Silverlit Toys TX000125-1001 Hide-and-seek Jojo User Manual
Silverlit Toys Manufactory Ltd. Hide-and-seek Jojo Users Manual
Users Manual
Size: A5 Battery In rinafi The batteries supplied with this toy are for product demonstration only, For best periorrnahce, we recommend replacing them with new alkaline batteries. Rechargeable batteries are not recommended because they produce a lower voltage than regular batteries. . no not mix batiecy types. . only batteries of the same or equivalent types are to be used. . Follow the polarity y.” diagram in me battery compartment. . no not short-circint the battery terminals by bringing the positrve and negative terminals in direct contact with each other. - no not mix old and new batteries. . Remove exhausted batteries irorn the toy. . no not dispose of bananas in the or the envlmnmenl. . Batmnes must be changed by In adult, . Remove the battenes train the toy if it is not to be used ior an extended period of time. . Rechargeable battenes must be charged under adult supervision. . Rechargeable batteries must be removed from the toy before recharging them, . Noneiechargeabie batteries are not io be recharged. . pa not INK alkaline, sand-rd icarbon-ainci or rechargeable inickel-cadmiumj batteries. Fcc Smmtnis mmairienaitammeMaturatuwimmnm itilaioaaemiimma nmamamnmmaaaraviaitaaaeemaeneafm am.more““mammomnaaamaatoa “abnormal. rm .nutmeg...“”antennas.hematemamaaanamammal Mmaowaaom om “Mama stardom. reaeaviarerar.ano.orum malaimamMammamoma Mme WWW ”Manamawinnineaua internal...“ natimaaaamem aimmma m commemorated a aethatvmmmnmma "l "i v "T“ W mm. a, ,. “a... ma“monsoofdmammnuhumane,“ bacon-duaminm-renadraoonvuanomoirm hespect ihe environment; do not dispose the waste anywhere. The product and the batteries should not be disposed oi with other domestic wane. They may content hazardous matenai for environment or health. Utilise the — Pb collection points to dispose electronic material and batteries. ME 3 brand of STLVEfljt® srlverlit Toys (U.S.A.) inc. 2080] Valley Blvd, Suite #109, Walnut, CA. 9|789, u.s.A. Tel: 1-800-707-1159 ©2010 Silverlit Toys Manufactory Limited. All rights reserved. IMafil oi QaUSanl El-ZWa 18.( The interactive bunny that really plays a game of hide and seeld CE Size: A5 importan . Before first use, remove the plastic tab located under Jojo, near die volume switch. This enables all the ieatures of the game. . insert 4 AA batteries iincludedi ior Jojo and 3 AAA batteries (not includedi for the carrot with respect to the polarity indicated on the battery compartments. The carrot signal works best when the carrot is held or clipped on the child's mist with the bottom of the carrot pointing down. - To start the game, move the switch to the on position (1) on die back of the carrot then push the on on button on Jojo's chest (4) The nose oi the carrot will light up when powered on. - ii the batteries in Jojo are weak, Jojo will notify you by saying "Oh, I'm tired. Ask your parents to change my batteries please" Please kindly turn on, and change the battery to have a better performance imm the toy. .Aiter the child hides with the carrot, he/she should place the carrot on the ground where the carrot signal work best. . When Jojo is on, he will guide you through the game play. rirst he’ll sing, men he'll tell you to go and hide while he counts to in, Jojo iolds his ears in iront oi his eyes and begins to count to 10. Meanwhile, the child should go hide with the carrot. . When Jojo has finished counting (101), his ears go up and he begins moving to iind the magic oarrot. Along the way he’ll engage the “hider' to keep the game fun ii'm getting closer, Hellooo, where are you Jojo detects the carrot and child within a radius of approximately iz feel/4 met . When Jojo detects the signal oi the carrot his red light turns on, . Sometimes, Jojo can be lost if he moves too far train the child and leaves the perimeter detection, the red light goes blinking on his belly. — in this case Jojo stops and asks the child to help by making noise: “Call me please "or” Clap your hands.” At that time, Jojo will try to hear any sound input, his ears move slightly. it he hears a sound, he will turn to move in the new direction. — To be sure of the direction oi the child, Jojo may request a second time ior the child to speak or clap into his hands: "Clap again to help me", - if Jojo does not hear the child or the child does not make noise when Jojo's asks, Jojo may ask the child to move to better detect him, "I can't find you' or “tome closer" or “Let's move to another place”. if after 3 minutes, Jojo has not found the child, either through sound recognition or by picking up the signal, he will end the game the way real Hide a Seek ends, calling “Come out. come out. wherever you are", . Jojo avoids obstacles. but ii he goes too fast and bumps into an obstacle ichair leg he goes back and changes direction. . Endgame (around 3 minutes, 2 possibilities: - iiJojo iinds the child beiore the 3 minutes, he is happy and says “I iound the carroti And Von" or "You're a great hider, and l'm an even better seeker" etc - if after 3 minutes Jojo did not find the carrot, the child has won and Jojo congratulates him: “You Are the best Hider ever" . A new game restarts automatically: "no you want to play againi' After 3 consecutive games, Jojo goes automatically OFF. . To power on Jojo and the carrot, press or switch the buttons on I arr respectively. ns alling The bafl' es 1. Make sure the toy is off beiore inserting the batteries. 1. Open the battery compartment (1 a 3) with the aid of screwdriver. 3. insert 4 AA batteries (includedi ior Jojo and 3 AAA batteries (not included) for the carrot with respect to the polarity indicated on the battery compartments, 4. close the compartment door tigitly so that the child cannot open it. Adjusting the volume 15) a)» . High' The voices have a loud sound level . Midd The voices have an average sound level . Mute: The voices are cut This toy is intended to keep the play moving which is why the play is set to end around a time of three minutes. To ensure optimum operation of the toy, the ioiiowing recommendations are important: . The child and the carrot should hide less than it feel/4 meters irom Jojo. . Avoid distances too long or too complex pathways, The child can hide behind a couch or a curtain, Jojo will be able to iind the carrot. . it is best to play in one room. Do not play between 1 iloors. . carrors should be placed on die iloor by die child, Moving the carrot can make it hard for Jojo to find it. no not place the carmt lwer 3 ieet/i meter on the ground . you should not play near electrical equipment in operation iTv, computer) to avoid possible electrical interference, . We recommend playing on hard iloor or low pile arpet. Jojo will not mll on thick carpet. . Jojo worm with 4AA batteries iincludedi, . The carrot works with 3 AAA batteries inot includedi, Please kindly replace the batteries when in7 is blinking to have a better perionnance.
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