Steinberg Cubase – Menu Reference 5.0

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Menu Reference

Revision and Quality Control:
Cristina Bachmann, Marion Bröer, Heiko Bischoff, Sabine Pfeifer
The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission
by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of
Microsoft Corporation. Windows Vista is either a registered trademark or trademark of Microsoft Corporation in the
United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh
are registered trademarks.
Release Date: January 7, 2009
© Steinberg Media Technologies GmbH, 2009.
All rights reserved.

1
Menu Reference

Introduction

File menu

This manual lists all main menu items in Cubase and Cubase Studio for quick reference. For any further information, please refer to the Operation Manual.

New Project
This item allows you to create a new untitled project. A list
appears, allowing you to select an empty project or a
project template. The factory templates are preconfigured
setups to suit various types of projects. A project can be
saved as a template, and will then appear on this list.

Cubase menu (Mac OS X only)
About Cubase

After making a selection, a project file dialog appears, allowing you to specify a folder where all files relating to the
new project will be stored. Select an existing folder or
click the Create button to create a new folder.

Opens a window with information about the Cubase version number etc.

Preferences…
New Library… (Cubase only)

The Preferences dialog contains various settings and options. The dialog has several pages that you access by selecting items in the Finder-like list on the left. To make
settings without closing the dialog use the Apply button.

Allows you to create a library – a stand-alone pool file that
isn’t associated with a project. You will be asked to specify a project folder (where all files in the library will be
stored). Libraries are excellent for storing files that you
want access to in many different projects (sound effect
collections, etc.).

Use the Help button in the dialog for information about the
items on the selected page.

Quit

Open…

Quits the program. If there are any unsaved changes in an
open project, you will have the option of keeping these or
discarding them before the program quits.

This item opens a file dialog allowing you to locate and
open saved project files. Cubase Project files have the extension “.cpr”. Several projects can be open at the same
time, but only one can be active. The active project is indicated by a blue button at the top left corner of the Project
window.

Open Library… (Cubase only)
Allows you to open a library file (extension “.npl”). Libraries
are stand-alone pool files that are not associated with
projects. When you open a library, it will appear as a separate, additional pool window. To add files from the library
to your project, use drag and drop.

Close
Closes the active window. If the Project window is active,
the corresponding project will be closed.

Save
Saves any changes made to the project since you last
saved. The Save command stores the project under its
current name and location.
4
Menu Reference

Save As…

Save Library… (Cubase only)

Save As allows you to specify a new name and a new
project folder for the project.

Saves the currently open and active library. Library files
have the extension “.npl”.

Back up Project…

Revert

This item allows you to save the project into a new empty
folder. It has some additional features that can be used for
backup purposes.

This menu item allows you revert to the last saved version
of a project. If any new audio files have been recorded
since you last saved, you have the option of keeping or
deleting these.

When a new empty folder has been selected, a dialog appears where you can change the name of the project and
set the following options:

Page Setup…
This item opens the standard Page Setup dialog, used for
deciding about paper formats etc., before printing a score.
The item is only available when the Score Editor is open.

• By default, the original project will still be the active
project after clicking OK. That way you will be able to instantly create a backup copy of your project without having to return to the original project afterwards. You can,
however, also choose to make the new copy the active
project.

Print…
Opens the standard Print dialog, allowing you to select
which pages to print, how many copies of each etc. This
item is only available when the Score Editor is open.

• You can choose to minimize audio files.
This will crop files based on the audio clips referenced in the project. As
the clips used in the project may be references to much larger audio files,
this can reduce the project size significantly.

Import

• You can apply Freeze Edits.

Option

Description

This will make all processing and applied effects permanent for clips.

Audio File…

• You can choose not to include video files in the backup
version of the project.

This command lets you import audio files directly into a
project. The imported file will be placed at the current
cursor position of the selected audio track.

Audio CD…

Opens the Import from Audio CD dialog where you can
import audio from CDs. For details use the Help function
in the dialog.

Video File…

Opens a file dialog allowing you to import a video file
onto the video track. You do not have to create a video
track before importing, it is automatically created. The imported video will be placed at the current cursor position.

Audio from
Video File…

Allows you to extract the audio from a video file on disk.
The audio in the selected video file is extracted and converted to a Wave file in the project’s Audio folder.

MIDI File…

You can import Standard MIDI Files of Type “0” (all data
on single track) or Type “1” (data on several tracks).
When you import, you can choose to import the file into
the current project, or to create a new project.

• You can choose to remove all unused files.
When you back up a project, all files relating to the project
based on the options set will be saved in the new project
folder. The contents of the original project folder will be left
untouched. If you are absolutely certain that you do not
have any further need for the unused files and/or the video
files from the original project, you can exclude them from
the backup version.

Save as Template…
You can save any project as a template. When you create
a new project, the available templates are listed, allowing
you to base the new project on the selected template.

Track Archive… The Import Track Archive function lets you import tracks
(Cubase only) exported from another Cubase (or Nuendo) project.
Tempo Track

Saved templates will contain everything that was in the
original project, including clips and events.

5
Menu Reference

Tempo track information (including time signature events)
can be exported as a special xml file (file extension
“.smt”). This menu item allows you to import a Tempo
Track file exported from another Project. This will replace
all tempo track data in the current project (although the
operation can be undone if needed).

Option

Description

Preferences…

MusicXML…

Allows you to import MusicXML files created with version
1.1. This makes it possible to represent sheet music in
Cubase. Note that there are some restrictions concerning the parameters supported by Cubase.

Ö Under Mac OS X, the Preferences dialog is accessed
from the Cubase menu.

OMF…
(Cubase only)

Allows you to open an OMF file (Open Media Framework
Interchange) and convert it to a Cubase project.

The Preferences dialog contains various settings and options. The dialog has several pages that you access by selecting items in the Explorer-like list on the left. To make
settings without closing the dialog, use the Apply button.

Export
Option

Use the Help button in the dialog for information about the
items on the selected page.

Description

MIDI File…

Allows you to export MIDI tracks as standard MIDI files.

MIDI Loop…

Allows you to export MIDI loops (file extension “midiloop”)
in Cubase. MIDI loops contain MIDI part information plus
all settings that are saved in Instrument track presets.

Audio
Mixdown…

Allows you to mix down and export an output bus. In Cubase you can also export an audio track channel or any
kind of audio channel in the mixer (including VST instrument channels, FX channels, Group channels and ReWire channels). The resulting mix is saved as a file on
your hard disk, complete with effects, automation EQ
etc., in one of several file formats.

Selected
Tracks…
(Cubase only)

This lets you export selected tracks from the current
project, complete with contents, mixer settings, automation, effects etc. The exported tracks can then be imported into other Cubase projects by selecting “Track
Archive…” from the Import submenu.

Tempo Track

Tempo track information (including time signature events)
can be exported as a special xml file (file extension
“.smt”), which can later be imported into another project.

Quit

Scores

Here you can export a score (in Page mode) as a picture,
e.g. a Bitmap file.

Ö Under Mac OS X, this item is accessed from the Cubase menu.

MusicXML…

This allows you to export MusicXML files. Note that there
are some restrictions concerning the parameters supported by Cubase.

OMF…
(Cubase only)

Saves the active project as an OMF (Open Media Framework Interchange) file.

Key Commands…
The Key Commands dialog allows you to specify key commands for virtually any Cubase function, as well as customize existing key commands to your liking. Use the Help
button in the dialog for information about the items in the
dialog.

Recent Projects
This submenu provides shortcuts to the most recent
projects you have been working with. The list is chronological with the most recent project at the top of the list.

This quits the program. If there are any unsaved changes
in an open project, you will have the option of keeping
these or discarding them before the program quits.

Replace Audio in Video File
This lets you insert audio into a video file. If the video file
already contains an audio track, this will be replaced by
the audio you insert into it.

Cleanup…
The Cleanup function helps you to save hard disk space by
locating unused files which you can delete in the project
folders on your disk.

6
Menu Reference

Edit menu

Split at Cursor

Undo/Redo

This splits selected events at the cursor position. If no
events are selected, all events on all tracks intersected by
the cursor will be split.

Cubase offers wide-ranging, multiple Undo, allowing you
to undo virtually any action you perform.

Split Loop

• To undo the last performed action, select Undo from the
Edit menu, or use the corresponding key command (by
default [Ctrl]/[Command]+[Z]).

This splits all events at the left and right locator positions.

Range

If you select Undo again, the previously performed action will be undone,
and so on.

The items on the Range submenu have the following
functions:

• To redo the last undone action, select Redo from the
Edit menu, or use the corresponding key command (by
default [Ctrl]/[Command]+[Shift]+[Z]).
Undone actions will be available for Redo until you perform another action
(at which point the “Redo Stack” is cleared – see “History…” below).
!

You can specify how many levels of Undo should be
available with the “Maximum Undo” setting on the
General page in the Preferences on the File menu.

Option

Description

Global Copy

This copies everything in the selection range.

Cut Time

Cuts out the selection range and moves it to the clipboard. Events to the right of the removed range are
moved to the left to fill out the gap.

Delete Time

The selection range is removed and events to the right
are moved to the left to fill out the gap.

Paste Time

Pastes the clipboard data at the start position and track
of the current selection. Existing events are moved to
make room for the pasted data.

Paste Time
at Origin

Pastes the clipboard data back at its original position. Existing events are moved to make room for the pasted
data.

Split

Splits any events or parts that are intersected by the selection range, at the positions of the selection range
edges.

Crop

All events or parts that are partially within the selection
range are cropped, that is sections outside the selection
range are removed, leaving only events that are fully inside or outside the selection range.

Insert Silence

Inserts empty track space at the start of the selection
range. The length of the inserted silence equals the
length of the selection range. Events to the right of the
selection range start are moved to the right to “make
room”. Events that are intersected by the selection range
start are split, and the right section is moved to the right.

History…
The Edit History window contains a representation of the
“Undo Stack” (the performed actions, with the most recent action at the top of the stack) and the “Redo Stack”
(the undone actions, with the most recently undone action
at the bottom of the stack). The two stacks are separated
by a divider line.
The Edit History dialog allows you to undo or redo several
actions in one go, by moving the divider between the Undo
Stack and the Redo Stack (in essence, moving actions from
the Undo Stack to the Redo Stack, or vice versa).

Cut/Copy/Paste
You can cut or copy selected events (or selection ranges)
and paste them in again at the current cursor position on
the original track(s).

Paste at Origin
This will paste an event at its original position, i.e. where it
was originally cut or copied from.

Delete
This will delete all selected events.

7
Menu Reference

Select

Option

Description

The items on this submenu have different functions, depending on whether the regular event selection tool
(Arrow tool) or the Range Selection tool is selected:

Left Selection
Side to Cursor

Moves the left side of the current selection range to the
project cursor position.

Right Selection Moves the right side of the current selection range to the
Side to Cursor project cursor position.

Event selection
Option

Description

All

Selects all events in the window.

Duplicate/Repeat…
• Duplicate creates a copy of the selected event and
places it directly after the original.

None

Deselects all events.

Invert

Inverts the selection status, so that all selected events
are deselected and all events that were not selected are
selected instead.

In Loop

Selects all events that are partly or wholly between the
left and right locator.

From Start
to Cursor

Selects all events that begin to the left of the project cursor.

From Cursor
to End

Selects all events that end to the right of the project cursor.

Equal Pitch –
all Octaves

Selects all MIDI notes (in MIDI editors only) that have the
same pitch as the selected note (regardless of octave).

Equal Pitch –
same Octave

Selects all MIDI notes (in MIDI editors only) that have the
same pitch as the selected note (within the same octave).

If several events are selected, all of these are copied “as one unit”, maintaining the relative distance between the events.

• Selecting “Repeat…” from the Edit menu opens a dialog, allowing you to create a number of copies (regular or
shared) of the selected event(s).
This works just like the Duplicate function, except that you can specify
the number of copies.

Fill Loop
This creates a number of copies starting at the left locator
and ending at the right locator. The last copy is automatically shortened to end at the right locator position.

Select Control- Selects the MIDI controller data within range of the selers in Note
lected notes.
Range

Move to
The following functions are available from this submenu:

All on Selected Selects all events on the selected track.
Tracks

Option

Description

Cursor

Moves the selected event to the project cursor position. If
there are several selected events on the same track, the
first event will start at the cursor, and the following will be
lined up end-to-start after the first one.

Origin

Moves the selected events to their original positions, i.e.
the positions at which they were originally recorded.

Front/
Back

This function doesn’t actually change the position of the
events, but moves the selected events to the front or
back, respectively. This is useful if you have overlapping
events and want to see one that is partially obscured.
For audio events, this is an extra important feature, since
only the visible sections of events will be played back.
Moving an obscured audio event to front (or moving the
obscuring event to back) will allow you to hear the whole
event on playback.
Note that it is also possible to use the “Front” function on
the event context menu for this (although this works in a
different way).

Range selection
Option

Description

All

In the Project window, this makes a selection that covers
all tracks, from the start of the project to the end. In the
Sample Editor, this selects the whole clip.

None

Removes the current selection range.

In Loop

Makes a selection between the left and right locator. In
the Project window, the selection will span all tracks.

From Start
to Cursor

Makes a selection from the start of the project to the
project cursor. In the Project window, the selection will
span all tracks.

From Cursor
to End

Makes a selection from the project cursor to the end of
the project. In the Project window, the selection will span
all tracks.

Select Event

This item (only available in the Sample Editor) selects the
audio that is included in the edited event only.

All on selected
tracks

Selects all events on the selected track.

Convert to Real Copy
This creates a new version of a clip (that can be edited independently) and adds this to the Pool.

8
Menu Reference

Group/Ungroup

Automation follows Events

You can group several events so that they are treated as a
single unit, meaning that if you edit one of the grouped
events, all other events in the group are affected as well.

This option can also be activated in the Preferences (Editing page). It is, however, also available on the Edit menu
for quick activation and deactivation. When activated, automation events will automatically follow when you move
an event or part on a track that contains automation for
them. I.e. the automation events that affect an event will be
moved along with it rather than remain in a specific position in the project.

Similarly, you can ungroup the events by selecting “Ungroup”.

Lock…/Unlock
If you want to make sure you don’t edit or move an event by
accident, you can lock the selected event(s). Locking can
affect one (or any combination) of the following properties:
Option

Description

Position

If this is locked, the event cannot be moved.

Size

If this is locked, the event cannot be resized.

Other

If this is locked, all other editing of the event is disabled.
This includes adjusting the fades and event volume, processing, etc.

Auto Select Events under Cursor
This option can also be activated in the Preferences (Editing page). It is, however, also available on the Edit menu
for quick activation and deactivation. When activated, all
events on the selected track(s) that are “touched” by the
project cursor are automatically selected.

Enlarge Selected Track
This option can also be activated in the Preferences (Editing – Project & Mixer page). When activated, the selected
tracks in the Project Window are automatically enlarged in
height.

To specify which of these properties should be affected
by the Lock function, use the “Lock Event Attributes” popup menu in the Preferences (Editing page).
Selecting locked events and choosing “Unlock” will unlock the events.

Zoom

Mute/Unmute

The following options are available on the Zoom submenu
on the Edit menu:

You can mute (silence) events by selecting them and selecting “Mute”.

Option

Description

Zoom In

Zooms in one step, centering on the position cursor.

Similarly, you can unmute the selected events by selecting
“Unmute”.

Zoom Out

Zooms out one step, centering on the position cursor.

Zoom Full

Zooms out so that the whole project is visible. “The whole
project” means the timeline from the project start to the
Length set in the Project Setup dialog.

Zoom to
Selection

Zooms in both horizontally and vertically so that the current selection fills the screen.

Zoom to
Selection
(Horiz.)

Zooms in horizontally so that the current selection fills the
screen.

Zoom to
Event

This option is available only in the Sample Editor.

Zoom In
Vertically

Zooms in one step vertically.

Zoom Out
Vertically

Zooms out one step vertically.

Zoom In
Tracks

Zooms in selected track(s) one step vertically.

Project Logical Editor
This opens the Project Logical Editor, where you can perform advanced “search and replace” operations on project
level.

Process Project Logical Editor
This submenu contains various presets for use with the
Project Logical Editor.

9
Menu Reference

Option

Description

Track Folding (Cubase only)

Zoom Out
Tracks

Zooms out selected track(s) one step vertically.

Here you can quickly show, hide or invert what is displayed in the Project window event display. This enables
you to fold in automation subtracks, for example.

Zoom Selected This zooms in vertically on the selected track(s) and minTracks
imizes the height of all other tracks.
Undo/Redo
Zoom

Option

Undo lets you undo the last performed zoom action, and
redo lets you redo the last undone zoom action. How
many levels of undo is available for zoom actions is the
same as for “regular” undo, as set on the General page in
the Preferences.

Description

Toggle Selected Reverses the fold state of the selected track, i.e. if the
Track
track was folded in (its elements (subtracks) were hidden), it is now unfolded (all subtracks displayed) and vice
versa.
Fold Tracks

Folds all open folder tracks in the Project window. The
exact behavior of this function depends on the “Deep
Track Folding” setting in the Preferences.

Unfold Tracks

Unfolds in all open folder tracks in the Project window.
The exact behavior of this function depends on the “Deep
Track Folding” setting in the Preferences.

Macros
If you have created Macros, these will be available on the
Macros submenu. A Macro is a combination of several
functions or commands, to be performed in one go. Macros are set up in the Key Commands dialog.

Flip Fold States Flips the fold states of the tracks in the Project window.
This means that all tracks that were folded in will be unfolded and all unfolded tracks will be folded in, respectively.

Project menu

Show All Used This will open all used automation subtracks for all tracks.
Automation

Add Track

Hide All
Automation

Select a track type from the Add Track submenu to add a
new track. The “Browse Sounds…” option opens a dialog
in which you can search for track presets or VST presets.

This closes all open automation subtracks.

Pool
This opens the audio Pool, which contains all clips (audio
and video) that belong to a project.

Duplicate Tracks
This will create a duplicate (copy) of the selected track.

Markers

Remove Selected Tracks

This opens the Marker window. Markers store positions to
facilitate quick navigation to important locations in a project.

This will remove all selected tracks and any parts or events
on them from the Project window.

Tempo Track

Remove Empty Tracks

This menu item opens the Tempo Track Editor. For tempo
based tracks, the tempo can follow the tempo track (activated with the Tempo button on the Transport panel), which
may contain tempo changes.

This will remove all tracks not containing any events.

Browser
This opens the Project Browser window which provides a
list-based representation of the project. This allows you to
view and edit all events on all tracks by using regular value
editing in a list.

10
Menu Reference

Automation Panel

Audio menu

This opens the Automation Panel, a floating window that
gives you access to all automation options in Cubase.

Process
Basically, you apply audio processing by making a selection and selecting a function from the Process submenu.
For details about the functions and parameters in the various processing dialogs, use the Help button in the corresponding dialog.

Beat Calculator…
This opens the Beat Calculator window. The Beat Calculator is a tool for calculating the tempo of recorded audio
or MIDI material.

Set Timecode at Cursor
This allows you to set the project start position at the cursor position. When synchronizing Cubase with external
devices, such as video tapes for instance, the start position denotes which timecode frame on the external device
should correspond to the beginning of the project.
This can also be set in the Project Setup dialog. However,
if you know that a certain position in your project would
coincide with a certain timecode position in the external
device, using this menu item might be preferable. Move
the project cursor to the desired position, select “Set
Timecode at Cursor” and specify the corresponding timecode position in the dialog that appears – the Start value
is adjusted accordingly.

Option

Description

Envelope

The Envelope function allows you to apply a volume envelope to the selected audio.

Fade In/Out

Allows you to set fade-ins and fade-outs.

Gain

Allows you to change the gain (level) of the selected audio.

Merge
Clipboard

This function mixes the audio from the clipboard into the
audio selected for processing, starting at the beginning
of the selection.
For this function to be available, you need to have cut or
copied a range of audio in the Sample Editor first.

Noise Gate

Scans the audio for sections weaker than a specified
threshold level, and silences them.

Normalize

The Normalize function allows you to specify the desired
maximum level of the audio. It then analyzes the selected
audio and finds the current maximum level. Finally it subtracts the current maximum level from the specified level,
and raises the gain of the audio by the resulting amount
(if the specified maximum level is lower than the current
maximum, the gain will be lowered instead). A common
use for normalizing is to raise the level of audio that was
recorded at too low an input level.

Phase
Reverse

Reverses the phase of the selected audio, turning the
waveform “upside down”.

Pitch Shift

This function allows you to change the pitch of the audio
with or without affecting its length. You can also create
“harmonies” by specifying several pitches, or apply pitch
shift based on a user specified envelope curve.

Remove
DC Offset

This function will remove any DC offset in the audio selection. A DC offset is when there is too large a DC (direct
current) component in the signal, sometimes visible as the
signal not being visually centered around the “zero level
axis”. DC offsets do not affect what you actually hear, but
they affect zero crossing detection and certain processing,
and it is recommended that you remove them.
It is recommended that this function is applied to complete
audio clips, since the DC offset (if any) is normally present
throughout the entire recording.

Resample

This function changes the length, tempo and pitch of the
audio by resampling it to a higher or lower sample rate.

Reverse

Reverses the audio selection, as when playing a tape
backwards.

Silence

Replaces the selection with silence.

Notepad
This opens a standard text notepad.

Project Setup…
This dialog contains general settings for a project. See the
dialog help for specifics.

Auto Fades Settings…
This opens the Auto Fades dialog, where you can specify
various fade options. Use the Help button in the dialog for
details.

11
Menu Reference

Option

Description

Option

Description

Stereo Flip

This function works with stereo audio selections only. It
allows you to manipulate the left and right channel in various ways.

Divide Audio
Events at
Hitpoints

Splits the event into several events, according to the hitpoints.

Time Stretch

This function allows you to change the length and
“tempo” of the selected audio, without affecting the pitch.

Remove
Hitpoints

This removes all hitpoints.

Plug-ins (Cubase only)

Realtime Processing

All installed effect plug-ins are available separately on the
Audio menu. This allows you to apply effects processing
to one or several selected events.

The items on this submenu relate to the realtime processing features in Cubase.

Spectrum Analyzer (Cubase only)

Option

Description

Create
Warp Tabs
from Hitpoints

This creates warp tabs from calculated hitpoints. This
can be done by either directly selecting this item without
creating hitpoints first, or by first creating and editing hitpoints and then selecting this item.

The submenu contains the following items:

This function analyzes the selected audio, computes the
average “spectrum” (level distribution over the frequency
range) and displays this as a two-dimensional graph, with
frequency on the x-axis and level on the y-axis.

Quantize Audio This allows you to quantize audio according to the set
quantize resolution in the Project.

Statistics (Cubase only)
The Statistics function analyzes the selected audio (events,
clips or range selections) and displays a window with various information. Use the Help button in the dialog for
details.

Flatten

This allows you to flatten the realtime processing to conserve CPU power.

Unstretch
Audio

This allows you to undo the realtime time stretching processing. For this item to be selectable an audio event has
to be open in the Sample Editor.

Advanced
Hitpoints

The Advanced submenu contains the following items:

This submenu relates to Cubase’s special Hitpoint detection functions. This is a special feature that detects transient
attacks in audio material and adds a type of marker, a “hitpoint” at each attack. Once the hitpoints have been correctly set, you can slice up the file which amongst other
things enables you to change the tempo without affecting
pitch.

Description

Calculate
Hitpoints

Invokes the hitpoint calculation in the Sample Editor.

Create Audio
Slices from
Hitpoints

Slices the event according to the hitpoints and adjusts
the tempo of the loop to the current project tempo.

Description

Detect Silence

The Detect Silence function searches for silent sections
in an event, and either splits the event, removing the silent
parts from the project, or creates regions corresponding
to the non-silent sections.

Event or Range This function is available when one or several audio
as Region
events are selected or a selection range has been made
encompassing one or several audio events. It creates a
region in the corresponding clip, according to the following rules:
• If no selection range or hitpoints exist, the start and end
position of the region will be determined by the start and
end position of the event within the clip.
• If a selection range exists in the event, this will be used.
• If hitpoints exist in the event, regions will be created between each hitpoint.

The submenu contains the following items:
Option

Option

Create Groove Creates a new groove quantize map according to the hitQuantize from points in the event.
Hitpoints
Create Markers Creates markers (on the Marker track) according to the
from Hitpoints hitpoints.

Events from
Regions

This function is available if you have selected an audio
event whose clip contains regions within the boundaries
of the event. The function will remove the original event
and replace it with event(s) positioned and sized according to the region(s).

Set Tempo
from Event

Adjusts the project tempo to the tempo detected in the
edited loop.

12
Menu Reference

Option

Description

Crossfade

Close Gaps

Applies time stretch to close the gaps between slices
(typically when the project tempo is lower than the loop
tempo).

This allows you to create a crossfade between two selected consecutive audio events.

Stretch to
Project Tempo

Stretches the selected event(s) to fit the project tempo.
Requires that hitpoints have been calculated for the
event(s).

• If the two events overlap, the crossfade will be applied
to the overlapping area.

Delete
Overlaps

Used when recording audio in Stacked Cycle Recording
mode. In this mode, each take (cycle lap) ends up on a
separate lane on the track in the Project window. After
editing the takes (composing a “perfect take” for example), you can select Delete Overlaps to return the separate takes to a single lane and remove all overlapped
material – e.g. only the material that will be played back
will be visible in the Project window.

• If they do not overlap (but their respective audio clips
do), the events are resized and a crossfade is applied in
the overlapping range.

Remove Fades
This will remove any fades or crossfades from a selected
event.

Events to Part
Open Fade Editor(s)

This allows you to create a part from selected audio
events.

This opens the Fade dialog for a selected event. Note that
this will open two dialogs if the event has both fade-in and
fade-out curves.

Dissolve Part
This menu item dissolves a selected audio part and makes
any audio events it contains appear as independent objects on the track.

Adjust Fades to Range
This allows you to adjust a fade area according to a range
selection.

Snap Point to Cursor
Fade In to Cursor (Cubase only)

This allows you to set the snap point to the current cursor
position.

This applies a linear fade in from the start of the selected
event(s) to the position of the project cursor.

Bounce Selection
Fade Out to Cursor (Cubase only)

This allows you to create either a new clip or a new audio
file from a selection.

This applies a linear fade out from the end of the selected
event(s) to the position of the project cursor.

Find Selected in Pool
Remove Volume Curve

This can be used to quickly find the clips in the Pool for
events selected in the Project window. When this menu
item is selected, the Pool opens with the corresponding
clip(s) highlighted.

This will remove any event envelope curves for selected
events.

Offline Process History…
Update Origin

This opens the Offline Process History dialog. In the dialog you can remove some or all processing previously applied to a clip. See the dialog help for details.

The original start position where a clip was recorded in the
project is shown in the Pool’s “Origin Time” column. As this
value can be used as a basis for the “Insert into Project”
Media menu item (and other functions), you can change it if
desired. This can be done by selecting the corresponding
clip in the Pool, moving the project cursor to the new position and selecting this menu item.

Freeze Edits…
This allows you to make any processing or applied effects
permanent for a clip.

13
Menu Reference

MIDI menu

Advanced Quantize
Option

Description

Quantize
Lengths

This will quantize the length of the notes without changing their start positions. At its most basic level, this function will set the length of the notes to the Length
Quantize value on the toolbar of the MIDI editors.

Quantize
Ends

The Quantize Ends function on the Quantize submenu
will only affect the end positions of notes. Apart from that,
it works just like regular quantizing, taking the Quantize
pop-up menu setting into account.

This opens the Score Editor where MIDI data is interpreted as a musical score.

Undo
Quantize

You can revert the selected MIDI notes to their original,
unquantized state at any time. This is independent from
the regular Undo History.

Open Drum Editor

Freeze
Quantize

There may be situations when you want to make the
quantized positions “permanent”. For example, you may
want to quantize notes a second time, having the results
based on the current quantized positions rather than the
original positions. To make this possible, select the notes
in question and use this function.

Part to Groove

This menu item allows you to create a groove quantize
map from a selected MIDI part.

Open Key Editor
This opens the Key Editor for the selected MIDI part(s) or
track(s). This editor consists of a piano-roll type graphic
interface, with the notes shown as boxes in a grid.

Open Score Editor

This opens the Drum Editor which is designed especially
for editing drum and percussion tracks.

Open List Editor
This opens the List Editor. In this editor, MIDI notes, controllers and other events are shown in a list.

Transpose…

Open In-Place Editor

This opens the Transpose dialog, where you can make
transpose settings for selected notes.

This opens the In-Place Editor in the Project window. It
looks like a miniature Key Editor and allows MIDI editing.

Merge MIDI in Loop

Over Quantize

This combines all MIDI events between the left and right
locator on all unmuted tracks and generates a new MIDI
part, containing all the events as you would hear them play
back. The new part will end up on the selected track, between the locators. You are asked whether to include
MIDI insert effects and/or send effects and whether to
overwrite (erase) the data on the destination track.

Quantizing is a function that automatically moves recorded notes, positioning them on exact note values. This
quantizes the selected MIDI parts or notes, according to
the current Quantize pop-up menu setting.

Iterative Quantize

A typical use for this is to “freeze” the settings you have
made in the MIDI Track Inspector, applying e.g. MIDI effects to a single part.

Instead of moving a note to the closest quantize grid position, Iterative Quantize moves it only part of the way. You
specify how much the notes should be moved towards the
grid with the Iterative Strength setting in the Quantize
Setup dialog.

Freeze MIDI Modifiers
This function applies all filter settings to the respective
track and (in contrast to Merge MIDI in Loop) takes the result as the new standard.

Quantize Setup…
In the Quantize Setup dialog you can make various quantize settings.

14
Menu Reference

Dissolve Part

Functions

This function has two uses:

Option

Description

• To separate events according to MIDI channel when a
MIDI Part contains events on different channels (MIDI
channel “Any”).

Legato

Extends each selected note so that it reaches the next
note. You can specify the desired gap or overlap with the
“Legato Overlap” setting in the Preferences dialog (Editing–MIDI page).

• To separate MIDI events according to pitch.

Fixed
Lengths

Resizes all selected notes to the length set with the Length
Quantize pop-up menu on the MIDI Editor toolbar.

Delete
Doubles

Removes double notes, i.e. notes of the same pitch on
the exact same position. Double notes can occur when
recording in Cycle mode, after Quantizing, etc. This function always affects whole MIDI parts.

Delete
Controllers

Removes all MIDI controller events from the selected
MIDI parts. This function always affects whole MIDI parts.

Delete
Continuous
Controllers

Removes all continuous MIDI controller events from the
selected MIDI parts. On/Off events, such as sustain
pedal events, are not removed. This function always affects whole MIDI parts.

Delete
Notes…

Allows you to delete very short or weak notes. This is
useful for automatically removing unwanted “ghost
notes” after recording. Selecting “Delete Notes…” opens
a dialog in which you set up the criteria for the function.

Restrict
Polyphony

Selecting this item opens a dialog in which you can specify how many “voices” should be used (for the selected
notes or parts). Restricting the polyphony this way is useful when you have an instrument with limited polyphony
and want to make sure all notes will be played. The effect
is achieved by shortening notes as required, so that they
end before the next note starts.

Pedals to
Note Length

This function scans for sustain pedal on/off events,
lengthens the affected notes to match the sustain pedal
off position, and then removes the Sustain Controller on/
off events.

Drum tracks typically have separate drum sounds for each pitch.

The dialog contains two additional options:
Option

Description

Optimized
Display

When this is activated, the silent (empty) areas of the resulting parts are automatically removed.
This option is not available when “Dissolve to Sublanes” is
activated, see below.

Dissolve to
Sublanes

When this is activated, the part will not be dissolved onto different tracks but onto different sublanes of the original track.

Bounce Selection
With this function, you can combine MIDI parts on several
lanes to a single MIDI part. This can be used to reassemble a drum part that you dissolved onto several lanes for
editing, for example.
During the bounce process, any muted parts will be removed. If transpose and velocity values were specified for
the parts, these are taken into account as well.

O-Note Conversion
This function (only available if a drum map has been assigned for the MIDI track) goes through the selected MIDI
part(s) and sets the actual pitch of each note according to
its O-note setting. This is useful if you want to convert the
track to a “regular” MIDI track (with no drum map) and still
have the notes play back the correct drum sound.

Delete Overlaps This function allows you to make sure that no two notes
(mono)
of the same pitch overlap (i.e. that one starts before the
other ends). Overlapping notes of the same pitch can
confuse some MIDI instruments (a new Note On is transmitted before the Note Off is transmitted). This command
can then be used to automatically rectify the problem.
Delete Overlaps This function shortens notes when required, so that no
(poly)
note begins before another ends. This happens regardless of which pitch the notes have.

Repeat Loop
This menu item is only available if an Independent Track
Loop has been set in one of the MIDI editors. When selected, the Events inside the loop range will be repeated
until the end of the part. Events in the same part that follow the loop will be replaced by the events in the loop.

Velocity…

Opens a dialog that allows you to manipulate the velocity
of notes in various ways.

Fixed Velocity

This function sets the velocity of all selected notes to the
Insert Velocity value on the toolbar in the MIDI Editors.

Thin Out Data

This thins out your MIDI data. Use this to ease the load on
MIDI devices if you have recorded very dense controller
curves etc.

Extract MIDI
Automation

This option allows you to automatically convert continuous controller data of a MIDI part into MIDI track automation data.

15
Menu Reference

Option

Description

CC Automation Setup…

Reverse

This inverts the order of the selected events (or of all
events in the selected parts), causing the MIDI music to
play backwards. Note though, that the effect is different
from reversing an audio recording. With MIDI, the individual notes will still play as usual in the MIDI instrument –
it’s only the order of playback that is changed.

Merge Tempo
from Tapping

If you have freely recorded audio or MIDI and want to
match the project tempo to that, you can tap the tempo
by recording MIDI notes, select the recorded part and select this function. This adapts the Tempo track to the
tempo you have tapped, adding new tempo events where
needed.

This opens the MIDI Controller Automation Setup dialog,
where you can specify how existing MIDI controller automation should be handled on playback (if there is a conflict), and where new controller automation should be
recorded. See the Automation chapter in the Operation
Manual for details.

Reset

Logical Editor…

This function sends out note-off messages and resets
controllers on all MIDI channels. You can use this if you
experience hanging notes or stuck controllers etc.

This opens the Logical Editor where you can perform advanced “search and replace” operations on MIDI data.

Scores menu

Logical Presets

Open Selection

This submenu contains various presets for use with the
Logical Editor.

This opens the selected part(s) in the Score Editor.

Open Layout…

Drum Map Setup…

This opens a list of available score layouts. Select the desired layout in the list and click OK to open the tracks contained in the layout in the Score Editor.

This is where you load, create, modify and save drum
maps. The list to the left shows the currently loaded drum
maps; selecting a drum map in the list displays its sounds
and settings to the right.

Page Mode
This option switches the score display to Page Mode,
which shows how the score appears on printed pages.
Some features of the Score Editor are only available in
Page Mode.

Insert Velocities…
All MIDI editors feature an Insert Velocity pop-up, where
one of five different velocity values can be selected when
inserting notes. This menu item allows you to specify
which five velocity values should be available on the Insert
Velocity pop-up menu.

Settings…
This opens the Score Settings dialog in which you can set
the appearance and behavior of the score.

VST Expression Setup…
This opens a dialog that allows you to load and/or set up
expression maps. Expression Maps allow you to define a
set of musical articulations that can be used for a track, allowing you to correctly play back legatos and accents, or
switch from bowed to plucked sounds for strings for example. See the Operation manual for details.

Group/Ungroup Notes
This function allows you to manually group and ungroup
selected notes.

Convert to Grace Note
This allows you to manually convert one or more selected
notes to grace notes.

16
Menu Reference

Build N-Tuplet…

Functions

This allows you to create tuplets from selected notes, with
or without changing the MIDI data.

Option

Description

Merge All
Staves

Allows you to combine up to four tracks into a new track
with polyphonic voices.

Extract Voices

Allows you to extract 2–8 voices from a polyphonic track
into new tracks of their own (reverse function to Merge
All Staves).

Explode

Allows you to split the notes on a staff into different tracks.
It is also possible to use this function to convert a polyphonic staff into polyphonic voices.

Scores Notes
to MIDI

Converts the score data, as displayed, into MIDI data.

Lyrics From
Clipboard

Inserts lyrics (written in another program) via the clipboard. For this, select the first note to which the lyrics
should be added.

Text From
Clipboard

Inserts text (written in another program) via the clipboard.

Find and
Replace

This text function allows you to replace all occurrences of
a certain word or group of words, regardless of their formatting.

Force Update

Redraws the screen.

Insert Slur
This option allows you to insert a slur over a selection of
notes.

Hide/Show
This function toggles between the hiding and showing of
objects. All objects can be hidden, e.g. notes, rests, symbols, clefs, bar lines and even entire staves. To make hidden objects temporarily visible, activate the Hidden Notes
checkbox on the display filter bar. To make them permanently visible, select them and click Hide/Show again.

Flip
This allows you to flip a selected crescendo/diminuendo
symbol.

Auto Layout…

Align Elements
Option

Description

Left/Right/
Top/Bottom

Aligns the selected objects in the respective way.

Here you can set the preferences for the automatic layout
of the Score Editor.

Reset Layout…

Center Vertical/ Centers the selected objects in the respective way.
Horizontal
Dynamics

This function allows you to delete invisible layout elements, which in effect restores the score to default settings. Enter your preferences in the dialog that opens.

Aligns all selected dynamic symbols (e.g. crescendo)
horizontally.

Make Chord Symbols

Advanced Layout

This analyzes the selected notes and displays the resulting chord symbols.

Option

Description

Number of
Bars

Here you can set the desired number of bars across the
page.

Make Guitar Symbols

Display
Markers

Activate this to show the marker names.

Marker Track
to Form

Inserts rehearsal markers and double bar lines into the
score.

This analyzes the selected notes and displays the resulting guitar chord symbols.

17
Menu Reference

Media menu

In the dialog that appears, decide if you want the program
to try to find the file for you (Search), if you want to do it
yourself (Locate) or if you want to specify in which directory the program should search for the file (Folder).

Open Pool Window
Opens the Pool.

Remove Missing Files

Open MediaBay

If the Pool contains audio files that cannot be found or reconstructed, you may want to remove these:

Opens the MediaBay.

Opens the Loop Browser.

Select this item to remove all missing files from the Pool
(and remove their corresponding events from the Project
window).

Open Sound Browser

Reconstruct

Opens the Sound Browser.

If a missing file cannot be found (e.g. if you have accidentally deleted it from the hard disk), it will normally be indicated with a question mark in the Status column in the
Pool. However, if the missing file is an edit file (a file created when you process audio, stored in the Edits folder
within the project folder), it may be possible for the program to reconstruct it by recreating the editing to the original audio file.

Open Loop Browser

Import Medium…
The Import Medium dialog is used for importing files directly into the Pool.

Import Audio CD…
This opens a dialog that allows you to import audio from
audio CDs.

Convert Files…
This opens the Convert Options dialog which operates on
selected files. Use the pop-up menus to specify which audio file attributes you want to keep and which you want to
convert.

Import Pool… (Cubase only)
Steinberg’s Cubase applications, as well as Nuendo, can
export the Pool as a separate file (file extension “.npl”).
Such Pool files can be imported into Cubase by using the
Import Pool command on the Media menu. When you import a Pool file, the file references in it are “added” to the
current Pool.

Conform Files…
This will change all selected files that have different file attributes to what is specified for the project, to conform to
this standard.

The audio and video files themselves are not saved in the
Pool file, only a reference to them. For there to be any
point in importing a Pool file, you need access to all reference files (which preferably should have the same file
paths as when the Pool was saved).

Extract Audio from Video File
This allows you to extract the audio from a video file on
disk, whereupon a new clip with the audio will appear in
the Pool Record folder. The clip will get the same name as
the video file from which it was extracted, and the sample
rate and file format used in the project.

Export Pool… (Cubase only)
This allows you to export the pool as a separate file (see
above).

Generate Thumbnail Cache

Find Missing Files…

This generates a thumbnail cache of the video, used for
display in case of strained computing resources.

This opens the Resolve Missing Files dialog that can be
used to find referenced files that may have been moved or
renamed etc.
18

Menu Reference

Create Folder

Insert into Project

This allows you to create a new audio or video subfolder.

This allows you to insert clips selected in the Pool into the
project, at the current cursor position or at the clip’s Origin position.

Empty Trash
To delete a file permanently from the hard disk, it must first
be moved to the Trash folder. When clips are in the Trash
folder they can be removed permanently by using this
command.

Select in Project
With this function you can find out which events in the
project refer to a particular clip in the Pool. Select the clip
in the Pool, and use this menu item. The corresponding
event(s) will then be selected in the Project window.

Remove Unused Media
This function finds all clips in the Pool that are not used in
the project, and either moves them to the Pool Trash folder
where they can be permanently deleted, or removes them
from the Pool.

Search Media…
You can perform a search of the Pool to locate particular
clips or regions. You can specify various criteria to match
in the dialog that appears.

Prepare Archive…

Transport menu

This command should be used when you want to archive a
project. It checks that every clip referenced in the project
is located in the same folder.

Transport Panel
This opens the Transport panel.

Set Pool Record Folder
This is used to designate a new Pool Record folder. Select the folder, and choose this command to change the
Pool Record folder to the selected folder.

Locators to Selection
This will set the locators to encompass the current selection or selection range.

Minimize File

Locate Selection

This allows you to change the size of audio files according
to the audio clips referenced in a project. The files produced using this option will only contain the audio file portions actually used in the project, which can significantly
reduce the size of the project (given that large portions of
the audio files are unused).

This moves the project cursor to the start of the current
selection or selection range.

Locate Selection End
This moves the project cursor to the end of the current selection or selection range.

New Version
Locate Next Marker

This allows you to create a new version of a selected clip.
The new version appears in the same Pool folder, with the
same name but with a “version number” after it, to indicate
that the new clip is a duplicate. The first copy made of a
clip will logically get the version number “2” and so on.

This moves the project cursor to the next marker position.

Locate Previous Marker
This moves the project cursor to the previous marker position.

Ö Copying a clip does not create a new file on disk, but
just a new edit version of the clip (referring to the same
original file).

19
Menu Reference

Locate Next Event

Use Post-roll

This moves the project cursor to the next event start or
end on the selected track.

When this is activated, Cubase will play back a short section after automatic punch-out.

Locate Previous Event

Start Record at Left Locator

This moves the project cursor to the previous event start
or end on the selected track.

If this is activated, the project cursor will jump to the left
locator position and begin recording when you hit the
Record button. If this is off (unticked), recording will start
directly from the current project cursor position.

Post-roll from Selection Start/End
This starts playback from the beginning or end of the currently selected range and stops after the time set in the
Post-roll field on the Transport panel.

Metronome Setup…
Opens the Metronome Setup dialog where you can make
various metronome settings.

Pre-roll to Selection Start/End
Metronome On

This starts playback from a position before the start or end
of the currently selected range and stops at the selection
start or end, respectively. The playback start position is set
in the Pre-roll field on the Transport panel.

Activates the metronome.

Precount On
Activates precount – a count-in that will be heard when
you start recording from stop mode and the metronome is
activated. This can also be activated on the Transport
panel. You can specify the number of precount bars in the
Metronome Setup dialog.

Play from Selection Start/End
This activates playback from the beginning or end of the
current selection.

Play until Selection Start/End
Project Synchronization Setup…

This activates playback two seconds before the start or
end of the current selection and stops at the selection
start or end, respectively.

Opens a dialog where settings relating to synchronization
can be made.

Play until Next Marker

Use External Sync

This will activate playback from the current project cursor
position to the next marker and stop.

Activates synchronization.

Retrospective Record
Play Selection Range

Performs retrospective MIDI recording. If the Retrospective
Record function is enabled in the Preferences (Record–
MIDI page), and a MIDI track is record enabled, any MIDI
notes you play in stop mode or during playback are captured in buffer memory. If you then select Retrospective
Record, the MIDI notes you played – i.e. the contents of the
buffer memory – are turned into a MIDI part on the record
enabled MIDI track. The MIDI part will appear where the
cursor was when you started playing.

This will play back the current selection range and stop at
the end.

Loop Selection
This will loop playback of the current selection range.

Use Pre-roll
When this is activated and you start playback or recording, Cubase will “roll back” a bit before starting.

20
Menu Reference

Devices menu

Time Display

This opens the Control Room Mixer for operating the Control Room features.

This opens a separate window showing the time display.
This is a larger view of the time display in the Transport
panel, showing the position of the project cursor in the selected primary time format.

Control Room Overview (Cubase only)

VST Connections

This opens the Control Room Overview which displays a
visual overview of the Control Room channels and signal
flow.

Opens the VST Connections window. This where you set
up Input and Output busses to route the audio between
your audio hardware and Cubase in various channel configurations (mono, stereo and in Cubase also a number of
surround formats).

Control Room Mixer (Cubase only)

MIDI Device Manager
The MIDI Device manager allows you to install MIDI devices. You can either select pre-configured MIDI devices
from a list, or define a device from scratch.

VST Instruments

This opens the MIDI Machine Control master transport
panel.

Opens the VST Instruments window, where you can select up to 64 (32 in Cubase Studio) VST Instruments.
When a VST Instrument has been selected for a slot in the
window, the corresponding instrument is selectable as a
destination on the MIDI output pop-up for MIDI and Instrument tracks.

Mixer

VST Performance

This opens the Mixer. All audio, MIDI, FX channel and
Group tracks in a project have a corresponding channel
strip in the Mixer, as do Input (Cubase only) and Output
busses and any activated VST Instruments and ReWire
channels.

This window indicates the current CPU load and disk
transfer rate.

MMC Master (Cubase only)

Video
Opens the default video player. The default video player is
selected in the Device Setup dialog.

The additional “Mixer” menu items are not additional mixers, but separate windows of the same mixer. Each mixer
window can be configured to show different combinations
and configurations of channels.

Virtual Keyboard
This opens the Transport Panel (if not already opened)
and activates the Virtual Keyboard. Please note that when
the Virtual Keyboard is active, the usual key commands
are blocked.

Plug-in Information
The Plug-in Information window lists all installed VST and
MIDI plug-ins, and shows various information about them.

Show Panel

Remaining Record Time Display

Opens a panel where you can directly select any of the
currently available devices on the Device menu.

This opens a separate window showing the Display of Remaining Record Time. This lets you see how much time
you have left for recording, depending on your project settings and available hard disk space.

Device Setup…
This dialog allows you to add or remove remote control
devices and to make various basic settings for audio and
MIDI such as selecting ASIO drivers and MIDI ports etc.

21
Menu Reference

Window menu

Help menu

Minimize

Documentation (Acrobat PDF format)

Minimizes the active window.

Maximize

Ö To read these documents, you need to have a suitable
PDF reader application. An installer for Adobe Reader is
provided on the program DVD.

Maximizes the active window.

Option

Description

Getting Started

Opens the Getting Started book in Acrobat pdf format.

Operation
Manual

Opens the Operation Manual in Acrobat pdf format.
It includes the parts “Getting into the details” and
“Score layout and printing”.

Remote Control
Devices

Opens the separate pdf document describing the
MIDI remote control devices supported by Cubase.

Plug-in
Reference

Opens the separate pdf document containing descriptions of the included plug-in audio effects, MIDI
effects, and their parameters.

MIDI Devices and
Features

Opens the separate pdf document that describes
how to manage MIDI Devices.

Menu
Reference

Opens the Menu Reference (the document you have
in front of you) in Acrobat pdf format.

Minimize All
Minimizes all windows.

Restore All
Restores all minimized Cubase windows.

Workspaces
A configuration of windows for the active project is called
a “workspace”. By storing different window combinations
as workspaces, you can quickly switch between different
working modes.
Option

Description

Lock Active
Workspace

Activate this to keep the active workspace from being accidentally changed.

New
Workspace

Creates a new workspace.

Organize…

Opens a dialog in which you can organize workspaces
and presets.

The workspaces list

Selecting a workspace from the list opens this workspace.

Registration
When you click this item, the Steinberg web page is
opened, where you can register your product. An active
internet connection is required.

Credits and Copyrights
Lists credits and copyright information and opens the
Steinberg web site.

Windows…

About Cubase

Opens a dialog where you can manage and make settings
for all open windows.

Ö Under Mac OS X, this menu item is accessed from the
Cubase menu.

The open windows list

This opens a window with information about the Cubase
version number etc.

Selecting a window from the list at the bottom of the menu
brings it to front.

22
Menu Reference



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