Yamaha SW1000XG DataList/E Data List SW1000E2

User Manual: Yamaha SW1000XG Data List

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DataList-E.qx

7/31/98

3:17 PM

Page 1

DataList-E.qx

8/4/98

4:00 PM

Page 2

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Key Scale Panning Stereo
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group
Piano
1
2
3
4
5
6
7
8
Chromatic
9
Percussion
10
11
12
13
14
15
16
Organ
17
18
19
20
21
22
23
24
Guitar
25
26
27
28
29
30
31
32
Bass
33
34
35
36
37
38
39
40
Strings
41
42
43
44
45
46
47
48
Ensemble
49
50
51
52
53
54
55
56
Brass
57
58
59
60
61
62
63
64

0
0
MU
Basic
GrandPno
BritePno
El.Grand 2
HnkyTonk
E.Piano1 2
E.Piano2 2
Harpsi.
Clavi
Celesta
Glocken
MusicBox 2
Vibes
Marimba
Xylophon 1
TubulBel 1
Dulcimer 1
DrawOrgn
PercOrgn 1
RockOrgn
ChrchOrg 2
ReedOrgn
Acordion 2
Harmnica 1
TangoAcd
NylonGtr 1
SteelGtr
Jazz Gtr
CleanGtr 1
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo 1
Aco.Bass 1
FngrBass 1
PickBass 1
Fretless
SlapBas1 1
SlapBas2 1
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs 1
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah 1
VoiceOoh 1
SynVoice 1
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp 1
Fr. Horn
BrssSect 1
SynBrss1 2
SynBrss2 1

0
0
SW1000XG
E
Native
1 † GrandP #
1 † BriteP # 1
2
† EPiano1#
† EPiano2#
1
2 † Clavi #
1
1

0
1
E

E

1 GrndPnoK
BritPnoK 1
ElGrPnoK 2
HnkyTnkK
2 El.Pno1K 1
1 El.Pno2K 1
Harpsi.K
2 Clavi K

1

1
1

Vibes K
MarimbaK

1 † DrawOrg#
† PercOrg#
2 † RockOrg#

2
2
2

Single

0
3
E
† StBrtPno

Slow

0
6

Fast Decay
0
8

E

0
12
E

E

2

2
† ChoEPDcy 2
1
1

1
1

† StDrawOr

2

1

2 † TangoAc#
† NylonGt#
1 † SteelGt#
1 † JazzGtr#

2
1
1
2

1 † MuteGtr#
1 † Ovrdriv#
1 † DistGtr#

2
2
1

† AcoBass#
† FngrBa #
1 † Frtless# 1
† SlapBa1#
† SlapBa2#
1
2
1 † Violin # 1
1
1
1 † TremStr#
1
1
1
1 † Strngs1#
1 † Strngs2#
2
2

DstRthmG ** 2

1
1

2
2
MelloSBa 1

2

1
1

2
1 † Trumpet#
1 † Trmbone#
1
† MuteTrp#
1
† BrssSec#

S.Strngs
S.SlwStr

2
2

S.Choir

2

Seq Bass 2
Slow Vln

1

SlwTrStr

1

Slow Str
LegatoSt 2
† Memory 2

1

LoFi Hit ***
1
1
2
FrHrSolo 1
2

StBrsSec ***

2
Quack Br 2

Continued on page 16
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

Switching between MU Basic and SW1000XG Native can be executed by Voice Map of the SW1000XG System bulk dump.
(Refer to the MIDI Data Format)

2

2

DataList-E.qx

8/4/98

Double Attack

4:00 PM

Bright 1

0
14

Bright 2

0
16
E

Page 3

Dark 1

0
17
E

Dark 2

0
18
E

Resonant

0
19

LFO-Cutoff Freq

0
20

E

E

0
21
E

E

MelloGrP 1
† ResoBrtP

1

MelloEP1 2

NylonGt2 1
SteelGt2

† BrtSlpSp

1
MelloGtr

1

FingrDrk

2

SynBa1Dk
ClkSynBa 2

† SfzStrgs

† CsmicSlp

2

† TL66

2

† TradeWnd

2

2
FastResB 1

1
SynBa2Dk

1

1
† Zephyr 2
Ch.Aahs2 2

Trumpet2 1
Tuba 2

SfrzndBr **

2

BriteTrp

2
Trmbone2

2

MildBrss ***

2

Soft Brs

2

1

RezSynBr
Continued on page 17

3

2

DataList-E.qx

8/4/98

4:00 PM

Page 4

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Vel-cutoff freq
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group
Piano
1
2
3
4
5
6
7
8
Chromatic
9
Percussion
10
11
12
13
14
15
16
Organ
17
18
19
20
21
22
23
24
Guitar
25
26
27
28
29
30
31
32
Bass
33
34
35
36
37
38
39
40
Strings
41
42
43
44
45
46
47
48
Ensemble
49
50
51
52
53
54
55
56
Brass
57
58
59
60
61
62
63
64

0
0
MU
Basic
GrandPno
BritePno
El.Grand 2
HnkyTonk
E.Piano1 2
E.Piano2 2
Harpsi.
Clavi
Celesta
Glocken
MusicBox 2
Vibes
Marimba
Xylophon 1
TubulBel 1
Dulcimer 1
DrawOrgn
PercOrgn 1
RockOrgn
ChrchOrg 2
ReedOrgn
Acordion 2
Harmnica 1
TangoAcd
NylonGtr 1
SteelGtr
Jazz Gtr
CleanGtr 1
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo 1
Aco.Bass 1
FngrBass 1
PickBass 1
Fretless
SlapBas1 1
SlapBas2 1
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs 1
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah 1
VoiceOoh 1
SynVoice 1
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp 1
Fr. Horn
BrssSect 1
SynBrss1 2
SynBrss2 1

Attack

0
22
E

Release
0
24

E

Sweep

0
25
E

Resonant Sweep

0
26
E

0
27
E

E

1
1
2

Harpsi.2

1
2
1
1

2
ClaviWah 2

1
1

1
70sPcOr1 2
2
1

2
NylonGt3 2
1
1
1
1
1

DistGtr2 **

2

FlangeBa 2
1
ResoSlap 1
† Wah Slap
1
2 † Zealot
1
1
1
1
1
1
1
1
1
2
2

2
AcidBass 1

ResoBass *** 1

2

Arco Str

2
Reso Str

2
1
1
1
1
PolyBrss 2

SynBrss3 2

Continued on page 18
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

4

2

DataList-E.qx

8/4/98

Muted

4:00 PM

Complex-FEG

0
28

Detune 1

0
29
E

Page 5

Detune 2

0
32
E

E
† DtndBrtP
Det.CP80 2

† MtdPulsB

E

DX Hard

60sDrOr1 2
Lite Org

DetDrwOr 2
DetPrcOr 2

MutePkBa

0
34

Octave 1

Octave 2

0
35

0
36

E

E

E

2

Chor.EP1 2
Chor.EP2 2

ChurOrg3 2
† ReedOrDt
AccordIt
Harmo. 2 2

Detune 3

0
33

2 DXLegend

† Synth CP

2

Harpsi.3

2

2

Dulcimr2 2
70sDrOr1 2

60sDrOr2 2

DrawOrg2

2

12StrGtr

2

DistGtr3 **

2 PowerGt2 **

2

2
ChurOrg2 2

2
2

† NylnGtDt
† StlGtrDt 2
Jazz Amp 2
ChorusGt 2

2

† OdrvGtDt

2

† ChoGtrLt

† FngrBaDt

2

Fretles2
PunchThm

2 Fretles3
2

SmthSynB

2

2

1

1 † SlwAttck

2 Fretles4

2

1

Clv Bass 2

† Pizz Oct

2

60sStrng 2
Syn Str3 **

2

MelChoir 2

OrchHit2 2
Warm Trp 2

FrHorn 2 1
Tp&TbSec
† AnalgSfz

2 JumpBrss 2
Continued on page 19

5

2 Tp&TbSc2 *** 2

DataList-E.qx

8/4/98

4:00 PM

Page 6

XG Voice List (Normal voices)
Bank Select LSB = Bank number
5th 1
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group
Piano
1
2
3
4
5
6
7
8
Chromatic
9
Percussion
10
11
12
13
14
15
16
Organ
17
18
19
20
21
22
23
24
Guitar
25
26
27
28
29
30
31
32
Bass
33
34
35
36
37
38
39
40
Strings
41
42
43
44
45
46
47
48
Ensemble
49
50
51
52
53
54
55
56
Brass
57
58
59
60
61
62
63
64

0
0
MU
Basic
GrandPno
BritePno
El.Grand 2
HnkyTonk
E.Piano1 2
E.Piano2 2
Harpsi.
Clavi
Celesta
Glocken
MusicBox 2
Vibes
Marimba
Xylophon 1
TubulBel 1
Dulcimer 1
DrawOrgn
PercOrgn 1
RockOrgn
ChrchOrg 2
ReedOrgn
Acordion 2
Harmnica 1
TangoAcd
NylonGtr 1
SteelGtr
Jazz Gtr
CleanGtr 1
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo 1
Aco.Bass 1
FngrBass 1
PickBass 1
Fretless
SlapBas1 1
SlapBas2 1
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs 1
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah 1
VoiceOoh 1
SynVoice 1
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp 1
Fr. Horn
BrssSect 1
SynBrss1 2
SynBrss2 1

5th 2
0
37

Bend
0
38

E

E

Tutti 1
0
39

E

E

1
1

Tutti 2

0
40

0
41
E

E

PianoStr
† SyPadPno
LayerCP1 2

2 Dream
2
LayerCP2 2

2

HardEl.P 2
DX Phase
† ElHarpsi
† CsmcClav

2 DX+Analg
2
2

2

2

1
2
1
1
1
1

1 60sDrOr3 2
PercOrg2 2
2

Even Bar 2

16+2"2/3 2

NotreDam
Puff Org

2
2

1
1

† Wayside
Nyln&Stl
† OrganGtr

2
2 Stl&Body 2
2 † OctPlate

1
1
1 PowerGt1 **

FunkGtr1 2
† Parallel 2
FeedbkGt 2

MuteStlG 2

1

2

2 Dst.5ths **

2

JazzRthm 2
Ba&DstEG
† PkB&MtGt

2

FeedbkG2

2

† PckAcoBa

2

2 † Kik'n'Ba 2
DX Bass

2

2
2

1

1
2
1
1
1

TechnoBa
ModulrBa 2
† Unison 2
† VlaDoubl

1
1
1
1
1
1
2
2

Susp.Str
† Sleep
YangChin 2

† Monarchy
† WormHole
† Gasp

2

2
2

Orchestr
2 Orchstr2 2
Warm Str 2
Kingdom 2
2 GrandPad *** 2 † SweepStr
2
2 ChoirStr
2 † Dead Sea
SyVoice2 2
† Throne 2

2
1
1
1

† Backyard

Choral

2
2
2

2

1 HornOrch 2
BrssFall **

1 BrssSec2 2
Hi Brass
SyBrsSub *** 2
SynBrss4 2
ChoirBrs

Continued on page 20
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

6

2
2

DataList-E.qx

8/4/98

Tutti 3

4:00 PM

Velocity Switch

0
42

0
43
E

DXKotoEP

Page 7

Velocity Cross Fade Detune 4
0
45

E

E

VX El.P1 2
VX El.P2 2

2

Tutti 4

0
48

† ChoEP K

Tutti 5

0
52

Tutti 6

0
53

E

E

2 † DXMallet

2

† Lento

2

† Bund

2 † FakeHorn

0
54
E

E

2 † FkHrnOct

2

HardVibe 2

VelGtHrm 2

† TwinDist

FunkGtr2 2
Jazz Man 1
Gt.Pinch
2
2 RckRthm2 ** 2 RckRthm1 ** 2
† Blink Ba
FngrSlap 2

2 VXUprght 2
FngBass2

2

Velo.Str

2

VeloSlap 2
† NEP
† DXBa Brt

2
2

TremOrch

2

† SwpStOct

2

MelloBrs

2

† Roll&Hit 2

† AnHrnRch

2

AnVelBr1 2
AnVelBr2 2
Continued on page 21

7

DataList-E.qx

8/4/98

4:00 PM

Page 8

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Other Waves 1
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group
Piano
1
2
3
4
5
6
7
8
Chromatic
9
Percussion
10
11
12
13
14
15
16
Organ
17
18
19
20
21
22
23
24
Guitar
25
26
27
28
29
30
31
32
Bass
33
34
35
36
37
38
39
40
Strings
41
42
43
44
45
46
47
48
Ensemble
49
50
51
52
53
54
55
56
Brass
57
58
59
60
61
62
63
64

0
0
MU
Basic
GrandPno
BritePno
El.Grand 2
HnkyTonk
E.Piano1 2
E.Piano2 2
Harpsi.
Clavi
Celesta
Glocken
MusicBox 2
Vibes
Marimba
Xylophon 1
TubulBel 1
Dulcimer 1
DrawOrgn
PercOrgn 1
RockOrgn
ChrchOrg 2
ReedOrgn
Acordion 2
Harmnica 1
TangoAcd
NylonGtr 1
SteelGtr
Jazz Gtr
CleanGtr 1
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo 1
Aco.Bass 1
FngrBass 1
PickBass 1
Fretless
SlapBas1 1
SlapBas2 1
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs 1
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah 1
VoiceOoh 1
SynVoice 1
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp 1
Fr. Horn
BrssSect 1
SynBrss1 2
SynBrss2 1

0
64

Other Waves 2
0
65

Other Waves 3
0
66

Other Waves 4

Other Waves 5

0
67

0
68

E

E

E

E

E

E

1 † ConGrnd
1 † BrConGrd

1 † ConGrndK
1 † BrConGrK

1 † DblConGr
1 † MIDIGrd3

2 † MIDIGrd1
2 † MIDIGrd4

2 † MIDIGrd2
2 † OldPiano

2
2

† Old EP 1
2 † OldEP Tn
2
PierceCl
1

† Tribecca
2 † Flips

1 † Diploid1 2
1 † FlipsDtd

† Flops
2 † Flicks

1
1

1 † SynClavi

1

2 † SmalOrgl

2

2 StdiumOr ***
2 † CrnGrace

1
2

2
60sEl.P1 1
† Shrakawa
1 † SynHrpsi
2 PulseClv 1
1 † FMCelsta
1
Orgel
1
1 SineMrmb

2 † ClrClavi 1

† SwpClavi

2

1 Organ Ba 1
70sDrOr2 2
CheezOrg
JazOrgan *** 1 WarmJzOr *** 2 ClikOrgn ***
2 RotaryOr 2
SloRotar
2 FstRotar
OrgFlute
2 TrmOrgFl 2
1 † SyReedDk 2

2 DrawOrg3
2 † Grace
2 † GlaclRtr 2

2 TngoAcd2
† EsGuitar
1 † Nashvlle
1 † SuperJzM
CleanGt2 **
1 † Wrench 1
1 † ManhttnM
1 † Bite
AcoHarmo **
† Boston 1
Jazzy Ba **
† HardPick
1 † PwrFrtls
Slapper ***

2
1
2
2
1
2
2

2
1
1
1
1
1
1
1
1
1
1
1

† TightAcd
† EsGtrHrd
† NashvllR
† SuperJzB
MidT.Gtr ***
† WrenchHv
† ManhttnB
† Bite Res
GtFeedbk 1
† BostnBrt
Mod.Bass 2
† HrdPikRs
† PwrFrtlR
Thum&Slp ***

1
1
1
1
1
1
1
1
1
2
1
2

† TghtAcdD
† EsGtMllo
† Nashvl12
† SuperJzD
MidTGtSt ***
† WrnchDbl
† ManhttnD
† Bite Dtd 2
GtrHrmo2 1
† Coolth
† Chase
† PkBass +
† TalkinBa
† GltzySlp

† EsGtrDcy

1 HardReso *** 1
1 † FrcOscBa 1

2 Sqr.Bass 2
AtkPulse ***
1 † CadenzDk

RubberBa
1 CS Light ***
1

2 Fish ***
1 MetlBass ***

1
1
1
1
1
1
2
2

† Fear

1 † Fear Dtd

2 † Apoclyps

2

1
1
2
2
1
1

† SprStrSt
Strings3
Syn Str5
† Virgo
Male Aah **
† Hmn
† Aspirate
2 BrssStab **
1 DrkTpSft ***
1 MellowTb ***

2
1
2
2
1
1
1
2
1
1

1 † Basso

1 † Bkstairs 1
1
2 † SprBrCut
† SynthThn
† Soft Cut 1

1 † SprBrBlw
1 † SyncBrss
† AnaHornS

† Solitude 2
† Platinum
† Scroll
† WrlChoir
† AsprateD
DoublHit **
† Soft Trp 1
† JJJ

1
2
2
2
2

† Burnout 2

† BlueBass

1

1 † FMSlpDtd

2

2

† Fate
1 † Thulium 1
† OctavPWM 2 † Taurus 2
† Scroll + 2
† Facula
BrStab80 **
† Blow

2
2 Bass Hit ***
1 † Blow Dbl

1
2

2 † Pwrd Sfz
1 † SyncBrSt
2

2 † PwrSfzBr
2 † AnaHorn1

2
1

1

Continued on page 22
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

8

1
2

1
1
2
2
2
2
1
1

Orbiter
X WireBa 2
† Cadenza
† Sonata 1

† Triste

† DX JzGtr
NaslGtSt ***

† SuperJzR
NasalGtr ***
† Tin
† ManhttnP
† Bite +
† Shimla
1 † Coolth B
1 † ChaseRes
2
1 † NoizFrtl 2
2 † FM Slap

1
2
1
1
1

† SprStrng
70s Str
Syn Str4
† Hope
StrngAah **
VoiceDoo **
AnaVoice 1
2 Impact
1 Dark Trp ***
1 BrghtTrb ***
1
MuteTrp2 **
1 † Syn Horn
† SprBrass
AnaBrss1 2
AnaBrss2 2

1

DataList-E.qx

8/4/98

Other Waves 6

4:00 PM

Other Waves 7

0
69

Page 9

Other Waves 8

0
70

Other Waves 9

0
71

Other Waves 10 Other Waves 11 Other Waves 12

0
72

0
73

0
74

0
75

E

E

E

E

E

E

E

† Soho
† FliksDtd

1 † FlopsDtd
† BrightDX

2 † Diploid2 2
1 † BrtDXDtd

† Brooklyn
2 † Kitayama

1 † Diploid3 2
2 † Turnpik1

PhunkyDX
2 Turnpik2

2 † Nasal DX
2 † Cerritos 1

1

† SprClavi

2 † GtrClavi 2

1 † HrdyPlk+

2 † FMClavDb

2

† HardyPlk

StdiumO2 *** 2 GospelOr *** 1 ClkGsplO *** 2 ChapelOr *** 2 † DimChors
† DimClick
2 † Dusk
2 † FM Click
† SprRotry
1 † Spoony 1

2 Dawn
2 LoFiOrgn 2

1 † Mellorgn
† BeepOrgn

2
1

† DXJzGt D 2 † PulsJazz
† Hammer M 1 † Hammer B

1 † RghcastN
1 † Hammer D

1 † RghcastM
2 † HammerSt

1
2 † FMChoGtr

2 FMChoGtS

2 † PeskyGtr

1

† Bombay

2 † Bombay S

2 † Jaipur

2

† Wah Saw
† Cubit

1 † Pluto
1 † Cubit + 2

1 † Pluto + 2
† Keel

† Stimuli
1 † KeelPwrd

1 † RunPulse
2 † PlnPulse

1 TalkPuls
2 PwrdPuls 1

1 † Node
† PwrPulsB

1
1

† Brook
† Frost

1 † Brook St
2 † Leo
2

2

BassHit+ ***

2 6th Hit *** 1

2 Blowout

2

† Alto&Trp
† AnaHorn2

2 † Tnr&Trp
1 † AnHrnOct

† SolPlexs

2

6thHit + ***

2 Euro Hit ***

1 EuroHit+ ***

2 † VagueBro
2

2

2 † BrssBros
2 † SawBrPwr

Continued on page 23

9

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4:00 PM

Page 10

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Other Waves 13 Other Waves 14 Other Waves 15 Other Waves 16 Other Waves 17
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group
Piano
1
2
3
4
5
6
7
8
Chromatic
9
Percussion
10
11
12
13
14
15
16
Organ
17
18
19
20
21
22
23
24
Guitar
25
26
27
28
29
30
31
32
Bass
33
34
35
36
37
38
39
40
Strings
41
42
43
44
45
46
47
48
Ensemble
49
50
51
52
53
54
55
56
Brass
57
58
59
60
61
62
63
64

0
0
MU
Basic
GrandPno
BritePno
El.Grand 2
HnkyTonk
E.Piano1 2
E.Piano2 2
Harpsi.
Clavi
Celesta
Glocken
MusicBox 2
Vibes
Marimba
Xylophon 1
TubulBel 1
Dulcimer 1
DrawOrgn
PercOrgn 1
RockOrgn
ChrchOrg 2
ReedOrgn
Acordion 2
Harmnica 1
TangoAcd
NylonGtr 1
SteelGtr
Jazz Gtr
CleanGtr 1
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo 1
Aco.Bass 1
FngrBass 1
PickBass 1
Fretless
SlapBas1 1
SlapBas2 1
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs 1
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah 1
VoiceOoh 1
SynVoice 1
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp 1
Fr. Horn
BrssSect 1
SynBrss1 2
SynBrss2 1

0
76

0
77

E

0
78

E

E

† NaslDXDt
† Sunset 1

2 † Din
† Soft DX 2

2

1 † Fuzzorgn
† Belief
2

2 † FMO
2 † SnapOrgn

1
1

0
79

0
80

E

E

E

1 † PiercnDX

2 † ShvrngDX

1

1 † SwpSqr +

2 † Stinks

1

1
1
2
† Reso DX

1
2
1
1
1
1

1

2
1
1
† ClaviGtr 2
1
1
1

1

1 † Stainer 1
2 † Pwrd Saw
1
1
1

† StainAtk

1 † SweepSqr

1

1
1
1
1
1
1
2
2

2
1
1
1
1

Continued on page 24
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

10

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4:00 PM

Page 11

Other Waves 18 Other Waves 19 Other Waves 20 Other Waves 21 Other Waves 22 Other Waves 23 Other Waves 24
0
81

0
82

0
83

0
84

0
85

0
86

E

E

E

E

E

† ShvrnDX+

1 † RattlnDX

1 † RatlnDX+

2 † TinkerDX

1 † TinkrDX+

2

† StnksRes

1 † Reso Sqr

1 † Dagger 1

† Zinc

0
87
E

2 † SweePWM 2 † SwPWM St 2 † Slow Wah

Continued on page 25

11

E

1

DataList-E.qx

8/4/98

4:00 PM

Page 12

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Other Waves 25 Other Instrument 1
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group
Piano
1
2
3
4
5
6
7
8
Chromatic
9
Percussion
10
11
12
13
14
15
16
Organ
17
18
19
20
21
22
23
24
Guitar
25
26
27
28
29
30
31
32
Bass
33
34
35
36
37
38
39
40
Strings
41
42
43
44
45
46
47
48
Ensemble
49
50
51
52
53
54
55
56
Brass
57
58
59
60
61
62
63
64

0
0
MU
Basic
GrandPno
BritePno
El.Grand 2
HnkyTonk
E.Piano1 2
E.Piano2 2
Harpsi.
Clavi
Celesta
Glocken
MusicBox 2
Vibes
Marimba
Xylophon 1
TubulBel 1
Dulcimer 1
DrawOrgn
PercOrgn 1
RockOrgn
ChrchOrg 2
ReedOrgn
Acordion 2
Harmnica 1
TangoAcd
NylonGtr 1
SteelGtr
Jazz Gtr
CleanGtr 1
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo 1
Aco.Bass 1
FngrBass 1
PickBass 1
Fretless
SlapBas1 1
SlapBas2 1
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs 1
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah 1
VoiceOoh 1
SynVoice 1
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp 1
Fr. Horn
BrssSect 1
SynBrss1 2
SynBrss2 1

0
88
E

0
96
E

Other Instrument 2
0
97

E

Other Instrument 3

Other Instrument 4

0
98
E

0
99
E

1
1
2

1
2
1
1
1
1

Balafon ** 2

Balimba

ChrchBel 2
Cimbalom

Carillon
2 Santur

Ukulele
Mandolin 2
PdlSteel **

1
1

2 Log Drum 2
2
2

1
2
1

2
1
1
1
1
1

1

1 † Crook
2
1
1
1
1
1
1
1
1
1
2
2

2
1
1
1

† MndlnEns

2

Mu.DstGt **

2

† WalkSyBa

1 † Dim&Cool

1

SynFretl

2 SmthFrtl

2

2 Hammer

2

† Vln Harp

1 † VlnHrpDt

VoiceHmn **

1

FluglHrn **

1

2

† Cornet 2

1

Continued on page 26
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

12

E

DataList-E.qx

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Other Instrument 5
0
100

4:00 PM

Other Instrument 6
0
101

E

Page 13

Capital Voices on
MU100 Native Map
0
126

E

Capital Voices on
MU Basic Map
0
127

E
† GrandP #
† BriteP # 1

1

† EPiano1#
† EPiano2#

2
1

† Clavi #

2

† DrawOrg#
† PercOrg#
† RockOrg#

2
2
2

† TangoAc#
† NylonGt#
† SteelGt#
† JazzGtr#

2
1
1
2

† MuteGtr#
† Ovrdriv#
† DistGtr#

2
2
1

† AcoBass#
† FngrBa #

1
1

† Frtless# 1
† SlapBa1#
† SlapBa2#

2
2

E

† Violin # 1

† TremStr#

2

† Strngs1#
† Strngs2#

1
1

† Trumpet#
† Trmbone#

1
1

† MuteTrp#

2

† BrssSec#

2

Continued on page 27

13

DataList-E.qx

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4:00 PM

Page 14

XG Voice List (Normal voices)
Bank Select LSB = Bank number
MODEL EXCLUSIVE VOICE
Timbre
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group
Piano
1
2
3
4
5
6
7
8
Chromatic
9
Percussion
10
11
12
13
14
15
16
Organ
17
18
19
20
21
22
23
24
Guitar
25
26
27
28
29
30
31
32
Bass
33
34
35
36
37
38
39
40
Strings
41
42
43
44
45
46
47
48
Ensemble
49
50
51
52
53
54
55
56
Brass
57
58
59
60
61
62
63
64

0
0
MU
Basic
GrandPno
BritePno
El.Grand 2
HnkyTonk
E.Piano1 2
E.Piano2 2
Harpsi.
Clavi
Celesta
Glocken
MusicBox 2
Vibes
Marimba
Xylophon 1
TubulBel 1
Dulcimer 1
DrawOrgn
PercOrgn 1
RockOrgn
ChrchOrg 2
ReedOrgn
Acordion 2
Harmnica 1
TangoAcd
NylonGtr 1
SteelGtr
Jazz Gtr
CleanGtr 1
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo 1
Aco.Bass 1
FngrBass 1
PickBass 1
Fretless
SlapBas1 1
SlapBas2 1
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs 1
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah 1
VoiceOoh 1
SynVoice 1
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp 1
Fr. Horn
BrssSect 1
SynBrss1 2
SynBrss2 1

Timbre, Poly

E

E

1 † MtdClavi
1 † Orimba 2

1 † Beeline 1
† BlineHrd
† Dwarf
† Byte
† Ping
† NastyCut
† NstyCtSt
† Xe
† OrganHit
† OrgnHit+
† Soft Hit 1
† Vein
† Packet
† Jolly
† Jolly +
† Envy
† EnvyShrt
† Cough
† Remark 2
† Potala
† Fury
† Glocken+

2

1
2
1
1
1
1

1
2
1

Timbre, Looped

48
8

48
0

Timbre, Looped , Poly Phrase, Looped

48
16
E
2
2
1
1
1
2
1
1
2
1
1
1
2
1
2
1

† Rage
† TnglCaos
† Incontnc
† IncntClk 1
† CheapOsc
† CheapOc+
† NstOrSpl
† SprClick
† Boomout
† ChoirSpl
† Veld
† VaporVox
† VoxShoot
† SemiacOr

48
24

48
48
E

E

E

E

1 † Reflex 1
1 † Reflex 2
† Prcesion
1 † RndmWalk
1 † RandmRun
1
2
2
2

2 † Insanity 2
2 † Habakkuk
2
1
1

† DstnFire
2 † BlowNoiz
† Fall
† Chaff

2
1
1
2

1
1
1
1
1

1

1
2
1
1
1
1
1
1
1
1
1
2
2

2
1
1
1
1

Continued on page 28
E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

14

48
64

1 † Fuss
1 † VanAllen
1 † Divinity 2
† Paranoia
1 † Vexation
2 † CalcOrg1
2 † CalcOrg2
1 † CalcOrg3
2 † ChoCalcO
2 † Sodium 2
2
1
2
2

2

**
***
†

48
56

E

2
2
1

: No sound

Phrase, Looped, Poly SFX, Timbre

DataList-E.qx

8/4/98

4:00 PM

SFX, Timbre, Poly SFX, Phrase
48
72

† Litning
† Oof
† Lust
† Lust St 2
† SoftHit+ 2
† Cough +
† Ruin
† Ruin St 2
† Vein +
† Universe
† UnvrsSwp
† Xe +
† Daze
† Refusal 1
† Refusal+
† Lie
† Malice
† Doubt
† DoubtDbl

Page 15

SFX, Phrase, Poly

48
80

48
88

E

E

2 † Zipzap
2
1

1 † Escape 2
† Zigzag
† Scud
† Hinayana
† Boot
† Anathema
† Germ 1 2
† Germ 2 2
† Malfnctn

2
1
2
1
2
2
2

Rhythm, Timbre
48
96

E
2
2
2
2
2

Rhythm, Timbre, Poly Rhythm, Phrase, Poly
48
104

E
† TinKettl 2
† K/S Anlg
† K/S Humd
† K/S Slap
† Rvr/Crsh

2
2
2
2

† Satya
† Monastry
† Vinaya
† Prana
† Delight 2
† Puja
† Bent Tom

2

2
1
2
1
2

Continued on page 29

15

48
120
E

E

1 † Vodou
2
2
2

1

2
2

SFX
Bank Select MSB
Bank Select LSB
Instrument Pgm #
(1-128)
Group
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

64
0
E
CuttngNz 1
CttngNz2 2
DstCutNz **
Str Slap
B.Slide ** 2
P.Scrape **

2
1

Fl.KClik

1

Shower
Thunder
Wind
Stream
Bubble
Feed **
† Cave

2
1
1
2
2
2
2

Dog
Horse
Tweet 2
Kitty **
Growl **
Haunted **
Ghost
Maou **
† Insects 2
† Bacteria

1
1
1
1
1
2
2
2

1

2

DataList-E.qx

8/4/98

4:00 PM

Page 16

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Key Scale Panning Stereo
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group

0
0
MU
Basic

E

0
0
SW1000XG
E
Native

0
1

Single

0
3
E

Slow

0
6
E

Fast Decay
0
8

E

0
12
E

E

Continued from page 2
Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

SprnoSax 1
Alto Sax
TenorSax 1
Bari.Sax
Oboe
Eng.Horn 1
Bassoon
Clarinet
Piccolo
Flute
Recorder 1
PanFlute 1
Bottle
Shakhchi 2
Whistle
Ocarina
SquareLd 2
Saw Ld
CaliopLd 2
Chiff Ld
CharanLd 2
Voice Ld
Fifth Ld
Bass&Ld 2
NewAgePd
Warm Pad
PolySyPd 2
ChoirPad 2
BowedPad
MetalPad 2
Halo Pad 2
SweepPad
Rain
SoundTrk 2
Crystal
Atmosphr 2
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen 1
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm 2
Woodblok 1
TaikoDrm 1
MelodTom
Syn Drum 1
RevCymbl
FretNoiz
BrthNoiz
Seashore 2
Tweet
Telphone 1
Helicptr
Applause 1
Gunshot

1 † AltoSax#

† VgSprnSx

1

LMSquare
1 ThickSaw 2

2

2

1
2 † Oboe # 1
1
1
1
1 † Flute #
† PanFlut#

1
1

2
1
1
SquarLd2 1
Saw Ld 2

2
2
2
2

† FifthLdS

2

2
2

2

2
2
SynDrCmp

2
2
2
2
2
1
1

Echoes 2 2

1
1
2
1
1
2
2

2
1
2
2
2
1
1
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

Switching between MU Basic and SW1000XG Native can be executed by Voice Map of the SW1000XG System bulk dump.
(Refer to the MIDI Data Format)

16

2

DataList-E.qx

8/4/98

Double Attack

4:00 PM

Bright 1

0
14

Bright 2

0
16
E

Page 17

Dark 1

0
17
E

Dark 2

0
18
E

Resonant

0
19
E

LFO-Cutoff Freq

0
20
E

0
21
E

Continued from page 3
† ASax Lgt

1

Hollow
Dyna Saw

1 Shroud
1 Digi Saw 2

2
Big Lead 2

Big&Low 2
ThickPad 2

Soft Pad

2 Sine Pad 2

Shwimmer

Popcorn

2

TinyBell
WarmAtms

2
2 HollwRls

Echo Pan 2

17

2

2

E

DataList-E.qx

8/4/98

4:00 PM

Page 18

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Vel-cutoff freq
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group

0
0
MU
Basic

Attack

0
22
E

Release
0
24

E

Sweep

0
25
E

Resonant Sweep

0
26

0
27

E

E

E

2 Mondo ***

1 RezzySaw *** 1

Continued from page 4
Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

SprnoSax 1
Alto Sax
TenorSax 1
Bari.Sax
Oboe
Eng.Horn 1
Bassoon
Clarinet
Piccolo
Flute
Recorder 1
PanFlute 1
Bottle
Shakhchi 2
Whistle
Ocarina
SquareLd 2
Saw Ld
CaliopLd 2
Chiff Ld
CharanLd 2
Voice Ld
Fifth Ld
Bass&Ld 2
NewAgePd
Warm Pad
PolySyPd 2
ChoirPad 2
BowedPad
MetalPad 2
Halo Pad 2
SweepPad
Rain
SoundTrk 2
Crystal
Atmosphr 2
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen 1
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm 2
Woodblok 1
TaikoDrm 1
MelodTom
Syn Drum 1
RevCymbl
FretNoiz
BrthNoiz
Seashore 2
Tweet
Telphone 1
Helicptr
Applause 1
Gunshot

1
1
2
1
1
1
1

2
1
1
HeavySyn

2

2 WaspySyn

2
SynthAah 2

2
2
2
2

2

Converge 2

2
2

Prologue 2
2
2
2
2
2
1
1
1
1
2
1
1
2
2

2
1
2
2
2
1
1
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

18

DataList-E.qx

8/4/98

Muted

4:00 PM

Complex-FEG

0
28

Detune 1

0
29
E

Page 19

Detune 2

0
32
E

Detune 3

0
33
E

0
34
E

Octave 1

Octave 2

0
35

0
36

E

E

E

2 Osc *** 2
Toy Lead ***

2 Dim Saw ***

2

Big Five

2

Continued from page 5

DoublSaw *** 2

RndGlock 2

DetSitar

2

Sitar 2

MuteBnjo 1

19

2

DataList-E.qx

8/4/98

4:00 PM

Page 20

XG Voice List (Normal voices)
Bank Select LSB = Bank number
5th 1
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group

0
0
MU
Basic

5th 2
0
37

E

Bend
0
38

E

Tutti 1
0
39

E

Tutti 2

0
40
E

0
41
E

E

Continued from page 6
Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

SprnoSax 1
Alto Sax
TenorSax 1
Bari.Sax
Oboe
Eng.Horn 1
Bassoon
Clarinet
Piccolo
Flute
Recorder 1
PanFlute 1
Bottle
Shakhchi 2
Whistle
Ocarina
SquareLd 2
Saw Ld
CaliopLd 2
Chiff Ld
CharanLd 2
Voice Ld
Fifth Ld
Bass&Ld 2
NewAgePd
Warm Pad
PolySyPd 2
ChoirPad 2
BowedPad
MetalPad 2
Halo Pad 2
SweepPad
Rain
SoundTrk 2
Crystal
Atmosphr 2
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen 1
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm 2
Woodblok 1
TaikoDrm 1
MelodTom
Syn Drum 1
RevCymbl
FretNoiz
BrthNoiz
Seashore 2
Tweet
Telphone 1
Helicptr
Applause 1
Gunshot

Sax Sect 2
BrthTnSx 2

1

SoftTenr

2

Dr.Lead

2

ClearBel

2

1
2
1
1
1
1

† Syn&Clr

2

† Brthy Fl 2

2
1
1
2
2

PulseSaw 2
† Novice
† SaltLead

2
2

† Vishnu

2

† Tiu

2

2
2
2
2

2

2
2
GlockChi 2
Nylon EP 2

2
2
2
2
2
1
1

† Bhuj

2

1
1
2
1
1
2
2

2
1
2
2
2
1
1
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

20

DataList-E.qx

8/4/98

Tutti 3

4:00 PM

Velocity Switch

0
42

0
43
E

Page 21

Velocity Cross Fade Detune 4
0
45

E

Tutti 4

0
48
E

Tutti 5

0
52
E

E

Continued from page 7
HyprAlto

2

VeloLead 2

ClaviPad 2
ChorBell

Tutti 6

0
53

2

21

0
54
E

E

DataList-E.qx

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4:00 PM

Page 22

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Other Waves 1
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group
Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

0
0
MU
Basic
SprnoSax 1
Alto Sax
TenorSax 1
Bari.Sax
Oboe
Eng.Horn 1
Bassoon
Clarinet
Piccolo
Flute
Recorder 1
PanFlute 1
Bottle
Shakhchi 2
Whistle
Ocarina
SquareLd 2
Saw Ld
CaliopLd 2
Chiff Ld
CharanLd 2
Voice Ld
Fifth Ld
Bass&Ld 2
NewAgePd
Warm Pad
PolySyPd 2
ChoirPad 2
BowedPad
MetalPad 2
Halo Pad 2
SweepPad
Rain
SoundTrk 2
Crystal
Atmosphr 2
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen 1
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm 2
Woodblok 1
TaikoDrm 1
MelodTom
Syn Drum 1
RevCymbl
FretNoiz
BrthNoiz
Seashore 2
Tweet
Telphone 1
Helicptr
Applause 1
Gunshot

0
64

Other Waves 2
0
65

E

E

Other Waves 3
0
66

Other Waves 5

0
67

0
68

E

E

E

Continued from page 8
† Mdtation
1 † MdtatnRs
1
1 † ASaxPwrd 1 † FakeAlto
1 † FakeAlt+
TnrSax 2 1
† SprTenor
1 † SprTnr +
1
2 † Heinz
1 † HeinzUni
2

2 † FakeAltD
2 † SprTnrSt

2
2 † Tnr&Alto

2

1
1
1
1 † Boehm 1
† Piplith
PanFlut2 **
2 † BottlLgt 2

2

2

1 † Reverie 2
1 † Opalina 1
Mellow
2 Digger *** 1
Vent Syn **
2 Rubby
DistLead 2
2 Vox Lead 2
2
Fat&Prky 2
2 Fantasy
2 Horn Pad 2
PolyPd80 2
Heaven
2 Glacier
Tine Pad 2
† Aries
2 PolarPad 2
2 HrmoRain
Ancestrl
2 SynMalet 1
NylnHarp 2
2 FantaBel 2
2 GobSynth 2
2 EchoBell 2
2 Starz
1 † Raga Syn
1 † El Banjo
1
1
2
1
1
2
2

† FM Koto
BigKalim **
† Thistle

† Boehm Br
2 † Home
1 † Meadow

E

Other Waves 4

2
1
1

† Pastoral

SineLead 1
2 SoloSine 2
† Dunce
2 † BrassSaw
† ElPrimtv
2 PureLead 2
2 HardSync *** 1
SynPluck ***
WireLead 2
Br.Layer *** 2 † Cypher 1

† Shepherd

Pulse Ld ***
1 † SawRiver
2

1 SyncLead *** 1
2 † BrPulsDb
2

1
1 † Cypher 2

1 † Cypher 3

2
2

Soft Wrl
2 † Libra
RotarStr
ClickPad 2
2 Lite Pad **
2 GlassPad 2
Pan Pad
2
Sweepy **
2 AfrcnWnd 2
2 Rave **
SftCryst
Harp Vox 2

2 † Cant
2
2
Ana. Pad 2
2 Itopia
† SqrTwang
2 † Queever

2 † Mogul

1 † Distance

SquarPad 2
2 CC Pad
2
2

Snow Pad *** 2
2 CosmicPd *** 2

2 Celstial
Carib
2 Fairy ***
2 LoudGlok 2
AtmosPad

2 † Monsoon
2
2 † Hermit
ChrstBel
2 Planet

2 † Io

2

2
2 VibeBell
2 † Lyra

2
2

Creeper
Big Pan
2 Odin **
2
1

2 Ring Pad 2
2 SynPiano 2
2

Ritual
Creation

2 ToHeaven
2 StarDust

2
2

2
2
2

Shanai 2 1
† TcklBell 2

2 Mel Tom2 1
Real Tom 2
Ana Tom 1
ElecPerc 2
1 Rev Cym2 ** 1
2
2

Rock Tom

2

2
1
1
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

22

DataList-E.qx

8/4/98

Other Waves 6

4:00 PM

Other Waves 7

0
69

Other Waves 8

0
70
E

Page 23

Other Waves 9

0
71
E

Other Waves 10 Other Waves 11 Other Waves 12

0
72
E

0
73

0
74

E

E

0
75
E

E

Continued from page 9

† ForcdOsc
† Saw Trp

1 † Accent
1 † Hue

1 † Brick
1 † StrghtSw

1 † Alum
1 † StrtPuls 1

† SprCyphr

2

† Sync B&L

1

† Pixie

2 † Pisces

2 † Spiral

2

DigiBell
† Akasaka

2 AirBells
2 † DgBermda

2 BellHarp 2
2

MilkyWay **
Reso&Pan

2 Night
2

2 Glisten

Gamelmba

2 Puffy **

2 † Query
† PWMania

2 † FMSlwSwp 2 † SyncLdDb
1 † Mod Saw
1 † Toad

2 † Bounce 2

2 † Mimicry 2

23

† Parasite

2 † Cicada 2

2
1

DataList-E.qx

8/4/98

4:00 PM

Page 24

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Other Waves 13 Other Waves 14 Other Waves 15 Other Waves 16 Other Waves 17
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group

0
0
MU
Basic

0
76

0
77

E

E

0
78
E

0
79
E

0
80
E

Continued from page 10
Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

SprnoSax 1
Alto Sax
TenorSax 1
Bari.Sax
Oboe
Eng.Horn 1
Bassoon
Clarinet
Piccolo
Flute
Recorder 1
PanFlute 1
Bottle
Shakhchi 2
Whistle
Ocarina
SquareLd 2
Saw Ld
CaliopLd 2
Chiff Ld
CharanLd 2
Voice Ld
Fifth Ld
Bass&Ld 2
NewAgePd
Warm Pad
PolySyPd 2
ChoirPad 2
BowedPad
MetalPad 2
Halo Pad 2
SweepPad
Rain
SoundTrk 2
Crystal
Atmosphr 2
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen 1
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm 2
Woodblok 1
TaikoDrm 1
MelodTom
Syn Drum 1
RevCymbl
FretNoiz
BrthNoiz
Seashore 2
Tweet
Telphone 1
Helicptr
Applause 1
Gunshot

1
1
2
1
1
1
1

2
1
1
† Curse
2 † FatOctav

2 † OctvBeep
1 † Overdose

1
2 † PWMDecay 1 † SawDecay

1

2
2
2
2
2

2

2
2
2
2
2 † Beacon 2
2
2
1
1
1
1
2
1
1
2
2

2
1
2
2
2
1
1
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

24

E

DataList-E.qx

8/4/98

4:00 PM

Page 25

Other Waves 18 Other Waves 19 Other Waves 20 Other Waves 21 Other Waves 22 Other Waves 23 Other Waves 24
0
81

0
82
E

0
83
E

0
84
E

0
85

0
86

E

E

Continued from page 11

25

0
87
E

E

DataList-E.qx

8/4/98

4:00 PM

Page 26

XG Voice List (Normal voices)
Bank Select LSB = Bank number
Other Waves 25 Other Instrument 1
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group

0
0
MU
Basic

0
88
E

0
96
E

Other Instrument 2

Other Instrument 3

0
97
E

Other Instrument 4

0
98
E

0
99
E

E

Continued from page 12
Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

SprnoSax 1
Alto Sax
TenorSax 1
Bari.Sax
Oboe
Eng.Horn 1
Bassoon
Clarinet
Piccolo
Flute
Recorder 1
PanFlute 1
Bottle
Shakhchi 2
Whistle
Ocarina
SquareLd 2
Saw Ld
CaliopLd 2
Chiff Ld
CharanLd 2
Voice Ld
Fifth Ld
Bass&Ld 2
NewAgePd
Warm Pad
PolySyPd 2
ChoirPad 2
BowedPad
MetalPad 2
Halo Pad 2
SweepPad
Rain
SoundTrk 2
Crystal
Atmosphr 2
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen 1
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm 2
Woodblok 1
TaikoDrm 1
MelodTom
Syn Drum 1
RevCymbl
FretNoiz
BrthNoiz
Seashore 2
Tweet
Telphone 1
Helicptr
Applause 1
Gunshot

1
1
2
1
1
1
1

BassClar **

1

Kawala ** 2
2
1
1
Seq Ana. 2

2
2
2
2
2
2

2

2
2
2
2
2
2
2
1
1
1
1
2
1
1
2
2

Smokey
BelChoir

2
2 Dharma ***

Tambra
Rabab
Tsugaru **
Taisho-k

2 Tamboura
2 Gopichnt 2
2
2 Kanoon

2

Pungi
Bonang
Atrigane **
Tablas ** 2
Castanet 1
Gr.Cassa 1

1 Hichriki
2 Altair
2
GlasPerc 2

2
2 Gamelan 2

RevSnar1 **

1 RevSnar2 **

1 RevKick1 **

2

Oud

2

2

ThaiBell

S.Gamlan 2
2

2
1
2
2

1 RevConBD ** 1

2
1
1
: Same as Bank 0.
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

26

DataList-E.qx

8/4/98

Other Instrument 5
0
100

4:00 PM

Capital Voices on
MU100 Native Map

Other Instrument 6
0
101

E

Page 27

0
126
E

Capital Voices on
MU Basic Map
0
127

E

E

Continued from page 13
† AltoSax#

2

† Oboe # 1

Rama Cym

2 AsianBel 2

Rev Tom1 **

1 Rev Tom2 **

† Flute #

1

† PanFlut#

1

1

27

DataList-E.qx

8/4/98

4:00 PM

Page 28

XG Voice List (Normal voices)
Bank Select LSB = Bank number
MODEL EXCLUSIVE VOICE
Timbre
Bank Select MSB
Bank Select LSB
Instrument
Pgm #
(1-128)
Group

0
0
MU
Basic

Timbre, Poly

48
0
E

Timbre, Looped

48
8
E

Timbre, Looped , Poly Phrase, Looped

48
16
E

48
24
E

48
48
E

Continued from page 14
Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

SprnoSax 1
Alto Sax
TenorSax 1
Bari.Sax
Oboe
Eng.Horn 1
Bassoon
Clarinet
Piccolo
Flute
Recorder 1
PanFlute 1
Bottle
Shakhchi 2
Whistle
Ocarina
SquareLd 2
Saw Ld
CaliopLd 2
Chiff Ld
CharanLd 2
Voice Ld
Fifth Ld
Bass&Ld 2
NewAgePd
Warm Pad
PolySyPd 2
ChoirPad 2
BowedPad
MetalPad 2
Halo Pad 2
SweepPad
Rain
SoundTrk 2
Crystal
Atmosphr 2
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen 1
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm 2
Woodblok 1
TaikoDrm 1
MelodTom
Syn Drum 1
RevCymbl
FretNoiz
BrthNoiz
Seashore 2
Tweet
Telphone 1
Helicptr
Applause 1
Gunshot

1
1
2
1
1
1
1

2
1
1
2
2
2
2
2
2

2

2
2
2
2
2
2
2
1
1
1
1
2
1
1
2
2

2
1
2
2
2
1
1
: No sound
**
***
†

E: Number of elements

: MU80 Extension
: MU90 Extension
: MU100 Extension

28

Phrase, Looped, Poly SFX, Timbre
48
56

48
64
E

E

DataList-E.qx

8/4/98

SFX, Timbre, Poly
48
72

4:00 PM

SFX, Phrase, Poly

SFX, Phrase
48
80

E

Page 29

48
88
E

Rhythm, Timbre
48
96

E

SFX

Rhythm, Timbre, Poly Rhythm, Phrase, Poly
48
104

E

48
120
E

E

Bank Select MSB
Bank Select LSB
Instrument Pgm #
(1-128)
Group

64
0
E

Continued from page 15
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

29

PhonCall **
DoorSqek 1
DoorSlam 1
ScratchC 1
ScratchS **
WindChim
Telphon2 1

CarEIgnt 1
CarTSqel 1
Car Pass 1
CarCrash 1
Siren
Train
JetPlane
Starship
Burst
Coaster
Submarin 2
† Cnectvty
† Mystery 2

1

2
1

2
1
2
2
2
2
2

Laugh
Scream
Punch
Heart
Footstep
Applaus2 **

1
1
1
1
1
1

MchinGun
LaserGun 2
Xplosion
Firework
† Fireball 2

1
2
2

DataList-E.qx

8/4/98

4:00 PM

Page 30

TG300B Voice List (Normal voices)
Bank Select MSB = Bank number, LSB = 000
Bank Select MSB
Instrument
Group
Piano

Chromatic
Percussion

Organ

Guitar

Bass

Strings

Ensemble

Brass

Pgm
#
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

Bank 0

E

GrandPno
BritePno
El.Grand
HnkyTonk
E.Piano1
E.Piano2
Harpsi.
Clavi
Celesta
Glocken
MusicBox
Vibes
Marimba
Xylophon
TubulBel
Dulcimer
DrawOrgn
PercOrgn
RockOrgn
ChrchOrg
ReedOrgn
Acordion
Harmnica
TangoAcd
NylonGtr
SteelGtr
Jazz Gtr
CleanGtr
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo
Aco.Bass
FngrBass
PickBass
Fretless
SlapBas1
SlapBas2
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah
VoiceDoo
SynVoice
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp
Fr. Horn
BrssSect
SynBrss1
SynBrss2

1
1
2
2
2
2
1
2
1
1
2
1
1
1
1
1
1
1
2
2
1
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
2
2
1
1
1
2
1
1
1
1
2
1
2
1

Bank 1

E

Bank 2

E

Bank 3

E

Bank 4

LayerCP1

2 LayerCP2

2

HardVibe

2

Dulcimr2
70sDrOr1
70sPcOr1

2
2
2

Harmo. 2

2

MelloGtr

1

Mu.DstGt

2

DistGtr2

2 DistGtr3

2

FngBass2

2 Jazzy Ba

1

Fretles2

2 Fretles3

2 Fretles4

2 SynFretl

SynBa1Dk
ClkSynBa

1
2 ModulrBa

2 Seq Bass

2

Slow Str
70s Str
Syn Str4

1
1
2

OrchHit2
Trumpet2
Trmbone2
Tuba 2

2
1
2
1

FrHorn 2

2

PolyBrss
Soft Brs

2
2
Continued on page 34
Same as Bank 0

E: Number of elements

30

E

Bank 5

2 SmthFrtl

E

2

DataList-E.qx

Bank 6

8/4/98

E

4:00 PM

Bank 7

E

Page 31

Bank 8

E

Bank 9

E

Bank 10

GrndPnoK
BritPnoK
ElGrPnoK
HnkyTnkK
Chor.EP1
Chor.EP2
Harpsi.3
Clavi K

1
1
2
2
2
2
2
1

Vibes K
MarimbaK

1
1

ChrchBel
Cimbalom
DetDrwOr
DetPrcOr
RotaryOr
ChurOrg2

2 Carillon
2
2 70sDrOr2
2
2
2

AccordIt

2

Ukulele
12StrGtr
PdlSteel
ChorusGt
FunkGtr1

1
2 Nyln&Stl
1
2
2

FeedbkGt
GtFeedbk

2 FeedbGt2
1

MutePkBa

1

ResoSlap

1

AcidBass
DX Bass
Slow Vln

1 FastResB
2 X WireBa
1

1 TechnoBa
2

SlwTrStr

1 Susp.Str

2

Orchestr
LegatoSt
Syn Str3

2 Orchstr2
2 Warm Str
2

2 TremOrch
2 S.SlwStr

S.Choir

2 MelChoir

2

SyVoice2
Impact
FluglHrn

2
2 BrssStab
1

2 DoublHit **

FrHrSolo
BrssSec2
SynBrss3
SynBrss4

1
2
2 Quack Br
2

E

Bank 11

E

Bank 16

E

MelloGrP

1

VX El.P1
VX El.P2
Harpsi.K

2
2
1

Balafon

2

60sDrOr1

2

SloRotar
ChurOrg3

2
2

NylonGt3
Mandolin

2
2

FunkGtr2

2

PowerGt1
AcoHarmo

2
1

ResoBass
RubberBa

1
2

2
2

2

2

2

Continued on page 35

31

2

2 ChoirStr
2

2

2 S.Strngs

2

LoFi Hit

2

HornOrch
BrssFall
AnaBrss1
AnaBrss2

2
1
2
2

DataList-E.qx

8/4/98

4:00 PM

Page 32

TG300B Voice List (Normal voices)
Bank Select MSB = Bank number, LSB = 000
Bank Select MSB
Instrument
Group
Piano

Chromatic
Percussion

Organ

Guitar

Bass

Strings

Ensemble

Brass

Pgm
#
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

Bank 0

E

GrandPno
BritePno
El.Grand
HnkyTonk
E.Piano1
E.Piano2
Harpsi.
Clavi
Celesta
Glocken
MusicBox
Vibes
Marimba
Xylophon
TubulBel
Dulcimer
DrawOrgn
PercOrgn
RockOrgn
ChrchOrg
ReedOrgn
Acordion
Harmnica
TangoAcd
NylonGtr
SteelGtr
Jazz Gtr
CleanGtr
Mute Gtr
Ovrdrive
Dist.Gtr
GtrHarmo
Aco.Bass
FngrBass
PickBass
Fretless
SlapBas1
SlapBas2
SynBass1
SynBass2
Violin
Viola
Cello
Contrabs
Trem.Str
Pizz.Str
Harp
Timpani
Strings1
Strings2
Syn Str1
Syn Str2
ChoirAah
VoiceOoh
SynVoice
Orch.Hit
Trumpet
Trombone
Tuba
Mute Trp
Fr. Horn
BrssSect
SynBrss1
SynBrss2

1
1
2
2
2
2
1
2
1
1
2
1
1
1
1
1
1
1
2
2
1
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
2
2
1
1
1
2
1
1
1
1
2
1
2
1

Bank 17

E

Bank 18

Balimba

2

60sDrOr2

2 60sDrOr3

E

Bank 19

2

PowerGt2

2 Dst.5ths

2

SynBa2Dk

1 MelloSB1

1 SmthSynB

AnVelBr2

E

Bank 24

1 HardEl.P
2
2

Log Drum

2

CheezOrg

2

FstRotar
OrgFlute

2
2

VelGtHrm

2

RckRthm1

2 RckRthm2

Velo.Str

2

BriteTrp

2 Warm Trp

E

2

2

2

2

E: Number of elements

32

Bank 25

60sEl.P1
DX Hard
Harpsi.2

Continued on page 36
Same as Bank 0

E

2

DataList-E.qx

Bank 26

MelloEP1

8/4/98

E

4:00 PM

Bank 32

2 El.Pno1K
El.Pno2K

E

Page 33

Bank 33

E

Bank 40

1
1

DrawOrg2
PercOrg2

2 Even Bar
2

TrmOrgFl

2

NylonGt2
SteelGt2

1
1

Ch.Aahs2

2

2 Organ Ba

Requinto

E

Bank 126

A-Piano1
A-Piano2
A-Piano3
A-Piano4
A-Piano5
A-Piano6
A-Piano7
E-Piano1
E-Piano2
E-Piano3
A-Guitr1
A-Guitr2
A-Guitr3
E-Guitr1
E-Guitr2
Slap-1
1 Slap-2
Slap-3
Slap-4
Slap-5
Slap-6
Slap-7
Slap-8
Finger-1
1 Finger-2
Picked-1
Picked-2
FretlsBs
A-Bass
Choir-1
Choir-2
Choir-3
Choir-4
Strngs-1
Strngs-2
Strngs-3
Strngs-4
E-Organ1
E-Organ2
E-Organ3
E-Organ4
E-Organ5
E-Organ6
E-Organ7
E-Organ8
E-Organ9
SoftTP-1
SoftTP-2
TP/TRB-1
TP/TRB-2
TP/TRB-3
TP/TRB-4
TP/TRB-5
TP/TRB-6
Sax-1
Sax-2
Sax-3
Sax-4
Brass-1
Brass-2
Brass-3
Brass-4
Brass-5
Orch-Hit

Continued on page 37

33

E

2
2
2
2
1
1
1
2
2
2
1
2
2
2
1
2
2
2
2
2
2
2
2
1
2
1
2
1
2
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
2
2
1
1
1
2
1
1
2
2
2
1

Bank 127

a.piano1
a.piano2
a.piano3
e.piano1
e.piano2
e.piano3
e.piano4
hnkytnk
e.organ1
e.organ2
e.organ3
e.organ4
pipeorg1
pipeorg2
pipeorg3
acordion
harpsi1
harpsi2
harpsi3
clavi1
clavi2
clavi3
celesta1
celesta2
synbras1
synbras2
synbras3
synbras4
synbass1
synbass2
synbass3
synbass4
newagepd
synharmo
choir pd
bowed pd
soundtrk
atmosphr
syn warm
synfunny
synecho1
rain
synoboe
synecho2
synsolo
synrdorg
synbell
squareld
strsect1
strsect2
strsect3
pizz.str
violin 1
violin 2
cello 1
cello 2
contrabs
harp 1
harp 2
guitar 1
guitar 2
elecgtr1
elecgtr2
sitar

E

1
1
1
1
1
1
1
2
2
2
1
1
2
2
2
2
1
2
1
1
1
1
1
1
2
2
2
2
1
1
2
1
2
2
2
2
2
2
2
1
2
2
2
2
2
2
1
2
2
2
2
1
2
1
1
1
1
1
1
1
1
2
2
1

DataList-E.qx

8/4/98

4:00 PM

Page 34

TG300B Voice List (Normal voices)
Bank Select MSB = Bank number, LSB = 000
Bank Select MSB
Instrument
Group

Bank 0

E

Bank 1

E

Bank 2

E

Bank 3

E

Bank 4

E

Bank 5

E

Pgm
#
Continued from page 30

Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

SprnoSax
Alto Sax
TnrSax 2
Bari.Sax
Oboe
Eng.Horn
Bassoon
Clarinet
Piccolo
Flute
Recorder
PanFlute
Bottle
Shakhchi
Whistle
Ocarina
SquareLd
Saw Ld
CaliopLd
Chiff Ld
CharanLd
Voice Ld
Fifth Ld
Bass&Ld
NewAgePd
Warm Pad
PolySyPd
ChoirPad
BowedPad
MetalPad
Halo Pad
SweepPad
Rain
SoundTrk
Crystal
Atmosphr
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm
Woodblok
TaikoDrm
MelodTom
Syn Drum
RevCymbl
FretNoiz
BrthNoiz
Seashore
Tweet
Telphone
Helicptr
Applause
Gunshot

1
1
1
1
2
1
1
1
1
1
1
1
2
2
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
2
1
1
2
2
2
1
1
2
1
1
2
2
2
2
1
1
1
1

SquarLd2
Saw Ld 2
Vent Syn

1 Hollow
1 PulseSaw
2 PureLead

1 Mellow
2 ThickSaw
2

2 SoloSine
2 Big Lead

2 Shroud
2 VeloLead

Big Five
Big&Low
Fantasy
ThickPad
PolyPd80
Heaven

2
2 Fat&Prky
2
2 Horn Pad
2
2

Tine Pad

2 Pan Pad

2

PolarPad
HrmoRain
Ancestrl
SynMalet
WarmAtms

2
2
2
1
2

AfrcnWnd
Prologue
SftCryst
NylnHarp

GobSynth
EchoBell
Starz
Sitar 2
MuteBnjo
Tsugaru

2 Creeper
2 Echo Pan
2
2 DetSitar
1
2

Shanai 2

1

Real Tom

2

Rev Cym2
CuttngNz
Fl.KClik
Shower
Dog
PhonCall
CarEIgnt
Laugh
MchinGun

1
1
1
1
1
1
1
1
1

2
2

2 Soft Pad

2

2
2
2 RndGlock
2 Harp Vox

2 LoudGlok
2 HollwRls

2 GlockChi
2 Nylon EP

2
2

2
2 Echoes 2

2 Big Pan

2 Reso&Pan

2

2
2 RotarStr

2

Str Slap

1 CttngNz2

2 DstCutNz

2 B.Slide

2

Thunder
Horse
DoorSqek
CarTSqel
Scream
LaserGun

1
1
1
1
1
2

1
1
1
1
1
2

2
1
1
1
1

2
1
1
2
1

Same as Bank 0

Wind
Tweet 2
DoorSlam
Car Pass
Punch
Xplosion

Stream
Kitty
ScratchC
CarCrash
Heart

E: Number of elements

34

Bubble
Growl
WindChim
Siren
Footstep

DataList-E.qx

Bank 6

8/4/98

E

4:00 PM

Bank 7

E

Page 35

Bank 8

E

Bank 9

E

Bank 10

E

Bank 11

E

Bank 16

E

Continued from page 31

LMSquare
HeavySyn

2
2 Dyna Saw

ClearBel
AtmosPad

2 ChrstBel
2

SynPiano

2

P.Scrape

1

Train

ScratchS
1 JetPlane

HyprAlto
BrthTnSx

2
2

BassClar

1

Kawala

2

SineLead
1 Dr.Lead

1
2

DistLead

2

Converge
ClaviPad
Rave
2 VibeBell

2 Shwimmer
2
2
2 DigiBell

2 Celstial

WaspySyn

2

ChorBell

2

2

2

Tambra
Rabab

2
2

Tamboura
Gopichnt

2
2

Taisho-k

2

Kanoon

2

Pungi
Bonang
Atrigane

1
2 Altair
2

Hichriki
2 Rama Cym

2
2

Castanet
Gr.Cassa
Mel Tom2
Ana Tom
RevSnar1

1
1
1 Rock Tom
1 ElecPerc
1 RevSnar2

2
2
1

RevKick1

1

2 Burst

2

Coaster

2

2
2 Starship

2 Gamelan

35

2 S.Gamlan

DataList-E.qx

8/4/98

4:00 PM

Page 36

TG300B Voice List (Normal voices)
Bank Select MSB = Bank number, LSB = 000
Bank Select MSB
Instrument
Group

Bank 0

E

Bank 17

E

Bank 18

E

Bank 19

E

2 Gamelmba

2

Bank 24

E

Bank 25

E

Pgm
#
Continued from page 32

Reed

Pipe

Synth Lead

Synth Pad

Synth Effects

Ethnic

Percussive

Sound Effects

65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128

SprnoSax
Alto Sax
TnrSax 2
Bari.Sax
Oboe
Eng.Horn
Bassoon
Clarinet
Piccolo
Flute
Recorder
PanFlute 1
Bottle
Shakhchi
Whistle
Ocarina
SquareLd
Saw Ld
CaliopLd
Chiff Ld
CharanLd
Voice Ld
Fifth Ld
Bass&Ld
NewAgePd
Warm Pad
PolySyPd
ChoirPad
BowedPad
MetalPad
Halo Pad
SweepPad
Rain
SoundTrk
Crystal
Atmosphr
Bright
Goblins
Echoes
Sci-Fi
Sitar
Banjo
Shamisen
Koto
Kalimba
Bagpipe
Fiddle
Shanai
TnklBell
Agogo
SteelDrm
Woodblok
TaikoDrm
MelodTom
Syn Drum
RevCymbl
FretNoiz
BrthNoiz
Seashore
Tweet
Telphone
Helicptr
Applause
Gunshot

1
1
1
1
2
1
1
1
1
1
1
2
2
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2 AirBells
2
2
2
2
2
1
1
1
1
1
2
1
1
2
2
2
1
1
2
1
1 RevConBD
2
2
2
2
1
1
1
1

2 BellHarp

1

Same as Bank 0

Oud

2

Rev Tom1

1 Rev Tom2

E: Number of elements

36

1

DataList-E.qx

Bank 26

8/4/98

E

4:00 PM

Bank 32

E

Page 37

Bank 33

E

Bank 40

E

Bank 126

E

Bank 127

E

Continued from page 33
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence
Silence

a.bass 1
a.bass 2
e.bass 1
e.bass 2
slapbas1
slapbas2
fretles1
fretles2
flute1
flute2
piccolo1
piccolo2
recorder
panpipes
sax1
sax2
sax3
sax4
clarint1
clarint2
oboe
eng.horn
bassoon
harmnica
trumpet1
trumpet2
trmbone1
trmbone2
fr.horn1
fr.horn2
tuba
brssect1
brssect2
vibe1
vibe2
symallet
maletwin
glocken
tubulbel
xylophen
marimba
koto
sho
shakhchi
whistle1
whistle2
bottle
breath
timpani
melotom
deepsnar
e.perc1
e.perc2
taiko
taikorim
cymbal
castanet
triangle
orchehit
telphone
bird
jam
efctwatr
efctjngl

37

1
1
1
1
1
1
1
1
1
1
1
2
1
2
2
1
1
1
1
1
1
1
1
1
1
1
2
2
1
2
2
1
2
1
1
1
2
2
1
1
2
1
2
2
2
1
2
2
1
1
1
1
1
1
1
2
1
1
1
1
1
1
2
2

DataList-E.qx

8/4/98

4:00 PM

Page 38

XG Drum Map (Drum voices)
Bank Select MSB

127

127

127

127

127

127

127

127

127

Bank Select LSB

0

0

0

0

0

0

0

0

0

Program#

1

2

3

4

5

6

7

8

9

Key Alternate
Note# Note Off Group

Standard Kit

E

Standard Kit 2

E

Dry Kit ***

E

Bright Kit ***

E

Skim Kit ****

E

Slim Kit ****

E

Rogue Kit ****

E

Hob Kit ****

E

13 C# -1

3

Surdo Mute

1

Surdo Mute V ***

1 Surdo Mute B ***

1 Surdo Mute V ***

1 Surdo Mute V ***

1 Surdo Mute V ***

1 Surdo Mute V ***

1

14 D -1

3

Surdo Open

1

Surdo Open V ***

1 Surdo Open B ***

1 Surdo Open V ***

1 Surdo Open V ***

1 Surdo Open V ***

1 Surdo Open V ***

1

15 D# -1

1

Hi Q B ***

1

Whip Slap

1

Whip Slap B ***

1

17 F -1

4

Hi Q
Scratch H

1

Scratch H B ***

1

18 F# -1

4

Scratch L

16 E -1

1

Scratch L B ***

19 G -1

Finger Snap

1

Finger Snap B ***

1

20 G# -1

Click Noise

1

Click Noise B ***

1

21 A -1

Metronome Click

1

Metronome Click B ***

1

22 A# -1

Metronome Bell

1

Metronome Bell B ***

1

23 B -1

Seq Click L

1

Seq Click L B ***

1

24 C 0

Seq Click H

1

Seq Click H B ***

25 C# 0

Brush Tap

1

Brush Tap V ***

1 Brush Tap B ***

1 Brush Tap V ***

1 Brush Tap V ***

1 Brush Tap V ***

1 Brush Tap V ***

1

26 D 0 O

Brush Swirl

1

Brush Swirl V ***

1 Brush Swirl B ***

1 Brush Swirl V ***

1 Brush Swirl V ***

1 Brush Swirl V ***

1 Brush Swirl V ***

1

27 D# 0

Brush Slap

1

Brush Slap V ***

1 Brush Slap B ***

1 Brush Slap V ***

1 Brush Slap V ***

1 Brush Slap V ***

1 Brush Slap V ***

1

28 E

0 O

Brush Tap Swirl

1

Brush Tap Swirl V ***

1 Brush Tap Swirl B ***

1 Brush Tap Swirl L ****

29 F

0 O

Snare Roll

1 Snare Roll 2

30 F# 0

Castanet

1

31 G 0

Snare Soft

1 Snare Soft 2

32 G# 0

Sticks

1

33 A

Kick Soft

1

0

1 Snare Roll V ***

1 Snare Roll B ***
Castanet B ***

1 Snare Dry Soft ***

1 Snare Soft B ***
Sticks B ***

Kick Dry Soft ***

1 Brush Tap Swirl L ****

1 Brush Tap Swirl L ***

1 Brush Tap Swirl L ***

1

1 Snare Roll V ***

1 Snare Roll V ***

1 Snare Roll V ***

1 Snare Roll V ***

1

1 Castanet Sk ****

1 Castanet H ****

1 Castanet H ****

1 Castanet H ****

1

1 Snare Dry Q ****

1 Snare Rough Q ****

1 Snare Brass Soft ****

1 Snare Brass Soft H **** 1

1

Sticks Q ****

1 Kick Soft 2 ****

1 Kick Soft 2 H ****

1 Open Rim Shot H Short

1 Open Rim Shot Dry V *** 1 Open Rim Shot B ***

1 Open Rim Shot Dry HPF **** 1 Open Rim Shot Sl ****

1 Open Rim Shot 2 ****

1 Open Rim Shot H Short 2 **** 1

Kick Tight

1 Kick Tight Short

1 Kick Dry Tight ***

1 Kick Dry Tight Q****

1 Kick Tight Short L ****

1 Kick Dark 2 ****

1 Kick Dark 2 H ****

1 Kick Dry Mute ***

Kick

1 Kick Short

37 C# 1

Side Stick

1

38 D 1

Snare

1 Snare Short

39 D# 1

Hand Clap

1

40 E

1

Snare Tight

1 Snare Tight H

41 F

1

42 F# 1

1

43 G 1
44 G# 1
45 A

1

1

46 A# 1

1

Floor Tom L

1

Hi-Hat Closed

1

Floor Tom H

1

Hi-Hat Pedal

1

Low Tom

1

1 Kick Dry Soft HPF ****

1 Kick Soft Dark ****

1

Open Rim Shot

36 C 1

1 Kick Soft B ***

1

35 B

1 Kick Tight B ***

1
1

1 Kick B ***

1 Kick Dry Mute HPF ****

1 Kick Short Dark ****

1 Kick Tight 4 ****

1 Kick Tight 4 H ****

1 Kick Room **

1 Side Stick B ***

1 Side Stick Dry Q ****

1 Side Stick Q ****

1 Side Stick Tight ****

1 Side Stick Tight H ****

1

1 Snare Dry ***

1 Snare B ***

1 Snare Dry H ****

1 Snare Short HPF ****

1 Snare Snappy Short **** 1 Snare Snappy Short H **** 1 Snare Snappy

1 Snare Dry Mute ***

1 Snare Tight B ***

Side Stick Dry ***

Hand Clap B ***
Floor Tom L Short ***

1 Floor Tom L B ***

Floor Tom H Short ***

1 Floor Tom H B ***

Low Tom Short ***

1 Low Tom B ***
1 Mid Tom L B ***

Hi-Hat Closed L B ***
Hi-Hat Pedal B ***

1 Hand Clap Dark ****

1

1 Snare Tight Mute ****

1 Snare Brass Hard ****

1

1 Floor Tom L Short Sk **** 1 Floor Tom L Tight ****

1 Floor Tom L Tight ****

1 Floor Tom L Tight H **** 1 Tom Room 1

1 Hi-Hat Closed 3 ****

1 Hi-Hat Closed 3 H ****

1 Floor Tom H Tight ****

1 Floor Tom H Tight H **** 1 Tom Room 2

1 Hi-Hat Closed L Q ****

1

1 Hi-Hat Pedal Q ****

1 Hi-Hat Pedal 3 ****

1 Hi-Hat Pedal 3 H ****

1

1 Low Tom Short Sk ****

1 Low Tom Tight ****

1 Low Tom Tight ****

1 Low Tom Tight H ****

1 Tom Room 3

1 Hi-Hat Open H ****

1 Hi-Hat Open Q ****

1 Hi-Hat Open 3 ****

1 Hi-Hat Open 3 H ****

1

1 Mid Tom L Tight ****

1 Mid Tom L Tight H ****

1 Tom Room 4

1
1

1
1

Mid Tom L Short ***

48 C 2

Mid Tom H

1

Mid Tom H Short ***

1 Mid Tom H B ***

1 Mid Tom H Short Sk **** 1 Mid Tom H Tight ****

1 Mid Tom H Tight ****

1 Mid Tom H Tight H ****

1 Tom Room 5

49 C# 2

Crash Cymbal 1

1

Crash Cymbal 1 V ***

1 Crash Cymbal 1 B ***

1 Crash Cymbal 1 Q ****

1 Crash Cymbal 1 L ****

1 Crash Cymbal 3 ****

1 Crash Cymbal 3 H ****

1

50 D 2

High Tom

1

High Tom Short ***

1 High Tom B ***

1 High Tom Short Sk ****

1 High Tom Tight ****

1 High Tom Tight ****

1 High Tom Tight H ****

1 Tom Room 6

51 D# 2

Ride Cymbal 1

1

Ride Cymbal 1 V ***

1 Ride Cymbal 1 B ***

1 Ride Cymbal 1 Sk ****

1 Ride Cymbal 1 L ****

1

52 E

2

Chinese Cymbal

1

Chinese Cymbal V ***

1 Chinese Cymbal B ***

1 Chinese Cymbal HPF **** 1 Chinese Cymbal L ****

53 F

2

Splash Cymbal V ***

1 Splash Cymbal B ***

Ride Cymbal Cup

1

Tambourine

1

Splash Cymbal

1

56 G# 2

Cowbell

1

57 A

2

Crash Cymbal 2

1

58 A# 2

Vibraslap

1

59 B

2

1 Mid Tom L Short Sk **** 1 Mid Tom L Tight ****

Ride Cymbal Cup Short *** 1 Ride Cup Q ****
Tambourine B ***
Cowbell L ***
Crash Cymbal 2 V ***

1 Crash Cymbal 2 B ***
Vibraslap B ***

1 Ride Cymbal Cup L ****

1 Ride Cymbal 3 ****

1 Ride Cymbal 3 H ****

1 Chinese Cymbal 2 ****

1 Chinese Cymbal 2 H **** 1

1 Ride Cymbal Cup 2 ****

1 Ride Cymbal Cup 2 H **** 1

1 Tambourine Q ****

1

Tambourine H ****

1

1 Splash Cymbal H ****

1 Splash Cymbal L Short **** 1 Splash Cymbal V ***

1 Splash Cymbal H ****

1

1 Cowbell HPF ****

1 Cowbell Dark ****

1 Cowbell Mid ****

1 Cowbell H ****

1

1 Crash Cymbal 4 ****

1 Crash Cymbal 4 H ****

1
1

1 Crash Cymbal 2 Dark **** 1 Crash Cymbal 2 L ****
1

Ride Cymbal 2

1

Ride Cymbal 2 V ***

1 Ride Cymbal 2 B ***

1 Ride Cymbal 2 Q ****

1 Ride Cymbal 2 L****

1 Ride Cymbal 4 Q ****

1 Ride Cymbal 4 ****

60 C 3

Bongo H

1

Bongo H V ***

1 Bongo H B ***

1 Bongo H HPF ****

1 Bongo H V ***

1 Bongo H V ***

1 Bongo H V ***

61 C# 3

Bongo L

1

Bongo L V ***

1 Bongo L B ***

1 Bongo L HPF ****

1 Bongo L V ***

1 Bongo L V ***

1 Bongo L V ***

1

62 D 3

Conga H Mute

1

Conga H Mute V ***

1 Conga H Mute B ***

1 Conga H Mute HPF **** 1 Conga H Mute V ***

1 Conga H Mute 2 ****

1 Conga H Mute 2 H ****

1

63 D# 3

Conga H Open

1

Conga H Open V ***

1 Conga H Open B ***

1 Conga H Open HPF **** 1 Conga H Open V ***

1 Conga H Open 2 ****

1 Conga H Open 2 H ****

1

64 E

3

65 F

1

Conga L

1

Conga L V ***

1 Conga L B ***

1 Conga L HPF ****

1 Conga L H ****

1 Conga L 2 ****

1 Conga L 2 H ****

1

3

Timbale H

1

Timbale H V ***

1 Timbale H B ***

1 Timbale H HPF ****

1 Timbale H V ***

1 Timbale H V ***

1 Timbale H V ***

1

66 F# 3

Timbale L

1

Timbale L V ***

1 Timbale L B ***

1 Timbale L HPF ****

1 Timbale L V ***

1 Timbale L V ***

1 Timbale L V ***

1

67 G 3

Agogo H

1

Agogo H V ***

1 Agogo H B ***

1 Agogo H HPF ****

1 Agogo H V ***

1 Agogo H V ***

1 Agogo H V ***

1

68 G# 3

Agogo L

1

Agogo L V ***

1 Agogo L B ***

1 Agogo L HPF ****

1 Agogo L V ***

1 Agogo L V ***

1 Agogo L V ***

1

69 A

Cabasa

1

Cabasa B ***

1 Cabasa BPF ****

1

70 A# 3

Maracas

1

Maracas B ***

1 Maracas L ****

1 Maracas Q ****

1 Maracas Q ****

1 Maracas Q ****

1

71 B

3
3 O

Samba Whistle H

1

Samba Whistle H V ***

1 Samba Whistle H B ***

1 Samba Whistle H BPF **** 1 Samba Whistle H V ***

1 Samba Whistle H V ***

1 Samba Whistle H V ***

1

72 C 4 O

Samba Whistle L

1

Samba Whistle L V ***

1 Samba Whistle L B ***

1 Samba Whistle L BPF **** 1 Samba Whistle L V ***

1 Samba Whistle L V ***

1 Samba Whistle L V ***

1

73 C# 4

Guiro Short

1

Guiro Short B ***

1

74 D 4 O

Guiro Long

1

Guiro Long B ***

1

75 D# 4

Claves

1

Claves B ***

1

76 E

4

Wood Block H

1

Wood Block H B ***

77 F

4

Wood Block L

1

Wood Block L B ***

78 F# 4

Cuica Mute

1

Cuica Mute V ***

1 Cuica Mute B ***

79 G 4

Cuica Open

1

Cuica Open V ***

1 Cuica Open B ***

1 Cuica Open H ****

1 Cuica Open H ****

1

1
1
1
1 Cuica Open H ****

80 G# 4

2

Triangle Mute

1

Triangle Mute B ***

1

81 A

2

Triangle Open

1

Triangle Open B ***

1

4

82 A# 4

Shaker

1

Shaker B ***

1

83 B

Jingle Bells

1

Jingle Bells B ***

1

Bell Tree

1

Bell Tree B ***

1

4

84 C 5

1 Cuica Open H ****

85 C# 5
86 D 5
87 D# 5
88 E

5

89 F

5

90 F# 5
91 G

5

: Same as Standard Kit
: No sound

****: MU800 Extension
****: MU900 Extension
****: MU100 Extension

1

1 Hi-Hat Pedal H ****

Mid Tom L

55 G 2

1
1

1 Hi-Hat Closed H ****

1 Floor Tom H Short Sk **** 1 Floor Tom H Tight ****

1

1 Snare Brass Hard H **** 1 Snare Tight Snappy

Hi-Hat Open

54 F# 2

Hi-Hat Open B ***

1 Hand Clap Sk ****
1 Snare Dry Mute Q ****

1

47 B

E

1

34 A# 0
0

Room Kit

E: Number of elements

Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.

38

1

1

DataList-E.qx

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4:00 PM

Page 39

XG Drum Map (Drum voices)
Bank Select MSB

127

Bank Select LSB

0

0

0

0

0

0

0

0

0

Program#

1

10

17

18

25

26

27

28

29

127

127

127

127

127

127

127

127

Key Alternate
Note# Note Off Group

Standard Kit

E

Dark Room Kit *** E

Rock Kit

E

Rock Kit 2 ***

E

Electro Kit

E

Analog Kit

E

Analog Kit 2 ***

E

Dance Kit ***

E

Hip Hop Kit ***

E

13 C# -1

3

Surdo Mute

1 Surdo Mute V ***

1

Surdo Mute V ***

1

Surdo Mute V ***

1

Surdo Mute V ***

1

14 D -1

3

Surdo Open

1 Surdo Open V ***

1

Surdo Open V ***

1

Surdo Open V ***

1

Surdo Open V ***

1

15 D# -1

Hi Q

1

16 E -1

Whip Slap

1
1

17 F -1

4

Scratch H

18 F# -1

4

Scratch L

1

19 G -1

Finger Snap

1

20 G# -1

Click Noise

1

21 A -1

Metronome Click

1

22 A# -1

Metronome Bell

1

23 B -1

Seq Click L

1

24 C 0

Seq Click H

25 C# 0

Brush Tap

1 Brush Tap V ***

1

Brush Tap V ***

1

Brush Tap V ***

1

Brush Tap V ***

26 D 0 O

Brush Swirl

1 Brush Swirl V ***

1

Brush Swirl V ***

1

Brush Swirl V ***

1

Brush Swirl V ***

1

27 D# 0

Brush Slap

1 Brush Slap V ***

1

Brush Slap V ***

1

Brush Slap V ***

1

Brush Slap V ***

1

28 E

0 O

Brush Tap Swirl

1 Brush Tap Swirl V ***

1

Brush Tap Swirl V ***

1 Reverse Cymbal

1 Brush Tap Swirl V ***

1

29 F

0 O

Snare Roll

1 Snare Roll V ***

1

1

30 F# 0

Castanet

1

31 G 0

Snare Soft

1

32 G# 0

Sticks

1

33 A

Kick Soft

1

0

Snare Roll V ***

1 Reverse Cymbal

1

1 Reverse Cymbal ***
Snare Roll V ***

Hi Q 2
Snare Noisy

1 Snare Noisy 5 ***

1 Snare Snappy Electro

Kick Tight 2

1 Reverse Cymbal ***
1

Snare Roll V ***

1

1

1 Hi Q 2

1 Hi Q 2 ***

1 Hi Q 2 ***

1

1 Snare Noisy 4

1 Snare Analog 3 ***

1 Snare Techno 3 ***

1 Open Rim Shot 2 Soft *** 1

1 Kick Techno Q ***

1 Kick Dry Soft 2 ***

1

1 Open Rim Shot 2 ***

1

1 Kick Tight 3 ***

1 Kick 3

1 Kick Tight 2

1 Kick Techno Soft ***

34 A# 0

Open Rim Shot

1

35 B

Kick Tight

1 Kick Dark ***

1 Kick 2

1 Kick 4 ***

1 Kick Gate

1 Kick Analog Short

1 Kick Techno Tight ***

1 Kick Techno L ***

1 Kick Dim ***

36 C 1

Kick

1 Kick Room Gate ***

1 Kick Gate

1 Kick Gate 2 ***

1 Kick Gate Heavy

1 Kick Analog

1 Kick Techno ***

1 Kick Techno 2 ***

1 Kick Boon ***

1

37 C# 1

Side Stick

1

1 Side Stick Analog ***

1 Side Stick Analog ***

1 Side Stick Dry ***

1

38 D 1

Snare

1 Snare Snappy 2 ***

1 Snare Techno ***

1 Snare Clap ***

2 Snare Dry Mute ***

1

39 D# 1

Hand Clap

1

40 E

1

Snare Tight

1 Snare Tight Snappy 2 *** 1 Snare Rock Rim

1 Snare Rock Rim Q ***

1 Snare Techno 2 ***

1 Snare Dry 2 ***

41 F

1

Floor Tom L

1 Tom Room 1 Q ***

1 Tom Rock 1

1 Tom Rock 1 H ***

1 Tom Analog 1 ***

1 Tom Analog 1 ***

Hi-Hat Closed

1 Hi-Hat Closed Q ***

1

0

42 F# 1

1

43 G 1
44 G# 1
45 A

1

1

46 A# 1

1

Open Rim Shot Dry V *** 1 Rim Gate ***

Side Stick Analog
1 Snare Rock

Floor Tom H

1 Room Tom 2 Q ***

1 Tom Rock 2

Hi-Hat Pedal

1 Hi-Hat Pedal Q ***

1

Low Tom

1 Room Tom 3 Q ***

1 Tom Rock 3

1 Snare Rock 2 ***

Hi-Hat Closed 2 ***
1 Tom Rock 2 H ***
Hi-Hat Pedal 2 ***
1 Tom Rock 3 L Short ***

1 Snare Analog

1 Snare Noisy 3

1 Snare Analog 2

1 Tom Electro 1

1 Tom Analog 1

1

Hi-Hat Closed Analog

1 Tom Electro 2
1

1 Tom Analog 2
Hi-Hat Closed Analog 2

1 Tom Electro 3

1
1

1 Tom Analog 2 ***

1 Floor Tom H Short ***

1 Tom Analog 2 ***

1 Hi-Hat Closed Analog 2 *** 1 Hi-Hat Closed Analog 2 *** 1 Hi-Hat Pedal 2 H ***

1
1

1 Tom Analog 3 ***

1 Tom Analog 3 ***

1 Low Tom Short ***

1

1 Hi-Hat Open Analog ***

1 Hi-Hat Open 3 ***

1 Hi-Hat Open 2 L ***

1

1 Tom Analog 4 ***

1 Tom Analog 4 ***

1 Mid Tom L Short ***

1

1 Hi-Hat Open L ***

1

Mid Tom L

1 Tom Room 4 Dark ***

1 Tom Rock 4

1 Tom Rock 4 L Short ***

1 Tom Electro 4

1 Tom Analog 4

48 C 2

Mid Tom H

1 Tom Room 5 L Dark ***

1 Tom Rock 5

1 Tom Rock 5 L Short ***

1 Tom Electro 5

1 Tom Analog 5

1 Tom Analog 5 ***

1 Tom Analog 5 ***

1 Mid Tom H Short ***

1

49 C# 2

Crash Cymbal 1

1

Crash Analog

1 Crash Analog ***

1 Crash Analog ***

1 Crash Cymbal 1 V ***

1

50 D 2

High Tom

1 Tom Analog 6

1 Tom Analog 6 ***

1 Tom Analog 6 ***

1 High Tom Short ***

1

51 D# 2

Ride Cymbal 1

1 Ride Cymbal 1 V ***

1

Ride Cymbal 1 V ***

1

Ride Cymbal 1 V ***

1

Ride Cymbal 1 V ***

1

52 E

2

Chinese Cymbal

1 Chinese Cymbal V ***

1

Chinese Cymbal V ***

1

Chinese Cymbal V ***

1

Chinese Cymbal V ***

1

53 F

2

Ride Cymbal Cup

1

54 F# 2

Tambourine

1

55 G 2

Splash Cymbal

1 Splash Cymbal V ***

1

Splash Cymbal V ***

1

Splash Cymbal V ***

1

56 G# 2

Cowbell

1

57 A

Crash Cymbal 2

1 Crash Cymbal 2 V ***

1

Crash Cymbal 2 V ***

1

Crash Cymbal 2 V ***

1

Crash Cymbal 2 V ***

1

58 A# 2

Vibraslap

1

59 B

Ride Cymbal 2

1 Ride Cymbal 2 V ***

1

Ride Cymbal 2 V ***

1

Ride Cymbal 2 V ***

1

Ride Cymbal 2 V ***

1

60 C 3

Bongo H

1 Bongo H V ***

1

Bongo H V ***

1

Bongo H V ***

1

Bongo H V ***

61 C# 3

Bongo L

1 Bongo L V ***

1

Bongo L V ***

1

Bongo L V ***

1

Bongo L V ***

62 D 3

Conga H Mute

1 Conga H Mute V ***

1

Conga H Mute V ***

1

Conga Analog H

1 Conga Analog H ***

1 Conga Analog H ***

1 Conga H Mute V ***

1

63 D# 3

Conga H Open

1 Conga H Open V ***

1

Conga H Open V ***

1

Conga Analog M

1 Conga Analog M ***

1 Conga Analog M ***

1 Conga H Open V ***

1

64 E

3

Conga Analog L

1 Conga Analog L ***

1 Conga Analog L ***

1 Conga L V ***

65 F

2
2

1 Tom Rock 6

1 Tom Rock 6 L Short ***

Hi-Hat Open Analog

1

1 Floor Tom L Short ***
1 Hi-Hat Closed 2 H ***

Hi-Hat Open

1 Tom Room 6 L Dark ***

1

1 Tom Analog 3

1 Snare White ***

1 Hi-Hat Closed Analog *** 1 Hi-Hat Closed 3 ***

1

47 B

Hi-Hat Open 2 ***

1 Snare Noisy 2

1

1 Tom Electro 6

Splash Cymbal V ***
Cowbell Analog

1 Cowbell Analog ***

1
1 Cowbell Analog ***

1

1
1

1

Conga L

1 Conga L V ***

1

Conga L V ***

1

3

Timbale H

1 Timbale H V ***

1

Timbale H V ***

1

Timbale H V ***

1

Timbale H V ***

1

66 F# 3

Timbale L

1 Timbale L V ***

1

Timbale L V ***

1

Timbale L V ***

1

Timbale L V ***

1

67 G 3

Agogo H

1 Agogo H V ***

1

Agogo H V ***

1

Agogo H V ***

1

Agogo H V ***

1

68 G# 3

Agogo L

1 Agogo L V ***

1

Agogo L V ***

1

Agogo L V ***

1

Agogo L V ***

1

69 A

Cabasa

1

70 A# 3

Maracas

1

71 B

3

Maracas 2

1 Maracas 2 ***

1 Maracas 2 ***

1

3 O

Samba Whistle H

1 Samba Whistle H V ***

1

Samba Whistle H V ***

1

Samba Whistle H V ***

1

Samba Whistle H V ***

1

72 C 4 O

Samba Whistle L

1 Samba Whistle L V ***

1

Samba Whistle L V ***

1

Samba Whistle L V ***

1

Samba Whistle L V ***

1

73 C# 4

Guiro Short

1

74 D 4 O

Guiro Long

1

75 D# 4

Claves

1

76 E

4

Wood Block H

1

77 F

4

Wood Block L

1

78 F# 4

Claves 2

1 Claves 2 ***

1 Claves 2 ***

1

1 Cuica Mute V ***

1

Cuica Mute V ***

1 Scratch H 2

1 Scratch H 2

1 Scratch H 2 ***

1 Scratch H 2 ***

1 Cuica Mute V ***

1

Cuica Open

1 Cuica Open V ***

1

Cuica Open V ***

1 Scratch L 2

1 Scratch L 3

1 Scratch L 3 ***

1 Scratch L 3 ***

1 Cuica Open V ***

1

80 G# 4

2

Triangle Mute

1

81 A

2

Triangle Open

1

Cuica Mute

79 G 4
4

82 A# 4

Shaker

1

83 B

Jingle Bells

1

Bell Tree

1

4

84 C 5
85 C# 5
86 D 5
87 D# 5
88 E

5

89 F

5

90 F# 5
91 G

5

: Same as Standard Kit
: No sound

****: MU800 Extension
****: MU900 Extension
****: MU100 Extension

E: Number of elements

Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.

39

DataList-E.qx

8/4/98

4:00 PM

Page 40

XG Drum Map (Drum voices)
Bank Select MSB

127

127

127

127

127

127

127

127

127

127

Bank Select LSB

0

0

0

0

0

0

0

0

0

0

Program#

30

31

32

33

34

41

42

49

65

66

Key Alternate
Note# Note Off Group

Jungle Kit ***

E

Apogee Kit ****

E

Perigee Kit ****

E

Jazz Kit E

Jazz Kit 2 ***

E Brush Kit E

Brush Kit2 ****

E

Symphony Kit E

Tramp Kit ****

E

Amber Kit ****

E

13 C# -1

3

Surdo Mute V ***

1 Surdo Mute V ***

1 Surdo Mute V ***

1

Surdo Mute V ***

1

Surdo Mute V ***

1

14 D -1

3

Surdo Open V ***

1 Surdo Open V ***

1 Surdo Open V ***

1

Surdo Open V ***

1

Surdo Open V ***

1

15 D# -1
16 E -1
17 F -1

4

18 F# -1

4

19 G -1
20 G# -1
21 A -1
22 A# -1
23 B -1
24 C 0
25 C# 0

Brush Tap V ***

1 Brush Tap V ***

1 Brush Tap V ***

1

Brush Tap V ***

1

Brush Tap V ***

1 Brush Tap V ***

1

26 D 0 O

Brush Swirl V ***

1 Brush Swirl V ***

1 Brush Swirl V ***

1

Brush Swirl V ***

1

Brush Swirl V ***

1 Brush Swirl V ***

1

27 D# 0

Brush Slap V ***

1 Brush Slap V ***

1 Brush Slap V ***

1

Brush Slap V ***

1

Brush Slap V ***

1 Brush Slap V ***

1

28 E

0 O

Brush Tap Swirl V ***

1 Reverse Cymbal ***

1 Reverse Cymbal ***

1

Brush Tap Swirl V ***

1

Brush Tap Swirl L ****

1

Reverse Cymbal ***

1 Brush Tap Swirl L ***

1

29 F

0 O

Snare Roll V ***

1

Snare Roll V ***

1

Snare Roll V ***

1

Snare Roll V ***

1 Snare Roll V ***

1

1 Hi Q 2 ***

1

Castanet H ****

1

Hi Q 2 ***

1

1

Snare Techno 3 Q ****

1 Open Rim Shot 3 Soft **** 1

30 F# 0

Hi Q 2 ***

31 G 0

Rim Gate 2 ***

1 Snare Analog 4 ****

1 Snare Analog 4 H ****

1

Brush Slap 2 1 Snare Dry Hard ****

32 G# 0
33 A

Sticks Q ****

0

Kick Cough ***

1 Kick Techno 3 ****

1 Kick Techno 3 ****

1

Kick Release ****

34 A# 0

Rim Gate 3 ***

1 Open Rim Shot L ****

1 Open Rim Shot L ****

1

Open Rim Shot Dry L **** 1

35 B

Kick Zap ***

1 Kick Techno 4 ****

1 Kick Techno 4 H ****

1

Kick Cloudy H ****

36 C 1

Kick Dawn ***

1 Kick Techno Tight 2 **** 1 Kick Techno Tight 2 H **** 1 Kick Jazz

37 C# 1

Side Stick Dry ***

1 Side Stick Analog 2 ****

1 Side Stick Analog 2 H **** 1

38 D 1

Snare Tin ***

1 Snare Analog 5 ****

1 Snare Analog 5 H ****

1

0

39 D# 1

1 Kick Jazz L ***

1

1

Hi-Hat Pedal 2 Soft ***

1 Tom Analog 7 ****

1 Floor Tom Tech L ****

Hi-Hat Closed L ***
Hi-Hat Pedal L ***

1

1

Mid Tom L Short ***

1 Tom Techno 4 ****

48 C 2

Mid Tom H Short ***

1 Tom Techno 5 ****

49 C# 2

Crash Cymbal 1 V ***

1 Crash Analog ***

50 D 2

High Tom Short ***

1 Tom Techno 6 ****

1 Tom Techno 6 H ****

1 Tom Jazz 6 1 Tom Jazz 12 ***

51 D# 2

Ride Cymbal 1 V ***

1 Ride Cymbal Analog 1 **** 1 Ride Cymbal Analog 1 H **** 1

Ride Cymbal 1 V ***

1

52 E

2

Chinese Cymbal V ***

1

Chinese Cymbal V ***

1

53 F

2
Splash Cymbal V ***

1 Splash Cymbal V ***

1 Tom Techno 5 H ****

1 Tom Jazz 5 1 Tom Jazz 11 ***

1 Tom Brush 5 1 Tom Brush 11 ****

1 Crash Analog H ****

1

1

Tambourine H ****

1

1 Splash Cymbal H ****

1

Cowbell Analog L ****

1 Cowbell Analog H ****

1

Crash Cymbal 2 V ***

1 Crash Cymbal 2 V ***

1 Crash Cymbal 2 H ****

1

Ride Cymbal 2 V ***

56 G# 2
2

Hi-Hat Open 4 ****

1 Tom Brush 4 1 Tom Brush 10 ****

Ride Cymbal Cup Q **** 1 Ride Cymbal Cup H **** 1

55 G 2

1

1 Tom Jazz 4 1 Tom Jazz 10 ***

1 Tom Techno 4 H ****

Chinese Cymbal H ****

54 F# 2

Hi-Hat Pedal 4 ****

1 Tom Brush 3 1 Tom Brush 9 ****

1 Tom Techno 3 ****

Hi-Hat Open L ***

Hi-Hat Closed 4 ****

1 Tom Brush 2 1 Tom Brush 8 ****

1 Hi-Hat Open Analog 2 **** 1 Hi-Hat Open Analog 2 H **** 1

57 A

1 Tom Jazz 3 1 Tom Jazz 9 ***

1

Hi-Hat Open 2 Soft ***

47 B

1 Tom Techno 3 H ****

Hand Clap Dark ****

1 Tom Jazz 2 1 Tom Jazz 8 ***

1 Hi-Hat Closed Analog 4 **** 1 Hi-Hat Closed Analog 4 H **** 1

Side Stick Analog Q **** 1 Side Stick Dry L ****

1 Snare Dry 2 Gate ****

Low Tom Short ***
1

1

1 Tom Jazz 1

1 Tom Jazz 1 1 Tom Jazz 7 ***

46 A# 1

1 Kick Techno 2 Gate **** 1 Kick Comp 1 H****

1 Band Snare 2

1

45 A

1 Gran Cassa Mute

1 Kick Comp 1 L****

1 Tom Brush 1 1 Tom Brush 7 ****

1

1 Tom Techno 1 H ****

44 G# 1

1

1 Kick Techno L Q ****

1 Brush Tap 2 1 Brush Snare Loud ****

1 Clap Ambience H ****
1 Snare Analog 6 H ****

1 Tom Techno 1 ****

1 Tom Techno 2 H ****

1

1 Gran Cassa

Snare Tight L ***

Clap Ambience ****
1 Snare Analog 6 ****

Floor Tom L Short ***

1 Tom Techno 2 ****

1

1 Snare Clap ***

Snare Can ***

Floor Tom H Short ***

1 Sticks Q ****
1 KickDrySoft3 ****
1 Open Rim Shot Dry ****

1 Band Snare

1

43 G 1

Rim Gate Lo-Fi ****

1 Brush Slap 3 1 Brush Slap 3 Q ****

1

Hi-Hat Closed 2 Soft *** 1 Hi-Hat Closed Analog 3 **** 1 Hi-Hat Closed Analog 3 H **** 1

1 Kick Techno Q 2 ****

Snare H ***

41 F

1

1 Kick Cloudy L ****
Side Stick B 2 ****

40 E

42 F# 1

1 Kick Small

1 Kick Soft 2

Crash Cymbal 4 ****
1 Tom Brush 6 1 Tom Brush 12 ****
Ride Cymbal 1 H ****

1

1
1
1

2 Snare Dry Mute L ****

1

1 Hand Clap Dark ****

1

1 Hip Snare Long ****

1
1

Hi-Hat Closed 3 Dark **** 1 Hi-Hat Closed Tech **** 1

1 Tom Jazz 2
1
1 Tom Jazz 3
1

1 Tom Analog 8 ****

1 Floor Tom Tech H ****

1

Hi-Hat Closed Analog 2 L**** 1 Hi-Hat Pedal Tech ****

1

1 Tom Analog 9 ****

1 Low Tom Tech ****

1

Hi-Hat Open 3 Dark **** 1 Hi-Hat Open 3 Dark **** 1

1 Tom Jazz 4

1 Tom Analog 10 ****

1 Mid Tom Tech L ****

1
1

1 Tom Jazz 5

1 Tom Analog 11 ****

1 Mid Tom Tech H ****

1 Hand Cymbal

1 Crash Analog Dark ****

1 Crash Cymbal Dark **** 1

1 Tom Jazz 6

1 Tom Analog 12 ****

1 High Tom Tech ****

1

1 Hand Cymbal Short 1 Ride Cymbal 1 Dark **** 1 Ride Cymbal 1 Dark **** 1
Chinese Cymbal L ****

1 Chinese Cymbal H2 **** 1

Ride Cymbal Cup L ***

1

Ride Cymbal Cup 6 ****

1

1 Tambourine Dark ****

1

Splash Cymbal V ***

1

Splash Cymbal V ***

1

Splash Cymbal L Q ****

1 Splash Cymbal L Q ****

1

Cowbell 2 ****

1

Cowbell Analog Q ***

1 Cowbell Lo-Fi ****

1

1 Crash Cymbal 2 Q ****

1

1 Ride Cymbal 2 V ***

1

Ride Cymbal Cup Dark **** 1 Ride Cymbal Cup Dark **** 1
Tambourine Dark ****

Crash Cymbal 2 V ***

1

Hand Cymbal 2

1 Crash Cymbal 2 Q ****

58 A# 2
59 B

2

1 Ride Cymbal Analog 2 **** 1 Ride Cymbal Analog 2 H **** 1

Ride Cymbal 2 V ***

1

60 C 3

Bongo H V ***

1 Bongo H V ***

1 Bongo H V ***

1

Bongo H V ***

1

Bongo H V ***

1 Bongo H V ***

61 C# 3

Bongo L V ***

1 Bongo L V ***

1 Bongo L V ***

1

Bongo L V ***

1

Bongo L V ***

1 Bongo L V ***

62 D 3

Conga H Mute V ***

1 Conga Analog H Long **** 1 Conga Analog H Long H **** 1

Conga H Mute V ***

1

Conga H Mute V ***

1

Conga Analog H Long **** 1 Conga H Mute V ***

1

63 D# 3

Conga H Open V ***

1 Conga Analog M Long **** 1 Conga Analog M Long H **** 1

Conga H Open V ***

1

Conga H Open V ***

1

Conga Analog M Long **** 1 Conga H Open V ***

1

64 E

3

Conga L 2 ****

1

65 F

Ride Cymbal 6 ****

1 Hand Cymbal 2 Short 1 Ride Cymbal 2 D ****

1
1

Conga L V ***

1 Conga Analog L Long **** 1 Conga Analog L Long H **** 1

Conga L V ***

1

Conga Analog L Long **** 1 Conga L 2 ****

1

3

Timbale H V ***

1 Timbale H V ***

1 Timbale H V ***

1

Timbale H V ***

1

Timbale H V ***

1 Timbale H V ***

1

66 F# 3

Timbale L V ***

1 Timbale L V ***

1 Timbale L V ***

1

Timbale L V ***

1

Timbale L V ***

1 Timbale L V ***

1

67 G 3

Agogo H V ***

1 Agogo H V ***

1 Agogo H V ***

1

Agogo H V ***

1

Agogo H V ***

1 Agogo H V ***

1

68 G# 3

Agogo L V ***

1 Agogo L V ***

1 Agogo L V ***

1

Agogo L V ***

1

Agogo L V ***

1 Agogo L V ***

1

Maracas 2 ***

1 Maracas 2 ***

1

Maracas 2 ***

1 Maracas Q ****

1

69 A

3

70 A# 3
71 B

Maracas Q ****

1

3 O

Samba Whistle H V ***

1 Samba Whistle H V ***

1 Samba Whistle H V ***

1

Samba Whistle H V ***

1

Samba Whistle H V ***

1 Samba Whistle H V ***

1

72 C 4 O

Samba Whistle L V ***

1 Samba Whistle L V ***

1 Samba Whistle L V ***

1

Samba Whistle L V ***

1

Samba Whistle L V ***

1 Samba Whistle L V ***

1

1 Claves 2 ***

1

Scratch H 2 ***

1

Scratch L 3 ***

1 Cuica Open H ***

73 C# 4
74 D 4 O
75 D# 4
76 E

4

77 F

4

Claves 2 ***

78 F# 4
79 G 4
80 G# 4

2

81 A

2

4

Cuica Mute V ***

1 Scratch H 2 ***

1 Scratch H 2 ***

1

Cuica Mute V ***

1

Cuica Open V ***

1 Scratch L 3 ***

1 Scratch L 3 ***

1

Cuica Open V ***

1

Cuica Open H ****

1

82 A# 4
83 B

4

84 C 5
85 C# 5
86 D 5
87 D# 5
88 E

5

89 F

5

90 F# 5
91 G

5

Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.

40

1

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Page 41

XG Drum Map (Drum voices)
127

Bank Select MSB

127

Bank Select LSB

0

0

0

Program#

1

67

127
127

Key Alternate
Standard Kit

E

Coffin Kit ****

E

13 C# -1

3

Surdo Mute

1 Surdo Mute V ***

1

14 D -1

3

Surdo Open

1 Surdo Open V ***

1

Hi Q

16 E -1

MU100 Native****

1

4

Scratch H

1

18 F# -1

4

Scratch L
Finger Snap

1

20 G# -1

Click Noise

1

21 A -1

Metronome Click

1

22 A# -1

Metronome Bell

1

23 B -1

Seq Click L

1

24 C 0

Seq Click H

25 C# 0

Brush Tap

1 Brush Tap V ***

1

26 D 0 O

Brush Swirl

1 Brush Swirl V ***

1

27 D# 0

Brush Slap

1 Brush Slap V ***

1

28 E

0 O

Brush Tap Swirl

29 F

0 O

1 Brush Tap Swirl L ***

1

Snare Roll

1 Snare Roll V ***

1

Castanet

1

31 G 0

Snare Soft

1 Rim Gate 4 ****

1 Snare Soft#

32 G# 0

Sticks

1 Sticks Q ****

1

33 A

Kick Soft

1 Kick Cough L ****

1

34 A# 0

Open Rim Shot

35 B

Castanet#

1 Rim Gate 5 ****

1 Open Rim Shot#

Kick Tight

1 Kick Comp 2 L ****

1

36 C 1

Kick

1 Kick Comp 2 H ****

1

37 C# 1

Side Stick

1 Side Stick Dry L ****

1 Side Stick#

38 D 1

Snare

1 Snare Tin L ****

1 Snare#

39 D# 1

Hand Clap

1 Hand Clap Dark ****

1

40 E

1

Snare Tight

1 Snare Can L ****

1 Snare Tight#

41 F

1

Floor Tom L

1 Floor Tom Tech L ****

1

Hi-Hat Closed

1 Hi-Hat Closed Tech **** 1 Hi-Hat Closed#

Floor Tom H

1 Floor Tom Tech H ****

1

Hi-Hat Pedal

1 Hi-Hat Pedal Tech ****

1 Hi-Hat Pedal#

Low Tom

1 Low Tom Tech ****

1

Hi-Hat Open

1 Hi-Hat Open 3 Dark **** 1 Hi-Hat Open#

1

43 G 1
44 G# 1
45 A

1

46 A# 1
47 B

1
1

1

1

1
1
1
1
1
1

1

Mid Tom L

1 Mid Tom Tech L ****

1

Mid Tom H

1 Mid Tom Tech H ****

1

49 C# 2

Crash Cymbal 1

1 Crash Cymbal Dark 2 **** 1 Crash Cymbal 1#

50 D 2

High Tom

1 High Tom Tech ****

51 D# 2

Ride Cymbal 1

1 Ride Cymbal Hard 2 **** 1 Ride Cymbal 1#

1

52 E

2

Chinese Cymbal

1 Chinese Cymbal Q ****

1 Chinese Cymbal#

1

53 F

2

Ride Cymbal Cup

1 Ride Cymbal Cup 5 ****

1 Ride Cymbal Cup#

1

54 F# 2

Tambourine

1 Tambourine Dark ****

1

55 G 2

Splash Cymbal

1 Tech Splash Cymbal **** 1

56 G# 2

Cowbell

1 Cowbell Lo-Fi ****

1 Cowbell#

1

57 A

1 Crash Cymbal 2#

1

1 Ride Cymbal 2#

1

Crash Cymbal 2

1 Crash Cymbal 2 Q ****

58 A# 2

Vibraslap

1

59 B

2

1

1

Ride Cymbal 2

1 Ride Cymbal 5 ****

60 C 3

Bongo H

1 Bongo H V ***

1

61 C# 3

Bongo L

1 Bongo L V ***

1

62 D 3

Conga H Mute

1 Conga H Mute V ***

1 Conga H Mute#

1

63 D# 3

Conga H Open

1 Conga H Open V ***

1 Conga H Open#

1

64 E

3

Conga L

1 Conga L 2 ****

1 Conga L#

1

65 F

3

Timbale H

1 Timbale H V ***

1

66 F# 3

Timbale L

1 Timbale L V ***

1

67 G 3

Agogo H

1 Agogo H V ***

1

68 G# 3

Agogo L

1 Agogo L V ***

1

69 A

Cabasa

1

3

70 A# 3

Maracas

71 B

1 Maracas Q ****

1

3 O

Samba Whistle H

1 Samba Whistle H V ***

1

72 C 4 O

Samba Whistle L

1 Samba Whistle L V ***

1

73 C# 4

Guiro Short

1

74 D 4 O

Guiro Long

1

75 D# 4

Claves

1

76 E

4

Wood Block H

77 F

4

Wood Block L

1

78 F# 4

Cuica Mute

1

79 G 4

Cuica Open

1 Cuica Open H ***

1

80 G# 4

2

Triangle Mute

1

81 A

2

Triangle Open

1

4

82 A# 4

Shaker

1

83 B

Jingle Bells

1

Bell Tree

1

4

84 C 5

E

1

48 C 2

2

MU Basic****

1

30 F# 0

42 F# 1

E

1

19 G -1

0

Standard Kit

1

Whip Slap

17 F -1

0

0
128

Standard Kit

Note# Note Off Group

15 D# -1

127

1

85 C# 5
86 D 5
87 D# 5
88 E

5

89 F

5

90 F# 5
91 G

5

: Same as Standard Kit
: No sound

****: MU800 Extension
****: MU900 Extension
****: MU100 Extension

E: Number of elements

Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.

41

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XG Drum Map (Drum voices)
Bank Select MSB

126

126

Bank Select LSB

0

0

0

0

0

0

0

Program#

1

2

17

18

19

33

34

126

126

126

126

126

Key Alternate
Note# Note Off Group
13 C# -1

3

14 D -1

3

SFX Kit 1

E

SFX Kit 2

E

Techno Kit K/S **** E

Techno Kit Hi ****

E

Techno Kit Lo **** E

Sakura Kit ****

E

Small Latin Kit **** E

15 D# -1
16 E -1
17 F -1

4

18 F# -1

4

19 G -1
20 G# -1
21 A -1
22 A# -1
23 B -1
24 C 0
25 C# 0
26 D 0 O
27 D# 0
28 E

0 O

Insects ****

2

29 F

0 O

Bacteria ****

2

36 C 1

Cutting Noise

1 Phone Call **

1 Heavy Techno Kick 1 **** 1 Hyper Tom H 1 ****

1 Hyper Tom L 1 ****

1 Dora ****

1 Latin Cymbal Short **** 1

37 C# 1

Cutting Noise 2

2 Door Squeak

1 Heavy Techno Kick 2 **** 1 Asian Tom H ****

1 Asian Tom L ****

1 Tsuzumi Pon ****

1 Claves SL 1 ****

1

38 D 1

Distorted Cutting Noise ** 2 Door Slam

1 Psychedelic Kick ****

1 Lo-Fi Tom H ****

1 Lo-Fi Tom L ****

1 Tsuzumi Pu ****

1 Claves SL 2 ****

1

39 D# 1

String Slap

1 Scratch Cut

1 Gate Tekno Kick ****

1 Hyper Tom H 2 ****

1 Hyper Tom L 2 ****

1 Tsuzumi Ta ****

1 Claves SL 3 ****

1

40 E

1

Bass Slide **

2 Scratch H 3

2 Rap Kick ****

1 Flanged Tom H ****

1 Flanged Tom L ****

1 Tsuzumi Chon ****

1 Claves SL 4 ****

1

41 F

1

Pick Scrape **

1 Wind Chime

1 Heavy Techno Kick 3 **** 1 Minimal Tom H ****

1 Minimal Tom L ****

1 Tsuzumi Tsu ****

1 Claves SL 5 ****

1

1 Heavy Techno Kick 4 **** 1 Vox Drum H ****

1 Vox Drum L ****

1 Shimetaiko Ten ****

1 Muted Percussion SL 1 **** 1

1 Android Walk 1 H ****

1 Android Walk 1 L ****

1 Shimetaiko Tsu ****

1 Muted Percussion SL 2 **** 1

Asian Kick ****

1 Android Walk 2 H ****

1 Android Walk 2 L ****

1 Yagura Open ****

1 Muted Percussion SL 3 **** 1

Imbalance Kick ****

1 Electro Blip H ****

1 Electro Blip L ****

1 Ohdaiko Rim ****

Justice Kick ****

1 Wood Percussions H **** 1 Wood Percussions L **** 1 Oriental Tambourine **** 1 Pandiero ****

1

Minimal Kick ****

1 Wood Door Open H **** 1 Wood Door Open L ****

1 Oriental Drum 1 ****

1 Surdo Mute SL 1 ****

1

48 C 2

Reso Noise Burst H **** 1 Reso Noise Burst L ****

1 Oriental Drum 2 ****

1 Surdo Mute SL 2 ****

1

49 C# 2

LFO Metal Attack H **** 1 LFO Metal Attack L ****

1 Oriental Drum 3 ****

1 Surdo Open SL ****

50 D 2

Steel Conga H ****

1 Oriental Rim 1 ****

1 Surdo Rim SL ****

1

51 D# 2

Rate Down Snare H **** 1 Rate Down Snare L **** 1 Oriental Rim 2 ****

1 Tamborim Mute ****

1

30 F# 0
31 G 0
32 G# 0
33 A

0

34 A# 0
35 B

0

42 F# 1

1

Telephone Ring 2

43 G 1
44 G# 1
45 A

1

1

46 A# 1
47 B

Future Kick ****

1

1

52 E

2

53 F

2

Flute Key Click

1 Car Engine Ignition

1 Steel Conga L ****

1 Muted Percussion SL 4 **** 1

1

1 Radio Snare ****

1 Pop Ambient H ****

1 Pop Ambient L ****

1 Oriental Rim 3 ****

1 Tamborim Open ****

1

Car Tires Squeal

1 Cold Dry Snare 1 ****

1 Tunnel Ambient H ****

1 Tunnel Ambient L ****

1 Oriental Rim 4 ****

1 TimbaleL Drum ****

1

54 F# 2

Car Passing

1 Slap Snare ****

1 Vibraslap H ****

1 Vibraslap L ****

1 Oriental Metal Rim 1 **** 1 TimbaleH Drum ****

1

55 G 2

Car Crash

1 Cold Dry Snare 2 ****

1 Gun Shot Slap H ****

1 Gun Shot Slap L ****

1 Oriental Metal Rim 2 **** 1 TimbaleL Rim ****

56 G# 2

Siren

2 Cold Dry Snare 3 ****

1 Punch Snare H ****

1 Punch Snare L ****

1 Oriental Metal Rim 3 **** 1 TimbaleH Rim ****

1

57 A

Train

1 Lo-Fi Metal Snare ****

1 Bomb Snare H ****

1 Bomb Snare L ****

1 Oriental Metal Rim 4 **** 1 Timbale Paila 1 ****

1

58 A# 2

Jet Plane

2

Space Tambourine H **** 1 Space Tambourine L **** 1 Oriental Metal Rim 5 **** 1 Timbale Paila 2 ****

1

59 B

Starship

2
2

2

Ambient Cow Bell H **** 1 Ambient Cow Bell L **** 1

60 C 3

Burst

2

Chink Hat H ****

1 Chink Hat L ****

1

61 C# 3

Roller Coaster

2

Coal Mine 1 H ****

1 Coal Mine 1 L ****

1

62 D 3

Submarine

2

Coal Mine 2 H ****

1 Coal Mine 2 L ****

1

63 D# 3

Connectivity ****

2

Hammer Hit 1 H ****

1 Hammer Hit 1 L ****

1

64 E

3

Mystery ****

2

Hammer Hit 2 H ****

1 Hammer Hit 2 L ****

65 F

3

Hammer Hit 3 H ****

1 Hammer Hit 3 L ****

1

66 F# 3

Insensible Hah H ****

1 Insensible Hah L ****

1

67 G 3

Robot 1 H ****

1 Robot 1 L ****

1
1

68 G# 3

Shower

2 Laugh

1 Hi Pitch Slap H ****

1 Insensible Fuh H ****

1 Insensible Fuh L ****

69 A

Thunder

1 Scream

1 Hi Pitch Slap L ****

1 Robot 2 H ****

1 Robot 2 L ****

3

1

1

70 A# 3

Wind

1 Punch

1

Rude Loop Cymbal H **** 1 Rude Loop Cymbal L **** 1

71 B

3 O

Stream

2 Heart Beat

1

Noise Burst H ****

72 C 4 O

Bubble

2 Foot Steps

1

Fizzer H ****

1 Fizzer L ****

1

73 C# 4

Feed **

2 Applause 2 **

1

Lo-Fi Shaker H ****

1 Lo-Fi Shaker L ****

1

74 D 4 O

Cave ****

2

Temple Gong H ****

1 Temple Gong L ****

1

1 Noise Burst L ****

1

1

75 D# 4
76 E

4

77 F

4

78 F# 4
79 G 4
80 G# 4

2

81 A

2

4

82 A# 4
83 B

4

84 C 5

Dog

85 C# 5

Horse

1 Laser Gun

2

86 D 5

Bird Tweet 2

1 Explosion

2

87 D# 5

Kitty **

1 Firework

2

88 E

5

Growl **

1 Fireball ****

2

89 F

5

1 Machine Gun

Haunted **

2

90 F# 5

Ghost

2

91 G

Maou **

2

5

1

Drum and percussion sounds assigned to the same Alternate Group number cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.

42

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TG300B Drum Map (Drum voices)

Program#
Note# Note

1

9

17

Alternate Standard Kit

E Room Kit

E Power Kit

25
E Electro Kit

26

41

33

E Analog Kit

E Jazz Kit

E Brush Kit

49
E Orchestra Kit

57
E SFX Set

128
E C/M Kit

E

assign
25

C# 0

Snare Roll TG

1

26

D 0

Finger Snap TG

1

27

D# 0

Hi Q TG

1

Hi-Hat Closed Orchestra

1

28

E

0

Whip Slap TG

1

Hi-Hat Pedal Orchestra

1

29

F

0

7

Scratch H TG

1

Hi-Hat Open Orchestra

1

30

F# 0

7

Scratch L TG

1

Ride Cymbal 1 Orchestra

1

31

G 0

Sticks TG

1

32

G# 0

Click Noise TG

1

33

A

Metronome Click TG 1

34

A# 0

Metronome Bell TG

1

35

B

Kick Tight

1

36

C 1

Kick

1 Kick Room

37

C# 1

Side Stick

1

38

D 1

Snare

1

39

D# 1

Hand Clap

1

40

E

1

Snare Tight

1

41

F

1

Floor Tom L

1 Tom Room 1 1 Tom Room 1 1 Tom Electro 1

42

F# 1

Hi-Hat Closed

1

43

G 1

Floor Tom H

1 Tom Room 2 1 Tom Room 2 1 Tom Electro 2

44

G# 1

Hi-Hat Pedal

1

45

A

Low Tom

1 Tom Room 3 1 Tom Room 3 1 Tom Electro 3

46

A# 1

Hi-Hat Open

1

47

B

1

Mid Tom L

1 Tom Room 4 1 Tom Room 4 1 Tom Electro 4

1 Tom Analog 4

48

C 2

Mid Tom H

1 Tom Room 5 1 Tom Room 5 1 Tom Electro 5

1 Tom Analog 5

49

C# 2

Crash Cymbal 1

1

50

D 2

High Tom

1 Tom Room 6 1 Tom Room 6 1 Tom Electro 6

51

D# 2

Ride Cymbal 1

1

52

E

2

Chinese Cymbal

1

53

F

2

Ride Cymbal Cup

1

54

F# 2

Tambourine

1

Punch

1 Tambourine CM

55

G 2

Splash Cymbal

1

Heartbeat

1

56

G# 2

Cowbell

1

Footsteps

1 Cowbell CM

57

A

Crash Cymbal 2

1

58

A# 2

Vibraslap

1

59

B

Ride Cymbal 2

1

60

C 3

Bongo H

1

61

C# 3

Bongo L

1

62

D 3

Conga H Mute

1

Conga Analog H

1

63

D# 3

Conga H Open

1

Conga Analog M

64

E

3

Conga L

1

Conga Analog L

65

F

3

Timbale H

66

F# 3

67

G 3

68

0
0

1
1

1
1

2
2

Kick Tight Jazz TG 1 Kick Tight Jazz TG 1 Kick Orchestra
1 Kick Power

1 Kick Electro TG

1 Kick Analog

1 Kick Jazz

Side Stick Analog
Snare Power 1 Snare Electro TG
Snare Power 2

1 Snare Analog

1

1
1 Tom Analog 1

1 Tom Jazz 1

Hi-Hat Closed Analog
1 Tom Analog 2

Hi-Hat Open Analog

Crash Analog
1 Tom Analog 6

1 Gran Cassa Orchestra

Kick Tight CM

1

1

Kick CM

1

Side Stick CM

1

Snare CM

1

1 Band Snare TG

1

Brush Slap TG

1 Castanet TG 2

1 Hi Q TG

1 Hand Clap CM

1

Brush Swirl TG

1 Band Snare TG

1 Whip Slap TG

1 Snare Electro CM

1

1 Timpani F

1 Scratch H TG

1 Floor Tom L CM

1

1 Scratch L TG

1 Hi-Hat Closed CM

1

1 Sticks TG

1 Floor Tom H CM

1

1 Click Noise TG

1 Hi-Hat Open Short CM

1

1 Tom Jazz 1

Timpani F#
1 Tom Jazz 2

1 Timpani G

1
1 Tom Jazz 3

Timpani G#
1 Tom Jazz 3

1 Timpani A

1 Tom Jazz 4

1 Tom Jazz 4

1 Timpani B

1 Tom Jazz 5

1 Tom Jazz 5

1 Timpani C

1

1
1 Tom Jazz 6

1 Metronome Click TG 1 Low Tom CM

1

1 Metronome Bell TG

1 Hi-Hat Open CM

1

1 Guitar Fret Noise

2 Mid Tom L CM

1

1 Cutting Noise H

1 Mid Tom H CM

1

1 Cutting Noise L

1 Crash Cymbal CM

1

1 String Slap

1 High Tom CM

1

Timpani D#

1 Flute Key Click

1 Ride Cymbal CM

1

Timpani E

1 Laugh

1

Timpani F'

1 Scream

1

Timpani A#

Timpani C#
1 Tom Jazz 6

1 Timpani D

Reverse Cymbal TG 1

Cowbell Analog

1

Brush Tap TG

1
1 Tom Jazz 2

Hi-Hat Closed Analog 2
1 Tom Analog 3

1 Kick Small

1

1
Hand Cymbal H TG
Hand Cymbal L TG

1 Footsteps

1

Applause

1

1 Door Squeak

1

1
1

Door Slam

1 Bongo H CM

1

Scratch Cut

1 Bongo L CM

1

Wind Chime

1 Conga H Mute CM

1

1

Ignition

1 Conga H Open CM

1

1

Squeal

1 Conga L CM

1

1

Exhaust

1 Timbale H CM

1

Timbale L

1

Crash

1 Timbale L CM

1

Agogo H

1

Siren

1 Agogo H CM

1

G# 3

Agogo L

1

Train

1 Agogo L CM

1

69

A

Cabasa

1

Jet Plane

2 Cabasa CM

1

70

A# 3

Maracas

1

Helicopter

1 Maracas CM

1

71

B

3

2

Samba Whistle H TG 1

Starship

2 Samba Whistle H TG CM 1

72

C 4

2

Samba Whistle L TG 1

Gunshot

1 Samba Whistle L TG CM 1

73

C# 4

3

Guiro Short TG

1

Machine Gun

1 Vibraslap CM

74

D 4

3

Guiro Long TG

1

Laser Gun

2

75

D# 4

Claves

1

Explosion

2 Claves CM

1

76

E

4

Wood Block H

1

Dog

1 Laugh

1

77

F

4

Wood Block L

1

Horse

1 Scream

1

78

F# 4

4

Cuica Mute TG

1

Bird Tweet

2 Punch

1

79

G 4

4

Cuica Open TG

1

Shower

2 Heartbeat

1

80

G# 4

5

Triangle Mute TG

1

Thunder

1 Footsteps

1

81

A

5

Triangle Open TG

1

Wind

1 Footsteps

1

82

A# 4

Shaker

1

Seashore

2 Applause

1

83

B

Jingle Bells

1

Stream

2 Door Squeak

1

84

C 5

Bell Tree

1

Bubble

2 Door Slam

1

85

C# 5

Castanet TG

1

Scratch Cut

1

86

D 5

6

Surdo Mute TG

1

Wind Chime

1

87

D# 5

6

Surdo Open TG

1

Ignition

1

88

E

5

Squeal

1

89

F

5

Exhaust

1

90

F# 5

Crash

1

91

G 5

Siren

2

92

G# 5

Train

1

93

A

Jet Plane

2

94

A# 5

Helicopter

1

95

B

5

Starship

2

96

C 6

Gunshot

1

97

C# 6

Machine Gun

1

98

D 6

Laser Gun

2

99

D# 6

Explosion

2

100

E

6

Dog

1

101

F

6

Horse

1

102

F# 6

Bird Tweet

2

103

G 6

Shower

2

104

G# 6

Thunder

1

105

A

Wind

1

106

A# 6

Seashore

2

107

B

6

Stream

2

108

C 7

Bubble

2

3

4
4

Maracas 2

Claves 2

1

1

Applause

5

6

: Same as Standard Kit

: No sound

Drum and percussion sounds assigned to the same Alternate Assign numbered group cannot be sounded simultaneously.
For example, the Hi-Hat Closed sound (group 1) and the Hi-Hat Open sound (also group 1) cannot be sounded at the same time.

43

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A/D Input Preset List

BANK Source
0 MIC Preset Name
input gain
var type
1 GUITAR Preset Name
(Note 1) input gain
var type
2 KEYBOARD Preset Name
input gain
var type
3 AUDIO Preset Name
(Note 2) input gain
var type
18 STEREO Preset Name
KEYBOARD input gain
(Note 3) var type
19 STEREO Preset Name
AUDIO input gain
(Note 3) var type

A/D1
A/D2
PGM CNG# = 0
Off
mic
Off
mic
Off
line
Off
line
Off
line
Off
line
-

1
Mic
mic
Guitar
mic
Keyboard
line
Audio
line
Keyboard
line
Audio
line
-

2
3
Reverb Chorus
mic mic
Reverb Chorus
mic mic
Reverb Chorus
line line
Reverb Chorus
line line
Reverb Chorus
line line
Reverb Chorus
line line
-

4
Chorus+Reverb
mic
Chorus+Reverb
mic
Chorus+Reverb
line
Chorus+Reverb
line
Chorus+Reverb
line
Chorus+Reverb
line
-

5
Karaoke1
mic
Karaoke1
Tube
mic
Amp Sim.
Phaser EP
line
Phaser

6
7
Karaoke2 Karaoke3
mic
mic
Karaoke2 Karaoke3
Stack
Flang Gtr
mic
mic
Amp Sim. Flanger
Pan EP Wah Clavi
line
line
Auto Pan Touch Wah

8
Echo
mic
Echo
Clean Gtr
mic
Celeste
Rotary Orgn
line
Rotary Speaker

9
Vocal
mic
Stage1
Funk Gtr
mic
Touch Wah
Synth Str
line
Symphonic

10
Studio
mic
Exciter
Tremolo
mic
Tremolo
Synth Pad
line
Flanger2

11
Oct Up
mic
Pitch Change
Phaser
mic
Phaser
Synth Lead
line
Delay LCR

12
Oct Down
mic
Pitch Change
5th Guitar
mic
Pitch Change
SFX
line
Pitch Change

Phaser EP Pan EP Wah Clavi Rotary Orgn
Synth Str Synth Pad Synth Lead SFX
line
line
line
line
line
line
line
line
Phaser Auto Pan Touch Wah Rotary Speaker Symphonic Flanger2 Delay LCR Pitch Change

(Note 1)
Depending on the guitar, the input may be distorted. Adjust the input level from your software or guitar.
(Note 2)
AUDIO sets PAN to Lch for A/D1 and Rch for A/D2.
(Note 3)
The Stereo setting can be selected only for A/D1.
The A/D1 and A/D2 inputs will be handled as the Lch and Rch respectively of a stereo signal.

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Effect Type List
n

The letter “H” shown to the right of each Effect Type’s MSB/LSB value means that the value is hexadecimal.

REVERB
No.
0
1
2
3
4
5
6
7
8
9
10
11
12

MSB
00H
01H
01H
02H
02H
02H
03H
03H
04H
10H
11H
12H
13H

LSB
00H
00H
01H
00H
01H
02H
00H
01H
00H
00H
00H
00H
00H

Effect Type
NO EFFECT
HALL 1
HALL 2
ROOM 1
ROOM 2
ROOM 3
STAGE 1
STAGE 2
PLATE
WHITE ROOM
TUNNEL
CANYON
BASEMENT

Remarks
Turn off the effect.

Effect Type
NO EFFECT
CHORUS 1
CHORUS 2
CHORUS 3
CHORUS 4
CELESTE 1
CELESTE 2
CELESTE 3
CELESTE 4
FLANGER 1
FLANGER 2
FLANGER 3
SYMPHONIC
ENSEMBLE DETUNE
PHASER 1

Remarks
Turn off the effect.

Reverb simulating the acoustics of a hall.
Reverb simulating the acoustics of a room.
Reverb appropriate for a solo instrument.
Reverb simulating a metal plate reverb device.
Unique short reverb with a slight initial delay.
Simulation of a cylindrical space extending to left and right.
A hypothetical acoustic space which extends without limit.
Reverb with distinctive resonance following a slight initial delay.

CHORUS
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14

MSB
00H
41H
41H
41H
41H
42H
42H
42H
42H
43H
43H
43H
44H
57H
48H

LSB
00H
00H
01H
02H
08H
00H
01H
02H
08H
00H
01H
08H
00H
00H
00H

A standard chorus effect, adding natural spaciousness to the sound.

An effect which uses a 3-phase LFO to add modulation and spaciousness to the sound.

An effect reminiscent of a jet airplane taking off and landing.
A multi-stage version of CELESTE modulation.
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
Cyclically changes the phase to modulate the sound.

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VARIATION
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71

MSB
00H
01H
01H
02H
02H
02H
03H
03H
04H
10H
11H
12H
13H
05H
06H
07H
08H
09H
09H
0AH
0BH
14H
14H
14H
41H
41H
41H
41H
42H
42H
42H
42H
43H
43H
43H
44H
57H
58H
45H
56H
46H
47H
48H
48H
49H
49H
4AH
4BH
4CH
4DH
4EH
4EH
4EH
52H
52H
52H
52H
50H
50H
51H
53H
54H
55H
5DH
5EH
5FH
5FH
60H
60H
61H
61H
40H

LSB
00H
00H
01H
00H
01H
02H
00H
01H
00H
00H
00H
00H
00H
00H
00H
00H
00H
00H
01H
00H
00H
00H
01H
02H
00H
01H
02H
08H
00H
01H
02H
08H
00H
01H
08H
00H
00H
00H
00H
00H
00H
00H
00H
08H
00H
01H
00H
00H
00H
00H
00H
01H
02H
00H
01H
02H
08H
00H
01H
00H
00H
00H
00H
00H
00H
00H
01H
00H
01H
00H
01H
00H

Effect Type
NO EFFECT
HALL 1
HALL 2
ROOM 1
ROOM 2
ROOM 3
STAGE 1
STAGE 2
PLATE
WHITE ROOM
TUNNEL
CANYON
BASEMENT
DELAY L,C,R
DELAY L,R
ECHO
CROSS DELAY
ER 1
ER 2
GATE REVERB
REVERSE GATE
KARAOKE 1
KARAOKE 2
KARAOKE 3
CHORUS 1
CHORUS 2
CHORUS 3
CHORUS 4
CELESTE 1
CELESTE 2
CELESTE 3
CELESTE 4
FLANGER 1
FLANGER 2
FLANGER 3
SYMPHONIC
ENSEMBLE DETUNE
AMBIENCE
ROTARY SPEAKER
2WAY ROTARY SPEAKER
TREMOLO
AUTO PAN
PHASER 1
PHASER 2
DISTORTION
COMP+DISTORTION
OVER DRIVE
AMP SIMULATOR
3BAND EQ(MONO)
2BAND EQ(STEREO)
AUTO WAH(LFO)
AUTO WAH+DIST
AUTO WAH+ODRV
TOUCH WAH 1
TOUCH WAH 2
TOUCH WAH+DIST
TOUCH WAH+ODRV
PITCH CHANGE 1
PITCH CHANGE 2
HARMONIC ENHANCER
COMPRESSOR
NOISE GATE
VOICE CANCEL
TALKING MODULATOR
LO-FI
DIST+DELAY
OVERDRIVE+DELAY
COMP+DIST+DELAY
COMP+OVERDRIVE+DELAY
WAH+DIST+DELAY
WAH+OVERDRIVE+DELAY
THRU

Remarks
Turns off the effect.
Reverb simulating the acoustics of a hall.
Reverb simulating the acoustics of a room.
Reverb appropriate for a solo instrument.
Reverb simulating a metal plate reverb device.
Distinctive short reverb with a slight initial delay.
Simulation of a cylindrical space extending to left and right.
A hypothetical acoustic space which extends without limit.
Reverb with distinctive resonance following a slight initial delay.
Three delay sounds L, R and C (center).
Two delay sounds L and R, with two feedback delays.
Two delays L and R, with independent feedback delay for L and R.
This effect crosses the feedback of two delays.
This effect isolates only the early reflection components of the reverb.
Simulation of gated reverb.
Simulation of gated reverb played back in reverse.
Echo for karaoke.

Conventional chorus effect which gives natural spaciousness to the sound.

A three-phase LFO is used to give modulation and spaciousness to the sound.

An effect reminiscent of a jet airplane taking off and landing.
A multi-stage version of CELESTE modulation.
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
An effect which adds spatial breadth by blurring the location of the sound.
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
An effect which cyclically modulates the volume.
An effect which cyclically moves the sound between left/right and front/back.
Cyclically changes the phase to modulate the sound.
Adds distortion with an edge to the sound. Since a noise gate is included, this is suitable for use with A/D input as well.
Since a compressor is included in the first stage, distortion can be applied evenly, regardless of the input level.
Adds mild distortion to the sound. Since a noise gate is included, this is suitable for A/D input as well.
Simulation of a guitar amp. Since a noise gate is included, this is suitable for use with A/D input as well.
Mono EQ with equalization of LOW, MID and HIGH.
Stereo EQ with equalization of LOW and HIGH. Ideal for Drum Parts.
Cyclically changes the center frequency of a wah filter. Can also be used with AC1 etc. as a pedal wah.
Applies DISTORTION to the output of AUTO WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
Applies OVERDRIVE to the output of AUTO WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal way.
Applies DISTORTION to the output of TOUCH WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
Applies OVERDRIVE to the output of TOUCH WAH to distort the sound. Can also be used with AC1 etc. as a pedal wah.
Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
This effect changes the pitch of the input signal.
This effect adds new overtones to the input signal to make the sound stand out.
Holds down the output when the input exceeds a specified level. Can also be used to add a sense of attack to the sound.
Gates the input when the input signal falls below a specified level. Useful for cutting noise from the A/D input, etc.
Attenuates the vocal part from sources such as CDs.
Adds a vowel sound to the input signal.
Degrades the audio quality of the input signal.
DISTORTION and DELAY are connected in series.
OVERDRIVE and DELAY are connected in series.
COMPRESSOR, DISTORTION and DELAY are connected in series.
COMPRESSOR, OVERDRIVE and DELAY are connected in series.
TOUCH WAH, DISTORTION and DELAY are connected in series.
TOUCH WAH, OVERDRIVE and DELAY are connected in series.
Bypass without applying an effect.

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INSERTION1,2
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43

MSB
40H
01H
01H
02H
02H
02H
03H
03H
04H
05H
06H
07H
08H
14H
14H
14H
41H
41H
41H
41H
42H
42H
42H
42H
43H
43H
43H
44H
57H
45H
46H
47H
48H
49H
4AH
4BH
4CH
4DH
4EH
52H
52H
51H
53H
54H

LSB
00H
00H
01H
00H
01H
02H
00H
01H
00H
00H
00H
00H
00H
00H
01H
02H
00H
01H
02H
08H
00H
01H
02H
08H
00H
01H
08H
00H
00H
00H
00H
00H
00H
00H
00H
00H
00H
00H
00H
00H
08H
00H
00H
00H

Effect Type
THRU
HALL 1
HALL 2
ROOM 1
ROOM 2
ROOM 3
STAGE 1
STAGE 2
PLATE
DELAY L,C,R
DELAY L,R
ECHO
CROSS DELAY
KARAOKE 1
KARAOKE 2
KARAOKE 3
CHORUS 1
CHORUS 2
CHORUS 3
CHORUS 4
CELESTE 1
CELESTE 2
CELESTE 3
CELESTE 4
FLANGER 1
FLANGER 2
FLANGER 3
SYMPHONIC
ENSEMBLE DETUNE
ROTARY SPEAKER
TREMOLO
AUTO PAN
PHASER 1
DISTORTION
OVER DRIVE
AMP SIMULATOR
3BAND EQ(MONO)
2BAND EQ(STEREO)
AUTO WAH(LFO)
TOUCH WAH 1
TOUCH WAH 2
HARMONIC ENHANCER
COMPRESSOR
NOISE GATE

Remarks
Bypass without applying an effect.
Reverb simulating the acoustics of a hall.
Reverb simulating the acoustics of a room.
Reverb appropriate for a solo instrument.
Reverb simulating a metal plate reverb device.
Three delay sounds L, R and C (center).
Two delay sounds L and R, with two feedback delays.
Two delays L and R, with independent feedback delay for L and R.
This effect crosses the feedback of two delays.
Echo for karaoke.

Conventional chorus effect which gives natural spaciousness to the sound.

A three-phase LFO is used to give modulation and spaciousness to the sound.

An effect reminiscent of a jet airplane taking off and landing.
A multi-stage version of CELESTE modulation.
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
Simulation of a rotary speaker. AC1 (assignable controller 1) etc. can be used to control the rotation speed.
An effect which cyclically modulates the volume.
An effect which cyclically moves the sound between left/right and front/back.
Cyclically changes the phase to modulate the sound.
Adds distortion with an edge to the sound.
Adds mild distortion to the sound.
Simulation of a guitar amp.
Mono EQ with equalization of LOW, MID and HIGH.
Stereo EQ with equalization of LOW and HIGH. Ideal for Drum Parts.
Cyclically changes the center frequency of a wah filter. Can also be used with AC1 etc. as a pedal wah.
Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
Changes the center frequency of a wah filter according to the input level. Can also be used with AC1 etc. as a pedal wah.
This effect adds new overtones to the input signal to make the sound stand out.
Holds down the output when the input exceeds a specified level. Can also be used to add a sense of attack to the sound.
Gates the input when the input signal falls below a specified level. Useful for cutting noise from the A/D input, etc.

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Effect MSB/LSB List
n

“DEC” means Decimal and “HEX” means Hexadecimal.

REVERB TYPE
TYPE MSB
DEC
HEX
000
0
001
1
002
2
003
3
004
4
005
5
:
:
015
F
016
10
017
11
018
12
019
13
020
14
:
:
127
7F

00
NO EFFECT
HALL 1
ROOM 1
STAGE 1
PLATE
NO EFFECT
:
NO EFFECT
WHITE ROOM
TUNNEL
CANYON
BASEMENT
NO EFFECT
:
NO EFFECT

TYPE LSB
02

01
HALL 2
ROOM 2
STAGE 2

...

08

ROOM 3

Same as basic effects (LSB = 00)

NO EFFECT

CHORUS TYPE
TYPE MSB
DEC
HEX
000
0
001
1
:
:
064
40
065
41
066
42
067
43
068
44
069
45
:
:
071
47
072
48
073
49
:
:
086
56
087
57
088
58
:
:
127
7F

TYPE LSB
02

00
01
NO EFFECT
NO EFFECT
:
NO EFFECT
CHORUS 1
CHORUS 2
CELESTE 1
CELESTE 2
FLANGER 1
FLANGER 2
SYMPHONIC
NO EFFECT
:
NO EFFECT
PHASER 1
NO EFFECT
:
NO EFFECT
ENSEMBLE DETUNE
NO EFFECT
:
NO EFFECT

...

CHORUS 3
CELESTE 3

Same as basic effects (LSB = 00)

NO EFFECT

48

08

CHORUS 4
CELESTE 4
FLANGER 3

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VARIATION TYPE (MSB=0 - 63)
TYPE MSB
DEC
HEX
000
0
001
1
002
2
003
3
004
4
005
5
006
6
007
7
008
8
009
9
010
A
011
B
012
C
:
:
015
F
016
10
017
11
018
12
019
13
020
14
021
15
:
:
063
3F

00
NO EFFECT
HALL 1
ROOM 1
STAGE 1
PLATE
DELAY L,C,R
DELAY L,R
ECHO
CROSS DELAY
ER 1
GATE REVERB
REVERSE GATE
NO EFFECT or THRU
:
NO EFFECT or THRU
WHITE ROOM
TUNNEL
CANYON
BASEMENT
KARAOKE 1
NO EFFECT or THRU
:
NO EFFECT or THRU

TYPE LSB
02

01
HALL 2
ROOM 2
STAGE 2

...

08

ROOM 3

ER 2

KARAOKE 2

KARAOKE 3

Same as basic effects (LSB = 00)

NO EFFECT (for SYS)or THRU (for INS)

VARIATION TYPE (MSB=64 - 127)
TYPE MSB
DEC
HEX
064
40
065
41
066
42
067
43
068
44
069
45
070
46
071
47
072
48
073
49
074
4A
075
4B
076
4C
077
4D
078
4E
079
4F
080
50
081
51
082
52
083
53
084
54
085
55
086
56
087
57
088
58
089
59
:
:
092
5C
093
5D
094
5E
095
5F
096
60
097
61
098
62
:
:
127
7F

00
THRU
CHORUS 1
CELESTE 1
FLANGER 1
SYMPHONIC
ROTARY SPEAKER
TREMOLO
AUTO PAN
PHASER 1
DISTORTION
OVER DRIVE
AMP SIMULATOR
3-BAND EQ
2-BAND EQ
AUTO WAH(LFO)
THRU
PITCH CHANGE1
HARMONIC ENHANCER
TOUCH WAH 1
COMPRESSOR
NOISE GATE
VOICE CANCEL
2WAY ROTARY SPEAKER
ENSEMBLE DETUNE
AMBIENCE
THRU
:
THRU
TALKING MODULATOR
LO-FI
DIST+DELAY
COMP+DIST+DELAY
WAH+DIST+DELAY
THRU
:
THRU

TYPE LSB
02

01
CHORUS 2
CELESTE 2
FLANGER 2

CHORUS 3
CELESTE 3

...

08
CHORUS 4
CELESTE 4
FLANGER 3

PHASER 2
COMP+DISTORTION

AUTO WAH+DIST

AUTO WAH+OVERDRIVE

PITCH CHANGE2
TOUCH WAH+DIST

TOUCH WAH+OVERDRIVE

OVERDRIVE+DELAY
COMP+OVERDRIVE+DELAY
WAH+OVERDRIVE+DELAY

Same as basic effects (LSB = 00)

THRU

49

TOUCH WAH 2

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INSERTION TYPE
TYPE MSB
DEC
HEX
000
0
001
1
002
2
003
3
004
4
005
5
006
6
007
7
008
8
009
9
:
:
019
13
020
14
021
15
:
:
063
3F
064
40
065
41
066
42
067
43
068
44
069
45
070
46
071
47
072
48
073
49
074
4A
075
4B
076
4C
077
4D
078
4E
079
4F
080
50
081
51
082
52
083
53
084
54
085
55
086
56
087
57
088
58
:
:
127
7F

00
THRU
HALL 1
ROOM 1
STAGE 1
PLATE
DELAY L,C,R
DELAY L,R
ECHO
CROSS DELAY
THRU
:
THRU
KARAOKE 1
THRU
:
THRU
THRU
CHORUS 1
CELESTE 1
FLANGER 1
SYMPHONIC
ROTARY SPEAKER
TREMOLO
AUTO PAN
PHASER 1
DISTORTION
OVER DRIVE
AMP SIMULATOR
3BAND EQ
2-BAND EQ
AUTO WAH(LFO)
THRU
THRU
HARMONIC ENHANCER
TOUCH WAH 1
COMPRESSOR
NOISE GATE
THRU
THRU
ENSEMBLE DETUNE
THRU
:
THRU

TYPE LSB
02

01
HALL 2
ROOM 2
STAGE 2

ROOM 3

KARAOKE 2

KARAOKE 3

CHORUS 2
CELESTE 2
FLANGER 2

CHORUS 3
CELESTE 3

...

08

CHORUS 4
CELESTE 4
FLANGER 3

TOUCH WAH 2

Same as basic effects (LSB = 00)

THRU

50

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Effect Parameter List
n

Parameters marked with a ● in the "Control" column can be controlled from an AC1 (assignable controller 1) etc. However, this
is valid only for a Variation effect (when selected for Insertion) and for Insertion effects 1/2.

n

Dry/Wet is valid only for a Variation effect (when selected for Insertion) and for Insertion effects 1/2.

n

Abbreviations used in the effect block diagrams
LPF =
HPF =
LSF =
HSF =
PDF =
EF =
ER =

Low Pass Filter
High Pass Filter
Low Shelving Filter
High Shelving Filter
Peak Dip Filter
Envelope Follower
Early Reflection

HALL1, HALL2, ROOM1, ROOM2, ROOM3,
STAGE1, STAGE2, PLATE (Reverb, Variation,
Insertion1, 2 block)
No.
1
2
3
4
5
6
7
8
9
10

Parameter
Reverb Time
Diffusion
Initial Delay
HPF Cutoff
LPF Cutoff

Display
0.3~30.0s
0~10
0.1~99.3ms
Thru~8.0kHz
1.0k~Thru

Value
0-69
0-10
0-63
0-52
34-60

Dry/Wet

D63>W ~ D=W ~ DR ~ E=R ~ EW ~ D=W ~ DR ~ E=R ~ EW ~ D=W ~ DW ~ D=W ~ DR Delay

Feedback Level
Input Select
High Damp

Display
0.1~743.0ms (variation block)
0.1~371.4ms (insertion1,2 block)
0.1~743.0ms (variation block)
0.1~371.4ms (insertion1,2 block)
-63~+63
L,R,L&R
0.1~1.0

Value See Table
1-7430
1-3714
1-7430
1-3714
1-127
0-2
1-10

Dry/Wet

D63>W ~ D=W ~ DL Delay
3
4
5
6
7
8
9
10
11
12
13
14
15
16

table#3
table#3

L

L

LSF

dry (L)

HSF
+

LSF

HSF

R

dry (R)

table#3
table#3

L

DELAY
LPF
LPF

DELAY
LPF
LPF

R

dry (R)

L

R

DELAY

HSF

Control

1-127

D63>W ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DH ~ L=H ~ LR,L->R,L<-R,Lturn,Rturn,L/R

Value
0-127
0-127
0-127
0-5

See Table
table#1

EQ Low Frequency
EQ Low Gain
EQ High Frequency
EQ High Gain

32Hz~2.0kHz
-12~+12dB
500Hz~16.0kHz
-12~+12dB

4-40
52-76
28-58
52-76

table#3

100Hz~10.0kHz (variation block)
-12~+12dB (variation block)
1.0~12.0 (variation block)

14-54 table#3
52-76
10-120

11 EQ Mid Frequency
12 EQ Mid Gain
13 EQ Mid Width
14
15
16

L

L

LSF

HSF

L

+

+

R

R

55

LSF

HSF

table#3

AUTO PAN

R

Control

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PHASER 1 (Chorus, Variation, Insertion 1, 2
block)
No.
1
2
3
4
5
6
7
8
9
10

Parameter
LFO Frequency
LFO Depth
Phase Shift Offset
Feedback Level

Display
0.00Hz~39.7Hz
0~127
0~127
-63~+63

Value
0-127
0-127
0-127
1-127

See Table
table#1

EQ Low Frequency
EQ Low Gain
EQ High Frequency
EQ High Gain
Dry/Wet

32Hz~2.0kHz
-12~+12dB
500Hz~16.0kHz
-12~+12dB
D63>W ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DW ~ D=W ~ DR Delay
Lch Delay
Lch Delay1
Lch Delay2
Lch Feedback Level
Lch Init Delay
LFO Depth

LFO Frequency

Effect types in which the parameter exists
TREMOLO
AMP SIMULATOR
COMPRESSOR type
NOISE GATE
LO-FI
DELAY L,C,R
DELAY L,C,R
2WAY ROTARY SPEAKER
WAH type
DIST+DELAY,OVERDRIVE+DELAY,
COMP+DIST+DELAY,COMP+ODRV+DELAY,
WAH+DIST+DELAY,WAH+ODRV+DELAY
CHORUS type
KARAOKE1,2,3
AMBIENCE
ECHO
REVERB type, EARLY REF type
REVERB type
ENSEMBLE DETUNE
REVERB type, EARLY REF type, PHASER
DISTORTION type
HARMONIC ENHANCER
TALKING MODULATION
2WAY ROTARY SPEAKER
2WAY ROTARY SPEAKER
All types
DISTORTION type
LO-FI
All types
All types
All types
All types
All types
All types
All types
REVERB type
AUTO PAN
DELAY L,C,R
DELAY L,R
DELAY L,R
REVERB type
DELAY type,EARLY REF type,PITCH CHANGE type
KARAOKE type
CHORUS type, FLANGER type
PHASER type
LO-FI
PITCH CHANGE type
PITCH CHANGE type
REVERB type
VOICE CANCEL
REVERB type,DELAY type,EARLY REF type
REVERB type,EARLY REF type,KARAOKE type,HARMONIC ENHANCER
REVERB type
EARLY REF type
PITCH CHANGE type
All types
CROSS DELAY
AUTO PAN
CROSS DELAY
DELAY type
ECHO
ECHO
ECHO
ENSEMBLE DETUNE
CHORUS type,FLANGER type,SYMPHONIC
ROTARY SPEAKER
PHASER type
WAH type
CHORUS type,FLANGER type,SYMPHONIC
ROTARY SPEAKER
TREMOLO
AUTO PAN
PHASER type
WAH type

Explanation of parameter
Depth of volume modulation
Select the type of amp to be simulated
Time until the compressor effect begins to apply
Time until the gate begins to open
Adjust the word length of the audio data
Length of the center channel delay
Volume of the center channel
Crossover frequency between the high-range and low-range speakers
Frequency offset value that will control the wah filter
Mixing amount of delay sound

Offset value of delay modulation
Spacing of reflections for karaoke echo
Delay length
Volume of second delay
Density of reflections. Higher values produce closer spacing
Depth of the simulated room
Amount of pitch shift
Control the spaciousness
Depth of distortion
Depth at which the exciter effect is applied
Depth at which the exciter effect is applied
Depth of modulation caused by rotation of the low-range speaker
Depth of modulation caused by rotation of the high-range speaker
Balance between dry sound and effect sound
Curve of distortion characteristics (sharp(127) distorts suddenly, mild(0) distorts gradually)
Modify the character of the high range
Frequency at which the EQ will boost/cut the high range
Gain amount by which the EQ will boost/cut the high range
Frequency at which the EQ will boost/cut the low range
Gain amount by which the EQ will boost/cut the low range
Frequency at which the EQ will boost/cut the mid range
Gain amount by which the EQ will boost/cut the mid range
Width of the area boosted/cut by the mid-range EQ
Level balance between the early reflections and the reverberation
Depth of front/back panning (valid when PAN Direction=Lturn,Rturn)
Length of feedback delay
Length of feedback delay 1
Length of feedback delay 2
Feedback amount of initial delay
Feedback amount
Setting for repeated reflections
Level at which delay output is again returned to the input (negative values invert the phase)
Level at which phaser output is again returned to the input (negative values insert the phase)
Select the type of tonal effect
Fine adjustment to pitch of first sound
Fine adjustment to pitch of second sound
Height of simulated room
Adjust the upper limit of the mid-frequency range that will be attenuated
Attenuation of the high frequency range (lower values will cause the high range to decay more rapidly)
Frequency at which the high pass filter will cut the low range
Delay time until the early reflections
Delay length until ER (GateReverb) sounds
Delay length
Mono/stereo switch for input
Input select
Depth of left/right panning
Delay time from left (input) to right (output)
Length of left channel delay
Length of first left channel delay
Length of second left channel delay
Amount of left channel feedback
Length of left channel delay
Depth of delay modulation
Depth of modulation caused by speaker rotation
Depth of phase modulation
Depth at which the wah filter will be controlled
Frequency of delay modulation
Frequency at which the speaker will rotate
Modulation frequency
Autopan frequency
Phase modulation frequency
Frequency at which wah filter will be controlled

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Parameter name
LFO Phase Difference
Liveness
Low Adjust
Low/High
LPF Cutoff
LPF Resonance
Mic L-R Angle
Mix Level
Move Speed
Output Gain
Output Level
Output Level 1
Output Level 2
Output Phase
Pan 1
Pan 2
PAN Direction
Phase Shift Offset
Pitch
PM Depth
R->L Delay
Ratio
Rch Delay
Rch Delay1
Rch Delay2
Rch Feedback Level
Rch Init Delay
Release

Resonance
Rev Delay
Reverb Time
Room Size
Rotor Speed
Sampling Freq Control
Sensitive
Stage
Threshold
Type
Vowel
Wah Release
Wall Vary
Width
Word Length

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Page 64

Effect types in which the parameter exists
PHASER type,FLANGER type
EARLY REF type
VOICE CANCEL
2WAY ROTARY SPEAKER
All types
LO-FI
2WAY ROTARY SPEAKER
HARMONIC ENHANCER
TALKING MODULATOR
LO-FI
All types
PITCH CHANGE type
PITCH CHANGE type
AMBIENCE
PITCH CHANGE type
PITCH CHANGE type
AUTO PAN
PHASER type
PITCH CHANGE type
TREMOLO
CROSS DELAY
COMPRESSOR type
DELAY type
ECHO
ECHO
ECHO
ENSEMBLE DETUNE
COMPRESSOR type
NOISE GATE
TOUCH WAH2, TOUCH WAH+ODRV
WAH type
REVERB type
REVERB type
EARLY REF type
2WAY ROTARY SPEAKER
LO-FI
WAH type
PHASER type
COMPRESSOR type
NOISE GATE
EARLY REF type
TALKING MODULATOR
WAH+DIST+DELAY,WAH+ODRV+DELAY
REVERB type
REVERB type
LO-FI

Explanation of parameter
L/R phase difference for modulation waveform (0 deg (=64) is no phase difference)
ER decay. Lower values cause faster decay.
Adjust the lower frequency limit of the mid-range that will be attenuated
Volume balance between the high-range and low-range speakers
Frequency at which the low pass filter will cut the high frequency range
Add character to the low pass filter of the input
L/R angle of the mic that picks up the output
Level of the effect sound that is mixed into the dry sound
Time over which the sound specified by Vowel is reached
Output gain
Output level
Output level for first unit
Output level for second unit
Swap phase of the effect sound between L/R
Pan of first unit
Pan of second unit
Autopan type (L<->R is sine wave, L/R is square wave)
Offset value for phase modulation
Pitch setting in semitones
Depth of delay modulation
Delay time from right (input) to left (output)
Compression ratio of the compressor
Length of right channel delay
Length of first right channel delay
Length of second right channel delay
Amount of right channel feedback
Length of right channel delay
Time until the sound is released from the compressor effect
Time until the gate closes
Time until the center frequency of the wah filter returns to normal
Bandwidth of the wah filter
Delay time between the early reflections and the reverberation
Length of reverb
Size of room. Increasing this value will lengthen ER.
Frequency at which the speaker rotates
Sampling frequency control
Sensitivity with which the wah filter will change in response to changes in the input
Number of steps for the phase shifter
Input level at which compression will begin
Input level at which the gate will begin to open
Type selection
Vowel selection
Time until the center frequency of the wah filter returns to normal
Condition of the walls of the simulated room (higher values produce more random reflections)
Width of the simulated room
Specify the roughness of the sound

Additional note:
In the preceding pages, indication of effect types such as REVERB-type respectively include the following effect types.
CHORUS type
COMPRESSOR type
DELAY type
DISTORTION type

EARLY REF type
FLANGER type
KARAOKE type
PHASER type
PITCH CHANGE type
REVERB type
WAH type

CHORUS1,CHORUS2,CHORUS3,CHORUS4,CELESTE1,CELESTE2,CELESTE3,CELESTE4
COMPRESSOR,COMP+DIST, COMP+DIST+DELAY, COMP+OVERDRIVE+DELAY
DELAY L,C,R, DELAY L,R, ECHO, CROSS DELAY, DIST+DELAY, OVERDRIVE+DELAY, COMP+DIST+DELAY, COMP+DIST+DELAY,
COMP+OVERDRIVE+DELAY, WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY
DISTORTION, OVERDRIVE, AMP SIMULATOR, AUTO WAH+DIST, AUTO WAH+ODRV, TOUCH WAH+DIST, TOUCH WAH+ODRV,
COMP+DIST, DIST+DELAY, OVERDRIVE+DELAY, COMP+DIST+DELAY, COMP+DIST+DELAY, COMP+OVERDRIVE+DELAY,
WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY
EARLY REF1, EARLY REF2, GATE REVERB, REVERSE GATE
FLANGER1,FLANGER2, FLANGER3
KARAOKE1, KARAOKE2, KARAOKE3
PHASER1, PHASER2
PITCH CHANGE1, PITCH CHANGE2
HALL1,HALL2,ROOM1,ROOM2,ROOM3,STAGE1,STAGE2,PLATE,
WHITE ROOM,TUNNEL,CANYON,BASEMENT
AUTO WAH, AUTO WAH+DIST, AUTO WAH+ODRV, TOUCH WAH1, TOUCH WAH2, TOUCH WAH+DIST, TOUCH WAH+ODRV,
WAH+DIST+DELAY, WAH+OVERDRIVE+DELAY

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Effect Data Assign Table
Table#1
LFO Frequency
Data Value
0 0.00
1 0.08
2 0.08
3 0.16
4 0.16
5 0.25
6 0.25
7 0.33
8 0.33
9 0.42
10 0.42
11 0.50
12 0.50
13 0.58
14 0.58
15 0.67
16 0.67
17 0.75
18 0.75
19 0.84
20 0.84
21 0.92
22 0.92
23 1.00
24 1.00
25 1.09
26 1.09
27 1.17
28 1.17
29 1.26
30 1.26
31 1.34

Table#2
Modulation Delay Offset
Data Value
32 1.34
33 1.43
34 1.43
35 1.51
36 1.51
37 1.59
38 1.59
39 1.68
40 1.68
41 1.76
42 1.76
43 1.85
44 1.85
45 1.93
46 1.93
47 2.01
48 2.01
49 2.10
50 2.10
51 2.18
52 2.18
53 2.27
54 2.27
55 2.35
56 2.35
57 2.43
58 2.43
59 2.52
60 2.52
61 2.60
62 2.60
63 2.69

Data Value
64 2.69
65 2.77
66 2.86
67 2.94
68 3.02
69 3.11
70 3.19
71 3.28
72 3.36
73 3.44
74 3.53
75 3.61
76 3.70
77 3.86
78 4.03
79 4.20
80 4.37
81 4.54
82 4.71
83 4.87
84 5.04
85 5.21
86 5.38
87 5.55
88 5.72
89 6.05
90 6.39
91 6.72
92 7.06
93 7.40
94 7.73
95 8.07

Data Value
96 8.41
97 8.74
98 9.08
99 9.42
100 9.75
101 10.0
102 10.7
103 11.4
104 12.1
105 12.7
106 13.4
107 14.1
108 14.8
109 15.4
110 16.1
111 16.8
112 17.4
113 18.1
114 19.5
115 20.8
116 22.2
117 23.5
118 24.8
119 26.2
120 27.5
121 28.9
122 30.2
123 31.6
124 32.9
125 34.3
126 37.0
127 39.7

Data Value
0
0.0
1
0.1
2
0.2
3
0.3
4
0.4
5
0.5
6
0.6
7
0.7
8
0.8
9
0.9
10
1.0
11
1.1
12
1.2
13
1.3
14
1.4
15
1.5
16
1.6
17
1.7
18
1.8
19
1.9
20
2.0
21
2.1
22
2.2
23
2.3
24
2.4
25
2.5
26
2.6
27
2.7
28
2.8
29
2.9
30
3.0
31
3.1

65

Data Value
32
3.2
33
3.3
34
3.4
35
3.5
36
3.6
37
3.7
38
3.8
39
3.9
40
4.0
41
4.1
42
4.2
43
4.3
44
4.4
45
4.5
46
4.6
47
4.7
48
4.8
49
4.9
50
5.0
51
5.1
52
5.2
53
5.3
54
5.4
55
5.5
56
5.6
57
5.7
58
5.8
59
5.9
60
6.0
61
6.1
62
6.2
63
6.3

Data Value
64
6.4
65
6.5
66
6.6
67
6.7
68
6.8
69
6.9
70
7.0
71
7.1
72
7.2
73
7.3
74
7.4
75
7.5
76
7.6
77
7.7
78
7.8
79
7.9
80
8.0
81
8.1
82
8.2
83
8.3
84
8.4
85
8.5
86
8.6
87
8.7
88
8.8
89
8.9
90
9.0
91
9.1
92
9.2
93
9.3
94
9.4
95
9.5

Data Value
96
9.6
97
9.7
98
9.8
99
9.9
100 10.0
101 11.1
102 12.2
103 13.3
104 14.4
105 15.5
106 17.1
107 18.6
108 20.2
109 21.8
110 23.3
111 24.9
112 26.5
113 28.0
114 29.6
115 31.2
116 32.8
117 34.3
118 35.9
119 37.5
120 39.0
121 40.6
122 42.2
123 43.7
124 45.3
125 46.9
126 48.4
127 50.0

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Table#3
EQ Frequency

Table#4
Reverb time

Data
Value
0 THRU(20)
1
22
2
25
3
28
4
32
5
36
6
40
7
45
8
50
9
56
10
63
11
70
12
80
13
90
14
100
15
110
16
125
17
140
18
160
19
180
20
200
21
225
22
250
23
280
24
315
25
355
26
400
27
450
28
500
29
560
30
630
31
700

Data
Value
32
800
33
900
34
1.0k
35
1.1k
36
1.2k
37
1.4k
38
1.6k
39
1.8k
40
2.0k
41
2.2k
42
2.5k
43
2.8k
44
3.2k
45
3.6k
46
4.0k
47
4.5k
48
5.0k
49
5.6k
50
6.3k
51
7.0k
52
8.0k
53
9.0k
54
10.0k
55
11.0k
56
12.0k
57
14.0k
58
16.0k
59
18.0k
60 THRU(20.0k)

Data Value
0
0.3
1
0.4
2
0.5
3
0.6
4
0.7
5
0.8
6
0.9
7
1.0
8
1.1
9
1.2
10
1.3
11
1.4
12
1.5
13
1.6
14
1.7
15
1.8
16
1.9
17
2.0
18
2.1
19
2.2
20
2.3
21
2.4
22
2.5
23
2.6
24
2.7
25
2.8
26
2.9
27
3.0
28
3.1
29
3.2
30
3.3
31
3.4

Table#5
Delay Time(200.0ms)
Data Value
0
0.1
1
1.7
2
3.2
3
4.8
4
6.4
5
8.0
6
9.5
7 11.1
8 12.7
9 14.3
10 15.8
11 17.4
12 19.0
13 20.6
14 22.1
15 23.7
16 25.3
17 26.9
18 28.4
19 30.0
20 31.6
21 33.2
22 34.7
23 36.3
24 37.9
25 39.5
26 41.0
27 42.6
28 44.2
29 45.7
30 47.3
31 48.9

Data Value
32
3.5
33
3.6
34
3.7
35
3.8
36
3.9
37
4.0
38
4.1
39
4.2
40
4.3
41
4.4
42
4.5
43
4.6
44
4.7
45
4.8
46
4.9
47
5.0
48
5.5
49
6.0
50
6.5
51
7.0
52
7.5
53
8.0
54
8.5
55
9.0
56
9.5
57 10.0
58 11.0
59 12.0
60 13.0
61 14.0
62 15.0
63 16.0

Table#6
Room Size

Data Value
32 50.5
33 52.0
34 53.6
35 55.2
36 56.8
37 58.3
38 59.9
39 61.5
40 63.1
41 64.6
42 66.2
43 67.8
44 69.4
45 70.9
46 72.5
47 74.1
48 75.7
49 77.2
50 78.8
51 80.4
52 81.9
53 83.5
54 85.1
55 86.7
56 88.2
57 89.8
58 91.4
59 93.0
60 94.5
61 96.1
62 97.7
63 99.3

Data Value
0
0.1
1
0.3
2
0.4
3
0.6
4
0.7
5
0.9
6
1.0
7
1.2
8
1.4
9
1.5
10
1.7
11
1.8
12
2.0
13
2.1
14
2.3
15
2.5
16
2.6
17
2.8
18
2.9
19
3.1
20
3.2
21
3.4
22
3.5
23
3.7
24
3.9
25
4.0
26
4.2
27
4.3
28
4.5
29
4.6
30
4.8
31
5.0

66

Data Value
32
5.1
33
5.3
34
5.4
35
5.6
36
5.7
37
5.9
38
6.1
39
6.2
40
6.4
41
6.5
42
6.7
43
6.8
44
7.0

Data Value
64 17.0
65 18.0
66 19.0
67 20.0
68 25.0
69 30.0

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Table#7
Delay Time (400.0ms)
Data Value
0
0.1
1
3.2
2
6.4
3
9.5
4 12.7
5 15.8
6 19.0
7 22.1
8 25.3
9 28.4
10 31.6
11 34.7
12 37.9
13 41.0
14 44.2
15 47.3
16 50.5
17 53.6
18 56.8
19 59.9
20 63.1
21 66.2
22 69.4
23 72.5
24 75.7
25 78.8
26 82.0
27 85.1
28 88.3
29 91.4
30 94.6
31 97.7

Data
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63

Table#8
Compressor Attack Time
Value
100.9
104.0
107.2
110.3
113.5
116.6
119.8
122.9
126.1
129.2
132.4
135.5
138.6
141.8
144.9
148.1
151.2
154.4
157.5
160.7
163.8
167.0
170.1
173.3
176.4
179.6
182.7
185.9
189.0
192.2
195.3
198.5

Data
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95

Value
201.6
204.8
207.9
211.1
214.2
217.4
220.5
223.7
226.8
230.0
233.1
236.3
239.4
242.6
245.7
248.9
252.0
255.2
258.3
261.5
264.6
267.7
270.9
274.0
277.2
280.3
283.5
286.6
289.8
292.9
296.1
299.2

Data
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127

Value
302.4
305.5
308.7
311.8
315.0
318.1
321.3
324.4
327.6
330.7
333.9
337.0
340.2
343.3
346.5
349.6
352.8
355.9
359.1
362.2
365.4
368.5
371.7
374.8
378.0
381.1
384.3
387.4
390.6
393.7
396.9
400.0

Data Value
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
12
11
14
12
16
13
18
14
20
15
23
16
26
17
30
18
35
19
40

Data Value
32
8.8
33
9.1
34
9.4
35
9.6
36
9.9
37 10.2
38 10.4
39 10.7
40 11.0
41 11.2
42 11.5
43 11.8
44 12.1
45 12.3
46 12.6
47 12.9
48 13.1
49 13.4
50 13.7
51 14.0
52 14.2
53 14.5
54 14.8
55 15.1
56 15.4
57 15.6
58 15.9
59 16.2
60 16.5
61 16.8
62 17.1
63 17.3

Data Value
64 17.6
65 17.9
66 18.2
67 18.5
68 18.8
69 19.1
70 19.4
71 19.7
72 20.0
73 20.2
74 20.5
75 20.8
76 21.1
77 21.4
78 21.7
79 22.0
80 22.4
81 22.7
82 23.0
83 23.3
84 23.6
85 23.9
86 24.2
87 24.5
88 24.9
89 25.2
90 25.5
91 25.8
92 26.1
93 26.5
94 26.8
95 27.1

Data Value
0
10
1
15
2
25
3
35
4
45
5
55
6
65
7
75
8
85
9
100
10
115
11
140
12
170
13
230
14
340
15
680

Table#10
Compressor Ratio
Data
0
1
2
3
4
5
6
7

Table#11
Reverb Width; Depth; Height
Data Value
0
0.5
1
0.8
2
1.0
3
1.3
4
1.5
5
1.8
6
2.0
7
2.3
8
2.6
9
2.8
10
3.1
11
3.3
12
3.6
13
3.9
14
4.1
15
4.4
16
4.6
17
4.9
18
5.2
19
5.4
20
5.7
21
5.9
22
6.2
23
6.5
24
6.7
25
7.0
26
7.2
27
7.5
28
7.8
29
8.0
30
8.3
31
8.6

Table#9
Compressor Release Time

Data Value
96 27.5
97 27.8
98 28.1
99 28.5
100 28.8
101 29.2
102 29.5
103 29.9
104 30.2

67

Value
1.0
1.5
2.0
3.0
5.0
7.0
10.0
20.0

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MIDI Data Format

1.2.3 Portamento Time
This message controls the degree of Portamento (refer to 1.2.9).
Control#
5

1. Channel messages

Parameter
Portamento Time

Data Range
0...127

When Portamento (control number 065) is ON, this regulates the speed of
the pitch change.
A value of 0 is the shortest portamento time, and 127 is the longest portamento time.
If the receive channel is a drum part, Portamento Time is not received.

1.1 Note on / Note off
These messages convey keyboard performance data.
Note-on is transmitted when a note is pressed, and note-off is transmitted
when a note is released.
These messages contain a “note number” which indicates the key that was
played, and a “velocity” which indicates how strongly it was played.
When a note-on of velocity “0” is received, it has the same effect as a noteoff.

1.2.4 Data Entry
This message sets the value of the parameter which was specified by RPN
MSB/LSB (see 1.2.22) and NRPN MSB/LSB (see 1.2.21).

Range of note numbers received = 0 (C-2)...60 (C3)...127 (G8)
Velocity range = 1...127 (Velocity is received only for note-on)

Control#
6
38

When the Multi Part parameter “Rcv NOTE MESSAGE” = OFF, that part will
not receive these messages.
For a drum part*, key-off is not received if the DrumSetup parameter Rcv
NOTE OFF = OFF.
For a drum part, key-on is not received if the DrumSetup parameter Rcv
NOTE ON = OFF.

Parameter
Data Entry MSB
Data Entry LSB

Data Range
0...127
0...127

1.2.5 Main Volume
This message controls the volume of each part.
This is used to adjust the volume balance between parts.

* Drum Part indicates that the Multi Part parameter PART MODE is “set to
DRUM or DRUMS1...4.”

Control#
7

Parameter
Main Volume

Data Range
0...127

When the Multi Part parameter Rcv VOLUME = OFF, that part will not receive
Main Volume.
With a value of 0 there will be no sound, and a value of 127 will be the maximum volume.

1.2 Control changes
These messages control volume or pan etc.
Their functions are differentiated by the control number (Ctrl#).
If the Multi Part parameter Rcv CONTROL CHANGE = OFF, that part will not
receive control changes.

1.2.6 Panpot
This message control the panning (stereo location) of each part.
This will be the location of the sound when heard in stereo.

1.2.1 Bank Select
This message selects the voice bank.
The voice bank is selected by the combination of two control change messages: MSB and LSB.
The function of the MSB and LSB will differ depending on the sound module
mode.
In the case of “XG,” the MSB value will specify the major division of voices,
and the LSB value will specify the detailed division.
In the case of “TG300B,” the LSB value is fixed, and only the MSB value will
specify the detailed voice division.
Control#
0
32

Parameter
Bank Select MSB
Bank Select LSB

Control#
10

Parameter
Pan

Data Range
0...64...127

When the Multi Part parameter Rcv PAN = OFF, that part will not receive
Panpot.
0 is left, 64 is center, and 127 is right.

1.2.7 Expression
This message controls expression (dynamics within a musical line) for each
part.
It is used to create volume changes during a song.

Data Range
0...127
0...127

The Bank Select data will be processed only after a Program Change is
received, and then voice bank will change at that time.
If you wish to change the voice bank as well as the voice, you must transmit
Bank Select and Program Change messages as a set, in the order of Bank
Select MSB, LSB, and Program Change.

Control#
11

Parameter
Expression

Data Range
0...127

If the Multi Part parameter Rcv EXPRESSION = OFF, that part will not receive
Expression.
With a value of 0 there will be no sound, and with a value of 127 the volume
will be maximum.

1.2.2 Modulation
This message is used primarily to control the depth of vibrato, but the depth
of the following 7 types of effect can be controlled.
The effect of this message can be changed by the following parameters.

1.2.8 Hold1
This message controls sustain pedal on/off.
The notes that are sounding while the pedal is pressed will be sustained.

• Multi Part Parameter
1. MW PITCH CONTROL
2. MW FILTER CONTROL
3. MW AMPLITUDE CONTROL
4. MW LFO PMOD DEPTH
5. MW LFO FMOD DEPTH
6. MW LFO AMOD DEPTH
• Effect1 Parameter
7. MW VARIATION CONTROL DEPTH
(Valid when Variation Effect is assigned to a part as Insertion)

Control#
64

Parameter
Modulation

Data Range
0...63,64...127
(OFF, ON)

For data of 0...63 the sustain pedal will be OFF (released), and for data of
64...127 it will be on (pressed).
When this is ON, currently-sounding notes will continue to sound even if
note-off messages are received.
If the Multi Part parameter Rcv HOLD1 = OFF, that part will not receive
Hold1.

By default, an LFO Pitch Modulation (PMOD) effect will apply.
Control#
1

Parameter
Hold1

Data Range
0...127

If the Multi Part parameter Rcv MODULATION = OFF, that part will not
receive Modulation.
If the receive channel is a drum part, effects 5 and 6 will not apply.

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1.2.9 Portamento

1.2.14 Attack Time

This message controls portamento pedal on/off.
When the pedal is pressed, a portamento effect will be applied.

This message adjusts the EG attack time that was specified by the sound
data.
The value of 0...127 is taken as -64...+63, and added to the original sound
data as an offset value to modify the attack time.

Control#
65

Parameter
Portamento

Data Range
0...63,64...127
(OFF, ON)

Control#
73

For data of 0...63 the portamento pedal will be OFF (released), and for
64...127 it will be ON (pressed).
When this is ON, the pitch will change smoothly between notes. The time
over which the pitch changes is adjusted by Portamento Time (see 1.2.3).
Also, when the Multi Part parameter MONO/POLY MODE = MONO, the tone
will also change smoothly (legato) if Portamento = ON.
If any of the following Multi Part parameter settings apply, that part will not
receive Portamento.
• Rcv PORTAMENTO = OFF
• PART MODE = DRUM, DRUMS1...4

1.2.15 Brightness
This message adjusts the cutoff frequency of the low pass filter specified by
the sound data.
The value of 0...127 is taken as -64...+63, and added to the original sound
data as an offset value to modify the cutoff frequency.

This message controls sostenuto pedal on/off.
Notes which were already pressed when the pedal was pressed will be sustained.
Parameter
Sostenuto

Control#
74

Data Range
0...63,64...127
(OFF, ON)

Data Range
0...64...127
(-64...0...+63)

1.2.16 Portamento Control
This message specifies the portamento source key number (the key number
at which portamento will begin).
Data of 0...127 specifies the portamento source key.
When Portamento Control is received, the currently-sounding pitch will
change at a Portamento Time of 0 to the key of the next-received note-on of
the same channel.

1.2.11 Soft Pedal
This message controls soft pedal on/off.
The sound will become more mellow while the pedal is pressed.
Parameter
Soft Pedal

Parameter
Brightness

Since this is a relative change parameter, it specifies an increase or
decrease relative to 64.
Lower values will produce a more mellow sound.
For some sounds, the effective range may be less than the possible range
of settings.

For data of 0...63, the sostenuto pedal will be OFF (released), and for
64...127 it will be ON (pressed).
If sostenuto is turned on while a note is sounding, that note will be sustained
until sostenuto is turned OFF.
If the Multi Part parameter Rcv SOSTENUTO = OFF, that part will not receive
Sostenuto.

Control#
67

Data Range
0...64...127
(-64...0...+63)

Since this is a relative change parameter, it specifies an increase or
decrease relative to 64.
Increasing this value will make the attack more gradual, and decreasing this
value will make the attack sharper.

1.2.10 Sostenuto

Control#
66

Parameter
Attack Time

Data Range
0...63,64...127
(OFF, ON)

Control#
84

For data of 0...63, the soft pedal is OFF (released), and for 64...127 it is ON
(pressed).
If any of the following Multi Part parameter settings apply, that part will not
receive the Soft Pedal.
• Rcv SOFT PEDAL = OFF
• PART MODE = DRUM, DRUMS1...4

Parameter
Portamento Control

Data Range
0...127
(C-2...G8)

This is received even if Rcv PORTAMENTO = OFF.

1.2.17 Effect1 Depth (Reverb Send Level)
This message specifies the send level for the reverb effect.
Control#
91

Parameter
Effect1 Depth

Data Range
0...127

1.2.12 Harmonic Content
Increasing this value will produce a richer reverb. The effect of the value will
depend on the state of the reverb effect.

This message adjusts the resonance of the filter that is specified for the
sound.
The value of 0...127 is taken as -64...+63, and added as an offset value to
the original sound data to modify the resonance.

1.2.18 Effect3 Depth (Chorus Send Level)
Control#
71

Parameter
Harmonic Content

This message specifies the send level for the chorus effect.

Data Range
0...64...127
(-64...0...+63)

Control#
93

Since this is a relative change parameter, it specifies a boost or cut relative
to 64.
Higher values will produce a more distinctive sound.
For some sounds, the effective range may be less than the possible range
of settings.

Parameter
Effect3 Depth

Data Range
0...127

Raising this value will increase the modulation or spaciousness. The effect of
the value will depend on the state of the chorus effect.

1.2.19 Effect4 Depth (Variation Effect Send Level)
This message specifies the send level for the variation effect.

1.2.13 Release Time
This message adjusts the EG release time that was specified by the sound
data.
The value of 0...127 is taken as -64...+63, and added to the original sound
data as an offset value to modify the release time.
Control#
72

Parameter
Release Time

Control#
94

Parameter
Effect4 Depth

Data Range
0...127

However, this is not received if the Variation Effect parameter Variation
Connection = 0 (Insertion).

Data Range
0...64...127
(-64...0...+63)

Since this is a relative change parameter, it specifies an increase or
decrease relative to 64.
Increasing this value will lengthen the release that follows a note-off.

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1.2.20 Data Increment / Decrement (for RPN)

22

rr

mm

—

Drum EG attack rate
rr: drum instrument note number
mm: 00 - 64 - 127
(-64...0...+63)

23

rr

mm

—

Drum EG decay rate
rr: drum instrument note number
mm: 00 - 64 - 127
(-64...0...+63)
The effect will apply both to
Decay1 and 2.

24

rr

mm

—

Drum instrument pitch coarse
rr: drum instrument note number
mm: 00 - 64 - 127
(-64...0...+63)

25

rr

mm

—

Drum instrument pitch fine
rr: drum instrument note number
mm: 00 - 64 - 127
(-64...0...+63)

26

rr

mm

—

Drum instrument level
rr: drum instrument note number
mm: 00 - 127
(0...maximum)

28

rr

mm

—

Drum instrument panpot
rr: drum instrument note number
mm: 00, 01-64-127
(RND, L63...C...R63)

29

rr

mm

—

Drum instrument reverb send level
rr: drum instrument note number
mm: 00 - 127
(0...maximum)

30

rr

mm

—

Drum instrument chorus send level
rr: drum instrument note number
mm: 00 - 127
(0...maximum)

31

rr

mm

—

Drum instrument variation send
level
rr: drum instrument note number
mm: 00 - 127(0...maximum)
(when Variation Connection
= SYSTEM)
mm: 00, 01-127 (OFF,ON)
(when Variation Connection
= INSERTION)

36

rr

mm

—

Drum high pass filter cutoff
frequency
mm: 00 - 64 - 127
(-64...0...+63)

After RPN (see 1.2.22) is used to specify a parameter such as Pitch Bend
Sensitivity, Fine Tune, or Coarse Tune, this message is used to increment or
decrement the respective parameter value in steps of 1.
Control#
96
97

Parameter
RPN Increment
RPN Decrement

Data Range
—
—

The data byte is ignored.

1.2.21 NRPN (Non-registered parameter number)
This message is used to specify a sound parameter (such as vibrato, filter,
EG, drum setup etc.) as an offset value.
Use NRPN MSB and NRPN LSB to specify the parameter that you wish to
modify, and then use Data Entry (see 1.2.4) to set the value for the specified
parameter.
Control#
98
99

Parameter
NRPN LSB
NRPN MSB

Data Range
0...127
0...127

If the Multi Part parameter Rcv NRPN = OFF, that part will not receive NRPN.
The following NRPN messages can be received.

NRPN
MSB

LSB

Data Entry*1
MSB
LSB
Parameter name and value range

01

08

mm

— *2

Vibrato rate
mm: 00 - 64 - 127
(-64...0...+63)

01

09

mm

—

Vibrato depth
mm: 00 - 64 - 127
(-64...0...+63)

01

10

mm

— *3

Vibrato delay
mm: 00 - 64 - 127
(-64...0...+63)

01

32

mm

—

Low pass filter cutoff frequency
mm: 00 - 64 - 127
(-64...0...+63)

01

33

mm

—

Low pass filter resonance
mm : 00 - 64 - 127
(-64...0...+63)

01

36

mm

—

High pass filter cutoff frequency
mm: 00 - 64 - 127
(-64...0...+63)

01

48

mm

— *4

EQ bass gain
mm: 00 - 64 - 127
(-64...0...+63)

48

rr

mm

—

Drum EQ bass gain
mm: 00 - 64 - 127
(-64...0... +63)

01

49

mm

— *4

EQ treble gain
mm: 00 - 64 - 127
(-64...0...+63)

49

rr

mm

—

Drum EQ treble gain
mm: 00 - 64 - 127
(-64...0...+63)

01

52

mm

— *4

EQ bass frequency
mm: 04 - 40
(32...2.0k [Hz])

52

rr

mm

—

Drum EQ bass frequency
mm: 04 - 40
(32...2.0k [Hz])

01

53

mm

— *4

EQ treble frequency
mm: 28 - 58
(500...16.0k [Hz])

53

rr

mm

—

Drum EQ treble frequency
mm: 28 - 58
(500...16.0k [Hz])

01

99

mm

—

EG attack time
mm: 00 - 64 - 127
(-64...0...+63)

01

100

mm

—

EG decay time
mm: 00 - 64 - 127
(-64...0...+63)

01

102

mm

—

EG release time
mm: 00 - 64 - 127
(-64...0...+63)

20

rr

mm

—

Drum low pass filter cutoff
frequency
rr: drum instrument note number
mm: 00 - 64 - 127
(-64...0...+63)

21

rr

mm

—

Drum low pass filter resonance
rr: drum instrument note number
mm: 00 - 64 - 127
(-64...0...+63)

MSB 20-53 (for drums) is received when Multi Part parameter PART MODE =
DRUMS1...4.
*1 Refer to 1.2.4
*2 ‘—’ indicates that the setting value is ignored.
*3 Adjusts the time after the note is played until vibrato begins to take
effect. The effect will begin more quickly for lower values, and more
slowly for higher values. No effect if Bank Select MSB=127 is selected.
*4 No effect if Multi Part parameter PART MODE = DRUM, DRUMS1...4.

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1.2.22 RPN (Registered parameter number)

1.3.2 Reset All Controllers

This message is used to specify part parameters such as Pitch Bend
Sensitivity or Tuning etc. as an offset value.
Use RPN MSB and RPN LSB to specify the parameter that you wish to modify, and then use Data Entry (see 1.2.4) to set the value of the specified
parameter.

This message resets the following controllers to their default values.

Control#
100
101

Parameter
RPN LSB
RPN MSB

Data Range
0...127
0...127

If the Multi Part parameter Rcv RPN = OFF, that part will not receive this
message.

Controller

Value

Pitch bend change
Channel pressure
Polyphonic key pressure
Modulation
Expression
Hold
Portamento
Sostenuto
Soft pedal
Portamento control

+/-0 (center)
0 (off)
0 (off)
0 (off)
127 (maximum)
0 (off)
0 (off)
0 (off)
0 (off)
Reset the portamento source note
number that was received
Number unset,
internal data is not affected.
Number unset,
internal data is not affected.

The following RPN messages can be received.
RPN
RPN
MSB

LSB

Data Entry*1
MSB
LSB
Parameter name and value range

00

00

mm

00

01

mm

— *2

ll

NRPN

Pitch bend sensitivity
mm: 00-24
(0...+24 semitones)
Specify up to 2 octaves in
semitone steps

The following data is not changed
Parameter values specified by program change, bank select MSB/LSB, volume, pan, effect send levels 1, 3, 4, RPN and NRPN.
Control#
121

Fine tuning
mm ll: 00 00 (=-100) cents
:
:
mm ll: 64 00 (=0) cents
:
:
mm ll: 127 127 (=+100) cents
[Note]
mm ll: 00 127
(=-87.5) cents
is followed by
01 00
(=-87.4) cents.

00

02

mm

—

Coarse tuning
mm: 40 - 64 - 88
(-24...0...+24 semitones)

127

127

—

—

RPN Null
This sets RPN and NRPN numbers
to an unset state.
Internal data is not affected.

Parameter

Data Range

Reset All Controllers 0

1.3.3 All Note Off
This message turns off all notes which are currently on for the corresponding
part.
However, if Hold 1 or Sostenuto are on, notes will continue to sound until
these are turned off.
Control#
123

Parameter
All Note Off

Data Range
0

1.3.4 Omni Off
Perform the same processing as when All Note Off is received.
Control#
124

*1 Refer to 1.2.4
*2 ‘—’ indicates that the setting value is ignored.

Parameter
Omni Off

Data Range
0

1.3.5 Omni On
Perform the same processing as when All Note Off is received.

1.2.23 Assignable controller

Control#
125

By assigning a control change number of 0...95 to a part, the specified
effect can be controlled.
This device allows two control change numbers (AC1 and AC2) to be specified for each part.
The following parameters specify the effect of AC1 and AC2.

Parameter
Omni On

Data Range
0

1.3.6 Mono
Perform the same processing as when All Sound Off is received, and if the
value (mono number) is in the range of 0...16, set the corresponding channel to Mode4* (m = 1).

• Multi Part Parameter
1. AC1, AC2 PITCH CONTROL
2. AC1, AC2 FILTER CONTROL
3. AC1, AC2 AMPLITUDE CONTROL
4. AC1, AC2 LFO PMOD DEPTH
5. AC1, AC2 LFO FMOD DEPTH
6. AC1, AC2 LFO AMOD DEPTH
• Effect1 Parameter
7. AC1, AC2 VARIATION CONTROL DEPTH
(Valid if Variation Effect is assigned to a part as Insertion)

Control#
126

Parameter
Mono

Data Range
0...16

* Mode4 is a state in which only channel messages on the specified
channel will be received, and notes will be sounded individually (monophonically).

1.3.7 Poly
Perform the same processing as when All Sound Off is received, and set the
corresponding channel to Mode3*.

The AC1 control change number is specified by the Multi Part or AudioPart
parameter AC1 CONTROLLER NUMBER, and the AC2 control change number is specified by the Multi Part or Audio Part parameter AC2 CONTROLLER NUMBER.

Control#
127

These messages specify the basic operation of a part.

1.4 Program change

1.3.1 All Sound Off

This message is used to select voices.
When this is transmitted in conjunction with Bank Select (see 1.2.1), voices
can be selected not only from the basic voice bank but also from the
extended voice bank.
If the Multi Part parameter Rcv PROGRAM CHANGE = OFF, that part will not
receive program changes.

This message silences all currently-sounding notes on the corresponding
channel.
However, the state of channel messages such as Note-on and Hold-on will
be maintained.
Parameter
All Sound Off

Data Range
0

* Mode3 is when channel messages will be received only on the specified
channel, and will be sounded polyphonically.

1.3 Channel mode messages

Control#
120

Parameter
Poly

Data Range
0

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1.5 Pitch bend

2. System exclusive messages

This message conveys movements of the pitch bender.
This message is generally used to modify the pitch of a part, but the depth
of the following seven effects can be controlled.
The effect of this message can be modified by the following parameters.

2.1 Parameter changes
This device uses the following parameter changes.
[UNIVERSAL REALTIME MESSAGE]
1) Master Volume

• Multi Part Parameter
1. BEND PITCH CONTROL
2. BEND FILTER CONTROL
3. BEND AMPLITUDE CONTROL
4. BEND LFO PMOD DEPTH
5. BEND LFO FMOD DEPTH
6. BEND LFO AMOD DEPTH
• Effect1 Parameter
7. BEND VARIATION CONTROL DEPTH
(Valid when Variation Effect is assigned to a part as Insertion)

[UNIVERSAL NON REALTIME MESSAGE]
1) General MIDI System On
[XG
1)
2)
3)
4)
5)
6)
7)
8)
9)

By default, the Pitch Control effect is applied.
If the receive channel is a drum part, effects 5 and 6 will not apply.
If the Multi Part parameter Rcv PITCH BEND CHANGE = OFF, that part will
not receive pitch bend messages.

PARAMETER CHANGE]
XG System on
XG System parameter change
Multi Effect1 parameter change
Multi EQ parameter change
Multi Effect2 parameter change
Multi Part parameter change
Audio Part parameter change
Audio Part Configuration parameter change
Drums Setup parameter change

[SW1000XG NATIVE PARAMETER CHANGE]
1) System parameter change

1.6 Channel aftertouch

[Others]
1) Master tuning
2) TG300 System parameter change
3) TG300 Multi Effect parameter change
4) TG300 Multi Part parameter change

This message conveys the pressure which is applied to the keyboard after
playing a note in order to create tonal changes (for an entire MIDI channel).
The pressure can be controlled for each part. This message will affect the
currently-sounding notes.
The effect of this message will be determined by the settings of the following
parameters.

2.1.1 Universal realtime messages

• Multi Part Parameter
1. CAT PITCH CONTROL
2. CAT FILTER CONTROL
3. CAT AMPLITUDE CONTROL
4. CAT LFO PMOD DEPTH
5. CAT LFO FMOD DEPTH
6. CAT LFO AMOD DEPTH
• Effect1 Parameter
7. CAT VARIATION CONTROL DEPTH
(Valid when the Variation Effect is assigned to a part as Insertion)

2.1.1.1 Master Volume

By default, there will be no effect.
If the receive channel is a drum part, effects 5 and 6 will not apply.
If the Multi Part parameter Rcv CHANNEL AFTER TOUCH = OFF, that part
will not receive Channel Aftertouch.

1.7 Polyphonic aftertouch
This message conveys the pressure that is applied to the keyboard after
playing a note (for individual note numbers).
The pressure can be controlled independently for each note. This message
will affect currently-sounding notes.
The effect of this message is determined by the following Multi Part parameters.
1.
2.
3.
4.
5.
6.

PAT
PAT
PAT
PAT
PAT
PAT

11110000
01111111
01111111
00000100
00000001
* 0sssssss
0ttttttt
11110111

F0H
7FH
7FH
04H
01H
SSH
TTH
F7H

Exclusive status
Universal Real Time
ID of target device
Sub-ID #1 = Device Control Message
Sub-ID #2 = Master Volume
Volume LSB
Volume MSB
End of Exclusive

or,
11110000
01111111
0xxxnnnn
00000100
00000001
0sssssss
0ttttttt
11110111

F0H
7FH
XNH
04H
01H
SSH
TTH
F7H

Exclusive status
Universal Real Time
Device Number, xxx = don’t care
Sub-ID #1 = Device Control Message
Sub-ID #2 = Master Volume
Volume LSB
Volume MSB
End of Exclusive

When this is received, the Volume MSB will be reflected by the System
parameter MASTER VOLUME.
* The binary expression 0sssssss is expressed in hexadecimal as SSH.
The same applies elsewhere.

PITCH CONTROL
FILTER CONTROL
AMPLITUDE CONTROL
LFO PMOD DEPTH
LFO FMOD DEPTH
LFO AMOD DEPTH

2.1.2 Universal non-realtime messages
2.1.2.1 General MIDI System On

By default, there will be no effect.
The effect will apply to note numbers 36...97.
In the case of either of the following Multi Part parameter settings, that part
will not receive Polyphonic Aftertouch.
Rcv CHANNEL AFTER TOUCH = OFF
PART MODE = DRUM, DRUMS1...4

11110000
01111110
01111111
00001001
00000001
11110111

F0H
7EH
7FH
09H
01H
F7H

Exclusive status
Universal Non-Real Time
ID of target device
Sub-ID #1 = General MIDI Message
Sub-ID #2 = General MIDI On
End of Exclusive

or,
11110000
01111110
0xxxnnnn
00001001
00000001
11110111

F0H
7EH
XNH
09H
01H
F7H

Exclusive status
Universal Non-Real Time
N:Device Number, X:don’t care
Sub-ID #1 = General MIDI Message
Sub-ID #2 = General MIDI On
End of Exclusive

When this message is received, the SOUND MODULE MODE is set to XG,
and all MIDI messages defined by GM will be received.
All data except for MIDI Master Tuning will be restored to the default value.
However this message will not be received in any of the following cases.
• XG Model System Parameter (see table 2-2) Rcv SYSTEM ON MESSAGE= OFF
Since approximately 50[ms] is required in order to process this message, be
sure to allow an appropriate interval before sending the next message.

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2.1.3 XG parameter change

2.1.4 SW1000XG native parameter change

This message sets XG-related parameters. Each message can set a single
parameter.
The message format is as follows.

This message sets parameters unique to the SW1000XG. Each message
sets a single parameter.
As indicated below, the message format is in common with the MU50,
MU80, and MU90.

11110000
01000011
0001nnnn
01001100
0ggggggg
0mmmmmmm
0lllllll
0sssssss
:
11110111

F0H
43H
1NH
4CH
GGH
MMH
LLH
SSH
:
F7H

Exclusive status
YAMAHA ID
N:device Number
Model ID
Address High
Address Mid
Address Low
Data

11110000
01000011
0001nnnn
01001001
0ggggggg
0mmmmmmm
0lllllll
0vvvvvvv
:
11110111

End of Exclusive

For parameters whose Data Size is 2 or 4, the appropriate amount of data
will be transmitted as indicated by Size.

F0H
43H
1NH
49H
GGH
MMH
LLH
VVH
:
F7H

Exclusive status
YAMAHA ID
N:Device Number
Model ID
Address High
Address Mid
Address Low
Data
End of Exclusive

For parameters whose Data Size is 2 or 4, the number of data bytes indicated by Size are transmitted.

2.1.3.1 XG System On
2.1.4.1 System parameter change

This system exclusive message causes the SW1000XG to function as an
“XG”-compatible tone generator.
11110000
01000011
0001nnnn
01001100
00000000
00000000
01111110
00000000
11110111

F0H
43H
1NH
4CH
00H
00H
7EH
00H
F7H

This message sets the SYSTEM block (refer to tables <2 - 1>, <2 - 2>).

Exclusive status
YAMAHA ID
N:device Number
Model ID
Address High
Address Mid
Address Low
Data
End of Exclusive

2.1.5 Other parameter changes
2.1.5.1 Master tuning
This message simultaneously modifies the tuning of all channels.
11110000
01000011
0001nnnn
00100111
00110000
00000000
00000000
0000mmmm
0000llll
0xxxxxxx
11110111

When On is received, the SOUND MODULE MODE will be set to XG, and all
MIDI messages defined by XG such as NRPN or bank select etc. can be
received.
Since approximately 50[ms] are required in order to execute this message,
please allow an appropriate interval before transmitting the next message.

2.1.3.2 XG System parameter change
This message sets the XG SYSTEM block (refer to tables <1 -1>, <1 - 2>).

F0H
43H
1NH
27H
30H
00H
00H
0MH
0LH
XXH
F7H

Exclusive status
YAMAHA ID
N:device Number
Model ID
Address High
Address Mid
Address Low
Master Tune MSB
Master Tune LSB
don’t care
End of Exclusive

Normally, the XG SYSTEM message MASTER TUNE should be used (refer to
table <1-2>).

2.1.3.3 Multi Effect1 parameter change
This message sets the MULTI EFFECT1 block (refer to tables <1 - 1>, <1 3>).

2.2 Bulk dump
This device uses the following bulk dump messages.

2.1.3.4 Multi EQ parameter change
This message sets the MULTI EQ block (refer to tables <1 - 1>, <1 - 4>).

[XG
1)
2)
3)
4)
5)
6)
7)

2.1.3.5 Multi Effect2 parameter change
This message sets the MULTI EFFECT2 block (refer to tables <1 - 1>, <1 5>).

2.1.3.6 Multi Part parameter change

BULK DUMP]
XG System bulk dump
Multi Effect1 bulk dump
Multi EQ bulk dump
Multi Effect2 bulk dump
Multi Part bulk dump
Audio Part bulk dump
Drums Setup bulk dump

[SW1000XG NATIVE BULK DUMP]
1) System bulk dump

This message sets the MULTI PART block (refer to tables <1 - 1>, <1 - 6>).

2.1.3.7 Audio Part parameter change

2.2.1 XG bulk dump

This message sets the AUDIO PART block (refer to tables <1 - 1> , <1 - 7>).

This message sets XG-related parameters. Unlike parameter change messages, a single message can modify multiple parameters. The message format is as follows.

2.1.3.8 Audio Part Configuration parameter change

11110000
01000011
0000nnnn
01001100
0sssssss
0ttttttt
0ggggggg
0mmmmmmm
0lllllll
0vvvvvvv
:
0kkkkkkk
11110111

This message sets the AUDIO PART CONFIGURATION block (refer to tables
<1 - 1>, <1 - 8>).

2.1.3.9 Drums Setup parameter change
This message sets the DRUMS SETUP block (refer to tables <1 - 1> , <1 9>).

F0H
43H
0NH
4CH
SSH
TTH
GGH
MMH
LLH
VVH
:
KKH
F7H

Exclusive status
YAMAHA ID
N:Device Number
Model ID
ByteCountMSB
ByteCountLSB
Address High
Address Mid
Address Low
Data
Check-sum
End of Exclusive

Address and Byte Count are given in tables 1-n. Byte Count is indicated by
the total size of the Data in tables 1-n.
Bulk dump and dump request messages are received when the beginning
of the block is specified as the ‘Address’.
‘Block’ indicates the unit of the data string that is indicated in tables 1-n as
‘Total size’.
Check sum is the value that produces a lower 7 bits of 0 when the Start
Address, Byte Count, Data, and the Check-sum itself are added.

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2.2.1.1 XG System bulk dump
This message sets the XG SYSTEM block (refer to tables <1 -1>, <1 - 2>).

2.2.1.2 Multi Effect1 bulk dump
This message sets the MULTI EFFECT1 block (refer to tables <1 - 1>, <1 3>).

2.2.1.3 Multi EQ bulk dump
This message sets the MULTI EQ block (refer to tables <1 - 1>, <1 - 4>).

2.2.1.4 Multi Effect2 bulk dump
This message sets the MULTI EFFECT2 block (refer to tables <1 - 1>, <1 5>).

2.2.1.5 Multi Part bulk dump
This message sets the MULTI PART block (refer to tables <1 - 1>, <1 - 6>).

2.2.1.6 Audio Part bulk dump
This message sets the Audio PART block (refer to tables <1 - 1>, <1 - 7>).

2.2.1.7 Drums Setup bulk dump
This message sets the DRUMS SETUP block (refer to tables <1 - 1>, <1 9>).

2.2.2 SW1000XG native bulk dump
This message modifies parameters unique to the SW1000XG. Unlike parameter change messages, a single message will modify multiple parameters.
11110000
01000011
0000nnnn
01001001
0sssssss
0ttttttt
0ggggggg
0mmmmmmm
0lllllll
0vvvvvvv
:
0kkkkkkk
11110111

F0H
43H
0NH
49H
SSH
TTH
GGH
MMH
LLH
VVH
:
KKH
F7H

Exclusive status
YAMAHA ID
N:Device Number
Model ID
ByteCountMSB
ByteCountLSB
Address High
Address Mid
Address Low
Data
Check-sum
End of Exclusive

Details are the same as for 2.2.1 XG Bulk Dump. However, refer to table 2-n
for the address, byte count, and block.

2.2.2.1 System bulk dump
This message sets the SYSTEM block (refer to tables <2 - 1>, <2 - 2>).

3. Realtime messages
3.1 Active sensing
a)

Transmission
not transmitted.

b) Reception
Once FE has been received, failure to receive any MIDI message for an
interval longer than approximately 300 msec will cause processing to be
performed as if ALL SOUND OFF, ALL NOTE OFF, and RESET ALL
CONTROLLERS messages were received, and the unit will reset to a
condition in which FE was never received.

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< Table 1 - 1 >
Parameter Bass Addres
Model ID = 4C
Parameter

Description
Address
(H) (M) (L)
00
00
00
00
00
7D
00
00
7E
00
00
7F
02
01
00
02
40
00
03
00
00
03
01
00
08
00
00

XG SYSTEM

EFFECT 1
EFFECT 2
MULTI PART

08
08

0F
10

00
00

08
0A

1F
00

00
00

0A
0A

0F
10

00
00

Audio PART

0A
10

1F
00

00
00

Audio Config

10
11

0D
00

00
00

11
30
31
32
33

0D
0D
0D
0D
0D

00
00
00
00
00

MULTI PART
(additional)

DRUM

System
Drum setup Reset
XG System On
All Parameter Reset
Effect1(Reverb,Chorus,Variation )
Multi EQ
Insertion Effect 1
Insertion Effect 2
Multi Part 1
:
Multi Part 16
Multi Part 17
:
Multi Part 32
Multi Part 1
:
Multi Part 16
Multi Part 17
:
Multi Part 32
Audio Part 1
:
Audio Part 14
Audio Config 1
:
Audio Config 14
Drum Setup 1
Drum Setup 2
Drum Setup 3
Drum Setup 4

Address
0D 00
0E 00
:
3n 5B 00
3n
3n

Parameter
note number 13
note number 14
:
note number 91

< Table 1 - 2 >
MIDI Parameter Change table ( XG SYSTEM )
Address
(H)
00 00 00
01
02
03

TOTAL

04
05
06
7D
7E
7F
SIZE

Size
(H)
40

Data
(H)
00 00 00 00 -

1
1
1
1
1
1
07

00 - 7F
00 - 7F
28 - 58
N
00
00

0F
0F
0F
0F

Parameter

Description

MASTER

-102.4...0...+102.3[cent]
1st bit3-0→bit15-12
2nd bit3-0→bit11-8
3rd bit3-0→bit7-4
4th bit3-0→bit3-0
0...127
0...127
-24...0...+24[semitones]
N:Drum setup number(receive only)
00=XG system ON (receive only)
00=ON (receive only)

TUNE

MASTER VOLUME
MASTER ATTENUATOR
TRANSPOSE
DRUM SETUP RESET
XG SYSTEM ON
ALL PARAMETER RESET

Default value
(H)
00 04 00 00

7F
00
40
—
—
—

< Table 1 - 3 >
MIDI Parameter Change table ( EFFECT 1)
Address
(H)
02 01 00

TOTAL
02

01

TOTAL

Size
(H)
2

02
03
04
05
06
07
08
09
0A
0B
0C
0D
SIZE

1
1
1
1
1
1
1
1
1
1
1
1
0E

10
11
12
13
14
15
SIZE

1
1
1
1
1
1
06

Data
(H)
00 00 00 00 00 00 00 00 00 00 00 00 00 01 -

Parameter

Description

7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F

REVERB
REVERB
REVERB
REVERB
REVERB
REVERB
REVERB
REVERB
REVERB
REVERB
REVERB
REVERB
REVERB
REVERB

TYPE MSB
TYPE LSB
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
RETURN
PAN

1
2
3
4
5
6
7
8
9
10

refer to Effect Program List
″
″
″
″
″
″
″
″
″
″
″
-∞dB...0dB...+6dB(0...96...127)
L63...C...R63

Default value
(H)
01(=HALL1)
00
12(depends on reverb type)
0A(″)
08(″)
0D(″)
31(″)
00(″)
00(″)
00(″)
00(″)
00(″)
40
40

00
00
00
00
00
00

7F
7F
7F
7F
7F
7F

REVERB
REVERB
REVERB
REVERB
REVERB
REVERB

PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER

11
12
13
14
15
16

refer to Effect Parameter List
″
″
″
″
″

00(depends on reverb type)
04(″)
32(″)
08(″)
40(″)
00(″)

-

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2

22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
SIZE

1
1
1
1
1
1
1
1
1
1
1
1
1
0F

TOTAL

30
31
32
33
34
35
SIZE

02

TOTAL
02

01

01

TOTAL
02

01

TOTAL

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00
00
00
00
00
00
00
00
00
00
00
00
00
01
00

-

7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F

CHORUS TYPE MSB
CHORUS TYPE LSB
CHORUS PARAMETER 1
CHORUS PARAMETER 2
CHORUS PARAMETER 3
CHORUS PARAMETER 4
CHORUS PARAMETER 5
CHORUS PARAMETER 6
CHORUS PARAMETER 7
CHORUS PARAMETER 8
CHORUS PARAMETER 9
CHORUS PARAMETER 10
CHORUS RETURN
CHORUS PAN
SEND CHORUS TO REVERB

refer to Effect Program List
″
″
″
″
″
″
″
″
″
″
″
-∞dB...0dB...+6dB(0...96...127)
L63...C...R63(1...64...127)
-∞dB...0dB...+6dB(0...96...127)

41(=CHORUS1)
00
06(depends on chorus type)
36(″)
4D(″)
6A(″)
00(″)
1C(″)
40(″)
2E(″)
40(″)
40(″)
40
40
00

1
1
1
1
1
1
06

00
00
00
00
00
00

-

7F
7F
7F
7F
7F
7F

CHORUS
CHORUS
CHORUS
CHORUS
CHORUS
CHORUS

refer to Effect Parameter List
″
″
″
″
″

2E(depends on chorus type)
40(″)
0A(″)
00(″)
00(″)
00(″)

40

2

42

2

44

2

46

2

48

2

4A

2

4C

2

4E

2

50

2

52

2

54

2

56
57
58
59
5A
5B

1
1
1
1
1
1

00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
01
00
00
00
00

-

7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
01
7F

VARIATION TYPE MSB
VARIATION TYPE LSB
VARIATION PARAMETER 1 MSB
VARIATION PARAMETER 1 LSB
VARIATION PARAMETER 2 MSB
VARIATION PARAMETER 2 LSB
VARIATION PARAMETER 3 MSB
VARIATION PARAMETER 3 LSB
VARIATION PARAMETER 4 MSB
VARIATION PARAMETER 4 LSB
VARIATION PARAMETER 5 MSB
VARIATION PARAMETER 5 LSB
VARIATION PARAMETER 6 MSB
VARIATION PARAMETER 6 LSB
VARIATION PARAMETER 7 MSB
VARIATION PARAMETER 7 LSB
VARIATION PARAMETER 8 MSB
VARIATION PARAMETER 8 LSB
VARIATION PARAMETER 9 MSB
VARIATION PARAMETER 9 LSB
VARIATION PARAMETER 10 MSB
VARIATION PARAMETER 10 LSB
VARIATION RETURN
VARIATION PAN
SEND VARIATION TO REVERB
SEND VARIATION TO CHORUS
VARIATION CONNECTION
VARIATION PART NUMBER

05(=DELAY L,C,R)
00
1A(depends on variation type)
05(″)
0D(″)
03(″)
27(″)
08(″)
27(″)
08(″)
00(″)
4A(″)
00(″)
64(″)
00(″)
0A(″)
00(″)
00(″)
00(″)
00(″)
00(″)
20(″)
40
40
00
00
00
7F

5C
5D
5E
5F
60
SIZE

1
1
1
1
1
21

00
00
00
00
00

-

7F
7F
7F
7F
7F

MW VARIATION CONTROL DEPTH
BEND VARIATION CONTROL DEPTH
CAT VARIATION CONTROL DEPTH
AC1 VARIATION CONTROL DEPTH
AC2 VARIATION CONTROL DEPTH

refer to Effect Program List
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
-∞dB...0dB...+6dB(0...96...127)
L63...C...R63(1...64...127)
-∞dB...0dB...+6dB(0...96...127)
-∞dB...0dB...+6dB(0...96...127)
INSERTION , SYSTEM
Part1...32(0...31)
Audio1~14(64~67)
OFF(127)
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63

70
71
72
73
74
75
SIZE

1
1
1
1
1
1
06

00
00
00
00
00
00

-

7F
7F
7F
7F
7F
7F

VARIATION
VARIATION
VARIATION
VARIATION
VARIATION
VARIATION

refer to Effect Parameter List
″
″
″
″
″

00(depends on variation type)
3C(″)
1C(″)
40(″)
2E(″)
40(″)

PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER

11
12
13
14
15
16

PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER
PARAMETER

11
12
13
14
15
16

76

40
40
40
40
40

DataList-E.qx

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Page 77

< Table 1 - 4 >
MIDI Parameter Change table ( MULTI EQ )
Address
(H)
02 40 00
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
0E
0F
10
11
12
13
14
TOTAL SIZE

Size
(H)
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
15

Data
(H)
00 34 04 01 00 34 0E 01 -

04
4C
28
78
01
4C
36
78

34 - 4C
0E - 36
01 - 78
34 - 4C
0E - 36
01 - 78
34
1C
01
00

-

4C
3A
78
01

Parameter

Description

EQ TYPE
EQ GAIN1
EQ FREQUENCY1
EQ Q1
EQ SHAPE1
EQ GAIN2
EQ FREQUENCY2
EQ Q2
NOT USED
EQ GAIN3
EQ FREQUENCY3
EQ Q3
NOT USED
EQ GAIN4
EQ FREQUENCY4
EQ Q4
NOT USED
EQ GAIN5
EQ FREQUENCY5
EQ Q5
EQ SHAPE5

flat, jazz, pops, rock, classic
-12...0...+12[dB]
32...2.0k[Hz]
0.1...12.0
shelving , peaking
-12...0...+12[dB]
100...10.0k[Hz]
0.1...12.0
-12...0...+12[dB]
100...10.0k[Hz]
0.1...12.0
-12...0...+12[dB]
100...10.0k[Hz]
0.1...12.0
-12...0...+12[dB]
0.5k...16.0k[Hz]
0.1...12.0
shelving , peaking

Default value
(H)
00
40(depends on EQ type)
0C(″)
07(″)
00(″)
40(″)
1C(″)
07(″)
—
40(″)
22(″)
07(″)
—
40(″)
2E(″)
07(″)
—
40(″)
34(″)
07(″)
00(″)

< Table 1 - 5 >
MIDI Parameter Change table ( EFFECT 2)
Address
(H)
03 00 00

Size
(H)
2

Data
(H)
00 00 00 00 00 00 00 00 00 00 00 00 00 -

7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F

INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION

Parameter

Description

02
03
04
05
06
07
08
09
0A
0B
0C

1
1
1
1
1
1
1
1
1
1
1

1
1
1
1
1
12

00
00
00
00
00

-

7F
7F
7F
7F
7F

MW INSERTION CONTROL DEPTH
BEND INSERTION CONTROL DEPTH
CAT INSERTION CONTROL DEPTH
AC1 INSERTION CONTROL DEPTH
AC2 INSERTION CONTROL DEPTH

TOTAL

0D
0E
0F
10
11
SIZE

1
1
1
1
1
1
06

00
00
00
00
00
00

-

7F
7F
7F
7F
7F
7F

INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION

EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1

PARAMETER11
PARAMETER12
PARAMETER13
PARAMETER14
PARAMETER15
PARAMETER16

refer to Effect Parameter List
″
″
″
″
″

78(depends on insertion effect1 type)
00(″)
00(″)
00(″)
00(″)
00(″)

TOTAL

20
21
22
23
24
25
SIZE

00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00

-

7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F

INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION

EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1

PARAMETER1 MSB
PARAMETER1 LSB
PARAMETER2 MSB
PARAMETER2 LSB
PARAMETER3 MSB
PARAMETER3 LSB
PARAMETER4 MSB
PARAMETER4 LSB
PARAMETER5 MSB
PARAMETER5 LSB
PARAMETER6 MSB
PARAMETER6 LSB
PARAMETER7 MSB
PARAMETER7 LSB
PARAMETER8 MSB
PARAMETER8 LSB
PARAMETER9 MSB
PARAMETER9 LSB
PARAMETER10 MSB
PARAMETER10 LSB

refer to Effect Parameter List
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″

00(depends on insertion effect1 type)
28(″)
00(″)
14(″)
00(″)
48(″)
00(″)
35(″)
00(″)
40(″)
00(″)
00(″)
00(″)
2B(″)
00(″)
4A(″)
00(″)
0A(″)
00(″)
7F(″)

TOTAL

30

2
2

34

2

36

2

38

2

3A

2

3C

2

3E

2

40

2

42

2

SIZE

14

TYPE MSB
TYPE LSB
PARAMETER1
PARAMETER2
PARAMETER3
PARAMETER4
PARAMETER5
PARAMETER6
PARAMETER7
PARAMETER8
PARAMETER9
PARAMETER10
PART NUMBER

Default value
(H)
49(=DISTORTION)
00
28(depends on insertion effect1 type)
14(″)
48(″)
35(″)
40(″)
00(″)
2B(″)
4A(″)
0A(″)
7F(″)
7F

refer to Effect Program List
″
″
″
″
″
″
″
″
″
″
″
Part1...32(0...31)
Audio1~14(64~67)
OFF(127)
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63

32

EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1
EFFECT1

40
40
40
40
40

When using an EFFECT TYPE which does not require the MSB, parameters of addresses 02...0B are received, and parameters of addresses 30...42 are not
received.
When using an EFFECT TYPE which requires the MSB, parameters of addresses 30...42 are received, and parameters of addresses 02...0B are not received.
Bulk data which includes the EFFECT TYPE is always transmitted with the parameters of addresses 02...0B, but in the case of an EFFECT TYPE which requires
the MSB, parameters of addresses 02...0B are not received even for bulk reception.

77

DataList-E.qx

03

01

8/5/98

00

2

02
03
04
05
06
07
08
09
0A
0B
0C

1
1
1
1
1
1
1
1
1
1
1

TOTAL

0D
0E
0F
10
11
SIZE

TOTAL

TOTAL

5:04 PM

Page 78

00
00
00
00
00
00
00
00
00
00
00
00
00

-

7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F

INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION

1
1
1
1
1
12

00
00
00
00
00

-

7F
7F
7F
7F
7F

20
21
22
23
24
25
SIZE

1
1
1
1
1
1
06

00
00
00
00
00
00

-

30

2

32

2

34

2

36

2

38

2

3A

2

3C

2

3E

2

40

2

42

1

00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00

-

SIZE

14

EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2

TYPE MSB
TYPE LSB
PARAMETER1
PARAMETER2
PARAMETER3
PARAMETER4
PARAMETER5
PARAMETER6
PARAMETER7
PARAMETER8
PARAMETER9
PARAMETER10
PART NUMBER

49(=DISTORTION)
00
28(depends on insertion effect2 type)
14(″)
48(″)
35(″)
40(″)
00(″)
2B(″)
4A(″)
0A(″)
7F(″)
7F

MW INSERTION CONTROL DEPTH
BEND INSERTION CONTROL DEPTH
CAT INSERTION CONTROL DEPTH
AC1 INSERTION CONTROL DEPTH
AC2 INSERTION CONTROL DEPTH

refer to Effect Program List
″
″
″
″
″
″
″
″
″
″
″
Part1...32(0...31)
Audio1~14(64~67)
OFF(127)
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63

7F
7F
7F
7F
7F
7F

INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION

EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2

PARAMETER11
PARAMETER12
PARAMETER13
PARAMETER14
PARAMETER15
PARAMETER16

refer to Effect Parameter List
″
″
″
″
″

78(depends on insertion effect2 type)
00(″)
00(″)
00(″)
00(″)
00(″)

7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F

INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION
INSERTION

EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2
EFFECT2

PARAMETER1 MSB
PARAMETER1 LSB
PARAMETER2 MSB
PARAMETER2 LSB
PARAMETER3 MSB
PARAMETER3 LSB
PARAMETER4 MSB
PARAMETER4 LSB
PARAMETER5 MSB
PARAMETER5 LSB
PARAMETER6 MSB
PARAMETER6 LSB
PARAMETER7 MSB
PARAMETER7 LSB
PARAMETER8 MSB
PARAMETER8 LSB
PARAMETER9 MSB
PARAMETER9 LSB
PARAMETER10 MSB
PARAMETER10 LSB

refer to Effect Parameter List
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″
″

00(depends on insertion effect2 type)
28(″)
00(″)
14(″)
00(″)
48(″)
00(″)
35(″)
00(″)
40(″)
00(″)
00(″)
00(″)
2B(″)
00(″)
4A(″)
00(″)
0A(″)
00(″)
7F(″)

40
40
40
40
40

When using an EFFECT TYPE which does not require the MSB, parameters of addresses 02...0B are received, and parameters of addresses 30...42 are not
received.
When using an EFFECT TYPE which requires the MSB, parameters of addresses 30...42 are received, and parameters of addresses 02...0B are not received.
Bulk data which includes the EFFECT TYPE is always transmitted with the parameters of addresses 02...0B, but in the case of an EFFECT TYPE which requires
the MSB, parameters of addresses 02...0B are not received even for bulk reception.

< Table 1 - 6 >
MIDI Parameter Change table ( MULTI PART )
Address
(H)
08 nn 00

Size
(H)
1

Data
(H)
00 - 40

ELEMENT

nn

01

1

00 - 7F

BANK

nn
nn
nn

02
03
04

1
1
1

00 - 7F
00 - 7F
00-1F,7F

BANK SELECT LSB
PROGRAM NUMBER
Rcv CHANNEL

0...127
1...128
A1...A16, B1...B16, OFF

Default value
(H)
part10, 26=0
other parts =2
part10,26=7F
other parts=0
00
00
Part No.

nn
nn

05
06

1
1

00 - 01
00 - 02

MONO , POLY
SINGLE, MULTI, INST(for DRUM)

01
01

nn

07

1

00 - 05

MONO/POLY MODE
SAME NOTE NUMBER
KEY ON ASSIGN
PART MODE

NORMAL, DRUM, DRUMS1...4

nn
nn
nn

08
09
0A

1
2

28 - 58
00 - 0F
00 - 0F

NOTE SHIFT
DETUNE

Part10=2, Part26=4
other parts=0
40
08 00

nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn
nn

0B
0C
0D
0E
0F
10
11
12
13
14
15
16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
28
00
00
00
00
00

VOLUME
VELOCITY SENSE DEPTH
VELOCITY SENSE OFFSET
PAN
NOTE LIMIT LOW
NOTE LIMIT HIGH
DRY LEVEL
CHORUS SEND
REVERB SEND
VARIATION SEND
VIBRATO RATE
VIBRATO DEPTH
VIBRATO DELAY
LOW PASS FILTER CUTOFF FREQUENCY
LOW PASS FILTER RESONANCE
EG ATTACK TIME
EG DECAY TIME
EG RELEASE TIME
MW PITCH CONTROL
MW LOW PASS FILTER CONTROL
MW AMPLITUDE CONTROL
MW LFO PMOD DEPTH
MW LFO FMOD DEPTH
MW LFO AMOD DEPTH

-24...0...+24[semitones]
-12.8...0...+12.7[Hz]
1st bit3-0→bit7-4
2nd bit3-0→bit3-0
0...127
0...127
0...127
RND, L63...C...R63
C-2...G8
C-2...G8
0...127
0...127
0...127
0...127
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
0...127
0...127

-

7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
58
7F
7F
7F
7F
7F

Parameter

Description
RESERVE

SELECT

MSB

0...64
0...127

78

64
40
40
40
00
7F
7F
00
28
00
40
40
40
40
40
40
40
40
40
40
40
0A
00
00

DataList-E.qx

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5:04 PM

Page 79

PITCH CONTROL
LOW PASS FILTER CONTROL
AMPLITUDE CONTROL
LFO PMOD DEPTH
LFO FMOD DEPTH
LFO AMOD DEPTH

nn 23
nn 24
nn 25
nn 26
nn 27
nn 28
TOTAL SIZE

1
1
1
1
1
1
29

28
00
00
00
00
00

-

58
7F
7F
7F
7F
7F

BEND
BEND
BEND
BEND
BEND
BEND

nn 30
nn 31
nn 32
nn 33
nn 34
nn 35
nn 36
nn 37
nn 38
nn 39
nn 3A
nn 3B
nn 3C
nn 3D
nn 3E
nn 3F
nn 40
nn 41
nn 42
nn 43
nn 44
nn 45
nn 46
nn 47
nn 48
nn 49
nn 4A
nn 4B
nn 4C
nn 4D
nn 4E
nn 4F
nn 50
nn 51
nn 52
nn 53
nn 54
nn 55
nn 56
nn 57
nn 58
nn 59
nn 5A
nn 5B
nn 5C
nn 5D
nn 5E
nn 5F
nn 60
nn 61
nn 62
nn 63
nn 64
nn 65
nn 66
nn 67
nn 68
nn 69
nn 6A
nn 6B
nn 6C
nn 6D
nn 6E
TOTAL SIZE

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
3F

00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
00
28
00
00
00
00
00
28
00
00
00
00
00
00
28
00
00
00
00
00
00
28
00
00
00
00
00
00
00
00
00
00
00
01
01

-

01
01
01
01
01
01
01
01
01
01
01
01
01
01
01
01
01
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
7F
58
7F
7F
7F
7F
7F
58
7F
7F
7F
7F
7F
5F
58
7F
7F
7F
7F
7F
5F
58
7F
7F
7F
7F
7F
01
7F
7F
7F
7F
7F
7F
7F

nn 70
nn 71
nn 72
nn 73
TOTAL SIZE

1
1
1
1
04

nn 74
nn 75
nn 76
nn 77
nn 78
nn 79
nn 7A
nn 7B
nn 7C
nn 7D
nn 7E
nn 7F
TOTAL SIZE

1
1
1
1
1
1
1
1
1
1
1
1
0C

0A

10

1

SIZE

01

nn

TOTAL

00 - 7F
00 - 7F

04 - 28
1C - 3A

00,08,09,0A
28,29,2A,2B,
2C,2D

-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
0...127
0...127

42
40
40
00
00
00

Rcv PITCH BEND
Rcv CH AFTER TOUCH(CAT)
Rcv PROGRAM CHANGE
Rcv CONTROL CHANGE
Rcv POLY AFTER TOUCH(PAT)
Rcv NOTE MESSAGE
Rcv RPN
Rcv NRPN
Rcv MODULATION
Rcv VOLUME
Rcv PAN
Rcv EXPRESSION
Rcv HOLD1
Rcv PORTAMENTO
Rcv SOSTENUTO
Rcv SOFT PEDAL
Rcv BANK SELECT
SCALE TUNING C
SCALE TUNING C#
SCALE TUNING D
SCALE TUNING D#
SCALE TUNING E
SCALE TUNING F
SCALE TUNING F#
SCALE TUNING G
SCALE TUNING G#
SCALE TUNING A
SCALE TUNING A#
SCALE TUNING B
CAT PITCH CONTROL
CAT LOW PASS FILTER CONTROL
CAT AMPLITUDE CONTROL
CAT LFO PMOD DEPTH
CAT LFO FMOD DEPTH
CAT LFO AMOD DEPTH
PAT PITCH CONTROL
PAT LOW PASS FILTER CONTROL
PAT AMPLITUDE CONTROL
PAT LFO PMOD DEPTH
PAT LFO FMOD DEPTH
PAT LFO AMOD DEPTH
AC1 CONTROLLER NUMBER
AC1 PITCH CONTROL
AC1 LOW PASS FILTER CONTROL
AC1 AMPLITUDE CONTROL
AC1 LFO PMOD DEPTH
AC1 LFO FMOD DEPTH
AC1 LFO AMOD DEPTH
AC2 CONTROLLER NUMBER
AC2 PITCH CONTROL
AC2 LOW PASS FILTER CONTROL
AC2 AMPLITUDE CONTROL
AC2 LFO PMOD DEPTH
AC2 LFO FMOD DEPTH
AC2 LFO AMOD DEPTH
PORTAMENTO SWITCH
PORTAMENTO TIME
PITCH EG INITIAL LEVEL
PITCH EG ATTACK TIME
PITCH EG RELEASE LEVEL
PITCH EG RELEASE TIME
VELOCITY LIMIT LOW
VELOCITY LIMIT HIGH

OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-64...0...+63[cent]
-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
0...127
0...127
-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
0...127
0...127
0...95
-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
0...127
0...127
0...95
-24...0...+24[semitones]
-9600...0...+9450[cent]
-100...0...+100[%]
0...127
0...127
0...127
OFF, ON
0...127
-64...0...+63
-64...0...+63
-64...0...+63
-64...0...+63
1...127
1...127

01
01
01
01
01
01
01
XGmode=01, GMmode=00
01
01
01
01
01
01
01
01
XGmode=01, GMmode=00
40
40
40
40
40
40
40
40
40
40
40
40
40
40
40
00
00
00
40
40
40
00
00
00
10
40
40
40
00
00
00
11
40
40
40
00
00
00
00
00
40
40
40
40
01
7F

NOT USED
NOT USED
EQ BASS GAIN
EQ TREBLE GAIN

-12 - +12[dB]
-12 - +12[dB]

—
—
40
40

NOT USED
NOT USED
EQ BASS FREQUENCY
EQ TREBLE FREQUENCY
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED

OUTPUT SELECT

32...2.0k[Hz]
500...16.0k[Hz]

—
—
0C
36
—
—
—
—
—
—
—
—

0:stereo out, 8:indiv1+2, 9:indiv3+4, 00
10:indiv5+6,40:indiv1,41:indiv2,42:indiv3,
43:indiv4, 44:indiv5,45:indiv6

If data other than the above is received, 0:stereo out will be selected.
Note: In the case of OUTPUT SELECT, if the received value exceeds the number that can be supported, the parameter value will be 0.

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nn 21
TOTAL SIZE

1
1
02

5:04 PM

00 - 7F

Page 80

HIGH PASS FILTER CUTOFF FREQUENCY
NOT USED

-64...0...+63

40
—

Parameter

Description

Default value
(H)

INPUT GAIN

MIC , LINE
(Effective only for Analog Device)
0...127
0...127
1...128
A1...A16,B1...B16, OFF

nn = PART NUMBER

In the case of a DRUM PART, the following parameters will have no effect.
• BANK SELECT LSB
• MONO/POLY MODE
• SCALE TUNING
• PORTAMENTO
• PITCH EG
• FILTER MODULATION DEPTH (FMOD DEPTH)
• AMPLITUDE MODULATION DEPTH (AMOD DEPTH)
• OUTPUT SELECT

< Table 1 - 7 >
MIDI Parameter Change table ( Audio PART )
Address
(H)
10 0n 00

TOTAL
10

0n

TOTAL

Size
(H)
1

Data
(H)
00 - 01

01
02
03
04
05
06
07
08
09
0A
0B

1
1
1
1
1
1
1
1
1
1
1

00 - 7F
00 - 7F
00 - 7F
00-1F, 7F

0C
0D
0E
0F
10
11
12
13
14
SIZE

1
1
1
1
1
1
1
1
1
15

30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41
42
43
44
45
46
47
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F
60
SIZE

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
31

00 - 7F

01 - 7F

00
00
00
00

-

7F
7F
7F
7F

00 - 01
00 - 01
00 - 01

00 - 01
00 - 01
00 - 01

00 - 01

00 - 5F

00 - 5F

BANK SELECT MSB
BANK SELECT LSB
PROGRAM NUMBER
Rcv CHANNEL
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
VOLUME
NOT USED
NOT USED
PAN
NOT USED
NOT USED
DRY LEVEL
CHORUS SEND
REVERB SEND
VARIATION SEND

NOT USED
NOT USED
Rcv PROGRAM CHANGE
Rcv CONTROL CHANGE
NOT USED
MUTE
NOT USED
NOT USED
NOT USED
Rcv VOLUME
Rcv PAN
Rcv EXPRESSION
NOT USED
NOT USED
NOT USED
NOT USED
Rcv BANK SELECT
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
AC1 CONTROLLER NUMBER
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
AC2 CONTROLLER NUMBER

0...127
(Default value for Analog Device is 0)

L63...C...R63

0...127
0...127
0...127
0...127

OFF , ON
OFF , ON
ON, OFF

OFF , ON
OFF , ON
OFF , ON

OFF , ON

0...95

0...95

80

00
00
00
00
7F
—
—
—
—
—
—
64
—
—
40
—
—
7F
00
00
00

—
—
00
01
—
01
—
—
—
01
01
01
—
—
—
—
00
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
10
—
—
—
—
—
—
11

DataList-E.qx

12

nn

TOTAL

8/5/98

10

1

SIZE

01

5:04 PM

00,08,09,0A
28,29,2A,2B,
2C,2D

Page 81

OUTPUT SELECT

0:stereo out, 8:indiv1+2, 9:indiv3+4, 00
10:indiv5+6,40:indiv1,41:indiv2,42:indiv3,
43:indiv4, 44:indiv5,45:indiv6

If data other than the above is received, 0:stereo out will be selected.
Note: In the case of OUTPUT SELECT, if the received value exceeds the number that can be supported, the parameter value will be 0.
n:Audio Part number( 0 - D )

< Table 1 - 8 >
MIDI Parameter Change table ( Audio Part Configuration )
Address
(H)
11 0n 00

Size
(H)
1

TOTAL

SIZE

01

11

01

3

0n

TOTAL

SIZE

Data
(H)
00 - 01

Stereo/Monaural

Parameter

00 -

Input Category

00 -

Input Sub Category

00 -

Input Serial Number

Description
Default value
(H)
Switch between Stereo and Monaural 00
(Effective only for even numbered
parts)

Indicate input type,
00
depending on the shape of
the connector.
0:No Connection
1∼63:Connection to external device
1:Analog,others: Reserve
64∼126:Connection to internal Bus
64:PCI,others: Reserve
127:Reserve
Indicate input sub-type.
00
Not used at present. Set to 0.
Serial number in the same
00
input category.

03

n:Audio Part number( 0 - D )

< Table 1 - 9 >
MIDI Parameter Change table ( DRUM SETUP )
Address
(H)
3n rr 00
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
0E
0F
TOTAL SIZE

Size
(H)
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
10

Data
(H)
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -

3n

1
1
1
1
1
1
1
1
1
1
1
1
1
1
0E

00 - 7F
00 - 7F

TOTAL

20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
SIZE

3n

40

1

00,08,09,0A
28,29,2A,2B,
2C,2D

SIZE

01

rr

rr

TOTAL

7F
7F
7F
7F
7F
7F
7F
7F
01
01
01
7F
7F
7F
7F
7F

04 - 28
1C - 3A

Parameter

Description

PITCH COARSE
PITCH FINE
LEVEL
ALTERNATE GROUP
PAN
REVERB SEND
CHORUS SEND
VARIATION SEND
KEY ASSIGN
Rcv NOTE OFF
Rcv NOTE ON
LOW PASS FILTER CUTOFF FREQUENCY
LOW PASS FILTER RESONANCE
EG ATTACK RATE
EG DECAY1 RATE
EG DECAY2 RATE

-64...0...+63
-64...0...+63[cent]
0...127
OFF,1...127
RND,L63...C...R63
0...127
0...127
0...127
SINGLE , MULTI
OFF , ON
OFF , ON
-64...0...63
-64...0...63
-64...0...63
-64...0...63
-64...0...63

EQ BASS GAIN
EQ TREBLE GAIN
NOT USED
NOT USED
EQ BASS FREQUENCY
EQ TREBLE FREQUENCY
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED

-12 - +12[dB]
-12 - +12[dB]

OUTPUT SELECT

0:stereo out, 8:indiv1+2, 9:indiv3+4, 00
10:indiv5+6,40:indiv1,41:indiv2,42:indiv3,
43:indiv4, 44:indiv5,45:indiv6

32...2.0k[Hz]
500...16.0k[Hz]

Default value
(H)
40
40
depend on the note
″
″
″
″
7F
00
depend on the note
01
40
40
40
40
40

40
40
—
—
0C
36
—
—
—
—
—
—
—
—

When data other than the above is received, 0:stereo out will be selected.
3n

rr

TOTAL
3n

50
51
SIZE

rr 60
61
TOTAL SIZE

1
1
02

00 - 7F

HIGH PASS FILTER CUTOFF FREQUENCY
NOT USED

-64...0...63

40
—

1
1
02

30 - 50
30 - 50

VELOCITY SENSE PITCH
VELOCITY SENSE LPF CUTOFF

-16...0...16
-16...0...16

depend on the note
″

n:Drum Setup Number(0 - 3)
rr:note number(0D - 5B)

In the following cases, the SW1000XG will initialize all Drum Setups.
XG SYSTEM ON received
GM SYSTEM ON received
DRUM SETUP RESET received (when in XG mode)

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[Note]
When a part to which a Drum Setup is assigned receives a program change, the assigned Drum Setup will be initialized.
If the same Drum Setup is assigned to two or more parts, changes in Drum Setup parameters (including program changes) will apply to all parts to which it is
assigned.

< Table 2 - 1 >
Parmeter Bass Address
Model ID = 49
Parameter

Description
Address
(H) (M) (L)
00
00
00 System

SW1000XG SYSTEM

< Table 2 - 2 >
MIDI Parameter Change table ( SYSTEM )
Address
(H)
00 00 00
01
02
03
04
05
06
07
08
09
TOTAL SIZE

Size
(H)
1
1
1
1
1

00 00 10
TOTAL SIZE

1
01

00 00 11
TOTAL SIZE
00 00 12
TOTAL SIZE

Data
(H)
00 00 00 00 00 -

Parameter

Description

MUTE LOCK
Audio LOCK
EQ LOCK
Rcv SYSTEM ON MESSAGE
Rcv BANK SELECT
Not Used
Not Used
Not Used
Not Used
Not Used

OFF
OFF
OFF
OFF
OFF

00 - 01

DRUM EDIT Rcv NOTE

OFF , ON

01

1
01

00 - 01

OUTPUT SELECT LOCK

OFF , ON

00

1
01

00 - 01

Voice Map

MU Basic/SW1000XG Native Voice

00

01
01
01
01
01

,
,
,
,
,

ON
ON
ON
ON
ON

Default value
(H)
00
00
00
01
01

0A

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