Yamaha EAD10 Reference Manual (Advanced) En Rm A0

User Manual: Yamaha EAD10 Reference Manual

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Electronic Acoustic
Drum Module

Reference Manual
(Advanced)

EN

Contents
How the Triggers Generate Sounds ........................ 2
About the Pads.......................................................... 2
The Relationship Between Trigger Input Jacks,
Trigger Inputs, Trigger Input Sources ............. 3
Trigger Sound (Instrument, Voice) ....................... 4
EAD10 Internal Memory....................................... 5

Parameter Descriptions........................................... 11
Scene Edit.......................................................... 11

MENU.......................................................................... 6
Basic Screen Operations .......................................... 6
Selecting the Trigger Input or Trigger Input Source .. 7
Menu Function List................................................... 8

Factory Reset..................................................... 57

Trigger................................................................ 25
Utility .................................................................. 32
Job ..................................................................... 39
File ..................................................................... 47

Connecting a Computer.......................................... 59
Installing the Yamaha Steinberg USB Driver .......... 59
Using DAW Software............................................... 60
Yamaha USB-MIDI Driver ....................................... 60

With the EAD10 Reference Manual (Advanced) (this document), you can click on an item you want to display with the link function or use the term search function.

Effect

Voice

Inst

When you click on any of the tabs on the right side of the page, you will be taken to the first page of the corresponding section.

Scene Edit

How to Use This Manual

EAD10 Reference Manual (Advanced)

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How the Triggers Generate Sounds
How the EAD10 produces sound is explained in the Owner’s Manual.
Here, we provide detailed information on how trigger signals generate Trigger Sounds.

About the Pads
Pads that can be used with the EAD10 include drum triggers and electronic drum pads.
Types of pads include two piezo type and one piezo type.
Specific areas of the pad are called Zones.
Pad Type
Number of
Input Sources
Description

Example

Two Piezo

One Piezo

2

1

2

3

Produces two different
trigger signals.

Produces the same trig- Produces a different trigger signal depending upon where the pad is struck.
ger signal regardless of
Produces two different
Produces three different trigger signals.
where the pad is struck.
trigger signals.

Plays two Trigger
Sounds.

Plays one Trigger
Sound.

Plays two Trigger
Sounds.

Drum Trigger
DT50S

Sensor Unit

Cymbal Pad
PCY100
(When using a 2-Zone
setting)

Drum Pad
TP70

Plays three Trigger Sounds.
Cymbal Pad
PCY135

Snare Pad / Tom Pad
TP70S

Drum Trigger
DT50K
Zone

Edge

Edge

Rim A

Rim B

Sensor
Pad

Bow

Cup

Bow

Pad

NOTE
The EAD10 is not compatible with pad controllers.

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How the Triggers Generate Sounds

The Relationship Between Trigger Input Jacks, Trigger Inputs, Trigger Input
Sources
This section explains the relationship between the Trigger Input jack, Trigger Input, and Trigger Input Source.

 Trigger Input Jack (Trigger Input)
By switching the input mode on the [qKICK] jack, [w] jack, [eSNARE] jack, [r] jack, you can change the Trigger Input and Trigger
Input Source. The [t] jack and [y] jack are 3-Zone compatible inputs and cannot be changed.

 Trigger Input Source
Each Zone transmits a different signal, which is called a Trigger Input Source.
When the EAD10 receives a trigger signal from the pad, the Main Unit plays the Trigger Input Source.
A Trigger Sound is assigned to the Trigger Input Source.

 Default Input Mode Setting
The default input mode settings are [qKICK/w] jack separate, [eSNARE/r] jack paired.

Jack
Number

Trigger Input
Name

Trigger Input
Source Name

Kick

q

Kick

w

Trg2

e

y

Voice

Trg2

Inst

Snare

r

Trg5

Trg6

Sounds are
assigned the
input source

Inst

Snare

t

Sounds are
assigned to
input jacks

Voice

Voice
Inst

Snare-R

Voice

Trg5

Voice

Trg5-R1

Inst

Voice

Trg5-R2

Voice

Trg6

Voice

Trg6-R1
Trg6-R2

Inst

Voice
Voice

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How the Triggers Generate Sounds

 separate
With the “separate” setting, the [qKICK/w] jack (or the [eSNARE/r] jack) is separated into single inputs in which each is assigned
one Instrument. For example, the trigger signal received by the [w] jack is connected to the Trigger Input Source “Trg2.” The “Kick-R”
sound is not produced.

For the [qKICK/w] jack

Trigger Input
Name

Trigger Input
Source Name

Kick
Kick
Kick-R
Trg2

Trg2

 paired
With the “paired” setting, the [qKICK/w] jack (or the [eSNARE/r] jack) is assigned one Instrument. For example, the trigger signal
received by the [r] jack is connected to the Trigger Input Source “Snare-R.” The “Trg4” signal is not produced.

For the [eSNARE/r] jack

Trigger Input
Name

Trigger Input
Source Name

Snare
Snare
Snare-R
Trg4

Trg4

Trigger Sound (Instrument, Voice)
A Trigger Sound is the sound assigned to and produced by each Trigger Input or Trigger Input Source.

 Instrument
“Instrument” refers to each of the percussion instruments (snare drum, tom, cymbals, and bass drum) used in a drum set. With the EAD10,
you can use a different Instrument on each Trigger Input. When you add an electric drum pad, you can assign a snare drum sound, for
example, to the pad.

 Voice
“Voice” refers to a sound that makes up an Instrument. With the EAD10, you can use a different Voice for each Trigger Input Source. For
example, on an acoustic snare drum you can play a head shot sound, open rim shot sound, and a closed rim shot sound all from the same
drum. Each one of these different sounds is called a Voice, and the EAD10 has internal Voices that include various percussion instruments,
sound effects, electronic sounds, and more. In addition to the internal Voices, you can import waveforms (audio files) and play them as
User Voices.
For example, when you assign an acoustic drum Instrument to a 3-Zone pad, a head sound, open rim sound, and closed rim sound are generated from the corresponding Zones. When you assign the same Instrument to a 2-Zone pad, the head sound and open rim sound are generated.
Bass drum and electronic snare Instruments are 1-Zone pads, so the same sound is generated regardless of where the pad is struck.

NOTE
You can use imported waveforms when you select “WAVE” from the Voice category. Waveforms imported into the Main Unit are called “Wave.”
Waveforms before importing are called “audio file (.wav).”

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How the Triggers Generate Sounds

EAD10 Internal Memory
Saving Scenes that you have created or edited to the internal memory lets you hold the data even after the power has been turned off.
You can also save System settings such as Trigger settings (MENU/Trigger) and other general settings such as Utility (MENU/Utility) settings.

 Data That Can Be Saved in the EAD10
The following types of data can be stored in the Main Unit.
•
•
•
•

Scene (200)
Wave (Up to 100)
Trigger Settings
Other general settings

NOTE
• Recording data in the Main Unit will be lost when the power is turned off.
• Up to 100 Waves can be imported, as long as you don’t exceed the total capacity limit.

 Saving (Save) and Loading (Load) Data Files
All data stored in the EAD10 can be saved to a USB flash drive. Files saved to a USB flash drive can also be loaded back into the Main
Unit. For more information, see MENU/File (page 47).

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MENU
Basic Screen Operations
The screen appears when you press the [MENU] button.

Navigating the MENU

“ ” ([F1]) and “ ” ([F2])
move the cursor up and down

“ENTER” ([F3]) opens
the screen

Changing the Setting Values

[–], [+]:
Changes the value of the item selected with the cursor

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MENU

Selecting the Trigger Input or Trigger Input Source
The Trigger name is displayed in the upper right of the screen for any parameters in which the Trigger Input or Trigger Input Source settings
are required.

Individual Trigger Input Settings
In the setting screen for each Trigger Input such as MENU/Scene Edit/Inst/InstNumber or MENU/ Trigger/Pad Type, press the TRG
([F3]) button to open the screen for changing Trigger Inputs.
Screen for Changing Trigger Inputs
L: Volume level
V: Velocity
With the Input Mode set to
“separate”
With the Input Mode set to “paired”
Name of the currently
selected Trigger Input

Switching the
Trigger Input

Auditioning
Sounds

NOTE
• When the Input Mode is “paired,” selecting “Trg2” or “Trg4” does not affect the settings (nor generate any triggers).
• In MENU/Trigger/ Pad Type, “

” (FootSW) is not displayed.

Individual Trigger Input Source Settings
In MENU/Utility/PadFunction, for example, or in any setting screen in which the Trigger Input Source setting is required, press the TRG
([F3]) button to open the screen for changing the Trigger Input Source.
Screen for Changing the Trigger Input Source

Trigger Input Source
Name of the currently selected
Trigger Input Source

Switch the Trigger
Input Source

Auditioning
Sounds

NOTE
When the Input Mode is “paired,” selecting “Trg2” or “Trg4” does not affect the settings (nor generate any triggers). When the Input Mode is
“separate,” selecting “Kick-R” or “Snare-R” does not affect the setting (nor generate any triggers).

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MENU

Menu Function List
MENU
Scene Edit
Inst Instrument Settings
Category . . . . . . . . . . . . . . . . . . . . . . Instrument Category
InstNumber . . . . . . . . . . . . . . . . . . . . Instrument Number
InstTune . . . . . . . . . . . . . . . . . . . . . . Instrument Tuning
InstDecay . . . . . . . . . . . . . . . . . . . . . Instrument Decay
InstPan . . . . . . . . . . . . . . . . . . . . . . . Instrument Pan
Voice Voice Settings
Category . . . . . . . . . . . . . . . . . . . . . . Voice Category
VoiceNumber . . . . . . . . . . . . . . . . . . Voice Number
VoiceTune . . . . . . . . . . . . . . . . . . . . . Voice Tuning
VoiceDecay . . . . . . . . . . . . . . . . . . . . Voice Decay
VoicePan. . . . . . . . . . . . . . . . . . . . . . Voice Pan
VoiceFilter . . . . . . . . . . . . . . . . . . . . .
VoiceQ . . . . . . . . . . . . . . . . . . . . . . .
VoiceAltGrp. . . . . . . . . . . . . . . . . . . .
VoiceHoldMode. . . . . . . . . . . . . . . . .

Voice Filter Cutoff Frequency
Voice Filter Resonance (Q)
Voice Alternate Group
Voice Hold Mode

MessageType . . . . . . . . . . . . . . . . . . Select MIDI Message Type

[For note]
Note . . . . . .
MIDI Ch. . . .
GateTime . .
TrgVel . . . . .

MIDI Note Output
MIDI Channel
Gate Time
Trigger Velocity

[For REVERB]

[For EFFECT]

[For CC01 to CC95]

MinValue . . . Minimum
Value
MaxValue. . . Maximum
Value

MinValue . . . Minimum
Value
MaxValue . . Maximum
Value

MinValue. . . Minimum Value
MaxValue . . Maximum Value
MIDI Ch . . . MIDI Channel

Effect Effect Settings
ReverbType. . . . . . . . . . . . . . . . . . . . Reverb Type
ReverbSend . . . . . . . . . . . . . . . . . . . Reverb Send
RevReturn. . . . . . . . . . . . . . . . . . . . . Reverb Return
Mic RevSend. . . . . . . . . . . . . . . . . . . Mic Reverb Send
TriggerRevSend . . . . . . . . . . . . . . . . Trigger Sound Reverb Send
Voice RevSend . . . . . . . . . . . . . . Trigger Sound Voice Reverb Send
MicEffType . . . . . . . . . . . . . . . . . . . . Mic Effect Type
MicEffDepth . . . . . . . . . . . . . . . . . . . Mic Effect Depth
TrgEffType . . . . . . . . . . . . . . . . . . . . .
TrgEffSend . . . . . . . . . . . . . . . . . . . .
TrgEffReturn . . . . . . . . . . . . . . . . . . .
TrgEffToRev. . . . . . . . . . . . . . . . . . . .
Volume Volume Settings
Scene Volume. . . . . . . . . . . . . . . . . .
Mic Volume. . . . . . . . . . . . . . . . .
TriggerVolume. . . . . . . . . . . . . . .
Inst Volume. . . . . . . . . . . . . .
Voice Volume . . . . . . . . .

Trigger Sound Effect Type
Trigger Sound Effect Send and Dry Balance
Trigger Sound Effect Return
Trigger Voice Effect Reverb Send

Overall Scene Volume
Mic Volume
Trigger Sound Overall Volume
Trigger Sound Instrument Volume
Trigger Sound Voice Volume

Tempo Tempo Settings
Tempo . . . . . . . . . . . . . . . . . . . . . . . . Tempo for Selected Scene

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MENU

MENU

Trigger
Input Mode Input Mode Settings
Trg1/Trg2 . . . . . . . . . . . . . . . . Trigger 1/Trigger 2 Input Mode
Trg3/Trg4 . . . . . . . . . . . . . . . . Trigger 3/Trigger 4 Input Mode
Curve Curve Settings
Velocity Curve. . . . . . . . . . . . Velocity Curve
Pad Type Pad Type Settings
PadType . . . . . . . . . . . . . . . . Select Pad Type
Gain . . . . . . . . . . . . . . . . Gain
Sensitivity . . . . . . . . . . . . Sensitivity
RejectTime . . . . . . . . . . . Reject Time
MinLevel . . . . . . . . . . . . . Minimum Level
MaxLevel . . . . . . . . . . . . Maximum Level
MinVelocity . . . . . . . . . . . Minimum Velocity
MaxVelocity . . . . . . . . . . Maximum Velocity
WaitTime . . . . . . . . . . . . Wait Time
RimGain . . . . . . . . . . . . . Rim Gain
H/R Balance . . . . . . . . . . H/R Balance
Crosstalk Crosstalk Prevention Settings
All Reject Lvl . . . . . . . . . . . . . All Rejection Level
Reject Lvl . . . . . . . . . . . . . . . Rejection Level (Source Pad)
FootSwSelect Foot Switch Select Settings
FootSwSelect . . . . . . . . . . . . Select Foot Switch
Utility
General General Utility Settings
SceneKnob . . . . . . . . . . . . . . Scene Knob
AutoPowerOff . . . . . . . . . . . . Auto Power Off
LCD Contrast . . . . . . . . . . . . LCD Contrast
ClickOutput . . . . . . . . . . . . . . Click Output Destination
ClickCountOff . . . . . . . . . . . . Click Count off
L&R Volume . . . . . . . . . . . . . External Device Output Volume
MicNoiseGate . . . . . . . . . . . . Mic Noise Gate
AudioOutGain . . . . . . . . . . . . Audio Out Gain
AudioMix . . . . . . . . . . . . . . . . Audio Mix
USB To Host . . . . . . . . . . . . . [USB TO HOST] Terminal Setting
MIDI LocalCtrl . . . . . . . . . . . . MIDI Local Control
AuxInVolume. . . . . . . . . . . . . [AUX IN] Volume
USB Volume . . . . . . . . . . . . . USB Audio or Recorder Playback Volume
ClickVolume . . . . . . . . . . . . . Click Volume
PadFunction Pad Function Settings
PadFunction . . . . . . . . . . . . . Pad Function
BypassSw . . . . . . . . . . . . . . . Bypass Switch
Phones EQ Headphone EQ Settings
EQ LowGain . . . . . . . . . . . . . EQ Low Gain
EQ HighGain. . . . . . . . . . . . . EQ High Gain

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MENU

MENU

Job
Scene Scene Settings
Recall . . . . . . . . . . . . . . . Recall
Sort . . . . . . . . . . . . . . . . . Sort
Exchange . . . . . . . . . . . . Exchange
Clear . . . . . . . . . . . . . . . . Clear
Wave Wave Settings
Import . . . . . . . . . . . . . . . Import Selected Audio File
Import All . . . . . . . . . . . . Import All Audio Files
Delete . . . . . . . . . . . . . . . Delete Selected Audio File
Delete All . . . . . . . . . . . . Delete All Audio Files
Optimize . . . . . . . . . . . . . Optimize Memory
Memory Info . . . . . . . . . . Memory Information
Recorder Recorder Settings
Export Audio . . . . . . . . . . Export Audio
File
Save . . . . . . . . . . . . . . . . . . . Save File
Load . . . . . . . . . . . . . . . . . . . Load File
Rename. . . . . . . . . . . . . . . . . Rename File
Delete . . . . . . . . . . . . . . . . . . Delete File
Format. . . . . . . . . . . . . . . . . . Format USB Flash Drive
Memory Info . . . . . . . . . . . . . USB Flash Drive Memory Information
Factory Reset
Factory Reset . . . . . . . . . . . . Factory Reset

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Scene Edit

MENU
Scene Edit

Scene Edit

Parameter Descriptions

Inst

Scene Edit

Voice

This section explains the “Scene Edit” settings in the menu.
Reverb, Effects (Mic Sound), and Trigger Sounds for Scenes can be customized to your liking.
Trigger Sounds have their own Effects available for use. Also, there are various settings for each Trigger Input or Trigger
Input Source.
NOTE

Effect

After customizing the Scene, save (Store) it as a User Scene (EAD10 Owner’s Manual). Customized Scene data will be lost when you select
another Scene without first storing the settings.

Scene Block Diagram
Scene Edit / Effect

Scene Edit / Volume

Instrument Settings

Effect Settings

Volume Settings

Trigger
Effect

Trigger
Volume

Mic Effect

Mic Volume

Volume

Scene Edit / Inst

Inst

Trigger sensor

Trigger input

Scene Edit / Voice
Tempo

Voice Settings

Voice
Mic sensor

Mic input

Control of tempo-related Effects

Tempo
Scene Edit / Tempo
Tempo Settings

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MENU
Scene Edit

Scene Edit

Settings Screen Structure

Instrument Settings

Voice

Voice Settings

Effect

Effect Settings

Volume

Volume Settings

Tempo

Tempo Settings

Voice

Inst

Inst

Scene Edit

Inst

Scene Edit / Inst Instrument Settings

Effect

Settings Screen Structure
Scene Edit
Inst
Category

Instrument Category

InstNumber

Instrument Number

Volume

1/2

InstTune

Instrument Tuning

InstDecay

Instrument Decay

InstPan

Instrument Pan

Tempo

2/2

Scene Edit / Inst 1/2

Category : Instrument Category
Sets the Instrument Category for each Trigger Input.
The Instrument can also be selected by pressing the “TRG” ([F3]) button on the Scene screen.
Settings

Refer to the Data List.

InstNumber : Instrument Number
Sets the Instrument Number for each Trigger Input.
The Instrument can also be selected by pressing the “TRG” ([F3]) button on the Scene screen.
Settings

Refer to the Data List.

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MENU
Scene Edit

Inst

Scene Edit

Scene Edit / Inst 2/2

InstTune : Instrument Tuning
The parameter adjusts the pitch of each Trigger Input in units of 25 cents. 0.01 corresponds to 1 cent.
-12.00 to +0.00 to +12.00

Voice

Settings

NOTE

Effect

A “cent” is a unit of pitch defined as one hundredth of a semitone. (100 cents = 1 semitone)

InstDecay : Instrument Decay
Sets the decay (the time it takes for the sound to fade away to silence) for the Instrument assigned to each Trigger Input. Positive values produce a crisper sound.
-10 to +0 to +10

Volume

Settings

InstPan : Instrument Pan
Settings

Tempo

Sets the position in the stereo field (pan) of each Trigger Input.
L64 to C to R63

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MENU
Scene Edit

Voice

Scene Edit

Scene Edit / Voice Voice Settings
Settings Screen Structure
Scene Edit

Inst

Voice
1/4

Category

Voice Category

VoiceNumber

Voice Number

VoiceTune

Voice Tuning

VoiceDecay

Voice Decay

VoicePan

Voice Pan

Voice

2/4

VoiceFilter

Voice Filter Cutoff Frequency

VoiceQ

Voice Filter Resonance (Q)

VoiceAltGrp

Voice Alternate Group

VoiceHoldMode

Voice Hold Mode

Effect

3/4

MessageType

Volume

4/4

Select MIDI Message Type

Note

MIDI Note Output

MIDI Ch

MIDI Channel

GateTime

Gate Time

TrgVel

Trigger Velocity

Tempo

[For note]

[For REVERB]
MinValue

Minimum Value

MaxValue

Maximum Value

[For EFFECT]
MinValue

Minimum Value

MaxValue

Maximum Value

[For CC01 to CC95]
MinValue

Minimum Value

MaxValue

Maximum Value

MIDI Ch

MIDI Channel

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MENU
Scene Edit

Inst

Scene Edit

Scene Edit / Voice 1/4

Category : Voice Category
Sets the Voice Category for each Trigger Input Source.
Refer to the Data List.

Voice

Settings

VoiceNumber : Voice Number
Settings

Effect

Sets the Voice Number for each Trigger Input Source.
Refer to the Data List.

Tempo

Volume

Scene Edit / Voice 2/4

VoiceTune : Voice Tuning
Sets the tuning of the Voice assigned to each Trigger Input Source. 0.1 corresponds to 10 cents.
Settings

-24.0 to +0.0 to +24.0

NOTE
A “cent” is a unit of pitch defined as one hundredth of a semitone. (100 cents = 1 semitone)

VoiceDecay : Voice Decay
Sets the decay (the time it takes for the voice to fade away to silence) for the Voice assigned to each Trigger Input Source. Positive values
produce a crisper sound.
Settings

-64 to +0 to +63

VoicePan : Voice Pan
Sets the stereo pan of each Trigger Input Source.
Settings

L64 to C to R63

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MENU
Scene Edit

Inst

Scene Edit

Scene Edit / Voice 3/4

VoiceFilter : Voice Filter Cutoff Frequency

Settings

Voice

Sets the filter cutoff frequency for the Voice assigned to each Trigger Input Source. Negative values produce a darker sound, while positive
values produce a brighter sound.
-64 to +0 to +63

Effect

VoiceQ : Voice Filter Resonance (Q)
Sets the Q (Filter Resonance) for the Voice assigned to each Trigger Input Source. Increases the signal near the Filter Cutoff Frequency adding character to the sound.
-64 to +0 to +63

Volume

Settings

VoiceAltGrp : Voice Alternate Group

Off

Voice is not assigned to an alternate group

HHOpen

Hi-Hat Open group

HHClose

Hi-Hat Close group

1 to 9

Alternate group number. Use the same group number for Voices that you do not want produced at the same time.

Settings

Tempo

Sets the Alternate Group of sounds to be produced for each Trigger Input Source.
An alternate group is a set of Voices that you do not want produced simultaneously, such as Hi-Hat Close and Hi-Hat Open. When a Voice is
triggered while another Voice from the same alternate group is already being played, the first Voice is silenced and only the second Voice is
produced.

Off, HHOpen, HHClose, 1 to 9

NOTE
The “HHOpen” group and “HHClose” group operate according to the following rules.
• When a Voice from the “HHOpen” group is triggered, other Voices from the “HHOpen” or “HHClose” groups are not silenced.
• When a Voice from the “HHClose” group is triggered, all Voices from the “HHOpen” group are silenced.

VoiceHoldMode : Voice Hold Mode
Sets the hold mode for the Voice produced by each Trigger Input Source.
on

When Wave is selected for the Voice category, striking the pad starts the playback in repeat, and striking the pad again
stops playback. MIDI Key On and Key Off messages are sent alternately each time the pad is struck.

off

This setting corresponds to normal operation. A MIDI Key On message is output when the pad is struck, and the corresponding MIDI Key Off message is output automatically after the gate time has elapsed.

Settings

on, off

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MENU
Scene Edit

Scene Edit

Scene Edit / Voice 4/4

Inst

When “note” is selected for MessageType

Voice

When “REVERB” is selected for MessageType

Volume

Effect

When “EFFECT” is selected for MessageType

Tempo

When “CC01” to “CC95” is selected for MessageType

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MENU
Scene Edit

Scene Edit

MessageType : Select MIDI Message Type
Sets the type of MIDI message to be sent when the pad is struck.

NOTE
Any setting other than note does not produce a sound when the pad is struck.

note

[For note]
Inst

Sends a MIDI note. Use this parameter to set the pad to produce a sound when struck.

Note : MIDI Note Output
Voice

Sets the MIDI note that is sent by the Trigger Input Source. Set the MIDI note number to be sent whenever a Trigger signal is
received from the specified Trigger Input Source. Settings are displayed as “Note number / Note name.”

MIDI Ch : MIDI Channel
Set which MIDI channel to use for sending out the MIDI message to play the Trigger Input Source.

Effect

GateTime : Gate Time
Sets the gate time (the time that passes between the output of MIDI Key On and Key Off messages) for the Trigger Input for each
Trigger Input Source.

Volume

TrgVel : Trigger Velocity
Sets the velocity value of the MIDI signal that is sent whenever a Trigger Input is received from a Trigger Input Source.
The velocity value reflects the strength with which the pad is struck.

1 to 127

MIDI notes are sent with Velocity at the fixed value, regardless of how hard or soft the pad is struck.

REVERB

Tempo

variable

[For REVERB]

Controls the amount of Reverb (knob) according to how the pedal depressed or how hard the pad is struck. No sound is produced
even when the pad is struck.

MinValue : Minimum Value
Sets the amount (minimum) of Reverb applied when the pedal is released or when the pad is struck lightly.

MaxValue : Maximum Value
Sets the amount (maximum) of Reverb applied when the pedal is depressed fully or when the pad is struck hard.

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MENU

EFFECT

Scene Edit

Scene Edit

[For EFFECT]

Controls the amount of Effect (knob) according to how the pedal depressed or how hard the pad is struck. No sound is produced even
when the pad is struck.

MinValue : Minimum Value
Inst

Sets the amount (minimum) of Effect applied when the pedal is released or when the pad is struck lightly.

MaxValue : Maximum Value

CC01 to CC95

Voice

Sets the amount (maximum) of Effect applied when the pedal is depressed fully or when the pad is struck hard.

[For CC01 to CC95]

Sends Control Change message according to how the pedal pressed or how hard the pad is struck. No sound is produced even when
the pad is struck.
Effect

MinValue : Minimum Value
Sets the minimum value used when the pedal is released or when the pad is struck lightly.

Volume

MaxValue : Maximum Value
Sets the maximum value used when the pedal is depressed fully or when the pad is struck hard.

MIDI Ch : MIDI Channel
Settings

Tempo

Sets the MIDI channel for sending the specified MIDI messages.
Note (MIDI Note Output): 0 to 127 / C-2 to G8 (note number / note name)
MIDI Ch (MIDI Channel): 1 to 16
GateTime (Gate Time): 0.0s to 9.9s
TrgVel (Trigger Velocity): variable, 1 to 127
MinValue (Minimum Value): 0 to 127
MaxValue (Maximum Value): 0 to 127

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MENU
Scene Edit

Effect

Scene Edit

Scene Edit / Effect Effect Settings
Effect
Voice (Kick, Kick-R Trg2... )

TrgEffSend

TrgEffSend (Dry)

Inst

Trigger

TrgEffReturn

TrgEffSend (Wet)

Voice

TrgEffType

TrgEffToRev
Voice RevSend

TriggerRevSend

ReverbSend

RevReturn
Mixing

Effect

ReverbType

Mic RevSend

Volume

MicEffType
(MicEffDepth)

Tempo

Mic

Settings Screen Structure
Scene Edit
Effect
1/4

ReverbType

Reverb Type

ReverbSend

Reverb Send

RevReturn

Reverb Return

2/4

Mic RevSend

Mic Reverb Send

TriggerRevSend

Trigger Sound Reverb Send

Voice RevSend

Trigger Sound Voice Reverb Send

3/4

MicEffType

Mic Effect Type

MicEffDepth

Mic Effect Depth

4/4

TrgEffType

Trigger Sound Effect Type

TrgEffSend

Trigger Sound Effect Send and Dry Balance

TrgEffReturn

Trigger Sound Effect Return

TrgEffToRev

Trigger Voice Effect Reverb Send

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MENU
Scene Edit

Inst

Scene Edit

Scene Edit / Effect 1/4

ReverbType : Reverb Type

Settings

Voice

Selects the Reverb type.
The Reverb Type can also be selected by pressing the “REV” button ([F1]) on the Scene screen.
Refer to the Data List.

Effect

ReverbSend : Reverb Send
Sets how much of the sound is sent to the Reverb effect (Send Level). Changes Reverb Send Levels of both the Mic Sound and Trigger Sound
(internal Voice).
You can fine-adjust the values controlled with the [REVERB] knob.

Volume

RevReturn : Reverb Return
Sets how much of the sound is returned from the Return effect (Return Level).
0 to 127

Tempo

Settings

Scene Edit / Effect 2/4

Mic RevSend : Mic Reverb Send
Sets how much of the sound is sent from the Mic Sound (after applying Effects to the Mic sound) to the Reverb effect.

TriggerRevSend : Trigger Sound Reverb Send
Sets how much of the sound is sent from the entire Trigger Sound Reverb effect (Send Level).

Voice RevSend : Trigger Sound Voice Reverb Send
Sets how much of the Voice for each Trigger Input Source is sent (send level) to the Reverb.
Settings

0 to 127

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MENU
Scene Edit

Mic Effect

Inst

Scene Edit

Scene Edit / Effect 3/4

MicEffType : Mic Effect Type

Settings

Voice

Selects the type of Effect that is applied to the Mic Sound.
The Mic Effect Type can also be selected by pressing the “EFF” ([F2]) button on the Scene screen.
Refer to the Data List.

Effect

MicEffDepth : Mic Effect Depth
Sets depth of the Effect to be applied to the Mic Sound.
You can fine-adjust the values controlled with the [EFFECT] knob.
0 to 127

Volume

Settings

Trigger Effect

Tempo

Scene Edit / Effect 4/4

TrgEffType : Trigger Sound Effect Type
Sets the type of Effect to be applied to the Trigger Sound.
Settings

Refer to the Data List.

TrgEffSend : Trigger Sound Effect Send and Dry Balance
Specifies the balance between the Trigger Sound to be sent to the Effects (Send Level) and the Trigger Sound not to be sent to the Effects
(Dry Level).

TrgEffReturn : Trigger Sound Effect Return
Sets the level of the Effect applied to the Trigger Sound to be returned to the Reverb effect.

TrgEffToRev : Trigger Voice Effect Reverb Send
Sets the Send Level from the Effect applied to the Trigger Sound to the Reverb Effect.
Settings

0 to 127

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MENU
Scene Edit

Volume

Scene Edit

Scene Edit / Volume Volume Settings
Scene

Inst

Trigger
Inst
Voice
Voice Volume

Voice

Voice

Inst Volume
Voice Volume

Trigger
Inst

TriggerVolume

Voice Volume

Effect

Voice
Scene Volume

Voice

Inst Volume

Volume

Voice Volume

Mic
Mic Volume

Tempo

Settings Screen Structure
Scene Edit
Volume
Scene Volume

Overall Scene Volume

Mic Volume

Mic Volume

TriggerVolume

Trigger Sound Overall Volume

Inst Volume
Voice Volume

Trigger Sound Instrument Volume
Trigger Sound Voice Volume

Scene Volume : Overall Scene Volume
Sets the overall volume for the Scene. Adjusts the balance between Scenes.
Settings

0 to 127

Mic Volume

Mic Volume : Mic Volume
Sets the volume of the mic (after effects have been applied to the Mic sound). Adjusts the balance between the Mic Sound and Trigger Sound within the same Scene.
Settings

0 to 127

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MENU
Scene Edit

Trigger Volume

Scene Edit

TriggerVolume : Trigger Sound Overall Volume
Sets the overall volume for the Trigger Sound (internal Voice). Use this parameter to adjust the balance between the Mic Sound and
Trigger Sound within the same Scene.
Settings

0 to 127

Inst

Inst Volume : Trigger Sound Instrument Volume
Sets the volume of the Instrument for each Trigger Input. Use this parameter to adjust the balance between the Instruments
within the same Scene.
You can fine-adjust the values controlled with the [TRIGGER] knob.
0 to 127

Voice

Settings

Voice Volume : Trigger Sound Voice Volume

0 to 127

Volume

Settings

Effect

Sets the volume of the Voice for each Trigger Input Source. Use this parameter to adjust the balance between Zones
in the same Instrument.

Tempo

Scene Edit / Tempo Tempo Settings

Tempo

Settings Screen Structure
Scene Edit
Tempo
Tempo

Tempo for Selected Scene

Tempo : Tempo for Selected Scene
Sets the Metronome tempo for the selected Scene. When set to “off,” the tempo stays the same even when you switch Scenes. For any setting
other than off, the tempo is displayed at the top of the Scene Screen.
The Scene Tempo setting is convenient for using the Metronome to check the tempo in live situations or when using tempo sync effects.
Settings

off, 30 to 300

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Trigger

Trigger
Trigger

This section explains the “Trigger” settings in the menu. Depending on the pad you have connected, different Trigger signals are generated when you strike the pad during the performance. The “Trigger” settings allow you to optimize Trigger signals for each pad for processing by the Main Unit.
The settings are saved when the power is turned off.

Input Mode

Select the appropriate pad type when you connect the pad.
When you connect the pad to the [qKICK/w] jack and [eSNARE/r] jack, make sure to switch the Input Mode.
Settings Screen Structure

Input Mode Settings

Curve

Curve Settings

Pad Type

Pad Type Settings

Crosstalk

Crosstalk Prevention Settings

FootSwSelect

Foot Switch Select Settings

Pad Type

Input Mode

Curve

Trigger

Input Mode

Crosstalk

Trigger/Input Mode Input Mode Settings

FootSwSelect

Settings Screen Structure
Trigger
Input Mode
Trg1/Trg2

Trigger 1/Trigger 2 Input Mode

Trg3/Trg4

Trigger 3/Trigger 4 Input Mode

Sets how to use the mono × 2 input jack.
Select “paired” when using a drum trigger (DT50S) or similar device.

Trg1/ Trg2 : Trigger 1/ Trigger 2 Input Mode
Sets the [qKICK/w] jack to use the qKICK and w Trigger Inputs as a set or used separately.

Trg3/ Trg4 : Trigger 3/ Trigger 4 Input Mode
Sets whether the [eSNARE/r] jack eSNARE and r Trigger Inputs will be used as a set or used separately.
Settings

paired, separate

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MENU
Trigger

Curve

Trigger

Trigger/Curve Curve Settings
Settings Screen Structure
Trigger

Velocity Curve

Curve

Velocity Curve

Input Mode

Curve

Velocity Curve : Velocity Curve
Selects a Velocity Curve for the selected pad. A Velocity Curve determines how the Velocity (or strength) of the sound is affected by how
hard you strike the pad.
Settings

Pad Type

loud2, loud1, norm, hard1, hard2, Fix1 to Fix5, Spl11 to Spl15, Spl21 to Spl25, ofs1 to ofs5

Spl11

Spl13
Spl14

Crosstalk

1
ud

Fix2

Velocity

Velocity

2
ud
lo

Fix1

Spl15

rm

lo

Velocity

Spl12

rd

1

no

Fix3

ha

rd

2

ha

Fix4

Trigger input level

Trigger input level

FootSwSelect

Fix5

Trigger input level

Velocity

Velocity

Spl21
Spl22
Spl23

ofs1
ofs2

3

Spl24
Spl25

ofs

4

ofs

s5

of

Trigger input level

Trigger input level

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MENU
Trigger

Pad Type

Trigger

Trigger/Pad Type Pad Type Settings
Settings Screen Structure
Trigger

Input Mode

Pad Type
1/4

PadType

Select Pad Type

Gain

Gain

Sensitivity

Sensitivity

RejectTime

Reject Time

Curve

2/4

MinLevel

Minimum Level

MaxLevel

Maximum Level

MinVelocity

Minimum Velocity

MaxVelocity

Maximum Velocity

Pad Type

3/4

Wait Time

RimGain

Rim Gain

H/R Balance

H/R Balance

FootSwSelect

WaitTime

Crosstalk

4/4

Selecting a pad type causes settings from Gain to H/R Balance to change.

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MENU
Trigger

Input Mode

Trigger

Trigger/Pad Type 1/4

PadType : Select Pad Type

Curve

Sets the Pad Type.

[Tips] What is a Pad Type?

-SENSOR, KP125W/125, KP100, KP65, KU100
XP120/100, XP80, XP70, TP120SD/100, TP70S/70, TP65S/65
XP120/100, XP80, XP70, TP120SD/100, TP70S/70, TP65S/65
PCY155, PCY135, PCY100, PCY90, PCY65S/65
50S SN, 50S tomH, 50S tomL, 50K, 10/20SN, 10/20tomH, 10/20tomL, 10/20kick

Crosstalk

OFF:
KK:
SN:
TM:
CY:
DT:

FootSwSelect

Settings

Pad Type

In order to ensure that you get the best sound from each and every pad, we have prepared a full range of optimized trigger
parameters (i.e., various values related to pad input signals and the like), and named them accordingly. These groupings of
parameters are referred to as “pad types.” Given that pads come in many different varieties, such as kicks, snares, toms,
cymbals, and drum triggers, it follows that pad characteristics vary widely. The EAD10 comes preloaded with pad types for
each different set of characteristics, allowing you to use them to their maximum potential.

Trigger/Pad Type 2/4

Gain : Gain
Sets the gain (amplification) of the input signal for when hitting the pad selected in Pad Type.
Settings

1 to 127

NOTE
With a high setting, all input signals above a certain level will be amplified to the same level (i.e., the maximum level). This means that
variation in the softness or hardness with which the pad is struck can be smoothed out. Meanwhile, when a low setting is used, the
softness or hardness of playing will be reflected to a much greater degree in the output trigger signal, allowing for more expressive performances.

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MENU
Trigger

Trigger

Sensitivity : Sensitivity
Sets sensitivity for when the pad is struck lightly.
Settings

1 to 13

NOTE
Input Mode

Using a value that is too low may result in no sound when struck too lightly or when playing a fast roll. Using a value that is too large
may result in crosstalk. If you must make an adjustment, try to do so in a way that does not hinder your performances.

RejectTime : Reject Time

Settings

Curve

Trigger signals that occur within the time set here are regarded as double triggers and will not produce any sound. Larger values
increase the amount of time that no sound is produced.
4ms to 500ms

NOTE
Pad Type

In the following case, a sound is output with the second input even though it occurs within the reject time.

Crosstalk

• When Trigger Level of the second strike within the RejectTime is at least twice as strong as that of the first.

FootSwSelect

Trigger/Pad Type 3/4

MinLevel : Minimum Level
MaxLevel : Maximum Level
These parameters set the range of Trigger Input signals that convert to velocity values from minimum (%) to maximum (%). Trigger
signals that are below the minimum level set here will not produce any sound. Meanwhile, the Trigger signals above the maximum
level will be set as a Maximum Velocity, as explained in MinVelocity / MaxVelocity shown below.
Settings

Minimum level: 0 to 99
Maximum level: 1 to 100

MinVelocity : Minimum Velocity
MaxVelocity : Maximum Velocity
These parameters set the minimum and maximum velocities corresponding to the MinLevel / MaxLevel parameters above. Sound
will be produced between the velocities set here.
Settings

Minimum velocity: 0 to 126
Maximum velocity: 1 to 127

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MENU
Trigger

Input Mode

Trigger

Trigger/Pad Type 4/4

WaitTime : Wait Time

Settings

Curve

This parameter is used to set the time until the target pad detects a trigger signal. Set this parameter to adjust the time so that the trigger signal is detected at its peak and that the strength for striking the pad corresponds to the volume of the sound produced.
1 to 64 (msec)

Pad Type

RimGain : Rim Gain
Sets the rim gain level for a two piezo pad such as the DT50S connected to the mono × 2 input jack. This parameter is only effective
when the input mode is set to “paired.”
1 to 127

Crosstalk

Settings

H/R Balance : H/R Balance

Settings

FootSwSelect

It sets the balance between the two piezo head and rim (H49 to H1, 0, R1 to R49). If the head sound is produced when the rim is
struck, increase the R value to make the rim sound louder. If the rim sound is produced when the head is struck, press the [–] button
to increase the H value, which makes the head sound louder.
This parameter is only effective when the input mode is set to “paired.”
H49 to H1, 0, R1 to R49

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MENU
Trigger

Crosstalk

Trigger

Trigger/Crosstalk Crosstalk Prevention Settings
Settings Screen Structure
Trigger

All Reject Lvl

All Rejection Level

Reject Lvl

Rejection Level (Source Pad)

Input Mode

Crosstalk

Curve

The term “crosstalk” refers to the output of trigger signals from an electronic drum pad (including an acoustic drum with a drum trigger
attached) other than the one that was struck as a result of vibrations or interference between pads. Crosstalk is prevented by suppressing any
Trigger Signal sound that is lower than the specified value.

Pad Type

All Reject Lvl : All Rejection Level
Resolves crosstalk between the pad that is displayed at the upper right of the screen and all other pads.
While higher values are better at preventing crosstalk, they can also make it difficult to play other sounds at the same time.
Level: 0 to 99

Crosstalk

Settings

Reject Lvl : Rejection Level (Source Pad)

Settings

FootSwSelect

Resolves crosstalk between the pad that is displayed at the upper right of the screen and other individual pads.
For example, in a case where Trg2 mistakenly produces a sound when hitting Trg1, set Trg2 to be displayed in the upper right of the screen,
place a check mark on Trg1, then raise the Reject Lvl.
While higher values are better at preventing crosstalk, they can also make it difficult to play other sounds at the same time.
Level: 0 to 99
Source Pad: Trg 1, Trg 2, Trg 3, Trg 4, Trg 5, Trg 6

NOTE
When the Input Mode is set to “paired,” Trg2 and Trg4 will not be set as the rejection source even when both are checked.

FootSwSelect

Trigger/FootSwSelect Foot Switch Select Settings
Settings Screen Structure
Trigger
FootSwSelect
FootSwSelect

Select Foot Switch

FootSwSelect : Select Foot Switch
Choose from HH65 (hi-hat controller), FC3 (foot pedal), FC4/5 (foot pedal or foot switch), or FC7 (foot controller) for the controller connected to the [FOOT SW] jack.
Settings

HH65, FC3, FC4/5, FC7

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Utility

Utility
Utility

This section explains the “Utility” settings in the menu.
General Settings, Pad Functions, and Headphone EQ are set here.
Settings Screen Structure

General Utility Settings

PadFunction

Pad Function Settings

Phones EQ

Headphone EQ Settings
PadFunction

General

General

Utility

General

Phones EQ

Utility/General General Utility Settings
Settings Screen Structure
Utility
General
1/4

SceneKnob

Scene Knob

AutoPowerOff

Auto Power Off

LCD Contrast

LCD Contrast

2/4

ClickOutput

Click Output Destination

ClickCountOff

Click Count off

L&R Volume

External Device Output Volume

MicNoiseGate

Mic Noise Gate

3/4

AudioOutGain

Audio Out Gain

AudioMix

Audio Mix

USB To Host

[USB TO HOST] Terminal Setting

MIDI LocalCtrl

MIDI Local Control

4/4

AuxInVolume

[AUX IN] Volume

USB Volume

USB Audio or Recorder Playback Volume

ClickVolume

Click Volume

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MENU
Utility

General

Utility

Utility/General 1/4

SceneKnob : Scene Knob
Settings

PadFunction

Set the [SCENE] knob to use for Scenes only, or for data entry (instead of the [–] or [+] buttons).
scene, data

Phones EQ

AutoPowerOff : Auto Power Off
Set the time until the power is turned off by the Auto Power-Off function, or set to (off) to disable the Auto Power-Off function.
Settings

off, 5, 10, 15, 30, 60, 120 (min)

NOTE
• The time setting for the Auto Power-Off function is approximate.
• The Main Unit automatically saves all settings when the power is turned off.

LCD Contrast : LCD Contrast
Adjusts the contrast on the screen.
Settings

0 to 63

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MENU
Utility

General

Utility

Utility/General 2/4

ClickOutput : Click Output Destination
L&R+ph

Sent to both the OUTPUT [R]/[L/MONO] jacks and [PHONES] jack.

phones

Sent only to the [PHONES] jack.
L&R+ph, phones

Phones EQ

Settings

PadFunction

Sets the destination for the Click sound.

ClickCountOff : Click Count off
Set the Click sound to stop after playing for one measure or for two measures. When set to off, the Click sound continues to play.
Settings

off, 1, 2

L&R Volume : External Device Output Volume
Sets the volume of the external output.
In live situations, for example, set the external output volume to a fixed value, so that you can adjust only the Headphone volume with the
[MASTER VOLUME] knob. When set to “variable,” you can adjust the Headphone volume and the external output volume with the [MASTER VOLUME] knob.
Settings

variable (works with the [MASTER VOLUME] knob), 1 to 127 (fixed value)

NOTE
The volume for the AUX IN can be adjusted with the [MASTER VOLUME] knob even when a fixed value is set for this parameter.

MicNoiseGate : Mic Noise Gate
Sets the Mic noise gate.
Settings

off, on

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MENU
Utility

General

Utility

Utility/General 3/4

AudioOutGain : Audio Out Gain

Settings

PadFunction

For USB audio, set the USB output gain.
For using the recorder, set the input gain for recording.
-12dB, -6dB, 0dB, +6dB, +12dB

Phones EQ

AudioMix : Audio Mix
For USB audio, set whether the USB input is sent to the USB OUT or not.
When using the recorder, sets whether recorder playback records together with your performance or not.
With the “auto” setting, the USB input is sent to the USB OUT for USB audio, and playback records together when using the recorder.
Settings

auto, off, on

USB To Host : [USB TO HOST] Terminal Setting
Select what type of data to transmit or receive via the [USB TO HOST] terminal.
The “Audio+MIDI” setting handles both audio and MIDI data, while the “MIDI” setting handles only MIDI data.
The auto setting switches settings automatically so that only MIDI data is exchanged when using the recorder, and audio and MIDI are
exchanged at all other times.
The recorder is disabled when set to Audio+MIDI.
Settings

auto, Audio+MIDI, MIDI

MIDI LocalCtrl : MIDI Local Control
Enables (on) or disables (off) the internal tone generator when performing with pads. Normally, set this parameter to “on.” When set to “off,”
the Trigger Input section and Tone Generator section are disconnected within the Main Unit so no sound is produced when the pads are
struck. However, regardless of this setting, performance information on the Main Unit is transmitted as MIDI data, and MIDI messages
received from other devices are processed by the Main Unit. An “off” setting is useful when you want to record your drum performance as
MIDI data to a sequencer or DAW software.
Settings

off, on

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MENU
Utility

General

Utility

Utility/General 4/4

PadFunction

Use these three parameters to set the balance between volumes beforehand to maintain balance when using the [AUDIO/CLICK VOLUME]
knob.

AuxInVolume : [AUX IN] Volume
Sets the volume for the signal received via the [AUX IN] jack.

Phones EQ

USB Volume : USB Audio or Recorder Playback Volume
Sets the volume for the USB audio input or Recorder playback.

ClickVolume : Click Volume
Sets the Click volume.
Settings

0 to 127

PadFunction

Utility/PadFunction Pad Function Settings
Settings Screen Structure
Utility
PadFunction
1/2

PadFunction

Pad Function

2/2

BypassSw

Bypass Switch

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MENU
Utility

General

Utility

Utility/PadFunction 1/2

PadFunction : Pad Function

Pad produces sound as usual.

inc scene

Increases the Scene number by one.

dec scene

Decreases the Scene number by one.

select scene

Selects the Scene.

toggle scene

Selects a Scene.
Every time the pad is struck, the Scene changes between two Scenes.

Phones EQ

off

PadFunction

Instead of playing a sound, you can perform functions such as changing a Scene number or tempo by striking a pad. By striking the pad you
want to set, or by pressing the TRG ([F3]) button to select a pad, you can select a function you want to assign.

Scene number

Scene number 1
Scene number 2
inc tempo

Increases the tempo value by one.

dec tempo

Decreases the tempo value by one.

tap tempo

Sets the tap tempo.

clickOn/Off

Switches the Click on and off.

bypassOn/Off

Switches the bypass on and off. Useful for switching Effect or Trigger effects on and off while playing. To bypass, use
the BypassSW (Bypass Switch).

REVERB

Controls the amount of Reverb ([REVERB] knob value) according to how far the pedal pressed or how hard the pad is
struck.
MinValue: The amount (minimum) of Reverb applied when the pedal is released or the pad is struck lightly
MaxValue: The amount (maximum) of Reverb applied when the pedal is depressed fully or when the pad is struck
hard

EFFECT

Controls the amount of Effect ([EFFECT] knob value) according to how far the pedal pressed or how hard the pad is
struck.
MinValue: The amount (minimum) of Effect applied when the pedal is released or the pad is struck lightly
MaxValue: The amount (maximum) of Effect applied when the pedal is depressed fully or when the pad is struck
hard

CC01 to CC95

Sends Control Change message according to how far the pedal pressed or how hard the pad is struck.
MinValue: The minimum value when the pedal is released or when the pad is struck lightly
MaxValue: The maximum value when the pedal is fully depressed or when the pad is struck hard
MIDI Ch: MIDI Channel

Settings

off, inc scene, dec scene, select scene, toggle scene, inc tempo, dec tempo, tap tempo, clickOn/Off, bypassOn/Off, RevKnob,
EffKnob, CC01 to CC95
select scene: scene number
toggle scene: scene number1, number2
REVERB, EFFECT: variable, Min, Max
CC: CC number, MIDI Ch, value (variable, Min, Max)

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MENU
Utility

General

Utility

Utility/PadFunction 2/2

BypassSw : Bypass Switch

PadFunction

Selects the bypassOn/Off target setting in the PadFunction. This is a General setting, not an individual pad setting.

Rev

Applies Reverb or not

Eff

Applies the Effect or not

Trg1 to Trg6

Plays the Trigger Sound or not

Settings

Phones EQ

With all of the check boxes checked to set the bypass to “on,” Reverb and Effects will not be applied to the sound that passes through the
EAD, and Trigger Sounds will not be produced. The acoustic drum sound received from the mic does not change, it sounds as it is.

on, off

Phones EQ

Utility/Phones EQ Headphone EQ Settings
Settings Screen Structure
Utility
Phones EQ
EQ LowGain

EQ Low Gain

EQ HighGain

EQ High Gain

NOTE
Headphone EQ does not affect audio received from the [AUX IN] jack.

EQ LowGain : EQ Low Gain
EQ HighGain : EQ High Gain
EQ LowGain

Sets the headphone equalizer (two-band shelving) low-end gain (dB).
The higher the value, the more the low end will be boosted.

EQ HighGain

Sets the headphone equalizer (two-band shelving) high-end gain.
The higher the value, the more the high end will be boosted.

Settings

-12 to 0 to +12

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Job

Job

Job

The job menu contains Scene, Wave, and Recorder related jobs.
Settings Screen Structure

Scene Settings

Wave

Wave Settings

Recorder

Recorder Settings

Wave

Scene

Scene

Job

Scene

Job/Scene Scene Settings

Recorder

Only the User Scene settings can be changed from the Scene Settings (Job/Scene). Preset Scenes cannot be changed.

Settings Screen Structure
Job
Scene
Recall

Recall

Sort

Sort

Exchange

Exchange

Clear

Clear

Recall : Recall
Changes to Scenes will be lost if you select another Scene before saving (storing) the settings. However, edits are actually retained in recall
memory, so changes can be recalled using the Recall function.

NOTE
The edited Scene number and Scene name are displayed. If there is no recall data, “No data.” is displayed for the Scene name.

Procedure

1.
2.

Press the “RECALL” button ([F3]) and the confirmation screen appears.
Press the “YES” button ([F1]) to Recall the data.
“Completed.” appears when Recall is complete and the screen returns to the Recall screen.

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MENU
Job

Sort : Sort

Scene

Job

Changes the order of Scenes to call back when turning the [SCENE] knob.

Press the “

” and “

” buttons ([F1] and [F2]) to move the cursor.

Press the “SELECT” button ([F3]) to select the Scene that you want to move.
Press the “

” and “

” buttons ([F1] and [F2]), or the [–] and [+] buttons to move the selected Scene.
Recorder

1.
2.
3.
4.

Wave

Procedure

After moving the Scene to the position where you want it, press the “INSERT” button ([F3]).

NOTE
To cancel the order sort, press the [EXIT] button.

Pressing the “INSERT” button ([F3]) sets the rearranged order and changes the Scene numbers accordingly.

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MENU
Job

Exchange : Exchange

Scene

Job

Exchanges the order of two Scenes.

Select the two Scenes that you want to swap.
Press the “EXCHNG” button ([F3]) and the confirmation screen appears.
Press the “YES” button ([F1]) to change the order of the two Scenes.

Recorder

1.
2.
3.

Wave

Procedure

“Completed.” appears when the Exchange is complete, and the screen returns to the Exchange screen.

Clear : Clear
Initialize the Scene.

Procedure

1.
2.
3.

Use the [–] and [+] buttons to select the Scene you want to initialize.
Press the “CLEAR” button ([F3]) and the confirmation screen appears.
Press the “YES” button ([F1]) to Initialize the selected Scene.
“Completed.” appears when the Initialization is complete, and the screen returns to the Clear screen.

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MENU
Job

Wave

Job

Job/Wave Wave Settings
Settings Screen Structure
Job
Scene

Wave
Import

Import Selected Audio File

Import All

Import All Audio Files

Delete

Delete Selected Audio File

Delete All

Delete All Audio Files

Optimize

Optimize Memory

Wave

1/2

2/2

Memory Information
Recorder

Memory Info

Job/Wave 1/2

Import : Import Selected Audio File
Select which audio file (.WAV) saved on a USB flash drive to import into the EAD10.

VoiceAssign: Trigger assignment
File: File to import

Assigns the selected Wave imported into the EAD, to a Trigger Input Source. When “off” is selected, no assignment will be made. When you
have assigned the imported Wave to a Trigger Input Source, perform the Scene store operation.

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42

MENU
Job

Procedure

Press the “IMPORT” button ([F3]) and the confirmation screen appears.

Job

1.
2.

Press the “YES” button ([F1]) to Import.
Press the “NO” button ([F3]) to cancel the Import and the screen returns to Step 1.
Press the “CANCEL” button ([F3]) during Import to stop the Import and the screen returns to Step 1.

Settings

Scene

“Completed.” appears when the Import is complete, and the screen returns to the Import screen.
off, Kick, Kick-R, Trg2, Snare, Snare-R, Trg4, Trg5, Trg5-R1, Trg5-R2, Trg6, Trg6-R1, Trg6-R2, FootSW

NOTE
• Only 16-bit audio files (.WAV) can be used with the EAD10.
• The maximum length of a single file that can be imported is approximately 20 seconds (in the case of 44.1 kHz, 16-bit audio).

Wave

• Some audio files may not import even when all of the above conditions are met.
• The imported Waves can be used later for other Scenes by choosing the Wave from the Instrument or Voice Category.

Recorder

Import All : Import All Audio Files
Imports all audio files (.wav) saved in the root directory of the USB flash drive into the Wave Memory of the EAD10.

Procedure

1.
2.

Press the “IMPORT” button ([F3]) and the confirmation screen appears.
Press the “YES” button ([F1]) to Import.
Press the “NO” button ([F3]) to cancel the Import and the screen returns to Step 1.
Press the “CANCEL” button ([F3]) during Import to stop the Import and the screen returns to Step 1.
“Completed.” appears when the Import is complete, and the screen returns to the Import All screen.

NOTE
Depending on the type or number of audio files, some files may fail to be imported.

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MENU
Job

Delete : Delete Selected Audio File

Scene

Job

Deletes the selected Wave from the EAD10.

Procedure

Press the [–] and [+] buttons to select the Wave you want to delete.
Press the “DELETE” button ([F3]) and the confirmation screen appears.

Wave

1.
2.
3.

Press the “YES” button ([F1]) to delete the selected Wave.
Press the “NO” button ([F3]) to cancel deletion and the screen returns to Step 1.

Recorder

“Completed.” appears when the Delete is complete, and the screen returns to the Delete Screen.

NOTE
Use the “

” button ([F2]) to audition the file.

Delete All : Delete All Audio Files
Deletes all Waves from the internal Wave memory of the EAD10.

Procedure

1.
2.

Press the “DELETE” button ([F3]) and the confirmation screen appears.
Press the “YES” button ([F1]) to delete all Waves.
Press the “NO” button ([F3]) to cancel deletion and the screen returns to Step 1.
“Completed.” appears when the Delete is complete, and the screen returns to the Delete All screen.

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MENU
Job

Optimize : Optimize Memory

Scene

Job

Optimizes the Wave memory of the EAD10. Optimization reorganizes the memory content to make more efficient and effective use of memory space. Optimizing memory may increase the amount of free contiguous memory space.

Procedure

Press the “OPTIMIZ” button ([F3]) and the confirmation screen appears.
Wave

1.
2.

Press the “YES” button ([F1]) to optimize the memory.
Press the “NO” button ([F3]) to cancel optimization and the screen returns to Step 1.

Recorder

“Completed.” appears when Optimization is complete, and the screen returns to the Optimize screen.

Job/Wave 2/2

Memory Info : Memory Information
Displays the usage of the Wave memory of the EAD10.

Total: Total memory size (MB)
Displays the total memory size in units of MB (megabytes).

Free: Free memory space (MB) (free memory space (%))
Free space is displayed in units of MB (megabytes). Also, displays the free space for the entire memory in %.
Fragmented memory may prevent importing of audio files even if there is sufficient space.

NOTE
Units used to denote capacity change according to memory size (KB: kilobyte, MB: megabyte).

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MENU
Job

Recorder

Job

Job/Recorder Recorder Settings
Settings Screen Structure
Job

Export Audio

Scene

Recorder
Export Audio

Wave

Export Audio : Export Audio

Recorder

This saves the audio file recorded in the internal recorder to a USB flash drive.

Procedure

1.

If you want to add a name to the file, press the “NAME” button ([F2]) and enter a name.

 Entering the File Name
1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to move
the cursor to the next character position. A file name of up to 16 characters can be assigned.

2. When you are finished entering all characters, press the “OK” button ([F2]).

2.
3.

Press the “EXPORT” button ([F3]) and the confirmation screen appears.
Press the “YES” button ([F1]) to export.
Press the “NO” button ([F3]) to cancel the export and the screen returns to Step 1.
“Completed.” appears when the export is complete, and the screen returns to the Export screen.

NOTE
• Recording data will be lost when the power is turned off or when performing a factory reset.
• Audio data is not backed up in “All” files.

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46

File

File

File

A knowledge of terms is required to understand the functions and operations of the MENU/File section. This section
explains the terminology used in the MENU/File section.

 File
The term “file” is used to define a set of data saved on a USB flash drive. Data exchanged between the EAD10 and a USB flash drive is
carried out in the form of files.

Save

 File Name
The name given to the file is called a file name. Files names are important for distinguishing files, and the same file name cannot be used
in the same directory. While computers can handle long names, and even include non-English characters, the EAD10 can only use alphanumeric characters.

Load

 Extensions
The “period + three letters,” such as “.wav” at the end of the file name, is referred to as a “file extension.” The extension indicates the type
of file. Files that the EAD10 use have a “.bin” extension, which is not displayed on the EAD10 Screen.

 File size
Rename

This refers to the size of the file. The file size is determined by the amount of data saved in the file. File size is measured in units indicated
with a B (byte). Large files and also the memory capacity of devices are represented using units of KB (kilobytes), MB (megabytes), and
GB (gigabytes). 1 KB=1024 B, 1 MB=1024 KB, and 1 GB=1024 MB.

 Format

Delete

Initializing the USB flash drive is known as “formatting.” Formatting a USB flash drive using the EAD10 will erase all files and directories
(or folders).

 Save, Load
“Save” refers to the writing of data to a USB flash drive, while “load” refers to the reading of files from a USB flash drive.

NOTE
Format

The EAD10 can handle a maximum of 100 “.wav” files, and 100 “.bin” files.

Settings Screen Structure
Memory Info

File
1/2

Save

Save File

Load

Load File

Rename

Rename File

Delete

Delete File

Format

Format USB Flash Drive

2/2

Memory Info

USB Flash Drive Memory Information

NOTE
For more information on cursor operations, refer to page 6.

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MENU
File

File

File 1/2
Save

Save: Save File

Load

Save

Saves the file to a USB flash drive.

Procedure

Connect a USB flash drive to the [USB TO DEVICE] terminal.
Navigate to MENU/File/Save.

Rename

1.
2.

Delete

The following screen appears.

Select the Type (file type).
Use the [–] and [+] buttons to select the file type you want to save.
All

All data (all Scenes, all Waves, Utility data, and Trigger settings)

AllScene

Scene data for all Scenes

OneScene

Scene Data

Trigger

Trigger Settings

Format

3-1.

Memory Info

3.

Scene: Select the Scene you want to save.

Settings

All, AllScene, OneScene, Trigger

NOTE
Songs recorded with the Recorder (internal memory) are not saved in “All” files. Use JOB/RECORDER/EXPORT to save data
recorded by the recorder as a file.

NOTICE
As all four file types are saved as files using the same extension (.bin), do not use the same file name when saving, even
if you change file type. Using the same file name may result in overwriting the same file.

3-2.

For OneScene, select the Scene you want to save.
Press the “ ” button ([F1]), to move the cursor to the Scene number, and then use the [–] and [+] buttons to select the Scene you
want to save.
When the Scene contains User Waves, the User Waves are also saved.

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MENU
File

Enter a name for the file to be saved.
Press the “NAME” button ([F2]).

File

4-1.

Save

4.

The NAME Edit screen appears.

Load

 Entering the File Name
1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to

Rename

move the cursor to the next character position. A file name of up to 16 characters can be assigned.

Save the file.
Press the “SAVE” button ([F3]).

Format

5-1.

The File Save confirmation screen appears.

5-2.

Memory Info

5.

Delete

2. When you are finished entering all characters, press the “OK” button ([F2]).

To save the file, press the “YES” button ([F1]). If you do not want to save the file, press the “NO” button ([F3]) and the screen
returns to Step 2.
If a file with the same file name already exists, the overwrite confirmation screen, as shown below, appears.

To save under a different file name, press the “NO” button ([F3]) and the screen returns to Step 2.

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MENU
File

Press the “YES” button ([F1]) to save.

File

6.

Load

Save

A message similar to that shown below appears during the Save process.

Pressing the “CANCEL” button ([F3]) during the Save process stops the process, and the screen returns to Step 2.
NOTICE

Rename

Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while data is being
saved. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

Delete

“Completed.” appears when the Save process is complete, and the screen returns to Step 2.

Load

Load: Load File

Format

Loads a file previously saved to a USB flash drive into the EAD10.
When you have moved files to a computer for file management, make sure to move the files back to the root directory of the USB flash drive.

NOTE

Memory Info

The EAD10 cannot load the file if it is in a sub directory (folder).

Procedure

1.
2.

Connect the USB flash drive containing the files saved with the EAD10 into the [USB TO DEVICE] terminal.
Navigate to MENU/File/Load.
The following screen appears.

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MENU
File

Select the Type (file type).

All

All data (all Scenes, all Waves, Utility data, and Trigger settings)

AllScene

Scene data for all Scenes

OneScene

Scene Data

Trigger

Trigger Settings

Settings

5.

All, AllScene, OneScene, Trigger

4-1.

Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to “File,” and then use the [–] and [+] buttons to select the file
you want to load. Only those files matching your selected file type will be presented for loading.

4-2.

For OneScene, select the Scene you want OneScene to load to.
Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to the Scene number, and then use the [–] and [+] buttons to
select the Scene you want OneScene to load to.
If the Scene contains User Waves, the User Waves are also loaded.

Load

Select the file you want to load.

Rename

4.

File

Use the [–] and [+] buttons to select the file type you want to load.

Save

3-1.

Press the “LOAD” button ([F3]).

Delete

3.

6.

Memory Info

Format

The File Load confirmation screen appears.

Press the “YES” button ([F1]) to load.
A message similar to that shown below appears during the Load process.

Pressing the “CANCEL” button ([F3]) during the Load process stops the process, and the screen returns to Step 2.
NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while data is being
loaded. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

“Completed.” appears when the Load process is complete, and the screen returns to Step 2.

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MENU
File

Rename

File

Rename: Rename File

Save

Renames the file saved on a USB flash drive.

Procedure

Connect the USB flash drive into the [USB TO DEVICE] terminal.
Load

1.
2.

Navigate to MENU/File/Rename.

Rename

The following screen appears.

Select the type (Type) of the file that you want to rename.

All

All data (all Scenes, all Waves, Utility data, and Trigger settings)

AllScene

Scene data for all Scenes

OneScene

Scene Data

Trigger

Trigger Settings

Wav

Wave File

Settings

4.

5.

Delete

Use the [–] and [+] buttons to select the file type you want to rename.

Format

3-1.

All, AllScene, OneScene, Trigger, Wav

Memory Info

3.

Select the file to be renamed.

4-1.

Press the “

4-2.

Use the [–] and [+] buttons to select the file to be renamed.

” button ([F2]) to move the cursor to “File.”

Set a new name for the file.
Press the “ ” button ([F2]) to move the cursor to the bottom of the screen.
Press the “Name” button ([F2]) to display the Enter File Name screen.

 Entering the File Name
1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to move
the cursor to the next character position. A file name of up to 16 characters can be assigned.

2. After entering all characters, press the “OK” button ([F2]).

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MENU
File

Press the “RENAME” button ([F3]).

File

6.

Load

Save

The confirmation screen appears.

7.

Press the “YES” button ([F1]) to change the name.
Rename

NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while file is being
renamed. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

Delete

“Completed.” appears when the Rename process is complete, and the screen returns to Step 2.

Delete

Delete: Delete File

Memory Info

Format

This operation deletes a file in the USB flash drive.

Procedure

1.

Connect the USB flash drive containing the saved file you want to delete using the EAD10 into the [USB TO
DEVICE] terminal.

2.

Navigate to MENU/File/Delete.
The following screen appears.

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MENU
File

Select the type of file you wish to delete.
” and “

Use the [–] and [+] buttons to select the file type.
All

All data (all Scenes, all Waves, Utility data, and Trigger settings)

AllScene

Scene data for all Scenes

OneScene

Scene Data

Trigger

Trigger Settings

Wav

Wave File

Settings

4.
5.

” buttons ([F1] and [F2]) to move the cursor to “Type.”

File

Use the “

Use the “

” and “

Save

3-1.
3-2.

All, AllScene, OneScene, Trigger, Wav

Load

3.

” buttons ([F1] and [F2]) to move the cursor to “File.”

Use the [–] and [+] buttons to select the file you want to delete.
Depending on the files selected in Step 3, only the files you can delete are presented.
Rename

Press the “DELETE” button ([F3]).

Delete

6.

Format

The Delete confirmation screen appears.

Press the “YES” button ([F1]) to delete the file.
Memory Info

7.

NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while file is being
deleted. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

“Completed.” appears when the Delete process is complete, and the screen returns to Step 2.

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MENU
File

Format

File

Format: Format USB Flash Drive

Save

Sometimes the USB flash drives are not usable as they are. In such cases, format the USB flash drive by following the procedures shown
below.

NOTICE
Load

Formatting erases all data in the USB flash drive. Before formatting, ensure that the USB flash drive does not contain any important
data.

Procedure

Connect the USB flash drive into the [USB TO DEVICE] terminal.

Rename

1.
2.

Navigate to MENU/File/Format.

Delete

The following screen appears.

Format

Press the “FORMAT” button ([F3]).

Memory Info

3.

The Format USB flash drive confirmation screen appears.

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MENU
File

Press the “YES” button ([F1]) to format.

File

4.

Save

NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while the USB
flash drive is being formatted. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

Load

“Completed.” appears when the Format process is complete, and the screen returns to Step 2.

Rename

File 2/2
Memory Info

Memory Info: USB Flash Drive Memory Information

Format

Delete

Shows the memory usage of the USB flash drive.

Total: Total memory size (MB)

Memory Info

Displays the total memory size in units of MB (megabytes).

Free: Free memory space (MB) (free memory space (%))
Free space is displayed in units of MB (megabytes). Also, displays the free space for the entire memory in %.

NOTE
Units used to denote capacity change according to memory size (KB: kilobyte, MB: megabyte, GB: gigabyte).

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Factory Reset

Factory Reset

Factory Reset
Restores all data in the User settings (User Scenes, Trigger settings, Wave, Utility, Recorder internal memory) back to
their factory default settings.
Settings Screen Structure
Factory Reset
Factory Reset

Factory Reset

Factory Reset: Factory Reset
NOTICE
A factory rest erases all data in the user settings restoring them to the factory default settings. Be sure to save any important data to
a USB flash drive beforehand (page 48).

Restoring Defaults

1.

Navigate to MENU/Factory Reset.
The following screen appears.

2.

Press the “RESET” button ([F3]).

The factory reset confirmation screen appears.

3.

Press the “YES” button ([F1]) to carry out the Factory Reset.
If you do not want to carry out the Factory Reset, press the “NO” button ([F3]).

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MENU

Factory Reset

Factory Reset

The following message appears during the operation.

“Completed.” appears when the Factory Reset is complete, and the screen returns to the Scene screen.

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Connecting a Computer
Connecting the Main Unit to a computer using a USB cable lets you send and receive audio or MIDI data.
This section explains how to connect the Main Unit and the computer.
[USB TO HOST] terminal (Rear Panel)
[USB]
terminal

Computer

USB cable

Main Unit

NOTE
USB cable is not included. To connect your computer to the Main Unit, use a USB A-B type cable of no more than 3 meters.

 Precautions when using the [USB TO HOST] terminal
When connecting the computer to the [USB TO HOST] terminal, make sure to observe the following points. Failing to do so
risks freezing the computer and corrupting or losing the data.
If the computer or the EAD10 freezes, restart the application software or the computer OS, or turn the power to the EAD10
off and then on again.
NOTICE
• Use an A-B type USB cable. Also, make sure the cable is less than 3 meters long. USB 3.0 cables cannot be used.
• Before connecting a computer to the [USB TO HOST] terminal, disable any power-saving mode of the computer (such as suspend, sleep, or standby).
• Perform the following before turning the power to the EAD10 on/off or plugging/unplugging the USB cable to/from the [USB TO
HOST] terminal.
- Quit any open application software on the computer.
• Please wait at least six seconds between turning the Main Unit on/off and connecting or disconnecting the USB cable.

Installing the Yamaha Steinberg USB Driver
To use audio data with a Windows computer, you need to install the Yamaha Steinberg USB Driver.

NOTE
When you use a macOS computer or when you use a Windows computer only to handle MIDI data, installation of the Yamaha Steinberg USB
Driver is not required.

1.

Download the latest Yamaha Steinberg USB Driver from the following URL.
http://download.yamaha.com/
Press the [

(driver name)] button, download and open the file.

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Connecting a Computer

NOTE
• Information on system requirements is provided on the above web page.
• For improvement, the Yamaha Steinberg USB Driver may be upgraded without notice. For details and the most up-to-date information,
please visit the above website.

2.

Install the Yamaha Steinberg USB Driver on your computer.
For more information, please refer to the Yamaha Steinberg USB Driver Installation Guide.

Using DAW Software
For more information on recording or audio playback, please refer to the Owner’s Manual for your DAW software.
USB audio and the recorder function cannot be used simultaneously on the EAD10.
The factory default setting automatically switches to handle only MIDI over USB while the recorder is in use.

 MIDI-related Reference
Information related to MIDI and creating music with a computer, is provided in the Data List (PDF).
The Data List (PDF) is available for download at the following web page.
http://download.yamaha.com/
* Yamaha Corporation reserves the right to modify this URL at any time without prior notice.

Yamaha USB-MIDI Driver
Normally, driver installation is not necessary. If, however, you are experiencing unstable operation or other troubles, please download the
USB-MIDI driver from the web page listed below and install it on your computer.
Yamaha Downloads: http://download.yamaha.com/
Enter the model name, and then select the USB-MIDI driver that corresponds to your operating system.
For instructions on installing the driver, refer to the Installation Guide included with the download file.

NOTE
• Depending upon the operating system you are using, the standard Yamaha USB-MIDI driver may not be compatible.
• For Mac computers, the installation of drivers is not needed because the standard drivers included in macOS are used.

Manual Development Group
© 2017 Yamaha Corporation
Published 10/2017 PO-A0

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