S3 Graphics S3G007 GRAPHIC CARD User Manual 3

S3 Graphics Co., Ltd. GRAPHIC CARD Users Manual 3

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Users Manual 3

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Document ID1054456
Application IDxB3MF/Iyem/ZWtjyda6Cgg==
Document DescriptionUsers Manual 3
Short Term ConfidentialNo
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Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize183.71kB (2296380 bits)
Date Submitted2009-01-09 00:00:00
Date Available2009-01-09 00:00:00
Creation Date2009-01-06 17:12:24
Producing SoftwareAcrobat Distiller 8.1.0 (Windows)
Document Lastmod2009-01-06 17:12:42
Document TitleS3 Graphics User Guide for Chrome 400/500 Series Graphics
Document CreatorAcrobat PDFMaker 8.1 for Word
Document Author: Software Department

8.2 S3 ScreenToys Rotation
Rotation of the desktop screen image is available through the S3 Graphics S3
ScreenToys Rotation page.
ACCESS: To rotate your desktop screen image, right click on the desktop and
select to open the S3 ScreenToys window. In the left menu column, select
Advanced, Rotation. The S3 ScreenToys Rotation orientation options are now
available for selection. Rotation control is also accessible from the S3 taskbar
icon menu.
Image Positions
Portrait images are greater in the vertical direction than the horizontal,
and
Landscape images are greater in the horizontal direction than in the
vertical direction.
Primary refers to the main or normal screen orientation position.
Secondary orientations are 180 degrees off the Primary.
When the screen is rotated, the cursor also rotates in sync with the screen
orientation to maintain the same frame of reference as the desktop.
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Monitor orientation options:
OPTIONS:
Each connected and enabled device may be rotated independently. The Display
to be changed can be selected through the Monitors: dropdown list located in
the upper left corner of the S3 ScreenToys Rotation page. S3 ScreenToys
Rotation options are:
Image area
Orientation
reference image
CW
CCW
Use this group to step through orientation options and
view the result.
View this bitmap image of a desktop to see the effects of
any proposed screen orientation selection.
Click CW once to rotate the sample screen image
clockwise 90 degrees.
Click CCW once to rotate the sample screen image
counter-clockwise 90 degrees.
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Orientation area
This group contains four radio buttons, one for each of
the orientations available for selection.
Normal (Primary
landscape)
Click the Normal (Primary landscape) button to
orientate the screen image to the default rotation
position. This image has 0 degrees of rotation.
Click the 90 degrees (Primary portrait) button to
orientate the screen image to a vertical format as if the
image were turned 90 degrees clockwise.
Click the 180 degrees (Secondary landscape) button
to orientate the screen image to a horizontal format as if
the image were turned 180 degrees clockwise, or flipped
“upside-down.”
Click the 270 degrees (Secondary portrait) button to
orientate the screen image to a vertical format as if the
image were turned 270 degrees clockwise (or 90
degrees counter-clockwise).
90 degrees
(Primary portrait))
180 degrees
(Secondary
landscape)
270 degrees
(Secondary
portrait))
Rotation Resolution
Landscape modes are expressed as X by Y for compatibility with 0 or 180
degrees of rotation. Modes with Portrait Orientation are expressed as Y by X for
90 or 270 degrees of rotation. The minimum supported Portrait resolution for
Windows Vista and Windows XP is 768x1024, since the operating systems avoid
providing resolutions with a horizontal size less than 640.
For example, the following sample resolutions might appear in the List All
Modes box on the Monitor tab while in a Landscape Orientation:
800 by 600, High Color (16 bit), 60 Hertz
800 by 600, True Color (32 bit), 60 Hertz
1024 by 768, High Color (16 bit), 60 Hertz
1024 by 768, True Color (32 bit), 60 Hertz
The following are sample modes that would be selectable while you are in a
Portrait Orientation:
768 by 1024, High Color (16 bit), 60 Hertz
768 by 1024, True Color (32 bit), 60 Hertz
If you are in an 800x600x32 landscape resolution before a 90 degree rotation,
the actual resolution you will have after rotation is a portrait 600x800x32. When
you reopen the Display Settings window, the lowest resolution available for
selection will be 768x1024x8, which is different than the actual resolution. If you
select OK, then the resolution will be changed.
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SECTION 9
TOOLS FOR THE VIDEO ENTHUSIAST
9.1 Video Requirements
Install up-to-date versions of Microsoft’s DirectX and Media Player for your
Windows Vista or Windows XP.
DirectX Updates
Your S3 Graphics software is designed to take full advantage of the
advanced features available with DirectX. For the best possible performance
and visual experience, be sure you have installed DirectX and are using a
level compatible with your driver.
http://windowsupdate.microsoft.com/
Or visit the Microsoft download site:
http://www.microsoft.com/downloads/
and click on the Download Category DirectX.
Windows Media Series
Your S3 Graphics software is designed to take full advantage of the
advanced features available with Windows Media Series Codec and Player.
For the best possible performance and visual experience, get the latest
version of the Windows Media Series from the Microsoft Windows Update
site:
http://windowsupdate.microsoft.com/
Or visit the Microsoft download site:
http://www.microsoft.com/downloads/
and click on the Download Category Windows Media.
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9.2 Video Viewing with Application Software
The advanced high quality ChromotionHD 2.0 programmable video engine of the
CHROME 500 Series GPUs is fully compatible with Microsoft DirectX-VA 2.0
media acceleration and supports Protected Video Playback (PVP) of a wide
range of video codecs, including Windows Media VideoTM 9 HD (WMV9-HD),
MPEG-2 HD, VC-1, and H.264 (MPEG-4 AVC). High definition playback of Bluray Discs is possible with lower CPU utilization. PVP support for HD Premium
content includes PVP-UAB (User-Accessible Bus) and display output protection.
Hardware assisted video playback is available with compatible releases from the
following software DVD application vendors:
Intervideo
Cyberlink
Windows Media Player for Windows XP (with a 3rd party DVD codec)
Windows Vista Home Premium and Ultimate Editions (include Media
Center which has a Microsoft DVD codec)
S3 Graphics GPUs can be used with video playback applications on systems
with hardware to support advanced playback, such as a DVD or a Blu-ray disc
drive.
You can show your video images within a scalable window on any output device
connected to your PC: HDMI, DVI, CRT or LCD. Enable ChromoVision and you
will be able to display video playback full-screen on HDMI or DP at the same time
your playback runs in a scalable window on your CRT, DVI or second HDMI (if
your two devices are configured in Clone view to share the desktop’s Primary
View).
ArtisticLicense Effects, such as Emboss and Neon Edges, can be applied to your
video playback images using the S3 ScreenToys Chromotion Video utility.
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9.3 S3 ScreenToys Video Color Settings
With S3 ScreenToys Video Color Settings you can adjust the brightness,
contrast, hue and saturation of the display of video. S3 ScreenToys Video Color
Settings include ChromoColor™ support using the front-end pixel shader for
these adjustments.
ACCESS: To adjust video settings, right click on the desktop and click from the
menu to select S3 ScreenToys. From the left panel Basic menu, select Video
Color Settings. This utility is also accessible from the CHROME® menu
available on right-click of the
taskbar icon menu.
OPTIONS: S3 ScreenToys Video Color Settings for color adjustment of video
may include the following.
Upper area
Monitors:
droplist
Video settings are applied to the video stream currently
being assisted by hardware and are applied
irrespectively of the Monitors setting.
If only one display monitor is connected, this list will not
be selectable.
If two display monitors are connected, a dropdown
monitor list will be available for selection. Click the
arrow to the right of the Monitors: dropdown list to
show a menu of all connected display output devices
(monitors). Each display device is shown as "N. Display
device name", where N is a number starting from 1.
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Select the device whose video adjustments you wish to
configure. (You can test the selection by experimentally
moving a slider to detect which monitor is currently
configurable.)
ChromoColor
image
This image shows a graphic. This is a non-functional
user interface element.
Profiles area
Video Color Settings Profiles can be created at any time,
and saved for future re-use.
Profiles
Click on the arrow to the right of the Profiles: dropdown
list which provides a menu of all Video Color Settings
schemes available for selection. Click on a profile to
select it.
Save as…
Click Save as… to save the current settings using the
existing profile name or a new name. Click OK to finish
your save.
Delete
Click Delete to delete the currently selected profile.
Video Color
sliders area
Sliders
Use the four slider bars in Video Color Settings to
change brightness, contrast, hue and saturation.
Refer to the S3 ScreenToys Basics for general
instructions on using a slider.
Brightness slider Drag the slider thumb along the bar to the right to
increase the luminance or amount of light in the display
output. Drag the slider bar to the left to decrease the
brightness and darken the display output.
Contrast slider
Drag the slider thumb along the bar to the right to
increase the level of difference between the light and
dark areas of the display output. Drag the slider bar to
the left decrease the amount of contrast in the display
output.
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Hue slider
Drag the slider thumb along the bar to the right to adjust
the hue of the display output towards purple. Drag the
slider bar to the left to make the hue greener.
Saturation slider
Drag the slider thumb along the bar to the right to
increase the intensity of the colors in the display output.
Drag the slider thumb along the bar to the left to
decrease the color intensity of the display output.
Reset
Click the Reset button to the right of each slider to return
the corresponding setting to the default.
Tonal
Adjustments
Use the Tonal Adjustments sliders to set threshold levels
which will change the dynamic ranges for shadows
(darks) and highlights (lights) in a video image.
The images below show the types of changes in gray
scale that can be applied to the highlight and shadow
areas of an image by manipulating the Tonal
Adjustments slider thumbs. For reference, the original
image is:
Black Point
Enhancement
slider
The Black Point Enhancement control allows you to
adjust the range of black values which are displayed in
the shadow areas of the whole image. The adjustment
lets you expand the value range to make the darks in the
image appear more intense (deeper darks) or clip the
range to make the shadows lighter (brighter and lower
contrast).
Move the Black Point Enhancement slider thumb along
the bar to the left to decrease the Black Point
Enhancement threshold. This will decrease the
darkness of the shadows and thus lighten the shadows
in the image.
Move the Black Point Enhancement slider thumb along
the bar to the right to increase the Black Point
Enhancement threshold. This will increase the darkness
of the shadows and thus deepen the shadows in the
image. In the example below the Black Point threshold
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value has been increased, and the overall image
shadows appear darker.
Original:
Black Point Threshold increased:
White Point
Enhancement
slider
The White Point Enhancement control allows you to
adjust the range of white values which are displayed in
the highlight areas of the image. The adjustment lets you
expand the value range to make the whites in the image
appear either more intense (whiter whites) or clip the
value range to make the highlights darker (darker with
lower contrast).
Move the White Point Enhancement slider thumb along
the bar to the left to decrease the White Point
Enhancement threshold. This will decrease the
brightness of the highlights and thus darken the
highlights in the image.
Move the White Point Enhancement slider thumb along
the bar to the right to increase the White Point
Enhancement threshold. This will increase the
brightness of the highlights in the image. In the example
below the White Point threshold value has been
increased, and the overall image appears lighter.
Original:
White Point Threshold increased:
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9.4 S3 ScreenToys ChromoVision for HDMI
ACCESS: To enable ChromoVision capabilities for your HDMI device, visit the
Advanced/Options settings page accessible from the S3 ScreenToys Device
Management window. In the Display Devices area, click the HDMI icon. Next
check the Device Status checkbox underneath the icon. In the lower device
settings area, click the Advanced button. Locate the ChromoVision checkbox.
ChromoVision
options
ChromoVision configuration options are usually available
for selection through the Options window.
Use ChromoVision
to display fullscreen video
Click the Use ChromoVision to display full-screen
video checkbox to enable ChromoVision.
When you are using Windows Vista or Windows XP,
ChromoVision allows full screen playback on your digital
HD device, while windowed video plays on another
display device associated with the Primary View. When
enabled, you can move and resize a video window on
your primary DVI or CRT device, and full screen video
will continue on your secondary HDMI, device.
You must be in Clone mode. ChromoVision is not
available when there is only one display output device,
and is not available when you Extend the desktop.
ChromoVision
Modes (for wide
screen devices)
When ChromoVision is enabled (the ChromoVision
(full-screen video) check box is selected) and the
native aspect ratio of your display device is 16:9, then
the ChromoVision Modes options may be available for
optimizing viewing of 4:3 source content on your widescreen 16:9 display device.
These modes will not appear if you are not in Clone
mode or if your HDMI display device does not have a
native 16:9 aspect ratio.
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Normal
Select Normal to display 4:3 source on 16:9 wide
screen with no scaling and no change to aspect ratio.
With Normal view, vertical black bars will appear on
both sides of the 4:3 image to fill the unused areas of
the wide screen.
Zoom
Select Zoom to display letterboxed 4:3 source which
would otherwise show black bars all around the wide
screen image (such as a 4:3 letterbox DVD). Zoom
uses equal amounts of horizontal and vertical linear
scaling to expand the image to fill the wide screen 16:9
area. There is no change to the aspect ratio.
Full
Select Full to display source material that has been
horizontally compressed during encoding, such as
anamorphic DVDs that are enhanced for 16:9. Full uses
linear scaling to horizontally and vertically stretch the 4:3
source to fit the 16:9 wide screen. This option changes
the aspect ratio.
Enhanced zoom
(ChromeView)
Select Enhanced zoom to display standard 4:3 source
material that has not been horizontally compressed
during encoding. Enhanced zoom uses S3 Graphics’
customized ChromeView non-linear scaling algorithms to
provide optimal horizontal expansion of standard 4:3
source onto the 16:9 wide screen. ChromeView
Enhanced zoom is designed to provide less expansion
in the central image area where viewers usually focus
their attention. This option changes the aspect ratio.
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9.5 S3 ScreenToys Chromotion Video
S3 Graphics’ hardware support for video acceleration is optimized for
compatibility with DirectX Video Acceleration (DXVA). The Chromotion Video
Engine provides IDCT support and post-processing capabilities for de-interlacing,
subpicture blending, video scaling, rotation, color conversion and video effects.
S3 ScreenToys Chromotion Video settings window allows you to apply real
time Chromotion Video Effects or Chromotion Video Deblocking to video images
playing on your desktop.
ACCESS: To use S3 ScreenToys Chromotion Video, right click on any
unpopulated area of the Desktop. Click S3 ScreenToys. From the Advanced
dropdown list menu in the left panel, click Chromotion Video. S3 ScreenToys
Chromotion Video is also accessible from the CHROME® menu available on
right-click of the S3
taskbar icon. Once the S3 ScreenToys Chromotion
Video settings window appears, the Chromotion Video effects and deblocking
filters will be available for configuration.
OPTIONS: S3 ScreenToys Chromotion Video settings options are:
Upper area
Effects monitor
image
This "monitor" image shows a graphic preview image of
the artistic effects settings currently selected.
These are static images and change with the effect
option but do not reflect all changes in slider steppings.
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Effect/Filter
dropdown list
Select an effect or filter from this dropdown list. Then
use the slider to set a value for the amount of visual
effect to be used during display of any video playback.
A slider bar allows you to adjust the amount or intensity
of the effect.
The slider thumb can be moved to the right to increase
(More) or the left to decrease (Less) the amount of the
effect. Each filter may have a different number of
allowed steps between left (Less) and right (More).
Disable All
Click Disable All to remove any Deblocking filters or
Artistic License effects currently applied. The slider bar
is unavailable.
Emboss
Click Emboss to produce output where most of the
image is displayed in (gray) tonal values. Edges retain
their original color. This makes the image resemble an
engraved stone relief image. (three step)
Neon Edges
Click Neon Edges to produce a high-contrast image,
similar in effect to that of solarization in a photographic
print. Most of the image will have a very dark value (low
brightness) except for the edges between areas. The
edges are expressed as bands of bright, neon-like
colors. (three step)
Click Soft Focus to produce output where sharp edges
are removed to blur the image and produce a hazy
effect. Soft focus is also sometimes referred to as
Gaussian blur. This effect is often used by
photographers to soften facial details in portraiture.
(two step)
Click Sharpen to produce output where the edges of
objects appear crisper. This is accomplished through
manipulation of the differences in contrast level between
the edge components. (multiple stepping)
Soft Focus
Sharpen
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Complex Picture
Smoothing
Click Complex Picture Smoothing to use offset
deblocking which affects both the block boundaries and
the inside of the block. Use this method for flat images.
Complex Picture Smoothing should resolve image
artifacts propagated from the previous frame.
Move the slider thumb along the bar to the right to
increase the amount of the applied effect. (seven step).
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SECTION 10 TOOLS FOR THE 3D ENTHUSIAST
10.1 S3 ScreenToys 3D Settings
Use the S3 ScreenToys 3D settings configuration page to configure or toggle
3D-related capabilities to compensate for differences in the requirements and
behaviors of various Direct3D and OpenGL applications.
ACCESS: To adjust 3D Settings, right click on the desktop and select S3
ScreenToys from the menu. In the Advanced dropdown list in the left panel,
click 3D Settings. This utility is also available from the CHROME® menu
accessible on right-click of the S3
taskbar icon. Once the S3 ScreenToys 3D
Settings window appears, options for 3D feature settings will be available.
Note: After you have completed your changes, please close and reopen your 3D
application. Different applications behave differently and some feature settings
may be initialized by the application only at launch time.
The 3D Settings configuration page includes the following components:
10.1.1
S3 ScreenToys 3D Settings Application List
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Application area
The application area allows you to specify an application
for which you can select custom 3D feature settings.
Application
dropdown list
Click on the down arrow to view a dropdown list of
application names whose features you can customize.
Three types of applications may be listed:
Overall setting is the default “application.” The
settings established for Overall setting are applied to
all applications’ features which do not have a
customized setting.
Provided: These items are provided by the S3
Graphics software and include representative titles.
Custom: These are application names which you
have added to the list using the Add button.
Add button
Click the Add button to open the Add Application
dialog window.
In the dialog you can type or Browse… to the file
Location and Name of application you want to add to
the list. The name can be a nickname. Note that only
one entry will be accepted for any given file location.
Click OK to add the name to the list. Or click Cancel to
exit the page without adding to the list.
Remove button
Use the Remove button to remove any application you
have added.
First select the added application from the application
dropdown list. The Remove button will become
available. If you select a provided item, the Remove
button will remain gray and unavailable. You cannot
remove list items provided with the driver software.
Note: The Defaults button at the bottom of the page
does not remove added applications. You must use the
Remove button.
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10.1.2
S3 ScreenToys 3D Settings Features and Settings
You can customize 3D features both globally and by application using the
Feature and Setting portion of the S3 ScreenToys 3D Settings page.
Feature and
Setting table:
general notes
To change the globally-applied settings, make sure
Overall setting appears as the target application in the
application list in the upper right area of the 3D Settings
page.
To customize settings for a single application, select the
application from the application dropdown list. If the
application you want to select is not available, use the
Add button to add it.
Feature list
The Feature list is a static list of 3D features which can
be customized. Each feature has a green circularshaped icon z before the name.
To select a feature for customization, left click on the
feature so that a blue highlight appears on the row. Then
move to the Setting column to continue.
Setting
dropdown list
The Setting area contains a row for each feature whose
settings can be customized.
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The Setting column reports the values you have
currently selected. These are not active values until after
you have clicked Apply All to set your new parameters
To customize a setting:
After you right click a row in the Feature and Setting
table, the selected Feature row will have a blue
highlight, indicating this is the feature available for
customization.
In the Setting column, right click again and a
dropdown list will appear which contains the
values available to customize the selected Feature.
Select the desired value.
The dropdown list will fade and the new value will
appear.
Reminder: You must click Apply All to activate the
new value.
The appearance of the text strings in the Setting area
will vary.
For the Overall setting entry, the list will contain
only the value name of the setting.
For all other application entries,
o a value which is not customized, will appear as
Overall setting (value name) where the value in
parentheses is the same as the current saved
value for Overall setting. (This can be a default or
a custom value.) If you change a feature value
for Overall setting, then this feature’s value will
also change for this and all other applications for
which this value is not customized.
o a value which is customized appears as value
name without parentheses and without Overall
setting in the string. This value will apply only to
this specific application and feature combination.
If you restore the Overall setting values to their
Defaults, this custom setting will not be changed.
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Overall setting
default value
Setting list for an application
with default values
Overall setting
with custom value
Setting list for an application
with one global custom value
and one application-specific
custom value
Overall custom
Application custom
Click Apply All and the new settings will take effect
immediately.
Apply All
Note: If you have an open 3D application, you should
restart the application to be sure the new settings take
effect for that application.
10.1.3
S3 ScreenToys 3D Settings Features Descriptions
Feature
descriptions
The Feature list contains options available for
adjustment. Most features can be applied for both
Direct3D and OpenGL 3D applications.
Selected features and associated settings are saved
automatically and maintained by the driver. If a new
driver is installed, custom setting values must be reestablished. Settings are not affected by changes in
resolution, refresh or display output device changes.
Vertical Sync
Control
Sometimes called Wait for Vsync, this feature option
controls whether or not buffer swaps and other activities
should be synchronized to the display’s Vertical
Synchronization or Vertical Retrace Signal and blanking
period, during which the display blanks as it retraces its
way from the bottom right to the upper left corner of the
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screen.
Setting options include:
By Application (default) – Select By Application if
you want the Vertical Sync Control setting to
change on application requests. If Vsync OFF is
requested, the back buffer is flipped without waiting
for vertical retrace. If the application requests VSync
ON, then the back buffer is flipped while in vertical
retrace.
ON – Select ON to always force a wait for monitor
sync. This option will reduce “tearing” artifacts.
Synchronizing with the vertical retrace constrains the
frame rate so that it does not exceed the refresh
rate.
OFF – Select OFF to allow buffer swaps to be
processed without waiting for vertical
synchronization. When a buffer flip occurs at a
different time than during the vertical blanking period,
visual artifacts, often described as “tearing” or
“shearing” may be apparent. Note that while visual
artifacts will probably occur with this setting, the
frame rate may increase.
Multi-Core CPU
optimization
S3 Graphics drivers include optimizations which can
allow applications to more fully utilize the processing
power available with systems which have not only a
powerful GPU but also a multi-Core CPU. These
optimizations are often useful when running newer
applications which can take advantage of thread
scheduling prioritization.
Setting options include:
Auto (default) – Select Auto if you want the driver to
decide when to do optimization for Multi-Core CPUs.
ON – Select ON to use the graphics driver’s multiCore CPU threading optimizations. Newer
applications usually run faster with this setting.
OFF – Select OFF to avoid possible compatibility
problems when running older applications. The
application will run slower.
Force Anti-alias
mode
Anti-aliasing is a technique to reduce jagged edges
(“jaggies”) of polygons and lines. Pixels on either side of
edges are sampled and then rendered as a blend of the
adjoining colors to smooth the appearance of the edge.
When anti-aliasing is enabled, images are less likely to
display “staircase” edges and broken lines. Sampling
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results can be downscaled to the original size, producing
sub-samples of high quality.
Setting options include:
By Application (default) – Select By Application to
allow the application to specify which level of supersampling should be applied. Otherwise, the driver
selects an optimized value. This is the default.
OFF – Select OFF to disable anti-aliasing. Image
quality usually suffers, but performance may
increase because less pixel processing occurs.
2X, 4X, 8X – Select a level to enable optimized
super-sampled anti-aliasing. This will provide
optimized anti-aliasing and still have only a minimal
impact on performance speed.
Anisotropic ratio
Anisotropic (which means non-uniform shape) filtering is
a filtering technique more advanced than trilinear and is
a technique which is useful for quadrilateral shaped and
angled areas of a texture image. A shaper image is
accomplished by interpolating and filtering multiple
samples from one or more MIP maps to better
approximate very distorted textures. Anisotropic can be
used in conjunction with bilinear or trilinear filtering as
well as MIP map filtering. While trilinear filtering is
capable of producing fine visuals, it only samples from a
square area, which is not the ideal sampling area for all
cases. Anisotropic filtering averages sixteen texture
samples, or taps, in a non-square, rectangular or
parallelogram shaped texture sampling pattern whose
length varies in proportion to the orientation of the
stretch effect. This sampling rate is four times the
sampling level of bilinear filtering and twice the sampling
level of trilinear filtering.
Textures applied to a sloped surface will not look fuzzy,
which is especially useful when rendering shapes with a
high degree of surface tilting in the X-Y-Z planes. Full
use of the anisotropic filtering capabilities may impact
performance.
Setting options include:
By Application (default) – Select By Application if
you want S3 Graphics software to use the
anisotropic filtering level requested by the
application. Not all applications request anisotropic
filtering, and S3 Graphics software does not perform
anisotropic filtering unless requested. This is the
default.
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OFF – Select OFF to force anisotropic filtering to be
always off.
2X – Select 2X to enable anisotropic filtering at its
lowest level. With this setting, 16 texture samples
(taps) selected from a non-square pattern will be
averaged to generate one texture element (texel)
that is then applied to a single pixel.
3X,4X,…– Select intermediate sampling levels to
match your preferred balance between quality and
performance. The higher the sampling level, the
greater the degree of filtering. Visual quality will
improve at the expense of performance.
16X – Select 16X to force use of classic anisotropic
sampling using 128 taps in a non-square sampling
pattern. This level of filtering will produce very high
quality visual output, usually with a decrease in
rendering speed.
10.1.4 S3 ScreenToys 3D Settings Feature Descriptions
for OpenGL-only
Feature
descriptions
(for OpenGL
only)
The following Features will be applied only to OpenGL
applications. This setting value will be ignored for
Direct3D applications.
OpenGL
Conformant
Texture Clamp
This OpenGL-only feature allows you to select between
two methods which determine the way texture border
color is sampled..
OFF – Select OFF (default) to not use an OpenGL
standard-conforming texture clamp. Instead, this
method uses GL_CLAMP_TO_EDGE which only
samples texture texels to simulate GL_CLAMP.
ON – Select ON to use an OpenGL standardconforming texture clamp method for GL_CLAMP.
This method causes texture border color to be
sampled which may produce unexpected visual
artifacts.
OpenGL Error
Reports
This OpenGL-only feature provides a mechanism to turn
off error reporting for applications where you suspect
error reporting may be having a negative impact on
performance.
OFF – Select OFF to ignore error reporting.
Performance should increase.
ON – Select ON (default) to have the driver report
errors when requested to do so by the application.
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OpenGL Limit
Extensions
This OpenGL-only feature allows limiting of extension
reporting as an aid in improving compatibility with older
applications.
OFF – Select OFF (default) so that the driver does
not limit the number of extensions. This value
provides optimal performance for newer OpenGL
applications.
ON – Select ON to have the driver trim the number
of extensions reported. This setting allows for
compatibility with older applications, which expect
support for an earlier version of OpenGL which might
have a smaller buffer allocated to store extension
information. Use this option to prevent unexpected
problems with older OpenGL applications.
10.2 S3 ScreenToys and MultiChrome
Special Note on MultiChrome: If two identical S3 Graphics display adapters are
detected as installed in your system and your installed software supports
MultiChrome, the MultiChrome option may be available for selection from the
Advanced area of the left menu bar. Refer to the MultiChrome User Guide for
details on this option.
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SECTION 11 POWER MANAGEMENT CONTROLS
The S3 ScreenToys Power Management controls provide an aid for conserving
power on notebook (laptop) and other power-sensitive systems. It is available on
selected systems running Windows Vista and Windows XP.
11.1 S3 ScreenToys Power Management
S3 ScreenToys Power Management has two basic modes for controlling the
level of power conservation:
Automatic Power Conservation Mode (Default setting) which lets the
S3 Graphics software decide the optimal setting for you.
Manual Power Conservation Mode which allows you to use a slider bar
to change between settings that conserve power (but reduce speed) or
increase speed (but use more power).
ACCESS: If your configuration supports power management through S3
ScreenToys Power Management, a menu option will be available through the
CHROME menu accessible by right click on the
taskbar icon, or from the
Advanced menu on the S3 ScreenToys window.
OPTIONS:
S3 ScreenToys Power Management options are applied globally, regardless of
display configuration. You cannot adjust settings unless you have selected the
Let me change other power plans (Advanced) checkbox.
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System Status
Power Source
This area shows the current graphics power
management status.
The power source may be reported as:
AC power
Battery, or
Unknown.
If the power source is not Battery, then the Battery and
hours remaining options are blank and disabled.
Battery remaining
If the power source is Battery, then the battery life
remaining (as a percentage) is shown.
Hours remaining
If the power source is Battery, then the time remaining
for the available battery power is shown. The time will be
shown in hours. If the operating system reports both
minutes and hours, then minutes will also be displayed.
Current Power
Plan
This shows the currently selected Power Plan.
See below for detail description of the available power
plans.
Let me change…
Click the checkbox Let me change other power plans
(Advanced) to disable the Automatic (default) power
setting and enable Manual power setting.
If power management options are not configurable on
this system, this option will be dimmed and not available.
Uncheck this option to use the default Automatic settings
optimized for your system. When this option is
unchecked or when it is dimmed and not available, the
slider is not available for adjustment. S3 Graphics
software will automatically:
provide maximum speed when the graphics engines
are active,
or
conserve power when engines are idle.
If your system supports automatic power management,
and you have not previously manually specified a
preferred S3 ScreenToys Power management power
savings setting, automatic power management will be
enabled by default.
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GPU Power
Settings area
When the Let me change… checkbox is checked, you
are in Advanced manual mode and the slider bar will
be available to adjust and change power settings.
A dropdown list will appear along the area’s title bar,
which will contain a menu of the available power options.
Power source
bitmap
A bitmap to the left of the slider bar represents the
current power source.
Power setting
slider (Advanced
manual mode)
In Advanced Manual Power Management Mode, the
slider bar is available and allows you to manually change
conservation levels. One end of the slider bar is
associated with high power conservation and the other
end of the slider scale is associated with high
performance/speed.
Move the slider bar to the left towards the green Power
Saver (left) side to conserve power (reduces speed).
Move the slider bar to the right towards the red High
Performance (right) side to increase performance and
speed (and power consumption).
When you select a power setting via the slider bar and
apply it, S3 Graphics software will remember and restore
the specified power setting during normal operation and
at re-boot and resume. This setting is applied regardless
of your current power source (AC or battery).
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Power Plans
Below are the power plans which may be available.
Power Saver
setting
Use the Power Saver setting to reduce power
consumption. This setting will reduce speed and may
lower performance.
Balanced setting
The Balanced setting provided the default setting
provided by the driver to provide an optimal balance
between power consumption and high performance.
High Performance
setting
Increase the High Performance setting by moving the
slider bar to the right. Selecting maximum speed will
provide maximum speed, regardless of the current
power source.
When the power source is battery and you have selected
the maximum speed setting, you will have maximum
drain on the battery. This will significantly shorten the
time you will be able to run the system before the battery
needs recharging.
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SECTION 12 DISPLAY IDENTIFICATION & INFORMATION
Use S3 ScreenToys Information, Control Panel System tools or WinS3ID to
identify your Display Adapter. This information is useful when troubleshooting or
locating compatible driver updates.
12.1 S3 ScreenToys Information
S3 ScreenToys Information page and tab both tell you information about the S3
Graphics adapter and associated software. The S3 ScreenToys tab has been
discussed previously, see Display Settings Advanced S3 ScreenToys tab. The
Information page contains additional information.
ACCESS: To use the S3 ScreenToys Information page, right click on any
unpopulated area of the Desktop. Click S3 ScreenToys. From the left panel
Basic menu select Information. This utility is also accessible from the
CHROME® menu available on right-click of the
taskbar icon menu. The
Information settings panel will now be available for viewing.
OPTIONS: The S3 ScreenToys Information page settings area includes the
following items which are also reported on the Display Settings Advanced S3
ScreenToys tab. Additional detail is provided, such as Memory Clock and Engine
Clock.
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System
Configuration
area
This area includes information related to the system and
BIOS configuration.
Chip type
Shows the S3 Graphics chip type name.
ID string
Shows the PCI Vendor ID, Device ID, Subsystem ID and
Subsystem Vendor ID for the graphics hardware.
BIOS version
System memory
Shows the S3 Graphics video BIOS version.
Shows the amount of detected system memory.
Video memory
Shows the amount of detected video memory.
Bus information
Shows the bus interface standard for this Hardware (for
example, PCI Express x16), and the current enabled
capability.
Engine clock
Memory clock
Shows the graphics engine clock setting and the clock
setting for the graphics memory.
S3 Driver area
This area includes information about the display drivers.
File data is provided, such as the file size and date/time.
(XP: names will be different)
DirectX 10
UserMode and
UserMode driver
Shows the S3 Graphics Windows Vista User Mode
display driver filename, version number and DirectX
level.
Driver version numbers are divided into two portions
separated by a hyphen. The first portion is the version
number following Microsoft’s conventional format. The
portion after the hyphen is S3 Graphics internal version
number.
Kernel driver
Shows the S3 Graphics Windows Vista Kernel Mode
driver filename and version number.
OpenGL ICD
Shows the S3 Graphics Installable Client Driver for
OpenGL filename and version number.
The following additional items are found on the S3 ScreenToys Information
settings area. (These are not found on the Display Settings Advanced S3
ScreenToys tab, but many may be found using system reporting tools provided
with the operating system, such as are accessible from Control Panel.)
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Additional Info:
Direct X version
Reports the version of Direct X installed in the system.
Direct X Media
version
Display the current version number of the installed Direct
X Media files.
Processor
information
These lines contain detailed information about the
system processor, including manufacturer, speed, cache
detail and key features.
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12.2 Information from Control Panel System
To use Windows Vista or Windows XP Control Panel System information to
identify your graphics device:
•
•
•
In Windows Vista, click Start. Right click on Computer, click Manage. In
the left panel, select Device Manager, or
In Windows Vista, click Start, click System & Maintenance, then click
System. In the left panel Tasks list, select Device Manager, or
In Windows XP, click Start, click Control Panel, double-click the System
icon. This opens the System Properties window. Click Hardware tab,
then click Device Manager button.
Click the plus sign in the box preceding Display adapters. Double-click S3
Graphics CHROME 500 Series (or specific product name). Information
regarding your adapter is now accessible through the General, Driver and
Resources tabs.
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12.3 WinS3ID for Chip Identification
WinS3ID is a Windows-compatible utility that you can run to identify the S3
Graphics product installed in your system, even when no S3 Graphics software
drivers are installed. This tool is not included in driver packages, but is available
for download from the www.s3graphics.com drivers download access page.
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SECTION 13 MAINTENANCE GUIDE
13.1 Finding Driver Updates
Periodic software updates may be issued by your vendor as new features or bug
fixes become available.
Places to check for driver updates available for installation with your hardware
might include:
Your OEM (Original Equipment Manufacturer) board vendor’s website. This is
often the only location where drivers customized for specific OEM hardware
are available.
Microsoft Windows Update is an online extension to Windows that delivers
driver updates to Windows XP, Windows Vista and related operating systems.
http://update.microsoft.com/microsoftupdate/v6/default.aspx?ln=en-us
To look specifically for updates compatible with your graphics board, follow
the on-screen directions to scan or review available drivers. Follow the online
directions to complete your update.
Your chipset adapter manufacturer’s website: www.s3graphics.com. S3
Graphics provides standard drivers which may not be customized to your
specific hardware.
13.2 Installing Driver Updates
Driver update packages from S3 Graphics include a compatible set of display
drivers and multi-language utility applets as well as an install tool for easy
installation.
A software driver update can be performed by running SETUP.EXE from the S3
Graphics software package. Rebooting the system ensures that you have fully
initialized the update.
Step 1.
Copy a S3 Graphics Driver Update package that is compatible
with your hardware to a CD or to a folder on your hard disk. Driver
packages are often compressed. If you do not see SETUP, double
click on the executable file to expand the package prior to
installation.
Step 2.
Click Start, Run, and Browse to the location of SETUP.EXE.
Click Open.
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Step 3.
Follow the install tool’s direction. Steps for this install are similar to
those outlined for initial installation using your vendor supplied CD,
except that the hardware is already in use.
Step 4.
Click Start, Shutdown, Restart to fully initialize your update.
13.3 Software Removal
Use one of the following procedures if you want to remove your S3 Graphics
software.
13.3.1
Software Removal with Vista Uninstall
Step 1.
With Windows Vista: Click Start, then Control Panel.
Step 2.
Click Programs/Uninstall a program to open the Uninstall or
change a program window.
Step 3.
Scroll through the list of programs available for automatic removal
and click S3 Graphics CHROME 500 Series Windows Vista
Display follow by version number. Note: the Display driver title
may vary.
Step 4.
Click Uninstall This launches the uninstall program for the S3
Graphics CHROME 500 Series Windows Vista Display.
Step 5.
Follow the instructions. Once the wizard has finished, the driver
and utility removal will be complete only after a system restart.
Review the following step before selecting restart.
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Step 6.
For the changes to take full effect, you must now reboot.
If you are going to physically remove your S3 Graphics
hardware: Click Start, Shutdown, Shutdown. Remove the
board from your system now before rebooting the computer.
If you will keep your current S3 Graphics hardware in the
computer: Click Start, Shutdown, Restart. Your computer will
restart.
Caution: Windows will not physically delete the S3Graphics
Driver and Utilities files. After reboot, Windows may be able to
identify your hardware and will try to reinstall the drivers.
13.3.2
Software Removal with XP Add/Remove Programs
Step 7.
With Windows XP: Click Start, then Settings, Control Panel.
Step 8.
Double-click Add or Remove Programs to open the Add or
Remove Programs window.
Step 9.
Scroll through the list of programs available for automatic removal
and click S3 Graphics CHROME 500 Series Windows XP
Display follow by version number. Note: the Display driver title
may vary.
Step 10.
Click Change/Remove. This launches the uninstall program for
the S3 Graphics CHROME 500 Series Windows XP Display.
Step 11.
Follow the instructions. Once the wizard has finished and the
system is restarted, the driver and utility removal is complete.
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Step 12.
For the changes to take full effect, you must now reboot.
If you are going to physically remove your S3 Graphics
hardware: Click Start, Shutdown, Shutdown. Remove the
board from your system now before rebooting the computer.
If you will keep your current S3 Graphics hardware in the
computer: Click Start, Shutdown, Restart. Your computer will
restart.
Caution: Windows will not physically delete the S3Graphics
Driver and Utilities files. After reboot, Windows may be able to
identify your hardware and will try to reinstall the drivers.
13.3.3
Software Removal Using Device Manager
Step 1.
Vista: Click Start. Right click Computer. Click Manage.
XP: Right click My Computer. Click Manage.
Step 2.
The Computer Management window will appear. In the left panel,
click Device Manager.
Step 3.
The right panel of the window will display a list of devices.
Step 4.
Click the plus sign in the box preceding Display adapters.
Double-click S3 Graphics CHROME 500 Series (or other device
you wish to remove). Click Driver tab. Click Uninstall.
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Step 5.
The Confirm Device Removal window will appear. Click OK.
Step 6.
The System Settings Change window will appear, asking “Do
you want to restart your computer now?” Select No.
Step 7.
For the changes to take full effect, you must now reboot.
If you are going to physically remove your S3 Graphics
hardware: Click Start, Shutdown, Shutdown. Remove the
board from your system now before rebooting the system.
If you will keep your current S3 Graphics hardware in the
computer. Click Start, Shutdown, Restart. Your computer will
restart.
Caution: Windows will not physically delete the S3 Graphics
Driver and Utilities files. After reboot, Windows may be able to
identify your hardware and will try to reinstall the drivers.
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SECTION 14 TROUBLESHOOTING
Below are some of the common answers and solutions available for questions
and problems that can occur with display driver installation and use.
No Display on System Boot
Verify that your graphics card is properly seated in its slot.
Verify that all display cables are properly connected to your card.
Verify that connected displays are plugged-in and receiving power.
Lost Monitor Information
If you are using an older model monitor, a BNC cable, a dongle, or a switch box,
important data from your CRT, DVI or HDMI monitor may not be transmitted to
your S3 Graphics adapter.
WORKAROUND: Use standard cables and DDC compatible display devices
which are capable of transmitting information to the adapter.
Use Video Display Help
The How do I get the best display? hyperlink
on the Windows Vista Display Settings page
provides a link to Windows Help and Support
information provided by Microsoft.
For Windows XP the similar link is Troubleshoot button for
Windows XP: To launch the Video Display Troubleshooter
in Windows XP, right click on any unpopulated area of the
Desktop. Click Properties. The Display Properties
window appears. Click Troubleshoot to launch the Help
and Support Center window for the Video Display
Troubleshooter provided by the operating system.
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HOW TO References
Many answers to common Windows questions are provided in the searchable
Microsoft Knowledge Base.
http://support.microsoft.com/ then click on Search Knowledge Base
Windows Driver Roll Back feature
If you encounter problems after updating your drivers under Windows Vista or XP,
you may use the Driver Roll Back feature to reinstall the previous “good” driver
and restore any driver settings that were changed when the new driver was
added.
To roll back to the previous version of a driver
Step 1.
In Windows Vista or Windows XP, click Start, then Control Panel.
Step 2.
In Windows Vista, click System & Maintenance, then click
System. In the left panel Tasks list, select Device Manager.
In Windows XP, double-click the System icon. This opens the
System Properties window. Click Hardware tab, then click
Device Manager button.
This opens the Device Manager window.
Step 3.
Click the plus sign in the box preceding Display adapters.
Double-click S3 Graphics CHROME 500 Series (or other name
that matches your board or chip). Click Driver tab. Click Roll
Back Driver.
Note that the Driver Roll Back feature will be dimmed and will not
be available if this is the first driver installed for the device.
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Step 4.
You will be prompted to confirm that you would like to roll back to
the previous driver. Click Yes.
Step 5.
Windows will then restore the files and settings for the previously
installed display driver. Once the previous driver is restored, click
Close. You will then be prompted to restart your computer to
complete the driver roll back.
Software Updates
Windows Updates
Your S3 Graphics software has been tested with versions of the Windows
operating systems available at the time of the software’s release. Operating
system updates are available periodically from the Microsoft Windows Update
site:
http://windowsupdate.microsoft.com/
See also the additional updates discussed in the Tools for the Video
Enthusiast Section.
DirectX Diagnostic Tool
You can test the functionality of DirectX and view information about your system
and display hardware using the DirectX Diagnostic Tool.
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Step 1.
Windows Vista: Click the Start button.
In the search box that appears just above the Start button (for
Windows XP, click Run), and type dxdiag.
This opens the DirectX Diagnostic Tool window.
Step 2.
Click Display tab. (If you are using Multi-Monitor, then there may
be more than one Display tab.) On each Display page you can
view information about the currently installed hardware and drivers
for that device.
Step 3.
With Windows XP only, you can click on the Test DirectDraw
and/or Test Direct3D buttons to verify that DirectX features are
working properly for that particular display. If you suspect that
there is a problem with a particular DirectX feature on your system,
you can temporarily disable hardware acceleration for DirectDraw,
Direct3D, or AGP Textures independently.
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SECTION 15 GLOSSARY
This glossary includes definitions for only a few of the terms used in the S3
Graphics User Manuals. Numerous on-line glossaries are available if the
graphics term you are looking for is not listed below.
Brightness - Visually, brightness reflects the intensity (or luminance) of the
image going from darker to lighter. In S3 ScreenToys Desktop color, brightness
represents the lowering or raising of the gamma curve. Brightness adjustments
cause all values on the gamma curve to move down or up by the same amount.
Contrast - Visually, contrast reflects the ratio between the lightest and darkest
elements in the image going from low contrast to high contrast. In S3
ScreenToys Desktop color, contrast represents the angle of the gamma curve.
Contrast adjustments decrease or increase the angle of the gamma curve while
keeping the (x, y) point on the curve fixed at (0, 0).
CRT – Cathode Ray Tube. Used in reference to an external analog display
device, the CRT has the 15-pin VGA connector as its standard interface.
DualView -- Microsoft’s term for extended desktop mode in Windows. Microsoft's
definition for DualView is available online at
http://support.microsoft.com/default.aspx?scid=kb;en-us;283674
DVI - Digital Video Interface, is a high-speed digital connection for visual data
types that is display technology independent. DVI provides digital and analog
support in a single connector and allows for plug and play through hot plug
detection, EDID and DDC2b. DVI is often used to describe a detachable flat
panel display device.
Gamma -- Gamma is the brightness of a display adapter's output. In practice,
gamma is differentiated from brightness and contrast by the way it affects the
adjusted output. Gamma adjustments do not change the bottom left point and the
top right point of the gamma curve. In the S3 ScreenToys Desktop color, the
Gamma slider allows you to adjust the gamma within a pre-determined range.
The value reported on the slider is relative and does not report an actual gamma
value.
HDMI – High-Definition Multimedia Interface is an uncompressed, all-digital
audio/video interface between any audio/video source, such as a set-top box, PC,
DVD player, or A/V receiver and an audio and/or video monitor, such as a digital
television. HDMI transmits all ATSC DTV standards and supports 8-channel
digital audio.
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Multi-Monitor – A Windows feature that allows multiple video cards to be active,
each one displaying a portion of the entire desktop. Support for two monitors can
be accomplished through the use of either two separate or one dual head
adapter. With two separate display adapters, there are two separate drivers
driving the separate displays, with each one displaying a portion of an extended
desktop. Dual Head adapters, such as S3 Graphics GPUs, simulate the
presence of two video cards with a single chip.
Primary View, Primary Monitor, Primary Display -- The Primary View display
is the display that holds the logon dialog box when you start the computer. This is
the display used for prompts and pop-up windows. Most programs will display
windows on the Primary Display when you open them. DirectX, Direct3D and
current DVD applications typically run full screen on the Primary Display. In
SingleView Clone mode all active display output devices are associated with this
Primary View.
Secondary View, Secondary Monitor, Secondary Display – A secondary
display may be any display monitor that is not the Primary View in a dual display
Multiple Monitor configuration. Once you select "Extend my Windows desktop
onto this monitor", the Windows desktop is enlarged and extended onto the
secondary display.
Once in extended desktop configuration, the Control Panel "Display Properties"
application allows you to select separate screen resolution and color quality
settings for the secondary display.
YUV – A color encoding format used to transmit color video images. YUV uses
less bandwidth than the three separate video signals in an RGB video
transmission. The two major components of YUV are:
Luminance (Y), or the brightness of an image pixel.
Chrominance (UV or CrCb), or the color of an image pixel.
THE END OF SG195
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