Yamaha EAD10 Reference Manual (Advanced) En Rm A0
User Manual: Yamaha EAD10 Reference Manual
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Electronic Acoustic Drum Module Reference Manual (Advanced) EN Contents How the Triggers Generate Sounds ........................ 2 About the Pads.......................................................... 2 The Relationship Between Trigger Input Jacks, Trigger Inputs, Trigger Input Sources ............. 3 Trigger Sound (Instrument, Voice) ....................... 4 EAD10 Internal Memory....................................... 5 Parameter Descriptions........................................... 11 Scene Edit.......................................................... 11 MENU.......................................................................... 6 Basic Screen Operations .......................................... 6 Selecting the Trigger Input or Trigger Input Source .. 7 Menu Function List................................................... 8 Factory Reset..................................................... 57 Trigger................................................................ 25 Utility .................................................................. 32 Job ..................................................................... 39 File ..................................................................... 47 Connecting a Computer.......................................... 59 Installing the Yamaha Steinberg USB Driver .......... 59 Using DAW Software............................................... 60 Yamaha USB-MIDI Driver ....................................... 60 With the EAD10 Reference Manual (Advanced) (this document), you can click on an item you want to display with the link function or use the term search function. Effect Voice Inst When you click on any of the tabs on the right side of the page, you will be taken to the first page of the corresponding section. Scene Edit How to Use This Manual EAD10 Reference Manual (Advanced) 1 How the Triggers Generate Sounds How the EAD10 produces sound is explained in the Owner’s Manual. Here, we provide detailed information on how trigger signals generate Trigger Sounds. About the Pads Pads that can be used with the EAD10 include drum triggers and electronic drum pads. Types of pads include two piezo type and one piezo type. Specific areas of the pad are called Zones. Pad Type Number of Input Sources Description Example Two Piezo One Piezo 2 1 2 3 Produces two different trigger signals. Produces the same trig- Produces a different trigger signal depending upon where the pad is struck. ger signal regardless of Produces two different Produces three different trigger signals. where the pad is struck. trigger signals. Plays two Trigger Sounds. Plays one Trigger Sound. Plays two Trigger Sounds. Drum Trigger DT50S Sensor Unit Cymbal Pad PCY100 (When using a 2-Zone setting) Drum Pad TP70 Plays three Trigger Sounds. Cymbal Pad PCY135 Snare Pad / Tom Pad TP70S Drum Trigger DT50K Zone Edge Edge Rim A Rim B Sensor Pad Bow Cup Bow Pad NOTE The EAD10 is not compatible with pad controllers. EAD10 Reference Manual (Advanced) 2 How the Triggers Generate Sounds The Relationship Between Trigger Input Jacks, Trigger Inputs, Trigger Input Sources This section explains the relationship between the Trigger Input jack, Trigger Input, and Trigger Input Source. Trigger Input Jack (Trigger Input) By switching the input mode on the [qKICK] jack, [w] jack, [eSNARE] jack, [r] jack, you can change the Trigger Input and Trigger Input Source. The [t] jack and [y] jack are 3-Zone compatible inputs and cannot be changed. Trigger Input Source Each Zone transmits a different signal, which is called a Trigger Input Source. When the EAD10 receives a trigger signal from the pad, the Main Unit plays the Trigger Input Source. A Trigger Sound is assigned to the Trigger Input Source. Default Input Mode Setting The default input mode settings are [qKICK/w] jack separate, [eSNARE/r] jack paired. Jack Number Trigger Input Name Trigger Input Source Name Kick q Kick w Trg2 e y Voice Trg2 Inst Snare r Trg5 Trg6 Sounds are assigned the input source Inst Snare t Sounds are assigned to input jacks Voice Voice Inst Snare-R Voice Trg5 Voice Trg5-R1 Inst Voice Trg5-R2 Voice Trg6 Voice Trg6-R1 Trg6-R2 Inst Voice Voice EAD10 Reference Manual (Advanced) 3 How the Triggers Generate Sounds separate With the “separate” setting, the [qKICK/w] jack (or the [eSNARE/r] jack) is separated into single inputs in which each is assigned one Instrument. For example, the trigger signal received by the [w] jack is connected to the Trigger Input Source “Trg2.” The “Kick-R” sound is not produced. For the [qKICK/w] jack Trigger Input Name Trigger Input Source Name Kick Kick Kick-R Trg2 Trg2 paired With the “paired” setting, the [qKICK/w] jack (or the [eSNARE/r] jack) is assigned one Instrument. For example, the trigger signal received by the [r] jack is connected to the Trigger Input Source “Snare-R.” The “Trg4” signal is not produced. For the [eSNARE/r] jack Trigger Input Name Trigger Input Source Name Snare Snare Snare-R Trg4 Trg4 Trigger Sound (Instrument, Voice) A Trigger Sound is the sound assigned to and produced by each Trigger Input or Trigger Input Source. Instrument “Instrument” refers to each of the percussion instruments (snare drum, tom, cymbals, and bass drum) used in a drum set. With the EAD10, you can use a different Instrument on each Trigger Input. When you add an electric drum pad, you can assign a snare drum sound, for example, to the pad. Voice “Voice” refers to a sound that makes up an Instrument. With the EAD10, you can use a different Voice for each Trigger Input Source. For example, on an acoustic snare drum you can play a head shot sound, open rim shot sound, and a closed rim shot sound all from the same drum. Each one of these different sounds is called a Voice, and the EAD10 has internal Voices that include various percussion instruments, sound effects, electronic sounds, and more. In addition to the internal Voices, you can import waveforms (audio files) and play them as User Voices. For example, when you assign an acoustic drum Instrument to a 3-Zone pad, a head sound, open rim sound, and closed rim sound are generated from the corresponding Zones. When you assign the same Instrument to a 2-Zone pad, the head sound and open rim sound are generated. Bass drum and electronic snare Instruments are 1-Zone pads, so the same sound is generated regardless of where the pad is struck. NOTE You can use imported waveforms when you select “WAVE” from the Voice category. Waveforms imported into the Main Unit are called “Wave.” Waveforms before importing are called “audio file (.wav).” EAD10 Reference Manual (Advanced) 4 How the Triggers Generate Sounds EAD10 Internal Memory Saving Scenes that you have created or edited to the internal memory lets you hold the data even after the power has been turned off. You can also save System settings such as Trigger settings (MENU/Trigger) and other general settings such as Utility (MENU/Utility) settings. Data That Can Be Saved in the EAD10 The following types of data can be stored in the Main Unit. • • • • Scene (200) Wave (Up to 100) Trigger Settings Other general settings NOTE • Recording data in the Main Unit will be lost when the power is turned off. • Up to 100 Waves can be imported, as long as you don’t exceed the total capacity limit. Saving (Save) and Loading (Load) Data Files All data stored in the EAD10 can be saved to a USB flash drive. Files saved to a USB flash drive can also be loaded back into the Main Unit. For more information, see MENU/File (page 47). EAD10 Reference Manual (Advanced) 5 MENU Basic Screen Operations The screen appears when you press the [MENU] button. Navigating the MENU “ ” ([F1]) and “ ” ([F2]) move the cursor up and down “ENTER” ([F3]) opens the screen Changing the Setting Values [–], [+]: Changes the value of the item selected with the cursor EAD10 Reference Manual (Advanced) 6 MENU Selecting the Trigger Input or Trigger Input Source The Trigger name is displayed in the upper right of the screen for any parameters in which the Trigger Input or Trigger Input Source settings are required. Individual Trigger Input Settings In the setting screen for each Trigger Input such as MENU/Scene Edit/Inst/InstNumber or MENU/ Trigger/Pad Type, press the TRG ([F3]) button to open the screen for changing Trigger Inputs. Screen for Changing Trigger Inputs L: Volume level V: Velocity With the Input Mode set to “separate” With the Input Mode set to “paired” Name of the currently selected Trigger Input Switching the Trigger Input Auditioning Sounds NOTE • When the Input Mode is “paired,” selecting “Trg2” or “Trg4” does not affect the settings (nor generate any triggers). • In MENU/Trigger/ Pad Type, “ ” (FootSW) is not displayed. Individual Trigger Input Source Settings In MENU/Utility/PadFunction, for example, or in any setting screen in which the Trigger Input Source setting is required, press the TRG ([F3]) button to open the screen for changing the Trigger Input Source. Screen for Changing the Trigger Input Source Trigger Input Source Name of the currently selected Trigger Input Source Switch the Trigger Input Source Auditioning Sounds NOTE When the Input Mode is “paired,” selecting “Trg2” or “Trg4” does not affect the settings (nor generate any triggers). When the Input Mode is “separate,” selecting “Kick-R” or “Snare-R” does not affect the setting (nor generate any triggers). EAD10 Reference Manual (Advanced) 7 MENU Menu Function List MENU Scene Edit Inst Instrument Settings Category . . . . . . . . . . . . . . . . . . . . . . Instrument Category InstNumber . . . . . . . . . . . . . . . . . . . . Instrument Number InstTune . . . . . . . . . . . . . . . . . . . . . . Instrument Tuning InstDecay . . . . . . . . . . . . . . . . . . . . . Instrument Decay InstPan . . . . . . . . . . . . . . . . . . . . . . . Instrument Pan Voice Voice Settings Category . . . . . . . . . . . . . . . . . . . . . . Voice Category VoiceNumber . . . . . . . . . . . . . . . . . . Voice Number VoiceTune . . . . . . . . . . . . . . . . . . . . . Voice Tuning VoiceDecay . . . . . . . . . . . . . . . . . . . . Voice Decay VoicePan. . . . . . . . . . . . . . . . . . . . . . Voice Pan VoiceFilter . . . . . . . . . . . . . . . . . . . . . VoiceQ . . . . . . . . . . . . . . . . . . . . . . . VoiceAltGrp. . . . . . . . . . . . . . . . . . . . VoiceHoldMode. . . . . . . . . . . . . . . . . Voice Filter Cutoff Frequency Voice Filter Resonance (Q) Voice Alternate Group Voice Hold Mode MessageType . . . . . . . . . . . . . . . . . . Select MIDI Message Type [For note] Note . . . . . . MIDI Ch. . . . GateTime . . TrgVel . . . . . MIDI Note Output MIDI Channel Gate Time Trigger Velocity [For REVERB] [For EFFECT] [For CC01 to CC95] MinValue . . . Minimum Value MaxValue. . . Maximum Value MinValue . . . Minimum Value MaxValue . . Maximum Value MinValue. . . Minimum Value MaxValue . . Maximum Value MIDI Ch . . . MIDI Channel Effect Effect Settings ReverbType. . . . . . . . . . . . . . . . . . . . Reverb Type ReverbSend . . . . . . . . . . . . . . . . . . . Reverb Send RevReturn. . . . . . . . . . . . . . . . . . . . . Reverb Return Mic RevSend. . . . . . . . . . . . . . . . . . . Mic Reverb Send TriggerRevSend . . . . . . . . . . . . . . . . Trigger Sound Reverb Send Voice RevSend . . . . . . . . . . . . . . Trigger Sound Voice Reverb Send MicEffType . . . . . . . . . . . . . . . . . . . . Mic Effect Type MicEffDepth . . . . . . . . . . . . . . . . . . . Mic Effect Depth TrgEffType . . . . . . . . . . . . . . . . . . . . . TrgEffSend . . . . . . . . . . . . . . . . . . . . TrgEffReturn . . . . . . . . . . . . . . . . . . . TrgEffToRev. . . . . . . . . . . . . . . . . . . . Volume Volume Settings Scene Volume. . . . . . . . . . . . . . . . . . Mic Volume. . . . . . . . . . . . . . . . . TriggerVolume. . . . . . . . . . . . . . . Inst Volume. . . . . . . . . . . . . . Voice Volume . . . . . . . . . Trigger Sound Effect Type Trigger Sound Effect Send and Dry Balance Trigger Sound Effect Return Trigger Voice Effect Reverb Send Overall Scene Volume Mic Volume Trigger Sound Overall Volume Trigger Sound Instrument Volume Trigger Sound Voice Volume Tempo Tempo Settings Tempo . . . . . . . . . . . . . . . . . . . . . . . . Tempo for Selected Scene EAD10 Reference Manual (Advanced) 8 MENU MENU Trigger Input Mode Input Mode Settings Trg1/Trg2 . . . . . . . . . . . . . . . . Trigger 1/Trigger 2 Input Mode Trg3/Trg4 . . . . . . . . . . . . . . . . Trigger 3/Trigger 4 Input Mode Curve Curve Settings Velocity Curve. . . . . . . . . . . . Velocity Curve Pad Type Pad Type Settings PadType . . . . . . . . . . . . . . . . Select Pad Type Gain . . . . . . . . . . . . . . . . Gain Sensitivity . . . . . . . . . . . . Sensitivity RejectTime . . . . . . . . . . . Reject Time MinLevel . . . . . . . . . . . . . Minimum Level MaxLevel . . . . . . . . . . . . Maximum Level MinVelocity . . . . . . . . . . . Minimum Velocity MaxVelocity . . . . . . . . . . Maximum Velocity WaitTime . . . . . . . . . . . . Wait Time RimGain . . . . . . . . . . . . . Rim Gain H/R Balance . . . . . . . . . . H/R Balance Crosstalk Crosstalk Prevention Settings All Reject Lvl . . . . . . . . . . . . . All Rejection Level Reject Lvl . . . . . . . . . . . . . . . Rejection Level (Source Pad) FootSwSelect Foot Switch Select Settings FootSwSelect . . . . . . . . . . . . Select Foot Switch Utility General General Utility Settings SceneKnob . . . . . . . . . . . . . . Scene Knob AutoPowerOff . . . . . . . . . . . . Auto Power Off LCD Contrast . . . . . . . . . . . . LCD Contrast ClickOutput . . . . . . . . . . . . . . Click Output Destination ClickCountOff . . . . . . . . . . . . Click Count off L&R Volume . . . . . . . . . . . . . External Device Output Volume MicNoiseGate . . . . . . . . . . . . Mic Noise Gate AudioOutGain . . . . . . . . . . . . Audio Out Gain AudioMix . . . . . . . . . . . . . . . . Audio Mix USB To Host . . . . . . . . . . . . . [USB TO HOST] Terminal Setting MIDI LocalCtrl . . . . . . . . . . . . MIDI Local Control AuxInVolume. . . . . . . . . . . . . [AUX IN] Volume USB Volume . . . . . . . . . . . . . USB Audio or Recorder Playback Volume ClickVolume . . . . . . . . . . . . . Click Volume PadFunction Pad Function Settings PadFunction . . . . . . . . . . . . . Pad Function BypassSw . . . . . . . . . . . . . . . Bypass Switch Phones EQ Headphone EQ Settings EQ LowGain . . . . . . . . . . . . . EQ Low Gain EQ HighGain. . . . . . . . . . . . . EQ High Gain EAD10 Reference Manual (Advanced) 9 MENU MENU Job Scene Scene Settings Recall . . . . . . . . . . . . . . . Recall Sort . . . . . . . . . . . . . . . . . Sort Exchange . . . . . . . . . . . . Exchange Clear . . . . . . . . . . . . . . . . Clear Wave Wave Settings Import . . . . . . . . . . . . . . . Import Selected Audio File Import All . . . . . . . . . . . . Import All Audio Files Delete . . . . . . . . . . . . . . . Delete Selected Audio File Delete All . . . . . . . . . . . . Delete All Audio Files Optimize . . . . . . . . . . . . . Optimize Memory Memory Info . . . . . . . . . . Memory Information Recorder Recorder Settings Export Audio . . . . . . . . . . Export Audio File Save . . . . . . . . . . . . . . . . . . . Save File Load . . . . . . . . . . . . . . . . . . . Load File Rename. . . . . . . . . . . . . . . . . Rename File Delete . . . . . . . . . . . . . . . . . . Delete File Format. . . . . . . . . . . . . . . . . . Format USB Flash Drive Memory Info . . . . . . . . . . . . . USB Flash Drive Memory Information Factory Reset Factory Reset . . . . . . . . . . . . Factory Reset EAD10 Reference Manual (Advanced) 10 Scene Edit MENU Scene Edit Scene Edit Parameter Descriptions Inst Scene Edit Voice This section explains the “Scene Edit” settings in the menu. Reverb, Effects (Mic Sound), and Trigger Sounds for Scenes can be customized to your liking. Trigger Sounds have their own Effects available for use. Also, there are various settings for each Trigger Input or Trigger Input Source. NOTE Effect After customizing the Scene, save (Store) it as a User Scene (EAD10 Owner’s Manual). Customized Scene data will be lost when you select another Scene without first storing the settings. Scene Block Diagram Scene Edit / Effect Scene Edit / Volume Instrument Settings Effect Settings Volume Settings Trigger Effect Trigger Volume Mic Effect Mic Volume Volume Scene Edit / Inst Inst Trigger sensor Trigger input Scene Edit / Voice Tempo Voice Settings Voice Mic sensor Mic input Control of tempo-related Effects Tempo Scene Edit / Tempo Tempo Settings EAD10 Reference Manual (Advanced) 11 MENU Scene Edit Scene Edit Settings Screen Structure Instrument Settings Voice Voice Settings Effect Effect Settings Volume Volume Settings Tempo Tempo Settings Voice Inst Inst Scene Edit Inst Scene Edit / Inst Instrument Settings Effect Settings Screen Structure Scene Edit Inst Category Instrument Category InstNumber Instrument Number Volume 1/2 InstTune Instrument Tuning InstDecay Instrument Decay InstPan Instrument Pan Tempo 2/2 Scene Edit / Inst 1/2 Category : Instrument Category Sets the Instrument Category for each Trigger Input. The Instrument can also be selected by pressing the “TRG” ([F3]) button on the Scene screen. Settings Refer to the Data List. InstNumber : Instrument Number Sets the Instrument Number for each Trigger Input. The Instrument can also be selected by pressing the “TRG” ([F3]) button on the Scene screen. Settings Refer to the Data List. EAD10 Reference Manual (Advanced) 12 MENU Scene Edit Inst Scene Edit Scene Edit / Inst 2/2 InstTune : Instrument Tuning The parameter adjusts the pitch of each Trigger Input in units of 25 cents. 0.01 corresponds to 1 cent. -12.00 to +0.00 to +12.00 Voice Settings NOTE Effect A “cent” is a unit of pitch defined as one hundredth of a semitone. (100 cents = 1 semitone) InstDecay : Instrument Decay Sets the decay (the time it takes for the sound to fade away to silence) for the Instrument assigned to each Trigger Input. Positive values produce a crisper sound. -10 to +0 to +10 Volume Settings InstPan : Instrument Pan Settings Tempo Sets the position in the stereo field (pan) of each Trigger Input. L64 to C to R63 EAD10 Reference Manual (Advanced) 13 MENU Scene Edit Voice Scene Edit Scene Edit / Voice Voice Settings Settings Screen Structure Scene Edit Inst Voice 1/4 Category Voice Category VoiceNumber Voice Number VoiceTune Voice Tuning VoiceDecay Voice Decay VoicePan Voice Pan Voice 2/4 VoiceFilter Voice Filter Cutoff Frequency VoiceQ Voice Filter Resonance (Q) VoiceAltGrp Voice Alternate Group VoiceHoldMode Voice Hold Mode Effect 3/4 MessageType Volume 4/4 Select MIDI Message Type Note MIDI Note Output MIDI Ch MIDI Channel GateTime Gate Time TrgVel Trigger Velocity Tempo [For note] [For REVERB] MinValue Minimum Value MaxValue Maximum Value [For EFFECT] MinValue Minimum Value MaxValue Maximum Value [For CC01 to CC95] MinValue Minimum Value MaxValue Maximum Value MIDI Ch MIDI Channel EAD10 Reference Manual (Advanced) 14 MENU Scene Edit Inst Scene Edit Scene Edit / Voice 1/4 Category : Voice Category Sets the Voice Category for each Trigger Input Source. Refer to the Data List. Voice Settings VoiceNumber : Voice Number Settings Effect Sets the Voice Number for each Trigger Input Source. Refer to the Data List. Tempo Volume Scene Edit / Voice 2/4 VoiceTune : Voice Tuning Sets the tuning of the Voice assigned to each Trigger Input Source. 0.1 corresponds to 10 cents. Settings -24.0 to +0.0 to +24.0 NOTE A “cent” is a unit of pitch defined as one hundredth of a semitone. (100 cents = 1 semitone) VoiceDecay : Voice Decay Sets the decay (the time it takes for the voice to fade away to silence) for the Voice assigned to each Trigger Input Source. Positive values produce a crisper sound. Settings -64 to +0 to +63 VoicePan : Voice Pan Sets the stereo pan of each Trigger Input Source. Settings L64 to C to R63 EAD10 Reference Manual (Advanced) 15 MENU Scene Edit Inst Scene Edit Scene Edit / Voice 3/4 VoiceFilter : Voice Filter Cutoff Frequency Settings Voice Sets the filter cutoff frequency for the Voice assigned to each Trigger Input Source. Negative values produce a darker sound, while positive values produce a brighter sound. -64 to +0 to +63 Effect VoiceQ : Voice Filter Resonance (Q) Sets the Q (Filter Resonance) for the Voice assigned to each Trigger Input Source. Increases the signal near the Filter Cutoff Frequency adding character to the sound. -64 to +0 to +63 Volume Settings VoiceAltGrp : Voice Alternate Group Off Voice is not assigned to an alternate group HHOpen Hi-Hat Open group HHClose Hi-Hat Close group 1 to 9 Alternate group number. Use the same group number for Voices that you do not want produced at the same time. Settings Tempo Sets the Alternate Group of sounds to be produced for each Trigger Input Source. An alternate group is a set of Voices that you do not want produced simultaneously, such as Hi-Hat Close and Hi-Hat Open. When a Voice is triggered while another Voice from the same alternate group is already being played, the first Voice is silenced and only the second Voice is produced. Off, HHOpen, HHClose, 1 to 9 NOTE The “HHOpen” group and “HHClose” group operate according to the following rules. • When a Voice from the “HHOpen” group is triggered, other Voices from the “HHOpen” or “HHClose” groups are not silenced. • When a Voice from the “HHClose” group is triggered, all Voices from the “HHOpen” group are silenced. VoiceHoldMode : Voice Hold Mode Sets the hold mode for the Voice produced by each Trigger Input Source. on When Wave is selected for the Voice category, striking the pad starts the playback in repeat, and striking the pad again stops playback. MIDI Key On and Key Off messages are sent alternately each time the pad is struck. off This setting corresponds to normal operation. A MIDI Key On message is output when the pad is struck, and the corresponding MIDI Key Off message is output automatically after the gate time has elapsed. Settings on, off EAD10 Reference Manual (Advanced) 16 MENU Scene Edit Scene Edit Scene Edit / Voice 4/4 Inst When “note” is selected for MessageType Voice When “REVERB” is selected for MessageType Volume Effect When “EFFECT” is selected for MessageType Tempo When “CC01” to “CC95” is selected for MessageType EAD10 Reference Manual (Advanced) 17 MENU Scene Edit Scene Edit MessageType : Select MIDI Message Type Sets the type of MIDI message to be sent when the pad is struck. NOTE Any setting other than note does not produce a sound when the pad is struck. note [For note] Inst Sends a MIDI note. Use this parameter to set the pad to produce a sound when struck. Note : MIDI Note Output Voice Sets the MIDI note that is sent by the Trigger Input Source. Set the MIDI note number to be sent whenever a Trigger signal is received from the specified Trigger Input Source. Settings are displayed as “Note number / Note name.” MIDI Ch : MIDI Channel Set which MIDI channel to use for sending out the MIDI message to play the Trigger Input Source. Effect GateTime : Gate Time Sets the gate time (the time that passes between the output of MIDI Key On and Key Off messages) for the Trigger Input for each Trigger Input Source. Volume TrgVel : Trigger Velocity Sets the velocity value of the MIDI signal that is sent whenever a Trigger Input is received from a Trigger Input Source. The velocity value reflects the strength with which the pad is struck. 1 to 127 MIDI notes are sent with Velocity at the fixed value, regardless of how hard or soft the pad is struck. REVERB Tempo variable [For REVERB] Controls the amount of Reverb (knob) according to how the pedal depressed or how hard the pad is struck. No sound is produced even when the pad is struck. MinValue : Minimum Value Sets the amount (minimum) of Reverb applied when the pedal is released or when the pad is struck lightly. MaxValue : Maximum Value Sets the amount (maximum) of Reverb applied when the pedal is depressed fully or when the pad is struck hard. EAD10 Reference Manual (Advanced) 18 MENU EFFECT Scene Edit Scene Edit [For EFFECT] Controls the amount of Effect (knob) according to how the pedal depressed or how hard the pad is struck. No sound is produced even when the pad is struck. MinValue : Minimum Value Inst Sets the amount (minimum) of Effect applied when the pedal is released or when the pad is struck lightly. MaxValue : Maximum Value CC01 to CC95 Voice Sets the amount (maximum) of Effect applied when the pedal is depressed fully or when the pad is struck hard. [For CC01 to CC95] Sends Control Change message according to how the pedal pressed or how hard the pad is struck. No sound is produced even when the pad is struck. Effect MinValue : Minimum Value Sets the minimum value used when the pedal is released or when the pad is struck lightly. Volume MaxValue : Maximum Value Sets the maximum value used when the pedal is depressed fully or when the pad is struck hard. MIDI Ch : MIDI Channel Settings Tempo Sets the MIDI channel for sending the specified MIDI messages. Note (MIDI Note Output): 0 to 127 / C-2 to G8 (note number / note name) MIDI Ch (MIDI Channel): 1 to 16 GateTime (Gate Time): 0.0s to 9.9s TrgVel (Trigger Velocity): variable, 1 to 127 MinValue (Minimum Value): 0 to 127 MaxValue (Maximum Value): 0 to 127 EAD10 Reference Manual (Advanced) 19 MENU Scene Edit Effect Scene Edit Scene Edit / Effect Effect Settings Effect Voice (Kick, Kick-R Trg2... ) TrgEffSend TrgEffSend (Dry) Inst Trigger TrgEffReturn TrgEffSend (Wet) Voice TrgEffType TrgEffToRev Voice RevSend TriggerRevSend ReverbSend RevReturn Mixing Effect ReverbType Mic RevSend Volume MicEffType (MicEffDepth) Tempo Mic Settings Screen Structure Scene Edit Effect 1/4 ReverbType Reverb Type ReverbSend Reverb Send RevReturn Reverb Return 2/4 Mic RevSend Mic Reverb Send TriggerRevSend Trigger Sound Reverb Send Voice RevSend Trigger Sound Voice Reverb Send 3/4 MicEffType Mic Effect Type MicEffDepth Mic Effect Depth 4/4 TrgEffType Trigger Sound Effect Type TrgEffSend Trigger Sound Effect Send and Dry Balance TrgEffReturn Trigger Sound Effect Return TrgEffToRev Trigger Voice Effect Reverb Send EAD10 Reference Manual (Advanced) 20 MENU Scene Edit Inst Scene Edit Scene Edit / Effect 1/4 ReverbType : Reverb Type Settings Voice Selects the Reverb type. The Reverb Type can also be selected by pressing the “REV” button ([F1]) on the Scene screen. Refer to the Data List. Effect ReverbSend : Reverb Send Sets how much of the sound is sent to the Reverb effect (Send Level). Changes Reverb Send Levels of both the Mic Sound and Trigger Sound (internal Voice). You can fine-adjust the values controlled with the [REVERB] knob. Volume RevReturn : Reverb Return Sets how much of the sound is returned from the Return effect (Return Level). 0 to 127 Tempo Settings Scene Edit / Effect 2/4 Mic RevSend : Mic Reverb Send Sets how much of the sound is sent from the Mic Sound (after applying Effects to the Mic sound) to the Reverb effect. TriggerRevSend : Trigger Sound Reverb Send Sets how much of the sound is sent from the entire Trigger Sound Reverb effect (Send Level). Voice RevSend : Trigger Sound Voice Reverb Send Sets how much of the Voice for each Trigger Input Source is sent (send level) to the Reverb. Settings 0 to 127 EAD10 Reference Manual (Advanced) 21 MENU Scene Edit Mic Effect Inst Scene Edit Scene Edit / Effect 3/4 MicEffType : Mic Effect Type Settings Voice Selects the type of Effect that is applied to the Mic Sound. The Mic Effect Type can also be selected by pressing the “EFF” ([F2]) button on the Scene screen. Refer to the Data List. Effect MicEffDepth : Mic Effect Depth Sets depth of the Effect to be applied to the Mic Sound. You can fine-adjust the values controlled with the [EFFECT] knob. 0 to 127 Volume Settings Trigger Effect Tempo Scene Edit / Effect 4/4 TrgEffType : Trigger Sound Effect Type Sets the type of Effect to be applied to the Trigger Sound. Settings Refer to the Data List. TrgEffSend : Trigger Sound Effect Send and Dry Balance Specifies the balance between the Trigger Sound to be sent to the Effects (Send Level) and the Trigger Sound not to be sent to the Effects (Dry Level). TrgEffReturn : Trigger Sound Effect Return Sets the level of the Effect applied to the Trigger Sound to be returned to the Reverb effect. TrgEffToRev : Trigger Voice Effect Reverb Send Sets the Send Level from the Effect applied to the Trigger Sound to the Reverb Effect. Settings 0 to 127 EAD10 Reference Manual (Advanced) 22 MENU Scene Edit Volume Scene Edit Scene Edit / Volume Volume Settings Scene Inst Trigger Inst Voice Voice Volume Voice Voice Inst Volume Voice Volume Trigger Inst TriggerVolume Voice Volume Effect Voice Scene Volume Voice Inst Volume Volume Voice Volume Mic Mic Volume Tempo Settings Screen Structure Scene Edit Volume Scene Volume Overall Scene Volume Mic Volume Mic Volume TriggerVolume Trigger Sound Overall Volume Inst Volume Voice Volume Trigger Sound Instrument Volume Trigger Sound Voice Volume Scene Volume : Overall Scene Volume Sets the overall volume for the Scene. Adjusts the balance between Scenes. Settings 0 to 127 Mic Volume Mic Volume : Mic Volume Sets the volume of the mic (after effects have been applied to the Mic sound). Adjusts the balance between the Mic Sound and Trigger Sound within the same Scene. Settings 0 to 127 EAD10 Reference Manual (Advanced) 23 MENU Scene Edit Trigger Volume Scene Edit TriggerVolume : Trigger Sound Overall Volume Sets the overall volume for the Trigger Sound (internal Voice). Use this parameter to adjust the balance between the Mic Sound and Trigger Sound within the same Scene. Settings 0 to 127 Inst Inst Volume : Trigger Sound Instrument Volume Sets the volume of the Instrument for each Trigger Input. Use this parameter to adjust the balance between the Instruments within the same Scene. You can fine-adjust the values controlled with the [TRIGGER] knob. 0 to 127 Voice Settings Voice Volume : Trigger Sound Voice Volume 0 to 127 Volume Settings Effect Sets the volume of the Voice for each Trigger Input Source. Use this parameter to adjust the balance between Zones in the same Instrument. Tempo Scene Edit / Tempo Tempo Settings Tempo Settings Screen Structure Scene Edit Tempo Tempo Tempo for Selected Scene Tempo : Tempo for Selected Scene Sets the Metronome tempo for the selected Scene. When set to “off,” the tempo stays the same even when you switch Scenes. For any setting other than off, the tempo is displayed at the top of the Scene Screen. The Scene Tempo setting is convenient for using the Metronome to check the tempo in live situations or when using tempo sync effects. Settings off, 30 to 300 EAD10 Reference Manual (Advanced) 24 Trigger Trigger Trigger This section explains the “Trigger” settings in the menu. Depending on the pad you have connected, different Trigger signals are generated when you strike the pad during the performance. The “Trigger” settings allow you to optimize Trigger signals for each pad for processing by the Main Unit. The settings are saved when the power is turned off. Input Mode Select the appropriate pad type when you connect the pad. When you connect the pad to the [qKICK/w] jack and [eSNARE/r] jack, make sure to switch the Input Mode. Settings Screen Structure Input Mode Settings Curve Curve Settings Pad Type Pad Type Settings Crosstalk Crosstalk Prevention Settings FootSwSelect Foot Switch Select Settings Pad Type Input Mode Curve Trigger Input Mode Crosstalk Trigger/Input Mode Input Mode Settings FootSwSelect Settings Screen Structure Trigger Input Mode Trg1/Trg2 Trigger 1/Trigger 2 Input Mode Trg3/Trg4 Trigger 3/Trigger 4 Input Mode Sets how to use the mono × 2 input jack. Select “paired” when using a drum trigger (DT50S) or similar device. Trg1/ Trg2 : Trigger 1/ Trigger 2 Input Mode Sets the [qKICK/w] jack to use the qKICK and w Trigger Inputs as a set or used separately. Trg3/ Trg4 : Trigger 3/ Trigger 4 Input Mode Sets whether the [eSNARE/r] jack eSNARE and r Trigger Inputs will be used as a set or used separately. Settings paired, separate EAD10 Reference Manual (Advanced) 25 MENU Trigger Curve Trigger Trigger/Curve Curve Settings Settings Screen Structure Trigger Velocity Curve Curve Velocity Curve Input Mode Curve Velocity Curve : Velocity Curve Selects a Velocity Curve for the selected pad. A Velocity Curve determines how the Velocity (or strength) of the sound is affected by how hard you strike the pad. Settings Pad Type loud2, loud1, norm, hard1, hard2, Fix1 to Fix5, Spl11 to Spl15, Spl21 to Spl25, ofs1 to ofs5 Spl11 Spl13 Spl14 Crosstalk 1 ud Fix2 Velocity Velocity 2 ud lo Fix1 Spl15 rm lo Velocity Spl12 rd 1 no Fix3 ha rd 2 ha Fix4 Trigger input level Trigger input level FootSwSelect Fix5 Trigger input level Velocity Velocity Spl21 Spl22 Spl23 ofs1 ofs2 3 Spl24 Spl25 ofs 4 ofs s5 of Trigger input level Trigger input level EAD10 Reference Manual (Advanced) 26 MENU Trigger Pad Type Trigger Trigger/Pad Type Pad Type Settings Settings Screen Structure Trigger Input Mode Pad Type 1/4 PadType Select Pad Type Gain Gain Sensitivity Sensitivity RejectTime Reject Time Curve 2/4 MinLevel Minimum Level MaxLevel Maximum Level MinVelocity Minimum Velocity MaxVelocity Maximum Velocity Pad Type 3/4 Wait Time RimGain Rim Gain H/R Balance H/R Balance FootSwSelect WaitTime Crosstalk 4/4 Selecting a pad type causes settings from Gain to H/R Balance to change. EAD10 Reference Manual (Advanced) 27 MENU Trigger Input Mode Trigger Trigger/Pad Type 1/4 PadType : Select Pad Type Curve Sets the Pad Type. [Tips] What is a Pad Type? -SENSOR, KP125W/125, KP100, KP65, KU100 XP120/100, XP80, XP70, TP120SD/100, TP70S/70, TP65S/65 XP120/100, XP80, XP70, TP120SD/100, TP70S/70, TP65S/65 PCY155, PCY135, PCY100, PCY90, PCY65S/65 50S SN, 50S tomH, 50S tomL, 50K, 10/20SN, 10/20tomH, 10/20tomL, 10/20kick Crosstalk OFF: KK: SN: TM: CY: DT: FootSwSelect Settings Pad Type In order to ensure that you get the best sound from each and every pad, we have prepared a full range of optimized trigger parameters (i.e., various values related to pad input signals and the like), and named them accordingly. These groupings of parameters are referred to as “pad types.” Given that pads come in many different varieties, such as kicks, snares, toms, cymbals, and drum triggers, it follows that pad characteristics vary widely. The EAD10 comes preloaded with pad types for each different set of characteristics, allowing you to use them to their maximum potential. Trigger/Pad Type 2/4 Gain : Gain Sets the gain (amplification) of the input signal for when hitting the pad selected in Pad Type. Settings 1 to 127 NOTE With a high setting, all input signals above a certain level will be amplified to the same level (i.e., the maximum level). This means that variation in the softness or hardness with which the pad is struck can be smoothed out. Meanwhile, when a low setting is used, the softness or hardness of playing will be reflected to a much greater degree in the output trigger signal, allowing for more expressive performances. EAD10 Reference Manual (Advanced) 28 MENU Trigger Trigger Sensitivity : Sensitivity Sets sensitivity for when the pad is struck lightly. Settings 1 to 13 NOTE Input Mode Using a value that is too low may result in no sound when struck too lightly or when playing a fast roll. Using a value that is too large may result in crosstalk. If you must make an adjustment, try to do so in a way that does not hinder your performances. RejectTime : Reject Time Settings Curve Trigger signals that occur within the time set here are regarded as double triggers and will not produce any sound. Larger values increase the amount of time that no sound is produced. 4ms to 500ms NOTE Pad Type In the following case, a sound is output with the second input even though it occurs within the reject time. Crosstalk • When Trigger Level of the second strike within the RejectTime is at least twice as strong as that of the first. FootSwSelect Trigger/Pad Type 3/4 MinLevel : Minimum Level MaxLevel : Maximum Level These parameters set the range of Trigger Input signals that convert to velocity values from minimum (%) to maximum (%). Trigger signals that are below the minimum level set here will not produce any sound. Meanwhile, the Trigger signals above the maximum level will be set as a Maximum Velocity, as explained in MinVelocity / MaxVelocity shown below. Settings Minimum level: 0 to 99 Maximum level: 1 to 100 MinVelocity : Minimum Velocity MaxVelocity : Maximum Velocity These parameters set the minimum and maximum velocities corresponding to the MinLevel / MaxLevel parameters above. Sound will be produced between the velocities set here. Settings Minimum velocity: 0 to 126 Maximum velocity: 1 to 127 EAD10 Reference Manual (Advanced) 29 MENU Trigger Input Mode Trigger Trigger/Pad Type 4/4 WaitTime : Wait Time Settings Curve This parameter is used to set the time until the target pad detects a trigger signal. Set this parameter to adjust the time so that the trigger signal is detected at its peak and that the strength for striking the pad corresponds to the volume of the sound produced. 1 to 64 (msec) Pad Type RimGain : Rim Gain Sets the rim gain level for a two piezo pad such as the DT50S connected to the mono × 2 input jack. This parameter is only effective when the input mode is set to “paired.” 1 to 127 Crosstalk Settings H/R Balance : H/R Balance Settings FootSwSelect It sets the balance between the two piezo head and rim (H49 to H1, 0, R1 to R49). If the head sound is produced when the rim is struck, increase the R value to make the rim sound louder. If the rim sound is produced when the head is struck, press the [–] button to increase the H value, which makes the head sound louder. This parameter is only effective when the input mode is set to “paired.” H49 to H1, 0, R1 to R49 EAD10 Reference Manual (Advanced) 30 MENU Trigger Crosstalk Trigger Trigger/Crosstalk Crosstalk Prevention Settings Settings Screen Structure Trigger All Reject Lvl All Rejection Level Reject Lvl Rejection Level (Source Pad) Input Mode Crosstalk Curve The term “crosstalk” refers to the output of trigger signals from an electronic drum pad (including an acoustic drum with a drum trigger attached) other than the one that was struck as a result of vibrations or interference between pads. Crosstalk is prevented by suppressing any Trigger Signal sound that is lower than the specified value. Pad Type All Reject Lvl : All Rejection Level Resolves crosstalk between the pad that is displayed at the upper right of the screen and all other pads. While higher values are better at preventing crosstalk, they can also make it difficult to play other sounds at the same time. Level: 0 to 99 Crosstalk Settings Reject Lvl : Rejection Level (Source Pad) Settings FootSwSelect Resolves crosstalk between the pad that is displayed at the upper right of the screen and other individual pads. For example, in a case where Trg2 mistakenly produces a sound when hitting Trg1, set Trg2 to be displayed in the upper right of the screen, place a check mark on Trg1, then raise the Reject Lvl. While higher values are better at preventing crosstalk, they can also make it difficult to play other sounds at the same time. Level: 0 to 99 Source Pad: Trg 1, Trg 2, Trg 3, Trg 4, Trg 5, Trg 6 NOTE When the Input Mode is set to “paired,” Trg2 and Trg4 will not be set as the rejection source even when both are checked. FootSwSelect Trigger/FootSwSelect Foot Switch Select Settings Settings Screen Structure Trigger FootSwSelect FootSwSelect Select Foot Switch FootSwSelect : Select Foot Switch Choose from HH65 (hi-hat controller), FC3 (foot pedal), FC4/5 (foot pedal or foot switch), or FC7 (foot controller) for the controller connected to the [FOOT SW] jack. Settings HH65, FC3, FC4/5, FC7 EAD10 Reference Manual (Advanced) 31 Utility Utility Utility This section explains the “Utility” settings in the menu. General Settings, Pad Functions, and Headphone EQ are set here. Settings Screen Structure General Utility Settings PadFunction Pad Function Settings Phones EQ Headphone EQ Settings PadFunction General General Utility General Phones EQ Utility/General General Utility Settings Settings Screen Structure Utility General 1/4 SceneKnob Scene Knob AutoPowerOff Auto Power Off LCD Contrast LCD Contrast 2/4 ClickOutput Click Output Destination ClickCountOff Click Count off L&R Volume External Device Output Volume MicNoiseGate Mic Noise Gate 3/4 AudioOutGain Audio Out Gain AudioMix Audio Mix USB To Host [USB TO HOST] Terminal Setting MIDI LocalCtrl MIDI Local Control 4/4 AuxInVolume [AUX IN] Volume USB Volume USB Audio or Recorder Playback Volume ClickVolume Click Volume EAD10 Reference Manual (Advanced) 32 MENU Utility General Utility Utility/General 1/4 SceneKnob : Scene Knob Settings PadFunction Set the [SCENE] knob to use for Scenes only, or for data entry (instead of the [–] or [+] buttons). scene, data Phones EQ AutoPowerOff : Auto Power Off Set the time until the power is turned off by the Auto Power-Off function, or set to (off) to disable the Auto Power-Off function. Settings off, 5, 10, 15, 30, 60, 120 (min) NOTE • The time setting for the Auto Power-Off function is approximate. • The Main Unit automatically saves all settings when the power is turned off. LCD Contrast : LCD Contrast Adjusts the contrast on the screen. Settings 0 to 63 EAD10 Reference Manual (Advanced) 33 MENU Utility General Utility Utility/General 2/4 ClickOutput : Click Output Destination L&R+ph Sent to both the OUTPUT [R]/[L/MONO] jacks and [PHONES] jack. phones Sent only to the [PHONES] jack. L&R+ph, phones Phones EQ Settings PadFunction Sets the destination for the Click sound. ClickCountOff : Click Count off Set the Click sound to stop after playing for one measure or for two measures. When set to off, the Click sound continues to play. Settings off, 1, 2 L&R Volume : External Device Output Volume Sets the volume of the external output. In live situations, for example, set the external output volume to a fixed value, so that you can adjust only the Headphone volume with the [MASTER VOLUME] knob. When set to “variable,” you can adjust the Headphone volume and the external output volume with the [MASTER VOLUME] knob. Settings variable (works with the [MASTER VOLUME] knob), 1 to 127 (fixed value) NOTE The volume for the AUX IN can be adjusted with the [MASTER VOLUME] knob even when a fixed value is set for this parameter. MicNoiseGate : Mic Noise Gate Sets the Mic noise gate. Settings off, on EAD10 Reference Manual (Advanced) 34 MENU Utility General Utility Utility/General 3/4 AudioOutGain : Audio Out Gain Settings PadFunction For USB audio, set the USB output gain. For using the recorder, set the input gain for recording. -12dB, -6dB, 0dB, +6dB, +12dB Phones EQ AudioMix : Audio Mix For USB audio, set whether the USB input is sent to the USB OUT or not. When using the recorder, sets whether recorder playback records together with your performance or not. With the “auto” setting, the USB input is sent to the USB OUT for USB audio, and playback records together when using the recorder. Settings auto, off, on USB To Host : [USB TO HOST] Terminal Setting Select what type of data to transmit or receive via the [USB TO HOST] terminal. The “Audio+MIDI” setting handles both audio and MIDI data, while the “MIDI” setting handles only MIDI data. The auto setting switches settings automatically so that only MIDI data is exchanged when using the recorder, and audio and MIDI are exchanged at all other times. The recorder is disabled when set to Audio+MIDI. Settings auto, Audio+MIDI, MIDI MIDI LocalCtrl : MIDI Local Control Enables (on) or disables (off) the internal tone generator when performing with pads. Normally, set this parameter to “on.” When set to “off,” the Trigger Input section and Tone Generator section are disconnected within the Main Unit so no sound is produced when the pads are struck. However, regardless of this setting, performance information on the Main Unit is transmitted as MIDI data, and MIDI messages received from other devices are processed by the Main Unit. An “off” setting is useful when you want to record your drum performance as MIDI data to a sequencer or DAW software. Settings off, on EAD10 Reference Manual (Advanced) 35 MENU Utility General Utility Utility/General 4/4 PadFunction Use these three parameters to set the balance between volumes beforehand to maintain balance when using the [AUDIO/CLICK VOLUME] knob. AuxInVolume : [AUX IN] Volume Sets the volume for the signal received via the [AUX IN] jack. Phones EQ USB Volume : USB Audio or Recorder Playback Volume Sets the volume for the USB audio input or Recorder playback. ClickVolume : Click Volume Sets the Click volume. Settings 0 to 127 PadFunction Utility/PadFunction Pad Function Settings Settings Screen Structure Utility PadFunction 1/2 PadFunction Pad Function 2/2 BypassSw Bypass Switch EAD10 Reference Manual (Advanced) 36 MENU Utility General Utility Utility/PadFunction 1/2 PadFunction : Pad Function Pad produces sound as usual. inc scene Increases the Scene number by one. dec scene Decreases the Scene number by one. select scene Selects the Scene. toggle scene Selects a Scene. Every time the pad is struck, the Scene changes between two Scenes. Phones EQ off PadFunction Instead of playing a sound, you can perform functions such as changing a Scene number or tempo by striking a pad. By striking the pad you want to set, or by pressing the TRG ([F3]) button to select a pad, you can select a function you want to assign. Scene number Scene number 1 Scene number 2 inc tempo Increases the tempo value by one. dec tempo Decreases the tempo value by one. tap tempo Sets the tap tempo. clickOn/Off Switches the Click on and off. bypassOn/Off Switches the bypass on and off. Useful for switching Effect or Trigger effects on and off while playing. To bypass, use the BypassSW (Bypass Switch). REVERB Controls the amount of Reverb ([REVERB] knob value) according to how far the pedal pressed or how hard the pad is struck. MinValue: The amount (minimum) of Reverb applied when the pedal is released or the pad is struck lightly MaxValue: The amount (maximum) of Reverb applied when the pedal is depressed fully or when the pad is struck hard EFFECT Controls the amount of Effect ([EFFECT] knob value) according to how far the pedal pressed or how hard the pad is struck. MinValue: The amount (minimum) of Effect applied when the pedal is released or the pad is struck lightly MaxValue: The amount (maximum) of Effect applied when the pedal is depressed fully or when the pad is struck hard CC01 to CC95 Sends Control Change message according to how far the pedal pressed or how hard the pad is struck. MinValue: The minimum value when the pedal is released or when the pad is struck lightly MaxValue: The maximum value when the pedal is fully depressed or when the pad is struck hard MIDI Ch: MIDI Channel Settings off, inc scene, dec scene, select scene, toggle scene, inc tempo, dec tempo, tap tempo, clickOn/Off, bypassOn/Off, RevKnob, EffKnob, CC01 to CC95 select scene: scene number toggle scene: scene number1, number2 REVERB, EFFECT: variable, Min, Max CC: CC number, MIDI Ch, value (variable, Min, Max) EAD10 Reference Manual (Advanced) 37 MENU Utility General Utility Utility/PadFunction 2/2 BypassSw : Bypass Switch PadFunction Selects the bypassOn/Off target setting in the PadFunction. This is a General setting, not an individual pad setting. Rev Applies Reverb or not Eff Applies the Effect or not Trg1 to Trg6 Plays the Trigger Sound or not Settings Phones EQ With all of the check boxes checked to set the bypass to “on,” Reverb and Effects will not be applied to the sound that passes through the EAD, and Trigger Sounds will not be produced. The acoustic drum sound received from the mic does not change, it sounds as it is. on, off Phones EQ Utility/Phones EQ Headphone EQ Settings Settings Screen Structure Utility Phones EQ EQ LowGain EQ Low Gain EQ HighGain EQ High Gain NOTE Headphone EQ does not affect audio received from the [AUX IN] jack. EQ LowGain : EQ Low Gain EQ HighGain : EQ High Gain EQ LowGain Sets the headphone equalizer (two-band shelving) low-end gain (dB). The higher the value, the more the low end will be boosted. EQ HighGain Sets the headphone equalizer (two-band shelving) high-end gain. The higher the value, the more the high end will be boosted. Settings -12 to 0 to +12 EAD10 Reference Manual (Advanced) 38 Job Job Job The job menu contains Scene, Wave, and Recorder related jobs. Settings Screen Structure Scene Settings Wave Wave Settings Recorder Recorder Settings Wave Scene Scene Job Scene Job/Scene Scene Settings Recorder Only the User Scene settings can be changed from the Scene Settings (Job/Scene). Preset Scenes cannot be changed. Settings Screen Structure Job Scene Recall Recall Sort Sort Exchange Exchange Clear Clear Recall : Recall Changes to Scenes will be lost if you select another Scene before saving (storing) the settings. However, edits are actually retained in recall memory, so changes can be recalled using the Recall function. NOTE The edited Scene number and Scene name are displayed. If there is no recall data, “No data.” is displayed for the Scene name. Procedure 1. 2. Press the “RECALL” button ([F3]) and the confirmation screen appears. Press the “YES” button ([F1]) to Recall the data. “Completed.” appears when Recall is complete and the screen returns to the Recall screen. EAD10 Reference Manual (Advanced) 39 MENU Job Sort : Sort Scene Job Changes the order of Scenes to call back when turning the [SCENE] knob. Press the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor. Press the “SELECT” button ([F3]) to select the Scene that you want to move. Press the “ ” and “ ” buttons ([F1] and [F2]), or the [–] and [+] buttons to move the selected Scene. Recorder 1. 2. 3. 4. Wave Procedure After moving the Scene to the position where you want it, press the “INSERT” button ([F3]). NOTE To cancel the order sort, press the [EXIT] button. Pressing the “INSERT” button ([F3]) sets the rearranged order and changes the Scene numbers accordingly. EAD10 Reference Manual (Advanced) 40 MENU Job Exchange : Exchange Scene Job Exchanges the order of two Scenes. Select the two Scenes that you want to swap. Press the “EXCHNG” button ([F3]) and the confirmation screen appears. Press the “YES” button ([F1]) to change the order of the two Scenes. Recorder 1. 2. 3. Wave Procedure “Completed.” appears when the Exchange is complete, and the screen returns to the Exchange screen. Clear : Clear Initialize the Scene. Procedure 1. 2. 3. Use the [–] and [+] buttons to select the Scene you want to initialize. Press the “CLEAR” button ([F3]) and the confirmation screen appears. Press the “YES” button ([F1]) to Initialize the selected Scene. “Completed.” appears when the Initialization is complete, and the screen returns to the Clear screen. EAD10 Reference Manual (Advanced) 41 MENU Job Wave Job Job/Wave Wave Settings Settings Screen Structure Job Scene Wave Import Import Selected Audio File Import All Import All Audio Files Delete Delete Selected Audio File Delete All Delete All Audio Files Optimize Optimize Memory Wave 1/2 2/2 Memory Information Recorder Memory Info Job/Wave 1/2 Import : Import Selected Audio File Select which audio file (.WAV) saved on a USB flash drive to import into the EAD10. VoiceAssign: Trigger assignment File: File to import Assigns the selected Wave imported into the EAD, to a Trigger Input Source. When “off” is selected, no assignment will be made. When you have assigned the imported Wave to a Trigger Input Source, perform the Scene store operation. EAD10 Reference Manual (Advanced) 42 MENU Job Procedure Press the “IMPORT” button ([F3]) and the confirmation screen appears. Job 1. 2. Press the “YES” button ([F1]) to Import. Press the “NO” button ([F3]) to cancel the Import and the screen returns to Step 1. Press the “CANCEL” button ([F3]) during Import to stop the Import and the screen returns to Step 1. Settings Scene “Completed.” appears when the Import is complete, and the screen returns to the Import screen. off, Kick, Kick-R, Trg2, Snare, Snare-R, Trg4, Trg5, Trg5-R1, Trg5-R2, Trg6, Trg6-R1, Trg6-R2, FootSW NOTE • Only 16-bit audio files (.WAV) can be used with the EAD10. • The maximum length of a single file that can be imported is approximately 20 seconds (in the case of 44.1 kHz, 16-bit audio). Wave • Some audio files may not import even when all of the above conditions are met. • The imported Waves can be used later for other Scenes by choosing the Wave from the Instrument or Voice Category. Recorder Import All : Import All Audio Files Imports all audio files (.wav) saved in the root directory of the USB flash drive into the Wave Memory of the EAD10. Procedure 1. 2. Press the “IMPORT” button ([F3]) and the confirmation screen appears. Press the “YES” button ([F1]) to Import. Press the “NO” button ([F3]) to cancel the Import and the screen returns to Step 1. Press the “CANCEL” button ([F3]) during Import to stop the Import and the screen returns to Step 1. “Completed.” appears when the Import is complete, and the screen returns to the Import All screen. NOTE Depending on the type or number of audio files, some files may fail to be imported. EAD10 Reference Manual (Advanced) 43 MENU Job Delete : Delete Selected Audio File Scene Job Deletes the selected Wave from the EAD10. Procedure Press the [–] and [+] buttons to select the Wave you want to delete. Press the “DELETE” button ([F3]) and the confirmation screen appears. Wave 1. 2. 3. Press the “YES” button ([F1]) to delete the selected Wave. Press the “NO” button ([F3]) to cancel deletion and the screen returns to Step 1. Recorder “Completed.” appears when the Delete is complete, and the screen returns to the Delete Screen. NOTE Use the “ ” button ([F2]) to audition the file. Delete All : Delete All Audio Files Deletes all Waves from the internal Wave memory of the EAD10. Procedure 1. 2. Press the “DELETE” button ([F3]) and the confirmation screen appears. Press the “YES” button ([F1]) to delete all Waves. Press the “NO” button ([F3]) to cancel deletion and the screen returns to Step 1. “Completed.” appears when the Delete is complete, and the screen returns to the Delete All screen. EAD10 Reference Manual (Advanced) 44 MENU Job Optimize : Optimize Memory Scene Job Optimizes the Wave memory of the EAD10. Optimization reorganizes the memory content to make more efficient and effective use of memory space. Optimizing memory may increase the amount of free contiguous memory space. Procedure Press the “OPTIMIZ” button ([F3]) and the confirmation screen appears. Wave 1. 2. Press the “YES” button ([F1]) to optimize the memory. Press the “NO” button ([F3]) to cancel optimization and the screen returns to Step 1. Recorder “Completed.” appears when Optimization is complete, and the screen returns to the Optimize screen. Job/Wave 2/2 Memory Info : Memory Information Displays the usage of the Wave memory of the EAD10. Total: Total memory size (MB) Displays the total memory size in units of MB (megabytes). Free: Free memory space (MB) (free memory space (%)) Free space is displayed in units of MB (megabytes). Also, displays the free space for the entire memory in %. Fragmented memory may prevent importing of audio files even if there is sufficient space. NOTE Units used to denote capacity change according to memory size (KB: kilobyte, MB: megabyte). EAD10 Reference Manual (Advanced) 45 MENU Job Recorder Job Job/Recorder Recorder Settings Settings Screen Structure Job Export Audio Scene Recorder Export Audio Wave Export Audio : Export Audio Recorder This saves the audio file recorded in the internal recorder to a USB flash drive. Procedure 1. If you want to add a name to the file, press the “NAME” button ([F2]) and enter a name. Entering the File Name 1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to move the cursor to the next character position. A file name of up to 16 characters can be assigned. 2. When you are finished entering all characters, press the “OK” button ([F2]). 2. 3. Press the “EXPORT” button ([F3]) and the confirmation screen appears. Press the “YES” button ([F1]) to export. Press the “NO” button ([F3]) to cancel the export and the screen returns to Step 1. “Completed.” appears when the export is complete, and the screen returns to the Export screen. NOTE • Recording data will be lost when the power is turned off or when performing a factory reset. • Audio data is not backed up in “All” files. EAD10 Reference Manual (Advanced) 46 File File File A knowledge of terms is required to understand the functions and operations of the MENU/File section. This section explains the terminology used in the MENU/File section. File The term “file” is used to define a set of data saved on a USB flash drive. Data exchanged between the EAD10 and a USB flash drive is carried out in the form of files. Save File Name The name given to the file is called a file name. Files names are important for distinguishing files, and the same file name cannot be used in the same directory. While computers can handle long names, and even include non-English characters, the EAD10 can only use alphanumeric characters. Load Extensions The “period + three letters,” such as “.wav” at the end of the file name, is referred to as a “file extension.” The extension indicates the type of file. Files that the EAD10 use have a “.bin” extension, which is not displayed on the EAD10 Screen. File size Rename This refers to the size of the file. The file size is determined by the amount of data saved in the file. File size is measured in units indicated with a B (byte). Large files and also the memory capacity of devices are represented using units of KB (kilobytes), MB (megabytes), and GB (gigabytes). 1 KB=1024 B, 1 MB=1024 KB, and 1 GB=1024 MB. Format Delete Initializing the USB flash drive is known as “formatting.” Formatting a USB flash drive using the EAD10 will erase all files and directories (or folders). Save, Load “Save” refers to the writing of data to a USB flash drive, while “load” refers to the reading of files from a USB flash drive. NOTE Format The EAD10 can handle a maximum of 100 “.wav” files, and 100 “.bin” files. Settings Screen Structure Memory Info File 1/2 Save Save File Load Load File Rename Rename File Delete Delete File Format Format USB Flash Drive 2/2 Memory Info USB Flash Drive Memory Information NOTE For more information on cursor operations, refer to page 6. EAD10 Reference Manual (Advanced) 47 MENU File File File 1/2 Save Save: Save File Load Save Saves the file to a USB flash drive. Procedure Connect a USB flash drive to the [USB TO DEVICE] terminal. Navigate to MENU/File/Save. Rename 1. 2. Delete The following screen appears. Select the Type (file type). Use the [–] and [+] buttons to select the file type you want to save. All All data (all Scenes, all Waves, Utility data, and Trigger settings) AllScene Scene data for all Scenes OneScene Scene Data Trigger Trigger Settings Format 3-1. Memory Info 3. Scene: Select the Scene you want to save. Settings All, AllScene, OneScene, Trigger NOTE Songs recorded with the Recorder (internal memory) are not saved in “All” files. Use JOB/RECORDER/EXPORT to save data recorded by the recorder as a file. NOTICE As all four file types are saved as files using the same extension (.bin), do not use the same file name when saving, even if you change file type. Using the same file name may result in overwriting the same file. 3-2. For OneScene, select the Scene you want to save. Press the “ ” button ([F1]), to move the cursor to the Scene number, and then use the [–] and [+] buttons to select the Scene you want to save. When the Scene contains User Waves, the User Waves are also saved. EAD10 Reference Manual (Advanced) 48 MENU File Enter a name for the file to be saved. Press the “NAME” button ([F2]). File 4-1. Save 4. The NAME Edit screen appears. Load Entering the File Name 1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to Rename move the cursor to the next character position. A file name of up to 16 characters can be assigned. Save the file. Press the “SAVE” button ([F3]). Format 5-1. The File Save confirmation screen appears. 5-2. Memory Info 5. Delete 2. When you are finished entering all characters, press the “OK” button ([F2]). To save the file, press the “YES” button ([F1]). If you do not want to save the file, press the “NO” button ([F3]) and the screen returns to Step 2. If a file with the same file name already exists, the overwrite confirmation screen, as shown below, appears. To save under a different file name, press the “NO” button ([F3]) and the screen returns to Step 2. EAD10 Reference Manual (Advanced) 49 MENU File Press the “YES” button ([F1]) to save. File 6. Load Save A message similar to that shown below appears during the Save process. Pressing the “CANCEL” button ([F3]) during the Save process stops the process, and the screen returns to Step 2. NOTICE Rename Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while data is being saved. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive. Delete “Completed.” appears when the Save process is complete, and the screen returns to Step 2. Load Load: Load File Format Loads a file previously saved to a USB flash drive into the EAD10. When you have moved files to a computer for file management, make sure to move the files back to the root directory of the USB flash drive. NOTE Memory Info The EAD10 cannot load the file if it is in a sub directory (folder). Procedure 1. 2. Connect the USB flash drive containing the files saved with the EAD10 into the [USB TO DEVICE] terminal. Navigate to MENU/File/Load. The following screen appears. EAD10 Reference Manual (Advanced) 50 MENU File Select the Type (file type). All All data (all Scenes, all Waves, Utility data, and Trigger settings) AllScene Scene data for all Scenes OneScene Scene Data Trigger Trigger Settings Settings 5. All, AllScene, OneScene, Trigger 4-1. Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to “File,” and then use the [–] and [+] buttons to select the file you want to load. Only those files matching your selected file type will be presented for loading. 4-2. For OneScene, select the Scene you want OneScene to load to. Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to the Scene number, and then use the [–] and [+] buttons to select the Scene you want OneScene to load to. If the Scene contains User Waves, the User Waves are also loaded. Load Select the file you want to load. Rename 4. File Use the [–] and [+] buttons to select the file type you want to load. Save 3-1. Press the “LOAD” button ([F3]). Delete 3. 6. Memory Info Format The File Load confirmation screen appears. Press the “YES” button ([F1]) to load. A message similar to that shown below appears during the Load process. Pressing the “CANCEL” button ([F3]) during the Load process stops the process, and the screen returns to Step 2. NOTICE Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while data is being loaded. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive. “Completed.” appears when the Load process is complete, and the screen returns to Step 2. EAD10 Reference Manual (Advanced) 51 MENU File Rename File Rename: Rename File Save Renames the file saved on a USB flash drive. Procedure Connect the USB flash drive into the [USB TO DEVICE] terminal. Load 1. 2. Navigate to MENU/File/Rename. Rename The following screen appears. Select the type (Type) of the file that you want to rename. All All data (all Scenes, all Waves, Utility data, and Trigger settings) AllScene Scene data for all Scenes OneScene Scene Data Trigger Trigger Settings Wav Wave File Settings 4. 5. Delete Use the [–] and [+] buttons to select the file type you want to rename. Format 3-1. All, AllScene, OneScene, Trigger, Wav Memory Info 3. Select the file to be renamed. 4-1. Press the “ 4-2. Use the [–] and [+] buttons to select the file to be renamed. ” button ([F2]) to move the cursor to “File.” Set a new name for the file. Press the “ ” button ([F2]) to move the cursor to the bottom of the screen. Press the “Name” button ([F2]) to display the Enter File Name screen. Entering the File Name 1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to move the cursor to the next character position. A file name of up to 16 characters can be assigned. 2. After entering all characters, press the “OK” button ([F2]). EAD10 Reference Manual (Advanced) 52 MENU File Press the “RENAME” button ([F3]). File 6. Load Save The confirmation screen appears. 7. Press the “YES” button ([F1]) to change the name. Rename NOTICE Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while file is being renamed. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive. Delete “Completed.” appears when the Rename process is complete, and the screen returns to Step 2. Delete Delete: Delete File Memory Info Format This operation deletes a file in the USB flash drive. Procedure 1. Connect the USB flash drive containing the saved file you want to delete using the EAD10 into the [USB TO DEVICE] terminal. 2. Navigate to MENU/File/Delete. The following screen appears. EAD10 Reference Manual (Advanced) 53 MENU File Select the type of file you wish to delete. ” and “ Use the [–] and [+] buttons to select the file type. All All data (all Scenes, all Waves, Utility data, and Trigger settings) AllScene Scene data for all Scenes OneScene Scene Data Trigger Trigger Settings Wav Wave File Settings 4. 5. ” buttons ([F1] and [F2]) to move the cursor to “Type.” File Use the “ Use the “ ” and “ Save 3-1. 3-2. All, AllScene, OneScene, Trigger, Wav Load 3. ” buttons ([F1] and [F2]) to move the cursor to “File.” Use the [–] and [+] buttons to select the file you want to delete. Depending on the files selected in Step 3, only the files you can delete are presented. Rename Press the “DELETE” button ([F3]). Delete 6. Format The Delete confirmation screen appears. Press the “YES” button ([F1]) to delete the file. Memory Info 7. NOTICE Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while file is being deleted. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive. “Completed.” appears when the Delete process is complete, and the screen returns to Step 2. EAD10 Reference Manual (Advanced) 54 MENU File Format File Format: Format USB Flash Drive Save Sometimes the USB flash drives are not usable as they are. In such cases, format the USB flash drive by following the procedures shown below. NOTICE Load Formatting erases all data in the USB flash drive. Before formatting, ensure that the USB flash drive does not contain any important data. Procedure Connect the USB flash drive into the [USB TO DEVICE] terminal. Rename 1. 2. Navigate to MENU/File/Format. Delete The following screen appears. Format Press the “FORMAT” button ([F3]). Memory Info 3. The Format USB flash drive confirmation screen appears. EAD10 Reference Manual (Advanced) 55 MENU File Press the “YES” button ([F1]) to format. File 4. Save NOTICE Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while the USB flash drive is being formatted. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive. Load “Completed.” appears when the Format process is complete, and the screen returns to Step 2. Rename File 2/2 Memory Info Memory Info: USB Flash Drive Memory Information Format Delete Shows the memory usage of the USB flash drive. Total: Total memory size (MB) Memory Info Displays the total memory size in units of MB (megabytes). Free: Free memory space (MB) (free memory space (%)) Free space is displayed in units of MB (megabytes). Also, displays the free space for the entire memory in %. NOTE Units used to denote capacity change according to memory size (KB: kilobyte, MB: megabyte, GB: gigabyte). EAD10 Reference Manual (Advanced) 56 Factory Reset Factory Reset Factory Reset Restores all data in the User settings (User Scenes, Trigger settings, Wave, Utility, Recorder internal memory) back to their factory default settings. Settings Screen Structure Factory Reset Factory Reset Factory Reset Factory Reset: Factory Reset NOTICE A factory rest erases all data in the user settings restoring them to the factory default settings. Be sure to save any important data to a USB flash drive beforehand (page 48). Restoring Defaults 1. Navigate to MENU/Factory Reset. The following screen appears. 2. Press the “RESET” button ([F3]). The factory reset confirmation screen appears. 3. Press the “YES” button ([F1]) to carry out the Factory Reset. If you do not want to carry out the Factory Reset, press the “NO” button ([F3]). EAD10 Reference Manual (Advanced) 57 MENU Factory Reset Factory Reset The following message appears during the operation. “Completed.” appears when the Factory Reset is complete, and the screen returns to the Scene screen. EAD10 Reference Manual (Advanced) 58 Connecting a Computer Connecting the Main Unit to a computer using a USB cable lets you send and receive audio or MIDI data. This section explains how to connect the Main Unit and the computer. [USB TO HOST] terminal (Rear Panel) [USB] terminal Computer USB cable Main Unit NOTE USB cable is not included. To connect your computer to the Main Unit, use a USB A-B type cable of no more than 3 meters. Precautions when using the [USB TO HOST] terminal When connecting the computer to the [USB TO HOST] terminal, make sure to observe the following points. Failing to do so risks freezing the computer and corrupting or losing the data. If the computer or the EAD10 freezes, restart the application software or the computer OS, or turn the power to the EAD10 off and then on again. NOTICE • Use an A-B type USB cable. Also, make sure the cable is less than 3 meters long. USB 3.0 cables cannot be used. • Before connecting a computer to the [USB TO HOST] terminal, disable any power-saving mode of the computer (such as suspend, sleep, or standby). • Perform the following before turning the power to the EAD10 on/off or plugging/unplugging the USB cable to/from the [USB TO HOST] terminal. - Quit any open application software on the computer. • Please wait at least six seconds between turning the Main Unit on/off and connecting or disconnecting the USB cable. Installing the Yamaha Steinberg USB Driver To use audio data with a Windows computer, you need to install the Yamaha Steinberg USB Driver. NOTE When you use a macOS computer or when you use a Windows computer only to handle MIDI data, installation of the Yamaha Steinberg USB Driver is not required. 1. Download the latest Yamaha Steinberg USB Driver from the following URL. http://download.yamaha.com/ Press the [ (driver name)] button, download and open the file. EAD10 Reference Manual (Advanced) 59 Connecting a Computer NOTE • Information on system requirements is provided on the above web page. • For improvement, the Yamaha Steinberg USB Driver may be upgraded without notice. For details and the most up-to-date information, please visit the above website. 2. Install the Yamaha Steinberg USB Driver on your computer. For more information, please refer to the Yamaha Steinberg USB Driver Installation Guide. Using DAW Software For more information on recording or audio playback, please refer to the Owner’s Manual for your DAW software. USB audio and the recorder function cannot be used simultaneously on the EAD10. The factory default setting automatically switches to handle only MIDI over USB while the recorder is in use. MIDI-related Reference Information related to MIDI and creating music with a computer, is provided in the Data List (PDF). The Data List (PDF) is available for download at the following web page. http://download.yamaha.com/ * Yamaha Corporation reserves the right to modify this URL at any time without prior notice. Yamaha USB-MIDI Driver Normally, driver installation is not necessary. If, however, you are experiencing unstable operation or other troubles, please download the USB-MIDI driver from the web page listed below and install it on your computer. Yamaha Downloads: http://download.yamaha.com/ Enter the model name, and then select the USB-MIDI driver that corresponds to your operating system. For instructions on installing the driver, refer to the Installation Guide included with the download file. NOTE • Depending upon the operating system you are using, the standard Yamaha USB-MIDI driver may not be compatible. • For Mac computers, the installation of drivers is not needed because the standard drivers included in macOS are used. Manual Development Group © 2017 Yamaha Corporation Published 10/2017 PO-A0 EAD10 Reference Manual (Advanced) 60
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