Adobe Illustrator CC 2014 Porting Guide (2014) Cc2014 En
User Manual: adobe Illustrator - CC (2014) - Porting Guide Free User Guide for Adobe Illustrator Software, Manual
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ADOBE® ILLUSTRATOR® CC 2014 ADOBE ILLUSTRATOR CC 2014 PORTING GUIDE 2014 Adobe Systems Incorporated. All rights reserved. Adobe Illustrator CC 2014 Porting Guide Technical Note #10500 If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. 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Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incorporated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference. Adobe Illustrator CC 2014 Porting Guide This document describes how to update your SDK plug-in code and development environments for Adobe® Illustrator® CC 2014. It details changes in the public API and other aspects of the SDK since the previous release. Introduction Download the Illustrator CC 2014 SDK from http://www.adobe.com/devnet/illustrator/, along with installation instructions and documentation. The Creative Cloud™ 2014 version requires a different development environment from previous releases; this means that you must recompile plug-ins built with an earlier version of the Illustrator SDK in order for them to run in Illustrator CC 2014. See “Development environment” on page 4. SDK organization The SDK contains these folders and files (locations are relative to the download location,): docs/ Documentation, including: Adobe Illustrator CC 2014 Programmer’s Guide (guides/programmers-guide.pdf) Porting Guide (this document) Getting Started with Illustrator CC 2014 Development (guides/getting-started-guide.pdf ) Using the Adobe Text Engine (guides/using-adobe-text-engine.pdf ) API Reference This document is provided in two formats: references/index.chm — This compiled HTML file allows text searches to be performed on the content. See the Getting Started with Illustrator CC 2014 Development for details. references/sdkdocs.tar.gz — This file contains the API Reference in HTML format. To view the contents, decompress the archive, then open index.html in your browser. API Advisor (references/apiadvisor-ai16-vs-ai17.html) legalnotices/ Licenses. illustratorapi The Illustrator API header files. samplecode/ A set of samples for learning about the API. See “Illustrator SDK changes” on page 6. 3 Adobe Illustrator CC 2014 Porting Guide Introduction 4 Changes in this release These are the major changes between this release and the previous release. Development environment The version of Visual Studio has changed. When you open an older solution or project file in the new version of Visual Studio, you are prompted to update the file. This release supports these platforms for Illustrator plug-in development. Platform Component Note Windows Windows 7 SP1 32-bit or higher Illustrator CC 2014 Visual Studio 2012 SP4 Visual Studio 2010 replaced the _SECURE_SCL and _HAS_ITERATOR_DEBUGGING flags with an _ITERATOR_DEBUG_LEVEL macro. Illustrator defines _ITERATOR_DEBUG_LEVEL=0 for Release, and _ITERATOR_DEBUG_LEVEL=2 for Debug. We recommend that developers do the same in Visual Studio 2012. Mac OS® Mac OS X 10.7 or higher Deployment target should be Mac OS X 10.7 Apple 10.7 SDK Xcode 4.5.2 Xcode can be downloaded from http://developer.apple.com/tools/download/ LLVM Clang Resource handling In Illustrator release 17.1 and later, all resources are kept in raw format. The change was necessary because the resource-handling API in Mac OS SDK 10.8 and later has been deprecated. This change requires that you make some changes in how you provide resources, according to the target platform. You must provide resource mapping files that identify the file type of each resource, and if needed, map the resource ID to the resource file name. Resource You must add a post-build step to your Xcode project to store resources according to their file types, and handling in map resource IDs to file names if needed. Mac OS 1. Select the Target 2. Select the Build Phases tab. 3. Click Add Build Phase (the + icon at the bottom) and choose Add Run Script. 4. In the new script, copy your resource files to sub-folders of plugin.aip/Contents/Resources/. (There is an example of such a script in the Annotator sample.) Adobe Illustrator CC 2014 Porting Guide Introduction 5 Keep each type of file in a folder named for the file extension. For example, PNG files go into plugin.aip/Contents/Resources/png/. 5. If your code uses any resource ID that is different from the actual file name, you must create a mapping file called IDToFile.txt. This file is itself a text resource, and your post-build script must copy it into the folder plugin.aip/Contents/Resources/txt/. 6. For each file that has a resource ID different from the name, add an entry to IDToFile.txt that maps the resource ID to the file name. For example, if you have a resource file AnnotatorTool.png and you use 16501.png as resource ID in your code, the IDToFile.txt must have this line: 16501.png AnnotatorTool.png You do not need separate mapping entries for the additional high-definition icons. Resources for the high-definition icons are loaded automatically based on the standard icon name. Resource In a Windows Visual C++ plug-in project, the project contains a resource file named plugin_name.rc. You handling in must add an entry to this file for each resource that identifies the file type. Windows 1. For each resource file, add an entry to the RC file in the format: resource_name file_type file_name For example, to use a PNG image resource AnnotatorTool.png: AnnotatorTool png AnnotatorTool.png 2. If your code uses any resource ID that is different from the actual file name, you must create a mapping file called IDToFile.txt. This mapping file is itself a text resource, and requires a line in the RC file: AnnotatorTool IDToFile png txt AnnotatorTool.png IDToFile.txt 3. Add a line to the mapping file for each resource ID that maps the ID to the file name. For example: 16501.png AnnotatorTool.png You do not need separate mapping entries for the additional high-definition icons. Resources for the high-definition icons are loaded automatically based on the standard icon name. For examples, see SDK samples that contain resources, such as AnnotatorTool and MultiArrowTool. HiDPI icon resources In Illustrator 17.1 and later, any plug-in that creates a tool must supply additional icon resources to support high-definition (HiDPI) icons for all platforms. A tool plug-in must provide three resource files for each icon: one for the standard icon definition of each tool icon, one for the 200% (2x) HiDPI version, and one for the 150% (1.5x) HiDPI version. The resource files should follow these naming conventions: ResourceName.png for standard image definitions ResourceName@2x.png for HiDPI image 2x definitions ResourceName@3to2x.png for HiDPI image 1.5x definitions All three resource files for each icon must be added to project as appropriate for the platform: Adobe Illustrator CC 2014 Porting Guide 6 In Mac OS, copy the PNG files into the plugin.aip/Contents/Resources/png/ folder in the post-build step. For example: AnnotatorTool.png AnnotatorTool@2x.png AnnotatorTool@3to2x.png New features in API //to specify standard icon //to specify 200% icon //to specify 150% icon In Windows, add an entry for each PNG file in the plugin_name.rc resource file. The file names for the HiDPI icons must be enclosed in quotes. For example: AnnotatorTool png AnnotatorTool_at_2x png AnnotatorTool_at_3to2x png AnnotatorTool.png "AnnotatorTool@2x.png" "AnnotatorTool@3to2x.png" If you have a mapping file for the resource ID (IDToFile.txt), you do not need separate mapping entries for the additional high-definition icons. Resources for the high-definition icons are loaded automatically based on the standard icon name. Examples of the resource files for high-definition icons are provided with the sample tool plug-ins, such as AnnotatorTool and MultiArrowTool. New features in API This section describes new features that have been added to Adobe Illustrator CC 2014 which are supported in the SDK. New Live Shape preference keys added in AIPreferenceKeys.h Enumeration kTransferLiveShapeProperties added to AIArt.h for specifying Live Shape information. New functions for GPU Preview mode added in AIDocumentView.h (in Windows only): AIAPI AIBoolean (*IsGPUPreviewModeOn)(const AIDocumentViewHandle view); AIAPI AIErr (*GetGPUPixel)(AIWindowRef window, AIPoint location, AIColor& color); New notifiers: kAICSXSExtensionUnloadNotifier added to AICSXSExtension.h (for CEP extension unload event) EffectiveToolChangedNotifier added to AITool.h Ilustrator API changes This section summarizes the important changes to the API since the prior release. A detailed change list is provided with the SDK, in the API Advisor page, apiadvisor-report.html. Illustrator SDK changes All Flash® -based extensions have been removed from the SDK and replaced with HTML/JavaScript versions, in order to support the new CC Extension model. See the Adobe Illustrator CC 2014 Programmer’s Guide.
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