Smart Parts Impulse 2009 Users Manual
2015-09-01
: Smart-Parts Smart-Parts-Impulse-2009-Users-Manual-804628 smart-parts-impulse-2009-users-manual-804628 smart-parts pdf
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SCRN0440X01250SCO - #4-40 x 1/8" LG SOCK
ET CUPPED SCREW
IPS148 - IMPULSE LEFT LOGO
IPS149 - IMPULSE RIGHT LOGO ORN0201070BU - O-RING
(2x)
ORN1101070BU - O-RING
SCRN0440X0094SCO - #4-40 x 3/32" LG
SOCKET CUPPED SCREW
(2x)
SCRN1032X250BS - #10-32 x 1/4" LG
SOLENOID CLAMP SCREW
IPS136 - SOLENOID
CLAMP PIN
IPS105P - IMPULSE SOLENOID CLAMP
SOL4SHKNRV - SOLENOID VALVE
IPS153 - HEAT SHRINK TUBE
SCRN0440X0094SCO - #4-40 x 3/32" LG
SOCKET SCREW
ORN0401070BU - O-RING (2x)
ORN0201070BU - O-RING (3x)
MAG004 - TRIGGER MAGNET
OIPS143ASM - EXHAUST VALVE
IMPULSE®
Operation and adjustment instructions
QUICK START
01 02 03
Make sure that the Impulse®
Lithium-Polymer battery is fully
charged. Use a 5/64-inch allen
wrench to open the left side of
the rubber grip and connect the
Impulse® charger to the charging
port before plugging the charger
into a domestic 110 or 240
volt AC electrical outlet (plug
adapters may be needed outside
of US, Canada or Mexico.) The
charger LED will glow green
when charging is complete
(20 to 40 minutes.)
Fill the loader with paintballs and turn it on. While wearing ASTM compliant paintball goggles in an area where all bystanders are protected, remove the barrel blocker and re over
a chronograph to measure the velocity. Using a 3/32-inch allen-wrench, adjust the primary regulator through the lower (red) opening in the Impulse control panel on the rear of the
grip frame. Turn counter-clockwise to increase velocity/pressure, and clockwise to decrease. Take three or four shots after every adjustment to allow the gas pressure inside the
marker to stabilize. Adjust until the marker is ring consistently within the limits for the eld where you are playing (for safety reasons, never adjust the Impulse to re at greater than
300 feet per second.) If you are unable to reach the desired velocity, or for more advanved velocity and pressure adjustment instruction, see the pressure balancing section of this
manual. Depending on what modes of re are allowed at the eld where you are playing (semi-automatic, PSP, etc.) you may need to adjust the Impulse®’s Firing Mode. See the
Firing Mode section for more information.
Unlock the Q-LockTM
feedneck and insert your
loader and close the
locking lever. If the locking
lever does not close
easily, do not force it -
consult the loader section
of this manual.
Due to the high rates of
re that the Impulse® can
achieve, we recommend
the use of a modern high-
performance loader.
Gently gas up the Impulse® by
slowly turning on the air system
or turning the Impulse® bottom-
line adapter knob clockwise.
A gentle rise in pressure is
important, as a sudden blast
may reduce the service life of
the Impulse®’s internals.
Turn on the Impulse® by
pressing the power button
momentarily. The Impulse® will
indicate its battery charge level
(see the Battery section for
more information.) and be ready
to re. If you need to disable
Vision® mode to re gas without
paint, push the button for
approximately one-half second.
Press and hold the power
button until the Impulse® control
panel LED goes dark, to turn
the marker off. This acts as an
electronic safety.
04 05 06
CHARGE BATTERY BARREL BLOCKER FILL TANK
LOADER TURN ON AIR TURN ON IMPULSE®
ADJUST VELOCITY
THE IMPULSE® IS DESIGNED FOR USE WITH COMPRESSED
AIR (NITROGEN) AND CAN BE DAMAGED BY LIQUID CO2.
Have your compressed air
(HPA) tank lled by a person
who is properly trained to do
so. If using an HPA system
with an on/off valve make
sure it is in the OFF position.
If using a screw-in style
preset HPA system like the
Max-FloTM SISTM, ll it while
it is removed from the
marker. See the Gasses
section of this manual for
more information.
07
Secure the rubber grip, then
assemble and install the included
barrel into the Impulse®. Put the
supplied barrel blocker over the end
of the barrel, securing its cord as
far back on the Impulse® body as
possible, and cinching it tight.
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Quick Start
Getting Familiar
Barrel Blocker / Hopper
Gasses and Gas System Mounting
Batteries and Charging
Paint/Velocity/Vision
Pressure Balancing
Electronic Adjustment
Trigger Adjustment
Barrel
Unloading/Degassing
Cleaning - Regular Maintenance
Advanced Maintenance
Troubleshooting
Parts Diagrams
00
02
03
04-06
07-08
09
10
11-15
16
17
18
19-20
21-24
25-26
27-39
– THE IMPULSE® IS NOT A TOY.
– MISUSE OF THE IMPULSE® MAY
RESULT IN SERIOUS INJURY OR DEATH.
– EYE PROTECTION DESIGNED FOR
PAINTBALL USE MUST BE WORN BY
THE USER AND ANY PERSON WITHIN
RANGE OF THE IMPULSE®.
– SMART PARTS® RECOMMENDS THAT
THE IMPULSE® ONLY BE SOLD TO
PERSONS 18 AND OLDER.
– THOROUGHLY READ THE IMPULSE®
OPERATION AND INSTRUCTION
MANUAL BEFORE OPERATING.
TABLE OF CONTENTS
01
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The Impulse® has been designed with
simplicity in mind so that you can
concentrate on your game instead of
your marker. It has a bolt and hinged
eye covers that allow for fast-access
eld-stripping and cleaning. This DOES
NOT mean that you should neglect your
Impulse®. If you take care of it off the
eld, your Impulse® will take care of you
on the eld. For best performance, clean
and grease your Impulse® frequently.
Many players disassemble and clean their
Impulse® after every use. While this may
seem a bit extreme, being vigilant in the
upkeep of your Impulse® will extend its
useful life considerably. Playing in the rain
will not damage your Impulse®, but you
should NEVER immerse it in water. If your
Impulse® should become waterlogged,
remove the barrel and rubber grips
and allow it to dry out, then follow the
disassembly instructions for full cleaning.
Clean out mud and paint with a damp
cloth and alcohol. Grease the Impulse®
ONLY with SL33KTM pneumatic grease.
Use high quality paintballs.
REQUIRED ITEMS FOR MAINTENANCE
STATISTICS MAINTENANCE
WEIGHT:
OPERATING PRESSURE:
POWER SOURCE:
PROPELLANT:
RATE OF FIRE:
OPERATION:
MODES OF FIRE:
ANTI CHOP SYSTEM:
BARREL THREAD:
LUBRICANT:
2.1 lbs.
260-320 psi propulsion / 50-60 psi pneumatic control
Impulse® Lithium Polymer Rechargeable Battery
Nitrogen/Compressed air
20bps in league modes - Uncapped in semi-automatic
Low pressure electropneumatic
11 Semi-automatic and Enhanced Modes
Break Beam Vision®
Smart Parts®
For proper and consistent operation, the Impulse® should
only be lubricated with SL33KTM lubricating grease.
3/8” - Relief Valve
5/32” - Foregrip / Q-Lock / ASA
3/16” - Valve Chamber / End Cap
3/32” - Regulator Adjustment
5/64” - Grip Screws
0.050” - Trigger Adjustments
GETTING FAMILIAR PLEASE READ CAREFULLY
3/8” 5/32” 3/16” 3/32” 5/64” 0.050”
ALLEN WRENCHES
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FIG. 1
FIG. 2
BARREL BLOCKER IN USE
USE HIGH PERFORMANCE LOADER
The Barrel Blocking Device is a critical piece of paintball safety equipment - nearly as important as
paintball goggles. The Barrel Blocker serves to protect against accidental discharge of a paintball by
catching it before it can cause harm. A Barrel Blocker is included with the Impulse® and must be used
every time it is handled in an area where people or property are not properly protected by paintball
goggles or paintball eld netting. To use the Barrel Blocker simply slip it over the end of the barrel and
stretch its cord back over the back of the Impulse® or the rearmost part over which it can be securely
looped. Use the strap’s adjuster to cinch the strap tight, so that the Barrel Blocker can provide
protection against accidental discharge of a paintball.
The Barrel Blocker should only be removed when the Impulse® is on a “live” paintball eld and all
persons involved are wearing proper paintball protection.
The Impulse® is a high performance tournament grade paintball marker. The break-beam Vision
system means that you won’t need to worry about chopping paint because your trigger nger is faster
than your hopper. However, if you want to realize the Impulse®’s maximum repower potential, you
will need to use a high performance loader. High performance loaders, especially those which provide
force-feeding, will yield the best results with the Impulse®.
The Impulse® is equipped with a Q-LockTM locking feedneck that allows it to adapt to the small size
differences in hopper neck sizes, yet lock or release quickly. Flipping the Q-LockTM latch outward
will open the locking mechanism, and folding the latch into its slot, ush against the feedneck will
cause the feedneck to clamp onto a hopper. If the Q-LockTM is not gripping tightly enough, or can
not be easily locked because it is too tight, it may be easily adjusted. Simply ip the Q-LockTM latch
to the open position, and turn the Q-LockTM adjuster clockwise with an allen wrench to tighten the
mechanism, or counter-clockwise to loosen.
BARREL BLOCKER
HOPPER
BARREL BLOCKER/HOPPER
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PLEASE READ CAREFULLY
NEVER PUT OIL IN A COMPRESSED AIR REGULATOR OR
TANK - ONLY APPLY MANUFACTURER
RECOMMENDED LUBRICANTS.
GASES
The Impulse® is a low-pressure paintgun. It uses gas pressure of approximately 260 psi to re a paintball,
approximately 60 psi to operate its valve actuating piston. Because of this low operating pressure and a
built in relief valve, it may safely use CO2 as a power source. The Impulse® is optimized for compressed air,
and best performance will be obtained when using an HPA system.
Whether using compressed air or CO2 it is important that the Impulse® is not exposed to sudden “pops”
of pressure. Always turn off (clockwise) the Impulse® grip-integrated Air System Adapter (ASA) before
screwing in a compressed air system or anti-siphon CO2 tank by turning its knob counter clockwise at
least 3 full turns. When turning the grip-integrated ASA on, do so slowly, so that the gas pressure inside
the marker is raised smoothly. Be gentle to the internals of your Impulse® and they will reward you with a
long service life.
High Pressure Air systems (HPA) are the preferred power source used with the Impulse®, as they are
unaffected by temperature uctuations and do not have the potential for liquid problems. HPA systems
consist of a tank and a regulator, and are typically rated to store air or nitrogen at pressures of 3,000 or
4,500 psi. Although pure nitrogen is almost never used in paintball, many players call compressed air
“nitro” as air is made of more than 70% nitrogen.
The Impulse® is congured for use with screw-in style HPA systems. Although HPA systems pre-set to
deliver approximatly 400 psi (low output) will work with the Impulse®, 800 psi (high output) systems are
preferred, to reduce the risk of gas starvation under rapid re.
Never use oil or any petroleum based cleaner or lubricant in a compressed air regulator or tank.
Exposure to pressurized air increases oil’s ammability and can cause a serious safety hazard. Only use
manufacturer recommended lubricants with compressed air systems, and follow the manufacturer’s
maintenance and operation instructions explicitly.
If you are using your Impulse® with an adjustable output compressed air system, it should be set to
deliver about 800 psi. The Impulse®’s grip-integrated regulator can accommodate a wide range of input
pressures, so exact adjustment of the air system is not critical.
FIG. 3 HPA TANK BEING FILLED
GASES
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While CO2 can be used to power the Impulse®, it not recommended, because its pressure uctuates
with temperature and use. The important thing to remember if using CO2 is that liquid CO2 must not
be delivered to the Impulse®. Although the relief valve integrated into the Impulse® expanded volume
foregrip provides the marker with protection from pressure spikes, those pressure uctuations can
cause poor marker performance. Because liquid CO2 is more dense than CO2 gas, it is easily blocked
through the use of gravity.
Two ways to use CO2 with the Impulse® are an anti-siphon tank or a remote line.
Anti-siphon tanks have a J shaped tube professionally installed inside. When the tank is screwed into
a bottom line ASA, like the one that is standard on the Impulse®, with their anti-siphon side up, the
tube delivers gas only. The anti-siphon tube works like a diver’s snorkel, repositioning the gas intake
from the valve to the top side of the tank.
A remote hose allows a standard (non-siphoned) CO2 tank to be carried in a player’s pack. Not only
does this make the total weight of the Impulse® less, but it also allows the tank to be placed vertically,
so that its valve is at the top, while gravity holds the liquid CO2 at the bottom. It is important to note,
that lying down on the eld, or crawling while using a remote can cause liquid CO2 to be fed to the
paintgun as the tank is turned on its side.
GASES (CONT.)
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PLEASE READ CAREFULLY
FIG. 4
FIG. 5
COMPRESSED AIR
CO2 WITH ANTI-SIPHON [CUTAWAY VIEW]
CO2 may also be congured with a remote
hose with-out Anti-Siphon. [Not Shown]
IMPORTANT
GASES (CONTINUED)
FIG. 6
FIG. 7
REMOVE THE ASA CONTROL KNOB
ASA MOUNT SCREWS
FIG. 8 INSTALLING DROP RAIL
The Impulse® integrated air system means that there are no hoses or hose ttings anywhere on the
inside or the outside of the marker, instead gas is channeled through passages machined into the
Impulse® body and grip frame, greatly reducing the possibility of leaks.
The Impulse® bottom-line style Air System Adapter (ASA) is mounted to the Impulse® grip frame by a
pair of paintball industry standard inline 10-32 screws.
To remove the bottom-line ASA for cleaning or replacement, unload and degas the Impulse® following
the instructions in this manual. Remove the compressed air system from the ASA, and remove the
ASA control knob by fully unscrewing it from the ASA body.
Using a 5/32-inch allen wrench, access the two screws securing the ASA from underneath the ASA
body (see arrows in Fig. 6.) Once these have been unscrewed, they may be individually slid to the
center of the ASA, and lifted out the top.
Installation is performed in a reverse of the removal process, making certain that the integrated
air o-ring (see arrow in Fig. 7) is properly seated in the bottom of the Impulse® grip frame before
attaching the ASA. Lightly lubricate the ASA control knob o-ring with SL33KTM.
If a slightly lower air system placement is desired, the optional integrated air drop rail may be installed
between the ASA and the grip frame. Both the rail’s integrated air o-ring, as well as that of the grip
frame, must be inspected and the longer ASA screws included with the rail must be used.
GAS SYSTEM MOUNTING PLEASE READ CAREFULLY
GAS SYSTEM MOUNTING
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The Impulse® uses a Lithium Polymer battery as its power source. To ensure a long and safe operational
life, the battery must be handled with care. Do not expose the battery to high temperatures, such as
leaving it out in strong sunlight or an enclosed vehicle in hot weather for a prolonged period of time.
Do not expose the battery to high levels of static electricity, as this may damage its on-board control
circuits. These types of situations may cause damage leading to re or explosion. If the battery leaks,
avoid contact with the uids. In case of eye contact, do not rub. Rinse with clean running water and
seek medical attention immediately or loss of sight may occur. If the battery gives off an odor, generates
heat, becomes discolored/deformed or appears abnormal, remove it from any connected device and
place it in a metal box for immediate disposal.
When traveling, make sure that any spare Impulse® batteries are protected from moisture or physical
damage. Check with your airline and or the Transportation Safety Administration for specic policies
regarding packing and transport of Lithium batteries on passenger aircraft.
DO NOT IMMERSE THE BATTERY IN LIQUID. STORE IN A COOL, DRY ENVIRONMENT WHEN NOT IN
USE. DO NOT REVERSE POSITIVE (+) AND NEGATIVE (-) TERMINALS OR SHORT-CIRCUIT. DO NOT
CONNECT THE BATTERY TO AN ELECTRICAL OUTLET. DO NOT STRIKE OR THROW THE BATTERY
AGAINST A HARD SURFACE. DO NOT MODIFY, PIERCE OR SOLDER NEW CONNECTIONS TO THE
BATTERY. STORE AND TRANSPORT THE BATTERY IN A CASE WHICH PROTECTS IT FROM DAMAGE
OR CONTACT WITH SHARP OR METAL OBJECTS WHEN NOT IN USE.
FIG. 9
IMPORTANT
THE IMPULSE® BATTERY AND CHARGER CONTAIN
BUILT IN OVERCHARGE AND OVER-DISCHARGE
PROTECTION CIRCUITRY, AND ARE NOT
COMPATIBLE WITH OTHER CHARGER OR
MARKER SYSTEMS.
IMPULSE® LI-PO BATTERY
BATTERY SAFETY
BATTERY SAFETY
07
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PLEASE READ CAREFULLY
ONLY USE THE SUPPLIED CHARGER TO CHARGE THE
IMPULSE®. USE OF AN INCORRECT CHARGER TYPE CREATES
A RISK OF FIRE OR EXPLOSION AND INJURY OR DEATH.
The Impulse® battery uses Lithium Polymer chemistry, the same type of batteries used to power mobile
phones. In addition to rapid charging capabilities, the LiPO batteries are immune to “battery memory”
effects caused by only draining them part way. When the Impulse® is turned on, the status LED in
the Impulse® control panel at the rear of the grip frame will blink ve times, indicating an estimate of
the battery’s charge level. The blink colors, green, yellow and red will indicate a progressively weaker
battery charge level. Because battery discharge rates vary with load and temperature, it is
best to always make sure the Impulse® is fully charged before a day’s play, rather than rely on the
charge level estimate.
To charge the Impulse®, unload and degas the marker following the instructions in this manual. Use
a 5/64-inch allen wrench to open the left side of the rubber grip and connect the Impulse® charger to
the charging port before plugging the charger into a domestic 110 or 240 volt AC electrical outlet (plug
prong adapters may be needed outside of US, Canada or Mexico). The charger LED will glow red to
indicate that the battery is charging and green when charging is complete. Unplug the charger from
the wall outlet, then from the Impulse®. Close and resecure the grip before use. Mobile charging from a
car’s electrical system may be accomplished by plugging the Impulse® charger into a 120 volt AC power
inverter, or obtaining an optional Smart Parts® Impulse® 12-volt charger.
Swapping a low battery for a fully charged battery can be used as a rapid alternative to charging when
either the electrical power or time needed to charge is unavailable. To exchange the Impulse® battery,
unload and degas the marker, then open the left side of the grip, the same as when charging. Gently lift
out the battery, taking care not to strain its leads. Unplug the battery from the Impulse® circuit board,
taking care to pull on the connector itself, not the leads. Plug in and install the new battery. The battery
plugs into a small white connector located just above the black charging port. Battery orientation is
important. The battery is not completely rectangular, the bulge in the battery’s edge created by its
internal discharge control circuit board should be oriented to the top and front, above the charging port
in the grip frame. The battery connection is charge-oriented, and designed so that it can not be plugged
in backwards. If the battery connector does not plug in easily, do not force it, try reversing it, make sure
the plug us facing the correct direction. Make sure the battery leads (wires) are tucked neatly into the
grip frame before closing and resecuring the grip. Later, when charging is available, charge the battery in
the marker, then swap batteries again and charge the low battery in the marker.
FIG. 10
BATTERY CHARGE & SWAP
CHARGING PORT
FIG. 11 BATTERY ORIENTATION
BATTERY SWAP
CHARGE LEVELS
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When the Impulse® is turned on it will be in Vision® mode. The internal infrared eye will be used to detect
whether or not a paintball is in the breech. This feature practically eliminates the possibility of a chopped
paintball. Vision® mode is indicated by a green glow of the status LED on the Impulse® at the rear of the
grip frame. Vision® mode can be de-activated by pressing the power button for 1/2-second while the
Impulse® is on. Vision® mode off is a red glow of the Impulse® control panel LED. Vision® mode may be
turned back on by once again pressing the power button for 1/2-second.
INCREASING VELOCITY
FIG. 12
PAINT/VELOCITY/VISION
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NEVER ADJUST THE IMPULSE® TO FIRE ABOVE
300 FEET PER SECOND, AS SERIOUS INJURY
MAY RESULT.
Even the best quality paintballs will vary in size from one batch to the next and as weather conditions
change. While your Impulse® will work well even with a poor paint to barrel t, optimal performance will
be achieved with a proper t. Paintgun barrels are available in a variety of bore sizes to allow the user
to select the best possible t. The Impulse® barrel is factory congured with The Freak® bore insert. The
Freak® Kit or Freak JRTM kits will provide you with a set of compatible inserts that will allow your Impulse®
barrel to quickly adapt to paint of different diameters.
The ideal t between the paintball and the barrel is when the ball is inserted in the bore (the end that
screws into the Impulse®) and does not slip or roll through to the muzzle (the business end) on its own.
The ball should sit in place, even when the barrel is pointed straight down. If the paintball can roll out on
its own, the t is too loose. The ball should be able to be expelled from the barrel by blowing it out, like
a blowgun, using a minimal amount of breath. If the ball is difcult to blow through, the t is too tight,
which can lead to ball breakage.
The velocity, or speed at which the Impulse® res a paintball, must be measured and adjusted to below
the paintball eld’s velocity limit immediately before each day of play (for player safety.) If CO2 is used,
velocity should be checked and adjusted multiple times during the day. In an area where it is safe to re
paintballs, while wearing ASTM compliant eye and face protection for paintball, re three or four shots
over a chronograph to measure the velocity at which the paint is being red.
If velocity adjustment is necessary, use a 3/32-inch allen-wrench to adjust the primary regulator.
Adjustment is made through the center of the circular red arrow on the Impulse® control panel at the
rear of the grip frame. Turn counter-clockwise to increase velocity/pressure, and clockwise to decrease.
Take three or four shots after every adjustment to allow the gas pressure inside the marker to stabilize.
Measure velocity with the chronograph, and continue adjusting until the marker is ring consistently
within the velocity limits for the eld where you are playing. For safety reasons, never adjust the Impulse®
to re at greater than 300 feet per second.
PAINT
VELOCITY
VISION® INSTRUCTIONS
BETWEEN THE DWELL TIMING, PRIMARY REGULATOR
AND SECOND-STAGE REGULATOR THE IMPULSE®
OFFERS A WIDE RANGE OF ADJUSTMENT. IF
THESE SETTINGS ARE NOT PROPERLY BALANCED,
PERFORMANCE WILL SUFFER.
FIG. 13
FIG. 14
ADJUSTING PRIMARY REGULATOR
ADJUSTING SECOND-STAGE REG
The velocity and cyclic rate of the Impulse® depend on the balance of three settings. The dwell
setting affects how long the marker will hold open its solenoid valve to drive the ring piston
towards the pressure balanced poppet valve. The pressure setting of the primary regulator will
determine the pressure of gas released each time the valve opens, and the pressure setting of the
second-stage regulator will determine the pressure of the gas used to drive the ram forward.
The interrelationship of these three adjustments affect how long the poppet valve stays open. This
in turn has a direct effect on the marker’s feel, sound signature and efciency. The Impulse® valve
uses seals that expose both ends of the valve core to the atmosphere in order to balance against
internal gas pressure. It takes very little force to open the valve, regardless of the pressure of the
gas it is controlling. This allows the Impulse® to re reliably with a variety of pressure and volume
combinations while still using a very low pressure on the ring piston, making the marker gentle
with brittle paint and giving it almost no recoil.
For best all-around performance, Smart Parts® recommends the following initial set-up proceedure
for balancing dwell and pressure settings. Further tuning to personal taste may be done from there,
but if the marker becomes unbalanced and performs poorly, performing the pressure balancing
procedure will restore reliable operation.
Set the dwell timing to its default value of 8ms, following the the electronic adjustment section of
this manual.
Using a 3/32-inch allen-wrench through the Impulse® control panel on the rear of the grip frame,
turn the lower adjustment screw (red) all the way in (clockwise) then back out 6 turns. This will
place the primary regulator at its factory default setting.
Next, while wearing paintball goggles, and in a safe area (such as the chrono range at a paintball
eld) turn the the upper (blue) adjustment screw all the way in. Then set the second-stage regulator
by backing the adjuster out while ring over a chronograph until the Impulse® can re consecutive
shots at a consistent velocity. Then set the velocity following the velocity adjustment procedure.
Always follow the velocity adjusting procedure after making any pressure adjustments to ensure
that the Impulse® is not red at velocities over 300 feet per second. If, after adjustment, the
Impulse® shows inconsistent velocity, increase the second-stage (upper, blue) regulator by
adjusting counter-clockwise with a 3/32-inch allen wrench.
PRESSURE BALANCING
PRESSURE BALANCING
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ELECTRONIC ADJUSTMENT
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FIG. 15 TOURNAMENT LOCK
Most paintball tournaments, scenario games and elds have rules which do not allow a player to
make adjustments that can affect velocity (such as dwell) or ring mode during a game. These
rules require that a marker be locked so that such adjustments can not be made without using
tools, which are not allowed on-eld. Although used in all types of paintball, this is commonly
called a tournament lock. To lock or unlock the Impulse® circuit board, unload and degas the
marker following the instructions in this manual, then use a 5/64-inch allen-wrench to open the right
side of the rubber grip. Turn the Impulse® on, then press and hold the tournament lock button for
approximately two seconds. The Impulse® indicator LED will blink twice to indicate the the eld-lock
has been toggled. The LED will blink red to indicate that the marker has been locked, or green to
indicate that it has been unlocked.
ENTERING PROGRAMMING MODE
Enter programming mode, after the marker has been unloaded and degassed, by holding the trigger
back and then pressing the power button to turn the marker on, then releasing the trigger. Once
in programming mode, pull the trigger to cycle through the available parameters. The speed and
color at which the LED on the Impulse® control panel blinks will indicate the selected parameter. If
the marker will not switch into programming mode, the Impulse® is locked, and must be unlocked
before changes can be made.
When the desired parameter is selected, wait approximately three seconds, and the LED will blink
light blue, with the number of blinks corresponding to the parameter’s current value. To enter a
new value, pull and hold the trigger until the LED turns off, then pull the trigger a number of times
corresponding to the desired setting. The LED will blink light blue a number of times to conrm
that a new value has been set. To exit programming mode, press and hold the power button,
turning the marker off.
LOCKING/UNLOCKING
PLEASE READ CAREFULLY
ADJUSTMENT PARAMETERS
FACTORY RESET
The Impulse® circuit board can be quickly
and easily reset to all of its factory default
values. While the board is unlocked, and
the marker is unloaded and degassed, hold
down the trigger and press the power button.
Continue holding the trigger for ten seconds
until the status LED ashes white. Release
the trigger, and all parameters will have been
reset to their default values.
PLEASE READ CAREFULLY
FIRING MODES (LED: Solid Red) The Impulse®’s ring mode parameter determines how the marker
res relative to how the trigger is pulled.
1. Semi-Automatic: One shot per trigger pull (uncapped.) This is the default ring mode for
the Impulse®.
2. Capped Semi-Automatic: One shot per trigger pull, limited by BPS Cap setting.
3. NXL: Fires one shot per trigger pull until the trigger is pulled three times in quick succession
at which point it res repeatedly while the trigger is held or pulled quickly. After one
second of inactivity, NXL mode reverts to ring one shot per trigger pull.
4. PSP: Fires one shot per trigger pull until the trigger is pulled three times in quick succession at
which point it switches into a ramping mode ring more than one shot per trigger pull
while the player pulls the trigger repeatedly. After one second of inactivity, PSP mode
reverts to its beginning single shot per pull operation.
5. Millennium: Fires one shot per trigger pull until the trigger is pulled at a rate of 8 times per
second or faster, at which point it begins ring more than one shot per trigger pull. When
the user pulls the trigger at rates below 8 times per second, Millennium mode reverts to
ring one shot per trigger pull.
6. CFOA: Fires one shot per trigger pull until the trigger is pulled three times at a rate of 5.5 times
per second or faster, at which point more than one ball is red per trigger pull, until the
rate of trigger pulls drops below 5.5 per second, at which point CFOA mode reverts to
ring one shot per trigger pull.
7. Auto Response: Fires both on the pull and release of the trigger.
8. Rebound®: Fires one shot per trigger pull until the rate set in the Shots To Enter parameter is
achieved. The Impulse® will then re more than one shot per trigger pull, as long as the
trigger is pulled as fast, or faster than the value set in the Shots To Sustain parameter.
9. Full-Automatic: When the trigger is pulled and held, the Impulse® will re repeatedly until the
trigger is released.
10. Burst Mode: When the trigger is pulled, the Impulse® res a number of shots, determined by
the value set in the Burst Length parameter.
11. Billy BallTM: The Impulse® res one shot per trigger pull, restricted to extremely low rates of
re, for playing on an even footing against new paintball players, players with Billy BallTM
equipped markers, or paintball players with pump-action markers. Billy BallTM games offer
a less intimidating introduction to paintball for new players, and a game style similar to
the early days of paintball, relying more on movement and stealth than high volume ring.
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ADJUSTMENT PARAMETERS
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CHECKING THE SOFTWARE VERSION
The software driving the Impulse® can be
ash-updated by Smart Parts® factory
technicians to keep pace with changing
tournament rules.
The Impulse® software version number can
be checked by unloading and degassing the
marker, and turning it on, then pressing the
tournament lock button for ve full seconds.
The LED will turn white, and turn off after two
seconds, but the button must be held for the
full ve seconds.
After the button is released, the LED will stay
dark for one second, then it will blink blue, a
number of times indicating the major revision
number, followed by a series of white blinks to
indicate the minor revision number.
As an example, a single blue blink, followed
by two white blinks would indicated Impulse®
software version 1.2.
DWELL (LED: Solid Green) The dwell parameter determines how long the Impulse® energizes
its solenoid valve to cycle the ram and re each shot. If the dwell is set too low, the
bolt may not close completely, and the ram may not strike against the poppet valve
hard enough to re a full velocity shot. If the dwell is set too high, the poppet valve
may be held open longer than is necessary, resulting in reduced gas efciency. Dwell
is adjustable from 1 to 25 milliseconds, with a default value of 8ms.
ROF Cap (LED: Solid Yellow) The Rate Of Fire Cap places a limit on how many balls per second
the Impulse® may shoot. The ROF Cap is adjustable from 5 to 20 bps. The ROF Cap
affects all modes except uncapped semi-automatic. The default ROF Cap is 10 balls
per second.
ROF Fine Adjust (LED: Solid Blue) The ROF Fine adjust may be set between zero and 0.75 balls
per second in 0.25 ms increments (1=0.00bps, 2=0.25bps, 3=0.50bps, 4=0.75bps)
This value is added to the ROF Cap setting. ROF Fine Adjust is only used in PSP,
Millennium and CFOA ring modes. The default setting for ROF Fine
Adjust is one (0bps.)
FSDO (LED: Solid White) The Impulse® is equipped with a First Shot Drop Off (FSDO) compensation
function. Sometimes the pneumatics system in a marker will bind slightly when it
is not red for a period of time, resulting in a slower response. If the marker starts
ring slower than normal, the dwell time will have expired before the valve has been
fully opened. FSDO compensation corrects this problem by increasing the dwell time
on the rst shot in a string that is red after the marker has been at rest.
The FSDO parameter sets how much the dwell time will be increased for the rst shot
and is adjustable between 0 and 15 milliseconds. The length of FSDO compensation
will be the value of this setting minus one (a setting of 5=4 milliseconds.) A setting of
one (0ms) will turn off the FSDO Compensation. The default FSDO setting is 3 (2ms.)
FSDO Timer (LED: Solid Purple) This value sets the amount of time the marker must be at rest
before FSDO Compensation is activated. The FSDO Timer is adjustable from 30
seconds to 2 minutes in 30 second intervals (1=30sec, 2=1minute, 3=1.5 minutes,
4=2 minutes) and has a default value of 1 (30 seconds.)
PLEASE READ CAREFULLY
ADJUSTMENT PARAMETERS
LOADER DEBOUNCE (LED: Slow Blink Red) For reliability, the Vision® anti-chop eye is located mid-way
in the Impulse®’s breech, meaning that it will detect a paintball before the ball is
completely seated. The Loader Debounce setting species how long the Impulse® will
wait after rst detecting a paintball before ring in order to allow the paintball to fully seat
itself. With forced-fed loaders, the time needed to wait can be less than for loaders relying
on gravity alone. Loader Debounce is adjustable from 1 to 11 (0 to 10 milliseconds) and
has a default setting of 1 (0ms.)
TRIGGER DEBOUNCE (LED: Slow Blink Green) The operating software in the Impulse® lters out
electronic noise created by the contacts in the trigger switch as they rst make contact, to
prevent them from being counted as trigger pulls. The debounce sets the minimum length
of time that a signal must be detected from the trigger before it is considered a valid
trigger pull. Trigger Debounce is adjustable from 1 to 10 milliseconds and has a default
value of 8ms. CAUTION: Setting trigger debounce too low may result in the Impulse®
ring more than one shot per user-initiated full pull of the trigger, even when in semi-
automatic mode, and may not be allowed under some tournament or eld rules.
MECHANICAL DEBOUNCE (LED: Slow Blink Yellow) The Impulse® also lters out signals from the
trigger switch that were most likely caused by internal vibration of the marker rather than
a user-initiated pull of the trigger. Mechanical Debounce is adjustable between 1 and 5.
CAUTION: Setting mechanical debounce too low may result in the Impulse® ring more
than one shot per user initiated full pull of the trigger, even when in semi-automatic mode,
and may not be allowed under some tournament or eld rules. The default value is one
(mechanical debounce off).
AUTO OFF (LED: Slow Blink Blue) To conserve its battery charge, the Impulse® will turn itself off when it
is unused for an extended period of time. The amount of time to auto-shutdown is
adjustable from 5 to 30 minutes in one minute increments, with 30 minutes as the default.
VISION® MODES (LED: Slow Blink White) How the Vision® anti-chop system responds when the trigger
is pulled and no paintball is loaded depends on the conguration of this parameter. At
a setting of 1 (default) the marker is in Classic Vision® mode, and will only re if a paintball
has been detected. A setting of 2 is Delay Vision® and will wait up to half a second to
detect a paintball before ring. A setting of 3 selects Forced Vision® which will not re
without a paintball in the breech unless the trigger is pulled and held for a full second.
PLEASE READ CAREFULLY
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BYPASS ROF (LED: Slow Blink Purple) Regardless of the selected ring mode, this lower Rate Of
Fire Cap will be used when the Vision® anti-chop system is turned off. Bypass ROF
may be set from 6 to 12 balls per second, and is set to 10 bps by default.
PULLS TO ENTER (LED: Fast Blink Red) This parameter sets the number of consecutive trigger
pulls that must be made at the Sustain Rate, in order for the Rebound® ring mode to
activate and re more than one shot per trigger pull. This parameter may be set from
1 to 5 and is set at 3 by default.
SUSTAIN RATE (LED: Fast Blink Green) This is the rate at which the trigger must be pulled to
activate, and remain in the Rebound® ring mode. The Sustain Rate is adjustable from
2 to 10 pulls per second and is set at 3 by default.
BURST DURATION (LED: Fast Yellow) The Burst Duration parameter species the number of shots
per trigger pull-and-hold that the Impulse® will re in burst mode. This parameter may
be set from 2 to 4 shots and is set at 3 by default.
BILLY BALLTM ROF (LED: Fast Blue) This parameter sets the extra low Rate Of Fire Cap that is
used in the Billy BallTM ring mode. By default this setting is 0.5 balls per second
(one shot every two seconds.) The Billy BallTM ROF may be set from 0.5 to 2 balls per
second (1=0.5bps, 2=1bps, 3=1.5bps, 4=2bps.)
ADJUSTMENT PARAMETERS
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PLEASE READ CAREFULLY
The Impulse® has four main points of trigger adjustment providing the ability to set up the perfect
trigger for any player’s style of play. Adjustments in the pre-travel, post-travel, return tension, and
switch activation are possible with a wide range of adjustment for each. It may be tempting to set your
Impulse® to the shortest, lightest trigger pull possible, and that is easy to do. Many players however opt
for a slightly longer pull with enough resistance that the trigger resets more positively, allowing them to
walk the trigger to higher rates of re. No matter what kind of trigger pull suits your fancy, it’s easy to
get the Impulse® trigger balanced to your taste. All four adjustment points are located near the trigger
pivot point. All trigger adjustments are performed with a .050-inch allen-wrench.
PRE -TRAVEL determines how far the trigger is allowed to swing forward after it is released. The pre-
travel screw located on the right side of the grip frame, just below and behind the trigger pivot point.
Turn the pre-travel screw counter clockwise to allow the trigger to reset further forward or clockwise to
reduce pre-travel. Turning too far in will keep the trigger from resetting after each shot.
POST -TRAVEL determines how far back the trigger is allowed to move. The post-travel adjustment
screw is located just forward of the pre-travel screw. To reduce post-travel turn this screw clockwise.
Turn counter-clockwise to increase. Turning the post-travel screw in too far will prevent the trigger from
moving far enough back to activate the trigger switch and re the Impulse®.
TRIGGER ACTIVATION POINT affects the point in the trigger pull where the trigger switch is activated.
This adjustment screw is located at the upper end of the trigger’s face. Turn the screw in (clockwise) to
make the trigger activate earlier in the trigger pull or turn the screw out (counter-clockwise) to activate
later in the trigger pull. Turning the trigger activation point screw too far in or out will prevent the trigger
from activating properly, and may lead to trigger switch damage (see warning).
TRIGGER RETURN FORCE denes how hard the Impulse® trigger is to pull. This adjustment screw is
located at the very top, front extension of the trigger. Turning clockwise moves the steel screw closer
to the rare-earth trigger return magnet, increasing trigger pull weight, while turning counter-clockwise
moves the screw further away, decreasing trigger resistance.
Turning the trigger activation point screw
in too far may cause SEVERE TRIGGER
SWITCH DAMAGE. When you nish
adjusting the pre-travel, post-travel and
trigger activation point screws, the trigger
should stop with the solid feel of the post-
travel screw making contact with the grip
frame. If the trigger activation point screw
is adjusted in too far, the trigger will feel
more “mushy” at the end of its stroke, and
the trigger switch may be damaged by
hard or rapid pulling.
FIG. 16 TRIGGER ADJUSTMENT POINTS
RESISTANCE
ACTIVATION PT.
POST-TRAVEL
PRE-TRAVEL
TRIGGER ADJUSTMENT
TRIGGER
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FIG. 17 IMPULSE® BARREL
BARREL
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The thin walls of The FREAK® bore insert can be
damaged if packed loose in a gear bag. Always store or
transport the insert in the barrel back, FREAK® case or
similar protective case.
The Impulse® barrel is compatible with the The Freak® barrel system and consists of three main
components, all of which are protected by an ultra-smooth hard-anodized nish for a durable super-low
friction interior.
The back section is equipped with Smart Parts® barrel threads, a pattern which originated with the
Classic Impulse and has become standard for all Smart Parts® markers.
Inside the barrel back is a Freak .693-inch diameter insert for general paintball use. The addition of a
Freak Kit will allow barrel inserts to be selected to closely match changing paint conditions for optimal
efciency and accuracy.
The All-American style spiral ported barrel front features dual-spiral porting which allows gas pressures
to equalize around the paintball before it exits the barrel for a quiet, accurate shot. Standardized
mounting threads mean the All-American front can be quickly exchanged for a variety of Smart Parts®
barrel fronts for any situation - such as the portless All-American Rain Front or the linear ported Tactical.
The barrel may be disassembled by simply unscrewing the front section from the back. The insert is
removed by sticking a clean ngertip in either end and bending the nger, so that the pad of the nger
and knuckle grip against opposite sides of the bore, then pulling out the insert.
O-rings on the rear threads of the front and back sections provide friction so that ring vibration will not
unscrew them during operation. These o-rings should not be lubricated, as lubrication would reduce
their effectiveness. Two o-rings inside the back section keep the bore insert in place, and if removal of
the insert is difcult, they may be lubricated very sparingly with SL33KTM.
THE FREAK® COMPATIBLE BARREL
At the end of each day’s use and before performing maintenance work on your Impulse®, it will
need to be degassed, and all paint removed. In an area where it is safe to shoot (the chronograph
area at a paintball eld) and while wearing paintball goggles, remove the hopper from the
Impulse®. By turning the Impulse® upside down, you can empty any extra paintballs from the
feedneck into your hand. Turn the Impulse® on, then de-activate Vision mode by pressing the
power button for one-half second until the status LED switches colors to red. Dry-re 2 or 3 shots
in a safe direction to ensure that no paintballs remain in the Impulse®. Turn off the compressed air
system by turning the ASA control knob counter-clockwise.
Continue to dry re the Impulse® in a safe direction until all of the gas pressure inside has been
released. At this point the only sound you should hear when you pull the trigger is the click of the
solenoid valve. Turn off the Impulse®.
If using a CO2 tank or screw in HPA system, unscrew it the rest of the way.
Even with no CO2 or compressed air
system attached, the Impulse® may
still have enough gas pressure stored
in the regulator and re chamber to re
2 or more shots. You must degas your
Impulse® before performing any of these
maintenance procedures.
UNLOADING/DEGASSING
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PLEASE READ CAREFULLY
UNLOADING/DEGASSING
01 02 03 04
While the eye cover is open, be
sure to check the ball detent.
A worn or damaged detent can
lead to double-feeding and or
chopped paintballs. With the
barrel removed, use a nger
tip to press the detent out from
the inside of the breech for
inspection and cleaning.
After inspection and cleaning
of the Vision® system and ball
detents, make sure both are
properly seated, then close the
eye cover, allowing it to
latch automatically.
To remove the
Impulse® bolt, lift the
head of the bolt pin
up and rear-ward,
sliding the bolt out of
the upper receiver. The
bolt’s o-ring may be
very lightly lubricated
with SL33KTM – but do
not lubricate the bolt
itself, as it is made
from low-friction nylon,
and oil or grease may
capture debris.
Both the bolt and
eye covers of the
Impulse® may be
quickly removed
or opened
without the use
of tools for easy
cleaning in
the eld.
Unload and degas
the Impulse® before
any cleaning or
maintenance work.
After cleaning the bolt with a
soft cloth and the breech with
a squeegee, replace the bolt,
locking its pin down into the ring
piston. If the bolt slides freely
back and while the marker is tilted
forward and back, the bolt pin has
not engaged the piston.
Both the sensor and
emitter for the Impulse®
Vision® anti-chop
system are protected
by hinged eye covers.
For cleaning access,
simply slide the eye
cover’s release latch,
and allow the cover to
swing open. A cotton
swab may be used to
clean in and around the
spaces under the
eye cover.
05 06
FIG. 18 BOLT REMOVAL FIG. 19 VISION® EYE ACCESS
BOLT/EYE CLEANING CLEANING
VISION SENSOR
BALL DETENT
FEED NECK BASE
LOCK SCREW
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01 02 03 04
To clean and inspect the valve
core, the marker must rst be
unloaded and degassed. Grasp
the valve housing and unscrew
it from the lower receiver. If the
valve housing is too tight to turn
easily by hand, use a 3/16-inch
allen wrench for removal. Both
the valve spring and valve core
may be lifted out by hand. After
cleaning, use SL33KTM to lightly
lubricate the valve core and valve
housing o-rings as well as the
rear pin on the valve core.
Clean the piston and
lower body interior as
needed with a cotton
swab, and inspect
all o-rings and the
rubber bumper in the
back of the piston for
signs of damage –
replace if necessary.
When nished, lightly
lubricate all of the
o-rings with SL33KTM
and reinsert the piston
into the rear of
the Impulse®.
Remove the bolt,
and use a 3/16-
inch allen wrench
to unscrew the
rear cap from the
Impulse®. Using
the same allen
wrench, reach
through the bolt
pin slot in the
upper receiver and
push the piston out
the back of
the Impulse®.
The ring piston
opens and closes
the Impulse®‘s bolt,
and opens the valve
to re a paintball. Its
movement is caused
by low-pressure gas,
controlled by the
solenoid valve
inside the marker’s
grip frame.
Gently place the rear cap in
position and turn it the rst few
turns gently by hand to ensure
that it is not cross-threaded.
Secure the rear cap with the long
end of the allen wrench, making
sure it is seated rm, but do-not
over-tighten.
The heart of the
Impulse® is its
pressure-balanced
ring valve. The valve
chamber holds air at a
pressure determined
by the marker’s primary
regulator. When the
Impulse® is red, the
piston pushes the
ring valve core, sliding
it forward and allowing
gas to ow around its
seat, up and through
the bolt to re
a paintball.
01 02
FIG. 20 PISTON REMOVAL FIG. 21 VALVE CORE REMOVAL
PISTON/VALVE CLEANING Regular Maintenance
NOTE: Unload and degas the Impulse® before
any cleaning or maintenance work.
LUBRICATE AT AREAS INDICATED LUBRICATE AT AREAS INDICATED
PISTON PISTON PISTON PISTON VALVE VALVE
01 02 01 02
Reinstall in a reverse of the
same process. Proceed gently,
as the trigger switch lever can
catch on the trigger activation
screw and be broken by
excessive force. Also, do not
over-tighten the circuit board
mounting screws too much
force can damage the board.
If the head of the lower screw
is large enough to overlap a
component on the board, take
extreme care not to over-
tighten and cause damage.
To remove the
Impulse® circuit board,
rst remove the
battery, following the
instructions in
this manual.
Before re-assembly make sure
the foregrip o-ring is clean,
undamaged and seated properly
in the top of the foregrip.
Make sure the relief valve is
clean, and nothing is obstructing
its gas ports. The relief valve
protects the entire Impulse® from
over-pressure damage.
The relief valve o-ring should be
lightly lubricated with SL33KTM.
Using a 3/8-inch allen
wrench, remove the
relief valve from the
bottom of
the foregrip.
Use a long 3/16-
inch allen wrench to
remove the foregrip
mounting screw from
inside the top of
the foregrip.
Unplug the
Vision® wiring
harness and
the solenoid
valve from the
right side of the
circuit board.
Using a 1/16-inch
allen wrench, remove
the two circuit board
mounting screws, then
lift the circuit board
from the grip frame.
03 04
FIG. 22 RELIEF VALVE FIG. 24 CIRCUIT BOARD REMOVAL
FOREGRIP / CIRCUIT BOARD
Advanced Maintenace:
recommended for a trained technician.
NOTE: Unload and degas the Impulse® before
any cleaning or maintenance work.
FIG. 23 FOREGRIP MOUNT SCREW
FOREGRIP
O-RING
REMOVE INDICATED COMPONENTS
FOREGRIP FOREGRIP BOARD BOARD BOARD BOARD
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01 02 03 04
After inspection and cleaning
re-stack the regulators. Slide
them back into the grip frame,
taking care not to pinch and
damage the o-rings that
seal them to the grip frame.
Reinstall the control panel
plate and rubber cover.
Always re-check and adjust
velocity after making any
regulator adjustments.
If the control panel
plate does not rise up
on its own, turn upper
(velocity) adjuster
screw clockwise until
the low-pressure’s
spring pressure
pushes out the control
panel plate.
Lift out the control
panel plate.
With the Impulse®
unloaded and
degassed, use
an o-ring pick
to remove the
Impulse® control
panel’s rub-
ber cover.
Use a 1/8-inch
allen wrench to
remove the control
panel screw.
The dual-regulators
in the Impulse® allow
its valve to operate at
a pressure that gives
optimal efciency,
while the piston is
driven at a lower
pressure for minimal
kick. Both regulators
are self contained and
can be easily removed
for inspection.
Slide out the two regulator bodies,
taking care not to drop the o-rings
that seal their air passages to the
grip frame.
The regulators should only be
disassembled one at a time to
avoid mixing parts. Tapping a
back corner of the regulator body
on a table will dislodge the piston
and spring.
The regulator
adjustment sleeve may
be removed by taking
out its snap ring with a
pair of snap ring pliers.
The small black screws
in the second-stage
(upper) regulator plug
air passages created
during manufacturing
and should not be
removed, ever. Don’t
do it. Really, don’t.
05 06
FIG. 25 REGULATOR REMOVAL
REGULATORS
FIG. 26 REGULATOR DISASSEMBLY
Advanced Maintenace:
recommended for a trained technician.
NOTE: Unload and degas the Impulse® before
any cleaning or maintenance work.
REGULATORS REGULATORS REGULATORS REGULATORS REGULATORS REGULATORS
01 02 03 04
Take care to guide the Vision®
wires and make sure they are
not pinched while tting the
grip frame back to the body.
Only stock grip frame screws
should be used, as incorrect
screw length may cause
solenoid valve damage.
Secure the grip frame in the
body with the grip frame
screws and re-attach the
rubber grip, then reinstall
the foregrip.
If removing the
solenoid valve, use a
1/8-inch allen wrench
to remove the solenoid
valve clamp screw
and the solenoid valve
clamp. The solenoid
valve may then be
lifted out of its pocket
in the Impulse® body.
Note the position of
the three solenoid
valve o-rings in
the body.
Remove the foregrip.
Use a 1/8-inch allen wrench
to remove the two grip frame
screws. Gently separate the grip
frame from the Impulse® body.
Take care not to expose the gas
transfer pipes in the grip frame to
bending forces. The gas transfer
pipes should be removed with
a 3/32-inch allen wrench only if
being replaced due to scratches
or bending, in which case thread
sealant is required.
With the Impulse®
unloaded and
degassed, use a
5/64-inch allen
wrench to remove
the marker’s rubber
grip, then unplug
both the Vision®
wiring harness and
solenoid valve wires
from the Impulse®
circuit board, as when
removing the cir-
cuit board.
To the left and
right of these
o-rings are the
gas transfer
ports, both of
which have
o-rings within
their walls.
Replacing these
o-rings is a task
best suited for
an experienc-
ed technician.
Very lightly lubricate
the outside of the gas
transfer tubes before
reassembly, then
reinstall the solenoid
valve and its clamp.
When reassembling the
grip frame to the body,
rst thread the solenoid
valve and Vision® wires
into the grip frame.
05 06
FIG. 27 GRIP FRAME SCREWS FIG. 29 SOLENOID VALVE REMOVAL
GRIP FRAME / SOLENOID VALVE
FIG. 28 GRIP FRAME REMOVAL
Advanced Maintenace:
recommended for a trained technician.
NOTE: Unload and degas the Impulse® before
any cleaning or maintenance work.
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01 02 03 04
When reassembling the
Impulse® body, make sure
the Vision® wires are properly
seated in the upper receiver,
then guide the Vision® plug
and wiring through the Vision®
slot in the lower body. Join
the body halves, then secure
them with the body joiner
screws. Take extra care with
the front body joiner screws,
to make sure that they go in at
the correct angle and are not
cross-threaded.
Using a 3-32-inch allen wrench,
remove the two front body joiner
screws from inside the breech.
Due to the angled placement of
these screws, the use of a ball-end
allen wrench is advised. Carefully
separate the two body halves,
guiding the Vision® wiring harness
through the Vision® slot in the lower
body. Both the Vision® Eye covers
and the Vision® wiring harness may
be removed or replaced if necessary
while the body halves are apart.
Using a 1/8-inch
allen wrench,
remove the rear
body joiner screw.
Use a 1/8-inch
allen wrench to
loosen the clamp
on the bottom
of the Q-Lock
feedneck, and
remove the
feedneck from the
upper body.
Separate the body
only when necessary,
as internal Vision®
components may
be damaged by
unnecessary
movement.
Remove the Impulse®
bolt, and remove
the body from the
grip frame following
the instructions in
this manual.
Inspect the three
body joiner o-rings
and be certain they
are properly seated
in the top surface
of the lower body.
If the Vision®
covers must be
removed, they may
be opened and
lifted out while the
body halves
are separate.
Notice that body halves
contain small plug
screws installed during
the manufacturing
process to block holes
drilled to make internal
gas passages. These
screws should not
be removed. Please,
resist peer pressure
and curiosity, and leave
these screws alone.
05 06
FIG.30 BODY SEPARATION
BODY SEPARATION
FIG. 31 BODY O-RING PLACEMENT ON THE LOWER BODY
Advanced Maintenace:
recommended for a trained technician.
NOTE: Unload and degas the Impulse® before
any cleaning or maintenance work.
IMPULSE® WILL NOT TURN ON:
• Make sure the battery is plugged into the circuit board.
• Make sure the battery is fully charged, and or change to a fully charged spare battery.
• Open the rubber grip, as when changing the battery, and inspect to make sure no debris is
preventing the power button from pressing the power switch on the Impulse® circuit board.
BREAKING PAINT:
• Paint to barrel match is wrong. The paint you are using is too large for the barrel you are shooting it
through. Get a Freak Insert Set and select the proper size insert, or nd a paintball that ts your
barrel properly.
• Ball Detents are damaged or missing. See manual section on cleaning the Vision system. Inspect
and replace detents if damaged or missing.
• Paint is too low quality or too brittle. Switch to a name brand, high quality manufacturer.
• Turn on Vision®.
• Check the Impulse® battery. It may be low, causing incomplete cycling.
• Loader may not be keeping up. Check loader batteries or use a faster loader.
IMPULSE® TURNS ON BUT WILL NOT FIRE:
• Make sure the battery is fully charged, and or change to a fully charged spare battery.
• Make sure the trigger adjustments allow the trigger to activate the trigger switch when pulled, and
reset when released.
• Make sure the bolt pin is correctly seated in the ring piston.
• Clean the bolt and breech.
• Reset the dwell setting to 8ms.
• A regulator may be adjusted too low. Complete the pressure balancing procedure described in
this manual.
AIR LEAKS DOWN THE BARREL WHEN GASSING UP THE IMPULSE®:
• The rear face of the ring valve core is dirty or damaged. See the cleaning section of this manual,
clean and inspect the ring valve core, replace if damaged.
IMPULSE®: FIRES, BUT VELOCITY DROPS UNDER RAPID FIRE:
• Make sure the Impulse® battery is fully charged.
• Increase the secondary regulator pressure.
• If problem persists, clean and inspect regulators.
• Make sure the On/Off control knob is turned all the way on.
TROUBLESHOOTING
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IMPORTANT
TECH SUPPORT
Technical support and repair is available
through Authorized Smart Parts service
centers, and directly at the Smart Parts factory.
Markers sent to Smart Parts, Inc. for warranty
and post-warranty technical support must
be accompanied by a Return Materials
Authorization (RMA) number. Packages without
a valid RMA number will be refused.
To search for your nearest Authorized
Smart Parts service center, or obtain an RMA
and factory service shipping information, visit
the support section at www.SmartParts.com
REGULATOR LEAK OR CLIMB IN PRESSURE:
• Clean both regulators, inspect, and if necessary replace their piston seats.
LEAK IN THE GRIP FRAME, NEAR THE REGULATORS:
• Clean and inspect both regulators.
• Inspect and and replace any o-rings that show signs of damage.
LEAK BETWEEN GRIP FRAME AND BODY:
• While the Impulse® is pressurized, decrease the pressure in the primary regulator (turn clockwise) until
the regulator is off. If the leak stops, inspect the right side air transfer linkage, and the lower body
o-ring into which it ts – replace if damaged.
• If leak continues, inspect and if damaged replace the ring piston o-ring.
• If leak continues, inspect and if damaged replace the solenoid valve o-rings.
LEAK BETWEEN BODY HALVES:
• Inspect, and if damaged, replace the body o-rings
LEAK FROM FRONT OF MARKER
• Inspect, lubricate, and if damaged, replace the front o-ring on the ring valve core.
THE IMPULSE® HAS FIRST SHOT DROP OFF (FSDO)
• Clean, lubricate and inspect the bolt, ring piston and ring valve core.
• Increase the second-stage regulator pressure.
• Increase the FSDO setting value.
TRIGGER IS STUCK AND WILL NOT MOVE FREELY:
• Make sure the trigger mount screws have not been overtightened. Loosen them slightly.
• Remove the grip frame and remove the trigger. Clean any debris that may be impeding
trigger movement.
• Make sure none of the trigger adjustment screws have been set beyond their limits of operation.
TROUBLESHOOTING IMPORTANT
WARRANTY
Smart Parts warrants for one (1) year to initial retail
purchaser that the paintball marker and regulator are free
from defects in materials and workmanship. Disposable
parts (batteries, o-rings, seals, etc.) are not warranted.
The valve assembly is warranted for six (6) months. The
solenoid and electronics on the marker are warranted for
six (6) months, plus an additional warranty of six months
for electronic parts only (installation and labor are not
included.) This warranty does not cover surface damages
(scratches and nicks), misuse, improper disassembly
and re-assembly, attempts made to drill holes or remove
metal from the external surfaces which could degrade
performance and reduce pressure safety factors of the
marker. Do not make changes to the basic marker parts
without written approval. The only authorized lubricant for
the marker is SL33K Lubricant. Use of any other lubricant
could result in voiding your warranty. Paintball mark-
ers are non-refundable. This warranty is limited to repair
or replacement of defective parts with the customer to
pay shipping costs. This warranty is effective only if the
customer returns the warranty registration card enclosed
with the marker. The warranty is non-transferrable. Do not
attempt to alter the trigger assembly in any way, as this
will void your Smart Parts Inc. warranty. Trigger alteration
of any kind may result in serious injury.
TECH SUPPORT
Our Technical Support Department is open
Monday through Friday, from 10am to 6pm
EST, and can be reached at 724-539-2660.
Additional support and downloadable product
manuals are available through our web site,
www.smartparts.com.
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PARTS DIAGRAMS BOLT / EYE COVER
IPS119 - BOLT PIN
ORN01570BU - BOLT O-RING IPS109 - IMPULSE BOLT
SPR038 - BOLT SPRING
IPS132 - BOLT DETENT PLUNGER
IPS147 - VISION COVER LATCH (2x)
IPS115 - VISION COVER SLIDE (2x)
ORN00370BU - LATCH SPRING
O-RING (2x) IPS108L & IPS108R - IMPULSE EYE COVER LEFT & RIGHT
LEFT COVER
RIGHT COVER
IPS109ASM - IMPULSE BOLT ASSEMBLY
PARTS DIAGRAMS VISION / Q-LOCK
IPS126 - IMPULSE VISION STRIP
HINGE SPACER O-RING
IPS114 - EYE COVER HINGE PLATE
PIN023 - EYE COVER HINGE PIN (2x)
IMPULSE Q-LOCK FEEDNECK
IMPULSE VISION & EYE COVER ASSEMBLY
ORN0151070BU O-RING (2x)
ORN0151070BU O-RING (2x)
SCRN1032X0625CS - #10-32 x 3/4" LG.
SOCKET SCREW
SCRN1032X03125CS - #10-32 x 5/16" LG.
SOCKET SCREW
IPS145 - IMPULSE Q-LOCK BODY
IPS141 - Q-LOCK CLAMP PIN
IPS140 - IMPULSE Q-LOCK LATCH
IPS151 - Q-LOCK CLAMP PIN SCREW
IPS114 ASM IMPULSE VISION & EYE COVER ASSEMBLY
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PARTS DIAGRAMS FIRING VALVE
FIRING VALVE CORE
FIRING VALVE SEAT FIRING VALVE LOCKING SCREW
ORN01570BU - O-RING
IPS144 - VALVE HOUSING
VALVE HOUSING
IPS116 - FIRING VALVE CORE
ORN00890UR - O-RING
ORN0401070BU - O-RING
IPS116 ASM – FIRING VALVE CORE ASSEMBLY
ORN01470BU - O-RING (2x)
ORN01070UR - O-RING
IPS117 - FIRING VALVE SEAT
IPS117ASM - FIRING VALVE SEAT ASSEMBLY
IPS118 - FIRING VALVE LOCKING SCREW
ORN0801070BU - O-RING
PARTS DIAGRAMS FIRING PISTON / EXHAUST RESTRICTOR
END CAP ASSEMBLY
EXHAUST RESTRICTOR INSERT ASSEMBLY
ORN01170UR - O-RING
ORN01070UR - O-RING
IPS134 - PISTON BUMPER
IPS112 - PISTON
ORN01090UR - O-RING
ORN00970UR - O-RING
IPS112ASM – FIRING PISTON ASSEMBLY
FIRING PISTON ASSEMBLY
IPS111 - END CAP
ORN01270BU - O-RING
ORN0151070BU - O-RING (2x)
IPS143 - SOLENOID VALVE EXHAUST RESTRICTOR INSERT
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PARTS DIAGRAMS REGULATORS (PRIMARY SHOWN)
CLP008 - REG
CIRCLIP
ORN01170BU - O-RING
RIPS101HP - PRIMARY REGULATOR BODY
ORN01170BU - O-RING
ORN01070UR - O-RING
PRIMARY REGULATOR
PARTS DIAGRAMS REGULATOR INTERNALS
PRIMARY REGULATOR PISTON ASSEMBLY SECOND STAGE REGULATOR PISTON ASSEMBLY
REGULATOR END CAP ASSEMBLY (2x) REGULATOR ADJUSTMENT SLEEVE ASSEMBLY (2x)
ORN01470UR - O-RING
RIPS105 - IMPULSE REGULATOR PISTON
RIPS103 - REGULATOR PISTON SEAT
SPR034 - PRIMARY
REGULATOR SPRING RIPS105 - IMPULSE REGULATOR PISTON
ORN01470UR - O-RING
RIPS103 - REGULATOR PISTON SEAT
SPR040 - SECOND
STAGE REGULATOR
SPRING
RIPS131 - IMPULSE REGULATOR END CAP (2x)
ORN01470BU - O-RING
ORN00970BU - O-RING (2x)
RIPS154- REGULATOR ADJUSTMENT. SLEEVE (2x)
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PARTS DIAGRAMS LOWER BODY ASSEMBLY
SCRN0440X01250SCO - #4-40 x 1/8" LG SOCKET CUPPED SCREW
IPS148L - IMPULSE LEFT LOGO
IPS149R - IMPULSE RIGHT LOGO ORN0201070BU - O-RING (2x)
ORN1101070BU - O-RING
SCRN0440X0094SCO - #4-40 x 3/32" LG
SOCKET CUPPED SCREW (2x)
SCRN1032X250BS - #10-32 x 1/4" LG
SOLENOID CLAMP SCREW
IPS136 - SOLENOID
CLAMP PIN
IPS105P - IMPULSE SOLENOID CLAMP
SOL4SHKNRV - SOLENOID VALVE
ORN00670BU – O-RING (2x)
IPS153 - HEAT SHRINK TUBE
SCRN0440X0094SCO - #4-40 x 3/32" LG
SOCKET SCREW
ORN0401070BU - O-RING (2x)
ORN0201070BU - O-RING (3x)
MAG004 - TRIGGER MAGNET
SOLENOID VALVE EXHAUST RESTRICTOR INSERT
PARTS DIAGRAMS VALVE/PISTON INSERTION
SPR039 - VALVE SPRING
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PARTS DIAGRAMS UPPER BODY ASSEMBLY
IPS155 - IMPULSE FEED TUBE BASE
SCRN0440X01250SCO - #4-40 x 1/8" PLUG SCREW
IPS152 - FEED TUBE LOCKING SCREW
IPS152 - FEED TUBE LOCKING SCREW
ORN01790BU - O-RING
IPS1010U - IMPULSE UPPER BODY
THE FEED TUBE BASE IS COLD WELDED IN PLACE
AND MAY BE DAMAGED BY ATTEMPTS TO REMOVE.
THESE SCREWS ARE FACTORY SET AND
SHOULD NOT BE REMOVED OR ADJUSTED.
THESE SCREWS ARE FACTORY SET AND
SHOULD NOT BE REMOVED OR ADJUSTED.
PARTS DIAGRAMS AIR LINKAGES AND TRIGGER
IPS133 - GRIP FRAME AIR LINKAGE
(2x)
IPS106 - IMPULSE GRIP FRAME
SCRN1032X0250VS - #10-32 x 1/4"LG CONE TIP SCREW
(2x)
SCRN0448X0125SCO - #4-40 x 1/8" LG
SOCKET CUPPED SCREW (2x)
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PARTS DIAGRAMS CIRCUIT BOARD / BATTERY
SCRN0256X0125BS - #2-56 x 1/8" LG
BUTTON SCREW
REINFORCES TRIGGER
SWITCH MOUNTING
SCRN0440X0250B - #4-40 x 1/4" LARGE BUTTON SCREW (2x)
SECURE CIRCUIT BOARD TO GRIP FRAME
IPS125 - IMPULSE CIRCUIT BOARD
IMPULSE BATTERY
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PARTS DIAGRAMS REGULATORS / CONTROL PANEL
IPS128 - POWER BUTTON LIGHT PIPE
IPS127 - POWER BUTTON CAP
RIPS102 - ADJUSTER SCREW HOUSING
RIPS148 - REGULATOR
ADJUSTER COVER
IPS150 - REG ADJUSTER SCREWS
SCRN1032X0250BS –
# 10-32x1/4" LG.
BUTTON SCREW
PARTS DIAGRAMS CIRCUIT BOARD / BATTERY
SCRN0632X0188BS - #6-32 x 3/16" GRIP SCREWS (2x)
IPS149 - IMPULSE RUBBER GRIP
IMF110 - FILTER
IPS135 - FILTER RETAINING SCREW
ORN00890UR - O-RING
SCRN0632X0188BS - #6-32 x 3/16"
GRIP SCREWS (2x)
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800.922.2147 100 Station St. Loyalhanna, PA 15661 www.smartparts.com Impulse® manual version 1.0