Vtech Alphabits Letters N Lights Owners Manual Alphabet N'

2014-11-12

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Look for more great products
in AlphaBert’s Learn-to-Read System™…coming soon!

User's Manual

AlphaBit’s Letters ‘n Lights™

AlphaBert

Sprocket

AlphaBetsy

AlphaBit

AlphaBerto

Our helpful Consumer Services staff
is available to answer product
questions and to assist in finding
the retailer nearest you
USA
1-800-521-2010

CANADA
1-800-267-7377

www.vtechkids.com

www.vtechcanada.com

UK
01235-546810
www.vtechuk.com

AlphaBert’s Learn-to-Read System™

© 2002 VTech
Printed in China
91-01529-000

Dear Parent,
At VTech®, we know how important learning to read is to your child’s future. That’s why
we created AlphaBert’s Learn-to-Read System™ - a progressive line of interactive
learning products uniquely designed to teach your child how to read, while making the
experience fun and rewarding.
This progressive system eliminates the guesswork when selecting learning toys for
your child. Learning to read is a step-by-step process, and AlphaBert’s Learn-toRead System™ provides the necessary building blocks in focused stages. Each stage
has its own unique learning milestone, and builds on existing skills with an extensive
curriculum that is personalized to your child’s age and ability.

Beginning Reader Stage: teaches letters, letter sounds and letter-object associations
Growing Reader Stage: teaches blends, phonics to sound out words and simple spelling
Advancing Reader Stage: teaches independent reading, comprehension, grammar, vocabulary, creative writing

Most importantly, AlphaBert and his friends make learning to read fun, not frustrating.
Your child will meet AlphaBert, Sprocket, AlphaBit, AlphaBetsy and AlphaBerto, the
reading robots who love to learn and want your child to share their excitement and
curiosity. AlphaBert & Friends are your child’s learn-to-read coaches who provide
encouragement to fill your child with confidence and pride.
As with all VTech ® learning products, AlphaBert’s Learn-to-Read System™
incorporates advanced technologies that are easy-to-use and reinforce learning. Our
hands-on, multi-sensory toys engage diverse learning styles and promote productive
play.
Reading has the power to enlighten, entertain and develop young minds. We thank
you for trusting VTech® with the important job of helping your child learn to read!
Sincerely,
Your Friends at VTech®
AlphaBert

AlphaBit
Sprocket

AlphaBerto
AlphaBetsy

To learn more about AlphaBert’s Learn-to-Read System™ and other VTech® toys,
visit www.vtechkids.com
1

AlphaBit’s Letters ‘n Lights™

TO BEGIN PLAY:
1. To begin play, press the ON/OFF BUTTON. You will hear
a short opening tune followed by “Wanna crank out some
letter fun? Pick a game.”

2. Select one of the 8 activities by sliding the activity selector.
AlphaBit will guide you through each of the following
activities:
1. Learn the Letters
2 .Learn the Sounds
3. Letter Order
4. Big ‘n Small
5. Find It
6. Follow Me
7. Mystery Letter
8. Juke Box
2

LEARN THE LETTERS

3. Press the HELP BUTTON to receive clues to help find
the correct answer.

4. Press the REPEAT BUTTON to hear the last phrase
repeated.

5. To turn the unit OFF, press the ON/OFF BUTTON. You
will hear “My gears are winding down” followed by a short
closing tune.

AlphaBit’s Letters ‘n Lights™ - ACTIVITIES
ACTIVITY 1 - LEARN THE LETTERS
ACTIVITY INSTRUCTIONS:
1. Slide the activity selector to Learn the Letters. You will
hear a short tune followed by “Press the buttons to learn
letters.”

2. Press the Letter buttons to hear the letter and object
identified. The corresponding letter will appear on the lightup screen showing the correct stroke order for both
uppercase and lowercase letters.

3

4. You will have 3 chances to select the correct answer.
When an incorrect answer is selected, you will hear
“Feelin’ rusty? Try again!” then the unit will repeat the
question. After the third incorrect response, you will hear
“Oops, I’ll help you!” AlphaBit will show the correct answer
on the light-up screen.
5. When a correct answer has been selected, you will hear
“Yahoo! You’re crankin’ now!” A positive animation will
play on the light-up screen.
6. Press the Help button to hear clues that will help guide
you to the correct answer.

ACTIVITY 2 - LEARN THE SOUNDS
ACTIVITY INSTRUCTIONS:
1. Slide the activity selector to Learn the Sounds. You will
hear a short tune followed by “Press the buttons to learn
letter sounds.”

2. Press the Letter buttons to hear the letter sounds
identified. The corresponding letter will appear on the lightup screen.

4

“Can you find the letter A?”

LEARN THE SOUNDS

3. After 30 seconds without input, the unit will ask you to
find a specific letter, “Can you find the letter A?” The unit
will repeat the question every 10 seconds until the unit
powers down.

LETTER ORDER

3. After 30 seconds without input, the unit will ask you to
find a specific sound, “Can you find the letter that says
buh?” The unit will repeat the question every 10 seconds
until the unit powers down.

4. You will have 3 chances to select the correct answer.
When an incorrect answer is selected, you will hear
“Feelin’ rusty? Try again!” then the unit will repeat the
question. After the third incorrect response, you will hear
“Oops, I’ll help you!” AlphaBit will show the correct answer
on the light-up screen.
5. When a correct answer has been selected, you will hear
“Yahoo! You’re crankin’ now!” A positive animation will
play on the light-up screen.
6. Press the Help button to hear clues that will help guide
you to the correct answer.

ACTIVITY 3 - LETTER ORDER
ACTIVITY INSTRUCTIONS:
1. Slide the activity selector to Letter Order. You will hear a
short tune followed by “Press the buttons to learn letter
order.”

2. Press the Letter buttons to identify what letter comes
before or after the selected letter. The light-up screen will
show the letters in the correct sequence.

5

“Can you find the
letter that says buh?”

3. After 30 seconds without input, the unit will ask you to
find a specific letter, “What letter comes after the letter
D?” The unit will repeat the question every 10 seconds
until the unit powers down.

“What letter comes
after the letter D?”

BIG ‘N SMALL

4. You will have 3 chances to select the correct answer.
When an incorrect answer is selected, you will hear
“Feelin’ rusty? Try again!” then the unit will repeat the
question. After the third incorrect response, you will hear
“Oops, I’ll help you!” AlphaBit will show the correct answer
on the light-up screen.
5. When a correct answer has been selected, you will hear
“Yahoo! You’re crankin’ now!” A positive animation will play
on the light-up screen.
6. Press the Help button to hear clues that will help guide
you to the correct answer.

ACTIVITY 4 - BIG ‘N SMALL
ACTIVITY INSTRUCTIONS:
1. Slide the activity selector to Big ‘n Small. You will hear a
short tune followed by “Let’s learn uppercase and
lowercase letters.”

2. AlphaBit will ask you to find a specific uppercase or
lowercase letter, “Can you find the lowercase b?” The
light-up screen will display the letter.

6

“Can you find
the lowercase b?”

3. You will have 3 chances to select the correct answer.
When an incorrect answer is selected, you will hear
“Feelin’ rusty? Try again!” then the unit will repeat the
question. After the third incorrect response, you will hear
“Oops, I’ll help you!” AlphaBit will show the correct answer
on the light-up screen.

FIND IT

4. When a correct answer has been selected, you will hear
“Yahoo! You’re crankin’ now!” A positive animation will
play on the light-up screen.
5. Press the Help button to hear clues that will help guide
you to the correct answer.

ACTIVITY 5 - FIND IT
ACTIVITY INSTRUCTIONS:
1. Slide the activity selector to Find it. You will hear a short
tune.

2. AlphaBit will ask you to find a specific letter, letter sound
or object, “Can you find the letter M?” When you are asked
to find a letter or letter sound, the light-up screen will
display an image of the object that begins with the letter.
When you are asked to find an object, the beginning letter
in the word will be displayed.
3. You will have 3 chances to select the correct answer.
When an incorrect answer is selected, you will hear
“Feelin’ rusty? Try again!” then the unit will repeat the
question. After the third incorrect response, you will hear
“Oops, I’ll help you!” AlphaBit will show the correct answer
on the light-up screen.
7

“Can you find the letter M?”

4. When a correct answer has been selected, you will hear
“Yahoo! You’re crankin’ now!” A positive animation will
play on the light-up screen.
5. Press the Help button to hear clues that will help guide
you to the correct answer.

ACTIVITY 6 - FOLLOW ME
ACTIVITY INSTRUCTIONS:

2. AlphaBit will ask you to follow him by pressing the correct
sequence of letters and objects. The letter or image will
appear on the light-up screen as AlphaBit calls them out.

3. You will have 3 chances to select the correct answer.
When an incorrect answer is selected, you will hear
“Feelin’ rusty? Try again!” then the unit will repeat the
question. After the third incorrect response, you will hear
“Oops, I’ll help you!” AlphaBit will show the correct answer
on the light-up screen.
4. If the correct answer is selected you will hear “Yahoo!”
AlphaBit will ask you to find the next sequence.
5. Press the Help button to see clues that will help guide
you to the correct answer.

8

FOLLOW ME

1. Slide the activity selector to Follow Me. You will hear a
short tune followed by “Follow Me.”

“Press the apple.”

ACTIVITY 7 - MYSTERY LETTER
ACTIVITY INSTRUCTIONS:
1. Slide the activity selector to Mystery Letter. You will hear
a short tune.

MYSTERY LETTER

2. AlphaBit will say, “Can you guess the letter?” The lightup screen will begin writing a letter one dot at a time. You
need to try and guess what letter is being made before it
has been completed.

3. If your guesses are close or getting closer to the correct
answer, you will hear “You’re getting warmer!” If your
guesses are getting further away or are past the correct
answer, you will hear “You’re getting colder!” You can
continue guessing until the correct letter is found or the
letter is complete.

4. Press the Help button to hear clues that will help guide
you to the correct answer.

9

“Can you guess the letter?”

“You’re getting warmer!”

ACTIVITY 8 - JUKE BOX
ACTIVITY INSTRUCTIONS:
1. Slide the activity selector to Juke box. You will hear a
short tune followed by one of two phrases, “Crank up the
tunes!” or “Twist your gears!”

2. Press the Letter buttons to hear pre-programmed
melodies. There are 13 different melodies in this activity,
they include the following:
A, N - The Entertainer
B, O - Sailing Sailing
C, P - Take Me Out to the Ballgame
D, Q - Sing a Song of Sixpence
E, R - Mexican Hat Dance
F, S - Funiculli, Funiculla
G, T - Glow Worm
I, V - Wheels on the Bus
J, W - Sailor’s Hornpipe
K, X - Daring Young Man on the Flying Trapeze
L, Y - Chicken Reel
M, Z - Alouette
If there is no input after 30 seconds a random melody will
play. The light-up screen will display a character that
dances along with the melody.
3. Press the Help button while a melody is playing to hear a
random sound effect play overtop of the melody.

10

JUKE BOX

H, U - Home on the Range

AlphaBit’s Letters ‘n Lights™ - BATTERIES
BATTERY INSTALLATION
1. Make sure the unit is turned OFF.
2. Locate the battery cover on the back of the unit. Use a
coin or screwdriver to loosen the screw.
3. Install 4 new “AA” (UM-3/LR6) batteries following the
diagram inside the battery box. (The use of new alkaline
batteries is recommended for maximum performance.)
4. Replace the battery cover and tighten the screw to secure
the battery cover.

BATTERY INSTALLATION

BATTERY NOTICE
• Install batteries correctly observing the polarity (+, -) signs to avoid leakage.
• Do not mix old and new batteries.
• Do not use batteries of different types.
• Remove exhausted or new batteries from the learning toy when it will not be
used for an extended period of time.
• Do not dispose of batteries in fire.
• Do not attempt to recharge ordinary batteries.
• The supply terminals are not to be short-circuited.
• Only batteries of the same and equivalent type as recommended are to be
used.

WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES.

11

AUTOMATIC SHUT-OFF
To preserve battery life, the VTech® AlphaBit’s Letters ‘n Lights™ learning toy will
turn off automatically after about 3 minutes without input. The unit can be turned on
again by pressing the on/off button.
Note: If for some reason the program/activity stops working, please follow these
steps:
1. Please turn the unit off.
2. Interrupt the power supply by removing the batteries
3. Let the unit stand for a few minutes, then replace the batteries
4. Turn the unit on. The unit should now be ready to play again.
If the problem persists, please call our Consumer Services Department at 1-800521-2010 in the U.S., 1-800-267-7377 in Canada or 01235-546810 in the U.K.

AlphaBit’s Letters ‘n Lights™ - MAINTENANCE
CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
3. Remove the batteries when the unit is not in use for an extended period of time.
4. Do not drop the unit on hard surfaces and do not expose the unit to moisture or
water.
IMPORTANT NOTE:
Creating and developing AlphaBert’s Learn-to-Read System ™ is
accompanied by a responsibility that we at VTech® take very seriously. We
make every effort to ensure the accuracy of the information, which forms the
value of our products. However, errors sometimes can occur. It is important
for you to know that we stand behind our products and encourage you to call
our Consumer Services Department at 1-800-521-2010 in the U.S., 1-800267-7377 in Canada, or 01235-546810 in the U.K., with any problems and/or
suggestions that you might have. A service representative will be happy to
help you.

12

CARE AND MAINTENANCE

2. Keep the unit out of direct sunlight and away from any direct heat source.

Note:
This equipment generates and uses radio frequency energy and if not installed and
used properly, that is, in strict accordance with the manufacturer’s instructions, it may
cause interference to radio and television reception. It has been type tested and
found to comply within the limits for a Class B computing device in accordance with
the specifications in Sub-part J of Part 15 FCC Rules, which are designed to provide
reasonable protection against such interference in a residential installation. However,
there is no guarantee that interference will not occur in a particular installation. If this
equipment does cause interference with radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to
correct the interference by one or more of the following measures:
• Reorient the receiving antenna.
• Relocate this product with respect to the receiver.

NOTE

• Move this product away from the receiver.

13

Look for more great products
in AlphaBert’s Learn-to-Read System™…coming soon!

User's Manual

AlphaBit’s Letters ‘n Lights™

AlphaBert

Sprocket

AlphaBetsy

AlphaBit

AlphaBerto

Our helpful Consumer Services staff
is available to answer product
questions and to assist in finding
the retailer nearest you
USA
1-800-521-2010

CANADA
1-800-267-7377

www.vtechkids.com

www.vtechcanada.com

UK
01235-546810
www.vtechuk.com

AlphaBert’s Learn-to-Read System™

© 2002 VTech
Printed in China
91-01529-000



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