Vtech Pc Mouse Owners Manual

2014-11-12

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PC Mouse

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USER'S MANUAL

© VTECH
Printed in China
91-01131-000

Dear Parent:
At VTech® we know that a child has the ability to do great things.
That’s why all of our electronic learning products are uniquely
designed to develop a child’s mind and allow them to learn to
the best of their ability. Whether it’s learning about letters,
numbers, geography or algebra, all VTech® learning products
incorporate advanced technologies and extensive curriculum to
encourage children of all ages to reach their potential.
When it comes to providing interactive products that enlighten,
entertain and develop minds, at VTech® we see the potential in
every child.

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Introduction
Thank you for purchasing the VTECH® Little Smart PC MouseTM learning toy. VTECH® is committed to providing the highest quality products
to entertain and educate your child. If you have any questions or concerns, please call our Consumer Services Department at 1-800-5212010 in the U.S., 1-800-267-7377 in Canada or 01235-546810 in the
U.K.. A representative will be happy to help you.
The Little Smart PC MouseTM is a laptop learning toy with a real roller
ball mouse. Your child will learn how to operate a mouse, can answer
questions and practice how to move a real mouse! The Little Smart
PC MouseTM contains 25 fun-filled activities including letters, numbers,
art and games. There are over 200 words, each with an entertaining
animation, to help your child learn independently in a fun and challenging way.
Speaker

LCD screen
Volume control switch
Contrast control switch

AC adaptor
jack

Keyboard

Roller ball
mouse

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Removing the Mouse from Main Unit
Please follow the steps below when removing the mouse from the main
unit. Please note that the mouse should not be detached completely
from the unit. It has a retractable cord, and is intended to be used while
attached to the unit.
1. Lift the mouse upwards and away
from the main unit.

2. Lift the main unit on the right side
and gently pull the mouse cord free
from the cord clip.

3. Operate the mouse on the mouse
pad that has been provided with the
unit.

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Storing Mouse with Main Unit
1. Lift up the main unit and wrap the
mouse cord underneath, attaching
the mouse cord to the cord clip
located under the main unit.

2. Place the mouse back in the mouse
slot.

General Description:
The Little Smart PC MouseTM learning toy is a compact electronic learning unit that comes complete with a real computer mouse. It includes
25 fun activities that teach letters, numbers, art, music and much more.

LCD screen

One-player
mode icon

Activity selection icon

Number of
chances left

Repeat icon
Answer icon

Tw o - p l a y e r
mode icon

Enter icon

Level indicator

Cursor
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Proper care:
1. Never try to dismantle the Little Smart PC MouseTM learning toy.
2. Be careful not to drop the Little Smart PC MouseTM learning toy.
3. Do not let the Little Smart PC MouseTM learning toy become wet or damp.
4. Keep the unit out of direct sunlight and away from direct sources of heat.

Power Source:
The Little Smart PC MouseTM learning toy operates either on 4 “AA”
(UM-3/LR6) batteries or a standard 9V AC adaptor.

Battery Notice:
•
•
•
•

Install batteries correctly observing the polarity ( + , - ) signs to avoid leakage.
Always replace a whole set of batteries at one time.
Do not use batteries of different types.
Remove exhausted or new batteries when unit will not be used for
an extended period of time.
• Do not dispose of batteries in fire.
• Do not attempt to recharge ordinary batteries.
• The supply terminals are not to be short-circuited.

WE DO NOT RECOMMEND THE USE OF RECHARGEABLE
BATTERIES.

Note:
If the unit suddenly stops working or the screen becomes fuzzy, turn the
Little Smart PC MouseTM learning toy off for 15 seconds, then turn it back
on. If the problem persists it may be caused by weak batteries. Please
insert a new set of batteries.
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Battery Installation
1. To install batteries, make sure the
Little Smart PC MouseTM learning
toy is turned Off.
2. Locate the battery cover on the back
of the unit and open it.
3. Place 4 “AA” size (UM-3/LR6) batteries, as illustrated.

+-

4. Close the battery cover.

+-

AC Adaptor Connection
1. Use a standard 9V --- 300mA AC adaptor.
2. Make sure the unit is turned Off.
3. Locate the adaptor jack on the left side of the unit.
4. Plug the adaptor into the unit’s adaptor jack.
5. Plug the other end of the adaptor into a wall outlet.
6. Turn the unit On.

Note:
Do not leave the adaptor plugged in for long periods of time if the unit
will not be in use. If the unit suddenly stops working or the sound seems
weak, it may be the result of the adaptor connection. Turn the unit off
and disconnect the adaptor from the unit for 15 seconds. Then, reconnect the adaptor and turn the unit on. If the problem persists, it may be
the result of the wiring of the unit and the adaptor. Please call our Consumer Services Department at 1-800-521-2010 in the U.S., 1-800-2677377 in Canada or 01235 546810 in the U.K..
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Auto Power Off
The Little Smart PC MouseTM learning toy will turn off automatically if
the user does not press any key for about 15 minutes.

Character Introduction
Twenty five fun activities are divided into 5 groups. Each group of
activities is hosted by a main character. Let’s meet the characters now!

Little Mouse

Hi, I'm the Mouse in charge of mouse
operations and activities. We'll have
fun playing and learning how to use
the mouse together!

Letters

Yahoo! Nice to meet you. I'll help
you in all the letter games.

Numbers

Hello, let's learn about numbers! I'll
be with you every step of the way!

Art

I'm Art and I like drawing and music. Let's
enjoy these games together!

Games

My name is Games and my hobby is
finding different kinds of games to
play. Would you like to play with me?

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How is the Little Smart PC Mouse used?
In this section let’s learn how to play with the Little Smart PC MouseTM
learning toy.
1. Press the

key to turn on the unit.

2. The Little Smart PC MouseTM learning toy will show an opening
animation on the screen.
After the opening, an activity picture will be displayed on the screen.
The Little Smart PC MouseTM learning toy will invite you to play an
activity by saying “Pick an activity”. An activity can be chosen in 3 different ways:
a. Press the letter key with the activity icon representing the activity to
be played;
b. Use the mouse to click on the left or right arrows displayed on the
screen until the activity to be played appears. Then click on the
ENTER icon to confirm;
c. Press the left or right arrow keys on the keyboard to select an activity
and then press the ENTER key to confirm.
Activity picture which
is same as the icon
on keyboard
A tick represents
the game has
been played

Left and right arrow
buttons to choose
an activity

Keyboard Description and Function Keys
Now let’s learn about all the different keys on the keyboard and what the
roller ball mouse can be used for.
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re

do

me

so

fa

la

ti

2
ACTIVITY

2

2

2

2

ENTER

PLAYER 2

A

PLAYER 1

NS WER

E

AS

ER

CLEAR

PAUSE

PLAY

Press this key to turn the unit off.
Press this key to turn the unit on.
Press the ACTIVITY key and then a letter key with an icon on
it to select the activity to be played.
Counting Challenge
Mouse Skills

ACTIVITY

2

Addition

Learning Shapes

Subtraction

Maze Challenge

Melody Maker

Matching Shapes

Music Box

Letter Order

Connect the Dots

Beginning Letters

Puzzle Pictures

Magic Word

Art Studio

Missing Letter

Memory Challenge

Odd One Out

Crazy Shape Puzzle

2

Beginning Counting

Which One’s Different?

2

Counting

2

2

Munch It Up

Animal Sound Match
Look Alikes

ENTER

Press this key to confirm an answer selection.
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Press this key to have a special change appear on the
screen, depending upon the activity being played.
When in the main menu, press this key to see any of the activities
demonstrated. When playing one of the activities, press this
key to see a particular activity demonstrated.
Press this key to select the level of play. There are 4 levels of
play in all activities except the following : Mouse Skills,Melody
Maker, Music Box and Art Studio.
Press this key to select either the one or two player mode
except the following activity: Mouse Skills, Melody Maker, Music
Box and Art Studio.
Press this key to have a question repeated, or to hear the
activity name.

A

This key will give a hint about the answer in all activities except
the following: Mouse Skills, Matching shapes, Missing Letter,
Munch It Up , Melody Maker, Music Box, Art Studio and Crazy
Shape Puzzle.
N S W ER

ER

AS

E

CLEAR

PAUSE

PLAY

PLAYER 1

Press this key for the answer to a question.
Press this key to erase an answer or a note in the melody that
has been created in Melody Maker activity.
Press this key to clear the whole melody that has been created
in the Melody Maker activity.
Press this key to insert a musical rest when using the Melody
Maker activity or to temporarily pause the music that is playing in the Music Box activity.
Press this key to play the music created in the Melody Maker
activity or the music selected in Music Box activity.
and

PLAYER 2

These keys are used in the 2 player mode.

Press these keys to control the cursor mouse, or alternatively
press the on-screen directional buttons.
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...

do

Use these keys when inputting answers in number related
activities or for creating melodies in the Melody Maker activity or
selecting musics in Music Box activity.

[Alphabet keys] Use these keys when inputting answers in letter and
word related activities. They follow the same pattern as standard
computers and typewriters.
Right mouse button
[Left mouse button] This button acts as
the enter button or it can be used
to click on an on-screen object.
[Right mouse button] The function of this
button is the same as the CHANGE
key.

Left mouse button

Activity Descriptions:
List of the 25 activities
Mouse operation

Letter and Word

Number

Mouse Skills

Letter Order

Beginning Counting

Munch It Up

Beginning Letters

Counting

Learning Shapes

Magic Word

Counting Challenge

Maze Challenge

Missing Letter

Addition

Matching Shapes

Odd One Out

Subtraction

Art and Music

Games

Melody Maker

Memory Challenge

Music Box

Crazy Shape Puzzle

Connect the Dots

Which One's Different

Art Studio

Animal Sound Match

Puzzle Pictures

Look Alikes
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1. Mouse Skills
This is an activity designed to teach mouse skills. There are 5 lessons
in this activity. The unit demonstrates one of the mouse skills first, and
all your child has to do is copy the demonstration and use the mouse to
perform the same skill again. There will be an on screen guide to review
how each movement should be made. The skills that are taught in the
five lessons are as follows:
Lesson 1: learn how to move the mouse in 4 directions.
Lesson 2: learn how to use the left mouse button.
Lesson 3: learn how to use the right mouse button.
Lesson 4: learn how to join up two points.
Lesson 5: learn how to drag and drop.
In the demonstration, the unit will
show the mouse skill being reviewed
automatically. There will be a roller
ball mouse graphic on the side to
show the action that must be completed.

After the demonstration, the player will
be required to repeat the skill once.
There will be a roller ball mouse
graphic on the side of the screen to
show the player what to do.

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2. Munch It Up
In this activity, the goal is to get the mouse home. On the way, the mouse
has to eat as many pieces of cheese as he can while dodging the falling
stones at the same time. Move the roller ball mouse or press the left or
right arrow to move the mouse character. When the CHANGE key is
pressed the screen will show how far the mouse is from its home as
well as the total current score. Press the CHANGE key again to go back
to the playing screen.
There are 2 kinds of objects, one is a
piece of cheese and the other is a
stone. The mouse has to munch up the
cheese, but dodge the stone.

3. Learning Shapes
This activity teaches your child how to recognize and identify different
shapes. A shape is displayed for a few seconds. Then an answer screen
will appear and your child must move the cursor to the shape that is
identical to the one previously displayed. Click the left mouse button to
choose the answer. Press the CHANGE key to change the border graphic
within the answer screen.
The mouse asks the player to find this
shape.

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Player has to find out the correct
shape in the answer screen.

4. Maze Challenge
In this activity, the goal is to help the
mouse character escape from the
maze. Move the mouse character by
using the roller ball mouse or the cursor keys to find the way out of the maze
as quickly as possible. Press the
CHANGE key to see how close the
mouse is to getting out of the maze.
Press the CHANGE key again to go
back to the playing screen. In this game,
it is important to move as quickly as
possible. The faster the mouse gets out
of the maze, the higher the score is!

Player has to move the
mouse to escape from the
maze.

5. Matching Shapes
The goal of this game is to put 2 or more of the same shapes together
in either a vertical or a horizontal way. Move the falling shapes left or
right by using the mouse or the left/right arrow buttons. To make the
shapes fall faster, click the left mouse button or press the ENTER key.
Press the CHANGE key to see a status screen which displays the current score. Press the CHANGE key again to go back to the playing
screen. There are a total of 50 shapes in each game.
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➞
a shape is falling from the top

➞

➞
When 2 of the same shape match, they will disappear.

6. Letter Order
The goal of this game is to input the
missing letter(s) in the correct alphabetical sequence. Two letters will appear
on the screen with (a) missing space(s)
between them. The challenge is to fill in
the letter(s) that are missing. An answer
can also be selected by clicking the
down arrow buttons below the blank
spaces. Press the CHANGE key if you
want to switch between lower case and

down arrow button

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upper case letters.Then, press the ENTER key to confirm the answer.

7. Beginning Letters
In this activity, an object will be shown on screen for a short time, after
which a word missing the beginning letter and four possible answers
will be displayed on an answer screen. Move the cursor onto the correct
beginning letter and click the left mouse button (or press the ENTER
key) to confirm. The correct answer can also be typed in. Press the
CHANGE key if you want to switch between lower case and upper case
letters.

A picture is displayed on the
screen first.

The player has to choose the
beginning letter of the picture
shown before.

8. Magic Word
This is a matching game where the correct picture must be matched
with the given word. A word is displayed on the screen and several
pictures will be shown one by one above the word. When the displayed
picture matches the word, click on the picture or the on-screen ENTER
icon. Alternatively, press the ENTER key to select the picture when it
appears on the screen. Press the CHANGE key to choose between
lower case and upper case letters.
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When the picture matches the word,
press ENTER or click the picture to
confirm.

9. Missing Letter
In this game, the goal is to find the missing letter in a word based on the graphic
displayed on the screen. A picture and
a word with one missing letter are displayed. Type in the correct missing
letter using the keyboard or by clicking
the down arrow button to change the
inputted letter. Press the ENTER key or
the on-screen ENTER icon to confirm
the answer. Press the CHANGE key to
alternate between lower case and upper
case letters.

10. Odd One Out

down arrow button

Timer

This is a game where the goal is to
identify which object has something
inside it that is different from the
others. Four objects with a character
inside each of them will be displayed.
Three of them belong to the same
group (they will be either numbers or
letters). The fourth character will be
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from the other group. The goal is to move the cursor to select the character that is different from the others before the time runs out. Press
the CHANGE key to change between lower case and upper case letters.

11. Beginning Counting
This is a forward and backward counting game that reviews number
order. A number, or a series of numbers, will be shown on the screen.
The goal is to remember this sequence and then use the on-screen
direction buttons or the arrow keys to move left or right to bring the
appropriate number to the middle of the screen, according to the
sequence that you have just memorized. Click the right arrow button to
increase the number displayed by one, click the left arrow button to
decrease the number displayed by one. Find the correct number(s) in
the correct sequence, and press the ENTER key or the on-screen
ENTER icon to confirm. Press the CHANGE key to change the picture
of the bubble.
Tell the player what the required
number (number series) is.

Move the wheel until the required
number is brought to the middle.

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12. Counting
Several objects will be displayed on the
screen and the goal is to count how
many there are. You can enter the correct answer on the keyboard or click on
the objects one by one to count up to
the correct answer. When an object is
clicked on, the appearance of the
object changes to indicate that it has
been counted. The number inside the
answer space will increase as each
object is clicked. This is a good way to
have fun with beginning counting. Press
the ENTER key to confirm the answer.
Press the CHANGE key to alter the
picture of the background.

Click the flowers or input the
correct number.

13. Counting Challenge
The goal of this game is to count the
number of specific objects that appear.
First, the object to be counted will be
displayed. Then a train with pictures
of the object will appear. Add up the
identified object and type in the correct
answer. For instance, if the original
object is a flower, and then 8 flowers and
3 stars appear on the train, type in the
number 8 to represent the number of
flowers. This is to test both identification and number skills. Since the train
will scroll across the screen, pressing
the CHANGE key will scroll it along

Count the specific objects

specific object to be
counted

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again if you missed it the first time! You can also review each section of
the train by clicking the on-screen left or right arrow button.

14. Addition
The goal in this game is to type in the correct answer to an addition
problem shown on the screen. The first thing that will appear is an
addition problem using pictures. Press the CHANGE key to change
how the question is asked. The question can be seen in picture form
for younger children who are just learning how to add, or can be changed
to number form for older children who need more of a challenge. Type
in the answer using the keyboard.

Graphic expression

Vertical expression

Horizontal expression
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15. Subtraction
The goal of this game is to type in the answer to a subtraction problem
that will be shown on the screen. The first thing that will appear is a
subtraction problem using pictures. Press the CHANGE key to change
how the question is asked. The question can be seen in picture form for
younger children who are just learning how to subtract, or can be changed
to number form for older children who are ready for more of a challenge. Type in the answer using the keyboard.

Graphic expression

Vertical expression

Horizontal expression

16. Melody Maker
Create a song in the Melody Maker. When playing back the song that
has been composed, a musical instrument can be chosen. When creating a musical composition, move the mouse to click the music notes
on the screen or press the music note keys on the keyboard. Add a
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pause between the music notes by pressing the PAUSE button or clicking
the PAUSE icon on the screen. Play back the created melody by pressing the PLAY button or dlicking the PLAY icon on the screen. When
playing the music, click the up or down arrow button to select the
musical instrument. Press the CHANGE key to display a mixer screen
where the speed of the tempo, melody and pitch of the music can be
changed.
Menu for creating music

Menu for playing back the created
music
Click the up or down arrow button to
change musical instruments.

Mixer screen to change the music.

Click left/right arrow buttons to change
the music

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17. Music Box
In this activity, select one of the 10 builtin songs by clicking the icons on the
screen or by typing in the song number.
Press the ENTER key to confirm the
choice of song. When playing music,
click the up or down arrow button to
select a musical instrument. Press the
change key to display a mixer screen
where the speed of the tempo, melody
and pitch of the music can be changed.

Menu to choose 10 built-in
songs

18. Connect the Dots
In this activity, the goal is to form a picture by joining lines between the
dots. A picture will be drawn by the computer. The picture will be formed
by connecting dots with straight lines. The finished picture will be shown
on the screen for a few seconds. Then some of the lines will disappear.
To fill the line in click on one side of the missing line and then click on
the other side. A line will form to fill in the missing space. If you choose
the wrong dot, press the CHANGE key to cancel that selection and
start again.

Show a picture formed by
connecting dots with straight
lines.

Lines disappear and the player
has to link up the dots to form
the picture again.
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19. Puzzle Pictures
The goal of this game is to rearrange the puzzle pieces to form a picture. A picture of an object will be displayed, then the picture will be
divided into 2 (3,4 or 6 in the higher levels) pieces and mixed up. Drag
and drop the pieces into their correct position and arrange the picture to
form the correct pattern again. Drag and Drop procedure:
a. Move the cursor onto one puzzle
piece;
b. Click the left mouse button to select
that piece (if it is the wrong piece
press the CHANGE button to cancel the selection). The cursor will
become the selected piece, which
can be moved using the mouse. The
original position of the selected piece
will become blank;
c. Move the selected piece onto the target position (a puzzle piece will be
in that spot already);
d. Click the left mouse button to place
the selected piece on the target
position. The piece that was in that
position will move to the blank space.

20. Art Studio
This activity can be used to create pictures. The following functions can
be used;
a. dot drawing in black;
b. dot drawing in white;
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c. clip art - select a picture from the
word activity;
d. clear the whole picture.
An icon line will be displayed at the top
of the screen. To select a function move
the cursor to the function and click on it.
The function that is chosen will be
underlined.When selecting clip art, the
screen will show a menu. Press the up
or down arrow button to make a clip art
selection and press ENTER. The picture will be added to the drawing area
where it can be edited. Press the
CHANGE key to change the black
screen to white and vice versa.

Dot drawing in
black

clip art

Dot drawing
in white

clear the whole
picture

21. Memory Challenge
This is a memory game. A picture of a person will appear for a few
seconds, which should be remembered. Part(s) of the body will disappear. Move the cursor to click the left/right arrow button to choose the
correct head, body and legs to match the person that was shown at the
beginning of the game. Change a specific part of the body by putting
the cursor on it and pressing the CHANGE key. For example, if the
cursor is on the head and the CHANGE
key is pressed a new head design will
appear. After having selected the correct parts, press the ENTER key or the
on-screen ENTER icon to confirm. In
level one, match the correct head only.
In level two, match both the head and
the body. In level three and four, match
all 3 parts of the body.
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22. Crazy Shape Puzzle
In this activity, the goal is to form a picture made up of tangrams. A picture
made of tangrams is displayed on the
screen and then one of the tangrams
inside the object will flash. You have to
choose the correct shape to fill in this
space. Click the up/ down arrow buttons
on the screen to see the various shapes.
After you have selected the shape, press
the ENTER key to confirm. Press the
CHANGE key to make the selected
shape rotate.

23 Which One's Different

Selected shape

A picture formed by
tangram
Timer

The goal of this game is to identify which
object is different from the others. Four
pictures will be shown on the screen,
three of which are identical. Move the
cursor to select the one that is different
from the others before the time is up.
Press the CHANGE key to make the
objects on the screen move.

24. Animal Sound Match
The goal of this game is to match the
animal with the sound that it makes. The
sound of an unknown animal will be
played. Then four animals will be displayed. Move the cursor to select the
animal that matches the sound. Press
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the CHANGE key to hear all the sounds of the animals that are
displayed on the screen. There will be a time limit when choosing the
answer. The time will be shortened in each of the higher levels.

25. Look Alikes
Several objects will appear on the
screen. Move the cursor to select one
pair of objects that look alike. When an
object is selected, it will flash. Move the
cursor to select the matching object.
You can cancel the selection of the first
object by pressing the CHANGE key.
In level 1, there are 3 pairs of graphics
on the screen.
In level 2, there are 4 pairs of graphics.
In level 3, there are 5 pairs of graphics.
In level 4, there are 6 pairs of graphics.

Scoring
Activity

Descriptions

1. Mouse Skills

no scoring system

2. Munch It Up

scoring system 2

3. Learning Shapes

scoring system 1

4. Maze Challenge

scoring system 4

5. Matching Shapes

scoring system 3

6. Letter Order

scoring system 1

7. Beginning Letters

scoring system 1
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Activity

Descriptions

8. Magic Word

scoring system 1

9. Missing Letter

scoring system 1

10.Odd One Out

scoring system 1

11.Beginning Counting

scoring system 1

12.Counting

scoring system 1

13.Counting Challenge

scoring system 1

14.Addition

scoring system 1

15.Subtraction

scoring system 1

16.Melody Maker

no scoring system

17.Music Box

no scoring system

18.Connect the Dots

scoring system 1

19.Puzzle Pictures

scoring system 1

20.Art Studio

no scoring system

21.Memory Challenge

scoring system 1

22.Crazy Shape Puzzle

scoring system 5

23.Which One’s Different

scoring system 1

24.Animal Sound Match

scoring system 1

25.Look Alikes

scoring system 1

Scoring system 1
1. One player Mode:
No. of questions per game = 5
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Beginning score = 0 points
Correct answer on the first try = 20 points
Correct answer on the second try = 10 points
Correct answer on the third try = 5 points
Incorrect answer = 0 points
Use of the Answer key = 0 points
Correct answer after the use of Hint key (once) = 10 points
Correct answer after the use of Hint key (twice) = 5 points
Maximum score for each game = 100 points

2. Two player Mode
No. of questions per game = 10
Beginning score = 100 points
Correct answer for the first player = 10 points
Incorrect answer for the first player = -10 points
Out of Time for the first player = -10 points
Correct answer for the second player = 5 points
Incorrect answer for the second player = -5 points
Out of Time for the second player = 0 points
Maximum possible score for each game = 200 points
In Puzzle Picture activity, the scoring for 2-player mode is same as that
in 1-player mode by playing individually.

Scoring system 2 - for activity 2: Munch It Up
No. of stones falling = 75
No. of pieces of cheese falling = 20
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Beginning score = 0 points
Eating a piece of cheese = 10 points
Being hit by a stone = -10 points
Maximum possible score for each game = 200 points

Scoring system 3 - for activity 5: Matching Shapes
No. of objects per game = 50 objects
Basically, 10 points will be given for each object that disappears. If you
can match more than one kind of object by one falling object, bonus
points will be awarded.

Scoring system 4 - for activity 4: Maze Challenge
No. of mazes per game = 1
Time remaining is more than 10 seconds = 100 points
Time remaining is between 5 seconds and 10 seconds = 80 points
Time remaining is between zero and 5 seconds = 50 points
Out of time = 0 points
Use of Answer key = 0 points
After the use of Hint key (once) = -10 points
After the use of Hint key (twice) = -20 points

Scoring system 5 - for activity 22: Crazy Shape
Puzzle
No. of questions per game
= 4 (level 1)
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= 5 (level 2)
= 6 (level 3)
= 7 (level 4)
Beginning score = 100 points
Incorrect try = -5 points
Use of the Answer key = -15 points
Maximum points in each game = 100 points
Minimum points in each game = 0 points
The HINT key cannot be used in this activity.

Care and Maintenance
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and away from direct sources of
heat.
3. Remove the batteries when the unit will not be in use for along period
of time.
4. Do not drop the unit on hard surfaces or try to dismantle it.
5. Do not immerse the unit in water or get the unit wet.

Important Note
Creating and developing learning toys is accompanied by a responsibility that we at VTECH® take very seriously. We make every effort to
ensure the accuracy of the information which forms the value of our
products. However, errors sometimes can occur. It is important for you
to know that we stand behind our products and encourage you to call
our Consumer Services Department at 1-800-521-2010 in the U.S.,
1-800-267-7377 in Canada, or 01235-546810 in the U.K. with any problems and/ or suggestions that you might have. A service representative
will be happy to help you.
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Create Date                     : 2002:03:28 18:48:08
Author                          : Vtech Electronics
Title                           : PC Mouse
Subject                         : PC Mouse
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Modify Date                     : 2008:07:03 10:36:06
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