Silverlit Toys TX000125-1001 Hide-and-seek Jojo User Manual

Silverlit Toys Manufactory Ltd. Hide-and-seek Jojo Users Manual

Users Manual

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Document ID1278381
Application ID52ftKyKAcjnngtJ+r9xn6w==
Document DescriptionUsers Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize116.04kB (1450471 bits)
Date Submitted2010-05-10 00:00:00
Date Available2010-05-10 00:00:00
Creation Date2010-05-07 11:52:23
Producing SoftwareAdobe Acrobat 8.0 Image Conversion Plug-in
Document Lastmod2010-05-07 11:52:46
Document TitleUsers Manual
Document CreatorAdobe Acrobat 8.0

Size: A5
Battery In rinafi
The batteries supplied with this toy are for product demonstration only, For best
periorrnahce, we recommend replacing them with new alkaline batteries.
Rechargeable batteries are not recommended because they produce a lower voltage
than regular batteries.
. no not mix batiecy types.
. only batteries of the same or equivalent types are to be used.
. Follow the polarity y.” diagram in me battery compartment.
. no not short-circint the battery terminals by bringing the positrve and negative terminals in
direct contact with each other.
- no not mix old and new batteries.
. Remove exhausted batteries irorn the toy.
. no not dispose of bananas in the or the envlmnmenl.
. Batmnes must be changed by In adult,
. Remove the battenes train the toy if it is not to be used ior an extended period of time.
. Rechargeable battenes must be charged under adult supervision.
. Rechargeable batteries must be removed from the toy before recharging them,
. Noneiechargeabie batteries are not io be recharged.
. pa not INK alkaline, sand-rd icarbon-ainci or rechargeable inickel-cadmiumj batteries.
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hespect ihe environment; do not dispose the waste anywhere. The product
and the batteries should not be disposed oi with other domestic wane. They
may content hazardous matenai for environment or health. Utilise the
— Pb
collection points to dispose electronic material and batteries.
ME 3 brand of STLVEfljt®
srlverlit Toys (U.S.A.) inc. 2080] Valley Blvd, Suite #109, Walnut,
CA. 9|789, u.s.A. Tel: 1-800-707-1159
©2010 Silverlit Toys Manufactory Limited. All rights reserved.
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The interactive bunny
that really plays a game
of hide and seeld
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Size: A5
importan . Before first use, remove the plastic tab located under Jojo, near die volume
switch. This enables all the ieatures of the game.
. insert 4 AA batteries iincludedi ior Jojo and 3 AAA batteries (not includedi for the
carrot with respect to the polarity indicated on the battery compartments. The carrot
signal works best when the carrot is held or clipped on the child's mist with the
bottom of the carrot pointing down.
- To start the game, move the switch to the on position (1) on die back of the carrot
then push the on on button on Jojo's chest (4) The nose oi the carrot will light up
when powered on.
- ii the batteries in Jojo are weak, Jojo will notify you by saying "Oh, I'm tired. Ask your
parents to change my batteries please" Please kindly turn on, and change the battery
to have a better performance imm the toy.
.Aiter the child hides with the carrot, he/she should place the carrot on the ground
where the carrot signal work best.
. When Jojo is on, he will guide you through the game play. rirst he’ll sing, men he'll
tell you to go and hide while he counts to in, Jojo iolds his ears in iront oi his eyes
and begins to count to 10. Meanwhile, the child should go hide with the carrot.
. When Jojo has finished counting (101), his ears go up and he begins moving to iind the
magic oarrot. Along the way he’ll engage the “hider' to keep the game fun ii'm getting
closer, Hellooo, where are you Jojo detects the carrot and child within a radius of
approximately iz feel/4 met . When Jojo detects the signal oi the carrot his red
light turns on,
. Sometimes, Jojo can be lost if he moves too far train the child and leaves the
perimeter detection, the red light goes blinking on his belly.
— in this case Jojo stops and asks the child to help by making noise: “Call me please
"or” Clap your hands.” At that time, Jojo will try to hear any sound input, his ears
move slightly. it he hears a sound, he will turn to move in the new direction.
— To be sure of the direction oi the child, Jojo may request a second time ior the child
to speak or clap into his hands: "Clap again to help me",
- if Jojo does not hear the child or the child does not make noise when Jojo's asks,
Jojo may ask the child to move to better detect him, "I can't find you' or “tome
closer" or “Let's move to another place”. if after 3 minutes, Jojo has not found the
child, either through sound recognition or by picking up the signal, he will end the
game the way real Hide a Seek ends, calling “Come out. come out. wherever you
are",
. Jojo avoids obstacles. but ii he goes too fast and bumps into an obstacle ichair leg
he goes back and changes direction.
. Endgame (around 3 minutes, 2 possibilities:
- iiJojo iinds the child beiore the 3 minutes, he is happy and says “I iound the carroti
And Von" or "You're a great hider, and l'm an even better seeker" etc
- if after 3 minutes Jojo did not find the carrot, the child has won and Jojo
congratulates him: “You Are the best Hider ever"
. A new game restarts automatically: "no you want to play againi' After 3 consecutive
games, Jojo goes automatically OFF.
. To power on Jojo and the carrot, press or switch the buttons on I arr respectively.
ns alling The bafl' es
1. Make sure the toy is off beiore inserting the batteries.
1. Open the battery compartment (1 a 3) with the aid of
screwdriver.
3. insert 4 AA batteries (includedi ior Jojo and 3 AAA batteries
(not included) for the carrot with respect to the polarity
indicated on the battery compartments,
4. close the compartment door tigitly so that the child cannot
open it.
Adjusting the volume 15) a)»
. High' The voices have a loud sound level
. Midd The voices have an average sound level
. Mute: The voices are cut
This toy is intended to keep the play moving which is why the play is set to end around a
time of three minutes.
To ensure optimum operation of the toy, the ioiiowing recommendations are important:
. The child and the carrot should hide less than it feel/4 meters irom Jojo.
. Avoid distances too long or too complex pathways, The child can hide behind a couch or a
curtain, Jojo will be able to iind the carrot.
. it is best to play in one room. Do not play between 1 iloors.
. carrors should be placed on die iloor by die child, Moving the carrot can make it hard for
Jojo to find it. no not place the carmt lwer 3 ieet/i meter on the ground
. you should not play near electrical equipment in operation iTv, computer) to avoid possible
electrical interference,
. We recommend playing on hard iloor or low pile arpet. Jojo will not mll on thick carpet.
. Jojo worm with 4AA batteries iincludedi,
. The carrot works with 3 AAA batteries inot includedi, Please kindly replace the batteries
when in7 is blinking to have a better perionnance.

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FCC ID Filing: OYK-TX000125-1001

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