Adobe Learning Flash MX 2004 Learn
User Manual: adobe Flash - MX 2004 - Learning Free User Guide for Adobe Flash Software, Manual
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- Contents
- Learning Macromedia Flash MX 2004
- Create a Document
- Create Accessible Flash Content
- Set up your workspace
- Specify that your document be accessible to screen readers
- Provide a document title and description
- Provide a title and description for instances
- Specify that screen readers ignore elements in your document
- Change static text to dynamic text for accessibility
- Control the tab order and reading order
- About testing your document with screen readers
- Summary
- Write Scripts with ActionScript
- Create an Application
- Work with Layers
- Create a User Interface with Layout Tools
- Set up your workspace
- Use guides to align an object
- Change the Stage size
- Resize objects to match the Stage size
- Specify snap alignment settings
- Align an object using the alignment guides
- Align objects using the Align panel
- Snap objects to each other
- Align objects using the Property inspector
- Align objects using the grid and arrow keys
- Summary
- Draw in Flash
- Create Symbols and Instances
- Add Animation and Navigation to Buttons
- Add Static, Input, and Dynamic Text
- Set up your workspace
- Create an expanding-width text block
- Create a fixed-width text block
- Edit text and change font attributes
- Select device fonts
- Add an input text field
- Copy a text field
- Assign instance names to text fields
- Create a dynamic text field
- Specify format options
- View ActionScript for the dynamic text field
- Test the SWF file
- Check spelling
- Summary
- Create a Timeline Animation
- Create a Presentation with Screens (Flash Professional Only)
- Add Interactivity with ActionScript
- Create a Form with Conditional Logic and Send Data
- Set up your workspace
- Add an input text field to collect form data
- Add a Submit button to the form
- Add an error message
- Add a confirmation message
- Add a stop() action
- Add frame labels for navigation
- Add conditional logic for the Submit button
- Pass data out of a SWF file
- Write a function for the Try Again button
- Test your SWF file
- Summary
- Work with Objects and Classes Using ActionScript 2.0