Yick Shun Electronic Toys 420985-49RX RC Car User Manual

Yick Shun Electronic Toys Manufactory Ltd RC Car

User Manual

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Document ID556717
Application IDuFiksKchrmQe18OnxU/Pbw==
Document DescriptionUser Manual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize28.97kB (362142 bits)
Date Submitted2005-06-29 00:00:00
Date Available2005-06-29 00:00:00
Creation Date2005-06-22 10:53:29
Document Lastmod2005-06-22 11:33:28
Document TitleUser Manual
Document CreatorHP 9100C Digital Sender
Document Author: ITS ELECTRIC TOY

Radio Control Football Action Aeu s is Mull
Put on your game rape. snap on your helmet, and race towards the end zone with the Mighty Helmet
Racers“, Go on ottense by outrunning your opponent and TAKE IT TO THE HOUSE Gel back on
delense fasl or your opponent can GO . ALL THE WAV!
Includes all loolball scoring elemenls: touchdowns. field goals and extra poinlsl
Game Play Instructions
The Mighty Helmet RacersmFoothall Game Gift Set otters every NFL tan their choice or team
helmets so that every competitive teem match~up in the NFL can be replicated. In addition to owning all
the team helmets, as well as displaying and operating your Mighty Helmet Raoers'“ . interactive
competition is a big part or your gifi set.
Review Instructions lo! game play. Then, look (or addlllonal ideas at wwwmlghlyhe/melracersmnm.
Number of Players: From 1 lo 32
Play Methods tor Players
One Prayer: Practice, Fncfice, Practical
Perform 360 degree circles and figure 3 drills Io pedecl your maneuvering Skills. Place foolhall
al cenler field and work to snatch (he ball withoul using reverse Place ball in lrom cl opposlng
player and practice snatching ball away,
Football ls all about POSSESSION ot the belt and FIELD POSITION, Learn to improve your
play by gaining possession of the ball and get to the opponent's end zone as quickly as
possible
utilize owns or other objects as practice cones to oevetop maneuvering skills.
Coach's Note: The Mighty Helmet Raisers"M are great display pieces al work. school or home.
Working on maneuvering skills ouring work breaks can he a great stress reliever, too. Desk
clutter can provide an excellenl skill test, Learn to navigate past those pesky monthly reports
and scrappy presenlalian and report binders!
Two to Four Players: Helmet-to-Helmel Competition
Coach ’5 Overview The Mighty Helmet Racersm Football Game stresses the two most
important etements in win 'ng toolbatt: possession and field position. During the game. you will
be iaoeo with making decisions against your field position. it you are lackled or go down (turn
over) with possession or the ball In your opponent's territory, you have the opportunity lor a halo
goal to keep trom losing that scoring opportunity. it you go oown on your side ot the halo, you
may elect to try to regain possession and not try a long field goal because the rules or kicking a
field goal tavor the ottense when they are closest to the opponent's end zone.
Leamtng to gain control of the ball and lo maneuver to get into your opponent's side oi the field
will make yourohanoes tor winning much strongerl
Two Players: straight Up Football
- Duration of Play: Agame consists oi tour duarters. Each quaner is defined as one charging
cycle tor each Mighty Helmet Racersw team. Players must pay attention to their own raceris
endurance and should conserve battery power it the opposing player makes a breakaway
touchdown. it either player loses power. the opposing player may continue to play (and score)
until his racer cannot continue forward motion.
. Location of Play: Foidable NFL Mighty Helmet Reoersw playing field should he the location
tor play to contonn to these instructions. Additional playing fields may be developed by players
to allow more space or obstacles during game play.
- start oi Game: Game begins with opposing players in their respective and zones with back
ol helmet positioned in the center ot the goal posts. Football is placed in center of Mighty
Helmet Racers'M logo at the center at the playing field. Alan agreed upon starting slgnal. both
players race to the toolbail The first player to gain control otthe bait rs immediately on oitense.
, Game Play: Alter a player gains control at toothatt. that player must advance the ball across
the opposing player's goal line to score a touchdown Shoulfl the bait be tumbled by the
opposition. play continues until a player scores or is tackled (turned over).
Should a player lose control or be tackled when not carrying the ball, that player is
allowed to reset his Mighty Helmet Racer” in the spot where the turnover occurred,
The opposing player may continue play while this resetting takes place,
it a player has control of the ball when tipping over or being tackled by the opposing
player, play is stopped at that spot. The player in possession then has two choices:
1) try to regain possession or the ball, or 2) try tor a field goal, Should the player
elect to try to regain possession, the iootbail is placed at that location and players
are restarted at their respective end zones.
Should the player tipping over wish to try a field goal, see scoring below.
Coach's Note: Ynur Mighty Helmet Racersw have been engineered wilh a
customized wide chassis to allow tor sharp oomering and maneuvering, Learn to
control your Mlghty Helmet Raoersw to eliminate flipplng over and to win more
oilenl
- Fumblin ~ The attachment mechanism on the from ot the Mighty Helmet Racersm chassis
is designed to allow control at the bail. However. Just as in real iootball, this device cannol
withstand all hits and attempts to snatch the ball by the opposing team. Taking the ball away
trom the opponent is an important part ot the game. snouid both opponents have control oi
the ball and no torward progress is possible. players should mutually consent to reset the
tootbail in the center of the hold and begin play anew. in the evenl that a player drags an
opponent into the end zone when boot have the ball. a score results for the player whose
ottensive end zone was entered,
Should a tree bail end up in the end zone, no score occurs until the ball is secured
by a Mighty Helmet Raoersm attachment mechanism. Unless a player is tackled
with the ball. that player may have possession in their own and zone without the
other team being awarded a score.
- Scorlng: Touchdowns: Touchdowns count as six points, A touchdown oocurs when a player
carries the toetoall into the opponent‘s end zone,
PATs (E rim Poinls):
Extra pnint opportunities are awarded to the scoring team alter touchdowns. The extra
point is a one possession scoring opportunity wrth the scoring team starting at midfield
and the detending team starting in its own end zone. The ball is placed at the 25 yard
line. Just as in regular play. players race to the ball at the agreed upon starting signal.
PATs are SINGLE POSSESSION plays. Should the detensive pIm/er gain control first
the PAT attempt is declared no good, Should the ottenshre player gain control first, that
player must score on that possession to gain lhe (one) point. Should the ollensive player
tumble. possession is up tor grabs. if the offensive player reoovers his own tumble, play
is dead and the next kickoff begins. it the defensive player recovers, that player has that
one possession to attempt to score by carrying the tootball to the opponent's end zone
0! M0 points.
it the offensive player or the detensive player is tackled or flips over with possession,
the play is dead and the next kickotr begins.
Field Goals“
l=ield goals are scoring opponunlties that ooour when a player has been tackled or lips
over. Wnen a player is tackled, the ball is placed at that spot on the hold. As described
in the section above. an otlensive player who is tackled or turns over on his side ot the
playing field may elect to attempt to regain a touchdown scoring opponunity by sguaring
oil from respecllve end zones and racing to gain possession or the ball.
If a player's scoring attempt is stopped by a tackle on the opponent‘s side ot the field, it
may be advantageous tor the ottensive player to attempt to score a three-point field
goal. To attempt the field goal, the players' Mighty Helmet Racersw simply change ends
at the held. For example, it an otlensive player is tackled on the opponent's 20 yard line,
that player starts at the detenslve player's goal line. All the ottensive player has to do is
get to the ball, gain possession and return the ball to the opponent's end zone tor three
polnls, The detensrve player starts at the ofiensh/e player‘s goal line and races to the
ball to impede the otlensive player‘s attempt. it the detensive player gains possession
first, the attempt is no good, it the offensive player gains possession first and brings the
ball back to the opponent's end zone from where the attempt began, the attempt is
good.
As in real football, should the ottensive player rumble alter gaining possession, the bail
may be snatched and ietumed tor a touchdoiim by the opposing player
- Additional Players: Play instructions for two players also applies to tour players, with those
players alternaung conuol of their Mighty l-telrnet Racersm by quaner,
Five to 32 Players: Helmet-ro-Helmel Compeminn and Tournament/Flaw” Play
Additional players may be added simply by assigning (or allowing players to pick) their
teams and play tournament-style.
To add to the tun. go to wwwmightyhelmetracerseom and download tournament
brackels that allow up to as many as 32 teams to compete. This is great tun at parties,
ottice pools or cottage - anywhere you'd find NFL football tans!
Play a whole season or a spur of the moment tournament.
Try squaring o" will’l actual match-ups of me NFL teams that Will play that week during Ihe
seasont mo.
Pre-Game
Step 1’ INSTALLING YOUR BATTERIES
Rad/o Cort trailer
1) Unscrew the battery oompaflmenl cover located on the back at controller with a Phillips
screwdriver and remove.
2) lnsen 2 AA (t .5vi alkaline batteries into the controller. Make sure to mean batteries in
the proper direction as indicated inside the battery compartment (Fig. 1].
3) Replace the battery cover and tighten screw.
Battery Charger
1) unscrew the battery companment cover located on the bottom ot the charger With a
Phillips screwdriver and remove
2) insert 4 mil svl alkaline batteries into the charger Make sure to insen batteries in
the proper direction as indicated Inside the battery compartment (Fig. 2).
3) Replace the battery cover and tighten screw.
Step 2» CHARGING YOUR MIGHTY HELMET RACERS‘“
1) Place yourMighty Helmet Racersw on the charging station. located on top of the water
cooler shaped battery charger (Fig. at,
2) Snap the racer direcuy onlo charging station. making sure to secure into place so that
the contacts on the bottom or the racer align properly with the contacts or the charger
lFig 4)
NOTE: A rec tigtit indicator on the charger will illuminate during the charging cycle and
turn ott when charging is complete.
3) Once charging is complete, remove the Mighty Helmet Racer“ from the charger and
place it on surlace tor game play.
WARNING: Do not press controller buttons white Mighty Helmet Racer” is snapped cnto charging
station. Doing so may damage the Mighty Helmet Racers”.
Gearing Up for the Big Game
Step 3 PREPARING YOUR MIGHTY HELMET RACER”
ii Snap the team helmet onto the player's game tace, making sure it is secured tightly
wtthrn helmet via the two ear holes. The face mask should tit inside the front end of the
racer trio. 5),
2) Make sure the helmet is facing the correct direction. so that the face is exposed through
the iaoe mask (figs sis
Flgj
Step 4- ASSEMBLING YOUR GAME BOARD
ti Unfold the game board so the printed surface faces upward,
2) Starting at one comer or game board. insert “L“ shaped connector through underneath side or
board then posiltun side rails on printed side, at 90 degree angle so that hoies fit over connector
tabs (Fig, 7), insert rail support devices through adjaoenl holes, as shown
3) Snap top comer connector piece onto corresponding tabs (Fig. 8).
4) Repeat procedure wnh remaining three corners (Fig. 9) Thi II lack the board in place and
tuity enclose the field so the Mighty Helmet Racers "t remain in the playing area
Step 5- ASSEMBL we YOUR GOAL posrs
1) Snap me we goal posts into the holes provided at each end or me playing field
(Flg. 9-10».
Figs Fug 10
Game Tlmel
Slep 5‘ RACING vouR MIGHTY HELMET RACER”
1) Press Ihe FORWARD, REVERSE LEFT and RIGHT Dunons to maneuver your Mighly
Helmel R309!“ Iawards me and zone
NOTE: Tne eurpul indicator lrgnt on me oonlroller will activate enee buttons are pressed
2; Adjusl the steering mm mm, Helmet Racerw uerng me exeenng lever localed on me
bonom onhe 1509“ng 11) Adjust wnn sugnt movemems unm desrred steering
acllun ls achieved.
Adm me slums} level
3) Vour Conlraller and Mighfiy Helmel Racer” will use one of [we specific mdlo
frequencves' 27MH1 or 49mm Make sure the conudner and Migmy Helms( Raeerm
being used are operafing on the same frequency.
Plck your lavorllo mam helmEl and put (he Z7MHZ M' My Helmt Ractr'" up against the 49MH1
Miqhiy Hnlmet Racer“ for helmet-lomlmol compfl on!
Trouble Shooting
For Malitmcttoiilng Mighty Helmet Racers"
Make sure batteries are property inserted in controller,
Replace old batteries with new alkaline batteries if necessary
Make sure that the Mighty Helmet RacerW is lully charged.
Make sure controller lreouency corresponds to Mighty Helmet Racerw treguericy.
Adjust positioning of the controller to determine the best communication between the
controller and Mighty Helmet Racer”.
~ Operating range of the Mighty Helmet Racers“ is approximately sea leet.
For Non-Charging Mighty Helmet Racers“
r Make sure batteries are properly inserted in charger.
- Replace old batteries with new alkaline batteries, it necessary.
- Make sure the connection between the Mighty Helmet RaoerYM and charging station
is secured (as detailed in these instructions) and that indicator light is turned on.
Hints at Suggestions
~ 00 not Operate in sand, snow or Girl.
. Avoid water spills or puddles when racing. Do not submerge your Mighty Helmet
Racer“, changer or controller in water.
~ As racer loses power, you may experience less at performance ability. Should this
occur, simply recharge the Mighty Helmet Racer”.
~ Always select a safe place to operate your Mighty Helmet Racer”. Avoid using on
populated streets.
~ Keep fingers, hair and loose dothing away train the fires, wheel hubs and motors.
Safety Battery Precau ions
Adult supervision is recommended when changing batteries.
Alkaline batteries recommended.
Only batteries of the same or equivalent type as recommended are to be used,
insert batteries with the correct polanty as indicated on product.
Remove exhausted batteries promptly.
Do not mix alkaline. standard. rechargeable or old and new batteries.
Rechargeable batteries must be removed lrorri product betcre charging
Rechargeable batteries must be charged under adult superyrston.
Do not attempt to recharge nan-rechargeable batteries.
Do not short circuit the supply terminals.
Dispose ot betterles salety. batteries may explode or teak il disposed at in a fire.
Important
This device complies ith part 15 of the FCC Rules. Operation is subject to
the following two conditions: (1) This device may not cause harmful Interterence, and
(2) this device must accept any interference received, Including interferenca that may
cause undesired operation.
~ MODIFICATIONS NOT AUTHORIZED BY THE MANUFACTURER MAY VOID USERIS
AUTHORITY TO OPERATE THIS DEVicE
' EMISSIONS OR iNTERFERENCE OF SURROUNDING ELECTRONIC EQUIPMENT
MAY AFFECT OPERATING PERFORMANCE
- WARNING: CHANGES OR MODIFICATIONS TO THIS UNIT NOT EXPRESSLY
APPROVED BY THE PARTV RESPONSIBLE FOR COMPLIANCE COULD VOID
THE USER‘S AUTHORITV TO OPERATE THE EQUIPMENT.
DO NOT RETURN THIS ITEM TO RETAILER
FOR QUESTIONS OR CONCERNS, PLEASE CALL
CUSTOMER SERVICE 1 400-566-21 39
For more Mighty Helmet Racers“ inioriiiatiori and to download your Mighty Bdwlplayoif brackets go to
wwwmightyhelmetraoersccm
gMy iielmei Racerm Limited Warranty
To oblain warraniy service. irie produd musi oe delivered el me owner's expense (ireiglii or
posrage paid) lo SCI PROMOTION Migniy Helmel Racer"- Replaoenieni, 4700 East
Airporl Dflvei aniaiio. cA 91761 Please include a copy ol your sales reoeipi. numei
address. daylirne phone number Wilh area code, and email address, Please allow 6-0
weeks ior 1M arnyai ol your replacemenl producl Do NOT RETURN m RETAILER, The
producl, along wllh all original pans and aoceeeones supplied ai iri- lime oi purchaser musl
oe M-ni in a secure and well~padoed conlelner In order lo avoid shipping damage This
warramy is valid only on produci purchased and used in lhe Uniled Siaies oi Amerrca. This
warienry appiies onry lo lhe original relaii/calaiog user, and does noi apply lo produci used
lor any indusinal proleseioriiil or commercial purpose A legible oupy oi lhe onginai daled
sales receipi rriusi be summed al lhe lime werraniy service is requesied Any apparenl
ailersiion lo lire sales receipl may resun in lhe relecu‘on oi your wananiy claim
Sub io lne ooiipalrons above and exclusions below, sci Promoliori warranis inis
prodllcl againsi defecls in maienais and workmanship as specified below sci Promlion
W||| Nrpair or replace (a! Ils opiloni ilie produci and any oi rls pens which lail lo conlonn io
lhis warranry wrlh new or reoondhioned products or pans The warranry period commences
on lhe dale irie produci was firsi purchased al retail
sci PROMQYION WARRANYS THIS PRODUCT AGAINST DEFECYS iN MAYERIALS
AND WORKMANSHIP FOR A PERIOD OF SIXTV (50) DAYS AF‘iER THE oRiGiNAL
PURCHASE DATE
Exdusmns. This warmly does noi appiy lo broken accessories, balleries, rouiine
maimenance. linoios or coemaiie pans Tnls warranly does rioi apply lo repairs or
replacemenls necessilaied by any cause beyurld irie oonirol of SCI Fromm. including
bin rial limiied lo, any mallunciion, neied or iailure caused by or resulling lrdm
unauthorized service or pans. improper rnalnlenarroe, operaiion conlrary lo iurnished
inslruelrons. shipping or iransri accidenis, modificaiion or repair by lhe usen abuser
inisuee, neglect, aocidenl. momma power vollage. fire. liood or diner am of God. or
normal wear and lear. The loregoinp rs in lieu of all oiher expressed warranlies and sci
Fmoiilm does nol assume or aulnorize any parry io assume lor ii any oiher ooigadon or
Ilabriny The duralion (71 any wamliesi which may oe implied by law (lnciuding lhe
wananiies oi merchaniabily and fitness] is limiled lo me ierni aflhe warranty in no even!
snail sci Promolion oe Iiabh «or special, inc-denial or consequeniiai damages arising lrom
ownership or use or line product or loi any delay in lhe panorrnanee oi iE oMigaiimis
under iriis wairanly due io causes beyond as oonirol, Some slaies do rioi allow I ilalidris
on haw long an irnpired warraniy Ias1$ and/or do nor allow lhe exdusmn or liiniieiion oi
consequeniiai damages. so lhe above iimiiau‘ons and exdusmns may nei appry lo you.
This Nananly gives yoo specific legal righls le may have oilier nghls, which vary lrom
siale lo slale
Please keep this instrncfion sheet since it contains important information.
2005 NFL Properiies LLC, Team names/logos are trademarks oi lhe ieams
indicated. All oliiar NFL relaied irademarks are trademarks or lhe Nalional Fooiball
League
Dislrs SCI Promolion, a Diu nf Equliy Msikei‘xig, In:
Mighty Helmet Racers TM & @ glkewl Ill:
"mm”- All Righls Reserved
050643
Printed in China

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Linearized                      : No
Creator                         : HP 9100C Digital Sender
Create Date                     : 2005:06:22 10:53:29
Author                          : ITS ELECTRIC TOY
Producer                        : 
Title                           : 
Subject                         : manual
Modify Date                     : 2005:06:22 11:33:28+08:00
Page Count                      : 8
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FCC ID Filing: J7I-420985-49RX

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