Adobe After Effects 5.5 User Guide Help Instruction Manual Afterefff 5 En
User Manual: adobe After Effects - 5.5 - Instruction Manual Free User Guide for Adobe After Effects Software, Manual
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- Using Help
- Contents
- Working with Projects, Windows, and Palettes
- Working in a project
- Planning your project
- Time basics
- Setting up a project
- Correcting mistakes
- Selecting 16-bpc color depth (PB only)
- Setting preferences
- Customizing the workspace
- Using context menus
- Using windows
- Composition, Layer, and Footage window controls
- Displaying After Effects viewing controls in the Footage window
- Changing magnification in windows
- Viewing safe zones and grids
- Changing safe-zone margins and grid spacing
- Using rulers and guides
- Viewing color and alpha channels
- Taking and viewing a window snapshot
- Viewing a specific frame
- Discontinuing window updates
- Viewing tool tips
- Toolbox
- Info palette
- Preparing and Importing Footage
- How After Effects works with imported files
- Working with file formats
- Preparing a still-image file for import into After Effects
- Using interpretation rules
- Importing files into a project
- Importing a sequence of still-image files
- Importing footage containing an alpha channel
- Importing Adobe Photoshop files
- Importing an Adobe Illustrator, PDF, or EPS file
- Importing an After Effects project
- Importing Adobe Premiere projects
- Importing 3D-image files
- Importing an audio file
- Importing Cineon files
- Preparing motion footage for import
- Using interlaced video in After Effects
- About 3:2 pulldown
- Removing 3:2 pulldown from video transferred from film
- About D1, DV, and various pixel aspect ratio footage
- Setting pixel aspect ratio
- Importing DDR-based footage
- Setting up frames and fields for DDR-based footage
- Building a Composition
- Managing Layers
- Animating Layers
- About layer properties
- Understanding keyframes
- Setting keyframes
- Moving and copying keyframes
- Moving keyframes
- Determining where to set and modify keyframes
- Setting layer position
- Modifying a motion path
- Changing the number of visible motion-path keyframes
- Using Motion Sketch to draw a motion path
- Smoothing motion and velocity
- Creating motion paths with masks
- Setting layer size
- Flipping a layer using Scale property keyframes
- Setting layer opacity
- Setting layer rotation
- Rotating a layer along a motion path
- Setting and animating an anchor point
- Understanding parent layers
- Setting and animating a layer property in the Timeline window
- Setting and animating mask properties
- Setting and animating effects
- Setting preview options
- Setting Video Preview preferences
- Previewing animation
- Fine-tuning Animation
- Controlling change through interpolation
- Comparing interpolation methods
- Changing the interpolation method
- Using the Value graph to change a layer property value
- Adding keyframes to a Value graph
- Factors affecting speed
- Controlling speed along a motion path
- Fine-tuning speed
- Time-stretching a layer
- Using the Time-Reverse Keyframes keyframe assistant
- Reversing the playback direction of a layer
- About time-remapping
- Working with Masks and Transparency
- Understanding transparency in After Effects
- Using a footage item with an alpha channel
- Working with masks
- Creating masks
- Drawing rectangular and oval masks
- About Mask Paths
- Drawing a Bezier mask with the pen tool
- Selecting masks and control points
- Scaling and rotating selected masks or points
- Changing the shape of a mask
- Feathering mask edges
- Adjusting the edges of a mask
- Adjusting the opacity of a mask
- Specifying which parts of a mask are inside and outside
- Moving a mask and panning a layer behind a mask
- Specifying one mask as the target for animation
- Animating a mask
- Importing masks from Adobe Illustrator and Adobe Photoshop
- Applying effects to a mask
- Creating visible lines and solid shapes from masks
- Controlling how masks in the same layer interact
- Using mask modes
- Modifying multiple masks
- Locking a mask
- Reusing a mask
- Creating track mattes and traveling mattes
- Using layer modes
- Creating transparency using keying
- Applying Effects
- Learning about specific effects
- Working with effects
- Changing effect property values
- Placing an effect using effect points
- Changing effects over time
- Positioning effects on layers
- Applying an effect to several layers with an adjustment layer
- Changing rendering order
- Using audio effects
- Using cameras and lights with effects
- Using Adobe Photoshop layer styles in After Effects
- Using keying effects
- Sequencing and combining keys
- Effects included with After Effects
- 3D Channel effects (PB only)
- Adjust effects
- Audio effects
- Blur and sharpen effects
- Channel effects
- Distort effects
- Bezier Warp (PB only)
- Bulge (PB only)
- Corner Pin (PB only)
- Displacement Map (PB only)
- Mesh Warp (PB only)
- Mirror
- Offset
- Optics Compensation (PB only)
- Polar Coordinates
- PS+Pinch
- PS+Ripple
- PS+Spherize
- PS+Twirl
- PS+Wave
- PS+Zig Zag
- Reshape (PB only)
- Ripple (PB only)
- Smear
- Spherize
- Transform
- Twirl (PB only)
- Wave Warp (PB only)
- Image control effects
- Keying effects
- Matte Tools effects (PB only)
- Paint effects (PB only)
- Perspective effects
- Render effects
- Simulation effects
- Stylize effects
- Text effects
- Time effects
- Transition effects
- Video effects
- 3D Compositing
- Understanding 3D
- Understanding 3D compositing in After Effects
- Working with 3D layers
- Understanding 3D Transform properties
- Understanding 3D views
- Using cameras
- Using lights
- Using 3D compositing with effects
- Using 3D compositing with masks
- Using third-party files with depth information
- Previewing 3D
- 3D rendering
- Creating Expressions
- Using expressions
- Creating expressions
- Creating expressions with the pick whip
- Writing your own expressions
- Understanding the expression language
- Using the expression language menu
- Sample expressions
- After Effects expression language guide
- Expression language guide key
- Global attributes and methods
- Global objects
- Vector math methods
- Random number methods
- Interpolation methods
- Color conversion methods
- Comp attributes and methods
- Footage attributes and methods
- Layer attributes and methods
- Material properties for 3D layers
- Layer space transform methods
- Camera attributes and methods
- Light attributes and methods
- Effect attributes and methods
- Mask attributes and methods
- Property attributes and methods
- Managing Projects Effectively
- Visualizing organization with Flowchart View
- Organizing a project using nesting
- Creating animations by nesting compositions
- Saving time by prerendering nested compositions
- Understanding precomposing
- Reducing the project
- Techniques for working efficiently
- Using RAM effectively
- Running After Effects on multiprocessor systems
- Rendering a Movie
- Understanding rendering and compression
- Making (rendering) a movie
- Using the Render Queue window
- Changing render settings
- Creating and using render settings templates
- Changing output module settings
- Creating and using output module templates
- Exporting to Macromedia Flash (SWF) format
- Saving a RAM preview as a rendered movie
- Exporting footage using QuickTime components
- Rendering an item to multiple formats
- Choosing compression options
- Exporting a single frame of a composition
- Creating a filmstrip file for editing in Photoshop
- Rendering frames as a sequence of still images
- Rendering cross-platform movies and stills
- Collecting files in one location
- Rendering using a watch folder (PB only)
- Working with overflow volumes
- Rendering movies at different sizes
- Creating low-resolution movies for testing motion
- Testing the field-rendering order
- Using Property and Tracking Controls (PB only)
- Using Motion Math (PB only)
- Using Motion Math (PB only)
- Using Expressions instead of Motion Math (PB only)
- Working in the Motion Math window (PB only)
- Motion Math scripts included with the Production Bundle (PB only)
- Running and editing existing scripts (PB only)
- Writing your own scripts (PB only)
- Saving a script (PB only)
- Controlling the built-in loop (PB only)
- Assignments and operators (PB only)
- Numbers (PB only)
- Variables (PB only)
- Layer property functions (PB only)
- If statements (PB only)
- Loops (PB only)
- Constants (PB only)
- Math functions (PB only)
- Comments (PB only)
- Specifying layers and properties (PB only)
- Testing a script (PB only)
- About vectors (PB only)
- Using the Layer, Property, and Channel menus (PB only)
- Using the language element menus (PB only)
- Motion Math language reference (PB only)
- Using Vector Paint (PB only)
- About Vector Paint (PB only)
- Selecting and modifying paint tools (PB only)
- Editing your paint work (PB only)
- Selecting Composite Paint options (PB only)
- Playing back your painting (PB only)
- Setting Wiggle Control options (PB only)
- Selecting viewing options (PB only)
- Configuring a stylus for Vector Paint (PB only)
- Vector Paint keyboard shortcuts (PB only)
- Creating Particle Effects (PB only)
- Creating Particle Effects (PB only)
- Overview of Particle Playground workflow (PB only)
- Preparing to use Particle Playground (PB only)
- Creating particles (PB only)
- Replacing default particles with a layer (PB only)
- Replacing default particles with text (PB only)
- Influencing the behavior of existing particles (PB only)
- Influencing individual particles over their lifespan (PB only)
- Using gravity to pull particles (PB only)
- Repelling and attracting particles (PB only)
- Containing particles with a wall (PB only)
- About Property Mappers (PB only)
- Persistent and Ephemeral Property Mappers (PB only)
- Using Property Mappers (PB only)
- Using Min and Max options to adjust the output range of a layer map (PB only)
- Using Ephemeral Property Mapper operators to adjust values (PB only)
- Using a layer map to specify particles affected by a Property Mapper (PB only)
- Using layer-map RGB channels to alter multiple properties independently (PB only)
- Using Affects options to specify particles (PB only)
- About layer maps (PB only)
- (5.5) Working with After Effects 5.5 to Build a Composition
- (5.5) Layers
- (5.5) Working with Masks and Transparency
- (5.5) Applying Effects
- (5.5) 3D Compositing
- (5.5) Expressions
- Using Expression Controls
- Creating an expression for a single property
- Using operators in expressions
- Using new keyframe-looping methods
- Viewing function arguments and default values
- Using the “has_parent()” function
- Getting a random value that doesn’t depend on time
- Using the “.name” attribute
- Accessing keyframes and markers in expressions
- (5.5) Rendering a Movie
- Macintosh shortcuts
- Working with footage items (Project window)
- Viewing windows (Composition, Layer, and Footage windows)
- Moving around (Timeline window)
- Moving around (Composition, Timeline, Footage, and Layer windows)
- Previewing (Timeline window)
- Working with layers (Composition and Timeline windows)
- Zooming (Composition, Layer, and Footage windows)
- Viewing layer properties (Timeline window)
- Working with compositions (Composition window)
- Using the Tools palette (Tools palette)
- Modifying keyframes (Timeline window)
- Nudging layers (Composition and Timeline windows)
- Setting the work area (Timeline window)
- Working with masks (Composition and Layer windows)
- Working with effects (Effect Controls window)
- Working with 3D animation (Composition and Timeline windows)
- Using markers (Composition and Timeline windows)
- Using other palettes (any window)
- Windows shortcuts
- Working with footage items (Project window)
- Viewing windows (Composition, Layer, and Footage windows)
- Moving around (Timeline window)
- Moving around (Composition, Timeline, Footage, and Layer windows)
- Previewing (Timeline window)
- Working with layers (Composition and Timeline windows)
- Zooming
- Viewing layer properties (Timeline window)
- Working with compositions (Composition window)
- Using the Tools palette (Tools palette)
- Modifying keyframes (Timeline window)
- Nudging layers (Composition and Timeline windows)
- Setting the work area (Timeline window)
- Working with masks (Composition and Layer windows)
- Working with effects (Effect Controls window)
- Working with 3D animation (Composition and Timeline windows)
- Using markers (Composition and Timeline windows)
- Using other palettes (any window)
- Legal Notice
- Working with Projects, Windows, and Palettes
- Index