Vtech Tote And Go Laptop Owners Manual &

2014-11-12

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Tote & Go Laptop
Printed in China
© 2003 VTECH
91-01584-008
USER’S MANUAL
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Thank you for purchasing the VTech® Tote & Go Laptop™
learning toy. Tote & Go Laptop™ is a powerful high-tech learning
device with a compact design for children aged 3 & up who have
begun preschool, and enjoy playing and learning no matter where
they go!
There are 30 learning activities presented in an engaging game-
like environment. Tote & Go Laptop™ gives kids a competitive
edge in school and builds computer literacy - while providing hours
of rewarding fun!
We at VTech® are committed to providing the best possible
products to entertain and educate your child. Should you have
any questions or concerns, please call our Consumer Services
Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in
Canada.
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INTRODUCTION
Tote & Go Laptop™ is designed with 30 fun-filled activities and features a
special Magic Wireless Mouse.
The Learning Progress System re-asks questions that were answered
incorrectly to help develop children’s memory and ensure their learning
progresses. The product is hosted by Crumb, the playful puppy who interacts
with your child in many of the games. We know your child will enjoy Tote &
Go Laptop™.
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PREPARATION
POWER SOURCE
VTech® Tote & Go Laptop™ operates on 3 “AA” size batteries (UM-3/LR6).
BATTERY INSTALLATION
1. Make sure the unit is turned OFF.
2. Open the battery cover on the back of the
unit.
3. Insert 3 “AA” batteries (UM-3/LR6) as
illustrated. (The use of alkaline batteries is
recommended for maximum performance.)
4. Close the battery cover.
RECHARGEABLE BATTERIES ARE NOT RECOMMENDED.
BATTERY NOTICE
Do not try to recharge non-rechargeable batteries.
Rechargeable batteries are to be removed from the toy before being
charged.
Rechargeable batteries are only to be charged under adult supervision.
Do not mix different types of batteries. Do not mix new and used batteries.
Only use batteries of the recommended or equivalent type.
Always insert batteries properly matching the plus (+) and minus (-) signs.
Batteries that have run out of energy must be removed from the toy.
Do not short circuit the supply terminals.
Remove batteries from toy if it will not be used for an extended period of
time.
AUTOMATIC SHUT-OFF
To save power, the unit will automatically shut off if not used for approximately
one minute. Once the unit shuts off, press the On/Off key to turn it back on.
We recommend that you turn the unit OFF when not playing with it.
TURNING THE UNIT ON/OFF
Press the On/Off key to turn the unit on. Press it again to turn the unit off.
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ADJUSTING THE VOLUME & BACKGROUND MUSIC
Press the Volume button then move the mouse to the left or
right to adjust the volume, you can also press the volume
button directly to adjust the volume. Crumb will bark to help
you set the volume.
Press the Volume button then move the mouse down to adjust
the background music on or off.
MAGIC WIRELESS MOUSE
Move the Magic Wireless
Mouse forward to enter the
Music Composer activity.
Move the Magic Wireless
Mouse back to enter the
Letter category .
Move the Magic Wireless Mouse to the four corners of the screen and press
the mouse button for some surprises!
Note: When you are in an activity, you have to press the Magic Wireless
Mouse button to enter 8 directions.
It is also possible to select activities with numbers, press the
number key from main menu to activate this function.
You can answer many of the problems using your Magic Wireless Mouse.
Move the mouse left, right, up and down to select your answer, then press
the mouse button to confirm the answer.
Move the Magic
Wireless Mouse to the
right to enter the Game
& Music category.
Move the Magic
Wireless Mouse to the
left to enter the
Number category.
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DESCRIPTION OF KEYBOARD
Tote & Go Laptop™ has a keyboard with special function keys described
below.
Press this key to activate the Challenge feature, which randomly
generates an educational game.
Press this key to turn the unit On or Off.
Press the Answer key to get the answer.
Press the Repeat key to replay the question or instructions.
Press the Activities key to return to the main menu.
DESCRIPTION OF ACTIVITIES
NUMBERS
1. IDENTIFY THE NUMBER
Pick the number among a selection of objects on the screen. Type the answer
on the keyboard, or use the mouse to choose an answer and press the
mouse button to confirm that answer.
2. NUMBER SEARCH
Crumb’s buried a number. When the number pops out of the hole, identify
it by typing the same number on the keyboard. Once you select the correct
answer, count up to that number with Crumb.
3. NUMBER CHAIN
Two apples with numbers fall to the ground from an apple tree and you must
pick the numbered apple from the tree that goes between them. Type the
answer on the keyboard, or use the mouse to choose an answer and press
the mouse button to confirm that answer.
4. COUNTING VOICE
Count the number of bones Crumb throws into his house. Select the correct
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answer from two choices (A or B) by typing in your answer on the keyboard
or using the mouse to move Crumb’s bone next to your answer.
5. COUNT US
Count the number of objects that appear in Crumb’s dream. Use the keyboard
to enter your answer.
6. COUNTING CHALLENGE
Crumb dreams about two different objects and you must count one of those
objects as instructed. Use the keyboard to enter your answer.
7. WHICH IS MORE
Crumb barks into two different holes and objects fly out. Count the objects
as they fly out, then use the mouse to pick which group has more objects.
8. LESS THAN...
Help Crumb count objects coming out of two holes and identify which group
has less objects. Use the mouse to enter your answer.
9. WHO’S BIGGER
Two objects pop out of the holes and you must select the bigger one using
the mouse.
10. SMALLER HUNT
Compare two objects and pick the smaller one using your mouse.
LETTERS
11. UPPER CASE IDENTIFICATION
Pick the upper case letter among a selection of objects on the screen. Type
the answer on the keyboard, or use the mouse to choose an answer and
press the mouse button to confirm that answer.
12. WHICH IS LOWER CASE
A lower case letter is mixed in with three other graphic images on the screen.
Pick the lower case letter by typing the same keyboard letter or use the
mouse to select the letter and click the mouse to enter your answer.
13. VOWEL HUNT
Select the vowel from the four letters on the screen. Enter your answer
using the keyboard, or use the mouse to choose an answer and press the
mouse button to confirm that answer.
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14. UPPER CASE FINDER
An animated capital letter appears on screen and you must identify the
letter on the keyboard.
15. FIND THE LOWER CASE
A lower case letter appears on screen. Type the correct letter from the
keyboard.
16. CAPITAL LETTER MATCH
It’s time to bowl with Crumb! A capital letter appears and you must select
the bowling ball with the same letter. Choose the right answer and Crumb
gets a strike. Pick the wrong answer and Crumb rolls a gutter ball. Enter
your answer using the keyboard, or use the mouse to choose an answer
and press the mouse button to confirm that answer.
17. CASE MATCH
Same game as above, except you must match lower case letter.
18. RANK THE UPPER CASE
Two apples with capital letters fall to the ground from an apple tree and you
must select the capital letter from the tree that goes between them. Type
the answer on the keyboard, or use the mouse to choose an answer and
press the mouse button to confirm that answer.
19. LOWER CASE ORDER
Two apples with lowercase letters fall to the ground. Pick the lettered apples
that goes between them from the tree. You can type the letter from the
keyboard or select the letter by using the mouse, then press the mouse
button to enter your answer.
20. MY FIRST WORDS
A simple word appears on screen, then the first letter disappears and you
must type in the missing letter from the keyboard.
GAMES & MUSIC
21. MOUSE TRAINING
Use the mouse to guide Crumb’s mouse pal through the water tunnel and to
the puppy’s house in time for lunch.
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22. LEFT RIGHT PATH
Crumb the puppy wants to go home. Use the mouse to make him jump left
or right depending on the instructions. Be careful not to fall into the water.
23. SHAPE SORT
Four shapes appear on the screen. Pick the one that is different using the
mouse.
24. FIND THE TWINS
One dog with a fur pattern appears on screen. Other dogs appear and
disappear and you must press your mouse button when you see a dog with
the same pattern.
25. NUMBER PUZZLE
Try to guess the card Crumb is thinking about. You only get three chances
to pick the correct number from the keyboard.
26. VOWEL GUESS
This time, the puppy randomly selects a vowel card for you to guess. Use
the keyboard to make your guess. You have three chances!
27. MUSIC COMPOSER
Pick a number on your keyboard and Crumb will play a melody on the piano.
Keep pressing numbers to change the melody.
28. SHADOW SEARCH
Match the object with its shadow using the mouse.
29. SPACE ADVENTURE
Use the mouse to guide Crumb’s space ship through a planet cave. But you
have to do it quickly before another ship comes and rescues him.
30. CHALLENGE YOURSELF
Press the Challenge key and one of the games randomly plays.
CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and away from direct sources of heat.
3. Remove batteries when the unit will not be in use for a long period of
time.
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4. Do not drop the unit on hard surfaces or try to dismantle it.
5. Do not immerse the unit in water or get the unit wet.
IMPORTANT NOTE:
Creating and developing electronic learning aids is accompanied by
a responsibility that we at VTech® take very seriously. We make
every effort to ensure the accuracy of the information that forms the
value of our products. However, errors can sometimes occur. It is
important for you to know that we stand behind our products and
encourage you to call our Consumer Services Department at 1-800-
521-2010 in the U.S. or 1-800-267-7377 in Canada with any problems
and/or suggestions that you might have. Our service representative
will be happy to help you.
NOTICE TO PARENTS:
We would like to point out that any safety isolating transformer or charging
unit to be used with the toy should be regularly examined for potential
hazards, enclosure or other parts, and that, in the event of such damage,
the toy must not be used until damage has been properly removed.
WARNING: All packing materials such as tape, wire ties and tags are not
part of this toy, and should be discarded for your child’s safety.
FCC NOTICE:
This equipment generates and uses radio frequency energy. It must be
installed and used properly, in accordance with the manufacturers
instructions. Otherwise, it may cause interference to radio and television
reception. It has been type tested and found to comply within the limits for a
Class B computing device in accordance with the specifications in Subpart
J of Part 15 FCC Rules, which are designed to provide reasonable protection
against such interference in a residential installation. However, there is no
guarantee that interference will not occur in a particular installation. If this
equipment does cause interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following
measures:
Reorient the receiving antenna.
Relocate this product with respect to the receiver.
Move this product away from the receiver.

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