Schulmerich Carillons 0362024000 MelodyWave Base Station User Manual

Schulmerich Carillons, Inc. MelodyWave Base Station Users Manual

Users Manual

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SCHULMERICH CARILLONS, INC.
SELLERSVILLE, PA
OPERATING INSTRUCTIONS
This device has not been authorized as required by the rules of the Federal
Communications Commission. This device is not, and may not be, offered for sale or lease, or sold
or leased, until authorization is obtained.
BULLETIN 046-0836-000 REV. C
January 18, 2005
Schulmerich Carillons, Inc.
Bulletin 046-0836-000C
Page 1 of 20
1/14/05
Table of Contents
Introduction ..............................................................................................................3
General Description ...............................................................................................4
Batons......................................................................................................................4
Baton Charging Case.............................................................................................5
Base Station ............................................................................................................6
Single Mode ...............................................................................................................7
Multi Mode ................................................................................................................9
Part Edit..................................................................................................................9
Baton Edit .............................................................................................................12
Multi Renaming ...................................................................................................14
Multi Clearing ......................................................................................................15
Tables ........................................................................................................................16
1. General MIDI System Level 2 Voice List ......................................................16
2. General MIDI System Level 2 Drums/Percussion List ................................18
Schulmerich Carillons, Inc.
Bulletin 046-0836-000C
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Introduction
Since the early 1980’s, musicians and composers have used a means of communication titled
MIDI (Musical Instrument Digital Interface). This protocol allows computers, electronic
keyboards, sound generators, and other electronic musical instruments to talk to each other. An
example of a basic MIDI link would be an electronic keyboard and separate sound/tone generator.
A MIDI cable enables the keyboard to talk to and control the tone generator electronically.
Pressing the middle C on the keyboard sends a message to the tone generator that says, “HEY!
Play middle C”. Notes are not the only items sent via MIDI; the keyboard can also control the
tone generator’s voice, volume, pitch, etc.
The m instrument is made up of one or more batons and a base station unit. It is a
MIDI controller like the keyboard described above. When you play the m batons, the
base station unit sends note on/off information to the tone generator just like pressing keys on the
keyboard. The m base station also lets you program what voice and note each of your
batons plays.
Schulmerich Carillons, Inc.
Bulletin 046-0836-000C
Page 3 of 20
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General Description
Batons
The m baton lets you play and mute a musical note by sending radio messages to the
m Base Station. The baton has a range of at least 50 feet. Each baton is marked with
note designators on labels located on the top and end (Figure 1).
When the baton is lifted from a horizontal position it will power up. This is indicated by the red
power LED on the top of the baton housing just above the note designator. Shortly after you set
the baton on a table, it will power itself down. There is no power switch for the baton.
The baton is played with the note designator upright and facing you. Rotating the baton forward
and down, and snapping your wrist to halt the baton’s motion plays a note. The faster you move
the baton and snap your wrist the louder the note will sound (Figure 2).
Notice the small round light sensors on top and bottom near the end of the baton housing.
Covering up either of these sensors will mute the baton. So placing the baton down on a table or
touching it to your shoulder covers a light sensor and mutes any sounding note played by that
baton. Covering the sensor with your finger will not mute the sound; only non-transparent objects
will cause muting.
FIGURE 1
FIGURE 2
Power LED
Note Designator
Light Sensor
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Bulletin 046-0836-000C
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Baton Charging Case
Each baton is powered by a rechargeable battery. When not in use the batons should be stored in
their charging case (Figure 3). Charge the batons by connecting the charging case to a 110V AC
outlet with the included power supply (Figure 4). Fully insert each baton into its labeled hole in
the charging case and the red indicator on the end of the baton should light. This indicator lets you
know that the baton is charging. Charge the batons for 14 hours (overnight is fine) and only when
necessary to extend the number of recharge cycles. Average time between charges is
approximately 40 hours of 1 strike/second playing.
FIGURE 3
FIGURE 4
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Base Station
The m base station is the interpreter between your batons and the MIDI world. It
communicates with General MIDI System Level 2 (GM2) devices. These devices, like the tone
generator you are using, support a standard set of voices detailed in the last pages of this
document. Your system operates in one of two modes: Single Mode or Multi Mode.
In Single Mode, all powered batons play one selected voice of the maximum available, i.e. 4
octaves of Xylophone. Each voice’s volume and register, termed a Single Mode preset, can be
changed and stored for later use.
In Multi Mode, the base station can be programmed to allow your batons to play up to 16 different
simultaneous voices or parts. One or more batons may be assigned to each of the parts you
program. This combination of different parts and batons assignments creates one Multi Mode
preset, which you can store for later use. These presets can be used for pieces with different lead
and accompaniment voices or just for adding individual percussion instruments to an arrangement.
The m base station has the following front panel controls (Figure 5):
POWER: powers the base station unit.
SINGLE: activates Single Mode of operation where all batons play one voice.
MULTI: activates Multi Mode of operation where batons can play 16 different voices.
MUTE: quenches all notes and prevents further batons from sounding.
PART: allows setup of different instrument parts in a Multi Mode preset.
BATON: allows you to assign each baton to a part and note in a Multi Mode preset.
STORE: saves changes you make to either a Single or Multi preset.
COPY: copies the selected parameter across a range of batons.
SCROLL: rotating scroll changes the highlighted parameter; pressing scroll advances the
cursor to the next parameter.
CONTRAST: changes the contrast of the LCD screen for different viewing angles.
The m base station also has a green activity LED indicator for each baton. These
LED’s are positioned on a keyboard background at the top of the base station front panel. Each
LED will light when its corresponding baton is played. When the voice assigned to that baton is a
sustained voice, the light will stay on until the baton is muted; when the voice is percussive, the
light blinks for ¼ second. The lights are also used in MULTI mode to aid in preset editing. These
details are covered in the MULTI MODE section.
FIGURE 5
Baton Activity LED’s
LCD Screen
Power Switch
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Contrast Knob
Scroll Knob
Page 6 of 20
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Single Mode
When the SINGLE button is pressed, the m base station enters Single Mode indicated by the
light on the SINGLE button. This operation forces all the batons to play the voice indicated on the display.
The voices number from 000-256: voices 001-256, detailed in TABLE 1 (see back of instructions),
include acoustic and electronic instruments, voice 000, detailed in TABLE 2 is a Drums/Percussion voice
that offers a wide array of percussion instruments. Each of these voices has a volume and transpose
parameter that can be modified and stored. Only the SCROLL knob is required to make changes to voice
settings in Single Mode. See how in the steps below.
Press
SINGLE
Rotate
SCROLL
Press
SCROLL
Press
SCROLL
Press
SCROLL
On power-up the unit starts in Single Mode and
is set to Voice 001, Acoustic Grand Piano.
Notice the voice number 001 is highlighted.
Rotating SCROLL now will change that voice
up and down. Also note that the selected voice’s
name and current volume and register settings
are displayed.
Change the active voice by rotating SCROLL.
As you do, each voice’s volume and transpose
values will update on the display. If you play the
batons while doing this, the resulting sound will
also match the voice shown. In this case we
have selected voice 030, Marimba.
Press SCROLL to change volume and transpose
of the Marimba. This will first move the cursor
to the volume setting. The volume can be
changed from 0 (silent) to a maximum 127 by
rotating the SCROLL knob. Here we have
decided to trim the Marimba’s volume a bit by
rotating SCROLL to change the value from 127
to 120. The batons will all now play slightly
softer.
Pressing SCROLL again after making the
volume change will move the cursor to the
transpose parameter. The transpose parameter
allows pitch shifting of +/- 32 semitones by
rotating SCROLL. To get a higher register of the
Marimba playing from our set of batons, we
rotated SCROLL to shift the voice up 12
semitones, or one octave. Now the batons will
all play one octave higher than designated (G3
will play G4).
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|
Press
STORE or
Rotate
SCROLL
Press
SCROLL
Complete
Pressing SCROLL again after making the
transpose change will return the cursor to the
voice number. Note that the changes made are
still active. Before moving to another voice the
changes must be stored.
When you attempt to select a different preset or
press STORE you will be prompted to store the
changes. The volume and transpose parameters
will be replaced by a store prompt and the cursor
will move to a yes/no decision. The indicator on
the STORE button will light. Rotating SCROLL
will select YES for storing the changes or NO
for canceling the changes.
Press SCROLL with YES highlighted to store
the changed volume and transpose and return
you to the normal voice selection screen. Note
that the new changed parameters are stored and
displayed. From here you may select other
Single presets for playing and modification.
Parameter changes you save in any one of these presets are stored in non-volatile memory. They will be
in effect the next time you select that preset. These changes can be made and stored permanently for any
of the SINGLE mode presets. Additionally when you create parts in MULTI mode, these parameters will
be your starting point for the voice you select. Changes made in SINGLE mode will not, however, alter
previously created parts in MULTI mode.
Schulmerich Carillons, Inc.
Bulletin 046-0836-000C
Page 8 of 20
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Multi Mode
When the MULTI button is pressed, the m base station enters Multi Mode indicated by the
light on the MULTI button. This allows each of the batons to play selected notes and voices. The Multi
presets number from 01-99. Each of these presets defines a set of voices or parts and which part and note
each baton plays.
When the PART button is pressed, the m base station enters Part Edit mode indicated by the
light on the PART button. Each part you define has a volume, transpose, and pan parameter that can be
modified and stored.
When the BATON button is pressed, the m base station enters Baton Edit mode indicated by
the light on the BATON button. Each baton can be programmed to play a note of one of the defined parts.
Typically the desired parts for an arrangement are first defined followed by assigning groups or individual
batons to play these parts. See how to create parts and assign batons to them in the example below.
Part Edit
Press
MULTI
Press
SCROLL
Press
PART
Press
SCROLL
When MULTI is pressed the last used Multi
preset is displayed. Rotate SCROLL to change
the highlighted preset up and down. The
MULTI preset’s name is displayed at the
bottom of the screen. ‘Blank’ implies that the
preset is empty.
Press SCROLL to activate the preset. When
activated the part settings of voice, volume, and
pan are sent to the tone generator. Also the
settings of voice and note for each baton are
activated. In this case the preset is empty so no
parts are defined.
Press PART to display the part settings for this
Multi preset. Because this Multi preset is
empty Part 01 is named ‘Blank’; we must add a
part.
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|
Rotate
SCROLL
Press
SCROLL
Press
SCROLL
Press
SCROLL
Press
SCROLL
Rotate
SCROLL
Press SCROLL to add a new part. When a new
part is added it defaults to voice 001 Acoustic
Grand Piano. Note that the selected part’s voice
name and current volume, register, and pan
settings are displayed. Also all the green baton
LED’s on the front panel light up. This
indicates that all batons are assigned to Part 01.
Rotate SCROLL to select the desired voice for
this part. Here we changed part 01’s voice to
030, Marimba. The parameters stored for
Marimba in Single mode will appear
automatically for this part when the voice is
changed.
Press SCROLL after making the voice change
to move the cursor to the volume setting for
this part’s voice. Change the volume of the
Marimba part if desired by rotating SCROLL.
Press SCROLL after making any volume
change to move the cursor to the transpose
parameter. Change the transpose of the
Marimba part if desired by rotating SCROLL.
Press SCROLL after making any transpose
change to move the cursor to the pan
parameter. Change the panning or position in
the stereo sound field of the Marimba part by
rotating SCROLL. In this case we changed the
Marimba part to play fully on the left channel.
Press SCROLL after making the pan change to
return the cursor to the part number. Note that
the changes made are still active. Now a
Marimba part has been fully defined.
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|
10
Press
SCROLL
11
Rotate
SCROLL
12
Press
SCROLL
3 Times
13
Press
SCROLL
14
Press
STORE
15
Press
SCROLL
Rotate SCROLL clockwise to allow creation
of a new part. Up to 16 parts can be defined
in each Multi preset. The name ‘Blank’
implies that this part is empty. When you
move to Part 02, all baton LED’s turn off.
This tells you that no batons are assigned to
Part 02.
Press SCROLL to create Part 02. This brings
up voice 001 and its parameters so we can
now add a new voice to the preset. Let’s add
some percussion to our Marimba.
Rotate SCROLL to select a voice for Part 02.
Here we selected voice 000, Drums/
Percussion. The parameters stored for voice
000 in Single mode appear for this part when
the voice is selected. Perform Steps 6-9 to
make changes to this part. In this example
we’ll just change the panning.
Press SCROLL 3 times to move the cursor to
the pan parameter. Change the panning or
position in the stereo sound field of the part
by rotating SCROLL. Here we set the
Percussion part to play fully on the right
channel.
Press SCROLL after making the pan change
and the cursor returns to the part number.
Now a Marimba and a Drums/Percussion part
are fully defined. Perform steps 4 through 10
as necessary to enter settings for each of up to
16 parts in your arrangement.
When finished entering part information,
press STORE to save the changes. The cursor
moves to a yes/no decision and the indicator
on the STORE button will light. Rotate
SCROLL to select YES for storing the
changes or NO for canceling the changes.
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|
16
Complete
Press SCROLL with YES displayed and the
newly created parts will be stored. The name
of the preset has changed from ‘Blank’ to
‘Untitled’ because the preset is no longer
empty; it contains some part or baton
information.
Baton Edit
Press
BATON
Press
SCROLL
When BATON is pressed the settings for the
G3 baton are displayed. This screen shows
that the G3 baton is assigned to play Part 01,
Marimba. When the baton is played, it will
sound a G4 Marimba note. It plays up an
octave because the Part has a +12 transpose.
The G3 activity LED will blink, helping to
identify which baton you are editing. In this
example we will assign two batons, G3 and
G#3 to play Drums/Percussion, Part 02.
Press SCROLL to change the Part setting for
this baton. The Part number highlights.
Rotate
SCROLL
Press
SCROLL
Rotate SCROLL to select the desired part.
Here we’ve select Part 02. The G4 note letter
changed to a percussion instrument name.
This parameter will display as such for the
Drums/Percussion voice only. All others will
show up as standard note/octave designations.
As set now, the G3 baton will play the High
Floor Tom.
Press SCROLL to change the note or, in this
case, percussion instrument setting for this
baton. The Plays Note setting highlights.
Rotate
SCROLL
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|
Press and
Rotate
SCROLL
Press
SCROLL
Rotate
SCROLL
Press
SCROLL
Rotate
SCROLL
10
Press and
Rotate
SCROLL
Rotate SCROLL to select the note this baton
plays. In this case we’ve chosen Maracas.
Now the G3 baton will play a Maraca sound.
Next we will set the G#3 to play the Claves.
Press SCROLL to return the cursor to the
Baton setting. Rotate SCROLL once
clockwise to select G#3. The G#3 activity
LED will blink to indicate we’re editing the
G#3 baton.
Press SCROLL to change the Part setting for
this baton. The Part number highlights.
Rotate SCROLL to select the desired part.
Here again we’ve chosen Part 02, and the G#4
note letter changed to a Percussion instrument
name. As set now, the G#3 baton will play
the Pedal Hi-Hat.
Press SCROLL to change the note or, in this
case, percussion instrument setting for this
baton. The Plays Note setting highlights.
Rotate SCROLL to select the note this baton
plays. Here we’ve selected Claves. Now the
G#3 baton will play a Clave sound.
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|
11
Press
STORE
12
Press
SCROLL
13
Complete
Press SCROLL to return the cursor to the
Baton setting. Rotate SCROLL once
clockwise to select A3. The A3 activity LED
will blink. This baton and all those up to G7
are set to Marimba.
Press STORE to save the changes. The cursor
moves to a yes/no decision and the indicator
on the STORE button will light. Rotate
SCROLL to select YES for storing the
changes or NO for canceling the changes.
Press SCROLL with YES displayed to store
the changes. Now baton settings for the
MULTI preset have been made and saved for
later use. The display returns to the Multi
activated screen.
Multi Renaming
Press
SCROLL
Press
SCROLL
Finish
Renaming
Press SCROLL from the Multi activated
screen to rename your newly created Multi
preset. The ‘Untitled’ name will be replaced
by a cursor highlighting a blank character.
We’ll name this preset ‘Example’, so rotate
SCROLL to select the letter ‘E’.
After selecting the letter ‘E’, press SCROLL
to advance to the next letter in the name.
Rotate SCROLL to select the letter ‘x’. Do
this for each letter in the new name until
complete. A total of 20 characters may be
used to name your preset.
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|
Press
STORE
Press
SCROLL
Complete
When complete the screen will appear as
shown. If you make mistakes and need to
move to a previous character, keep pressing
SCROLL and the cursor will wrap around to
the first character. Now the name is ready to
store.
Press STORE to save the changes. The cursor
moves to a yes/no decision and the indicator
on the STORE button will light. Rotate
SCROLL to select YES for storing the
changes or NO for canceling the changes.
Press SCROLL with YES displayed to store
the new name. Now the new Multi preset,
named ‘Example’ with Marimba and two
batons set for Maracas and Claves is
complete. The display returns to the Multi
activated screen.
Multi Clearing
Press
MUTE
And
MULTI
Press
SCROLL
Complete
Press MUTE and MULTI simultaneously
from the Multi activated screen to clear the
contents of a Multi preset. The cursor moves
to a yes/no decision and the indicator on the
STORE button will light. Rotate SCROLL to
select YES for clearing the preset or NO for
canceling.
Press SCROLL with YES displayed to clear
the Example preset. The preset’s title
returned to ‘Blank’.
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Bulletin 046-0836-000C
Page 15 of 20
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TABLE 1
General MIDI System Level 2 Voice List
This chart shows the names of all 256 GM2 Instruments, and the MIDI Voice numbers which select those
Instruments. The patches are arranged into 16 "families" of instruments.
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
PIANO
Acoustic Grand
Acoustic Grand Wide
Acoustic Grand Dark
Bright Acoustic Piano
Bright Acoustic Wide
Electric Grand Piano
Electric Grand Wide
Honky-tonk Piano
Honky-tonk Wide
Electric Piano 1
Detuned Electric Piano 1
Electric Piano 1 Velocity Mix
60s Electric Piano
Electric Piano 2
Detuned Electric Piano 2
Electric Piano 2 Velocity Mix
EP Legend
EP Phase
Harpsichord
Harpsichord Octave Mix
Harpsichord Wide
Harpsichord w/ Key off
Clavi
Pulse Clavi
CHROMATIC PERCUSSION
25 Celesta
26 Glockenspiel
27 Music Box
28 Vibraphone
29 Vibraphone Wide
30 Marimba
31 Marimba Wide
32 Xylophone
33 Tubular Bells
34 Church Bell
35 Carillon
36 Dulcimer
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37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
ORGAN
Drawbar Organ
Detuned Drawbar Organ
Italian 60s Organ
Drawbar Organ 2
Percussive Organ
Detuned Percussive Organ
Percussive Organ 2
Rock Organ
Church Organ
Church Organ Octave Mix
Detuned Church Organ
Reed Organ
Puff Organ
Accordian
Accordian 2
Harmonica
Tango Accordian
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
GUITAR
Acoustic Guitar Nylon
Ukulele
Acoustic Nylon + Key off
Acoustic Guitar Nylon 2
Acoustic Guitar Steel
12 String Guitar
Mandolin
Steel Guitar w/ Body Sound
Electric Guitar Jazz
Electric Guitar Pedal Steel
Electric Guitar Clean
Electric Guitar Detuned Clean
Mid Tone Guitar
Electric Guitar Muted
Electric Guitar Funky Cutting
Electric Guitar Muted velo-sw
Jazz Man
Overdriven Guitar
Guitar Pinch
Page 16 of 20
73
74
75
76
77
GUITAR - CONTINUED
Distortion Guitar
Distortion Guitar w/ Feedback
Distorted Rhythm Guitar
Guitar Harmonics
Guitar Feedback
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
BASS
Acoustic Bass
Electric Bass Finger
Finger Slap Bass
Electric Bass Pick
Fretless Bass
Slap Bass 1
Slap Bass 2
Synth Bass 1
Synth Bass Warm
Synth Bass 3 Resonance
Clavi Bass
Hammer
Synth Bass 2
Synth Bass 4 Attack
Synth Bass Rubber
Attack Pulse
STRINGS AND ORCHESTRAL
94 Violin
95 Violin Slow Attack
96 Viola
97 Cello
98 Contrabass
99 Tremolo Strings
100 Pizzicato Strings
101 Orchestral Harp
102 Yang Chin
103 Timpani
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TABLE 1 (Continued)
ENSEMBLE
104 String Ensembles 1
105 String And Brass
106 60s Strings
107 String Ensembles 2
108 Synth Strings 1
109 Synth Strings 3
110 Synth Strings 2
111 Choir Aahs
112 Choir Aahs 2
113 Voice Oohs
114 Humming
115 Synth Voice
116 Analog Voice
117 Orchestra Hit
118 Bass Hit Plus
119 6th Hit
120 Euro hit
BRASS
121 Trumpet
122 Dark Trumpet Soft
123 Trombone
124 Trombone 2
125 Bright Trombone
126 Tuba
127 Muted Trumpet
128 Muted Trumpet 2
129 French Horn
130 French Horn 2 Warm
131 Brass Section
132 Brass Section 2 Octave Mix
133 Synth Brass 1
134 Synth Brass 3
135 Analog Synth Brass 1
136 Jump Brass
137 Synth Brass 2
138 Synth Brass 4
139 Analog Synth Brass 2
REED
140 Soprano Sax
141 Alto Sax
142 Tenor Sax
143 Baritone Sax
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REED CONTINUED
144 Oboe
145 English Horn
146 Bassoon
147 Clarinet
PIPE
148 Piccolo
149 Flute
150 Recorder
151 Pan Flute
152 Blown Bottle
153 Shakuhachi
154 Whistle
155 Ocarina
SYNTH LEAD
156 Lead 1 Square
157 Lead 1a Square 2
158 Lead 1b Sine
159 Lead 2 Sawtooth
160 Lead 2a Sawtooth 2
161 Lead 2b Saw + Pulse
162 Lead 2c Double Sawtooth
163 Lead 2d Sequenced Analog
164 Lead 3 Calliope
165 Lead 4 Chiff
166 Lead 5 Charang
167 Lead 5a Wire Lead
168 Lead 6 Voice
169 Lead 7 Fifths
170 Lead 8 Bass + Lead
171 Lead 8a Soft Wrl
SYNTH PAD
172 Pad 1 New Age
173 Pad 2 Warm
174 Pad 2a Sine Pad
175 Pad 3 Polysynth
176 Pad 4 Choir
177 Pad 4a Itopia
178 Pad 5 Bowed
179 Pad 6 Metallic
180 Pad 7 Halo
181 Pad 8 Sweep
Page 17 of 20
SYNTH SFX
182 FX1 Rain
183 FX2 Soundtrack
184 FX3 Crystal
185 FX3a Synth Mallet
186 FX4 Atmosphere
187 FX5 Brightness
188 FX6 Goblins
189 FX7 Echoes
190 FX7a Echo Bell
191 FX7b Echo Pan
192 FX8 Sci-fi
ETHNIC MISCELLANEOUS
193 Sitar
194 Sitar 2 Bend
195 Banjo
196 Shamisen
197 Koto
198 Taisho Koto
199 Kalimba
200 Bag Pipe
201 Fiddle
202 Shanai
PERCUSSIVE
203 Tinkle Bell
204 Agogo
205 Steel Drums
206 Woodblock
207 Castanets
208 Taiko Drum
209 Concert Bass Drum
210 Melodic Tom
211 Melodic Tom 2 Power
212 Synth Drum
213 Rhythm Box Tom
214 Electric Drum
215 Reverse Cymbal
SFX
216 Guitar Fret Noise
217 Guitar Cutting Noise
218 Acoustic Bass String Slap
219 Breath Noise
1/14/05
TABLE 1 (Continued)
SFX CONTINUED
220 Flute Key Click
221 Seashore
222 Rain
223 Thunder
224 Wind
225 Stream
226 Bubble
227 Bird Tweet
228 Dog
229 Horse Gallop
230 Bird Tweet 2
231 Telephone Ring
232 Telephone Ring 2
SFX CONTINUED
233 Door Creaking
234 Door
235 Scratch
236 Wind Chime
237 Helicopter
238 Car Engine
239 Car Stop
240 Car Pass
241 Car Crash
242 Siren
243 Train
244 Jetplane
245 Starship
SFX CONTINUED
246 Burst Noise
247 Applause
248 Laughing
249 Screaming
250 Punch
251 Heart Beat
252 Footsteps
253 Gunshot
254 Machine Gun
255 Lasergun
256 Explosion
TABLE 2
General MIDI System Level 2 Drum/Percussion List
This chart shows what drum sounds are assigned to each MIDI note for a GM2 module (ie, that has a
drum part). These notes are activated when Voice 000, Drums/Percussion, is selected.
MIDI Note #
Drum Sound
D#2 (27) High Q
E2 (28) Slap
F2 (29) Scratch Push
F#2 (29) Scratch Pull
G2 (29) Sticks
G#2 (29) Square Click
A2 (29) Metronome Click
A#2 (29) Metronome Bell
B2 (35) Acoustic Bass Drum
C3 (36) Bass Drum 1
C#3 (37) Side Stick
D3 (38) Acoustic Snare
D#3 (39) Hand Clap
E3 (40) Electric Snare
F3 (41) Low Floor Tom
F#3 (42) Closed Hi-Hat
G3 (43) High Floor Tom
G#3 (44) Pedal Hi-Hat
A3 (45) Low Tom
A#3 (46) Open Hi-Hat
B3 (47) Low-Mid Tom
Schulmerich Carillons, Inc.
Bulletin 046-0836-000C
Midi Note #
Drum Sound
C4 (48) Hi-Mid Tom
C#4 (49) Crash Cymbal 1
D4 (50) High Tom
D#4 (51) Ride Cymbal 1
E4 (52) Chinese Cymbal
F4 (53) Ride Bell
F#4 (54) Tambourine
G4 (55) Splash Cymbal
G#4 (56) Cowbell
A4 (57) Crash Cymbal 2
A#4 (58) Vibraslap
B4 (59) Ride Cymbal 2
C5 (60) Hi Bongo
C#5 (61) Low Bongo
D5 (62) Mute Hi Conga
D#5 (63) Open Hi Conga
E5 (64) Low Conga
F5 (65) High Timbale
F#5 (66) Low Timbale
G5 (67) High Agogo
G#5 (68) Low Agogo
Page 18 of 20
Drum Sound
Midi Note
A5 (69) Cabasa
A#5 (70) Maracas
B5 (71) Short Whistle
C6 (72) Long Whistle
C#6 (73) Short Guiro
D6 (74) Long Guiro
D#6 (75) Claves
E6 (76) Hi Wood Block
F6 (77) Low Wood Block
F#6 (78) Mute Cuica
G6 (79) Open Cuica
G#6 (80) Mute Triangle
A6 (81) Open Triangle
A#6 (82) Shaker
B6 (83) Jingle Bell
C7 (84) Bell Tree
C#7 (85) Castanets
D7 (86) Mute Surdo
D#7 (87) Open Surdo
1/14/05
Schulmerich Carillons, Inc.
Bulletin 046-0836-000C
Page 19 of 20
1/14/05
INSTRUCTION TO THE USER
This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC rules.
These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by one or
more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
The user is cautioned that changes or modifications not expressly
approved by the manufacturer could void the user’s authority to
operate this equipment.
Schulmerich Carillons, Inc.
Bulletin 046-0836-000C
Page 20 of 20
1/14/05

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