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User Manual: Yamaha PM1D V2.0 Supplementary Manual

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PM1D System Software Version 2
Supplementary Manual
This supplementary manual primarily describes the additional and modified functions that have been incorporated into PM1D System Software version 2.0.
Please read this manual in conjunction with the original manual that came with
your Yamaha PM1D digital audio mixing system.

Table of Contents
■ Main changes ..................................... 2

■ Other changes.................................. 10

Auto Gain Adjustment function ......................2
PM1D Manager Remote Control function ......2
VCM Effects available .....................................3
Channel Move function in the CH COPY
screen .........................................................3

Filtering during save or load operations ........10
Direct output just before the HPF ................ 11
Additional functions for the USER DEFINE
switches ................................................... 11
Inserting MIDI events from the event list ..... 12
CLEAR ALL button added to the OSCILLATOR
and TALKBACK screens............................. 13
Outputting the MONITOR and CUE signals
from the DSP1D ....................................... 13
No limitation in multiple selections for the
Global Paste function ............................... 14
Selecting WITH MIX SEND in the CH COPY
screen ...................................................... 14
Support for the MY8-DA96 card .................. 14
Compatibility of created data ...................... 14

■ Changes in Scene Memories and
Libraries.............................................. 5
Expanding the Event Recall function
in the TC EVENT screen...............................5
Overwriting libraries during the Auto Store
operation ....................................................6
Unit settings can be included in the Recall
Safe channel settings...................................7
Additional preset scenes .................................7
Expanded user area for Input EQ/Channel
libraries .......................................................7

■ Appendix .......................................... 15

■ Changes and additions of screens..... 8

Scene Memory Preset List ............................ 15
VCM Effect Parameter List............................ 18

New FADER VIEW screen ................................8
Clock on the meter bridge .............................8
Displaying the GEQ routings ..........................8
Displaying the GR meters ...............................9

EN

Main changes
Auto Gain Adjustment function
If you adjust the HA gain on the master CS1D (master for HA
control), the attenuation on a slave CS1D can automatically be
adjusted so that the channel output levels will remain
unchanged.

2. In the upper left of the screen, click the AUTO
GAIN ADJUSTMENT button to enable the function.
The Auto Gain Adjustment function is now enabled.

3. Turn the GAIN ADJ button on or off to switch the
function for each channel on or off.

Engine
DSP1D/
DSP1D-EX

Slave
Console CS1D

Note

Output B

AI8 (ID=1)
ANALOG OUTPUT BOX

Output A

Engine
DSP1D/
DSP1D-EX

CONTROL
PORT
A
B
C

Master
Console CS1D

The master unit is the CS1D (or PM1D Manager) connected
via a DSP1D that is connected to the port through which the
AI8 is controlled. The slave unit is the CS1D (or PM1D Manager) connected via a DSP1D that is connected to any port
other than the master. You can switch between the master and
slave.

■ Switching the Auto Gain Adjustment
function on and off
1. On the slave CS1D, display the ATT screen for the
IN EQ function.
AUTO GAIN ADJUSTMENT button
ATT

SET ALL and CLEAR ALL buttons
GAIN ADJ buttons

• Click the SET ALL button to turn on the function for all channels
globally. Click the CLEAR ALL button to turn off the function for
all channels globally.
• In most cases, turn on the Auto Gain Adjustment function only on
the slave CS1D unit. If you turn on the function on the master
CS1D unit, the output level of the master CS1D will also be
adjusted automatically.
• The GAIN ADJ button’s on/off status is not linked even if the corresponding two channels are paired. Even if the GAIN ADJ button of either one of the paired channels is turned on, the
attenuators will not be linked.
• When you turn off the GAIN ADJ button for one of the paired
channels, the attenuator value for the even-numbered channel
will change to the value for the odd-numbered channel. In this
case, please note that the volume level might increase more than
expected.
• If the attenuator values are selected as one of the Recall Safe
items, and if the GAIN ADJ button for the recalled scene is set to
on, this function will apply to the recalled HA gain. The Recall
Safe function does not apply to the GAIN ADJ button and AUTO
GAIN ADJUSTMENT button settings. Therefore, you must first
store these button settings in the scenes.

PM1D Manager Remote Control function
Connecting the PM1D Manager and a Yamaha digital mixing
console (DM2000, 02R96, or DM1000) via USB enables you to
remotely control the PM1D system from the digital mixing
console. For details, refer to the PM1D Manager V2 Owner's
Manual.
Yamaha digital mixer
(DM2000 V2, 02R96 V2,
DM1000 V2)

PM1D Manager

USB

USB/RS232C
PM1D system

Engine
DSP1D/DSP1D-EX

2

Main changes

Console CS1D

VCM Effects available

Value

Various effects sold as Add-On Effects packages for Yamaha
digital mixing consoles (such as DM2000) are now included as
standard. To use the VCM effects, you must first specify the
number of VCM effects you wish to use to limit the number of
available GEQ modules.
EFFECT

—

VCM effects

Available GEQ

EFFECT 1–8

GEQ 1–24

EFFECT 1

EFFECT 2–8

GEQ 1–22

1-2

EFFECT 1–2

EFFECT 3–8

GEQ 1–20

1-3

EFFECT 1–3

EFFECT 4–8

GEQ 1–18

1-4

EFFECT 1–4

EFFECT 5–8

GEQ 1–16

1-5

EFFECT 1–5

EFFECT 6–8

GEQ 1–14

1-6

EFFECT 1–6

EFFECT 7–8

GEQ 1–12

1-7

EFFECT 1–7

EFFECT 8

GEQ 1–10

1-8

EFFECT 1–8

1

—

Conventional
effects

—

GEQ 1–8

Note

The VCM effects employ Virtual Circuitry Modeling technology, and include compressors and EQs that model the characteristics of analog circuits, OpenDeck, which emulates tape
compression created by open reel tapes; and the REV-X reverb
effect, which is based on a newly-developed algorithm and
provides richly reverberant sound quality with smooth attenuation. For more information on the VCM effects, please refer
to the Appendix on page 18.
To use the VCM effects, you must first specify the number of
VCM effects you wish to use in the following DSP CONFIG
screen to limit the number of available GEQ modules.

• To use VCM effects on a single effect module, you must
disable two GEQ modules.
• If you change this setting, the effect and GEQ output will be temporarily muted.
• The disabled GEQ modules still enable you to control the parameters, but the output will be muted.
• You can recall these new effects in the same way as the existing
effects. That is, you recall the desired effects from the Effect
library.
• Please note that if you mix a signal processed with VCM effects
with a signal that utilizes a different routing, a difference in time
resulting from the different signal paths may cause a comb filter
effect (a phenomena in which the level of some frequencies
decreases).

Channel Move function in the CH
COPY screen
In addition to the CH Copy function in the CH COPY screen,
which copies channels globally, a CH Move function that
moves channels is now available.
CH MOVE button

DSP CONFIG

CH COPY

The CH Move function enables you to move any input or output channels to specified channel locations. When the channels
are moved, the channels between the move source and destination channels will move forward or backward accordingly. To
use the CH Move function, you can either use the CH COPY
screen or operate the keys on the top panel.
Main changes

3

■ Moving the channels in the CH COPY
screen
1. Display the CH COPY screen for the IN CH View or
OUT CH View function.

■ Moving the channels from the top panel
1. Press the [SEL] switches to select the input channels you wish to move.
2. Press the [CHANNEL COPY] key.
3. Hold down the [SHIFT] key and press the [SEL]
switch of the destination channels.
The CH DATA MOVING pop-up window appears, indicating the move source and destination channel numbers.

CH MOVE button
CH COPY

Move source channels

Move destination channels

4. Click the OK button to execute the function.
The channels are now moved to the new locations.
Note
2. In the CH COPY/CH MOVE section, turn on the
CH MOVE button.
If the CH COPY button is on, you can use the usual Channel Copy function.

3. Press the [SEL] switches to select the channels you
wish to move.
4. Select the destination channels in the DESTINATION CH SELECT section.

5. Click the EXECUTE button.
The CH DATA MOVING pop-up window appears, indicating the move source and destination channel numbers.
Move source channels

Move destination channels

6. Click the OK button to execute the function.
The channels are now moved to the new locations.

4

Main changes

• The move source channel can be a single channel or two
channels that can be paired.
• You can move a single channel under the following conditions:
There are no paired channels between the move source and
destination channels, AND all the following parameters are
turned off: HA GAIN GANG, HA A/B LINK, GATE LINK, COMP
LINK, DELAY GANG, GANG PAN/INV PAN/BALANCE in PAN
MODE, and M/S DECODE.
• If you move two channels, the first channel of the destination
channels will be the first of the two channels that can be paired.
Therefore, moving two channels will never swap between the left
and right channels.
• You can move the channels only within the following channel
sections:
– Input channels 1–96
– Stereo input channels 1–8
– MIX channels 1–48
– STEREO A/B channels
– MATRIX channels 1–24

Changes in Scene Memories and Libraries
Expanding the Event Recall function in
the TC EVENT screen
In the TC EVENT screen, you can now register scenes in the
order of use, so that these scenes can be recalled manually, or
automatically according to the specified interval time.

2 EVENT TRIGGER
This column indicates the way in which each event is
recalled.
Click the
button to display the TC EVENT pop-up
window, then click one of the following three buttons to
select the recall condition.

TC EVENT

1
3
2

4

5
Button

The TC EVENT screen features the following additional functions:

MANUAL

You can use the EVENT RECALL button
in the EVENT RECALL section (4) or a
USER DEFINE switch to recall the event.
“[MANUAL]” appears in the EVENT TRIGGER column.

INTERVAL

The scene will be recalled when the specified time has elapsed since the preceding
scene was recalled. If you select this button, specify the INTERVAL TIME parameter in the range of 0.1 through 999.9sec.
An “
” symbol and the interval time will
appear in the EVENT TRIGGER column
of the event list.

TIME CODE

The scene will be recalled when the time
code (LTC or internal time code) reaches
the specified time. If you select this button, specify the time code (hours/minutes/
seconds/frames). The specified time code
will appear in the EVENT TRIGGER column of the event list.

1 EVENT RECALLING

Use the following three buttons to switch the event list
operation.
Button

function

DISABLE

The Event List function will not recall
scenes registered in the event list.

ENABLE
[ALL MANUAL]

Scenes registered in the event list will
be recalled only by manual operation. If
the list contains events for which a time
code has been specified, the candidate
event for recall will change as time
code progresses, but events will not
actually be recalled unless you recall
them manually.

ENABLE

Scenes registered in the event list will
be recalled according to the specified
condition (time code, interval, or manual operation).

The upper part of the display will show
tor if ENABLE [ALL MANUAL] is selected, or
indicator if ENABLE is selected.

indica-

function

Event that is recalled when the specified time has
elapsed since the preceding scene was recalled
Event that will be recalled manually
Events that will be recalled when the time
code reaches the specified time

Changes in Scene Memories and Libraries

5

3 SCENE MEMORY
These are the number and title of the scene to be recalled.
Click the
button to display the TC EVENT pop-up
window, then click the number of a scene to select it.

Overwriting libraries during the Auto
Store operation
When you store scenes using the Auto Store function, you can
now select an unused library or the original library as the initial store destination.
DEFAULT EDIT LIBRARY NO.

Button

Function

DIRECT

Recalls the specified scene. Specify a
scene to recall in the section to the
right.

INC

Recalls the subsequent scene (registered just after the current scene).

DEC

Recalls the previous scene (registered
just before the current scene).

DISABLE

Recalls no scene.

DEFAULT EDIT LIBRARY NO.

4 EVENT RECALL
These functions enable you to recall events. The following
three buttons are provided.
Button

NEW

The lowest unused library numbers will be
selected. (This is the same as the previous software version.)

OVERWRITE

The number of the most-recently recalled
library will be selected. (If the scene was
specified as read-only, or if the corresponding library is write-protected, the
lowest-numbered unused library will be
selected.) This selection is useful when
you wish to prevent a particular library
from becoming full or lacking space during the Auto Store operation, or when you
wish to edit a particular library.

Function

PREV

When you click this button, the event preceding the last-recalled event in the list
will be recalled and selected.

DIRECT

When you click this button, the event currently selected in the event list will be
recalled.

NEXT

When you click this button, the event following the last-recalled event in the list
will be recalled and selected. This button
is useful when you recall an event that
has been assigned as “[MANUAL]” in the
EVENT TRIGGER column.

5 MOVE UP/MOVE DOWN

These buttons move the currently-selected event one position earlier (MOVE UP) or later (MOVE DOWN) in the
event list.
Note
• If the EVENT TRIGGER column of the selected event shows a
time code, these buttons will be grayed-out and unavailable. To
change the order of each event that displays a time code,
change the time code.

6

The following buttons are now available in the SCENE STORE
pop-up window that is displayed when you press the SCENE
MEMORY [STORE] switch (or the STORE button in the
MEMORY screen).

Changes in Scene Memories and Libraries

Note
• This setting is remembered when you close the pop-up
window.

Unit settings can be included in the
Recall Safe channel settings
You can globally apply the Recall Safe function to settings for
units that are patched to Recall Safe channels, as well as to the
Recall Safe channel settings themselves.
SAFE KEY MODE SELECT section
RECALL SAFE

Additional preset scenes
Factory-shipped preset scenes 00.0 – 00.9 in the scene memory
were reviewed and replaced with more practical scenes. For
details, please refer to the “Scene Memory Preset List” on
page 15.
Hint
• To use the preset scenes, follow the steps below:
1. Recall the desired preset scene.
2. In the INPUT PATCH screen, patch the input channels that
use the signals from the connected units. When you click the
AUTO SETUP button, the unit signals are patched from
Channel 1 in the order of the connected units.
3. In the OUTPUT PATCH screen, patch the buses to the signals of the connected units.

Note
• Please note that if you mix signals that have different paths, a
difference in the time taken via the different signal paths may
cause a comb filter effect (a phenomena in which the level of
some frequencies decreases).

Expanded user area for Input EQ/
Channel libraries
SAFE KEY MODE SELECT

CH

CH+UNIT

If you turn on or off the Recall Safe function for the selected channel from the
panel or in the IN CH VIEW screen, only
the Recall Safe function for the channel is
turned on or off. (This is the same as the
previous software version.)

The user area for the Input EQ library and Input Channel
libraries has been expanded.
• Input EQ library
#001 – 199 (#038 – 199 are the user area.)
• Input Channel library
#000 – 199 (#001 – 199 are the user area.)

If you turn on or off the Recall Safe function for the selected channel from the
panel or in the IN CH VIEW screen, the
Recall Safe function for both that channel
and the unit patched to the channel is
turned on or off.

Note
• Selecting the Recall Safe items using the SAFE [RECALL]
switch on the panel or the button in the IN CH VIEW screen
(when the CH+UNIT button is turned on) provides the same
result as turning on the SAFE ON/OFF button and UNIT button
on the screen (when the CH button is turned on).
• When the CH+UNIT button is turned on, the SAFE [RECALL]
switch on the panel or the button in the IN CH VIEW screen is
linked to the on/off operation of the SAFE ON/OFF and UNIT
buttons on the screen.

Changes in Scene Memories and Libraries

7

Changes and additions of screens
New FADER VIEW screen

Clock on the meter bridge

The FADER VIEW screen has been added to the IN CH View
function and OUT CH View function.

The TIME CODE indicator on the meter bridge block can now
display the current time. Also, an additional parameter enables
you to switch between the current time and time code.

FADER VIEW
PREFERENCE

TIME CODE DISPLAY section

4

1
2
3
1
2
3

1 ON/MUTE
These buttons enable you to switch the channels on/off,
and switch DCA group muting on/off. They are linked to
the [ON] switches of the corresponding channels and the
[MUTE] switches of the DCA groups.

2 Level
These buttons enable you to adjust the level of the channels
and DCA groups. The current value is shown in the box
immediately below. They are linked to the encoder or fader
of the corresponding channel or DCA group.

TIME CODE DISPLAY
PRESENT TIME

Displays the current time in 24-hour format (hours/minutes/seconds).

TIME CODE

Displays the time code.

3 CUE
These buttons enable you to switch cue monitoring on/off
for the channels and DCA groups. They are linked with the
[CUE] key of the corresponding channel or DCA group.

4 DISPLAY CH
Switches the channels that are shown in the FADER VIEW
screen.

Displaying the GEQ routings
When you select a GEQ module in the GEQ PARAMETER
screen, the GEQ SELECT pop-up window enables you to identify any GEQ modules that have already been patched.

• When you are using the IN CH View function:
INPUT [PANEL]

Channels specified via the Panel
Assign function, and DCA groups
1–12

CH 1-48/ST IN 1-4

Input channels 1–48, ST IN channels 1–4, DCA group 1–12

CH 49-96/ST IN 5-8

Input channels 49–96, ST IN
channel 5–8, DCA groups 1–12

• When you are using the OUT CH View function:

8

MIX 1-48

MIX channels 1–48, STEREO A/
B channels, DCA groups 1–12

MATRIX

MATRIX channels 1–24, STEREO A/B channels, DCA groups
1–12

Changes and additions of screens

This window displays the signal routing of already-patched
GEQ modules, and displays “NO ASSIGN” for unpatched
GEQ modules.

Displaying the GR meters
The INPUT GR screen and OUTPUT GR screen have been
added to the Meter function. These screens display the gain
reduction meters for Input channel gates and compressors, and
Output channel compressors.
INPUT GR

4 Pair icon

This icon indicates the pairing status of two adjacent oddnumbered/even-numbered channels.

OUTPUT GR

1
3

2

4
3

1 DISPLAY CH
Switches the channels that are displayed in the INPUT GR
and OUTPUT GR screens.
INPUT GR screen:

CH 1-48/ST IN 1-4

Input channels 1–48,
ST IN channels 1–4

CH 49-96/ST IN 5-8

Input channels 49–96,
ST IN channels 5–8

OUTPUT GR screen:

MIX 1-48

MIX channels 1–48

MATRIX 1-24/STEREO

MATRIX channels 1–24,
STEREO A/B channels

2 GATE/COMP (Gate/Compressor)

These buttons select whether the meters will display gain
reduction for the Gate or Compressor. These buttons
appear only in the INPUT GR screen.

3 Meters
These peak level meters indicate the amount of gain reduction for each channel. The current fader value is shown in
the box below.

Changes and additions of screens

9

Other changes
Filtering during save or load operations
You can specifically select any region of any scene or library
data to be saved to a memory card. You can also specifically
select any region of any scene or library data to be loaded from
a memory card.

be saved or loaded. If you want to change the save/load
destination numbers, click the [ ]/[ ] buttons at the
left and right of the starting number box or use the [DATA]
encoder. (The value in the ending number box will change
automatically according to the starting number and the
source range.)
When you change the save destination starting number:

LOAD/SAVE

1

CS1D

2
3
4

Memory card
Starting
number
Ending
number

01.0
01.1
01.2
01.3
01.4
01.5

AAA
BBB
CCC
DDD
EEE
FFF

Starting
number

SAVE

SOURCE

In addition to BASIC mode (in which you can save the entire or
specified data in the scene memories or libraries to a memory
card, or load them from a memory card), ADVANCED mode
enables you to save or load a specified range of the data.

02.0
02.1
02.2
02.3
02.4

AAA
BBB
CCC
DDD
EEE

DESTINATION

When you change the load destination starting number:

CS1D

■ ADVANCED mode:
When you turn on the ADVANCED button in the LOAD/SAVE
screen, the left side of the screen will display the following
items:

1 MODE

Memory card
Starting
number
Ending
number

02.1
02.2
02.3
02.4
02.5

BBB
CCC
DDD
EEE
FFF

Starting
number
LOAD

Switches between BASIC and ADVANCED mode.

2 CATEGORY
Indicates the category of data that is selected for saving or
loading: scene memory or a type of library. Click the [ ]/
[ ] buttons at left and right or use the [DATA] encoder to
change the category.

3 SOURCE (save/load source numbers)

Indicates the starting and ending numbers of the scene
memory or library items that will be saved to or loaded
from the card. Click the [ ]/[ ] buttons at the left and
right in each box or use the [DATA] encoder to change the
numbers.

4 DESTINATION (save/load destination numbers)

Indicates the starting and ending numbers of the scene
memory or library items into which the specified data will

10

Other changes

SOURCE

02.5
02.6
02.7
02.8

BBB
CCC
DDD
EEE

DESTINATION

Note
• To format a memory card first, use a computer or other external
device and select the FAT16 format. The CS1D does not
support the FAT 32 format.
• You can load the data you saved using System Software older
than version 2.0.
• The preset effects in the Effects library of System Software version 2.0 includes VCM effects. Therefore, if you try to load the
Effects library data of an older version, part of the data may not
be loaded. In such a case, change the load destination starting
number in the DESTINATION section, then load the data again.

■ BASIC mode:
In BASIC mode, you can now specify the range of data to be
saved or loaded for the Unit library, Patch library, and Name
library.

Direct output just before the HPF
The signal can be now directly output just before the Input
channel HPF. You can also adjust the direct output level.
INSERT/DIRECT POINT
DIRECT OUT LEVEL column

DIRECT OUT POINT column
PRE HPF button

To select a position just before the HPF as the direct output on
the INSERT/DIRECT POINT screen, turn on the PRE HPF
button for the corresponding channels in the DIRECT OUT
POINT column. The DIRECT OUT LEVEL column will indicate the direct output levels. However, to adjust the level, use
the INSERT/DIRECT VIEW screen.
DIRECT button

INSERT/DIRECT VIEW

LEVEL knob

Additional functions for the USER
DEFINE switches
More functions are available that can be assigned to the USER
DEFINED [1]–[8] switches.
USER DEFINE

The following functions have been added:
FUNCTION
GEQ SELECT

PARAMETER

GEQ1–24

Display the GEQ PARAMETER screen.

CURRENT

Uses the Tap Tempo function available on the displayed screen.

EFFECT1–8

Uses the Tap Tempo function available for the
specified effect.

NEXT EVENT
RECALL

Recalls the subsequently-numbered event.

PREV EVENT
RECALL

Recalls the previouslynumbered event.

DIRECT EVENT
RECALL

Recalls the specified
event registered on the
TC EVENT screen.

ENABLE/DISABLE

Switches between the
ENABLE button and DISABLE button on the TC
EVENT screen.

ENABLE[ALL
MANUAL]/DISABLE

Switches between the
ENABLE [ALL MANUAL]
button and DISABLE button on the TC EVENT
screen.

MIX 1–48,
MATRIX 1–24,
STEREO,
MONITOR B

Send the talkback signal
to the specified output
channels. (If you turn it
off, the previous talkback
setting will be used.)

TAP TEMPO*

TC EVENT

To select a position just before the HPF as the direct output in
the INSERT/DIRECT VIEW screen, turn on the DIRECT button located just before the HPF. Use the LEVEL knob located in
the lower right corner of the screen to change the direct output
level. The direct output levels are not linked even if the corresponding two channels are paired.
Hint
• These settings are saved in scene memories.
• If you load data that was saved in a System Software version
older than version 2.0, the direct output level will be set to 0 dB.
The default direct output point is PRE EQ.

TALKBACK
DIRECT
ASSIGN

Explanation

* This function is enabled only when an effect that features the TEMPO
parameter is selected. The USER DEFINE switch LED flashes at the
specified tempo while and after you set the tempo. For more information
on the Tap Tempo function, please refer to page 51 of the PM1D System
Software Version 1.5 Supplementary Manual.

Other changes

11

Inserting MIDI events from the event list
In addition to entering hexadecimal values, you can also specify MIDI events for scene recall by entering the desired MIDI
events using the list in the new MIDI EVENT SETUP pop-up
window. To open this pop-up window, a MIDI EVENT button
has been added to the SCENE STORE pop-up window and the
SCENE TITLE pop-up window.
You can also delay the output of MIDI events by a specified
time.

When you click a box in which a hexadecimal value has been
input, the range of values that can be interpreted as a valid
MIDI message (including that box) will turn red. The lower
part of the window displays the MIDI channel (MIDI CH),
message type (TYPE), and data values (DATA 1, DATA 2) that
are interpreted from this MIDI message, enabling you to verify
that the appropriate MIDI message has been input.
You can use the following buttons to input or edit the message
in this window.
[

]/[

]buttons

Move the highlighted area to left or right.

INS button

Inserts a space (blank) at the highlighted
position. Pressing the  key on a
PS/2 keyboard will produce the same
result.

DEL button

Deletes the character at the highlighted
position. Pressing the  key on a
PS/2 keyboard will produce the same
result.

CLEAR button

Erases the entire message that was input
in the MIDI message input boxes.

2 Specifying the type of message
1.

Click the STORE button on the MEMORY screen for the Scene
function to display the SCENE STORE pop-up window. Alternatively, click the TITLE EDIT button to display the SCENE TITLE
EDIT pop-up window.
MIDI EVENT button

With this method, you specify the desired MIDI channel, type
of message, and data value. This information will be converted
into the appropriate hexadecimal values.
Click the first box into which you want to input data. Next,
click the [ ]/[ ] buttons at the left and right of the TYPE
box or use the [DATA] encoder to select the type of message.
Then use the MIDI CH, DATA 1, DATA 2, MIDI PORT boxes
to specify the MIDI channel, MIDI event settings, and output
port. The values that can be selected in the MIDI CH, DATA 1,
and DATA 2 boxes will depend on the type of message you
selected first.
The DELAY TIME box enables you to set the amount of time
by which the MIDI event output is delayed after scene recall.
You can set this delay time in 0.1 sec steps.
TYPE

MIDI CH

DATA 1

DATA 2

Note-off velocity
(0 –-127)

NOTE OFF

2.

Click the MIDI EVENT button to open the MIDI EVENT SETUP
pop-up window.

Note number
(0–127)

NOTE ON

Pressure value
(0–127)

KEY PRESSURE
CONTROL
CHANGE

1 Directly inputting hexadecimal values
With this method, you directly input the message as hexadecimal values.
In this window, you can input a message by clicking the desired
input box to select it (the box will be highlighted) and rotating
the [DATA] encoder. Use the [INC]/[DEC] switches to move
the input position.

12

Other changes

1–16

Control number
(0–127)

Controller value
(0–127)

PROGRAM
CHANGE

Program number
(0–127)

—

CHANNEL
PRESSURE

Pressure value
(0–127)

—

PITCH BEND

Pitch bend MSB
(0–127)

EXCLUSIVE
MASSAGE

In this pop-up window, you can assign MIDI events using one
of the following two methods:

Note-on velocity
(0–127)

Pitch bend LSB
(0–127)

—

When you have specified all of the values, click the “
”
button in the screen. The hexadecimal values for that message
will be input in the input box of the MIDI EVENT SETUP
window. As necessary, you can edit the message by clicking an
input box and rotating the [DATA] encoder.
Note
• The maximum length of MIDI events you can enter is 32 bytes,
including the MIDI output destination port and other data and
comments. When the number of bytes exceeds the maximum,
the “LENGTH OVER!” message will appear.

• You can follow the steps below to set the DELAY TIME using the
SCENE STORE (or SCENE TITLE EDIT) pop-up window.
1. Move the cursor to the COMMENT/MIDI EVENT section,
then click the EVENT CODE SET button.
2. Click T and numbers 0-9 on the character palette to specify
the two-digit delay time in 100 msec steps. For example, if
you wish to delay the MIDI event output from scene recall by
500 msec, enter “T05.” You do not need to enter a value if you
do not want to delay the event output.
3. Click 1, 2 (Console 1 or 2), or E (Engine) on the character
palette to configure a MIDI port to output MIDI events.

Outputting the MONITOR and CUE
signals from the DSP1D
The DSP1D OUTPUT 6 connector can now output MONITOR A/B and CUE signals. This is convenient when you use
the PM1D Manager’s remote control function for the monitor/
cue operation.

SYSTEM CONNECTION

MONITOR / CUE OUTPUT
TO #6 button

CLEAR ALL button added to the
OSCILLATOR and TALKBACK screens
The OSCILLATOR and TALKBACK screens now feature a
CLEAR ALL button that cancels all assignments to the buses.
OSCILLATOR

When you turn on the MONITOR/CUE OUTPUT TO #6 button in the SYSTEM CONNECTION screen, the MONITOR A/
B and CUE 1/2 signals are output to the device connected to
the DSP1D’s OUTPUT 6 connector (channels 25-32). The following signals are output to the specified channels:

TALKBACK

Channel number

Output signal

25/26

MONITOR A L/R

27/28

MONITOR B L/R

29/30

CUE 1 L/R (Console 1 CUE signals)

31/32

CUE 2 L/R (Console 2 CUE signals)

Note
• Even if you have set the output patch, when the MONITOR/
CUE OUTPUT TO #6 is turned on, the MONITOR/CUE signals
will have priority and will be output.
• The MONITOR/CUE signal output to the unit is the same as the
signal output from the engine to the console. The TALKBACK
DIMMER, CUE INTERRUPT, ON/OFF, and LEVEL controls on
the console are ineffective for the signals output from the unit.
Therefore, the meter indication does not necessarily reflect the
level of the output signals. For details on the signals output from
the engine, refer to the PM1D System Block Diagram.

Other changes

13

No limitation in multiple selections for
the Global Paste function
In the previous software version, the Global Paste function
enabled you to select up to 100 scenes at a time. However, this
limitation has been removed. However, if you select 101 or
more scenes to paste, you will not be able to use the Undo
function. In this case, back up all important data using the
Select All function, then execute the Global Paste function.

Selecting WITH MIX SEND in the CH
COPY screen
In the previous software version, you could select WITH MIX
SEND only when the ALL parameter was selected in the CH
COPY screen for the Output CH View function. In the version
2.0 software, you can select WITH MIX SEND even if ALL is
not selected.

Support for the MY8-DA96 card
The MY8-DA96 card is now supported, and you can display
and edit the contents of the card using the CS1D or PM1D
Manager.

Compatibility of created data
Any data created in System Software version 2.0 (such as
scenes, libraries, setup data, etc.) cannot be loaded to a unit
that runs System Software version 1 (i.e., all versions prior to
version 2.0). However, any data created in System Software version 1 can be loaded to a unit that runs System Software version 2.0.

14

Other changes

Appendix
Scene Memory Preset List
Scene #

Title

00.1

Front of House

This front of house preset scene is designed by a famous American
front of house engineer. It features preset parameter values for the output channels, including Front Fill, Delayed Speaker, as well as Stereo
Mix Send to the internal effects.
INPUT CH1-96
EQ ON, TO STEREO ON, MIX SEND ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
TO STEREO ON, CH ON
MIX1-16: Internal EFFECT SEND
PAIR ON, MIX ON, LEVEL 0 dB
MIX17-18: Stereo Sub Feed
PAIR ON, MIX ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
STEREO A-B

Scene #

Title

00.3

FoH & Mon

This preset covers the front of house and monitor on a single console.
The latter half of the mix is regarded as the monitor send, and the GEQ
is inserted for Wedge monitoring. This preset setting emulates Front
Fill and Delayed Speaker, with Matrix output.
INPUT CH1-96
EQ ON, TO STEREO ON, MIX SEND ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
TO STEREO ON, CH ON
MIX1-16: Internal EFFECT SEND
PAIR ON, MIX ON, LEVEL 0 dB
MIX17-18: Stereo Sub Feed
PAIR ON, MIX ON, LEVEL –∞ dB, GEQ INSERT, INSERT ON
MIX25-36: In Ear Monitor
PAIR ON, EQ ON, COMP ON —THR: 0 dB—RATIO: ∞: 1—
KNEE: HARD, MIX ON, LEVEL 0 dB
MIX37-48: Wedge Mix

STEREO ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
MATRIX1-12: Front Fill Speaker, Delay Speaker, Rec Out
MATRIX ON, LEVEL –∞ dB, GEQ INSERT, INSERT ON (MATRIX1-6)
GEQ1-12

GEQ INSERT, INSERT ON, MIX ON, LEVEL 0 dB
STEREO A-B
STEREO ON, LEVEL 0 dB, GEQ INSERT, INSERT ON
MATRIX1-12: Front Fill Speaker, Delay Speaker, Rec Out

GEQ ON, LINK ON

PAIR ON, MATRIX ON, GEQ INSERT, INSERT ON (MATRIX1-6)
GEQ1-24

Scene #

Title

00.2

Monitor

GEQ ON, LINK ON (GEQ1-12)

This monitor mix preset scene is designed by a famous American monitor engineer. MIX 1-20 feature the inserted GEQ as Wedge monitoring; MIX 25-44 emulate 10-channel in-ear monitoring. Four effects are
assigned to each monitoring path. The stereo output is designed as
Side Fill, featuring the inserted GEQ.
INPUT CH1-96
HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, MIX SEND ON—
PRE FADER, TO STEREO ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN
HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, MIX SEND ON – PRE
FADER (If a signal sent to a Mix bus causes an internal feedback loop,
the corresponding MIX SEND will be turned off.), TO STEREO ON
(STEREO INPUT 1, 2, 5, 6), CH ON
MIX1-20: Wedge Mix
GEQ INSERT, INSERT ON, MIX ON, LEVEL 0 dB
MIX21-24: Internal EFFECT1-4 SEND
MIX ON, LEVEL 0 dB
MIX25-44: In Ear Monitor
PAIR ON, EQ ON, COMP ON—THR: 0 dB—RATIO: ∞: 1—
ATTACK: 0 msec—KNEE: HARD, MIX ON, LEVEL 0 dB
MIX45-48: Internal EFFECT5-8 SEND
MIX ON, LEVEL 0 dB
STEREO A-B: Side Fill Mix
GEQ INSERT, INSERT ON, LEVEL 0 dB
GEQ1-24
GEQ ON, LINK ON (GEQ21-24)

Appendix

15

Scene #

Title

Scene #

Title

00.4

In Ear Monitor

00.6

OB Truck

This preset simulates an in-ear monitoring mix. It is a highly practical
preset, typical of the PM1D, with in-ear monitor and Wedge monitor
categorized into Output DCA for emergency use.
INPUT CH1-96
ATT: –10 dB, HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, COMP ON,
TO STEREO ON, MIX SEND ON, VARI PAN LINK ON, FIXED MIX
PAN ON, CH ON, LEVEL 0 dB
STEREO INPUT1-8: Internal EFFECT RETURN, 2-track Input
ATT: –10 dB, HPF ON—F: 50 Hz—SLOPE: 18 dB, EQ ON, COMP ON,
TO STEREO ON, MIX SEND ON, VARI PAN LINK ON, FIXED MIX
PAN ON, PAN MODE: BALANCE, CH ON
MIX1-24: In Ear Monitor
PAIR ON, EQ ON, DCA 11 ASSAIGN, MIX ON, LEVEL 0 dB
MIX25-36: Wedge Mix
GEQ INSERT, INSERT ON, DCA12 ASSIGN, MIX ON, LEVEL 0 dB
MIX45-48: Internal EFFECT SEND
EQ ON, DCA9 ASSIGN, MIX ON, LEVEL 0 dB
STEREO A-B
EQ ON, LEVEL 0 dB
GEQ1-24
GEQ ON, LINK ON (GEQ1-12)

This preset simulates a scene for an outside broadcasting truck or van.
It features the HPF setting that is very practical for broadcasting application, and a MIX send setting that will simulate both internal and
external effect sends.
INPUT CH1-96
HPF ON—F: 95 Hz—SLOPE: 18 dB, EQ ON, COMP ON, MIX1-12
SEND ON, FIXED MIX PAN ON, CH ON
STEREO INPUT1-8: Playback, Internal EFFECT RETURN
MIX1-12 SEND ON (STIN1-4), FIXED MIX PAN ON, CH ON
MIX1-4: Internal EFFECT SEND
MIX ON, LEVEL 0 dB
MIX5-12: External EFFECT SEND
PAIR ON (MIX5-8), MIX ON, LEVEL 0 dB
MIX37-48: Wireless Camera Mix, Playback Mix, Mic Mix, etc.
FIX, INSERT ON (MIX45-48), PAIR ON (MIX45-48), DELAY ON—
86 msec@fs=48 kHz (MIX41), DCA11 ASSIGN (MIX45-46), DCA12
ASSIGN (MIX41, 47-48), TO STEREO ON (MIX41, 45-48), MIX ON
(MIX41, 45-48), LEVEL 0 dB (MIX41, 45-48)
STEREO A-B
INSERT ON—POST ON, TO MATRIX ON—MATRIX1-2 SEND LEVEL:
0 dB—MATRIX3 SEND LEVEL:–3.1 dB (STEREO A L/R), STEREO
ON, LEVEL 0 dB

DCA9, 11-12
DCA LEVEL 0 dB

MATRIX1-3
PAIR ON (MATRIX1-2), MATRIX ON, LEVEL 0 dB
EFFECT1-8

Scene #

Title

00.5

Musical

EFFECT1: MIX1, EFFECT2: MIX2, EFFECT3: MIX3, EFFECT4: MIX4,
EFFECT5: MIX45-46, EFFECT6: MIX47-48, EFFECT7: STEREO B L/
R, EFFECT8: STEREO A L/R, EFFECT5-8: MULTI BAND DYNA.
DCA11-12

This preset simulates a musical mix scene. MIX1-12 are set to Fix, and
are designed to be used as buses.
INPUT CH1-96
ATT: –3 dB, INSERT OFF—PRE DELAY, EQ ON, TO STEREO ON,
FIXED MIX PAN ON
STEREO INPUT1-8: Internal EFFECT RETURN, 2-track Input
EQ ON, FIXED MIX PAN ON
MIX1-12
FIX, PAIR ON (MIX5-6,11-12), EQ ON, TO MATRIX ON—LEVEL: 0 dB
(Even-numbered MIX bus sends from MIX 5 and 11, and odd-numbered MIX bus sends from MIX 6 and 12 are set to –∞ dB.), MIX ON,
LEVEL 0 dB
MIX13-48: Internal EFFECT SEND, etc.
VARI, PAIR ON (MIX13-24), EQ ON, DCA12 ASSIGN (MIX13-22),
DCA10 ASSIGN (MIX25-26), DCA11 ASSIGN (MIX33-35), MIX ON,
LEVEL 0 dB
STEREO A-B
EQ ON
MATRIX1-24
EQ ON, MATRIX ON, LEVEL 0 dB
EFFECT1-8
EFFECT1: MIX25, EFFECT2: MIX26, EFFECT3: MIX27, EFFECT5:
MIX33, EFFECT6: MIX34, EFFECT7: MIX35, EFFECT8: MIX36

16

Appendix

DCA LEVEL 0 dB

Scene #

Title

Scene #

Title

00.7

Theatre

00.9

Live Recording

This preset simulates a theatrical mix scene. It features the default settings for L-C-R panning.
INPUT CH1-96
HPF OFF—F: 20 Hz, EQ ON, LCR ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN, etc.

This preset simulates a live recording application. MIX1-48 are set to
Fix, and sent to the recorder. Each channel’s direct out also features
settings appropriate for recording.
INPUT CH1-96
DIRECT OUT POST ON, HPF OFF - SLOPE: 12 dB, EQ ON, TO STEREO ON, CH ON

HPF OFF—F: 20 Hz, EQ ON, LCR ON, CH ON
STEREO INPUT1-8: Internal EFFECT RETURN, etc.
MIX1-12: Stage Mix, Monitor Mix, etc.
FIX (MIX1-4), EQ ON, DELAY ON —0.00 msec, MIX ON (MIX1-8),
LEVEL 0 dB (MIX1-8)

DIRECT OUT POST ON, HPF OFF—SLOPE: 12 dB, EQ ON, TO STEREO ON, CH ON
MIX1-48: Recording Mix

MIX13-48: Internal EFFECT SEND, etc.
PAIR ON (MIX13-20), EQ ON, DELAY ON—0.00 msec (MIX25-48),
MIX ON (MIX13-20,25-48), LEVEL 0 dB (MIX13-20)

FIX, TO MATRIX ON—PRE FADER, MIX ON, LEVEL 0 dB
STEREO A-B
STEREO ON

STEREO A-B
LCR CENTER BUS CONTROL ON, EQ ON, TO MATRIX ON (STEREO A L/R), STEREO ON, LEVEL 0 dB
MATRIX1-24: Delay Mix, etc.
PAIR ON (MATRIX1-8), EQ ON, DELAY ON—0.00 msec, MATRIX ON,
LEVEL 0 dB (MATRIX1-12)
EFFECT1-8

MATRIX1-4: Internal EFFECT SEND
MATRIX ON, LEVEL 0 dB
EFFECT1-8
EFFECT1: MATRIX1, EFFECT2: MATRIX2, EFFECT3: MATRIX3,
EFFECT4: MATRIX4
DCA1-12

EFFECT1: MIX13-14, EFFECT2: MIX15-16, EFFECT3: MIX17-18,
EFFECT4: MIX19-20

Scene #

Title

00.8

Broadcast

DCA LEVEL 0 dB

This preset simulates a broadcasting application. It includes input
channel EQ and Comp settings that are typical to broadcasting, as well
as multiple sends.
INPUT CH1-24: Radio Lapel Mic
EQ ON—LOW TYPE: SHELF—LOW F: 71 Hz—LOW G: –3 dB—HIGH
MID Q: 0.90—G: +4 dB, COMP ON—THR:—18 dB—RATIO: 3.5: 1,
DCA1 ASSIGN (CH13), DCA2 ASSIGN (CH14), DCA3 ASSIGN
(CH15), DCA4 ASSIGN (CH16), DCA5 ASSIGN (CH17), DCA6
ASSIGN (CH18), DCA7 ASSIGN (CH19), DCA8 ASSIGN (CH20),
DCA9 ASSIGN (CH21), DCA10 ASSIGN (CH22), DCA11 ASSIGN
(CH23), DCA12 ASSIGN (CH24), TO STEREO ON, FIXED MIX PAN
ON, CH ON
INPUT CH25-96
HPF OFF—SLOPE: 12 dB, EQ ON, FIXED MIX PAN ON, CH ON,
LEVEL 0 dB
STEREO INPUT1-8: Internal EFFECT RETURN, Playback
TO STEREO ON, FIXED MIX PAN ON, CH ON
MIX1-16: Recording Mix
MIX ON, LEVEL 0 dB
MIX21-24: Internal EFFECT SEND
MIX ON, LEVEL 0 dB
MIX25-48: Sub Group
FIX, PAIR ON, TO STEREO ON, MIX ON, LEVEL 0 dB
STEREO A-B
COMP ON—THR:–18 dB (STEREO A), STEREO ON
EFFECT1-8
EFFECT1: MIX21, EFFECT2: MIX22, EFFECT3: MIX23, EFFECT4:
MIX24
DCA1-12
DCA LEVEL 0 dB

Appendix

17

VCM Effect Parameter List
072: REV-X HALL, 073: REV-X ROOM,
074: REV-X PLATE
These effects are a newly-developed 2-in/2-out reverb algorithm. They
provide a high-density, richly reverberant sound quality, with smooth
attenuation, spread and depth that work together to enhance the original
sound. You can choose one of three programs to suit the acoustic sound
field and your intentions: REV-X Hall, REV-X Room, and REV-X Plate.
Parameter
REV TIME

Range
0.47–46.92 s *1

Description
Delay time until early reflection is
heard

0.1–1.0

The reverberation duration of the
high frequency range is expressed
as a ratio relative to REV TIME.

LO. RATIO

0.1–1.4

The reverberation duration of the low
frequency range is expressed as a
ratio relative to REV TIME.

LO. FREQ

22.0 Hz–18.0 kHz Reference frequency of LO. RATIO

DIFF.

0–10

HI. RATIO

This effect emulates the characteristics of analog compressors that are
widely used in recording studios. It produces a thick, strong frame
sound suitable for drums and bass. You can link and control the L and
R channel parameters.
Parameter

Range

Description

INPUT

–180 to 0 dB

Adjusts the input level

OUTPUT

–180 to 0 dB

Adjusts the output gain

RATIO

1:2, 4:1, 8:1, 12:1,
20:1

Ratio of the compressor

ATTACK

0.022–50.4 ms

Attack time of the compressor

RELEASE

10.88–544.22 ms

Release time of the compressor

MAKE UP

OFF, ON

Automatically corrects output gain
reduction when the compressor is
applied

OFF, ON

When the HPF in the side chain of
the compressor is turned on, the
compression applied to the low
range will be weakened, thus
emphasizing the low range.

Length of reverberation

0.0–125.0 ms

INI. DLY

076: COMP276S

SIDE HPF

Left and right directional spread of
reverb sound

ROOMSIZE

0–28

Size of space

077: COMP260

DECAY

0–53

Speed at which the gate closes

HPF

THRU, 22.0 Hz–
8.00 kHz

Cut-off frequency for the high pass
filter

LPF

1.00 kHz–
18.0 kHz, THRU

Cut-off frequency for the low pass filter

This effect emulates the characteristics of mid 70’s compressors/limiters that are the standard for live SR. You can control two monaural
channels independently. You can also link several parameters via stereo
links.

*1. This value applies only when the effect type is REV-X PLATE, with
ROOM SIZE set to 28. The setting range varies depending on the
effect type and the ROOM SIZE value.

Parameter

Range

Description

THRE.1

–60 to 0.0 dB

Threshold of CH compressor

KNEE1

SOFT, MEDIUM,
HARD

Knee of CH1 compressor

075: COMP276

ATTACK1

0.01–80.0 ms

Attack time of CH1 compressor

This effect emulates the characteristics of analog compressors that are
widely used in recording studios. It will produce a thick, strong frame
sound suitable for drums and bass. You can control two monaural
channels independently.

RELEASE1

6.2–999 ms

Release time of CH1 compressor

RATIO1

1.0–500, ∞

Ratio of CH1 compressor

OUTPUT1

–20 to 40 dB

Adjusts the CH1 output gain

THRE.2

–60 to 0.0 dB

Threshold of CH2 compressor

KNEE2

SOFT, MEDIUM,
HARD

Knee of CH2 compressor

Parameter

Range

Description

–180 to 0 dB

Adjusts the CH1 input level

OUTPUT 1

–180 to 0 dB

Adjusts the CH1 output gain

ATTACK2

0.01–80.0 ms

Attack time of CH2 compressor

RATIO 1

2:1, 4:1, 8:1, 12:1,
20:1

Ratio for CH1 compressor

RELEASE2

6.2–999 ms

Release time of CH2 compressor

ATTACK 1

0.022–50.4 ms

Attack time for CH1 compressor

RATIO2

1.0–500, ∞

Ratio of CH2 compressor

RELEASE1

10.88–544.22 ms

Release time for CH1 compressor

OUTPUT2

–20 to 40 dB

Adjusts the CH2 output gain

OFF, ON

Links CH1 and CH2 as a stereo pair.
THRE., KNEE, ATTACK, RELEASE,
and RATIO parameters are linked;
OUTPUT parameter is not linked

INPUT 1

OFF, ON

Automatically corrects output gain
reduction when CH1 compressor is
applied

SIDEHPF1

OFF, ON

When the HPF in the side chain of the
CH1 compressor is turned on, the
compression applied to the low range
will be weakened, thus emphasizing
the low range.

INPUT 2

–180 to 0 dB

Adjusts the CH2 input level

OUTPUT 2

–180 to 0 dB

Adjusts the CH2 output gain

RATIO 2

2:1, 4:1, 8:1, 12:1,
20:1

Ratio of CH2 compressor

ATTACK 2

0.022–50.4 ms

Attack time of CH2 compressor

RELEASE2

10.88–544.22 ms

Release time of CH2 compressor

MAKE UP2

OFF, ON

Automatically corrects output gain
reduction when the CH2 compressor
is applied

OFF, ON

When the HPF in the side chain of the
CH2 compressor is turned on, the
compression applied to the low range
will be weakened, thus emphasizing
the low range.

MAKE UP1

SIDEHPF2

18

Appendix

ST LINK

078: COMP260S

080: OPENDECK

This effect emulates the characteristics of mid 70’s compressors/limiters that are the standard for live SR. You can link and control the L and
R channel parameters.

It emulates the tape compression created by two open reel tape recorders (a recording deck and a playback deck.) You can change the sound
quality by adjusting various elements, such as the deck type, tape quality, playback speed, etc.

Parameter
THRE.

Range
–60 to 0.0 dB

Description
Threshold of the compressor

KNEE

SOFT, MEDIUM,
HARD

Knee of the compressor

ATTACK

0.01–80.0 ms

Attack time of the compressor

RELEASE

6.2–999 ms

Release time of the compressor

RATIO

1.0–500, ∞

Ratio of the compressor

OUTPUT

–20 to 40 dB

Adjusts the output gain

079: EQUALIZER601
This effect emulates the characteristics of 70’s analog equalizers. Recreating the distortion of typical analog circuits will add drive to the
sound.
Parameter

Range

Parameter

Range

Description

REC DEC

Swss70, Swss78,
Swss85, Amer70

REC LVL

Adjusts the input level of the recording deck. As you raise the level, tape
–96.0 to +18.0 dB compression is generated, which
narrows the dynamic range and distorts the sound

REC HI

–6.0 to +6.0 dB

Adjusts the high range gain of the
recording deck

REC BIAS

–1.00 to +1.00

Adjusts the bias of the recording
deck

REPR DEC

Swss70, Swss78,
Swss85, Amer70

Selects the playback deck type

REPR LVL

–96.0 to +18.0 dB

Adjusts the output level of the playback deck

Description

Selects the recording deck type

LO TYPE

HPF-2/1, LSH-1/2 Type of EQ1

REPR HI

–6.0 to +6.0 dB

Adjusts the high range gain of the playback deck

LO F

16.0 Hz to
20.0 kHz

REPR LO

–6.0 to +6.0 dB

Adjusts the low range gain of the playback deck

LO G

–18.0 to +18.0 dB Gain of EQ1

MID1 Q

0.50–16.0

MID1 F

16.0 Hz to 20.0 kHz Center frequency of EQ2

MAKE UP

Off, On

MID1 G

–18.0 to +18.0 dB Gain of EQ2

When you adjust the REC LVL, the
REPR LVL reflects the change,
maintaining the relative output level.
You can change the amount of distortion without changing the output
level.

Cut-off frequency of EQ1

Q of EQ2

MID2 Q

0.50–16.0

MID2 F

16.0 Hz to 20.0 kHz Center frequency of EQ3

Q of EQ3
TP SPEED

15ips, 30ips

Selects the tape speed

MID2 G

–18.0 to +18.0 dB Gain of EQ3

TP KIND

Old, New

Selects the tape type

INPUT

–18.0 to +18.0 dB Input gain

OUTPUT

–18.0 to +18.0 dB Output gain

MID3 Q

0.50–16.0

MID3 F

16.0 Hz to 20.0 kHz Center frequency of EQ4

MID3 G

–18.0 to +18.0 dB Gain of EQ4

Q of EQ4

MID4 Q

0.50–16.0

MID4 F

16.0 Hz to 20.0 kHz Center frequency of EQ5

Q of EQ5

MID4 G

–18.0 to +18.0 dB Gain of EQ5

HI TYPE

LPF-2/1, HSH-1/2 Type of EQ6

HI F

16.0 Hz to
20.0 kHz *1

HI G

–18.0 to +18.0 dB Gain of EQ6

LO SW

OFF, ON

Switches EQ1 on/off

MID1 SW

OFF, ON

Switches EQ2 on/off

MID2 SW

OFF, ON

Switches EQ3 on/off

MID3 SW

OFF, ON

Switches EQ4 on/off

Cut-off frequency of EQ6

MID4 SW

OFF, ON

Switches EQ5 on/off

HI SW

OFF, ON

Switches EQ6 on/off

CLEAN, DRIVE

Selects the equalizer type. The
CLEAN equalizer provides non-distorted, clear, typical digital sound,
emulating variations in frequency
response in the analog circuits. The
DRIVE equalizer provides distorted,
driven sound that enhances analog
flavor, emulating changes in frequency response in the analog circuits.

TYPE

*1. 16.0 Hz to 20.0 kHz (LPF-1, LPF-2), 1.0 kHz to 20.0 kHz (HSH-1, HSH-2)

Appendix

19

U.R.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation
© 2005 Yamaha Corporation
WF52680 406IPAPx.x-01A0
Printed in Japan

A/B

AD

HA

CH 1 B

GAIN

CH 2 A

to OUTPUT PATCH
INSERT OUT 1(-48) (-96)

PEAK

METER

to METER

HA

CH 2 B

GAIN

[AI8 + LMY2-ML]
CH 1

BA

METER

to METER

CH 2

BA

HPF

DIGITAL
GAIN

KEY IN HPF LPF
SEL

AES/EBU

DIGITAL
GAIN

KEY IN4

CUE L
CUE R
KEY IN1

STEREO L
STEREO R

VARI

DE-EMPHASIS

DIRECT OUT STIN 1(-4) Lch
to OUTPUT PATCH (-8)
from PRE ATT.
from PRE EQ

CUE

METER

...

INSERT
MONO

METER

METER

6BAND
PEQ

COMP

CUE

Rch

4BAND
PEQ

GATE

COMP

PAN

DELAY

to METER

to MATRIX

POST
TO ST

5

KEY IN
SEL

from INPUT PATCH

2

SRC

from PRE EQ
from PRE FADER

MIX 1(-48)

to METER

METER

METER

METER
ON

ON

FIX

6BAND
PEQ

VARI

INSERT IN MIX1(-48)

to MONITOR

DELAY

COMP

to METER

CUE

FADER

KEY IN
SEL

to MATRIX

DIRECT OUT STIN 1(-4) Rch
to OUTPUT PATCH (-8)

from DSP1D

to METER

ON

to CONSOLE1
2

SUB IN L

2

DIGITAL
GAIN

2-TRACK IN
DIGITAL3(-6)

DEEMPHASIS

SUB IN R

CUE

2

STEREO OUT DIGITAL A
[24bit Data]
AES/EBU

MIX to STEREO

DE-EMPHASIS

from MIX48
from STEREO A Lch
from STEREO A Rch
from STEREO B Lch
from STEREO B Rch
SUB IN Lch

to MONITOR
from INPUT PATCH MATRIX 1(-24)

METER

METER

6BAND
PEQ

COMP

from DSP1D

2

STEREO OUT DIGITAL B
[24bit Data]
AES/EBU

INSERT IN
MTRX1(-24)

KEY IN
SEL

DELAY

ON

METER
METER

METER

from PRE EQ

ON

CUE OUT

DEEMPHASIS

HA

AD

LEVEL

DEEMPHASIS

DECONSOLE1 EMPHASIS

-44
+10
+48V

+48V
PHANTOM

HA

from CAS.
COMM IN ON

from CASCADE IN

COMM IN

LEVEL

COMM IN DECONSOLE2 EMPHASIS

2

DELAY

ON

GATE

to MONITOR A

2

[CS1D]

to CONSOLE1

MONITOR B

GATE

to MONITOR B

to CASCADE OUT

LEVEL

Dual Console Mode Only

DEEMPHASIS

to CASCADE OUT

TALKBACK SEL

from CASCADE IN

from CASCADE IN

: DSP1D
: OTHER

OSC ON

Frequncy:
100Hz - 10kHz

OSC 2ch

PINK
NOISE

TALKBACK OUT
to OUTPUT PATCH

from STEREO B Rch
2TR IN 1 Lch

OFF

DELAY

DAC

L MONO/R MONO

DIMMER

from COMM IN

LEVEL

DAC

MONITOR A
PHONES

COMM IN

DAC
to MONITOR B

LEVEL

TALKBACK

TO MONI B ASSIGN
(Dual Console Mode Only)

MONITOR B
PHONES

DAC
LEVEL

MONITOR B
PHONES

METER
METER

ON

DAC

from MONITOR A
OSC OUT

LPF

ON

OSC OUT
to OUTPUT PATCH

4

BURST
NOISE

L
MONITOR OUT B
R

DAC

*

MONITOR B SELECTOR

LEVEL

MONITOR A
PHONES

DAC

TO MONI B ASSIGN

HPF

L
MONITOR
OUT A
R

ON

same as above

TB ON

ON

DAC

2TR IN 6 Rch
MONITOR A SELECTOR

ON

TALKBACK CONSOLE1

OSC 1ch

from STEREO B Lch

2TR IN 3 Lch

Dual Console Mode Only
TB OUT

Frequncy:
100Hz - 10kHz

from STEREO A Rch
from MATRIX24
DIRECT INPUT Lch
DIRECT INPUT Rch

METER
METER

DELAY

from STEREO A Lch

from MATRIX1

2TR IN 2 Rch

TALKBACK CONSOLE2

to CASCADE OUT

DEFINE

from MIX48

ON

LEVEL

12

from MIX1

LEVEL

from CAS.
COMM IN ON

from CASCADE IN

TRIM

MONITOR A

to CASCADE OUT

AD

-44
+10

R

DAC

DIMMER

DELAY

DIRECT IN R
+48V
PHANTOM

2

L

DAC
CUE

DIRECT IN L

TALKBACK IN

COAXIAL

DITHER

FADER

SUB IN Rch

DEEMPHASIS

from CONSOLE2

1

COAXIAL

DITHER

PAN

to CONSOLE1

+48V

to GEQ RETURN

to CS1D

to METER

DIGITAL
GAIN

METER

31band GEQ1(-24)
with Selectable
SPECTRUM
DIGITAL
GAIN
ANALYZER

METER
to MONITOR

KEY IN
SEL

DE-EMPHASIS

TO ST
FIXED MIX PAN

AD

from CONSOLE2

AES/EBU

METER

to MATRIX

DELAY

from MIX1
BA

to EFFECT RETURN

from PRE EQ
from PRE FADER

Lch
2

METER

EFFECT 1(-8)

to CS1D

from INPUT PATCH
METER

INSERT IN ST B Rch

FADER

KEYIN CUE
2-TRACK IN
ANALOG1(-2)

METER

METER
to MONITOR

ON

FADER
BALANCE

METER

Option Card OUT(8ch)

DITHER

to METER

METER

KEY IN HPF LPF
SEL

...

CH4

from PRE EQ
from PRE FADER

STEREO B

KEY IN
SEL

CUE

INSERT IN STIN 1(-4) Rch
(-8)

2

INSERT IN ST B Lch

DAC

to MATRIX

ON

to METER

ON

HPF

DEEMPHASIS

2

POST
TO ST
FIX

MIX1(ODD)

DELAY

CH3

[AO8 + LMY4-DA]
8

to METER

COMP

DAC

[DIO8 + MYx-xx]

FADER

METER

6BAND
PEQ

CH2

to CS1D

KEY IN
SEL

METER

TO ST

DAC

METER

DELAY

from INPUT PATCH

CH1

to MATRIX

to METER

COMP

DAC

from PRE EQ
from PRE FADER

from INPUT PATCH

CUE

FIXED MIX PAN

ATT.

DEMS
EMP. DECODE
STIN Rch 1(-4)
(-8)

from CONSOLE2

PAN

DELAY

to OUTPUT PATCH
INSERT OUT STIN R 1(-4)

to METER

SRC

INSERT IN ST A Rch

ON

PEAK

from GEQ 1(-24)

FADER
BALANCE

to METER

KEYIN CUE

from EFFECT 1(-8)

to CS1D

to MONITOR

6BAND
PEQ

FADER

KEY IN
SEL

DELAY

METER

DE-EMPHASIS

METER
COMP

to MONITOR

to METER

8

[DIO8 + MYx-xx]

COMP

METER

METER

MIX2(EVEN)

DIGITAL
GAIN

2

from PRE ATT.
from PRE EQ

INSERT IN STIN 1(-4) Lch
(-8)

[AI8 + LMY4-AD]

COAXIAL

KEYIN CUE

GATE

ON

to METER

VARI
MIX PAIR

5

DEEMPHASIS

AD

Option Card IN (8ch)

4BAND
PEQ

METER

KEY IN
SEL

CUE

DIRECT OUT 1(-48)
to OUTPUT PATCH (-96)

ON

DEMS
EMP. DECODE
STIN Lch 1(-4)
(-8)

AD

BA

CH 4

INSERT IN ST A Lch

ON

ON

METER

METER

DE-EMPHASIS

ATT.

AD

BA

CH 3

POST
TO ST
FIX

to METER

to OUTPUT PATCH
INSERT OUT STIN L 1(-4)

PEAK

AD

from PRE EQ
from PRE FADER

STEREO A

FIXED MIX PAN
MIX1(ODD)

KEY IN
SEL

from INPUT PATCH
to METER

6BAND
PEQ

...
STIN 1(-4)
(-8)

DE-EMPHASIS

...

TO ST

PAN

MIX2(EVEN)

KEYIN SOURCE: SELF PRE EQ
SELF POST EQ
LEFT CH(POST EQ)
KEYIN BUS1-4

AD

...

FADER

DELAY

INSERT IN 1(-48)
(-96)

A/B

2-TRACK IN
DIGITAL1(-2)

GATE

COMP

KEY IN HPF LPF
SEL

CUE

INSERT

5

DEEMPHASIS

+48V

METER

ON

4BAND
PEQ

HPF

METER

METER

METER

INSERT

ATT.

DEMS
EMP. DECODE
CH 1(-48)
(-96)

MIX1
MIX2

CH 1(-48)
(-96)

...

OUTPUT
PATCH
OUTPUT
PATCH

INPUT PATCH

+48V
PHANTOM
MASTER ON/OFF

+48V

CH 1 A

...

from PRE ATT.
from PRE EQ

MIX48

PM1D V2.0 System Block Diagram (CS1DV2, DSP1D, AI8, AO8, DIO8)

LEVEL

to KEY IN SEL
* The Monitor B can be used in the Single Console Mode.

CASCADE IN

58
TALKBACK CONSOLE1 to COMM IN

to COMM IN
TALKBACK CONSOLE2

ON/OFF

COMM IN CONSOLE1 to COMM IN CONSOLE1
COMM IN CONSOLE2 to COMM IN CONSOLE2

58

TALKBACK CONSOLE1 to TALKBACK CONSOLE1
TALKBACK CONSOLE2

to TALKBACK CONSOLE2

from TALKBACK CONSOLE1 TALKBACK CONSOLE1 from COMM IN CONSOLE1 COMM IN CONSOLE1
from TALKBACK CONSOLE2 TALKBACK CONSOLE2 from COMM IN CONSOLE2 COMM IN CONSOLE2

CASCADE OUT

[CS1D]

PM1D System V2.0 Level Diagram
Analog
(LMY2-ML)
Analog
dBu
+24
+20

Digital
dBFS

GAIN
HA

Digital
UNIT
AD

Digital

DSP1D

DIGITAL PHASE PATCH DEM/S
GAIN
EMPHASIS DECODE

DSP1D
ATT.

HPF

EQ

GATE COMP DELAY LEVEL

DCA
LEVEL

ON PAN/SEND BUS
LEVEL Adder

EQ

COMP DELAYMASTER DCA MASTERPATCH DITHER
LEVEL LEVEL ON

+10
+4
0

–10

–10

–30

–20

–40

–30

–50

–40

–60

–20

–50

–70

–60

–80

–70

–90

–80

–100

–90

–110

–100

–120

–110

–130

–120

–140

–130

–150

–140

–160

–150

–170

–160

–180

–170

–190

–180

–200

–190

–210

[0dBu = 0.775Vrms]
[0dBFS = Full Scale]

Analog

DA

dBu

Bit
Max.
Input [+24dB]

0

Analog
(LMY4-DA,CS1D)
UNIT

0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36

GAIN MIN
Nominal
Input [+10dB]
GAIN MIN

Max. Output
[+24dB]
Digital Clipping Level
[+20dB]
CASCADE IN

[+6dB]

CASCADE OUT

STEREO OUT A-B
MIX OUT 1-48
MONITOR OUT A-B
MATRIX OUT 1-24

Nominal Output
[+10dB]

+24
+20
+10
+4
0
–10
–20
–30
–40

Max.
Input [–54dB]
GAIN MAX
Nominal
Input [–68dB]
GAIN MAX

–50
–60
–70
–80
–90
–100
–110
–120
–130
–140
–150
–160
DSP Noise Floor

–170
–180
–190



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User Access                     : Print, Copy, Fill forms, Extract, Assemble, Print high-res
Modify Date                     : 2005:10:20 19:21:27+09:00
Create Date                     : 2005:04:28 16:30:23Z
Page Count                      : 22
Creation Date                   : 2005:04:28 16:30:23Z
Mod Date                        : 2005:10:20 19:21:27+09:00
Producer                        : Acrobat Distiller 5.0.5 for Macintosh
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Metadata Date                   : 2005:10:20 19:21:27+09:00
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