Adobe Flash Professional CC (2015) Help 2015 En
User Manual: adobe Flash Professional - CC (2015) - Help Free User Guide for Adobe Flash Software, Manual
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- Legal notices
- Contents
- Chapter 1: What's New
- New features summary
- Adobe Flash Professional CC 2015 Release
- Bone tool
- Import H.264 videos with audio
- Export bitmaps as spritesheet for HTML5 Canvas
- Brush scaling with stage zoom
- Universal document type converter
- Improved audio workflows
- Improved Motion Editor
- Panel locking
- Code snippet support for WebGL
- Enhancements in Custom Platform Support SDK
- Integration of latest Flash Player and AIR SDK
- Integration of latest CreateJS libraries
- Other enhancements
- Save optimizations
- Auto-recovery optimizations
- Organize imported GIFs in library
- Library search by linkage name
- Invert selection
- Paste and overwrite frames
- Reset timeline zoom to the default level
- System Requirements
- Adobe Flash Professional CC 2015 Release
- New features summary - 2014
- Adobe Flash Professional CC 2014 | February 2015 Release
- Adobe Flash Professional CC 2014 | October Release
- Adobe Flash Professional CC 2014 | July Release
- New and improved Motion Editor
- Creating and publishing WebGL content
- Exporting to SVG format
- Enhancing strokes using Variable Width Tool
- Tweening strokes with Variable Width
- Kuler Panel
- Creating HTML5 extensions for Flash Professional CC
- Synchronizing Workspaces with Adobe Creative Cloud
- Other key enhancements
- System Requirements
- What's new in Flash Professional CS6
- Support for Adobe AIR 3.4 (Flash Professional CS6 Update 12.0.2 only)
- Toolkit for CreateJS 1.2
- Mobile content simulation for AIR
- Choose network interface for remote debugging for AIR
- Toolkit for CreateJS
- Export sprite sheets
- High efficiency SWF compression
- Direct Mode publishing
- Support for Direct render mode in AIR plugins
- Debug iOS through Wi-Fi
- Support for captive runtime for AIR
- Native extensions for AIR
- Get latest Flash Player from within Flash Pro
- Export PNG sequence
- New features summary
- Adobe Flash Professional CC 2015 Release
- Bone tool
- Import H.264 videos with audio
- Export bitmaps as spritesheet for HTML5 Canvas
- Brush scaling with stage zoom
- Universal document type converter
- Improved audio workflows
- Improved Motion Editor
- Panel locking
- Code snippet support for WebGL
- Enhancements in Custom Platform Support SDK
- Integration of latest Flash Player and AIR SDK
- Integration of latest CreateJS libraries
- Other enhancements
- Save optimizations
- Auto-recovery optimizations
- Organize imported GIFs in library
- Library search by linkage name
- Invert selection
- Paste and overwrite frames
- Reset timeline zoom to the default level
- System Requirements
- Adobe Flash Professional CC 2015 Release
- New features summary
- Chapter 2: Platforms
- Convert to other document formats
- Custom Platform Support
- Creating and publishing an HTML5 Canvas document
- What is HTML5 Canvas?
- The new HTML5 Canvas document-type
- Creating an HTML5 Canvas document
- Adding interactivity in HTML5 Canvas document
- Publishing animations to HTML5
- Optimizing HTML5 Canvas output
- Understanding the HTML5 Canvas output
- Migrating existing content to HTML5 Canvas
- Converting ActionScript 3 to HTML5 Canvas document using JSFL script
- Creating and publishing a WebGL document
- Packaging applications for AIR for iOS
- Support for AIR 17.0 and Flash Player 17.0
- Deploying AIR applications on iOS devices directly
- Testing and debugging AIR applications using the native iOS simulator
- Publishing AIR applications for devices with High Resolution Retina Display support
- Test and debug using Interpreter Mode
- Testing and debugging on iOS via USB
- Multi-device connectivity via USB
- Adding xxhdpi icons (144x144)
- Troubleshooting
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Custom Platform Support API Reference
- Creating accessible content
- About accessible content
- Accessibility overview
- Worldwide accessibility standards
- Understanding screen reader technology
- Flash and Microsoft Active Accessibility (Windows only)
- Basic accessibility support in Flash Player
- Accessibility for hearing-impaired users
- Provide animation accessibility for the visually impaired
- Testing accessible content
- Using Flash to enter accessibility information for screen readers
- Flash for screen readers and accessibility
- The Flash Accessibility panel
- Selecting names for buttons, text fields, and entire SWF applications
- Provide a name for an object
- Specify a name and description for a button, text field, or entire SWF application
- Define accessibility for a selected object in a SWF application
- Make an entire SWF application accessible
- Viewing and creating tab order and reading order
- Create a tab-order index for keyboard navigation in the Accessibility panel
- Specifying advanced accessibility options for screen readers
- Creating accessibility with ActionScript
- About accessible content
- Best practices - Accessibility guidelines
- Accessibility in the Flash workspace
- Debugging ActionScript 3.0
- Writing and managing scripts
- Format code
- Comment sections of code
- Use syntax coloring
- Using the identifier and keyword list at runtime
- Use line numbers and word wrap
- Display hidden characters
- Find text in a script
- (Deprecated with Flash Professional CC) Check syntax and punctuation
- (Deprecated with Flash Professional CC) Import and export scripts
- (Deprecated with Flash Professional CC) Encoding for imported and exported scripts
- (Deprecated with Flash Professional CC) Pin scripts in the Actions panel
- Insert target paths
- Use code hints
- Enabling Support for Custom Platforms
- Working with Custom Platform Support Plug-in
- Best practices - Organizing ActionScript inan application
- Enabling Support for Custom Platforms
- Export to HTML5 from Flash Professional
- Using SWC files to build large Flash and AIR projects with multiple SWF files for iOS
- Chapter 3: Workspace and workflow
- Using the Stage and Tools panel
- Flash workflow and workspace
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences in Flash
- Using Flash authoring panels
- Timeline layers
- Moving and copying objects
- Sync Flash Professional Preferences with Creative Cloud
- Working with Adobe Color panel
- Templates
- Create a sprite sheet
- Find and Replace in Flash
- Undo, redo, and the History panel
- Keyboard shortcuts
- Creating HTML extensions
- Chapter 4: Animation and Interactivity
- Bone tool
- About inverse kinematics
- Add bones to symbols
- Add bones to shapes
- On-stage controls
- Edit IK armatures and objects
- Constrain motion of IK bones
- Add springness to bones
- Animate an armature
- Hide editing controls during animation
- Animate an armature in the Timeline
- Edit the location of poses in an armature
- Apply additional tweened effects to IK object properties
- Prepare an armature for runtime animation with ActionScript 3.0
- Add easing to IK animation
- Animation Guide
- Working with classic tween animation
- About classic tween animation
- Create and edit keyframes for classic tween animation
- Add classic tween animation to an instance, a group, or text
- Create a motion guide layer
- Create classic tween animation along a path
- Paste classic tween animation properties
- Apply custom ease in/ease out to classic tween animation
- Motion tween animation
- About tween animation
- Applying motion presets
- Create tween animation
- Edit the motion path of a tween animation
- Edit the shape of a motion path with the Selection and Subselection tools
- Change the position of the tweened object
- Change the location of a motion path on the Stage
- Edit a motion path with the Free Transform tool
- (CS5.5 only) Scale multiple tweened objects and motion paths
- Delete a motion path from a tween
- Copy a motion path as a stroke
- Apply a custom stroke as a motion path
- Use roving property keyframes
- Edit animation tween spans in the Timeline
- Move, duplicate, or delete tween spans
- Edit adjacent tween spans
- Edit the length of a tween span
- Add or remove frames within a tween span
- Replace or remove the target instance of a tween
- View and edit property keyframes of a tween span
- Add or remove 3D property keyframes in a tween
- Move or duplicate a tween span
- Copy and paste a motion tween
- Copy and paste motion tween properties
- Convert a tween span to frame-by-frame animation
- (Deprecated with Flash Professional CC) Copy motion as ActionScript 3.0
- Working with Motion tweens saved as XML files
- Editing Motion Tweens using Motion Editor
- Shape tweening
- Frames and keyframes
- Insert frames in the Timeline
- Select frames in the Timeline
- Label frames in the Timeline
- Enable span-based frame selection
- (Flash Professional CC only) Distribute to KeyFrames
- Copy or paste a frame or frame sequence
- Delete a frame or frame sequence
- Move a keyframe or frame sequence
- Change the length of a static frame sequence
- Convert a keyframe to a frame
- View a preview of frame content in the Timeline
- Frame-by-frame animation
- Custom Brushes
- Animation basics
- Creating buttons
- Working with multiple timelines
- Working with scenes
- Best practices - Advertising with Flash
- Add interactivity with code snippets
- Using mask layers
- Five steps to learning Flash Professional
- Learn Flash Professional CS6 video tutorials
- Altering the Curve of a motion
- Animation Learning Guide for Flash
- Graphic Effects Learning Guide for Flash
- Spring for Bones
- Text Layout Framework
- Using the Deco Tool
- Avoiding common authoring mistakes in Flash Professional
- Bone tool
- Chapter 5: Multimedia and Video
- Working with video cue points
- Add video to Flash
- Before you begin
- Methods for using video in Flash
- Progressively download video using a web server
- Stream video using Adobe Flash Media Server
- Embed a video file within a Flash file
- Embedding a video within a Flash file
- Import video files into the library
- Change the properties of a video clip
- Change video instance properties in the Property inspector
- View video clip properties in the Video Properties dialog box
- Assign a new name to, update, or replace a video
- Control video playback using the Timeline
- Update an embedded video after editing its source file
- Tutorials and examples
- Create video files for use in Flash
- Using sounds in Flash
- About sounds and Flash
- Importing sounds
- Supported sound file formats
- Add a sound directly from your computer to the Timeline
- Add a sound from the library to the Timeline
- Remove a sound from the Timeline
- Add a sound to a button
- Synchronize a sound with animation
- Edit a sound in Flash
- Split a sound on timeline
- Edit a sound in Soundbooth
- Using sounds in Flash Lite
- Transforming and combining graphic objects
- Transforming objects
- Move, realign, change, and track the transformation point
- Use the Free Transform tool
- Distort objects
- Modify shapes with the Envelope modifier
- Scale objects
- Rotate and skew objects
- Rotate and skew objects by dragging
- Rotate objects by 90°
- Skew objects
- Flip objects
- Restore transformed objects
- Restore a transformed object to its original state
- Combining objects
- Transforming objects
- Working with the library
- Work with libraries
- Work with library items
- Search library items by linkage name
- Use a library item in the current document
- Convert an object on the Stage to a symbol in the library
- Use a library item from the current document in another document
- Copy library items from a different document
- Edit a library item
- Rename a library item
- Delete a library item
- Find unused library items
- Update imported files in the library
- Copy library assets between documents
- Draw lines and shapes
- Check spelling
- Working with Photoshop PSD files in Flash
- Working with Photoshop and Flash
- Photoshop Import options
- Importing text objects
- Importing shape objects
- Importing image or fill layers
- (Flash Professional CS6 and earlier versions only) Importing merged bitmap objects and objects in a merged bitmap
- (Flash Professional CS6 and earlier versions only) Importing multiple objects of different types
- Importing multiple objects of the same type
- (Flash Professional CS6 and earlier versions only) Importing a Group folder
- (Flash Professional CS6 and earlier versions only) Importing and merging layers
- Setting publish options
- (Flash Professional CS6 and earlier versions only) Photoshop file importer preferences
- 3D graphics
- Apply patterns with the Spray Brushtool
- Arranging objects
- Automating tasks with the Commands menu
- Drawing in Flash
- Drawing with the Pen tool
- Embed fonts for consistent text appearance
- Drawing preferences
- Scaling and caching symbols
- Graphic filters
- Exporting SVG files
- Sharing library assets across files
- Sharing library assets at runtime
- About runtime shared library assets
- Working with runtime shared assets
- Define runtime shared assets in a source document
- Link to runtime shared assets from a destination document
- Link a shared asset to a destination document by entering the identifier and URL
- Link a shared asset to a destination document by dragging
- Turn off sharing for a symbol in a destination document
- Sharing library assets at author-time
- Sharing library assets at runtime
- Reshape lines and shapes
- Strokes, fills, and gradients
- Working with Fireworks files inFlash
- Using Flash Professional with Adobe Scout
- Working with Text Layout Framework (TLF) text
- Working with Illustrator AI files in Flash
- Working with InDesign files inFlash
- Working with symbol instances
- Working with symbols
- Working with Adobe Premiere Proand After Effects
- Chapter 6: Exporting and Publishing
- About exporting from Flash
- Publishing Flash documents
- Exporting Sounds
- Export QuickTime video files
- Best practices - Tips for creating content for mobile devices
- Creating Flash content for use on mobile devices
- Flash Lite guidelines for animation in mobile devices
- Flash Lite bitmap and vector graphics in mobile devices
- Set compression of Flash Lite bitmaps for mobile devices
- Optimizing Flash Lite frames for mobile devices
- Optimizing ActionScript for Flash Lite content on mobile devices
- Managing Flash Lite file memory for mobile devices
- Loading data for mobile devices in Flash Lite
- Exclude classes from compilation for Flash Lite
- Best practices - Structuring FLA files
- Best practices - Behaviors conventions
- Best practices - SWF application authoring guidelines
- Best practices - Optimizing FLAfiles for SWF output
- Optimize Flash documents
- Speed up document display
- Optimizing graphics and animation
- Animation frame rate and performance
- Filters and SWF file performance
- Bitmap caching and SWF file performance
- Working with components in Flash Player
- Optimizing component styles and performance
- Using runtime shared libraries
- Displaying special characters
- Test document download performance
- Best practices - Video conventions
- Controlling external video playback with ActionScript
- Working with Flash Pro and FlashBuilder
- Exporting Projector files
- ActionScript publish settings
- Exporting Video with Flash Professional CS6
- HTML publishing templates