Yamaha MONTAGE Reference Manual MONTAGE6/7/8 En Rm A0

User Manual: Yamaha MONTAGE6/7/8 Reference Manual

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MUSIC SYNTHESIZER
Contents
Using the MONTAGE Manuals ..................................2
Basic Structure 3
Functional Blocks ......................................................3
Tone Generator Block................................................4
Tone Generator block ...................................................... 4
A/D Input Block ........................................................10
Sequencer Block ......................................................10
Arpeggio Block.........................................................11
Arpeggio categories....................................................... 11
Sub categories............................................................... 11
Arpeggio Type Name..................................................... 12
Arpeggio-related settings............................................... 13
Arpeggio playback types................................................ 15
Motion Sequencer Block .........................................16
Effect Block ..............................................................18
Effect structure............................................................... 18
Effect connection ........................................................... 19
About the Vocoder Effect............................................... 19
Envelope Follower Block.........................................20
Controller Block .......................................................21
Keyboard ....................................................................... 21
Pitch Bend wheel ........................................................... 21
Modulation wheel........................................................... 21
Ribbon Controller........................................................... 21
Assignable Switches...................................................... 21
Knobs/Control Sliders .................................................... 22
Super Knob.................................................................... 22
Internal Memory .......................................................22
Reference 24
Display (touch panel) configuration ...................... 24
Performance Play (Home)....................................... 26
Motion Control......................................................... 28
Mixing ....................................................................... 44
Scene........................................................................ 49
Play/Rec ................................................................... 54
Normal Part (AWM2) Edit........................................ 58
Element Common Edit (Common) .................................58
Element Edit (Element) ..................................................94
Element All (All Element) .............................................117
Drum Part Edit ....................................................... 119
Key Common Edit (Common) ......................................119
Key Edit (Key) ..............................................................126
Normal Part (FM-X) Edit ........................................ 131
Operator Common Edit (Common) ..............................131
Operator Edit (Operator) ..............................................141
Common/Audio Edit (Common/Audio)................ 145
Category Search.................................................... 161
Performance Category Search.....................................161
Arpeggio Category Search (Arp Category Search)......163
Waveform Category Search (Waveform Search).........164
Utility ...................................................................... 165
Live Set................................................................... 183
Live Set ........................................................................183
Live Set Edit (Edit) .......................................................184
Live Set Register (Register).........................................186
Connecting an iPhone or iPad ............................. 187
Reference Manual
EN
MONTAGE Reference Manual 2
Using the MONTAGE Manuals
Your MONTAGE6/MONTAGE7/MONTAGE8 synthesizer comes with four different reference guides — the Owner’s Manual, the
Reference Manual (this document), the Synthesizer Parameter Manual, and the Data List. While the Owner’s Manual is
packaged together with the synthesizer as a hardcopy booklet, this Reference Manual, the Synthesizer Parameter Manual, and
the Data List are available for download from our web page as PDF documents.
Owners Manual (hardcopy booklet)
Describes how to set up your MONTAGE6/MONTAGE7/MONTAGE8 and how to perform basic operations.
This manual explains the following operations.
Quick Guide — Selecting Performances
Quick Guide — Playing the Keyboard
Quick Guide — Creating Your Own Live Sets
Quick Guide — Editing the Settings
Recording and Playback
Using as a Master Keyboard
Connecting a Microphone or Audio Equipment
Making Global System Settings
Connecting External MIDI Instruments
Using a Connected Computer
Saving/Loading Data
Reference Manual (this PDF document)
Describes the internal design of your MONTAGE6/MONTAGE7/MONTAGE8 and the various parameters that can be adjusted
and set.
Synthesizer Parameter Manual (PDF document)
Explains the Part parameters, effect types, effect parameters, and MIDI messages that are used for synthesizers incorporating
the Yamaha AWM2 and FM-X tone generators. Read the Owners Manual and Reference Manual first and then use this
parameter manual, if necessary, to learn more about parameters and terms that relate to Yamaha synthesizers.
Data List (PDF document)
Provides lists such as the Waveform List, Performance List, Effect Type List, Arpeggio Type List, as well as reference materials
such as the MIDI Implementation Chart.
Using the Reference Manual
Using the display name tabs along the upper part of each page from the
Reference section, you can jump to the page for parameter
explanations of the corresponding display.
You can click on any page number from the Table of Contents or within
descriptive text to jump to the corresponding page.
You can also click on desired items and topics you want to refer to in the
“Bookmarks” index to the left of the main window, and jump to the
corresponding page. (Click the “Bookmarks” tab to open the index if it is
not displayed.)
If you want to find information on a specific topic, function or feature,
select “Find” or “Search” from the Adobe Reader “Edit” menu and enter
a key word to locate the related information anywhere in the document.
NOTE The most-recent version of Adobe® Reader® can be downloaded from the
following web page.
http://www.adobe.com/products/reader/
NOTE The names and positions of menu items may vary according to the version
of Adobe Reader being used.
Information
The illustrations and LCD screens as shown in this manual are for instructional purposes only, and may appear somewhat
different from those on your instrument.
All other trademarks are the property of their respective holders.
iPhone, iPad, iPod touch, and Lightning are trademarks of Apple Inc., registered in the U.S. and other countries.
IOS is a trademark or registered trademark of Cisco in the U.S. and other countries and is used under license.
Select the display name tab Select the function
MONTAGE Reference Manual 3
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Basic Structure
Functional Blocks
The MONTAGE6/MONTAGE7/MONTAGE8 system consists of eight main functional blocks: Tone
Generator, A/D Input, Sequencer, Motion Sequencer, Arpeggio, Controller, Effect, and Envelope Follower.
AWM2 (Advanced Wave Memory 2)
This instrument is equipped with an AWM2 tone generator block. AWM2 (Advanced Wave Memory 2)
is a synthesis system based on sampled waves (sound material), and is used in many Yamaha
synthesizers. For extra realism, each AWM2 Voice uses multiple samples of a real instrument’s
waveform. Furthermore, a wide variety of parameters—envelope generator, filter, modulation, and
others—can be applied.
MIDI IN AUDIO IN AUDIO OUTMIDI OUT
[USB TO HOST]
MIDI [OUT]
[USB TO HOST]
MIDI [IN]
[USB TO HOST]
A/D INPUT [L/MONO]/[R]
[USB TO HOST]
OUTPUT [L/MONO]/[R]
ASSIGNABLE OUTPUT [L]/[R]
Controller Block (page 21)
Keyboard
Controllers
(such as Super Knob)
Tone Generator (page 4)
AWM2 Tone Generator
FM-X Tone Generator
16 Parts
Performances
Sequencer Block
(page 10)
16-Track
MIDI Sequencer
Songs
Effects (page 18)
System Effects
17 Insertion Effects
Element EQ
Part EQ
Master Effect
Master EQ
A/D Input
(page 10)
Motion Sequencer Block
(page 16)
Envelope
Follower Block
(page 20)
Arpeggio Block
(page 11)
Arpeggio Playback x 8
Preset Arpeggio
User Arpeggio
Computer External MIDI equipment Computer Microphone,
audio equipment,
etc.
Computer Powered
speakers, etc.
Control Message Flow
Audio Signal Flow
MONTAGE Reference Manual 4
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Tone Generator Block
The tone generator block is what actually produces sound in response to the MIDI messages received
from the Sequencer block, Controller block, Arpeggio block and from the external MIDI instrument. The
MIDI messages are assigned to sixteen independent channels, and the instrument is capable of
simultaneously playing sixteen separate Parts, via the sixteen MIDI channels. However, the sixteen-
channel limit can be overcome by using separate MIDI “ports,” each supporting sixteen channels. The
tone generator block of this instrument can handle MIDI messages over Port 1.
Tone Generator block
A Performance is a single set of sounds consisting of multiple Parts. You can change sounds as desired by
selecting the appropriate Performance. Each Performance has two types of parameters; parameters
unique to each Part and parameters common to all Parts. You can edit the entire Performance in the
Common/Audio Edit display (page 145).
A Performance consists of 16 Parts and you can create Performances (in which multiple Parts or Parts are
combined—in a layer, or in other configurations) using the keyboard.
Internally, there are three Part types: Normal Parts (AWM2), Normal Parts (FM-X), and Drum Parts. Normal
Parts (AWM2) are mainly pitched musical instrument type sounds that can be played over the full range of
the keyboard. Normal Parts (FM-X) are also mainly pitched musical instrument type sounds, using FM
synthesis. Drum Parts are mainly percussion/drum sounds that are assigned to individual notes. A Normal
Part (AWM2) can consist of up to eight Elements, a Normal Part (FM-X) can consist of up to eight
Operators, and a Drum Part can consist of up to 73 Drum Keys.
An Element/Operator/Drum Key is the basic, smallest unit for a Part. By combining multiple Elements/
Operators/Keys, Parts can be created to produce even more realistic sounds or various richly textured
types of sound. Each Part is created by editing parameters unique to each (Element Edit parameters/
Operator Edit parameters/Key Edit parameters) and parameters common to all the Elements/Operators/
Keys (Element Common Edit, Operator Common Edit, and Key Common Edit parameters.)
NOTE For instructions on editing a Normal Part (AWM2), see page 58. For instructions on editing a Normal Part (FM-X),
see page 131. For instructions on editing a Drum Part, see page 119.
FM-X
This synthesizer also features an FM-X tone generator, in addition to the AWM2 block. The
abbreviation “FM” of FM-X stands for “frequency modulation,” which is a special tone generation
system that uses the frequency of one waveform to modulate another waveform, in order to produce a
completely new one. In this synthesizer, there are eight FM Operators and a full 88 different Algorithm
types. By changing the operator combination patterns, controlling the modulation with other
parameters such as levels and envelopes, and using high-quality filters, effects, and EQ commonly
with AWM2, you can create richly textured sounds that change in a highly complex fashion.
Performances
Part structure of a Performance
Parts
MONTAGE Reference Manual 5
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Normal Parts (AWM2)
These Parts are played conventionally from the
keyboard, with standard pitches sounding for each key,
generated by AWM2. A Normal Part consists of up to
eight Elements. Depending on the settings in the Part
Edit, these Elements are sounded simultaneously, or
different Elements are sounded according to the note
range, velocity range and the XA (Expanded
Articulation) settings (page 6).
The illustration shows an example of a Normal Part (AWM2). Since the six Elements here are distributed
across both the note range of the keyboard and the velocity range, a different Element sounds depending
on which note you play and how strongly you play it. In the velocity distribution, Elements 1, 3 and 5 sound
when playing the keyboard softly, while Elements 2, 4 and 6 sound when playing it strongly. In the note
distribution, Elements 1 and 2 sound in the lower range of the keyboard, Elements 3 and 4 sound in the
middle range, and Elements 5 and 6 sound in the higher range. In the velocity distribution, Elements 1, 3
and 5 sound when playing the keyboard softly, while Elements 2, 4 and 6 sound when playing it strongly. In
a practical example of this in use, a piano Part could be composed of six different samples. Elements 1, 3
and 5 would be the sounds of the piano played softly, over the respective note ranges, while Elements 2, 4
and 6 would be strongly played sounds, for each respective note range. Actually, this instrument is even
more flexible than this, since it allows up to eight independent Elements.
Normal Parts (FM-X)
These Parts are also played conventionally from the keyboard, with standard pitches sounding for each
key, generated by FM synthesis. The sound for a Normal Part (FM-X) is created by modulating a frequency
of a fundamental waveform with another waveform. An operator that generates a fundamental waveform is
a “carrier,” and an operator that modulates these waveforms is a “modulator.” The combination of a
number of Operators is called “Algorithm.”
When the waveform output from the Operator is a simple sine wave, no harmonics are included other than
the fundamental tone. However, you can create harmonics by modulating the waveform with other
Operators. How harmonics can be created depends on the Modulators’ output levels and the frequency
rates of Carriers and Modulators. On the other hand, the basic pitch is determined by Carrier’s frequency,
and the output level is determined by the Carrier’s output level. The figure described below shows a basic
way to create FM sound by using an analog synthesizer.
Although the figure described above shows waveforms which are generated by two operators, the
MONTAGE has eight Operators. The combination of a number of Operators is called an “Algorithm” and
this synthesizer has parameters for setting the Algorithm.
Drum Parts
Drum Parts are mainly percussion/drum sounds
that are assigned to individual notes on the
keyboard (C0 to C6). Unlike Elements, a Drum
key is equivalent to the corresponding note,
meaning that you cannot change its range.
Drum or percussion sounds are assigned to
each Drum Key. You can create various types of
Drum Parts by changing the drum or percussion sound assigned to each key and edit the parameters
such as pitch and EG.
Normal Parts (AWM2), Normal Parts (FM-X), and Drum Parts
Velocity
Element 1
Element 2
Element 3
Element 4
Element 5
Element 6
Modulator OP
Frequency ratio of the
Modulator and the Carrier
determines the base waveform
including specific harmonics by
the Oscillator.
Modulator output level
determines the Cutoff
Frequency of the Filter.
Carrier OP
Modulation Modulator envelope determines
the Filter envelope.
Carrier frequency determines
the pitch of the Oscillator.
Carrier output level
determines the volume
by using the amplifier. Carrier envelope determines
the amplifier envelope.
C0 C1 C6
Individual drum
sounds
(different for
each key)
MONTAGE Reference Manual 6
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Expanded Articulation (XA) is a tone generation system that provides greater performance flexibility and
acoustic realism. This feature allows you to more effectively recreate realistic sound and natural
performance techniques—such as legato and staccato—and provides other unique modes for random
and alternate sound changes as you play.
Realistic legato performance
This instrument more accurately reproduces a legato effect by allowing specific Elements to be sounded
when playing legato and other Elements to be played normally (with the XA Control parameter settings
“Normal” and “Legato”).
Authentic note release sound
The MONTAGE reproduces these special, characteristic sounds by setting the XA Control parameter of
certain Elements to “Key Off.”
Subtle sound variations for each note played
The MONTAGE more accurately reproduces these subtle sound variations by using the XA Control
parameter settings “Cycle” and “Random.”
Switching among different sounds to recreate the natural performance on an
acoustic instrument
Acoustic instruments have their own unique characteristics—even specific, unique sounds that are
produced only at certain times in a performance. These include the flutter tonguing on a flute or the
playing of high harmonics on an acoustic guitar. The MONTAGE recreates these by allowing you to switch
between the sounds while you play—using the [ASSIGN 1]/[ASSIGN 2] buttons and the XA Control
parameter settings, “A.SW1 On,” “A.SW2 On” and “A.SW Off.”
NOTE You can turn the [ASSIGN 1]/[ASSIGN 2] button on or off also by transmitting the Control Change number
specified in the Common/Audio Edit display ([Control] [Control Number]) (page 153) from an external device.
New sounds and new styles of playing
The highly versatile functions above can be applied effectively not only to acoustic sounds but also to
synthesizer and electronic Parts as well. The XA feature opens up enormous potential for realizing
authentic sounds, performing expressively and coming up with creative new styles of playing.
The Motion Control System is a completely new feature for variably controlling Motions (rhythmical,
multidimensional sound changes) in real time. This amazingly powerful feature dramatically and
dynamically alters the sounds of the instrument in new, never-heard-before ways—changing texturally,
rhythmically with the beats, providing cool, colorful lighting effects, and responding expressively to your
creative passion. The Motion Control System has three main functions:
Super Knob:
For creating multi-dimensional sonic changes, and enhancing those changes with colorful, continually
shifting lighting changes. Multiple parameters can be controlled simultaneously.
Motion Sequencer:
For continually variable sound changes. The powerful Motion Sequencer feature lets you dynamically
change sounds by operating Parameters depending on sequences created in advance. It provides real
time control for changing sounds depending on various sequences such as Tempo, Arpeggio, or the
rhythm of external connected devices.
Envelope Follower:
Envelope Follower is a function for detecting the volume envelope of the input signal waveform and
modifying sounds dynamically.
NOTE Envelope Follower can be controlled not only by the audio signal from an external device, but also by the output
of all Parts.
Expanded Articulation (XA)
Motion Control System
MONTAGE Reference Manual 7
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
For details on the Motion Control, refer to the website below:
http://www.yamaha.com/montage/
Motion Control System Structure
Continuous control of
Motion changes
Switch between Motions
Trigger, Hold
Control the Motion
Sequencer in real time
AUDIO BEAT
Part 1 – 16
A/D Input Part
Audio Beat Sync
External MIDI
Internal Tempo
Envelope Follower Motion Sequencer Super Knob
Rhythmic change Automation
Multi-dimensional
sonic change
Tone generator
Effect
MONTAGE Reference Manual 8
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Elements/Drum Keys/Operators are the smallest “building blocks” in the MONTAGE that comprise a Part.
These small sound units can be built, enhanced and processed by a variety of traditional synthesizer
parameters, such as Pitch EG, Filter EG, Amplitude EG, and LFO (shown below).
Oscillator
This unit allows you to assign the waveform (or basic sound material) to each Element/Operator/Key.
Oscillator-related parameters can be set as follows.
For Normal Parts (AWM2) and Drum Parts
[EDIT] Part selection Element selection [Osc/Tune] (page 94, page 126)
For Normal Parts (FM-X)
[EDIT] Part selection Operator selection [Form/Freq] (page 141)
Pitch
This unit allows you to control how the pitch changes over time. Pitch-related parameters can be set as
follows.
For Normal Parts (AWM2) and Drum Parts
[EDIT] Part selection Element selection [Osc/Tune] (page 94, page 126)
For Normal Parts (FM-X)
[EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Pitch/Filter] (page 134)
Parameters related to Pitch EG can be set as follows.
For Normal Parts (AWM2)
[EDIT] Part selection Element selection [Pitch EG] (page 98)
For Normal Parts (FM-X)
[EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Pitch/Filter] (page 134)
Filter
This unit modifies the tone of the sound by cutting the output of a specific frequency portion of the sound.
Also, by setting the FEG (Filter Envelope Generator), you can control how the Cutoff Frequency of the Filter
changes over time. Parameters related to Filter and Filter EG can be set as follows.
For Normal Parts (AWM2) and Drum Parts
[EDIT] Part selection Element selection [Filter] (page 100, page 128)
For Normal Parts (FM-X)
[EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Pitch/Filter] (page 134)
Elements, Drum Keys and Operators
LFO
Low Frequency Oscillator
OSC (Oscillator)
Waveform (AWM2)
PITCH
Controls the pitch of
the sound.
Pitch EG
(Pitch Envelope
Generator)
FILTER
Changes the tonal
quality of the
sound.
AMP
Controls the output
level (amplitude) of
the sound.
Filter EG
(Filter Envelope
Generator)
Amplitude EG
(Amplitude Envelope
Generator)
MONTAGE Reference Manual 9
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Amplitude
This unit controls the output level (amplitude) of the Element/Drum Key/Operator.
Parameters related to Amplitude and Amplitude EG can be set as follows.
For Normal Parts (AWM2)
[EDIT] Part selection Element selection [Amplitude] (page 108)
For Drum Parts
[EDIT] Part selection Element selection [Level/Pan] (page 129)
For Normal Parts (FM-X)
[EDIT] Part selection Operator selection [Level] (page 143)
LFO (Low Frequency Oscillator)
As its name suggests, the LFO produces a wave of a low frequency.
These waves can be used to vary the pitch, filter or amplitude of each Element/Operator to create effects
such as vibrato, wah and tremolo. There are two LFO types: Part LFO, which is common to all Elements/
Operators, and Element LFO, which is unique for each Element.
Parameters related to Part LFO can be set as follows.
For Normal Parts (AWM2)
[EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Mod/Control] [Part LFO] (page 85)
For Normal Parts (FM-X)
[EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Mod/Control] [Part LFO] or [2nd LFO]
(page 138)
Parameters related to Element LFO can be set as follows.
[EDIT] Part selection Element selection [Element LFO] (page 113)
Maximum Polyphony
Maximum polyphony refers to the highest number of notes that can be sounded simultaneously from
the internal tone generator of the instrument.
The maximum polyphony of this synthesizer is 128 for each AWM2 and FM-X. When the internal tone
generator block receives a number of notes exceeding the maximum polyphony, previously played
notes are cut off. Keep in mind that this may be especially noticeable with Parts not having decay.
Furthermore, the maximum polyphony applies to the number of Elements/Drum Keys used, not the
number of Parts. When Normal Parts (AWM2) that include up to eight Elements are used, the
maximum number of simultaneous notes may be less than 128.
MONTAGE Reference Manual 10
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
A/D Input Block
This block handles the audio signal input from the A/D INPUT [L/MONO]/[R] jacks. Various parameters
such as volume, pan, and effect can be set for the audio signal and the sound is output together with other
Parts. An Insertion Effect, the System Effects, the Master Effects, and the Master EQ can be applied to the
audio signal input via the A/D INPUT [L/MONO]/[R] jacks.
Parameters related to the A/D Input block can be set as follows.
[PERFORMANCE] [Mixing] (page 44)
[EDIT] PART [COMMON] [Audio In] [Mixing] (page 147)
The Effect which is applied to the audio signal input from the A/D INPUT [L/MONO]/[R] jacks can be set as
follows.
[EDIT] PART [COMMON] [Audio In] [Routing] (page 148)
The gain of the audio signal from the A/D INPUT [L/MONO]/[R] jacks can be adjusted via the A/D INPUT
[GAIN] knob on the panel. Moreover, the on/off setting of the audio signal from the A/D INPUT [L/MONO]/
[R] jacks can be turned on/off via the A/D INPUT [ON/OFF] button.
[UTILITY] [Settings] [Audio I/O] A/D Input” (page 168)
Sequencer Block
This lets you create Songs by recording and editing your performances as MIDI data (from the controller
block or an external device), allowing you to play the data back with the tone generator block.
A Song is created by recording your keyboard performance as MIDI sequence data to individual Tracks.
The MONTAGE can store up to 64 Songs.
This is a memory location on the sequencer where your musical performances are stored. One Part can be
recorded to one track. Since the MONTAGE has 16 tracks for one Song, you can record and play back a
16-Part performance.
You can record your keyboard performance to the Song. You can record knob operations, controller
operations and Arpeggio playback as well as your keyboard playing to the specified Track as MIDI events.
Your keyboard performance and controller/knob operations will be recorded to the Track when the
corresponding Keyboard Control Switch for the Part is turned ON.
NOTE The Control Change messages and Parameter Change messages can be recorded by operating the Knobs. For
details on Control Change messages, see the Synthesizer Parameter Manual PDF document.
NOTE For detailed instruction, refer to the Owner’s Manual.
Songs
Tracks
MIDI recording
MONTAGE Reference Manual 11
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Arpeggio Block
This block lets you automatically trigger musical and rhythmic phrases by simply pressing a note or notes
on the keyboard. Yamaha’s Arpeggio sequence also changes in response to the actual notes or chords
you play, giving you a wide variety of inspiring musical phrases and ideas—both in composing and
performing.
Arpeggio categories
The Arpeggio types are divided into 18 categories (including “No Assign” and “Control/Hybrid Seq”) as
listed below. The categories are based on instrument type.
Sub categories
The Arpeggio categories are divided into the sub categories listed below. Because the sub categories are
listed based on the music genre, it is easy to find the sub category appropriate for your desired music
style.
NOTE In the Category Search display, the Sub Categories marked with an asterisk (*) are displayed only when
“Control/Hybrid Seq” is selected as the Category type.
Arpeggio Type Category List
Piano Piano Pad Pad/Choir
Keys Keyboard SynCp Syn Comp
Organ Organ CPerc Chromatic Perc
Gtr Guitar Dr/Pc Drum/Perc
Bass Bass S.FX Sound FX
Str String M.FX Musical FX
Brass Brass Ethnc Ethnic
WW Woodwind --- No Assign
SynLd Syn Lead Ct/Hb Control / Hybrid Seq
Arpeggio Type Sub Category List
Rock Rock World World
Pop Rock Pop Rock General General
Ballad Ballad No Assign No Assign
Chill Chillout / Ambient Filter Filter *
Hip Hop Hip Hop Exprs Expression *
Funk Funk Pan Pan *
Modern R&B Modern R&B Mod Modulation *
Classic R&B Classic R&B PBend Pitch Bend *
House House / Dance Pop Assign Assign 1/2 *
Techno Techno / Trance Comb Comb *
Jazz Jazz / Swing Zone Zone Velocity *
D&B D&B / Breakbeats Z.Pad Zone Vel for Pad *
Latin Latin
MONTAGE Reference Manual 12
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Arpeggio Type Name
The Arpeggio Types are named according to certain rules and abbreviations. Once you understand these
rules and abbreviations, you’ll find it easy to browse through and select the desired Arpeggio Types.
Arpeggio types with “_N” at the end of the type name (example: HipHop1_N)
These Arpeggios are for using with the Normal Part, and Arpeggios with complex notes can be created
even when triggered by one note (page 15).
Arpeggio types with “_C” at the end of the type name (example: Rock1_C)
These Arpeggios are for using with the Normal Part, and correct Arpeggios can be created corresponding
to the chord you play (page 15).
Arpeggio types with a normal name (example: UpOct1)
In addition to the above types, there are three playback types: the Arpeggios created for use of Normal
Parts and played back using only the played notes and their octave notes (page 15), the Arpeggios
created for use of Drum Parts (page 15), and Arpeggios containing mainly non-note events (page 16).
Arpeggio types with “_AF1”, “_AF2”, or “_AF1&2” at the end of the type name
(example: Electro Pop AF1)
When these Arpeggios are played, both of [ASSIGN 1] and [ASSIGN 2] buttons are automatically turned
ON and the phrase starts playback.
Arpeggio types with [Mg] at the beginning of the type name (example:
[Mg]HardRock1)
These Arpeggios are for using with a Mega Voice.
The Arpeggio Type List in the Data List PDF document contains the following columns.
NOTE Note that this list is for illustration purposes only. For a complete listing of the Arpeggio Types, see the Data List
PDF document.
1Main Category
Indicates an Arpeggio Main Category.
2Sub Category
Indicates an Arpeggio Sub Category.
3ARP No (Arpeggio Number)
Indicates the Arpeggio type number.
4ARP Name (Arpeggio Name)
Indicates the Arpeggio Name.
Mega Voices and Mega Voice Arpeggios
Normal sound uses velocity switching to make the sound quality and/or level of a Part change
according to how strongly or softly you play the keyboard—giving greater authenticity and natural
response to these Parts. However Mega Voices have a very complex structure with many different
layers that are not suitable for playing manually. Mega Voices were developed specifically to be
played by Mega Voice Arpeggios to produce incredibly realistic results. You should always use Mega
Voices with Mega Voice Arpeggios.
Main
Category
Sub
Category
ARP
No. ARP Name Time
Signature Length Original
Tempo Accent Random
SFX Sound Type
ApKb Rock 1 MA_70s Rock _ES 4 / 4 2 130 Acoustic Piano
ApKb Rock 2 MB_70s Rock _ES 4 / 4 1 130 :
ApKb Rock 3 MC_70s Rock 4 / 4 2 130
ApKb Rock 4 MD_70s Rock 4 / 4 4 130
ApKb Rock 5 FA_70s Rock 4 / 4 1 130
ApKb Rock 6 FB_70s Rock _ES 4 / 4 1 130
ApKb Rock 7 FC_70s Rock _ES 4 / 4 2 130
MONTAGE Reference Manual 13
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
5Time Signature
Indicates the time signature or meter of the Arpeggio type.
6Length
Indicates the data length (amount of measures) of the Arpeggio type. When the Loop parameter*1 is
set to “off,” the Arpeggio plays back for this length and stops.
7Original Tempo
Indicates the appropriate tempo value of the Arpeggio type. Note that this tempo is not set
automatically when selecting an Arpeggio type.
8Accent
The circle indicates that the Arpeggio uses the Accent Phrase feature (page 14).
9Random SFX
The circle indicates that the Arpeggio uses the SFX feature (page 14).
)Sound Type
Indicates the sound type appropriate for the Arpeggio Type.
*1 The Loop parameter is set as follows.
[EDIT] Part Selection ELEMENT/OPERATOR [COMMON] [Arpeggio] [Common] (page 73)
Arpeggio-related settings
There are several methods for triggering and stopping the Arpeggio playback. In addition, you can set
whether or not SFX sounds and special Accent Phrases are triggered along with the normal sequence
data.
The following three settings are available for turning the Arpeggio playback on/off.
NOTE “Hold” is set as follows.
[EDIT] Part Selection ELEMENT/OPERATOR [COMMON] [Arpeggio] [Common] (page 73)
NOTE When receiving a MIDI sustain message (control change #64) with both of “Arp Master” and “Arp Part” set to
“On,” you can obtain the same result by setting “Hold” to “On.”
NOTE “Trigger Mode” is set as follows.
[EDIT] Part Selection ELEMENT/OPERATOR [COMMON] [Arpeggio] [Advanced] (page 77)
Turning Arpeggio playback on/off
To play the Arpeggio only when the note is
pressed:
Set the “Hold” parameter to “Off” and the “Trigger
Mode” parameter to “Gate.”
To continue the Arpeggio even if the note is
released:
Set the “Hold” parameter to “On” and the “Trigger
Mode” parameter to “Gate.”
To toggle the Arpeggio playback on/off
whenever the note is pressed:
Set the “Trigger Mode” parameter to “Toggle.” The
“Hold” parameter can be set to either “On” or “Off.”
MONTAGE Reference Manual 14
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
By pressing the Knob function [ARP/MS] button, you can use the Knobs 1 – 4 to control Arpeggio
playback. Try this out and listen for the changes in the sound. For details regarding the effect of the Knobs
1 – 8, see Quick Edit (page 31).
Accent Phrases are composed of sequence data included in some Arpeggio types, sounding only when
you play notes at a velocity higher (stronger) than that specified in the Accent Velocity Threshold
parameter.
If it is hard to play at velocities necessary to trigger the Accent Phrase, set the “Vel Threshold” (Accent
Velocity Threshold) parameter to a lower value.
NOTE “Vel Threshold” (Accent Velocity Threshold) parameter is set as follows.
[EDIT] Part Selection ELEMENT/OPERATOR [COMMON] [Arpeggio] [Advanced] (page 77)
NOTE For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in the Data List PDF
document.
Some Arpeggio types feature a Random SFX function which will trigger special sounds (such as guitar fret
noises) when the note is released. The following parameters affecting Random SFX are provided.
NOTE “Random SFX,” “Velocity Offset,” and “Key On Ctrl” are set as follows.
[EDIT] Part Selection ELEMENT/OPERATOR [COMMON] [Arpeggio] [Advanced] (page 77)
NOTE The Random SFX function is not available for the Arpeggio which stops when the note is released.
NOTE For information on Arpeggio types that use the Random SFX function, refer to the “Arpeggio Type List” in the
Data List PDF document.
Using the Knobs to control Arpeggios
Accent Phrases
Random SFX
For turning the Random SFX on/off: Random SFX parameter
For setting the volume of the SFX sound: Velocity Offset (Random SFX Velocity Offset)
parameter
For determining whether or not the volume of
the SFX sound is controlled by velocity:
Key On Ctrl (Random SFX Key on Control) parameter
Arpeggio functions which can be controlled by Knob operations
Knob 1 Knob 2 Knob 3 Knob 4
MONTAGE Reference Manual 15
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Arpeggio playback types
There are three main Arpeggio playback types as described below.
Arpeggio types (belonging to all categories except for Drum/Perc and a part of Control/HybridSeq)
created for use of Normal Parts have the following three playback types.
Playback of played notes only
The Arpeggio is played back using only the played note(s) and octave notes.
Playback of a programmed sequence according to the played notes
These Arpeggio types have the several sequences each of which is suited for a certain chord type. Even if
you press only one note, the Arpeggio is played back using the programmed sequence— meaning that
notes other than the ones you play may be sounded. Pressing another note triggers a transposed
sequence using the pressed note as the new root note. Adding notes to those already held changes the
sequence accordingly. Arpeggios with this playback type have “_N” at the end of the type name.
Playback of a programmed sequence according to the played chord
These Arpeggio types created for use with Normal Parts are played back to match the chord type
determined by detecting the notes you play on the keyboard. Arpeggios with this playback type have “_C”
at the end of the type name.
NOTE When the “Key Mode” parameter is set to “Sort” or “Sort+Drct,” the same sequence is played back no matter
what order you play the notes. When the “Key Mode” parameter is set to “Thru” or “Thru+Drct,” a different
sequence is played back depending on the order you play the notes.
NOTE Since these types are programmed for Normal Parts, using them with Drum Parts may not produce musically
appropriate results.
Arpeggio types in Drum/Perc categories are programmed specifically for use with Drum Parts, giving you
instant access to various rhythm patterns. Three different playback types are available.
Playback of a drum pattern
Pressing any note(s) will trigger the same rhythm pattern.
Playback of a drum pattern, plus additional played notes (assigned drum
instruments)
Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces
additional sounds (assigned drum instruments) for the drum pattern.
Playback only of the played notes (assigned drum instruments)
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum
instruments). Keep in mind that even if you play the same notes, the triggered rhythm pattern differs
depending on the order of the notes played. This gives you access to different rhythm patterns using the
same instruments simply by changing the order in which you play the notes, when the “Key Mode”
parameter is set to “Thru” or “Thru+Drct.”
NOTE The three playback types above are not distinguished by category name or type name. You’ll have to actually
play the types and hear the difference.
NOTE Since these types are programmed for Drum Parts, using them with Normal Parts may not produce musically
appropriate results.
Arpeggios for Normal Parts
Arpeggios for Drum Parts
MONTAGE Reference Manual 16
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Arpeggio types (in Control/HybridSeq main categories with Filter, Expression, Pan, Modulation, Pitch Bend,
and Assign 1/2 sub categories) are programmed primarily with Control Change and Pitch Bend data. They
are used to change the tone or pitch of the sound, rather than play specific notes.
In fact, some types contain no note data at all. When using a type of this category, set the “Key Mode
parameter to “Direct,” “Sort+Drct,” or “Thru+Drct.”
NOTE Settings related to Key Mode are set as follows.
[EDIT] Part Selection ELEMENT/OPERATOR [COMMON] [Arpeggio] [Common] (page 73)
Motion Sequencer Block
The powerful Motion Sequencer feature lets you dynamically change sounds by operating Parameters
depending on sequences created in advance.
It provides real time control for changing sounds depending on various sequences such as Tempo,
Arpeggio, or the rhythm of external connected devices.
You can assign up to eight desired Sequence types for one Lane.
You can also set up to four Lanes corresponding to the Motion Sequencer function for one Part. Up to eight
Lanes can be used at the same time for the entire Performance.
The setting status (on or off) the Lanes in the entire Performance will be shown as follows.
[PERFORMANCE] [Motion Control] [Motion Seq] (page 38)
Also, the parameters for each Lane are set as follows.
[PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Motion Seq]
[Lane] (page 81)
Arpeggios containing mainly non-note events
Tips for Arpeggio playback
Arpeggios not only provide inspiration and full rhythmic passages over which you can perform, they
give you quality MIDI data you can use in creating Songs, or fully formed backing parts to be used in
your live performances. For instructions on using Arpeggio, see the “Quick Guide” in the Owner’s
Manual.
Lane setting Sequence Patterns for the Lane
Selected Sequence setting Lane setting
MONTAGE Reference Manual 17
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
The following settings are available for turning the Motion Sequencer playback on/off.
NOTE “LaneSW” and “Trigger” are set as follows.
[EDIT] Part selection ELEMENT/OPERATOR [COMMON] [MOTION Seq] [Lane] (page 81)
By pressing the Knob function [ARP/MS] button, you can use the Knobs 1 – 2 and 5 – 8 to control Motion
Sequencer playback. Try this out and listen for the changes in the sound. For details regarding the effect of
the Knobs, see Quick Edit (page 31).
You can create a custom Motion Sequence consisting of up to sixteen steps. For details about Editing, see
page 83.
In this instrument, Motion Sequencer is considered as a virtual controller and can be selectable in the
“Source” parameter. The target parameter you want to control by Motion Sequencer is set in the
“Destination” parameter. For details, see page 89.
Turning the Motion Sequencer on/off
To play the Motion Sequence when the note is
pressed:
Set the “LaneSW” parameter to “On,” the “Trigger”
parameter to “Off,” and the” Sync” parameter to “Off.”
To play the Motion Sequence when the
[MOTION SEQ TRIGGER] button is pressed:
Set the “LaneSW” parameter to “On,” the “Trigger”
parameter to “On,” and the “Sync” parameter to “Off.”
Using the Knobs to control Motion Sequencer
Editing Motion Sequences
Parameters related to Motion Sequencer
Motion Sequencer functions which can be controlled by Knob operations
Knob 1 Knob 2 Knob 5 Knob 6 Knob 7 Knob 8
MONTAGE Reference Manual 18
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Effect Block
This block applies effects to the output of the tone generator block as well as audio input block,
processing and enhancing the sound. Effects are applied in the final stages of editing, letting you change
the sound as desired.
Effect structure
System Effects are applied to the overall sound. With System Effects, the sound of each Part is sent to the
effect according to the Effect Send Level for each Part. The processed sound (referred to as “wet”) is sent
back to the mixer according to the Return Level, and output—after being mixed with the unprocessed
“dry” sound. This instrument is equipped with Variation and Reverb as System Effects. In addition, you can
set the Send Level from Variation to Reverb. This parameter is used to apply Reverb to the signals output
from the Variation. You can get a natural effect by applying Reverb depth to the Variation sound with the
same level as that of the dry sound.
Insertion Effects can be applied individually to each of specified parts before merging signals of all parts.
It should be used for sounds for which you want to drastically change the character. You can set different
Effect types to the Insertion Effects A and B for each Part. These settings can be set Part Edit [Effect]
(page 67, page 122, page 136).
This synthesizer features 17 sets of Insertion Effects. They can be applied to 1 to 16 Parts (maximum) and
A/D Input Part.
This block applies effects to the final stereo output signal of the entire sound. Multiple Effect types are
available.
Element EQ is applied to each Element of the Normal Part (AWM2) and each key of the Drum Part. You can
specify one of three different EQ shapes, including shelving and peaking.
NOTE Element EQ does not affect the Input signals from the A/D INPUT [L/MONO]/[R] jacks.
This EQ is applied to a Part before and after the Insertion Effect.
Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all five bands can
be set to peaking, with shelving being available also for the lowest and highest bands.
System Effects — Variation and Reverb
Insertion Effects
Master Effect
Element EQ
Part EQ
Master EQ
Part
3-band
parametric EQ
2-band
parametric EQ
Insertion Effect
Part EQ Part EQ
MONTAGE Reference Manual 19
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Effect connection
1Each EQ and Insertion Effect applied to each
Part
2Variation and Reverb related parameters
Setting: Part Edit [Effect] [Routing] (page 67, page 122,
page 136)
Common/Audio Edit [Effect] [Routing] (page 154)
3Master Effect related parameters
Setting: Common/Audio Edit [Effect] [Master FX]
(page 158)
4Master EQ related parameters
Setting: Common/Audio Edit [Effect] [Master EQ]
(page 159)
NOTE Regarding the audio input signal from the A/D INPUT [L/
MONO]/[R] jacks, the effect is set in Common/Audio Edit
[Audio In].
About the Vocoder Effect
MONTAGE features a Vocoder effect. Vocoder is a distinctive, “robot voice” effect which extracts the
characteristic of the microphone sound and adds it to the sound via your keyboard performance. The
human voice consists of sounds generated from the vocal cords, and filtered by the throat, nose and
mouth. These resonant sections have specific frequency characteristics and they function effectively as a
filter, creating many formants (harmonic content). The Vocoder effect extracts the filter characteristics of
the voice from the microphone input and recreates the vocal formants by the use of multiple band pass
filters. The machine-like ‘robot’ voice is created by passing the pitched sounds of musical instruments
(such as a synthesizer sound) through the filters.
About Effect categories, Effect types, and Effect parameters
For information regarding the effect categories of this instrument and the effect types contained in
their categories, see the “Effect Type List” in the Data List PDF document. For information on the
effect parameters which can be set in the each effect type, see the “Effect Parameter List” in the Data
List PDF document. For information on the descriptions of each effect category, each effect type, and
each effect parameter, see the Synthesizer Parameters Manual PDF document.
About Preset settings
Preset settings for parameters of each effect type are provided as templates and can be selected in
the Effect Type selection display. To get a desired effect sound, try first selecting one of the Presets
close to your imagined sound, then change the parameters as necessary. Preset settings can be
determined by setting “Preset” in each effect parameter display. For information on each effect type,
see the Data List PDF document.
Performance
Part Part EQ
Insertion A/B
Send Level
Variation
Reverb
Variation
to Reverb
System Effect
Return Level
Master
Effect
Master EQ
Mic Input or
Part Output
Part Output
(Keyboard
Performance)
Extracting the characteristic
of the input sound
Creating formants
Vocoder
Robot-like
voice
MONTAGE Reference Manual 20
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Envelope Follower Block
Envelope Follower is a function for detecting the envelope of the input signal waveform and modifying
sounds dynamically. This function allows you to control not only Part outputs but also input signals from
external devices connected to the A/D INPUT [L/MONO]/[R] jacks.
The Input source of each Envelope Follower is fixed such as Part 1 for EnvFollower 1, Part 2 for
EnvFollower 2, and the Audio Part for EnvFollower AD. However, the signal output from each Envelope
Follower can be another “input source” for any desired destination such as each Part or even the entire
Performance. For example, you can modify the sound of Part 2 by using the Envelope Follower for Part 1
(EnvFollower 1) as the “Source.” The Envelope Follower as the “Source” and the target parameter to be
controlled by the Envelope Follower (which is called “Destination”) are set in the Control Assign display
(page 89).
[EDIT] PART [COMMON] [Audio In] [Routing] “Envelope Follower” (EnvFollower AD)
[EDIT] PART [COMMON] [Effect] [Routing] “Envelope Follower” (EnvFollower MST)
[EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Effect] [Routing] “Envelope
Follower” (EnvFollower 1 – 16)
Input signal to Envelope Follower (Fixed)
Output signal from Envelope Follower (The Destination is flexible)
Each Envelope Follower
Part 1 Part 2 Entire
Performance
(sixteen Parts and
Audio Part)
Audio Part
Each Input source for Envelope Follower
Selected Envelope Follower
Signal flow of
Envelope Follower
Input sources for
Envelope Follower
MONTAGE Reference Manual 21
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Controller Block
This block consists of the keyboard, Pitch Bend and Modulation Wheels, Ribbon Controller, Knobs, Sliders
and so on. The keyboard itself doesn’t generate sounds, but instead generates/transmits note on/off,
velocity and other information (MIDI messages) to the synthesizer’s tone generator block when you play
notes. The controllers also generate/transmit MIDI messages. The synthesizer’s tone generator block
produces sound according to the MIDI messages transmitted from the keyboard and controllers.
Keyboard
The keyboard transmits the note on/off messages to the Tone Generator Block (for sounding) and
Sequencer Block (for recording). You can change the note range of the keyboard in octaves by using the
OCTAVE [-]/[+] buttons, transpose the notes by using the OCTAVE [-]/[+] buttons while holding down the
[SHIFT] button, and set how the actual velocity is generated according to the strength with which you play
notes.
Pitch Bend wheel
Use the Pitch Bend wheel to bend notes up (roll the wheel away from
you) or down (roll the wheel toward you) while playing the keyboard.
Roll the wheel upward/downward to bend the pitch upward/downward.
This wheel is self-centering and will automatically return to normal pitch
when released. The Pitch Bend Range setting can be changed in Part
Edit [Part Settings] [Pitch] (page 60). Functions other than Pitch
Bend can be assigned to the Pitch Bend wheel in the Part Edit
[Mod/Control] [Control Assign] (page 89, page 139).
Modulation wheel
Even though the Modulation wheel is conventionally used to apply
vibrato to the sound, many of the preset Performances have other
functions and effects assigned to the wheel.
The more you move this wheel up, the greater the effect that is applied
to the sound. To avoid accidentally applying effects to the current
Performance, make sure the Modulation wheel is set to minimum
before you start playing. Various functions can be assigned to the
Modulation wheel in Part Edit [Mod/Control] [Control Assign]
(page 89, page 139).
Ribbon Controller
The Ribbon Controller is touch sensitive, and is controlled by running your finger laterally across the
surface. Various functions are assigned to each Part of the preset Performance. Various functions can be
assigned to the Ribbon Controller in the Control Assign display (page 89) of the Part Edit. You can also
determine whether the Ribbon Controller value returns to the center, or stays at the point where you
released your finger in the General display (page 146) of the Common/Audio Edit.
Assignable Switches
According to the XA (Expanded Articulation) Control settings (page 6) in Element Edit [Osc/Tune]
(page 94), you can call up specific Elements of the current Part by pressing each of these buttons during
your keyboard performance. You can select how the on/off status of these buttons is switched in Common/
Audio Edit [General] (page 145). Furthermore, you can assign various functions (other than calling up
specific Elements) to these buttons in Part Edit [Mod/Control] [Control Assign] (page 89, page 139).
Pitch up
Pitch down
Maximum
Minimum
MONTAGE Reference Manual 22
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Knobs/Control Sliders
These knobs and sliders let you change various aspects of the Part’s sound in real time—while you play.
For instructions on using the knobs/sliders, see the Owner’s Manual. For instructions on using the Knobs 1
– 8, see “Quick Edit” (page 29).
Super Knob
The Super Knob lets you simultaneously control the parameters common to all Parts (Assign 1 – 8) which
are assigned to the eight knobs. For instructions on using the Super Knob, see the Owner’s Manual. For
the editable setting values for the Super Knob, see the Super Knob display (page 39). Also, for instructions
on setting the Assign 1 – 8 controls, see the Control Assign display (page 152) for the Common/Audio Edit.
Internal Memory
The MONTAGE creates a variety of different kinds of data, including Performances, Live Sets, and Songs.
This section describes how to maintain the various types of data and use the memory devices/media for
storing them.
Preset Memory
Preset Memory is memory designed specifically for reading out data such as Preset Performance,
Arpeggio, and Audition Phrase. You cannot overwrite the data in Preset Memory.
Internal Memory
Recall
Buffer
Excluding
Master and
Utility settings
Preset Memory
Preset Performance
• Arpeggio
Motion Sequence
Audition Phrase
•Waveform
•Live Set
•Curve
Micro Tuning
Edit Buffer
Performance Edit
Motion Sequence Edit
User Curve Edit
Live Set Edit
User Micro Tuning Edit
•User Waveform Edit
• Utility
Quick Setup
• Song
User Memory
For User
User Performance
User Arpeggio
User Motion Sequence
•User Curve
•User Live Set
User Micro Tuning
•User Waveform
•Utility
Quick Setup
Store (executed by
using store button)
For Library
Song
Audio Record/Playback
Data communication
between this synthesizer
and an external device
Internal data communication
MIDI instrument or computer
DAW software
Bulk Dump
Load/Save
USB Flash Memory
MOTIF XF format
File extensions “.X3A,” “.X3V,
.X3G,” and “.X3W”
File extensions “.X7U”
File extensions “.X7L
File extensions “.MID”
File extensions “.WAV”
File extensions “.WAV” “.AIF”
Compare
Buffer
Excluding
Master and
Utility settings
MONTAGE Reference Manual 23
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Motion Sequencer block
Effect block
Envelope Follower block
Controller block
Internal Memory
Reference
Display (touch panel) config.
Performance Play (Home)
Motion Control
Mixing
Scene
Play/Rec
Normal Part (AWM) Edit
Drum Part Edit
Normal Part (FM-X) Edit
Common/Audio Edit
Category Search
Utility
Live Set
iPhone/iPad connection
Edit buffer
The edit buffer is the memory location for edited data of these types: Performance, Live Set, and Song.
Although the edit buffer is designed specifically for data writing and data reading, the data contained in
the edit buffer is lost when the power is turned off. You should always store edited data to User memory
before editing new performance or before turning off the power. Data other than Performance and Motion
Sequence are automatically stored.
User memory
User data edited in the Edit buffer and utility settings for the entire system are stored in the dedicated area
in the User memory. Up to eight Library files (.X7L) read from the USB flash memory device are loaded in
the dedicated area in the User memory.
This is read-write memory and the data will be kept even after the power is turned off.
Recall buffer and Compare buffer
If you’ve selected another Performance without storing the one you were editing, you can recall your
original edits, since the edit buffer’s contents are stored on backup memory, called the Recall buffer. Also,
the instrument has a Compare buffer in which the sound settings prior to editing will temporarily be
reinstated for comparison purposes. You can switch between the just-edited sound and its unedited
condition, and hear how your edits affect the sound. Both of these are read-write memory types. However,
you should make sure to store the sequence data before turning off the power, because any sequence
data you’ve created will be lost when the power is turned off. For instructions on using the Compare
function, see the Owner’s Manual.
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Display (touch panel)
24
Reference
Reference
Display (touch panel) configuration
This section explains the navigation bar which is common to all types of displays.
1HOME icon
Moves to the Performance Play display (page 26).
2EXIT icon
Functions same as the [EXIT] button on the panel. Press this icon to exit from the current display and
return to the previous level in the hierarchy.
3[INFORMATION] area
Displays helpful information, including the currently selected display name.
4EFFECT icon
Touch the icon to call up the Effect Switch display (page 182). The icon turns off when any of the Effect
blocks (Insertion, System or Master) is off.
5QUICK SETUP icon
Displays the settings of Local Control ON/OFF and MIDI IN/OUT.
The keyboard-shaped icon lights up when Local Control is set to ON and turns off when Local Control
is set to OFF.
When MIDI is set as the MIDI IN/OUT setting, a MIDI connector-shaped icon appears. When USB is set
as the MIDI IN/OUT setting, a USB connector-shaped icon appears. Touch the desired icon to call up
the corresponding Quick Setup display (page 166).
6TEMPO SETTINGS icon
Displays the tempo of the currently selected Performance. Touch the icon to call up the Tempo Settings
display (page 180).
7LIVE SET icon
Touch the icon to call up the Live Set display (page 183).
8UTILITY icon
Touch the icon to call up the last opened display among the Utility displays.
12 4 76835
Navigation bar
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Display (touch panel)
25
Reference
9Pop-up List
Displays setting values for parameters. When the setting values are displayed in multiple pages, you
will need to use the Scroll buttons to scroll through the pages or the Display All button to display all of
the setting values.
9
Scroll buttons Display All
Display All button
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
26
Reference
Performance Play (Home)
From the Performance Play display you can play a selected Performance and edit some of the
Performance-related settings.
1Performance name
Indicates the currently selected Performance name. Touching the parameter calls up the menu for
Category Search, Edit, and Recall.
NOTE Once you edit any parameter in the selected Performance, a blue flag icon appears at right in the
Performance Name.
2Part indicator
When the cursor is on the Performance name or on Parts 1 – 8, this indicates whether Parts 9 – 16 are
used or not.
When the cursor is on Parts 9 – 16, it indicates whether Parts 1 – 8 are used or not. If Parts 9 – 16 are
not in use, this indicator is not shown.
3Flag
Indicates the tone generation attributes of the currently selected Performance. (See chart below.)
4Knob functions
Indicates the functions currently assigned to the Knobs 1 – 8.
Home
Operation Press the [PERFORMANCE] button, or
Touch the [HOME] icon
Flag Definition
AWM2 Performance comprised only of AWM2 Parts
FM-X Performance comprised only of FM-X Parts
FM-X+AWM2 Performance comprised of both AWM2 and FM-X Parts
MC Performance featuring Motion Control
SSS Performance featuring Seamless Sound Switching
12
3
4
5
9
6
)
!
@# $
7 8
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
27
Reference
5Part names
Indicates the Part names. Touching the parameter calls up the menu for Category Search, Edit, and
Copy. To add another Part, touch “+” icon.
6Common Motion Sequencer switch
Determines whether the Motion Sequencer of the Common/AD Parts is on or off. When all Lane
switches of the Common/AD Parts are off, this switch is not shown.
Settings: Off, On
7Part Arpeggio On/Off switch
Determines whether the Arpeggio of each Part is on or off.
Settings: Off, On
8Part Motion Sequencer switch
Determines whether the Motion Sequencer of each Part is on or off. When all Lane switches of the Part
are off, this switch is not shown.
Settings: Off, On
9Note Limit
Determines the lowest and highest notes in the Part’s note range. For example, setting a Note Limit of
“C5 – C4” lets you hear the Part by playing notes in the two ranges of C -2 to C4 and C5 to G8; notes
played between C4 and C5 have no sound. For details about the Note Limit setting, see the Owner’s
Manual.
Settings: C -2 – G8
)Keyboard Control switch
Determines whether the Keyboard Control for each Part is on or off. When this switch is set to off, the
Part will not sound even you play the keyboard (unless the Part is selected).
Settings: Off, On
!Switching Mute on/off for Parts
Determines whether the Mute for each Part is on or off.
Settings: Off, On
@Switching Solo on/off for Parts
Determines whether the Solo for each Part is on or off.
Settings: Off, On
#Volume of Parts
Determines the Volume for the Part.
Settings: 0 – 127
$Meter
Indicates the audio output level of the Part.
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
28
Reference
Motion Control
From the Motion Control display you can edit all Motion Control settings, such as general sound settings,
Arpeggio, and the Motion Sequencer of the currently selected Performance.
The Motion Control section contains the following various displays.
• Overview
•Quick Edit
•Arpeggio
Motion Sequencer
Super Knob
•Knob Auto
The Overview display indicates the illustration of the connection between Controllers and Parts. You can
confirm the current settings here.
Part
Indicates the currently selected Part. To confirm a Part’s connections, select the Part here.
Settings: Common, Part 1 – 16
Edit Common Control Settings/Edit Part Control Settings
Calls up the Control Assign display for the selected Part. For “Common,” see page 152. For Part 1 – 16,
see page 89.
Control Function (Controller Function)
Switches between the Performance Control and the Part Control.
Settings: Performance Control, Part Control
Motion Control
Overview
Operation [PERFORMANCE] [Motion Control] [Overview] or [SHIFT] + [PERFORMANCE]
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
29
Reference
Controller
Determines whether or not the illustration of the connection between “Controller” and Part is shown.
The “Controller” here refers to:
Pitch Bend wheel
Modulation wheel
Ribbon Controller
[ASSIGN 1] and [ASSIGN 2] buttons (Assignable switches 1 and 2)
[MOTION SEQ HOLD] (Motion sequencer Hold) button
[MOTION SEQ TRIGGER] (Motion sequencer trigger) button
Settings: Off, On
Assignable
Determines whether or not the illustration of the connection between “Assignable” and Part is shown.
The “Assignable” here refers to:
Assignable Knobs 1 – 8
Settings: Off, On
Fader
Determines whether or not the illustration of the connection between “Fader” and Part is shown.
The “Fader” here refers to:
Control sliders 1 – 8
Settings: Off, On
Super Knob
Determines whether or not the illustration of the connection between “Super Knob” and Part is shown.
The “Super Knob” here refers to:
Super Knob
Settings: Off, On
From the Quick Edit display you can make general sound settings. You can select whether the settings are
commonly applied to all Parts or to only one selected Part.
The parameters with the indicators can be controlled by the Knobs 1 – 8. To do this, use the Knob Function
[TONE]/[EQ/FX]/[ARP/MS] buttons for switching the knob operations.
Quick Edit
Operation [PERFORMANCE] [Motion Control] [Quick Edit]
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
30
Reference
Part
Indicates the currently selected Part. Select the Part you want to use Quick Edit with here.
Settings: Common, Part 1 – 16
When “Part” is set to “Common”
You can edit the parameters commonly applied to all Parts.
Performance Name
Enters the desired name for the Performance. Performance names can contain up to 20 characters.
Touching the parameter calls up the input character display.
FEG Atk (FEG Attack Time)
Determines the speed of filter variation from the time a note is played until the maximum initial level of
the Cutoff Frequency is reached. This parameter determines the offset value of the FEG (page 105) for
the Element/Operator Common.
Settings: -64 – +63
FEG Decay (FEG Decay Time)
Determines how fast the Cutoff Frequency falls from maximum attack level to the sustain level. This
parameter determines the offset value of the FEG parameter (page 105) for the Element/Operator
Common.
Settings: -64 – +63
FEG Rel (FEG Release Time)
Determines how fast the Cutoff Frequency falls from the sustain level to zero when a note is released.
This parameter determines the offset value for the FEG parameter (page 105) of the Element/Operator
Common.
Settings: -64 – +63
Edit Master EQ
Calls up the Master EQ display (page 159) for Common/Audio Edit.
Edit All Arp (Edit All Arpeggio)
Calls up the Arpeggio display (page 35) for Motion Control.
Edit Common MS (Edit Common Motion Sequencer)
Calls up the Motion Sequencer Lane display (page 151) for Common/Audio Edit.
Cutoff (Cutoff Frequency)
Determines the Cutoff Frequency for the Filter, when the Low Pass Filter is selected, for example, the
larger the value the brighter the decay. This parameter determines the offset value of the Filter Cutoff
Frequency (page 102) for the Element/Drum Key/Operator Common.
Settings: -64 – +63
Resonance
Determines the emphasis given to the Cutoff Frequency. This parameter determines the offset value of
the Filter Resonance (page 103) for the Element/Drum Key/Operator Common.
Settings: -64 – +63
FEG Depth
Determines the range over which the cutoff frequency of the Filter EG changes. This parameter
determines the offset value of the FEG Depth (page 105) for the Element/Operator Common.
Settings: -64 – +63
Portamento (Portamento Time)
Determines the pitch transition time when Portamento is applied. This parameter is synchronized to the
same parameter for the Common/Audio Edit.
Settings: -64 – +63
Attack (AEG Attack Time)
Determines the speed of attack from the time a key is played until the maximum initial level of the AEG
is reached. This parameter determines the offset value of the AEG (page 110, page 129, page 143) for
the Element/Drum Key/Operator.
Settings: -64 – +63
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
31
Reference
Decay (AEG Decay Time)
Determines how fast the volume falls from maximum attack level to the sustain level. This parameter
determines the offset value of the AEG (page 110, page 129, page 143). for the Element/Drum Key/
Operator
Settings: -64 – +63
Sustain (AEG Sustain Level)
Determines the sustain level at which the volume will continue while a note is held, after the initial attack
and decay. This parameter determines the offset value of the AEG (page 110, page 129, page 143) for
the Element/Drum Key/Operator.
Settings: -64 – +63
Release (AEG Release Time)
Determines how fast the volume falls from the sustain level to zero when a note is released. This
parameter determines the offset value of the AEG (page 110, page 129, page 143) for the Element/
Drum Key/Operator.
Settings: -64 – +63
Low Gain (Maser EQ Low Gain)
Determines the level gain of the Master EQ Low band.
Settings: -12dB – +12dB
Lo Mid Gain (Master EQ Low Mid Gain)
Determines the level gain of the Master EQ Low Mid band.
Settings: -12dB – +12dB
Mid Gain (Master EQ Mid Gain)
Determines the level gain of the Master EQ Mid band.
Settings: -12dB – +12dB
Hi Mid Gain (Master EQ High Mid Gain)
Determines the level gain of the Master EQ High Mid band.
Settings: -12dB – +12dB
High Gain (Master EQ High Gain)
Determines the level gain of the Master EQ High band.
Settings: -12dB – +12dB
Pan (Performance Pan)
Determines the stereo pan position of the selected Performance. This parameter offsets the same
parameter in the Part Edit setting.
Settings: L63 – C (center) – R63
Var Return (Variation Return)
Determines the Return level of the Variation Effect.
Settings: 0 – 127
Rev Return (Reverb Return)
Determines the Return level of the Reverb Effect.
Settings: 0 – 127
Common Clock Swing (Common Swing)
Determines the Swing of the Arpeggio/Motion Sequencer for the entire Performance. This is the offset
value for the Swing of the Arpeggio/Motion Sequencer for each Part.
Settings: -120 – +120
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
32
Reference
Common Clock Unit (Common Unit Multiply)
Adjusts the Arpeggio/Motion Sequencer playback time for the entire Performance.
This parameter is applied to the Part when the Unit Multiply parameter for Arpeggio/Motion Sequencer
of the Part is set to “Common.”
By using this parameter, you can create a different Arpeggio/Motion Sequencer type from the original
one.
Settings: 50% – 400%
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common Arp Gate Time (Common Arpeggio Gate Time)
Determines the Gate Time Rate (length) of the Arpeggio for the entire Performance. This is the offset
value for the Gate Time Rate of the Arpeggio for each Part.
Settings: -100 – +100
Common Arp Velocity (Common Arpeggio Velocity Rate)
Determines the Velocity Rate of the Arpeggio for the entire Performance. This is the offset value for the
Velocity Rate of the Arpeggio for each Part.
Settings: -100 – +100
Common Motion Seq Amplitude (Common Motion Sequencer Amplitude)
Determines the Amplitude of the Motion Sequencer for the entire Performance. “Amplitude” determines
how the entire Motion Sequence changes.
This is the offset value for the Part Motion Seq Amplitude, which is also the offset value for the Lane
Amplitude. This results in that both of the Common and Part MS Amplitudes offset the Amplitude setting
in the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63
Common Motion Seq Shape (Common Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the entire Performance. This changes the
step curve shape of the sequence.
This is the offset value for the Part Motion Seq Pulse Shape, which is also the offset value for the Lane
Pulse Shape. This results in that both of the Common and Part MS Pulse Shapes offset the Pulse Shape
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane and “Control” is set to
on for the parameter).
Settings: -100 – +100
Common Motion Seq Smooth (Common Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the entire Performance. “Smoothness” is the
degree to which the time of the Motion Sequence is smoothly changed.
This is the offset value for the Part Motion Seq Smoothness, which is also the offset value for the Lane
Smoothness. This results in that both of the Common and Part MS Smoothnesses offset the
Smoothness setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63
Common Motion Seq Random (Common Motion Sequencer Random)
Determines the Random of the Motion Sequencer for the entire Performance. “Random” is the degree
to which the Step Value of the Sequence is randomly changed.
This is the offset value for the Part Motion Seq Random when “MS FX” is set to on for the Lane.
Settings: -64 – +63
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
33
Reference
When “Part” is set to Part 1 – 16
You can edit the parameters for the selected Part.
Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category)
Determines the Main Category and Sub Category of the Part.
The categories are keywords representing the general characteristics of the Parts. Selecting the
appropriate category makes it easy to find the desired Part from the huge variety of Parts available.
There are 17 Main Categories which indicate types of instruments. There are up to nine Sub Categories
for each Main Category, indicating more detailed types of instruments.
Settings: See the Data List PDF document.
Part Name
Enters the desired name for the Part. Part names can contain up to 20 characters. Touching the
parameter calls up the input character display.
The parameters below are same as the ones when “Part” is set to “Common” (page 30).
FEG Atk (FEG Attack Time)
FEG Decay (FEG Decay Time)
FEG Rel (FEG Release Time)
•Cutoff
Resonance
FEG Depth
Portamento (Portamento Time)
The setting values differ from the ones which “Part” is set to “Common.”
Settings: 0 – 127
Attack (AEG Attack Time)
Decay (AEG Decay Time)
Sustain (AEG Sustain Level)
Release (AEG Release Time)
FEG Sus (FEG Sustain Level)
Determines the FEG Sustain Level for the Part. This is the offset value for the FEG Decay2 Level of the
Element/Operator Common (page 105).
Settings: -64 – +63
Edit Part EQ
Calls up the Part EQ display (page 70) for Part Edit.
Edit Part Arp (Edit Part Arpeggio)
Calls up the Arpeggio display (page 73) for Part Edit.
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
34
Reference
Edit Part MS (Edit Part Motion Sequencer)
Calls up the Motion Sequencer Lane display (page 81) for Part Edit.
EQ Low Gain (3 band EQ Low Gain)
Determines the level gain for the Low band.
Settings: -12dB – +12dB
EQ Mid Freq (3 band EQ Mid Frequency)
Determines the frequency for the Mid band.
Settings: 139.7Hz – 10.1kHz
EQ Mid Gain (3 band EQ Mid Gain)
Determines the level gain for the Mid band.
Settings: -12dB – +12dB
EQ Mid Q (3 band EQ Mid Q)
Determines the EQ bandwidth of the Mid band.
Settings: 0.7 – 10.3
EQ High Gain (3 band EQ Hi Gain)
Determines the level gain of the High band.
Settings: -12dB – +12dB
Pan
Determines the stereo pan position of the selected Part.
Settings: L63 – C (Center) – R63
Var Send (Variation Send)
Determines the Send level of the signal sent to the Variation effect.
Settings: 0 – 127
Rev Send (Reverb Send)
Determines the Send level of the signal sent to the Reverb effect.
Settings: 0 – 127
Part Clock Swing (Part Swing)
Delays notes on even-numbered beats (backbeats) to produce a swing feel.
+1 and higher: Delay the Arpeggio notes.
-1 and lower: Advance the Arpeggio notes.
0: Exact timing as set by “Arpeggio/Motion Sequencer Grid” Value, resulting in no swing.
Judicious use of this setting lets you create swing rhythms and triplet feels, such as shuffle and
bounce.
Settings: -120 – +120
Part Clock Unit (Part Unit Multiply)
Adjusts the Arpeggio/Motion Sequencer playback time for the selected Part.
Settings: 50% – 400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Part Arp Gate Time (Part Arpeggio Gate Time)
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value.
This is the offset value for the Gate Time Rate (page 76) of each Arpeggio Select setting.
Settings: 0% – 200%
Part Arp Velocity (Part Arpeggio Velocity Rate)
Determines how much the velocity of Arpeggio playback is offset from the original value.
This is the offset value for the Velocity Rate (page 76) of each Arpeggio Select setting.
Settings: 0% – 200%
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
35
Reference
Part Motion Seq Amplitude (Part Motion Sequencer Amplitude)
Determines the Amplitude (page 83) of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq Amplitude when “MS FX” is set to on for the Lane.
Settings: -64 – +63
Part Motion Seq Shape (Part Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq “Step Curve Parameter” (page 84) when “MS FX” is set
to on for the Lane and “Control” is set to on for the parameter.
Settings: -100 – +100
Part Motion Seq Smooth (Part Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq Smoothness (page 83) when “MS FX” is set to on for the
Lane.
Settings: -64 – +63
Part Motion Seq Random
Determines the Random of the Motion Sequencer for the selected Part. “Random” is the degree to
which the Step Value of the Sequence is randomly changed.
Settings: 0 – 127
From the Arpeggio display you can set Arpeggio-related parameters for multiple Parts.
Touching the Arpeggio Type name on this display (or pressing the [CATEGORY] button on the panel) calls
up a menu. In the displayed menu, touch [Search] to call up the Arpeggio Category Search display and
touch [Number] to determine the Arpeggio Type by specifying the Arpeggio Number.
Part 9-16 / Part 1-8
Switches between the displays of Parts 9 – 16 or the Parts 1 – 8. In case of the picture above, touch the
“Part 9-16” to display the Arpeggio Types for the “Part 9-16.”
Settings: Part 9-16 / Part 1-8
Arp Master (Arpeggio Master Switch)
Determines whether the Arpeggio is on or off for the entire Performance. This setting is applied to the [ARP
ON/OFF] button on the panel.
Settings: Off, On
Arpeggio
Operation [PERFORMANCE] [Motion Control] [Arpeggio]
Arpeggio Type
View
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
36
Reference
Sync Quantize (Sync Quantize Value)
Determines the actual timing at which the next Arpeggio playback starts when you trigger it while the
Arpeggio of multiple Parts is playing back. When set to “off,” the next Arpeggio starts as soon as you
trigger it. The number indicates the clock.
Settings: Off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)
Arp (Part Arpeggio Switch)
Determines whether the Arpeggio for each Part is on or off. This setting is applied to the Number C [1] – [8]
buttons on the panel in the Part Control status.
Settings: Off, On
Arp Select (Arpeggio Select)
Determines the Arpeggio Types. This setting is applied to the Number C [1] – [8] buttons on the panel in
the Performance Control status.
Settings: 1 – 8
View
Determines which information regarding Arpeggio Type is displayed.
Settings: Category, Number, Range
When “View” is set to “Category”
Category (Arpeggio Category)
Settings: See the Arpeggio category list (page 11).
Sub (Arpeggio Sub Category)
Settings: See the Arpeggio sub category list (page 11).
Name (Arpeggio Name)
Settings: See the Data List PDF document.
When “View” is set to “Number”
Bank (Arpeggio Bank)
Settings: Preset, User, Library 1 – 8
Number (Arpeggio Number)
Settings: See the Data List PDF document.
Name (Arpeggio Name)
Settings: See the Data List PDF document.
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
Quick Edit
Arpeggio
Motion Seq
Super Knob
Knob Auto
Mixing
Scene
Play / Rec
MIDI
Audio
37
Reference
When “View” is set to “Range”
Name (Arpeggio Name)
Settings: See the Data List PDF document.
Velocity Limit (Arpeggio Velocity Limit)
Determines the lowest and highest velocity which can trigger Arpeggio playback. For details on
settings of Velocity Limit, see the Owner’s Manual.
Settings: 1 – 127
Note Limit (Arpeggio Note Limit)
Determines the lowest and highest notes in the Arpeggio’s note range. For details on settings of Note
Limit, see the Owner’s Manual.
Settings: C -2 – G8
Edit Search Utility Live SetPerformance
MONTAGE Reference Manual
Performance
Home
Motion Control
Overview
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From the Motion Sequencer display you can set parameters related to Motion Sequencer for multiple Parts.
MS Master (Motion Sequencer Master Switch)
Determines whether the Motion Sequencer is on or off for the entire Performance. This setting is applied to
the [MOTION SEQ ON/OFF] button on the panel.
Settings: Off, On
Active (Active Motion Sequencer)
Indicates the number of the active Lane. The number after slash indicates the maximum number of the
Lanes which can be activated simultaneously.
PartSW (Motion Sequencer Part Switch)
Determines whether the Motion Sequencer is on or off for each Part/all Parts. This setting is applied to the
corresponding Number B [1] – [8] button on the panel in the Part Control status. Also you can turn the
Motion Sequencer for Common/AD Part on or off by operating the ELEMENT/OPERATOR [COMMON]
button on the panel. Please note that you cannot use the panel buttons when all Lane switches for the Part
are set to off.
Settings: Off, On
Lane Switch
Determines whether each Lane is on or off. You can set up to four Lanes corresponding to the Motion
Sequencer function for one Part. Up to eight Lanes can be used at the same time for the entire
Performance.
Settings: Off, On
Motion Seq Select (Motion Sequence Select)
Determines the Motion Sequence Type. This setting is applied to the Number B [1] – [8] buttons on the
panel in the Performance Control status.
Settings: 1 – 8
Motion Seq (Motion Sequencer)
Operation [PERFORMANCE] [Motion Control] [Motion Seq]
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From the Super Knob display you can set parameters controlled by the Super knob.
Assignable Knob 1 – 8 Destination Value 1
Assignable Knob 1 – 8 Destination Value 2
Determines the lowest value (Assignable value 1) and the highest value (Assignable value 2) for the
corresponding Knob.
When you operate the Super Knob, the Assignable Knob value varies within the specified range.
Settings: 0 – 127
Assignable Knob 1 – 8 Value
Determines the value for the Assignable Knobs 1 – 8.
Settings: 0 – 127
Super Knob (Super Knob Value)
Determines the value of the Super Knob.
Settings: 0 – 127
LED Pattern (Super Knob LED Pattern)
Determines the lighting pattern of the Super Knob.
Settings: Type 1, Type 2-1, Type 2-2, Type 3-1, Type 3-2, Type 4-1, Type 4-2, Type 5-1, Type 5-2, Type 6, Type 7-1, Type 7-2,
Type 8-1, Type 8-2, Type 9, Type 10, Type 11, Off
Super Knob
Operation [PERFORMANCE] [Motion Control] [Super Knob]
Assignable Knob 1 – 8 Destination Value 1
Assignable Knob 1 – 8 Destination Value 2
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From the Knob Auto display you can set parameters related to Motion Sequencer applied to the Super
Knob (Super Knob Motion Sequencer.) The parameter value of the Super Knob can be automatically
controlled by the Motion Sequencer.
You can set only one Lane for the Super Knob Motion Sequencer.
NOTE Up to eight Lanes can be used at the same time for the entire Performance. However, the Lane set for the Super
Knob is not included in the eight referred to here.
MS Master (Motion Sequencer Master Switch)
Turns the Motion Sequencer for the entire Performance on/off. This setting is applied to the [MOTION SEQ
ON/OFF] button on the panel.
Settings: Off, On
Super Knob MS (Super Knob Motion Sequencer Switch)
Turns the Motion Sequencer applied to the Super Knob on/off.
Settings: Off, On
MS FX (Super Knob Motion Sequencer FX Receive)
Determines whether or not the Motion Sequencer is affected by the knob operation when the
corresponding Knob Function [ARP/MS FX] button is set to on.
Settings: Off, On
Trigger (Super Knob Motion Sequencer Trigger Receive)
Determines whether the signal from the [MOTION SEQ TRIGGER] button is received or not. When this is
set to on, the Motion Sequence will begin whenever you press the [MOTION SEQ TRIGGER] button.
Settings: Off, On
Sequence Select (Super Knob Motion Sequence Select)
Determines the Motion Sequence Type. This setting is applied to the Number B [1] – [8] buttons on the
panel in the Performance Control status.
Settings: 1 – 8
Sync Part (Super Knob Motion Sequencer Sync Part)
Determines which Part is synchronized with the Super Knob Motion Sequencer. This setting is applied to
the Note On Setting and the Arp/Motion Seq Grid setting for the selected Part.
Settings: Part 1 – Part 16
Knob Auto
Operation [PERFORMANCE] [Motion Control] [Knob Auto]
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Arp/MS Grid (Arpeggio/Motion Sequencer Grid)
Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks.
For the Motion Sequencer, this parameter value is one step length. This setting is applied to the Part which
is selected as the Sync Part (above).
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)
Random (Super Knob Motion Sequencer Random)
Determines the degree to which the Step Value of the Sequence is randomly changed.
Settings: 0 – 127
Sync (Super Knob Motion Sequencer Sync)
Determines if the playback of the Motion Sequence applied to the Super Knob is synchronized to the
Tempo, Beat, or Arpeggio of the Performance.
Settings: Off, Tempo, Beat, Arp
Off: Super Knob Motion Sequencer plays back according to its own clock and is not synchronized to an external
clock.
Tempo: Super Knob Motion Sequencer is synchronized with the Performance tempo.
Beat: Super Knob Motion Sequencer is synchronized with the beat.
Arp: Super Knob Motion Sequencer is synchronized with the 1st beat of the measure of the currently playing
Arpeggio.
Speed (Super Knob Motion Sequencer Speed)
Determines the speed of the playback of the Motion Sequence.
This parameter is active when the Super Knob Motion Sequencer Sync is “Off.”
Settings: 0 – 127
Unit Multiply (Super Knob Motion Sequencer Unit Multiply)
Adjusts the Super Knob Motion Sequencer playback time.
This parameter is active when the Super Knob Motion Sequencer Sync is “Off.”
Settings: 50% – 6400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Key On Reset (Super Knob Motion Sequencer Key On Reset)
Determines whether or not the playback of the Motion Sequence is stopped when you play the keyboard.
This parameter is active when the Super Knob Motion Sequencer Sync is set to something other than
“Arp.”
Also this parameter is not available when “Trigger” is set to “On.”
Settings: Off, Each-On, 1st-On
Each-On: The Sequence resets with each note you play and starts the Sequence from the beginning.
1st-On: The Sequence resets with each note you play and starts the Sequencer from the beginning. If you play a
second note while the first is being held, the Sequence continues cycling according to the same phase as triggered
by the first note—in other words, the Sequence only resets if the first note is released before the second is played.
Loop (Super Knob Motion Sequencer Loop)
Determines whether the Motion Sequence is played only once or repeatedly.
Settings: Off, On
Velocity Limit (Super Knob Motion Sequencer Velocity Limit)
Determines the minimum and maximum Velocity values over which the Motion Sequence responds.
Settings: 1 – 127
Cycle (Super Knob Motion Sequencer Cycle)
Selects the desired step length for the Motion Sequence.
Settings: 1 – 16
Load Sequence
Loads Motion Sequence data in the User Memory. For details about Loading, see “Load” (page 174).
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Edit Sequence
Calls up the Motion Sequence Setting display. You can create a custom Sequence consisting of up to
sixteen steps.
Cycle (Super Knob Motion Sequencer Cycle)
Selects the desired step length for the Motion Sequence.
Settings: 1 – 16
Amplitude (Super Knob Motion Sequencer Amplitude)
Determines how the entire Motion Sequence changes.
Settings: 0 – 127
Smooth (Super Knob Motion Sequencer Smoothness)
Determines the smoothness of the time change of the Motion Sequence.
Settings: 0 – 127
Sequence Select (Super Knob Motion Sequence Select)
Determines the Motion Sequence Type. This setting is applied to the Number B [1] – [8] buttons on the
panel in the Performance Control status.
Settings: 1 – 8
Polarity (Super Knob Motion Sequencer Polarity)
Determines the Sequence Polarity.
Settings: Unipolar, Bipolar
Unipolar: Unipolar changes only in a positive direction from a base parameter value according to the Sequence.
Bipolar: Bipolar changes in both of positive and negative directions from a base parameter value.
Motion Seq Step Value (Super Knob Motion Sequencer Step Value)
Determines the Step Value for the Motion Sequence. You can control the Step Value 1 – 8 or 9 – 16 by the
Sliders 1 – 8 depending on the cursor position on the display.
Settings: 0 – 127
Motion Seq Step Type (Super Knob Motion Sequencer Step Type)
Determines each Step Type of the Motion Sequence. You can switch between the Step Types A and B for
the Step 1 – 8 or 9 – 16 by the SCENE [1] – [8] buttons depending on the cursor position on the display.
Settings: A, B
Motion Seq Step Value
Motion Seq Step Type
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Pulse A / Pulse B (Super Knob Motion Sequencer Step Curve Type)
Determines the Curve Type of the parameter for each of “Pulse A” and “Pulse B.” “Motion Seq Step Type”
described above determines which curve set here is used for each step. The vertical axis indicates the
step value and the horizontal axis indicates the time. For detail about the curve shapes, see page 90.
Settings: For Preset Bank: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle,
Square, Trapezoid, Tilt Sine, Bounce, Resonance, Sequence, Hold
For User Bank: User 1 – 32
When a Library file is read: Curves in Library 1 – 8
Direction (Super Knob Motion Sequencer Step Curve Direction)
Determines the Direction of the Step Curve for the Motion Sequence.
Settings: Forward, Reverse
Prm1 / Prm2 (Super Knob Motion Sequencer Step Curve Parameter)
Adjusts the shape of the Step Curve for the Motion Sequence.
This parameter is not available depending on the Curve Type. Also the range of available parameter
values differs depending on the Curve Type.
Control (Super Knob Motion Sequencer Step Curve Shape Control Switch)
Determines whether or not to control the shape of the Step Curve for the Motion Sequence by operating
Knobs. This parameter is displayed only when “MS FX” is set to on. Also this parameter is not available
depending on the Curve Type.
Settings: Off, On
Store Sequence
Stores the edited Motion Sequence data. For details about storing data, see “Store/Save” (page 176).
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Mixing
From the Mixing display you can adjust the volume and effect settings for each Part.
NOTICE
The settings in the Mixing display are stored as part of Performance data.
Part 1-16 / Audio Switch
Switches between the displays of the Mixing settings for Parts 1 – 16 or the Mixing settings for Parts 1 – 8,
the Audio Part, the Digital Part, and the Master.
Settings: Part 1-16, Audio
Mixing
Operation [PERFORMANCE] [Mixing]
Part 1-16 / Audio Switch
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When one of Parts 1 – 16 is selected
Determines the Mixing setting for each Part 1 –16.
Part Category
Indicates the Main category for the Part.
Settings: See the Data List PDF document.
Function Switch
Determines the Mute/Solo setting and the Keyboard Control settings for the selected Part 1 – 16.
Settings: Mute/Solo, Kbd Ctrl
When “Mute/Solo” is selected
Mute/Solo (Part Mute/Solo)
Turns the Mute/Solo function on/off for the selected Part 1 – 16. When the function is on, this button
lights.
Settings: Off, On
Function Switch Part Category
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When “Kbd Ctrl” is selected
Kbd Ctrl (Keyboard Control)
Turns the Keyboard Control function on/off for the selected Part 1 – 8. When the function is on, this
button lights.
Settings: Off, On
3-band/2-band Switch (3-band EQ/2-band EQ Switch)
Switches between the displays of the 3-band EQ or the 2-band EQ for Parts 1 – 16.
Settings: 3-band, 2-band
EQ (Equalizer)
Displays the 3-band EQ or the 2-band EQ depending on the “3-band/2-band” setting.
Touching the button calls up the menu of Part EQ Edit.
Rev Send (Reverb Send)
Adjusts the Reverb send level of the selected Part 1 – 16.
Settings: 0 – 127
3-band/2-band Switch EQ
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Var Send (Variation Send)
Adjusts the Variation send level of the selected Part 1 – 16.
Settings: 0 – 127
Dry Level
Determines the level of the unprocessed (dry) sound of the selected Part 1 – 16.
Settings: 0 – 127
Pan
Determines the stereo pan position of the selected Part 1 – 16.
Settings: L63 – C – R63
Volume (Part Volume)
Determines the output level of the selected Part 1 – 16.
Settings: 0 – 127
When “AD” Audio Part or “Digi” Digital Part is selected
Determines the Mixing setting of the Audio/Digital Part.
A/D Part EQ (Audio Part Equalizer)
Displays the 2-band parametric EQ.
Touching the button calls up the menu of Common/Audio Part EQ Edit.
A/D Part Rev Send (Audio Part Reverb Send)
Digital Part Rev Send (Digital Part Reverb Send)
Adjusts the Reverb send level of the Audio Part/Digital Part.
Settings: 0 – 127
A/D Part Var Send (Audio Part Variation Send)
Digital Part Var Send (Digital Part Variation Send)
Adjusts the Variation send level of the Audio Part/Digital Part.
Settings: 0 – 127
A/D Part Dry Level (Audio Part Dry Level)
Digital Part Dry Level
Determines the level of the unprocessed (dry) sound of the Audio Part/Digital Part.
Settings: 0 – 127
A/D Part EQ
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A/D Part Pan (Audio Part Pan)
Digital Part Pan
Determines the stereo pan position of the Audio Part/Digital Part.
Settings: L63 – C – R63
A/D Volume (Audio Part Volume)
Digital Part Volume
Determines the output level of the Audio Part/Digital Part.
Settings: 0 – 127
When “Mst” (Master Part) is selected
Determines the Master Mixing settings.
Master EQ (Master Equalizer)
Displays the 5-band parametric EQ.
Touching the button calls up the menu of Master EQ Edit.
Rev Return (Reverb Return)
Var Return (Variation Return)
Determines the return level of the Reverb/Variation effect.
Settings: 0 – 127
Pan (Performance Pan)
Determines the stereo pan position of the entire Performance. This parameter offsets the same
parameter in the Part Edit setting.
Settings: L63 – C – R63
Performance Volume
Determines the output level of the entire Performance.
Settings: 0 – 127
Master EQ
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Scene
You can store all parameter settings such as Arpeggio type, Motion Sequencer type, and the Part
parameter values together as a “Scene.” There are eight Scenes and you can select them by pressing the
[SCENE] button. From the Scene display you can edit parameters related to the Scene function.
When [Memory] is turned on for the function, the Motion Sequencer type, or the Arpeggio type, the
corresponding function information is automatically memorized to the currently selected [SCENE] button.
For details about the Scene function, see the Owner’s Manual.
NOTE You can also change Scene Settings from any other operation displays. To do this, set the parameter value
available for the Scene by operating the corresponding knob/slider, and press one of the SCENE [1] [8]
buttons while holding down the [SHIFT] button. Scenes 1 to 8 are assigned to each button.
Scene Select
Switches Scenes by selecting tabs. This setting is applied to the SCENE [1] – [8] buttons on the panel.
Settings: 1 – 8
Memory (Memorize Switch)
Determines whether or not to memorize each parameter (such as Arpeggio, Motion Sequencer, Super
Knob, Mixing, Amplitude EG, and Arp/MS FX) as a Scene. When this is off, the parameter is not displayed
even when the corresponding tab is selected.
Settings: Off, On
When the “Arp/Motion Seq” tab is selected and both Memorize Switches forArp” and
“Motion Seq” are set to ON
Motion Seq Master (Motion Sequencer Master Switch)
Determines whether Motion Sequencer is set to ON or OFF for the entire Performance in the selected
Scene.
Settings: Off, On
Motion Seq Select (Motion Sequence Select)
Determines the Motion Sequence type for the selected Scene.
Settings: 1 – 8
Arp Master (Arpeggio Master Switch)
Determines whether Arpeggio is set to ON or OFF for the entire Performance in the selected Scene.
Settings: Off, On
Scene
Operation [PERFORMANCE] [Scene]
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Arp Select (Arpeggio Select)
Determines the Arpeggio type for the selected Scene.
Settings: 1 – 8
When the “Super Knob” tab is selected and the corresponding Memorize Switch is set
to ON
Super Knob (Super Knob Value)
Determines the Super Knob Value for the selected Scene.
Settings: 0 – 127
When the “Mixing 1” tab is selected and the corresponding Memorize Switch is set to
ON
Rev Send (Reverb Send)
Adjusts the Reverb Send level of each Part in the selected Scene.
Settings: 0 – 127
Var Send (Variation Send)
Adjusts the Variation Send level of each Part in the selected Scene.
Settings: 0 – 127
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Dry Level
Determines the level of the unprocessed (dry) sound for each Part in the selected Scene.
Settings: 0 – 127
Pan
Determines the stereo pan position for each Part in the selected Scene.
Settings: L63 – C – R63
Volume (Part Volume)
Determines the volumes of each Part in the selected Scene.
Settings: 0 – 127
When the “Mixing 2” tab is selected and the corresponding Memorize Switch is set to
ON
Cutoff
Determines the Cutoff frequency for each Part in the selected Scene.
Settings: -64 – +63
Res (Resonance)
Determines the resonance for each Part in the selected Scene.
Settings: -64 – +63
FEG Depth
Determines the Filter Envelope Generator depth (amount of Cutoff Frequency) for each Part in the
selected Scene.
Settings: -64 – +63
Mute (Part Mute)
Determines the Mute setting for each Part in the selected Scene.
Settings: Off, On
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When the “AEG” tab is selected and the corresponding Memorize Switch is set to ON
Attack (AEG Attack Time)
Determines the AEG Attack Time for each Part in the selected Scene.
Settings: -64 – +63
Decay (AEG Decay Time)
Determines the AEG Decay Time for each Part in the selected Scene.
Settings: -64 – +63
Sustain (AEG Sustain Level)
Determines the AEG Sustain Level for each Part in the selected Scene.
Settings: -64 – +63
Release (AEG Release Time)
Determines the AEG Release Time for each Part in the selected Scene.
Settings: -64 – +63
When the “Arp/MS FX 1” tab is selected and the corresponding Memorize Switch is set
to ON
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Swing
Determines the Swing setting of Arpeggio and Motion Sequencer for each Part in the selected Scene.
For details about Swing, see “Quick Edit” (page 34).
Settings: -120 – +120
Unit (Part Unit Multiply)
Determines the Unit Multiply setting of Arpeggio and Motion Sequencer for each Part in the selected
Scene.
Settings: 50% – 400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Gate Time (Gate Time Rate)
Determines the Gate Time Rate of Arpeggio for each Part in the selected Scene.
Settings: 0% – 200%
Velocity (Velocity Rate)
Determines the Velocity Rate of Arpeggio for each Part in the selected Scene.
Settings: 0% – 200%
When the “Arp/MS FX 2” tab is selected and the corresponding Memorize Switch is set
to ON
Amp (Motion Sequencer Amplitude)
Determines the Amplitude of Motion Sequencer for each Part in the selected Scene. For details about
Amplitude, see “Quick Edit” (page 32).
Settings: -64 – +63
Shape (Motion Sequencer Pulse Shape)
Determines the Pulse Shape of Motion Sequencer for each Part in the selected Scene. For details
about Pulse Shape, see “Quick Edit” (page 32).
Settings: -100 – +100
Smooth (Motion Sequencer Smooth)
Determines the Smoothness of Motion Sequencer for each Part in the selected Scene. For details
about Smoothness, see “Quick Edit” (page 32).
Settings: -64 – +63
Random (Motion Sequencer Random)
Determines the “Random” of Motion Sequence for each Part in the selected Scene. For details about
Random, see “Quick Edit” (page 32).
Settings: 0 – 127
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Play/Rec
You can playback/record MIDI data as Songs on this instrument itself or playback/record your
performance (audio data) on a USB flash memory device.
From the MIDI display you can playback/record your keyboard performance with using the selected
Performance to the Song. You can playback/record knob operations, controller operations and Arpeggio
playback as well as your keyboard playing to the specified Track as MIDI events.
Playback and Playback Standby
Song Name
Indicates the selected Song Name. Touching the parameter calls up the menu for Load and Rename.
Performance Name
Indicates the selected Performance Name.
Time Signature
Indicates the meter of the Song.
Position (Song Position)
Determines the starting position of Recording/Playback. The indicator also shows the current position
during playback.
The measure’s number is in the left cell and the beat number and clocks are in the right cell.
Tempo
Determines the Song tempo.
Settings: 5 – 300
NOTE The tempo can be set as follows.
[PERFORMANCE] [UTILITY] [Tempo Settings] (page 180)
Play/Rec
MIDI
Operation Press the [R] (Play) button, or
[PERFORMANCE] [Play/Rec] [MIDI]
Song Length
Track P lay Swi tc h
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Store Tempo
Changes the Song tempo to the currently selected Tempo.
This parameter is not available during:
New recording (No previously recorded Song data.)
• Playback
Recording Standby
• Recording
Save As .mid File
Calls up the Store/Save display to save the Song as a file.
This button is not available during:
New recording (No previously recorded Song data.)
• Playback
Recording Standby
• Recording
An external memory such as a USB flash memory device is not connected.
Song Length
Indicates the length of the entire sequence.
Track Play Switch
Switches the playback for each track on/off.
Settings: Off, On
Record and Record Standby
Time Signature
Determines the meter of the Song.
Settings: 1/16 – 16/16, 1/8 – 16/8, 1/4 – 8/4
Rec Quantize (Record Quantize)
Quantization is the process of adjusting the timing of note events by moving them closer to the nearest
exact beat. You can use this feature, for example, to improve the timing of a performance recorded in real
time. Record quantize aligns the timing of notes automatically, as you record.
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note), Off
Operation Press the [I] (Record) button, or
[PERFORMANCE] [Play/Rec] [MIDI] [I] (Record) button
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Record Type
Determines the Recording Type. This parameter is not available for the first recording.
Settings: Replace, Overdub, Punch
Replace: You can use this method when you want to overwrite an already recorded Track with new data in real time.
The original data will be erased.
Overdub: You can use this method when you want to add more data to a Track that already contains data.
Previously recorded data will be maintained.
Punch: You can use this method when you want to overwrite data to a specified range of a Track that already
contains data. It allows you to overwrite the already recorded data from the starting point to the ending point
(measure/beat) that was specified before recording.
Punch In
Determines the starting point (measure and beat) for recording. This parameter is available only when
“punch” is selected for “Record Type.”
Punch Out
Determines the ending point (measure and beat) for recording. This parameter is available only when
“punch” is selected for “Record Type.”
NOTE For details about the Punch In/Out setting, see the Owner’s Manual.
Undo
The Undo Job cancels the changes you made in your most recent recording session, restoring the data to
its previous state.
Redo
Redo is available only after using Undo, and lets you restore the changes you made before undoing them.
From the Audio display you can record your performance on the instrument as WAV format (44.1-kHz, 24-
bit, stereo) audio files to a USB flash memory device. It is possible to record continuously for up to 74
minutes (assuming that the USB storage device has sufficient free memory).
Playback and Playback Standby
Audio Name
Indicates the name of the selected Audio file.
Audio
Operation [PERFORMANCE] [Play/Rec] [Audio]
Current play position in the
entire audio data
Level meter
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57
Reference
Position (Audio Position)
Determines the starting position of Playback. The indicator also shows the current position during
playback.
Audio Volume
Determines the volume of the Audio Playback. This parameter cannot be changed during recording.
Settings: 0 – 255
Audio Length
Indicates the length of the entire audio data.
Level Meter
Indicates the Audio Input/Output level.
Record and Record Standby
Recordable (Audio Recordable Time)
Indicates available recording time. This parameter is displayed only during recording standby.
Trigger Level
Determines the method of starting recording. This parameter is displayed only during recording standby.
If you set the trigger level to “manual,” recording will begin whenever you press the [R] (Play) button.
Alternatively, if you set a value between 1 and 127, recording will begin automatically whenever the [R]
(Play) button is pressed and the playback volume exceeds that level. The level set here will be indicated
by blue triangles in the level meter. For best results, set this parameter as low as possible to capture the
entire signal, but not so low as to record unwanted noise.
Settings: manual, 1 – 127
Operation [PERFORMANCE] [Play/Rec] [Audio] [I] (Record) button
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Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
58
Reference
Normal Part (AWM2) Edit
A Normal Part (AWM2) (having pitched musical instrument sounds) can consist of up to eight Elements.
An Element is the basic, smallest unit for a Part. There are two types of Normal Part (AWM2) Edit displays:
Element Common Edit display, for editing settings common to all eight Elements; and Element Edit display,
for editing individual Elements.
Element Common Edit (Common)
From the General display you can set various parameters such as Part Name, Volume, and Pan.
Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category)
Determines the Main category and the Sub category for the selected Part.
Settings: See the Data List PDF document.
Part Name
Determines the Part name of the selected Part. Part names can contain up to 20 characters. Touching the
parameter calls up the input character display.
Volume (Part Volume)
Determines the output level of the selected Part.
Settings: 0 – 127
Pan
Determines the stereo pan position of the selected Part.
Settings: L63 – C – R63
Part Settings
General
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Part Settings] [General]
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Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
59
Reference
Dry Level
Determines the dry sound level (without effect processing) of the selected Part. This is available only when
“Part Output” is set to “MainL&R.”
Settings: 0 – 127
Var Send (Variation Send)
Determines the level of the selected Part that is sent to the Variation effect. This is available only when “Part
Output” is set to “MainL&R.”
Settings: 0 – 127
Rev Send (Reverb Send)
Determines the level of the selected Part that is sent to the Reverb effect. This is available only when “Part
Output” is set to “MainL&R.”
Settings: 0 – 127
Part Output (Part Output Select)
Determines which audio output is used for the selected Part.
Settings: MainL&R, AsgnL&R, USB1&2...USB29&30, AsgnL, AsgnR, USB1 – 30, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2…USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
Mono/Poly
Selects monophonic or polyphonic playback for the selected Part. Monophonic is for single notes only, and
polyphonic is for playing multiple simultaneous notes.
Settings: Mono, Poly
Key Assign (Key Assign Mode)
Determines the playing method when the same notes are received continuously, and without
corresponding note off messages. For details, refer to the Synthesizer Parameter Manual PDF document.
Settings: Single, Multi
Single: Double or repeated playback of the same note is not possible. The first note will be stopped, then the next
note will be sounded.
Multi: All notes are sounded simultaneously. This allows playback of the same note when it is played multiple times
in succession (especially for tambourine and cymbal sounds that you would want to ring out to their full decay).
Arp Play Only (Arpeggio Play Only)
Determines whether or not the current Part plays only the note events of the Arpeggio playback. When this
parameter is set to on, only the note events of the Arpeggio playback affect the tone generator block.
Settings: Off, On
Element Pan (Element Pan Switch)
Determines whether the individual pan settings for each Element (made via ([EDIT] Part selection
Element selection [Amplitude] [Level/Pan] “Pan”) are applied or not. When this is set to “off,” the
pan position for each Element in the Part is set to center.
Settings: Off, On
Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Part will respond.
Each Part will only sound for notes played within its specified velocity range. If you first specify the
maximum value and then the minimum value, for example “93 to 34,” then the Velocity range covers both
“1 to 34” and “93 to 127.” For instructions on setting the Velocity Limit, refer to the Owner’s Manual.
Settings: 1 – 127
Note Limit
Determines the lowest and highest notes of the keyboard range for each Part. Each Part will only sound for
notes played within its specified range. If you first specify the highest note and then the lowest note, for
example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8
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Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
60
Reference
Velocity Depth (Velocity Sensitivity Depth)
Determines the degree to which the resulting volume of the
tone generator responds to your playing strength. The higher
the value, the more the volume changes in response to your
playing strength (as shown below).
Settings: 0 – 127
Velocity Offset (Velocity Sensitivity Offset)
Determines the amount by which played velocities are adjusted for the actual resulting velocity effect. This
lets you raise or lower all velocities based on this setting value—allowing you to automatically compensate
for playing too strongly or too softly.
Settings: 0 – 127
From the Pitch display you can set Pitch-related parameters for the Part.
Portamento Master SW (Portamento Master Switch)
Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the
next. The Portamento Master Switch determines whether Portamento is applied to the entire Performance
or not.
Settings: Off, On
Pitch
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Part Settings] [Pitch]
127
0127
When Offset (below) is set to 64:
Actual resulting
velocity
(affecting the
tone generator)
Velocity with which you play a note
Depth=127 Depth=64
Depth=32
Depth=0
127
012764 127
64
127
0
12764
127
0
Velocity with which you play a note Velocity with which you play a noteVelocity with which you play a note
Actual
resulting
velocity
(affecting
the tone
generator)
Actual
resulting
velocity
(affecting
the tone
generator)
Actual
resulting
velocity
(affecting
the tone
generator)
When Depth (above) = 64
and Offset = 64
When Depth (above) = 64
and Offset = 96
When Depth (above) = 64
and Offset = 32
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Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
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Reference
Portamento Part SW (Portamento Part Switch)
Determines whether Portamento is applied to the selected Part or not.
Settings: Off, On
Portamento Mode
Determines the Portamento mode.
Settings: Fingered, Full-time
Fingered: Portamento is only applied when you play legato (playing the next note before releasing the previous
one).
Full-time: Portamento is applied to all notes.
Portamento Time
Determines the pitch transition time or rate when Portamento is applied.
Settings: 0 – 127
Portamento Time Mode
Determines how the pitch changes in time.
Settings: Rate 1, Time 1, Rate 2, Time 2
Rate 1: Pitch changes at the specified rate.
Time 1: Pitch changes in the specified time.
Rate 2: Pitch changes at the specified rate within an octave.
Time 2: Pitch changes in the specified time within an octave.
Portamento Legato Slope
Determines the speed of the attack of legato notes, when “Mono/Poly” is set to “Mono.” (Legato notes
“overlap” each other, the next being played before the previous is released.)
Settings: 0 – 7
Note Shift
Determines the pitch (key transpose) setting for each Part in semitones.
Settings: -24 – +0 – +24
Detune
Determines the pitch settings of the selected Part in 0.1 Hz increments.
Settings: -12.8Hz – +0.0Hz – +12.7Hz
Pitch Bend / (Pitch Bend Range Upper/Lower)
Determines the maximum Pitch Bend Range in semitones.
Settings: -48 – +0 – +24
Micro Tuning Name
Determines the tuning system for the selected Part. For information on the various tuning systems, see the
Synthesizer Parameter Manual PDF document.
Settings: Equal Temperament, Pure Major, Pure Minor, Werckmeister, Kirnberger, Vallotti & Young, 1/4 shift, 1/4 tone, 1/8 tone,
Indian, Arabic 1, Arabic 2, Arabic 3, User 1 – 8 (when the User Bank is selected), Library 1-1 – 8-8 (when the Library
file is read)
Micro Tuning Root
Determines the root note for the Micro Tuning function. This root note setting may not be necessary
depending on the “Micro Tuning Name” type.
Settings: C – B
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Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
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Reference
Edit User Tuning
Calls up the User Micro Tuning Setting display.
Tuning No. (Micro Tuning Number)
Indicates the selected User Micro Tuning Number.
Settings: 1 – 8
Tuning Name (Micro Tuning Name)
Determines the name of the selected User Micro Tuning. Touching the parameter calls up the input
character display.
C, C#, D, D#, E, F, F#, G, G#, A, A#, B
Adjusts the pitch of each note in 1 cent steps determines the Micro Tuning.
Settings: -99 – +99
Initialize
Initializes the selected User Micro Tuning.
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Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
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Reference
From the Zone Setting display you can set Zone-related parameters.
You can divide the keyboard into a maximum of eight independent areas (called “Zones”). To each Zone
can be assigned different MIDI channels. This makes it possible to control several Parts of the multi-timbral
tone generator simultaneously by a single keyboard or to control Parts of an external MIDI instrument over
several different channels in addition to the internal Parts of this synthesizer itself—letting you use the
MONTAGE to effectively do the work of several keyboards.
To activate this display, select [UTILITY] [Settings] [Advanced], then set “Zone Master” to “ON.”
For details, refer to the Owner’s Manual.
Zone (Zone Switch)
Determines whether the Zone function is used (on) or not (off). When this is set to off, all of the following
parameters are not available.
Settings: Off, On
Int SW (Internal Switch)
Determines whether MIDI messages generated by playing the keyboard in the range of the selected Zone
are transmitted to the internal tone generator or not.
Settings: Off, On
Transmit Ch (Transmit Channel)
Determines the MIDI Transmit Channel for the selected Zone.
Settings: Ch1 – Ch16, Off
Note Limit
Determines the lowest and highest notes of the range for the selected Zone. The selected Zone will sound
only when you play notes within this range. If you first specify the highest note and then the lowest note, for
example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8
Octave Shift
Determines the amount in octaves by which the range of the Zone is shifted up or down. You can adjust the
offset up or down over a maximum range of three octaves.
Settings: -3 – +0 (Default) – +3
Transpose
Determines the amount in semitones by which the range of the Zone is shifted up or down.
Settings: -11 – +0 (Default) – +11
Zone Settings
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Part Settings] [Zone Settings]
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Pitch
Zone Settings
Zone Transmit
Effect
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Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
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Reference
Bank Select (Transmit Bank Select)
Determines whether Bank Select MSB/LSB messages are transmitted to the external tone generator or not.
This is not available when the Transmit Channel is set to off.
Settings: Off, On
Pgm Change (Transmit Program Change)
Determines whether Program Change messages are transmitted to the external tone generator or not. This
is not available when the Transmit Channel is set to off.
Settings: Off, On
Vol/Exp (Transmit Volume/Expression)
Determines whether volume messages are transmitted to the external tone generator or not. This is not
available when the Transmit Channel is set to off.
Settings: Off, On
Pan (Transmit Pan)
Determines whether Pan messages are transmitted to the external tone generator or not. This is not
available when the Transmit Channel is set to off.
Settings: Off, On
MIDI Bank MSB/LSB (Bank Select MSB/LSB)
Determines the Bank numbers to be transmitted to the external tone generator when selecting the
Performance. The Bank consists of MSB and LSB values. This is not available when “Transmit Bank Select”
is set to off.
Settings: 000 – 127
MIDI Pgm Num (Program Change Number)
Determines the Program Change Number to be transmitted to the external tone generator when selecting
the Performance. This is not available when the “Transmit Program Change” is set to off.
Settings: 001 – 128
MIDI Volume
Determines the transmit volume to the external tone generator when selecting the Performance.
This is not available when the Transmit Volume/Expression is set to “off”.
Settings: 0 – 127
MIDI Pan
Determines the Pan to be transmitted to the external tone generator when selecting the Performance.
This is not available when the Transmit Pan is set to “off.”
Settings: L64 – C – R63
MIDI Send
By turning this parameter on, MIDI Bank, MIDI Pgm Number, MIDI Volume, or MIDI Pan is transmitted to
the external tone generator depending on the setting of the Transmit Switch.
This is not available when the Transmit Channel is set to off or when all of the four Transmit Switches are set
to off.
Settings: Off, On
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General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
65
Reference
From the Zone Transmit display you can set how each individual zone affects transmission of various MIDI
data, such as Control Change and Program Change messages. When the relevant parameter is set to
“on,” playing the selected zone will transmit the corresponding MIDI data.
All settings made in this display are not available when “Transmit Ch” is set to “Off” in the Zone Setting
display.
To activate this display, select [UTILITY] [Settings] [Advanced], then set “Zone Master” to “ON.”
For details, refer to the Owner’s Manual.
Pgm Change (Transmit Program Change)
Determines whether Program Change messages are transmitted to the external tone generator or not.
Settings: Off, On
Bank Select (Transmit Bank Select)
Determines whether Bank Select MSB/LSB messages are transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
Pitch Bend (Transmit Pitch Bend)
Determines whether Pitch Bend messages are transmitted to the external tone generator or not.
Settings: Off, On
After Touch (Transmit After Touch)
Determines whether After Touch messages are transmitted to the external tone generator or not.
Settings: Off, On
CC (Transmit Control Change)
Determines whether Control Change messages are transmitted to the external tone generator or not.
Settings: Off, On
Vol/Exp (Transmit Volume/Expression)
Determines whether volume messages are transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
Zone Transmit
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Part Settings] [Zone Transmit]
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Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
66
Reference
Pan (Transmit Pan)
Determines whether Pan messages are transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
MW (Transmit Modulation Wheel)
Determines whether MIDI messages generated by using the Modulation Wheel are transmitted to the
external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
Sustain (Transmit Sustain)
Determines whether Sustain messages are transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
FC1/FC2 (Transmit Fool Controller)
Determines whether MIDI messages generated by pressing the optional Foot Controller are transmitted to
the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
FS (Transmit Foot Switch)
Determines whether MIDI messages generated by pressing the optional Foot Switch are transmitted to the
external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
A. SW1/A. SW2 (Transmit Assignable Switch)
Determines whether MIDI messages generated by pressing the [ASSIGN 1] and [ASSIGN 2] buttons are
transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
MS Hold (Transmit Motion Sequencer Hold)
Determines whether MIDI messages generated by pressing the [MOTION SEQ HOLD] button are
transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
MS Trigger (Transmit Motion Sequencer Trigger)
Determines whether MIDI messages generated by pressing the [MOTION SEQ TRIGGER] button are
transmitted to the external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
RB (Transmit Ribbon Controller)
Determines whether MIDI messages generated by using the Ribbon Controller are transmitted to the
external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
BC (Transmit Breath Controller)
Determines whether MIDI messages for Breath Controller are transmitted to the external tone generator or
not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
A.Knob1 – 8 (Transmit Assignable Knob)
Determines whether MIDI messages generated by using the Assignable Knobs 1 – 8 are transmitted to the
external tone generator or not.
This is not available when the Transmit Control Change is set to off.
Settings: Off, On
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Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
67
Reference
From the Routing display you can determine the Effect connections for Parts.
Element 1 – 8 (Element Connection Switch)
Determines which Insertion Effect (A or B) is used to process each individual Element. The “Thru” setting
lets you bypass the Insertion Effects for the specified element.
Settings: Thru, InsA (Insertion Effect A), InsB (Insertion Effect B)
Insertion FX Switch (Insertion Effect Switch)
Determines whether the Insertion Effect A/B is active or not.
Settings: Off, On
Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected Effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
Settings: For a list of all Preset Effects, see the Data List PDF document.
Side Chain/Modulator (Side Chain/Modulator Part)
The Side Chain/Modulator uses the output from one track to control an effect in a different track. You can
specify the Effect type for activating the feature so that input signals for Parts other than the selected Part
or the audio input signal can control the specified Effect. This may not be active depending on the
particular Effect Type.
Here you can determine the Part used for the Side Chain/Modulator.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1 – 16, A/D, Master, Off
Effect
Routing
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Effect]
[Routing]
Insertion FX Switch
Insertion FX Switch
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Pitch
Zone Settings
Zone Transmit
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Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
68
Reference
Ins Connect (Insertion Connection Type)
Determines the effect routing for Insertion Effects A and B. The setting changes are shown on the diagram
in the display, giving you a clear picture of how the signal is routed. For details, see the section “Effect
connection” (page 19) of the “Basic Structure.”
Settings: Parallel, Ins AB, Ins BA
Rev Send (Reverb Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Reverb effect. This is available only when “Part Output” is set to “MainL&R.”
Settings: 0 – 127
Var Send (Variation Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Variation effect. This is available only when “Part Output” is set to “MainL&R.”
Settings: 0 – 127
Part Output (Part Output Select)
Determines the specific audio output.
Settings: MainL&R, AsgnL&R, USB1&2…USB29&30, AsgnL, AsgnR, USB1 – 30, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
Envelope Follower
Calls up the Envelope Follower setting display. For details on the Envelope Follower, see the “Envelope
Follower Block” (page 20) in the “Basic Structure.”
Part (Input Source)
Displays the Part as “Input Source” for the selected Envelope Follower.
Settings: Master, AD, Part 1 – Part 16
Gain (Envelope Follower Gain)
Determines the Input gain of the Input Source set in “Part.”
Settings: -24dB – 0dB – +24dB
Attack (Envelope Follower Attack)
Determines the attack time of the Envelope Follower.
Settings: 1ms – 40ms
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Release (Envelope Follower Release)
Determines the release time of the Envelope Follower.
Settings: 10ms – 680ms
Input Level
Indicates the Input Level of the signal from the Input Source set in “Part.”
Envelope Follower Output
Indicates the Output Level of the Envelope Follower.
From the Insertion Effect A/Insertion Effect B display you can set parameters related to Insertion Effect.
Insertion FX Switch (Insertion Effect Switch)
Determines whether the selected Insertion Effect is active or not.
Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected Insertion Effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
Settings: For a list of all Preset Effect types, see the Data List PDF document.
Ins A (Insertion Effect A)
Ins B (Insertion Effect B)
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Effect]
[Ins A] / [Ins B]
Insertion FX Switch
Effect Parameter
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Side Chain/Modulator (Side Chain/Modulator Part)
The Side Chain/Modulator uses the output from one track to control an effect in a different track. You can
specify the Effect type for activating the feature so that input signals for Parts other than the selected Part
or the audio input signal can control the specified Effect. This may not be active depending on the
particular Effect Type.
Here you can determine the Part used for the Side Chain/Modulator.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1 – 16, A/D, Master, Off
Effect Parameter
Active Effect parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters, see the Data List PDF document. Also, for details on the description for each Effect parameter,
see the Synthesizer Parameter Manual PDF document.
From the Part Equalizer display you can set parameters related to Part EQ.
3-band EQ / 2-band EQ (3-band EQ/2-band EQ Switch)
Switches displays between 3-band EQ and 2-band EQ.
Settings: 3-band EQ, 2-band EQ
EQ (Part Equalizer)
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Effect]
[EQ]
Part
3-band EQ 2-band EQInsertion Effect
Part EQ Part EQ
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When “3-band EQ” is selected
From this display you can make 3-band EQ settings.
EQ Low Gain (3-band EQ Low Gain)
Determines the level gain of the Low band.
Settings: -12dB – +12dB
EQ Mid Gain (3-band EQ Middle Gain)
Determines the level gain of the Mid band.
Settings: -12dB – +12dB
EQ Hi Gain (3-band EQ High Gain)
Determines the level gain of the High band.
Settings: -12dB – +12dB
EQ Low Freq (3-band EQ Low Frequency)
Determines the frequency for the Low band.
Settings: 50.1Hz – 2.00kHz
EQ Mid Freq (3-band EQ Middle Frequency)
Determines the frequency for the Mid band.
Settings: 139.7Hz – 10.1kHz
EQ Hi Freq (3-band EQ High Frequency)
Determines the frequency for the High band.
Settings: 503.8Hz – 14.0kHz
EQ Mid Q (3-band EQ Middle Q)
Determines the EQ bandwidth of the Mid band.
Settings: 0.7 – 10.3
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When “2-band EQ” is selected
From this display you can make 2-band EQ settings.
EQ1 Type (2-band EQ1 Type)/EQ2 Type (2-band EQ2 Type)
Determines the Equalizer Type.
Settings: Thru, LPF, HPF, Low Shelf, Hi Shelf, Peak/Dip
Thru: This setting bypasses the equalizers leaving the entire signal unaffected.
LPF/HPF: This setting only passes signals below or above the Cutoff Frequency.
Low Shelf/Hi Shelf: This setting attenuates/boosts the signal at frequencies above or below the specified
Frequency setting
Peak/Dip: This setting attenuates/boosts the signal at the specified Frequency setting.
EQ 1 Gain (2-band EQ1 Gain)/EQ 2 Gain (2-band EQ2 Gain)
Determines the level gain of the frequency set in “EQ1 Freq” or “EQ2 Freq.”
This is not active when “EQ Type” is set to “Thru,” “LPF,” or “HPF.”
Settings: -12dB – +12dB
EQ 1 Freq (2-band EQ1 Frequency)/EQ 2 Freq (2-band EQ2 Frequency)
Determines the frequency to be attenuated/boosted.
This is not active when “EQ Type” is set to “Thru.”
Settings: 63Hz – 18.0Hz
+
0
+
0
Low Shelf High Shelf
Gain
Frequency
Gain
Frequency
Frequency
+
0
Gain
Frequency
Frequency
Frequency
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EQ 1 Q (2-band EQ1 Q)/EQ 2 Q (2-band EQ2 Q)
Determines the EQ bandwidth for the frequency which is set in “EQ 1 Freq/EQ2 Freq.” This is available
only when “EQ Type” is set to “Peak/Dip.”
Settings: 0.1 – 12.0
NOTE For details on EQ structure, see the Synthesizer Parameter Manual PDF document.
Output Level (2-band Output Level)
Determines the Output level of the 2-band EQ.
Settings: -12dB – +12dB
From the Common display you can set Arpeggio-related parameters for the Part.
Arp Part (Part Arpeggio Switch)
Determines whether the Arpeggio for the selected Part is active or not.
Settings: Off, On
Arp Master (Arpeggio Master Switch)
Determines whether the Arpeggio for the entire Performance is active or not.
Settings: Off, On
Sync Quantize (Sync Quantize Value)
Determines the actual timing at which the next Arpeggio playback starts when you trigger it while the
Arpeggios for Parts are being played back. When set to “off,” the next Arpeggio starts as soon as you
trigger it. The number shown at right of each value indicates the resolution in clocks.
Settings: Off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)
Arpeggio
Common
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Arpeggio]
[Common]
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Hold
Determines whether the Arpeggio continues cycling after the keys are released.
Settings: Sync-off, Off, On
Sync-off: Arpeggio playback continues to run silently, even when you release the keys. Pressing any key turns
Arpeggio playback on again, and the Arpeggio is heard from the point in the cycle where playback is resumed.
Off: The Arpeggio plays only while you hold the keys.
On: The Arpeggio cycles automatically, even if you release your fingers from the keys.
Key Mode
Determines how the Arpeggio plays back when playing the keyboard.
Settings: Sort, Thru, Direct, Sort+Drct, Thru+Drct
Sort: When you play specific notes (for example, the notes of a chord), the same sequence plays, no matter what
order you play the notes.
Thru: When you play specific notes (for example, the notes of a chord), the resulting sequence differs depending on
the order of the notes.
Direct: Note events of the Arpeggio sequence do not play; only the notes you play on the keyboard are heard. When
the Arpeggio plays back, events such as Pan and Brightness are applied to the sound of your keyboard
performance. Use this setting when the Arpeggio types include non-note data or when you set the Arpeggio
Category to Control.
Sort+Drct: The Arpeggio plays back according to the Sort setting, and the notes played are also sounded.
Thru+Drct: The Arpeggio plays back according to the Thru setting, and the notes played are also sounded.
Velocity (Velocity Rate)
Determines how much the velocity of Arpeggio playback is offset from the original value. If the resulting
Velocity value is 0, it will be set to 1. If the resulting Velocity value is greater than 128 it will be set to 127.
Settings: 0% – 200%
Gate Time (Gate Time Rate)
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. If the
resulting Gate Time value is 0, it will be set to 1.
Settings: 0% – 200%
Change Timing
Determines the actual timing at which the Arpeggio type is switched when you select another type during
Arpeggio playback. When set to “Real-time,” the Arpeggio type is switched immediately. When set to
“Measure,” the Arpeggio type is switched at the top of the next measure.
Settings: Real-time, Measure
Loop
Determines whether the Arpeggio plays through a single time or continuously, while notes are held.
Settings: Off, On
Arp Play Only (Arpeggio Play Only)
Determines whether or not the current Part plays only the note events of the Arpeggio playback. When this
parameter is set to on, only the note events of the Arpeggio playback affect the tone generator block.
Settings: Off, On
Arp/MS Grid (Arpeggio/Motion Sequencer Grid)
Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks.
For Motion Sequencer, this parameter value is one step length.
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)
Qntz Strength (Quantize Strength)
This parameter sets the “strength” by which note events are pulled toward the quantize beat set in “Arp/MS
Grid.” A setting of 100% produces exact timing set in “Arp/MS Grid.” A setting of 0% results in no
quantization.
Settings: 0% – 100%
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Unit (Part Unit Multiply)
Adjusts the Arpeggio playback time. By using this parameter, you can create a different Arpeggio from the
original one.
Settings: 50%, 66%, 75%, 100%, 133%, 150%, 200%, 266%, 300%, 400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Swing
Delays notes on even-numbered beats (backbeats) to produce a swing feel.
+1 and higher: Delay the Arpeggio notes.
-1 and lower: Advance the Arpeggio notes.
0: Exact timing as set by “Arpeggio/Motion Sequencer Grid” Value, resulting in no swing.
Judicious use of this setting lets you create swing rhythms and triplet feels, such as shuffle and bounce.
Settings: -120 – +120
Velocity Limit (Arpeggio Velocity Limit)
Determines the minimum and maximum Velocity values in which the Arpeggio responds. Each Arpeggio
will only sound for notes played within its specified velocity range. If you first specify the maximum value
and then the minimum value, for example “93 to 34,” then the Velocity range covers both “1 to 34” and “93
to 127.”
Settings: 1 – 127
Note Limit (Arpeggio Note Limit)
Determines the lowest and highest notes in the Arpeggio’s note range. Each Arpeggio will only sound for
notes played within its specified range. If you first specify the highest note and then the lowest note, for
example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8
Octave Shift (Arpeggio Output Octave Shift)
Shifts the pitch of the Arpeggio up or down in octaves.
Settings: -10 – +0 – +10
Octave Range (Arpeggio Octave Range)
Specifies the maximum Arpeggio range in octaves.
Settings: -3 – +0 – +3
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From the Individual display you can set parameters corresponding to Arpeggio Selects 1 – 8.
Touching the Arpeggio Type Setting calls up a menu. In the displayed menu, touch [Search] to call up the
Arpeggio Category Search display (page 163) and touch [Number] to determine the Arpeggio Type by
specifying the Arpeggio Number.
Arp Part (Part Arpeggio Switch)
Arp Master (Arpeggio Master Switch)
Sync Quantize (Sync Quantize Value)
Same as in the Common display.
Arp (Arpeggio Select)
Selects the desired Arpeggio stored as Arpeggio Select.
Settings: 1 – 8
Category (Arpeggio Category)
Indicates the selected Arpeggio Category.
Settings: See the “Arpeggio Category List” on page 11.
Sub (Arpeggio Sub Category)
Indicates the selected Arpeggio Sub Category.
Settings: See the “Arpeggio Sub Category List” on page 11.
Name (Arpeggio Name)
Indicates the selected Arpeggio Name.
Settings: See the Data List PDF document.
Velocity (Velocity Rate)
Determines how much the velocity of Arpeggio playback is offset from the original value. If the resulting
Velocity value is 0, it will be set to 1. If the resulting Velocity value is greater than 128 it will be set to 127.
Settings: -100% – +100%
Gate Time (Gate Time Rate)
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. If the
resulting Gate Time value is 0, it will be set to 1.
Settings: -100% – +100%
Individual
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Arpeggio]
[Individual]
Arpeggio Type Settings
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From the Advanced display you can set advanced parameters related to the Arpeggio function.
Arp Part (Part Arpeggio Switch)
Arp Master (Arpeggio Master Switch)
Sync Quantize (Sync Quantize Value)
Same as in the Common display.
Accent Vel Threshold (Accent Velocity Threshold)
Determines the minimum velocity that will trigger the Accent Phrase.
Accent Phrases are composed of sequence data included in some Arpeggio types, sounding only when
you play notes at a velocity higher (stronger) than that specified in the Accent Velocity Threshold
parameter. If it is difficult to play at velocities necessary to trigger the Accent Phrase, set the “Accent Vel
Threshold” (Accent Velocity Threshold) parameter to a lower value.
NOTE For information on Arpeggio types that use this function, refer to the Data List PDF document.
Settings: off, 1 – 127
Accent Start Quantize
Determines the start timing of the Accent Phrase when the Velocity specified in Accent Velocity Threshold
above is received. When this is set to off, the Accent Phrase starts as soon as the Velocity is received.
When this is set to on, the Accent Phrase starts on the beat specified for each Arpeggio type after the
Velocity is received.
Settings: off, on
Random SFX
Determines whether Random SFX is active or not.
Some Arpeggio types feature a Random SFX function which will trigger special sounds (such as guitar fret
noises) when the note is released.
NOTE For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in the Data List PDF
document.
Settings: off, on
Random SFX Velocity Offset
Determines the offset value by which the Random SFX notes will be shifted from their original velocities.
Settings: -64 – +0 – +63
Advanced
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Arpeggio]
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Random SFX Key On Ctrl (Random SFX Key On Control)
When this is set to “on,” the Random SFX sound is played at the velocity generated by the playing of each
note. When this is set to “off,” a special Random SFX sound is played at a pre-programmed velocity.
Settings: off, on
Velocity Mode
Adjusts the velocity of the Arpeggio notes.
Settings: Original, Thru
Original: The Arpeggio plays back at the Velocity set for the Arpeggio Type.
Thru: The Arpeggio plays back according to the Velocity of your playing.
Trigger Mode
When this is set to “Gate,” pressing the note starts Arpeggio playback and releasing the note stops it.
When this is set to “Toggle,” pressing the note starts/stops Arpeggio playback and releasing the note does
not affect Arpeggio playback.
Settings: Gate, Toggle
From the Common display you can set the parameters related to Motion Sequencer for the Part.
Common Clock Swing (Common Swing)
Determines the Swing of the Arpeggio/Motion Sequencer for the entire Performance. This is the offset
value for the Swing of the Arpeggio/Motion Sequencer for each Part.
Settings: -120 – +120
Common Clock Unit (Common Unit Multiply)
Adjusts the Arpeggio/Motion Sequencer playback time for the entire Performance.
This parameter is applied to the Part when the Unit Multiply parameter for Arpeggio/Motion Sequencer of
the Part is set to “Common.”
By using this parameter, you can create a different Arpeggio/Motion Sequencer type from the original one.
Settings: 50% – 400%
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Motion Seq (Motion Sequencer)
Common
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Motion Seq]
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Common Arp Gate Time (Common Arpeggio Gate Time)
Determines the Gate Time Rate (length) of the Arpeggio for the entire Performance. This is the offset value
for the Gate Time Rate of the Arpeggio for each Part.
Settings: -100% – +100%
Common Arp Velocity (Common Arpeggio Velocity Rate)
Determines the Velocity Rate of the Arpeggio for the entire Performance. This is the offset value for the
Velocity Rate of the Arpeggio for each Part.
Settings: -100% – +100%
Common Motion Seq Amplitude (Common Motion Sequencer Amplitude)
Determines the Amplitude of the Motion Sequencer for the entire Performance. “Amplitude” determines
how the entire Motion Sequence changes.
This is the offset value for the Part Motion Seq Amplitude, which is also the offset value for the Lane
Amplitude. This results in that both of the Common and Part MS Amplitudes offset the Amplitude setting in
the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63
Common Motion Seq Shape (Common Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the entire Performance. This changes the step
curve shape of the sequence.
This is the offset value for the Part Motion Seq Pulse Shape, which is also the offset value for the Lane
Pulse Shape. This results in that both of the Common and Part MS Pulse Shapes offset the Pulse Shape
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane and “Control” is set to on
for the parameter).
Settings: -100 – +100
Common Motion Seq Smooth (Common Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the entire Performance. “Smoothness” is the
degree to which the time of the Motion Sequence is smoothly changed.
This is the offset value for the Part Motion Seq Smoothness, which is also the offset value for the Lane
Smoothness. This results in that both of the Common and Part MS Smoothnesses offset the Smoothness
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63
Common Motion Seq Random (Common Motion Sequencer Random)
Determines the Random of the Motion Sequencer for the entire Performance. “Random” is the degree to
which the Step Value of the Sequence is randomly changed.
This is the offset value for the Part Motion Seq Random when “MS FX” is set to on for the Lane.
Settings: -64 – +63
Part Clock Swing (Clock Swing)
Determines the Swing of the Arpeggio/Motion Sequencer for the selected Part. This parameter delays
notes on even-numbered beats (backbeats) to produce a swing feel.
+1 and higher: Delay the Arpeggio notes.
-1 and lower: Advance the Arpeggio notes.
0: Exact timing as set by “Arpeggio/Motion Sequencer Grid” Value, resulting in no swing.
Judicious use of this setting lets you create swing rhythms and triplet feels, such as shuffle and bounce.
Settings: -120 – +120
Part Clock Unit (Part Unit Multiply)
This adjusts the Arpeggio/Motion Sequencer playback time for the selected Part.
Settings: 50% – 400%, Common
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Part Arp Gate Time (Part Arpeggio Gate Time)
Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. This is
the offset value for the Gate Time Rate (page 76) of each Arpeggio Select setting.
Settings: 0% – 200%
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Part Arp Velocity (Part Arpeggio Velocity Rate)
Determines how much the velocity of Arpeggio playback is offset from the original value. This is the offset
value for the Velocity Rate (page 76) of each Arpeggio Select setting.
Settings: 0% – 200%
Part Motion Seq Amplitude (Part Motion Sequencer Amplitude)
Determines the Amplitude of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq Amplitude (page 83) when “MS FX” is set to on for the
Lane.
Settings: -64 – +63
Part Motion Seq Shape (Part Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq “Step Curve Parameter” (page 84) when “MS FX” is set to
on for the Lane and “Control” is set to on for the parameter.
Settings: -100 – +100
Part Motion Seq Smooth (Part Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the selected Part.
This is the offset value for the Lane Motion Seq Smoothness (page 83) when “MS FX” is set to on for the
Lane.
Settings: -64 – +63
Part Motion Seq Random (Part Motion Sequencer Random)
Determines the Random of the Motion Sequencer for the selected Part. “Random” is the degree to which
the Step Value of the Sequence is randomly changed.
Settings: 0 – 127
Arp/MS Grid (Arpeggio/Motion Sequencer Grid)
Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks.
For Motion Sequencer, this parameter value is one step length.
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)
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From the Lane display you can set parameters for each Lane of the Motion Sequencer.
Motion Seq Master SW (Motion Sequencer Master Switch)
Determines whether the Motion Sequencer for the entire Performance is active or not.
Settings: Off, On
Motion Seq Part SW (Motion Sequencer Part Switch)
Determines whether the Motion Sequencer for the selected Part is active or not.
Settings: Off, On
Lane SW (Lane Switch)
Determines whether each Lane is active or not. Up to four Lanes of Motion Sequencer can be used for one
Part and up to eight Lanes can be used at the same time for the entire Performance. When this is set to off,
parameters related to the corresponding Lane will not be displayed.
Settings: Off, On
MS FX (Lane Motion Sequencer FX Receive)
Determines whether or not the selected Lane is affected by Knob operations when the corresponding
Knob Function [ARP/MS FX] button is set to on.
Settings: Off, On
Trigger (Lane Motion Sequencer Trigger Receive)
Determines whether or not the selected Lane receives the signal generated by [MOTION SEQ TRIGGER]
button. When this is set to on, the Motion Sequence will begin whenever you press the [MOTION SEQ
TRIGGER] button.
Settings: Off, On
Sequence Select (Lane Motion Sequence Select)
Selects the desired Motion Sequence.
Settings: 1 – 8
Lane
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Motion Seq]
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Sync (Lane Motion Sequencer Sync)
Determines if the playback of the Motion Sequence applied to the Destination (set in the Control Assign
display (page 89)) is synchronized to the Tempo, Beat, or Arpeggio of the Performance.
Settings: Off, Tempo, Beat, Arp, Lane 1 (when Lane 2 – 4 is selected)
Off: Lane Motion Sequencer plays back according to its own clock and is not synchronized to an external clock.
Tempo: Lane Motion Sequencer is synchronized with the Performance tempo.
Beat: Lane Motion Sequencer is synchronized with the beat.
Arp: Lane Motion Sequencer is synchronized with the 1st beat of the measure of the currently playing Arpeggio.
Lane 1: Lane Motion Sequencer is synchronized with the Lane 1.
Speed (Lane Motion Sequencer Speed)
Determines the playback speed of the Motion Sequence.
This is available only when the “Lane Motion Sequencer Sync” is set to “Off.”
Settings: 0 – 127
Unit Multiply (Lane Motion Sequencer Unit Multiply)
Adjusts the Motion Sequencer playback time for the selected Lane.
This is available when the Lane Motion Sequencer Sync parameter is set to something other than “Off” and
“Lane 1.”
Settings: 50% – 6400%, Common, Arp
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common: The value set in the Unit Multiply common to the all Parts will be applied.
Arp: The value set in the Arpeggio Unit Multiply for the selected Part will be applied.
Key On Reset (Lane Motion Sequencer Key On Reset)
Determines whether or not the playback of the Motion Sequence is stopped when you play the keyboard.
This parameter is active when the Lane Motion Sequencer Sync parameter is set to something other than
“Arp” and “Lane 1.”
Also this parameter is not available when “Trigger” is set to “On.”
Settings: Off, Each-On, 1st-On
Each-On: The Sequence resets with each note you play and starts the Sequence from the beginning.
1st-On: The Sequence resets with each note you play and starts the Sequencer from the beginning. If you play a
second note while the first is being held, the Sequence continues cycling according to the same phase as triggered
by the first note—in other words, the Sequence only resets if the first note is released before the second is played.
Loop (Lane Motion Sequencer Loop)
Determines whether the Motion Sequence is played only once or repeatedly.
This is available when the Lane Motion Sequencer Sync parameter is set to something other than “Lane 1.”
Settings: Off, On
Velocity Limit (Lane Motion Sequencer Velocity Limit)
Determines the minimum and maximum Velocity values in which the Motion Sequence responds.
This is available when the Lane Motion Sequencer Sync parameter is set to something other than “Lane 1.”
Settings: 1 – 127
Cycle (Lane Motion Sequencer Cycle)
Selects the desired step length for the Motion Sequence.
Settings: 1 – 16
Load Sequence
Loads Motion Sequence data in the User Memory. For details about Loading, see “Load” (page 174).
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Edit Sequence
Calls up the Motion Sequence setting display. You can create a custom Sequence consisting of up to
sixteen steps.
Lane (Current Select Lane)
Indicates the currently selected Lane. This parameter is not displayed when the corresponding Lane
Switch is set to off.
Settings: 1 – 4
Cycle (Lane Motion Sequencer Cycle)
Selects the desired step length for the Motion Sequence.
Settings: 1 – 16
Amplitude (Lane Motion Sequencer Amplitude)
Determines how the entire Motion Sequence changes.
Settings: 0 – 127
Smooth (Lane Motion Sequencer Smoothness)
Determines the smoothness of the time change of the Motion Sequence.
Settings: 0 – 127
Sequence Select (Lane Motion Sequence Select)
Determines the Motion Sequence Select.
Settings: 1 – 8
Polarity (Lane Motion Sequencer Polarity)
Determines the Sequence Polarity.
Settings: Unipolar, Bipolar
Unipolar: Unipolar changes only in a positive direction from a base parameter value according to the Sequence.
Bipolar: Bipolar changes in both of positive and negative directions from a base parameter value.
Motion Seq Step Value (Lane Motion Sequencer Step Value)
Determines the Step Value for the Motion Sequence. You can control the Step Value 1 – 8 or 9 – 16 by the
Sliders 1 – 8 depending on the cursor position on the display.
Settings: 0 – 127
Motion Seq Step Value (Lane Motion Sequencer Step Value)
Motion Seq Step Type (Lane Motion Sequencer Step Type)
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Motion Seq Step Type (Lane Motion Sequencer Step Type)
Determines each Step Type of the Motion Sequence. You can switch between the Step Types A and B for
the Step 1 – 8 or 9 – 16 by the SCENE [1] – [8] buttons depending on the cursor position on the display.
Settings: A, B
Pulse A / Pulse B (Lane Motion Sequencer Step Curve Type)
Determines the Curve Type of the parameter for each of “Pulse A” and “Pulse B.” “Motion Seq Step Type”
described above determines which curve set here is used for each step.
Settings: For Preset Bank: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle,
Square, Trapezoid, Tilt Sine, Bounce, Resonance, Sequence, Hold
For details, see the Synthesizer Parameter Manual PDF document.
For User Bank: User 1 – 32
When a Library file is read: Curves in Library 1 – 8
Direction (Lance Motion Sequencer Step Curve Direction)
Determines the Direction of the Step Curve for the Motion Sequence.
Settings: Forward, Reverse
Prm1/Prm2 (Lane Motion Sequencer Step Curve Parameter)
Adjusts the shape of the Step Curve for the Motion Sequence.
This parameter is not available depending on the Curve Type. Also the range of available parameter
values differs depending on the Curve Type.
Control (Lane Motion Sequencer Step Curve Shape Control Switch)
Determines whether or not to control the shape of the Step Curve for the Motion Sequence by operating
Knobs. This parameter is displayed only when “MS FX” is set to on. Also this parameter is not available
depending on the Curve Type.
Settings: Off, On
Store Sequence
Stores the edited Sequence data. For details about storing data, see “Store/Save” (page 176).
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From the Part LFO display you can set the LFO-related parameters for the Part.
LFO Wave
Selects the LFO waveform.
Settings: Triangle, Triangle+, Saw Up, Saw Down, Squ1/4, Squ1/3, Square, Squ2/3, Squ3/4, Trapezoid, S/H1, S/H2, User
Tempo Sync (LFO Tempo Sync)
Determines whether or not the LFO is synchronized to the tempo of the Arpeggio or Song.
Settings: Off (not synchronized), On (synchronized)
Mod/Control (Modulation/Control)
Part LFO
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Mod/Control] [Part LFO]
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When “Tempo Sync” is set to “OFF”
Speed (LFO Speed)
Adjusts the speed (frequency) of LFO variation. This is not available when the Tempo Sync parameter
is set to “On.”
Settings: 0 – 63
Random Speed (LFO Random Speed Depth)
Determines the degree to which the LFO speed changes at random.
Settings: 0 – 127
When “Tempo Sync” is set to “ON”
Tempo Speed (LFO Tempo Speed)
This parameter is available only when “Tempo Sync” above has been set to “ON.” It allows you to make
detailed note value settings that determine how the LFO pulses in sync with the Arpeggio.
Settings: 1/16, 1/8 Tri. (eighth-note triplets), 1/16 Dot. (dotted sixteenth notes), 1/8, 1/4 Tri. (quarter-note triplets), 1/8 Dot.
(dotted eighth notes), 1/4, 1/2 Tri. (half-note triplets), 1/4 Dot. (dotted quarter notes), 1/2, Whole Tri. (whole-note
triplets), 1/2 Dot. (dotted half notes), 1/4 x 4 (quarter-note quadruplets; four quarter notes to the beat), 1/4 x 5
(quarter-note quintuplets; five quarter notes to the beat), 1/4 x 6 (quarter-note sextuplets; six quarter notes to the
beat), 1/4 x 7 (quarter-note septuplets; seven quarter notes to the beat), 1/4 x 8 (quarter-note octuplets; eight
quarter notes to the beat), 1/4 x 16 (sixteen quarter-notes to the beat), 1/4 x 32 (32 quarter notes to the beat),
1/4 x 64 (64 quarter notes to the beat)
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Delay (LFO Delay Time)
Determines the delay time between the moment you press a key on the keyboard and the moment the LFO
comes into effect.
Settings: 0 – 127
Fade In (LFO Fade In Time)
Determines the amount of time for the LFO effect to fade in (after the “Delay” time has elapsed).
Settings: 0 – 127
Hold (LFO Hold Time)
Determines the length of time during which the LFO is held at its maximum level.
Settings: 0 – 126, Hold
Hold: No fade-out
Fade Out (LFO Fade Out Time)
Determines the time over which the LFO effect is faded out (after the “Hold” time has elapsed).
Settings: 0 – 127
Key On Reset (LFO Key On Reset)
Determines whether or not the LFO is reset each time a note is pressed.
Settings: Off, Each-On, 1st-On
Each-On: The LFO resets with each note you play and starts a waveform at the phase specified by the Phase
parameter.
1st-On: The LFO resets with each note you play and starts a waveform at the phase specified by the Phase
parameter. If you play a second note while the first is being held, the LFO continues cycling according to the same
phase as triggered by the first note—in other words, the LFO only resets if the first note is released before the second
is played.
Loop (LFO Loop)
Determines whether the LFO Wave plays through a single time (off) or continuously (on).
Settings: Off, On
Phase (LFO Phase)
Determines the starting phase point for the LFO Wave when it is reset.
Settings: 0°, 90°, 120°, 180°, 240°, 270°
Element Phase Offset (LFO Element Phase Offset)
Determines the offset values of the “Phase” parameter (above) for the respective Elements.
Settings: 0°, 90°, 120°, 180°, 240°, 270°
Destination (LFO Destination)
Determines the functions which will be controlled by the LFO Wave.
Settings: Insertion Effect A Parameter 1 – 24, Insertion Effect B Parameter 1 – 24, Level, Pitch, Cutoff, Resonance, Pan, E.LFO
Speed
Depth (LFO Depth)
Set the LFO Wave Depth (amplitude) for “Destination” parameter (above).
Settings: 0 – 127
Element Depth Ratio (LFO Element Depth Ratio)
Determines the offset values of the “Depth” parameter (above) for the respective Elements.
When set to “Off,” the LFO effect is not available. This is available only when Element-related parameters
are set in “Destination.”
Settings: Off, 0 – 127
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Edit User LFO
Calls up the User LFO Setting display. You can create a custom LFO wave consisting of up to sixteen
steps.
Cycle
Selects the desired step length for the LFO.
Settings: 2 steps, 3 steps, 4 steps, 6 steps, 8 steps, 12 steps, 16 steps
Slope
Determines the slope or ramp characteristics of the LFO wave.
Settings: Off (no slope), Up, Down, Up&Down
User LFO Step Value
Determines the level for each step.
Settings: -64 – +63
Template
This includes pre-programmed settings for creating an original LFO.
User LFO Step Value
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From the Control Assign display you can make controller assign settings for the Part.
You can change sounds as desired by setting the desired controller to “Source” and the desired parameter
to “Destination.” Not only physical controllers such as the Pitch Bend wheel but also Motion Sequencer or
Envelope Follower can be set to “Source” as a virtual controller.
Up to 16 Controller Sets can be assigned to each Part.
Auto Select (Auto Select Switch)
Determines whether the Auto Select function for Display Filter (below) is active (On) or not (Off). When this
parameter is set to “On,” the operated Controller is automatically set in “Display Filter”. Also you can obtain
the same result by pressing the [CONTROL ASSIGN] button.
Settings: Off, On
Display Filter
Determines the Controller to be displayed.
Settings: PitchBend, Modwheel, AfterTouch, FootCtrl 1, FootCtrl 2, FootSwitch, Ribbon, Breath, AsgnKnob 1 – 8, AsgnSw 1,
AsgnSw 2, MS Lane 1 – 4, EnvFollow 1 – 16, EnvFollowAD, EnvFollowMst
Display Name
Determines the name of each Assignable Knob 1 – 8 which is displayed in the Performance Play display
(page 26). This is available only when “AsgnKnob 1 – 8” is set in “Source.”
Destination
Determines the target parameter to be controlled. To add another Destination, touch “+” icon. For
information on setting examples for “Destination,” see below.
Settings: See the “Control List” in the Data List PDF document.
Destination Setting Examples
The following settings are some useful examples how to set the Destination.
Concerning *1 and *2, the following settings are necessary in addition to the above settings.
*1 “Ins A/B Type” = “Rotary Speaker” in the Effect display of Part Edit
*2 “Ins A/B Type” = “VCM Pedal Wah” in the Effect display of Part Edit
Control Assign
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Mod/Control] [Control Assign]
To control the volume: Part Param Volume
To change the pitch: Part Param Pitch
To change the speed of the Rotary Speaker: Ins A/B InsA/B SpdCtrl *1
To apply a Wah pedal effect: Ins A/B InsA/B PdlCtrl *2
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Source
Determines the desired Controller for controlling the parameter set in “Destination.”
Settings: PitchBend, Modwheel, AfterTouch, FootCtrl 1, FootCtrl 2, FootSwitch, Ribbon, Breath, AsgnKnob 1 – 8, AsgnSw 1,
AsgnSw 2, MS Lane 1 – 4, EnvFollow 1 – 16, EnvFollowAD, EnvFollowMst
Element SW (Element Switch)
Selects whether the controller will affect each individual Element (On) or not (Off). This is available only
when Element-related parameters are set in “Destination.”
Settings: Off, On
Curve Type
Determines the Curve type of the parameter set in “Destination.” In the illustrations below, the vertical axis
indicates the operation value of the controller set in “Destination” and the horizontal axis indicates the
parameter value set in “Source.”
Settings: Standard, Sigmoid, Threshold, Bell, Dogleg, FM, AM, M, Discrete Saw, Smooth Saw, Triangle, Square, Trapezoid, Tilt
Sine, Bounce, Resonance, Sequence, Hold, User 1 – 32 (when User Bank is selected), Library 1 – 8 (when the
Library file is read)
Standard
Sigmoid
Threshold
Bell
Dogleg
FM
AM
M
Discrete Saw
Smooth Saw
Triangle
Square
Trapezoid
Tilt Sine
Bounce
Resonance
Sequence
Hold
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Polarity (Curve Polarity)
Determines the Curve Polarity of the Curve type set in “Curve Type.”
Settings: Uni, Bi
Uni: Unipolar changes only in a positive direction or in a negative direction from a base parameter value according
to the Curve shape.
Bi: Bipolar changes in both of positive and negative directions from a base parameter value.
Ratio (Curve Ratio)
Determines the Curve Ratio.
Settings: -64 – +63
Param 1/Param 2 (Curve Parameter)
Adjusts the Curve shape.
This is not available depending on the Curve Type.
Destination to Name
Copies the Parameter name from “Destination” to “Display Name.” This is available only when “Source” is
set to “AsgnKnob 1 – 8.”
Delete
Deletes the selected “Destination.”
Edit User Curve
Calls up the User Curve Setting display. You can select “Linear” (Curve by Linear Interpolation of eight
coefficients) or “Step.”
Curve No. (Curve Number)
Indicates the selected Curve Number.
Settings: 1 – 32
Curve Name
Names the selected Curve. Touching the parameter calls up the input character display.
Curve Type
Determines the Curve Type.
Settings: Linear, Step
Input
Determines the Input level of the Curve. “Input 1” is fixed to “0.” “Input 8” is fixed to 127 when the Curve
Type isLinear.
Settings: 0 – 127
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Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
92
Reference
Output
Determines the Output level of the Curve.
Settings: 0 – 127
From the Receive Switch display you can set how each individual Part responds to various MIDI data, such
as Control Change and Program Change messages. When the relevant parameter is set to “ON,” the
corresponding Part responds to the appropriate MIDI data.
NOTE If CC (Receive Control Change) here is set to “OFF,” parameters related to Control Change are not available.
Pgm Change (Receive Program Change)
Determines whether Program Change messages are received or not.
Settings: Off, On
Bank Select (Receive Bank Select)
Determines whether Bank Select MSB/LSB messages are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
Pitch Bend (Receive Pitch Bend)
Determines whether MIDI messages generated by using the Pitch Bend Wheel are received or not.
Settings: Off, On
After Touch (Receive After Touch)
Determines whether After Touch messages are received or not.
Settings: Off, On
CC (Receive Control Change)
Determines whether Control Change messages are received or not.
Settings: Off, On
Vol/Exp (Receive Volume/Expression)
Determines whether volume messages are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
Receive SW (Receive Switch)
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Mod/Control] [Receive SW]
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Reference
Pan (Receive Pan)
Determines whether Pan messages are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
MW (Receive Modulation Wheel)
Determines whether MIDI messages generated by using the Modulation Wheel are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
Sustain (Receive Sustain)
Determines whether Sustain messages are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
FC1/FC2 (Receive Foot Controller)
Determines whether MIDI messages generated by pressing the optional Foot Controller are received or
not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
FS (Receive Foot Switch)
Determines whether MIDI messages generated by pressing the optional Foot Switch are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
A. SW1/A. SW2 (Receive Assignable Switch)
Determines whether MIDI messages generated by pressing the [ASSIGN 1] and [ASSIGN 2] buttons are
received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
MS Hold (Receive Motion Sequencer Hold)
Determines whether MIDI messages generated by pressing the [MOTION SEQ HOLD] button are received
or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
MS Trigger (Receive Motion Sequencer Trigger)
Determines whether MIDI messages generated by pressing the [MOTION SEQ TRIGGER] button are
received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
RB (Receive Ribbon Controller)
Determines whether MIDI messages generated by using the Ribbon Controller are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
BC (Receive Breath Controller)
Determines whether MIDI messages for Breath Controller are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
A.Knob 1 – 8 (Receive Assignable Knob)
Determines whether MIDI messages generated by using the Assignable Knobs 1 – 8 are received or not.
This is not available when the Receive Control Change is set to Off.
Settings: Off, On
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Reference
Element Edit (Element)
From the Oscillator/Tune display you can assign the waveform (or basic sound material) to each Element.
You can set the note range for the Element (the range of notes on the keyboard over which the Element will
sound) as well as the velocity response (the range of note velocities within which the Element will sound).
Bank (Waveform Bank)
Number (Waveform Number)
Category (Waveform Category)
Sub Category (Waveform Sub Category)
Name (Waveform Name)
Indicates the information of the waveform used for the selected Element. “Bank” indicates which waveform
location (Preset, User and Library) is assigned to the Element.
Settings: See the Data List PDF document.
Element Switch
Determines whether the currently selected Element is on or off.
Settings: Off, On
XA Control
Determines the functioning of the Expanded Articulation (XA) feature of an Element.
The XA feature is sophisticated tone generator system that allows you to more effectively recreate realistic
sound and natural performance techniques. It also provides other unique modes for random and alternate
sound changes as you play. For details on the XA feature, see the “Tone Generator Block” in the “Basic
Structure” on page 6.
Settings: Normal, Legato, Key Off, Cycle, Random, A.SW Off, A.SW1 On, A.SW2 On
For each Element, you can set to:
Normal: The Element sounds normally each time you play the note.
Legato: When the Mono/Poly parameter is set to Mono, this Element will be played in place of the one which is set to
“Normal” of the XA Control parameter when you play the keyboard in legato fashion (playing the next note of a
single-note line or melody before releasing the previous note).
Key Off: The Element will sound each time you release the note.
Cycle (for multiple Elements): Each Element sounds alternately according to its numerical order. In other words,
playing the first note will sound Element 1, the second note Element 2, and so on.
Random (for multiple Elements): Each Element will sound randomly each time you play the note.
Osc/Tune (Oscillator/Tune)
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Osc/Tune]
Element Switch
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A.SW1 On: When the [ASSIGN 1] button is turned On, the Element will sound.
A.SW2 On: When the [ASSIGN 2] button is turned On, the Element will sound.
A.SW Off: When both the [ASSIGN 1] and [ASSIGN 2] buttons are turned Off, the Element will sound.
Elem Group (Element Group)
Determines the group for XA Control. All Elements that have the same type of XA features must have the
same group number. This setting does not apply when the XA Control parameters of all Elements are set to
Normal.
Settings: 1 – 8
Elem Connect (Element Connection Switch)
Determines which Insertion Effect (A or B) is used to process each individual Element. Set this to “Thru” to
bypass the Insertion Effects for the specified element.
Settings: Thru, InsA, InsB
New Waveform
Loads Audio data stored in the USB flash memory as “Waveform.” For details on loading, see “Load”
(page 174).
After the Waveform is loaded, the Edit Waveform parameter (below) will be available.
Coarse (Coarse Tune)
Determines the pitch of each Element in semitones.
Settings: -48 – +48
Fine (Fine Tune)
Determines the fine tuning for the pitch of each Element.
Settings: -64 – 63
Pitch/Vel (Pitch Velocity Sensitivity)
Determines how the pitch of the selected Element responds to velocity.
Settings: -64 – 63
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.
Fine/Key (Pitch Fine Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the pitch in
Fine Tuning.
Settings: -64 – 63
Positive values: The pitch of lower notes drops and that of higher notes rises.
Negative values: The pitch of lower notes rises and that of higher notes drops.
Random (Random Pitch Depth)
Allows you to randomly vary the pitch of the Element for each note you play. The higher the value, the
greater the pitch variation.
Settings: 0 – 127
Vel Cross Fade (Velocity Cross Fade)
Determines how gradually the volume of an Oscillator decreases in proportion to the distance of Velocity
changes outside the Velocity Limit setting.
Settings: 0 – 127
The higher the value, the more gradually the volume decreases.
0: No sound
Tempo Sync (Key On Delay Tempo Sync Switch)
Determines whether or not “Key On Delay” (below) is synchronized to the tempo.
Settings: Off, On
Length (Key On Delay Time Length)
Determines the time (or elapsed delay) between the moment you press a note on the keyboard and the
point at which the sound is actually played. You can set different delay times for each Element. This is not
available when “Key On Delay Tempo Sync” is set to on.
Settings: 0 – 127
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Reference
Length (Key On Delay Note Length)
Determines the timing of “Key On Delay” when “Key On Delay Tempo Sync” is set to on.
Settings: 1/16, 1/8 Tri. (eighth-note triplets), 1/16 Dot. (dotted sixteenth notes), 1/8, 1/4 Tri. (quarter-note triplets), 1/8 Dot.
(dotted eighth notes), 1/4, 1/2 Tri. (half-note triplets), 1/4 Dot. (dotted quarter notes), 1/2, Whole Tri. (whole-note
triplets), 1/2 Dot. (dotted half notes), 1/4 x 4 (quarter-note quadruplets; four quarter notes to the beat), 1/4 x 5
(quarter-note quintuplets; five quarter notes to the beat), 1/4 x 6 (quarter-note sextuplets; six quarter notes to the
beat), 1/4 x 7 (quarter-note septuplets; seven quarter notes to the beat), 1/4 x 8 (quarter-note octuplets; eight quarter
notes to the beat)
Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Element will
respond. Each Element will only sound for notes played within its specified velocity range. If you first
specify the maximum value and then the minimum value, for example “93 to 34,” then the Velocity range
covers both “1 to 34” and “93 to 127.”
Settings: 1 – 127
Note Limit
Determines the lowest and highest notes of the keyboard range for each Element. Each Element will only
sound for notes played within its specified range. If you first specify the highest note and then the lowest
note, for example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8
Pitch/Key (Pitch Key Follow Sensitivity)
Determines the sensitivity of the Key Follow effect (the pitch interval of adjacent notes), assuming the pitch
of the Center Key (below) as standard.
Settings: -200% – +0% – +200%
+100% (the normal setting): Adjacent notes are pitched one semitone apart.
0%: All notes have the same pitch as the Center Key.
Negative values: The settings are reversed.
Center Key (Pitch Key Follow Sensitivity Center Key)
Determines the central note or pitch for the Key Follow effect on pitch.
Settings: C -2 – G8
Edit Waveform
Calls up the Waveform Edit display.
From this display you can set parameters related to Key Banks consisting of the Waveform.
•Key Bank
A Key Bank is digital audio data, made by directly recording a signal, such as that of vocals or
electric guitar, to this instrument.
Throughout this manual, the words “Key Bank” and “Wave” are sometimes used interchangeably;
however, you should be careful to distinguish between “Key Bank” (raw audio data) and “Waveform”
(collected audio data used to make up a Part).
Key Bank and Waveform
Key Banks are assigned and stored to Waveforms on the MONTAGE.
Each of the Waveforms can contain multiple Key Banks. To assign these Key Banks to a different
space or container, you can set the note limit and velocity limit for each Key Bank. With this setting,
the different Key Bank is played back depending on the pressed note and its velocity.
40
127
D#2 A#2 G#3F4
Waveform
Waveform
Velocity
Key Number
(Note Number)
Key
Bank 1
Key Bank 2 Key Bank 4
Key Bank 3 Key Bank 5
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Reference
Part and Waveform
You can play the Waveform by assigning it to a Part then playing the keyboard with that Part. You can
assign the Waveform to an Element of the Part in the Element Edit for the Normal Part (AWM2) Edit
(page 94) and the Key Edit for the Drum Part Edit (page 126).
Waveform
Indicates the selected Waveform.
Category (Waveform Main Category)
Sub Category (Waveform Sub Category)
Determines the Main category and the Sub category for the selected Waveform.
Settings: See the Data List PDF document.
Name (Waveform Name)
Determines the selected Waveform. Waveform names can contain up to 20 characters. Touching the
parameter calls up the input character display.
Number of Keybank (Number of Key Bank)
Indicates the number of Key Banks in the selected Waveform.
Waveform Total Size
Indicates the total data size of the selected Waveform.
Keybank (Key Bank)
Indicates the selected Key Bank.
Size (Key Bank Size)
Indicates the data size of the selected Key Bank.
Channel (Key Bank Channel)
Indicates the Channel (Stereo or Mono) of the selected Key Bank.
Velocity Limit
Determines the minimum and maximum values of the velocity range within which the selected Key Bank
will respond.
Settings: 1 – 127
Note Limit
Determines the lowest and highest notes of the keyboard range for the selected Key Bank.
Settings: 1 – 127
Number of Key Banks Waveform Total Size
Note Limit and Velocity Limit for each Key Bank
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Volume
Determines the output volume of the selected Key Bank.
Settings: 0 – 255
Pan
Determines the stereo pan position of the selected Key Bank.
Settings: L63 – C – R63
Tune Coarse (Coarse Tune)
Determines the pitch of the selected Key Bank in semitones.
Settings: -64 – +63
Tune Fine (Fine Tune)
Determines the fine tuning for the pitch of the selected Key Bank.
Settings: -64 – +63
Delete Keybank (Delete Key Bank)
Deletes the selected Key Bank.
Add Keybank (Add Key Bank)
Adds new Key Bank to the selected Waveform.
From the Pitch EG display you can make all time and level settings for the Pitch EG, which determine how
the pitch of the sound changes over time for Oscillators. These can be used to control the change in pitch
from the moment a note is pressed on the keyboard to the moment the sound stops.
The full names of the available parameters are shown in the chart below, as they appear in the display.
Settings: Time: 0 – 127
Level: -128 – +127
Pitch EG
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Pitch EG]
Hold Attack Decay1 Decay2 Release
Time Hold Time Attack Time Decay1 Time Decay2 Time Release Time
Level Hold Level Attack Level Decay1 Level Decay2 Level Release Level
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Reference
Time/Key (PEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Pitch EG
times. The Center Key (next parameter) is used as the basic pitch for this parameter.
Settings: -64 – +63
Positive values: High notes result in a high PEG transition speed while low notes result in a slow speed.
Negative values: High notes result in a slow PEG transition speed while low notes result in a high speed.
0: The PEG transition speed does not change, regardless of the played note.
Center Key (PEG Time Key Follow Sensitivity Center Key)
Determines how the PEG transition time (speed) responds to Velocity, or to the strength with which the key
is pressed. When the Center Key note is played, the PEG behaves according to its actual settings.
Settings: C-2 – G8
Time/Vel (PEG Time Velocity Sensitivity)
Segment (PEG Time Velocity Sensitivity Segment)
Determines the velocity sensitivity of the PEG’s Time parameters. Select the Segment, and then set its
“Time/Vel” parameter.
Settings: Time/Vel: -64 – +63
Positive values: High Velocities result in a fast PEG transition speed while low Velocities result in a slow speed.
Negative values: High Velocities result in a slow PEG transition speed while low Velocities result in a fast speed.
0: The PEG transition speed does not change, regardless of the Velocity.
Settings: Segment: Attack, Atk+Dcy (Attack+Decay), Decay, Atk+Rls (Attack+Release), All
Attack: Time/Vel parameter affects Attack Time.
Atk+Dcy: Time/Vel Value affects Attack/Decay1 Time.
Decay: Time/Vel parameter affects Decay Time
Atk+Rls: Time/Vel Value affects Attack/Release Time.
All: Time/Vel affects all PEG Time parameters.
PEG Depth
Determines the pitch range for Pitch EG.
Settings: -64 – +63
Depth/Vel (PEG Depth Velocity Sensitivity)
Curve (PEG Depth Velocity Sensitivity Curve)
Determines how the pitch range will be generated according to the Velocity (strength) with which you play
notes on the keyboard. The Curve parameter lets you select from five different preset velocity curves
(graphically indicated in the display) that determine how velocity affects the Pitch EG Depth. In the
illustrations below, the vertical axis indicates Pitch Change and the horizontal axis indicates Velocity.
Settings: Depth/Vel: -64 – +63
Positive values: High Velocities cause the pitch range to expand and low Velocities cause it to contract.
Negative values: High Velocities cause the pitch range to contract and low Velocities cause it to expand.
0: The pitch envelope does not change, regardless of the Velocity.
Settings: Curve: 0 – 4
NOTE For details on PEG, see the Synthesizer Parameter Manual PDF document.
0 31 42
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Reference
From the Type display you can make comprehensive settings for the Filter unit. The available parameters
differ depending on which Filter type is selected here.
Filter Type
Determines the Filter Type for the current Element. Basically, there are four different filters: LPF (Low Pass
Filter), HPF (High Pass Filter), BPF (Band Pass Filter) and BEF (Band Elimination Filter). For details on
settings, see the Synthesizer Parameter Manual PDF document.
Settings: LPF24D, LPF24A, LPF18, LPF18s, LPF12+HPF12, LPF6+HPF12, HPF24D, HPF12, BPF12D, BPFw, BPF6, BEF12,
BEF6, DualLPF, DualHPF, DualBPF, DualBEF, LPF12+BPF6, Thru
LPF
LPF24D: A dynamic -24 dB/oct Low-Pass Filter with a characteristic digital sound. Compared to the LPF24A type,
this filter can produce a more pronounced Resonance effect.
LPF24A: A digital dynamic Low-Pass Filter with characteristics similar to a 4-pole analog synthesizer filter.
LPF18: 3-pole -18 dB/oct Low-Pass Filter.
LPF18s: 3-pole -18 dB/oct Low-Pass Filter. This filter has a smoother cutoff slope than the LPF18 type.
Filter
Type
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Filter] [Type]
Cutoff
Frequency
Gain
Frequency
Frequencies that are
“passed” by the filter
Gain
Cutoff
Frequency
Resonance
Frequency
Resonance
Frequencies that are “passed” by the filter
Gain
Frequency
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HPF
LPF12+HPF12: A combination of a -12 dB/oct Low-Pass Filter and a -12 dB/oct High-Pass Filter connected in serial.
When this Filter Type is selected, HPF Cutoff and HPF Key Follow Sensitivity can be set
LPF6+HPF12: A combination of a -6 dB/oct Low-Pass Filter and a -12 dB/oct High-Pass Filter connected in serial.
When this Filter Type is selected, HPF Cutoff and HPF Key Follow Sensitivity can be set.
HPF24D: A dynamic -24 dB/oct High-Pass Filter with a characteristic digital sound. This filter can produce a
pronounced Resonance effect.
HPF12: -12 dB/oct dynamic High-Pass Filter.
BPF
BPF12D: The combination of a -12 dB/oct HPF and LPF with a characteristic digital sound.
BPFw: A -12 dB/oct BPF that combines HPF and LPF filters to allow wider bandwidth settings.
BPF6: The combination of a -6 dB/oct HPF and LPF.
Gain
Cutoff Frequency
Resonance
Frequency
Frequencies that are “passed” by the filter
Resonance
Gain
Frequency
Frequencies that are “passed”
by the filter
Center Frequency
Gain
Frequency
Frequencies that are “passed” by the filter
Gain
Frequency
Frequencies that are “passed” by the filter
Resonance
Gain
Frequency
Frequencies that are “passed” by the filter
Width
Gain
Frequency
Frequencies that are “passed” by the filter
Resonance
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BEF
BEF12: -12 dB/oct Band-Eliminate Filter.
BEF6: -6 dB/oct Band-Eliminate Filter.
DualLPF: Two -12 dB/oct Low-Pass Filters connected in parallel. You can edit the distance between the two Cutoff
Frequencies.
DualHPF: Two -12 dB/oct High-Pass Filters connected in parallel.
DualBPF: Two -6 dB/oct Band-Pass Filters connected in parallel.
DualBEF: Two -6 dB/oct Band-Eliminate Filters connected in serial.
LPF12+BPF6: A combination of a -12 dB/oct Low-Pass Filter and a -6 dB/oct Band-Pass Filter connected in
parallel. You can edit the distance between the two Cutoff Frequencies.
Cutoff (Cutoff Frequency)
Determines the cutoff frequency for the Filter. This is used as the basic frequency for the selected Filter
Type.
Settings: 0 – 255
Cutoff/Vel (Cutoff Velocity Sensitivity)
Determines how the Cutoff Frequency responds to Velocity, or the strength with which you play notes.
Settings: -64 – +63
Positive values: The more strongly you play the keyboard, the more the Cutoff Frequency rises.
Negative values: The more softly you play the keyboard, the more the Cutoff Frequency rises.
0: The Cutoff Frequency does not change, regardless of the Velocity.
Center Frequency
Gain
Frequency
Frequencies that are “passed” by the filter
Gain
Frequency
Distance
Lower Cutoff Frequency is set directly on the display
(and Higher Cutoff Frequency is automatically set)
Gain
Frequency
Distance
Lower Cutoff Frequency is set directly on the display
(and Higher Cutoff Frequency is automatically set)
Gain
Frequency
Distance
Lower Cutoff Frequency is set directly on the display
(and Higher Cutoff Frequency is automatically set)
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Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
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Reference
Resonance
Width
This parameter’s function varies according to the selected Filter Type. If the selected filter is an LPF, HPF,
BPF (excluding BPFw), or BEF, this parameter is used to set the Resonance. For the BPFw, it is used to
adjust the frequency bandwidth. This parameter is used to set the amount of Resonance (harmonic
emphasis) applied to the signal at the cutoff frequency. This can be used in combination with the “Cutoff”
parameter to add further character to the sound. For the BPFw, this parameter is used to adjust the width
of the band of signal frequencies passed by the filter.
This parameter is not displayed depending on the selected Filter Types.
Settings: 0 – 127
Cutoff/Key (Cutoff Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Cutoff
Frequency (above). The Center Key (next parameter) is used as the basic Cutoff Frequency for this
parameter.
Settings: - 200% – +200%
Positive values: The Cutoff Frequency drops for lower notes and rises for higher notes.
Negative values: The Cutoff Frequency rises for lower notes and drops for higher notes.
Center Key (Cutoff Key Follow Sensitivity Center Key)
This indicates that the central note for “Cutoff/Key” above is C3. Keep in mind that this is for display
purposes only; the value cannot be changed.
Gain
Sets the Gain (the amount of boost applied to the signal sent to the Filter Unit).
In case of the Filter Type with “Distance” and “Res/Vel” parameters
Distance
Determines the distance between the Cutoff Frequencies for the Dual Filter types and the LPF12+BPF6
filter. This parameter is not displayed depending on the selected Filter Type.
Settings: -128 – +127
Res/Vel (Resonance Velocity Sensitivity)
Determines the degree to which Resonance responds to Velocity, or the strength with which you play
notes. This parameter is not displayed depending on the selected Filter Type.
Settings: -64 – +63
Positive values: The higher the Velocity, the greater the Resonance.
Negative values: The lower the Velocity, the greater the Resonance.
0: No change of the Resonance value.
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In case of the Filter Type with “HPF Cutoff” and “HPF Cutoff/Key” parameters
HPF Cutoff (High Pass Filter Cutoff Frequency)
Determines the central frequency for the Key Follow parameter (below) of the HPF. This parameter is
available only when one of the filter types “LPF12+HPF12” or “LPF6+HPF12” is selected.
Settings: 0 – 255
HPF Cutoff/Key (High Pass Filter Cutoff Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or Octave Range) affect the Cutoff
Frequency of the HPF. This parameter is available only when one of the filter types “LPF12+HPF12” or
“LPF6+HPF12” is selected.
Settings: - 200% – +200%
Positive values: The Cutoff Frequency drops for lower notes and rises for higher notes.
Negative values: The Cutoff Frequency rises for lower notes and drops for higher notes.
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Reference
From the Filter EG display you can make all time and level settings for the Filter EG, which determine how
the sound changes over time for Elements. These can be used to control the change the sound from the
moment a note is pressed on the keyboard to the moment the sound stops.
The full names of the available parameters are shown in the chart below, as they appear in the display.
Settings: Time: 0 – 127
Level: -128 – +127
Time/Key (FEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Filter EG
Times. The basic speed of change for the FEG is at the note specified in Center Key (below).
Settings: -64 – +63
Positive values: High notes result in a high FEG transition speed while low notes result in a slow speed.
Negative values: High notes result in a slow FEG transition speed while low notes result in a high speed.
0: The FEG transition speed does not change, regardless of the played note.
Center Key (FEG Time Key Follow Sensitivity Center Key)
Determines the central note for the “Time/Key” parameter above.
Settings: C-2 – G8
Filter EG
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Filter] [Filter EG]
Hold Attack Decay1 Decay2 Release
Time Hold Time Attack Time Decay1 Time Decay2 Time Release Time
Level Hold Level Attack Level Decay1 Level Decay2 Level Release Level
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Time/Vel (FEG Time Velocity Sensitivity)
Segment (FEG Time Velocity Sensitivity Segment)
Determines how the FEG transition time (speed) responds to Velocity, or the strength with which the key is
pressed. Select the “Segment,” and then set its “Time/Vel” parameter.
Settings: Time/Vel: -64 – +63
Positive values: High Velocities result in a fast FEG transition speed while low Velocities result in a slow speed.
Negative values: High Velocities result in a slow FEG transition speed while low Velocities result in a fast speed.
0: The pitch transition speed does not change, regardless of the Velocity.
Settings: Segment: Attack, Atk+Dcy (Attack+Decay), Decay, Atk+Rls (Attack+Release), All
Attack: Time/Vel parameter affects Attack time.
Atk+Dcy: Time/Vel Value affects Attack/Decay1 time.
Decay: Time/Vel parameter affects Decay Time.
Atk+Rls: Time/Vel Value affects Attack/Release time.
All: Time/Vel affects all FEG Time parameters.
FEG Depth
Determines the Cutoff Frequency range for Filter EG.
Settings: -64 – +63
Depth/Vel (FEG Depth Velocity Sensitivity)
Curve (FEG Depth Velocity Sensitivity Curve)
Determines how the range of the Cutoff Frequency responds to Velocity (strength) with which you play
notes on the keyboard. The Curve parameter lets you select from five different preset velocity curves
(graphically indicated in the display) that determine how velocity affects the Filter EG Depth. In the
illustrations below, the vertical axis indicates Cutoff Frequency Change and the horizontal axis indicates
Velocity.
Settings: Depth/Vel: -64 – +63
Settings: Curve: 0 – 4
NOTE For details on FEG, see the Synthesizer Parameter Manual PDF document.
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From the Filter Scale display you can set parameters related to Filter Scale for Elements.
“Filter Scale” controls the Filter Cutoff Frequency according to the positions of the notes on the keyboard.
Break Point 1 – 4
Determines the four Break Points by specifying the respective note numbers.
Settings: C -2 – G8
NOTE Break Points 1 to 4 will be automatically be arranged in ascending order across the keyboard.
Cutoff Offset 1 – 4
Determines the offset value to the Cutoff Frequency at each Break Point.
Settings: -128 – +127
NOTE Regardless of the size of these Offsets, the minimum and maximum Cutoff limits (values of 0 and 127,
respectively) cannot be exceeded.
NOTE Any note played below the Break Point 1 note results in the Break Point 1 Level setting. Likewise, any note
played above the Break Point 4 note results in the Break Point 4 Level setting.
NOTE For information on setting examples for Filter Scaling, see the Synthesizer Parameter Manual PDF document.
Scale (Filter Scale)
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Filter] [Scale]
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From the Level/Pan display you can make Level and Pan settings for each individual Element.
Level
Determines the output level of the Element.
Settings: 0 – 127
Level/Vel (Level Velocity Sensitivity)
Offset (Level Velocity Sensitivity Offset)
Curve (Level Velocity Sensitivity Curve)
Determines how the actual Velocity will be generated according to the Velocity (strength) with which you
play notes on the keyboard. The Offset parameter raises or lowers the level specified by the “Level/Vel.”
If the result is higher than 127, the velocity is set to 127. The Curve parameter lets you select from five
different preset velocity curves (graphically indicated in the display) that determine how velocity affects the
actual Velocity. In the illustrations below, the vertical axis indicates the actual resulting Velocity and the
horizontal axis indicates Velocity with which you play notes.
Settings: Level/Vel: -64 – +63
Positive values: The more strongly you play the keyboard, the more the output rises.
Negative values: The more softly you play the keyboard, the more the output rises.
0: The output level does not change.
Settings: Offset: 0 – 127
A: Level Velocity Sensitivity = 0
B: Level Velocity Sensitivity = 32
C: Level Velocity Sensitivity = 64
X: Velocity with which you play a note
Y: Actual resulting velocity (affecting the tone generator)
Amplitude
Level/Pan
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Amplitude] [Level/Pan]
064
127
127 A
B
X
Y
C
064
127
127 A
B
X
Y
C
064
127
127 A
B
X
Y
C
Level Velocity Sensitivity Offset = 0 Level Velocity Sensitivity Offset = 64 Level Velocity Sensitivity Offset = 96
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Settings: Curve: 0 – 4
Pan (Element Pan)
Determines the stereo Pan position for the selected Element.
Settings: L63 – C (center) – R63
Alternate Pan
Determines the amount by which the sound is panned alternately left and right for each note you press.
The Pan setting (above) is used as the basic Pan position.
Settings: L64 – C – R63
Random Pan
Determines the amount by which the sound of the selected Element is panned randomly left and right for
each note you press. The Pan setting (above) is used as the Center Pan position.
Settings: 0 – 127
Scaling Pan
Determines the degree to which the notes (specifically, their position or octave range) affect the Pan
position, left and right, of the selected Element. At note C3, the main Pan setting (above) is used for the
basic Pan position.
Settings: -64 – +0 – +63
Positive values: Moves the pan position to the left for lower notes and to the right for higher notes.
Negative values: Moves the pan position to the right for lower notes and to the left for higher notes.
Level/Key (Level Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the volume of
the selected Element. A Center Key setting of C3 is used as the basic setting.
Settings: -64 – +0 – +63
Positive values: Lowers the output level for lower notes and raises it for higher notes.
Negative values: Raises the output level for lower notes and lowers it for higher notes.
Center Key (Level Key Follow Sensitivity Center Key)
This indicates that the central note for “Level/Key” above is C3. Keep in mind that this is for display
purposes only; the value cannot be changed.
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From the Amplitude EG display you can make all the time and level settings for the Amplitude EG, which
determine how the volume of the sound changes over time. Using the AEG, you can control the transition
in volume from the moment the sound starts is to the moment the sound stops.
The full names of the available parameters are shown in the chart below, as they appear in the display.
Settings: Time: 0 – 127
Level: 0 – 127
Time/Key (AEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Amplitude
EG Times. The Center Key parameter (below) is used as the basic amplitude for this parameter.
Settings: -64 – +63
Positive values: High notes result in a fast Amplitude EG transition speed while low notes result in a slow speed.
Negative values: High notes result in a slow Amplitude EG transition speed while low notes result in a fast speed.
0: The Amplitude EG transition speed does not change, regardless of the played note.
Center Key (AEG Time Key Follow Sensitivity Center Key)
Determines the central note for the “Time/Key” parameter above. When the Center Key note is played, the
AEG behaves according to its actual settings.
Settings: C-2 – G8
Release Adj (AEG Time Key Follow Sensitivity Center Key Release Adjustment)
Determines the sensitivity of AEG Time Key Follow Sensitivity to AEG Release. The lower the value, the
lower the sensitivity.
Settings: 0 – 127
127: Sets the AEG Time Key Follow Sensitivity to the value of Decay 1 or Decay 2.
0: Produces no effect in the AEG Time Key Follow Sensitivity.
Amp EG (Amplitude EG)
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Amplitude] [Amp EG]
Initial Attack Decay1 Decay2 Release
Time Attack Time Decay1 Time Decay2 Time Release Time
Level Initial Level Attack Level Decay1 Level Decay2 Level
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Reference
Time/Vel (AEG Time Velocity Sensitivity)
Segment (AEG Time Velocity Sensitivity Segment)
Determines how the AEG transition time (speed) responds to Velocity, or the strength with which the key is
pressed. Select the “Segment,” and then set its “Time/Vel” parameter.
Settings: Time/Vel: -64 – +63
Positive values: High Velocities result in a fast AEG transition speed while low Velocities result in a slow speed.
Negative values: High Velocities result in a slow AEG transition speed while low Velocities result in a fast speed.
0: The amplitude transition speed does not change, regardless of the Velocity.
Settings: Segment: Attack, Atk+Dcy (Attack+Decay), Decay, Atk+Rls (Attack+Release), All
Attack: Time/Vel parameter affects Attack Time.
Atk+Dcy: Time/Vel Value affects Attack/Decay1 Time.
Decay: Time/Vel parameter affects Decay Time.
Atk+Rls: Time/Vel Value affects Attack/Release Time.
All: Time/Vel affects all AEG Time parameters.
Half Damper (Half Damper Switch)
When the Half Damper Switch is set to on, you can produce a “half-pedal” effect just as on a real acoustic
piano by using the optional FC3 Foot Controller connected to the FOOT SWITCH [SUSTAIN] jack on the
rear panel.
Settings: off, on
Time (Half Damper Time)
Determines how quickly the sound decays to silence after the key is released while holding down the Foot
Controller FC3 with the Half Damper Switch parameter turned on. This is not available when the Half
Damper Switch is set to off.
Settings: 0 – 127
NOTE For details on AEG, see the Synthesizer Parameter Manual PDF document.
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From the Amplitude Scale display you can make Amplitude Scale settings for each Element.
Amplitude Scale function controls the Amplitude output level according to the positions of the notes on the
keyboard.
Break Point 1 – 4
Determines the four Amplitude Scale Break Points by specifying their respective note numbers.
Settings: C -2 – G8
NOTE Break Points 1 to 4 will be automatically be arranged in ascending order across the keyboard.
Level Offset 1 – 4
Determines the offset value of the level of each Amplitude Scale Break Point.
Settings: -128 – +127
NOTE For details on setting examples of the Amplitude Scaling, see the Synthesizer Parameter Manual PDF
document.
Scale (Amplitude Scale)
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Amplitude] [Scale]
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From the Element LFO display you can make LFO related setting for each Element.
The Low-Frequency Oscillator (LFO) unit of the Element generates a low frequency signal. The signal from
the LFO can be used to modulate the pitch, filter, and amplitude.
LFO Wave
Selects the LFO waveform that is used to vary the sound.
Settings: Saw, Triangle, Square
Speed (LFO Speed)
Adjusts the speed (frequency) of LFO variation. The larger the setting, the faster the speed.
Settings: 0 – 63
Key On Reset (LFO Key On Reset)
Determines whether or not the LFO is reset each time a note is played.
Settings: Off, On
Delay (LFO Delay Time)
Determines the delay time between the moment that a Note On message is received and the moment the
LFO comes into effect.
Settings: 0 – 127
Fade In (LFO Fade In Time)
Determines the amount of time for the LFO effect to fade in (after the “Delay” time has elapsed).
Settings: 0 – 127
Element LFO
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Element LFO]
Saw (Sawtooth wave) Triangle (Triangle wave) Square (Square wave)
On
Time
Key on
Off
Time
Key on
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Pitch Mod (LFO Pitch Modulation Depth)
Determines the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound.
Settings: 0 – 127
Filter Mod (LFO Filter Modulation Depth)
Determines the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency.
Settings: 0 – 127
Amp Mod (LFO Amplitude Modulation Depth)
Determines the amount (depth) by which the LFO waveform varies (modulates) the amplitude or volume of
the sound.
Settings: 0 – 127
From the Element EQ display you can make EQ related settings for each Element.
EQ Type (Element EQ Type)
Determines the Equalizer Type.
Settings: 2-band, P.EQ (Parametric EQ), Boost6 (boost 6dB), Boost12 (boost 12dB), Boost18 (boost 18dB), Thru
2-band: This is a “shelving” equalizer, which combines separate high and low frequency bands.
P. E Q : The Parametric EQ is used to attenuate or boost signal levels (gain) around the Frequency.
Boost6, Boost12, Boost18: These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB,
respectively
Thru: This setting bypasses the equalizers leaving the entire signal unaffected.
Element EQ
Operation [PERFORMANCE] [EDIT] Part selection Element selection [Element EQ]
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When “EQ Type” is set to “2-band”
EQ Low Gain (Element EQ Low Gain)
Determines the level gain of the Low band.
Settings: -12dB – +12dB
EQ Hi Gain (Element EQ High Gain)
Determines the level gain of the High band.
Settings: -12dB – +12dB
EQ Low Freq (Element EQ Low Frequency)
Determines the frequency for the Low band.
Settings: 50.1Hz – 2.00kHz
EQ Hi Freq (Element EQ High Frequency)
Determines the frequency for the High band.
Settings: 139.7Hz – 12.9kHz
+
0
Low Freq
Settings: 50.1Hz – 2.00kHz
Gain
Frequency
High Freq
Settings: 139.7Hz – 12.9kHz
Low Gain
Settings: -12dB – +12dB
High Gain
Settings: -12dB – +12dB
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When “EQ Type” is set to “P.EQ”
EQ Gain (Element EQ Gain)
Determines the level gain of the frequency set in “EQ Freq.”
Settings: -12dB – +12dB
EQ Freq (Element EQ Frequency)
Determines the frequency to be attenuated/boosted.
Settings: 139.7Hz – 12.9kHz
EQ Q (Element EQ Q)
This varies the signal level at the Frequency setting to create various frequency curve characteristics.
Settings: 0.7 – 10.3
NOTE For details on EQ structure, see the Synthesizer Parameter Manual PDF document.
+
0
Frequency
Q
Settings: 0.7 – 10.3
Gain
Settings: -12dB – +12dB
Freq
Settings: 139.7Hz – 12.9kHz
Gain
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Element All (All Element)
From the Oscillator display you can set Oscillator-related parameters for the eight Elements.
SW (Element Switch)
Determines whether each Element is active or not.
Settings: Off, On
XA Control
Determines the functioning of the Expanded Articulation (XA) feature of an Element.
The XA feature is sophisticated tone generator system that allows you to more effectively recreate realistic
sound and natural performance techniques. It also provides other unique modes for random and alternate
sound changes as you play. For details on the XA feature, see the “Tone Generator Block” in the “Basic
Structure” on page 6.
Settings: Normal, Legato, Key Off, Cycle, Random, A.SW1 On (Assignable Switch 1 ON), A.SW2 On (Assignable Switch 2
ON), A.SW Off (Assignable Switch 1 OFF)
Normal: The Element sounds normally each time you play the note.
Legato: When the Mono/Poly parameter is set to Mono, this Element will be played in place of the one which is set to
“Normal” of the XA Control parameter when you play the keyboard in legato fashion (playing the next note of a
single-note line or melody before releasing the previous note).
Key Off: The Element will sound each time you release the note.
Cycle: Each Element sounds alternately according to its numerical order. In other words, playing the first note will
sound Element 1, the second note Element 2, and so on.
Random: Each Element will sound randomly each time you play the note.
A.SW1 On: When the [ASSIGN 1] button is turned On, the Element will sound.
A.SW2 On: When the [ASSIGN 2] button is turned On, the Element will sound.
A.SW Off: When both of the [ASSIGN 1] and [ASSIGN 2] buttons are turned Off, the Element will sound.
Group (Element Group)
Determines the group for XA Control. All Elements that have the same type of XA features must have the
same group number. This setting does not apply when the XA Control parameters of all Elements are set to
Normal.
Settings: 1 – 8
Waveform (Waveform Name)
Indicates the Waveform Name for each Element.
Settings: See the Data List PDF document.
Osc (Oscillator)
Operation [PERFORMANCE] [EDIT] Part selection [All] [Osc]
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Normal Part (AWM2) Edit
Common
Part Settings
General
Pitch
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
Control Assign
Receive SW
Element
Osc / Tune
Pitch EG
Filter
Type
Filter EG
Scale
Amplitude
Level / Pan
Amp EG
Scale
Element LFO
Element EQ
All Element
Osc
Balance
118
Reference
Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Element will
respond. Each Element will only sound for notes played within its specified velocity range. If you first
specify the maximum value and then the minimum value, for example “93 to 34,” then the Velocity range
covers both “1 to 34” and “93 to 127.”
Settings: 1 – 127
Note Limit
Determines the lowest and highest notes of the keyboard range for each Element. Each Element will only
sound for notes played within its specified range. If you first specify the highest note and then the lowest
note, for example “C5 to C4,” then the note range covers both “C-2 to C4” and “C5 to G8.”
Settings: C -2 – G8
From the Balance display you can set parameters related to Level, Pitch, and Pan for the eight Elements.
SW (Element Switch)
Determines whether each Element is active or not.
Settings: Off, On
Coarse (Coarse Tune)
Determines the pitch of each Element in semitones.
Settings: -48 – +48
Fine (Fine Tune)
Determines the fine tuning for the pitch of each Element.
Settings: -64 – 63
Cutoff (Cutoff Frequency)
Determines the Cutoff Frequency for each Element.
Settings: 0 – 255
Pan (Element Pan)
Determines the stereo pan position for each Element.
Settings: L63 (far left) – C (center) – R63 (far right)
Level
Determines the level of each Element.
Settings: 0 – 127
Balance
Operation [PERFORMANCE] [EDIT] Part selection [All] [Balance]
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General
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
119
Reference
Drum Part Edit
Each Drum Part can consist of up to 73 Drum Keys, assigned to notes spread across the keyboard (C0 to
C6). There are two types of Drum Part Edit displays: Key Common Edit display, for editing the settings that
apply to all Drum keys; and Key Edit display, for editing individual keys. This section explains the
parameters for Key Common Edit and Key Edit.
Key Common Edit (Common)
Part Category Main (Part Main Category)
Part Category Sub (Part Sub Category)
Determines the Main category and the Sub category for the selected Part.
Settings: See the Data List PDF document.
Part Name
Determines the Part name of the selected Part. Part names can contain up to 20 characters. Touching the
parameter calls up the input character display.
Volume (Part Volume)
Determines the output level of the selected Part.
Settings: 0 – 127
Pan
Determines the stereo pan position of the selected Part.
Settings: L63 – C – R63
Dry Level
Determines the dry sound level (not effect applied) of the selected Part. This is available only when “Part
Output” is set to “MainL&R” or “Drum.”
Settings: 0 – 127
Part Settings
General
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Part Settings] [General]
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General
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
120
Reference
Var Send (Variation Send)
Determines the level of the selected Part that is sent to the Variation effect. This is available only when “Part
Output” is set to “MainL&R” or “Drum.”
Settings: 0 – 127
Rev Send (Reverb Send)
Determines the level of the selected Part that is sent to the Reverb effect. This is available only when “Part
Output” is set to “MainL&R” or “Drum.”
Settings: 0 – 127
Part Output (Part Output Select)
Determines which audio output is used for the selected Part.
Settings: MainL&R, AsgnL&R, USB1&2…USB29&30, AsgnL, AsgnR, USB1 – 30, Off, Drum
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2…USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
Drum: “Drum Key Out” is displayed to determine the specific output for each Drum Key.
Note Shift
Determines the pitch (key transpose) setting for each Part in semitones.
Settings: -24 – +0 – +24
Detune
Determines the pitch settings of the selected Part in 0.1 Hz increments.
Settings: -12.8Hz – +0.0Hz – +12.7Hz
Pitch Bend / (Pitch Bend Range Upper/Lower)
Determines the maximum Pitch Bend Range in semitones.
Settings: -48 – +0 – +24
Arp Play Only (Arpeggio Play Only)
Determines whether or not the current Part plays only the note events of the Arpeggio playback. When this
parameter is set to on, only the note events of the Arpeggio playback affect the tone generator block.
Settings: Off, On
Element Pan (Element Pan Switch)
Determines whether the individual pan settings for each Key Part (made via [EDIT] Part selection
Drum Key selection [Level/Pan] “Pan”) are applied or not. When this is set to “off,” the pan position
for the each Key is set to center in the Part.
Settings: Off, On
Velocity Limit
Determines the minimum and maximum values of the velocity range within which each Part will respond.
Settings: 1 – 127
Note Limit
Determines the lowest and highest notes of the keyboard range for each Part.
Settings: C -2 – G8
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Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
121
Reference
Velocity Depth (Velocity Sensitivity Depth)
Determines the degree to which the resulting volume of the tone generator responds to your playing
strength. The higher the value, the more the volume changes in response to your playing strength (as
shown below).
Settings: 0 – 127
Velocity Offset (Velocity Sensitivity Offset)
Determines the amount by which played velocities are adjusted for the actual resulting velocity effect. This
lets you raise or lower all velocities based on this setting value—allowing you to automatically compensate
for playing too strongly or too softly.
Settings: 0 – 127
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 63).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 65).
Zone Settings
Zone Transmit
127
0127
When Offset (below) is set to 64:
Actual resulting
velocity
(affecting the
tone generator)
Velocity with which you play a note
Depth=127 Depth=64
Depth=32
Depth=0
127
012764 127
64
127
0
12764
127
0
Velocity with which you play a note Velocity with which you play a noteVelocity with which you play a note
Actual
resulting
velocity
(affecting
the tone
generator)
Actual
resulting
velocity
(affecting
the tone
generator)
Actual
resulting
velocity
(affecting
the tone
generator)
When Depth (above) = 64
and Offset = 64
When Depth (above) = 64
and Offset = 96
When Depth (above) = 64
and Offset = 32
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Common
Part Settings
General
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
122
Reference
Drum Key Connection Switch
Determines which Insertion Effect (A or B) is used to process each individual Drum Key, and which is
bypassed (Thru).
When the “Keyboard Select” is on, you can select Keys by playing the notes on the keyboard.
Settings: Thru, InsA (Insertion Effect A), InsB (Insertion Effect B)
Insertion FX Switch
Determines whether or not Insertion Effect A / Insertion Effect B is active or not.
Settings: Off, On
Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Performances, see the Data List PDF document.
Side Chain/Modulator (Side Chain/Modulator Part)
Determine the Part used for the Side Chain/Modulator. This is not available depending on the selected
Effect Type. For details on the Side Chain/Modulator, see the Routing display (page 67) of the Normal Part
(AWM2).
Settings: Part 1 – 16, A/D, Master, Off
Ins Connect (Insertion Connection Type)
Determines the effect routing for Insertion Effects A and B.
Settings: Parallel, Ins AB, Ins BA
Effect
Routing
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Effect]
[Routing]
Drum Key Connection Switch Insertion FX Switch
Insertion FX Switch
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General
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
123
Reference
RevSend (Reverb Send)
VarSend (Variation Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Reverb/Variation effect. This is active only when the Part Output/Drum Key Output is set to “MainL&R.”
Settings: 0 – 127
Part Output (Part Output Select)
Determines the specific output for the audio signal.
Settings: MainL&R, AsgnL&R, USB1&2…USB29&30, AsgnL, AsgnR, USB1 – 30, Off, Drum
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
Drum: “Drum Key Out” is displayed to determine the specific output for each Drum Key.
Envelope Follower
Calls up the Envelope Follower Setting display.
Refer to the Routing display (page 68) for Normal Parts (AWM2).
InsRev (Insertion Reverb Send)
InsVar (Insertion Variation Send)
Determines the Send level for the entire Drum Part (all keys), sent from Insertion Effect A/B to the Reverb/
Variation effect.
This is active only when the Drum Key Connection Switch is set to “InsA” or “InsB” and the Part Output/
Drum Key Output is set to “MainL&R.”
Settings: 0 – 127
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General
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
124
Reference
KeyRev (Drum Key Reverb Send)
KeyVar (Drum Key Variation Send)
Determines the Send level for each Drum Key, sent from Insertion Effect A/B to the Reverb/Variation effect.
This is active only when the Drum Key Connection Switch is set to “Thru” and the Part Output/Drum Key
Output is set to “MainL&R.”
Settings: 0 – 127
Drum Key Out (Drum Key Output Select)
Determines the specific output for the individual Drum Key.
This is displayed only when the Part Output is set to “Drum.”
Settings: MainL&R, AsgnL&R, USB1&2…USB29&30, AsgnL, AsgnR, USB1 – 30
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2…USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
NOTE When the Drum Key Connection Switch is set to “InsA” or “InsB,” this parameter is fixed to “MainL&R.”
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Drum Part Edit
Common
Part Settings
General
Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
125
Reference
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 69).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 70).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 73).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 76).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 77), except for the
additional parameter below.
Fixed SD/BD
When this parameter is set to On, C1 will be used as the note of the Bass Drum and D1 will be used as the
note of the Snare Drum in Arpeggio playback.
Settings: Off, On
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 78).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 81).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 89), except for the
different setting values in the Destination parameter. For the setting value for “Destination,” see the “Control
List” in the Data List PDF document.
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 92).
Ins A (Insertion Effect A)
Ins B (Insertion Effect B)
EQ (Part Equalizer)
Arpeggio
Common
Individual
Advanced
Motion Seq (Motion Sequencer)
Common
Lane
Mod/Control (Modulation/Control)
Control Assign
Receive SW (Receive Switch)
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Zone Transmit
Effect
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Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
126
Reference
Key Edit (Key)
From the Oscillator/Tune display you can set Oscillator-related parameters for each Key of the Drum Part.
Bank (Waveform Bank)
Number (Waveform Number)
Category (Waveform Category)
Sub Category (Waveform Sub Category)
Name (Waveform Name)
Indicates the information of the waveform used for the selected Drum Key. “Bank” indicates which
waveform location (Preset, User and Library) is assigned to the Key.
Settings: Refer to the Data List PDF document.
Drum Key Switch
Determines whether the currently selected Drum Key is used or not.
Settings: Off, On
Assign Mode (Key Assign Mode)
Determines the playing method when the same notes are received continuously, and without
corresponding note off messages.
Settings: Single, Multi
Single: Double or repeated playback of the same note is not possible. The first note will be stopped, then the next
note will be sounded.
Multi: All notes are sounded simultaneously. This allows playback of the same note when it is played multiple times
in succession (especially for tambourine and cymbal sounds that you would want to ring out to their full decay).
Connect (Drum Key Connection Switch)
Determines which Insertion Effect (A or B) is used to process each individual Drum Key. The Insertion
Effect is bypassed if “Thru” is selected. This parameter is same as the “Connect” parameter in the
“Routing” display of Effect settings in Key Common Edit. Making a setting here automatically changes the
setting of that parameter as well.
Settings: Thru, InsA (Insertion Effect A), InsB (Insertion Effect B)
Osc/Tune (Oscillator/Tune)
Operation [PERFORMANCE] [EDIT] Part selection Key selection [Osc/Tune]
Drum Key Switch
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Zone Settings
Zone Transmit
Effect
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Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
127
Reference
New Waveform
Loads Audio data stored in the USB flash memory as “Waveform.” For details on loading, see “Load”
(page 174).
After the Waveform is loaded, the Edit Waveform parameter will be available. For details on “Edit
Waveform,” see page 96.
Coarse (Coarse Tune)
Determines the pitch of each Drum Key Wave in semitones.
Settings: -48 – +48
Fine (Fine Tune)
Determines the fine tuning for the pitch of each Drum Key Wave.
Settings: -64 – 63
Pitch/Vel (Pitch Velocity Sensitivity)
Determines how the pitch of the selected Drum key responds to velocity.
Settings: -64 – 63
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.
Rcv Note Off (Receive Note Off)
Select whether MIDI Note Off messages are received by each Drum Key.
Settings: off, on
Group (Alternate Group)
Set the Alternate Group to which the key is assigned. The Parts to which the same number is assigned
here cannot sound simultaneously. This setting helps to reproduce the sounds of a real drum kit, in which
some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats.
Settings: off, 1 – 127
KeyRev (Drum Key Reverb Send)
KeyVar (Drum Key Variation Send)
Determines the level of the Drum key sound (the bypassed signal) that is sent to Reverb/Variation effect.
This is not available depending on the setting of the Drum Key Connection Switch.
Settings: 0 – 127
Drum Key Out (Drum Key Output Select)
Determines the specific output for the individual Drum Key.
This is not available depending on the settings of Drum Key Connection Switch or Part Output.
Settings: MainL&R, AsgnL&R, USB1&2…USB29&30, AsgnL, AsgnR, USB1 – 30
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2…USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Keyboard Select (Keyboard Select Switch)
Determines whether or not the Keyboard Select setting is active or not. When this is set to on, you can
select Drum Keys by playing the notes on the keyboard.
Settings: Off, On
Drum Key
Indicates the selected Drum key.
Settings: C0 – C6
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Zone Settings
Zone Transmit
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
128
Reference
From the Filter display you can apply filter settings to the Drum Part. These let you apply a low pass filter
and high pass filter to each individual Drum key.
Cutoff (Low Pass Filter Cutoff Frequency)
Use this parameter to set the cutoff frequency for the low-pass filter.
Settings: 0 – 255
Cutoff/Vel (Low Pass Filter Cutoff Velocity Sensitivity)
Set the velocity sensitivity of the Low Pass Filter Cutoff frequency. Positive settings will cause the Cutoff
Frequency to rise the harder you play the keyboard. A negative setting will have the opposite effect.
Settings: -64 – +63
Resonance (Low Pass Filter Resonance)
Determines the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff Frequency.
Settings: 0 – 127
HPF Cutoff (High Pass Filter Cutoff Frequency)
Determines the Cutoff frequency of the High Pass Filter.
Settings: 0 – 255
Filter
Operation [PERFORMANCE] [EDIT] Part selection Key selection [Filter]
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Zone Settings
Zone Transmit
Effect
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Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
129
Reference
From the Level/Pan display you can make Level and Pan settings for each Drum Key.
The full names of the available parameters are shown in the chart below, as they appear in the display.
Settings: Time: 0 – 127, Hold (only for Decay2)
Level: 0 – 127
Level
Determines the output level of the Drum Key. This lets you make detailed balance adjustments among the
various sounds of the Drum Key.
Settings: 0 – 127
Level/Vel (Level Velocity Sensitivity)
Determines how the output level of the Drum Key responds to Velocity.
Settings: -64 – +63
Positive values: The more strongly you play the keyboard, the more the output rises.
Negative values: The more softly you play the keyboard, the more the output rises.
0: The output level does not change.
Pan
Sets the pan position (stereo position) of each Drum Key. This will also be used as the basic Pan position
for the Alternate and Random settings.
Settings: L63 (far left) – C (center) – R63 (far right)
Level/Pan
Operation [PERFORMANCE] [EDIT] Part selection Key selection [Level/Pan]
Attack Decay1 Decay2
Time Attack Time Decay1 Time Decay2 Time
Level Decay1 Level
Decay2 Time = HoldDecay2 Time = 0 – 126
Level Level
Attack level Attack level
Decay1 level Decay1 level
Key on Key on
Attach
time
Attach
time
Decay1
time
Decay2
time
Decay1
time
Decay2
time
TimeTime
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Zone Settings
Zone Transmit
Effect
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Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Control Assign
Receive SW
Key
Osc / Tune
Filter
Level / Pan
Element EQ
130
Reference
Alternate Pan
Determines the amount by which the sound of the selected Drum key is panned alternately left and right
for each note you press. The Pan setting (above) is used as the basic Pan position.
Settings: L64 – C – R63
Random Pan
Determines the amount by which the sound of the selected Drum Key is panned randomly left and right for
each note you press. The Pan setting (above) is used as the Center Pan position.
Settings: 0 – 127
Same as the Element Edit parameters for Normal Parts (AWM2) (page 114).
Element EQ
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Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
131
Reference
Normal Part (FM-X) Edit
A Normal Part (FM-X) can consist of up to eight Operators. There are two types of Normal Part (FM-X) Edit
displays: Operator Common Edit display, for editing settings common to all eight Operators; and Operator
Edit display, for editing individual Operators.
Operator Common Edit (Common)
From the General display you can set various parameters such as Part Name, Volume, and Pan.
Most parameters are the same as parameters on the Element Common Edit display for Normal Parts
(AWM2) (page 58) except the following additional parameters as bellows.
Random Pan
Determines the amount by which the sound of the selected Operator is panned randomly left and right for
each note you press. The Pan setting is used as the Center Pan position.
Settings: 0 – 127
Alternate Pan
Determines the amount by which the sound of the selected Operator is panned alternately left and right for
each note you press. The Pan setting is used as the basic Pan position.
Settings: L64 – C – R63
Scaling Pan
Determines the degree to which the notes (specifically, their position or octave range) affect the Pan
position, left and right, of the selected Operator. At note C3, the main Pan setting is used for the basic Pan
position. Positive settings will cause the Pan position to be set left when you play in the lower range on the
keyboard and to be set right when you play in the higher range on the keyboard. A negative setting will
have the opposite effect.
Settings: -64 – +0 – +63
Part Settings
General
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Part Settings] [General]
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Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
132
Reference
KeyOnDly Sync (Key On Delay Tempo Sync Switch)
Determines whether or not “Key On Delay Time Length” is synchronized to the tempo.
Settings: Off, On
Delay Length (Key On Delay Time Length)
Determines the time (or elapsed delay) between the moment you press a note on the keyboard and the
point at which the sound is actually played. You can set different delay times for each Operator. This is not
available when “KeyOnDly Sync” is set to on.
Settings: 0 – 127
Delay Length (Key On Delay Note Length)
Determines the timing of “Key On Delay” when “KeyOnDly Sync” is set to on.
Settings: 1/16, 1/8 Tri. (eighth-note triplets), 1/16 Dot. (dotted sixteenth notes), 1/8, 1/4 Tri. (quarter-note triplets), 1/8 Dot.
(dotted eighth notes), 1/4, 1/2 Tri. (half-note triplets), 1/4 Dot. (dotted quarter notes), 1/2, Whole Tri. (whole-note
triplets), 1/2 Dot. (dotted half notes), 1/4 x 4 (quarter-note quadruplets; four quarter notes to the beat), 1/4 x 5
(quarter-note quintuplets; five quarter notes to the beat), 1/4 x 6 (quarter-note sextuplets; six quarter notes to the
beat), 1/4 x 7 (quarter-note septuplets; seven quarter notes to the beat), 1/4 x 8 (quarter-note octuplets; eight quarter
notes to the beat)
From the Algorithm display you can specify the Algorithm, which determines the arrangement of the
Operators and how the FM sound is generated.
Algorithm (Algorithm Number)
Changes Algorithms.
Settings: See the Data List PDF document.
Feedback (Feedback Level)
Waveforms can be changed by feeding some of the signal generated by an operator back through that
operator. This allows you to set the feedback level.
Settings: 0 – 7
Algorithm
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Part Settings] [Algorithm]
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Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
133
Reference
Algorithm Search
Calls up the Algorithm Search display. From this display you can search for desired Algorithms by filtering
the number of Carriers, or the maximum length of the serial connection of Operators.
Chain
Filters the Algorithms by the maximum length of serial connection of Operators.
Settings: 1 – 8
Carrier
Filters the Algorithms by the number of Carriers.
Settings: 1 – 8
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 63).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 65).
Zone Settings
Zone Transmit
Algorithm list
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Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
134
Reference
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 60), except that the
Legato Slope parameter is not available.
From the Pitch EG/Scale display you can make all time and level settings for the Pitch EG, which determine
how the pitch of the sound changes over time, and the Scale for Parts.
The full names of the available parameters are shown in the chart below, as they appear in the display.
Settings: Time: 0 – 99
Level: -50 – +50
PEG Depth
Determines the pitch range for Pitch EG.
Settings: 8 oct, 2 oct, 1 oct, 0.5 oct
Depth/Vel (PEG Depth Velocity Sensitivity)
Determines how the pitch range will be generated according to the Velocity (strength) with which you play
notes on the keyboard.
Settings: 0 – 7
Time/Key (PEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Pitch EG
Times. The Center Key (C3) is used as the basic pitch for this parameter.
Settings: 0 – 7
Positive values: High notes result in a high PEG transition speed while low notes result in a slow speed.
0: The PEG transition speed does not change, regardless of the played note.
Pitch/Filter
Pitch
PEG/Scale (Pitch EG/Scale)
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Pitch/Filter] [PEG/Scale]
Initial Attack Decay1 Decay2 Release
Time Attack Time Decay1 Time Decay2 Time Release Time
Level Hold Level Attack Level Decay1 Level Decay2 Level Release Level
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Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
135
Reference
Pitch/Key (Pitch Key Follow Sensitivity)
Determines the sensitivity of the Key Follow effect (the pitch interval of adjacent notes), assuming the pitch
of the Center Key (below) as standard.
Settings: -200% – +0% – +200%
+100% (the normal setting): Adjacent notes are pitched one semitone apart.
0%: All notes have the same pitch as the Center Key.
Negative values: The settings are reversed.
Center Key (Pitch Key Follow Sensitivity Center Key)
Determines the central note or pitch for the Key Follow effect on pitch.
Settings: C -2 – G8
Pitch/Vel (Pitch Velocity Sensitivity)
Determines how the pitch responds to velocity.
Settings: -64 – 63
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.
Random Pitch (Random Pitch Depth)
Allows you to randomly vary the pitch for each note played.
Settings: 0 – 127
NOTE For details on PEG, see the Synthesizer Parameter Manual PDF document.
Same as the Element Edit parameters for Normal Parts (AWM2) (page 100).
Same as the Element Edit parameters for Normal Parts (AWM2) (page 105).
Same as the Element Edit parameters for Normal Parts (AWM2) (page 107).
Filter Type
Filter EG
Filter Scale
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Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
136
Reference
From the Routing display you can determine the Effect connections for Parts.
Insertion FX Switch
Determines whether the Insertion Effect A/B is active or not.
Settings: Off, On
Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected Effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Effects, see the Data List PDF document.
Side Chain/Modulator (Side Chain/Modulator Part)
Determines the Part used for the Side Chain/Modulator. This is not active depending on Effect Types.
For details on the Side Chain/Modulator, see the Routing display (page 67) of the Normal Part (AWM2).
Settings: Part 1 – 16, A/D, Master, Off
Ins Connect (Insertion Connection Type)
Determines the effect routing for Insertion Effects A and B. The setting changes are shown on the diagram
in the display, giving you a clear picture of how the signal is routed. For details, see the section “Effect
connection” (page 19) of the “Basic Structure.”
Settings: Parallel, Ins AB, Ins BA
Rev Send (Reverb Send)
Determines the Send level of the signal sent from Insertion Effect A/B to the Reverb effect.
Settings: 0 – 127
Effect
Routing
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON] [Effect]
[Routing]
Insertion FX Switch
Insertion FX Switch
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Normal Part (FM-X) Edit
Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
137
Reference
Var Send (Variation Send)
Determines the Send level of the signal sent from Insertion Effect A/B to the Variation effect.
Settings: 0 – 127
Part Output (Part Output Select)
Determines the specific audio output.
Settings: MainL&R, AsgnL&R, USB Stereo, AsgnL, AsgnR, USB1 – 30, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2…USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 69).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 70).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 73).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 76).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 77).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 78).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 81).
Ins A (Insertion Effect A)
Ins B (Insertion Effect B)
EQ (Part Equalizer)
Arpeggio
Common
Individual
Advanced
Motion Seq (Motion Sequencer)
Common
Lane
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Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
138
Reference
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 85), except that the
setting values of the Destination parameter differ and that “Element Phase Offset (LFO Element Phase
Offset)” is not available. For details on the setting values, see the Data List PDF document.
LFO Wave (2nd LFO Waveform)
Selects the 2nd LFO waveform.
Settings: Triangle, Saw Down, Saw Up, Square, Sine, S/H
NOTE When “Sine” is selected, two waves will be shown in the diagram on the display because of the phase shift of
the Amplitude Modulation wave.
Key On Reset (2nd LFO Key On Reset)
Determines whether or not the 2nd LFO is reset each time a note is pressed.
Settings: Off, On
Speed (2nd LFO Speed)
Adjusts the speed (frequency) of the 2nd LFO variation.
Settings: 0 – 99
Phase (2nd LFO Phase)
Determines the starting phase point for the 2nd LFO Wave when it is reset.
Settings: 0°, 90°, 180°, 270°
Delay (2nd LFO Delay Time)
Determines the delay time between the moment you press a key on the keyboard and the moment the 2nd
LFO comes into effect.
Settings: 0 – 99
Mod/Control (Modulation/Control)
Part LFO
2nd LFO
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Mod/Control] [2nd LFO]
Pitch Modulation Operator Depth Ratio
(2nd LFO Pitch Modulation Operator Depth Ratio)
Amplitude Modulation Operator Depth Ratio
(2nd LFO Amplitude Modulation Operator Depth Ratio)
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Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
139
Reference
Pitch Modulation (2nd LFO Pitch Modulation Depth)
Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the pitch of the sound.
Settings: 0 – 99
Amplitude Modulation (2nd LFO Amplitude Modulation Depth)
Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the amplitude or
volume of the sound.
Settings: 0 – 99
Filter Modulation (2nd LFO Filter Modulation Depth)
Determines the amount (depth) by which the 2nd LFO waveform varies (modulates) the Filter Cutoff
frequency.
Settings: 0 – 99
Pitch Modulation Operator Depth Ratio
(2nd LFO Pitch Modulation Operator Depth Ratio)
Adjusts the amount (depth) which is determined in the “2nd LFO Pitch Modulation Depth” for each
Operator.
Settings: 0 – 7
Amplitude Modulation Operator Depth Ratio
(2nd LFO Amplitude Modulation Operator Depth Ratio)
Adjusts the amount (depth) which is determined in the “2nd LFO Amplitude Modulation Depth” for each
Operator.
Settings: 0 – 7
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 89), except for the
different setting values in the Destination parameter. For details on the setting value, see the Data List PDF
document.
Also the following parameter is shown on this display.
Operator SW (Operator Switch)
Selects whether the controller will affect each individual Operator (On) or not (Off). This is available only
when an Operator-related parameter is set in “Destination.”
Settings: Off, On
Control Assign
Operation [PERFORMANCE] [EDIT] Part selection ELEMENT/OPERATOR [COMMON]
[Mod/Control] [Control Assign]
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Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
140
Reference
Operator Rate
Determines the sensitivity of the Controller in changing the parameter set in “Destination” for each
Operator.
This is available only when “Destination” is set to “OP Freq” or “OP AEG Offset.”
Settings: Off, On
SW/Rate (Operator Switch/Operator Rate Switch)
Switches displays between “Operator Switch” and “Operator Rate.
This is available only when “Destination” is set to “OP Freq” or “OP AEG Offset.”
Settings: Off, On
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 92).
Receive SW (Receive Switch)
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Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
141
Reference
Operator Edit (Operator)
From the Form/Frequency display you can make all the waveform and frequency settings for Operators.
The full names of the available parameters are shown in the chart below, as they appear in the display.
Settings: Time: 0 – 99
Level: -50 – +50
Spectral (Spectral Form)
Determines the “spectral form” of the selected Operator.
Settings: Sine, All 1, All 2, Odd 1, Odd 2, Res 1, Res 2
Skirt (Spectral Skirt)
Determines the spread of the “skirt” at the bottom of the formant harmonics curve. Higher values produce
a wider skirt and smaller values produce a narrower skirt. This is not available when “Spectral” is set to
“Sine.”
Settings: 0 – 7
Resonance (Spectral Resonance)
Determines the degree to which velocity affects the Resonance of the Spectral Form. The center frequency
moves to higher frequencies, letting you create a special resonance in the sound. This is active only when
“Spectral” is set to “Res 1” or “Res 2.”
Settings: 0 – 99
Form/Freq (Form/Frequency)
Operation [PERFORMANCE] [EDIT] Part selection Operator selection [Form/Freq]
Initial Attack Decay
Time Attack Time Decay Time
Level Initial Level Attack Level
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Common
Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
142
Reference
Basic waveforms used as Operators contain harmonics, with the exception of “Sine.” A sine wave contains
its fundamental frequency with no additional harmonics. Therefore, when “Form” is set to any waveform
other than “Sine”, you can adjust harmonics and the peak of each formant, depending on the Waveform
Type by determining the related parameters. Below are the basic waveforms and the characteristic
parameters.
The larger the “Skirt” value, the more harmonics the wave contains.
The larger “Resonance” value, the higher frequency the center frequency is moved.
• Resonance=0: The Center frequency is the basic wave
• Resonance=99: The Center frequency is the 100th harmonic
Key On Reset (Oscillator Key On Reset)
Determines whether or not the oscillation of the Operator is reset each time a note is pressed.
Settings: Off, On
Pitch/Vel (Pitch Velocity Sensitivity)
Determines how the pitch of the selected Operator responds to velocity. This is available only when “Freq
Mode” is set to “Fixed.
Settings: -7 – +7
Positive values: The harder you play the keyboard, the more the pitch rises.
Negative values: The harder you play the keyboard, the more the pitch falls.
0: No change in pitch.
Freq Mode (Oscillator Frequency Mode)
Determines the settings for the Output Pitch of the Operator.
Settings: Ratio, Fixed
Ratio: Determines the Output Pitch by detecting the note you play on the keyboard.
Fixed: Specifies the Pitch by setting “Coarse” and “Fine.”
Level
Level
Level
Level
Skirt
Skirt
Skirt
Skirt
Center Frequency
(F.Coarse & Freq Fine)
Center Frequency
(F.Coarse & Freq Fine)
Center Frequency
(F.Coarse & Freq Fine)
Center Frequency
(F.Coarse & Freq Fine)
Frequency
(Hz)
Frequency
(Hz)
Frequency
(Hz)
Frequency
(Hz)
Level
Skirt
Center Frequency
(F.Coarse & Freq Fine)
Frequency
(Hz)
Resonance of
Center Frequency Level
Skirt
Center Frequency
(F.Coarse & Freq Fine)
Frequency
(Hz)
Resonance of
Center Frequency
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Part Settings
General
Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
143
Reference
Coarse (Coarse Tune)
Determines the pitch of each Operator.
Settings: When “Freq Mode” is set to “Ratio”: 0 – 31
When “Freq Mode” is set to “Fixed”: 0 – 21
Fine (Fine Tune)
Determines the fine tuning for the pitch of each Operator.
Settings: When “Freq Mode” is set to “Ratio”: 0 – 99
When “Freq Mode” is set to “Fixed”: 0 – 127
Detune
Sets the Output Pitch of the Operator slightly higher or lower.
Even if the same parameter value is set for both “Coarse Tune” and “Fine Tune,” the Detune lets you
slightly raise or lower the pitch of each Operator, allowing you to add an extra dimension to the sound and
enhance the spatial characteristics.
Settings: -15 – +15
Pitch/Key (Pitch Key Follow Sensitivity)
Determines the sensitivity of the Key Follow effect (the degree depending on their position or octave
range). This is available only when “Freq Mode” is set to “Fixed.”
Settings: 0 – 99
0: All notes are the same pitch specified by Coarse and Fine.
99: Adjacent notes are pitched one semitone apart.
From the Level display you can make all the volume settings for the Operator.
The full names of the available parameters are shown in the chart below, as they appear in the display.
Settings: Time: 0 – 99
Level: 0 – 99
Level
Operation [PERFORMANCE] [EDIT] Part selection Operator selection [Level]
Hold Attack Decay1 Decay2 Release
Time Hold Time Attack Time Decay1 Time Decay2 Time Release Time
Level Attack Level Decay1 Level Decay2 Level Release (Hold) Level
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Algorithm
Zone Settings
Zone Transmit
Pitch / Filter
Pitch
PEG/Scale
Filter Type
Filter EG
Filter Scale
Effect
Routing
Ins A
Ins B
EQ
Arpeggio
Common
Individual
Advanced
Motion Seq
Common
Lane
Mod / Control
Part LFO
2nd LFO
Control Assign
Receive SW
Operator
Form / Freq
Level
144
Reference
Level (Operator Level)
Determines the output level of the Operator.
Settings: 0 – 99
Level/Vel (Level Velocity Sensitivity)
Determines how the output level of the Operator responds to Velocity.
Settings: -7 – +7
Positive values: The more strongly you play the keyboard, the more the output rises.
Negative values: The more softly you play the keyboard, the more the output rises.
0: The output level does not change.
Time/Key (AEG Time Key Follow Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the Amplitude
EG Times.
Settings: 0 – 7
Positive values: High notes result in a fast Amplitude EG transition speed while low notes result in a slow speed.
0: The Amplitude EG transition speed does not change, regardless of the played note.
Break Point
Determines the Amplitude Scale Break Points by specifying their respective note numbers.
Settings: A-1 – C8
Curve Lo (Low Curve)
Curve Hi (High Curve)
Determines the curve for Amplitude scaling.
Settings: -Linear, -Exp, +Exp, +Linear
Lvl/Key Lo (Low Depth)
Lvl/Key Hi (High Depth)
Determines the curve degree of the curve (above).
Settings: 0 – 99
The keyboard is divided in two at the break point.
The high-pitch side at the right is set by using the R Depth and the R Curve; the low-pitch side at the left is
set by using the L Depth and the L Curve as described below.
The Output level of the Key set as the Break Point depends on the Operator Level setting. For the Keys in
the left side of the Break Point, the Output level is adjusted based on the curve which is determined by the
Low Curve and Low Depth. For the Keys in the right side of the Break Point, the Output level is adjusted
based on the curve which is determined by the High Curve and High Depth. The Output level changes in
an exponential fashion from the Break Point on the Exp type curve and the Output level changes in a linear
fashion from the Break Point in the Linear type curve. In either case, the farther away from the Break Point
the key is, the greater the Output level changes for the key.
+
-
+exp +exp+linear +linear
-exp-linear
-exp -linear
Output Level
Low Depth
Low Curve High Curve
High Depth
Key
Break Point Output Level
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Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
145
Reference
Common/Audio Edit (Common/Audio)
A Performance consists up to 16 Parts. You can set the parameters related to the entire Performance and
the Audio Parts in the Common/Audio Edit display.
From the General display you can set various parameters for the Performance.
Performance Name
Determines the selected Performance name. Performance names can contain up to 20 characters.
Touching the parameter calls up the input character display.
Motion Control Flag
Determines whether or not to add the “Motion Control” attribute to the selected Performance. When this is
set to on, the “MC” icon is displayed in the Performance Play display (page 26). The Performance can be
filtered as “MC” in the Performance Category Search display (page 161).
Settings: Off, On
Tg Flag (Tone Generator Flag)
Determines the attribute by the Tone Generator of the selected Performance. The name icon of the
selected Tone Generator is displayed in the Performance Play display (page 26). The Performance can be
filtered as “AWM2/FM/FM-X+AWM2” in the Performance Category Search display (page 161).
Settings: AWM2, FM-X, AWM2+FM-X
Volume (Performance Volume)
Determines the output volume of the selected Performance.
Settings: 0 – 127
Pan
Determines the stereo pan position of the selected Performance.
Settings: L63 – C – R63
Var Return (Variation Return)
Determines the return level of the Variation effect.
Settings: 0 – 127
General
Operation [PERFORMANCE] [EDIT] PART [COMMON] [General]
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Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
146
Reference
Rev Return (Reverb Return)
Determines the return level of the Reverb effect.
Settings: 0 – 127
Audition Phrase Number
Determines the Audition Phrase Number. You can hear a sample of the selected Performance sounds that
is called “Audition phrase.” The best matching Audition Phrase is assigned to each Preset Performance in
advance.
Settings: 1 – 850
Note Shift (Audition Phrase Note Shift)
Determines the pitch (key transpose) setting for the Audition Phrase in semitones.
Settings: -24semi – +24semi
Velocity Shift (Audition Phrase Velocity Shift)
Determines the velocity of the Audition Phrase.
Settings: -63 – +63
Portamento Master SW (Portamento Master Switch)
Determines whether Portamento is applied to the Part or not when the “Portamento Part SW” is set to on for
the Part.
Settings: Off, On
Portamento Time
Determines the pitch transition time or rate when Portamento is applied.
Settings: -64 – +63
RB Mode (Ribbon Controller Mode)
Determines how the Ribbon Controller responds when released.
Settings: Hold, Reset
Hold: When set to Hold, releasing your finger from the Ribbon Controller maintains the value at the last point of
contact.
Reset: When set to Reset, releasing your finger from the Ribbon Controller automatically returns the value to the
center.
Assign 1 Mode/Assign 2 Mode (Assignable Switch 1 Mode/Assignable Switch 2 Mode)
Determines whether the [ASSIGN 1] and [ASSIGN 2] buttons functions as a latch type or momentary type.
Settings: Latch, Momentary
Latch: When set to “Latch,” pressing the button alternates the status between on and off.
Momentary: When set to “Momentary,” pressing/holding the button turns on and releasing the button turns off.
MS Hold Mode (Motion Sequencer Hold Mode)
Determines how the [MOTION SEQ HOLD] button responds when pressed.
Settings: Latch, Momentary
Latch: When set to “Latch,” pressing the button alternates the status between on and off.
Momentary: When set to “Momentary,” pressing/holding the button turns on and releasing the button turns off.
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Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
147
Reference
From the Mixing display you can adjust the volume settings of the Audio Part (the input signal from the A/D
INPUT [L/MONO]/[R] jacks) and the Digital Part (the input signal from the [USB TO HOST] terminal*).
* Only the sound of the Port which, among all Device Ports, is set to “Digital L/R.”
A/D In Input Mode/Digital In Input Mode (A/D Part Input Mode/Digital Part Input Mode)
Determines the signal configuration for the A/D Part/Digital Part, or how the signal or signals are routed
(stereo or mono).
Settings: L Mono, R Mono, L+R Mono, Stereo
L Mono: Only the L channel is used.
R Mono: Only the R channel is used.
L+R Mono: The L and R channels are mixed and processed in mono.
Stereo: Both the L and R channels are used.
NOTE The sound input only from the [L/MONO] channel is processed in mono.
Volume (A/D Part Volume/Digital Part Volume)
Determines the output level of the A/D Part/Digital Part.
Settings: 0 – 127
Pan (A/D Part Pan/Digital Part Pan)
Determines the stereo pan position of the A/D Part/Digital Part.
Settings: L63 – C – R63
Dry Level (A/D Part Dry Level/Digital Part Dry Level)
Determines the level of the A/D Part/Digital Part which has not been processed with the System Effect. This
is available only when “Part Output” is set to “MainL&R.”
Settings: 0 – 127
Var Send (A/D Part Variation Send / Digital Part Variation Send)
Determines the Send level of the Audio Part/Digital Part signal sent to the Variation effect. This is available
only when “Part Output” is set to “MainL&R.”
Settings: 0 – 127
Audio In
Mixing
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Audio In] [Mixing]
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Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
148
Reference
Rev Send (A/D Part Reverb Send/Digital Part Reverb Send)
Determines the Send level of the Audio Part/Digital Part signal sent to the Reverb effect. This is available
only when “Part Output” is set to “MainL&R.”
Settings: 0 – 127
Output Select (A/D Part Part Output Select/Digital Part Part Output Select)
Determines the specific output(s) for the individual A/D Part/Digital Part signal.
Settings: MainL&R, AsgnL&R, USB1&2USB29&30, AsgnL, AsgnR, USB1 – 30, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2…USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
From the Routing display you can determine the Effect connections for the A/D Part.
Insertion FX Switch (Insertion Effect Switch)
Determines whether the Insertion Effect A/B is active or not.
Settings: Off, On
Category (Effect Category)
Type (Effect Type)
Determines the category and type for the selected Effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
Settings: For a list of all Preset Effects, see the Data List PDF document.
Routing
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Audio In] [Routing]
Insertion FX Switch
Insertion FX Switch
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Common/Audio Edit
Common/Audio
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Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
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Reference
Side Chain/Modulator (Side Chain/Modulator Part)
Determines the Part used for the Side Chain/Modulator.
This is not available depending on the Effect Type.
For details on the Side Chain/Modulator, see the Routing display of the Normal Part (AWM2) (page 67).
Settings: Part 1 – 16, A/D, Master, Off
Ins Connect (Insertion Connection Type)
Determines the effect routing for Insertion Effects A and B. The setting changes are shown on the diagram
in the display, giving you a clear picture of how the signal is routed. For details, see the section “Effect
connection” (page 19) of the “Basic Structure.”
Settings: Ins AB, Ins BA
Rev Send (Reverb Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Reverb effect. This is available only when “Part Output” is set to “MainL&R.”
Settings: 0 – 127
Var Send (Variation Send)
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the
Variation effect. This is available only when “Part Output” is set to “MainL&R.”
Settings: 0 – 127
Envelope Follower
Calls up the Envelope Follower setting display. For details, see the Routing display (page 68) of Normal
Part (AWM2) Edit. This is available only when “Part Output” is set to “MainL&R.”
Output Select (Part Output Select)
Determines specific audio output.
Settings: MainL&R, AsgnL&R, USB1&2…USB29&30, AsgnL, AsgnR, USB1 – 30, Off
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2…USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Off: No audio signal for the Part is output.
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 69).
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 70) except that “3-band
EQ” is inactive.
Ins A (Insertion Effect A)
Ins B (Insertion Effect B)
EQ (Equalizer)
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Audio In
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Ins A
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Motion Seq
Common
Lane
Control
Control Assign
Control Number
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Reverb
Master FX
Master EQ
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Reference
From the Common display you can set the parameters related to Motion Sequencer commonly used for all
Parts in Common/Audio Part.
Common Clock Swing (Common Swing)
Determines the Swing of the Arpeggio/Motion Sequencer for the entire Performance. This is the offset
value for the Swing of the Arpeggio/Motion Sequencer for each Part.
Settings: -120 – +120
Common Clock Unit (Common Unit Multiply)
Adjusts the Arpeggio/Motion Sequencer playback time for the entire Performance.
This parameter is applied to the Part when the Unit Multiply parameter for the Part is set to “Common.”
By using this parameter, you can create a different Arpeggio/Motion Sequencer type from the original one.
Settings: 50% – 400%
200%: The playback time will be doubled and the tempo is halved.
100%: The normal playback time.
50%: The playback time will be halved and the tempo doubled.
Common Arp Gate Time (Common Arpeggio Gate Time)
Determines the Gate Time Rate (length) of the Arpeggio for the entire Performance. This is the offset value
for the Gate Time Rate of the Arpeggio for each Part.
Settings: -100 – +100
Common Arp Velocity (Common Arpeggio Velocity Rate)
Determines the Velocity Rate of the Arpeggio for the entire Performance. This is the offset value for the
Velocity Rate of the Arpeggio for each Part.
Settings: -100 – +100
Common Motion Seq Amplitude (Common Motion Sequencer Amplitude)
Determines the Amplitude of the Motion Sequencer for the entire Performance. “Amplitude” determines
how the entire Motion Sequence changes.
This is the offset value for the Part Motion Seq Amplitude, which is also the offset value for the Lane
Amplitude. This results in that both of the Common and Part MS Amplitudes offset the Amplitude setting in
the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63
Motion Seq (Motion Sequencer)
Common
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Motion Seq] [Common]
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Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
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Reference
Common Motion Seq Shape (Common Motion Sequencer Pulse Shape)
Determines the Pulse Shape of the Motion Sequencer for the entire Performance. This changes the step
curve shape of the sequence.
This is the offset value for the Part Motion Seq Pulse Shape, which is also the offset value for the Lane
Pulse Shape. This results in that both of the Common and Part MS Pulse Shapes offset the Pulse Shape
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane and “Control” is set to on
for the parameter).
Settings: -100 – +100
Common Motion Seq Smooth (Common Motion Sequencer Smoothness)
Determines the Smoothness of the Motion Sequencer for the entire Performance. “Smoothness” is the
degree to which the time of the Motion Sequence is smoothly changed.
This is the offset value for the Part Motion Seq Smoothness, which is also the offset value for the Lane
Smoothness. This results in that both of the Common and Part MS Smoothnesses offset the Smoothness
setting for the parameter in the Lane (only when “MS FX” is set to on for the Lane).
Settings: -64 – +63
Common Motion Seq Random (Common Motion Sequencer Random)
Determines the Random of the Motion Sequencer for the entire Performance. “Random” is the degree to
which the Step Value of the Sequence is randomly changed.
This is the offset value for the Part Motion Seq Random when “MS FX” is set to on for the Lane.
Settings: -64 – +63
Random (A/D Part Motion Sequencer Random)
Determines the degree of random change in the Step Value of the Motion Sequence for the A/D Part is. For
details about “Random,” see “Quick Edit” on page 32.
Settings: 0 – 127
Sync Part (Motion Sequencer Sync Part)
Determines the Part for synchronizing to the Motion Sequencer. The Motion Sequencer is synchronized to
the Note On setting and the Arp/Motion Seq Grid setting of the specified Part.
Settings: Part 1 – Part 16
Arp/MS Grid (Arpeggio/Motion Sequencer Grid)
Determines the type of note that serves as the basis for the Quantize or Swing. The parameter value is
displayed in clocks. For Motion Sequencer, this parameter value is one step length. This setting is applied
to the Part which is selected as the Sync Part (above).
Settings: 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 81).
Lane
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Common/Audio
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Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
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Reverb
Master FX
Master EQ
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Reference
Same as the Element Common Edit parameters for Normal Parts (AWM2) (page 89), except for the
following parameters.
Destination
When “Source” is set to “AsgnKnob 1 – 8,” “Part 1 – 16 Assign 1 – 8” are added as this parameter values.
In this case, “Curve Type” and “Curve Ratio” are not selectable.
Settings: See the “Control List” in the Data List PDF document.
Source
When “Destination” is set to “Part 1 – 16 Assign 1 – 8,” only “AsgnKnob 1 – 8” can be set for this parameter.
Settings: AsgnKnob 1 – 8, MS Lane 1 – 4, EnvFollow 1 – 16, EnvFollowAD, EnvFollowMst
Control
Control Assign
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Control] [Control Assign]
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Common/Audio Edit
Common/Audio
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Audio In
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Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
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Reverb
Master FX
Master EQ
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Reference
Determines the MIDI Control Change numbers common for the entire system. You can use the Knobs on
the front panel and external controllers by assigning appropriate MIDI Control Change numbers.
NOTE External controllers include external sequencers and external MIDI controllers.
Ribbon Ctrl (Ribbon Controller Control Number)
Determines the Control Change Number generated by using the Ribbon Controller.
Even when the instrument receives MIDI message with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
Ribbon Controller.
Settings: Off, 1 – 95
Breath Ctrl (Breath Controller Control Number)
Determines the Control Change Number received from the external equipment such as a Breath Controller.
Even when the instrument receives MIDI message with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
Breath Controller.
Settings: Off, 1 – 95
Foot Ctrl 1/Foot Ctrl 2
(Foot Controller 1 Control Number/Foot Controller 2 Control Number)
Determines the Control Change Number generated by using a Foot Controller connected to the FOOT
CONTROLLER [1] /[2] jack.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the Foot
Controller.
Settings: Off, 1 – 95, Super Knob
Assign SW 1/Assign SW 2
(Assignable Switch 1 Control Number/Assignable Switch 2 Control Number)
Determines the Control Change Number generated by using the [ASSIGN 1]/[ASSIGN 2] button
(Assignable Switch 1/2).
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
[ASSIGN 1]/[ASSIGN 2] button (Assignable Switch 1/2.)
Settings: Off, 1 – 95
Control Number
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Control] [Control Number]
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Common/Audio Edit
Common/Audio
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Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
154
Reference
MS Hold (Motion Sequencer Hold Control Number)
Determines the Control Change Number generated by using the [MOTION SEQ HOLD] (Motion
Sequencer Hold) button.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
[MOTION SEQ HOLD] (Motion Sequencer Hold) button.
Settings: Off, 1 – 95
MS Trigger (Motion Sequencer Trigger Control Number)
Determines the Control Change Number generated by using the [MOTION SEQ TRIGGER] (Motion
Sequencer Trigger) button.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
[MOTION SEQ TRIGGER] (Motion Sequencer Trigger) button.
Settings: Off, 1 – 95
Assign Knob 1 – 8 (Assignable Knob 1 – 8 Control Number)
Determines the Control Change Number generated by using the Assignable Knob 1 – 8.
Even when the instrument receives MIDI messages with the same Control Change Number specified here
from the external equipment, the instrument assumes that the message is generated by operating the
Assignable Knob 1 – 8.
Settings: Off, 1 – 95
From this display you can determine the System Effect and Master Effect connections that commonly
affect all Parts.
Variation/Reverb/Master Effect Switch
Determines whether Variation/Reverb/Master Effect is active or not.
Settings: Off, On
Effect
Routing
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Effect] [Routing]
Reverb Switch Variation Switch
Master Effect Switch
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Common/Audio Edit
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Audio In
Mixing
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EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
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Reverb
Master FX
Master EQ
155
Reference
Category (Variation/Reverb/Master Effect Category)
Type (Variation/Reverb/Master Effect Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset (Variation/Reverb/Master Effect Preset)
Allows you to call up pre-programmed settings for each Variation/Reverb/Master Effect type, designed to
be used for specific applications and situations.
Settings: For a list of all Preset Effect Types, see the Data List PDF document.
Side Chain/Modulator (Variation/Master Effect Side Chain/Modulator Part)
Determines the Part used for Side Chain/Modulator for Variation/Master Effect.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1 – 16, A/D, Master, Off
Var Return (Variation Return)
Rev Return (Reverb Return)
Determines the return level of the Variation/Reverb effect.
Settings: 0 – 127
Var Pan (Variation Pan)
Rev Pan (Reverb Pan)
Determines the pan position of the Variation/Reverb effect.
Settings: L63 (far left) – C (center) – R63 (far right)
Var to Rev (Variation to Reverb)
Determines the Send level of the signal sent from the Variation Effect to the Reverb Effect.
Settings: 0 – 127
Master EQ (Master Equalizer Switch)
Determines whether the Master EQ is active or not.
Settings: Off, On
Envelope Follower
Calls up the Envelope Follower setting display. See the Routing display (page 67) for the Normal Part
(AWM2).
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Motion Seq
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Control
Control Assign
Control Number
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Variation
Reverb
Master FX
Master EQ
156
Reference
From this display you can determine the detailed settings of the Variation effect.
Variation Switch
Determines whether the Variation effect is active or not.
Settings: Off, On
Category (Variation Category)
Type (Variation Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset (Variation Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Effect Types, see the Data List PDF document.
Side Chain/Modulator (Variation Effect Side Chain/Modulator Part)
Determines the Part used for Side Chain/Modulator for Variation Effect.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1 – 16, A/D, Master, Off
Effect Parameter
Editable parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters for each Effect Type, see the Data List PDF document. Also, for details on the description for
each Effect parameter, see the Synthesizer Parameter Manual PDF document.
Variation
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Effect] [Variation]
Variation Switch Effect Parameter
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Motion Seq
Common
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Control Assign
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Reverb
Master FX
Master EQ
157
Reference
From this display you can determine the detailed settings of the Reverb effect.
Reverb Switch
Determines whether the Reverb effect is active or not.
Settings: Off, On
Category (Reverb Category)
Type (Reverb Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset (Reverb Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Effect Types, see the Data List PDF document.
Effect Parameter
Editable parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters for each Effect Type, see the Data List PDF document. Also, for details on the description for
each Effect parameter, see the Synthesizer Parameter Manual PDF document.
Reverb
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Effect] [Reverb]
Reverb Switch
Effect Parameter
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Master FX
Master EQ
158
Reference
From this display you can determine the detailed settings of the Master Effect.
Master Effect Switch
Determines whether the Master Effect is active or not.
Settings: Off, On
Category (Master Effect Category)
Type (Master Effect Type)
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the Data List PDF document. Also, for details on the
description for each Effect type, see the Synthesizer Parameter Manual PDF document.
Preset (Master Effect Preset)
Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations.
Settings: For a list of all Preset Effect Types, see the Data List PDF document.
Side Chain/Modulator (Master Effect Side Chain/Modulator Part)
Determines the Part used for Side Chain/Modulator for Master Effect.
This is not available when you select the same Part or “Master” as the Modulator Part.
Settings: Part 1 – 16, A/D, Master, Off
Effect Parameter
Editable parameters differ depending on the selected Effect Types. For details on the editable Effect
parameters for each Effect Type, see the Data List PDF document. Also, for details on the description for
each Effect parameter, see the Synthesizer Parameter Manual PDF document.
Master FX (Master Effect)
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Effect] [Master FX]
Master Effect Switch
Effect Parameter
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Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
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From this display you can set parameters related to the Master EQ.
Master EQ Switch
Determines whether the Master EQ is active or not.
Settings: Off, On
Low Gain (Master EQ Low Gain)
Determines the level gain of the Master EQ Low band.
Settings: -12dB – +12dB
Lo Mid Gain (Master EQ Low Mid Gain)
Determines the level gain of the Master EQ Low Mid band.
Settings: -12dB – +12dB
Mid Gain (Master EQ Mid Gain)
Determines the level gain of the Master EQ Mid band.
Settings: -12dB – +12dB
Hi Mid Gain (Master EQ High Mid Gain)
Determines the level gain of the Master EQ High Mid band.
Settings: -12dB – +12dB
High Gain (Master EQ High Gain)
Determines the level gain of the Master EQ High band.
Settings: -12dB – +12dB
Low Freq (Master EQ Low Frequency)
Determines the frequency for the Master Low band.
Settings: 32Hz – 2.0kHz
Lo Mid Freq (Master EQ Low Mid Frequency)
Determines the frequency for the Master Low Mid band.
Settings: 100Hz – 10kHz
Master EQ (Master Equalizer)
Operation [PERFORMANCE] [EDIT] PART [COMMON] [Effect] [Master EQ]
Master EQ Switch
Low Shape High Shape
Edit Search Utility Live SetPerformance
Normal Part (AWM2) Drum Part Normal Part (FM-X) Common/Audio
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Common/Audio Edit
Common/Audio
General
Audio In
Mixing
Routing
Ins A
Ins B
EQ
Motion Seq
Common
Lane
Control
Control Assign
Control Number
Effect
Routing
Variation
Reverb
Master FX
Master EQ
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Reference
Mid Freq (Master EQ Mid Frequency)
Determines the frequency for the Master Mid band.
Settings: 100Hz – 10kHz
Hi Mid Freq (Master EQ High Mid Frequency)
Determines the frequency for the Master High Mid band.
Settings: 100Hz – 10kHz
High Freq (Master EQ High Frequency)
Determines the frequency for the Master High band.
Settings: 500Hz – 16kHz
Low Q (Master EQ Low Q)
Determines the EQ bandwidth of the Master Low band. This is available only when the Master EQ Low
Shape (below) is set to “Peak.”
Settings: 0.1 – 12.0
Lo Mid Q (Master EQ Low Mid Q)
Determines the EQ bandwidth of the Master Low Mid band.
Settings: 0.1 – 12.0
Mid Q (Master EQ Mid Q)
Determines the EQ bandwidth of the Master Mid band.
Settings: 0.1 – 12.0
Hi Mid Q (Master EQ High Mid Q)
Determines the EQ bandwidth of the Master High Mid band.
Settings: 0.1 – 12.0
High Q (Master EQ High Q)
Determines the EQ bandwidth of the Master High band. This is available only when the Master EQ High
Shape (below) is set to “Peak.”
Settings: 0.1 – 12.0
Low Shape (Master EQ Low Shape)
High Shape (Master EQ High Shape)
Determines whether the equalizer type used is Shelving or Peaking. The Peaking type attenuates/boosts
the signal at the specified Frequency setting, whereas the Shelving type attenuates/boosts the signal at
frequencies above or below the specified Frequency setting. This parameter is available only for the LOW
and HIGH frequency bands.
Settings: Shelf (Shelving Type), Peak (Peaking Type)
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Search
Performance Category
Arp Category
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Category Search
The Performances/Arpeggios/Waveforms are conveniently divided into specific Categories. The
categories are divided based on the general instrument type or sound characteristics. The Category
Search function gives you quick access to the sounds you want.
Performance Category Search
From the Performance Category Search display you can search and select the Performance.
In case of Performance Category Search
Bank (Performance Bank Select)
Filters the Performance List by Bank.
Settings: All, Preset, User, Library Name (when the Library file is read)
Attribute (Performance Attribute)
Filters the Performance List by Attribute (page 145). This is not available for Part Category Search.
Settings: All, AWM2, FM, FM-X+AWM2, MC, SSS, Single, Multi
Name Search (Performance Name Search)
Searches the Performance by inputting a part of the Performance Name.
Settings: See the Data List PDF document.
Main (Performance Main Category)
Settings: See the Data List PDF document.
Sub (Performance Sub Category)
Settings: See the Data List PDF document.
Audition (Audition Switch)
Determines whether the Audition phrase is played back or not. This is not available when “Audition Lock”
(page 171) is set to on in the Utility display.
Settings: Off, On
Operation
[PERFORMANCE] [CATEGORY] (Performance Category Search)
or
Touch the Performance Name Select [Search] from the displayed menu
Name Search
Performance list
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Search
Performance Category
Arp Category
Waveform
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Sort (Sort Order)
Determines the Sort Order of the Performance List.
Settings: Default, Name, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.
Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order.
In case of Part Category Search
Solo (Solo Switch)
Determines the Solo function is active (On) or not (Off.) When this is set to on and any sound is assigned to
the Part, only the Part will be sounded.
Settings: Off, On
Param. with Part (Parameter with Part)
Determines whether or not to read and use the parameter values for the next Performance. When the set of
parameters is set to off, the current setting values are continuously used even when the next Performance
is selected.
The “Zone” parameter is available only when “Zone Master” (page 171) is set to on in the Utility display.
Settings: Arp/MS, Scene, Zone
Operation
[PERFORMANCE] Part selection [SHIFT]+[CATEGORY] (Part Category Search)
(When the Part to which any sounds are assigned is selected) Touch the Part Name Select [Search]
from the displayed menu
or
(When the Part to which no sound is assigned is selected) Touch “+” icon
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Search
Performance Category
Arp Category
Waveform
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Arpeggio Category Search (Arp Category Search)
From the Arpeggio Category Search display you can search and select Arpeggio Types.
Bank (Arpeggio Bank Select)
Filters the Arpeggio List by Bank.
Settings: All, Preset, User, Library Name (when the Library file is read)
Name Search (Arpeggio Name Search)
Searches for an Arpeggio by inputting a part of the Arpeggio Name.
Settings: See the Data List PDF document.
Main (Arpeggio Category)
Settings: See the Arpeggio Category List (page 11).
Sub (Arpeggio Sub Category)
Settings: See the Arpeggio Sub Category List (page 11).
Sort (Sort Order)
Determines the Sort Order of the Arpeggio Type List.
Settings: Default, Name, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.
Date: Sorts in order of loading. When the lower arrow is displayed, the List is arranged in descending order (newer
to older). When the upper arrow is displayed, the List is arranged in ascending order.
Operation Arpeggio related display Part selection [CATEGORY]
Name Search
Arpeggio Type list
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Search
Performance Category
Arp Category
Waveform
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Waveform Category Search (Waveform Search)
From the Waveform Category Search display you can search and select the Waveforms.
Bank (Waveform Bank Select)
Filters the Waveform List by Bank.
Settings: All, Preset, User, Library Name (when the Library file is read)
Name Search (Waveform Name Search)
Searches for a Waveform by inputting a part of the Waveform Name.
Settings: See the Data List PDF document.
Main (Waveform Category)
Settings: See the Data List PDF document.
Sub (Waveform Sub Category)
Settings: See the Data List PDF document.
Sort (Sort Order)
Determines the Sort Order of the Waveform List.
Settings: Default, Name, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.
Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order.
Operation Waveform related display Part selection Waveform selection [CATEGORY]
Name Search
Waveform list
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Uitlity
Settings
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Quick Setup
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Tempo Settings
Effect Switch
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Utility
The Utility display has four tabs; the Setting tab, the Contents tab, the Tempo Settings tab, and the Effect
Switch tab. You can make various settings for the entire system.
From the Sound display you can make overall settings for the sounds output from the instrument.
Tone Generator Volume
Determines the overall volume of the instrument.
Settings: 0 – 127
Tone Generator Note Shift
Determines the amount (in semitones) by which the pitch of all notes is shifted.
Settings: -24semi – +24semi
Tone Generator Tune
Determines the fine tuning of the instrument’s overall sound (in 0.1 cent steps).
Settings: -102.4 – +102.3
Sustain Pedal (Footswitch Sustain Pedal Select)
Selects the Footswitch type connected to the FOOT SWITCH [SUSTAIN] jack on the rear panel.
When the FC3 or FC3A is used:
When you connect an optional FC3 or FC3A (equipped with the half-damper feature) for producing
the special “half-damper” effect (as on a real acoustic piano), set this parameter to “FC3A (Half on).”
If you don’t need the half-damper feature or want to disable it while still using an FC3 or FC3A, set
this parameter to “FC3A (Half off).”
When the FC4, FC4A, or FC5 is used:
Select “FC4A/FC5.” The FC4, FC4A, and FC5 are not equipped with the half-damper feature.
Settings: FC3A (Half On), FC3A (Half Off), FC4A/FC5
NOTE Note that this setting is not necessary when controlling the half-damper feature via Control Change messages
from an external MIDI device to the instrument.
Settings
Sound
Operation [UTILITY] [Settings] [Sound]
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Settings
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Quick Setup
Audio I/O
MIDI I/O
Advanced
System
Contents
Load
Store / Save
Data Utility
Tempo Settings
Effect Switch
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Keyboard Octave Shift
Determines the amount in octaves by which the range of the keyboard is shifted up or down. This
parameter is linked with the OCTAVE [-]/[+] buttons on the panel.
Settings: -3 – +3
Keyboard Transpose
This parameter is used to transpose the current zone in units of one semitone.
Settings: -11semi – +11semi
NOTE If you transpose beyond the note range limits (C -2 – G8), notes in the adjacent octaves will be used.
Keyboard Velocity Curve
These five curves determine how the actual velocity will be generated and transmitted according to the
velocity (strength) with which you play notes on the keyboard. The graph shown in the display indicates
the velocity response curve. (The horizontal line represents the received velocity values (strength of your
playing), while the vertical line represents the actual velocity values transmitted to the internal/external
tone generators.)
Settings: Normal, Soft, Hard, Wide, Fixed
Normal: This linear “curve” produces one-to-one correspondence between the strength of your keyboard playing
(velocity) and the actual sound change.
Soft: This curve provides increased response, especially for lower velocities.
Hard: This curve provides increased response, especially for higher velocities.
Wide: This curve accentuates your playing strength by producing lower velocities in response to softer playing and
louder velocities in response to harder playing. As such, you can use this setting to expand your dynamic range.
Fixed: This setting produces the same amount of sound change (set in Keyboard Fixed Velocity below), no matter
what your playing strength. The velocity of the notes you play are fixed at the value set here.
Keyboard Fixed Velocity
The Fixed curve can be used to send a fixed velocity to the tone generator regardless of how hard or soft
you play the keyboard. This parameter is only available if you select the “Fixed” Keyboard Velocity Curve
above.
Settings: 1 – 127
Using Quick Setup can instantly call up appropriate sequencer-related panel settings by selecting
convenient preset setups, allowing you to simultaneously and instantly set a variety of important
sequencer-related parameters.
Quick Setup
Operation [UTILITY] [Settings] [Quick Setup], [SHIFT] + [UTILITY], or
Touch the QUICK SETUP icon
QUICK SETUP icon
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Audio Signal Flow
Indicates the Audio signal connections. The connections will change depending on the status of the [USB
TO HOST] terminal and the general settings of the instrument.
MIDI Signal Flow
Indicates the MIDI signal connections. The connections will change depending on the general settings of
the instrument.
Quick Setup
Determines the Quick Setups.
Settings: Standalone, 1 – 3
The parameters for Quick Setups are as follows.
For details about parameters related to Audio Settings, see “Audio I/O” (page 168). For details about
parameters related to MIDI Settings, see “MIDI I/O” (page 169).
The default settings for Quick Setups are as follows.
Standalone
Use this setting when this instrument is to be used alone or as the master clock source for other
equipment.
MIDI Rec on DAW
Use this setting when recording this instrument’s performance (not including Arpeggio data) to the
DAW software.
Arp Rec on DAW
Use this setting when recording this instrument’s performance including Arpeggio data to the DAW
software.
Audio Settings A/D Input Gain
Main L&R Gain
Assign L&R Gain
USB Main L&R Gain
USB 1-30 Gain
Direct Monitor Switch
MIDI Settings MIDI In/Out
Local Control
Arp MIDI Out
MIDI Sync
Clock Out
Receive/Transmit Sequencer Control
Controller Reset
FS CC Number
Part Output Settings Part 1-16 Output Select
A/D In Output Select
Digital In Output Select
Local Control Direct Monitor Output Select Arp MIDI Out
On On Main L&R Off
Local Control Direct Monitor Output Select Arp MIDI Out
Off On Main L&R Off
Local Control Direct Monitor Output Select Arp MIDI Out
Off On Main L&R On
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Effect Switch
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Reference
Audio Rec on DAW
Use this setting when recording the signals from the tone generator and the A/D INPUT [L/MONO]/[R]
jacks separately to DAW software, and playing the signals from the OUTPUT [L/MONO]/[R] jacks
directly.
Store Current Settings
Stores the edited settings as 1 – 3 of “QuickSetup.”
From the Audio I/O display you can set the parameters related to Audio Input and Output.
A/D Input (A/D Input Gain)
When using the A/D INPUT [L/MONO]/[R] jacks, this determines the input source, microphone (Mic) or
Line.
Settings: Mic, Line
Mic: Intended for low output equipment, such as a microphone.
Line: Intended for high output equipment, such as a keyboard, synthesizer, or CD player.
NOTE A guitar or bass having active pickups can be directly connected. However, when using passive pickups,
connect the instrument via an effect device.
Audio I/O Mode
Determines the Output mode of the Audio signal input from the [USB TO HOST] terminal. To activate this
setting, the instrument needs to be rebooted.
Settings: 16 Stereo/44.1kHz, 4 Stereo/44.1-192kHz
16 Stereo/44.1kHz: Audio data sending capability for the instrument is a maximum 32 channels (16 stereo
channels) at a sampling frequency of 44.1 kHz.
4 Stereo/44.1-192kHz: Audio data sending capability for the instrument is a maximum 8 channels (4 stereo
channels) for a sampling frequency of 44.1 kHz to 192 kHz.
NOTE When “4 Stereo/44.1-192kHz” is selected, available frequencies are only 44.1 kHz, 48 kHz, 96 kHz, and
192 kHz.
Main L&R (Main L&R Output Gain)
Determines the output gain of the OUTPUT (BALANCED) [L/MONO]/[R] jacks.
Settings: -6dB, +0dB, +6dB, +12dB
Local Control Direct Monitor Output Select Arp MIDI Out
On Off Depends on the Part Off
Audio I/O
Operation [UTILITY] [Settings] [Audio I/O]
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Data Utility
Tempo Settings
Effect Switch
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Reference
Assign L&R (Assign L&R Output Gain)
Determines the output gain of the ASSIGNABLE OUTPUT (BALANCED) [L]/[R] jacks.
Settings: -6dB, +0dB, +6dB, +12dB
USB Main (USB Main L&R Output Gain)
Determines the output gain of the Main L&R channel of the [USB TO HOST] terminal.
Settings: -6dB, +0dB, +6dB, +12dB
USB 1-30 (USB 1 – 30 Output Gain)
Determines the output gain of 1 – 30 channels of the [USB TO HOST] terminal.
Settings: -6dB, +0dB, +6dB, +12dB
Direct Monitor (Direct Monitor Switch)
Determines whether or not the audio signal which is output to the external device via the “Main L&R (USB
Out)” or “USB 1-30” channels also sounds from this instrument (Direct Monitoring). When this is set to “on,”
the audio signal which is output via the “Main L&R (USB Out)” or “USB 1-30” channels is also output to the
OUTPUT (BALANCED) [L/MONO]/[R] jacks and [PHONES] jack. When the external device is not
connected via USB cable, the Direct Monitor Switch is automatically turned on.
Settings: Off, On
From the MIDI I/O display you can set parameters related to MIDI Input and Output.
MIDI IN/OUT
Determines which physical output/input terminal(s) will be used for transmitting/receiving MIDI data.
Settings: MIDI, USB
NOTE The two types of terminals above cannot be used at the same time. Only one of them can be used to transmit/
receive MIDI data.
Local Control
This determines whether or not the tone generator of the instrument responds to your keyboard playing.
Normally, this should be set to “on” — since you’ll want to hear the sound of the instrument as you play it.
Even if this is set to “off,” the data will be transmitted via MIDI. Also, the internal tone generator block will
respond to messages received via MIDI.
Settings: Off, On
MIDI I/O
Operation [UTILITY] [Settings] [MIDI I/O]
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Effect Switch
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Arp MIDI Out (Arpeggio MIDI Out)
Determines whether to output MIDI data of Arpeggio playback or not.
Settings: Off, On
MIDI Sync
You can set various parameters related to MIDI clock and synchronization here.
Determines whether Arpeggio/Motion Sequencer/Song playback will be synchronized to the instrument’s
internal clock, an external MIDI clock, or the Audio signal input from the A/D INPUT [L/MONO]/[R] jacks.
Settings: Internal, MIDI, A/D In
Internal: Synchronization to internal clock. You can use this setting when this tone generator is to be used alone or
as the master clock source for other equipment.
MIDI: Synchronization to a MIDI clock received from an external MIDI instrument via MIDI. Use this setting when the
external sequencer is to be used as master.
A/D In: Synchronization to the tempo of the Audio signal received via the A/D INPUT [L/MONO]/[R] jacks.
Clock Out
Determines whether MIDI clock messages will be transmitted via MIDI or not.
Settings: Off, On
Receive (Receive Sequencer Control)
Determines whether the Sequencer Control signals – start and stop of Song – will be received via MIDI or
not.
Settings: Off, On
Transmit (Transmit Sequencer Control)
Determines whether the Sequencer Control signals – start and stop of Song – will be transmitted to MIDI or
not.
Settings: Off, On
Controller Reset
Determines the status of the controllers (Modulation Wheel, Aftertouch, Foot Controller, Breath Controller,
Knobs, etc.) when switching between Performances. When this is set to “Hold,” the controllers are kept at
the current setting. When this is set to “Reset,” the controllers are reset to the default states (below).
Settings: Hold, Reset
If you select “reset,” the controllers will be reset to the following states/positions:
FS Assign (Footswitch Assign Control Number)
Determines the Control Change number generated by using the Footswitch connected to the FOOT
SWITCH [ASSIGNABLE] jack. Even when the instrument receives MIDI message with the same Control
Change Number specified here from the external equipment, the instrument assumes that the message is
generated by using the Footswitch.
Settings: Off, 1 – 95, Arp SW, MS SW, Play/Stop, Live Set+, Live Set-, Oct Reset
Pitch Bend Center
Modulation Wheel Minimum
Aftertouch Minimum
Foot Controller Maximum
Footswitch Off
Ribbon Controller Center
Breath Controller Maximum
Expression Maximum
Assignable Switches 1 and 2 Off
Motion Sequencer Hold Off
Each Lane of Motion Sequencer 0 (minimum) when Lane Motion Sequencer
Polarity is set to “Unipolar”
64 (center) when Lane Motion Sequencer
Polarity is set to “Bipolar”
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From the Advanced display you can set the advanced parameters.
Zone Master (Zone Master Switch)
Determines whether the Zone function is used (on) or not (off).
Settings: Off, On
Audition Lock
Determines whether the Audition Lock is active or not. When this is set to On, the Audition function is not
available.
Settings: Off, On
Device Number
Determines the MIDI Device Number. This number must match the Device Number of the external MIDI
device when transmitting/receiving bulk data, parameter changes or other System Exclusive messages.
Settings: 1 – 16, All, Off
Bank Select
This switch enables or disables Bank Select messages, both in transmission and reception. When this is
set to “on,” this synthesizer responds to incoming Bank Select messages.
Settings: Off, On
Pgm Change (Program Change)
This switch enables or disables Program Change messages, both in transmission and reception. When
this is set to “on,” this synthesizer responds to incoming Program Change messages.
Settings: Off, On
Receive Bulk
Determines whether or not Bulk Dump data can be received.
Settings: Protect (not received), On (received)
Bulk Interval
Determines the interval time of the Bulk Dump transmission when a Bulk Dump Request is received.
Settings: 0ms – 900ms
Advanced
Operation [UTILITY] [Settings] [Advanced]
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Effect Switch
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Event Chase (Song Event Chase)
Event Chase allows you to specify which non-note data types are properly recognized during fast-forward
and rewind operations. Setting this to a specific event ensures the playback integrity of the event, even
when fast forwarding or rewinding.
Settings: Off, PC (Program Change), PC+PB+Ctrl (Program Change+Pitch Bend+Control Change)
Init On Boot (Initialize User Data on Boot-up)
Determines whether the User Data is initialized (On) or not (Off) when the power of the instrument is turned
on.
Settings: Off, On
Initialize Advanced Settings
Initializes the system settings edited in the Advanced display.
NOTICE
When the Initialize operation is executed, the target data and system settings you edited will be erased. Make
sure you are not overwriting any important data. Be sure to save all important data to your USB flash memory
device before executing this procedure.
From the System display you can make global system settings for the instrument.
Power on Mode
Determines the start-up display (which is automatically called up when power is turned on).
Settings: Perform, Live Set
Auto Power Off
To prevent unnecessary power consumption, this instrument features an Auto Power Off function that
automatically turns the power off if the instrument is not operated for a specified period of time. This
parameter determines the amount of time that elapses before the power is automatically turned off.
Settings: Off, 5, 10, 15, 30, 60, 120min
Animation (Animation Switch)
Determines whether the animation of screen transition is turned on or off.
Settings: Off, On
System
Operation [UTILITY] [Settings] [System]
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Effect Switch
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Blur (Blur Switch)
When any display is selected, the display previously selected is blurred. This parameter determines
whether the Blur function is turned on or off.
Settings: Off, On
Beep (Beep Switch)
Determines whether the beep sound (that confirms operations, menu/parameter selection, etc.) is turned
on or off.
Settings: Off, On
Knob Flash (Super Knob LED Switch)
Determines whether the flashing function of the Super Knob is turned on or off.
Settings: Off, On
KnobBrightness (Knob Brightness)
Controls the brightness of the lighting of the Super Knob.
Settings: 0 – 128
Half Glow (LED Half Glow Brightness)
Controls the dimming of the button lamps.
Settings: Off, 1/4, 1/2
Calibrate Touch Panel
Calls up the Calibration display for the Touch Panel. Calibration of the touch panel may be necessary if the
touch panel does not respond correctly.
Initialize All Settings
Initializes all system settings you created on the Utility display.
Initialize User Data
Initializes User data (Performance, Motion Sequence, and Live Set) in the specified area of the User
memory and system settings you created on the Utility display.
Initialize All Data
Initializes all User data in the User memory and all system settings you created on the Utility display.
NOTICE
When the Initialize operation is executed, all target data and system settings you created will be erased. Make
sure you are not overwriting any important data. Be sure to save all important data to your USB flash memory
device before executing this procedure.
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Reference
From the Load display you can load files and data.
Content Type
Among the various types of data saved in a single file on a USB flash memory or this instrument, you can
load all of them to this synthesizer at once or only a specific, desired type of data. This parameter
determines which specific type of data will be loaded from a single file. The editable parameters differ
depending on how you arrive at this display.
Settings: The file types which can be loaded as follows.
Contents
Load
Operation [UTILITY] [Contents] [Load]
File Types Device Type Extension Description
User File File .X7U Files of the “User File” type saved to USB flash memory
can be loaded and restored to the dedicated area in the
User Memory of the instrument (page 22).
User File Type data is as follows.
• Performance
•Arpeggio
Motion Sequence
•Curve
•Live Set
Micro Tuning
Waveform
Utility settings
Quick Setup
Library File File .X7L Files of the “Library File” type saved to USB flash memory
can be loaded and restored to the dedicated area in the
User Memory of the instrument (page 22).
Library File Type data is as follows.
• Performance
•Arpeggio
Motion Sequence
•Curve
•Live Set
Micro Tuning
• Waveform
Parent Folder Name Current Folder Name Free Storage
Folder/File select
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NOTE Files with an asterisk (*) are not displayed when you call up this display from the Utility display.
Parent Folder Name
Current Folder Name
Indicates the Parent Folder name and the current selected Folder Name. Once you touch the Parent Folder
Name, the Folder becomes the currently selected folder.
Free Storage
Indicates the free space and the full space of the selected storage area.
This parameter differs depending on the Content Type.
Folder/File Select
Indicates Folders/Files in the selected Folder.
Sort (Sort Order)
Determines the Sort Order of the Files in “File Select.”
Settings: Name, Size, Date, Number
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.
Size: Sorts in order of data size. When the lower arrow is displayed, the List is arranged in ascending order (small to
big.) When the upper arrow is displayed, the List is arranged in opposite order. This is not available for “Motion Seq,”
“Song,” and “Song&Perf” type Files.
Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order. This is available only for “Motion
Seq,” “Song,” and “Song&Perf” type Files.
Number: Sorts in order of Content Number. This is available only for “Song” and “Song&Perf” type Files.
Page (Page Select)
When Files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.
Job (Job Switch)
Determines whether the Job function is active (On) or not (Off.) When this parameter is turned on, touching
the File/Folder/Content in “File Select” calls up the menu to select “Rename” or “Delete.”
Touching the currently connected USB device calls up the menu to select “Format.”
Settings: Off, On
Song&Perf Internal data A specified Song in a file that is saved to the dedicated
area in the User Memory as a “Song” type can be
individually selected and loaded (played back) to the
instrument. Both of MIDI sequence and Performance data
can be loaded.
Song Internal data A specified Song in a file that is saved to the dedicated
area in the User Memory as a “Song” type can be
individually selected and loaded (played back) to the
instrument. Only MIDI sequence data can be loaded.
.mid File File .MID Standard MIDI File (SMF in format 0, 1) data that is saved
to USB flash memory can be loaded and played back.
.wav File File .WAV Audio data (Wave File) that is saved to USB flash memory
can be loaded and played back.
Audio File* File .WAV
.AIF
Audio data (Wave File and AIFF File) that is saved to USB
flash memory can be loaded and as “Waveform.”
Example: [PERFORMANCE] [EDIT] Part selection
Element selection [Osc/Tune] “New Waveform”
Motion Seq* Internal data A specified Sequence data in a file that is saved to the
dedicated area in the User Memory as an “Motion Seq”
type can be individually selected and loaded to the
instrument.
Example: [PERFORMANCE] [EDIT] Part selection
ELEMENT/OPERATOR [COMMON] [Motion Seq]
[Lane] “Load Sequence”
File Types Device Type Extension Description
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Compatible with the MOTIF XF6/MOTIF XF7/MOTIF XF8 data
The following data can be loaded to MONTAGE6/MONTAGE7/MONTAGE8 among all MOTIF XF6/MOTIF
XF7/MOTIF XF8 data. Please note that the data is loaded as “User File” or “Library File.”
Also you can switch the Content Type between User file and Library file.
From the Store/Save display you can store Files and data.
Content Type
You can store all data or the specified data to the instrument or USB flash memory. This parameter
determines which specific data will be stored/saved.
The editable setting value differs depending on how you arrive at this display.
Settings: The Content Types which can be stored/saved are as follows.
File Type on MOTIF XF Extension on MOTIF XF Contents
All .X3A User Voice, User Arpeggio, User Waveform
AllVoice (All Voice) .X3V User Voice, User Waveform
AllArp (All Arpeggio) .X3G User Arpeggio
AllWaveform (All Waveform) .X3W User Waveform
Store/Save
Operation [UTILITY] [Contents] [Store / Save] or
Press the [STORE] button
File Types Device Type Extension Description
Performance Internal data Data can be stored to the dedicated area in the User
Memory as a “Performance” (page 22).
Parent Folder Name Current Folder Name Free Storage
File select
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Effect Switch
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Reference
NOTE Files with an asterisk (*) are not displayed when you call up this display from the Utility display.
Parent Folder Name
Current Folder Name
Indicates the parent folder name and the current selected folder name. Once you touch the Parent Folder
Name, the Folder becomes the currently selected folder.
Free Storage
Indicates the free space and the full space of the selected storage area. This parameter differs depending
on the Content Type.
Folder/File Select
Indicates folders/files in the selected folder.
Sort (Sort Order)
Determines the sort order of the files in “File Select.”
Settings: Name, Size, Date
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the list is arranged in descending order.
Size: Sorts in order of data size. When the lower arrow is displayed, the List is arranged in ascending order (small to
big.) When the upper arrow is displayed, the List is arranged in opposite order. This is not available for
“Performance” and “Motion Seq” type files.
Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order. This is available only for
“Performance” and “Motion Seq” type files.
Page (Page Select)
When files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.
User File File .X7U Data that is stored to the dedicated area in the User
Memory can be saved to USB flash memory.
Data saved as “User File” is as follows.
• Performance
• Arpeggio
Motion Sequence
•Curve
•Live Set
Micro Tuning
• Waveform
Utility Settings
Quick Setup
Library File File .X7L Data that is stored to the dedicated area in the User
Memory can be saved to USB flash memory.
Data saved as “Library File” is as follows.
• Performance
• Arpeggio
Motion Sequence
•Curve
•Live Set
Micro Tuning
• Waveform
.mid File File .MID MIDI data that is stored to the dedicated area in the
User Memory (page 22) can be saved as a Standard
MIDI File (SMF only in format 0) to USB flash memory.
Motion Seq* Internal data Data can be stored as “Motion Seq” to the dedicated
area in the User Memory.
Example: [PERFORMANCE] [EDIT] Part selection
ELEMENT/OPERATOR [COMMON] [Motion Seq]
[Lane] “Edit Sequence” to call up “Motion
Sequence Edit” “Store Sequence”
File Types Device Type Extension Description
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Job (Job Switch)
Determines whether the Job function is active (On) or not (Off.) When this parameter is turned on, touching
the File/Folder/Content in “File Select” calls up the menu to select “Rename” or “Delete.”
Touching the currently connected USB device calls up the menu to select “Format.”
Also you can create a new folder when storing a file.
Settings: Off, On
From the Data Utility display you can control Files and data in the User Memory.
Folder List
Current Folder Name
Indicates the Current Folder Name.
Job (Job Switch)
Determines whether the Job function is active (On) or not (Off). This parameter is available only for the
“Waveform” folder on this display. When the parameter is turned on, touching “Waveform” folder calls
up the menu to select “Optimize.”
Settings: Off, On
Folder Select
Indicates the Content Types in the User Memory as folders. Touching the Folder opens it.
Arp (Arpeggio)
•Library
•Live Set
Motion Seq
• Performance
•Song
• Waveform
Page (Page Select)
When folders in “Folder Select” are displayed in multiple pages, you will need to use this button to
scroll through the pages.
Data Utility
Operation [UTILITY] [Contents] [Data Utility]
Folder select
Current Folder Name
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When the selected Folder is opened
Parent Folder Name
Current Folder Name
Indicates the parent folder name and the current selected folder name. Touching the parent folder name
returns to the folder list view.
Free Storage
Indicates the free space and the full space of the selected storage area. This parameter differs depending
on the Content Type.
File Select
Indicates Files in the selected Folder. The Job function is always available in this display. Touching the File/
Content in “File Select” calls up the menu to select “Rename” or “Delete.” (“Rename” is not available for
the Files in “Library” type Folder.)
Sort (Sort Order)
Determines the Sort Order of the Files in “File Select.”
Settings: Name, Size, Date, Number
Name: Sorts by name. When the lower arrow is displayed, the List is arranged in ascending order (A to Z). When the
upper arrow is displayed, the List is arranged in descending order.
Size: Sorts in order of data size. When the lower arrow is displayed, the List is arranged in ascending order (small to
large). When the upper arrow is displayed, the List is arranged in opposite order. This is available only for “Library”
type Contents.
Date: Sorts in order of storing. When the lower arrow is displayed, the List is arranged in descending order (newer to
older). When the upper arrow is displayed, the List is arranged in ascending order. This is not available for “Arp” and
“Library” type Contents.
Number: Sorts in order of Content Number. This is available only for “Arp,” “Song,” and “Waveform” type Contents.
Page (Page Select)
When Files in “File Select” are displayed in multiple pages, you will need to use this button to scroll through
the pages.
Parent Folder Name Current Folder Name Free Storage
File Select
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Tempo Settings
Effect Switch
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Reference
From the Tempo Settings display you can set parameters related to Tempo and Synchronization.
Tempo
Determines the Performance tempo. This parameter is not available when the “MIDI Sync” is set to “MIDI”
or “A/D In” and the instrument is synchronized to an external device (“EX. Tempo” is displayed instead of
the setting value.)
Settings: 5 – 300
Knob Flash (Super Knob LED Switch)
Determines whether the flashing of the Super Knob is turned on or off.
Settings: Off, On
Tap Tempo
Allows you to tap the desired tempo by touching this parameter or by moving the cursor to this parameter
and pressing (tapping) the [ENTER] button on the panel.
This parameter is not displayed when the “MIDI Sync” is set to “MIDI” and the instrument is synchronized
to an external device.
NOTE When “MIDI Sync” is set to “A/D In,” the tempo search starts by touching this parameter.
MIDI Sync
Determines parameters related to MIDI clock and synchronization.
Determines whether Arpeggio/Motion Sequencer/Song playback will be synchronized to the instrument’s
internal clock, an external MIDI clock, or the Audio signal input from the A/D INPUT [L/MONO]/[R] jacks.
Settings: Internal, MIDI, A/D In
Internal: Synchronization to internal clock. You can use this setting when this tone generator is to be used alone or
as the master clock source for other equipment.
MIDI: Synchronization to a MIDI clock received from an external MIDI instrument via MIDI. Use this setting when the
external sequencer is to be used as master.
A/D In: Synchronization to the tempo of the Audio signal received via the A/D INPUT [L/MONO]/[R] jacks.
Clock Out
Determines whether MIDI clock messages will be transmitted or not.
Settings: Off, On
Tempo Settings
Operation [UTILITY] [Tempo Settings], [SHIFT] + [ENTER], or
Touch the TEMPO SETTING icon
TEMPO SETTING icon
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Effect Switch
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Reference
Mode (Click Mode)
Determines the click sound (metronome) that is used during recording or playback.
Settings: Off, Rec, Rec/Play, Always
Off: The click will not sound.
Rec: The click will sound during Song recording only.
Rec/Play: The click will sound during Song recording and playback.
Always: The click will always sound.
Precount (Click Pre-count)
Determines the number of count-in measures provided before recording actually starts after pressing the
[R] (Play) button while the Song recording.
Settings: Off (Recording starts as soon as the [R] (Play) button is pressed), 1meas – 8meas
NOTE Since the click sound is created with the internal tone generator, using click playback affects the overall
polyphony of the instrument.
Volume (Click Volume)
Determines the click sound volume.
Settings: 0 – 127
Beat (Click Beat)
Determines which beats the metronome click will sound.
Settings: 1/16 (16th notes), 1/8 (8th notes), 1/4 (quarter notes), 1/2 (half notes), Whole (whole notes)
Type (Click Type)
Determines the click sound type.
Settings: 1 – 10
Sync Quantize (Sync Quantize Value)
Determines the actual timing at which the next Arpeggio playback starts when you trigger it while the
Arpeggio of multiple Parts is played back. When set to “off,” the next Arpeggio starts as soon as you
trigger it. The displayed number indicates the resolution in clocks.
Settings: Off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/4 note triplet),
480 (1/4 note)
Click Out (Click Output Select)
Determines the specified output for the “Click.”
Settings: MainL&R, AsgnL&R, USB1&2…USB29&30, AsgnL, AsgnR, USB1…USB30
MainL&R: Outputs in stereo (two channels) to the OUTPUT [L/MONO]/[R] jacks.
AsgnL&R: Outputs in stereo (two channels) to the ASSIGNABLE OUTPUT [L]/[R] jacks.
USB1&2…USB29&30: Outputs in stereo (Channels 1&2 – 29&30) to the [USB TO HOST] terminal.
AsgnL: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [L] jack.
AsgnR: Outputs in mono (one channel) to the ASSIGNABLE OUTPUT [R] jack.
USB1 – 30: Outputs in mono (Channels 1 – 30) to the [USB TO HOST] terminal.
Edit Search Utility Live SetPerformance
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Effect Switch
182
Reference
From the Effect Switch display you can make Effect Bypass settings. None of the settings made on this
display will be stored. When the instrument is restarted, the parameter values are also initialized.
Insertion FX (Insertion Effect Switch)
Determines whether the Insertion Effect is active or not.
Settings: Off, On
System FX (System Effect Switch)
Determines whether the System Effect is active or not.
Settings: Off, On
Master FX (Master Effect Switch)
Determines whether the Master Effect is active or not.
Settings: Off, On
Effect Switch
Operation [UTILITY] [Effect Switch] or
Touch the EFFECT icon
EFFECT icon
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Live Set
Live Set
Edit
Register
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Reference
Live Set
Live Set is a list in which Performances can be freely arranged. Up to 16 Performances can be selected
from the Preset Live Sets and arranged over a single page—making it easy to call up and play your
favorite Performances. For basic instructions on Live Set, see the Owner’s Manual.
Live Set
From the Live Set display you can call up the registered Performances.
Bank (Live Set Bank Select)
Determines the Live Set Bank.
Settings: Preset, User 1 – 8 (default), Library Name (when the Library file is read)
Page (Live Set Page Select)
Determines the Live Set Page.
Settings: Live Set page 1 – 16 (default)
Performance List
Indicates the Performances registered in the selected Live Set.
Category Search
Calls up the Performance Category Search display (page 161).
Current Performance Name
Indicates the selected Performance Name registered in the selected slot.
Current Slot Name
Indicates the selected Slot Name.
Performance Attribute
Indicates the Performance Attribute registered in the selected Slot.
Operation Press the [LIVE SET] button, or
Touch the LIVE SET icon
Performance List
Current Performance Name Current Slot Name Performance Attribute
LIVE SET icon
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Live Set Edit (Edit)
From the Live Set Edit display you can edit the Live Sets (User Bank only).
When the Slot to which a Performance has been registered is selected
Bank (Live Set Bank Name)
Enters the desired name for the selected Live Set Bank. The names can contain up to 20 characters.
Touching the parameter calls up the input character display.
Page (Live Set Page Name)
Enters the desired name of the selected Live Set Page. The names can contain up to 20 characters.
Touching the parameter calls up the input character display.
Done
Touching this parameter finishes the Live Set Editing and returns to the Live Set display.
Performance List
Indicates the Performances registered in the selected Live Set.
Delete
Deletes the Performance from the selected Slot.
Slot Name
Enters the desired name of the selected Slot. The names can contain up to 20 characters. Touching the
parameter calls up the input character display.
Performance (Performance Name)
Indicates the Performance Name in the selected Slot.
Color
Determines the Color of the selected Slot.
Settings: Black, Red, Yellow, Green, Blue, Azure, Pink, Orange, Purple, Sakura, Cream, Lime, Aqua, Beige, Mint, Lilac
Volume
Determines the volume of the Performance in the selected Slot.
Operation [LIVE SET] User Bank selection [EDIT]
Performance List
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Live Set
Live Set
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Reference
Swap (Swap Switch)
Determines whether the Swap function is turned on or off. You can switch settings between Slots. For
instructions on the Swap function, see the Owner’s Manual.
Settings: Off, On
Copy (Copy Switch)
Determines whether the Copy function is turned on or off. You can copy the setting to another Slot.
Settings: Off, On
When an empty Slot is selected
Add
Touching this button allows you to register the selected Performance in the Slot.
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Live Set
Live Set
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Register
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Reference
Live Set Register (Register)
From the Live Set Register display you can register Performances to the Live Set. For basic instructions on
Live Set Registering, see the Owner’s Manual.
Bank (Live Set Bank Select)
Determines the Live Set Bank for registering Performances. Preset Bank and Library Bank cannot be
selected for this parameter.
Settings: User 1 – 8 (default)
Page (Live Set Page Select)
Determines the Live Set Page for registering Performances.
Settings: Live Set Page 1 – 16 (default)
Slot Select
Determines the Slot for registering Performance. When the Slot containing the Performance is selected
and press the [ENTER] button (or touch the Slot again on the display), the Performance in the slot is
replaced with the currently selected Performance.
Settings: Slot 1 – 16
Operation [SHIFT] + [LIVE SET] (from any operation displays, other than Live Set)
Slot Select
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Reference
Connecting an iPhone or iPad
NOTE In order to eliminate the risk of noise from other communication when using this instrument with an iPad or
iPhone app, be sure to turn on Airplane Mode and then turn on Wi-Fi.
NOTICE
Be sure to place your iPad or iPhone on a stable surface to prevent it from falling over and being damaged.
Apps compatible with the MONTAGE provide many more convenient, enjoyable ways to use this musical
instrument.
For details on how to connect the devices, refer to the “iPhone/iPad Connection Manual,” which is
available from the Yamaha web site.
NOTE For audio signal transfer, refer to the connection using Lightning to USB Camera Adapter.
Details of compatible smart devices and apps can be found on the following page from the Yamaha web
site.
http://www.yamaha.com/kbdapps/
Yamaha Web Site (English only)
http://www.yamahasynth.com/
Yamaha Downloads
http://download.yamaha.com/
Manual Development Department
© 2016 Yamaha Corporation
Published 03/2016 MW-A0

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