Yamaha AN1x Owner's Manual E1

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Yamaha Corporation AN1x Owner's Manual an1xe1 Yamaha Corporation - AN1x - Owner's Manual

Yamaha Corporation AN1x Owner's Manual an1xe1 Yamaha Corporation - AN1x - Owner's Manual

User Manual: Yamaha AN1x Owner's Manual

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2

Contents
PRECAUTIONS ............................................................4

Playing Arpeggiated Chords ...........................................35

INTRODUCTION

Using The Step Sequencer ..........................................37

How To Use This Manual ..............................................5

Step Sequencer On/Off .................................................38

Main Features...............................................................5

Step Sequencer Hold Modes ...........................................38

The AN1x At A Glance .................................................6

Voice Pattern And User Pattern Banks...............................39

The Making Of A Modern Classic .................................8

Playing Step Sequencer Patterns ......................................40

What Is A Voice? ..........................................................9

Step Sequencer Edit .......................................................44

Arpeggio MIDI Output....................................................37

AN1x Memory Structure ..............................................9

Step Sequencer MIDI Output ...........................................46
Using The Free EG ......................................................47
Free EG Parameters .......................................................47

ANALOG PHYSICAL
MODELING SYNTHESIS

Using The Control Features.........................................49
Real-time Control............................................................49

AN1x Tone Generator ................................................10

Utility Control Assign Function .........................................50
Control Matrix ...............................................................51

GETTING STARTED
System Examples .......................................................12

FEATURE REFERENCE

Switching On The Power ................................................13

Voice Select.................................................................52

Playing The Demo Songs............................................13

Knob Edit ....................................................................53

Basic Operation ..........................................................14

Knob Parameters .......................................................54

AN1x Operating Modes.................................................14

PEG/LFO ......................................................................54

Selecting Voices.............................................................14

SYNC/FM ....................................................................58

Using The Controllers .....................................................15

VCO1 ..........................................................................61

CONTROL Knobs And Parameter Groups .........................16

VCO2 ..........................................................................63

AN1x Quick Tour........................................................17

VCF..............................................................................64

Exploring The Factory-set Voices ......................................17

MIX/VCF ......................................................................66

Selecting Scenes And Scene Morphing .......................19

VCA .............................................................................68

Scene Memories ............................................................19

ASSIGN .......................................................................70

Scene Control................................................................20

Panel Parameter Edit..................................................71

Scene Store Function ......................................................21

Edit Procedure ...............................................................71

Scene Load Function ......................................................22

Edit Parameters ..........................................................72

Scene Swap Function .....................................................22

VOICE SCENE SETUP ....................................................72

Selecting Layer Modes................................................22

VOICE COMMON ........................................................77

Layer Modes .................................................................22

VOICE FREE EG ............................................................81

Portamento Play.........................................................24

VOICE ARPEGGIO/SEQ ................................................85

Turning PORTAMENTO On And Off.................................24

SEQ EDIT/SETUP ...........................................................89

Setting Portamento Time..................................................25

UTILITY SETUP................................................................92

Selecting Portamento Modes ...........................................25

Voice Recall ................................................................96

Selecting Parameter Groups.......................................25

Voice Initialize ............................................................97

Using The CONTROL Knobs ........................................26

Store ...........................................................................98

Assigning Parameters To Knobs .......................................27

Voice Store....................................................................98

Using The Panel Edit Matrix .......................................28

Scene Store...................................................................99

Editing Voices .............................................................29

Factory Settings ........................................................100

Voice Edit Procedure ......................................................29
Creating Original Voices ................................................30
Store Operations ........................................................33

APPENDIX

Turning ARPEGGIO/SEQ On And off ..........................33

Voice Creation Examples ..........................................101

Using The Arpeggiator ...............................................33

About MIDI ...............................................................109

Arpeggiator On/Off ......................................................33

Error Messages .........................................................112

Arpeggio Hold Function..................................................34

Troubleshooting ........................................................113

Arpeggio Pattern Types...................................................34

Blank Chart ..............................................................114

Arpeggio Subdivide .......................................................34

Specifications ............................................................116
Index ........................................................................117

3

PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.

WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical
shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Do not open the instrument or attempt to disassemble the internal parts
or modify them in any way. The instrument contains no userserviceable parts. If it should appear to be malfunctioning, discontinue
use immediately and have it inspected by qualified Yamaha service
personnel.

• Use the specified adaptor (PA-3B or equivalent, recommended by
Yamaha) only. Using the wrong adaptor can result in damage to the
instrument or overheating.
• Before cleaning the instrument, always remove the electric plug from
the outlet. Never insert or remove an electric plug with wet hands.

• Do not expose the instrument to rain, use it near water or in damp or
wet conditions, or place containers on it containing liquids which
might spill into any openings.

• Check the electric plug periodically and remove any dirt or dust which
may have accumulated on it.

• If the AC adaptor cord or plug becomes frayed or damaged, or if there
is a sudden loss of sound during use of the instrument, or if any
unusual smells or smoke should appear to be caused by it,
immediately turn off the power switch, disconnect the adaptor plug
from the outlet, and have the instrument inspected by qualified Yamaha
service personnel.

CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage
to the instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or
radiators, and do not excessively bend or otherwise damage the cord,
place heavy objects on it, or place it in a position where anyone could
walk on, trip over, or roll anything over it.

• Do not operate the instrument for a long period of time at a high or
uncomfortable volume level, since this can cause permanent hearing
loss. If you experience any hearing loss or ringing in the ears, consult
a physician.

• When removing the electric plug from an outlet, always hold the plug
itself and not the cord.

■ REPLACING THE BACKUP BATTERY
• This instrument contains a non rechargeable internal backup battery
which permits internal data to remain stored even when the power is
off. When the backup battery needs replacing, the message "Battery
Low" will display in the LCD. When this happens, immediately back up
your data (using an external device such as the floppy disk-based
Yamaha MIDI Data Filer MDF2), then have qualified Yamaha service
personnel replace the backup battery.
• Do not attempt to replace the backup battery yourself, in order to
prevent the possible serious hazards. Always have qualified Yamaha
service personnel replace the backup battery.
• Never place the backup battery in a location that a child can reach,
since a child might accidentally swallow the battery. If this should
happen, consult a physician immediately.

• Do not connect the instrument to an electrical outlet using a multipleconnector. Doing so can result in lower sound quality, or possibly
cause overheating in the outlet.
• Remove the adaptor plug from the outlet when the instrument is not to
be used for extended periods of time, or during electrical storms.
• Before connecting the instrument to other electronic components, turn
off the power for all components. Before turning the power on or off for
all components, set all volume levels to minimum.
• Do not expose the instrument to excessive dust or vibrations, or
extreme cold or heat (such as in direct sunlight, near a heater, or in a
car during the day) to prevent the possibility of panel disfiguration or
damage to the internal components.

■ SAVING USER DATA

• Do not use the instrument near other electrical products such as
televisions, radios, or speakers, since this might cause interference
which can affect proper operation of the other products.

• Save all data to an external device such as the Yamaha MIDI Data Filer
MDF2, in order to help prevent the loss of important data due to a
malfunction or user operating error.

• Do not place the instrument in an unstable position where it might
accidentally fall over.

Yamaha cannot be held responsible for damage caused by improper use or
modifications to the instrument, or data that is lost or destroyed.

• Before moving the instrument, remove all connected adaptor and other
cables.
• When cleaning the instrument, use a soft, dry cloth. Do not use paint
thinners, solvents, cleaning fluids, or chemical-impregnated wiping
cloths. Also, do not place vinyl or plastic objects on the instrument,
since this might discolor the panel or keyboard.

Always turn the power off when the instrument is not in use.
The LCD screens and diagrams in this owner's manual are for
instructional purposes only, and may be different from the ones on your
instrument.

• Do not rest your weight on, or place heavy objects on the instrument,
and do not use excessive force on the buttons, switches or connectors.

4

Congratulations! And thank you for choosing Yamaha. You are now the proud owner of the AN1x Control Synthesizer, a
fully-professional digital keyboard with powerful sound and versatile real-time control features. The AN1x is a modern
music dynamo capable of faithfully delivering the warm, fat, punchy sounds of the legendary analog synths—with the
same familiar oscillator, filter and other sound creation elements and intuitive, "hands on" style of operation—plus all the
sophisticated flexibility you'd expect from a professional digital synthesizer.

How To Use This Manual

GETTING STARTED Provides a basic overview of how to set up
your AN1x and quickly familiarize yourself with all its key features
and operations. We recommend you actually be sitting in front of
your AN1x as you read through the GETTING STARTED section,
so you can try out each feature along the way to get a thorough
understanding of how the AN1x works.

This owner’s manual provides your basic keys to unlocking the power of
the AN1x Control Synthesizer. It is divided into the following sections:
INTRODUCTION Provides a brief rundown of the AN1x’s main
features and description of all front and rear panel controls along
with information about the AN1x’s memory structure. We
recommend you take a few minutes and read the
INTRODUCTION section carefully before you get started in order
to familiarize yourself with the basic features and capabilities of
the AN1x.

FEATURE REFERENCE Provides a comprehensive explanation of
all AN1x features. This is in essence a dictionary which you can
refer to any time you need to know the details about any given
feature.
APPENDIX Provides information related to MIDI, troubleshooting,
and more.

ANALOG PHYSICAL MODELING SYNTHESIS Provides an
overview of the basic concept of the tone generation technology,
plus descriptions of basic terminology and a signal flow block
diagram, in order to give you an understanding of what’s going on
inside the instrument as you twiddle the knobs and set parameters.

A separate Data List book provides voice, Arpeggiator Type, Effect
Type and other lists and information.

Arpeggiator with 30 patterns and various play options, plus MIDI data
output
The Arpeggiator lets you play perfect arpeggiated chords at the simple press of a key. You can
have the Arpeggiator play only one or both Scenes, or play one Scene to the left of the Split
Point while you play the other Scene normally to the right. You can choose from various types
of arpeggio patterns, including Up, Down, and Up&Down across one or more octaves, plus
various special patterns including Techno, House, Random, and more. The arpeggio pattern
data can be output via MIDI on its own MIDI channel.

Main Features
The AN1x Control Synthesizer is a truly innovative professional keyboard with enormously flexible
sound and performance capabilities. Following is a brief rundown of the main features:
Analog Physical Modeling synthesis
The AN1x generates amazingly high quality synth sounds in much the same way as traditional
legendary analog synthesizers—using voltage controlled oscillators and filters, low frequency
oscillators, ring modulator and voltage controlled amplifiers—but with the additional benefits
of digital multi-effects, MIDI control and much more.

Easy-play/edit “Step Sequencer” with 128 Voice Patterns and 128 User
Patterns
The Step Sequencer permits quick, easy creation of highly sophisticated looped patterns which
can be triggered from the keyboard in a variety of ways. Each individual step event (Note,
Velocity, Gate Time, and Control Change) can be accessed and edited by a specific CONTROL
knob, over a maximum of 16 steps. There are a variety of handy Step Sequencer edit and
play options, including “Play Effects” which give you detailed control over the “feel” of your
sequence. Pattern event data can be output via MIDI on its own MIDI channel.

128 voices and maximum 10 notes polyphony
The AN1x comes with an impressive array of 128 voices preprogrammed and ready to play, each of which
can be edited and overwritten to store your own. Ten notes of polyphony provide for versatile SINGLE,
DUAL and SPLIT play options.
Intuitive interface with "hands on" voice editing and multiple assignable
real-time controllers
The AN1x's eight CONTROL knobs and panel Edit matrix give you direct and instant access to
many parameters as you play. All controllers are assignable, including [PITCH] and
[MODULATION] wheels and various foot pedals, plus the [RIBBON] controller with horizontal slide
(X) and pressure (Z) control of filter, LFO, delay and more. The Control Matrix function permits
easy assignment of up to 16 sets of "source" controllers (MW, FC, Key Touch, etc.) to destination
parameters (VCA, Filter, LFO, etc.) for each Scene, all of which can be stored as voice data for
each voice.

4-track “Free EG” records and plays real-time changes of knob positions
for up to four different parameters
The 4-track Free EG lets you record real-time CONTROL knob movements, in order to “hand
draw” filter, resonance, LFO and many other available parameters over time—and have them
play back automatically by simply playing a voice. You can control up to four different
parameters independently, each recorded into its own Free EG track. Ideal for those times
when you wish you had an extra couple of pairs of hands, the Free EG lets you build up an
incredibly complex, completely unique voice.

2 Scene memories for each voice, with real-time morphing between Scenes
Each voice has two Scenes, each of which can be selected by pressing a [SCENE] switch. This
provides two distinct sounds within each voice available for instant recall as you play. You can
press both [SCENE] switches to activate the "Scene Control" function, and roll the
[MODULATION] wheel (or press a foot pedal or use any other continuous controller) to morph,
or cross-fade between the sounds of Scene 1 and Scene 2 as you play.

Programmable multi-effects and 3-band EQ for each voice
The AN1x has three types of programmable multi-effects plus EQ built into the voice
architecture, which lets you customize the effects configuration for each voice. There are 8
Reverb effects, 5 Delay effects, 14 Variation effects (which includes Chorus, Auto Pan, Pitch
Change, Compressor, Distortion effects and more), and a stereo 3-band Equalizer. An Effect
Bypass function lets you bypass all effects or specific ones at the press of a switch.

Six types of Layers to choose from for each voice
SINGLE, UNISON, DUAL, DUAL UNISON, SPLIT, and SPLIT UNISON Layer modes give you a
wide choice for control over how the two Scenes are configured to play in relation to each
other for each voice.

5

The AN1x At A

Front Panel
[SCENE] switches
Each of the AN1x's 128 voices has two Scene
memories, each of which are instantly accessible
by pressing the [SCENE 1] or [SCENE 2] switch.
Each Scene can have its own distinct sound.
Pressing both [SCENE] switches simultaneously
activates the Scene Control function, which lets you
"morph", or cross-fade between Scenes in realtime using the assignable [MODULATION] wheel,
an assignable Foot Controller, or any other
continuous controller.

[VOLUME] knob

KNOB PARAMETER GROUP switches

LCD

This knob controls the AN1x’s overall
volume level output from the PHONES
and OUTPUT jacks. Turn the [VOLUME]
between left-most (minimum) and rightmost (maximum) positions to set the
proper listening level whether using
headphones or amplified speakers.

These switches determine which set of parameters are
controlled by the CONTROL knobs. The switches are
color coded in cross-reference to the parameter names
as printed in the same color on the panel beside each
knob. Whenever you select a voice, the [ASSIGN]
switch is automatically selected, to give you instant
access to your assigned CONTROL knob parameters.

The back-lit LCD
Display) provide
of information w
indicates the cu
status of the AN
voices, turn kno
switches.

PHONES

DC IN

R

L / MONO

POWER

FOOT
FOOT
VOLUME CONTROLLER

FOOT
SWITCH

IN

OUT

THRU

MIDI

OUTPUT

Mode
Poly

Algorithm

PEG Decay

Sync Pitch

PEG Depth

Sync Pitch
Depth

PEG Sw

Sync Pitch
Src

Port Time

Temp

Wave

Wave

Pitch

Pitch

Fine

Fine

Edge

Attack

VCO1
Level

Decay

VCO2
Level

Sustain

Ring
Mod

Release

Attack

[RIBBON] controller

VOLUME

The assignable [RIBBON] controller gives you
horizontal slide (X) and pressure (Z) control of
designated controllable parameters as you play,
including filter cutoff, resonance, LFO, panpot,
reverb, and more.

FM Depth

PW

PWM Depth

VCF
Cutoff

HPF

Feedback

SCENE

ASSIGN 2

LFO1 Wave

PW
CTRL

Sustain

Decay

ASSIGN 1
Sync
Pmod Sw

ASSIGN 5

FM Src1

PWM Depth

PWM Src

Reso
nance

VCF
Type

Volume

ASSIGN 4

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth
Amod Depth

ASSIGN 6

Noise
Level

Release

ASSIGN 3

LFO1 Spd

Edge

ASSIGN 7

FM Src2
PmodDepth

SYNC/FM

PEG/ LFO

VCO1

VCO2

LFO2 Spd
PmodDepth

VCF

MIX / VCF

Key
Track

VCA

ASSIGN

Vel
Sens

Track
Trigge

PROGRAM CHANGE

KNOB PARAMETER GROUP
VWX

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

ABC

0

Vel Sens

Comm
Arp /S

Knob
Event

Syste
Mstr Tu

DEMO

PORTAMENTO

LAYER

STORE

ARPEGGIO / SEQ

–
NO

YES/ ENTER

ASSIGN 8

[PITCH] wheel
The [PITCH] wheel lets you bend the pitch up or
down as you play. It is spring-loaded to
automatically return to center position when you let
go of it. You can use the Control Matrix to designate
specific Pitch Bend parameters for the upper and
lower bend ranges for each Scene.

PITCH

[MODULATION] wheel
The assignable [MODULATION] wheel lets you
apply modulation or another designated
controllable parameter as you play, or morph
between Scenes when the Scene Control function is
active (and the [MODULATION] wheel is
designated as the source controller).

MODULATION

CONTROL knobs with push-switch (knob parameters)

PROGRAM

The eight assignable CONTROL knobs are used for real-time control and edit of the various tone
generator parameters, depending on which KNOB PARAMETER GROUP select switch is currently
selected, plus instant access to each step event when the [EDIT ROTARY] switch is set to the SEQ
EDIT/SETUP menu. Press a CONTROL knob (push-switch) to confirm the current parameter in the LCD.
Turn a CONTROL knob left to decrease values or right to increase them. Make fine edit adjustments by
turning a knob while pressing it. Since all CONTROL knobs are assignable, you can have each one
access one of many different available parameters to give you maximum real-time control over specific
aspects of your sound, including versatile control of external instruments via MIDI output.

The PROGRAM
used for selectin
currently selecte
Other functions
naming a User v
canceling ([NO]
operations.

Rear Panel
ASSIGNABLE

MIDI
THRU

OUT

IN

FOOT
SWITCH

FOOT
FOOT
CONTROLLER VOLUME

POWER
ON
OFF

OUTPUT
DC IN

R

6

L/MONO

PHONES

1 MIDI terminals
MIDI [IN], [OUT] and [THRU] terminals let you connect external MIDI
devices such as a MIDI keyboard, tone generator, sequencer or
computer or others, using a MIDI cable. [IN] is for input of MIDI data,
including data dumps from another AN1x or MIDI data storage
device. [OUT] is for output of MIDI data, including data dumps to
another AN1x or MIDI data storage device. [THRU] is for “daisychain” connection of additional MIDI instruments, as the MIDI data
received at the AN1x’s [IN] terminal is passed along unchanged to
the [THRU] terminal.

2 [FOOTSWITCH
An optional Yamaha
used to control hold

3 [FOOT CONTRO
An optional Yamaha
used for control of va
assignment.

4 [FOOT VOLUM
An optional Yamaha
to regulate overall vo

5 [POWER] switc
Press the [POWER] s

At A Glance

es

[EDIT ROTARY]
switch

LCD
The back-lit LCD (Liquid Crystal
Display) provides various types
of information which clearly
indicates the current operating
status of the AN1x as you select
voices, turn knobs and press
switches.

s

T

Parameter value [UP/DOWN] switches
These ten switches are used to access and edit specific parameters (as printed on the
panel), depending on which Edit menu is currently selected with the [EDIT ROTARY]
switch. Pressing the upper area of a parameter value [UP/DOWN] switch
increments the parameter value or setting, and pressing the lower area decrements
it. Simply pressing a switch once will display the parameter name and current value
or setting in the LCD. Thereafter, pressing or holding the upper or lower area of the
switch will change the value or setting accordingly.

The 6-position [EDIT
ROTARY] switch lets you
designate one of the six
Edit menus, as printed on
the panel to the right of
each menu.

THRU

DI

YZ

Vari EF/EQ
Param
Data

7

8

9

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

Common
Arp /SEQ

DEMO

Unison
Detune

Name
Cursor

Char

Key Track

VOICE
COMMON

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

VOICE
FREE EG

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

Depth

Type/No

KbdMode

Hold

SceneSw

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Velocity

ANALOG PHYSICAL MODELING

LFO2

LFO1

VOICE
GateTime ARPEGGIO /SEQ

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

DeviceNo

Local

BulkDump

Ctrl
Device

Ctrl No

UTILITY
SETUP

VCO
VCO1

MIX/VCF

SYNC

MASTER

SLAVE

VCA

EFFECT
VOLUME

RING
MOD

VARI

EQ

FM
AEG

NOISE

DLY

REV

LAYER

–
NO

Synthesis Block Diagram

CONTROL SYNTHESIZER
CTRL

VCO2

PORTAMENTO

ABC

Length

Separate

EF
Bypass

Source

PEG

OTHERS

MNO

0

LFO Rst

Split Pnt

Track Common
LoopType
Trigger

PROGRAM CHANGE
VWX

Port

Tempo

VOICE
SCENE SETUP

Layer
Pan

Dly/Rev EF
Param
Data

Ctrl Matrix
Param
Set No

Mode
Poly

FEEDBACK

YES/ ENTER

STORE

ARPEGGIO/ SEQ

The Analog Physical Modeling synthesis
block diagram provides a handy visual
reference or reminder of how the signal
flows through the key blocks, or
components of the AN1x's tone
generation architecture, which is helpful
when manipulating the various
parameters during voice editing or realtime sound control.

Keyboard
The 61-key touch-sensitive
keyboard features Initial
(velocity) and After Touch
(pressure) control.

.
y
c

al MIDI
or
DI data,
ge
s to
sydata
ed to

PROGRAM CHANGE keypad

[PORTAMENTO] switch

[ARPEGGIO/SEQ] switch

The PROGRAM CHANGE keypad is primarily
used for selecting a voice or confirming the
currently selected voice name and number.
Other functions include selecting letters when
naming a User voice, and confirming ([YES]) or
canceling ([NO]) specific store and other
operations.

For turning the portamento function on and off.

For turning the Arpeggiator or Step Sequencer
on and off.

[LAYER] switch
For selecting one of the six Layer modes.

DEMO

[STORE] switch

Pressing [PORTAMENTO] and [LAYER]
simultaneously lets you access the
Demonstration songs.

For initiating Store operations.

2 [FOOTSWITCH] jack
An optional Yamaha FC4 or FC5 Footswitch connected to the [FOOTSWITCH] jack can be
used to control hold on/off, Portamento on/off and other discrete controllers.

6 [DC IN] terminal
Connect the supplied Yamaha PA-3B Power Adaptor to the [DC IN] terminal.
(CAUTION: Do not attempt to use an AC adaptor other than the Yamaha PA-3B or
equivalent, since the use of an incompatible adaptor may cause irreparable damage to
the AN1x, and may even pose a serious shock hazard.)

3 [FOOT CONTROLLER] jack
An optional Yamaha FC7 foot controller connected to the [FOOT CONTROLLER] jack can be
used for control of various continuous or discrete controllers, depending on controller
assignment.

7 OUTPUT jacks
The stereo OUTPUT jacks let you connect the AN1x to an external stereo
amplifier/speaker system. When using a mono system, connect it to the [L/MONO]
jack.

4 [FOOT VOLUME] jack
An optional Yamaha FC7 foot controller connected to the [FOOT VOLUME] jack can be used
to regulate overall volume (or any other assigned continuous controller function.).
5 [POWER] switch
Press the [POWER] switch to turn the AN1x on and off.

8 [PHONES] jack
The [PHONES] jack lets you connect a set of stereo headphones to the AN1x for private
listening.

7

The Making Of A Modern Classic
The classic analog synth sound is back with a vengeance and more popular than ever. Vintage analog synthesizers are hot
items, recirculating and finding their way into the arsenals of the world’s most innovative music makers, many of whom
weren’t even born when the voltage controlled synthesizer was coming of age more than a quarter of a century ago.
Enter the Yamaha AN1x Control Synthesizer—a modern classic in its own right—complete with the VCO, VCF, and VCA
blocks, or "modules" that give retro synths that famously fat, rich, warm sound, plus multiple knobs for controlling every nuance
of the sound, and even an on-board Arpeggiator and Step Sequencer for generating pattern loops at the press of a key.
What’s much more, however, is that the AN1x incorporates features that vintage synths could only dream about—like three onboard programmable digital multi-effects units and a 3-band stereo EQ, a multiple controller-to-parameter assignment architecture,
a 4-track Free EG for “hand drawing” real-time knob position movements of up to four different tone generator parameters, plus
real-time morphing between two different sounds, and more—all of which can be customized for each of the 128 voices and
stored as individual voice data.

The History…

Enter Analog Physical
Modeling…

Why is the “analog sound” so popular in a digital
age? What long and winding road had to be
traveled—just to end up right back where we started
from? Let’s take a quick look at how we got from there
to here, and where here really is, anyway.

The classic analog synth never fell out of favor with the
world's most innovative musicians. That's because it
has a special punch, power, plus important elements of
interactivity that digital synths and samplers have
tended to lack by comparison.

Electronic music synthesis has been around in one form
or another since the beginning of the 20th Century. But
it wasn’t until the early 1970s that developments in
voltage controlled synthesis technology made the
concept practical—and affordable.

And now, with the demand for that "classic analog
sound" due to the global popularity of techno, trance,
and other modern forms of dance music, it's hardly
surprising that Yamaha—a company consistently at the
very pinnacle of electronic musical instrument
technology—would react to that demand and create a
completely new performance-oriented "control
synthesizer" that takes the company's original
breakthroughs in physical modeling synthesis and uses
it to digitally "model" the analog sound-generating
components which gives voltage controlled synthesis its
unique character and virtually unlimited range of
sound.

As such, the voltage controlled synthesizer became less
and less an experimental curiosity in the world’s great
universities and sound labs and more and more a
valid—and revolutionary—musical instrument in its own
right. It quickly became a staple in professional
recording studios, and its myriad sounds started
gracing the ears of millions through popular recordings
in literally all genres of music.
Then came the 1980s, and the introduction of wildly
popular, affordable-for-the-masses, great-sounding and
easy-to-use digital synths like the famous Yamaha DX7.
What followed was the MIDI revolution, which drove
the rapid development of ever-more-sophisticated multitimbral digital synthesizers and tone generators, along
with the overwhelming acceptance of digital sampling
which has literally changed the way we create and
listen to music. And all of which have gone hand-inhand with the desktop music revolution.

And package it with a host of digital extras to bring
the technology full circle with a completeness and utility
never before possible.

Most recently there has been the introduction of
breakthrough physical modeling synthesis technology,
which has been successfully applied to the accurate
reproduction of acoustic instrument sounds through
purely electronic means, as well as the creation of new
“hybrid-type” acoustic-oriented sounds.

All the tools are in the box. The rest is up to you….

In short, the AN1x is a logical—and timely—
development in the evolution of electronic musical
instrument history, based on the modern needs and
demands of the world’s cutting-edge musicians. And
once again, as is often the case with creations from
Yamaha, music history will never be the same.

8

What Is A Voice?

● LAYER mode setting and Layer parameters including
Pan, Separation and Detune settings.

Over the years, the meaning of the term “voice”, when
applied to synthesizers, has varied depending on
manufacturers and models. In general, it means a sound,
which in some synths is called a “patch”, and in others a
“program”.

● VOICE COMMON (i.e., parameters which affect
both Scenes) settings including Tempo, Split Point,
Effect configurations and voice Name.
● Free EG parameter settings and track data and
other settings.

With the AN1x, a voice is a configuration of all tone
generator and other parameter settings, including effects
setups and data for a single Voice Pattern, but excluding
system settings or the bank of Step Sequencer User
Patterns. Therefore, each of the 128 voices in memory
can have its own unique configuration of all main
parameters.

● ARPEGGIO/SEQ switch status and the various
Arpeggiator and Step Sequencer parameter
settings, including Play Effect settings, plus Step
Sequencer Voice Pattern data.

System Data

AN1x Memory Structure

System data is made up of the various “global”
parameter settings which remain in effect regardless of
which voice is selected, as follows:

The AN1x has a simple and straightforward memory structure. There
are only two main types of data: voice data and system data. There
is also a separate memory for the Step Sequencer User Pattern bank.

● UTILITY SETUP parameters, including the settings for
System tuning and keyboard transposition and
velocity, MIDI-related parameters, and Control
device and number assignments.

Voice Data
Voice data is comprised of the various parameter
settings which make up each of the 128 User voices,
as follows:

User Pattern Data

● Tone generator settings based on CONTROL knob
positions for each KNOB PARAMETER GROUP
parameter, PORTAMENTO switch status, Scene
status and Scene-related parameters, including
Control Matrix assignments, Mode settings and
Variation Effect Dry:Wet setting.

Voice Data

User Pattern data is made up of the Step Sequencer
User Pattern bank which holds 128 User Patterns.

System Data

128 User Voices
Tone Generator Knob Parameters

SCENE 1

PEG, LFO1, LFO2, VCO1, VCO2, SYNC, FM, MIXER
(NOISE, RING MODULATOR), VCF (FEG), VCA (AEG)

Utility Setup Parameters
SYSTEM:

MASTER TUNE, VELOCITY,
KEYBOARD TRANSPOSE

MIDI:

TRANSMIT CHANNEL,
RECEIVE CHANNEL (each Scene),
PATTERN TRANSMIT CHANNEL,
DEVICE NUMBER, LOCAL,
BULK DUMP, EFFECT BYPASS

Scene Setup Parameters
SCENE 2

LAYER
(SINGLE/UNISON/
DUAL/DUAL UNISON/
SPLIT/SPLIT UNISON)

POLY/MONO/LEGATO, PORTAMENTO MODE,
LFO RESET, CONTROL MATRIX (Assignments),
VARIATION EFFECT DRY:WET

Layer Parameters

CONTROL: ASSIGNABLE KNOB CONTROL
CHANGE NUMBERS, CONTROLLER
CONTROL CHANGE NUMBERS

PAN, SEPARATE, DETUNE

Voice Common Parameters
TEMPO, SPLIT POINT, EFFECT, NAME

Pattern Parameters
PORTAMENTO
(On/Off)

ARPEGGIO/SEQ
(On/Off)

ARPEGGIATOR or SEQUENCER,
ARPEGGIATOR PATTERN NUMBER,
VOICE PATTERN, KEYBOARD MODE, HOLD,
SCENE SWITCH, SUBDIVIDE (Arpeggiator only),
PLAY EFFECT (Arpeggiator = Velocity only)

Step Sequencer
(User Pattern Bank)

Free EG Parameters
TRIGGER MODE, LOOP TYPE, LENGTH, KEY TRACK

9

No (1 ~ 128)

1 VCO

AN1x Tone Generator

The VCO module is where the original sound waveform gets
generated. Although a single oscillator is enough to generate
the basic sawtooth, pulse (square) or other waves required
for different types of musical instrument sounds, the AN1x’s
VCO module is much more complex.

As the AN1x Tone Generator Block Diagram
illustrates, the VCO module generates the basic
signal, then passes it along the signal path to
the MIX/VCF module, which processes the signal
in a variety of ways before passing it on to the
VCA module, which amplifies the signal before
passing it along the signal path to the EFFECT
module comprised of three multi-effects units
and a stereo equalizer, after which the signal is
output from the AN1x's stereo outputs. Along
the way, various real-time and other controllers
can be applied to each module in a variety of
ways.

First, there’s a VCO1 which includes an additional saw2 and
mix wave, and which can be configured with one of three
“sync algorithms” that syncs “master” and “slave” oscillators
within the VCO1, and can be modulated by FM according to
the algorithm. Thus, when the sync is on, the VCO1 is
actually two oscillators in one, and three additional “inner”
waves are available.
The VCO1 is always fixed as the FM carrier, but the carrier
can either be the master or slave oscillator depending on the
selected algorithm. The FM modulator can be selected from a
second VCO (VCO2), the PEG, FEG, LFO1, LFO2 or others.
The Pitch Envelope Generator (PEG) lets you determine how
the pitch of the VCO changes over time, and the LFO can be
used to modulate the VCO to create vibrato.

Oscillators, Filters And Amplifiers
What does it take to make a sound? And how does the
AN1x generate sounds?
In the simplest of terms, there are three basic elements which
make up a sound: pitch, or how low or high it is; tone, or
what its overall quality, or timbre is like; and amplitude, or
how loud the volume level is.

For more information, see as follows:
VCO1 — page 61
VCO2 — page 63
SYNC/FM — page 58
PEG/LFO — page 54

Synthesizers rely on three key electronic components to generate
sounds and electronically imitate the soundwaves of familiar musical
instruments, as well as create entirely unique sounds. In traditional
analog synthesis, the source sound pitch is generated by an
oscillator; its tone is created by a filter; and its volume is determined
by an amplifier. With the AN1x, these three elements are termed
the VCO (voltage controlled oscillator), the VCF (voltage controlled
filter), and the VCA (voltage controlled amplifier).
VCO

VCF

VCA

2 MIX/VCF
The MIX/VCF module is where the mixing of VCO1,
VCO2, Ring Modulator, Noise and Feedback signals
take place, which can then be filtered by the VCF High
Pass Filter (HPF), Low Pass Filter (LPF), Band Pass Filter
(BPF) and Band Eliminate Filter (BEF). You can
determine the cutoff frequency of the VCF, as well as
amount of Resonance, or emphasis around the
frequency cutoff point. The Filter Envelope Generator
(FEG) lets you determine how the timbre of the signal
changes over time, and the LFO1 can be used to
modulate the VCF to create wah.

OUT

The amplifier determines
the volume
The filter determines the timbre
The oscillator creates the source pitch

The “signal path” starts at the VCO, flows to the VCF, then
flows to the VCA. The signal is “processed” at each block, or
“module” along the way to the final output.

For more information, see as follows:
MIX/VCF — page 66
VCF — page 64
HPF — page 67

10

AN1x Tone Generator Block Diagram

CTRL
PEG

LFO2

VCO
VCO1

MIX / VCF

SYNC

MASTER

LFO1

SLAVE

EFFECT
VOLUME

RING
MOD

VARI
MIX

FM
VCO2

VCA
VCF

NOISE

EQ

HPF
FEG

AEG

DLY

REV

FEEDBACK

LPF, HPF, BPF, BEF — page 67
FEG — page 31
PEG/LFO — page 54
RING MODULATOR — page 66
NOISE — page 66

current tempo setting. The 8 Reverb effects include
various Hall, Room and Stage types and more. Delay
and Reverb effects can be configured in a serial or
parallel connection, and specified effects or all effects
(excluding the EQ) can be bypassed at will. Controllers
can be designated to control specific effect parameters.

3 VCA

For more information, see as follows:
Vari EF/EQ — page 77
Dly/Rev EF — page 79
EF Bypass — page 80

The VCA module is where the overall output level of
the signal gets determined, as well as the Feedback
level which gets “fed back” to the mixer in the
MIX/VCF module. The Amplitude Envelope Generator
(AEG) lets you determine how the volume of the signal
changes over time, and the LFO1 can be used to
modulate the VCA to create tremolo.

5 CONTROL
Specific parameters of the VCO, MIX/VCF, VCF, VCA
and EFFECT modules, as well as the PEG, LFO1 and
LFO2 can be controlled by many different types of realtime controllers, including [MODULATION] wheel,
[RIBBON] controller X- or Z-axis, the eight assignable
CONTROL knobs, a connected [FOOT CONTROLLER],
keyboard After Touch, and more, including MIDI
Control Change messages received at the MIDI [IN]
terminal.

For more information, see as follows:
VCA — page 68
VOLUME — page 69
FEEDBACK — page 69
AEG — page 32
PEG/LFO — page 54

The AN1x’s Control Matrix and UTILITY SETUP Control
Assign function work together flexibly to give you
complete authority over which on-board or external
controller controls which individual internal or external
parameter.

4 EFFECT
The EFFECT module is where three different types of
programmable effects, as well as programmable 3-band
EQ, can be applied. The 14 Variation Effects include
Chorus, Flanger, Phaser, Auto Pan, Rotary Speaker,
Pitch Change, Aural Exciter, Compressor, Distortion,
Overdrive, Amp Simulator and more. The 5 Delay
effects include Delay LCR, Delay LR, Echo, and Tempo
Delay, which automatically matches the delay time to the

For more information, see as follows:
Control Features — page 49
Control Matrix — pages 51, 73
Utility Control Assign — pages 50, 95

11

System Examples

Speaker

There are many ways to incorporate the AN1x into
a simple or expanded music system. Following are
a few of the most common examples.

Speaker

Amp

Headphones

The AN1x By Itself

1

2

3

4

5

L

R INPUT

L

R OUTPUT

6

7

8

9

10

11

12

13

14

15

16

L

R

Mixer

At the simplest level, all you need to do is connect
stereo headphones to the [PHONES] jack located on
the rear panel, and you’re ready to go. To use the
AN1x as a stand-alone performance instrument, simply
connect it to amplified speakers and optional FC Foot
Controller and Footswitch pedals as shown in the
diagram at right.

PHONES

L

R OUTPUT

FC4

FC7

AN1x

To avoid possible damage to the speakers or other connected electronic devices, before switching on the
power of any device, make sure the AN1x’s [VOLUME] level and the volume levels of the connected
equipment are set to minimum positions.

Setting Up Your AN1x
The AN1x Control Synthesizer is an ideal stand-alone performancebased electronic musical instrument as well as a powerful component
in an expanded MIDI music system. Following are instructions for
proper setup of the AN1x and connection to external devices.

The AN1x In A MIDI System
It’s easy to create a simple but powerful MIDI music
system with only a few basic components. The
illustration below shows how to connect the AN1x to a
Yamaha QY700 Music Sequencer.

1. After carefully taking your new AN1x out of
the box, place it on a keyboard stand or on
top of a sturdy table or desk.

QY700

2. Next, connect the supplied Yamaha PA-3B (or
equivalent) Adaptor to the AN1x’s [DC IN]
connector located on the rear panel. Then
connect the adaptor to the nearest electrical
outlet.
ASSIGNABLE

MIDI
THRU

OUT

IN

FOOT
SWITCH

FOOT
FOOT
CONTROLLER VOLUME

POWER
ON
OFF

OUTPUT
DC IN

R

MIDI OUT
MIDI IN

MIDI IN
MIDI OUT

PHONES

L/MONO

AN1x

DC IN

You can have the AN1x’s Tempo setting control the
external sequencer’s clock, or the sequencer’s clock
control the speed of the AN1x’s Arpeggiator or Step
Sequencer.

PA-3B Adaptor

3. Before switching on the power, connect any
peripheral devices such as amplified speakers,
FC Foot Controller or Footswitch pedals, or
external MIDI instruments.

For details about assigning AN1x MIDI transmit and receive channels, see page 93. For
details about assigning MIDI channels and other settings for the external sequencer or other
devices which may be connected, consult the owner’s manual for each. For more
information about MIDI, see the APPENDIX, page 109.

Do not attempt to use an AC adaptor other than the PA-3B (or equivalent). Use of an
incompatible adaptor may result in irreparable damage to the AN1x, and could even pose a
serious shock hazard.

Always be sure to disconnect the power adaptor from the electrical outlet when the AN1x is
not in use.

12

Connecting The AN1x To
A MIDI Data Storage
Device

Playing The Demo
Songs

You can connect the AN1x to a MIDI data storage
device, such as the Yamaha MDF2 MIDI Data Filer, in
order to “bulk dump”, or save AN1x voice, Step
Sequencer and other data to floppy disks. This lets you
build up complete libraries of your favorite sounds,
sequences and settings, which you can easily load
back into the AN1x whenever you wish.

The AN1x comes preprogrammed with
demonstration songs which provide dynamic
examples of just how powerful the AN1x really
is. To select and play a Demo, perform the
following operation:
1. Press the [PORTAMENTO] and [LAYER]
switches simultaneously. The word “DEMO”
will appear in the LCD.

MIDI IN
MDF2, etc.
MIDI OUT

DEMO

MIDI OUT
PORTAMENTO

MIDI

MDR

SEO

JOB

UTIL

LAYER

MIDI DATA FILTER

CURSOR

MIDI IN

- FILE DATA +

REC

PAUSE

START/STOP

TEMPO

AN1x

2. Press a PROGRAM CHANGE switch (0 - 9) to
select one of the 10 Demo songs. After a
brief moment the Demo song will begin, and
continue playing until the end.

For information about how to perform Bulk Dump operations, see page 94.

Switching On The Power

PROGRAM CHANGE
VWX

Once all connections have been properly made, you’re
ready to switch on the power and start making music with
your AN1x.

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

ABC

0

–
NO

YES/ ENTER

1. Set the AN1x’s [VOLUME] knob to minimum
position.
3. When the Demo is finished, simply press
[-/NO] to return to normal operating status.

2. Press the [POWER] switch, located on the rear
panel.

The Demo song will continue playing repeatedly until you stop it. You can stop the
Demo song in the middle of play by pressing [-/NO].

After a brief greeting message which appears in the LCD,
the AN1x will power up and be ready to go.
3. Gradually turn the [VOLUME] knob to the
right while playing the keyboard until you
achieve a comfortable listening level.

VOLUME

13

Basic Operation

Selecting Voices
The AN1x comes with 128 voices already preprogrammed and
ready to play. Not only are these voices first-rate and highly
useful in their own right, they form a dynamic living example of
the AN1x’s vast sonic range and power, as well as provide an
excellent basis for study of how voices are constructed.

You'll find the process of getting to know the
AN1x to be fun and inspiring—especially if you
keep a few fundamental things in mind as you
select and play the voices, try out the various
controls and experiment with the panel features
for the first time. Following are some important
aspects about basic operation of the AN1x
which will help you keep things in their proper
context from the very start.

They are also great for use as a starting point for creating your
own voices—by making slight or significant modifications to suit
your needs or taste—which you can then store in the AN1x’s
memory for instant recall at any time.
Of course, if you want to roll up your sleeves and get your
hands on the VCO, VCF and VCA to build up an original
voice from scratch, you can easily initialize a voice (i.e.,
reset each parameter value to its initial setting) and start
from there. The AN1x even provides a few handy
templates which save you time and all the tedious effort by
making all the basic settings for certain types of sounds for
you, so you can pick up from there and concentrate on just
the fun and creative stuff. (See page 30).

AN1x Operating Modes
For the most part, except when performing a specific Store or
MIDI bulk dump operation, the AN1x is basically always in Voice
Play/Edit mode. This means that during play, as you turn the
various CONTROL knobs, change the parameter values or
settings using the Edit matrix [UP/DOWN] switches, select a
Layer mode, etc., you are actually editing the voice. (The “EDIT”
mark will appear in reverse type in the lower left area of the LCD
the first time any voice data is changed.)

Voice Select Operation

However, these changes only remain in effect as long as the voice
is selected, unless you store the newly edited voice using a Voice
Store operation before selecting another voice. If you don’t store
the changes, they will be lost when you select a different voice.

Each of the 128 voices has a Program Number
between 001 and 128. You select a voice using the
PROGRAM CHANGE keypad. There are two ways to
do so, as follows:

The AN1x is a very forgiving instrument, however. A Voice
Recall function (see page 96) lets you retrieve the edited data.
Plus, if you turn the power off before storing an edited voice,
when you turn the power back on the edited parameter
settings will still be retained in the voice edit buffer.

METHOD 1
Input a number between 1 and 128, then press
[ENTER].
PROGRAM CHANGE
VWX

There are various other modes, but these are simply sub-modes of
Voice Play/Edit mode (such as Step Sequencer mode for creating
and editing Voice and User Patterns; see page 37), since virtually
all panel settings—including Scene, Layer, Effects, Arpeggiator,
Step Sequencer settings, and more—are stored as voice data for
each voice (excluding system-related settings).

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

ABC

0

–
NO

YES/ ENTER

METHOD 2
Press [+] or [–] to increment or decrement through
the voices sequentially.

The voice name, as well as voice Category and
Program Number, appears in the LCD.

14

Voice Categories

Using The Controllers

Voices can be organized into Category types and
assigned a two-letter Category code during the voice
Name operation. For a list of the available Category
types, see page 81.

The AN1x has various on-board controllers which let you
control specific parameters in real-time as you play.
Besides keyboard Initial and After Touch, these include
[PITCH] wheel, [MODULATION] wheel and [RIBBON]
controller, as well as the eight assignable CONTROL
knobs.

Scenes
Each voice has two “Scenes”, or two distinct sounds
available for instant recall at the press of a [SCENE]
switch. Since the specific Scene on/off status is stored
as voice data, when you select a voice an LED beside
one of the [SCENE] switches will light to indicate which
Scene is active. (If both Scene LEDs light, the Scene
Control on status has been stored as part of the voice,
which means you can morph, or cross-fade between
Scenes using the assignable [MODULATION] wheel or
any other assigned continuous controller as you play.)
For more information about Scenes, see page 19.

PITCH Wheel
The [PITCH] wheel lets you bend the pitch up or down
by an assignable amount. The pitch bend “depth”
(range) can be different for each Scene, as set in the
Control Matrix.
Bends the pitch up

Knob position settings 2
Algorithm

PEG Decay

Wave

Wave

Attack

VCO1
Level

Attack

Sync Pitch

PEG Depth

Fine

Edge

Ring
Mod

Release

Sustain

ASSIGN 2
FM Depth

PW

PWM Depth

VCF
Cutoff

HPF

Feedback

Sync Pitch
Src

Fine
Sustain

LFO1 Wave

PW

PEG Sw

Pitch
VCO2
Level

ASSIGN 1
Sync
Pmod Sw

Sync Pitch
Depth

Pitch
Decay

Decay

FM Src1

PWM Depth

PWM Src

Reso
nance

VCF
Type

Volume

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth

Noise
Level

FM Src2
PmodDepth

Bends the pitch down

LFO2 Spd
PmodDepth

Vel
Sens

PITCH

Key
Track

Vel Sens

Amod Depth

ASSIGN 6

ASSIGN 5

Edge

ASSIGN 4

ASSIGN 3

LFO1 Spd

Port Time

Release

ASSIGN 7

ASSIGN 8

CTRL

The pitch bend range can be different for each Scene in each voice. You can also
use the [PITCH] wheel to control other parameters. For information, see page 51.

Knob position settings 1
Algorithm

PEG Decay

Wave

Wave

Attack

VCO1
Level

Attack

Sync Pitch

PEG Depth

Pitch

Pitch

Decay

VCO2
Level

FM Depth

PW

PWM Depth

VCF
Cutoff

HPF

Feedback

ASSIGN 5

Fine

Fine

Sustain

Ring
Mod

ASSIGN 2

LFO1 Wave

PW

PEG Sw

Sustain

Decay

ASSIGN 1
Sync
Pmod Sw

Sync Pitch
Depth

PWM Depth
VCF
Type

Volume

FM Src1
PWM Src

Edge
Noise
Level

Release

SCENE

Release

ASSIGN 4

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth
Amod Depth

ASSIGN 6

Port Time

Edge

ASSIGN 3

LFO1 Spd

Reso
nance

Sync Pitch
Src

ASSIGN 7

FM Src2
PmodDepth

LFO2 Spd
PmodDepth

Vel
Sens

MODULATION Wheel

Key
Track

Vel Sens

ASSIGN 8

The [MODULATION] wheel lets you apply varying
amounts of modulation to the sound as you play,
depending on assignment by the Utility Control Assign
function (see page 50) or in the Control Matrix (see
page 51).

Voice Name Display
As you edit a voice by turning the knobs or changing
parameters in the Edit menu, the information in the
screen changes accordingly. To display the voice name
and number in the LCD at any time, press [-] or [+]
once.

Maximum

Press once
–
NO

or
YES/ ENTER

Minimum
MODULATION

Indicates a voice
has been edited
but not stored.

You can also assign volume, pan or one of many other parameters to be
controlled by the [MODULATION] wheel. For information, see page 95. The
[MODULATION] wheel can also be used to “morph” between Scenes when the
Scene Control function is activated. For information, see page 20.

Voice Recall
If you’re editing a voice, and inadvertently select
another voice before performing a Voice Store
operation, or simply change your mind, you can recall
the most recently edited voice data using the Voice
Recall function. For more information, see page 96.

15

RIBBON Controller

When you set the [EDIT ROTARY] switch to the 5th position
(SEQ EDIT/SETUP menu), the CONTROL knobs will be
dedicated to the event parameters of the various steps
(beats) of the Step Sequencer.

The [RIBBON] controller lets you control two different
assignable parameters as you play. You can control
one parameter by sliding your finger along the X-axis,
and another by applying pressure to the Z-axis. You
can assign parameters to the [RIBBON] controller using
the Utility Assign Control function (see page 50) or the
Control Matrix (see page 51).

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

Base Unit

No

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

Apply pressure
Z-axis

In this situation, no LED will be lit in the KNOB
PARAMETER GROUP section, and the name of the current
step event parameters will appear in the LCD when you
turn or press a knob.

Maximum

Minimum
X-axis

KNOB PARAMETER GROUP
Sync Pitch
Src

You can assign different parameters to the [RIBBON] controller for each voice. For
information, see page 75.

Port Time

Edge

Noise
Level

Release

Release

To activate the Z-axis you must apply considerable pressure. A light touch will only
apply to the X-axis.

SYNC/FM

PEG/LFO

VCO1

VCO2

VCF

MIX /VCF

VCA

ASSIGN

Edge

ASSIGN 4

When you release your finger from the [RIBBON] controller, the value may remain
at the same position as at the time of release, or reset to the center position
depending on the Control Matrix setting. (See page 73.)

Simply pressing a KNOB PARAMETER GROUP switch will
revert the status back to normal tone generator parameter
control, as will selecting a different Edit menu with the
[EDIT ROTARY] switch. As long as the [EDIT ROTARY]
switch is still set to the SEQ EDIT/SETUP menu, however,
you can press the selected KNOB PARAMETER GROUP
switch again to revert to Step Sequencer control by the
knobs (i.e., you can toggle back and forth between knob
parameter control and step event data edit by pressing the
switch.)

CONTROL Knobs And
Parameter Groups
Which parameter is edited by each CONTROL knob for
each Scene depends on which KNOB PARAMETER
GROUP switch is currently selected, indicated by a lit LED
to the left of it. Pressing a CONTROL knob (push-switch) or
turning a knob will cause its parameter name and value to
display in the LCD.

For more information about the KNOB PARAMETER GROUP switches, see page 16.
For more information about the CONTROL knobs, see page 16. For information
about the Step Sequencer, see page 37.

Selected CONTROL knob parameter
Selected parameter group

Foot Controllers

KNOB PARAMETER GROUP
Sync Pitch
Src

The AN1x features [FOOT CONTROLLER], [FOOT VOLUME],
and [FOOTSWITCH] jacks for connecting various foot
pedals, each of which can be assigned to control one of
many types of available on-board and external parameters.

Port Time

Edge

SYNC/FM

PEG/LFO

VCO1

VCO2

VCF

MIX /VCF

VCA

ASSIGN

Edge
Noise
Level

Release

Release

ASSIGN 4

For more information about assigning controllers, see page 49.

Layer Modes And Portamento

When you select a voice the [ASSIGN] switch will
automatically be selected (unless the [EDIT ROTARY] switch
is set to SEQ EDIT/SETUP), which lets you access the eight
parameters assigned to the respective CONTROL knobs.

One of six Layer modes can be assigned to each voice by
pressing the [LAYER] switch, and Portamento on/off status
can be set by pressing the [PORTAMENTO] switch.
DEMO

For more information about the Utility Control Assign function, see pages 50, 95.

PORTAMENTO

LAYER

STORE

ARPEGGIO/ SEQ

For more information about Layer modes, see page 22. For more information
about portamento, see page 24.

16

AN1x Quick Tour
This section provides a “hand’s on” journey through the key features you’ll access regularly as you
select voices, tweak sounds and adjust settings for the various parameters.

Exploring The Factory-set Voices
Taking the time to systematically explore various aspects of the 128 factory-set voices is an excellent way to get a thorough
understanding of the AN1x’s sonic range and power. It’s also a natural way to quickly familiarize yourself with some of the
fundamental operations you’ll use during performance as well as in voice, Arpeggiator, Step Sequencer and Free EG creation
and editing sessions.
Try the simple operations which follow as you select and play each preset voice, and take note of what happens to the sound
as you change the various settings. If, along the way, you stumble upon a sound you want to keep, simply perform a Voice
Store operation (see page 98). If, however, you mess up a sound too much, there’s no need to worry: Just reselect the same
voice to retrieve the original sound data and start over again! Unless you perform a Voice Store operation, no changes you
make will be permanent. Even if you do decide to store a voice, you need not worry about losing any of the factory-set
voices permanently, because the entire bank can be recalled (see page 100).

PHONES

DC IN

R

L / MONO

POWER

FOOT
FOOT
VOLUME CONTROLLER

FOOT
SWITCH

IN

PEG Decay

Sync Pitch
Depth

PEG Sw

Sync Pitch
Src

Wave

Pitch

Pitch

Fine

Fine

Edge

Attack

VCO1
Level

Decay

VCO2
Level

Sustain

Ring
Mod

Release

VOLUME

Sustain

Decay

ASSIGN 1
Sync
Pmod Sw

ASSIGN 2

LFO1 Wave

FM Depth

PW

PWM Depth

PW
VCF
Cutoff

HPF

Feedback

SCENE

PEG Depth

Wave

Attack

CTRL

Sync Pitch

ASSIGN 5

PWM Depth
VCF
Type

Volume

FM Src1
PWM Src

PWM Src
Fmod
Depth

ASSIGN 7

Ctrl Matrix
Param
Set No

Layer
Pan

Separate

EF
Bypass

Name
Cursor

Mode
Poly

Port

LFO Rst

Tempo

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Length

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

Source

Depth

Dly/ Rev EF
Param
Data

Unison
Detune

VOICE
SCENE SETUP

Char

VOICE
COMMON

Undo

VOICE
FREE EG

Edge
Noise
Level

ASSIGN 4

LFO1 Dly

FEG
Depth
Amod Depth

ASSIGN 6

THRU

Port Time

Release

ASSIGN 3

LFO1 Spd

Reso
nance

OUT
MIDI

OUTPUT

Algorithm

FM Src2
PmodDepth

SYNC/FM

PEG/ LFO

VCO1

VCO2

LFO2 Spd

VWX

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

PmodDepth

VCF

MIX / VCF

Key
Track

VCA

ASSIGN

Vel
Sens

Track Common
LoopType
Trigger

PROGRAM CHANGE

KNOB PARAMETER GROUP

1

GHI

2

0

DEMO

JKL

VOICE
Velocity

GateTime ARPEGGIO /SEQ

Type/No

KbdMode

Hold

SceneSw

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Rx Ch

DeviceNo

Local

BulkDump

Ctrl
Device

Ctrl No

UTILITY
SETUP

3

ABC

PORTAMENTO

LAYER

STORE

ARPEGGIO /SEQ

–
NO

Vel Sens

Common
Arp /SEQ

Key Track

YES/ ENTER

ASSIGN 8

3 Compare Scenes, and morph between Scenes
using Scene Control.
● When you select a voice, the LED beside the
[SCENE 1] or [SCENE 2] switch (or both LEDs) will
be lit, indicating the Scene status which was stored
as voice data. Press each switch to compare the
difference between the sound of Scene 1 and
Scene 2.

1 Select a voice.
● Use the PROGRAM CHANGE keypad to select a
voice (1 - 128).
For information about selecting voices, see Basic Operation, page 14.

2 Check LCD status.
● When you select a voice, first take a look at the
information which appears in the LCD, such as Poly
mode (“POLY”, “MONO”, “LEGATO”), Layer mode
(“SINGLE”, “UNISON”, “DUAL”, “SPLIT”, etc.), and
whether the Arpeggiator (“ARP”) or Sequencer
(“SEQ”) is on. This reveals the fundamental nature
of a voice at-a-glance.

● Press both [SCENE] switches simultaneously to
activate the Scene Control function, then roll the
[MODULATION] wheel forward and back to
morph, or cross-fade between Scenes as you play.
For more information about Scenes and Scene morphing, see page 19.

This area displays Poly mode status
This area displays Layer mode status

This area displays Arpeggiator/
Sequencer on/off and hold status

17

4 Turn the CONTROL knobs.
● Press a KNOB PARAMETER GROUP switch and turn
each CONTROL knob as you play each Scene to
hear how it affects the sound. There are eight
different groups of parameters assigned to the
knobs at the factory. These let you edit the tone
generator parameters as printed on the panel
beside each knob. Notice how easy it is to edit
and drastically change the voice.

8 Change arpeggio Tempo, Pattern Type,
Subdivision, and Hold status.
● To speed up or slow down the Arpeggiator pattern
(or sequence), set the [EDIT ROTARY] switch to the
VOICE COMMON menu and press Tempo
[UP/DOWN] until you achieve the desired rate.
For more information about Tempo, see page 77.

● To try out the 30 different preset Arpeggiator
pattern types, set the [EDIT ROTARY] switch to the
VOICE ARPEGGIO/SEQ menu and press the
Type/No [UP/DOWN] switch and step through
each pattern.

For more information about using the CONTROL knobs, see page 26.

5 Compare Layer modes.
● Press the [LAYER] switch to compare the difference
of each of the six Layer modes as you play, one at
a time.

For more information about the Type/No parameter, see page 34.

● To hear how the timing resolution of a pattern
changes with the 10 different Subdivide settings, set
the [EDIT ROTARY] switch to the VOICE
ARPEGGIO/SEQ menu and press Arpeggio
Subdivide [UP/DOWN] to step through each.

For more information about Layer modes, see page 22.

6 Change Poly mode setting.
● To hear how the keyboard Poly setting affects how
the voice can be played, set the [EDIT ROTARY]
switch to the VOICE SCENE SETUP menu and press
the Poly [UP/DOWN] switch to select POLY,
MONO or LEGATO. Then play the keyboard.

For more information about Arpeggio Subdivide, see page 34.

9 Change Effects and adjust EQ.
● To hear the different Variation and EQ effects and
settings, set the [EDIT ROTARY] switch to the VOICE
COMMON menu and press Vari EF/EQ Param
[UP/DOWN] and Data [UP/DOWN] switches
accordingly. Also press the Vari EF Dry:Wet
[UP/DOWN] to change the balance between “dry”
(normal) and “wet” (effected) signals.

For more information about Poly mode, see page 72.

7 Turn [ARPEGGIO/SEQ] on and off.
● If the voice uses the Arpeggiator (“ARP” appears in
the LCD) or Sequencer (“SEQ” appears in the LCD),
press the [ARPEGGIO/SEQ] switch to turn it off
and hear how the voice sounds without the pattern.

For more information about Vari EF/EQ, see page 77.

● Pay attention to how the arpeggio or sequence is
triggered—either across the entire length of the
keyboard, or only to the left of the Split Point. In the
case of the Step Sequencer, some voices are
programmed to let you trigger a different pattern
from each key to the left of the Split Point.

● To hear the different Delay and Reverb effects and
settings, press Dly/Rev EF Param [UP/DOWN] and
Data [UP/DOWN] switches accordingly.
For more information about Dly/Rev EF mode, see page 79.

● Set the [EDIT ROTARY] switch to the VOICE
ARPEGGIO/SEQ menu and press KbdMode
[UP/DOWN] once to confirm the setting which
determines how the pattern is triggered. Next, set
the [EDIT ROTARY] switch to the VOICE SCENE
SETUP menu and press Poly [UP/DOWN] and
compare the way the different Poly mode settings
affect the pattern as you play the keyboard.

● To bypass specific or all effects and hear how the
voice sounds in its pristine state, press EF Bypass
[UP/DOWN] and change the status accordingly.
EF Bypass is a system parameter, and therefore will remain as you set it
regardless of which voice is selected. For more information, see page 80.

● If the voice does not use the Arpeggiator or Step
Sequencer, press [ARPEGGIO/SEQ] to turn on the
Arpeggiator or Step Sequencer and hear how notes
and chords are affected.
For more information about the Arpeggiator, see page 33. For information about
the Step Sequencer, see page 37.

18

Selecting Scenes
And Scene Morphing

Assignable Real-time Controllers
You can assign specific parameters to the assignable
controller of your choice, including the eight CONTROL
knobs, [MODULATION] wheel, [RIBBON] controller (X-axis
and Z-axis) and keyboard After Touch, as well as (optional)
[FOOT VOLUME], [FOOT CONTROLLER] and
[FOOTSWITCH] pedals. Controller and parameter
assignments are made using the Control Matrix (see page
73) and the Utility Control Assign function (see page 95).

The AN1x’s Scene select and play functions offer
an exciting range of sophisticated and
convenient real-time sound control options that
let you express yourself musically in completely
unique ways. The [SCENE] switches let you select
a Scene or activate the Scene Control function.

For more information about controllers, see Using The Control Features, page 49.

Parameters Stored In Each Scene
•
•
•

All parameter group CONTROL knob position settings
(except for the [ASSIGN] group).
VOICE SCENE SETUP Menu Mode and Control Matrix
(excluding common) parameter settings.
VOICE COMMON menu Vari EF Dry:Wet settings.

Scene Memories
Each voice has two Scene memories, each of which can
have a different edit using the CONTROL knobs. Either
Scene can be recalled at any time during play by pressing
[SCENE 1] or [SCENE 2]. An LED to the left of the selected
switch will light to indicate the active Scene.
Knob position settings 2
Algorithm

PEG Decay

Wave

Wave

Attack

VCO1
Level

Attack

Sync Pitch

PEG Depth

Fine

Edge

Ring
Mod

Release

Sustain

ASSIGN 2
FM Depth

PW

PWM Depth

VCF
Cutoff

HPF

Feedback

Sync Pitch
Src

Fine
Sustain

LFO1 Wave

PW

PEG Sw

Pitch
VCO2
Level

ASSIGN 1
Sync
Pmod Sw

Sync Pitch
Depth

Pitch
Decay

Decay

PWM Depth

Reso
nance

VCF
Type

Volume

FM Src1
PWM Src

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth

Noise
Level

FM Src2
PmodDepth

LFO2 Spd
PmodDepth

Vel
Sens

Key
Track

Vel Sens

Amod Depth

ASSIGN 6

ASSIGN 5

Edge

ASSIGN 4

ASSIGN 3

LFO1 Spd

Port Time

Release

ASSIGN 7

ASSIGN 8

CTRL

Knob position settings 1
Algorithm

PEG Decay

Wave

Wave

Attack

VCO1
Level

Attack

Sync Pitch

PEG Depth

Pitch

Fine

Fine

Edge

VCO2
Level

Sustain

Ring
Mod

Release

Sustain

ASSIGN 2

LFO1 Wave

FM Depth

PW

PWM Depth

VCF
Cutoff

HPF

Feedback

ASSIGN 5

Sync Pitch
Src

Pitch

ASSIGN 1

PW

PEG Sw

Decay

Decay

Sync
Pmod Sw

Sync Pitch
Depth

PWM Depth

Reso
nance

VCF
Type

Volume

FM Src1
PWM Src

Noise
Level

SCENE

ASSIGN 4

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth
Amod Depth

ASSIGN 6

Edge

Release

ASSIGN 3

LFO1 Spd

Port Time

ASSIGN 7

FM Src2
PmodDepth

LFO2 Spd
PmodDepth

Vel
Sens

Key
Track

Vel Sens

ASSIGN 8

Due to the virtually unlimited number of results possible by
selecting KNOB PARAMETER GROUP switches and turning
the CONTROL knobs, each of the two Scenes can be as
similar or radically different as you want. This gives you
two specific sounds to choose from at any time within each
of the 128 voices, at the simple press of a [SCENE]
switch.
Scenes are especially handy for creating slight variations
on the same sound for use during different parts of a
song—say, one with fast attack that cuts through the mix
during rhythmic phrases, and one with a slower attack
that’s more suitable for a pad. And of course, if the two
Scenes are completely different from each other—say one
sound prepared for verse and chorus, and another for a
solo break—it’s a lot simpler to switch back and forth
between Scenes than it is to switch between voices,
especially under the pressure of a live situation.

19

Scene Control

Scene Edit Buffers
When you select a voice, the two Scenes are loaded into the
Scene edit buffers. Since each Scene has its own buffer, you
can “work” on each Scene separately. For example, if
[SCENE 1] is selected and you edit its parameters by turning
the knobs, this data will be maintained in Scene 1 even if
you select [SCENE 2] and start editing it. When you switch
back to Scene 1, it will recall your edited data (and not the
original Scene 1 data stored with the voice).

The Scene Control function lets you “morph”, or cross-fade
between the two Scenes by rolling the assignable
[MODULATION] wheel, or using an assignable Foot
Controller or any other continuous controller.
For information about assigning controllers, see page 95.

The procedure for activating the Scene Control function is
as follows:
Scene

Tone
Generator

CTRL

1. Press both [SCENE] switches simultaneously.
The LEDs to the left of both switches will light
to indicate that Scene Control is active.

Scene

SCENE

Scene Edit
Buffers

Control knobs
1-8
CTRL

There’s also a Scene Control buffer, where parameter
changes by moving the [MODULATION] wheel (as well as
CONTROL knob positions when Scene Control is active) take
place. This sound can be stored in either Scene edit buffer at
any time using the Scene Store operation.

SCENE

2. Roll the [MODULATION] wheel forward and
back (or use a Foot Controller, etc.) as you
play.

Scene

Scene 2 settings
Scene Control
Buffer

Tone
Generator

Algorithm

Scene 2

Sync Pitch
Src

Fine

Fine

Edge

VCO2
Level

Sustain

Ring
Mod

Release

ASSIGN 2

LFO1 Wave

FM Depth

PW

PWM Depth

VCF
Cutoff

FM Src1

PWM Depth

PWM Src

VCF
Type

Volume

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth

ASSIGN 6

Edge
Noise
Level

ASSIGN 4
FM Src2
PmodDepth

LFO2 Spd
PmodDepth

Vel
Sens

Key
Track

Vel Sens

Amod Depth

ASSIGN 5

Port Time

Release

ASSIGN 3

LFO1 Spd

Reso
nance

HPF

Feedback

SCENE

Sustain

Decay

ASSIGN 1

PW

Control knobs
1-8

PEG Sw

Pitch

Decay

Attack

Scene

Sync Pitch
Depth

Pitch

VCO1
Level

VOLUME

CTRL

PEG Depth

Wave

Attack

Sync
Pmod Sw

Scene Edit
Buffers

Sync Pitch

PEG Decay

Wave

ASSIGN 7

ASSIGN 8

Scene 1 settings
Algorithm

Sync Pitch

PEG Decay

Fine

Fine

Edge

VCO2
Level

Sustain

Ring
Mod

Release

ASSIGN 1

ASSIGN 2

LFO1 Wave

FM Depth

PW

PWM Depth

VCF
Cutoff

PWM Depth
VCF
Type

Volume

FM Src1
PWM Src

Edge
Noise
Level

ASSIGN 4

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth
Amod Depth

ASSIGN 6

ASSIGN 5

Port Time

Release

ASSIGN 3

LFO1 Spd

Reso
nance

HPF

Feedback

SCENE

Sustain

Decay

PW

MODULATION

Sync Pitch
Src

Pitch

Decay

Sync
Pmod Sw

CTRL

PEG Sw

Pitch

VCO1
Level

VOLUME

Scene 1

Sync Pitch
Depth

Wave

Attack

Attack

Since Scene editing, as well as Scene Store, Load and Swap
operations (see pages 21, 22), are taking place in the Scene
edit buffers, you need not worry about losing your original
Scene data as stored with the selected voice, unless you
perform a Voice Store operation to the same voice location.

PEG Depth

Wave

ASSIGN 7

FM Src2
PmodDepth

LFO2 Spd
PmodDepth

Vel
Sens

Key
Track

Vel Sens

ASSIGN 8

The minimum value of the [MODULATION] wheel (or Foot
Controller, etc.) plays Scene 1; the maximum value plays
Scene 2; any position between the two extremes (between
a range of 0 and 127) will play a blend of both Scenes
accordingly.

However, since the Scene buffer is volatile, you will lose your
edited Scene data unless you perform a Voice Store
operation before selecting another voice.
For information about performing a Voice Store operation, see page 98.

Maximum
Halfway
Minimum

20

MODULATION

MODULATION

MODULATION

Scene 1 setting

Scene 1/2
equal balance

Scene 2 setting

Depending on how different each Scene is, a considerable
number of parameters may get changed simultaneously as
you do the cross-fade. As such, you have an enormous
palette of sound textures available which you can apply in
real-time as you play. Also, you can select KNOB
PARAMETER GROUP switches and turn the CONTROL
knobs to edit the data during the Scene Control. All
parameter changes when both [SCENE] switches are
activated take place in the Scene Control edit buffer.

Confirming Controller Assigned To Scene Control
You can confirm at any time which controller is assigned to
perform Scene Control. Simply press and hold both [SCENE]
switches, and the name of the currently assigned controller
will display in the LCD.

As you morph between the two Scenes and turn the
CONTROL knobs, you may create a killer sound you
simply must save before risking losing it. Performing a
Scene Store operation lets you store it to one of the Scenes
right then and there.

For information about assigning a controller for Scene Control, see page 95.

Scene Store Function

During Scene Control, Control Matrix settings and some of the Switch parameters
(e.g., VCF Type, LFO Wave, VCO Wave, etc.) will not change. For these
parameters, the Scene 1 settings will remain in effect.

The Scene Store function lets you store the data in one Scene
Edit buffer to the other, or the data created during Scene
Control to either of the Scene edit buffers.

Scene Control In DUAL And SPLIT Modes

1. Hold [STORE] and press the [SCENE 1] or
[SCENE 2] switch, depending on which one
you want to store the current Scene setting
into. “SURE?[Y/N]” flashes in the LCD.

Depending on whether the Layer mode is set to DUAL or
SPLIT, the Scene Control will morph in different ways.
In DUAL mode, the Scene Control will morph from the Scene
1 sound to the Scene 2 sound.
Layer mode = DUAL

CTRL

Scene 2

STORE

SCENE

Scene Control
Edit Buffer

2. Press [YES/ENTER] to execute the Scene Store
operation, or [NO] to cancel it.

Scene 1

In SPLIT mode, the Scene Control will morph from the Scene
1 sound to the Scene 2 sound when the keyboard is played
to the left of the Split Point only. When the keyboard is
played to the right of the Split Point, only the Scene 2 sound
will be played.

Since the Scene Store function stores the data to a Scene edit buffer, be sure to
execute a Voice Store operation before selecting another voice.

Layer mode = SPLIT
SPLIT POINT
Scene Control
Edit Buffer

Scene 1

Scene 2

For more information about Layer modes, see page 22.

21

Scene Load Function

Selecting Layer Modes

The Scene Load function lets you load Scene data from a
Scene in any voice to the corresponding Scene in the
currently selected voice. This lets you, for example, load
the Scene 1 parameters of one voice to Scene 1 of the
currently selected voice, and load the Scene 2 parameters
of another voice to Scene 2 of the currently selected voice.

The LAYER switch is used for selecting a Layer
mode from the six available. Every time you
press the switch, a different Layer mode is
selected. The selected Layer at the time of a
Voice Store operation is saved as voice data.
DEMO

1. Hold [SCENE 1] (or [SCENE 2]) and enter the
number of the voice whose Scene data you
want to copy. The selected voice number
flashes in the LCD.

PORTAMENTO

LAYER

STORE

ARPEGGIO/ SEQ

Each Layer mode determines how Note On messages from
either the AN1x’s keyboard or external MIDI devices (as
received at the AN1x’s MIDI [IN] terminal) are handled.
Depending on which Layer mode is selected, either one or
both Scenes will be played, and the Scene Control
function will behave in specific ways. The selected Layer
also affects available polyphony, and determines
multitimbral status.

2. Press [YES/ENTER] to execute the Scene Load
operation, or [NO] to cancel it.

Layer Modes

Data which is loaded:
•All knob parameter settings (excluding [ASSIGN] group)
•VOICE SCENE SETUP Mode and Control Matrix parameters
•VOICE COMMON Vari EF Dry:Wet parameter

SINGLE
This is the normal play mode for a voice. The sound is
determined by the data of the currently selected Scene.
In this mode the AN1x plays with maximum 10 notes
polyphony.

Scene Swap Function
The Scene Swap function lets you exchange the data in
one Scene edit buffer with the other.
1. Hold [STORE] and press both [SCENE 1] and
[SCENE 2] switches. “SURE?[Y/N]” flashes in
the LCD.

UNISON

CTRL

This mode is great for getting those “fat” analog-type
sounds of the legendary vintage synths. In Unison
mode, the data of the currently selected Scene is
multiplied. Polyphony is determined by the Poly mode
setting (see page 72). For example, if Poly mode is set
to “mono” or “legato”, then one Note On message will
use five notes of polyphony; if it is set to “poly”, then
one Note On message will use two notes of polyphony.

STORE

SCENE

2. Press [YES/ENTER] to execute the Scene Swap
operation, or [NO] to cancel it.
Data which is exchanged:
•All knob parameter settings (excluding [ASSIGN] group)
•VOICE SCENE SETUP Mode and Control Matrix parameters
•VOICE COMMON Vari EF Dry:Wet parameter
•VOICE FREE EG Track SceneSw parameter
•VOICE ARPEGGIO/SEQ Common SceneSw parameter

The Unison Detune function (see page 76) lets you decide the detuning for the
Unison in order to fatten the sound.

22

DUAL

SPLIT

This mode layers the two sounds of Scene 1 and Scene
2—i.e., it plays both Scenes simultaneously. In this
mode, the AN1x is capable of multitimbral play (max.
2 sounds), where an external MIDI sequencer or device
can play each Scene on separate MIDI channels, as set
by the UTILITY SETUP Rx Ch (Receive Channel)
parameter (see page 93).

In this mode, Scene 1 is assigned to the keys to the left
of the variable Split Point (see page 77), and Scene 2
is assigned to the keys to the right.

External sequencer
QY300

Two incoming MIDI
signals play each Scene
independently across the
entire keyboard according
to Rx Ch settings.

MUSIC SEQUENCER

MIDI OUT
MIDI IN
AN1x

Plays Scene 1 sound

Plays Scene 2 sound

Scene 1 range = MIDI ch. 1
SPLIT POINT

Scene 2 range = MIDI ch. 2

In SPLIT mode the AN1x is capable of multitimbral play
(max. 2 sounds).

To select a Scene for MIDI channel assignment, simply press a [SCENE] switch.

External sequencer

DUAL UNISON

QY300

Two incoming MIDI signals play
each scene independently over a
range determined by the Split Point,
according to Rx Ch settings.

MUSIC SEQUENCER

MIDI OUT

In this mode, each Dual layer plays in Unison (one
Note On message uses five notes of polyphony) when
the Poly mode is set to “mono” or “legato”. If both
Scenes are set to “poly”, the result is the same as
DUAL mode. Multitimbral play from an external MIDI
source (max. 2 sounds) is also possible, as set by the
UTILITY SETUP Rx Ch (Receive Channel) parameter (see
page 93).

AN1x

MIDI IN

Scene 1 range = MIDI ch. 1

Scene 2 range = MIDI ch. 1

SPLIT POINT

SPLIT UNISON
In this mode, each Scene on each side of the variable
Split Point plays in Unison (One Note On message
uses five notes of polyphony) when Poly mode is set to
“mono” or “legato”. If both Scenes are set to “poly”,
the result is the same as SPLIT mode.

Multitimbral play from an external MIDI source (max. 2
sounds) is also possible, determined by the UTILITY
SETUP Rx Ch (Receive Channel) settings.

23

Portamento Play

Layer Parameters
The AN1x features Layer parameters in the VOICE SCENE
SETUP menu which let you detune the Unison or Dual layers
when UNISON mode or DUAL mode is selected, or separate
the panning between the two layers when UNISON mode,
DUAL mode or SPLIT mode is selected. For more information,
see page 76.

Portamento is an effect commonly used in singing or when
playing a bowed instrument (glissando), where the sound
is carried in a continuous glide from one note to the next,
through all the intermediate pitches.

Key pressed C1

C2

Normal play

Pitch glides from
note to note

Key pressed C1

C2

Portamento

The portamento is applied not only to the AN1x’s voice as
audio output from the internal tone generator, portamento
data is also output from the MIDI [OUT] terminal, which
means it can affect a voice of an external tone generator
assigned to the same MIDI channel as the AN1x, or be
recorded as Control Change data in an external MIDI
sequencer.

Turning PORTAMENTO
On And Off
Pressing the [PORTAMENTO] switch turns the portamento
on or off. Portamento on/off status is stored as voice data.
DEMO

PORTAMENTO

LAYER

STORE

ARPEGGIO/ SEQ

Pressing [PORTAMENTO] outputs a Control Change
message via the MIDI [OUT] terminal, which can be
recorded as Control Change data in an external MIDI
sequencer.
You can designate the assignable Footswitch to turn the
portamento on and off by foot, using the UTILITY SETUP
Control function (see page 95).

24

Selecting
Parameter Groups

Setting Portamento Time
You can determine the Portamento time by pressing
[PEG/LFO] and turning CONTROL knob 4.
Sync Pitch
Src

The KNOB PARAMETER GROUP switches
determine which group of tone generator
parameters you can edit by turning the
CONTROL knobs. You can change the voice
drastically by editing the various parameters.
Simply press a switch to access a group of
parameters. The selected switch will be indicated
by a lit LED to the left of it.

Port Time

Edge

Edge
Noise
Level

Release

Release

ASSIGN 4

When the [PORTAMENTO] switch is turned off, “– – –” will flash in the LCD.

KNOB PARAMETER GROUP

For more information, see page 56.

Selecting Portamento
Modes
There are various Portamento modes available depending
on Poly mode setting. These are accessed by the VOICE
SCENE SETUP menu.
Mode
Poly

Port

LFO Rst

Ctrl Matrix
Param
Set No

Source

Depth

Layer
Pan

Separate

Unison
Detune

SYNC/FM

PEG/LFO

VCO1

VCO2

VCF

MIX /VCF

VCA

ASSIGN

The name of each parameter in the group is printed on the
panel next to the knob by which it is edited, color coded
and arranged in relation to each KNOB PARAMETER
GROUP switch. A description of each parameter group,
along with available parameters and settings available
within each group, is provided in the REFERENCE section.

VOICE
SCENE SETUP

For details, see as follows:
1PEG/LFO — page 54
2SYNC/FM — page 58
3VCO1 — page 61
4VCO2 — page 63
5VCF — page 64
6MIX/VCF — page 66
7VCA — page 68
(ASSIGN — page 70)

CTRL

For more information, see page 73.

PEG

LFO2

VCO
VCO1

MIX/ VCF

SYNC

MASTER

LFO1

SLAVE

VCA

EFFECT
VOLUME

RING
MOD

VARI

EQ

FM
VCO2

NOISE

FEG

AEG

DLY

REV

FEEDBACK

For details about assigning parameters to CONTROL knobs, see page 95. For
information about the AN1x’s tone generator, see page 10.

25

Using The
CONTROL Knobs

If the [EDIT ROTARY] switch is set to positions 1 - 4 or
position 6, when you select a voice the [ASSIGN] switch
will automatically be selected (the LED beside it will light),
which means the group of parameters assigned to the
knobs by the UTILITY SETUP menu Control function can be
edited or controlled by turning the CONTROL knobs. To
access another group of knob parameters, simply press a
KNOB PARAMETER GROUP switch.

The eight CONTROL knobs give you direct access
to dozens of tone generator parameters that let
you coax literally an unlimited range of sounds
from the AN1x in real-time. They also let you
access and edit the individual events in each
step of the Step Sequencer (when the [EDIT
ROTARY] switch is set to the SEQ EDIT/SETUP
menu).
Algorithm

PEG Decay

Sync Pitch

PEG Depth

Sync Pitch
Depth

PEG Sw

Sync Pitch
Src

Wave

Wave

Pitch

Pitch

Fine

Fine

Edge

Attack

VCO1
Level

Decay

VCO2
Level

Sustain

Ring
Mod

Release

Attack

Sustain

Decay

ASSIGN 1
Sync
Pmod Sw

ASSIGN 2

LFO1 Wave

FM Depth

PW

PWM Depth

PW
VCF
Cutoff

HPF

Feedback

FM Src1

PWM Depth

PWM Src

Reso
nance

VCF
Type

Volume

During tone generator or sequence event parameter editing,
a horizontal 11-segment “knob data graph” appears in the
lower area of the LCD. When you press a knob’s push-switch
for data confirmation (before turning the knob), the data
graph provides you with a visual reference of the parameter
value in relation to the current physical position of the knob.

Port Time

Edge
Noise
Level

ASSIGN 4

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth
Amod Depth

ASSIGN 6

ASSIGN 5

The Knob Data Graph

Release

ASSIGN 3

LFO1 Spd

For more information about the knob parameters, see page 54.

FM Src2
PmodDepth

LFO2 Spd
PmodDepth

Vel
Sens

Key
Track

Vel Sens

ASSIGN 7

ASSIGN 8

The CONTROL knobs are assignable, so you can
designate a specific parameter to be controlled by each
knob. You can use the Control Matrix to designate each
knob parameter for each Scene in each voice. Plus, you
can use the UTILITY SETUP menu Control function to
designate specific Control Change parameters to be
controlled by each knob when the [ASSIGN] switch is
selected, which not only is routed to the internal tone
generator, but is output via the MIDI [OUT] terminal, and
therefore can be used to simultaneously control an external
MIDI device.

Current knob position Actual value (flashing)

A flashing segment in the data graph indicates the actual
value of the parameter, whereas shaded segments to the left
or right of the flashing segment indicate the current physical
position of the knob. As you turn the knob to the left or right,
the data graph will move left or right in accordance with the
knob movements.

Coarse/Fine Edit
You can edit CONTROL knob parameters in coarse or fine
increments and decrements, depending on how you turn the
knob. The knob data graph will display differently for each
method.

When you turn a knob to edit a parameter, its parameter
name and value will automatically appear in the LCD, and
the knob data graph will track knob movements
accordingly. If you simply press a knob (push-switch)
without turning it, the parameter name and value will
appear in the LCD for visual confirmation, without
changing its value.
Sync Pitch
Src

Simply turning a knob will increase or decrease the
parameter value in coarse (large) amounts. In this case, the
flashing indicator in the knob data graph will be canceled.
Turning a knob while pressing it will increase or decrease the
parameter value in fine (small) amounts. In this case, the
flashing indicator in the knob data graph will position as you
turn the knob, and will remain flashing when you release the
knob.

Port Time

Edge

Edge
Noise
Level

Release

Release

ASSIGN 4

Turning a knob left decreases numeric values (or scrolls
toward the top of a list of available parameters), and
turning a knob right increases numeric values (or scrolls
toward the bottom of a list of available parameters).
For information about assigning controllers, see page 95.

26

Assigning Parameters
To Knobs

Step Sequencer Event Edit
If you set the [EDIT ROTARY] switch to the SEQ EDIT/SETUP
menu (position 5), or if you select a voice when the [EDIT
ROTARY] switch is already set there, no LED will be lit beside
a KNOB PARAMETER GROUP switch, and turning a
CONTROL knob will edit the selected event data of the
Sequencer step assigned to that knob.

You can assign one of many available Control Change
parameters to each knob. After pressing the [ASSIGN]
switch, these parameters will be available for edit in realtime using the CONTROL knobs.
Knob assignments are made using the Control function
(Device and Control Number) parameters located in the
UTILITY SETUP menu. When you press [ASSIGN] and turn
a CONTROL knob, the MIDI Control Change data is sent
to both the internal tone generator as well as to MIDI
[OUT], where it can control external devices. The Control
function assignments are system parameter settings, which
means they will remain as set and be available regardless
of which voice is selected.

When you turn a knob to edit an event, the step event name
and value (and step number) will automatically appear in the
LCD, and the knob data graph will track knob movements
accordingly. Also, if you simply press a knob (push-switch)
without turning it, the information will display in the LCD for
confirmation.
Pressing a KNOB PARAMETER GROUP switch will activate its
group of tone generator parameters (its LED will light), and
pressing the same switch again will return to Step Sequencer
edit status. Setting the [EDIT ROTARY] switch to another
position will also disengage Step Sequencer edit.
For more information about the Step Sequencer, see page 37.

You can also assign various other parameters to the
knobs using the Control Matrix located in the VOICE
SCENE SETUP menu, which only affects parameters for
the internal tone generator (as well as incoming MIDI
messages). And since Control Matrix parameters are
voice settings, they are stored as voice data, which
means that each voice can have customized knob
assignments for each Scene!

For details on how to assign Control function parameters to the CONTROL knobs,
see page 95. For details on how to assign Control Matrix parameters to the
CONTROL knobs, see page 73.
For a list of available parameters which can be assigned to each CONTROL knob,
see the separate Data List book.

27

Using The Panel
Edit Matrix

Tempo

Layer
Pan

Separate

Dly / Rev EF
Param
Data

EF
Bypass

Name
Cursor

LFO Rst

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Length

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Arpeggio
Subdivide

Play EF
Swing

Velocity

Key Track

Layer
Pan

Separate

Unison
Detune

Vari EF/EQ
Param
Data

Vari EF
Dry:Wet

Dly/Rev EF
Param
Data

EF
Bypass

Name
Cursor

Char

VOICE
COMMON

Length

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

VOICE
FREE EG

Arpeggio
Subdivide

Ctrl Matrix
Param
Set No

Key Track

Source

Depth

VOICE

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Play EF
Swing

Velocity

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Rx Ch

DeviceNo

Local

BulkDump

Ctrl
Device

Ctrl No

UTILITY
SETUP

GateTime ARPEGGIO /SEQ

1 Voice Menus

Ctrl Matrix
Param
Set No

Port

Track Common
LoopType
Trigger

LFO Rst

Split Pnt

3 Utility Menu
2 Step Sequencer Menu
1 Voice Menus

Select a menu (1 - 6)
Mode
Poly

Port

Tempo

Track Common
LoopType
Trigger

The AN1x’s panel matrix of Edit menus gives
you quick and easy access to hundreds of
parameter settings. All you have to do is set the
[EDIT ROTARY] switch to one of the six menus
and press the parameter value [UP/DOWN]
switch located beneath the name of the
parameter you want to edit.

VOICE
SCENE SETUP

Mode
Poly

Source

Depth

Unison
Detune

VOICE
SCENE SETUP

Char

VOICE
COMMON

Undo

VOICE
FREE EG

The four Voice menus are primarily dedicated to parameters
which affect the tone generator.
VOICE SCENE SETUP Includes Scene Mode and Control
Matrix parameters plus Layer-related parameters for the
voice.

VOICE

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Rx Ch

DeviceNo

Local

BulkDump

Ctrl
Device

Ctrl No

UTILITY
SETUP

GateTime ARPEGGIO /SEQ

VOICE COMMON Includes Tempo, Split Point, Effect and
voice naming parameters which are common to both Scenes,
and Variation Effect Dry:Wet balance parameter which can
be set for each Scene.

Press this area to increment settings (hold to scroll)
Press this area to decrement settings (hold to scroll)
Press once to display information in LCD

VOICE FREE EG Includes Trigger and Length setting, Track
and Parameter select, plus recording and other parameters
related to the Free EG function.

Press the [UP/DOWN] switch once to display the name of
the parameter and current value setting in the LCD. Press
the upper or lower area of the switch repeatedly to
increment or decrement through the settings, or hold the
upper or lower area of the switch to scroll through the
settings.

VOICE ARPEGGIO/SEQ Includes common and specific
parameters related to the Arpeggiator and Step Sequencer.
For a description of each parameter and available settings, see the REFERENCE
section, page 72. For information about the Arpeggiator, see page 33.

2 Step Sequencer Menu
The SEQ EDIT/SETUP menu includes Knob event and
sequence editing-related parameters, as well as Pattern Bank
and Number select, and other parameters related to the Step
Sequencer.
For a description of each parameter and available settings, see the REFERENCE
section, page 89. For information about the Step Sequencer, see page 37.

3 Utility Menu
The UTILITY SETUP menu includes “global” parameters,
including System tuning and keyboard transpose and velocity
parameters, MIDI channel transmit, receive and other
settings, and Control function assignment-related parameters.
For a description of each parameter and available settings, see the REFERENCE
section, page 92. For more information about the Control function, see page
50.

28

Editing Voices

3. Edit the various tone generator parameters
for each Scene, using the KNOB PARAMETER
GROUP switches and CONTROL knobs.

If you’ve read through all the preceding
sections, and especially if you’ve been trying out
the various features along the way, you should
have a pretty solid grounding in how the AN1x
creates and enhances sound, as well as how the
various controls work to manipulate the many
features. This section provides an overview of
the steps required for the procedure of editing a
voice, along with the key procedures required to
build up your own voices from scratch.

KNOB PARAMETER GROUP

Algorithm

PEG Decay

Sync Pitch

8

9
STU

4

5

6

DEF

GHI

JKL

1

2

3

VCO1
Level

Decay

VCO2
Level

Sustain

Ring
Mod

Release

2. Set the status of Layer mode with the [LAYER]
switch and Poly mode (located in the VOICE
SCENE SETUP menu).

ASSIGN 2

LFO1 Wave

FM Depth

PW

PWM Depth

HPF

Mode
Poly

Port

LFO Rst

ARPEGGIO/SEQ

Ctrl Matrix
Param
Set No

Source

Depth

FM Src1

PWM Depth

PWM Src

VCF
Type

Reso
nance
Volume

Noise
Level

ASSIGN 4

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth

FM Src2

LFO2 Spd

PmodDepth

PmodDepth

Vel
Sens

Key
Track

Vel Sens

Amod Depth

ASSIGN 6

Edge

Release

ASSIGN 3

LFO1 Spd

Port Time

ASSIGN 7

ASSIGN 8

VOICE
SCENE SETUP

Mode
Poly

Port

LFO Rst

Layer
Pan

Separate

Unison
Detune

Tempo

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Dly / Rev EF
Param
Data

EF
Bypass

Name
Cursor

Char

VOICE
COMMON

Length

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

VOICE
FREE EG

Arpeggio
Subdivide

Ctrl Matrix
Param
Set No

Key Track

Source

Depth

VOICE

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Play EF
Swing

Velocity

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Rx Ch

DeviceNo

Local

BulkDump

Ctrl
Device

Ctrl No

UTILITY
SETUP

GateTime ARPEGGIO /SEQ

5. Store the voice data to a voice memory
location (1 - 128) using the Voice Store
operation (see page 98).

DEMO

STORE

Sustain

Decay

Track Common
LoopType
Trigger

LAYER

Sync Pitch
Src

4. Depending on your needs, use the panel Edit
matrix to designate effects configuration and
settings, record real-time knob movements
for one or more parameters using the 4-track
Free EG function, designate Arpeggiator
settings, create a Step Sequence, assign
Control Matrix sets, and set any other voice
parameters.

YES/ ENTER

PORTAMENTO

PEG Sw

Attack

–
NO

Sync Pitch
Depth

Edge

ASSIGN 5

ABC

0

PEG Depth

Fine

Feedback

OTHERS

YZ

PQR

ASSIGN

Fine

VCF
Cutoff

PROGRAM CHANGE

7

MIX /VCF

Pitch

PW

1. Select a voice using the PROGRAM CHANGE
keypad.

MNO

VCF

VCA

Pitch

Sync
Pmod Sw

VWX

VCO2

Wave

ASSIGN 1

The AN1x is so naturally intuitive, the procedure for
editing a voice is extremely simple. There are only a few
basic steps, as follows:

PEG/LFO

VCO1

Wave

Attack

Voice Edit Procedure

SYNC/FM

Layer
Pan

Separate

Unison
Detune

VOICE
SCENE SETUP

Parameters which you can edit at any time but which are not stored as voice data
include system-related parameters accessible from the UTILITY SETUP menu, as
well as Effect Bypass status (VOICE COMMON menu) and MIDI Pattern Transmit
Channel (VOICE ARPEGGIO/SEQ menu). As such, they will remain as set
regardless of which voice is selected.

29

1. VCO Edit

CREATING ORIGINAL
VOICES

Pressing the [VCO1] KNOB PARAMETER GROUP
switch gives you access to the main voltage controlled
oscillator parameters, which let you select the basic
waveform and determine the fundamental pitch of the
sound. Pressing the [VCO2] switch gives you access to
the second oscillator, which contains the same set of
parameters as VCO1, and lets you add extra
dimension to the voice.

Following is an overview of the key procedures required to
build up your own voices from scratch. For step-by-step
examples of how to create specific types of voices,
including analog synth classics like Synth Bass and Synth
Brass, as well as traditional Electronic Organ and Electric
Piano voices and more, see page 101.

No sound will be produced if the VCO1 Level or VCO2 Level settings in the
[MIX/VCF] group are too low.

Tone Generator and
Panel Parameter Editing

Wave
By turning CONTROL knob 1 you can select the
waveform for the VCO1 oscillator—from a list which
includes sawtooth, square (pulse) and a variety of
others—which determines the fundamental
characteristics of the voice.

By editing the tone generator parameters you can
determine the fundamental characteristics of the voice.
These are accessed by pressing a KNOB PARAMETER
GROUP switch and turning specific CONTROL knobs.
There are four key steps in the process of editing the
tone generator parameters, as follows:

Saw Wave

Pulse Wave

1. VCO edit to select the fundamental
waveform and determine the pitch
2. VCF edit to apply filtering and determine
the tone, or timbre
3. VCA edit to apply amplification to the voice
For details about the available waves, see page 61.

4. LFO edit to apply modulation to the VCO,
VCF and VCA

Pitch And Fine
By turning CONTROL knobs 2 (Pitch) and 3 (Fine) you
can determine the fundamental pitch of the wave.
Using both oscillators you can slightly “detune” the
pitch of each with the Fine parameter to fatten the
sound, or create intervals by setting different Pitch
parameters for each.

Tone generator parameter editing affects the selected Scene (loaded in the Scene
edit buffer) or the Scene Control sound (in the Scene Control buffer). For details,
see page 20.

By editing the various panel Edit menu parameters you
can determine a voice's keyboard and Scene related
modes, configure effect types and settings, record Free
EG tracks, create and assign Step Sequencer patterns
or configure the Arpeggiator. (For details, see page
71.)

For details about the Pitch and Fine parameters, see pages 61, 62.

Edge, Pulse Width And Pmod
Depth

Certain panel parameters apply to individual Scenes or both Scenes equally for the
voice. For details about each menu and available parameters, see page 72.

By turning CONTROL knob 4 you can adjust how
sharp or smooth the "edge" of the wave is. CONTROL
knob 5 lets you determine the width of the wave's
pulse to control the amount of harmonics present.
CONTROL knob 8 lets you adjust the Pitch Modulation
Depth to create a vibrato effect. Other parameters let
you apply modulation to the pulse width with the LFO1
and other waves.
For details about the Edge, Pulse Width and Pmod Depth parameters, see pages
62, 63.

30

2. VCF Edit

Sync Algorithm
Pressing the [SYNC/FM] KNOB PARAMETER GROUP
switch lets you use the CONTROL knobs to access the
parameters which affect the "master" and "slave"
oscillators which are part of the VCO1, as well as
configure how the FM (Frequency Modulation) signal is
applied to the master and/or slave oscillators. When
the "sync" is enabled VCO1 literally becomes two
oscillators in one, with the slave synced to the master.

Pressing the [VCF] KNOB PARAMETER GROUP switch
gives you access to the voltage controlled filter
parameters, which let you determine the characteristics
of the tone, or timbre of the voice, and configure the
Filter Envelope Generator (FEG).

VCF Cutoff And Resonance
By turning CONTROL knob 5 you can set the cutoff
frequency of the VCF Type (as designated in the
MIX/VCF group), which determines the point at which
specified frequencies are passed or cut off—i.e.,
filtered out. CONTROL knob 6 lets you boost the
harmonics near the cutoff frequency to apply
resonance. These two parameters are critical in
determining the timbre of the voice.

By turning CONTROL knob 1 you can configure the
sync Algorithm, which either turns off the sync and
makes only the FM signal available, or lets you apply
the FM signal to either master or slave or both
oscillators. CONTROL knob 2 lets you access the Sync
Pitch parameter to create a difference in pitch between
the master and slave oscillators and control the
resulting harmonic interval. Other parameters available
let you apply modulation to the VCO1 oscillators with
the LFO1 and other waves.

Range passed

Cutoff range

VCO
VCO1
SYNC
MASTER

Cutoff frequency

SLAVE

Frequency

VCF Type = Low Pass Filter
FM
VCO2

FEG
CONTROL knobs 1-4 let you determine the Attack,
Decay, Sustain and Release values, respectively, to give
you precision control over how the timbre of the voice
changes over time—from when a key is pressed, held,
then released, and subsequently how long it takes for
the sound to terminate. CONTROL knob 7 lets you set
the FEG Depth, or range of movement of the cutoff
frequency.

For details about the [SYNC/FM] parameters, see page 58.

PEG
Pressing the [PEG/LFO] KNOB PARAMETER GROUP
switch let you use the CONTROL knobs to access
parameters which control the Pitch Envelope Generator
(PEG), which determines how the pitch of a voice
changes over time—from when a key is pressed, held,
then release, and how long it takes for the sound to
terminate. CONTROL knob 2 lets you set the PEG
Depth, or pitch in semitones. CONTROL knob 1 lets
you adjust the PEG Decay, or time required for the
sound to reach its basic pitch from the PEG Depth
setting. CONTROL knob 3 lets you set the PEG Switch
to determine which VCO the PEG is applied to.

Cutoff frequency

Time

Sustain
Attack

For more information about PEG Depth, PEG Decay, and PEG Switch parameters,
see page 55.

Key on

Decay

Release
Key off

For more information about [VCF] parameters, see page 64.

31

Ring Modulator, Noise And Mixer

Amod Depth And Vel Sens

Pressing the [MIX/VCF] KNOB PARAMETER GROUP
switch lets you use CONTROL knobs 1-4 to determine
the levels of the VCO1, VCO2, Ring Modulator and
Noise signals, respectively. CONTROL knob 5 lets you
determine the cutoff frequency of the High Pass Filter
applied to the signal which is output from the mixer,
and CONTROL knob 6 lets you select the VCF filter
type (LPF, HPF, BPF, BEF) which is controlled by the VCF
Cutoff frequency (in the [VCF] parameter group).
CONTROL knob 7 lets you adjust the Filter Modulation
Depth to create a wah effect.

CONTROL knob 7 lets you adjust Amplitude
Modulation Depth to create a tremolo effect by using
LFO1. CONTROL knob 8 lets you set the Velocity
Sensitivity to determine the amplitude of the VCA in
relation to playing strength, to either increase dynamic
range with a heavier or lighter touch.
For more information about Amod Depth and Vel Sens parameters, see page 70.

Feedback And Volume
CONTROL knob 5 lets you determine the feedback
level which is output from the VCA and then "fed
back" into the input of the mixer, causing the signal to
become fat. CONTROL knob 6 lets you determine the
overall output level from the VCA before the signal
passes to the Effect block.

For more information about [MIX/VCF] parameters, see page 66.

3. VCA Edit
Pressing the [VCA] KNOB PARAMETER GROUP switch
gives you access to the voltage controlled amplifier
parameters, which let you determine the volume of the
sound and configure the Amplitude Envelope
Generator (AEG).

For more information about Feedback and Volume parameters, see page 69.

4. LFO Edit
The Low Frequency Oscillator is an oscillator which
generates low frequency signals to let you apply a
modulation signal to specific aspects of the voice. For
example, applying the LFO to the VCO creates vibrato,
applying it to the VCF creates wah, and applying it to
the VCA creates tremolo. The AN1x has two separate
LFOs which give you a wide range of control over
modulation.

AEG
CONTROL knobs 1-4 let you determine the Attack,
Decay, Sustain and Release values, respectively, to give
you precision control over how the volume of the voice
changes over time—from when a key is pressed, held,
then released, and subsequently how long it takes for
the sound to terminate. The diagrams which follow
show the difference in envelope generator
characteristics for some common instruments.

Wave And Speed
Pressing the [PEG/LFO] KNOB PARAMETER GROUP
switch lets you use CONTROL knob 5 to select the
LFO1 Wave from 21 types available. CONTROL knob
6 lets you adjust LFO1 Speed, and CONTROL knob 7
lets you determine the LFO1 Delay time of the
modulation. CONTROL knob 8 lets you adjust the
LFO2 Speed for the LFO2 wave, which is fixed to a
triangle wave.

Level

Time

Sustain
Attack

Decay

Key on
Piano

Release

For more information about LFO parameters, see page 54.

Key off
Violin

Storing A Voice
As you edit your voice, depending on whether you're
working on Scene 1, Scene 2 or the Scene Control sound,
you may want to perform Voice Store operations.

For more information, see page 68.

32

Store Operations

Using The Arpeggiator

The [STORE] switch is used for performing Voice
Store operations.

The Arpeggiator lets you play arpeggiated chord
patterns at the simple press of a key. There are
30 arpeggio pattern Types to choose from.
Between the 10 Arpeggio Subdivide (timing
resolution) settings, Play Effect Velocity
parameter and number of notes played, you
have a wide range of control and customization
over length, rhythm and feel of a voice’s
arpeggio.

DEMO

PORTAMENTO

LAYER

STORE

ARPEGGIO/SEQ

For information about performing a Voice Store operation,
see page 98.
For information about types of data stored in a voice, see page 9.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

For information about Scene-related Store functions, see page 21. For information
about SEQ Store, see page 46.

Turning ARPEGGIO/SEQ
On And Off

You can control which Scene plays the arpeggiated
patterns, turn the Arpeggio Hold function on and off at
will, and even designate an independent MIDI channel on
which to output the Arpeggiator pattern data.

The [ARPEGGIO/SEQ] switch is used to turn the
Arpeggiator or Step Sequencer on and off. Either
“ARP” or “SEQ” will appear in the LCD to
indicate which one is active for the voice,
determined by the Common Arp/SEQ setting in
the VOICE ARPEGGIO/SEQ menu.

The specific Arpeggiator-related parameters are available
in the VOICE ARPEGGIO/SEQ menu, but a few others will
also have a bearing on your arpeggiated performances,
including Tempo and Poly mode settings, and depending
on Layer mode, the Split Point assignment as well.

DEMO

PORTAMENTO

LAYER

STORE

ARPEGGIO/SEQ

For information about each VOICE ARPEGGIO/SEQ menu parameter, see page 85.

For information about the Arpeggiator, see page 33. For information about the
Step Sequencer, see page 37. For information about the Arp/SEQ setting, see
page 85.

Arpeggiator On/Off
The Arpeggiator can only be activated when the Arp/SEQ
parameter (VOICE ARPEGGIO/SEQ menu) is set to
“Arpeggio”.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

You can turn the Arpeggiator on and off by pressing the
[ARPEGGIO/SEQ] switch. When the Arpeggiator is turned
on, “ARP” will appear in the lower right area of the LCD.

33

Arpeggio Pattern Types
The 30 arpeggio pattern Types are selected by pressing
Type/No [UP/DOWN]. The available Types are basically
divided into two groups, separated chords (Types 1-15),
and special arpeggios (Types 16-30).

Setting The Arpeggiator Tempo

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

Set the [EDIT ROTARY] switch to VOICE COMMON and
press Tempo [UP/DOWN] to set the tempo of the
Arpeggiator in BPM (Beats Per Minute).

If you want the clock of an external MIDI sequencer or drum
machine to control the AN1x’s tempo, then set the Tempo to
“MIDI” (the first value located before “40”) so that the two
devices will play in synchronization with each other.

Types 1-15 separate the chords you play in a variety of
ways, either generating arpeggios which occur up, down,
up and down, or randomly—over one, two or four
octaves. Types 16-30 are special types which vary in tone
or add subtle shifts or more complex dynamics and
rhythmic elements to the arpeggio.

Arpeggio Hold Function

For more information about Type/No, see page 85. For a list of available
Arpeggiator Types, see the Arpeggiator Type List in the separate Data List book.

Pressing Hold [UP/DOWN] lets you turn the Arpeggio
Hold function on and off. When Hold is set to "on",
"HOLD" will appear in reverse type in the lower right
corner of the LCD. After triggering the Arpeggiator by
playing the keyboard, the arpeggio will continue playing
automatically when you release the keys, until you switch
the Hold setting to "off", or press [ARPEGGIO/SEQ] to
stop the Arpeggiator. When set to "off", the Arpeggiator
will stop when you release the keys.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

Arpeggio Subdivide
Pressing Arpeggio Subdivide [UP/DOWN] lets you
designate one of the ten timing subdivision (rhythm
resolution) settings for the Arpeggiator pattern.

Common
Arp /SEQ

VOICE
Velocity

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

GateTime ARPEGGIO /SEQ

Available Subdivide settings are as follows:

The Arpeggio Hold function is especially useful during live
performances when the Layer mode is set to “SPLIT” and
Keyboard Mode is set to “chrd&norm” (see page 35),
since you can trigger the arpeggio with notes to the left of
the Split Point, and use both hands to play chords or fills to
the right. Arpeggio Hold is also handy when trying out
different Arpeggiator Types or Subdivide settings, and is
literally indispensable for tweaking the tone generator
parameters for your arpeggios with the CONTROL knobs.

3

3/8=q., 1/4=q, 3/16=e., 1/6= h h h , 1/8=e, 3/32=x.,
3

3

1/12= q q q , 1/16=x, 1/24= q q q , 1/32=r
For more information about Arpeggio Subdivide, see page 88.

34

“scne1” or “scne2”

Playing Arpeggiated
Chords
Trying out the various arpeggios is a lot of fun. Turn on the
Arpeggio Hold function, play an even-numbered note
chord, and see how the different pattern Types and
Subdivide settings react. Then play an odd-numbered note
chord and repeat the process.

When the Scene Switch is set to “scne1” or “scne2”,
Scene 1 or Scene 2 will play as follows:

There are a wealth of combinations available at your
fingertips—with relatively straightforward or even
unconventional results awaiting you. And only by rolling
up your sleeves and exploring all the options at hand can
you become an expert at how to get just the right
arpeggio for just the right track.

Layer mode = DUAL

● If KbdMode is set to “chrd”, you can play both
Scenes simultaneously across the entire keyboard.
The selected Scene plays the arpeggio, and the
other plays normally.

Keyboard Mode

Scene 2 only

Press KbdMode [UP/DOWN] to designate how the
Arpeggiator patterns respond to notes played on the
keyboard. Select “chrd” (Chord) if you want to play
arpeggiated chords across the entire keyboard. Select
“chrd&norm” (Chord & Normal) if you want to play
arpeggiated chords to the left of the Split Point and
normal chords to the right.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

Arpeggiator

Scene 1:
Pad sound

● If KbdMode is set to "chrd&norm", you can play
both Scenes simultaneously across the entire
keyboard. The selected Scene plays arpeggios
when you play chords to the left of the Split Point,
and plays the Dual voice normally when you play
to the right of the Split Point.

VOICE
Velocity

Scene 2:
Decay sound

GateTime ARPEGGIO /SEQ

Layer mode = SPLIT

● If “scne1” is selected and KbdMode is set to
“chrd”, you can play arpeggios with Scene 1 to the
left of the Split Point, and arpeggios with Scene 1
and normal chords with Scene 2 to the right.
For information about setting the Split Point, see page 77.

● If “scne2” is selected and KbdMode is set to
“chrd”, you can play arpeggios with Scene 2 and
normal chords with Scene 1 to the left of the Split
Point, and arpeggios with Scene 2 to the right.

Scene Switch
Press SceneSw [UP/DOWN] to designate which Scene
will play the Arpeggiator pattern. Scenes will play in
accordance with Layer mode and Keyboard Mode
settings.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

35

Layer mode = SPLIT

● If “scne1” is selected and KbdMode is set to
“chrd&norm”, you can play arpeggios with Scene
1 to the left of the Split Point, and play normally
with Scene 2 to the right.
Scene 1:
Bass sound

● If KbdMode is set to “chrd”, you can play
arpeggios with Scene 1 to the left of the Split Point,
and play normally with Scene 2 to the right.

Scene 2:
Solo sound

● If KbdMode is set to “chrd&norm”, you can play
arpeggios with Scene 1 to the left of the Split Point
and normal chords to the right.

Scene 1 only

When SceneSw “both” is set in SPLIT mode, depending on selected arpeggio
Type, as well as Split Point setting and the position at which you play the keys,
certain notes of the arpeggiated chords may cross the Split Point, i.e., lower notes
will play Scene 1 and higher notes will play Scene 2.

Arpeggiator

Layer mode = SINGLE

(Same as for “scne1” or “scne2”, page 35.)
● If “scne2” is selected and KbdMode is set to
“chrd&norm”, you can play arpeggios with Scene
2 and normal chords with Scene 1 to the left of the
Split Point, and play normally with Scene 2 to the
right.

Arpeggio Pattern Length
The length of an AN1x arpeggio pattern is determined by
three factors which work together simultaneously: Arpeggio
Type, Arpeggio Subdivide setting, and the total number of
notes you play for an arpeggiated chord.
For example, say you play an arpeggiated pattern with a
four-note chord, such as a C major triad with an octave in
the root. If Subdivide is set to “1/8”, the Arpeggiator breaks
down the chord into 8ths, and then arpeggiates it based on
the Type setting. If Type is set to “UpOct2” the arpeggio will
climb over two octaves, and will repeat after four beats.
Then, if you change Subdivide to “1/16”, the arpeggio will
repeat after 2 beats. Furthermore, if you then change Type to
“UpOct1”, the arpeggio will repeat after only one beat.

Layer mode = SINGLE

● If KbdMode is set to “chrd”, you can play
arpeggios with the selected [SCENE] switch only
(or Scene Control sound) across the entire
keyboard.
● If KbdMode is set to “chrd&norm”, you can play
arpeggios with the sound of the selected [SCENE]
switch only (or Scene Control sound) to the left of
the Split Point and normal chords with the sound of
the selected [SCENE] switch only (or Scene Control
sound) to the right.

Because the number of notes you play in the chord has a
direct relationship on the pattern length based on Subdivide
resolution, sometimes unwanted syncopations may be
generated. As a general rule, you can avoid this by choosing
an even number of chord notes for even-numbered subdivide
resolutions (1/4, 1/8, 1/16 and 1/32) and an odd number
of notes (e.g., three-note or five-note chords) with oddnumbered resolutions (1/6, 1/12, 1/24).

“both”

However, this doesn’t apply for dotted note rhythms (3/8,
3/16 and 3/32). These resolutions are particularly
interesting for odd-numbered beats (e.g., 3/8 or 6/8), so
you will need to play chords with an even number of notes to
correctly play back these three-part rhythms.
As an example, set Type to “UpOct2” and Subdivide to
“3/8” resolution. Playing a triad will place the root note on
the first beat in the 4th bar, generating irregular cycles. A
four-note chord, however, generates symmetrical 4 bar
cycles. The root note will be repeated after the first cycle on
bar 3, after the second cycle on bar 5 and after the third
cycle on bar 7, and so on, always landing on the first beat.

When the Scene Switch is set to “both”, both Scenes
will play as follows:
Layer mode = DUAL

● If KbdMode is set to “chrd”, you can play
arpeggios with Scene 1 and Scene 2 across the
entire keyboard.

In the case of the special Arpeggiator Types (16-30), you will
notice that these aren’t particularly effective with triplet
rhythms. Best results are achieved with a 4/4 beat and a
Subdivide resolution of “1/16”, “1/8” or “1/32”.

● If KbdMode is set to “chrd&norm”, you can play
arpeggios with Scene 1 and Scene 2 to the left of
the Split Point, and play normally with Scene 1 and
Scene 2 to the right.

36

Play Effect Velocity

Ext. TG 2
(Attack sound)

Press the Play Effect Velocity [UP/DOWN] switch to set
the ratio between the lower and higher velocity values
of the Arpeggiator pattern, over a range between 1%
and 200%.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

Ext. TG 1
(Pad sound)

Rcv. Ch2

Rcv. Ch1

Ptn TxCh2

MIDI TxCh1

Arpeggiator

VOICE
Velocity

GateTime ARPEGGIO /SE

For information about setting the MIDI Pattern Transmit Channel (“MIDI
PtnTxCh”), see page 87.
The MIDI PtnTxCh setting is a system parameter, and will not be saved as voice
data.

Using The Step
Sequencer

A setting of “100%” maintains the original velocity
relationship between the notes. Lower values adjust
velocities downward at playback, and higher values
adjust velocities upward at playback. A setting of
“real” (Real-time) will cause the velocity values of the
pattern to be determined by the velocity at which you
play the keyboard.

The Step Sequencer lets you create your own
16-step looped patterns by setting Note,
Velocity, Gate Time and Control Change event
values for each step (beat) in the sequence using
the CONTROL knobs, where each knob gives
you access to the events in a specific step when
the [EDIT ROTARY] switch is set to the SEQ
EDIT/SETUP menu.

Arpeggio MIDI Output
You can use the MIDI Pattern Transmit Channel (“PtnTxCh”)
parameter to designate a MIDI channel on which to output
the Arpeggiator pattern data, to either play an external
tone generator or record the data into a MIDI sequencer or
computer.

Algorithm

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

PEG Depth

Sync Pitch
Depth

PEG Sw

Sync Pitch
Src

Pitch

Pitch

Fine

Fine

Edge

VCO1
Level

Decay

VCO2
Level

Sustain

Ring
Mod

Release

Attack

Sustain

Decay

ASSIGN 1
Sync
Pmod Sw

ASSIGN 2

LFO1 Wave

FM Depth

PW

PWM Depth

PW
CTRL

Sync Pitch

Wave

Attack

VOLUME

VCF
Cutoff

HPF

Feedback

SCENE

Common
Arp /SEQ

PEG Decay

Wave

PWM Depth

Reso
nance

VCF
Type

Volume

ASSIGN 5

FM Src1
PWM Src

Noise
Level

ASSIGN 4

LFO1 Dly
PWM Src
Fmod
Depth

FEG
Depth
Amod Depth

ASSIGN 6

Edge

Release

ASSIGN 3

LFO1 Spd

Port Time

ASSIGN 7

FM Src2
PmodDepth

LFO2 Spd
PmodDepth

Vel
Sens

Key
Track

Vel Sens

ASSIGN 8

VOICE
Velocity

GateTime ARPEGGIO /SEQ

Each of the 128 voices has its own “Voice” Pattern
memory for storing a single sequence. There is also a
separate bank of 128 “User” Patterns. Patterns can be
triggered from the keyboard in a variety of ways.

Knob
Event

This setting is independent from the MIDI Transmit Channel
(“MIDI Tx Ch”) setting in the UTILITY SETUP menu (see
page 93), but you can either set them both to the same
channel or different channels, depending on your
requirements. The diagram below shows an example of
how they can be set to different channels to control two
different external tone generators.

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

The specific Step Sequencer-related parameters are
available in the SEQ EDIT/SETUP menu. Also, Pattern
Number, Keyboard Mode, Hold, Scene Switch and Play
Effect parameters in the VOICE ARPEGGIO/SEQ menu
have special functions related to the Step Sequencer. Other
settings which will have a bearing on your sequences
include Tempo and Poly mode settings, and depending on
Layer mode, the Split Point assignment as well.

37

For information about each SEQ EDIT/SETUP menu parameter, see page 89.

Step Sequencer On/Off

Step Sequencer Hold
Modes

The Step Sequencer can only be activated when the
Arp/SEQ parameter (VOICE ARPEGGIO/SEQ menu) is set
to “Step SEQ”.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

Pressing Hold [UP/DOWN] lets you turn the SEQ Hold
function on and off. Depending on Keyboard Mode
setting, there are two additional Hold modes.

VOICE
Velocity

GateTime ARPEGGIO /SEQ

Common
Arp /SEQ

You can turn the Step Sequencer on and off by pressing
the [ARPEGGIO/SEQ] switch. When the Step Sequencer is
turned on, “SEQ” will appear in the lower right area of the
LCD.

Setting The Step Sequencer Tempo

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Dly / Rev EF
Param
Data

EF
Bypass

Name
Cursor

Char

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

When KbdMode is set to “sel&norm” or “sel&shift”, two
additional SEQ Hold mode settings are available:
“mode1”, which triggers a pattern every time a key is
pressed, and “mode2”, which triggers a pattern after the
current sequence finishes, even if you press a key during
the middle of the current sequence.

Set the [EDIT ROTARY] switch to VOICE COMMON and
press Tempo [UP/DOWN] to set the tempo of the Step
Sequencer in BPM (Beats Per Minute).
Split Pnt

KbdMode

When SEQ Hold is set to “on”, “HOLD” will appear in
reverse type in the lower right corner of the LCD. After
triggering the Step Sequencer by playing the keyboard,
the sequence will continue playing automatically when you
release the key, until you switch the Hold setting to “off”,
or press [ARPEGGIO/SEQ] to stop the Step Sequencer.

When Arp/SEQ is set to “Arpeggio”, the various parameters in the SEQ
EDIT/SETUP menu cannot be accessed.

Tempo

Type/No

VOICE
COMMON

The SEQ Hold function, used in conjunction with Layer
mode and Keyboard Mode settings, greatly expands your
live performance options. It’s also indispensable for
searching for Voice and User Patterns, as well as for
editing a pattern or tweaking various tone generator
parameters for your sequence sound with the CONTROL
knobs.

If you want the clock of an external MIDI sequencer or drum
machine to control the AN1x’s tempo, then set the Tempo to
“MIDI” (the first value located before “40”), so that the two
devices will play in synchronization with each other.

38

All editing of the pattern will of course be taking place
in the buffer. If you want, you can use SEQ Store
[UP/DOWN] to store the edited pattern to any User
Pattern bank memory (1 - 128). If you perform a Voice
Store operation, the edited voice will become the new
Voice Pattern for the voice.

Voice Pattern And
User Pattern Banks
In addition to the voice-related data stored in a voice
memory location, each voice has “Voice Pattern” data for
a single Step Sequencer pattern. Since there are 128
voices in memory, the collection of 128 patterns as stored
in the voices is called the Voice Pattern bank. In addition
to the Voice Pattern bank, there is a separate bank of 128
“User Patterns” called the User Pattern bank.

Pattern Select Play
During Pattern Select Play, you can trigger more than
one Step Sequencer pattern from the keyboard. Each
pattern is assigned to a different key. For Pattern Select
Play, the Keyboard Mode parameter (VOICE
ARPEGGIO/SEQ menu) must be set to either
“sel&norm” or “sel&shift”.

The Voice and User Patterns can be played from the
keyboard in a variety of ways, depending on the
Keyboard Mode setting in the VOICE ARPEGGIO/SEQ
menu. The individual Keyboard Mode settings are
explained on page 41, but first let’s take a look at the two
main methods of Step Sequencer play—Single Pattern Play
and Pattern Select Play—and see what’s happening inside
the AN1x’s memory structure as you select, edit and store
patterns.

As the Pattern Play Select diagram illustrates, when you
select a voice with the PROGRAM CHANGE keypad,
Voice Pattern data is loaded into the Voice Pattern edit
buffer, and all 128 User Patterns are loaded into the
User Pattern Edit buffer.
PATTERN SELECT PLAY

Single Pattern Play
During Single Pattern Play, you can play a single Step
Sequencer pattern from the keyboard. For Single
Pattern Play, the Keyboard Mode parameter (VOICE
ARPEGGIO/SEQ menu) must be set to either “norm” or
“shift&norm”.
As the Single Pattern Play diagram illustrates, when
you select a voice with the PROGRAM CHANGE
keypad, Voice Pattern data is loaded into the Voice
Pattern edit buffer.

Voice Bank

User Bank

Voice Patterns (128)

User Patterns (128)

Voice Pattern
Edit Buffer

SINGLE PATTERN PLAY

User Pattern
Edit Buffer (128)
SPLIT POINT

Voice Bank

User Bank

Voice Patterns (128)

User Patterns (128)

#

C 1 to Split Point
C1

Pressing different keys on the keyboard will “select”
different patterns, and C1 will always play the Voice
Pattern for the current voice. C#1 and above will select
and trigger different User Patterns in ascending order
across the Key Code (keyboard notes) up to the Split
Point, based on which User Pattern number is assigned
to C#1. If you set the [EDIT ROTARY] switch to the SEQ
EDIT/SETUP menu and press (Pattern) No [UP/DOWN]
once, the pattern number will appear in the LCD each
time you press the corresponding key.

Voice Pattern Edit Buffer
(Pattern loaded into the Voice Pattern edit buffer will be played)

When you press a key on the keyboard, you are
tiggering the Voice Pattern stored with the voice,
located in the buffer. You can set the [EDIT ROTARY]
switch to the VOICE EDIT SETUP menu and press Bank
[UP/DOWN] to select either the Voice or User Pattern
bank, and every time you press No [UP/DOWN] to
select a pattern number, that pattern will load into the
Voice Pattern edit buffer.

39

Playing Step
Sequencer Patterns
The AN1x comes with 128 Voice Patterns and 128 User
Patterns ready to go. All patterns can be overwritten to
store your own.

Since the triggered Voice and User Patterns are
selected and played from edit buffers, you can edit any
pattern at will—i.e., you can trigger one pattern and
edit it, trigger a second pattern and edit it, go back to
the first one and tweak it some more, and so on, in
order to edit various patterns in context with each
other.

Selecting Pattern Banks
And Numbers
To select a Pattern Bank, set the [EDIT ROTARY] switch
to SEQ EDIT/SETUP and press Bank [UP/DOWN].
During Single Pattern Play, either the Voice or User
Pattern bank can be selected. During Pattern Select
Play, only the User Pattern bank can be selected.

If you want, you can use SEQ Store [UP/DOWN] to
store any edited pattern to any User Pattern bank
memory (1 - 128). If the User Pattern has been edited,
the "All Ptn" (All Patterns) store confirmation message
will appear in the LCD, and you can press
[YES/ENTER] to overwrite all patterns, or press [NO]
to cancel the operation.

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

C#1 Assign
C#1 is always the base note assignment for the first User
Pattern to be selected. As shown in the Pattern Select Play
diagram (page 39), if “Usr001” (User 001) is assigned to
C#1, then pressing C#1 selects User Pattern 001, pressing
D1 selects Pattern 002, pressing D#1 selects Pattern 003,
and so on. The User Patterns are always selected in
ascending order according to pattern number (001 - 128).
The C#1 Assign feature lets you “shift” the starting pattern
number. For example, if you assign “Usr003” to C#1, then
pressing C#1 selects User Pattern 003, pressing D1 selects
Pattern 004, pressing D#1 selects Pattern 005, and so on.

To select a Pattern Number, press No [UP/DOWN].
You can select from 128 patterns in each bank.

Keyboard Mode
The Keyboard Mode setting (VOICE ARPEGGIO/SEQ
menu) determines Single Pattern Play (“norm” or
“shift&norm”) or Pattern Select Play (“sel&norm” or
“sel&shift”) status.

To assign a User Pattern number to C#1, set the [EDIT
ROTARY] switch to VOICE ARPEGGIO/SEQ and press
Type/No [UP/DOWN]. Arp SEQ must be set to “Step SEQ”,
and KbdMode must be set to “sel&norm” or “sel&shift”. (See
page 85.)

Common
Arp /SEQ

40

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

norm (Normal): Lets you play the Voice Pattern
of the currently selected voice at its base pitch from
any key on the keyboard. You can play regular
notes and chords across the keyboard while the
sequence is looping.

User Bank
User Patterns (128)

SPLIT POINT

Triggers current Voice Pattern
User Patterns
Voice Pattern

shift&norm (Shift & Normal): Playing a key to
the left of the Split Point will shift the pitch of the
Voice Pattern accordingly (with C2 as the original
base pitch), and playing keys to the right of the
Split Point will play notes normally, without affecting
the sequence. If you set the Split Point to a very
high setting (above C6, for example), you can shift
the pattern from any key, with C2 as the base pitch
of the programmed pattern.
Base pitch

Normal play

sel&shift (Select & Shift): Playing a key to the
left of the Split Point will trigger (“select”) a specific
User Pattern based on C#1 Assign setting (C1 will
trigger the Voice Pattern for the current voice), and
playing keys to the right of the Split Point will shift
the pitch of the selected pattern accordingly. C4
always determines the base pitch of the selected
pattern. For example, if the Split Point is set to C3,
then C1 plays the Voice Pattern for the selected
voice, and 23 different User Patterns can be
selected by playing keys C#1 ~ B2, and shifted in
pitch by pressing C3 and above, with C4
triggering the original base pitch of the sequence.

SPLIT POINT

User Bank
User Patterns (128)
Shifts pattern

Normal play

sel&norm (Select & Normal): Playing a key to
the left of the Split Point will trigger (“select”) a
specific User Pattern based on C#1 Assign setting
(C1 will trigger the Voice Pattern for the current
voice), and playing keys to the right of the Split
Point will play notes normally, without affecting the
sequence. Each User Pattern will play at its
programmed pitch. If you set the Split Point to a
very high setting (above C6, for example), you can
select a different pattern from any key.

SPLIT POINT Base pitch

User Patterns
Voice Pattern

Shifts pattern notes

When “sel&shift” is selected and the Split Point is assigned above C4, then
sequence pitch can only be shifted above the base pitch.
For more information about Keyboard Mode, see page 86. For information about
assigning the Split Point, see page 77.

41

Base Unit And Length
The Base Unit parameter, together with the current
Tempo setting (see page 77) designates and completes
the timing resolution for the sequence pattern.

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

SEQ
EDIT /SETUP

For more information about Loop Type, see page 91.

Scene Switch
The Scene Switch setting (in the VOICE ARPEGGIO/SEQ
menu) determines whether the Step Sequencer Pattern will
play Scene 1, Scene 2, or both Scenes. The current Scene
status will also affect how the Scenes play.

The Length parameter setting determines the length of
the sequence pattern based on number of steps. One
step is equivalent to one note, so based on the Base
Unit setting, you can also select odd-numbered steps to
create odd-numbered beats (such as setting the Length
to "3" for 3/4-time, or to "5" for 5/4-time), as well as
create completely unconventional rhythms.

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

Control Number

SEQ
EDIT /SETUP

The Control Number setting determines the type of
MIDI Control Change message which can be output by
each event upon sequencer play. Once the Control
Number is set, the Control Change event is selected
with (Knob) Event [UP/DOWN], and the value to be
output via each step is edited with the corresponding
CONTROL knob.

For more information about Base Unit and Length, see page 91. Also see the
section on Arpeggio Subdivide, which is similar to Base Unit, page 34.

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

Loop Type
The Loop Type parameter lets you determine the type of
loop cycle for the sequence pattern. The pattern always
loops, and you can designate it to loop either forward,
backward, or designate one of two alternating
forward/backward types.
For more information, see page 91. For more information about MIDI Control
Change messages, see page 109.

42

Play Effects

Exploring The Factory-set Patterns

The Play Effect (“Play EF”) parameters let you designate
settings which can permit the Step Sequencer pattern to
obtain a more human “feel”. (Or even a less one, if
that’s what you’re going for!) There are three Play
Effect parameters, Swing, Velocity and Gate Time.

To help get a clearer understanding of how the various Step
Sequencer-related parameters and settings work, you may
want to take some time and systematically examine the
details of some of the factory-set voices which are specially
programmed to demonstrate the power and range of the Step
Sequencer, and change the various settings to analyze the
possible effects.

Swing: Lets you create a “swing” feel by slightly
shifting certain beats.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

As an example, use the PROGRAM CHANGE keypad to
select “Sq:011 Alan”, then trigger the pattern.

VOICE
Velocity

GateTime ARPEGGIO /SEQ

This voice uses the Hold function, so the pattern will play
repeatedly as you check the various settings, as follows:
1. Notice which Layer mode appears in the LCD.
Check KbdMode and Scene Switch settings, as
well as Play Effect settings in the VOICE
ARPEGGIO/SEQ menu.
2. Check the Split Point in the VOICE COMMON
menu.

Velocity: Lets you set the ratio between lower and
higher velocity values of each step.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

3. Set the [EDIT ROTARY] switch to the SEQ
EDIT/SETUP menu and check the Base Unit,
Length and Loop Type settings.

VOICE
Velocity

GateTime ARPEGGIO /SEQ

4. Repeat the basic process above for each voice
which uses the Step Sequencer.
While you’re at it, why not go ahead and step through some
of the factory-set Voice and User Pattern while the sequence
is looping? Press (Pattern) Bank [UP/DOWN] to select the
Voice or User Pattern bank, then press (Pattern) No
[UP/DOWN] to select and listen to each pattern.
And don’t be shy about playing around with the different
parameter settings and see what effect they have on the
sequence. If you stumble upon something that sounds good
along the way, you might want to go ahead and store the
edited voice to another voice location before you lose it! If
things get too far out of hand, simply reselect the same voice
with the PROGRAM CHANGE keypad and start over! It
won’t take too long to get a clear understanding of how the
different settings work together to let you create and play
your own hot sequences.

Gate Time: Lets you adjust the note length (the
duration of the note) either shorter or longer, as a
percentage of the original.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

For more information about Play Effects and available settings, see page 88.

43

Knob Event Parameters

Step Sequencer Edit

To designate which type of event to edit by the
CONTROL knobs, set the [EDIT ROTARY] switch to the
SEQ EDIT/SETUP menu and press Event [UP/DOWN].
There are four types of events to choose from.

Creating your own Step Sequencer patterns is a simple
and straightforward process. When the [EDIT ROTARY]
switch is set to the SEQ EDIT/SETUP menu, each
CONTROL knob is used to edit Note, Velocity, Gate Time
and Control Change values for a single step.

Note (C-2 ~ G8): Lets you select the note for the step.

First decide the Base Unit and Length for the sequence
pattern. Then, editing each step is simple.
Each knob as positioned on the panel (1-8) relates to the
corresponding sequence step (either 1-8 or 9-16,
respectively). Press 1-8/9-16 [UP/DOWN] to toggle back
and forth between which series of steps are available for
data entry using the eight CONTROL knobs.

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

SEQ
EDIT /SETUP

Simply pressing a CONTROL knob will display the
currently selected step and Knob Event parameter name,
as well as the current parameter value setting, in the LCD.
Turning a knob will edit the value.

Step 1 or 9

Step 2 or 10

Step 3 or 11

Step 4 or 12

Step 5 or 13

Step 6 or 14

Step 7 or 15

Step 8 or 16

Event parameter name:
Select with (Knob) Event
parameter
Step number:
Depends on selected
knob and (Knob)
1-8/9-16 setting

You can choose a note to assign to each step by turning the knobs during Step
Sequencer playback.
Event parameter value:
Turn the knob to edit

Velocity (0 ~ 127): Lets you set the velocity level
for the step.

44

Gate Time (1 ~ 200%): Lets you determine the
note duration for the step.

While Step Hold is active, you can press Event
[UP/DOWN] to select the type of event you want to
edit, then turn the CONTROL knob accordingly.
To turn the Step Hold function off, simply press Step
Hold [UP/DOWN] again and switch it to “off”.
For more information, see page 89.

Control Change (0 ~ 127): Lets you set the
value of the MIDI Control Change message to be
output by the step.

1-8/9-16
Press 1-8/9-16 [UP/DOWN] to choose the step series
within which the step you want to edit is, then press a
CONTROL knob’s push-switch to select a specific step.
Current information about the step will display in the
LCD.

Control Change setting (off, CC1~95, After Touch) is determined by the Control
No (Number) parameter in the SEQ EDIT/SETUP menu. For more information, see
page 91.

Knob
Event

For more information about Event parameters, see page 89.

Step Hold
The Step Hold function is used during step event
editing. When you press Step Hold [UP/DOWN] and
set it to “on”, a single step will play repeatedly, based
on the Tempo and Pattern Base Unit settings, in order
to fine-tune the events for the specific step. This lets you
adjust the various event settings in context with the
speed and resolution of the sequence.

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

Each time you press a different CONTROL knob’s push
switch while Step Hold is active, that step will be
played, and its information will appear in the LCD.
Turning a CONTROL knob will edit the current event
value of the selected step.

45

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

Step Sequencer MIDI
Output

Storing Step Sequences
Depending on whether the Step Sequencer is in Single
Pattern Play or Pattern Select Play status, you can do the
following:
•

You can use the MIDI Pattern Transmit Channel (“PtnTxCh”)
parameter to designate a MIDI channel on which to output
the Step Sequencer pattern data, to either play an external
tone generator or record the data into a MIDI sequencer or
computer.

Perform a Voice Store operation to store the current Voice
Pattern data in the Voice edit buffer as voice data (in
Single Pattern Play status).
For information about performing a Voice Store operation, see page 98.

•

Perform a Sequence Store operation to store the currently
selected pattern to any User Pattern memory (in Single
Pattern Play or Pattern Select Play status).

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

GateTime ARPEGGIO /SEQ

SEQ Store Operation

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

This setting is independent from the MIDI Transmit Channel
(“MIDI Tx Ch”) in the UTILITY SETUP menu (see page 93),
but you can either set them both to the same channel or
different channels, depending on your requirements. The
diagram below shows an example of how they can be set
to different channels to control two different external tone
generators.

1. Press SEQ Store [UP/DOWN] to select the user
pattern location. “SURE? [Y/N]” and “Bank
User” flash alternately in the LCD.

Ext. TG 2
(Attack sound)

Ext. TG 1
(Pad sound)

Rcv. Ch2

Ptn TxCh2
Step
Sequencer

Rcv. Ch1

MIDI TxCh1

2. Press [YES/ENTER] to store the pattern, or [NO]
to cancel the operation
(Depends on Keyboard Mode setting)

For information about setting the MIDI Pattern Transmit Channel (“MIDI
PtnTxCh”), see page 87.
The MIDI PtnTxCh setting is a system parameter, and will not be saved as voice
data.
The SEQ Store operation temporarily stores the pattern currently playing to the
pattern edit buffer, so be sure to perform a Voice Store operation (see page 98)
before selecting another voice.

46

Using The Free EG

The Free EG is extremely flexible. You can record each
parameter in separate track passes, or all tracks
simultaneously in one pass. You can specify the length of
time the Free EG will record or play back, either in
measures (up to eight bars, based on Tempo setting), or
“absolute” time (up to 16.0 seconds), as well as have the
Free EG loop in one of four ways as you hold the keys.

The Free EG is a special 4-track recorder for
recording real-time knob position movements,
one parameter per track. Subsequently, when
you play the voice, the data of the parameter
assigned to each track will automatically change
in accordance with the way you recorded it.

Track Common
LoopType
Trigger

Length

Key Track

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

You can copy Free EG data from another track to the
current track, within the same voice as well as from
another voice. And since Free EG track data and settings
are voice parameters, they are stored as voice data when
you perform a Voice Store operation.

VOICE
FREE EG

For information about the Free EG recording procedure, see page 84.

Parameter changes over time (bars or seconds)

ASSIGN 1

ASSIGN 2

ASSIGN 3

ASSIGN 4

ASSIGN 5

ASSIGN 6

ASSIGN 7

ASSIGN 8

Track 1

MIX/VCF

Track 2

SYNC/FM Sync Pitch

Noise Level

Track 3

VCF

Resonance

Track 4

VCF

VCF Cutoff
Values relative to knob movements

Free EG Parameters
Track Common
LoopType
Trigger

There are three categories of Free EG parameters: (1)
Track Common, which includes settings that affect all four
tracks of data for recording and play; (2) Track, or settings
which determine the current Free EG track, the parameter
assigned to each track, and which Scene the Free EG will
play; and (3) Track Job, for recording a track (or all tracks)
and performing track copy operations. Following is a brief
description of parameters available in each category.

Length

Key Track

Track
Track No

Track Common Parameters
Trigger: Determines how the track playback is
triggered, either by pressing a key on the AN1x’s
keyboard after selecting a voice (“free”), a Note
On message from the keyboard or an external MIDI
device (“kbd”), or by a Note On message from
either the keyboard, an external device, the
Arpeggiator or Step Sequencer (“all”).

For more information, see page 81.

47

Param

Scene Sw

Track Job
Rec
Copy

Undo

VOICE
FREE EG

Track Parameters

Loop Type: Determines the type of loop for play
of the Free EG sequence, either to play once but
not loop (“off”), to loop forward from beginning to
end (“fwd”), to loop forward from middle to end
(“half”), to Alternate, i.e., loop from beginning to
end then end to beginning (“ alt”), or to Half
Alternate, i.e., loop from middle to end then end to
middle (“ half”).

Track No (Track Number): Selects a Free EG
track (“Trk1” ~ “Trk4”).

Track Common
LoopType
Trigger

Length

Key Track

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

VOICE
FREE EG

For more information, see page 82.

Length: Determines the time for recording and
play of the Free EG sequence, either by number of
measures (between 1/2 and 8 bars; determined by
Tempo setting) or in absolute time (between 1.0
and 16.0 seconds).

For more information, see page 83.

Param (Parameter): Determines which knob
parameter will be played by the data in the track.

For more information, see page 83.

For more information, see page 82.

Only one parameter can be selected for a track. For information about available
parameters, see the separate Data List book.

Key Track: Determines the length of the Free EG
in relation to notes played on the keyboard, using
C3 as the basic note length, where positive values
decrease the length when you play in the higher
register, and negative values decrease the length
when you play in the lower register. (A setting of
“0” has no effect.)

SceneSw (Scene Switch): Determines which
Scene (or if both Scenes) will be played by the
selected Free EG track.

For more information, see page 83.

For more information, see page 82.

48

Track Job Parameters

Using The Control
Features

Rec (Record): Determines how a Free EG record
operation will be executed (i.e., either the selected
track or all tracks). Pressing a key on the keyboard
starts recording.
Track Common
LoopType
Trigger

Length

Key Track

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

The AN1x is equipped with a variety of control
features that can be used while playing (or
editing) the instrument, and flexible controller
assignment features which determine the
parameter that will be controlled by any given
controller. These functions work together to give
you sophisticated expressive control over the
sound of both the AN1x itself as well as any
connected MIDI instruments.

VOICE
FREE EG

Real-time Control
The AN1x's real-time controllers include all on-board
sound control features manipulated by hand or foot, which
also can output continuous Control Change data via MIDI,
including the eight CONTROL knobs, the [MODULATION]
wheel, the [PITCH] wheel, the [RIBBON] controller (with
both horizontal X-axis and Z-axis push control), and [FOOT
CONTROLLER], [FOOT VOLUME] and controllers (as
assigned in the Utility Control Assign function).

For more information, see page 83.

Copy: For copying the Free EG data of a track in
the current voice to the currently selected track, or
copying the data of any track in any voice to the
currently selected track of the current voice.

Also included are the various switches, such as the
[FOOTSWITCH] and [PORTAMENTO] and other panel
switches, which output a specific discrete (on/off) MIDI
Control Change message each time they are pressed. The
PROGRAM CHANGE keypad outputs MIDI Program
Change messages each time a voice is selected.

For more information, see page 83.

Undo: Lets you “undo” as well as “redo” the most
previous Free EG copy or record operation.

Continuous And Discrete Controllers
Continuous type controllers send a continuous stream of
Control Change data (between 000, or minimum, and 127,
or maximum) as you move them.
The [FOOT CONTROLLER] and [FOOT VOLUME] jacks on
the AN1x’s rear panel is for use with “continuous” Foot
Controllers (such as the Yamaha FC7). The [FOOTSWITCH]
jack is for use with “discrete” on/off Footswitches (such as
the Yamaha FC4 or FC5). These can be used to control
various AN1x functions as well as external MIDI devices.

For more information, see page 84.

Continuous parameters which can be controlled include
Modulation Depth, Volume, Panpot, Expression, Pitch Control,
Attack, Decay, Release, Vibrato Speed, Pan Range, Effect
Depth, Reverb Depth, and much more, if you make
appropriate settings in the Control Matrix.

When copying a track, only track data is copied. Scene status is not copied.

Free EG Base Position
Knob positions are recorded in a Free EG track as increases
(positive values) and decreases (negative values) to the
“base” position of the knob, or the position at which the
knob is located when you first move it. After Free EG
recording, if you change the knob parameter, you also
change the base position accordingly. For example, if the
knob base position is set too high, the Free EG data changes
may occur out of the range of the assigned track parameter.
Therefore, take care not to set the knob base position too
high.

Continuous/discrete parameters which can be controlled
include Sustain, Sostenuto and Soft.
You can use a continuous controller to send discrete
messages, where 000~063 represents “off” and 064~127
represents “on”, but for best results and ease of operation,
use an on/off Footswitch.

49

Step Sequencer Event
Control

Based on settings in the Control Assign function as well as
in the Control Matrix, you can use a single controller to
control one parameter of the internal tone generator and
another parameter of an external MIDI device, both at the
same time. It also lets you determine which device (MW,
FC, etc.) to use for Scene Control (see page 20).

The Step Sequencer’s Ctrl No (Control Number)
parameter lets you determine the type of MIDI Control
Change which can be output upon sequencer play.
Once the Control Number is set, the Control Change
event is selected with Knob Event parameter
[UP/DOWN] and the value to be output via each step
is edited with the CONTROL knobs. For more
information, see page 91.

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

Base Unit

No

Length

LoopType

Ctrl No

SEQ
Store

Controllers which can be assigned using the UTILITY
SETUP Control function:
MW — Modulation Wheel
FV — Foot Volume
FC — Foot Controller
FS — Footswitch
RbnX — Ribbon Controller X-axis
RbnZ — Ribbon Controller Z-axis
Knob1~8 — Assign group knobs 1 ~ 8
SCENE — Scene Control controller

SEQ
EDIT /SETUP

Between the Control Assign function (system) knob
assignments and Control Matrix (voice) knob assignments,
you can configure a monster knob control system where
each knob simultaneously controls either the same Control
Change parameter for the internal tone generator as for
an external tone generator, or different parameters for the
internal and external tone generator.
AN1x Tone Generator

Utility Control Assign
Function

VOICE SCENE SETUP
Control Matrix
MIDI IN
MIDI OUT

Control parameters in the UTILITY SETUP menu let you
designate the type of Control Change messages which can
be controlled by the [MODULATION] wheel, each of the
eight CONTROL knobs, the [RIBBON] controller (X-axis
and Z-axis), etc., by assigning Control Change numbers to
specific "Device" controllers. For more information, see
page 95.

System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Rx Ch

DeviceNo

Local

BulkDump

Ctrl
Device

Ctrl No

UTILITY SETUP
Control CC

For more information about each parameter, see the separate Data List book. For
information about the procedure for assigning controllers, see page 95.

UTILITY
SETUP

50

Source: Determines which controller (by Control
Change number) is assigned to control the
corresponding Parameter.

Control Matrix
Control Matrix parameters apply to the internal tone
generator only. It determines how MIDI Control Change
messages generated by the on-board controllers (eight
CONTROL knobs, [MODULATION] wheel, [FOOT
CONTROLLER], [RIBBON] controller, etc.), as well as
messages generated by external devices received at the
MIDI [IN] terminal, are routed to the AN1x’s tone
generator, as well as the depth range of control.
Mode
Poly

Port

LFO Rst

Ctrl Matrix
Param
Set No

Source

Depth

Layer
Pan

Separate

Unison
Detune

Depth: Determines the control range of the Source
controller. When set to "Dirct" (0 setting), the Direct
Control function is activated, and you can directly
edit the parameter assigned to the controller within
its original range. For more information, see page
75.

VOICE
SCENE SETUP

The Control Matrix is a configuration of 16 Sets of
control setup, plus Pitch Bend parameters and two sets
of Common parameters. The 16 parameter Sets and
Pitch Bend parameters apply to each Scene separately,
and the Common parameters apply to the voice.
Following is a brief description of each.

For more information about each parameter, available settings, and how to assign
parameters and controllers using the Control Matrix, see page 73.

Set No: For selecting Pitch Bend Pitch Up and
Down (each Scene), the number of the Set (1-16;
for each Scene), and Common (1 and 2; both
Scenes) parameter assignments.

For information about MIDI and MIDI Control Change messages, see page 109.

Parameter: Determines which parameter is
assigned to the Scene Set Number (1-16) or Pitch
Bend, or Common Set (1-2).

51

This section provides a list of the many AN1x parameters and a description of each for reference
purposes. Check the CONTENTS or INDEX to locate the page number of the parameter you need.

Voice Select

Procedure 2
1. Press [+] to increment through the voices
sequentially.

You can select a voice for play from among the
128 voices in memory. There are two procedures
for doing so, as listed below.

2. Press [-] to decrement through the voices
sequentially.
In this case you do not need to press [YES/ENTER], as
the voice is called up with each press of the [+] or [-]
key.

Procedure 1
1. Enter a number between [1] and [128] in
the PROGRAM CHANGE keypad. The voice
number that you enter will start flashing
in the LCD.
VWX

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

PROGRAM CHANGE
VWX

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

ABC

0

–
NO

YES/ ENTER

ABC

–

0

NO

When a voice is selected, a MIDI Program Change
message is transmitted to the AN1x’s internal tone
generator and the MIDI [OUT] terminal. Voice numbers
001 ~ 128 correspond to Program Change numbers
000 ~ 127, respectively. (For information about MIDI,
see page 109.)

YES/ ENTER

When the voice number is flashing, pressing [NO] will cancel the voice select
operation and the LCD will revert to the previous condition.

2. When the voice number is flashing,
pressing [YES/ENTER] will call up the voice
assigned to the number which you
entered.
The voice name, voice Category and voice number will
display in the LCD, along with the Poly mode, Layer
mode and Arpeggiator/Sequencer (on/off) status.
Voice name

Poly mode, Layer mode
and Arp/SEQ status

OTHERS

VWX

YZ

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

ABC

0

–
NO

YES/ ENTER

Voice Category

Voice number

For additional information see Poly mode, page 72, Layer mode, page 22,
Arpeggiator, page 33, and Step Sequencer, page 37.

52

Knob Edit

2. Press a CONTROL knob without turning it.
The parameter name, current value and a horizontal
knob data graph will display in the LCD. A flashing
segment in the data graph indicates the value position
of the knob, whereas shaded segments indicate the
actual current position of the knob.

The eight CONTROL knobs let you edit various
characteristics of each voice in real-time. Edited
data of the selected voice can be stored to any
voice memory (1 ~ 128).

Parameter name

The function of each knob depends on which KNOB
PARAMETER GROUP switch is selected. Available
parameter groups are as follows:

Parameter value
Knob position of the
parameter value
(flashing segment)

SYNC/FM: Sync function/Frequency Modulation
PEG/LFO: Pitch Envelope Generator/Low Frequency
Oscillator
VCO1: Voltage Controlled Oscillator 1
VCO2: Voltage Controlled Oscillator 2
VCF: Voltage Controlled Filter
MIX/VCF: Mixer/Voltage Controlled Filter
VCA: Voltage Controlled Amplifier
ASSIGN: Assigned knob parameters

Data graph

Actual knob position

3. Turn the knob one way or the other to edit
the value of the parameter.
Turning the knob to the right increases the value and
turning it to the left decreases the value.
The knob data graph provides a visual reference of the
current knob position as you turn the knob. Leftward
positions are indicated by a shorter horizontal bar, and
rightward positions are indicated by a longer bar.

For more information about the CONTROL knobs, see page 26.
A blank chart for writing down parameter values of user voices is provided on
page 114.

1. Press a KNOB PARAMETER GROUP switch.
The LED to the left of the selected switch
lights.
KNOB PARAMETER GROUP
SYNC/FM

PEG/LFO

VCO1

VCO2

VCF

MIX /VCF

VCA

ASSIGN

Length of graph indicates
current knob position

You can omit step 2 and edit the parameter directly by turning the knob. Edit
information will display in the LCD accordingly.

The parameter available to control or edit for each
knob is printed on the panel by each knob, color
coded to match the related KNOB PARAMETER
GROUP switch. For example, if [VCA] (white switch) is
selected, each knob accesses the parameter printed in
the white area to the lower left of the knob: Attack,
Decay, Sustain, Release, Feedback, Volume, Amod
Depth, and Vel Sens, respectively.
Algorithm

PEG Decay

Sync Pitch

PEG Depth

Sync Pitch
Depth

PEG Sw

Sync Pitch
Src

Wave

Wave

Pitch

Pitch

Fine

Fine

Edge

Attack

VCO1
Level

Decay

VCO2
Level

Sustain

Ring
Mod

Release

Attack

Sustain

Decay

ASSIGN 1
Sync
Pmod Sw

ASSIGN 2

LFO1 Wave

FM Depth

PW

PWM Depth

PW
VCF
Cutoff

HPF

Feedback

ASSIGN 5

LFO1 Spd

FM Src1

PWM Depth

PWM Src

VCF
Type

Reso
nance
Volume

PWM Src
Fmod
Depth

FEG
Depth
Amod Depth

ASSIGN 6

Edge
Noise
Level

ASSIGN 7

FM Src2
PmodDepth

KNOB PARAMETER GROUP
SYNC/FM

ASSIGN 4

LFO1 Dly

4. Edit other parameters.
To confirm and edit other parameters in the same
group, simply repeat steps 2 and 3. To edit parameters
in other groups, repeat steps 1 through 3.

Port Time

Release

ASSIGN 3

Simply turning a knob will increase or decrease the parameter value in coarse
values (large amounts), and will cancel the flashing indicator. Turning a knob
while pressing it will increase or decrease the parameter value in fine values
(small amounts), and will position the flashing indicator, which will remain
flashing when you subsequently release the knob. The range will be narrower
than that available by coarse edit.

PEG/LFO

VCO1

VCO2

PmodDepth

VCF

MIX /VCF

Key
Track

VCA

ASSIGN

All the changes made here take place in the selected Scene.

LFO2 Spd

Vel
Sens
Vel Sens

ASSIGN 8

53

5. Store the edited voice.
When you’ve completed the editing procedure and
wish to store the edited knob parameters, you can store
it as a new voice in any desired voice location (1 ~
128). For details, see Voice Store, page 98.

Edit Mark
When a voice parameter is changed, the Edit mark will
display in reverse type in the LCD. The Edit mark indicates
that voice data has been changed from the original but has
not yet been stored.

If you turn off the AN1x, or if the adaptor gets disconnected by accident, your
edited data will still remain in memory when you turn the power back on. Always
be sure to store important voice data.
Indicates a
voice has been
edited but not
stored

Always be sure to store your edited voice before selecting a different voice, or you
will lose your edited data (see Voice Store, page 98). If you should inadvertently
forget to store your edited data before selecting a different voice, you can use the
Voice Recall function to retrieve the edited data. For details, see page 96.
While you’re editing, you can confirm the current voice number and name at any
time by pressing [+] or [-] once to display it in the LCD. Subsequently, you can
continue editing by pressing or turning a knob.

Voice Recall
If you select a different voice before storing important voice
data, you can use the Voice Recall function to retrieve the
edited voice data. For details, see page 96.

Knob Parameters
This section provides a description of each parameter available for control or edit in each KNOB
PARAMETER GROUP.
KNOB PARAMETER GROUP
PEG/LFO
SYNC/FM
VCO1
VCO2
VCF
MIX/VCF
VCA
ASSIGN

PEG Decay
Algorithm
Wave
Wave
Attack
VCO1 Level
Attack

PEG Depth
Sync Pitch
Pitch
Pitch
Decay
VCO2 Level
Decay

PEG Sw
Sync Pitch Depth
Fine
Fine
Sustain
Ring Mod
Sustain

Port Time
Sync Pitch Src
Edge
Edge
Release
Noise Level
Release

LFO1 Wave
Sync Pmod Sw
PW
PW
VCF Cutoff
HPF
Feedback

LFO1 Spd
FM Depth
PWM Depth
PWM Depth
Resonance
VCF Type
Volume

LFO1 Dly
FM Src 1
PWM Src
PWM Src
FEG Depth
Fmod Depth
Amod Depth

LFO2 Spd
FM Src 2
PmodDepth
PmodDepth
Vel Sens
Key Track
Vel Sens

ASSIGN 1

ASSIGN 2

ASSIGN 3

ASSIGN 4

ASSIGN 5

ASSIGN 6

ASSIGN 7

ASSIGN 8

PEG/LFO

The LFO is an oscillator that generates low frequency
signals used to modulate the VCO (for pitch modulation, or
vibrato), the VCF (for filter modulation, or wah) or the VCA
(for amplitude modulation, or tremolo). The AN1x has two
separate LFOs, LFO1 and LFO2.

When KNOB PARAMETER GROUP switch [PEG/LFO] is
selected, the eight CONTROL knobs will access specific
Pitch Envelope Generator- and Low Frequency Oscillatorrelated parameters.

For more information about the PEG and LFOs, see pages 31, 32.

The PEG controls the envelope of how the pitch of a voice
changes over time, from when a key is pressed, held, then
released, and how long it takes for the sound to terminate.

54

PEG Decay

PEG Depth

The PEG Decay setting determines the time required for
a sound to reach its basic pitch from the PEG Depth
level while the key is held.

The PEG Depth setting determines the pitch in
semitones. When PEG Decay (see above) is set to a
positive value, the PEG Depth setting represents the
start pitch. When PEG Decay is set to a negative
value, the PEG Depth setting represents the end pitch.

The following graph shows how the decay changes
when a key is pressed if a positive PEG Decay value is
set.

Turning the knob to the left lowers the pitch, while
turning it to the right raises the pitch. When the knob is
set to center position (basic pitch), the pitch will not
change.

PEG Decay = Positive setting
High
Pitch

Settings: -64 ~ 0 (basic pitch) ~ +63

PEG Depth

See the PEG Decay graphs (at left) for an illustration of the relationship between
PEG Depth and PEG Decay.

PEG Depth
Time

PEG Sw
Low
Pitch

(PEG Switch)

The PEG Switch setting determines which VCO the PEG
is applied to, VCO1, VCO2, or both VCO1 and
VCO2. Applying the PEG to the VCO1 or VCO2 can
simulate the delicate pitch change of a wind
instrument.

PEG Decay =

The following graph shows how the decay changes
when a key is pressed if a negative PEG Decay value is
set.
PEG Decay = Negative setting
High
Pitch

PEG Depth

Settings: VCO1, VCO2, both

PEG Depth
Time

Low
Pitch

PEG Decay =

Settings: -64 ~ 0 ~ +63

55

Port Time

(Portamento Time)

Sine Wave

Portamento is an effect commonly used in singing or
when playing a bowed instrument, where the sound is
carried in a continuous glide from one note (or more)
to the next, through all the intermediate pitches.

Sine

The Portamento Time setting determines the time it takes
for the pitch to reach the subsequent note played.
Lower values result in a faster pitch change, and higher
values result in a slower pitch change.

Sine

Sine

Settings: 0 ~ 127
For more information about Portamento, see page 24.
When the Portamento is turned off (by the [PORTAMENTO] switch), "– – –" will
flash in the LCD, to indicate that the portamento function is not available for
confirmation.

Sine180

LFO1 Wave
The LFO1 Wave setting determines the type of wave
for LFO1. The wave set here determines the
characteristics of the modulation applied to the VCO
(vibrato), VCF (wah) and VCA (tremolo). There are 21
wave types, as shown at right and the following pages.

Sine180

Settings:
sine, sine↑, sine ↑↑, sine180↑, sine180↑↑, tri, tri↑, tri↑↑,
tri180↑, tri180↑↑, squ, squ↑↑, squ180↑↑, saw dwn, saw
dwn↑↑, saw up, saw up ↑↑, s/h, s/h↑↑, s/h2, s/h2↑↑

56

Tri (Triangle) Wave

Squ (Square) Wave

Triangle

Square

Triangle

Square

Triangle

Square180

Triangle180

Saw (Sawtooth) Wave
Saw down
Triangle180

Saw down

Saw up

Saw up

57

LFO1 Dly

s/h (Sample & Hold) Wave

(LFO1 Delay)

The LFO1 Delay setting determines the delay time of
the modulation. Turning the knob to the left results in
shorter LFO1 Delay times, and turning it to the right
results in longer Delay times.

s/h

s/h

Short Delay

Long Delay

s/h2

Settings: 0 ~ 127

LFO2 Spd

(LFO2 Speed)

Description, parameters and values for LFO2 Speed
are the same as for LFO1 Speed, above.

s/h2

The LFO2 wave is fixed to “triangle”, and cannot be changed.

Compared with "s/h", s/h2 is biased to the positive range.

SYNC/FM
LFO1 Spd

(LFO1 Speed)

When KNOB PARAMETER GROUP switch [SYNC/FM] is
selected, the eight CONTROL knobs will access specific
Sync function- and Frequency Modulation-related
parameters.

The LFO1 Speed setting determines the rate of LFO1.
Turning the knob to the left results in slower rates and
turning it to the right results in faster rates. (For details
about the LFO Reset function, see page 73.)

Sync parameters are related to the synchronization status
of the two VCO1 oscillators (master and slave), which are
the fundamental waveform generating elements in the
AN1x.

Slow Speed

A Frequency Modulation (FM) signal (“modulator”) can be
applied to the VCO1 in one of several ways to change its
frequency, in which case the output of the oscillator will
become the modulated signal (“carrier”).

Fast Speed

For more information about Sync and FM, pages 31, 59.

Settings: 1 ~ 256

58

Algorithm

Sync Pitch

The Algorithm setting determines how the two VCO1
oscillators (master and slave) are connected in relation
to the FM signal. There are four types of connections,
or “algorithms”, as shown in the diagrams below.

The Sync Pitch setting determines the pitch of the slave
oscillator in semitones, available only when the Sync is
on. This lets you create a difference in pitch between
master and slave oscillators and control the resulting
harmonic interval.

Settings: only FM, Sync+FMbth, Sync+FMmst, Sync+FMslv

When the knob is in the center position, the pitch is the
same as the master oscillator. Turning the knob to the
right increases the interval, and turning it to the left
results in a softer sound.

only FM (Sync is disabled)
VCO1
FM
Master of VCO1
VCO2
LFO1,2
EG, etc.

Sync+FMbth (Sync is enabled and FM is applied to both master
and Slave oscillators)
Master of VCO1

Settings: -64 ~ 0 ~ + 63

Slave VCO1
Sync

To achieve a discernible result, make sure the VCO1 Level (page 66) is turned up
high enough.

FM
Master of VCO1
VCO2
LFO1, 2
EG, etc.

The Sync Pitch function is effective only when the Algorithm type is set to one
besides "only FM".

Sync Pitch Depth

Sync+FMmst (Sync is enabled and FM is applied to
the master oscillator)
Master of VCO1

The Sync Pitch Depth setting determines the amount of
depth of control from the Sync Pitch Source (determined
by the Sync Pitch Source setting, below) over time.
Turning the knob to the right increases the Depth.

Slave VCO1
Sync

FM
VCO2
LFO1, 2
EG, etc.

Sync+FMslv (Sync is enabled and FM is applied to
the slave oscillator)
Master of VCO1

Slave VCO1

Settings: -64 ~ 0 ~ + 63

Sync
FM
Master of VCO1
VCO2
LFO1, 2
EG, etc.

When set to "only FM", the master and slave oscillators are disabled and the
VCO1 becomes a single oscillator.
For more information about Sync and FM, see pages 31, 59.

59

Sync Pitch Src

FM Src1

(Sync Pitch Source)

(FM Source 1)

The Sync Pitch Source setting determines the source
which applies the modulation over time to the slave
oscillator.

The FM Source 1 setting determines the modulation
source which controls the FM Depth (see previous
parameter).

Settings: fixed, PEG, FEG, LFO1, LFO2

Settings: fixed, PEG, FEG, LFO1, LFO2

When set to “fixed”, there is no change in modulation over time.

Sync Pmod Sw

When set to “fixed”, there is no change in modulation over time.

FM Src2

(Sync Pitch

(FM Source 2)

The FM Source 2 setting determines the source wave
which modulates the VCO1 wave.

Modulation Switch)
The Sync Pitch Modulation Switch setting determines
which oscillator (master, slave, or both) is modulated
by the LFO1. Depth rate is determined by the VC01
Pmod Depth setting (see page 63).

Settings: VCO2, VCO1, VCO1s (sub oscillator), PEG, FEG,
LFO1, LFO2
Settings: mastr, slave, both
Pitch Modulation cannot be controlled by LFO2.

FM Depth
The FM Depth setting determines the amount of
modulation created by FM Source 1 (see next
parameter). Turning the knob to the right increases the
Depth.

Settings: -64 ~ 0 ~ +63
This is a different type of parameter than that used in the Yamaha DX-series FM
synthesizers. Too deep of a setting will change the pitch of the voice. Adjust the
pitch using the VCO1 Pitch and Fine parameters (see pages 61, 62).

60

saw2 (Sawtooth2)

VCO1

The spectrum of the saw2 wave is created by a sawtooth
wave combined with a pulse wave, and therefore is slightly
different than the saw1 wave. When the Pulse Width (see
page 62) is set to 64, the shape of the wave is the same as
saw1. Even if you increase the even-numbered harmonics by
the Pulse Width, the basic pitch remains the same.

When KNOB PARAMETER GROUP switch [VCO1] is
selected, the eight CONTROL knobs will access specific
Voltage Controlled Oscillator 1-related parameters,
including wave selection, pitch specification and wave
control.
For more information about VCO1, see pages 10, 30.

Wave

PW = below 64

The Wave setting determines the VCO1 wave.
Available waves depend on the current SYNC status
(on/off).

mix
The mix wave is formed by a combination of saw and pulse
waves.

Settings:
Pulse

When SYNC = off: saw, pulse, saw2, mix

Saw

Mix

When SYNC = on: saw, pulse, Innrl, Innr2, Innr3

innr1, innr2, innr3

The difference between saw/pulse Sync on and Sync off is only a slight nuance in
sound which becomes especially distinctive when the Pulse Width (see page 62)
is set to a value other than 64.

When SYNC is set to “on”, three “inner” waves (Innr1-3) are
available. This wave is effective when used with Pulse Width
(see page 62).

saw (Sawtooth)
The saw (sawtooth) wave derives its name from its shape,
and is used to create a trumpet or violin sound. Since it
contains all harmonics in the spectrum, it produces a full, rich
sound. When used with the Pulse Width function (see page
62), increasing the even harmonics can raise the pitch to a
maximum of a full octave.

Pitch
The Pitch setting determines the pitch of the VCO1 in
semitones. Turning the knob to the right raises the Pitch,
while turning it to the left lowers the Pitch. The center
position (value = 0) is the basic pitch.

PW = below 64

pulse (Square)
Settings: -64 ~ 0 ~ +63

The pulse (square) wave is used to make woodwind (clarinettype) sounds. Its spectrum is similar to a sawtooth wave, but
since every second (even-numbered) harmonic is missing, the
waveform contains only odd-numbered harmonics when Pulse
Width (see page 62) is set to "64".

61

Fine

PW

The Fine (fine tune) setting determines the pitch of the
VCO1 in 1-cent steps over a range of 100 cents, or
one semitone. Turning the knob to the right raises the
pitch, while turning it to the left lowers the pitch. The
center position (value = 0) is the basic pitch.

The PW setting determines the width of the VCO1
pulse wave. Turning the knob to the right produces
more harmonics, resulting in a fatter sound. In general,
pulse width is used to control the pulse wave; however,
the AN1x can use PW with other waves as well, for a
wider possible variety of sounds than usual.

(Pulse Width)

Settings: -50 ~ 0 ~ +50 (cents)
Pulse Width is
Small

Pulse Width is
64 (50%)

Pulse Width is
Large

Edge
The Edge setting adjusts the sharpness or smoothness
of the edge of the VCO1 wave. Turning the knob to the
right produces a sharper wave, resulting in a harsher
sound. Turning it to the left produces a rounder wave,
resulting in a softer sound. A value of “0” results in a
sine wave.

More Harmonics

Basic Pulse Wave
(with only oddnumbered harmonics)

More Harmonics

When set to 64, the Pulse Width is equally balanced,
generating only odd-numbered harmonics.
Settings: 0 ~ 64 ~ 127 (0% ~ 50% ~ 99%)

PWM Depth

(Pulse Width

Modulation Depth)
The PWM Depth setting determines the amount of
depth of the pulse width modulation of the VCO1,
based on the PWM Source wave (see next page).
Turning the knob to the right produces a deeper
modulation.
Sharper wave

Rounder wave

Sine wave

Settings: 0 ~ 127

Settings: -64 ~ +63

62

PWM Src

VCO2

(Pulse Width Modulation

Source)

When KNOB PARAMETER GROUP switch [VCO2] is
selected, the eight CONTROL knobs will access specific
Voltage Controlled Oscillator 2-related parameters,
including wave selection, pitch specification and wave
control.

The PWM source setting selects the source wave which
changes the VCO1’s pulse width over time, thus
determining the behavior of the pulse width.

For more information about VCO2, see pages 10, 30.

Wave
The Wave setting determines the VCO2 wave when the
SYNC (see page 59) is turned off.

Settings: fixed, PEG, FEG, LFO1, LFO2, LFO2p, LFO2f
When set to “fixed”, there is no change in modulation over time.
The Low Frequency Oscillator 2 Phase (LFO2p) shifts the LFO2 wave later by 60
degrees. The Low Frequency Oscillator 2 Fast (LFO2f) slightly speeds up the LFO2
cycle.

PmodDepth

Settings: saw, pulse, saw2, mix

(Pitch Modulation Depth)
Available waves are the same as for VCO1. For a description, see page 61.

The Pitch Modulation depth setting determines the
depth of the pitch modulation of VCO1 by the LFO1.
Pitch Modulation adds a cyclical change to the pitch to
create a vibrato effect. Turning the knob to the right
widens the range of the pitch change. Negative value
settings reverse the phase of the LFO1 by 180 degrees.

Pitch
Fine
Edge
PW

Settings: -127 ~ +127

PWMDepth
PWM Src
PmodDepth
(All parameter descriptions are the same as for VCO1;
see page 61.)

63

VCF

Sustain

When KNOB PARAMETER GROUP switch [VCF] is
selected, the eight CONTROL knobs will access specific
Voltage Controlled Filter-related parameters.

The Sustain setting determines the level of sustain of the
FEG, which is the fixed level of the cutoff frequency
maintained as long as the key is held. Turning the knob
to the right increases the Sustain level.

The VCF is a filter which permits a specific range of
frequencies to pass, while cutting off the rest, thus giving
you considerable control over many aspects of the timbre.
Available parameters include cutoff frequency range of the
VCF and range of the resonance.
The VCF can also be controlled by the attack time, decay
time, sustain level and release time of the FEG (Filter
Envelope Generator), which lets you shape how the timbre
of the voice changes over time, from when a key is
pressed, held, then released, and subsequently how long it
takes for the sound to terminate.

Settings: 0 ~ 127

Release
The Release setting determines the release time of the
FEG, which is the time it takes for the signal to reach a
level of “0” after a key is released (key off). Turning the
knob to the right increases the Release time.

For more information about the VCF and FEG, see page 31.

Attack
The Attack setting determines the attack time of the
FEG, which is the time it takes for the signal to reach
its maximum cutoff frequency level after a key is
pressed (key on). Turning the knob to the right
produces a longer Attack time.
Settings: 0 ~ 127

Cutoff
frequency

Settings: 0 ~ 127
Time

Sustain

Decay

Attack

The Decay setting determines the decay time of the
FEG, which is the time it takes for the signal to reach
its sustain level from the maximum level while a key is
held. Turning the knob to the right produces a longer
Decay time.

Key on

Settings: 0 ~ 127

64

Decay

Release
Key off

VCF Cutoff

FEG Depth

The VCF Cutoff setting determines the cutoff frequency
of the VCF. The value set here is related to the assigned
VCF Type in the MIX/VCF parameter group (see page
67).

The FEG Depth setting determines the range of
movement of the cutoff frequency. Turning the knob to
the right increases the FEG Depth. Negative values
reverse the shape of the envelope. When not using the
FEG, set the value to “0”.

For example, when the filter type is set to Low Pass
Filter, the lower frequencies are passed while higher
frequencies are cut off. Turning the knob to the right
increases the VCF Cutoff frequency, as shown in the
graph below.

Level

Cutoff
frequency
Time
Range passed

Cutoff range

Cutoff frequency

Settings: -128 ~ +127

Frequency

VCF Type = Low Pass Filter

Vel Sens

(Velocity Sensitivity)

The Velocity Sensitivity setting determines how the VCF
responds to velocity, or keyboard playing strength.
Turning the knob to the right increases dynamic range
according to how hard you strike the keys, and turning
it to the left produces the opposite effect (i.e., a lighter
touch increases the dynamic range and a heavier touch
decreases it). A setting of "0" creates no change in
dynamic range by playing strength.

Settings: 0 ~ 127

Resonance
The Resonance setting determines the amount of
resonance boost, or emphasis of harmonics near the
cutoff frequency. Turning the knob to the right produces
a higher resonant peak (producing sharper high tones),
while turning it to the left produces a relatively flat
response. A setting of “0” applies no resonance.

Settings: -64 ~ 0 ~ +63
Level

102
64
0

-12
Cutoff frequency

Frequency

Settings: -12 ~ 0 ~ +102

65

MIX/VCF

Ring Mod

(Mixer/VCF)

(Ring Modulator Level)

The Ring Modulator setting controls the balance of the
Ring Modulator level in relation to the VCO1, VCO2,
Noise, and VCA Feedback levels. Turning the knob to
the right increases the Ring Modulator level. When not
using the Ring Modulator, set this value to “0”.

When KNOB PARAMETER GROUP switch [MIX/VCF] is
selected, the eight CONTROL knobs will access specific
Mixer- and Voltage Controlled Filter-related parameters,
including VCO1 and VCO2 signal level, Noise and Ring
Modulator levels, VCF Type and HPF (High Pass Filter),
and Key Track settings, and depth of frequency
modulation.
For more information about the VCF, see page 31.

VCO1 Level
The VCO1 Level setting determines the balance of the
VCO1 level in relation to the VCO2, Ring Modulator,
Noise, and VCA Feedback levels. Turning the knob to
the right increases the VCO1 Level. When using the
VCO2 only, set this value to “0”.

Settings: 0 ~ 127
The Ring Modulator combines the VCO1 and VCO2 signals and outputs the sums
and differences of all the frequency components of both inputs. It is particularly
effective for producing dissonant interval sounds with a clangorous, or metallic
effect.

Noise Level
The Noise Level setting determines the balance of the
Noise signal in relation to the VCO1, VCO2, Ring
Modulator, and VCA Feedback levels. Turning the knob
to the right increases the Noise Level. When not using
Noise, set the level value to “0”.

Settings: 0 ~ 127

VCO2 Level
The VCO2 Level setting determines the balance of the
VCO2 level in relation to the VCO1, Ring Modulator,
Noise, and VCA Feedback levels. Turning the knob to
the right increases the VCO2 Level. When using the
VCO1 only, set this value to “0”.

By mixing in Noise and selecting an appropriate Filter Type (VCF, HPF, etc.), you
can create a wide variety of unique “special effect” sounds.
Settings: 0 ~ 127

Settings: 0 ~ 127

66

HPF

BPF

(High Pass Filter Cutoff)

The Band Pass Filter passes only those frequencies in the
specified range, with a cutoff curve of 12dB/octave.

The HPF setting determines the cutoff frequency of the
High Pass Filter. Frequencies above the setting are
passed while those below are cut off. Turning the knob
to the right increases the HPF Cutoff frequency,
resulting in a brighter sound.

Level
Cutoff range Range passed Cutoff range

Center frequency

Frequency

HPF12
The High Pass Filter passes only those frequencies above the
specified cutoff point, with a cutoff curve of 12dB/octave.

Level
Cutoff range

Range passed

Level
Cutoff range

Cutoff frequency

Range passed

Frequency

Settings: 0 ~ 127
Cutoff frequency

This High Pass Filter is applied to the signal after the mixer, and is different than
the one available in the VCF Type.

Frequency

BEF

VCF Type

The Band Eliminate Filter passes only those frequencies
outside the specified frequency range. The Resonance setting
(see page 65) determines the eliminate range.

The VCF Type setting determines the type of filter used
by the VCF. The VCF passes only a specified range of
frequencies while cutting off the rest, to give you
versatile control over the timbre. There are six types of
filters, as described below.

Level
Range passed

Cutoff range

Range passed

Settings: LPF24, LPF18, LPF12, BPF, HPF12, BEF

Center frequency

LPF24, LPF18, LPF12
The Low Pass Filter passes only those frequencies below the
specified cutoff point. A cutoff curve of 24dB/octave (LPF24),
18dB/octave (LPF18) and 12dB/octave (LPF12) can be
selected.

Level

The filters listed above apply to the signal output from the HPF located between
the Mixer and VCA. For more information about the signal path, see page 10.

Cutoff range
12dB/oct
18dB/oct
24dB/oct

Cutoff frequency

Frequency

Frequency

67

Fmod Depth

VCA

(Filter Modulation Depth)

The Filter Modulation Depth setting determines the
depth of the filter modulation of the VCF by the LFO1.
Filter Modulation adds a cyclical change to the filter
cutoff frequency to create a wah effect. Turning the
knob to the right widens the range of the cutoff
frequency change. Negative value settings reverse the
phase of the LFO1 by 180 degrees.

When KNOB PARAMETER GROUP switch [VCA] is
selected, the eight CONTROL knobs will access specific
Voltage Controlled Amplifier-related parameters.
The VCA is an amplifier used to increase the gain of the
input signal as received from the VCF, which is then
passed to the Effect block in the signal path. Available
parameters include level controls for feedback, volume and
keyboard velocity sensitivity, as well as depth control for
amplitude modulation.
The VCA can also be controlled by the attack time, decay
time, sustain level and release time of the AEG (Amplitude
Envelope Generator), to let you shape how the volume
level changes over time, from when a key is pressed, held,
then released, and subsequently how long it takes for the
sound to terminate.

Settings: -64 ~ +63

Key Track

For more information about the VCA, see pages 11, 32.

The Key Track setting determines the key tracking of the
VCF, raising or lowering the cutoff frequency point in
accordance with the notes played on the keyboard.
When Key Track is applied, the cutoff range shifts
accordingly at every note, with C3 as the base.

Attack
The Attack setting determines the attack time of the
AEG, which is the time it takes for the signal to reach
its maximum volume level after a key is pressed (key
on). Turning the knob to the right produces a longer
Attack time.

Turning the knob to the right (positive values) will cause
higher notes to have a higher cutoff point. Turning it to
the left (negative values) causes higher notes to have a
lower cutoff frequency. A value setting of “0” will apply
no key tracking.

Settings: 0 ~ 127

Key Track+

Decay

Cutoff
+

Lower
Keyboard

The Decay setting determines the decay time of the
AEG, which is the time it takes for the signal to reach
the sustain level from a maximum volume level while
the key is held. Turning the knob to the right produces
a longer Decay time.

Upper
Keyboard
–
C3

Key Track–

Cutoff
+

Lower
Keyboard

Upper
Keyboard
–
C3

Settings: -32 ~ +63
Settings: 0 ~ 127

68

Sustain

Feedback

The Sustain setting determines the level of sustain of the
AEG, which is the level at which the volume will be
maintained for as long as a key is held. Turning the
knob to the right increases the Sustain level.

The Feedback setting determines the level of feedback
output from the VCA and “fed back” into the input of
the mixer, causing the signal to build up in amplitude
according to the level you set. Turning the knob to the
right increases the Feedback level, resulting in a fatter
sound.

Settings: 0 ~ 127

Release

VCO

Mixer

The Release setting determines the release time of the
AEG, which is the time it takes for the signal to reach a
level of “0” after a key is released (key off). Turning the
knob to the right increases the Release time.

HPF

VCF

VCA

OUT

Feedback

Settings: 0 ~ 127
Feedback should be applied slowly and with caution. Too much feedback can
create extremely high frequencies, potentially resulting in damage to your
speakers.
Too much feedback may drastically change the VCF characteristics.
Settings: 0 ~ 127

Volume
Level

The Volume setting determines the overall output level
from the VCA before the signal passes to the Effect
block. Turning the knob to the right increases Volume
level.

Time

Sustain
Attack
Key on

Decay

Release
Key off

Settings: 0 ~ 127

69

Amod Depth

ASSIGN

(Amplitude Modulation

Depth)

When KNOB PARAMETER GROUP switch [ASSIGN] is
selected, each of the eight CONTROL knobs can be used
as an individual controller for specified Control Change
parameters which can be freely assigned.

The Amplitude Modulation Depth setting determines the
depth of the amplitude modulation of the VCA by the
LFO1. Amplitude Modulation adds a cyclical change to
the volume level to create a tremolo effect. Turning the
knob to the right widens the range of the volume
change. Negative value settings reverse the phase of
the LFO1 by 180 degrees.

Assign 1-8
As MIDI controllers, knob movements output control
data from the MIDI [OUT] terminal. Turning each knob
to the right increases the value setting for the assigned
parameter. Turning it to the left decreases the value
setting.

Settings: -64 ~ +63

Vel Sens

(Velocity Sensitivity)

The Velocity Sensitivity setting determines the amplitude
range of the VCA according to playing strength, or
how fast you strike the keys. Turning the knob to the
right (positive values) results in a higher sensitivity,
requiring greater playing strength to increase
amplitude. Turning it to the left (negative values)
requires a lighter touch to increase amplitude. A value
setting of “0” maintains the same amplitude regardless
of playing strength.

Settings: 0 ~ 127
A Control Change parameter can be assigned to each CONTROL knob using the
Control Device and Control Number parameters located in the UTILITY SETUP
menu. For details, see page 95.
You can assign Tempo and Data Entry to be controlled directly by the CONTROL
knobs.
You can confirm the parameter name by pressing the knob’s push-switch.

Settings: -64 ~ 0 ~ +63

70

Panel Parameter
Edit

Edit Procedure

The AN1x’s matrix of panel Edit parameters
gives you quick and easy access to voice, Scene,
Free EG, Arpeggiator, Step Sequencer and
System parameters. All voice-related parameters
can be stored as voice data in each of the 128
user voices.

1. Select a voice using the PROGRAM CHANGE
keypad.
Enter the number of the voice you want, followed by
[YES/ENTER], or select the voice by pressing [+] / [-].

Ctrl Matrix
Param
Set No

Mode
Poly

Port

LFO Rst

Tempo

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Length

Track
Track No
SceneSw

Track Common
LoopType
Trigger
Common
Arp /SEQ

Type/No

Key Track

Scene Sw
Arpeggio
Subdivide

Play EF
Swing

Base Unit

Length

LoopType

Local

BulkDump

MIDI
Tx Ch

Undo

VOICE
FREE EG

Param

DeviceNo

Kbd Vel

VOICE
COMMON

MIDI
Ptn Tx Ch

Rx Ch

Step Hold

Kbd Trans

Char

Track Job
Rec
Copy

Depth

No

1-8 / 9 -16

System
Mstr Tune

Name
Cursor

EF
Bypass

Source

Hold
Pattern
Bank

VOICE
SCENE SETUP

Dly / Rev EF
Param
Data

KbdMode

Knob
Event

Separate

Unison
Detune

Layer
Pan

The procedure for editing a voice is outlined below.

PROGRAM CHANGE
YZ

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

ABC

–

0

NO

VOICE
Velocity

OTHERS

VWX

YES/ ENTER

GateTime ARPEGGIO /SEQ

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

Ctrl
Device

Ctrl No

UTILITY
SETUP

2. Select the edit menu.
Set the [EDIT ROTARY] switch to the menu with the
parameter that you want to edit.

There are six menus of Edit parameters, as follows:

Port

LFO Rst

Layer
Pan

Separate

Unison
Detune

Tempo

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Dly / Rev EF
Param
Data

EF
Bypass

Name
Cursor

Char

VOICE
COMMON

Length

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

VOICE
FREE EG

Arpeggio
Subdivide

Play EF
Swing

Track Common
LoopType
Trigger

VOICE SCENE SETUP: Includes Scene- and Layer-related
parameters for the voice.

VOICE
SCENE SETUP

Mode
Poly

Ctrl Matrix
Param
Set No

Key Track

Source

Depth

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Rx Ch

DeviceNo

Local

BulkDump

VOICE
Velocity

GateTime ARPEGGIO /SEQ

Ctrl No

SEQ
Store

SEQ
EDIT /SETUP

Ctrl
Device

Ctrl No

UTILITY
SETUP

VOICE COMMON: Includes Tempo, Effect and other
parameters common to the voice.
VOICE FREE EG: Includes Track select, recording and
other parameters related to the Free EG function.

3. Select the parameter that you want to edit.
Press the [UP/DOWN] switch located beneath the
parameter name once to display the parameter name
and current value or setting in the LCD.

VOICE ARPEGGIO/SEQ: Includes common and specific
parameters related to the Arpeggiator and Step
Sequencer.
SEQ EDIT/SETUP: Includes Knob and Pattern parameters
related to the Step Sequencer.

Tempo

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Dly / Rev EF
Param
Data

EF
Bypass

Name
Cursor

Char

VOICE
COMMON

UTILITY SETUP: Includes “global” parameters which
affect the AN1x’s system, including MIDI settings, Control
Change-related assignments and others.
4. Set the parameter value or setting.
Each time you press the upper area of the
[UP/DOWN] switch the parameter or value setting will
increment by a unit, and each time you press the lower
area of the switch the parameter or value setting will
decrement by a unit. Holding down the upper or lower
area of the switch lets you quickly scroll through the
values or settings.

Utility parameter settings cannot be stored as voice data.
For a blank chart of all available parameters which you can use when editing your
own voices, see page 114.

Tempo

71

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Dly / Rev EF
Param
Data

EF
Bypass

Name
Cursor

Char

VOICE
COMMON

Edit Parameters

5. Select another parameter and set the value
for it.
Repeat steps 3 and 4, above, to select and set other
parameters in the same menu.

Following is a description of each parameter in
each of the six Edit menus, along with a listing
of available settings.

6. Execute a Store operation.
When you've finished editing the data, you can store
the voice to a user voice memory (1 - 128) using the
Voice Store operation. You can also store Scene-related
parameters for the voice to Scene 1 or Scene 2 at any
time using a Scene Store operation. For information
about storing voices, see page 98. For information
about storing Scenes, see page 99.

VOICE
SCENE SETUP

Mode
Poly

Port

LFO Rst

Layer
Pan

Separate

Unison
Detune

Tempo

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Dly/ Rev EF
Param
Data

EF
Bypass

Name
Cursor

Char

VOICE
COMMON

Length

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

VOICE
FREE EG

Arpeggio
Subdivide

Track Common
LoopType
Trigger

Ctrl Matrix
Param
Set No

Key Track

Source

Depth

VOICE

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Play EF
Swing

Velocity

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

SEQ
EDIT / SETUP

System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Rx Ch

DeviceNo

Local

BulkDump

Ctrl
Device

Ctrl No

UTILITY
SETUP

GateTime ARPEGGIO / SEQ

Stored as System data
Stored in each voice

Edited voice data will be retained in memory even if you switch off the power
before storing the voice. When you turn the power back on, you can continue
editing the voice.

Stored in Scenes

Be sure to store your edited voice before selecting a different voice, or you could
lose your edited data (see page 98). If you forget to store your edited data
before selecting another voice, use the Voice Recall function (see page 96).

VOICE SCENE SETUP
This menu includes Mode, Control Matrix and Layer
parameters, which can be set and stored as voice data.
Mode and Control Matrix parameters can be stored as
Scene data for each voice.

During the editing process, you can confirm the name and number of the current
voice at any time by pressing [-] or [+] once to display the information in the
LCD. You can then continue editing by selecting an Edit menu and pressing an
[UP/DOWN] switch.

Edit Mark

Mode
Poly

Port

LFO Rst

Ctrl Matrix
Param
Set No

Source

Depth

Layer
Pan

Separate

Unison
Detune

VOICE
SCENE SETUP

The first time a voice parameter is changed, the Edit mark
will display in reverse type in the LCD. The Edit mark
indicates that voice data has been changed from the original
but has not yet been stored.

Indicates a
voice has been
edited but not
stored

A Scene memory is simply a “snapshot” of the parameters as set by the eight
CONTROL knobs. There are two Scene memories which you can store in each
voice, and easily recall by pressing the [SCENE 1] or [SCENE 2] switch as you
play. For more information about Scenes, see page 19.

Mode

Voice Recall

Mode settings determine the way the AN1x’s tone
generator responds as you play the keyboard. There
are three groups of parameters, including Poly mode
setting, Portamento characteristics, and LFO Reset
setting.

If you select a different voice before storing important voice
data, you can use the Voice Recall function to retrieve the
edited voice data. For details, see page 96.

● Poly
The Poly mode setting determines the polyphony, or
number of notes the tone generator will sound when
notes are played on the keyboard or Note On
messages are received at the MIDI [IN] terminal. There
are three Poly mode settings.

72

● LFO Rst

(LFO Reset)

The LFO Reset mode setting determines the start point
of the LFO1 and LFO2 cycle.

Settings:
poly: You can play maximum 10 notes polyphony when
Layer mode is set to SINGLE.
mono: Plays one (monophonic) note.
Settings:

legat (Legato): Plays one (monophonic) note, and provides
for legato phrasing, or solo passages played without any
perceptible interruption between notes. Legato occurs when
you press the next key before releasing the preceding key.

● Port

off: LFO1 and LFO2 do not reset, but modulate continuously.
ky-on (Key On): LFO1 and LFO2 reset every time a key is
pressed.

(Portamento)

Ctrl Matrix

The Portamento mode setting determines the
characteristics of the portamento (sometimes called
glissando), or how the tone glides from one tone to the
next through all the intermediate pitches, when the
PEG/LFO Portamento Time (see page 56) is set to a
value other than “0”. Available parameters depend on
the Poly mode setting.

(Control Matrix)

Control Matrix (“Ctrl Matrix”) parameter settings
determine which MIDI Control Change number
“source” controller (eight panel CONTROL knobs,
Modulation Wheel, Foot Controller, Ribbon-X,
Keyboard After Touch, etc.) is assigned to control
which AN1x “parameter” (VCF Cutoff, Resonance,
FEG Depth, Variation Effect Wet:Dry balance, etc.).
The Control Matrix gives you the freedom to configure
sources and parameters for each voice. You can, for
example, configure the AN1x to use After Touch to
apply vibrato, or the Modulation Wheel to change the
resonance while you play, determine the range for both
Pitch Bend up and down, and much more.

To enable the Portamento function, press the [PORTAMENTO] switch on the panel
(see page 24). If the PEG/LFO Portamento Time parameter (see page 56) is set
to "0", Portamento will have no effect.

The Control Matrix is a configuration of 16 sets of
control setup parameters and 2 sets of common
parameters. The 16 parameter sets apply to each
Scene and the common parameters apply to the voice.
Each set consists of Set Number, Parameter, Source,
and Depth parameters.

Settings:
When Poly = Poly:
normal: Normal portamento play.
sus-key: With this setting, the Hold tone (by a sustain pedal)
is specified as the starting pitch of the portamento.

A blank chart is available for writing down Parameter and Source settings of the
Control Matrix; see page 114.

When Poly = Mono, Legato:
fingerd (Fingered): Portamento is only enabled by legato
performance.
full time: Portamento is always enabled.
The Portamento setting mode here is effective and can be heard when the panel
[PORTAMENTO] switch is set to "ON".

73

● Set No

Convenient Parameter Control

(Set Number)

The Set Number parameter lets you select Pitch Bend
Pitch Up and Down, the number of the Set (1-16), and
Common (1 and 2) parameter assignments.

You can use the Control Matrix sets to assign a single
controller to control more than one parameter, or multiple
controllers to control the same parameter.
[Ex. 1]
One controller to control more than one parameter
Set
1
2

Param
VCF Cutoff
Resonance

Source
A.MW
A.MW

Depth
+25
+30

Settings:
[Ex. 2]
Multiple controllers to control the same parameter
Set
1
2

Param
VCF Cutoff
VCF Cutoff

Source
A.MW
A.RbX

PB Pitch ↑: Selects the Pitch Bend Up parameter for setting
the range over which the pitch bends up (above a value of
64) when rolling the Pitch Bend wheel between center and
maximum forward position (for the selected Scene).

Depth
+20
-10

PB Pitch ↓: Selects the Pitch Bend Down parameter for
setting the range over which the pitch bends down (below a
value of 64) when rolling the Pitch Bend wheel between
center and maximum back position (for the selected Scene).

Procedure For Using The Control Matrix

Set 1 ~ 16: Selects the Set Number to which you want to
assign Parameter, Source and Depth settings (for the selected
Scene).

1. Select the Set No (1-16).
2. Select the Parameter you want to control.

4. Set the Depth value.

Comn 1 ~ 2 (Common Set 1 ~ 2): Selects the Common
Set number to which you want to assign Parameter (Off,
Common Volume, Common Pan, Variation Parameter, Delay
Return, Reverb Return), Source and Depth settings (applied to
both Scenes).

5. Repeat steps 1-4 to assign additional controller
sets.

● Parameter

3. Select the Source (controller) for the parameter
control.

The Parameter setting determines which parameter is
assigned to the Set Number (1-16) or Common Set (12). When Set No is set to “PB↑” or “PB↓” you don’t
need to select the Parameter because these are the
parameters for Pitch Bend.

For more information about the Control Matrix, the separate Data List book.

Settings:
For a list of Control Matrix parameters, see the separate Data
List book.

74

● Source

You cannot assign the same Source controller and Parameter to more than one
set. If you attempt to, lower-numbered sets will take priority, and "– – –" will
appear in the LCD for higher-numbered sets.

The Source setting determines which controller (by
Control Change number) is assigned to control the
corresponding Parameter.

When you select [RIBBON] controller "A.RbX" as the "Source" controller and Pitch
Up/Pitch Down as the "Parameter", the [RIBBON] controller value will be reset to
the center position when you release your finger from the [RIBBON]. The sets
with different Parameters (other than Pitch Up/Pitch Down) keep the position at
which you release your finger.

● Depth
The Depth setting determines the control range of the
Source controller.

You can set the source by Control Change number or by controller name, as
shown in the Settings listed below.
Settings:
CcOff: No controller assigned.
CC1 ~ 95: Selects the Source controller according to Control
Change number, when received by on-board controllers or
incoming MIDI messages.

Settings:
Depending on the selected Parameter, the available settings
may be different. For details, see the table of Control Matrix
parameters in the separate Data List book.

AT (After Touch): For controlling with keyboard After Touch.
PB (Pitch Bend): For controlling with the Pitch Bend wheel.
KyTrk (Key Track): For controlling with note number
messages generated by pressing the keys.
Vel (Velocity): For controlling with keyboard velocity, or the
strength with which you strike the keys.

Direct Control Function

KyRnd (Key Random): For controlling with random note
number messages generated by pressing the keys.

When Depth "Dirct" is selected (0 setting), the Direct Control
function is activated, and you can directly edit the parameter
assigned to the controller within its original range.

A.MW (Assign Modulation Wheel): For controlling with
the Modulation Wheel, and/or by incoming MIDI messages
with the same Control Change number as assigned to the
MW.

Relationship Between Control Matrix And
Utility Control Assign Function

A.FV (Assign Foot Volume): For controlling with a
connected Foot Volume controller, and/or by incoming MIDI
messages with the same Control Change number as assigned
to the FV.

There are two types of Control Change assignment
functions—the Control Matrix and the Utility Control Assign
function. Between the Control Matrix and Utility Control
Assign function (see page 95), you can configure a
sophisticated controller setup to control specific parameters of
the internal tone generator and an external tone generator at
the same time by the eight CONTROL knobs and other
controllers. Control Change assignments made in the Utility
Control Assign function are sent to both MIDI [OUT] as well
as the Control Matrix, where it can be rerouted at will before
reaching the internal tone generator. External Control
Change signals received at MIDI [IN] can be routed through
the Control Matrix to control the AN1x tone generator
parameter of your choice.

A.FC (Assign Foot Control): For controlling with a
connected foot controller, and/or by incoming MIDI messages
with the same Control Change number as assigned to the FC.
A.FS (Assign Footswitch): For controlling with a
connected Footswitch, and/or by incoming MIDI messages
with the same Control Change number as assigned to the FS.
A.RbX (Assign Ribbon Controller-X): For controlling
with the Ribbon controller X-axis (left and right), and/or by
incoming MIDI messages with the same Control Change
number as assigned to the RbX.
A.RbZ (Assign Ribbon Controller-Z): For controlling
with the Ribbon controller Z-axis (push), and/or by incoming
MIDI messages with the same Control Change number as
assigned to the RbZ.

Control Signal Flow
AN1x Tone Generator

Kn1~8 (Knob 1 ~ 8): For controlling with a specified
CONTROL knob (when KNOB PARAMETER GROUP
[ASSIGN] is on).

Control Matrix

MIDI IN
MIDI OUT

Depending on selected Parameter, the available Source for assignment may be
different. For details of available parameters, see the table of Control Matrix
parameters in the separate Data List book.

Utility Control
Assign

75

Layer

If Pan setting = “alt” or “rnd”:
•

Layer parameter settings apply to the selected Layer
mode, and affect both Scenes. These settings are
stored as voice data. There are three parameters,
including Pan, Separate, and Unison Detune.

The Separate setting adjusts the Pan separation range.
Higher values result in a wider separation. When the
value is set to maximum setting (“32”), then left, center
and right are completely separated.
The Separate function does not apply to the Vari EF Wet signals, so if the Wet
setting is too high, the Separate effect will be weakened.

For more information about Layer modes, see page 22.

● Pan

● Unison Detune

The Pan parameter sets the type of stereo panning, or
the way the sound moves between the left and right
speakers.

When UNISON mode is selected (see Layer mode,
page 22), multiple sounds are played, with the pitch of
each sound slightly detuned. Unison Detune adjusts the
detuning of the VCO1 pitch in fine increments, letting
you create an even thicker UNISON sound by
applying higher settings, but be careful not to apply
too much or you’ll change the basic pitch of the voice.
(This function only works when Layer mode is set to
UNISON, DUAL UNISON or SPLIT UNISON.)

Settings:
off: When Layer mode is set to SINGLE (see page 22), Pan
control does not function. When set to DUAL, DUAL UNISON,
SPLIT or SPLIT UNISON, you can change the pan width for
Scene 1 and Scene 2 using the Separate function (see below).
Settings: 1 ~ 32

alt (Alternate): Causes the sound to alternate between left,
right and center each time a key is played. Use the Separate
function to determine pan width.
rnd (Random): Causes the sound to move at random. Use
the Separate function to determine pan width.

● Separate
The Separate parameter adjusts the amount of
amplitude between left and right outputs. The result
depends on Pan type setting (see above).

Settings: 0 (no effect) ~ 32
If Pan setting = “off”:
•

When Layer mode (see page 22) is set to SINGLE, the
panning will have no effect.

•

When Layer mode is set to UNISON, higher values create
a wider stereo dimension by separating the two to up to
five sounds. (Poly mode generates two sounds with each
key pressed, and Mono/Legato mode generates five
sounds with each key pressed.)

•

When Layer mode is set to DUAL/DUAL UNISON, or
SPLIT/SPLIT UNISON, higher values create a wider stereo
dimension by separating Scene 1 and Scene 2 sounds.

76

VOICE COMMON

Split Pnt

This menu includes parameters common to the voice (both
Scenes) including Tempo for Arpeggiator and Step
Sequencer, plus Effect-related settings and voice naming
parameters. The Vari EF Dry:Wet parameter can be edited
for each Scene.

The Split Point setting determines the note at which the
keyboard divides into lower (Scene 1) and upper
(Scene 2) zones for Split mode play (SPLIT/SPLIT
UNISON mode). It also determines the division for the
Arpeggiator or Step Sequencer depending on
Keyboard Mode setting.

(Split Point)

For information about Split modes, see page 23.
Tempo

Split Pnt

Vari EF/ EQ
Param
Data

Vari EF
Dry:Wet

Dly / Rev EF
Param
Data

EF
Bypass

Name
Cursor

Char

VOICE
COMMON

Settings: C-2 ~ G8

Tempo

Vari EF/EQ

The Tempo setting determines the tempo for the AN1x’s
internal clock in beats per minute (BPM), between a
range of 40 and 240 BPM. The Tempo setting controls
both Arpeggiator and Step Sequencer play.

(Variation Effect/Equalizer)

Variation Effect/Equalizer settings determine the
Variation Effect type and data settings, as well as EQ
data settings, for the voice. There are three parameters,
including Param (Parameter), Data, and Variation Effect
Dry:Wet.
The signal enters the Effect block from the VCA output, and passes to the
Variation Effect and Equalizer in a serial connection. For more information, see
page 11. Also see the separate Dat List book.

● Param

(Parameter)

The Parameter setting determines the Variation Effect
type and select parameters of the selected effect as
well as the EQ.

Settings: MIDI, 40 ~ 240
When Tempo is set to “MIDI”, the AN1x’s clock can be controlled by the clock of
an external MIDI device such as a music sequencer, connected to the MIDI [IN]
terminal.
When the Free EG Length parameter is set to "bar", the Free EG sequence will be
synchronized with the Tempo set here. For more information, see page 82.

77

● Data

Setting the Equalizer

The Data parameter lets you select the Variation Effect
type and change data values of the selected effect or
EQ Parameter.

1. Press Param [UP/DOWN] to select an EQ
parameter. (There are seven EQ parameters; see
the separate Data List book.)

Settings:
For information about each Parameter and available settings,
see the Effect Type List in the separate Data List book.

2. Press Data [UP/DOWN] to set the value of the
selected parameter as desired.

Setting the Variation Effect
1. Press the lower area of the Param [UP/DOWN]
switch to select Variation Effect.

3. Repeat steps 1 and 2, above, as many times as
necessary to select other parameters and set
their data values.
For more information about the EQ parameters, see the separate Data List book.
2. Press Data [UP/DOWN] to select the type of
Variation Effect. (There are 14 types; see the
Data List book.)

● Vari EF Dry:Wet
The Variation Effect Dry:Wet setting determines the
balance between wet (effect) and dry (original) signal
levels. A setting of “D63” will pass the dry signal only,
and a setting of “W63” will pass the wet signal only.
A setting of “D=W” represents an equal balance of
wet and dry signals.

3. Press Param [UP/DOWN] again to select the
specific parameter that you want to set. (The
parameters for the Variation Effect which you
selected in step 2 will be available.)
4. Press Data [UP/DOWN] again to set the
Parameter value.

Settings: D63 ~ D=W ~ W63
When Vari EF Param type is set to “AuralExc” or “Comprssr”, Data “dry” and
“wet” settings are available. When Vari EF Param type is set to “OvrDrive” or
“Amp Sim”, Data “dry”, “both” and “wet” settings are available.

5. Repeat steps 3 and 4, above, to set data values
for other parameters of the selected Variation
Effect.

Aural Exciter is a registered trademark of and is manufactured under license from
Aphex Systems Ltd.

For more information about the Variation Effect, see the separate Data List book.

78

Dly/Rev EF

(Delay/Reverb Effect)

Setting Delay and Reverb

Delay/Reverb Effect settings determine the Delay and
Reverb effect types and data settings. There are two
parameters available, Param (Parameter) and Data.

1. Press the lower area of the Param [UP/DOWN]
switch to select the Connect parameter.

The Delay and Reverb effects are located after the EQ output, and can be
connected in series or parallel. For more information, see the separate Data List
book.

● Param

(Parameter)

The Parameter setting lets you select the Connect,
Delay effect (and parameters) and Reverb effect (and
parameters).

2. Press Data [UP/DOWN] to select serial (“seri”)
or parallel (“para”) and set the configuration of
the Delay and Reverb effects.

● Data

3. Press Param [UP/DOWN] again to select either
the Delay (“DlyEF”) or Reverb (“RevEF”) page.

The Data parameter lets you select the Connect
settings, Delay type (and change data values for Delay
parameters) and Reverb type (and change data values
for Reverb parameters).

When Delay is
selected, “DlyEF”
appears here

4. Press Data [UP/DOWN] again to select the Delay
type (1 ~ 5) or Reverb type (1 ~ 8; see the Data
List book).
Settings:
For information about available parameters and value settings
for Delay and Reverb effects, see the separate Data List book.

5. Press Param [UP/DOWN] again and select the
Delay or Reverb parameter to set (depending on
selected Delay or Reverb type, available
parameters will be different).
6. Press Data [UP/DOWN] again to set the
parameter value as desired.
7. Repeat steps 5 and 6, above, as many times as
necessary to set all parameter values.

79

EF Bypass (Effect Bypass)

Name

Effect Bypass settings let you bypass specific effects,
which is convenient when creating an original voice.
Bypassed effects will not be applied to the original
sound, and when the EF Bypass is “off”, the signal will
flow through all effects units.

Name parameters let you select a voice Category and
up to ten characters to give a customized name to your
edited voice. There are two parameters, Cursor and
Char (Character).

● Cursor

You can choose to bypass all effects, or only Delay
and Reverb, or only Reverb. Since EF Bypass is a
system parameter, it will not be saved as voice data,
and therefore will remain as you set it regardless of
which voice is selected.

The Cursor parameter lets you position the cursor at the
voice Category field or any of the ten character fields
for the voice name.

● Char

(Character)

The Character parameter lets you select a voice
Category (when the cursor is positioned at the voice
category field) or a character (when the cursor is
positioned at a voice name character field).
Character

Cursor

Settings:
off: Turns off the Effect Bypass, so the signal flow will bypass
the effects units.
OnlyRev: Only the Reverb effect will be bypassed.
Only Dly: Only the Delay effect signal will be bypassed.
Dly&Rev: Both Delay and Reverb effects will be bypassed.

Available characters:

AllEF: The signal bypasses all effects in the Effect block,
including Variation Effect, Delay and Reverb (excluding EQ).

ABCDEFGHIJKLMNOPQRSTUVWXYZ“abcdefghijklmnop
qrstuvwxyz0123456789*_!”#$%&’()+,-= (space)

Effect Bypass Mark
The Effect Bypass mark will appear in the LCD when the
Effect Bypass is active.

80

VOICE FREE EG

Naming A Voice

This menu includes Track Recording and other parameters
relating to the Free EG function. The Free EG is a special
4-track recorder that lets you record up to four tracks (one
parameter per track) of real-time changes of CONTROL
knob position data (all knobs) over a specified length of
time, either in measures or seconds.

1. Press the lower area of the Cursor [UP/DOWN]
switch to position the cursor at the voice
Category field (the current cursor position will be
flashing).
2. Press Char [UP/DOWN] to select the two-letter
voice category code.

#
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

LCD
-Pf
Cp
Or
Gt
Ba
St
En
Br
Rd
Pi
Ld
Pd
Fx
Et
Pc
Se
Dr
Sc
Vo
Co
Wv
Sq

The parameter changes associated with the recorded knob
movements will automatically play back as recorded when
you subsequently play the voice from the keyboard. You
can select time length in bars (up to 8 measures) or
absolute time (up to 16.0 seconds), as well as designate a
loop type, or copy track data within the same voice or
from another voice. Free EG parameters and data are
stored as voice data.

Category
No category
Piano
Chromatic Percussion
Organ
Guiter
Bass
Strings/Orchestral
Ensamble
Brass
Reed
Pipe
Synth Lead
Synth Pad
Synth Effect
Ethnic
Percussive
Sound effect
Drums
Synth Comp
Vocal
Combination
Material Wave
Sequence

Track Common
LoopType
Trigger

Length

Key Track

Track
Track No

Param

Scene Sw

Track Job
Rec
Copy

Undo

VOICE
FREE EG

For information about how to record the Free EG, see page 84.

Track Common
Track Common parameters include settings which affect
all four tracks of data for recording or play. There are
four parameters, including Trigger, Loop Type, Length
and Key Track.

3. Press Cursor [UP/DOWN] again as many times
as necessary to position the cursor at a voice
name character field, then press Char to select
an alphabet, numeric or symbol character.

● Trigger

You can also use the PROGRAM CHANGE keypad to enter
alphabet and numeric characters, by pressing each 0-9 key
once or more, as indicated above each key. For example,
pressing the 0 key toggles repeatedly between the following
characters: 0-A-B-C-a-b-c-0, etc.

The Trigger setting determines how the track recording
or play is triggered.

Settings:
free: After selecting a voice, the first key pressed on the
keyboard triggers the Free EG.
kbd (Keyboard & MIDI): The Free EG is triggered by a
note on message from the keyboard or an external MIDI
device.
all: The Free EG is triggered by either a Note On message
from the keyboard, or an external MIDI device, or from the
Arpeggiator or Step Sequencer.

81

When set to “bar”, the Free EG record and play time is determined by the Tempo
setting in the VOICE COMMON menu. This synchronizes the Free EG movement
with the Arpeggiator or Step Sequencer.

Triggering The Free EG With Patterns
The Free EG can be used in conjunction with the Arpeggiator
or Step Sequencer. When the Trigger is set to “kbd”, the Free
EG will be applied to the pattern.

● Key Track
The Key Track setting determines the length of the Free
EG in relation to notes played on the keyboard, using
C3 as the basic note length. When set to “0”, the
length will be the same for all notes across the entire
keyboard. Negative values will cause the Free EG
length to decrease when you play in the lower register,
and positive values will cause the Free EG length to
decrease when you play in the higher register.

Hold = “on”
EG

Motif

Key On

Key Off

Key On

Each time you press a key the Free EG will be retriggered.
When the Trigger is set to “all”, the Free EG will be
retriggered whenever the Arpeggiator or Step Sequencer is
played.

● Loop Type

Settings: -64 ~ +63

The Loop Type setting determines the type of loop for
play of the Free EG sequence.

Track
Track settings determine the current Free EG track, the
parameter assigned to each track, and which Scene
the Free EG will play. There are three Track
parameters, including Track No (Number), Param
(Parameter) and SceneSw (Switch).
Settings:

When you start recording the Free EG, the parameter of the first knob you move,
along with the current Scene setting, will be assigned to the track Parameter (i.e.,
that parameter will be recorded in the track). This is convenient for initiating a
Free EG recording immediately, without making all settings beforehand.

off: The Free EG sequence plays once but does not loop. The
parameter settings at the end of the Free EG sequence remain
in effect.
fwd: The Free EG sequence loops from start to end.
half: The Free EG sequence loops from the middle to the
end.

Track Confirm and Assignment Procedure
1. Using Track No [UP/DOWN], set the track you
want to record or play.

alt (Alternate): The Free EG sequence loops from start to
end, then end to start.

2. Using Param [UP/DOWN], select the parameter
which you want to record in the track.

half (Half Alternate): The Free EG sequence loops from
middle to end, then end to middle.

3. Using SceneSw [UP/DOWN], set the Scene
(Scene 1, Scene 2, or both Scenes) which you
want the Free EG to affect.

● Length
The Length setting determines the time for recording
and play of the Free EG sequence. There are two
Length types, including length determined by number of
measures or by absolute time (seconds).

4. If necessary, repeat steps 1 through 3, above,
for selecting other tracks and assigning
parameters to them.
You cannot assign the same parameter to more than one track. If you attempt
to do so, the latest recorded track takes priority, while other tracks will
automatically be turned off for the Scene Switch.

Settings:
bar (number of measures): 1/2, 1, 3/2, 2, 3, 4, 6, 8

s (seconds): 1.0 ~ 16.0

82

● Track No

Track Job

(Track Number)

The Track Number parameter lets you select the Free
EG track.

Track Job parameters let you record a selected Free EG
track, perform track copy operations and undo/redo a
Free EG recording or copy operation. There are three
parameters, including Rec (Record), Copy and Undo.

● Rec

(Record)

The Record parameter lets you determine how a Free
EG record operation (of knob movement data) will be
executed.

Settings: Trk1 ~ Trk4
The selected track will record knob movement data when Free EG recording is
initiated. When the [EDIT ROTARY] switch is set to the VOICE FREE EG menu, an
empty track will automatically be selected.

After recording a track, the next highest numbered track will automatically be
selected for recording.

● Param (Parameter)
The Parameter setting determines which knob
parameter will be played by the data in the selected
Free EG track.
Settings:
REC OFF: Free EG is not recording.
REC STBY Trk: Standby situation for the selected track. The
Free EG is ready to record based on the Trigger setting.
REC STBY All: Standby situation for recording on all four
tracks at the same time (a different parameter for each). The
Free EG is ready to record based on the Trigger setting.

Settings:
Only one parameter can be selected for a track.
For information about available parameters, see the separate Data List book.

● SceneSw

Free EG Base Position
Knob positions are recorded in a Free EG track as increases
(positive values) and decreases (negative values) to the
“base” position of the knob, or the position at which the
knob is located when you first move it. After Free EG
recording, if you change the knob parameter, you also
change the base position accordingly. For example, if the
knob base position is set too high, the Free EG data changes
may occur out of the range of the assigned track parameter.
Therefore, take care not to set the knob base position too
high.

(Scene Switch)

The Scene Switch setting determines which Scene will
be played by the selected Free EG track.

Settings: off, Scene1, Scene2, both (Scenes 1 and 2)

● Copy
The Copy function lets you copy the Free EG data
(knob movements) of another track in the current voice
to the currently selected track, or copy the data of any
track in any voice to the currently selected track of the
current voice.

Settings: Trk 1 ~ Trk 4; (Voice) 1 ~ 128 Trk 1 ~ Trk 4

83

In Record Standby mode, Length and Track Number parameters are available,
but others cannot be accessed. (Also, MIDI control will be ineffective.)

Copy Procedure
1. Press Track No [UP/DOWN] to select the track to
which you want to copy Free EG data to
(destination).

In Record Standby mode or during recording, you can stop the record operation
by turning the [EDIT ROTARY] switch, and return to the REC OFF status.

2. Press Copy [UP/DOWN] to select the track from
which you want to copy Free EG data (source).

If you want to record in the selected track, choose REC STBY Trk. If you want
to record in all four tracks, choose REC STBY All.
2. Change the Free EG Length (see page 82), or
select a Track Number for the selected
Parameter (see page 83).

The Copy operation is completed.
When the “Cpy fm” (Copy from) page is displayed in the
LCD, you can press Copy [UP/DOWN] to select a track from
either the current voice or from another voice. As you select a
track, you can play the keyboard to hear how the new Free
EG data affects the voice.

When the Length parameter is set to "bar", the length is
determined by the Tempo setting, and a click will sound (in
quarter-note beats) to use as a timing guide.
3. When you press a key on the keyboard,
recording will begin, so you can start moving
the knob (or knobs) as desired.

When the new track number is selected (step 2), the copy
operation is completed.
There is no specific copy confirmation function, but you can retrieve the
original track Free EG data using the Undo function.

Recording time is visually displayed by the horizontal data graph in the LCD.
When the KNOB PARAMETER GROUP [ASSIGN] switch is selected, knob
movements will not be recorded in the track.

Remember that Free EG data consists of knob movement data and not actual
parameter values. This means that the parameter controlled can be anything
you set for the Track Number using the Param setting.

● Undo
The Undo function lets you “undo” as well as “redo”
the most previous Free EG copy or record operation.
In step 1, above, if REC STBY Trk is selected, the knob most
recently moved is already designated as available for
recording. If REC STBY All is selected, the four most recently
moved knobs are already designated as available for
recording.
When you start recording the Free EG, the currently selected Scene will be
automatically assigned to the Scene Switch (for the selected track), and the
parameter of the first knob you move will be assigned to track Parameter (i.e.,
that parameter will be recorded in the track). This is convenient for initiating a
Free EG recording immediately, without making all settings beforehand.

After a copy or record operation, simply press Undo
(/Redo) [UP/DOWN] to toggle back and forth
between the new data and the original data.

When Scene Control is activated, setting the Free EG to Record Standby mode
automatically selects Scene 1.

Free EG Recording Procedure
1. Press the Rec [UP/DOWN] switch and enter
Record Standby (Track or All) mode.

4. Recording automatically stops when the end of
the set Length is reached.

84

● Arp/SEQ

VOICE ARPEGGIO/SEQ

(Arpeggiator/Sequencer)

The Arp/SEQ setting designates either the Arpeggiator
or the Step Sequencer to play when the
[ARPEGGIO/SEQ] switch is on. Either one or the other
can be designated to play for each voice.

This menu includes common and specific parameters
related to the Arpeggiator and Step Sequencer.
Arpeggiator and Step Sequencer parameter settings are
voice data saved in each voice.
The Arpeggiator lets you play arpeggiated chord patterns
at the press of a key. There are 30 Arpeggiator patterns to
choose from for each voice, and Arpeggio Subdivide plus
Play Effect parameters give you a wide range of control
and customization over the arpeggio pattern.

Settings: Arpeggio (Arpeggiator), Step SEQ (Step
Sequencer)

The Step Sequencer lets you create your own 16-step
arpeggiated patterns by assigning note, velocity and other
events to each step (beat) in the looped sequence. You can
create a Voice Pattern for each voice, as well as create
and store a total of 128 User Patterns. You can trigger the
patterns from the keyboard in a variety of ways.

● Type/No

For selecting an Arpeggiator pattern type when
"Arpeggio" is designated in Arp/SEQ. When "Step
SEQ" is designated in Arp/SEQ and KbdMode is set
to "sel&norm" or "sel&shift", you can assign a User
pattern number to the C#1 key for Pattern Select play
(see C#1 Assign, page 40). When "Step SEQ" is
designated in Arp/SEQ and KbdMode is set to "norm"
or "shift&norm", "SEQ" will be displayed in the LCD,
and no setting can be made. Step Sequencer patterns
are designated in the SEQ EDIT/SETUP menu (see
page 89).

Step Sequencer record, edit and play parameters are available in the SEQ
EDIT/SETUP menu. For details, see page 89.
To start the Arpeggiator or Step Sequencer pattern, press the [ARPEGGIO/SEQ]
switch.

Common
Arp /SEQ

Type/No

KbdMode

Hold

SceneSw

MIDI
Ptn Tx Ch

Arpeggio
Subdivide

Play EF
Swing

VOICE
Velocity

(Type/Number)

GateTime ARPEGGIO /SEQ

For information about how to use the Arpeggiator, see page 33. For information
about how to use the Step Sequencer, see page 37.

C#1 Assign determines the first accessed
User Pattern number
D1 plays the next highest User Pattern number
(above C#1)

Common

D#1 plays the next highest User Pattern number, etc.

Common parameters are related to both the
Arpeggiator and Step Sequencer. There are five
parameters available, including Arp/SEQ, Type/No
(Number), KbdMode (Keyboard Mode), Hold, and
SceneSw (Scene Switch).

85

Settings:

When Arp/SEQ is set to Step Sequencer:

When Arp/SEQ is set to Arpeggio: Arp 01 ~ 30

norm (Normal): For triggering the Voice Pattern of the
currently selected voice at its base pitch from any key on the
keyboard, and playing the voice normally across the
keyboard. If Hold is set to “off”, then the pattern will start
each time you press a key.

You can select one Arpeggio pattern from the 30
available patterns. For a list of available patterns, see
the Arpeggio Pattern List in the separate Data List book.

shift&norm (Shift & Normal): Playing a key to the left of
the Split Point will shift the pitch of the pattern accordingly,
and playing keys to the right of the Split Point will play notes
normally, without affecting the sequence. For example, if the
Split Point is set to C3, then you can shift the pitch of the
sequencer pattern with C1 ~ B2, with C2 as the base pitch,
and play normal notes to the right. (For more information
about the Split Point, see page 77.)

When Arp/SEQ is set to Step Sequencer and
KbdMode is set to "sel&norm" or "sel&shift":
C#1: Usr001-128

You can assign the first User Pattern number to play at
the C#1 key. For example, if you designate "Usr025",
then pressing C#1 will trigger User Pattern number 25,
pressing D1 will trigger User Pattern number 26,
pressing D#1 will trigger User Pattern number 27, and
so on. (For more information, see C#1 Assign, page
40.)

SPLIT POINT
Shifts Pattern pitch

● KbdMode (Keyboard Mode)
The Keyboard Mode setting designates how the
Arpeggiator or Step Sequencer patterns respond to
notes played on the keyboard. Depending on the
setting in Arp/SEQ, available parameters will be
different.

Shifts low Shifts high

Normal play

Base pitch = C2

sel&norm (Select & Normal): Playing a key to the left of
the Split Point will trigger (“select”) a specific User Pattern,
and playing keys to the right of the Split Point will play notes
normally, without affecting the sequence. For example, if the
Split Point is set to C3, then C1 plays the Voice Pattern for the
selected voice, and 23 different User Patterns can be selected
by playing keys C#1 ~ B2. (For more information about the
Split Point, see page 77.)

Settings:
When Arp/SEQ is set to Arpeggio:
chrd (Chord): Arpeggiated chords can be played across the
entire keyboard.

SPLIT POINT
Selects Patterns

chrd&norm (Chord & Normal): Arpeggiated chords can
be played by keys to the left of the current Split Point (see
page 77), and you can play normally to the right.
User Pattern
= C#1 to
SPLIT POINT

SPLIT POINT

Voice Pattern = C1

Plays arpeggios

Normal play

86

Normal play

● SceneSw

sel&shift (Select & Shift): Playing a key to the left of the
Split Point will trigger (“select”) a specific User Pattern, and
playing keys to the right of the Split Point will shift the pitch of
the selected pattern accordingly. For example, if the Split Point
is set to C3, then C1 plays the Voice Pattern for the selected
voice, and 23 different User Patterns can be selected by
pressing keys C#1 ~ B2. (For more information about the Split
Point, see page 77.) C4 always determines the base pitch.

(Scene Switch)

The Scene Switch setting designates which Scene the
Arpeggiator or Step Sequencer pattern will play.

SPLIT POINT
Selects Patterns

Settings: scene1, scene2, both (Both Scenes)

Shifts Pattern

MIDI PtnTxCh
User Pattern
= C#1 to
SPLIT POINT
Voice Pattern = C1

(Pattern Transmit

Channel)
Shifts low

Shifts high

The MIDI Pattern Transmit Channel parameter lets you
designate the MIDI channel on which to transmit the
Arpeggiator or Step Sequencer pattern data, to be
output via the MIDI [OUT] terminal.

Base pitch = C4

For more information about triggering and assigning the User Patterns to “select”,
see page 39.

This lets you, for example, record the pattern note and
other data played by the Arpeggiator or Step
Sequencer into an external MIDI sequencer, or have
the AN1x’s pattern data trigger an external tone
generator. (Since this setting is a system parameter, it
cannot be stored as voice data, and therefore remains
as set regardless of which voice is selected.)

● Hold
The Hold parameter designates the Hold setting for the
Arpeggiator and Step Sequencer. The Pattern Hold
function causes the Arpeggiator or Sequencer pattern
to continue playing after releasing the keys. Basically
the Hold parameter either turns Hold on or off, but
when Keyboard Mode is set to “sel&norm” or
“sel&shift”, there are two types of hold modes for the
Step Sequencer.

Settings: off, 1 ~ 16

Settings:
When Arpeggiator is selected: on, off
When Step Sequencer is selected and KbdMode is
set to “norm” or “shift&norm”: on, off
When Step Sequencer is selected and KbdMode is
set to “sel&norm” or “sel&shift”: off, mode1, mode2
•

mode1: A pattern will be triggered every time a key is
pressed.

•

mode2: A pattern will be triggered after the current
sequence finishes, even if you press a key during the
middle of the current sequence.

87

● Velocity

Arpeggio Subdivide

The Velocity parameter sets the ratio between the lower
and higher velocity values of the Arpeggiator or Step
Sequencer pattern, over a range between 1% and
200%. A setting of “100%” maintains the original
velocity relationship between the notes. Lower values
adjust velocities downward at playback, and higher
values adjust velocities upward at playback. A setting
of “real” (Real-time) will cause the velocity values of the
pattern to be determined by the velocity at which you
play the keyboard, in relation to the VCA Vel Sens
setting.

The Arpeggio Subdivide parameter lets you designate
the timing subdivision (resolution) value for the
Arpeggiator pattern. When Arp/SEQ is set to “Step
SEQ”, this parameter is not available. (For information
about timing resolution for the Step Sequencer, see
pages 42, 91.)
When Arp/SEQ is set to “SEQ”, the Subdivide function cannot be accessed, and
“– – –-” will appear in the LCD.

3

Settings: 3/8=q., 1/4=q, 3/16=e., 1/6= h h h , 1/8=e,
3

3

3/32=x., 1/12= q q q , 1/16=x, 1/24= q q q , 1/32=r

Play EF

Settings: real (Real-time), 1 ~ 200%

● GateTime

(Play Effect)

The Gate Time parameter adjusts the note length (the
duration of the note) either shorter or longer, as a
percentage of the original. This lets you, for example,
set the note to play staccato, so that its sound switches
off well before its step time is over. Or you can have
the note hold right up to the start of the subsequent step
so that it slurs (legato) into the next note. A setting of
“100%” maintains the original relationship between
notes. Lower values decrease Gate Time, and higher
values increase Gate Time.

The Play Effect parameters let you designate settings
which can permit the Arpeggiator or Step Sequencer
pattern to obtain a more human “feel”. There are three
Play Effect parameters, including Swing, Velocity and
Gate Time.

● Swing
The Swing parameter lets you apply a Swing rate to
the Step Sequencer pattern to slightly shift certain beats
in order to create a “swing” feel. A setting of “50%”
produces no Swing and “83%” produces maximum
Swing. For information about how the Swing levels
affect the rhythm of the pattern, see the chart below.

Settings: 1 ~ 200%
The Gate Time parameter is not available when Arp/SEQ is set to “Arpeggio”
(Arpeggiator).
1st
beat

Back
beat

2nd
beat

Back
beat

3rd
beat

Back
beat

4th
beat

If the Gate Time setting exceeds the original note length, then the Gate Time
percentage will automatically be adjusted so the note length will not interfere with
the legato.

Back
beat

50%

83%

Settings: 50 ~ 83%
The Swing parameter is not available when Arp/SEQ is set to “Arpeggio”
(Arpeggiator).

88

● 1-8/9-16

SEQ EDIT/SETUP

This parameter lets you designate which series of steps
(1-8 or 9-16) are available for data entry using the
eight CONTROL knobs. Each knob as positioned on
the panel (1-8) relates to the corresponding sequence
step (either 1-8 or 9-16, respectively), depending on
this setting.

This menu includes parameters and settings related to
creation and play of Step Sequencer patterns. You can
create a Voice Pattern for each voice, as well as create
and store a total of 128 User Patterns. Step Sequencer
settings are stored as voice data.
When the [EDIT ROTARY] switch is set to the SEQ EDIT/SETUP menu, the eight
CONTROL knobs are used to set event data for each of the 16 steps. For
information about using the Step Sequencer, see page 37.

Knob
Event

1-8 / 9 -16

Step Hold

Pattern
Bank

No

Base Unit

Length

LoopType

Ctrl No

SEQ
Store

Pressing a knob for parameter confirmation or turning it for data input will display
its step number in the LCD, to the left of the value setting.

SEQ
EDIT /SETUP

Settings: 1-8, 9-16

● Step Hold
The Step Hold parameter lets you turn the Step Hold
function on and off. When Step Hold is set to “on”, the
note of the currently selected step will play repeatedly,
based on the Tempo and Pattern Base Unit settings.
This lets you adjust the various Event settings in context
with the speed and timing of the sequence.

Knob
Knob parameters are related to the 16 sequencer
steps. There are three parameters available, including
Event, 1-8/9-16, and Step Hold.

When Step Hold is set to “on”, you can select and check a step parameter by
pressing a knob’s push-switch or turning it.

● Event
The Event parameters let you designate the type of
event data to input using the eight CONTROL knobs.

Settings: on, off
Settings: Note (0 ~ 127 (C-2 ~G8)), Velocity (0 ~ 127),
Gate Time (1 ~ 200%), Control Change (off, 1 ~ 95, AT)
Control Change setting (off, CC1~95, After Touch) is determined by the Control
Number parameter in the same menu row (see page 91).

89

Pattern

Sequence Patterns and Banks

Pattern parameters let you designate which pattern to
play by the Step Sequencer, as well as set timing
resolution, sequence length, type of loop and event
control number. There are six parameters available,
including Bank, No (Number), Base Unit, Length, Loop
Type and Control Number.

When you select a voice which has the Common KbdMode
parameter set to “norm” or “shift&norm”, Voice Pattern data
for the voice is loaded. Subsequently, you can select a Voice
Pattern bank or number or User Pattern bank or number, and
then edit the pattern.
Voice Bank

User Bank

Voice Patterns (128)

User Patterns (128)

● Bank
The Bank parameter lets you select the Voice pattern or
User pattern bank, when Common KbdMode is set to
“norm” or “shift&norm”. If Common KbdMode is set to
“sel&norm” or “sel&shift”, the User Pattern bank is
designated, and the Voice Pattern bank cannot be
accessed.
For more information, see page 40.
Voice Pattern
Edit Buffer

When you select a voice which has the Common KbdMode
parameter set to “sel&norm” or “sel&shift”, the Voice Pattern
data for the voice is loaded. Subsequently, pressing a key to
the left of the Split Point loads the pattern assigned to that
note number, and then you can edit the pattern.
Settings: Vce (Voice), User

● No

(Number)

Voice Bank

User Bank

Voice Patterns (128)

User Patterns (128)

Voice Pattern
Edit Buffer

User Pattern
Edit Buffer (128)

The Number parameter lets you select a Voice Pattern
or User Pattern number (1-128), depending on which
bank is designated with the Bank parameter, above.
You can select from 128 patterns in each bank.
For a list of patterns, see the Sequence Pattern List in
the separate Data List book.

Keyboard

Settings: 1 ~ 128

90

● Base Unit

● Ctrl No

The Base Unit parameter designates the timing
resolution for the sequence pattern. This, together with
the current Tempo setting (see page 77), determines the
interval between steps.

The Control Number setting determines the type of
MIDI Control Change which can be output upon
sequencer play. Once the Control Number is set, the
Control Change event is selected with Knob Event
parameter [UP/DOWN] and the value to be output via
each step is edited with the CONTROL knobs.
For example, if you set the Control Number to “CC No
10: Pan Pot”, then selecting a different Control Change
event value setting at each step lets you position the
individual pattern notes from left to right in the stereo
field.

3

Settings: 3/8=q., 1/4=q, 3/16=e., 1/6= h h h , 1/8=e,
3

(Control Number)

3

3/32=x., 1/12= q q q , 1/16=x, 1/24= q q q , 1/32=r

● Length
The Length parameter setting determines the length of
the sequence pattern based on number of steps.
One step is equivalent to one note, so based on the
Base Unit setting (see above), you can also select oddnumbered steps to create odd-numbered beats (such as
setting the Length to "3" for 3/4-time, or to "5" for
5/4-time), as well as create completely unconventional
rhythms.

Settings: 0 (off), Control Change (1 ~ 95), After Touch
For more information about MIDI and MIDI Control Change messages, see page
109.

SEQ Store

(Sequence Store)

Sequence Store lets you store your edited Step
Sequence pattern in one of the User bank pattern
locations.

Settings: 1 ~ 16 (Steps)

● LoopType
The Loop Type parameter lets you determine the type of
loop cycle for the sequence pattern. The pattern always
loops, and you can designate one of four ways for it to
do so.

The Sequence Store operation stores the pattern currently held in the edit buffer in
the User Pattern bank. This is different from the Voice Store operation (see page
98).

1. Press SEQ Store [UP/DOWN] to select a
User pattern number. "SURE?[Y/N]" will
start flashing in the LCD.

Settings:
forward: The pattern loops from first step to last repeatedly.
backward: The pattern loops from last step to first repeatedly.
alternateA: The pattern plays from first step to last
(forward), then from last step to first (backward), then loops in
this manner repeatedly (e.g., 1-2-3-4-4-3-2-1-1-etc.).
alternateB: The pattern plays from first step to last
(forward), then reverses starting from the next to last step, then
loops in this manner repeatedly (e.g., 1-2-3-4-3-2-1-2-3-4-3etc.).

91

● KbdTrans

2. Press [YES/ENTER] to execute the Sequence
Store operation. The LCD returns to the
Pattern Bank/Number display.

(Keyboard Transpose)

The Keyboard Transpose parameter determines the
transposition setting for the keyboard in semitones.

Settings: -36 ~ 0 (basic pitch) ~ +36

To cancel the Sequence Store operation after step 1,
press [NO].

● Kbd Vel

(Keyboard Velocity)

The Keyboard Velocity parameter sets the keyboard
velocity curve which determines the way the AN1x’s
tone generator responds to keyboard playing strength.

UTILITY SETUP

The default factory setting is “wide”, which provides for the widest possible
dynamic range.

The Utility menu is dedicated to “global” parameters which
affect the AN1x’s system, including tuning, keyboard
velocity and MIDI settings.
System parameters cannot be stored as voice data, and therefore will remain as
set regardless of which voice is selected.

Settings: norm, soft1, soft2, easy, wide, hard, Vel Fix (1 ~
127)
System
Mstr Tune

Kbd Trans

Kbd Vel

MIDI
Tx Ch

Rx Ch

DeviceNo

Local

BulkDump

Ctrl
Device

Ctrl No

UTILITY
SETUP

norm (Normal): The velocity is in proportion to the strength
(how hard you play the keyboard).
Volume

System
System settings are related to the AN1x's tone
generator tuning and keyboard transposition and
velocity sensitivity. There are three parameters
available, including MstrTune (Master Tune), KbdTrans
(Keyboard Transpose), and Kbd Vel (Keyboard
Velocity).

● MstrTune

Keyboard Playing Strength

soft1: This curve increases the volume level with a softer
playing style, and is suitable for players with a light key
touch.

(Master Tune)

Volume

The Master Tune parameter determines the master
tuning pitch for the AN1x's tone generator in approx.
0.3 cent values (100 cents = 1 semitone).

Keyboard Playing Strength

Settings: -100 ~ 0 ~ +100

92

MIDI

soft2: This curve also increases the volume level with a softer
playing style, but is closer to the Normal curve compared to
Soft1.

MIDI parameters are related to transmission and
reception of MIDI messages to and from an external
MIDI device. There are five parameters available,
including Tx Ch (Transmit Channel), Rx Ch (Receive
Channel), Device Number, Local, and Bulk Dump.

Volume

● Tx Ch
Keyboard Playing Strength

(Transmit Channel)

The Transmit Channel parameter sets the MIDI channel
on which the AN1x’s keyboard, controllers and
switches transmit MIDI messages. When not
transmitting to an external device, set Tx Ch to “off”.

easy: This curve also increases the volume level with a softer
playing style, but the volume level is stable in all registers
since the velocity curve in the middle register of the keyboard
is close to Normal.

Although MIDI Tx Ch and MIDI PtnTxCh can be set to the same channel, the notes
played on the keyboard may interfere with the notes of the Arpeggiator or Step
Sequencer pattern. Therefore, it is best to set each to a different channel number.

Volume

Keyboard Playing Strength

wide: This curve decreases the volume level with a softer
playing style and increases the volume with a stronger playing
style, resulting in a wider dynamic range overall.

Settings: 1 ~ 16, off
The AN1x can play and control (and be controlled by) other MIDI devices such as
tone generators, sequencers, and more. For information about MIDI, see page
109.

Volume

● Rx Ch

(Receive Channel)

The Receive Channel parameter sets the MIDI channel
on which the AN1x’s tone generator receives MIDI
note, controller and other messages. When Layer mode
is set to SINGLE or UNISON, the current Scene setting
determines which Scene is played by external MIDI
signals.

Keyboard Playing Strength

hard: This curve increases the volume level with a stronger
playing style, and is suitable for people with a heavy key
touch.

Each Scene can be assigned its own MIDI channel and
be played independently by incoming MIDI signals
(when Layer mode is set to SPLIT/SPLIT UNISON or
DUAL/DUAL UNISON). When not receiving from an
external device, set Rx Ch to “off”.

Volume

Keyboard Playing Strength

Vel Fix (Velocity Fix) 1 ~ 127: This sets the velocity of
the AN1x’s keyboard to a specific value, which lets you play
the sound at a fixed velocity regardless of playing strength.
Volume

Settings:
SINGLE/UNISON: 1 ~ 16, off
SPLIT/SPLIT UNISON/DUAL/DUAL UNISON:
Scene 1: 1 ~ 16, off; Scene 2: 1 ~ 16, off
Keyboard Playing Strength

When Layer mode is set to SINGLE or UNISON, the receive channel for Scene 1
and Scene 2 are the same, and you cannot select a different receive channel for
each.

93

● DeviceNo

● Bulk Dump

(Device Number)

The Device Number parameter lets you set the MIDI
device number when performing bulk dump operations,
or when transmitting and receiving System Exclusive
messages. Both devices should be set to the same
channel number.

The Bulk Dump parameter lets you initiate bulk dump
operations when offloading AN1x data to an external
MIDI data storage device (such as the Yamaha MDF2
MIDI Data Filer) or another AN1x. Bulk dump
operations let you back up your important voice, Free
EG, pattern and system data for safekeeping, and then
load them back into the AN1x whenever you wish.

Settings: 1 ~ 16, all, off

● Local

Before initiating a bulk dump operation, you must set up the external device for
bulk dump send and/or receive. You’ll also need to match the Device Number of
the AN1x and the external device. For information, see the owner’s manual which
came with the external device.

The Local parameter lets you designate the AN1x’s
keyboard to play the internal tone generator or not.
When set to “on”, playing the AN1x’s keyboard will
cause the internal tone generator to sound. When set
to “off”, playing the keyboard will not play the internal
tone generator, but will output note data via MIDI
[OUT] to play an external tone generator or record into
an external sequencer.

Send Bulk Dump
1. Press BulkDump [UP/DOWN] to select the type
of data to be sent.
Available types:

Normally this will be set to “on” unless you are using
the AN1x as a master keyboard controller for
recording note data into an external MIDI sequencer,
and having the output of the sequencer determine
whether the AN1x’s tone generator plays or not, by
signals received at MIDI [IN].

1scene: Sends the data of the currently selected Scene.
1vce: Sends the data of the currently selected Voice.
1-64 vce: Sends data for voice set 1 ~ 64.
65-128 vce: Sends data for voice set 65 ~ 128.
all voices: Sends data for all 128 voices.
1ptn: Sends data for the pattern currently selected in the Step
Sequencer.
1-64 ptn: Sends data for the User Pattern bank 1-64.
65-128 ptn: Sends data for the User Pattern bank 65-128.
all ptn: Sends all Step Sequencer User Pattern data.
system: Sends all system parameter data.
all: Sends all data in memory.

External MIDI Device
MIDI OUT
MIDI IN (Rx Ch)

MIDI IN
MIDI OUT (Tx Ch)
Local on/off
switch

AN1x
Tone
Generator

ARP/SEQ

Keyboard
Controller

Settings: on, off

94

Ctrl

2. Press [YES/ENTER] to initiate the bulk dump.
When the operation is finished, “End” will
appear briefly in the LCD, which will then return
to its prior display.

Control parameters let you designate the type of
Control Change messages which can be controlled by
the [MODULATION] Wheel, each of the eight
CONTROL knobs, the [RIBBON] Controller, etc., by
assigning Control Change numbers to specific
controllers ("devices"). There are two parameters
available, Device and Control Number.

OTHERS

VWX

YZ

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

(Control)

ABC

0

–
NO

Based on settings made here as well as in the Control
Matrix (see pages 51, 73), you can use a single
controller to control one parameter of the internal tone
generator and another parameter of an external MIDI
device, both at the same time. It also lets you
determine which device (MW, FC, etc.) to use for
Scene Control.

YES/ ENTER

To stop a bulk dump operation in progress, press [NO]. The
LCD will return to its prior status.

Receive Bulk Dump
A Receive Bulk Dump operation lets you load data back into
the AN1x from an external MIDI device.

● Device

The type of data which can be received depends on the
current mode. For more information, see the MIDI data
format, in the separate Data List book.

The Device parameter lets you select the controller to
which you want to assign a Control Number.

Before initiating a Receive Bulk Dump operation, the Device
Number for both devices must be matched. (For more
information, see Device No, on the previous page.)

● Ctrl No

(Control Number)

The Control Number parameter lets you designate the
Control Change number (type of parameter) which the
Device (controller) will control.
For information about MIDI and MIDI Control Change messages, see page 109.
Settings: 0 (off), CC 1 ~ 95, After Touch

Procedure
1. Press Device [UP/DOWN] to select the name of
the controller to which you want to assign a
controller number.

Controllers:
MW: Modulation Wheel
FV: Foot Volume
FC: Foot Controller
FS: Footswitch
RbnX: Ribbon Controller X-axis
RbnZ: Ribbon Controller Z-axis
Knob1~8: Assign group knobs 1 ~ 8
SCENE: Scene Control controller

95

Voice Recall

2. Press Ctrl No [UP/DOWN] to select the control
function. The control function name appears
beside the available control numbers.

If you edit a voice and then inadvertently select
another voice before storing the edited voice,
you can retrieve the edited data using the Voice
Recall function.
1. Enter [129] in the PROGRAM CHANGE
keypad. The number 129 begins flashing in
the LCD.

When set to a Knob (1 ~ 8), Tempo and Data Entry can also be selected for
control.

VWX

For a list of available controllers, see the separate Data List book.

3. Repeat steps 1 and 2, above, to assign all

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

ABC

controllers as desired.

0

–
NO

YES/ ENTER

Scene Control Assign
(1) Press Device [UP/DOWN] and select "Scene".

2. Press [YES/ENTER]. “Recall?[Y/N]” appears in
the LCD.

(2) Press Ctrl No [UP/DOWN] to select a Control Change
number to control Scene Control.
(3

Press Device [UP/DOWN] again to select the controller you
want to use.

(4) Press Ctrl No [UP/DOWN] again to select the same Control
Change number as selected in step 2, above.

Control Change Modes
The AN1x has two Control Change modes. Mode 1 is the
official MIDI standard, which is set at the factory. Mode 2 is
a special list of Control Change parameter settings unique to
the AN1x.

3. Press [YES/ENTER] again to recall the
previously edited voice data.
After step 2, pressing [NO] will cancel the Voice Recall operation and the LCD will
display the previously selected voice name and number.

To change between modes, first turn off the power. Then,
press and hold [ASSIGN] and press the [POWER] switch.
Either “mode1” or “mode2” will appear in the LCD at the
start-up procedure to indicate which mode is activated.
When using Mode 2, take care when making Control Change assignments
since the behavior will be different from the MIDI standard.
For a list of Control Change types for each mode, see the separate Data List
book.

96

Voice Initialize

4. Press [YES/ENTER] to initialize the voice
data.

The Voice Initialize function lets you "reset" a
voice to its initial setting, which is handy when
you want to create a voice from "scratch".
The initialized setting loads into the edit buffer, so after performing the Voice
Initialize operation, be sure to store the voice using the Voice Store operation.

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

–
NO

YES/ ENTER

The initialized voice settings are loaded into the edit
buffer. You should change the name using the Name
function in the VOICE COMMON menu (see page
80), and store the voice by performing a Voice Store
operation (see page 98).
After step 1, pressing [NO] will cancel the Voice Initialize operation and the LCD
will display the previously selected voice name and number.

ABC

0

8

0

OTHERS

YZ

7

YZ

7

ABC

1. Enter [130] in the PROGRAM CHANGE
keypad. The number 130 begins flashing
in the LCD.
VWX

OTHERS

VWX

–
NO

YES/ ENTER

You can give the voice a name using the Name function in the VOICE COMMON
menu. For information, see page 80.

2. Press [YES/ENTER]. "Init?[Y/N]" appears in
the LCD.

3. Press [YES/ENTER] again. "Type? 1-8"
appears in the LCD. Select the template
Type (1-8) by pressing the corresponding
number key in the PROGRAM CHANGE
keypad. The number and name appear in
the LCD.
VWX

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

ABC

0

–
NO

YES/ ENTER

You can choose from eight types of initial voice
settings, each with the basic settings programmed for
specific types of voices, as follows:
1
2
3
4
5
6
7
8

-

Normal (all settings normalized)
Bass
Brass
Strings
E.Piano
Organ
Sync mono (for solo lead type voices)
PWM (for pad type voices)

97

Store

2. Enter a number (1 ~ 128) using the
PROGRAM CHANGE keypad representing
the location in which you want to store the
edited voice, followed by [ENTER], or select
the location with [-] / [+]. The voice name
flashes alternately with "HIT[STORE]".

Store lets you perform Voice Store or Scene
Store operations.
Voice 1-128

2
Scene1

Scene Setup
Parameters

Voice Store

Step 2 can be omitted if you want to store the voice to the same location
number. In such a case, go straight to step 3.

• Layer Mode
• Portamento On/Off
• Arpeggiator/Step Sequencer On/Off
• Voice Common Parameters
• Voice Pattern Parameters
• Free EG Parameters

3. Press the store switch again.
“SURE?[Y/N]” appears in the LCD.

Voice Store
The Voice Store operation lets you store edited voice data
(including Scene 1 and 2 settings) to any memory location
(1 ~ 128).

If a User Pattern has been edited, “All Ptns?[Y/N]“ appears in the LCD. To
overwrite all User Patterns, press [YES/ENTER]. To cancel the operation, press
[NO].

When you perform a Voice Store operation, the original voice data in the memory
location will be overwritten, so be sure to save all important voices beforehand to
an external MIDI data storage device such as the Yamaha MDF2 MIDI Data Filer.
You can recall all factory voices at any time (see page 100).

4. Press [YES/ENTER] to execute the Voice
Store operation. The LCD then returns to
the normal voice name and number
display.

To change the name of an edited voice, see the Name function in the VOICE
COMMON menu, page 80.

1. After editing a voice (the EDIT mark will be
displayed in the LCD), press the [STORE]
switch. The STORE mark will display in the
LCD.

After steps 1-3, pressing [NO] will cancel the Voice
Store operation, and the LCD will display the
previously selected voice name and number.
When you execute a Voice Store operation, Scene 1 and Scene 2 on/off status,
Layer mode setting, ARPEGGIO/SEQ on/off status, Portamento on/off status,
and all other voice parameters are stored to the designated voice number.

DEMO

PORTAMENTO

LAYER

STORE

ARPEGGIO/SEQ

If you already know which location you want to store the voice in, simply enter
the number in the PROGRAM CHANGE keypad and press the [STORE] switch.

98

Scene Store

Scene Select

Scene Store is handy for storing the knob position settings
created during Scene Control to one of the [SCENE]
switches.

After selecting a voice, press [SCENE 1] or [SCENE 2] to
select the desired scene. The LED appears beside the selected
switch to indicate the active Scene. (At least one Scene is
active at all times.)

Scene Store loads the data into the Scene edit buffer, so you will need to perform
a Voice Store operation to store the Scene parameters as voice data.

Scene Control

The procedure is as follows:

Press both [SCENE] switches to activate the Scene Control
function, which can be controlled with the MW or FC, or any
other assignable continuous controller, in order to “morph”,
or crossfade between Scene 1 and 2 sounds. (For more
information, see page 20.)

1. Hold [STORE] and press the [SCENE 1] or
[SCENE 2] switch, depending on which one
you want to store the current setting into.
“SURE?[Y/N]” flashes in the LCD.

Move forward and back

CTRL

SCENE

MODULATION

2. Press [YES/ENTER] to execute the Scene
Store operation. The LCD then returns to
the prior display.

Scene Swap And Scene Load
A Scene Swap function lets you exchange the data in the two
Scenes for the currently selected voice (see page 22), and a
Scene Load function lets you load Scene data from a Scene
in another voice into a Scene in the currently selected voice
(see page 22).

After steps 1-2, pressing [NO] will cancel the Scene
Store operation, and the LCD will return to the prior
condition.
3. Execute a Voice Store operation to store
the Scene data as part of the voice, along
with Scene on/off status.

99

Factory Settings
You can recall all of the original voices, plus scene, Step
Sequencer, system, MIDI, and other parameter settings
which were programmed at the factory.
This operation resets the settings in memory, so be sure to offload any important
data first to a MIDI data storage device before execution.

1. After turning off the power, hold [7], [8] and
[9] in the PROGRAM CHANGE keypad and
turn the power back on.
PROGRAM CHANGE
VWX

YZ

OTHERS

7

8

9

MNO

PQR

STU

4

5

6

DEF

GHI

JKL

1

2

3

FOOT
VOLUME

POWER
ON
OFF

DC IN

ABC

0

–
NO

YES/ ENTER

2. The "Fact Set? [1-9]" display will appear in
the LCD.

You can choose from the following factory sets:
1
2
3
4
5
6
7
8
9

-

1-64 voice (loads voices 1-64)
65-128 voice (loads voices 65-128)
all voice (loads all 128 voices)
sorted voice (loads all voices sorted by voice Category)
1-64 user pattern (loads User Patterns 1-64)
65-128 user pattern (loads User Patterns 65-128)
all pattern (loads all User Patterns)
system (loads system data)
all (loads all voice, User Pattern and system data)

3. Press the number on the PROGRAM CHANGE
keypad ([1] ~ [9]) corresponding to the
factory data set you want to recall. The
number and name of the set appears in the
LCD.

4 Press [YES/ENTER] to recall the set.

100

Voice Creation Examples
Following are examples for creating some of the most common synthesizer sounds, including Synth
Bass, Strings, Electric Piano, Electronic Organ, Synth Brass and Synth Lead. Taking the time to work
through the simple steps to create each will give you a deeper understanding of how the various tone
generator parameters work together, as well as how to practically apply the Control Matrix.

Next let’s tweak a few parameters to add extra
depth and dimension to the sound…

Synth Bass
First let’s create the fundamental sound…

6. Fine-adjust the sensitivity, filter and FEG.
Press KNOB PARAMETER GROUP switch [VCF], then
press CONTROL knob 8 once to display the Vel Sens
(Velocity Sensitivity) parameter in the LCD. Turn the
knob to set a value of about “+30”, to increase the
sensitivity applied to the VCF with playing strength.

1. Select a voice that you don't mind writing
over.
Perform a Type 1 (Normal) Voice Initialize operation.
2. Set the oscillator with a low interval for bass.
Press KNOB PARAMETER GROUP switch [VCO1], then
press CONTROL knob 2 once to display the Pitch
parameter in the LCD. Turn the knob to set a value of “12”, which is an octave lower than the basic pitch.

Next, use CONTROL knob 5 to further adjust the VCF
Cutoff. Use knob 7 to set the FEG Depth to your liking,
and use knob 8 to further define the Vel Sens
according to your playing style.

3. Filter out the roughness.
Press KNOB PARAMETER GROUP switch [VCF], then
press CONTROL knob 5 once to display the VCF
Cutoff parameter in the LCD. Turn the knob to set a
value somewhere near “60”, which results in a much
rounder, or smoother sound.

NOTE The Velocity Sensitivity setting affects the rate of change of the FEG Depth. The
FEG Depth setting determines the range of the change.

7. Set up the synth bass sound for legato play.
Set the [EDIT ROTARY] switch to the VOICE SCENE
SETUP menu and press Poly [UP/DOWN] to set the
Poly mode to “legat” (legato). Playing the keyboard
produces only a monophonic note, and you can slur
the bass notes into each other.

4. Tighten up the sustain.
Press CONTROL knob 3 to display the Sustain
parameter in the LCD. Turn the knob to set a value
near “0”, which will get rid of the flabbiness of the
sound.

8. Fatten up the sound with Unison play.
Press the [LAYER] switch once to select the Unison
mode. (“UNISON” appears accordingly in the right
area of the LCD.) This produces a much thicker sound
when you play, stacking up five sounds with each note.

5. Beef up the volume.
Press KNOB PARAMETER GROUP switch [VCA], then
press CONTROL knob 6 once to display the Volume
parameter in the LCD. Turn the knob to set a value
near “110” to increase the overall level of the sound.

9. Boost the filter resonance.
Press KNOB PARAMETER GROUP switch [VCF] and
press CONTROL knob 6 to display the Resonance
parameter in the LCD. Turn the knob to set a value of
about “60”, which will emphasize the harmonics near
the cutoff frequency.

101

10. Apply vibrato to the voice.
Press KNOB PARAMETER GROUP switch [VCO1] and
press CONTROL knob 8 to display the Pmod Depth
(Pitch Modulation Depth) parameter in the LCD. Turn
the knob to set a value near “+20”. This applies the
vibrato effect to the voice when you play.

Strings
First let’s create the fundamental sound…
1. Select a voice that you don't mind writing
over.
Perform a Type 1 (Normal) Voice Initialize operation.

Next, let’s set up the vibrato to be applied by the
[MODULATION] wheel, in order to control the amount
of vibrato as you play. Change the Pmod Depth setting
back to “0”.

2. To achieve the sound of multiple players,
we’ll use both VCO1 and VCO2 oscillators.
Press KNOB PARAMETER GROUP switch [MIX/VCF],
then press CONTROL knob 2 once to display the
VCO2 Level parameter in the LCD. Turn the knob to set
a value of “127” so that the VCO2 can be heard.

We’ll use one of the 16 sets in the Control Matrix to
assign the VCO1 Pitch Modulation Depth parameter to
the [MODULATION] wheel.

3. Adjust the interval between the oscillators.
Press KNOB PARAMETER GROUP switch [VCO2], then
press CONTROL knob 3 once to display the Fine Tune
parameter. Turn the knob to set a value of about “+7”
to create a slight interval.

Set the [EDIT ROTARY] switch to the VOICE SCENE
SETUP menu.
• Press Set No [UP/DOWN] to display “Set 1” in the LCD.
• Press Param [UP/DOWN] to display “VCO1
PmodDp” in the LCD.
• Press Source [UP/DOWN] to display “A.MW” in the LCD.

4. Soften the attack of the sound.
Press KNOB PARAMETER GROUP switch [VCA], then
press CONTROL knob 1 once to display the Attack
parameter in the LCD. Turn the knob to set a value
near “50” to provide a slight delay between the time
you press the key and the sound starts.

NOTE You can also assign a Control Change number to the Source, by which to control
the Parameter. In this case the Control Change number must match the setting in
the UTILITY SETUP menu’s Control Device and Control Number.

You can control the vibrato by moving the
[MODULATION] wheel. To further define the range of
vibrato control, press Depth [UP/DOWN] to set the
value of about “Dp+20”.

5. Increase the release time of the sound.
Press CONTROL knob 4 once to display the Release
parameter in the LCD. Turn the knob to set a value
near “60” so that the sound lingers for a short time
when you release a key.

There are many other parameters you may
want to adjust to get just the right sound you
want. When you’re finished with the editing
process, perform a Voice Store operation to
store your creation. For information, see page
98.

Next let’s tweak a few parameters to add extra
depth and dimension to the sound…
6. Multiply the string sounds with Unison
Detune.
Press the [LAYER] switch once to select the Unison
mode. (“UNISON” appears accordingly in the right
area of the LCD.) Set the [EDIT ROTARY] switch to the
VOICE SCENE SETUP menu and press Unison Detune
[UP/DOWN] to set a value of about “12” to increase
the detuning between the Unison notes.
7. Apply the Chorus effect to the sound.
Set the [EDIT ROTARY] switch to the VOICE COMMON
menu and press Vari EF Dry:Wet [UP/DOWN] to set
the balance between original and Chorus to about
“D
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Linearized                      : Yes
Encryption                      : Standard V1.2 (40-bit)
User Access                     : Print, Copy, Fill forms, Extract, Assemble, Print high-res
Page Count                      : 122
XMP Toolkit                     : XMP toolkit 2.9.1-13, framework 1.6
About                           : uuid:4e883d0d-cad7-45cd-87b5-f78b8cfbad69
Producer                        : Acrobat Distiller 2.1 for Power Macintosh
Modify Date                     : 2003:07:29 21:42:34+09:00
Create Date                     : 1997:05:15 17:48:51Z
Metadata Date                   : 2003:07:29 21:42:34+09:00
Document ID                     : uuid:43c10733-19fb-4b0e-8c55-2a146e4e6327
Format                          : application/pdf
Title                           : AN1x
Creator                         : may well
Author                          : may well
EXIF Metadata provided by EXIF.tools

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