Adobe Using Director MX 2004 User Guide Drmx2004 En
User Manual: adobe Adobe Director - MX 2004 - User Guide Free User Guide for Adobe Director Software, Manual
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- Contents
- Introduction
- Score, Stage, and Cast
- Using the Tool palette with the Stage
- Setting Stage properties
- Using multiple Score windows
- Changing Score settings
- Selecting and editing frames in the Score
- About Cast Members
- Creating new casts
- Creating cast members
- Using the Cast window
- Naming cast members
- Using Cast List view
- Using Cast Thumbnail view
- Moving cast members within the Cast window
- Organizing cast members within the Cast window
- Setting Cast window preferences
- Changing Cast properties
- Viewing and setting cast member properties
- Finding cast members
- Importing cast members
- Launching external editors
- Managing external casts
- Creating libraries
- Setting cast member properties using Lingo or JavaScript syntax
- Setting Xtra cast member properties
- Sprites
- Creating sprites
- Setting sprite general preferences
- Selecting sprites
- Naming sprites
- Finding sprites
- Creating sprite channel names
- Layering sprites
- Displaying and editing sprite properties
- Locking and unlocking sprites
- Positioning sprites
- Visually positioning sprites on the Stage
- Positioning sprites with the Property inspector
- Positioning sprites with the Tweak window
- Positioning sprites using guides, the grid, or the Align window
- Positioning sprites with Lingo or JavaScript syntax
- Changing when a sprite appears on the Stage
- Changing the duration of a sprite on the Stage
- Splitting and joining sprites
- Changing the appearance of sprites
- Using sprite inks
- Assigning a cast member to a sprite with Lingo or JavaScript syntax
- Exchanging cast members
- Animation
- About tweening in Director
- Tweening the path of a sprite
- Accelerating and decelerating sprites
- Tweening other sprite properties
- Suggestions and shortcuts for tweening
- Changing tweening settings
- Switching a sprite’s cast members
- Editing sprite frames
- Frame-by-frame animation
- Shortcuts for animating with multiple cast members
- Using film loops
- Setting film loop properties
- Step-recording animation
- Real-time recording animation
- Linking a sequence with Paste Relative
- Animating sprites with Lingo or JavaScript syntax
- Bitmaps
- About importing bitmaps
- Using animated GIFs
- Using the Paint window
- Changing selected areas of a bitmap
- Flipping, rotating, and applying effects to bitmaps
- Using Auto Distort
- Changing registration points
- Changing size, color depth, and color palette for bitmaps
- Controlling bitmap images with Lingo or JavaScript syntax
- Using gradients
- Using patterns
- Creating a custom tile
- Using Paint window inks
- Using bitmap filters
- Using onion skinning
- About the Paste as Pict option
- Setting bitmap cast member properties
- Setting PICT cast member properties
- Setting Paint window preferences
- Compressing bitmaps
- Working with Macromedia Fireworks
- Vector Shapes
- Color, Tempo, and Transitions
- Text
- Embedding fonts in movies
- Creating text cast members
- Editing and formatting text
- Creating a hypertext link
- Working with fields
- Using editable text
- Converting text to a bitmap
- Mapping fonts between platforms for field cast members
- Setting text or field cast member properties
- Formatting chunks of text with Lingo or JavaScript syntax
- Formatting text or field cast members with Lingo or JavaScript syntax
- Controlling scrolling text with Lingo or JavaScript syntax
- Checking for specific text with Lingo or JavaScript syntax
- Modifying strings with Lingo or JavaScript syntax
- Using Flash, Flash Components, and Other Interactive Media Types
- Using Flash Content
- Adding a Flash content cast member
- Editing a Flash cast member
- Controlling Flash content with Lingo or JavaScript syntax
- Controlling Flash content appearance with Lingo or JavaScript syntax
- Streaming Flash content with Lingo or JavaScript syntax
- Playing back Flash content with Lingo or JavaScript syntax
- Using Lingo or JavaScript syntax to set and test Flash variables
- Sending messages from Flash content using getURL
- Sending XML Data from Flash to Director
- Using Flash objects in script
- Using the Flash local connection object
- Using Flash Communication Server MX 2004
- Using the Flash Settings panel
- Playback performance tips for Flash content
- Using Director movies within Director movies
- Setting linked Director movie properties
- Using ActiveX controls
- Using Flash components
- Button component
- CheckBox component
- DateChooser component
- Label component
- List component
- NumericStepper component
- RadioButton component
- ScrollPane component
- TextArea component
- TextInput component
- Tree component
- Sound and Synchronization
- Importing internal and linked sounds
- Setting sound cast member properties
- Controlling sound in the Score
- Looping a sound
- Using sound in Windows
- Playing sounds with Lingo or JavaScript syntax
- About Shockwave Audio
- Compressing internal sounds with Shockwave Audio
- Streaming linked Shockwave Audio and MP3 audio files
- Playing Shockwave Audio, Windows Media Audio, and MP3 audio with Lingo or JavaScript syntax
- Synchronizing media
- Synchronizing sound with Lingo or JavaScript syntax
- Accessibility
- Using Digital Video
- About digital video formats
- Using the video windows
- Playing digital video direct-to-Stage
- Controlling digital video in the Score
- Playing digital video with Lingo or JavaScript syntax
- Setting QuickTime digital video cast member properties
- Controlling QuickTime with Lingo or JavaScript syntax
- Using Windows Media files in Director
- Using DVD media content in Director
- Cropping digital video
- About using digital video on the Internet
- Synchronizing video and animation
- Using RealMedia content in Director
- System requirements
- License restrictions and copyright information
- RealMedia sample file
- About RealMedia streams in Director
- Creating RealMedia cast members
- Obtaining dynamic RealMedia cast member properties
- The RealMedia tab in the Property inspector
- About RealMedia behaviors
- Using RealMedia behaviors
- The RealMedia viewer
- Publishing Shockwave content with RealMedia
- Using Lingo or JavaScript syntax sound elements with RealMedia
- Behaviors
- Attaching behaviors
- Changing the order of attached behaviors
- Getting information about behaviors
- Creating and modifying behaviors
- Writing behaviors with Lingo or JavaScript syntax
- Setting up a Parameters dialog box
- Setting behavior properties with script
- Customizing a behavior’s property
- Creating an on getPropertyDescriptionList handler
- Including a description for the Behavior inspector
- Example of a complete behavior
- Sending messages to behaviors attached to sprites
- Using inheritance in behaviors
- Navigation and User Interaction
- Creating basic navigation controls with behaviors
- Adding push buttons, radio buttons, and check boxes
- Jumping to locations with Lingo or JavaScript syntax
- Detecting mouse clicks with Lingo or JavaScript syntax
- Making sprites editable and draggable
- Making sprites editable or moveable with Lingo or JavaScript syntax
- Checking which text is under the pointer with Lingo or JavaScript syntax
- Responding to rollovers with Lingo or JavaScript syntax
- Finding mouse pointer locations with Lingo or JavaScript syntax
- Checking keys with Lingo or JavaScript syntax
- Equivalent cross-platform keys
- Identifying keys on different keyboards
- About animated color cursors
- Creating an animated color cursor cast member
- Using an animated color cursor in a movie
- 3D Basics
- The 3D Cast Member, 3D Text, and 3D Behaviors
- Working with Models and Model Resources
- Controlling the 3D World
- Movies in a Window
- Using the XML Parser Xtra
- Making Director Movies Accessible
- Managing Memory
- Managing and Testing Director Projects
- Packaging Movies for Distribution
- About distributing movies
- Shockwave browser compatibility
- Previewing a movie in a browser
- About Xtra extensions
- Managing Xtra extensions for distributed movies
- About distribution formats
- Creating Shockwave content
- Using default Publish settings
- Changing Publish Settings
- Using dswmedia folders and the support folder to publish Shockwave content
- Using linked media when testing Shockwave content
- Converting movies created in previous versions of Director
- About projectors
- Creating projectors
- About cross-platform projectors
- Processing movies with Update Movies
- Exporting digital video and frame-by-frame bitmaps
- Setting QuickTime export options
- About organizing movie files
- Using Shockwave Player
- About streaming movies
- About network operations
- Setting movie playback options
- Setting Shockwave playback options
- About creating multiuser applications
- About streaming with the Score and behaviors
- Checking whether media elements are loaded with Lingo or JavaScript syntax
- Downloading files from the Internet with Lingo or JavaScript syntax
- Retrieving network operation results with Lingo or JavaScript syntax
- Using Lingo or JavaScript syntax in different Internet environments
- Testing your movie
- About downloading speed
- Index