Wild Planet Entertainment MOUSEKETA46102 An inductive toy (RFID tag reader) User Manual 46001 4000 HD IS n

Wild Planet Entertainment, Inc. An inductive toy (RFID tag reader) 46001 4000 HD IS n

User Manual

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Document ID1112225
Application IDwm+3BzcJgsKhfc1aOlauog==
Document DescriptionUser Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize55.85kB (698107 bits)
Date Submitted2009-05-18 00:00:00
Date Available2009-05-18 00:00:00
Creation Date2009-04-16 14:06:51
Producing SoftwareAdobe Photoshop for Windows -- Image Conversion Plug-in
Document Lastmod2009-05-04 16:52:09
Document Title46001-4000_HD_IS-n
Document CreatorAdobe Photoshop CS2 Windows

moms
MW“
Run-around fun with Mickey and friends!
Ready. Set. Tan!
Listen to Goofy'e clues. Tog the right Mouse-ke-frlend as fast as
you can] Get ready to scramble when the clue] get more chullonglngl
GETTING STARTED
1. The first time you play. attach one green grass platform to each of the
Mouse-ke-friends - Mickey Mouse, Donald Duck. Goofy and Minnie Mouse (No.1).
2. Press the 0 button on the Clubhouse tagger to get started.
3. Choose a game. Press (> to hear the game choices.
Press on when you hear the game you want to play.
Game fl]: MICKEU'S MOUSE-KE-TAG
Game #2: GROUP MOUSE-KE-TAG
Game 33: TREASURE HUNT (2 players)
Game 41“: MEMORU MOUSE-KE-TAG
MICKEU’S MOUSE-KE-TAG
SETTING UP
1. Choose your level. Press 0 to hear the levels.
Press go when you hear the level you want to play.
Level 1: Get warmed up. Listen for the names of the Mouse-ke-friends.
Level 2: Not too tough. Mouse-ke-friend names and voices!
Level 3: Getting tricky! Names. sounds. and colors.
Level ll: Harder stlll! Letters are added to the mix.
2. Spread the four Mouse-ke-friends out on the floor: Mickey
Mouse. Donald Duck, Goofy and Minnie Mouse. Make sure
they're on a flat surface and standing upright (Fig. 2).
PLAUING
1. Tag any Mouse-ke—friend with the Clubhouse tagger to start.
Make sure the Clubhouse covers the Mouse-ke-friend completely.
2. Listen for the clues. If you hear the name “Donald Duck." tag
Donald Duck with the Clubhouse. If you hear “Who says ‘Meeska
Mooska Mickey Mouse!’?". tag Mickey Mouse.
3. At the end of your turn. listen for your time. See if you can beat
it the next time you play!
In Group Mouse-ke-TAG. when you hear “Pass me!" the player
holding the Clubhouse tagger passes it to the next player.
BONUS GAME! TREASURE IIUNT
Hide the Mouse-ke-Friends. then find and tag them virth the Clubhouse!
SETTING UP
Player 2 hides the Mouse-ke-friends around the house.
PLAUING
Player 1 counts with the Clubhouse and closes his or her eyes.
When you hear. “Ready or not. here we come.” find and tag the
Mouse-ke-friend that is called out If you find a Mouse»ke—friend
that wasn‘t called out. don’t tag it. Just remember where
it is so you can come back to it later.
When you find all four Mouse—ke-friends. listen for your time. See
if you can find the Mouse-ke-friends even faster the next time you
play! Now it's your turn to hide the Mouse-ke-friends for player 2.
BONUS GAME! MEMORU MOUSE-KE-TAG
Listen for the sequence. and then tag the Mouse-ke-friends
in the right order!
SETTING UP
1. Choose your level. Press <> to hear the levels. Press (so when you
hear the level you want to play.
Level 1: Get warmed up. Listen to the names of the Mouse-ke-frlends.
Level 2: Not too tough. Mouse-ke-friend names and voices!
Level 3: Getting tricky! Names. sounds. and colors.
Level ll: Harder still! Letters are added to the mix.
2. Spread the four Mousevke—friends out on the floor: Mickey Mouse,
Donald Duck, Goofy and Minnie Mouse. Make sure they're on a flat
surface and standing upright.
PLAUI NG
Listen as a sequence of Mouse-ke—friends is called out. When it's finished.
repeat the sequence by tagging each of the Mouse—ke-friends in order.
The sequence will start with one Mouse-ke-friend (example: “Mickey
Mouse!”) and add another after each turn (example: “Mickey Mouse!".
“Minnie Mouse!"). when you finish the sequence. you win!
0 3+ | 1-6 players
(46102
Requires 3 AA (LRO6) batteries. not included.
Important Please save this instruction sheet
It con ns valuable product lnforma
c DISNEU
BATTER“ SAFETU INFORMATION
- Requires 3 AA (LROG) batteries. not included.
- Only adults should install and replace batteries.
- Rechargeable batteries are to be removed from the
toy before being charged.
- Rechargeable batteries are only to be charged under
adult supervision.
- Non-rechargeable batteries are not to be recharged.
- Remove dead or exhausted batteries.
- lnsert batteries correctly. Match positive and
negative signs.
- The supply terminals are not to be short circuited.
- Do not mix different types of batteries.
- Do not mix old and new batteries.
- Only the batteries of the same or equivalent type
recommended to be used.
- Do not dispose batteries in a fire; they may explode.
' Dispose of batteries safely.
ATTENTION ADULTS: TO REPLACE BATTERIES
1. Use a small Phillips head screwdriver to loosen the screw on
the battery compartment (Fig. 1). Remove BATTER!) COVER.
Battery Cover
Fla. 1
Run-around fun with Mickey and friends!
2. Pull BATTER! RIBBON firmly to pop out all 3 exhausted batteries.
3. Place battery ribbon across bottom of battery compartment as
shown (Fig. 2).
Battery Ribbon
4. Place 1 fresh, new AA battery in the bottom of the compartment
with the positive (+) end pointing down as shown (Fig. 3).
SNAP BATTER! IN FIRMLU.
5. Fold ribbon back over first battery as shown (fig. 3).
Fig. 3 m. u
6. Place 2 AA batteries in the remaining 2 battery holders,
on top of ribbon, with each battery pointing in the
direction shown (Fig. ll).
IMPORTANT: Observe battery polarity (* and -)
7. Replace battery cover, making sure end of ribbon
is tucked neatly inside. Tighten screw.
Warning! Changes or modifications to this unit not expressly approved
by the party responsible for compliance could void the user’s authority
to operate the equipment.
FCC ID NSEMOUSEKETAQGIOZ
This device complies with part 15 of the FCC Rules. Operation is subject
to the following two conditions: (1) This device may not cause harmful
interference. and (2) this device must accept any interference received,
including interference that may cause undesired operation.
NOTE: This unit has been tested and found to comply with the limits
for a Class B digital device. pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful
interference in a residential installation. This unit generates. uses, and
can radiate radio frequency energy and. if not installed and used in
accordance with the instructions, may cause harmful interference to
radio communications. However. there is no guarantee that interference
will not occur in a particular installation. If this unit does cause harmful
interference to radio or television reception. which can be determined
by turning the unit off and on. the user is encouraged to try to correct
the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the unit and receiver.
- Connect the unit into an outlet on a circuit different from that
to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
MICKEU‘S MOUSE-KE-TAG II61.02-|IOOO PS 02/09
IF UOU HAVE ANU QUESTIONS. PLEASE CONTACT US AT
1-800-2107-6570
WILDPLANET.COM/HELP
Wild Planet Entertainment. lnc.. P.O. Box 191i087
San Francisco. CA 91411940087
C 2009 Wild Planet Entertainment. Inc.
San Francisco. CA 91m)". USA.
All rights resound. PRINTED IN CHINA.
Foreign patents pending.
Product specifications subiect to change.
it, DISNEU

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