Yick Shun Electronic Toys 420985-27TX RC Car User Manual

Yick Shun Electronic Toys Manufactory Ltd RC Car

User Manual

Download: Yick Shun Electronic Toys 420985-27TX RC Car User Manual
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Document ID556758
Application ID0xkNbFmoTWY3phZW00YzOA==
Document DescriptionUser Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize30.08kB (376059 bits)
Date Submitted2005-06-29 00:00:00
Date Available2005-06-29 00:00:00
Creation Date2005-06-22 14:44:19
Document Lastmod2005-06-22 15:24:17
Document TitleUser Manual
Document CreatorHP 9100C Digital Sender
Document Author: ITS ELECTRIC TOY

Radio Control Football Action Amused-ill
Put on your game lace, snap on your helmet and race towards the end Zone With lhe Mighty Helmet
Racers'M Gt) on offense by oulrurlrllng your opponent and TAKE IT TO THE HOUSE. Gel back on
detense last or your opponent can so ALL THE WAY!
Includes all loolball scoring elements: touchdowns, field gaals and extra points!
Game Play Instructions
The Mighty Helmet RacersmFeotball Game Gltt Set ollars every NFL tan their choice oi team
helmets so that every competitive team match-up in the NFL can be replicated. In addition to owning all
the team helmets. as well as displaying and operafing your Mighty Helmet Raoers'“ , interaotive
competition is a big part of your gift set
Review instnictions tor game play Then look tor additional ideas at www,mrghtyhelmetracerscom.
Number of Players: From 1 Io 32
Play Methods tot Players
One Player: Practice, Practice, Practice!
Pertonn 350 degree circles and figure a drills to pertect your maneuvering skills. Place football
at center field and work to snatch the bait without using reverse Place ball in front ol opposing
player and practice snatching ball away,
Football is all about POSSESSION ot the bail and FIELD POSITION. Learn to improve your
play by gaining possession oi the ball and get to the opponent's end zone as quickly as
possible
Utlllze coins or other objects as practice cones to develop maneuvering skillsv
Coach "s Note; The Mighty Helmet Racersw are great display pieces at work, school or home,
Working on maneuvering skrits during work breaks can be a great stress reliever, too, Desk
clutter can provide an excellent skill test Learn to navigate past those pesky monthly reports
and scrappy presentation and report hinders'
two to Four Players: Helmet-(04490119: Competition
Coach's Overview The Mighty Helmet Raoersm Football Game stresses the two most
imponant elements in wrnning Ioolball' possession and field position. During the game, you Will
be laced with making decistons against your field position, llyou are tackled or go down (turn
over) wrtti possession ot the ball in your opponent's territory. you have the opportunity for a field
goal to keep lrom losing that scoring opportunity it you go down on your side at the lietd. you
may elect to try to regain possession and not try a long field goal because the rules oi kicking a
field goal lavor the offense when they are closest to the opponent's end zone,
Learning to gain control of the ball and to maneuver to get into your opponent's side ot the lietd
will make your chances tor wrnning much strongeri
Two Players: Shllghl Up Football
» Duration of Play: A game consists of four quaners. Each quaner is defined as one charging
cycle tor each Mighty Helmet Raoersw team. Players must pay attention to their own racerls
endurance and should conserve battery power it the opposing player makes a breakaway
touchdown. it either player loses power. the opposing player may continue to play (and score)
until his racer eannotocntinue forward motion.
- Location of play: Fotdable NFL Mighty Helmet Racorsw playing lield should be the location
lcr play to conlonn to these instructions. Additional playing fields may be developed by players
to allow more space or obstacles during game play.
- Start oi Game: Game begins with opposing players in their respective and zones wtth back
oi helmet positioned in the center of the goal posts Football is placed in center oi Mighty
Helmet Racersw logo at the center of the playing field. M an agreed upon starting signal. both
players race to the loolball The first player to gain control ot the ball is immediately on otlense,
. Game Play: Alter a player gains control of loaiball. that player must advance the ball across
the oppostng player's goal line to score a touchdown. Should the ball be tumbled by the
opposition, play continues until a player scores or is tackled (turned over)
Should a player lose control or be tackled when not carrying the ball. that player is
allowed to reset his Mighty Helmet Raoerw in the spot where the turnover occurred.
The opposing player may continue play while this resetting takes place,
it a player has control of the ball when tipping over or being tackled by the opposing
player, play is stopped at dial spot. The player in possession then has two choices:
it try to regain possession olthe ball, or 2) try tor a field goal. Should the player
elect to try to regain possession, thetootbatl is placed at that location and players
are restarted at their respective end zones
Should the player tipping over wish to try a help goal, see Scoring below
Coach's No our Mighty Helmet Racers“ have been engineered Wilh a
customized wlde chassis to allow for sharp cornering and maneuvenng. Leam (0
control your Mighty Helmet Racers“ lo elimlnale flipping over and In Win more
often!
- Fumbllng: The attachment mechanism on the tront ol the Mighty Helmet Racersw chassis
is designed to allow control ol the ball However, just as in real foolball. this device cannot
withstand all hits and attempts to snatch the ball by the opposing team. Taking the ball away
lrom the opponent is an important part of the game. Should both opponents have control of
the ball and no torward progress is possible. players should mutually consent to reset the
lootball in the center oi the field and begin play anew, in the event that a player drags an
opponent into the end zone when bolh have the ball, a score results lor the player whose
cliensive end zone was entered.
Should a tree ball end up ll’| the end zone. no score occurs until the ball is secured
by a Mighty l-letmet Racersw attachment mechanism. Unless a player is tackled
with the ball, that player may have possession in their own and zone without the
other team being awarded a score.
. Scoring: roiichdowns. Touchdowns count as six points. Alouchdawn occurs when a player
carries the football into the opponent's end zone.
PA Ts (Extra Points)
Extra point opportunities are awarded to the scoring team after touchdowns The extra
point is a one possession sconng opportunity Wllh the scoring learn starting al midfield
and the defending team starting in its own end zone, The ball is placed at the 25 yard
line. Just as in regular play, players race to the ball at the agreed upon starting signal
PATs are SINGLE POSSESSION plays. Should the defensive player gain control first,
the PAT attempt is declared no good Should the offensive player gain control first. that
player must score on that possession to gain the (one) point Should the offensive player
fumble, possession is up for grabs if the offensive player recovers his own fumble, play
is dead and the next kickoff begins, if the defensive player recovers, that player has that
one possession to attempt to score by carrying the football to the opponent's end zone
or two points.
lf the offensive player or the defensive player is tackled or flips over wrth possession,
the play is dead and the next kickoff begins
Field Goals:
Field goals are scoring opportunities dial occur when a player has been tackled or tips
over. When a player is tackled. the ball is placed at that spot on the field. As described
in the section above, an offensive player who is tackled or turns over on his side of the
playing field may elect to attempt to regain a touchdown scoring opportunity by squaring
off from respective end zones and racing to gain possession of the ball.
it a player's scoring attempt is stopped by a tackle on the opponent‘s skie of the field, it
may be advantageous for the offensive player to attempt to score a threepoinl field
goal To attempt the field goal the players Mighty Helmet Racersw simply change ends
of the field. For example, if an offensive player is tackled on the opponent‘s 20 yard line.
that player starts at the defensive player's goal line. All the offensive player has to do is
get to the ball, gain possession and return the ball to the opponents and zone for three
points The defensive player starts at the offensive player's goal line and races to the
ball to impede the offensive player's attempt lf the defensive player gains possession
11st the attempt is no good, lf lhe offensive player gains possession first and brings the
ball bank It) the opponent's end zone from where (he altempl began. the attempt is
good
As In real football, should the offensive player fumble after gaming possession, the ball
may be snatched and returned fora touchdown by the opposing player.
, Additional Players: Play instructions for two players also applies to four players, with those
players alternating control of then Mighty Helmet Racersw by quarter
Five to 32 Players: Hslmet-ItrHeImer Competition and Tournament/Playoff Play
Additional players may be added simply by assigning (or allowlng players to pick) their
teams and play toumament-style,
To add to the fun, go to wwwrnighhrfiefmetiaoerscom and download tournament
brackets that allow up to as many as 32 teams to compete. This is great fun at parties,
office pools or collage — anywhere you'd find NFL football fans!
Play a whole season ora spur otme moment tournament
Try squartltg cit with actuat malch~ups of the NFL teams that unit ptay that week during the
season. (00.
Pre~Game
step 1 INSTALLING YOUR BATTERIES
Radle Controller
1) Unscrew the batuary compartment cover located on the back olcontrotter with a Phillips
screwdriver and remove.
2) tnsen 2 AA (1 .5V) alkaline batteries into the opntrotter. Make sure to insert batteries in
the proper direction as indicated inside the battery compartment 
Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.2
Linearized                      : No
Creator                         : HP 9100C Digital Sender
Create Date                     : 2005:06:22 14:44:19
Author                          : ITS ELECTRIC TOY
Producer                        : 
Title                           : 
Subject                         : manual
Modify Date                     : 2005:06:22 15:24:17+08:00
Page Count                      : 8
EXIF Metadata provided by EXIF.tools
FCC ID Filing: J7I-420985-27TX

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