Adobe After Effects CC (2016) Help Cc2016 En
User Manual: adobe After Effects - CC (2016) - Help Free User Guide for Adobe After Effects Software, Manual
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- Legal notices
- Contents
- Chapter 1: What's new
- New features summary
- Enhanced video and audio playback
- Interactive performance improvements
- GPU-accelerated effects
- Improved Maxon 4D Cinema importer
- Faster image sequence import
- Improved Creative Cloud Libraries and Stock experience
- Character Animator Preview 4
- Improved Cache Before Playback
- Auto-save while starting render queue
- Maxon CINEWARE 3.0 integration
- New features summary
- Chapter 2: Workspace and workflow
- Planning and setup
- Setup and installation
- General user interface items
- Workflows
- Dynamic Link and After Effects
- About Dynamic Link
- Create and link to After Effects compositions with Dynamic Link
- Modify a dynamically linked composition in After Effects
- Delete a dynamically linked composition or clip
- Create a linked sequence in Adobe Premiere Pro with Dynamic Link
- Dynamic Link performance
- Export to Adobe Media Encoder
- Keyboard shortcuts reference
- General
- Projects
- Preferences
- Panels, viewers, workspaces, and windows
- Activate tools
- Compositions and the work area
- Time navigation
- Previews
- Views
- Footage
- Effects and animation presets
- Layers
- Showing properties and groups in the Timeline panel
- Showing properties in the Effect Controls panel
- Modifying layer properties
- 3D layers
- Keyframes and the Graph Editor
- Text
- Masks
- Paint tools
- Shape layers
- Markers
- Motion tracking
- Saving, exporting, and rendering
- Keyboard shortcuts graphic
- Working with After Effects and other applications
- Adobe Dynamic Link
- About Dynamic Link
- Dynamic Link performance
- Create and link to After Effects compositions with Dynamic Link
- Delete a dynamically linked composition or clip
- Modify a dynamically linked composition in After Effects
- Create an After Effects composition from clips in Premiere Pro
- Offline compositions and Dynamic Link
- Modify keyboard shortcuts
- Sync Settings
- Preferences
- The Preferences dialog box
- Reset preferences
- Reveal preferences
- General preferences
- Previews preferences
- Display preferences
- Import preferences
- Output preferences
- Grids & Guides preferences
- Labels preferences
- Media & Disk Cache preferences
- Video Preview preferences
- Appearance preferences
- Auto-Save preferences
- Memory preferences
- Audio Hardware and Audio Output Mapping preferences
- Sync Settings
- Migrate settings from previous versions
- The Preferences dialog box
- Workspaces, panels, and viewers
- Use the Adobe Color Themes extension
- Chapter 3: Projects and compositions
- Projects
- Composition basics
- Precomposing, nesting, and pre-rendering
- Timecode and time display units
- Chapter 4: Importing footage
- Importing and interpreting footage items
- Importing and interpreting video and audio
- Preparing and importing 3D image files
- Working with footage items
- CINEMA 4D and Cineware
- Importing from After Effects and Adobe Premiere Pro
- Preparing and importing still images
- Mac OS X 10.10 (Yosemite) issues with RED files in After Effects CS6
- Chapter 5: Layers and properties
- Creating layers
- Selecting and arranging layers
- Select layers
- Change the stacking order for selected layers
- Coordinate systems: composition space and layer space
- Move layers in space
- Separate dimensions of Position to animate components individually
- Align or distribute layers in 2D space
- Trim, extend, or slip-edit a layer
- Remove part of the duration of a layer
- Place or move a layer in time
- Arrange layers in time sequentially
- Copy or duplicate a layer
- Split a layer
- Auto-Orientation options
- Additional resources for selecting and arranging layers
- Managing layers
- View and change layer information
- Layer switches and columns in the Timeline panel
- Toggle visibility or influence of a layer or property group
- Solo a layer
- Lock or unlock a layer
- Color labels for layers, compositions, and footage items
- Show and hide layers in the Timeline panel
- Layer image quality and subpixel positioning
- Continuously rasterize a layer containing vector graphics
- Layer properties
- Blending modes and layer styles
- 3D layers
- Cameras, lights, and points of interest
- Chapter 6: Views and previews
- Previewing
- Preview video and audio
- Configure Preview behaviors
- Stop a Preview
- Default preview settings
- Manually preview (scrub) video and audio
- Audio panel options
- Move the current-time indicator (CTI)
- Zoom in or out in time for a composition
- Choose a viewer to always preview
- Preview modes and Viewer Quality preferences
- Fast Previews
- Region of interest (ROI)
- Work area
- Snapshots
- Preview on an external video monitor
- Video preview with Mercury Transmit
- Modifying and using views
- Previewing
- Chapter 7: Animation and keyframes
- Animation basics
- Assorted animation tools
- Setting, selecting, and deleting keyframes
- Editing, moving, and copying keyframes
- Keyframe interpolation
- Animating with Puppet tools
- Tracking and stabilizing motion
- Motion tracking overview and resources
- Resources for mocha for After Effects (mocha AE)
- Motion tracking workflows
- Tips for using the point tracker
- Track or stabilize motion with the point tracker
- Adjust the track point
- Apply tracking data to a new target
- Correct a motion track
- Stabilize motion with the Warp Stabilizer VFX effect
- Tracking 3D camera movement
- 3D camera tracker effect
- Analyzing footage and extracting camera motion
- Attaching content into a scene containing a solved camera
- Moving the target to attach content to different location
- Resizing a target
- Selecting and deselecting track points
- Deleting unwanted track points
- Creating a "shadow catcher" layer
- Effect controls for the 3D camera tracker
- Ground plane and origin in 3D Camera Tracker effect
- Auto-delete Points Across Time
- Export 3D Camera Tracker data to 3D applications
- 3D camera tracker effect
- Speed
- Time-stretching and time-remapping
- Time-stretch a layer
- Reverse the playback direction of a layer
- Reverse keyframes without reversing layer playback
- Time-remapping
- Time-remapping overview
- Time-remap a layer
- Freeze the current frame for the duration of the layer
- Freeze the first frame without changing the speed
- Freeze a frame in the middle of the duration of a layer
- Remap time using the Graph Editor
- Remap time in a Layer panel
- Time-remap audio pitch
- Change the pitch of an audio layer
- Remove clicks from new In and Out points
- Recommended resources for time-remapping
- Frame blending
- Changes to expressions in After Effects CC 2015 (13.5)
- Features unavailable in After Effects CC 2015 (13.5)
- Face Tracking
- Chapter 8: Color
- Color basics
- Color management
- Color management and color profiles
- Calibrate and profile your monitor
- Choose a working color space and enable color management
- Linearize working space and enable linear blending
- Interpret a footage item by assigning an input color profile
- Assign an output color profile
- Enable or disable display color management
- Simulate how colors will appear on a different output device
- Broadcast-safe colors
- Creative Cloud Libraries in After Effects
- Chapter 9: Drawing, painting, and paths
- Paint tools: Brush, Clone Stamp, and Eraser
- Overview of shape layers, paths, and vector graphics
- Creating shapes and masks
- Create masks
- Create a rectangular or elliptical mask numerically
- Create a mask from channel values with Auto-trace
- Create shapes and shape layers
- Convert Vector Art Footage to Shape | CC, CS6
- Create a shape or mask by dragging with shape tools
- Create a Bezier shape or mask using the Pen tool
- Create a shape or mask the size of the layer
- Create shapes or masks from text characters
- Copy a path from Illustrator, Photoshop, or Fireworks
- Create a mask or shape from a motion path
- Duplicate a shape group while transforming
- Managing and animating shape paths and masks
- Rotoscoping introduction and resources
- View mask paths and shapes
- Select shape paths, shapes, and shape groups
- Select masks, segments, and vertices
- Lock or unlock masks
- Move vertices in free-transform mode
- Convert a path between manual Bezier and RotoBezier
- Modify a Bezier mask path or shape path
- Change a mask path numerically
- Designate the first vertex for a Bezier path
- Animate a mask path with Smart Mask Interpolation
- Move a mask or pan a layer behind a mask
- Face tracking and mask tracking
- Mask Tracking
- Shape attributes, paint operations, and path operations for shape layers
- Mask Reference
- Chapter 10: Text
- Creating and editing text layers
- About text layers
- Best practices for creating text and vector graphics for video
- Scripts and expressions for working with text
- Enter point text
- Enter paragraph text
- Select and edit text in text layers
- Resize a text bounding box
- Move a text layer
- Convert point or paragraph text
- Change the direction of text
- Convert text from Photoshop to editable text
- Formatting characters and the Character panel
- Examples and resources for text animation
- Example: Animate characters with per-character 3D properties
- Example: Offset characters
- Example: Animate characters with the Wiggly selector
- Example: Animate text tracking
- Example: Use selectors to animate specific words
- Example: Create a write-on animation
- Example: Animate text with multiple selectors
- Example: Animate text position with expressions
- Example: Animate text as a timecode display
- Animating text
- Extruding text and shape layers
- About beveled and extruded text and shape layers
- The Ray-traced 3D renderer
- Limitations of the Ray-traced 3D renderer
- Additional features of a Ray-traced 3D composition
- Creating a Ray-traced 3D composition
- Previewing Ray-traced 3D compositions
- Monitoring and changing the composition renderer
- Creating beveled and extruded text and shape layers
- Beveled and extruded vector artwork
- Bending a footage layer
- Material options
- Environment layer
- Formatting paragraphs and the Paragraph panel
- Live Text Templates
- Creating and editing text layers
- Chapter 11: Transparency and compositing
- Compositing and transparency overview and resources
- Alpha channels, masks, and mattes
- About alpha channels and mattes
- About masks
- Copy, cut, save, reuse, and delete masks
- Control mask path color
- Mask modes
- Expand or contract the edges of a mask
- Soften (feather) the edges of a mask
- Variable-width mask feathering
- Track mattes and traveling mattes
- Preserve underlying transparency during compositing
- Resources for Imagineer mocha shape for After Effects
- Keying
- Roto Brush, Refine Edge, and Refine Matte effects | CC
- Chapter 12: Effects and animation presets
- Effects and animation presets overview
- Animation presets overview and resources
- Effects overview and resources
- Resources for Cycore FX HD effects
- Compound effects and control layers
- Effects with a Comp Camera attribute
- Effect Controls panel
- Effects and Presets panel
- Apply an effect or animation preset
- Delete or disable effects and animation presets
- Remove an effect or animation preset
- Effect control points
- Randomness and random seeds
- Compositing effects
- Animation preset list
- Detail-preserving Upscale effect
- Effect list
- 3D Channel effects
- Blur & Sharpen effects
- Channel effects
- Color Correction effects
- Detail-preserving Upscale effect
- Distort effects
- Expression Controls effects
- Generate effects
- Keying effects
- Matte effects
- Noise & Grain effects
- Perspective effects
- Simulation effects
- Stylize effects
- Text effects
- Time effects
- Transition effects
- Utility effects
- Obsolete effects
- Audio effects
- Blur and Sharpen effects
- Keying effects
- Distort effects
- Bezier Warp effect
- Bulge effect
- Corner Pin effect
- Displacement Map effect
- Liquify effect
- Magnify effect
- Mesh Warp effect
- Mirror effect
- Offset effect
- Optics Compensation effect
- Polar Coordinates effect
- Reshape effect
- Ripple effect
- Smear effect
- Spherize effect
- Transform effect
- Turbulent Displace effect
- Twirl effect
- Warp effect
- Warp Stabilizer effect
- Wave Warp effect
- Third-party effects
- Generate effects
- 4-Color Gradient effect
- Advanced Lightning effect
- Audio Spectrum effect
- Audio Waveform effect
- Beam effect
- Cell Pattern effect
- Checkerboard effect
- Circle effect
- Ellipse effect
- Eyedropper Fill effect
- Fill effect
- Fractal effect
- Gradient Ramp effect | CC
- Grid effect
- Lens Flare effect
- Paint Bucket effect
- Radio Waves effect
- Stroke effect
- Vegas effect
- Write-on effect
- Noise and Grain effects
- Work with Grain effects
- Work with noise samples in Grain effects
- Working with added or matched grain
- Add Grain effect
- Dust & Scratches effect
- Fractal Noise effect
- Match Grain effect
- Median effect
- Noise effect
- Noise Alpha effect
- Noise HLS effect and Noise HLS Auto effect
- Remove Grain effect
- Turbulent Noise effect
- Transition effects
- Channel effects
- Utility effects
- Color Correction effects
- Lumetri Color effect
- Auto Color and Auto Contrast effects
- Auto Levels effect
- Black & White effect
- Brightness & Contrast effect
- Broadcast Colors effect
- Change Color effect
- Change To Color effect
- Channel Mixer effect
- Color Balance effect
- Color Balance (HLS) effect
- Color Link effect
- Color Stabilizer effect
- Colorama effect
- Curves effect
- Equalize effect
- Exposure effect
- Gamma/Pedestal/Gain effect
- Hue/Saturation effect
- Leave Color effect
- Levels effect
- Levels (Individual Controls) effect
- Photo Filter effect
- PS Arbitrary Map effect
- Selective Color effect
- Shadow/Highlight effect
- Tint effect
- Tritone effect
- Vibrance effect
- Simulation effects
- Common Lighting controls and Material controls
- Card Dance effect
- Caustics effect
- Foam effect
- Particle Playground effect
- Use Particle Playground
- Particle content and particle generators
- Cannon controls
- Grid controls
- Layer Exploder and Particle Exploder
- Layer Map controls
- Replace default Cannon particles with text
- Replace default Grid particles with text
- Using Selection Text values to differently affect subsets of text
- Changing a particle over its lifespan
- Gravity controls
- Repel controls
- Wall controls
- Affects controls
- Use Particle Playground Property Mapper controls
- Min and Max controls for Property Mappers
- Operator controls for the Ephemeral Property Mapper
- Control layers for Particle Playground
- Improving performance with Particle Playground
- Shatter effect
- Wave World effect
- Obsolete effects
- Matte effects
- 3D Channel effects
- Stylize effects
- Text effects
- The Rolling Shutter Repair effect
- Perspective effects
- Effects and animation presets overview
- Chapter 13: Markers
- Chapter 14: Memory, storage, performance
- Improve performance
- Improve performance before starting After Effects
- Improve performance by optimizing memory, cache, and multiprocessing settings
- Improve performance using Global Performance Cache | CC, CS6
- Improve performance by simplifying your project
- Improve performance by modifying screen output
- Improve performance when using effects
- GPU (CUDA, OpenGL) features
- Memory and storage
- Improve performance
- Chapter 15: Expressions and automation
- Plug-ins
- Automation
- Expression basics
- About expressions
- Working with expressions
- Example: Use the expression language reference to write an expression
- Show expressions and the expression graph
- Write expressions for source text
- Add comments to an expression
- Save and reuse expressions
- Expression Controls effects
- Convert an expression to keyframes
- The expression language
- Expression errors
- Expression language reference
- Global objects, attributes, and methods (expression reference)
- Time conversion methods (expression reference)
- Vector Math methods (expression reference)
- Random Numbers methods (expression reference)
- Interpolation methods (expression reference)
- Color Conversion methods (expression reference)
- Other Math methods (expression reference)
- Comp attributes and methods (expression reference)
- Footage attributes and methods (expression reference)
- Layer Sub-objects attributes and methods (expression reference)
- Layer General attributes and methods (expression reference)
- Layer Properties attributes and methods (expression reference)
- Layer 3D attributes and methods (expression reference)
- Layer Space Transforms methods (expression reference)
- Camera attributes and methods (expression reference)
- Light attributes and methods (expression reference)
- Effect attributes and methods (expression reference)
- Mask attributes and methods (expression reference)
- Property attributes and methods (expression reference)
- Key attributes and methods (expression reference)
- MarkerKey attributes (expression reference)
- Expression examples
- Online resources for expression examples
- Expression example: Make a layer revolve in a circle
- Expression example: Rotate the hands of a clock
- Expression example: Position one layer between two others
- Expression example: Create a trail of images
- Expression example: Create a bulge between two layers
- Expression example: Fade opacity of a 3D layer based on distance from camera
- Expression example: Make a 3D layer invisible if facing away from camera
- Expression example: Flip layer horizontally if facing away from camera
- Expression example: Animate scale at each layer marker
- Expression example: Start or stop wiggle at specific time
- Expression example: Match camera focal plane to another layer
- Scripts
- Chapter 16: Rendering and exporting
- Basics of rendering and exporting
- Rendering and exporting overview
- Render and export with the Render Queue panel
- Manage render items
- Render and export a movie using the render queue
- Render item statuses
- Manage render items and change render statuses
- Pause or stop rendering
- Information shown for current render operations
- Change the render-complete sounds
- Online resources for rendering and exporting with the render queue
- Render and export with Adobe Media Encoder
- Supported output formats
- Collect files in one location
- Specify filenames and locations for rendered output
- Render settings
- Output modules and output module settings
- Encoding and compression options for movies
- QuickTime (MOV) encoding and compression settings
- Post-render actions
- Rendering and exporting still images and still-image sequences
- Export an After Effects project as an Adobe Premiere Pro project
- Converting movies
- Automated rendering and network rendering
- Using the GoPro CineForm codec in After Effects
- Basics of rendering and exporting
- Chapter 17: System requirements
- System requirements | After Effects