Steinberg Cubase – Menu Reference 5.0
User Manual: Steinberg 5.0 - Menu Reference Free User Guide for Cubase Software, Manual - page1
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Menu Reference Revision and Quality Control: Cristina Bachmann, Marion Bröer, Heiko Bischoff, Sabine Pfeifer The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. Windows Vista is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks. Release Date: January 7, 2009 © Steinberg Media Technologies GmbH, 2009. All rights reserved. 1 Menu Reference Introduction File menu This manual lists all main menu items in Cubase and Cubase Studio for quick reference. For any further information, please refer to the Operation Manual. New Project This item allows you to create a new untitled project. A list appears, allowing you to select an empty project or a project template. The factory templates are preconfigured setups to suit various types of projects. A project can be saved as a template, and will then appear on this list. Cubase menu (Mac OS X only) About Cubase After making a selection, a project file dialog appears, allowing you to specify a folder where all files relating to the new project will be stored. Select an existing folder or click the Create button to create a new folder. Opens a window with information about the Cubase version number etc. Preferences… New Library… (Cubase only) The Preferences dialog contains various settings and options. The dialog has several pages that you access by selecting items in the Finder-like list on the left. To make settings without closing the dialog use the Apply button. Allows you to create a library – a stand-alone pool file that isn’t associated with a project. You will be asked to specify a project folder (where all files in the library will be stored). Libraries are excellent for storing files that you want access to in many different projects (sound effect collections, etc.). Use the Help button in the dialog for information about the items on the selected page. Quit Open… Quits the program. If there are any unsaved changes in an open project, you will have the option of keeping these or discarding them before the program quits. This item opens a file dialog allowing you to locate and open saved project files. Cubase Project files have the extension “.cpr”. Several projects can be open at the same time, but only one can be active. The active project is indicated by a blue button at the top left corner of the Project window. Open Library… (Cubase only) Allows you to open a library file (extension “.npl”). Libraries are stand-alone pool files that are not associated with projects. When you open a library, it will appear as a separate, additional pool window. To add files from the library to your project, use drag and drop. Close Closes the active window. If the Project window is active, the corresponding project will be closed. Save Saves any changes made to the project since you last saved. The Save command stores the project under its current name and location. 4 Menu Reference Save As… Save Library… (Cubase only) Save As allows you to specify a new name and a new project folder for the project. Saves the currently open and active library. Library files have the extension “.npl”. Back up Project… Revert This item allows you to save the project into a new empty folder. It has some additional features that can be used for backup purposes. This menu item allows you revert to the last saved version of a project. If any new audio files have been recorded since you last saved, you have the option of keeping or deleting these. When a new empty folder has been selected, a dialog appears where you can change the name of the project and set the following options: Page Setup… This item opens the standard Page Setup dialog, used for deciding about paper formats etc., before printing a score. The item is only available when the Score Editor is open. • By default, the original project will still be the active project after clicking OK. That way you will be able to instantly create a backup copy of your project without having to return to the original project afterwards. You can, however, also choose to make the new copy the active project. Print… Opens the standard Print dialog, allowing you to select which pages to print, how many copies of each etc. This item is only available when the Score Editor is open. • You can choose to minimize audio files. This will crop files based on the audio clips referenced in the project. As the clips used in the project may be references to much larger audio files, this can reduce the project size significantly. Import • You can apply Freeze Edits. Option Description This will make all processing and applied effects permanent for clips. Audio File… • You can choose not to include video files in the backup version of the project. This command lets you import audio files directly into a project. The imported file will be placed at the current cursor position of the selected audio track. Audio CD… Opens the Import from Audio CD dialog where you can import audio from CDs. For details use the Help function in the dialog. Video File… Opens a file dialog allowing you to import a video file onto the video track. You do not have to create a video track before importing, it is automatically created. The imported video will be placed at the current cursor position. Audio from Video File… Allows you to extract the audio from a video file on disk. The audio in the selected video file is extracted and converted to a Wave file in the project’s Audio folder. MIDI File… You can import Standard MIDI Files of Type “0” (all data on single track) or Type “1” (data on several tracks). When you import, you can choose to import the file into the current project, or to create a new project. • You can choose to remove all unused files. When you back up a project, all files relating to the project based on the options set will be saved in the new project folder. The contents of the original project folder will be left untouched. If you are absolutely certain that you do not have any further need for the unused files and/or the video files from the original project, you can exclude them from the backup version. Save as Template… You can save any project as a template. When you create a new project, the available templates are listed, allowing you to base the new project on the selected template. Track Archive… The Import Track Archive function lets you import tracks (Cubase only) exported from another Cubase (or Nuendo) project. Tempo Track Saved templates will contain everything that was in the original project, including clips and events. 5 Menu Reference Tempo track information (including time signature events) can be exported as a special xml file (file extension “.smt”). This menu item allows you to import a Tempo Track file exported from another Project. This will replace all tempo track data in the current project (although the operation can be undone if needed). Option Description Preferences… MusicXML… Allows you to import MusicXML files created with version 1.1. This makes it possible to represent sheet music in Cubase. Note that there are some restrictions concerning the parameters supported by Cubase. Ö Under Mac OS X, the Preferences dialog is accessed from the Cubase menu. OMF… (Cubase only) Allows you to open an OMF file (Open Media Framework Interchange) and convert it to a Cubase project. The Preferences dialog contains various settings and options. The dialog has several pages that you access by selecting items in the Explorer-like list on the left. To make settings without closing the dialog, use the Apply button. Export Option Use the Help button in the dialog for information about the items on the selected page. Description MIDI File… Allows you to export MIDI tracks as standard MIDI files. MIDI Loop… Allows you to export MIDI loops (file extension “midiloop”) in Cubase. MIDI loops contain MIDI part information plus all settings that are saved in Instrument track presets. Audio Mixdown… Allows you to mix down and export an output bus. In Cubase you can also export an audio track channel or any kind of audio channel in the mixer (including VST instrument channels, FX channels, Group channels and ReWire channels). The resulting mix is saved as a file on your hard disk, complete with effects, automation EQ etc., in one of several file formats. Selected Tracks… (Cubase only) This lets you export selected tracks from the current project, complete with contents, mixer settings, automation, effects etc. The exported tracks can then be imported into other Cubase projects by selecting “Track Archive…” from the Import submenu. Tempo Track Tempo track information (including time signature events) can be exported as a special xml file (file extension “.smt”), which can later be imported into another project. Quit Scores Here you can export a score (in Page mode) as a picture, e.g. a Bitmap file. Ö Under Mac OS X, this item is accessed from the Cubase menu. MusicXML… This allows you to export MusicXML files. Note that there are some restrictions concerning the parameters supported by Cubase. OMF… (Cubase only) Saves the active project as an OMF (Open Media Framework Interchange) file. Key Commands… The Key Commands dialog allows you to specify key commands for virtually any Cubase function, as well as customize existing key commands to your liking. Use the Help button in the dialog for information about the items in the dialog. Recent Projects This submenu provides shortcuts to the most recent projects you have been working with. The list is chronological with the most recent project at the top of the list. This quits the program. If there are any unsaved changes in an open project, you will have the option of keeping these or discarding them before the program quits. Replace Audio in Video File This lets you insert audio into a video file. If the video file already contains an audio track, this will be replaced by the audio you insert into it. Cleanup… The Cleanup function helps you to save hard disk space by locating unused files which you can delete in the project folders on your disk. 6 Menu Reference Edit menu Split at Cursor Undo/Redo This splits selected events at the cursor position. If no events are selected, all events on all tracks intersected by the cursor will be split. Cubase offers wide-ranging, multiple Undo, allowing you to undo virtually any action you perform. Split Loop • To undo the last performed action, select Undo from the Edit menu, or use the corresponding key command (by default [Ctrl]/[Command]+[Z]). This splits all events at the left and right locator positions. Range If you select Undo again, the previously performed action will be undone, and so on. The items on the Range submenu have the following functions: • To redo the last undone action, select Redo from the Edit menu, or use the corresponding key command (by default [Ctrl]/[Command]+[Shift]+[Z]). Undone actions will be available for Redo until you perform another action (at which point the “Redo Stack” is cleared – see “History…” below). ! You can specify how many levels of Undo should be available with the “Maximum Undo” setting on the General page in the Preferences on the File menu. Option Description Global Copy This copies everything in the selection range. Cut Time Cuts out the selection range and moves it to the clipboard. Events to the right of the removed range are moved to the left to fill out the gap. Delete Time The selection range is removed and events to the right are moved to the left to fill out the gap. Paste Time Pastes the clipboard data at the start position and track of the current selection. Existing events are moved to make room for the pasted data. Paste Time at Origin Pastes the clipboard data back at its original position. Existing events are moved to make room for the pasted data. Split Splits any events or parts that are intersected by the selection range, at the positions of the selection range edges. Crop All events or parts that are partially within the selection range are cropped, that is sections outside the selection range are removed, leaving only events that are fully inside or outside the selection range. Insert Silence Inserts empty track space at the start of the selection range. The length of the inserted silence equals the length of the selection range. Events to the right of the selection range start are moved to the right to “make room”. Events that are intersected by the selection range start are split, and the right section is moved to the right. History… The Edit History window contains a representation of the “Undo Stack” (the performed actions, with the most recent action at the top of the stack) and the “Redo Stack” (the undone actions, with the most recently undone action at the bottom of the stack). The two stacks are separated by a divider line. The Edit History dialog allows you to undo or redo several actions in one go, by moving the divider between the Undo Stack and the Redo Stack (in essence, moving actions from the Undo Stack to the Redo Stack, or vice versa). Cut/Copy/Paste You can cut or copy selected events (or selection ranges) and paste them in again at the current cursor position on the original track(s). Paste at Origin This will paste an event at its original position, i.e. where it was originally cut or copied from. Delete This will delete all selected events. 7 Menu Reference Select Option Description The items on this submenu have different functions, depending on whether the regular event selection tool (Arrow tool) or the Range Selection tool is selected: Left Selection Side to Cursor Moves the left side of the current selection range to the project cursor position. Right Selection Moves the right side of the current selection range to the Side to Cursor project cursor position. Event selection Option Description All Selects all events in the window. Duplicate/Repeat… • Duplicate creates a copy of the selected event and places it directly after the original. None Deselects all events. Invert Inverts the selection status, so that all selected events are deselected and all events that were not selected are selected instead. In Loop Selects all events that are partly or wholly between the left and right locator. From Start to Cursor Selects all events that begin to the left of the project cursor. From Cursor to End Selects all events that end to the right of the project cursor. Equal Pitch – all Octaves Selects all MIDI notes (in MIDI editors only) that have the same pitch as the selected note (regardless of octave). Equal Pitch – same Octave Selects all MIDI notes (in MIDI editors only) that have the same pitch as the selected note (within the same octave). If several events are selected, all of these are copied “as one unit”, maintaining the relative distance between the events. • Selecting “Repeat…” from the Edit menu opens a dialog, allowing you to create a number of copies (regular or shared) of the selected event(s). This works just like the Duplicate function, except that you can specify the number of copies. Fill Loop This creates a number of copies starting at the left locator and ending at the right locator. The last copy is automatically shortened to end at the right locator position. Select Control- Selects the MIDI controller data within range of the selers in Note lected notes. Range Move to The following functions are available from this submenu: All on Selected Selects all events on the selected track. Tracks Option Description Cursor Moves the selected event to the project cursor position. If there are several selected events on the same track, the first event will start at the cursor, and the following will be lined up end-to-start after the first one. Origin Moves the selected events to their original positions, i.e. the positions at which they were originally recorded. Front/ Back This function doesn’t actually change the position of the events, but moves the selected events to the front or back, respectively. This is useful if you have overlapping events and want to see one that is partially obscured. For audio events, this is an extra important feature, since only the visible sections of events will be played back. Moving an obscured audio event to front (or moving the obscuring event to back) will allow you to hear the whole event on playback. Note that it is also possible to use the “Front” function on the event context menu for this (although this works in a different way). Range selection Option Description All In the Project window, this makes a selection that covers all tracks, from the start of the project to the end. In the Sample Editor, this selects the whole clip. None Removes the current selection range. In Loop Makes a selection between the left and right locator. In the Project window, the selection will span all tracks. From Start to Cursor Makes a selection from the start of the project to the project cursor. In the Project window, the selection will span all tracks. From Cursor to End Makes a selection from the project cursor to the end of the project. In the Project window, the selection will span all tracks. Select Event This item (only available in the Sample Editor) selects the audio that is included in the edited event only. All on selected tracks Selects all events on the selected track. Convert to Real Copy This creates a new version of a clip (that can be edited independently) and adds this to the Pool. 8 Menu Reference Group/Ungroup Automation follows Events You can group several events so that they are treated as a single unit, meaning that if you edit one of the grouped events, all other events in the group are affected as well. This option can also be activated in the Preferences (Editing page). It is, however, also available on the Edit menu for quick activation and deactivation. When activated, automation events will automatically follow when you move an event or part on a track that contains automation for them. I.e. the automation events that affect an event will be moved along with it rather than remain in a specific position in the project. Similarly, you can ungroup the events by selecting “Ungroup”. Lock…/Unlock If you want to make sure you don’t edit or move an event by accident, you can lock the selected event(s). Locking can affect one (or any combination) of the following properties: Option Description Position If this is locked, the event cannot be moved. Size If this is locked, the event cannot be resized. Other If this is locked, all other editing of the event is disabled. This includes adjusting the fades and event volume, processing, etc. Auto Select Events under Cursor This option can also be activated in the Preferences (Editing page). It is, however, also available on the Edit menu for quick activation and deactivation. When activated, all events on the selected track(s) that are “touched” by the project cursor are automatically selected. Enlarge Selected Track This option can also be activated in the Preferences (Editing – Project & Mixer page). When activated, the selected tracks in the Project Window are automatically enlarged in height. To specify which of these properties should be affected by the Lock function, use the “Lock Event Attributes” popup menu in the Preferences (Editing page). Selecting locked events and choosing “Unlock” will unlock the events. Zoom Mute/Unmute The following options are available on the Zoom submenu on the Edit menu: You can mute (silence) events by selecting them and selecting “Mute”. Option Description Zoom In Zooms in one step, centering on the position cursor. Similarly, you can unmute the selected events by selecting “Unmute”. Zoom Out Zooms out one step, centering on the position cursor. Zoom Full Zooms out so that the whole project is visible. “The whole project” means the timeline from the project start to the Length set in the Project Setup dialog. Zoom to Selection Zooms in both horizontally and vertically so that the current selection fills the screen. Zoom to Selection (Horiz.) Zooms in horizontally so that the current selection fills the screen. Zoom to Event This option is available only in the Sample Editor. Zoom In Vertically Zooms in one step vertically. Zoom Out Vertically Zooms out one step vertically. Zoom In Tracks Zooms in selected track(s) one step vertically. Project Logical Editor This opens the Project Logical Editor, where you can perform advanced “search and replace” operations on project level. Process Project Logical Editor This submenu contains various presets for use with the Project Logical Editor. 9 Menu Reference Option Description Track Folding (Cubase only) Zoom Out Tracks Zooms out selected track(s) one step vertically. Here you can quickly show, hide or invert what is displayed in the Project window event display. This enables you to fold in automation subtracks, for example. Zoom Selected This zooms in vertically on the selected track(s) and minTracks imizes the height of all other tracks. Undo/Redo Zoom Option Undo lets you undo the last performed zoom action, and redo lets you redo the last undone zoom action. How many levels of undo is available for zoom actions is the same as for “regular” undo, as set on the General page in the Preferences. Description Toggle Selected Reverses the fold state of the selected track, i.e. if the Track track was folded in (its elements (subtracks) were hidden), it is now unfolded (all subtracks displayed) and vice versa. Fold Tracks Folds all open folder tracks in the Project window. The exact behavior of this function depends on the “Deep Track Folding” setting in the Preferences. Unfold Tracks Unfolds in all open folder tracks in the Project window. The exact behavior of this function depends on the “Deep Track Folding” setting in the Preferences. Macros If you have created Macros, these will be available on the Macros submenu. A Macro is a combination of several functions or commands, to be performed in one go. Macros are set up in the Key Commands dialog. Flip Fold States Flips the fold states of the tracks in the Project window. This means that all tracks that were folded in will be unfolded and all unfolded tracks will be folded in, respectively. Project menu Show All Used This will open all used automation subtracks for all tracks. Automation Add Track Hide All Automation Select a track type from the Add Track submenu to add a new track. The “Browse Sounds…” option opens a dialog in which you can search for track presets or VST presets. This closes all open automation subtracks. Pool This opens the audio Pool, which contains all clips (audio and video) that belong to a project. Duplicate Tracks This will create a duplicate (copy) of the selected track. Markers Remove Selected Tracks This opens the Marker window. Markers store positions to facilitate quick navigation to important locations in a project. This will remove all selected tracks and any parts or events on them from the Project window. Tempo Track Remove Empty Tracks This menu item opens the Tempo Track Editor. For tempo based tracks, the tempo can follow the tempo track (activated with the Tempo button on the Transport panel), which may contain tempo changes. This will remove all tracks not containing any events. Browser This opens the Project Browser window which provides a list-based representation of the project. This allows you to view and edit all events on all tracks by using regular value editing in a list. 10 Menu Reference Automation Panel Audio menu This opens the Automation Panel, a floating window that gives you access to all automation options in Cubase. Process Basically, you apply audio processing by making a selection and selecting a function from the Process submenu. For details about the functions and parameters in the various processing dialogs, use the Help button in the corresponding dialog. Beat Calculator… This opens the Beat Calculator window. The Beat Calculator is a tool for calculating the tempo of recorded audio or MIDI material. Set Timecode at Cursor This allows you to set the project start position at the cursor position. When synchronizing Cubase with external devices, such as video tapes for instance, the start position denotes which timecode frame on the external device should correspond to the beginning of the project. This can also be set in the Project Setup dialog. However, if you know that a certain position in your project would coincide with a certain timecode position in the external device, using this menu item might be preferable. Move the project cursor to the desired position, select “Set Timecode at Cursor” and specify the corresponding timecode position in the dialog that appears – the Start value is adjusted accordingly. Option Description Envelope The Envelope function allows you to apply a volume envelope to the selected audio. Fade In/Out Allows you to set fade-ins and fade-outs. Gain Allows you to change the gain (level) of the selected audio. Merge Clipboard This function mixes the audio from the clipboard into the audio selected for processing, starting at the beginning of the selection. For this function to be available, you need to have cut or copied a range of audio in the Sample Editor first. Noise Gate Scans the audio for sections weaker than a specified threshold level, and silences them. Normalize The Normalize function allows you to specify the desired maximum level of the audio. It then analyzes the selected audio and finds the current maximum level. Finally it subtracts the current maximum level from the specified level, and raises the gain of the audio by the resulting amount (if the specified maximum level is lower than the current maximum, the gain will be lowered instead). A common use for normalizing is to raise the level of audio that was recorded at too low an input level. Phase Reverse Reverses the phase of the selected audio, turning the waveform “upside down”. Pitch Shift This function allows you to change the pitch of the audio with or without affecting its length. You can also create “harmonies” by specifying several pitches, or apply pitch shift based on a user specified envelope curve. Remove DC Offset This function will remove any DC offset in the audio selection. A DC offset is when there is too large a DC (direct current) component in the signal, sometimes visible as the signal not being visually centered around the “zero level axis”. DC offsets do not affect what you actually hear, but they affect zero crossing detection and certain processing, and it is recommended that you remove them. It is recommended that this function is applied to complete audio clips, since the DC offset (if any) is normally present throughout the entire recording. Resample This function changes the length, tempo and pitch of the audio by resampling it to a higher or lower sample rate. Reverse Reverses the audio selection, as when playing a tape backwards. Silence Replaces the selection with silence. Notepad This opens a standard text notepad. Project Setup… This dialog contains general settings for a project. See the dialog help for specifics. Auto Fades Settings… This opens the Auto Fades dialog, where you can specify various fade options. Use the Help button in the dialog for details. 11 Menu Reference Option Description Option Description Stereo Flip This function works with stereo audio selections only. It allows you to manipulate the left and right channel in various ways. Divide Audio Events at Hitpoints Splits the event into several events, according to the hitpoints. Time Stretch This function allows you to change the length and “tempo” of the selected audio, without affecting the pitch. Remove Hitpoints This removes all hitpoints. Plug-ins (Cubase only) Realtime Processing All installed effect plug-ins are available separately on the Audio menu. This allows you to apply effects processing to one or several selected events. The items on this submenu relate to the realtime processing features in Cubase. Spectrum Analyzer (Cubase only) Option Description Create Warp Tabs from Hitpoints This creates warp tabs from calculated hitpoints. This can be done by either directly selecting this item without creating hitpoints first, or by first creating and editing hitpoints and then selecting this item. The submenu contains the following items: This function analyzes the selected audio, computes the average “spectrum” (level distribution over the frequency range) and displays this as a two-dimensional graph, with frequency on the x-axis and level on the y-axis. Quantize Audio This allows you to quantize audio according to the set quantize resolution in the Project. Statistics (Cubase only) The Statistics function analyzes the selected audio (events, clips or range selections) and displays a window with various information. Use the Help button in the dialog for details. Flatten This allows you to flatten the realtime processing to conserve CPU power. Unstretch Audio This allows you to undo the realtime time stretching processing. For this item to be selectable an audio event has to be open in the Sample Editor. Advanced Hitpoints The Advanced submenu contains the following items: This submenu relates to Cubase’s special Hitpoint detection functions. This is a special feature that detects transient attacks in audio material and adds a type of marker, a “hitpoint” at each attack. Once the hitpoints have been correctly set, you can slice up the file which amongst other things enables you to change the tempo without affecting pitch. Description Calculate Hitpoints Invokes the hitpoint calculation in the Sample Editor. Create Audio Slices from Hitpoints Slices the event according to the hitpoints and adjusts the tempo of the loop to the current project tempo. Description Detect Silence The Detect Silence function searches for silent sections in an event, and either splits the event, removing the silent parts from the project, or creates regions corresponding to the non-silent sections. Event or Range This function is available when one or several audio as Region events are selected or a selection range has been made encompassing one or several audio events. It creates a region in the corresponding clip, according to the following rules: • If no selection range or hitpoints exist, the start and end position of the region will be determined by the start and end position of the event within the clip. • If a selection range exists in the event, this will be used. • If hitpoints exist in the event, regions will be created between each hitpoint. The submenu contains the following items: Option Option Create Groove Creates a new groove quantize map according to the hitQuantize from points in the event. Hitpoints Create Markers Creates markers (on the Marker track) according to the from Hitpoints hitpoints. Events from Regions This function is available if you have selected an audio event whose clip contains regions within the boundaries of the event. The function will remove the original event and replace it with event(s) positioned and sized according to the region(s). Set Tempo from Event Adjusts the project tempo to the tempo detected in the edited loop. 12 Menu Reference Option Description Crossfade Close Gaps Applies time stretch to close the gaps between slices (typically when the project tempo is lower than the loop tempo). This allows you to create a crossfade between two selected consecutive audio events. Stretch to Project Tempo Stretches the selected event(s) to fit the project tempo. Requires that hitpoints have been calculated for the event(s). • If the two events overlap, the crossfade will be applied to the overlapping area. Delete Overlaps Used when recording audio in Stacked Cycle Recording mode. In this mode, each take (cycle lap) ends up on a separate lane on the track in the Project window. After editing the takes (composing a “perfect take” for example), you can select Delete Overlaps to return the separate takes to a single lane and remove all overlapped material – e.g. only the material that will be played back will be visible in the Project window. • If they do not overlap (but their respective audio clips do), the events are resized and a crossfade is applied in the overlapping range. Remove Fades This will remove any fades or crossfades from a selected event. Events to Part Open Fade Editor(s) This allows you to create a part from selected audio events. This opens the Fade dialog for a selected event. Note that this will open two dialogs if the event has both fade-in and fade-out curves. Dissolve Part This menu item dissolves a selected audio part and makes any audio events it contains appear as independent objects on the track. Adjust Fades to Range This allows you to adjust a fade area according to a range selection. Snap Point to Cursor Fade In to Cursor (Cubase only) This allows you to set the snap point to the current cursor position. This applies a linear fade in from the start of the selected event(s) to the position of the project cursor. Bounce Selection Fade Out to Cursor (Cubase only) This allows you to create either a new clip or a new audio file from a selection. This applies a linear fade out from the end of the selected event(s) to the position of the project cursor. Find Selected in Pool Remove Volume Curve This can be used to quickly find the clips in the Pool for events selected in the Project window. When this menu item is selected, the Pool opens with the corresponding clip(s) highlighted. This will remove any event envelope curves for selected events. Offline Process History… Update Origin This opens the Offline Process History dialog. In the dialog you can remove some or all processing previously applied to a clip. See the dialog help for details. The original start position where a clip was recorded in the project is shown in the Pool’s “Origin Time” column. As this value can be used as a basis for the “Insert into Project” Media menu item (and other functions), you can change it if desired. This can be done by selecting the corresponding clip in the Pool, moving the project cursor to the new position and selecting this menu item. Freeze Edits… This allows you to make any processing or applied effects permanent for a clip. 13 Menu Reference MIDI menu Advanced Quantize Option Description Quantize Lengths This will quantize the length of the notes without changing their start positions. At its most basic level, this function will set the length of the notes to the Length Quantize value on the toolbar of the MIDI editors. Quantize Ends The Quantize Ends function on the Quantize submenu will only affect the end positions of notes. Apart from that, it works just like regular quantizing, taking the Quantize pop-up menu setting into account. This opens the Score Editor where MIDI data is interpreted as a musical score. Undo Quantize You can revert the selected MIDI notes to their original, unquantized state at any time. This is independent from the regular Undo History. Open Drum Editor Freeze Quantize There may be situations when you want to make the quantized positions “permanent”. For example, you may want to quantize notes a second time, having the results based on the current quantized positions rather than the original positions. To make this possible, select the notes in question and use this function. Part to Groove This menu item allows you to create a groove quantize map from a selected MIDI part. Open Key Editor This opens the Key Editor for the selected MIDI part(s) or track(s). This editor consists of a piano-roll type graphic interface, with the notes shown as boxes in a grid. Open Score Editor This opens the Drum Editor which is designed especially for editing drum and percussion tracks. Open List Editor This opens the List Editor. In this editor, MIDI notes, controllers and other events are shown in a list. Transpose… Open In-Place Editor This opens the Transpose dialog, where you can make transpose settings for selected notes. This opens the In-Place Editor in the Project window. It looks like a miniature Key Editor and allows MIDI editing. Merge MIDI in Loop Over Quantize This combines all MIDI events between the left and right locator on all unmuted tracks and generates a new MIDI part, containing all the events as you would hear them play back. The new part will end up on the selected track, between the locators. You are asked whether to include MIDI insert effects and/or send effects and whether to overwrite (erase) the data on the destination track. Quantizing is a function that automatically moves recorded notes, positioning them on exact note values. This quantizes the selected MIDI parts or notes, according to the current Quantize pop-up menu setting. Iterative Quantize A typical use for this is to “freeze” the settings you have made in the MIDI Track Inspector, applying e.g. MIDI effects to a single part. Instead of moving a note to the closest quantize grid position, Iterative Quantize moves it only part of the way. You specify how much the notes should be moved towards the grid with the Iterative Strength setting in the Quantize Setup dialog. Freeze MIDI Modifiers This function applies all filter settings to the respective track and (in contrast to Merge MIDI in Loop) takes the result as the new standard. Quantize Setup… In the Quantize Setup dialog you can make various quantize settings. 14 Menu Reference Dissolve Part Functions This function has two uses: Option Description • To separate events according to MIDI channel when a MIDI Part contains events on different channels (MIDI channel “Any”). Legato Extends each selected note so that it reaches the next note. You can specify the desired gap or overlap with the “Legato Overlap” setting in the Preferences dialog (Editing–MIDI page). • To separate MIDI events according to pitch. Fixed Lengths Resizes all selected notes to the length set with the Length Quantize pop-up menu on the MIDI Editor toolbar. Delete Doubles Removes double notes, i.e. notes of the same pitch on the exact same position. Double notes can occur when recording in Cycle mode, after Quantizing, etc. This function always affects whole MIDI parts. Delete Controllers Removes all MIDI controller events from the selected MIDI parts. This function always affects whole MIDI parts. Delete Continuous Controllers Removes all continuous MIDI controller events from the selected MIDI parts. On/Off events, such as sustain pedal events, are not removed. This function always affects whole MIDI parts. Delete Notes… Allows you to delete very short or weak notes. This is useful for automatically removing unwanted “ghost notes” after recording. Selecting “Delete Notes…” opens a dialog in which you set up the criteria for the function. Restrict Polyphony Selecting this item opens a dialog in which you can specify how many “voices” should be used (for the selected notes or parts). Restricting the polyphony this way is useful when you have an instrument with limited polyphony and want to make sure all notes will be played. The effect is achieved by shortening notes as required, so that they end before the next note starts. Pedals to Note Length This function scans for sustain pedal on/off events, lengthens the affected notes to match the sustain pedal off position, and then removes the Sustain Controller on/ off events. Drum tracks typically have separate drum sounds for each pitch. The dialog contains two additional options: Option Description Optimized Display When this is activated, the silent (empty) areas of the resulting parts are automatically removed. This option is not available when “Dissolve to Sublanes” is activated, see below. Dissolve to Sublanes When this is activated, the part will not be dissolved onto different tracks but onto different sublanes of the original track. Bounce Selection With this function, you can combine MIDI parts on several lanes to a single MIDI part. This can be used to reassemble a drum part that you dissolved onto several lanes for editing, for example. During the bounce process, any muted parts will be removed. If transpose and velocity values were specified for the parts, these are taken into account as well. O-Note Conversion This function (only available if a drum map has been assigned for the MIDI track) goes through the selected MIDI part(s) and sets the actual pitch of each note according to its O-note setting. This is useful if you want to convert the track to a “regular” MIDI track (with no drum map) and still have the notes play back the correct drum sound. Delete Overlaps This function allows you to make sure that no two notes (mono) of the same pitch overlap (i.e. that one starts before the other ends). Overlapping notes of the same pitch can confuse some MIDI instruments (a new Note On is transmitted before the Note Off is transmitted). This command can then be used to automatically rectify the problem. Delete Overlaps This function shortens notes when required, so that no (poly) note begins before another ends. This happens regardless of which pitch the notes have. Repeat Loop This menu item is only available if an Independent Track Loop has been set in one of the MIDI editors. When selected, the Events inside the loop range will be repeated until the end of the part. Events in the same part that follow the loop will be replaced by the events in the loop. Velocity… Opens a dialog that allows you to manipulate the velocity of notes in various ways. Fixed Velocity This function sets the velocity of all selected notes to the Insert Velocity value on the toolbar in the MIDI Editors. Thin Out Data This thins out your MIDI data. Use this to ease the load on MIDI devices if you have recorded very dense controller curves etc. Extract MIDI Automation This option allows you to automatically convert continuous controller data of a MIDI part into MIDI track automation data. 15 Menu Reference Option Description CC Automation Setup… Reverse This inverts the order of the selected events (or of all events in the selected parts), causing the MIDI music to play backwards. Note though, that the effect is different from reversing an audio recording. With MIDI, the individual notes will still play as usual in the MIDI instrument – it’s only the order of playback that is changed. Merge Tempo from Tapping If you have freely recorded audio or MIDI and want to match the project tempo to that, you can tap the tempo by recording MIDI notes, select the recorded part and select this function. This adapts the Tempo track to the tempo you have tapped, adding new tempo events where needed. This opens the MIDI Controller Automation Setup dialog, where you can specify how existing MIDI controller automation should be handled on playback (if there is a conflict), and where new controller automation should be recorded. See the Automation chapter in the Operation Manual for details. Reset Logical Editor… This function sends out note-off messages and resets controllers on all MIDI channels. You can use this if you experience hanging notes or stuck controllers etc. This opens the Logical Editor where you can perform advanced “search and replace” operations on MIDI data. Scores menu Logical Presets Open Selection This submenu contains various presets for use with the Logical Editor. This opens the selected part(s) in the Score Editor. Open Layout… Drum Map Setup… This opens a list of available score layouts. Select the desired layout in the list and click OK to open the tracks contained in the layout in the Score Editor. This is where you load, create, modify and save drum maps. The list to the left shows the currently loaded drum maps; selecting a drum map in the list displays its sounds and settings to the right. Page Mode This option switches the score display to Page Mode, which shows how the score appears on printed pages. Some features of the Score Editor are only available in Page Mode. Insert Velocities… All MIDI editors feature an Insert Velocity pop-up, where one of five different velocity values can be selected when inserting notes. This menu item allows you to specify which five velocity values should be available on the Insert Velocity pop-up menu. Settings… This opens the Score Settings dialog in which you can set the appearance and behavior of the score. VST Expression Setup… This opens a dialog that allows you to load and/or set up expression maps. Expression Maps allow you to define a set of musical articulations that can be used for a track, allowing you to correctly play back legatos and accents, or switch from bowed to plucked sounds for strings for example. See the Operation manual for details. Group/Ungroup Notes This function allows you to manually group and ungroup selected notes. Convert to Grace Note This allows you to manually convert one or more selected notes to grace notes. 16 Menu Reference Build N-Tuplet… Functions This allows you to create tuplets from selected notes, with or without changing the MIDI data. Option Description Merge All Staves Allows you to combine up to four tracks into a new track with polyphonic voices. Extract Voices Allows you to extract 2–8 voices from a polyphonic track into new tracks of their own (reverse function to Merge All Staves). Explode Allows you to split the notes on a staff into different tracks. It is also possible to use this function to convert a polyphonic staff into polyphonic voices. Scores Notes to MIDI Converts the score data, as displayed, into MIDI data. Lyrics From Clipboard Inserts lyrics (written in another program) via the clipboard. For this, select the first note to which the lyrics should be added. Text From Clipboard Inserts text (written in another program) via the clipboard. Find and Replace This text function allows you to replace all occurrences of a certain word or group of words, regardless of their formatting. Force Update Redraws the screen. Insert Slur This option allows you to insert a slur over a selection of notes. Hide/Show This function toggles between the hiding and showing of objects. All objects can be hidden, e.g. notes, rests, symbols, clefs, bar lines and even entire staves. To make hidden objects temporarily visible, activate the Hidden Notes checkbox on the display filter bar. To make them permanently visible, select them and click Hide/Show again. Flip This allows you to flip a selected crescendo/diminuendo symbol. Auto Layout… Align Elements Option Description Left/Right/ Top/Bottom Aligns the selected objects in the respective way. Here you can set the preferences for the automatic layout of the Score Editor. Reset Layout… Center Vertical/ Centers the selected objects in the respective way. Horizontal Dynamics This function allows you to delete invisible layout elements, which in effect restores the score to default settings. Enter your preferences in the dialog that opens. Aligns all selected dynamic symbols (e.g. crescendo) horizontally. Make Chord Symbols Advanced Layout This analyzes the selected notes and displays the resulting chord symbols. Option Description Number of Bars Here you can set the desired number of bars across the page. Make Guitar Symbols Display Markers Activate this to show the marker names. Marker Track to Form Inserts rehearsal markers and double bar lines into the score. This analyzes the selected notes and displays the resulting guitar chord symbols. 17 Menu Reference Media menu In the dialog that appears, decide if you want the program to try to find the file for you (Search), if you want to do it yourself (Locate) or if you want to specify in which directory the program should search for the file (Folder). Open Pool Window Opens the Pool. Remove Missing Files Open MediaBay If the Pool contains audio files that cannot be found or reconstructed, you may want to remove these: Opens the MediaBay. Opens the Loop Browser. Select this item to remove all missing files from the Pool (and remove their corresponding events from the Project window). Open Sound Browser Reconstruct Opens the Sound Browser. If a missing file cannot be found (e.g. if you have accidentally deleted it from the hard disk), it will normally be indicated with a question mark in the Status column in the Pool. However, if the missing file is an edit file (a file created when you process audio, stored in the Edits folder within the project folder), it may be possible for the program to reconstruct it by recreating the editing to the original audio file. Open Loop Browser Import Medium… The Import Medium dialog is used for importing files directly into the Pool. Import Audio CD… This opens a dialog that allows you to import audio from audio CDs. Convert Files… This opens the Convert Options dialog which operates on selected files. Use the pop-up menus to specify which audio file attributes you want to keep and which you want to convert. Import Pool… (Cubase only) Steinberg’s Cubase applications, as well as Nuendo, can export the Pool as a separate file (file extension “.npl”). Such Pool files can be imported into Cubase by using the Import Pool command on the Media menu. When you import a Pool file, the file references in it are “added” to the current Pool. Conform Files… This will change all selected files that have different file attributes to what is specified for the project, to conform to this standard. The audio and video files themselves are not saved in the Pool file, only a reference to them. For there to be any point in importing a Pool file, you need access to all reference files (which preferably should have the same file paths as when the Pool was saved). Extract Audio from Video File This allows you to extract the audio from a video file on disk, whereupon a new clip with the audio will appear in the Pool Record folder. The clip will get the same name as the video file from which it was extracted, and the sample rate and file format used in the project. Export Pool… (Cubase only) This allows you to export the pool as a separate file (see above). Generate Thumbnail Cache Find Missing Files… This generates a thumbnail cache of the video, used for display in case of strained computing resources. This opens the Resolve Missing Files dialog that can be used to find referenced files that may have been moved or renamed etc. 18 Menu Reference Create Folder Insert into Project This allows you to create a new audio or video subfolder. This allows you to insert clips selected in the Pool into the project, at the current cursor position or at the clip’s Origin position. Empty Trash To delete a file permanently from the hard disk, it must first be moved to the Trash folder. When clips are in the Trash folder they can be removed permanently by using this command. Select in Project With this function you can find out which events in the project refer to a particular clip in the Pool. Select the clip in the Pool, and use this menu item. The corresponding event(s) will then be selected in the Project window. Remove Unused Media This function finds all clips in the Pool that are not used in the project, and either moves them to the Pool Trash folder where they can be permanently deleted, or removes them from the Pool. Search Media… You can perform a search of the Pool to locate particular clips or regions. You can specify various criteria to match in the dialog that appears. Prepare Archive… Transport menu This command should be used when you want to archive a project. It checks that every clip referenced in the project is located in the same folder. Transport Panel This opens the Transport panel. Set Pool Record Folder This is used to designate a new Pool Record folder. Select the folder, and choose this command to change the Pool Record folder to the selected folder. Locators to Selection This will set the locators to encompass the current selection or selection range. Minimize File Locate Selection This allows you to change the size of audio files according to the audio clips referenced in a project. The files produced using this option will only contain the audio file portions actually used in the project, which can significantly reduce the size of the project (given that large portions of the audio files are unused). This moves the project cursor to the start of the current selection or selection range. Locate Selection End This moves the project cursor to the end of the current selection or selection range. New Version Locate Next Marker This allows you to create a new version of a selected clip. The new version appears in the same Pool folder, with the same name but with a “version number” after it, to indicate that the new clip is a duplicate. The first copy made of a clip will logically get the version number “2” and so on. This moves the project cursor to the next marker position. Locate Previous Marker This moves the project cursor to the previous marker position. Ö Copying a clip does not create a new file on disk, but just a new edit version of the clip (referring to the same original file). 19 Menu Reference Locate Next Event Use Post-roll This moves the project cursor to the next event start or end on the selected track. When this is activated, Cubase will play back a short section after automatic punch-out. Locate Previous Event Start Record at Left Locator This moves the project cursor to the previous event start or end on the selected track. If this is activated, the project cursor will jump to the left locator position and begin recording when you hit the Record button. If this is off (unticked), recording will start directly from the current project cursor position. Post-roll from Selection Start/End This starts playback from the beginning or end of the currently selected range and stops after the time set in the Post-roll field on the Transport panel. Metronome Setup… Opens the Metronome Setup dialog where you can make various metronome settings. Pre-roll to Selection Start/End Metronome On This starts playback from a position before the start or end of the currently selected range and stops at the selection start or end, respectively. The playback start position is set in the Pre-roll field on the Transport panel. Activates the metronome. Precount On Activates precount – a count-in that will be heard when you start recording from stop mode and the metronome is activated. This can also be activated on the Transport panel. You can specify the number of precount bars in the Metronome Setup dialog. Play from Selection Start/End This activates playback from the beginning or end of the current selection. Play until Selection Start/End Project Synchronization Setup… This activates playback two seconds before the start or end of the current selection and stops at the selection start or end, respectively. Opens a dialog where settings relating to synchronization can be made. Play until Next Marker Use External Sync This will activate playback from the current project cursor position to the next marker and stop. Activates synchronization. Retrospective Record Play Selection Range Performs retrospective MIDI recording. If the Retrospective Record function is enabled in the Preferences (Record– MIDI page), and a MIDI track is record enabled, any MIDI notes you play in stop mode or during playback are captured in buffer memory. If you then select Retrospective Record, the MIDI notes you played – i.e. the contents of the buffer memory – are turned into a MIDI part on the record enabled MIDI track. The MIDI part will appear where the cursor was when you started playing. This will play back the current selection range and stop at the end. Loop Selection This will loop playback of the current selection range. Use Pre-roll When this is activated and you start playback or recording, Cubase will “roll back” a bit before starting. 20 Menu Reference Devices menu Time Display This opens the Control Room Mixer for operating the Control Room features. This opens a separate window showing the time display. This is a larger view of the time display in the Transport panel, showing the position of the project cursor in the selected primary time format. Control Room Overview (Cubase only) VST Connections This opens the Control Room Overview which displays a visual overview of the Control Room channels and signal flow. Opens the VST Connections window. This where you set up Input and Output busses to route the audio between your audio hardware and Cubase in various channel configurations (mono, stereo and in Cubase also a number of surround formats). Control Room Mixer (Cubase only) MIDI Device Manager The MIDI Device manager allows you to install MIDI devices. You can either select pre-configured MIDI devices from a list, or define a device from scratch. VST Instruments This opens the MIDI Machine Control master transport panel. Opens the VST Instruments window, where you can select up to 64 (32 in Cubase Studio) VST Instruments. When a VST Instrument has been selected for a slot in the window, the corresponding instrument is selectable as a destination on the MIDI output pop-up for MIDI and Instrument tracks. Mixer VST Performance This opens the Mixer. All audio, MIDI, FX channel and Group tracks in a project have a corresponding channel strip in the Mixer, as do Input (Cubase only) and Output busses and any activated VST Instruments and ReWire channels. This window indicates the current CPU load and disk transfer rate. MMC Master (Cubase only) Video Opens the default video player. The default video player is selected in the Device Setup dialog. The additional “Mixer” menu items are not additional mixers, but separate windows of the same mixer. Each mixer window can be configured to show different combinations and configurations of channels. Virtual Keyboard This opens the Transport Panel (if not already opened) and activates the Virtual Keyboard. Please note that when the Virtual Keyboard is active, the usual key commands are blocked. Plug-in Information The Plug-in Information window lists all installed VST and MIDI plug-ins, and shows various information about them. Show Panel Remaining Record Time Display Opens a panel where you can directly select any of the currently available devices on the Device menu. This opens a separate window showing the Display of Remaining Record Time. This lets you see how much time you have left for recording, depending on your project settings and available hard disk space. Device Setup… This dialog allows you to add or remove remote control devices and to make various basic settings for audio and MIDI such as selecting ASIO drivers and MIDI ports etc. 21 Menu Reference Window menu Help menu Minimize Documentation (Acrobat PDF format) Minimizes the active window. Maximize Ö To read these documents, you need to have a suitable PDF reader application. An installer for Adobe Reader is provided on the program DVD. Maximizes the active window. Option Description Getting Started Opens the Getting Started book in Acrobat pdf format. Operation Manual Opens the Operation Manual in Acrobat pdf format. It includes the parts “Getting into the details” and “Score layout and printing”. Remote Control Devices Opens the separate pdf document describing the MIDI remote control devices supported by Cubase. Plug-in Reference Opens the separate pdf document containing descriptions of the included plug-in audio effects, MIDI effects, and their parameters. MIDI Devices and Features Opens the separate pdf document that describes how to manage MIDI Devices. Menu Reference Opens the Menu Reference (the document you have in front of you) in Acrobat pdf format. Minimize All Minimizes all windows. Restore All Restores all minimized Cubase windows. Workspaces A configuration of windows for the active project is called a “workspace”. By storing different window combinations as workspaces, you can quickly switch between different working modes. Option Description Lock Active Workspace Activate this to keep the active workspace from being accidentally changed. New Workspace Creates a new workspace. Organize… Opens a dialog in which you can organize workspaces and presets. The workspaces list Selecting a workspace from the list opens this workspace. Registration When you click this item, the Steinberg web page is opened, where you can register your product. An active internet connection is required. Credits and Copyrights Lists credits and copyright information and opens the Steinberg web site. Windows… About Cubase Opens a dialog where you can manage and make settings for all open windows. Ö Under Mac OS X, this menu item is accessed from the Cubase menu. The open windows list This opens a window with information about the Cubase version number etc. Selecting a window from the list at the bottom of the menu brings it to front. 22 Menu Reference
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