Zoom Mrs 8 Users Manual

2015-07-15

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Operation Manual
© ZOOM Corporation
Reproduction of this manual, in whole or in part, by any means, is prohibited.
MRS-8(E).book 1 ページ 2004年7月30日 金曜日 午後5時24分
USAGE AND SAFETY PRECAUTIONS
ZOOM MRS-8
2
SAFETY PRECAUTIONS
In this manual, symbols are used to highlight warnings and
cautions for you to read so that accidents can be prevented.
The meanings of these symbols are as follows:
This symbol indicates explanations about
extremely dangerous matters. If users
ignore this symbol and handle the device
the wrong way, serious injury or death could
result.
This symbol indicates explanations about
dangerous matters. If users ignore this
symbol and handle the device the wrong
way, bodily injury and damage to the
equipment could result.
Please observe the following safety tips and precautions to
ensure hazard-free use of the MRS-8.
Power requirements
Since power consumption of this unit is fairly high,
we recommend the use of an AC adapter whenever
possible. When powering the unit from batteries, use
only alkaline types.
[AC adapter operation]
Be sure to use only an AC adapter which supplies
9 V DC, 300 mA and is equipped with a "center
minus" plug (Zoom AD-0006). The use of an
adapter other than the specified type may damage
the unit and pose a safety hazard.
Connect the AC adapter only to an AC outlet that
supplies the rated voltage required by the adapter.
When disconnecting the AC adapter from the AC
outlet, always grasp the adapter itself and do not
pull at the cable.
During lightning or when not using the unit for an
extended period, disconnect the AC adapter from
the AC outlet.
[Battery operation]
Use four conventional IEC R6 (size AA) batteries
(alkaline).
The MRS-8 cannot be used for recharging.
•Pay close attention to the labelling of the battery to
make sure you choose the correct type.
When not using the unit for an extended period,
remove the batteries from the unit.
If battery leakage has occurred, wipe the battery
compartment and the battery terminals carefully to
remove all remnants of battery fluid.
While using the unit, the battery compartment
cover should be closed.
• Environment
To prevent the risk of fire, electric shock or
malfunction, avoid using your MRS-8 in
environments where it will be exposed to:
Extreme temperatures
Heat sources such as radiators or stoves
High humidity or moisture
Excessive dust or sand
Excessive vibration or shock
Handling
•Never place objects filled with liquids, such as
vases, on the MRS-8 since this can cause electric
shock.
Do not place naked flame sources, such as lighted
candles, on the MRS-8 since this can cause fire.
The MRS-8 is a precision instrument. Do not exert
undue pressure on the keys and other controls. Also
take care not to drop the unit, and do not subject it to
shock or excessive pressure.
Connecting cables and input and output jacks
You should always turn off the power to the MRS-8
and all other equipment before connecting or
disconnecting any cables. Also make sure to
disconnect all connection cables and the power cord
before moving the MRS-8.
Alterations
Never open the case of the MRS-8 or attempt to
modify the product in any way since this can result in
damage to the unit.
•Volume
Do not use the MRS-8 at a loud volume for a long
time since this can cause hearing impairment.
W
arning
USAGE AND SAFETY PRECAUTIONS
Caution
W
arning
Caution
W
arning
W
arning
Caution
W
arning
Caution
MRS-8(E).book 2 ページ 2004年7月30日 金曜日 午後5時24分
USAGE AND SAFETY PRECAUTIONS
ZOOM MRS-8
3
Usage Precautions
• Electrical interference
For safety considerations, the MRS-8 has been designed to
provide maximum protection against the emission of
electromagnetic radiation from inside the device, and
protection from external interference. However, equipment
that is very susceptible to interference or that emits powerful
electromagnetic waves should not be placed near the MRS-
8, as the possibility of interference cannot be ruled out
entirely.
With any type of digital control device, the MRS-8 included,
electromagnetic interference can cause malfunctioning and
can corrupt or destroy data. Care should be taken to
minimize the risk of damage.
• Cleaning
Use a soft, dry cloth to clean the MRS-8. If necessary,
slightly moisten the cloth. Do not use abrasive cleanser, wax,
or solvents (such as paint thinner or cleaning alcohol), since
these may dull the finish or damage the surface.
• Backup
The data of MRS-8 can be lost because of malfunction or
incorrect operation. Backup your data.
• Copyrights
Except for personal use, unauthorized recording from
copyrighted sources(CDs, records, tapes, video clips,
broadcast material and so on) is prohibited.
ZOOM Corporation does not bear any liability for
injunctions regarding the copyright law infringement.
Please keep this manual in a convenient place for
future reference.
* MIDI is a registered trademark of Association of
Musical Electronics Industry(AMEI).
* SD Logo is a trademark.
* All trademarks and registered trademarks mentioned
in this manual are for identification purposes only and
are not intended to infringe on the copyrighted
properties of their respective owners.
MRS-8(E).book 3 ページ 2004年7月30日 金曜日 午後5時24分
ZOOM MRS-8
4
Contents
USAGE AND SAFETY
PRECAUTIONS . . . . . . . . . . . . . . . . . . . . . 2
Introduction . . . . . . . . . . . . . . . . . . . . . . . . 7
Introducing the MRS-8 . . . . . . . . . . . . . . 8
Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Rhythm section. . . . . . . . . . . . . . . . . . . . . . . . . 9
Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Names of Parts . . . . . . . . . . . . . . . . . . . . 10
Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Rear panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Connections . . . . . . . . . . . . . . . . . . . . . . 12
Inserting SD Card and Batteries. . . . . . 13
Inserting an SD card. . . . . . . . . . . . . . . . . . . . 13
Inserting the batteries . . . . . . . . . . . . . . . . . . 13
Power On/Off. . . . . . . . . . . . . . . . . . . . . . 14
Power-on. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Power-off . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Let’s Record . . . . . . . . . . . . . . . . . . . . . . 15
Quick Tour . . . . . . . . . . . . . . . . . . . . . . . . 17
Step 1: Preparations. . . . . . . . . . . . . . . . . . . . 17
1.1 Creating a new project . . . . . . . . . . . . . . . 17
1.2 Selecting the rhythm pattern to use. . . . . 18
Step 2: Recording the first track . . . . . . . . . . 20
2.1 Adjusting input sensitivity. . . . . . . . . . . . . 20
2.2 Applying the insert effect . . . . . . . . . . . . . 21
2.3 Selecting a track and recording . . . . . . . . 23
Step 3: Overdubbing . . . . . . . . . . . . . . . . . . . 25
3.1 Making settings for input sensitivity and
insert effect . . . . . . . . . . . . . . . . . . . . . . . . 25
3.2 Selecting a track and recording . . . . . . . . 25
Step 4: Mixing . . . . . . . . . . . . . . . . . . . . . . . . 26
4.1 Adjusting volume, panning, and EQ. . . . . . 26
4.2 Applying the send/return effect . . . . . . . . . 27
4.3 Applying the insert effect to a track. . . . . . 28
Step 5: Mixdown . . . . . . . . . . . . . . . . . . . . . . 29
5.1 Using the mastering effect . . . . . . . . . . . . . 29
5.2 Mixdown onto the master track . . . . . . . . . 30
Reference [Recorder] . . . . . . . . . . . . . . . 32
V-takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Switching V-takes . . . . . . . . . . . . . . . . . . . . . . . . . 32
Changing the V-take name . . . . . . . . . . . . . . . . . . 32
Moving to a desired point in the song
(locate function) . . . . . . . . . . . . . . . . . . . . . 35
Setting marks in a song (marker function)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Setting a mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Locating a mark. . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Deleting a mark . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Playing back the same passage repeatedly
(A-B repeat function). . . . . . . . . . . . . . . . . . 36
Re-recording only a specified region
(punch-in/out function) . . . . . . . . . . . . . . . . 37
Manual punch-in/out . . . . . . . . . . . . . . . . . . . . . . . 37
Auto punch-in/out . . . . . . . . . . . . . . . . . . . . . . . . . 37
Recording several tracks on a master track
(mixdown function) . . . . . . . . . . . . . . . . . . . 38
About the master track . . . . . . . . . . . . . . . . . . . . . 38
Master track mixdown steps. . . . . . . . . . . . . . . . . 39
Playing the master track . . . . . . . . . . . . . . . . . . . . 39
Combining multiple tracks on one or two
tracks (bounce function) . . . . . . . . . . . . . . . 40
Making bounce settings . . . . . . . . . . . . . . . . . . . . 40
Executing bounce recording . . . . . . . . . . . . . . . . . 41
Recording drum/bass sound on audio tracks
(rhythm recording) . . . . . . . . . . . . . . . . . . . . 42
Selecting the recording source . . . . . . . . . . . . . . . 42
Rhythm recording procedure . . . . . . . . . . . . . . . . 42
Making settings for pre-count operation . . . 43
MRS-8(E).book 4 ページ 2004年7月30日 金曜日 午後5時24分
Contents
ZOOM MRS-8
5
Reference [Track Editing] . . . . . . . . . . . 44
Editing a range of data . . . . . . . . . . . . . . . . . . 44
Basic steps for range editing. . . . . . . . . . . . . . . . 44
Copying a specified range of data. . . . . . . . . . . . 45
Moving a specified range of data . . . . . . . . . . . . 46
Erasing a specified range of data . . . . . . . . . . . . 47
Trimming a specified range of data. . . . . . . . . . . 47
Fade-in/fade-out of specified data range . . . . . . 48
Reversing a specified range of audio data . . . . . 49
Editing using V-takes . . . . . . . . . . . . . . . . . . . 50
Basic steps for V-take editing . . . . . . . . . . . . . . . 50
Erasing a V-take . . . . . . . . . . . . . . . . . . . . . . . . . 51
Copying a V-take. . . . . . . . . . . . . . . . . . . . . . . . . 51
Moving a V-take. . . . . . . . . . . . . . . . . . . . . . . . . . 51
Exchanging V-takes. . . . . . . . . . . . . . . . . . . . . . . 52
Importing a V-take from another project . . . . . . . 52
Track capture and swap. . . . . . . . . . . . . . . . . 53
Capturing a track. . . . . . . . . . . . . . . . . . . . . . . . . 53
Swapping track data . . . . . . . . . . . . . . . . . . . . . . 54
Reference [Mixer] . . . . . . . . . . . . . . . . . . 55
About the mixer . . . . . . . . . . . . . . . . . . . . . . . 55
Assigning input signals to recording
tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Adjusting the signal for each track
(track parameters) . . . . . . . . . . . . . . . . . . . 59
Linking two tracks (stereo link) . . . . . . . . . . . 60
Reference [Rhythm] . . . . . . . . . . . . . . . . 61
About the rhythm section. . . . . . . . . . . . . . . . 61
Drum kits and bass programs . . . . . . . . . . . . . . . 61
Rhythm patterns . . . . . . . . . . . . . . . . . . . . . . . . . 62
Rhythm song . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Rhythm pattern mode and rhythm song
mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Playing rhythm patterns . . . . . . . . . . . . . . . . . 63
Selecting a rhythm pattern . . . . . . . . . . . . . . . . . 63
Changing the tempo . . . . . . . . . . . . . . . . . . . . . . 63
Changing the drum kit / bass program . . . . . . . . 64
Using the pads to play drum/bass sounds . . . . . 64
Creating a rhythm pattern . . . . . . . . . . . . . . . 66
Preparations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Drum sequence real-time input . . . . . . . . . . . . . . 67
Bass sequence real-time input . . . . . . . . . . . . . . 69
Drum sequence step input . . . . . . . . . . . . . . . . . 70
Bass sequence step input . . . . . . . . . . . . . . . . . . 71
Entering rhythm pattern chord information . . . . . 73
Changing the drum/bass sequence volume
level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Assigning a name to a rhythm pattern. . . . . . . . . 75
Editing rhythm patterns . . . . . . . . . . . . . . . . . 75
Copying a rhythm pattern . . . . . . . . . . . . . . . . . . . 75
Erasing a rhythm pattern. . . . . . . . . . . . . . . . . . . . 76
Creating a rhythm song . . . . . . . . . . . . . . . . . 76
Selecting a rhythm song . . . . . . . . . . . . . . . . . . . . 76
Entering pattern information using step input. . . . 77
Using FAST for pattern information input . . . . . . . 79
Entering chord information . . . . . . . . . . . . . . . . . . 81
Entering other information. . . . . . . . . . . . . . . . . . . 83
Playing a rhythm song . . . . . . . . . . . . . . . . . . 84
Editing a rhythm song . . . . . . . . . . . . . . . . . . 85
Copying a specified range of measures . . . . . . . 85
Transposing the entire rhythm song . . . . . . . . . . 85
Copying a rhythm song . . . . . . . . . . . . . . . . . . . . 86
Erasing the rhythm song . . . . . . . . . . . . . . . . . . . 87
Assigning a name to a rhythm song . . . . . . . . . . 87
Importing rhythm patterns and rhythm songs
from another project . . . . . . . . . . . . . . . . . 88
Editing various settings of the rhythm
section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Basic procedure . . . . . . . . . . . . . . . . . . . . . . . . . 89
Changing the length of the pre-count . . . . . . . . . 89
Changing the metronome volume. . . . . . . . . . . . 90
Adjusting the sensitivity of the pads . . . . . . . . . . 90
Checking the remaining amount of memory . . . . 90
Swapping the left/right pan position . . . . . . . . . . 90
Reference [Effects] . . . . . . . . . . . . . . . . 91
About the effects . . . . . . . . . . . . . . . . . . . . . . 91
Using the insert effect . . . . . . . . . . . . . . . . . . 92
About insert effect patches . . . . . . . . . . . . . . . . . 92
Changing the insert location of the insert
effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Selecting the patch for the insert effect . . . . . . . 93
Editing an insert effect patch . . . . . . . . . . . . . . . 95
Storing or swapping insert effect patches . . . . . 98
Assigning a name to an insert effect patch. . . . . 98
Applying the insert effect only to the monitor
signal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Using the send/return effect . . . . . . . . . . . . 100
About the send/return effect patches . . . . . . . . . 100
Selecting a send/return effect patch. . . . . . . . . . 100
Editing a send/return effect patch. . . . . . . . . . . . 100
Storing or swapping send/return effect
patches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Assigning a name to a send/return effect
patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Importing patches from another project . . . . 102
MRS-8(E).book 5 ページ 2004年7月30日 金曜日 午後5時24分
Contents
ZOOM MRS-8
6
Reference [Projects]. . . . . . . . . . . . . . . 104
About projects . . . . . . . . . . . . . . . . . . . . . . . 104
Working with projects. . . . . . . . . . . . . . . . . . 104
Basic procedure . . . . . . . . . . . . . . . . . . . . . . . . 104
Loading a project . . . . . . . . . . . . . . . . . . . . . . . 105
Creating a new project . . . . . . . . . . . . . . . . . . . 105
Copying a project . . . . . . . . . . . . . . . . . . . . . . . 106
Erasing a project . . . . . . . . . . . . . . . . . . . . . . . . 106
Changing the project name . . . . . . . . . . . . . . . . 107
Protecting a project . . . . . . . . . . . . . . . . . . . . . . 107
Reference [MIDI]. . . . . . . . . . . . . . . . . . 108
About MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . 108
What you can do using MIDI . . . . . . . . . . . . 108
Making MIDI-related settings . . . . . . . . . . . 108
Basic procedure . . . . . . . . . . . . . . . . . . . . . . . . 108
Setting the drum kit/bass program MIDI
channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Turning Timing Clock messages on or off. . . . . 109
Turning Song Position Pointer messages on or
off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Turning Start/Stop/Continue messages on or
off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Turning MIDI Time Code (MTC) messages on or
off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Reference [Other Functions] . . . . . . . 111
Playing several projects continuously
(sequence play) . . . . . . . . . . . . . . . . . . . . . 111
Creating a playlist . . . . . . . . . . . . . . . . . . . . . . . 111
Playing a playlist . . . . . . . . . . . . . . . . . . . . . . . . 112
Using the tuner function . . . . . . . . . . . . . . . 114
Using the chromatic tuner . . . . . . . . . . . . . . . . . 114
Using other tuning types . . . . . . . . . . . . . . . . . . 115
Switching the level meter display type . . . . 116
Adjusting the display contrast and
backlight . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Changing the SD card . . . . . . . . . . . . . . . . . 117
Formatting an SD card . . . . . . . . . . . . . . . . . 118
Checking the available SD card capacity/
project size . . . . . . . . . . . . . . . . . . . . . . . . . 118
Troubleshooting. . . . . . . . . . . . . . . . . . . 120
Problems during playback. . . . . . . . . . . . . . 120
Problems during recording . . . . . . . . . . . . . 120
Problems with effects . . . . . . . . . . . . . . . . . 121
Problems with the rhythm section . . . . . . . 121
Problems with MIDI . . . . . . . . . . . . . . . . . . . 121
Other problems . . . . . . . . . . . . . . . . . . . . . . 122
Appendix . . . . . . . . . . . . . . . . . . . . . . . . 123
Specifications. . . . . . . . . . . . . . . . . . . . . . . . 123
Effect Parameters . . . . . . . . . . . . . . . . . . . . 125
Insert Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Send/return Effect . . . . . . . . . . . . . . . . . . . . . . . 133
Effect Patch . . . . . . . . . . . . . . . . . . . . . . . . . 134
Insert Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Send/return Effect . . . . . . . . . . . . . . . . . . . . . . . 139
Rhythm Pattern . . . . . . . . . . . . . . . . . . . . . . 140
Drum Kits/Bass Programs . . . . . . . . . . . . . . 142
Instrument/MIDI note number chart . . . . . . 142
Files on SD card . . . . . . . . . . . . . . . . . . . . . 142
MIDI implementation . . . . . . . . . . . . . . . . . . 143
MIDI implementation chart . . . . . . . . . . . . . 144
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . 145
MRS-8(E).book 6 ページ 2004年7月30日 金曜日 午後5時24分
ZOOM MRS-8
7
Introduction
Thank you for selecting the
ZOOM MRS-8 MultiTrak Recording Studio
(simply called the “
MRS-8
” in this manual).
The MRS-8 is a fascinating product with the following features.
Four major functions in a compact unit
The MRS-8 combines an 8-track SD card recorder, effect device, digital mixer, and drum/bass machine in a single
unit of amazingly compact dimensions. Everything you need to create music is right there. Use it to pre-produce a
song at home or take it into the studio for some serious recording work. The MRS-8 is a great tool that will go
anywhere.
•Versatile input configuration handles a wide variety of sources
In addition to the standard phone type jack, the MRS-8 features a combo type connector that can handle XLR plug
leads (balanced) as well as phone plug leads (balanced and unbalanced). Guitar, bass, synthesizer and various other
sources as well as microphones and direct boxes can be connected easily. A high-performance microphone is also
built in, which is great for recording acoustic guitar or vocals.
Recorder with 8 tracks x 10 virtual takes
The recorder section provides four mono tracks and two stereo tracks, resulting in a total of eight tracks. Each track
has ten virtual tracks (V-takes). A bounce function lets you play all tracks and record the result on an empty V-take.
Dedicated master track for mixdown
The master track is separate from the regular recording tracks and is optimized for mixdown with a minimum of
fuss. A sequence play function lets you play the master tracks of multiple songs in succession, which is convenient
for moving mixed-down songs onto an external recorder in one go.
Full-function mixer
The built-in digital mixer handles the audio tracks and drum/bass sounds and allows adjusting parameters such as
level, panning, EQ, and effect intensity. The result is a full-fledged stereo mix to which the input signal can also be
added.
•Two versatile effects
The MRS-8 provides an insert effect for processing the input signal and/or any track, and a send/return effect that
is used via the mixer send/return loop. The insert effect can be used as mastering effect for the stereo mix, for
adjusting the sound pressure and tonal quality during mixdown.
Rhythm section can be used to provide guide rhythm or accompaniment
Realistic PCM sources produce drum and bass sounds that can be played in more than 500 rhythm patterns. By
programming a combination of patterns and setting a chord progression, you can build the rhythm accompaniment
to an entire song.
Compatible with system-wide synchronization
The MIDI OUT connector can supply synchronization messages such as MIDI time code information and MIDI
clock information. In combination with a computer, MIDI sequencer or similar device, this lets you create a system
with professional-level synchronization.
Built-in tuner with support for various tuning methods
Besides the standard chromatic type, the tuner function of the MRS-8 also caters for 7-string guitar, 5-string bass,
and other special tuning needs.
In order to take full advantage of the MRS-8’s versatile functions and to ensure trouble-free enjoyment, please
read this manual carefully. Keep this manual in a safe place together with the warranty card.
MRS-8(E).book 7 ページ 2004年7月30日 金曜日 午後5時24分
ZOOM MRS-8
8
MASTER
7/85/64321
BASSDRUM
Recorder
Rhythm section
Mixer
From immediately
after [MASTER] fader
To immediately
before
[MASTER] fader
Drum sound source
Bass sound source
To
master
track
Send/return effect
Insert
effect
INPUT 1
or
Built-in
mic
INPUT 2
From master track
Track 1
Track 2
Track 3
Track 4
Tracks 5/6
Tracks 7/8
Master Track
MASTER OUTPUT
Introducing the MRS-8
The MRS-8 is internally divided into the following four sections.
Recorder
Records and plays back audio signals.
Rhythm section
Uses the internal drum/bass sound source to play
rhythms.
Mixer
Mixes the signals from the recorder and the drum/bass
sound source into a stereo signal, for output via the output
jacks and for mixdown on dedicated master tracks.
Effects
Process input signals, recorder playback signals, or drum/
bass sound source signals in various ways, to achieve
various sound characteristics.
The following diagram shows the relationship and signal
flow between each section.
Recorder
The recorder section of the MRS-8 has eight audio tracks.
(A “track” is a separate section for recording audio data.)
There are four mono tracks (track 1 – 4) and two stereo
tracks (tracks 5/6 and 7/8). Up to 2 tracks can be recorded
simultaneously and up to 8 tracks can be played back
simultaneously.
Each of the tracks has ten switchable virtual tracks (called
“V-takes”). For each track, one V-take can be selected for
recording/playback.
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The recorder section also provides a set of stereo tracks
which are separate from the normal audio tracks. This is
called the master track. The master track is reserved for
use in mixdown.
Rhythm section
The MRS-8 contains a rhythm section that operates in
sync with the recorder. It offers 511 accompaniment
patterns (called “rhythm patterns”) that use the internal
drum/bass sound generator. You can use the
preprogrammed patterns, modify them in part, or create
entirely new patterns from scratch.
HINT
The drum/bass sound sources can be also played with the
pads on the top panel.
You can arrange rhythm patterns in the desired order of
playback, and program chords and tempo to create the
rhythm accompaniment for an entire song. (This is called
a “rhythm song”.) Up to 10 rhythm songs can be created,
among which one is selected for editing/playback.
Mixer
The playback signals from the audio tracks and the drum/
bass sounds are sent to the built-in digital mixer to create
a stereo mix. For each track/sound, parameters such as
volume, panning, and 2-band EQ (Hi and Lo) can be
controlled independently.
The resulting stereo mix is sent to the output jacks and
can be sent to an empty V-take of the master track or any
other tracks, for mixdown and bounce operation.
Effects
The MRS-8 provides two types of effects: insert effect
and send/return effect. These effects have the
characteristics described below.
Insert effect
This effect can be inserted at one of the following three
points in the signal path.
(1) Immediately after the input
(2) In the output of any audio track or drum
track/bass sound
(3) Immediately before the [MASTER] fader
In the default condition, position (1) (immediately after
input) is selected. When the setting is changed to (2), only
a selected track or drum/bass sound is processed by the
effect. When the setting is changed to (3), the final stereo
mix can be processed.
Send/return effect
This effect is internally connected to the send/return loop
of the mixer section. The effect includes reverb, chorus
and other processing types.
The level of the signal supplied to the send/return effect
(send level) for each track/sound adjusts the depth of the
effect. Raising the send level will produce a deeper effect
for that track or sound.
1
1
2
3
4
5
6
7
8
9
10
234 5/6 7/8
Tracks
V
-take
Master track
Currently selected V-take on tracks 1 – 8
and master track
Recorder
Rhythm section
Rhythm
pattern
Drum sound
Bass sound
To mixer
To mixer
Track 1
Track 2
Track 3
Rhythm
pattern
Rhythm
pattern
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Input section Display section Control section
Built-in mic
Effect
section
Rhythm
section
Fader section Transport section
Rhythm section
Effect section
[MIC] key
[PEAK] indicators
[INPUT] controls 1/2
INPUT [ON/OFF] keys 1/2
[SEND/RETURN] key
[INSERT EFFECT] key [INPUT SRC] key
[DRUM/BASS] key
[SONG/PATTERN] key
[TEMPO] key
Pads 1 – 9
Input section
Names of Parts
Front panel
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[NEW PROJECT] key
Display
[SD CARD ACCESS] indicator
[SYSTEM/UTILITY] key [TRACK PARAMETER] key
Status keys
([RHYTHM], 1 – 4, 5/6, 7/8, [MASTER])
Faders ([RHYTHM], 1 – 4, 5/6, 7/8, [MASTER])
[AUTO PUNCH I/O] key
MARKER [U] / [I] keys
[A-B REPEAT] key
[MARK/CLEAR] key
[BOUNCE] key
[FUNCTION] key
[EXIT] key
[EDIT] key
Dial
Cursor keys
[ENTER] key
ZERO [U] key
STOP [P] key REC [O] key
PLAY [R] key
FF [Y] key
REW [T] key
Display section
Fader section
Control section
Transport section
DC 9V jack
MIDI OUT
connector PHONES jack
MASTER
OUTPUT jacks
INPUT 1/2
connectors
[POWER ON/OFF]
switch
Card slot [PHONES]
volume control
[INPUT 1 SELECT]
switch
Rear panel
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Synthesizer or sampler etc.
Dynamic or condenser microphone
RL
MIDI IN
Monitor system (audio components or amplified speakers etc.)
MIDI sequencer (computer etc.)
AC adapter
To monitor the sound with headphones,
connect a pair of headphones to the
PHONES jack. The listening volume can
be adjusted with the PHONES control.
To prevent damage to the speakers of your
monitor system, turn off the power of the
system connected to the output jacks (or
turn the volume all the way down) before
you make connections.
When connecting stereo output devices
such as a synthesizer or CD player, connect
the L output of the external device to INPUT
1 and the R output to INPUT 2.
To power the MRS-8 from
an AC outlet, be sure to use
only the ZOOM AD-0006
(available separately). Using
another AC adapter can
lead to malfunction and
damage.
The INPUT 1 connector accepts a standard phone
plug cable (unbalanced). The INPUT 2 connector
accepts an XLR plug cable (balanced) or a phone
plug cable (balanced or unbalanced).
Rear panel
When a passive electric guitar/bass or other
instrument with high output impedance is
connected to INPUT 1, set the [INPUT 1 SELECT]
switch to GUITAR/BASS.
When an active electric guitar/bass, a dynamic
microphone, synthesizer or other device with low
output impedance is connected to INPUT 1, set
the [INPUT 1 SELECT] switch to MIC/LINE.
Guitar
Bass
Headphones
Loop the cable of the AC adapter around
the hook as shown in the diagram before
connecting it to the [DC 12V] jack. This
will prevent the plug from being pulled out
if the AC adaptor cable is accidentally
pulled.
MIDI interface
Connections
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Inserting SD Card and Batteries
Inserting an SD card
For operating the MRS-8, an SD card or a miniSD card
with adapter (capacity 16 MB or more) must be inserted
as storage media. Before inserting a card, verify that the
write protect feature is turned off. Make sure that power
to the MRS-8 is turned off, and then insert the card as
shown below.
When inserting the card, push it all the way into the slot.
To remove the card, turn power off and then pull the card
out.
To remove or insert a card with the power turned on, be
sure to follow the procedure described on page 117.
Otherwise data may be permanently destroyed.
NOTE
If the card is inserted with wrong orientation, it will not go all
the way in. Never try to force the card, as this may damage it.
Inserting the batteries
The MRS-8 can be powered from batteries. Purchase the
correct batteries and insert them as described below.
1.
Turn the unit over and open the battery
compartment cover.
2.
Insert four IEC R6 (size AA) batteries into
the compartment. (Use alkaline batteries.)
3.
Close the battery compartment cover.
NOTE
If you are operating the unit on battery power and the
indication [ ] appears in the bottom right of the
display, the batteries are almost exhausted. Replace all four
batteries with fresh ones as soon as possible.
SD card
MRS-8 bottom view
Battery compartment
IEC R6 (size AA) battery x 4
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Power On/Off
To turn the MRS-8 on and off, follow the steps described below.
Power-on
1.
Make sure that the MRS-8 and peripheral
equipment is turned off.
Turn down the volume controls of connected equipment,
the MRS-8, and the monitor system.
2.
Insert an SD card into the card slot.
3.
Set the [POWER ON/OFF] switch of the
MRS-8 to ON.
Data loading for the inserted SD card starts. During this
interval, the [SD CARD ACCESS] indicator lights up.
After a while, the following screen appears.
This is called the main screen. From this screen, you can
access various recording and playback functions.
HINT
To return to the main screen from other screens, press the
[EXIT] key repeatedly.
If an SD card that is not ready for use in the MRS-8 is
inserted, the indication “FORMAT?” appears when you
turn the MRS-8 on. If you press the [ENTER] key at this
point, the SD card will be formatted. When formatting is
complete, the main screen appears.
HINT
•You can also format an SD card after the MRS-8 has started
up, as described on page 118.
Changing the SD card while the MRS-8 is operating is
possible by following the procedure described on page 117.
4.
Turn on the connected instrument and the
monitor system in that order.
Power-off
1.
Turn down the volume at the monitor
system.
2.
Turn off the monitor system and the
connected instrument in that order.
3.
Set the [POWER ON/OFF] switch of the
MRS-8 to OFF.
The indication “GoodBye See You!” appears on the
display and the unit is turned off. Any settings and other
information are stored automatically on the SD card.
Never turn power on or off by connecting or
disconnecting the AC adapter. Otherwise data
may be destroyed.
In particular, if you disconnect the AC adapter
while the [SD CARD ACCESS] indicator is lit,
all data may be permanently destroyed.
PRJ 000
PRJ 000
MRS-8 SD
MRS-8 SD
1-00 0 1-0
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Let’s Record
This section demonstrates the basics of recording and playback with the MRS-8. As an example, we explain how to record
an electric guitar connected to the INPUT 1 connector.
1.
Connect the guitar to the INPUT 1
connector and set the [INPUT 1 SELECT]
switch to GUITAR/BASS (for a passive
guitar) or MIC/LINE (for an active guitar).
2.
Press the [NEW PROJECT] key in the
display section. Verify that the indication
“PRJNOxxx (where xxx is the project
number) is shown on the first line of the
display. Then press the [ENTER] key.
A new project is created, and the unit goes into recording
standby mode. If necessary, you can edit the project name
in this condition (
p. 105).
3.
Verify that the [MIC] key is flashing or out.
Then press the INPUT [ON/OFF] key 1 so
that the key is lit.
In this condition, the INPUT 1 connector is active.
HINT
If the [MIC] key is lit, the built-in microphone is active instead
of the INPUT 1 connector. In such a case, press the [MIC] key
once to switch the key to flashing status.
4.
While playing your guitar, use the [INPUT]
control 1 to adjust the input sensitivity.
Make the adjustment so that the [PEAK] indicator
flickers slightly when you play your instrument at its
loudest volume.
5.
Press the [TRACK PARAMETER] key in the
display section, and use the cursor left/
right keys to bring up the indication
“INPUT” on the first line of the display.
NOTE
If “INPUT” is not shown on the first line of the display, check
whether the INPUT [ON/OFF] key is lit.
6.
Use the cursor up/down keys to bring up
the following indication on the display.
From this screen, you can adjust the input signal
recording level (the signal level sent to the track).
7.
Turn the dial to adjust the recording level.
The current signal level can be checked using the meter
Flickers occasionally
INPUT
REC LVL
100
Recording level setting
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in the lower part of the display. Adjust the recording level
so that the 0 (dB) segment for IN 1 flashes slightly when
the guitar is at maximum volume.
8.
Press the [EXIT] key repeatedly to return to
the main screen.
9.
Press status key 1 repeatedly until the key
is lit in red.
When a status key is lit in red, the respective audio track
(track 1 in this example) is selected as recording
destination.
10.
Operate fader 1 and the [MASTER] fader to
adjust the input signal monitor level.
Faders 1 – 4, 5/6, and 7/8 adjust the volume for the
respective track. When the input signal is sent to a track,
the monitor level can be adjusted. The [MASTER] fader
can be used to adjust the final output level.
11.
To start recording, press the PLAY [R
] key
while holding down the REC [O
] key.
A four-beat pre-count is heard, and recording starts. In
the default condition of a project, an 8-beat rhythm
pattern is played during recording and playback. Play
your instrument along with the rhythm pattern.
HINT
If you do not want a rhythm pattern, select an empty rhythm
pattern (
p. 18) or mute the drum/bass sound (
p. 19).
In the default condition of a project, the insert effect
processes the input signal. You can bypass the effect
(
p. 22) or select another effect patch (
p. 21).
12.
When recording is complete, press the
STOP [P
] key.
The REC [O
] key and PLAY [R
] key go out, and
recording stops.
13.
To check the recorded contents, press the
ZERO [U
] key and then press the PLAY [R
]
key.
By operating the [MASTER] fader you can adjust the
volume of the entire song (stereo mix signal level).
14.
To cancel the recording condition, press
the status key 1 so that the key is lit in
green.
0 (dB) segment
Input 1 recording level
Lit in red
Lit in green Lit in red
Lit in green
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Quick Tour
Now let’s use your MRS-8 to do some actual recording. This Quick Tour describes the five steps that cover the entire
process from preparation until the completion of a song.
Step 1: Preparations
Shows how to create a new project, select a guide rhythm,
and perform other steps necessary for recording.
Step 2: Recording the first track
Shows how to record the first track while using the insert
effect on the input signal.
Step 3: Overdubbing
Shows how to record further tracks while listening to a
track already recorded (overdubbing).
Step 4: Mixing
Shows how to adjust the level, panning, and EQ of each
track, apply the send/return effect, and mix the recorded
material to a pair of stereo tracks.
Step 5: Mixdown
Finally the completed stereo mix is recorded on the
master track to create the finished song.
Step 1: Preparations
On the MRS-8, song data are managed in units called
“projects”. A project comprises recorded audio data as
well as various rhythm and effect settings. By loading a
project, the same condition as when the song was last
saved can be recreated.
To start recording with the MRS-8, you must first create
a project.
1.
Connect the instrument to record and the
monitor system to the MRS-8 (
p. 12).
2.
Insert the SD card to use for recording
(
p. 13).
3.
Turn power on in the order MRS-8
monitor system.
When the MRS-8 starts up, the last handled project is
automatically loaded.
4.
Press the [NEW PROJECT] key in the
display section.
When you press the [NEW PROJECT] key from the main
screen, the display changes as follows.
In this condition, a new project can be created.
The top right of the display shows the cursor keys that can
be used on this screen.
1.1 Creating a new project
PRJNo001
PRJNo001
PRJ001
PRJ001
Cursor keys that
be used
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HINT
When creating a new project, the lowest free project number
is automatically selected.
It is also possible to create a new project from the project
menu (
p. 105).
5.
Press the [ENTER] key.
A new project is created, and the main screen for audio
track recording/playback appears.
HINT
When selecting a different project or creating a new project,
the project you were working on up to that point is
automatically saved.
When performing the power-off procedure for the MRS-8
(
p. 14), the last project is automatically saved.
When creating a new project, you can edit the project name
(
p. 105).
NOTE
While the MRS-8 is operating, do not remove the SD card.
Otherwise data may be destroyed and malfunction may
occur. If you want to remove the SD card while the MRS-8 is
on, be sure to follow the correct procedure (
p. 117).
The MRS-8 has a built-in rhythm function that operates
in sync with the recorder. This lets you use drum sounds
(drum kits) and bass sounds (bass programs) to create
repeated rhythm patterns of several measures. By
combining various patterns, you can create the rhythm
accompaniment for an entire song (rhythm song).
This section explains how to select a rhythm pattern for
use as guide rhythm during recording.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key
goes out.
The rhythm pattern selection screen appears.
HINT
To return to the main screen from other screens, press the
[EXIT] key repeatedly. The [EXIT] key always serves to return
to the previous screen.
2.
Turn the dial to select a pattern to use as
guide rhythm.
Up to 511 types of rhythm pattern can be used in a
project. (More than 450 of these are preprogrammed.)
You select a pattern by turning the dial.
When you turn the dial to select another rhythm pattern
while a pattern is playing, the new pattern will start after
the current pattern has finished. When you select a new
pattern with the cursor up/down keys, the new pattern
begins playing immediately.
In this example, we will select a simple rhythm pattern as
guide rhythm for use during recording. If you select for
example the rhythm pattern number 510, a 4/4-beat
metronome sound is heard.
3.
Set the [MASTER] fader to 0 (dB) and press
the PLAY [R
] key in the transport section.
The selected rhythm pattern is played in sync with the
recorder operation. The [TEMPO] key flashes according
to the current tempo setting.
1.2 Selecting the rhythm
pattern to use
PRJ 001
PRJ 001
PRJ001
PRJ001
001#117
001#117
MTNs1Vb
MTNs1Vb
1
Rhythm pattern number
Rhythm pattern name
0dB
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In the default condition of a project, the sound the bass
program (bass track) is muted. Therefore only the drum
kit (drum track) is heard when the rhythm pattern plays.
HINT
During rhythm pattern play, the pads corresponding to the
currently produced sound of the drum kit (or pitch of the bass
program) are flashing. You can also tap the pads to play the
drum sounds/bass notes.
4.
To change the tempo, press the [TEMPO]
key in the rhythm section and then turn the
dial to change the tempo value shown on
the display.
The tempo value can be set in 0.1 BPM steps. When the
setting is complete, press the [EXIT] key to return to the
previous screen.
HINT
You can also set the tempo by hitting the [TEMPO] key
repeatedly.
5.
To adjust the volume of the drum/bass
track, use the [DRUM/BASS] key in the
rhythm section to select the sound (drum or
bass), and then operate the [RHYTHM]
fader.
The [RHYTHM] fader serves for controlling either the
drum track or the bass track. When the key is lit, the drum
track is selected. When the key is out, the bass track is
selected. The [RHYTHM] fader then controls the
respective level.
When drum track is selected
When bass track is selected
The signal level of the respective channel can be checked
with the level meter in the lower part of the display.
In the same way, the [DRUM/BASS] key can be used to
select the sound (drum or bass), and then the [RHYTHM]
status key can be used to control muting on/off for the
drum track/bass track.
6.
To stop playback, press the STOP [P
]key in
the transport section.
7.
To return to the main screen, press the
[EXIT] key.
TEMPO
TEMPO
BPM=
BPM=
1200
Tempo value
Lit
Out
Bass track signal level
Drum track signal level
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Step 2: Recording the first
track
In this step, we explain how to select an audio track for
recording, how to record while listening to the guide
rhythm of the rhythm section, and how to use the insert
effect on the input signal.
1.
Connect an instrument to the INPUT 1/2
connector.
The MRS-8 can handle up to two input sources at a time,
from INPUT 1, INPUT 2, and the built-in mic.
INPUT 1 and the built-in mic are mutually exclusive. A
switch selects one of these for use as input source.
2.
To use the built-in mic, press the [MIC] key
in the input section so that the key is lit.
When the unit is in a mode where the built-in mic can be
used, the [MIC] key in the input section flashes. If you
press the key so that it is lit, the built-in mic will be active
instead of INPUT 1.
Depending on the insert effect settings, the built-in mic
may not be available. In this case, the [MIC] key is out.
3.
Use the INPUT [ON/OFF] keys 1/2 to select
the input source.
The INPUT [ON/OFF] keys 1/2 control the INPUT 1
connector (or built-in mic) and INPUT 2 connector
respectively. When a key is lit, the signal from that input
is selected as input source.
To use two input sources simultaneously, hold down one
INPUT [ON/OFF] key while pressing the other one.
The INPUT [ON/OFF] keys 1/2 and [MIC] key lighting
status with various input selections is shown below.
Input source = INPUT 1 connector
Input source = INPUT 2 connector
Input source = Built-in mic
Input source = INPUT 1 connector + INPUT 2
connector
Input source = Built-in mic + INPUT 2
connector
2.1 Adjusting input sensitivity
Built-in mic is
active
(INPUT 1 is
inactive)
Built-in mic is
not available
(INPUT 1 is
active)
Built-in mic is
available
(INPUT 1 is
active)
[MIC] key
lit
[MIC] key
flashing
[MIC] key
out
Built-in mic is
active
(INPUT 1 is
inactive)
Built-in mic is
not available
(INPUT 1 is
active)
Built-in mic is
available
(INPUT 1 is
active)
[MIC] key
lit
[MIC] key
flashing
[MIC] key
out
Lit Flashing
or out
Out
Lit Flashing
or out
Out
Lit Lit Out
Lit Lit Flashing
or out
Lit Lit Lit
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4.
While playing your instrument, adjust the
[INPUT] control for the input(s) selected in
step 2, to adjust the input sensitivity.
The sensitivity of INPUT 1 and the built-in mic is
adjusted with the [INPUT] 1 control. The sensitivity of
INPUT 2 is adjusted with the [INPUT] 2 control.
Make adjustments so that the [PEAK] indicator in the
input section flickers slightly when you play your
instrument at its loudest volume.
The input signal level can be checked with the level meter
IN 1/IN 2 bars in the display.
The insert effect can be applied to a point immediately
after the input, to the output of any track, or immediately
before the [MASTER] fader. The insert effect actually is
a multi-effect unit that contains a number of single effects
(effect modules) such as compressor, distortion, and
delay, connected in series.
When you apply the insert effect to the input signal, you
can record the processed signal on a track. The following
steps show how to apply an insert effect suitable for
guitar/bass.
1.
Press the [INPUT SRC] key in the effect
section.
The indication “IN” (input) appears on the second line of
the display. In this condition, you can select the insert
effect position.
In the default condition of a patch, “IN” is selected. If
another setting is currently displayed, turn the dial to
select “IN”.
2.
Press the [INSERT EFFECT] key in the
effect section.
The display changes as follows. From this screen, you
can select the insert effect algorithm (combination of
effect modules used simultaneously) and patch (effect
program).
The MRS-8 has eight algorithms with multiple patch
selections for each algorithm. To use the insert effect,
select the algorithm first and then call up one of the
patches in that algorithm.
3.
Use the cursor up/down keys to select the
algorithm.
The following algorithms are available.
CLEAN
DIST
ACO/BASS SIM (shown on the display as “Ac/
BsSIM”)
BASS
These algorithms are suitable for recording guitar/bass.
MIC
An algorithm suitable for vocals and other microphone
recordings.
2.2 Applying the insert effect
Input 1 recordin
g
level
0 (dB) segment
Flickers
occasionally
IN SRC
IN SRC
IN
IN
CLEAN
CLEAN
Standard
Standard
0
Patch name Patch number
Algorithm name
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LINE
An algorithm suitable mainly for recording line-level
output instruments such as synthesizer or electric piano.
Dual MIC
An algorithm for two entirely separate mono input and
mono output channels, for use with two microphones.
MASTERING (shown on the display as
“MASTRING”)
An algorithm suitable for processing the final stereo
mixdown signal.
HINT
In the default condition of a project, the CLEAN algorithm is
selected for the insert effect.
NOTE
When a patch of the CLEAN, DIST, ACO/BASS SIM, or BASS
algorithms is selected, the built-in mic cannot be used. But
when the insert effect is temporarily bypassed, when
“CABINET” is selected on the PRE AMP/DRIVE module, or
when the module is turned off, you can use the built-in mic.
4.
Set the [MASTER] fader to 0 (dB). While
playing your instrument to check the
sound, use the dial to select the patch.
300 patches can be used with the insert effect. The effect
type and intensity for a patch can be adjusted as needed.
The patches available with the different algorithms are
listed below.
HINT
When “EMPTY” is shown as the patch name, the patch is
empty. Selecting such a patch will have no effect.
NOTE
Depending on the selected algorithm, the input/output signal
routing will change (
p. 94).
5.
To adjust the signal level recorded on a
track, press the [TRACK PARAMETER] key
in the control section and then press the
INPUT [ON/OFF] key.
The insert effect output level may change according to the
selected patch. When recording with the insert effect
applied, you will have to adjust the recording level
according to the selected patch.
6.
Press the cursor down key repeatedly to
bring up the indication “REC LVL” on the
second line of the display.
The display changes as follows. The REC LVL parameter
shown on this screen indicates the signal level after
passing the insert effect, which will be recorded on the
track.
7.
Turn the dial to adjust the recording level.
8.
To return to the main screen, press the
[EXIT] key.
HINT
•To record without using the insert effect, press the [INSERT
EFFECT] key in the effect section repeatedly until the key goes
out. While the key is out, the insert effect is bypassed.
Algorithm Patch number
CLEAN
0 – 29
DIST
0 – 49
ACO/BASS SIM
0 – 19
BASS
0 – 19
MIC
0 – 49
LINE
0 – 49
DUAL MIC
0 – 49
MASTERING
0 – 29
0 dB
INPUT
INPUT
REC LVL
REC LVL
100
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When the insert effect is bypassed for recording, setting the
REC LVL parameter to 100 (default) results in unity gain (the
recording level same as the input level).
Now we will select a track and record the input sound
(with the insert effect applied) on that track.
1.
From the main screen, repeatedly press the
status key of the recording track until the
key is lit in red.
The audio track status keys are used to select the
recording track and to switch muting for each track on
and off. Each time you press a status key, the key will
cycle through the following states.
When all status keys are green, the input signal will not
be sent to the tracks and will go directly to the
[MASTER] fader. (Panning and send/return effect depth
can be adjusted in this case.)
When a status key is red, the track is in the recording
standby condition and the input signal is assigned to that
track.
If a mono track (1 – 4) has been selected as recording
track, the signal routing will be as follows.
If a stereo track has been selected as recording track, the
signal routing will change as shown below. Except for the
V-take selection, the parameters for left/right stereo
tracks are set to the same values. This is useful for
recording from a stereo source such as a synthesizer or
CD player.
HINT
•You can select up to two tracks for recording, either one
stereo track or two mono tracks. To select two mono tracks,
press the first status key of an odd/even-numbered pair so
that it is lit in red, and then hold down that key and press the
other key so that it also is lit in red.
If the input signal is mono, selecting a pair of stereo tracks as
target will ensure that the left/right spread added by certain
insert effect settings is preserved in recording.
2.
Set the fader for the recording track and the
[MASTER] fader to 0 (dB). Then adjust the
volume of the monitor system while playing
your instrument.
3.
To begin recording, press the ZERO [U
]
key to return to the beginning of the song.
Then hold down the REC [O
] key and press
the PLAY [R
] key.
2.3 Selecting a track and
recording
Lit in red
Mute off Mute on Selected as
recording track
Lit in green Out Lit in red
Status key
Recording track not selected
One Input source
Two Input sources
MASTER
MASTER
Track 1
Track 2
Track 1
Track 2
MASTER
1
MASTER
1
Track 1
Track 2
Track 1
Track 2
Mono track selected
One Input source
Two Input sources
Stereo track selected
Two Input sources
MASTER
7/8
Track 7/8
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FF [Y] key
Moves the current position forward in 1-second steps.
Movement speed can be increased by holding down
the FF [Y] key and pressing the REW [T] key.
REC [O] key
If you press the PLAY [R] key while holding down this
key, recording starts. Pressing the key during
playback causes punch-in and pressing the key
during recording causes punch-out (p. 37).
ZERO [U] key
Returns the recorder to the
start position (counter zero
position).
STOP [P] key
Stops the recorder.
PLAY [R] key
Starts recorder playback
from the current position.
REW [T] key
Moves the current position back in 1-second steps. Movement speed can be
increased by holding down the REW [T] key and pressing the FF [Y] key.
Basic operation of transport keys
Both keys light up, and a pre-count of 4 beats is heard.
Then recording will begin. Record the first instrument
track while listening to the guide rhythm from the rhythm
section.
HINT
The number and the sound of the pre-count clicks can be
changed (
p. 43).
If the input signal is distorted, refer to steps 2.1 and 2.2 to
readjust the input sensitivity and recording level.
4.
When you have finished recording, press
the STOP [P
] key.
The REC [O
] key and PLAY [R
] key go out, and
recording will stop. The indication “wait...” is briefly
shown on the display, and then the main screen reappears.
HINT
The duration of the “wait...” period may differ. Never turn
power to the unit off while “wait...” is being shown on the
display. Otherwise recorded data may be lost and damage to
the unit may occur.
5.
To listen to the recorded content, press the
ZERO [U
] key to return to the beginning of
the song (counter zero position), and then
press the PLAY [R
] key.
The track will be played back together with the selected
guide rhythm from the rhythm section.
HINT
•You can specify a position in minutes/seconds/milliseconds
or measures/beats/ticks and move directly to that point (
p.
35).
By setting marks at the desired points, you can quickly jump
to these points (
p. 35).
6.
To stop playback, press the STOP [P
] key.
To redo the recording, repeat steps 3 – 5.
7.
When you are satisfied with the recorded
content, press the status key of the
recording track until it is lit in green.
The recording standby condition of the track is canceled.
HINT
•A recorded track can be copied, deleted, or edited (
p. 44).
By switching the V-take for the track on which you have
recorded, you can record again on the track without erasing
the current recording.
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Step 3: Overdubbing
In this step, you will learn how to record another
instrument on another track, while listening to the content
you recorded in step 2. Adding parts in this way is called
“overdubbing”.
As in step 2, select the input source, adjust input
sensitivity and recording level, and make settings for the
insert effect.
1.
Connect the next instrument you want to
record, and adjust input sensitivity in the
same way as in step 2.1.
2.
Select the algorithm and patch for the
insert effect in the same way as in step 2.2.
3.
When the setting is complete, press the
[EXIT] key to return to the main screen.
Now you’re ready to record the second instrument on
another track, while listening to the content of the first
track and the guide rhythm.
1.
Repeatedly press the status key of the
track on which to record, until the key is lit
in red.
This track is now in the recording standby condition.
Verify that the status key of the recorded track and the
[RHYTHM] status key are lit in green.
2.
Set the [MASTER] fader to 0 (dB) and use
the fader of the recording track to adjust
the monitoring level.
If necessary, set the recorder to playback and operate the
faders to adjust the monitor level balance between the
recorded track and the track to record.
3.
To begin recording, press the ZERO [U
]
key to return to the beginning of the song.
Then hold down the REC [O
] key and press
the PLAY [R
] key.
After the pre-count, recording on the new track will
begin. Record your instrument while listening to the
guide rhythm and the recorded track.
4.
When you have finished recording, press
the STOP [P
] key.
The indication “wait...” is briefly shown on the display,
and then the main screen reappears.
5.
To check the recorded content, press the
ZERO [U
] key once more to return to the
beginning of the song, and press the PLAY
[R
] key.
The guide rhythm of the rhythm section and the
previously recorded track will be played back along with
the newly recorded track. Use the faders as necessary to
adjust the level balance.
6.
To stop playback, press the STOP [P
] key.
HINT
To redo the recording, repeat steps 3 – 5. You can also start
rerecording from partly into the track and use the punch-in/
punch-out function (
p. 37) to redo a limited passage only.
7.
When you are satisfied with the recorded
content, press the status key of the
recording track until it is lit in green.
The recording condition for that track is turned off. You
can now record more tracks in the same way.
HINT
The maximum number of tracks that can be recorded is 8.
But even when all 8 tracks have been filled, you can still use
the bounce function (also called ping-pong recording) to
move the contents from multiple tracks onto 1 or 2 tracks.
Then you can select another V-take for the bounce source
tracks and record more (
p. 40).
3.1 Making settings for input
sensitivity and insert
effect
3.2 Selecting a track and
recording
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Step 4: Mixing
When you have finished recording all tracks, you can use
the built-in mixer to adjust parameters such as volume
level, EQ (equalizer), and panning (stereo left/right
positioning) to create the stereo mix.
Adjust the volume, panning, and equalization for each
track by controlling the track parameters of the built-in
mixer.
1.
To adjust the volume balance between
tracks, operate the faders in the fader
section.
By operating the faders of a pair of stereo tracks, you can
adjust the left/right level together.
To add the drum/bass track to the mix, operate the
[RHYTHM] fader after switching the [DRUM/BASS]
key between lit (drum track selected) and out (bass track
selected). This will adjust the drum/bass track mixing
balance.
To control the mute/on status, select the drum or bass
track with the [DRUM/BASS] key and then press the
[RHYTHM] status key.
The signal level for each track can be checked with the
respective bars in the display.
NOTE
In some cases, the current fader position may not match the
volume setting value for a track stored in a project (such as
when the fader was moved for another project and then the
previous project was called again). In such a case, the
volume may not change until the fader setting has been
changed to a certain extent.
2.
If an input signal is not required, press the
lit INPUT [ON/OFF] key so that the key goes
out.
While the INPUT [ON/OFF] key is lit, the signal from
that input will be added to the stereo mix. If the input
signal is not required, the key should be turned off.
3.
To adjust EQ and panning for each track,
press the [TRACK PARAMETER] key in the
display section.
You now can adjust various track parameters such as
equalization and panning for each track.
4.
Use the cursor left/right keys or the status
keys to select the track for which you want
to make a setting.
The status key for the currently selected track is lit in
orange.
While a track parameter is shown, you can use the status
keys and cursor left/right keys to switch tracks. The
cursor left/right keys cycle through the following
selections: drum track
bass track
audio track 1 – 8.
5.
Use the cursor up/down keys to bring up
the parameter that you want to adjust.
4.1 Adjusting volume,
panning, and EQ
Track 1 – 8 signal level
TR2
TR2
EQ HI G
EQ HI G
0
Lit in orange
TR2
TR2
PAN
PAN
0
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The parameters that can be selected for tracks 1 – 8 and
for drum/bass track are listed in the table below.
Track parameter list
Parameter Display Setting range Description
EQ HI GAIN
EQ HI G
-12 – +12dB
Adjusts high frequency EQ boost/cut.
EQ HI FREQUENCY
EQ HI F
500 – 18000(Hz)
Selects turnover frequency for high frequency EQ.
EQ LOW GAIN
EQ LO G
-12 – +12dB
Adjusts low frequency EQ boost/cut.
EQ LOW FREQUENCY
EQ LO F
40 – 1600(Hz)
Selects turnover frequency for low frequency EQ.
EFX SEND LEVEL
EFX SEND
0 – 100
Adjusts signal level sent to send/return effect.
PAN
PAN
L100 – 0 – R100
Adjusts panning (left/right positioning) for the track. For tracks 5/6,
7/8, and the drum track, this adjusts the left/right balance.
V-TAKE
(tracks 1 – 8 only)
TR x-y
x=1 – 8, y=1 – 10
Selects the V-take to use for the track (
p. 32). x is the track number
and y is the V-take number.
FADER
FADER
0 – 127
Adjusts the fader setting.
STEREO LINK
(tracks 1 – 4 only)
ST LINK
ON/OFF
Links the parameters for tracks 1/2 or 3/4 (
p. 60).
6.
Turn the dial to select the setting value.
HINT
By pressing the [ENTER] key while an EQ parameter or the
EFX SEND LEVEL parameter is displayed, you can switch
that parameter (EQ HI, EQ LO, effect send) on and off.
7.
Repeat steps 4 – 6 to adjust other
parameters.
By using the cursor left/right keys or the status keys to
select other tracks, you can adjust the parameters for
these tracks.
8.
To return to the main screen, press the
[EXIT] key.
HINT
Some track parameters (EQ, panning etc.) can also be used
for the drum/bass track and input signals.
The track signals sent to the internal mixer can be
individually processed by an effect that is connected
internally to the send/return loop of the mixer. (This is
called the send/return effect.)
The intensity of the send/return effect can be adjusted for
each track by using the send level parameter (which
controls the signal level that is sent to the effect).
Increasing this parameter will result in stronger effect
action.
This section describes how to adjust the send level for
each track.
4.2 Applying the send/return
effect
7/821
BASSDRUM MASTER
SEND LEVEL
Send
Return
Send/return
effect
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Selecting the send/return effect patch
1.
From the main screen, press the [SEND/
RETURN] key in the effect section.
The display changes as follows. From this screen, you
can select the send/return effect patch.
2.
Turn the dial to select the patch.
The send/return effect has 60 patches (of which 40 are
preprogrammed).
HINT
In the default condition of a project, the send level for the
send/return effect is set to zero for each track. Therefore you
need to raise the setting to verify the sound produced by the
effect.
3.
To return to the main screen, press the
[EXIT] key.
Adjusting the send/return effect intensity
4.
From the main screen, press the [TRACK
PARAMETER] key in the display section,
and then use the cursor left/right keys or
the status keys to select the track for which
you want to adjust the send level.
5.
Use the cursor up/down keys to bring up
the indication “EFX SEND” onto the second
line of the display.
In this condition, you can adjust the send level for the
track.
6.
While playing the song, turn the dial to
adjust the send level value for the track.
7.
Adjust the send level for other tracks in the
same way.
8.
To return to the main screen, press the
[EXIT] key.
HINT
If no recording track is selected, you can apply the insert
effect to the input signal.
You can apply the insert effect to the output of any track
(audio track or drum/bass track), so that it post-processes
the output signal of the track.
1.
From the main screen, press the [INPUT
SRC] key in the effect section.
The currently selected insert location appears on the
display.
2.
Use the status keys or turn the dial to bring
up the track to which you want to apply the
insert effect on the second line of the
display.
The status key of the selected track lights up.
HINT
If required, you can use the effect on two mono tracks. To do
this, press the status keys for an odd-numbered and even-
numbered track together, or turn the dial to select a mono
track x 2 as insert target (TR 1/2, TR 3/4).
3.
Press the [INSERT EFFECT] key in the
effect section.
The screen for selecting the insert effect algorithm/patch
appears.
SEND
SEND
VoChorus
VoChorus
0
Patch name Patch number
TR4
TR4
EFX SEND
EFX SEND
0
Send level value
4.3 Applying the insert effect
to a track
IN SRC
IN SRC
IN
IN
IN SRC
IN SRC
TR1
TR1
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4.
Use the cursor up/down keys to select the
algorithm, and turn the dial to select the
patch.
The currently selected algorithm/patch is shown on the
display.
If required, switch the patch while playing the song to
check the sound. When you finish checking it, stop the
song and press the [EXIT] key to return to the main
screen.
HINT
By using the bounce function (
p. 40), you can record the
processed track on an empty V-take. This lets you retain the
processed sound and then apply the insert effect at another
position.
Step 5: Mixdown
When the mix is ready, you can transfer it onto two tracks
to create the finished song. This procedure is called
“mixdown”.
For mixdown, you can either use the MASTER OUTPUT
connectors and record the song on an external recorder, or
you can record the song on the internal master track of the
MRS-8.
The master track is a dedicated pair of stereo tracks that
is separate from the normal audio tracks. When you select
the master track as recording track, the signal
immediately after the [MASTER] fader is recorded.
This section explains the mixdown procedure for
recording on the master track.
By applying the insert effect immediately before the
[MASTER] fader, you can process the stereo mix signal
for mixdown. If you select a patch of the MASTERING
algorithm, you can adjust the sound pressure and tonal
quality of the final mix during mastering.
NOTE
While the insert effect is inserted immediately before the
[MASTER] fader, you cannot use the effect for processing the
input signal or for post-processing a recorded track.
1.
Press the [INPUT SRC] key.
CLEAN
CLEAN
Standard
Standard
0
5.1 Using the mastering
effect
To master
track
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The current insert effect position is shown on the display.
2.
Turn the dial to bring up the indication
“MASTER” on the second line of the
display.
The insert effect is now inserted immediately before the
[MASTER] fader.
3.
When the setting is complete, press the
[EXIT] key to return to the main screen.
4.
Press the [INSERT EFFECT] key and use
the cursor up/down keys to bring up the
indication “MASTRING” on the first line of
the display.
The insert effect algorithm is switched to MASTERING.
The second line of the display shows the currently
selected patch.
5.
While playing the song, turn the dial to
select the patch.
If desired, you can edit the patch to modify the effect
further (
p. 95).
If the sound is distorted when you apply the mastering
effect, verify that the sound of each track is not distorted
and then lower the overall fader setting.
6.
When you have checked the sound, stop
the song and press the [EXIT] key.
The main screen returns.
After the mastering effect settings have been made,
record the final mix on the master track.
1.
From the main screen, press the ZERO [U
]
key to return to the beginning of the song.
2.
Press the PLAY [R
] key to play the song,
and operate the [MASTER] fader to adjust
the volume of the stereo mix.
The signal level after the [MASTER] fader can be
checked by observing the rightmost bars of the level
meter in the display. If the 0 dB segment lights up during
play, fine-tune the signal level by turning down the
[MASTER] fader.
After checking the level, press the STOP [P
] key.
3.
Repeatedly press the [MASTER] status key
until the key lights up in red.
The master track is now selected for recording.
HINT
While the [MASTER] status key is lit in red, the other tracks
can be operated normally. This lets you fine-tune the mixing
balance also at this stage.
4.
Press the ZERO [U
] key to return to the
beginning of the song. Then hold down the
REC [O
] key and press the PLAY [R
] key.
Recording on the master track starts.
IN SRC
IN SRC
MASTER
MASTER
MASTRING
MASTRING
PlusAlfa
PlusAlfa
0
5.2 Mixdown onto the master
track
Left channel signal level Right channel signal
level
Lit in red
Press repeatedl
y
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5.
When recording is completed, press the
STOP [P
] key.
6.
To play the master track, repeatedly press
the [MASTER] status key until it is lit in
green.
While the [MASTER] status key is lit in green, the master
track can be played. During this period, the signals from
all other tracks are muted. The insert and send/return
effects are also disabled.
7.
Return to the beginning of the song, and
press the PLAY [R
] key.
The master track is played back. The playback volume
can be adjusted with the [MASTER] fader.
8.
To stop playback, press the STOP [P
] key.
9.
To return the tracks and effects to normal
operation, press the [MASTER] status key
so that the key goes out.
Muting of the tracks and the effect bypass condition is
canceled, and the unit reverts to the original condition.
HINT
Like the other tracks, the master track also has 10 V-takes.
This lets you switch the V-take and create different versions
with different mixing balance (
p. 32).
The contents of the master track can be edited later (
p. 44).
•You can play the master tracks of multiple projects in
succession (
p. 111).
Lit in green
Press repeatedl
y
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Reference [Recorder]
This chapter explains the various audio recording and playback functions.
V-takes
Each audio track (1 – 8) and the master track contains ten
virtual tracks, called “V-takes”. For each track, you can
select one such take, which will be used for recording and
playback. For example, you can switch V-takes as you
record multiple vocal or guitar solos on the same track,
and later compare them and select the best V-take.
HINT
For stereo tracks (tracks 5/6, 7/8), you can select a separate
V-take for the odd-numbered and even-numbered track.
Here’s how to switch the V-take used by the audio tracks
or the master track.
1.
From the main screen, press the [TRACK
PARAMETER] key in the display section.
You can now select various track parameters.
2.
Use the cursor up/down keys to bring up
the indication “TR x-yy” on the display
(where x is the track number and yy is the
V-take number).
The V-take name is shown on the second line of the
display.
HINT
If you select a V-take on which nothing is recorded, the
indication “NO DATA” appears.
If you select the master track, “M” is shown as the track
number.
3.
Use the cursor left/right keys or the status
keys to select the track for which to switch
the V-take.
HINT
When you select a stereo track with a status key, each push
of the key toggles between the odd-numbered track and
even-numbered track.
4.
Turn the dial to select the V-take.
5.
Repeat steps 3 – 4 as necessary, to select a
V-take for each track.
6.
To finish, press the [EXIT] key.
The main screen appears again.
A V-take that has been recorded will be automatically
assigned an 8-character name, according to the following
pattern. (x denotes the track number, and yy the V-take
number.)
GTR x-yy
V-take recorded through CLEAN, DIST, or ACO/BS SIM
algorithm of insert effect
Switching V-takes
1
1
2
3
4
5
6
7
8
9
10
234 5/6 7/8
V-takes selected for tracks 1 - 8 and master track
V
-takes
Tracks
Master track
Changing the V-take name
TR 1- 1
TR 1- 1
GTR 1- 1
GTR 1- 1
V-take number
Track number
V
-take name
TR 3- 1
TR 3- 1
GTR 3- 1
GTR 3- 1
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BAS x-yy
V-take recorded through BASS algorithm of insert effect
MIC x-yy
V-take recorded through MIC algorithm of insert effect
LIN x-yy
V-take recorded through LINE algorithm of insert effect
DUL x-yy
V-take recorded through DUAL MIC algorithm of insert
effect
MAS x-yy
V-take recorded through MASTERING algorithm of
insert effect
BYP x-yy
V-take recorded without passing through insert effect
BOU x-yy
V-take recorded using the bounce function or rhythm
recording function
You can change the assigned name of a V-take as follows.
1.
From the main screen, press the [TRACK
PARAMETER] key in the display section.
2.
Use the cursor up/down keys to bring up
the indication “TR x-yy” on the display
(where x is the track number and yy is the
V-take number).
3.
Use the cursor left/right keys or the status
keys to select the track for which to change
the V-take name.
NOTE
If you select a V-take on which nothing is recorded, the
indication “NO DATA” appears and the name cannot be
edited.
4.
Press the [EDIT] key.
The cursor (flashing box) appears on the first character of
the V-take name. This indicates that you can change the
V-take name.
5.
Use the cursor left/right keys to move the
cursor to the character to change, and use
the dial or the pads and keys in the rhythm
section to select the character.
During character input, you can use the cursor left/right
keys to move the input position. Characters can be input
either by turning the dial or pressing the pads and keys of
the rhythm section, as described below.
Deleting a character
Move the cursor to the character to delete, and press the
[EDIT] key. The character is deleted and subsequent
characters move one position to the left.
Entering a character with the dial
The dial changes the character under the cursor. Turn the
dial until the desired character is shown. The following
characters can be selected.
Numerals:
0 – 9
Letters:
A – Z, a – z
Symbols:
(space) ! “ # $ % & ‘ ( )
*
+ , – . / : ; < >
= ? @ [ ] ^ _ ` { } \ ˜
Entering a character with the rhythm section
pads and keys
Move the cursor to the input position and repeatedly press
the respective pad or key to enter a numeral, letter, or
symbol. The pad/key assignments are shown below.
When you press a pad or key, the character is inserted and
TR 1- 1
TR 1- 1
GTR 1- 1
GTR 1- 1
Cursor
TakeName
TakeName
±TR 2- 1
TR 2- 1
[SONG/PATTERN] key
Symbol: x +
[TEMPO] key
Symbol: ( )
Pad 9
Symbol: !?@&
Numeral: 9
Pad 6
Letter:
PQRS pqrs
Numeral: 6
Pad 5
Letter:
MNO mno
Numeral: 5
Pad 3
Letter: GHI ghi
Numeral: 3
Pad 1
Letter: ABC abc
Numeral: 1
Pad 4
Letter:
JKL jkl
Numeral: 4
Pad 7
Letter:
TUV tuv
Numeral: 7
Pad 8
Letter:
WXYZ wxyz
Numeral: 8
Pad 2
Letter: DEF def
Numeral: 2
[DRUM/BASS] key
Numeral: 0
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subsequent characters move one position to the right. To
clear the old name first, press the [EDIT] key repeatedly
until all characters are erased, and then start the input
procedure.
When all characters are cleared and you press pad 1
repeatedly, the character under the cursor changes in the
order A
B
C
1
A
B ...
To switch between upper and lower case, press the cursor
down key. The currently selected case is indicated by the
A” or “a” shown on the second line of the display. You
can change the case of a letter after you have already
input it by pressing the cursor down key immediately
afterwards.
By pressing another pad or key after entering a character,
the cursor will move to the next position, without the
need for pressing the cursor key. If the next character to
input is assigned to the same pad, you must first press the
cursor right key once to move the cursor, and then enter
the character. An example for entering “BASS” from
scratch is shown below.
NOTE
The space character and some symbols (“ # $ % ‘, – . / : ; <
> = [ ] ^ _ ` { } \ ˜ ) cannot be entered with the pads and keys
of the rhythm section.
6.
Repeat step 5 to complete the desired
name.
7.
To finish, press the [EXIT] key.
The main screen appears again.
HINT
If the contents of a V-take are erased, the name reverts to
“NO DATA”.
TakeName
TakeName
TR 1- 1
TR 1- 1
TakeName
TakeName
±
TakeName
TakeName
A
TakeName
TakeName
B
TakeName
TakeName
C
TakeName
TakeName
1
TakeName
TakeName
A
Press repeatedly
[EDIT] key
Pad 1
TakeName
TakeName
A
TakeName
TakeName
a
Cursor down key
Upper case
character
Lower case
character
Case
indication
Case
indication
TakeName
TakeName
±
TakeName
TakeName
B
TakeName
TakeName
B
TakeName
TakeName
BA
BA
TakeName
TakeName
BAS
BAS
TakeName
TakeName
BAS
BAS
TakeName
TakeName
BASS
BASS
Press x2
Press x1
Cursor [
R
] key
Cursor [
R
] key
Pad 1
Pad 1
Press x4
Pad6
Press x4
Pad 6
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Moving to a desired point in
the song (locate function)
Using the counter indication on the display, you can
specify a location within the song in time units (minutes/
seconds/milliseconds) or in measure units (measures/
beats/ticks), and move to that location.
1.
Verify that the transport is stopped and the
main screen is shown.
The locate function can only be used when the transport
is stopped.
2.
Use the cursor left/right keys to move the
flashing part to the unit to change.
The unit that can be changed is indicated by the flashing
value.
3.
Turn the dial to change the value.
When you change the displayed value, the recorder
immediately moves to the new location. Pressing the
PLAY [R
] key starts playback from that point.
HINT
While the transport is stopped, the REW [T
] / FF [Y
] keys
can be used to move backward or forward in 1-second steps.
If you have set marks using the marker function, you can use
the locate function to move among marks. For details, see the
next section.
Setting marks in a song
(marker function)
This function lets you set index information (marks) at
any position in a song. Up to 100 marks can be set in one
project. When you have specified marks, it is easy to
jump to them at any time. This is useful to quickly repeat
playback from a certain point during a mixing operation.
Here’s how to assign a mark at the desired location in a
song.
1.
Locate the point where you want to assign
a mark.
A mark can be assigned either during playback or when
the transport is stopped.
2.
Press the [MARK/CLEAR] key in the control
section.
A mark is assigned to the current location. The mark
number appears in the MARKER field at the bottom right
of the display.
When the current position matches the mark, a marker
icon appears to the right of the mark number.
Mark numbers (01 – 99) are assigned automatically in
ascending order from the beginning of the song. If you
add a new mark between two existing marks, the
subsequent marks will be renumbered.
HINT
Mark number 00 is already set at the beginning of the song
(the counter zero location).
6- 0 13 240 2- 8
Seconds
Minutes Milliseconds Beats
Measures Ticks
6- 0 13 240 2- 8
Setting a mark
Mark number
Marker icon
GH
GH
0
06- 2- 8
01
00 01 02 03 04
00
01 02 03 04 05
Add a mark
Mark
number
Song
Mark
number
Song
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This section explains how to select a mark and move to
its position. This can be done in two ways: you can use
dedicated keys to jump to marks in the vicinity, or you
can specify the mark number directly.
Locating the next or previous mark
1.
From the main screen, press either the
MARKER [U
] or [I
] key in the control
section.
Each time you press the key, the unit jumps to the next
mark before or after the current location.
Specifying the mark number to locate
1.
From the main screen, use the cursor left/
right keys to cause the mark number to
flash.
In this condition, the mark number can be changed.
2.
Turn the dial to select the desired mark
number.
As soon as the number is changed, the recorder jumps to
that number.
Here’s how to delete a mark that you assigned.
1.
Locate the mark to delete.
The mark whose number is shown in the MARKER field
can be deleted. A mark can only be deleted when it
exactly matches the current location. Make sure that the
mark icon is shown. If not, use the MARKER [U
] / [I
]
keys to jump to the exact marker point.
2.
Press the [MARK/CLEAR] key in the control
section.
The selected mark will be deleted, and subsequent marks
will be renumbered.
HINT
It is not possible to delete the mark (number 00) located at the
beginning of the song.
•A deleted mark cannot be recovered.
Playing back the same
passage repeatedly (A-B
repeat function)
A-B repeat is a function that automatically plays only a
specified section of a song. This is useful to listen to the
same passage repeatedly.
1.
Move to the point where repeat playback
should start, and press the [A-B REPEAT]
key in the control section.
The key flashes, and the repeat start location (point A) is
set.
HINT
The A/B point can be specified either during playback or
when the MRS-8 is stopped.
2.
Move to the point where repeat playback
should end, and press the [A-B REPEAT]
key once more.
The [A-B REPEAT] key changes from flashing to
constantly lit, and the repeat end location (point B) is set.
NOTE
If you specify a point B that is located earlier than point A, the
region from points B
A will be played repeatedly.
3.
To redo the A/B point setting, press the [A-
B REPEAT] key so that it goes out, and then
repeat the procedure from step 1.
4.
To begin repeat playback, press the PLAY
[R
] key.
When point B is reached, the recorder jumps to point A,
and playback resumes.
Locating a mark
Deleting a mark
Current location
Mark
Song
H
H
0
06- 2- 8
01
Mark number flashes
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5.
To stop repeat playback, press the STOP
[P
] key.
6.
To turn off repeat playback, press the [A-B
REPEAT] key.
The key goes out, and repeat playback is turned off. The
A/B point locations will be erased.
Re-recording only a
specified region (punch-in/
out function)
Punch-in/out is a function that lets you re-record just a
specified region of a previously recorded track. The
action of switching a currently-playing track to record
mode is called “punch-in”, and the action of switching
back from recording to playback is called “punch-out”.
The MRS-8 provides two ways to do this. You can use the
panel keys to punch-in/out manually (“manual punch-in/
out”), or you can cause punch-in/out to occur
automatically at previously specified points (“auto
punch-in/out”).
To re-record a part of a track using the panel keys,
proceed as follows.
1.
Raise the fader of the track on which to
perform punch-in/out to a suitable position.
2.
Press the status key of that track
repeatedly, until the key is lit in red.
3.
Play your instrument connected to the
INPUT jack and adjust the input sensitivity
and recording level as required.
For information on how to adjust input sensitivity and
recording level, see page 15.
4.
Locate a point shortly before the intended
punch-in point, and press the PLAY [R
] key
to begin playback.
5.
When you come to the punch-in point,
press the REC [O
] key.
The REC [O
] key lights up, and the MRS-8 switches
from playback to recording.
6.
When you come to the intended punch-out
point, press the REC [O
] key once more.
The REC [O
] key goes out, and the MRS-8 switches
from recording to playback.
7.
To stop the recorder, press the STOP [P
]
key.
8.
To check the newly recorded content,
locate to a point before the punch-in point,
and press the PLAY [R
] key.
Auto punch-in/out is a function that lets you specify
beforehand the region to be re-recorded. This is
convenient when you cannot operate the MRS-8 because
you are playing the instrument yourself, or when very fast
playback/record switching is required.
In order to perform auto punch-in/out, you must first
specify the In point (the point where the recorder
switches from playback to record) and Out point (the
point where the recorder switches from record to
playback), and then perform the recording operation.
1.
Raise the fader of the track on which to
perform punch-in/out to a suitable position.
2.
Play your instrument connected to the
INPUT jack and adjust the input sensitivity
and recording level as required.
For information on how to adjust input sensitivity and
recording level, see page 15.
3.
Locate the point where punch-in should
occur, and press the [AUTO PUNCH I/O]
key.
The key flashes. This sets the “In point” at which
recording will begin.
4.
Locate the point where punch-out should
occur, and press the [AUTO PUNCH I/O]
key once more.
The key changes from flashing to solidly lit. This sets the
“Out point” at which recording will end.
While the key is lit, auto punch-in/out is active.
Manual punch-in/out
Auto punch-in/out
PlaybackPlayback Recording
In point Out point
Track
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5.
Repeatedly press the status key for the
track on which to perform punch-in/out,
until the key is lit in red.
6.
Use the Locate function to go to a spot
before the In point.
If the current location is outside the region between the In
and Out points, the status key flashes in red. When the
current location is between the In point and Out points,
the status key is lit in red. In this case, use the locate
function once again to go to a point that is earlier than the
In point.
7.
To rehearse the auto punch-in/out process,
press the PLAY [R
] key.
The MRS-8 will begin playing. When you reach the In
point, the track on which you are punching in/out will be
muted. When you reach the Out point, muting is defeated.
(You are always able to monitor the input signal during
this time.) Performing this action does not delete or
record anything on the track.
To change the positions of the In point or Out point, press
the [AUTO PUNCH I/O] key so that the key goes out, and
then repeat steps 3 – 4.
When you are finished rehearsing, move again to a
location earlier than the In point.
8.
To actually perform auto punch-in/out, hold
down the REC [O
] key and press the PLAY
[R
] key.
The MRS-8 will begin playing. When you reach the In
point, recording begins automatically (punch-in). When
you reach the Out point, recording ends automatically
and playback resumes (punch-out).
9.
When you are finished recording, press the
STOP [P
] key.
10.
To listen to the recorded result, repeatedly
press the status key for the track on which
you recorded, until the key is lit green. Then
move to a location earlier than the In point,
and press the PLAY [R
] key.
To re-do the punch-in/punch-out recording, repeat steps 5
– 9.
11.
When you are satisfied with the recording,
press the [AUTO PUNCH I/O] key so that
the key goes out.
The auto punch-in/out function is canceled, and the In
point and Out point settings are discarded.
Recording several tracks
on a master track (mixdown
function)
This section explains how to play recorded audio tracks
as well as drum/bass track sounds and record them as a
stereo mix on a master track (mixdown).
The master track is a set of stereo tracks that is separate
from the normal audio tracks. The most common use of
the master track is as a track on which the end result of a
mixdown process is recorded.
The MRS-8 offers one master track for each project.
Similar to the regular audio tracks, the master track also
has ten virtual tracks (V-takes). This allows you to record
different mixes on several V-takes and select the optimum
take later.
When you switch the master track to the recording
condition, the signal after passing the [MASTER] fader
(the same signal as available from the MASTER
OUTPUT jacks) is recorded on the master track.
HINT
It is possible to play the master tracks of several projects in
succession (
p. 111).
About the master track
Master
track
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Here’s how to mix audio tracks and the drum/bass track
sound onto two stereo channels and record these on the
master track.
1.
Press the [TRACK PARAMETER] key in the
display section and use the cursor up/down
keys to bring up the indication “TR x-yy” on
the display (where x is the track number
and yy is the V-take number).
2.
Use the [MASTER] status key or the cursor
left/right keys to select the master track.
The name of the V-take selected for the master track is
shown. (If there is noting recorded on the V-take, the
indication “NO DATA” is shown.)
3.
Use the dial to select the V-take.
When you have selected the V-take, press the [EXIT] key
to return to the main screen.
4.
From the main screen, press the [MASTER]
status key so that the key is lit in red.
The master track is now ready for recording. The signal
after passing the [MASTER] fader will be sent to the
master track.
The other tracks operate normally, also while the
[MASTER] status key is lit in red.
5.
Press the PLAY [R
] key to start playback
and adjust the mixing balance.
The individual track level settings as well as panning,
insert effect, and send/return effect settings all have an
influence on the signal that is sent to the master track.
Adjust levels while watching the L/R level meter, and
make sure that no signal clipping occurs.
6.
To carry out the mixdown operation, press
the ZERO [U
] key to return to the
beginning of the song, and then press the
PLAY [R
] key while holding down the REC
[O
] key.
Recording on the master track starts.
7.
When recording is complete, press the
STOP [P
] key.
To play the recorded master track, proceed as follows.
1.
From the main screen, press the [MASTER]
status key repeatedly until the key is lit in
green.
The master track is now ready for playback. In this mode,
all other status keys are out and the audio tracks and
drum/bass track are muted. The insert and send/return
effects are also switched off.
2.
Press the ZERO [U
] key to return to the
beginning of the song, and then press the
PLAY [R
] key.
Playback of the master track starts. To adjust the playback
volume, use the [MASTER] fader.
3.
To stop recorder playback, press the STOP
[P
] key.
4.
To cancel the master track playback mode,
press the [MASTER] status key so that the
key goes out.
Muting for the audio tracks and drum/bass track is
canceled, and the unit returns to the previous condition.
Master track mixdown steps
TR 4- 1
TR 4- 1
GTR 4- 1
GTR 4- 1
TR M- 1
TR M- 1
NO DATA
NO DATA
Playing the master track
Master
track
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Combining multiple tracks
on one or two tracks
(bounce function)
“Bounce” is a function that mixes the sound from the
audio tracks and drum/bass track, and records them on a
mono or stereo audio track. (This is sometimes called
“ping-pong recording”.)
You might bounce the contents of tracks 1 – 6 onto tracks
7/8 and then switch the V-takes of tracks 1 – 6 to record
new versions of your performance.
If necessary, you can play back all tracks 1 – 8, and
bounce the signal onto an empty V-take of a selected
track.
HINT
•You can mix the signals from the [INPUT] jacks into the
bounce recording.
•You can bounce the drum/bass track only, while playing back
all other tracks (
p. 42). This lets you record a drum fill-in by
hitting the pads while listening to the audio tracks.
Before using the bounce function, make the required
settings as follows.
Selecting operation status of bounce
destination track(s)
By default, the bounce destination recording track(s) will
be automatically muted. This is to prevent the content of
the track being mixed to the bounced signal.
To play back the V-take of a track while you bounce-
record onto another V-take of that track, use the following
procedure to change the internal setting so that the
recording track(s) will also play back.
1.
From the main screen, press the [SYSTEM/
UTILITY] key.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM BOUNCE” on the
display, and press the [ENTER] key.
3.
Use the cursor left/right keys to bring up
the indication “BOUNCE RECTRACK” on
the display, and press the [ENTER] key.
The current setting is shown.
The indications have the following meaning.
MUTE:
The recording track(s) will be muted (default setting).
PLAY:
The recording track(s) will play back.
4.
To play the bounce destination track, turn
the dial to change the setting to “PLAY”.
5.
To return to the main screen, press the
[EXIT] key repeatedly.
Selecting the recording destination
V-take
By default, the result of the bounce operation will be
recorded on the V-take that is currently selected for the
recording track(s). To play back a track while bouncing
onto another V-take of that track, you can use the
following procedure to change the recording destination
V-take.
1.
From the main screen, press the [SYSTEM/
UTILITY] key.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM BOUNCE” on the
display, and press the [ENTER] key.
3.
Verify that the indication “BOUNCE REC
TAKE” is shown on the display, and press
the [ENTER] key.
The V-take currently selected as bounce destination is
shown.
Making bounce settings
RECTRACK
RECTRACK
MUTE
MUTE
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The following settings are available.
CURRENT (default)
The bounce result will be recorded on the V-take
currently selected for the recording track.
•1 – 10
Regardless of the V-take currently selected for the track,
the bounce result will be recorded on the specified V-take.
4.
Turn the dial to specify the recording
destination V-take.
5.
To return to the main screen, press the
[EXIT] key repeatedly.
HINT
By setting the operation for the bounce destination track(s)
to “PLAY” and selecting an unused V-take as recording
destination, you can play all tracks and bounce the result as
an entire song onto the V-take.
This example explains how to bounce the contents of all
tracks onto V-take 10 of tracks 7/8.
1.
Refer to “Making bounce settings” and set
the BOUNCE RECTRACK parameter to
“PLAY”.
2.
Refer to “Making bounce settings” and set
the BOUNCE REC TAKE parameter to “10”.
3.
Press the status key of tracks 7/8
repeatedly, until the key is lit in red.
In this condition, V-takes 10 of tracks 7/8 are selected as
bounce destination.
HINT
When a single mono audio track is selected as bounce
destination, the bounce signal is mixed to mono for recording.
When a pair of mono tracks with odd/even numbers is
selected as bounce destination, the bounce signal is recorded
in stereo. To achieve correct left/right positioning of the
bounced result, set the Pan parameter for the odd-numbered
and even-numbered tracks to separate left and right settings.
4.
Press the [BOUNCE] key.
The key lights up and the bounce function for the
destination tracks is turned on. While the key is lit, the
track(s)/V-take(s) selected in steps 2 and 3 are used as
recording destination. Other tracks and effects are
unchanged.
5.
Play the song from the beginning and
adjust the mixing balance of the various
tracks.
The individual track level and panning settings as well as
the insert effect and send/return effect settings all have an
influence on the mixed signal that is sent to the bounce
destination tracks. Adjust levels while watching the L/R
level meter, and make sure that no signal clipping occurs.
6.
Press the ZERO [U
] key to return to the
counter zero position, and press the PLAY
[R
] key while holding down the REC [O
]
key.
Bounce recording starts.
7.
When recording is complete, press the
STOP [P
] key.
HINT
It is also possible to combine the bounce function and the
auto punch-in/out function (
p. 37).
Executing bounce recording
REC TAKE
REC TAKE
CURRENT
CURRENT
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Recording drum/bass
sound on audio tracks
(rhythm recording)
The MRS-8 allows you to bounce only the drum track or
bass track onto any track, while playing all tracks. This
function is called “rhythm recording”.
This lets you record a drum fill-in by hitting the pads
while listening to the audio tracks.
In the default condition of a project, the signal
immediately after the [MASTER] fader is selected as
recording source for bouncing. To record the drum/bass
track, you must switch the recording source to the drum
track or bass track.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM BOUNCE” on the
display, and press the [ENTER] key.
3.
Use the cursor left/right keys to bring up
the indication “BOUNCE REC SRC” on the
display, and press the [ENTER] key.
The currently selected bounce recording source is shown.
The following settings are available.
MASTER
Signal immediately after [MASTER] fader
DRUM TR
Drum track
BASS TR
Bass track
4.
Turn the dial to select “DRUM TR” or “BASS
TR” as recording source.
5.
Press the [EXIT] key repeatedly to return to
the main screen.
While playing the audio tracks, you can now record the
drum/bass track on any audio track.
1.
From the main screen, press the [BOUNCE]
key.
The key lights up, and bounce recording is active.
2.
Repeatedly press the status key for the
track on which to record, until the key is lit
in red.
In this condition, the signal of the track selected in step 4
of “Selecting the recording source” will be recorded.
HINT
To record the drum track in stereo, select a pair of stereo
tracks (or two mono tracks) as recording destination. If only
one mono track is selected, the left/right signals will be
mixed to mono.
3.
Press the [SONG/PATTERN] key in the
rhythm section, and turn the dial to select
the rhythm pattern/rhythm song.
To record your pad play, select an empty rhythm pattern/
rhythm song. Check that the sounds to play are assigned
to the pads.
4.
Press the PLAY [R
] key and adjust the
drum/bass track output level.
Adjust levels while watching the level meter, and make
sure that no signal clipping occurs.
5.
Press the ZERO [U
] key to return to the
counter zero position, and start recording.
The rhythm pattern/rhythm song play is recorded on the
audio track. If you hit the pads during recording, this
sound will also be captured.
Selecting the recording
source
SYSTEM
SYSTEM
PROJECT
PROJECT
REC SRC
REC SRC
MASTER
MASTER
Rhythm recording procedure
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Reference [Recorder]
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6.
When play is complete, press the STOP [P
]
key.
7.
Press the [BOUNCE] key.
The key goes out, and bounce recording is canceled. To
return to the normal condition, switch the recording
source back to “MASTER”, as described in “Selecting
the recording source”.
Making settings for pre-
count operation
In the default condition of a project, a pre-count of four
beats is heard before the start of recording. The number
of beats and the pre-count volume can be changed as
follows.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM PreCount” on the
display, and press the [ENTER] key.
The display changes as follows.
3.
To change the number of pre-count beats,
press the [ENTER] key.
The current setting is shown. Turn the dial to make the
selection from the following choices.
OFF
The pre-count is turned off.
•1 – 8
A pre-count of 1 – 8 beats is heard.
SPECIAL
A special pre-count as follows is heard.
When the setting is complete, press the [EXIT] key to
return to the screen of step 2.
4.
To change the volume of the pre-count
sound, use the cursor left/right keys to
bring up the indication “PreCount
VOLUME” on the display, and press the
[ENTER] key.
The display changes as follows. Turn the dial to set the
volume (0 – 15).
5.
When the setting is complete, press the
[EXIT] key repeatedly to return to the main
screen.
When you initiate a recording, the selected number of
pre-count beats will be heard at the selected volume.
SYSTEM
SYSTEM
PROJECT
PROJECT
PreCount
PreCount
COUNT
COUNT
Number of pre-count beats
COUNT
COUNT
4
VOLUME
VOLUME
10
10
Pre-count volume
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Reference [Track Editing]
This section explains how to edit audio data contained on tracks 1 – 8 of the recorder section. There are two major types
of editing functions: specifying a range within a track for editing, or editing an entire V-take.
Editing a range of data
The procedure for specifying a range within a track and
then performing an editing action is explained below.
When performing editing for a specified range of data,
some steps are similar for each action. These are as
follows.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM TR EDIT” on the
display.
3.
Press the [ENTER] key.
The track edit menu for operating on a range of data
appears.
4.
Use the cursor left/right keys to select one
of the following editing commands.
Copy
Copy a specified range of audio data.
Move
Move a specified range of audio data.
Erase
Erase a specified range of audio data.
•Trim
Retain only a specified range of audio data and erase the
rest.
Fade I/O (Fade-in/out)
Perform fade-in/fade-out over a specified audio data
interval.
Reverse
Reverse a specified range of audio data.
5.
Press the [ENTER] key.
The screen for selecting the track and V-take for editing
appears. The display shown below is an example for
selecting the Copy command in step 4.
6.
Use the dial or the status keys to select the
track (1 – 8, MASTER), and use the cursor
up/down keys to select the V-take number
(1 – 10).
A V-take that is not currently selected for the track can
also be selected for editing. When track 8 is selected,
turning the dial clockwise lets you select odd/even track
pairs (track 1/2, track 7/8 etc.) or the master track.
NOTE
•You can press the status keys for two adjacent odd/even-
numbered mono tracks together to select these tracks.
Repeatedly pressing the status keys for stereo tracks selects
the odd-numbered track, even-numbered track, and stereo
track in sequence.
When two tracks or the master track have been selected as
editing source, the editing destination must also be two tracks
or the master track. The currently selected V-take for each
track will be the destination.
Basic steps for range editing
SYSTEM
SYSTEM
PROJECT
PROJECT
SYSTEM
SYSTEM
TR EDIT
TR EDIT
TR EDIT
TR EDIT
Copy
Copy
Copy Src
Copy Src
TR 1- 1
TR 1- 1
Copy Src
Copy Src
TR 3- 1
TR 3- 1
Copy Src
Copy Src
TR1/2
TR1/2
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Reference [Track Editing]
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7.
Press the [ENTER] key.
The subsequent steps will differ, depending on which
command was selected in step 4. See the sections for the
respective commands.
8.
When the editing command has been
carried out, press the [EXIT] key repeatedly
to return to the main screen.
NOTE
After executing an edit command for rewriting audio data,
the original data cannot be restored. To retain the condition
before editing, use the capture and swap function (
p. 53).
You can copy the audio data of a specified range to a
specified position on a specified track/V-take. This action
will overwrite the existing data at the destination
location. The copy source data will be unchanged.
1.
Refer to steps 1 – 6 of “Basic steps for
range editing” to select the copy source
track/V-take, and press the [ENTER] key.
The display changes as follows. In this condition, you can
specify the copy start point.
The copy range start point is shown on the counter in
minutes, seconds, milliseconds, and in measures, beats,
and ticks.
2.
Use the cursor left/right keys to move the
flashing section of the counter, and turn the
dial to specify the copy start point.
The point can be specified in minutes/seconds/
milliseconds, or in measures/beats/ticks. You can also use
the MARKER [U
] / [I
] keys to jump to a mark (
p.
36) and use this as starting point.
HINT
If you specify a point where no audio data exist, the second
line of the display shows *.
3.
Press the [ENTER] key.
The display changes to “Copy Src END”. This screen lets
you specify the copy range end point.
HINT
The specified range is memorized until another entry is
made. This lets you keep using the setting for editing the
same range on a number of tracks.
4.
Specify the copy end point in the same way
as described in step 2.
If you press the PLAY [R
] key at this point, the specified
range will be played.
5.
Press the [ENTER] key.
The display now shows “Copy Dst TR x-yy” (where x is
the track number and yy the V-take number). From this
screen, you can specify the copy destination track/V-take.
HINT
You can select the same track as copy source and copy
destination, and the copy destination range may overlap the
copy source range.
6.
Select the copy destination track/V-take in
the same way as for the copy source, and
press the [ENTER] key.
Copying a specified range of
data
Copy source track
Copy destination track
Copy
Copy Src
Copy Src
START
START
1- 0 0 0 1- 0
00
Copy Src
Copy Src
END
END
75- 3 15 0 4- 0
00
Copy Dst
Copy Dst
TR 1- 1
TR 1- 1
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Reference [Track Editing]
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The display changes as follows. From this screen, you
can specify the copy destination start point.
7.
Specify the copy destination start point in
the same way as in step 2, and press the
[ENTER] key.
The indication “Copy SURE?” appears on the display.
8.
To carry out the copy operation, press the
[ENTER] key.
When the copy operation is completed, the unit returns to
the track edit menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
You can move the audio data of a specified range to a
specified position on a specified track/V-take. This action
will overwrite the existing data at the destination
location. The move source data will be erased.
1.
Refer to steps 1 – 6 of “Basic steps for
range editing” to select the move source
track/V-take, and press the [ENTER] key.
The display changes as follows. In this condition, you can
specify the move start point.
2.
Use the cursor left/right keys to move the
flashing section of the counter, and turn the
dial to specify the move start point.
The point can be specified in minutes/seconds/
milliseconds, or in measures/beats/ticks.
HINT
If you specify a point where no audio data exist, the second
line of the display shows *.
3.
Press the [ENTER] key.
The display changes to “Move Src END”. This screen lets
you specify the move range end point.
4.
Specify the move end point in the same way
as described in step 2.
If you press the PLAY [R
] key at this point, the specified
range will be played.
5.
Press the [ENTER] key.
The display now shows “Move Dst TR x-yy” (where x is
the track number and yy the V-take number). From this
screen, you can specify the move destination track/V-
take.
HINT
You can select the same track as move source and move
destination.
6.
Select the move destination track/V-take in
the same way as for the move source, and
press the [ENTER] key.
The display changes as follows. From this screen, you
can specify the move destination start point.
Moving a specified range of
data
Copy Dst
Copy Dst
TO
TO
75- 3 15 0 4- 0
00
Move source track
Move destination track
Move
Move Src
Move Src
START
START
1- 0 0 0 1- 0
00
Move Src
Move Src
END
END
103- 4 28 0 3-44
00
Move Dst
Move Dst
TR 1- 1
TR 1- 1
Move Dst
Move Dst
TO
TO
103- 4 28 0 3-44
00
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Reference [Track Editing]
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7.
Specify the move destination start point in
the same way as for the move source, and
press the [ENTER] key.
The indication “Move SURE?” appears on the display.
8.
To carry out the move operation, press the
[ENTER] key once more.
When the move operation is completed, the unit returns
to the track edit menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
You can erase the audio data of a specified range and
return the range to the mute (non-recorded) condition.
1.
Refer to steps 1 – 6 of “Basic steps for
range editing” to select the track/V-take for
erasing, and press the [ENTER] key.
The display changes as follows. In this condition, you can
specify the erase start point.
2.
Use the cursor left/right keys to move the
flashing section of the counter, and turn the
dial to specify the erase start point.
The point can be specified in minutes/seconds/
milliseconds, or in measures/beats/ticks.
HINT
If you specify a point where no audio data exist, the second
line of the display shows *.
3.
Press the [ENTER] key.
The display changes to “Ers Src END”. This screen lets
you specify the erase range end point.
4.
Specify the erase end point in the same way
as described in step 2.
If you press the PLAY [R
] key at this point, the specified
range will be played.
5.
Press the [ENTER] key.
The indication “Erase SURE?” appears on the display.
6.
To carry out the erase operation, press the
[ENTER] key.
When the erase operation is completed, the unit returns to
the track edit menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a time.
You can erase the audio data outside of a specified range
and adjust the data start/end point (trimming). This is
useful to eliminate unnecessary portions from a
completed master track.
NOTE
When data before a specified section are erased (trimmed),
the remaining audio data will move up by that amount.
Therefore the timing may become mismatched with regard to
other tracks.
1.
Refer to “Basic steps for range editing” to
select the track/V-take from which to trim
data, and press the [ENTER] key.
The display changes as follows. In this condition, you can
specify the start point of the range that you want to keep.
Erasing a specified range of
data
Erase
Ers Src
Ers Src
START
START
1- 0 0 0 1- 0
00
Trimming a specified range of
data
Ers Src
Ers Src
END
END
40- 1 44 0 4-23
00
Trim Tri m
Trim Src
Trim Src
START
START
1- 0 0 0 1- 0
00
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Reference [Track Editing]
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2.
Use the cursor left/right keys to move the
flashing section of the counter, and turn the
dial to specify the start point.
The point can be specified in minutes/seconds/
milliseconds, or in measures/beats/ticks.
HINT
If you specify a point where no audio data exist, the second
line of the display shows *.
3.
Press the [ENTER] key.
The display changes to “Trim Src END”. This screen lets
you specify the end point of the range that you want to
keep.
4.
Specify the end point in the same way as
described in step 2.
If you press the PLAY [R
] key at this point, the specified
range will be played.
5.
Press the [ENTER] key.
The indication “Trim SURE?” appears on the display.
6.
To carry out the trimming operation, press
the [ENTER] key.
When the trimming operation is completed, the unit
returns to the track edit menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
You can fade in or fade out the audio data over a specified
range.
1.
Refer to steps 1 – 6 of “Basic steps for
range editing” to select the track for fade-
in or fade-out, and press the [ENTER] key.
The display changes as follows. In this condition, you can
specify the fade-in/out start point.
2.
Use the cursor left/right keys to move the
flashing section of the counter, and turn the
dial to specify the fade-in/out start point.
The point can be specified in minutes/seconds/
milliseconds, or in measures/beats/ticks.
HINT
If you specify a point where no audio data exist, the second
line of the display shows *.
3.
Press the [ENTER] key.
The display changes to “Fade Src END”. This screen lets
you specify the fade-in/out end point.
4.
Specify the fade-in/out end point in the
same way as described in step 2.
If you press the PLAY [R
] key at this point, the specified
range will be played.
5.
Press the [ENTER] key.
The display changes as follows.
6.
Turn the dial to select the fade-in or fade-
out curve.
Curves I-1 to I-3 are for fade-in, and curves o-1 to o-3 are
for fade-out. The different kinds of curves look as
follows.
Fade-in/fade-out of specified
data range
Trim Src
Trim Src
END
END
96- 4 10 0 4-16
00
Fade-in
Fade Src
Fade Src
START
START
1- 0 0 0 1- 0
00
Fade Src
Fade Src
END
END
4- 0 10 0 4-17
00
Fade Src
Fade Src
CURVE
CURVE
1-1
Volume change curve
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Reference [Track Editing]
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7.
Press the [ENTER] key.
The indication “Fade SURE?” appears on the display.
8.
To carry out the fade-in/fade-out operation,
press the [ENTER] key once more.
When the fade-in/fade-out operation is completed, the
unit returns to the track edit menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
You can reverse the order of a specified range of audio
data.
1.
Refer to steps 1 – 6 of “Basic steps for
range editing” to select the track/V-take for
reversing, and press the [ENTER] key.
The display changes as follows. In this condition, you can
specify the reverse start point.
2.
Use the cursor left/right keys to move the
flashing section of the counter, and turn the
dial to specify the reverse start point.
The point can be specified in minutes/seconds/
milliseconds, or in measures/beats/ticks.
HINT
If you specify a point where no audio data exist, the second
line of the display shows *.
3.
Press the [ENTER] key.
The display changes to “Rvrs Src END”. This screen lets
you specify the reverse end point.
4.
Specify the reverse end point in the same
way as described in step 2.
If you press the PLAY [R
] key at this point, the specified
range will be played.
5.
Press the [ENTER] key.
The indication “Reverse SURE?” appears on the display.
6.
To carry out the reversing operation, press
the [ENTER] key.
When the reverse operation is completed, the unit returns
to the track edit menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
Reversing a specified range of
audio data
I-1 I-2 I-3
o-1 o-2 o-3
Fade-in
Fade-out
A B C D E E D C B A
Reverse
Rvrs Src
Rvrs Src
START
START
1- 0 0 0 1- 0
00
Rvrs Src
Rvrs Src
END
END
42- 1 18 0 2- 0
00
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Editing using V-takes
Recorded audio data can also be edited in V-take units.
This is convenient to exchange the data on two V-takes or
delete a V-take that is no longer needed. The procedure is
explained in this section.
When editing audio data in V-take units, some steps are
similar for each action. These are as follows.
1.
From the main screen, press the [TRACK
PARAMETER] key in the display section.
2.
Use the cursor up/down keys to bring up
the following indication on the display.
This screen lets you select the V-take. While the screen is
shown, the V-take for the audio tracks (1 – 8, master
track) can be switched.
HINT
If you select a V-take on which nothing is recorded, the
indication “NO DATA” is shown.
3.
Use the cursor left/right keys or the status
keys and the dial to select the track and V-
take.
The status key for the currently selected track is lit in
orange. It is also possible to select the master track. In this
case, the track number indication shows “M”.
HINT
Pressing the status key for a stereo track repeatedly selects
the odd-numbered track and even-numbered track in
sequence.
4.
Press the [FUNCTION] key in the control
section.
Commands for editing audio data in V-take units appear
on the display.
5.
Repeatedly press the [FUNCTION] key to
call up the command to use. The following
editing commands are available.
Erase
Erase the audio data on a specified V-take.
Copy
Copy the audio data of a specified V-take to another V-
take.
Move
Move the audio data of a specified V-take to another V-
take.
Exchg (Exchange)
Exchange the audio data of a specified V-take with the
data of another V-take.
Import
Import any V-take from another project saved on SD card.
HINT
You can still change your track and V-take selection while
selecting an editing command.
6.
Press the [ENTER] key.
The subsequent steps will differ, depending on which
command was selected in step 5. See the sections for the
respective commands.
7.
When the editing command has been
carried out, press the [EXIT] key repeatedly
to return to the main screen.
NOTE
After executing an edit command for rewriting audio data,
the original data cannot be restored. To retain the condition
before editing, use the capture and swap function (
p. 53).
Basic steps for V-take editing
TR 1- 1
TR 1- 1
GTR 1- 1
GTR 1- 1
V-take number Track number
V
-take name
ERASE
ERASE
TR 1- 2
TR 1- 2
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You can erase the audio data on a specified V-take. The V-
take is returned to the non-recorded condition.
1.
Refer to steps 1 – 5 of “Basic steps for V-
take editing” to select the track/V-take to
erase and to bring up the indication
“ERASE” on the display. Then press the
[ENTER] key.
The indication “ERASE SURE?” appears on the display.
2.
To carry out the erase operation, press the
[ENTER] key once more.
The V-take name changes to “NO DATA” and the V-take
reverts to the non-recorded condition. When the erase
operation is completed, the V-take selection screen
appears again.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
You can copy the audio data of a specified V-take to any
other V-take. This action will overwrite any existing data
on the destination V-take. The data on the copy source V-
take will be unchanged.
1.
Refer to steps 1 – 5 of “Basic steps for V-
take editing” to select the track/V-take to
copy and to bring up the indication “COPY”
on the display. Then press the [ENTER] key.
The display changes as follows. In this condition, you can
specify the copy destination track/V-take.
HINT
If nothing is recorded on the V-take selected as editing
destination, the indication “E” is shown next to the V-take
number.
2.
Use the cursor left/right keys or the status
keys and the dial to select the destination
track/V-take, and press the [ENTER] key.
If no audio data exist at the copy destination, the
indication “COPY SURE?” appears on the display. If
audio data exist, the indication “OverWrt?” is shown.
When the copy operation is performed, these data will be
overwritten.
3.
To carry out the copy operation, press the
[ENTER] key once more.
When the copy operation is completed, the unit returns to
the V-take selection menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
You can move the audio data of a specified V-take to any
other track/V-take. This action will overwrite any existing
data on the destination V-take. The data on the move
source V-take will be erased.
1.
Refer to steps 1 – 5 of “Basic steps for V-
take editing” to select the track/V-take to
move and to bring up the indication
“MOVE” on the display. Then press the
[ENTER] key.
The display changes as follows. In this condition, you can
specify the move destination track/V-take.
HINT
If nothing is recorded on the V-take selected as editing
Erasing a V-take
Copying a V-take
Erase
Copy source track
Copy destination track
Copy
COPY TO
COPY TO
TR 1- 2E
TR 1- 2E
Moving a V-take
Move source track
Move destination track
Move
MOVE TO
MOVE TO
TR 1- 2E
TR 1- 2E
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destination, the indication “E” is shown next to the V-take
number.
2.
Use the cursor left/right keys or the status
keys and the dial to select the destination
track/V-take, and press the [ENTER] key.
If no audio data exist at the move destination, the
indication “MOVE SURE?” appears on the display. If
audio data exist, the indication “OverWrt?” is shown.
When the move operation is performed, these data will be
overwritten.
3.
To carry out the move operation, press the
[ENTER] key once more.
When the move operation is completed, the unit returns
to the V-take selection menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
You can exchange the audio data of two specified V-takes.
NOTE
You cannot exchange V-takes of the master track.
1.
Refer to steps 1 – 5 of “Basic steps for V-
take editing” to select the track/V-take to
exchange and to bring up the indication
“EXCHG” on the display. Then press the
[ENTER] key.
You can now select the other track/V-take.
2.
Use the cursor left/right keys or the status
keys and the dial to select the exchange
destination track/V-take, and press the
[ENTER] key.
The indication “EXCHG SURE?” appears on the display.
3.
To carry out the exchange operation, press
the [ENTER] key once more.
When the exchange operation is completed, the unit
returns to the V-take selection menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
You can import any V-take from another project into a
specified track/V-take of the current project. Any audio
data on the destination V-take are overwritten by the
imported V-take.
NOTE
The master track cannot be specified as import destination
or import source.
1.
Refer to steps 1 – 5 of “Basic steps for V-
take editing” to select the import
destination track/V-take and to bring up the
indication “IMPORT” on the display. Then
press the [ENTER] key.
The name of the import source project is shown on the
display.
2.
Turn the dial to select the import source
project, and press the [ENTER] key.
The display changes as follows. In this condition, you can
specify the import source track/V-take.
Exchanging V-takes
Exchange
EXCHG TO
EXCHG TO
TR 1- 3
TR 1- 3
Importing a V-take from
another project
Track of import source project
Import destination track
Import
IMPORT
IMPORT
PRJ002
PRJ002
2
Project numbe
r
Import source project name
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3.
Use the cursor left/right keys and the dial to
select the track/V-take to import, and press
the [ENTER] key.
When an unrecorded track/V-take is selected, the
indication “NO DATA” is shown instead of the V-take
name.
4.
Press the [ENTER] key.
The indication “IMPORT SURE?” appears on the
display. If audio data exist at the import destination, the
indication “OverWrt?” is shown. When the import
operation is performed, these data will be overwritten.
5.
To carry out the import operation, press the
[ENTER] key once more.
When the import operation is completed, the unit returns
to the V-take selection menu.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
Track capture and swap
You can capture the audio data of any track and
temporarily store them. Later you can swap the captured
data with the current data of the track. This lets you save
the state of a track before an editing operation. If the
result of the operation is not as desired, you can then
easily restore the track to its previous state.
Capture/swap is performed on a track basis. If required,
you can capture all audio tracks.
Captured audio data will be retained on the SD card until
another project is loaded or the power is turned off.
You can capture the audio data of any specified track.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
TR 6- 1
TR 6- 1
T06-LdVo
T06-LdVo
2
Track/V-take number
V
-take name
Capturing a track
Recorder
Recorded data
Rerecorded data
Track 1
Track 2
Track 3
Captured
data of
track 1
Captured
data of
track 1
Captured
data of
track 1
Capture
Recorder
Track 1
Track 2
Track 3
Swap
Recorder
Track 1
Track 2
Track 3
Capture operation for track 1
Swap operation for track 1
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2.
Use the cursor left/right keys to bring up
the indication “SYSTEM CAP/SWAP” on the
display, and press the [ENTER] key.
The display changes as follows.
3.
Use the status keys or the dial to select a
track for capture.
The status key for the currently selected track is lit in
orange. It is also possible to select the master track. In this
case, the indication shows “MASTER” and the
[MASTER] status key is lit.
HINT
•Tracks for which stereo link is active, stereo tracks, and the
master track can only be captured in stereo.
•A track for which an unrecorded V-take is selected cannot be
captured.
4.
Press the [ENTER] key.
The indication “CAPTURE SURE?” appears on the
display.
5.
To carry out the capture operation, press
the [ENTER] key once more.
When capture is completed, the indication “SWAP TR x”
(where x is the track number) appears on the display. This
indicates that the track has been captured and can be
swapped if necessary.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
6.
To return to the main screen, press the
[EXIT] key repeatedly.
You can swap the current data of a track with the captured
data.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM CAP/SWAP” on the
display, and press the [ENTER] key.
3.
Use the status keys or the dial to select a
track that was previously captured.
When you select a captured track, the indication “SWAP”
appears on the display.
HINT
If you select a track that was not captured, the indication
“CAPTURE” appears.
NOTE
Captured audio data can only be swapped with the original
track.
4.
Press the [ENTER] key.
The indication “SWAP SURE?” appears on the display.
5.
To carry out the swap operation, press the
[ENTER] key once more.
When the operation is completed, the audio data of the
selected track will have been replaced by the previously
captured audio data.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
HINT
By performing the swap operation once more, you can return
the track contents to the previous condition.
6.
To return to the main screen, press the
[EXIT] key repeatedly.
SYSTEM
SYSTEM
PROJECT
PROJECT
CAPTURE
CAPTURE
TR1
TR1
Swapping track data
SWAP
SWAP
TR1
TR1
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MASTER
7/85/64321
BASSDRUM
Recorder
Rhythm section
Mixer
From
immediately
after
[MASTER]
fader
To immediately
before
[MASTER] fader
Drum kits
Bass program
To
master
track
Send/return effect
INPUT
From master track
Track 1
Track 2
Track 3
Track 4
Tracks 5/6
Tracks 7/8
Master Track
No recording
standby track
Recording
standby tracks
MASTER OUTPUT
Reference [Mixer]
This section explains the functions and operation of the mixer built into the MRS-8.
About the mixer
The MRS-8 incorporates a mixer that processes the audio
track output signals as well as the drum kit/bass program
output signals (the drum track/bass track) into a stereo
mix that is supplied to the MASTER OUTPUT jacks.
The mixer adjusts parameters such as level, panning, EQ,
and send/return effect intensity for each track.
The level for the audio tracks is adjusted with the
corresponding faders in the fader section.
The [MASTER] fader adjusts the stereo mix/master track
volume.
The level of the drum track and bass track is adjusted with
the [RHYTHM] fader after selecting either drum track or
bass track with the [DRUM/BASS] key.
Similarly, mute on/off for the audio tracks is switched
using the status keys (1 – 4, 5/6, 7/8), and mute on/off for
the drum/bass track is switched using the [RHYTHM]
status key.
The [MASTER] status key switches the master track
between recording and playback.
Control of drum track/bass track
Control of tracks 1 - 8
Control of stereo mix or master
track
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If no recording track is selected, the signal from the
inputs can be sent to the mixer and mixed to the output
signal during bounce and mixdown. In this case, track
parameters such as panning and send/return effect depth
can be set for the input signal.
Assigning input signals to
recording tracks
This section explains how to select the input source signal
from the INPUT 1/2 connectors and the built-in
microphone, and how to send it to the audio tracks for
recording.
The MRS-8 allows you to select up to two signals from
the INPUT 1/2 connectors and the built-in mic. The
INPUT 1 connector and the built-in mic are switchable,
and one of these can be used at a time. The following
combinations are possible.
NOTE
The built-in mic can normally only be used when an algorithm
other than CLEAN, DIST, or ACO/BS SIM is selected for the
insert effect.
When the PRE AMP/DRIVE module is set to CABINET or OFF,
the built-in mic can be used also when one of the above
algorithms is selected for the insert effect.
The status of the [MIC] key indicates whether the built-in mic
can be used. When the key is flashing, the mic can be used.
When the key is out, the mic cannot be used.
1.
When using the INPUT 1/2 connectors,
make sure that the instrument or mic that is
to be recorded is connected to the
respective input.
NOTE
When using the INPUT 1 connector, the [INPUT1 SELECT]
switch on the rear panel must be set to the correct position
for the instrument.
2.
Select the input source as follows.
The input source selection is made using the INPUT
[ON/OFF] 1/2 keys and the [MIC] key. Repeatedly
pressing a key toggles between the lit/out (or flashing)
conditions.
Selecting one INPUT connector
Verify that the [MIC] key is flashing or out. Then press
the INPUT [ON/OFF] key for the connector to which the
instrument is connected, so that the key is lit.
Selecting two INPUT connectors
Verify that the [MIC] key is not lit. Then press one
INPUT [ON/OFF] key so that the key is lit. Next, hold
down the lit INPUT [ON/OFF] key and press the other
INPUT [ON/OFF] key.
Selecting only the built-in mic
Press the [MIC] key so that the key is lit. Then press the
INPUT [ON/OFF] 1 key so that the key is lit.
Input source Signal type
INPUT 1 connector
Mono
INPUT 2 connector
Mono
Built-in mic
Mono
INPUT 1/2 connectors
Stereo
Built-in mic + INPUT 2
connector
Stereo
INPUT [ON/OFF] key
INPUT
[ON/OFF]
key
INPUT
[ON/OFF]
key
INPUT
[ON/OFF]
key
[MIC] key
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Selecting the built-in mic and INPUT 2
Press the [MIC] key so that the key is lit. Then hold the
INPUT [ON/OFF] 1 key and press the INPUT [ON/OFF]
2 key so that both keys are lit.
3.
While playing your instrument, adjust the
[INPUT] control for the input(s) selected in
step 2, to adjust the input sensitivity.
The sensitivity of the built-in mic can be adjusted using
[INPUT] control 1. Make adjustments so that the [PEAK]
indicator flickers slightly when you play your instrument
at its loudest volume.
4.
To record the sound through the insert
effect, press the [INPUT SRC] key in the
effect section and turn the dial to set the
insert position for the effect to IN.
The insert effect will be applied to the input source. To
record without the insert effect, press the [INSERT
EFFECT] key in the effect section repeatedly until the
key is out. (While the key is out, the insert effect will be
bypassed.)
When the setting is complete, press the [EXIT] key to
return to the main screen.
HINT
In the default condition of a project, the insert effect is
inserted into the input, and a patch suitable for guitar/bass
recording is selected.
5.
To select the patch for the insert effect,
press the [INSERT EFFECT] key in the
effect section.
The display changes as follows. In this condition, the
cursor up/down keys select the insert effect algorithm,
and the dial selects the effect patch for the algorithm.
6.
Use the cursor up/down keys and the dial
to select the effect patch, and press the
[EXIT] key.
The main screen returns.
The level of the signal sent to the recording track(s)
changes according to the insert effect setting. After
switching a patch or changing an effect setting, you
should readjust the recording level as described in steps 7
– 9.
7.
From the main screen, press the [TRACK
PARAMETER] key in the display section,
and then press the INPUT [ON/OFF] key 1
or 2.
The indication “INPUT” appears on the first line of the
display. This indicates that the track parameters for the
input signal are being called up.
8.
Press the cursor down key repeatedly, until
“REC LVL” is shown on the second line of
the display.
The input signal recording level can now be adjusted.
9.
While playing your instrument at its loudest
volume, turn the dial to adjust the recording
level.
The REC LVL parameter determines the level of the
signal sent to the recording track via the insert effect. The
level after adjustment can be checked on the level meter.
At the highest volume, the 0 (dB) segment of the level
meter should flicker slightly.
[MIC]キー
INPUT
[ON/OFF]
key
INPUT
[ON/OFF]
key
CLEAN
CLEAN
Standard
Standard
0
INPUT
INPUT
EFX SEND
EFX SEND
0
INPUT
INPUT
REC LVL
REC LVL
100
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After setting the recording level, press the [EXIT] key to
return to the main screen.
HINT
When the insert effect is bypassed for recording, setting the
REC LVL parameter to 100 results in unity gain (recording
level same as input level).
10.
Press the status key for the track to be
used for recording until the key is lit in red.
The signal of the selected input source will be sent to the
track(s). Up to two mono tracks or one stereo track can be
selected.
When selecting two mono tracks, only odd/even-
numbered pairs can be selected (tracks 1/2 or 3/4). To
select two tracks, repeatedly press the status key for one
track until the key is lit in red, and then hold the key while
pressing the status key for the other track so that it is also
lit in red.
The signal flow will change as follows, depending on the
destination track selection.
One mono track selected
Stereo track or two mono tracks selected
Recording destination not selected
HINT
You can link two mono tracks and use them as a stereo track
(
p. 60). In this case, the track parameter PAN functions as
a BALANCE parameter that adjusts the left/right level
balance.
Input 2 recording level
Input 1 recording level
0 (dB) segment
One Input source
Recorder
Track
INPUT 1 (built-in mic)
or
INPUT 2
Two Input sources
Recorder
Track
INPUT 1 (built-in mic)
INPUT 2
Recorder
INPUT 1 (built-in mic)
or
INPUT 2
Recorder
INPUT 1 (built-in mic)
INPUT 2
Odd-numbered track
Even-numbered track
Odd-numbered track
Even-numbered track
One Input source
Two Input sources
MASTER
OUTPUT
MASTER
OUTPUT
PAN
PAN
MASTER
MASTER
INPUT 1 (built-in mic)
or
INPUT 2
INPUT 1 (built-in mic)
INPUT 2
Tracks 1 - 8
Drum/bass track
Tracks 1 - 8
Drum/bass track
One Input source
Two Input sources
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Adjusting the signal for
each track (track
parameters)
The mixer of the MRS-8 lets you adjust various aspects
for each track (called track parameters), such as level,
panning, EQ, and send/return effect intensity.
NOTE
The audio tracks 5/6 and 7/8 and the drum track are stereo
tracks. Except for the V-take selection (audio tracks only),
the track parameters for these tracks are the same for left
and right.
1.
From the main screen, press the [TRACK
PARAMETER] key in the display section.
2.
Use the cursor left/right keys or the status
keys to select the track/input to be set.
HINT
When selecting the V-take of stereo tracks (5/6, 7/8), the track
is toggled between odd-numbered track and even-numbered
track with each push of the key.
When selecting the drum track/bass track with the [RHYTHM]
status key, each push of the key toggles the track. The track
operated with pads or faders is also switched.
3.
Use the cursor up/down keys to select the
track parameter to adjust.
The selectable parameters for the respective tracks and
inputs are listed below.
TR 3
TR 3
EQ HI G
EQ HI G
0
Track parameter list
(*)
: denotes a parameter that can be switched on and off by pressing the [ENTER] key.
O
: Valid parameter for this track/input
Parameter Display Setting
range Description Track
1 - 4
Track
5 - 8
Master
track
Drum/
bass
track
Input
EQ HI GAIN (*)
EQ HI G
-12 – +12dB
Adjusts high-frequency boost or
cut in the range from -12 to +12
dB. This parameter is only shown
when HI EQ is on.
OO --- O ---
EQ HI
FREQUENCY
(*)
EQ HI F
500 – 18000
(Hz)
Adjusts turnover frequency for
high-frequency boost/cut. This
parameter is only shown when HI
EQ is on.
OO --- O ---
EQ LOW
GAIN (*)
EQ LO G
-12 – +12dB
Adjusts low-frequency boost or
cut in the range from -12 to +12
dB. This parameter is only shown
when LOW EQ is on.
OO --- O ---
EQ LOW
FREQUENCY
(*)
EQ LO F
40 – 1600 (Hz)
Adjusts turnover frequency for
low-frequency boost/cut. This
parameter is only shown when
LOW EQ is on.
OO --- O ---
EFX SEND
LEVEL (*)
EFX SEND
0 – 100
Adjusts the level of the signal sent
to the send/return effect. OO --- O O
PAN
PAN
L100 – 0
–R100
Adjusts the panning value (left/
right position) of the track/input
signal. For stereo tracks, the
parameter adjusts the left/right
level balance.
OO --- O O
V-TAKE
TR x-y
x=1 – 8,
y=1 – 10
Selects the V-take to use for the
track (
p. 32). x stands for the
track number and y for the V-take
number.
OO O --- ---
FADER
FADER
0 – 127
Adjusts the fader setting. O O O O ---
REC LVL
REC LVL
0 – 127
Adjusts the recording level. --- --- --- --- O
STEREO
LINK
ST LINK
ON/OFF
Controls the stereo link function
for linking the parameters of mono
tracks 1/2 or 3/4 (
p. 60).
O --- --- --- ---
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60
NOTE
When the recording track is selected, the input signal does
not pass through the mixer but is supplied directly to the
track. Therefore, if a track is in recording standby mode, the
input track parameter settings will have no effect. (However,
the REC LVL parameter is always active.)
4.
Turn the dial to adjust the value.
5.
To switch EQ HI, EQ LO, or effect send
between on and off, select the respective
parameter (marked with an asterisk in the
table on the previous page) and press the
[ENTER] key.
Each push of the [ENTER] key toggles between on and
off. For example, when switching EQ HI from on to off,
the display changes as follows.
On condition
•Off condition
6.
Repeat steps 3 – 5 until all desired
parameters are adjusted.
If required, you can use the cursor left/right keys or the
status keys to change to another track and adjust its
parameters. This is useful to adjust the same parameter
for several tracks.
7.
To return to the main screen, press the
[EXIT] key.
Linking two tracks
(stereo link)
In the MRS-8, the parameters of adjacent odd-numbered/
even-numbered mono tracks (1/2 or 3/4) can be linked,
resulting in a pair of stereo tracks. This function is
referred to as “stereo link”. The setting procedure is as
follows.
1.
From the main screen, press the [TRACK
PARAMETER] key in the display section
2.
Use the cursor left/right keys or the status
keys to select one of the two tracks to
stereo-link.
3.
Use the cursor up/down keys to bring up
the following indication on the display.
4.
Turn the dial to set the parameter to ON.
Stereo linking will be enabled immediately, so that the
selected track and the adjacent odd-numbered/even-
numbered track are linked. To defeat stereo linking,
return the setting to OFF.
When stereo link is on, track operation will be as follows.
•To adjust the track volume, use the odd-numbered
fader. (The even-numbered fader will have no
effect.)
The PAN parameter of two stereo-linked tracks will
function as a balance parameter that adjusts the
volume balance between the tracks.
Except for PAN and V-TAKE, the track parameters
for the odd-numbered track will also apply to the
even-numbered track.
5.
To return to the main screen, press the
[EXIT] key.
TR1
TR1
EQ HI G
EQ HI G
4
TR1
TR1
EQ HI
EQ HI
OFF
TR1
TR1
ST LINK
ST LINK
OFF
TR1/2
TR1/2
ST LINK
ST LINK
ON
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Reference [Rhythm]
This section explains the functions and operation of the built-in rhythm section of the MRS-8.
About the rhythm section
The rhythm section of the MRS-8 uses internal drum
sound and bass sound sources to generate rhythm
accompaniment. It can be used instead of a metronome
by playing simple rhythm patterns, or you can program a
sequence of rhythm patterns and chord progression into
the rhythm accompaniment for an entire song.
The rhythm section has two different types of sound,
created by a “drum kit” and a “bass program”.
The drum kit is a set of 27 drum/percussion sounds such
as kick, snare, and hihat. The MRS-8 contains 8 different
drum kits. You can select one of these drum kits and play
it manually with the pads on the top panel, or you can use
it as a sound source for rhythm accompaniment.
When you select a drum kit, its sounds are assigned to the
nine pads. Such a combination of sounds assigned to the
pads is called a “pad bank”. One drum kit gives access to
three pad banks. Simply by switching the pad bank you
can play other sounds from the current drum kit.
A bass program is a single bass sound, such as an electric
bass or acoustic bass, which can be played as a scale with
the pads on the top panel. The MRS-8 has five bass
programs. You can choose one of these and play a scale
with the pads, or use it as a sound source for rhythm
accompaniment.
When you select a bass program, a sound of a certain
pitch is assigned to each pad, and you can play it by
selecting a scale. By switching the scale type, key, and
range, you can cover up to four octaves.
For the rhythm section, you select either the drum kit or
bass program to be played with the pads. Immediately
after creating a new project, the drum kit is selected. The
[DRUM/BASS] key is used to toggle between the two
sound types. When the [DRUM/BASS] key is lit, the
drum kit is selected. When the key is out, the bass
program is selected for playing.
Drum kit selected
Bass program selected
The output signal from the drum kit (drum track) and the
output signal from the bass program (bass track) are sent
to the internal mixer, where you can use the [RHYTHM]
fader and [RHYTHM] status key to adjust the volume
and switch the signal on and off. (This affects the sound
type currently selected with the [DRUM/BASS] key.
Drum kits and bass programs
Lit
Out
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A project can contain over 500 accompaniment patterns
with drum/bass performance data for up to 99 measures
each. This is called a rhythm pattern. Inside each rhythm
pattern, the area that holds the drum performance data is
called the “drum sequence”, and the area that holds the
bass performance data is called the “bass sequence”.
In the default condition, a project contains preprogrammed
rhythm patterns in numbers 000 – 472, 509, 510. You can
edit a portion of a rhythm pattern, or use an empty slot to
create an entirely original rhythm pattern. The rhythm
patterns you modify or create are saved on the SD card as
part of the project.
Multiple rhythm patterns arranged in a desired order of
playback are collectively called a “rhythm song”. Besides
the rhythm pattern data, a rhythm song comprises
information about various aspects such as chord, tempo,
and time signature to create the accompaniment for an
entire song. Up to 10 rhythm songs can be programmed
in one project.
The rhythm section can operate in one of two modes:
“rhythm pattern mode”, in which the currently selected
rhythm pattern is constantly repeated, and “rhythm song
mode”, in which you can create and play an entire rhythm
song consisting of a sequence of patterns.
Immediately after creating a new project, the rhythm
pattern mode is selected. By pressing the [SONG/
PATTERN] key, you can toggle between the rhythm
pattern mode and rhythm song mode. When the [SONG/
PATTERN] key is out, the rhythm pattern mode is
selected. When the key is lit, the rhythm song mode is
selected.
Rhythm pattern mode
Rhythm song mode
Rhythm patterns
Rhythm song
1234
PATTERN PATTERN
Rhythm
section
Drum sequence
Bass sequence
Drum sequence
Bass sequence
Am Dm7 G7 C
123456
PATTERN A PATTERN E PATTERN B
PATTERN A
PATTERN B
PATTERN C
PATTERN D
PATTERN E
Rhythm
song
Drum sequence
Bass sequence
Drum sequence
Bass sequence
Drum sequence
Bass sequence
Measure
number
Chords
Rhythm pattern mode and
rhythm song mode
Out
Lit
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Playing rhythm patterns
This section explains how to select a rhythm pattern for
playback, and how to change the tempo and sound.
Proceed as follows to select and play one of the more than
500 rhythm patterns.
1.
From the main screen, press the [SONG/
PATTERN] key in the rhythm section
repeatedly, until the key is out.
The rhythm pattern selection screen appears. In this
condition, the following information is displayed.
The indication to the right of the rhythm pattern name
shows the pad bank (if a drum kit is selected) or the range
(if a bass program is selected). These items can be
changed if desired (
p. 65).
HINT
While the display shows the rhythm section screen, the audio
track status keys (1 – 8 and [MASTER]) are out and cannot
be used.
2.
Turn the dial to select the rhythm pattern to
play.
In the default condition of a project, patterns are
programmed in rhythm pattern numbers 000 – 472, 509,
510.
3.
Press the PLAY [R
] key.
The selected rhythm pattern will begin playing
repeatedly. If there is one or more recorded audio tracks,
these will also be played back. To play the rhythm pattern
only, turn down the faders of the audio tracks.
4.
To adjust the volume of the drum/bass
track, use the [RHYTHM] fader.
The [RHYTHM] fader serves to adjust the drum track or
bass track level. When the [DRUM/BASS] key is lit, the
fader adjusts the drum track. When the key is out, the
fader adjusts the bass program.
Use the [DRUM/BASS] key to toggle the desired setting,
and then operate the [RHYTHM] fader.
5.
To mute the sound of the drum track or
bass track, repeatedly press the [RHYTHM]
status key, until the key is flashing.
The [RHYTHM] status key can be used to switch muting
on or off for the sound that is currently selected for the
rhythm section. To cancel muting, press the [RHYTHM]
status key once more so that the key is lit.
6.
To stop rhythm pattern playback, press the
STOP [P
] key.
7.
To return to the main screen, press the
[EXIT] key.
HINT
During rhythm pattern playback, it is also possible to play
drum kit/bass program sounds by hitting the pads.
You can change the tempo of the rhythm pattern.
HINT
The tempo set here applies to all rhythm patterns. A rhythm
song for which no tempo information is programmed also will
use this tempo.
1.
From the main screen or the rhythm pattern
screen, press the [TEMPO] key.
The display changes as follows, and the current tempo is
shown.
HINT
You can change the tempo either in playback or stop mode.
Selecting a rhythm pattern
001#117
001#117
MTNs1Vb
MTNs1Vb
1
Rhythm pattern number
Number of measures of rhythm pattern
Rhythm pattern name
Changing the tempo
TEMPO
TEMPO
BPM=
BPM=
120.0
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2.
Turn the dial to adjust the tempo.
The tempo can be adjusted over a range of 40.0 – 250.0
(BPM).
3.
To change the tempo manually, hit the
[TEMPO] key repeatedly at the desired
tempo.
The average of the key press intervals is determined and
set as the new tempo.
4.
To return to the main screen, press the
[EXIT] key repeatedly.
NOTE
If you record on the audio tracks while listening to the rhythm
pattern, and then later change the tempo, the audio track
content and the rhythm pattern will no longer be
synchronized. Be sure to decide on the tempo first.
You can change the drum kit/bass program used by the
rhythm section.
1.
From the main screen, press the [SONG/
PATTERN] key.
HINT
Drum kit/bass program switching can be done in rhythm
pattern mode or rhythm song mode.
2.
Press the [SYSTEM/UTILITY] key.
The RHYTHM mode utility menu appears.
3.
Use the cursor left/right keys to bring up
the indication “UTILITY DRUM KIT” or
“UTILITY BASS PRG” on the display. Then
press the [ENTER] key.
The currently selected drum kit/bass program name is
shown.
4.
Turn the dial to select the drum kit/bass
program to use.
The change becomes active immediately.
For a list of drum kits/bass programs that can be selected,
see the appendix at the end of this manual.
HINT
The drum kit/bass program selected here is saved for each
rhythm pattern. For rhythm songs which do not have drum
kit/bass program information programmed, the sound
selected here will be used.
5.
To return to the main screen, press the
[EXIT] key repeatedly.
Using the pads on the top panel, you can manually play a
drum kit or bass program.
Playing a drum kit with the pads
When playing a drum kit, you can switch between pad
banks, giving you a total of 27 drum/percussion sounds.
1.
From the main screen, press the [DRUM/
BASS] key repeatedly, until the key is lit.
When the [DRUM/BASS] key is lit, the pads can be used
to play a drum kit. The display changes as follows.
Changing the drum kit / bass
program
001#117
001#117
MTNs1Vb
MTNs1Vb
1
UTILITY
UTILITY
DRUM KIT
DRUM KIT
Using the pads to play drum/
bass sounds
DRUM KIT
DRUM KIT
Standard
Standard
BASS PRG
BASS PRG
Finger
Finger
Drum kit name
Bass program name
Sound assigned to pads
Pad=DRUM
Pad=DRUM
PadBank=
PadBank=
1
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HINT
Immediately after creating a new project, the pad bank 1 is
selected.
2.
Turn the dial to select the pad bank to use
(1 – 3).
The sounds assigned to the nine pads are switched
immediately. For a list of drum/percussion sounds in each
pad bank, see the appendix at the end of this manual.
HINT
•You can also use the cursor up/down keys to switch the pad
bank.
The currently selected pad bank number is also shown on the
rhythm pattern selection screen.
3.
Hit the pads to play.
Use the [RHYTHM] fader and [RHYTHM] status key to
control the drum kit volume and switch mute on and off
as necessary.
4.
To switch the pad bank during play, repeat
steps 2 and 3.
The pad bank can also be switched while a rhythm pattern
or rhythm song is playing.
When you press the [EXIT] key, the rhythm pattern or
rhythm song selection screen appears again.
5.
To return to the main screen, press the
[EXIT] key repeatedly.
Playing a bass program with the pads
By switching the scale and range assigned to the pads,
you can play bass programs covering up to four octaves.
NOTE
With a bass program, there can be no overlapping of multiple
sounds. If you press another pad while holding down a pad,
the sound of the first pad will stop and the sound of the other
pad is heard.
1.
From the main screen, press the [DRUM/
BASS] key repeatedly, until the key is out.
When the [DRUM/BASS] key is out, the pads can be
used to play a bass program. The display changes as
follows.
2.
To change the key-note of the scale, use
the cursor up/down keys.
The setting range is C – B in semitone steps. The key-note
specified here is the note that will be played by pad 1.
HINT
The sharp symbol is shown as , such as in F# = ,
G# = .
3.
To change the type of the scale, use the
cursor left/right keys.
The scale type can be set to Major or Minor.
For example, when the key-note of “E” is selected, the
pitch of the pads changes as follows, depending on the
scale type selection.
4.
Turn the dial to change the range to be
played by the pads.
The range of the pads can be selected in four steps (1 – 4).
For example, a change from 1 to 2 will shift the pitch
assigned to the pads up by 1 octave.
5.
Hit the pads to play.
Use the [RHYTHM] fader and [RHYTHM] status key to
control the bass program volume and switch mute on and
off as necessary.
Scale key-note Scale type
Range numbe
r
Pad=BASS
Pad=BASS
Major
Major
E 1
Minor
Major
D# E F#
A B C#
E F# G#
D E F#
A B C
E F# G
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6.
To switch the scale type and range during
play, repeat steps 2 – 4.
The scale type and range can also be switched while a
rhythm pattern or rhythm song is playing.
When you press the [EXIT] key, the rhythm pattern or
rhythm song selection screen appears again.
7.
To return to the main screen, press the
[EXIT] key repeatedly.
Creating a rhythm pattern
This section explains how you can create your own
rhythm patterns. There are two ways of doing this: real-
time input where you record your play on the pads, and
step input where play is stopped and you enter the sounds
one by one.
Before starting to record, you must make various settings
for the rhythm pattern, such as bar length and time
signature, and quantize value (shortest unit for
recording). By default, an empty rhythm pattern has a 4/
4 time signature and a length of 2 measures.
NOTE
After you have started the rhythm pattern input procedure,
you can no longer change the time signature and number of
measures. Be sure to make these settings beforehand.
1.
From the main screen, press the [SONG/
PATTERN] key to call up the rhythm pattern
selection screen.
If the [SONG/PATTERN] key is lit, press the key once
more so that it goes out.
2.
Turn the dial to select an empty rhythm
pattern.
The indication “EMPTY” appears on the display when an
empty pattern is selected.
HINT
If there is no empty rhythm pattern, erase an unneeded
pattern (
p. 76).
3.
Press the [EDIT] key.
The rhythm pattern edit menu for making various rhythm
pattern settings appears.
Preparations
001#117
001#117
MTNs1Vb
MTNs1Vb
1
---#500
---#500
EMPTY
EMPTY
1
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4.
To set the quantize value, make sure that
the indication “PTN EDIT QUANTIZE” is
shown on the display, and press the
[ENTER] key.
The display changes as follows.
The quantize value is the smallest note unit for recording
a pattern. When performing real-time input, your play is
recorded using the note steps selected here.
The default setting is “16” (a sixteenth note).
5.
Turn the dial to select one of the following
quantize values. Then press the [EXIT] key.
4...........Quarter note
8...........Eighth note
12.........Eighth triplet note
16.........Sixteenth note (default)
24.........Sixteenth triplet note
32.........Thirty-second note
Hi.........1 tick (1/48 of quarter note)
When you press the [EXIT] key, the rhythm pattern edit
menu appears again.
6.
To set the number of measures of the
rhythm pattern, use the cursor left/right
keys to bring up the indication “PTN EDIT
BarLen” on the display, and press the
[ENTER] key.
The current length of the pattern is shown as number of
measures.
HINT
When an already created rhythm pattern is selected, the
number of measures is enclosed in parenthesises. This
indicates that the setting has already been fixed and cannot
be changed.
7.
Turn the dial to select the desired setting.
The setting range is 1 – 99 measures.
When the setting is complete, press the [EXIT] key to
return to the rhythm pattern edit menu.
8.
To set the rhythm pattern time signature,
use the cursor left/right keys to bring up the
indication “PTN EDIT TimSig” on the
display, and press the [ENTER] key.
The current time signature setting appears on the display.
HINT
When an already created rhythm pattern is selected, the time
signature is enclosed in parenthesises. This indicates that
the setting has already been fixed and cannot be changed.
9.
Turn the dial to select the beat.
The setting range is 1 – 8 (1/4 – 8/4 beats). When the
setting is complete, press the [EXIT] key twice to return
to the rhythm pattern selection screen.
For real-time input of a drum sequence, you play the
rhythm pattern on the pads of the MRS-8.
1.
At the rhythm pattern screen, select an
empty rhythm pattern number.
If necessary, select a drum kit (
p. 64) before carrying
out the following steps.
2.
Press the [DRUM/BASS] key repeatedly,
until the key is lit.
The pads can now be used to play a drum kit.
Immediately after switching the sound, the pad bank
selection screen is shown.
3.
If necessary, use the cursor up/down keys
to switch the pad bank.
When the setting is complete, press the [EXIT] key to
return to the rhythm pattern selection screen.
PTN EDIT
PTN EDIT
QUANTIZE
QUANTIZE
QUANTIZE
QUANTIZE
16
16
Quantize value
BarLen
BarLen
2
Number of measures
Drum sequence real-time
input
TimSig
TimSig
4
4/4 beat
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4.
Hold down the REC [O
] key and press the
PLAY [R
] key.
A four-beat pre-count (one measure) is heard, and rhythm
pattern recording starts. During recording, a click sound
(metronome sound) is heard, according to the tempo and
time signature setting. The current position is shown on
the counter in measures/beats/ticks.
HINT
The number and the sound level of the pre-count clicks can
be changed (
p. 90).
5.
While listening to the metronome, tap the
pads.
Your performance on the pads will be recorded as a drum
sequence according to the quantization setting. The
intensity with which you hit the pads will also be
recorded.
When you reach the end of the pattern, the unit
automatically returns to the first measure, and real-time
input continues.
Switching the pad bank during real-time input
of a drum sequence
Press the [DRUM/BASS] key once to bring up the pad
bank selection screen, and use the cursor up/down keys to
select the pad bank. To return, press the [EXIT] key.
Switching to a bass sequence during real-
time input of a drum sequence
Press the [DRUM/BASS] key once to bring up the pad
bank selection screen, and then press the [DRUM/BASS]
key once more so that the key goes out.
•Temporarily pausing real-time input
Press the REC [O
] key during recording so that the key
is flashing. In this state you can tap the pads to check
which sound is assigned to each pad. Recording resumes
when you press the REC [O
] key once more.
HINT
•You can use step input to add playing information to a rhythm
pattern recorded with real-time input.
After concluding real-time input, you can change the quantize
setting and then record on top of the existing sequence.
(Changing the quantize value will not affect the existing
playing information.)
6.
To edit the recorded contents during real-
time input, proceed as follows.
•To erase the performance of a specific pad
While holding down the [FUNCTION] key, press the pad
whose sound you want erase. While you are holding
down both keys, the performance of the corresponding
pad is erased from the rhythm pattern.
•To erase the performance of all pads
While holding down the [FUNCTION] key, press the
[RHYTHM] status key. While you are holding down both
keys, the performance of all pads is erased from the drum
sequence.
7.
When you have finished real-time
recording, press the STOP [P
] key.
Rhythm pattern recording will stop. Press the PLAY [R
]
key to hear the pattern that you recorded.
Recorded repeatedly
Pre-count
Pad Pad
Drum sequence
Snare
Kick
Snare
Kick
Drum sequence
Snare
Kick
Snare
Kick
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HINT
When you select an empty pattern and record it, the pattern
name “Patxxx” (where xxx is the pattern number) is
automatically assigned. You can edit this pattern name as
necessary (
p. 75).
For real-time input of a bass sequence, you play the pads
of the MRS-8.
1.
At the rhythm pattern screen, select an
empty rhythm pattern number or a rhythm
pattern number where only a drum
sequence has been recorded.
If necessary, select a bass program (
p. 64) before
carrying out the following steps.
2.
Press the [DRUM/BASS] key repeatedly,
until the key is out.
The pads can now be used to play a bass program.
Immediately after switching the sound, the range and
scale selection screen is shown.
3.
If necessary, select the scale type, key-
note, and range.
Use the cursor keys to select the scale type and key-note,
and use the dial to select the range. When the setting is
complete, press the [EXIT] key to return to the rhythm
pattern selection screen.
4.
Hold down the REC [O
] key and press the
PLAY [R
] key.
A four-beat pre-count (one measure) is heard, and rhythm
pattern recording starts. (During recording, the
metronome click sound is heard, according to the tempo
and time signature.)
The current position is shown on the counter in measures/
beats/ticks.
HINT
The number and the sound level of the pre-count clicks can
be changed.
5.
While listening to the metronome, tap the
pads.
Your performance on the pads will be recorded as a bass
sequence according to the quantization setting. The
duration and intensity with which you hit the pads will
also be recorded.
When you reach the end of the pattern, the unit
automatically returns to the first measure, and real-time
input continues.
Switching the range and scale during real-
time input of a bass sequence
Press the [DRUM/BASS] key once to bring up the range/
scale selection screen, and use the cursor keys and the
dial to select the range and scale. To return, press the
[EXIT] key.
Switching to a drum sequence during real-
time input of a bass sequence
Press the [DRUM/BASS] key once to bring up the range/
scale selection screen, and then press the [DRUM/BASS]
key once more so that the key is lit.
•Temporarily pausing real-time input
Press the REC [O
] key during recording so that the key
is flashing. In this state you can tap the pads to check
which note is assigned to each pad. Recording resumes
when you press the REC [O
] key once more.
HINT
You can use step input to add playing information to a
rhythm pattern recorded with real-time input.
6.
To edit the recorded contents during real-
time input, proceed as follows.
•To erase the performance of a specific pad
While holding down the [FUNCTION] key, press the pad
whose note you want erase. While you are holding down
both keys, the performance of the corresponding pad is
erased from the rhythm pattern.
•To erase the performance of all pads
While holding down the [FUNCTION] key, press the
[RHYTHM] status key. While you are holding down both
Bass sequence real-time
input
Bass sequence
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Quantize: quarter note Quantize: sixteenth note
Drum sequence step input
keys, the performance of all pads is erased from the bass
sequence.
7.
When you have finished real-time
recording, press the STOP [P
] key.
Rhythm pattern recording will stop. Press the PLAY [R
]
key to hear the pattern that you recorded.
HINT
You can switch the drum kit/bass program during real-time
recording (
p. 64), and you can change the volume of the
metronome click (
p. 90).
For step input, you enter each note separately, while the
rhythm pattern is in the stop condition. This makes it easy
to enter even complex drum patterns or bass lines that
might be difficult to achieve with real-time input.
For drum sequence step input, you specify the step length
(interval to next note or rest) using the quantize value.
Then you enter notes and rests.
When you hit a pad and then press the PLAY [R
]
(RHYTHM STEP) key, playing (note) information is
entered at that point, and the step advances by an interval
corresponding to the current quantize value. The intensity
with which you hit the pad is also recorded.
If you only press the PLAY [R
] (RHYTHM STEP) key,
no playing information is entered, but the step advances
by an interval corresponding to the current quantize
value. This becomes a rest (see illustration below).
1.
At the rhythm pattern screen, select an
empty rhythm pattern number.
2.
Press the [DRUM/BASS] key repeatedly,
until the key is lit.
The pads can now be used to play a drum kit.
Immediately after switching the sound, the pad bank
selection screen is shown.
3.
If necessary, select the pad bank to use.
When the setting is complete, press the [EXIT] key to
return to the rhythm pattern selection screen.
4.
Press the REC [O
] key.
The key lights up and the display changes as follows. In
this condition, drum sequence step input is possible.
During drum sequence step input, the first line of the
display shows the quantize value, and the second line
shows the currently selected pad bank number. The
counter shows the current position in measures/beats/
ticks.
Drum sequence step input
Bass sequence
Current pad bank
Quantize setting
Measure Tick
Beat
Q=16
Q=16
1
1- 1- 0
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5.
Use the cursor up/down keys to select the
quantize value.
This setting becomes the length of one step. The quantize
setting can be changed at any time during step input,
using the cursor up/down keys.
4...........Quarter note
8...........Eighth note
12.........Eighth triplet note
16.........Sixteenth note
24.........Sixteenth triplet note
32.........Thirty-second note
Hi.........1 tick (1/48 of quarter note)
HINT
The quantize value setting is linked to the quantize setting for
real-time input. If you change one setting, the other will also
change.
6.
To enter a note, hit the pad corresponding
to the note, and then press the PLAY [R
]
(RHYTHM STEP) key.
The pad lights up, and the unit advances by one step.
HINT
The intensity with which you hit the pad is also recorded in the
drum sequence.
If you hit several pads during input, multiple sounds will be
recorded at the same position.
7.
To enter a rest, press only the PLAY [R
]
(RHYTHM STEP) key.
If you press the PLAY [R
] (RHYTHM STEP) key by
itself, the position advances by one step, but no play
information is recorded.
8.
Repeat steps 5 – 7 while changing the step
length as necessary, to enter the desired
rhythm pattern.
When you reach the end of the pattern, the unit
automatically returns to the first measure, letting you
enter more sounds.
When you use the PLAY [R
] (RHYTHM STEP) key to
move step by step through a recorded rhythm pattern, the
pad recorded at the respective position lights up.
You can edit the recorded sequence as follows.
Erasing an entered note
Repeatedly press the PLAY [R
] (RHYTHM STEP) key
to move to the position to erase. Then hold down the
[FUNCTION] key and press the respective pad. The note
recorded at that point is erased, and the pad goes out.
HINT
During step input, you can use the [DRUM/BASS] key to call
up the pad bank selection screen and switch the pad bank.
(To return, press the [EXIT] key.)
NOTE
When searching for a note to erase, set the quantize value to
the same value as the smallest value used during recording,
or to a smaller value. Otherwise the start of a note may be
missed.
9.
When you have finished step input, press
the STOP [P
] key.
The REC [O
] key goes out and the rhythm pattern
selection screen appears again. By pressing the PLAY
[R
] key you can check the rhythm pattern that you
recorded.
10.
To return to the main screen, press the
[EXIT] key repeatedly.
Compared to the drum sequence step input, the step input
procedure for a bass sequence is somewhat more
complex, because there are the additional elements of
“pitch” and “duration”.
As for drum track step input, you specify the step length
(interval to next note or rest) using the quantize value, and
you use the pads and the PLAY [R
] (RHYTHM STEP)
key to enter notes and rests. But when you input a note,
you must also specify the duration parameter. This
parameter allows you to vary the actual duration for each
note, while keeping the step length the same (see diagram
on next page).
Q=4
Q=4
1
1- 2- 0
Q=4
Q=4
1
1- 3- 0
Bass sequence step input
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Bass sequence step input
Quantize: quarter note
Duration: quarter note
Quantize: eighth note
Duration: eighth note
Quantize: quarter note
Duration: quarter note
Quantize: eighth note
Duration: sixteenth note
1.
At the rhythm pattern screen, select an
empty rhythm pattern number or a rhythm
pattern number where only a drum
sequence has been recorded.
2.
Press the [DRUM/BASS] key repeatedly,
until the key is out.
The pads can now be used to play a bass program.
Immediately after switching the sound, the range and
scale selection screen is shown.
3.
If necessary, select the scale type, key, and
range.
When the setting is complete, press the [EXIT] key to
return to the rhythm pattern selection screen.
4.
Press the REC [O
] key.
The key lights up and the display changes as follows. In
this condition, bass sequence step input is possible.
During bass sequence step input, the first line of the
display shows the quantize value, and the second line
shows the duration setting and the currently selected
range. The counter shows the current position in
measures/beats/ticks.
5.
Use the cursor up/down keys to select the
quantize value.
This setting becomes the length of one step.
6.
Turn the dial to select the duration value, as
listed below.
The duration is specified as “ x 1”, i.e. as multiples of a
quarter note. Depending on the value, the actual duration
becomes as follows.
1 – 8.....quarter note x 1 – 8
3/2........ dotted quarter note
1/2........ 8th note
3/4........ dotted 8th note
1/3........ 8th note triplet
1/4........ 16th note
1/6........ 16th note triplet
1/8........ 32nd note
1/12...... 32nd note triplet
1/16...... 64th note
1/24...... 64th note triplet
7.
To enter a note, hit the pad corresponding
to the note, and then press the PLAY [R
]
(RHYTHM STEP) key.
The note is recorded, and the unit advances by the step
duration set in step 5.
HINT
The intensity with which you hit the pad is also recorded in
the bass sequence.
Current range number
Quantize setting
Duration setting
Measure Tick
Beat
Q=16
Q=16
D= x1/4
D= x1/4
E1
1- 1- 0
Q=4
Q=4
D= x1
D= x1
E1
1- 2- 0
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8.
To enter a rest, press only the PLAY [R
]
(RHYTHM STEP) key.
If you press the PLAY [R
] (RHYTHM STEP) key by
itself, the position advances by one step (duration of
quantize value) but no play information is recorded.
9.
Repeat steps 5 – 8 while changing the
quantize value and duration as necessary,
to enter the desired bass pattern.
When you reach the end of the pattern, the unit
automatically returns to the first measure, letting you
continue the input.
You can edit the recorded sequence as follows.
Erasing an entered note
Repeatedly press the PLAY [R
] (RHYTHM STEP) key
to move to the position to erase. Then hold down the
[FUNCTION] key and press the respective pad. The note
recorded at that point is erased, and the pad goes out.
HINT
During step input, you can use the [DRUM/BASS] key to call
up the range selection screen and switch the range and
scale. (To return, press the [EXIT] key.)
NOTE
When searching for a note to erase, set the quantize value to
the same value as the smallest value used during recording,
or to a smaller value. Otherwise the start of a note may be
missed.
10.
When you have finished step input, press
the STOP [P
] key.
The REC [O
] key goes out and the rhythm pattern
selection screen appears again. By pressing the PLAY
[R
] key you can check the rhythm pattern that you
recorded.
11.
To return to the main screen, press the
[EXIT] key repeatedly.
When you have recorded a rhythm pattern, and you later
set the chord information (root + chord type), the bass
sequence of the rhythm pattern will also be transformed
according to the chord information programmed in a
rhythm song.
HINT
For patterns not used in a rhythm song or for which no bass
sequence is input, this procedure is not necessary.
1.
From the main screen, press the [SONG/
PATTERN] key in the rhythm section
repeatedly, until the key is out.
The rhythm pattern selection screen appears.
2.
Turn the dial to select the pattern for which
to specify chord information, and press the
[EDIT] key.
The rhythm pattern edit menu appears.
3.
Use the cursor left/right keys to bring up
the indication “EDIT OrgRoot” on the
display, and press the [ENTER] key.
This screen allows you to specify the root for the selected
rhythm pattern.
4.
Turn the dial to select the root for the chord.
The available range is C – B (default setting: E). When
setting chord information for a rhythm song, the value
specified here will become the root for transposing up or
down.
5.
When the setting is complete, press the
[EXIT] key.
The rhythm pattern edit menu appears again.
Q=4
Q=4
D= x1
D= x1
E1
1- 3- 0
Entering rhythm pattern
chord information
PTN EDIT
PTN EDIT
QUANTIZE
QUANTIZE
Org Root
Org Root
E
Chord root
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6.
Use the cursor left/right keys to bring up
the indication “PTN EDIT OrgChord” on the
display, and press the [ENTER] key.
The display changes as follows.
This screen allows you to specify the chord type for that
rhythm pattern.
7.
Turn the dial to select the chord.
For the chord type, you can select Major or Minor.
For example, if you have entered a bass phrase with a G
major chord in mind, set the root to “G” and the chord
type to “Major”.
8.
When the setting is complete, press the
[EXIT] key.
The setting is entered and the rhythm pattern edit menu
appears again.
9.
To return to the main screen, press the
[EXIT] key repeatedly.
The playback volume of the rhythm pattern can be
adjusted separately for the drum and bass with the
[RHYTHM] fader. If necessary, the volume levels can
also be individually programmed for each rhythm
pattern.
1.
From the main screen, press the [SONG/
PATTERN] key in the rhythm section
repeatedly, until the key is out.
The rhythm pattern selection screen appears.
2.
Turn the dial to select the rhythm pattern
for which to specify volume information,
and press the [EDIT] key.
The rhythm pattern edit menu appears.
3.
Use the cursor left/right keys to bring up
the indication “PTN EDIT DR LEVEL” on the
display, and press the [ENTER] key.
The display changes as follows. This screen allows you to
specify the drum sequence volume.
The display shows the current volume setting (0 – 15).
4.
Turn the dial to select the desired setting,
and then press the [EXIT] key.
The setting is entered, and the previous screen appears
again.
5.
Use the cursor left/right keys to bring up
the indication “PTN EDIT BS LEVEL” on the
display, and press the [ENTER] key.
The display changes as follows. This screen allows you to
specify the bass sequence volume. The display shows the
current volume setting (0 – 15).
6.
Turn the dial to select the desired setting,
and then press the [EXIT] key.
The setting is entered, and the previous screen appears
again.
7.
To return to the main screen, press the
[EXIT] key repeatedly.
Changing the drum/bass
sequence volume level
OrgChord
OrgChord
Major
Major
PTN EDIT
PTN EDIT
QUANTIZE
QUANTIZE
DR LEVEL
DR LEVEL
15
15
BS LEVEL
BS LEVEL
15
15
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When an empty rhythm pattern is selected and used for
input, the pattern name “Pat xxx” (where xxx is the
pattern number) is automatically assigned. You can edit
this pattern name as necessary.
1.
From the main screen, press the [SONG/
PATTERN] key in the rhythm section
repeatedly, until the key is out.
The rhythm pattern selection screen appears.
2.
Turn the dial to select the rhythm pattern
for which to edit the name, and press the
[EDIT] key.
The rhythm pattern edit menu appears.
3.
Use the cursor left/right keys to bring up
the indication “PTN EDIT NAME” on the
display, and press the [ENTER] key.
The display changes as follows. This screen allows you to
specify a name for the selected rhythm pattern.
4.
Use the cursor left/right keys to move the
flashing position to the character to
change, and turn the dial or use the rhythm
section pads and keys to select a
character.
For information on how to input characters, refer to page
33.
HINT
By repeatedly pressing the [EDIT] key, you can clear all
characters.
5.
Repeat step 4 until the name is as desired.
6.
To return to the main screen, press the
[EXIT] key repeatedly.
Editing rhythm patterns
This section explains how to copy an existing rhythm
pattern or how to erase the playing information and return
the pattern to the blank condition.
You can copy the currently selected rhythm pattern to
another pattern number. This is useful to create variations
of a rhythm pattern.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is
out.
The rhythm pattern selection screen appears.
2.
Turn the dial to select the rhythm pattern to
use as copy source.
3.
Press the [FUNCTION] key in the control
section twice.
The display changes as follows. In this condition, you can
select the number of the copy destination rhythm pattern.
4.
Turn the dial to select the number of the
rhythm pattern to use as copy destination.
When an empty pattern is selected, the indication “E” is
shown to the right of the pattern number.
NOTE
When you select a recorded rhythm pattern as destination,
its contents will be overwritten with the data of the copy
source.
5.
To carry out the copy operation, press the
[ENTER] key. When the indication “COPY
SURE?” appears, press the [ENTER] key
once more.
When the copy operation is completed, the display
returns to the rhythm pattern selection screen. By
pressing the [EXIT] key instead of the [ENTER] key, you
can cancel the operation and back up one step at a time.
Assigning a name to a rhythm
pattern
PTN EDIT
PTN EDIT
QUANTIZE
QUANTIZE
PTN NAME
PTN NAME
Pat 500
Pat 500
Copying a rhythm pattern
COPY
COPY
117
117
å420E
420E
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6.
To return to the main screen, press the
[EXIT] key repeatedly.
This section explains how to erase all data from a
specified rhythm pattern, returning it to the blank state.
NOTE
It is not possible to restore data once the rhythm pattern has
been erased. Use this operation with care.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is
out.
The rhythm pattern selection screen appears.
2.
Turn the dial to select the rhythm pattern to
erase.
3.
Press the [FUNCTION] key in the control
section.
The display changes as follows.
4.
To carry out the erase operation, press the
[ENTER] key.
When the erase operation is completed, the display
returns to the rhythm pattern selection screen. By
pressing the [EXIT] key instead of the [ENTER] key, you
can cancel the operation and back up one step at a time.
5.
To return to the main screen, press the
[EXIT] key repeatedly.
Creating a rhythm song
A rhythm song consists of a sequence of rhythm patterns
with programmed chord and tempo information. The
MRS-8 allows you to save up to 10 rhythm songs per
project. While the [SONG/PATTERN] key is lit, one of
these can be selected for editing or playing.
The following two methods are available for entering
rhythm pattern information into a rhythm song.
Step input
With this method, you line up rhythm patterns one by one
by specifying a pattern and the number of measures.
Input can be performed at any point in the song. It is also
possible to switch to another pattern while the previous
pattern is still playing. This mode is suitable for
specifying patterns in detail.
FAST (Formula Assisted Song Translator)
This method uses simple formulas to specify rhythm
pattern playback from start to end. The result is written to
the song in a single operation. Because input midway
through a song is not possible with this method, it is most
suitable for cases where the configuration of the entire
song has been decided beforehand.
HINT
There is no difference in the completed rhythm song due to
input method that was used, i.e. a song will be the same,
regardless of whether it was created using step input or the
FAST method. If necessary, you can first create a rough
version of a song using FAST and then perform detailed
editing using step input.
Out of the 10 available songs, select the rhythm song for
editing or playing as follows.
HINT
In the default condition of a project, all rhythm songs are
empty.
1.
From the main screen, press the [SONG/
PATTERN] key in the rhythm section
repeatedly, until the key is lit.
The rhythm section switches to rhythm song mode, and
Erasing a rhythm pattern
DELETE
DELETE
SURE?
SURE?
Selecting a rhythm song
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the rhythm song selection screen appears.
When the rhythm song is empty, the indication
“EMPTY” is shown in the rhythm song name field, and
the indication “E” is shown to the right of the rhythm
song number.
2.
Turn the dial to select a rhythm song
number from 0 – 9.
3.
To return to the main screen, press the
[EXIT] key.
This section explains how to input rhythm pattern data
into an empty rhythm song by specifying the rhythm
pattern number and number of measures.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is lit.
The rhythm section switches to rhythm song mode, and
the rhythm song selection screen appears.
2.
Press the REC [O
] key in the transport
section.
The key lights up and the display changes as follows. In
this condition, you can perform rhythm song step input.
The indication “EOS” (End of Song) shows the position
where the rhythm song ends. For an empty song, “EOS”
will be located at the beginning. Therefore nothing
happens if you play the song.
3.
Use the cursor up/down keys to bring up
the indication “
PTN” on the first line of
the display.
During step input, the cursor up/down keys serve to bring
up various kinds of information about events that are
programmed at the current point. For example, when
“PTN” is shown, rhythm pattern information can be
entered for the rhythm song. The following items can be
selected.
HINT
When an item other than “EV
” is selected and no
information is input for the current position, the arrow “
” is
shown before the item name. This indicates that information
input at a preceding point continues to be valid.
4.
Press the [FUNCTION] key in the control
section.
The indication “INSERT?” appears on the first line of the
display.
Entering pattern information
using step input
SongNo0E
SongNo0E
EMPTY
EMPTY
Rhythm song number
Rhythm song name
EV
EV
å
EOS
EOS
1- 1- 0
End-of-song indication Current position
Parameter Description
EV
Event information at current point
PTN
Rhythm pattern number
TimSig
Time signature
ROOT
Chord root
CHORD
Chord type
TEMPO
Tempo
DrLevel
Drum sequence volume
BsLevel
Bass sequence volume
Dr KIT
Drum kit number
Bs PRG
Bass program number
End of Song
Current position
Rhythm
song
1 (measure number)
PTN
PTN
EOS
EOS
å
1- 1- 0
INSERT?
INSERT?
P000x 4
P000x 4
Number of measures to insert
Rhythm pattern
number to insert
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In this condition, you can input rhythm pattern
information for the current point.
5.
Turn the dial to select the rhythm pattern to
insert.
6.
Use the cursor up/down keys to specify the
number of measures to insert.
If you specify more measures than the original length of
the rhythm pattern, the rhythm pattern will be repeated. If
you specify fewer measures, the song will switch to the
next rhythm pattern before the current pattern has
finished playing.
7.
To finalize the setting, press the [ENTER]
key.
The rhythm pattern information will be input at the
current location, and the display reverts to the original
screen. The “EOS” indication is moved back by the
number of measures that were inserted.
By pressing the PLAY [R
] key while this display is
shown, you can repeatedly play the rhythm pattern
entered at the current point.
8.
Repeatedly press the cursor right key to
move to the measure number for which
“EOS” is shown on the second line of the
display.
During rhythm song step input, you can use the cursor
left/right keys to move the input position in measure
units. When you reach the end of the song, the indication
“EOS” is shown on the second line of the display.
HINT
The REW [T
] and FF [Y
] keys in the transport section can be
used to move the current position in beat units.
When “EV
” is shown on the display, turning the dial moves
the current position in sixteenth note units. By bringing up the
“EV
” indication to move to a point within a measure and
then using the cursor up/down keys to display event
information, you can enter event information in sixteenth note
units (
p. 83).
9.
Repeat steps 4 – 8 to enter all required
pattern information.
10.
When all required pattern information has
been entered, press the STOP [P
] key.
The REC [O
] key goes out and the rhythm song selection
screen appears again. If you press the PLAY [R
] key, the
created rhythm song will be played.
To edit the entered rhythm pattern information, proceed
as follows.
Selecting a different rhythm pattern
Use the cursor left/right keys to move to the point where
the respective rhythm pattern information is input, and
then turn the dial to select the new rhythm pattern.
By turning the dial at a point where no rhythm pattern
information is input (“
PTN” is shown), you can add
new rhythm pattern information for this point.
The newly selected rhythm pattern information will
always be valid until the point where the next rhythm
pattern information is input.
Deleting entered rhythm pattern information
Use the cursor left/right keys to move to the position of
the rhythm pattern information to delete, and press the
[FUNCTION] key twice. (The indication “EV ERASE
SURE?” appears.) Then press the [ENTER] key. When
rhythm pattern information was deleted, the previous
pattern will remain valid until the point where the next
rhythm pattern information is input.
PTN 002
PTN 002
08Beat03
08Beat03
1- 1- 0
PATTERN 002 End of Song
Current position
Rhythm
song
(measure number)
321
PTN
PTN
EOS
EOS
å
3- 1- 0
End of Song
PATTERN 002
Current position
Rhythm
song
(Measure number) 3
21
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN C
Delete
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Inserting a rhythm pattern in a song
Use the cursor left/right keys to move to the point where
the rhythm pattern should be inserted, and perform steps
4 – 7. A new rhythm pattern is inserted at the current
location, and all subsequent patterns are moved back by
the duration of the inserted pattern.
Deleting a specific measure
Use the cursor left/right keys to move to the start position
of the measure to delete. Press the [FUNCTION] key
three times. (The indication “MEAS DEL SURE?”
appears.) Then press the [ENTER] key. The measure at
the current position is deleted, and subsequent rhythm
pattern information moves forward. When a measure at
the beginning of a rhythm pattern (such as the first
measure of a 2-measure pattern) is deleted, that measure
only is deleted, and the indication changes to “
PTN”
for the second measure.
The FAST (Formula Assisted Song Translator) method
developed by ZOOM uses simple formulas to specify
rhythm pattern sequences and write an entire rhythm
song in one operation.
The following keys and pads can be used for numeric
input.
The basic rules for creating a rhythm pattern sequence are
as follows.
Line up patterns
Use the “+” symbol to line up rhythm patterns. For
example, entering 0 + 1 + 2 will result in the following
rhythm pattern play sequence.
Repeat patterns
Use the “x” (multiplication) symbol to specify pattern
repetitions. As in normal arithmetic, “x” takes
precedence over “+”. For example, entering 0 + 1 x 2 + 2
will result in the following rhythm pattern play sequence.
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN B
PATTERN D
PATTERN D PATTERN C
Insert
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN B PATTERN D PATTERN C
Delete 1 measure
Using FAST for pattern
information input
[x+] key
Enters the "+" (plus symbol)
for lining up patterns and
the "x" (multiplication
symbol) for repeated play of
the same pattern.
[( )] key
Enters the opening and
closing brackets used
for linking several
patterns.
Pads 1 - 9 / [0] key
Serve for specifying pattern numbers and
repetition count.
PATTERN 0 PATTERN 1 PATTERN 2
PATTERN 0 PATTERN 1 PATTERN 1 PATTERN 2
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Repeat multiple patterns
Use the “(“ and “)” symbols (opening and closing
brackets) to link a group of patterns for repetition.
Formulas enclosed in brackets take precedence over other
formulas. For example, entering 0 + (1 + 2) x 2 + 3 will
result in the following rhythm pattern play sequence.
An example for creating the rhythm pattern sequence
0 + (1+2) x 4 is shown below.
HINT
If the formula does not fit on two lines, the indication scrolls
by one character each. If you use the cursor left/right keys to
move the input position, the line scrolls left and right
accordingly.
For FAST input, the leading zeros 0 and 00 can be omitted. For
example, pattern 001 is specified as “1”, and pattern 050 as
“50”.
The entered formula is saved as part of a project. By calling up
the formula later, you can edit it or use it to write the song.
NOTE
The FAST method can only be used to write a song in one go,
from beginning to end. Entering rhythm patterns partly into
the song is not possible.
•To edit a rhythm song that was written with this method, edit
the formula and then write the entire song again, or use step
input.
1.
Press the [SONG/PATTERN] key
repeatedly, until the key is lit.
The rhythm section switches to the rhythm song mode,
and the rhythm song selection screen appears.
2.
Press the [EDIT] key.
The rhythm song edit menu appears.
3.
Use the cursor left/right keys to bring up
the indication “SongEdit FAST” on the
display, and press the [ENTER] key.
A cursor appears on the first line of the display, and FAST
input is possible.
4.
Use the pads and keys of the rhythm
section to enter the formula for creating the
rhythm song.
PATTERN 1PATTERN 0 PATTERN 2
PATTERN 1 PATTERN 2 PATTERN 3
0
0
0+
0+
0+(
0+(
0+(1+2
0+(1+2
0+(1+2)
0+(1+2)
0+(1+2)x
0+(1+2)x
0+(1+
0+(1+
0+(1+2)x
0+(1+2)x
4
4
0+(1
0+(1
Press twice
Press twice
Press twice
SongEdit
SongEdit
TRANSPOS
TRANSPOS
±
Cursor
0+(1+2)x
0+(1+2)x
4
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If you make a mistake during input, you can correct it as
follows.
Deleting a number/symbol
Use the cursor left/right keys to move the flashing
segment to the number/symbol to delete, and press the
[EDIT] key.
Inserting a number/symbol
Use the cursor left/right keys to move the flashing
segment to the point where you want to insert a number
or symbol, and input the new number/symbol with the
pads and keys.
5.
When formula input is completed, press the
[ENTER] key.
The display changes as follows. In this condition, you can
select the rhythm song number into which to write the
song.
HINT
When you select an empty rhythm song number, the
indication “E” is shown to the right of the number.
NOTE
When you select an existing rhythm song as write
destination, the contents of that rhythm song will be
overwritten.
6.
Turn the dial to select the destination
rhythm song, and press the [ENTER] key.
The write operation is carried out, and the rhythm song
edit menu appears again.
To check the result, press the [EXIT] key to return to the
rhythm song selection screen, select the rhythm song that
you have written, and press the PLAY [R
] key.
7.
To return to the main screen, press the
[EXIT] key repeatedly.
This section explains how to add chord information (root
and chord type) data to the rhythm song that you have
created by inputting rhythm pattern data. When playing a
rhythm song for which chord information was input, the
bass sequence will change according to the chord
progression.
HINT
If the original root of the rhythm pattern and the root specified
for the rhythm song are different, the bass sequence phrase
will be transposed according to the root input for the rhythm
song.
If the original chord type of the rhythm pattern and the chord
type specified for the rhythm song are different, the bass
sequence phrase will be converted according to the chord
type input for the rhythm song. (Depending on the phrase and
chord type, there may be no change.)
1.
Bring up the rhythm song selection screen
and turn the dial to select the rhythm song
for which to enter chord information.
2.
Press the REC [O
] key.
The key lights up and rhythm song step input becomes
possible.
3.
Use the cursor up/down keys to bring up
the indication “ROOT” on the first line of the
display.
You can now enter the chord root for the rhythm pattern
played at this point.
At a point where rhythm pattern information is already
input, the chord information “E--” (root: E, chord type:
no conversion) is automatically assigned. Therefore, for a
rhythm song without entered chord information, the
phrase of the pattern is unchanged and the root is
transposed to E.
4.
Turn the dial to specify the note name (C –
B) that will be the root of the chord.
The following screen shows an example of changing the
chord root to A.
SaveSong
SaveSong
0E
0E
Rhythm song number
Entering chord information
ROOT
ROOT
E --
E --
1- 1- 0
Chord type
Chord root
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HINT
During chord information input, you can press the PLAY [R
]
key to check the rhythm pattern. The pattern will be played
with the new chord setting applied. To stop play, press the
STOP [P
] key.
5.
To change the chord type, press the cursor
down key once to bring up the indication
“CHORD” on the first line of the display.
You can now input the chord type.
6.
Turn the dial to select the chord type from
the following options.
7.
Move to the location where you want to
input the next chord information, and input
chord information in the same way as
described in steps 3 – 6.
You can move the input location during rhythm song step
input in the following ways.
Moving in steps of a measure
Use the cursor left/right keys to move to the beginning of
the preceding or following measure.
Moving in steps of a beat
Use the REW [T
]/FF [Y
] keys to move to the beginning
of the preceding or following beat.
Moving in steps of a sixteenth note
Repeatedly press the cursor up key to bring up the
indication “EV
” on the display, and turn the dial to
move forward or backward in 12-tick (16th note) units.
If necessary, you can also input chord information at a
point within a measure, as shown below (smallest unit:
sixteenth note). To do this, bring up the indication
“EV
” on the first line of the display, turn the dial to
move current point, and then bring up the chord
information input screen again.
HINT
At a point where no chord information is input, “
” is shown
to the left of the “ROOT” or “CHORD” indication. This means
that the immediately preceding information continues to be
valid.
8.
Input the remaining chord information in
the same way.
If you have made a mistake or want to make a change,
proceed as follows.
•To change chord information
Move to the location at which the chord information is
input, use the cursor up/down keys to switch the display
to “ROOT” or “CHORD”, and turn the dial to change the
chord information.
•To delete chord information
Move to the location at which the chord information is
input, and use the cursor up/down keys to show the chord
information to delete. Press the [FUNCTION] key twice.
(The indication “EV ERASE SURE?” appears.) When
you press the [ENTER] key, the chord information will be
deleted, and the display changes to “
ROOT or “
CHORD”.
9.
When you have finished, press the STOP
[P
] key.
The unit returns to the rhythm song selection screen. By
pressing the PLAY [R
] key in this condition, you can
check the rhythm song with the new chord information.
To return to the main screen, press the [EXIT] key.
ROOT
ROOT
A --
A --
1- 1- 0
CHORD
CHORD
A --
A --
Display Description Display Description
No change
12 3 412 3 4
1
Em
3
Em
2
Am
4
Am
B7
PATTERN A
12 3 412 3 4
PATTERN B
Measure
Beat
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13245
PATTERN 001 PATTERN 020
D maj G min A7
BPM-135
10
10
0
0
4/4
Measure
Pattern
Time signature
Root/chord
Tempo
Drum track volume
Bass track volume
Drum kit number
Bass program number
A rhythm song contains information about rhythm
patterns, chord, tempo, time signature etc. in a matrix
configuration, as shown at the bottom of this page. This is
called event information. When the rhythm song is in the
step input condition, you can move the current position
with the cursor left/right keys etc. and use the cursor up/
down keys to call up and enter or edit event information.
1.
Bring up the rhythm song selection screen
and turn the dial to select the rhythm song
for which to enter chord information.
2.
Press the REC [O
] key.
The key lights up and rhythm song step input becomes
possible.
3.
Use the cursor up key to bring up the
indication “EV
” on the first line of the
display.
This screen lets you check which event information is
entered at the current point. The symbol after “EV
(such as “Pt” or “TS”) denotes the type of event.
Available events and their symbols are listed in the table
below.
HINT
Time signature information can be entered only at the
beginning of a measure.
If no tempo information is input for the rhythm song, the
tempo currently set for the rhythm section will be used. To
ensure that a rhythm song will always play with the same
tempo, be sure to enter tempo information at the beginning of
the song.
4.
Move to the location where you want to
input a new event.
For details on how to move the current location, refer to
page 82.
5.
Use the cursor up/down keys to select the
type of event to input.
If the event you select here has been input at the current
location, its value will be displayed.
Entering other information
Entered event type
EV
EV
å
1- 1- 0
PTN
TimSig
ROOT
CHORD
TEMPO
DrVOL
BsVOL
DrKIT
BsPRG
C – B
--, Maj, m, 7, m7,
M7, aug, dim,
7sus4, sus4, m7b5,
m6, 6, m9, M9,
mM7
0 – 15
0 – 15
See appendix
See appendix
Event type Symbol Description Setting range
40.0 – 250.0
000 – 510
Rhythm pattern
number
Time signature
(beat)
Chord root
Chord type
Tempo
Drum sequence
volume
Bass sequence
volume
Drum kit
Bass program
1 – 8(1/4 – 8/4)
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If there is no corresponding event, the display will
indicate “
xxx” (where xxx is the event name). This
indicates that the previously input event information still
applies.
6.
Turn the dial to input the event value.
HINT
During rhythm song step input, you can press the PLAY [R
]
key to check the rhythm pattern. The pattern will be played
with the current setting applied. To stop play, press the STOP
[P
] key.
7.
Input the remaining events in the same way.
To input more information for the same type of event, you
can move the current position in measures or beats while
the event input screen is displayed.
If you make a mistake or want to change the information,
the events can be edited in the following ways.
•To change an event setting
Display the event to change, and turn the dial to alter the
setting.
•To delete event information
Display the event to delete, and press the [FUNCTION]
key twice. (The indication “EV ERASE SURE?”
appears.) Then press the [ENTER] key.
8.
When you have finished, press the STOP
[P
] key.
The REC [O
] key goes out, and the rhythm song
selection screen appears again. To return to the main
screen, press the [EXIT] key repeatedly.
Playing a rhythm song
This section explains how to select and play one of the 10
rhythm songs that were created by inputting rhythm
pattern and chord information.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is lit.
The rhythm song selection screen appears.
2.
Turn the dial to select the rhythm song, and
then press the PLAY [R
] key.
The selected rhythm song will begin playing. If
something has been recorded on the audio tracks, those
tracks will play back simultaneously.
HINT
It is also possible to play a drum kit or bass program
manually during rhythm song playback by hitting the pads.
NOTE
If you select an empty rhythm song for which an “E” is shown
to the right of the song number, nothing will be played back.
3.
To stop the rhythm song, press the STOP
[P
] key.
4.
To return to the main screen, press the
[EXIT] key.
DrLevel
DrLevel
15
15
å
å
Tempo
Tempo
SongNo0
SongNo0
SONG000
SONG000
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Editing a rhythm song
This section explains how to edit a rhythm song that you
have created.
Part of a rhythm song can be copied in measures and
inserted into another location. This is convenient to repeat
a portion of a rhythm song.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is lit.
The rhythm song selection screen appears.
2.
Turn the dial to select the rhythm song to
edit.
3.
Press the REC [O
] key.
The key lights up and rhythm song step input is possible.
4.
Repeatedly press the [FUNCTION] key to
bring up the indication “COPY START” on
the display.
This screen lets you specify the measure to be used as
copy source start point.
5.
Turn the dial to select the measure to use
as copy source start point, and press the
[ENTER] key.
The display changes as follows. This screen lets you
specify the measure to be used as copy source end point.
6.
Turn the dial to select the measure to use
as copy source end point, and press the
[ENTER] key.
The copy range is specified, and the screen for selecting
the copy destination appears.
7.
Turn the dial to select the measure to use
as copy destination start point.
8.
To carry out the copy process, press the
[ENTER] key.
The “EOS” marker is shifted back by the number of
copied measures.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
9.
Press the STOP [P
] key.
The unit returns to the rhythm song selection screen. To
return to the main screen, press the [EXIT] key.
You can transpose the bass sequence of the rhythm song
up or down in semitone units.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is lit.
The rhythm song selection screen appears.
Copying a specified range of
measures
PATTERN A PATTERN B
PATTERN A PATTERN B PATTERN B
1234 6 785
PATTERN A PATTERN B
PATTERN A PATTERN B PATTERN A PATTERN B
1234
1234 6 789105
1234 6 78
5
PATTERN A PATTERN A
PATTERN A PATTERN A
Copy
Copy
COPY
COPY
START
START
1- 1- 0
Copy source start point
Transposing the entire rhythm
song
COPY
COPY
END
END
1- 1- 0
Copy source end point
COPY
COPY
TO
TO
1- 1- 0
Copy destination start point
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2.
Turn the dial to select the rhythm song to
transpose.
3.
Press the [EDIT] key.
The rhythm song edit menu appears.
4.
Verify that the indication “TRANSPOS” is on
the display, and press the [ENTER] key.
The display changes as follows.
5.
Turn the dial to select the transpose setting
(-6 – 0 +6), and press the [ENTER] key.
The default setting is 0 (no transposing). When you select
a setting such as +5, the bass sequence will be transposed
five semitones (a perfect fourth) up. (Depending on the
range, the result may be one octave higher or lower.)
When you press the [ENTER] key to confirm the
transpose setting, the indication “TRANSPOS SURE?”
appears on the display.
6.
To carry out the transpose operation, press
the [ENTER] key once more.
The transpose operation is carried out, and the rhythm
song edit menu appears again.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
NOTE
When you carry out the transpose operation, the root of the
chord information for the rhythm song is rewritten. To return
to the original condition, perform transpose once more in the
opposite direction.
7.
To return to the main screen, press the
[EXIT] key repeatedly.
You can copy the contents of any rhythm song in a project
to any other rhythm song number. This is useful to create
variations of a song.
NOTE
When you execute the copy, the contents of the destination
rhythm song will be erased. Use this function with care.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is lit.
The rhythm song selection screen appears.
2.
Turn the dial to select the rhythm song to
copy.
This song will be used as copy source.
3.
Press the [FUNCTION] key twice.
The display changes as follows.
4.
Turn the dial to select the number of the
copy destination rhythm song, and press
the [ENTER] key.
When you select an empty rhythm song number, the
indication “E” is shown to the right of the number.
When you press the [ENTER] key, the indication “COPY
SURE?” appears on the display.
5.
To carry out the copy operation, press the
[ENTER] key once more.
When the copy operation is completed, the unit returns to
the rhythm song selection screen with the destination
rhythm song being loaded.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
6.
To return to the main screen, press the
[EXIT] key repeatedly.
SongEdit
SongEdit
TRANSPOS
TRANSPOS
TRANSPOS
TRANSPOS
0
0
Transpose value
Copying a rhythm song
COPY
COPY
0
0
å 1E
1E
Copy destination rhythm song
Copy source rhythm song
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This section explains how to erase the entire rhythm song,
resetting it to a blank state.
NOTE
Once you erase the rhythm song, it cannot be recovered.
Use this function with care.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is lit.
The rhythm song selection screen appears.
2.
Turn the dial to select the rhythm song to
erase.
3.
Press the [FUNCTION] key.
The display changes as follows.
4.
To carry out the erase operation, press the
[ENTER] key.
When the erase operation is completed, the unit returns to
the rhythm song selection screen.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
5.
To return to the main screen, press the
[EXIT] key repeatedly.
When a rhythm song is created, the song name “Songxxx”
(where xxx is the song number) is automatically assigned.
You can edit this name as necessary.
1.
From the main screen, press the [SONG/
PATTERN] key repeatedly, until the key is lit.
The rhythm song selection screen appears.
2.
Turn the dial to select the rhythm song
whose name you want to edit.
3.
Press the [EDIT] key.
The rhythm song edit menu appears.
4.
Use the cursor left/right keys to bring up
the indication “SongEdit NAME” on the
display, and press the [ENTER] key.
The display changes as follows.
5.
Use the cursor left/right keys to move the
flashing position to the character to
change, and turn the dial or use the rhythm
section pads and keys to select a
character.
For information on how to input characters, refer to page
33.
6.
When the name has been input, press the
[EXIT] key.
The rhythm song name is changed, and the display
returns to the rhythm song edit menu.
7.
To return to the main screen, press the
[EXIT] key repeatedly.
Erasing the rhythm song
DELETE
DELETE
SURE?
SURE?
Assigning a name to a rhythm
song
SongEdit
SongEdit
TRANSPOS
TRANSPOS
SongName
SongName
SONG000
SONG000
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Importing rhythm patterns
and rhythm songs from
another project
This section explains how to import all rhythm pattern
and rhythm song data or only a specific rhythm pattern
from another project that was saved on the SD card.
NOTE
The import process will overwrite existing rhythm patterns/
rhythm songs in the currently selected project. Take care not
to accidentally overwrite rhythm pattern or rhythm song data
that you want to keep.
1.
From the main screen, press the [SONG/
PATTERN] key to bring up the rhythm
pattern or rhythm song selection screen.
Importing of rhythm patterns or rhythm songs is possible
both in rhythm pattern mode and rhythm song mode.
2.
Press the [SYSTEM/UTILITY] key.
The rhythm utility menu for making various rhythm
section settings appears.
3.
Use the cursor left/right keys to bring up
the indication “UTILITY IMPORT” on the
display, and press the [ENTER] key.
The display changes as follows.
4.
Use the cursor left/right keys to select ALL
(import all rhythm patterns and rhythm
songs) or PATTERN (import specific rhythm
pattern), and press the [ENTER] key.
In this condition, you can select the source project from
which to import.
5.
Turn the dial to select the source project,
and press the [ENTER] key.
The subsequent steps differ, depending on which
selection was made in step 4.
When ALL was selected
Verify that the indication “IMPORT SURE?” is shown on
the display. Then proceed to step 6.
When PATTERN was selected
The source rhythm pattern is shown on the display. Turn
the dial to select the desired rhythm pattern, and press the
[ENTER] key. The import destination pattern then is
displayed. Use the dial again to select the destination
pattern, and press the [ENTER] key. The indication
“IMPORT SURE?” appears on the display.
6.
To carry out the import process, press the
[ENTER] key.
When all patterns/songs were selected, the rhythm
pattern or rhythm song selection screen appears again.
When a specific rhythm pattern was selected, the unit
returns to the condition of step 5. To return to the main
screen, press the [EXIT] key repeatedly.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
UTILITY
UTILITY
DRUM KIT
DRUM KIT
IMPORT
IMPORT
ALL
ALL
IMPORT
IMPORT
BontLkBl
BontLkBl
0
Project name Project numbe
r
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Editing various settings of
the rhythm section
This section explains how to edit various settings that
affect the entire rhythm section, such as adjusting the pad
sensitivity or adjusting the volume of the metronome.
The basic procedure for editing the rhythm section
settings is the same for most items, as described below.
HINT
This procedure can be carried out either in rhythm pattern
mode or rhythm song mode.
1.
From the main screen, press the [SONG/
PATTERN] key to bring up the rhythm
pattern or rhythm song selection screen.
2.
Press the [SYSTEM/UTILITY] key.
The rhythm utility menu for making various rhythm
section settings appears.
3.
Use the cursor left/right keys to select one
of the following items to edit, and press the
[ENTER] key.
DRUM KIT
Select the drum kit to use for rhythm pattern/rhythm song
play (
p. 64).
BASS PRG
Select the bass program to use for rhythm pattern/rhythm
song play (
p. 64).
COUNT
Change the length of the pre-count that is heard during
real-time input of a rhythm pattern.
ClickVol
Change the volume level of the metronome click that is
heard during real-time input of a rhythm pattern.
•PAD SENS
Change the pad sensitivity which determines the volume
level in relation to the force with which the pad is struck.
MIDI
Make MIDI-related settings (
p. 108).
IMPORT
Import rhythm patterns and rhythm songs from another
project saved on the SD card (
p. 88).
MEMORY
Check the remaining amount of rhythm pattern and
rhythm song memory.
POSITION
Select whether the drum track panning operates as seen
from the drummer or from the listener (audience).
4.
Turn the dial to edit the setting.
The screen display and operation will be different for
each item. For details on most items, refer to the sections
that follow. For information on rhythm pattern/rhythm
song import and MIDI settings, refer to the respective
sections in this manual.
5.
When you have finished making settings,
press the [EXIT] key repeatedly to return to
the main screen.
You can change the length of the pre-count that is heard
when you record a rhythm pattern in real time. Perform
steps 1 – 3 of “Basic procedure” to bring up the indication
“UTILITY COUNT”, and press the [ENTER] key. Then
turn the dial to choose one of these settings.
OFF
The pre-count is turned off.
•1 – 8
A pre-count of 1 – 8 beats is heard (default: 4).
Basic procedure
UTILITY
UTILITY
DRUM KIT
DRUM KIT
Changing the length of the
pre-count
COUNT
COUNT
4
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SPECIAL
A special pre-count as shown below is heard.
You can change the volume of the metronome that is
heard when you record a rhythm pattern in real time.
Perform steps 1 – 3 of “Basic procedure” to bring up the
indication “UTILITY ClickVol”, and press the [ENTER]
key. Then turn the dial to set the volume (0 – 15).
HINT
A setting of zero means that the metronome click is off.
You can specify the volume that is produced according to
the force with which you hit the pads (pad sensitivity).
Perform steps 1 – 3 of “Basic procedure” to bring up the
indication “UTILITY PAD SENS”, and press the
[ENTER] key. Then turn the dial to choose one of these
settings.
SOFT
The volume will be soft, regardless of how strongly you
tap the pad.
MEDIUM
The volume will be medium, regardless of how strongly
you tap the pad.
LOUD
The volume will be loud, regardless of how strongly you
tap the pad.
LITE
Maximum sensitivity. Even light taps will produce a loud
volume.
NORMAL
Normal sensitivity (default setting).
HARD
Low sensitivity. Strong tapping is needed to produce a
loud volume.
EX HARD
Lowest sensitivity. Very strong tapping is needed to
produce a loud volume.
To check the remaining amount of recording memory for
rhythm patterns and rhythm songs, perform steps 1 – 3 of
“Basic procedure” to bring up the indication “UTILITY
MEMORY”, and press the [ENTER] key.
This screen is for display only. There is no setting that can
be edited.
The pan setting for the drum sound can be set to apply as
seen from the drummer or from the listener.
Perform steps 1 – 3 of “Basic procedure” to bring up the
indication “UTILITY POSITION”, and press the
[ENTER] key. Then select one of the following settings.
PLAYER
Left/right pan setting applies as seen from the player
(drummer).
LISTENER
Left/right pan setting applies as seen from the listener
(audience).
Changing the metronome
volume
Adjusting the sensitivity of
the pads
ClickVol
ClickVol
15
15
PAD SENS
PAD SENS
NORMAL
NORMAL
Checking the remaining
amount of memory
Swapping the left/right pan
position
MEMORY
MEMORY
32%
32%
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MASTER
7/85/64321
BASSDRUM
MASTER OUTPUT
Recorder
(1)
Input
Insert effect
Rhythm section
Internal mixer
Drum
Bass
Track 1
Track 2
Track 3
Track 4
Track 5/6
Track 7/8
(2)
(3)
Reference [Effects]
This section explains the functions and operation of the effect section built into the MRS-8.
About the effects
The MRS-8 has two types of effects, an “insert effect”
that is inserted at a specific position, and a “send/return
effect” that is used via the built-in mixer. The two effect
types can be used simultaneously. The characteristics of
these effects are described below.
Insert effect
The insert effect is placed into the signal path at a specific
point. You can select one of the following positions at
which to apply the effect.
(1) Immediately after the input jack
(2) In the output of any audio track or drum
track/bass track
(3) Immediately before the [MASTER] fader
When the position immediately after the input jack is
selected, the effect processes the input signal, and the
result will be recorded when you carry out recording.
When the insert effect is applied to one of the audio tracks
(tracks 1 – 8) or the drum track/bass track (drum kit/bass
program output signal), the effect processes only a
specific track. This can be used to modify the sound of a
recorded track.
By selecting the position immediately before the
[MASTER] fader, you can process the final stereo mix,
for example to adjust the tonal quality or sonic intensity
during mixdown or bounce recording.
Send/return effect
The send/return effect is internally connected to the send/
return loop of the mixer section. This applies to all tracks
and can be used to add effects such as reverb or chorus
during mixdown or bounce recording.
The signal level of each track going to the send/return
effect (send level) can be adjusted individually. The
output of the send/return effect is returned to the internal
mixer and added to the stereo mix.
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7/821
BASSDRUM MASTER
SEND LEVEL
Send
Return
Send/return effect
Send level adjustment
Using the insert effect
This section explains how to select the position for the
insert effect, how to select a patch, and how to edit
patches.
The insert effect section contains a number of single
effects such as compressor, distortion, and delay. Each of
these separate effects is called an “effect module”.
In the insert effect, the effect modules are connected in
series. A combination of effect modules that can be used
simultaneously is called an “algorithm”.
The MRS-8 allows the following algorithms.
CLEAN
DIST
ACO/BASS SIM (Display: Ac/BsSIM)
BASS
An algorithm suitable for recording guitar/bass.
MIC
An algorithm suitable for microphone recording of vocals
and acoustic instruments.
LINE
An algorithm suitable for recording line-level output
instruments such as a synthesizer.
DUAL MIC
An algorithm with two entirely separate channels for
mono input x 2 and mono output x 2.
MASTERING (Display: MASTRING)
An algorithm suitable for processing the final stereo mix
signal.
Depending on the selected algorithm, the input/output
configuration of the effect will differ. The arrangement of
effect modules for each algorithm and the input/output
signal flow are shown in the diagram below.
HINT
For some insert position settings, a stereo signal may be
mixed to mono before effect input (
p. 94).
About insert effect patches
Effect module arrangement Input/output type
Algorithm
Mono Stereo
Mono x 2 Mono x 2
Stereo Stereo
Stereo Stereo
LINE
MASTERING
CLEAN
DIST
ACO/BASS SIM
BASS
MIC
DUAL MIC
COMP PRE AMP/DRIVE MODULATION/DELAYZNR EQ
COMP/LIM ISOLATOR MODULATIONZNR EQ
3BAND COMP
LO-FI NORMALIZE DIMENSION
RESONANCE
ZNR EQ
COMP/LIM MIC PRE+DE-ESSER MODULATION/DELAYZNR EQ
COMP/LIM MIC PRE DOUBLINGZNR EQ
COMP/LIM MIC PRE DOUBLINGZNR EQ
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Each effect module in an algorithm comprises two
aspects, namely the effect type and the effect parameters.
Even within the same algorithm, changing the effect type
and/or the effect parameters can produce a variety of
different sounds.
The edited effect type and parameter settings are stored as
a so-called “patch”. The insert effect allows 20 – 50
patches per algorithm. The numbers are listed in the table
below.
To use a patch, first select the algorithm and then select
one of the patches in the algorithm. When you select a
patch, it becomes effective immediately.
In the default condition of a project, the insert effect is
applied immediately after the input. To change the insert
location, proceed as follows.
1.
From the main screen, press the [INPUT
SRC] key in the effect section.
The current insert position is shown on the display.
The display meaning is as follows.
IN
Immediately after input (default)
DRUM
Drum track
BASS
Bass track
TR 1 – 4
Tracks 1 – 4
TR 1/2, TR 3/4, TR 5/6, TR 7/8
Mono tracks x 2 (tracks 1/2, 3/4) or stereo tracks (tracks
5/6, 7/8)
MASTER
Immediately before [MASTER] fader
2.
Turn the dial to select the insert position.
HINT
While the screen of step 1 is shown, the status keys and
INPUT [ON/OFF] keys 1/2 can also be used to select the
insert position. To select the track pairs 1/2 and 3/4, press
both status keys together. To select the drum/bass track
using the status key method, press the [RHYTHM] status key
repeatedly until the desired insert position (“DRUM” or
“BASS”) is shown.
3.
When the desired insert position has been
selected, press the [EXIT] key to return to
the main screen.
This section explains how to select the patch for the insert
effect.
1.
From the main screen, press the [INSERT
EFFECT] key in the effect section
repeatedly, until the key is lit.
The following display is shown. In this condition, you
can select the algorithm and patch for the insert effect.
Algorithm Number of patches
(preprogrammed patches)
CLEAN
30 (22)
DIST
50 (42)
ACO/BASS SIM
20 (10)
BASS
20 (10)
MIC
50 (31)
LINE
50 (30)
DUAL MIC
50 (30)
MASTERING
30 (21)
Changing the insert location
of the insert effect
Patch
COMP PRE AMP/
DRIVE
EQ
ZNR
PAT LVL
MODULATION/
DELAY
IN SRC
IN SRC
IN
IN
Insert position
Selecting the patch for the
insert effect
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2.
Use the cursor up/down keys to select the
algorithm to use.
When you select the algorithm, the patch currently
selected for that algorithm becomes active.
3.
Turn the dial to select the patch to use.
The new patch is called up immediately.
HINT
•You can also use the cursor left/right keys to adjust the patch
level (the final volume of the patch).
If the indication “EMPTY” is shown in the patch name field,
selecting the patch will have no effect.
4.
To temporarily turn off the insert effect,
press the [INSERT EFFECT] key so that the
key goes out.
The insert effect is switched to the bypass (off) condition.
The indications “BYPASS” and “TUNER
ENTER” are
shown alternately on the display.
To turn the insert effect on again, press the [INSERT
EFFECT] key once more.
HINT
Pressing the [ENTER] key in the bypass condition activates
the tuner function (
p.114).
5.
Press the [EXIT] key to return to the main
screen.
The flow of the signal before and after the insert effect
will change, depending on the insert position and the
number of input/output channels (mono/stereo).
The illustration at right shows how the signal changes
before and after the insert effect, depending on the insert
effect position. (In the effect indication, “M
S” stands
for mono input/stereo output, “S
S” stands for stereo
input and output, and “Dual” stands for mono input x 2
and mono output x 2.)
Insert position immediately after input
CLEAN
CLEAN
Standard
Standard
0
A
lgorithm name
Patch number Patch name
EFFECT
(MS)
L
R
EFFECT
(DUAL)
L
R
EFFECT
(SS)
L
R
EFFECT
(SS)
L
R
EFFECT
(MS)
L
R
EFFECT
(DUAL)
L
R
Recording on a mono track
Input 1
Input 1
Input 1
Input 1
Input 2
Input 1
Input 2
Input 1
Input 2
Track
Track
Track
Track
Track
Track
L
R
L
R
L
R
L
R
L
R
L
R
Input 1
Input 1
Input 1
Input 1
Input 2
Input 1
Input 2
Input 1
Input 2
EFFECT
(MS)
EFFECT
(DUAL)
EFFECT
(SS)
EFFECT
(SS)
EFFECT
(MS)
EFFECT
(DUAL)
Recording on a stereo track
Odd-
numbered track
Even-
numbered track
Odd-
numbered track
Even-
numbered track
Odd-
numbered track
Even-
numbered track
Odd-
numbered track
Even-
numbered track
Odd-
numbered track
Even-
numbered track
Odd-
numbered track
Even-
numbered track
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Insert position at output of audio track or
drum kit/bass program
Insert position immediately before [MASTER]
fader
The effect modules of an algorithm have various effect
parameters that can be adjusted to make detailed changes
to the character of the effect. By editing the effect
parameters, you can obtain the desired sonic result.
For some effect modules, you can also change the effect
type. For example, the MODULATION/DELAY effect
module of the MIC algorithm provides 19 effect types
such as chorus, flanger, phaser, etc. (When you change
the effect type, the effect parameter arrangement also
changes.)
This section explains how to edit the effect type and effect
parameters for the currently selected patch.
L
R
L
R
L
R
L
R
L
R
L
R
Insert target is mono track (1 - 4) or
bass track
Insert target is stereo track (5/6, 7/8),
mono track pair (1/2, 3/4) or drum track
EFFECT
(MS)
EFFECT
(DUAL)
EFFECT
(SS)
EFFECT
(MS)
EFFECT
(DUAL)
EFFECT
(SS)
Track Fader
Fader
Fader
Track
Track
Odd-
numbered track
Even-
numbered track
Odd-
numbered track
Even-
numbered track
Odd-
numbered track
Even-
numbered track
Recorder Internal mixer
Fader
Fader
Fader
Fader
Fader
Fader
Internal mixer
Recorder
Editing an insert effect patch
MASTER
OUTPUT
MASTER
OUTPUT
MASTER
OUTPUT
L
R
L
R
L
R
L
R
L
R
L
R
EFFECT
(MS)
EFFECT
(DUAL)
EFFECT
(SS)
MASTER fader
MASTER fader
MASTER fader
MASTER
MASTER
MASTER
MODULATION/
DELAY
CHORUS
DEPTH
RATE
MIX
FLANGER
DEPTH
RATE
FB
PHASER
RATE
COLOR
Effect
module
Effect
type
Effect
parameters
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Algorithm Module/display indication
CLEAN
DIST
ACO/BASS SIM
BASS
MIC
DUAL MIC
LINE
MASTERING
COMP PRE AMP/DRIVE EQ
EQ
MODULATION/DELAY
MODULATION/DELAY
MODULATION/DELAY
ZNR, PAT LVL
ZNR, PAT LVL
EQ ZNR, PAT LVL
EQ ZNR, PAT LVL
COMP/LIM
COMP/LIM
COMP/LIM
MICPRE+DE-ESSER
MICPRE DOUBLING
ISOLATOR
3BAND COMP/
Lo-Fi
NORMALIZER
DIMENSION/
RESONANCE
EQ ZNR, PAT LVL
COMPRESS
COMPRESS
COMP/LIM
COMP/LIM
COMP L
COMP L
COMP/LIM
COMP/LIM
CMP/LoFi
CMP/LoFi
PRE/DRV
PRE/DRV
MIC PRE
MIC PRE
MicPre L
MicPre L
ISOLATOR
ISOLATOR
NORMLZR
NORMLZR
3BandEQ
3BandEQ
3BandEQ
3BandEQ
MOD/DLY
MOD/DLY
MOD/DLY
MOD/DLY
MOD/DLY
MOD/DLY
DIM/RESO
DIM/RESO
DOUBLE L
DOUBLE L
TOTAL
TOTAL
TOTAL
TOTAL
EQ L
EQ L
TOTAL
TOTAL
3BandEQ
3BandEQ
TOTAL
TOTAL
3BandEQ
3BandEQ
TOTAL
TOTAL
NOTE
The algorithm itself (type and arrangement of effect modules)
cannot be edited.
1.
From the main screen, press the [INSERT
EFFECT] key in the effect section
repeatedly, until the key is lit.
The insert effect patch selection screen is shown.
2.
Use the cursor up/down keys to select the
algorithm which has the patch you want to
edit. Turn the dial to select the patch.
HINT
If the indication “EMPTY” is shown in the patch name field,
all of the modules are set to off. By editing such a patch, you
can create it from scratch.
3.
Press the [EDIT] key.
The indication “EDIT” appears on the display. This
means that the patch can now be edited.
The first line of the display shows the effect module
currently selected for editing.
4.
Use the cursor left/right keys to select the
effect module to edit.
Depending on the selected effect module, the indication
on the first line of the display changes as shown in the
table below.
This table shows the display that is shown when the effect
module is on. If the effect module is off, the first line of
the display shows the module name or the effect type, and
the second line shows “-OFF-”.
HINT
In the DUAL MIC algorithm, the modules assigned to the L
and R channels can be edited separately. The indication “L”
on the display means that the module for the left channel is
selected. The indication “R” means that the module for the
right channel is selected.
5.
To change the effect type of the currently
selected effect module, turn the dial.
CLEAN
CLEAN
Standard
Standard
0
COMPRESS
COMPRESS
SENS
SENS
4
Effect module
MOD/DLY
MOD/DLY
CHORUS
CHORUS
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For effect modules which comprise multiple effect types,
the name of the currently selected effect type is shown on
the second line of the display. When you turn the dial in
this condition, the effect type changes.
HINT
If the contents of a patch have been changed, the “EDIT”
indicator in the upper part of the display will change to
“EDITED”. When the setting is returned to the original
condition, the indicator reverts to “EDIT”.
•To edit the ZNR module, bring up the indication “TOTAL” on
the first line of the display, and then press the cursor down key
to call up the parameter.
6.
Use the cursor up/down keys to select the
effect parameter to edit.
The displayed parameter will be different, depending on
the effect module and effect type.
The following illustration shows what appears on the
display when you have selected the DEPTH parameter of
the “FLANGER” effect.
HINT
When the first line of the display shows “TOTAL”, the cursor
up/down keys can be used to select the ZNR module and the
patch level.
7.
Turn the dial to change the setting value.
For details on the effect types that can be selected for each
effect module and on the effect parameters of each type,
refer to the information in the appendix of this manual.
8.
To toggle the effect module on or off, bring
up an effect type or parameter for the
module, and then press the [ENTER] key.
The effect module is turned off. The module name or the
effect type is shown on the first line and the indication
“-OFF-” on the second line of the display. Pressing the
[ENTER] key once more in this condition turns the
module on again.
NOTE
The modules included in TOTAL cannot be turned off.
9.
To compare the sound of the currently
edited patch before and after editing, press
the [INSERT EFFECT] key.
Pressing the [INSERT EFFECT] key during editing
activates the compare function. While the compare
function is active, the display changes as follows and the
patch reverts to the last stored condition.
To return to the edited patch, press the [INSERT
EFFECT] key once more, or press the [EXIT] key.
10.
Repeat steps 4 – 8 as necessary to edit
other modules.
11.
To adjust the patch level (the final volume of
the patch), use the cursor left/right keys to
bring up the indication “TOTAL PAT LVL” on
the display, and turn the dial.
The patch level can be adjusted in the range from 1 to 30.
12.
When you have finished editing, press the
[EXIT] key repeatedly to return to the main
screen.
NOTE
Keep in mind that if you select another patch without first
storing the edited patch, the changes will be lost. For
information on how to store a patch, refer to the next section.
MOD/DLY
MOD/DLY
FLANGER
FLANGER
Effect type name
FLANGER
FLANGER
DEPTH
DEPTH
2
Effect parameter Setting value
FLANGER
FLANGER
-OFF-
-OFF-
COMPARE
COMPARE
Standard
Standard
0
TOTAL
TOTAL
PAT LVL
PAT LVL
23
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An insert effect patch that you have edited can be stored
in any location of the same algorithm. By storing an
existing patch in another location, you can create a copy
of that patch. Interchanging the position of patches
(swapping) is also possible.
1.
From the insert effect patch selection
screen or the edit screen, press the
[FUNCTION] key.
The currently selected patch goes into store standby
mode. In this condition, you can select whether to
perform store or swap.
2.
Use the cursor left/right keys to bring up
the indication “STORE TO” or “SWAP TO”.
3.
Turn the dial to select the number of the
patch to store/swap.
When carrying out store, the current patch settings will be
stored under this number.
When carrying out swap, the currently selected patch and
the patch settings selected here will be interchanged.
4.
To carry out the store/swap operation,
press the [FUNCTION] key.
When the store/swap operation is completed, the insert
effect patch selection screen appears again.
By pressing the [EXIT] key instead of the [FUNCTION]
key, you can cancel the operation and back up one step at
a time.
HINT
Patches are saved as part of a project.
Patches from another project can be imported to the current
project (
p. 102).
This section explains how to assign a name to the
currently selected insert effect patch.
1.
From the insert effect patch selection
screen, select the patch whose name you
want to change.
2.
Press the [EDIT] key.
The selected patch can now be edited.
3.
Use the cursor left/right keys to bring up
the indication “TOTAL PAT LVL” on the
display.
4.
Repeatedly press the cursor down key to
bring up the indication “PAT NAME” on the
display.
The name of the selected patch can now be edited. The
cursor indicates the character that can be changed.
5.
Use the cursor left/right keys to move the
cursor to the character you want to change,
and turn the dial or use the rhythm section
pads and keys to select a character.
For information on how to input characters, refer to page
33.
6.
To confirm the new name, press the
[FUNCTION] key in the control section
twice.
The patch is stored, overwriting the old information.
When storing is complete, the insert effect patch selection
screen appears again.
Storing or swapping insert
effect patches
STORE TO
STORE TO
Standard
Standard
0
Patch number
Assigning a name to an insert
effect patch
CLEAN
CLEAN
Standard
Standard
0
TOTAL
TOTAL
PAT LVL
PAT LVL
25
PAT NAME
PAT NAME
±tandard
tandard
Cursor
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NOTE
Keep in mind that the name will revert to the previous name
if you switch to another patch without storing the edited
patch.
Normally, when the insert effect is applied immediately
after the input, the signal processed by the effect will be
recorded (effect recording). If necessary, however, you
can apply the insert effect only to the monitor signal, and
record the unprocessed input signal on the track.
For example when recording the unprocessed sound of a
vocal performance, the vocalist may be more comfortable
singing if an effect is applied to the monitor signal only.
1.
Set the insert effect position to immediately
after the input.
2.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
3.
Use the cursor left/right keys to bring up
the indication “SYSTEM REC SRC” on the
display, and press the [ENTER] key.
The display changes as follows.
You can now select one of the following two signal types
to be recorded on the track.
WET
The input signal that has passed through the insert effect
will be recorded on the track (default setting).
•DRY
Only the unprocessed input signal will be recorded on the
track. If the insert effect is applied to the input, the signal
appearing at the MASTER OUTPUT jacks will be
processed by the effect.
4.
Turn the dial to change the setting to
“DRY”.
5.
When you have finished making settings,
press the [EXIT] key repeatedly to return to
the main screen.
NOTE
This setting is stored for each project. If required, change the
setting back to “WET” before you begin recording other
parts.
Applying the insert effect only
to the monitor signal
SYSTEM
SYSTEM
PROJECT
PROJECT
REC SRC
REC SRC
WET
WET
MASTER
1
Fader 1
[MASTER] fader
MASTER
OUTPUT
jacks
Insert
effect Track 1
MASTER
1
Fader 1
[MASTER] fader
MASTER
OUTPUT
jacks
Insert
effect
Track 1
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Using the send/return
effect
This section explains how to select and edit patches for
the send/return effect.
The send/return effect of the MRS-8 is a single effect
module for which one effect type (reverb, chorus, delay,
etc.) can be selected.
Each effect type has various effect parameters which can
be adjusted to control the sound produced by the effect.
Such settings can be assigned a name and stored as a
patch. In the default condition, a project has 60 send/
return effect patches (40 of which are preprogrammed).
By selecting one of these, the send/return effect can be
instantly switched.
This section explains how to select a send/return effect
patch.
1.
From the main screen, press the [SEND/
RETURN] key in the effect section
repeatedly, until the key is lit.
The send/return effect patch selection screen appears.
2.
Turn the dial to select the patch.
As you turn the dial, new patches will be recalled
immediately. If the send/return effect send level for each
track has been raised, you can press the PLAY [R
] key to
play back the song and check out the result of the newly
selected patch.
HINT
•You can also use the cursor left/right keys to adjust the EFX
LVL parameter (the mix amount of the effect sound).
For information on how to adjust the send level, see page 59.
3.
To temporarily turn off the send/return
effect, press the [SEND/RETURN] key so
that the key goes out.
The send/return effect is switched to the bypass (off)
condition. The indication “SEND -MUTE-” is shown on
the display. To turn the send/return effect on again, press
the [SEND/RETURN] key once more.
4.
Press the [EXIT] key to return to the main
screen.
This section explains how to edit a send/return effect
patch.
1.
From the main screen, press the [SEND/
RETURN] key in the effect section
repeatedly, until the key is lit.
The send/return effect patch selection screen appears.
2.
Turn the dial to select the patch to edit.
HINT
If the indication “EMPTY” is shown in the patch name field,
all of the modules are set to off. By editing such a patch, you
can create it from scratch.
3.
Press the [EDIT] key.
The currently selected effect type appears on the second
line of the display.
The indication “EDIT” is shown on the display during
patch editing.
About the send/return effect
patches
Selecting a send/return effect
patch
SEND
SEND
VoChorus
VoChorus
0
Patch name Patch number
Editing a send/return effect
patch
SEND
SEND
VoChorus
VoChorus
0
TYPE
TYPE
HALL
HALL
Effect type
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4.
Turn the dial to switch the effect type.
When the effect type is changed, the effect parameters
will also change accordingly.
HINT
If the contents of a patch have been changed, the “EDIT”
indicator in the upper part of the display will change to
“EDITED”. When the setting is returned to the original
condition, the indicator reverts to “EDIT”.
By pressing the [ENTER] key during editing, you can
temporarily turn the effect off, which is convenient during
parameter adjustment. To turn the effect back on, press the
[ENTER] key once more.
5.
Use the cursor up/down keys to select the
effect parameter to edit.
The first line of the display shows the effect type, and the
second line shows the name and current value of the
effect parameter.
HINT
To change the effect type, press the cursor up key repeatedly
to bring up the indication of step 3, and then turn the dial.
6.
Turn the dial to change the setting.
For details on the effect types and effect parameters for
the send/return effect, refer to the appendix at the end of
this manual.
7.
To compare the sound of the currently
edited patch before and after editing, press
the [SEND/RETURN] key.
Pressing the [SEND/RETURN] key during editing
activates the compare function.
While the compare function is active, the display changes
as follows and the patch reverts to the last stored
condition.
To return to the edited patch, press the [SEND/RETURN]
key once more, or press the [EXIT] key.
8.
Repeat steps 5 – 6 as necessary to edit
other effect parameters.
9.
When you have finished editing, press the
[EXIT] key.
The send/return effect patch selection screen appears
again.
NOTE
Keep in mind that if you select another patch without first
storing the edited patch, the changes will be lost. For
information on how to store a patch, refer to the next section.
A patch that you have edited can be stored in any location
of the send/return effect. By storing an existing patch in
another location, you can create a copy of that patch.
Interchanging the position of patches (swapping) is also
possible.
1.
From the send/return effect patch selection
screen or edit screen, press the
[FUNCTION] key.
The currently selected patch goes into store standby
mode. In this condition, you can select whether to
perform store or swap.
2.
Use the cursor left/right keys to bring up
the indication “STORE TO” or “SWAP TO”.
3.
Turn the dial to select the number of the
patch to store/swap.
When carrying out store, the current patch settings will be
stored under this number.
When carrying out swap, the currently selected patch and
the patch settings selected here will be interchanged.
HALL
HALL
PRE DLY
PRE DLY
5
Effect parameter Setting value
COMPARE
COMPARE
VoChorus
VoChorus
0
Storing or swapping send/
return effect patches
STORE TO
STORE TO
VoChorus
VoChorus
0
Patch numbe
r
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4.
To carry out the store/swap operation,
press the [FUNCTION] key.
When the store/swap operation is completed, the send/
return effect patch selection screen appears again.
By pressing the [EXIT] key instead of the [FUNCTION]
key, you can cancel the operation and back up one step at
a time.
HINT
Patches are saved as part of a project.
Patches from another project can be imported to the current
project.
This section explains how to assign a name to the
currently selected send/return effect patch.
1.
From the send/return effect patch selection
screen, select the patch whose name you
want to change.
2.
Press the [EDIT] key.
The selected patch can now be edited.
3.
Repeatedly press the cursor down key to
bring up the indication “PAT NAME” on the
display.
The name of the selected patch can now be edited. The
cursor indicates the character that can be changed.
4.
Use the cursor left/right keys to move the
cursor to the character you want to change,
and turn the dial or use the rhythm section
pads and keys to select a character.
For information on how to input characters, refer to page
33.
5.
To confirm the new name, press the
[FUNCTION] key in the control section
twice.
The patch is stored, overwriting the old information.
When storing is complete, the send/return effect patch
selection screen appears again.
NOTE
Keep in mind that the name will revert to the previous name
if you switch to another patch without storing the edited
patch.
Importing patches from
another project
If required, you can import all patches or specific patches
of the insert effect or send/return effect from another
project.
NOTE
Keep in mind that importing patches in this way will overwrite
patches in the current project. Take care not to accidentally
erase patches that you wish to keep.
1.
To import a specific patch, select the patch
to use as import target.
Importing a specific insert effect patch
From the main screen, press the [INSERT EFFECT] key
to bring up the insert effect patch selection screen. Then
use the cursor up/down keys and the dial to select the
algorithm and patch to use as import target. The import
source can be selected from the patches of the same
algorithm.
Importing a specific send/return effect patch
From the main screen, press the [SEND/RETURN
EFFECT] key to bring up the send/return effect patch
selection screen. Then use the dial to select the patch to
use as import target.
2.
Press the [SYSTEM/UTILITY] key to bring
up the indication “UTILITY IMPORT” on the
display, and then press the [ENTER] key.
The display changes as follows.
Assigning a name to a send/
return effect patch
SEND
SEND
VoChorus
VoChorus
0
PAT NAME
PAT NAME
±oChorus
oChorus
Cursor
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3.
Turn the dial to select ALL (import all
patches) or PATCH (import single patch),
and press the [ENTER] key.
In this condition, you can select the project from which to
import.
4.
Turn the dial to select the import source
project, and press the [ENTER] key.
The subsequent steps differ, depending on which
selection was made in step 3.
When ALL was selected
Verify that the indication “IMPORT SURE?” is shown on
the display and proceed to step 5.
When PATCH was selected
The import source patch appears on the display. When
you turn the dial to select the patch and press the
[ENTER] key, the import target patch selected in step 1 is
shown. If necessary, turn the dial to select the number of
the patch to use as import target, and press the [ENTER]
key. The indication “SURE?” appears on the display.
5.
To carry out the import process, press the
[ENTER] key.
All patches or the specified patch of the selected project
will be imported. When the process is completed, the
display of step 1 appears again.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
IMPORT
IMPORT
ALL
ALL
IMPORT
IMPORT
PRJ005
PRJ005
5
Project name Project number
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Reference [Projects]
This section describes how to perform operations for entire projects.
About projects
On the MRS-8, the data needed to reproduce a song you
create are managed in units called “projects”. By loading
a project, you can always go back to exactly the same
condition that existed when the project was saved.
A project contains the following information.
Audio data recorded on V-takes 1 – 10 of tracks
1 – 8 and the master track
•V-take selected for each track
Internal mixer settings
•Track parameter settings
Numbers and settings of patches currently selected
for insert effect/send return effects
Rhythm patterns
Rhythm songs
Drum kit/bass program currently selected for drum/
bass track
Other settings
HINT
On the MRS-8, recording/playback operations can be
performed only for the currently loaded project. It is not
possible to perform functions for multiple projects
simultaneously.
Working with projects
This section explains how to perform operations such as
loading or saving a project.
Some steps are the same for all project operations. These
are explained below.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The display changes as follows.
2.
Verify that “SYSTEM PROJECT” is shown
on the display, and press the [ENTER] key.
The project menu appears on the display, allowing you to
select the desired project operation.
HINT
Each time you call up the project menu, the current project is
automatically saved.
3.
Use the cursor left/right keys to select one
of the following operations.
PROJECT SELECT
Load a previously saved project from the SD card.
PROJECT NEW
Create a new project.
PROJECT COPY
Duplicate a project saved on the SD card.
PROJECT ERASE
Erase a project from the SD card.
Basic procedure
SYSTEM
SYSTEM
PROJECT
PROJECT
PROJECT
PROJECT
SELECT
SELECT
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PROJECT NAME
Edit the name of the currently loaded project.
PROJECT PROTECT
Switch the protection status of the currently loaded
project on or off.
PROJECT SEQ PLAY
Continuously play the master tracks from several projects
saved on the SD card (sequence play).
HINT
For details on the sequence play function, see page 111.
4.
Press the [ENTER] key to execute the
operation (or change the setting) that you
selected.
For details on the procedure, refer to the sections that
follow.
5.
To return to the main screen, press the
[EXIT] key repeatedly.
Depending on which selection was made in step 3, the
main screen may return automatically.
You can select a project that was saved on the SD card,
and load it.
HINT
When power to the MRS-8 is turned on, the project that was
last worked on will be loaded automatically.
1.
Refer to steps 1 – 3 of “Basic procedure” to
bring up the indication “PROJECT
SELECT” on the display. Then press the
[ENTER] key.
The name and number of the project to be loaded are
shown on the display.
2.
Turn the dial to select the desired project.
3.
Press the [ENTER] key to load the project.
When loading is completed, the unit returns to the main
screen. By pressing the [EXIT] key instead of the
[ENTER] key, you can cancel the operation and back up
one step at a time.
This operation creates a new project on the SD card.
1.
Refer to steps 1 – 3 of “Basic procedure” to
bring up the indication “PROJECT NEW” on
the display. Then press the [ENTER] key.
The name and number of the project to create are shown
on the display.
The number of the newly created project is assigned
automatically, choosing the lowest free project number,
and a default name of “PRJxxx” (where xxx is the project
number) will be assigned.
The project name is shown with a cursor on the first
character. This indicates that you can change the project
name.
2.
If necessary, edit the project name.
To edit the name, use the cursor left/right keys and the
dial or the pads and keys in the rhythm section to input a
character. For details on entering characters, see page 33.
3.
To create the project, press the [ENTER]
key.
The newly created project is loaded automatically, and
the unit returns to the main screen.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
HINT
The project name can also be edited later (
p. 107).
If the recorder is stopped and the main screen is shown, you
can call up the screen of step 1 simply by pressing the [NEW
PROJECT] key.
Loading a project
PRJ SEL
PRJ SEL
PRJ000
PRJ000
0
Project name Project number
Creating a new project
PRJNo001
PRJNo001
PRJ001
PRJ001
Project number
Project name
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This operation duplicates a project that is saved on the SD
card.
1.
Refer to steps 1 – 3 of “Basic procedure” to
bring up the indication “PROJECT COPY”
on the display. Then press the [ENTER] key.
The name and number of the project to copy are shown
on the display.
2.
Turn the dial to select the copy source
project, and press the [ENTER] key.
The display changes as follows.
From this screen, you can select the copy destination
project number.
3.
Turn the dial to select the copy destination
project number, and press the [ENTER] key.
The indication “SURE?” appears on the display.
4.
Press the [ENTER] key to copy the project.
When copying is completed, the copy destination project
is loaded, and the unit returns to the main screen.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
This operation erases a saved project from the SD card.
NOTE
Once a project has been erased, it cannot be restored. Use
this operation with care.
1.
Refer to steps 1 – 3 of “Basic procedure” to
bring up the indication “PROJECT ERASE”
on the display. Then press the [ENTER] key.
The display changes as follows.
2.
Turn the dial to select the project, and press
the [ENTER] key.
The indication “SURE?” appears on the display.
3.
Press the [ENTER] key to erase the project.
You can also erase the project that is currently loaded. If
you do this, the lowest-numbered project on the SD card
will automatically be loaded after the erase operation has
been completed.
NOTE
A project for which protect is ON cannot be erased. Set
protect to OFF and then repeat the procedure (
p. 107).
Copying a project
PRJ COPY
PRJ COPY
PRJ000
PRJ000
0
Project name Project numbe
r
PRJ COPY
PRJ COPY
COPY TO
COPY TO
1
Copy destination project number
Erasing a project
PRJ ERS
PRJ ERS
PRJ002
PRJ002
2
Project name Project numbe
r
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107
This operation lets you edit the name of the currently
loaded project.
1.
Refer to steps 1 – 3 of “Basic procedure” to
bring up the indication “PROJECT NAME”
on the display. Then press the [ENTER] key.
The display changes as follows.
A cursor appears on the first character of the project
name.
2.
Use the cursor left/right keys and the dial or
the pads and keys in the rhythm section to
input a character.
For details on entering characters, see page 33.
To return to the main screen after editing the name, press
the [EXIT] key repeatedly.
This operation lets you write-protect the currently loaded
project, which disables project saving and editing. When
protect is ON, the following operations will not be
allowed.
Erasing a project
Editing or recording on the recorder
Changing the V-take
Editing a patch for the insert effect and send/return
effect
Recording or editing a rhythm pattern or rhythm
song
Setting or deleting marker information
Changing the names of various data
HINT
A project that has been protected can still be played
normally, and you can change the mixing balance and make
certain other changes, but the changes cannot be saved.
1.
Refer to steps 1 – 3 of “Basic procedure” to
bring up the indication “PROJECT
PROTECT” on the display. Then press the
[ENTER] key.
The display changes as follows.
2.
Turn the dial to select ON (protect enabled)
or OFF (protect disabled).
If protect is ON for the project, a lock icon is shown in the
bottom right of the main screen.
A change in the protect status becomes active
immediately. To return to the main screen after making
the setting, press the [EXIT] key repeatedly.
NOTE
A project that is not protected will be automatically saved on
the SD card every time the power is turned off or the project
menu is called up. If you have finished a song, we
recommend to turn protect ON. This will prevent
inadvertently saving changes caused by operation steps that
you have taken after finishing the song.
Changing the project name
Protecting a project
PRJ NAME
PRJ NAME
±RJ001
RJ001
Cursor
PRJ PRT
PRJ PRT
OFF
OFF
PRJ 008
PRJ 008
PRJ008
PRJ008
1- 0 0 0 1- 0
00
Lock icon
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Reference [MIDI]
This section explains the MIDI-related settings and functions of the MRS-8.
About MIDI
MIDI (Musical Instrument Digital Interface) is a standard
that allows messages such as play data and sound data
(collectively called “MIDI messages”) to be exchanged
between devices including electronic musical
instruments and computers.
The MRS-8 is equipped with a MIDI OUT connector that
can send internally generated MIDI messages to other
MIDI compatible devices. This can be used to supply
rhythm pattern playing information and synchronization
information.
What you can do using MIDI
On the MRS-8, you can use MIDI for the following
functions.
Send play information
You can send Note On/Off messages from the MRS-8
when hitting the pads or when playing a rhythm song/
rhythm pattern. These can be used to play an external
MIDI sound source connected to the MIDI OUT
connector.
Send sync information
The MRS-8 can supply clock information based on
internal tempo (Timing Clock) or absolute time
information in hours/minutes/seconds/frames (MIDI
Time Code) to an external MIDI device, for
synchronization of transport operations.
Send control change information
The MRS-8 can supply Control Change messages
according to drum/bass sequence information
programmed in a rhythm pattern or rhythm song.
Making MIDI-related settings
This section explains how to make MIDI-related settings.
The procedure for making MIDI settings is similar for
most settings. The basic steps are as follows.
1.
From the main screen, press the [SONG/
PATTERN] key and then the [SYSTEM/
UTILITY] key.
The rhythm utility menu for making various rhythm
section related settings appears.
2.
Use the cursor left/right keys to bring up
the indication “UTILITY MIDI” on the
display, and press the [ENTER] key.
The display changes as follows.
In this condition, you can select MIDI-related setting
items.
3.
Use the cursor left/right keys to select one
of the following items.
DRUM CH
Set the MIDI channel for sending playing information of
drum kit.
BASS CH
Set the MIDI channel for sending playing information of
bass program.
CLOCK
Turn Timing Clock transmission on/off.
SPP
Turn Song Position Pointer transmission on/off
(information about current position in beats from the start
Basic procedure
UTILITY
UTILITY
DRUM KIT
DRUM KIT
MIDI
MIDI
DRUM CH
DRUM CH
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109
of the song).
COMMAND
Turn Start/Stop/Continue message transmission on/off.
MTC
Turn MIDI Time Code transmission on/off.
NOTE
Control Change transmission is always enabled, except
when the drum kit/bass program send channel is set to off.
4.
Press the [ENTER] key to display the
setting of the selected item, and turn the
dial to change the setting.
For details on each item, refer to the following
explanation.
5.
When you have finished making settings,
press the [EXIT] key repeatedly to return to
the main screen.
You can specify the MIDI channels for the drum track
and bass program.
Refer to steps 1 – 3 of “Basic procedure” to bring up the
indication “MIDI DRUM CH” or “MIDI BASS CH” on
the display. Then turn the dial to select one of the
following settings.
•1 – 16CH
Select one of MIDI channels 1 – 16 (default: DRUM
CH=10CH, BASS CH=9CH)
OFF
Channel messages (Note On/Off, Control Change etc.)
for the drum kit or bass program will not be sent.
If you specify a MIDI channel (1 – 16), hitting a pad of
the MRS-8 or playing back a rhythm pattern or rhythm
song will cause the drum/bass track playing information
to be transmitted as Note On/Off messages in the selected
channel.
HINT
By selecting the same channel for the drum kit and bass
program, the playing information can be sent together on a
single channel via the MIDI OUT connector.
This setting specifies whether the MIDI synchronization
message Timing Clock will be transmitted.
Refer to steps 1 – 3 of “Basic procedure” to bring up the
indication “MIDI CLOCK” on the display. Then press the
[ENTER] key and turn the dial to select one of the
following settings.
ON (Transmission on)
Timing Clock information will be transmitted when the
MRS-8 is running (default setting).
OFF (Transmission off)
Timing Clock information will not be transmitted.
The Timing Clock information is derived by dividing a
quarter note by 24. When Timing Clock is on, the clock
signal will calculated based on the tempo of the rhythm
pattern/rhythm song that is playing.
In order for the external MIDI device to play back in
synchronization at an appropriate tempo, you will need to
specify the tempo of the rhythm pattern/rhythm song at
the MRS-8. To synchronize the measure indication at the
MRS-8 and the MIDI device, the time signature setting at
both devices must be matched.
NOTE
Timing Clock information will be transmitted even if the
drum/bass track is muted.
HINT
When using MIDI Timing Clock messages transmitted from
the MRS-8 to synchronize the transport locate operation at
the external MIDI device, you should also turn on transmission
for Song Position Pointer and Start/Stop/Continue messages
in addition to Timing Clock.
If you transmit Timing Clock together with Note On/Off or
MTC information from the MRS-8, synchronization may
become unstable. When transmitting Timing Clock,
transmission of these messages should be turned off.
Setting the drum kit/bass
program MIDI channel
DRUM CH
DRUM CH
10CH
10CH
Tur ning Timing Clock
messages on or off
CLOCK
CLOCK
ON
ON
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110
You can specify whether Song Position Pointer messages
will be transmitted. Song Position Pointer is a MIDI
message that indicates the current position as a beat/clock
count from the start. Normally it is used in conjunction
with Timing Clock.
Refer to steps 1 – 3 of “Basic procedure” to bring up the
indication “MIDI SPP” on the display. Then press the
[ENTER] key and turn the dial to select one of the
following settings.
ON (Transmission on)
MIDI Song Position Pointer messages will be transmitted
when a locate operation is performed on the MRS-8
(default setting).
OFF (Transmission off)
Song Position Pointer messages will not be transmitted.
You can specify whether Start/Stop/Continue messages
will be transmitted. Start/Stop/Continue are MIDI
messages that indicate the transport status of a device.
Normally these messages are used in conjunction with
Timing Clock.
Refer to steps 1 – 3 of “Basic procedure” to bring up the
indication “MIDI COMMAND” on the display. Then
press the [ENTER] key and turn the dial to select one of
the following settings.
ON (Transmission on)
The appropriate Start/Stop/Continue message will be
transmitted when the MRS-8 stops or begins running
(default setting).
OFF (Transmission off)
Start/Stop/Continue messages will not be transmitted.
You can specify whether MIDI Time Code (MTC)
messages used for synchronization will be transmitted.
Refer to steps 1 – 3 of “Basic procedure” to bring up the
indication “MIDI MTC” on the display. Then press the
[ENTER] key and turn the dial to select one of the
following settings.
24 (24 frames/second)
25 (25 frames/second)
29.97nd (29.97 frames/second, non-drop)
30nd (30 frames/second, non-drop)
When the MRS-8 is running, MTC messages with the
specified frame rate are sent out.
OFF (Transmission off)
MTC messages will not be transmitted.
When using MTC to synchronize MIDI devices, the
MRS-8 always functions as MTC master. Set up the other
device to operate as MTC slave which receives MTC
messages and functions accordingly.
An example for synchronizing the MRS-8 with a
synthesizer is shown below.
The frame rate setting (24, 25, 29.97nd, 30) must always
be matched at the master and slave side. Otherwise
correct synchronization is not possible.
HINT
If you transmit MTC as well as other MIDI messages from the
MRS-8, synchronization may become unstable. When
transmitting MIDI Time Code (MTC) messages, transmission
of other messages should be turned off.
Tur ning Song Position Pointer
messages on or off
Tur ning Start/Stop/Continue
messages on or off
SPP
SPP
ON
ON
COMMAND
COMMAND
ON
ON
Tur ning MIDI Time Code (MTC)
messages on or off
MTC
MTC
OFF
OFF
MIDI OUT
connector
MIDI
IN
MTC master
Sequencer
MTC slave
MRS-8
MTC
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Reference [Other Functions]
This section explains various other functions of the MRS-8.
Playing several projects
continuously
(sequence play)
The MRS-8 lets you line up the master tracks from
multiple projects saved on the SD card and play them
continuously in a specified order (sequence play). This is
handy to record several projects on an external recorder,
or to play the accompaniment to multiple songs during a
live performance.
To use sequence play, you create a playlist which
specifies the order of projects. Up to 10 different playlists
can be created per SD card. Up to 99 projects can be
specified per playlist.
Register projects in a playlist as follows.
1.
Verify that the V-take you want to play is
selected for each project’s master track.
NOTE
Projects in which an unrecorded V-take is selected for the
master track cannot be registered in a playlist.
2.
From the main screen, press the [SYSTEM
UTILITY] key in the display section.
The display changes as follows.
3.
Press the [ENTER] key.
The project menu for various project related functions
appears.
4.
Use the cursor left/right keys to bring up
the indication “PROJECT SEQ PLAY” on the
display, and press the [ENTER] key.
The display changes as follows.
The display shows the screen for selecting a playlist. The
second line of the display shows the number of the
selected playlist and the number of projects registered in
that playlist. If an empty playlist has been selected, the
display shows “EMPTY”.
5.
Turn the dial to select the playlist for which
to register projects, and press the [EDIT]
key.
The display changes as follows.
This screen lets you register projects in the playlist. The
bottom right of the display shows the playback number
which indicates the sequential position of the current
project.
The “END OF LIST” indication denotes the end of the
playlist. When the playlist is empty, the indication “END
OF LIST” appears at the beginning of the list.
6.
Turn the dial to select the project to register
at the beginning of the playlist.
The project is registered in the first position of the
playlist. The “END OF LIST” indication moves to the
next playback number.
Creating a playlist
SYSTEM
SYSTEM
PROJECT
PROJECT
PROJECT
PROJECT
SELECT
SELECT
SEQ PLAY
SEQ PLAY
EMPTY
EMPTY
1
Playlist number
END OF
END OF
LIST
LIST
1
Playback number
(1) Project number/project name
(2) V-take duration (3) Playback number
PRJ 001
PRJ 001
MRS8DEMO
MRS8DEMO
1
436120
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112
(1) Project number/project name
Shows the number and name of the project registered in
the playlist.
(2) V-take duration
Shows the playing time of the V-take selected for the
master track of the registered project, in minutes,
seconds, and milliseconds.
(3) Playback number
Shows the playback position of the project.
NOTE
•Projects in which an unrecorded V-take is selected for the
master track cannot be registered in a playlist. If the name of
a desired project does not appear on the display, check
whether a recorded V-take is selected for the master track.
•A master track whose selected V-take is extremely short (4
seconds or less) cannot be registered in a playlist.
7.
Press the cursor right key.
The display changes as follows.
In this condition, you can select the second project to
play.
8.
Turn the dial to select the next project to
play.
Use the same procedure to select projects for subsequent
positions. A maximum of 99 projects can be registered in
a playlist.
To edit the contents of a playlist, proceed as follows.
•To change projects in a playlist
Use the cursor left/right keys to select the position
number for which you want to change the project, and use
the dial to select another project.
•To insert a project in a playlist
Use the cursor left/right keys to select the position
number where you want to insert a project. Press the
[FUNCTION] key in the display section twice. (The
indication “INSERT?” appears on the display.) Turn the
dial to select another project, and press the [ENTER] key.
The project is inserted and subsequent projects are
renumbered.
•To delete a single project from a playlist
Use the cursor left/right keys to select the position
number of the project to delete. Press the [FUNCTION]
key in the display section. (The indication “DELETE
SURE?” appears on the display.) Press the [ENTER] key.
The project is deleted and subsequent projects are
renumbered.
•To delete all projects from a playlist
On the playlist registration screen, press the
[FUNCTION] key in the display section. (The indication
“DELETE SURE?” appears on the display.) Press the
cursor down key. (The indication “ALL DEL SURE?”
appears on the display.) To carry out the operation, press
the [ENTER] key.
•To switch the V-take for the master track
Press the [EXIT] key repeatedly to return to the main
screen. Load the project for which you want to switch the
V-take, and select the V-take for the master track. Then
return to the playlist registration screen.
9.
When you have registered all desired
projects in the playlist, press the [EXIT] key
repeatedly to return to the main screen.
NOTE
The playlist can be edited and played from any project.
If the V-take data of the master track of a project registered in
a playlist are deleted from the SD card, or when the V-take
selection has been changed to an empty V-take, the
respective playlist becomes empty.
Select the playlist for continuous project playback as
follows.
1.
From the main screen, press the [SYSTEM
UTILITY] key in the display section.
The display changes as follows.
2.
Press the [ENTER] key.
The project menu for various project related functions
appears.
END OF
END OF
LIST
LIST
2
Playing a playlist
SYSTEM
SYSTEM
PROJECT
PROJECT
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3.
Use the cursor left/right keys to bring up
the indication “PROJECT SEQ PLAY” on the
display, and press the [ENTER] key.
The display shows the screen for selecting a playlist.
When a playlist is selected for which projects have been
registered, the counter in the bottom of the display shows
the total playback time of all projects in the playlist.
4.
Turn the dial to select the desired playlist.
5.
Press the PLAY [R
] key.
Projects are played in the order as registered in the
playlist. During playback, the display changes as follows.
When a project has played through, the master track of
the next project is automatically loaded and played.
During project playback, the following keys can be used
to select a project, pause play, or locate a certain point.
PLAY [R
] key
Play from the start of the current project.
STOP [P
] key
Stop project playback and return to the start of the current
project.
ZERO [U
] key
Return to the start of the project registered for playback
position 1.
FF [Y
] key
Stop playback, jump to the beginning of the next project,
and resume playback.
REW [T
] key
Stop playback, jump to the beginning of the previous
project, and resume playback.
When playback of the last project is completed, the
recorder stops.
HINT
During playback, you can use the [MASTER] fader to adjust
the playback volume. (Other faders have no effect.)
6.
To return to the main screen, press the
[EXIT] key repeatedly.
PROJECT
PROJECT
SELECT
SELECT
Total playing time
of projects List numbe
r
SEQ PLAY
SEQ PLAY
3 Songs
3 Songs
1
20 15 320
Name of project
being played
Playback numbe
r
PLAY
PLAY
PRJ000
PRJ000
2
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Using the tuner function
The MRS-8 incorporates a versatile tuner that can also
accommodate 7-string guitar, 5-string bass and other
unconventional tunings. This section explains how to use
the tuner function.
The chromatic tuner which can automatically detect pitch
in semitone steps operates as follows.
1.
Connect the instrument that you want to
tune to one of the INPUT 1/2 connectors
and set the respective INPUT [ON/OFF] key
to ON.
When using INPUT 1, the [INPUT 1 SELECT] switch on
the rear panel must be set to the correct position.
HINT
If you press the [MIC] key so that it is lit, the internal
microphone will be active and can be used for tuning.
If both inputs are activated, the input signals will be mixed and
sent to the tuner. Set the INPUT [ON/OFF] key of the input not
required for tuning to OFF.
2.
Press the [INSERT EFFECT] key in the
effect section repeatedly, until the key is
out.
The insert effect is bypassed and the display alternately
shows “INSERT BYPASS” and “TUNER
ENTER.
3.
Press the [ENTER] key.
The tuner function is turned on. In the default condition
of a project, the chromatic tuner will be selected.
HINT
•You can switch the tuning type by pressing the left and right
cursor keys. For details, see the next section.
While the tuner is operating, all effects are disabled.
4.
Play the note that you want to tune.
The pitch is automatically detected, and the display
shows the nearest note name (C, C#, D, D#, E...). The
display also indicates by how much the current pitch is
different from the correct pitch.
5.
Adjust the pitch until the “<>” indication
encloses the desired note.
6.
To change the reference pitch of the tuner,
turn the dial during tuner operation.
The reference pitch of the tuner is set to center A = 440
Hz by default. The reference pitch can be adjusted over
the range of 435 – 445 Hz, in 1-Hz steps.
When the value was changed, the original display will
return after a while. You can also press the [EXIT] key or
one of the cursor keys to return.
HINT
The reference pitch setting is saved individually for each
project.
When you change the reference pitch of the tuner, the pitch of
the rhythm section bass program will also change
accordingly.
Using the chromatic tuner
Currently selected tuner
CHROMATC
CHROMATC
__
__
CHROMATC
CHROMATC
>>A
>>A
> A
> A
> A
> A
>>A
>>A
>A
>A
<A >
<A >
A <
A <
A <<
A <<
A <
A <
A <
A <
Pitch is flat
Correct pitch
Pitch is sharp
CALIB
CALIB
440Hz
440Hz
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7.
When you have finished using the tuner
function, press the [EXIT] key repeatedly to
return to the main screen.
The MRS-8 allows various other tuning types besides
chromatic tuning, including standard tuning for guitar
and bass, and various special tuning functions.
Using the example of a guitar/bass connected to the
INPUT 1 connector, the following section describes how
to use other tuning types.
1.
Connect the instrument that you want to
tune to the INPUT 1 connector and set the
INPUT [ON/OFF] key 1 to ON.
Make sure that the [INPUT 1 SELECT] switch is set to
GUITAR/BASS. If the [MIC] key is lit, press the key so
that it is flashing or out.
HINT
When the internal mic is activated, it can be used for tuning.
This is convenient for tuning an acoustic guitar.
2.
Press the [INSERT EFFECT] key in the
effect section repeatedly, until the key is
out.
The insert effect is bypassed and the display alternately
shows “INSERT BYPASS” and “TUNER
ENTER.
3.
Press the [ENTER] key to turn the tuner
function on, and use the cursor left/right
keys to select the tuning type.
While the tuner function is active, the cursor left/right
keys serve to switch the tuning type. Tuning types and
notes for each string are listed in the table below.
For example, when you select the tuning type
“GUITAR”, the display shows the following information.
HINT
While the tuner is operating, all effects are disabled.
4.
Play the indicated string as an open string,
and perform tuning.
HINT
If required, you can change the reference pitch of the tuner
(A = 440 Hz). The procedure is the same as for the chromatic
tuner.
5.
Use the cursor up/down keys to select
other string numbers.
Tune the other strings in the same way.
6.
When you have finished using the tuner
function, press the [EXIT] key repeatedly to
return to the main screen.
Using other tuning types
GUITAR
GUITAR
>> E
>> E
6
Target note
for string number
String numbe
r
Tuning type GUITAR BASS OPEN-A OPEN-D OPEN-E OPEN-G DADGAD
String number/note name
11
11
EGEDED D
22
22
BDC#ABB A
33
33
GAAF#G#G G
44
44
DEEDED D
55
55
ABAABG A
66
66
EEDEDD
77
77
B
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116
Switching the level meter
display type
In the default condition of a project, the level meter below
the display indicates the level of the signal after passing
through the faders (post-fader). If required, you can
change the setting so that the signal before passing
through the level faders (pre-fader) is shown. To do this,
proceed as follows.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM LVL MET” on the
display, and press the [ENTER] key.
The current level meter setting will be displayed.
The settings have the following meaning.
POST
The meter shows the level of the signal after passing
through the faders.
PRE
The meter shows the level of the signal before passing
through the faders.
3.
Turn the dial to change the setting.
4.
When the setting is complete, press the
[EXIT] key repeatedly to return to the main
screen.
Adjusting the display
contrast and backlight
You can adjust the display contrast and turn the backlight
on and off. To do this, proceed as follows.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM LCD” on the
display, and press the [ENTER] key.
A display related item can be selected.
3.
Use the cursor left/right keys to select
“LIGHT” (backlight on/off) or CONTRAST
(adjust display contrast), and press the
[ENTER] key.
When LIGHT was selected
Turn the dial to set the backlight to ON or OFF.
When CONTRAST was selected
Turn the dial to set the contrast in the range from 1 to 8.
4.
When the setting is complete, press the
[EXIT] key repeatedly to return to the main
screen.
LVL MET
LVL MET
POST
POST
LCD
LCD
LIGHT
LIGHT
LIGHT
LIGHT
ON
ON
CONTRAST
CONTRAST
1
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Reference [Other Functions]
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Changing the SD card
The SD card should normally only be removed or
inserted while the MRS-8 is turned off. However, by
using the following procedure, the SD card can be
removed or inserted while the MRS-8 is on.
NOTE
If the SD card is changed without following the procedure
below and while the MRS-8 is on, data may be permanently
destroyed.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM CARD” on the
display, and press the [ENTER] key.
The menu for various SD card functions appears.
3.
Verify that the indication “CARD
EXCHANGE” is shown on the display and
press the [ENTER] key.
If currently a SD card is inserted in the MRS-8, the
indication “CARD Exist” is shown.
While this screen is being shown, the SD card can be
changed.
4.
Replace the SD card.
For information on how to remove the SD card, see page
13. When the card is removed, the display indication
changes to “CARD NotExist”.
Depending on the type of SD card that was inserted,
operation changes as follows.
SD card not ready for use in MRS-8 was
inserted
The indication “FORMAT SURE?” appears on the
display. When you press the [ENTER] key at this point,
the SD card will be formatted (initialized) and the data of
all projects that were handled up to this point will be
saved on the card (except for audio data).
When the formatting and saving process is completed, the
main screen appears.
HINT
If you cancel the format by pressing the [EXIT] key, the
indication “CARD NotExist” appears again. In this case, the
unit operates as if no card were inserted.
SD card already formatted in MRS-8 was
inserted
The indication “LoadData <-ENT->” appears on the
display. When you press the [ENTER] key twice at this
point, the project with the lowest number stored on the
SD card will be loaded.
You can save all project data up to this point (except audio
data) on the new card. To do this, use the cursor left/right
keys when “LoadData” is displayed to bring up the
indication “SaveData” and press the [ENTER] key. In this
condition, you can select the copy target project number.
Turn the dial to select the number and press the [ENTER]
key twice. The data are saved, and then the project is
loaded.
CARD
CARD
EXCHANGE
EXCHANGE
CARD
CARD
Exist
Exist
CARD
CARD
NotExist
NotExist
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Formatting an SD card
To format an SD card in the MRS-8, proceed as follows.
NOTE
When you format a card, all data already on the card will be
erased and cannot be restored. Perform this operation with
care.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM CARD” on the
display, and press the [ENTER] key.
The menu for various SD card functions appears.
3.
Use the cursor left/right keys to bring up
the indication “CARD FORMAT” on the
display, and press the [ENTER] key.
The display changes as follows.
4.
To proceed with formatting, press the
[ENTER] key.
During formatting, the indication “Format wait...” is
shown. When the process is completed, a new project is
automatically created and the main screen appears.
By pressing the [EXIT] key instead of the [ENTER] key,
you can cancel the operation and back up one step at a
time.
Checking the available SD
card capacity/project size
This operation displays the remaining capacity of the SD
card and the size of the currently loaded project.
1.
From the main screen, press the [SYSTEM/
UTILITY] key in the display section.
The indication “SYSTEM PROJECT” appears on the
display.
2.
Use the cursor left/right keys to bring up
the indication “SYSTEM CARD” on the
display, and press the [ENTER] key.
The menu for various SD card functions appears.
3.
Use the cursor left/right keys to bring up
the indication “CARD CAPACITY” on the
display, and press the [ENTER] key.
4.
Use the cursor up/down keys to select the
desired screen from one the following
options.
REMAIN (MB units)
This shows the remaining space on the SD card in MB
(megabyte) units.
REMAIN (m/s units)
The approximate recordable time remaining on the SD
card (converted into one track) is shown in minutes (m),
and seconds (s).
PRJ SIZ (MB units)
This shows the size of the currently loaded project in MB
(megabyte) units.
CARD
CARD
EXCHANGE
EXCHANGE
FORMAT
FORMAT
SURE?
SURE?
CARD
CARD
EXCHANGE
EXCHANGE
REMAIN
REMAIN
000037MB
000037MB
REMAIN
REMAIN
0007m24s
0007m24s
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PRJ SIZ (m/s units)
This shows the size of the currently loaded project in
terms of recorded time (converted into one track), in
minutes (m), and seconds (s).
To return to the main screen, press the [EXIT] key
repeatedly.
NOTE
These screens are for display only and contain no settings
that can be changed.
The remaining recordable time is an approximation. Use it for
general reference only.
PRJ SIZE
PRJ SIZE
00007MB
00007MB
PRJ SIZE
PRJ SIZE
0001m09s
0001m09s
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Troubleshooting
If there are problems during operation of the MRS-8, check the following points first.
Problems during playback
No sound, or sound is very weak
Check the connections to your monitor system, and
the volume setting of the system.
Make sure that the [MASTER] fader is raised.
Make sure that the status keys in the mixer section
are lit in green and that the faders are raised. If a key
is out, press it to make it light up in green.
Playback sound is distorted
•Lower the faders of recorded tracks so that the level
meter 0 (dB) segment does not light.
If the EQ gain of the mixer is set extremely high, the
sound may be audibly distorted even if the fader for
the track is lowered. Set the EQ to an appropriate
value.
Operating the fader does not affect the
volume
On channels for which stereo link is turned on, the
fader of the even-numbered channel will have no
effect. Either turn stereo link off (
p. 60), or
operate the fader of the odd-numbered channel.
The [RHYTHM] fader controls only the sound
(drum kit or bass program) currently selected for the
rhythm section. Press the [DRUM/BASS] key in the
rhythm section repeatedly to select the desired
sound, and then operate the fader.
No sound from input signal, or sound is
very weak
Make sure that the respective INPUT [ON/OFF] key
is lit.
Make sure that the respective [INPUT] control is
raised.
Make sure that the record level setting (
p. 15) is
appropriate.
Make sure that the [INPUT 1 SELECT] switch is set
to the appropriate position for the instrument
connected to the INPUT 1 connector.
The display indicates “Don’t Play” and
playback is not possible
The recorder will not operate in the current screen.
Press the [EXIT] key repeatedly to switch to the main
screen.
The indication “Stop Recorder” is shown
on the display, and operation is not
possible.
The current operation is not possible while the
transport is in playback mode. Press the STOP [P
]
key to stop the recorder.
Problems during recording
Cannot record on a track
Make sure that you have selected a recording track.
Recording is not possible if the project is write-
protected. Either turn protect off (
p. 107), or use
a different project.
If the indication “CARD PROTECT” is shown on
the display, write protect is enabled for the inserted
SD card. Slide the write protect switch on the card
up to turn write protect off.
If the indication “FULL” appears during recording,
the SD card is full. Change to another SD card or
erase unneeded data to free up space. The V-take
currently being recorded will not be saved.
The signal from an instrument or mic
connected to an INPUT connector is not
available
While the built-in mic is active, the INPUT 1
connector cannot be used. Press the [MIC] key so that
it is flashing or out. This turns the built-in mic off.
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The recorded sound is distorted
Check whether the input sensitivity setting and
record level setting are appropriate.
When the insert effect is applied to the input, check
whether the effect output level (patch level) setting
is appropriate.
Problems with effects
Insert effect does not work
Make sure that the [INSERT EFFECT] key is lit.
Check whether the insert effect position has been
selected correctly.
Send/return effect does not work
Make sure that the [SEND/RETURN] key is lit.
Make sure that the send level for the track is raised
(
p. 28).
Problems with the rhythm
section
Cannot hear the rhythm pattern playback
Press the [DRUM/BASS] key repeatedly to select
the desired sound (drum kit/bass program), and then
operate the [RHYTHM] fader.
Press the [DRUM/BASS] key repeatedly to select
the desired sound (drum kit/bass program), and then
press the [RHYTHM] status key repeatedly until the
key is lit in green.
If the drum/bass sequence level has been set to zero
within a pattern, that sound will not be heard. Raise
the level setting for the drum/bass sequence (
p.
74).
Cannot hear the rhythm song playback
Make sure that you have not selected an empty
rhythm song (
p. 76).
Make sure that the selected rhythm song does not
include an event with a volume level zero setting
(
p. 83).
No sound when you tap the pads
If the pad sensitivity has been set to “SOFT”, loud
sounds will not be produced even when you tap the
pad strongly. Change the pad sensitivity setting
(
p. 90).
Cannot create a new rhythm pattern/
rhythm song
If the display indicates “SEQ FULL”, the rhythm
section memory has been used to maximum capacity.
Delete unneeded rhythm patterns or songs to free up
memory.
Notes recorded in the rhythm pattern do
not play
Notes that exceed the maximum polyphony (6 sounds for
drum kit, 1 sound for bass program) will not be played.
Delete some of the notes that have been recorded to stay
within the maximum polyphony.
Problems with MIDI
Cannot synchronize with external MIDI
device
Make sure that the MIDI cable is correctly connected
from the MIDI OUT connector of the MRS-8 to the
MIDI IN connector of the external device.
Synchronization with an external MIDI device is
only possible by using the MIDI clock or MTC
output from the MRS-8.
Make sure that the external MIDI device is set to
receive MIDI clock or MTC and synchronize to it.
When synchronizing on the timing clock, make sure
that output is enabled for Timing Clock, Song
Position Pointer, and Start/Stop/Continue messages
at the MRS-8 (
p. 110).
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122
When synchronizing on the MTC (MIDI Time
Code), make sure that the frame rate setting of both
devices is matched and that the external MIDI
device is set to playback standby (
p. 110).
Other problems
Cannot create a new project or copy a
project
If the write protect switch of the SD card has been
set to the write protect position, data cannot be saved
on the card.
If the display indicates “FULL”, there is no more
free space on the SD card. Change to another SD
card or erase unneeded data to free up space.
Cannot save a project
When a project has been set to write protect status,
overwrite/save cannot be carried out. Turn protect
off (
p. 107).
If the display indicates “PRJ FULL”, no more
projects can be created on the SD card. Change to
another SD card or erase unneeded projects to free
up space.
SD card is not recognized
•Format the SD card in the MRS-8 (
p. 118).
The MRS-8 cannot use SD cards with a capacity of
less than 16 MB. If such a card is inserted, the
indication “Too Small” is shown.
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Appendix
Specifications
Recorder
Physical track
8
Virtual take
80 (10 takes per track)
Drum track
1 (stereo)
Bass track
1
Simultaneous recordable track
2
Simultaneous playback track
11 (8 audio + stereo drum + bass)
Recording time
256MB 100min
1GB 400min
(in mono track)
*Regardless of the card capacity,
continuous recording can be
performed up to 180 minutes.
* Recording times are
approximate. Actual times may
be somewhat shorter, depending
on the setting conditions.
Project
1000 per card
Marker
100 points per project
Locator
minute/second/millisecond,
measure/beat/tick
Track editing
Copy, move, erase, exchange, trim,
fade-in/out, reverse
Other function
Punch-in/out, bounce recording,
A-B repeat, capture/swap
Mixer
Fader
8
Level meter
Post-fader/pre-fader
Track parameter
2-band equalizer, effect send level,
panning (balance)
Stereo link
Track 1/2 or 3/4 linkable
Effect
Algorithm
8 (CLEAN, DIST, ACO/BASS
SIM, BASS, MIC, DUAL MIC,
LINE, MASTERING)
Module
6 for insert, 1 for send/return
Type
94 for insert, 6 for send/return
Patch
300 for insert, 60 for send/return
Tuner type
Chromatic, guitar, bass,
open A/D/E/G, D modal
Rhythm
Voice
6 for drum, 1 for bass
Drum kit
8
Drum sound
27 per kit (9 pads x 3 banks)
Bass sound
5
Pad
9 (velocity sensitive)
Resolution
48 PPQN
Beat
1/4 – 8/4
Rhythm pattern
511 per project
Rhythm song
10 per project
Measure
99 per rhythm pattern
Note/event
Approx. 20000 per rhythm song
Tempo
40.0 – 250.0 BPM
A/D conversion
24-bit, 64-times oversampling
D/A conversion
24-bit, 128-times oversampling
Sampling frequency
44.1 kHz
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Display
55 x 35 mm custom LCD with
backlight
Input 1
Standard mono phone jack
Input impedance10 kilohms
(MIC/LINE), 470 kilohms
(GUITAR/BASS)
Input 2
XLR-3-31/standard phone combo
jack
(Balanced)
input impedance 1 kilohm, pin 2
hot
(Unbalanced)
input impedance 10 kilohms
Input level
-50 dBm < continuously variable
< +4 dBm
Master output
RCA phono jack (L/R)
Output load impedance 10
kilohms or more
Rated output level -10 dBm
Headphones output
Standard stereo phone jack
50 mW into 32-ohm load
MIDI
OUT
Power supply
AC adaptor
DC 9 V, 300 mA (ZOOM AD-
0006)
Battery
4 x IEC R6 (size AA);
approx. battery life 4 hours/5
hours (display backlight on/off)
Dimension
300 (W) x 165 (D) x 60 (H) mm
Weight
1.1 kg without batteries
* 0 dBm = 0.775 Vrms
* Design and specifications are subject to change without
notice.
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Effect Parameters
CLEAN, DIST, ACO/BASS SIM, BASS algorithm
COMP module
Parameter description
PRE AMP/DRIVE module
Insert Effect
Type Parameter
COMPRESS
SENS ATTACK LEVEL
Keeps the dynamic range consistent.
Parameter Setting range Description
SENS
0 – 10
Adjusts the compression input sensitivity.
ATTA C K
0 – 10
Adjusts the compression attack speed.
LEVEL
1 – 8
Adjusts the module output level.
Type Parameter
J-CLN
Clean sound that models a transistor combo amp.
US-CLN
Clean sound that models a built-in type vacuum tube amp.
US-DRV
Drive sound that models a built-in type vacuum tube amp.
TWEED
Model of a small built-in vacuum tube combo amp with dry distortion.
CLASS A
Unique crunch sound that models a British-style combo amp.
UK-CRU
Crunch sound that models a British-style vacuum tube stack amp.
UK-DRV
Drive sound that models a British-style vacuum tube stack amp.
CMB 335
Models a vacuum tube combo amp characterized by long sustain.
MTL PNL
High-gain drive sound that models a vacuum tube stack amp.
BLK BTM
Model of a vacuum tube stack amp, characterized by fat bass and delicate distortion.
MD LEAD
Drive sound that models a high-gain amp suitable for lead guitar.
FZ-STK
60's sound typical of a Fuzz unit played through an amp stack.
TE BASS
Model of a bass amp with a distinctively clean low-mid range.
FD BASS
Model of a bass amp with vintage-style drive.
GAIN TONE LEVEL
Parameters for type J-CLN to FD BASS are the same.
SNS BASS
Trebly drive sound for bass.
CR+CAB
Combination of crunch and cabinet simulator.
TS+CAB
Combination of vintage overdrive and cabinet simulator.
GV+CAB
Combination of vintage distortion and cabinet simulator.
MZ+CAB
Combination of metal-style distortion and cabinet simulator.
9002+CAB
Combination of the Zoom 9002 distortion and cabinet simulator.
GAIN TONE LEVEL CABINET SPEAKER DEPTH
Parameters for type SNS BASS to 9002+CAB are the same.
ACO SIM
TOP BODY LEVEL CABINET SPEAKER DEPTH
Transforms the sound of an electric guitar into an acoustic-guitar-like tone.
E-AcPRE
COLOR TONE LEVEL CABINET SPEAKER DEPTH
Pre-amp for electroacoustic guitar.
BASS SIM
TONE LEVEL
Transforms the sound of an electric guitar into a bass-guitar-like tone.
CABINET
CABINET SPEAKER DEPTH
Simulation of the cabinet of a guitar/bass amp.
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Parameter description
3 BAND EQ module
Parameter description
MODULATION/DELAY module
Parameter Setting range Description
GAIN
1 – 30
Adjusts the amount of gain.
TONE
0 – 10
Adjusts the tone.
LEVEL
1 – 8
Adjusts the module output level.
CABINET
Selects the cabinet type
CM
Combo-type cabinet.
br
Produces a brighter tone than CM.
Ft
Cabinet with a flat response.
St
Stack-type cabinet.
bC
Combo-type cabinet for bass.
bS
Stack-type cabinet for bass.
SPEAKER
Selects the loudspeaker type.
C1
Combo-type guitar amp with one 12 inch speaker.
C2
Combo-type guitar amp with two 12 inch speakers.
C3
Combo-type guitar amp with one 10 inch speaker.
GS
Stack-type guitar amp with four 10 inch speakers.
GW
Multiple stack-type amps placed together.
bC
Combo-type bass amp with one 15 inch speaker.
bS
Stack-type bass amp with four 6.5 inch speakers.
DEPTH
0 – 10
Adjusts the cabinet resonance of the speaker.
TOP
1 – 30
Adjusts the resonance of the strings.
BODY
0 – 10
Adjusts the resonance of the body.
COLOR
1 – 4
Adjusts the character of the electroacoustic guitar preamp.
Type Parameter
3BandEQ
HIGH MID LOW LEVEL
Three-band equalizer.
Parameter Setting range Description
HIGH
-12 – 12
Boosts/cuts the high-frequency range.
MID
-12 – 12
Boosts/cuts the mid-frequency range.
LOW
-12 – 12
Boosts/cuts the low-frequency range.
LEVEL
1 – 8
Adjusts the module output level.
Type Parameter
CHORUS
DEPTH RATE MIX
Adds pulsation and spaciousness to the sound.
V-CHORUS
DEPTH RATE MIX
Simulates the warm sound of a vintage effect.
FLANGER
DEPTH RATE FB
Produces a unique, undulating sound.
PHASER
POSITION RATE COLOR
Produces a swooshing sound.
TREMOLO
DEPTH RATE CLIP
Periodically varies the level of the sound.
AUTO PAN
WIDTH RATE CLIP
Pereodically moves the stereo position of the sound.
AUTO WAH
FLT TYPE POSITION RESONANC SENS
Gives a varying wah sound that depends on the picking intensity.
PITCH
SHIFT TONE BALANCE
Modifies the pitch of the direct sound.
SLOW-ATK
POSITION TIME CURVE
Creates a “violin playing” sound with soft attack.
VIBE
DEPTH RATE BALANCE
Automatic vibrato effect.
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Parameter description
STEP
DEPTH RATE RESONANC
Changes the sound with step-like filter characteristics.
RING MOD
POSITION RATE BALANCE
Produces a metallic sound.
CRY
POSITION RESO SENS
Talking-modulator-like effect.
EXCITER
FREQ DEPTH LowBoost
Gives the sound more focus and spatial definition.
AIR
SIZE TONE MIX
Simulates the air ambience of the room, giving the sound spatial depth.
WIDE
TIME WET LVL DRY LVL
Simulates a stereo recording with two microphones.
DELAY
TIME FB MIX
Delay effect with a delay time of up to 2.9 seconds.
ECHO
TIME FB MIX
Delay effect with warm sound, up to 2.9 second delay time.
FIX-WAH
FLT TYPE POSITION FREQ R MODE R WAVE R SYNC
Changes the wah frequency in sync with rhythm tempo.
ARRM-PIT
TYPE TONE R WAVE R SYNC
Changes the pitch in sync with rhythm tempo.
Parameter Setting range Description
DEPTH
EXCITER: 0 – 30
Adjusts the depth of the effect.
Others: 0 – 10
RATE
TREMOLO: 1 – 30, t0 – t9, M1
Adjusts the speed of the effect. The "tx" or "Mx" setting results in sync with the
rhythm tempo.
FLANGER, PHASER,
AUTO PAN: 1 – 30, t0 – t9, M1 – M4
Others: 1 – 30
MIX
0 – 30
Adjusts the mix amount of the effect.
FB
FLANGER: -10 – 10
Adjusts the amount of feedback.
DELAY, ECHO: 0 – 10
POSITION
AF, bF
Selects the module location from AF; after the 3 BAND EQ module and bF; before
the PRE AMP/DRIVE module.
COLOR
Specifies the type of phase tone.
1
4-stage phaser
2
4-stage phaser with inverted feedback
3
8-stage phaser
4
8-stage phaser with inverted feedback
CLIP
0 – 10
Emphasizes the effect.
WIDTH
0 – 10
Adjusts the width between L/R.
FLT TYPE
bPF, LPF
Specifies the filter type.
RESONANC
AUTO WAH, CRY: 1 – 10
Adjusts the effect character intensity.
STEP: 0 – 10
SENS
-10 – -1, 1 – 10
Adjusts the effect sensitivity.
SHIFT
-12.0 – 24.0
Adjust the pitch shift amount. The value “1.0” corresponds to semitone.
TONE
0 – 10
Adjusts the tone.
BALANCE
0 – 30
Adjusts the balance between the direct sound and effect sound.
TIME
SLOW-ATK: 1 – 30
Adjusts the attack speed.
WIDE: 1 – 64
Adjusts the delay time in 1-ms steps. The "tx" or "M1" setting results in sync with
the rhythm tempo.
DELAY, ECHO: 1 - 2900, t1 - t9, M1
CURVE
0 – 10
Adjusts the attack curve.
FREQ
EXCITER: 1 – 5
Adjusts the frequency.
FIX-WAH: 1 – 50
Adjusts wah effect center frequency.
LowBoost
0 – 10
Emphasizes the low frequency range.
SIZE
1 – 10
Adjusts the spatial width.
WET LVL
0 – 30
Adjusts the mix amount of the effect sound.
DRY LVL
0 – 30
Adjusts the mix amount of the direct sound.
LEVEL
1 - 8
Adjusts the module output level.
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128
Sync settings of RATE and TIME parameters
ZNR module
R MODE
Selects the changing width.
oFF
Frequency stays constant.
UP
Minimum
maximum
dn
Maximum
minimum
HI
Setting value
maximum
Lo
Minimum
setting value
R WAVE
Selects the control waveform.
1
Rising sawtooth wave
2
Rising fin wave
3
Falling sawtooth wave
4
Falling fin wave
5
Triangle wave
6
Second power triangle wave
7
Sine wave
8
Square wave
R SYNC
Adjusts the control waveform cycle.
0.5
Eighth note
1
Quarter note
2
Half note
3
Dotted half note
b1 – b4
1 measure - 4 measures
TYPE
Selects the pitch change type.
1
Semitone lower
original
2
Original
semitone lower
3
Doubling
detune + original
4
Detune + original
doubling
5
Original
1 octave higher
6
1 octave higher
original
7
Original
2 octaves lower
8
2 octaves lower
original
9
1 octave lower + origina
1 octave higher + original
10
1 octave higher + original
1 octave lower + original
11
Perfect 5th lower + original
perfect 4th higher + original
12
Perfect 4rth higher + original
perfect 5th lower + original
13
0 Hz + original
1 octave higher
14
1 octave higher
0 Hz + original
15
0 Hz + original
1 octave higher + original
16
1 octave higher + original
0 Hz + original
Setting Sync cycle
t0
32nd note
t1
16th note
t2
Quarter triplet
t3
Dotted 16th note
t4
8th note
t5
Half triplet
t6
Dotted 8th note
t7
Quarter note
t8
Dotted quarter note
t9
Half note
M1
Whole note
M2
2 x whole note
M3
3 x whole note
M4
4 x whole note
Type Parameter
ZNR
THRSHOLD
Cuts noise during performance pauses.
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Parameter description
MIC algorithm
COMP/LIM module
Parameter description
MIC PRE module
Parameter description
3 BAND EQ module
See the CLEAN, DIST, ACO/BASS SIM, BASS algorithm.
MODULATION/DELAY module
Parameter Setting range Description
THRSHOLD
OFF, 1 – 30
Adjusts the sensitivity. Set this high as far as the attacks or decays sound natural.
Type Parameter
COMPRESS
THRSHOLD RATIO ATTACK LEVEL
Keeps the dynamic range consistent.
LIMITER
THRSHOLD RATIO RELEASE LEVEL
Controls the signal peeks.
Parameter Setting range Description
THRSHOLD
-24 – 0
Adjusts the sensitivity.
RATIO
COMP: 1 – 26
Adjusts the compression degree of the signal.
LIMIT: 1 – 54,
ATTA C K
0 – 10
Adjusts the compression attack speed.
LEVEL
0 – 12
Adjusts the module output level.
RELEASE
0 – 10
Adjusts the time between the threshold and compression finish.
Type Parameter
MIC PRE
COLOR TONE LEVEL DE-ESSER
Preamp for microphone.
Parameter Setting range Description
COLOR
Adjust the frequency response.
1
Flat response
2
Low cut
3
Acoustic guitar characteristics
4
Acoustic guitar characteristics with low cut
5
Vocal characteristics
6
Vocal characteristics with low cut
TONE
0 – 10
Adjusts the tone.
LEVEL
1 – 8
Adjusts the module output level.
DE-ESSER
0 – 10
Adjusts the cut amount of vocal sibilants.
Type
Parameter
CHORUS
DEPTH RATE MIX
Adds pulsation and spaciousness to the sound.
V-CHORUS
DEPTH RATE MIX
Simulates the warm sound of a vintage effect.
FLANGER
DEPTH RATE FB
Produces a unique, undulating sound.
PHASER
RATE COLOR
Produces a swooshing sound.
TREMOLO
DEPTH RATE CLIP
Periodically varies the level of the sound.
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Regarding the parameter description, see the CLEAN, DIST, ACO/BASS SIM, BASS algorithm.
ZNR module
See the CLEAN, DIST, ACO/BASS SIM, BASS algorithm.
LINE algorithm
COMP/LIM module
See the MIC algorithm.
ISOLATOR module
Parameter description
3 BAND EQ module
See the CLEAN, DIST, ACO/BASS SIM, BASS algorithm.
AUTO PAN
WIDTH RATE CLIP
Pereodically moves the stereo position of the sound.
PITCH
SHIFT TONE BALANCE
Modifies the pitch of the direct sound.
SLOW-ATK
TIME CURVE
Creates a “violin playing” sound with soft attack.
VIBE
DEPTH RATE BALANCE
Automatic vibrato effect.
STEP
DEPTH RATE RESONANC
Changes the sound with step-like filter characteristics.
RING MOD
RATE BALANCE
Produces a metallic sound.
CRY
RESONANC SENS
Talking-modulator-like effect.
EXCITER
FREQ DEPTH LowBoost
Gives the sound more focus and spatial definition.
AIR
SIZE TONE MIX
Simulates the air ambience of the room, giving the sound spatial depth.
DELAY
TIME FB MIX
Delay effect with a delay time of up to 2.9 seconds.
ECHO
TIME FB MIX
Delay effect with warm sound, up to 2.9 second delay time.
DOUBLING
TIME TONE MIX
Doubling effect with a delay time of up to 100 milliseconds.
FIX-WAH
FLT TYPE FREQ R MODE R WAVE R SYNC
Changes the wah frequency in sync with rhythm tempo.
ARRM-PIT
TYPE TONE R WAVE R SYNC
Changes the pitch in sync with rhythm tempo.
Type Parameter
ISOLATOR
XOVER LO XOVER HI MIX HIGH MIX MID MIX LOW
Divides the signal into three frequency bands, and specifies the mix amount each.
Parameter Setting range Description
XOVER LO
50 – 16000
Adjusts the frequency for bass/midrange division.
XOVER HI
50 – 16000
Adjusts the frequency for midrange/treble division.
MIX HIGH
OFF, -24 – 6
Adjusts the treble mix amount.
MIX MID
OFF, -24 – 6
Adjusts the midrange mix amount.
MIX LOW
OFF, -24 – 6
Adjusts the bass mix amount.
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MODULATION/DELAY module
Parameter description
ZNR module
See the CLEAN, DIST, ACO/BASS SIM, BASS algorithm.
DUAL MIC algorithm
COMP/LIM module
MIC PRE module
3 BAND EQ module
See the MIC algorithm.
(Same with the MIC algorithm except that there is not the parameter “DE-ESSER” in MIC PRE module)
Type Parameter
CHORUS
DEPTH RATE MIX
Adds pulsation and spaciousness to the sound.
FLANGER
DEPTH RATE FB LFO SFT
Produces a unique, undulating sound.
PHASER
RATE COLOR LFO SFT
Produces a swooshing sound.
TREMOLO
DEPTH RATE CLIP
Periodically varies the level of the sound.
AUTO PAN
WIDTH RATE CLIP
Pereodically moves the stereo position of the sound.
PITCH
SHIFT TONE BALANCE
Modifies the pitch of the direct sound.
RING MOD
RATE BALANCE
Produces a metallic sound.
DELAY
TIME FB MIX
Delay effect with a delay time of up to 1.4 seconds.
ECHO
TIME FB MIX
Delay effect with warm sound, up to 1.4 second delay time.
DOUBLING
TIME TONE MIX
Doubling effect with a delay time of up to 100 milliseconds.
Parameter Setting range Description
DEPTH
0 – 10
Adjusts the depth of the effect.
RATE
TREMOLO: 1 - 30, t0 - t9, M1
Adjusts the speed of the effect. The "tx" or "Mx" setting results in sync with the
rhythm tempo.
FLANGER, PHASER,
AUTO PAN: 1 - 30, t0 - t9, M1 - M4
Others: 1 – 30
MIX
0 – 30
Adjusts the mix amount of the effect.
FB
FLANGER: -10 – 10
Adjusts the amount of feedback.
DELAY, ECHO: 0 – 10
LFO SFT
0 – 180
Adjusts the phase difference between L/R.
COLOR
1 – 4
Specifies the type of phase tone.
CLIP
0 – 10
Emphasizes the effect.
WIDTH
0 – 10
Adjusts the width between L/R.
SHIFT
-24.0 – 12.0
Adjust the pitch shift amount. The “dt” setting results in a detune effect.
TONE
0 – 10
Adjusts the tone.
BALANCE
0 – 30
Adjusts the balance between the direct sound and effect sound.
TIME
DOUBLING: 1 – 100
Adjusts the delay time in 1-ms steps. The "tx" or "M1" setting results in sync with
the rhythm tempo.
DELAY, ECHO: 1 – 1400, t1 – t9, M1
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DOUBLING module
Parameter description
ZNR module
See the CLEAN, DIST, ACO/BASS SIM, BASS algorithm.
MASTERING algorithm
3 BAND COMP/Lo-Fi module
Parameter description
NORMALIZER module
Parameter description
3 BAND EQ module
See the CLEAN, DIST, ACO/BASS SIM, BASS algorithm.
Type Parameter
DOUBLE L/R
TIME TONE MIX
Doubling effect with a delay time of up to 100 milliseconds.
Parameter Setting range Description
TIME
1 – 100
Adjusts the delay time in 1-ms steps.
MIX
0 – 30
Adjusts the mix amount of the effect.
TONE
0 – 10
Adjusts the tone.
Type Parameter
MLT CMP
XOVER LO XOVER HI SENS HI SENS MID SENS LOW MIX HIGH MIX MID MIX LOW
Divides the signal into three frequency bands, and specifies the compression and the mix amount each.
Lo-Fi
CHARACTR COLOR DISTORTN TONE EFX LVL DRY LVL
Degrades the audio quality of the sound.
Parameter Setting range Description
XOVER LO
50 – 16000
Adjusts the frequency for bass/midrange division.
XOVER HI
50 – 16000
Adjusts the frequency for midrange/treble division.
SENS HI
0 – 24
Adjusts the compressor input sensitivity for the treble range.
SENS MID
0 – 24
Adjusts the compressor input sensitivity for the midrange.
SENS LOW
0 – 24
Adjusts the compressor input sensitivity for the bass range.
MIX HIGH
OFF, -24 – 6
Adjusts the treble mix amount.
MIX MID
OFF, -24 – 6
Adjusts the midrange mix amount.
MIX LOW
OFF, -24 – 6
Adjusts the bass mix amount.
CHARA
0 – 10
Specifies the character of the filter.
COLOR
1 – 10
Adjusts the color.
DIST
0 – 10
Adjusts the degree of distortion.
TONE
0 – 10
Adjusts the tone.
EFX LVL
0 – 30
Adjusts the mix amount of the effect sound.
DRY LVL
0 – 30
Adjusts the mix amount of the direct sound.
Type Parameter
NORMLZR
GAIN
Set the input level of the 3 BAND COMP/Lo-Fi module.
Parameter Setting range Description
GAIN
-12 – 12
Adjusts the level.
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DIMENSION/RESONANCE module
Parameter description
ZNR module
See the CLEAN, DIST, ACO/BASS SIM, BASS algorithm.
CHORUS/DELAY module
Parameter description
Type Parameter
DIMENSN
RISE 1 RISE 2
Produces spatial width.
RESONNC
DEPTH FreqOFST RATE TYPE RESONANC EFX LVL DRY LVL
A resonance filter with LFO.
Parameter Setting range Description
RISE 1
0 – 30
Adjusts the emphasizing degree of the stereo component.
RISE 2
0 – 30
Adjusts the spaciousness that includes the monaural component.
DEPTH
0 – 10
Adjusts the depth of the effect.
FreqOFST
1 – 30
Adjusts the LFO offset.
RATE
1 – 30, t0 – t9, M1 – M4
Adjusts the speed of the effect. The "tx" or "Mx" setting results in sync with the
rhythm tempo.
TYPE
HPF, LPF, bPF
Specifies the filter type.
RESONANC
1 – 30
Adjusts the effect character intensity.
EFX LVL
0 – 30
Adjusts the mix amount of the effect sound.
DRY LVL
0 – 30
Adjusts the mix amount of the direct sound.
Send/return Effect
Type Parameter
CHORUS
LFO TYPE DEPTH RATE PRE DLY EFX LVL
Adds pulsation and spaciousness to the sound.
DELAY
TIME FB DAMP PAN EFX LVL
Delay effect with a delay time of up to 2.9 seconds.
HALL
PRE DLY DECAY EQ HIGH EQ LOW E/R MIX EFX LVL
Simulates the acoustics of a concert hall.
ROOM
PRE DLY DECAY EQ HIGH EQ LOW E/R MIX EFX LVL
Simulates the acoustics of a room.
SPRING
PRE DLY DECAY EQ HIGH EQ LOW EFX LVL
Simulates a spring type reverb machine.
PLATE
PRE DLY DECAY EQ HIGH EQ LOW EFX LVL
Simulates a plate reverb.
Parameter Setting range Description
LFO TYPE
Mn, St
Selects the LFO phase: Mn (mono) or St (stereo).
DEPTH
0 – 10
Adjusts the depth of the effect.
RATE
1 – 30
Adjusts the speed of the effect.
PRE DLY
CHORUS: 1 - 30
Adjusts the pre-delay time.
HALL, ROOM, SPRING, PLATE: 1 – 100
EFX LVL
0 – 30
Adjusts the mix amount of the effect sound.
TIME
1 - 2900, t1 – t9, M1
Adjusts the delay time in 1-ms steps. The "tx" or "M1" setting results in sync with
the rhythm tempo.
FB
0 – 10
Adjusts the amount of feedback.
DAMP
0 – 10
Adjusts the cut amount of the delay sound's high range.
PAN
L10 – L1, 0, r1 – r10
Adjusts the stereo position of the delay sound.
DECAY
1 – 30
Adjusts the reverb time.
EQ HIGH
-12 – 6
Adjusts the high range level of the effect sound.
EQ LOW
-12 – 6
Adjusts the low range level of the effect sound.
E/R MIX
0 – 30
Adjusts the volume of early reflections.
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Effect Patch
CLEAN algorithm
DIST algorithm
Insert Effect
No. Name Comment
0 Standard
Basic sound touched up for recording
1 J-Chorus
JC clean sound
2 Phaser
Emulates a vintage phase effect
3 DryComp
Line input clean sound with a hint of doubling
4 RiffCLN
Rock'n roll sound bringing out differences between guitars
5 WideCLN
Wide clean sound with crunch
6 PunchCLN
Airy sound with a punch
7 Arpeggio
Clean sound for arpeggios
8 CleanCH
Clean channel sound of an American-made vintage tube amp
9 50sRNB
Tremolo sound for rhythm & blues
10 StrmBeat
Basic sound for strummed backing
11 CompCln
Natural compression sound
12 12-Clean
Clean sound with an upper octave mixed in
13 Funky
Funky cutting sound
14 FDR-Cln
Clean sound of American-made vintage tube amp
15 Rockbily
Rockabilly sound with short delay
16 NYFusion
Clean sound for direct-line recording
17 Wet-Rhy
Cutting sound for ballads
18 JazzTone
Clean sound for jazz
19 DeepFLG
Clean flanging sound
20 ArrmWah
Clean wah sound using FIX-WAH
21 Kaitei
Mellow echoed sound for arpeggios or lead
22 - 29 EMPTY
No. Name Comment
0 MRS-Drv
Full distortion with rich sustain
1 RCT-BG
High-gain amp sound of American-made “Rectifier” series
2CrnchCmp
Crunch sound with a touch of compression
3 9002Lead
ZOOM 9002 sound
4 F-Tweed
Sound of a small, American-made vintage tube amp
5 BlackPnl
Heavy metal sound of “5100 series” American-made stack amp
6 MatchCru
Crunch sound of a modern class-A amp
7 Sticky
Tight crunch sound
8 HardPick
Hard crunch sound
9 RockDrv
Straight rock drive sound
10 Duplex
Spacious lead sound with dual overlay effect
11 MadBass
Distortion bass sound for high range chord playing and lead
12 Straight
Versatile, straight lead sound
13 JetSound
Versatile jet sound
14 Combo-BG
Overdrive sound with detailed long sustain
15 FDR-Twin
Clean sound of American-made vintage tube amp
16 Beatle
Class-A type Mersey Beat sound
17 WildFuzz
Vintage fuzz box
18 JB.Style
Octaver for guitar and bass unison riffs
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ACO/BASS SIM algorithm
BASS algorithm
19 Pitch-5
Even single notes sound like power chords
20 BRT-Drv
Great sound of British “900 series” stack amp
21 Soldan
High-gain amp sound for single coil half-tone settings
22 MatchDrv
Drive sound of a modern class-A amp
23 Snake
Heavy metal sound with a solid bottom
24 Crunch
Ensemble of “800” series crunch and delay
25 Ballad
Warm lead sound
26 Metal-X
Metal sound with subtle overtones
27 DP-Drv
1970's hard rock sound
28 WetDrive
Simple wet overdrive sound
29 Mellow
Lead sound with a sweet tone
30 MultiDst
Strong all-round sound
31 Bright
Crisp sound
32 Melody
Tastefully seasoned sound for melodies
33 V-Blues
Vintage blues sound
34 BlueFngr
Bluesy sound for finger picking
35 HDR-Drv
Wet hard rock sound
36 Cry-Lead
Zoom's original “cry effect” sound
37 ZakWah
Lead sound with auto-wah
38 LA-Std
L.A. studio-style big chorus sound
39 TheRing
Ring modulator simulation
40 JimVib
Remade famous vibrato
41 Creamy
Mild fuzz
42 - 49 EMPTY
No. Name Comment
0 AcoSIM 1
Simulates unadorned acoustic guitar sound
1 AcoSIM 2
Simulates acoustic guitar with beautiful chorus
2 AcoSIM 3
Shimmering detuned sound with no modulation
3 FullSize
Simulates acoustic guitar with full-sized body
4 Light12
Light 12-string guitar sound
5 BsSIM 1
Simulates a tight picked bass
6 BsSIM 2
Chorus bass simulation for melody lines
7 BsSIM 3
Auto-wah bass simulation
8 FlngBass
Flanging sound often used in 1980's fusion
9 UniSolo
Guitar and bass unison sound
10 - 19 EMPTY
No. Name Comment
0 BS-Pick
Tight sound for playing with a pick
1 BS-Od
Retro distortion sound
2 BS-Drv
Hard distortion sound
3 BS-Fingr
All-round sound for finger picking
4 BS-Slap
Crisp slap sound
5 BS-Comp
Sound with attack, controlled by picking dynamics
6 BS-Edge
Tight sound with an edge
7 BS-Solo
Chorus sound for melodies
8 BS-Octve
Sound with an upper octave mixed in
9 BS-Wah
Funky bass with auto-wah
10 - 19 EMPTY
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MIC algorithm
LINE algorithm
No. Name Comment
0Vo-Stnd
Standard vocal effect
1Vo-Rock
Rock vocal effect
2Vo-Balld
Ballade vocal effect with detuned chorus
3Vo-Echo
Vocal echo
4Vo-PreC1
Smooth, listenable sound for condenser mics
5Vo-PreC2
Adds depth for condenser mics
6Vo-PreD1
Improves definition for dynamic mics
7Vo-PreD2
Makes sound fatter and wetter
8Vo-Robot
Robot voice as in SF movies
9 AG-Live
Sound for mic recording with a live feel, not only for guitar
10 AG-Brght
Bright and crisp sound for mic recording
11 AG-Solo
Gorgeous solo sound
12 AG-Edge
Acoustic guitar recording sound with enhanced edge
13 AG-Strum
Acoustic guitar recording sound for strumming
14 ForWind
Sound with distinctive mid-range
15 ForBrass
Crisp-sounding short delay
16 ForPiano
Enhances depth and definition
17 AG-Mix 1
Enhanced sound for strumming
18 AG-Mix 2
Enhanced sound for arpeggio
19 SweeperX
Adds sharp sweep to one-shot percussion
20 FXgroove
Rhythm machine sound
21 Lo&Hi
Boosts highs and lows and attenuates midrange
22 Lo-Boost
Emphasizes low end by pitch shifter
23 FanFan
Sound like talking into a fan
24 Alien
Space creature sound for vocal
25 TapeComp
Simulates analog multi-track recording
26 Duet??
Adds a child voice to female vocal or a female voice to male vocal
27 Active
Emphasizes attack
28 Psyche
Vocal gimmick effect in psychedelic style
29 DeepDLY
Delay for vocals, useful when cutting shouts or sound
30 HeGas
Duck voice after inhaling helium gas
31 - 49 EMPTY
No. Name Comment
0 Syn-Lead
For synthesizer single note lead
1 OrganPha
Phaser for synthesizer/organ
2 OrgaRock
Boomy distortion for rock organ
3 EP-Chor
Beautiful chorus for electric piano
4 ClavFlg
Wah for clavinet
5 Concert
Concert hall effect for piano
6 Honkey
Honky-tonk piano simulation
7 PowerBD
Gives a bass drum more power
8 DrumFlng
Conventional flanger for drum
9 LiveDrum
Simulates outdoor live doubling
10 JetDrum
Phaser for 16-beat hi-hat
11 AsianKit
Changes a standard kit to an Asian kit
12 BassBost
Emphasizes low range
13 Mono->St
Gives spaciousness to a monaural source
14 AM Radio
AM radio simulation
15 WideDrm
Wide stereo effect for internal drums
16 DanceDrm
Reinforces bass for dance rhythms
17 Octaver
Adds one-octave lower sound
18 Percushn
Gives air, presence, and stereo spread to percussion
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DUAL MIC algorithm
19 MoreTone
Distortion with emphasized midrange body
20 SnrSmack
Emphasizes snappy snare sound
21 Shudder!
Sliced sound for techno tracks
22 SwpPhase
Phaser with powerful resonance
23 DirtyBiz
Lo-fi distortion using ring modulator
24 Doubler
Doubling for vocal track
25 SFXlab
Forced SFX sound for synthesizer
26 SynLead2
Old-style jet sound for synthesizer lead
27 Tekepiko
For sequence phrases or single note muted guitar
28 Soliner
Simulates analog strings ensemble
29 HevyDrum
For hard rock drums
30 - 49 EMPTY
No. Name Comment Recommended L/R input
0Vo/Vo 1
For duets
Vocals
1Vo/Vo 2
Chorus for main vocal
Vocals
2Vo/Vo 3
For harmony
Vocals
3 AG/Vo 1
Creates a street-like character
Acoustic guitar/Vocal
4 AG/Vo 2
Different from AG/Vo 1 in vocal character
Acoustic guitar/Vocal
5 AG/Vo 3
Aggressively modifies vocal character
Acoustic guitar/Vocal
6 ShortDLY
Short delay sound with effective doubling
Microphones
7 FatDrum
For drum recording with single point stereo mic
Microphones
8 BothTone
Tuned for male on L channel and female on R channel
Vocals
9 Condnser
Simulates condenser mic sound with dynamic mic input
Vocals
10 DuoAtack
Chorus for lead vocals with emphasized attack
Vocals
11 Warmth
Warm sound with prominent midrange
Vocals
12 AM Radio
Simulates AM monaural radio
Vocals
13 Pavilion
Narration sound at expo booths
Vocals
14 TV News
TV newscaster sound
Vocals
15 F-Vo/Pf1
For female vocal piano ballads
Vocal/Piano
16 JazzDuo1
Simulates jazz session LP with lo-fi sound
Vocal/Piano
17 Cntmprry
All-round clear sound
Vocal/Piano
18 JazzDuo2
JazzDuo 1 for male vocal
Vocal/Piano
19 Ensemble
For guitar with strong attack and mellow piano
Acoustic guitar/Piano
20 Enhanced
Enhances clear, strong outline for ballads
Acoustic guitar/Vocal
21 Warmy
Moderates overbright ambience
Acoustic guitar/Vocal
22 Strum+Vo
Smooth fat sound with midrange compensation
Acoustic guitar/Vocal
23 FatPlus
Spruces up a thin midrange
Acoustic guitar/Vocal
24 Arp+Vo
Overall solid sound
Acoustic guitar/Vocal
25 ClubDuo
Simulates live sound in small club
Acoustic guitars
26 BigShape
Enhances overall clarity
Acoustic guitars
27 FolkDuo
Fresh and clean sound
Acoustic guitars
28 GtrDuo
Suitable for guitar duos
Acoustic guitars
29 Bright
Bright and sharp outlook
Acoustic guitars
30 - 49 EMPTY
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MASTERING algorithm
No. Name Comment
0 PlusAlfa
Enhances the overall power
1 All-Pops
Conventional mastering
2 StWide
wide-range mastering
3 DiscoMst
For club sound
4 Boost
For hi-fi finish
5 Power
Powerful low range
6 Live
Adds a live feel
7WarmMst
Adds a warm feeling
8 TightUp
Adds a hard feeling
9 1930Mst
Mastering with 1930's sound
10 LoFi Mst
Lo-fi mastering
11 BGM
Mastering for background music
12 RockShow
Makes a rock style mix live
13 Exciter
Lo-fi mastering with slight distortion in mid and upper range
14 Clarify
Emphasizes high-end range
15 VocalMax
Brings vocals to the foreground
16 RaveRez
Special sweep effect using sharp filter
17 FullComp
Strong compression over full frequency range
18 ClearPWR
Power tuning with emphasized midrange
19 ClearDMS
Enhances clarity and spaciousness
20 Maximizr
Boosts overall sound pressure level
21 - 29 EMPTY
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Send/return Effect
No. Name Comment
0VoChorus
Chorus adding color to vocals
1 DeepDBL
Deep doubling
2 TightHal
Hall reverb with a hard tonal quality
3 LargeHal
Simulates the reverberation of a large hall
4TrStudio
Simulates the reverberation of a rehearsal studio
5 VcxRev
Tuned to enhance vocals
6 RealPlat
Spring reverb simulation
7VinSprin
Simulates analog spring reverb
8 Delay3/4
Dotted-8th-note delay in sync with rhythm tempo
9 Natural
Chorus with low modulation for backing
10 GtChorus
Chorus for weak guitar sound
11 Doubling
Versatile doubling
12 Echo
Showy analog-style delay
13 Delay3/2
Dotted-quarter-note delay in sync with rhythm tempo
14 FastCho
Fast-rated chorus
15 DeepCho
Versatile deep chorus
16 ShortDLY
Versatile short delay
17 SoloLead
Keeps fast phrases tight
18 WarmyDly
Simulates warm analog delay
19 EnhanCho
Enhancer using phase shift doubling
20 Detune
For instruments with strong harmonics such as electronic piano or synthesizer
21 Whole*1
Whole-note delay in sync with rhythm tempo
22 Delay2/3
Half-triplet-note delay in sync with rhythm tempo
23 Delay1/4
16th-note delay in sync with rhythm tempo
24 BrgtRoom
Room reverb with a hard tonal quality
25 SoftHall
Hall reverb with a mild tonal quality
26 SmallHal
Simulates the reverberation of a small hall
27 LiveHous
Simulates the reverberation of a club
28 DarkRoom
Room reverb with a mild tonal quality
29 Tunnel
Simulates the reverberation of a tunnel
30 BigRoom
Simulates the reverberation of a gym
31 PowerSt.
Gate reverb
32 BrgtHall
Simulates the bright reverb of a concert hall
33 BudoKan
Simulates the reverberation at Budokan in Tokyo
34 Ballade
For slow ballads
35 SecBrass
Reverb for brass section
36 ShortPlt
Short reverb
37 Dome
Reverb of a Domed-stadium
38 ClearSpr
Clear reverb with short reverb time
39 Dokan
Simulates the reverberation of a clay pipe
40 - 59 EMPTY
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Rhythm Pattern
In “Song” columns (No. 35-234), verses and fill-ins are gathered up on a style basis to make a rhythm song efficiently with
FAST.
For example, when you enter (71+72+73)x2+(74+75+76)x2, 16-measure fusion rhythm part is completed. ("V" of a
pattern name means verse, and "F" does fill-in.)
No.
Name
Measure
Variation
0
08Beat01
4
1
08Beat02
4
2
08Beat03
4
3
08Beat04
4
4
08Beat05
4
5
08Beat06
4
6
08Beat07
4
7
08Beat08
4
8
08Beat09
4
9
08Beat10
4
10
08Beat11
4
11
08Beat12
4
12
16Beat01
4
13
16Beat02
2
14
16Beat03
4
15
16Beat04
4
16
16Beat05
4
17
16Beat06
4
18
16Beat07
2
19
16Beat08
2
20
16Beat09
4
21
16Beat10
4
22
16Beat11
4
23
16Beat12
4
24
16FUS01
2
25
16FUS02
2
26
16FUS03
4
27
16FUS04
2
28
04JAZZ01
4
29
04JAZZ02
4
30
04JAZZ03
4
31
04JAZZ04
4
32
DANCE
2
33
CNTRY
2
34
68BLUS
4
No.
Name
Measure
Song
35
ROCKs1VA
2
36
ROCKs1Va
1
37
ROCKs1FA
1
38
ROCKs1VB
2
39
ROCKs1Vb
1
40
ROCKs1FB
1
41
ROCKs2VA
2
42
ROCKs2Va
1
43
ROCKs2FA
1
44
ROCKs2VB
2
45
ROCKs2Vb
1
46
ROCKs2FB
1
47
ROCKs3VA
1
48
ROCKs3FA
1
49
ROCKs3VB
1
50
ROCKs3FB
1
51
ROCKs4VA
2
52
ROCKs4Va
1
53
ROCKs4FA
1
54
ROCKs4VB
2
55
ROCKs4Vb
1
56
ROCKs4FB
1
57
HRKs1VA
1
58
HRKs1FA
1
59
HRKs1VB
1
60
HRKs1FB
1
61
HRKs2VA
2
62
HRKs2Va
1
63
HRKs2FA
1
64
HRKs2VB
2
65
HRKs2Vb
1
66
HRKs2FB
1
67
MTLs1VA
1
68
MTLs1FA
1
69
MTLs1VB
1
70
MTLs1FB
1
71
FUSs1VA
2
72
FUSs1Va
1
73
FUSs1FA
1
74
FUSs1VB
2
75
FUSs1Vb
1
76
FUSs1FB
1
77
FUSs2VA
2
78
FUSs2Va
1
79
FUSs2FA
1
80
FUSs2VB
2
81
FUSs2Vb
1
82
FUSs2FB
1
83
FUSs3VA
2
84
FUSs3Va
1
85
FUSs3FA
1
86
FUSs3VB
2
87
FUSs3Vb
1
88
FUSs3FB
1
89
INDTs1VA
2
90
INDTs1Va
1
91
INDTs1FA
1
92
INDTs1VB
2
93
INDTs1Vb
1
94
INDTs1FB
2
95
POPs1VA
2
96
POPs1Va
1
97
POPs1FA
1
98
POPs1VB
2
99
POPs1Vb
1
100
POPs1FB
1
101
RnBs1VA
2
102
RnBs1Va
1
103
RnBs1FA
1
104
RnBs1VB
2
105
RnBs1Vb
1
106
RnBs1FB
1
107
RnBs2VA
2
108
RnBs2Va
1
109
RnBs2FA
1
110
RnBs2VB
2
111
RnBs2Vb
1
112
RnBs2FB
1
113
MTNs1VA
2
114
MTNs1Va
1
115
MTNs1FA
1
116
MTNs1VB
2
117
MTNs1Vb
1
118
MTNs1FB
1
119
FUNKs1VA
2
120
FUNKs1Va
1
121
FUNKs1FA
1
122
FUNKs1VB
2
123
FUNKs1Vb
1
124
FUNKs1FB
1
125
FUNKs2VA
2
126
FUNKs2Va
1
127
FUNKs2FA
1
128
FUNKs2VB
2
129
FUNKs2Vb
1
130
FUNKs2FB
1
131
HIPs1VA
2
132
HIPs1Va
1
133
HIPs1FA
1
134
HIPs1VB
2
135
HIPs1Vb
1
136
HIPs1FB
1
137
HIPs1VC
2
138
HIPs1Vc
1
139
HIPs1VD
2
140
HIPs1Vd
1
141
HIPs2VA
2
142
HIPs2Va
1
143
HIPs2VB
2
144
HIPs2Vb
1
145
HIPs2FB
1
146
HIPs2VC
2
147
HIPs2Vc
1
148
HIPs2VD
2
149
DANCs1VA
1
150
DANCs1FA
1
151
DANCs1VB
1
152
DANCs1FB
1
153
DANCs2VA
2
154
DANCs2Va
1
155
DANCs2FA
1
156
DANCs2VB
2
157
DANCs2Vb
1
158
DANCs2FB
1
159
HOUSs1VA
1
160
HOUSs1FA
1
161
HOUSs1VB
1
162
HOUSs1FB
1
163
TECHs1VA
1
164
TECHs1FA
1
165
TECHs1VB
1
166
TECHs1FB
1
167
DnBs1VA
2
168
DnBs1Va
1
169
DnBs1FA
1
170
DnBs1VB
2
171
DnBs1Vb
1
172
DnBs1FB
1
173
TPs1VA
1
174
TPs1FA
1
175
TPs1VB
1
176
TPs1FB
1
177
AMBs1VA
2
178
AMBs1Va
1
179
AMBs1FA
1
180
AMBs1FB
1
181
BALDs1VA
2
182
BALDs1Va
1
183
BALDs1FA
1
184
BALDs1VB
2
185
BALDs1Vb
1
186
BALDs1FB
1
187
BLUSs1VA
2
188
BLUSs1Va
1
189
BLUSs1FA
1
190
BLUSs1VB
2
191
BLUSs1Vb
1
192
BLUSs1FB
1
193
CNTRs1VA
2
194
CNTRs1Va
1
195
CNTRs1FA
1
196
CNTRs1VB
2
197
CNTRs1Vb
1
198
CNTRs1FB
1
199
JAZZs1VA
2
200
JAZZs1Va
1
201
JAZZs1FA
1
202
JAZZs1VB
2
MRS-8(E).book 140 ページ 2004年7月30日 金曜日 午後5時24分
Appendix
ZOOM MRS-8
141
203
JAZZs1Vb
1
204
JAZZs1FB
1
205
AFROs1VA
2
206
AFROs1Va
1
207
AFROs1FA
1
208
AFROs1VB
2
209
AFROs1Vb
1
210
AFROs1FB
1
211
REGGs1VA
2
212
REGGs1Va
1
213
REGGs1FA
1
214
REGGs1VB
2
215
REGGs1Vb
1
216
REGGs1FB
1
217
LATNs1VA
2
218
LATNs1Va
1
219
LATNs1FA
1
220
LATNs1VB
2
221
LATNs1Vb
1
222
LATNs1FB
1
223
LATNs2VA
2
224
LATNs2Va
1
225
LATNs2FA
1
226
LATNs2VB
2
227
LATNs2Vb
1
228
LATNs2FB
1
229
MidEs1VA
2
230
MidEs1Va
1
231
MidEs1FA
1
232
MidEs1VB
2
233
MidEs1Vb
1
234
MidEs1FB
1
No.
Name
Measure
Standard
235
ROCK01
2
236
ROCK02
2
237
ROCK03
2
238
ROCK04
2
239
ROCK05
2
240
ROCK06
2
241
ROCK07
2
242
ROCK08
2
243
ROCK09
2
244
ROCK10
2
245
ROCK11
4
246
ROCK12
2
247
ROCK13
2
248
ROCK14
2
249
ROCK15
2
250
ROCK16
2
251
ROCK17
2
252
ROCK18
2
253
ROCK19
2
254
ROCK20
2
255
ROCK21
2
256
ROCK22
2
257
ROCK23
2
258
ROCK24
2
259
ROCK25
2
260
ROCK26
2
261
ROCK27
2
262
ROCK28
2
263
HRK01
2
264
HRK02
2
265
HRK03
2
266
HRK04
2
267
HRK05
2
268
HRK06
2
269
HRK07
2
270
MTL01
2
271
MTL02
2
272
MTL03
2
273
MTL04
2
274
THRS01
2
275
THRS02
2
276
PUNK01
2
277
PUNK02
2
278
FUS01
2
279
FUS02
2
280
FUS03
2
281
FUS04
2
282
FUS05
2
283
FUS06
2
284
FUS07
2
285
FUS08
2
286
POP01
2
287
POP02
2
288
POP03
2
289
POP04
2
290
POP05
2
291
POP06
2
292
POP07
2
293
POP08
2
294
POP09
2
295
POP10
2
296
POP11
2
297
POP12
2
298
RnB01
2
299
RnB02
2
300
RnB03
2
301
RnB04
2
302
RnB05
2
303
RnB06
2
304
RnB07
2
305
RnB08
2
306
RnB09
2
307
RnB10
2
308
FUNK01
2
309
FUNK02
2
310
FUNK03
2
311
FUNK04
2
312
FUNK05
2
313
FUNK06
2
314
FUNK07
2
315
FUNK08
2
316
FUNK09
2
317
FUNK10
2
318
FUNK11
2
319
FUNK12
2
320
HIP01
2
321
HIP02
2
322
HIP03
2
323
HIP04
2
324
HIP05
2
325
HIP06
2
326
HIP07
2
327
HIP08
2
328
HIP09
2
329
HIP10
2
330
HIP11
2
331
HIP12
2
332
HIP13
2
333
HIP14
2
334
HIP15
2
335
HIP16
2
336
HIP17
2
337
HIP18
2
338
HIP19
2
339
HIP20
2
340
HIP21
2
341
HIP22
2
342
HIP23
2
343
DANC01
2
344
DANC02
2
345
DANC03
2
346
DANC04
2
347
DANC05
2
348
DANC06
2
349
HOUS01
2
350
HOUS02
2
351
HOUS03
2
352
HOUS04
2
353
TECH01
2
354
TECH02
2
355
TECH03
2
356
TECH04
2
357
TECH05
2
358
TECH06
2
359
TECH07
2
360
TECH08
2
361
TECH09
2
362
TECH10
2
363
DnB01
2
364
DnB02
2
365
DnB03
2
366
DnB04
2
367
DnB05
2
368
DnB06
2
369
TRIP01
2
370
TRIP02
2
371
TRIP03
2
372
TRIP04
2
373
AMB01
2
374
AMB02
2
375
AMB03
2
376
AMB04
2
377
BALD01
2
378
BALD02
2
379
BALD03
2
380
BALD04
2
381
BALD05
2
382
BALD06
2
383
BALD07
2
384
BALD08
2
385
BALD09
2
386
BALD10
2
387
BALD11
4
388
BLUS01
2
389
BLUS02
2
390
BLUS03
2
391
BLUS04
2
392
BLUS05
2
393
BLUS06
2
394
CNTR01
2
395
CNTR02
2
396
CNTR03
2
397
CNTR04
2
398
JAZZ01
2
399
JAZZ02
2
400
JAZZ03
2
401
JAZZ04
2
402
JAZZ05
2
403
JAZZ06
2
404
JAZZ07
4
405
SHFL01
2
406
SHFL02
2
407
SHFL03
2
408
SHFL04
2
409
SHFL05
2
410
SKA01
2
411
SKA02
2
412
SKA03
2
413
SKA04
2
414
REGG01
2
415
REGG02
2
416
REGG03
2
417
REGG04
2
418
AFRO01
2
419
AFRO02
2
420
AFRO03
2
421
AFRO04
2
422
AFRO05
2
423
AFRO06
2
424
AFRO07
2
425
AFRO08
2
426
LATN01
2
427
LATN02
2
428
LATN03
2
429
LATN04
2
430
LATN05
2
431
LATN06
2
432
LATN07
2
433
LATN08
2
434
LATN09
2
435
LATN10
2
436
LATN11
2
437
LATN12
2
438
BOSSA01
4
439
BOSSA02
4
440
SAMBA01
4
441
SAMBA02
4
442
MidE01
2
443
MidE02
2
444
MidE03
2
445
MidE04
2
446
INTRO01
1
447
INTRO02
1
448
INTRO03
1
449
INTRO04
1
450
INTRO05
1
451
INTRO06
1
452
INTRO07
1
453
INTRO08
1
454
INTRO09
1
455
INTRO10
1
456
INTRO11
1
MRS-8(E).book 141 ページ 2004年7月30日 金曜日 午後5時24分
Appendix
ZOOM MRS-8
142
457
INTRO12
1
458
INTRO13
1
459
INTRO14
1
460
INTRO15
1
461
INTRO16
1
462
INTRO17
1
463
INTRO18
1
464
ENDING01
1
465
ENDING02
1
466
ENDING03
1
467
ENDING04
1
468
ENDING05
1
469
ENDING06
1
470
ENDING07
1
471
COUNT
2
472
AllMute
1
473
I
508
EMPTY
0
509
METRO34
1
510
METRO44
1
Drum Kits/Bass Programs
Instrument/MIDI note number chart
Files on SD card
PROJxxx folder
(xxx; 000-999 corresponding to project number)
Contains various data for each project.
PRJDATA.ZIF
Settings for marker, track parameter, effect
RHYTHM.SEQ
Rhythm pattern/rhythm song data
Drum Kit Bass Program
No. Name No. Name
0
Standard
0
Finger
1
Basic
1
Pick
2
LiveRock
2
Slap
3
Analog
3
Acoustic
4
Light
4
SynthBS
5
Brush
6
Funk
7
Pop
Pad
Bank 1 Bank 2 Bank 3
Instrument Note# Instrument Note# Instrument Note#
BD
Kick drum 36 Rim shot 37 Low agogo 68
SD
Snare drum 38 Clap 39 High agogo 67
CHH
Closed hi-hat 42 Cowbell 56 Stick 33
CRASH
Crash cymbal 49 Low conga 64 High bongo 60
RIDE
Ride cymbal 51 Mute high conga 62 Low bongo 61
OHH
Open hi-hat 46 Open high conga 63 Metronome bell 34
TOM1
Tom 1 50 Cup 53 Maracas 70
TOM2
Tom 2 47 Tambourine 54 High timbale 65
TOM3
Tom 3 43 Claves 52 Low timbale 66
MRS-8(E).book 142 ページ 2004年7月30日 金曜日 午後5時24分
Appendix
ZOOM MRS-8
143
TRACKx_y.ZAF
Audio data for each track/V-take
(x; 0-7 corresponding to track number 1-8, y; 0-9 to V-take number 1-10)
SYS folder
Contains the system-related files.
MACPRM.ZIF
Number of most recently edited project
SEQPLY.LST
Play list data
SYSTEM.BIN
Common settings between projects on the card
* Do not change the file names using a conventional SD card reader/writer. If the files have different names,
they will not be recognized on the MRS-8.
MIDI implementation
1. Recognized Messages
None.
2. Transmitted Messages
Status 1st 2nd Description
----------------------------------------------------------------------------
8nH kk 40H Note Off kk: note number
9nH kk 00H Note Off kk: note number
9nH kk vv Note On kk: note number
vv: velocity
BnH 07H vv Channel Volume vv: volume value
BnH 7BH 00H All Notes Off
F1H dd MTC Quarter Frame dd: data
F2H sl sh Song Position Pointer shsl: song position
F8H Timing Clock
FAH Start
FBH Continue
FCH Stop
NOTE: n = MIDI Channel Number ( 0 - F )
3. System Exclusive Messages
No SysEx messages are recognized/transmitted.
MRS-8(E).book 143 ページ 2004年7月30日 金曜日 午後5時24分
Appendix
ZOOM MRS-8
144
[SD card Recorder] Date : 30 Jun. 2004
Model MRS-8 MIDI Implementation Chart Version: 1.00
Transmitted Recognized Remarks
Function ...
Basic Default 1-16,OFF Memorized
Channel Changed 1-16,OFF
Default 3
Mode Messages x
Altered ******************
Note 12-75
Number True voice ******************
Velocity Note ON o
Note OFF x
After Key's x
Touch Ch's x
Pitch Bend x
7 Volume
Control
Change
Prog o
Change True # ******************
System Exclusive x
Qtr Frame o
System Song Pos o
Song Sel x
Common Tune x
System Clock o
Real Time Commands o
Aux Local ON/OFF x
All Notes OFF o
Mes- Active Sense x
sages Reset x
Notes MTC quarter frame message is transmitted.
Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO o : Yes
Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO x : No
MIDI implementation chart
MRS-8(E).book 144 ページ 2004年7月30日 金曜日 午後5時24分
ZOOM MRS-8
145
INDEX
Symbols and numerals
( . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
PTN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
A
A-B repeat function . . . . . . . . . . . . . . . . . . . . . . 36
Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Auto punch-in/out . . . . . . . . . . . . . . . . . . . . . . . 37
B
Bass program . . . . . . . . . . . . . . . . . . . . . . . 61, 142
MIDI channel . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Switching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Bass sequence . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Bass track . . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 55
Battery insertion . . . . . . . . . . . . . . . . . . . . . . . . . 13
Bounce . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
BsPRG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
BsVOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
C
Capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Chord information
Rhythm pattern . . . . . . . . . . . . . . . . . . . . . . . . . 73
Rhythm song . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
CHORD
Entering chord information (rhythm song) . . . . 81
Chromatic tuner . . . . . . . . . . . . . . . . . . . . . . . . 114
Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Control Change . . . . . . . . . . . . . . . . . . . . . . . . 108
Control section . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Copy
Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Rhythm pattern . . . . . . . . . . . . . . . . . . . . . . . . . 75
Rhythm song . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Specified data range (rhythm song) . . . . . . . . . 85
Specified data range (track editing) . . . . . . . . . 45
V-take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
D
Delete
Before/after specified range (track editing) . . . . 47
Rhythm pattern . . . . . . . . . . . . . . . . . . . . . . . . . 76
Rhythm song . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Display section . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Contrast/backlight adjustment . . . . . . . . . . . . 116
DrKIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Drum kit . . . . . . . . . . . . . . . . . . . . . . . . . . . 61, 142
MIDI channel . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Switching the drum kit . . . . . . . . . . . . . . . . . . . 64
Drum sequence . . . . . . . . . . . . . . . . . . . . . . . . . 62
Drum track . . . . . . . . . . . . . . . . . . . . . . . . . . 19, 55
DrVOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
E
Effect module . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Effect parameters . . . . . . . . . . . . . . . . . . . 95, 125
Effect patch . . . . . . . . . . . . . . . . . . . . . . . . 93, 134
Effect related problems . . . . . . . . . . . . . . . . . . 121
Effect section . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Importing from another project . . . . . . . . . . . . 102
EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26, 59
Erase
Bass sequence play . . . . . . . . . . . . . . . . . . . . . 69
Drum sequence play . . . . . . . . . . . . . . . . . . . . . 68
Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Rhythm song events . . . . . . . . . . . . . . . . . . . . . 84
Specified data range (track editing) . . . . . . . . . 47
V-take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
EV
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
F
Fade-in/out
Specified range of data . . . . . . . . . . . . . . . . . . . 48
Fader section . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
FAST input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
I
Import
Patch from another project . . . . . . . . . . . . . . . 102
Rhythm pattern/rhythm song from another
project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
V-take from another project . . . . . . . . . . . . . . . 52
In point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Input section . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Input sensitivity . . . . . . . . . . . . . . . . . . . . . . 15, 25
Insert effect . . . . . . . . . . . . . . . . . . . . . . . . . 91, 92
Applying the insert effect to the monitor
signal only . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Assigning a name to a patch . . . . . . . . . . . . . . 98
Changing the insert point . . . . . . . . . . . . . . . . . 93
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INDEX
ZOOM MRS-8
146
Editing a patch . . . . . . . . . . . . . . . . . . . . . . . . . 95
Selecting a patch . . . . . . . . . . . . . . . . . . . . . . . 93
Saving/swapping a patch . . . . . . . . . . . . . . . . . 98
Signal flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Inverting a specified range of data
(track editing) . . . . . . . . . . . . . . . . . . . . . . . . . . 49
L
Level meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Locate function . . . . . . . . . . . . . . . . . . . . . . . . . 35
M
Major / Minor
Entering chord information in a rhythm
pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Selecting the scale for pad playing . . . . . . . . . . 65
Manual punch-in/out . . . . . . . . . . . . . . . . . . . . . 37
Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Marker function . . . . . . . . . . . . . . . . . . . . . . . . . 35
Deleting a marker . . . . . . . . . . . . . . . . . . . . . . . 36
Moving a marker . . . . . . . . . . . . . . . . . . . . . . . . 36
Setting a marker . . . . . . . . . . . . . . . . . . . . . . . . 35
Master track . . . . . . . . . . . . . . . . . . . . . . . 9, 30, 38
Mixdown to master track . . . . . . . . . . . . . . . . . 39
Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Mastering effect . . . . . . . . . . . . . . . . . . . . . . . . . 29
Metronome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Changing MIDI settings . . . . . . . . . . . . . . . . . 108
Control Change . . . . . . . . . . . . . . . . . . . . . . . . 108
Drum/bass MIDI channel . . . . . . . . . . . . . . . . 109
MIDI Time Code (MTC) . . . . . . . . . . . . . . . . . . 110
Song Position Pointer . . . . . . . . . . . . . . . . . . . 110
Start/Stop/Continue . . . . . . . . . . . . . . . . . . . . 110
Timing Clock . . . . . . . . . . . . . . . . . . . . . . . . . . 109
MIDI channel . . . . . . . . . . . . . . . . . . . . . . . . . . 109
MIDI implementation . . . . . . . . . . . . . . . . . . . . 143
MIDI implementation chart . . . . . . . . . . . . . . . 144
MIDI OUT connector . . . . . . . . . . . . . . . . . . . . 108
MIDI/synchronization related problems . . . . . 121
Mixdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29, 39
Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 55
Move
Moving a specified range of data . . . . . . . . . . . 46
Moving a V-take . . . . . . . . . . . . . . . . . . . . . . . . 51
N
Note On/Off . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
O
Org Root . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
OrgChord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Out point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Overdubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Overdubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
P
Pad bank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Pad
Changing the pad sensitivity . . . . . . . . . . . . . . . 90
Panning . . . . . . . . . . . . . . . . . . . . . . . . . 26, 27, 90
Patch
Insert effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Send/return effect . . . . . . . . . . . . . . . . . . . . . . 100
Play list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Playback related problems . . . . . . . . . . . . . . . 120
Power-off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Power-on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Pre-count
Changing the duration (rhythm section) . . . . . . 89
Selecting pre-count operation (recorder) . . . . . 43
Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
PTN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Punch-in/out . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Auto punch-in/out . . . . . . . . . . . . . . . . . . . . . . . 37
Manual punch-in/out . . . . . . . . . . . . . . . . . . . . . 37
Q
Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67, 70
R
Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Real-time input
Bass sequence . . . . . . . . . . . . . . . . . . . . . . . . . 69
Drum sequence . . . . . . . . . . . . . . . . . . . . . . . . . 67
Rear panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 32
Recording level . . . . . . . . . . . . . . . . . . . . . . 15, 22
Recording related problems . . . . . . . . . . . . . . 120
Recording
Let's record . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Mixdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Overdubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Recording the first track . . . . . . . . . . . . . . . . . . 20
Repeat playback . . . . . . . . . . . . . . . . . . . . . . . . 36
Rhythm pattern . . . . . . . . . . . . . . . . . . . . . 62, 140
Adjusting the drum/bass sequence volume . . . 74
Assigning a name to a rhythm pattern . . . . . . . 75
Copying a rhythm pattern . . . . . . . . . . . . . . . . . 75
Entering chord information . . . . . . . . . . . . . . . . 73
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INDEX
ZOOM MRS-8
147
Erasing a rhythm pattern . . . . . . . . . . . . . . . . . 76
Real-time input . . . . . . . . . . . . . . . . . . . . . . 67, 69
Selecting a rhythm pattern . . . . . . . . . . . . . . . . 63
Step input . . . . . . . . . . . . . . . . . . . . . . . . . . 70, 71
Rhythm pattern mode . . . . . . . . . . . . . . . . . . . . 62
Rhythm recording function . . . . . . . . . . . . . . . . 42
Rhythm related problems . . . . . . . . . . . . . . . . 121
Rhythm section . . . . . . . . . . . . . . . . . . . . 9, 10, 61
Changing the metronome volume . . . . . . . . . . 89
Changing the pad sensitivity . . . . . . . . . . . . . . . 90
Changing the pre-count duration . . . . . . . . . . . 89
Displaying remaining memory capacity . . . . . . 90
Rhythm song . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Assigning a name to a rhythm song . . . . . . . . . 87
Copying a rhythm song . . . . . . . . . . . . . . . . . . 86
Copying a specified measure . . . . . . . . . . . . . . 85
Deleting a rhythm song . . . . . . . . . . . . . . . . . . . 87
Entering chord information . . . . . . . . . . . . . . . . 81
Entering other information . . . . . . . . . . . . . . . . 83
Entering pattern information with FAST input . . 79
Entering pattern information with step input . . 77
Importing from another project . . . . . . . . . . . . . 88
Selecting a rhythm song . . . . . . . . . . . . . . . . . . 76
Transposing the entire rhythm song . . . . . . . . . 85
Rhythm song mode . . . . . . . . . . . . . . . . . . . . . . 62
ROOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
S
SD card
Checking the remaining capacity . . . . . . . . . . 118
Exchanging . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Inserting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Stored files . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Send/return effect . . . . . . . . . . . . . . . . . . . 91, 100
Assigning a name to a patch . . . . . . . . . . . . . 102
Editing a patch . . . . . . . . . . . . . . . . . . . . . . . . 100
Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Saving/swapping patches . . . . . . . . . . . . . . . 101
Selecting a patch . . . . . . . . . . . . . . . . . . . . . . 100
Song Position Pointer . . . . . . . . . . . . . . . . . . . 110
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Start/Stop/Continue . . . . . . . . . . . . . . . . . . . . . 110
Status keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Step input
Rhythm pattern . . . . . . . . . . . . . . . . . . . . . . 70, 71
Rhythm song . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Stereo link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Swap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
T
Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Tempo
Changing the tempo . . . . . . . . . . . . . . . . . . 19, 63
Tempo information (rhythm song) . . . . . . . . . . . 83
Tick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Timing Clock . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Timsig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Track editing . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Track parameters . . . . . . . . . . . . . . . . . . . . . . . . 59
Transport section . . . . . . . . . . . . . . . . . . . . . . . . 11
Tuner function . . . . . . . . . . . . . . . . . . . . . . . . . 114
Using the chromatic tuner . . . . . . . . . . . . . . . . 114
Using other tuner types . . . . . . . . . . . . . . . . . . 115
V
V-take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Copying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Erasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Importing from another project . . . . . . . . . . . . . 52
Moving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Renaming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Swapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Switching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Volume adjustment
Drum/bass sequence . . . . . . . . . . . . . . . . . . . . 74
Pre-count (recorder) . . . . . . . . . . . . . . . . . . . . . 43
Pre-count (rhythm section) . . . . . . . . . . . . . . . . 90
Rhythm pattern . . . . . . . . . . . . . . . . . . . . . . 62, 76
Rhythm song . . . . . . . . . . . . . . . . . . . . . . . . 62, 75
Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
MRS-8(E).book 147 ページ 2004年7月30日 金曜日 午後5時24分
ZOOM CORPORATION
ITOHPIA Iwamotocho 2chome Bldg., 2-11-2, Iwamoto-cho,
Chiyoda-ku, Tokyo 101-0032, Japan
Web Site: http://www.zoom.co.jp
MRS-8 5000-1
The FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy
and, if not installed and used in accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the
following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
MRS-8(E).book 148 ページ 2004年7月30日 金曜日 午後5時24分

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