Zoom B3 Users Manual

2015-01-26

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Page Count: 55

Thank you very much for purchasing the ZOOM .
Please read this manual carefully to learn about all the functions of the so that you will
be able to use it fully for a long time.
Keep this manual in a convenient place for reference when necessary.
Usage and Safety Precautions .......................2
Introduction ...................................................3
Terms Used in this Manual ............................3
Part Names ....................................................4
Turn the Power on and Play ...........................6
Adjusting Effects............................................8
Selecting Patches ........................................ 10
Storing Patches ............................................ 12
Setting Specific Patch Parameters ............... 14
Changing Various Settings ........................... 18
Using the Tuner ............................................22
Using Rhythms ............................................24
Using the Looper .........................................26
Updating the Firmware ................................ 30
Restoring the to its factory
default settings. ....................................... 31
Using Audio Interface Functions
.......................32
Effect Types and Parameters .......................33
Troubleshooting ...........................................50
Rhythm List .................................................50
Specifications ..............................................51
OPERATION MANUAL
Contents
© ZOOM CORPORATION
Copying or reproduction of this document in whole or in part without permission is prohibited.
2
Usage and Safety Precautions
Usage and Safety Precautions
In this manual, symbols are used to highlight warnings
and cautions that you must read to prevent accidents. The
meanings of these symbols are as follows:
Interference with other electrical equipment
In consideration of safety, the has been designed to
minimize the emission of electromagnetic radiation from the device
and to minimize external electromagnetic interference. However,
equipment that is very susceptible to interference or that emits
powerful electromagnetic waves could result in interference if
placed nearby. If this occurs, place the and the other device
farther apart. With any type of electronic device that uses digital
control, including the , electromagnetic interference could
cause malfunction, corrupt or destroy data and result in other
unexpected trouble. Always use caution.
Cleaning
Use a soft cloth to clean the panels of the unit if they become dirty.
If necessary, use a damp cloth that has been wrung out well. Never
use abrasive cleansers, wax or solvents, including alcohol, benzene
and paint thinner.
Malfunction
If the unit becomes broken or malfunctions, immediately
disconnect the AC adapter, turn the power OFF and disconnect
other cables. Contact the store where you bought the unit or
ZOOM service with the following information: product model, serial
number and specific symptoms of failure or malfunction, along
with your name, address and telephone number.
Copyrights
• Windows® and Windows Vista® are trademarks or registered
trademarks of Microsoft®.
• Macintosh® and Mac OS® are trademarks or registered
trademarks of Apple Inc.
• All othertrademarks,productnames andcompanynames
mentioned in this documentation are the property of their
respective owners.
Note: All trademarks and registered trademarks mentioned in this manual
are for identification purposes only and are not intended to infringe on the
copyrights of their respective owners.
SAFETY PRECAUTIONS
Usage Precautions
Warning
Precautions
Something that could cause serious injury
or death.
Something that could cause injury or
damage to the equipment.
Warning
Caution
Other symbols
Prohibited actions
Required (mandatory) actions
Operation using batteries
Use 4 conventional 1.5-volt AA batteries (alkaline or nickel-metal
hydride).
Read battery warning labels carefully.
Always close the battery compartment cover when using the unit.
AC adapter handling
When disconnecting the AC adapter from an outlet, always pull the
body of the adapter itself.
During lightning storms or when not using the unit for a long time,
disconnect the power plug from the AC outlet.
Battery handling
Install the batteries with the correct +/- orientation.
Use a specified battery type. Do not mix new and old batteries or
different brands or types at the same time. When not using the unit
for an extended period of time, remove the batteries from the unit.
If a battery leak should occur, wipe the battery compartment and
the battery terminals carefully to remove all battery residue.
Connecting cables with input and output jacks
Always turn the power OFF for all equipment before connecting any
cables.
Always disconnect all connection cables and the AC adapter before
moving the unit.
Alterations
Never open the case or attempt to modify the product.
Operation using an AC adapter
Use only a ZOOM AD-16 AC adapter with this unit.
Do not use or do anything that could exceed the ratings of outlets and
other electrical wiring equipment. Before using the equipment in a
foreign country or other region where the electrical voltage differs from
that indicated on the AC adapter, always consult with a shop that carries
ZOOM products beforehand and use the appropriate AC adapter.
Volume
Do not use the product at a loud volume for a long time.
Product handling
Do not drop, bump or apply excessive force to the unit.
Be careful not to allow foreign objects or liquids to enter the unit.
Operating environment
Do not use in extremely high or low temperatures.
Do not use near heaters, stoves and other heat sources.
Do not use in very high humidity or near splashing water.
Do not use in places with excessive vibrations.
Do not use in places with excessive dust or sand.
3
Feels just like using effect pedals
The three effects each have their own displays, parameter knobs and footswitches, allowing
you to control all of them intuitively.
Realistic amplifier modeling
With our new ZFX-4 DSP, we have magnificently recreated low-end thickness, pitch clarity
and loudness, which are elements that contribute to a natural playing feel. Models range
from famous historical amps to recent popular ones, covering a great variety of bass sounds.
Combine diverse effects as you like
You can freely combine the over 100 types of onboard effects, including preamps and stomp
boxes tuned for bass guitars.
Looper that can be synchronized with rhythms
The looper can be synchronized with rhythms and record phrases of up to 40 seconds.
Automatic saving
The auto save function reliably stores the changes you make.
Works with ZOOM Edit & Share software
The can be used with Edit & Share software, which is a patch editor and librarian, on a
computer to back up patches and change the order of effects.
See the ZOOM website (http://www.zoom.co.jp/) for further information about Edit & Share.
Introduction / Terms Used in this Manual
Introduction
Terms Used in this Manual
Patch
The ON/OFF status and the parameter settings of each effect are stored as "patches." Use
patches to recall and save effects. The can store 100 patches.
Bank
A set of 10 patches is called a "bank." The has 10 banks labeled A–J.
4
Part Names
Part Names
Bass amplifier
Bass guitar
Headphones
FP01/FP02
FS01
ZOOM AC adapter (AD-16)
Top Panel
Rear Panel
Displays
INPUT jack
BALANCED OUT connector
OUTPUT jacks
CONTROL IN jack
USB connector
DC9V AC adapter jack
POWER (eco) switch
PATCH SELECT keys
PAGE keys
Parameter knobs 1-3
Foot switches 1-3
TAP key
TOTAL key
RHYTHM [ ] key
GLOBAL key
STORE/SWAP key
TYPE keys
ACTIVE/PASSIVE switch
Use this switch to set the INPUT impedance.
Set this to “ACTIVE” (pushed in) if you have an effect pedal
connected between your instrument and the or you are
directly connecting a bass guitar with active pickups.
Set this to “PASSIVE” (not pushed in) if you are directly
connecting a bass guitar with passive pickups.
GROUND switch
Use this switch to connect or disconnect the
BALANCED OUT connector with the ground.
Set it to “LIFT” (pushed in) to separate the signal
path from the grounding pin. Set it to “CONNECT”
(not pushed in) to connect it to the grounding pin.
PRE/POST switch
Use this switch to set the point when
the signal is output from the BALANCED
OUT connector.
Set it to “POST” (pushed in) to output the
signal after the effects. Set it to “PRE”
(not pushed in) to output the signal before
the effects.
Computer
5
Part Names
Bass amplifier
Bass guitar
Headphones
FP01/FP02
FS01
ZOOM AC adapter (AD-16)
Top Panel
Rear Panel
Displays
INPUT jack
BALANCED OUT connector
OUTPUT jacks
CONTROL IN jack
USB connector
DC9V AC adapter jack
POWER (eco) switch
PATCH SELECT keys
PAGE keys
Parameter knobs 1-3
Foot switches 1-3
TAP key
TOTAL key
RHYTHM [ ] key
GLOBAL key
STORE/SWAP key
TYPE keys
ACTIVE/PASSIVE switch
Use this switch to set the INPUT impedance.
Set this to “ACTIVE” (pushed in) if you have an effect pedal
connected between your instrument and the or you are
directly connecting a bass guitar with active pickups.
Set this to “PASSIVE” (not pushed in) if you are directly
connecting a bass guitar with passive pickups.
GROUND switch
Use this switch to connect or disconnect the
BALANCED OUT connector with the ground.
Set it to “LIFT” (pushed in) to separate the signal
path from the grounding pin. Set it to “CONNECT”
(not pushed in) to connect it to the grounding pin.
PRE/POST switch
Use this switch to set the point when
the signal is output from the BALANCED
OUT connector.
Set it to “POST” (pushed in) to output the
signal after the effects. Set it to “PRE”
(not pushed in) to output the signal before
the effects.
Computer
6
Turn the Power on and Play
Turn the Power on and Play
To turn the power on
Always lower the amplifiers volume all the way before turning the power on.
Turn the amplifiers power on and raise its volume.
When using batteries When using an adapter
• POWERswitchoptions
eco: If the is not used for about 25 minutes, it will be set to standby.
The will not be set to standby as long as there is a signal input from a bass guitar.
OFF:
When set to OFF”, the can be powered from a USB bus by connecting it to a computer’s USB port.
HINT
Bottom of the unit
Connect the AC adapter and set the
POWER switch to ON.
Insert batteries into the battery
compartment and set the POWER
switch to ON.
7
Turn the Power on and Play
Display information
Home Screens show the current patch
Edit Screens show parameters being edited
• Thepositionsofthevirtualknobschangewiththeparametervalues.
HINT
• Ifthereare4ormoreparametersthatcanbeadjusted,multiplepagetabswillbeshown.
HINT
Graphic for selected effect Virtual knob
Parameter names
Parameter values
Page tabs
8
1To turn effects ON and OFF
2To select an effect type
• Press,and.
• TurnstheeffectON/OFF.
• Press.
• Theeffecttypechanges.
Adjusting Effects
Confirm that the Home screens are shown.
Adjusting Effects
NOTE
• AneffectisONwhenitsfootswitchLEDislit.
• AneffectisOFFwhenitsfootswitchLEDisnotlit.
• See page33for informationabouteffect
types and parameters.
• Adjustmentsareautomaticallysaved.
HINT
OFF ON
9
3To adjust parameters
4To change the page
• Turn,and.
• Theeditingscreenopenswhereyoucanadjustparameters.
• Press.
• Thenextpageopens.
EDIT
Adjusting Effects
NOTE
•
Time, rate and some other effect
parameters can be set in note durations
that are synchronized to the tempo.
Effect processing capacity
The allows you to combine three effects as you like. However, if you combine
effect types that require great amounts of processing power, it is possible to
exceed the processing capacity of the . If the processing required for the effect
exceeds the capacity of the , “THRU” is shown over the effect graphic and the
effect is bypassed. This can be avoided by changing one or more of the effect types.
•
Amp models require great amounts of
processing.
HINT
NOTE
•
An effect requires the same amount of processing power
whether it is on or off.
10
1To activate patch selection
2To change the patch
• PressandHoldfor1secondtoactivatepatchselection.
Selecting Patches
Selecting Patches
Confirm that the Home display is shown.
• Thescreensshowthepatchbank,numberandname.
• Presstoselectthenextlowerpatch.
• Presstoselectthenexthigherpatch.
• Turnofthemiddleeffect.
• Thepatchnumberandnamechanges.
• Youcanalsochangepatches
using .
HINT
11
Selecting Patches
4To return to the Home Screens
• Pressandholdfor1second.
3To change the bank
•
Press and at the same time to select the next lower bank.
•
Press and at the same time to select the next higher bank.
• Turnofthemiddleeffect.
NOTE
•
When pressing two footswitches at the same time, the sound could be affected by the footswitch that is
pressed slightly earlier. To avoid this, do not make sound when switching banks.
• Thepatchbankandnamechanges.
PATCH SELECT
12
Storing Patches
• Turnofthelefteffect.
Storing Patches
1
To store a patch or swap with a different patch
2
To select whether to store or swap the patch
• Press.
• blinksandthescreensappearasbelow.
The automatically saves settings when parameters are adjusted.
Store Swap
13
Storing Patches
STORE/SWAP
3
To set where to store or swap the new patch
4To complete patch storing/swapping
To change the patch number where stored/swapped
To change the bank where stored/swapped
• Turnoftherighteffect.
• Press.
• After“COMPLETE!”appearsonthedisplay,thestored/swappedpatchopens.
• Turnoftherighteffect.
NOTE
•
The currently active patch
cannot be selected as the
destination.
•
The current setting values
are automatically saved.
•
To cancel this, press any
key instead of
.
HINT
Change the patch number
Change the bank
14
Setting Specific Patch Parameters
• Turnofthelefteffect.
Setting Specific Patch Parameters
1To activate the TOTAL menu
2To adjust the patch level
• Press.
NOTE
• Settings made for tot al
parameters are saved
separately for each patch.
NOTE
• Thesettingrangeis0-120.
PATCH CHAIN/NAME
CTRL PDL/CTRL SW
• Tochangetheoverallvolumeofallpatches,adjustthemasterlevel
(see page 18).
HINT
• Turnofthelefteffect.
NOTE
• Thesettingrangeis0-100.Setto0foronlytheoriginalsoundor100
for only the effect sound.
3
To adjust the balance between original and effected sounds
15
NEXT
Setting Specific Patch Parameters
• Pressofthemiddleeffect.
• Turn,andofthemiddleeffecttoexchangeeffectlocations.
TOTAL
4To change the order of the effects
5To change the patch name
: Turn to move the cursor.
: Turn
to change the type of character/
symbol.
: Turn to change the character.
NOTE
• Thefollowingcharactersandsymbolscanbeused.
 !#$%&'()+,-.;=@[]^_`{}~A-Z,a-z,0-9,(space)
16
Setting Specific Patch Parameters
Setting Specific Patch Parameters
6To set an expression pedal function
Set the control destination.
Set the adjustment range.
• Turnoftherighteffect.
• Turnoftherighteffecttosettheminimumvalue.
• Turnoftherighteffecttosetthemaximumvalue.
NOTE
• INPUTVOL: Usethistocontroltheinputlevel.
• OUTPUTVOL: Usethistocontroltheoutputlevel.
• NOASSIGN: Nofunctionisassigned.
• BAL: Thebalancebetweentheoriginalsoundandthe
effect sound can be adjusted.
• Turntoshowthedifferentparametersthatcanbecontrolledby
the expression pedal.
• See“Effecttypesandparameters”fordetailsabouttheparameters
that can be controlled for each effect.
• Rhythmandlooperoutputlevelsarenotaffectedwhencontrolling
the Output Volume with an expression pedal.
HINT
• Theminimumvaluecanbe set higherthanthemaximumvalue.
When set this way, pushing the pedal down decreases the effect,
while letting it up increases the effect.
HINT
17
Setting Specific Patch Parameters
TOTAL
7To set an optional footswitch function
8To exit the TOTAL menu
• Pressontherighteffect.
• Press.
• Turnoftherighteffect.
NOTE
•
When more than one function can be assigned, use to select one.
• Inordertousethefunctionset,thecorrespondingeffectmustalsobeON.
• See“Effecttypesandparameters”fordetailsabouttheparametersthatcanbeassignedforeacheffect.
HINT
BYPASS/MUTE
Sets the effect to bypass or mute.
TAP TEMPO
Press the footswitch repeatedly at the desired tempo to set the
tempo used for rhythms, the looper and effects.
NO ASSIGN
No function is assigned to the footswitch.
18
Changing Various Settings
• Turnofthelefteffect.
• Turnofthelefteffect.
Changing Various Settings
1To activate the GLOBAL menu
2To adjust the master level
• Press.
NOTE
• Globalparametersettings
affect all patches.
NOTE
• Thesettingrangeis0-120.
NOTE
• Thesettingrangeis40-250.
• Thistemposettingisusedbyeveryeffect,rhythmsandthelooper.
MASTER/1-2-3
BATTERY/CONTRAST
USB AUDIO/VERSION
3To set the master tempo
• Youcanalsosetthetempousing.
HINT
19
NEXT
Changing Various Settings
• Pressonthelefteffect.
• Turntosetthesignalowdirection.
GLOBAL
4To change the direction of the signal flow
Setting the tempo by tapping
• Presstwoormoretimesatthedesiredtempo.
• Youcanalsosetthe tempo usinganFS01
footswitch (sold separately).
(See page 17.)
HINT
5
To set the amount of time until the backlight dims
• Turnofthemiddleeffect.
NOTE
• ThesettingoptionsareONand1–30seconds.
•
The amount of power consumed can be reduced by dimming the backlight.
HINT
20
Changing Various Settings
Changing Various Settings
• TurnofthemiddleeffecttosetthebatterytypetoALKALINEorNi-MH
(nickel-metal hydride).
• Turnoftherighteffect.
8To adjust the recording level
6To select the battery type
• Turnoftherighteffect.
NOTE
• Thisadjuststhelevelofthesignalsenttothecomputer.
• Thesettingrangeis±6dB.
NOTE
• Thisadjuststhebalancebetweenthesignalssentfromaconnected
computer (DAW) and the signal input and processed through the
unit (DIRECT).
• Thesettingrangeis0-100.
• Setto0tomonitoronlytheDIRECTsignalor100tomonitoronlythe
DAW signal.
NOTE
• Setthebatterytypecorrectlyinordertoallowtheremainingbattery
charge to be shown accurately.
7
To adjust the USB audio monitoring balance
: Operating on batteries
: Operating on adapter power
: Operating on USB bus power
21
Changing Various Settings
GLOBAL
9To view the firmware versions
• Pressoftherighteffect.
11
To exit the GLOBAL menu
• Press.
• ChecktheZOOMwebsite(http://
www.zoom.co.jp) for the latest
firmware versions.
HINT
10
To adjust the display contrast
: Left display
: Center display
: Right display
• Pressofthemiddleeffect.
• Turn,andofthemiddleeffect.
22
Using the Tuner
Using the Tuner
• Turn
of the right effect.
• Turn
of the right effect.
1To activate the tuner
2To change the tuners standard pitch
• Press
for 1 second.
NOTE
•
Pressing for 1 second
will bypass the effects.
•
Pressing for 2 seconds
will mute the output.
NOTE
•
The standard pitch for middle A can be adjusted to 435-445 Hz.
3To select the tuner type
CHROMATIC
The chromatic tuner shows the nearest pitch name (semitone) and
how far the input sound is from that pitch.
BASS
Depending on the selected type, the nearest string name and how
far the sound input is from that pitch are shown.
23
Using the Tuner
TUNER
4To use a drop tuning
• Turn
of the right effect.
• Playtheopenstringthatyouwanttotuneandtuneit.
NOTE
• DroptuningisnotpossiblewhentheTYPEissettoCHROMATIC.
5Tune the bass guitar
CHROMATIC TUNER
The name of the nearest note and the pitch
accuracy are shown.
BASS TUNER
The number of the nearest string and the
pitch accuracy are shown.
6To end tuning
• Press,or.
Flat Flat
Correct pitch Correct pitch
Sharp Sharp
•
The keys above the displays
also light to show the pitch
accuracy.
HINT
Pitch correct
Pitch too low Pitch too high
24
Using Rhythms
Using Rhythms
• Turn
of the middle effect.
• Turn
of the left effect.
1To activate a rhythm
2To select the rhythm pattern
• Press.
•
The rhythm pattern starts to play automatically and the rhythm setting screens open.
NOTE
• Seepage50fortypesofpatterns
NOTE
• Thesettingrangeis40-250.
• Thistemposettingisusedbyeveryeffect,rhythmsandthelooper.
RHYTHM PATTERN
TEMPO LEVEL
3To adjust the tempo
• Youcanalsosetthetempousing.
HINT
•
You can use a rhythm pattern
while using the looper.
HINT
25
Using Rhythms
RHYTHM
• Pressagaintorestartplaybackoftherhythm.
HINT
• Turn
of the right effect.
• Press.
NOTE
• Thesettingrangeis0-100.
4To adjust the rhythm level
5To stop the rhythm
6To complete setting the rhythm
The rhythm stops and the previous screen reappears
To select a patch (and keep the rhythm playing)
To return to the Home Screens (and keep the rhythm playing)
• Press.
• Press.
• Press.
26
Using the Looper
Using the Looper
• Turn
of the middle unit.
• Turn
on the left unit.
1To activate the Looper
2To set the recording time
• Press
for 1 second.
NOTE
•
The looper can record 1.5–40 seconds (20 seconds when UNDO is enabled).
• Ifthesetting(numberofquarternotes)wouldnotfallinthisrange,
it will automatically be adjusted.
•
Changing the TIME setting will erase the currently recorded loop.
NOTE
• Thesettingrangeis40-250.
• Changingthetempowillerasethecurrentlyrecordedloop.
•
This tempo setting is used by every effect, rhythms and the looper.
3To adjust the tempo
• Youcanalsosetthetempousing.
• Ifnoloophasbeen recorded yet,youcanalsosetthetempoby
tapping .
HINT
Manual
Use the footswitch to start and stop recording.
Note mark
Set the recording time by setting the tempo and the number of
quarter notes.
27
NEXT
Using the Looper
LOOPER
• Press.
4To record a phrase and play it back
If set to “Manual”
If set to a note mark
•
When is pressed again or the maximum recording time (about 40 seconds) is
reached, loop playback starts (and “PLAY” appears on the display).
• Recordingcontinuesforthesettimeandthenloopplaybackstarts(and
“PLAY” appears on the display).
NOTE
• Whenusingarhythm,recordingwillstartaftertheprecount.
• Whenusingarhythm,thelooptiming will bequantized,so
even if you stop the loop recording a little out of time, the
loop end point will be adjusted to match the tempo correctly.
NOTE
• Thesettingrangeis0-100.
• Duringrecording,press
to cancel recording.
HINT
• Turn
of the right unit.
5To adjust the loop volume
PlayingRecording
28
Using the Looper
Using the Looper
6To overdub a recorded loop
To start overdubbing
To end overdubbing
• Duringloopplayback,press.
• Pressagain.
• Press. • Pressfor1second.
• “CLEAR”appearsonthedisplay.
7
To stop loop playback
8To erase the loop
Playing
Overdubbing
Overdubbing
Playing
29
Using the Looper
LOOPER
9To return to the Home Screens
• Press.
NOTE
• ReturningtotheHomeScreenswillnoterasetheloop.
• TurningthepowerOFFwillerasetheloop.
NOTE
• WhenUndoisON,themaximumlooprecordingtime is
limited to 20 seconds.
•
You can return to the Home Screens while the loop is playing.
HINT
• Pressoftherightunit.
To activate the Undo function
Turn of the right unit.
To select the STOP MODE
Turn of the right unit.
To adjust the RHYTHM LEVEL
Turn of the right unit.
• Evenwhensetto“FINISH”or“FADEOUT”,youcanstoploopplaybackimmediatelybypressingand
holding down .
HINT
• WhenUndoisON,youcancancelthelastoverdubbingbypressingfor1second. 
After undoing, you can also redo by pressing for 1 second again, restoring the last overdubbing.
HINT
STOP MODE
How loop playback stops
STOP Playback stops immediately
FINISH Playback stops after the loop plays to its end
FADE OUT Playback stops after fading out
To change the Looper settings
30
Updating the Firmware
To download the latest firmware version updater application:
Updating the Firmware
• VisittheZOOMWebsite(http://www.zoom.co.jp).
• ConrmthatthePOWERswitchissettoOFF.
•
Launch the version update application on your computer, and execute
the update.
• TheVERSIONUPDATEscreenappears.
• Whilepressingboth,connecttheunittoacomputerusingthe
USB cable.
1To prepare to update the firmware version
2To update the firmware
• OpentheGLOBALmenutocheckthecurrentrmwareversions.(Seepage21.)
HINT
• SeetheZOOMwebsiteforinstructionsabout
how to use the application.
HINT
NOTE
• DonotdisconnecttheUSBcable while the
firmware is being upgraded.
31
Updating the Firmware
• Whenthe hasnishedupdating,“COMPLETE!”appearsonthedisplay.
• DisconnecttheUSBcable.
3To complete updating
• Updatingthermwareversionwillnoterasesavedpatches.
HINT
Restoring the to its factory default settings.
1. To use the All Initialize function
2. To execute the All Initialize function.
• Whilepressing,setthePOWERswitchtoON.
• TheAllInitializescreenappears.
• ExecutingtheAllInitializefunctionwillrestoreall the settingsofthe , including its patches, to factory
defaults. Do not use this function unless you are certain that you want to do this.
HINT
NOTE
• Pressanykeyotherthantocancel.
• Press.
VERSION UPDATE
32
Using Audio Interface Functions
Using Audio Interface Functions
Compatible OS
Windows
Windows® XP SP3 (32bit) or newer
Windows Vista® SP1 (32bit, 64bit) or newer
Windows® 7 (32bit, 64bit)
32bit: Intel® Pentium® 4 1.8GHz or faster, 1GB RAM or more
64bit: Intel® Pentium® DualCore 2.7GHz or faster, 2GB RAM or more
Intel Mac
OSX 10.5.8/10.6.5 or later
Intel® CoreDuo 1.83GHz or faster
1GB RAM or more
Quantization (bit-rate)
16-bit
Sampling frequency
44.1kHz
• Youcanadjustthebalancebetweenthesignalsfromthe and the computer. (See page 20.)
• Youcanadjusttherecordinglevel.(Seepage20.)
• WhenitsPOWERswitchissettoOFF,the can be connected to a computer by USB and powered by
its USB bus.
HINT
NOTE
 Tomonitorthesignal ofyourconnectedbassguitarafterithaspassedthroughyourDAW
software, set the USB AUDIO MONITOR balance to 100. (See page 20.)
At other settings, the signals from the computer and the will be mixed, causing the output signal to
soundlikeaangereffectisbeingused.
For details about recording, playback and other functions, please see the included
startup guide.
This unit can be used with computers running the following operating systems
33
NEXT
Effect Types and Parameters
Effect Types and Parameters
001
OptComp
This compressor is in the style of an APHEX Punch Factory.
Knob1 Knob2 Knob3
Page01
Drive 0–100 PTone 0–100 Level 0–150
Adjusts the depth of the compression. Adjusts the tone.
Adjusts the output level.
002 D Comp This compressor in the style of the MXR Dyna Comp.
Knob1 Knob2 Knob3
Page01 Sense 0–10 Tone 0–10 Level 0–150 P
Adjusts the compressor sensitivity. Adjusts the tone. Adjusts the output level.
Page02
ATTCK Slow, Fast
Sets compressor attack speed to
Fast or Slow.
003 M Comp This compressor provides a more natural sound.
Knob1 Knob2 Knob3
Page01
THRSH 0–50 PRatio 1–10 Level 0–150
Sets the level that activates the
compressor. Adjusts the compression ratio. Adjusts the output level.
Page02 ATTCK 1–10
Adjusts the compressor attack rate.
004
DualComp
This is a compressor which allows separate settings for the low frequency and high frequency range.
Knob1 Knob2 Knob3
Page01
Hi 0–50 Lo 0–50 Freq 300Hz– 1.5kHz P
Adjusts the compression depth in
the high frequency range.
Adjusts the compression depth in
the low frequency range.
Adjusts the crossover point between the
high frequency and low frequency range.
Page02 Level 0–150 Tone 0–10
Adjusts the output level.
Adjusts the tonal quality of the sound.
005
160 Comp
This compressor is in the style of the dbx 160A.
Knob1 Knob2 Knob3
Page01
THRSH -60–0 Ratio 1.0–10.0 Gain 0–20
Adjusts the threshold that determines
when the effect is activated.
Adjusts the compression ratio. Adjusts the gain after compression.
Page02 Knee Hard, Soft Level 0–150 P
Sets the type of knee. Adjusts the output level.
Effect Types and Parameters
088
DynaDelay
This dynamic delay adjusts the volume of the effect sound
according to the input signal level. FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–2000 Sense -10–-1, 1–10 Mix 0–100 P
Sets the delay time. Adjusts the effect sensitivity.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 F.B 0–100 Level 0–150
Adjusts the feedback amount. Adjusts the output level.
Effectnumber
Effecttype Effectexplanation Footswitch function
Parameter
Parameter range
Effectscreen Pedal control possible icon
Tempo synchronization possible icon
Parameter explanation
34
Effect Types and Parameters
Effect Types and Parameters
006 Limiter This is a limiter that suppresses signal peaks above a certain reference level.
Knob1 Knob2 Knob3
Page01
THRSH 0–50 PRatio 1–10 Level 0–150
Adjusts the reference signal level for
the limiter action.
Adjusts the compression ratio of the
limiter. Adjusts the output level.
Page02
REL 1–10
Adjusts the delay between the point
where the signal level falls below the
threshold level and the limiter release.
007
SlowATTCK
This effect slows the attack of each note, resulting in a violin-like performance.
Knob1 Knob2 Knob3
Page01
Time 1–50 PCurve 0–10 Level 0–150
Adjusts the attack time.
Set the curve of volume change during
attack.
Adjusts the output level.
008 ZNR
ZOOM'suniquenoisereductioncutsnoiseduringpausesinplayingwithoutaffectingthetone.
Knob1 Knob2 Knob3
Page01
THRSH 1–25 PDETCT GtrIn, EfxIn Level 0–150
Adjusts the effect sensitivity. Sets control signal detected. Adjusts the output level.
009
GraphicEQ
This unit has a seven band equalizer.
Knob1 Knob2 Knob3
Page01
50Hz -12–12 120Hz -12–12 400Hz -12–12
Adjusts the amount of boost/cut at 50
Hz.
Adjusts the amount of boost/cut at
120 Hz.
Adjusts the amount of boost/cut at
400 Hz.
Page02
500Hz -12–12 800Hz -12–12 4.5kHz -12–12
Adjusts the amount of boost/cut at
500 Hz.
Adjusts the amount of boost/cut at
800 Hz.
Adjusts the amount of boost/cut at
4.5 kHz
Page03
10kHz -12–12 Level 0–150
Adjusts the amount of boost/cut at
10 kHz. Adjusts the output level.
010 ParaEQ This is a 2-band parametric equalizer.
Knob1 Knob2 Knob3
Page01 Freq1 20Hz–20kHz Q1
0.5, 1, 2, 4, 8, 16
Gain1 -20–20
Adjusts center frequency of EQ1. Adjusts EQ1 Q. Adjusts EQ1 gain.
Page02 Freq2 20Hz–20kHz Q2
0.5, 1, 2, 4, 8, 16
Gain2 -20–20
Adjusts center frequency of EQ2. Adjusts EQ2 Q. Adjusts EQ2 gain.
Page03 Level 0–150
Adjusts the output level.
011 Splitter This effect divides the signal into two bands (high/low) and lets you freely adjust the mix
ratio of the two bands.
Knob1 Knob2 Knob3
Page01
Hi 0–100 Lo 0–100
Freq
80Hz–2.5kHz
Adjusts the mix ratio of the high
frequency band.
Adjusts the mix ratio of the low
frequency band.
Adjusts the crossover point between the
high frequency and low frequency band.
Page02 Level 0–150 P
Adjusts the output level.
012
Bottom B
Emphasizes the low and high frequencies.
Knob1 Knob2 Knob3
Page01
Bass 0–10 PTrebl 0–10 Level 0–150
Adjusts the amount of low-frequency
boost.
Adjusts the amount of high-frequency
boost.
Adjusts the output level.
013 Exciter This exciter is in the style of the BBE Sonic Maximizer.
Knob1 Knob2 Knob3
Page01
Bass 0–10 PTrebl 0–10 Level 0–150
Adjusts the amount of low-frequency
phase correction.
Adjusts the amount of high-frequency
phase correction.
Adjusts the output level.
35
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Effect Types and Parameters
014
CombFLTR
Thiseffectusesthecomblterthatresultsfromxingthemodulationoftheangerlike
an equalizer.
Knob1 Knob2 Knob3
Page01
Freq 1–50 PReso -10–0–10 Mix 0–100
This sets the emphasized frequency.
Adjusts the intensity of the resonance
sound of the effect.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
HiDMP 0–10 Level 0–150
Adjusts the treble attenuation of the
effect sound. Adjusts the output level.
015 AutoWah This effect varies wah in accordance with picking intensity.
Knob1 Knob2 Knob3
Page01
Sense -10–-1, 1–10 PReso 0–10 Dry 0–100
Adjusts the sensitivity of the effect.
Adjusts the intensity of the resonance
sound. Adjusts level of original sound.
Page02 Level 0–150
Adjusts the output level.
016 Z Tron This is like a Q-Tron Envelope Filter in LP mode.
Knob1 Knob2 Knob3
Page01
Sense -10–-1, 1–10 PReso 0–10 Dry 0–100
Adjusts the sensitivity of the effect.
Adjusts the intensity of the resonance
sound. Adjusts level of original sound.
Page02 Level 0–150
Adjusts the output level.
017 M-Filter This envelope filter with MOOG MF-101 low pass filter favor can be set in a wide range.
Knob1 Knob2 Knob3
Page01
Freq 0–100 PSense 0–10 Reso 0–10
Sets minimum frequency of envelope
filter.
Sets effect sensitivity. Sets effect resonance.
Page02 Type
HPF, BPF, LPF
Chara 2Pole, 4Pole VLCTY Fast, Slow
Sets filter type. Adjusts amount of filter applied. Sets speed of filter action.
Page03
Bal 0–100 Level
0–150
Adjusts the balance between original
and effect sounds. Adjusts the output level.
018 A-Filter This is a resonance filter with a sharp envelope.
Knob1 Knob2 Knob3
Page01
Sense 1–10 PPeak 0–10 Mode Up/Down
Adjusts the effect sensitivity. Adjusts the Q value of the filter. Selects whether the direction of
filter change is up or down.
Page02 Dry 0–100 Level 0–150
Adjusts level of original sound. Adjusts the output level.
019 Cry This effect varies the sound like a talking modulator.
Knob1 Knob2 Knob3
Page01
Range 1–10 Reso 0–10 Sense -10–-1, 1–10 P
Adjusts the frequency range processed
by the effect.
Adjusts the intensity of the modulation
resonance sound.
Adjusts the sensitivity of the effect.
Page02
Bal 0–100 Level 0–150
Adjusts the balance between original
and effect sounds. Adjusts the output level.
020 Step This special effect gives the sound a stepped quality.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Rate 0–50 PReso 0–10
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the intensity of the modulation
resonance sound.
Page02 Shape 0–10 Level 0–150
Adjusts the effect envelope. Adjusts the output level.
36
Effect Types and Parameters
Effect Types and Parameters
021 SEQFLTR ThesequencelterhastheavorofaZ.VexSeek-Wah.
Knob1 Knob2 Knob3
Page01 Step 2–8 PTTRN 1–8 Speed 1–50 P
Adjusts number of sequence steps. Sets effect pattern. Sets modulation speed.
Page02 Shape 0–10 Reso 0–10 Level 0–150
Sets effect sound envelope. Sets effect resonance. Adjusts the output level.
022
RNDM FLTR
This filter effect changes character randomly.
Knob1 Knob2 Knob3
Page01 Speed 1–50 PRange 0–100 Reso 0–10
Sets modulation speed. Adjusts frequency range affected. Sets effect resonance.
Page02
Type HPF, BPF, LPF Chara 2Pole, 4Pole Bal 0–100
Sets filter type. Adjusts amount of filter applied. Adjusts the balance between original
and effect sounds.
Page03 Level 0–150
Adjusts the output level.
023 Booster This is a simulation of the Xotic EP Booster, which is warm and firm.
Knob1 Knob2 Knob3
Page01 Gain 0–100 P Bass -10–10 Trebl -10–10
Adjusts the gain. Adjusts the low frequency level. Adjusts the high frequency level.
Page02 Level 0–150
Adjusts the output level.
024
OverDrive
Simulates the ODB-3 overdrive bass machine from Boss.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PTone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Bal 0–100
Adjusts the balance between the
original sound and the effected sound.
025 Bass Muff This is a simulation of the Electro-Harmonix Bass Big Muff.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PTone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Mode NORM, BsBST Bal 0–100
Selects the distortion mode.
Adjusts the balance between the
original sound and the effected sound.
026 T Scream Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has
inspired numerous clones.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PTone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Bal 0–100
Adjusts the balance between the
original sound and the effected sound.
027 Dist 1 Simulation of the Boss DS-1 distortion pedal, which has been a long-seller.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PTone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Bal 0–100
Adjusts the balance between the
original sound and the effected sound.
028 Squeak
Simulation of the popular Pro Co Rat famous for its edgy distortion sound.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PTone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Bal 0–100
Adjusts the balance between the
original sound and the effected sound.
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Effect Types and Parameters
029
FuzzSmile
Simulation of the Fuzz Face, which has made rock history with its humorous panel design
and smashing sound.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PTone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Bal 0–100
Adjusts the balance between the
original sound and the effected sound.
030
GreatMuff
Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the
world for its fat, sweet fuzz sound.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PTone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Bal 0–100
Adjusts the balance between the
original sound and the effected sound.
031
MetalWRLD
Simulation of the Boss Metal Zone, which is characterized by long sustain and a powerful
lower midrange.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PTone 0–100 Level 0–150
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Bal 0–100
Adjusts the balance between the
original sound and the effected sound.
032
BassDrive
Simulation of the Sansamp Bass Driver DI, highly popular among bass players.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Trebl -10–10 Prese -10–10
Adjusts the low frequency level. Adjusts the high frequency level.
Adjusts the super-high frequency level.
Page02
Gain 0–100 PBlend 0–100 Level 0–150
Adjusts the gain.
Adjusts the balance between the
original sound and the effected sound.
Adjusts the output level.
Page03 Mid -10–10
Adjusts the middle frequency level.
033 D.I Plus This is a simulation of the MXR Bass D.I.+, which has both clean and distortion channels.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Trebl -10–10 Prese -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Gain 0–100 PBlend 0–100 Level 0–150
Adjusts the gain.
Adjusts the balance between the
original sound and the effected sound.
Adjusts the output level.
Page03
Color On/Off CHAN CLN / DIST
Turns preset EQ on or off.
Switches between clean and distortion
channels.
034 Bass BB This is a simulation of the Xotic Bass BB Preamp, which has a tube-like, thick sound.
Knob1 Knob2 Knob3
Page01 Gain 0–100 PBass -10–10 Trebl -10–10
Adjusts the gain. Adjusts the low frequency level. Adjusts the high frequency level.
Page02 Dry 0–100 Level 0–150
Adjusts level of original sound. Adjusts the output level.
035 DI5 This simulates the AVALON DESIGN U5 preamp.
Knob1 Knob2 Knob3
Page01 Gain 0–100 Tone Off, 1–6 Level 0–150 P
Adjusts the gain.
Adjusts the tone.
Adjusts the output level.
Page02 HiCut On/Off
Cuts high frequencies when ON.
38
Effect Types and Parameters
Effect Types and Parameters
036 Bass Pre This is a preamp model with a semi-parametric equalizer for the mid-range.
Knob1 Knob2 Knob3
Page01 Bass 0–10 Trebl 0–10 Level 0–150 P
Adjusts the low frequency level. Adjusts the high frequency level. Adjusts the output level.
Page02
Mid -10–10 Freq 100Hz–4.5kHz
Adjusts the middle frequency level. Adjusts the center frequency of the
mid-range.
037
AC Bs Pre
This is a preamp model with a graphic equalizer.
Knob1 Knob2 Knob3
Page01 Gain 0–100 Depth 0–10 Level 0–150 P
Adjusts the gain. Adjusts the low frequency level. Adjusts the output level.
Page02 Bass -10–10 L-Mid
-10
10
LM_F 32Hz–6.3kHz
Adjusts the low frequency level. Adjusts the low mid frequency level. Adjusts the L-Mid center frequency.
Page03 Mid -10–10 H-Mid -10–10 Trebl -10–10
Adjusts the middle frequency level. Adjusts the high mid frequency level. Adjusts the high frequency level.
038 SVT Simulation of the ultimate rock bass amp, the Ampeg SVT.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Ultra Off, Low, Hi,
Both, Cut CAB See Table 1 Mix 0–100
Emphasizes high and low frequencies.
Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
039 B-Man Simulation of the Fender Bassman 100.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Deep On/Off CAB See Table 1 Mix 0–100
Adjusts the low-frequency character.
Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
040 HRT3500 Simulation of the Hartke HA3500 famous for its aluminum cone.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz TUBE 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range.
Adjusts the mix of tube and transistor
type sounds.
Adjusts the output level.
Page03
Comp Off,1–10 CAB See Table 1 Mix 0–100
Adjusts the amount of compression. Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
041 SMR SimulationoftheSWRSM-900,famousforitshi-fisound.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
ENHNC 0–10 CAB See Table 1 Mix 0–100
This tone control changes the frequency
and level according to the knob position.
Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
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Effect Types and Parameters
042 Flip Top SimulationoftheAmpegB-15madefamousbytheMotownsoundofthe1960s.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Ultra Off, Low, Hi,
Both CAB See Table 1 Mix 0–100
Emphasizes high and low frequencies.
Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
043 Acoustic Simulation of the Acoustic 360 well known for its gutsy midrange.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Bright On/Off CAB See Table 1 Mix 0–100
Emphasizes high frequencies when
ON. Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
044 Ag Amp Simulation of the Aguilar DB750 famous for its powerful sound.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Char Off, Deep,
Brght, Both CAB See Table 1 Mix 0–100
Selects one of 4 types of preset tones.
Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
045
Monotone
Simulation of the POLYTONE MINI-BRUTE III with its distinct midrange, often used by
Jazz musicians.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Char Dark, Brght, Flat CAB See Table 1 Mix 0–100
Selects one of 3 types of preset tones.
Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
046 SuperB Simulation of the Marshall Super Bass that made rock history.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Prese 0–10 CAB See Table 1 Mix 0–100
Adjusts the super-high frequency level.
Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
40
Effect Types and Parameters
Effect Types and Parameters
047
G-Krueger
Simulation of the famous metal bass amp Gallien-Krueger 800RB from the eighties.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Color Off, Low, Mid,
Hi CAB See Table 1 Mix 0–100
Adjusts the preset tone. Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
048 Heaven This simulation of the Eden WT-800 can be used with a wide variety of playing styles.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
ENHNC 0–10 CAB See Table 1 Mix 0–100
This tone control changes the frequency
and level according to the knob position.
Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
049 Mark B This simulates the Italian Markbass Little Mark III.
Knob1 Knob2 Knob3
Page01 Bass -10–10 Mid -10–10 Trebl -10–10
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the high frequency level.
Page02
Mid_F 32Hz–6.3kHz Gain 0–100 PLevel 0–150
Adjusts the center frequency of the
mid-range. Adjusts the gain. Adjusts the output level.
Page03
Color 0–6 CAB See Table 1 Mix 0–100
Adjusts low and high frequencies. Selects the cabinet.
Adjusts the mix balance of the signal after
the pre-amp and the signal after the cabinet.
050 Tremolo This effect varies the volume at a regular rate.
Knob1 Knob2 Knob3
Page01 Depth 0–100 Rate 0–50 PLevel 0–150
Adjust the depth of the modulation. Adjusts the rate of the modulation. Adjusts the output level.
Page02 Wave
UP0–UP9,
DWN0–DWN9,
TRI0–TRI9
Sets the modulation waveform.
051 Slicer This effect creates a rhythmical sound by continuously slicing the input.
Knob1 Knob2 Knob3
Page01
PTTRN 1–20 Speed 1–50 Bal 0–100 P
Sets effect pattern.
Sets modulation speed. Adjusts the balance between original
and effect sounds.
Page02 THRSH 0–50 Level 0–150
Adjusts effect threshold. Adjusts the output level.
052 4-Phaser This is a 4-stage phaser effect that produces a swooshing sound.
Knob1 Knob2 Knob3
Page01 Rate 0–50 PReso -10–10 Level 0–150
Adjusts the modulation rate.
Adjusts the intensity of the effect character.
Adjusts the output level.
Page02
LoCut Off–800Hz
Sets the cut frequency in the low
range of the effect sound.
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Effect Types and Parameters
053 8-Phaser This is an 8-stage phaser effect that produces a swooshing sound. Compared to the
4-stage phaser, the effect sound is more detailed.
Knob1 Knob2 Knob3
Page01 Rate 0–50 PReso -10–10 Level 0–150
Adjusts the modulation rate.
Adjusts the intensity of the effect character.
Adjusts the output level.
Page02
LoCut Off–800Hz
Sets the cut frequency in the low
range of the effect sound.
054 The Vibe This vibe sound features unique undulations.
Knob1 Knob2 Knob3
Page01 Speed 0–50 PDepth 0–100 Bias 0–100
Sets modulation speed. Sets the depth of the modulation.
Adjusts bias of waveform modulation.
Page02 Wave 0–100 Mode VIBRT, CHORS Level 0–150
Adjusts modulation waveform. Sets effect to vibrato or chorus. Adjusts the output level.
055
DuoPhase
This effect combines two phasers.
Knob1 Knob2 Knob3
Page01 RateA 1–50 PRateB 1–50,
SyncA, RvrsA Level 0–150
Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level.
Page02 ResoA 0–10 ResoB 0–10 Link Seri, Para, STR
Adjusts resonance of LFO A modulation. Adjusts resonance of LFO B modulation.
Sets how two phasers are connected.
Page03 DPT_A 1–100 DPT_B 1–100
Adjusts depth of LFO A modulation. Adjusts depth of LFO B modulation.
056
WarpPhase
This phaser has a one way effect.
Knob1 Knob2 Knob3
Page01 Speed 1–50 PReso 0–10 Level 0–150
Sets modulation speed. Sets effect resonance. Adjusts the output level.
Page02 DRCTN Go, Back
Sets direction of warping.
057 Chorus
This effect mixes a shifted pitch with the original sound to add movement and thickness.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Rate 1–50 Mix 0–100 P
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
LoCut Off–800Hz Level 0–150 PreD On/Off
Specifies the low-range cutoff point
for the effect sound. Adjusts the output level. Turns pre-delay on or off.
058 Detune By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect
type has a chorus effect without much sense of modulation.
Knob1 Knob2 Knob3
Page01
Cent -50–50 PreD 0–50 Mix 0–100 P
Adjusts the detuning in cents, which
are fine increments of 1/100-semitone.
Sets the pre-delay time of the effect
sound.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
Tone 0–10 Level 0–150 LoCut Off–800Hz
Adjusts the tone. Adjusts the output level. Sets the cut frequency in the low
range of the effect sound.
059
VintageCE
This is a simulation of the BOSS CE-1.
Knob1 Knob2 Knob3
Page01
Comp 0–9 Rate 1–50 Mix 0–100 P
Sets the sensitivity of the compressor.
Sets the speed of the modulation.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 Level 0–150
Adjusts the output level.
42
Effect Types and Parameters
Effect Types and Parameters
060
StereoCho
This is a stereo chorus with a clear tone.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Rate 1–50 Mix 0–100 P
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
LoCut Off–800Hz Level 0–150
Specifies the low-range cutoff point
for the effect sound. Adjusts the output level.
061
Ensemble
This is a chorus ensemble that features three-dimensional movement.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Rate 1–50 Mix 0–100 P
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 Tone 0–10 Level 0–150
Adjusts the tone. Adjusts the output level.
062
VinFLNGR
ThisanalogangersoundissimilartoanMXRM-117R.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Rate 0–50 PReso -10–-1, 0,1–10
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the intensity of the modulation
resonance.
Page02
PreD 0–50 Mix 0–100 Level 0–150
Sets pre-delay time of effect sound.
Adjusts the amount of effected sound
that is mixed with the original sound.
Adjusts the output level.
Page03
LoCut Off–800Hz
Sets the cut-off frequency in the low
range of the effect sound.
063 Flanger ThisisajetsoundlikeanADAanger.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Rate 0–50 PReso -10–-1, 0,1–10
Sets the depth of the modulation. Sets the speed of the modulation.
Adjusts the intensity of the modulation
resonance.
Page02
PreD 0–50 Mix 0–100 Level 0–150
Sets pre-delay time of effect sound.
Adjusts the amount of effected sound
that is mixed with the original sound.
Adjusts the output level.
Page03
LoCut Off–800Hz
Sets the cut-off frequency in the low
range of the effect sound.
064
DynaFLNGR
The volume of the effect sound changes according to the input signal level with this
dynamicanger.
Knob1 Knob2 Knob3
Page01 Depth 0–100 Rate 0–50 PSense
-10–-1, 1–10
Sets the depth of the modulation. Sets the speed of the modulation. Adjusts the sensitivity of the effect.
Page02
Reso -10–-1, 0, 1–10 Level 0–150
Adjusts the intensity of the modulation
resonance.
Adjusts the output level.
065 Vibrato This effect automatically adds vibrato.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Rate 0–50 PBal 0–100
Sets the depth of the modulation. Sets the speed of the modulation. Adjusts the balance between original
and effect sounds.
Page02 Tone 0–10 Level 0–150
Adjusts the tone. Adjusts the output level.
066 Octave This effect adds sound one octave below the original sound.
Knob1 Knob2 Knob3
Page01
Oct 0–100 PDry 0–100 Tone 0–10
Adjusts the level of the one-octave
lower sound component.
Adjusts the level of the original sound.
Adjusts the tonal quality of the one-
octave lower sound component.
Page02 Low 0–10 Mid 0–10 Level 0–150
Adjusts the low frequency level. Adjusts the middle frequency level. Adjusts the output level.
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Effect Types and Parameters
067
PitchSHFT
This effect shifts the pitch up or down.
Knob1 Knob2 Knob3
Page01
Shift -12–-1, 0,
1–12, 24 Tone 0–10 Bal 0–100 P
Adjusts the pitch shift amount in semitones.
Selecting "0" gives a detuning effect.
Adjusts the tone. Adjusts the balance between original
and effect sounds.
Page02
Fine -25–-1, 0, 1–25 Level 0–150
Allows fine adjustment of pitch shift
amount in cent (1/100 semitone) steps.
Adjusts the output level.
068
MonoPitch
This is a pitch shifter with little sound variance for monophonic (single note) playing.
Knob1 Knob2 Knob3
Page01
Shift -12–-1, 0,
1–12, 24 Tone 0–10 Bal 0–100 P
Adjusts the pitch shift amount in semitones.
Selecting "0" gives a detuning effect.
Adjusts the tone. Adjusts the balance between original
and effect sounds.
Page02
Fine -25–-1, 0, 1–25 Level 0–150
Allows fine adjustment of pitch shift
amount in cent (1/100 semitone) steps.
Adjusts the output level.
069 H.P.S
This intelligent pitch shifter outputs the pitch-shifted sound according to scale and key settings.
Knob1 Knob2 Knob3
Page01
Scale
-6, -5, -4, -3, -m, m,
3, 4, 5, 6
(See Table 2)
Key
C,C#,D,D#,E,
F, F#, G,G#,A,
A#,B
Mix 0–100 P
Sets the pitch of the pitch-shifted
sound added to the original sound.
Sets the tonic (root) of the scale used
for pitch shifting.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 Tone 0–10 Level 0–150
Adjusts the tone. Adjusts the output level.
070 BendCho
This effect bends the pitch using the input signal as the trigger and processes each note separately.
Knob1 Knob2 Knob3
Page01
Depth 0–100 Time 0–50 PBal 0–100
Adjusts the effect depth. Sets time before effect starts. Adjusts the balance between original
and effect sounds.
Page02 Mode Up, Down Tone 0–10 Level 0–150
Sets direction of pitch bend. Adjusts the tone. Adjusts the output level.
071 RingMod This effect produces a metallic ringing sound. Adjusting the "Freq" parameter results in a
drastic change of sound character.
Knob1 Knob2 Knob3
Page01
Freq 1–50 PTone 0–10 Bal 0–100
Sets the frequency of the modulation.
Adjusts the tone. Adjusts the balance between original
and effect sounds.
Page02 Level 0–150
Adjusts the output level.
072 BitCrush This effect creates a lo-fi sound.
Knob1 Knob2 Knob3
Page01
Bit 4–16 SMPL 0–50 PBal 0–100
Sets bit depth. Sets sampling rate. Adjusts the balance between original
and effect sounds.
Page02 Tone 0–10 Level 0–150
Adjusts the tone. Adjusts the output level.
073 Bomber This effect produces an explosive sound when picking. FS Trigger
Knob1 Knob2 Knob3
Page01
PTTRN HndGn, Arm,
Bomb, Thndr Decay 1–100 PBal 0–100
Sets type of effect sound. Sets length of reverberations. Adjusts the balance between original
and effect sounds.
Page02 THRSH 0–50 Power
0–30
Tone 0–10
Adjusts effect threshold. Adjusts strength of explosive sound. Adjusts the tone.
Page03 Level 0–150
Adjusts the output level.
44
Effect Types and Parameters
Effect Types and Parameters
074 MonoSyn
This effect produces the sound of a monophonic (single-note playing) bass synthesizer that
detects the pitch of the input signal.
Knob1 Knob2 Knob3
Page01
Decay 0–100 Wave Saw, Pulse,
PWM Reso 0–10
Adjusts the rate of sound change.
Sets the waveform type to "Saw"
(sawtooth), "Pulse" (square wave),
or PWM (pulse width modulation
resulting in fatter sound).
Adjusts the intensity of the effect
character.
Page02 Synth 0–100 Dry 0–100 PLevel 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
075 StdSyn ZOOM original bass synthesizer sound.
Knob1 Knob2 Knob3
Page01
Sense 0–100 Sound 1–4 Tone 0–10
Adjusts the sensitivity for trigger
detection.
Selects a synthesizer variation.
Adjusts the tonal quality of the sound.
Page02 Synth 0–100 Dry 0–100 PLevel 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
076 SynTlk This effect produces a synthesizer sound similar to a talking modulator producing vowels.
Knob1 Knob2 Knob3
Page01 Decay 0–100 Type iA, UE, UA, oA Tone 0–10
Adjusts the rate of sound change.
Selects a vowel variation.
Adjusts the tonal quality of the sound.
Page02 Synth 0–100 Dry 0–100 PLevel 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
077 V-Syn This effect produces a vintage bass synthesizer sound.
Knob1 Knob2 Knob3
Page01
Decay 0–100 Sense 0–30 Range -10–10
Adjusts the rate of sound change. Adjusts the sensitivity for trigger
detection. Adjusts the filter shift range.
Page02 Synth 0–100 Dry 0–100 PLevel 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
078
4VoiceSyn
This effect type adds synthesizer harmony components to single notes played on the
bass. The harmony components are determined by the Mode and Scale parameters.
Knob1 Knob2 Knob3
Page01
ATTCK 0–10 Mode 1–9 Scale 1, 2
Adjusts the attack rate of the synthesizer
sound.
Selectsaharmonytypefrom1-9.
(See Table 4)
Selects a harmony variation. Two
variations are available for each of
the1-9modes.(SeeTable4)
Page02 Synth 0–100 Dry 0–100 PLevel 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
079 Z-Syn This bass synthesizer sound adds analog synth fatness.
Knob1 Knob2 Knob3
Page01 Wave Saw, Sqr Decay 0–100 PTone 0–10
Selects the waveform. Adjusts the speed of tone modulation.
Adjusts the tone.
Page02
Freq 0–10 Range
0–20
Reso 0–20
Sets the cut-off frequency of the low-
pass filter.
Adjusts the amount of cut-off frequency
modulation.
Adjusts the intensity of the filter
resonance.
Page03 Synth 0–100 Dry 0–100 Level 0–150
Adjusts level of synthesizer sound. Adjusts level of original sound. Adjusts the output level.
080 Z-Organ This effect simulates an organ sound.
Knob1 Knob2 Knob3
Page01 Upper 0–100 PLower 0–100 Dry 0–100
Adjusts volume of high frequencies. Adjusts volume of low frequencies. Adjusts level of original sound.
Page02 HPF 0–10 LPF 0–10 Level 0–150
Adjusts high-pass filter cutoff frequency.
Adjusts low-pass filter cutoff frequency.
Adjusts the output level.
45
NEXT
Effect Types and Parameters
081 Defret Turns the sound from any bass guitar into a fretless bass sound.
Knob1 Knob2 Knob3
Page01
Sense 0–30 Color 1–10 Level 0–150
Adjusts the effect sensitivity.
Adjusts the harmonics contents of
the sound. Higher setting values
result in stronger effect character.
Adjusts the output level.
Page02 Tone 1–50 P
Adjusts the tonal quality of the sound.
082 Delay This long delay has a maximum length of 5000 mS. FS
Hold, InputMute
Knob1 Knob2 Knob3
Page01
Time 1–5000 F.B 0–100 Mix 0–100 P
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
HiDMP 0–10 P-P MONO, P-P Level 0–150
Adjusts the treble attenuation of the
delay sound.
Sets delay output to mono or ping-
pong. Adjusts the output level.
083
TapeEcho
This effect simulates a tape echo. Changing the "Time" parameter
changes the pitch of the echoes.
FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–2000 PF.B 0–100 Mix 0–100
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
HiDMP 0–10 Level 0–150
Adjusts the treble attenuation of the
delay sound. Adjusts the output level.
084
ModDelay
This delay effect allows the use of modulation. FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–2000 F.B 0–100 Mix 0–100
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 Rate 1–50 PLevel 0–150 Depth 0–100
Sets the speed of the modulation. Adjusts the output level. Sets the depth of the modulation.
085
AnalogDly
This analog delay simulation has a long delay with a maximum
length of 5000 mS. FS
Hold, InputMute
Knob1 Knob2 Knob3
Page01
Time 1–5000 F.B 0–100 Mix 0–100 P
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
HiDMP 0–10 P-P MONO, P-P Level 0–150
Adjusts the treble attenuation of the
delay sound.
Sets delay output to mono or ping-
pong. Adjusts the output level.
086
ReverseDL
This reverse delay is a long delay with a maximum length of 2500 mS.
FS
Hold, InputMute
Knob1 Knob2 Knob3
Page01
Time 10–2500 F.B 0–100 Bal 0–100 P
Sets the delay time. Adjusts the feedback amount. Adjusts the balance between original
and effect sounds.
Page02
HiDMP 0–10 Level 0–150
Adjusts the treble attenuation of the
delay sound. Adjusts the output level.
087
MultiTapD
This effect produces several delay sounds with different delay times.
FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–3000 PTTRN 1–8 Mix 0–100 P
Sets the delay time.
Sets the tap pattern, which varies from
rhythmical to random patterns.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 Tone 0–10 Level 0–150
Adjusts the tone. Adjusts the output level.
46
Effect Types and Parameters
Effect Types and Parameters
088
DynaDelay
This dynamic delay adjusts the volume of the effect sound
according to the input signal level. FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–2000 Sense -10–-1, 1–10 Mix 0–100 P
Sets the delay time. Adjusts the effect sensitivity.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 F.B 0–100 Level 0–150
Adjusts the feedback amount. Adjusts the output level.
089 FilterDly This effect filters a delayed sound. FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–2000 F.B 0–100 Mix 0–100
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
Rate 1–50 PDepth
0–100
Reso 0–10
Sets the speed of the modulation. Sets the depth of the modulation.
Adjusts the intensity of the modulation
resonance.
Page03 Level 0–150
Adjusts the output level.
090 PitchDly
This effect applies pitch shift to a delayed sound.
FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–2000 Pitch -12–12 PMix 0–100
Sets the delay time. Sets volume of pitch shift applied to
delayed sound.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 F.B 0–100 Tone 0–10 Level 0–150
Adjusts the feedback amount. Adjusts the tone. Adjusts the output level.
091
StereoDly
This stereo delay allows the left and right delay times to be
set separately. FS InputMute
Knob1 Knob2 Knob3
Page01
TimeL 1–2000 TimeR 1–2000 Mix 0–100 P
Adjusts delay time of left channel
delay.
Adjusts delay time of right channel
delay.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 LchFB 0–100 RchFB
0–100
Level 0–150
Adjusts delay feedback of left channel.
Adjusts delay feedback of right channel.
Adjusts the output level.
Page03 LchLv 0–100 RchLv 0–100
Adjusts delay output of left channel. Adjusts delay output of right channel.
092 PhaseDly This effect applies a phaser to a delayed sound. FS InputMute
Knob1 Knob2 Knob3
Page01
Time 1–2000 F.B 0–100 Mix 0–100
Sets the delay time. Adjusts the feedback amount.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 Rate 1–50 PColor 4 STG, 8 STG,
inv 4, inv 8 Level 0–150
Sets the speed of the modulation. Sets the tone of the effect type. Adjusts the output level.
093
TrgHldDly
This delay samples and holds using picking as the trigger.
FS InputMute
Knob1 Knob2 Knob3
Page01
Time 10–1000 Duty 25–100 Mix 0–100 P
Sets the delay time. Sets the time that the sample-and-
hold sound is produced.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 THRSH 0–30 Level 0–150
Adjusts effect threshold. Adjusts the output level.
094
HD Reverb
This is a high-definition reverb. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 0–100 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–200 HPF 0–10 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts high-pass filter cutoff frequency.
Adjusts the output level.
47
NEXT
Effect Types and Parameters
095 Hall This reverb effect simulates the acoustics of a concert hall. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
096 Room This reverb effect simulates the acoustics of a room. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
097
TiledRoom
This reverb effect simulates the acoustics of a tiled room. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
098 Spring This reverb effect simulates a spring reverb. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
099 Arena This reverb effect simulates the acoustics of a large enclosure
such as a sports arena. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
100 EarlyRef Thiseffectreproducesonlytheearlyreectionsofreverb.
Knob1 Knob2 Knob3
Page01
Decay 1–30 Shape -10–10 Mix 0–100 P
Adjusts the duration of the reverb. Adjusts the effect envelope.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02 Tone 0–10 Level 0–150
Adjusts the tone. Adjusts the output level.
101 Air This effect reproduces the ambience of a room to create spatial depth.
Knob1 Knob2 Knob3
Page01
Size 1–100 Tone 0–10 Mix 0–100 P
Sets the size of the space. Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
Ref 0–10 Level 0–150
Adjusts the amount of reflection
from the wall. Adjusts the output level.
48
Effect Types and Parameters
Effect Types and Parameters
102
Comp+Dist
This effect combines a compressor and distortion.
Knob1 Knob2 Knob3
Page01 THRSH 0–50 Gain 0–100 PLevel 0–150
Sets the level that activates the compressor.
Adjusts the gain. Adjusts the output level.
Page02 Dry 0–100 Tone 0–100 Ratio 1–10
Adjusts level of original sound. Adjusts the tone. Adjusts the compression ratio.
Page03 ATTCK 1–10
Adjusts the compressor attack rate.
103 Oct+Dist This effect combines an octaver and distortion.
Knob1 Knob2 Knob3
Page01
Oct 0–100 P Gain 0–100 Level 0–150
Adjusts the volume of the effect sound
one octave down.
Adjusts the gain. Adjusts the output level.
Page02 Dry 0–100 Tone 0–100 Chain Befr/Aftr
Adjusts level of original sound. Adjusts the tone. Sets the distortion insertion point.
104
Awah+Dist
This effect combines auto-wah with distortion.
Knob1 Knob2 Knob3
Page01 Sense -10–-1, 1–10 Gain 0–100 PLevel 0–150
Adjusts the sensitivity of the effect. Adjusts the gain. Adjusts the output level.
Page02 Dry 0–100 Tone 0–100 Reso 0–10
Adjusts level of original sound. Adjusts the tone.
Adjusts the intensity of the resonance sound.
Page03 Chain Befr/Aftr
Sets the distortion insertion point.
105
Comp+AWah
This effect combines compressor and auto-wah.
Knob1 Knob2 Knob3
Page01 THRSH 0–50 Sense -10–-1, 1–10 P Level 0–150
Sets the level that activates the compressor.
Adjusts the sensitivity of the effect. Adjusts the output level.
Page02 Dry 0–100 Reso 0–10 Ratio 1–10
Adjusts level of original sound.
Adjusts the intensity of the resonance sound.
Adjusts the compression ratio.
Page03 ATTCK 1–10
Adjusts the compressor attack rate.
106 PH+Dist This effect combines a phaser and distortion in the style of the Roland JET PHASER.
Knob1 Knob2 Knob3
Page01 Gain 0–100 Mode 1–4 Reso 0–10
Adjusts the gain. Selects the jet sound mode.
Adjusts the intensity of the effect character.
Page02 Rate 0–50 PTone 0–10 Level 0–150
Adjusts the modulation rate. Adjusts the tone. Adjusts the output level.
107 PedalVox This simulates a vintage Vox wah pedal.
Knob1 Knob2 Knob3
Page01
Freq 1–50 PDryMX 0–100 Level 0–150
Adjusts the emphasized frequency.
Adjusts the mix with the unaffected sound.
Adjusts the output level.
108
PedalWah
This is a pedal wah effect for bass guitar.
Knob1 Knob2 Knob3
Page01
Freq 1–50 PDryMX 0–100 Level 0–150
Adjusts the frequency that is emphasized.
Adjusts the mix with the unaffected
sound. Adjusts the output level.
109 PDL Reso Pedal wah with a strong character.
Knob1 Knob2 Knob3
Page01
Freq 1–50 PReso 0–10 Level 0–150
Adjusts the emphasized frequency. Adjusts the intensity of the effect
character. Adjusts the output level.
Page02
DryMX 0–100
Adjusts the amount of original sound
in the mix.
49
Effect Types and Parameters
Setting Scale used Interval
−6
Major
6th down
−5 5th down
−4 4th down
−3 3rd down
−m Minor 3rd down
m 3rd up
3
Major
3rd up
4 4th up
5 5th up
6 6th up
Table 2
1
2
3
4
5
6
7
8
9
0 cents
0 cents
0 cents
0 cents
0 cents
-1 octave + original
-700 cents + original
Doubling
-∞ (0 Hz) + original
+1 octave
+2 octaves
-100 cents
-2 octaves
−∞
+1 octave + original
+500 cents + original
Detuned + original
+1 octave + original
Pedal max
Pedal min
Color
Table 3
Table 4
Table 1
Type Modeled cabinet and speakers
ORGN The recommended cabinet will be selected.
8x10 AG AMPEG 810E simulation
4x12 SB MARSHALL1935Asimulation
4x12 BM FENDER BASSMAN simulation
4x10 HA HARTKE 4.5XL simulation
4x10 SWR SWR GOLIATH simulation
4X10 AL AGUILAR GS410 simulation
4x10 GK GALLIEN KRUEGER 410RBH simulation
4x10 E EDEN D410XLT simulation
1x18 AC ACOUSTIC 301 simulation
1x15 PT POLYTONE MINI BRUTE III combo amp cabinet
simulation
1x15 AG
AMPEG B-15 combo amp cabinet simulation
1x12 MB Markbass 12-inch combo amp cabinet simulation
110 PDL Pitch
Use an expression pedal to change the pitch in real time with this effect.
Knob1 Knob2 Knob3
Page01
Color 1–9
(See Table 3) Tone 0–10 Bend 0–100 P
Sets the type of pitch change control
with the expression pedal. Adjusts the tone. Sets the amount of pitch shift.
Page02
Mode Up, Down Level 0–150
Sets the direction of the pitch change
to Up or Down. Adjusts the output level.
111
PDL MnPit
This is a pitch shifter specially for monophonic sound (single-note playing), which allows
the pitch to be shifted in real time with the expression pedal.
Knob1 Knob2 Knob3
Page01
Color 1–9
(See Table 3) PTone 0–10 Bend 0–100 P
Sets the type of pitch change control
with the expression pedal. Adjusts the tone. Sets the amount of pitch shift.
Page02
Mode Up, Down Level 0-150
Sets the direction of the pitch change
to Up or Down. Adjusts the output level.
50
Troubleshooting / Rhythm List
Troubleshooting
The unit will not turn ON
•
Confirm that the POWER switch is set to
"ON". When using bus power, confirm that
the switch is "OFF" before connecting the
USB cable.
•Whenusingbatteries,conrmthattheyare
still charged.
No sound or very low volume
•Checktheconnections(P46).
•Adjustthepatchlevel(P14).
•Adjustthemasterlevel(P18).
•
When adjusting the volume with an
expression pedal, make sure that a suitable
volume setting has been set with the pedal.
•C onfirm that unit is not in mute mode
(P22).
•Theunitmighthaveswitchedtostandbyto
save power (P6). In standby, audio input
and output are disabled.
There is a lot of noise
•Checktheshieldedcablesthatyouareusing
for defects.
•UseonlyagenuineZOOMACadapter.
The sound distorts strangely/has an odd timbre
•Set theActive/Passiveswitchaccording to
the type of bass guitar pickups or the device
connected directly to the .
An effect is not working
If the effect processing capacity is exceeded,
"
THRU
"
appears on the effect graphic. In this
case, the effect is bypassed.
The expression pedal is not working well
Check the expression pedal settings (P16).
The recorded level in a DAW is low
Check the recording level setting (P20).
Batteries lose their charge quickly
•A re yo u  u s i n g m a n g a n e s e  b a t te r i e s?
Alkaline batteries should provide 6 hours of
operation.
•C heck the batter y setting (P 20). Set
the type of battery being used for a more
accurate display of the remaining charge.
# Pattern Name Tim Sig. # Pattern Name Tim Sig. # Pattern Name Tim Sig.
1
GUIDE
4/4 15
DnB
4/4 29
5Per4_1
5/4
2
8Beat1
4/4 16
Funk1
4/4 30
5Per4_2
5/4
3
8Beat2
4/4 17
Funk2
4/4 31
Latin
4/4
4
8Beat3
4/4 18
Hiphop
4/4 32
Ballad1
4/4
5
8SHFFL
4/4 19
R'nR
4/4 33
Ballad2
3/4
6
16Beat1
4/4 20
Pop1
4/4 34
Blues1
4/4
7
16Beat2
4/4 21
Pop2
4/4 35
Blues2
3/4
8
16SHFFL
4/4 22
Pop3
4/4 36
Jazz1
4/4
9
Rock
4/4 23
Dance1
4/4 37
Jazz2
3/4
10
Hard
4/4 24
Dance2
4/4 38
Metro3
3/4
11
Metal1
4/4 25
Dance3
4/4 39
Metro4
4/4
12
Metal2
4/4 26
Dance4
4/4 40
Metro5
5/4
13
Thrash
4/4 27
3Per4
3/4 41
Metro
14
Punk
4/4 28
6Per8
3/4
Rhythm List
51
Specifications
Specifications
Effect types 111 types
Number of simultaneous effects
3
Number of user banks/patches
10 patches x 10 banks
Sampling frequency 44.1kHz
A/D conversion 24-bit with 128x oversampling
D/A conversion 24-bit with 128x oversampling
Signal processing 32-bitoatingpoint&32-bitxedpoint
Frequency characteristics 20-20 kHz +1 dB, -3 dB (10 kΩ load)
Display LCD x 3
Input Standard mono phone jack
Rated input level -20dBm
Input impedance 1MΩ
ACTIVE/PASSIVE (switch selectable)
Output R Standard mono phone jack
Maximum output level:
Line: +5 dBm (with output load impedance of 10 kΩ or more)
L/Mono/Phone Standard stereo phone jack (line/headphones)
Maximum output level:
Line: +5 dBm (with output load impedance of 10 kΩ or more)
Headphones: 20 mW + 20 mW (into 32 Ω load)
Balanced output XLR connector
Output impedance
100 Ω (HOT-GND, COLD-GND), 200 Ω (HOT-COLD)
PRE/POST (switch selectable)
GND LIFT (switch selectable)
Control input For FP01/FP02/FS01
Noise floor (residual noise)
-100dBm
Power ACadapter DC9V(centerminusplug),500mA(ZOOMAD-16)
Batteries 6 hours of continuous operation using 4 AA
alkaline batteries
USB Bus power
Dimensions 170 (D) x 234 (W) x 54 (H) mm
USB USB Audio
Weight 1.2kg
Options FP01/FP02 expression pedal and FS01 foot switch
•0dBm=0.775Vrms
ZOOM CORPORATION
4-4-3 Surugadai, Kanda, Chiyoda-ku, Tokyo 101-0062 Japan
http://www.zoom.co.jp
B3-5000-1
Disposal of Old Electrical & Electronic Equipment
(ApplicableinEuropeancountrieswithseparatecollectionsystems)
This symbol on the product or on its packaging indicates that this
product shall not be treated as household waste. Instead it shall
be handed over to the applicable collection point for the recycling
of electrical and electronic equipment. By ensuring this product
is disposed of correctly, you will help prevent potential negative
consequences for the environment and human health, which
could otherwise be caused by inappropriate waste handling of this
product. The recycling of materials will help to conserve natural
resources. For more detailed information about recycling of this
product, please contact your local city office, your household waste
disposal service or the shop where you purchased the product.
•Reorientorrelocatethereceivingantenna.
•Increasetheseparationbetweentheequipmentandreceiver.
•
Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.
•Consultthedealeroranexperiencedradio/TVtechnicianforhelp.
FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses, and can
radiate radio frequency energy and, if not installed and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there is no guarantee that interference
will not occur in a particular installation. If this equipment does cause harmful interference to radio
or television reception, which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following measures:
Declaration of Conformity:
This product complies with the requirements of
EMCDirective2004/108/EC,
LowVoltageDirective2006/95/ECand
ErPDirective2009/125/EC
For EU Countries
Manufacturer names and product names mentioned in this patch list are trademarks or registered trademarks of their respective owners and do not
indicate any affiliation with ZOOM CORPORATION.
All product and artist names are intended only to illustrate sonic characteristics that were used as reference in the development of this product.
B3-PatchList-E-1
Victor Wooten DEMOFrank BelloDavid EllefsonARTIST
CLEANDISTORTIONSPECIAL FX ARTIST
Doug Wimbish
A
B
C
E
F
G
H
I
J
D
This uses modeling of the all-around Markbass sound. Switch the graphic EQ on for a tighter low end when using an amplifier.
This has the characteristic mid range of the Polytone MINI-BRUTE, which is popular among jazz players. Switch the EQ on for a tighter low end when using an amplifier.
This patch with additional auto-wah is useful for slapping solos.
Less overdriven style into an SVT style amp modeler.
A Hartke HA3500 is combined with a 4.5XL cabinet with aluminum cone drivers. Switch the EQ on for tighter low end when using an amplifier.
A basic combination of SansAmp and Punch Factory, which are two favorite effects among bass players. Add EQ to your taste.
Jaco Jazz Ah yes the famous Jaco and his sound this sound emulates a fretless bass very well.
The all-tube Ampeg SVT is combined with an 810E cabinet. Switch the EQ on for a tighter low end when using an amplifier.
My basic beefed up octave sound, big lows and fat sine wave.
The AVALON U5 model contributes to this clear and crispy bass sound.
Very powerful Octave and Distortion sound.
Moog filter sound for thumb play style.
Q-Tron filter sound for thumb play style.
Long time delay sound with Hall reverb.
Pitch shifter with delay for bass guitar solo.
Nice bottom sound with booster and Bottom B.
Fretless sound with Hall reverb.
Dreamy sound using Reverse Delay.
Dreamy sound using Pitch Delay.
Slow attack sound with Hall reverb.
This patch is a tribute dedicated to my friend Cliff Burton. I think of him when I hear it.
This patch is a kind of straight-ahead vibe plus a little more "stuff " I added to it…
This patch says to me that this bass sound is so smooth, I should have some fun with it.
With this patch, I have this picture in my head of having a conversation with a wah pedal.
This patch is my horror movie bass sound. To me it sounds like it’s from a horror movie soundtrack.
When I’m playing with this patch, it sounds like it has a Led Zeppelin vibe to it. Tremolo all the way!
When I hear this patch, it makes me feel like there is a sound following me every note I play.
With this patch, I just wanted to have a cool, straight ahead bass sound to jam to.
This patch has a journey-bass sound vibe to it. Big Chorus going on.
I think-This patch has a Cure-ish (the band) vibe to it. Fun with the Flanger!
FuzzSmile gives hard edge fuzz.
Synth & OptComp creates a modern alt metal talk box type sound.
Derived from Van Halen II “You're No Good” bass intro. Classic Phaser and Compression. Great bass intro patch.
D.I Plus with the Vibe gives useful effect for blues or rock songs.
A natural bass wah created with Bottom B, Pedal Wah and Early Reflection.
Oct Stomp, Reverb and Flip Top create an ambient hall setting with a lower octave added.
Exciter, Phaser, Fuzz. Good for solo bass and oddity pieces.
Mono Synth creates outstanding effect for solos and special effects.
Octave creates lower octave while Random Filter adds mystic.
Vibrato with 4 Voice Synth provides fusion jazz voicing.
A combination of Bottom B and Flip Top rounded out through the 160 COMP delivers a FAT SOLID SOUND.
SVT Amp with a twist of Mono Pitch and 160 Comp creates controllable Sub Low with the expression pedal. PUMP IT!
A Bass Drive merged with Trigger Hold then the 160 Comp evens it out. Expression Pedal makes it pulse.
With the Vibrato, Arena Reverb and Exciter, you create a Whirling Leslie Vibe.
Jaco Solo is a very dreamy sound thick with a nice reverb can be used for solo's or a main sound.
This is a cool synth patch emulating the famous tune “Let's Groove Tonight” by Earth Wind & Fire.
This patch simulates Anthony Jackson’s trademark sound with a flanger. The swelling effect of the flanger fits nicely with tight rhythmic figures played with a pick.
Use this patch for a fat and bright slapping sound. Remember that funky guy who performed with Miles and the Stones?
This simulates the sound of that impressive intro played by that skinhead guy with a “disciplined” British prog group. Try slapping with this.
A set of the favorite effects used by the legendary fretless player of Brand X.
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This reproduces the sound of that legendary master of the fretless bass. Explore the world of “Word of Mouth” with chorus and distortion!
This reproduction of that Jet Phaser sound favored by Larry Graham is a great enhancement to wild bass solos!
This simulates the slapping sound of Marcus Miller using SWR amplifiers.
This simulates the bass sound of Stanley Clarke on “School Days” and is optimized for chord stroking and slapping.
This reproduces the sounds of the wild guy of “Fudge” and “BBA.” Try to control the depth of distortion with your picking touch.
Octaver into a Flip Top B-15 simulator, emulates the classic d'angelo pino p sound.
This basic compressor, overdrive and preamp setup can be used like a chain of compact effect pedals.
This “rock” setup of octave, booster and preamp effects can be used like a chain of compact pedals.
An all-round “pop” setup of compressor, booster and exciter effects that can be used like a chain of compact effect pedals.
A setup of compressor, chorus and delay effects for fusion that can be used like a chain of compact effect pedals.
This set is stuffed with three wild weapons. Use any of these when you need to be “in-your-face”!
This auto-wah sound with a heavy bottom end is a combination of the Q-Tron-inspired Z Tron effect and a preamp.
This patch gives a hard compression sound using two compressors in a row and is good for cool slapping solos.
This phaser sound is very effective in certain sections of songs.
This adds an auto-wah sound to the natural dry sound of the bass.
This slapping sound cuts though with natural compression and low and high registers enhanced by an exciter.
This adds a short delay to a classic 80s slapping solo sound.
This patch is optimized for tapping. The signal is compressed fairly heavily and enhanced with EQ for a broader sound.
This patch is optimized for chord work. Room and reverb effects add depth to the sound.
Use this patch for beautiful melodies played with a pull-off technique.
This patch is effective for harmonics. Chorus and reverb effects contribute to the floating sound.
This is a simulation of the Fender Bassman 100 amp once used by Paul McCartney. Switch the graphic EQ on for tighter low end when using an amplifier.
This is a simulation of a Marshall 1992 Superbass with a 1935A cabinet. Switch the graphic EQ on for tighter low end when using an amplifier.
This models the powerful and clean sound of an Aguilar amp. Switch the graphic EQ on for tighter low end when using an amplifier.
This is a simulation of a Gallien-Krueger 800RB with a 410RBH cabinet. Switch the graphic EQ on for tighter low end when using an amplifier.
Just a nice tube amp warm patch, good for any use.
This is just like the name suggests—a typical sound of British hard rock. Perfect with a pick.
Nice eq'd lo mid boosted sound sent into an SWR style amp.
This clean sound is suitable for recording and has added fatness from Hartke HA3500 modeling.
This simulation of an amp sound with punchy lows and highs is suitable for recording slapped basses.
This patch simulates settings for recording using both studio and pedal compressors.
This popular reggae sound has a big bottom. Add the octaver if you like a more aggressive sound.
This standard distortion sound blends well with the mix. This sound is good for everything but ballads!
This distortion sound accompanied by a delay effect is suitable for soloing with fast passages.
This synth bass is simulated only with analog-type effects. Of course, the whole thing is still digitally simulated!
Heavy fuzz and the bottom end give this patch a retro feel.
This jet sound has that characteristic wild swell.
This distortion sound uses the modeled Big Muff, which is a popular effect among many bass players. Switch on the exciter for a more contoured sound.
Distorted, sounds amazing with bass tuned to low c with roundwound strings.
Retro fuzz and octave through a resonance filter.
This natural distortion sound is suitable for recording.
This fat bass synth sound with a pleasant attack is suitable for recording.
This is another big brassy cool analogue sound very useful in synth sounds.
This is a sound emulating you playing very fast 1/8 notes very accurate.
Reverse delay into a rich delay with mega feedback. Excellent ambience for looping.
This is a very cool impression of the Mini Moog synth very analogue.
No, this is not the sound of the Stax legend. This is a sonic imitation of a “real” duck!
This is a simulation of the sound of those 8-bit game machines that took the world by storm in the 80s.
Sub bass analog synth sound, most effective tracked slowly with long sustains.
This spacey sound combines Dist1, Seq Filter and Stereo Delay effects.
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MarkBoost
Polytone
SLAP WAH
bass tank
Hartke
SansCmp
Jaco Jazz
SVT
tl octave
RecU5
W10 Big D
W10 Thumb1
W10 Thumb2
W10 StepUp
W10 Up Top
W10 Bottom
W10LesFret
W10 DreamX
W10 DreamY
W10 BowTie
HintoCliff
GalePlus
Smoothfun
WahTalkin
Horrorfuzz
Tremozep
FollowMe
LeStandard
Believe it
Cureme
Crunch Fuz
Amused
UR No Good
Wid Sprd
Nat Bg Wah
Big Room
Space Driv
Bass Synth
Lo Down
Spc Fusion
cto Stomp
Pump House
Propeller
Swirl
Jaco Solo
Earth W&F
Anthony J
Fat&Bright
Slplss Tny
Percy J
JP&360Amp
Larry
M Miller
STANLEY
Tim B
pino
BasicSet
RockSet
POPSet
FusionSet
JumpSet
Z TRON
DblComp
PHASER
WahAttack
SLAP
SLAP SOLO
TAPPING
CHORD
PULL MELO
HARMONICS
Bassman
Super Bass
Aguilar
G-Kruger
nice warm
BritHardRk
huge clean
REC CLEAN
REC SLAP
2COMP
ReggaeNo.1
NORMAL DIS
SOLO DIS
LudditeSyn
oct OD
BigJet
MuffCmp
meshugger
70fuzzoct
REC DIST
BottomSyn
Big Brass
Fast Pick
longambien
Big Moog
Duck Wah B
Retro Game
fairwarnin
DistSeq
Continued overleaf
To connect this unit to a computer running Windows 7 (or
Windows Vista, XP) and to enable audio input/output, proceed
as follows. The installation description uses Windows 7 as an
example.
Download the latest ASIO driver from the web site of
ZOOM Corporation (http://www.zoom.co.jp) and install
the driver.
The ASIO driver software is required to enable use of Sequel LE for
audio input and output with a computer. Refer to the read_me file
included in the download package for instructions on how to install
the driver correctly.
NOTE
If the system software is an older version, the product may not be
recognized properly by the computer. It is therefore recommended to
always keep the system software updated to the latest version. The
system software can be downloaded from our web site.
Insert the supplied "Sequel LE" CD-ROM into the CD
drive of the computer, and perform the installation
steps.
Insert the CD-ROM. When the contents of the CD-ROM are shown,
double-click "Sequel LE2 for Windows" and then select "Setup.exe".
When the language selection screen appears, choose the language to
use.
After making the selection, follow the instructions on the screen.
HINT
If nothing happens when you insert the CD-ROM, open the Start menu
and select "Computer" ("My Computer" in Windows XP). Then
double-click the "Sequel LE 2 for windows" CD-ROM icon to display
the contents of the CD-ROM, and double-click the executable file
"Setup" ("Setup.exe").
NOTE
During the installation of Sequel LE, a screen asking about installation
of activation (software license authentication) management software
appears. Install this software, because it is required for registering
Sequel LE.
Connect this unit to the computer using a USB cable.
NOTE
If you monitor the audio signal during recording via the audio output
of the computer, there will be an audible delay. Be sure to use the
[OUTPUT] jack of this unit to monitor the signal.
When this unit is operated on USB bus power via the USB cable,
insufficient power may result in unstable operation or error
indications appearing on the computer screen or unit display.
In such a case, power the device from an AC adapter.
Use a high-quality USB cable and keep the connection as short as
possible. If USB bus power is supplied to this unit via a USB cable
that is more than 3 meters in length, the low voltage warning
indication may appear.
HINT
No special steps are necessary for canceling the USB connection.
Simply disconnect the USB cable from the computer.
When you connect this unit for the first time to a computer running
Windows 7, a message saying "New Hardware Found" will appear.
Before proceeding, wait a while until this message disappears.
Bring up the "Sound" window from the Control Panel
and make the input device setting for the computer.
To bring up the "Sound" window, select "Control Panel" from the
Start menu and click "Hardware and Sound", then click "Sound".
In the "Sound" window, verify that "ZOOM G Series Audio" is listed
under the Play and Record devices and that the device is checked. (To
switch between Play and Record, click the tabs at the top of the
window.)
If the device is not checked, right-click on the icon for the device and
click "Set as Default Device" so that a check mark appears.
Launch Sequel LE and select "ZOOM G Series ASIO"
as the ASIO driver.
To start Sequel LE, double-click the Sequel LE shortcut icon that was
created on the desktop.
After Sequel LE starts, click the button in the bottom left corner of the
Multi Zone area of the Sequel window to open the settings page. Click
the Audio Connection item and select "ZOOM G series ASIO" from
the pop-up menu.
When you change the ASIO driver, a confirmation window will
appear. Click the "Switch" button.
Next, click the "Setup..." button to open a window where you can set
the latency of the ASIO driver. Set the latency as low as possible
without causing the sound to drop out during recording and playback.
[INPUT] jack Computer
Guitar or other instrument
A
C adapter
Batteries
or USB cable
This unit
[OUTPUT] jack Audio system or other
hi-fi playback equipment
Multi Zone
Arrange Zone
Pilot Zone
USB/Sequel LE Startup Guide USB/Sequel LE Startup Guide
This USB/Sequel LE Startup Guide explains how to install Sequel LE on a computer, make connections and settings for this unit, and perform recording.
To connect this unit to a computer running MacOS X and enable
audio input/output, proceed as follows. The installation
description uses Mac OS X v10.6 as an example.
Insert the supplied "Sequel LE" CD-ROM into the CD
drive of the Macintosh.
The contents of the CD-ROM appear automatically. If nothing
happens when you insert the CD-ROM, double-click the "Sequel LE2
for Mac OS X" icon shown on the desktop.
Install Sequel LE on the Macintosh.
When the contents of the CD-ROM are shown, double-click "Sequel
LE 2.mpkg" to install the software.
Connect this unit to the computer using a USB cable.
NOTE
If you monitor the audio signal during recording via the audio output
of the computer, there will be an audible delay. Be sure to use the
[OUTPUT] jack of this unit to monitor the signal.
When this unit is operated on USB bus power via the USB cable,
insufficient power may result in unstable operation or error
indications appearing on the computer screen or unit display.
In such a case, power the device from an AC adapter.
Use a high-quality USB cable and keep the connection as short as
possible. If USB bus power is supplied to this unit via a USB cable
that is more than 3 meters in length, the low voltage warning
indication may appear.
HINT
No special steps are necessary for canceling the USB connection.
Simply disconnect the USB cable from the computer.
Open the "Applications" folder and then the "Utilities"
folder, and double-click "Audio MIDI Setup".
The Audio MIDI Setup screen appears. Click "Audio Devices" and
check whether "USB Audio CODEC" is selected as default input/
default output.
If another item is selected, select the "ZOOM G Series"
After confirming the setting, quit Audio MIDI Setup.
Launch Sequel LE and set "ZOOM G Series" as the
Audio Connection.
To launch Sequel LE, click Sequel LE icon in the Applications folder.
After Sequel LE starts, click the button in the bottom left corner of the
Multi Zone area of the Sequel window to open the settings page. Click
the Audio Connection item and select "ZOOM G series" from the pop-
up menu.
When you change the driver, a confirmation window will appear.
Click the "Switch" button.
Next, click the "Setup..." button to open a window where you can set
the latency (buffer size) of the driver. Set the latency as low as possible
without causing the sound to drop out during recording and playback.
Macintosh
A
C adapter
or USB cable
[INPUT] jack
Guitar or other instrument
Batteries
This unit
[OUTPUT] jack Audio system or other
hi-fi playback equipment
Multi Zone
Arrange Zone
Pilot Zone
Continued overleaf
Sequel LE Starting Manual G-E-1
Sequel LE installation
Windows
Connections and preparation Use Sequel LE to record
Sequel LE installation Connections and preparation Use Sequel LE to record
Sequel LE installation
MacOS X
Connections and preparation Use Sequel LE to record
Select "New Project" from the "Project" menu.
This will close the currently open project and create a new empty
project file. If the currently open file has been changed, a message
appears asking if you want to save it or not.
In the Mac OS X version, the "File", "Project" and "Edit" menus
appear at the upper left corner of the screen.
NOTE
After installing Sequel LE, the first time you launch it, a demo project is
automatically opened. Even after creating a new project, you can open
this demo project again any time by using "Open Project..." from the
"Project" menu.
Add an audio track.
1. Click the "Add New Track" button at the top of the track
list.
2. Click the "Audio" button at the top of the dialog shown.
3. Select "empty" at the top of the Name list and click the
"OK" button to add an audio track to the project.
4. Double-click the track name if you want to edit it. Input
"Guitar" here for this example.
Set the recording level.
Use the track "Volume" slider to adjust the input volume of the track
so that distortion does not occur during recording.
Turn the "Record Ready" button on for the added track so that you can
hear the sound of the instrument input on that track.
The level meter to the right of the track setting area moves in response
to the input.
HINT
In order to record with better sound quality, adjust the volume so that
it is as loud as possible without the signal distorting.
NOTE
While a track is record ready, the signal input to this audio interface
is output directly and the same signal is also output after it passes
through the computer once, resulting in a flanger-like sound. To
avoid this, set the USB level of the interface all the way to DAW.
The meter above shows the signal level after processing with
Sequel LE. For this reason, after playing the guitar or other
instrument, a slight delay might occur before the level meter moves.
Project menu
Edit menu
File menu
Menus on Windows version
Track meter
Track volume
Record to a track.
1. Press to return to the beginning of the track before
starting recording.
2. At the right side of the Pilot Zone are several buttons used
for recording, playback and other controls. Among these,
the second one from the right is the "Cycle" button.
Confirm that this button is OFF (same color as other
buttons).
3. Click the "Record" button to start recording. Recording
will start after a two-bar pre-count
4. After you are done performing, press the space key on the
computer keyboard to stop recording.
Check the recording.
Start playback
You can start playback in Sequel using one of the following
methods.
• Click the "Play" button.
• Press the space key on the computer keyboard.
The space key can be used alternately to start and stop
playback.
• Press the "Enter" key on the computer keyboard
(numerical keypad).
• Double-click the bottom half of the ruler at the top of the
Arrange Zone.
Stop playback
You can stop playback using one of the following methods.
• Click the "Play" button during playback.
• Press the space key on the computer keyboard.
• Press the "0" key on the computer keyboard (numerical
keypad).
For optimum enjoyment
While using Sequel LE, other applications may slow down drastically
or a message such as "Cannot synchronize with USB audio interface"
may appear. If this happens frequently, consider taking the following
steps to optimize the operation conditions for Sequel LE.
(1) Shut down other applications besides Sequel LE.
In particular, check for resident software and other utilities
(2) Reduce plug-ins (effects, instruments) used by Sequel LE.
When there is a high number of plug-ins, the computer's
processing power may not be able to keep up. Reducing
the number of tracks for simultaneous playback can also be
helpful.
(3) Power the unit from an AC adapter.
When a device designed to use USB power is powered via
the USB port, the current supply may sometimes fluctuate,
leading to problems. See if using an AC adapter improves
operation.
If applications still run very slowly or the computer itself does not
function properly, disconnect this unit from the computer and shut
down Sequel LE. Then reconnect the USB cable and start Sequel LE
again.
Continued from front
MacOS X
Sequel LE installation
Windows
Connections and preparation Use Sequel LE to record

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