Yick Shun Electronic Toys 420985-49TX RC Car User Manual
Yick Shun Electronic Toys Manufactory Ltd RC Car
User Manual
Radio Control Football Action Aoeealo Adull Pul on your game face, snap on your helmet, and race towaros the end zone with the Mighty Helmet Racers”. Go on oflense by outrunnlng your opponent and TAKE IT To THE HOUSE. Get back on detense tastor your opponent can G0 ALL THE .A WAY! Includes all 100073" scoring elemenls: touchdowns‘ field goals and extra points! Game Play Instructions The Mighty Helmet Rac'rsWFoolball Game Gilt Set otrers every NFL ran their choice of team helmets so that every competttive team match-up in the NFL can be replicated, In addlllon to owning all the team helmeLs. as well as displaying and operating your Mighty Helmet Racers"- , interactive competition is a my pen or your gifl set. Review Instructions for game play. Then, look for addilional ideas al wwwmrghlyhelmelracers.com. Number of Players: From 1 to 32 Play Methods tor Players One Player: Practice, Practice, Practice! Perlorm 350 degree circles and figure 8 drills to perfect your mansuvsnrtg skills. Place football al center field and work lo snalch the ball without uslng reverse Place ball in lront of opposing player and praclloe snatching ball away Football Is all apout POSSESSION ol the ball and FIELD POSITION. Learn to improve your play by gaining possession ot the ball and get to the opponent's end zone as quickly as possible Utilize coins or other ooyeots as practice cones to develop maneuvering skills. Coach's Note. The Mighty Helmet Racers" are great display pieces at work. school or home. Working on maneuvering skills during work breaks can be a great stress reliever. too. Desk clutter can provide an exoellem skill test. Learn to navigate past those pesky monthly reports and scrappy presentation ano report binoersl Two to Four Players: Helmet-to-mlmot competition Coach's OvervieW; The Mighty Helmet Raoersw Football Game stresses the two most important elements in winning tootpall: possession and field position. During the game, you will be taoed with making decisions against your field position, it you are tackled or go down (lurn over) wtth possession or the ball in your opponenl’s territory, you have the opponuntty tor a field goal to keep from losing that sooring opportunity. it you go down on your side or the field. you may elect to try to regain possession and not try a long field goal because the rules ot krotring a field goal tavor the ottense when they are closest to the opponents and zone Learning Io gain control of the bell and to maneuver to get into your opponent‘s side 01 the new will make your chances tor winning much strongeri rwo Players: Straight Up Football - Duration of Play: A game consists cl iour quarters. Each quaner is defined as one cha cycle lor each Mighty Helmet RaoersiM team Players must pay attention to their own raoens endurance and should conserve bahery power il the opposing player makes a breakaway touchdown, it either player loses power, the opposing player may continue to play (and score) until his racer cannot continue Ionlvard motion. . Location of Play: Foldable NFL Mighty Helmet Racers'" playing field should be the location lor play to ocnlorrn to these instructions. Additional playing fields may be developed by players to allow more space or obstacles during game play, - Start ol earn arrie begins with opposing players ln their respective end zones with back ol helmet positioned in the center ol the goal posts, Football is placed in center or Mighty Helmet Racers" logo at the oenter oi the playing field, At an agreed upon starting signal, both players race to the toothall. The first player to gain control oi the ball is immediately on ollense, - Game Play: After a player galns conlrol 0! football. that player must advance the ball across the cpposlng player's goal Ilne lo score a lnuchdcwn Should the ball be Vumbled by the opposition, play continues until a player scores or is tackled (turned over). Should a player lose control or be tackled when not carrying the ball, that player is allowed to reset his Mighty Helmet Racerm in the spot where the tumover occurred The opposing player may continue play while this resetting takes place, ll a player has control of the ball when tipping over or being tackled by the opposing player. play is stopped at that spot. ‘rhe player in possession then has two choice , 1 J try to regain possession of the hall, or 2) try for a field goal. Should the player elect to try to regain possession, the iootbail is placed atthat location and players are restarted at their respective and zones Should the player tipping over wish to try a field goal, see Scoring below. Coach's Note: Your Mighty Helmet Racers“ have been engineered M1“ 5 oustolnlzed wide chassis to allow (or sharp cornering and maneuvering, Learn to control your Mighty Helmet Raoersm to eliminate llipping over and to win more often! - Fumbling: The attachment mechanism on the lront oi the Mighty Helmet Raoersw chassis is designed to allow control oi the ball. However, just as in real iootball, this device cannot Withstand all hits and attempts to snatch the ball by the opposing team. Taking the ball away from the opponent is an imponani part oi the game Should both opponents have control oi the bail and no lorward progress is possible. players should mutually consent to reset the loctball in the center oi the field and begin play anew. In the event that a player drags an opponent into the end zone when both have the ball, a score results for the player whose offensive and zone was entered. Should a tree can end up in the end zone, no score occurs until the ball is secured by a Mighty Helmet Racers” attachment mechanism Unless a player is tackled with the ball. that player may have possession in their own and zone without the other team being awarded a score. - Scoring: Touchdowns: Touchdowns count as six points. A touchdown occurs when a player carries the iootball into the opponent‘s end zone PATs (Extra Points)- Extra point opportunities are awarded to the scoring team alter touchdowns, The extra point is a one possession scoring opportunity with the scoring team starting at midfield and the defending team Stan-mg in its own end zone. The ball is placed at the 25 yard line. Just as in regular play, players race to the ball at the agreed upon starting signal PATs are SINGLE POSSESSION plays, Should the detensive player gain control first, the PAT attempt is declared no good. Should the oitensive player gain control first, that player must score on that possession to gain the (one) point. Should the ofiensive player tumble. possession is up tor grabs. it the otrensive player recovers his own tumble, play is dead and the next kickoff begins. lt the defensive player recovers, that player has met one possession to attempt to score by carrying the rootball to the opponent's end zone or two points it the otfensive player or the detensive player is tackled or tlips over with possession. the play is dead and the next klckofl begins. Field Goals: Field goals are scoring opportunities that occur when a player has been tackled or tips over. When a player is tackled. the hall is ptaced at that spot on the field. As described in the section above. an otlenslire player who is tackled or turns over on his side orthe playing field may elect to attempt to regain a touchdown scoring opportunity by squaring olt trom respective end zones and racing to gain possession or the ball, If a player's scoring attempt is stopped by a tackle on the opponent's suite at the field. it may be advantageous tor the ottensive player to attempt m score a three-point field goal. To attempt the field goal, the players' Mighty Helmet Racersm simply change ends or the field. For example, it an offensive player is tackled on the opponent's 20 yard line. that player starts at the detensive player's goal line. All the ottensive player has to do is get lo the balll gsln possession and return the ball m the opponent‘s end zone (or three points. The detensive player starts at the onensive player's goal line and races to the ball to impede the ottensive player's attempt. it the defensive player gains possession first, the attempt is no good, lt the ottensive player gains possession first and brings me ball back to the opponent's end zone trom where the attempt began, the attempt is good, As in real football, should the ottensive player fumble afier gaining possession, the ball may be snatched and returned tor a touchdown by the opposing player. . Additional play. : Play instructions tor two players also applies to tour players. with those players alternating control or their Mighty Hetmet Racers" by ouarter Five to 31 Players: Helmet-to—Helm't Competition and roumamorrt/Playofr Play Additional players may be added simply by assigning (0! allowing players to plck} their teams and play toumament-style, To add to the inn, go to www mt’ghlyhelmelracers.com and download tournament brackets that allow up to as many as 32 teams to compete, This is great tun at parties, office pools or cottage - anywhere you'd find NFL football fans! Play a whole season or a spur of Ihe momenl (oumament, Try squaring D" with actual match-ups of [he NFL learns the“ wlll play that Week during the season, tool Pre-Game Step 1, INSTALLING YOUR BATTERlES Radio Conlmller i) Unscrew the battery compartment cover located on the back 0! controller with a Phillips sclewdriver and remove. 2) insert 2 AA 11 .5V) alkaline batteries into the conuoller. Make sure to insert batteries in the proper direction as indicated inside the battery compartment (Fig it 3) Replace the battery cover and tighten screw. sa rtery charger 1) Unscrew the battery compartment cover located on the bottom of the charger with a Phillips screwdriver and remove, 2) Insert 4 AAA (1 svl alkaline batteries into the charger, Make sure no insert batteries in the proper direction as indicated inside the battery compartment (Fig. 2) 3) Replace the battery cover and tighten screw. Fig] Step 2 CHARGING YOUR MIGHTY HELMET RACEst 1) Place your Mighty Helmet Racersw on the charging station. located on top ol the water cooler shaped battery charger (Fig. 3). 2) Snap the racer directly onto chargrng station, making sure to secure into place so that the contacts on the bonom ol the racer align properly with the contacts at the charger (Fig. 4). NOTE: A red light indicator on the charger will illuminate during the charging Cycle and turn oil when charging is complete. 3) Once charging is complete remove the Mrghty Helmet Raoer‘” from the chargerand place it on surlace tor game play. WARNING: Do not press controller buttons while Mighty Helmet Racerw is snapped onto charging station Doing so may damage the Mighty Helmet Racers", Gearing Up for the Big Game Step 3. PREPARING YOUR MIGHTV HELMET RACER" I) Snap the team helmet onto the player's game lees, making sure rt is secured tightly wuthln helmet Via the IWD ear holes. The face mask should fit inside the iron! end of the racer (Fig, 5) 2) Make sure the helmet is lacing the correct direction. so that the lace ‘ts exposed through the laoe mask (Fig. 5). Slap 4» ASSEMBLING YOUR GAME BOARD 1) Untold the game board so the pnnted surlace laces upward. 2) Starting at one comer ot game board. insert “L” shaped connector through underneath side at board, then position side rails on printed side. at 90 degree angle. so that holes mover connector labs (Fig, 7). insert rail support devioes through adjacent holes, as shown a) Snap top corner connenar piece onto conesponding (abs (Fig. 8). 4) Repeat procedure with remaining three owners (Fig 9). This will lock the eoaro in place and lully enclose the lleld so Ihe Mighty Helmet Racers W remain in the playing area Fm] Step 5. ASSEMBUNG YOUR GOAL POSTS 1) Snap the two goat posts Into Iha holes provided at each and of tne playing field (Fig, 940). Fig.9 Fig.10 Game Tlmel Step 5 RACING VOUR MIGHTY HELMET RACER" 1; Press the FORWARD, REVERSE. LEFT and New buttons to maneuver your Mighty Helmel Racerw towards the end zone NOTE: The output Indicator Iighl on me conlroller will ac1iva|e once buflons are pressed. 2} Adjustme sleermg Dime Mighty Helmet Racer“ usmg [he sleenng lever located on the bottom arms racer (Fig. 11). Adjusl wilh slighl movements unm desired steering action is achieved. Adjtm ms shaving lmv 3) Your controller and Mlghly Helmel Raoerw will use one onwo specific radio trequenczes: Z7MHz or49MHz. Make surstne controuerand Mrgnty Helmet Racerm being used are operating on the same frequency Pick your lavorlle team helmet and put the 27MH1 Mighty Helmet Racerw up against the 49m": Mighty Helmet Racer"- lo! holmol-to-holmol competltlom Trouble Shooting For Malrunciioning Mighty Helmet Racars'“ Make sure oahenes are properly inserted in controller. Replace old batteries with new alkaline batteries if necessary. Make sure that the Mighty Helmet Race!“ is fully charged. Make sure controller frequency corresponds to Mighty Helmet Racerw lreduency. Adyust positioning of the controller to determine the best communication between the controller and Mighty Helmet Raoer'”. - Operating range or the Mighty Helmet Racers" is approximately 6—8 test. For Non-Charging Mlghty helmet Racers" - Make sure batteries are property inserted in charger. - Replace old batteries with new alkaline batteries, it necessary. ~ Make sure the connection between the Mighty Helmet Racerw and charging slauon is secured (as detailed in these instructions) and that indicator light is turned on. Hints & Suggestions ~ Do not operate in sand, snow or dirt. ~ Avoid water spills or puddles when racing. Do not submerge your Mighty Helmet Racer“. charger or controller in water. ~ As racer loses power, you may experience loss 01 perrormance ability. Should this occur, simply recharge the Mighty Helmet Racer“. ~ Always select a safe place to operate your Mighty Helmet Racer“. Avoid using on populated streets. ~ Keep fingers, hair and loose clothing away lrom the tires, wheel hubs and motors. Safety Battery Precautions - Adult supervision is recommended when changing batteries. Alkaline batteries recommended. Only batteries ol the same or equivalent type as recommended are to be used. Insert batteries with the correct polarity as indicated on product. Remove exhausted batteries promptly. Do not mix alkaline. standard, rechargeable or old and new batteries. Rechargeable batteries must be removed Irom product belore charging. Rechargeable batteries must be charged under adult supewisron. Do not attempt to recharge nonerechargeable batteries, Do not short circuit the supply terminals Dispose of batteries safely. Batteries may explode or leak if disposed 0! In a fire. Important This doviu com 3 with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmlul Interterence, and (2) this device must accept any intodoronco received, Including interference that may cause undesired operation. 0 MODIFICATIONS NOT AUTHORIZED BY THE MANUFACTURER MAY VOID USERIS AUTHORITV TO OPERATE THIS DEVICE ~ EMISSIONS OR INTERFERENCE OF SURROUNDING ELECTRONIC EQUIPMENT MAY AFFECT OPERATING PERFORMANCE ~ WARNING: CHANGES OR MODIFICATIONS TO THIS UNIT NOT EXPRESSLY APPROVED BV THE PARTY RESPONSIBLE FOR COMPLIANCE COULD VOID THE USER'S AUTHOle TO OPERATE THE EQUIPMENT. DO NOT RETURN THIS ITEM T0 RETAILER. FOR QUESTIONS OR CONCERNS, PLEASE CALL CUSTOMER SERVICE 1 JOB-5664139 For more Mighty Helmet Racersm rntormalion and to download your Mighty Bawlplayofl brackets go to wwwnrlghtynelmetracersconr Mlgmy Helmet Racer"- L ted Warranty To obtain warranty seryroe. the orooucl must be oeriyereo at the owner's expense (irelth or postage paid) to SCI PROMOTION Mlghiy l-letmel Rube!“ Roplfloemunll 4700 East Airport Drive, Ontario CA 51751 Please incluoe a copy at your sales receipt. name, address oaytrme phone number with area code. ano email anoress. Please allow 6-3 weeks for the arrival or your replacement ploducl. Do NOT RETURN To RETAILER The piodud, along wlih all onoinal pars ano accessories supplreo at the time ot purchase must be sttnl in a secure and wallpaorlen container in oroer to avortt shipplno damage. Th's warranty is who only on pmducl purohasea ano ueeo m the Unlled states olAmenoa. This warranty applres only to the original retail/catalog user, and nose not apply to product used tor any mouslnal. prolesslonal or commercial purpose. A legrble copy or the original diled sales reoeiot must be submitteo at the true wananty seryroe is requesteo. Any apparent alteration to the sales receipt may result in the reieotron ol your warranty claim Summit to the obligations above and exolusrons below, SCI Promilon warrants this proouct against oelects Il| materials ano werrmanship as speclfiett below SCI Promotion wlII repair or replace lal its option) the product and any or its parts which tall Io contorm to this warranty wrth new or raoomitioneo prorlucts or parts The warranty panod commenoes on the data lhe produu was first puraraseo at retail sol PROMOTION WARRANYS THIS PRODUCT AGAINSY DEFECTS IN MATERIALS AND WORKMANSHiP FOR A PERIOD OF Sim (50) DAYS AFTER THE ORIGINAL PURCHASE DATE. Exclusions This warranty does not apply in broken accestonet. batteries. routine maintenance, knobs or wsmeilc parts This warranty ooes not apply to repairs or raplaoements naoessltateo by any cause beyond the wmmi oi sci Promntlan, lnoluttmg. but not r 'ed to, any maltunctron. oalect or lailure caused by or resultrng trom unauthonzett service or parts, improper maintenance, operation mnimry to tarnished instructions, shipping or transit accidents. mttrficalron or repair by the user, abuse. nususa, negleot. aocioant lnconem power voltage. tire. flood or other acts oi Goo, or normal wear ano tear The lnregelnq is in lreu or all other expresses mnunues ann sci Promotion does not assume or authorize any party to assume tor i! any other obligation or liability The durilwn ci any mnanues, which may be lrnpliert by law (lndudlng the warranties oi mrdtamahlllly ano rrtness) ls llrmtea to the term or the warranty in no event shall SCI Promotion be liable ior special. lncldenlil or consequential damages anslng mun ownership or use ol this procuct. or tor any oelay in the periormance or its obligations under this warranty due to causes oeyono its control Some states no not allow iimrianens on how long an implied warranty tests ind/o! do not allow the exdusim or limitation ol consequential damages so the above limitations and exclusions may not apply to you This warranty ones you speomo legal rlghta You may have other rlghts. which vary trnrri state to state. Please keep thls instruction sheet since it contains important infomlaiiorl. 2005 NFL Properties LLC. Team names/logos are trademarks or the teams indicated. All other NFL related traoernams are trademarks oi the National Football League Dull.“ SCI Promotion. 8 Div. oi Equity Marketlngy Inc Mighty Helmet Racers“ TM & bglkerwi Ilc All Rights Reserved rronorion‘ 0505-C Printed in China
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File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.2 Linearized : No Creator : HP 9100C Digital Sender Create Date : 2005:06:22 13:40:56 Author : ITS ELECTRIC TOY Producer : Title : Subject : manual Modify Date : 2005:06:22 14:21:07+08:00 Page Count : 8EXIF Metadata provided by EXIF.tools