internal (Internal Write Protect) The Internal Write Protect setting prevents the Write operation from accidentally overwriting user memory locations. When this is set to ON, the data cannot be rewritten. Data can be rewritten when it is at OFF. When the XV-88’s power is turned on, this setting is automatically turned on. You will need to turn it off before writing data to the user memory. It is also possible to turn this setting off during the Write procedure. Be aware that if Exclusive Protect is set to OFF, User memory can be overwritten by System Exclusive messages received from an external MIDI device, even if Internal Write Protect is set to ON. To prevent inadvertent overwriting of User memory, it is recommended that both Internal Write Protect and Exclusive Protect be set to ON. Exclusive (Exclusive Protect) The Exclusive Protect setting prevents System Exclusive messages received from an external MIDI device from rewriting user memory settings. When this setting is ON, the data cannot be rewritten. Use memory cards when you wish to save data for which there is no more room in the internal USER group, or so that the data can be loaded into another XV-88. When you select “1. CARD” in the UTIL 2 group, the following CARD page will appear. Select the function you wish to execute. fig.10-30 Before Using a Memory Card • The XV-88 can use either the 3.3 or 5 V memory cards (SmartMedia). • SmartMedia can be purchased at computer stores and vendors handling digital cameras. • Except while performing the File Copy operation (p. 189), be sure to turn off the power before inserting or removing a card. If a memory card is inserted when the power is turned on, the data in the memory card may be destroyed, or the memory card may become unusable. • Insert memory cards completely and securely, with the side showing the gold contacts facing upward. • Do not touch the contacts of the memory card, or allow them to become soiled. • Never remove the memory card or turn off the power while any operation involving the memory card (such as loading or saving data, or formatting) is in process. Doing so can destroy the data on the memory card and/ or render the memory card itself unusable. • If you affix the write protect seal to the write protect area of the memory card, you will not be able to format the card or save data to it. If you wish to format the card or save data to it, do so without the seal affixed. For details on the write protect seal, refer to the instructions included with your memory card. • If you attempt to format a card, or save data to it when the write protect seal is affixed, the “Memory Card Write Protected” message will appear. fig.err10 188 Chapter 10. Memory Settings (Utility Mode) Formatting the Memory Card for the XV-88 (FORMAT) Copying Files Between Memory Cards (FILE COPY) This function initializes (formats) a memory card so that XV88 data can be saved to it. Before a new memory card or a memory card used on another device can be used on the XV88, it must be formatted on the XV-88. Use FILE COPY to copy files stored on one memory card to another memory card. • The copy destination memory card must already be formatted (p. 189). fig.10-31 Please be aware that formatting will erase all the data currently stored on the memory card. Renaming a File (RENAME) • Insert and remove memory cards used in the FILE COPY procedure only as directed by the on-display instructions. Using other procedures can damage the memory cards, rendering them unusable. 1. Select “4. FILE COPY” in the CARD page to display a screen like the following. fig.10-34 This operation allows you to change the name of a file already stored on the memory card. fig.10-32.e Original file name 2. Insert the memory card containing the file you want to copy in the MEMORY CARD slot and press [ENTER]. 3. Use the VALUE dial, [INC/+]/[DEC/-] or numeric keys to select the file you want to copy, then press [ENTER]. New file name You can assign the file a name of up to eight characters. For details on assigning names, refer to “Assigning a Name” (p. 28). The following display will appear. fig.10-35 4. Insert the copy destination card and press [ENTER]. The following display will appear. fig.10-36.e Copy source (file number : file name) The file name extension (.SVD) cannot be changed. Use this operation to delete unwanted files from a memory card. fig.10-33 Copy destination (file number : file name) 5. Specify the number of copy destination file. When necessary, change the name of copy destination file. You can assign the file a name of up to eight characters. For details on assigning names, refer to “Assigning a Name” (p. 28). 6. Press [ENTER] to execute the File Copy, and the following display will appear. fig.10-37 To continue on, and copy more files, press [ENTER]. To exit the operation, press [EXIT]. 189 Chapter 10 Deleting Unwanted Files (DELETE) Chapter 10. Memory Settings (Utility Mode) Loading a File from Memory Card into the XV-88 (LOAD) Checking the Contents of a Memory Card (INFO) You can view the number of files on a memory card, its remaining free memory, and the size of each file. In addition, you can also change and delete assignments to the CARD Group Banks A–H. fig.10-38.e File name File number This function loads data files from memory card into the XV88’s memory. A data file contains a set of data for Performances, Patches, Rhythm Sets, System, and Favorite List settings. fig.10-40 Bank File size Free area Number of files on memory card Pressing [A]–[H] in this page displays the files to which the applicable bank A–H is assigned. The display does not change if there is no data assigned to the bank corresponding to the button pressed. Press [SHIFT] to display the following page. fig.10-39 • When changing the Bank assignment, select that file, then hold down [SHIFT] and press one of the buttons [A]–[H]. • To delete the Bank assignment, select that file, hold down [SHIFT] and press [UNDO/COMPARE]. The assigned bank will be indicated by an * symbol. If the XV-88 internal memory already contains important data that you have created, this operation will cause all of this data to be lost. If you wish to keep the data, you must save it on a memory card (p. 190) or on an external MIDI device (p. 185). If you wish to load only a specific portion of the data file, refer to “Transmitting Data to the XV-88” (p. 186). Saving Data to Memory Card (SAVE) The Performances, Patches, Rhythm Sets, System, and Favorite List settings in internal memory can be saved as a single file onto a memory card. To overwrite a previously saved file on the memory card, select its file number. fig.10-41 Data files contain an entire set of parameter settings for the sound generator. It is not possible to save individual Patches or Performances to a memory card. The number of files that can be saved on a card will depend on the memory capacity of the card itself. For more detailed information and instructions for this procedure, refer to “Saving a Group of Tones to a Memory Card” (p. 167). 190 Chapter 10. Memory Settings (Utility Mode) Recalling Factory Default Settings (FACTORY RESET) You can restore all settings stored in the XV-88 to their factory values (Factory Reset). fig.10-42 • If the XV-88 internal memory already contains important data that you have created, this operation will cause all of this data to be lost. If you wish to keep the data, you must save it on a memory card (p. 190) or on an external MIDI device (p. 185). • If Internal Write Protect is turned ON, the following display will appear, and the Factory Reset operation will not be executed. fig.10-03 Chapter 10 Change the displayed ON to OFF and press [ENTER] to turn Internal Write Protect off. “Are You Sure?” will be displayed, press [ENTER]. 191 Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode) The XV-88 features a GM mode—a convenient way to play back or create GM score data (music files for General MIDI sound module). You’re able to play back commercial GM score data releases and even modify various parameter settings for enhanced musical expression. Entering GM Mode GM mode can be likened to a Performance for which the sound generator has been set to comply with General MIDI system, and to which GM-compliant Patches and Rhythm Sets have been assigned. fig.11-01.e General MIDI/General MIDI 2 System On Message The General MIDI/General MIDI 2 System On messages put the unit in a state that conforms to the General MIDI System and initializes a General MIDI-compatible sound generator. If the Rx GM On/Rx GM2 On parameter (SYSTEM/ MIDI/SYSTEM MIDI) is set OFF, General MIDI/ General MIDI 2 System On messages cannot be received. GM Patch/Rhythm Set (number, group) Part number Playing Back GM Scores The GM PLAY page shows the Patch or Rhythm Set assigned to each Part. Each time you enter GM mode, the GM2 STANDARD is assigned to Part 10, and Piano 1 is assigned to other Parts. You can also select other GM Patches and GM Drum Sets for each Part to match the performance. 1. Hold down [SHIFT] and press [PERFORM] to call up the GM PLAY page. When you switch the XV-88 into GM mode, the sound generator initializes itself for basic General MIDI settings. 2. To change the current Part, press or . 3. To change the GM Patch or GM Rhythm Set assigned to the Part, perform the same procedure as you do when you select a Patch or Rhythm Set. Initializing the Sound Generator for General MIDI System Basic Settings To play back a GM score correctly, the sound generator must first be initialized to basic General MIDI system settings. The XV-88’s sound generator is initialized in the General MIDI settings. • When Switching to GM Mode • When it receives a General MIDI/General MIDI 2 System On message from an external MIDI device • When the music data being played back on an external MIDI device contains a General MIDI/General MIDI 2 System On message • When the XV-88’s power is turned on • When you execute the GM/GM2 Initialize function (p. 198) 192 When the XV-88 is in GM mode, it plays back GM scores correctly. But beyond this, the XV-88 provides extended features not defined in General MIDI specifications, and if you create music files using these extended features, your song may not play back correctly on other General MIDIcompatible sound modules. General MIDI/General MIDI 2 System On messages are normally placed at the beginning of a GM score. This means that if a GM score is played back from the middle of the song, the XV-88 will not switch to GM mode, and playback may not be correct. So to be safe, it’s recommended to manually set the XV-88 to GM mode before playing back a GM score. When the XV-88 receives a GS Reset message, the XV-88 is enabled for the GS format (a shared set of specifications proposed by Roland for standardization of multi-timbral sound modules). This permits playback of music data bearing the GS logo (GS music data). However, Roland’s Sound Canvas Series (including the SC-8850 and SC-8820 models) feature a different sound module format and expanded tone map, so data created exclusively for the Sound Canvas Series may not play back properly on the XV-88. Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode) Muting a Specific Part When you switch over to GM mode, all Parts will be set to receive MIDI messages. To turn off a specific Part so that it will not sound, set the Receive Switch to OFF for the Part. 1. Make sure the [EDIT] indicator is extinguished. If it is lit, press [EDIT]. At this time, the function button indicators will indicate the on/off status of each Part. When the [1-8/9-16] indicator is out, the function button indicators will indicate the status of Parts 1–8. When the [1-8/9-16] indicator is lit, the function button indicators will indicate the status of Parts 9–16. Lit is on, and dark is off. 2. Press the function button to switch Parts on/off. Modifying GM Mode Settings GM mode also offers parameters that you can modify for each Part. You can modify settings like effects, pan, and level to customize the playback of GM scores to your liking. • When GM mode is initialized (p. 198), all these settings will be lost. • You cannot store GM mode settings in internal memory (user memory). If you want to preserve the GM mode settings, save the settings to an external MIDI device by transmitting them as MIDI messages (p. 198). 1. Hold down [SHIFT] and press [PERFORM] to call up the GM PLAY page. 5. If you have selected a parameter display that can be set independently for each Part, the number of the Part selected for editing will be shown in the upper left of the display. To edit a different Part, press [EDIT] to temporarily turn off the indicator, and use ZONE/PART SELECT [1/9]–[8/16] to select a Part. When the [1-8/916] indicator is extinguished, Parts 1–8 are selected, and when the [1-8/9-16] indicator is lit, Parts 9–16 are selected. fig.11-02a 6. Use or to move the cursor to the parameter you wish to modify. 7. Use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to modify the parameter value. If you’ve made a mistake in setting a parameter value, or you have second thoughts about the changes, press [UNDO/COMPARE] to restore the value to what it was. 8. If you wish to move to another display group, press [EDIT] to make the indicator light, and use the function buttons. You can also move to another display group by holding down [SHIFT] and using or . Since this can be done even when the [EDIT] indicator is dark, it is a faster way to get around because you don’t have to turn on the [EDIT] indicator each time. 2. Press [EDIT] to make the indicator light. 9. Repeat steps 3–8 to make settings for GM mode. 3. Use the function buttons to select a display group. 10. When you finish making settings, press [EXIT] to return to the GM PLAY page. The indicator for the button of the selected display group begins blinking. You can also use the Palette display in the same manner when you edit in Performance mode (p. 50). In GM mode, you can press the function buttons [2/10 (EFFECTS)], [3/11 (MIDI)], [4/12 (PART)], and [8/16 (INFO)]. 4. Use or to select a display page. 193 Chapter 11 fig.11-02 Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode) Making Effects Settings in GM Mode (EFFECTS) OUTPUT fig.11-03 In GM mode, a GM-exclusive Chorus and Reverb can be used. Chorus and Reverb can be set independently. Chorus: Adds depth and spaciousness to the sound. Reverb: Adds the reverberation characteristics of halls or auditoriums. Output Assign (Output Assign/Output Level) Sets the direct sound’s output method and volume for each Part. OUTPUT A: Output to the OUTPUT A (MIX) jacks in stereo. OUTPUT B: Output to the OUTPUT B jacks in stereo. In GM mode, you cannot use Multi-effects. The XV-88’s onboard effects can be turned on/off as a whole. For details, refer to “Turning Effects On/Off” (p. 105). The value on the right sets the Part volume. If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). Basic Process of Making Effects Settings When applying effects in GM mode, the following procedure is used to make the settings. 1. Setting the Output Method of the Direct Sound (Output Assign) The settings made here determine for each Part whether or not the jack used to output the sound, and the type of output (stereo or mono). → (p. 194) 2. Setting the Amount of Each Effect Applied (Send Level) Sets the level (volume) of each effect signal to be sent for each Part. → (p. 194) 3. Making Chorus Settings Select the Chorus type to be used, and set each of the parameters for the selected Chorus. → (p. 195) 4. Setting the Output Destination for the Sounds Passing Through the Chorus Select the output jack from which the sounds passing through the Chorus will be output. You can also apply Reverb to the sound that passes through Chorus. → (p. 195) 5. Making Reverb Settings Select the Reverb type to be used, and set each of the parameters for the selected Reverb. → (p. 195) 6. Setting the Output Destination for the Sounds Passing Through the Reverb Select the output jack from which the sounds passing through the Reverb will be output. → (p. 195) 194 • Chorus and Reverb are output in mono at all times. • The output destination of the signal after passing through the Chorus is set with the Out parameter (GM/ EFFECTS/GM CHORUS) (p. 195). • The output destination of the signal after passing through the Reverb is set with the Out parameter (GM/ EFFECTS/GM REVERB) (p. 195). Chorus (Chorus Send Level) Adjusts the amount of Chorus for each Part. If you don’t want to add the Chorus effect, set it to 0. Reverb (Reverb Send Level) Adjusts the amount of Reverb for each Part. If you don’t want to add the Reverb effect, set it to 0. Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode) GM CHORUS GM REVERB fig.11-04 fig.11-05 Type (Chorus Type) Type (Reverb Type) Selects the type of Chorus. Selects the type of Reverb. CHORUS 1–4: Chorus 1–4 SMALL ROOM: Reverb resembling that obtained in a small room. FB CHORUS: Feedback Chorus FLANGER: Flanger Rate (Chorus Rate) Specifies the modulation frequency of the Chorus sound. Dpth (Chorus Depth) Sets the depth of the undulations of the Chorus sound. Fbk (Chorus Feedback Level) Adjusts the amount of Chorus sound that is returned (fed back) to the Chorus. Higher settings will create a more complex Chorus effect. MEDIUM ROOM: Reverb resembling that obtained in a somewhat larger room. LARGE ROOM: Reverb resembling that obtained in a large room. MEDIUM HALL: Reverb resembling that obtained in a medium-sized concert hall. LARGE HALL: Reverb resembling that obtained in a large concert hall. PLATE: Plate-type reverb effect. Time (Reverb Time) Adjusts the length of the Reverb time. Rev (Chorus Reverb Send Level) Adjusts the amount of Reverb to be applied to the sound routed through Chorus. If you don’t want to add the Reverb effect, set it to 0. Out (Chorus Output Assign) Out (Reverb Output Assign) Specifies how the sound routed through Reverb will be output. A: Output to the OUTPUT A (MIX) jacks in stereo. B: Output to the OUTPUT B jacks in stereo. Specifies how the sound routed through Chorus will be output. B: Output to the OUTPUT B jacks in stereo. If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). If the Mix/Parallel parameter (SYSTEM/SETUP/ SYSTEM SETUP) is set to MIX, all sounds are output from the OUTPUT A (MIX) jacks in stereo (p. 169). Making Settings for Receiving MIDI (MIDI) These parameters determine how each Part will transmit and receive MIDI messages. Chapter 11 A: Output to the OUTPUT A (MIX) jacks in stereo. MIDI fig.11-06 Channel (MIDI Receive Channel) Sets the MIDI receive channel for each Part. If you do not want to receive MIDI messages, turn this parameter OFF. 195 Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode) Rx Sw (Receive Switch) SETTING Specifies whether each Part will receive Note messages (ON), or not (OFF). fig.11-08 You can also set the Rx Sw parameter on the GM PLAY page. Press ZONE/PART SELECT [1/9]–[8/16] to switch the setting to ON (indicator lighted), or OFF (indicator extinguished). When the [1-8/9-16] indicator is extinguished, Parts 1–8 are switched on and off, and when the [1-8/9-16] indicator is lit, Parts 9–16 are switched on and off (p. 25). Mute Sw (Mute Switch) Mute Sw temporarily mutes (ON) or releases the mute (OFF) for the performance of each Part. Use this setting when, for example, you want to use the instrument for karaoke by muting the Part playing the melody, or when you want to play something using a separate sound module. Volume (Part Volume) Adjusts the volume of an individual Part. This setting’s main purpose is to adjust the volume balance between Parts. Pan (Part Pan) Adjusts the pan of each Part. L64 is far left, 0 is center, and 63R is far right. If you modify the settings of the Volume parameter or Pan parameter, they will be reflected in the INFO page (p. 197). Coarse (Part Coarse Tune) Adjusts the pitch of the Part’s sound up or down in semitone steps (+/-4 octaves). Fine (Part Fine Tune) The Mute Sw parameter does not turn the Part off, but rather mutes the sound by setting the volume to 0. Therefore, MIDI messages are still received. Making Settings for Each Part (PART) Here you can select the GM Patch/Rhythm Set assigned to each Part, and set the volume, pan, and pitch of each Part. PATCH fig.11-07 Type (Part Type) Sets the assignment of a GM Patch (PAT) or GM Rhythm Set (RHY) to each of the Parts. Number (GM Patch/Rhythm Set Number) Selects the desired GM Patch or Rhythm Set by its number. The name of the selected GM Patch/Rhythm Set appears in parentheses. In GM mode, Patches or Rhythm Sets other than the GM Patches and Rhythm Sets in PR-H cannot be selected. Furthermore, GM Patches and Rhythm Sets cannot be edited. 196 Adjusts the pitch of the Part’s sound up or down in 1-cent steps (+/-50 cents). One cent is 1/100th of a semitone. MODIFY fig.11-09 Cutoff (Part Cutoff Frequency Offset) Adjusts the cutoff frequency for the GM Patch or Rhythm Set assigned to a Part. Resonance (Part Resonance Offset) Adjusts the Resonance for the GM Patch or Rhythm Set assigned to a Part. Attack (Part Attack Time Offset) Adjusts the TVA Envelope Attack Time for the GM Patch or Rhythm Set assigned to a Part. Release (Part Release Time Offset) Adjusts the TVA Envelope Release Time for the GM Patch or Rhythm Set assigned to a Part. Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode) CONTROL fig.11-10 Confirming MIDI Information for Each Part (INFO) INFO (Part Information) BendRng (Bend Range) fig.11-11 Specifies the amount of pitch change in semitones (2 octaves) that will occur when the Pitch Bend Lever is moved. The amount of change when the lever is tilted is set to the same value for both left and right sides. fig.11-12 Mno/Poly (Part Mono/Poly) Set Mno/Pol to MONO when the GM Patch assigned to the Part is to be played monophonically, or to MONO when the GM Patch is to be played polyphonically. For the Part to which the GM Rhythm Set is assigned, this setting will be ignored. Porta Sw:Time (Part Portamento Switch:Time) The displays allow you to check various settings such as MIDI message reception status for each Part. This is convenient when you need to check that the sound generator is responding correctly to messages from the keyboard or external MIDI controller. For items other than Voices, you can modify the values. When you do so, MIDI messages will be transmitted, and they can be recorded by a sequencer or other device. Mod (Modulation Information) Portamento makes a smooth pitch transition from one note to the next note played. Also, when playing monophonically, you can apply portamento to simulate the slide performance technique sometimes used on instruments such as violin. Breath (Breath Information) You can determine whether the Portamento effect will be applied or not using Portamento switch (Sw). Turn this parameter ON when you want to apply Portamento and OFF when you don’t. Pan (Pan Information) The Portamento Time (Time) setting adjusts the time over which the pitch will change. Higher settings will cause the pitch change to the next note to take more time. Foot (Foot Information) Vol (Volume Information) Exp (Expression Information) Hold (Hold 1 Information) Bend (Pitch Bend Information) Aftertouch (Aftertouch Information) Voices (Voice Information) The number of voices used Chapter 11 For the Part to which the GM Rhythm Set is assigned, this setting is ignored. 197 Chapter 11. Using the XV-88 as a GM Sound Module (GM Mode) Convenient Functions in GM Mode (GM Utility) Initializing GM Mode (INIT) fig.11-14 In the GM mode, you can initialize GM mode, and transmit GM mode settings, using the Utility functions. Basic Procedure 1. In the GM mode, press [UTILITY] so its indicator blinks. The XV-88 will switch to Utility mode. 2. Press or to select the UTIL 1 group. The GM Initialize operation affects only GM mode data; no data stored in the user memory is initialized. If you wish to restore all of the XV-88’s settings to their factory values, perform a Factory Reset (p. 191). Mode (Initialize Mode) fig.11-13 There are two initialize methods. Select either of them depending on the application. GM: Makes the basic General MIDI system settings using a General MIDI System On message. The functions of the UTIL 2 group can also be executed from GM mode. The operation is the same as in other modes (p. 179). 3. Use or to select the desired function (the function name will blink), and press [ENTER]. The display for the desired function will appear. GM2: Makes the basic General MIDI 2 system settings using a General MIDI 2 System On message. Transmitting GM Mode Settings (XFER) fig.11-15 You can also access the desired function page by using the numeric keys or function buttons to specify the number of the function. 4. When parameters in the different function page are to be set, you can use the VALUE dial, [INC/+]/[DEC/-], or the numeric keys to make the settings. To cancel the operation, press [EXIT]. 5. Press [ENTER] to execute the function. When the operation is completed, the display will briefly indicate “COMPLETED.” When certain functions are executed, you are then returned to the original mode page. 6. To return to the UTIL 1 page, press [EXIT]. To return to the GM PLAY page, press [UTILITY] to make the indicator go dark. 198 You cannot store GM mode settings in internal memory (user memory). If you wish to keep your GM mode settings, you can transmit them as a MIDI message to an external MIDI device. Prepare the external MIDI device to record data, and press [ENTER]. For more on GM mode settings to be transmitted, refer to “MIDI Implementation” (p. 270). If you do not want the settings of a specific Part to be transmitted, turn off the Receive Switch for that Part (p. 196). Chapter 12. Realizing the Potential of the XV-88 This section discusses various techniques for effectively using the XV-88 for specific applications. The more you use the XV-88, the faster you’ll appreciate the real power of this unit. Techniques for Using Patches If you hold down [CONTROLLER] and move the C1 slider in the PATCH PLAY page, you can go to the C1 ASSIGN page directly. There you can make settings for the Assign parameter. 4. Move the C1 slider while you play the keyboard. You’ll notice that sound will pan right and left. Reinforcing Filter Characteristics If you want to reinforce filter characteristics, set Structure Type to 2, and series-connect the TVFs of Tones 1 and 2. This example shows how to boost the effectiveness of the filter for the Patch PR-C: 014 MKS-80 Brass. 1. Select the Patch PR-C: 014 MKS-80 Brass on the PATCH PLAY page. 2. Press [FILTER/ENV], getting its indicator to light. 3. Move the CUTOFF and RESONANCE sliders while you play notes and hear how sound changes. 4. Set the Type parameter (PATCH/COMMON/STRUCT) to 2 (p. 73). 5. Again, move the CUTOFF and RESONANCE sliders and hear how the sound changes. Notice the effectiveness of the filter has changed. If the result is difficult to hear, turn off each effect unit (Multi-effects, Chorus, Reverb) (p. 105). Using the Slider to Change the Pan in Realtime You can assign the C1–C4 sliders to a variety of the functions to change sounds in realtime. In this example, the pan (stereo location) will change by moving the C1 slider up or down. If the result is difficult to hear, turn off each effect unit (Multi-effects, Chorus, Reverb) (p. 105). Using a Pedal Switch to Modify the Speed of the Rotary Effect The function that allows you use MIDI messages to make these changes in realtime to the Multi-effects parameters is called the Multi-effects Controller (p. 115). Here, using an effects controller, try using a pedal switch to switch the speed of the rotary effect. 1. Connect an optional pedal switch (DP-2, DP-6, etc.) to the CTL 1 PEDAL jack. 2. Select the Patch PR-A: 054 Rocker Spin on the PATCH PLAY page. This Patch uses ROTARY as the Multi-effects type. 3. Set the Assign parameter (SYSTEM/CONTROL/ CONTROL PEDAL 1) to CC04:FOOT TYPE (p. 172). 4. Call up the PATCH MFX CTRL page (PATCH/ EFFECTS), then set the parameters as follows (p. 115). • Source: FOOT TYPE • Destination: SPEED • Sens: +63 5. Press the pedal switch while you play the keyboard. This will speed up the rotary effect. Releasing the pedal switch will slow down the rotary effect. At the factory default settings, the C1 through C4 sliders are assigned to the functions described below. C1 slider: AFTERTOUCH Chapter 12 C2 slider: BREATH C3 slider: PORTA TIME (Portamento time) C4 slider: MODULATION 1. Select a Patch on the PATCH PLAY page. 2. Press [CONTROLLER], getting the indicator to light. 3. Set the Assign parameter (SYSTEM/CONTROL/C1 ASSIGN) to CC10:PANPOT (p. 172). 199 Chapter 12. Realizing the Potential of the XV-88 Changing the Speed of the Rotary Effect to Synchronize It to the LFO Cycle When you want to switch between Tones more smoothly, set the L.Fade or U.Fade parameters. The higher the values set, the smoother the switch is between the Tones. Instead of using an effects controller, you can use the Matrix Controller (p. 78) to change Multi-effect parameters. Here, try changing the speed of the rotary effect to synchronize it to the LFO cycle. 5. Set the TMT Ctrl Sw parameter (PATCH/CONTROL/ CONTROL&BENDER) to ON (p. 78). 1. Select the Patch PR-A: 054 Rocker Spin on the PATCH PLAY page. 6. Set the Control 1 parameter (PATCH/CONTROL/ MATRIX CTRL SRC) to CC01:MODULATION (p. 78). This Patch uses ROTARY as the Multi-effects type. 7. Call up the MATRIX CONTROL1 page (PATCH/ CONTROL), then set the parameters as follows (p. 79). 2. Call up the PATCH MFX CTRL page (PATCH/ EFFECTS), then set the parameters as follows (p. 115). • Dest: TMT • Source: OFF • Sns: +63 • Destination: SPEED • Tone: oo_ _ (applied to Tone 1 and 2) • Sens: 0 8. While playing the keyboard, move the Modulation lever. 3. Set the Control 1 parameter (PATCH/CONTROL/ MATRIX CTRL SRC) to 105:LFO1 (p. 78). 4. Call up the MATRIX CONTROL1 page (PATCH/ CONTROL), then set the parameters as follows (p. 79). • Dest: MFX CTRL1 • Sns: +63 • Tone: ooo_ (applied to Tone 1–3) 5. Play the keyboard. The speed of the rotary effect is synchronized to the LFO cycle. Changing the Tone Produced with the Modulation Lever While using the Matrix Controller check out how you can get sounds of two different Tones by moving the Modulation lever to the left and right. 1. Select a Patch on the PATCH PLAY page. 2. On the WAVE page (PATCH/WAVE), select the waveforms for the two Tones (Tone 1 and Tone 2) you want to have played (p. 81). 3. Set the TMT Velocity Control parameter (PATCH/ COMMON/TMT VELO CONTROL) to OFF (p. 72). 4. Call up the TMT VEL RANG page (PATCH/ COMMON), then set the parameters for Tone 1 and Tone 2 as follows (p. 72). Tone 1 Tone 2 • Lower: 1 64 • Upper: 63 127 200 By moving the Modulation lever to the other side, you can switch from Tone 1 to Tone 2. Syncing the LFO Cycle to System Tempo You can synchronize the LFO cycle to a specified tempo or an external MIDI device. In the following example, we will synchronize the LFO cycle to the system tempo. 1. Select the Patch PR-B: 052 Blade Racer on the PATCH PLAY page. 2. Set the Clock Source parameter (PATCH/COMMON/ PATCH TEMPO) to SYSTEM (p. 71). 3. Set the Rate parameter (PATCH/LFO/LFO 1, 2 WAVE) of each Tone to the beat length for the tempo you are synchronizing (p. 83). 4. At the LFO DEPTH1:2 page (PATCH/LFO), set the modulation depth for each Tone (p. 85). 5. Set the Clock Source parameter (SYSTEM/SETUP/ SYSTEM SETUP) to INT (p. 168). When the Clock Source parameter is set to MIDI, you can achieve synchronization with the tempo of an external MIDI device. 6. Try playing the keyboard while you change the System Tempo parameter (SYSTEM/SETUP/SYSTEM SETUP) to various values (p. 169). You’ll notice that the tempo of the Patch’s modulation changes in accordance to the tempo clock of the XV-88’s system. Chapter 12. Realizing the Potential of the XV-88 In the following example, we will synchronize the Step Rate parameter of STEP FLANGER to the system tempo. 1. Select the Patch PR-C: 094 Albion on the PATCH PLAY page. This Patch uses STEP FLANGER as the Multi-effects type. 2. Set the Clock Source parameter (PATCH/COMMON/ PATCH TEMPO) to SYSTEM (p. 71). 3. Set the Step Rate parameter (PATCH/EFFECTS/PATCH MFX PRM) of each Tone to the beat length for the tempo you are synchronizing (p. 126). 4. Set the Clock Source parameter (SYSTEM/SETUP/ SYSTEM SETUP) to INT (p. 168). When the Clock Source parameter is set to MIDI, you can achieve synchronization with the tempo of an external MIDI device. 5. Try playing the keyboard while you change the System Tempo parameter (SYSTEM/SETUP/SYSTEM SETUP) to various values (p. 169). You’ll notice that the tempo of the Patch’s modulation changes in accordance to the tempo clock of the XV-88’s system. You can modify Multi-effects parameter values in time with a specified tempo or the tempo of an external MIDI device when you have selected the following values for the Type parameter of Multi-effects (PATCH/EFFECTS/ PATCH MFX TYPE). Multi-effects Type 16: STEP FLANGER 19: TRIPLE TAP DELAY 20: QUADRUPLE TAP DELAY 41: STEREO PHASER 42: KEYSYNC FLANGER 43: FORMANT FILTER 45: MULTI TAP DELAY 46: REVERSE DELAY 47: SHUFFLE DELAY 48: 3D DELAY 58: SLICER 60: 3D CHORUS 61: 3D FLANGER 62: TREMOLO 63: AUTO PAN Parameter synchronized to tempo Step Rate parameter Delay C, L, R parameter Delay1–4 parameter Rate, Step Rate parameter Rate, Step Rate parameter Rate parameter Delay1–4 parameter Delay1–4 parameter Delay parameter Delay C, L, R parameter Rate parameter Rate parameter Rate, Step Rate parameter Rate parameter Rate parameter Playing Phrase Loops in Sync with the System Tempo Samples of drum, percussion, or other such phrases are called Phrase Loops. Normally, to play a Phrase Loop at an altered tempo, the pitch has to be adjusted. This is because of the nature of Phrase Loops, that is, when the tempo of a Phrase Loop is increased, the pitch rises, and the pitch falls when the tempo is decreased. To give an example, if a record is spun faster than normal, the pitch is higher than when normally played, and if spun more slowly than normal, the pitch is lower than when played normally. Such adjustments in pitch when playing a Phrase Loop at a changed tempo consumes a lot of time and effort. Certain Patches on “SR-JV80-10: BASS&DRUMS” and other commercially available Wave Expansion Boards use Waves (Phrase Loops) for which the tempo (BPM) is indicated. With the XV-88, you can synchronize performances to a designated tempo in a Phrase Loop or the tempo set by an external MIDI device merely with a simple setting. Here, let’s synchronize a Phrase Loop to the System tempo. 201 Chapter 12 Modifying Multi-Effects to Match the System’s Tempo Chapter 12. Realizing the Potential of the XV-88 1. On the PATCH PLAY page, select a Patch that uses a Phrase Loop. 2. Set the Clock Source parameter (PATCH/COMMON/ PATCH TEMPO) to SYSTEM (p. 71). 2. Set the Clock Source parameter (PATCH/COMMON/ PATCH TEMPO) to SYSTEM (p. 71). 3. Set the Time parameter (PATCH/WAVE/TONE DELAY) of Tone 1 to the beat length for the tempo you are synchronizing (p. 83). 3. Call up the WAVE page (PATCH/WAVE) (p. 81). 4. Press a TONE SELECT [1]–[4] button, and choose the Tone that uses Phrase Loops. The Phrase Loop is the Wave indicated by the Wave name along with the tempo (BPM) to the right of the Wave number. 5. Set the Wave Tempo Sync parameter (PATCH/WAVE/ WAVE) to ON (p. 81). 6. Set the Time parameter (PATCH/WAVE/TONE DELAY) to 0 (p. 83). 4. Set the Clock Source parameter (SYSTEM/SETUP/ SYSTEM SETUP) to INT (p. 168). When the Clock Source parameter is set to MIDI, you can achieve synchronization with the tempo of an external MIDI device. 5. Try playing the keyboard while you change the System Tempo parameter (SYSTEM/SETUP/SYSTEM SETUP) to various values (p. 169). The Tone Delay time will change in accordance to the system’s tempo clock. If you select a value other than 0, a delay will be applied, and you will not be able to play the Patch normally. 7. Set the Clock Source parameter (SYSTEM/SETUP/ SYSTEM SETUP) to INT (p. 168). When the Clock Source parameter is set to MIDI, you can achieve synchronization with the tempo of an external MIDI device. 8. Try playing the keyboard while you change the System Tempo parameter (SYSTEM/SETUP/SYSTEM SETUP) to various values (p. 169). The Phrase Loop speed will change in accordance to the system’s tempo clock. The Phrase Loop will sound with the system’s tempo regardless of which key you press. In this case, the pitch setting (p. 86) and the FXM setting (p. 81) will be ignored. Synchronizing the Timing at Which Tones Play to the System Tempo Using the XV-88 to Play Live Changing Multiple Sounds of an External MIDI Device Simultaneously When a different Performance is selected, the sound corresponding to the Bank Select number and Program Change number of the selected Performance will usually be chosen on the external MIDI device. With the XV-88, you can set the Bank Select and Program Change number for each individual Zone so as to match the Tones of the desired external MIDI device. This way, you can switch Tones on multiple external MIDI devices all at once just by switching the Performance. 1. Select the Zone to be used to control the external MIDI device. 2. Set the receive channel on the external MIDI device to match the transmit channel for the Zone to be used. Set the transmit channel of the Zone with the Channel parameter (ZONE/MIDI/MIDI) (p. 59). Setting back the time at which a Tone is played is referred to as Tone Delay. The length of time for this Tone Delay can be synchronized to a specified tempo or to the System tempo. Here, let’s synchronize the Tone Delay time to a specified System tempo. 3. Set the Tx parameter (ZONE/MIDI/MIDI) of the Zone to be used to ON (p. 59). 1. Select the Patch PR-D: 073 Cyber Swing on the PATCH PLAY page. 5. Set the Bank Select MSB/LSB parameter to match the Bank Select of the external MIDI device. 202 4. Call up the EXT P.C page (ZONE/EXT CONTROL) (p. 60). Chapter 12. Realizing the Potential of the XV-88 6. Set the P.C# parameter to match the Program Change number for the Tone you want the external MIDI device to select. 7. Save the Performance (p. 164). 8. Try changing from another Performance to the Performance just saved, and see if the sound of the external MIDI device changes to what you want. If not, check your settings and the external MIDI device. Changing Sounds with a Pedal Switch You can change the sounds such as a Patch in succession using a pedal switch. 1. Connect an optional pedal switch (DP-2, DP-6, etc.) to the CTL 1 PEDAL jack. Using External MIDI Devices Playing an External MIDI Sound Module from the XV-88 1. Set the COMPUTER switch on the XV-88’s rear panel to MIDI. The new setting of the COMPUTER switch will take effect when the power is turned on. Before changing the setting of the COMPUTER switch, you must first turn off the power on the XV-88. 2. Use a MIDI cable to connect the MIDI OUT connector of the XV-88 to the MIDI IN connector of the external MIDI device. fig.12-01.e 2. Set the Assign parameter (SYSTEM/CONTROL/ CONTROL PEDAL 1) to 102:PROG UP (p. 172). MIDI IN 3. Call up the PLAY page of the sound generator mode (PERFORM, PATCH, RHYTHM, GM). 4. Each time you press the pedal, you call up the next number of Performance, Patch, or Rhythm Set. MIDI Sound Module MIDI OUT Controlling an External MIDI Sequencer with the D Beam Controller You can start and stop an external MIDI sequencer by placing your hand above the D Beam controller. 1. Use a MIDI cable to connect the XV-88’s MIDI OUT connector to the MIDI IN connector of the external MIDI sequencer. XV-88 3. Set the XV-88’s transmit channel to match the external MIDI sound module’s receive channel. The XV-88’s transmit channel is determined by the following parameters. In Patch/Rhythm Set Mode In Patch/Rhythm Set Mode Assign parameter (SYSTEM/D BEAM/D BEAM CONTROL) (p. 176) In Performance Mode Assign parameter (ZONE/D BEAM/D BEAM CONTROL) (p. 63) 3. Press D BEAM CONTROLLER [ON] to turn on the D Beam Controller. Tx Ch parameter (SYSTEM/MIDI/PATCH MIDI) (p. 170) In Performance Mode Channel parameter (ZONE/MIDI/MIDI) (p. 59) Set the Tx parameter (ZONE/MIDI/MIDI) to ON (p. 59). For instructions on how to set the receive channel of the external MIDI sound module, refer to the owner’s manual for your external MIDI sound module. 4. When you place your hand over the D Beam Controller, the external MIDI sequencer begins playing. Moving your hand over the controller again stops the external MIDI sequencer. 203 Chapter 12 2. Set the D Beam Controller’s Assign parameter setting to 100:START/STOP. Chapter 12. Realizing the Potential of the XV-88 4. If you wish to play only the external MIDI sound module, set the Local Switch to off. The Local Switch is determined by the following parameters. In Patch/Rhythm Set Mode Local parameter (SYSTEM/MIDI/PATCH MIDI) (p. 170) In Performance Mode Local parameter (SYSTEM/MIDI/PERFORM MIDI) (p. 169) The new setting of the COMPUTER switch will take effect when the power is turned on. Before changing the setting of the COMPUTER switch, you must first turn off the power on the XV-88. 2. Use a MIDI cable to connect the XV-88’s MIDI OUT connector to the MIDI IN connector of the external MIDI sequencer. fig.08-07.e MIDI IN 5. When playing the XV-88’s keyboard, the external MIDI sound module will sound. When you want to connect two or more external MIDI devices, use the MIDI THRU connector of the external MIDI devices. MIDI Sequencer MIDI OUT fig.12-02.e MIDI IN MIDI THRU XV-88 MIDI Keyboard MIDI IN 3. Call up the PLAY page of the sound generator mode (PERFORM, PATCH, RHYTHM, GM). 4. Pressing the following buttons allows the remote control of external sequencers. MIDI Keyboard MIDI OUT [SHIFT] + (NEXT SONG): Selects the next song. [SHIFT] + (PREV SONG): Selects the previous song. [SHIFT] + song. (RESET): Returns to the beginning of the [SHIFT] + (START/STOP): Starts and stops performance of the song. XV-88 If you “daisy-chain” three or more MIDI devices using IN→THRU→IN→THRU ..., the MIDI signal may become garbled, and data errors may occur. In such cases, use a MIDI Thru Box. MIDI Thru Boxes are devices that allow a single stream of MIDI data to be sent to a large number of MIDI devices without causing data errors. Controlling an External MIDI Sequencer from the XV-88 1. Set the COMPUTER switch on the XV-88’s rear panel to MIDI. 204 Holding down [SHIFT] while pressing (or ) in a PLAY page selects the song before (or after) the Song Number set with the Song Number parameter (p. 178). Some sequencers cannot be started or stopped without receiving the MIDI Clock (F8h), and settings on certain sequencers also cannot be changed. Please use a sequencer able to perform START/STOP without requiring reception of the MIDI Clock (F8h). For more detailed information, refer to the owner’s manual for your sequencer. Chapter 12. Realizing the Potential of the XV-88 Playing the XV-88’s Sound Generator from an External MIDI Device 1. Set the COMPUTER switch on the XV-88’s rear panel to MIDI. The new setting of the COMPUTER switch will take effect when the power is turned on. Before changing the setting of the COMPUTER switch, you must first turn off the power on the XV-88. 2. Use a MIDI cable to connect the MIDI IN connector of the XV-88 to the MIDI OUT connector of the external MIDI device. For instructions on how to set the transmit channel of the external MIDI device, refer to the owner’s manual for your external MIDI device. 4. When playing the external MIDI device, the XV-88’s sound generator will sound. Changing the Tone Settings from an External MIDI Device in Realtime The Tone settings can be controlled using specified MIDI messages from an external MIDI device (Matrix Controller; p. 78). fig.12-03.e MIDI OUT MIDI Keyboard MIDI IN In this manual, Parameters that can be controlled using the Matrix Controller are marked with a ★. For instructions on how to connect up, and set the MIDI receive channel, refer to “Playing the XV-88’s Sound Generator from an External MIDI Device” (p. 205). 1. Select the Patch you wish to use. 2. Use the Control 1–4 parameters (PATCH/CONTROL/ MATRIX CTRL SRC) to specify which MIDI message will be used for control (p. 78). XV-88 3. Set the XV-88’s receive channel to match the external MIDI device’s transmit channel. The XV-88’s receive channel is determined by the following parameters. In Patch/Rhythm Set Mode Rx Ch parameter (SYSTEM/MIDI/PATCH MIDI) (p. 170) In Performance Mode Channel parameter (PERFORM/MIDI/MIDI) (p. 52) Set the Rx Sw parameter (PERFORM/MIDI/MIDI) to 3. Call up the MATRIX CONTROL 1–4 pages (PATCH/ CONTROL), then set the following parameters (p. 79). • Dest: Sets which parameter is controlled. • Sns: Specifies how deeply the parameter is to be controlled. • Tone: Sets the Tone you wish to apply the effect. 4. When the MIDI message set with the Control 1–4 parameter is sent from an external MIDI device to the XV-88, the Tone parameter set with the Dest parameter changes according to the Tone set in the Tone parameter when at the same level as that set in the Sns parameter. ON (p. 52). In GM Mode Chapter 12 Channel parameter (GM/MIDI/MIDI) (p. 195) When the Remote parameter (SYSTEM/MIDI/PATCH MIDI, PERFORM MIDI, GM MIDI) is ON, it makes no difference what transmit channel is selected for the MIDI keyboard (p. 170). 205 Chapter 12. Realizing the Potential of the XV-88 Changing the Multi-Effects Settings From an External MIDI Device in Realtime The Multi-effects settings can be controlled using specified MIDI messages from an external MIDI device in realtime (Multi-effects Controller; p. 115). The parameters that can be changed are predetermined for each type of Multi-effects; among the parameters described in “Multi-Effects Types” (p. 117), these are indicated by a #. For instructions on how to connect up, and set the MIDI receive channel in Patch/Rhythm Set mode, refer to “Playing the XV-88’s Sound Generator from an External MIDI Device” (p. 205). 1. Select the Patch, Rhythm Set or Performance you wish to use. 2. When a Performance is selected, and the Source parameter (PERFORM/EFFECTS/MFX TYPE) (p. 114) is set to PERFORM, the MIDI receive channel is set with the MFX Control Channel parameter (PERFORM/ COMMON/PERFORM MFX CH) (p. 51). 3. Call up the MFX CTRL page (PATCH, RHYTHM, PERFORM/EFFECTS), then set the following parameters (p. 115). • Source: Specifies the MIDI message which is used for control. Selecting XV-88 Sounds from an External MIDI Device By transmitting Bank Select messages (controller number 0 and 32) and Program Change messages from the external MIDI device to the XV-88, you can select Performances, Patches, or Rhythm Sets. In other words, when you select sounds on an external MIDI device, the corresponding MIDI message will be transmitted to the XV-88, causing the XV-88 to select the appropriate Patch, etc. For instructions on how to connect up, and set the MIDI receive channel in Patch/Rhythm Set mode, refer to “Playing the XV-88’s Sound Generator from an External MIDI Device” (p. 205). • If the Program Change numbers on your external MIDI device are referenced as values from 0 to 127, find the appropriate number by subtracting 1 from the number in the following correspondence chart. • On the XV-88, when just a Program Change message is received without receiving a Bank Select message, only sounds within a group (such as USER or PR-A) are changed. Selecting Performances The MIDI messages transmitted by the external MIDI device will be received by the XV-88 to select Performances as shown in the following table. Group Number • Destination: Sets which parameter is controlled. Bank Select MSB LSB Program Change Number • Sens: Specifies how deeply the parameter is to be controlled. USER 001–064 85 00 001–064 CD-A 001–064 85 32 001–064 4. When the MIDI message set by the Source parameter is sent from the external MIDI device to the XV-88, the Multi-Effects parameter set with the Destination parameter changes at the level set in the Sns parameter. : : : : : CD-H 001–064 85 39 001–064 PR-A 001–032 85 64 001–032 PR-B 001–032 85 65 001–032 In order to select a Performance, the MIDI channel of the transmitting device must match the XV-88’s Control Channel parameter (SYSTEM/MIDI/PERFORM MIDI) (p. 169). In order to select the Patch or Rhythm Set of a Part, the transmit channel must match the receive channel of the Part. However if the Control Channel parameter and the receive channel of a Part have the same setting, the Control Channel parameter setting will take priority so that messages received on this channel will select Performances. 206 Chapter 12. Realizing the Potential of the XV-88 Selecting Patches Selecting Rhythm Sets The MIDI messages transmitted by the external MIDI device will be received by the XV-88 to select Patches as shown in the following table. The MIDI messages transmitted by the external MIDI device will be received by the XV-88 to select Rhythm Sets as shown in the following table. Group Program Change Number Group Number Bank Select MSB LSB Number Bank Select MSB LSB Program Change Number USER 001–128 87 00 001–128 USER 001–004 86 00 001–004 CD-A 001–128 87 32 001–128 CD-A 001–004 86 32 001–004 : : : : : : : : : : CD-H 001–128 87 39 001–128 CD-H 001–004 86 39 001–004 PR-A 001–128 87 64 001–128 PR-A 001, 002 86 64 001, 002 PR-B 001–128 87 65 001–128 PR-B 001, 002 86 65 001, 002 PR-C 001–128 87 66 001–128 PR-C 001, 002 86 66 001, 002 PR-D 001–128 87 67 001–128 PR-D 001, 002 86 67 001, 002 PR-E 001–128 87 68 001–128 PR-E 001, 002 86 68 001, 002 PR-F 001–128 87 69 001–128 PR-F 001, 002 86 69 001, 002 XP-A *1 *2 *1 XP-A *1 *2 *1 : : : : : : : : XP-D *1 *2 *1 XP-D *1 *2 *1 *1 Depends on the Wave Expansion Board installed. *1 Depends on the Wave Expansion Board installed. *2 Fixed Bank Select numbers are assigned to the Wave Expansion Board itself. *2 Fixed Bank Select numbers are assigned to the Wave Expansion Board itself. SR-JV80 Number Series Bank Select MSB LSB Program Change Number SR-JV80 Number Series Bank Select MSB LSB Program Change Number SR-JV80-01 001–128 89 00 001–128 SR-JV80-01 001–128 88 00 001–128 SR-JV80-01 129–256 89 01 001–128 SR-JV80-01 129–256 88 01 001–128 SR-JV80-02 001–128 89 02 001–128 SR-JV80-02 001–128 88 02 001–128 SR-JV80-02 129–256 89 03 001–128 SR-JV80-02 129–256 88 03 001–128 : : : : : : : : : : SR-JV80-65 001–128 91 00 001–128 SR-JV80-65 001–128 90 00 001–128 SR-JV80-65 129–256 91 01 001–128 SR-JV80-65 129–256 90 01 001–128 : : : : : : : : : : SR-JV80-99 001–128 91 68 001–128 SR-JV80-99 001–128 90 68 001–128 SR-JV80-99 129–256 91 69 001–128 SR-JV80-99 129–256 90 69 001–128 For details on the SRX Series, refer to the owner’s manual for the SRX Series Wave Expansion Board. For details on the SRX Series, refer to the owner’s manual for the SRX Series Wave Expansion Board. Chapter 12 Selecting PR-B Patch number 10 from an external MIDI device Transmit data to the XV-88 in the following order. (Numbers are given in decimal.) Controller number 0 (Bank Select MSB) value: 87 Controller number 32 (Bank Select LSB) value: 65 Program Change number: 10 207 Chapter 12. Realizing the Potential of the XV-88 Enjoying Desktop Music The XV-88 can be controlled by music software running on a computer. This will allow you to create your own songs, and also to select sounds or edit sounds from the computer display. This type of system is know as DTM (desktop music). The features available to you when using a computer will vary greatly, depending on the software you use, so it is important that you choose software suited to your needs. Connecting to Your Computer Two Connection Methods There are two methods that can be used to connect the XV-88 to a computer, connecting to the COMPUTER connector and connecting with MIDI connectors. Connecting with COMPUTER Connector 1. Turn off the XV-88, your computer and all peripheral devices. To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections. 2. Set the COMPUTER switch on the XV-88’s rear panel to match the type of computer to be connected as described below. In general, set the switch to Mac for Apple Macintosh series, and to PC for PC. fig.12-04.e Apple Macintosh series PC To make connections via the COMPUTER connector, use a Computer cable to connect the serial port (RS-232C connector) of your computer to the COMPUTER connector of the XV-88. To make connections via MIDI, you will need a MIDI interface (such as the Roland Super MPU64, etc.). In this case, the MIDI interface is connected to the computer, and a MIDI cable is used to connect the MIDI connectors of the MIDI interface to the XV-88’s MIDI connectors. Connect the XV-88 to your computer using the method that is appropriate for your setup. If connecting using the MIDI connectors, please read the related information starting on (p. 209). • The new setting of the COMPUTER switch will take effect when the power is turned on. Before changing the setting of the COMPUTER switch, you must first turn off the power on the XV-88. • This setting determines the transmission speed (baud rate) between your computer and the MIDI sound generator (the XV-88), and the setting used by the computer must match the setting on the XV-88. This setting determines the baud rate for the XV-88. When setting your computer, it may be necessary to make settings in the software as well. If you are using Windows, settings may be different than the above, depending on your driver settings. In such cases, carefully read the manual included with the driver, and then make the necessary settings. • The PC baud rate is 38.4 (kbit/sec). You cannot use the computer which the baud rate can be set to only 31.25 (kbit/sec). 3. If you’re using an Apple Macintosh computer, connect the computer cable to the modem port or printer port on the rear of the computer. If you’re using a PC, connect the computer cable to the serial port (RS-232C) connector on the rear of the computer. For the Computer cable, refer to “Computer Cable Wiring Diagrams” (p. 299) and obtain an appropriate cable for your computer. 208 Chapter 12. Realizing the Potential of the XV-88 4. Connect the other end of the Computer cable to the COMPUTER connector on the left side of the XV-88. fig.12-05.e Apple Macintosh series Modem Port or Printer Port PC Computer cable XV-88 Rear Panel Serial Port Computer cable When you record the performance data of the keyboard controller section to sequence software, you need to set the Local Switch to off, and set the Thru function of your software to on (p. 211). Connecting with MIDI Connectors If a MIDI interface (Roland Super MPU64, etc.) or a MIDI interface adaptor is connected to your computer, you can use the MIDI connectors to make connections. For details on how to install the MIDI interface, refer to the owner’s manual for your MIDI interface. 1. Turn off the XV-88, your computer and all peripheral devices. To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections. 2. Set the COMPUTER switch on the XV-88’s rear panel to MIDI. Chapter 12 fig.12-06 The new setting of the COMPUTER switch will take effect when the power is turned on. Before changing the setting of the COMPUTER switch, you must first turn off the power on the XV-88. 209 Chapter 12. Realizing the Potential of the XV-88 3. Use a MIDI cable to connect the MIDI OUT connector of the MIDI interface to the MIDI IN connector of the XV-88. 4. Use a MIDI cable to connect the MIDI IN connector of the MIDI interface with the XV-88’s MIDI OUT connector. fig.12-07.e Apple Macintosh series IN MI DI Modem or Printer Port OU T XV-88 Rear Panel MIDI Interface Adapter PC Super MPU64 The setting is MIDI XV-88 Rear Panel USB Connector The setting is MIDI USB Cable The connection in Step 4 is not required when producing sounds only with the sound generator section of the XV-88, such as when playing back song data. This connection does become necessary when performance data from the XV-88’s keyboard controller section is to be recorded with sequencer software. However, in this case you must also turn the XV-88’s Local switch to OFF, and the Thru function of your software to ON (p. 211). 210 Chapter 12. Realizing the Potential of the XV-88 Disconnecting the Keyboard from the Internal Sound Generator (Local OFF) The XV-88 contains a keyboard controller section and sound generating section, packaged as a single unit. This means that you can make a setting (Local Switch on/off) that specifies whether or not the performance data from the XV-88’s keyboard will be transmitted directly to the sound generator. When you use the XV-88 by itself, you will normally set the Local Switch to ON. However, when you use it with a computer, you should set the Local Switch to OFF so that the performance data of the keyboard controller section will be disconnected from the internal sound generator section. In this case, the data sent over two paths, i.e., the data sent directly from the keyboard controller section and the data sent from the keyboard controller section via the computer, ends up being sent to the sound generator section simultaneously. Thus, for example, even when you play a “C” key only once, the note “C” cannot be sounded correctly, as the sound is played by the sound generator section twice. fig.01-02.e Recording Sequencer Turn on the MIDI Thru Function of Your Sequencer Software In order for the musical data received by the computer from the XV-88 to be transmitted back to the XV-88, the MIDI Thru function of the sequencing program must be turned on. When the MIDI Thru function of the sequencing program is turned on, MIDI messages received at MIDI IN will be retransmitted without change from MIDI OUT. For details on whether or not your sequencing program has a MIDI Thru function, and how to set the MIDI Thru function, refer to the owner’s manual for your sequencing program. • If your sequencing program does not have a MIDI Thru function, set the XV-88’s Local Switch to ON. • For some sequencing programs, System Exclusive messages are not transmitted by the Thru function. If you are using such software and wish to record System Exclusive messages, turn the XV-88’s Local Control setting ON. MIDI Thru: On MIDI IN MIDI OUT MIDI OUT MIDI IN Transmit Switch: On Receive Switch: On Local Switch: Off Sound Generator Section Keyboard Controller Section Chapter 12 XV-88 Turn the Local Switch on/off by the following parameters. In Patch/Rhythm Set Mode Local parameter (SYSTEM/MIDI/PATCH MIDI) (p. 170) In Performance Mode Local parameter (SYSTEM/MIDI/PERFORM MIDI) (p. 169) 211 Chapter 12. Realizing the Potential of the XV-88 How MIDI Messages Are Exchanged with a Computer When the COMPUTER Switch Is Set to MIDI fig.12-09.e Depending on the setting of the COMPUTER switch, MIDI data flow will be different as follows. MIDI Thru Function: On When the COMPUTER Switch Is Set to Mac or PC fig.12-08.e MIDI Thru Function: On MIDI OUT MIDI OUT MIDI IN MIDI IN COMPUTER COMPUTER Sound Generator Section Keyboard Controller Section Sound Generator Section Local Switch: Off Keyboard Controller Section Local Switch: Off 212 XV-88 XV-88 Appendices 213 Troubleshooting If the this unit does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby Roland Service Station. * If a message appears during operation, consult the following section “Error Messages” (p. 218). Cannot Turn the Power On Is the XV-88’s AC cord properly connected to the AC outlet and the XV-88? (Quick Start; p. 16) No Sound Is the power turned on for the other devices connected to the this unit? Is the volume level turned down? Is the VOLUME slider turned all the way down? Have connections been made correctly? • When using the XV-88 by itself, connect audio cables or headphones (Quick Start; p. 16). • If using the XV-88 connected to a computer, use a computer cable or MIDI cable to make the connection to the computer (p. 208). Then, connect audio cables or headphones (Quick Start; p. 16). Can you hear sound through headphones? • If there is sound in the headphones, it is possible that the connection cables are broken, or that the amp or mixer is malfunctioning. Check the connection cables and other devices once again. If you do not hear sound when you play the keyboard, check whether the Local Switch is turned OFF. In Layer Performance mode, does the MIDI transmit channel match the MIDI receive channel? • Check that the MIDI transmit channel (Channel parameter (ZONE/MIDI/MIDI)) of the Zone matches the MIDI receive channel (Channel parameter (PERFORM/MIDI/MIDI)) of the Part (p. 52, p. 59). Have all tones in the patch been turned off? • Press TONE SWITCH [1]–[4], getting the indicators to light (p. 32). Are the Tone, Patch and Part level settings excessively low? • Check the level settings of each Tone, Patch and Part with the following parameters. Tone level Level parameter (PATCH/TVA/TVA) (p. 90) Patch level Level parameter (PATCH/COMMON/PATCH LVL&PAN) (p. 70) Part level Level parameter (PERFORM/PART/SETTING) (p. 53) Are the effect settings correct? • Check the Effect settings ON or OFF (p. 105), in the Effect Balance or Level. Are the output destination settings correct? • Check the Output Assign settings (p. 108, p. 109, p. 113, p. 116, p. 158, p. 160, p. 194, p. 195). Is the Wave Expansion Board properly installed? • When selecting the settings that stipulate the use of XPA–D waves, Patches, or Rhythm Sets, check that the specified Wave Expansion Board is installed properly in the specified slot (Quick Start; p. 4, p. 10). • Turn the Local Switch on by the following parameter. In Patch/Rhythm Set Mode Local parameter (SYSTEM/MIDI/PATCH MIDI) (p. 170) In Performance Mode Local parameter (SYSTEM/MIDI/PERFORM MIDI) (p. 169) Local parameter (ZONE/MIDI/MIDI) (p. 60) 214 Has the volume been lowered by pedal operations or by MIDI messages (volume messages or expression messages) received from an external MIDI device? • Use the Panic function to raise the volume (p. 48). • If you are in Performance mode, access the INFO display (PERFORM/INFO) to check the settings of the Volume message (Vol) and Expression message (Exp) parameters, and make the appropriate settings (p. 56). Troubleshooting Is the rear panel COMPUTER switch set to the correct position? • If you are using the XV-88 while connected to a computer, make settings as appropriate for the connection method, the type of computer, and the settings of the driver (p. 208). * Before changing the setting of the Computer switch, you must first turn off the power on the XV-88. Song Data Does Not Play Back Correctly When playing back a GM score, is the sound generator set to GM mode? • Switch to GM mode (p. 192). Has the Receive General MIDI/General MIDI 2 System On Switch been turned ON? • Set the Rx GM On/Rx GM2 On parameter (SYSTEM/ MIDI/SYSTEM MIDI) to ON (p. 171). Are you playing back from the middle of the song? • The beginning of a GM score song contains a General MIDI/General MIDI 2 System On message. In some cases, a GM Score cannot be played back correctly unless this message is received. Are you playing back GS format song data? When the XV-88 receives a GS Reset message, the XV-88 is enabled for the GS format. This permits playback of music data bearing the GS logo (GS music data). However, data created exclusively for the Sound Canvas Series may not play back properly on the XV-88. Does the MIDI Receive channel of the Part match the MIDI Transmit channel of the connected MIDI device? • Set the Channel parameter (PERFORM/MIDI/MIDI) to specify the MIDI receive channel of the Part (p. 52). No Sound from Connected MIDI Device Is the instrument set to transmit MIDI messages? • In the Patch/Rhythm Set mode, set the Tx Ch parameter (SYSTEM/MIDI/PATCH MIDI) (p. 170). • In the Performance mode, set the Tx parameter (ZONE/ MIDI/MIDI) to ON (p. 59). Does the MIDI transmit channel for the XV88’s keyboard controller section match the MIDI receive channel for the connected MIDI device? • In the Patch/Rhythm Set mode, set the Tx Ch parameter (SYSTEM/MIDI/PATCH MIDI) (p. 170). • In the Performance mode, set the MIDI transmit channel with the Channel parameter (Zone/MIDI/MIDI) (p. 59). A Specific Keyboard Area Does Not Sound Has a restricted range of notes been set? • If a specific range of notes does not sound, check the Key Range settings for the Patch Tone, the Performance Part, and the Zone in the following KEY RANG pages. Tone Key Range TMT KEY RANG page (PATCH/COMMON) (p. 73) A Specific Part Does Not Sound Has the volume level of the part been lowered? Part Key Range KEY RANG page (PERFORM/COMMON) (p. 51) Zone Key Range KEY RANG page (ZONE/KEY RANGE) (p. 59) Adjust the Level parameter (PERFORM/PART/SETTING) to raise the volume of the part that is not heard (p. 53). Is the instrument set to receive MIDI messages? Appendices • Set the Rx Sw parameter (PERFORM/MIDI/MIDI) to ON (p. 52). 215 Troubleshooting Sound Is Distorted • Is an effect which distorts the sound being applied? (p. 117) Sounds Are Interrupted If you attempt to play more than 128 voices at once, sounds will be interrupted (p. 23). • If the sound is distorted for specific Patches or parts, lower the volume level of those Patches or Parts (p. 70, p. 53). • Reduce the number of Tones that you are using (p. 32, p. 81). • If all sounds are distorted, use the VOLUME slider to lower the volume level. • Increase the Voice Reserve setting for Parts that must not drop out (p. 53). Pitch Is Incorrect Is the tuning of the XV-88 incorrect? • Check the Master parameter (SYSTEM/TUNE/SYSTEM TUNE) setting (p. 173). Has the pitch been changed by pedal operations or by Pitch Bend messages received from an external MIDI device? • Use the Panic function to reset the original values (p. 48). • If you are in Performance mode, access the INFO display (PERFORM/INFO) to check the settings of the Pitch Bend Message parameter (Bnd), and make the appropriate settings (p. 56). Have the Coarse Tune or Fine Tune parameters been set for specific Parts? • Check the Coarse parameter and Fine parameter (PERFORM/PART/PITCH) settings (p. 55). When You Play the Keyboard, Notes Do Not Stop Is the pedal polarity of the Hold Pedal reversed? • Check the Polarity parameter (SYSTEM/CONTROL/ HOLD PEDAL) setting (p. 172). Exclusive Messages Are Not Received Is the instrument set to receive Exclusive messages? • Set the Rx Sys.Excl parameter (SYSTEM/MIDI/SYSTEM MIDI) to ON (p. 171). Does the Device ID number of the transmitting device match the Device ID number of the XV88? Effects Do Not Apply • Check the Device ID parameter (SYSTEM/MIDI/ SYSTEM MIDI) (p. 171). Are [MULTI], [CHORUS], and [REVERB] turned off? * If you wish to rewrite the User memory settings by System Exclusive messages, turn Exclusive Protect off (p. 188). • Press each button, getting the indicator to light (p. 105). Are the various effect settings correct? • If the send levels to each effect are at 0, effects are not applied. Check each setting (p. 110, p. 113, p. 116, p. 194). • Even with send levels to each effect set at 0, effects are not applied if the Multi-effects Dry Send Level (p. 116), the Chorus Level (p. 158), or the Reverb Level (p. 160) is set to 0. Check each setting. • If Output Assign is set to other than MFX, the Multieffects sound will not be output (p. 108, p. 109, p. 113). • If Output Assign is set to PATCH for each Part of the Performance, the sound will be output according to the Output Assign settings of the Patch (for each Tone) which is assigned to those Parts (p. 113). This means that if Output Assign for the Patch (each Tone) is set to other than MFX, the Multi-effects sound will not be output (p. 109). 216 The XV-88 Does Not Transmit MIDI Data Is the rear panel COMPUTER switch set to the correct position? • If you wish to transmit this unit data via the COMPUTER connector, set the COMPUTER switch to Mac or PC, depending on the computer or software you are using (p. 208). • When the COMPUTER switch is set to MIDI, the XV-88 will not transmit data from the COMPUTER connector. In this case, data will be transmitted from the MIDI OUT connector. Troubleshooting When Using Sequencing Software, Operating the Sliders or Other Controls Does Not Affect the Sound • For some sequencing programs, System Exclusive messages are not transmitted by the Thru function. If you are using such software and wish to record System Exclusive messages, turn the XV-88’s Local Control switch ON by the following parameter. In Patch/Rhythm Set Mode Local parameter (SYSTEM/MIDI/PATCH MIDI) (p. 170) In Performance Mode Local parameter (SYSTEM/MIDI/PERFORM MIDI) (p. 169) Local parameter (ZONE/MIDI/MIDI) (p. 60) Cannot Use Memory Cards Is the memory card (SmartMedia) formatted? Appendices • You cannot use an unformatted memory card. Perform the Format procedure (p. 189). 217 Error Messages If there has been a mistake in operation, or if the XV-88 is unable to continue processing as you directed, an error message will appear in the display. Take the appropriate action for the displayed error message. fig.err01 Situation: Action: The internal backup battery of the XV-88 (a battery that maintains data in the user memory) has run down. Consult your dealer or a nearby Roland service station to have the battery replaced. fig.err02 Situation: fig.err07 Situation: There is insufficient space available on the memory card to save the data. Action: Either insert a different memory card, or delete unnecessary data and try the operation once again. fig.err08 Situation: It is possible that the memory card has been scratched or otherwise damaged. Action: If the memory card has been damaged, do not use that memory card. If the same error message appears repeatedly, consult your dealer or a nearby Roland service station. The XV-88 cannot handle this file. fig.err09 fig.err03 Situation: It was not possible to save/load a file. Action: Try the operation once again. If the same message appears, that file has been damaged. Delete the damaged file. Situation: A memory card is not inserted in the MEMORY CARD slot. Action: Turn off the power, and insert a memory card. fig.err10 fig.err04 Situation: A file of the same name exists on the memory card. Action: Use a different file name. Situation: Since a write protect seal is affixed to the memory card, data cannot be saved to the card bank. Action: Remove the write protect seal from the memory card. fig.err05 fig.err11 Situation: A file name has not been assigned. Action: Assign a file name. fig.err06 Situation: The specified file was not found. Action: Insert the memory card that contains the specified file, and try the operation once again. 218 Situation: Due to an inordinate volume of MIDI messages received, the XV-88 has failed to process them properly. Action: Reduce the amount of MIDI messages to be transmitted. Error Messages fig.err12 fig.err17 Situation: A problem has occurred with the MIDI cable connections. Situation: The PR-H (GM2) group Patch/Rhythm Set cannot be edited. Action: Check that MIDI cables are not broken or pulled out. Action: Select a Patch/Rhythm Set from another group (USER, CD-A–H, PR-A–F, XP-A–D) and edit. fig.err13 Situation: A MIDI message was received incorrectly. Action: If the same error message is displayed repeatedly, there is a problem with the MIDI messages that are being transmitted to the XV88. fig.err14 Situation: This memory card cannot be used by the XV-88. Action: Format the memory card on the XV-88. fig.err15 Situation: The data in user memory has been lost. Action: Use the Factor Reset function (UTILITY/UTIL 2/FACTORY RESET) to initialize the memory to the factory settings. fig.err16 Situation 1: The Internal parameter (UTILITY/UTIL 1/ PROTECT/WRITE PROTECT) is turned ON. Action 1: Turn the Internal parameter OFF. Situation 2: The Exclusive parameter (UTILITY/UTIL 1/ PROTECT/WRITE PROTECT) is turned ON, and Exclusive messages cannot be received. Turn the Exclusive parameter OFF. Appendices Action 2: 219 Quick Reference of Procedures The XV-88 has a large number of functions. This section gives the procedures for using some of the frequently-used functions. For functions that are used simply by setting the applicable parameter, only the “Parameter name (mode/display group/display)” is listed. * “[A] + [B]” indicates “press [B] while holding down [A]”; “[A] → [B]” means “press [B] after first pressing (and releasing) [A].” Performance Mode Selecting the Performance Mode PLAY Page Press [PERFORM]. Selecting a Performance Use the VALUE dial, [INC/+], [DEC/-], or numeric keys to select. Selecting a Performance Group USER: Press [USER]. CD-A–H: Press [CARD] → [A]–[H]. PR-A, B: Press [PRESET] → [A], [B]. Selecting Performances Using the Digit Hold Function 1. Press [SHIFT] + numeric key [0] (turn on the Digit Hold function). 2. Use the numeric keys to specify the number of the one’s place. * To turn off the Digit Hold function, press [SHIFT] + [0] once again. Changing the Patch/ Rhythm Set Assigned to a Part 1. Press [PERFORM] + [PATCH]. 2. Use / to select a Part. 3. Use the VALUE dial, [INC/+], [DEC/-], or the numeric keys to select a Patch or Rhythm Set. Modifying Performance Settings (basic procedure) 1. Turn on the [EDIT] indicator. 2. Use the function buttons to select the display group. 3. Use / to select the desired setting page. 4. Turn off the [EDIT] indicator. 5. Use [ZONE/PART SELECT] (function button) to select the Part. 6. Use / to select a Parameter. 7. Use the VALUE dial, [INC/+], [DEC/-], or the numeric keys to modify the value. * If you wish to move to a different display group, turn on the [EDIT] indicator. 220 Adjusting the Volume of Each Part Level parameter (PERFORM/PART/SETTING) Adjusting the Pan of Each Part Pan parameter (PERFORM/PART/SETTING) Quick Reference of Procedures Modifying Zone Settings (basic procedure) 1. Turn on the [ZONE] indicator. 2. Use the function buttons to select the display group. 3. Use / to select the desired setting page. 4. Turn off the [EDIT] indicator. 5. Use [ZONE/PART SELECT] (function button) to select the Zone. 6. Use / to select a Parameter. 7. Use the VALUE dial, [INC/+], [DEC/-], or the numeric keys to modify the value. * If you wish to move to a different display group, turn on the [EDIT] indicator. Patch Mode Selecting the Patch Mode PLAY Page Press [PATCH]. Selecting a Patch Use the VALUE dial, [INC/+], [DEC/-], or numeric keys to select. Selecting a Patch Group USER: Press [USER]. CD-A–H: Press [CARD] → [A]–[H]. PR-A–F, H: Press [PRESET] → [A]–[F], [H]. XP-A–D: Press [EXP] → [A]–[D]. Selecting Patches Using the Digit Hold Function 1. Press [SHIFT] + numeric key [0] (turn on the Digit Hold function). 2. Use the numeric keys to specify the number of the one’s place. * To turn off the Digit Hold function, press [SHIFT] + [0] once again. Transposing the Keyboard by Octave Press [-OCT] or [+OCT]. Transposing the Keyboard in Semitone Steps Transpose on/off:Press [TRANSPOSE]. Lower the keyboard:Press [TRANSPOSE] + [-OCT]. Appendices Raise the keyboard:press [TRANSPOSE] + [+OCT] 221 Quick Reference of Procedures Modifying Patch Settings (basic procedure) 1. Turn on the [EDIT] indicator. 2. Use the function buttons to select the display group. 3. Use / to select the desired setting page. 4. Turn off the [EDIT] indicator. 5. Use TONE SELECT [1]–[4] (function buttons) to select the Tone. 6. Use / to select a Parameter. 7. Use the VALUE dial, [INC/+], [DEC/-], or the numeric keys to modify the value. * If you wish to move to a different display group, turn on the [EDIT] indicator. Changing the Patch Assigned to a Performance Part 1. Press [PERFORM] + [PATCH]. 2. Use / to select a Part. 3. Use the VALUE dial, [INC/+], [DEC/-], or the numeric keys to choose the Patch. The rest procedure is the same as for the basic procedure listed above. Simultaneously Modifying the Values of Two or More Tones In a Tone setting display, hold down the TONE SELECT [1]– [4] (function button) for one Tone, and press the button(s) for the other Tone(s) you want to edit. Adjusting the Volume of a Patch Level parameter (PATCH/COMMON/PATCH LVL&PAN) Adjusting the Pan of a Patch Pan parameter (PATCH/COMMON/PATCH LVL&PAN) Rhythm Set Mode Selecting the Rhythm Set Mode PLAY Page Press [RHYTHM]. Selecting a Rhythm Set Use the VALUE dial, [INC/+], [DEC/-], or the numeric keys to choose a Rhythm Set. Selecting a Rhythm Set Group USER: Press [USER]. CD-A–H: Press [CARD] → [A]–[H]. PR-A–F, H: Press [PRESET] → [A]–[F], [H]. XP-A–D: Press [EXP] → [A]–[D]. Selecting Rhythm Sets Using the Digit Hold Function 1. Press [SHIFT] + numeric key [0] (turn on the Digit Hold function). 2. Use the numeric keys to specify the number of the one’s place. * To turn off the Digit Hold function, press [SHIFT] + [0] once again. 222 Quick Reference of Procedures Modifying Rhythm Set Settings (basic procedure) 1. Turn on the [EDIT] indicator. 2. Use the function buttons to select the display group. 3. Use / to select the desired setting page. 4. Use the keyboard to choose a Rhythm Tone (percussion sound). 5. Use / to select a Parameter. 6. Use the VALUE dial, [INC/+], [DEC/-], or the numeric keys to modify the value. Changing the Rhythm Set Assigned to a Performance Part 1. Press [PERFORM] + [PATCH]. 2. Use / to select a Part. 3. Use the VALUE dial, [INC/+], [DEC/-], or the numeric keys to choose the Rhythm Set. The rest procedure is the same as for the basic procedure listed above. Adjusting the Volume of Rhythm Sets Level parameter (RHYTHM/COMMON/RHYTHM COMMON) Controller Settings Changing the Range of the Pitch Bend Lever (for each Patch) Bend Range parameter (PATCH/CONTROL/TMT CTRL&BENDER) Selecting the MIDI Messages Controlled by the C1–C4 Sliders Assign parameters (SYSTEM/CONTROL/C1–C4 ASSIGN) Selecting the MIDI Messages Controlled by the Control Pedal Assign parameter (SYSTEM/CONTROL/CONTROL PEDAL 1, 2) Reversing the Polarity of Control Pedal (when using a pedal of another manufacturer whose polarity is reversed) Polarity parameter (SYSTEM/CONTROL/CONTROL PEDAL 1, 2) Selecting the MIDI Messages Controlled by the D Beam Controller In Performance Mode Assign parameter (ZONE/D BEAM/D BEAM CONTROL) In Patch/Rhythm Set Mode Appendices Assign parameter (SYSTEM/D BEAM/D BEAM CONTROL) 223 Quick Reference of Procedures Controlling Tone Parameters of the Patch by the Slider or Pedal (Matrix Controller) For each Patch, you can specify up to four control sources (MIDI messages for controlling). For each control source, you can specify up to four control destinations (parameters to be controlled). 1. Specify the MIDI messages to be controlled by each controller (the C1–C4 slider, control pedal etc.) (see previous). 2. Choose a control source (MIDI messages used for control). Control 1–4 parameters (PATCH/CONTROL/MATRIX CTRL SRC) * If you do not need to set different control sources for each Patch, select SYS-CTRL 1–4, and use the Control 1–4 parameters (SYSTEM/CONTROL/SYS CTRL ASSIGN 1–4) to choose the MIDI messages that you wish to use for control. 3. Specify the control destination (the parameter to be controlled). Dest parameter (PATCH/CONTROL/MATRIX CONTROL 1–4) 4. Set the Control Sensitivity (the amount of the effect that is applied). Sns parameter (PATCH/CONTROL/MATRIX CONTROL 1–4) 5. Select the Control Tone (the Tone to which the effect is applied). Tone parameter (PATCH/CONTROL/MATRIX CONTROL 1–4) 224 Quick Reference of Procedures Controlling Multi-effects Parameters by the Slider or Pedal (Multi-effects Controller) Up to four Multi-effects Controllers can be used in a single Performance/Patch/Rhythm Set. 1. Specify the MIDI messages to be controlled by each controller (the C1–C4 slider, control pedal etc.) (see previous). 2. The multi-effects Source parameter (PERFORM/ EFFECTS/MFX TYPE) is set to PERFORM, set the Control channel (the receive channel of control destination) (only Performance). MFX Control Channel parameter (PERFORM/ COMMON/PERFORM MFX CH) 3. Choose a control source (MIDI messages used for control). Source parameter (PERFORM, PATCH, RHYTHM/ EFFECTS/MFX CTRL 1–4) * If you do not need to set different control sources for each Performance/Patch/Rhythm Set, select SYS-CTRL 1–4, and use the Control 1–4 parameters (SYSTEM/CONTROL/SYS CTRL ASSIGN 1–4) to choose the MIDI messages that you wish to use for control. 4. Specify the control destination (the parameter to be controlled). Destination parameter (PERFORM, PATCH, RHYTHM/ EFFECTS/MFX CTRL 1–4) 5. Set the Control Sensitivity (the amount of the effect that is applied). Sens parameter (PERFORM, PATCH, RHYTHM/ EFFECTS/MFX CTRL 1–4) Adjusting the Keyboard Response Sens parameter (SYSTEM/CONTROL/KEYBOARD) Set the Keyboard to Produce a Fixed Velocity Vel parameter (SYSTEM/CONTROL/KEYBOARD) Saving and Loading Data 1. In Performance mode, press [UTILITY]. 2. Select “1. WRITE” on the UTIL 1 page. 3. Specify the writing destination. 4. Press [ENTER]. If a message of “Internal Write Protect= ON” appears, change it to OFF and press [ENTER] twice. Appendices Saving Performance Settings 225 Quick Reference of Procedures Saving Patch Settings 1. In Patch mode, press [UTILITY]. 2. Select “1. WRITE” on the UTIL 1 page. 3. Specify the writing destination. 4. Press [ENTER]. If a message of “Internal Write Protect= ON” appears, change it to OFF and press [ENTER] twice. * If you wish to hear the sound of the Patch in the selected writing destination, press [UNDO/COMPARE]. Press it once again to return to the previous page. Saving Rhythm Set Settings 1. In Rhythm Set mode, press [UTILITY]. 2. Select “1. WRITE” on the UTIL 1 page. 3. Specify the writing destination. 4. Press [ENTER]. If a message of “Internal Write Protect= ON” appears, change it to OFF and press [ENTER] twice. * If you wish to hear the sound of the Rhythm Set in the selected writing destination, press [UNDO/COMPARE]. Press it once again to return to the previous page. Saving Patches and Rhythm Sets You Like on the Favorite List 1. Select the Patch or Rhythm Set you wish to save. 2. Hold down [SHIFT] and press [PATCH FINDER]. 3. Specify the number of saving destination. 4. Press [SHIFT] + [ENTER]. Formatting a Memory Card 1. Press [UTILITY]. 2. Select “1. CARD” on the UTIL 2 page. 3. Select “1. FORMAT.” 4. Press [ENTER]. Saving User Memory Settings and System Settings to Memory Card as a Unit 1. Press [UTILITY]. 2. Select “3. SAVE” on the UTIL 2 page. 3. Assign a file name. 4. Press [ENTER]. Loading a File from Memory Card into the XV-88 1. Press [UTILITY]. 2. Select “2. LOAD” on the UTIL 2 page. 3. Select the file you want to load. 4. Press [ENTER]. 226 Quick Reference of Procedures Deleting a File from Memory Card 1. Press [UTILITY]. 2. Select “1. CARD” on the UTIL 2 page. 3. Select “3. DELETE.” 4. Select the file that you wish to delete. 5. Press [ENTER]. Checking the Free Area of a Memory Card, etc. 1. Press [UTILITY]. 2. Select “1. CARD” on the UTIL 2 page. 3. Select “5. INFO.” Controlling External MIDI Devices Setting the MIDI Transmit Channel for Performance Mode (for each Zone) Channel parameter (ZONE/MIDI/MIDI) Turning the MIDI Transmit Switch On/Off for Performance Mode (for each Zone) Tx parameter (ZONE/MIDI/MIDI) Setting the MIDI Transmit Channel for Patch/Rhythm Set Mode Tx Ch parameter (SYSTEM/MIDI/PATCH MIDI) Turning On/Off the Transmit Switch of Program Change Message Program parameter (SYSTEM/MIDI/TRANSMIT MIDI) Turning On/Off the Transmit Switch of Bank Select Messages Bank Sel parameter (SYSTEM/MIDI/TRANSMIT MIDI) Switching Multiple Tones on External MIDI Devices at Once When Switching the Performance 1. Set the Tx parameter (ZONE/MIDI/MIDI) of the Zone to be used to ON. 2. Set the Bank Select MSB/LSB parameter (ZONE/EXT CONTROL/EXT PC) to match the Bank Select of the external MIDI device. 3. Set the P.C# parameter (ZONE/EXT CONTROL/EXT P.C) to match the Program Change number for the Tone you want the external MIDI device to select. 4. Save the Performance. Appendices 5. Switch to the saved Performance from other Performances. 227 Quick Reference of Procedures Controlling the XV-88 from an External MIDI Device 228 Setting the MIDI Receive Channel for Performance Mode (for each Part) Channel parameter (PERFORM/MIDI/MIDI) Turning On/Off the MIDI Receive Switch in Performance Mode (for each Part) Rx Sw parameter (PERFORM/MIDI/MIDI) Setting the Receive Channel on which Performances will be Selected Control Channel parameter (SYSTEM/MIDI/PERFORM MIDI) Turning On/Off the Receive Switch of the MIDI Messages in Performance Mode (for each Part) RxSWITCH page (PERFORM/MIDI) Confirming the Receive Status of MIDI Messages in Performance Mode (for each Part) INFO page (PERFORM/INFO) Setting the MIDI Receive Channel for Patch/ Rhythm Set Mode Rx Ch parameter (SYSTEM/MIDI/PATCH MIDI) Turning On/Off the Receive Switch of Program Change Message Program Change parameter (SYSTEM/MIDI/RECEIVE MIDI) Turning On/Off the Receive Switch of Bank Select Messages Bank Select parameter (SYSTEM/MIDI/RECEIVE MIDI) Turning On/Off the Receive Switch of the MIDI Messages in Patch/ Rhythm Set Mode (for each Tone) CTRL Rx MIDI page (PATCH/CONTROL) Quick Reference of Procedures Others Using the Panic Function Press [SHIFT] + [EXIT]. Adjusting the Tuning Master parameter (SYSTEM/TUNE/SYSTEM TUNE) Adjusting the Display Contrast LCD parameter (SYSTEM/SETUP/SYSTEM SETUP) Restoring the Temporary Performance/Patch/ Rhythm Set to the Factory Setting 1. Select a Performance, Patch, or Rhythm Set. 2. Press [UTILITY]. 3. Select “3. INIT” on the UTIL 1 page. 4. Select “PRESET.” 5. Press [ENTER]. 1. Press [UTILITY]. 2. Select “4. FACTORY RESET” on the “UTIL 2” page. 3. Press [ENTER]. If a message of “Internal Write Protect= ON” appears, change it to OFF and press [ENTER] three times. Appendices Restoring the XV-88 to the Factory Settings 229 Parameter List Performance Parameters * Parameters that can be set independently for each Part are indicated by “P.” COMMON Group (p. 51) Display Parameter PERFORM NAME PART KEY RANG ---L.Fade Lower Upper U.Fade MFX Control Channel PERFORM MFX CH Value Performance name Key fade width lower Key range lower Key range upper Key fade width upper Multi-effects control channel ASCII Characters (max. 12) 0–127 C-1–G9 C-1–G9 0–127 1–16, OFF P P P P P EFFECTS Group (p. 52) Display Parameter OUTPUT Output Assign Chorus Reverb PERFORM MFX TYPE Type Source PERFORM MFX PRM (*1) PERFORM MFX CTRL Source Destination Sens PERFORM MFX OUT Output Dry Chorus Reverb PERFORM CHO TYPE Type Source PERFORM CHO PRM (*4) PERFORM CHO OUT Output Assign Level Select PERFORM REV TYPE Type Source PERFORM REV PRM (*5) PERFORM REV OUT Output Assign Level Value Output assign Output level Chorus send level Reverb send level Multi-effects type Multi-effects source Multi-effects parameters Multi-effects control source 1, 2, 3, 4 Multi-effects control destination 1, 2, 3, 4 Multi-effects control sensitivity 1, 2, 3, 4 Multi-effects output assign Multi-effects dry send level Multi-effects chorus send level Multi-effects reverb send level Chorus type Chorus source Chorus parameters Chorus output assign Chorus level Chorus output select Reverb type Reverb source Reverb parameters Reverb output assign Reverb level MFX, OUTPUT A/B, INDIV 1–4, PATCH 0–127 0–127 0–127 (*1) PERFORM, PART 1–16 (*2) (*3) -63– +63 A, B 0–127 0–127 0–127 OFF, CHORUS, DELAY PERFORM, PART 1–16 A, B 0–127 MAIN, REV, MAIN+REV OFF, REVERB, SRV ROOM, SRV HALL, SRV PLATE PERFORM, PART 1–16 A, B 0–127 *1: Refer to “Multi-Effects Parameters” (p. 241). *2: OFF, CC01–95 (except 32), PITCH BEND, AFTERTOUCH, SYS-CTRL1, SYS-CTRL2, SYS-CTRL3, SYS-CTRL4 *3: Refer to “Multi-Effects Types” (p. 117). *4: Refer to “Chorus Parameters” (p. 248). *5: Refer to “Reverb Parameters” (p. 249). 230 P P P P Parameter List MIDI Group (p. 52) Display Parameter MIDI Channel Rx Sw Mute Sw Bank Select Program Change Vol Pan Exp Hld Bnd Mod Caf Paf Velocity Curve Phase Lock RxSWITCH VELO CRV Value MIDI receive channel Receive switch Mute switch Receive bank select switch Receive program change switch Receive volume switch Receive pan switch Receive expression switch Receive hold 1 switch Receive pitch bend switch Receive modulation switch Receive channel aftertouch switch Receive polyphonic aftertouch switch Velocity curve Phase lock switch 1–16 OFF, ON OFF, MUTE OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, 1, 2, 3, 4 OFF, ON P P P P P P P P P P P P P P P PAT, RHY USER, CD-A, CD-B, CD-C, CD-D, CD-E, CD-F, CD-G, CD-H, PR-A, PR-B, PR-C, PR-D, PR-E, PR-F, GM, XP-A, XP-B, XP-C, XP-D 001–*** 0–127 L64–0–63R 0–63, FULL -64– +63 -64– +63 -64– +63 -64– +63 -63– +63 -3– +3 -48– +48 semitone -50– +50 cent 0–24, PATCH MONO, POLY, PATCH OFF, ON, PATCH OFF, ON:0–127, PATCH PART Group (p. 53) Display Parameter PATCH Type Group type Patch/Rhythm Set group Number Level Pan Voice Reserve Cut Res Atk Rel Velocity Sens Octave Coarse Fine BendRng Mno/Pol Legato Portament Sw:Tm Patch/Rhythm Set number Part level Part pan Voice reserve Part cutoff frequency offset Part resonance offset Part attack time offset Part release time offset Part velocity sensitivity offset Part octave shift Part coarse tune Part fine tune Bend range Part mono/poly Legato switch Portamento switch:time SETTING MODIFY PITCH MONO/POL Value P P P P P P P P P P P P P P P P P P INFORMATION Group (p. 56) Parameter INFO Mod Breath Foot Vol Pan Exp Hld Bnd Aft Sy1 Sy2 Sy3 Sy4 Vo Value Modulation information Breath information Foot information Volume information Pan information Expression information Hold 1 information Pitch bend information Aftertouch information System control 1 information System control 2 information System control 3 information System control 4 information Voice information 0–127 0–127 0–127 0–127 L64–0–63R 0–127 0–127 -128– +127 0–127 0–127/-128– +127 0–127/-128– +127 0–127/-128– +127 0–127/-128– +127 0–128 P P P P P P P P P P P P P P Appendices Display 231 Parameter List Zone Parameters * Parameters that can be set independently for each Tone are indicated by “Z.” COMMON Group (p. 58) Display Parameter ZONE COMMON Key Mode Value Key mode LAYER, SINGLE KEY RANGE Group (p. 59) Display Parameter KEY RANG Lower Upper Value Key range lower Key range upper C-1–G9 C-1–G9 Z Z MIDI Group (p. 59) Display Parameter MIDI Channel Tx Local Value MIDI transmit channel Transmit switch Local switch 1–16 OFF, ON OFF, ON Z Z Z EXT CONTROL Group (p. 60) Display Parameter EXT P.C P.C# Bank Select MSB Bank Select LSB Volume Pan EXT CTRL Value External program change number External bank select MSB External bank select LSB External volume External pan 1–128, NO-SEND 0–127 0–127 0–127, NO-SEND 0–127, NO-SEND Z Z Z Z Z ARPEGGIO Group (p. 61) Display Parameter ARPEGGIO Style Octave Range Motif Beat Pattern Accent Rate Shuffle Rate Key Velocity Zone Tempo Value Arpeggio style Octave range Motif Beat pattern Accent rate Shuffle rate Key velocity Arpeggio zone Arpeggio tempo (*1) -3– +3 (*2) (*3) 0–100% 50–90% REAL, 1–127 1–16 20–250 *1: 1/4, 1/6, 1/8, 1/12, 1/16, 1/32, PORTAMENTO A, PORTAMENTO B, GLISSANDO, SEQUENCE A, SEQUENCE B, SEQUENCE C, SEQUENCE D, ECHO, SYNTH BASS, HEAVY SLAP, LIGHT SLAP, WALK BASS, RHYTHM GTR 1, RHYTHM GTR 2, RHYTHM GTR 3, RHYTHM GTR 4, RHYTHM GTR 5, 3 FINGER, STRUM GTR UP, STRUM GTR DOWN, STRUM GTR UP&DW, PIANO BACKING, CLAVI CHORD, WALTZ, SWING WALTZ, REGGAE, PERCUSSION, HARP, SHAMISEN, BOUND BALL, RANDOM, BOSSA NOVA, SALSA, MAMBO, LATIN PERCUSSION, SAMBA, TANGO, HOUSE, LIMITLESS *2: SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, TRIPLE UP, TRIPLE DOWN, TRIPLE UP&DOWN, TRIPLE RANDOM, NOTE ORDER, GLISSANDO, CHORD, BASS+CHORD1–5, BASS+UP1–8, BASS+RND1–3, TOP+UP1–6, BASS+UP+TOP *3: 1/4, 1/6, 1/8, 1/12, 1/16 1–3, 1/32 1–3, PORTA-A 01–11, PORTA-B 01–15, SEQ-A 1–7, SEQ-B 1–5, SEQ-C 1, 2, SEQ-D 1–8, ECHO 1–3, MUTE 01–16, STRUM 1–8, REGGAE 1–2, REFRAIN 1–2, PERC 1–4, WALKBS, HARP, BOUND, RANDOM, BOSSA NOVA, SALSA 1–4, MAMBO 1–2, CLAVE, REV CLA, GUILO, AGOGO, SAMBA, TANGO 1–4, HOUSE 1–2 232 Parameter List D BEAM Group (p. 63) Display Parameter D BEAM CONTROL Assign Output Polarity Lower Upper D Beam Sensitivity D BEAM RANGE D BEAM SENS Value D Beam assign D Beam output D Beam polarity D Beam range lower D Beam range upper D Beam sensitivity (*1) OFF, INT, MIDI, BOTH STANDARD, REVERSE 0–127 0–127 1–10 *1: OFF, CC01–95 (except 32), PITCH BEND, AFTERTOUCH, OCT UP, OCT DOWN, START/STOP, TAP TEMPO INFO Group (p. 64) Display Parameter INFO ch tx part Value MIDI transmit channel Transmit switch status Part connection status ---------- Patch Parameters * Parameters that can be set independently for each Tone are indicated by “T.” COMMON Group (p. 69) Display Parameter PATCH NAME PATCH CATEGORY PATCH LVL&PAN ---Category Level Pan Analog Feel Octave Coarse Fine Stretch Priority Output Assign Clock Source Tempo Cut Res Atk Rel Velocity Sens TMT Velocity Control L.Fade Lower Upper U.Fade L.Fade Lower Upper U.Fade Type Booster PATCH OCT&TUNE PATCH COMMON PATCH TEMPO PATCH MODIFY TMT VELO CONTROL TMT VEL RANG TMT KEY RANG STRUCT Value Patch name Patch category Patch level Patch pan Analog feel depth Octave shift Coarse tune Fine tune Stretch tuning depth Voice priority Output assign Patch clock source Patch tempo Cutoff frequency offset Resonance offset Attack time offset Release time offset Velocity sensitivity offset TMT Velocity control switch Velocity fade width lower Velocity range lower Velocity range upper Velocity fade width upper Key fade width lower Key range lower Key range upper Key fade width upper Structure type Booster gain ASCII Characters (max. 12) (*1) 0–127 L64–0–63R 0–127 -3– +3 -48– +48 -50– +50 OFF, 1, 2, 3 LAST, LOUDEST MFX, OUTPUT A/B, INDIV 1–4, TONE PATCH, SYSTEM 20–250 -63– +63 -63– +63 -63– +63 -63– +63 -63– +63 OFF, ON, RANDOM 0–127 1–127 1–127 0–127 0–127 C-1–G9 C-1–G9 0–127 1–10 0, +6, +12, +18 dB T T T T T T T T T T Appendices *1: NO ASSIGN, AC.PIANO, EL.PIANO, KEYBOARDS, BELL, MALLET, ORGAN, ACCORDION, HARMONICA, AC.GUITAR, EL.GUITAR, DIST.GUITAR, BASS, SYNTH BASS, STRINGS, ORCHESTRA, HIT&STAB, WIND, FLUTE, AC.BRASS, SYNTH BRASS, SAX, HARD LEAD, SOFT LEAD, TECHNO SYNTH, PULSATING, SYNTH FX, OTHER SYNTH, BRIGHT PAD, SOFT PAD, VOX, PLUCKED, ETHNIC, FRETTED, PERCUSSION, SOUND FX, BEAT&GROOVE, DRUMS, COMBINATION 233 Parameter List EFFECTS Group (p. 75) Display Parameter OUTPUT Output Assign PATCH MFX TYPE PATCH MFX PRM PATCH MFX CTRL PATCH MFX OUT PATCH CHO TYPE PATCH CHO PRM PATCH CHO OUT PATCH REV TYPE PATCH REV PRM PATCH REV OUT Chorus Reverb Type (*1) Source Destination Sens Output Dry Chorus Reverb Type (*4) Output Assign Level Select Type (*5) Output Assign Level Value Output assign Output level Chorus send level Reverb send level Multi-effects type Multi-effects parameters Multi-effects control source 1, 2, 3, 4 Multi-effects control destination 1, 2, 3, 4 Multi-effects control sensitivity 1, 2, 3, 4 Multi-effects output assign Multi-effects dry send level Multi-effects chorus send level Multi-effects reverb send level Chorus type Chorus parameters Chorus output assign Chorus level Chorus output select Reverb type Reverb parameters Reverb output assign Reverb level MFX, OUTPUT A/B, INDIV 1–4 0–127 0–127 0–127 (*1) (*2) (*3) -63– +63 A, B 0–127 0–127 0–127 OFF, CHORUS, DELAY A, B 0–127 MAIN, REV, MAIN+REV OFF, REVERB, SRV ROOM, SRV HALL, SRV PLATE A, B 0–127 *1: Refer to “Multi-Effects Parameters” (p. 241). *2: OFF, CC01–95 (except 32), PITCH BEND, AFTERTOUCH, SYS-CTRL1, SYS-CTRL2, SYS-CTRL3, SYS-CTRL4 *3: Refer to “Multi-Effects Types” (p. 117). *4: Refer to “Chorus Parameters” (p. 248). *5: Refer to “Reverb Parameters” (p. 249). 234 T T T T Parameter List CONTROL Group (p. 76) Display Parameter PATCH KEY MODE Assign Legato Legato Retrigger Sw Time Mode Type Start Bender Expression Pan Mode Hold-1 Redamper Envelope Mode TMT Ctrl Sw Bend Range PATCH PORTAMNT CTRL Rx MIDI TMT CTRL&BENDER MATRIX CTRL SRC Value Key assign Solo legato switch Legato retrigger switch Portamento switch Portamento time Portamento mode Portamento type Portamento start pitch Receive pitch bend switch Receive expression switch Receive pan mode Receive hold 1 switch Redamper switch Envelope mode TMT control switch Bend range down Bend range up Matrix control source 1 Matrix control source 2 Matrix control source 3 Matrix control source 4 Matrix control 1 destination 1, 2, 3, 4 Matrix control 1 sensitivity 1, 2, 3, 4 Matrix Control 1 tone 1, 2, 3, 4 Matrix control 2 destination 1, 2, 3, 4 Matrix control 2 sensitivity 1, 2, 3, 4 Matrix Control 2 tone 1, 2, 3, 4 Matrix control 3 destination 1, 2, 3, 4 Matrix control 3 sensitivity 1, 2, 3, 4 Matrix Control 3 tone 1, 2, 3, 4 Matrix control 4 destination 1, 2, 3, 4 Matrix control 4 sensitivity 1, 2, 3, 4 Matrix Control 4 tone 1, 2, 3, 4 Control 1 Control 2 Control 3 Control 4 Dest Sns Tone Dest Sns Tone Dest Sns Tone Dest Sns Tone MATRIX CONTROL1 MATRIX CONTROL2 MATRIX CONTROL3 MATRIX CONTROL4 POLY, MONO OFF, ON OFF, ON OFF, ON 0–127 NORMAL, LEGATO RATE, TIME PITCH, NOTE OFF, ON OFF, ON CONTINUOUS, KEY-ON OFF, ON OFF, ON NO SUSTAIN, SUSTAIN OFF, ON -48–0 semitone 0– +48 semitone (*1) (*1) (*1) (*1) (*2) -63– +63 OFF, ON, R (*2) -63– +63 OFF, ON, R (*2) -63– +63 OFF, ON, R (*2) -63– +63 OFF, ON, R T T T T T T T T T T *1: OFF, CC01-95 (except 32), PITCH BEND, AFTERTOUCH, SYS-CTRL1, SYS-CTRL2, SYS-CTRL3, SYS-CTRL4, VELOCITY, KEYFOLLOW, TEMPO, LFO1, LFO2, PITCH ENV, TVF ENV, TVA ENV *2: OFF, PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, TMT, FXM DEPTH, MFX CTRL1, MFX CTRL2, MFX CTRL3, MFX CTRL4 WAVE Group (p. 81) Display Parameter WAVE Group Number Gain Switch Wave Tempo Sync Switch Color Depth Mode Wave group Wave number (L, R) Wave gain Tone switch Wave tempo sync FXM switch FXM color FXM depth Tone delay mode Time Tone delay time FXM TONE DELAY Value INT, XP-A, XP-B, XP-C, XP-D 0001–1083 -6, 0, +6, +12 dB OFF, ON OFF, ON OFF, ON 1–4 1–17 NORMAL, HOLD, KEY-OFF-NORMAL, KEY-OFF-DECAY 0–127(*1) T T T T T T T T T T *1: It can also be set in terms of notes. fig.note value.e (Sixteenth note), (Sixty-fourth note), (Eighth-note triplet), (Dotted quarter note), (Half note), (Thirty-second-note triplet), (Dotted sixteenth note), (Whole-note triplet), (Thirty-second note), (Eighth note), (Dotted half note), (Sixteenth-note triplet), (Quarter-note triplet), (Whole note), (Dotted eighth note), (Double-note triplet), (Dotted thirty-second note), (Quarter note), (Dotted whole note), (Half-note triplet), (Double note) Appendices (Sixty-fourth-note triplet), 235 Parameter List LFO Group (p. 83) Display Parameter LFO1 WAVE Form LFO waveform Ofset Rate Detune KeySync Fade Mode Fade Time Delay Time Delay Keyfollow (*3) Pitch TVF TVA Pan LFO Level offset LFO rate LFO rate detune LFO key sync LFO fade mode LFO fade time LFO delay time LFO delay time keyfollow SIN,TRI, SAW-UP, SAW-DW, SQR, RND, UP, DW, TRP, S&H, CHS -100, -50, 0, +50, +100 0–127(*1) 0–127 OFF, ON ON-IN, ON-OUT, OFF-IN, OFF-OUT 0–127 0–127 -100– +100(*2) Pitch LFO depth1, 2 TVF LFO depth 1, 2 TVA LFO depth 1, 2 Pan LFO depth 1, 2 -63– +63 -63– +63 -63– +63 -63– +63 LFO1 FADE LFO1 DELAY LFO2 LFO DEPTH1:2 Value T T T T T T T T T T T T T T *1: It can also be set in terms of notes. fig.note value.e (Sixty-fourth-note triplet), (Sixteenth note), (Sixty-fourth note), (Eighth-note triplet), (Thirty-second-note triplet), (Dotted sixteenth note), (Thirty-second note), (Eighth note), (Sixteenth-note triplet), (Quarter-note triplet), (Dotted eighth note), (Dotted quarter note), (Half note), (Whole-note triplet), (Dotted half note), (Whole note), (Double-note triplet), *2: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100 (Dotted thirty-second note), (Quarter note), (Dotted whole note), (Half-note triplet), (Double note) *3: Same as LFO1. PITCH Group (p. 86) Display Parameter PITCH Coarse Fine Random Keyfollow Depth V-Sens Time Keyfollow V-T1 V-T4 L0 T1, T2, T3, T4 L1, L2, L3, L4 PCH ENVELOPE Value Coarse tune Fine tune Random pitch depth Pitch keyfollow Pitch envelope depth Pitch envelope velocity sensitivity Pitch envelope time keyfollow Pitch envelope time 1 velocity sensitivity Pitch envelope time 4 velocity sensitivity Pitch envelope level 0 Pitch envelope time 1, 2, 3, 4 Pitch envelope level 1, 2, 3, 4 -48– +48 semitone -50– +50 cent 0–1200 cent (*1) -200– +200 (*2) -12– +12 -63– +63 -100– +100 (*3) -63– +63 -63– +63 -63– +63 0–127 -63– +63 T T T T T T T T T T T T *1: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200 *2: -200, -190, -180, -170, -160, -150, -140, -130, -120, -110, -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100, +110, +120, +130, +140, +150, +160, +170, +180, +190, +200 *3: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100 236 Parameter List TVF Group (p. 87) Display Parameter TVF FILTER Type Cutoff Resonance Keyfollow V-Cutoff V-Curve V-Resonance Depth V-Sens V-Curve Time KF V-T1 V-T4 L0 T1, T2, T3, T4 L1, L2, L3, L4 TVF VELOCITY TVF ENVELOPE Value Filter type Cutoff frequency Resonance Cutoff frequency keyfollow Cutoff frequency velocity sensitivity Cutoff frequency velocity curve Resonance velocity sensitivity TVF envelope depth TVF envelope velocity sensitivity TVF envelope velocity curve TVF envelope time keyfollow TVF envelope time 1 velocity sensitivity TVF envelope time 4 velocity sensitivity TVF envelope level 0 TVF envelope time 1, 2, 3, 4 TVF envelope level 1, 2, 3, 4 OFF, LPF, BPF, HPF, PKG, LPF2, LPF3 0–127 0–127 -200– +200 (*1) -63– +63 FIXED, 1–7 -63– +63 -63– +63 -63– +63 FIXED, 1–7 -100– +100 (*2) -63– +63 -63– +63 0–127 0–127 0–127 T T T T T T T T T T T T T T T T *1: -200, -190, -180, -170, -160, -150, -140, -130, -120, -110, -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100, +110, +120, +130, +140, +150, +160, +170, +180, +190, +200 *2: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100 TVA Group (p. 90) Display Parameter TVA Level Pan V-Sens V-Curve Bias Point Direction Keyfollow Random Alternate V-T1 V-T4 Time Keyfollow T1, T2, T3, T4 L1, L2, L3 BIAS PAN MODULATE TVA TIME ENV TVA ENVELOPE Value Tone level Tone pan TVA envelope velocity sensitivity TVA envelope velocity curve Bias level Bias point Bias direction Pan keyfollow Random pan depth Alternate pan depth TVA envelope time 1 velocity sensitivity TVA envelope time 4 velocity sensitivity TVA envelope time keyfollow TVA envelope time 1, 2, 3, 4 TVA envelope level 1, 2, 3 0–127 L64–0–63R -63– +63 FIXED, 1–7 -100– +100 (*1) C-1–G9 LOWER, UPPER, LOWER&UPPER, ALL -100– +100 (*1) 0–63 L63–0–63R -63– +63 -63– +63 -100– +100 (*1) 0–127 0–127 T T T T T T T T T T T T T T T *1: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100 Rhythm Set Parameters * Parameters that can be set independently for each Rhythm Tone are indicated by “T.” * Parameters that can be set independently for each Wave comprising the Rhythm Tone are indicated by “W.” COMMON Group (p. 96) Parameter RHYTHM NAME RHYTHM COMMON ---Level Output Assign Clock Source Tempo RHYTHM TEMPO Value Rhythm set name Rhythm set level Output assign Rhythm set clock source Rhythm set tempo ASCII Characters (max. 12) 0–127 MFX, OUTPUT A/B, INDIV 1–4, TONE RHYTHM, SYSTEM 20–250 Appendices Display 237 Parameter List EFFECTS Group (p. 97) Display Parameter OUTPUT Output Assign RHYTHM MFX TYPE RHYTHM MFX PRM RHYTHM MFX CTRL RHYTHM MFX OUT RHYTHM CHO TYPE RHYTHM CHO PRM RHYTHM CHO OUT RHYTHM REV TYPE RHYTHM REV PRM RHYTHM REV OUT Chorus Reverb Type (*1) Source Destination Sens Output Dry Chorus Reverb Type (*4) Output Assign Level Select Type (*5) Output Assign Level Value Output assign Output level Chorus send level Reverb send level Multi-effects type Multi-effects parameters Multi-effects control source 1, 2, 3, 4 Multi-effects control destination 1, 2, 3, 4 Multi-effects control sensitivity 1, 2, 3, 4 Multi-effects output assign Multi-effects dry send level Multi-effects chorus send level Multi-effects reverb send level Chorus type Chorus parameters Chorus output assign Chorus level Chorus output select Reverb type Reverb parameters Reverb output assign Reverb level MFX, OUTPUT A/B, INDIV 1–4 0–127 0–127 0–127 (*1) T T T T (*2) (*3) -63– +63 A, B 0–127 0–127 0–127 OFF, CHORUS, DELAY A, B 0–127 MAIN, REV, MAIN+REV OFF, REVERB, SRV ROOM, SRV HALL, SRV PLATE A, B 0–127 *1: Refer to “Multi-Effects Parameters” (p. 241). *2: OFF, CC01–95 (except 32), PITCH BEND, AFTERTOUCH, SYS-CTRL1, SYS-CTRL2, SYS-CTRL3, SYS-CTRL4 *3: Refer to “Multi-Effects Types” (p. 117). *4: Refer to “Chorus Parameters” (p. 248). *5: Refer to “Reverb Parameters” (p. 249). CONTROL Group (p. 97) Display Parameter CONTROL Bend Range Envelope Mode Mute Group Assign Type Expression Pan Hold-1 Rx MIDI Value Bend range Envelope mode Mute group Assign type Receive expression switch Receive pan mode Receive hold 1 switch 0–48 NO-SUS, SUSTAIN OFF, 1–31 MULTI, SINGLE OFF, ON CONTINUOUS, KEY-ON OFF, ON T T T T T T T WAVE Group (p. 98) Display Parameter TONE NAME WMT WAVE ---Group Number Gain Level Sw Tempo Sync L.Fade Lower Upper U.Fade WMT Velocity Control Pan Random Alternate Coarse Fine Switch Color Depth WMT VEL RANG VELO CONTROL WMT PAN WMT TUNE WMT FXM 238 Value Tone name Wave group Wave number (L, R) Wave gain Wave level Wave switch Wave tempo sync Velocity fade width lower Velocity range lower Velocity range upper Velocity fade width upper WMT velocity control switch Wave pan Random pan switch Alternate pan switch Coarse tune Fine tune FXM switch FXM color FXM depth ASCII Characters (max. 12) INT, XP-A, XP-B, XP-C, XP-D 0001–1083 -6, 0, 6, 12 dB 0–127 OFF, ON OFF, ON 0–127 1–127 1–127 0–127 OFF, ON, RANDOM L64–0–63R OFF, ON OFF, ON -48– +48 semitone -50– +50 cent OFF, ON 1–4 1–17 T T W W W W W W W W W T W W W W W W W W Parameter List PITCH Group (p. 100) Display Parameter PITCH Coarse Fine Random Depth V-Sens V-T1 V-T4 L0 T1, T2, T3, T4 L1, L2, L3, L4 PCH ENVELOPE Value Coarse tune Fine tune Random pitch depth Pitch envelope depth Pitch envelope velocity sensitivity Pitch envelope time 1 velocity sensitivity Pitch envelope time 4 velocity sensitivity Pitch envelope level 0 Pitch envelope time 1, 2, 3, 4 Pitch envelope level 1, 2, 3, 4 -48– +48 semitone -50– +50 cent 0–1200 cent (*1) -12– +12 -63– +63 -63– +63 -63– +63 -63– +63 0–127 -63– +63 T T T T T T T T T T *1: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200 TVF Group (p. 101) Display Parameter TVF FILTER Type Cutoff Resonance V-Cutoff V-Curve V-Resonance Depth V-Sens V-Curve V-T1 V-T4 L0 T1, T2, T3, T4 L1, L2, L3, L4 TVF VELOCITY TVF ENVELOPE Value Filter type Cutoff frequency Resonance Cutoff frequency velocity sensitivity Cutoff frequency velocity curve Resonance velocity sensitivity TVF Envelope depth TVF envelope velocity sensitivity TVF envelope velocity curve TVF envelope time 1 velocity sensitivity TVF envelope time 4 velocity sensitivity TVF envelope level 0 TVF envelope time 1, 2, 3, 4 TVF envelope level 1, 2, 3, 4 OFF, LPF, BPF, HPF, PKG, LPF2, LPF3 0–127 0–127 -63– +63 FIXED, 1–7 -63– +63 -63– +63 -63– +63 FIXED, 1–7 -63– +63 -63– +63 0–127 0–127 0–127 T T T T T T T T T T T T T T TVA Group (p. 103) Parameter TVA Level Pan Random Alternate Velocity Sens Velocity Curve V-T1 V-T4 T1, T2, T3, T4 L1, L2, L3 TVA VELOCITY TVA TIME ENV TVA ENVELOPE Value Rhythm tone level Rhythm tone pan Random pan depth Alternate pan depth TVA envelope velocity sensitivity TVA envelope velocity curve TVA envelope time 1 velocity sensitivity TVA envelope time 4 velocity sensitivity TVA envelope time 1, 2, 3, 4 TVA envelope level 1, 2, 3 0–127 L64–0–63R 0–63 L63–0–63R -63– +63 FIXED, 1–7 -63– +63 -63– +63 0–127 0–127 T T T T T T T T T T Appendices Display 239 Parameter List GM Mode Parameters * Parameters that can be set independently for each Part are indicated by “P.” EFFECTS Group (p. 194) Display Parameter PART OUTPUT Output Assign GM CHORUS GM REVERB Value Chorus Reverb Type Rate Dpth Fbk Rev Out Type Output assign Output level Chorus send level Reverb send level Chorus type Chorus rate Chorus depth Chorus feedback level Chorus reverb send level Chorus output assign Reverb type Time Out Reverb time Reverb output assign OUTPUT A/B 0–127 0–127 0–127 CHORUS 1–4, FB CHORUS, FLANGER 0–127 0–127 0–127 0–127 A, B SMALL ROOM, MEDIUM ROOM, LARGE ROOM, MEDIUM HALL, LARGE HALL, PLATE 0–127 A, B P P P P MIDI Group (p. 195) Display Parameter PART MIDI Channel Rx Sw Mute Sw Value MIDI receive channel Receive switch Mute switch 1–16, OFF OFF, ON OFF, MUTE Part type GM patch/rhythm set number Part volume Part pan Part coarse tune Part fine tune Part cutoff frequency offset Part resonance offset Part attack time offset Part release time offset Bend range Part mono/poly Part portamento switch:time PAT, RHY 001–256/001–009 0–127 L64–0–63R -48– +48 semitone -50– +50 cent -64– +63 -64– +63 -64– +63 -64– +63 0–24 MONO, POLY OFF, ON : 0–127 P P P PART Group (p. 196) Display Parameter PATCH Type Number Volume Pan Coarse Fine Cutoff Resonance Attack Release BendRng Mono/Poly Porta Sw:Time SETTING MODIFY CONTROL Value P P P P P P P P P P P P INFO Group (p. 197) Display Parameter INFO Mod Breath Foot Vol Pan Exp Hold Bend Aftertouch Voices 240 Value Modulation information Breath information Foot information Volume information Pan information Expression information Hold 1 information Pitch bend information Aftertouch information Voice information 0–127 0–127 0–127 0–127 L64–0–63R 0–127 0–127 -128– +127 0–127 0–128 P P P P P P P P P P Parameter List Multi-Effects Parameters 06: ENHANCER (p. 121) Parameter 01: STEREO EQ (p. 119) Parameter LowFreq LowGain Hi Freq Hi Gain Mid1 Freq Mid1 Q Mid1 Gain Mid2 Freq Mid2 Q Mid2 Gain Lev Value Low frequency Low gain High frequency High gain Middle 1 frequency Middle 1 Q Middle 1 gain Middle 2 frequency Middle 2 Q Middle 2 gain Output level 200, 400 Hz -15– +15 dB 4000, 8000 Hz -15– +15 dB 200–8000Hz (*1) 0.5, 1.0, 2.0, 4.0, 8.0 -15– +15 dB 200-8000 Hz (*1) 0.5, 1.0, 2.0, 4.0, 8.0 -15– +15 dB 0–127 Sens Mix LowGain Hi Gain Level Value Sensitivity Mix level Low gain High gain Output level 07: AUTO WAH (p. 122) Parameter Value *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz Filter Sens Manual Peak Rate Depth Level 02: OVERDRIVE (p. 119) 08: ROTARY (p. 122) Parameter Drive Level LowGain Hi Gain Amp Type Drive Output level Low gain High gain Amp simulator type Pan Output pan Value Parameter 0–127 0–127 -15– +15 dB -15– +15 dB SMALL, BUILT-IN, 2-STACK, 3-STACK L64–0–63R LowSlow LowFast LowAccl Low Lvl Hi Slow Hi Fast Hi Accl Hi Lvl Separation Speed Level 03: DISTORTION (p. 120) Parameter Value Drive Level LowGain Hi Gain Amp Type Drive Output level Low gain High gain Amp simulator type Pan Output pan 0–127 0–127 -15– +15 dB -15– +15 dB SMALL, BUILT-IN, 2-STACK, 3-STACK L64–0–63R 04: PHASER (p. 120) Parameter Manual Rate Depth Res Mix Pan Level Value Manual Rate Depth Resonance Mix level Output pan Output level 0–127 0–127 -15– +15 dB -15– +15 dB 0–127 Filter type Sensitivity Manual Peak Rate Depth Output level LPF, BPF 0–127 0–127 0–127 0.05–10.00 Hz 0–127 0–127 Value Low frequency slow rate Low frequency fast rate Low frequency acceleration Low frequency level High frequency slow rate High frequency fast rate High frequency acceleration High frequency level Separation Speed Output level 0.05–10.00 Hz 0.05–10.00 Hz 0–15 0–127 0.05–10.00 Hz 0.05–10.00 Hz 0–15 0–127 0–127 SLOW, FAST 0–127 09: COMPRESSOR (p. 123) Parameter Attack Sustain Post Gain LowGain Hi Gain Pan Level Value Attack time Sustain Post gain Low gain High gain Output pan Output level 0–127 0–127 0, +6, +12, +18 dB -15– +15 dB -15– +15 dB L64–0–63R 0–127 100–8000 Hz 0.05–10.00 Hz 0–127 0–127 0–127 L64–0–63R 0–127 05: SPECTRUM (p. 121) Band 1 Band 2 Band 3 Band 4 Band 5 Band 6 Band 7 Band 8 Q Pan Level Value Band 1 gain Band 2 gain Band 3 gain Band 4 gain Band 5 gain Band 6 gain Band 7 gain Band 8 gain Q Output pan Output level -15– +15 dB -15– +15 dB -15– +15 dB -15– +15 dB -15– +15 dB -15– +15 dB -15– +15 dB -15– +15 dB 0.5, 1.0, 2.0, 4.0, 8.0 L64–0–63R 0–127 Appendices Parameter 241 Parameter List 10: LIMITER (p. 123) Parameter Thresh Ratio Release Gain LowGain Hi Gain Pan Level Threshold level Compression ratio Release time Post gain Low gain High gain Output pan Output level 15: STEREO FLANGER (p. 126) Value Parameter 0–127 1.5:1, 2:1, 4:1, 100:1 0–127 0, +6, +12, +18 dB -15– +15 dB -15– +15 dB L64–0–63R 0–127 Pre Dly Rate Depth Fbk Phase Filter Type Cutoff LowGain Hi Gain Balance Level 11: HEXA-CHORUS (p. 124) Parameter Pre Dly Rate Depth Dly Dev Dpt Dev Pan Dev Balance Level Value Pre delay time Rate Depth Pre delay deviation Depth deviation Pan deviation Effect balance Output level 0.0–100.0 ms 0.05–10.00 Hz 0–127 0–20 -20– +20 0-20 D100:0W–D0:100W 0–127 12: TREMOLO CHORUS (p. 124) Parameter Pre Dly ChoRate Cho Dpt Phase TrmRate Trm Sep Balance Level Value Pre delay time Chorus rate Chorus depth Tremolo phase Tremolo rate Tremolo separation Effect balance Output level 0.0–100.0 ms 0.05–10.00 Hz 0–127 0–180 degree 0.05–10.00 Hz 0–127 D100:0W–D0:100W 0–127 13: SPACE-D (p. 125) Parameter Pre Dly Rate Depth Phase LowGain Hi Gain Balance Level Value Pre delay time Rate Depth Phase Low gain High gain Effect balance Output level 0.0–100.0 ms 0.05–10.00 Hz 0–127 0–180 degree -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 14: STEREO CHORUS (p. 125) Parameter Pre Dly Rate Depth Phase Filter Type Cutoff LowGain Hi Gain Balance Level Value Pre delay time Rate Depth Phase Filter type Cutoff frequency Low gain High gain Effect balance Output level 0.0–100.0 ms 0.05–10.00 Hz 0–127 0–180 degree OFF, LPF, HPF 200–8000 Hz (*1) -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz 242 Value Pre delay time Rate Depth Feedback level Phase Filter type Cutoff frequency Low gain High gain Effect balance Output level 0.0–100.0 ms 0.05–10.00 Hz 0–127 -98– +98% 0–180 degree OFF, LPF, HPF 200–8000 Hz (*1) -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz 16: STEP FLANGER (p. 126) Parameter Pre Dly Rate Depth Fbk Phase Step Rate LowGain Hi Gain Balance Level Value Pre delay time Rate Depth Feedback level Phase Step rate Low gain High gain Effect balance Output level 0.0–100.0 ms 0.05–10.00 Hz 0–127 -98– +98% 0–180 degree 0.10–20.00 Hz, note -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 17: STEREO DELAY (p. 127) Parameter Value Delay L Delay R Fbk Mode Phase L Phase R HF Damp Delay time left Delay time right Feedback level Feedback mode Feedback phase left Feedback phase right HF damp LowGain Hi Gain Balance Level Low gain High gain Effect balance Output level 0.0–500.0 ms 0.0–500.0 ms -98– +98% NORMAL, CROSS NORMAL, INVERT NORMAL, INVERT 200–8000 Hz, BYPASS (*1) -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS Parameter List 18: MODULATION DELAY (p. 128) 21: TIME CONTROL DELAY (p. 131) Parameter Value Parameter 0.0–500.0 ms 0.0–500.0 ms -98– +98% NORMAL, CROSS 0.05–10.00 Hz 0–127 0–180 degree 200–8000 Hz, BYPASS (*1) -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 Delay Accel Fbk HF Damp Delay time Acceleration Feedback level HF damp Pan LowGain Hi Gain Balance Level Output pan Low gain High gain Effect balance Output level Delay time left Delay time right Feedback level Feedback mode Rate Depth Phase HF damp LowGain Hi Gain Balance Level Low gain High gain Effect balance Output level *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS Value *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 22: 2VOICE PITCH SHIFTER (p. 131) Parameter 19: TRIPLE TAP DELAY (p. 129) Parameter Value Delay C Delay L Delay R Fbk Level C Level L Level R HF Damp Delay time center Delay time left Delay time right Feedback level Center level Left level Right level HF damp LowGain Hi Gain Balance Level Low gain High gain Effect balance Output level 200–1000 ms, note 200–1000 ms, note 200–1000 ms, note -98– +98% 0–127 0–127 0–127 200–8000 Hz, BYPASS (*1) -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 20: QUADRUPLE TAP DELAY (p. 130) Parameter Value Delay 1 Delay 2 Delay 3 Delay 4 Level 1 Level 2 Level 3 Level 4 Fbk HF Damp Delay time 1 Delay time 2 Delay time 3 Delay time 4 Level 1 Level 2 Level 3 Level 4 Feedback level HF damp Balance Level Effect balance Output level 200–1000 ms, note 200–1000 ms, note 200–1000 ms, note 200–1000 ms, note 0–127 0–127 0–127 0–127 -98– +98% 200–8000 Hz, BYPASS (*1) D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 200–1000 ms 0–15 -98– +98% 200–8000 Hz, BYPASS (*1) L64–0–63R -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 CoarseA Fine A Pan A PreDlyA CoarseB Fine B Pan B PreDlyB Mode Lvl Bal Balance Level Value Coarse pitch A Fine pitch A Output pan A Pre delay time A Coarse pitch B Fine pitch B Output pan B Pre delay time B Pitch shifter mode Level balance Effect balance Output level -24– +12 semitone -100– +100 cent L64–0–63R 0.0–500.0 ms -24– +12 semitone -100– +100 cent L64–0–63R 0.0–500.0 ms 1, 2, 3, 4, 5 A100:0B–A0:100B D100:0W–D0:100W 0–127 23: FBK PITCH SHIFTER (p. 132) Parameter Coarse Fine Fbk Pre Dly Mode Pan LowGain Hi Gain Balance Level Value Coarse pitch Fine pitch Feedback level Pre delay time Pitch shifter mode Output pan Low gain High gain Effect balance Output level -24– +12 semitone -100– +100 cent -98– +98% 0.0-500.0 ms 1, 2, 3, 4, 5 L64–0–63R -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 24: REVERB (p. 133) Parameter Value Type Reverb type Pre Dly Time HF Damp Pre delay time Reverb time HF damp LowGain Hi Gain Balance Level Low gain High gain Effect balance Output level ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2 0.0–100.0 ms 0–127 200–8000 Hz, BYPASS (*1) -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS Appendices Delay L Delay R Fbk Mode Rate Depth Phase HF Damp 243 Parameter List 25: GATED REVERB (p. 133) 31: DISTORTION→DELAY (p. 135) Parameter The parameters are essentially the same as “28: OVERDRIVE→DELAY,” with the exception of the following two. OD Drive→Dist Drive, OD Pan→Dist Pan OD Drive→Dist Drive, OD Pan→Dist Pan Value Type Gated Reverb type Pre Dly Gate Time LowGain Hi Gain Balance Level Pre delay time Gate time Low gain High gain Effect balance Output level NORMAL, REVERSE, SWEEP1, SWEEP2 0.0–100.0 ms 5–500 ms -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 26: OVERDRIVE→CHORUS (p. 134) Parameter OD Drive OD Pan Cho Dly ChoRate Chorus Depth Chorus Balance Level Value Drive Overdrive pan Chorus pre delay time Chorus Rate Chorus depth Chorus balance Output level 0–127 L64–0–63R 0.0–100.0 ms 0.05–10.00 Hz 0–127 D100:0W-D0:100W 0–127 27: OVERDRIVE→FLANGER (p. 134) Parameter OD Drive OD Pan Flg Dly FlgRate Flg Dpt Flg Fbk Flanger Balance Level Value Drive Overdrive pan Flanger pre delay time Flanger rate Flanger depth Flanger feedback level Flanger balance Output level 0–127 L64–0–63R 0.0–100.0 ms 0.05–10.00 Hz 0–127 -98– +98% D100:0W–D0:100W 0–127 28: OVERDRIVE→DELAY (p. 135) Parameter Value OD Drive OD Pan DlyTime Dly Fbk Delay HF Damp Drive Overdrive pan Delay time Delay feedback level Delay HF damp Delay Balance Level Delay balance Output level 0–127 L64–0–63R 0.0-500.0 ms -98– +98% 200–8000 Hz, BYPASS (*1) D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 29: DISTORTION→CHORUS (p. 135) The parameters are essentially the same as “26: OVERDRIVE→CHORUS,” with the exception of the following two. OD Drive→Dist Drive, OD Pan→Dist Pan OD Drive→Dist Drive, OD Pan→Dist Pan 30: DISTORTION→FLANGER (p. 135) The parameters are essentially the same as “27: OVERDRIVE→FLANGER,” with the exception of the following two. OD Drive→Dist Drive, OD Pan→Dist Pan OD Drive→Dist Drive, OD Pan→Dist Pan 244 32: ENHANSER→CHORUS (p. 136) Parameter Enhancer Sens Enhancer Mix Cho Dly ChoRate Chorus Depth Chorus Balance Level Value Enhancer sensitivity Enhancer mix level Chorus pre delay time Chorus rate Chorus depth Chorus balance Output level 0–127 0–127 0.0-100.0 ms 0.05–10.00 Hz 0–127 D100:0W–D0:100W 0–127 33: ENHANSER→FLANGER (p. 136) Parameter Enhancer Sens Enhancer Mix Flg Dly FlgRate Flg Dpt Flg Fbk Flanger Balance Level Value Enhancer sensitivity Enhancer mix level Flanger pre delay time Flanger rate Flanger depth Flanger feedback level Flanger balance Output level 0–127 0–127 0.0–100.0 ms 0.05–10.00 Hz 0–127 -98– +98% D100:0W–D0:100W 0–127 34: ENHANSER→DELAY (p. 137) Parameter Value Enhancer Sens Enhancer Mix Delay Dly Fbk Delay HF Damp Enhancer sensitivity Enhancer mix level Delay time Delay feedback level Delay HF damp Delay Balance Level Delay balance Output level 0–127 0–127 0.0–500.0 ms -98– +98% 200–8000 Hz, BYPASS (*1) D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 35: CHORUS→DELAY (p. 137) Parameter Value Cho Dly ChoRate Cho Dpt Cho Bal DlyTime Dly Fbk Delay HF Damp Chorus pre delay time Chorus rate Chorus depth Chorus balance Delay time Delay Feedback level Delay HF damp Delay Balance Level Delay balance Output level 0.0–100.0 ms 0.05–10.00 Hz 0–127 D100:0W–D0:100W 0.0–500.0 ms -98– +98% 200–8000 Hz, BYPASS (*1) D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS Parameter List 36: FLANGER→DELAY (p. 138) 42: KEYSYNC FLANGER (p. 140) Parameter Value Parameter 0.0–100.0 ms 0.05–10.00 Hz 0–127 -98– +98% D100:0W–D0:100W 0.0–500.0 ms -98– +98% 200–8000 Hz, BYPASS (*1) D100:0W–D0:100W 0–127 Pre Dly Rate Depth Fbk Phase Filter Cutoff Step Rate Pre delay time LFO rate LFO depth Feedback Phase Filter type Cutoff frequency Step rate switch:Step rate Keysync Thre Keysync Phase LowGain Hi Gain Balance Level Keysync switch Keysync threshold Keysync phase Low gain High gain Balance Output level Flanger pre delay time Flanger rate Flanger depth Flanger feedback level Flanger balance Delay time Delay feedback level HF damp Delay Balance Level Delay balance Output level *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 37: CHORUS→FLANGER (p. 138) Parameter Value Cho Dly ChoRate Cho Dpt Cho Bal Flg Dly FlgRate Flg Dpt Flg Fbk Flanger Balance Level Chorus pre delay time Chorus rate Chorus depth Chorus balance Flanger pre delay time Flanger rate Flanger depth Flanger feedback level Flanger balance Output level 0.0–100.0 ms 0.05–10.00 Hz 0–127 D100:0W–D0:100W 0.0–100.0 ms 0.05–10.00 Hz 0–127 -98– +98% D100:0W–D0:100W 0–127 38: CHORUS/DELAY (p. 139) Refer to “35: CHORUS→DELAY.” 39: FLANGER/DELAY (p. 139) Value 0.0–100 ms 0.05–10.00 Hz, note 0–127 -98– +98% 0–180 degree OFF, LPF, HPF 200–8000 Hz (*1) OFF, ON:0.1–20.0 Hz, note OFF, ON 0–127 0–360 degree -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz 43: FORMANT FILTER (p. 141) Parameter Drive Vowel Rate Depth Keysync Threshold Manual LowGain Hi Gain Pan Level Value Drive Vowel 1:2 Rate Depth Keysync switch Keysync threshold Manual Low gain High gain Output pan Output level OFF, ON:0–127 a, e, i, o, u 0.05–10.00 Hz, note 0–127 OFF, ON 0–127 0–100 -15– +15 dB -15– +15 dB L64–63R 0–127 Refer to “36: FLANGER→DELAY.” 44: RING MODULATOR (p. 142) 40: CHORUS/FLANGER (p. 139) Parameter Refer to “37: CHORUS→FLANGER.” 41: STEREO PHASER (p. 139) Parameter Value Type Mode Pol Man Rate Depth Res X-Fbk Step Rate Phaser type Mode Polarity Manual Phaser rate Phaser depth Phaser resonance Cross feedback level Step rate switch:Step rate Mix LowGain Hi Gain Level Mix level Low gain High gain Output level 1, 2 4-STAGE, 8-STAGE INVERSE, SYNCHRO 0–127 0.05–10.00 Hz, note 0–127 0–127 -98– +98% OFF, ON:0.1–20.0 Hz, note 0–127 -15– +15 dB -15– +15 dB 0–127 Freq Mod Mon Sens Pol LowGain Hi Gain Balance Level Value Frequency Modulator Modulator monitor Sensitivity Polarity Low gain High gain Effect balance Output level 0–127 OFF, SRC, A, B OFF, ON 0–127 UP, DOWN -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 Appendices Flg Dly FlgRate Flg Dpt Flg Fbk Flg Bal DlyTime Dly Fbk HF Damp 245 Parameter List 45: MULTI TAP DELAY (p. 143) 48: 3D DELAY (p. 146) Parameter Value Parameter 0–1800 ms, note 0–1800 ms, note 0–1800 ms, note 0–1800 ms, note L64–63R L64–63R L64–63R L64–63R 0–127 0–127 0–127 0–127 -98– +98% 200–8000 Hz, BYPASS (*1) -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 Delay C Delay L Delay R Fbk Level C Level L Level R HF Damp Delay time center Delay time left Delay time right Feedback Level center Level left Level right HF Damp Out Lo G Hi G Balance Lev Output mode Low gain High gain Effect balance Output level Delay 1 Delay 2 Delay 3 Delay 4 Pan 1 Pan 2 Pan 3 Pan 4 Level 1 Level 2 Level 3 Level 4 Fbk HF Damp Delay time 1 Delay time 2 Delay time 3 Delay time 4 Output pan 1 Output pan 2 Output pan 3 Output pan 4 Level 1 Level 2 Level 3 Level 4 Feedback HF Damp LoG HiG Balance Lev Low gain High gain Effect balance Output level *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 46: REVERSE DELAY (p. 144) Parameter Value Delay 1 Delay 2 Delay 3 Delay 4 Feedback 1:4 HF Damp 1:4 Delay time 1 Delay time 2 Delay time 3 Delay time 4 Feedback 1:4 HF Damp 1:4 Thr Pan 1:2:3 Level 1:2:3 LowGain Hi Gain Balance Level Threshold level Output pan 1:2:3 Level 1:2:3 Low gain High gain Effect balance Output level 0–900 ms, note 0–900 ms, note 0–900 ms, note 0–900 ms, note -98– +98% 200–8000 Hz, BYPASS (*1) 0–127 L64–63R 0–127 -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 47: SHUFFLE DELAY (p. 145) Parameter Value Delay Shuffle Accel Fbk HF Damp Delay time Shuffle rate Acceleration Feedback HF Damp Pan A Pan B Level Balance LowGain Hi Gain Balance Level Pan A Pan B Level balance Low gain High gain Effect balance Output level 0–1800 ms, note 0–100% 0–15 -98– +98% 200–8000 Hz, BYPASS (*1) L64–63R L64–63R A100:0B–A0:100B -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 246 Value 0–1800 ms, note 0–1800 ms, note 0–1800 ms, note -98– +98% 0–127 0–127 0–127 200–8000 Hz, BYPASS (*1) SPEAKER, PHONES -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS 49: PITCH SHIFTER (p. 147) Parameter Value Coarse 1:2:3 Fine 1:2:3 Pre Delay 1:2:3 Fbk 1:2:3 Pan 1:2:3 Level 1:2:3 Mode Balance Level Coarse pitch 1:2:3 Fine pitch 1:2:3 Pre Delay time 1:2:3 Feedback level1:2:3 Output pan 1:2:3 Level 1:2:3 Pitch shifter mode Effect balance Output level -24– +12 -100– +100 cent 0.0–500 ms -98– +98% L64–63R 0–127 1, 2, 3, 4, 5 D100:0W–D0:100W 0–127 50: LOFI COMPRESS (p. 147) Parameter Type Pre Filter Post Filter 1 Post Filter 2 LowGain Hi Gain Balance Pan Level Value LoFi type Pre filter type Post filter 1 type Post filter 2 type Low gain High gain Effect balance Output pan Output level 1–9 TYPE1–6 TYPE1–6 OFF, LPF, HPF:(*1) -15– +15 dB -15– +15 dB D100:0W–D0:100W L64–63R 0–127 *1: Post filter cutoff frequency:200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz Parameter List Parameter Type Post Fltr Radio Detune Disc:LPF:Lev LowGain Hi Gain Balance Pan Level LoFi type Post Filter type Radio detune Disc:LPF:Level Low gain High gain Effect balance Output pan Output level 55: STEREO COMPRESSOR (p. 150) Value Parameter 1–9 OFF, LPF, HPF:(*1) 0–127:0–127 (*2) *3:*4:*5 -15– +15 dB -15– +15 dB D100:0W–D0:100W L64–63R 0–127 Sustain Attack Post Gain LowGain Hi Gain Level *1: Post Filter cutoff frequency:200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz *2: Radio detune:Radio noise level *3: Disc noise type:LP, EP, SP, RND *4: Disc noise LPF:200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPS *5: Disc noise level:0–127 Value Sustain Attack time Post gain Low gain High gain Output level 56: STEREO LIMITER (p. 150) Parameter Thre Release Ratio Gain LowGain Hi Gain Level Value Threshold level Release time Compression ratio Post gain Low gain High gain Output level 52: SPEAKER SIMULATOR (p. 148) 57: GATE (p. 151) Parameter Value Parameter (*1) 1, 2, 3 0–127:0–127 0–127 Key Thre Monitor Mode Atk Hold Rel Balance Level Speaker Type Mic Set Mic:Dir Level Speaker type Mic setting Mic level:Direct level Output level *1: SMALL 1, SMALL 2, MIDDLE, JC-120, BUILT IN 1, BUILT IN 2, BUILT IN 3, BUILT IN 4, BUILT IN 5, BG STACK 1, BG STACK 2, MS STACK 1, MS STACK 2, METAL STACK, 2-STACK, 3-STACK 53: OVERDRIVE 2 (p. 149) Parameter Value Drive Level LowGain Hi Gain Amp Type Drive Output level Low gain High gain Amp simulator switch: Amp simulator type Tone Pan Tone Output pan 0–127 0–127 -15– +15 dB -15– +15 dB OFF, ON: SMALL, BUILT-IN, 2-STACK, 3-STACK 0–127 L64–63R 54: DISTORTION 2 (p. 149) Parameter Value Drive Level LowGain Hi Gain Amp Type Drive Output level Low gain High gain Amp simulator switch: Amp simulator type Tone Pan Tone Output pan 0–127 0–127 -15– +15 dB -15– +15 dB OFF, ON: SMALL, BUILT-IN, 2-STACK, 3-STACK 0–127 L64–63R 0–127 0–127 0, +6, +12, +18 -15– +15 -15– +15 0–127 0–127 0–127 1.5:1, 2:1, 4:1, 100:1 0, +6, +12, +18 -15– +15 -15– +15 0–127 Value Key Key threshold Key monitor Mode Attack time Hold time Release time Effect balance Output level SOURCE, A, B 0–127 OFF, ON GATE, DUCK 0–127 0–127 0–127 D100:0W–D0:100W 0–127 58: SLICER (p. 151) Parameter Beat 1-1–4-4 Rate Attack Reset Thre Mon Mode Shuffle Level Value Beat 1-1–4-4 Rate Attack Reset Reset threshold Reset monitor switch Mode Shuffle Output level 0–127 0.05–10.0 Hz, note 0–127 OFF, SRC, A, B 0–127 OFF, ON LEGATO, SLASH 0–127 0–127 59: ISOLATOR (p. 152) Parameter High Middle Low Anti Phase Mid Anti Phase Low Low Boost Level Value Level high Level middle Level low Anti phase middle switch:level Anti phase low switch:level Low Booster switch:level Output level -60– +4 dB -60– +4 dB -60– +4 dB OFF, ON:0–127 OFF, ON:0–127 OFF, ON:0–127 0–127 Appendices 51: LOFI NOISE (p. 148) 247 Parameter List Chorus Parameters 60: 3D CHORUS (p. 152) Parameter Pre Dly Rate Depth Phase Filter Type Cutoff Out Lo G Hi G Balance Lev Value Pre delay time LFO rate LFO depth Phase Filter Type Cutoff frequency Output mode Low gain High gain Balance Output level 0.0–100 ms 0.05–10.00 Hz, note 0–127 0–180 degree OFF, LPF, HPF 200–8000 Hz (*1) SPEAKER, PHONES -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz Pre delay time LFO rate LFO depth Feedback Phase Filter Type Cutoff frequency Step rate switch:Step rate Out Lo G Hi G Balance Lev Output mode Low gain High gain Balance Output level 0.0–100 ms 0.05–10.00 Hz, note 0–127 -98– +98% 0–180 degree OFF, LPF, HPF 200-8000 Hz (*1) OFF, ON:0.1–20.0 Hz, note SPEAKER, PHONES -15– +15 dB -15– +15 dB D100:0W–D0:100W 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz 62: TREMOLO (p. 154) Parameter Value Mod Wave Modulation wave Rate Depth LowGain Hi Gain Level Rate Depth Low gain High gain Output level TRI, SQR, SIN, SAW1, SAW2 0.05–10.0 Hz, note 0–127 -15– +15 dB -15– +15 dB 0–127 63: AUTO PAN (p. 155) Parameter Value Mod Wave Modulation wave Rate Depth LowGain Hi Gain Level Rate Depth Low gain High gain Output level 248 Pre Dly Rate Depth Fbk Phase Filter Type Cutoff Value Chorus pre delay Chorus rate Chorus depth Chorus Feedback Phase Filter type Cutoff frequency 0.0–100 ms 0.05–10.00 Hz 0–127 0–127 0–180 degree OFF, LPF, HPF 200–8000 Hz (*1) *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz Parameter Value Pre Dly Rate Depth Fbk Phase Filter Cutoff Step Rate Parameter DELAY (p. 157) 61: 3D FLANGER (p. 153) Parameter CHORUS (p. 157) TRI, SQR, SIN, SAW1, SAW2 0.05–10.0 Hz, note 0–127 -15– +15 dB -15– +15 dB 0–127 Delay C Delay L Delay R Fbk Level C Level L Level R HF Damp Value Delay center Delay left Delay right Feedback Delay center level Delay left level (Delay right level HF damp 200–1000 ms, note 200–1000 ms, note 200–1000 ms, note -98– +98% 0–127 0–127 0–127 200–8000 Hz, BYPASS (*1) *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS Parameter List Reverb Parameters REVERB (p. 159) Parameter Value Type Reverb/Delay type Time HF Damp Reverb/Delay time Reverb/Delay HF damp Fbk Delay feedback ROOM1, ROOM2, STAGE1, STAGE2, HALL1, HALL2 DELAY, PAN-DLY 0–127 200–8000 Hz, BYPASS (*1) 0–127 *1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPASS SRV ROOM/SRV HALL/SRV PLATE (p. 160) Parameter Value Pre Delay Time Size High Cut Pre delay time Reverb time Size High cut frequency Diffusion Density LF Damp LF Gain HF Damp Reverb diffusion Reverb density LF damp frequency LF damp gain HF damp frequency HF Gain HF damp gain 0.0–100.0 ms 0–127 1–8 160–12500 Hz, BYPASS (*1) 0–127 0–127 50–4000 Hz (*2) -36–0 dB 4000, 5000, 6400, 8000, 10000, 12500 Hz -36–0 dB *1: 160, 200, 250, 320, 400, 500, 640, 800, 1000, 1250, 1600, 2000, 2500, 3200, 4000, 5000, 6400, 8000, 10000, 12500 Hz, BYPASS Appendices *2: 50, 64, 80, 100, 125, 160, 200, 250, 320, 1600, 2000, 2500, 3200, 4000 Hz 249 Parameter List System Parameters SETUP Group (p. 168) Display Parameter SYSTEM SETUP LCD Power Up Mode Master Level Clock Source System Tempo Mix/Parallel Patch Remain Value LCD contrast Power up mode Master level System clock source System tempo Mix/Parallel Patch remain switch 1–10 LAST-SET, DEFAULT 0–127 INT, MIDI 20–250 MIX, PARALLEL OFF, ON MIDI Group (p. 169) Display Parameter PERFORM MIDI Control Channel Local Remote Rx Ch Tx Ch Local Remote Local Switch Remote Program Change Bank Select Program Bank Sel Active Sensing Rx GM On Rx GM2 On Rx GS Reset Device ID Rx Sys.Excl Tx Edit PATCH MIDI GM MIDI RECEIVE MIDI TRANSMIT MIDI SYSTEM MIDI Value Performance control channel Local switch Remote keyboard switch Patch/Rhythm set receive channel Patch/Rhythm set transmit channel Local switch Remote keyboard switch Local switch Remote keyboard switch Receive program change switch Receive bank select switch Transmit program change switch Transmit bank select switch Transmit active sensing switch Receive general MIDI system on switch Receive general MIDI 2 system on switch Receive GS reset switch Device ID number Receive system exclusive switch Transmit edit data switch 1–16, OFF OFF, ON OFF, ON 1–16 1–16, Rx Ch, OFF OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON OFF, ON 17–32 OFF, ON OFF, ON CONTROL Group (p. 171) Display Parameter KEYBOARD Transpose HOLD PEDAL CONTROL PEDAL 1 CONTROL PEDAL 2 C1 ASSIGN C2 ASSIGN C3 ASSIGN C4 ASSIGN SYS CTRL ASSIGN 1 SYS CTRL ASSIGN 2 Sens Vel Aft Continuous Output Polarity Assign Output Polarity Assign Output Polarity Assign Output Assign Output Assign Output Assign Output Control 1, 2 Control 3, 4 Value Transpose switch Transpose value Keyboard sensitivity Keyboard velocity Aftertouch sensitivity Continuous switch Pedal output Pedal polarity Pedal 1 assign Pedal 1 output Pedal 1 polarity Pedal 2 assign Pedal 2 output Pedal 2 polarity C1 slider assign C1 slider output C2 slider assign C2 slider output C3 slider assign C3 slider output C4 slider assign C4 slider output System control assign 1, 2 System control assign 3, 4 OFF, ON -5 (G)– +6 (F#) LIGHT, MEDIUM, HEAVY, FULL REAL, 1–127 0–100 OFF, ON OFF, INT, MIDI, BOTH STANDARD, REVERSE (*1) OFF, INT, MIDI, BOTH STANDARD, REVERSE (*1) OFF, INT, MIDI, BOTH STANDARD, REVERSE (*2) OFF, INT, MIDI, BOTH (*2) OFF, INT, MIDI, BOTH (*2) OFF, INT, MIDI, BOTH (*2) OFF, INT, MIDI, BOTH (*2) (*2) *1: OFF, CC01–95 (except 32), PITCH BEND, AFTERTOUCH, OCT UP, OCT DOWN, START/STOP, TAP TEMPO, PROG UP, PROG DOWN *2: OFF, CC01–95 (except 32), PITCH BEND, AFTERTOUCH 250 Parameter List TUNE Group (p. 173) Display Parameter SYSTEM TUNE Master Key Shift Scale Tune C–B C–B PATCH SCALE KEY SCALE Value Master tune Master key shift Scale tune switch Scale tune C–B Scale tune C–B 415.3–466.2 Hz -24– +24 semitone OFF, ON -64– +63 cent -64– +63 cent ARPEGGIO Group (p. 174) Display Parameter ARPEGGIO Style Octave Range Motif Beat Pattern Accent Rate Shuffle Rate Key Velocity Tempo Value Arpeggio style Octave range Motif Beat pattern Accent rate Shuffle rate Key velocity Arpeggio tempo (*1) -3– +3 (*2) (*3) 0–100% 50–90% REAL, 1–127 20–250 *1: 1/4, 1/6, 1/8, 1/12, 1/16, 1/32, PORTAMENTO A, PORTAMENTO B, GLISSANDO, SEQUENCE A, SEQUENCE B, SEQUENCE C, SEQUENCE D, ECHO, SYNTH BASS, HEAVY SLAP, LIGHT SLAP, WALK BASS, RHYTHM GTR 1, RHYTHM GTR 2, RHYTHM GTR 3, RHYTHM GTR 4, RHYTHM GTR 5, 3 FINGER, STRUM GTR UP, STRUM GTR DOWN, STRUM GTR UP&DW, PIANO BACKING, CLAVI CHORD, WALTZ, SWING WALTZ, REGGAE, PERCUSSION, HARP, SHAMISEN, BOUND BALL, RANDOM, BOSSA NOVA, SALSA, MAMBO, LATIN PERCUSSION, SAMBA, TANGO, HOUSE, LIMITLESS *2: SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, TRIPLE UP, TRIPLE DOWN, TRIPLE UP&DOWN, TRIPLE RANDOM, NOTE ORDER, GLISSANDO, CHORD, BASS+CHORD1–5, BASS+UP1–8, BASS+RND1–3, TOP+UP1–6, BASS+UP+TOP *3: 1/4, 1/6, 1/8, 1/12, 1/16 1–3, 1/32 1–3, PORTA-A 01–11, PORTA-B 01–15, SEQ-A 1–7, SEQ-B 1–5, SEQ-C 1, 2, SEQ-D 1–8, ECHO 1–3, MUTE 01–16, STRUM 1–8, REGGAE 1–2, REFRAIN 1–2, PERC 1–4, WALKBS, HARP, BOUND, RANDOM, BOSSA NOVA, SALSA 1–4, MAMBO 1–2, CLAVE, REV CLA, GUILO, AGOGO, SAMBA, TANGO 1–4, HOUSE 1–2 D BEAM Group (p. 176) Display Parameter D BEAM CONTROL Assign Output Polarity Lower Upper D Beam Sensitivity D BEAM RANGE D BEAM SENS Value D Beam assign D Beam output D Beam polarity D Beam range lower D Beam range upper D Beam sensitivity (*1) OFF, INT, MIDI, BOTH STANDARD, REVERSE 0–127 0–127 1–10 *1: OFF, CC01–95 (except 32), PITCH BEND, AFTERTOUCH, OCT UP, OCT DOWN, START/STOP, TAP TEMPO PREVIEW Group (p. 177) Display Parameter SYSTEM PREVIEW PREVIEW KEY PREVIEW VELOCITY Preview Mode Note 1, 2, 3, 4 Note 1, 2, 3, 4 Value Preview sound mode Preview note set 1, 2, 3, 4 Preview velocity SINGLE, CHORD, PHRASE C-1–G9 0–127 INFO Group (p. 178) INFO EXP Parameter Expansion A Expansion B Expansion C Expansion D BATTERY CHECK Internal Battery TRANSMIT P.C Ch P.C# Bank Select MSB/LSB TRANSMIT SONG SEL Song Number Value Wave expansion board name A Wave expansion board name B Wave expansion board name C Wave expansion board name D Battery check Transmit MIDI channel Transmit program change number Transmit bank select MSB/LSB Transmit song select number ------------1–16 LOW, OK 1–128 0–127 0–127 Appendices Display 251 Performance List USER (User Group) No. Name 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Andreas Cave XV Piano&Bs BigOrchestra SlicingSvox+ Arp BellsPad Soaring Saws Heirborne XV BrassBand 1+ MIDI Rhodes1 SweepPad 88 Humanizer FullStrings1 SearingLd/Bs 80s Sample88 PianoRhodes Blistering88 SuiteCombo+ Springy 88 Jupiter2000 Cultivate 88 XV SyncLead+ SlicingPad88 Synth Brs 88 Arp Bells MinIncidnt88 Windy RevDlySaws88 Predator+ XV Rust Kit SlicedTrance CrystalVoxXV Pumping/Ld Key Mode No. Name LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 BellPad 88 Chamber Str Slicing Saws Orcstrl Brs Lo-Fi Lead Jet Flanger SabbathDay OrganSplit 1 Orc.Ensemble Blue Sky 88 MIDI Rhodes2 LoFiTrance88 6 x Hits Mix Piano FullStrings2 XV Pipe MIDI Strings BlowPad 88 BrassBand 2 Lo-Fi Str DynoRhs&Bs PhsDyno&Bs PhsClavi&Bs SynClavi&Bs XV StlGtr&Bs Nylocato&Bs OrganSplit 2 OrganSplit 3 XV Pop Kit XV Jazz Kit XV Rock Kit Seq:Temp XV PR-A (Preset A Group) PR-B (Preset B Group) Key Mode No. Name Key Mode No. Name LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER SINGLE 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Seq:Template Seq:Pop Seq:LABallad Seq:Fusion Seq:FunkRock Seq:HardRock Seq:H.Metal Seq:Blues Seq:Cont.Jz Seq:Ac.Jazz Seq:Country Seq:Folk Seq:Dixie Seq:BigBand Seq:Latin Seq:Africa Seq:World Seq:Zydeco Seq:60's Seq:Gospel Seq:PopDance Seq:TeknoPop Seq:House Seq:Hip Hop Seq:HardCore Seq:Acid Seq:Ambient Seq:New Age Seq:Orch Seq:Film Seq:Chamber Seq:Baroque SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE SINGLE 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Dulcimar&Gtr DulcitarStk Tekno Loop 2 Rave Attack SpaceCarrier Terminator Symphony JV Nebular Vox Humming Vox Cosmic Dawn Labyrinth Sweeper Stack Pad Strobe Pad 2 Rhythmatic Voyage S&H Pad Cyclic Pad White Hole EasternSplit Tekno Asia TeknoSplit 1 TeknoSplit 2 TknoPopSplit ChildrenSplt Purple Split PulsingSplit Pad / Lead Organ / Lead Bass / Lead S&H / Pad Drone / Pipe Key Mode LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER LAYER The PR-B groups contain split and layered Performances. The PR-A group contains Performances designed for use when creating songs. In particular, PR-A: 01 Seq:Template has the following settings to make it easy for you to create your own desired settings. 252 Parts 1, 3–9, 11–16: PR-A: 001 128voicePno Part 2: PR-B: 013 Finger Bass Part 10: PR-A: 001 PopDrumSet1 Patch List No. Name 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 Voice Key Assign Y2K Concerto 8 XV SteelGt 1 4 Shapeshifter 4 Trance Fair 8 MOVE! 6 VoyagerBrass 3 Rholitzer 3 Grand XV 4 Pianomonics 4 Nylozzicato 3 Searing Lead 3 Square Roots 2 Winky 8 Atmospherics 4 Soft Perky 5 NewR&RBrass 8 Lunar Strngs 4 LegatoBamboo 4 West End Bs 5 Marcato Str 4 Henry VIII 8 Chime Bells 4 Morph Pad 8 Dirty Hit 4 Soaring Hrns 6 XV Ac.Bass 4 Grounded Bs 2 Severe Ow Bs 4 Celtic Harp 2 XV Strings 3 Air Pad 3 Hit Rhodes 3 The Beast 6 SteppingPhsr 3 LivingInSync 2 PhazeWahClav 6 Rippling 1 Rhodes Trem 2 Rocker Org 6 Cutter>ModWh 2 Queen V 6 Flyin' High 3 Soft Nylon 4 Don't Jump 8 RockPiano Ch 3 St. Choir 4 Galactic 8 Phaser Dyno 3 Andreas Cave 4 ChmbrQuartet 4 Plug n' Play 2 Agent X 7 Lo-fi Sweep 2 2ndRateChord 4 Creamy Bass 2 Phunky DC 2 Suite Combo 6 JupiterHorns 2 Talking Box 3 Piano+SftPad 4 8VCO MonoSyn8 Double Steel 8 Cutter Clav 2 Prelude 4 POLY POLY POLY MONO MONO POLY POLY POLY POLY POLY MONO MONO POLY POLY POLY POLY POLY MONO MONO POLY POLY POLY POLY POLY POLY POLY MONO MONO POLY POLY POLY POLY POLY POLY MONO POLY POLY POLY POLY POLY POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO MONO MONO POLY POLY MONO POLY MONO POLY POLY POLY PR-A (Preset A Group) No. Name 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Voice Key Assign Wurlie TB Squelch The Ganges British B Power Stack Predator 2 Moonchimes Ooh)Aah Mod PercInterval Vocals: Boys Fat Strings Str&Brs Orch ChamberPlyrs Glass Orbit The Andes ClassicJPpad FullSt Brass Punker Pop Bass Solo SoprSax Fat Rhodes X-mod Sweep XV DynoTenor Hybrid Nylon SquareBounce 8-str F'less Big Bubbles SampleThe80s BOG 96 Years LookMaNoFret X-mod Reso SkinnyBounce Tap Bass Brite Vox 1 Brass Tubes 80s Retrosyn MountainFolk Soaring Sync Analogical MinorIncidnt Slap Timps Comp'Steel Reel Slam Adrenaline Choir Bounce Jet Voxs Halographix 3PartInventn Retro Rhodes Slap Bass 3 Guttural Blades Nasal Spray Synergistic Dragnet 5th Atm /Aft AmbiPizza GR700 Pad Tape Strings Soaring Saws Temple of JV Alternative Sun Dive 2 2 3 4 3 8 3 4 8 6 3 7 4 3 1 2 5 2 1 1 3 1 3 3 3 2 3 2 3 1 3 1 2 1 4 4 2 2 4 4 4 4 4 4 4 4 3 2 4 3 1 8 4 2 2 4 2 5 3 2 6 4 2 7 POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY MONO POLY POLY POLY POLY POLY POLY POLY MONO POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO MONO POLY MONO POLY POLY POLY POLY POLY POLY MONO POLY MONO POLY No. Name 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 Voice Key Assign 128voicePno Bright Piano Classique Nice Piano Piano Thang Power Grand House Piano E.Grand MIDIed Grand Piano Blend West Coast PianoStrings Bs/Pno+Brs Waterhodes S.A.E.P. SA Rhodes 1 SA Rhodes 2 Stiky Rhodes Dig Rhodes Nylon EPiano Nylon Rhodes Rhodes Mix PsychoRhodes Tremo Rhodes MK-80 Rhodes MK-80 Phaser Delicate EP Octa Rhodes1 Octa Rhodes2 JV Rhodes+ EP+Mod Pad Mr.Mellow Comp Clav Klavinet Winger Clav Phaze Clav 1 Phaze Clav 2 Phuzz Clav Chorus Clav Claviduck Velo-Rez Clv Clavicembalo Analog Clav1 Analog Clav2 Metal Clav Full Stops Ballad B Mellow Bars AugerMentive Perky B The Big Spin Gospel Spin Roller Spin Rocker Spin Tone Wh.Solo Purple Spin 60's LeadORG Assalt Organ D-50 Organ Cathedral Church Pipes Poly Key Poly Saws Poly Pulse 1 1 2 3 3 3 2 1 3 3 4 4 4 2 3 4 2 3 2 4 4 3 2 4 1 1 2 4 4 4 4 4 1 4 4 2 1 2 1 2 1 4 1 1 3 2 3 4 3 2 3 3 3 3 3 4 2 3 2 4 4 3 4 4 POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY No. Name 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Voice Key Assign Dual Profs Saw Mass Poly Split Poly Brass Stackoid Poly Rock D-50 Stack Fantasia JV Jimmee Dee Heavenals Mallet Pad Huff N Stuff Puff 1080 BellVox 1080 Fantasy Vox Square Keys Childlike Music Box Toy Box Wave Bells Tria Bells Beauty Bells Music Bells Pretty Bells Pulse Key Wide Tubular AmbienceVibe Warm Vibes Dyna Marimba Bass Marimba Nomad Perc Ethno Metals Islands Mlt Steelin Keys Steel Drums Voicey Pizz Sitar Drone Split Ethnopluck Jamisen Dulcimer East Melody MandolinTrem Nylon Gtr Gtr Strings Steel Away Heavenly Gtr 12str Gtr 1 12str Gtr 2 Jz Gtr Hall LetterFrmPat Jazz Scat Lounge Gig JC Strat Twin Strats JV Strat Syn Strat Rotary Gtr Muted Gtr SwitchOnMute Power Trip Crunch Split Rezodrive RockYurSocks 3 4 4 3 4 4 4 4 4 4 4 3 2 4 4 2 4 3 2 4 4 4 2 2 3 4 4 2 1 4 3 4 4 3 1 3 2 4 4 2 2 2 4 1 3 3 4 2 3 1 4 3 3 1 3 2 2 2 1 2 2 4 2 4 POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO MONO Voice: number of voice 253 Appendices USER (User Group) Patch List PR-B (Preset B Group) No. Name 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 Voice Key Assign Dist Gtr 1 Dist Gtr 2 R&R Chunk Phripphuzz Grungeroni Black Widow Velo-Wah Gtr Mod-Wah Gtr Pick Bass Hip Bass Perc.Bass Homey Bass Finger Bass Nylon Bass Ac.Upright Wet Fretls Fretls Dry Slap Bass 1 Slap Bass 2 Slap Bass 3 Slap Bass 4 4 Pole Bass Tick Bass House Bass Mondo Bass Clk AnalogBs Bass In Face 101 Bass Noiz Bass Super Jup Bs Occitan Bass Hugo Bass Multi Bass Moist Bass BritelowBass Untamed Bass Rubber Bass Stereoww Bs Wonder Bass Deep Bass Super JX Bs W -Bass HI-Ring Bass Euro Bass SinusoidRave Alternative Acid Line Auto TB-303 Hihat Tekno Velo Tekno 1 Raggatronic Blade Racer S&H Pad Syncrosonix Fooled Again Alive Velo Tekno 2 Rezoid Raverborg Blow Hit Hammer Bell Seq Mallet Intentions Pick It 3 3 4 1 3 4 1 2 1 2 3 2 1 2 1 1 2 2 1 1 2 1 4 3 3 2 2 2 2 2 3 4 2 2 4 3 3 3 3 2 2 4 3 2 1 2 1 3 2 3 4 4 1 3 1 3 2 4 4 4 3 2 3 3 POLY POLY POLY MONO POLY POLY POLY POLY MONO POLY MONO MONO MONO POLY MONO MONO POLY POLY MONO MONO POLY MONO MONO MONO MONO MONO POLY MONO MONO POLY POLY MONO POLY MONO MONO MONO MONO MONO MONO POLY MONO POLY POLY MONO MONO MONO MONO MONO POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY PR-C (Preset C Group) No. Name 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Voice Key Assign Analog Seq 2 Impact Vox 4 TeknoSoloVox 2 X-Mod Man 2 Paz <==> Zap 1 4 Hits 4 You 4 Impact 4 Phase Hit 3 Tekno Hit 1 2 Tekno Hit 2 2 Tekno Hit 3 4 Reverse Hit 3 SquareLead 1 3 SquareLead 2 2 You and Luck 2 Belly Lead 4 WhistlinAtom 2 Edye Boost 2 MG Solo 4 FXM Saw Lead 4 Sawteeth 3 Smoothe 2 MG Lead 2 MG Interval 4 Pulse Lead 1 3 Pulse Lead 2 4 Little Devil 4 Loud SynLead 4 Analog Lead 2 5th Lead 2 Flute 2 Piccolo 1 VOX Flute 4 Air Lead 2 Pan Pipes 2 Airplaaane 4 Taj Mahal 1 Raya Shaku 3 Oboe mf 1 Oboe Express 2 Clarinet mp 1 ClariExpress 2 Mitzva Split 4 ChamberWinds 4 ChamberWoods3 Film Orch 4 Sop.Sax mf 2 Alto Sax 3 AltoLead Sax 3 Tenor Sax 3 Baritone Sax 3 Take A Tenor 4 Sax Section 4 Bigband Sax 4 Harmonica 2 Harmo Blues 2 BluesHarp 1 Hillbillys 4 French Bags 4 Majestic Tpt 1 Voluntare 2 2Trumpets 2 Tpt Sect 4 Mute TP mod 4 POLY POLY POLY POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY POLY MONO MONO MONO MONO MONO MONO MONO POLY MONO MONO MONO MONO MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY POLY POLY POLY No. Name 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 Voice Key Assign Harmon Mute 1 Tp&Sax Sect 4 Sax+Tp+Tb 3 Brass Sect 4 Trombone 1 Hybrid Bones 4 Noble Horns 4 Massed Horns 3 Horn Swell 4 Brass It! 4 Brass Attack 3 Archimede 3 Rugby Horn 3 MKS-80 Brass 2 True ANALOG 2 Dark Vox 2 RandomVowels 4 Angels Sing 2 Pvox Oooze 3 Longing... 3 Arasian Morn 4 Beauty Vox 3 Mary-AnneVox 4 Belltree Vox 4 Vox Panner 2 Spaced Voxx 4 Glass Voices 3 Tubular Vox 4 Velo Voxx 2 Wavox 3 Doos 1 Synvox Comps 4 Vocal Oohz 3 LFO Vox 1 St.Strings 2 Warm Strings 4 Somber Str 4 Marcato 2 Bright Str 2 String Ens 4 TremoloStrng 2 Chambers 3 ViolinCello 4 Symphonique 4 Film Octaves 4 Film Layers 4 Bass Pizz 4 Real Pizz 3 Harp On It 3 Harp 2 JP-8 Str 1 2 JP-8 Str 2 3 E-Motion Pad 4 JP-8 Str 3 4 Vintage Orch 4 JUNO Strings 3 Gigantalog 4 PWM Strings 3 Warmth 2 ORBit Pad 2 Deep Strings 2 Pulsify 4 Pulse Pad 4 Greek Power 4 POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY No. Name 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Voice Key Assign Harmonicum 2 D-50 Heaven 2 Afro Horns 3 Pop Pad 4 Dreamesque 4 Square Pad 4 JP-8 Hollow 4 JP-8Haunting 4 Heirborne 4 Hush Pad 4 Jet Pad 1 2 Jet Pad 2 2 Phaze Pad 3 Phaze Str 4 Jet Str Ens 2 Pivotal Pad 4 3D Flanged 1 Fantawine 4 Glassy Pad 3 Moving Glass 1 Glasswaves 3 Shiny Pad 4 ShiftedGlass 2 Chime Pad 3 Spin Pad 2 Rotary Pad 4 Dawn 2 Dusk 3 Aurora 4 Strobe Mode 4 Albion 2 Running Pad 4 Stepped Pad 4 Random Pad 4 SoundtrkDANC 4 Flying Waltz 4 Vanishing 1 5th Sweep 4 Phazweep 4 Big BPF 4 MG Sweep 4 CeremonyTimp 3 Dyno Toms 4 Sands ofTime 4 Inertia 4 Vektogram 4 Crash Pad 4 Feedback VOX 4 Cascade 1 Shattered 2 NextFrontier 2 Pure Tibet 1 Chime Wash 4 Night Shade 4 Tortured 4 Dissimilate 4 Dunes 4 Ocean Floor 1 Cyber Space 3 Biosphere 2 Variable Run 4 Ice Hall 2 ComputerRoom 4 Inverted 4 Terminate 3 POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY Voice: number of voice 254 Patch List No. Name 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 Voice Key Assign Echo Piano Upright Pno RD-1000 Player's EP D-50 Rhodes Innocent EP Echo Rhodes See-Thru EP FM BellPiano Ring E.Piano Soap Opera Dirty Organ Surf's Up! Organesque pp Harmonium PieceOfCheez Harpsy Clav Exotic Velo HolidayCheer Morning Lite Prefab Chime Belfry Chime Stacc.Heaven 2.2 Bell Pad Far East Wire Pad PhaseBlipper Sweep Clav Glider Solo Steel DesertCrystl Clear Guitar Solo Strat Feed Me! Tube Smoke Creamy Blusey OD Grindstone OD 5ths East Europe Dulcitar Atmos Harp Pilgrimage 202 Rude Bs 2pole Bass 4pole Bass Phaser MC Miniphaser Acid TB Full Orchest Str + Winds Flute 2080 Scat Flute Sax Choir Ballad Trump Sm.Brass Grp Royale Brass Mutes Breathy Brs 3 Osc Brass P5 Polymod Triumph Brs Techno Dream Organizer 3 3 3 2 4 2 4 3 3 4 1 3 2 3 1 1 2 4 4 2 3 3 4 4 4 3 2 3 2 4 4 3 3 4 2 2 2 2 3 2 4 4 4 2 2 2 2 2 1 4 4 2 2 4 4 4 4 2 3 3 2 3 3 3 POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO MONO MONO POLY POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY PR-E (Preset E Group) No. Name 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Voice Key Assign Civilization Mental Chord House Chord Sequalog Booster Bips VintagePlunk Plik-Plok RingSequence Cyber Swing Keep :-) Resojuice B'on d'moov! Dist TB-303 Temple of JV Planet Asia Afterlife Trancing Pad Pulsatronic Cyber Dreams Warm Pipe Pure Pipe SH-2000 X..? Whistle Jay Vee Solo Progresso Ld Adrenaline Enlighten Glass Blower Earth Blow JX SqrCarpet Dimensional Jupiterings Analog Drama Rich Dynapad Silky Way Gluey Pad BandPass Mod Soundtraque Translucence Darkshine D'light December Sky Octapad JUNO Power! Spectrum Mod Stringsheen GR500 TmpDly Mod DirtyWav Silicon Str D50FantaPerc Rotodreams Blue Notes RiversOfTime Phobos 2 0 8 0 Unearthly Glistening Sci-Fi Str Shadows Helium Queen Sci-Fi FX x4 Perky Noize Droplet Rain Forest 3 4 4 4 2 4 2 4 4 2 2 3 2 4 4 3 2 3 3 1 2 2 3 3 4 4 4 3 2 2 2 2 3 4 2 3 2 2 4 4 2 4 3 4 4 3 2 3 4 3 3 4 4 2 4 4 4 3 4 4 1 3 3 4 POLY MONO MONO POLY POLY MONO POLY POLY POLY POLY MONO POLY MONO POLY POLY POLY POLY POLY POLY MONO POLY MONO POLY POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY POLY POLY POLY No. Name 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 Voice Key Assign Grand XV 4 Contemplate 2 Rock Piano 2 RockPiano Ch 3 Pianomonics 4 Piano+SftPad 4 WarmVoxPiano 4 Y2K Concerto 8 Piano+AirPad 5 ChoraLeader 8 SparklePiano 6 Retro Rhodes 3 Fat Rhodes 3 Rhodes Trem 2 Phaser Dyno 3 Hit Rhodes 3 Sweet Tynes 4 Pluk Rhodes 3 Rhodes Trip 2 AmbiRhodes 4 Rholitzer 3 Wurlie 2 FM Delight 2 Cutter Clav 2 Mute Clav D6 3 PhazeWahClav 6 St.Harpsichd 4 3PartInventn 4 Soft Perky 5 Fullness 5 Paleface 1 2 Paleface 2 4 Soft B 2 British B 4 Rocker Org 6 Split B 6 PercInterval 8 Happy 60s 2 96 Years 1 Glory Us Rok 2 Church Harmn 4 Cathdr Harmn 5 Morph Pad 8 Air Pad 3 Soft Padding 2 Warmth Pad 2 ClassicJPpad 2 Jupiter Str 2 Fat Pad 4 GR700 Pad 3 Paradise 3 Moonchimes 3 SusPed Swap 4 PhasingPad 2 Ethereal Str 4 Velcropad 4 NothrnLights 4 Sun Dive 7 Brite Vox 1 4 Brite Vox 2 4 Ooh)Aah Mod 4 Vocals: Ooh 4 Vocals: Scat 6 Vocals: Boys 6 POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY No. Name 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Voice Key Assign St. Choir 4 SampleThe80s 2 Sacred Tree 2 VP330 OctEko 2 XV Strings 3 Fat Strings 3 Dolce p/m/f 6 Sad Strings 6 Lush Strings 4 Strings4Film 6 Marcato Str 4 End Titles 4 ChmbrQuartet 4 ChamberSect. 4 FullChmbrStr 6 Tape Strings 2 Henry VIII 8 Prelude 4 Str&Brs Orch 7 Hornz 5 TudorFanfare 4 ChamberPlyrs 4 Flute/Clari 2 Orch Reeds 3 Dual Flutes 3 Jazzer Flute 2 LegatoBamboo 4 Ambience Flt 4 The Andes 1 Deja Vlute 4 Simply Brass 2 FullSt Brass 5 Dragnet 4 NewR&RBrass 8 Tower Trumps 5 BigBrassBand 5 Lil'BigHornz 6 VoyagerBrass 3 Symph Horns 3 Trombone Atm 3 XV Trombone 2 XV Trumpet 3 JupiterHorns 2 Solo SoprSax 1 Solo AltoSax 2 XV DynoTenor 3 Honker Bari 2 Full Saxz 7 Soaring Hrns 6 Glass Orbit 3 5th Atm /Aft 2 Lo-fi Sweep 2 Modular Life 4 Oscillations 4 Combing 2 Rolling 5ths 4 Analogue Str 4 Lunar Strngs 4 BPFsweep Mod 3 Queen V 6 SkinnyBounce 2 SquareBounce 3 Galactic 8 Powerwiggle 3 POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY Voice: number of voice 255 Appendices PR-D (Preset D Group) Patch List PR-F (Preset F Group) No. Name 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 Voice Key Assign 80s Retrosyn 2 Power Stack 3 Don't Jump 8 Big Bubbles 3 X-mod Sweep 1 Bag O' Bones 6 AirSoThin 2 Analogical 4 Waspy Pulse 2 Soaring Saws 6 Square Roots 2 BOG 3 Talking Box 3 Retro Lead 2 LivingInSync 2 Leads United 4 Dirty Sync 2 DistortaSync 1 Blistering 2 Guttural 8 Flyin' High 3 Soft Tooth 2 Soaring Sqr 4 Soaring Sync 4 Nasal Spray 2 Lamb Lead 2 Creamer 2 Sine System 4 Soft Nylon 4 Nylozzicato 3 Mutezzicato 3 Hybrid Nylon 3 XV SteelGt 1 4 XV SteelGt 2 4 Comp'Steel 4 Double Steel 8 Folk Guitar 4 SpanishNight 5 Plug n' Play 2 Fab 4 Guitar 4 Searing Lead 3 Punker 2 LouderPlease 3 XV Upright 1 XV Ac.Bass 4 LookMaNoFret 3 XV Fretless 1 Basic F'less 1 8-str F'less 2 Tap Bass 1 Pop Bass 1 P.Bs Chorus 4 TremCho Bs 2 Creamy Bass 2 Buster Bass 2 TB Squelch 2 Ticker Bass 4 Muscle Bass 2 Grounded Bs 2 West End Bs 5 Snap Bass 2 700 Bassboy 3 8VCO MonoSyn8 ResoMoist Bs 4 POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY POLY POLY POLY MONO POLY MONO POLY POLY POLY MONO POLY MONO MONO POLY MONO MONO MONO MONO MONO MONO MONO MONO No. Name 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Voice Key Assign Kickin' Bass 2 Sub Zero 4 Liquid Bass 2 Hefty Bass 2 Severe Ow Bs 4 Chime Bells 4 Celestabox 1 Brass Tubes 4 Dreams East 3 Synergistic 2 Andreas Cave 4 AmbiPizza 5 Voxy Nylon 3 EastrnEurope 3 Celtic Harp 2 Reso Sitar 2 The Ganges 3 MountainFolk 2 Byzantine 4 AsiaPlectrum 8 VelHarp)Harm 3 Pluckaphone 4 Slap Timps 4 Suite Combo 6 Jet Voxs 3 Dirty Hit 4 MOVE! 6 Reel Slam 4 OffTheRecord 4 2ndRateChord 4 RageInYouth 3 MinorIncidnt 4 Phunky DC 2 Agent X 7 Winky 8 Looney 2nz 8 Shortrave 2 DeeperBeeper 2 Percolator 4 Filter Morph 4 Choir Bounce 4 Rippling 1 SteppingPhsr 3 Trance Fair 8 GermanBounce 4 Acid JaZZ 5 Cutter>ModWh 2 Blades 4 Mad Bender 6 Shapeshifter 4 ForestMoon 8 Predator 2 8 Dark Side 8 The Beast 6 X-mod Reso 1 Planet Meta 7 Nexus 8 Halographix 2 Moon Rise 8 Gruvacious 5 Windy Dunes 4 Ice Blasts 4 Ringy Thingy 8 Atmospherics 4 MONO MONO MONO MONO MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY POLY MONO POLY MONO MONO POLY POLY POLY POLY MONO POLY POLY POLY POLY POLY MONO POLY MONO POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY POLY MONO POLY Voice: number of voice 256 Patch List PR-H (GM2 Group) 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 Piano 1 Piano 1w European Pf Piano 2 Piano 2w Piano 3 Piano 3w Honky-tonk Honky-tonk 2 E.Piano 1 St.Soft EP FM+SA EP Wurly E.Piano 2 Detuned EP 2 St.FM EP EP Legend EP Phase Harpsichord Coupled Hps. Harpsi.w Harpsi.o Clav. Pulse Clav Celesta Glockenspiel Music Box Vibraphone Vibraphone w Marimba Marimba w Xylophone Tubular-bell Church Bell Carillon Santur Organ 1 Trem. Organ 60's Organ 1 70's E.Organ Organ 2 Chorus Or.2 Perc. Organ Organ 3 Church Org.1 Church Org.2 Church Org.3 Reed Organ Puff Organ Accordion Fr Accordion It Harmonica Bandoneon Nylon-str.Gt Ukulele Nylon Gt.o Nylon Gt.2 Steel-str.Gt 12-str.Gt Mandolin Steel + Body Jazz Gt. Pedal Steel Clean Gt. Voice LSB 4 2 1 4 1 1 1 2 2 2 2 2 2 2 2 2 2 2 1 2 1 2 1 1 1 1 1 2 2 1 1 1 1 1 1 1 2 2 1 2 2 2 2 2 1 2 2 1 2 2 2 1 2 1 1 2 2 1 2 2 2 1 1 1 0 1 2 0 1 0 1 0 1 0 1 2 3 0 1 2 3 4 0 1 2 3 0 1 0 0 0 0 1 0 1 0 0 1 2 0 0 1 2 3 0 1 2 0 0 1 2 0 1 0 1 0 0 0 1 2 3 0 1 2 3 0 1 0 PC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 No. Name 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Voice Chorus Gt. Mid Tone GTR Muted Gt. Funk Pop Funk Gt.2 Jazz Man Overdrive Gt Guitar Pinch DistortionGt Feedback Gt. Dist Rtm GTR Gt.Harmonics Gt. Feedback Acoustic Bs. Fingered Bs. Finger Slap Picked Bass Fretless Bs. Slap Bass 1 Slap Bass 2 Synth Bass 1 SynthBass101 Acid Bass Clavi Bass Hammer Synth Bass 2 Beef FM Bass RubberBass 2 Attack Pulse Violin Slow Violin Viola Cello Contrabass Tremolo Str PizzicatoStr Harp Yang Qin Timpani Strings Orchestra 60s Strings Slow Strings Syn.Strings1 Syn.Strings3 Syn.Strings2 Choir Aahs Chorus Aahs Voice Oohs Humming SynVox Analog Voice OrchestraHit Bass Hit 6th Hit Euro Hit Trumpet Dark Trumpet Trombone Trombone 2 Bright Tb Tuba MutedTrumpet MuteTrumpet2 Voice: number of voice 2 1 1 1 2 2 2 2 2 2 2 1 1 1 1 2 1 1 1 2 1 1 1 2 2 2 2 2 1 1 1 1 1 1 1 1 1 2 1 2 3 2 1 2 2 2 2 2 1 2 1 1 2 2 2 2 1 1 1 1 1 1 1 1 LSB 1 2 0 1 2 3 0 1 0 1 2 0 1 0 0 1 0 0 0 0 0 1 2 3 4 0 1 2 3 0 1 0 0 0 0 0 0 1 0 0 1 2 0 0 1 0 0 1 0 1 0 1 0 1 2 3 0 1 0 1 2 0 0 1 PC 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 No. Name 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 Voice French Horns Fr.Horn 2 Brass 1 Brass 2 Synth Brass1 Pro Brass Oct SynBrass Jump Brass Synth Brass2 SynBrass sfz Velo Brass 1 Soprano Sax Alto Sax Tenor Sax Baritone Sax Oboe English Horn Bassoon Clarinet Piccolo Flute Recorder Pan Flute Bottle Blow Shakuhachi Whistle Ocarina Square Wave MG Square 2600 Sine Saw Wave OB2 Saw Doctor Solo Natural Lead SequencedSaw Syn.Calliope Chiffer Lead Charang Wire Lead Solo Vox 5th Saw Wave Bass & Lead Delayed Lead Fantasia Warm Pad Sine Pad Polysynth Space Voice Itopia Bowed Glass Metal Pad Halo Pad Sweep Pad Ice Rain Soundtrack Crystal Syn Mallet Atmosphere Brightness Goblin Echo Drops Echo Bell Echo Pan Star Theme LSB: Bank Select LSB, MSB is all 121 2 2 3 2 2 2 2 3 2 2 2 1 1 2 1 2 1 1 1 1 1 1 1 2 2 1 2 2 1 1 2 1 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 3 3 2 1 2 2 2 1 2 2 2 1 2 2 2 LSB PC No. Name 0 1 0 1 0 1 2 3 0 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 0 1 2 3 4 0 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 1 2 0 61 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 Sitar Sitar 2 Banjo Shamisen Koto Taisho Koto Kalimba Bagpipe Fiddle Shanai Tinkle Bell Agogo Steel Drums Woodblock Castanets Taiko Concert BD Melo. Tom 1 Melo. Tom 2 Synth Drum 808 Tom Elec Perc Reverse Cym. Gt.FretNoise Gt.Cut Noise String Slap Breath Noise Fl.Key Click Seashore Rain Thunder Wind Stream Bubble Bird Dog Horse-Gallop Bird 2 Telephone 1 Telephone 2 DoorCreaking Door Scratch Wind Chimes Helicopter Car-Engine Car-Stop Car-Pass Car-Crash Siren Train Jetplane Starship Burst Noise Applause Laughing Screaming Punch Heart Beat Footsteps Gun Shot Machine Gun Lasergun Explosion PC: Program Change Number Voice LSB PC 1 2 1 1 2 1 1 2 1 1 3 1 1 1 1 3 2 1 1 2 2 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 1 2 2 2 2 1 1 1 1 1 1 1 1 2 0 1 0 0 0 1 0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 2 0 0 1 2 0 1 0 1 2 3 4 5 0 1 2 3 0 1 2 3 4 5 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 0 1 2 3 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Key Assign: all POLY 257 Appendices No. Name Rhythm Set List USER (User Group) Note No. 28 29 30 31 32 33 34 35 C2 36 37 38 39 40 41 42 43 44 45 46 47 C3 48 49 50 51 52 53 54 55 56 57 58 59 C4 60 61 62 63 64 65 66 67 68 69 70 71 C5 72 73 74 75 76 77 78 79 80 81 82 83 C6 84 85 86 87 88 89 90 91 92 93 94 95 C7 96 97 98 99 258 PR-A (Preset A Group) 001 XV Pop Kit 002 XV Rock Kit 003 XV Jazz Kit 004 XV Rust Kit 001 PopDrumSet 1 002 PopDrumSet 2 Dance Kick Dry Kick Rock Roll Hybrid Kick Rock PdHH Round Kick Hand Claps Hybrid Kick2 Old Kick Side Stick Wet SN Snare Ghost AmbientSN Maple Tom 3 Rock ClHH2 Rock Flm L2 Rock ClHH1 Maple Tom 2 Rock OpHH Rock Flm M Maple Tom 1 Crash Cymbal Rock Flm H Rock RdCym1 Crash 1 Rock RdCym2 Tambourine 2 Rock CrCym2 Cowbell Lo Crash 1 Cowbell Hi Ride Bell Cga Mute Hi Cga Mute Lo Cga Slap Cga Open Hi Cga Open Lo Timbale Hi Timbale Lo AgogoBellsHi AgogoBellsLo Cabasa Up Maracas ShortWhistle Long Whistle Short Guiro Long Guiro Claves WoodBlock Hi WoodBlock Lo Mute Cuica Open Cuica Mute Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Mute Surdo Open Surdo Lite Kick Hybrid Kick2 Old Kick Pop Voice Wind Agogo Op HiHat 2 Anklungs Op HiHat 2 Metronome 2 R8 Click Metronome 1 Finger Snaps Dance Kick Round Kick Rock Roll Jazz Kick Rock PdHH Verb Kick Hand Claps Maple Kick Rock Kick RockStick Rock SN Rock Gst Rock Rim Rock TomL2 Rock ClHH2 Rock Flm L2 Rock ClHH1 Rock Tom M Rock OpHH Rock Flm M Rock Tom H Rock CrCym1 Rock Flm H Rock RdCym1 Rock China Rock RdCym2 Tambourine 2 Rock CrCym2 Cowbell Lo Crash 1 Cowbell Hi Ride Bell Cga Mute Hi Cga Mute Lo Cga Slap Cga Open Hi Cga Open Lo Timbale Hi Timbale Lo AgogoBellsHi AgogoBellsLo Cabasa Up Maracas ShortWhistle Long Whistle Short Guiro Long Guiro Claves WoodBlock Hi WoodBlock Lo Mute Cuica Open Cuica Mute Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Mute Surdo Open Surdo Lite Kick Hybrid Kick2 Old Kick Pop Voice Wind Agogo Op HiHat 2 Anklungs Op HiHat 2 Metronome 2 R8 Click Metronome 1 Finger Snaps JazzDry Kick Pillow Kick Jazz Swish Hybrid Kick2 Jazz PdHH MplLmtr Kick Hand Claps JazzDry Kick Jazz Kick Dry Stick 2 Jazz SN Snare Ghost Jazz Rim Jazz Tom L Jazz ClHH1 Jazz Flm L Jazz ClHH2 Jazz Tom M Jazz OpHH Jazz Flm M Jazz Tom H Jazz CrCym Jazz Flm H Jazz RdCym Rock RdCym1 Rock RdCym2 Tambourine 1 Crash 1 Cowbell Lo Crash 2 Cowbell Hi Ride Bell Cga Mute Hi Cga Mute Lo Cga Slap Cga Open Hi Cga Open Lo Timbale Hi Timbale Lo AgogoBellsHi AgogoBellsLo Cabasa Up Maracas ShortWhistle Long Whistle Short Guiro Long Guiro Claves WoodBlock Hi WoodBlock Lo Mute Cuica Open Cuica Mute Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Mute Surdo Open Surdo Lite Kick Hybrid Kick2 Old Kick Pop Voice Wind Agogo Op HiHat 2 Anklungs Op HiHat 2 Metronome 2 R8 Click Metronome 1 Finger Snaps 70s Kick 2 Old Kick Rock Roll 909 Kick 2 Rock PdHH 909 Kick 1 808 Claps 808 Kick Dance Kick RockStick Old Fill SN Rock Gst Rock SN Elec.Tom L2 Rock ClHH1 Elec.Tom L1 Rock ClHH2 Elec.Tom M Rock OpHH Elec.Tom M Elec.Tom H Rock CrCym1 Elec.Tom H Rock RdCym1 Rock CrCym2 Rock RdCym2 Tambourine 1 Rock Splash Cowbell China Cym Vibraslap 70s Kick 2 70s Kick 1 Dry Stick 70s SN Finger Snaps HumanClapsEQ JD Cowbell 70s Cl HiHat AgogoBells 70s Cl HiHat 909 NZ HiHat 70s Op HiHat Cabasa Up Long Whistle REV RkOpHH f Tambourine 2 REV JzOpHH f Scratch 2 Mute Triangl 909 Cl HiHat Open Triangl 909 Cl HiHat Cabasa 909 Op HiHat Spectrum Maple Kick Woody Stick Maple SN SN Roll Maple Tom 3 909 Kick 1 Old Kick 808 Kick 909 SN 2 909 SN 1 808 SN Dance Kick REV Timp3 R8 Click Metronome 2 Finger Snaps ----------------------------Verb Kick Hybrid Kick Side Stick Natural SN2 808 Claps SN Roll Verb Tom Lo Cl HiHat 4 Verb Tom Lo Cl HiHat 5 Verb Tom Hi Op HiHat 2 Verb Tom Hi Verb Tom Hi Crash 1 Verb Tom Hi Ride 2 China Cym Ride Bell Tambourine 1 Crash 1 Cowbell Crash 1 Cowbell Ride Bell Cga Mute Hi Cga Mute Lo Cga Slap Cga Open Hi Cga Open Lo Timbale Timbale AgogoBells AgogoBells Cabasa Up Maracas Soft Pad A Soft Pad B Long Guiro Long Guiro Claves Wood Block Wood Block Cuica Cuica Open Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Cga Slap Dry Tom Lo Lite Kick Hybrid Kick2 Old Kick Pop Voice Wind Agogo Op HiHat 2 Anklungs Op HiHat 2 Metronome 2 R8 Click Metronome 1 ----- ----------------------------Hybrid Kick Round Kick Dry Stick 2 Piccolo SN Hand Claps Piccolo SN Verb Tom Lo Cl HiHat 4 Verb Tom Lo Cl HiHat 5 Verb Tom Hi Op HiHat 2 Verb Tom Hi Verb Tom Hi Crash 1 Verb Tom Hi Ride 1 China Cym Ride Bell Tambourine 1 Crash 1 Cowbell Crash 1 Cowbell Ride Bell Cga Mute Hi Cga Mute Lo Cga Slap Cga Open Hi Cga Open Lo Timbale Timbale AgogoBells AgogoBells Cabasa Up Maracas Cabasa Down Cabasa Cut 808 Kick 808 SN DIGI Bell 1 808 SN 808 Kick Spectrum 808 Kick Spectrum 808 Kick Spectrum 808 Kick 808 Kick Feedbackwave 808 Kick Feedbackwave Pop Voice Pop Voice Wind Agogo Pop Voice Wind Agogo Op HiHat 2 Anklungs Op HiHat 2 Metronome 2 R8 Click Metronome 1 ----- Rhythm Set List Note No. 28 29 30 31 32 33 34 35 C2 36 37 38 39 40 41 42 43 44 45 46 47 C3 48 49 50 51 52 53 54 55 56 57 58 59 C4 60 61 62 63 64 65 66 67 68 69 70 71 C5 72 73 74 75 76 77 78 79 80 81 82 83 C6 84 85 86 87 88 89 90 91 92 93 94 95 C7 96 97 98 99 PR-C (Preset C Group) PR-D (Preset D Group) 001 PowerDrumSet 002 RaveDrumSet 001 JazzDrumSet2 002 OrchDrumSet 001 PowerDrmSet2 002 PowerRaveSet ----------------------------Verb Kick Round Kick Dry Stick 2 Piccolo SN 808 Claps Natural SN2 Verb Tom Lo Cl HiHat 4 Verb Tom Lo Pedal HiHat2 Verb Tom Lo Op HiHat 2 Verb Tom Lo Verb Tom Hi Crash 1 Verb Tom Hi Ride 1 China Cym Ride Bell Tambourine 1 Crash 1 Cowbell Crash 1 Vibraslap Ride 1 Bongo Hi Bongo Lo Cga Mute Hi Cga Open Hi Cga Open Lo Timbale Timbale AgogoBells AgogoBells Cabasa Up Maracas Soft Pad A Soft Pad B Long Guiro Long Guiro Claves Wood Block Wood Block Cuica Cuica Open Triangl Open Triangl Maracas Ice Rain Wind Chimes Claves 808 SN Verb Tom Hi Piccolo SN Scratch 3 Tin Wave Spectrum REV Steel DR REV Tin Wave REV PiccloSN REV Crash 1 Metronome 2 R8 Click Metronome 1 ----- ----------------------------808 Kick Round Kick Side Stick 808 SN 808 Claps 808 SN 808 Kick 606 Cl HiHat Tekno Hit 606 Cl HiHat 808 Kick 606 Op HiHat Tekno Hit 808 Kick Crash 1 Tekno Hit Voice Breath MC500 Beep 1 MC500 Beep 2 R8 Click Pizz DIGI Bell 1 Rattles Ride Bell REV Tamb 1 2.2 Vibwave Low Pink NZ Kalimba Metal Wind Lead Wave Tin Wave AgogoBells Lite Kick AgogoBells Lite Kick AgogoBells Gtr Harm A Gtr Harm A Piano Thump Natural SN1 Hand Claps Natural SN1 808 SN PowerChord B Hybrid Kick2 PowerChord B Gt.FretNoise Banjo B Slap Bass 1 Oboe mf A Shakuhachi Pizz Syn Vox 1 Voice Aahs A Voice Oohs2A Pop Voice Male Ooh A Voice Breath Org Vox C Vox Noise Vox Noise Applause R8 Click Metronome 2 ----- ----------------------------Round Kick Old Kick Side Stick Ballad SN Hand Claps SN Roll Verb Tom Lo Cl HiHat 5 Dry Tom Lo Pedal HiHat2 Verb Tom Lo Op HiHat 2 Dry Tom Lo Verb Tom Hi Crash 1 Dry Tom Hi Ride 2 China Cym Ride Bell Tambourine 1 Crash 1 Cowbell Crash 1 Vibraslap Ride 2 Bongo Hi Bongo Lo Cga Mute Hi Cga Open Hi Cga Open Lo Timbale Timbale AgogoBells AgogoBells Cabasa Up Maracas Soft Pad A Brush Swish Long Guiro Long Guiro Claves Wood Block Metronome 2 Cuica Cuica Open Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Cga Slap Dry Tom Lo Lite Kick Hybrid Kick2 Old Kick Natural SN2 Natural SN1 Brush Swish Brush Roll Brush Slap Metronome 2 R8 Click Metronome 1 ----- ----------------------------Old Kick Round Kick Side Stick Ballad SN 808 Claps SN Roll Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Tambourine 1 Crash 1 Cowbell Crash 1 Ride 1 Ride 2 Bongo Hi Bongo Lo Cga Mute Hi Cga Open Hi Cga Open Lo Timbale Timbale AgogoBells AgogoBells Cabasa Up Maracas Soft Pad A Soft Pad B Long Guiro Long Guiro Claves Wood Block Wood Block Cuica Cuica Open Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Cga Slap Dry Tom Lo Applause Hybrid Kick2 Cl HiHat 4 Round Kick Pedal HiHat2 Natural SN2 Op HiHat 2 Brush Slap Brush Swish Brush Roll SN Roll ----- ----------------------------Verb Kick Round Kick Dry Stick 2 Piccolo SN 808 Claps SN Roll Verb Tom Lo Cl HiHat 4 Verb Tom Lo Pedal HiHat2 Verb Tom Lo Op HiHat 2 Verb Tom Lo Verb Tom Hi Crash 1 Verb Tom Hi Ride 1 China Cym Ride Bell Tambourine 1 Crash 1 Cowbell Crash 1 Vibraslap Ride 1 Bongo Hi Bongo Lo Cga Mute Hi Cga Open Hi Cga Open Lo Timbale Timbale AgogoBells AgogoBells Cabasa Up Maracas Soft Pad A Soft Pad B Long Guiro Long Guiro Claves Wood Block Wood Block Cuica Cuica Open Triangl Open Triangl Maracas Ice Rain Wind Chimes Claves 808 SN Verb Tom Hi Piccolo SN Scratch 3 Tin Wave Spectrum REV Steel DR REV Tin Wave REV PiccloSN REV Crash 1 Metronome 2 R8 Click Metronome 1 ----- ----------------------------Verb Kick Round Kick Dry Stick 2 Piccolo SN 808 Claps Natural SN2 Verb Tom Lo Cl HiHat 4 Verb Tom Lo Pedal HiHat2 Verb Tom Lo Op HiHat 2 Verb Tom Lo Verb Tom Hi Crash 1 Verb Tom Hi Ride 1 China Cym Ride Bell Tambourine 1 Crash 1 Cowbell Crash 1 Vibraslap Ride 1 Bongo Hi Bongo Lo Cga Mute Hi Cga Open Hi Cga Open Lo Timbale Timbale AgogoBells AgogoBells AgogoBells Maracas 606 Cl HiHat 606 Cl HiHat 606 Op HiHat Long Guiro Claves Wood Block Wood Block Pizz Syn Vox 1 Voice Aahs A Voice Oohs2A Male Ooh A Ice Rain 808 SN 808 SN 808 SN Hand Claps Voice Breath Scratch 3 Tin Wave Crash 1 Ride Bell REV Tin Wave DIGI Bell 1 Metal Wind Applause R8 Click Metronome 1 ----- Appendices PR-B (Preset B Group) 259 Rhythm Set List PR-E (Preset E Group) Note No. 28 29 30 31 32 33 34 35 C2 36 37 38 39 40 41 42 43 44 45 46 47 C3 48 49 50 51 52 53 54 55 56 57 58 59 C4 60 61 62 63 64 65 66 67 68 69 70 71 C5 72 73 74 75 76 77 78 79 80 81 82 83 C6 84 85 86 87 88 89 90 91 92 93 94 95 C7 96 97 98 99 260 PR-F (Preset F Group) 001 XV Pop Kit 002 XV Rock Kit 001 XV Jazz Kit 002 XV Rust Kit Dance Kick Dry Kick Rock Roll Hybrid Kick Snare Ghost Round Kick Rock PdHH Hybrid Kick2 Old Kick Side Stick Wet SN Snare Ghost AmbientSN Maple Tom 3 Rock ClHH2 Rock Flm L2 Rock ClHH1 Maple Tom 2 Rock OpHH Rock Flm M Maple Tom 1 Crash Cymbal Rock Flm H Rock RdCym1 Crash 1 Rock RdCym2 Tambourine 2 Rock CrCym2 Cowbell Lo Crash 1 Cowbell Hi Ride Bell Cga Mute Hi Cga Mute Lo Cga Slap Cga Open Hi Cga Open Lo Timbale Hi Timbale Lo AgogoBellsHi AgogoBellsLo Cabasa Up Maracas ShortWhistle Long Whistle Short Guiro Long Guiro Claves WoodBlock Hi WoodBlock Lo Mute Cuica Open Cuica Mute Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Mute Surdo Open Surdo Lite Kick Hybrid Kick2 Old Kick Pop Voice Wind Agogo Op HiHat 2 Anklungs Op HiHat 2 Metronome 2 R8 Click Metronome 1 Hand Claps Dance Kick Round Kick Rock Roll Jazz Kick Rock Gst Verb Kick Rock PdHH Maple Kick Rock Kick RockStick Rock SN Rock Gst Rock Rim Rock TomL2 Rock ClHH2 Rock Flm L2 Rock ClHH1 Rock Tom M Rock OpHH Rock Flm M Rock Tom H Rock CrCym1 Rock Flm H Rock RdCym1 Rock China Rock RdCym2 Tambourine 2 Rock CrCym2 Cowbell Lo Crash 1 Cowbell Hi Ride Bell Cga Mute Hi Cga Mute Lo Cga Slap Cga Open Hi Cga Open Lo Timbale Hi Timbale Lo AgogoBellsHi AgogoBellsLo Cabasa Up Maracas ShortWhistle Long Whistle Short Guiro Long Guiro Claves WoodBlock Hi WoodBlock Lo Mute Cuica Open Cuica Mute Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Mute Surdo Open Surdo Lite Kick Hybrid Kick2 Old Kick Pop Voice Wind Agogo Op HiHat 2 Anklungs Op HiHat 2 Metronome 2 R8 Click Metronome 1 Hand Claps JazzDry Kick Pillow Kick Jazz Swish Hybrid Kick2 Snare Ghost MplLmtr Kick Jazz PdHH JazzDry Kick Jazz Kick Dry Stick 2 Jazz SN Snare Ghost Jazz Rim Jazz Tom L Jazz ClHH1 Jazz Flm L Jazz ClHH2 Jazz Tom M Jazz OpHH Jazz Flm M Jazz Tom H Jazz CrCym Jazz Flm H Jazz RdCym Rock RdCym1 Rock RdCym2 Tambourine 1 Crash 1 Cowbell Lo Crash 2 Cowbell Hi Ride Bell Cga Mute Hi Cga Mute Lo Cga Slap Cga Open Hi Cga Open Lo Timbale Hi Timbale Lo AgogoBellsHi AgogoBellsLo Cabasa Up Maracas ShortWhistle Long Whistle Short Guiro Long Guiro Claves WoodBlock Hi WoodBlock Lo Mute Cuica Open Cuica Mute Triangl Open Triangl Cabasa Cut Spectrum Wind Chimes Wood Block Mute Surdo Open Surdo Lite Kick Hybrid Kick2 Old Kick Pop Voice Wind Agogo Op HiHat 2 Anklungs Op HiHat 2 Metronome 2 R8 Click Metronome 1 Hand Claps 70s Kick 2 Old Kick Rock Roll 909 Kick 2 Rock Gst 909 Kick 1 Rock PdHH 808 Kick Dance Kick RockStick Old Fill SN Rock Gst Rock SN Elec.Tom L2 Rock ClHH1 Elec.Tom L1 Rock ClHH2 Elec.Tom M Rock OpHH Elec.Tom M Elec.Tom H Rock CrCym1 Elec.Tom H Rock RdCym1 Rock CrCym2 Rock RdCym2 Tambourine 1 Rock Splash Cowbell China Cym Vibraslap 70s Kick 2 70s Kick 1 Dry Stick 70s SN Finger Snaps HumanClapsEQ JD Cowbell 70s Cl HiHat AgogoBells 70s Cl HiHat 909 NZ HiHat 70s Op HiHat Cabasa Up Long Whistle REV RkOpHH f Tambourine 2 REV JzOpHH f Scratch 2 Mute Triangl 909 Cl HiHat Open Triangl 909 Cl HiHat Cabasa 909 Op HiHat Spectrum Maple Kick Woody Stick Maple SN SN Roll Maple Tom 3 909 Kick 1 Old Kick 808 Kick 909 SN 2 909 SN 1 808 SN Dance Kick REV Timp3 R8 Click Metronome 2 808 Claps Rhythm Set List PR-H (GM2 Group) 27 28 29 30 31 32 33 34 35 C2 36 37 38 39 40 41 42 43 44 45 46 47 C3 48 49 50 51 52 53 54 55 56 57 58 59 C4 60 61 62 63 64 65 66 67 68 69 70 71 C5 72 73 74 75 76 77 78 79 80 81 82 83 C6 84 85 86 87 88 001 (PC: 1) GM2 STANDARD 002 (PC: 9) GM2 ROOM 003 (PC: 17) GM2 POWER 004 (PC: 25) GM2 ELECTRIC 005 (PC: 26) GM2 ANALOG 006 (PC: 33) GM2 JAZZ High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Mix Kick Standard KK1 Side Stick Standard SN1 909 HandClap Elec Snare 3 Real Tom 6 Close HiHat2 Real Tom 6 Pedal HiHat2 Real Tom 4 Open HiHat2 Real Tom 4 Real Tom 1 Crash Cym.1 Real Tom 1 Ride Cymbal ChinaCymbal Ride Bell Tambourine Splash Cym. Cowbell Crash Cym.2 Vibraslap Ride Cymbal Bongo High Bongo Lo Mute H.Conga Conga Hi Opn Conga Lo Opn High Timbale Low Timbale Agogo Agogo Cabasa Maracas ShrtWhistle LongWhistle Short Guiro Long Guiro Claves Woodblock Woodblock Mute Cuica Open Cuica MuteTriangl OpenTriangl Shaker Jingle Bell Bell Tree Castanets Mute Surdo Open Surdo ----- High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Mix Kick Standard KK1 Side Stick Standard SN1 909 HandClap Elec Snare 3 Room Tom 5 Close HiHat2 Room Tom 5 Pedal HiHat2 Room Tom 2 Open HiHat2 Room Tom 2 Room Tom 2 Crash Cym.1 Room Tom 2 Ride Cymbal ChinaCymbal Ride Bell Tambourine Splash Cym. Cowbell Crash Cym.2 Vibraslap Ride Cymbal Bongo High Bongo Lo Mute H.Conga Conga Hi Opn Conga Lo Opn High Timbale Low Timbale Agogo Agogo Cabasa Maracas ShrtWhistle LongWhistle Short Guiro Long Guiro Claves Woodblock Woodblock Mute Cuica Open Cuica MuteTriangl OpenTriangl Shaker Jingle Bell Bell Tree Castanets Mute Surdo Open Surdo ----- High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Mix Kick Power Kick1 Side Stick Dance Snare1 909 HandClap Elec Snare 3 Rock Tom 4 Close HiHat2 Rock Tom 4 Pedal HiHat2 Rock Tom 4 Open HiHat2 Rock Tom 4 Rock Tom 1 Crash Cym.1 Rock Tom 1 Ride Cymbal ChinaCymbal Ride Bell Tambourine Splash Cym. Cowbell Crash Cym.2 Vibraslap Ride Cymbal Bongo High Bongo Lo Mute H.Conga Conga Hi Opn Conga Lo Opn High Timbale Low Timbale Agogo Agogo Cabasa Maracas ShrtWhistle LongWhistle Short Guiro Long Guiro Claves Woodblock Woodblock Mute Cuica Open Cuica MuteTriangl OpenTriangl Shaker Jingle Bell Bell Tree Castanets Mute Surdo Open Surdo ----- High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Mix Kick Elec Kick 1 Side Stick Elec. Snare 909 HandClap Elec Snare 2 Synth Drum 2 Close HiHat2 Synth Drum 2 Pedal HiHat2 Synth Drum 2 Open HiHat2 Synth Drum 2 Synth Drum 2 Crash Cym.1 Synth Drum 2 Ride Cymbal ReverseCymbl Ride Bell Tambourine Splash Cym. Cowbell Crash Cym.2 Vibraslap Ride Cymbal Bongo High Bongo Lo Mute H.Conga Conga Hi Opn Conga Lo Opn High Timbale Low Timbale Agogo Agogo Cabasa Maracas ShrtWhistle LongWhistle Short Guiro Long Guiro Claves Woodblock Woodblock Mute Cuica Open Cuica MuteTriangl OpenTriangl Shaker Jingle Bell Bell Tree Castanets Mute Surdo Open Surdo ----- High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Mix Kick TR-808 Kick 808 Rimshot 808 Snare 1 909 HandClap Elec Snare 3 808 Tom 2 TR-808 CHH 808 Tom 2 808__chh 808 Tom 2 TR-808 OHH 808 Tom 2 808 Tom 2 808 Crash 808 Tom 2 Ride Cymbal ChinaCymbal Ride Bell Tambourine Splash Cym. 808cowbe Crash Cym.2 Vibraslap Ride Cymbal Bongo High Bongo Lo 808 Conga 808 Conga 808 Conga High Timbale Low Timbale Agogo Agogo Cabasa 808marac ShrtWhistle LongWhistle Short Guiro Long Guiro 808clave Woodblock Woodblock Mute Cuica Open Cuica MuteTriangl OpenTriangl Shaker Jingle Bell Bell Tree Castanets Mute Surdo Open Surdo ----- High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Jazz Kick 2 Jazz Kick 1 Side Stick Standard SN1 909 HandClap Elec Snare 3 Real Tom 6 Close HiHat2 Real Tom 6 Pedal HiHat2 Real Tom 4 Open HiHat2 Real Tom 4 Real Tom 1 Crash Cym.1 Real Tom 1 Ride Cymbal ChinaCymbal Ride Bell Tambourine Splash Cym. Cowbell Crash Cym.2 Vibraslap Ride Cymbal Bongo High Bongo Lo Mute H.Conga Conga Hi Opn Conga Lo Opn High Timbale Low Timbale Agogo Agogo Cabasa Maracas ShrtWhistle LongWhistle Short Guiro Long Guiro Claves Woodblock Woodblock Mute Cuica Open Cuica MuteTriangl OpenTriangl Shaker Jingle Bell Bell Tree Castanets Mute Surdo Open Surdo ----- PC: Program Change Number Bank Select MSB is all 120, LSB is all 0 Appendices Note No. 261 Rhythm Set List PR-H (GM2 Group) Note No. 27 28 29 30 31 32 33 34 35 C2 36 37 38 39 40 41 42 43 44 45 46 47 C3 48 49 50 51 52 53 54 55 56 57 58 59 C4 60 61 62 63 64 65 66 67 68 69 70 71 C5 72 73 74 75 76 77 78 79 80 81 82 83 C6 84 85 86 87 88 007 (PC: 41) GM2 BRUSH 008 (PC: 49) GM2 ORCHSTRA 009 GM2 SFX (PC: 57) High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Jazz Kick 2 Jazz Kick 1 Side Stick Brush Swirl Brush Slap1 Brush Swirl Real Tom 6 Close HiHat2 Real Tom 6 Pedal HiHat2 Real Tom 4 Open HiHat2 Real Tom 4 Real Tom 1 Crash Cym.1 Real Tom 1 Ride Cymbal ChinaCymbal Ride Bell Tambourine Splash Cym. Cowbell Crash Cym.2 Vibraslap Ride Cymbal Bongo High Bongo Lo Mute H.Conga Conga Hi Opn Conga Lo Opn High Timbale Low Timbale Agogo Agogo Cabasa Maracas ShrtWhistle LongWhistle Short Guiro Long Guiro Claves Woodblock Woodblock Mute Cuica Open Cuica MuteTriangl OpenTriangl Shaker Jingle Bell Bell Tree Castanets Mute Surdo Open Surdo ----- Close HiHat2 Pedal HiHat2 Open HiHat2 Ride Cymbal Sticks SquareClick Mtrnm.Click Mtrnm. Bell Concert BD ConcertBD Mt Side Stick Concert Snr Castanets Concert Snr Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Timpani Tambourine Splash Cym. Cowbell Con.Cymbal2 Vibraslap Concert Cym. Bongo High Bongo Lo Mute H.Conga Conga Hi Opn Conga Lo Opn High Timbale Low Timbale Agogo Agogo Cabasa Maracas ShrtWhistle LongWhistle Short Guiro Long Guiro Claves Woodblock Woodblock Mute Cuica Open Cuica MuteTriangl OpenTriangl Shaker Jingle Bell Bell Tree Castanets Mute Surdo Open Surdo Applause ------------------------------------------------High-Q Slap ScratchPush ScratchPull Sticks SquareClick Mtrnm.Click Mtrnm. Bell Gt.FretNoiz Gt.CutNoise Gt.CutNoise String Slap Fl.KeyClick Laughing Screaming Punch Heart Beat Footsteps Footsteps Applause Creaking Door Scratch Wind Chimes Car-Engine Car-Stop Car-Pass Car-Crash Siren Train Jetplane Helicopter Starship Gun Shot Machine Gun Lasergun Explosion Dog HorseGallop Bird Rain Thunder Wind Seashore Stream Bubble ----------------- PC: Program Change Number 262 Bank Select MSB is all 120, LSB is all 0 Waveform List Wave Name No. Wave Name No. Wave Name No. Wave Name No. Wave Name 0001 0002 0003 0004 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016 0017 0018 0019 0020 0021 0022 0023 0024 0025 0026 0027 0028 0029 0030 0031 0032 0033 0034 0035 0036 0037 0038 0039 0040 0041 0042 0043 0044 0045 0046 0047 0048 0049 0050 StGrand pA L StGrand pA R StGrand pB L StGrand pB R StGrand pC L StGrand pC R StGrand fA L StGrand fA R StGrand fB L StGrand fB R StGrand fC L StGrand fC R Ac Piano2 pA Ac Piano2 pB Ac Piano2 pC Ac Piano2 fA Ac Piano2 fB Ac Piano2 fC Ac Piano1 A Ac Piano1 B Ac Piano1 C Piano Thump Piano Up TH Piano Atk MKS-20 P3 A MKS-20 P3 B MKS-20 P3 C SA Rhodes 1A SA Rhodes 1B SA Rhodes 1C SA Rhodes 2A SA Rhodes 2B SA Rhodes 2C Dyn Rhd mp A Dyn Rhd mp B Dyn Rhd mp C Dyn Rhd mf A Dyn Rhd mf B Dyn Rhd mf C Dyn Rhd ff A Dyn Rhd ff B Dyn Rhd ff C Wurly soft A Wurly soft B Wurly soft C Wurly hard A Wurly hard B Wurly hard C E.Piano 1A E.Piano 1B 0051 0052 0053 0054 0055 0056 0057 0058 0059 0060 0061 0062 0063 0064 0065 0066 0067 0068 0069 0070 0071 0072 0073 0074 0075 0076 0077 0078 0079 0080 0081 0082 0083 0084 0085 0086 0087 0088 0089 0090 0091 0092 0093 0094 0095 0096 0097 0098 0099 0100 E.Piano 1C E.Piano 2A E.Piano 2B E.Piano 2C E.Piano 3A E.Piano 3B E.Piano 3C MK-80 EP A MK-80 EP B MK-80 EP C EP Hard EP Distone Clear Keys D-50 EP A D-50 EP B D-50 EP C Celesta Music Box Music Box 2 Clav 1A Clav 1B Clav 1C Clav 2A Clav 2B Clav 2C Clav 3A Clav 3B Clav 3C Clav 4A Clav 4B Clav 4C Clav Wave MIDI Clav HarpsiWave A HarpsiWave B HarpsiWave C Jazz Organ 1 Jazz Organ 2 Organ 1 Organ 2 Organ 3 Organ 4 60's Organ1 60's Organ2 60's Organ3 60's Organ4 Full Organ Full Draw Rock Organ RockOrg1 A L 0101 0102 0103 0104 0105 0106 0107 0108 0109 0110 0111 0112 0113 0114 0115 0116 0117 0118 0119 0120 0121 0122 0123 0124 0125 0126 0127 0128 0129 0130 0131 0132 0133 0134 0135 0136 0137 0138 0139 0140 0141 0142 0143 0144 0145 0146 0147 0148 0149 0150 RockOrg1 A R RockOrg1 B L RockOrg1 B R RockOrg1 C L RockOrg1 C R RockOrg2 A L RockOrg2 A R RockOrg2 B L RockOrg2 B R RockOrg2 C L RockOrg2 C R RockOrg3 A L RockOrg3 A R RockOrg3 B L RockOrg3 B R RockOrg3 C L RockOrg3 C R Dist. Organ Rot.Org Slw Rot.Org Fst Pipe Organ Soft Nylon A Soft Nylon B Soft Nylon C Nylon Gtr A Nylon Gtr B Nylon Gtr C Nylon Str 6-Str Gtr A 6-Str Gtr B 6-Str Gtr C StlGtr mp A StlGtr mp B StlGtr mp C StlGtr mf A StlGtr mf B StlGtr mf C StlGtr ff A StlGtr ff B StlGtr ff C StlGtr sld A StlGtr sld B StlGtr sld C StlGtr Hrm A StlGtr Hrm B StlGtr Hrm C Gtr Harm A Gtr Harm B Gtr Harm C Jazz Gtr A 0151 0152 0153 0154 0155 0156 0157 0158 0159 0160 0161 0162 0163 0164 0165 0166 0167 0168 0169 0170 0171 0172 0173 0174 0175 0176 0177 0178 0179 0180 0181 0182 0183 0184 0185 0186 0187 0188 0189 0190 0191 0192 0193 0194 0195 0196 0197 0198 0199 0200 Jazz Gtr B Jazz Gtr C LP Rear A LP Rear B LP Rear C Rock lead 1 Rock lead 2 Comp Gtr A Comp Gtr B Comp Gtr C Comp Gtr A+ Mute Gtr 1 Mute Gtr 2A Mute Gtr 2B Mute Gtr 2C Muters Pop Strat A Pop Strat B Pop Strat C JC Strat A JC Strat B JC Strat C JC Strat A+ JC Strat B+ JC Strat C+ Clean Gtr A Clean Gtr B Clean Gtr C Stratus A Stratus B Stratus C Scrape Gut Strat Sust Strat Atk OD Gtr A OD Gtr B OD Gtr C OD Gtr A+ Heavy Gtr A Heavy Gtr B Heavy Gtr C Heavy Gtr A+ Heavy Gtr B+ Heavy Gtr C+ PowerChord A PowerChord B PowerChord C EG Harm Gt.FretNoise Syn Gtr A 0201 0202 0203 0204 0205 0206 0207 0208 0209 0210 0211 0212 0213 0214 0215 0216 0217 0218 0219 0220 0221 0222 0223 0224 0225 0226 0227 0228 0229 0230 0231 0232 0233 0234 0235 0236 0237 0238 0239 0240 0241 0242 0243 0244 0245 0246 0247 0248 0249 0250 Syn Gtr B Syn Gtr C Harp 1A Harp 1B Harp 1C Harp Harm Pluck Harp Banjo A Banjo B Banjo C Sitar A Sitar B Sitar C E.Sitar A E.Sitar B E.Sitar C Santur A Santur B Santur C Dulcimer A Dulcimer B Dulcimer C Shamisen A Shamisen B Shamisen C Koto A Koto B Koto C Taishokoto A Taishokoto B Taishokoto C Pick Bass A Pick Bass B Pick Bass C Fingerd Bs A Fingerd Bs B Fingerd Bs C E.Bass P.Bass 1 P.Bass 2 Stick Fretless A Fretless B Fretless C Fretless 2A Fretless 2B Fretless 2C UprightBs 1 UprightBs 2A UprightBs 2B Appendices No. 263 Waveform List No. Wave Name No. Wave Name No. Wave Name No. Wave Name No. Wave Name 0251 0252 0253 0254 0255 0256 0257 0258 0259 0260 0261 0262 0263 0264 0265 0266 0267 0268 0269 0270 0271 0272 0273 0274 0275 0276 0277 0278 0279 0280 0281 0282 0283 0284 0285 0286 0287 0288 0289 0290 0291 0292 0293 0294 0295 0296 0297 0298 0299 0300 UprightBs 2C Ac.Bass A Ac.Bass B Ac.Bass C Slap Bass 1 Slap & Pop Slap Bass 2 Slap Bass 3 Jz.Bs Thumb Jz.Bs Slap 1 Jz.Bs Slap 2 Jz.Bs Slap 3 Jz.Bs Pop Funk Bass1 Funk Bass2 Syn Bass A Syn Bass C Syn Bass Syn Bass 2 A Syn Bass 2 B Syn Bass 2 C Mini Bs 1A Mini Bs 1B Mini Bs 1C Mini Bs 2 Mini Bs 2+ MC-202 Bs A MC-202 Bs B MC-202 Bs C Hollow Bs Flute 1A Flute 1B Flute 1C Jazz Flute A Jazz Flute B Jazz Flute C Flute Tone Piccolo A Piccolo B Piccolo C Blow Pipe Pan Pipe BottleBlow Rad Hose Shakuhachi Shaku Atk Flute Push Clarinet A Clarinet B Clarinet C 0301 0302 0303 0304 0305 0306 0307 0308 0309 0310 0311 0312 0313 0314 0315 0316 0317 0318 0319 0320 0321 0322 0323 0324 0325 0326 0327 0328 0329 0330 0331 0332 0333 0334 0335 0336 0337 0338 0339 0340 0341 0342 0343 0344 0345 0346 0347 0348 0349 0350 Oboe mf A Oboe mf B Oboe mf C Oboe f A Oboe f B Oboe f C E.Horn A E.Horn B E.Horn C Bassoon A Bassoon B Bassoon C T_Recorder A T_Recorder B T_Recorder C Sop.Sax A Sop.Sax B Sop.Sax C Sop.Sax mf A Sop.Sax mf B Sop.Sax mf C Alto mp A Alto mp B Alto mp C Alto Sax 1A Alto Sax 1B Alto Sax 1C T.Breathy A T.Breathy B T.Breathy C SoloSax A SoloSax B SoloSax C Tenor Sax A Tenor Sax B Tenor Sax C T.Sax mf A T.Sax mf B T.Sax mf C Bari.Sax f A Bari.Sax f B Bari.Sax f C Bari.Sax A Bari.Sax B Bari.Sax C Syn Sax Chanter Harmonica A Harmonica B Harmonica C 0351 0352 0353 0354 0355 0356 0357 0358 0359 0360 0361 0362 0363 0364 0365 0366 0367 0368 0369 0370 0371 0372 0373 0374 0375 0376 0377 0378 0379 0380 0381 0382 0383 0384 0385 0386 0387 0388 0389 0390 0391 0392 0393 0394 0395 0396 0397 0398 0399 0400 OrcUnisonA L OrcUnisonA R OrcUnisonB L OrcUnisonB R OrcUnisonC L OrcUnisonC R BrassSectA L BrassSectA R BrassSectB L BrassSectB R BrassSectC L BrassSectC R Tpt Sect. A Tpt Sect. B Tpt Sect. C Tb Sect A Tb Sect B Tb Sect C T.Sax Sect A T.Sax Sect B T.Sax Sect C Flugel A Flugel B Flugel C FlugelWave Trumpet 1A Trumpet 1B Trumpet 1C Trumpet 2A Trumpet 2B Trumpet 2C HarmonMute1A HarmonMute1B HarmonMute1C Trombone 1 Trombone 2 A Trombone 2 B Trombone 2 C Tuba A Tuba B Tuba C French 1A French 1C F.Horns A F.Horns B F.Horns C Violin A Violin B Violin C Violin 2 A 0401 0402 0403 0404 0405 0406 0407 0408 0409 0410 0411 0412 0413 0414 0415 0416 0417 0418 0419 0420 0421 0422 0423 0424 0425 0426 0427 0428 0429 0430 0431 0432 0433 0434 0435 0436 0437 0438 0439 0440 0441 0442 0443 0444 0445 0446 0447 0448 0449 0450 Violin 2 B Violin 2 C Cello A Cello B Cello C Cello 2 A Cello 2 B Cello 2 C Cello Wave Pizz STR Attack A STR Attack B STR Attack C DolceStr.A L DolceStr.A R DolceStr.B L DolceStr.B R DolceStr.C L DolceStr.C R JV Strings L JV Strings R JV Strings A JV Strings C JP Strings1A JP Strings1B JP Strings1C JP Strings2A JP Strings2B JP Strings2C PWM Pulse Mod Soft Pad A Soft Pad B Soft Pad C Fantasynth A Fantasynth B Fantasynth C D-50 HeavenA D-50 HeavenB D-50 HeavenC Fine Wine D-50 Brass A D-50 Brass B D-50 Brass C D-50 BrassA+ Doo Pop Voice Syn Vox 1 Syn Vox 2 Voice Aahs A 0451 0452 0453 0454 0455 0456 0457 0458 0459 0460 0461 0462 0463 0464 0465 0466 0467 0468 0469 0470 0471 0472 0473 0474 0475 0476 0477 0478 0479 0480 0481 0482 0483 0484 0485 0486 0487 0488 0489 0490 0491 0492 0493 0494 0495 0496 0497 0498 0499 0500 Voice Aahs B Voice Aahs C Voice Oohs1A Voice Oohs1B Voice Oohs1C Voice Oohs2A Voice Oohs2B Voice Oohs2C Choir 1A Choir 1B Choir 1C Oohs Chord L Oohs Chord R Male Ooh A Male Ooh B Male Ooh C Org Vox A Org Vox B Org Vox C Org Vox ZZZ Vox Bell VOX Kalimba JD Kalimba Klmba Atk Wood Crak Block Gamelan 1 Gamelan 2 Gamelan 3 Log Drum Hooky Tabla Marimba Wave Xylo Xylophone Vibes Bottle Hit Glockenspiel Tubular Steel Drums Pole lp Fanta Bell A Fanta Bell B Fanta Bell C FantaBell A+ Org Bell AgogoBells FingerBell DIGI Bell 1 264 Waveform List Wave Name No. Wave Name No. Wave Name No. Wave Name No. Wave Name 0501 0502 0503 0504 0505 0506 0507 0508 0509 0510 0511 0512 0513 0514 0515 0516 0517 0518 0519 0520 0521 0522 0523 0524 0525 0526 0527 0528 0529 0530 0531 0532 0533 0534 0535 0536 0537 0538 0539 0540 0541 0542 0543 0544 0545 0546 0547 0548 0549 0550 DIGI Bell 1+ JD Cowbell Bell Wave Chime Crystal 2.2 Bellwave 2.2 Vibwave Digiwave DIGI Chime JD DIGIChime BrightDigi Can Wave 1 Can Wave 2 Vocal Wave Wally Wave Brusky lp Wave Scan Wire String Nasty Wave Table Klack Wave Spark VOX JD Spark VOX Cutters EML 5th MMM VOX Lead Wave Synth Reed Synth Saw 1 Synth Saw 2 Syn Saw 2inv Synth Saw 3 JD Syn Saw 2 FAT Saw JP-8 Saw A JP-8 Saw B JP-8 Saw C P5 Saw A P5 Saw B P5 Saw C P5 Saw2 A P5 Saw2 B P5 Saw2 C D-50 Saw A D-50 Saw B D-50 Saw C Synth Square JP-8 SquareA JP-8 SquareB JP-8 SquareC 0551 0552 0553 0554 0555 0556 0557 0558 0559 0560 0561 0562 0563 0564 0565 0566 0567 0568 0569 0570 0571 0572 0573 0574 0575 0576 0577 0578 0579 0580 0581 0582 0583 0584 0585 0586 0587 0588 0589 0590 0591 0592 0593 0594 0595 0596 0597 0598 0599 0600 DualSquare A DualSquare C DualSquareA+ JD SynPulse1 JD SynPulse2 JD SynPulse3 JD SynPulse4 Synth Pulse1 Synth Pulse2 JD SynPulse5 Sync Sweep Triangle JD Triangle Sine Metal Wind Wind Agogo Feedbackwave Spectrum CrunchWind ThroatWind Pitch Wind JD Vox Noise Vox Noise BreathNoise Voice Breath White Noise Pink Noise Rattles Ice Rain Tin Wave Anklungs Wind Chimes Orch. Hit Tekno Hit Back Hit Philly Hit Scratch 1 Scratch 2 Scratch 3 Shami Org Atk 1 Org Atk 2 Sm Metal StrikePole Thrill Switch Tuba Slap Plink Plunk EP Atk 0601 0602 0603 0604 0605 0606 0607 0608 0609 0610 0611 0612 0613 0614 0615 0616 0617 0618 0619 0620 0621 0622 0623 0624 0625 0626 0627 0628 0629 0630 0631 0632 0633 0634 0635 0636 0637 0638 0639 0640 0641 0642 0643 0644 0645 0646 0647 0648 0649 0650 TVF_Trig Org Click Cut Noiz Bass Body Flute Click Gt&BsNz MENU Ac.BassNz 1 Ac.BassNz 2 El.BassNz 1 El.BassNz 2 DistGtrNz 1 DistGtrNz 2 DistGtrNz 3 DistGtrNz 4 SteelGtrNz 1 SteelGtrNz 2 SteelGtrNz 3 SteelGtrNz 4 SteelGtrNz 5 SteelGtrNz 6 SteelGtrNz 7 Sea Thunder Windy Stream Bubble Bird Dog Bark Horse Telephone 1 Telephone 2 Creak Door Slam Engine Car Stop Car Pass Crash Gun Shot Siren Train Jetplane Starship Breath Laugh Scream Punch Heart Steps Machine Gun Laser 0651 0652 0653 0654 0655 0656 0657 0658 0659 0660 0661 0662 0663 0664 0665 0666 0667 0668 0669 0670 0671 0672 0673 0674 0675 0676 0677 0678 0679 0680 0681 0682 0683 0684 0685 0686 0687 0688 0689 0690 0691 0692 0693 0694 0695 0696 0697 0698 0699 0700 Thunder 2 AmbientSN pL AmbientSN pR AmbientSN fL AmbientSN fR Wet SN p L Wet SN p R Wet SN f L Wet SN f R Dry SN p Dry SN f Sharp SN Piccolo SN Maple SN Old Fill SN 70s SN SN Roll Natural SN1 Natural SN2 Ballad SN Rock SN p L Rock SN p R Rock SN mf L Rock SN mf R Rock SN f L Rock SN f R Rock Rim p L Rock Rim p R Rock Rim mfL Rock Rim mfR Rock Rim f L Rock Rim f R Rock Gst L Rock Gst R Snare Ghost Jazz SN p L Jazz SN p R Jazz SN mf L Jazz SN mf R Jazz SN f L Jazz SN f R Jazz SN ff L Jazz SN ff R Jazz Rim p L Jazz Rim p R Jazz Rim mfL Jazz Rim mfR Jazz Rim f L Jazz Rim f R Jazz Rim ffL 0701 0702 0703 0704 0705 0706 0707 0708 0709 0710 0711 0712 0713 0714 0715 0716 0717 0718 0719 0720 0721 0722 0723 0724 0725 0726 0727 0728 0729 0730 0731 0732 0733 0734 0735 0736 0737 0738 0739 0740 0741 0742 0743 0744 0745 0746 0747 0748 0749 0750 Jazz Rim ffR Brush Slap Brush Swish Jazz Swish p Jazz Swish f 909 SN 1 909 SN 2 808 SN Rock Roll L Rock Roll R Jazz Roll Brush Roll Dry Stick Dry Stick 2 Side Stick Woody Stick RockStick pL RockStick pR RockStick fL RockStick fR Dry Kick Maple Kick Rock Kick p Rock Kick mf Rock Kick f Jazz Kick p Jazz Kick mf Jazz Kick f Jazz Kick Pillow Kick JazzDry Kick Lite Kick Old Kick Hybrid Kick Hybrid Kick2 Verb Kick Round Kick MplLmtr Kick 70s Kick 1 70s Kick 2 Dance Kick 808 Kick 909 Kick 1 909 Kick 2 Rock TomL1 p Rock TomL2 p Rock Tom M p Rock Tom H p Rock TomL1 f Rock TomL2 f Appendices No. 265 Waveform List No. Wave Name No. Wave Name No. Wave Name No. Wave Name No. Wave Name 0751 0752 0753 0754 0755 0756 0757 0758 0759 0760 0761 0762 0763 0764 0765 0766 0767 0768 0769 0770 0771 0772 0773 0774 0775 0776 0777 0778 0779 0780 0781 0782 0783 0784 0785 0786 0787 0788 0789 0790 0791 0792 0793 0794 0795 0796 0797 0798 0799 0800 Rock Tom M f Rock Tom H f Rock Flm L1 Rock Flm L2 Rock Flm M Rock Flm H Jazz Tom L p Jazz Tom M p Jazz Tom H p Jazz Tom L f Jazz Tom M f Jazz Tom H f Jazz Flm L Jazz Flm M Jazz Flm H Maple Tom 1 Maple Tom 2 Maple Tom 3 Maple Tom 4 808 Tom Verb Tom Hi Verb Tom Lo Dry Tom Hi Dry Tom Lo Rock ClHH1 p Rock ClHH1mf Rock ClHH1 f Rock ClHH2 p Rock ClHH2mf Rock ClHH2 f Jazz ClHH1 p Jazz ClHH1mf Jazz ClHH1 f Jazz ClHH2 p Jazz ClHH2mf Jazz ClHH2 f Cl HiHat 1 Cl HiHat 2 Cl HiHat 3 Cl HiHat 4 Cl HiHat 5 Rock OpHH p Rock OpHH f Jazz OpHH p Jazz OpHH mf Jazz OpHH f Op HiHat Op HiHat 2 Rock PdHH p Rock PdHH f 0801 0802 0803 0804 0805 0806 0807 0808 0809 0810 0811 0812 0813 0814 0815 0816 0817 0818 0819 0820 0821 0822 0823 0824 0825 0826 0827 0828 0829 0830 0831 0832 0833 0834 0835 0836 0837 0838 0839 0840 0841 0842 0843 0844 0845 0846 0847 0848 0849 0850 Jazz PdHH p Jazz PdHH f Pedal HiHat Pedal HiHat2 Dance Cl HH 909 NZ HiHat 70s Cl HiHat 70s Op HiHat 606 Cl HiHat 606 Op HiHat 909 Cl HiHat 909 Op HiHat 808 Claps HumanClapsEQ Tight Claps Hand Claps Finger Snaps Rock RdCym1p Rock RdCym1f Rock RdCym2p Rock RdCym2f Jazz RdCym p Jazz RdCymmf Jazz RdCym f Ride 1 Ride 2 Ride Bell Rock CrCym1p Rock CrCym1f Rock CrCym2p Rock CrCym2f Rock Splash Jazz CrCym p Jazz CrCym f Crash Cymbal Crash 1 Rock China China Cym Cowbell Wood Block Claves Bongo Hi Bongo Lo Cga Open Hi Cga Open Lo Cga Mute Hi Cga Mute Lo Cga Slap Timbale Cabasa Up 0851 0852 0853 0854 0855 0856 0857 0858 0859 0860 0861 0862 0863 0864 0865 0866 0867 0868 0869 0870 0871 0872 0873 0874 0875 0876 0877 0878 0879 0880 0881 0882 0883 0884 0885 0886 0887 0888 0889 0890 0891 0892 0893 0894 0895 0896 0897 0898 0899 0900 Cabasa Down Cabasa Cut Maracas Long Guiro Tambourine 1 Tambourine 2 Open Triangl Cuica Vibraslap Timpani Timp3 pp Timp3 mp Applause Syn FX Loop Loop 1 Loop 2 Loop 3 Loop 4 Loop 5 Loop 6 Loop 7 R8 Click Metronome 1 Metronome 2 MC500 Beep 1 MC500 Beep 2 Low Saw Low Saw inv Low P5 Saw Low Pulse 1 Low Pulse 2 Low Square Low Sine Low Triangle Low White NZ Low Pink NZ DC REV Orch.Hit REV TeknoHit REV Back Hit REV PhillHit REV Steel DR REV Tin Wave REV AmbiSNpL REV AmbiSNpR REV AmbiSNfL REV AmbiSNfR REV Wet SNpL REV Wet SNpR REV Wet SNfL 0901 0902 0903 0904 0905 0906 0907 0908 0909 0910 0911 0912 0913 0914 0915 0916 0917 0918 0919 0920 0921 0922 0923 0924 0925 0926 0927 0928 0929 0930 0931 0932 0933 0934 0935 0936 0937 0938 0939 0940 0941 0942 0943 0944 0945 0946 0947 0948 0949 0950 REV Wet SNfR REV Dry SN REV PiccloSN REV Maple SN REV OldFilSN REV 70s SN REV SN Roll REV NatrlSN1 REV NatrlSN2 REV BalladSN REV RkSNpL REV RkSNpR REV RkSNmfL REV RkSNmfR REV RkSNfL REV RkSNfR REV RkRimpL REV RkRimpR REV RkRimmfL REV RkRimmfR REV RkRimfL REV RkRimfR REV RkGstL REV RkGstR REV SnareGst REV JzSNpL REV JzSNpR REV JzSNmfL REV JzSNmfR REV JzSNfL REV JzSNfR REV JzSNffL REV JzSNffR REV JzRimpL REV JzRimpR REV JzRimmfL REV JzRimmfR REV JzRimfL REV JzRimfR REV JzRimffL REV JzRimffR REV Brush 1 REV Brush 2 REV Brush 3 REV JzSwish1 REV JzSwish2 REV 909 SN 1 REV 909 SN 2 REV RkRoll L REV RkRoll R 0951 0952 0953 0954 0955 0956 0957 0958 0959 0960 0961 0962 0963 0964 0965 0966 0967 0968 0969 0970 0971 0972 0973 0974 0975 0976 0977 0978 0979 0980 0981 0982 0983 0984 0985 0986 0987 0988 0989 0990 0991 0992 0993 0994 0995 0996 0997 0998 0999 1000 REV JzRoll REV Dry Stk REV DrySick REV Side Stk REV Wdy Stk REV RkStk1L REV RkStk1R REV RkStk2L REV RkStk2R REV Thrill REV Dry Kick REV Mpl Kick REV RkKik p REV RkKik mf REV RkKik f REV JzKik p REV JzKik mf REV JzKik f REV Jaz Kick REV Pillow K REV Jz Dry K REV LiteKick REV Old Kick REV Hybrid K REV HybridK2 REV 70s K 1 REV 70s K 2 REV Dance K REV 909 K 2 REV RkTomL1p REV RkTomL2p REV RkTomM p REV RkTomH p REV RkTomL1f REV RkTomL2f REV RkTomM f REV RkTomH f REV RkFlmL1 REV RkFlmL2 REV RkFlm M REV RkFlm H REV JzTomL p REV JzTomM p REV JzTomH p REV JzTomL f REV JzTomM f REV JzTomH f REV JzFlm L REV JzFlm M REV JzFlm H 266 No. Wave Name No. Wave Name 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 REV MplTom2 REV MplTom4 REV 808Tom REV VerbTomH REV VerbTomL REV DryTom H REV DryTom M REV RkClH1 p REV RkClH1mf REV RkClH1 f REV RkClH2 p REV RkClH2mf REV RkClH2 f REV JzClH1 p REV JzClH1mf REV JzClH1 f REV JzClH2 p REV JzClH2mf REV JzClH2 f REV Cl HH 1 REV Cl HH 2 REV Cl HH 3 REV Cl HH 4 REV Cl HH 5 REV RkOpHH p REV RkOpHH f REV JzOpHH p REV JzOpHHmf REV JzOpHH f REV Op HiHat REV OpHiHat2 REV RkPdHH p REV RkPdHH f REV JzPdHH p REV JzPdHH f REV PedalHH REV PedalHH2 REV Dance HH REV 70s ClHH REV 70s OpHH REV 606 ClHH REV 606 OpHH REV 909 NZHH REV 909 OpHH REV HClapsEQ REV TghtClps REV FingSnap REV RealCLP REV RkRCym1p REV RkRCym1f 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 REV RkRCym2p REV RkRCym2f REV JzRCym p REV JzRCymmf REV JzRCym f REV Ride 1 REV Ride 2 REV RideBell REV RkCCym1p REV RkCCym1f REV RkCCym2p REV RkCCym2f REV RkSplash REV JzCCym p REV JzCCym f REV CrashCym REV Crash 1 REV RkChina REV China REV Cowbell REV WoodBlck REV Claves REV Conga REV Timbale REV Maracas REV Guiro REV Tamb 1 REV Tamb 2 REV Cuica REV Timpani REV Timp3 pp REV Timp3 mp REV Metro Appendices Waveform List 267 Arpeggio Style List Style Motif Beat Pattern 1/4 1/6 1/8 1/12 1/16 1/32 all all all all all SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO, BASS+UP 1–8, BASS+RND 1–3, TOP+UP 1–6 all all GLISSANDO all all SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO, BASS+UP 1–8, BASS+RND 1–3, TOP+UP 1–6 all SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER BASS+UP 2 BASS+UP 5, TOP+UP 5 BASS+UP 5, TOP+UP 5 SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, NOTE ORDER, GLISSANDO SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, BASS+UP 1–8, BASS+RND 1–3, TOP+UP 1–6 CHORD CHORD CHORD SINGLE UP, SINGLE DOWN BASS+UP+TOP SINGLE UP SINGLE DOWN SINGLE UP&DOWN CHORD BASS+CHORD 4, BASS+CHORD 5 BASS+CHORD 2, BASS+UP 2, BASS+RND 2, TOP+UP 2 BASS+CHORD 2, BASS+UP 2, BASS+RND 2, TOP+UP 2 CHORD, BASS+CHORD 1 SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, BASS+UP 1–8, BASS+RND 1–3, TOP+UP 1–6 SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, GLISSANDO TOP+UP 4–6 SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO SINGLE RANDOM, DUAL RANDOM, BASS+RND 1–3 1/ 4 1/ 6 1/ 8 1/12 1/16 1–3 1/32 1–3 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% PORTA-A 01–11 PORTA-B 01–15 1/16 1–3, 1/32 1–3 SEQ-A 1–7 SEQ-B 1–5 SEQ-C 1–2 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% SEQ-D 1–8 ECHO 1–3 0–100% 0–100% 50–90% 50–90% SEQ-A 1, SEQ-C 1 MUTE 02, 03 MUTE 02, 03 WALKBS, REFRAIN 1 0–100% 0–100% 0–100% 0–100% 50–90% 50–90% 50–90% 50–90% MUTE 01, 04 0–100% 50–90% MUTE 07, 13, 14 MUTE 08, 12, 15 MUTE 09, 10, 11, 16 STRUM 1–6 SEQ-A 7 STRUM 7–8 STRUM 7–8 STRUM 7–8 MUTE 12, REFRAIN 2 MUTE 05, 06 1/ 6, 1/12 1/16 1–3 REGGAE 1–2 PERC 1–4 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 0–100% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% 50–90% HARP SEQ-A 2 BOUND 0–100% 0–100% 0–100% 50–90% 50–90% 50–90% 1/ 4, 1/6, 1/8, 1/12, 1/16 1–3, 1/32 1–3, RANDOM BOSSA NOVA SALSA 1–4 MAMBO 1–2 CLAVE, REV CLA, GUIRO, AGOGO 0–100% 50–90% 0–100% 0–100% 0–100% 0–100% 50–90% 50–90% 50–90% 50–90% SAMBA TANGO 1–4 HOUSE 1–2 all 0–100% 0–100% 0–100% 0–100% 50–90% 50–90% 50–90% 50–90% PORTAMENTO A PORTAMENTO B GLISSANDO SEQUENCE A SEQUENCE B SEQUENCE C SEQUENCE D ECHO SYNTH BASS HEAVY SLAP LIGHT SLAP WALK BASS RHYTHM GTR 1 RHYTHM GTR 2 RHYTHM GTR 3 RHYTHM GTR 4 RHYTHM GTR 5 3 FINGER GTR STRUM GTR UP STRUM GTR DOWN STRUM GTR UP&DW PIANO BACKING CLAVI CHORD WALTZ SWING WALTZ REGGAE PERCUSSION HARP SHAMISEN BOUND BALL RANDOM BOSSA NOVA SALSA MAMBO LATIN PERCUSSION SAMBA TANGO HOUSE LIMITLESS all all all SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO all all all all all: there is no restriction on the value which can be set 268 Accent Rate Shuffle Rate About MIDI MIDI (Musical Instruments Digital Interface) is a standard specification that allows musical data to be exchanged between electronic musical instruments and computers. MIDI With a MIDI cable connecting MIDI devices that are equipped with MIDI connectors, you can play multiple instruments with a single keyboard, have multiple MIDI instruments perform in ensemble, program the settings to change automatically to match the performance as the song progresses, and more. If you mainly use the XV-88 as a standalone keyboard instrument, you may really not need to know much at all about MIDI. However, the following MIDI-related information is provided so you can play the XV-88 using an external MIDI device, or master other advanced techniques. About MIDI Connectors The XV-88 is equipped with the three types of MIDI connectors, each which works differently. MIDI Channels and Multi-timbral Sound Generators MIDI transmits many types of data over a single MIDI cable. This is made possible by the concept of MIDI channels. MIDI channels allow messages intended for a given instrument to be distinguished from messages intended for another instrument. In some ways, MIDI channels are similar to television channels. By changing the channel on a television set, you can view the programs that are being broadcast by different stations. In the same way, MIDI also allows a device to select the information intended for that device out of the variety of information that is being transmitted to it. fig.midi-01.e The cable from the antenna carries the TV signals from many broadcast stations. Station A Station B Station C The TV is set to the channel of the station you wish to watch. fig.00-08 MIDI uses sixteen channels; 1 through 16. Set the receiving device so that it will receive only the channel that it needs to receive. MIDI IN Connector Example: This connector receives MIDI messages that are transmitted from external MIDI devices. The XV-88 can receive these messages to play notes or select sounds, etc. Set the XV-88 to send Channel 1 and Channel 2, then set sound module A to receive only Channel 1 and sound module B only Channel 2. With this setup, you can get an ensemble performance, with, for example, a guitar sound from sound module A and bass from sound module B. MIDI OUT Connector fig.midi-01.e MIDI OUT MIDI THRU Connector MIDI messages received at MIDI IN are re-transmitted without change from this connector to an external MIDI device. Use this in situations such as when you use multiple MIDI devices simultaneously. Transmit channel: 1, 2 MIDI keyboard MIDI IN Sound Module A MIDI THRU Receive channel: 1 Sound Receive channel: 2 Module B MIDI IN When used as a sound module, the XV-88 can receive on up to sixteen MIDI channels. Sound modules like the XV-88 which can receive multiple MIDI channels simultaneously to play different sounds on each channel are called multitimbral sound modules. Appendices This connector transmits MIDI messages to external MIDI devices. The XV-88’s MIDI OUT connector is used for sending the performance data of the keyboard controller section as well as data used for saving various settings and patterns (Bulk Dump; p. 185). 269 MIDI Implementation Model: Date: Version: XV-88 (128-Voice Expandable Synthesizer) Feb. 15, 2000 1.00 1. Receive data ■Channel Voice Messages * Not received in Performance mode when the Rx Sw parameter (PERFORM/MIDI/ MIDI) is OFF. ● Note off Status 2nd byte 3rd byte 8nH kkH vvH 9nH kkH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) kk = note number: 00H - 7FH (0 - 127) vv = note off velocity: 00H - 7FH (0 - 127) * Not received when the Envelope Mode parameter (PATCH/CONTROL/CTRL RxMIDI and RHYTHM/CONTROL/CONTROL) is NO-SUS. ● Note on Status 2nd byte 3rd byte 9nH kkH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) kk = note number: 00H - 7FH (0 - 127) vv = note on velocity: 01H - 7FH (1 - 127) * * The Performances, Rhythms, and Patches corresponding to each Bank Select are as follows. The SRX series corresponding to each Bank Select are to see the SRX series owner's manual. BANK SELECT | PROGRAM | GROUP | NUMBER MSB | LSB | NUMBER | | —————+———————————+———————————+——————————————————————+——————————— 000 | | 001 - 128 | GM Patch | : | | | | 032 | | 001 - 128 | GM Patch | 085 | 000 | 001 - 064 | User Performance | 001 - 064 | 032 | 001 - 064 | Card Performance A | 001 - 064 | 033 | 001 - 064 | Card Performance B | 001 - 064 | : | | : | | 064 | 001 - 032 | Preset Performance A | 001 - 032 | 065 | 001 - 032 | Preset Performance B | 001 - 032 | : | | : | 086 | 000 | 001 - 004 | User Rhythm | 001 - 004 | 032 | 001 - 004 | Card Rhythm A | 001 - 004 | 033 | 001 - 004 | Card Rhythm B | 001 - 004 | : | | : | | 064 | 001 - 002 | Preset Rhythm A | 001 - 002 | 065 | 001 - 002 | Preset Rhythm B | 001 - 002 | : | | : | 087 | 000 | 001 - 128 | User Patch | 001 - 128 | 032 | 001 - 128 | Card Patch A | 001 - 128 | 033 | 001 - 128 | Card Patch B | 001 - 128 | : | | : | | 064 | 001 - 128 | Preset Patch A | 001 - 128 | 065 | 001 - 128 | Preset Patch B | 001 - 128 | : | | : | 088 | 000 - 001 | 001 - 128 | SR-JV80-01 Rhythm | 001 - 256 | 002 - 003 | 001 - 128 | SR-JV80-02 Rhythm | 001 - 256 | : | | : | 089 | 000 - 001 | 001 - 128 | SR-JV80-01 Patch | 001 - 256 | 002 - 003 | 001 - 128 | SR-JV80-02 Patch | 001 - 256 | : | | : | 092 | 000 | 001 | SRX Rhythm | 001 | : | | : | 093 | 000 | 001 | SRX Patch | 001 | : | | : | 120 | | 001 - 057 | GM Rhythm | 001 - 009 121 | 000 - 009 | 001 - 128 | GM Patch | 001 - 256 ● Polyphonic Key Pressure ❍ Modulation (Controller number 1) Status 2nd byte AnH kkH n = MIDI channel number: kk = note number: vv = Polyphonic Key Pressure: Status 2nd byte 3rd byte BnH 01H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Modulation depth: 00H - 7FH (0 - 127) 3rd byte vvH 0H - FH (ch.1 - 16) 00H - 7FH (0 - 127) 00H - 7FH (0 - 127) * * Not received in Performance mode when the Paf parameter (PERFORM/MIDI/ RxSWITCH) is OFF. Not received in Performance mode when the Mod parameter (PERFORM/MIDI/ RxSWITCH) is OFF. ❍ Breath type (Controller number 2) ● Control Change * * If the corresponding Controller number is selected for the Control 1, 2, 3 or 4 parameter (PATCH/CONTROL/MATRIX CTRL SRC), the corresponding effect will occur. If a Controller number that corresponds to the Control 1, 2, 3 or 4 parameter (SYSTEM/ CONTROL/SYS CTRL ASSIGN 1, 2, 3, 4) is selected, the specified effect will apply if Control 1, 2, 3 or 4 parameter (PATCH/CONTROL/MATRIX CTRL SRC) is set to SYSCTRL1, SYS-CTRL2, SYS-CTRL3 or SYS-CTRL4. ❍ Bank Select (Controller number 0, 32) Status 2nd byte 3rd byte BnH 00H mmH BnH 20H llH n = MIDI channel number: 0H - FH (ch.1 - 16) mm, ll = Bank number: 00 00H - 7F 7FH (bank.1 - bank.16384) * Not received in Performance mode when the BankSelect (PERFORM/MIDI/ RxSWITCH) is OFF. Status 2nd byte 3rd byte BnH 02H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) ❍ Foot type (Controller number 4) Status 2nd byte 3rd byte BnH 04H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) ❍ Portamento Time (Controller number 5) Status 2nd byte 3rd byte BnH 05H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Portamento Time: 00H - 7FH (0 - 127) * In Performance mode the Portament Tm parameter (PERFORM/PART/MONO/POL) will change. ❍ Data Entry (Controller number 6, 38) Status 2nd byte 3rd byte BnH 06H mmH BnH 26H llH n = MIDI channel number: 0H - FH (ch.1 - 16) mm, ll = the value of the parameter specified by RPN/NRPN mm = MSB, ll = LSB 270 MIDI Implementation ❍ Volume (Controller number 7) ❍ Legato Foot Switch (Controller number 68) Status 2nd byte 3rd byte BnH 07H vvH n = MIDI channel number:0H - FH (ch.1 - 16) vv = Volume: 00H - 7FH (0 - 127) Status 2nd byte 3rd byte BnH 44H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON * * * Not received in Performance mode when the Vol parameter (PERFORM/MIDI/ RxSWITCH) is OFF. In Performance mode the Level parameter (PERFORM/PART/SETTING) will change. In Performance mode the Legato parameter (PERFORM/PART/MONO/POL) will change. ❍ Hold-2 (Controller number 69) ❍ Balance (Controller number 8) Status 2nd byte 3rd byte BnH 08H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Balance: 00H - 7FH (0 - 127) Status 2nd byte 3rd byte BnH 45H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) * A hold movement isn't done. ❍ Panpot (Controller number 10) Status 2nd byte 3rd byte BnH 0AH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Panpot: 00H - 40H - 7FH (Left - Center - Right), * * Not received in Performance mode when the Pan parameter (PERFORM/MIDI/ RxSWITCH) is OFF. In Performance mode the pan parameter (PERFORM/PART/SETTING) will change. ❍ Resonance (Controller number 71) Status 2nd byte BnH 47H n = MIDI channel number: vv= Resonance value (relative change): * 3rd byte vvH 0H - FH (ch.1 - 16) 00H - 7FH (-64 - 0 - +63), In Performance mode the Res parameter (PERFORM/PART/MODIFY) will change. ❍ Release Time (Controller number 72) ❍ Expression (Controller number 11) Status 2nd byte 3rd byte BnH 0BH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Expression: 00H - 7FH (0 - 127) Status 2nd byte 3rd byte BnH 48H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Release Time value (relative change): 00H - 7FH (-64 - 0 - +63), * * * Not received when Expression parameter (PATCH/CONTROL/CTRL Rx MIDI or RHYTHM/CONTROL/Rx MIDI) is OFF. Not received in Performance mode when Exp parameter (PERFORM/MIDI/ RxSWITCH) is OFF. ❍ Hold 1 (Controller number 64) Status 2nd byte 3rd byte BnH 40H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON * * Not received when Hold-1 parameter (PATCH/CONTROL/CTRL Rx MIDI or RHYTHM/CONTROL/Rx MIDI) is OFF. Not received in Performance mode when Hld parameter (PERFORM/MIDI/ RxSWITCH) is OFF. In Performance mode the Rel parameter (PERFORM/PART/MODIFY) will change. ❍ Attack time (Controller number 73) Status 2nd byte 3rd byte BnH 49H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Attack time value (relative change): 00H - 7FH (-64 - 0 - +63), * In Performance mode the Atk parameter (PERFORM/PART/MODIFY) will change. ❍ Cutoff (Controller number 74) Status 2nd byte BnH 4AH n = MIDI channel number: vv = Cutoff value (relative change): * 3rd byte vvH 0H - FH (ch.1 - 16) 00H - 7FH (-64 - 0 - +63) In Performance mode the Cut parameter (PERFORM/PART/MODIFY) will change. ❍ Portamento (Controller number 65) * In Performance mode the Portamento Sw parameter (PERFORM/PART/MONO/POL) will change. ❍ Decay Time (Controller number 75) Status 2nd byte 3rd byte BnH 4BH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Decay Time value (relative change): 00H - 7FH (-64 - 0 - +63) * The decay time will change in GM mode. ❍ Sostenuto (Controller number 66) ❍ Vibrato Rate (Controller number 76) Status 2nd byte 3rd byte BnH 42H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON Status 2nd byte 3rd byte BnH 4CH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Vibrato Rate value (relative change): 00H - 7FH (-64 - 0 - +63) ❍ Soft (Controller number 67) * Status 2nd byte 3rd byte BnH 43H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON The vibrato rate will change in GM mode. ❍ Vibrato Depth (Controller number 77) Status 2nd byte 3rd byte BnH 4DH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Vibrato Depth Value (relative change): 00H - 7FH (-64 - 0 - +63) * Appendices Status 2nd byte 3rd byte BnH 41H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON The vibrato depth will change in GM mode. 271 MIDI Implementation ❍ Vibrato Delay (Controller number 78) ❍ RPN MSB/LSB (Controller number 100, 101) Status 2nd byte 3rd byte BnH 4EH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Vibrato Delay value (relative change): 00H - 7FH (-64 - 0 - +63) Status 2nd byte 3rd byte BnH 65H mmH BnH 64H llH n = MIDI channel number: 0H - FH (ch.1 - 16) mm = upper byte (MSB) of parameter number specified by RPN ll = lower byte (LSB) of parameter number specified by RPN * The vibrato delay will change in GM mode. ❍ General Purpose Controller 5 (Controller number 80) Status 2nd byte 3rd byte BnH 50H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) * The Level parameter (PATCH/TVA/TVA) of Tone 1 will change. ❍ General Purpose Controller 6 (Controller number 81) Status 2nd byte 3rd byte BnH 51H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) * The Level parameter (PATCH/TVA/TVA) of Tone 2 will change. <<< RPN >>> Control Changes include RPN (Registered Parameter Numbers), which are extended. When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any order) should be sent in order to select the parameter, then Data Entry (Controller numbers 6 and 38) should be sent to set the value. Once RPN messages are received, Data Entry messages that is received at the same MIDI channel after that are recognized as changing toward the value of the RPN messages. In order not to make any mistakes, transmitting RPN Null is recommended after setting parameters you need. This device receives the following RPNs. RPN MSB, LSB 00H, 00H Data entry MSB, LSB mmH, llH 00H, 01H mmH, llH Channel Fine Tuning mm, ll: 20 00H - 40 00H - 60 00H (-4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent) * In Performance mode, the Fine parameter (PERFORM/PART/PITCH) will change. 00H, 02H mmH, llH Channel Coarse Tuning mm: 10H - 40H - 70H (-48 - 0 - +48 semitones) ll: ignored (processed as 00H) * In Performance mode, the Coarse parameter (PERFORM/PART/PITCH) will change. 00H, 05H mmH, llH Modularion Depth Range mm: 00 00H - 06 00H (0 - 16384 x 600 / 16384 cent) * Not received in Performance mode or Patch mode. 7FH, 7FH ---, --- RPN null RPN and NRPN will be set as “unspecified.” Once this setting has been made, subsequent Parameter values that were previously set will not change. mm, ll: ignored ❍ General Purpose Controller 7 (Controller number 82) Status 2nd byte 3rd byte BnH 52H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) * The Level parameter (PATCH/TVA/TVA) of Tone 3 will change. ❍ General Purpose Controller 8 (Controller number 83) Status 2nd byte 3rd byte BnH 53H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) * The Level parameter (PATCH/TVA/TVA) of Tone 4 will change. ❍ Portamento control (Controller number 84) Status 2nd byte 3rd byte BnH 54H kkH n = MIDI channel number: 0H - FH (ch.1 - 16) kk = source note number: 00H - 7FH (0 - 127) * * * A Note-on received immediately after a Portamento Control message will change continuously in pitch, starting from the pitch of the Source Note Number. If a voice is already sounding for a note number identical to the Source Note Number, this voice will continue sounding (i.e., legato) and will, when the next Note-on is received, smoothly change to the pitch of that Note-on. The rate of the pitch change caused by Portamento Control is determined by the Portamento Time value. ❍ Effect 1 (Reverb Send Level) (Controller number 91) Status 2nd byte 3rd byte BnH 5BH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Reverb Send Level: 00H - 7FH (0 - 127) * In Performance mode the Reverb parameter (PERFORM/EFFECTS/OUTPUT) will change. ❍ Effect 3 (Chorus Send Level) (Controller number 93) Status 2nd byte 3rd byte BnH 5DH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Chorus Send Level: 00H - 7FH (0 - 127) * In Performance mode the Chorus parameter (PERFORM/EFFECTS/OUTPUT) will change. Notes Pitch Bend Sensitivity mm: 00H - 18H (0 - 24 semitones) ll: ignored (processed as 00H) Up to 2 octave can be specified in semitone steps. * In Performance mode, the BendRng parameter (PERFORM/PART/PITCH) will change. ● Program Change Status 2nd byte CnH ppH n = MIDI channel number: 0H - FH (ch.1 - 16) pp = Program number: 00H - 7FH (prog.1 - prog.128) * Not received in Performance mode when the Program Change parameter (PERFORM/ MIDI/RxSWITCH) is OFF. ● Channel Pressure Status 2nd byte DnH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Channel Pressure: 00H - 7FH (0 - 127) * Not received in Performance mode when the Caf parameter (PERFORM/MIDI/ RxSWITCH) is OFF. ● Pitch Bend Change Status 2nd byte 3rd byte EnH llH mmH n = MIDI channel number: 0H - FH (ch.1 - 16) 272 MIDI Implementation mm, ll = Pitch Bend value: 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191) * Not received when the Bender parameter (PATCH/CONTROL/CTRL RxMIDI) is OFF. * Not received in Performance mode when the Bnd parameter (PERFORM/MIDI/ RxSWITCH) is OFF. ■Channel Mode Messages * ● POLY (Controller number 127) Status 2nd byte 3rd byte BnH 7FH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) * * Not received in Performance mode when the Rx Sw parameter (PERFORM/MIDI/ MIDI) is OFF. ● All Sounds Off (Controller number 120) The same processing will be carried out as when All Notes Off is received. In Performance mode, the Mno/Pol parameter (PERFORM/PART/MONO/POL) will change. ■System Realtime Message Status 2nd byte 3rd byte BnH 78H 00H n = MIDI channel number: 0H - FH (ch.1 - 16) ● Timing Clock * * When this message is received, all notes currently sounding on the corresponding channel will be turned off. Status F8H This message will be received if the Clock Source parameter (SYSTEM/SETUP/SYSTEM SETUP) is MIDI. ● Reset All Controllers (Controller number 121) ● Active Sensing Status 2nd byte 3rd byte BnH 79H 00H n = MIDI channel number: 0H - FH (ch.1 - 16) Status FEH * When this message is received, the following controllers will be set to their reset values. Controller Pitch Bend Change Polyphonic Key Pressure Channel Pressure Modulation Breath Type Expression Hold 1 Sostenuto Soft Hold 2 RPN NRPN Reset value +/-0 (center) 0 (off) 0 (off) 0 (off) 0 (min) 127 (max) 0 (off) 0 (off) 0 (off) 0 (off) unset; previously set data will not change unset; previously set data will not change ● All Notes Off (Controller number 123) Status 2nd byte 3rd byte BnH 7BH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) * When All Notes Off is received, all notes on the corresponding channel will be turned off. However, if Hold 1 or Sostenuto is ON, the sound will be continued until these are turned off. * When Active Sensing is received, the unit will begin monitoring the intervals of all further messages. While monitoring, if the interval between messages exceeds 420 ms, the same processing will be carried out as when All Sounds Off, All Notes Off and Reset All Controllers are received, and message interval monitoring will be halted. ■System Exclusive Message Status F0H Data byte iiH, ddH, ......,eeH F0H: ii = ID number: System Exclusive Message status an ID number (manufacturer ID) to indicate the manufacturer whose Exclusive message this is. Roland's manufacturer ID is 41H. ID numbers 7EH and 7FH are extensions of the MIDI standard; Universal Non-realtime Messages (7EH) and Universal Realtime Messages (7FH). 00H - 7FH (0 - 127) EOX (End Of Exclusive) dd,...,ee = data: F7H: Status F7H Of the System Exclusive messages received by this device, the Universal Non-realtime messages and the Universal Realtime messages and the Data Request (RQ1) messages and the Data Set (DT1) messages will be set automatically. ● Universal Non-realtime System Exclusive Messages ❍ Identity Request Message Status 2nd byte 3rd byte BnH 7CH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) * The same processing will be carried out as when All Notes Off is received. ● OMNI ON (Controller number 125) Status 2nd byte 3rd byte BnH 7DH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) * The same processing will be carried out as when All Notes Off is received. OMNI ON will not be turned on. ● MONO (Controller number 126) Status 2nd byte 3rd byte BnH 7EH mmH n = MIDI channel number: 0H - FH (ch.1 - 16) mm = mono number: 00H - 10H (0 - 16) * * The same processing will be carried out as when All Notes Off is received. In Performance mode, the Mno/Pol parameter (PERFORM/PART/MONO/POL) will change. Status F0H Data byte Status 7EH, dev, 06H, 01H F7H Byte F0H 7EH dev 06H 01H F7H Explanation Exclusive status ID number (Universal Non-realtime Message) Device ID (dev: 00H - 1FH (1 - 32), the initial value is 10H (17).) Sub ID#1 (General Information) Sub ID#2 (Identity Request) EOX (End Of Exclusive) * When this message is received, Identity Reply message (p. 278) will be transmitted. ❍ GM1 System On Status F0H Data byte Status 7EH, 7FH, 09H, 01H F7H Byte F0H 7EH 7FH 09H 01H F7H Explanation Exclusive status ID number (Universal Non-realtime Message) Device ID (Broadcast) Sub ID#1 (General MIDI Message) Sub ID#2 (General MIDI 1 On) EOX (End Of Exclusive) * * When this messages is received, this instrument will turn to the GM1 mode. Not received when the Rx GM On parameter (SYSTEM/MIDI/SYSTEM MIDI) is OFF. 273 Appendices ● OMNI OFF (Controller number 124) MIDI Implementation ❍ GM2 System On Status F0H Data byte 7EH 7FH 09H 03H Status F7H Byte F0H 7EH 7FH 09H 03H F7H Explanation Exclusive status ID number (Universal Non-realtime Message) Device ID (Broadcast) Sub ID#1 (General MIDI Message) Sub ID#2 (General MIDI 2 On) EOX (End Of Exclusive) mmH F7H Master Coarse Tuning MSB EOX (End Of Exclusive) llH: mmH: ignored (processed as 00H) 28H - 40H - 58H (-24 - 0 - +24 [semitones]) * The Key Shift parameter (SYSTEM/TUNE/SYSTEM TUNE) will change. ● Global Parameter Control * Not received in Performance mode and Patch mode. ❍ Reverb Parameters * * When this messages is received, this instrument will turn to the GM2 mode. Not received when the Rx GM2 On parameter (SYSTEM/MIDI/SYSTEM MIDI) is OFF. Status F0H Data byte 7FH, 7FH, 04H, 05H, 01H, 01H, 01H, 01H, 01H, ppH, vvH Byte F0H 7FH 7FH 04H 05H 01H 01H 01H 01H 01H ppH vvH Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Device Control) Sub ID#2 (Global Parameter Control) Slot path length Parameter ID width Value width Slot path MSB Slot path LSB (Effect 0101: Reverb) Parameter to be controlled. Value for the parameter. pp=0 Reverb Type vv = 00H Small Room vv = 01H Medium Room vv = 02H Large Room vv = 03H Medium Hall vv = 04H Large Hall vv = 08H Plate pp=1 Reverb Time vv = 00H - 7FH 0 - 127 EOX (End Of Exclusive) ❍ GM System Off Status F0H Data byte 7EH, 7F, 09H, 02H Byte F0H 7EH 7FH 09H 02H F7H Explanation Exclusive status ID number (Universal Non-realtime Message) Device ID (Broadcast) Sub ID#1 (General MIDI Message) Sub ID#2 (General MIDI Off) EOX (End Of Exclusive) * Status F7H When this messages is received, this instrument will return to the Performance mode. ● Universal Realtime System Exclusive Messages ❍ Master Volume Status F0H Data byte 7FH, 7FH, 04H, 01H, llH, mmH Byte F0H 7FH 7FH 04H 01H llH mmH F7H Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Device Control messages) Sub ID#2 (Master Volume) Master Volume lower byte Master Volume upper byte EOX (End Of Exclusive) * * Status F7H F7H ❍ Chorus Parameters The lower byte (llH) of Master Volume will be handled as 00H. The Master Level parameter (SYSTEM/SETUP/SYSTEM SETUP) will change. ❍ Master Fine Tuning Status F0H Data byte 7FH, 7FH, 04H, 03H, llH, mmH Byte F0H 7FH 7FH 04H 03H llH mmH F7H Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Device Control) Sub ID#2 (Master Fine Tuning) Master Fine Tuning LSB Master Fine Tuning MSB EOX (End Of Exclusive) Status F7H Status F0H Data byte 7FH, 7FH, 04H, 05H, 01H, 01H, 01H, 01H, 02H, ppH, vvH Byte F0H 7FH 7FH 04H 05H 01H 01H 01H 01H 02H ppH vvH Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Device Control) Sub ID#2 (Global Parameter Control) Slot path length Parameter ID width Value width Slot path MSB Slot path LSB (Effect 0102: Chorus) Parameter to be controlled. Value for the parameter. pp=0 Chorus Type vv=0 Chorus1 vv=1 Chorus2 vv=2 Chorus3 vv=3 Chorus4 vv=4 FB Chorus vv=5 Flanger pp=1 Mod Rate vv= 00H - 7FH 0 - 127 pp=2 Mod Depth vv = 00H - 7FH 0 - 127 pp=3 Feedback vv = 00H - 7FH 0 - 127 pp=4 Send To Reverb vv = 00H - 7FH 0 - 127 EOX (End Of Exclusive) mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents]) * The Master parameter (SYSTEM/TUNE/SYSTEM TUNE) will change. ❍ Master Coarse Tuning Status F0H Data byte 7FH, 7FH, 04H, 04H, llH, mmH Byte F0H 7FH 7FH 04H 04H llH Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Device Control) Sub ID#2 (Master Coarse Tuning) Master Coarse Tuning LSB 274 Status F7H Status F7 F7H Status F7H MIDI Implementation ❍ Channel Pressure Status F0H Data byte 7FH, 7FH, 09H, 01H, 0nH, ppH, rrH Byte F0H 7FH 7FH 09H 01H 0nH ppH rrH Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Controller Destination Setting) Sub ID#2 (Channel Pressure) MIDI Channel (00 - 0F) Controlled parameter Controlled range pp=0 Pitch Control rr = 28H - 58H -24 - +24 [semitones] pp=1 Filter Cutoff Control rr = 00H - 7FH -9600 - +9450 [cents] pp=2 Amplitude Control rr = 00H - 7FH 0 - 200% pp=3 LFO Pitch Depth rr = 00H - 7FH 0 - 600 [cents] pp=4 LFO Filter Depth rr = 00H - 7FH 0 - 2400 [cents] pp=5 LFO Amplitude Depth rr = 00H - 7FH 0 - 100% EOX (End Of Exclusive) Status F0H Data byte Status 7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH F7H Byte F0H 7FH 7FH 09H 03H 0nH ccH ppH rrH Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Controller Destination Setting) Sub ID#2 (Control Change) MIDI Channel (00 - 0F) Controller number (01 - 1F, 40 - 5F) Controlled parameter Controlled range pp=0 Pitch Control rr = 28H - 58H -24 - +24 [semitones] pp=1 Filter Cutoff Control rr = 00H - 7FH -9600 - +9450 [cents] pp=2 Amplitude Control rr = 00H - 7FH 0 - 200% pp=3 LFO Pitch Depth rr = 00H - 7FH 0 - 600 [cents] pp=4 LFO Filter Depth rr = 00H - 7FH 0 - 2400 [cents] pp=5 LFO Amplitude Depth rr = 00H - 7FH 0 - 100% EOX (End Of Exclusive) ❍ Scale/Octave Tuning Adjust Status F0H Data byte Status 7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH... F7 Byte F0H 7EH 7FH 08H 08H ffH Explanation Exclusive status ID number (Universal Non-realtime Message) Device ID (Broadcast) Sub ID#1 (MIDI Tuning Standard) Sub ID#2 (scale/octave tuning 1-byte form) Channel/Option byte 1 bits 0 to 1 = channel 15 to 16 bit 2 to 6 = Undefined Channel byte 2 bits 0 to 6 = channel 8 to 14 Channel byte 3 bits 0 to 6 = channel 1 to 7 12 byte tuning offset of 12 semitones from C to B 00H = -64 [cents] 40H = 0 [cents] (equal temperament) 7FH = +63 [cents] EOX (End Of Exclusive) ggH hhH ssH F7H Data byte 7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH Byte F0H 7FH 7FH 0AH 01H 0nH kkH nnH vvH Explanation Exclusive status ID number (universal realtime message) Device ID (Broadcast) Sub ID#1 (Key-Based Instrument Control) Sub ID#2 (Controller) MIDI Channel (00 - 0F) Key Number Control Number Value nn=07H Level vv = 00H - 7FH 0 - 200% (Relative) nn=0AH Pan vv = 00H - 7FH Left - Right (Absolute) nn=5BH Reverb Send vv = 00H - 7FH 0 - 127 (Absolute) nn=5D Chorus Send vv = 00H - 7FH 0 - 127 (Absolute) : EOX (End Of Exclusive) : F7 * Status F7H This parameter affects drum instruments only. ● Data Transmission ❍ Controller F7H Status F0H This instrument can use exclusive messages to exchange many varieties of internal settings with other devices. The model ID of the exclusive messages used by this instrument is 00H 10H. ❍ Data Request 1RQ1 (11H) This message requests the other device to transmit data. The address and size indicate the type and amount of data that is requested. When a Data Request message is received, if the device is in a state in which it is able to transmit data, and if the address and size are appropriate, the requested data is transmitted as a Data Set 1 (DT1) message. If the conditions are not met, nothing is transmitted. status F0H data byte status 41H, dev, 00H, 10H, 11H, aaH, bbH, ccH, F7H ddH, ssH, ttH, uuH, vvH, sum Byte F0H 41H dev 00H 10H 11H aaH bbH ccH ddH ssH ttH uuH vvH sum F7H Remarks Exclusive status ID number (Roland) devdevice ID (dev: 10H - 1FH, 7FH) model ID #1 (XV-88) model ID #2 (XV-88) command ID (RQ1) address MSB address address address LSB size MSB size size size LSB checksum EOX (End Of Exclusive) * * * The size of data that can be transmitted at one time is fixed for each type of data. And data requests must be made with a fixed starting address and size. Refer to the address and size given in “Parameter Address Map” (p. 279). For the checksum, refer to (p. 294). Not received when the Rx Sys.Excl parameter (SYSTEM/MIDI/SYSTEM MIDI) is OFF. Appendices F7H ❍ Key-based Instrument Controllers Status F7H 275 MIDI Implementation ❍ Data set 1DT1 (12H) Status F0H Data byte 41H, dev, 00H, 10H, 12H, aaH, bbH, ccH, ddH, eeH, ... ffH, sum Byte F0H 41H dev 00H 10H 12H aaH bbH Explanation Exclusive status ID number (Roland) Device ID (dev: 00H - 1FH, Initial value is 10H) Model ID #1 (XV-88) Model ID #2 (XV-88) Command ID (DT1) Address MSB: upper byte of the starting address of the data to be sent Address: upper middle byte of the starting address of the data to be sent Address: lower middle byte of the starting address of the data to be sent Address LSB: lower byte of the starting address of the data to be sent. Data: the actual data to be sent. Multiple bytes of data are transmitted in order starting from the address. : Data Checksum EOX (End Of Exclusive) ccH ddH eeH : ffH sum F7H * * * * The amount of data that can be transmitted at one time depends on the type of data, and data will be transmitted from the specified starting address and size. Refer to the address and size given in “Parameter Address Map” (p. 279). Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each packet will be sent at an interval of about 20 ms. Regarding the checksum, please refer to (p. 294) Not received when the Rx Sys.Excl parameter (SYSTEM/MIDI/SYSTEM MIDI) is OFF. Status F0H Byte F0H 41H dev 42H 12H aaH bbH ccH ddH : eeH sum F7H * * * * Status F7H Data byte 41H, dev, 42H, 12H, aaH, bbH, ccH, ddH, ... eeH, sum Status F7H Explanation Exclusive status ID number (Roland) Device ID (dev: 10H) Model ID (GS) Command ID (DT1) Address MSB: upper byte of the starting address of the transmitted data Address: middle byte of the starting address of the transmitted data Address LSB: lower byte of the starting address of the transmitted data Data: the actual data to be transmitted. Multiple bytes of data are transmitted starting from the address. : Data Checksum EOX (End Of Exclusive) The amount of data that can be transmitted at one time depends on the type of data, and data will be transmitted from the specified starting address and size. Refer to the address and size given in “Parameter Address Map” (p. 279). Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each packet will be sent at an interval of about 20 ms. Regarding the checksum, please refer to (p. 294) Not received when the Rx Sys.Excl parameter (SYSTEM/MIDI/SYSTEM MIDI) is OFF. 2. Data Transmission ■Channel Voice Messages ● Note off Status 2nd byte 3rd byte 8nH kkH vvH 9nH kkH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) kk = note number: 00H - 7FH (0 - 127) vv = note off velocity: 00H - 7FH (0 - 127) ● Note on Status 2nd byte 3rd byte 9nH kkH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) kk = note number: 00H - 7FH (0 - 127) vv = note on velocity: 01H - 7FH (1 - 127) ● Control Change * By selecting a controller number that corresponds to the setting of parameters of controllers (C1–C4 Assign, and so on), the XV-88 can transmit any control change message. ❍ Bank Select (Controller number 0, 32) Status 2nd byte 3rd byte BnH 00H mmH BnH 20H llH n = MIDI channel number: 0H - FH (ch.1 - 16) mm, ll = Bank number: 00 00H - 7F 7FH (bank.1 - bank.16384) * * * * These messages are transmitted when Performance, Patch or Rhythm set is selected. But not transmitted when Program or Bank Sel parameter (SYSTEM/MIDI/TRANSMIT MIDI) is OFF. In Performance (Zone) mode, these messages are not transmitted when Bank Select MSB or P.C# parameter (ZONE/EXT CONTROL/EXT P.C) is NO-SEND. Although with the XV-88 you can select the Bank Select messages to be transmitted, be sure to refer to the Program Change Map on (p. 270) for the Bank Select messages transmitted when the XV-88 is select a Performance, Patch, or Rhythm Set. The Bank Select Numbers corresponding to SRX series should be referred to the SRX series owner's manual. ❍ Modulation (Controller number 1) Status 2nd byte 3rd byte BnH 01H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Modulation depth: 00H - 7FH (0 - 127) ❍ Breath type (Controller number 2) Status 2nd byte 3rd byte BnH 02H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) ❍ Portamento Time (Controller number 5) Status 2nd byte 3rd byte BnH 05H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Portamento Time: 00H - 7FH (0 - 127) ❍ Data Entry (Controller number 6, 38) Status 2nd byte 3rd byte BnH 06H mmH BnH 26H llH n = MIDI channel number: 0H - FH (ch.1 - 16) mm, ll = the value of the parameter specified by RPN/NRPN mm = MSB, ll = LSB * 276 When execute the GM Data Transfer, Data Entry messages will transmit. MIDI Implementation ❍ Volume (Controller number 7) ❍ General Purpose Controller 7 (Controller number 82) Status 2nd byte 3rd byte BnH 07H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Volume: 00H - 7FH (0 - 127) Status 2nd byte 3rd byte BnH 52H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) * ❍ General Purpose Controller 8 (Controller number 83) ❍ Panpot (Controller number 10) Status 2nd byte 3rd byte BnH 0AH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Panpot: 00H - 40H - 7FH (Left - Center - Right), * In Performance (Zone) mode, these messages are not transmitted when Pan parameter (ZONE/EXT CONTROL/EXT CTRL) is NO-SEND. Status 2nd byte 3rd byte BnH 53H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) ❍ Portamento control (Controller number 84) Status 2nd byte 3rd byte BnH 54H kkH n = MIDI channel number: 0H - FH (ch.1 - 16) kk = source note number: 00H - 7FH (0 - 127) ❍ Expression (Controller number 11) ❍ RPN MSB/LSB (Controller number 100, 101) Status 2nd byte 3rd byte BnH 0BH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Expression: 00H - 7FH (0 - 127) ❍ Hold 1 (Controller number 64) Status 2nd byte 3rd byte BnH 65H mmH BnH 64H llH n = MIDI channel number: 0H - FH (ch.1 - 16) mm = upper byte (MSB) of parameter number specified by RPN ll = lower byte (LSB) of parameter number specified by RPN Status 2nd byte 3rd byte BnH 40H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON <<< RPN >>> When execute the GM Data Transfer, Program Change, Data Entry, and following RPN messages will transmit. * When Continuous parameter (SYSTEM/CONTROL/HOLD PEDAL) is OFF, just only 00H (0FF) and 40H (0N) can be send as the control value. Status 2nd byte 3rd byte BnH 41H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON Control Changes include RPN (Registered Parameter Numbers), which are extended. When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any order) should be sent in order to select the parameter, then Data Entry (Controller numbers 6 and 38) should be sent to set the value. Once RPN messages are received, Data Entry messages that is received at the same MIDI channel after that are recognized as changing toward the value of the RPN messages. In order not to make any mistakes, transmitting RPN Null is recommended after setting parameters you need. ❍ Resonance (Controller number 71) This device transmits the following RPNs. Status 2nd byte BnH 47H n = MIDI channel number: vv= Resonance value (relative change): RPN MSB, LSB 00H, 00H Data entry MSB, LSB mmH, llH 00H, 01H mmH, llH Channel Fine Tuning mm, ll: 20 00H - 40 00H - 60 00H (-4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent) 00H, 02H mmH, llH Channel Coarse Tuning mm: 10H - 40H - 70H (-48 - 0 - +48 semitones) ll: ignored (processed as 00H) 00H, 05H mmH, llH Modulation Depth Range mm, ll: 00 00H - 06 00H (0 - 16384 x 600 / 16384 cent) 7FH, 7FH ---, --- RPN null RPN and NRPN will be set as “unspecified.” Once this setting has been made, subsequent ❍ Portamento (Controller number 65) 3rd byte vvH 0H - FH (ch.1 - 16) 00H - 7FH (-64 - 0 - +63) ❍ Release Time (Controller number 72) Status 2nd byte 3rd byte BnH 48H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Release Time value (relative change): 00H - 7FH (-64 - 0 - +63) ❍ Attack time (Controller number 73) Status 2nd byte 3rd byte BnH 49H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Attack time value (relative change): 00H - 7FH (-64 - 0 - +63) ❍ Cutoff (Controller number 74) Status 2nd byte BnH 4AH n = MIDI channel number: vv = Cutoff value (relative change): 3rd byte vvH 0H - FH (ch.1 - 16) 00H - 7FH (-64 - 0 - +63) ❍ General Purpose Controller 5 (Controller number 80) Status 2nd byte 3rd byte BnH 50H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) ❍ General Purpose Controller 6 (Controller number 81) Status 2nd byte 3rd byte BnH 51H vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Control value: 00H - 7FH (0 - 127) Notes Pitch Bend Sensitivity mm: 00H - 18H (0 - 24 semitones) ll: ignored (processed as 00H) ● Program Change Status 2nd byte CnH ppH n = MIDI channel number: 0H - FH (ch.1 - 16) pp = Program number: 00H - 7FH (prog.1 - prog.128) * * These messages are transmitted when Performance, Patch or Rhythm set is selected. But not transmitted when Program parameter (SYSTEM/MIDI/TRANSMIT MIDI) is OFF. In Performance (Zone) mode, these messages are not transmitted when P.C# parameter (ZONE/EXT CONTROL/EXT P.C) is NO-SEND. 277 Appendices In Performance (Zone) mode, these messages are not transmitted when Volume parameter (ZONE/EXT CONTROL/EXT CTRL) is NO-SEND. MIDI Implementation ● Channel Pressure ● Active Sensing Status 2nd byte DnH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) vv = Channel Pressure: 00H - 7FH (0 - 127) Status FEH * * ● Pitch Bend Change Status 2nd byte 3rd byte EnH llH mmH n = MIDI channel number: 0H - FH (ch.1 - 16) mm, ll = Pitch Bend value: 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191) ■Channel Mode Messages This message is transmitted at intervals of approximately 250 msec. This message is not sent when Active Sensing parameter (SYSTEM/MIDI/TRANSMIT MIDI) is OFF. ■System Exclusive Messages Universal Non-realtime System Exclusive Message” and Data Set 1 (DT1) are the only System Exclusive messages transmitted by the XV-88. ● Universal Non-realtime System Exclusive Message ❍ Identity Reply Message ● All Sounds Off (Controller number 120) Receiving Identity Request Message, the XV-88 send this message. Status 2nd byte 3rd byte BnH 78H 00H n = MIDI channel number: 0H - FH (ch.1 - 16) Status Data byte Status F0H 7EH, dev, 06H, 02H, 41H, 10H, 01H, 00H, 00H, 00H, 00H, 00H, 00H F7H Byte F0H 7EH dev 06H 02H 41H 10H 01H 00H 00H 01H 01H 00H 00H F7H Explanation Exclusive status ID number (Universal Non-realtime Message) Device ID (use the same as the device ID of Roland) Sub ID#1 (General Information) Sub ID#2 (Identity Reply) ID number (Roland) Device family code (XV-3080/5080/88) Device family number code (XV-3080/88) Software revision level EOX (End of Exclusive) * This message is sent on Panic operation. ● Reset All Controllers (Controller number 121) Status 2nd byte 3rd byte BnH 79H 00H n = MIDI channel number: 0H - FH (ch.1 - 16) * This message is sent on Panic operation. ● MONO (Controller number 126) Status 2nd byte 3rd byte BnH 7EH mmH n = MIDI channel number: 0H - FH (ch.1 - 16) mm = mono number: 00H - 10H (0 - 16) ● POLY (Controller number 127) Status 2nd byte 3rd byte BnH 7FH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) ■System Common Messages ● Song Position Pointer Status F2H * 2nd byte 00H 3rd byte 00H This message is sent on NEXT, PREV, or RESET operation in the external sequencer control function. ● Song Select Status 2nd byte F3H ssH ss = Song number: 0H - 7FH (0 - 127) ● Data Transmission ❍ Data set 1DT1 (12H) Status F0H Data byte 41H, dev, 00H, 10H, 12H, aaH, bbH, ccH, ddH, eeH, ... ffH, sum Byte F0H 41H dev 00H 10H 12H aaH Explanation Exclusive status ID number (Roland) Device ID (dev: 00H - 1FH, Initial value is 10H) Model ID #1 (XV-88) Model ID #2 (XV-88) Command ID (DT1) Address MSB: upper byte of the starting address of the data to be sent Address: upper middle byte of the starting address of the data to be sent Address: lower middle byte of the starting address of the data to be sent Address LSB: lower byte of the starting address of the data to be sent. Data: the actual data to be sent. Multiple bytes of data are transmitted in order starting from the address. : Data Checksum EOX (End Of Exclusive) bbH ccH ddH eeH * This message is sent on NEXT, or PREV operation in the external sequencer control function. ■System Realtime Messages ● Continue Status FBH * This message is sent on START operation in the external sequencer control function. ● Stop Status FCH * This message is sent on STOP operation in the external sequencer control function. 278 : ffH sum F7H * * Status F7H The amount of data that can be transmitted at one time depends on the type of data, and data will be transmitted from the specified starting address and size. Refer to the address and size given in “Parameter Address Map” (p. 279). Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each packet will be sent at an interval of about 20 ms. MIDI Implementation * Transmission of “#” marked address is divided to some packets. For example, ABH in hexadecimal notation will be divided to 0AH and 0BH, and is sent/received in this order. 1. XV-88 (Model ID = 00H 10H) * “< >” marked address, valid on the XV-3080/5080, are ignored when the XV-88 receive them. +——————————————————————————————————————————————————————————————————————————————+ | Start | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 00 | System 1-1 | |—————————————+————————————————————————————————————————————————————————————————| | 10 00 00 00 | Temporary Performance 1-2 | | 11 00 00 00 | Temporary Patch/Rhythm (Performance Mode Part 1) 1-3 | | 11 20 00 00 | Temporary Patch/Rhythm (Performance Mode Part 2) | | : | | | 14 60 00 00 | Temporary Patch/Rhythm (Performance Mode Part 16) | | 1F 00 00 00 | Temporary Patch/Rhythm (Patch Mode) | |—————————————+————————————————————————————————————————————————————————————————| | 20 00 00 00 | User Performance (01) 1-2 | | 20 01 00 00 | User Performance (02) | | : | | | 20 3F 00 00 | User Performance (64) | |—————————————+————————————————————————————————————————————————————————————————| | 30 00 00 00 | User Patch (001) 1-3-1 | | 30 01 00 00 | User Patch (002) | | : | | | 30 7F 00 00 | User Patch (128) | |—————————————+————————————————————————————————————————————————————————————————| | 40 00 00 00 | User Rhythm (001) 1-3-2 | | 40 10 00 00 | User Rhythm (002) | | 40 20 00 00 | User Rhythm (003) | | 40 30 00 00 | User Rhythm (004) | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-1 System +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 | System Common 1-1-1 | | 00 10 00 | System Part (Part 1) 1-1-2 | | 00 11 00 | System Part (Part 2) | | : | | | 00 1F 00 | System Part (Part 16) | | 00 20 00 | System Part (Part 17) | | 00 21 00 | System Part (Part 18) | | : | | | 00 2F 00 | System Part (Part 32) | | 00 40 00 | System Keyboard 1-1-3 | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3 Temporary Patch/Rhythm +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 | Temporary Patch 1-3-1 | | 10 00 00 | Temporary Rhythm 1-3-2 | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-2 Performance +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 | Performance Common 1-2-1 | | 00 02 00 | Performance Common MFX 1-2-2 | | 00 04 00 | Performance Common Chorus 1-2-3 | | 00 06 00 | Performance Common Reverb 1-2-4 | | 00 10 00 | Performance MIDI (Channel 1) 1-2-5 | | 00 11 00 | Performance MIDI (Channel 2) | | : | | | 00 1F 00 | Performance MIDI (Channel 16) | | 00 20 00 | Performance Part (Part 1) 1-2-6 | | 00 21 00 | Performance Part (Part 2) | | : | | | 00 2F 00 | Performance Part (Part 16) | | 00 30 00 | Performance Part (Part 17) | | 00 31 00 | Performance Part (Part 18) | | : | | | 00 3F 00 | Performance Part (Part 32) | | 00 40 00 | Performance Keyboard 1-2-7 | | 00 50 00 | Performance Zone (Channel 1) 1-2-8 | | 00 51 00 | Performance Zone (Channel 2) | | : | | | 00 5F 00 | Performance Zone (Channel 16) | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-1 Patch +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 | Patch Common 1-3-1-1 | | 00 02 00 | Patch Common MFX 1-3-1-2 | | 00 04 00 | Patch Common Chorus 1-3-1-3 | | 00 06 00 | Patch Common Reverb 1-3-1-4 | | 00 10 00 | Patch TMT (Tone Mix Table) 1-3-1-5 | | 00 20 00 | Patch Tone (Tone 1) 1-3-1-6 | | 00 22 00 | Patch Tone (Tone 2) | | 00 24 00 | Patch Tone (Tone 3) | | 00 26 00 | Patch Tone (Tone 4) | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-2 Rhythm +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 | Rhythm Common 1-3-2-1 | | 00 02 00 | Rhythm Common MFX 1-3-2-2 | | 00 04 00 | Rhythm Common Chorus 1-3-2-3 | | 00 06 00 | Rhythm Common Reverb 1-3-2-4 | | 00 10 00 | Rhythm Tone (Key # 21) 1-3-2-5 | | 00 12 00 | Rhythm Tone (Key # 22) | | : | | | 01 3E 00 | Rhythm Tone (Key # 108) | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-1-1 System Common +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 0aaa | Sound Mode (0 - 4) | | | | PERFORM, PATCH, GM1, GM2, GS | |# 00 01 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Master Tune (24 - 2024) | | | | -100.0 - 100.0 [cent] | | 00 05 | 00aa aaaa | Master Key Shift (40 - 88) | | | | -24 - +24 | | 00 06 | 0aaa aaaa | Master Level (0 - 127) | | 00 07 | 0000 000a | Scale Tune Switch (0 - 1) | | | | OFF, ON | | 00 08 | 0000 000a | Patch Remain (0 - 1) | | | | OFF, ON | | 00 09 | 0000 000a | Mix/Parallel (0 - 1) | | | | MIX, PARALLEL | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0A | 0000 000a | MFX Switch (0 - 1) | | | | BYPASS, ON | | 00 0B | 0000 000a | Chorus Switch (0 - 1) | | | | OFF, ON | | 00 0C | 0000 000a | Reverb Switch (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0D | 000a aaaa | Performance Control Channel (0 - 16) | | | | 1 - 16, OFF | | 00 0E | 0aaa aaaa | Performance Bank Select MSB (CC# 0) (0 - 127) | | 00 0F | 0aaa aaaa | Performance Bank Select LSB (CC# 32) (0 - 127) | | 00 10 | 0aaa aaaa | Performance Program Number (PC) (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 11 | 0000 aaaa | Patch Receive Channel (0 - 15) | | | | 1 - 16 | | 00 12 | 0aaa aaaa | Patch Bank Select MSB (CC# 0) (0 - 127) | | 00 13 | 0aaa aaaa | Patch Bank Select LSB (CC# 32) (0 - 127) | | 00 14 | 0aaa aaaa | Patch Program Number (PC) (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 15 | 0000 000a | System Clock Source (0 - 1) | | | | INT, MIDI | |# 00 16 | 0000 aaaa | | | | 0000 bbbb | System Tempo (20 - 250) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 18 | 0aaa aaaa | System Control 1 Source (0 - 97) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH | | 00 19 | 0aaa aaaa | System Control 2 Source (0 - 97) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH | | 00 1A | 0aaa aaaa | System Control 3 Source (0 - 97) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH | | 00 1B | 0aaa aaaa | System Control 4 Source (0 - 97) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH | |—————————————+———————————+————————————————————————————————————————————————————| | 00 1C | 0000 000a | Receive Program Change (0 - 1) | | | | OFF, ON | | 00 1D | 0000 000a | Receive Bank Select (0 - 1) | | | | OFF, ON | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 1E | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-1-2 System Part +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | Scale Tune for C (0 - 127) | | | | -64 - +63 | | 00 01 | 0aaa aaaa | Scale Tune for C# (0 - 127) | | | | -64 - +63 | | 00 02 | 0aaa aaaa | Scale Tune for D (0 - 127) | | | | -64 - +63 | | 00 03 | 0aaa aaaa | Scale Tune for D# (0 - 127) | | | | -64 - +63 | | 00 04 | 0aaa aaaa | Scale Tune for E (0 - 127) | | | | -64 - +63 | | 00 05 | 0aaa aaaa | Scale Tune for F (0 - 127) | | | | -64 - +63 | | 00 06 | 0aaa aaaa | Scale Tune for F# (0 - 127) | | | | -64 - +63 | | 00 07 | 0aaa aaaa | Scale Tune for G (0 - 127) | | | | -64 - +63 | | 00 08 | 0aaa aaaa | Scale Tune for G# (0 - 127) | | | | -64 - +63 | | 00 09 | 0aaa aaaa | Scale Tune for A (0 - 127) | | | | -64 - +63 | | 00 0A | 0aaa aaaa | Scale Tune for A# (0 - 127) | | | | -64 - +63 | | 00 0B | 0aaa aaaa | Scale Tune for B (0 - 127) | | | | -64 - +63 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 0C | Total Size | +——————————————————————————————————————————————————————————————————————————————+ Appendices 3. Parameter Address Map 279 MIDI Implementation ❍ 1-1-3 System Keyboard +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 000a | Transmit Program Change (0 - 1) | | | | OFF, ON | | 00 01 | 0000 000a | Transmit Bank Select (0 - 1) | | | | OFF, ON | | 00 02 | 0000 000a | Transpose Switch (0 - 1) | | | | OFF, ON | | 00 03 | 0000 aaaa | Transpose Value (59 - 70) | | | | -5 - +6 | | 00 04 | 0000 0aaa | Octave Shift (61 - 67) | | | | -3 - +3 | | 00 05 | 0aaa aaaa | Keyboard Velocity (0 - 127) | | | | REAL, 1 - 127 | | 00 06 | 0000 00aa | Keyboard Sens (0 - 3) | | | | LIGHT, MEDIUM, HEAVY, FULL | | 00 07 | 0aaa aaaa | Aftertouch Sens (0 - 100) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 08 | 000a aaaa | Patch Transmit Channel (0 - 17) | | | | 1 - 16, Rx Ch, OFF | |—————————————+———————————+————————————————————————————————————————————————————| | 00 09 | 0aaa aaaa | Slider 1 Assign (0 - 97) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH | | 00 0A | 0000 00aa | Slider 1 Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | | 00 0B | 0aaa aaaa | Slider 2 Assign (0 - 97) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH | | 00 0C | 0000 00aa | Slider 2 Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | | 00 0D | 0aaa aaaa | Slider 3 Assign (0 - 97) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH | | 00 0E | 0000 00aa | Slider 3 Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | | 00 0F | 0aaa aaaa | Slider 4 Assign (0 - 97) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH | | 00 10 | 0000 00aa | Slider 4 Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | |—————————————+———————————+————————————————————————————————————————————————————| | 00 11 | 0000 00aa | Hold Pedal Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | | 00 12 | 0000 000a | Hold Pedal Polarity (0 - 1) | | | | STANDARD, REVERSE | | 00 13 | 0000 000a | Continuous Hold Pedal (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 14 | 0aaa aaaa | Pedal 1 Assign (0 - 103) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, OCT UP, OCT DOWN, | | | | START/STOP, TAP TEMPO, PROG UP, PROG DOWN | | 00 15 | 0000 00aa | Pedal 1 Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | | 00 16 | 0000 000a | Pedal 1 Polarity (0 - 1) | | | | STANDARD, REVERSE | | 00 17 | 0aaa aaaa | Pedal 2 Assign (0 - 103) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, OCT UP, OCT DOWN, | | | | START/STOP, TAP TEMPO, PROG UP, PROG DOWN | | 00 18 | 0000 00aa | Pedal 2 Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | | 00 19 | 0000 000a | Pedal 2 Polarity (0 - 1) | | | | STANDARD, REVERSE | |—————————————+———————————+————————————————————————————————————————————————————| | 00 1A | 0000 000a | Arpeggio Switch (0 - 1) | | | | OFF, ON | | 00 1B | 0000 000a | Beam Switch (0 - 1) | | | | OFF, ON | | 00 1C | 0000 aaaa | Beam Sens (1 - 10) | | | | 1 - 10 | |-------------+-----------+----------------------------------------------------| | 00 1D | 00aa aaaa | Arpeggio Style (0 - 44) | | | | 1 - 45 | | 00 1E | 00aa aaaa | Arpeggio Motif (0 - 37) | | | | 1 - 38 | | 00 1F | 0aaa aaaa | Arpeggio Beat Pattern (0 - 114) | | | | 1 - 115 | | 00 20 | 0aaa aaaa | Arpeggio Accent Rate (0 - 100) | | 00 21 | 0aaa aaaa | Arpeggio Shuffle Rate (50 - 90) | | 00 22 | 0aaa aaaa | Arpeggio Keyboard Velocity (0 - 127) | | | | REAL, 1 - 127 | | 00 23 | 0000 0aaa | Arpeggio Octave Range (61 - 67) | | | | -3 - +3 | |-------------+-----------+----------------------------------------------------| | 00 24 | 0aaa aaaa | Beam Assign (0 - 103) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, OCT UP, OCT DOWN, | | | | START/STOP, TAP TEMPO | | 00 25 | 0000 00aa | Beam Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | | 00 26 | 0000 000a | Beam Polarity (0 - 1) | | | | STANDARD, REVERSE | | 00 27 | 0aaa aaaa | Beam Range Lower (0 - 127) | | 00 28 | 0aaa aaaa | Beam Range Upper (0 - 127) | |-------------+----------------------------------------------------------------| | 00 00 00 29 | Total Size | +------------------------------------------------------------------------------+ ❍ 1-2-1 Performance Common +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | Performance Name 1 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 01 | 0aaa aaaa | Performance Name 2 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 02 | 0aaa aaaa | Performance Name 3 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 03 | 0aaa aaaa | Performance Name 4 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 04 | 0aaa aaaa | Performance Name 5 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 05 | 0aaa aaaa | Performance Name 6 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 06 | 0aaa aaaa | Performance Name 7 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 07 | 0aaa aaaa | Performance Name 8 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 08 | 0aaa aaaa | Performance Name 9 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 09 | 0aaa aaaa | Performance Name 10 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0A | 0aaa aaaa | Performance Name 11 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0B | 0aaa aaaa | Performance Name 12 (32 - 127) | | | | 32 - 127 [ASCII] | 280 |—————————————+———————————+————————————————————————————————————————————————————| | 00 0C | 00aa aaaa | Solo Part Select (0 - 32) | | | | OFF, 1 - 16, 17 - 32 | | 00 0D | 000a aaaa | MFX Control Channel (0 - 16) | | | | 1 - 16, OFF | | 00 0E | 0000 000a | MFX Control MIDI1 (0 - 1) | | | | OFF, ON | | 00 0F | 0000 000a | MFX Control MIDI2 (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 10 | 0aaa aaaa | Voice Reserve 1 (0 - 64) | | | | 0 - 63, FULL | | 00 11 | 0aaa aaaa | Voice Reserve 2 (0 - 64) | | | | 0 - 63, FULL | | 00 12 | 0aaa aaaa | Voice Reserve 3 (0 - 64) | | | | 0 - 63, FULL | | 00 13 | 0aaa aaaa | Voice Reserve 4 (0 - 64) | | | | 0 - 63, FULL | | 00 14 | 0aaa aaaa | Voice Reserve 5 (0 - 64) | | | | 0 - 63, FULL | | 00 15 | 0aaa aaaa | Voice Reserve 6 (0 - 64) | | | | 0 - 63, FULL | | 00 16 | 0aaa aaaa | Voice Reserve 7 (0 - 64) | | | | 0 - 63, FULL | | 00 17 | 0aaa aaaa | Voice Reserve 8 (0 - 64) | | | | 0 - 63, FULL | | 00 18 | 0aaa aaaa | Voice Reserve 9 (0 - 64) | | | | 0 - 63, FULL | | 00 19 | 0aaa aaaa | Voice Reserve 10 (0 - 64) | | | | 0 - 63, FULL | | 00 1A | 0aaa aaaa | Voice Reserve 11 (0 - 64) | | | | 0 - 63, FULL | | 00 1B | 0aaa aaaa | Voice Reserve 12 (0 - 64) | | | | 0 - 63, FULL | | 00 1C | 0aaa aaaa | Voice Reserve 13 (0 - 64) | | | | 0 - 63, FULL | | 00 1D | 0aaa aaaa | Voice Reserve 14 (0 - 64) | | | | 0 - 63, FULL | | 00 1E | 0aaa aaaa | Voice Reserve 15 (0 - 64) | | | | 0 - 63, FULL | | 00 1F | 0aaa aaaa | Voice Reserve 16 (0 - 64) | | | | 0 - 63, FULL | | 00 20 | 0aaa aaaa | Voice Reserve 17 (0 - 64) | | | | 0 - 63, FULL | | 00 21 | 0aaa aaaa | Voice Reserve 18 (0 - 64) | | | | 0 - 63, FULL | | 00 22 | 0aaa aaaa | Voice Reserve 19 (0 - 64) | | | | 0 - 63, FULL | | 00 23 | 0aaa aaaa | Voice Reserve 20 (0 - 64) | | | | 0 - 63, FULL | | 00 24 | 0aaa aaaa | Voice Reserve 21 (0 - 64) | | | | 0 - 63, FULL | | 00 25 | 0aaa aaaa | Voice Reserve 22 (0 - 64) | | | | 0 - 63, FULL | | 00 26 | 0aaa aaaa | Voice Reserve 23 (0 - 64) | | | | 0 - 63, FULL | | 00 27 | 0aaa aaaa | Voice Reserve 24 (0 - 64) | | | | 0 - 63, FULL | | 00 28 | 0aaa aaaa | Voice Reserve 25 (0 - 64) | | | | 0 - 63, FULL | | 00 29 | 0aaa aaaa | Voice Reserve 26 (0 - 64) | | | | 0 - 63, FULL | | 00 2A | 0aaa aaaa | Voice Reserve 27 (0 - 64) | | | | 0 - 63, FULL | | 00 2B | 0aaa aaaa | Voice Reserve 28 (0 - 64) | | | | 0 - 63, FULL | | 00 2C | 0aaa aaaa | Voice Reserve 29 (0 - 64) | | | | 0 - 63, FULL | | 00 2D | 0aaa aaaa | Voice Reserve 30 (0 - 64) | | | | 0 - 63, FULL | | 00 2E | 0aaa aaaa | Voice Reserve 31 (0 - 64) | | | | 0 - 63, FULL | | 00 2F | 0aaa aaaa | Voice Reserve 32 (0 - 64) | | | | 0 - 63, FULL | |—————————————+———————————+————————————————————————————————————————————————————| | 00 30 | 00aa aaaa | MFX(1) Source (0 - 32) | | | | PERFORM, 1 - 16, 17 - 32 | | 00 31 | 00aa aaaa | MFX2 Source (0 - 32) | | | | PERFORM, 1 - 16, 17 - 32 | | 00 32 | 00aa aaaa | MFX3 Source (0 - 32) | | | | PERFORM, 1 - 16, 17 - 32 | | 00 33 | 00aa aaaa | Chorus Source (0 - 32) | | | | PERFORM, 1 - 16, 17 - 32 | | 00 34 | 00aa aaaa | Reverb Source (0 - 32) | | | | PERFORM, 1 - 16, 17 - 32 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 35 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-2-2 Performance Common MFX +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | MFX Type (0 - 127) | | 00 01 | 0aaa aaaa | MFX Dry Send Level (0 - 127) | | 00 02 | 0aaa aaaa | MFX Chorus Send Level (0 - 127) | | 00 03 | 0aaa aaaa | MFX Reverb Send Level (0 - 127) | | 00 04 | 0000 00aa | MFX Output Assign (0 - 3) | | | | A, B, C , D | |—————————————+———————————+————————————————————————————————————————————————————| | 00 05 | 0aaa aaaa | MFX Control 1 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 06 | 0aaa aaaa | MFX Control 1 Sens (1 - 127) | | | | -63 - +63 | | 00 07 | 0aaa aaaa | MFX Control 2 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 08 | 0aaa aaaa | MFX Control 2 Sens (1 - 127) | | | | -63 - +63 | | 00 09 | 0aaa aaaa | MFX Control 3 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 0A | 0aaa aaaa | MFX Control 3 Sens (1 - 127) | | | | -63 - +63 | | 00 0B | 0aaa aaaa | MFX Control 4 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 0C | 0aaa aaaa | MFX Control 4 Sens (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0D | 000a aaaa | MFX Control Assign 1 (0 - 16) | | | | OFF, 1 - 16 | | 00 0E | 000a aaaa | MFX Control Assign 2 (0 - 16) | | | | OFF, 1 - 16 | | 00 0F | 000a aaaa | MFX Control Assign 3 (0 - 16) | | | | OFF, 1 - 16 | | 00 10 | 000a aaaa | MFX Control Assign 4 (0 - 16) | | | | OFF, 1 - 16 | |# 00 11 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | MIDI Implementation 00 15 | | | | | 00 19 | | | | | 00 1D | | | | | 00 21 | | | | | 00 25 | | | | | 00 29 | | | | | 00 2D | | | | | 00 31 | | | | | 00 35 | | | | | 00 39 | | | | | 00 3D | | | | | 00 41 | | | | | 00 45 | | | | | 00 49 | | | | | 00 4D | | | | | 00 51 | | | | | 00 55 | | | | | 00 59 | | | | | 00 5D | | | | | 00 61 | | | | | 00 65 | | | | | 00 69 | | | | | 00 6D | | | | | 00 71 | | | | | 00 75 | | | | | 00 79 | | | | | 00 7D | | | | | 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd 0000 0000 0000 0000 aaaa bbbb cccc dddd | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | MFX Parameter 2 (12768 - 52768) -20000 - +20000 MFX Parameter 3 (12768 - 52768) -20000 - +20000 MFX Parameter 4 (12768 - 52768) -20000 - +20000 MFX Parameter 5 (12768 - 52768) -20000 - +20000 MFX Parameter 6 (12768 - 52768) -20000 - +20000 MFX Parameter 7 (12768 - 52768) -20000 - +20000 MFX Parameter 8 (12768 - 52768) -20000 - +20000 MFX Parameter 9 (12768 - 52768) -20000 - +20000 MFX Parameter 10 (12768 - 52768) -20000 - +20000 MFX Parameter 11 (12768 - 52768) -20000 - +20000 MFX Parameter 12 (12768 - 52768) -20000 - +20000 MFX Parameter 13 (12768 - 52768) -20000 - +20000 MFX Parameter 14 (12768 - 52768) -20000 - +20000 MFX Parameter 15 (12768 - 52768) -20000 - +20000 MFX Parameter 16 (12768 - 52768) -20000 - +20000 MFX Parameter 17 (12768 - 52768) -20000 - +20000 MFX Parameter 18 (12768 - 52768) -20000 - +20000 MFX Parameter 19 (12768 - 52768) -20000 - +20000 MFX Parameter 20 (12768 - 52768) -20000 - +20000 MFX Parameter 21 (12768 - 52768) -20000 - +20000 MFX Parameter 22 (12768 - 52768) -20000 - +20000 MFX Parameter 23 (12768 - 52768) -20000 - +20000 MFX Parameter 24 (12768 - 52768) -20000 - +20000 MFX Parameter 25 (12768 - 52768) -20000 - +20000 MFX Parameter 26 (12768 - 52768) -20000 - +20000 MFX Parameter 27 (12768 - 52768) -20000 - +20000 MFX Parameter 28 (12768 - 52768) -20000 - +20000 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |# 01 01 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 29 (12768 - 52768) | | | | -20000 - +20000 | |# 01 05 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 30 (12768 - 52768) | | | | -20000 - +20000 | |# 01 09 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 31 (12768 - 52768) | | | | -20000 - +20000 | |# 01 0D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 32 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 01 11 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-2-3 Performance Common Chorus +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Chorus Type (0 - 2) | | 00 01 | 0aaa aaaa | Chorus Level (0 - 127) | | 00 02 | 0000 00aa | Chorus Output Assign (0 - 3) | | | | A, B, C , D | | 00 03 | 0000 00aa | Chorus Output Select (0 - 2) | | | | MAIN, REV, MAIN+REV | |—————————————+———————————+————————————————————————————————————————————————————| |# 00 04 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 08 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 2 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 10 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 14 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 5 (12768 - 52768) | | | | -20000 - +20000 | |# 00 18 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 20 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 8 (12768 - 52768) | | | | -20000 - +20000 | |# 00 24 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 28 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 11 (12768 - 52768) | | | | -20000 - +20000 | |# 00 30 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 12 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 34 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-2-4 Performance Common Reverb +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Reverb Type (0 - 4) | | 00 01 | 0aaa aaaa | Reverb Level (0 - 127) | | 00 02 | 0000 00aa | Reverb Output Assign (0 - 3) | | | | A, B, C , D | |—————————————+———————————+————————————————————————————————————————————————————| |# 00 03 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 07 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 2 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 13 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 5 (12768 - 52768) | | | | -20000 - +20000 | 281 Appendices |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | |# | | | | MIDI Implementation |# 00 17 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 8 (12768 - 52768) | | | | -20000 - +20000 | |# 00 23 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 27 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 11 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 12 (12768 - 52768) | | | | -20000 - +20000 | |# 00 33 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 13 (12768 - 52768) | | | | -20000 - +20000 | |# 00 37 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 14 (12768 - 52768) | | | | -20000 - +20000 | |# 00 3B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 15 (12768 - 52768) | | | | -20000 - +20000 | |# 00 3F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 16 (12768 - 52768) | | | | -20000 - +20000 | |# 00 43 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 17 (12768 - 52768) | | | | -20000 - +20000 | |# 00 47 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 18 (12768 - 52768) | | | | -20000 - +20000 | |# 00 4B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 19 (12768 - 52768) | | | | -20000 - +20000 | |# 00 4F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 20 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 53 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-2-5 Performance MIDI +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 000a | Receive Program Change (0 - 1) | | | | OFF, ON | | 00 01 | 0000 000a | Receive Bank Select (0 - 1) | | | | OFF, ON | | 00 02 | 0000 000a | Receive Bender (0 - 1) | | | | OFF, ON | | 00 03 | 0000 000a | Receive Polyphonic Key Pressure (0 - 1) | | | | OFF, ON | | 00 04 | 0000 000a | Receive Channel Pressure (0 - 1) | | | | OFF, ON | | 00 05 | 0000 000a | Receive Modulation (0 - 1) | | | | OFF, ON | | 00 06 | 0000 000a | Receive Volume (0 - 1) | | | | OFF, ON | | 00 07 | 0000 000a | Receive Pan (0 - 1) | | | | OFF, ON | | 00 08 | 0000 000a | Receive Expression (0 - 1) | | | | OFF, ON | | 00 09 | 0000 000a | Receive Hold-1 (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0A | 0000 000a | Phase Lock (0 - 1) | | | | OFF, ON | | 00 0B | 0000 0aaa | Velocity Curve Type (0 - 4) | | | | OFF, 1 - 4 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 0C | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-2-6 Performance Part +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Receive Channel (0 - 15) | | | | 1 - 16 | | 00 01 | 0000 000a | Receive Switch (0 - 1) | | | | OFF, ON | | 00 02 | 0000 000a | Receive MIDI1 (0 - 1) | | | | OFF, ON | | 00 03 | 0000 000a | Receive MIDI2 (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 04 | 0aaa aaaa | Patch Bank Select MSB (CC# 0) (0 - 127) | | 00 05 | 0aaa aaaa | Patch Bank Select LSB (CC# 32) (0 - 127) | | 00 06 | 0aaa aaaa | Patch Program Number (PC) (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 07 | 0aaa aaaa | Part Level (CC# 7) (0 - 127) | | 00 08 | 0aaa aaaa | Part Pan (CC# 10) (0 - 127) | | | | L64 - 63R | 282 | 00 09 | 0aaa aaaa | Part Coarse Tune (RPN# 2) (16 - 112) | | | | -48 - +48 | | 00 0A | 0aaa aaaa | Part Fine Tune (RPN# 1) (14 - 114) | | | | -50 - +50 | | 00 0B | 0000 00aa | Part Mono/Poly (MONO ON/POLY ON) (0 - 2) | | | | MONO, POLY, PATCH | | 00 0C | 0000 00aa | Part Legato Switch (CC# 68) (0 - 2) | | | | OFF, ON, PATCH | | 00 0D | 000a aaaa | Part Pitch Bend Range (RPN# 0) (0 - 25) | | | | 0 - 24, PATCH | | 00 0E | 0000 00aa | Part Portamento Switch (CC# 65) (0 - 2) | | | | OFF, ON, PATCH | |# 00 0F | 0000 aaaa | | | | 0000 bbbb | Part Portamento Time (CC# 5) (0 - 128) | | | | 0 - 127, PATCH | | 00 11 | 0aaa aaaa | Part Cutoff Offset (CC# 74) (0 - 127) | | | | -64 - +63 | | 00 12 | 0aaa aaaa | Part Resonance Offset (CC# 71) (0 - 127) | | | | -64 - +63 | | 00 13 | 0aaa aaaa | Part Attack Time Offset (CC# 73) (0 - 127) | | | | -64 - +63 | | 00 14 | 0aaa aaaa | Part Release Time Offset (CC# 72) (0 - 127) | | | | -64 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 15 | 0000 0aaa | Part Octave Shift (61 - 67) | | | | -3 - +3 | | 00 16 | 0aaa aaaa | Part Velocity Sens Offset (1 - 127) | | | | -63 - +63 | | 00 17 | 0aaa aaaa | Keyboard Range Lower (0 - 127) | | | | C-1 - UPPER | | 00 18 | 0aaa aaaa | Keyboard Range Upper (0 - 127) | | | | LOWER - G9 | | 00 19 | 0aaa aaaa | Keyboard Fade Width Lower (0 - 127) | | 00 1A | 0aaa aaaa | Keyboard Fade Width Upper (0 - 127) | | 00 1B | 0000 000a | Mute Switch (0 - 1) | | | | OFF, MUTE | |—————————————+———————————+————————————————————————————————————————————————————| | 00 1C | 0aaa aaaa | Part Dry Send Level (0 - 127) | | 00 1D | 0aaa aaaa | Part Chorus Send Level (CC# 93) (0 - 127) | | 00 1E | 0aaa aaaa | Part Reverb Send Level (CC# 91) (0 - 127) | | 00 1F | 0000 aaaa | Part Output Assign (0 - 13) | | | | MFX, A, B, C , D , | | | | 1, 2, 3, 4, 5 , 6 , | | | | 7 , 8 , PATCH | | 00 20 | 0000 00aa | Part Output MFX Select (0 - 2) | | | | MFX1, MFX2, MFX3 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 21 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-2-7 Performance Keyboard +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 000a | Keyboard Mode (0 - 1) | | | | LAYER, SINGLE | | 00 01 | 0000 aaaa | Arpeggio Zone Number (0 - 15) | | | | ZONE1 - ZONE16 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 02 | 00aa aaaa | Arpeggio Style (0 - 44) | | | | 1 - 45 | | 00 03 | 00aa aaaa | Arpeggio Motif (0 - 37) | | | | 1 - 38 | | 00 04 | 0aaa aaaa | Arpeggio Beat Pattern (0 - 114) | | | | 1 - 115 | | 00 05 | 0aaa aaaa | Arpeggio Accent Rate (0 - 100) | | 00 06 | 0aaa aaaa | Arpeggio Shuffle Rate (50 - 90) | | 00 07 | 0aaa aaaa | Arpeggio Keyboard Velocity (0 - 127) | | | | REAL, 1 - 127 | | 00 08 | 0000 0aaa | Arpeggio Octave Range (61 - 67) | | | | -3 - +3 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 09 | 0aaa aaaa | Beam Assign (0 - 103) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, OCT UP, OCT DOWN, | | | | START/STOP, TAP TEMPO | | 00 0A | 0000 00aa | Beam Output Mode (0 - 3) | | | | OFF, INT, MIDI, BOTH | | 00 0B | 0000 000a | Beam Polarity (0 - 1) | | | | STANDARD, REVERSE | | 00 0C | 0aaa aaaa | Beam Range Lower (0 - 127) | | 00 0D | 0aaa aaaa | Beam Range Upper (0 - 127) | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 0E | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-2-8 Performance Zone +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Transmit Channel (0 - 15) | | | | 1 - 16 | | 00 01 | 0000 000a | Internal Switch (0 - 1) | | | | OFF, ON | | 00 02 | 0000 000a | External Switch (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| |# 00 03 | 0000 aaaa | | | | 0000 bbbb | External Bank Select MSB (CC# 0) (0 - 128) | | | | 0 - 127, NO-SEND | | 00 05 | 0aaa aaaa | External Bank Select LSB (CC# 32) (0 - 127) | |# 00 06 | 0000 aaaa | | | | 0000 bbbb | External Program Number (PC) (0 - 128) | | | | 0 - 127, NO-SEND | |# 00 08 | 0000 aaaa | | | | 0000 bbbb | External Volume (CC# 7) (0 - 128) | | | | 0 - 127, NO-SEND | |# 00 0A | 0000 aaaa | | | | 0000 bbbb | External Pan (CC# 10) (0 - 128) | | | | L64 - 63R, NO-SEND | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0C | 0aaa aaaa | Keyboard Range Lower (0 - 127) | | | | C-1 - UPPER | | 00 0D | 0aaa aaaa | Keyboard Range Upper (0 - 127) | | | | LOWER - G9 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 0E | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-1-1 Patch Common +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | Patch Name 1 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 01 | 0aaa aaaa | Patch Name 2 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 02 | 0aaa aaaa | Patch Name 3 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 03 | 0aaa aaaa | Patch Name 4 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 04 | 0aaa aaaa | Patch Name 5 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 05 | 0aaa aaaa | Patch Name 6 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 06 | 0aaa aaaa | Patch Name 7 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 07 | 0aaa aaaa | Patch Name 8 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 08 | 0aaa aaaa | Patch Name 9 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 09 | 0aaa aaaa | Patch Name 10 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0A | 0aaa aaaa | Patch Name 11 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0B | 0aaa aaaa | Patch Name 12 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0C | 0aaa aaaa | Patch Category (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0D | 0000 000a | Tone Type (0 - 1) | | | | 4TONES, MULTI-PARTIAL | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0E | 0aaa aaaa | Patch Level (0 - 127) | | 00 0F | 0aaa aaaa | Patch Pan (0 - 127) | | | | L64 - 63R | | 00 10 | 0000 000a | Patch Priority (0 - 1) | | | | LAST, LOUDEST | | 00 11 | 0aaa aaaa | Patch Coarse Tune (16 - 112) | | | | -48 - +48 | | 00 12 | 0aaa aaaa | Patch Fine Tune (14 - 114) | | | | -50 - +50 | | 00 13 | 0000 0aaa | Octave Shift (61 - 67) | | | | -3 - +3 | | 00 14 | 0000 00aa | Stretch Tune Depth (0 - 3) | | | | OFF, 1 - 3 | | 00 15 | 0aaa aaaa | Analog Feel (0 - 127) | | 00 16 | 0000 000a | Mono/Poly (0 - 1) | | | | MONO, POLY | | 00 17 | 0000 000a | Legato Switch (0 - 1) | | | | OFF, ON | | 00 18 | 0000 000a | Legato Retrigger (0 - 1) | | | | OFF, ON | | 00 19 | 0000 000a | Portamento Switch (0 - 1) | | | | OFF, ON | | 00 1A | 0000 000a | Portamento Mode (0 - 1) | | | | NORMAL, LEGATO | | 00 1B | 0000 000a | Portamento Type (0 - 1) | | | | RATE, TIME | | 00 1C | 0000 000a | Portamento Start (0 - 1) | | | | PITCH, NOTE | | 00 1D | 0aaa aaaa | Portamento Time (0 - 127) | | 00 1E | 0000 000a | Patch Clock Source (0 - 1) | | | | PATCH, SYSTEM | |# 00 1F | 0000 aaaa | | | | 0000 bbbb | Patch Tempo (20 - 250) | | 00 21 | 0000 000a | One Shot Mode (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 22 | 0aaa aaaa | Cutoff Offset (1 - 127) | | | | -63 - +63 | | 00 23 | 0aaa aaaa | Resonance Offset (1 - 127) | | | | -63 - +63 | | 00 24 | 0aaa aaaa | Attack Time Offset (1 - 127) | | | | -63 - +63 | | 00 25 | 0aaa aaaa | Release Time Offset (1 - 127) | | | | -63 - +63 | | 00 26 | 0aaa aaaa | Velocity Sens Offset (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 27 | 0000 aaaa | Patch Output Assign (0 - 13) | | | | MFX, A, B, C , D , | | | | 1, 2, 3, 4, 5 , 6 , | | | | 7 , 8 , TONE | |—————————————+———————————+————————————————————————————————————————————————————| | 00 28 | 0000 000a | TMT Control Switch (0 - 1) | | | | OFF, ON | | 00 29 | 00aa aaaa | Pitch Bend Range Up (0 - 48) | | 00 2A | 00aa aaaa | Pitch Bend Range Down (0 - 48) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 2B | 0aaa aaaa | Matrix Control 1 Source (0 - 109) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4, | | | | VELOCITY, KEYFOLLOW, TEMPO, LFO1, LFO2, | | | | PITCH ENV, TVF ENV, TVA ENV | | 00 2C | 00aa aaaa | Matrix Control 1 Destination 1 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 2D | 0aaa aaaa | Matrix Control 1 Sens 1 (1 - 127) | | | | -63 - +63 | | 00 2E | 00aa aaaa | Matrix Control 1 Destination 2 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 2F | 0aaa aaaa | Matrix Control 1 Sens 2 (1 - 127) | | | | -63 - +63 | | 00 30 | 00aa aaaa | Matrix Control 1 Destination 3 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 31 | 0aaa aaaa | Matrix Control 1 Sens 3 (1 - 127) | | | | -63 - +63 | | 00 32 | 00aa aaaa | Matrix Control 1 Destination 4 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 33 | 0aaa aaaa | Matrix Control 1 Sens 4 (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 34 | 0aaa aaaa | Matrix Control 2 Source (0 - 109) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4, | | | | VELOCITY, KEYFOLLOW, TEMPO, LFO1, LFO2, | | | | PITCH-ENV, TVF-ENV, TVA-ENV | | 00 35 | 00aa aaaa | Matrix Control 2 Destination 1 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 36 | 0aaa aaaa | Matrix Control 2 Sens 1 (1 - 127) | | | | -63 - +63 | | 00 37 | 00aa aaaa | Matrix Control 2 Destination 2 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 38 | 0aaa aaaa | Matrix Control 2 Sens 2 (1 - 127) | | | | -63 - +63 | | 00 39 | 00aa aaaa | Matrix Control 2 Destination 3 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 3A | 0aaa aaaa | Matrix Control 2 Sens 3 (1 - 127) | | | | -63 - +63 | | 00 3B | 00aa aaaa | Matrix Control 2 Destination 4 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 3C | 0aaa aaaa | Matrix Control 2 Sens 4 (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 3D | 0aaa aaaa | Matrix Control 3 Source (0 - 109) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4, | | | | VELOCITY, KEYFOLLOW, TEMPO, LFO1, LFO2, | | | | PITCH-ENV, TVF-ENV, TVA-ENV | | 00 3E | 00aa aaaa | Matrix Control 3 Destination 1 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 3F | 0aaa aaaa | Matrix Control 3 Sens 1 (1 - 127) | | | | -63 - +63 | | 00 40 | 00aa aaaa | Matrix Control 3 Destination 2 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 41 | 0aaa aaaa | Matrix Control 3 Sens 2 (1 - 127) | | | | -63 - +63 | | 00 42 | 00aa aaaa | Matrix Control 3 Destination 3 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 43 | 0aaa aaaa | Matrix Control 3 Sens 3 (1 - 127) | | | | -63 - +63 | | 00 44 | 00aa aaaa | Matrix Control 3 Destination 4 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 45 | 0aaa aaaa | Matrix Control 3 Sens 4 (1 - 127) | | | | -63 - +63 | 283 Appendices MIDI Implementation MIDI Implementation |—————————————+———————————+————————————————————————————————————————————————————| | 00 46 | 0aaa aaaa | Matrix Control 4 Source (0 - 109) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4, | | | | VELOCITY, KEYFOLLOW, TEMPO, LFO1, LFO2, | | | | PITCH-ENV, TVF-ENV, TVA-ENV | | 00 47 | 00aa aaaa | Matrix Control 4 Destination 1 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 48 | 0aaa aaaa | Matrix Control 4 Sens 1 (1 - 127) | | | | -63 - +63 | | 00 49 | 00aa aaaa | Matrix Control 4 Destination 2 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 4A | 0aaa aaaa | Matrix Control 4 Sens 2 (1 - 127) | | | | -63 - +63 | | 00 4B | 00aa aaaa | Matrix Control 4 Destination 3 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 4C | 0aaa aaaa | Matrix Control 4 Sens 3 (1 - 127) | | | | -63 - +63 | | 00 4D | 00aa aaaa | Matrix Control 4 Destination 4 (0 - 33) | | | | OFF, | | | | PITCH, CUTOFF, RESONANCE, LEVEL, PAN, DRY LEVEL, | | | | CHORUS SEND, REVERB SEND, LFO1 PCH DEPTH, | | | | LFO2 PCH DEPTH, LFO1 TVF DEPTH, LFO2 TVF DEPTH, | | | | LFO1 TVA DEPTH, LFO2 TVA DEPTH, LFO1 PAN DEPTH, | | | | LFO2 PAN DEPTH, LFO1 RATE, LFO2 RATE, | | | | PIT ENV A-TIME, PIT ENV D-TIME, PIT ENV R-TIME, | | | | TVF ENV A-TIME, TVF ENV D-TIME, TVF ENV R-TIME, | | | | TVA ENV A-TIME, TVA ENV D-TIME, TVA ENV R-TIME, | | | | TMT, FXM DEPTH, MFX CTRL1 - MFX CTRL4 | | 00 4E | 0aaa aaaa | Matrix Control 4 Sens 4 (1 - 127) | | | | -63 - +63 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 4F | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-1-2 Patch Common MFX +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | MFX Type (0 - 127) | | | | 0 - 72 | | 00 01 | 0aaa aaaa | MFX Dry Send Level (0 - 127) | | 00 02 | 0aaa aaaa | MFX Chorus Send Level (0 - 127) | | 00 03 | 0aaa aaaa | MFX Reverb Send Level (0 - 127) | | 00 04 | 0000 00aa | MFX Output Assign (0 - 3) | | | | A, B, C , D | |—————————————+———————————+————————————————————————————————————————————————————| | 00 05 | 0aaa aaaa | MFX Control 1 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 06 | 0aaa aaaa | MFX Control 1 Sens (1 - 127) | | | | -63 - +63 | | 00 07 | 0aaa aaaa | MFX Control 2 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 08 | 0aaa aaaa | MFX Control 2 Sens (1 - 127) | | | | -63 - +63 | | 00 09 | 0aaa aaaa | MFX Control 3 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 0A | 0aaa aaaa | MFX Control 3 Sens (1 - 127) | | | | -63 - +63 | | 00 0B | 0aaa aaaa | MFX Control 4 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 0C | 0aaa aaaa | MFX Control 4 Sens (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0D | 000a aaaa | MFX Control Assign 1 (0 - 16) | | | | OFF, 1 - 16 | | 00 0E | 000a aaaa | MFX Control Assign 2 (0 - 16) | | | | OFF, 1 - 16 | | 00 0F | 000a aaaa | MFX Control Assign 3 (0 - 16) | | | | OFF, 1 - 16 | | 00 10 | 000a aaaa | MFX Control Assign 4 (0 - 16) | | | | OFF, 1 - 16 | |# 00 11 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 15 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 2 (12768 - 52768) | | | | -20000 - +20000 | |# 00 19 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 21 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 5 (12768 - 52768) | | | | -20000 - +20000 | |# 00 25 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | 284 |# 00 29 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 8 (12768 - 52768) | | | | -20000 - +20000 | |# 00 31 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 35 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | |# 00 39 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 11 (12768 - 52768) | | | | -20000 - +20000 | |# 00 3D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 12 (12768 - 52768) | | | | -20000 - +20000 | |# 00 41 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 13 (12768 - 52768) | | | | -20000 - +20000 | |# 00 45 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 14 (12768 - 52768) | | | | -20000 - +20000 | |# 00 49 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 15 (12768 - 52768) | | | | -20000 - +20000 | |# 00 4D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 16 (12768 - 52768) | | | | -20000 - +20000 | |# 00 51 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 17 (12768 - 52768) | | | | -20000 - +20000 | |# 00 55 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 18 (12768 - 52768) | | | | -20000 - +20000 | |# 00 59 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 19 (12768 - 52768) | | | | -20000 - +20000 | |# 00 5D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 20 (12768 - 52768) | | | | -20000 - +20000 | |# 00 61 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 21 (12768 - 52768) | | | | -20000 - +20000 | |# 00 65 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 22 (12768 - 52768) | | | | -20000 - +20000 | |# 00 69 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 23 (12768 - 52768) | | | | -20000 - +20000 | |# 00 6D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 24 (12768 - 52768) | | | | -20000 - +20000 | |# 00 71 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 25 (12768 - 52768) | | | | -20000 - +20000 | |# 00 75 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 26 (12768 - 52768) | | | | -20000 - +20000 | |# 00 79 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 27 (12768 - 52768) | | | | -20000 - +20000 | |# 00 7D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 28 (12768 - 52768) | | | | -20000 - +20000 | |# 01 01 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 29 (12768 - 52768) | | | | -20000 - +20000 | |# 01 05 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 30 (12768 - 52768) | | | | -20000 - +20000 | |# 01 09 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 31 (12768 - 52768) | | | | -20000 - +20000 | |# 01 0D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 32 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 01 11 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ MIDI Implementation +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Chorus Type (0 - 2) | | 00 01 | 0aaa aaaa | Chorus Level (0 - 127) | | 00 02 | 0000 00aa | Chorus Output Assign (0 - 3) | | | | A, B, C , D | | 00 03 | 0000 00aa | Chorus Output Select (0 - 2) | | | | MAIN, REV, MAIN+REV | |—————————————+———————————+————————————————————————————————————————————————————| |# 00 04 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 08 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 2 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 10 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 14 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 5 (12768 - 52768) | | | | -20000 - +20000 | |# 00 18 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 20 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 8 (12768 - 52768) | | | | -20000 - +20000 | |# 00 24 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 28 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 11 (12768 - 52768) | | | | -20000 - +20000 | |# 00 30 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 12 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 34 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-1-4 Patch Common Reverb +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Reverb Type (0 - 4) | | 00 01 | 0aaa aaaa | Reverb Level (0 - 127) | | 00 02 | 0000 00aa | Reverb Output Assign (0 - 3) | | | | A, B, C , D | |—————————————+———————————+————————————————————————————————————————————————————| |# 00 03 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 07 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 2 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 13 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 5 (12768 - 52768) | | | | -20000 - +20000 | |# 00 17 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 8 (12768 - 52768) | | | | -20000 - +20000 | |# 00 23 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 27 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 11 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 12 (12768 - 52768) | | | | -20000 - +20000 | |# 00 33 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 13 (12768 - 52768) | | | | -20000 - +20000 | |# 00 37 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 14 (12768 - 52768) | | | | -20000 - +20000 | |# 00 3B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 15 (12768 - 52768) | | | | -20000 - +20000 | |# 00 3F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 16 (12768 - 52768) | | | | -20000 - +20000 | |# 00 43 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 17 (12768 - 52768) | | | | -20000 - +20000 | |# 00 47 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 18 (12768 - 52768) | | | | -20000 - +20000 | |# 00 4B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 19 (12768 - 52768) | | | | -20000 - +20000 | |# 00 4F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 20 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 53 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-1-5 Patch TMT (Tone Mix Table) +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Structure Type 1 & 2 (0 - 9) | | | | 1 - 10 | | 00 01 | 0000 00aa | Booster 1 & 2 (0 - 3) | | | | 0, +6, +12, +18 [dB] | | 00 02 | 0000 aaaa | Structure Type 3 & 4 (0 - 9) | | | | 1 - 10 | | 00 03 | 0000 00aa | Booster 3 & 4 (0 - 3) | | | | 0, +6, +12, +18 [dB] | |—————————————+———————————+————————————————————————————————————————————————————| | 00 04 | 0000 00aa | TMT Velocity Control (0 - 2) | | | | OFF, ON, RANDOM | |—————————————+———————————+————————————————————————————————————————————————————| | 00 05 | 0000 000a | TMT1 Tone Switch (0 - 1) | | | | OFF, ON | | 00 06 | 0aaa aaaa | TMT1 Keyboard Range Lower (0 - 127) | | | | C-1 - UPPER | | 00 07 | 0aaa aaaa | TMT1 Keyboard Range Upper (0 - 127) | | | | LOWER - G9 | | 00 08 | 0aaa aaaa | TMT1 Keyboard Fade Width Lower (0 - 127) | | 00 09 | 0aaa aaaa | TMT1 Keyboard Fade Width Upper (0 - 127) | | 00 0A | 0aaa aaaa | TMT1 Velocity Range Lower (1 - 127) | | | | 1 - UPPER | | 00 0B | 0aaa aaaa | TMT1 Velocity Range Upper (1 - 127) | | | | LOWER - 127 | | 00 0C | 0aaa aaaa | TMT1 Velocity Fade Width Lower (0 - 127) | | 00 0D | 0aaa aaaa | TMT1 Velocity Fade Width Upper (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0E | 0000 000a | TMT2 Tone Switch (0 - 1) | | | | OFF, ON | | 00 0F | 0aaa aaaa | TMT2 Keyboard Range Lower (0 - 127) | | | | C-1 - UPPER | | 00 10 | 0aaa aaaa | TMT2 Keyboard Range Upper (0 - 127) | | | | LOWER - G9 | | 00 11 | 0aaa aaaa | TMT2 Keyboard Fade Width Lower (0 - 127) | | 00 12 | 0aaa aaaa | TMT2 Keyboard Fade Width Upper (0 - 127) | | 00 13 | 0aaa aaaa | TMT2 Velocity Range Lower (1 - 127) | | | | 1 - UPPER | | 00 14 | 0aaa aaaa | TMT2 Velocity Range Upper (1 - 127) | | | | LOWER - 127 | | 00 15 | 0aaa aaaa | TMT2 Velocity Fade Width Lower (0 - 127) | | 00 16 | 0aaa aaaa | TMT2 Velocity Fade Width Upper (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 17 | 0000 000a | TMT3 Tone Switch (0 - 1) | | | | OFF, ON | | 00 18 | 0aaa aaaa | TMT3 Keyboard Range Lower (0 - 127) | | | | C-1 - UPPER | | 00 19 | 0aaa aaaa | TMT3 Keyboard Range Upper (0 - 127) | | | | LOWER - G9 | | 00 1A | 0aaa aaaa | TMT3 Keyboard Fade Width Lower (0 - 127) | | 00 1B | 0aaa aaaa | TMT3 Keyboard Fade Width Upper (0 - 127) | | 00 1C | 0aaa aaaa | TMT3 Velocity Range Lower (1 - 127) | | | | 1 - UPPER | | 00 1D | 0aaa aaaa | TMT3 Velocity Range Upper (1 - 127) | | | | LOWER - 127 | | 00 1E | 0aaa aaaa | TMT3 Velocity Fade Width Lower (0 - 127) | | 00 1F | 0aaa aaaa | TMT3 Velocity Fade Width Upper (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 20 | 0000 000a | TMT4 Tone Switch (0 - 1) | | | | OFF, ON | | 00 21 | 0aaa aaaa | TMT4 Keyboard Range Lower (0 - 127) | | | | C-1 - UPPER | | 00 22 | 0aaa aaaa | TMT4 Keyboard Range Upper (0 - 127) | | | | LOWER - G9 | | 00 23 | 0aaa aaaa | TMT4 Keyboard Fade Width Lower (0 - 127) | | 00 24 | 0aaa aaaa | TMT4 Keyboard Fade Width Upper (0 - 127) | | 00 25 | 0aaa aaaa | TMT4 Velocity Range Lower (1 - 127) | | | | 1 - UPPER | | 00 26 | 0aaa aaaa | TMT4 Velocity Range Upper (1 - 127) | | | | LOWER - 127 | | 00 27 | 0aaa aaaa | TMT4 Velocity Fade Width Lower (0 - 127) | | 00 28 | 0aaa aaaa | TMT4 Velocity Fade Width Upper (0 - 127) | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 29 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ 285 Appendices ❍ 1-3-1-3 Patch Common Chorus MIDI Implementation ❍ 1-3-1-6 Patch Tone +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | Tone Level (0 - 127) | | 00 01 | 0aaa aaaa | Tone Coarse Tune (16 - 112) | | | | -48 - +48 | | 00 02 | 0aaa aaaa | Tone Fine Tune (14 - 114) | | | | -50 - +50 | | 00 03 | 000a aaaa | Tone Random Pitch Depth (0 - 30) | | | | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, | | | | 10, 20, 30, 40, 50, 60, 70, 80, | | | | 90, 100, 200, 300, 400, 500, | | | | 600, 700, 800, 900, 1000, 1100, | | | | 1200 | | 00 04 | 0aaa aaaa | Tone Pan (0 - 127) | | | | L64 - 63R | | 00 05 | 000a aaaa | Tone Pan Keyfollow (54 - 74) | | | | -100 - +100 | | 00 06 | 00aa aaaa | Tone Random Pan Depth (0 - 63) | | 00 07 | 0aaa aaaa | Tone Alternate Pan Depth (1 - 127) | | | | L63 - 63R | | 00 08 | 0000 000a | Tone Env Mode (0 - 1) | | | | NO-SUS, SUSTAIN | | 00 09 | 0000 00aa | Tone Delay Mode (0 - 3) | | | | NORMAL, HOLD, KEY-OFF-NORMAL, | | | | KEY-OFF-DECAY | |# 00 0A | 0000 aaaa | | | | 0000 bbbb | Tone Delay Time (0 - 149) | | | | 0 - 127, MUSICAL-NOTES | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0C | 0aaa aaaa | Tone Dry Send Level (0 - 127) | | 00 0D | 0aaa aaaa | Tone Chorus Send Level (MFX) (0 - 127) | | 00 0E | 0aaa aaaa | Tone Reverb Send Level (MFX) (0 - 127) | | 00 0F | 0aaa aaaa | Tone Chorus Send Level (non MFX) (0 - 127) | | 00 10 | 0aaa aaaa | Tone Reverb Send Level (non MFX) (0 - 127) | | 00 11 | 0000 aaaa | Tone Output Assign (0 - 12) | | | | MFX, A, B, C , D , | | | | 1, 2, 3, 4, 5 , 6 , | | | | 7 , 8 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 12 | 0000 000a | Tone Receive Bender (0 - 1) | | | | OFF, ON | | 00 13 | 0000 000a | Tone Receive Expression (0 - 1) | | | | OFF, ON | | 00 14 | 0000 000a | Tone Receive Hold-1 (0 - 1) | | | | OFF, ON | | 00 15 | 0000 000a | Tone Receive Pan Mode (0 - 1) | | | | CONTINUOUS, KEY-ON | | 00 16 | 0000 000a | Tone Redamper Switch (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 17 | 0000 00aa | Tone Control 1 Switch 1 (0 - 2) | | | | OFF, ON, REVERSE | | 00 18 | 0000 00aa | Tone Control 1 Switch 2 (0 - 2) | | | | OFF, ON, REVERSE | | 00 19 | 0000 00aa | Tone Control 1 Switch 3 (0 - 2) | | | | OFF, ON, REVERSE | | 00 1A | 0000 00aa | Tone Control 1 Switch 4 (0 - 2) | | | | OFF, ON, REVERSE | | 00 1B | 0000 00aa | Tone Control 2 Switch 1 (0 - 2) | | | | OFF, ON, REVERSE | | 00 1C | 0000 00aa | Tone Control 2 Switch 2 (0 - 2) | | | | OFF, ON, REVERSE | | 00 1D | 0000 00aa | Tone Control 2 Switch 3 (0 - 2) | | | | OFF, ON, REVERSE | | 00 1E | 0000 00aa | Tone Control 2 Switch 4 (0 - 2) | | | | OFF, ON, REVERSE | | 00 1F | 0000 00aa | Tone Control 3 Switch 1 (0 - 2) | | | | OFF, ON, REVERSE | | 00 20 | 0000 00aa | Tone Control 3 Switch 2 (0 - 2) | | | | OFF, ON, REVERSE | | 00 21 | 0000 00aa | Tone Control 3 Switch 3 (0 - 2) | | | | OFF, ON, REVERSE | | 00 22 | 0000 00aa | Tone Control 3 Switch 4 (0 - 2) | | | | OFF, ON, REVERSE | | 00 23 | 0000 00aa | Tone Control 4 Switch 1 (0 - 2) | | | | OFF, ON, REVERSE | | 00 24 | 0000 00aa | Tone Control 4 Switch 2 (0 - 2) | | | | OFF, ON, REVERSE | | 00 25 | 0000 00aa | Tone Control 4 Switch 3 (0 - 2) | | | | OFF, ON, REVERSE | | 00 26 | 0000 00aa | Tone Control 4 Switch 4 (0 - 2) | | | | OFF, ON, REVERSE | |—————————————+———————————+————————————————————————————————————————————————————| | 00 27 | 0000 00aa | Wave Group Type (0 - 3) | | | | INT-WAVE, SRJV80-EXP, SRX-EXP, | | | | SAMPLE | |# 00 28 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Wave Group ID (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 2C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Wave Number L (Mono) (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 30 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Wave Number R (0 - 16384) | | | | OFF, 1 - 16384 | | 00 34 | 0000 00aa | Wave Gain (0 - 3) | | | | -6, 0, +6, +12 [dB] | | 00 35 | 0000 000a | Wave FXM Switch (0 - 1) | | | | OFF, ON | | 00 36 | 0000 00aa | Wave FXM Color (0 - 3) | | | | 1 - 4 | | 00 37 | 000a aaaa | Wave FXM Depth (0 - 16) | | 00 38 | 0000 000a | Wave Tempo Sync (0 - 1) | | | | OFF, ON | | 00 39 | 00aa aaaa | Wave Pitch Keyfollow (44 - 84) | | | | -200 - +200 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 3A | 000a aaaa | Pitch Env Depth (52 - 76) | | | | -12 - +12 | | 00 3B | 0aaa aaaa | Pitch Env Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 3C | 0aaa aaaa | Pitch Env Time 1 Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 3D | 0aaa aaaa | Pitch Env Time 4 Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 3E | 000a aaaa | Pitch Env Time Keyfollow (54 - 74) | | | | -100 - +100 | | 00 3F | 0aaa aaaa | Pitch Env Time 1 (0 - 127) | | 00 40 | 0aaa aaaa | Pitch Env Time 2 (0 - 127) | | 00 41 | 0aaa aaaa | Pitch Env Time 3 (0 - 127) | | 00 42 | 0aaa aaaa | Pitch Env Time 4 (0 - 127) | | 00 43 | 0aaa aaaa | Pitch Env Level 0 (1 - 127) | | | | -63 - +63 | | 00 44 | 0aaa aaaa | Pitch Env Level 1 (1 - 127) | | | | -63 - +63 | | 00 45 | 0aaa aaaa | Pitch Env Level 2 (1 - 127) | | | | -63 - +63 | 286 | 00 46 | 0aaa aaaa | Pitch Env Level 3 (1 - 127) | | | | -63 - +63 | | 00 47 | 0aaa aaaa | Pitch Env Level 4 (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 48 | 0000 0aaa | TVF Filter Type (0 - 6) | | | | OFF, LPF, BPF, HPF, PKG, LPF2, | | | | LPF3 | | 00 49 | 0aaa aaaa | TVF Cutoff Frequency (0 - 127) | | 00 4A | 00aa aaaa | TVF Cutoff Keyfollow (44 - 84) | | | | -200 - +200 | | 00 4B | 0000 0aaa | TVF Cutoff Velocity Curve (0 - 7) | | | | FIXED, 1 - 7 | | 00 4C | 0aaa aaaa | TVF Cutoff Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 4D | 0aaa aaaa | TVF Resonance (0 - 127) | | 00 4E | 0aaa aaaa | TVF Resonance Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 4F | 0aaa aaaa | TVF Env Depth (1 - 127) | | | | -63 - +63 | | 00 50 | 0000 0aaa | TVF Env Velocity Curve (0 - 7) | | | | FIXED, 1 - 7 | | 00 51 | 0aaa aaaa | TVF Env Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 52 | 0aaa aaaa | TVF Env Time 1 Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 53 | 0aaa aaaa | TVF Env Time 4 Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 54 | 000a aaaa | TVF Env Time Keyfollow (54 - 74) | | | | -100 - +100 | | 00 55 | 0aaa aaaa | TVF Env Time 1 (0 - 127) | | 00 56 | 0aaa aaaa | TVF Env Time 2 (0 - 127) | | 00 57 | 0aaa aaaa | TVF Env Time 3 (0 - 127) | | 00 58 | 0aaa aaaa | TVF Env Time 4 (0 - 127) | | 00 59 | 0aaa aaaa | TVF Env Level 0 (0 - 127) | | 00 5A | 0aaa aaaa | TVF Env Level 1 (0 - 127) | | 00 5B | 0aaa aaaa | TVF Env Level 2 (0 - 127) | | 00 5C | 0aaa aaaa | TVF Env Level 3 (0 - 127) | | 00 5D | 0aaa aaaa | TVF Env Level 4 (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 5E | 000a aaaa | Bias Level (54 - 74) | | | | -100 - +100 | | 00 5F | 0aaa aaaa | Bias Position (0 - 127) | | | | C-1 - G9 | | 00 60 | 0000 00aa | Bias Direction (0 - 3) | | | | LOWER, UPPER, LOWER&UPPER, ALL | | 00 61 | 0000 0aaa | TVA Level Velocity Curve (0 - 7) | | | | FIXED, 1 - 7 | | 00 62 | 0aaa aaaa | TVA Level Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 63 | 0aaa aaaa | TVA Env Time 1 Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 64 | 0aaa aaaa | TVA Env Time 4 Velocity Sens (1 - 127) | | | | -63 - +63 | | 00 65 | 000a aaaa | TVA Env Time Keyfollow (54 - 74) | | | | -100 - +100 | | 00 66 | 0aaa aaaa | TVA Env Time 1 (0 - 127) | | 00 67 | 0aaa aaaa | TVA Env Time 2 (0 - 127) | | 00 68 | 0aaa aaaa | TVA Env Time 3 (0 - 127) | | 00 69 | 0aaa aaaa | TVA Env Time 4 (0 - 127) | | 00 6A | 0aaa aaaa | TVA Env Level 1 (0 - 127) | | 00 6B | 0aaa aaaa | TVA Env Level 2 (0 - 127) | | 00 6C | 0aaa aaaa | TVA Env Level 3 (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 6D | 0000 aaaa | LFO1 Wave Form (0 - 10) | | | | SIN, TRI, SAW-UP, SAW-DW, SQR, | | | | RND, BEND-UP, BEND-DW, TRP, S&H | | | | CHS | |# 00 6E | 0000 aaaa | | | | 0000 bbbb | LFO1 Rate (0 - 149) | | | | 0 - 127, MUSICAL-NOTES | | 00 70 | 0000 0aaa | LFO1 Offset (0 - 4) | | | | -100, -50, 0, +50, +100 | | 00 71 | 0aaa aaaa | LFO1 Rate Detune (0 - 127) | | 00 72 | 0aaa aaaa | LFO1 Delay Time (0 - 127) | | 00 73 | 000a aaaa | LFO1 Delay Time Keyfollow (54 - 74) | | | | -100 - +100 | | 00 74 | 0000 00aa | LFO1 Fade Mode (0 - 3) | | | | ON-IN, ON-OUT, | | | | OFF-IN, OFF-OUT | | 00 75 | 0aaa aaaa | LFO1 Fade Time (0 - 127) | | 00 76 | 0000 000a | LFO1 Key Trigger (0 - 1) | | | | OFF, ON | | 00 77 | 0aaa aaaa | LFO1 Pitch Depth (1 - 127) | | | | -63 - +63 | | 00 78 | 0aaa aaaa | LFO1 TVF Depth (1 - 127) | | | | -63 - +63 | | 00 79 | 0aaa aaaa | LFO1 TVA Depth (1 - 127) | | | | -63 - +63 | | 00 7A | 0aaa aaaa | LFO1 Pan Depth (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 7B | 0000 aaaa | LFO2 Wave Form (0 - 10) | | | | SIN, TRI, SAW-UP, SAW-DW, SQR, | | | | RND, BEND-UP, BEND-DW, TRP, S&H | | | | CHS | |# 00 7C | 0000 aaaa | | | | 0000 bbbb | LFO2 Rate (0 - 149) | | | | 0 - 127, MUSICAL-NOTES | | 00 7E | 0000 0aaa | LFO2 Offset (0 - 4) | | | | -100, -50, 0, +50, +100 | | 00 7F | 0aaa aaaa | LFO2 Rate Detune (0 - 127) | | 01 00 | 0aaa aaaa | LFO2 Delay Time (0 - 127) | | 01 01 | 000a aaaa | LFO2 Delay Time Keyfollow (54 - 74) | | | | -100 - +100 | | 01 02 | 0000 00aa | LFO2 Fade Mode (0 - 3) | | | | ON-IN, ON-OUT, | | | | OFF-IN, OFF-OUT | | 01 03 | 0aaa aaaa | LFO2 Fade Time (0 - 127) | | 01 04 | 0000 000a | LFO2 Key Trigger (0 - 1) | | | | OFF, ON | | 01 05 | 0aaa aaaa | LFO2 Pitch Depth (1 - 127) | | | | -63 - +63 | | 01 06 | 0aaa aaaa | LFO2 TVF Depth (1 - 127) | | | | -63 - +63 | | 01 07 | 0aaa aaaa | LFO2 TVA Depth (1 - 127) | | | | -63 - +63 | | 01 08 | 0aaa aaaa | LFO2 Pan Depth (1 - 127) | | | | -63 - +63 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 01 09 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ MIDI Implementation +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | Rhythm Name 1 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 01 | 0aaa aaaa | Rhythm Name 2 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 02 | 0aaa aaaa | Rhythm Name 3 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 03 | 0aaa aaaa | Rhythm Name 4 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 04 | 0aaa aaaa | Rhythm Name 5 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 05 | 0aaa aaaa | Rhythm Name 6 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 06 | 0aaa aaaa | Rhythm Name 7 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 07 | 0aaa aaaa | Rhythm Name 8 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 08 | 0aaa aaaa | Rhythm Name 9 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 09 | 0aaa aaaa | Rhythm Name 10 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0A | 0aaa aaaa | Rhythm Name 11 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0B | 0aaa aaaa | Rhythm Name 12 (32 - 127) | | | | 32 - 127 [ASCII] | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0C | 0aaa aaaa | Rhythm Level (0 - 127) | | 00 0D | 0000 000a | Rhythm Clock Source (0 - 1) | | | | RHYTHM, SYSTEM | |# 00 0E | 0000 aaaa | | | | 0000 bbbb | Rhythm Tempo (20 - 250) | | 00 10 | 0000 000a | One Shot Mode (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 11 | 0000 aaaa | Rhythm Output Assign (0 - 13) | | | | MFX, A, B, C , D , | | | | 1, 2, 3, 4, 5 , 6 , | | | | 7 , 8 , TONE | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 12 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-2-2 Rhythm Common MFX +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | MFX Type (0 - 127) | | | | 0 - 72 | | 00 01 | 0aaa aaaa | MFX Dry Send Level (0 - 127) | | 00 02 | 0aaa aaaa | MFX Chorus Send Level (0 - 127) | | 00 03 | 0aaa aaaa | MFX Reverb Send Level (0 - 127) | | 00 04 | 0000 00aa | MFX Output Assign (0 - 3) | | | | A, B, C , D | |—————————————+———————————+————————————————————————————————————————————————————| | 00 05 | 0aaa aaaa | MFX Control 1 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 06 | 0aaa aaaa | MFX Control 1 Sens (1 - 127) | | | | -63 - +63 | | 00 07 | 0aaa aaaa | MFX Control 2 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 08 | 0aaa aaaa | MFX Control 2 Sens (1 - 127) | | | | -63 - +63 | | 00 09 | 0aaa aaaa | MFX Control 3 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 0A | 0aaa aaaa | MFX Control 3 Sens (1 - 127) | | | | -63 - +63 | | 00 0B | 0aaa aaaa | MFX Control 4 Source (0 - 101) | | | | OFF, CC01 - CC31, CC33 - CC95, | | | | PITCH BEND, AFTERTOUCH, SYS-CTRL1 - SYS-CTRL4 | | 00 0C | 0aaa aaaa | MFX Control 4 Sens (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0D | 000a aaaa | MFX Control Assign 1 (0 - 16) | | | | OFF, 1 - 16 | | 00 0E | 000a aaaa | MFX Control Assign 2 (0 - 16) | | | | OFF, 1 - 16 | | 00 0F | 000a aaaa | MFX Control Assign 3 (0 - 16) | | | | OFF, 1 - 16 | | 00 10 | 000a aaaa | MFX Control Assign 4 (0 - 16) | | | | OFF, 1 - 16 | |# 00 11 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 15 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 2 (12768 - 52768) | | | | -20000 - +20000 | |# 00 19 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 21 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 5 (12768 - 52768) | | | | -20000 - +20000 | |# 00 25 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | |# 00 29 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 8 (12768 - 52768) | | | | -20000 - +20000 | |# 00 31 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 35 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | |# 00 39 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 11 (12768 - 52768) | | | | -20000 - +20000 | |# 00 3D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 12 (12768 - 52768) | | | | -20000 - +20000 | |# 00 41 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 13 (12768 - 52768) | | | | -20000 - +20000 | |# 00 45 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 14 (12768 - 52768) | | | | -20000 - +20000 | |# 00 49 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 15 (12768 - 52768) | | | | -20000 - +20000 | |# 00 4D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 16 (12768 - 52768) | | | | -20000 - +20000 | |# 00 51 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 17 (12768 - 52768) | | | | -20000 - +20000 | |# 00 55 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 18 (12768 - 52768) | | | | -20000 - +20000 | |# 00 59 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 19 (12768 - 52768) | | | | -20000 - +20000 | |# 00 5D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 20 (12768 - 52768) | | | | -20000 - +20000 | |# 00 61 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 21 (12768 - 52768) | | | | -20000 - +20000 | |# 00 65 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 22 (12768 - 52768) | | | | -20000 - +20000 | |# 00 69 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 23 (12768 - 52768) | | | | -20000 - +20000 | |# 00 6D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 24 (12768 - 52768) | | | | -20000 - +20000 | |# 00 71 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 25 (12768 - 52768) | | | | -20000 - +20000 | |# 00 75 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 26 (12768 - 52768) | | | | -20000 - +20000 | |# 00 79 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 27 (12768 - 52768) | | | | -20000 - +20000 | |# 00 7D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 28 (12768 - 52768) | | | | -20000 - +20000 | |# 01 01 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 29 (12768 - 52768) | | | | -20000 - +20000 | |# 01 05 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 30 (12768 - 52768) | | | | -20000 - +20000 | |# 01 09 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 31 (12768 - 52768) | | | | -20000 - +20000 | |# 01 0D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 32 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 01 11 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ Appendices ❍ 1-3-2-1 Rhythm Common 287 MIDI Implementation ❍ 1-3-2-3 Rhythm Common Chorus +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Chorus Type (0 - 2) | | 00 01 | 0aaa aaaa | Chorus Level (0 - 127) | | 00 02 | 0000 00aa | Chorus Output Assign (0 - 3) | | | | A, B, C , D | | 00 03 | 0000 00aa | Chorus Output Select (0 - 2) | | | | MAIN, REV, MAIN+REV | |—————————————+———————————+————————————————————————————————————————————————————| |# 00 04 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 08 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 2 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 10 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 14 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 5 (12768 - 52768) | | | | -20000 - +20000 | |# 00 18 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 20 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 8 (12768 - 52768) | | | | -20000 - +20000 | |# 00 24 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 28 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2C | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 11 (12768 - 52768) | | | | -20000 - +20000 | |# 00 30 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Chorus Parameter 12 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 34 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-2-4 Rhythm Common Reverb +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0000 aaaa | Reverb Type (0 - 4) | | 00 01 | 0aaa aaaa | Reverb Level (0 - 127) | | 00 02 | 0000 00aa | Reverb Output Assign (0 - 3) | | | | A, B, C , D | |—————————————+———————————+————————————————————————————————————————————————————| |# 00 03 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 1 (12768 - 52768) | | | | -20000 - +20000 | |# 00 07 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 2 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 3 (12768 - 52768) | | | | -20000 - +20000 | |# 00 0F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 4 (12768 - 52768) | | | | -20000 - +20000 | |# 00 13 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 5 (12768 - 52768) | | | | -20000 - +20000 | |# 00 17 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 6 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 7 (12768 - 52768) | | | | -20000 - +20000 | |# 00 1F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 8 (12768 - 52768) | | | | -20000 - +20000 | |# 00 23 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 9 (12768 - 52768) | | | | -20000 - +20000 | |# 00 27 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 10 (12768 - 52768) | | | | -20000 - +20000 | 288 |# 00 2B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 11 (12768 - 52768) | | | | -20000 - +20000 | |# 00 2F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 12 (12768 - 52768) | | | | -20000 - +20000 | |# 00 33 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 13 (12768 - 52768) | | | | -20000 - +20000 | |# 00 37 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 14 (12768 - 52768) | | | | -20000 - +20000 | |# 00 3B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 15 (12768 - 52768) | | | | -20000 - +20000 | |# 00 3F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 16 (12768 - 52768) | | | | -20000 - +20000 | |# 00 43 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 17 (12768 - 52768) | | | | -20000 - +20000 | |# 00 47 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 18 (12768 - 52768) | | | | -20000 - +20000 | |# 00 4B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 19 (12768 - 52768) | | | | -20000 - +20000 | |# 00 4F | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 20 (12768 - 52768) | | | | -20000 - +20000 | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 00 53 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ ❍ 1-3-2-5 Rhythm Tone +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 | 0aaa aaaa | Tone Name 1 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 01 | 0aaa aaaa | Tone Name 2 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 02 | 0aaa aaaa | Tone Name 3 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 03 | 0aaa aaaa | Tone Name 4 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 04 | 0aaa aaaa | Tone Name 5 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 05 | 0aaa aaaa | Tone Name 6 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 06 | 0aaa aaaa | Tone Name 7 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 07 | 0aaa aaaa | Tone Name 8 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 08 | 0aaa aaaa | Tone Name 9 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 09 | 0aaa aaaa | Tone Name 10 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0A | 0aaa aaaa | Tone Name 11 (32 - 127) | | | | 32 - 127 [ASCII] | | 00 0B | 0aaa aaaa | Tone Name 12 (32 - 127) | | | | 32 - 127 [ASCII] | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0C | 0000 000a | Assign Type (0 - 1) | | | | MULTI, SINGLE | | 00 0D | 000a aaaa | Mute Group (0 - 31) | | | | OFF, 1 - 31 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 0E | 0aaa aaaa | Tone Level (0 - 127) | | 00 0F | 0aaa aaaa | Tone Coarse Tune (0 - 127) | | | | C-1 - G9 | | 00 10 | 0aaa aaaa | Tone Fine Tune (14 - 114) | | | | -50 - +50 | | 00 11 | 000a aaaa | Tone Random Pitch Depth (0 - 30) | | | | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, | | | | 10, 20, 30, 40, 50, 60, 70, 80, | | | | 90, 100, 200, 300, 400, 500, | | | | 600, 700, 800, 900, 1000, 1100, | | | | 1200 | | 00 12 | 0aaa aaaa | Tone Pan (0 - 127) | | | | L64 - 63R | | 00 13 | 00aa aaaa | Tone Random Pan Depth (0 - 63) | | 00 14 | 0aaa aaaa | Tone Alternate Pan Depth (1 - 127) | | | | L63 - 63R | | 00 15 | 0000 000a | Tone Env Mode (0 - 1) | | | | NO-SUS, SUSTAIN | |—————————————+———————————+————————————————————————————————————————————————————| | 00 16 | 0aaa aaaa | Tone Dry Send Level (0 - 127) | | 00 17 | 0aaa aaaa | Tone Chorus Send Level (0 - 127) | | 00 18 | 0aaa aaaa | Tone Reverb Send Level (0 - 127) | | 00 19 | 0aaa aaaa | Tone Chorus Send Level (non MFX) (0 - 127) | | 00 1A | 0aaa aaaa | Tone Reverb Send Level (non MFX) (0 - 127) | | 00 1B | 0000 aaaa | Tone Output Assign (0 - 12) | | | | MFX, A, B, C , D , | | | | 1, 2, 3, 4, 5 , 6 , | | | | 7 , 8 | |—————————————+———————————+————————————————————————————————————————————————————| | 00 1C | 00aa aaaa | Tone Pitch Bend Range (0 - 48) | | 00 1D | 0000 000a | Tone Receive Expression (0 - 1) | | | | OFF, ON | | 00 1E | 0000 000a | Tone Receive Hold-1 (0 - 1) | | | | OFF, ON | | 00 1F | 0000 000a | Tone Receive Pan Mode (0 - 1) | | | | CONTINUOUS, KEY-ON | |—————————————+———————————+————————————————————————————————————————————————————| | 00 20 | 0000 00aa | WMT Velocity Control (0 - 2) | | | | OFF, ON, RANDOM | MIDI Implementation | 00 74 | 0aaa aaaa | WMT3 Velocity Range Lower (1 - 127) | | | | 1 - UPPER | | 00 75 | 0aaa aaaa | WMT3 Velocity Range Upper (1 - 127) | | | | LOWER - 127 | | 00 76 | 0aaa aaaa | WMT3 Velocity Fade Width Lower (0 - 127) | | 00 77 | 0aaa aaaa | WMT3 Velocity Fade Width Upper (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 78 | 0000 000a | WMT4 Wave Switch (0 - 1) | | | | OFF, ON | | 00 79 | 0000 00aa | WMT4 Wave Group Type (0 - 3) | | | | INT-WAVE, SRJV80-EXP, SRX-EXP, | | | | SAMPLE | |# 00 7A | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT4 Wave Group ID (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 7E | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT4 Wave Number L (Mono) (0 - 16384) | | | | OFF, 1 - 16384 | |# 01 02 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT4 Wave Number R (0 - 16384) | | | | OFF, 1 - 16384 | | 01 06 | 0000 00aa | WMT4 Wave Gain (0 - 3) | | | | -6, 0, +6, +12 [dB] | | 01 07 | 0000 000a | WMT4 Wave FXM Switch (0 - 1) | | | | OFF, ON | | 01 08 | 0000 00aa | WMT4 Wave FXM Color (0 - 3) | | | | 1 - 4 | | 01 09 | 000a aaaa | WMT4 Wave FXM Depth (0 - 16) | | 01 0A | 0000 000a | WMT4 Wave Tempo Sync (0 - 1) | | | | OFF, ON | | 01 0B | 0aaa aaaa | WMT4 Wave Coarse Tune (16 - 112) | | | | -48 - +48 | | 01 0C | 0aaa aaaa | WMT4 Wave Fine Tune (14 - 114) | | | | -50 - +50 | | 01 0D | 0aaa aaaa | WMT4 Wave Pan (0 - 127) | | | | L64 - 63R | | 01 0E | 0000 000a | WMT4 Wave Random Pan Switch (0 - 1) | | | | OFF, ON | | 01 0F | 0000 00aa | WMT4 Wave Alternate Pan Switch (0 - 2) | | | | OFF, ON, REVERSE | | 01 10 | 0aaa aaaa | WMT4 Wave Level (0 - 127) | | 01 11 | 0aaa aaaa | WMT4 Velocity Range Lower (1 - 127) | | | | 1 - UPPER | | 01 12 | 0aaa aaaa | WMT4 Velocity Range Upper (1 - 127) | | | | LOWER - 127 | | 01 13 | 0aaa aaaa | WMT4 Velocity Fade Width Lower (0 - 127) | | 01 14 | 0aaa aaaa | WMT4 Velocity Fade Width Upper (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 01 15 | 000a aaaa | Pitch Env Depth (52 - 76) | | | | -12 - +12 | | 01 16 | 0aaa aaaa | Pitch Env Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 17 | 0aaa aaaa | Pitch Env Time 1 Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 18 | 0aaa aaaa | Pitch Env Time 4 Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 19 | 0aaa aaaa | Pitch Env Time 1 (0 - 127) | | 01 1A | 0aaa aaaa | Pitch Env Time 2 (0 - 127) | | 01 1B | 0aaa aaaa | Pitch Env Time 3 (0 - 127) | | 01 1C | 0aaa aaaa | Pitch Env Time 4 (0 - 127) | | 01 1D | 0aaa aaaa | Pitch Env Level 0 (1 - 127) | | | | -63 - +63 | | 01 1E | 0aaa aaaa | Pitch Env Level 1 (1 - 127) | | | | -63 - +63 | | 01 1F | 0aaa aaaa | Pitch Env Level 2 (1 - 127) | | | | -63 - +63 | | 01 20 | 0aaa aaaa | Pitch Env Level 3 (1 - 127) | | | | -63 - +63 | | 01 21 | 0aaa aaaa | Pitch Env Level 4 (1 - 127) | | | | -63 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 01 22 | 0000 0aaa | TVF Filter Type (0 - 6) | | | | OFF, LPF, BPF, HPF, PKG, LPF2, | | | | LPF3 | | 01 23 | 0aaa aaaa | TVF Cutoff Frequency (0 - 127) | | 01 24 | 0000 0aaa | TVF Cutoff Velocity Curve (0 - 7) | | | | FIXED, 1 - 7 | | 01 25 | 0aaa aaaa | TVF Cutoff Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 26 | 0aaa aaaa | TVF Resonance (0 - 127) | | 01 27 | 0aaa aaaa | TVF Resonance Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 28 | 0aaa aaaa | TVF Env Depth (1 - 127) | | | | -63 - +63 | | 01 29 | 0000 0aaa | TVF Env Velocity Curve Type (0 - 7) | | | | FIXED, 1 - 7 | | 01 2A | 0aaa aaaa | TVF Env Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 2B | 0aaa aaaa | TVF Env Time 1 Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 2C | 0aaa aaaa | TVF Env Time 4 Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 2D | 0aaa aaaa | TVF Env Time 1 (0 - 127) | | 01 2E | 0aaa aaaa | TVF Env Time 2 (0 - 127) | | 01 2F | 0aaa aaaa | TVF Env Time 3 (0 - 127) | | 01 30 | 0aaa aaaa | TVF Env Time 4 (0 - 127) | | 01 31 | 0aaa aaaa | TVF Env Level 0 (0 - 127) | | 01 32 | 0aaa aaaa | TVF Env Level 1 (0 - 127) | | 01 33 | 0aaa aaaa | TVF Env Level 2 (0 - 127) | | 01 34 | 0aaa aaaa | TVF Env Level 3 (0 - 127) | | 01 35 | 0aaa aaaa | TVF Env Level 4 (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 01 36 | 0000 0aaa | TVA Level Velocity Curve (0 - 7) | | | | FIXED, 1 - 7 | | 01 37 | 0aaa aaaa | TVA Level Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 38 | 0aaa aaaa | TVA Env Time 1 Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 39 | 0aaa aaaa | TVA Env Time 4 Velocity Sens (1 - 127) | | | | -63 - +63 | | 01 3A | 0aaa aaaa | TVA Env Time 1 (0 - 127) | | 01 3B | 0aaa aaaa | TVA Env Time 2 (0 - 127) | | 01 3C | 0aaa aaaa | TVA Env Time 3 (0 - 127) | | 01 3D | 0aaa aaaa | TVA Env Time 4 (0 - 127) | | 01 3E | 0aaa aaaa | TVA Env Level 1 (0 - 127) | | 01 3F | 0aaa aaaa | TVA Env Level 2 (0 - 127) | | 01 40 | 0aaa aaaa | TVA Env Level 3 (0 - 127) | |—————————————+————————————————————————————————————————————————————————————————| | 00 00 01 41 | Total Size | +——————————————————————————————————————————————————————————————————————————————+ Appendices |—————————————+———————————+————————————————————————————————————————————————————| | 00 21 | 0000 000a | WMT1 Wave Switch (0 - 1) | | | | OFF, ON | | 00 22 | 0000 00aa | WMT1 Wave Group Type (0 - 3) | | | | INT-WAVE, SRJV80-EXP, SRX-EXP, | | | | SAMPLE | |# 00 23 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT1 Wave Group ID (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 27 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT1 Wave Number L (Mono) (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 2B | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT1 Wave Number R (0 - 16384) | | | | OFF, 1 - 16384 | | 00 2F | 0000 00aa | WMT1 Wave Gain (0 - 3) | | | | -6, 0, +6, +12 [dB] | | 00 30 | 0000 000a | WMT1 Wave FXM Switch (0 - 1) | | | | OFF, ON | | 00 31 | 0000 00aa | WMT1 Wave FXM Color (0 - 3) | | | | 1 - 4 | | 00 32 | 000a aaaa | WMT1 Wave FXM Depth (0 - 16) | | 00 33 | 0000 000a | WMT1 Wave Tempo Sync (0 - 1) | | | | OFF, ON | | 00 34 | 0aaa aaaa | WMT1 Wave Coarse Tune (16 - 112) | | | | -48 - +48 | | 00 35 | 0aaa aaaa | WMT1 Wave Fine Tune (14 - 114) | | | | -50 - +50 | | 00 36 | 0aaa aaaa | WMT1 Wave Pan (0 - 127) | | | | L64 - 63R | | 00 37 | 0000 000a | WMT1 Wave Random Pan Switch (0 - 1) | | | | OFF, ON | | 00 38 | 0000 00aa | WMT1 Wave Alternate Pan Switch (0 - 2) | | | | OFF, ON, REVERSE | | 00 39 | 0aaa aaaa | WMT1 Wave Level (0 - 127) | | 00 3A | 0aaa aaaa | WMT1 Velocity Range Lower (1 - 127) | | | | 1 - UPPER | | 00 3B | 0aaa aaaa | WMT1 Velocity Range Upper (1 - 127) | | | | LOWER - 127 | | 00 3C | 0aaa aaaa | WMT1 Velocity Fade Width Lower (0 - 127) | | 00 3D | 0aaa aaaa | WMT1 Velocity Fade Width Upper (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 3E | 0000 000a | WMT2 Wave Switch (0 - 1) | | | | OFF, ON | | 00 3F | 0000 00aa | WMT2 Wave Group Type (0 - 3) | | | | INT-WAVE, SRJV80-EXP, SRX-EXP, | | | | SAMPLE | |# 00 40 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT2 Wave Group ID (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 44 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT2 Wave Number L (Mono) (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 48 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT2 Wave Number R (0 - 16384) | | | | OFF, 1 - 16384 | | 00 4C | 0000 00aa | WMT2 Wave Gain (0 - 3) | | | | -6, 0, +6, +12 [dB] | | 00 4D | 0000 000a | WMT2 Wave FXM Switch (0 - 1) | | | | OFF, ON | | 00 4E | 0000 00aa | WMT2 Wave FXM Color (0 - 3) | | | | 1 - 4 | | 00 4F | 000a aaaa | WMT2 Wave FXM Depth (0 - 16) | | 00 50 | 0000 000a | WMT2 Wave Tempo Sync (0 - 1) | | | | OFF, ON | | 00 51 | 0aaa aaaa | WMT2 Wave Coarse Tune (16 - 112) | | | | -48 - +48 | | 00 52 | 0aaa aaaa | WMT2 Wave Fine Tune (14 - 114) | | | | -50 - +50 | | 00 53 | 0aaa aaaa | WMT2 Wave Pan (0 - 127) | | | | L64 - 63R | | 00 54 | 0000 000a | WMT2 Wave Random Pan Switch (0 - 1) | | | | OFF, ON | | 00 55 | 0000 00aa | WMT2 Wave Alternate Pan Switch (0 - 2) | | | | OFF, ON, REVERSE | | 00 56 | 0aaa aaaa | WMT2 Wave Level (0 - 127) | | 00 57 | 0aaa aaaa | WMT2 Velocity Range Lower (1 - 127) | | | | 1 - UPPER | | 00 58 | 0aaa aaaa | WMT2 Velocity Range Upper (1 - 127) | | | | LOWER - 127 | | 00 59 | 0aaa aaaa | WMT2 Velocity Fade Width Lower (0 - 127) | | 00 5A | 0aaa aaaa | WMT2 Velocity Fade Width Upper (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 00 5B | 0000 000a | WMT3 Wave Switch (0 - 1) | | | | OFF, ON | | 00 5C | 0000 00aa | WMT3 Wave Group Type (0 - 3) | | | | INT-WAVE, SRJV80-EXP, SRX-EXP, | | | | SAMPLE | |# 00 5D | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT3 Wave Group ID (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 61 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT3 Wave Number L (Mono) (0 - 16384) | | | | OFF, 1 - 16384 | |# 00 65 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | WMT3 Wave Number R (0 - 16384) | | | | OFF, 1 - 16384 | | 00 69 | 0000 00aa | WMT3 Wave Gain (0 - 3) | | | | -6, 0, +6, +12 [dB] | | 00 6A | 0000 000a | WMT3 Wave FXM Switch (0 - 1) | | | | OFF, ON | | 00 6B | 0000 00aa | WMT3 Wave FXM Color (0 - 3) | | | | 1 - 4 | | 00 6C | 000a aaaa | WMT3 Wave FXM Depth (0 - 16) | | 00 6D | 0000 000a | WMT3 Wave Tempo Sync (0 - 1) | | | | OFF, ON | | 00 6E | 0aaa aaaa | WMT3 Wave Coarse Tune (16 - 112) | | | | -48 - +48 | | 00 6F | 0aaa aaaa | WMT3 Wave Fine Tune (14 - 114) | | | | -50 - +50 | | 00 70 | 0aaa aaaa | WMT3 Wave Pan (0 - 127) | | | | L64 - 63R | | 00 71 | 0000 000a | WMT3 Wave Random Pan Switch (0 - 1) | | | | OFF, ON | | 00 72 | 0000 00aa | WMT3 Wave Alternate Pan Switch (0 - 2) | | | | OFF, ON, REVERSE | | 00 73 | 0aaa aaaa | WMT3 Wave Level (0 - 127) | 289 MIDI Implementation 2. GS (Model ID = 42H) ❍ System Parameter +——————————————————————————————————————————————————————————————————————————————+ | Start | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| |# 40 00 00 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Master Tune (24 - 2024) | | | | -100.0 - 100.0 [cent] | | 40 00 04 | 0aaa aaaa | Master Volume (0 - 127) | | 40 00 05 | 0aaa aaaa | Master Key Shift (40 - 88) | | | | -24 - +24 [semitone] | | 40 00 06 | 0aaa aaaa | Master Pan (1 - 127) | | | | L63 - 63R | |—————————————+————————————————————————————————————————————————————————————————| | 40 00 7F | 0aaa aaaa | Mode Set (0, 127) | | | | GS-RESET, GS-EXIT | |—————————————+————————————————————————————————————————————————————————————————| ❍ Common Parameter +——————————————————————————————————————————————————————————————————————————————+ | Start | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 40 01 10 | 0aaa aaaa | Voice Reserve 1 (0 - 24) | | 40 01 11 | 0aaa aaaa | Voice Reserve 2 (0 - 24) | | 40 01 12 | 0aaa aaaa | Voice Reserve 3 (0 - 24) | | 40 01 13 | 0aaa aaaa | Voice Reserve 4 (0 - 24) | | 40 01 14 | 0aaa aaaa | Voice Reserve 5 (0 - 24) | | 40 01 15 | 0aaa aaaa | Voice Reserve 6 (0 - 24) | | 40 01 16 | 0aaa aaaa | Voice Reserve 7 (0 - 24) | | 40 01 17 | 0aaa aaaa | Voice Reserve 8 (0 - 24) | | 40 01 18 | 0aaa aaaa | Voice Reserve 9 (0 - 24) | | 40 01 19 | 0aaa aaaa | Voice Reserve 10 (0 - 24) | | 40 01 1A | 0aaa aaaa | Voice Reserve 11 (0 - 24) | | 40 01 1B | 0aaa aaaa | Voice Reserve 12 (0 - 24) | | 40 01 1C | 0aaa aaaa | Voice Reserve 13 (0 - 24) | | 40 01 1D | 0aaa aaaa | Voice Reserve 14 (0 - 24) | | 40 01 1E | 0aaa aaaa | Voice Reserve 15 (0 - 24) | | 40 01 1F | 0aaa aaaa | Voice Reserve 16 (0 - 24) | |—————————————+———————————+————————————————————————————————————————————————————| | 40 01 30 | 0aaa aaaa | Reverb Macro (0 - 7) | | 40 01 31 | 0aaa aaaa | Reverb Character (0 - 7) | | 40 01 32 | 0aaa aaaa | Reverb Pre-LPF (0 - 7) | | 40 01 33 | 0aaa aaaa | Reverb Level (0 - 127) | | 40 01 34 | 0aaa aaaa | Reverb Time (0 - 127) | | 40 01 35 | 0aaa aaaa | Reverb Delay Feedback (0 - 127) | | 40 01 36 | 0aaa aaaa | Reverb Send Level to Chorus (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 40 01 38 | 0aaa aaaa | Chorus Macro (0 - 7) | | 40 01 39 | 0aaa aaaa | Chorus Pre-LPF (0 - 7) | | 40 01 3A | 0aaa aaaa | Chorus Level (0 - 127) | | 40 01 3B | 0aaa aaaa | Chorus Feedback (0 - 127) | | 40 01 3C | 0aaa aaaa | Chorus Delay (0 - 127) | | 40 01 3D | 0aaa aaaa | Chorus Rate (0 - 127) | | 40 01 3E | 0aaa aaaa | Chorus Depth (0 - 127) | | 40 01 3F | 0aaa aaaa | Chorus Send Level to Reverb (0 - 127) | |—————————————+————————————————————————————————————————————————————————————————| ❍ Part Parameter +——————————————————————————————————————————————————————————————————————————————+ | Start | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| |# 40 1x 00 | 0aaa aaaa | Tone Number CC#00 Value (0 - 127) | | | 0aaa aaaa | Tone Number PC Value (0 - 127) | |—————————————+———————————+————————————————————————————————————————————————————| | 40 1x 02 | 0aaa aaaa | Rx. Channel (0 - 16) | | | | 1 - 16, OFF | | 40 1x 03 | 0000 000a | Rx. Pitch Bend (0 - 1) | | | | OFF, ON | | 40 1x 04 | 0000 000a | Rx. Channel Pressure (0 - 1) | | | | OFF, ON | | 40 1x 05 | 0000 000a | Rx. Program Change (0 - 1) | | | | OFF, ON | | 40 1x 06 | 0000 000a | Rx. Control Change (0 - 1) | | | | OFF, ON | | 40 1x 07 | 0000 000a | Rx. Poly Pressure (0 - 1) | | | | OFF, ON | | 40 1x 08 | 0000 000a | Rx. Note Message (0 - 1) | | | | OFF, ON | | 40 1x 09 | 0000 000a | Rx. RPN (0 - 1) | | | | OFF, ON | | 40 1x 0A | 0000 000a | Rx. NRPN (0 - 1) | | | | OFF, ON | | 40 1x 0B | 0000 000a | Rx. Modulation (0 - 1) | | | | OFF, ON | | 40 1x 0C | 0000 000a | Rx. Volume (0 - 1) | | | | OFF, ON | | 40 1x 0D | 0000 000a | Rx. Panpot (0 - 1) | | | | OFF, ON | | 40 1x 0E | 0000 000a | Rx. Expression (0 - 1) | | | | OFF, ON | | 40 1x 0F | 0000 000a | Rx. Hold-1 (0 - 1) | | | | OFF, ON | | 40 1x 10 | 0000 000a | Rx. Portamento (0 - 1) | | | | OFF, ON | | 40 1x 11 | 0000 000a | Rx. Sostenuto (0 - 1) | | | | OFF, ON | | 40 1x 12 | 0000 000a | Rx. Soft (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 40 1x 13 | 0aaa aaaa | Mono / Poly Mode (0 - 1) | | | | MODE, POLY | | 40 1x 14 | 0aaa aaaa | Assign Mode (0 - 2) | | | | SINGLE, LIMITED-MULTI, | | | | FULL-MULTI | | 40 1x 15 | 0aaa aaaa | Use for Rhythm Part (0 - 2) | | | | OFF, MAP1, MAP2 | 290 |—————————————+———————————+————————————————————————————————————————————————————| | 40 1x 16 | 0aaa aaaa | Pitch Key Shift (40 - 88) | | | | -24 - +24 [semitone] | |# 40 1x 17 | 0000 aaaa | | | | 0000 bbbb | Pitch Offset Fine (8 - 248) | | | | -12.0 - +12.0 [Hz] | | 40 1x 19 | 0aaa aaaa | Part Level (CC# 7) (0 - 127) | | 40 1x 1A | 0aaa aaaa | Velocity Sens Depth (0 - 127) | | | | -64 - +63 | | 40 1x 1B | 0aaa aaaa | Velocity Sens Offset (0 - 127) | | | | -64 - +63 | | 40 1x 1C | 0aaa aaaa | Part Panpot (CC# 10) (0 - 127) | | | | RANDOM, L63 - 63R | | 40 1x 1D | 0aaa aaaa | Keyboard Range Low (0 - 127) | | 40 1x 1E | 0aaa aaaa | Keyboard Range High (0 - 127) | | 40 1x 1F | 0aaa aaaa | CC1 Controller Number (0 - 95) | | 40 1x 20 | 0aaa aaaa | CC2 Controller Number (0 - 95) | | 40 1x 21 | 0aaa aaaa | Chorus Send Level (CC# 93) (0 - 127) | | 40 1x 22 | 0aaa aaaa | Reverb Send Level (CC# 93) (0 - 127) | | 40 1x 23 | 0000 000a | Rx. Bank Select (0 - 1) | | | | OFF, ON | | 40 1x 24 | 0000 000a | Rx. Bank Select LSB (0 - 1) | | | | OFF, ON | |—————————————+———————————+————————————————————————————————————————————————————| | 40 1x 30 | 0aaa aaaa | Tone Modify 1 (Vibrato Rate) (0 - 127) | | | | -64 - +63 | | 40 1x 31 | 0aaa aaaa | Tone Modify 2 (Vibrato Depth) (0 - 127) | | | | -64 - +63 | | 40 1x 32 | 0aaa aaaa | Tone Modify 3 (TVF Cutoff Freq.) (0 - 127) | | | | -64 - +63 | | 40 1x 33 | 0aaa aaaa | Tone Modify 4 (TVF Resonance) (0 - 127) | | | | -64 - +63 | | 40 1x 34 | 0aaa aaaa | Tone Modify 5 (TVF&TVA Env. Attack) (0 - 127) | | | | -64 - +63 | | 40 1x 35 | 0aaa aaaa | Tone Modify 6 (TVF&TVA Env. Decay) (0 - 127) | | | | -64 - +63 | | 40 1x 36 | 0aaa aaaa | Tone Modify 7 (TVF&TVA ENv. Release) (0 - 127) | | | | -64 - +63 | | 40 1x 37 | 0aaa aaaa | Tone Modify 8 (Vibrato Delay) (0 - 127) | | | | -64 - +63 | |—————————————+———————————+————————————————————————————————————————————————————| | 40 1x 40 | 0aaa aaaa | Scale Tuning C (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 41 | 0aaa aaaa | Scale Tuning C# (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 42 | 0aaa aaaa | Scale Tuning D (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 43 | 0aaa aaaa | Scale Tuning D# (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 44 | 0aaa aaaa | Scale Tuning E (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 45 | 0aaa aaaa | Scale Tuning F (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 46 | 0aaa aaaa | Scale Tuning F# (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 47 | 0aaa aaaa | Scale Tuning G (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 48 | 0aaa aaaa | Scale Tuning G# (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 49 | 0aaa aaaa | Scale Tuning A (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 4A | 0aaa aaaa | Scale Tuning A# (0 - 127) | | | | -64 - +63 [cent] | | 40 1x 4B | 0aaa aaaa | Scale Tuning B (0 - 127) | | | | -64 - +63 [cent] | |—————————————+———————————+————————————————————————————————————————————————————| | 40 2x 00 | 0aaa aaaa | Mod Pitch Control (40 - 88) | | | | -24 - +24 [semitone] | | 40 2x 01 | 0aaa aaaa | Mod TVF Cutoff Control (0 - 127) | | | | -9600 - +9600 [cent] | | 40 2x 02 | 0aaa aaaa | Mod Amplitude Control (0 - 127) | | | | -100.0 - +100.0 [%] | | 40 2x 03 | 0aaa aaaa | Mod LFO1 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 04 | 0aaa aaaa | Mod LFO1 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 05 | 0aaa aaaa | Mod LFO1 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 06 | 0aaa aaaa | Mod LFO1 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | | 40 2x 07 | 0aaa aaaa | Mod LFO2 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 08 | 0aaa aaaa | Mod LFO2 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 09 | 0aaa aaaa | Mod LFO2 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 0A | 0aaa aaaa | Mod LFO2 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | |—————————————+———————————+————————————————————————————————————————————————————| | 40 2x 10 | 0aaa aaaa | Bend Pitch Control (64 - 88) | | | | 0 - 24 [semitone] | | 40 2x 11 | 0aaa aaaa | Bend TVF Cutoff Control (0 - 127) | | | | -9600 - +9600 [cent] | | 40 2x 12 | 0aaa aaaa | Bend Amplitude Control (0 - 127) | | | | -100.0 - +100.0 [%] | | 40 2x 13 | 0aaa aaaa | Bend LFO1 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 14 | 0aaa aaaa | Bend LFO1 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 15 | 0aaa aaaa | Bend LFO1 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 16 | 0aaa aaaa | Bend LFO1 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | | 40 2x 17 | 0aaa aaaa | Bend LFO2 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 18 | 0aaa aaaa | Bend LFO2 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 19 | 0aaa aaaa | Bend LFO2 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 1A | 0aaa aaaa | Bend LFO2 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | |—————————————+———————————+————————————————————————————————————————————————————| | 40 2x 20 | 0aaa aaaa | CAf Pitch Control (40 - 88) | | | | -24 - +24 [semitone] | | 40 2x 21 | 0aaa aaaa | CAf TVF Cutoff Control (0 - 127) | | | | -9600 - +9600 [cent] | | 40 2x 22 | 0aaa aaaa | CAf Amplitude Control (0 - 127) | | | | -100.0 - +100.0 [%] | | 40 2x 23 | 0aaa aaaa | CAf LFO1 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 24 | 0aaa aaaa | CAf LFO1 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 25 | 0aaa aaaa | CAf LFO1 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 26 | 0aaa aaaa | CAf LFO1 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | | 40 2x 27 | 0aaa aaaa | CAf LFO2 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 28 | 0aaa aaaa | CAf LFO2 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 29 | 0aaa aaaa | CAf LFO2 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 2A | 0aaa aaaa | CAf LFO2 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | MIDI Implementation |—————————————+———————————+————————————————————————————————————————————————————| | 40 2x 30 | 0aaa aaaa | PAf Pitch Control (40 - 88) | | | | -24 - +24 [semitone] | | 40 2x 31 | 0aaa aaaa | PAf TVF Cutoff Control (0 - 127) | | | | -9600 - +9600 [cent] | | 40 2x 32 | 0aaa aaaa | PAf Amplitude Control (0 - 127) | | | | -100.0 - +100.0 [%] | | 40 2x 33 | 0aaa aaaa | PAf LFO1 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 34 | 0aaa aaaa | PAf LFO1 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 35 | 0aaa aaaa | PAf LFO1 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 36 | 0aaa aaaa | PAf LFO1 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | | 40 2x 37 | 0aaa aaaa | PAf LFO2 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 38 | 0aaa aaaa | PAf LFO2 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 39 | 0aaa aaaa | PAf LFO2 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 3A | 0aaa aaaa | PAf LFO2 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | |—————————————+———————————+————————————————————————————————————————————————————| | 40 2x 40 | 0aaa aaaa | CC1 Pitch Control (40 - 88) | | | | -24 - +24 [semitone] | | 40 2x 41 | 0aaa aaaa | CC1 TVF Cutoff Control (0 - 127) | | | | -9600 - +9600 [cent] | | 40 2x 42 | 0aaa aaaa | CC1 Amplitude Control (0 - 127) | | | | -100.0 - +100.0 [%] | | 40 2x 43 | 0aaa aaaa | CC1 LFO1 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 44 | 0aaa aaaa | CC1 LFO1 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 45 | 0aaa aaaa | CC1 LFO1 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 46 | 0aaa aaaa | CC1 LFO1 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | | 40 2x 47 | 0aaa aaaa | CC1 LFO2 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 48 | 0aaa aaaa | CC1 LFO2 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 49 | 0aaa aaaa | CC1 LFO2 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 4A | 0aaa aaaa | CC1 LFO2 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | |—————————————+———————————+————————————————————————————————————————————————————| | 40 2x 50 | 0aaa aaaa | CC2 Pitch Control (40 - 88) | | | | -24 - +24 [semitone] | | 40 2x 51 | 0aaa aaaa | CC2 TVF Cutoff Control (0 - 127) | | | | -9600 - +9600 [cent] | | 40 2x 52 | 0aaa aaaa | CC2 Amplitude Control (0 - 127) | | | | -100.0 - +100.0 [%] | | 40 2x 53 | 0aaa aaaa | CC2 LFO1 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 54 | 0aaa aaaa | CC2 LFO1 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 55 | 0aaa aaaa | CC2 LFO1 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 56 | 0aaa aaaa | CC2 LFO1 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | | 40 2x 57 | 0aaa aaaa | CC2 LFO2 Rate Control (0 - 127) | | | | -10.0 - +10.0 [Hz] | | 40 2x 58 | 0aaa aaaa | CC2 LFO2 Pitch Control (0 - 127) | | | | 0 - 600 [cent] | | 40 2x 59 | 0aaa aaaa | CC2 LFO2 TVF Depth (0 - 127) | | | | 0 - 2400 [cent] | | 40 2x 5A | 0aaa aaaa | CC2 LFO2 TVA Depth (0 - 127) | | | | 0 - 100.0 [%] | +——————————————————————————————————————————————————————————————————————————————+ ❍ Drum Setup Parameter +——————————————————————————————————————————————————————————————————————————————+ | Start | | | Address | Description | |—————————————+————————————————————————————————————————————————————————————————| | 41 m0 00 | 0aaa aaaa | Drum Map Name 1 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 01 | 0aaa aaaa | Drum Map Name 2 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 02 | 0aaa aaaa | Drum Map Name 3 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 03 | 0aaa aaaa | Drum Map Name 4 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 04 | 0aaa aaaa | Drum Map Name 5 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 05 | 0aaa aaaa | Drum Map Name 6 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 06 | 0aaa aaaa | Drum Map Name 7 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 07 | 0aaa aaaa | Drum Map Name 8 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 08 | 0aaa aaaa | Drum Map Name 9 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 09 | 0aaa aaaa | Drum Map Name 10 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 0A | 0aaa aaaa | Drum Map Name 11 (32 - 127) | | | | 32 - 127 [ASCII] | | 41 m0 0B | 0aaa aaaa | Drum Map Name 12 (32 - 127) | | | | 32 - 127 [ASCII] | |—————————————+———————————+————————————————————————————————————————————————————| | 41 m1 rr | 0aaa aaaa | Play Note Number (0 - 127) | | 41 m2 rr | 0aaa aaaa | Level (0 - 127) | | 41 m3 rr | 0aaa aaaa | Assign Group Number (0 - 127) | | | | NON, 1 - 127 | | 41 m4 rr | 0aaa aaaa | Panpot (0 - 127) | | | | RANDOM, L63 - 63R | | 41 m5 rr | 0aaa aaaa | Reverb Send Level (0 - 127) | | | | 0.0 - 1.0 | | 41 m6 rr | 0aaa aaaa | Chorus Send Level (0 - 127) | | | | 0.0 - 1.0 | | 41 m7 rr | 0000 000a | Rx. Note Off (0 - 1) | | | | OFF, ON | | 41 m8 rr | 0000 000a | Rx. Note On (0 - 1) | | | | OFF, ON | +——————————————————————————————————————————————————————————————————————————————+ m: Map number (0 = MAP1, 1 = MAP2) rr: drum part note number (00H-7FH) Appendices x: BLOCK NUMBER (0-F) Part 1 (MIDI ch = 1) x = 1 Part 2 (MIDI ch = 2) x = 2 : : : Part 9 (MIDI ch = 9) x = 9 Part10 (MIDI ch = 10) x = 0 Part11 (MIDI ch = 11) x = A Part12 (MIDI ch = 12) x = B : : : Part16 (MIDI ch = 16) x = F 291 MIDI Implementation ■Arpeggio Parameter List ● Arpeggio Style +—————————————————————————+—————————————————————————+—————————————————————————+ |value| parameter |value| parameter |value| parameter | +—————————————————————————+—————————————————————————+—————————————————————————+ | 0 | 1/ 4 | 15 | HEAVY SLAP | 30 | SWING WALTZ | | 1 | 1/ 6 | 16 | LIGHT SLAP | 31 | REGGAE | | 2 | 1/ 8 | 17 | WALK BASS | 32 | PERCUSSION | | 3 | 1/12 | 18 | RHYTHM GTR 1 | 33 | HARP | | 4 | 1/16 | 19 | RHYTHM GTR 2 | 34 | SHAMISEN | | 5 | 1/32 | 20 | RHYTHM GTR 3 | 35 | BOUND BALL | | 6 | PORTAMENTO A | 21 | RHYTHM GTR 4 | 36 | RANDOM | | 7 | PORTAMENTO B | 22 | RHYTHM GTR 5 | 37 | BOSSA NOVA | | 8 | GLISSANDO | 23 | 3 FINGER | 38 | SALSA | | 9 | SEQUENCE A | 24 | STRUM GTR UP | 39 | MAMBO | | 10 | SEQUENCE B | 25 | STRUM GTR DOWN | 40 | LATIN PERCUSSION | | 11 | SEQUENCE C | 26 | STRUM GTR UP&DW | 41 | SAMBA | | 12 | SEQUENCE D | 27 | PIANO BACKING | 42 | TANGO | | 13 | ECHO | 28 | CLAVI CHORD | 43 | HOUSE | | 14 | SYNTH BASS | 29 | WALTZ | | | +—————————————————————————+—————————————————————————+—————————————————————————+ ● Arpeggio Motif +—————————————————————————+—————————————————————————+—————————————————————————+ |value| parameter |value| parameter |value| parameter | +—————————————————————————+—————————————————————————+—————————————————————————+ | 0 | SINGLE UP | 13 | GLISSANDO | 26 | BASS+UP 7 | | 1 | SINGLE DOWN | 14 | CHORD | 27 | BASS+UP 8 | | 2 | SINGLE UP&DOWN | 15 | BASS+CHORD 1 | 28 | BASS+RND 1 | | 3 | SINGLE RANDOM | 16 | BASS+CHORD 2 | 29 | BASS+RND 2 | | 4 | DUAL UP | 17 | BASS+CHORD 3 | 30 | BASS+RND 3 | | 5 | DUAL DOWN | 18 | BASS+CHORD 4 | 31 | TOP+UP 1 | | 6 | DUAL UP&DOWN | 19 | BASS+CHORD 5 | 32 | TOP+UP 2 | | 7 | DUAL RANDOM | 20 | BASS+UP 1 | 33 | TOP+UP 3 | | 8 | TRIPLE UP | 21 | BASS+UP 2 | 34 | TOP+UP 4 | | 9 | TRIPLE DOWN | 22 | BASS+UP 3 | 35 | TOP+UP 5 | | 10 | TRIPLE UP&DOWN | 23 | BASS+UP 4 | 36 | TOP+UP 6 | | 11 | TRIPLE RANDOM | 24 | BASS+UP 5 | 37 | BASS+UP+TOP | | 12 | NOTE ORDER | 25 | BASS+UP 6 | | | +—————————————————————————+—————————————————————————+—————————————————————————+ ● Arpeggio Beat Pattern +—————————————————————————+—————————————————————————+—————————————————————————+ |value| parameter |value| parameter |value| parameter | +—————————————————————————+—————————————————————————+—————————————————————————+ | 0 | 1/ 4 | 40 | SEQ-A 5 | 80 | STRUM 4 | | 1 | 1/ 6 | 41 | SEQ-A 6 | 81 | STRUM 5 | | 2 | 1/ 8 | 42 | SEQ-A 7 | 82 | STRUM 6 | | 3 | 1/12 | 43 | SEQ-B 1 | 83 | STRUM 7 | | 4 | 1/16 1 | 44 | SEQ-B 2 | 84 | STRUM 8 | | 5 | 1/16 2 | 45 | SEQ-B 3 | 85 | REGGAE 1 | | 6 | 1/16 3 | 46 | SEQ-B 4 | 86 | REGGAE 2 | | 7 | 1/32 1 | 47 | SEQ-B 5 | 87 | REFRAIN 1 | | 8 | 1/32 2 | 48 | SEQ-C 1 | 88 | REFRAIN 2 | | 9 | 1/32 3 | 49 | SEQ-C 2 | 89 | PERC 1 | | 10 | PORTA-A 01 | 50 | SEQ-D 1 | 90 | PERC 2 | | 11 | PORTA-A 02 | 51 | SEQ-D 2 | 91 | PERC 3 | | 12 | PORTA-A 03 | 52 | SEQ-D 3 | 92 | PERC 4 | | 13 | PORTA-A 04 | 53 | SEQ-D 4 | 93 | WALKBS | | 14 | PORTA-A 05 | 54 | SEQ-D 5 | 94 | HARP | | 15 | PORTA-A 06 | 55 | SEQ-D 6 | 95 | BOUND | | 16 | PORTA-A 07 | 56 | SEQ-D 7 | 96 | RANDOM | | 17 | PORTA-A 08 | 57 | SEQ-D 8 | 97 | BOSSA NOVA | | 18 | PORTA-A 09 | 58 | ECHO 1 | 98 | SALSA 1 | | 19 | PORTA-A 10 | 59 | ECHO 2 | 99 | SALSA 2 | | 20 | PORTA-A 11 | 60 | ECHO 3 | 100 | SALSA 3 | | 21 | PORTA-B 01 | 61 | MUTE 01 | 101 | SALSA 4 | | 22 | PORTA-B 02 | 62 | MUTE 02 | 102 | MAMBO 1 | | 23 | PORTA-B 03 | 63 | MUTE 03 | 103 | MAMBO 2 | | 24 | PORTA-B 04 | 64 | MUTE 04 | 104 | CLAVE | | 25 | PORTA-B 05 | 65 | MUTE 05 | 105 | REV CLA | | 26 | PORTA-B 06 | 66 | MUTE 06 | 106 | GUIRO | | 27 | PORTA-B 07 | 67 | MUTE 07 | 107 | AGOGO | | 28 | PORTA-B 08 | 68 | MUTE 08 | 108 | SAMBA | | 29 | PORTA-B 09 | 69 | MUTE 09 | 109 | TANGO 1 | | 30 | PORTA-B 10 | 70 | MUTE 10 | 110 | TANGO 2 | | 31 | PORTA-B 11 | 71 | MUTE 11 | 111 | TANGO 3 | | 32 | PORTA-B 12 | 72 | MUTE 12 | 112 | TANGO 4 | | 33 | PORTA-B 13 | 73 | MUTE 13 | 113 | HOUSE 1 | | 34 | PORTA-B 14 | 74 | MUTE 14 | 114 | HOUSE 2 | | 35 | PORTA-B 15 | 75 | MUTE 15 | | | | 36 | SEQ-A 1 | 76 | MUTE 16 | | | | 37 | SEQ-A 2 | 77 | STRUM 1 | | | | 38 | SEQ-A 3 | 78 | STRUM 2 | | | | 39 | SEQ-A 4 | 79 | STRUM 3 | | | +—————————————————————————+—————————————————————————+—————————————————————————+ 292 MIDI Implementation ■Decimal and Hexadecimal Table (An “H” is appended to the end of numbers in hexadecimal notation.) In MIDI documentation, data values and addresses/sizes of Exclusive messages, etc. are expressed as hexadecimal values for each 7 bits. The following table shows how these correspond to decimal numbers. +——————+——————++——————+——————++——————+——————++——————+——————+ | D | H || D | H || D | H || D | H | +——————+——————++——————+——————++——————+——————++——————+——————+ | 0 | 00H || 32 | 20H || 64 | 40H || 96 | 60H | | 1 | 01H || 33 | 21H || 65 | 41H || 97 | 61H | | 2 | 02H || 34 | 22H || 66 | 42H || 98 | 62H | | 3 | 03H || 35 | 23H || 67 | 43H || 99 | 63H | | 4 | 04H || 36 | 24H || 68 | 44H || 100 | 64H | | 5 | 05H || 37 | 25H || 69 | 45H || 101 | 65H | | 6 | 06H || 38 | 26H || 70 | 46H || 102 | 66H | | 7 | 07H || 39 | 27H || 71 | 47H || 103 | 67H | | 8 | 08H || 40 | 28H || 72 | 48H || 104 | 68H | | 9 | 09H || 41 | 29H || 73 | 49H || 105 | 69H | | 10 | 0AH || 42 | 2AH || 74 | 4AH || 106 | 6AH | | 11 | 0BH || 43 | 2BH || 75 | 4BH || 107 | 6BH | | 12 | 0CH || 44 | 2CH || 76 | 4CH || 108 | 6CH | | 13 | 0DH || 45 | 2DH || 77 | 4DH || 109 | 6DH | | 14 | 0EH || 46 | 2EH || 78 | 4EH || 110 | 6EH | | 15 | 0FH || 47 | 2FH || 79 | 4FH || 111 | 6FH | | 16 | 10H || 48 | 30H || 80 | 50H || 112 | 70H | | 17 | 11H || 49 | 31H || 81 | 51H || 113 | 71H | | 18 | 12H || 50 | 32H || 82 | 52H || 114 | 72H | | 19 | 13H || 51 | 33H || 83 | 53H || 115 | 73H | | 20 | 14H || 52 | 34H || 84 | 54H || 116 | 74H | | 21 | 15H || 53 | 35H || 85 | 55H || 117 | 75H | | 22 | 16H || 54 | 36H || 86 | 56H || 118 | 76H | | 23 | 17H || 55 | 37H || 87 | 57H || 119 | 77H | | 24 | 18H || 56 | 38H || 88 | 58H || 120 | 78H | | 25 | 19H || 57 | 39H || 89 | 59H || 121 | 79H | | 26 | 1AH || 58 | 3AH || 90 | 5AH || 122 | 7AH | | 27 | 1BH || 59 | 3BH || 91 | 5BH || 123 | 7BH | | 28 | 1CH || 60 | 3CH || 92 | 5CH || 124 | 7CH | | 29 | 1DH || 61 | 3DH || 93 | 5DH || 125 | 7DH | | 30 | 1EH || 62 | 3EH || 94 | 5EH || 126 | 7EH | | 31 | 1FH || 63 | 3FH || 95 | 5FH || 127 | 7FH | +——————+——————++——————+——————++——————+——————++——————+——————+ D: decimal H: hexadecimal * * * * Decimal values such as MIDI channel, bank select, and program change are listed as one greater than the values given in the above table. A 7-bit byte can express data in the range of 128 steps. For data where greater precision is required, we must use two or more bytes. For example, two hexadecimal numbers aa bbH expressing two 7-bit bytes would indicate a value of aa x 128+bb. In the case of values which have a +/- sign, 00H = -64, 40H = +/-0, and 7FH = +63, so that the decimal expression would be 64 less than the value given in the above chart. In the case of two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example, if aa bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128+bb - 64 x 128. Data marked “Use nibbled data” is expressed in hexadecimal in 4-bit units. A value expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b. What is the decimal expression of 5AH? From the preceding table, 5AH = 90 What is the decimal expression of the value 12 34H given as hexadecimal for each 7 bits? From the preceding table, since 12H = 18 and 34H = 52 18 x 128+52 = 2356 What is the decimal expression of the nibbled value 0A 03 09 0D? From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13 ((10 x 16+3) x 16+9) x 16+13 = 41885 What is the nibbled expression of the decimal value 1258? 16 ) 1258 16 ) 78 ...10 16 ) 4 ...14 0 ... 4 ■Examples of Actual MIDI Messages 92 3E 5F 9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and 5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4), and velocity 95. CE 49 CnH is the Program Change status, and n is the MIDI channel number. Since EH = 14 and 49H = 73, this is a Program Change message with MIDI CH = 15, program number 74 (Flute in GS). EA 00 28 EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte (00H = 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend Value is a signed number in which 40 00H (= 64 x 12+80 = 8192) is 0, so this Pitch Bend Value is 28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072 If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to change -200 cents, so in this case -200 x (-3072) ÷ (-8192) = -75 cents of Pitch Bend is being applied to MIDI channel 11. B3 64 00 65 00 06 0C 26 00 64 7F 65 7F BnH is the Control Change status, and n is the MIDI channel number. For Control Changes, the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or more messages consecutive messages have the same status, MIDI has a provision called “running status” which allows the status byte of the second and following messages to be omitted. Thus, the above messages have the following meaning. B3 (B3) (B3) (B3) (B3) (B3) 64 00 65 00 06 0C 26 00 64 7F 65 7F MIDI ch.4, lower byte of RPN parameter number: (MIDI ch.4) upper byte of RPN parameter number: (MIDI ch.4) upper byte of parameter value: (MIDI ch.4) lower byte of parameter value: (MIDI ch.4) lower byte of RPN parameter number: (MIDI ch.4) upper byte of RPN parameter number: 00H 00H 0CH 00H 7FH 7FH In other words, the above messages specify a value of 0C 00H for RPN parameter number 00 00H on MIDI channel 4, and then set the RPN parameter number to 7F 7FH. RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to +/-12 semitones (1 octave). (On GS sound generators the LSB of Pitch Bend Sensitivity is ignored, but the LSB should be transmitted anyway (with a value of 0) so that operation will be correct on any device.) Once the parameter number has been specified for RPN or NRPN, all Data Entry messages transmitted on that same channel will be valid, so after the desired value has been transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents. This is the reason for the (B3) 64 7F (B3) 65 7F at the end. It is not desirable for performance data (such as Standard MIDI File data) to contain many events with running status as given in . This is because if playback is halted during the song and then rewound or fast-forwarded, the sequencer may not be able to transmit the correct status, and the sound generator will then misinterpret the data. Take care to give each event its own status. It is also necessary that the RPN or NRPN parameter number setting and the value setting be done in the proper order. On some sequencers, events occurring in the same (or consecutive) clock may be transmitted in an order different than the order in which they were received. For this reason it is a good idea to slightly skew the time of each event (about 1 tick for TPQN = 96, and about 5 ticks for TPQN = 480). * TPQN: Ticks Per Quarter Note Appendices Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is: 00 04 0E 0AH. 293 MIDI Implementation ■Example of an Exclusive Message and Calculating a Checksum According to the “Parameter Address Map” (p. 279), the start address of Temporary Performance is assigned as following: Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before F7) to make sure that the message was correctly received. The value of the checksum is determined by the address and data (or size) of the transmitted Exclusive message. ● How to calculate the checksum (hexadecimal numbers are indicated by “H”) The checksum is a value derived by adding the address, size, and checksum itself and inverting the lower 7 bits. Here's an example of how the checksum is calculated. We will assume that in the Exclusive message we are transmitting, the address is aa bb cc ddH and the data or size is ee ffH. aa + bb + cc + dd + ee + ff = sum sum ÷ 128 = quotient ... remainder 128 - remainder = checksum 10 00 00 04 00 10 00 04 00H 00H 00H 00H 41 (2) 10 (3) (1) Exclusive Status (4) Model ID (XV-88) 00 10 (4) 12 (5) 10 00 04 00 address (2) ID (Roland) (5) Command ID (DT1) 02 data ?? checksum As the data size of Performance Part is 00 00 00 21H, summation of the size and the start address of Part 16 at Temporary Performance will be; 10 00 2F 00H +) 00 00 00 21H 10 00 2F 21H 10 00 2F 21H -) 10 00 00 00H 00 00 2F 21H Therefore the system exclusive message should be sent is; F0 (1)(2) (3) Device ID (17) (6) End of Exclusive Getting the data (RQ1) of Performance Part 3 in USER:03 According to the “Parameter Address Map” (p. 279), the start address of USER:03 is 20 02 00 00H, and the offset address of Performance Part 3 is 00 22 00H. Therefore the start address of Performance Part 3 in USER:03 is; 10 00 00 00H 11 20 00 00H 11 30 00 00H : 14 60 00 00H 14 70 00 00H (1) Exclusive Status (4) Model ID (XV-88) 11 (5) 20 02 22 00 address (2) ID (Roland) (5) Command ID (RQ1) 10 00 00 00 data (2) ID (Roland) (5) Command ID (RQ1) 00 00 2F 21 checksum ?? (6) F7 (3) Device ID (17) (6) End of Exclusive 00 00 00 21 data ?? checksum Temporary Performance Temporary Patch (Performance Mode Part 1) Temporary Rhythm (Performance Mode Part 1) Temporary Patch (Performance Mode Part 16) Temporary Rhythm (Performance Mode Part 16) 00 00 00H : 00 10 00H : 01 3E 00H As the size of Performance Part is 00 00 00 21H, the system exclusive message should be sent is; 00 10 (4) 00 10 11 (5) address The offset address of Rhythm is also assigned as follows: 20 02 00 00H 00 22 00H 20 02 22 00H 10 (3) 10 (4) According to the “Parameter Address Map” (p. 279), the start address of the above all parameters is assigned as following: This means that F0 41 10 00 10 12 10 00 04 00 02 6A F7 is the message should be sent. 41 (2) 41 (3) Getting data (RQ1) at once; Temporary Performance data, Temporary Patch data of whole part in Performance mode, Temporary Rhythm data of whole part in Performance mode. cf.) This operation is the same as Data Transfer function in Utility mode with “PERFORM” (Type parameter) and “TEMP: +PATCH” (Source parameter) options. F7 (6) 10H + 00H + 04H + 00H + 02H = 16 + 0 + 4 + 0 + 2 = 22 (sum) 22 (sum) ÷ 128 = 0 (quotient) ... 22 (remainder) checksum = 128 - 22 (remainder) = 106 = 6AH F0 (1) Temporary Performance Part 16 Calculating the checksum as shown in , we get a message of F0 41 10 00 10 11 10 00 00 00 00 00 2F 21 20 F7 to be transmitted. Then calculate the checksum. +) Temporary Performance Part 1 (1) Exclusive Status (4) Model ID (XV-88) DELAY has the value of 02H. So the system exclusive message should be sent is; F0 (1) Temporary Performance Common And the size that have to be got should be; Setting CHORUS TYPE of PERFORMANCE COMMON to DELAY (DT1) According to the “Parameter Address Map” (p. 279), the start address of Temporary Performance is 10 00 00 00H, the offset address of CHORUS at PERFORMANCE COMMON is 04 00H, and the address of CHORUS TYPE is 00 00H. Therefore the address of CHORUS TYPE of PERFORMANCE COMMON is; +) 10 00 00 00H : 10 00 20 00H : 10 00 2F 00H F7 (6) (3) Device ID (17) (6) End of Exclusive Then calculate the checksum. 20H + 02H + 22H + 00H + 00H + 00H + 00H + 21H = 32 + 2 + 34 + 0 + 0 + 0 + 0 + 33 = 101 (sum) 101 (sum) ÷ 128 = 0 (quotient) ... 101 (remainder) checksum = 128 - 101 (remainder) = 27 = 1BH This means that F0 41 10 00 10 11 20 02 22 00 00 00 00 21 1B F7 is the message should be sent. Getting Temporary Performance data (RQ1) cf.) This operation is the same as Data Transfer function in Utility mode with “PERFORM” (Type parameter) and “TEMP: -PATCH” (Source parameter) options. Rhythm Common Rhythm Tone 1 Rhythm Tone 4 As the data size of Rhythm Tone is 00 00 01 41H, summation of the size and the start address of Tone 4 of Part 16 at Temporary Patch in Performance mode will be; 14 70 00 01 3E +) 00 00 01 14 71 3F 00H 00H 41H 41H And the size that have to be got should be; 14 71 3F 41H -) 10 00 00 00H 04 71 3F 41H Therefore the system exclusive message should be sent is; F0 (1) 41 (2) 10 (3) (1) Exclusive Status (4) Model ID (XV-88) 00 10 (4) 11 (5) 10 00 00 00 address (2) ID (Roland) (5) Command ID (RQ1) 04 71 3F 41 data ?? checksum F7 (6) (3) Device ID (17) (6) End of Exclusive Calculating the checksum as shown in , we get a message of F0 41 10 00 10 11 10 00 00 00 04 71 3F 41 7B F7 to be transmitted. 294 MIDI Implementation ■The Scale Tune Feature (address: 40 1x 40) ■ASCII Code Table The scale Tune feature allows you to finely adjust the individual pitch of the notes from C through B. Though the settings are made while working with one octave, the fine adjustments will affect all octaves. By making the appropriate Scale Tune settings, you can obtain a complete variety of tuning methods other than equal temperament. As examples, three possible types of scale setting are explained below. Patch Name and Performance Name, etc., of MIDI data are described the ASCII code in the table below. ❍ Equal Temperament This method of tuning divides the octave into 12 equal parts. It is currently the most widely used form of tuning, especially in occidental music. On the XV-88, the default settings for the Scale Tune feature produce equal temperament. ❍ Just Temperament (Tonic of C) The principal triads resound much more beautifully than with equal temperament, but this benefit can only be obtained in one key. If transposed, the chords tend to become ambiguous. The example given involves settings for a key in which C is the keynote. ❍ Arabian Scale By altering the setting for Scale Tune, you can obtain a variety of other tunings suited for ethnic music. For example, the settings introduced below will set the unit to use the Arabian Scale. Example Settings Note name Equal Temperament C C# D Eb E F F# G G# A Bb B 0 0 0 0 0 0 0 0 0 0 0 0 Just Temperament (Key-tone C) 0 -8 +4 +16 -14 -2 -10 +2 +14 -16 +14 -12 Arabian Scale -6 +45 -2 -12 -51 -8 +43 -4 +47 0 -10 -49 +——————+——————+——————++——————+——————+——————++——————+——————+——————+ | D | H | Char || D | H | Char || D | H | Char | +——————+——————+——————++——————+——————+——————++——————+——————+——————+ | 32 | 20H | SP || 64 | 40H | @ || 96 | 60H | ` | | 33 | 21H | ! || 65 | 41H | A || 97 | 61H | a | | 34 | 22H | " || 66 | 42H | B || 98 | 62H | b | | 35 | 23H | # || 67 | 43H | C || 99 | 63H | c | | 36 | 24H | $ || 68 | 44H | D || 100 | 64H | d | | 37 | 25H | % || 69 | 45H | E || 101 | 65H | e | | 38 | 26H | & || 70 | 46H | F || 102 | 66H | f | | 39 | 27H | ` || 71 | 47H | G || 103 | 67H | g | | 40 | 28H | ( || 72 | 48H | H || 104 | 68H | h | | 41 | 29H | ) || 73 | 49H | I || 105 | 69H | i | | 42 | 2AH | * || 74 | 4AH | J || 106 | 6AH | j | | 43 | 2BH | + || 75 | 4BH | K || 107 | 6BH | k | | 44 | 2CH | , || 76 | 4CH | L || 108 | 6CH | l | | 45 | 2DH | - || 77 | 4DH | M || 109 | 6DH | m | | 46 | 2EH | . || 78 | 4EH | N || 110 | 6EH | n | | 47 | 2FH | / || 79 | 4FH | O || 111 | 6FH | o | | 48 | 30H | 0 || 80 | 50H | P || 112 | 70H | p | | 49 | 31H | 1 || 81 | 51H | Q || 113 | 71H | q | | 50 | 32H | 2 || 82 | 52H | R || 114 | 72H | r | | 51 | 33H | 3 || 83 | 53H | S || 115 | 73H | s | | 52 | 34H | 4 || 84 | 54H | T || 116 | 74H | t | | 53 | 35H | 5 || 85 | 55H | U || 117 | 75H | u | | 54 | 36H | 6 || 86 | 56H | V || 118 | 76H | v | | 55 | 37H | 7 || 87 | 57H | W || 119 | 77H | w | | 56 | 38H | 8 || 88 | 58H | X || 120 | 78H | x | | 57 | 39H | 9 || 89 | 59H | Y || 121 | 79H | y | | 58 | 3AH | : || 90 | 5AH | Z || 122 | 7AH | z | | 59 | 3BH | ; || 91 | 5BH | [ || 123 | 7BH | { | | 60 | 3CH | < || 92 | 5CH | \ || 124 | 7CH | | | | 61 | 3DH | = || 93 | 5DH | ] || 125 | 7DH | } | | 62 | 3EH | > || 94 | 5EH | ^ ||——————+——————+——————+ | 63 | 3FH | ? || 95 | 5FH | _ | +——————+——————+——————++——————+——————+——————+ D: decimal H: hexadecimal * “SP” is space. The values in the table are given in cents. Convert these values to hexadecimal, and transmit them as Exclusive data. For example, to set the tune (C-B) of the Part 1 Arabian Scale, send the following data: Appendices F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7 295 296 0, 32 1 2 4 5 6, 38 7 8 10 11 16 17 18 19 64 65 66 67 68 69 70 71 0–127 *1 O O O O O O O O O O X O O X X X X O O O O O O X O X O O O O O O O O O O O O O O O O O O O O O O O O Key's Channel's After Touch Control Change Pitch Bend O O O O 0–127 0–127 Note On Note Off ************** Velocity Note Number : True Voice Mode 3 Mode 3, 4 (M = 1) Mode 3 Mono, Poly Default Messages Altered Mode ************** 1–16 1–16 1–16 1–16 Recognized Default Changed Transmitted *1 *1 *1 *1 *1 *1 *1 *1 *1 MIDI Implementation Chart Basic Channel Function... Model XV-88 [128-Voice Expandable Synthesizer] Bank select Modulation Breath type Foot type Portamento time Data entry Volume Balance Panpot Expression General purpose controller 1 General purpose controller 2 General purpose controller 3 General purpose controller 4 Hold 1 Portamento Sostenuto Soft Legato foot switch Hold 2 Sound variation Resonance *2 Memorized Remarks Version: 1.00 Date: Feb. 15, 2000 MIDI Implementation Appendices Mode 1 : OMNI ON, POLY Mode 3 : OMNI OFF, POLY Notes *1 *1 *1 *4 *4 *4 *4 Program No. 1–128 O : Yes X : No Release time Attack Time Cuttoff Decay time Vibrato rate Vibrato depth Vibrato delay General purpose controller 5 General purpose controller 6 General purpose controller 7 General purpose controller 8 Portamento control General purpose effects 1 Tremolo General purpose effects 3 Celeste Phaser CC1/2 (General purpose controller 1/2) CC3/4 (General purpose controller 3/4) NRPN LSB, MSB RPN LSB, MSB O X is selectable. Recognized as M=1 even if M≠1. Transmits when Data Transfer is executed or RQ1 received. GM Mode only. Mode 2 : OMNI ON, MONO Mode 4 : OMNI OFF, MONO *1 *2 *3 *4 *1 O (120, 126, 127) O X O (123–127) O X O X X O : Clock System Real Time : Commands O : All Sound Off : Reset All Controllers O Aux X : Local On/Off Messages : All Notes Off X O : Active Sensing X : System Reset X X X O O X O : Song Position System : Song Select Common : Tune Request *3 *1 O 0–127 ************** O O : True Number O O O O O O O O (Tone 1 Level) O (Tone 2 Level) O (Tone 3 Level) O (Tone 4 Level) O O (Reverb) X O (Chorus) X X O O X O O O O O O O O O O O O O O O O O O O O X O System Exclusive Program Change 72 73 74 75 76 77 78 80 81 82 83 84 91 92 93 94 95 1–31, 64–95 1–31, 64–95 98, 99 100, 101 MIDI Implementation 297 Specifications XV-88: 128-Voice Expandable Synthesizer (Conforms to General MIDI 2 System) ● Keyboard ● Display 88 keys (Full-weighted with velocity and channel aftertouch) 40 characters, 2 lines (Backlit LCD) ● Part ● Connectors 16 A (MIX) Output Jacks (L (MONO), R) ● Maximum Polyphony 128 voices B Output Jacks (L, R) (Individual Jacks 1--4) Headphones Jack ● Wave Memory MIDI Connectors (IN, OUT, THRU) 64 M bytes (16-bit linear equivalent) Computer Connector (Mac, PC, MIDI) ● Expansion Slot Hold Pedal Jack Wave Expansion Board SR-JV80 Series: 2 slots Control Pedal Jacks 1/2 Wave Expansion Board SRX Series: 2 slots ● Power Supply ● Preset Memory AC 117 V, AC 230 V, AC 240 V Patches: 768 (128 x 6 banks) + 256 (General MIDI 2 Patches) ● Power Consumption Performances: 64 (32 x 2 banks) 16 W Rhythm Sets: 12 (2 x 6 banks) + 9 (General MIDI 2 Rhythm Sets) ● Dimensions 1,408 (W) x 415 (D) x 142 (H) mm ● User Memory Patches: 128 Performances: 64 Rhythm Sets: 4 ● External Memory SmartMedia Card: 1 slot 55-7/16 (W) x 16-3/8 (D) x 5-5/8 (H) inches ● Weight 26 kg / 57 lbs 6 oz ● Accessories Quick Start Owner's Manual ● Effects Multi-Effects: 63 types Reverb: 4 types Chorus: 2 types Q&A Power Cable (Not included with XV-88 designed for 117 V power supply) ● Options ● Arpeggiator Wave Expansion Board (SRX Series, SR-JV80 Series) 45 styles Pedal Switch (DP-2/6) ● Controllers Foot Switch (FS-5U) D Beam Controller Expression Pedal (EV-5) Pitch Bend/Modulation Lever Control Sliders (C1/C2/C3/C4) Channel Aftertouch External Sequencer Controller In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior notice. 298 Computer Cable Wiring Diagrams For Apple Macintosh mini DIN, 8-pin, male 6 78 3 4 5 1 2 mini DIN, 8-pin, male mini DIN, 8-pin, male HSKo HSKi TXDGND RXDTXD+ GPi RXD+ 1 2 3 4 5 6 7 8 mini DIN, 8-pin, male 1 2 3 4 5 6 7 8 6 7 8 HSKo HSKi TXDGND RXDTXD+ GPi RXD+ 3 4 5 1 2 For PC (9-pin) mini DIN, 8-pin, male 6 78 mini DIN, 8-pin, male 3 4 5 HSKo HSKi TXDGND RXD- 1 2 3 4 5 D-sub, 9-pin, female 7 RTS 8 CTS 3 TXD 5 GND 2 RXD D-sub, 9-pin, female 5 9 1 2 1 6 For PC (25-pin) mini DIN, 8-pin, male 6 78 3 4 5 1 2 HSKo HSKi TXDGND RXD- 1 2 3 4 5 D-sub, 25-pin, female 4 RTS 5 CTS 2 TXD 7 GND 3 RXD D-sub, 25-pin, female 13 1 25 14 Appendices mini DIN, 8-pin, male 299 Index [0]–[9] (Numeric Keys) ................................................................... 16, 27 [1-8/9-16] .......................................................................................... 15, 25 Attack time offset GM Part .......................................................................................... 196 Part ................................................................................................... 54 Patch ................................................................................................. 71 Audio signal flow Patch/Rhythm Set mode ............................................................. 107 Performance mode ....................................................................... 112 A B [A]–[H] .................................................................................................... 16 AC inlet ................................................................................................... 17 Accent Accent Rate (System) ..................................................................... 42 Accent Rate (Zone) ......................................................................... 42 Accent Rate System ...................................................................................... 42, 176 Zone ............................................................................................ 42, 62 Active Sensing ..................................................................................... 171 Aft Aftertouch information (Part) ...................................................... 56 Aftertouch sensitivity .................................................................. 171 Aftertouch ............................................................................................ 197 Aftertouch sensitivity ......................................................................... 171 Alternate Alternate pan depth (Rhythm Tone) ......................................... 103 Alternate pan depth (Tone) .......................................................... 91 Alternate pan switch ...................................................................... 99 Alternate pan depth Rhythm Tone ................................................................................ 103 Tone .................................................................................................. 91 Alternate pan switch ............................................................................. 99 Analog Feel ............................................................................................ 70 Analog feel depth .................................................................................. 70 Arabian scale ........................................................................................ 174 ARP SELECT .......................................................................................... 41 Arpeggiator ............................................................................................ 41 [ARPEGGIO] .................................................................................... 14, 41 ARPEGGIO ............................................................................................ 44 System ............................................................................................ 174 Zone .................................................................................................. 61 Arpeggio ................................................................................................. 41 ARPEGGIO group System ............................................................................................ 174 Zone .................................................................................................. 61 Arpeggio hold ........................................................................................ 43 Arpeggio style Arpeggio style list ........................................................................ 268 System ...................................................................................... 41, 174 Zone ............................................................................................ 41, 61 Arpeggio tempo System ...................................................................................... 42, 176 Zone .................................................................................................. 42 Arpeggio zone ....................................................................................... 63 Assign C1–C4 slider assign ...................................................................... 172 D Beam assign (System) ........................................................ 45, 176 D Beam assign (Zone) .............................................................. 45, 63 Key assign ....................................................................................... 76 Pedal 1, 2 assign ............................................................................ 172 Assign Type ........................................................................................... 97 Assigning a name .................................................................................. 28 Patch ................................................................................................. 69 Performance .................................................................................... 51 Rhythm Set ...................................................................................... 96 Rhythm Tone .................................................................................. 98 Atk Attack time offset (Part) ................................................................ 54 Attack time offset (Patch) .............................................................. 71 [ATTACK] ........................................................................................ 34, 39 Attack Attack time offset (GM Part) ...................................................... 196 Bank Sel ................................................................................................. 171 Bank Select Receive bank select switch (Part) ................................................. 52 Receive bank select switch (System) ......................................... 170 Bank Select MSB/LSB External bank select MSB/LSB ..................................................... 60 Transmit bank select MSB/LSB ................................................. 178 BATTERY CHECK .............................................................................. 178 Beat Pattern System ............................................................................................ 176 Zone .................................................................................................. 62 Bend ....................................................................................................... 197 Bend Range Rhythm Tone .................................................................................. 97 Tone .................................................................................................. 78 Bend range GM Part .......................................................................................... 197 Part ................................................................................................... 55 Bender ..................................................................................................... 77 BendRng Bend range (GM Part) .................................................................. 197 Bend range (Part) ............................................................................ 55 BIAS ......................................................................................................... 91 Bias .......................................................................................................... 91 Bias direction .......................................................................................... 91 Bias level ................................................................................................. 91 Bias point ................................................................................................ 91 Block .............................................................................................. 186–187 Bnd Pitch bend information (Part) ....................................................... 56 Receive pitch bend switch (Part) .................................................. 52 Booster .................................................................................................... 75 Booster gain ............................................................................................ 75 Breath Breath information (GM Part) .................................................... 197 Breath information (Part) .............................................................. 56 Symbols [+OCT] .............................................................................................. 14, 47 [-OCT] ............................................................................................... 14, 47 Numerics 300 C C1–C4 ASSIGN .................................................................................... 172 C1–C4 Output ...................................................................................... 173 C1–C4 slider assign ............................................................................. 172 C1–C4 slider output ............................................................................ 173 C1–C4 sliders ....................................................................................... 199 Caf ............................................................................................................ 52 [CARD] ................................................................................................... 16 CARD .................................................................................................... 188 CARD FORMAT .................................................................................. 189 CARD INFO ......................................................................................... 190 Category ................................................................................................. 69 Ch ........................................................................................................... 178 Channel MIDI receive channel (GM Part) ................................................ 195 MIDI receive channel (Part) .......................................................... 52 MIDI transmit channel (Zone) ...................................................... 59 CHO OUT ............................................................................................. 158 CHO PRM ............................................................................................. 157 CHO TYPE ........................................................................................... 156 [CHORUS] ...................................................................................... 15, 105 Index Chorus Chorus parameters ....................................................................... 248 Chorus send level (GM Part) ...................................................... 194 Chorus send level (Part) .............................................................. 113 Chorus send level (Rhythm Tone) ............................................. 110 Chorus send level (Tone) ............................................................ 110 Multi-effects chorus send level .................................................. 116 Chorus level ......................................................................................... 158 Chorus output assign .......................................................................... 158 GM .................................................................................................. 195 Chorus output select ........................................................................... 158 Chorus send level GM Part ......................................................................................... 194 Part ................................................................................................. 113 Rhythm Tone ................................................................................ 110 Tone ................................................................................................ 110 Chorus source ...................................................................................... 156 Chorus type .......................................................................................... 156 GM .................................................................................................. 195 Clock Source Patch clock source .......................................................................... 71 Rhythm Set clock source ............................................................... 96 System clock source ..................................................................... 168 Coarse Coarse tune (GM Part) ................................................................. 196 Coarse tune (Part) .......................................................................... 55 Coarse tune (Patch) ........................................................................ 70 Coarse tune (Rhythm Tone) ........................................................ 100 Coarse tune (Rhythm Wave) ...................................................... 100 Coarse tune (Tone) ......................................................................... 86 Coarse tune GM Part ......................................................................................... 196 Part ................................................................................................... 55 Patch ................................................................................................. 70 Rhythm Tone ................................................................................ 100 Rhythm Wave ............................................................................... 100 Tone .................................................................................................. 86 Color FXM color (Rhythm Wave) ......................................................... 100 FXM color (Tone) ........................................................................... 81 COMMON group Patch ................................................................................................. 69 Performance .................................................................................... 51 Rhythm Set ...................................................................................... 96 Zone .................................................................................................. 58 COMPUTER connector ................................................................ 17, 208 COMPUTER switch ...................................................... 17, 208–209, 212 Connecting with computer ................................................................ 208 Computer cable .................................................................... 209, 299 Continuous ........................................................................................... 172 Continuous switch .............................................................................. 172 CONTROL GM Part ......................................................................................... 197 Rhythm Tone .................................................................................. 97 Control 1–4 Matrix control source 1–4 .............................................................. 78 System control assign 1–4 ........................................................... 173 Control Channel .................................................................................. 169 CONTROL group Patch ................................................................................................. 76 Rhythm Set ...................................................................................... 97 System ............................................................................................ 171 CONTROL PEDAL 1, 2 ...................................................................... 172 [CONTROLLER] ................................................................................... 14 COPY ..................................................................................................... 182 Copy Compare function ................................................................ 183–184 Effects ............................................................................................. 161 Effects (Patch) ............................................................................... 183 Effects (Performance) ................................................................... 182 Effects (Rhythm Set) ..................................................................... 184 Name (Patch) ................................................................................ 183 Name (Performance) .................................................................... 182 Name (Rhythm Set) ...................................................................... 184 Part ........................................................................................... 50, 182 Rhythm Tone .......................................................................... 94, 184 Tone .......................................................................................... 68, 183 CTL 1, CTL 2 PEDAL jack .................................................................... 17 CTRL Rx MIDI ....................................................................................... 77 Cursor button ................................................................................... 15, 26 Cut Cutoff frequency offset (Part) ....................................................... 54 Cutoff frequency offset (Patch) .................................................... 71 [CUTOFF] ......................................................................................... 34, 39 Cutoff Cutoff frequency (Rhythm Tone) ............................................... 102 Cutoff frequency (Tone) ................................................................ 88 Cutoff frequency offset (GM Part) ............................................. 196 Cutoff frequency Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 88 Cutoff frequency keyfollow ................................................................. 88 Cutoff frequency offset GM Part .......................................................................................... 196 Part ................................................................................................... 54 Patch ................................................................................................. 71 Cutoff frequency velocity curve Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 89 Cutoff frequency velocity sensitivity Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 89 D D Beam assign System ...................................................................................... 45, 176 Zone ............................................................................................ 45, 63 D BEAM CONTROL ............................................................................. 45 System ............................................................................................ 176 Zone .................................................................................................. 63 D Beam controller .................................................................................. 45 D BEAM group System ............................................................................................ 176 Zone .................................................................................................. 63 D Beam output System ...................................................................................... 46, 176 Zone ............................................................................................ 46, 63 D Beam polarity System ...................................................................................... 46, 177 Zone ............................................................................................ 46, 63 D BEAM RANGE .................................................................................. 46 System ............................................................................................ 177 Zone .................................................................................................. 64 D Beam range lower System ...................................................................................... 46, 177 Zone ............................................................................................ 46, 64 D Beam range upper System ...................................................................................... 46, 177 Zone ............................................................................................ 46, 64 D BEAM SENS ....................................................................................... 46 System ............................................................................................ 177 Zone .................................................................................................. 64 D Beam Sensitivity System ...................................................................................... 46, 177 Zone ............................................................................................ 46, 64 Data type ....................................................................................... 186–187 [DEC/-] ............................................................................................. 16, 27 Delay Keyfollow .................................................................................... 84 301 Index Delay Time ............................................................................................. 84 DELETE ................................................................................................ 189 [DEMO] ................................................................................................... 16 Depth FXM depth (Rhythm Wave) ....................................................... 100 FXM depth (Tone) .......................................................................... 81 Pitch envelope depth (Rhythm Tone) ....................................... 100 Pitch envelope depth (Tone) ......................................................... 86 TVF envelope depth (Rhythm Tone) ......................................... 102 TVF envelope depth (Tone) .......................................................... 89 Desktop music ..................................................................................... 208 Dest .......................................................................................................... 79 Destination ........................................................................................... 116 Detune ..................................................................................................... 83 Device ID .............................................................................................. 171 Device ID number ............................................................................... 171 Digit hold function ................................................................................ 30 Direction ................................................................................................. 91 Dry ......................................................................................................... 116 DTM ...................................................................................................... 208 E [EDIT] .......................................................................................... 15, 25–26 Effects Chorus ............................................................................................ 105 Multi-effects .................................................................................. 105 Reverb ............................................................................................ 105 Turning effects on/off ................................................................. 105 EFFECTS group GM .................................................................................................. 194 Patch ................................................................................................. 75 Performance .................................................................................... 52 Rhythm Set ...................................................................................... 97 [ENTER] .................................................................................................. 16 Envelope Mode Rhythm Tone .................................................................................. 97 Tone .................................................................................................. 78 Equal temperament ............................................................................. 174 Error message ...................................................................................... 218 Exclusive ............................................................................................... 188 Exclusive protect ................................................................................. 188 [EXIT] ...................................................................................................... 15 [EXP] ....................................................................................................... 16 Exp Expression information (GM Part) ............................................ 197 Expression information (Part) ...................................................... 56 Receive expression switch (Part) ................................................. 52 Expression Receive expression switch (Rhythm Tone) ................................. 97 Receive expression switch (Tone) ................................................ 77 EXT CONTROL group ......................................................................... 60 EXT CTRL ............................................................................................... 60 EXT P.C ................................................................................................... 60 External bank select MSB/LSB ............................................................ 60 External MIDI device .................................................................. 202–203 External pan ........................................................................................... 60 External program change number ...................................................... 60 External volume .................................................................................... 60 F FACTORY RESET ............................................................................... 191 Fade Mode .............................................................................................. 84 Fade Time ............................................................................................... 84 [FAVORITE LIST] ................................................................................. 16 FAVORITE LIST ...................................................................... 31, 40, 165 Favorite list Registering Patches/Rhythm Sets in the favorite list ............. 165 Selecting Patches from the favorite list ....................................... 31 Selecting Rhythm Sets from the favorite list .............................. 40 FILE COPY ........................................................................................... 189 Filter type Rhythm Tone ................................................................................ 101 Tone .................................................................................................. 87 302 [FILTER/ENV] ................................................................................ 14, 34 Fine Fine tune (GM Part) ..................................................................... 196 Fine tune (Part) ............................................................................... 55 Fine tune (Patch) ............................................................................. 70 Fine tune (Rhythm Tone) ............................................................ 100 Fine tune (Rhythm Wave) ........................................................... 100 Fine tune (Tone) .............................................................................. 86 Fine tune GM Part .......................................................................................... 196 Part ................................................................................................... 55 Patch ................................................................................................. 70 Rhythm Tone ................................................................................ 100 Rhythm Wave ............................................................................... 100 Tone .................................................................................................. 86 Foot Foot information (GM Part) ........................................................ 197 Foot information (Part) .................................................................. 56 Form ........................................................................................................ 83 FORMAT .............................................................................................. 189 Function button ............................................................................... 15, 25 FXM ......................................................................................................... 81 FXM color Rhythm Wave ............................................................................... 100 Tone .................................................................................................. 81 FXM depth Rhythm Wave ............................................................................... 100 Tone .................................................................................................. 81 FXM switch Rhythm Wave ............................................................................... 100 Tone .................................................................................................. 81 G Gain Wave gain (Rhythm Wave) ........................................................... 98 Wave gain (Tone) ........................................................................... 81 General MIDI ......................................................................................... 13 General MIDI 2 ...................................................................................... 13 General MIDI/General MIDI 2 system on message ...................... 192 [GM] ........................................................................................................ 14 GM CHORUS ....................................................................................... 195 GM INIT ............................................................................................... 198 GM MIDI .............................................................................................. 170 GM mode ........................................................................................ 24, 192 GM mode parameters .................................................................. 240 GM mode settings ............................................................................... 193 GM Patch/Rhythm Set number ........................................................ 196 GM PLAY ............................................................................................. 192 GM score ............................................................................................... 192 GM utility ............................................................................................. 198 Group Patch/Rhythm Set group .............................................................. 53 Wave group (Rhythm Wave) ....................................................... 98 Wave group (Tone) ........................................................................ 81 GS format .............................................................................................. 192 H Hld Hold 1 information (Part) ............................................................. 56 Receive hold 1 switch (Part) ......................................................... 52 Hold ....................................................................................................... 197 HOLD PEDAL ..................................................................................... 172 HOLD PEDAL jack ............................................................................... 17 Hold-1 Receive hold 1 switch (Rhythm Tone) ........................................ 97 Receive hold 1 switch (Tone) ........................................................ 77 I [INC/+] ............................................................................................. 16, 27 INDIVIDUAL 1–4 jacks ........................................................................ 18 Index INFO GM Part ......................................................................................... 197 Memory card ................................................................................. 190 Part ................................................................................................... 56 Zone .................................................................................................. 64 INFO EXP ............................................................................................. 178 INFO group GM .................................................................................................. 197 Performance .................................................................................... 56 System ............................................................................................ 178 Zone .................................................................................................. 64 Information Aftertouch (GM Part) ................................................................... 197 Aftertouch (Part) ............................................................................ 56 Breath (GM Part) .......................................................................... 197 Breath (Part) .................................................................................... 56 Expression (GM Part) .................................................................. 197 Expression (Part) ............................................................................ 56 Foot (GM Part) .............................................................................. 197 Foot (Part) ........................................................................................ 56 Hold 1 (GM Part) .......................................................................... 197 Hold 1 (Part) .................................................................................... 56 Modulation (GM Part) ................................................................. 197 Modulation (Part) ........................................................................... 56 Pan (GM Part) ............................................................................... 197 Pan (Part) ......................................................................................... 56 Pitch bend (GM Part) ................................................................... 197 Pitch bend (Part) ............................................................................. 56 System control 1–4 ......................................................................... 56 Voice (GM Part) ............................................................................ 197 Voice (Part) ...................................................................................... 56 Volume (GM Part) ........................................................................ 197 Volume (Part) .................................................................................. 56 INIT ....................................................................................................... 185 Initialize ................................................................................................ 185 GM mode ....................................................................................... 198 Patch ............................................................................................... 185 Performance .................................................................................. 185 Rhythm Set .................................................................................... 185 Initialize mode ..................................................................................... 185 Initialize mode (GM) ........................................................................... 198 Internal .................................................................................................. 188 Internal write protect .................................................. 180, 186, 188, 191 J Just temperament ................................................................................ 174 K Key assign ............................................................................................... 76 Key fade width lower Part ................................................................................................... 51 Tone .................................................................................................. 73 Key fade width upper Part ................................................................................................... 51 Tone .................................................................................................. 73 Key Mode ............................................................................................... 58 KEY RANG Part ................................................................................................... 51 Zone .................................................................................................. 59 KEY RANGE group .............................................................................. 59 Key range lower Part ................................................................................................... 51 Tone .................................................................................................. 73 Zone .................................................................................................. 59 Key range upper Part ................................................................................................... 51 Tone .................................................................................................. 73 Zone .................................................................................................. 59 KEY SCALE .......................................................................................... 174 Key Shift ............................................................................................... 173 Key Velocity System ............................................................................................ 176 Zone .................................................................................................. 63 KEYBOARD ......................................................................................... 171 Keyboard controller section ................................................................. 19 Keyboard sensitivity ........................................................................... 171 Keyboard velocity ............................................................................... 171 Keyfollow Cutoff frequency keyfollow .......................................................... 88 Pan keyfollow ................................................................................. 91 Pitch keyfollow ............................................................................... 86 KeySync .................................................................................................. 83 L L.Fade Key fade width lower (Part) ......................................................... 51 Key fade width lower (Tone) ........................................................ 73 Velocity fade width lower (Rhythm Wave) ............................... 99 Velocity fade width lower (Tone) ................................................ 73 L0 Pitch envelope level 0 (Rhythm Tone) ...................................... 101 Pitch envelope level 0 (Tone) ........................................................ 87 TVF envelope level 0 (Rhythm Tone) ........................................ 103 TVF envelope level 0 (Tone) ......................................................... 90 L1–L3 TVA envelope level 1–3 (Rhythm Tone) ................................... 104 TVA envelope level 1–3 (Tone) .................................................... 92 L1–L4 Pitch envelope level 1–4 (Rhythm Tone) .................................. 101 Pitch envelope level 1–4 (Tone) .................................................... 87 TVF envelope level 1–4 (Rhythm Tone) .................................... 103 TVF envelope level 1–4 (Tone) ..................................................... 90 LCD ....................................................................................................... 168 LCD contrast ........................................................................................ 168 Legato Part legato switch ........................................................................... 55 Solo legato switch ........................................................................... 76 Legato Retrigger .................................................................................... 76 Legato retrigger switch ......................................................................... 76 [LEVEL] ............................................................................................ 14, 34 Level Chorus level .................................................................................. 158 Part level .......................................................................................... 53 Patch level ....................................................................................... 70 Reverb level ................................................................................... 160 Rhythm Set level ............................................................................. 96 Rhythm Tone level ....................................................................... 103 Tone level ........................................................................................ 90 Wave level ....................................................................................... 98 LFO delay time ...................................................................................... 84 LFO delay time keyfollow .................................................................... 84 LFO DEPTH 1:2 ..................................................................................... 85 LFO fade mode ...................................................................................... 84 LFO fade time ........................................................................................ 84 LFO group .............................................................................................. 83 LFO key sync .......................................................................................... 83 LFO level offset ...................................................................................... 83 LFO rate .................................................................................................. 83 LFO rate detune ..................................................................................... 83 LFO waveform ....................................................................................... 83 LFO1/LFO2 DELAY ............................................................................. 84 LFO1/LFO2 FADE ................................................................................ 84 LFO1/LFO2 WAVE .............................................................................. 83 LOAD .................................................................................................... 190 Local Local switch (System) .......................................................... 169–170 Local switch (Zone) ........................................................................ 60 Local off ................................................................................................ 211 Local Switch ................................................................................... 19, 170 System .................................................................................... 169–170 Zone .................................................................................................. 60 [LOCAL/TX] .................................................................................... 15, 25 Loop waveform ............................................................................... 68, 95 303 Index Lower D Beam range lower (System) .............................................. 46, 177 D Beam range lower (Zone) .................................................... 46, 64 Key range lower (Part) .................................................................. 51 Key range lower (Tone) ................................................................. 73 Key range lower (Zone) ................................................................. 59 Velocity range lower (Rhythm Wave) ......................................... 99 Velocity range lower (Tone) ......................................................... 72 M Master ................................................................................................... 173 Master key shift ................................................................................... 173 Master Level ......................................................................................... 168 Master tune .......................................................................................... 173 MATRIX CONTROL 1–4 ...................................................................... 79 Matrix control destination ................................................................... 79 Matrix control sensitivity ..................................................................... 80 Matrix control source 1–4 ..................................................................... 78 Matrix control tone ................................................................................ 80 Matrix controller .................................................................................... 78 MATRIX CTRL SRC .............................................................................. 78 Memory ................................................................................................ 162 Memory card ................................................................................. 163 Preset memory .............................................................................. 163 System memory ............................................................................ 163 Temporary area ............................................................................ 163 User memory ................................................................................ 163 Wave expansion board ................................................................ 163 Memory backup ...................................................................................... 5 Memory card ............................................................................ 5, 179, 188 Copying files ................................................................................. 189 Format ............................................................................................ 189 Loading a file into the XV-88 ...................................................... 190 Saving to a memory card ............................................................ 190 MEMORY CARD slot ................................................................... 17, 179 MFX Control Channel ........................................................................... 51 MFX CTRL ............................................................................................ 115 MFX OUT ............................................................................................. 116 MFX PRM ............................................................................................. 115 MFX TYPE ............................................................................................ 114 MIDI ...................................................................................................... 269 GM Part ......................................................................................... 195 Part ................................................................................................... 52 Zone .................................................................................................. 59 MIDI channel ....................................................................................... 269 MIDI connector .............................................................................. 17, 269 MIDI data flow .................................................................................... 212 MIDI group GM .................................................................................................. 195 Performance .................................................................................... 52 System ............................................................................................ 169 Zone .................................................................................................. 59 MIDI interface ...................................................................................... 209 MIDI receive channel GM Part ......................................................................................... 195 Part ................................................................................................... 52 MIDI THRU connector ....................................................................... 204 MIDI thru function .............................................................................. 211 MIDI transmit channel ......................................................................... 59 Mix/Parallel ......................................................................................... 169 Mno/Pol ................................................................................................. 55 Mno/Poly ............................................................................................. 197 Mod Modulation information (GM Part) ........................................... 197 Modulation information (Part) ..................................................... 56 Receive modulation switch ........................................................... 52 Mode Initialize mode .............................................................................. 185 Initialize mode (GM) ................................................................... 198 Portamento mode ........................................................................... 76 Tone delay mode ............................................................................ 82 304 MODIFY GM Part .......................................................................................... 196 Part ................................................................................................... 54 MONO/POL .......................................................................................... 55 Motif System ............................................................................................ 175 Zone .................................................................................................. 62 [MULTI] .......................................................................................... 15, 105 Multi-effects Category ........................................................................................ 118 Multi-effects parameters ............................................................. 241 Multi-effects settings .................................................................... 114 Multi-effects types ........................................................................ 117 Multi-effects chorus send level .......................................................... 116 Multi-effects control channel ............................................................... 51 Multi-effects control destination ....................................................... 116 Multi-effects control sensitivity ......................................................... 116 Multi-effects control source ............................................................... 116 Multi-effects controller ....................................................................... 115 Multi-effects dry send level ............................................................... 116 Multi-effects output assign ................................................................ 116 Multi-effects reverb send level .......................................................... 116 Multi-effects source ............................................................................. 114 Multi-effects type ................................................................................ 114 01: STEREO EQ ............................................................................. 119 02: OVERDRIVE ........................................................................... 119 03: DISTORTION .......................................................................... 120 04: PHASER ................................................................................... 120 05: SPECTRUM ............................................................................. 121 06: ENHANCER ........................................................................... 121 07: AUTO WAH ........................................................................... 122 08: ROTARY .................................................................................. 122 09: COMPRESSOR ....................................................................... 123 10: LIMITER .................................................................................. 123 11: HEXA-CHORUS ..................................................................... 124 12: TREMOLO CHORUS ............................................................ 124 13: SPACE-D ................................................................................. 125 14: STEREO CHORUS ................................................................. 125 15: STEREO FLANGER ............................................................... 126 16: STEP FLANGER ..................................................................... 126 17: STEREO DELAY ..................................................................... 127 18: MODULATION DELAY ....................................................... 128 19: TRIPLE TAP DELAY ............................................................. 129 20: QUADRUPLE TAP DELAY ................................................. 130 21: TIME CONTROL DELAY ..................................................... 131 22: 2VOICE PITCH SHIFTER ..................................................... 131 23: FBK PITCH SHIFTER ............................................................ 132 24: REVERB ................................................................................... 133 25: GATED REVERB .................................................................... 133 26: OVERDRIVE→CHORUS ...................................................... 134 27: OVERDRIVE→FLANGER .................................................... 134 28: OVERDRIVE→DELAY ......................................................... 135 29: DISTORTION→CHORUS .................................................... 135 30: DISTORTION→FLANGER .................................................. 135 31: DISTORTION→DELAY ........................................................ 135 32: ENHANCER→CHORUS ...................................................... 136 33: ENHANCER→FLANGER .................................................... 136 34: ENHANCER→DELAY ......................................................... 137 35: CHORUS→DELAY ................................................................ 137 36: FLANGER→DELAY .............................................................. 138 37: CHORUS→FLANGER .......................................................... 138 38: CHORUS/DELAY ................................................................. 139 39: FLANGER/DELAY ............................................................... 139 40: CHORUS/FLANGER ............................................................ 139 41: STEREO PHASER .................................................................. 139 42: KEYSYNC FLANGER ........................................................... 140 43: FORMANT FILTER ............................................................... 141 44: RING MODULATOR ............................................................ 142 45: MULTI TAP DELAY .............................................................. 143 46: REVERSE DELAY .................................................................. 144 47: SHUFFLE DELAY .................................................................. 145 48: 3D DELAY ............................................................................... 146 49: PITCH SHIFTER ..................................................................... 147 Index 50: LOFI COMPRESS ................................................................... 147 51: LOFI NOISE ............................................................................ 148 52: SPEAKER SIMULATOR ....................................................... 148 53: OVERDRIVE 2 ........................................................................ 149 54: DISTORTION 2 ....................................................................... 149 55: STEREO COMPRESSOR ....................................................... 150 56: STEREO LIMITER .................................................................. 150 57: GATE ........................................................................................ 151 58: SLICER ..................................................................................... 151 59: ISOLATOR .............................................................................. 152 60: 3D CHORUS ........................................................................... 152 61: 3D FLANGER ......................................................................... 153 62: TREMOLO ............................................................................... 154 63: AUTO PAN ............................................................................. 155 Multi-timbral sound generator ................................................... 21, 269 Mute Group ............................................................................................ 97 Mute Sw Mute switch (GM Part) ................................................................ 196 Mute switch (Part) .......................................................................... 52 Mute switch GM Part ......................................................................................... 196 Part ................................................................................................... 52 N Note 1–4 Preview note set 1–4 .................................................................... 177 Preview velocity ........................................................................... 177 Number GM Patch/Rhythm Set number ................................................. 196 Patch/Rhythm Set number ........................................................... 53 Wave number (Rhythm Wave) .................................................... 98 Wave number (Tone) ..................................................................... 81 Number of voices .................................................................... 23, 56, 197 O Oct Octave range (System) ................................................................... 42 Octave range (Zone) ...................................................................... 42 Octave Octave shift (Part) .......................................................................... 54 Octave shift (Patch) ........................................................................ 70 Octave Range System ...................................................................................... 42, 175 Zone ............................................................................................ 42, 61 Octave shift ............................................................................................ 47 Part ................................................................................................... 54 Patch ................................................................................................. 70 Ofset ........................................................................................................ 83 [ON] ................................................................................................... 14, 45 One-shot waveform ........................................................................ 68, 95 Out Chorus output assign (GM) ........................................................ 195 Reverb output assign (GM) ........................................................ 195 OUTPUT GM Part ......................................................................................... 194 Output D Beam output (System) ....................................................... 46, 176 D Beam output (Zone) ............................................................. 46, 63 Multi-effects output assign ......................................................... 116 Pedal 1, 2 output ........................................................................... 172 Pedal output .................................................................................. 172 OUTPUT A (MIX) jacks ........................................................................ 18 Output Assign Chorus output assign .................................................................. 158 GM Part ......................................................................................... 194 Part ................................................................................................. 113 Patch ......................................................................................... 70, 108 Reverb output assign ................................................................... 160 Rhythm Set .............................................................................. 96, 108 Rhythm Tone ................................................................................ 109 Tone ................................................................................................ 109 OUTPUT B jacks .................................................................................... 18 Output level GM Part .......................................................................................... 194 Part ................................................................................................. 113 Rhythm Tone ................................................................................ 109 Tone ................................................................................................ 109 P P.C# External program change number ............................................... 60 Transmit program change number ............................................ 178 Paf ............................................................................................................ 52 [PALETTE EDIT] ........................................................... 15, 50, 58, 67, 94 Palette edit Part ................................................................................................... 50 Rhythm Wave ................................................................................. 94 Tone .................................................................................................. 67 Zone .................................................................................................. 58 Palette slider Adjusting the volume balance between Parts ............................ 39 Changing the volume of Tone ...................................................... 34 Modify the sound in realtime ................................................. 34, 38 Pan External pan .................................................................................... 60 Pan information (GM Part) ......................................................... 197 Pan information (Part) ................................................................... 56 Pan LFO depth 1, 2 ......................................................................... 85 Part pan ............................................................................................ 53 Part pan (GM) ............................................................................... 196 Patch pan ......................................................................................... 70 Receive pan mode (Rhythm Tone) .............................................. 97 Receive pan switch (Part) .............................................................. 52 Rhythm Tone pan ......................................................................... 103 Tone pan .......................................................................................... 90 Wave pan ......................................................................................... 99 Pan keyfollow ........................................................................................ 91 Pan LFO depth 1, 2 ................................................................................ 85 Pan Mode ................................................................................................ 77 PAN MODULATE ................................................................................ 91 [PANIC] .................................................................................................. 15 Panic ........................................................................................................ 48 [PART] .................................................................................................... 14 Part .......................................................................................................... 21 Current Part .................................................................................... 37 PART group GM .................................................................................................. 196 Performance .................................................................................... 53 Part legato switch .................................................................................. 55 Part level ................................................................................................. 53 Part mono/poly ..................................................................................... 55 Part mono/poly (GM) ........................................................................ 197 Part pan GM Part .......................................................................................... 196 Part ................................................................................................... 53 PART PLAY ........................................................................................... 56 Part portamento switch:time ............................................................... 55 Part portamento switch:time (GM) ................................................... 197 Part type GM Part .......................................................................................... 196 Part ................................................................................................... 53 Part volume .......................................................................................... 196 [PATCH] ........................................................................................... 14, 29 PATCH GM Part .......................................................................................... 196 Part ................................................................................................... 53 Patch Category .......................................................................................... 31 How a Patch is organized ....................................................... 20, 65 Patch group ..................................................................................... 29 Patch list ......................................................................................... 253 Patch parameters .................................................................... 69, 233 Patch settings .................................................................................. 66 Selecting a Patch ............................................................................. 29 305 Index PATCH CATEGORY ............................................................................ 69 Patch category ........................................................................................ 69 Patch clock source ................................................................................. 71 PATCH COMMON ............................................................................... 70 PATCH COMPARE ............................................................ 165, 181, 183 [PATCH FINDER] ........................................................................... 16, 30 Patch finder ............................................................................................ 30 PATCH FX COPY ................................................................................ 183 PATCH INIT ........................................................................................ 185 PATCH KEY MODE ............................................................................. 76 Patch level .............................................................................................. 70 PATCH LVL&PAN ............................................................................... 70 PATCH MIDI ....................................................................................... 170 Patch mode ............................................................................................. 24 Applying effects in Patch mode ................................................. 106 Playing in Patch mode ................................................................... 29 PATCH MODIFY .................................................................................. 71 PATCH NAME ...................................................................................... 69 PATCH NAME CPY ........................................................................... 183 PATCH OCT&TUNE ............................................................................ 70 Patch pan ................................................................................................ 70 PATCH PLAY ........................................................................................ 29 PATCH PORTAMNT ........................................................................... 76 Patch Remain ....................................................................................... 169 Patch remain switch ............................................................................ 169 PATCH SCALE .................................................................................... 173 PATCH TEMPO .................................................................................... 71 Patch tempo ............................................................................................ 71 PATCH TONE CPY ...................................................................... 68, 183 PATCH WRITE .................................................................................... 181 Patch/Rhythm Set group ..................................................................... 53 Patch/Rhythm Set number .................................................................. 53 Patch/Rhythm Set receive channel .................................................. 170 Patch/Rhythm Set transmit channel ................................................ 170 PCH ENVELOPE Rhythm Tone ................................................................................ 100 Tone .................................................................................................. 86 Pedal 1, 2 assign ................................................................................... 172 Pedal 1, 2 output .................................................................................. 172 Pedal 1, 2 polarity ................................................................................ 172 Pedal output ......................................................................................... 172 Pedal polarity ....................................................................................... 172 Pedal switch (DP-2, DP-6) .......................................................... 199, 203 [PERFORM] ...................................................................................... 14, 35 PERFORM FX COPY .......................................................................... 182 PERFORM INIT ................................................................................... 185 PERFORM MFX CH ............................................................................. 51 PERFORM MIDI .................................................................................. 169 PERFORM NAME ................................................................................. 51 PERFORM NAME CPY ...................................................................... 182 PERFORM PART CPY .................................................................. 50, 182 PERFORM PLAY ................................................................................... 35 PERFORM WRITE .............................................................................. 180 Performance How a Performance is organized ........................................... 21, 49 Layer Performance ................................................................... 36, 58 Performance group ........................................................................ 35 Performance list ............................................................................ 252 Performance parameters ....................................................... 51, 230 Performance settings ..................................................................... 49 Selecting a Performance ................................................................ 35 Single Performance .................................................................. 37, 59 Split Performance ........................................................................... 36 Performance control channel ............................................................. 169 Performance mode ................................................................................ 24 Applying effects in Performance mode .................................... 111 Playing in Performance mode ...................................................... 34 Phase Lock .............................................................................................. 53 Phase lock switch .................................................................................. 53 PHONES jack ......................................................................................... 18 Phrase loop ............................................................................... 81, 99, 201 [PHRASE PREVIEW] ...................................................................... 16, 32 306 Phrase Preview Using phrase preview to play Patches ........................................ 32 PITCH Part ................................................................................................... 54 Rhythm Tone ................................................................................ 100 Tone .................................................................................................. 86 Pitch ......................................................................................................... 85 Pitch bend/Modulation lever .............................................................. 16 Pitch envelope depth Rhythm Tone ................................................................................ 100 Tone .................................................................................................. 86 Pitch envelope level 0 Rhythm Tone ................................................................................ 101 Tone .................................................................................................. 87 Pitch envelope level 1–4 Rhythm Tone ................................................................................ 101 Tone .................................................................................................. 87 Pitch envelope time 1 velocity sensitivity Rhythm Tone ................................................................................ 101 Tone .................................................................................................. 87 Pitch envelope time 1–4 Rhythm Tone ................................................................................ 101 Tone .................................................................................................. 87 Pitch envelope time 4 velocity sensitivity Rhythm Tone ................................................................................ 101 Tone .................................................................................................. 87 Pitch envelope time keyfollow ............................................................ 87 Pitch envelope velocity sensitivity Rhythm Tone ................................................................................ 101 Tone .................................................................................................. 86 PITCH group Patch ................................................................................................. 86 Rhythm Set .................................................................................... 100 Pitch keyfollow ...................................................................................... 86 Pitch LFO depth 1, 2 .............................................................................. 85 Point ........................................................................................................ 91 Polarity D Beam polarity (System) ..................................................... 46, 177 D Beam polarity (Zone) ........................................................... 46, 63 Pedal 1, 2 polarity ......................................................................... 172 Pedal polarity ................................................................................ 172 Porta Sw:Time ...................................................................................... 197 Portament Sw:Tm .................................................................................. 55 [PORTAMENTO] ............................................................................ 14, 33 Portamento ....................................................................................... 33, 76 Portamento mode .................................................................................. 76 Portamento start pitch .......................................................................... 77 Portamento switch ................................................................................ 76 Portamento time .................................................................................... 76 Portamento type .................................................................................... 76 Power switch .......................................................................................... 17 Power Up Mode .................................................................................. 168 [PRESET] ................................................................................................. 16 PREVIEW group .................................................................................. 177 PREVIEW KEY ..................................................................................... 177 Preview Mode ................................................................................ 32, 177 Preview note set 1–4 ............................................................................ 177 Preview sound mode .................................................................... 32, 177 PREVIEW VELOCITY ........................................................................ 177 Preview velocity .................................................................................. 177 Priority .................................................................................................... 70 Program ................................................................................................ 171 Program Change Receive program change switch (Part) ....................................... 52 Receive program change switch (System) ................................ 170 PROTECT ............................................................................................. 188 Index R Random Random pan depth (Rhythm Tone) .......................................... 103 Random pan depth (Tone) ............................................................ 91 Random pan switch ....................................................................... 99 Random pitch depth (Rhythm Tone) ........................................ 100 Random pitch depth (Tone) .......................................................... 86 Random pan depth Rhythm Tone ................................................................................ 103 Tone .................................................................................................. 91 Random pan switch .............................................................................. 99 Random pitch depth Rhythm Tone ................................................................................ 100 Tone .................................................................................................. 86 Rate .......................................................................................................... 83 Recalling factory default settings ...................................................... 191 RECEIVE MIDI .................................................................................... 170 Receive pan mode Rhythm Tone .................................................................................. 97 Tone .................................................................................................. 77 Receive switch ....................................................................................... 38 Bank select (Part) ............................................................................ 52 Bank select (System) .................................................................... 170 Channel aftertouch ......................................................................... 52 Expression (Part) ............................................................................ 52 Expression (Rhythm Tone) ........................................................... 97 Expression (Tone) ........................................................................... 77 General MIDI 2 system on .......................................................... 171 General MIDI system on ............................................................. 171 GM Part ......................................................................................... 196 GS reset .......................................................................................... 171 Hold 1 (Part) .................................................................................... 52 Hold 1 (Rhythm Tone) ................................................................... 97 Hold 1 (Tone) .................................................................................. 77 Modulation ...................................................................................... 52 Pan .................................................................................................... 52 Part ................................................................................................... 52 Pitch Bend (Part) ............................................................................. 52 Pitch bend (Tone) ........................................................................... 77 Polyphonic aftertouch ................................................................... 52 Program change (Part) ................................................................... 52 Program change (System) ........................................................... 170 System exclusive .......................................................................... 171 Volume ............................................................................................. 52 Redamper ............................................................................................... 78 Redamper switch ................................................................................... 78 [REGISTRY] ............................................................................................ 16 Rel Release time offset (Part) ............................................................... 54 Release time offset (Patch) ............................................................ 72 [RELEASE] ....................................................................................... 34, 39 Release Release time offset (GM Part) ..................................................... 196 Release time offset GM Part ......................................................................................... 196 Part ................................................................................................... 54 Patch ................................................................................................. 72 Remote ............................................................................................ 44, 170 Remote controlling an external MIDI sequencer ...................... 26, 204 Remote keyboard switch .............................................................. 44, 170 RENAME .............................................................................................. 189 Res Resonance offset (Part) .................................................................. 54 Resonance offset (Patch) ................................................................ 71 [RESONANCE] ................................................................................ 34, 39 Resonance Resonance offset (GM Part) ........................................................ 196 Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 88 Resonance offset GM Part .......................................................................................... 196 Part ................................................................................................... 54 Patch ................................................................................................. 71 Resonance velocity sensitivity Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 89 REV OUT .............................................................................................. 160 REV PRM .............................................................................................. 159 REV TYPE ............................................................................................. 159 [REVERB] ........................................................................................ 15, 105 Reverb Multi-effects reverb send level ................................................... 116 Reverb parameters ....................................................................... 249 Reverb send level (GM Part) ....................................................... 194 Reverb send level (Part) .............................................................. 113 Reverb send level (Rhythm Tone) ............................................. 110 Reverb send level (Tone) ............................................................. 110 Reverb level .......................................................................................... 160 Reverb output assign .......................................................................... 160 GM .................................................................................................. 195 Reverb send level GM Part .......................................................................................... 194 Part ................................................................................................. 113 Rhythm Tone ................................................................................ 110 Tone ................................................................................................ 110 Reverb source ....................................................................................... 159 Reverb type .......................................................................................... 159 GM .................................................................................................. 195 [RHYTHM] ....................................................................................... 15, 40 RHYTHM COMMON ........................................................................... 96 RHYTHM COMPARE ................................................................ 181, 184 RHYTHM FX COPY ............................................................................ 184 RHYTHM INIT .................................................................................... 185 RHYTHM KEY COPY .................................................................. 95, 184 RHYTHM KEY INIT ........................................................................... 185 RHYTHM NAME .................................................................................. 96 RHYTHM NAME CPY ....................................................................... 184 RHYTHM PLAY .................................................................................... 40 Rhythm Set How a Rhythm Set is organized ............................................ 21, 93 Rhythm Set group .......................................................................... 39 Rhythm Set list .............................................................................. 258 Rhythm Set parameters ......................................................... 96, 237 Rhythm Set settings ....................................................................... 93 Selecting a Rhythm Set .................................................................. 39 Rhythm Set clock source ...................................................................... 96 Rhythm Set level .................................................................................... 96 Rhythm Set mode .................................................................................. 24 Applying effects in Rhythm Set mode ...................................... 106 Playing in Rhythm Set mode ........................................................ 39 Rhythm Set tempo ................................................................................. 96 RHYTHM TEMPO ................................................................................ 96 Rhythm Tone level .............................................................................. 103 Rhythm Tone pan ................................................................................ 103 RHYTHM WRITE ................................................................................ 181 Ring modulator ...................................................................................... 75 Rx Ch ..................................................................................................... 170 Rx GM On ............................................................................................. 171 Rx GM2 On ........................................................................................... 171 Rx GS Reset .......................................................................................... 171 Rx MIDI .................................................................................................. 97 Rx Sw Receive switch (GM Part) ............................................................ 196 Receive switch (Part) ..................................................................... 52 Rx Sys.Excl ............................................................................................ 171 RxSWITCH ............................................................................................. 52 307 Index S SAVE ............................................................................................. 167, 190 Save Compare function ................................................................ 164, 181 Saving to a memory card .................................................... 167, 190 Saving to an external MIDI device ............................................ 166 Saving to internal memory ................................................. 164, 180 Scale tune .............................................................................................. 173 Scale tune switch ................................................................................. 173 Select ...................................................................................................... 158 Sens Keyboard sensitivity .................................................................... 171 Multi-effects control sensitivity ................................................. 116 SETTING GM Part ......................................................................................... 196 Part ................................................................................................... 53 SETUP group ....................................................................................... 168 [SHIFT] .................................................................................................... 16 Shuffle Rate System ............................................................................................ 176 Zone .................................................................................................. 62 SmartMedia .......................................................................................... 188 Sns ............................................................................................................ 80 [SOLO] .............................................................................................. 14, 33 Solo .......................................................................................................... 33 Solo legato switch .................................................................................. 76 Song Number ....................................................................................... 178 Sound generator section ....................................................................... 19 Source Chorus source ............................................................................... 156 Multi-effects control source ........................................................ 116 Multi-effects source ...................................................................... 114 Reverb source ............................................................................... 159 Source block ................................................................................. 186–187 Start ......................................................................................................... 77 Stretch ..................................................................................................... 70 Stretch tuning depth ............................................................................. 70 STRUCT .................................................................................................. 73 Structure type ........................................................................................ 73 Style Arpeggio style (System) ........................................................ 41, 174 Arpeggio style (Zone) .............................................................. 41, 61 Sw Portamento switch ......................................................................... 76 Wave switch .................................................................................... 98 Switch FXM switch (Rhythm Wave) ...................................................... 100 FXM switch (Tone) ......................................................................... 81 Tone switch ..................................................................................... 81 SYS CTRL ASSIGN 1, 2 ...................................................................... 173 Sy1–4 ....................................................................................................... 56 [SYSTEM] ....................................................................................... 15, 168 System clock source ............................................................................ 168 System control assign 1–4 .................................................................. 173 System function ................................................................................... 168 System function settings ............................................................. 168 System parameters ............................................................... 168, 250 SYSTEM MIDI ...................................................................................... 171 System mode .......................................................................................... 24 SYSTEM PREVIEW ............................................................................. 177 SYSTEM SETUP ................................................................................... 168 System Tempo ..................................................................................... 169 SYSTEM TUNE .................................................................................... 173 T T1–T4 Pitch envelope time 1–4 (Rhythm Tone) ................................... 101 Pitch envelope time 1–4 (Tone) .................................................... 87 TVA envelope time 1–4 (Rhythm Tone) ................................... 104 TVA envelope time 1–4 (Tone) ..................................................... 92 TVF envelope time 1–4 (Rhythm Tone) .................................... 103 TVF envelope time 1–4 (Tone) ...................................................... 90 308 Tempo Arpeggio tempo (System) ..................................................... 42, 176 Arpeggio tempo (Zone) ................................................................. 42 Patch tempo ..................................................................................... 71 Rhythm Set tempo .......................................................................... 96 Tempo Sync ............................................................................................ 98 Time Portamento time ............................................................................. 76 Tone delay time .............................................................................. 83 Time Keyfollow Pitch envelope time keyfollow ..................................................... 87 TVA envelope time keyfollow ..................................................... 92 Time KF ................................................................................................... 89 TMT control switch ............................................................................... 78 TMT Ctrl Sw ........................................................................................... 78 TMT CTRL&BENDER .......................................................................... 78 TMT KEY RANG ................................................................................... 73 TMT VEL RANG ................................................................................... 72 TMT VELO CONTROL ........................................................................ 72 TMT Velocity Control ........................................................................... 72 TMT velocity control switch ................................................................ 72 Tone ......................................................................................................... 80 How a Tone is organized ........................................................ 20, 65 turning a Tone on/off .................................................................... 32 TONE DELAY ........................................................................................ 82 Tone delay mode ................................................................................... 82 Tone delay time ..................................................................................... 83 Tone level ............................................................................................... 90 TONE NAME ......................................................................................... 98 Tone pan ................................................................................................. 90 [TONE SELECT] .................................................................................... 25 [TONE SWITCH] ................................................................................... 25 Tone switch ............................................................................................ 81 Transfer ................................................................................................. 185 GM mode ....................................................................................... 198 Transmitting data to an external MIDI device ......................... 185 Transmitting data to the XV-88 .................................................. 186 TRANSFER TO MIDI .......................................................... 166, 185, 198 TRANSFER TO USER ......................................................................... 186 Transmit bank select MSB/LSB ........................................................ 178 TRANSMIT MIDI ................................................................................ 171 Transmit MIDI channel ...................................................................... 178 TRANSMIT P.C ................................................................................... 178 Transmit program change number ................................................... 178 TRANSMIT SONG SEL ...................................................................... 178 Transmit song select number ............................................................. 178 Transmit switch ..................................................................................... 59 Active sensing ............................................................................... 171 Bank select ..................................................................................... 171 Edit data ......................................................................................... 171 Program change ............................................................................ 171 [TRANSPOSE] ................................................................................. 14, 48 Transpose ............................................................................................... 48 Transpose switch .......................................................................... 171 Transpose value ............................................................................ 171 Transpose switch ................................................................................. 171 Transpose value ................................................................................... 171 TUNE group ......................................................................................... 173 TVA Rhythm Tone ................................................................................ 103 Tone .................................................................................................. 90 TVA ENVELOPE Rhythm Tone ................................................................................ 104 Tone .................................................................................................. 92 TVA envelope level 1–3 Rhythm Tone ................................................................................ 104 Tone .................................................................................................. 92 TVA envelope time 1 velocity sensitivity Rhythm Tone ................................................................................ 104 Tone .................................................................................................. 92 TVA envelope time 1–4 Rhythm Tone ................................................................................ 104 Tone .................................................................................................. 92 Index TVA envelope time 4 velocity sensitivity Rhythm Tone ................................................................................ 104 Tone .................................................................................................. 92 TVA envelope time keyfollow ............................................................. 92 TVA envelope velocity curve Rhythm Tone ................................................................................ 104 Tone .................................................................................................. 91 TVA envelope velocity sensitivity Rhythm Tone ................................................................................ 104 Tone .................................................................................................. 90 TVA group Patch ................................................................................................. 90 Rhythm Set .................................................................................... 103 TVA LFO depth 1, 2 .............................................................................. 85 TVA TIME ENV Rhythm Tone ................................................................................ 104 Tone .................................................................................................. 92 TVA VELOCITY .................................................................................. 104 TVF ENVELOPE Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 89 TVF envelope depth Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 89 TVF envelope level 0 Rhythm Tone ................................................................................ 103 Tone .................................................................................................. 90 TVF envelope level 1–4 Rhythm Tone ................................................................................ 103 Tone .................................................................................................. 90 TVF envelope time 1 velocity sensitivity Rhythm Tone ................................................................................ 103 Tone .................................................................................................. 89 TVF envelope time 1–4 Rhythm Tone ................................................................................ 103 Tone .................................................................................................. 90 TVF envelope time 4 velocity sensitivity Rhythm Tone ................................................................................ 103 Tone .................................................................................................. 90 TVF envelope time keyfollow ............................................................. 89 TVF envelope velocity curve Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 89 TVF envelope velocity sensitivity Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 89 TVF FILTER Rhythm Tone ................................................................................ 101 Tone .................................................................................................. 87 TVF group Patch ................................................................................................. 87 Rhythm Set .................................................................................... 101 TVF LFO depth 1, 2 ............................................................................... 85 TVF VELOCITY Rhythm Tone ................................................................................ 102 Tone .................................................................................................. 89 Tx ............................................................................................................. 59 Tx Ch ..................................................................................................... 170 Tx Edit ................................................................................................... 171 Type Chorus type ................................................................................... 156 Chorus type (GM) ........................................................................ 195 Data type ............................................................................... 186–187 Filter type (Rhythm Tone) .......................................................... 101 Filter type (Tone) ............................................................................ 87 Multi-effects type ......................................................................... 114 Part type .......................................................................................... 53 Part type (GM) .............................................................................. 196 Portamento type ............................................................................. 76 Reverb type ................................................................................... 159 Reverb type (GM) ......................................................................... 195 Structure type ................................................................................. 73 U U.Fade Key fade width upper (Part) ......................................................... 51 Key fade width upper (Tone) ....................................................... 73 Velocity fade width upper (Rhythm Wave) ............................... 99 Velocity fade width upper (Tone) ................................................ 73 Undo ........................................................................................................ 27 [UNDO/COMPARE] ............................................ 15, 165, 181, 183–184 Upper D Beam range upper (System) ............................................. 46, 177 D Beam range upper (Zone) ................................................... 46, 64 Key range upper (Part) .................................................................. 51 Key range upper (Tone) ................................................................ 73 Key range upper (Zone) ................................................................ 59 Velocity range upper (Rhythm Wave) ........................................ 99 Velocity range upper (Tone) ......................................................... 72 [USER] ..................................................................................................... 16 UTIL 1 ........................................................................... 164, 166, 179, 198 UTIL 2 ........................................................................................... 167, 179 [UTILITY] ....................................................... 15, 164, 166–167, 179, 198 Utility mode ................................................................................... 24, 179 V VALUE dial ...................................................................................... 15, 27 V-Curve Cutoff frequency velocity curve (Rhythm Tone) ..................... 102 Cutoff frequency velocity curve (Tone) ...................................... 89 TVA envelope velocity curve (Tone) ........................................... 91 TVF envelope velocity curve (Rhythm Tone) .......................... 102 TVF envelope velocity curve (Tone) ............................................ 89 V-Cutoff Cutoff frequency velocity sensitivity (Rhythm Tone) ............ 102 Cutoff frequency velocity sensitivity (Tone) .............................. 89 Vel .......................................................................................................... 171 VELO CONTROL .................................................................................. 99 VELO CRV ............................................................................................. 53 Velocity Curve Part ................................................................................................... 53 Rhythm Tone ................................................................................ 104 Velocity fade width lower Rhythm Wave ................................................................................. 99 Tone .................................................................................................. 73 Velocity fade width upper Rhythm Wave ................................................................................. 99 Tone .................................................................................................. 73 Velocity range lower Rhythm Wave ................................................................................. 99 Tone .................................................................................................. 72 Velocity range upper Rhythm Wave ................................................................................. 99 Tone .................................................................................................. 72 Velocity Sens TVA envelope velocity sensitivity (Rhythm Tone) ................. 104 Velocity sensitivity offset (Part) ................................................... 54 Velocity sensitivity offset (Patch) ................................................. 72 Velocity sensitivity offset Part ................................................................................................... 54 Patch ................................................................................................. 72 Vo ............................................................................................................. 56 Voice priority ......................................................................................... 70 Voice Reserve ......................................................................................... 53 Voice reserve .......................................................................................... 23 Voices .................................................................................................... 197 Vol Receive volume switch (Part) ....................................................... 52 Volume information (GM Part) .................................................. 197 Volume information (Part) ............................................................ 56 Volume External volume ............................................................................. 60 Part volume (GM) ........................................................................ 196 Volume slider ......................................................................................... 14 309 Index V-Resonance Resonance velocity sensitivity (Rhythm Tone) ........................ 102 Resonance velocity sensitivity (Tone) ......................................... 89 V-Sens Pitch envelope velocity sensitivity (Rhythm Tone) ................ 101 Pitch envelope velocity sensitivity (Tone) .................................. 86 TVA envelope velocity sensitivity (Tone) .................................. 90 TVF envelope velocity sensitivity (Rhythm Tone) .................. 102 TVF envelope velocity sensitivity (Tone) ................................... 89 V-T1 Pitch envelope time 1 velocity sensitivity (Rhythm Tone) .... 101 Pitch envelope time 1 velocity sensitivity (Tone) ...................... 87 TVA envelope time 1 velocity sensitivity (Rhythm Tone) ..... 104 TVA envelope time 1 velocity sensitivity (Tone) ...................... 92 TVF envelope time 1 velocity sensitivity (Rhythm Tone) ...... 103 TVF envelope time 1 velocity sensitivity (Tone) ....................... 89 V-T4 Pitch envelope time 4 velocity sensitivity (Rhythm Tone) .... 101 Pitch envelope time 4 velocity sensitivity (Tone) ...................... 87 TVA envelope time 4 velocity sensitivity (Rhythm Tone) ..... 104 TVA envelope time 4 velocity sensitivity (Tone) ...................... 92 TVF envelope time 4 velocity sensitivity (Rhythm Tone) ...... 103 TVF envelope time 4 velocity sensitivity (Tone) ....................... 90 W WAVE ..................................................................................................... 81 Wave expansion board SR-JV80 series ........................................................................... 29, 40 SRX series ........................................................................................ 40 Wave expansion board installation slot ............................................. 18 Wave gain Rhythm Wave ................................................................................. 98 Tone .................................................................................................. 81 WAVE group Patch ................................................................................................. 81 Rhythm Set ...................................................................................... 98 Wave group Rhythm Wave ................................................................................. 98 Tone .................................................................................................. 81 Wave level .............................................................................................. 99 Wave number Rhythm Wave ................................................................................. 98 Tone .................................................................................................. 81 Wave pan ................................................................................................ 99 Wave switch ........................................................................................... 98 Wave Tempo Sync Rhythm Wave ................................................................................. 98 Tone .................................................................................................. 81 Waveform list ....................................................................................... 263 WMT FXM ............................................................................................ 100 WMT PAN .............................................................................................. 99 WMT TUNE ......................................................................................... 100 WMT VEL RANG .................................................................................. 99 WMT Velocity Control ......................................................................... 99 WMT velocity control switch .............................................................. 99 WMT WAVE .......................................................................................... 98 WRITE ........................................................................................... 164, 180 WRITE PROTECT ............................................... 164, 180, 186, 188, 191 Write protect seal ........................................................................ 167, 188 X XFER ...................................................................................................... 185 Z [ZONE] ............................................................................................. 15, 57 Zone ......................................................................................................... 63 Zone and Part ................................................................................. 22 Zone parameters ..................................................................... 58, 232 Zone settings ................................................................................... 57 ZONE COMMON ................................................................................. 58 Zone mode .............................................................................................. 24 [ZONE/PART SELECT] ....................................................................... 25 310 For EU Countries CAUTION Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent type recommended by the manufacturer. Discard used batteries according to the manufacturer’s instructions. Apparatus containing Lithium batteries ADVARSEL! VARNING Lithiumbatteri - Eksplosionsfare ved fejlagtig håndtering. Udskiftning må kun ske med batteri af samme fabrikat og type. Levér det brugte batteri tilbage til leverandøren. Explosionsfara vid felaktigt batteribyte. Använd samma batterityp eller en ekvivalent typ som rekommenderas av apparattillverkaren. Kassera använt batteri enligt fabrikantens instruktion. ADVARSEL VAROITUS Eksplosjonsfare ved feilaktig skifte av batteri. Benytt samme batteritype eller en tilsvarende type anbefalt av apparatfabrikanten. Brukte batterier kasseres i henhold til fabrikantens instruks joner. Paristo voi räjähtää, jos se on virheellisesti asennettu. Vaihda paristo ainoastaan laitevalmistajan suosittelemaan tyyppiin. Hävitä käytetty paristo valmistajan ohjeiden mukaisesti. For EU Countries This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For the USA FEDERAL COMMUNICATIONS COMMISSION RADIO FREQUENCY INTERFERENCE STATEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: – Reorient or relocate the receiving antenna. – Increase the separation between the equipment and receiver. – Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. – Consult the dealer or an experienced radio/TV technician for help. Unauthorized changes or modification to this system can void the users authority to operate this equipment. This equipment requires shielded interface cables in order to meet FCC class B Limit. For Canada NOTICE This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. AVIS Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada. Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. AFRICA EGYPT Al Fanny Trading Office 9, EBN Hagar A1 Askalany Street, ARD E1 Golf, Heliopolis, Cairo 11341, EGYPT TEL: 20-2-417-1828 REUNION Maison FO - YAM Marcel 25 Rue Jules Hermann, Chaudron - BP79 97 491 Ste Clotilde Cedex, REUNION ISLAND TEL: (0262) 218-429 PANAMA ITALY ISRAEL SUPRO MUNDIAL, S.A. Roland Italy S. p. A. 150 Sims Drive, SINGAPORE 387381 TEL: 6846-3676 Boulevard Andrews, Albrook, Panama City, REP. DE PANAMA TEL: 315-0101 Viale delle Industrie 8, 20020 Arese, Milano, ITALY TEL: (02) 937-78300 Halilit P. Greenspoon & Sons Ltd. CRISTOFORI MUSIC PTE LTD PARAGUAY NORWAY SINGAPORE Swee Lee Company Blk 3014, Bedok Industrial Park E, #02-2148, SINGAPORE 489980 TEL: 6243-9555 245 Prince Mohammad St., Amman 1118, JORDAN TEL: (06) 464-1200 URUGUAY POLAND Easa Husain Al-Yousifi Todo Musica S.A. P. P. H. 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No.41 Nike St., Dr.Shariyati Ave., Roberoye Cerahe Mirdamad Tehran, IRAN TEL: (021) 285-4169 As of May 1, 2002 (Roland) 02019189 ’02-5-C2-71K
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