Adobe Photoshop CS3 User Guide En

User Manual: adobe Photoshop - CS3 - User Guide Free User Guide for Photoshop Software, Manual

Open the PDF directly: View PDF PDF.
Page Count: 681

DownloadAdobe Photoshop CS3 User Guide - En
Open PDF In BrowserView PDF
ADOBE PHOTOSHOP CS3
®

USER GUIDE

®

© 2007 Adobe Systems Incorporated. All rights reserved.
Copyright

Adobe® Photoshop® CS3 User Guide for Windows® and Mac OS.
If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or
copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the
content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement.
The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide.
Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such
material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner.
Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization.
Adobe, the Adobe logo, Acrobat, Adobe Dimensions, Adobe Premiere, AdobePS, After Effects, Creative Suite, Distiller, Dreamweaver, Flash, GoLive, Illustrator, ImageReady,
Incopy, InDesign, Lightroom, the OpenType logo, PageMaker, Photomerge, Photoshop, PostScript, Streamline, and Version Cue are either registered trademarks or trademarks
of Adobe Systems Incorporated in the United States and/or other countries.
Microsoft, OpenType, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Apple, Mac OS, and
Macintosh are trademarks of Apple Inc., registered in the U.S. and other countries. OS/2 is a trademark of International Business Machines Corporation in the United States,
other countries, or both. Kodak is a registered trademark of Eastman Kodak Company. All other trademarks are the property of their respective owners.
The Spelling portion of this product is based on Proximity Linguistic Technology. The Proximity Hyphenation System ©1989 All rights reserved Proximity Technology, Inc.
Proximity and Linguibase are registered trademarks of Proximity Technology Inc.
This product includes software developed by the Apache Software Foundation (www.apache.org).
This product contains either BISAFE and/or TIPEM software by RSA Data Security, Inc.
This product includes cryptographic software written by Eric Young (eay@cryptosoft.com).
This software is based in part on the work of the Independent JPEG Group.
© 1994 Hewlett Packard Company.
Portions of this code are licensed from Apple Inc. under the terms of the Public Source License Version 2. The source code version of the licensed code and the license are available
at www.opensource.apple.com/apsl.
PANTONE® Colors displayed in the software application or in the user documentation may not match PANTONE-identified standards. Consult current PANTONE Color Publications for accurate color. PANTONE® and other Pantone, Inc. trademarks are the property of Pantone, Inc. © Pantone, Inc., 2006. Pantone, Inc. is the copyright owner of color
data and/or software which are licensed to Adobe Systems Incorporated to distribute for use only in combination with Adobe Photoshop. PANTONE Color Data and/or Software
shall not be copied onto another disk or into memory unless as part of the execution of Adobe Photoshop.
Notice to U.S. Government End Users: The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial
Computer Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with
48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are
being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions
herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate,
the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the
Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in
the preceding sentence shall be incorporated by reference.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA.

iii

Contents
Chapter 1: Getting started
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Adobe Help
Resources

............................................................................... 2
................................................................................ 5

What’s new?

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

Chapter 2: Workspace
Workspace basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Palettes and menus
Tools

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

Viewing images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

Rulers, the grid, and guides

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

Work with the Preset Manager
Preferences
Plug-ins

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

Recovery and undo

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

Memory and performance

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56

Chapter 3: Opening and importing images
Photoshop images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Image size and resolution

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61

Acquiring images from cameras and scanners
Creating, opening, and importing images
Placing files

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

High dynamic range images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

Chapter 4: Camera Raw
Introduction to Camera Raw

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

Navigating, opening, and saving images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90

Making color and tonal adjustments in Camera Raw
Modifying images with Camera Raw
Camera Raw settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103

Chapter 5: Color
About color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Color modes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110

Converting between color modes
Choosing colors

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

Chapter 6: Color management
Understanding color management
Keeping colors consistent

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130

Color-managing imported images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134

iv

Color-managing documents for online viewing
Proofing colors

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137

Color-managing documents when printing
Working with color profiles
Color settings

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

Chapter 7: Making color and tonal adjustments
Viewing histograms and pixel values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Understanding color adjustments
Adjusting image color and tone
Targeting images for press

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174

Matching, replacing, and mixing colors
Making quick image adjustments

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182

Applying special color effects to images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187

Chapter 8: Retouching and transforming
Adjusting crop, rotation, and canvas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Retouching and repairing images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195

Correcting image distortion and noise
Adjusting image sharpness and blur
Transforming objects
Liquify filter

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219

Vanishing Point

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225

Create panoramic images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239

Chapter 9: Selecting
Making selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Adjusting pixel selections

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252

Moving and copying selected pixels
Deleting and extracting objects
Channels

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264

Saving selections and using masks
Channel calculations

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275

Chapter 10: Layers
Layer Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Selecting, grouping, and linking layers
Moving, stacking, and locking layers
Managing layers

Layer effects and styles
Adjustment and fill layers
Nondestructive editing
Masking layers

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289

Setting opacity and blending

Layer comps

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318

v

Chapter 11: Painting
Painting tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Brush presets

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330

Creating and modifying brushes
Blending modes
Gradients

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347

Filling and stroking selections, layers, and paths
Creating and managing patterns
Chapter 12: Drawing
Drawing vector graphics
Drawing shapes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359

Drawing with the Pen tools
Managing paths
Editing paths

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371

Converting between paths and selection borders
Adding color to paths

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380

Chapter 13: Filters
Filter basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Filter effects reference

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388

Applying specific filters
Add Lighting Effects

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399

Chapter 14: Type
Creating type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Editing text

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406

Formatting characters
Fonts

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415

Line and character spacing
Scaling and rotating type
Formatting paragraphs
Creating type effects
Asian type

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433

Chapter 15: Saving and exporting images
Saving images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Saving PDF files

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444

Saving and exporting files in other formats
File formats

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459

Metadata and annotations

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466

Adding and viewing Digimarc copyright protection
Presentations and photo layouts

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472

Placing Photoshop images in other applications

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478

vi

Chapter 16: Printing
Printing from Photoshop

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483

Printing with color management

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487

Printing images to a commercial printing press
Printing duotones
Printing spot colors

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501

Chapter 17: Web graphics
Working with web graphics
Slicing web pages
Modifying slices

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510

Slice output options

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514

Creating web photo galleries
Optimizing images

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 516

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523

Web graphics optimization options
Output settings for web graphics

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541

Chapter 18: Video and animation
Video and animation in Photoshop
Creating images for video

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549

Import video files and image sequences (Photoshop Extended)
Interpreting video footage (Photoshop Extended)

Painting frames in video layers (Photoshop Extended)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557

Editing video and animation layers (Photoshop Extended)
Creating frame animations

. . . . . . . . . . . . . . . . . . . . . . . . . . 554

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564

Creating timeline animations (Photoshop Extended)
Preview video and animations

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579

Save and export video and animations

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581

Chapter 19: Technical imaging
Photoshop and MATLAB (Photoshop Extended)
DICOM files (Photoshop Extended)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592

Image Stacks (Photoshop Extended)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594

Measurement (Photoshop Extended)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 597

Counting objects in an image (Photoshop Extended)
Working with 3D files (Photoshop Extended)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604

Chapter 20: Automating tasks
Automating with actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610
Creating actions

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614

Processing a batch of files
Scripting

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622

Creating data-driven graphics

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 623

vii

Chapter 21: Keyboard shortcuts
Customizing keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629
Default keyboard shortcuts
Index

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 630

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653

1

Chapter 1: Getting started
If you haven’t installed your new software, begin by reading some information on installation and other preliminaries. Before you begin working with your software, take a few moments to read an overview of Adobe Help and of
the many resources available to users. You have access to instructional videos, plug-ins, templates, user communities,
seminars, tutorials, RSS feeds, and much more.

Installation
Requirements
❖ To review complete system requirements and recommendations for your Adobe® software, see the Read Me file

on the installation disc.

Install the software
1 Close any other Adobe applications open on your computer.
2 Insert the installation disc into the disc drive, and follow the on-screen instructions.

Note: For more information, see the Read Me file on the installation disc.

Activate the software
If you have a single-user retail license for your Adobe software, you will be asked to activate your software; this is a
simple, anonymous process that you must complete within 30 days of starting the software.
For more information on product activation, see the Read Me file on your installation disc, or visit the Adobe website
at www.adobe.com/go/activation.
1 If the Activation dialog box isn’t already open, choose Help > Activate.
2 Follow the on-screen instructions.

Note: If you want to install the software on a different computer, you must first deactivate it on your computer. Choose
Help > Deactivate.

Register
Register your product to receive complimentary installation support, notifications of updates, and other services.
❖ To register, follow the on-screen instructions in the Registration dialog box, which appears after you install and

activate the software.
If you postpone registration, you can register at any time by choosing Help > Registration.

PHOTOSHOP CS3 2
User Guide

Read Me
The installation disc contains the Read Me file for your software. (This file is also copied to the application folder
during product installation.) Open the file to read important information about the following topics:

• System requirements
• Installation (including uninstalling the software)
• Activation and registration
• Font installation
• Troubleshooting
• Customer support
• Legal notices

Adobe Help
Adobe Help resources
Documentation for your Adobe software is available in a variety of formats.
In-product and LiveDocs Help

In-product Help provides access to all documentation and instructional content available at the time the software
ships. It is available through the Help menu in your Adobe software.
LiveDocs Help includes all the content from in-product Help, plus updates and links to additional instructional
content available on the web. For some products, you can also add comments to the topics in LiveDocs Help. Find
LiveDocs Help for your product in the Adobe Help Resource Center, at www.adobe.com/go/documentation.

PHOTOSHOP CS3 3
User Guide

Most versions of in-product and LiveDocs Help let you search across the Help systems of multiple products. Topics
may also contain links to relevant content on the web or to topics in the Help of another product.
Think of Help, both in the product and on the web, as a hub for accessing additional content and communities of
users. The most complete and up-to-date version of Help is always on the web.
Adobe PDF documentation

The in-product Help is also available as a PDF that is optimized for printing. Other documents, such as installation
guides and white papers, may also be provided as PDFs.
All PDF documentation is available through the Adobe Help Resource Center, at www.adobe.com/go/documentation. To see the PDF documentation included with your software, look in the Documents folder on the installation
or content DVD.
Printed documentation

Printed editions of the in-product Help are available for purchase in the Adobe Store, at www.adobe.com/go/store.
You can also find books published by Adobe publishing partners in the Adobe Store.
A printed workflow guide is included with all Adobe Creative Suite® 3 products, and stand-alone Adobe products
may include a printed getting started guide.

Using Help in the product
In-product Help is available through the Help menu. After you start the Adobe Help Viewer, click Browse to see Help
for additional Adobe products installed on your computer.
These Help features facilitate cross-product learning:

• Topics may contain links to the Help systems of other Adobe products or to additional content on the web.
• Some topics are shared across two or more products. For instance, if you see a Help topic with an Adobe
Photoshop® CS3 icon and an Adobe After Effects® CS3 icon, you know that the topic either describes functionality
that is similar in the two products or describes cross-product workflows.

• You can search across the Help systems of multiple products.
If you search for a phrase, such as “shape tool,” enclose it in quotation marks to see only those topics that include all
the words in the phrase.

PHOTOSHOP CS3 4
User Guide

A

C
D

B

Adobe Help
A. Back/Forward buttons (previously visited links) B. Expandable subtopics C. Icons indicating shared topic D. Previous/Next buttons (topics
in sequential order)

Accessibility features

Adobe Help content is accessible to people with disabilities—such as mobility impairments, blindness, and low
vision. In-product Help supports these standard accessibility features:

• The user can change text size with standard context menu commands.
• Links are underlined for easy recognition.
• If link text doesn’t match the title of the destination, the title is referenced in the Title attribute of the Anchor tag.
For example, the Previous and Next links include the titles of the previous and next topics.

• Content supports high-contrast mode.
• Graphics without captions include alternate text.
• Each frame has a title to indicate its purpose.
• Standard HTML tags define content structure for screen reading or text-to-speech tools.
• Style sheets control formatting, so there are no embedded fonts.
Keyboard shortcuts for Help toolbar controls (Windows)
Back button Alt+Left Arrow
Forward button Alt+Right Arrow
Print Ctrl+P
About button Ctrl+I
Browse menu Alt+Down Arrow or Alt+Up Arrow to view Help for another application
Search box Ctrl+S to place the insertion point in the Search box

PHOTOSHOP CS3 5
User Guide

Keyboard shortcuts for Help navigation (Windows)

• To move between panes, press Ctrl+Tab (forward) and Shift+Ctrl+Tab (backward).
• To move through and outline links in a pane, press Tab (forward) or Shift+Tab (backward).
• To activate an outlined link, press Enter.
• To make text bigger, press Ctrl+equal sign.
• To make text smaller, press Ctrl+hyphen.

Resources
Adobe Video Workshop
The Adobe Creative Suite 3 Video Workshop offers over 200 training videos covering a wide range of subjects for
print, web, and video professionals.
You can use the Adobe Video Workshop to learn about any Creative Suite 3 product. Many videos show you how to
use Adobe applications together.

PHOTOSHOP CS3 6
User Guide

When you start the Adobe Video Workshop, you choose the products you want to learn and the subjects you want
to view. You can see details about each video to focus and direct your learning.

Community of presenters

With this release, Adobe Systems invited the community of its users to share their expertise and insights. Adobe and
lynda.com present tutorials, tips, and tricks from leading designers and developers such as Joseph Lowery, Katrin
Eismann, and Chris Georgenes. You can see and hear Adobe experts such as Lynn Grillo, Greg Rewis, and Russell
Brown. In all, over 30 product experts share their knowledge.
Tutorials and source files

The Adobe Video Workshop includes training for novices and experienced users. You’ll also find videos on new
features and key techniques. Each video covers a single subject and typically runs about 3-5 minutes. Most videos
come with an illustrated tutorial and source files, so you can print detailed steps and try the tutorial on your own.
Using Adobe Video Workshop

You can access Adobe Video Workshop using the DVD included with your Creative Suite 3 product. It’s also available
online at www.adobe.com/go/learn_videotutorials. Adobe will regularly add new videos to the online Video
Workshop, so check in to see what’s new.

Photoshop CS3 videos
Adobe Video Workshop covers a wide range of subjects for Adobe Photoshop® CS3 and Adobe Photoshop® CS3
Extended, including these:

• Using and aligning layers
• Making selections
• Applying Smart Filters
• Using Vanishing Point

PHOTOSHOP CS3 7
User Guide

• Printing photos
Videos also show you how to use Photoshop CS3 with other Adobe products:

• Using shared elements in Adobe Photoshop, Illustrator®, InDesign®, and Flash®
• Using Smart Objects and Live Color
• Using Bridge in a photography workflow
To access Adobe Creative Suite 3 video tutorials, visit Adobe Video Workshop at
www.adobe.com/go/learn_videotutorials.

Extras
You have access to a wide variety of resources that will help you make the most of your Adobe software. Some of
these resources are installed on your computer during the setup process; additional helpful samples and documents
are included on the installation or content disc. Unique extras are also offered online by the Adobe Exchange
community, at www.adobe.com/go/exchange.
Installed resources

During software installation, a number of resources are placed in your application folder. To view those files, navigate
to the application folder on your computer.

• Windows®: [startup drive]\Program Files\Adobe\[Adobe application]
• Mac OS®: [startup drive]/Applications/[Adobe application]
The application folder may contain the following resources:
Plug-ins Plug-in modules are small software programs that extend or add features to your software. Once installed,

plug-in modules appear as options in the Import or Export menu; as file formats in the Open, Save As, and Export
Original dialog boxes; or as filters in the Filter submenus. For example, a number of special effects plug-ins are
automatically installed in the Plug-ins folder inside the Photoshop CS3 folder.
Presets Presets include a wide variety of useful tools, preferences, effects, and images. Product presets include

brushes, swatches, color groups, symbols, custom shapes, graphic and layer styles, patterns, textures, actions,
workspaces, and more. Preset content can be found throughout the user interface. Some presets (for example,
Photoshop Brush libraries) become available only when you select the corresponding tool. If you don’t want to create
an effect or image from scratch, go to the preset libraries for inspiration.
Templates Template files can be opened and viewed from Adobe Bridge CS3, opened from the Welcome Screen, or
opened directly from the File menu. Depending on the product, template files range from letterheads, newsletters,

PHOTOSHOP CS3 8
User Guide

and websites to DVD menus and video buttons. Each template file is professionally constructed and represents a
best-use example of product features. Templates can be a valuable resource when you need to jump-start a project.

Yo ur Inv est

me nt Gu ide

Are you leav
ing mon ey
on the tabl
e?

Typi non habe
nt claritatem
insitam; est
claritatem.
Investigationes
usus legen
tis in iis qui
demonstra
legunt saepi
facit eorum
verunt lecto
us. Claritas
res legere me
est etiam proce
lius quod ii
ssus.

Vel:

CORE INVE
STME NT SPEC
TRUM
Vel illum dolore
eu feugiat nulla
et iusto odio
facilisis at vero
dignissim qui.
eros et accum
san

Ad : Vulputate:

Travel Earth

RETIR EMEN
T SAVI NG
PLAN
Vel illum dolore
eu feugiat nulla
et iusto odio
facilisis at vero
dignissim qui.
eros et accum
san

Best 100 places to see on the planet
in your lifetime

01
01

ET
ET
DUO

TETU

R SADI

PSCI

NG

ET JUSTO
KASD.
ET ACCUSAM
CLITA
EOS
STET
REBUM.
ET EA

COSE
VERO

Pelletir Inc.

Ca
si
Sp opia
A

DOLORES

volute
ipsummy
, commy
re eugiarud tem
eraesexer
n ullutet

NU

vero LC H
nulch dio E
agiam
e eum
sum et
ad
$45 a
lorp
erit
agiam
vero et
nulch dio ad atin
agaim e su eum utet
nu
et ma
$25 llam ad eu
m
lorp
agiamerit
vero et sum
eum dio ad lo a
rper
$35 nulla
it
m

SU

C

sucic C IV
vero vero ER O
nulch dio dio S
e su eum
ma

SUR
VIC
E

ME
NU
$15
eum
vero nulla
nulch dio m
agaim
e su eum
nu
et ma
$35 llam ad eu
m

N

eum
$35 nulla
m

SU

C

sucic C IV
vero vero ER O
nu dio dio S
$15 lche su eum
ma
eum
vero nulla
nulch dio m
agaim
e su eum
nu
et ma
$35 llam ad eu
m

Samples Sample files include more complicated designs and are a great way to see new features in action. These files
demonstrate the range of creative possibilities available to you.
Fonts Several OpenType® fonts and font families are included with your Creative Suite product. Fonts are copied to

your computer during installation:

• Windows: [startup drive]\Windows\Fonts
• Mac OS X: [startup drive]/Library/Fonts
For information about installing fonts, see the Read Me file on the installation DVD.
DVD content

The installation or content DVD included with your product contains additional resources for use with your
software. The Goodies folder contains product-specific files such as templates, images, presets, actions, plug-ins, and
effects, along with subfolders for Fonts and Stock Photography. The Documentation folder contains a PDF version
of the Help, technical information, and other documents such as specimen sheets, reference guides, and specialized
feature information.
Adobe Exchange

For more free content, visit www.adobe.com/go/exchange, an online community where users download and share
thousands of free actions, extensions, plug-ins, and other content for use with Adobe products.

Bridge Home
Bridge Home, a new destination in Adobe Bridge CS3, provides up-to-date information on all your Adobe Creative
Suite 3 software in one convenient location. Start Adobe Bridge, then click the Bridge Home icon at the top of the
Favorites panel to access the latest tips, news, and resources for your Creative Suite tools.

PHOTOSHOP CS3 9
User Guide

Note: Bridge Home may not be available in all languages.

Adobe Design Center
Adobe Design Center offers articles, inspiration, and instruction from industry experts, top designers and Adobe
publishing partners. New content is added monthly.

You can find hundreds of tutorials for design products and learn tips and techniques through videos, HTML
tutorials, and sample book chapters.

PHOTOSHOP CS3 10
User Guide

New ideas are the heart of Think Tank, Dialog Box, and Gallery:

• Think Tank articles consider how today’s designers engage with technology and what their experiences mean for
design, design tools, and society.

• In Dialog Box, experts share new ideas in motion graphics and digital design.
• The Gallery showcases how artists communicate design in motion.
Visit Adobe Design Center at www.adobe.com/designcenter.

Adobe Developer Center
Adobe Developer Center provides samples, tutorials, articles, and community resources for developers who build
rich Internet applications, websites, mobile content, and other projects using Adobe products. The Developer Center
also contains resources for developers who develop plug-ins for Adobe products.

In addition to sample code and tutorials, you'll find RSS feeds, online seminars, SDKs, scripting guides, and other
technical resources.
Visit Adobe Developer Center at www.adobe.com/go/developer.

Customer support
Visit the Adobe Support website, at www.adobe.com/support, to find troubleshooting information for your product
and to learn about free and paid technical support options. Follow the Training link for access to Adobe Press books,
a variety of training resources, Adobe software certification programs, and more.

Downloads
Visit www.adobe.com/go/downloads to find free updates, tryouts, and other useful software. In addition, the Adobe
Store (at www.adobe.com/go/store) provides access to thousands of plug-ins from third-party developers, helping
you to automate tasks, customize workflows, create specialized professional effects, and more.

PHOTOSHOP CS3 11
User Guide

Adobe Labs
Adobe Labs gives you the opportunity to experience and evaluate new and emerging technologies and products from
Adobe.
At Adobe Labs, you have access to resources such as these:

• Prerelease software and technologies
• Code samples and best practices to accelerate your learning
• Early versions of product and technical documentation
• Forums, wiki-based content, and other collaborative resources to help you interact with like-minded developers
Adobe Labs fosters a collaborative software development process. In this environment, customers quickly become
productive with new products and technologies. Adobe Labs is also a forum for early feedback, which the Adobe
development teams use to create software that meets the needs and expectations of the community.
Visit Adobe Labs at www.adobe.com/go/labs.

User communities
User communities feature forums, blogs, and other avenues for users to share technologies, tools, and information.
Users can ask questions and find out how others are getting the most out of their software. User-to-user forums are
available in English, French, German, and Japanese; blogs are posted in a wide range of languages.
To participate in forums or blogs, visit www.adobe.com/communities.

What’s new?
Productivity enhancements
Streamlined interface

Take advantage of the self-adjusting docks, workspace presets for specialized tasks, and other refinements in the
streamlined interface. See “Workspace basics” on page 14.
Zoomify report

Export full-resolution images in the Zoomify format so you can display them on the Internet or send them by e-mail
without having to first decrease their resolution. See “Export to Zoomify” on page 506.
Adobe Bridge CS3 with stacks and filters

Organize and manage your images with the new tools—the Loupe tool, filters, and stacks—in Adobe Bridge.
Improved print experience

Get better control over print quality with color management and better print preview features. See “Printing from
Photoshop” on page 483.
Adobe Device Central

Create and view artwork for display on cell phones and other mobile devices, and preview how your photos will look
on different devices. See “Testing Photoshop images for mobile devices with Adobe Device Central” on page 443.

PHOTOSHOP CS3 12
User Guide

Next generation Camera Raw

Process raw data—at high quality—from more than 150 digital cameras. You can also apply Camera Raw processing
to JPEG and TIFF files. See “Camera Raw” on page 85.

Image editing improvements
Smart Filters

Preserve image data integrity as you enhance your images with flexible, nondestructive smart filters. These filters
may be added, replaced, and re-edited at any time. See “About Smart Filters” on page 312.
Black and white conversion

Quickly remap colors in an image to monochrome, or have Photoshop analyze the image and recommend
conversion settings. See “Convert a color image to black and white” on page 170.
Improved curves

Use the color-correction presets to make automatic adjustments to curves. You can also create your own Curve
presets. See “Curves overview” on page 163.
Adjusted cloning and healing with preview overlay

Control multiple clone sources, as well as rotate and scale each clone source. You can also view an overlay of the clone
source as you paint. See “Retouch with the Clone Stamp tool” on page 195.
Expanded 32-bit HDR functionality

Capture bracketed exposures and then combine them into a single 32-bit HDR image with maximum range and
fidelity using nearly every tool and feature in Photoshop, including brushes, layers, selection tools, and other imageadjustment and filter features. See “High dynamic range images” on page 77.

Compositing enhancements
Quick Selection tool

Make a quick, accurate selection of an irregularly shaped object without having to manually trace the object’s edges.
You just paint the selection using a brush tool and apply the Photoshop automatic edge enhancement for greater
selection accuracy. See “Select with the Quick Selection tool” on page 249.
Refine Edge feature

Modify the edge of a selection by expanding or contracting, feathering, or smoothing it using slider controls. Refine
Edge is a simple, flexible way to modify the edge of a selection. See “Refine selection edges” on page 255.
Photomerge with advanced alignment blending

Create advanced composite images with Photoshop. Place images with overlapping content on separate layers and
let Photoshop analyze the contents and blend the images seamlessly into a continuous image. See “Create panoramic
images” on page 239.

PHOTOSHOP CS3 13
User Guide

3D and motion advances
Vanishing Point with 3D support

Edit images in perspective across multiple planes at any angle, and export 3D information in formats supported by
3D applications. See “Vanishing Point” on page 225.
3D visualization and texture editing (Photoshop Extended)

Import 3D models; change model position, lighting, or rendering; edit model textures; and easily composite models
with 2D content. See “Working with 3D files (Photoshop Extended)” on page 604.
Motion graphics and video layers (Photoshop Extended)

Edit a video on a frame-by-frame basis, or add a layer to the video and create edits that will appear in every frame.
The Animation palette now includes a new timeline with keyframe capabilities in addition to the frame-based
interface. See “Video and animation in Photoshop” on page 544.
Movie paint (Photoshop Extended)

Quickly find and edit any frame of a movie file with Photoshop tools. Photoshop painting, retouching, and pixellevel editing is available for every frame of your movie file. See “Painting frames in video layers (Photoshop
Extended)” on page 557.

Comprehensive image analysis
Measurement (Photoshop Extended)

Assign a measurement scale to an image and measure length, area, perimeter, density, or other values in accurate
scale units. Record results in the Measurement Log as well as export the measurement data to a spreadsheet or
database. See “About measurement (Photoshop Extended)” on page 597.
Ruler and Count tool

Measure distance across an image, or count features in an image or in a selection. You can count manually, count
automatically, or use a script. See “Counting objects in an image (Photoshop Extended)” on page 603.
DICOM file support (Photoshop Extended)

Open, edit, annotate or animate single-frame or multi-frame radiological images. View and edit metadata stored in
DICOM files. See “DICOM files (Photoshop Extended)” on page 592.
MATLAB support (Photoshop Extended)

Access Photoshop from the MATLAB (Matrix Laboratory) command prompt, run image-processing routines, and
view the results in Photoshop. See “Photoshop and MATLAB (Photoshop Extended)” on page 590.
Image stack processing

Combine multiple images and apply advanced rendering options to produce enhanced composite images, eliminating noise or unwanted content. See “Image Stacks (Photoshop Extended)” on page 594.

14

Chapter 2: Workspace
The Adobe® Photoshop® CS3 workspace is arranged to help you focus on creating and editing images. The workspace
includes menus and a variety of tools and palettes for viewing, editing, and adding elements to your images.

Workspace basics
Workspace overview
You create and manipulate your documents and files using various elements such as panels, bars, and windows. Any
arrangement of these elements is called a workspace. When you first start an Adobe Creative Suite component, you
see the default workspace, which you can customize for the tasks you perform there. For instance, you can create one
workspace for editing and another for viewing, save them, and switch between them as you work.
You can restore the default workspace at any time by choosing the default option on the Window > Workspace menu.
Although default workspaces vary across Flash, Illustrator, InCopy, InDesign, and Photoshop, you manipulate the
elements much the same way in all of them. The Photoshop default workspace is typical:

• The menu bar across the top organizes commands under menus.
• The Tools panel (called the Tools palette in Photoshop) contains tools for creating and editing images, artwork,
page elements, and so on. Related tools are grouped together.

• The Control panel (called the options bar in Photoshop) displays options for the currently selected tool. (Flash has
no Control panel.)

• The Document window (called the Stage in Flash) displays the file you’re working on.
• Panels (called palettes in Photoshop) help you monitor and modify your work. Examples include the Timeline in
Flash and the Layers palette in Photoshop. Certain panels are displayed by default, but you can add any panel by
selecting it from the Window menu. Many panels have menus with panel-specific options. Panels can be grouped,
stacked, or docked.

PHOTOSHOP CS3 15
User Guide

A

B

C

D
E
G

F

H

Default Photoshop workspace
A. Document window B. Dock of panels collapsed to icons C. Panel title bar D. Menu bar E. Options bar F. Tools palette G. Collapse To
Icons button H. Three palette (panel) groups in vertical dock

For a video on understanding the workspace, see www.adobe.com/go/vid0187.
Hide or show all panels

• (Illustrator, InCopy, InDesign, Photoshop) To hide or show all panels, including the Tools panel and options bar
or Control panel, press Tab.

• (Illustrator, InCopy, InDesign, Photoshop) To hide or show all panels except the Tools panel and options bar or
Control panel, press Shift+Tab.
You can temporarily display panels hidden by these techniques by moving the pointer to the edge of the application
window (Windows) or to the edge of the monitor (Mac OS) and hovering over the strip that appears.

• (Flash) To hide or show all panels, press F4.
Display panel menu options
❖ Position the pointer on the panel menu icon

in the upper-right corner of the panel, and press the mouse

button.
(Illustrator) Adjust panel brightness
❖ In User Interface preferences, move the Brightness slider. This control affects all panels, including the Control

panel.

PHOTOSHOP CS3 16
User Guide

Reconfigure the Tools panel

You can display the tools in the Tools panel in a single column, or side by side in two columns.
In InDesign, you also can switch from single-column to double-column display by setting an option in Interface
preferences.
❖ Click the double arrow at the top of the Tools panel.

Customize the workspace
To create a custom workspace, move and manipulate panels (called palettes in Photoshop and in Adobe Creative
Suite 2 components).
A
B

C

Narrow blue drop zone indicates Color panel will be docked on its own above Layers panel group.
A. Title bar B. Tab C. Drop zone

You can save custom workspaces and switch among them.
In Photoshop, you can change the font size of the text in the options bar, palettes, and tool tips. Choose a size from
the UI Font Size menu in General preferences.
Note: For a video on customizing the workspace in Illustrator, see www.adobe.com/go/vid0032. For a video on customizing the workspace in InDesign, see www.adobe.com/go/vid0065.
Dock and undock panels

A dock is a collection of panels or panel groups displayed together, generally in a vertical orientation. You dock and
undock panels by moving them into and out of a dock.
Note: Docking is not the same as stacking. A stack is a collection of free-floating panels or panel groups, joined top to
bottom.

• To dock a panel, drag it by its tab into the dock, at the top, bottom, or in between other panels.
• To dock a panel group, drag it by its title bar (the solid empty bar above the tabs) into the dock.
• To remove a panel or panel group, drag it out of the dock by its tab or title bar. You can drag it into another dock
or make it free-floating.

PHOTOSHOP CS3 17
User Guide

Navigator panel being dragged out to new dock, indicated by blue vertical highlight

Navigator panel now in its own dock

To prevent panels from filling all space in a dock, drag the bottom edge of the dock up so it no longer meets the edge
of the workspace.
Move panels

As you move panels, you see blue highlighted drop zones, areas where you can move the panel. For example, you can
move a panel up or down in a dock by dragging it to the narrow blue drop zone above or below another panel. If you
drag to an area that is not a drop zone, the panel floats freely in the workspace.

• To move a panel, drag it by its tab.
• To move a panel group or a stack of free-floating panels, drag the title bar.
Press Ctrl (Windows) or Control (Mac OS) while moving a panel to prevent it from docking.

Add and remove docks and panels

If you remove all panels from a dock, the dock disappears. You can create new docks by moving panels to drop zones
next to existing docks or at the edges of the workspace.

• To remove a panel, click its close icon (the X at the upper-right corner of the tab), or deselect it from the Window menu.
• To add a panel, select it from the Window menu and dock it wherever you wish.
Manipulate panel groups

• To move a panel into a group, drag the panel’s tab to the highlighted drop zone at the top of the group.

PHOTOSHOP CS3 18
User Guide

Adding a panel to a panel group

• To rearrange panels in a group, drag a panel’s tab to a new location in the group.
• To remove a panel from a group so that it floats freely, drag the panel by its tab outside the group.
• To make a panel appear at the front of its group, click its tab.
• To move grouped panels together, drag their title bar (above the tabs).
Stack free-floating panels

When you drag a panel out of its dock but not into a drop zone, the panel floats freely, allowing you to position it
anywhere in the workspace. Panels may also float in the workspace when first selected from the Window menu. You
can stack free-floating panels or panel groups together so that they move as a unit when you drag the topmost title
bar. (Panels that are part of a dock cannot be stacked or moved as a unit in this way.)

Free-floating stacked panels

• To stack free-floating panels, drag a panel by its tab to the drop zone at the bottom of another panel.
• To change the stacking order, drag a panel up or down by its tab.
Note: Be sure to release the tab over the narrow drop zone between panels, rather than the broad drop zone in a title bar.

• To remove a panel or panel group from the stack, so that it floats by itself, drag it out by its tab or title bar.
Resize or minimize panels

• To resize a panel, drag any side of the panel or drag the size box at its lower-right corner. Some panels, such as the
Color panel in Photoshop, cannot be resized by dragging.

• To change the width of all the panels in a dock, drag the gripper

at the top left of the dock.

• To minimize a panel, panel group, or stack of panels, click the Minimize button in its title bar.
You can open a panel menu even when the panel is minimized.

PHOTOSHOP CS3 19
User Guide

Minimize button

Manipulate panels collapsed to icons

Collapse panels to icons to reduce clutter on the workspace. (In some cases, panels are collapsed to icons in the
default workspace.) Click a panel icon to expand the panel. You can expand only one panel or panel group at a time.

Panels collapsed to icons

Panels expanded from icons

• To collapse or expand all panels in a dock, click the double arrow at the top of the dock.
• To resize panel icons so that you see only the icons (and not the labels), drag the gripper

at the top of the dock
toward the icons until the text disappears. (To display the icon text again, drag the gripper away from the panels.)

• To expand a single panel icon, click it.
• To collapse an expanded panel back to its icon, click its tab, its icon, or the double arrow in the panel’s title bar.
If you select Auto-Collapse Icon Panels from the Interface or User Interface Options preferences, an expanded panel
icon will collapse automatically when you click away from it.

• To add a panel or panel group to an icon dock, drag it in by its tab or title bar. (Panels are automatically collapsed
to icons when added to an icon dock.)

• To move a panel icon (or panel icon group), drag the bar that appears above the icon. You can drag panel icons up
and down in the dock, into other docks (where they appear in the panel style of that dock), or outside the dock
(where they appear as free-floating, expanded panels).

PHOTOSHOP CS3 20
User Guide

Save, delete, and switch between workspaces
By saving the current size and position of panels as a named workspace, you can restore that workspace even if you
move or close a panel. The names of saved workspaces appear in the Window > Workspace menu.
In Photoshop, the saved workspace can include a specific keyboard shortcut set and menu set.
Save a custom workspace
1 With the workspace in the configuration you want to save, do one of the following:

• (Photoshop, Illustrator, InDesign) Choose Window > Workspace > Save Workspace.
• (Flash) Choose Window > Workspace > Save Current, or choose Save Current from the Workspace menu in the
Edit bar.

• (Photoshop) Choose Save Workspace from the Workspace menu in the options bar.
2 Type a name for the workspace.
3 (Photoshop) Under Capture, select one or more options:
Palette Locations Saves the current palette locations.
Keyboard Shortcuts Saves the current set of keyboard shortcuts.
Menus Saves the current set of menus.

4 Click OK.
Display or switch between workspaces

Flash, Illustrator, InDesign, and Photoshop include preset workspaces designed to make certain tasks easier.

• Choose Window > Workspace, and select a workspace.
• (Photoshop) Select a workspace from the Workspace menu in the options bar.
• (Flash) Select a workspace from the Workspace menu in the Edit bar.
(InDesign and Photoshop) Assign keyboard shortcuts to each workspace to navigate among them quickly.

Delete a custom workspace

• (Illustrator) Choose Window > Workspace > Manage Workspaces, select the workspace, and then click the Delete icon.
• (InDesign) Choose Window > Workspace > Delete Workspace, select the workspace, and then click Delete.
• (Flash) Choose Manage from the Workspace menu in the Edit bar, select the workspace, and then click Delete.
Alternatively, choose Window > Workspace > Manage, select the workspace, and then click Delete.

• (Photoshop) Choose Delete Workspace from the Workspace menu in the options bar. Alternatively, choose
Window > Workspace > Delete Workspace, select the workspace, and then click Delete.
(Photoshop) Start with the last or default palette locations

When you start Photoshop, palettes can either appear in their original default locations, or appear as you last used them.
❖ In Interface preferences:

• To display palettes in their last locations on startup, select Remember Palette Locations.
• To display palettes in their default locations on startup, deselect Remember Palette Locations.

PHOTOSHOP CS3 21
User Guide

Display or hide tool tips
❖ In Interface preferences, select or deselect Show Tool Tips.

Note: Tool tips may not be available in some dialog boxes.

Adobe Bridge
Adobe® Bridge is a cross-platform application included with Adobe® Creative Suite® 3 components that helps you
locate, organize, and browse the assets you need to create print, web, video, and audio content. You can start Bridge
from any Creative Suite component, and use it to access both Adobe and non-Adobe assets.
From Adobe Bridge, you can:

• Manage image, footage, and audio files: Preview, search, sort, and process files in Bridge without opening
individual applications. You can also edit metadata for files, and use Bridge to place files into your documents,
projects, or compositions.

• Manage your photos: Import and edit photos from your digital camera card, group related photos in stacks, and
open or import camera raw files and edit their settings without starting Photoshop. You can also search leading
stock libraries and download royalty-free images by way of Adobe Stock Photos.

• Work with Adobe Version Cue®-managed assets.
• Perform automated tasks, such as batch commands.
• Synchronize color settings across color-managed Creative Suite components.
• Start a real-time web conference to share your desktop and review documents.

Palettes and menus
Enter values in palettes, dialog boxes, and the options bar
❖ Do any of the following:

• Type a value in the text box, and press Enter (Windows) or Return (Mac OS).
• Drag the slider.
• Move the pointer over the title of a slider or pop-up slider. When the pointer turns to a pointing finger, drag the
scrubby slider to the left or right. This feature is available only for selected sliders and pop-up sliders.

• Drag the dial.
• Click the arrow buttons in the palette to increase or decrease the value.
• (Windows) Click the text box and then use the Up Arrow key and the Down Arrow key on the keyboard to
increase or decrease the value.

• Select a value from the menu associated with the text box.

PHOTOSHOP CS3 22
User Guide

A

D

B

C

E

Ways to enter values
A. Menu arrow B. Scrubby slider C. Text box D. Dial E. Slider

See also
“About scrubby sliders” on page 22

About pop-up sliders
Some palettes, dialog boxes, and options bars contain settings that use pop-up sliders (for example, the Opacity
option in the Layers palette). If there is a triangle next to the text box, you can activate the pop-up slider by clicking
the triangle. Position the pointer over the triangle next to the setting, hold down the mouse button, and drag the
slider or angle radius to the desired value. Click outside the slider box or press Enter to close the slider box. To cancel
changes, press the Esc key.
To increase or decrease values in 10% increments when the pop-up slider box is open, hold down Shift and press the
Up Arrow or Down Arrow key.
A
B

Using different kinds of pop-up sliders
A. Click to open pop-up slider box. B. Drag slider or angle radius.

You can also “scrub” some pop-up sliders. For example, if you hold the pointer over the word “Fill” or “Opacity” in
the Layers palette, the pointer changes to the Hand icon. Then you can move the pointer left or right to change the
fill or opacity percentage.

About scrubby sliders
In some palettes, dialog boxes, and options bars, you can drag scrubby sliders to change option values. Scrubby
sliders are hidden until you position the pointer over the title of sliders and pop-up sliders. When the pointer changes
to a pointing finger, you drag to the left or right. Holding down the Shift key while dragging accelerates the scrubbing
by a factor of 10.

Hovering over the title of a slider or pop-up slider shows the scrubby slider

Working with pop-up palettes
Pop-up palettes provide easy access to available options for brushes, swatches, gradients, styles, patterns, contours,
and shapes. You can customize pop-up palettes by renaming and deleting items and by loading, saving, and replacing
libraries. You can also change the display of a pop-up palette to view items by their names, as thumbnail icons, or
with both names and icons.

PHOTOSHOP CS3 23
User Guide

Click a tool thumbnail in the options bar to show its pop-up palette. Click an item in the pop-up palette to select it.
A

B

Viewing the Brush pop-up palette in the options bar
A. Click to show the pop-up palette. B. Click to view the pop-up palette menu.

Rename or delete an item in a pop-up palette
❖ Select an item, click the triangle in the upper right corner of the pop-up palette, and choose one of the following:
Rename Lets you enter a new name for the item.
Delete Deletes an item in the pop-up palette.

Note: You can also delete an item in a pop-up palette by holding down Alt (Windows) or Option (Mac OS) and clicking
the item.
Customize the list of items in a pop-up palette
1 Click the triangle in the upper right corner of the pop-up palette to view the palette menu.
2 To return to the default library, choose the Reset command. You can either replace the current list or add the
default library to the current list.
3 To load a different library, do one of the following:

• Choose the Load command to add a library to the current list. Then select the library file you want to use, and
click Load.

• Choose the Replace command to replace the current list with a different library. Then select the library file you
want to use, and click Load.

• Choose a library file (displayed at the bottom of the palette menu). Then click OK to replace the current list, or
click Append to add it to the current list.
4 To save the current list as a library for later use, choose the Save command. Then enter a name for the library file,
and click Save.

(Mac OS) Include the extension of the library file name so that you can easily share the libraries across operating
systems. Select Append File Extension Always in the File Handling Preferences to append extensions to file names.
Change the display of items in a pop-up palette
1 Click the triangle in the upper right corner of the pop-up palette to view the palette menu.
2 Select a view option: Text Only, Small List, or Large List.

PHOTOSHOP CS3 24
User Guide

Display context menus
Context menus display commands relevant to the active tool, selection, or palette. They are distinct from the menus
across the top of the workspace.

Viewing the context menu for the Eyedropper tool

1 Position the pointer over an image or palette item.
2 Right-click (Windows) or Control-click (Mac OS).

Define a set of menus
1 Do one of the following:

• Choose Edit > Menus.
• Choose Window > Workspace > Keyboard Shortcuts & Menus and click the Menus tab.
2 In the Keyboard Shortcuts and Menus dialog box, choose a set of menus from the Set menu (Photoshop Defaults
is the only option until you create a new set). For information on customizing keyboard shortcuts, see “About
customizing keyboard shortcuts” on page 629.
3 Choose a type from the Menu For menu:
Application Menus Lets you show, hide, or add color to items in the application menus.
Palette Menus Lets you show, hide, or add color to items in palette menus.

4 Click the triangle next to a menu or palette name.
5 Do one of the following:

• To hide a menu item, click the Visibility button

.

• To show a menu item, click the empty Visibility button.
• To add color to a menu item, click the color swatch and choose a color.
6 When you finish changing the menus, do one of the following:

• To save all changes to the current set of menus, click the Save Set button

. Changes to a custom set are saved.
If you’re saving changes to the Photoshop Defaults set, the Save dialog box opens. Enter a name for the new set
and click Save.

• To create a new set based on the current set of menus, click the Save Set As button

.

Note: If you haven’t saved the current set of changes, you can click Cancel to discard all changes and close the dialog box.
7 In the Save dialog box, enter a name for the set and click Save.

PHOTOSHOP CS3 25
User Guide

Choosing a color for a menu item using the Keyboard Shortcuts & Menus dialog box

Delete a set of menus
1 Do one of the following:

• Choose Edit > Menus.
• Choose Window > Workspace > Keyboard Shortcuts & Menus and click the Menu tab.
2 In the Keyboard Shortcuts & Menus dialog box, choose a set of menus from the Set menu.
3 Click the Delete Set icon

.

Temporarily show hidden menu items
It’s possible to temporarily show items that you’ve hidden in a menu. After the menu closes, the items return to their
hidden state.
❖ Do one of the following:

• From a menu with hidden items, choose Show All Menu Items.
• Shift-click a menu with hidden items.

Turn menu colors on or off
❖ In Interface preferences, select or deselect Show Menu Colors.

Tools
About tools
When you start Photoshop, the Tools palette appears at the left of the screen. Some tools in the Tools palette have
options that appear in the context-sensitive options bar. These include the tools that let you use type, select, paint,
draw, sample, edit, move, annotate, and view images. Other tools allow you to change foreground/background
colors, go to Adobe Online, and work in different modes.
You can expand some tools to show hidden tools beneath them. A small triangle at the lower right of the tool icon
signals the presence of hidden tools.

PHOTOSHOP CS3 26
User Guide

You can view information about any tool by positioning the pointer over it. The name of the tool appears in a tool tip
below the pointer. Some tool tips contain links leading to additional information about the tool.

Toolbox overview
A

Selection tools

Blur (R)
Sharpen (R)
Smudge (R)

Move (V)*
Rectangular
Marquee (M)
Elliptical Marquee (M)
Single Column
Marquee
Single Row
Marquee

A

B

Dodge (O)
Burn (O)
Sponge (O)

D

Lasso (L)
Polygonal Lasso (L)
Magnetic Lasso (L)
C

B

Gradient (G)
Paint Bucket (G)

Crop (C)

E

C

F

Retouching tools
Spot Healing Brush (J)
Healing Brush (J)
Patch (J)
Red Eye (J)
Clone Stamp (S)
Pattern Stamp (S)

Rectangle (U)
Rounded
Rectangle (U)
Ellipse (U)
Polygon (U)
Line (U)
Custom Shape (U)

Painting tools

History Brush (Y)
Art History Brush (Y)

Crop and slice tools
Slice (K)
Slice Select

Path Selection (A)
Direct Selection (A)

Brush (B)
Pencil (B)
Color
Replacement (B)

Quick Selection (W)
Magic Wand (W)

D

Horizontal Type (T)
Vertical Type (T)
Horizontal Type
Mask (T)
Vertical Type
Mask (T)

E

Drawing and type
tools
Pen (P)
Freeform Pen (P)
Add Anchor
Point
Delete Anchor
Point
Convert Anchor
Point

F

Annotation,
measuring, and
navigation tools
Notes (N)
Audio Annotation (N)
Eyedropper (I)
Color Sampler (I)
Ruler (I)
Count (I)†
Hand (H)
Zoom (Z)

Eraser (E)
Background Eraser (E)
Magic Eraser (E)
Indicates default tool * Keyboard shortcuts appear in parenthesis † Extended only

See also
“Workspace overview” on page 14

PHOTOSHOP CS3 27
User Guide

Selection tools gallery

The marquee tools make
rectangular, elliptical, single
row, and single column selections.

The Move tool moves selections, layers, and guides.

The lasso tools make
freehand, polygonal
(straight-edged), and
magnetic (snap-to) selections.

The Quick Selection tool lets
you quickly “paint” a
selection using an adjustable
round brush tip

The Magic Wand tool selects
similarly colored areas.

Crop and slice tools gallery

The Crop tool trims images.

The Slice tool creates slices.

The Slice Select tool selects
slices.

Retouching tools gallery

The Spot Healing Brush tool
removes blemishes and
objects

The Healing Brush tool
paints with a sample or
pattern to repair imperfections in a image.

The Patch tool repairs
imperfections in a selected
area of an image using a
sample or pattern.

The Red Eye tool removes
the red reflection caused by a
flash.

PHOTOSHOP CS3 28
User Guide

The Clone Stamp tool paints
with a sample of an image.

The Pattern Stamp tool
paints with part of an image
as a pattern.

The Eraser tool erases pixels
and restores parts of an
image to a previously saved
state.

The Background Eraser tool
erases areas to transparency
by dragging.

The Magic Eraser tool
erases solid-colored areas to
transparency with a single
click.

The Blur tool blurs hard
edges in an image.

The Sharpen tool sharpens
soft edges in an image.

The Smudge tool smudges
data in an image.

The Dodge tool lightens
areas in an image.

The Burn tool darkens areas
in an image.

The Sponge tool changes the
color saturation of an area.

Painting tools gallery

The Brush tool paints brush
strokes.

The Pencil tool paints hardedged strokes.

The Color Replacement tool
replaces a selected color with
a new color.

The History Brush tool
paints a copy of the selected
state or snapshot into the
current image window.

PHOTOSHOP CS3 29
User Guide

The Art History brush tool
paints with stylized strokes
that simulate the look of
different paint styles, using a
selected state or snapshot.

The gradient tools create
straight-line, radial, angle,
reflected, and diamond
blends between colors.

The Paint Bucket tool fills
similarly colored areas with
the foreground color.

Drawing and type tools gallery

The path selection tools
make shape or segment selections showing anchor points,
direction lines, and direction
points.

The type tools create type on
an image.

The shape tools and Line
tool draw shapes and lines in
a normal layer or a shape
layer.

The Custom Shape tool
makes customized shapes
selected from a custom shape
list.

The type mask tools create a
selection in the shape of type.

The pen tools let you draw
smooth-edged paths.

Annotation, measuring, and navigation tools gallery

The annotation tools make
notes and audio annotations
that can be attached to an
image.

The Eyedropper tool
samples colors in an image.

The Ruler tool measures
distances, locations, and
angles.

The Hand tool moves an
image within its window.

PHOTOSHOP CS3 30
User Guide

The Zoom tool magnifies
and reduces the view of an
image.

Use a tool
❖ Do one of the following:

• Click a tool in the Tools palette. If there is a small triangle at a tool’s lower right corner, hold down the mouse
button to view the hidden tools. Then click the tool you want to select.

• Press the tool’s keyboard shortcut. The keyboard shortcut is displayed in its tool tip. For example, you can select
the Move tool by pressing the V key.
A
D

E

B
C

F

Using the selecting tools
A. Tools palette B. Active tool C. Hidden tools D. Tool name E. Tool shortcut F. Hidden tool triangle

Cycle through hidden tools
You can select a preference that allows you to cycle through a set of hidden tools by holding down the Shift key. When
this preference is not selected, you can cycle through a set of hidden tools by pressing the tool’s shortcut key (without
holding down Shift).
1 Choose Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS).
2 Select Use Shift Key For Tool Switch.

Change tool pointers
Each default pointer has a different hotspot, where an effect or action in the image begins. With most tools, you can
switch to precise cursors, which appear as cross hairs centered around the hotspot.
In most cases, the pointer for a tool is the same as the icon for that tool; you see that pointer when you select the tool.
The default pointer for the marquee tools is the cross-hair pointer ; for the text tool, the default pointer is the
I-beam ; and for the painting tools the default pointer is the Brush Size icon.
1 Choose Edit > Preferences > Cursors (Windows) or choose Photoshop > Preferences > Cursors (Mac OS).
2 Choose tool pointer settings under Painting Cursors or Other Cursors:
Standard Displays pointers as tool icons.

PHOTOSHOP CS3 31
User Guide

Precise Displays pointers as cross hairs.
Brush Size (painting cursors only) Displays the painting tool cursors as brush shapes representing the size of the

current brush. Brush Size cursors may not appear for very large brushes.
3 Select Brush Cursor options if you selected Brush Size as the tool pointer setting:
Normal The pointer outline corresponds to approximately 50% of the area that the tool will affect. This option shows
the pixels that would be most visibly affected.
Full Size The pointer outline corresponds to nearly 100% of the area that the tool will affect, or nearly all the pixels
that would be affected.
Always Show Crosshair Displays cross hairs in the center of the brush shape.

4 Click OK.

The Painting Cursors options control the pointers for the following tools:
Eraser, Pencil, Paintbrush, Healing Brush, Rubber Stamp, Pattern Stamp, Quick Selection, Smudge, Blur, Sharpen,
Dodge, Burn, and Sponge tools
The Other Cursors options control the pointers for the following tools:
Marquee, Lasso, Polygonal Lasso, Magic Wand, Crop, Slice, Patch, Eyedropper, Pen, Gradient, Line, Paint Bucket,
Magnetic Lasso, Magnetic Pen, Freeform Pen, Measure, and Color Sampler tools
To toggle between standard and precise cursors in some tool pointers, press Caps Lock.

Using the options bar
The options bar appears below the menu bar at the top of the workspace. The options bar is context sensitive—it
changes as you select different tools. Some settings in the options bar (such as painting modes and opacity) are
common to several tools, and some are specific to one tool.
You can move the options bar in the workspace by using the gripper bar, and you can dock it at the top or bottom of
the screen. Tool tips appear when you position the pointer over a tool. To show or hide the options bar, choose
Window > Options.

A

B

Lasso options bar
A. Gripper bar B. Tool tip

To return tools to their default settings, right-click (Windows) or Control-click (Mac OS) the tool icon in the options
bar, and then choose Reset Tool or Reset All Tools from the context menu.
For more information on setting options for a specific tool, search for the tool’s name in Photoshop Help.

Create and use tool presets
Tool presets let you save and reuse tool settings. You can load, edit, and create libraries of tool presets using the Tool
Preset picker in the options bar, the Tool Presets palette, and the Preset Manager.

PHOTOSHOP CS3 32
User Guide

To choose a tool preset, click the Tool Preset picker in the options bar, and select a preset from the pop-up palette.
You can also choose Window > Tool Presets and select a preset in the Tools Presets palette.
A

B

C

Viewing the Tool Preset picker
A. Click the Tool Preset picker in the options bar to show the Tool Preset pop-up palette. B. Select a preset to change the tool’s options to the
preset, which applies each time you select the tool until you choose Reset Tool from the palette menu. C. Deselect to show all tool presets; select
to show presets for only the tool selected in the toolbox.

Create a tool preset
1 Choose a tool, and set the options you want to save as a tool preset in the options bar.
2 Do one of the following:

• Click the Tool Preset button next to the tool at the left of the options bar.
• Choose Window > Tool Presets to display the Tool Presets palette.
3 Do one of the following:

• Click the Create New Tool Preset button

.

• Choose New Tool Preset from the palette menu.
4 Enter a name for the tool preset, and click OK.
Change the list of tool presets
❖ Click the triangle to open the Tool Presets pop-up palette menu and choose one of the following:
Show All Tool Presets Shows all loaded presets.
Sort By Tool Sorts the presets by tool.
Show Current Tool Presets Shows only the loaded presets for the active tool. You can also select the Current Tool
Only option in the Tool Presets pop-up palette.
Text Only, Small List, or Large List Determines how presets are displayed in the pop-up palette.

Note: To create, load, and manage libraries of tool presets, see “Working with pop-up palettes” on page 22 and “Work
with the Preset Manager” on page 46.

PHOTOSHOP CS3 33
User Guide

Viewing images
Change the screen mode
You can use the screen mode options to view images on your entire screen. You can show or hide the menu bar, title
bar, and scroll bars.
❖ Do one of the following:

• To display the default window, (menu bar at the top and scroll bars on the side), choose View > Screen Mode >
Standard Screen Mode, or click the Screen Mode button
appears.

in the Tools palette until Standard Screen Mode

• To display a full-screen window with a menu bar and a 50% gray background, but no title bar or scroll bars, choose
View > Screen Mode > Full Screen Mode With Menu Bar, or click the Screen Mode button
until Full Screen Mode With Menu Bar appears.

in the Tools palette

• To display a full-screen window with only a black background (no title bar, menu bar, or scroll bars), choose
View > Screen Mode > Full Screen Mode, or click the Screen Mode button
Screen Mode appears.

in the Tools palette until Full

• To display a maximized document window that fills all available space between docks and that resizes when dock
widths change, choose View > Screen Mode > Maximized Screen Mode, or click the Screen Mode button
the Tools palette until Maximized Screen Mode appears.

View another area of an image
❖ Do one of the following:

• Use the window scroll bars.
• Select the Hand tool and drag to pan over the image.

Dragging the Hand tool to view another area of an image

• Drag the colored box (proxy view area) in the Navigator palette.
To use the Hand tool while another tool is selected, hold down the spacebar as you drag in the image.

in

PHOTOSHOP CS3 34
User Guide

Use the Navigator palette
You use the Navigator palette to quickly change the view of your artwork using a thumbnail display. The colored box
in the Navigator (called the proxy view area) corresponds to the currently viewable area in the window.
❖ Do one or more of the following:

• To display the Navigator palette, select Window > Navigator.
• To change the magnification, type a value in the text box, click the Zoom Out or Zoom In button, or drag the zoom
slider.

• To move the view of an image, drag the proxy view area in the image thumbnail. You can also click the image
thumbnail to designate the viewable area.

• To change the color of the proxy view area, select Palette Options from the palette menu. Select a preset color from
the Color pop-up menu, or double-click the color box to choose a custom color.
A
B
C

D

E

F

G

Navigator palette
A. Palette menu button B. Thumbnail display of artwork C. Proxy preview area D. Zoom text box E. Zoom Out button F. Zoom slider
G. Zoom In button

Zoom in or out
❖ Do any of the following:

• Select the Zoom tool

, and click either the Zoom In
area you want to magnify.

or Zoom Out button

in the options bar. Click the

• Select the Zoom tool. The pointer becomes a magnifying glass with a plus sign in its center. Click the center of the
area that you want to magnify, or hold down Alt (Windows) or Option (Mac OS) and click the center of the area
that you want to reduce. Each click magnifies or reduces the view to the previous preset percentage.
Note: When you use the Zoom or Zoom Out tool, each click magnifies or reduces the image to the next preset percentage
and centers the display around the point you click. When the image has reached its maximum magnification level of
1600% or minimum size of 1 pixel, the magnifying glass appears empty.

• Select the Zoom tool and drag a dotted rectangle, called a marquee, around the area you want to magnify. To move
the marquee around the artwork, hold down the spacebar and continue dragging until the marquee is in the
desired location.

• Choose View > Zoom In or View > Zoom Out. When the image reaches its maximum or minimum magnification, the command is dimmed.

• Set the zoom level at the lower left corner of the document window or in the Navigator palette.
• To display a file at 100%, choose View > Actual Pixels.
• To change the view to fit the document window, choose View > Fit on Screen.
If your mouse has a scroll wheel, you can use it to zoom in or out after selecting the Zoom tool. Choose Edit >
Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS) and select the Zoom With Scroll
Wheel option to enable this behavior.

PHOTOSHOP CS3 35
User Guide

Zoom into or out of multiple images
1 Open one or more images, or copies of a single image.
2 Choose Window > Arrange > Tile Horizontally/Tile Vertically to display the images edge to edge.
3 Select the Zoom tool, and then do one of the following:

• Select Zoom All Windows in the options bar, and then click one of the images. The other images zoom in or out
at the same time.

• Choose Window > Arrange > Match Zoom. Hold down the Shift key and click one of the images. The other
images zoom in or out at the same magnification.
Magnify by dragging
1 Select the Zoom tool.
2 Drag over the part of the image that you want to magnify.

Dragging the Zoom tool to magnify the view of an image

The area inside the zoom marquee is displayed at the highest possible magnification. To move the marquee around
the artwork in Photoshop, begin dragging a marquee and then hold down the spacebar while dragging.
Automatically resize the window when zooming
❖ With the Zoom tool active, select Resize Windows To Fit in the options bar. The window is resized when you

magnify or reduce the view of the image.
When Resize Windows To Fit is deselected (the default), the window maintains a constant size regardless of the
image magnification. This can be helpful when using smaller monitors or working with tiled views.
Note: To automatically resize the window when using keyboard shortcuts to reduce or magnify an image view, choose
Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS), then select the Zoom Resizes
Windows preference and click OK.
Display an image at 100%
❖ Do one of the following:

• Double-click the Zoom tool in the toolbox.
• Choose View > Actual Pixels.
• Enter 100% in the Status Bar and press Enter (Windows) or Return (Mac OS).
Note: The 100% view of an image displays an image as it will appear in a browser (based on the monitor resolution and
the image resolution).

PHOTOSHOP CS3 36
User Guide

Fit an image to the screen
❖ Do one of the following:

• Double-click the Hand tool in the toolbox.
• Choose View > Fit On Screen.
• Select a zoom tool or the Hand tool, and click the Fit On Screen button in the options bar.
These options scale both the zoom level and the window size to fit the available screen space.

View images in multiple windows
The document window is where your images appear. You can open multiple windows to display different images or
different views of the same one. A list of open windows appears in the Window menu. To bring an open image to the
front, choose the file name from the bottom of the Window menu. Available memory may limit the number of
windows per image.
1 Choose Window > Arrange > New Window For [Image File Name].
2 If you want to arrange the windows, choose Window > Arrange and then choose one of the following:
Cascade Displays windows stacked and cascading from the upper left to the lower right of the screen.
Tile Horizontally or Tile Vertically Displays windows edge to edge. As you close images, the open windows are

resized to fill the available space.
(Windows) Arrange Icons Aligns minimized image windows along the bottom of the screen.

You can use the Hand tool’s Scroll All Windows option to scroll through all open images. Select it in the options bar
and drag in one image to scroll through all visible images.

Match locations in images
1 Open one or more images, or multiple copies of a single image.
2 Choose either Window > Arrange > Tile Horizontally/Tile Vertically to display the images edge to edge.
3 Select the Hand tool, and then do one of the following:

• Select Scroll All Windows in the options bar, and then drag to view another area in one of the images.
• Choose Window > Arrange > Match Location, hold down the Shift key, and click or drag an area in one of the
images. The other images snap to the corresponding area.

Match zoom and locations in images
1 Open one or more images, or multiple copies of a single image.
2 Choose Window > Arrange > Tile Horizontally/Tile Vertically.
3 Choose Window > Arrange > Match Zoom And Location.

PHOTOSHOP CS3 37
User Guide

Without Match Zoom And Location (top), and with Match Zoom And Location (bottom) selected

4 Select the Zoom tool or the Hand tool.
5 Select one of the images, hold down the Shift key, and click in or drag an area of an image. The other images are
magnified to the same percentage and snap to the area you clicked.

Work with the Info palette
The Info palette shows the color values beneath the pointer and, depending on the tool in use, gives other useful
information. The Info palette also displays a hint on using the selected tool, gives document status information, and
can display 8-bit, 16-bit, or 32-bit values.
The Info palette displays the following information:

• Depending on the option you specify, the Info palette displays 8-bit, 16-bit, or 32-bit values.
• When displaying CMYK values, the Info palette displays an exclamation point next to the CMYK values if the
color beneath the pointer or color sampler is out of the printable CMYK color gamut.

• When a marquee tool is being used, the Info palette displays the x and y coordinates of the pointer position and
the width (W) and height (H) of the marquee as you drag.

• When the Crop tool or Zoom tool is being used, the Info palette displays the width (W) and height (H) of the
marquee as you drag. The palette also shows the angle of rotation of the crop marquee.

• When the Line tool, the Pen tool, or Gradient tool is being used, or when a selection is being moved, the Info
palette displays the x and y coordinates of your starting position, the change in X (DX), the change in Y (DY), the
angle (A), and the length (D) as you drag.

• When a two-dimensional transformation command is being used, the Info palette displays the percentage change
in width (W) and height (H), the angle of rotation (A), and the angle of horizontal skew (H) or vertical skew (V).

• When any color adjustment dialog box (for example, Curves) is being used, the Info palette displays before-andafter color values for the pixels beneath the pointer and beneath color samplers.

• If the Show Tool Hints option is enabled, you see hints for using the tool selected in the toolbox.
• Depending on the options selected, the Info palette displays status information, such as document size, document
profile, document dimensions, scratch sizes, efficiency, timing, and current tool.

PHOTOSHOP CS3 38
User Guide

Use the Info palette

The Info palette displays file information about an image and also provides feedback about the color values as you
move a tool pointer over an image. Make sure the Info palette is visible in your workspace if you want to view information while dragging in the image.
1 (Optional) Do one of the following if you need to display the Info palette:

• Click the Info palette tab if it’s docked with other palettes.
• Choose Window > Info. File information about the image is displayed at the bottom of the Info palette. You can
change the information displayed by clicking the triangle in the upper right corner of the palette and choosing
Palette Options from the palette menu.
2 Set the options for the information you want displayed in the Info Palette by doing any of the following:

• Choose Palette Options from the Info palette menu and specify options in the Info Palette Options dialog box.
• Click an eyedropper icon and choose display options from the pop-up menu. You can also use the pop-up menu
to specify whether the Info palette displays 8-bit, 16-bit, or 32-bit values.

• Click the cursor coordinates icon

and choose a unit of measurement.

3 Select a tool.
4 Move the pointer in the image, or drag in the image to use the tool. The following information may appear,
depending on which tool you’re using:

Displays the numeric values for the color beneath the pointer.
Displays the x and y coordinates of the pointer.
Displays the width (W) and height (H) of a marquee or shape as you drag, or the width and height of an active
selection.
Change the Info palette options
1 Click the triangle in the upper right corner to open the Info palette menu and choose Palette Options.
2 In the Info Palette Options dialog box, for First Color Readout, choose one of the following display options:
Actual Color Displays values in the current color mode of the image.
Proof Color Displays values for the output color space of the image.
A color mode Displays the color values in that color mode.
Total Ink Displays the total percentage of all CMYK ink at the pointer’s current location, based on the values set in

the CMYK Setup dialog box.
Opacity Displays the opacity of the current layer. This option does not apply to the background.
Version Cue Displays Version Cue workgroup status. This option is valid when Version Cue is active.
Measurement Scale Displays the scale of the document.

You can also set the readout options by clicking the eyedropper icon in the Info palette. In addition to the First Color
Readout options, you can also display 8-bit, 16-bit, or 32-bit values.
3 For Second Color Readout, choose a display option from the list in step 2. For the second readout, you can also
click the eyedropper icon in the Info palette and choose readout options from the pop-up menu.

PHOTOSHOP CS3 39
User Guide

Clicking an eyedropper icon and choosing a readout mode from the pop-up menu

4 For Ruler Units, choose a unit of measurement.
5 Under Status information, select from the following to display file information in the Info palette:
Document Sizes Displays information on the amount of data in the image. The number on the left represents the

printing size of the image—approximately the size of the saved, flattened file in Adobe Photoshop format. The
number on the right indicates the file’s approximate size including layers and channels.
Document Profile Displays the name of the color profile used by the image.
Document Dimensions Displays the dimensions of the image.
Scratch Sizes Displays information on the amount of RAM and the scratch disk used to process the image. The

number on the left represents the amount of memory that is currently being used by the program to display all open
images. The number on the right represents the total amount of RAM available for processing images.
Efficiency Displays the percentage of time spent performing an operation instead of reading or writing to the scratch
disk. If the value is below 100%, Photoshop is using the scratch disk and is therefore operating more slowly.
Timing Displays the amount of time it took to complete the last operation.
Current Tool Displays the name of the active tool.

6 (Optional) Select Show Tool Hints to display a hint for using a selected tool at the bottom of the Info palette.
7 Click OK.

To change measurement units, click the cross-hair icon in the Info palette and choose from the menu.

Display file information in the document window
The status bar is located at the bottom of every document window and displays useful information—such as the
current magnification and file size of the active image, and brief instructions for using the active tool. The status bar
also displays Version Cue information if you have Version Cue enabled.
Note: You can also view copyright and authorship information that has been added to the file. This information includes
standard file information and Digimarc watermarks. Photoshop automatically scans opened images for watermarks
using the Digimarc Detect Watermark plug-in. If a watermark is detected, Photoshop displays a copyright symbol in the
image window’s title bar and updates the Copyright & URL area of the File Info dialog box.
1 Click the triangle in the bottom border of the document window.

PHOTOSHOP CS3 40
User Guide

File information view options when Version Cue is enabled

2 Choose a view option from the pop-up menu:

Note: If you have Version Cue enabled, choose from the Show submenu.
Version Cue Displays the Version Cue workgroup status of your document, such as open, unmanaged, unsaved, and

so forth. This option is available only if you have Version Cue enabled.
Document Sizes Information on the amount of data in the image. The number on the left represents the printing

size of the image—approximately the size of the saved, flattened file in Adobe Photoshop format. The number on the
right indicates the file’s approximate size, including layers and channels.
Document Profile The name of the color profile used by the image.
Document Dimensions The dimensions of the image.
Measurement Scale The scale of the document.
Scratch Sizes Information on the amount of RAM and the scratch disk used to process the image. The number on

the left represents the amount of memory currently being used by the program to display all open images. The
number on the right represents the total amount of RAM available for processing images.
Efficiency The percentage of time actually spent performing an operation instead of reading or writing to the scratch
disk. If the value is below 100%, Photoshop is using the scratch disk and is therefore operating more slowly.
Timing The time it took to complete the last operation.
Current Tool The name of the active tool.
32-bit Exposure Option for adjusting the preview image for viewing 32-bits-per-channel high dynamic range
(HDR) images on your computer monitor. The slider is available only when the document window displays an HDR
image.

Click anywhere in the file information area of the status bar to see a thumbnail preview showing how your document
(at its current image size) will be printed in the current page setup.

Click the file information area in the status bar to see a thumbnail preview of how the image will be printed.

PHOTOSHOP CS3 41
User Guide

See also
“Adjust dynamic range view for HDR images” on page 81

Duplicate an image
You can duplicate an entire image (including all layers, layer masks, and channels) into available memory without
saving to disk.
1 Open the image you want to duplicate.
2 Choose Image > Duplicate.
3 Enter a name for the duplicated image.
4 If you want to duplicate the image and merge the layers, select Duplicate Merged Layers Only. To preserve the
layers, make sure this option is deselected.
5 Click OK.

Rulers, the grid, and guides
About rulers
Rulers help you position images or elements precisely. When visible, rulers appear along the top and left side of the
active window. Markers in the ruler display the pointer’s position when you move it. Changing the ruler origin (the
(0, 0) mark on the top and left rulers) lets you measure from a specific point on the image. The ruler origin also determines the grid’s point of origin.
To show or hide rulers, choose View > Rulers.

Change a ruler’s zero origin
1 (Optional) Choose View > Snap To, then choose any combination of options from the submenu. This snaps the
ruler origin to guides, slices, or document bounds. You can also snap to the grid.
2 Position the pointer over the intersection of the rulers in the upper left corner of the window, and drag diagonally
down onto the image. A set of cross hairs appears, marking the new origin on the rulers.

You can hold down Shift as you drag to make the ruler origin snap to the ruler ticks.
To reset a ruler’s origin to its default value, double-click the upper left corner of the ruler.

Dragging to create new ruler origin

PHOTOSHOP CS3 42
User Guide

See also
“Use snapping” on page 45

Change the unit of measurement
1 Do one of the following:

• Double-click a ruler.
• (Windows) Choose Edit > Preferences > Units & Rulers, or right-click the ruler and then choose a new unit from
the context menu.

• (Mac OS) Choose Photoshop > Preferences > Units & Rulers, or Control-click the ruler and then choose a new
unit from the context menu.
2 For Rulers, choose a unit of measurement.

Note: Changing the units on the Info palette automatically changes the units on the rulers.
3 For Point/Pica Size, choose from the following options:
PostScript (72 points per inch) Sets a unit size compatible for printing to a PostScript device.
Traditional Uses 72.27 points per inch, as traditionally used in printing.

4 Click OK.

Specify columns for an image
Columns help you position images or elements precisely. The New, Image Size, and Canvas Size commands let you
specify image width in terms of columns. Using columns is convenient when you plan to import an image into a
page-layout program, such as Adobe InDesign®, and you want the image to fit exactly within a certain number of
columns.
1 Choose Edit > Preferences > Units & Rulers (Windows) or Photoshop > Preferences > Units & Rulers (Mac OS).
2 Enter values for Width and Gutter.

Position with the Ruler tool
The Ruler tool
helps you position images or elements precisely. The Ruler tool calculates the distance between
any two points in the workspace. When you measure from one point to another, a nonprinting line is drawn, and the
options bar and Info palette show the following information:

• The starting location (X and Y)
• The horizontal (W) and vertical (H) distances traveled from the x and y axes
• The angle measured relative to the axis (A)
• The total length traveled (D1)
• The two lengths traveled (D1 and D2), when you use a protractor
All measurements except the angle are calculated in the unit of measure currently set in the Units & Rulers preference
dialog box.
If your document has an existing measuring line, selecting the Ruler tool causes it to be displayed.

PHOTOSHOP CS3 43
User Guide

Measure between two points
1 Select the Ruler tool
.
2 Drag from the starting point to the ending point. Hold down the Shift key to constrain the tool to 45˚ increments.
3 To create a protractor from an existing measuring line, Alt-drag (Windows) or Option-drag (Mac OS) at an angle
from one end of the measuring line, or double-click the line and drag. Hold down the Shift key to constrain the tool
to multiples of 45˚.
Edit a measuring line or protractor
1 Select the Ruler tool
.
2 Do one of the following:

• To resize the line, drag one end of an existing measuring line.
• To move the line, place the pointer on the line away from either endpoint, and drag the line.
• To remove the line, place the pointer on the line away from either endpoint, and drag the line out of the image, or
click Clear in the tool options bar.
Note: You can drag out a measure line on an image feature that should be horizontal or vertical, and then choose
Image > Rotate Canvas > Arbitrary. The correct angle of rotation required to straighten the image is automatically
entered into the Rotate Canvas dialog box.

Position with guides and the grid
Guides and the grid help you position images or elements precisely. Guides appear as nonprinting lines that float over
the image. You can move and remove guides.You can also lock them so that you don’t move them by accident.
The grid is useful for laying out elements symmetrically. The grid appears by default as nonprinting lines but can also
be displayed as dots.
Guides and grids behave in similar ways:

• Selections, selection borders, and tools snap to a guide or the grid when dragged within 8 screen (not image)
pixels. Guides also snap to the grid when moved. You can turn this feature on and off.

• Guide spacing, along with guide and grid visibility and snapping, is specific to an image.
• Grid spacing, along with guide and grid color and style, is the same for all images.
You can use Smart Guides to help align shapes, slices, and selections. They appear automatically when you draw a
shape, or create a selection or slide. You can hide Smart Guides if you need to.

See also
“Slice a web page” on page 508
Show or hide a grid, guides, or smart guides
❖ Do one of the following:

• Choose View > Show > Grid.
• Choose View > Show > Guides.
• View > Show > Smart Guides.
• Choose View > Extras. This command also shows or hides layer edges, selection edges, target paths, slices, and
annotations.

PHOTOSHOP CS3 44
User Guide

Place a guide
1 If the rulers are not visible, choose View > Rulers.

Note: For the most accurate readings, view the image at 100% magnification or use the Info palette.
2 Do one of the following to create a guide:

• Choose View > New Guide. In the dialog box, select Horizontal or Vertical orientation, enter a position, and
click OK.

• Drag from the horizontal ruler to create a horizontal guide.

Dragging to create a horizontal guide

• Hold down Alt (Windows) or Option (Mac OS), and drag from the vertical ruler to create a horizontal guide.
• Drag from the vertical ruler to create a vertical guide.
• Hold down Alt (Windows) or Option (Mac OS), and drag from the horizontal ruler to create a vertical guide.
• Hold down Shift and drag from the horizontal or vertical ruler to create a guide that snaps to the ruler ticks. The
pointer changes to a double-headed arrow when you drag a guide.
3 (Optional) If you want to lock all guides, choose View > Lock Guides.
Move a guide
1 Select the Move tool

, or hold down Ctrl (Windows) or Command (Mac OS) to activate the Move tool. (This
option does not work with the Hand tool or the Slice tool
.)
2 Position the pointer over the guide (the pointer turns into a double-headed arrow).
3 Move the guide in any of the following ways:

• Drag the guide to move it.
• Change the guide from horizontal to vertical, or vice versa, by holding down Alt (Windows) or Option (Mac OS)
as you click or drag the guide.

• Align the guide with the ruler ticks by holding down Shift as you drag the guide. The guide snaps to the grid if the
grid is visible and View > Snap To > Grid is selected.
Remove guides from the image
❖ Do one of the following:

• To remove a single guide, drag the guide outside the image window.
• To remove all guides, choose View > Clear Guides.

PHOTOSHOP CS3 45
User Guide

Set guide and grid preferences
1 Do one of the following:

• (Windows) Choose Edit > Preferences > Guides, Grid, Slices & Count.
• (Mac OS) Choose Photoshop > Preferences > Guides, Grid, Slices & Count.
2 For Color, choose a color for the guides, the grid, or both. If you choose Custom, click the color box, choose a
color, and click OK.
3 For Style, choose a display option for guides or the grid, or both.
4 For Gridline Every, enter a value for the grid spacing. For Subdivisions, enter a value by which to subdivide the
grid.

If desired, change the units for this option. The Percent option creates a grid that divides the image into even
sections. For example, choosing 25 for the Percent option creates an evenly divided 4-by-4 grid.
5 Click OK.

Use snapping
Snapping helps with precise placement of selection edges, cropping marquees, slices, shapes, and paths. However,
sometimes snapping prevents you from correctly placing elements. You can enable or disable snapping using the
Snap command. You can also specify different elements to which you want to snap when snapping is enabled.
Enable snapping
❖ Choose View > Snap. A check mark indicates that snapping is enabled.

Specify what to snap to
❖ Choose View > Snap To, and choose one or more options from the submenu:
Guides Snaps to guides.
Grid Snaps to the grid. You cannot select this option when the grid is hidden.
Layer Snaps to the content in the layer.
Slices Snaps to slice boundaries. You cannot select this option when slices are hidden.
Document Bounds Snaps to the edges of the document.
All Selects all Snap To options.
None Deselects all Snap To options.

A check mark indicates that the option is selected and snapping is enabled.
If you want to enable snapping for only one option, make sure the Snap command is disabled, and then choose
View > Snap To and choose an option. This automatically enables snapping for the selected option, and deselects all
other Snap To options.

Show or hide Extras
Guides, grid, target paths, selection edges, slices, image maps, text bounds, text baselines, text selections, and annotations are nonprinting Extras that help you select, move, or edit images and objects. You can turn on or off an Extra
or any combination of Extras without affecting the image. You can also show or hide Extras by choosing the Extras
command in the View menu.

PHOTOSHOP CS3 46
User Guide

Hiding Extras only suppresses the display of Extras. It does not turn off these options.
❖ Do one of the following:

• To show or hide Extras, choose View > Extras. A check mark appears next to all shown Extras in the Show
submenu.

• To turn on and show an Extra from a group of hidden Extras, choose View > Show and choose an Extra from the
submenu.

• To turn on and show all available Extras, choose View > Show > All.
• To turn off and hide all Extras, choose View > Show > None.
Note: Showing Extras causes color samplers to be shown as well, even though color samplers are not an option in the
Show submenu.

Work with the Preset Manager
About the Preset Manager
The Preset Manager lets you manage the libraries of preset brushes, swatches, gradients, styles, patterns, contours,
custom shapes, and preset tools that come with Photoshop. For example, you can use the Preset Manager to change
the current set of preset items or create new libraries. After you load a library in the Preset Manager, you can access
the library’s items in locations such as the options bar, palettes, dialog boxes, and so on.
In general, when you change a preset, Photoshop prompts you to save the changes as a new preset so that both the
original and changed preset remain available.
Each type of library has its own file extension and default folder. Preset files are installed on your computer inside
the Presets folder in the Adobe Photoshop CS3 application folder.
To open the Preset Manager, choose Edit > Preset Manager. Choose an option from the Preset Type menu to switch
to a specific preset type.
You can adjust the configuration of presets by clicking the palette menu button and choosing a display mode from
the top section of the menu:
Text Only Displays the name of each preset item.
Small Thumbnail or Large Thumbnail Displays a thumbnail of each preset item.
Small List or Large List Displays the name and thumbnail of each preset item.
Stroke Thumbnail Displays a sample brush stroke and brush thumbnail of each brush preset. (This option is
available for brush presets only.)

To rearrange the list of items, drag an item up or down in the list.

PHOTOSHOP CS3 47
User Guide

Rearranging tool presets in the Preset Manager

Note: To delete a preset in the Preset Manager, select the preset and click Delete. You can always use the Reset command
to restore the default items in a library.

Load a library of preset items
❖ Do one of the following:

• Click the triangle to the right of the Preset Type pop-up menu and then choose a library file from the bottom of
the palette menu. Click OK to replace the current list, or click Append to add the current list.

• To add a library to the current list, click Load, select the library file you want to add, and click Load.
• To replace the current list with a different library, choose Replace [Preset Type] from the palette menu. Select the
library file you want to use, and click Load.
Note: Each type of library has its own file extension and default folder.

Manage preset items
You can rename or delete preset items, as well as create or restore libraries of presets.
Rename preset items
1 Select a preset item. Shift-click to select multiple items.
2 Do one of the following:

• Click Rename, and then enter a new name for the brush, swatch, and so on.
• If the Preset Manager currently displays presets as thumbnails, double-click a preset, enter a new name, and
click OK.

• If the Preset Manager currently displays presets as a list or text only, double-click a preset, enter a new name inline,
and press Enter (Windows) or Return (Mac OS).
Delete preset items
❖ Do one of the following:

• Select a preset item, and click Delete.
• Alt-click (Windows) or Option-click (Mac OS) the items you want to delete.

PHOTOSHOP CS3 48
User Guide

Create a new library of presets
1 Do one of the following:

• To save all the presets in the list as a library, make sure that all items are selected.
• To save a subset of the current list as a library, hold down Shift, and select the items you want to save.
2 Click Save Set, choose a location for the library, enter a file name, and click Save.

You can save the library anywhere. However, if you place the library file in the appropriate Presets folder in the
default preset location, the library name will appear at the bottom of the palette menu after you restart Photoshop.
Restore the default library of preset items
❖ Choose Reset from the palette menu. You can either replace the current list or append the default library to the

current list.
Default preset locations
1 The default location for saving/loading/replacing presets depends on your operating system.

• Mac: /Library/Application Support/Adobe/Adobe Photoshop CS3/Presets.
• Windows XP: [Drive]:\Document and Settings\\Application Data\Adobe\Adobe Photoshop CS3\Presets.
• Windows Vista: [Drive]:\Users\\AppData\Roaming\Adobe\Adobe Photoshop CS3\Presets.
2 Presets that ship with Adobe Photoshop CS3 are stored in the Photoshop program folder.
Displaying Hidden Files in Windows

The default locations for saving/loading/replacing presets are hidden by default in Windows.
1 To display hidden files in Windows XP:
a Go to Start > Control Panel > Folder Options.
b In the View tab, under Hidden files and folders, select Show hidden files and folders.
c Click OK.
2 To display hidden files in Windows Vista:
a Go to Start > Control Panel > Appearance and Personalization > Folder Options.
b In the View tab, under Hidden files and folders, select Show hidden files and folders.
c Click OK.

Preferences
About preferences
Numerous program settings are stored in the Adobe Photoshop CS3 Prefs file, including general display options, filesaving options, performance options, cursor options, transparency options, type options, and options for plug-ins
and scratch disks. Most of these options are set in the Preferences dialog box. Preference settings are saved each time
you quit the application.
Unexpected behavior may indicate damaged preferences. If you suspect damage to preferences, restore preferences
to their default settings.

PHOTOSHOP CS3 49
User Guide

Open a preferences dialog box
1 Do one of the following:

• (Windows) Choose Edit > Preferences and choose the desired preference set from the submenu.
• (Mac OS) Choose Photoshop > Preferences, and then choose the desired preference set from the submenu.
2 To switch to a different preference set, do one of the following:

• Choose the preference set from the menu at the left of the dialog box.
• Click Next to display the next preference set in the menu list; click Prev to display the previous preference set.
For information on a specific preference option, see the index.

Restore all preferences to default settings
❖ Do one of the following:

• Press and hold Alt+Control+Shift (Windows) or Option+Command+Shift (Mac OS) as you start Photoshop. You
are prompted to delete the current settings.

• (Mac OS only) Open the Preferences folder in the Library folder, and drag the Adobe Photoshop CS Settings
folder to the Trash.
New Preferences files are created the next time you start Photoshop.

Disable and enable warning messages
Sometimes you will see messages containing warnings or prompts. You can suppress the display of these messages
by selecting the Don’t Show Again option in the message. You can also globally redisplay all messages that have been
suppressed.
1 Do one of the following:

• (Windows) Choose Edit > Preferences > General.
• (Mac OS) Choose Photoshop > Preferences > General.
2 Click Reset All Warning Dialogs, and click OK.

Specify a legacy serial number
1 Do one of the following:

• (Windows) Choose Edit > Preferences > Plug-ins.
• (Mac OS) Choose Photoshop > Preferences > Plug-ins.
2 Enter the serial number from Photoshop CS or earlier in the Legacy Photoshop Serial Number text box.

PHOTOSHOP CS3 50
User Guide

Plug-ins
About plug-in modules
Plug-in modules are software programs developed by Adobe Systems and by other software developers in
conjunction with Adobe Systems to add features to Photoshop. A number of importing, exporting, and specialeffects plug-ins come with your program. They are automatically installed in folders inside the Photoshop Plug-ins
folder.
You can select an additional Plug-ins folder for compatible plug-ins stored with another application. You can also
create a shortcut (Windows) or an alias (Mac OS) for a plug-in stored in another folder on your system. You can then
add the shortcut or alias to the plug-ins folder and use that plug-in with Photoshop.
Once installed, plug-in modules appear as options in the Import or Export menu; as file formats in the Open, and
Save As dialog boxes; or as filters in the Filter submenus. Photoshop can accommodate a large number of plug-ins.
However, if the list of installed plug-in modules becomes too long, Photoshop may not be able to display all the
plug-ins in their appropriate menus. If so, newly installed plug-ins appear in the Filter > Other submenu.

Install a plug-in module
In Mac OS, you cannot run Photoshop in the Classic environment. Plug-ins originally intended to work on
Mac OS 9 won’t appear.
❖ Do one of the following:

• To install an Adobe Systems plug-in module, use the plug-in installer, if provided. In Windows, you can also install
or copy the module into the appropriate Plug-ins folder in the Photoshop program folder. In Mac OS, drag a copy
of the module to the appropriate Plug-Ins folder in the Photoshop program folder. Make sure that the files are
uncompressed.

• To install a third-party plug-in module, follow the installation instructions that came with the plug-in module. If
you cannot run a third-party plug-in, it may require a legacy Photoshop serial number.

Select an additional plug-ins folder
1 Choose Edit > Preferences > Plug-ins (Windows) or choose Photoshop > Preferences > Plug-ins (Mac OS).
2 Select Additional Plug-ins Folder.
3 Click Choose, and select a folder or directory from the list. Make sure that you do not select a location inside the
Plug-ins folder. To display the contents of a folder, double-click the directory (Windows) or click Open (Mac OS).
4 When you have highlighted the additional plug-ins folder, click OK (Windows) or Choose (Mac OS).
5 Restart Photoshop for the plug-ins to take effect.

Suppress the loading of plug-ins
❖ Add a tilde ~ character at the beginning of the plug-in name, folder, or directory. That file (or all files in the folder)

will be ignored by the application.

View information about installed plug-ins
❖ Do one of the following:

• (Windows) Choose Help > About Plug-in and choose a plug-in from the submenu.

PHOTOSHOP CS3 51
User Guide

• (Mac OS) Choose Photoshop > About Plug-in, and then choose a plug-in from the submenu.

Recovery and undo
Use the Undo or Redo commands
The Undo and Redo commands let you undo or redo operations. You can also use the History palette to undo or
redo operations.
❖ Choose Edit > Undo or Edit > Redo.

If an operation can’t be undone, the command is dimmed and changes to Can’t Undo.

See also
“Work with the History palette” on page 52

Revert to the last saved version
❖ Choose File > Revert.

Note: Revert is added as a history state in the History palette and can be undone.

Restore part of an image to its previously saved version
❖ Do one of the following:

• Use the History Brush tool
• Use the Eraser tool

to paint with the selected state or snapshot on the History palette.

with the Erase To History option selected.

• Select the area you want to restore, and choose Edit > Fill. For Use, choose History, and click OK.
Note: To restore the image with a snapshot of the initial state of the document, choose History Options from the Palette
menu and make sure that the Automatically Create First Snapshot option is selected.

See also
“Erase with the Eraser tool” on page 328

Cancel an operation
❖ Hold down Esc until the operation in progress has stopped. In Mac OS, you can also press Command+period.

Receive notification when an operation is completed
A progress bar indicates that an operation is being performed. You can interrupt the operation or have the program
notify you when it has finished the operation.
1 Do one of the following:

• (Windows) choose Edit > Preferences > General.
• (Mac OS) choose Photoshop > Preferences > General.
2 Select Beep When Done.

PHOTOSHOP CS3 52
User Guide

3 Click OK.

Work with the History palette
You can use the History palette to jump to any recent state of the image created during the current working session.
Each time you apply a change to an image, the new state of that image is added to the palette.
For example, if you select, paint, and rotate part of an image, each of those states is listed separately in the palette.
When you select one of the states, the image reverts to how it looked when that change was first applied. You can
then work from that state.
You can also use the History palette to delete image states and, in Photoshop, to create a document from a state or
snapshot.
To display the History palette, choose Window > History, or click the History palette tab.

A
B

C
D

Photoshop History palette
A. Sets the source for the history brush B. Thumbnail of a snapshot C. History state D. History state slider

Keep the following in mind when using the History palette:

• Program-wide changes, such as changes to palettes, color settings, actions, and preferences, are not reflected in the
History palette, because they are not changes to a particular image.

• By default, the History palette lists the previous 20 states. You can change the number of remembered states by
setting a preference. Older states are automatically deleted to free more memory for Photoshop. To keep a
particular state throughout your work session, make a snapshot of the state.

• Once you close and reopen the document, all states and snapshots from the last working session are cleared from
the palette.

• By default, a snapshot of the initial state of the document is displayed at the top of the palette.
• States are added to the bottom of the list. That is, the oldest state is at the top of the list, the most recent one at the
bottom.

• Each state is listed with the name of the tool or command used to change the image.
• By default, when you select a state, the states below it are dimmed. This way you can easily see which changes will
be discarded if you continue working from the selected state.

• By default, selecting a state and then changing the image eliminates all states that come after it.
• If you select a state and then change the image, eliminating the states that came after, you can use the Undo
command to undo the last change and restore the eliminated states.

PHOTOSHOP CS3 53
User Guide

• By default, deleting a state deletes that state and those that came after it. If you choose the Allow Non-Linear
History option, deleting a state deletes only that state.
Revert to a previous image state
❖ Do any of the following:

• Click the name of the state.
• Choose Step Forward or Step Backward from the History palette menu or the Edit menu to move to the next or
previous state.
Delete one or more image states
❖ Do one of the following:

• Click the name of the state, and choose Delete from the History palette menu to delete that change and those that
came after it.

• Drag the state to the Delete icon

to delete that change and those that came after it.

• Choose Clear History from the palette menu to delete the list of states from the History palette, without changing
the image. This option doesn’t reduce the amount of memory used by Photoshop.

• Hold down Alt (Windows) or Option (Mac OS), and choose Clear History from the palette menu to purge the list
of states without changing the image. If you get a message that Photoshop is low on memory, purging states is
useful, because the command deletes the states from the Undo buffer and frees up memory. You can’t undo the
Clear History command.

• Choose Edit > Purge > Histories to purge the list of states for all open documents. You can’t undo this action.
Create or replace a document with an image state
❖ Do one of the following:

• Drag a state or snapshot onto the New Document button

. The history list for the newly created document

will be empty.

• Select a state or snapshot, and click the New Document button. The history list for the newly created document
will be empty.

• Select a state or snapshot, and choose New Document from the History palette menu. The history list for the newly
created document will be empty.

• Drag a state onto an existing document.
To save one or more snapshots or image states for use in a later editing session, create a new file for each state you
save, and save each in a separate file. When you reopen your original file, plan to open the other saved files also. You
can drag each file’s initial snapshot to the original image to access the snapshots again from the original image’s History
palette.
Set history options

You can specify the maximum number of items to include in the History palette and set other options to customize
the palette.
1 Choose History Options from the History palette menu.
2 Select an option:
Automatically Create First Snapshot Automatically creates a snapshot of the initial state of the image when the

document is opened.

PHOTOSHOP CS3 54
User Guide

Automatically Create New Snapshot When Saving Generates a snapshot every time you save.
Allow Non-Linear History Makes changes to a selected state without deleting the states that come after. Normally,

when you select a state and change the image, all states that come after the selected one are deleted. In this way, the
History palette can display a list of the editing steps in the order that they were made. By recording states in a
nonlinear way, you can select a state, make a change to the image, and delete just that state. The change is appended
at the end of the list.
Show New Snapshot Dialog By Default Forces Photoshop to prompt you for snapshot names even when you use the

buttons on the palette.
Make Layer Visibility Changes Undoable By default, turning layer visibility on or off is not recorded as a history step
and therefore can’t be undone. Select this option to include layer visibility changes in history steps.

Set Edit History Log options

You may need to keep careful track of what’s been done to a file in Photoshop, either for your own records, client
records, or legal purposes. The Edit History Log helps you keep a textual history of changes made to an image. You
can view the Edit History Log metadata using Adobe Bridge or the File Info dialog box.
You can choose to export the text to an external log file, or you can store the information in the metadata of edited
files. Storing many editing operations as file metadata increases file size; such files may take longer than usual to open
and save.
If you need to prove that the log file hasn’t been tampered with, keep the edit log in the file’s metadata, and then use
Adobe Acrobat to digitally sign the log file.
By default, history log data about each session is saved as metadata embedded in the image file. You can specify
where the history log data is saved and the level of detail contained in the history log.
1 Choose Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS).
2 Click the History Log preference to toggle from on to off or vice versa.
3 In the History Log Options panel, choose one of the following options:
Metadata Saves the history log as metadata embedded in each file.
Text File Exports the history log to a text file. You are prompted to name the text file and choose a location in which

to store it.
Both Stores metadata in the file and creates a text file.

Note: If you want to save the text file in a different location or save another text file, click the Choose button, specify
where to save the text file, name the file if necessary, and click Save.
4 From the Edit Log Items menu, choose one of the following options:
Sessions Only Keeps a record of each time your start or quit Photoshop and each time you open and close files (each

image’s filename is included). Does not include any information about edits made to the file.
Concise Includes the text that appears in the History palette in addition to the Sessions information.
Detailed Includes the text that appears in the Actions palette in addition to the Concise information. If you need a

complete history of all changes made to files, choose Detailed.

PHOTOSHOP CS3 55
User Guide

Make a snapshot of an image
The Snapshot command lets you make a temporary copy (or snapshot) of any state of the image. The new snapshot
is added to the list of snapshots at the top of the History palette. Selecting a snapshot lets you work from that version
of the image.
Snapshots are similar to the states listed in the History palette, but they offer additional advantages:

• You can name a snapshot to make it easy to identify.
• Snapshots can be stored for an entire work session.
• You can compare effects easily. For example, you can take a snapshot before and after applying a filter. Then select
the first snapshot, and try the same filter with different settings. Switch between the snapshots to find the settings
you like best.

• With snapshots, you can recover your work easily. When you experiment with a complex technique or apply an
action, take a snapshot first. If you’re not satisfied with the results, you can select the snapshot to undo all the steps.
Note: Snapshots are not saved with the image—closing an image deletes its snapshots. Also, unless you select the Allow
Non-Linear History option, selecting a snapshot and changing the image deletes all of the states currently listed in the
History palette.

See also
“About blending modes” on page 343
“Create a brush and set painting options” on page 334
“Paint with the Art History Brush” on page 327
Create a snapshot
1 Select a state and do one of the following:

• To automatically create a snapshot, click the New Snapshot button

on the History palette, or if Automatically
Create New Snapshot When Saving is selected in the history options, choose New Snapshot from the History
palette menu.

• To set options when creating a snapshot, choose New Snapshot from the History palette menu, or Alt-click
(Windows) or Option-click (Mac OS) the New Snapshot button.
2 Enter the name of the Snapshot in the Name text box.
3 Choose the snapshot contents from the From menu:
Full Document Makes a snapshot of all layers in the image at that state
Merged Layers Makes a snapshot that merges all layers in the image at that state
Current Layer Makes a snapshot of only the currently selected layer at that state

Work with snapshots
❖ Do one of the following:

• To select a snapshot, click the name of the snapshot or drag the slider at the left of the snapshot up or down to a
different snapshot.

• To rename a snapshot, double-click the snapshot and enter a name.

PHOTOSHOP CS3 56
User Guide

• To delete a snapshot, select the snapshot and either choose Delete from the palette menu, click the Delete icon

,

or drag the snapshot to the Delete icon.
Paint with a state or snapshot of an image

The History Brush tool
lets you paint a copy of one image state or snapshot into the current image window. This
tool makes a copy, or sample, of the image and then paints with it.
For example, you might make a snapshot of a change you made with a painting tool or filter (with the Full Document
option selected when you create the snapshot). After undoing the change to the image, you could use the History
Brush tool to apply the change selectively to areas of the image. Unless you select a merged snapshot, the History
Brush tool paints from a layer in the selected state to the same layer in another state.
The History Brush tool copies from one state or snapshot to another, but only at the same location. In Photoshop,
you can also paint with the Art History Brush tool to create special effects.
1 Select the History Brush tool

.

2 Do one of the following in the options bar:

• Specify the opacity and blending mode.
• Choose a brush and set brush options.
3 In the History palette, click the left column of the state or snapshot to be used as the source for the History Brush tool.
4 Drag to paint with the History Brush tool.

Memory and performance
Allocate RAM to Photoshop
Photoshop displays the RAM available to Photoshop and the ideal range of RAM for Photoshop (a percentage of the
total available RAM) in Performance preferences.
❖ In Performance preferences, enter the amount of RAM you want to allocate to Photoshop in the Let Photoshop

Use text box. Alternatively, drag the slider.

Assigning scratch disks
When your system does not have enough RAM to perform an operation, Photoshop uses a proprietary virtual
memory technology, also called scratch disks. A scratch disk is any drive or drive partition with free memory. By
default, Photoshop uses the hard drive on which the operating system is installed as the primary scratch disk.
Photoshop detects and displays all available internal disks in the Preferences panel. Using the Preferences panel, you
can enable other scratch disks to be used when the primary disk is full. Your primary scratch disk should be your
fastest hard disk; make sure it has plenty of defragmented space available.
The following guidelines can help you assign scratch disks:

• For best performance, scratch disks should be on a different drive than any large files you are editing.
• Scratch disks should be on a different drive than the one used for virtual memory.
• RAID disks/disk arrays are good choices for dedicated scratch disk volumes.
• Drives with scratch disks should be defragmented regularly.

PHOTOSHOP CS3 57
User Guide

Change the scratch disk assignment
1 Do any of the following in the Scratch Disks area of Performance preferences:

• To change the scratch disk order, click the arrow buttons.
• To enable or disable a scratch disk, select or deselect the Active checkbox.
2 Click OK.
3 For the changes to take effect, you will need to restart Photoshop.

Enable 3D Acceleration (Adobe® Photoshop® CS3 Extended)
Enabling 3D acceleration lets you override software rendering of 3D layers.
❖ In Performance preferences, select Enable 3D Acceleration.

Specify history and cache settings
❖ In Performance preferences, do any of the following:

• To specify how many states the History palette displays by default, click the triangle on the History States menu
and drag the slider.

• To specify the cache level Photoshop uses, drag the Cache Level slider. You must restart Photoshop to have the
cache settings take effect.

Free memory
The Purge command lets you free memory used by the Undo command, the History palette, or the clipboard.
❖ Choose Edit > Purge, and choose the item type or buffer you want to clear. If it is already empty, the item type or

buffer is dimmed.
Note: The Purge command permanently clears from memory the operation stored by the command or buffer; Purge
cannot be undone. For example, choosing Edit > Purge > Histories deletes all history states from the History palette. Use
the Purge command when the amount of information in memory is so large that Photoshop performance is noticeably
affected.

58

Chapter 3: Opening and importing
images
Adobe® Photoshop® CS3 can open and import many types of graphic files. To work effectively, you should understand basic imaging concepts, and how to acquire, import, and resize images.

Photoshop images
About bitmap images
Bitmap images—technically called raster images—use a rectangular grid of picture elements (pixels) to represent
images. Each pixel is assigned a specific location and color value. When working with bitmap images, you edit pixels
rather than objects or shapes. Bitmap images are the most common electronic medium for continuous-tone images,
such as photographs or digital paintings, because they can more efficiently represent subtle gradations of shades and
color.
Bitmap images are resolution-dependent—that is, they contain a fixed number of pixels. As a result, they can lose
detail and appear jagged if they are scaled to high magnifications on-screen or if they are printed at a lower resolution
than they were created for.

3:1

24:1

Example of a bitmap image at different levels of magnification

Bitmap images sometimes require large amounts of storage space, and often need to be compressed to keep file sizes
down when used in certain Creative Suite components. For instance, you compress an image file in its original application before you import it into a layout.
Note: In Adobe Illustrator, you can create bitmap effects in your artwork using filters, effects, and graphic styles.

See also
“About vector graphics” on page 58

About vector graphics
Vector graphics (sometimes called vector shapes or vector objects) are made up of lines and curves defined by mathematical objects called vectors, which describe an image according to its geometric characteristics.

PHOTOSHOP CS3 59
User Guide

3:1

24:1

Example of a vector image at different levels of magnification

You can freely move or modify vector graphics without losing detail or clarity, because they are resolutionindependent—they maintain crisp edges when resized, printed to a PostScript printer, saved in a PDF file, or
imported into a vector-based graphics application. As a result, vector graphics are the best choice for artwork, such
as logos, that will be used at various sizes and in various output media.
The vector objects you create using the drawing and shape tools in Adobe Creative Suite are examples of vector
graphics. You can use the Copy and Paste commands to duplicate vector graphics between Creative Suite components.

See also
“About bitmap images” on page 58

Combining vector graphics and bitmap images
When combining vector graphics and bitmap images in a document, it’s important to remember that how your
artwork looks on-screen isn’t always how it will look in its final medium (whether commercially printed, printed on
a desktop printer, or viewed on the web). The following factors influence the quality of your final artwork:
Transparency Many effects add partially transparent pixels to your artwork. When your artwork contains trans-

parency, Photoshop performs a process called flattening before printing or exporting. In most cases, the default
flattening process produces excellent results. However, if your artwork contains complex, overlapping areas and you
require high-resolution output, you will probably want to preview the effects of flattening.
Image Resolution The number of pixels per inch (ppi) in a bitmap image. Using too low a resolution for a printed

image results in pixelation—output with large, coarse-looking pixels. Using too high a resolution (pixels smaller than
what the output device can produce) increases the file size without increasing the quality of the printed output, and
slows the printing of the artwork.
Printer resolution and screen frequency The number of ink dots produced per inch (dpi) and the number of lines

per inch (lpi) in a halftone screen. The relationship between image resolution, printer resolution, and screen
frequency determines the quality of detail in the printed image.

Color channels
Every Photoshop image has one or more channels, each storing information about color elements in the image. The
number of default color channels in an image depends on its color mode. By default, images in Bitmap, Grayscale,
Duotone, and Indexed Color mode have one channel; RGB and Lab images have three; and CMYK images have four.
You can add channels to all image types except Bitmap mode images. For more information, see “Color modes” on
page 110.
Channels in color images are actually grayscale images that represent each of the color components of an image. For
example, an RGB image has separate channels for red, green, and blues color values.

PHOTOSHOP CS3 60
User Guide

In addition to color channels, alphachannels, can be added to an image for storing and editing selections as masks,
and spot color channels can be added to add spot color plates for printing. For more information, see “Channels” on
page 264.

See also
“About masks and alpha channels” on page 269
“About spot colors” on page 501

Bit depth
Bit depth specifies how much color information is available for each pixel in an image. The more bits of information
per pixel, the more available colors and more accurate color representation. For example, an image with a bit depth
of 1 has pixels with two possible values: black and white. An image with a bit depth of 8 has 28, or 256, possible values.
Grayscale mode images with a bit depth of 8 have 256 possible gray values.
RGB images are made of three color channels. An 8-bit per pixel RGB image has 256 possible values for each channel
which means it has over 16 million possible color values. RGB images with 8-bits per channel (bpc) are sometimes
called 24-bit images (8 bits x 3 channels = 24 bits of data for each pixel).
In addition to 8-bpc images, Photoshop can also work with images that contain 16-bpc or 32-bpc. Images with
32-bpc are also known as high dynamic range (HDR) images.

See also
“About high dynamic range images” on page 77
Photoshop support for 16-bit images

Photoshop provides the following support for working with 16-bpc images:

• Working in Grayscale, RGB Color, CMYK Color, Lab Color, and Multichannel, modes.
• All tools in the toolbox, except the Art History Brush tool, can be used with 16-bpc images.
• All color and tonal adjustment commands, except Variations, are available.
• You can work with layers, including adjustment layers, in 16-bpc images.
• Some filters, including Liquify, can be used with 16-bpc images.
To take advantage of certain Photoshop features, such as Extract, Pattern Maker, and some filters, you can convert a
16-bpc image to an 8-bpc image. It’s best if you do a Save As and convert a copy of the image file so the original file
retains the full 16-bpc image data.

Convert between bit depths
❖ Do any of the following:

• To convert between 8 bpc and 16 bpc, Choose Image > Mode > 16 Bits/Channel or 8 Bits/Channel.
• To convert from 8 bpc or 16 bits to 32 bpc, choose Image > Mode > 32 Bits/Channel.

See also
“Convert from 32 bits to 8 or 16 bpc” on page 81

PHOTOSHOP CS3 61
User Guide

Image size and resolution
About pixel dimensions and resolution
The pixel dimensions (image size or height and width) of a bitmap image is a measure of the number of pixels along
an image’s width and height. Resolution is the fineness of detail in a bitmap image and is measured in pixels per inch
(ppi). The more pixels per inch, the greater the resolution. Generally, an image with a higher resolution produces a
better printed image quality.

Same image at 72-ppi and 300-ppi; inset zoom 200%

The combination of pixel dimension and resolution determine the amount of image data. Unless an image is
resampled, the amount of image data remains the same as you change either the pixel dimension or resolution. If you
change the resolution of a file, its width and height change accordingly to maintain the same amount of image data.
And, vice versa. For more information, see “Resampling” on page 64.
In Photoshop, you can see the relationship between image size and resolution in the Image Size dialog box (choose
Image > Image Size). Deselect Resample Image, because you don’t want to change the amount of image data in your
photo. Then change the width or the height or the resolution. As you change one value, the other two values change
accordingly.

PHOTOSHOP CS3 62
User Guide

A

B

C

Pixel dimensions equal document (output) size times resolution.
A. Original dimensions and resolution B. Decreasing the resolution without changing pixel dimensions (no resampling) C. Decreasing the
resolution at same document size decreases pixel dimensions (resampling).

Display the current image size quickly

If you want to quickly display a document’s current image size, use the information box at the bottom of the
document window.
❖ Press Alt (Windows) or Option (Mac OS), position the pointer over the file information box, and hold down the

mouse button.

File size
The file size of an image is the digital size of the image file, measured in kilobytes (K), megabytes (MB), or gigabytes
(GB). File size is proportional to the pixel dimensions of the image. Images with more pixels may produce more detail
at a given printed size, but they require more disk space to store and may be slower to edit and print. Image resolution
thus becomes a compromise between image quality (capturing all the data you need) and file size.
Another factor that affects file size is file format. Because of the varying compression methods used by GIF, JPEG,
and PNG file formats, file sizes can vary considerably for the same pixel dimensions. Similarly, color bit-depth and
the number of layers and channels in an image affect file size.
Photoshop supports a maximum pixel dimension of 300,000 by 300,000 pixels per image. This restriction places
limits on the print size and resolution available to an image.

PHOTOSHOP CS3 63
User Guide

About monitor resolution
Your monitor’s resolution is described in pixel dimensions. For example, if your monitor resolution and your photo’s
pixel dimensions are the same size, the photo will fill the screen when viewed at 100%. How large an image appears
on-screen depends on a combination of factors—the pixel dimensions of the image, the monitor size, and the
monitor resolution setting. In Photoshop, you can change the image magnification on-screen, so you can easily work
with images of any pixel dimensions.
20"
15"

832 x 624 / 640 x 480

1024 x 768 / 640 x 480

A 620- by 400-pixel image displayed on monitors of various sizes and resolutions.

When preparing images for viewing on-screen, you should consider the lowest monitor resolution that your photo
is likely to be viewed on.

About printer resolution
Printer resolution is measured in ink dots per inch, also known as dpi. Generally, the more dots per inch, the finer
the printed output you’ll get. Most inkjet printers have a resolution of approximately 720 to 2880 dpi. (Technically,
inkjet printers produce a microscopic spray of ink, not actual dots like imagesetters or laser printers.)
Printer resolution is different from, but related to image resolution. To print a high quality photo on an inkjet printer,
an image resolution of at least 220 ppi should provide good results.

See also
“About desktop printing” on page 483
“Preparing images for press” on page 491
Screen frequency and printer resolution

Screen frequency is the number of printer dots or halftone cells per inch used to print grayscale images or color
separations. Also known as screen ruling or line screen, screen frequency is measured in lines per inch (lpi)—or lines
of cells per inch in a halftone screen. The higher the resolution of the output device, the finer (higher) a screen ruling
you can use.
The relationship between image resolution and screen frequency determines the quality of detail in the printed
image. To produce a halftone image of the highest quality, you generally use an image resolution that is from 1.5 to
at most 2 times the screen frequency. But with some images and output devices, a lower resolution can produce good
results. To determine your printer’s screen frequency, check your printer documentation or consult your service
provider.
Note: Some imagesetters and 600-dpi laser printers use screening technologies other than halftoning. If you are printing
an image on a nonhalftone printer, consult your service provider or your printer documentation for the recommended
image resolutions.

PHOTOSHOP CS3 64
User Guide

A

B

C

D

Screen frequency examples
A. 65 lpi: Coarse screen typically used to print newsletters and grocery coupons B. 85 lpi: Average screen typically used to print newspapers
C. 133 lpi: High-quality screen typically used to print four-color magazines D. 177 lpi: Very fine screen typically used for annual reports and
images in art books

Resampling
Resampling is changing the amount of image data as you change either the pixel dimensions or the resolution of an
image. When you downsample (decrease the number of pixels), information is deleted from the image. When you
resample up (increase the number of pixels, or upsample), new pixels are added. You specify an interpolation method
to determine how pixels are added or deleted.

A

B

C

Resampling pixels
A. Downsampled B. Original C. Resampled up (selected pixels displayed for each set of images)

Keep in mind that resampling can result in poorer image quality. For example, when you resample an image to larger
pixel dimensions, the image loses some detail and sharpness. Applying the Unsharp Mask filter to a resampled image
can help refocus the image details.

PHOTOSHOP CS3 65
User Guide

You can avoid the need for resampling by scanning or creating the image at a sufficiently high resolution. If you want
to preview the effects of changing pixel dimensions on-screen or to print proofs at different resolutions, resample a
duplicate of your file.
Photoshop resamples images using an interpolation method to assign color values to any new pixels based on the
color values of existing pixels. You can choose which method to use in the Image Size dialog box.
Nearest Neighbor A fast but less precise method that replicates the pixels in an image. This method is for use with
illustrations containing edges that are not anti-aliased, to preserve hard edges and produce a smaller file. However,
this method can produce jagged effects, which become apparent when you distort or scale an image or perform
multiple manipulations on a selection.
Bilinear A method that adds pixels by averaging the color values of surrounding pixels. It produces medium-quality

results.
Bicubic A slower but more precise method based on an examination of the values of surrounding pixels. Using more

complex calculations, Bicubic produces smoother tonal gradations than Nearest Neighbor or Bilinear.
Bicubic Smoother A good method for enlarging images based on Bicubic interpolation but designed to produce

smoother results.
Bicubic Sharper A good method for reducing the size of an image based on Bicubic interpolation with enhanced
sharpening. This method maintains the detail in a resampled image. If Bicubic Sharper oversharpens some areas of
an image, try using Bicubic.

You can specify a default interpolation method to use whenever Photoshop resamples image data. Choose Edit >
Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS), and then choose a method from
the Image Interpolation Methods menu.

See also
“Sharpen images” on page 207

Change pixel dimensions of an image
Changing an image’s pixel dimensions affects not only its on-screen size but also its image quality and its printed
characteristics—either its printed dimensions or its image resolution.
1 Choose Image > Image Size.
2 To maintain the current ratio of pixel width to pixel height, select Constrain Proportions. This option automatically updates the width as you change the height, and vice versa.
3 Under Pixel Dimensions, enter values for Width and Height. To enter values as percentages of the current dimensions, choose Percent as the unit of measurement. The new file size for the image appears at the top of the Image Size
dialog box, with the old file size in parentheses.
4 Make sure that Resample Image is selected, and choose an interpolation method.
5 If your image has layers with styles applied to them, select Scale Styles to scale the effects in the resized image. This
option is available only if you selected Constrain Proportions.
6 When you finish setting options, click OK.

For best results when you produce a smaller image, downsample and apply the Unsharp Mask filter. To produce a
larger image, rescan the image at a higher resolution.

PHOTOSHOP CS3 66
User Guide

Change the print dimensions and resolution
When creating an image for print media, it’s useful to specify image size in terms of the printed dimensions and the
image resolution. These two measurements, referred to as the document size, determine the total pixel count and
therefore the file size of the image; document size also determines the base size at which an image is placed into
another application. You can further manipulate the scale of the printed image using the Print command; however,
changes you make using the Print command affect only the printed image, not the document size of the image file.
If you turn on resampling for the image, you can change print dimensions and resolution independently (and change
the total number of pixels in the image). If you turn off resampling, you can change either the dimensions or the
resolution—Photoshop adjusts the other value automatically to preserve the total pixel count. For the highest print
quality, it’s generally best to change the dimensions and resolution first, without resampling. Then resample only as
necessary.
1 Choose Image > Image Size.
2 Change the print dimensions, image resolution, or both:

• To change only the print dimensions or only the resolution and adjust the total number of pixels in the image
proportionately, select Resample Image and then choose an interpolation method.

• To change the print dimensions and resolution without changing the total number of pixels in the image, deselect
Resample Image.
3 To maintain the current ratio of image width to image height, select Constrain Proportions. This option automat-

ically changes the width as you change the height, and vice versa.
4 Under Document Size, enter new values for the height and width. If desired, choose a new unit of measurement.
Note that for Width, the Columns option uses the width and gutter sizes specified in the Units & Rulers preferences.
5 For Resolution, enter a new value. If desired, choose a new unit of measurement.

To restore the initial values displayed in the Image Size dialog box, hold down Alt (Windows) or Option (Mac OS),
and click Reset.

See also
“Position and scale images” on page 486
“Print images” on page 484
“Specify columns for an image” on page 42
“Selecting halftone screen attributes” on page 493

Determine a suggested resolution for an image
If you plan to print your image using a halftone screen, the range of suitable image resolutions depends on the screen
frequency of your output device. Photoshop can determine a recommended image resolution based on the screen
frequency of your output device.
Note: If your image resolution is more than 2.5 times the screen ruling, an alert message appears when you try to print
the image. This means that the image resolution is higher than necessary for the printer. Save a copy of the file, and then
reduce the resolution.
1 Choose Image > Image Size.
2 Click Auto.

PHOTOSHOP CS3 67
User Guide

3 For Screen, enter the screen frequency for the output device. If necessary, choose a different unit of measurement.
Note that the screen value is used only to calculate the image resolution, not to set the screen for printing.

Note: To specify the halftone screen ruling for printing, you must use the Halftone Screens dialog box, accessible through
the Print command.
4 For Quality, select an option:
Draft Produces a resolution that is the same as the screen frequency (no lower than 72 pixels per inch).
Good Produces a resolution 1.5 times the screen frequency.
Best Produces a resolution 2 times the screen frequency.

View the print size on-screen
❖ Do one of the following:

• Choose View > Print Size.
• Select the Hand tool or Zoom tool, and click Print Size in the options bar.
The image is redisplayed in its approximate printed size, as specified in the Document Size area of the Image Size
dialog box. The size and resolution of your monitor affect the on-screen print size.

Acquiring images from cameras and scanners
Acquiring digital images from cameras
You can copy images to your computer by connecting your camera or a media card reader to your computer.

• Use the Get Photos From Camera command in Adobe® Bridge® CS3 to download photos, and to organize, rename,
and apply metadata to them.

• If your camera or the card reader appears as a drive on your computer, copy images directly to your hard disk or
into Adobe Bridge.

• Use the software that came with your camera, Windows Image Acquisition (WIA), or Image Capture (Mac OS).
For more information on using Windows Image Acquisition or Image Capture, see your computer documentation.
For a video on importing camera files, see www.adobe.com/go/vid0005.

Import images from a digital camera using WIA (Windows only)
Certain digital cameras import images using Windows Image Acquisition (WIA) support. When you use WIA,
Photoshop works with Windows and your digital camera or scanner software to import images directly into
Photoshop.
1 Choose File > Import > WIA Support.
2 Choose a destination in which to save your image files on your computer.
3 Make sure that Open Acquired Images in Photoshop is selected. If you are importing a large number of images,
or if you want to edit the images later, deselect Open Acquired Images.
4 To save the imported images directly into a folder whose name is the current date, select Unique Subfolder.

PHOTOSHOP CS3 68
User Guide

5 Click Start.
6 Select the digital camera from which to import images.

Note: If the name of your camera does not appear in the submenu, verify that the software and drivers were properly
installed and that the camera is connected.
7 Choose the image or images you want to import:

• Click the image from the list of thumbnails to import the image.
• Hold down Shift and click multiple images to import them at the same time.
• Click Select All to import all available images.
8 Click Get Picture to import the image.

Importing scanned images
There are different ways to bring images into Photoshop from a scanner. Make sure to install the software necessary
for your scanner. Some scanner software lets you designate Photoshop as the external editor or viewer for an image
after a scanning is completed. Other scanning software saves the image as a file on your computer that can be opened
in Photoshop.
Note: Scanner drivers are supported by the scanner manufacturer, not Adobe® Systems Incorporated. If you have
problems with scanning, make sure that you are using the latest version of the scanner driver.
You can also import scanned images directly from any scanner that has a Photoshop-compatible plug-in module or
that supports the TWAIN interface. To import the scan using a plug-in module, choose the scanner name from the
File > Import submenu. See your scanner documentation for instructions on installing the scanner plug-in.
If your scanner does not have Photoshop-compatible scanner driver, import the scan using the TWAIN interface.
If you can’t import the scan using the TWAIN interface, use the scanner manufacturer’s software to scan your images,
and save the images as TIFF, PICT, or BMP files. Then open the files in Photoshop.

See also
“About plug-in modules” on page 50
“Determine scan resolution for printing” on page 497
Import an image using the TWAIN interface

TWAIN is a cross-platform interface for acquiring images captured by certain scanners, digital cameras, and frame
grabbers. The manufacturer of the TWAIN device must provide a Source Manager and TWAIN data source for your
device to work with Photoshop.
You must install the TWAIN device and its software and restart your computer before you can use it to import images
into Photoshop. See the documentation provided by your device manufacturer for installation information.
❖ Choose File > Import, and choose the device you want to use from the submenu.

Import images from a scanner using WIA Support
1 Choose File > Import > WIA Support.
2 Choose a destination on your computer for saving your image files.
3 Click Start.

PHOTOSHOP CS3 69
User Guide

4 Make sure that Open Acquired Images in Photoshop is selected. If you have a large number of images to import,
or if you want to edit the images at a later time, deselect it.
5 Make sure that Unique Subfolder is selected if you want to save the imported images directly into a folder whose

name is the current date.
6 Select the scanner that you want to use.

Note: If the name of your scanner does not appear in the submenu, verify that the software and drivers were properly
installed and that the scanner is connected.
7 Choose the kind of image you want to scan:
Color Picture Uses the default settings for scanning color images.
Grayscale Picture Uses the default settings for scanning grayscale images.
Black And White Picture or Text Uses the default settings.
Adjust The Quality Of The Scanned Picture Uses custom settings.

8 Click preview to view the scan. If necessary, drag the handles of the bounding box to adjust the size of the crop.
9 Click Scan.
10 The scanned image is saved in BMP format.

Creating, opening, and importing images
Create a new image
1 Choose File > New.
2 In the New dialog box, type a name for the image.
3 (Optional) Choose document size from the Preset menu.

Note: To create a new document with the pixel dimensions set for a specific device, click the Device Central button.
4 Set the width and height by choosing a preset from the Size menu or entering values in the Width and Height text
boxes.

To match the width, height, resolution, color mode, and bit depth of the new image to that of any open image, choose
a filename from the bottom section of the Preset menu.
5 Set the Resolution, Color Mode, and bit depth.

If you’ve copied a selection to the clipboard, the image dimensions and resolution are automatically based on that
image data.
6 Select a canvas color option:
White Fills the background or first layer with white, the default background color.
Background Color Fills the background or first layer with the current background color.
Transparent Makes the first layer transparent, with no color values. The resulting document has a single, transparent
layer as its contents.

7 (Optional) If necessary, click the Advanced button to display more options.

PHOTOSHOP CS3 70
User Guide

8 (Optional) Under Advanced, choose a color profile, or choose Don’t Color Manage This Document. For Pixel
Aspect Ratio, choose Square unless you’re using the image for video. In that case, choose another option to use nonsquare pixels.
9 When you finish, you can save the settings as a preset by clicking Save Preset, or you can click OK to open the new file.

See also
“Color modes” on page 110
“About creating images for video” on page 549
“About foreground and background colors” on page 118

Adobe Version Cue
Adobe® Version Cue® is a file-version manager included with Adobe Creative Suite 3 Design, Web, and Master
Collection editions that consists of two pieces: the Version Cue Server and Version Cue connectivity. The
Version Cue Server hosts Version Cue projects and PDF reviews, and can be installed locally or on a centralized
computer. Version Cue connectivity enables you to connect to Version Cue Servers, and is included with all
Version Cue-enabled components (Adobe Acrobat®, Adobe Flash®, Adobe Illustrator®, Adobe InDesign®, Adobe
InCopy®, Adobe Photoshop®, and Adobe Bridge).
Use Version Cue to track changes to a file as you work on it, and to enable workgroup collaboration such as file
sharing, version control, and online reviews. You can use Version Cue in a single Version Cue-enabled Creative Suite
component, such as Photoshop, or across multiple components, such as Photoshop, Flash, and Illustrator.
You access Version Cue features by way of the Adobe dialog box or through Adobe Bridge, depending on whether
you are using Version Cue-enabled software and whether or not you have installed a Creative Suite software set (for
example, Adobe Creative Suite 3 Design Premium).
Version Cue handles the following tasks:

• Creating versions of your files
• Enabling workgroup collaboration (file sharing, version control, the ability to check files in and out)
• Organizing files into private or shared projects
• Providing thumbnails so you can browse and view files
• Organizing data so you can view and search on file information, version comments, and file status
• Creating and managing user access, projects, and PDF reviews by way of Version Cue Server Administration

Open files
You can open files using the Open command and Open Recent command. You can also open files into Photoshop
from Adobe Bridge or Adobe® Photoshop® Lightroom™.
When opening certain files, such as camera raw and PDF, you specify settings and options in a dialog box before the
files completely open in Photoshop.
In addition to still images, Photoshop® CS3 Extended users can open and edit video and image sequence files. For
more information, see “Import video files and image sequences (Photoshop Extended)” on page 554.
Note: Photoshop uses plug-in modules to open and import many file formats. If a file format does not appear in the Open
dialog box or in the File > Import submenu, you may need to install the format’s plug-in module.

PHOTOSHOP CS3 71
User Guide

Sometimes Photoshop may not be able to determine the correct format for a file. This can happen, for example,
because the file has been transferred between two operating systems. Sometimes a transfer between Mac OS and
Windows can cause the file format to be mislabeled. In such cases, you must specify the correct format in which to
open the file.
You can retain (where possible) layers, masks, transparency, compound shapes, slices, image maps, and editable type
when bringing your Illustrator art into Photoshop. In Illustrator, export the art in the Photoshop (PSD) file format.
If your Illustrator art contains elements that Photoshop doesn’t support, the appearance of the artwork is preserved, but
the layers are merged and the artwork is rasterized.

See also
“About plug-in modules” on page 50
“Processing images with Camera Raw” on page 87
Open a file using the Open command
1 Choose File > Open.
2 Select the name of the file you want to open. If the file does not appear, select the option for showing all files from
the Files Of Type (Windows) or Enable (Mac OS) pop-up menu.
3 Click Open. In some cases, a dialog box appears, letting you set format-specific options.

Note: If a color profile warning message appears, specify whether to use embedded profile as the working space, convert
the document color to working space, or reverse the embedded profile. For more information, see “Color-managing
imported images” on page 134.
Open a recently used file
❖ Choose File > Open Recent, and select a file from the submenu.

Note: To specify the number of files listed in the Open Recent menu, change the Recent File List Contains option in the
File Handling preferences. Choose Edit > Preferences > File Handling (Windows), or Photoshop > Preferences > File
Handling (Mac OS).
Specify the file format in which to open a file

If a file was saved with an extension that doesn’t match its true format (for example, a PSD file saved with a .gif
extension), or has no extension, Photoshop may not be able to open the file. Selecting the correct format will allow
Photoshop to recognize and open the file.
❖ Do one of the following:

• (Windows) Choose File > Open As, and select the file you want to open. Then choose the desired format from the
Open As pop-up menu, and click Open.

• (Mac OS) Choose File > Open, and choose All Documents from the Show pop-up menu. Then select the file you
want to open, choose the desired file format from the Format pop-up menu, and click Open.
Note: If the file does not open, then the chosen format may not match the file’s true format, or the file may be damaged.

Open PDF files
Adobe Portable Document Format (PDF) is a versatile file format that can represent both vector and bitmap data. It
has electronic document search and navigation features. PDF is the primary format for Adobe Illustrator and Adobe
Acrobat.

PHOTOSHOP CS3 72
User Guide

Some PDF files contain a single image, and others contain multiple pages and images. When you open a PDF file in
Photoshop, you can choose which pages or images to open and specify rasterization options.
You can also import PDF data using the Place command, the Paste command, and the drag-and-drop feature. The
page or image is placed on a separate layer as a Smart Object.
Note: The following procedure is only for opening generic PDF files in Photoshop. You don’t need to specify options in
the Import PDF dialog box, when opening Photoshop PDF files.
1 Do one of the following:

• (Photoshop) Choose File > Open.
• (Bridge) Select the PDF file and choose File > Open With > Adobe Photoshop CS3. Skip to step 3.
2 In the Open dialog box, select the name of the file, and click Open.
3 Under Select in the Import PDF dialog box, select Pages or Images, depending on what elements of the PDF
document you want to import.
4 Click the thumbnails to select the pages or images you want to open. Shift-click to select more than one page or
image. The number of selected items appears under the preview window. If you’re importing images, skip to step 8.

Note: Use the Thumbnail Size menu to adjust the thumbnail view in the preview window. The Fit Page option fits one
thumbnail in the preview window. A scroll bar appears if there are multiple items.
5 To give the new document a name, type it in the Name text box. If you’re importing more than one page or image,
multiple documents open with the base name followed by a number.
6 Under Page Options, choose from the Crop To menu to specify what part of the PDF document to include:
Bounding Box Crops to the smallest rectangular region that includes all the text and graphics of the page. This

option eliminates extraneous white space and any document elements outside the Trim Box.
Note: Bounding Box will not crop white space that is part of a background created by the source application.
Media Box Crops to the original size of the page.
Crop Box Crops to the clipping region (crop margins) of the PDF file.
Bleed Box Crops to the region specified in the PDF file for accommodating limitations inherent in production

processes such as cutting, folding, and trimming.
Trim Box Crops to the region specified for the intended finished size of the page.
Art Box Crops to the region specified in the PDF file for placing the PDF data into another application.

7 Under Image Size, (if necessary) enter values for Width and Height:

• To preserve the aspect ratio of the pages as they’re scaled to fit within the rectangle defined by the Width and
Height values, select Constrain Proportions.

• To scale the pages exactly to the Width and Height values, deselect Constrain Proportions. Some distortion might
occur when the pages are scaled.
When more than one page is selected, the Width and Height text boxes display the maximum width and height
values of the selected pages. All pages are rendered at their original size if Constrain Proportions is selected and you
don’t change the Width and Height values. Changing the values will scale all pages proportionately as they're
rasterized.
8 Specify the following options under Image Size:
Resolution Sets the resolution for the new document. See also “About pixel dimensions and resolution” on page 61.

PHOTOSHOP CS3 73
User Guide

Mode Sets the color mode for the new document. See also “Color modes” on page 110.
Bit Depth Sets the bit depth for the new document. See also “Bit depth” on page 60.

The Width and Height values plus the Resolution determine the final pixel dimension of resulting document.
9 To suppress color profile warnings, select Suppress Warning.
10 Click OK.

See also
“PDF” on page 464
“About Smart Objects” on page 309
“About placing files” on page 74
“Copy between applications” on page 260

Open an EPS file
Encapsulated PostScript (EPS) can represent both vector and bitmap data and is supported by virtually all graphic,
illustration, and page-layout programs. Adobe applications that produce PostScript artwork include Adobe
Illustrator, Adobe® Dimensions®, and Adobe® Streamline™. When you open an EPS file containing vector art, it is
rasterized—the mathematically defined lines and curves of the vector artwork are converted into the pixels or bits of
a bitmap image.
You can also bring PostScript artwork into Photoshop using the Place command, the Paste command, and the dragand-drop feature.
1 Choose File > Open.
2 Select the file you want to open, and click Open.
3 Indicate the desired dimensions, resolution, and mode. To maintain the same height-to-width ratio, select
Constrain Proportions.
4 To minimize jagged lines at the edges of artwork, select Anti-aliased.

See also
“About placing files” on page 74
“Copy between applications” on page 260

Open a Photo CD file
You can open Kodak Photo CD (PCD) files, including high-resolution files from Pro Photo CD discs. You cannot
save files in PCD format from Photoshop.
Note: You can find the PhotoCD plug-in on the Photoshop CS3 DVD (Goodies/Optional Plug-Ins/Kodak PhotoCD. The
ReadMe included in the DVD mentions where to copy the PhotoCD plug-ins and the color profiles.
1 Choose File > Open.
2 Select the PCD file you want to open, and click Open. If the file does not appear, select the option for showing all
files from the Files Of Type (Windows) or Show (Mac OS) menu.

PHOTOSHOP CS3 74
User Guide

3 Select options for the source image:
Pixel Size Specifies the pixel dimensions of the image. Keep in mind that the on-screen size of the opened image

depends on both the pixel size and resolution you choose.
Profile Specifies a device profile for color management.

4 Select options for the destination image:
Resolution Specifies the resolution of the opened image.
Color Space Specifies a color profile for the opened image.
Landscape or Portrait Specifies the orientation of the opened image.

Import PICT files and resources (Mac OS)
You can import object-oriented PICT files (such as those created with MacDraw and Canvas) as smooth-edged, or
anti-aliased, images. In Photoshop, the PICT Resource module lets you read PICT resources from a file—for
example, from another application.
Importing PICT files (Mac OS)
❖ Choose File > Import > Anti-aliased PICT.

Because the entire PICT file must be held in memory for this module to operate, you may not be able to use the
module with large PICT files.
The Anti-aliased PICT dialog box indicates the current file size and dimensions. To change the image dimensions,
enter new values for Width and Height. The file size is then updated. To maintain image proportions, select
Constrain Proportions.
You can choose Grayscale or RGB color mode for an anti-aliased PICT file.
Importing PICT resources (Mac OS)
❖ Choose File > Import > PICT Resource.

To preview a resource, click Preview. Click the arrows to step forward and backward through the resources. Note that
the number displayed for Resource refers to the resource’s position in ascending order in the resource fork and not
to the resource’s identification number.
Note: You can also open a file in the PICT Resource file format by choosing File > Open, choosing All Documents from
the Show pop-up menu, selecting the file you want to open, choosing PICT Resource from the Format pop-up menu, and
clicking Open. However, the Open command automatically opens the first resource in the file and does not display any
other PICT resources in the file.

Placing files
About placing files
The Place command adds a photo, art, or any Photoshop-supported file as a Smart Object to your document. Smart
Objects can be scaled, positioned, skewed, rotated, or warped without degrading the image.

PHOTOSHOP CS3 75
User Guide

See also
“About Smart Objects” on page 309

Place a file in Photoshop
1 Open the Photoshop document that is the destination for the placed art or photo.
2 Do one of the following:

• (Photoshop) Choose File > Place, select the file you want to place, and click Place.
• (Bridge) Select the file and choose File > Place > In Photoshop.
3 If you are placing a PDF or Illustrator (AI) file, the Place PDF dialog box appears. Select the page or image you
want to place, set the Crop options, and click OK. For more information on the Place PDF dialog box options, see
“Place PDF or Illustrator files in Photoshop” on page 76.

The placed artwork appears inside a bounding box at the center of the Photoshop image. The artwork maintains its
original aspect ratio; however, if the artwork is larger than the Photoshop image, it is resized to fit.
Note: In addition to the Place command, you can also add Adobe Illustrator art as a Smart Object by copying and
pasting the art from Illustrator into a Photoshop document. See “Paste Adobe Illustrator art into Photoshop” on page 76.
4 (Optional) Reposition or transform the placed artwork by doing any of the following:

• To reposition the placed art, position the pointer inside the bounding box of the placed artwork and drag, or in
the options bar, enter a value for X to specify the distance between the center point of the placed artwork and the
left edge of the image. Enter a value for Y to specify the distance between the center point of the placed artwork
and the top edge of the image.

• To scale the placed art, drag one of the corner handles of the bounding box or enter values for W and H in the
options bar. When dragging, hold down the Shift key to constrain proportions.

• To rotate the placed art, position the pointer outside the bounding box (the pointer turns into a curved arrow) and
drag, or enter a value (in degrees) for the Rotation option
in the options bar. The artwork rotates around the
center point of the placed artwork. To adjust the center point, drag it to a new location, or click a handle on the
Center Point icon
in the options bar.

• To skew the placed art, hold down Ctrl (Windows) or Command (Mac OS) and drag a side handle of the bounding box.
• To warp the placed art, choose Edit > Transform > Warp and then choose a warp from the Warp Style pop-up
menu in the options bar.
If you choose Custom from the Warp Style pop-up menu, drag the control points, a segment of the bounding box or
mesh, or an area within the mesh to warp the image.
5 If you’re placing a PDF, EPS, or Adobe Illustrator file, set the Anti-alias option in the options bar as desired. To
blend edge pixels during rasterization, select the Anti-alias option. To produce a hard-edged transition between edge
pixels during rasterization, deselect the Anti-alias option.
6 Do one of the following:

• Click Commit

in the options bar or press Enter (Windows) or Return (Mac OS) to commit the placed artwork

to a new layer.

• Click Cancel

in the options bar, or press Esc to cancel the placement.

PHOTOSHOP CS3 76
User Guide

See also
“Scale, rotate, skew, distort, apply perspective, or warp” on page 214
“Warp an item” on page 217

Place PDF or Illustrator files in Photoshop
When you place a PDF or Adobe Illustrator file, use the Place PDF dialog box to set options for placing the artwork.
1 With the destination Photoshop document open, place a PDF or Adobe Illustrator file.
2 Under Select in the Place PDF dialog box, select Page or Image, depending on what elements of the PDF
document you want to import. If the PDF file has multiple pages or images, click the thumbnail of the page or file
you want to place.

Note: Use the Thumbnail Size menu to adjust the thumbnail view in the preview window. The Fit Page option fits one
thumbnail in the preview window. A scroll bar appears if there are multiple items.
3 Under Options, choose from the Crop To menu to specify what part of the PDF or Illustrator (AI) document to

include:
Bounding Box Crops to the smallest rectangular region that includes all the text and graphics of the page. This

option eliminates extraneous white space.
Media Box Crops to the original size of the page.
Crop Box Crops to the clipping region (crop margins) of the PDF file.
Bleed Box Crops to the region specified in the PDF file for accommodating limitations inherent in production

processes such as cutting, folding, and trimming.
Trim Box Crops to the region specified for the intended finished size of the page.
Art Box Crops to the region specified in the PDF file for placing the PDF data into another application.

4 Click OK to close the Place PDF dialog box.
5 If necessary, set any positioning, scaling, skewing, rotating, warping, or anti-aliasing options in the options bar.
6 Click Commit

to place the artwork as a Smart Object on a new layer of the destination document.

Paste Adobe Illustrator art into Photoshop
You can copy art from Adobe Illustrator and paste it into a Photoshop document.
1 In Adobe Illustrator, specify preferences for the copy-and-paste behavior:

• To automatically rasterize the art when pasting it into a Photoshop document, turn off the PDF and the AICB (No
Transparency Support) options in the File Handling & Clipboard preferences.

• To paste the art as a Smart Object, rasterized image, path, or shape layer, turn on the PDF and the AICB (No Transparency Support) options in the File Handling & Clipboard preferences.
2 Open a file in Adobe Illustrator, select the art you want to copy, and choose Edit > Copy.
3 In Photoshop, open the document that you want to paste the Adobe Illustrator art into and then choose Edit >
Paste.

Note: If the PDF and the AICB (No Transparency Support) options are turned off in the File Handling & Clipboard
preferences of Adobe Illustrator, the art is automatically rasterized as it’s pasted into the Photoshop document. You can
skip the rest of the steps in this procedure.

PHOTOSHOP CS3 77
User Guide

4 In the Paste dialog box, select how you want to paste the Adobe Illustrator art and then click OK:
Smart Object Pastes the art as a Vector Smart Object that can be scaled, transformed, or moved without degrading
the image. As the art is placed, its file data is embedded in the Photoshop document on a separate layer.
Pixels Pastes the art as pixels that can be scaled, transformed, or moved before it is rasterized and placed on its own
layer in the Photoshop document.
Path Pastes the art as a path that can be edited with the pen tools, Path Selection tool, or Direct Selection tool. The
path is pasted into the layer that’s selected in the Layers palette.
Shape Layer Pastes the art as a new shape layer (a layer containing a path filled with the foreground color).

5 If you selected Smart Object or Pixels in the Paste dialog box, make any transformations you wish, and then click
Enter or Return to place the art.

See also
“About placing files” on page 74
“About Smart Objects” on page 309
“Path segments, components, and points” on page 371
“Create a shape on a shape layer” on page 359

High dynamic range images
About high dynamic range images
The dynamic range (ratio between dark and bright regions) in the visible world far exceeds the range of human vision
and of images that are displayed on a monitor or printed. But whereas human eyes can adapt to very different
brightness levels, most cameras and computer monitors can capture and reproduce only a fixed dynamic range.
Photographers, motion picture artists, and others working with digital images must be selective about what’s
important in a scene because they are working with a limited dynamic range.
High dynamic range (HDR) images open up a world of possibilities because they can represent the entire dynamic
range of the visible world. Because all the luminance values in a real-world scene are represented proportionately and
stored in an HDR image, adjusting the exposure of an HDR image is like adjusting the exposure when photographing
a scene in the real world. This capability lets you create blurs and other real-world lighting effects that look realistic.
Currently, HDR images are used mostly in motion pictures, special effects, 3D work, and some high-end photography.

PHOTOSHOP CS3 78
User Guide

A

C

B

Merging images of different exposures to create an HDR image
A. Image with shadow detail but highlights clipped B. Image with highlight detail but shadows clipped C. HDR image containing the dynamic
range of the scene

In Photoshop, the luminance values of an HDR image are stored using a floating-point numeric representation that’s
32 bits long (32-bits-per-channel). The luminance values in an HDR image are directly related to the amount of light
in a scene. This is not so with (non-floating point) 16-bits-per-channel (bpc) and 8-bpc image files, which can store
luminance values only from black to paper white; this represents an extremely small segment of the dynamic range
in the real world.
Adobe Photoshop CS3 now offers layers support for 32-bpc images, as well as access to more tools, filters, and
commands. 32 bit has been added as an option when creating new documents in Photoshop. For more information,
see below.
Another added feature is painting on 32-bpc images. Enhancements have been made to the Adobe Color Picker so
you can specify colors that have a brightness intensity that exceeds 1.0 (the equivalent of the 255 level in an 8-bit RGB
document). See also “About the HDR Color Picker (Photoshop Extended)” on page 83.
You can create an HDR image using multiple photographs, each captured at a different exposure. In Photoshop, the
Merge To HDR command lets you create HDR images from multiple photographs. Because an HDR image contains
brightness levels that far exceed the display capabilities of a standard 24-bit monitor or the range of tones in a printed
image, Photoshop lets you adjust the preview of the HDR image so it can be viewed on a computer monitor. If you
need to print the image or use Photoshop tools and filters that don’t work with HDR images, you can convert the
HDR image to an 8- or 16-bpc image.
Photoshop support for 32-bpc images

Use the following tools, adjustments, and filters with 32-bpc HDR images:
Adjustments Levels, Cut Down Saturation, Hue/Saturation, Channel Mixer, Photo Filter, and Exposure.

Note: Although the Exposure command can be used with 8- and 16-bpc images, it is designed for making exposure
adjustments to 32-bpc HDR images.

PHOTOSHOP CS3 79
User Guide

Blend Modes Normal, Dissolve, Behind, Clear, Darken, Multiply, Lighten, Color Darken, Linear Dodge (Add),
Color Lighter, Difference, Hue, Saturation, Color, and Luminosity.
Create new 32-bpc documents In the New dialog box, 32 bit is an option in the bit depth pop-up menu to the right
of the Color Mode pop-up menu.
Edit menu commands All commands including Fill, Stroke, Free Transform, and Transform.
File Formats Photoshop (PSD, PSB), Radiance (HDR), Portable Bit Map (PBM), OpenEXR, and TIFF.

Note: Although Photoshop cannot save an HDR image in the LogLuv TIFF file format, it can open and read a LogLuv
TIFF file.
Filters Average, Box Blur, Gaussian Blur, Motion Blur, Radial Blur, Shape Blur, Surface Blur, Add Noise, Clouds 1,

Clouds 2, Lens Flare, Smart Sharpen, Unsharp Mask, Emboss, De-Interlace, NTSC Colors, High Pass, Maximum,
Minimum, and Offset.
Image commands Duplicate, Image Size, Canvas Size, Pixel Aspect Ratio, Rotate Canvas, Calculation, Variable, and Trim.
Layers New layers, duplicate layers, adjustment layers (Levels, Hue/Saturation, Channel Mixer, Photo Filter, and

Exposure), fill layers, layer masks, layer styles, supported blending modes, and Smart Objects.
Modes RGB Color, Grayscale, conversion to 8 Bits/Channel or 16 Bits/Channel.
Pixel Aspect Ratio Support for square and non-square documents.
Selections Invert, Modify Border, Transform Selection, Save Selection and Load Selection.
Tools All tools in the toolbox except: Magnetic Lasso, Magic Wand, Spot Healing Brush, Healing Brush, Red Eye,
Color Replacement, Art History Brush, Magic Eraser, Background Eraser, Paint Bucket, Dodge, Burn, and Sponge.
Some tools work with supported blend modes only.

To work with certain Photoshop features, you can convert a 32-bpc image to a 16-bpc or an 8-bpc image. Do a Save
As and convert a copy of the image file to preserve the original.

Merge images to HDR
Use the Merge To HDR command to combine multiple images (with different exposures) of the same image or scene,
capturing the dynamic range of a scene in a single HDR image. You can choose to save the merged image as a 32-bpc
HDR image.
Note: It’s also possible to use the Merge To HDR command to save the merged image as an 8- or 16-bpc image. However,
only a 32-bpc image can store all the HDR image data; 8- and 16-bpc images will be clipped.
For information on taking photos to merge into HDR images, see Take photos for merging to HDR, below.
1 Do one of the following:

• (Photoshop) Choose File > Automate > Merge To HDR.
• (Bridge) Select the images you want to use and choose Tools > Photoshop > Merge To HDR. Skip to step 3.
2 In the Merge To HDR dialog box, click Browse, browse to select the images, and click Open.

To remove an item, select it in the Merge To HDR dialog box and click Remove.
Note: If you want to add a folder of images or images that are open in Photoshop, choose Folder or Open Files from the
Use menu.
3 (Optional) Select the Attempt To Automatically Align Source Images option if you held the camera in your hands
when you photographed the multiple images.

PHOTOSHOP CS3 80
User Guide

4 Click OK.

A second Merge To HDR dialog box displays thumbnails of the images being used in the merged result, a preview of
the merged result, a Bit Depth menu, and a slider for setting the white point preview.
5 If necessary, do one of the following to set the view options for the merged result preview:

• Click the Minus or Plus buttons below the preview image to zoom out or zoom in.
• Choose a view percentage or mode from the pop-up menu below the preview image.
6 (Optional) Deselect or select the thumbnails in the Sources filmstrip to specify which images to use in the merged
image.

Selecting the thumbnails in the Sources filmstrip

7 Choose a bit depth for the merged image from the Bit Depth menu.

Be sure to choose 32 Bits/Channel if you want the merged image to store the entire dynamic range data of the HDR
image. 8-bits and (non-floating point) 16-bpc images files cannot store the entire range of luminance values in an
HDR image.
8 Move the slider below the histogram to preview the merged image.

Moving the slider adjusts the image preview only. All the HDR image data remains intact in the merged image file.
If you’re saving the merged image as 32-bpc, the preview adjustment is stored in the HDR image file and applied
whenever the file is opened in Photoshop. The preview adjustment is always accessible and adjustable by choosing
View > 32-Bit Preview Options.
9 Click OK to create the merged image.

If you chose to save the merged image as an 8-bits or 16-bpc image, the HDR Conversion dialog box opens. Make
the exposure and contrast corrections to produce an image with the dynamic range (tonal range) you want. For more
information, see “Convert from 32 bits to 8 or 16 bpc” on page 81.
Take photos for merging to HDR

Keep the following tips in mind when you take photos to be combined with the Merge To HDR command:

• Secure the camera to a tripod.
• Take enough photos to cover the full dynamic range of the scene. You can try taking at least five to seven photos,
but you might need to take more exposures depending on the dynamic range of the scene. The minimum number
of photos should be three.

PHOTOSHOP CS3 81
User Guide

• Vary the shutter speed to create different exposures. Changing the aperture changes the depth of field in each
exposure and can produce lower-quality results. Changing the ISO or aperture may also cause noise or vignetting
in the image.

• In general, don’t use your camera’s auto-bracket feature, because the exposure changes are usually too small.
• The exposure differences between the photos should be one or two EV (exposure value) steps apart (equivalent to
about one or two f-stops apart).

• Don’t vary the lighting; for instance, don’t use a flash in one exposure but not the next.
• Make sure that nothing is moving in the scene. Exposure Merge works only with differently exposed images of the
identical scene.

Adjust dynamic range view for HDR images
The dynamic range of HDR images exceeds the display capabilities of standard computer monitors. When you open
an HDR image in Photoshop, it can look very dark or washed out. Photoshop lets you adjust the preview so that the
monitor displays an HDR image whose highlights and shadows aren’t washed out or too dark. The preview settings
are stored in the HDR image file (PSD, PSB, and TIFF only) and are applied whenever the file is opened in
Photoshop. Preview adjustments don’t edit the HDR image file, all the HDR image information remains intact. Use
the Exposure adjustment (Image > Adjustments > Exposure) to make exposure edits to the 32-bpc HDR image.
To view 32-bit readouts in the Info palette, click the Eyedropper icon in the Info palette and choose 32-Bit from the
pop-up menu.
1 Open a 32-bpc HDR image in Photoshop, and choose View > 32-Bit Preview Options.
2 In the 32-bit Preview Options dialog box, choose an option from the Method menu:
Exposure And Gamma Adjusts the brightness and contrast.
Highlight Compression Compresses the highlight values in the HDR image so they fall within the luminance values
range of the 8- or 16-bpc image file.

3 If you chose Exposure And Gamma, move the Exposure and Gamma sliders to adjust the brightness and contrast
of the image preview.
4 Click OK.

You can also adjust the preview of an HDR image open in Photoshop by clicking the triangle in the status bar of the
document window and choosing 32-Bit Exposure from the pop-up menu. Move the slider to set the white point for
viewing the HDR image. Double-click the slider to return to the default exposure setting. Since the adjustment is made
per view, you can have the same HDR image open in multiple windows, each with a different preview adjustment.
Preview adjustments made with this method are not stored in the HDR image file.

See also
“Adjust Exposure for HDR images” on page 173

Convert from 32 bits to 8 or 16 bpc
HDR images contain luminance levels that far exceed the luminance data that can be stored in 8- or 16-bpc image
files. You can make exposure and contrast corrections when converting a 32-bpc HDR image to 8 or 16 bpc to
produce an image with the dynamic range (tonal range) you want.
1 Open a 32-bpc image and choose Image > Mode > 16 Bits/Channel or 8 Bits/Channel.

PHOTOSHOP CS3 82
User Guide

2 In the HDR Conversion dialog box, choose a method for adjusting the brightness and contrast in the image:
Exposure And Gamma Lets you manually adjust the brightness and contrast of the HDR image.
Highlight Compression Compresses the highlight values in the HDR image so they fall within the luminance values
range of the 8- or 16-bpc image file. No further adjustments are necessary; this method is automatic. Click OK to
convert the 32-bpc image.
Equalize Histogram Compresses the dynamic range of the HDR image while trying to preserve some contrast. No
further adjustments are necessary; this method is automatic. Click OK to convert the 32-bpc image.
Local Adaptation Adjusts the tonality in the HDR image by calculating the amount of correction necessary for local

brightness regions throughout the image.
3 (Optional) Click the arrow to display the toning curve and histogram. The histogram shows the luminance values
in the original HDR image. The red tick marks along the horizontal axis are in 1 EV (approximately 1 f-stop) increments. The toning curve is active only for the Local Adaptation method.
4 Do any of the following:

• If you chose Exposure And Gamma, move the Exposure slider to adjust the gain and move the Gamma slider to
adjust the contrast.

• If you chose Local Adaptation, move the Radius slider to specify the size of the local brightness regions. Move the
Threshold slider to specify how far apart two pixels’ tonal values must be before they’re no longer part of the same
brightness region. You can also use the toning curve to make adjustments.
Note: The toning curve usually lets you make limited changes from point to point and attempts to equalize your changes
across the points. If you select the Corner option after inserting a point on the curve, the limit is removed and no equalization is performed when you insert and move a second point. You’ll notice that the curve becomes angular at a point
with the Corner option applied.

A

B

Toning curve adjustment using the Corner option
A. Inserting a point displays the Corner option. B. Adjusting new point makes the curve angular at the point where the Corner option is used.

5 (Optional) To save your 32-bit toning options as a file, click Save. Type a name for the file in the Save dialog box
and click Save.

You can reuse the saved 32-bit toning option file. Click Load to convert another 32-bpc image to an 8- or 16-bpc
image.

PHOTOSHOP CS3 83
User Guide

6 Click OK to convert the 32-bpc image.

See also
“Curves overview” on page 163

About the HDR Color Picker (Photoshop Extended)
The HDR Color Picker allows you to accurately view and select colors for use in 32-bit HDR images. As in the regular
Adobe Color Picker, you select a color by clicking a color field and adjusting the color slider. The Intensity slider
allows you to adjust the brightness of a color to match the intensity of the colors in the HDR image you’re working
with. A Preview area lets you view swatches of a selected color to see how it will display at different exposures and
intensities.
A

B
C

D

E
F
G

H

HDR Color Picker
A. Preview area B. Adjusted color C. Original color D. 32-bit floating point values E. Intensity slider F. Picked color G. Color slider
H. Color values

See also
“Adobe Color Picker overview” on page 119
“Adjust dynamic range view for HDR images” on page 81
Display the HDR Color Picker
❖ With a 32-bpc image open, do one of the following:

• In the toolbox, click the foreground or background color selection box.
• In the Color palette, click the Set Foreground Color or Set Background Color selection box.
The color picker is also available when features let you choose a color. For example, by clicking the color swatch in
the options bar for some tools, or the eyedroppers in some color adjustment dialog boxes.

PHOTOSHOP CS3 84
User Guide

Choose Colors for HDR images

The lower part of the HDR Color Picker functions like the regular color picker does with 8- or 24-bit images. Click
in the color field to select a color and move the color slider to change hues, or use the HSB or RGB fields to enter
numeric values for a particular color. In the color field, brightness increases as you move from bottom to top, and
saturation increases as you move from left to right.
Use the Intensity slider to adjust the brightness of the color. The color value plus the intensity value are converted to
32-bit floating point number values in your HDR document.
1 Select a color by clicking in the color field and moving the color slider, or by entering HSB or RGB numeric values,
as in the Adobe Color Picker.
2 Adjust the Intensity slider to boost or reduce the color’s brightness. The new color swatch in the Preview scale at

the top of the color picker shows the effect of increasing or decreasing stops for the selected color.
The Intensity Stops correspond inversely to exposure setting stops. If you boost the Exposure setting of the HDR
image two stops, reducing the Intensity stops by two will maintain the same color appearance as if the HDR image
exposure and the color intensity were both set to 0.
If you know the exact 32-bit RGB values for the color you want, you can enter them directly in the 32-bit value RGB
fields.
3 (Optional) Adjust settings for the Preview area.
Preview Stop Size Sets the stop increments for each preview swatch. For example, a setting of 3 results in swatches
of -9, -6, -3, +3, +6, +9. These swatches let you preview the appearance of your selected color at different exposure
settings.
Relative to Document Select to adjust the preview swatches to reflect the current exposure setting for the image. For

example, if the document exposure is set higher, the new preview swatch will be lighter than the color selected in the
color picker’s color field, to show the effect of the higher exposure on the selected color. If the current exposure is set
to 0 (the default), checking or unchecking this option will not change the new swatch.
4 (Optional) Click Add to Swatches to add the selected color to the Swatches palette.
5 Click OK.

Paint on HDR images (Photoshop Extended)
You can edit and add effects to HDR/32-bpc images using any of the following Photoshop tools: Brush, Pencil, Pen,
Shape, Clone Stamp, Pattern Stamp, Eraser, Gradient, Blur, Sharpen, Smudge, and History Brush. You can also use
the Text tool to add 32-bpc text layers to an HDR image.
When editing or painting on HDR images, you can preview your work at different exposure settings using either the
32-Bit Exposure slider in the document info area or the 32-Bit Preview Options dialog box (View > 32-Bit Preview
Options). The HDR Color Picker also lets you preview your selected foreground color at different intensity settings,
to match different exposure settings in an HDR image.
1 Open an HDR image.
2 (Optional) Set the exposure for the image. See “Adjust dynamic range view for HDR images” on page 81.
3 For the Brush or Pencil tools, click the foreground color to open the HDR Color Picker and select a color. For the

Text tool, click the color chip in the Text tool options bar to set the text color.
The Preview area of the HDR Color Picker helps you select and adjust a foreground color in relation to different
exposure settings in the HDR image. See “About the HDR Color Picker (Photoshop Extended)” on page 83.
To view the effects of painting at different HDR exposures, use the Window > Arrange > New Window command to
open simultaneous views of the same HDR image, then set each window to a different exposure using the Exposure
slider in the document status bar area.

85

Chapter 4: Camera Raw
Adobe Photoshop Camera Raw software works with Adobe Photoshop, Adobe After Effects, and Adobe Bridge. You
can use Photoshop Camera Raw software to import and adjust camera raw, JPEG, and TIFF files.

Introduction to Camera Raw
About camera raw files
A camera raw file contains unprocessed, uncompressed grayscale picture data from a digital camera’s image sensor,
along with information about how the image was captured (metadata). Photoshop Camera Raw software interprets
the camera raw file, using information about the camera and the image’s metadata to construct and process a color
image.
Think of a camera raw file as your photo negative. You can reprocess the file at any time, achieving the results that
you want by making adjustments for white balance, tonal range, contrast, color saturation, and sharpening. When
you adjust a camera raw image, the original camera raw data is preserved. Adjustments are stored as metadata in an
accompanying sidecar file, in a database, or in the file itself (in the case of DNG format).
When you shoot JPEG files with your camera, the camera automatically processes the JPEG to enhance and
compress the image. You generally have little control over how this processing occurs. Shooting camera raw images
with your camera gives you greater control than shooting JPEG images, because camera raw does not lock you into
processing done by your camera. You can still edit JPEG and TIFF images in Camera Raw, but you will be editing
pixels that were already processed by the camera. Camera raw files always contain the original, unprocessed pixels
from the camera.
To shoot camera raw images, you need to set your camera to save files in its own camera raw file format.
Note: The Photoshop Raw format (.raw) is a file format for transferring images between applications and computer
platforms. Don’t confuse Photoshop raw with camera raw file formats.
Digital cameras capture and store camera raw data with a linear tone response curve (gamma 1.0). Both film and the
human eye have a nonlinear, logarithmic response to light (gamma greater than 2). An unprocessed camera raw
image viewed as a grayscale image would seem very dark, because what appears twice as bright to the photosensor
and computer seems less than twice as bright to the human eye.

About Camera Raw
Camera Raw software is included as a plug-in with Adobe After Effects and Adobe Photoshop, and also adds
functionality to Adobe Bridge. Camera Raw gives each of these applications the ability to import and work with
camera raw files. You can also use Camera Raw to work with JPEG and TIFF files.
You must have Photoshop or After Effects installed to open files in the Camera Raw dialog box from Bridge.
However, if Photoshop or After Effects is not installed, you can still preview the images and see their metadata in
Bridge. If another application is associated with the image file type, it’s possible to open the file in that application
from Bridge.

PHOTOSHOP CS3 86
User Guide

Using Bridge, you can apply, copy, and clear image settings, and you can see previews and metadata for camera raw
files without opening them in the Camera Raw dialog box. The preview in Bridge is a JPEG image generated using
the current image settings; the preview is not the raw camera data itself, which would appear as a very dark grayscale
image.
Note: A caution icon
appears in the thumbnails and preview image in the Camera Raw dialog box while the preview
is generated from the camera raw image.
You can modify the default settings that Camera Raw uses for a particular model of camera. For each camera model,
you can also modify the defaults for a particular ISO setting or a particular camera (by serial number). You can
modify and save image settings as presets for use with other images.
When you use Camera Raw to make adjustments (including straightening and cropping) to a camera raw image, the
image’s original camera raw data is preserved. The adjustments are stored for each image in either the Camera Raw
database, as metadata embedded in the image file, or in a sidecar XMP file (a metadata file that accompanies a camera
raw file). For more information, see “Specify where Camera Raw settings are stored” on page 104.
After you process and edit a camera raw file using the Camera Raw plug-in, an icon
thumbnail in Bridge.

appears in the image

If you open a camera raw file in Photoshop, you can save the image in other image formats, such as PSD, JPEG, Large
Document Format (PSB), TIFF, Cineon, Photoshop Raw, PNG, or PBM. From the Camera Raw dialog box in
Photoshop, you can save the processed files in Digital Negative (DNG), JPEG, TIFF, or Photoshop (PSD) formats.
Although Photoshop Camera Raw software can open and edit a camera raw image file, it cannot save an image in a
camera raw format.
Note: In Photoshop, the Camera Raw dialog box is automatically suppressed when you use a batch of files for a web photo
gallery, picture package, or contact sheet.
As new versions of Camera Raw become available, you can update this software by installing a new version of the
plug-in. You can check for updates to Adobe software by choosing Help > Updates.
For up-to-date documentation for Camera Raw, go to the Adobe website at
www.adobe.com/go/learn_ps_camerarawhelp.
Different camera models save camera raw images in many different formats, and the data must be interpreted differently for these formats. Camera Raw includes profiles for many camera models, and it can interpret many camera
raw formats.
Note: For a list of supported cameras and for more information about Camera Raw, see
www.adobe.com/go/learn_ps_cameraraw.

About the Digital Negative (DNG) format
The Digital Negative (DNG) format is a non-proprietary, publicly documented, and widely supported format for
storing raw camera data. Hardware and software developers use DNG because it results in a flexible workflow for
processing and archiving camera raw data. You may also use DNG as an intermediate format for storing images that
were originally captured using a proprietary camera raw format.
Because DNG metadata is publicly documented, software readers such as Camera Raw do not need camera-specific
knowledge to decode and process files created by a camera that supports DNG. If support for a proprietary format
is discontinued, users may not be able to access images stored in that format, and the images may be lost forever.
Because DNG is publicly documented, it is far more likely that raw images stored as DNG files will be readable by
software in the distant future, making DNG a safer choice for archival storage.

PHOTOSHOP CS3 87
User Guide

DNG is an extension of the TIFF 6.0 format and is compatible with the TIFF-EP standard. It is possible (but not
required) for a DNG file to simultaneously comply with both the Digital Negative specification and the TIFF-EP
standard.
Metadata for adjustments made to images stored as DNG files can be embedded in the DNG file itself instead of in
a sidecar XMP file or in the Camera Raw database.
You can convert camera raw files to the DNG format by using the Adobe DNG Converter or the Camera Raw dialog
box. For more information on the DNG format and DNG Converter, see www.adobe.com/go/learn_ps_dng.

Processing images with Camera Raw
1. Copy camera raw files to your hard disk, organize them, and (optionally) convert them to DNG.

Before you do any work on the images that your camera raw files represent, transfer them from the camera’s memory
card, organize them, give them useful names, and otherwise prepare them for use. Use the Get Photos From Camera
command in Bridge to accomplish these tasks automatically.
2. Open the image files in Camera Raw.

You can open camera raw files in Camera Raw from Bridge, After Effects, or Photoshop. You can also open JPEG
and TIFF files in Camera Raw from Bridge. (See “Open images in Camera Raw” on page 92.)
To see a video tutorial on importing images with Camera Raw, go to the Adobe website at
www.adobe.com/go/vid0005.
3. Adjust color.

Color adjustments include white balance, tone, and saturation. You can make most adjustments on the Basic tab, and
then use controls on the other tabs to fine-tune the results. If you want Camera Raw to analyze your image and apply
approximate tonal adjustments, click Auto on the Basic tab.
To apply the settings used for the previous image, or to apply the default settings for the camera model, camera, or
ISO settings, choose the appropriate command from the Camera Raw Settings menu
. (See “Apply saved Camera
Raw settings” on page 105.)
To see a video tutorial on adjusting images with Camera Raw, go to the Adobe website at
www.adobe.com/go/vid0006.
To see a video tutorial on adjusting multiple images with Camera Raw, go to the Adobe website at
www.adobe.com/go/vid0007.
4. Make other adjustments and image corrections.

Use other tools and controls in the Camera Raw dialog box to perform such tasks as sharpening the image, reducing
noise, correcting for lens defects, and retouching.
5. (Optional) Save image settings as a preset or as default image settings.

To apply the same adjustments to other images later, save the settings as a preset. To save the adjustments as the
defaults to be applied to all images from a specific camera model, a specific camera, or a specific ISO setting, save
the image settings as the new Camera Raw defaults. (See “Save, reset, and load Camera Raw settings” on page 103.)

PHOTOSHOP CS3 88
User Guide

6. Set workflow options for Photoshop.

Set options to specify how images are saved from Camera Raw and how Photoshop should open them. You can
access the Workflow Options settings by clicking the link beneath the image preview in the Camera Raw dialog box.
7. Save the image, or open it in Photoshop or After Effects.

When you finish adjusting the image in Camera Raw, you can apply the adjustments to the camera raw file, open the
adjusted image in Photoshop or After Effects, save the adjusted image to another format, or cancel and discard
adjustments. If you open the Camera Raw dialog box from After Effects or Photoshop, the Save and Done buttons
are unavailable.
Save Applies the Camera Raw settings to the images and saves copies of them in JPEG, PSD, TIFF, or DNG format.

Press Alt (Windows) or Option (Mac OS) to suppress the Camera Raw Save Options dialog box and save the files
using the last set of save options. (See “Save a camera raw image in another format” on page 92.)
Open or OK Opens copies of the camera raw image files (with the Camera Raw settings applied) in Photoshop or

After Effects. The original camera raw image file remains unaltered. Press Shift while clicking Open to open the raw
file in Photoshop as a Smart Object. At any time, you can double-click the Smart Object layer that contains the raw
file to adjust the Camera Raw settings.
Done Closes the Camera Raw dialog box and stores file settings either in the camera raw database file, in the sidecar

XMP file, or in the DNG file.
Cancel Cancels the adjustments specified in the Camera Raw dialog box.

PHOTOSHOP CS3 89
User Guide

Camera Raw dialog box overview
A

B

C

H

D

I

J

E

F

G

K

Camera Raw dialog box
A. Filmstrip B. Toggle Filmstrip C. Camera, file name, and Exif information D. Toggle full screen mode E. Image adjustment tabs
F. Histogram G. Camera Raw Settings menu H. Zoom levels I. Click to display workflow options J. Navigation arrows K. Adjustment sliders

Note: Some controls, such as the Workflow Options link, that are available when you open the Camera Raw dialog box
from Bridge or Photoshop are not available when you open the Camera Raw dialog box from After Effects.
Camera Raw Settings menu

To open the Camera Raw Settings menu, click the button
in the upper-right corner of any of the image
adjustment tabs. Several of the commands in this menu are also available from the Edit > Develop Settings menu in
Bridge.
Camera Raw view controls
Zoom tool
Sets the preview zoom to the next higher preset value when you click the preview image. Alt-click
(Windows) or Option-click (Mac OS) to use the next lower zoom value. Drag the Zoom tool in the preview image
to zoom in on a selected area. To return to 100%, double-click the Zoom tool.
Hand tool Moves the image in the preview window if the preview image is set at a zoom level higher than 100%.
Hold down the spacebar to temporarily activate the Hand tool while using another tool. Double-click the Hand tool
to fit the preview image to the window.
Select Zoom Level Choose a magnification setting from the menu or click the Select Zoom Level buttons.
Preview Displays a preview of the image adjustments made in the current tab, combined with the settings in the

other tabs. Deselect to show the image with the original settings of the current tab combined with the settings in the
other tabs.

PHOTOSHOP CS3 90
User Guide

RGB Shows the red, green, and blue values of the pixel under the pointer in the preview image.
Shadows and Highlights Displays shadow and highlight clipping. Clipped shadows appear in blue, and clipped

highlights appear in red. Highlight clipping is shown if any one of the three RGB channels is clipped (fully saturated
with no detail). Shadow clipping is shown if all three RGB channels are clipped (black with no detail).
Image adjustment tabs
Basic Adjust white balance, color saturation, and tonality.
Tone Curve Fine-tune tonality using a Parametric curve and a Point curve.
Detail Sharpen images or reduce noise.
HSL / Grayscale Fine-tune colors using Hue, Saturation, and Luminance adjustments.
Split Toning Color monochrome images or create special effects with color images.
Lens Corrections Compensate for chromatic aberration and vignetting caused by the camera lens.
Camera Calibration Correct a color cast in the shadows and adjust non-neutral colors to compensate for the
difference between the behavior of your camera and the Camera Raw profile for your camera model.
Presets Save and apply sets of image adjustment settings as presets.

Work with the Camera Raw cache in Bridge
When you view camera raw files in Adobe Bridge, the thumbnails and previews use either the default settings or your
adjusted settings. The cache in Bridge and the Camera Raw cache store data for the file thumbnails, metadata, and
file information. Caching this data shortens the loading time when you return to a previously viewed folder.
Because caches can become very large, you may want to purge the cache or limit its size. You can also purge and
regenerate the cache if you suspect that it is corrupted or old. Purging the cache deletes thumbnail information and
metadata added since the camera raw file was opened in Bridge.
Note: The Camera Raw cache holds data for about 200 images for each gigabyte of disk storage allocated to it. By default,
the Camera Raw cache is set to a maximum size of 1 GB. You can increase its limit in the Camera Raw preferences.
1 In Bridge, choose Edit > Camera Raw Preferences (Windows) or Bridge > Camera Raw Preferences (Mac OS), or,
with the Camera Raw dialog box open, click the Open Preferences Dialog button
.
2 Do any of the following:

• To change the cache size, enter a Maximum Size value.
• To purge the camera raw cache, click the Purge Cache button.
• To change the location of the camera raw cache, click Select Location.

Navigating, opening, and saving images
Process, compare, and rate multiple images in Camera Raw
The most convenient way to work with multiple camera raw images is to use the Filmstrip view in Camera Raw,
which opens by default when you open multiple images in Camera Raw from Bridge.
Images can have three states in Filmstrip view: deselected, selected (but not active), and active (also selected). In
general, adjustments are applied to all selected images.

PHOTOSHOP CS3 91
User Guide

You can also synchronize settings to apply settings from the active image to all selected images. You can quickly apply
a set of adjustments to an entire set of images—such as all shots taken under the same conditions—and then do finetuning on the individual shots later, after you’ve determined which you’ll use for your final output.

• To select an image, click its thumbnail. To select a range of images, Shift-click two thumbnails. To add an image
to a selection, Ctrl-click (Windows) or Command-click (Mac OS) its thumbnail.

• To change which image is active without changing which images are selected, click a navigation arrow

at

the bottom of the preview pane.

• To apply settings from the active image to all selected images, click the Synchronize button at the top of the
Filmstrip pane and choose which settings to synchronize.

• To apply a star rating, click a rating under the image thumbnail.
• To mark selected images for deletion, click Mark For Deletion

.

A red cross appears in the thumbnail of an image marked for deletion. The file is sent to the Recycle Bin (Windows) or
Trash (Mac OS) when you close the Camera Raw dialog box. (If you decide to keep an image that you marked for deletion,
select it in the Thumbnail pane and click Mark For Deletion again, before you close the Camera Raw dialog box.)

Automating image processing with Camera Raw
You can create an action to automate the processing of image files with Camera Raw. You can automate the editing
process, and the process of saving the files in formats such as PSD, DNG, JPEG, Large Document Format (PSB),
TIFF, and PDF. In Photoshop, you can also use the Batch command, the Image Processor, or the Create Droplet
command to process one or more image files. The Image Processor is especially useful for saving image files in
different file formats during the same processing session.
Here are some tips for automating the processing of camera raw image files:

• When you record an action, first select Image Settings from the Camera Raw Settings menu in the Camera Raw
dialog box. In this way, the settings particular to each image (from the Camera Raw database or sidecar XMP files)
are used to play back the action.

• If you plan to use the action with the Batch command, you may want to use the Save As command and choose the
file format when saving the camera raw image.

• When you use an action to open a camera raw file, the Camera Raw dialog box reflects the settings that were in
effect when the action was recorded. You may want to create different actions for opening camera raw image files
with different settings.

• When using the Batch command, select Override Action “Open” Commands. Any Open commands in the action
will then operate on the batched files rather than the files specified by name in the action. Deselect Override
Action “Open” Commands only if you want the action to operate on open files or if the action uses the Open
command to retrieve needed information.

• When using the Batch command, select Suppress File Open Options Dialogs to prevent the display of the Camera
Raw dialog box as each camera raw image is processed.

• When using the Batch command, select Override Action “Save As” Commands if you want to use the Save As
instructions from the Batch command instead of the Save As instructions in the action. If you select this option,
the action must contain a Save As command, because the Batch command does not automatically save the source
files. Deselect Override Action “Save As” Commands to save the files processed by the Batch command in the
location specified in the Batch dialog box.

• When creating a droplet, select Suppress File Open Options Dialogs in the Play area of the Create Droplet dialog
box. This prevents the display of the Camera Raw dialog box as each camera raw image is processed.

PHOTOSHOP CS3 92
User Guide

See also
“Convert files with the Image Processor” on page 618
“Processing a batch of files” on page 618

Open images in Camera Raw
• To process raw images in Camera Raw, select one or more camera raw files in Bridge, and then choose File > Open
In Camera Raw or press Ctrl+R (Windows) or Command+R (Mac OS). When you finish making adjustments in
the Camera Raw dialog box, click Done to accept changes and close the dialog box. You can also click Open to
open a copy of the adjusted image in Photoshop.

• To process JPEG or TIFF images in Camera Raw, select one or more JPEG or TIFF files in Bridge, and then choose
File > Open In Camera Raw or press Ctrl+R (Windows) or Command+R (Mac OS). When you finish making
adjustments in the Camera Raw dialog box, click Done to accept changes and close the dialog box. You can specify
whether JPEG or TIFF images with Camera Raw settings are always opened in Camera Raw in the JPEG and TIFF
Handling section of the Camera Raw preferences. You can also specify that JPEG and TIFF images are opened in
Camera Raw in the Thumbnail section of the Bridge preferences and the File Handling section of the Photoshop
preferences.

• To import camera raw images in Photoshop, select one or more camera raw files in Bridge, and then choose File >
Open With > Photoshop CS3. (You can also choose File > Open In Photoshop, and browse to select camera raw
files.) When you finish making adjustments in the Camera Raw dialog box, click Open to accept changes. Press
Shift while clicking Open to open the image as a Smart Object in Photoshop. At any time, you can double-click
the Smart Object layer that contains the raw file to adjust the Camera Raw settings.
Shift-double-click a thumbnail in Bridge to open a camera raw image in Photoshop without opening the Camera
Raw dialog box. Hold down Shift while choosing File > Open to open multiple selected images.

• To import camera raw images in After Effects using Bridge, select one or more camera raw files in Bridge, and
then choose File > Place In After Effects. (You can also choose a File > Import command in After Effects and
browse to select camera raw files.) When you finish making adjustments in the Camera Raw dialog box, click OK
to accept changes.

• To import TIFF and JPEG files into After Effects using Camera Raw, select File > Import in After Effects, select
All Files from the Enable menu (Mac OS) or Files of Type menu (Windows) in the After Effects Import dialog box.
Select the file to import, select Camera Raw from the Format menu, and click Open.

• Placing or dragging image stacks from Bridge into After Effects imports them as an image sequence. Add an extra
bullet specific to importing camera raw files as a sequence into After Effects. Camera Raw settings applied to the
first camera raw file upon import are applied to the remaining files in the sequence unless an XMP sidecar file is
present for any subsequent file in the sequence. In that case, the settings in the XMP file or in the DNG file are
applied to that specific frame in the sequence, all other frames use the settings that the first file in the sequence
specifies.

Save a camera raw image in another format
You can save camera raw files from the Camera Raw dialog box in PSD, TIFF, JPEG, or DNG formats.
When you use the Save command in the Camera Raw dialog box, files are placed in a queue to be processed and
saved. This is useful if you are processing several files in the Camera Raw dialog box and saving them in the same
format.
1 In the Camera Raw dialog box, click the Save button in the lower-left corner of the dialog box.

PHOTOSHOP CS3 93
User Guide

Alt-click (Windows) or Option-click (Mac OS) Save to suppress the Camera Raw Save Options dialog box when
saving a file.
2 In the Save Options dialog box, specify the following options:
Destination Specifies where to save the file. If necessary, click the Select Folder button and navigate to the location.
File Naming Specifies the file name using a naming convention that includes elements such as date and camera serial

number. Using informative file names based on a naming convention helps you keep image files organized.
3 Choose a file format from the Format menu.
4 Click Save.
Format options
Digital Negative Saves a copy of the camera raw file in the DNG file format.

• Compressed (lossless) Uses lossless compression, meaning that no information is lost while reducing the file size.
• Convert To Linear Image Stores the image data in an interpolated (demosaiced) format. The resulting interpolated
image can be interpreted by other software even if that software does not have a profile for the digital camera that
captured the image.
• Embed Original Raw File Stores all of the original camera raw image data in the DNG file.
• JPEG Preview Embeds a JPEG preview in the DNG file. If you decide to embed a JPEG preview, you can choose
the preview size. If you embed JPEG previews, other applications can view the contents of the DNG file without
parsing the camera raw data.
JPEG Saves copies of the camera raw files in JPEG (Joint Photographic Experts Group) format. To specify the
amount of compression, enter a value from 0 to 12 or choose from the menu. Entering a higher value, or choosing
High or Maximum, applies less compression and increases file size and image quality. JPEG format is commonly
used to display photographs and other continuous-tone images in web photo galleries, slideshows, presentations, and
other online services.
TIFF Saves copies of the camera raw files as TIFF (Tagged-Image File Format) files. Specify whether to apply no
compression, or LZW or ZIP file compression. TIFF is a flexible bitmap image format supported by virtually all
paint, image-editing, and page-layout applications. TIFF provides greater compression and compatibility with other
applications than does PSD format.
Photoshop Saves copies of the camera raw files in the PSD file format. You can specify whether to preserve cropped

pixel data in the PSD file.

Making color and tonal adjustments in Camera Raw
Using histogram and RGB levels in Camera Raw
A histogram is a representation of the number of pixels at each luminance value in an image. A histogram that has
nonzero values for each luminance value indicates an image that takes advantage of the full tonal scale. A histogram
that doesn’t use the full tonal range corresponds to a dull image that lacks contrast. A histogram with a spike at the
left side indicates shadow clipping; a histogram with a spike on the right side indicates highlight clipping.
Select Shadows or Highlights to see, in the preview image, which pixels are being clipped. For more information, see
“Preview highlight and shadow clipping in Camera Raw” on page 94.

PHOTOSHOP CS3 94
User Guide

One common task for adjusting an image is to spread out the pixel values more evenly from left to right on the
histogram, instead of having them bunched up at one end or the other.
A histogram is made up of three layers of color that represent the red, green, and blue color channels. White appears
when all three channels overlap; yellow, magenta, and cyan appear when two of the RGB channels overlap (yellow
equals the red + green channels, magenta equals the red + blue channels, and cyan equals the green + blue channels).
The histogram changes automatically as you adjust the settings in the Camera Raw dialog box.
The RGB values of the pixel under the pointer (in the preview image) appear below the histogram.
Note: You can also use the Color Sampler tool to place up to nine color samplers in the preview image. The RGB values
appear above the preview image. To remove a color sampler, Alt-click (Windows) or Option-click (Mac OS) it. To clear
the color samplers, click Clear Samplers.

The Camera Raw dialog box displays the RGB values of the pixel under the pointer.

Preview highlight and shadow clipping in Camera Raw
Clipping occurs when a pixel’s color values are higher than the highest value or lower than the lowest value that can
be represented in the image; overbright values are clipped to output white, and overdark values are clipped to output
black. The result is a loss of image detail.

• To see which pixels are being clipped with the rest of the preview image, select Shadows or Highlights options
beneath the histogram.

• To see only the pixels that are being clipped, press Alt (Windows) or Option (Mac OS) while dragging the
Exposure, Recovery, or Black sliders.
For highlights, pixels that are clipped in all color channels appear white. For shadows, pixels that are clipped in all
color channels appear black. Clipping in one or two channels is shown by the primary color (red, green, blue) or a
combined color (cyan, magenta, yellow).
Note: In some cases, clipping occurs because the color space that you are working has a gamut that is too small. If your
colors are being clipped, consider working in a color space with a large gamut, such as ProPhoto RGB.

White balance controls in Camera Raw
In very simple terms, adjusting the white balance is a matter of identifying what objects in the image should be
neutral-colored (white or gray) and then adjusting the colors in the image to make those objects neutral-colored. A
white or gray object in a scene takes on the color cast by the ambient light or flash used to shoot the picture. When
you use the White Balance tool to specify an object that should be white or gray, Camera Raw can determine the
color of the light in which the scene was shot and then adjust for scene lighting automatically.
Color temperature (in Kelvins) is used as a measure of scene lighting because natural and incandescent light sources
give off light in a predictable distribution according to their temperature.

PHOTOSHOP CS3 95
User Guide

A digital camera records the white balance at the time of exposure as a metadata entry. The Camera Raw plug-in
reads this value and makes it the initial setting when you open the file in the Camera Raw dialog box. This setting
usually yields the correct color temperature, or nearly so. You can adjust the white balance if it is not quite right.
Note: Not all color casts are a result of incorrect white balance. Use the controls in the Calibrate tab to correct a color
cast that remains after the white balance is adjusted.
The Basic tab in the Camera Raw dialog box has three controls for correcting a color cast in an image:
White Balance Camera Raw applies the white balance setting and changes the Temperature and Tint properties in

the Basic tab accordingly. Use these controls to fine-tune the color balance.

• As Shot Uses the camera’s white balance settings, if they are available.
• Auto Calculates the white balance based on the image data.
Note: If Camera Raw doesn’t recognize the white balance setting of a camera, choosing As Shot is the same as choosing Auto.
Temperature Sets the white balance to a custom color temperature. Decrease Temperature to correct a photo taken

with a lower color temperature of light; the Camera Raw plug-in makes the image colors bluer to compensate for the
lower color temperature (yellowish) of the ambient light. Conversely, increase Temperature to correct a photo taken
with a higher color temperature of light; the image colors become warmer (yellowish) to compensate for the higher
color temperature (bluish) of the ambient light.
Note: The range and units for the Temperature and Tint controls are different when you are adjusting a non-camera raw
image, such as a TIFF or JPEG image. For instance, Camera Raw provides a true-temperature adjustment slider for raw
files from 2,000 Kelvin to 50,000 Kelvin. For JPEG or TIFF files, Camera Raw attempts to approximate a different color
temperature or white balance, but because the original value was already used to alter the pixel data in the file, Camera
Raw does not provide the true Kelvin temperature scale. In these instances an approximate scale of -100 to 100 is used
in place of the temperature scale.
A

B

C

Correcting the white balance
A. Moving the Temperature slider to the right corrects a photo taken with a higher color temperature of light B. Moving the Temperature slider
to the left corrects a photo taken with a lower color temperature of light C. Photo after color temperature adjustment

PHOTOSHOP CS3 96
User Guide

Tint Sets the white balance to compensate for a green or magenta tint. Decrease Tint to add green to the image;
increase Tint to add magenta.

To adjust the white balance quickly, select the White Balance tool
, and then click an area in the preview image
that should be a neutral gray or white. The Temperature and Tint properties adjust to make the selected color exactly
neutral (if possible). If you’re clicking whites, choose a highlight area that contains significant white detail rather than a
specular highlight. You can double-click the White Balance button to reset White Balance to As Shot.

Adjust tone in Camera Raw
You adjust the image tonal scale using the tone controls in the Basic tab.
When you click Auto at the top of the tone controls section of the Basic tab, Camera Raw analyzes the camera raw
image and makes automatic adjustments to the tone controls (Exposure, Recovery, Fill Light, Blacks, Brightness, and
Contrast).
You can also apply automatic settings separately for individual tone controls. To apply an automatic adjustment to
an individual tone control, such as Exposure or Recovery, press Shift and double-click the slider. To return an
individual tone control to its original value, double-click its slider.
When you adjust tone automatically, Camera Raw ignores any adjustments previously made in other tabs (such as
fine-tuning of tone in the Curves tab). For this reason, you should usually apply automatic tone adjustments first—
if at all—to get an initial approximation of the best settings for your image. If you are very careful during shooting
and have deliberately shot with different exposures, you probably don’t want to undo that work by applying
automatic tone adjustments. On the other hand, you can always try clicking Auto and then undo the adjustments if
you don’t like them.
Previews in Bridge use the default image settings. If you want the default image settings to include automatic tone
adjustments, select Apply Auto Tone Adjustments in the Default Image Settings section of the Camera Raw preferences.
Note: If you are comparing images based on their previews in Bridge, you may want to leave the Apply Auto Tone Adjustments preference deselected, which is the default. Otherwise, you’ll be comparing images that have already been
adjusted.
As you make adjustments, keep an eye on the end points of the histogram, or use the shadow and highlight clipping
previews.
While moving the Exposure, Recovery, or Blacks slider, hold down Alt (Windows) or Option (Mac OS) to preview
where highlights or shadows are clipped. Move the slider until clipping begins, and then reverse the adjustment
slightly. (For more information, see “Preview highlight and shadow clipping in Camera Raw” on page 94.)

• To manually adjust a tone control, drag the slider, type a number in the text box, or select the value in the text box
and press the Up or Down Arrow key.

• To reset a value to its default, double-click the slider control.
Exposure Adjusts the overall image brightness, with a greater effect in the high values. Decrease Exposure to darken

the image; increase Exposure to brighten the image. The values are in increments equivalent to f-stops. An
adjustment of +1.50 is similar to widening the aperture 1-1/2 stops. Similarly, an adjustment of -1.50 is similar to
reducing the aperture 1-1/2 stops. (Use Recovery to bring highlight values down.)
Recovery Attempts to recover details from highlights. Camera Raw can reconstruct some details from areas in which

one or two color channels are clipped to white.

PHOTOSHOP CS3 97
User Guide

Fill Light Attempts to recover details from shadows, without brightening blacks. Camera Raw can reconstruct some

details from areas in which one or two color channels are clipped to black. Using Fill Light is similar to using the
shadows portion of the Photoshop Shadow/Highlight filter or the After Effects Shadow/Highlight effect.
Blacks Specifies which input levels are mapped to black in the final image. Increasing Blacks expands the areas that
are mapped to black. This sometimes creates the impression of increased contrast in the image. The greatest change
is in the shadows, with much less change in the midtones and highlights. Using the Blacks slider is similar to using
the black point slider for input levels when using the Photoshop Levels command or the After Effects Levels effect.
Brightness Adjusts the brightness or darkness of the image, much as the Exposure property does. However, instead

of clipping the image in the highlights or shadows, Brightness compresses the highlights and expands the shadows
when you move the slider to the right. Often, the best way to use this control is to set the overall tonal scale by first
setting Exposure, Recovery, and Blacks; then set Brightness. Large Brightness adjustments can affect shadow or
highlight clipping, so you may want to readjust the Exposure, Recovery, or Blacks property after adjusting
Brightness.
Contrast Increases or decreases image contrast, mainly affecting midtones. When you increase contrast, the middleto-dark image areas become darker, and the middle-to-light image areas become lighter. Generally, you use the
Contrast property to adjust the contrast of the midtones after setting the Exposure, Blacks, and Brightness values.

Fine-tune tone curves in Camera Raw
Use tone curves to fine-tune images after you’ve made tone adjustments in the Basic tab.The tone curves represent
changes made to the tonal scale of an image. The horizontal axis represents the original tone values of the image
(input values), with black on the left and progressively lighter values toward the right. The vertical axis represents
the changed tone values (output values), with black on the bottom and progressing to white at the top.
If a point on the curve moves up, the output is a lighter tone; if it moves down, the output is a darker tone. A straight,
45-degree line indicates no changes to the tone response curve: the original input values exactly match the output
values.
Use the tone curve in the Parametric tab to adjust the values in specific tonal ranges in the image. The areas of the
curve affected by the region properties (Highlights, Lights, Darks, or Shadows) depend on where you set the split
controls at the bottom of the graph. The middle region properties (Darks and Lights) mostly affect the middle region
of the curve. The Highlight and Shadows properties mostly affect the ends of the tonal range.
❖ To adjust tone curves, do any of the following:

• Drag the Highlights, Lights, Darks, or Shadows slider in the Parametric tab. You can expand or contract the curve
regions that the sliders affect by dragging the region divider controls along the horizontal axis of the graph.

• Drag a point on the curve in the Point tab. As you drag the point, the Input and Output tonal values are displayed
beneath the tone curve.

• Choose an option from the Curve menu in the Point tab. The setting you choose is reflected in the Point tab, but
not in the settings in the Parametric tab. Medium Contrast is the default setting.

PHOTOSHOP CS3 98
User Guide

Clarity, Saturation, and Vibrance controls in Camera Raw
You can change the color saturation (vividness or color purity) of all colors by adjusting the Clarity, Vibrance, and
Saturation controls on the Basic tab. (To adjust saturation for a specific range of colors, use the controls on the HSL
/ Grayscale tab.)
Clarity Adds depth to an image by increasing local contrast. This setting is similar to a large-radius unsharp mask.

When using this setting, it is best to zoom in to 100% or greater. To maximize the effect, increase the setting until
you see halos near the edge details of the image and then reduce the setting slightly.
Vibrance Adjusts the saturation so that clipping is minimized as colors approach full saturation, changing the

saturation of all lower-saturated colors with less effect on the higher-saturated colors. Vibrance also prevents skin
tones from becoming oversaturated.
Saturation Adjusts the saturation of all image colors equally from -100 (monochrome) to +100 (double the

saturation).

HSL / Grayscale controls in Camera Raw
You can use the controls in the HSL / Grayscale tab to adjust individual color ranges. For example, if a red object
looks too vivid and distracting, you can decrease the Reds values in the nested Saturation tab.
The following nested tabs contain controls for adjusting a color component for a specific color range:
Hue Changes the color. For example, you can change a blue sky (and all other blue objects) from cyan to purple.
Saturation Changes the color vividness or purity of the color. For instance, you can change a blue sky from gray to

highly saturated blue.
Luminance Changes the brightness of the color range.

If you select Convert To Grayscale, you see only one nested tab:
Grayscale Mix Use controls in this tab to specify the contribution of each color range to the grayscale version of the

image.

Tone a grayscale image in Camera Raw
Use the controls in the Split Toning tab to color a grayscale image. You can add one color throughout the tonal range,
such as a sepia appearance, or create a split tone result, in which a different color is applied to the shadows and the
highlights. The extreme shadows and highlights remain black and white.
You can also apply special treatments, such as a cross-processed look, to a color image.
1 Select a grayscale image. (This can be an image that you converted to grayscale by selecting Convert To Grayscale
in the HSL / Grayscale tab.)
2 In the Split Toning tab, adjust the Hue and Saturation properties for the highlights and shadows. Hue sets the color
of the tone; Saturation sets the magnitude of the result.
3 Adjust the Balance control to balance the influence between the Highlight and Shadow controls. Positive values
increase the influence of the Shadow controls; negative values increase the influence of the Highlight controls.

Adjust color rendering for your camera in Camera Raw
For each camera model it supports, Camera Raw uses profiles to process raw images. The profiles are produced by
photographing a color target under different white-balanced lighting conditions. When you set white balance,
Camera Raw uses the profiles for your camera to extrapolate color information.

PHOTOSHOP CS3 99
User Guide

Sometimes colors rendered by the Camera Raw plug-in do not look as expected. The cause may be a difference
between a camera’s profile and the profile in Camera Raw for that camera model. Alternatively, the photo may have
been taken under nonstandard lighting conditions beyond the compensating range of the Camera Raw plug-in.
To render non-neutral colors differently, use the Hue and Saturation controls in the Calibrate tab to adjust the
settings for the profile built into Camera Raw. You can also specify whether to use the profiles built into Camera Raw
or a profile built into the file itself.
1 In the Calibrate tab, choose a profile from the Camera Profile menu.

Important: The options in the Camera Profile menu vary, depending on whether the file has a profile embedded and
whether a newer version of the profile has become available in Camera Raw.
ACR 2.4, 3.0, or higher Higher version numbers represent newer and improved camera profiles for some cameras. If

you only see a lower version number, such as 2.4, your camera’s profiles didn’t require updating. If multiple options
are available, you may want to choose a lower version number for consistent behavior with legacy images.
Embedded Use the profile embedded in the current file. TIFF, JPEG, and DNG files can have embedded profiles.

2 Adjust the Shadow Tint property to remove a color cast in the shadows. Usually, decreasing Shadow Tint adds
green to the shadow areas, and increasing Shadow Tint adds magenta.
3 Use the Hue and Saturation controls to adjust the red, green, and blue in the image. Look at the preview image as

you make adjustments until the image looks correct to you. In general, adjust the hue first, and then adjust its
saturation.
4 Adjustments made in the Calibrate tab affect the selected image in the Camera Raw dialog box. If you want to save
the adjustments and make them the default image settings for the files from a specific camera, choose Save New
Camera Raw Defaults from the Camera Raw Settings menu
.

Note: To save settings as defaults for a specific camera (by serial number) or for a specific lighting condition (by ISO
number), you can also modify the Default Image Settings preferences in the Camera Raw preferences. (See “Save, reset,
and load Camera Raw settings” on page 103.)

Compensate for chromatic aberration in Camera Raw
Chromatic aberration is a common defect caused by the failure of the lens to focus different frequencies (colors) to
the same spot. In one type of chromatic aberration, the image from each color of light is in focus, but each image is
a slightly different size. This type of aberration is seen as a complementary color fringing in areas away from the
center of the image. For example, you may see a red fringe on the side of an object toward the center of the image,
and cyan fringe on the side of the object away from the center of the image.

Original image (top), and after fixing chromatic aberration (bottom)

PHOTOSHOP CS3 100
User Guide

Another type of chromatic artifact affects the edges of specular highlights, such as those found when light is reflected
off of the surface of rippled water or edges of polished metal. This situation usually results in a purple fringe around
each specular highlight. Similar-colored fringing can occur along edges between dark objects and very bright
objects.
1 Zoom into an area near the corner of the preview image. For the best results, the area should contain very dark or
black detail against a very light or white background. Look for the color fringing.
2 In the Lens Corrections tab, adjust any of these controls:
Fix Red/Cyan Fringe Adjusts the size of the red channel relative to the green channel. This compensates for red/cyan

color fringing.
Fix Blue/Yellow Fringe Adjusts the size of the blue channel relative to the green channel. This compensates for
blue/yellow color fringing.
Defringe Desaturates colored fringing around specular highlights. Choose All Edges to correct color fringing for all

edges, including any sharp change in color values. If choosing All Edges results in thin grey lines near edges or other
unwanted effects, choose Highlight Edges to correct color fringing only in edges of highlighting, where fringing is
most likely to occur. Choose Off to turn off defringing.
Look at the preview image as you move each slider left or right. If you’re adjusting red/cyan color fringing, hold down
Alt (Windows) or Option (Mac OS) to hide the blue/yellow color fringing. Similarly, hold down Alt (Windows) or
Option (Mac OS) while adjusting the blue/yellow color fringing to hide the red/cyan color fringing. The goal is to
reduce the color fringing as much as possible.

Compensate for lens vignetting in Camera Raw
Vignetting is a lens defect that causes the edges, especially the corners, of an image to be darker than the center. Use
controls in the Lens Vignetting section of the Lens Correction tab to compensate for vignetting.
1 Increase Amount to lighten the corners, or decrease Amount to darken them.
2 Decrease Midpoint to apply the adjustment to a larger area away from the corners, or increase Midpoint to restrict
the adjustment to an area closer to the corners.

Modifying images with Camera Raw
Rotate images with Camera Raw
• Click the Rotate Image 90˚ Counterclockwise button
• Click the Rotate Image 90˚ Clockwise button

(or press L).

(or press R).

Note: Using commands in the Edit menu, you can also rotate images in Bridge without opening the Camera Raw dialog box.

Straighten images in Camera Raw
1 In the Camera Raw dialog box, select the Straighten tool

.

2 Drag the Straighten tool in the preview image to establish what’s horizontal or vertical.

Note: The Crop tool is active immediately after you use the Straighten tool.

PHOTOSHOP CS3 101
User Guide

Crop selected images in Camera Raw
1 In the Camera Raw dialog box, select the Crop tool

.

To constrain your initial crop area to a specific aspect ratio, hold the mouse button down as you select the Crop tool,
and choose an option from the menu. To apply a constraint to a previously applied crop, Ctrl-click (Mac OS) or rightclick (Windows) on the crop.
2 Drag in the preview image to draw the crop area box.
3 To move, scale, or rotate the crop area, drag the crop area or its handles.

When you are finished, the cropped area of the image remains visible, but is dimmed in the image preview.
Note: To cancel the crop operation, press Esc with the Crop tool active, or click and hold the Crop tool button and choose
Clear Crop from the menu. To cancel the crop and close the Camera Raw dialog box without processing the camera raw
image file, click the Cancel button or deselect the Crop tool and press Esc.

Remove red-eye in Camera Raw
1 Zoom the image in to at least 100%.
2 In the Toolbar, select the Red Eye Removal tool

.

3 Drag a selection in the photo around the red eye.

Camera Raw sizes the selection to match the pupil. You can adjust the size of the selection by dragging its edges.
4 Drag the Pupil Size slider on the toolbar to the right to increase the size of the area corrected.
5 Drag the Darken slider to the right to darken the pupil area within the selection and the iris area outside the
selection.

Deselect Show Overlay to turn off the selection and check your correction.
Note: Move between multiple selected red eye areas by clicking the selection.

Retouch images in Camera Raw
The Retouch tool lets you repair a selected area of an image with a sample from another area.
1 Select the Retouch tool

from the toolbar.

2 Select one of the following from the Type menu:
Heal Matches the texture, lighting, and shading of the sampled area to the selected area.
Clone Applies the sampled area of the image to the selected area.

3 (Optional) In the toolbar, drag the Radius slider to specify the size of the area that the Retouch tool affects.
4 Move the Retouch tool into the photo and click the part of the photo to retouch. A red and white dashed circle

appears over the selected area. The green and white dashed circle designates the sampled area of the photo used to
clone or heal.
5 Do any of the following:

• To specify the sampled area, drag inside the green and white circle to move it to another area of the image.
• To specify the selected area being cloned or healed, drag inside the red and white circle.
• To adjust the size of the circles, move the pointer over the edge of either circle until it changes to a double-pointing
arrow, and then drag to make both circles larger or smaller.

PHOTOSHOP CS3 102
User Guide

• To cancel the operation, press Backspace (Windows) or Delete (Mac OS).
Repeat this procedure for each area of the image that needs retouching. To remove all sample areas and start over,
click the Clear All button in the Toolbar.

Adjust sharpening in Camera Raw
The sharpening controls on the Detail tab adjust edge definition in the image. Camera Raw provides four adjustments to help you fine-tune image sharpness.
Use the Apply Sharpening To preference in the Camera Raw preferences to specify whether sharpening is applied to
all images or just to previews.
1 Zoom the preview image to at least 100%.
2 In the Detail tab, adjust any of these controls:
Amount Adjusts edge definition. Increase the Amount value to increase sharpening. A value of zero (0) turns off

sharpening. In general, set Amount to a lower value for cleaner images. The adjustment is a variation of Unsharp
Mask, which locates pixels that differ from surrounding pixels based on the threshold you specify and increases the
pixels’ contrast by the amount you specify. When opening a camera raw image file, the Camera Raw plug-in calculates the threshold to use based on camera model, ISO, and exposure compensation.
Radius Adjusts the size of the details that sharpening is applied to. Photos with very fine details may need a lower

setting. Photos with larger details may be able to use a larger radius. Using too large a radius generally results in
unnatural-looking results.
Detail Adjusts how much high-frequency information is sharpened in the image and how much the sharpening

process emphasizes edges. Lower settings primarily sharpen edges to remove blurring. Higher values are useful for
making the textures in the image more pronounced.
Masking Controls an edge mask. With a setting of zero (0), everything in the image receives the same amount of
sharpening. With a setting of 100, sharpening is mostly restricted to those areas near the strongest edges. Press Alt
(Windows) or Option (Mac OS) while dragging this slider to see the areas to be sharpened (white) versus the areas
masked out (black).

Reducing noise in Camera Raw
The Noise Reduction section of the Detail tab has controls for reducing image noise, the extraneous visible artifacts
that degrade image quality. Image noise includes luminance (grayscale) noise, which makes an image look grainy,
and chroma (color) noise, which is usually visible as colored artifacts in the image. Photos taken with high ISO
speeds or less-sophisticated digital cameras can have noticeable noise.
The Luminance control reduces grayscale noise, and the Color control reduces chroma noise. Moving a slider to zero
turns off noise reduction.
When making Luminance Smoothing or Color Noise Reduction adjustments, first zoom in on the preview image to
at least 100% to see the noise reduction previewed.

PHOTOSHOP CS3 103
User Guide

Moving Luminance Smoothing slider right reduces grayscale noise (above right), and moving Color Noise Reduction slider right reduces
chroma noise (below right).

Camera Raw settings
Save, reset, and load Camera Raw settings
You can reuse the adjustments that you’ve made to an image. You can save all of the current Camera Raw image
settings, or any subset of them, as a preset or as a new set of defaults. The default settings apply to a specific camera
model, a specific camera serial number, or a specific ISO setting, depending on the settings in the Default Image
Settings section of the Camera Raw preferences.
Presets appear by name in the Presets tab, in the Edit > Develop Settings menu in Bridge, in the context menu for
camera raw images in Bridge, and in the Apply Presets submenu of the Camera Raw Settings menu in the Camera
Raw dialog box. Presets are not listed in these locations if you don’t save them to the Camera Raw settings folder.
However, you can use the Load Settings command to browse for and apply settings saved elsewhere.
You can save and delete presets using the buttons at the bottom of the Presets tab.
❖ Click the Camera Raw Settings menu button

, and choose a command from the menu:

Save Settings Saves the current settings as a preset. Choose which settings to save in the preset, and then name and
save the preset.
Save New Camera Raw Defaults Saves the current settings as the new default settings for other images taken with the

same camera, with the same camera model, or with the same ISO setting. Select the appropriate options in the
Default Image Settings section of the Camera Raw preferences to specify whether to associate the defaults with a
specific camera’s serial number or with an ISO setting.
Reset Camera Raw Defaults Restores the original default settings for the current camera, camera model, or ISO

setting.
Load Settings Opens the Load Raw Conversion Settings dialog box, in which you browse to the settings file, select
it, and then click Load.

PHOTOSHOP CS3 104
User Guide

Specify where Camera Raw settings are stored
Choose a preference to specify where the settings are stored. The XMP files are useful if you plan to move or store
the image files and want to retain the camera raw settings. You can use the Export Settings command to copy the
settings in the Camera Raw database to sidecar XMP files or embed the settings in Digital Negative (DNG) files.
When a camera raw image file is processed with Camera Raw, the image settings are stored in one of two places: the
Camera Raw database file or a sidecar XMP file. Settings for DNG files are typically stored in the DNG files
themselves, as with TIFF and JPEG files.
Note: When you import a sequence of camera raw files in After Effects, the settings for the first file are applied to all files
in the sequence that do not have their own XMP sidecar files. After Effects does not check the Camera Raw database.
You can set a preference to determine where settings are stored. When you reopen a camera raw image, all settings
default to the values used when the file was last opened. Image attributes (target color space profile, bit depth, pixel
size, and resolution) are not stored with the settings.
1 In Bridge, choose Edit > Camera Raw Preferences (Windows) or Bridge > Camera Raw Preferences (Mac OS).
2 In the Camera Raw Preferences dialog box, choose one of the following from the Save Image Settings In menu:
Camera Raw Database Stores the settings in a Camera Raw database file in the folder Document and Settings/[user

name]/Application Data/Adobe/CameraRaw (Windows) or Users/[user name]/Library/Preferences (Mac OS). This
database is indexed by file content, so the image retains camera raw settings even if the camera raw image file is
moved or renamed.
Sidecar “.xmp” Files Stores the settings in a separate file, in the same folder as the camera raw file, with the same base

name and an .xmp extension. This option is useful for long-term archiving of raw files with their associated settings,
and for the exchange of camera raw files with associated settings in multiuser workflows. These same sidecar XMP
files can store IPTC (International Press Telecommunications Council) data or other metadata associated with a
camera raw image file. If you open files from a read-only volume such as a CD or DVD, be sure to copy the files to
your hard disk before opening them. The Camera Raw plug-in cannot write an XMP file to a read-only volume and
writes the settings to the Camera Raw database file instead. You can view XMP files in Bridge by choosing View >
Show Hidden Files.
Important: If you are using a revision control system to manage your files and are storing settings in sidecar XMP files,
keep in mind that you must check your sidecar files in and out to make changes to camera raw images; similarly, you
must manage (e.g., rename, move, delete) XMP sidecar files together with their camera raw files. Bridge, Photoshop,
After Effects, and Camera Raw take care of this file synchronization when you work with files locally.
If you store the camera raw settings in the Camera Raw database and plan to move the files to a different location
(CD, DVD, another computer, and so forth), you can use the Export Settings To XMP command to export the
settings to sidecar XMP files.
3 If you want to store all adjustments to DNG files in the DNG files themselves, select Ignore Sidecar “.xmp” Files
in the DNG File Handling section of the Camera Raw Preferences dialog box.

Copy and paste Camera Raw settings
In Bridge, you can copy and paste the Camera Raw settings from one image file to another.
1 In Bridge, select a file and choose Edit > Develop Settings > Copy Camera Raw Settings.
2 Select one or more files and choose Edit > Develop Settings > Paste Settings.

You can also right-click (Windows) or Control-click (Mac OS) image files to copy and paste using the context menu.

PHOTOSHOP CS3 105
User Guide

3 In the Paste Camera Raw Settings dialog box, choose which settings to apply.

Apply saved Camera Raw settings
1 In Bridge or in the Camera Raw dialog box, select one or more files.
2 In Bridge, choose Edit > Develop Settings or right-click a selected file. Or, in the Camera Raw dialog box, choose
Camera Raw Settings
.
3 Choose one of the following:
Image Settings Uses the settings from the selected camera raw image. This option is available only from the Settings
menu in the Camera Raw dialog box.
Camera Raw Defaults Uses the saved default settings for a specific camera, camera model, or ISO setting.
Previous Conversion Uses the settings from the previous image of the same camera, camera model, or ISO setting.
A preset name Uses the settings (which can be a subset of all image settings) saved as a preset.

Applying a preset

Note: You can also apply presets from the Presets tab.

Export Camera Raw settings and DNG previews
If you store file settings in the Camera Raw database, you can use the Export Settings To XMP command to copy the
settings to sidecar XMP files or embed them in DNG files. This is useful for preserving the image settings with your
camera raw files when you move them.
You can also update the JPEG previews embedded in DNG files.
1 Open the files in the Camera Raw dialog box.
2 If you are exporting settings or previews for multiple files, select their thumbnails in the Filmstrip view.
3 In the Camera Raw Settings menu

, choose Export Settings To XMP or Update DNG Previews.

The sidecar XMP files are created in the same folder as the camera raw image files. If you saved the camera raw image
files in DNG format, the settings are embedded in the DNG files themselves.

PHOTOSHOP CS3 106
User Guide

Camera Raw Workflow options
Workflow options specify settings for all files output from Camera Raw, including the color bit depth, color space,
and pixel dimensions. Workflow options determine how Photoshop opens these files, but do not affect how After
Effects imports a camera raw file. Workflow settings do not affect the camera raw data itself.
You can see and change these Workflow settings at the bottom of the Camera Raw dialog box.
Space Specifies the target color profile. Generally, set Space to the value you use for your Photoshop RGB working
space. The source profile for camera raw image files is usually the camera-native color space. The profiles listed in
the Space menu are built into Camera Raw. To use a color space that’s not listed in the Space menu, choose ProPhoto
RGB, and then convert to the working space of your choice when the file opens in Photoshop.
Depth Specifies whether the file opens as an 8-bpc or 16-bpc image in Photoshop.
Size Specifies the pixel dimensions of the image when imported into Photoshop. The default pixel dimensions are

those used to photograph the image. To resample the image, use the Size menu.
For square-pixel cameras, choosing a smaller-than-native size can speed processing when you are planning a smaller
final image. Picking a larger size is similar to upsampling in Photoshop.
For non-square pixel cameras, the native size is the size that most closely preserves the total pixel count. Selecting a
different size minimizes the resampling that Camera Raw needs to perform, resulting in slightly higher image
quality. The best quality size is marked with an asterisk (*) in the Size menu.
Note: You can always change the pixel size of the image after it opens in Photoshop.
Resolution Specifies the resolution at which the image is printed. This setting does not affect the pixel dimensions.

For example, a 2048 x 1536 pixel image, when printed at 72 dpi, is approximately 28-1/2 x 21-1/4 inches. When
printed at 300 dpi, the same image is approximately 6-3/4 x 5-1/8 inches. You can also use the Image Size command
to adjust resolution in Photoshop.
Open In Photoshop As Smart Objects Causes Camera Raw images to open in Photoshop as a Smart Object layer

instead of a background layer when you click the Open button. To override this preference for selected images, press
Shift when clicking Open.

107

Chapter 5: Color
Color can be described in several ways using a color model such as RGB or CMYK. As you work in your image, you
specify colors using one of the color models. In Photoshop you choose the approach to color that’s appropriate for
your image and how it’s being used.

About color
Understanding color
Knowing how colors are created and how they relate to each other lets you work more effectively in Photoshop.
Instead of achieving an effect by accident, you’ll produce consistent results thanks to an understanding of basic color
theory.
Primary colors

Additive primaries are the three colors of light (red, green, and blue) that produce all the colors in the visible
spectrum when added together in different combinations. Adding equal parts of red, blue, and green light produces
white. The complete absence of red, blue, and green light results in black. Computer monitors are devices that use
the additive primaries to create color.
R

G

B

Additive colors (RGB)
R. Red G. Green B. Blue

Subtractive primaries are pigments, which create a spectrum of colors in different combinations. Unlike monitors,
printers use subtractive primaries (cyan, magenta, yellow, and black pigments) to produce colors through subtractive
mixing. The term “subtractive” is used because the primary colors are pure until you begin mixing them together,
resulting in colors that are less pure versions of the primaries. For example, orange is created through the subtractive
mixing of magenta and yellow together.

PHOTOSHOP CS3 108
User Guide

C

M

Y

K

Subtractive colors (CMYK)
C. Cyan M. Magenta Y. Yellow K. Black

The color wheel

If you’re new to adjusting color components, it helps to keep a standard color wheel diagram on hand when you work
on color balance. You can use the color wheel to predict how a change in one color component affects other colors
and also how changes translate between RGB and CMYK color models.
0/360
R

M

Y

270

90

B

G

C
180

Color wheel
R. Red Y. Yellow G. Green C. Cyan B. Blue M. Magenta

For example, you can decrease the amount of any color in an image by increasing the amount of its opposite on the
color wheel—and vice versa. Colors that lie opposite each other on the standard color wheel are known as complementary colors. Similarly, you can increase and decrease a color by adjusting the two adjacent colors on the wheel,
or even by adjusting the two colors adjacent to its opposite.
In a CMYK image, you can decrease magenta either by decreasing the amount of magenta or by increasing its
complement, which is green (the color on the opposite side of the color wheel from magenta). In an RGB image, you
can decrease magenta by removing red and blue or by adding green. All of these adjustments result in an overall color
balance containing less magenta.

See also
“Choose a color with the Adobe Color Picker” on page 120

Color models, spaces, and modes
A color model describes the colors we see and work with in digital images. Each color model, such as RGB, CMYK,
or HSB, represents a different method (usually numeric) for describing color.

PHOTOSHOP CS3 109
User Guide

A color space is a variant of a color model and has a specific gamut (range) of colors. For example, within the RGB
color model are a number of color spaces: Adobe RGB, sRGB, ProPhoto RGB, and so on.
Each device, like your monitor or printer, has its own color space and can only reproduce colors in its gamut. When
an image moves from one device to another, image colors may change because each device interprets the RGB or
CMYK values according to its own color space. You can use color management when moving images to ensure that
most colors are the same or similar enough so they appear consistent. See “Why colors sometimes don’t match” on
page 128.
In Photoshop, a document’s color mode determines which color method is used to display and print the image you’re
working on. Photoshop bases its color modes on the color models that are useful for images used in publishing. You
can choose from RGB (Red, Green, Blue), CMYK (Cyan, Magenta, Yellow, Black), Lab Color (based on CIE L* a* b*),
and Grayscale. Photoshop also includes modes for specialized color output such as Indexed Color and Duotone.
Color modes determine the number of colors, the number of channels, and the file size of an image. Choosing a color
mode also determines which tools and file formats are available.
When you work with the colors in an image, you are adjusting numerical values in the file. It’s easy to think of a
number as a color, but these numerical values are not absolute colors in themselves—they only have a color meaning
within the color space of the device that is producing the color.

See also
“Color modes” on page 110

Adjusting color hue, saturation, and brightness
Based on the human perception of color, the HSB model describes three fundamental characteristics of color:
Hue Color reflected from or transmitted through an object. It is measured as a location on the standard color wheel,
expressed as a degree between 0˚ and 360˚. In common use, hue is identified by the name of the color, such as red,
orange, or green.
Saturation Strength or purity of the color (sometimes called chroma). Saturation represents the amount of gray in
proportion to the hue, measured as a percentage from 0% (gray) to 100% (fully saturated). On the standard color
wheel, saturation increases from the center to the edge.
Brightness Relative lightness or darkness of the color, usually measured as a percentage from 0% (black) to 100%

(white).
0

H

100

360
100

S

B

0

HSB color model
H. Hue S. Saturation B. Brightness

0

PHOTOSHOP CS3 110
User Guide

Color modes
RGB Color mode
Photoshop RGB Color mode uses the RGB model, assigning an intensity value to each pixel. In 8-bits-per-channel
images, the intensity values range from 0 (black) to 255 (white) for each of the RGB (red, green, blue) components
in a color image. For example, a bright red color might have an R value of 246, a G value of 20, and a B value of 50.
When the values of all three components are equal, the result is a shade of neutral gray. When the values of all components are 255, the result is pure white; when the values are 0, pure black.
RGB images use three colors, or channels, to reproduce colors on-screen. In 8-bits-per-channel images, the three
channels translate to 24 (8 bits x 3 channels) bits of color information per pixel. With 24-bit images, the three
channels can reproduce up to 16.7 million colors per pixel. With 48-bit (16-bits-per-channel) and 96-bit (32-bitsper-channel) images, even more colors can be reproduced per pixel. In addition to being the default mode for new
Photoshop images, the RGB model is used by computer monitors to display colors. This means that when working
in color modes other than RGB, such as CMYK, Photoshop interpolates the CMYK image to RGB for display onscreen.
Although RGB is a standard color model, the exact range of colors represented can vary, depending on the application or display device. The RGB Color mode in Photoshop varies according to the working space setting that you
specify in the Color Settings dialog box.

See also
“About color working spaces” on page 146

CMYK Color mode
In the CMYK mode, each pixel is assigned a percentage value for each of the process inks. The lightest (highlight)
colors are assigned small percentages of process ink colors; the darker (shadow) colors higher percentages. For
example, a bright red might contain 2% cyan, 93% magenta, 90% yellow, and 0% black. In CMYK images, pure white
is generated when all four components have values of 0%.
Use the CMYK mode when preparing an image to be printed using process colors. Converting an RGB image into
CMYK creates a color separation. If you start with an RGB image, it’s best to edit first in RGB and then convert to
CMYK at the end of your process. In RGB mode, you can use the Proof Setup commands to simulate the effects of
a CMYK conversion without changing the actual image data. You can also use CMYK mode to work directly with
CMYK images scanned or imported from high-end systems.
Although CMYK is a standard color model, the exact range of colors represented can vary, depending on the press
and printing conditions. The CMYK Color mode in Photoshop varies according to the working space setting that
you specify in the Color Settings dialog box.

See also
“About color working spaces” on page 146
“Soft-proof colors” on page 137

PHOTOSHOP CS3 111
User Guide

Lab Color mode
The CIE L*a*b* color model (Lab) is based on the human perception of color. The numeric values in Lab describe
all the colors that a person with normal vision sees. Because Lab describes how a color looks rather than how much
of a particular colorant is needed for a device (such as a monitor, desktop printer, or digital camera) to produce
colors, Lab is considered to be a device-independent color model. Color management systems use Lab as a color
reference to predictably transform a color from one color space to another color space.
The Lab Color mode has a lightness component (L) that can range from 0 to 100. In the Adobe Color Picker and Color
palette, the a component (green-red axis) and the b component (blue-yellow axis) can range from +127 to –128.
Lab images can be saved in Photoshop, Photoshop EPS, Large Document Format (PSB), Photoshop PDF, Photoshop
Raw, TIFF, Photoshop DCS 1.0, or Photoshop DCS 2.0 formats. You can save 48-bit (16-bits-per-channel) Lab
images in Photoshop, Large Document Format (PSB), Photoshop PDF, Photoshop Raw, or TIFF formats.
Note: The DCS 1.0 and DCS 2.0 formats convert the file to CMYK when opened.

Grayscale mode
Grayscale mode uses different shades of gray in an image. In 8-bit images, there can be up to 256 shades of gray. Every
pixel of a grayscale image has a brightness value ranging from 0 (black) to 255 (white). In 16 and 32-bit images, the
number of shades in an image is much greater than in 8-bit images.
Grayscale values can also be measured as percentages of black ink coverage (0% is equal to white, 100% to black).
Grayscale mode uses the range defined by the working space setting that you specify in the Color Settings dialog box.

See also
“About color working spaces” on page 146

Bitmap mode
Bitmap mode uses one of two color values (black or white) to represent the pixels in an image. Images in Bitmap
mode are called bitmapped 1-bit images because they have a bit depth of 1.

Duotone mode
Duotone mode creates monotone, duotone (two-color), tritone (three-color), and quadtone (four-color) grayscale
images using one to four custom inks.

See also
“About duotones” on page 498

Indexed Color mode
Indexed Color mode produces 8-bit image files with up to 256 colors. When converting to indexed color, Photoshop
builds a color lookup table (CLUT), which stores and indexes the colors in the image. If a color in the original image
does not appear in the table, the program chooses the closest one or uses dithering to simulate the color using
available colors.

PHOTOSHOP CS3 112
User Guide

Although its palette of colors is limited, indexed color can reduce file size yet maintain the visual quality needed for
multimedia presentations, web pages, and the like. Limited editing is available in this mode. For extensive editing,
you should convert temporarily to RGB mode. Indexed color files can be saved in Photoshop, BMP, DICOM, GIF,
Photoshop EPS, Large Document Format (PSB), PCX, Photoshop PDF, Photoshop Raw, Photoshop 2.0, PICT, PNG,
Targa, or TIFF formats.

Multichannel mode
Multichannel mode images contain 256 levels of gray in each channel and are useful for specialized printing. Multichannel mode images can be saved in Photoshop, Large Document Format (PSB), Photoshop 2.0, Photoshop Raw,
or Photoshop DCS 2.0 formats.
These guidelines apply when converting images to Multichannel mode:

• Color channels in the original image become spot color channels in the converted image.
• Converting a CMYK image to Multichannel mode creates cyan, magenta, yellow, and black spot channels.
• Converting an RGB image to Multichannel mode creates cyan, magenta, and yellow spot channels.
• Deleting a channel from an RGB, CMYK, or Lab image automatically converts the image to Multichannel mode.
• To export a multichannel image, save it in Photoshop DCS 2.0 format.

Converting between color modes
Convert an image to another color mode
You can change an image from its original mode (source mode) to a different mode (target mode). When you choose
a different color mode for an image, you permanently change the color values in the image. For example, when you
convert an RGB image to CMYK mode, RGB color values outside the CMYK gamut (defined by the CMYK working
space setting in the Color Settings dialog box) are adjusted to fall within gamut. As a result, some image data may be
lost and can’t be recovered if you convert the image from CMYK back to RGB.
Before converting images, it’s best to do the following:

• Do as much editing as possible in the original image mode (usually RGB for images from most scanners or digital
cameras, or CMYK for images from traditional drum scanners or imported from a Scitex system).

• Save a backup copy before converting. Be sure to save a copy of your image that includes all layers so that you can
edit the original version of the image after the conversion.

• Flatten the file before converting it. The interaction of colors between layer blending modes changes when the
mode changes.
❖ Choose Image > Mode and the mode you want from the submenu. Modes not available for the active image appear

dimmed in the menu.
Images are flattened when converted to Multichannel, Bitmap, or Indexed Color mode, because these modes do not
support layers.

PHOTOSHOP CS3 113
User Guide

Add a conditional mode change to an action
You can specify conditions for a mode change so that the conversion can occur during an action, which is a series of
commands applied sequentially to a single file or a batch of files. When a mode change is part of an action, an error
can occur if the file being opened is not in the source mode specified in the action. For example, suppose one step
in an action is to convert an image with a source mode of RGB to a target mode of CMYK. Applying this action to
an image in Grayscale mode, or any other source mode besides RGB, results in an error.
When you record an action, you can use the Conditional Mode Change command to specify one or more modes for
the source mode and a mode for the target mode.
1 Start recording an action.
2 Choose File > Automate > Conditional Mode Change.
3 In the Conditional Mode Change dialog box, select one or more modes for the source mode. Use the All or None
buttons to select all possible modes or no mode.
4 Choose a target mode from the Mode pop-up menu.
5 Click OK. The conditional mode change appears as a new step in the Actions palette.

See also
“Automating with actions” on page 610

Convert a color photo to Grayscale mode
1 Open the photo you want to convert to black-and-white.
2 Choose Image > Mode > Grayscale.
3 If asked to discard color info, click OK. Photoshop converts the colors in the image to black, white, and shades of gray.

See also
“Convert a color image to black and white” on page 170

Convert an image to Bitmap mode
Converting an image to Bitmap mode reduces the image to two colors, greatly simplifying the color information in
the image and reducing its file size.
When converting a color image to Bitmap mode, first convert it to Grayscale mode. This removes the hue and
saturation information from the pixels and leaves just the brightness values. However, because only a few editing
options are available for Bitmap mode images, it’s usually best to edit the image in Grayscale mode and then convert
it to Bitmap mode.
Note: Images in Bitmap mode are 1 bit per channel. You must convert a 16- or 32-bits-per-channel image to 8-bit
Grayscale mode before converting it to Bitmap mode.
1 Do one of the following:

• If the image is in color, choose Image > Mode > Grayscale. Then choose Image > Mode > Bitmap.
• If the image is grayscale, choose Image > Mode > Bitmap.
2 For Output, enter a value for the output resolution of the Bitmap mode image, and choose a unit of measurement.
By default, the current image resolution appears as both the input and the output resolutions.

PHOTOSHOP CS3 114
User Guide

3 Choose one of the following bitmap conversion methods from the Use pop-up menu:
50% Threshold Converts pixels with gray values above the middle gray level (128) to white and pixels with gray

values below that level to black. The result is a very high-contrast, black-and-white representation of the image.
Pattern Dither Converts an image by organizing the gray levels into geometric configurations of black and white dots.
Diffusion Dither Converts an image by using an error-diffusion process, starting at the pixel in the upper left corner

of the image. If the pixel’s value is above middle gray (128), the pixel is changed to white—if below it, to black.
Because the original pixel is rarely pure white or pure black, error is inevitably introduced. This error is transferred
to surrounding pixels and diffused throughout the image, resulting in a grainy, film-like texture. This option is useful
for viewing images on a black-and-white screen.
Halftone Screen Simulates the appearance of halftone dots in the converted image. Enter values in the Halftone
Screen dialog box:

• For Frequency, enter a value for the screen frequency, and choose a unit of measurement. Values can range from
1 to 999 for lines per inch and from 0.400 to 400 for lines per centimeter. You can enter decimal values. The screen
frequency specifies the ruling of the halftone screen in lines per inch (lpi). The frequency depends on the paper
stock and type of press used for printing. Newspapers commonly use an 85-line screen. Magazines use higher
resolution screens, such as 133-lpi and 150-lpi. Check with your print shop for correct screen frequencies.

• Enter a value for the screen angle in degrees from -180 to +180. The screen angle refers to the orientation of the
screen. Continuous-tone and black-and-white halftone screens commonly use a 45˚ angle.

• For Shape, choose the dot shape you want.
Important: The halftone screen becomes part of the image. If you print the image on a halftone printer, the printer will
use its own halftone screen as well as the halftone screen that is part of the image. On some printers, the result is a moiré
pattern.
Custom Pattern Simulates the appearance of a custom halftone screen in the converted image. Choose a pattern that
lends itself to thickness variations, typically one with a variety of gray shades.

To use this option, you first define a pattern and then screen the grayscale image to apply the texture. To cover the
entire image, the pattern must be as large as the image. Otherwise, the pattern is tiled. Photoshop comes with several
self-tiling patterns that can be used as halftone screen patterns.
To prepare a black-and-white pattern for conversion, first convert the image to grayscale and then apply the Blur
More filter several times. This blurring technique creates thick lines tapering from dark gray to white.

Original grayscale image, and 50% Threshold conversion method

PHOTOSHOP CS3 115
User Guide

Pattern Dither conversion method, and Diffusion Dither conversion method

Convert a Bitmap mode image to Grayscale mode
You can convert a Bitmap mode image to Grayscale mode in order to edit it. Keep in mind that a Bitmap mode image
edited in Grayscale mode may not look the same when you convert it back to Bitmap mode. For example, suppose a
pixel that is black in Bitmap mode is edited to a shade of gray in Grayscale mode. When the image is converted back
to Bitmap mode, that pixel is rendered as white if its gray value is above the middle gray value of 128.
1 Choose Image > Mode > Grayscale.
2 Enter a value between 1 and 16 for the size ratio.

The size ratio is the factor for scaling down the image. For example, to reduce a grayscale image by 50%, enter 2 for
the size ratio. If you enter a number greater than 1, the program averages multiple pixels in the Bitmap mode image
to produce a single pixel in the grayscale image. This process lets you generate multiple shades of gray from an image
scanned on a 1-bit scanner.

Convert a grayscale or RGB image to indexed color
Converting to indexed color reduces the number of colors in the image to at most 256—the standard number of
colors supported by the GIF and PNG-8 formats and many multimedia applications. This conversion reduces file
size by deleting color information from the image.
To convert to indexed color, you must start with an image that is 8 bits per channel and in either Grayscale or RGB mode.
1 Choose Image > Mode > Indexed Color.

Note: All visible layers will be flattened; any hidden layers will be discarded.
For grayscale images, the conversion happens automatically. For RGB images, the Indexed Color dialog box appears.
2 Select Preview in the Indexed Color dialog box to display a preview of the changes.
3 Specify conversion options.
Conversion options for indexed-color images

When converting an RGB image to indexed color, you can specify a number of conversion options in the Indexed
Color dialog box.
Palette Type A number of palette types are available for converting an image to indexed color. For the Perceptual,

Selective, and Adaptive options, you can choose using a local palette based on the current image’s colors. These are
the available palette types:

• Exact Creates a palette using the exact colors appearing in the RGB image—an option available only if the image
uses 256 or fewer colors. Because the image’s palette contains all colors in the image, there is no dithering.
• System (Mac OS) Uses the Mac OS default 8-bit palette, which is based on a uniform sampling of RGB colors.

PHOTOSHOP CS3 116
User Guide

• System (Windows) Uses the Windows system’s default 8-bit palette, which is based on a uniform sampling of RGB
colors.

• Web Uses the 216-color palette that web browsers, regardless of platform, use to display images on a monitor
limited to 256 colors. This palette is a subset of the Mac OS 8-bit palette. Use this option to avoid browser dither
when viewing images on a monitor display limited to 256 colors.
• Uniform Creates a palette by uniformly sampling colors from the RGB color cube. For example, if Photoshop
takes six evenly spaced color levels each of red, green, and blue, the combination produces a uniform palette of 216
colors (6 cubed = 6 x 6 x 6 = 216). The total number of colors displayed in an image corresponds to the nearest perfect
cube (8, 27, 64, 125, or 216) that is less than the value in the Colors text box.
• Local (Perceptual) Creates a custom palette by giving priority to colors for which the human eye has greater sensitivity.

• Local (Selective) Creates a color table similar to the Perceptual color table, but favoring broad areas of color and
the preservation of web colors. This option usually produces images with the greatest color integrity.
• Local (Adaptive) Creates a palette by sampling the colors from the spectrum appearing most commonly in the
image. For example, an RGB image with only the colors green and blue produces a palette made primarily of greens
and blues. Most images concentrate colors in particular areas of the spectrum. To control a palette more precisely,
first select a part of the image containing the colors you want to emphasize. Photoshop weights the conversion
toward these colors.
• Custom Creates a custom palette using the Color Table dialog box. Either edit the color table and save it for later
use or click Load to load a previously created color table. This option also displays the current Adaptive palette,
which is useful for previewing the colors most often used in the image.
• Previous Uses the custom palette from the previous conversion, making it easy to convert several images with the
same custom palette.
Number Of Colors For the Uniform, Perceptual, Selective, or Adaptive palette, you can specify the exact number of

colors to be displayed (up to 256) by entering a value for Colors. The Colors text box controls only how the indexed
color table is created. Adobe Photoshop still treats the image as an 8-bit, 256-color image.
Color Inclusion And Transparency To specify colors to be included in the indexed color table or to specify trans-

parency in the image, choose from the following options:

• Forced Provides options to force the inclusion of certain colors in the color table. Black And White adds a pure
black and a pure white to the color table; Primaries adds red, green, blue, cyan, magenta, yellow, black, and white;
Web adds the 216 web-safe colors; and Custom lets you define custom colors to add.
• Transparency Specifies whether to preserve transparent areas of the image during conversion. Selecting this
option adds a special index entry in the color table for transparent colors. Deselecting this option fills transparent
areas with the matte color, or with white if no matte color is chosen.

• Matte Specifies the background color used to fill anti-aliased edges that lie adjacent to transparent areas of the
image. When Transparency is selected, the matte is applied to edge areas to help blend the edges with a web
background of the same color. When Transparency is deselected, the matte is applied to transparent areas. Choosing
None for the matte creates hard-edged transparency if Transparency is selected; otherwise, all transparent areas are
filled with 100% white. The image must have transparency for the Matte options to be available.
Dithering Unless you’re using the Exact color table option, the color table may not contain all the colors used in the

image. To simulate colors not in the color table, you can dither the colors. Dithering mixes the pixels of the available
colors to simulate the missing colors. Choose a dither option from the menu, and enter a percentage value for the

PHOTOSHOP CS3 117
User Guide

dither amount. A higher amount dithers more colors but may increase file size. You can choose from the following
dither options:

• None Does not dither colors but instead uses the color closest to the missing color. This tends to result in sharp
transitions between shades of color in the image, creating a posterized effect.
• Diffusion Uses an error-diffusion method that produces a less structured dither than the Pattern option. To
protect colors in the image that contain entries in the color table from being dithered, select Preserve Exact Colors.
This is useful for preserving fine lines and text for web images.
• Pattern Uses a halftone-like square pattern to simulate any colors not in the color table.
• Noise Helps to reduce seam patterns along the edges of image slices. Choose this option if you plan to slice the
image for placement in an HTML table.

Customize indexed color tables
The Color Table command lets you make changes to the color table of an indexed-color image. These customization
features are particularly useful with pseudocolor images—images displaying variations in gray levels with color rather
than shades of gray, often used in scientific and medical applications. However, customizing the color table can also
produce special effects with indexed-color images that have a limited number of colors.
Note: To shift colors simply in a pseudocolor image, choose Image > Adjustments, and use the color adjustment
commands in the submenu.
Edit colors and assign transparency with a color table

You can edit colors in the color table to produce special effects, or assign transparency in the image to a single color
in the table.
1 Open the indexed-color image.
2 Choose Image > Mode > Color Table.
3 To change a single color, click the color and choose a new color in the color picker.
4 To change a range of colors, drag in the table to choose the range of colors you want to change. In the color picker,
choose the first color you want in the range and click OK. When the color picker redisplays, choose the last color you
want in the range and click OK.

The colors you selected in the Color Picker are placed in the range you selected in the Color Table dialog box.
5 To assign transparency to a color, select the Eyedropper tool in the Color Table dialog box, and click the color in
the table or in the image. The sampled color is replaced with transparency in the image.
6 Click OK in the Color Table dialog box to apply the new colors to the indexed-color image.
Choose a predefined color table
1 Open the indexed-color image.
2 Do one of the following:

• Choose Image > Mode > Color Table.
• Choose Image > Mode > Indexed Color. In the Indexed Color dialog box, choose Custom from the Palette menu.
This opens the Color Table dialog box.
3 In the Color Table dialog box, choose a predefined table from the Table menu.
Custom Creates a palette you specify.

PHOTOSHOP CS3 118
User Guide

Black Body Displays a palette based on the different colors a black body radiator emits as it is heated—from black to

red, orange, yellow, and white.
Grayscale Displays a palette based on 256 levels of gray—from black to white.
Spectrum Displays a palette based on the colors produced as white light passes through a prism—from violet, blue,

and green to yellow, orange, and red.
System (Mac OS) Displays the standard Mac OS 256-color system palette.
System (Windows) Displays the standard Windows 256-color system palette.

Save and load color tables

You use the Save and Load buttons in the Color Table dialog box to save your indexed color tables for use with other
Adobe Photoshop images. After you load a color table into an image, the colors in the image change to reflect the
color positions they reference in the new color table.
Note: You can also load saved color tables into the Swatches palette.

Choosing colors
About foreground and background colors
Photoshop uses the foreground color to paint, fill, and stroke selections and the background color to make gradient
fills and fill in the erased areas of an image. The foreground and background colors are also used by some special
effects filters.
You can designate a new foreground or background color using the Eyedropper tool, the Color palette, the Swatches
palette, or the Adobe Color Picker.
The default foreground color is black, and the default background color is white. (In an alpha channel, the default
foreground is white, and the background is black.)

Choose colors in the toolbox
The current foreground color appears in the upper color selection box in the toolbox; the current background color
appears in the lower box.
C
A

D

B

Foreground and background color boxes in toolbox
A. Foreground color box B. Default Colors icon C. Switch Colors icon D. Background color box

• To change the foreground color, click the upper color selection box in the toolbox, and then choose a color in the
Adobe Color Picker.

• To change the background color, click the lower color selection box in the toolbox, and then choose a color in the
Adobe Color Picker.

• To reverse the foreground and background colors, click the Switch Colors icon in the toolbox.
• To restore the default foreground and background colors, click the Default Colors icon in the toolbox.

PHOTOSHOP CS3 119
User Guide

See also
“About the HDR Color Picker (Photoshop Extended)” on page 83

Choose colors with the Eyedropper tool
The Eyedropper tool samples color to designate a new foreground or background color. You can sample from the
active image or from anywhere else on the screen.
1 Select the Eyedropper tool

.

2 To change the sample size of the eyedropper, choose an option from the Sample Size menu:
Point Sample Reads the precise value of the pixel you click.
3 by 3 Average, 5 by 5 Average, 11 by 11 Average, 31 by 31 Average, 51 by 51 Average, 101 by 101 Average Reads

the average value of the specified number of pixels within the area you click.

A

B

Selecting a foreground color with the Eyedropper tool
A. Point sample B. 5 x 5 average sample

3 Do one of the following:

• To select a new foreground color, click in the image. Alternatively, position the pointer over the image, press the
mouse button, and drag anywhere on the screen. The foreground color selection box changes dynamically as you
drag. Release the mouse button to pick the new color.

• To select a new background color, Alt-click (Windows) or Option-click (Mac OS) in the image. Alternatively,
position the pointer over the image, press Alt (Windows) or Options (Mac OS), press the mouse button, and drag
anywhere on the screen. The background color selection box changes dynamically as you drag. Release the mouse
button to pick the new color.
To use the Eyedropper tool temporarily while using any painting tool, hold down Alt (Windows) or Option (Mac OS).

Adobe Color Picker overview
In the Adobe Color Picker, you choose colors using four color models: HSB, RGB, Lab, and CMYK. Use the Adobe
Color Picker to set the foreground color, background color, and text color. You can also set target colors for different
tools, commands, and options.
You can configure the Adobe Color Picker to let you choose only web-safe colors or choose from specific color
systems. Photoshop Extended users can access a HDR (high dynamic range) picker to choose colors for use in HDR
images.

PHOTOSHOP CS3 120
User Guide

The color field in the Adobe Color Picker displays color components in HSB color mode, RGB color mode, and Lab
color mode. If you know the numeric value of the color you want, you can enter it into the text fields. You can also
use the color slider and the color field to preview a color to choose. As you adjust the color using the color field and
color slider, the numerical values are adjusted accordingly. The color box to the right of the color slider displays the
adjusted color in the top section and the original color in the bottom section. Alerts appear if the color is not websafe
or is out of gamut for printing (non-printable) .
A

F

G

B

H

C

D E

I

Adobe Color Picker
A. Picked color B. Original color C. Adjusted color D. Out-of-gamut alert icon E. Not web-safe alert icon F. Web Colors option G. Color
field H. Color slider I. Color values

When you select a color in the Adobe Color Picker, it simultaneously displays the numeric values for HSB, RGB, Lab,
CMYK, and hexadecimal numbers. This is useful for viewing how the different color models describe a color.
Although Photoshop uses the Adobe Color Picker by default, you can use a different color picker than the Adobe
Color Picker by setting a preference. For instance, you can use the built-in color picker of your computer’s operating
system or a third party plug-in color picker.

See also
“About the HDR Color Picker (Photoshop Extended)” on page 83
Display the color picker

• In the toolbox, click the foreground or background color selection box.
• In the Color palette, click the Set Foreground Color or Set Background Color selection box.
The color picker is also available when features let you choose a color. For example, by clicking the color swatch in
the options bar for some tools, or the eyedroppers in some color adjustment dialog boxes.

Choose a color with the Adobe Color Picker
You can choose a color by entering color component values in HSB, RGB, and Lab text boxes, or by using the color
slider and the color field.
To choose a color with the color slider and color field, click in the color slider or move the color slider triangle to set
one color component. Then move the circular marker or click in the color field. This sets the other two color components.

PHOTOSHOP CS3 121
User Guide

As you adjust the color using the color field and color slider, the numerical values for the different color models
adjust accordingly. The rectangle to the right of the color slider displays the new color in the top half and the original
color in the bottom. Alerts appear if the color is not web-safe
or is out of gamut .
You can choose a color outside the Adobe Color Picker window. Moving the pointer over the document window
changes it to the Eyedropper tool. You can then select a color by clicking in the image. The selected color is displayed
in the Adobe Color Picker. You can move the Eyedropper tool anywhere on your desktop by clicking in the image and
then holding down the mouse button. You can select a color by releasing the mouse button.
Choose a color using the HSB model

Using the HSB color model, the hue is specified in the color field, as an angle from 0˚ to 360˚ that corresponds to a
location on the color wheel. Saturation and brightness are specified as percentages. In the color field, the hue
saturation increases from left to right and the brightness increases from the bottom to top.
1 In the Adobe Color Picker, select the H option and then enter a numeric value in the H text box or select a hue in
the color slider.
2 Adjust the saturation and brightness by clicking in the color field, moving the circular maker, or entering numeric

values in the S and B text boxes.
3 (Optional) Select either the S option or B option to display the color’s saturation or brightness in the color field
for making further adjustments.
Choose a color using the RGB model

Choose a color by specifying its red, green, and blue components.
1 In the Adobe Color Picker, enter numeric values in the R, G, and B text boxes. Specify component values from 0

to 255 (0 is no color, and 255 is the pure color).
2 To visually select a color using the color slider and color field, click either R, G, or B and then adjust the slider and
color field.

The color you click appears in the color slider with 0 (none of that color) at the bottom and 255 (maximum amount
of that color) at the top. The color field displays the range of the other two components, one on the horizontal axis
and one on the vertical axis.
Choose a color using the Lab model

When choosing a color based on the Lab color model, the L value specifies the luminance of a color. The A value
specifies how red or green a color is. The B value specifies how blue or yellow a color is.
1 In the Adobe Color Picker, enter values for L (from 0 to 100), and for A and B (from -128 to +127).
2 (Optional) Use the color slider or color field to adjust the color.
Choose a color using the CMYK model

You can choose a color by specifying each component value as a percentage of cyan, magenta, yellow, and black.
❖ In the Adobe Color Picker, enter percentage values for C, M, Y, and K, or use the color slider and color field to

choose a color.

PHOTOSHOP CS3 122
User Guide

Choose a color by specifying a hexadecimal value

You can choose a color by specifying a hexadecimal value that define the R, G, and B components in a color. The
three pairs of numbers are expressed in values from 00 (minimum luminance) to ff (maximum luminance). For
example, 000000 is black, ffffff is white, and ff0000 is red.
❖ In the Adobe Color Picker, enter a hexadecimal value in the # text box.

Choose web-safe colors
The web-safe colors are the 216 colors used by browsers regardless of the platform. The browser changes all colors in
the image to these colors when displaying the image on an 8-bit screen. The 216 colors are a subset of the Mac OS
8-bit color palettes. By working only with these colors, you can be sure that art you prepare for the web will not dither
on a system set to display 256 colors.
Select web-safe colors in the Adobe Color Picker
❖ Select the Only Web Colors option in the lower left corner of the Color Picker. Any color you pick with this option

selected is web-safe.
Change a non-web color to a web-safe color

If you select a non-web color, an alert cube

appears next to the color rectangle in the Adobe Color Picker.

❖ Click the alert cube to select the closest web color. (If no alert cube appears, the color you chose is web-safe.)

Select a web-safe color using the Color palette
1 Click the Color palette tab, or choose Window > Color to view the Color palette.
2 Choose an option for selecting a web-safe color:

• Choose Make Ramp Web Safe from the Color palette menu. Any color you pick with this option selected is
web-safe.

• Choose Web Color Sliders from the Color palette menu. By default, web color sliders snap to web-safe colors
(indicated by tick marks) when you drag them. To override web-safe color selection, Alt-drag (Windows) or
Option-drag (Mac OS) the sliders.
If you choose a non-web color, an alert cube
appears above the color ramp on the left side of the Color palette.
Click the alert cube to select the closest web color.

Choose a CMYK equivalent for a non-printable color
Some colors in the RGB, HSB, and Lab color models cannot be printed because they are out-of-gamut and have no
equivalents in the CMYK model. When you choose a non-printable color in either the Adobe Color Picker or the
Color palette, a warning alert triangle appears. A swatch below the triangle displays the closest CMYK equivalent.
Note: In the Color palette, the alert triangle is not available if you are using Web Color Sliders.
❖ To choose the closest CMYK equivalent, click the alert triangle

in the Color Picker dialog box or the Color

palette.
Printable colors are determined by the current CMYK working space defined in the Color Settings dialog box.

See also
“Identify out-of-gamut colors” on page 159

PHOTOSHOP CS3 123
User Guide

Choose a spot color
The Adobe Color Picker lets you choose colors from the PANTONE MATCHING SYSTEM®, the Trumatch®
Swatching System™, the Focoltone® Colour System, the Toyo Color Finder™ 1050 system, the ANPA-Color™ system,
the HKS® color system, and the DIC Color Guide.
To ensure that the final printed output is the color you want, consult your printer or service bureau and choose your
color based on a printed color swatch. Manufacturers recommend that you get a new swatch book each year to
compensate for fading inks and other damage.
Important: Photoshop prints spot colors to CMYK (process color) plates in every image mode except Duotone. To print
true spot color plates, create spot color channels.
1 Open the Adobe Color Picker, and click Color Libraries.

The Custom Colors dialog box displays the color closest to the color currently selected in the Adobe Color Picker.
2 For Book, choose a color library. See below for descriptions of the color libraries.
3 Locate the color you want by entering the ink number or by dragging the triangles along the scroll bar.
4 Click the desired color patch in the list.

See also
“About spot colors” on page 501
Spot color libraries

The Adobe Color Picker supports the following color systems:
ANPA-COLOR Commonly used for newspaper applications. The ANPA-COLOR ROP Newspaper Color Ink Book
contains samples of the ANPA colors.
DIC Color Guide Commonly used for printing projects in Japan. For more information, contact Dainippon Ink &

Chemicals, Inc., in Tokyo, Japan.
FOCOLTONE Consists of 763 CMYK colors. Focoltone colors help avoid prepress trapping and registration problems

by showing the overprints that make up the colors. A swatch book with specifications for process and spot colors,
overprint charts, and a chip book for marking up layouts are available from Focoltone. For more information, contact
Focoltone International, Ltd., in Stafford, United Kingdom.
HKS swatches Used for printing projects in Europe. Each color has a specified CMYK equivalent. You can select
from HKS E (for continuous stationery), HKS K (for gloss art paper), HKS N (for natural paper), and HKS Z (for
newsprint). Color samplers for each scale are available. HKS Process books and swatches have been added to the
color system menu.
PANTONE® Colors used for spot-color reproduction. The PANTONE MATCHING SYSTEM can render 1,114

colors. PANTONE color guides and chip books are printed on coated, uncoated, and matte paper stocks to ensure
accurate visualization of the printed result and better on-press control. You can print a solid PANTONE color in
CMYK. To compare a solid PANTONE color to its closest process color match, use the PANTONE solid to process
guide. The CMYK screen tint percentages are printed under each color. For more information, contact Pantone, Inc.,
Carlstadt, NJ (www.pantone.com).
TOYO Color Finder 1050 Consists of more than 1000 colors based on the most common printing inks used in Japan.

The TOYO Process Color Finder book and swatches have been added to the color system menu. The TOYO Color
Finder 1050 Book contains printed samples of Toyo colors and is available from printers and graphic arts supply
stores. For more information, contact Toyo Ink Manufacturing Co., Ltd., in Tokyo, Japan.

PHOTOSHOP CS3 124
User Guide

TRUMATCH Provides predictable CMYK color matching with more than 2000 achievable, computer-generated
colors. Trumatch colors cover the visible spectrum of the CMYK gamut in even steps. The Trumatch Color displays
up to 40 tints and shades of each hue, each originally created in four-color process and each reproducible in four
colors on electronic imagesetters. In addition, four-color grays using different hues are included. For more information, contact Trumatch Inc., in New York City, New York.

Change the color picker
Instead of using the Adobe Color Picker, you can choose colors from your computer operating system’s standard
color picker or from a third party color picker.
1 Choose Edit > Preferences > General (Windows) or Photoshop > Preferences > General (Mac OS).
2 Choose a color picker from the Color Picker menu, and click OK.

For more information, see your operating system documentation.
Note: To return to the Adobe Color Picker, choose it from the Color Picker menu in the General Preferences.

Color palette overview
The Color palette (Window > Color) displays the color values for the current foreground and background colors.
Using the sliders in the Color palette, you can edit the foreground and background colors using different color
models. You can also choose a foreground or background color from the spectrum of colors displayed in the color
ramp at the bottom of the palette.

A
B
C
D

Color palette
A. Foreground color B. Background color C. Slider D. Color ramp

The Color palette may display the following alerts when you select a color:

• An exclamation point inside a triangle

appears above the left side of the color ramp when you choose a color

that cannot be printed using CMYK inks.

• A cube

appears above the left side of the color ramp when you choose a color that is not web-safe.

See also
“Identify out-of-gamut colors” on page 159
“Color modes” on page 110
Change the color model of the Color palette sliders
❖ Choose a Sliders option from the Color palette menu.

Change the spectrum displayed in the color palette
1 Choose an option from the Color palette menu:

• RGB Spectrum, CMYK Spectrum, or Grayscale Ramp to display the spectrum of the specified color model.

PHOTOSHOP CS3 125
User Guide

• Current Colors to display the spectrum of colors between the current foreground color and the current
background color.
2 To display only web-safe colors, choose Make Ramp Web Safe.

To change the spectrum of the color ramp quickly, Shift-click in the color ramp until you see the spectrum you want.

Select a color in the Color palette
1 To edit the foreground or background color, make sure that its color selection box is active (outlined in black) in
the Color palette. To make the foreground or background color selection box active, click the box.
2 Do one of the following:

• Drag the color sliders. By default, the slider colors change as you drag. You can turn off this feature to improve
performance by deselecting Dynamic Color Sliders in the General section of the Preferences dialog box.

• Enter values next to the color sliders.
• Click the color selection box, choose a color using the color picker and click OK.
• Position the pointer over the color ramp (the pointer becomes the eyedropper), and click to sample a color. Altclick to apply the sample to the non-active color selection box.

See also
“Adobe Color Picker overview” on page 119

Select a color in the Swatches palette
The Swatches palette (Window > Swatches) stores colors that you use often. You can add or delete colors from the
palette or display different libraries of colors for different projects.

• To choose a foreground color, click a color in the Swatches palette.
• To choose a background color, Ctrl-click (Windows) or Command-click (Mac OS) a color in the Swatches palette.
Note: Change how swatches are displayed by choosing an option from the Swatches palette menu.

Add, replace, and delete color swatches
Color swatches can be added or deleted from the Swatches palette.
You can also add a color swatch from the color picker by clicking the Add To Swatches button.

Add a color to the Swatches palette
1 Decide which color you want to add and make it the foreground color.
2 Do one of the following:

• Click the New Swatch button

in the Swatches palette. Alternatively, choose New Swatch from the Swatches

palette menu.

• Position the pointer over an empty space in the bottom row of the Swatches palette (the pointer turns into the Paint
Bucket tool), and click to add the color. Enter a name for the new color and click OK.

PHOTOSHOP CS3 126
User Guide

Color selected from image (left), and added to Swatches palette (right)

Note: New colors are saved in the Photoshop preferences file so that they persist between editing sessions. To permanently
save a color, save it in a library.
Replace a color in the Swatches palette
1 Click a color swatch in the Swatches palette to make it the foreground color.
2 Edit the foreground color.
3 Shift-click the original color swatch to replace it with the edited color.
Delete a color from the Swatches palette
❖ Do one of the following:

• Drag a swatch to the Delete icon

.

• Hold down Alt (Windows) or Option (Mac OS), position the pointer over a swatch (the pointer turns into
scissors), and click.

Manage swatch libraries
Swatch libraries provide an easy way to access different sets of colors. Custom sets of swatches can be saved as a
library for reuse. Swatches can also be saved in a format for sharing in other applications.

See also
“Work with the Preset Manager” on page 46
“Share swatches between applications” on page 127
Load or replace a library of swatches
❖ Choose one of the following from the Swatches palette menu:
Load Swatches Adds a library to the current set of swatches. Select the library file you want to use, and click Load.
Replace Swatches Replaces the current list with a different library. Select the library file you want to use, and click

Load. Photoshop gives your the option of saving the current set of swatches before replacing them.
Name of a color library Loads a specific color system listed in the lower part of the Swatches palette menu. You can

either replace or append the current set of colors with the library you’re loading.
Save a set of swatches as a library
1 Choose Save Swatches from the Swatches palette menu.
2 Choose a location for the swatch library, enter a file name, and click Save.

PHOTOSHOP CS3 127
User Guide

You can save the library anywhere. However, if you place the library file in the Presets/Swatches folder in the default
presets location, the library name will appear at the bottom of the Swatches palette menu after you restart the application.
Return to the default library of swatches
❖ Choose Reset Swatches from the Swatches palette menu. You can either replace or append the current set of colors

with the default swatch library.

Share swatches between applications
You can share the solid swatches you create in Photoshop, Illustrator, and InDesign by saving a swatch library for
exchange. The colors appear exactly the same across applications as long as your color settings are synchronized.
1 In the Swatches palette, create the process and spot-color swatches you want to share, and remove any swatches
you don’t want to share.

Note: You cannot share the following types of swatches between applications: patterns, gradients, and the Registration
swatch from Illustrator or InDesign; and book color references, HSB, XYZ, duotone, monitorRGB, opacity, total ink, and
webRGB swatches from Photoshop. These types of swatches are automatically excluded when you save swatches for
exchange.
2 Select Save Swatches For Exchange from the Swatches palette menu, and save the swatch libraries in an easily
accessible location.
3 Load the swatch library into the Swatches palette for Photoshop, Illustrator, or InDesign.

128

Chapter 6: Color management
A color management system reconciles color differences among devices so that you can be reasonably certain of the
colors your system ultimately produces. Viewing color accurately allows you to make sound color decisions
throughout your workflow, from digital capture through final output. Color management also allows you to create
output based on ISO, SWOP, and Japan Color print production standards.

Understanding color management
Why colors sometimes don’t match
No device in a publishing system is capable of reproducing the full range of colors viewable to the human eye. Each
device operates within a specific color space that can produce a certain range, or gamut, of colors.
A color model determines the relationship between values, and the color space defines the absolute meaning of those
values as colors. Some color models (such as CIE L*a*b) have a fixed color space because they relate directly to the
way humans perceive color. These models are described as being device-independent. Other color models (RGB,
HSL, HSB, CMYK, and so forth) can have many different color spaces. Because these models vary with each
associated color space or device, they are described as being device-dependent.
Because of these varying color spaces, colors can shift in appearance as you transfer documents between different
devices. Color variations can result from differences in image sources; the way software applications define color;
print media (newsprint paper reproduces a smaller gamut than magazine-quality paper); and other natural variations, such as manufacturing differences in monitors or monitor age.
RGB
CMYK
A

B

C

Color gamuts of various devices and documents
A. Lab color space B. Documents (working space) C. Devices

What is a color management system?
Color-matching problems result from various devices and software using different color spaces. One solution is to
have a system that interprets and translates color accurately between devices. A color management system (CMS)
compares the color space in which a color was created to the color space in which the same color will be output, and
makes the necessary adjustments to represent the color as consistently as possible among different devices.

PHOTOSHOP CS3 129
User Guide

A color management system translates colors with the help of color profiles. A profile is a mathematical description
of a device’s color space. For example, a scanner profile tells a color management system how your scanner “sees”
colors. Adobe color management uses ICC profiles, a format defined by the International Color Consortium (ICC)
as a cross-platform standard.
Because no single color-translation method is ideal for all types of graphics, a color management system provides a
choice of rendering intents, or translation methods, so that you can apply a method appropriate to a particular
graphics element. For example, a color translation method that preserves correct relationships among colors in a
wildlife photograph may alter the colors in a logo containing flat tints of color.
Note: Don’t confuse color management with color correction. A color management system won’t correct an image that
was saved with tonal or color balance problems. It provides an environment where you can evaluate images reliably in
the context of your final output.

See also
“About color profiles” on page 141
“About rendering intents” on page 149

Do you need color management?
Without a color management system, your color specifications are device-dependent. You might not need color
management if your production process is tightly controlled for one medium only. For example, you or your print
service provider can tailor CMYK images and specify color values for a known, specific set of printing conditions.
The value of color management increases when you have more variables in your production process. Color
management is recommended if you anticipate reusing color graphics for print and online media, using various
kinds of devices within a single medium (such as different printing presses), or if you manage multiple workstations.
You will benefit from a color management system if you need to accomplish any of the following:

• Get predictable and consistent color output on multiple output devices including color separations, your desktop
printer, and your monitor. Color management is especially useful for adjusting color for devices with a relatively
limited gamut, such as a four-color process printing press.

• Accurately soft-proof (preview) a color document on your monitor by making it simulate a specific output device.
(Soft-proofing is subject to the limitations of monitor display, and other factors such as room lighting conditions.)

• Accurately evaluate and consistently incorporate color graphics from many different sources if they also use color
management, and even in some cases if they don’t.

• Send color documents to different output devices and media without having to manually adjust colors in
documents or original graphics. This is valuable when creating images that will eventually be used both in print
and online.

• Print color correctly to an unknown color output device; for example, you could store a document online for
consistently reproducible on-demand color printing anywhere in the world.

PHOTOSHOP CS3 130
User Guide

Creating a viewing environment for color management
Your work environment influences how you see color on your monitor and on printed output. For best results,
control the colors and light in your work environment by doing the following:

• View your documents in an environment that provides a consistent light level and color temperature. For example,
the color characteristics of sunlight change throughout the day and alter the way colors appear on your screen, so
keep shades closed or work in a windowless room. To eliminate the blue-green cast from fluorescent lighting, you
can install D50 (5000˚ Kelvin) lighting. You can also view printed documents using a D50 lightbox.

• View your document in a room with neutral-colored walls and ceiling. A room’s color can affect the perception of
both monitor color and printed color. The best color for a viewing room is neutral gray. Also, the color of your
clothing reflecting off the glass of your monitor may affect the appearance of colors on-screen.

• Remove colorful background patterns on your monitor desktop. Busy or bright patterns surrounding a document
interfere with accurate color perception. Set your desktop to display neutral grays only.

• View document proofs in the real-world conditions under which your audience will see the final piece. For
example, you might want to see how a housewares catalog looks under the incandescent light bulbs used in homes,
or view an office furniture catalog under the fluorescent lighting used in offices. However, always make final color
judgements under the lighting conditions specified by the legal requirements for contract proofs in your country.

Keeping colors consistent
About color management in Adobe applications
Adobe color management helps you maintain the appearance of colors as you bring images in from external sources,
edit documents and transfer them between Adobe applications, and output your finished compositions. This system
is based on conventions developed by the International Color Consortium, a group responsible for standardizing
profile formats and procedures so that consistent and accurate color can be achieved throughout a workflow.
By default, color management is turned on in color-managed Adobe applications. If you purchased the Adobe
Creative Suite, color settings are synchronized across applications to provide consistent display for RGB and CMYK
colors. This means that colors look the same no matter which application you view them in.

PHOTOSHOP CS3 131
User Guide

Color settings for Adobe Creative Suite are synchronized in a central location through Adobe Bridge.

If you decide to change the default settings, easy-to-use presets let you configure Adobe color management to match
common output conditions. You can also customize color settings to meet the demands of your particular color
workflow.
Keep in mind that the kinds of images you work with and your output requirements influence how you use color
management. For example, there are different color-consistency issues for an RGB photo printing workflow, a
CMYK commercial printing workflow, a mixed RGB/CMYK digital printing workflow, and an Internet publishing
workflow.

Basic steps for producing consistent color
1. Consult with your production partners (if you have any) to ensure that all aspects of your color
management workflow integrate seamlessly with theirs.

Discuss how the color workflow will be integrated with your workgroups and service providers, how software and
hardware will be configured for integration into the color management system, and at what level color management
will be implemented. (See “Do you need color management?” on page 129.)
2. Calibrate and profile your monitor.

A monitor profile is the first profile you should create. Seeing accurate color is essential if you are making creative
decisions involving the color you specify in your document. (See “Calibrate and profile your monitor” on page 143.)
3. Add color profiles to your system for any input and output devices you plan to use, such as scanners and
printers.

The color management system uses profiles to know how a device produces color and what the actual colors in a
document are. Device profiles are often installed when a device is added to your system. You can also use third-party
software and hardware to create more accurate profiles for specific devices and conditions. If your document will be
commercially printed, contact your service provider to determine the profile for the printing device or press
condition. (See “About color profiles” on page 141 and “Install a color profile” on page 143.)

PHOTOSHOP CS3 132
User Guide

4. Set up color management in Adobe applications.

The default color settings are sufficient for most users. However, you can change the color settings by doing one of
the following:

• If you use multiple Adobe applications, use Adobe® Bridge CS3 to choose a standard color management configuration and synchronize color settings across applications before working with documents. (See “Synchronize color
settings across Adobe applications” on page 132.)

• If you use only one Adobe application, or if you want to customize advanced color management options, you can
change color settings for a specific application. (See “Set up color management” on page 132.)
5. (Optional) Preview colors using a soft proof.

After you create a document, you can use a soft proof to preview how colors will look when printed or viewed on a
specific device. (See “Soft-proofing colors” on page 137.)
Note: A soft proof alone doesn’t let you preview how overprinting will look when printed on an offset press. If you work
with documents that contain overprinting, turn on Overprint Preview to accurately preview overprints in a soft proof.
6. Use color management when printing and saving files.

Keeping the appearance of colors consistent across all of the devices in your workflow is the goal of color
management. Leave color management options enabled when printing documents, saving files, and preparing files
for online viewing. (See “Printing with color management” on page 139 and “Color-managing documents for online
viewing” on page 136.)

Synchronize color settings across Adobe applications
If you use Adobe Creative Suite, you can use Adobe Bridge to automatically synchronize color settings across applications. This synchronization ensures that colors look the same in all color-managed Adobe applications.
If color settings are not synchronized, a warning message appears at the top of the Color Settings dialog box in each
application. Adobe recommends that you synchronize color settings before you work with new or existing
documents.
1 Open Bridge.

To open Bridge from a Creative Suite application, choose File > Browse. To open Bridge directly, either choose Adobe
Bridge from the Start menu (Windows) or double-click the Adobe Bridge icon (Mac OS).
2 Choose Edit > Creative Suite Color Settings.
3 Select a color setting from the list, and click Apply.

If none of the default settings meet your requirements, select Show Expanded List Of Color Setting Files to view
additional settings. To install a custom settings file, such as a file you received from a print service provider, click
Show Saved Color Settings Files.

Set up color management
1 Do one of the following:

• (Illustrator, InDesign, Photoshop) Choose Edit > Color Settings.
• (Acrobat) Select the Color Management category of the Preferences dialog box.
2 Select a color setting from the Settings menu, and click OK.

PHOTOSHOP CS3 133
User Guide

The setting you select determines which color working spaces are used by the application, what happens when you
open and import files with embedded profiles, and how the color management system converts colors. To view a
description of a setting, select the setting and then position the pointer over the setting name. The description
appears at the bottom of the dialog box.
Note: Acrobat color settings are a subset of those used in InDesign, Illustrator, and Photoshop.
In certain situations, such as if your service provider supplies you with a custom output profile, you may need to
customize specific options in the Color Settings dialog box. However, customizing is recommended for advanced
users only.
Note: If you work with more than one Adobe application, it is highly recommended that you synchronize your color
settings across applications. (See “Synchronize color settings across Adobe applications” on page 132.)

See also
“Customize color settings” on page 146

Change the appearance of CMYK black (Illustrator, InDesign)
Pure CMYK black (K=100) appears jet black (or rich black) when viewed on-screen, printed to a non-PostScript
desktop printer, or exported to an RGB file format. If you prefer to see the difference between pure black and rich
black as it will appear when printed on a commercial press, you can change the Appearance Of Black preferences.
These preferences do not change the color values in a document.
1 Choose Edit > Preferences > Appearance Of Black (Windows) or [application name] > Preferences > Appearance
Of Black (Mac OS).
2 Choose an option for On Screen:
Display All Blacks Accurately Displays pure CMYK black as dark gray. This setting allows you to see the difference

between pure black and rich black.
Display All Blacks As Rich Black Displays pure CMYK black as jet black (RGB=000). This setting makes pure black

and rich black appear the same on-screen.
3 Choose an option for Printing/Exporting:
Output All Blacks Accurately When printing to a non-PostScript desktop printer or exporting to an RGB file format,
outputs pure CMYK black using the color numbers in the document. This setting allows you to see the difference
between pure black and rich black.
Output All Blacks As Rich Black When printing to a non-PostScript desktop printer or exporting to an RGB file
format, outputs pure CMYK black as jet black (RGB=000). This setting makes pure black and rich black appear the
same.

Managing process and spot colors
When color management is on, any color you apply or create within a color-managed Adobe application automatically uses a color profile that corresponds to the document. If you switch color modes, the color management system
uses the appropriate profiles to translate the color to the new color model you choose.
Keep in mind the following guidelines for working with process and spot colors:

• Choose a CMYK working space that matches your CMYK output conditions to ensure that you can accurately
define and view process colors.

PHOTOSHOP CS3 134
User Guide

• Select colors from a color library. Adobe applications come with several standard color libraries, which you can
load using the Swatches panel menu.

• (Acrobat, Illustrator, and InDesign) Turn on Overprint Preview to get an accurate and consistent preview of spot
colors.

• (Acrobat, Illustrator, and InDesign) Use Lab values (the default) to display predefined spot colors (such as colors
from the TOYO, PANTONE, DIC, and HKS libraries) and convert these colors to process colors. Using Lab values
provides the greatest accuracy and guarantees the consistent display of colors across Creative Suite applications. If
you want the display and output of these colors to match earlier versions of Illustrator or InDesign, use CMYK
equivalent values instead. For instructions on switching between Lab values and CMYK values for spot colors,
search Illustrator or InDesign Help.
Note: Color-managing spot colors provides a close approximation of a spot color on your proofing device and monitor.
However, it is difficult to exactly reproduce a spot color on a monitor or proofing device because many spot color inks
exist outside the gamuts of many of those devices.

Color-managing imported images
Color-managing imported images (Illustrator, InDesign)
How imported images are integrated into a document’s color space depends on whether or not the image has an
embedded profile:

• When you import an image that contains no profile, the Adobe application uses the current document profile to
define the colors in the image.

• When you import an image that contains an embedded profile, color policies in the Color Settings dialog box
determine how the Adobe application handles the profile.

See also
“Color management policy options” on page 148

Using a safe CMYK workflow
A safe CMYK workflow ensures that CMYK color numbers are preserved all the way to the final output device, as
opposed to being converted by your color management system. This workflow is beneficial if you want to incrementally adopt color management practices. For example, you can use CMYK profiles to soft-proof and hard-proof
documents without the possibility of unintended color conversions occurring during final output.
Illustrator and InDesign support a safe CMYK workflow by default. As a result, when you open or import a CMYK
image with an embedded profile, the application ignores the profile and preserves the raw color numbers. If you want
your application to adjust color numbers based on an embedded profile, change the CMYK color policy to Preserve
Embedded Profiles in the Color Settings dialog box. You can easily restore the safe CMYK workflow by changing the
CMYK color policy back to Preserve Numbers (Ignore Linked Profiles).
You can override safe CMYK settings when you print a document or save it to Adobe PDF. However, doing so may
cause colors to be reseparated. For example, pure CMYK black objects may be reseparated as rich black. For more
information on color management options for printing and saving PDFs, search in Help.

PHOTOSHOP CS3 135
User Guide

See also
“Color management policy options” on page 148

Preparing imported graphics for color management
Use the following general guidelines to prepare graphics for being color-managed in Adobe applications:

• Embed an ICC-compliant profile when you save the file. The file formats that support embedded profiles are
JPEG, PDF, PSD (Photoshop), AI (Illustrator), INDD (InDesign), Photoshop EPS, Large Document Format, and
TIFF.

• If you plan to reuse a color graphic for multiple final output devices or media, such as for print, video, and the web,
prepare the graphic using RGB or Lab colors whenever possible. If you must save in a color model other than RGB
or Lab, keep a copy of the original graphic. RGB and Lab color models represent larger color gamuts than most
output devices can reproduce, retaining as much color information as possible before being translated to a smaller
output color gamut.

See also
“Embed a color profile” on page 143

View or change profiles for imported bitmap images (InDesign)
InDesign allows you to view, override, or disable profiles for imported bitmap images. This may be necessary when
you are importing an image containing no profile or an incorrectly embedded profile. For example, if the scanner
manufacturer’s default profile was embedded but you have since generated a custom profile, you can assign the newer
profile.
1 Do one of the following:

• If the graphic is already in layout, select it and choose Object > Image Color Settings.
• If you’re about to import the graphic, choose File > Place, select Show Import Options, select and open the file,
and then select the Color tab.
2 For Profile, choose the source profile to apply to the graphic in your document. If a profile is currently embedded,
the profile name appears at the top of the Profile menu.
3 (Optional) Choose a rendering intent, and then click OK. In most cases, it’s best to use the default rendering

intent.
Note: You can also view or change profiles for objects in Acrobat.

See also
“Convert document colors to another profile (Photoshop)” on page 145

PHOTOSHOP CS3 136
User Guide

Color-managing documents for online viewing
Color-managing documents for online viewing
Color management for online viewing is very different from color management for printed media. With printed
media, you have far more control over the appearance of the final document. With online media, your document
will appear on a wide range of possibly uncalibrated monitors and video display systems, significantly limiting your
control over color consistency.
When you color-manage documents that will be viewed exclusively on the web, Adobe recommends that you use the
sRGB color space. sRGB is the default working space for most Adobe color settings, but you can verify that sRGB is
selected in the Color Settings dialog box (Photoshop, Illustrator, InDesign) or the Color Management preferences
(Acrobat). With the working space set to sRGB, any RGB graphics you create will use sRGB as the color space.
When working with images that have an embedded color profile other than sRGB, you should convert the image’s
colors to sRGB before you save the image for use on the web. If you want the application to automatically convert the
colors to sRGB when you open the image, select Convert To Working Space as the RGB color management policy.
(Make sure that your RGB working space is set to sRGB.) In Photoshop and InDesign, you can also manually convert
the colors to sRGB using the Edit > Convert To Profile command.
Note: In InDesign, the Convert To Profile command only converts colors for native, not placed, objects in the document.

See also
“About color working spaces” on page 146
“Color management policy options” on page 148

Color-managing PDFs for online viewing
When you export PDFs, you can choose to embed profiles. PDFs with embedded profiles reproduce color consistently in Acrobat 4.0 or later running under a properly configured color management system.
Keep in mind that embedding color profiles increases the size of PDFs. RGB profiles are usually small (around 3 KB);
however, CMYK profiles can range from 0.5 to 2 MB.

See also
“Printing with color management” on page 139

Color-managing HTML documents for online viewing
Many web browsers do not support color management. Of the browsers that do support color management, not all
instances can be considered color-managed because they may be running on systems where the monitors are not
calibrated. In addition, few web pages contain images with embedded profiles. If you manage a highly controlled
environment, such as the intranet of a design studio, you may be able to achieve some degree of HTML color
management for images by equipping everyone with a browser that supports color management and calibrating all
monitors.
You can approximate how colors will look on uncalibrated monitors by using the sRGB color space. However,
because color reproduction varies among uncalibrated monitors, you still won’t be able to anticipate the true range
of potential display variations.

PHOTOSHOP CS3 137
User Guide

Proofing colors
Soft-proofing colors
In a traditional publishing workflow, you print a hard proof of your document to preview how its colors will look
when reproduced on a specific output device. In a color-managed workflow, you can use the precision of color
profiles to soft-proof your document directly on the monitor. You can display an on-screen preview of how your
document’s colors will look when reproduced on a particular output device.
Keep in mind that the reliability of the soft proof depends upon the quality of your monitor, the profiles of your
monitor and output devices, and the ambient lighting conditions of your work environment.
Note: A soft proof alone doesn’t let you preview how overprinting will look when printed on an offset press. If you work
with documents that contain overprinting, turn on Overprint Preview to accurately preview overprints in a soft proof.

A

B

C

Using a soft proof to preview the final output of a document on your monitor
A. Document is created in its working color space. B. Document’s color values are translated to color space of chosen proof profile (usually the
output device’s profile). C. Monitor displays proof profile’s interpretation of document’s color values.

Soft-proof colors
1 Choose View > Proof Setup, and do one of the following:

• Choose a preset that corresponds to the output condition you want to simulate.
• Choose Custom (Photoshop and InDesign) or Customize (Illustrator) to create a custom proof setup for a specific
output condition. This option is recommended for the most accurate preview of your final printed piece.
2 Choose View > Proof Colors to toggle the soft-proof display on and off. When soft proofing is on, a check mark

appears next to the Proof Colors command, and the name of the proof preset or profile appears at the top of the
document window.
To compare the colors in the original image and the colors in the soft proof, open the document in a new window
before you set up the soft proof.
Soft-proof presets
Working CMYK Creates a soft proof of colors using the current CMYK working space as defined in the Color Settings

dialog box.
Document CMYK (InDesign) Creates a soft proof of colors using the document’s CMYK profile.
Working Cyan Plate, Working Magenta Plate, Working Yellow Plate, Working Black Plate, or Working CMY Plates
(Photoshop) Creates a soft proof of specific CMYK ink colors using the current CMYK working space.
Macintosh RGB or Windows RGB (Photoshop and Illustrator) Creates a soft proof of colors in an image using either a
standard Mac OS or Windows monitor as the proof profile space to simulate. Both options assume that the simulated
device will display your document without using color management. Neither option is available for Lab or CMYK
documents.

PHOTOSHOP CS3 138
User Guide

Monitor RGB (Photoshop and Illustrator) Creates a soft proof of colors in an RGB document using your current
monitor color space as the proof profile space. This option assumes that the simulated device will display your
document without using color management. This option is unavailable for Lab and CMYK documents.

Custom soft-proof options
Device To Simulate Specifies the color profile of the device for which you want to create the proof. The usefulness of
the chosen profile depends on how accurately it describes the device’s behavior. Often, custom profiles for specific
paper and printer combinations create the most accurate soft proof.
Preserve CMYK Numbers or Preserve RGB Numbers Simulates how the colors will appear without being converted to
the color space of the output device. This option is most useful when you are following a safe CMYK workflow.
Rendering Intent (Photoshop and Illustrator) When the Preserve Numbers option is deselected, specifies a
rendering intent for converting colors to the device you are trying to simulate.
Use Black Point Compensation (Photoshop) Ensures that the shadow detail in the image is preserved by simulating
the full dynamic range of the output device. Select this option if you plan to use black point compensation when
printing (which is recommended in most situations).
Simulate Paper Color Simulates the dingy white of real paper, according to the proof profile. Not all profiles support

this option.
Simulate Black Ink Simulates the dark gray you really get instead of a solid black on many printers, according to the
proof profile. Not all profiles support this option.

In Photoshop, if you want the custom proof setup to be the default proof setup for documents, close all document
windows before choosing the View > Proof Setup > Custom command.

Save or load a custom proof setup
1 Choose View > Proof Setup > Custom.
2 Do either of the following:

• To save a custom proof setup, click Save. To ensure that the new preset appears in the View > Proof Setup menu,
save the preset in the default location.

• To load a custom proof setup, click Load.

Soft-proof colors (Acrobat)
1 Choose Advanced > Print Production > Output Preview.
2 Choose the color profile of a specific output device from the Simulation Profile menu.
3 Choose a soft-proof option:
Simulate Black Ink Simulates the dark gray you really get instead of a solid black on many printers, according to the

proof profile. Not all profiles support this option.
Simulate Paper Color Simulates the dingy white of real paper, according to the proof profile. Not all profiles support

this option.

PHOTOSHOP CS3 139
User Guide

Color-managing documents when printing
Printing with color management
Color management options for printing let you specify how you want Adobe applications to handle the outgoing
image data so the printer will print colors consistent with what you see on your monitor. Your options for printing
color-managed documents depend on the Adobe application you use, as well as the output device you select. In
general, you have the following choices for handling colors during printing:

• Let the printer determine colors.
• Let the application determine colors.
• (Photoshop and InDesign) Do not use color management. In this workflow, no color conversion occurs. You may
also need to turn off color management in your printer driver. This method is useful primarily for printing test
targets or generating custom profiles.

Letting the printer determine colors when printing
In this workflow, the application does no color conversion, but sends all necessary conversion information to the
output device. This method is especially convenient when printing to inkjet photo printers, because each combination of paper type, printing resolution, and additional printing parameters (such as high-speed printing) requires
a different profile. Most new inkjet photo printers come with fairly accurate profiles built into the driver, so letting
the printer select the right profile saves time and alleviates mistakes. This method is also recommended if you are
not familiar with color management.
If you choose this method, it is very important that you set up printing options and turn on color management in
your printer driver. Search Help for additional instructions.
If you select a PostScript printer, you can take advantage of PostScript color management. PostScript color
management makes it possible to perform color composite output or color separations at the raster image processor
(RIP)—a process called in-RIP separations—so that a program need only specify parameters for separation and let
the device calculate the final color values. PostScript color-managed output workflows require an output device that
supports PostScript color management using PostScript Level 2 version 2017 or later, or PostScript Lanuage Level 3.

Letting the application determine colors when printing
In this workflow, the application does all the color conversion, generating color data specific to one output device.
The application uses the assigned color profiles to convert colors to the output device’s gamut, and sends the resulting
values to the output device. The accuracy of this method depends on the accuracy of the printer profile you select.
Use this workflow when you have custom ICC profiles for each specific printer, ink, and paper combination.
If you choose this option, it is very important that you disable color management in your printer driver. Letting the
application and the printer driver simultaneously manage colors during printing results in unpredictable color.
Search Help for additional instructions.

Obtaining custom profiles for desktop printers
If the output profiles that come with your printer don’t produce satisfactory results, you obtain custom profiles in the
following ways:

• Purchase a profile for your type of printer and paper. This is usually the easiest and least expensive method.

PHOTOSHOP CS3 140
User Guide

• Purchase a profile for your specific printer and paper. This method involves printing a profiling target on your
printer and paper, and providing that target to a company that will create a specific profile. This is more expensive
than purchasing a standard profile, but can provide better results because it compensates for any manufacturing
variations in printers.

• Create your own profile using a scanner-based system. This method involves using profile-creation software and
your own flatbed scanner to scan the profiling target. It can provide excellent results for matte surface papers, but
not glossy papers. (Glossy papers tend to have fluorescent brighteners in them that look different to a scanner than
they do in room light.)

• Create your own profile using a hardware profile-creation tool. This method is expensive but can provide the best
results. A good hardware tool can create an accurate profile even with glossy papers.

• Tweak a profile created using one of the previous methods with profile-editing software. This software can be
complex to use, but it lets you correct problems with a profile or simply adjust a profile to produce results more to
your taste.

See also
“Install a color profile” on page 143

Color-managing PDFs for printing
When you create Adobe PDFs for commercial printing, you can specify how color information is represented. The
easiest way to do this is using a PDF/X standard; however, you can also specify color-handling options manually in
the Output section of the PDF dialog box. For more information about PDF/X and how to create PDFs, search Help.
In general, you have the following choices for handling colors when creating PDFs:

• (PDF/X-3) Does not convert colors. Use this method when creating a document that will be printed or displayed
on various or unknown devices. When you select a PDF/X-3 standard, color profiles are automatically embedded
in the PDF.

• (PDF/X-1a) Converts all colors to the destination CMYK color space. Use this method if you want to create a
press-ready file that does not require any further color conversions. When you select a PDF/X-1a standard, no
profiles are embedded in the PDF.

• (Illustrator and InDesign) Converts colors that have embedded profiles to the destination color space, but
preserves the numbers for those colors without embedded profiles. You can manually select this option in the
Output section of the PDF dialog box. Use this method if the document contains CMYK images that aren’t colormanaged and you want to make sure that the color numbers are preserved.
Note: All spot color information is preserved during color conversion; only the process color equivalents convert to the
designated color space.

See also
“Using a safe CMYK workflow” on page 134

PHOTOSHOP CS3 141
User Guide

Working with color profiles
About color profiles
Precise, consistent color management requires accurate ICC-compliant profiles of all of your color devices. For
example, without an accurate scanner profile, a perfectly scanned image may appear incorrect in another program,
simply due to any difference between the scanner and the program displaying the image. This misleading representation may cause you to make unnecessary, time-wasting, and potentially damaging “corrections” to an already satisfactory image. With an accurate profile, a program importing the image can correct for any device differences and
display a scan’s actual colors.
A color management system uses the following kinds of profiles:
Monitor profiles Describe how the monitor is currently reproducing color. This is the first profile you should create

because viewing color accurately on your monitor allows for critical color decisions in the design process. If what
you see on your monitor is not representative of the actual colors in your document, you will not be able to maintain
color consistency.
Input device profiles Describe what colors an input device is capable of capturing or scanning. If your digital camera
offers a choice of profiles, Adobe recommends that you select Adobe RGB. Otherwise, use sRGB (which is the default
for most cameras). Advanced users may also consider using different profiles for different light sources. For scanner
profiles, some photographers create separate profiles for each type or brand of film scanned on a scanner.
Output device profiles Describe the color space of output devices like desktop printers or a printing press. The color

management system uses output device profiles to properly map the colors in a document to the colors within the
gamut of an output device’s color space. The output profile should also take into consideration specific printing
conditions, such as the type of paper and ink. For example, glossy paper is capable of displaying a different range of
colors than matte paper.
Most printer drivers come with built-in color profiles. It’s a good idea to try these profiles before you invest in custom
profiles.
Document profiles Define the specific RGB or CMYK color space of a document. By assigning, or tagging, a
document with a profile, the application provides a definition of actual color appearances in the document. For
example, R=127, G=12, B=107 is just a set of numbers that different devices will display differently. But when tagged
with the Adobe RGB color space, these numbers specify an actual color or wavelength of light–in this case, a specific
color of purple.

When color management is on, Adobe applications automatically assign new documents a profile based on Working
Space options in the Color Settings dialog box. Documents without assigned profiles are known as untagged and
contain only raw color numbers. When working with untagged documents, Adobe applications use the current
working space profile to display and edit colors.

PHOTOSHOP CS3 142
User Guide

A

B
C
D

Managing color with profiles
A. Profiles describe the color spaces of the input device and the document. B. Using the profiles’ descriptions, the color management system
identifies the document’s actual colors. C. The monitor’s profile tells the color management system how to translate the document’s numeric
values to the monitor’s color space. D. Using the output device’s profile, the color management system translates the document’s numeric values
to the color values of the output device so the correct appearance of colors is printed.

See also
“Calibrate and profile your monitor” on page 143
“Letting the printer determine colors when printing” on page 139
“Obtaining custom profiles for desktop printers” on page 139
“About color working spaces” on page 146

About monitor calibration and characterization
Profiling software can both calibrate and characterize your monitor. Calibrating your monitor brings it into
compliance with a predefined standard—for example, adjusting your monitor so that it displays color using the
graphics arts standard white point color temperature of 5000˚ K (Kelvin). Characterizing your monitor simply
creates a profile that describes how the monitor is currently reproducing color.
Monitor calibration involves adjusting the following video settings:
Brightness and contrast The overall level and range, respectively, of display intensity. These parameters work just as
they do on a television. A monitor calibration utility helps you set an optimum brightness and contrast range for
calibration.
Gamma The brightness of the midtone values. The values produced by a monitor from black to white are

nonlinear—if you graph the values, they form a curve, not a straight line. Gamma defines the value of that curve
halfway between black and white.
Phosphors The substances that CRT monitors use to emit light. Different phosphors have different color character-

istics.
White point The color and intensity of the brightest white the monitor can reproduce.

PHOTOSHOP CS3 143
User Guide

Calibrate and profile your monitor
When you calibrate your monitor, you are adjusting it so it conforms to a known specification. Once your monitor
is calibrated, the profiling utility lets you save a color profile. The profile describes the color behavior of the
monitor—what colors can or cannot be displayed on the monitor and how the numeric color values in an image must
be converted so that colors are displayed accurately.
1 Make sure your monitor has been turned on for at least a half hour. This gives it sufficient time to warm up and
produce more consistent output.
2 Make sure your monitor is displaying thousands of colors or more. Ideally, make sure it is displaying millions of
colors or 24-bit or higher.
3 Remove colorful background patterns on your monitor desktop and set your desktop to display neutral grays.
Busy patterns or bright colors surrounding a document interfere with accurate color perception.
4 Do one of the following to calibrate and profile your monitor:

• In Windows, install and use a monitor calibration utility.
• In Mac OS, use the Calibrate utility, located on the System Preferences/Displays/Color tab.
• For the best results, use third-party software and measuring devices. In general, using a measuring device such as
a colorimeter along with software can create more accurate profiles because an instrument can measure the colors
displayed on a monitor far more accurately than the human eye.
Note: Monitor performance changes and declines over time; recalibrate and profile your monitor every month or so. If
you find it difficult or impossible to calibrate your monitor to a standard, it may be too old and faded.
Most profiling software automatically assigns the new profile as the default monitor profile. For instructions on how
to manually assign the monitor profile, refer to the Help system for your operating system.

Install a color profile
Color profiles are often installed when a device is added to your system. The accuracy of these profiles (often called
generic profiles or canned profiles) varies from manufacturer to manufacturer. You can also obtain device profiles
from your service provider, download profiles from the web, or create custom profiles using professional profiling
equipment.

• In Windows, right-click a profile and select Install Profile. Alternatively, copy the profiles into the
WINDOWS\system32\spool\drivers\color folder.

• In Mac OS, copy profiles into the /Library/ColorSync/Profiles folder or the
/Users/[username]/Library/ColorSync/Profiles folder.
After installing color profiles, be sure to restart Adobe applications.

See also
“Obtaining custom profiles for desktop printers” on page 139

Embed a color profile
To embed a color profile in a document you created in Illustrator, InDesign, or Photoshop, you must save or export
the document in a format that supports ICC profiles.
1 Save or export the document in one of the following file formats: Adobe PDF, PSD (Photoshop), AI (Illustrator),
INDD (InDesign), JPEG, Photoshop EPS, Large Document Format, or TIFF.

PHOTOSHOP CS3 144
User Guide

2 Select the option for embedding ICC profiles. The exact name and location of this option varies between applications. Search Adobe Help for additional instructions.

Embed a color profile (Acrobat)
You can embed a color profile in an object or an entire PDF. Acrobat attaches the appropriate profile, as specified in
the Destination Space area of the Convert Colors dialog box, to the selected color space in the PDF. For more information, see the color conversion topics in Complete Acrobat Help.

Changing the color profile for a document
There are very few situations that require you to change the color profile for a document. This is because your application automatically assigns the color profile based on the settings you select in the Color Settings dialog box. The
only times you should manually change a color profile are when preparing a document for a different output destination or correcting a policy behavior that you no longer want implemented in the document. Changing the profile
is recommended for advanced users only.
You can change the color profile for a document in the following ways:

• Assign a new profile. The color numbers in the document remain the same, but the new profile may dramatically
change the appearance of the colors as displayed on your monitor.

• Remove the profile so that the document is no longer color-managed.
• (Acrobat, Photoshop and InDesign) Convert the colors in the document to the color space of a different profile.
The color numbers are shifted in an effort to preserve the original color appearances.

Assign or remove a color profile (Illustrator, Photoshop)
1 Choose Edit > Assign Profile.
2 Select an option, and click OK:
Don’t Color Manage This Document Removes the existing profile from the document. Select this option only if you

are sure that you do not want to color-manage the document. After you remove the profile from a document, the
appearance of colors is defined by the application’s working space profiles.
Working [color model: working space] Assigns the working space profile to the document.
Profile Lets you select a different profile. The application assigns the new profile to the document without

converting colors to the profile space. This may dramatically change the appearance of the colors as displayed on
your monitor.

See also
“Changing the color profile for a document” on page 144

Assign or remove a color profile (InDesign)
1 Choose Edit > Assign Profiles.
2 For RGB Profile and CMYK Profile, select one of the following:
Discard (Use Current Working Space) Removes the existing profile from the document. Select this option only if you

are sure that you do not want to color-manage the document. After you remove the profile from a document, the

PHOTOSHOP CS3 145
User Guide

appearance of colors is defined by the application’s working space profiles, and you can no longer embed a profile in
the document.
Assign Current Working Space [working space] Assigns the working space profile to the document.
Assign Profile Lets you select a different profile. The application assigns the new profile to the document without

converting colors to the profile space. This may dramatically change the appearance of the colors as displayed on
your monitor.
3 Choose a rendering intent for each type of graphic in your document. For each graphic type, you can choose one
of the four standard intents, or the Use Color Settings Intent, which uses the rendering intent currently specified in
the Color Settings dialog box. For more information on rendering intents, search in Help.

The graphic types include the following:
Solid Color Intent Sets the rendering intent for all vector art (solid areas of color) in InDesign native objects.
Default Image Intent Sets the default rendering intent for bitmap images placed in InDesign. You can still override

this setting on an image-by-image basis.
After-Blending Intent Sets the rendering intent to the proofing or final color space for colors that result from trans-

parency interactions on the page. Use this option when your document includes transparent objects.
4 To preview the effects of the new profile assignment in the document, select Preview, and then click OK.

See also
“Changing the color profile for a document” on page 144
“View or change profiles for imported bitmap images (InDesign)” on page 135

Convert document colors to another profile (Photoshop)
1 Choose Edit > Convert To Profile.
2 Under Destination Space, choose the color profile to which you want to convert the document’s colors. The
document will be converted to and tagged with this new profile.
3 Under Conversion Options, specify a color management engine, a rendering intent, and black point and dither
options (if available). (See “Color conversion options” on page 149.)
4 To flatten all layers of the document onto a single layer upon conversion, select Flatten Image.
5 To preview the effects of the conversion in the document, select Preview.

See also
“Changing the color profile for a document” on page 144

Convert document colors to another profile
You convert colors in a PDF using the Convert Colors tool on the Print Production toolbar. For more information,
see the color conversion topics in Complete Acrobat Help.

PHOTOSHOP CS3 146
User Guide

Color settings
Customize color settings
For most color-managed workflows, it is best to use a preset color setting that has been tested by Adobe Systems.
Changing specific options is recommended only if you are knowledgeable about color management and very
confident about the changes you make.
After you customize options, you can save them as a preset. Saving color settings ensures that you can reuse them
and share them with other users or applications.

• To save color settings as a preset, click Save in the Color Settings dialog box. To ensure that the application displays
the setting name in the Color Settings dialog box, save the file in the default location. If you save the file to a
different location, you must load the file before you can select the setting.

• To load a color settings preset that’s not saved in the standard location, click Load in the Color Settings dialog box,
select the file you want to load, and click Open.
Note: In Acrobat, you cannot save customized color settings. To share customized color settings with Acrobat, you must
create the file in InDesign, Illustrator, or Photoshop, and then save it in the default Settings folder. It will then be available
in the Color Management category of the Preferences dialog box. You can also add settings manually to the default
Settings folder.

About color working spaces
A working space is an intermediate color space used to define and edit color in Adobe applications. Each color model
has a working space profile associated with it. You can choose working space profiles in the Color Settings dialog box.
A working space profile acts as the source profile for newly created documents that use the associated color model.
For example, if Adobe RGB (1998) is the current RGB working space profile, each new RGB document that you
create will use colors within the Adobe RGB (1998) gamut. Working spaces also determine the appearance of colors
in untagged documents.
If you open a document embedded with a color profile that doesn’t match the working space profile, the application
uses a color management policy to determine how to handle the color data. In most cases, the default policy is to
preserve the embedded profile.

See also
“About missing and mismatched color profiles” on page 147
“Color management policy options” on page 148

Working space options
To display working space options in Photoshop, Illustrator and InDesign, choose Edit > Color Settings. In Acrobat,
select the Color Management category of the Preferences dialog box.
To view a description of any profile, select the profile and then position the pointer over the profile name. The
description appears at the bottom of the dialog box.
RGB Determines the RGB color space of the application. In general, it’s best to choose Adobe RGB or sRGB, rather

than the profile for a specific device (such as a monitor profile).

PHOTOSHOP CS3 147
User Guide

sRGB is recommended when you prepare images for the web, because it defines the color space of the standard
monitor used to view images on the web. sRGB is also a good choice when you work with images from consumerlevel digital cameras, because most of these cameras use sRGB as their default color space.
Adobe RGB is recommended when you prepare documents for print, because Adobe RGB’s gamut includes some
printable colors (cyans and blues in particular) that can’t be defined using sRGB. Adobe RGB is also a good choice
when working with images from professional-level digital cameras, because most of these cameras use Adobe RGB
as their default color space.
CMYK Determines the CMYK color space of the application. All CMYK working spaces are device-dependent,

meaning that they are based on actual ink and paper combinations. The CMYK working spaces Adobe supplies are
based on standard commercial print conditions.
Gray (Photoshop) or Grayscale (Acrobat) Determines the grayscale color space of the application.
Spot (Photoshop) Specifies the dot gain to use when displaying spot color channels and duotones.

Note: In Acrobat, you can use the color space in an embedded output intent instead of a document color space for
viewing and printing. Select Output Intent Overrides Working Spaces. For more information on output intents, see
Complete Acrobat Help.
Adobe applications ship with a standard set of working space profiles that have been recommended and tested by
Adobe Systems for most color management workflows. By default, only these profiles appear in the working space
menus. To display additional color profiles that you have installed on your system, select Advanced Mode (Illustrator
and InDesign) or More Options (Photoshop). A color profile must be bi-directional (that is, contain specifications
for translating both into and out of color spaces) in order to appear in the working space menus.
Note: In Photoshop, you can create custom working space profiles. However, Adobe recommends that you use a standard
working space profile rather than create a custom profile. For more information, see the Photoshop support knowledgebase at www.adobe.com/support/products/photoshop.html.

About missing and mismatched color profiles
For a newly created document, the color workflow usually operates seamlessly: Unless specified otherwise, the
document uses the working space profile associated with its color mode for creating and editing colors.
However, some existing documents may not use the working space profile that you have specified, and some existing
documents may not be color-managed. It is common to encounter the following exceptions to your color-managed
workflow:

• You might open a document or import color data (for example, by copying and pasting or dragging and dropping)
from a document that is not tagged with a profile. This is often the case when you open a document created in an
application that either does not support color management or has color management turned off.

• You might open a document or import color data from a document that is tagged with a profile different from the
current working space. This may be the case when you open a document that was created using different color
management settings, or scanned and tagged with a scanner profile.
In either case, the application uses a color management policy to decide how to handle the color data in the
document.

PHOTOSHOP CS3 148
User Guide

If the profile is missing or does not match the working space, the application may display a warning message,
depending on options you set in the Color Settings dialog box. Profile warnings are turned off by default, but you
can turn them on to ensure the appropriate color management of documents on a case-by-case basis. The warning
messages vary between applications, but in general you have the following options:

• (Recommended) Leave the document or imported color data as it is. For example, you can choose to use the
embedded profile (if one exists), leave the document without a color profile (if one doesn’t exist), or preserve the
numbers in pasted color data.

• Adjust the document or imported color data. For example, when opening a document with a missing color profile,
you can choose to assign the current working space profile or a different profile. When opening a document with
a mismatched color profile, you can choose to discard the profile or convert the colors to the current working
space. When importing color data, you can choose to convert the colors to the current working space in order to
preserve their appearance.

Color management policy options
A color management policy determines how the application handles color data when you open a document or import
an image. You can choose different policies for RGB and CMYK images, and you can specify when you want warning
messages to appear. To display color management policy options, choose Edit > Color Settings.
To view a description of a policy, select the policy and then position the pointer over the policy name. The description
appears at the bottom of the dialog box.
RGB, CMYK, And Gray Specifies a policy to follow when bringing colors into the current working space (either by

opening files or importing images into the current document). (The Grayscale option is available for Photoshop
only.) Choose from the following options:

• Preserve Embedded Profiles Always preserves embedded color profiles when opening files. This is the recommended option for most workflows because it provides consistent color management. One exception is if you’re
concerned about preserving CMYK numbers, in which case you should select Preserve Numbers (Ignore Linked
Profiles) instead.
• Convert To Working Space Converts colors to the current working space profile when opening files and
importing images. Select this option if you want to force all colors to use a single profile (the current working space
profile).
• Preserve Numbers (Ignore Linked Profiles) This option is available in InDesign and Illustrator for CMYK.
Preserves color numbers when opening files and importing images, but still allows you to use color management to
view colors accurately in Adobe applications. Select this option if you want to use a safe CMYK workflow. In
InDesign, you can override this policy on a per-object basis by choosing Object > Image Color Settings.
• Off Ignores embedded color profiles when opening files and importing images, and does not assign the working
space profile to new documents. Select this option if you want to discard any color metadata provided by the original
document creator.
Profile Mismatches: Ask When Opening Displays a message whenever you open a document tagged with a profile
other than the current working space. You will be given the option to override the policy’s default behavior. Select
this option if you want to ensure the appropriate color management of documents on a case-by-case basis.
Profile Mismatches: Ask When Pasting Displays a message whenever color profile mismatches occur as colors are

imported into a document through pasting or dragging-and-dropping. You will be given the option to override the
policy’s default behavior. Select this option if you want to ensure the appropriate color management of pasted colors
on a case-by-case basis.

PHOTOSHOP CS3 149
User Guide

Missing Profiles: Ask When Opening Displays a message whenever you open an untagged document. You will be
given the option to override the policy’s default behavior. Select this option if you want to ensure the appropriate
color management of documents on a case-by-case basis.

Color conversion options
Color conversion options let you control how the application handles the colors in a document as it moves from one
color space to another. Changing these options is recommended only if you are knowledgeable about color
management and very confident about the changes you make. To display conversion options, choose Edit > Color
Settings, and select Advanced Mode (Illustrator and InDesign) or More Options (Photoshop). In Acrobat, select the
Color Management category of the Preferences dialog box.
Engine Specifies the Color Management Module (CMM) used to map the gamut of one color space to the gamut of

another. For most users, the default Adobe (ACE) engine fulfills all conversion needs.
To view a description of an engine or intent option, select the option and then position the pointer over the option
name. The description appears at the bottom of the dialog box.
Intent (Photoshop, Illustrator, InDesign) Specifies the rendering intent used to translate one color space to another.

Differences between rendering intents are apparent only when you print a document or convert it to a different
working space.
Use Black Point Compensation Ensures that the shadow detail in the image is preserved by simulating the full

dynamic range of the output device. Select this option if you plan to use black point compensation when printing
(which is recommended in most situations).
Use Dither (Photoshop) Controls whether to dither colors when converting 8-bit-per-channel images between color

spaces. When the Use Dither option is selected, Photoshop mixes colors in the destination color space to simulate a
missing color that existed in the source space. Although dithering helps to reduce the blocky or banded appearance
of an image, it may also result in larger file sizes when images are compressed for web use.

About rendering intents
A rendering intent determines how a color management system handles color conversion from one color space to
another. Different rendering intents use different rules to determine how the source colors are adjusted; for example,
colors that fall inside the destination gamut may remain unchanged, or they may be adjusted to preserve the original
range of visual relationships when translated to a smaller destination gamut. The result of choosing a rendering
intent depends on the graphical content of documents and on the profiles used to specify color spaces. Some profiles
produce identical results for different rendering intents.
In general, it is best to use the default rendering intent for the selected color setting, which has been tested by Adobe
Systems to meet industry standards. For example, if you choose a color setting for North America or Europe, the
default rendering intent is Relative Colorimetric. If you choose a color setting for Japan, the default rendering intent is
Perceptual.
You can select a rendering intent when you set color conversion options for the color management system, soft-proof
colors, and print artwork:
Perceptual Aims to preserve the visual relationship between colors so it’s perceived as natural to the human eye, even
though the color values themselves may change. This intent is suitable for photographic images with lots of out-ofgamut colors. This is the standard rendering intent for the Japanese printing industry.

PHOTOSHOP CS3 150
User Guide

Saturation Tries to produce vivid colors in an image at the expense of color accuracy. This rendering intent is
suitable for business graphics like graphs or charts, where bright saturated colors are more important than the exact
relationship between colors.
Relative Colorimetric Compares the extreme highlight of the source color space to that of the destination color space

and shifts all colors accordingly. Out-of-gamut colors are shifted to the closest reproducible color in the destination
color space. Relative Colorimetric preserves more of the original colors in an image than Perceptual. This is the
standard rendering intent for printing in North America and Europe.
Absolute Colorimetric Leaves colors that fall inside the destination gamut unchanged. Out-of-gamut colors are

clipped. No scaling of colors to destination white point is performed. This intent aims to maintain color accuracy at
the expense of preserving relationships between colors and is suitable for proofing to simulate the output of a
particular device. This intent is particularly useful for previewing how paper color affects printed colors.

Advanced controls in Photoshop
In Photoshop you display advanced controls for managing color by choosing Edit > Color Settings and selecting
More Options.
Desaturate Monitor Colors By Determines whether to desaturate colors by the specified amount when displayed on

the monitor. When selected, this option can aid in visualizing the full range of color spaces with gamuts larger than
that of the monitor. However, this causes a mismatch between the monitor display and the output. When the option
is deselected, distinct colors in the image may display as a single color.
Blend RGB Colors Using Gamma Controls how RGB colors blend together to produce composite data (for example,
when you blend or paint layers using Normal mode). When the option is selected, RGB colors are blended in the
color space corresponding to the specified gamma. A gamma of 1.00 is considered “colorimetrically correct” and
should result in the fewest edge artifacts. When the option is deselected, RGB colors are blended directly in the
document’s color space.

Note: When you select Blend RGB Colors Using Gamma, layered documents will look different when displayed in other
applications than they do in Photoshop.

151

Chapter 7: Making color and tonal
adjustments
Traditional photographers use different types of film or lens filters to achieve certain color and tonal results in their
photographs. They also use various tools and techniques to adjust the color and tonality of a photographic print in
the darkroom. Photoshop® CS3 provides a comprehensive set of tools for making color and tonal adjustments,
making corrections, and sharpening the overall focus of an image.

Viewing histograms and pixel values
About histograms
A histogram illustrates how pixels in an image are distributed by graphing the number of pixels at each color intensity
level. The histogram shows whether the image contains enough detail in the shadows (shown in the left part of the
histogram), midtones (shown in the middle), and highlights (shown in the right part) to make a good correction.
The histogram also gives a quick picture of the tonal range of the image, or the image key type. A low-key image has
detail concentrated in the shadows; a high-key image has detail concentrated in the highlights; and an average-key
image has detail concentrated in the midtones. An image with full tonal range has a number of pixels in all areas.
Identifying the tonal range helps determine appropriate tonal corrections.

A

B

C

How to read a histogram
A. Overexposed photo B. Properly exposed photo with full tonality C. Underexposed photo

The Histogram palette offers many options for viewing tonal and color information about an image. By default, the
histogram displays the tonal range of the entire image. To display histogram data for a portion of the image, first
select that portion.
You can view an image’s histogram as an overlay in the Curves dialog box by selecting the histogram option under
Curve Display Options.

Histogram palette overview
❖ Choose Window > Histogram or click the Histogram tab to open the Histogram palette. By default, the Histogram

palette opens in Compact View with no controls or statistics, but you can adjust the view.

PHOTOSHOP CS3 152
User Guide

A

B

C
D

E

Histogram palette
A. Channel menu B. Palette menu C. Uncached Refresh button D. Cached Data Warning icon E. Statistics

Adjust the view of the Histogram palette
❖ Choose a view from the Histogram palette menu.
Expanded View Displays the histogram with statistics and with controls for choosing the channel represented by the
histogram, viewing options in the Histogram palette, refreshing the histogram to display uncached data, and
choosing a specific layer in a multilayered document.
Compact View Displays a histogram with no controls or statistics. The histogram represents the entire image.
All Channels View Displays individual histograms of the channels in addition to all the options of the Expanded

View. The individual histograms do not include alpha channels, spot channels, or masks.

Histogram palette with all channels displayed and statistics hidden

PHOTOSHOP CS3 153
User Guide

View a specific channel in the histogram

If you chose the Expanded View or All Channels View of the Histogram palette, you can choose a setting from the
Channel menu. Photoshop remembers the channel setting if you switch from either Expanded View or All Channels
View back to Compact View.

• Choose an individual channel to display a histogram of the document’s individual channels, including color
channels, alpha channels, and spot channels.

• Depending on the image’s color mode, choose RGB, CMYK, or Composite to view a composite histogram of all
the channels. This is the default view when you first choose Expanded View or All Channels View.

• If the image is RGB or CMYK, choose Luminosity to display a histogram representing the luminance or intensity
values of the composite channel.

• If the image is RGB or CMYK, choose Colors to display a composite histogram of the individual color channels
in color.
In the All Channels View, choosing from the Channels menu affects only the topmost histogram in the palette.
View channel histograms in color
❖ From the Histogram palette, do one of the following:

• In the All Channels View, choose Show Channels In Color from the Palette menu.
• In Expanded View or All Channels View, choose an individual channel from the Channel menu and choose Show
Channels In Color from the Palette menu. If you switch to Compact View, the channel continues to be shown in
color.

• In Expanded View or All Channels View, choose Colors from the Channel menu to show a composite histogram
of the channels in color. If you switch to Compact View, the composite histogram continues to be shown in color.
View histogram statistics

By default, the Histogram palette displays statistics in the Expanded View and All Channels View.
1 Choose Show Statistics from the Histogram palette menu.
2 Do one of the following:

• To view information about a specific pixel value, place the pointer in the histogram.
• To view information about a range of values, drag in the histogram to highlight the range.
The palette displays the following statistical information below the histogram:
Mean Represents the average intensity value.
Std Dev (Standard deviation) Represents how widely intensity values vary.
Median Shows the middle value in the range of intensity values.
Pixels Represents the total number of pixels used to calculate the histogram.
Level Displays the intensity level of the area underneath the pointer.
Count Shows the total number of pixels corresponding to the intensity level underneath the pointer.
Percentile Displays the cumulative number of pixels at or below the level underneath the pointer. This value is

expressed as a percentage of all the pixels in the image, from 0% at the far left to 100% at the far right.
Cache Level Shows the current image cache used to create the histogram. When the cache level is higher than 1, the
histogram is displayed faster because it is derived from a representative sampling of pixels in the image (based on the

PHOTOSHOP CS3 154
User Guide

magnification). The original image is cache level 1. At each level above level 1, four adjacent pixels are averaged to
arrive at a single pixel value. So, each level is half the dimensions (has 1/4 the number of pixels) of the one below.
When Photoshop needs to do a quick approximation, it can use one of the upper levels. Click the Uncached Refresh
button to redraw the histogram using the actual image pixels.

View the histogram for a multilayered document
1 Choose Expanded View from the Histogram palette menu.
2 Choose a setting from the Source menu. (The Source menu is not available for single-layered documents.)
Entire Image Displays a histogram of the entire image, including all layers.
Selected Layer Displays a histogram of the layer that’s selected in the Layers palette.
Adjustment Composite Displays a histogram of an adjustment layer selected in the Layers palette, including all the

layers below the adjustment layer.

Preview histogram adjustments
You can preview the effect to the histogram of any color and tonal adjustments.
❖ Select the Preview option in the dialog boxes of any color or tonal adjustment command.

The Histogram palette displays a preview of how the adjustment affects the histogram.
A
B

C

D

E

Preview of histogram adjustment in the Histogram palette
A. Original histogram B. Adjusted histogram C. Shadows D. Midtones E. Highlights

Refresh the histogram display
When a histogram is read from a cache instead of the document’s current state, the Cached Data Warning icon
appears in the Histogram palette. Histograms based on the image cache are displayed faster and are based on a representative sampling of pixels in the image. You can set the cache level (from 2 to 8) in the Performance preference.
❖ To refresh the histogram so that it displays all of the pixels of the original image in its current state, do one of the

following:

• Double-click anywhere in the histogram.
• Click the Cached Data Warning icon
• Click the Uncached Refresh button

.
.

• Choose Uncached Refresh from the Histogram palette menu.
For information about cache level, see “Histogram palette overview” on page 151.

PHOTOSHOP CS3 155
User Guide

View color values in an image
You can use the Info palette to see the color value of pixels as you make color corrections. When you work with a
color adjustment dialog box, the Info palette displays two sets of color values for the pixels under the pointer. The
value in the left column is the original color value. The value in the right column is the color value after the
adjustment is made.

Using Levels and Info palette to neutralize the tone of an image

You can view the color of a single location using the Eyedropper tool
, or you can use up to four Color
Samplers
to display color information for one or more locations in the image. These samplers are saved in the
image, so you can refer to them repeatedly as you work, even if you close and reopen the image.

Color samplers and Info palette

1 Choose Window > Info to open the Info palette.
2 Select the Eyedropper tool

or Color Sampler tool
, and if necessary, choose a sample size in the options
bar. Point Sample reads the value of a single pixel, other options read the average of a pixel area.
3 If you selected the Color Sampler tool
place a sampler.

, place up to four color samplers on the image. Click where you want to

4 Open an adjustment dialog box (under Image > Adjustments).
5 Make your adjustments in the dialog box and, before applying them, view the before and after color values in the

Info palette:

• To view color values using the Eyedropper tool

, move the pointer over the area of the image you want to
examine. Opening an adjustment dialog box activates the Eyedropper tool outside the dialog box. You still have
access to the scroll controls and to the Hand and Zoom
tools using keyboard shortcuts.

PHOTOSHOP CS3 156
User Guide

• To view the color values under the color samplers, look at the lower half of the Info palette. To place additional
color samplers in the image while the adjustment dialog box is open, Shift-click in the image.
The Color palette also shows the color value of pixels under the eyedropper.

Adjusting color samplers
Once you’ve added a color sampler, you can move or delete it, hide it, or change the color sampler information
displayed in the Info palette.
Move or delete a color sampler
1 Select the Color Sampler tool

.

2 Do one of the following:

• To move a color sampler, drag the sampler to the new location.
• To delete a color sampler, drag the sampler out of the document window. Alternatively, hold down Alt (Windows)
or Option (Mac OS) until the pointer becomes a scissors and click the sampler.

• To delete all color samplers, click Clear in the options bar.
• To delete a color sampler while an adjustment dialog box is open, hold down Alt+Shift (Windows) or
Option+Shift (Mac OS), and click the sampler.
Hide or show color samplers in an image
❖ Choose View > Extras. A check mark indicates that color samplers are visible.

Change the display of color sampler information in the Info palette

• To display or hide color sampler information in the Info palette, choose Color Samplers from the Palette menu. A
check mark indicates that the color sampler information is visible.

• To change the color space in which a color sampler displays values, move the pointer onto the color sampler
icon

in the Info palette, hold down the mouse button, and choose another color space from the menu.

Understanding color adjustments
Before making color and tonal adjustments
The powerful tools in Photoshop can enhance, repair, and correct the color and tonality (lightness, darkness, and
contrast) in an image. Here are some items to consider before making color and tonal adjustments.

• Work with a monitor that’s calibrated and profiled. For critical image editing, this is absolutely essential.
Otherwise, the image you see on your monitor will look different when printed.

• Whenever you make a color or tonal adjustment to an image, some image information is discarded. It’s best to be
judicious regarding the amount of correction you apply to an image.

• For critical work and maximum preservation of image data, it’s best if the image you work with is 16 bits per
channel (16-bit image) rather than 8 bits per channel (8-bit image). Data is discarded when you make tonal and
color adjustments. The loss of image information is more critical in an 8-bit image than a 16-bit image. Generally,
16-bit images have a larger file size than 8-bit images.

PHOTOSHOP CS3 157
User Guide

• Duplicate or make a copy of the image file. Working on a copy of your image preserves the original in the event
you need to use the image in its original state.

• Remove any flaws such as dust spots, blemishes, and scratches from the image before making color and tonal
adjustments.

• Plan to use adjustment layers to adjust the tonal range and color balance of your image rather than applying an
adjustment directly to the image layer itself. Adjustment layers let you go back and make successive tonal adjustments without discarding data from the image layer. Keep in mind that using adjustment layers adds to the file
size of the image and demands more RAM from your computer.

• Open the Info or Histogram palette in Expanded view. As you evaluate and correct the image, both palettes display
invaluable feedback on your adjustments.

• You can make a selection or use a mask to confine your color and tonal adjustments to part of an image. Another
way to apply color and tonal adjustments selectively is to set up your document with image components on
different layers. Color and tonal adjustments are applied to only one layer at a time and affect only the image
components on the targeted layer.

Correcting images
Here is the general workflow you follow when you correct the tonality and color of an image:
1 Use the histogram to check the quality and tonal range of the image.
2 Adjust the color balance to remove unwanted color casts or to correct oversaturated or undersaturated colors. See
“Color adjustment commands” on page 158.
3 Adjust the tonal range, using either the Levels or Curves dialog box.

Begin tonal corrections by adjusting the values of the extreme highlight and shadow pixels in the image, setting an
overall tonal range for the image. This process is known as setting the highlights and shadows or setting the white and
black points. Setting the highlights and shadows typically redistributes the midtone pixels appropriately. However,
you may need to adjust your midtones manually.
To adjust the tonality in just shadow and highlight areas, use the Shadow/Highlight command. See “Improve shadow
and highlight detail” on page 171.
4 (Optional) Make other color adjustments.

After you correct the overall color balance of your image, you can make optional adjustments to enhance colors or
produce special effects.
5 Sharpen the edges in the image.

As one of the final steps, use the Unsharp Mask filter to sharpen the clarity of edges in the image. The amount of
sharpening required for an image varies according to the image quality produced by the digital camera or scanner
you use. See “Sharpen images” on page 207.
6 (Optional) Target the image for press characteristics.

If are sending your image to a printing press, and you know the characteristics of the press, you can use options in
the Levels dialog box or Curves dialog box to import highlight and shadow information into the gamut of an output
device, like a desktop printer.
Because sharpening increases the contrast of neighboring pixels, it’s possible that some pixels in critical areas might
become unprintable on the press that you’re using. For this reason, it’s best to fine-tune the output settings after
sharpening. For more information on adjusting the output settings, see “Setting highlight and shadow target values”
on page 174.

PHOTOSHOP CS3 158
User Guide

For videos on making tonal and lighting corrections, see www.adobe.com/go/vid0009 and
www.adobe.com/go/vid0010.

Color adjustment commands
You can choose from the following color adjustment commands:
Auto Color command Quickly corrects the color balance in an image. Although its name implies an automatic
adjustment, you can fine-tune how the Auto Color command behaves. See “Remove a color cast with Auto Color”
on page 185.
Levels command Adjusts color balance by setting the pixel distribution for individual color channels. See “Adjust
color using Levels” on page 162.
Curves command Provides up to 14 control points for highlight, midtone, and shadow adjustments for individual

channels. See “Curves overview” on page 163.
Photo Filter command Makes color adjustments by simulating the effects of using a Kodak Wratten or Fuji filter in

front of a camera lens. See “Change the color balance using the Photo Filter command” on page 182.
Color Balance command Changes the overall mixture of colors in an image. See “Apply the Color Balance command”

on page 182.
Hue/Saturation command Adjusts the hue, saturation, and lightness values of the entire image or of individual color
components. See “Adjust hue and saturation” on page 168.
Match Color command Matches the color from one photo to another photo, from one layer to another layer, and
from a selection in an image to another selection in the same image or a different image. This command also adjusts
the luminance and color range and neutralizes color casts in an image. See “Match the color in different images” on
page 176.
Replace Color command Replaces specified colors in an image with new color values. See “Replace the color of

objects in an image” on page 178.
Selective Color command Adjusts the amount of process colors in individual color components. See “Make selective

color adjustments” on page 181.
Channel Mixer command Modifies a color channel and makes color adjustments not easily done with other color

adjustment tools. See “Mix color channels” on page 179.

Make a color adjustment
All Photoshop color adjustment tools work essentially the same way; they map an existing range of pixel values to a
new range of values. The difference between the tools is the amount of control they provide. For an overview of the
color adjustment tools, see “Color adjustment commands” on page 158.
There are two ways to adjust the colors in an image. The first is to choose a command from the Image > Adjustments
submenu. This method permanently alters the pixels in the active layer.
The second and more flexible method is to use an adjustment layer. Adjustment layers let you experiment with color
and tonal adjustments without permanently modifying the pixels in the image. The color and tonal changes reside
within the adjustment layer, which acts as a veil through which the underlying image layers appear.
1 If you want to make adjustments to a portion of your image, select that portion. If you make no selection, the
adjustment is applied to the entire image.

PHOTOSHOP CS3 159
User Guide

2 Do one of the following:

• Choose Image > Adjustments, and choose a command from the submenu.
• Create an adjustment layer. (See “Create adjustment and fill layers” on page 307.)
• Double-click the thumbnail of an existing adjustment layer in the Layers palette.
3 To see your adjustments in the image before accepting them, select Preview in the Color Adjustment dialog box.

To cancel changes without closing a color adjustment dialog box, hold down Alt (Windows) or Option (Mac OS) to
change the Cancel button to Reset; then click Reset. This resets the dialog box to the values it had prior to your
changes.

Save and reapply adjustment dialog box settings
You can save your color adjustment settings and apply them to other images. If you are saving color adjustment
settings using the Match Color command, see “Match the color in different images” on page 176.

• To save a setting, click Save in the adjustment dialog box you are using. In the Curves, Black & White, or Channel
Mixer dialog box, choose Save Preset from the Palette menu. Enter a name for the setting, then click Save.

• To apply a saved setting, click Load in the adjustment dialog box you are using. Locate and load the saved
adjustment file. In the Curves, Black & White, or Channel Mixer dialog boxes, saved presets appear in the Presets
menu. Choose Load Preset from the Preset option to load a preset not shown on the Preset pop-up menu from a
different location.
If you apply the same adjustment often, consider recording and running the adjustment as an action or creating a
droplet.

Correcting Colors in CMYK and RGB
Although you can perform all color and tonal corrections in RGB mode and most adjustments in CMYK mode, you
should choose a mode carefully. Avoid multiple conversions between modes, because color values are rounded and
lost with each conversion. RGB images to be used on-screen do not need to be converted to CMYK mode. CMYK
images that will be separated and printed, do not need to have color corrections made in RGB mode.
If you must convert your image from one mode to another, perform most of your tonal and color corrections in RGB
mode and use CMYK mode for fine-tuning. The advantages of working in RGB mode are:

• You can save memory and improve performance because there are fewer channels.
• RGB has a wider range of colors than CMYK, and more colors are likely to be preserved after adjustments.
You can preview composite CMYK colors and separation plates using the CMYK working space in the Color Settings
dialog box. Or, you can preview colors using a custom CMYK color profile.
You can edit an image in RGB mode in one window and view the same image in CMYK colors in another window.
Choose Window > Arrange > New Window For (Filename) to open a second window. Select the Working CMYK
option for Proof Setup, then choose the Proof Color command to turn on the CMYK preview in one of the windows.

Identify out-of-gamut colors
A gamut is the range of colors that a color system can display or print. A color that can be displayed in RGB may be
out of gamut, and therefore unprintable, for your CMYK setting.

PHOTOSHOP CS3 160
User Guide

In RGB mode, you can tell whether a color is out of gamut in the following ways:

• In the Info palette, an exclamation point appears next to the CMYK values whenever you move the pointer over
an out-of-gamut color.

• In both the Color Picker and the Color palette, an alert triangle

appears. When you select an out-of-gamut
color, the closest CMYK equivalent is displayed. To select the CMYK equivalent, click the triangle or the color
patch.

Photoshop automatically brings all colors into gamut when you convert an RGB image to CMYK. You may prefer to
identify the out-of-gamut colors in an image or correct them manually before converting to CMYK. You can use the
Gamut Warning command to highlight out-of-gamut colors.
Find out-of-gamut colors
1 Choose View > Proof Setup, then choose the proof profile on which you want to base the gamut warning.
2 Choose View > Gamut Warning.

All pixels outside the gamut of the current proof profile space are highlighted.
Change the gamut warning color
1 Do one of the following:

• (Windows) Choose Edit > Preferences > Transparency & Gamut.
• (Mac OS) Choose Photoshop > Preferences > Transparency & Gamut.
2 Under Gamut Warning, click the color box to display the Color Picker. Then choose a new warning color, and
click OK.

For best results, use a color that is not already present in the image.
3 Enter a value in the Opacity text box, then click OK.

Use this option to reveal more or less of the underlying image through the warning color. Values can range from 1
to 100%.

Original image, and out-of-gamut colors preview with blue selected for gamut warning color

Adjusting image color and tone
Levels overview
You use the Levels dialog box to correct the tonal range and color balance of an image by adjusting intensity levels
of image shadows, midtones, and highlights. The Levels histogram is a visual guide for adjusting the image key tones.
For more information on how to read a histogram, see “About histograms” on page 151.

PHOTOSHOP CS3 161
User Guide

You can save Levels dialog box settings to apply to other images. See “Save and reapply adjustment dialog box
settings” on page 159.

A

B

C D

E

Levels dialog box
A. Shadows B. Midtones C. Highlights D. Apply Auto Color Correction E. Open Auto Color Correction Options dialog box

Adjust tonal range using Levels
The outer two Input Levels sliders map the black point and white point to the settings of the Output sliders. By
default, the Output sliders are at level 0, where the pixels are completely black, and level 255, where the pixels are
completely white. So, in the default position for the Output sliders, moving the black input slider maps the pixel value
to level 0, and moving the white point slider maps the pixel value to level 255. The remaining levels are redistributed
between levels 0 and 255. This redistribution increases the tonal range of the image, in effect increasing the overall
contrast of the image.
Note: When shadows are clipped, the pixels are completely black, with no detail. When highlights are clipped, the pixels
are completely white, with no detail.
The middle Input slider adjusts the gamma in the image. It moves the midtone (level 128) and changes the intensity
values of the middle range of gray tones without dramatically altering the highlights and shadows.
1 Do one of the following:

• Choose Image > Adjustments > Levels.
• Choose Layer > New Adjustment Layer > Levels. Click OK in the New Layer dialog box.
2 To adjust tones for a specific color channel, choose an option from the Channel menu.

To edit a combination of color channels at the same time, Shift-select the channels in the Channels palette before
choosing the Levels command. The Channel menu then displays the abbreviations for the target channels—for
example, CM for cyan and magenta. The menu also contains the individual channels for the selected combination.
You must edit spot channels and alpha channels individually. Keep in mind that this method does not work in a
Levels adjustment layer.
3 To adjust the shadows and highlights manually, drag the black and white Input Levels sliders to the edge of the
first group of pixels on either end of the histogram.

For example, if you move the black point slider to the right at level 5, Photoshop maps all the pixels at level 5 and
lower to level 0. Similarly, if you move the white point slider to the left at level 243, Photoshop maps all pixels at level
243 and higher to level 255. The mapping affects the darkest and lightest pixels in each channel. The corresponding
pixels in the other channels are adjusted proportionately to avoid altering the color balance.
Note: You can also enter values directly into the first and third Input Levels text boxes.

PHOTOSHOP CS3 162
User Guide

Adjusting black and white points with Levels Input sliders

4 To adjust midtones, use the middle Input slider to make a gamma adjustment.

Moving the middle Input slider to the left makes the overall image lighter. This slider adjustment maps a lower
(darker) level up to the midpoint level between the Output sliders. If the Output sliders are in their default position
(0 and 255), the midpoint is level 128. In this example, the shadows expand to fill the tonal range from 0 to 128, and
the highlights are compressed. Moving the middle Input slider to the right has the opposite effect, making the image
darker.
Note: You can also enter a gamma adjustment value directly in the middle Input Levels text box.

Moving the middle slider adjusts the image gamma

5 Click OK.

You can view the adjusted histogram in the Histogram palette.

Adjust color using Levels
1 Do one of the following to open the Levels dialog box:

• Choose Image > Adjustments > Levels.
• Choose Layer > New Adjustment Layer > Levels. Click OK in the New Layer dialog box.
2 Do one of the following to neutralize a color cast:

• Double-click the Set Gray Point Eyedropper tool

in the Levels dialog box to display the Adobe Color Picker.
Enter the values you want to assign to the neutral gray, and click OK. Then click in a part of the image that should
be neutral gray.

PHOTOSHOP CS3 163
User Guide

• Click Options in the Levels dialog box. Click the Midtones color swatch to display the Adobe Color Picker. Enter
the values you want to assign to the neutral gray, and click OK. This method has the advantage of showing you a
preview of the values you’re assigning.
In general, assign equal color component values to achieve a neutral gray. For example, assign equal red, green, and
blue values to produce a neutral gray in an RGB image.

Curves overview
You can use the Curves dialog box or Levels dialog box to adjust the entire tonal range of an image. The Curves dialog
box lets you adjust up to 14 different points throughout an image’s tonal range (from shadows to highlights). The
Levels dialog box has only three adjustments (white point, black point, gamma). You can also use the Curves dialog
box to make precise adjustments to individual color channels in an image. You can save Curves dialog box settings
as presets. See “Save and reapply adjustment dialog box settings” on page 159.
A B

C

D

E
F

G

H

I

J

K

Curves dialog box
A. Adjust curve by adding points. B. Draw a curve with the pencil. C. Highlights D. Midtones E. Shadows F. Black and white point sliders.
G. Curve display options H. Set black point. I. Set gray point. J. Set white point. K. Show Clipping

In the Curves dialog box, the tonal range is represented as a straight diagonal baseline, because the input levels (the
original intensity values of the pixels) and output levels (new color values) are identical.
Note: After you’ve made an adjustment to the tonal range in the Curves dialog box, Photoshop continues to display the
baseline as a reference. To hide the baseline, turn off Show Baseline in the Curve Grid Options.
The horizontal axis of the graph represents the input levels; the vertical axis represents the output levels.

PHOTOSHOP CS3 164
User Guide

A

B

C

D

E

F

Default Curves dialog boxes for CMYK and RGB images
A. Default orientation of CMYK tonal output bar B. CMYK Input and Output values in percentages C. Default orientation of CMYK tonal
input bar D. Default orientation of RGB tonal output bar E. RGB Input and Output values in intensity levels F. Default orientation of RGB
tonal input bar

Set Curve display options

You can control the curve grid display using the Curve display options.
1 Do one of the following:

• Choose Image > Adjustments > Curves.
• Choose Layer > New Adjustment Layer > Curves. Click OK in the New Layer dialog box.
2 Expand the Curve Display Options and choose any of the following:

• To reverse the display of intensity values and percentages, choose Show Amount Of Light (0-255) or Show
Amount Of Pigment/Ink %. Curves displays the intensity values for RGB images in a range from 0 to 255, with
black (0) at the bottom left corner. Percentages for CMYK images are displayed in a range from 0 to 100, with
highlights (0%) at the bottom left corner. After the intensity values and percentages are reversed, 0 is at the bottom
right corner for RGB images; 0% is at the bottom right corner for CMYK images.

• To display gridlines in 25% increments, select Simple Grid; to display in 10% increments, choose Detailed Grid.
To change the gridline increment, Alt-click (Windows) or Option-click (Mac OS) the grid.

• To display color channel curves superimposed on the composite curve, choose Show Channel Overlays.
• To display a histogram overlay, choose Show Histogram. For more information on how to read a histogram, see
“About histograms” on page 151.

• To display a baseline drawn on the grid at a 45-degree angle, choose Show Baseline.
• To display horizontal and vertical lines to help you align points as you drag relative to the histogram or grid,
choose Show Intersection Line.

Adjust color and tonality with Curves
You can adjust the tonality and color of an image by changing the shape of the curve in the Curves dialog box.
Moving the curve upward or downward lightens or darkens the image, depending on whether the dialog box is set
to display levels or percentages. The steeper sections of the curve represent areas of higher contrast; flatter sections
represent areas of lower contrast.

PHOTOSHOP CS3 165
User Guide

If the Curves dialog box is set to display levels rather than percentages, the highlights are represented in the top right
corner of the graph. Moving a point in the top portion of the curve adjusts the highlights; moving a point in the
center of the curve adjusts the midtones; and moving a point in the bottom section of the curve adjusts the shadows.
To darken highlights, move a point down near the top of the curve. Moving a point either down or to the right maps
the Input value to a lower Output value, and the image darkens. To lighten the shadows, move a point up near the
bottom of the curve. Moving a point either up or to the left maps a lower Input value to a higher Output value, and
the image lightens.
Note: In general, only small curve adjustments are necessary to make tonal and color corrections to most images.
1 Do one of the following:

• Choose Image > Adjustments > Curves.
• Choose Layer > New Adjustment Layer > Curves. Click OK in the New Layer dialog box
2 (Optional) To adjust the color balance of the image, choose the channel or channels that you want to adjust from
the Channel menu.

To edit a combination of color channels at the same time, Shift-click the channels in the Channels palette before
choosing Curves. The Channel menu then displays the abbreviations for the target channels—for example, CM for
cyan and magenta. It also contains the individual channels for the selected combination. This method does not work
in a Curves adjustment layer.
Note: Select Channel Overlays in Curve Display Options to see the color channel curves superimposed on the composite
curve.
3 Add a point along the curve by doing one of the following:

• Click directly on the curve.
• (RGB images only) Ctrl-click (Windows) or Command-click (Mac OS) a pixel in the image.
Ctrl/Command-clicking pixels in the image is the best way to add points when you want to preserve or adjust specific
details in an RGB image.
To identify areas in the image that are being clipped (completely black or completely white), select Show Clipping.
You can add up to 14 control points to the curve. To remove a control point, drag it off the graph, select it and press
Delete; or Ctrl-click (Windows) or Command-click (Mac OS) the control point. You cannot delete the endpoints of
the curve.

PHOTOSHOP CS3 166
User Guide

Ctrl-click (Windows) or Command-click (Mac OS) three areas of an image to add points to the curve. Lightening the highlights and darkening
the shadows is represented by an S-curve where the image contrast is increased.

To determine the lightest and darkest areas in an RGB image, drag across the image. The Curves dialog box displays
the intensity values of the area under the pointer, and the corresponding location on the curve. Dragging the pointer
across a CMYK image shows the percentages in the Color palette, if it’s set to display CMYK values.
4 Do one of the following to adjust the shape of the curve:

• Click a point, and drag the curve until the tone and color look correct. Press Shift and drag to constrain the curve
horizontally and vertically.

• Click a point on the curve, and enter values in the Input and Output text boxes.
• Select the pencil at the top of the dialog box, and drag to draw a new curve. You can hold down Shift to constrain
the curve to a straight line, and click to define endpoints. When you are finished, click Smooth to smooth the
curve.
Points on the curve remain anchored until you move them. As a result, you can make an adjustment in one tonal
area while other areas remain unaffected.
Apply an Auto correction

You can apply an automatic color correction using options in the Auto Color Correction Options dialog box. You
can apply an Auto Color, Auto Contrast, or Auto Levels correction to an image. For more information on these
options, see “Set Auto adjustment options” on page 185.
Set black and white points

Use the Black and White sliders to quickly set black and white points. For example, if you move the black point slider
to the right at input 5, Photoshop maps all the pixels at input 5 and lower to level 0. Similarly, if you move the white
point slider to the left at level 243, Photoshop maps all pixels at level 243 and higher to level 255. The mapping affects
the darkest and lightest pixels in each channel. The corresponding pixels in the other channels are adjusted proportionately to avoid altering the color balance.
❖ Drag the black and white point sliders to any point along the axis. As you drag, note that the input value changes.

To preview clipping as you adjust black and white points, select Show Clipping in the Curves dialog box, or hold
down Alt (Windows) or Option (Mac OS) as you drag the sliders.

PHOTOSHOP CS3 167
User Guide

Keyboard shortcuts: Curves dialog box

You can use these keyboard shortcuts in the Curves dialog box:

• To set a point on the curve in the current channel specified in the Curves dialog box, Ctrl-click (Windows) or
Command-click (Mac OS) in the image.

• To set a point on the curve for the selected color in each color component channel (but not in the composite
channel), Shift+Ctrl-click (Windows) or Shift+Command-click (Mac OS) in the image.

• To select multiple points, Shift-click points on the curve. Selected points are filled with black.
• To deselect all points on the curve, click in the grid, or press Ctrl-D (Windows) or Command-D (Mac OS).
• To move selected points on the curve, press the arrow keys.
• To move forward through control points on the curve, press the right arrow key.
• To move backward through control points on the curve, press the left arrow key.

Color correct using the eyedroppers
You can use the eyedroppers in the Levels or Curves dialog boxes to correct a color cast—an unwanted tint from an
excess of color (red, green, blue, or cyan, magenta, yellow). It’s easier to color-balance an image by first identifying
an area that should be neutral and then removing the color cast from that area. Depending on the image, you may
want to use one or all three of the eyedroppers. The eyedroppers work best on an image with easily identified
neutrals.
Note: The Set Gray Point Eyedropper tool
with grayscale images.

is used primarily for color correction and is unavailable when you work

For the best results, don’t use the eyedroppers in images that require a large adjustment to map a pixel to the
maximum highlight or minimum shadow values.
Important: Using the eyedroppers undoes any previous adjustment you made in Levels or Curves. If you plan to use the
eyedroppers, it’s best to use them first and then fine-tune your adjustments with the Levels sliders or Curves points.
1 Identify a highlight, midtone, and shadow area that should be neutral gray. Depending on the image and the result
you want, you may need to identify only one area.

Use a color sampler to mark a neutral area so that you can click it with an eyedropper later.
2 Open the Levels or Curves dialog box. Choose Image > Adjustments, and then choose Levels or Curves. You can
also use an adjustment layer.
3 Double-click the Set Black Point tool
, the Set Gray Point tool
Use the Adobe Color Picker to specify a neutral target color.

, or the Set White Point Eyedropper tool

.

If you’re working in RGB, enter the same values for R, G, and B to specify a neutral color. The neutral color should
be close as possible to the values of the color sampler.
If you want to preserve specific details in the shadow or highlight, specify a value for the Set Black Point and the Set
White Point Eyedropper tools that are within the gamut of the output device (printing press, laser printer, and so
forth).
4 With the targeted eyedropper, click the neutral area that you identified earlier. Make sure to use the appropriate
tool for the shadow and highlight.
5 Repeat steps 3 and 4 using a different eyedropper if necessary. Click on a selected eyedropper to deselect it.

PHOTOSHOP CS3 168
User Guide

6 If necessary, make final adjustments in the Levels or Curves dialog box.
7 Click OK. If you specified new target colors for an eyedropper, Photoshop asks whether you want to save the new
target colors as defaults.

Adjust hue and saturation
The Hue/Saturation command lets you adjust the hue, saturation, and brightness of a specific color component in
an image or simultaneously adjust all the colors in an image. This command is especially good for fine-tuning colors
in a CMYK image so that they are in the gamut of an output device.
You can save settings in the Hue/Saturation dialog box and load them for reuse in other images. For more information, see “Save and reapply adjustment dialog box settings” on page 159.
Apply the Hue/Saturation command
1 Do one of the following:

• Choose Image > Adjustments > Hue/Saturation.
• Choose Layer > New Adjustment Layer > Hue/Saturation. Click OK in the New Layer dialog box. The two color
bars in the dialog box represent the colors in their order on the color wheel. The upper color bar shows the color
before the adjustment; the lower bar shows how the adjustment affects all of the hues at full saturation.
2 Choose which colors to adjust using the Edit pop-up menu:

• Choose Master to adjust all colors at once.
• Choose one of the other preset color ranges listed for the color you want to adjust. To modify the color range, see
“Adjust hue and saturation” on page 168.
3 For Hue, enter a value or drag the slider until you are satisfied with the colors.

The values displayed in the text box reflect the number of degrees of rotation around the wheel from the pixel’s
original color. A positive value indicates clockwise rotation; a negative value, counterclockwise rotation. Values can
range from -180 to +180.
0/360
B

270

A

90

180

Color wheel
A. Saturation B. Hue

4 For Saturation, enter a value or drag the slider to the right to increase the saturation or to the left to decrease it.

The color shifts away from or toward the center of the color wheel. Values can range from -100 (percentage of desaturation, duller colors) to +100 (percentage of saturation increase).
5 For Lightness, enter a value or drag the slider to the right to increase the lightness (add white to a color) or to the
left to decrease it (add black to a color). Values can range from -100 (percentage of black) to +100 (percentage of
white).

PHOTOSHOP CS3 169
User Guide

Note: Click the Reset button to undo a setting in the Hue/Saturation dialog box. Press Alt (Windows) or Option
(Mac OS) to change the Cancel button to Reset.
Specify the range of colors adjusted in the Hue/Saturation command
1 Do one of the following:

• Choose Image > Adjustments > Hue/Saturation.
• Choose Layer > New Adjustment Layer > Hue/Saturation. Click OK in the New Layer dialog box.
2 In the Hue/Saturation dialog box, choose a color from the Edit menu.

Four color wheel values (in degrees) appear in the dialog box. They correspond to the adjustment sliders that appear
between the color bars. The two inner vertical sliders define the color range. The two outer triangle sliders show
where the adjustments on a color range “fall off ” (fall-off is a feathering or tapering of the adjustments instead of a
sharply defined on/off application of the adjustments).
3 Use either the eyedropper tools or the adjustment sliders to modify the range of colors.

• Click or drag in the image with the Eyedropper tool

to select a color range. To expand the range, click or drag
in the image with the Add To Sample Eyedropper tool
. To reduce the range of color, click or drag in the image
with the Subtract From Sample Eyedropper tool
. While an eyedropper tool is selected, you can also press Shift
to add to the range, or Alt (Windows) or Option (Mac OS) to subtract from it.

• Drag one of the white triangle sliders to adjust the amount of color fall-off (feathering of adjustment) without
affecting the range.

• Drag the area between the triangle and the vertical bar to adjust the range without affecting the amount of fall-off.
• Drag the center area to move the entire adjustment slider (which includes the triangles and vertical bars) to select
a different color area.

• Drag one of the vertical white bars to adjust the range of the color component. Moving a vertical bar from the
center of the adjustment slider and closer to a triangle increases the color range and decreases the fall-off. Moving
a vertical bar closer to the center of the adjustment slider and away from a triangle decreases the color range and
increases the fall-off.

• Ctrl-drag (Windows) or Command-drag (Mac OS) the color bar so that a different color is in the center of the bar.

A

B

C

D

E

D

C

B

Hue/Saturation adjustment slider
A. Hue slider values B. Adjusts fall-off without affecting range C. Adjusts range without affecting fall-off D. Adjusts range of color and fall-off
E. Moves entire slider

If you modify the adjustment slider so that it falls into a different color range, the name in the Edit menu changes to
reflect this change. For example, if you choose Yellow and alter its range so that it falls in the red part of the color bar,
the name changes to Red 2. You can convert up to six of the individual color ranges to varieties of the same color
range (for example, Red through Red 6).
Note: By default, the range of color selected when you choose a color component is 30˚ wide, with 30˚ of fall-off on either
side. Setting the fall-off too low can produce banding in the image.

PHOTOSHOP CS3 170
User Guide

Colorize a grayscale image or create a monotone effect
1 If you are colorizing a grayscale image, choose Image > Mode > RGB Color to convert the image to RGB.
2 Do one of the following to open the Hue/Saturation dialog box:

• Choose Image > Adjustments > Hue/Saturation.
• Choose Layer > New Adjustment Layer > Hue/Saturation. Click OK in the New Layer dialog box.
3 Select the Colorize option. If the foreground color is black or white, the image is converted to a red hue (0˚). If the
foreground color is not black or white, the image is converted to the hue of the current foreground color. The
lightness value of each pixel does not change.
4 (Optional) Use the Hue slider to select a new color. Use the Saturation and Lightness sliders to adjust the
saturation and lightness of the pixels.

Convert a color image to black and white
The Black & White command lets you convert a color image to grayscale while maintaining full control over how
individual colors are converted. You can also tint the grayscale by applying a color tone to the image, for example to
create a sepia effect. Black & White functions like the Channel Mixer, which also converts color images to
monochrome while allowing you to adjust color channel input.
For a video on converting color images to black & white, see www.adobe.com/go/vid0017.
1 Choose Image > Adjustments > Black & White. Photoshop performs a default grayscale conversion based on the
color mix in the image.
2 Manually adjust the conversion using the color sliders, apply an Auto conversion, or select a previously saved

custom mix.
Preset Select a predefined grayscale mix or a previously saved mix. To save a mix, choose Save Preset from the
palette menu.
Auto Sets a grayscale mix based on the image’s color values, maximizing the distribution of gray values. The Auto
mix often produces excellent results, or can be used as the starting point for tweaking gray values using the color
sliders.
Color Sliders Adjust the gray tones of specific colors in an image. Drag a slider left to darken or right to lighten the
gray tones of an image’s original color.

• The grayscale ramps show how dark a color component will become in the grayscale conversion.
• The mouse pointer changes to an eyedropper as you move it over the image. Click and hold on an image area to
highlight the color chip for the predominant color at that location. Click and drag to shift the color slider for that
color, making it darker or brighter in the image. Click and release to highlight the text box for the selected slider.

• Alt-click (Windows) or Option-click (Mac OS) a color chip to reset an individual slider to its initial setting. Press
Alt (Windows) or Option (Mac OS) to turn the Cancel button to Reset, which resets all color sliders.
Preview Deselect to view the image in its original color mode.

3 To apply a color tone to the grayscale, select the Tint option and adjust the Hue and Saturation sliders as needed.
The Hue slider changes the tint color, the Saturation slider makes the color more or less concentrated. Click the color
chip to open the Color Picker and further fine tune the tint color.

See also
“Mix color channels” on page 179

PHOTOSHOP CS3 171
User Guide

Improve shadow and highlight detail
The Shadow/Highlight command is suitable for correcting photos with silhouetted images due to strong
backlighting or correcting subjects that have been slightly washed out because they were too close to the camera
flash. The adjustment is also useful for brightening areas of shadow in an otherwise well-lit image. The
Shadow/Highlight command does not simply lighten or darken an image; it lightens or darkens based on the
surrounding pixels (local neighborhood) in the shadows or highlights. For this reason, there are separate controls of
the shadows and the highlights. The defaults are set to fix images with backlighting problems. The Shadow/Highlight
command also has a Midtone Contrast slider, Black Clip option, and White Clip option for adjusting the overall
contrast of the image.

Original image, and Shadow/Highlight Correction applied

Adjust image shadows and highlights
1 Choose Image > Adjustments > Shadow/Highlight.

Make sure the Preview option is selected in the dialog box if you want the image to be updated as you make adjustments.
2 Adjust the amount of lighting correction by moving the Amount slider or entering a value in the Shadows or
Highlights percentage text box. Larger values provide either greater lightening of shadows or greater darkening of
highlights. You can adjust both Shadows and Highlights in an image.
3 For finer control, select Show More Options to make the additional adjustments.
4 (Optional) Click the Save As Defaults button to save your current settings and make them the default settings for

the Shadow/Highlights command. To restore the original default settings, hold down the Shift key while clicking the
Save As Defaults button.
Note: You can reuse Shadow/Highlight settings by clicking the Save button to save the current settings to a file and later
using the Load button to reload them. For more information on saving and loading settings, see “Save and reapply
adjustment dialog box settings” on page 159.
5 Click OK.
Shadow/Highlight command options
Tonal Width Controls the range of tones in the shadows or highlights that are modified. Smaller values restrict the

adjustments to the darker regions for shadow correction and the lighter regions for highlight correction. Larger
values increase the range of tones that will be adjusted further into the midtones. For example, at 100% the shadow
tonal width slider affects the shadows the most, the midtones are partially affected, but the brightest highlights are
not affected. Tonal width varies from image to image. Too large a value may introduce halos around very dark or
very light edges. The default settings attempt to reduce these artifacts. Halos may also occur when the Shadow or
Highlight Amount values are too large.

PHOTOSHOP CS3 172
User Guide

Tonal Width is set to 50% by default. If you find that you are trying to lighten a dark subject but the midtones or
lighter regions are changing too much, try reducing Shadow Tone Width towards zero so that only the darkest regions
are lightened. If, however, you need to brighten the midtones as well as the shadows, increase Shadows Tonal Width
toward 100%.
Radius Controls the size of the local neighborhood around each pixel. Neighboring pixels are used to determine

whether a pixel is in the shadows or highlights. Moving the slider to the left specifies a smaller area, and moving it
to the right specifies a larger area. The optimum local neighborhood size depends on the image. It’s best to experiment with the adjustment. If the radius is too large, the adjustment tends to brighten (or darken) the whole image
rather than brightening the subject only. It’s best to set the radius to roughly the size of the subjects of interest in the
image. Experiment with different Radius settings to obtain the best balance between subject contrast and differential
brightening (or darkening) of the subject compared to the background.
Color Correction Allows fine-tuning of the colors in regions of the image that have changed. This adjustment is

available only in color images. For example, by increasing the setting of the Shadows Amount slider, you bring out
colors that were dark in the original image. You may want these colors to be more vivid or less vivid. Adjust the Color
Correction slider to achieve the best results. In general, increasing the values tends to produce colors that are more
saturated, and decreasing the values produces colors that are less saturated.
Note: Because the Color Correction slider affects only changed portions of the image, the amount of color variation
depends on how much shadow or highlight is applied. The greater the correction of shadows and highlights, the greater
the range of color correction available. The Color Correction slider exerts subtle control over the darkened or lightened
colors in the image. If you want to change the color hues or saturation of the whole image, use the Hue/Saturation
command after applying the Shadow/Highlight command.
Brightness Adjusts the brightness in a grayscale image. This adjustment is available only for grayscale images.
Moving the Brightness slider to the left darkens a grayscale image, and moving the slider to the right lightens a
grayscale image.
Midtone Contrast Adjusts the contrast in the midtones. Move the slider to the left to reduce the contrast and to the

right to increase the contrast. You can also enter a value in the Midtone Contrast text box. A negative value reduces
contrast, and a positive value increases contrast. Increasing midtone contrast produces greater contrast in the
midtones while tending to darken the shadows and lighten the highlights.
Black Clip And White Clip Specifies how greatly the shadows and highlights are clipped to the new extreme shadow

(level 0) and highlight (level 255) colors in the image. Larger values produce an image with greater contrast. Be
careful not to make the clipping values too large, because doing so reduces detail in the shadows or highlights (the
intensity values are clipped and rendered as pure black or pure white).

Add contrast to a photo
You can add contrast to an image in two ways, depending on the problem.
If the image needs overall contrast because it doesn’t use the full tonal range, choose Image > Adjustments > Levels.
Then drag the Shadow and Highlight input sliders inward until they touch the ends of the histogram.

PHOTOSHOP CS3 173
User Guide

A

B

Image pixels don’t extend to the ends of the graph, indicating that the image is not using the full tonal range.
A. Shadow Input slider B. Highlight Input slider

If the image uses the full tonal range, but needs midtone contrast, choose Image > Adjustments > Curves. Drag the
curve into an S shape.

Increasing the slope in the middle of the curve increases contrast in the midtones.

See also
“About adjustment layers and fill layers” on page 306

Adjust Exposure for HDR images
The Exposure dialog box is designed for making tonal adjustments to HDR images, but it works with 8-bit and 16-bit
images. Exposure works by performing calculations in a linear color space (gamma 1.0) rather than the image’s
current color space.
1 Choose Image > Adjustments > Exposure.
2 Set any of the following options:
Exposure Adjusts the highlight end of the tonal scale with minimal effect in the extreme shadows.
Offset Darkens the shadows and midtones with minimal affect on the highlights.
Gamma Adjusts the image gamma, using a simple power function. Negative values are mirrored around zero (that

is, they remain negative but still get adjusted as if they were positive).
The eyedroppers adjust the image’s luminance values (unlike the Levels eyedroppers that affect all color channels).

• The Set Black Point eyedropper sets the Offset, shifting the pixel you click to zero.
• The Set White Point eyedropper sets the Exposure, shifting the point you click to white (1.0 for HDR images).
• The Midtone eyedropper sets the Exposure, making the value you click middle gray.

See also
“About high dynamic range images” on page 77

PHOTOSHOP CS3 174
User Guide

Targeting images for press
Setting highlight and shadow target values
Assigning (targeting) an image’s highlight and shadow values is necessary because most output devices (usually
printing presses) cannot print detail in the blackest shadow values (near level 0) or the whitest highlight values (near
level 255). Specifying the minimum shadow level and maximum highlight level helps to bring the important shadow
and highlight details within the gamut of the output device.
If you are printing an image on a desktop printer and your system is color-managed, you don’t need to set target
values. The Photoshop color management system automatically makes adjustments to the image you see on the
screen so that it prints properly on your profiled desktop printer.

Using Levels to preserve highlight and shadow details for printing
The Output Levels sliders let you set the shadow and highlight levels to compress the image into a range less than 0
to 255. Use this adjustment to preserve the shadow and highlight details when an image is being printed on a press
whose characteristics you know. For example, suppose there are important image details in the highlights with a
value of 245, and the printing press that you’re using won’t hold a dot smaller than 5%. You can pull the highlight
slider to level 242 (which is a 5% dot on the press) to shift the highlight detail from 245 to 242. Now, the highlight
detail will safely print on that press.
Generally, it is not a good idea to use the Output Levels sliders to target images with specular highlights. Your
specular highlight will look gray rather than blow out to pure white. Use the highlight eyedropper for images with
specular highlights.

Targeting shadows and highlights with Output Levels sliders

To set target values using the eyedroppers
1 Select the Eyedropper tool
in the toolbox. You can choose 3 by 3 Average from the Sample Size menu in the
Eyedropper tool options. This ensures a representative sample of an area rather than the value of a single screen pixel.
2 Open the Levels or Curves dialog box. Choose Image > Adjustments, and then choose Levels or Curves. You can
also use an adjustment layer.

When you open Levels or Curves, the Eyedropper tool
the scroll controls, the Hand tool, and the Zoom tool

is active outside the dialog box. You still have access to
through keyboard shortcuts.

PHOTOSHOP CS3 175
User Guide

3 Do one of the following to identify areas of highlights and shadows that you want to preserve in the image:

• Move the pointer around the image, and look at the Info palette to find the lightest and darkest areas that you want
preserved (not clipped to pure black or white). (See “View color values in an image” on page 155.)

• Drag the pointer in the image, and look at the Curves dialog box to find the lightest and darkest points you want
to preserve. This method does not work if the Curves dialog box is set to the CMYK composite channel.
When identifying the lightest highlight details that you want targeted to a printable (lower) value, don’t include
specular highlights. Specular highlights such as the highlight glint in jewelry or a spot of glare are meant to be the
brightest points in an image. It’s usually desirable to clip specular highlight pixels (pure white, no detail) so that no
ink is printed on the paper.
You can also use the Threshold command to identify representative highlights and shadows before opening Levels or
Curves. (See “Create a two-value black and white image” on page 188.)
4 To assign highlight values to the lightest area of the image, double-click the Set White Point Eyedropper tool
in the Levels or Curves dialog box to display the Color Picker. Enter the values you want to assign to the lightest area
in the image, and click OK. Then click the highlight you identified in step 3.

If you accidentally click the wrong highlight, hold down Alt (Windows) or Option (Mac OS), and click Reset in the
Levels or Curves dialog box.
Depending on the output device, you can achieve a good highlight in an average-key image using CMYK values of
5, 3, 3, and 0, respectively, when you are printing on white paper. An approximate RGB equivalent is 244, 244, 244,
and an approximate grayscale equivalent is a 4% dot. You can approximate these target values quickly by entering 96
in the Brightness (B) text box under the HSB area of the Color Picker.
With a low-key image, you may want to set the highlight to a lower value to avoid too much contrast. Experiment
with Brightness values between 96 and 80.
The pixel values are adjusted throughout the image proportionately to the new highlight values. Any pixels lighter
than the area you clicked are clipped (adjusted to level 255, pure white). The Info palette shows the values both before
and after the color adjustment.

Setting the target value for the Set White Point Eyedropper tool and then clicking a highlight to assign it the target value

PHOTOSHOP CS3 176
User Guide

5 To assign shadow values to the darkest area of the image that you want preserved, double-click the Set Black Point
Eyedropper tool
in the Levels or Curves dialog box to display the Color Picker. Enter the values you want to
assign to the darkest area in the image, and click OK. Then click the shadow you identified in step 3.

When you’re printing on white paper, you can usually achieve a good shadow in an average-key image using CMYK
values of 65, 53, 51, and 95. An approximate RGB equivalent is 10, 10, 10, and an approximate grayscale equivalent
is a 96% dot.You can approximate these values quickly by entering 4 in the Brightness (B) text box under the HSB
area of the Color Picker.
With a high-key image, you may want to set the shadow to a higher value to maintain detail in the highlights. Experiment with Brightness values between 4 and 20.

Matching, replacing, and mixing colors
Match the color in different images
The Match Color command matches colors between multiple images, between multiple layers, or between multiple
selections. It also lets you adjust the colors in an image by changing the luminance, changing the color range, and
neutralizing a color cast. The Match Color command works only in RGB mode.
When you use the Match Color command, the pointer becomes the Eyedropper tool. Use the Eyedropper tool while
adjusting the image to view the color pixel values in the Info palette. This palette gives you feedback about changes
in color values as you use the Match Color command. See “View color values in an image” on page 155.
The Match Color command matches the colors in one image (the source image) with those in another image (the
target image). This is useful when you’re trying to make the colors in different photos consistent, or when certain
colors (such as skin tones) in one image must match the colors in another image.
In addition to matching the color between two images, the Match Color command can match the color between
different layers in the same image.
Match the color between two images
1 (Optional) Make a selection in the source and target images.

If you don’t make a selection, then the Match Color command matches the overall image statistics between images.
2 Make the image that you want to target active, and then choose Image > Adjustments > Match Color.

If you’re applying the Match Color command to a specific layer in the target image, make sure that layer is active
when you choose the Match Color command.
3 From the Source menu in the Image Statistics area of the Match Color dialog box, choose the source image whose

colors you’ll be matching in the target image. Choose None when you don’t want to reference a different image to
calculate the color adjustment. With None chosen, the target image and the source image are the same.
If necessary, use the Layer menu to choose the layer from the source image whose colors you want to match. You can
also choose Merged from the Layer menu to match the colors from all the layers in the source image.
4 If you made a selection in the image, do one or more of the following:

• In the Destination Image area, select Ignore Selection When Applying Adjustment if you’re applying the
adjustment to the entire target image. This option ignores the selection in the target image and applies the
adjustment to the entire target image.

PHOTOSHOP CS3 177
User Guide

• In the Image Statistics area, select Use Selection In Source To Calculate Colors if you made a selection in the source
image and want to use the colors in the selection to compute the adjustment. Deselect this option to ignore the
selection in the source image, and use the colors from the entire source image to compute the adjustment.

• In the Image Statistics area, select Use Selection In Target To Calculate Adjustment if you made a selection in the
target image and want to use the colors in the selection to calculate the adjustment. Deselect this option to ignore
the selection in the target image and compute the adjustment by using the colors of the entire target image.
5 To automatically remove a color cast in the target image, select the Neutralize option. Make sure the Preview
option is selected so that your image is updated as you make adjustments.
6 To increase or decrease the brightness in the target image, move the Luminance slider. Alternatively, enter a value

in the Luminance text box. The maximum value is 200, the minimum is 1, and the default is 100.
7 To adjust the color saturation in the target image, adjust the Color Intensity slider. Alternatively, enter a value in
the Color Intensity text box. The maximum value is 200, the minimum is 1 (which produces a grayscale image), and
the default is 100.
8 To control the amount of adjustment applied to the image, move the Fade slider. Moving the slider to the right
reduces the adjustment.
9 Click OK.
Match the color of two layers in the same image
1 (Optional) Make a selection in the layer you want to match. This is useful when matching a color region (for

example, facial skin tones) in one layer with a region in another.
If you don’t make a selection, then the Match Color matches the colors of the entire source layer.
2 Make sure the layer you want to target (apply the color adjustment to) is active, and then choose Image >
Adjustments > Match Color.
3 From the Source menu in the Image Statistics area of the Match Color dialog box, make sure that the image in the
Source menu is the same as the target image.
4 Use the Layer menu to choose the layer whose colors you want to match. You can also choose Merged from the
Layer menu to match the colors from all the layers.
5 If you made a selection in the image, do one or more of the following:

• In the Destination Image area, select Ignore Selection When Applying Adjustment if you’re applying the
adjustment to the entire target layer. This option ignores the selection in the target layer and applies the adjustment
to the entire target layer.

• In the Image Statistics area, select Use Selection In Source To Calculate Colors if you made a selection in the source
image and want to use the color in the selection to compute the adjustment. Deselect this option to ignore the
selection in the source layer and use the colors in the entire source layer to compute the adjustment.

• In the Image Statistics area, select Use Selection In Target To Calculate Adjustment if you want to use only the
colors in the selected area of the target layer to compute the adjustment. Deselect this option to ignore the selection
and use the colors of the entire target layer to compute the adjustment.
6 To automatically remove a color cast in the target layer, Select the Neutralize option. Make sure the Preview option

is selected so that your image is updated as you make adjustments.
7 To increase or decrease the brightness in the target layer, move the Luminance slider. Alternatively, enter a value
in the Luminance text box. The maximum value is 200, the minimum is 1, and the default is 100.

PHOTOSHOP CS3 178
User Guide

8 To adjust the range of color pixel values in the target layer, adjust the Color Intensity slider. Alternatively, enter a
value in the Color Intensity text box. The maximum value is 200, the minimum is 1 (which produces a grayscale
image), and the default is 100.
9 To control the amount of adjustment applied to the image, adjust the Fade slider. Moving the slider to the right
reduces the amount of adjustment.
10 Click OK.
Remove a color cast with Match Color

The Match Color command can adjust the brightness, color saturation, and color balance in an image. The advanced
algorithms in the Match Color command give you better control over luminance and color components of the image.
Because you are adjusting the color in a single image rather than matching the colors between two images, the image
you’re correcting is both the source and the target image.
1 Choose Image > Adjustments > Match Color.
2 In the Image Statistics area, make sure None is chosen in the Source menu. The option specifies that the source
and the target are the same image.
3 To automatically remove a color cast, select the Neutralize option. Make sure the Preview option is selected so that

your image is updated as you make adjustments.
4 To increase or decrease the brightness in the image, adjust the Luminance slider. Moving the Luminance slider to
the left darkens the image, and moving the slider to the right brightens the image. The luminance control tries not
to clip pixels (change them to pure black/no detail or pure white/no detail) in either the shadows or highlights.
However, it may clip pixels because an image can have only either 8-bit or 16-bit values.
5 To expand or reduce the color pixel values in the image, adjust the Color Intensity slider. Moving the Color

Intensity slider to the left reduces the color range, and the image becomes monochromatic. Moving the Color
Intensity to the right increases the color range and intensifies the colors.
6 To control the amount of adjustment applied to the image, adjust the Fade slider. Moving the slider to the right
reduces the amount of adjustment.

Note: You can use the Match Color controls separately to apply a single correction to the image. For example, you can
adjust only the Luminance slider to brighten/darken an image without affecting the color. Or you can use the controls
in different combinations, depending on the color correction you’re making.
7 Click OK.
Save and apply settings in the Match Color command

• In the Image Statistics area of the Match Color dialog box, click the Save Statistics button. Name and save the
settings.

• In the Image Statistics area of the Match Color dialog box, click the Load Statistics button. Locate and load the
saved settings file.

Replace the color of objects in an image
The Replace Color command lets you create a mask to select specific colors in an image and then replace those
colors. You can set the hue, saturation, and lightness of the selected areas. Or you can use the Color Picker to select
the replacement color. The mask created by the Replace Color command is temporary.
1 Choose Image > Adjustments > Replace Color.

PHOTOSHOP CS3 179
User Guide

2 Select a display option:
Selection Displays the mask in the preview box. Masked areas are black, and unmasked areas are white. Partially

masked areas (areas covered with a semitransparent mask) appear as varying levels of gray according to their opacity.
Image Displays the image in the preview box. This option is useful when you are working with a magnified image

or have limited screen space.
3 To select the areas exposed by the mask, do one of the following:

• Use the Eyedropper tool

to click in the image or in the preview box to select the areas exposed by the mask.
Shift-click or use the Add To Sample Eyedropper tool
to add areas; Alt-click (Windows), Option-click
(Mac OS), or use the Subtract From Sample Eyedropper tool
to remove areas.

• Double-click the Selection swatch. Use the Color Picker to target a color to be replaced. As you select a color in
the Color Picker, the mask in the preview box is updated.
4 Adjust the tolerance of the mask by dragging the Fuzziness slider or entering a value. This slider controls the
degree to which related colors are included in the selection.
5 To change the color of the selected areas, do one of the following:

• Drag the Hue, Saturation, and Lightness sliders (or enter values in the text boxes).
• Double-click the Result swatch and use the Color Picker to select the replacement color.
You can also save the settings you make in the Replace Color dialog box for reuse in other images.

See also
“Save and reapply adjustment dialog box settings” on page 159

Mix color channels
Using the Channel Mixer dialog box, you can create high-quality grayscale, sepia tone, or other tinted images. You
can also make creative color adjustments to an image. To create high-quality grayscale images, choose the percentage
for each color channel in the Channel Mixer dialog box. To convert a color image to grayscale and add tinting to the
image, use the Black & White command (see “Convert a color image to black and white” on page 170).
The Channel Mixer dialog box options modify a targeted (output) color channel using a mix of the existing (source)
color channels in the image. Color channels are grayscale images representing the tonal values of the color components in an image (RGB or CMYK). When you use the Channel Mixer command, you are adding or subtracting
grayscale data from a source channel to the targeted channel. You are not adding or subtracting colors to a specific
color component as you do with the Selective Color command.
Channel Mixer presets are available from the Preset menu in the Channel Mixer dialog box. Use the default Channel
Mixer presets to create, save, and load custom presets.

See also
“Save and reapply adjustment dialog box settings” on page 159
Mix color channels
1 In the Channels palette, select the composite color channel.
2 To open the Channel Mixer dialog box, do one of the following:

• Choose Image > Adjustments > Channel Mixer.

PHOTOSHOP CS3 180
User Guide

• Choose Layer > New Adjustment Layer > Channel Mixer. Click OK in the New Layer dialog box.
3 For Output Channel, choose the channel in which to blend one or more existing channels.

Choosing an output channel sets the source slider for that channel to 100% and all other channels to 0%. For
example, choosing Red as the output channel sets the Source Channels sliders to 100% for Red, and to 0% for Green
and Blue (in an RGB image).
4 To decrease the channel’s contribution to the output channel, drag a source channel slider to the left. To increase

the channel’s contribution, drag a source channel slider to the right or enter a value between -200% and +200% in
the text box. Using a negative value inverts the source channel before adding it to the output channel.
Photoshop displays the total value of the source channels in the Total field. If the combined channel values are above
100%, Photoshop displays a warning icon next to the total.
5 Drag the slider or enter a value for the Constant option.

This option adjusts the grayscale value of the output channel. Negative values add more black, and positive values
add more white. A -200% value makes the output channel completely black, and a +200% value makes the output
channel completely white.
You can save Channel Mixer dialog box settings for reuse on other images. See “Save and reapply adjustment dialog
box settings” on page 159.
Create monochrome images from RGB or CMYK images
1 In the Channels palette, select the composite color channel.
2 To open the Channel Mixer dialog box, do one of the following:

• Choose Image > Adjustments > Channel Mixer.
• Choose Layer > New Adjustment Layer > Channel Mixer. Click OK in the New Layer dialog box.
3 Do one of the following:

• To set Gray as the output channel, select Monochrome. Monochrome creates a color image that contains only gray
values.

• To create a grayscale, apply a preset channel mix. Photoshop provides six default Channel Mixer presets for RGB
images:
Black & White Infrared (RGB) Red=-70%, Green=200%, Blue=-30%
Black & White With Blue Filter (RGB) Red=0%, Green=0%, Blue=100%
Black & White With Green Filter (RGB) Red=0%, Green=100%, Blue=0%
Black & White With Orange Filter (RGB) Red=50%, Green=50%, Blue=0%
Black & White With Red Filter (RGB) Red=100%, Green=0%, Blue=0%
Black & White With Yellow Filter (RGB) Red=34%, Green=66%, Blue=0%

4 To control the amount of detail and contrast in the images before you convert them to grayscale, use the Source
Channels sliders.

Before adjusting the percentages of the source channels, view how each source channel affects the monochrome
image. For example, in RGB, view the image with the Red channel set to +100% and the Green and Blue source
channels set to 0%. Then, view the image with the Green source channel set to +100% and the other two channels set to
0%. Finally, view the image with Blue source channel set to +100% and the other channels set to 0%. For best results, try
adjusting the percentages of the source channels so the combined values equal 100%.

PHOTOSHOP CS3 181
User Guide

Photoshop displays the total value of the source channels in the Total field. If the combined channel values are above
100%, Photoshop displays a warning icon next to the total.
5 (Optional) If you select and then deselect the Monochrome option, you can modify the blend of each channel
separately, creating a hand-tinted appearance.

Hand-tinted effect created by selecting (left) and deselecting (right) the Monochrome option

6 (Optional) Drag the slider or enter a value for the Constant option.

This option adjusts the grayscale value of the output channel. Negative values add more black, and positive values
add more white. A -200% value makes the output channel completely black; a +200% value makes the output channel
completely white.

Make selective color adjustments
Selective color correction is a technique used by high-end scanners and separation programs to change the amount
of process colors in each of the primary color components in an image. You can modify the amount of a process color
in any primary color selectively—without affecting the other primary colors. For example, you can use selective color
correction to dramatically decrease the cyan in the green component of an image while leaving the cyan in the blue
component unaltered.
Even though Selective Color uses CMYK colors to correct an image, you can use it on RGB images.
1 Make sure that the composite channel is selected in the Channels palette. The Selective Color command is
available only when you’re viewing the composite channel.
2 Do one of the following:

• Choose Image > Adjustments > Selective Color.
• Choose Layer > New Adjustment Layer > Selective Color. Click OK in the New Layer dialog box.
3 Choose the color you want to adjust from the Colors menu at the top of the dialog box. Color sets consist of the
primary additive and subtractive colors plus whites, neutrals, and blacks.
4 For Method, select an option:
Relative Changes the existing amount of cyan, magenta, yellow, or black by its percentage of the total. For example,

if you start with a pixel that is 50% magenta and add 10%, 5% is added to the magenta (10% of 50% = 5%) for a total
of 55% magenta. (This option cannot adjust pure specular white, which contains no color components.)
Absolute Adjusts the color in absolute values. For example, if you start with a pixel that is 50% magenta and add

10%, the magenta ink is set to a total of 60%.
Note: The adjustment is based on how close a color is to one of the options in the Colors menu. For example, 50%
magenta is midway between white and pure magenta and receives a proportionate mix of corrections defined for the two
colors.
5 Drag the sliders to increase or decrease the components in the selected color.

PHOTOSHOP CS3 182
User Guide

You can also save the settings you make in the Selective Color dialog box for reuse on other images.

See also
“Save and reapply adjustment dialog box settings” on page 159

Making quick image adjustments
Change the color balance using the Photo Filter command
The Photo Filter command mimics the technique of putting a colored filter in front of the camera lens to adjust the
color balance and color temperature of the light transmitted through the lens and exposing the film. The Photo Filter
command also lets you choose a color preset to apply a hue adjustment to an image. If you want to apply a custom
color adjustment, the Photo Filter command lets you specify a color using the Adobe Color Picker.
1 Do one of the following:

• Choose Image > Adjustments > Photo Filter.
• Choose Layer > New Adjustment Layer > Photo Filter. Click OK in the New Layer dialog box.
2 Choose the filter color, either a custom filter or a preset, from the Photo Filter dialog box. For a custom filter, select
the Color option, click the color square, and use the Adobe Color Picker to specify a color for a custom color filter.
For a preset filter, select the Filter option and choose one of the following presets from the Filter menu:
Warming Filter (85 and LBA) and Cooling Filter (80 and LBB) Color conversion filters that tune the white balance in
an image. If an image was photographed with a lower color temperature of light (yellowish), the Cooling Filter (80)
makes the image colors bluer to compensate for the lower color temperature of the ambient light. Conversely, if the
photo was taken with a higher color temperature of light (bluish), the Warming Filter (85) makes the image colors
warmer to compensate for the higher color temperature of the ambient light.
Warming Filter (81) and Cooling Filter (82) Use light-balancing filters for minor adjustments in the color quality of
an image. The Warming Filter (81) makes the image warmer (more yellow), and the Cooling Filter (82) makes the
image cooler (bluer).
Individual Colors Apply a hue adjustment to the image depending on the color preset you choose. Your choice of

color depends on how you’re using the Photo Filter command. If your photo has a color cast, you can choose a
complementary color to neutralize the color cast. You can also apply colors for special color effects or enhancements.
For example, the Underwater color simulates the greenish blue color cast in underwater photos.
Make sure that Preview is selected to view the results of using a color filter. If you don’t want the image darkened by
adding the color filter, be sure that the Preserve Luminosity option is selected.
3 To adjust the amount of color applied to the image, use the Density slider or enter a percentage in the Density text
box. A higher density results in a stronger color adjustment.
4 Click OK.

Apply the Color Balance command
The Color Balance command changes the overall mixture of colors in an image for generalized color correction.
1 Make sure the composite channel is selected in the Channels palette. This command is available only when you’re
viewing the composite channel.

PHOTOSHOP CS3 183
User Guide

2 Do one of the following:

• Choose Image > Adjustments > Color Balance.
• Choose Layer > New Adjustment Layer > Color Balance. Click OK in the New Layer dialog box.
3 Select Shadows, Midtones, or Highlights to select the tonal range in which you want to focus the changes.
4 (Optional) Select Preserve Luminosity to prevent changing the luminosity values in the image while changing the
color. This option maintains the tonal balance in the image.
5 Drag a slider toward a color that you want to increase in the image; drag a slider away from a color that you want

to decrease in the image.
The values above the color bars show the color changes for the red, green, and blue channels. (For Lab images, the
values are for the A and B channels.) Values can range from -100 to +100.

Apply the Brightness/Contrast command
The Brightness/Contrast command lets you make simple adjustments to the tonal range of an image. Moving the
brightness slider to the right increases tonal values and expands image highlights, to the left decreases values and
expands shadows. The contrast slider expands or shrinks the overall range of tonal values in the image.
In normal mode, Brightness/Contrast applies proportionate (nonlinear) adjustments to image pixels, as with Levels
and Curves adjustments. When Use Legacy is selected, Brightness/Contrast simply shifts all pixel values higher or
lower when adjusting brightness. Since this can cause clipping or loss of image detail in highlight or shadow areas,
using the Brightness/Contrast command in Legacy mode is not recommended for high-end output.
Note: Use Legacy is automatically selected when editing Brightness/Contrast adjustment layers created with previous
versions of Photoshop.
1 Do one of the following:

• Choose Image > Adjustments > Brightness/Contrast.
• Choose Layer > New Adjustment Layer > Brightness/Contrast. Click OK in the New Layer dialog box.
2 Drag the sliders to adjust the brightness and contrast.

Dragging to the left decreases the level, and dragging to the right increases it. The number at the right of each slider
reflects the brightness or contrast value. Values can range from -150 to +150 for Brightness, -50 to +100 for Contrast.

Apply the Auto Levels command
The Auto Levels command automatically adjusts the black point and white point in an image. This clips a portion of
the shadows and highlights in each channel and maps the lightest and darkest pixels in each color channel to pure
white (level 255) and pure black (level 0). The intermediate pixel values are redistributed proportionately. As a result,
using Auto Levels increases the contrast in an image because the pixel values are expanded. Because Auto Levels
adjusts each color channel individually, it may remove color or introduce color casts.
Auto Levels gives good results in certain images with an average distribution of pixel values that need a simple
increase in contrast.

PHOTOSHOP CS3 184
User Guide

Note: By default, Auto Levels clips the white and black pixels by 0.1%—that is, it ignores the first 0.1% of either extreme
when identifying the lightest and darkest pixels in the image. The default settings for Auto Levels can be changed in the
Auto Color Correction Options dialog box.
1 Do one of the following:

• Choose Image > Adjustments > Auto Levels. The application of Auto Levels is automatic with this option. You
cannot adjust any of the options in the following steps.

• Choose Layer > New Adjustment Layer and choose either Levels or Curves. Click OK in the New Layer dialog box.
2 In the Levels or Curves dialog box, click the Option button.
3 Select Enhance Per Channel Contrast under Algorithms in the Auto Color Correction Options dialog box.
4 Adjust the amount of shadow and highlight values that are clipped, and adjust the target color for the midtones.
5 Click OK to close the open dialog boxes to apply Auto Levels.

See also
“Set Auto adjustment options” on page 185

Apply the Auto Contrast command
The Auto Contrast command adjusts image contrast automatically. Because Auto Contrast does not adjust channels
individually, it does not introduce or remove color casts. It clips the shadow and highlight values in an image and
then maps the remaining lightest and darkest pixels in the image to pure white (level 255) and pure black (level 0).
This makes the highlights appear lighter and shadows appear darker.
By default, when identifying the lightest and darkest pixels in an image, Auto Contrast clips the white and black pixels
by 0.5%—that is, it ignores the first 0.5% of either extreme. You can change this default using the Auto Color
Correction Options found in the Levels and the Curves dialog boxes.
Auto Contrast can improve the appearance of many photographic or continuous-tone images. It does not improve
flat-color images.
1 Do one of the following:

• Choose Image > Adjustments > Auto Contrast. The application of Auto Contrast is automatic with this option.
You cannot adjust any of the options in the following steps.

• Choose Layer > New Adjustment Layer and choose either Levels or Curves. Click OK in the New Layer dialog box.
2 In the Levels or Curves dialog box, click the Option button.
3 Select the Enhance Monochromatic Contrast option under Algorithms in the Auto Color Correction Options
dialog box.
4 Adjust the amount of shadows and highlights that are clipped, and adjust the target color for the midtones.
5 Click OK in open dialog boxes to apply Auto Contrast.

See also
“Set Auto adjustment options” on page 185

PHOTOSHOP CS3 185
User Guide

Remove a color cast with Auto Color
The Auto Color command adjusts the contrast and color of an image by searching the image to identify shadows,
midtones, and highlights. By default, Auto Color neutralizes the midtones using a target color of RGB 128 gray and
clips the shadows and highlight pixels by 0.5%. You can change these defaults in the Auto Color Correction Options
dialog box.
1 Do one of the following:

• Choose Image > Adjustments > Auto Color. The application of Auto Color is automatic with this option. You
cannot adjust any of the options in the following steps.

• Choose Layer > New Adjustment Layer and choose either Levels or Curves. Click OK in the New Layer dialog box.
2 In the Levels or Curves dialog box, click the Option button.
3 Select the Find Dark & Light option under Algorithms in the Auto Color Correction Options dialog box.
4 Select the Snap Neutral Midtones option.
5 Adjust the amount of shadows and highlights that are clipped, and adjust the target color for the midtones.
6 Click OK in open dialog boxes to apply Auto Color.

See also
“Adjust color using Levels” on page 162
“Set Auto adjustment options” on page 185

Set Auto adjustment options
The Auto Color Correction options control tonal and color corrections applied by Auto Color, Auto Levels, Auto
Contrast, and the Auto option in both Levels and Curves. The Auto Color Correction options let you specify shadow
and highlight clipping percentages, and assign color values to shadows, midtones, and highlights.
You can apply the settings during a single use of the Levels dialog box or Curves dialog box, or you can save the
settings as default values when applying Auto Levels, Auto Contrast, Auto Color, and the Auto option in Levels and
Curves.

A
B
C

D

Auto Color Correction Options dialog box
A. Auto Contrast option B. Auto Levels option C. Auto Color option D. Set target colors, black point, and white point

1 Click the Options button in the Levels dialog box or Curves dialog box.

PHOTOSHOP CS3 186
User Guide

2 Specify the algorithm you want Photoshop to use to adjust the overall tonal range of an image:
Enhance Monochromatic Contrast Clips all channels identically. This preserves the overall color relationship while
making highlights appear lighter and shadows appear darker. The Auto Contrast command uses this algorithm.
Enhance Per Channel Contrast Maximizes the tonal range in each channel to produce a more dramatic correction.
Because each channel is adjusted individually, Enhance Per Channel Contrast may remove or introduce color casts.
The Auto Levels command uses this algorithm.
Find Dark & Light Colors Finds the average lightest and darkest pixels in an image and uses them to maximize

contrast while minimizing clipping. The Auto Color command uses this algorithm.
3 Select Snap Neutral Midtones if you want Photoshop to find an average nearly neutral color in an image and then
adjust the gamma (midtone) values to make the color neutral. The Auto Color command uses this algorithm.
4 To specify how much to clip black and white pixels, enter percentages in the Clip text boxes. A value between 0.0%
and 1% is recommended.

By default, Photoshop clips the black and white pixels by 0.1%—that is, it ignores the first 0.1% of either extreme
when identifying the lightest and darkest pixels in the image. Because of the better output quality of today’s scanners
and digital cameras, these default clipping percentages may be too high.
5 To assign (target) color values to the darkest, neutral, and lightest areas of an image, click a color swatch.
6 Do one of the following:

• To use the settings in the current Levels or Curves dialog box, click OK. If you subsequently click the Auto button,
Photoshop reapplies the same settings to the image.

• To save the settings as the default, select Save as Defaults, and then click OK. The next time you open the Levels
or Curves dialog box, you can apply the same setting by clicking the Auto button. The default clipping percentages
are also used by the Auto Level, Auto Contrast, and Auto Color commands.
Note: When you save the Auto Color Correction options as defaults for Auto Color, Auto Levels, and Auto Contrast, it
does not matter what algorithm you select in step 2. The three auto-correction commands use only those values that you
set for the target colors and clipping. The only exception is that the Auto Color command also uses the Snap Neutral
Midtones option.

Apply the Variations command
The Variations command lets you adjust the color balance, contrast, and saturation of an image by showing you
thumbnails of alternatives.
This command is most useful for average-key images that don’t require precise color adjustments. It does not work
on indexed-color images or 16-bit-per-channel images.
1 Choose Image > Adjustments > Variations.

The two thumbnails at the top of the dialog box show the original selection (Original) and the selection with its
currently selected adjustments (Current Pick). When you first open the dialog box, these two images are the same.
As you make adjustments, the Current Pick image changes to reflect your choices.
2 Select the Show Clipping option if you want to display a preview of areas in the image that will be clipped—
converted to pure white or pure black—by the adjustment. Clipping can result in undesirable color shifts, as distinct
colors in the original image are mapped to the same color. Clipping does not occur when you adjust midtones.
3 Select what to adjust in the image:
Shadows, Midtones, or Highlights Adjusts the dark, middle, or light areas.

PHOTOSHOP CS3 187
User Guide

Saturation Changes the degree of hue in the image. If you exceed the maximum saturation for a color, it may be

clipped.
4 Drag the Fine/Coarse slider to determine the amount of each adjustment. Moving the slider one tick mark doubles
the adjustment amount.
5 Adjust the color and brightness:

• To add a color to the image, click the appropriate color thumbnail.
• To subtract a color, click the thumbnail for its opposite color. For example, to subtract cyan, click the More Red
thumbnail. See “Understanding color” on page 107.

• To adjust brightness, click a thumbnail on the right side of the dialog box.
The effects of clicking the thumbnails are cumulative. For example, clicking the More Red thumbnail twice applies
the adjustment twice. Each time you click a thumbnail, the other thumbnails change. The three Current Pick thumbnails always reflect the current choices.
You can also save the settings you make in the Variations dialog box for reuse on other images. For more information
on saving and loading settings, see “Save and reapply adjustment dialog box settings” on page 159.

To use the Equalize command
The Equalize command redistributes the brightness values of the pixels in an image so that they more evenly
represent the entire range of brightness levels. Equalize remaps pixel values in the composite image so that the
brightest value represents white, the darkest value represents black, and intermediate values are evenly distributed
throughout the grayscale.
You can use the Equalize command when a scanned image appears darker than the original and you want to balance
the values to produce a lighter image. Using Equalize together with the Histogram palette lets you see before-andafter brightness comparisons.
1 (Optional) Select an area of the image to equalize.
2 Choose Image > Adjustments > Equalize.
3 If you selected an area of the image, select what to equalize in the dialog box, and click OK:
Equalize Selected Area Only Evenly distributes only the selection’s pixels.
Equalize Entire Image Based On Selected Area Evenly distributes all image pixels based on those in the selection.

Applying special color effects to images
Desaturate colors
The Desaturate command converts a color image to grayscale values, but leaves the image in the same color mode.
For example, it assigns equal red, green, and blue values to each pixel in an RGB image. The lightness value of each
pixel does not change.
This command has the same effect as setting Saturation to -100 in the Hue/Saturation dialog box.
Note: If you are working with a multilayer image, Desaturate converts the selected layer only.
❖ Choose Image > Adjustments > Desaturate.

PHOTOSHOP CS3 188
User Guide

Invert colors
The Invert command inverts the colors in an image. You can use this command as part of the process of making an
edge mask to apply sharpening and other adjustments to selected areas of an image.
Note: Because color print film contains an orange mask in its base, the Invert command cannot make accurate positive
images from scanned color negatives. Be sure to use the proper settings for color negatives when scanning film.
When you invert an image, the brightness value of each pixel in the channels is converted to the inverse value on the
256-step color-values scale. For example, a pixel in a positive image with a value of 255 is changed to 0, and a pixel
with a value of 5 is changed to 250.
Do one of the following:

• Choose Image > Adjustments > Invert.
• Choose Layer > New Adjustment Layer > Invert. Click OK in the New Layer dialog box.

Create a two-value black and white image
The Threshold command converts grayscale or color images to high-contrast, black-and-white images. You can
specify a certain level as a threshold. All pixels lighter than the threshold are converted to white; all pixels darker are
converted to black.
1 Do one of the following:

• Choose Image > Adjustments > Threshold.
• Choose Layer > New Adjustment Layer > Threshold. Click OK in the New Layer dialog box. The Threshold dialog
box displays a histogram of the luminance levels of the pixels in the current selection.
2 Drag the slider below the histogram until the threshold level you want appears at the top of the dialog box, and

click OK. As you drag, the image changes to reflect the new threshold setting.

Posterize an image
The Posterize command lets you specify the number of tonal levels (or brightness values) for each channel in an
image and then maps pixels to the closest matching level. For example, choosing two tonal levels in an RGB image
gives six colors: two for red, two for green, and two for blue.
This command is useful for creating special effects, such as large, flat areas in a photograph. Its effects are most
evident when you reduce the number of gray levels in a grayscale image, but it also produces interesting effects in
color images.
If you want a specific number of colors in your image, convert the image to grayscale and specify the number of levels
you want. Then convert the image back to the previous color mode, and replace the various gray tones with the colors
you want.
1 Choose Image > Adjustments > Posterize.
2 Enter the number of tonal levels you want, and click OK.

PHOTOSHOP CS3 189
User Guide

Apply a gradient map to an image
The Gradient Map command maps the equivalent grayscale range of an image to the colors of a specified gradient
fill. If you specify a two-color gradient fill, for example, shadows in the image are mapped to one of the endpoint
colors of the gradient fill, highlights are mapped to the other endpoint color, and midtones are mapped to the gradations in between.
1 Do one of the following:

• Choose Image > Adjustments > Gradient Map.
• Choose Layer > New Adjustment Layer > Gradient Map. Click OK in the New Layer dialog box.
2 Specify the gradient fill you want to use:

• To choose from a list of gradient fills, click the triangle to the right of the gradient fill displayed in the Gradient
Map dialog box. Click to select the desired gradient fill, and then click in a blank area of the dialog box to dismiss
the list. For information on customizing the gradient fill list, see “Work with the Preset Manager” on page 46.

• To edit the gradient fill currently displayed in the Gradient Map dialog box, click the gradient fill. Then modify
the existing gradient fill or create a new gradient fill using the Gradient Editor. (See “Create a smooth gradient”
on page 349.)
By default, the shadows, midtones, and highlights of the image are mapped respectively to the starting (left) color,
midpoint, and ending (right) color of the gradient fill.
3 Select either, none, or both of the Gradient options:
Dither Adds random noise to smooth the appearance of the gradient fill and reduces banding effects.
Reverse Switches the direction of the gradient fill, reversing the gradient map.

190

Chapter 8: Retouching and transforming
The retouch and transform features in Adobe® Photoshop® CS3 let you alter your images to accomplish a variety of
tasks—to improve a composition, correct distortions or flaws, creatively manipulate picture elements, add or remove
items, sharpen or blur, or merge multiple images into a panorama. The Vanishing Point feature lets you retouch and
paint according to the perspective of an image. The Adobe® Photoshop® CS3 Extended version of Vanishing Point
also lets you make measurements of items in an image and export the measurements along with geometric information and textures for use in 3D applications.

Adjusting crop, rotation, and canvas
Crop images
Cropping is the process of removing portions of an image to create focus or strengthen the composition. You can
crop an image using the Crop tool
and the Crop command. You can also trim pixels using the Crop And
Straighten and the Trim commands.

Using the Crop tool

See also
“Resampling” on page 64
Crop an image using the Crop tool
1 Select the Crop tool
.
2 (Optional) Set resample options in the options bar.

• To crop the image without resampling (default), make sure that the Resolution text box in the options bar is empty.
You can click the Clear button to quickly clear all text boxes.

• To resample the image during cropping, enter values for the height, width, and resolution in the options bar. The
Crop tool won’t resample the image unless the width and/or height, and resolution are provided. If you’ve entered
height and width dimensions and want the values quickly exchanged, click the Swaps Height And Width icon
.
You can click the triangle next to the Crop tool icon in the options bar to open the Tool Preset Picker and select a
resampling preset. As with all Photoshop tools, you can create your own Crop tool preset. See also “Create and use
tool presets” on page 31.

• To resample an image based on the dimensions and resolution of another image, open the other image, select the
Crop tool, and click Front Image in the options bar. Then make the image you want to crop active.

PHOTOSHOP CS3 191
User Guide

Resampling while cropping uses the default interpolation method set in the General preferences.
3 Drag over the part of the image you want to keep to create a marquee. The marquee doesn’t have to be precise—
you can adjust it later.
4 If necessary, adjust the cropping marquee:

• To move the marquee to another position, place the pointer inside the bounding box and drag.
• To scale the marquee, drag a handle. To constrain the proportions, hold down Shift as you drag a corner handle.
• To rotate the marquee, position the pointer outside the bounding box (the pointer turns into a curved arrow), and
drag. To move the center point around which the marquee rotates, drag the circle at the center of the bounding
box. The marquee can’t be rotated in Bitmap mode.
5 Set options to hide or shield the cropped portions:

• Specify whether you want to use a cropping shield to shade the area of the image that will be deleted or hidden.
When Shield is selected, you can specify a color and opacity for the cropping shield. When Shield is deselected,
the area outside the cropping marquee is revealed.

• Specify whether you want to hide or delete the cropped area. Select Hide to preserve the cropped area in the image
file. You can make the hidden area visible by moving the image with the Move tool. Select Delete to discard the
cropped area.
The Hide option is not available for images that contain only a background layer. If you want to crop a background
by hiding, convert the background to a regular layer first.
6 Do one of the following:

• To complete the crop, press Enter (Windows) or Return (Mac OS), click the Commit button

in the options bar,

or double-click inside the cropping marquee.

• To cancel the cropping operation, press Esc or click the Cancel button

in the options bar.

Crop an image using the Crop command
1 Use a selection tool to select the part of the image you want to keep.
2 Choose Image > Crop.
Crop an image using the Trim command

The Trim command crops an image by removing unwanted image data in different ways than the Crop command.
You can crop an image by trimming surrounding transparent pixels, or background pixels of the color you specify.
1 Choose Image > Trim.
2 In the Trim dialog box, select an option:

• Transparent Pixels to trim away transparency at the edges of the image, leaving the smallest image containing
nontransparent pixels.

• Top Left Pixel Color to remove an area the color of the upper left pixel from the image.
• Bottom Right Pixel Color to remove an area the color of the lower right pixel from the image.
3 Select one or more areas of the image to trim away: Top, Bottom, Left, or Right.

PHOTOSHOP CS3 192
User Guide

Transform perspective while cropping
The Crop tool has an option that lets you transform the perspective in an image. This is very useful when working
with images that contain keystone distortion. Keystone distortion occurs when an object is photographed from an
angle rather than from a straight-on view. For example, if you take a picture of a tall building from ground level, the
edges of the building appear closer to each other at the top than they do at the bottom.

A

B

C

D

Steps to transform perspective
A. Draw initial cropping marquee B. Adjust cropping marquee to match the object’s edges C. Extend the cropping bounds D. Final image

1 Select the Crop tool

and set the crop mode.

2 Drag the cropping marquee around an object that was rectangular in the original scene (although it doesn’t appear

rectangular in the image). You’ll use the edges of this object to define the perspective in the image. The marquee
doesn’t have to be precise—you’ll adjust it later.
Important: You must select an object that was rectangular in the original scene or Photoshop might not produce the
perspective transformation you expected.
3 Select Perspective in the options bar, and set the other options as desired.
4 Move the corner handles of the cropping marquee to match the object’s edges. This defines the perspective in the
image, so it is important to precisely match the object’s edges.
5 Drag the side handles to extend the cropping bounds while preserving the perspective.

Do not move the center point of the cropping marquee. The center point needs to be in its original position in order
to perform perspective correction.
6 Do one of the following:

• Press Enter (Windows) or Return (Mac OS), click the Commit button
the cropping marquee.

in the options bar, or double-click inside

PHOTOSHOP CS3 193
User Guide

• To cancel the cropping operation, press Esc or click the Cancel button

in the options bar.

Crop and Straighten photos
You can place several photos on your scanner and scan them in one pass, which creates a single image file. The Crop
and Straighten Photos command is an automated feature that can create separate image files from the multiple-image
scan.
For best results, you should keep 1/8 inch between the images in your scan, and the background (typically the
scanner bed) should be a uniform color with little noise. The Crop and Straighten Photos command works best on
images with clearly delineated outlines. If the Crop and Straighten Photos command cannot properly process the
image file, use the Crop tool.
1 Open the scanned file that contains the images you want to separate.
2 Select the layer that contains the images.
3 (Optional) Draw a selection around the images you want to process.

This is useful if you don’t want to process all the images in the scan file.
4 Choose File > Automate > Crop And Straighten Photos. The scanned images are processed, and then each image
opens in its own window.

If the Crop And Straighten Photos command incorrectly splits one of your images, make a selection border around
the image and some background, and then hold down Alt (Windows) or Option (Mac OS) as you choose the
command. The modifier key indicates that only one image should be separated from the background.

Rotate or flip an entire image
The Rotate Canvas commands let you rotate or flip an entire image. The commands do not work on individual layers
or parts of layers, paths, or selection borders. If you want to rotate a selection or layer, use the Transform or Free
Transform commands.

A

D

B

C

E

F

Rotating images
A. Flip Horizontal B. Original image C. Flip Vertical D. Rotate 90˚ CCW E. Rotate 180˚ F. Rotate 90˚ CW

❖ Choose Image > Rotate Canvas, and choose one of the following commands from the submenu:
180˚ Rotates the image by a half-turn.
90˚ CW Rotates the image clockwise by a quarter-turn.
90˚ CCW Rotates the image counterclockwise by a quarter-turn.

PHOTOSHOP CS3 194
User Guide

Arbitrary Rotates the image by the angle you specify. If you choose this option, enter an angle between -359.99 and

359.99 in the angle text box. (In Photoshop, you can select CW or CCW to rotate clockwise or counterclockwise.)
Then click OK.

See also
“Flip or rotate precisely” on page 215

Change the canvas size
The canvas size is the full editable area of an image. The Canvas Size command lets you increase or decrease an
image’s canvas size. Increasing the canvas size adds space around an existing image. Decreasing an image’s canvas
size crops into the image. If you increase the canvas size of an image with a transparent background, the added canvas
is transparent. If the image doesn’t have a transparent background, there are several options for determining the color
of the added canvas.
1 Choose Image > Canvas Size.
2 Do one of the following:

• Enter the dimensions for the canvas in the Width and Height boxes. Choose the units of measurement you want
from the pop-up menus next to the Width and Height boxes.

• Select Relative, and enter the amount you want to add or subtract from the image’s current canvas size. Enter a
positive number to add to the canvas, and enter a negative number to subtract from the canvas.
3 For Anchor, click a square to indicate where to position the existing image on the new canvas.
4 Choose an option from the Canvas Extension Color menu:

• Foreground to fill the new canvas with the current foreground color
• Background to fill the new canvas with the current background color
• White, Black, or Gray to fill the new canvas with that color
• Other to select a new canvas color using the Color Picker
Note: You can also click the white square to the right of the Canvas Extension Color menu to open the Color Picker.
The Canvas Extension Color menu isn’t available if an image doesn’t contain a background layer.
5 Click OK.

Original canvas, and canvas added to right side of image using the foreground color

PHOTOSHOP CS3 195
User Guide

Make a photo frame
You can make a photo frame by increasing the canvas size and filling it with a color.
You can also use one of the prerecorded actions to make a styled photo frame. It’s best to do this on a copy of your
photo.
1 Open the Actions palette. Choose Window > Actions.
2 Choose Photo Frames from the Actions palette menu.
3 Choose one of the photo frame actions from the list.
4 Click the Play Action button.

The action plays, creating the frame around your photo.

Retouching and repairing images
About the Clone Source palette
Using the Clone Source palette (Window > Clone Source), you can set up to five different sample sources for the
Clone Stamp tools or Healing Brush tools. You can display an overlay of your sample source to help you clone the
source in a specific location. You can also scale or rotate the sample source to clone the sample at a specific size and
orientation.
(Photoshop Extended) For timeline-based animations, the Clone Source palette also has options for specifying the
frame relationship between the sample source video/animation frame and the target video/animation frame. See also
“Cloning content in video and animation frames (Photoshop Extended)” on page 558
For a video on repairing images, see www.adobe.com/go/vid0011.

Retouch with the Clone Stamp tool
The Clone Stamp tool
paints one part of an image over another part of the same image or over another part of
any open document that has the same color mode. You can also paint part of one layer over another layer. The Clone
Stamp tool is useful for duplicating objects or removing a defect in an image.
(Photoshop Extended) You can also use the Clone Stamp tool to paint content on video or animation frames. See
also “Cloning content in video and animation frames (Photoshop Extended)” on page 558.
To use the Clone Stamp tool, you set a sampling point on the area you want to copy (clone) the pixels from and paint
over another area. To paint with the most current sampling point whenever you stop and resume painting, select the
Aligned option. Deselect the Aligned option to paint starting from the initial sampling point no matter how many
times you stop and resume painting.
You can use any brush tip with the Clone Stamp tool, which gives you precise control over the size of the clone area.
You can also use opacity and flow settings to control how paint will be applied to the cloned area.

PHOTOSHOP CS3 196
User Guide

Altering an image with the Clone Stamp tool

1 Select the Clone Stamp tool

.

2 Choose a brush tip and set brush options for the blending mode, opacity, and flow in the options bar.
3 To specify how you want to align the sampled pixels and how to sample data from the layers in your document,
set any of the following in the options bar:
Aligned Samples pixels continuously, without losing the current sampling point, even if you release the mouse

button. Deselect Aligned to continue to use the sampled pixels from the initial sampling point each time you stop
and resume painting.
Sample Samples data from the layers you specify. To sample from the active layer and visible layers below it, choose

Current And Below. To sample only from the active layer, choose Current Layer. To sample from all visible layers,
choose All Layers. To sample from all visible layers except adjustment layers, choose All Layers and click the Ignore
Adjustment Layers icon to the right of the Sample pop-up menu.
4 Set the sampling point by positioning the pointer in any open image and Alt-clicking (Windows) or Option-

clicking (Mac OS).
5 (Optional) In the Clone Source palette, click a clone source button

and set an additional sampling point.

You can set up to five different sampling sources. The Clone Source palette saves the sampled sources until you close
the document.
6 (Optional) To select the sampled source you want, click a clone source button in the Clone Source palette.
7 (Optional) Do any of the following in the Clone Source palette:

• To scale or rotate the source that you’re cloning, enter a value for W (width), H (height), or the rotation in
degrees

.

• To show an overlay of the source that you’re cloning, select Show Overlay and specify the overlay options.
8 Drag over the area of the image you want to correct.

See also
“List of blending modes” on page 344
“Retouching tools gallery” on page 27

Set sample sources for cloning and healing
Using the Clone Stamp or Healing Brush tool, you can sample sources in the current document or any open
document in Photoshop.

PHOTOSHOP CS3 197
User Guide

(Photoshop Extended) When cloning video or animation, you can set sampling points in the current frame you’re
painting or sample sources in a different frame, even if the frame is in a different video layer or in a different open
document.
You can set up to five different sampling sources at a time in the Clone Source palette. The Clone Source palette saves
the sampling sources until you close the document.
1 (Photoshop Extended only) To clone video or animation frames, open the Animation palette (if you’re not cloning
video or animation frames, skip to step 2). Select the timeline animation option and move the current-time indicator
to the frame with the source you want to sample.
2 To set the sampling point, select the Clone Stamp tool and Alt-click (Windows) or Option-click (Mac OS) in any
open document window.
3 (Optional) To set another sampling point, click a different Clone Source button

in the Clone Source palette.

You can change the sampling source for a Clone Source button by setting a different sampling point.
Scale or rotate the sample source
1 Select the Clone Stamp or Healing Brush tool and set one or more source samples.
2 In the Clone Source palette, select a clone source and then do any of the following:

• To scale the sample source, enter a percentage value for W (width) or H (height) or scrub W or H. The default is
to constrain proportions. To adjust the dimensions independently or restore the constrain option, click the
Maintain Aspect Ratio button .

• To rotate the sample source, enter a degree value or scrub the Rotate The Clone Source icon

.

• To reset the sample source to its original size and orientation, click the Reset Transformation button

.

Adjust the sample source overlay options

You can adjust the sample source overlay options to see the overlay and underlying images better when painting with
the Clone Stamp and Healing Brush tools.
To temporarily display the overlay while painting with the Clone Stamp tool, press Alt+Shift (Windows) or
Option+Shift (Mac OS). The brush changes temporarily to the Move Source Overlay tool. Drag to move the overlay
to another location.
❖ In the Clone Source palette, select Show Overlay and do any of the following:

• To hide the overlay while you apply the paint strokes, select Auto Hide.
• To set the opacity of the overlay, enter a percentage value in the Opacity text box.
• To set the appearance of the overlay, choose either the Normal, Darken, Lighten, or Difference blending mode
from the pop-up menu at the bottom of the Clone Source palette.

• To invert the colors in the overlay, select Invert.
To help align identical areas in the source overlay and underlying image, set Opacity to 50% and select Invert.
Matching image areas will appear solid gray when aligned.

PHOTOSHOP CS3 198
User Guide

Specify the clone source offset

When using the Clone Stamp tool or Healing Brush tool, you can paint with the sampled source anywhere in the
target image. The overlay options will help you visualize where you want to paint. However, if you need to paint in a
very specific location relative to the sampling point, you can specify the x and y pixel offset.
❖ In the Clone Source palette, select the source you want to use and enter the x and y pixel values for the Offset

option.

Retouch with the Healing Brush tool
The Healing Brush tool lets you correct imperfections, causing them to disappear into the surrounding image. Like
the cloning tools, you use the Healing Brush tool to paint with sampled pixels from an image or pattern. However,
the Healing Brush tool also matches the texture, lighting, transparency, and shading of the sampled pixels to the
pixels being healed. As a result, the repaired pixels blend seamlessly into the rest of the image.
(Photoshop Extended) The Healing Brush tool can be applied to video or animation frames.

Sampled pixels and healed image

1 Select the Healing Brush tool

.

2 Click the brush sample in the options bar and set brush options in the pop-up palette:

Note: If you’re using a pressure-sensitive digitizing tablet, choose an option from the Size menu to vary the size of the
healing brush over the course of a stroke. Choose Pen Pressure to base the variation on the pen pressure. Choose Stylus
Wheel to base the variation on the position of the pen thumbwheel. Choose Off if you don’t want to vary the size.
Mode Specifies the blending mode. Choose Replace to preserve noise, film grain, and texture at the edges of the

brush stroke when using a soft-edge brush.
Source Specifies the source to use for repairing pixels. Sampled to use pixels from the current image, or Pattern to
use pixels from a pattern. If you chose Pattern, select a pattern from the Pattern pop-up palette.
Aligned Samples pixels continuously, without losing the current sampling point, even if you release the mouse

button. Deselect Aligned to continue to use the sampled pixels from the initial sampling point each time you stop
and resume painting.
Sample Samples data from the layers you specify. To sample from the active layer and visible layers below it, choose

Current And Below. To sample only from the active layer, choose Current Layer. To sample from all visible layers,
choose All Layers. To sample from all visible layers except adjustment layers, choose All Layers and click the Ignore
Adjustment Layers icon to the right of the Sample pop-up menu.
3 Set the sampling point by positioning the pointer over an area of the image and Alt-clicking (Windows) or

Option-clicking (Mac OS).
Note: If you are sampling from one image and applying to another, both images must be in the same color mode unless
one of the images is in Grayscale mode.

PHOTOSHOP CS3 199
User Guide

4 (Optional) In the Clone Source palette, click a clone source button

and set an additional sampling point.

You can set up to 5 different sampling sources. The Clone Source palette remembers the sampled sources until you
close the document you’re editing.
5 (Optional) In the Clone Source palette, click a clone source button to select the sampled source you want.
6 (Optional) Do any of the following in the Clone Source palette:

• To scale or rotate the source that you’re cloning, enter a value for W (width), H (height), or the rotation in
degrees

.

• To show an overlay of the source that you’re cloning, select Show Overlay and specify the overlay options.
7 Drag in the image.

The sampled pixels are melded with the existing pixels each time you release the mouse button. Look in the status
bar to view the status of the melding process.
If there is a strong contrast at the edges of the area you want to heal, make a selection before you use the Healing
Brush tool. The selection should be bigger than the area you want to heal but should precisely follow the boundary
of contrasting pixels. When you paint with the Healing Brush tool, the selection prevents colors from bleeding in from
the outside.

See also
“List of blending modes” on page 344
“About patterns” on page 354

Retouch with the Spot Healing Brush tool
The Spot Healing Brush tool quickly removes blemishes and other imperfections in your photos. The Spot Healing
Brush works similarly to the Healing Brush: it paints with sampled pixels from an image or pattern and matches the
texture, lighting, transparency, and shading of the sampled pixels to the pixels being healed. Unlike the Healing
Brush, the Spot Healing Brush doesn’t require you to specify a sample spot. The Spot Healing Brush automatically
samples from around the retouched area.

Using the Spot Healing Brush to remove a blemish

If you need to retouch a large area or need more control over the source sampling, you can use the Healing Brush
instead of the Spot Healing Brush.
1 Select the Spot Healing Brush tool
from the toolbox. If necessary, click either the Healing Brush tool, Patch
tool, or Red Eye tool to show the hidden tools and make your selection.

PHOTOSHOP CS3 200
User Guide

2 Choose a brush size in the options bar. A brush that is slightly larger than the area you want to fix works best so
that you can cover the entire area with one click.
3 (Optional) Choose a blending mode from the Mode menu in the options bar. Choose Replace to preserve noise,

film grain, and texture at the edges of the brush stroke when using a soft-edge brush.
4 Choose a Type option in the options bar:
Proximity Match Uses the pixels around the edge of the selection to find an image area to use as a patch for the

selected area. If this option doesn’t provide a satisfactory fix, undo the fix and try the Create Texture option.
Create Texture Uses all the pixels in the selection to create a texture with which to fix the area. If the texture doesn’t

work, try dragging through the area a second time.
5 Select Use All Layers in the options bar to sample data from all visible layers. Deselect Use All Layers to sample
only from the active layer.
6 Click the area you want to fix, or click and drag to smooth over imperfections in a larger area.

See also
“List of blending modes” on page 344
“Retouching tools gallery” on page 27

Patch an area
The Patch tool lets you repair a selected area with pixels from another area or a pattern. Like the Healing Brush tool,
the Patch tool matches the texture, lighting, and shading of the sampled pixels to the source pixels. You can also use
the Patch tool to clone isolated areas of an image. The Patch tool works with 8-bits or 16-bits-per-channel images.
When repairing with pixels from the image, select a small area to produce the best result.

Using the Patch tool to replace pixels

PHOTOSHOP CS3 201
User Guide

Patched image

Repair an area using sampled pixels
1 Select the Patch tool
.
2 Do one of the following:

• Drag in the image to select the area you want to repair, and select Source in the options bar.
• Drag in the image to select the area from which you want to sample, and select Destination in the options bar.
Note: You can also make a selection prior to selecting the Patch tool.
3 To adjust the selection, do one of the following:

• Shift-drag in the image to add to the existing selection.
• Alt-drag (Windows) or Option-drag (Mac OS) in the image to subtract from the existing selection.
• Alt+Shift-drag (Windows) or Option+Shift-drag (Mac OS) in the image to select an area intersected by the
existing selection.
4 Position the pointer inside the selection, and do one of the following:

• If Source is selected in the options bar, drag the selection border to the area from which you want to sample. When
you release the mouse button, the originally selected area is patched with the sampled pixels.

• If Destination is selected in the options bar, drag the selection border to the area you want to patch. When you
release the mouse button, the newly selected area is patched with the sampled pixels.
Repair an area using a pattern
1 Select the Patch tool
.
2 Drag in the image to select the area you want to repair.

Note: You can also make a selection prior to selecting the Patch tool.
3 To adjust the selection, do one of the following:

• Shift-drag in the image to add to the existing selection.
• Alt-drag (Windows) or Option-drag (Mac OS) in the image to subtract from the existing selection.
• Alt-Shift-drag (Windows) or Option-Shift-drag (Mac OS) in the image to select an area intersected by the existing
selection.
4 Select a pattern from the Pattern palette in the options bar, and click Use Pattern.

PHOTOSHOP CS3 202
User Guide

Remove red eye
The Red Eye tool removes red eye in flash photos of people or animals, and white or green reflections in flash photos
of animals.
1 Select the Red Eye tool

.

2 Click in the red eye. If you are not satisfied with the result, undo the correction, set one or more of the following
options in the options bar, and click the red eye again:
Pupil Size Increases or decreases the area affected by the Red Eye tool.
Darken Amount Sets the darkness of the correction.

Red eye is caused by a reflection of the camera flash in the subject’s retina. You’ll see it more often when taking
pictures in a darkened room because the subject’s iris is wide open. To avoid red eye, use the camera’s red eye
reduction feature. Or, better yet, use a separate flash unit that you can mount on the camera farther away from the
camera’s lens.

Replace color in image areas
The Color Replacement tool simplifies replacing specific colors in your image. You can paint over a targeted color
with a corrective color. The Color Replacement tool doesn’t work in images in Bitmap, Indexed, or Multichannel
color modes.
1 Select the Color Replacement tool

.

2 Choose a brush tip in the options bar. Generally, you should keep the blending mode set to Color.
3 For the Sampling option, choose one of the following:
Continuous Samples colors continuously as you drag.
Once Replaces the targeted color only in areas containing the color that you first click
Background Swatch Replaces only areas containing the current background color.

4 For the Limits option, select one of the following:
Discontiguous Replaces the sampled color wherever it occurs under the pointer.
Contiguous Replaces colors that are contiguous with the color immediately under the pointer
Find Edges Replaces connected areas containing the sampled color while better preserving the sharpness of

shape edges.
5 For tolerance, enter a percentage value (ranging from 0 to 255) or drag the slider. Choose a low percentage to
replace colors very similar to the pixel you click, or raise the percentage to replace a broader range of colors.
6 To define a smooth edge in the corrected areas, select Anti-aliased.
7 Choose a foreground color to replace the unwanted color.
8 Click the color you want to replace in the image.
9 Drag in the image to replace the targeted color.

See also
“List of blending modes” on page 344

PHOTOSHOP CS3 203
User Guide

Smudge image areas
The Smudge tool simulates the effect you see when you drag a finger through wet paint. The tool picks up color
where the stroke begins and pushes it in the direction you drag.
1 Select the Smudge tool

.

2 Choose a brush tip and options for the blending mode in the options bar.
3 Select Use All Layers in the options bar to smudge using color data from all visible layers. If this is deselected, the
Smudge tool uses colors from only the active layer.
4 Select Finger Painting in the options bar to smudge using the foreground color at the beginning of each stroke. If
this is deselected, the Smudge tool uses the color under the pointer at the beginning of each stroke.
5 Drag in the image to smudge the pixels.

Press Alt (Windows) or Option (Mac OS) as you drag with the Smudge tool to use the Finger Painting option.

See also
“List of blending modes” on page 344

Blur image areas
The Blur tool softens hard edges or reduces detail in an image. The more you paint over an area with the tool, the
blurrier it becomes.
1 Select the Blur tool

.

2 Do the following in the options bar:

• Choose a brush tip and set options for the blending mode and strength in the options bar.
• Select Use All Layers in the options bar to blur using data from all visible layers. If this is deselected, the tool uses
data from only the active layer.
3 Drag over the part of the image you want to blur.

See also
“Blur filters” on page 388
“List of blending modes” on page 344

Sharpen image areas
The Sharpen tool increases contrast along edges to increase apparent sharpness. The more you paint over an area
with the tool, the sharpen effect increases.
1 Select the Sharpen tool

.

2 Do the following in the options bar:

• Choose a brush tip and set options for the blending mode and strength in the options bar.
• Select Use All Layers in the options bar to sharpen using data from all visible layers. If this is deselected, the tool
uses data from only the active layer.
3 Drag over the part of the image you want to sharpen.

PHOTOSHOP CS3 204
User Guide

See also
“Sharpen filters” on page 393
“List of blending modes” on page 344

Dodge or burn areas
Used to lighten or darken areas of the image, the Dodge tool and the Burn tool are based on a traditional photographer’s technique for regulating exposure on specific areas of a print. Photographers hold back light to lighten an
area on the print (dodging) or increase the exposure to darken areas on a print (burning). The more you paint over
an area with the Dodge or Burn tool, the lighter or darker it becomes.
1 Select the Dodge tool

or the Burn tool

.

2 Choose a brush tip and set brush options in the options bar.
3 In the options bar, select one of the following:

• Midtones to change the middle range of grays
• Shadows to change the dark areas
• Highlights to change the light areas
4 Specify the exposure for the Dodge tool or the Burn tool.
5 Click the airbrush button
Brushes palette.

to use the brush as an airbrush. Alternatively, select the Airbrush option in the

6 Drag over the part of the image you want to lighten or darken.

See also
“Select a preset brush” on page 330

Adjust color saturation in image areas
The Sponge tool subtly changes the color saturation of an area. When an image is in Grayscale mode, the tool
increases or decreases contrast by moving gray levels away from or toward the middle gray.
1 Select the Sponge tool

.

2 Choose a brush tip and set brush options in the options bar.
3 In the options bar, select the way you want to change the color.

• Saturate to intensify the color’s saturation
• Desaturate to dilute the color’s saturation
4 Specify the flow for the Sponge tool.
5 Drag over the part of the image you want to modify.

See also
“Select a preset brush” on page 330

PHOTOSHOP CS3 205
User Guide

Correcting image distortion and noise
About lens distortion
Barrel distortion is a lens defect that causes straight lines to bow out toward the edges of the image. Pincushion
distortion is the opposite effect, where straight lines bend inward.

Examples of barrel distortion (left) and pincushion distortion (right)

Vignetting is a defect where the edges, especially the corners, of an image are darker than the center. Chromatic
aberration appears as a color fringe along the edges of objects caused by the lens focusing on different colors of light
in different planes.
Some lenses exhibit these defects depending on the focal length or the f-stop used. You can set the Lens Correction
filter to use settings based on the camera, lens, and focal length used to make the image.

Correct lens distortion and adjust perspective
The Lens Correction filter fixes common lens flaws such as barrel and pincushion distortion, vignetting, and
chromatic aberration. The filter works with 8-bits and 16-bits-per-channel images only.
You can also use the filter to rotate an image or fix image perspective caused by vertical or horizontal camera tilt. The
filter’s image grid makes these adjustments easier and more accurate than using the Transform command.
Correct image perspective and lens flaws
1 Choose Filter > Distort > Lens Correction.
2 Set the grid and image zoom. As you work you may want to adjust the grid lines to help you judge the amount of
correction to make. See Adjust the Lens Correction preview and grid, below.
3 (Optional) Choose a preset list of settings from the Settings menu. Lens Default uses settings that you previously
saved for the camera, lens, focal length, and f-stop combination used to make the image. Previous Conversion uses
the settings used in your last lens correction. Any group of custom settings you saved are listed at the bottom of the
menu. See Set camera and lens defaults, below.
4 Set any of the following options to correct your image.
Remove Distortion Corrects lens barrel or pincushion distortion. Move the slider to straighten horizontal and
vertical lines that bend either away from or toward the center of the image. You can also use the Remove Distortion
tool
to make this correction. Drag toward the center of the image to correct for barrel distortion and toward the
edge of the image to correct for pincushion distortion. Adjust the Edge option to specify how you want to handle any
resulting blank image edges.

PHOTOSHOP CS3 206
User Guide

Chromatic Aberration Corrects color fringing. Zoom in on the image preview to get a closer view of the fringing as
you make the correction.
Fix Red/Cyan Fringe Compensates for red/cyan color fringing by adjusting the size of the red channel relative to the

green channel.
Fix Blue/Yellow Fringe Compensates for blue/yellow color fringing by adjusting the size of the blue channel relative

to the green channel.
Vignette Corrects images that have darkened edges caused by lens faults or improper lens shading.
Amount Sets the amount of lightening or darkening along the edges of an image.
Midpoint Specifies the width of area affected by the Amount slider. Specify a lower number to affect more of the

image. Specify a higher number to restrict the effect to the edges of the image.
Vertical Perspective Corrects image perspective caused by tilting the camera up or down. Makes vertical lines in an

image parallel.
Horizontal Perspective Corrects image perspective, making horizontal lines parallel.
Angle Rotates the image to correct for camera tilt or to make adjustments after correcting perspective. You can also
use the Rotate Straighten tool
to make this correction. Drag along a line in the image that you want to make
vertical or horizontal.
Edge Specifies how to handle the blank areas that result from pincushion, rotation, or perspective corrections. You
can fill blank areas with transparency or a color (background color), or you can extend the edge pixels of the image.
Scale Adjusts the image scale up or down. The image pixel dimensions aren’t changed. The main use is to remove

blank areas of the image caused by pincushion, rotation, or perspective corrections. Scaling up effectively results in
cropping the image and interpolating up to the original pixel dimensions.
Adjust the Lens Correction preview and grid

• To change the image preview magnification, use the Zoom tool or the zoom controls in the lower left side of the
preview image.

• To move the image in the preview window, select the hand tool and drag in the image preview.
• To use the grid, select Show Grid at the bottom of the dialog box. Use the Size control to adjust the grid spacing
and the Color control to change the color of the grid. You can move the grid to line it up with your image using
the Move Grid tool
.
Set camera and lens defaults

You can save the settings in the Lens Correction dialog box to reuse with other images made with the same camera,
lens, and focal length. Photoshop saves settings for distortion, vignetting, and chromatic aberration. Perspective
correction settings are not saved. You can save and reuse settings in two ways:

• Manually save and load settings. Set options in the dialog box, and then choose Save Settings from the Settings
menu . To use the saved settings, choose them from the Settings menu. You can also load saved settings that
don’t appear in the menu using the Load Settings command in the Settings menu.

• Set a lens default. If your image has EXIF metadata for the camera, lens, focal length, and f-stop, you can save the
current settings as a lens default. To save the settings, click the Set Lens Default button. When you correct an image
that matches the camera, lens, focal length, and f-stop, the Lens Default option becomes available in the Settings
menu. This option is not available if your image doesn’t have EXIF metadata.

PHOTOSHOP CS3 207
User Guide

Reduce image noise and JPEG artifacts
Image noise appears as random extraneous pixels that aren’t part of the image detail. Noise can be caused by photographing with a high ISO setting on a digital camera, underexposure, or shooting in a dark area with a long shutter
speed. Low-end consumer cameras usually exhibit more image noise than high-end cameras. Scanned images may
have image noise caused by the scanning sensor. Often, the film’s grain pattern appears in the scanned image.
Image noise can appear in two forms: luminance (grayscale) noise, which makes an image look grainy or patchy, and
color noise, which is usually visible as colored artifacts in the image.
Luminance noise may be more pronounced in one channel of the image, usually the blue channel. You can adjust the
noise for each channel separately in Advanced mode. Before opening the filter, examine each channel in your image
separately to see if noise is prevalent in one channel. You preserve more image detail by correcting one channel rather
than making an overall correction to all channels.
1 Choose Filter > Noise > Reduce Noise.
2 Zoom in on the preview image to get a better view of image noise.
3 Set options:
Strength Controls the amount of luminance noise reduction applied to all image channels.
Preserve Details Preserves edges and image details such as hair or texture objects. A value of 100 preserves the most

image detail, but reduces luminance noise the least. Balance the Strength and Preserve Details controls to fine-tune
noise reduction.
Reduce Color Noise Removes random color pixels. A higher value reduces more color noise.
Sharpen Details Sharpens the image. Removing noise reduces image sharpness. Use the sharpening control in the

dialog box or use one of the other Photoshop sharpening filters later to restore sharpness.
Remove JPEG Artifacts Removes blocky image artifacts and halos caused by saving a image using a low JPEG quality

setting.
4 If luminance noise is more prevalent in one or two color channels, click the Advanced button and then choose the
color channel from the Channel menu. Use the Strength and Preserve Details controls to reduce noise in that
channel.

Adjusting image sharpness and blur
Sharpen images
Sharpening enhances the definition of edges in an image. Whether your images come from a digital camera or a
scanner, most images can benefit from sharpening. The degree of sharpening needed varies depending on the quality
of the digital camera or scanner. Keep in mind that sharpening cannot correct a severely blurred image.
Notes and tips about sharpening:

• Sharpen your image on a separate layer so that you can resharpen it later if you need to output it to a different
medium.

• If you sharpen your image on a separate layer, set the layer’s blending mode to Luminance to avoid color shifts
along edges.

PHOTOSHOP CS3 208
User Guide

• Sharpening increases image contrast. If you find that highlights or shadows are clipped after you sharpen, use the
layer blending controls (if you sharpen a separate layer) to prevent sharpening in highlights and shadows. See
“Specify a tonal range for blending layers” on page 296.

• If you need to reduce image noise, do so before sharpening so that you don’t intensify the noise.
• Sharpen your image multiple times in small amounts. Sharpen the first time to correct blur caused by capturing
your image (scanning it or taking it with your digital camera). After you’ve color corrected and sized your image,
sharpen it again (or a copy of it) to add the appropriate amount of sharpening for your output medium.

• If possible, judge your sharpening by outputting it to the final medium. The amount of sharpening needed varies
among output media.
For greatest control use the Unsharp Mask (USM) filter or the Smart Sharpen filter to sharpen your images.
Although Photoshop also has the Sharpen, Sharpen Edges, and Sharpen More filter options, these filters are
automatic and do not provide controls and options.
You can sharpen your entire image or just a portion defined by a selection or mask. Because the Unsharp Mask and
Smart Sharpen filters can be applied to only one layer at a time, you might need to merge layers or flatten your file
to sharpen all image layers in a multilayered file.
Note: Don’t be misled by the name Unsharp Mask, which comes from a darkroom technique used in traditional
film-based photography. The filter sharpens images rather than the opposite.

Sharpen using Smart Sharpen
The Smart Sharpen filter has sharpening controls not available with the Unsharp Mask filter. You can set the sharpening algorithm or control the amount of sharpening that occurs in shadow and highlight areas.
1 Zoom the document window to 100% to get an accurate view of the sharpening.
2 Choose Filter > Sharpen > Smart Sharpen.
3 Set the controls in the Sharpen tabs:
Amount Sets the amount of sharpening. A higher value increases the contrast between edge pixels, giving the

appearance of greater sharpness.
Radius Determines the number of pixels surrounding the edge pixels affected by the sharpening. The greater the

radius value, the wider the edge effects and the more obvious the sharpening.
Remove Sets the sharpening algorithm used to sharpen the image. Gaussian Blur is the method used by the Unsharp

Mask filter. Lens Blur detects the edges and detail in an image, and provides finer sharpening of detail and reduced
sharpening halos. Motion Blur attempts to reduce the effects of blur due to camera or subject movement. Set the
Angle control if you choose Motion Blur.
Angle Sets the direction of motion for the Motion Blur option of the Remove control.
More Accurate Processes the file more slowly for a more accurate removal of blurring.

4 Adjust sharpening of dark and light areas using in the Shadow and Highlight tabs. (Click the Advanced button to
display the tabs). If the dark or light sharpening halos appear too strong you can reduce them with these controls,
which are only available for 8-bits and 16-bits-per-channel images:
Fade Amount Adjusts the amount of sharpening in the highlights or shadows.
Tonal Width Controls the range of tones in the shadows or highlights that are modified. Move the slider to the left

or right to decrease or increase the Tonal Width value. Smaller values restrict the adjustments to only the darker
regions for shadow correction and only the lighter regions for highlight correction.

PHOTOSHOP CS3 209
User Guide

Radius Controls the size of the area around each pixel that is used to determine whether a pixel is in the shadows or

highlights. Moving the slider to the left specifies a smaller area, and moving it to the right specifies a larger area.
5 Click OK.

Sharpen using Unsharp Mask
The Unsharp Mask sharpens an image by increasing contrast along the edges in an image. The Unsharp Mask does
not detect edges in an image. Instead, it locates pixels that differ in value from surrounding pixels by the threshold
you specify. It then increases the contrast of neighboring pixels by the amount you specify. So, for neighboring pixels
the lighter pixels get lighter and the darker pixels get darker.
In addition, you specify the radius of the region to which each pixel is compared. The greater the radius, the larger
the edge effects.

Original image, and Unsharp Mask applied

The degree of sharpening applied to an image is often a matter of personal choice. However, oversharpening an
image produces a halo effect around the edges.

Oversharpening an image produces a halo effect around the edges.

The effects of the Unsharp Mask filter are more pronounced on-screen than in high-resolution output. If your final
destination is print, experiment to determine what settings work best for your image.
1 (Optional) If your image is multilayered, select the layer containing the image you want to sharpen. You can apply
Unsharp Mask to only one layer at a time, even if layers are linked or grouped. You can merge the layers before
applying the Unsharp Mask filter.
2 Choose Filter > Sharpen > Unsharp Mask. Make sure the Preview option is selected.

Click the image in the preview window and hold down the mouse to see how the image looks without the sharpening.
Drag in the preview window to see different parts of the image, and click + or – to zoom in or out.
Although there is a preview window in the Unsharp Mask dialog box, it’s best to move the dialog box so you can
preview the effects of the filter in the document window.

PHOTOSHOP CS3 210
User Guide

3 Drag the Radius slider or enter a value to determine the number of pixels surrounding the edge pixels that affect
the sharpening. The greater the radius value, the wider the edge effects. And the wider the edge effects, the more
obvious the sharpening.

The Radius value varies according to the subject matter, the size of the final reproduction, and the output method.
For high-resolution images, a Radius value between 1 and 2 is usually recommended. A lower value sharpens only
the edge pixels, whereas a higher value sharpens a wider band of pixels. This effect is much less noticeable in print
than on-screen, because a 2-pixel radius represents a smaller area in a high-resolution printed image.
4 Drag the Amount slider or enter a value to determine how much to increase the contrast of pixels. For highresolution printed images, an amount between 150% and 200% is usually recommended.
5 Drag the Threshold slider or enter a value to determine how different the sharpened pixels must be from the
surrounding area before they are considered edge pixels and sharpened by the filter. For instance, a threshold of 4
affects all pixels that have tonal values that differ by a value or 4 or more, on a scale of 0 to 255. So, if adjacent pixels
have tonal values of 128 and 129, they are not affected. To avoid introducing noise or posterization (in images with
flesh tones, for example), use an edge mask or try experimenting with Threshold values between 2 and 20. The
default Threshold value (0) sharpens all pixels in the image.

If applying Unsharp Mask makes already bright colors appear overly saturated, choose Edit > Fade Unsharp Mask
and choose Luminosity from the Mode menu.

Sharpen selectively
You can sharpen parts of your image by using a mask or a selection. This is useful when you want to prevent sharpening in certain parts of your image. For example, you can use an edge mask with the Unsharp Mask filter on a
portrait to sharpen the eyes, mouth, nose, and outline of the head, but not the texture of the skin.

Using an edge mask to apply the Unsharp Mask only to specific features in an image

Sharpen a selection
1 With the image layer selected in the Layers palette, draw a selection.
2 Choose Filter > Sharpen > Unsharp Mask. Adjust the options and click OK.

Only the selection is sharpened, leaving the rest of the image untouched.
Sharpen an image using an edge mask
1 Create a mask to apply sharpening selectively. There are many ways to create an edge mask. Use your favorite

method, or try this one:

• Open the Channels palette and select the channel that displays the grayscale image with the greatest contrast in
the document window. Often, this is the green or the red channel.

PHOTOSHOP CS3 211
User Guide

Selecting a channel with the greatest contrast

• Duplicate the selected channel.
• With the duplicate channel selected, choose Filter > Stylize > Find Edges.
• Choose Image > Adjustments > Invert to invert the image.

Find Edges filter applied and image inverted

• With the inverted image still selected, choose Filter > Other > Maximum. Set the radius to a low number and
click OK to thicken the edges and randomize the pixels.

• Choose Filter > Noise > Median. Set the radius to a low number and click OK. This averages the neighboring
pixels.

• Choose Image > Adjustment > Levels and set the black point high to get rid of random pixels. If necessary, you
can also paint with black to retouch the final edge mask.

Setting the black point high in Levels to eliminate random pixels in the edge mask

• Choose Filter > Blur > Gaussian Blur to feather the edges.
Important: The Maximum, the Median, and the Gaussian Blur filters soften the edge mask so that the sharpening effects
blend better in the final image. Although all three filters are used in this procedure, you can experiment using only one
or two.
2 In the Channels palette, Ctrl-click (Windows) or Command-click (Mac OS) the duplicate channel to make the
edge mask a selection.
3 In the Layers palette, select the image layer. Make sure the selection is still visible on the image.

PHOTOSHOP CS3 212
User Guide

4 Choose Select > Inverse.
5 With the selection active on the image layer, choose Filter > Sharpen > Unsharp Mask. Set the desired options and
click OK.

To view your results, select the RGB channel in the Channels palette and deselect the selection in the image.
You can create an action to conveniently apply all the steps in the procedure.

Add lens blur
Adds blur to an image to give the effect of a narrower depth of field so that some objects in the image stay in focus
and others areas are blurred. You can use a simple selection to determine which areas are blurred, or you can provide
a separate alpha channel depth map to describe exactly how you want the blur added.
The Lens Blur filter uses the depth map to determine the position of pixels in an image. With a depth map selected,
you can also use the cross-hair cursor to set the starting point of a given blur. You can use alpha channels and layer
masks to create depth maps; black areas in an alpha channel are treated as though they’re at the front of the photo,
and white areas are treated as if they’re far in the distance.
To create a gradual blurring (none at the bottom to maximum at the top), create a new alpha channel and apply a
gradient so that the channel is white at the top of the image and black at the bottom. Then select the Lens Blur filter
and choose the alpha channel from the Source pop-up menu. To change the direction of the gradient, select the Invert
check box.
The way the blur appears depends on the iris shape you choose. Iris shapes are determined by the number of blades
they contain. You can change blades of an iris by curving them (making them more circular) or rotating them. You
can also reduce or magnify the preview by clicking the minus button or the plus button.
1 Choose Filter > Blur > Lens Blur.
2 For Preview, Choose Faster to generate quicker previews. Choose More Accurate to view the final version of the
image. More Accurate previews take longer to generate.
3 For Depth Map, choose a source (if you have one) from the Source pop-up menu. Drag the Blur Focal Distance
slider to set the depth at which pixels are in focus. For example, if you set focal distance to 100, pixels at 1 and at 255
are completely blurred, and pixels closer to 100 are blurred less. If you click in the preview image, the Blur Focal
Distance slider changes to reflect the clicked location and brings the depth of the clicked location into focus.
4 To invert the selection or alpha channel you’re using as the depth map source, select Invert.
5 Choose an iris from the Shape pop-up menu. If you wish, drag the Blade Curvature slider to smooth the edges of
the iris, or drag the Rotation slider to rotate it. To add more blur, drag the Radius slider.
6 For Specular Highlight, drag the Threshold slider to select a brightness cutoff; all pixels brighter than the cutoff
value are treated as specular highlights. To increase the brightness of the highlights, drag the Brightness slider.
7 To add noise to an image, choose Uniform or Gaussian. To add noise without affecting color. choose Monochromatic. Drag the Amount slider to increase or decrease noise.

Blurring removes film grain and noise from the original image. To make the image look realistic and unretouched,
you can return some of the removed noise to the image.
8 Click OK to apply the changes to your image.

PHOTOSHOP CS3 213
User Guide

Transforming objects
Apply transformations
Transforming scales, rotates, skews, stretches, or warps an image. You can apply transformations to a selection,
an entire layer, multiple layers, or a layer mask. You can also apply transformations to a path, a vector shape, a vector
mask, a selection border, or an alpha channel. Transforming affects image quality when you manipulate the pixels.
To apply non-destructive transformations to raster images, use Smart Objects. (See “About Smart Objects” on
page 309.) Transforming a vector shape or path is always non-destructive because you’re only changing the mathematical calculations producing the object.
To make a transformation, first select an item to transform and then choose a transformation command. If necessary,
adjust the reference point before manipulating the transformation. You can perform several manipulations in
succession before applying the cumulative transformation. For example, you can choose Scale and drag a handle to
scale, and then choose Distort and drag a handle to distort. Then press Enter or Return to apply both transformations.
Photoshop uses the interpolation method selected in the General area of the Preferences dialog box to calculate the
color values of pixels that are added or deleted during transformations. This interpolation setting directly affects the
speed and quality of the transformation. Bicubic interpolation, the default, is slowest but yields the best results.
Note: You can also warp and distort raster images using the Liquify filter.

A

B

C

D

Transforming an image
A. Original image B. Layer flipped C. Selection border rotated D. Part of object scaled

Transform submenu commands
Scale Enlarges or reduces an item relative to its reference point, the fixed point around which transformations are

performed. You can scale horizontally, vertically, or both horizontally and vertically.
Rotate Turns an item around a reference point. By default, this point is at the center of the object; however, you can

move it to another location.
Skew Slants an item vertically and horizontally.

PHOTOSHOP CS3 214
User Guide

Distort Stretches an item in all directions.
Perspective Applies one-point perspective to an item.
Warp Manipulates the shape of an item.
Flip Flips the selection vertically or horizontally.

Select an item to transform
❖ Do one of the following:

• To transform an entire layer, make the layer active, and make sure nothing is selected.
Important: You cannot transform the background layer. To transform it, first convert it to a regular layer.

• To transform part of a layer, select the layer in the Layers palette, and then select part of the image on that layer.
• To transform multiple layers, do either of the following in the Layers palette: link the layers together, or select
multiple layers by Ctrl-clicking (Windows) or Command-clicking (Mac OS) more than one layer. In the Layers
palette, you can also Shift-click to select continguous layers.

• To transform a layer mask or a vector mask, unlink the mask and select the mask thumbnail in the Layers palette.
• To transform a path or vector shape, use the Path Selection tool

to select the entire path or the Direct Selection
tool to select part of the path. If you select one or more points on a path, only those path segments connected
to the points are transformed.

• To transform a selection border, make or load a selection. Then choose Select > Transform Selection.
• To transform an alpha channel, select the channel in the Channels palette.

See also
“Link and unlink layers” on page 284
“Select a path” on page 372

Set or move the reference point for a transformation
All transformations are performed around a fixed point called the reference point. By default, this point is at the
center of the item you are transforming. However, you can change the reference point or move the center point to a
different location using the reference point locator in the options bar.
1 Choose a transformation command. A bounding box appears in the image.
2 Do one of the following:

• In the options bar, click a square on the reference point locator

. Each square represents a point on the
bounding box. For example, to move the reference point to the upper left corner of the bounding box, click the
top left square on the reference point locator.

• In the transform bounding box that appears in the image, drag the reference point
outside the item you want to transform.

Scale, rotate, skew, distort, apply perspective, or warp
1 Select what you want to transform.
2 Choose Edit > Transform > Scale, Rotate, Skew, Distort, Perspective, or Warp.

. The reference point can be

PHOTOSHOP CS3 215
User Guide

Note: If you are transforming a shape or entire path, the Transform menu becomes the Transform Path menu. If you are
transforming multiple path segments (but not the entire path), the Transform menu becomes the Transform Points menu.
3 (Optional) In the options bar, click a square on the reference point locator

.

4 Do one or more of the following:

• If you chose Scale, drag a handle on the bounding box. Press Shift as you drag a corner handle to scale proportionately. When positioned over a handle, the pointer becomes a double arrow.

• If you chose Rotate, move the pointer outside the bounding border (it becomes a curved, two-sided arrow), and
then drag. Press Shift to constrain the rotation to 15˚ increments.

• If you chose Skew, drag a side handle to slant the bounding box.
• If you chose Distort, drag a corner handle to stretch the bounding box.
• If you chose Perspective, drag a corner handle to apply perspective to the bounding box.
• If you chose Warp, choose a warp from the Warp Style pop-up menu in the options bar, or to perform a custom
warp, drag the control points, a line, or an area within the mesh to change the shape of the bounding box and mesh.

• For all types of transformations, enter a value in the options bar. For example, to rotate an item, specify degrees in
the rotation

text box.

5 (Optional) If desired, switch to a different type of transformation by selecting a command from the Edit >
Transform submenu.

Important: When you transform a bitmap image (versus a shape or path), the image becomes slightly less sharp each
time you commit a transformation; therefore, performing multiple commands before applying the cumulative transformation is preferable to applying each transformation separately.
6 (Optional) If you want to warp the image, click the Switch Between Free Transform And Warp Mode button
in the options bar.
7 When you finish, do one of the following:

• Press Enter (Windows) or Return (Mac OS), click the Commit button

in the options bar, or double-click inside

the transformation marquee.

• To cancel the transformation, press Esc or click the Cancel button

in the options bar.

See also
“Warp an item” on page 217

Flip or rotate precisely
1 Select what you want to transform.
2 Choose Edit > Transform and choose one of the following commands from the submenu:

• Rotate 180˚ to rotate by a half-turn
• Rotate 90˚ CW to rotate clockwise by a quarter-turn
• Rotate 90˚ CCW to rotate counterclockwise by a quarter-turn
• Flip Horizontal to flip horizontally, along the vertical axis
• Flip Vertical to flip vertically, along the horizontal axis

PHOTOSHOP CS3 216
User Guide

Note: If you are transforming a shape or entire path, the Transform command becomes the Transform Path command.
If you are transforming multiple path segments (but not the entire path), the Transform command becomes the
Transform Points command.

Repeat a transformation
❖ Choose Edit > Transform > Again, Edit > Transform Path > Again, or Edit > Transform Points > Again.

Duplicate an item when transforming it
❖ Hold down Alt (Windows) or Option (Mac OS) when selecting the Transform command.

Transform freely
The Free Transform command lets you apply transformations (rotate, scale, skew, distort, and perspective) in one
continuous operation. You can also apply a warp transformation. Instead of choosing different commands, you
simply hold down a key on your keyboard to switch between transformation types.
Note: If you are transforming a shape or entire path, the Transform command becomes the Transform Path command.
If you are transforming multiple path segments (but not the entire path), the Transform command becomes the
Transform Points command.
1 Select what you want to transform.
2 Do one of the following:

• Choose Edit > Free Transform.
• If you are transforming a selection, pixel-based layer, or selection border, choose the Move tool

. Then select

Show Transform Controls in the options bar.

• If you are transforming a vector shape or path, select the Path Selection tool

. Then select Show Transform

Controls in the options bar.
3 Do one or more of the following:

• To scale by dragging, drag a handle. Press Shift as you drag a corner handle to scale proportionately.
• To scale numerically, enter percentages in the Width and Height text boxes in the options bar. Click the Link
icon

to maintain the aspect ratio.

• To rotate by dragging, move the pointer outside the bounding border (it becomes a curved, two-sided arrow), and
then drag. Press Shift to constrain the rotation to 15˚ increments.

• To rotate numerically, enter degrees in the rotation text box

in the options bar.

• To distort relative to the center point of the bounding border, press Alt (Windows) or Option (Mac OS), and drag
a handle.

• To distort freely, press Ctrl (Windows) or Command (Mac OS), and drag a handle.
• To skew, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and drag a side handle. When positioned over
a side handle, the pointer becomes a white arrowhead with a small double arrow.

• To skew numerically, enter degrees in the H (horizontal skew) and V (vertical skew) text boxes in the options bar.
• To apply perspective, press Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS), and drag a corner
handle. When positioned over a corner handle, the pointer becomes a gray arrowhead.

PHOTOSHOP CS3 217
User Guide

• To warp, click the Switch Between Free Transform And Warp Modes button

in the options bar. Drag control
points to manipulate the shape of the item or choose a warp style from the Warp pop-up menu in the options bar.
After choosing from the Warp pop-up menu, a square handle is available for adjusting the shape of the warp.

• To change the reference point, click a square on the reference point locator

in the options bar.

• To move an item, enter values for the new location of the reference in the X (horizontal position) and Y (vertical
position) text boxes in the options bar. Click the Relative Positioning button
relation to the current position.

to specify the new position in

To undo the last handle adjustment, choose Edit > Undo.
4 Do one of the following:

• Press Enter (Windows) or Return (Mac OS), click the Commit button

in the options bar, or double-click inside

the transformation marquee.

• To cancel the transformation, press Esc or click the Cancel button

in the options bar.

Important: When you transform a bitmap image (versus a shape or path), the image becomes slightly less sharp each
time you commit a transformation; therefore, performing multiple commands before applying the cumulative transformation is preferable to applying each transformation separately.

Warp an item
The Warp command lets you drag control points to manipulate the shape of images, shapes, or paths, and so on. You
can also warp using a shape in the Warp Style pop-up menu in the options bar. Shapes in the Warp Style pop-up
menu are also malleable; drag their control points.
When using the control points to distort an item, choosing View > Extras shows or hides the warp mesh and control
points.

A

B

C

Using Warp
A. Selecting the shape to be warped B. Choosing a warp from the Warp Style pop-up menu in the options bar C. Result using several warp
options

1 Select what you want to warp.
2 Do one of the following:

• Choose Edit > Transform > Warp.

PHOTOSHOP CS3 218
User Guide

• If you chose a different transform command or the Free Transform command, click the Switch Between Free
Transform And Warp Modes button

in the options bar.

3 Do one or more of the following:

• To warp using a specific shape, choose a warp style from the Warp pop-up menu in the options bar.

Dragging a control point to warp the mesh

• To the manipulate the shape, drag the control points, a segment of the bounding box or mesh, or an area within
the mesh. When adjusting a curve, use the control point handles. This is similar to adjusting the handles in the
curved segment of a vector graphic.
To undo the last handle adjustment, choose Edit > Undo.

A

B

Manipulating the shape of a warp
A. Original warp mesh B. Adjusting the handles, mesh segments, and areas within the mesh

• To change the orientation of a warp style that you chose from the Warp menu, click the Change The Warp Orientation button

in the options bar.

• To change the reference point, click a square on the Reference point locator

in the options bar.

• To specify the amount of warp using numeric values, enter the values in the Bend (set bend), X (set horizontal
distortion) and Y (set vertical distortion) text boxes in the options bar. You can’t enter numeric values if you have
chosen None or Custom from the Warp Style pop-up menu.
4 Do one of the following:

• Press Enter (Windows) or Return (Mac OS), or click the Commit button
• To cancel the transformation, press Esc or click the Cancel button

in the options bar.

in the options bar.

Important: When you warp a bitmap image (versus a shape or path), the image becomes slightly less sharp each time
you commit a transformation; therefore, performing multiple commands before applying the cumulative transformation
is preferable to applying each transformation separately.

PHOTOSHOP CS3 219
User Guide

Liquify filter
Liquify filter overview
The Liquify filter lets you push, pull, rotate, reflect, pucker, and bloat any area of an image. The distortions you create
can be subtle or drastic, which makes the Liquify command a powerful tool for retouching images as well as creating
artistic effects. The Liquify filter can be applied to 8-bits-per-channel or 16-bits per-channel images.

Distorting an image using the Liquify filter

Tools, options, and an image preview for the Liquify filter are available in the Liquify dialog box. To display the dialog
box, choose Filter > Liquify.
A

B

Liquify dialog box
A. Toolbox B. Preview image C. Options

C

PHOTOSHOP CS3 220
User Guide

Magnify or reduce the preview image
❖ Select the Zoom tool in the Liquify dialog box, and click or drag in the preview image to zoom in; hold down Alt

(Windows) or Option (Mac OS), and click or drag in the preview image to zoom out. Alternatively, you can specify
a magnification level in the Zoom text box at the bottom of the dialog box.
Navigate in the preview image
❖ Select the Hand tool in the Liquify dialog box, and drag in the preview image. Alternatively, hold down the

spacebar with any tool selected, and drag in the preview image.

Distortion tools
Several tools in the Liquify dialog box distort the brush area when you hold down the mouse button or drag. The
distortion is concentrated at the center of the brush area, and the effect intensifies as you hold down the mouse
button or repeatedly drag over an area.
Forward Warp tool

Pushes pixels forward as you drag.

Shift-click with the Warp tool, the Push Left tool, or the Mirror tool to create the effect of dragging in a straight line
from the previous point you clicked.
Twirl Clockwise tool
Rotates pixels clockwise as you hold down the mouse button or drag. To twirl pixels
counterclockwise, hold down Alt (Windows) or Option (Mac OS) as you hold down the mouse button or drag.

Moves pixels toward the center of the brush area as you hold down the mouse button or drag.

Pucker tool
Bloat tool

Moves pixels away from the center of the brush area as you hold down the mouse button or drag.

Moves pixels to the left when you drag the tool straight up (pixels move to the right if you drag
down). You can also drag clockwise around an object to increase its size, or drag counterclockwise to decrease its
size. To push pixels right when you drag straight up (or to move pixels left when you drag down), hold down Alt
(Windows) or Option (Mac OS) as you drag.

Push Left tool

Copies pixels to the brush area. Drag to mirror the area perpendicular to the direction of the stroke
(to the left of the stroke). Alt-drag (Windows) or Option-drag (Mac OS) to mirror the area in the direction opposite
to that of the stroke (for example, the area above a downward stroke). Usually, Alt-dragging or Option-dragging
gives better results when you have frozen the area you want to reflect. Use overlapping strokes to create an effect
similar to a reflection in water.

Mirror tool

Turbulence tool

Smoothly scrambles pixels. It is useful for creating fire, clouds, waves, and similar effects.

Liquify tool options

In the tool options area of the dialog box, set the following options:
Brush Size Sets the width of the brush you’ll use to distort the image.
Brush Pressure Sets the speed at which distortions are made when you drag a tool in the preview image. Using a low
brush pressure makes changes occur more slowly, so it’s easier to stop them at exactly the right moment.
Brush Rate Sets the speed at which distortions are applied when you keep a tool (such as the Twirl tool) stationary
in the preview image. The higher the setting, the greater the speed at which distortions are applied.
Brush Density Controls how a brush feathers at the edge. An effect is strongest in the center of the brush and lighter

at the edge.
Turbulent Jitter Control how tightly the Turbulence tool scrambles pixels.

PHOTOSHOP CS3 221
User Guide

Reconstruct Mode Used for the Reconstruct tool, the mode you choose determines how the tool reconstructs an area

of the preview image.
Select Stylus Pressure Uses pressure readings from a stylus tablet. (This option is available only when you are
working with a stylus tablet.) When selected, the brush pressure for the tools is the stylus pressure multiplied by the
Brush Pressure value.

Distort an image
Note: If a type layer or a shape layer is selected, you must rasterize the layer before proceeding, making the type or shape
editable by the Liquify filter. To distort type without rasterizing the type layer, use the Warp options for the Type tool.
1 Select the layer you want to distort. To change only part of the current layer, select that area.
2 Choose Filter > Liquify.
3 Freeze areas of the image that you don’t want to alter.
4 Choose any of the liquify tools to distort the preview image. Drag in the preview image to distort the image.
5 After distorting the preview image, you can use the Reconstruct tool
reverse the changes or to change the image in new ways.

or other controls to fully or partially

6 Do one of the following:

• Click OK to close the Liquify dialog box and apply the changes to the active layer.
• Click Cancel to close the Liquify dialog box without applying changes to the layer.
• Click Restore All to revert all distortions to the preview image, leaving all options in their current settings.
• Hold down Alt (Windows) or Option (Mac OS) and click Reset to revert all distortions to the preview image and
reset all options to their defaults.
You can use the Edit > Fade command to create additional effects.

See also
“Blend and fade filter effects” on page 386

Freeze and thaw areas
You can freeze areas that you don’t want to modify, thaw frozen areas, and invert frozen and thawed areas.
Freeze areas

By freezing areas of the preview image, you protect those areas from changes. Frozen areas are covered by a mask
that you paint using the Freeze tool
. You can also use an existing mask, selection, or transparency to freeze areas.
You can view the mask in the preview image to help you apply distortions.
You can use the icons’ pop-up menus in the Mask Options area of the Liquify dialog box to choose how the frozen,
or masked, areas of the preview image work.
Using the Freeze tool Select the Freeze tool
and drag over the area you want to protect. Shift-click to freeze in a
straight line between the current point and the previously clicked point.
Using a selection, mask, or transparency channel Choose Selection, Layer Mask, Transparency, or Quick Mask from
the pop-up menu of any the five options in the Mask Options area of the dialog box.

PHOTOSHOP CS3 222
User Guide

Freezing all thawed areas Click the Mask All button in the Mask Options area of the dialog box.
Inverting thawed and frozen areas Click Invert All in the Mask Options area of the dialog box.
Showing or hiding frozen areas Select or deselect Show Mask in the View Options area of the dialog box.
Changing the color of frozen areas Choose a color from the Mask Color pop-up menu in the View Options area of

the dialog box.
Mask options with the Liquify filter

When you have an existing selection or mask in an image, that information is retained when the Liquify dialog box
opens. You can choose one of the following mask options:
Shows the selection, mask, or transparency in the original image.

Replace Selection

Shows the mask in the original image, so that you can add to the selection using the Freeze
tool. Adds selected pixels in channel to the current frozen area.

Add To Selection

Subtract From Selection

Subtracts pixels in channel from the current frozen area.

Intersect With Selection

Uses only pixels that are selected and currently frozen.

Invert Selection

Uses selected pixels to invert the current frozen area.

Thaw areas
❖ Do any of the following:

• Select the Thaw tool

, and drag over the area. Shift-click to thaw in a straight line between the current point
and the previously clicked point.

• To thaw all frozen areas, click the None button in the Mask Options area of the dialog box.
• To invert frozen and thawed areas, click Invert All in the Mask Options area of the dialog box.

Reconstruct distortions
After you distort the preview image, you can use a variety of controls and reconstruction modes to reverse changes
or redo the changes in new ways. Reconstructions can be applied two ways. You can apply a reconstruction to the
entire image, smoothing out the distortion in unfrozen areas, or you can use the reconstruction tool to reconstruct
specific areas. If you want to prevent reconstruction of distorted areas, you can use the Freeze tool.

PHOTOSHOP CS3 223
User Guide

A

B

C

D

Reconstruction based on distortions in frozen areas.
A. Original image B. Distorted with frozen areas C. Reconstructed in Rigid mode (using button) D. Thawed, edges reconstructed in Smooth
mode (using tool)

Reconstruct an entire image
1 Select a reconstruction mode from the Reconstruct Options area of the dialog box.
2 Press the Reconstruct button in the Reconstruction Options area to apply the effect once. You can apply the reconstruction more than once to create a less distorted appearance.
Remove all distortions
❖ Click the Restore All button in the Reconstruct Option area of the dialog box. This removes distortions even in

frozen areas.
Reconstruct part of a distorted image
1 Freeze areas you want to keep distorted.
2 Select the Reconstruct tool
dialog box.

. Choose one of these Reconstruct tool modes from the Brush Options area of the

3 Hold down the mouse button or drag over the area. Pixels move more quickly at the brush center. Shift-click to
reconstruct in a straight line between the current point and the previously clicked point.
Repeat distortions sampled from a starting point
1 After distorting the preview image, choose one of these reconstruction modes from the Mode menu in the Tool

Options area of the dialog box.
2 Select the Reconstruct tool
point.

, and in the preview image, hold down the mouse button or drag from a starting

This creates a copy of the distortion sampled at the starting point, much as the Clone tool does when you use it to
paint a copy of an area. If there is no distortion, the effect is the same as using Revert mode. You can set new starting
points and use the Reconstruct tool repeatedly to create a variety of effects.

PHOTOSHOP CS3 224
User Guide

Reconstruction modes

You can choose one of the following reconstruction modes:
Rigid Maintains right angles in the pixel grid (as shown by the mesh) at the edges between frozen and unfrozen
areas, sometimes producing near-discontinuities at the edges. This restores the unfrozen areas so that they approximate their original appearance. (To restore their original appearance, use Revert reconstruction mode.)
Stiff Acts like a weak magnetic field. At the edges between frozen and unfrozen areas, the unfrozen areas take on the

distortions of the frozen areas. As the distance from frozen areas increases, the distortions lessen.
Smooth Propagates the distortions in frozen areas throughout unfrozen areas, with smoothly continuous distor-

tions.
Loose Produces effects similar to Smooth, with even greater continuity between distortions in frozen and unfrozen

areas.
Revert Scales back distortions uniformly without any kind of smoothing.

Reconstruct tool modes

The Reconstruct tool has three modes that use the distortion at the point where you first clicked the tool (start point)
to reconstruct the area over which you use the tool. Every time you click, you set a new start point; so, if you want to
extend an effect from one start point, don’t release the mouse button until you finish using the Reconstruct tool.
Displace Reconstructs unfrozen areas to match the displacement at the start point for the reconstruction. You can

use Displace to move all or part of the preview image to a different location. If you click and gradually spiral out from
the start point, you displace or move a portion of the image to the area you brush over.
Amplitwist Reconstructs unfrozen areas to match the displacement, rotation, and overall scaling that exist at the

start point.
Affine Reconstructs unfrozen areas to match all distortions that exist at the start point, including displacement,
rotation, horizontal and vertical scaling, and skew.

Work with meshes
Using a mesh helps you see and keep track of distortions. You can choose the size and color of a mesh, and save the
mesh from one image and apply it to other images.

• To add a mesh, select Show Mesh in the View Options area of the dialog box, and choose a mesh size and mesh
color.

• To show a mesh, select Show Mesh. When Show Mesh is selected, you can show or hide the preview image. Select
Show Image in the View Options area of the dialog box to show the preview image; deselect Show Image to view
only the mesh.

• To save a distortion mesh, after distorting the preview image, click Save Mesh. Specify a name and location for the
mesh file, and click Save.

• To apply a distortion mesh, click Load Mesh, select the mesh file you want to apply, and click Open. If the image
and distortion mesh aren’t the same size, the mesh is scaled to fit the image.

Work with backdrops
You can choose to show only the active layer in the preview image, or you can show additional layers in the preview
image as a backdrop. Using the Mode options, you can position the backdrop in front of or behind the active layer
to keep track of your changes, or to line up a distortion with another distortion made in a different layer.

PHOTOSHOP CS3 225
User Guide

Important: Only the active layer is distorted, even if other layers are displayed.
Showing the backdrop Select Show Backdrop, and then choose an option from the Use pop-up menu. If you use All
Layers, changes to the current target layer are not reflected in the backdrop layer. Specify an overlay opacity to change
the blending between the target layer and the backdrop. The mode determines how the backdrop and the target layer
are combined for the preview. Choose an option from the Mode pop-up menu.
Hiding the backdrop Deselect Show Backdrop in the View Options area of the dialog box.

Vanishing Point
About Vanishing Point
Vanishing Point simplifies perspective-correct editing in images that contain perspective planes—for instance, the
sides of a building, walls, floors, or any rectangular object. In Vanishing Point, you specify the planes in an image,
and then apply edits such as painting, cloning, copying or pasting, and transforming. All your edits honor the
perspective of the plane you’re working in. When you retouch, add, or remove content in an image, the results are
more realistic because the edits are properly oriented and scaled to the perspective planes. After you finish working
in Vanishing Point, you can continue editing the image in Photoshop. To preserve the perspective plane information
in an image, save your document in PSD, TIFF, or JPEG format.

Making edits on the perspective planes in an image

Photoshop Extended users can also measure objects in an image, and export 3D information and measurements to
DXF and 3DS formats for use in 3D applications.
For a video on using Vanishing Point, see www.adobe.com/go/vid0019.

Vanishing Point dialog box overview
The Vanishing Point dialog box (Filter > Vanishing Point) contains tools for defining the perspective planes, tools
for editing the image, a measure tool (Photoshop Extended only), and an image preview. The Vanishing Point tools
(Marquee, Stamp, Brush, and others) behave similarly to their counterparts in the main Photoshop toolbox. You can
use the same keyboard shortcuts to set the tool options. Opening the Vanishing Point menu
displays additional
tool settings and commands.

PHOTOSHOP CS3 226
User Guide

A

B

C

D

E

Vanishing Point dialog box
A. Vanishing Point menu B. Options C. Toolbox D. Preview of vanishing point session E. Zoom options

For the keyboard shortcuts in Vanishing Point, see “Keys for using Vanishing Point” on page 637.
Vanishing Point tools

Vanishing Point tools behave like their counterparts in the main Photoshop toolbox. You can use the same keyboard
shortcuts for setting tool options. Selecting a tool changes the available options in the Vanishing Point dialog box.
Selects, edits, moves, and resizes planes.

Edit Plane tool
Create Plane tool

Defines the four corner nodes of a plane, adjusts the size and shape of the plane, and tears off

a new plane.
Marquee tool Makes square or rectangular selections, and also moves or clones selections.

Double-clicking the Marquee tool in a plane selects the entire plane.
Stamp tool Paints with a sample of the image. Unlike the Clone Stamp tool, the Stamp tool in Vanishing Point can’t
clone elements from another image. See also “Paint with sampled pixels in Vanishing Point” on page 236 and
“Retouch with the Clone Stamp tool” on page 195.
Brush tool

Paints a selected color in a plane.

Transform tool
Scales, rotates, and moves a floating selection by moving the bounding box handles. Its behavior
is similar to using the Free Transform command on a rectangle selection. See also “Transform freely” on page 216.
Eyedropper tool
Measure tool

page 237

Selects a color for painting when you click in the preview image.
Measures distances and angles of an item in a plane. See also “Measure in Vanishing Point” on

PHOTOSHOP CS3 227
User Guide

Zoom tool Magnifies or reduces the view of the image in the preview window.
Hand tool Moves the image in the preview window.

Magnify or reduce the preview image
❖ Do any of the following:

• Select the Zoom tool

in the Vanishing Point dialog box, and click or drag in the preview image to zoom in;
hold down Alt (Windows) or Option (Mac OS), and click or drag to zoom out.

• Specify a magnification level in the Zoom text box at the bottom of the dialog box.
• Click the Zoom Out

or the Zoom In

buttons.

• To temporarily zoom into the preview image, hold down the “x” key. This is especially helpful for placing the
corner nodes when defining a plane, and for working on details.
Move the image in the preview window.
❖ Do any of the following:

• Select the Hand tool in the Vanishing Point dialog box, and drag in the preview image.
• Hold down the spacebar with any tool selected, and drag in the preview image.

Work in Vanishing Point
1. (Optional) Prepare your image for work in Vanishing Point.

Before choosing the Vanishing Point command, do any of the following:

• To put the results of your Vanishing Point work in a separate layer, first create a new layer before choosing the
Vanishing Point command. Putting the Vanishing Point results in a separate layer preserves your original image
and you can use the layer opacity control, styles, and blending modes.

• If you plan to clone the content in your image beyond the boundaries of the current image size, increase the canvas
size to accommodate the additional content. See also “Change the canvas size” on page 194

• If you plan to paste an item from the Photoshop clipboard into Vanishing Point, copy the item before choosing the
Vanishing Point command. The copied item can be from a different Photoshop document. If you’re copying type,
select the entire text layer and then copy to the clipboard.

• To confine the Vanishing Point results to specific areas of your image, either make a selection or add a mask to
your image before choosing the Vanishing Point command. See also “Select with the marquee tools” on page 245
and “About masks and alpha channels” on page 269.

• To copy something in perspective from one Photoshop document to another, first copy the item while in
Vanishing Point in one document. When you paste the item in another document while in Vanishing Point, the
item’s perspective is preserved.
2. Choose Filter > Vanishing Point.
3. Define the four corner nodes of the plane surface.

By default, the Create Plane tool
is selected. Click in the preview image to define the corner nodes. Try to use a
rectangle object in the image as a guide when creating the plane.

PHOTOSHOP CS3 228
User Guide

Defining the four corner nodes with the Create Plane tool

To tear off additional planes, use the Create Plane tool and Ctrl-drag (Windows) or Command-drag (Mac OS) an
edge node.

Ctrl-drag (Windows) or Command-drag (Mac OS) an edge node to tear off a plane.

For more information, see “Define and adjust perspective planes in Vanishing Point” on page 229.
4. Edit the image.

Do any of the following:

• Make a selection. Once drawn, a selection can be cloned, moved, rotated, scaled, filled, or transformed. For
detailed information, see “About selections in Vanishing Point” on page 231.

• Paste an item from the clipboard. The pasted item becomes a floating selection, which conforms to the perspective
of any plane that it’s moved into. For detailed information, see also “Paste an item into Vanishing Point” on
page 235.

• Paint with color or sampled pixels. For detailed information, see “Paint with a color in Vanishing Point” on
page 235 or “Paint with sampled pixels in Vanishing Point” on page 236.

• Scale, rotate, flip, flop, or move a floating selection. For detailed information, see “About selections in Vanishing
Point” on page 231.

• Measure an item in a plane. Measurements can be rendered in Photoshop by choosing Render Measurements To
Photoshop from the Vanishing Point menu. For detailed information, see “Measure in Vanishing Point” on
page 237.
5. (Photoshop Extended only) Export 3D information and measurements to DXF or 3DS format.

Textures are also exported to 3DS format. For detailed information, see “Export measurements, textures, and 3D
information” on page 238.
6. Click OK.

Grids can be rendered to Photoshop by choosing Render Grids To Photoshop from the Vanishing Point menu before
you click OK. For detailed information, see “Render grids to Photoshop” on page 239.

See also
“Keys for using Vanishing Point” on page 637

PHOTOSHOP CS3 229
User Guide

About perspective planes and the grid
Before you can make edits in Vanishing Point, you define rectangular planes that line up with the perspective in an
image. The accuracy of the plane determines whether any edits or adjustments are properly scaled and oriented in
your image.
After you establish the four corner nodes, the perspective plane is active and displays a bounding box and a grid. You
can scale, move, or reshape to fine-tune the perspective plane. You can also change the grid size so it lines up with
elements in the image. Sometimes, lining up the bounding box and grid with a texture or pattern in your image helps
you accurately match the image’s perspective. Adjusting the grid size can also make it easier for you to count items
in the image.
Besides helping to line up the perspective planes with image elements, the grid is helpful for visualizing measurements when used with the Measure tool. An option is available to link the grid size to measurements you make with
the Measure tool.

See also
“Measure in Vanishing Point” on page 237

Define and adjust perspective planes in Vanishing Point
1 In the Vanishing Point dialog box, select the Create Plane tool
corner nodes.

and click in the preview image to add the four

Try to use a rectangular object or a plane area in the image as a guide when creating the perspective plane. To help
with node placement, hold down the “x” key to zoom into the preview image. As you add corner nodes, you can
delete the last node if it’s not correct by pressing the Backspace key (Windows) or Delete key (Mac OS). You can also
reposition a node by dragging it.
2 Select the Edit Plane tool

and do one or more of the following:

• To reshape the perspective plane, drag a corner node.
• To adjust the grid, enter a value in the Grid Size text box or click the down arrow and move the slider. You can also
adjust the grid size when the Create Plane tool is selected.

• To move the plane, click inside the plane and drag.
• To scale the plane, drag an edge node in a segment of the bounding box.

Dragging an edge node to increase the size of a plane to accommodate your edits

The bounding box and grid of a perspective plane is normally blue. If there’s a problem with the placement of the
corner nodes, the plane is invalid, and the bounding box and grid turn either red or yellow. When your plane is
invalid, move the corner nodes until the bounding box and grid are blue.
If you have overlapping planes, Ctrl-click (Windows) or Command-click (Mac OS) to cycle through the overlapping
planes.

PHOTOSHOP CS3 230
User Guide

2
1

Overlapping planes

Create related perspective planes

After creating a plane in Vanishing Point, you can create (tear off) additional planes that share the same perspective.
Once a second plane is torn off from the initial perspective plane, you can tear off additional planes from the second
plane and so forth. You can tear off as many planes as you want. Although new planes tear off at 90˚ angles, you can
adjust them to any angle. This is useful for making seamless edits between surfaces, matching the geometry of a
complex scene. For example, corner cabinets in a kitchen can be part of a continuous surface. In addition to adjusting
the angles of a related perspective plane, you can always resize the plane using the Edit Plane tool.
1 Select the Create Plane tool or Edit Plane tool and Ctrl-drag (Windows) or Command-drag (Mac OS) an edge
node of an existing plane’s bounding box (not a corner node).

The new plane is torn off at a 90˚ angle to the original plane.
Note: If a newly created plane does not properly line up with the image, select the Edit Plane tool and move a corner
node to adjust the plane. When you adjust one plane, all the connected planes are affected.

2

3

1

4

Tearing off multiple planes keeps the planes related to each other so your edits are scaled and oriented in the proper perspective.

2 (Optional) Do one of the following to change the angle of the newly torn off plane:

• With either the Edit Plane tool or Create Plane tool selected, Alt-drag (Windows) or Option-drag (Mac OS) the
center edge node on the side that’s opposite from the axis of rotation.

• Enter a value in the Angle text box.
• Move the Angle slider.
Note: Once you create a new (child) plane from an existing (parent) plane, you can no longer adjust the angle of the
parent plane.

PHOTOSHOP CS3 231
User Guide

Bounding box and grid alerts in Vanishing Point

The bounding box and grid change colors to indicate the plane’s current condition. If your plane is invalid, move a
corner node until the bounding box and grid are blue.
Blue Indicates a valid plane. Keep in mind that a valid plane doesn’t guarantee results with the proper perspective.

You must make sure that the bounding box and grid accurately line up with geometric elements or a plane area in
the image.
Red Indicates an invalid plane. Vanishing Point cannot calculate the plane’s aspect ratio. You won’t be able to tear off
a perpendicular plane from a red invalid plane. Although it’s possible to make edits in a (red) invalid plane, the results
will not be oriented properly.
Yellow Indicates an invalid plane. All the vanishing points of the plane cannot be resolved. Although it’s possible to

tear off a perpendicular plane or make edits in a yellow invalid plane, the results will not be oriented properly.
Show or hide the grid, active selections, and perspective plane boundaries
❖ Choose Show Edges from the Vanishing Point menu.

Note: Selections temporarily show when they are resized or repositioned even if Show Edges is turned off.
Adjust the spacing of the perspective plane grid
❖ Do any of the following:

• Select the Edit Plane

or the Create Plane

tool, and then enter a Grid Size value in the tool options area.

• (Photoshop Extended only) Select the Measure tool

and then select Link Measurements To Grid in the tool
options area. Drag the Measure tool in a plane and enter a Length value in the tool options area.

About selections in Vanishing Point
Selections can be helpful when you’re painting or retouching to correct flaws, add elements, or enhance an image. In
Vanishing Point, making selections let you paint or fill specific areas in an image while honoring the perspective
defined by the planes in the image. Selections can also be used to clone and move specific image content in
perspective.
Using the Marquee tool in Vanishing Point, you draw a selection within a perspective plane. If you draw a selection
that spans more than one plane, it wraps to conform to the perspective of each plane.
Once a selection is drawn, you can move it anywhere in the image and maintain the perspective established by the
plane. If your image has multiple planes, the selection conforms to the perspective of the plane it’s moved through.
Vanishing Point also lets you clone the image pixels in a selection as it is moved in an image. In Vanishing Point, a
selection containing image pixels that you can move anywhere in the image is called a floating selection. Although
not on a separate layer, the pixels in a floating selection seem to be a separate layer hovering above the main image.
While active, a floating selection can be moved, rotated, or scaled.
Note: When you paste an item into Vanishing Point, the pasted pixels are in a floating selection.
Clicking outside a floating selection deselects it. Once deselected, a floating selection’s content is pasted into the
image, replacing the pixels that were below it. Cloning a copy of a floating selection also deselects the original.
Vanishing Point has another move option for selections. You can fill the selection with pixels from the area where
the pointer is moved.

PHOTOSHOP CS3 232
User Guide

Copying a selection and moving a selection from one perspective plane to another

See also
“Fill selections with another area of an image” on page 233
“Copy selections in Vanishing Point” on page 234
“Define and adjust perspective planes in Vanishing Point” on page 229
Make selections in Vanishing Point
1 Select the Marquee tool.
2 (Optional) In the tool options area, enter values for any of the following settings before making the selection:
Feather Specifies how much to blur the edges of the selection.
Opacity Specify this value if you plan to use the selection to move image content. This option determines how much
the moved pixels obscure or reveal the image underneath.
Heal menu Choose a blending mode if you plan to use a selection to move image content. This option determines
how the moved pixels blend with the surrounding image:

• Choose Off so the selection doesn’t blend with the colors, shadows, and textures of the surrounding pixels.
• Choose Luminance to blend the selection with the lighting of the surrounding pixels.
• Choose On to blend the selection with the color, lighting, and shading of surrounding pixels.
3 Drag the tool in a plane. You can make a selection that spans more than one plane. Hold the Shift key to constrain
the selection to a square that’s in perspective.

Selection spanning more than one plane

Note: To select an entire plane, double-click the Marquee tool in the plane.
Move selections in Vanishing Point
1 Make a selection in a perspective plane.

PHOTOSHOP CS3 233
User Guide

2 Choose one of the following from the Move Mode menu to determine the behavior when you move a selection:

• To select the area you move the selection marquee to, choose Destination.
• To fill the selection with the image pixels in the area where you drag the Selection tool pointer to (same as Ctrldragging or Command-dragging a selection), choose Source.
3 Drag the selection. Hold down the Shift key to constrain the move so it is aligned with the grid of the perspective
plane.
Move, rotate and scale floating selections
❖ Do any of the following:

• To move a floating selection, select the Marquee or Transform tool, click inside the selection and drag.
• To rotate a floating selection, select the Transform tool and move the pointer near a node. When the pointer
changes to a curved double arrow, drag to rotate the selection. You can also select the Flip option to flip the
selection horizontally along the vertical axis of the plane or select the Flop option to flip the selection vertically
along the horizontal axis of the plane.

A

B

C

Transform tool options
A. Original selection B. Flop C. Flip

• To scale a floating selection, make sure that it is in a perspective plane. Select the Transform tool and move the
pointer on top of a node. When the pointer changes to a straight double arrow drag to scale the selection. Press
the Shift key to constrain the aspect ratio as you scale. Press Alt (Windows) or Option (Mac OS) to scale from the
center.

Fill selections with another area of an image
1 Make a selection in a perspective plane.
2 (Optional) Move the selection where you want it. Make sure the Move Mode is set to Destination, when you move

the selection.
3 Do one of the following:

• Ctrl-drag (Windows) or Command-drag (Mac OS) the pointer from inside the selection to the image area that
you want to fill the selection.

• Choose Source from the Move Mode menu and drag the pointer from inside the selection to the image area that
you want to fill the selection.
The filled selection becomes a floating selection that you can scale, rotate, move, or clone using the Transform tool,
or move or clone using the Marquee tool.

PHOTOSHOP CS3 234
User Guide

A

B

C

Ctrl-dragging (Windows) or Command-dragging (Mac OS) a selection
A. Original selection B. Moving the selection to the source image C. The source image fills the original selection

See also
“About selections in Vanishing Point” on page 231

Copy selections in Vanishing Point
1 Make a selection in a perspective plane.
2 Alt-drag (Windows) or Option-drag (Mac OS) the selection with the Marquee tool to create a copy of the selection
and its image pixels.

The copy becomes a floating selection, which seems to hover above the main image. You can move a floating
selection, or you can select the Transform tool to scale or rotate the floating selection.
3 Do one of the following:

• Click outside the floating selection to deselect it. The selection’s content is pasted into the image, replacing the
pixels that were below it.

• Click in the floating selection with either the Marquee or Transform tool and Alt-drag (Windows) or Option-drag
(Mac OS) to make another copy. Once copied, the original floating selection is deselected and replaces the pixels
that were below it.
Pressing Control+Shift+T (Windows) or Command+Shift+T (Mac OS) duplicates your last duplicating move. This
is an easy way to clone content multiple times.

See also
“About selections in Vanishing Point” on page 231

PHOTOSHOP CS3 235
User Guide

Paste an item into Vanishing Point
You can paste an item from the clipboard in Vanishing Point. The copied item can be from the same document or a
different one. Once pasted into Vanishing Point, the item becomes a floating selection that you can scale, rotate,
move or clone. When the floating selection moves into a selected plane, it conforms to the plane’s perspective.
A

B

C

Pasting an item into Vanishing Point
A. Copied pattern from a separate document B. Image with selection (to confine results) created in Photoshop before opening Vanishing Point
C. Pasted pattern in Vanishing Point is moved into the plane and honors the selection

For convenience, it’s recommended that you create perspective planes in a previous Vanishing Point session.
1 Copy an item to the clipboard. The copied item can be from the same or different document. Keep in mind that
you can paste only a raster (not vector) item.

Note: If you’re copying type, select the entire text layer and then copy to the clipboard. You’ll be pasting a rasterized
version of the type into Vanishing Point.
2 (Optional) Create a new layer.
3 Choose Filter > Vanishing Point.
4 If necessary, create one or more planes in the image.
5 Press Ctrl-V (Windows) or Command-V (Mac OS) to paste the item.

The pasted item is now a floating selection in the upper left corner of the preview image. By default, the Marquee
tool is selected.
6 Use the Marquee tool to drag the pasted image to a plane.

The image conforms to the perspective of the plane.
Important: After pasting the image in Vanishing Point, do not click anywhere in the image with the Marquee tool except
to drag the pasted image to a perspective plane. Clicking anywhere else deselects the floating selection and permanently
pastes the pixels into the image.

Paint with a color in Vanishing Point
1 Select the Brush tool.
2 Specify a brush color by doing one of the following:

• Select the Eyedropper tool and click a color in the preview image.
• Click the Brush Color box to open the Adobe Color Picker to select a color.
3 In the tool options area, set the Diameter (brush size), Hardness (the amount of anti-aliasing on the brush), and
Opacity (the degree that the painting obscures or reveals the image beneath it).

PHOTOSHOP CS3 236
User Guide

4 Choose a Healing mode:

• To paint without blending with the color, lighting, and shading of the surrounding pixels, choose Off.
• To paint and blend the strokes with the lighting of the surrounding pixels while retaining the selected color, choose
Luminance.

• To paint and blend with the colors, lighting, and shading of the surrounding pixels, choose On.
5 (Optional) Specify the paint application options:

• To paint continuously, automatically conforming to the perspective from one plane to another, open the Vanishing
Point menu and choose Allow Multi-Surface Operations. Turning this option off lets you paint in the perspective
of one plane at a time. You need to stop and then start painting in a different plane to switch perspective.

• To confine painting to the active plane only, open the Vanishing Point menu and choose Clip Operations To
Surface Edges. Turning this option off lets you paint in perspective beyond the boundaries of the active plane.
6 Drag in the image to paint. When painting in a plane, the brush size and shape scales and orients properly to the
plane’s perspective. Shift-drag constrains the stroke to a straight line that conforms to the plane’s perspective. You
can also click a point with the Brush tool and then Shift-click another point to paint a straight line in perspective.

The Brush tool honors marquee selections and can be used to paint a hard line along the edge of the selection. For
example, if you select an entire plane, you can paint a line along the perimeter of the plane.

Paint with sampled pixels in Vanishing Point
In Vanishing Point, the Stamp tool paints with sampled pixels. The cloned image is oriented to the perspective of the
plane you’re painting in. The Stamp tool is useful for such tasks as blending and retouching image areas, cloning
portions of a surface to “paint out” an object, or cloning an image area to duplicate an object or extend a texture or
pattern.
1 In Vanishing Point, select the Stamp tool

.

2 In the tool options area, set the Diameter (brush size), Hardness (the amount of anti-aliasing on the brush), and
Opacity (the degree that the painting obscures or reveals the image beneath it).
3 Choose a blending mode from the Healing menu:

• To prevent the strokes from blending with the colors, shadows, and textures of the surrounding pixels, choose Off.
• To blend the strokes with the lighting of the surrounding pixels, choose Luminance.
• To blend the strokes with the color, lighting, and shading of surrounding pixels, choose On.
4 To determine the sampling behavior of the Stamp tool:

• Select Aligned to sample pixels continuously, without losing the current sampling point even when you release the
mouse button.

• Deselect Aligned to continue using the sampled pixels from the initial sampling point each time you stop and
resume painting.
5 (Optional) Specify the paint application options:

• To paint continuously from one plane to another, open the Vanishing Point menu and choose Allow Multi-Surface
Operations.

• To confine painting to the active plane only, open the Vanishing Point menu and choose Clip Operations To
Surface Edges.
6 Move the pointer into a plane and Alt-click (Windows) or Option-click (Mac OS) to set the sampling point.

PHOTOSHOP CS3 237
User Guide

7 Drag over the area of the image you want to paint. Hold the Shift key down to drag a straight line that conforms
to the plane’s perspective. You can also click a point with the Stamp tool and then Shift-click another point to paint
a straight line in perspective.

Measure in Vanishing Point
(Photoshop Extended only) Users ranging from architects and interior decorators to forensic scientists and
woodworkers often need to know the size of objects in an image. In Vanishing Point, the Measure tool lets you draw
a measurement line over an object in a perspective plane that you know the size of. The Measure tool has an option
for entering a length for the measurement. The measurement line displays two text boxes: one for the length and one
showing the angle that the line was drawn relative to the perspective plane. Once the measurement and its length
have been set, all subsequent measurements correctly scale to your initial measurement.
For a video on using Vanishing Point, see www.adobe.com/go/vid0019.
There’s an option for linking the line’s measurement length with the grid spacing of the perspective plane. For
example, a measurement length of 5 causes the grid to display 5 spaces, when the link option is selected. This might
be useful for visualizing sizes in the image or for counting objects in an image. When unlinked, the grid spacing can
be adjusted independent of the measurement. This option is useful in such instances where you find that the grid
spacing is too small and visually confusing when linked to the measurement.
The measurements you create can be rendered so they appear in the image after you close the Vanishing Point dialog
box. You can also export your measurements and geometric information to formats that can be read by CAD applications.

See also
“Keys for using Vanishing Point” on page 637
Measure objects in an image
1 In Vanishing Point, select the Measure tool and then click and drag over an object in a plane.

It’s best to make your initial measurement of an object that you know the size of.
Note: Once you start creating a measurement from within a plane, it possible to continue drawing the measurement
beyond the plane boundaries.
2 With a measurement selected, enter a Length value to set its measured length.
3 (Optional) Draw additional measurements.

The size of these measurements are scaled to the size of your initial measurement.
4 (Optional) Do one of the following:

• If you want the size of the grid to be independent of the Length value you assigned to the initial measurement,
make sure Link Measurements To Grid is deselected. This is the default setting.

• If you want the size of the grid to adjust according to the Length value you assigned to the initial measurement,
select Link Measurements To Grid.
Vanishing Point measurements in an image are preserved after closing the dialog box. They appear when you launch
Vanishing Point again.

PHOTOSHOP CS3 238
User Guide

Automatically drawing a measurement in Vanishing Point

The Measure tool can automatically draw the length and width measurements of a surface that’s defined by a
perspective plane.
❖ Double-click the Measure tool in a perspective plane.

Move a measurement in Vanishing Point

In Vanishing Point, you can move a measurement line without changing its orientation (angle) or length.
1 Select the Measure tool.
2 Click anywhere along the length of an existing measurement and drag.
Change the length or orientation of a measurement

You can change the length or orientation (angle) of an existing measurement.
1 Select the Measure tool and move it over the end point of an existing measurement line.
2 Do any of the following:

• To change the orientation and length of a measurement, drag an end point.
• To change the length of a measurement and constrain its angle changes to 15 degree increments, Ctrl-drag
(Windows) or Command-drag (Mac OS) an end point.

• To change the length of a measurement without changing its orientation, Alt-drag (Windows) or Option-drag
(Mac OS) an end point.

• To change the orientation of a measurement without changing its length, Shift-drag an end point.
Delete a measurement in Vanishing Point
❖ Select a measurement and press Backspace (Windows only) or Delete.

Show or hide measurements in Vanishing Point
❖ Open the Vanishing Point menu and choose Show Measurements.

Render measurements in Photoshop

The Vanishing Point measurements are invisible when viewing an image in the Photoshop document window, even
though the measurements are preserved in the image and appear whenever you launch Vanishing Point. Measurements can be rendered so when you finish working in Vanishing Point, they’re visible in the Photoshop document
window. The rendered measurements are raster not vector.
❖ Open the Vanishing Point menu and choose Render Measurements To Photoshop.

The Render Measurements To Photoshop command must be chosen for each Vanishing Point session.
Create a new layer for your Vanishing Point results if you plan to render the measurements to Photoshop. This keeps
the measurements on a separate layer from the main image.

Export measurements, textures, and 3D information
3D information (planes), textures, and measurements created in Vanishing Point can be exported to a format for use
in CAD, modeling, animation, and special effects applications. Exporting to DXF creates a file with 3D information
and any measurements. Exported 3DS files contain rendered textures in addition to the geometric information.
1 Open the Vanishing Point menu and choose either Export to DXF or Export To 3DS.

PHOTOSHOP CS3 239
User Guide

2 In the Export DXF or Export 3DS dialog box, select a location for the saved file and click Save.

Render grids to Photoshop
By default, the Vanishing Point grids are invisible when viewing an image in the Photoshop document window, even
though the grids are preserved in the image and appear whenever you launch Vanishing Point. Grids can be rendered
so when you finish working in Vanishing Point, they’re visible in the Photoshop document window. The rendered
grids are raster not vector.
❖ Open the Vanishing Point menu and choose Render Grids To Photoshop.

The Render Grids To Photoshop command must be chosen for each Vanishing Point session.
Create a new layer for your Vanishing Point results if you plan to render the grids to Photoshop. This keeps the grids
on a separate layer from the main image.

Create panoramic images
About Photomerge
The Photomerge™ command combines several photographs into one continuous image. For example, you can take
five overlapping photographs of a city skyline, and then assemble them into a panorama. The Photomerge command
can assemble photos that are tiled horizontally as well as vertically.

Source images (top), and completed Photomerge composition (bottom)

To open Photomerge compositions, choose File > Automate > Photomerge and then choose your source files and a
layout option. You can also load and edit previous photomerge compositions.
For a video on using Photomerge, see www.adobe.com/go/vid0013.

Take pictures for use with Photomerge
Your source photographs play a large role in panoramic compositions. To avoid problems, follow these guidelines
when taking pictures for use with Photomerge:
Overlap images sufficiently Images should overlap by approximately 25% to 40%. If the overlap is less, Photomerge
may not be able to automatically assemble the panorama. However, keep in mind that the images shouldn’t overlap
too much. If images overlap by 70% or more, Photomerge may not be able to blend the images. Try to keep the
individual photos at least somewhat distinct from each other.
Use one focal length If you use a zoom lens, don’t change the focal length (zoom in or out) while taking your

pictures.

PHOTOSHOP CS3 240
User Guide

Keep the camera level Although Photomerge can process slight rotations between pictures, a tilt of more than a few
degrees can result in errors when the panorama is assembled. Using a tripod with a rotating head helps maintain
camera alignment and viewpoint.
Stay in the same position Try not to change your position as you take a series of photographs, so that the pictures
are from the same viewpoint. Using the optical viewfinder with the camera held close to the eye helps keep the
viewpoint consistent. Or try using a tripod to keep the camera in the same place.
Avoid using distortion lenses Fish-eye and other distortion lenses can interfere with Photomerge.
Maintain the same exposure Avoid using the flash in some pictures and not in others. The advanced blending

feature in Photomerge helps smooth out different exposures, but extreme differences make alignment difficult. Some
digital cameras change exposure settings automatically as you take pictures, so you may need to check your camera
settings to be sure that all the images have the same exposure.

Create a Photomerge composition
When you set up a Photomerge composition, you identify your source files, and the panorama is automatically
assembled. After the panorama is assembled, you can fine-tune the placement of the individual photos, if necessary.
1 Do one of the following:

• Choose File > Automate > Photomerge.
• In Adobe® Bridge CS3, choose Tools > Photoshop > Photomerge from the Bridge menu bar. Skip to step 5.
Note: In Bridge, choosing the Photomerge command uses all images currently displayed in Bridge. If you only want
specific images used, select them before choosing the Photomerge command.
2 In the Photomerge dialog box, choose an option from the Use pop-up menu:
Files Generates the Photomerge composition using individual files.
Folders Uses all the images stored in a folder to create the Photomerge composition. The files in the folder appear

in the dialog box.
Or, click Add Open Files to use images you have open in Photoshop as your source files for the Photomerge.
3 Click the Browse button to navigate to the source files or folder you want to use to create the Photomerge composition.

You can add more files by clicking the Browse button again and navigating to the source files. You can always remove
a file from the Source Files list by selecting the file and clicking the Remove button.
4 Choose a Layout option.
Auto Photoshop analyzes the source images and applies either a Perspective or Cylindrical layout, depending on
which produces a better photomerge.
Perspective Creates a consistent composition by designating one of the source images (by default, the middle image)

as the reference image. The other images are then transformed (repositioned, stretched or skewed as necessary) so
that overlapping content across layers is matched.
Cylindrical Reduces the “bow-tie” distortion that can occur with the Perspective layout by displaying individual
images as on an unfolded cylinder. Overlapping content across layers is still matched. The reference image is placed
at the center. Best suited for creating wide panoramas.

PHOTOSHOP CS3 241
User Guide

A

B

Adding Cylindrical Mapping
A. Original B. Cylindrical Mapping applied

Reposition Only Aligns the layers and matches overlapping content, but does not transform (stretch or skew) any of
the source layers.
Interactive Layout Choose this option to open the source images in a dialog and position them manually for the best
result. See “Create a photomerge interactively” on page 241.

5 Select Blend Images Together (the default) if you want Photoshop to find the optimal borders between the images
and create seams based on those borders, and to color match the images. With Advanced Blending off, a simple
rectangular blend is performed. This may be preferable if you intend to retouch the blending masks by hand.
6 When you’ve added all the source files, click OK to create the Photomerge composition.

If the composition can’t be automatically assembled, a message appears on-screen. You can assemble the composition
manually in the Photomerge dialog box using the lightbox.
Photoshop creates one multi-layer image from the source images, adding layer masks as needed to create optimal
blending where the images overlap. You can edit the layer masks or add adjustment layers to further fine tune the
different areas of the panorama.

Create a photomerge interactively
Choose the Interactive Layout option in the main Photomerge dialog box to open the Photomerge interactive dialog
box, where you can manually rearrange your source images to create a panorama.
With Reposition Only and Snap to Image selected, Photoshop will preserve alignment at overlapping image areas,
and apply blending to even out differences of exposure between the images. In Perspective mode, Photoshop selects
one of the source images to supply a vanishing point, and stretches or skews the other images to create a wraparound
effect. Use the Vanishing Point tool to change the vanishing point and reorient the perspective.

• After arranging the composition, click OK to generate the panorama as a new Photoshop file. The composition
then opens in Photoshop.

• Click Save Composition As to save the composition and open it again at a later time.

PHOTOSHOP CS3 242
User Guide

A

B

C

D

E

Photomerge dialog box
A. Lightbox B. Navigator view box C. Toolbox D. Work area E. Status bar

For a video about using Photomerge, see www.adobe.com/go/vid0013.
Navigate in the dialog box
❖ Do one of the following:

• Select the Hand tool and drag in the work area to move the view.
• Drag the view box or the scroll bars in the Navigator thumbnail. The view box represents the boundaries of the
work area.
Zoom in the dialog box
❖ Do one of the following:

• Use the Zoom tool

to zoom in.

• Click the Zoom Out icon
• Click the Zoom In icon

below the Navigator.
below the Navigator.

• Press Ctrl + + (Windows) or Command + + (Mac OS) to zoom in.
• Press Ctrl + - (Windows) or Command + - (Mac OS) to zoom out.
Rearrange images in the lightbox
❖ You can use the lightbox to rearrange images in the Photomerge composition. To use the lightbox, select the Select

Image tool

, and then do one or more of the following:

• Drag an image from the lightbox to the work area to add it to the composition.
• Drag an image from the work area to the lightbox to remove it from the composition.
• Double-click an image in the lightbox to add it to the composition.
Make sure Snap To Image is selected to automatically snap overlapping images into place when a commonality is
detected.
Rotate images
❖ Select the Select Image tool

, and click the image you want to rotate. Select the Rotate tool
near the edge of the image and drag in a circular motion around the center of the image.

, and then click

PHOTOSHOP CS3 243
User Guide

Change the vanishing point of a composition

The Vanishing Point tool selects the vanishing point image, which changes the perspective of the composition. By
default, the middle image contains the vanishing point (it has a blue border around it when selected). There can only
be one vanishing point.
1 Select Perspective in the Settings area of the Photomerge dialog box.
2 Select the Vanishing Point tool

, and click an image in the work area to place the vanishing point there.

3 If necessary, use the Select Image tool to adjust the position of the remaining images. A red border indicates
that the selected image does not contain the vanishing point.

When you apply perspective correction to a composition, the images without the vanishing point are linked to the
image that contains the vanishing point. You can break this link by clicking the Reposition Only button, by
separating the images in the work area, or by dragging the image with the vanishing point back to the lightbox. When
the link is broken, images return to their original shapes.
The perspective correction works only up to a 120˚ angle of view, approximately. For a wider angle of view, deselect
the Perspective option.
To change the perspective of a composition, select the Vanishing Point tool, and click an image in the work area.
Notice how the perspective of the composition changes according to which image contains the vanishing point.

244

Chapter 9: Selecting
If you want to apply changes to parts of an image, you first need to select the pixels that make up those parts. You
select pixels in Adobe Photoshop CS3 using the selection tools or by painting on a mask and loading the mask as a
selection. To select and work with vector objects in Photoshop, you use the pen selection and shape tools. This
chapter covers pixel selection tools and techniques.

Making selections
About selecting pixels
A selection isolates one or more parts of your image. By selecting specific areas, you can edit and apply effects and
filters to portions of your image while leaving the unselected areas untouched.
Photoshop provides separate sets of tools to make selections of raster and vector data. For example, to select pixels,
you can use the marquee tools or the lasso tools. You can use commands in the Select menu to select all pixels, to
deselect, or to reselect.
To select vector data, you can use the pen or shape tools, which produce precise outlines called paths. You can convert
paths to selections or convert selections to paths.
Selections can be copied, moved, and pasted, or saved and stored in an alpha channel. Alpha channels store selections
as grayscale images called masks. A mask is like the inverse of a selection: it covers the unselected part of the image
and protects it from any editing or manipulations you apply. You can convert a stored mask back into a selection by
loading the alpha channel into an image.
Note: To select a specific color or a range of colors within an entire image or within a selected area, you can use the Color
Range command.

See also
“About masks and alpha channels” on page 269
“Create and edit alpha channel masks” on page 272
“Convert paths to selection borders” on page 379
“Selection tools gallery” on page 27

Select, deselect, and reselect pixels
You can select all visible pixels on a layer or deselect any selected pixels.
If a tool is not working as expected, you may have a hidden selection. Use the Deselect command and try the tool
again.
Select all pixels on a layer within the canvas boundaries
1 Select the layer in the Layers palette.
2 Choose Select > All.

PHOTOSHOP CS3 245
User Guide

Deselect selections
❖ Do one of the following:

• Choose Select > Deselect.
• If you are using the Rectangle Marquee tool, the Elliptical Marquee tool, or the Lasso tool, click anywhere in the
image outside the selected area.
Reselect the most recent selection
❖ Choose Select > Reselect.

Select with the marquee tools
The marquee tools let you select rectangles, ellipses, and 1-pixel rows and columns.
1 Select a marquee tool:
Rectangular Marquee
Elliptical Marquee
Single Row

Makes a rectangular selection (or a square, when used with the Shift key).
Makes an elliptical selection (or a circle, when used with the Shift key).

or Single Column

Marquee Defines the border as a 1-pixel-wide row or column.

2 Specify one of the selection options in the options bar.

A

B

C

D

Selection options
A. New B. Add To C. Subtract From D. Intersect With

3 Specify a feathering setting in the options bar. Turn anti-aliasing on or off for the Elliptical Marquee tool. See
“Soften the edges of selections” on page 256.
4 For the Rectangle Marquee tool or the Elliptical Marquee tool, choose a style in the options bar:
Normal Determines marquee proportions by dragging.
Fixed Aspect Ratio Sets a height-to-width ratio. Enter values (decimal values are valid) for the aspect ratio. For
example, to draw a marquee twice as wide as it is high, enter 2 for the width and 1 for the height.
Fixed Size Specifies set values for the marquee’s height and width. Enter pixel values in whole numbers.

In addition to pixels (px) you can also use specific units such as inches (in) or centimeters (cm) in height and width
values.
5 For aligning your selection to guides, a grid, slices, or document bounds, do one of the following to snap your
selection:

• Choose View > Snap, or choose View > Snap To and choose a command from the submenu. The marquee
selection can snap to a document boundary or to a variety of Photoshop Extras, controlled in the Snap To
submenu.
6 Do one of the following to make a selection:

• With the Rectangle Marquee tool or the Elliptical Marquee tool, drag over the area you want to select.
• Hold down Shift as you drag to constrain the marquee to a square or circle (release the mouse button before you
release Shift to keep the selection shape constrained).

PHOTOSHOP CS3 246
User Guide

• To drag a marquee from its center, hold down Alt (Windows) or Option (Mac OS) after you begin dragging.

Dragging a marquee from the corner of an image (left), and from the center of an image (right) by pressing Alt/Option as you drag

• With the Single Row or Single Column Marquee tool, click near the area you want to select, and then drag the
marquee to the exact location. If no marquee is visible, increase the magnification of your image view.
To reposition a rectangle or elliptical marquee, first drag to create the selection border, keeping the mouse button
depressed. Then hold down the spacebar and continue to drag. Release the spacebar, but keep the mouse button
depressed, if you need to continue adjusting the selection border.

Select with the Lasso tool
The Lasso tool is useful for drawing freeform segments of a selection border.
1 Select the Lasso tool

, and select options.

2 Drag to draw a freehand selection border.
3 Specify one of the selection options in the options bar.

A

B

C

D

Selection options
A. New B. Add To C. Subtract From D. Intersect With

4 (Optional) set feathering and anti-aliasing in the options bar. See “Soften the edges of selections” on page 256.
5 To draw a straight-edged selection border when no other pixels are selected, press Alt (Windows) or Option
(Mac OS), and click where segments should begin and end. You can switch between drawing freehand and straightedged segments.
6 To erase recently drawn segments, hold down the Delete key until you’ve erased the fastening points for the

desired segment.
7 To close the selection border, release the mouse without holding down Alt (Windows) or Option (Mac OS).
8 (Optional) Click Refine Edge to further adjust the selection boundary or view the selection against different
backgrounds or as a mask. See “Refine selection edges” on page 255.

Select with the Polygonal Lasso tool
The Polygonal Lasso tool is useful for drawing straight-edged segments of a selection border.
1 Select the Polygonal Lasso tool

, and select options.

2 Specify one of the selection options in the options bar.

PHOTOSHOP CS3 247
User Guide

A

B

C

D

Selection options
A. New B. Add To C. Subtract From D. Intersect With

3 (Optional) Set feathering and anti-aliasing in the options bar. See “Soften the edges of selections” on page 256.
4 Click in the image to set the starting point.
5 Do one or more of the following:

• To draw a straight segment, position the pointer where you want the first straight segment to end, and click.
Continue clicking to set endpoints for subsequent segments.

• To draw a straight line at a multiple of 45˚, hold down Shift as you move to click the next segment.
• To draw a freehand segment, hold down Alt (Windows) or Option (Mac OS), and drag. When you finish, release
Alt or Option and the mouse button.

• To erase recently drawn straight segments, press the Delete key.
6 Close the selection border:

• Position the Polygonal Lasso tool pointer over the starting point (a closed circle appears next to the pointer), and
click.

• If the pointer is not over the starting point, double-click the Polygonal Lasso tool pointer, or Ctrl-click (Windows)
or Command-click (Mac OS).
7 (Optional) Click Refine Edge to further adjust the selection boundary or view the selection against different
backgrounds or as a mask. See “Refine selection edges” on page 255.

Select with the Magnetic Lasso tool
When you use the Magnetic Lasso tool , the border snaps to the edges of defined areas in the image. The Magnetic
Lasso tool is not available for 32-bits-per-channel images.
The Magnetic Lasso tool is especially useful for quickly selecting objects with complex edges set against high-contrast
backgrounds.
1 Select the Magnetic Lasso tool.
2 Specify one of the selection options in the options bar.

A

B

C

D

Selection options
A. New B. Add To C. Subtract From D. Intersect With

3 (Optional) set feathering and anti-aliasing in the options bar. See “Soften the edges of selections” on page 256.
4 Set any of these options:
Width To specify a detection width, enter a pixel value for Width. The Magnetic Lasso tool detects edges only within

the specified distance from the pointer.

PHOTOSHOP CS3 248
User Guide

To change the lasso pointer so that it indicates the lasso width, press the Caps Lock key. You can change the pointer
while the tool is selected but not in use.
Contrast To specify the lasso’s sensitivity to edges in the image, enter a value between 1% and 100% for Contrast. A
higher value detects only edges that contrast sharply with their surroundings; a lower value detects lower-contrast
edges.
Frequency To specify the rate at which the lasso sets fastening points, enter a value between 0 and 100 for Frequency.

A higher value anchors the selection border in place more quickly.
On an image with well-defined edges, try a higher width and higher edge contrast, and trace the border roughly. On
an image with softer edges, try a lower width and lower edge contrast, and trace the border more precisely.
Stylus Pressure If you are working with a stylus tablet, select or deselect the Stylus Pressure option. When the option
is selected, an increase in stylus pressure decreases the edge width.

While creating a selection, press the right bracket (]) to increase the Magnetic Lasso edge width by 1 pixel; press the
left bracket ([) to decrease the width by 1 pixel.
5 Click in the image to set the first fastening point. Fastening points anchor the selection border in place.
6 To draw a freehand segment, either release or keep the mouse button depressed, and then move the pointer along

the edge you want to trace.
The most recent segment of the selection border remains active. As you move the pointer, the active segment snaps
to the strongest edge in the image, based on the detection width set in the options bar. Periodically, the Magnetic
Lasso tool adds fastening points to the selection border to anchor previous segments.
7 If the border doesn’t snap to the desired edge, click once to add a fastening point manually. Continue to trace the
edge, and add fastening points as needed.

Fastening points anchor selection border to edges

8 To switch temporarily to the other lasso tools, do one of the following:

• To activate the Lasso tool, hold down Alt (Windows) or Option (Mac OS), and drag with the mouse button
depressed.

• To activate the Polygonal Lasso tool, hold down Alt (Windows) or Option (Mac OS), and click.
9 To erase recently drawn segments and fastening points, press the Delete key until you’ve erased the fastening
points for the desired segment.
10 Close the selection border:

• To close the border with a freehand Magnetic segment, double-click, or press Enter or Return.
• To close the border with a straight segment, hold down Alt (Windows) or Option (Mac OS), and double-click.

PHOTOSHOP CS3 249
User Guide

• To close the border, drag back over the starting point and click.
11 (Optional) Click Refine Edge to further adjust the selection boundary or view the selection against different

backgrounds or as a mask. See “Refine selection edges” on page 255.

Select with the Quick Selection tool
You can use the Quick Selection tool to quickly “paint” a selection using an adjustable round brush tip. As you drag,
the selection expands outward and automatically finds and follows defined edges in the image.
1 Select the Quick Selection tool.
2 Specify one of the selection options in the options bar: New, Add to, Subtract from.

New is the default option if nothing is selected. After making the initial selection, the option changes automatically
to Add to.
3 To change the Quick Selection tool brush tip size, click the Brush menu in the options bar and type in a pixel size
or move the Diameter slider. Use the Size pop-up menu options to make the brush tip size sensitive to pen pressure
or a stylus wheel.

When creating a selection, press the right bracket (]) to increase the Quick Selection tool brush tip size; press the left
bracket ([) to decrease the brush tip size.
4 Choose Quick Selection options.
Sample All Layers Creates a selection based on all layers instead of just the currently selected layer.
Auto-Enhance Reduces roughness and blockiness in the selection boundary. Auto-Enhance automatically flows the
selection further towards image edges and applies some of the edge refinement you can apply manually in the Refine
Edge dialog with the Smooth, Contrast and Radius options.

5 Paint inside the part of the image you want to select.

The selection grows as you paint. If updating is slow, continue to drag to allow time to complete work on the
selection. As you paint near the edges of a shape, the selection area extends to follow the contours of the shape edge.

Painting with the Quick Selection tool to extend the selection

If you stop dragging and then click or drag in a nearby area, the selection will grow to include the new area.

• To subtract from a selection, click the Subtract from option in the options bar, then drag over the existing
selection.

• To temporarily switch between add and subtract modes, hold down the Alt (Windows) or Option (Mac) key.

PHOTOSHOP CS3 250
User Guide

• To change the tool cursor, choose Edit > Preferences > Cursors > Painting Cursors (Windows) or Photoshop >
Preferences > Cursors > Painting Cursors (Mac OS). Normal Brush Tip displays the standard Quick Selection
cursor with a plus or minus sign to show the selection mode.
6 (Optional) Click Refine Edge to further adjust the selection boundary or view the selection against different
backgrounds or as a mask. See “Refine selection edges” on page 255.

Select with the Magic Wand tool
The Magic Wand tool lets you select a consistently colored area (for example, a red flower) without having to trace
its outline. You specify the color range, or tolerance, for the Magic Wand tool’s selection, based on similarity to the
pixel you click.
You cannot use the Magic Wand tool on an image in bitmap mode or on 32-bits-per-channel images.
1 Select the Magic Wand tool

.

2 Specify one of the selection options in the options bar. The Magic Wand tool’s pointer changes depending on
which option is selected.

A

B

C

D

Selection options
A. New B. Add To C. Subtract From D. Intersect With

3 In the options bar, specify any of the following:
Tolerance Determines the similarity or difference of the pixels selected. Enter a value in pixels, ranging from 0 to

255. A low value selects the few colors very similar to the pixel you click. A higher value selects a broader range of
colors.
Anti-aliased Creates a smoother-edged selection.
Contiguous Selects only adjacent areas using the same colors. Otherwise, all pixels in the entire image using the
same colors are selected.
Sample All Layers Selects colors using data from all the visible layers. Otherwise, the Magic Wand tool selects colors
from the active layer only.

4 In the image, click the color you want to select. If Contiguous is selected, all adjacent pixels within the tolerance
range are selected. Otherwise, all pixels in the tolerance range are selected.
5 (Optional) Click Refine Edge to further adjust the selection boundary or view the selection against different
backgrounds or as a mask. See “Refine selection edges” on page 255.

Select a color range
The Color Range command selects a specified color or color range within an existing selection or an entire image. If
you want to replace a selection, be sure to deselect everything before applying this command. The Color Range
command is not available for 32-bits-per-channel images.

PHOTOSHOP CS3 251
User Guide

To refine an existing selection, use the Color Range command repeatedly to select a subset of colors. For example, to
select the green areas in a cyan selection, select Cyans in the Color Range dialog box, and click OK. Then reopen the
Color Range dialog box, and select Greens. (The results are subtle because this technique selects parts of colors
within a color mix.)
1 Choose Select > Color Range.
2 Choose the Sampled Colors tool from the Select menu.

You can also choose a color or tonal range from the Select menu, but you won’t be able to adjust the selection.
The Out-Of-Gamut option works only on RGB and Lab images. (An out-of-gamut color is an RGB or Lab color that
cannot be printed using process color printing.)
3 Select one of the display options:
Selection Previews the selection that will result from the colors you sample in the image. White areas are selected

pixels, black areas unselected, and gray areas partially selected.
Image Previews the entire image. For example, you might want to sample from a part of the image that isn’t

on-screen.
To toggle between the Image and Selection previews in the Color Range dialog box, press Ctrl (Windows) or
Command (Mac OS).
4 Position the eyedropper pointer over the image or preview area, and click to sample the colors you want included.

Sampling color

5 Adjust the range of colors selected using the Fuzziness slider or by entering a value. The Fuzziness setting controls
how wide a range of colors is in the selection, and increases or decreases the amount of partially selected pixels (gray
areas in the selection preview). Set a low Fuzziness value to restrict the color range, a higher value to increase the
range.

PHOTOSHOP CS3 252
User Guide

Increasing fuzziness expands selection

6 Adjust the selection:

• To add colors, select the plus eyedropper, and click in the preview area or image.
• To remove colors, select the minus eyedropper, and click in the preview area or image.
To activate the plus eyedropper temporarily, hold down Shift. Hold down Alt (Windows) or Option (Mac OS) to
activate the minus eyedropper.
7 To preview the selection in the image window, choose an option for Selection Preview.
8 To revert to the original selection, hold down Alt (Windows) or Option (Mac OS), and click Reset.
9 To save and load color range settings, use the Save and Load buttons in the Color Range dialog box to save and
reuse the current settings.

Note: If you see the message “No pixels are more than 50% selected,” the selection border will not be visible. You may
have picked a color choice from the Select menu, such as Reds, when the image didn’t contain any red hues with high
enough saturation.
For a video on making selections, see www.adobe.com/go/vid0002.

Adjusting pixel selections
Move, hide, or invert a selection
You can move a selection border around an image, hide a selection border, and invert a selection so that the previously unselected part of the image is selected.
Note: To move the selection itself, not the selection border, use the Move tool. See “Move a selection” on page 258.

See also
“Apply transformations” on page 213
“Show or hide Extras” on page 45
Move a selection border
1 Using any selection tool, select New Selection

selection border. The pointer changes

from the options bar, and position the pointer inside the
to indicate that you can move the selection.

2 Drag the border to enclose a different area of the image. You can drag a selection border partly beyond the canvas
boundaries. When you drag it back, the original border reappears intact. You can also drag the selection border to
another image window.

PHOTOSHOP CS3 253
User Guide

Original selection border (left), and selection border moved (right)

You can apply geometric transformations to change the shape of a selection border.

Control the movement of a selection

• To constrain the direction to multiples of 45˚, begin dragging, and then hold down Shift as you continue to drag.
• To move the selection in 1-pixel increments, use an arrow key.
• To move the selection in 10-pixel increments, hold down Shift, and use an arrow key.
Hide or show selection edges

Do one of the following:

• Choose View > Extras. This command shows or hides selection edges, grids, guides, target paths, slices, annotations, layer borders, count, and smart guide.

• Choose View > Show > Selection Edges. This toggles the view of the selection edges and affects the current
selection only. The selection edges reappear when you make a different selection.
Select the unselected parts of an image
❖ Choose Select > Inverse.

You can use this option to select an object placed against a solid-colored background. Select the background using
the Magic Wand tool and then inverse the selection.

Adjust selections manually
You can use the selection tools to add to or subtract from existing pixel selections.
Before manually adding to or subtracting from a selection, you may want to set the feather and anti-aliasing values
in the options bar to the same settings used in the original selection.
Add to a selection or select an additional area
1 Make a selection.
2 Using any selection tool, do one of the following:

• Select the Add To Selection option

in the options bar, and drag to add to the selection.

• Hold down Shift, and drag to add to the selection.
A plus sign appears next to the pointer when you’re adding to a selection.
Subtract from a selection
1 Make a selection.

PHOTOSHOP CS3 254
User Guide

2 Using any selection tool, do one of the following:

• Select the Subtract From Selection option

in the options bar, and drag to intersect with other selections.

• Hold down Alt (Windows) or Option (Mac OS), and drag to subtract another selection.
A minus sign appears next to the pointer when you’re subtracting from a selection.
Select only an area intersected by other selections
1 Make a selection.
2 Using any selection tool, do one of the following:

• Select the Intersect With Selection option

in the options bar, and drag.

• Hold down Alt+Shift (Windows) or Option+Shift (Mac OS) and drag over the portion of the original selection
that you want to select.
An “x” appears next to the pointer when you’re selecting an intersected area.

Intersected selections

Expand or contract a selection by a specific number of pixels
1 Use a selection tool to make a selection.
2 Choose Select > Modify > Expand or Contract.
3 For Expand By or Contract By, enter a pixel value between 1 and 100, and click OK.

The border is increased or decreased by the specified number of pixels. Any portion of the selection border running
along the canvas’s edge is unaffected.

Create a selection around a selection border
The Border command lets you select a width of pixels inside and outside an existing selection border. This can be
useful when you need to select a border or band of pixels around an image area, rather than the area itself, for
example to clean up a halo effect around a pasted object.

Original selection (left), and after Border command: 5 pixels (right)

1 Use a selection tool to make a selection.

PHOTOSHOP CS3 255
User Guide

2 Choose Select > Modify > Border.
3 Enter a value between 1 and 200 pixels for the border width of the new selection, and click OK.

The new selection frames the original selected area, and is centered on the original selection border. For example, a
border width of 20 pixels creates a new, soft-edged selection that extends 10 pixels inside the original selection border
and 10 pixels outside it.

Expand a selection to include areas with similar color
Do one of the following:

• Choose Select > Grow to include all adjacent pixels falling within the tolerance range specified in the magic wand
options.

• Choose Select > Similar to include pixels throughout the image, not just adjacent ones, falling within the tolerance
range.
To increase the selection in increments, choose either command more than once.
Note: You cannot use the Grow and Similar commands on Bitmap mode images or 32-bits-per-channel images.

Clean up stray pixels in a color-based selection
1 Choose Select > Modify > Smooth.
2 For Sample Radius, enter a pixel value between 1 and 100, and click OK.

For each pixel in the selection, Photoshop examines the pixels around it, to the distance you specify in the radius
setting. If more than half of these surrounding pixels are selected, the pixel remains in the selection, and the
unselected pixels around it are added to the selection. If less than half the surrounding pixels are selected, the pixel
is removed from the selection. The overall effect is to reduce patchiness and smooth sharp corners and jagged lines
in the selection.

Refine selection edges
The Refine Edge option improves the quality of a selection’s edges and allows you to view the selection against
different backgrounds for easy editing.
1 Create a selection with any selection tool.
2 Click Refine Edge in the selection tool options bar or choose Select > Refine Edge to set options for adjusting the
selection:
Radius Determines the size of the region around the selection boundary in which edge refinement occurs. Increase

radius to create a more exact selection boundary in areas with soft transitions or fine detail, such as those in short
hair or fur, or blurred boundaries.
Contrast Sharpens selection edges and removes fuzzy artifacts. Increasing contrast can remove excessive noise near
selection edges caused by a high Radius setting.
Smooth Reduces irregular areas (“hills and valleys”) in the selection boundary, creating a smoother outline. Enter a
value or move the slider from 0 to 100.
Feather Creates a soft-edged transition between the selection and its surrounding pixels. Enter a value or move the

slider to define the width of the feathered edge from 0 to 250 pixels.

PHOTOSHOP CS3 256
User Guide

Contract/Expand Shrinks or enlarges the selection boundary. Enter a value or move the slider to set the amount from
0 to 100% to expand, 0 to -100% to contract. Most useful for making subtle adjustments to soft-edged selections.
Shrinking the selection can help remove unwanted background colors from selection edges.

For images where the colors of the selected object are distinct from the background, try increasing the Radius,
applying Contrast to sharpen edges, then adjusting the Contract/Expand slider. For grayscale images or images
where the colors of the selected object and the background are very similar, try smoothing first, then the Feather option,
then Contract/Expand.
3 Click a Selection View icon to change view modes. Click Description to view information about each mode.

• Select or deselect Preview to turn edge refinement previewing on or off.
• Click the Zoom tool to zoom in or out while adjusting the selection.
• Use the Hand tool to reposition the image.
Double-click the Quick Mask preview mode icon to change mask color or opacity.
4 To save your selection adjustments, click OK.

Soften the edges of selections
You can smooth the hard edges of a selection by anti-aliasing and by feathering.
Anti-aliasing Smooths the jagged edges of a selection by softening the color transition between edge pixels and
background pixels. Because only the edge pixels change, no detail is lost. Anti-aliasing is useful when cutting,
copying, and pasting selections to create composite images.

Anti-aliasing is available for the Lasso tool, the Polygonal Lasso tool, the Magnetic Lasso tool, the Elliptical Marquee
tool, and the Magic Wand tool. (Select a tool to display its options bar.)
Note: You must specify this option before using these tools. After a selection is made, you cannot add anti-aliasing.
Feathering Blurs edges by building a transition boundary between the selection and its surrounding pixels. This
blurring can cause some loss of detail at the edge of the selection.

You can define feathering for the Marquee tools, the Lasso tool, the Polygonal Lasso tool, or the Magnetic Lasso tool
as you use the tool, or you can add feathering to an existing selection.
Note: Feathering effects become apparent only after you move, cut, copy, or fill the selection.
Select pixels using anti-aliasing
1 Select the Lasso tool, the Polygonal Lasso tool, the Magnetic Lasso tool, the Elliptical Marquee tool, or the Magic

Wand tool.
2 Select Anti-aliased in the options bar.
Define a feathered edge for a selection tool
1 Select any of the lasso or marquee tools.
2 Enter a Feather value in the options bar. This value defines the width of the feathered edge and can range from 0

to 250 pixels.
Define a feathered edge for an existing selection
1 Choose Select > Modify > Feather.

PHOTOSHOP CS3 257
User Guide

2 Enter a value for the Feather Radius, and click OK.

Note: A small selection made with a large feather radius may be so faint that its edges are invisible and thus not
selectable. If you see the message “No pixels are more than 50% selected,” either decrease the feather radius or increase
the size of the selection. Or click OK to accept the mask at its current setting and create a selection in which you cannot
see the edges.

A

B

Selection without feathering and with feathering.
A. Selection with no feather, same selection filled with pattern B. Selection with feather, same selection filled with pattern

Remove fringe pixels from a selection
When you move or paste an anti-aliased selection, some of the pixels surrounding the selection border are included
with the selection. This can result in a fringe or halo around the edges of the pasted selection. These Matting
commands let you edit unwanted edge pixels:

• Defringe replaces the color of any fringe pixels with the color of pixels farther in from the edge of the selection
that don’t contain the background color.

• Remove Black Matte and Remove White Matte are useful when a selection is anti-aliased against a white or black
background and you want to paste it onto a different background. For example, anti-aliased black text on a white
background has gray pixels at the edges, which are visible against a colored background.
You can also remove fringe areas by using the Advanced Blending sliders in the Layer Styles dialog box to remove,
or make transparent, areas from the layer. In this case, you would make the black or white areas transparent. Altclick (Windows) or Option-click (Mac OS) the sliders to separate them; separating the sliders allows you to remove fringe
pixels and retain a smooth edge.
Decrease fringe on a selection
1 Choose Layer > Matting > Defringe.
2 Enter a value in the Width box to specify the area in which to search for replacement pixels. In most cases, a

distance of 1 or 2 pixels is enough.
3 Click OK.

PHOTOSHOP CS3 258
User Guide

Remove a matte from a selection
❖ Choose Layer > Matting > Remove Black Matte or Layer > Matting > Remove White Matte.

Moving and copying selected pixels
Move a selection
1 Select the Move tool

.

2 Move the pointer inside the selection border, and drag the selection to a new position. If you have selected
multiple areas, all move as you drag.

Original selection (left), and after the selection is moved with the Move tool (right)

Copy selections
You can use the Move tool to copy selections as you drag them within or between images, or you can copy and move
selections using the Copy, Copy Merged, Cut, and Paste commands. Dragging with the Move tool saves memory
because the clipboard is not used as it is with the Copy, Copy Merged, Cut, and Paste commands.
Copy Copies the selected area on the active layer.
Copy Merged Makes a merged copy of all the visible layers in the selected area.
Paste Pastes a cut or copied selection into another part of the image or into another image as a new layer. If you have

a selection, the Paste command places the copied selection over the current selection. Without an active selection,
Paste places the copied selection in the middle of the view area.
Paste Into Pastes a cut or copied selection inside another selection in the same image or a different image. The

source selection is pasted onto a new layer, and the destination selection border is converted into a layer mask.
When a selection or layer is pasted between images with different resolutions, the pasted data retains its pixel dimensions. This can make the pasted portion appear out of proportion to the new image. Use the Image Size command
to make the source and destination images the same resolution before copying and pasting, or use the Free
Transform command to resize the pasted content.
Depending on your color management settings and the color profile associated with the file (or imported data), you
may be prompted to specify how to handle color information in the file (or imported data).

See also
“About layer and vector masks” on page 318
“Set up color management” on page 132

PHOTOSHOP CS3 259
User Guide

Copy a selection
1 Select the area you want to copy.
2 Choose Edit > Copy, or Edit > Copy Merged.
Copy a selection while dragging
1 Select the Move tool
, or hold down Ctrl (Windows) or Command (Mac OS) to activate the Move tool.
2 Hold down Alt (Windows) or Option (Mac OS), and drag the selection you want to copy and move.

When copying between images, drag the selection from the active image window into the destination image window.
If nothing is selected, the entire active layer is copied. As you drag the selection over another image window, a border
highlights the window if you can drop the selection into it.

Dragging a selection into another image

Create multiple copies of a selection within an image
1 Select the Move tool
, or hold down Ctrl (Windows) or Command (Mac OS) to activate the Move tool.
2 Copy the selection:

• Hold down Alt (Windows) or Option (Mac OS), and drag the selection.
• To copy the selection and offset the duplicate by 1 pixel, hold down Alt or Option, and press an arrow key.
• To copy the selection and offset the duplicate by 10 pixels, press Alt+Shift (Windows) or Option+Shift (Mac OS),
and press an arrow key.
As long as you hold down Alt or Option, each press of an arrow key creates a copy of the selection and offsets it by
the specified distance from the last duplicate. In this case, the copy is made on the same layer.
Paste one selection into another
1 Cut or copy the part of the image you want to paste.
2 Select the part of the image into which you want to paste the selection. The source selection and the destination
selection can be in the same image or in two different Photoshop images.
3 Choose Edit > Paste Into. The contents of the source selection appear within the destination selection.

The Paste Into operation adds a layer and layer mask to the image. In the Layers palette, the new layer contains a layer
thumbnail for the pasted selection next to a layer mask thumbnail. The layer mask is based on the selection you
pasted into: the selection is unmasked (white), the rest of the layer is masked (black). The layer and layer mask are
unlinked—that is, you can move each one independently.

PHOTOSHOP CS3 260
User Guide

A

B

C

E
D

Using the Paste Into command
A. Window panes selected B. Copied image C. Paste Into command D. Layer thumbnails and layer mask in Layers palette E. Pasted image
repositioned

4 Select the Move tool
, or hold down the Ctrl (Windows) or Command (Mac OS) key to activate the Move tool.
Then drag the source contents until the part you want appears through the mask.
5 To specify how much of the underlying image shows through, click the layer mask thumbnail in the Layers palette,
select a painting tool, and edit the mask:

• To hide more of the image underlying the layer, paint the mask with black.
• To reveal more of the image underlying the layer, paint the mask with white.
• To partially reveal the image underlying the layer, paint the mask with gray.
6 If you are satisfied with your results, you can choose Layer > Merge Down to merge the new layer and layer mask
with the underlying layer and make the changes permanent.

Copy between applications
You can use the Cut, Copy, or Paste commands to copy selections from Photoshop and paste them into other applications, or to paste artwork from other applications into Photoshop. The cut or copied selection remains on the
clipboard until you cut or copy another selection. You can also copy artwork between Photoshop and Illustrator by
dragging and dropping.
In some cases, the contents of the clipboard are converted to a raster image. Photoshop prompts you when vector
artwork will be rasterized.
Note: The image is rasterized at the resolution of the file into which you paste it.

PHOTOSHOP CS3 261
User Guide

See also
“About Smart Objects” on page 309
“About file formats and compression” on page 459
“Remove fringe pixels from a selection” on page 257
Paste PostScript artwork from another application
1 In the supporting application, select your artwork, and choose Edit > Copy.
2 Select the image into which you’ll paste the selection.
3 Choose Edit > Paste.
4 In the Paste dialog box, select from the following Paste As options:
Smart Object Places the artwork in a new layer as a smart object.
Pixels Rasterizes the artwork as it is pasted. Rasterizing converts mathematically defined vector artwork to pixels.
Paths Pastes the copy as a path in the Paths palette. When copying type from Illustrator, you must first convert it to
outlines.
Shape Layer Creates a new shape layer that uses the path as a vector mask.

Note: When copying artwork from Adobe Illustrator, the default clipboard preferences in Illustrator may prevent the
Paste dialog box from appearing in Photoshop. Select AICB in the File Handling and Clipboard area of the Preferences
dialog box in Illustrator if you want the Paste options to appear when you paste the artwork into Photoshop.
5 If you chose Paste As Pixels in the previous step, you can choose Anti-aliased in the options bar to make a smooth
transition between the edges of the selection and the surrounding pixels.

Note: You can use the Matting commands if you have already merged data and are trying to reextract the rasterized
data.
Save clipboard contents when you quit Photoshop
1 Do one of the following:

• (Windows) Choose Edit > Preferences > General.
• (Mac OS) Choose Photoshop > Preferences > General.
2 Select Export Clipboard to save any Photoshop contents to the clipboard when you quit Photoshop.
Copy artwork by dragging and dropping
❖ Do one of the following:

• Drag one or more Illustrator vector objects into an open image in Photoshop. This creates a vector Smart Object
layer in the image. Choose Layer > Smart Objects > Edit Content to reopen the content in Illustrator for editing.

• To copy the vector object as a path in Photoshop, hold down Ctrl (Windows) or Command (Mac OS) as you drag
from Illustrator.

• To copy the contents of the currently selected layer in Photoshop to Illustrator, use the Move tool to drag the
content from the Photoshop window into an open Illustrator document.

PHOTOSHOP CS3 262
User Guide

Deleting and extracting objects
Remove (cut) an object from a photo
1 In the Layers palette, select the layer containing the object you want to remove.
2 Using a selection tool, select the object you want to remove.
3 If you need to refine the selection, click the Quick Mask Mode button
in the toolbox. Photoshop masks or
covers the non-selected areas of the image in a translucent color. Select a brush and appropriate brush size in the
options bar. Paint with black to add to the mask; paint with white to reveal more of the image.
4 To remove the selected object, choose Edit > Cut.

See also
“Extract an object from its background” on page 262

Delete selected pixels
❖ Choose Edit > Clear, or press Backspace (Windows) or Delete (Mac OS). To cut a selection to the clipboard,

choose Edit > Cut.
Deleting a selection on a background or on a layer with the Lock Transparency option selected in the Layers palette
replaces the original location with the background color. Deleting a selection on a layer without Lock Transparency
selected replaces the original area with the layer transparency.

Extract an object from its background
The Extract filter provides a sophisticated way to isolate a foreground object and erase its background on a layer.
Even objects with wispy, intricate, or undefinable edges may be clipped from their backgrounds with a minimum of
manual work. You use tools in the Extract dialog box to specify which part of the image to extract.
For simpler cases, try using the Background Eraser tool.
When you extract the object, Photoshop erases its background to transparency. Pixels on the edge of the object lose
the color components derived from the background, so they can blend with a new background without producing a
color halo.

Selected area highlighted and filled, and extracted object

PHOTOSHOP CS3 263
User Guide

You can add back opacity to the background and create other effects using the Edit > Fade command after an
extraction.
1 In the Layers palette, select the layer containing the object you want to extract. If you select a background layer, it
becomes a normal layer after the extraction. If the layer contains a selection, the extraction erases the background
only in the selected area.

To avoid losing the original image information, duplicate the layer or make a snapshot of the original image state.
2 Choose Filter > Extract, and then specify tool options:
Brush Size Enter a value, or drag the slider to specify the width of the Edge Highlighter tool
Brush Size option to specify the width of the Eraser, Cleanup, and Edge Touchup tools.

. You also use the

Highlight Choose a preset color option for the highlight that appears around objects when you use the Edge
Highlighter tool, or choose Other to pick a custom color for the highlight.
Fill Choose a preset color option, or choose Other to pick a custom color for the area covered by the Fill tool.
Smart Highlighting Select this option if you are highlighting a well-defined edge. The option helps you keep the
highlight on the edge, and applies a highlight that is just wide enough to cover the edge, regardless of the current
brush size.

Note: If you use Smart Highlighting to mark an object edge that’s near another edge, decrease the brush size if conflicting
edges pull the highlight off the object edge. If the object edge has a uniform color on one side and high-contrast edges on
the other side, keep the object edge within the brush area but center the brush on the uniform color.
Specify Extraction options:
Textured Image Select this option if the foreground or background of your image contains a lot of texture.
Smooth Enter a value or drag the slider to increase or decrease the smoothness of the outline. It’s usually best to

begin with zero or a small value to avoid unwanted blurring of details. If there are sharp artifacts in the extraction
result, you can increase the Smooth value to help remove them in the next extraction.
Channel Choose the alpha channel from the Channel menu to base the highlight on a selection saved in an alpha
channel. The alpha channel should be based on a selection from the edge boundary. If you modify a highlight based
on a channel, the channel name in the menu changes to Custom. Your image must have an alpha channel for the
Channel option to be available.
Force Foreground Select this option if the object is especially intricate or lacks a clear interior.

3 Select the Edge Highlighter tool
, and draw to define the edge of the object you want to extract. Drag so that
the highlight slightly overlaps both the foreground object and its background. Use a large brush to cover wispy,
intricate edges where the foreground blends into the background, as with hair or trees.

Use either the Zoom tool or the Hand tool to adjust the view as needed.
If you need to erase the highlight, select the Eraser tool
, and drag it over the highlight. To erase the entire
highlight, press Alt+Backspace (Windows) or Option+Delete (Mac OS).
If the object has a well-defined interior, make sure the highlight forms a complete enclosure. You do not need to
highlight areas where the object touches the image boundaries. If the object lacks a clear interior, highlight the entire
object.
Note: You can’t highlight the entire object if you’ve selected Textured Image or Force Foreground.

PHOTOSHOP CS3 264
User Guide

4 Define the foreground area by doing one of the following:

• If the object has a well-defined interior, select the Fill tool

. Click inside the object to fill its interior. Clicking

a filled area again with the Fill tool removes the fill.

• If you’ve selected Force Foreground, select the Eyedropper tool

, and click inside the object to sample the
foreground color, or click in the Color text box and use a color picker to select the foreground color. This technique
works best with objects that contain tones of a single color.

5 (Optional) Click Preview to preview the extracted object. Zoom in as needed.
Show Choose a menu option to switch between views of the original and the extracted image.
Display Choose a menu option to preview the extracted object against a colored matte background or a grayscale

background. To display a transparent background, choose None.
6 (Optional) Improve the extraction by doing one of the following:

• Choose new Highlight and Fill options and draw again with the Edge Highlighter tool. Define the foreground area
once more, and then preview the extracted object.

• Specify new Extraction settings (Smooth, Force Foreground, or Color) and then preview the extracted object.
When you are satisfied with the extraction, you can do the final touchups.
7 Touch up the extraction results by doing one of the following:

• To erase background traces in the extracted area, use the Cleanup tool

. The tool subtracts opacity and has a
cumulative effect. You can also use the Cleanup tool to fill gaps in the extracted object. Hold down Alt (Windows)
or Option (Mac OS) while dragging to add back opacity.

• To edit the edge of the extracted object, use the Edge Touchup tool

. The tool sharpens edges and has a
cumulative effect. If there is no clear edge, the Edge Touchup tool adds opacity to the object or subtracts opacity
from the background.
You can also clean up the image after an extraction by using the Background Eraser and History Brush tools in the
toolbox.

8 Click OK to apply the final extraction. On the layer, all pixels outside the extracted object are erased to transparency.

See also
“Change pixels to transparent with the Background Eraser tool” on page 329
“Blend and fade filter effects” on page 386

Channels
About channels
Channels are grayscale images that store different types of information:

• Color information channels are created automatically when you open a new image. The image’s color mode determines the number of color channels created. For example, an RGB image has a channel for each color (red, green,
and blue) plus a composite channel used for editing the image.

PHOTOSHOP CS3 265
User Guide

• Alpha channels store selections as grayscale images. You can add alpha channels to create and store masks, which
let you manipulate or protect parts of an image.

• Spot color channels specify additional plates for printing with spot color inks.
An image can have up to 56 channels. All new channels have the same dimensions and number of pixels as the
original image.
The file size required for a channel depends on the pixel information in the channel. Certain file formats, including
TIFF and Photoshop formats, compress channel information and can save space. The size of an uncompressed file,
including alpha channels and layers, appears as the rightmost value in the status bar at the bottom of the window
when you choose Document Sizes from the pop-up menu.
Note: As long as you save a file in a format supporting the image’s color mode, the color channels are preserved. Alpha
channels are preserved only when you save a file in Photoshop, PDF, PICT, Pixar, TIFF, PSB, or raw formats. DCS 2.0
format preserves only spot channels. Saving in other formats may cause channel information to be discarded.

See also
“About spot colors” on page 501
“About masks and alpha channels” on page 269

Channels palette overview
The Channels palette lists all channels in the image—composite channel first (for RGB, CMYK, and Lab images). A
thumbnail of the channel’s contents appears to the left of the channel name; the thumbnail is automatically updated
as you edit the channel.

A

B

C

Channel types
A. Color channels B. Spot channels C. Alpha channels

Display the Channels palette
❖ Choose Windows > Channels.

Resize or hide channel thumbnails
❖ Choose Palette Options from the Channels palette menu. Click a thumbnail size or click None to turn off the

display of thumbnails.

PHOTOSHOP CS3 266
User Guide

Viewing thumbnails is a convenient way of tracking channel contents; however, turning off the display of thumbnails
can improve performance

Show or hide a channel
You can use the Channels palette to view any combination of channels in the document window. For example, you
can view an alpha channel and the composite channel together to see how changes made in the alpha channel relate
to the entire image.
❖ Click in the eye column next to the channel to show or hide that channel. (Click the composite channel to view all

default color channels. The composite channel is displayed whenever all the color channels are visible.)
To show or hide multiple channels, drag through the eye column in the Channels palette.

Show color channels in color
Individual channels are displayed in grayscale. In RGB, CMYK, or Lab images, you can view the individual channels
in color. (In Lab images, only the a and b channels appear in color.) If more than one channel is active, the channels
always appear in color.
You can change the default to show the individual color channels in color. When a channel is visible in the image, an
eye icon
appears to its left in the palette.
1 Do one of the following:

• In Windows, choose Edit > Preferences > Interface.
• In Mac OS, choose Photoshop > Preferences > Interface.
2 Select Show Channels in Color, and click OK.

Select and edit channels
You can select one or more channels in the Channels palette. The names of all selected, or active, channels are
highlighted.

A

B

C
D

Selecting multiple channels
A. Not visible or editable B. Visible but not selected for editing C. Selected for viewing and editing D. Selected for editing but not viewing

• To select a channel, click the channel name. Shift-click to select (or deselect) multiple channels.

PHOTOSHOP CS3 267
User Guide

• To edit a channel, select it and then use a painting or editing tool to paint in the image. You can paint on only one
channel at a time. Paint with white to add the selected channel’s color at 100% intensity. Paint with a value of gray
to add the channel’s color at a lower intensity. Paint with black to fully remove the channel’s color.

Rearrange and rename alpha and spot channels
You can move alpha or spot channels above the default color channels only if the image is in Multichannel mode.

• To change the order of alpha or spot channels, drag the channel up or down in the Channels palette. When a line
appears in the position you want, release the mouse button.
Note: Spot colors are overprinted in the order of their appearance from top to bottom, in the Channels palette.

• To rename an alpha or spot channel, double-click the channel’s name in the Channels palette, and enter a new name.

See also
“Create a new spot channel” on page 502

Duplicate channels
You can copy a channel and use it in the current image or another image.
Duplicate a channel

If you are duplicating alpha channels between images, the channels must have identical pixel dimensions. You cannot
duplicate a channel to a Bitmap-mode image.
1 In the Channels palette, select the channel to duplicate.
2 Choose Duplicate Channel from the Channels palette menu.
3 Type a name for the duplicate channel.
4 For Document, do one of the following:

• Choose a destination. Only open images with pixel dimensions identical to the current image are available. To
duplicate the channel in the same file, select the channel’s current file.

• Choose New to copy the channel to a new image, creating a multichannel image containing a single channel. Type
a name for the new image.
5 To reverse the selected and masked areas in the duplicate channel, select Invert.
Duplicate a channel in an image
1 In the Channels palette, select the channel you want to duplicate.
2 Drag the channel onto the New Channel button

at the bottom of the palette.

Duplicate a channel in another image
1 In the Channels palette, select the channel you want to duplicate.
2 Make sure that the destination image is open.

Note: The destination image does not have to have the same pixel dimensions as the duplicated channel.

PHOTOSHOP CS3 268
User Guide

3 Do one of the following:

• Drag the channel from the Channels palette into the destination image window. The duplicated channel appears
at the bottom of the Channels palette.

• Choose Select > All, and then choose Edit > Copy. Select the channel in the destination image and choose Edit >
Paste. The pasted channel overwrites the existing channel.

Split channels into separate images
You can split channels of flattened images only. Splitting channels is useful when you want to retain individual
channel information in a file format that doesn’t preserve channels.
❖ To split channels into separate images, choose Split Channels from the Channels palette menu.

The original file is closed, and the individual channels appear in separate grayscale image windows. The title bars in
the new windows show the original filename plus the channel. You save and edit the new images separately.

Merge channels
Multiple grayscale images can be combined as the channels of a single image. The images you want to merge must
be in grayscale mode, be flattened (have no layers), have the same pixel dimensions, and be open. The number of
grayscale images you have open determines the color modes available when merging channels. For example, if you
have three images open, you can merge them into an RGB image; if you have four images open, they can become a
CMYK image.
If you are working with DCS files that have accidentally lost their links (and so cannot be opened, placed, or printed),
open the channel files, and merge them into a CMYK image. Then resave the file as a DCS EPS file.
1 Open the grayscale images containing the channels you want to merge, and make one of the images active.

You must have more than one image open for the Merge Channels option to be available.
2 Choose Merge Channels from the Channels palette menu.
3 For Mode, choose the color mode you want to create. The number of channels appropriate for the mode appears
in the Channels text box.
4 If necessary, enter a number in the Channels text box.

If you enter a number that is incompatible with the selected mode, Multichannel mode is automatically selected. This
creates a multichannel image with two or more channels.
5 Click OK.
6 For each channel, make sure the image you want is open. If you change your mind about the image type, click
Mode to return to the Merge Channels dialog box.
7 If you are merging channels into a multichannel image, click Next, and select the remaining channels.

Note: All channels of a multichannel image are alpha channels or spot channels.
8 When you have finished selecting channels, click OK.

The selected channels are merged into a new image of the specified type, and the original images are closed without
any changes. The new image appears in an untitled window.
Note: You cannot split and recombine (merge) an image with spot color channels. The spot color channel will be added
as an alpha channel.

PHOTOSHOP CS3 269
User Guide

Delete a channel
You may want to delete spot or alpha channels you no longer need before saving an image. Complex alpha channels
can substantially increase the disk space required for an image.
❖ In Photoshop, select the channel in the Channels palette and do one of the following:

• Alt-click (Windows) or Option-click (Mac OS) the Delete icon

.

• Drag the channel name in the palette to the Delete icon.
• Choose Delete Channel from the Channels palette menu.
• Click the Delete icon at the bottom of the palette, and then click Yes.
Note: When you delete a color channel from a file with layers, visible layers are flattened and hidden layers are
discarded. This is done because removing a color channel converts the image to Multichannel mode, which does not
support layers. An image isn’t flattened when you delete an alpha channel, a spot channel, or a quick mask.

Saving selections and using masks
About masks and alpha channels
When you select part of an image, the area that is not selected is “masked” or protected from editing. So, when you
create a mask, you isolate and protect areas of an image as you apply color changes, filters, or other effects to the rest
of the image. You can also use masks for complex image editing such as gradually applying color or filter effects to
an image.

A

B

C

Examples of masks
A. Opaque mask used to protect the background and edit the butterfly B. Opaque mask used to protect the butterfly and color the background
C. Semitransparent mask used to color the background and part of the butterfly

Masks are stored in alpha channels. Masks and channels are grayscale images, so you can edit them like any other
image with painting tools, editing tools and filters. Areas painted black on a mask are protected, and areas painted
white are editable.
Use Quick Mask mode to convert a selection to a temporary mask for easier editing. The Quick Mask appears as a
colored overlay with adjustable opacity. You can edit the Quick Mask using any painting tool or modify it with a filter.
Once you exit Quick Mask mode the mask is converted back to a selection on the image.
To save a selection more permanently, you can store it as an alpha channel. The alpha channel stores the selection as
an editable grayscale mask in the Channels palette. Once stored as an alpha channel, you can reload the selection at
any time or even load it into another image.

PHOTOSHOP CS3 270
User Guide

Selection saved as an alpha channel in Channels palette

Note: You can mask or hide parts of a layer using a layer mask.

See also
“About layer and vector masks” on page 318

Create a temporary quick mask
To use Quick Mask mode, start with a selection and then add to or subtract from it to make the mask. You can also
create the mask entirely in Quick Mask mode. Color differentiates the protected and unprotected areas. When you
leave Quick Mask mode, the unprotected areas become a selection.
Note: A temporary Quick Mask channel appears in the Channels palette while you work in Quick Mask mode. However,
you do all mask editing in the image window.
1 Using any selection tool, select the part of the image you want to change.
2 Click the Quick Mask mode button

in the toolbox.

A color overlay (similar to a rubylith) covers and protects the area outside the selection. Selected areas are left unprotected by this mask. By default, Quick Mask mode colors the protected area using a red, 50% opaque overlay.

A

B
C
D

Selecting in Standard mode and Quick Mask mode
A. Standard mode B. Quick Mask mode C. Selected pixels appear as white in channel thumbnail D. Rubylith overlay protects area outside
selection, and unselected pixels appear as black in channel thumbnail

PHOTOSHOP CS3 271
User Guide

3 To edit the mask, select a painting tool from the toolbox. The swatches in the toolbox automatically become black
and white.
4 Paint with white to select more of an image (the color overlay is removed from areas painted with white). To

deselect areas, paint over them with black (the color overlay covers areas painted with black). Painting with gray or
another color creates a semitransparent area, useful for feathering or anti-aliased effects. (Semitransparent areas may
not appear to be selected when you exit Quick Mask Mode, but they are.)

A

B

C

Painting in Quick Mask mode
A. Original selection and Quick Mask mode with green chosen as mask color B. Painting with white in Quick Mask mode adds to the selection
C. Painting with black in Quick Mask mode subtracts from the selection

5 Click the Standard Mode button
in the toolbox to turn off the quick mask and return to your original image.
A selection border now surrounds the unprotected area of the quick mask.

If a feathered mask is converted to a selection, the boundary line runs halfway between the black pixels and the white
pixels of the mask gradient. The selection boundary indicates the transition between pixels that are less than 50%
selected and those that are more than 50% selected.
6 Apply the desired changes to the image. Changes affect only the selected area.
7 Choose Select > Deselect to deselect the selection, or save the selection by choosing Select > Save Selection.

You can convert this temporary mask to a permanent alpha channel by switching to standard mode and choosing
Select > Save Selection.

Change Quick Mask options
1 Double-click the Quick Mask Mode button

in the toolbox.

PHOTOSHOP CS3 272
User Guide

2 Choose from the following display options:
Masked Areas Sets masked areas to black (opaque) and selected areas to white (transparent). Painting with black

increases the masked area; painting with white increases the selected area. When this option is selected, the Quick
Mask button in the toolbox becomes a white circle on a gray background
.
Selected Areas Sets masked areas to white (transparent) and selected areas to black (opaque). Painting with white
increases the masked area; painting with black increases the selected area. When this option is selected, the Quick
Mask button in the toolbox becomes a gray circle on a white background
.

To toggle between the Masked Areas and Selected Areas options for quick masks, Alt-click (Windows) or Option-click
(Mac OS) the Quick Mask Mode button.
3 To choose a new mask color, click the color box, and choose a new color.
4 To change the opacity, enter a value between 0% and 100%.

Both the color and opacity settings affect only the appearance of the mask and have no effect on how underlying
areas are protected. Changing these settings may make the mask more easily visible against the colors in the image.

See also
“Choose a color with the Adobe Color Picker” on page 120

Create and edit alpha channel masks
You can create a new alpha channel and then use painting tools, editing tools, and filters to create a mask from the
alpha channel. You can also save an existing selection in a Photoshop image as an alpha channel that appears in the
Channels palette. See “Save and load selections” on page 273.

See also
“About channels” on page 264
Create an alpha channel mask using current options
1 Click the New Channel button
at the bottom of the Channels palette.
2 Paint on the new channel to mask out image areas.

Select areas of the image before you create the channel for the mask. Then paint on the channel to refine the mask.

Create an alpha channel mask and set options
1 Alt-click (Windows) or Option-click (Mac OS) the New Channel button at the bottom of the Channels palette, or

choose New Channel from the Channels palette menu.
2 Specify options in the New Channel dialog box.
3 Paint on the new channel to mask out image areas.
Channel options

To change options for an existing channel, double-click the channel thumbnail in the Channels palette or select
Channel options from the Channels palette menu.

PHOTOSHOP CS3 273
User Guide

Options available in the New Channel and Channel Options dialog boxes:
Masked areas Sets masked areas to black (opaque) and selected areas to white (transparent). Painting with black
increases the masked area; painting with white increases the selected area. When this option is selected, the Quick
Mask button in the toolbox becomes a white circle on a gray background
.
Selected Areas Sets masked areas to white (transparent) and selected areas to black (opaque). Painting with white
increases the masked area; painting with black increases the selected area. When this option is selected, the Quick
Mask button in the toolbox becomes a gray circle on a white background
Spot Color Converts an alpha channel to a spot color channel. Only available for existing channels.
Color Sets the color and opacity of the mask. Click the color field to change the color. The color and opacity settings

affect only the appearance of the mask and have no effect on how underlying areas are protected. Changing these
settings may make the mask more easily visible against the colors in the image.
Paint on a channel to mask image areas

When the new channel appears at the bottom of the Channels palette, it is the only channel visible in the image
window. Click the eye icon for the composite color channel (RGB, CMYK) to display the image with a color overlay
showing the mask.
❖ Select the brush or an editing tool and do one of the following to add or subtract from the mask created from the

alpha channel:

• To remove areas in the new channel, paint with white.
• To add areas in the new channel, paint with black.
• To add or remove areas using opacities less than 100%, set the opacity in the options bar of the painting or editing
tool and then paint with white or black. You can also paint with a color to achieve lower opacities.

Save and load selections
You can save any selection as a mask in a new or existing alpha channel and later reload the selection from the mask.
You can use a selection as a layer mask by loading the selection to make it active, then adding a new layer mask.

See also
“Add layer masks” on page 319
Save a selection to a new channel
1 Select the area or areas of the image you want to isolate.
2 Click the Save Selection button
at the bottom of the Channels palette. A new channel appears, named
according to the sequence in which it was created.
Save a selection to a new or existing channel
1 Use a selection tool to select the area or areas of the image you want to isolate.
2 Choose Select > Save Selection.
3 Specify the following in the Save Selection dialog box, and click OK:
Document Chooses a destination image for the selection. By default, the selection is placed in a channel in your

active image. You can choose to save the selection to a channel in another open image with the same pixel dimensions
or to a new image.

PHOTOSHOP CS3 274
User Guide

Channel Chooses a destination channel for the selection. By default, the selection is saved in a new channel. You can
choose to save the selection to any existing channel in the selected image or to a layer mask if the image contains
layers.

4 If you’re saving the selection as a new channel, type a name for the channel in the Name text box.
5 If you’re saving the selection to an existing channel, select how to combine the selections:
Replace Channel Replaces the current selection in the channel.
Add to Channel Adds the selection to the current channel contents.
Subtract From Channel Deletes the selection from the channel contents.
Intersect With Channel Keeps the areas of the new selection that intersect with the channel contents.

You can select the channel from the Channels palette to see the saved selection displayed in grayscale.
Load a saved selection from the Channels palette

You can reuse a previously saved selection by loading it into an image. You can also load the selection into an image
after you finish modifying an alpha channel.
❖ Do one of the following in the Channels palette:

• Select the alpha channel, click the Load Selection button

at the bottom of the palette, and then click the

composite color channel near the top of the palette.

• Drag the channel containing the selection you want to load onto the Load Selection button.
• Ctrl-click (Windows) or Command-click (Mac OS) the channel containing the selection you want to load.
• To add the mask to an existing selection, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and click the
channel.

• To subtract the mask from an existing selection, press Ctrl+Alt (Windows) or Command+Option (Mac OS), and
click the channel.

• To load the intersection of the saved selection and an existing selection, press Ctrl+Alt+Shift (Windows) or
Command+Option+Shift (Mac OS), and select the channel.
You can drag a selection from one open Photoshop image into another.

Load a saved selection

Note: If you are loading a saved selection from another image, make sure to open it. Also, make sure your destination
image is active.
1 Choose Select > Load Selection.
2 Specify the Source options in the Load Selection dialog box:
Document Chooses the source to load.
Channel Chooses the channel containing the selection you want to load.
Invert Selects the non-selected areas.

3 Select an Operation option to specify how to combine the selections if the image already has a selection:
New Selection Adds the loaded selection.
Add To Selection Adds the loaded selection to any existing selections in the image.

PHOTOSHOP CS3 275
User Guide

Subtract From Selection Subtracts the loaded selection from existing selections in the image.
Intersect With Selection Saves a selection from an area intersected by the loaded selection and existing selections in

the image.
You can drag a selection from one open Photoshop image into another.

Channel calculations
Blending layers and channels
You can use the blending effects associated with layers to combine channels within and between images into new
images. You can use either the Apply Image command (on single and composite channels) or the Calculations
command (on single channels). These commands offer two additional blending modes not available in the Layers
palette—Add and Subtract. Although it’s possible to create new combinations of channels by copying channels to
layers in the Layers palette, you may find it quicker to use the calculation commands to blend channel information.
The calculation commands perform mathematical operations on the corresponding pixels of two channels (the
pixels with identical locations in the image) and then combine the results in a single channel. Two concepts are
fundamental to understanding how the calculation commands work.

• Each pixel in a channel has a brightness value. The Calculations and Apply Image commands manipulate these
values to produce the resulting composite pixels.

• These commands overlay the pixels in two or more channels. Thus, the images used for calculations must have the
same pixel dimensions.

Blend channels with the Apply Image command
The Apply Image command lets you blend one image’s layer and channel (the source) with a layer and channel of the
active image (the destination).
1 Open the source and destination images, and select the desired layer and channel in the destination image. The

pixel dimensions of the images must match for image names to appear in the Apply Image dialog box.
Note: If the color modes of the two images differ (for example, one image is RGB and the other is CMYK), you can apply
a single channel (but not the source’s composite) to the destination layer’s composite channel.
2 Choose Image > Apply Image.
3 Choose the source image, layer, and channel you want to combine with the destination. To use all layers in the
source image, select Merged For Layer.
4 To preview the results in the image window, select Preview.
5 To use the negative of the channel contents in the calculation, select Invert.
6 For Blending, choose a blending option.

For information on the Add and Subtract options, see “Add and Subtract blending modes” on page 276. For information on other blending options, see “List of blending modes” on page 344.
7 Enter an Opacity value to specify the effect’s strength.
8 To apply the results only to opaque areas in the result layer, select Preserve Transparency.

PHOTOSHOP CS3 276
User Guide

9 If you want to apply the blending through a mask, select Mask. Then choose the image and layer containing the
mask. For Channel, you can choose any color or alpha channel to use as the mask. You can also use a mask based on
the active selection or the boundaries of the chosen layer (Transparency). Select Invert to reverse the masked and
unmasked areas of the channel.

Blend channels with the Calculations command
The Calculations command lets you blend two individual channels from one or more source images. You can then
apply the results to a new image or to a new channel or selection in the active image. You cannot apply the Calculations command to composite channels.
1 Open the source image or images.

Note: If you are using more than one source image, the images must have the same pixel dimensions.
2 Choose Image > Calculations.
3 To preview the results in the image window, select Preview.
4 Choose the first source image, layer, and channel. To use all the layers in the source image, choose Merged For
Layer.
5 To use the negative of the channel contents in the calculation, select Invert. For Channel, choose Gray if you want
to duplicate the effect of converting the image to grayscale.
6 Choose the second source image, layer, and channel, and specify options.
7 For Blending, choose a blending mode.

For information on the Add and Subtract options, see “Add and Subtract blending modes” on page 276. For information on other blending options, see “List of blending modes” on page 344.
8 Enter an Opacity value to specify the effect’s strength.
9 If you want to apply the blending through a mask, select Mask. Then choose the image and layer containing the

mask. For Channel, you can choose any color or alpha channel to use as the mask. You can also use a mask based on
the active selection or the boundaries of the chosen layer (Transparency). Select Invert to reverse the masked and
unmasked areas of the channel.
10 For Result, specify whether to place the blending results in a new document or in a new channel or selection in

the active image.

Add and Subtract blending modes
The Add and Subtract blending modes are available only for the Apply Image and Calculations commands.
Add

Adds the pixel values in two channels. This is a good way to combine non-overlapping images in two channels.
Because higher pixel values represent lighter colors, adding channels with overlapping pixels lightens the image.
Black areas in both channels remain black (0 + 0 = 0). White in either channel results in white (255 + any value = 255
or greater).
Add mode divides the sum of the pixel values by the Scale amount, and then adds the Offset value to the sum. For
example, to find the average of the pixels in two channels, add them, divide by 2, and enter no Offset value.
The Scale factor may be any number between 1.000 and 2.000. Entering a higher Scale value darkens the image.

PHOTOSHOP CS3 277
User Guide

The Offset value lets you lighten or darken the pixels in the destination channel by any brightness value between
+255 and –255. Negative values darken the image; positive values lighten the image.
Subtract

Subtracts the pixel values in the source channel from the corresponding pixels in the target channel. As with Add
mode, the result is then divided by the Scale factor and added to the Offset value.
The Scale factor may be any number between 1.000 and 2.000. The Offset value lets you lighten or darken the pixels
in the destination channel by any brightness value between +255 and –255.

278

Chapter 10: Layers
Layers are the building blocks of many image creation workflows. You may not need to work with layers if you are
doing simple image adjustments, but layers help you work efficiently and are essential to most nondestructive image
editing.

Layer Basics
About layers
Photoshop layers are like sheets of stacked acetate. You can see through transparent areas of a layer to the layers
below. You move a layer to position the content on the layer, like sliding a sheet of acetate in a stack. You can also
change the opacity of a layer to make content partially transparent.

Transparent areas on a layer let you see layers below.

You use layers to perform tasks such as compositing multiple images, adding text to an image, or adding vector
graphic shapes. You can apply a layer style to add a special effect such as a drop shadow or a glow.
Work nondestructively

Sometimes layers don’t contain any apparent content. For example, an adjustment layer holds color or tonal adjustments that affect the layers below it. Rather than edit image pixels directly, you can edit an adjustment layer and leave
the underlying pixels unchanged.
A special type of layer, called a Smart Object, contains one or more layers of content. You can transform (scale, skew,
or reshape) a Smart Object without directly editing image pixels. Or, you can edit the Smart Object as a separate
image even after placing it in a Photoshop image. Smart Objects can also contain smart filter effects, which allow you
to apply filters nondestructively to images so that you can later tweak or remove the filter effect. See “Nondestructive
editing” on page 308.
Organize layers

A new image has a single layer. The number of additional layers, layer effects, and layer sets you can add to an image
is limited only by your computer’s memory.

PHOTOSHOP CS3 279
User Guide

You work with layers in the Layers palette. Layer groups help you organize and manage layers. You can use groups to
arrange your layers in a logical order and to reduce clutter in the Layers palette. You can nest groups within other
groups. You can also use groups to apply attributes and masks to multiple layers simultaneously.
Video layers

You can use video layers to add video to an image. After importing a video clip into an image as a video layer or a
smart object, you can mask the layer, transform it, apply layer effects, paint on individual frames, or rasterize an
individual frame and convert it to a standard layer. Use the Timeline palette to play the video within the image or to
access individual frames. See “Supported video and image sequence formats (Photoshop Extended)” on page 545.
For a video on using layers, see www.adobe.com/go/vid0001.

Layers palette overview
The Layers palette lists all layers, layer groups, and layer effects in an image. You can use the Layers palette to show
and hide layers, create new layers, and work with groups of layers. You can access additional commands and options
in the Layers palette menu.
A

B
C
D

E
F

Photoshop Layers palette
A. Layers palette menu B. Layer Group C. Layer D. Expand/Collapse Layer effects E. Layer effect F. Layer thumbnail

Display the Layers palette
❖ Choose Window > Layers.

Choose a command from the Layers palette menu
❖ Click the triangle in the upper right corner of the palette.

Change the size of layer thumbnails
❖ Choose Palette Options from the Layers palette menu, and select a thumbnail size.

Change thumbnail contents
❖ Choose Palette Options from the Layers palette menu, and select Entire Document to display the contents of the

entire document. Select Layer Bounds to restrict the thumbnail to the object’s pixels on the layer.
Turn off thumbnails to improve performance and save monitor space.

Expand and collapse groups
❖ Click the triangle to the left of a group folder. See “View layers and groups within a group” on page 282.

PHOTOSHOP CS3 280
User Guide

Convert background and layers
When you create a new image with a white background or a colored background, the bottommost image in the
Layers palette is called Background. An image can have only one background layer. You cannot change the stacking
order of a background layer, its blending mode, or its opacity. However, you can convert a background into a regular
layer, and then change any of these attributes.
When you create a new image with transparent content, the image does not have a background layer. The
bottommost layer is not constrained like the background layer; you can move it anywhere in the Layers palette and
change its opacity and blending mode.
Convert a background into a layer
1 Double-click Background in the Layers palette, or choose Layer > New > Layer From Background.
2 Set layer options. (See “Create layers and groups” on page 280.)
3 Click OK.
Convert a layer into a background
1 Select a layer in the Layers palette.
2 Choose Layer > New > Background From Layer.

Any transparent pixels in the layer are converted to the background color, and the layer drops to the bottom of the
layer stack.
Note: You cannot create a background by giving a regular layer the name, Background—you must use the Background
From Layer command.

Create layers and groups
A new layer appears either above the selected layer or within the selected group in the Layers palette.
Create a new layer or group
1 Do one of the following:

• To create a new layer or group using default options, click the New Layer button

or New Group button

in

the Layers palette.

• Choose Layer > New > Layer or choose Layer > New > Group.
• Choose New Layer or New Group from the Layers palette menu.
• Alt-click (Windows) or Option-click (Mac OS) the New Layer button or New Group button in the Layers palette
to display the New Layer dialog box and set layer options.

• Ctrl-click (Windows) or Command-click (Mac OS) the New Layer button or New Group button in the Layers
palette to add a layer below the currently selected layer.
2 Set layer options, and click OK:
Name Specifies a name for the layer or group.
Use Previous Layer to Create Clipping Mask This option is not available for groups. (See “Mask layers with clipping

masks” on page 323.)
Color Assigns a color to the layer or group in the Layers palette.
Mode Specifies a blending mode for the layer or group. (See “About blending modes” on page 343.)

PHOTOSHOP CS3 281
User Guide

Opacity Specifies an opacity level for the layer or group.
Fill With Mode-Neutral Color Fills the layer with a preset, neutral color.

Create a new layer with effects from another layer
1 Select the existing layer in the Layers palette.
2 Drag the layer to the New Layer button at the bottom of the Layers palette. The newly created layer contains all
the effects of the existing one.
Convert a selection into a new layer
1 Make a selection.
2 Do one of the following:

• Choose Layer > New > Layer Via Copy to copy the selection into a new layer.
• Choose Layer > New > Layer Via Cut to cut the selection and paste it into a new layer.
Note: You must rasterize Smart Objects or shape layers to enable these commands.

Duplicate layers
You can duplicate layers within an image or into another or a new image.
Duplicate a layer or group within an image
1 Select a layer or group in the Layers palette.
2 Do one of the following:

• Drag the layer or group to the New Layer button

.

• Choose Duplicate Layer or Duplicate Group from the Layers menu or the Layers palette menu. Enter a name for
the layer or group, and click OK.
Duplicate a layer or group between images
1 Open the source and destination images.
2 From the Layers palette of the source image, select one or more layers or a layer group.
3 Do one of the following:

• Drag the layer or group from the Layers palette to the destination image.
• Select the Move tool

, and drag from the source image to the destination image. The duplicate layer or group
appears above the active layer in the Layers palette of the destination image. Shift-drag to move the image content
to the same location it occupied in the source image (if the source and destination images have the same pixel
dimensions) or to the center of the document window (if the source and destination images have different pixel
dimensions).

• Choose Duplicate Layer or Duplicate Group from the Layers menu or the Layers palette menu. Choose the destination document from the Document pop-up menu, and click OK.

• Choose Select > All to select all the pixels on the layer, and choose Edit > Copy. Then choose Edit > Paste in the
destination image.
Create a new document from a layer or group
1 Select a layer or group from the Layers palette.

PHOTOSHOP CS3 282
User Guide

2 Choose Duplicate Layer or Duplicate Group from the Layers menu or the Layers palette menu.
3 Choose New from the Document pop-up menu, and click OK.

Show or hide a layer, group, or style
❖ Do one of the following in the Layers palette:

• Click the eye icon next to a layer, group, or layer effect to hide its content in the document window. Click in the
column again to redisplay the content. To view the eye icon for styles and effects, click the Reveal Effects In Palette
icon
.

• Choose Show Layers or Hide Layers from the Layers menu.
• Alt-click (Windows) or Option-click (Mac OS) an eye icon to display only the contents of that layer or group.
Photoshop remembers the visibility states of all layers before hiding them. If you don’t change the visibility of any
other layer, Alt-clicking (Windows) or Option-clicking (Mac OS) the same eye icon restores the original visibility
settings.

• Drag through the eye column to change the visibility of multiple items in the Layers palette.
Note: Only visible layers are printed.

View layers and groups within a group
❖ Do one of the following to open the group:

• Click the triangle to the left of the folder icon.
• Right-click (Windows) or Control-click (Mac OS) the triangle to the left of the folder icon and choose Open This
Group.

• Alt-click (Windows) or Option-click (Mac OS) the triangle to open or close a group and the groups nested within it.

Sample from all visible layers
The default behavior of the Magic Wand, Smudge, Blur, Sharpen, Paint Bucket, Clone Stamp, and Healing Brush
tools is to sample color only from pixels on the active layer. This means you can smudge or sample in a single layer.
❖ To smudge or sample pixels from all visible layers with these tools, select Use All Layers from the options bar.

Change transparency preferences
1 In Windows, choose Edit > Preferences > Transparency & Gamut; in Mac OS, choose Photoshop > Preferences >
Transparency & Gamut.
2 Choose a size and color for the transparency checkerboard, or choose None for Grid Size to hide the transparency
checkerboard.
3 Click OK.

PHOTOSHOP CS3 283
User Guide

Selecting, grouping, and linking layers
Select layers
You can select one or more layers to work on them. For some activities, such as painting or making color and tone
adjustments, you can work on only one layer at a time. A single selected layer is called the active layer. The name of
the active layer appears in the title bar of the document window.
For other activities, such as moving, aligning, transforming, or applying styles from the Styles palette, you can select
and work on multiple layers at a time. You can select layers in the Layers palette or with the Move tool.
You can also link layers. Unlike multiple layers selected at the same time, linked layers stay linked when you change
the selection in the Layers palette. See “Link and unlink layers” on page 284.
If you don’t see the desired results when using a tool or applying a command, you may not have the correct layer
selected. Check the Layers palette to make sure that you’re working on the correct layer.
Select layers in the Layers palette
❖ Do one of the following:

• Click a layer in the Layers palette.
• To select multiple contiguous layers, click the first layer and then Shift-click the last layer.
• To select multiple noncontiguous layers, Ctrl-click (Windows) or Command-click (Mac OS) them in the Layers
palette.
Note: When selecting, Ctrl-click the area outside the layer thumbnail. Ctrl-clicking the layer thumbnail selects the layer
transparency.

• To select all layers, choose Select > All Layers.
• To select all layers of a similar type (for example all type layers), select one of the layers and choose Select > Select
Similar Layers.

• To deselect a layer, Ctrl-click the layer.
• To have no layer selected, click in the Layers palette below the background or bottom layer, or choose Select >
Deselect Layers.
Select layers in the document window
1 Select the Move tool
.
2 Do one of the following:

• In the options bar, select Auto Select, then choose Layer from the drop-down menu, and click in the document on
the layer you want to select. The top layer containing pixels under the cursor is selected.

• In the options bar, select Auto Select, then choose Group from the drop-down menu, and click in the document
on the content you want to select. The top group containing pixels under the cursor is selected. If you click an
ungrouped layer, it becomes selected.

• Right-click (Windows) or Control-click (Mac OS) in the image, and choose a layer from the context menu. The
context menu lists all the layers that contain pixels under the current pointer location.
Select a layer in a group
1 Click the group in the Layers palette.

PHOTOSHOP CS3 284
User Guide

2 Click the triangle to the left of the folder icon.
3 Click the individual layer in the group.

Group and ungroup layers
1 Select multiple layers in the Layers palette.
2 Do one of the following:

• Choose Layer > Group Layers.
• Alt-drag (Windows) or Option-drag (Mac OS) layers to the folder icon at the bottom of the Layers palette to group
the layers.
3 To Ungroup the layers, select the group and choose Layer > Ungroup Layers.

Add layers to a group
❖ Do one of the following:

• Select the group in the Layers palette and click the New Layer button

.

• Drag a layer to the group folder.
• Drag a group folder into another group folder. The group and all of its layers move.
• Drag an existing group to the New Group button

.

Link and unlink layers
You can link two or more layers or groups. Unlike multiple layers selected at the same time, linked layers retain their
relationship until you unlink them. You can move or apply transformations to linked layers.
1 Select the layers or groups in the Layers palette.
2 Click the link icon

at the bottom of the Layers palette.

3 To unlink layers do one of the following:

• Select a linked layer, and click the link icon.
• To temporarily disable the linked layer, Shift-click the Link icon for the linked layer. A red X appears. Shift-click
the link icon to enable the link again.

• Select the linked layers and click the Link icon. To select all linked layers, select one of the layers and then choose
Layer > Select Linked Layers.

Moving, stacking, and locking layers
Change the stack order of layers and groups
❖ Do one of the following:

• Drag the layer or group up or down in the Layers palette. Release the mouse button when the highlighted line
appears where you want to place the layer or group.

• To move a layer into a group, drag a layer to the group folder
bottom of the group.

. If the group is closed, the layer is placed at the

PHOTOSHOP CS3 285
User Guide

Note: If a group is expanded so that you can see all the layers within it, adding a layer beneath the expanded group
automatically adds the layer to that group. To avoid this, collapse the group before adding the new layer.

• Select a layer or group, choose Layer > Arrange, and choose a command from the submenu. If the selected item is
in a group, the command applies to the stacking order within the group. If the selected item is not in a group, the
command applies to the stacking order within the Layers palette.

• To reverse the order of selected layers, choose Layer > Arrange > Reverse. These options appear dimmed if you do
not have at least two layers selected.
Note: By definition, the background layer is always at the bottom of the stacking order. Therefore, the Send To Back
command places the selected item directly above the background layer.

Show layer edges and handles
Showing the boundary or edges of the content in a layer can help you move and align the content. You can also
display the transform handles for selected layers and groups so that you can resize or rotate them.

Layer content with edges showing (left) and with transform mode selected (right)

Display the edges of content in a selected layer
❖ Choose View > Show > Layer Edges.

Display transform handles in a selected layer
1 Select the Move tool.
2 From the options bar, select Show Transform Controls.

You can resize and rotate layer content using the transform handles. See “Transform freely” on page 216.

Move the content of layers
1 From the Layers palette, select the layers containing the objects you want to move.
2 Select the Move tool.

You can select the layers that you want to move directly in the document window. In the Move tool’s options bar,
select Auto Select, the choose Layer from the drop-down menu. Shift-click to select multiple layers. Select Auto Select,
then choose Group, to select the entire group when you select one layer in the group.
3 Do one of the following:

• In the document window, drag any object onto one of the selected layers. (All objects on the layer will move
together.)

• Press an arrow key on the keyboard to nudge the objects by 1 pixel.

PHOTOSHOP CS3 286
User Guide

• Hold down Shift and press an arrow key on the keyboard to nudge the objects by 10 pixels.

Align objects on different layers
You can align the content of layers and groups using the Move tool. (See “Move the content of layers” on page 285.)
1 Do one of the following:

• To align multiple layers, select the layers with the Move tool or in the Layers palette, or select a group.
• To align the content of one or more layers to a selection border, make a selection in the image, and then select the
layers in the Layers palette. Use this method to align to any specified point in the image.
2 Choose Layer > Align or Layer > Align Layers To Selection, and choose a command from the submenu. These
same commands are available as Alignment buttons in the Move tool options bar.
Top Edges
Aligns the top pixel on the selected layers to the topmost pixel on all selected layers, or to the top edge
of the selection border.

Aligns the vertical center pixel on each selected layers to the vertical center pixel of all the
selected layers, or to the vertical center of the selection border.

Vertical Centers

Aligns the bottom pixel on the selected layers to the bottommost pixel on selected layers, or to the
bottom edge of the selection border.
Bottom Edges

Left Edges
Aligns the left pixel on the selected layers to the left pixel on the leftmost layer, or to the left edge of
the selection border.

Aligns the horizontal center pixel on the selected layers to the horizontal center pixel of all
the selected layers, or to the horizontal center of the selection border.

Horizontal Centers

Right Edges
Aligns the right pixel on the linked layers to the rightmost pixel on all selected layers, or to the right
edge of the selection border.

See also
“Automatically align image layers” on page 287

Distribute layers and groups evenly
1 Select three or more layers.
2 Choose Layer > Distribute and choose a command. Alternatively, select the Move tool and click a distribution
button in the options bar.
Top Edges

Spaces the layers evenly, starting from the top pixel of each layer.
Spaces the layers evenly, starting from the vertical center pixel of each layer.

Vertical Centers

Spaces the layers evenly, starting from the bottom pixel of each layer.

Bottom Edges
Left Edges

Spaces the layers evenly, starting from the left pixel of each layer.

Horizontal Centers
Right Edges

Spaces the layers evenly, starting from the horizontal center of each layer.

Spaces the layers evenly, starting from the right pixel on each layer.

PHOTOSHOP CS3 287
User Guide

Automatically align image layers
The Auto-Align Layers command can automatically align layers based on similar content in different layers, such as
corners and edges. You assign one layer as a reference layer, or let Photoshop automatically choose the reference layer.
Other layers are aligned to the reference layer so that matching content overlays itself.
Using the Auto-Align Layers command, you can combine images in several ways:

• Replace or delete parts of images that have the same background. After aligning the images, use masking or
blending effects to combine parts of each image into one image.

• Stitch images together that share overlapping content.
• For video frames shot against a static background, you can convert frames into layers, then add or delete content
across multiple frames.
1 Copy or place the images you want to align into the same document.

Each image will be in a separate layer. See “Duplicate layers” on page 281.
You can load multiple images into layers using a script. Choose File > Scripts > Load Files into Stack.
2 (Optional) In the Layers palette, create a reference layer by locking it. See “Lock layers” on page 289. If you do not
set a reference layer, Photoshop will analyze all the layers and select the one at the center of the final composition as
the reference.
3 Select the remaining layers you want to align.

To select multiple adjacent layers from the palette, Shift-click; To select noncontiguous layers, Ctrl-Click (Windows)
or Option-click (Mac OS).
Note: Do not select adjustment layers, vector layers, or Smart Objects which do not contain information needed for
alignment.
4 Choose Edit > Auto-Align Layers, and choose an alignment option. For stitching together multiple images that
share overlapping areas—for example, to create a panorama—use the Auto, Perspective, or Cylindrical options. To
align scanned images with offset content, use the Reposition Only option.
Auto Photoshop analyzes the source images and applies either a Perspective or Cylindrical layout, depending on
which produces a better composite.
Perspective Creates a consistent composition by designating one of the source images (by default, the middle image)

as the reference image. The other images are then transformed (repositioned, stretched, or skewed, as necessary) so
that overlapping content across layers is matched.
Cylindrical Reduces the “bow-tie” distortion that can occur with the Perspective layout by displaying individual
images as on an unfolded cylinder. Overlapping content across layers is still matched. The reference image is placed
at the center. Best suited for creating wide panoramas.
Reposition Only Aligns the layers and matches overlapping content, but does not transform (stretch or skew) any of
the source layers.

After auto-aligning, you can use Edit > Free Transform to fine tune the alignment or make tonal adjustments to even
out exposure differences between layers, then combine the layers into one composite image.
For a video on aligning layers by content, see www.adobe.com/go/vid0014.

PHOTOSHOP CS3 288
User Guide

See also
“Combine multiple images into a group portrait” on page 324
“Image Stacks (Photoshop Extended)” on page 594

Auto blend layers
When stitching or combining images to create a composite image, exposure differences between the source images
may create seams or inconsistencies in the combined image. Use the Auto-Blend Layers command to create the
appearance of smooth transitions in the final images.
Note: Auto-Blend Layers is only available for RGB or grayscale images.
1 Copy or place the images you want to combine into the same document.

Each image will be in a separate layer. See “Duplicate layers” on page 281.
2 Align the layers so that common areas overlap.

You can do this manually or using the Auto-Align Layers command. See “Automatically align image layers” on
page 287.
3 With the layers still selected, choose Edit > Auto-Blend Layers.

Auto-Blend Layers applies layer masks as needed to each layer to mask out over- or underexposed areas or content
differences and create a seamless composite.

See also
“Combine multiple images into a group portrait” on page 324
“Create panoramic images” on page 239

Rotate a layer
1 From the Layers palette, select the layer you want to rotate.
2 If anything is currently selected in the image, choose Select > Deselect.
3 Choose Edit > Transform > Rotate. A box defining the boundaries of the layer (called a bounding box) appears.
4 Move the pointer outside of the bounding box (the pointer becomes a curved, two-sided arrow), and then drag.
Press Shift to constrain the rotation to 15˚ increments.
5 When you’re satisfied with the results, press Enter (Windows) or Return (Mac OS), or click the check mark in the
options bar. To cancel the rotation, press Esc, or click the Cancel Transform icon on the options bar.

See also
“Rotate or flip an entire image” on page 193
“Scale, rotate, skew, distort, apply perspective, or warp” on page 214

PHOTOSHOP CS3 289
User Guide

Lock layers
You can lock layers fully or partially to protect their contents. For instance, you may want to lock a layer fully when
you finish with it. You may want to lock a layer partially if it has the correct transparency and styles, but you are still
deciding on positioning. When a layer is locked, a lock icon appears to the right of the layer name. The lock icon is
solid when the layer is fully locked and hollow when the layer is partially locked.
Lock all properties of a layer or group
1 Select a layer or group.
2 Click the Lock All

option in the Layers palette.

Note: Layers in a locked group display a dimmed lock icon

.

Partially lock a layer
1 Select a layer.
2 Click one or more lock options in the Layers palette.

Confines editing to the opaque portions of the layer. This option is equivalent to the Preserve
Transparency option in earlier versions of Photoshop.

Lock Transparency

Lock Image
Lock Position

Prevents modification of the layer’s pixels using the painting tools.
Prevents the layer’s pixels from being moved.

Note: For type and shape layers, Lock Transparency and Lock Image are selected by default and cannot be deselected.
Apply lock options to selected layers or a group
1 Select multiple layers or a group.
2 Choose Lock Layers or Lock All Layers In Group from the Layers menu or the Layers palette menu.
3 Select lock options, and click OK.

Managing layers
Rename a layer or group
As you add layers to an image, it’s helpful to give them names that reflect their content. Descriptive names make
layers easy to identify in the palette.
❖ Do one of the following:

• Double-click the layer name or group name in the Layers palette, and enter a new name.
• Press Alt (Windows) or Option (Mac OS), and double-click the layer (not its name or thumbnail) in the Layers
palette. Enter a new name in the Name text box, and click OK.

• Select a layer or group, and choose Layer Properties or Group Properties from the Layers menu or the Layers
palette menu. Enter a new name in the Name text box, and click OK.

PHOTOSHOP CS3 290
User Guide

Assign a color to a layer or group
Color coding layers and groups helps you locate related layers in the Layers palette.
1 Do one of the following:

• Select a layer or group, and choose Layer Properties or Group Properties from the Layers menu or the Layers
palette menu.

• Press Alt (Windows) or Option (Mac OS), and double-click the layer (not its name or thumbnail) in the Layers
palette.
2 Choose a color from the Color pop-up menu, and click OK.

Rasterize layers
You cannot use the painting tools or filters on layers that contain vector data (such as type layers, shape layers, vector
masks, or Smart Objects) and generated data (such as fill layers). However, you can rasterize these layers to convert
their contents into a flat, raster image.
❖ Select the layers you want to rasterize, choose Layer > Rasterize, and then choose an option from the submenu:
Type Rasterizes the type on a type layer. It does not rasterize any other vector data on the layer.
Shape Rasterizes a shape layer.
Fill Content Rasterizes the fill of a shape layer, leaving the vector mask.
Vector Mask Rasterizes the vector mask on a layer, turning it into a layer mask.
Smart Object Converts a Smart Object into a raster layer.
Video Rasterizes the current video frame to an image layer.
Layer Rasterizes all vector data on the selected layers.
All Layers Rasterizes all layers that contain vector and generated data.

Note: To rasterize linked layers, select a linked layer, choose Layer > Select Linked Layers, and then rasterize the selected
layers.

Delete a layer or group
Deleting layers you no longer need reduces the size of your image file.
1 Select one or more layers or groups from the Layers palette.
2 Do one of the following:

• To delete with a confirmation message, click the Delete icon. Alternatively, choose Layers > Delete > Layer or
Delete Layer or Delete Group from the Layers palette menu.

• To delete the layer or group without confirmation, drag it to the Delete icon, Alt-click (Windows) or Option-click
(Mac OS) the Delete icon, or click the Delete key with the Move tool active.

• To delete hidden layers, choose Layers > Delete > Hidden Layers.
To delete linked layers, select a linked layer, choose Layer > Select Linked Layers, and then delete the layers.

PHOTOSHOP CS3 291
User Guide

Export layers
You can export all layers or visible layers to separate files.
❖ Choose File > Scripts > Export Layers To Files.

Track file size
File size depends on the pixel dimensions of an image and the number of layers it contains. Images with more pixels
may produce more detail when printed, but they require more disk space to store and may be slower to edit and print.
You should keep track of your file sizes to make sure the files are not becoming too large for your purposes. If the file
is becoming too large, reduce the number of layers in the image or change the image size.
❖ You can view file size information for an image at the bottom of the application window. For more information,

see “Display file information in the document window” on page 39.

Merge and stamp layers
When you have finalized the content of layers, you can merge them to reduce the size of your image files. When you
merge layers, the data on the top layers replaces any data it overlaps on the lower layers. The intersection of all transparent areas in the merged layers remains transparent.
Note: You cannot use an adjustment layer or fill layer as the target layer for a merge.
In addition to merging layers, you can stamp them. Stamping allows you to merge the contents of more than one
layer into a target layer while leaving the other layers intact.
Note: When you save a merged document, you cannot revert back to the unmerged state; the layers are permanently
merged.
Merge two layers or groups
1 Make sure that the layers and groups you want to merge are visible.
2 Select the layers and groups you want to merge.
3 Choose Layer > Merge Layers.

Note: You can merge two adjacent layers or groups by selecting the top item and then choosing Layer > Merge Down or
Merge Group. You can merge linked layers by choosing Layer > Select Linked Layers, and then merging the selected
layers.
Merge layers in a clipping mask
1 Hide any layers that you do not want to merge.
2 Select the base layer in the clipping mask. The base layer must be a raster layer.
3 Choose Merge Clipping Mask from the Layers menu or the Layers palette menu.

For more information on clipping masks, see “Mask layers with clipping masks” on page 323.
Merge all visible layers and groups in an image
❖ Choose Merge Visible from the Layers palette or the Layers palette menu. All layers showing an eye icon are

merged.
Note: A visible layer must be selected to enable the Merge Visible command.

PHOTOSHOP CS3 292
User Guide

Stamp multiple layers or linked layers

When you stamp multiple selected layers or linked layers, Photoshop creates a new layer containing the merged
content.
1 Select multiple layers.
2 Press Ctrl+Alt+E (Windows) or Command+Option+E (Mac OS).
Stamp all visible layers
1 Turn visibility on for the layers you want to merge.
2 Do one of the following:

• Press Shift+Ctrl+Alt+E (Windows) or Shift+Command+Option+E (Mac OS).
• Hold down Alt (Windows) or Option (Mac OS), and choose Layer > Merge Visible.
Photoshop creates a new layer containing the merged content.
Flatten all layers

Flattening reduces file size by merging all visible layers into the background and discarding hidden layers. Any transparent areas that remain are filled with white. When you save a flattened image, you cannot revert back to the unflattened state; the layers are permanently merged.
Note: Converting an image between some color modes flattens the file. Save a copy of your file with all layers intact if
you want to edit the original image after the conversion.
1 Make sure that all the layers you want to keep are visible.
2 Choose Layer > Flatten Image, or choose Flatten Image from the Layers palette menu.

Setting opacity and blending
Specify opacity for a layer or group
A layer’s opacity determines to what degree it obscures or reveals the layer beneath it. A layer with 1% opacity appears
nearly transparent, whereas one with 100% opacity appears completely opaque.
Note: You cannot change the opacity of a background layer or a locked layer. You can, however, convert a background
layer into a regular layer, which does support transparency. See “Convert background and layers” on page 280.
1 Select a layer or group in the Layers palette.
2 Do one of the following:

• In the Layers palette, enter a value in the Opacity text box or drag the Opacity pop-up slider.
• Choose Layer > Layer Style > Blending Options. Enter a value in the Opacity text box or drag the Opacity pop-up
slider.

• Select the Move tool and type a number indicating the percentage of opacity.
Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer Style button at the bottom of the Layers palette menu.

PHOTOSHOP CS3 293
User Guide

Specify fill opacity for a layer
In addition to setting opacity, which affects any layer styles and blending modes applied to the layer, you can specify
a fill opacity for layers. Fill opacity affects pixels painted in a layer or shapes drawn on a layer without affecting the
opacity of any layer effects that have been applied to the layer.
For example, if your layer contains a drawn shape or text that uses a drop shadow layer effect, adjust the fill opacity
to change the opacity of the shape or text itself without changing the opacity of the shadow.
❖ Do one of the following:

• In the Layers palette, enter a value in the Fill Opacity text box or drag the Fill Opacity pop-up slider.
• Double-click a layer thumbnail, choose Layer > Layer Style > Blending Options, and enter a value in the Fill
Opacity text box or drag the Fill Opacity pop-up slider.
Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer Style button at the bottom of the Layers palette. Enter a value in the Fill Opacity text box.

Specify a blending mode for a layer or group
A layer’s blending mode determines how its pixels blend with underlying pixels in the image. You can create a variety
of special effects using blending modes.
By default, the blending mode of a layer group is Pass Through, which means that the group has no blending
properties of its own. When you choose a different blending mode for a group, you effectively change the order in
which the image components are put together. All of the layers in the group are put together first. The composite
group is then treated as a single image and blended with the rest of the image using the selected blending mode. Thus,
if you choose a blending mode other than Pass Through for the group, none of the adjustment layers or layer
blending modes inside the group will apply to layers outside the group.
Note: There is no Clear blending mode for layers. In addition, the Color Dodge, Color Burn, Darken, Lighten, Difference,
and Exclusion modes are unavailable for Lab images. Layer blending modes available for 32-bit files are Normal,
Dissolve, Darken, Multiply, Linear Dodge (Add), Color Darken, Lighten, Color Lighten, Difference, Hue, Saturation,
Color, and Luminosity.
1 Select a layer or group from the Layers palette.
2 Choose a blending mode:

• From the Layers palette, choose an option from the Blend Mode pop-up menu.
• Choose Layer > Layer Style > Blending Options, and then choose an option from the Blend Mode pop-up menu.
For a video on using blending modes, see www.adobe.com/go/vid0012.

See also
“List of blending modes” on page 344

Filling new layers with a neutral color
You can’t apply certain filters (such as the Lighting Effects filter) to layers with no pixels. Selecting Fill With (Mode)Neutral Color in the New Layer dialog box resolves this problem by first filling the layer with a preset, neutral color.
This invisible, neutral color is assigned according to the layer’s blending mode. If no effect is applied, filling with a
neutral color has no effect on the remaining layers. The Fill With Neutral Color option is not available for layers that
use the Normal, Dissolve, Hard Mix, Hue, Saturation, Color, or Luminosity modes.

PHOTOSHOP CS3 294
User Guide

Create a knockout
Knockout options let you specify which layers “punch through” to reveal content from other layers. For example, you
can use a text layer to knock out a color adjustment layer and reveal a portion of the image using the original colors.
As you plan your knockout effect, you need to decide which layer will create the shape of the knockout, which layers
will be punched through, and which layer will be revealed. If you want to reveal a layer other than the Background,
you can place the layers you want to use in a group or clipping mask.

Farm logo with shallow knockout to Background layer

1 Do one of the following in the Layers palette:

• To reveal the background, position the layer that will create the knockout above the layers that will be punched
through, and make sure the bottom layer in the image is a Background layer. (Choose Layer > New > Background
From Layer to convert a regular layer into a Background layer.)

• To reveal a layer above the background, place the layers you want to punch through in a group. The top layer in
the group will punch through the grouped layers to the next layer below the group. If you want to punch all the
way through to the background, set the blending mode for the group to Pass Through (the default setting).

• To reveal the base layer of a clipping mask, place the layers you want to use in a clipping mask. (See “Mask layers
with clipping masks” on page 323.) Make sure that the Blend Clipped Layers As Group option is selected for the
base layer. (See “Group blend effects” on page 295.)
2 Select the top layer (the layer that will create the knockout).
3 To display blending options, either double-click the layer (anywhere outside the layer name or thumbnail), choose
Layer > Layer Style > Blending Options, or choose Blending Options from the Layers palette menu.

Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer Style button at the bottom of the Layers palette menu.
4 Choose an option from the Knockout pop-up menu:

• Select Shallow to knock out to the first possible stopping point, such as the first layer after the layer group or the
base layer of the clipping mask.

• Select Deep to knock out to the background. If there is no background, Deep knocks out to transparency.
Note: If you are not using a layer group or clipping mask, either Shallow or Deep creates a knockout that reveals the
background layer (or transparency, if the bottom layer is not a background layer).
5 To create the knockout effect, do one of the following:

• Lower the fill opacity.
• Using the choices in the Blend Mode menu, change the blending mode to reveal the underlying pixels.

PHOTOSHOP CS3 295
User Guide

6 Click OK.

Exclude channels from blending
You can restrict blending effects to a specified channel when you blend a layer or group. By default, all channels are
included. When using an RGB image, for example, you can choose to exclude the red channel from blending; in the
composite image, only the information in the green and blue channels is affected.
1 Do one of the following:

• Double-click a layer thumbnail.
• Choose Layer > Layer Style > Blending Options.
• Choose Blending Options from the Add A Layer Style button at the bottom of the Layers palette.
Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer Style button at the bottom of the Layers palette menu.
2 From the Advanced Blending area of the Layer Style dialog box, deselect any channels you do not want to include
when the layer is blended.

Group blend effects
By default, layers in a clipping mask are blended with the underlying layers using the blending mode of the
bottommost layer in the group. However, you can choose to have the blending mode of the bottommost layer apply
only to that layer, allowing you to preserve the original blending appearance of the clipped layers. (See “Mask layers
with clipping masks” on page 323.)
You can also apply the blending mode of a layer to layer effects that modify opaque pixels, such as Inner Glow or
Color Overlay, without changing layer effects that modify only transparent pixels, such as Outer Glow or Drop
Shadow.
1 Select the layer that you want to affect.
2 Double-click a layer thumbnail, choose Blending Options from the Layers palette menu, or choose Layer > Layer
Style > Blending Options.

Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer Style button at the bottom of the Layers palette menu.
3 Specify the scope of blending options:

• Select Blend Interior Effects As Group to apply the blending mode of the layer to layer effects that modify opaque
pixels, such as Inner Glow, Satin, Color Overlay, and Gradient Overlay.

• Select Blend Clipped Layers As Group to apply the blending mode of the base layer to all layers in the clipping
mask. Deselecting this option, which is always selected by default, maintains the original blending mode and
appearance of each layer in the group.

PHOTOSHOP CS3 296
User Guide

A

B

C

Advanced blending options
A. Farm Logo and Paint Stroke layers, each with its own blending mode B. Blend Interior Effects As Group option selected C. Blend Clipped
Layers As Group option selected

• Select Transparency Shapes Layers to restrict layer effects and knockouts to opaque areas of the layer. Deselecting
this option, which is always selected by default, applies these effects throughout the layer.

• Select Layer Mask Hides Effects to restrict layer effects to the area defined by the layer mask.
• Select Vector Mask Hides Effects to restrict layer effects to the area defined by the vector mask.
4 Click OK.

Specify a tonal range for blending layers
The sliders in the Blending Options dialog box control which pixels from the active layer and the underlying visible
layers appear in the final image. For example, you can drop dark pixels out of the active layer or force bright pixels
from the underlying layers to show through. You can also define a range of partially blended pixels to produce a
smooth transition between blended and unblended areas.
1 Double-click a layer thumbnail, choose Layer > Layer Style > Blending Options, or choose Add A Layer Style >
Blending Options from the Layers palette menu.

Note: To view blending options for a text layer, choose Layer > Layer Style > Blending Options, or choose Blending
Options from the Add A Layer Style button at the bottom of the Layers palette menu.
2 In the Advanced Blending area of the Layer Style dialog box, choose an option from the Blend If pop-up menu.

• Choose Gray to specify a blending range for all channels.
• Select an individual color channel (for example, red, green, or blue in an RGB image) to specify blending in that
channel.

PHOTOSHOP CS3 297
User Guide

3 Use the This Layer and Underlying Layer sliders to set the brightness range of the blended pixels—measured on
a scale from 0 (black) to 255 (white). Drag the white slider to set the high value of the range. Drag the black slider to
set the low value of the range.

To define a range of partially blended pixels, hold down Alt (Windows) or Option (Mac OS), and drag one half of a
slider triangle. The two values that appear above the divided slider indicate the partial blending range.
Keep the following guidelines in mind when specifying blending ranges:

• Use the This Layer sliders to specify the range of pixels on the active layer that will blend, and therefore appear, in
the final image. For example, if you drag the white slider to 235, pixels with brightness values higher than 235 will
remain unblended and will be excluded from the final image.

• Use the Underlying Layer sliders to specify the range of pixels in the underlying visible layers that will blend in the
final image. Blended pixels are combined with pixels in the active layer to produce composite pixels, whereas
unblended pixels show through overlying areas of the active layer. For example, if you drag the black slider to 19,
pixels with brightness values lower than 19 will remain unblended and will show through the active layer in the
final image.

Layer effects and styles
About layer effects and styles
Photoshop provides a variety of effects—such as shadows, glows, and bevels—that change the appearance of a layer’s
contents. Layer effects are linked to the layer contents. When you move or edit the contents of the layer, the same
effects are applied to the modified contents. For example, if you apply a drop shadow to a text layer and then add new
text, the shadow is added automatically to the new text.
A layer style is one or more effects applied to a layer or layer group. You can apply one of the preset styles provided
with Photoshop or create a custom style using the Layer Styles dialog box. The layer effects icon appears to the right
of the layer’s name in the Layers palette. You can expand the style in the Layers palette to view or edit the effects that
compose the style.

A
B

C

Layers palette showing layer with multiple effects applied
A. Layer effects icon B. Click to expand and show layer effects C. Layer effects

When you save a custom style, it becomes a preset style. Preset styles appear in the Styles palette and can be applied
to a layer or group with a single click.

PHOTOSHOP CS3 298
User Guide

Apply preset styles
You can apply preset styles from the Styles palette. The layer styles that come with Photoshop are grouped into
libraries by function. For example, one library contains styles for creating web buttons; another library contains styles
adding effects to text. To access these styles, you need to load the appropriate library. For information on loading and
saving styles, see “Create and manage preset styles” on page 303.
Note: You cannot apply layer styles to a background, locked layer, or group.
Display the Styles palette
❖ Choose Window > Styles.

Apply a preset style to a layer

Normally, applying a preset style replaces the current layer style. However, you can add the attributes of a second
style to those of the current style.
❖ Do one of the following:

• Click a style in the Styles palette to apply it to the currently selected layers.
• Drag a style from the Styles palette onto a layer in the Layers palette.
• Drag a style from the Styles palette to the document window, and release the mouse button when the pointer is
over the layer content to which you want to apply the style.
Note: Hold down Shift as you click or drag to add (rather than replace) the style to any existing effects on the destination
layer.

• Choose Layer > Layer Style > Blending Options, and click the word Styles in the Layer Styles dialog box (top item
in the list on the left side of the dialog box). Click the style you want to apply, and click OK.

• When using a shape tool or pen tool in shape layers mode, select a style from the pop-up palette in the options bar
before drawing the shape.
Apply a style from another layer
❖ In the Layers palette, Alt-drag (Windows) or Option-drag (Mac OS) the style from a layer’s effect list to another

layer.
Change how preset styles are displayed
1 Click the triangle in the Styles palette, Layer Styles dialog box, or Layer Styles pop-up palette in the options bar.
2 Choose a display option from the palette menu:

• Text Only to view the layer styles as a list.
• Small Thumbnail or Large Thumbnail to view the layer styles as thumbnails.
• Small List or Large List to view the layer styles as a list, with a thumbnail of the selected layer style displayed.

Layer Styles dialog box overview
You can edit styles applied to a layer or create new styles using the Layer Styles dialog box.

PHOTOSHOP CS3 299
User Guide

Layer Styles dialog box. Click a check box to apply the current settings without displaying the effect’s options. Click an effect name to display
its options.

You can create custom styles using one or more of the following effects:
Drop Shadow Adds a shadow that falls behind the contents on the layer.
Inner Shadow Adds a shadow that falls just inside the edges of the layer’s content, giving the layer a recessed

appearance.
Outer Glow and Inner Glow Add glows that emanate from the outside or inside edges of the layer’s content.
Bevel and Emboss Add various combinations of highlights and shadows to a layer.
Satin Applies interior shading that creates a satiny finish.
Color, Gradient, and Pattern Overlay Fills the layer’s content with a color, gradient, or pattern.
Stroke Outlines the object on the current layer using color, a gradient, or a pattern. It is particularly useful on hardedged shapes such as type.

Apply or edit a custom layer style
Note: You cannot apply layer styles to a background layer, a locked layer, or a group. To apply a layer style to a
background layer, first convert it into a regular layer.
1 Select a single layer from the Layers palette.
2 Do one of the following:

• Double-click the layer, outside the layer name or thumbnail.
• Click the Layer Styles button

at the bottom of the Layers palette and choose an effect from the list.

• Choose an effect from the Layer > Layer Style submenu.
• To edit an existing style, double-click an effect displayed below the layer name in the Layers palette. (Click the
triangle next to the “fx” icon

to display the effects contained in the style.)

3 Set effect options in the Layer Style dialog box. See “Layer style options” on page 300.
4 Add other effects to the style, if desired. In the Layer Style dialog box, click the check box to the left of the effect
name to add the effect without selecting it.

You can edit multiple effects without closing the Layer Style dialog box. Click the name of an effect on the left side of
the dialog box to display its options.

PHOTOSHOP CS3 300
User Guide

Layer style options
Altitude For the Bevel and Emboss effect, sets the height of the light source. A setting of 0 is equivalent to ground
level, 90 is directly above the layer.
Angle Determines the lighting angle at which the effect is applied to the layer. You can drag in the document window

to adjust the angle of a Drop Shadow, Inner Shadow, or Satin effect.
Anti-alias Blends the edge pixels of a contour or gloss contour. This option is most useful on shadows with a small

size and complicated contour.
Blend Mode Determines how the layer style blends with the underlying layers, which may or may not include the
active layer. For example, an inner shadow blends with the active layer because the effect is drawn on top of that layer,
but a drop shadow blends only with the layers beneath the active layer. In most cases, the default mode for each effect
produces the best results. See “List of blending modes” on page 344.
Choke Shrinks the boundaries of the matte of an Inner Shadow or Inner Glow prior to blurring.
Color Specifies the color of a shadow, glow, or highlight. You can click the color box and choose a color.
Contour With solid-color glows, Contour allows you to create rings of transparency. With gradient-filled glows,

Contour allows you to create variations in the repetition of the gradient color and opacity. In beveling and
embossing, Contour allows you to sculpt the ridges, valleys, and bumps that are shaded in the embossing process.
With shadows, Contour allows you to specify the fade. For more information, see “Modify layer effects with
contours” on page 301.
Distance Specifies the offset distance for a shadow or satin effect. You can drag in the document window to adjust
the offset distance.
Depth Specifies the depth of a bevel. It also specifies the depth of a pattern.
Use Global Light This setting allows you to set one “master” lighting angle that is then available in all the layer effects
that use shading: Drop Shadow, Inner Shadow, and Bevel and Emboss. In any of these effects, if Use Global Light is
selected and you set a lighting angle, that angle becomes the global lighting angle. Any other effect that has Use
Global Light selected automatically inherits the same angle setting. If Use Global Light is deselected, the lighting
angle you set is “local” and applies only to that effect. You can also set the global lighting angle by choosing Layer
Style > Global Light.
Gloss Contour Creates a glossy, metallic appearance. Gloss Contour is applied after shading a bevel or emboss.
Gradient Specifies the gradient of a layer effect. Click the gradient to display the Gradient Editor, or click the

inverted arrow and choose a gradient from the pop-up palette. You can edit a gradient or create a new gradient using
the Gradient Editor. You can edit the color or opacity in the Gradient Overlay palette the same way you edit them in
the Gradient Editor. For some effects, you can specify additional gradient options. Reverse flips the orientation of
the gradient, Align With Layer uses the bounding box of the layer to calculate the gradient fill, and Scale scales the
application of the gradient. You can also move the center of the gradient by clicking and dragging in the image
window. Style specifies the shape of the gradient.
Highlight or Shadow Mode Specifies the blending mode of a bevel or emboss highlight or shadow.
Jitter Varies the application of a gradient’s color and opacity.
Layer Knocks Out Drop Shadow Controls the drop shadow’s visibility in a semitransparent layer.
Noise Specifies the number of random elements in the opacity of a glow or shadow. Enter a value or drag the slider.
Opacity Sets the opacity of the layer effect. Enter a value or drag the slider.

PHOTOSHOP CS3 301
User Guide

Pattern Specifies the pattern of a layer effect. Click the pop-up palette and choose a pattern. Click the New preset

button
to create a new preset pattern based on the current settings. Click Snap To Origin to make the origin of
the pattern the same as the origin of the document (when Link With Layer is selected), or to place the origin at the
upper left corner of the layer (if Link With Layer is deselected). Select Link With Layer if you want the pattern to
move along with the layer as the layer moves. Drag the Scale slider or enter a value to specify the size of the pattern.
Drag a pattern to position it in the layer; reset the position by using the Snap To Origin button. The Pattern option
is not available if no patterns are loaded.
Position Specifies the position of a stroke effect as Outside, Inside, or Center.
Range Controls which portion or range of the glow is targeted for the contour.
Size Specifies the amount of blur or the size of the shadow.
Soften Blurs the results of shading to reduce unwanted artifacts.
Source Specifies the source for an inner glow. Choose Center to apply a glow that emanates from the center of the
layer’s content, or Edge to apply a glow that emanates from the inside edges of the layer’s content.
Spread Expands the boundaries of the matte prior to blurring.
Style Specifies the style of a bevel: Inner Bevel creates a bevel on the inside edges of the layer contents; Outer Bevel

creates a bevel on the outside edges of the layer contents; Emboss simulates the effect of embossing the layer contents
against the underlying layers; Pillow Emboss simulates the effect of stamping the edges of the layer contents into the
underlying layers; and Stroke Emboss confines embossing to the boundaries of a stroke effect applied to the layer.
(The Stroke Emboss effect is not visible if no stroke is applied to the layer.)
Technique Smooth, Chisel Hard, and Chisel Soft are available for bevel and emboss effects; Softer and Precise apply

to Inner Glow and Outer Glow effects.

• Smooth Blurs the edges of a matte slightly and is useful for all types of mattes, whether their edges are soft or hard.
It does not preserve detailed features at larger sizes.
• Chisel Hard Uses a distance measurement technique and is primarily useful on hard-edged mattes from antialiased shapes such as type. It preserves detailed features better than the Smooth technique.
• Chisel Soft Uses a modified distance measurement technique and, although not as accurate as Chisel Hard, is
more useful on a larger range of mattes. It preserves features better than the Smooth technique.
• Softer Applies a blur and is useful on all types of mattes, whether their edges are soft or hard. At larger sizes, Softer
does not preserve detailed features.
• Precise Uses a distance measurement technique to create a glow and is primarily useful on hard-edged mattes
from anti-aliased shapes such as type. It preserves features better than the Softer technique.
Texture Applies a texture. Use Scale to scale the size of the texture. Select Link With Layer if you want the texture to

move along with the layer as the layer moves. Invert inverts the texture. Depth varies the degree and direction
(up/down) to which the texturing is applied. Snap To Origin makes the origin of the pattern the same as the origin
of the document (if Link With Layer is deselected) or places the origin in the upper left corner of the layer (if Link
With Layer is selected). Drag the texture to position it in the layer.

Modify layer effects with contours
When you create custom layer styles, you can use contours to control the shape of Drop Shadow, Inner Shadow, Inner
Glow, Outer Glow, Bevel and Emboss, and Satin effects over a given range. For example, a Linear contour on a Drop
Shadow causes the opacity to drop off in a linear transition. Use a Custom contour to create a unique shadow
transition.

PHOTOSHOP CS3 302
User Guide

You can select, reset, delete, or change the preview of contours in the Contour pop-up palette and Preset Manager.
A

B

Detail of Layer Style dialog box for Drop Shadow effect
A. Click to display the Contour Editor dialog box. B. Click to display the pop-up palette.

Create a custom contour
1 Select the Drop Shadow, Inner Shadow, Inner Glow, Outer Glow, Bevel and Emboss, Contour, or Satin effect in

the Layer Style dialog box.
2 Click the contour thumbnail in the Layer Style dialog box.
3 Click the contour to add points, and drag to adjust the contour. Or enter values for Input and Output.
4 To create a sharp corner instead of a smooth curve, select a point and click Corner.
5 To save the contour to a file, click Save and name the contour.
6 To store a contour as a preset, choose New.
7 Click OK. New contours are added at the bottom of the pop-up palette.
Load a contour
❖ Click the contour in the Layer Style dialog box, and in the Contour Editor dialog box, and then choose Load. Go

to the folder containing the contour library you want to load and click Open.
Delete a contour
❖ Click the inverted arrow next to the currently selected contour to view the pop-up palette. Press Alt (Windows)

or Option (Mac OS), and click the contour you want to delete.

Set a global lighting angle for all layers
Using global light gives the appearance of a common light source shining on the image.
❖ Do one of the following:

• Choose Layer > Layer Style > Global Light. In the Global Light dialog box, enter a value or drag the angle radius
to set the angle and altitude, and click OK.

• In the Layer Style dialog box for Drop Shadow, Inner Shadow, or Bevel, select Use Global Light. For Angle, enter
a value or drag the slider, and click OK.
The global lighting applies to each layer effect that uses the global lighting angle.

Display or hide layer styles
When a layer has a style, an “fx” icon

appears to the right of the layer’s name in the Layers palette.

PHOTOSHOP CS3 303
User Guide

Hide or show all layer styles in an image
❖ Choose Layer > Layer Style > Hide All Effects or Show All Effects.

Expand or collapse layer styles in the Layers palette
❖ Do one of the following:

• Click the triangle

next to the layer styles icon

to expand the list of layer effects applied to that layer.

• Click the triangle to collapse the layer effects.
• To expand or collapse all of the layer styles applied within a group, hold down Alt (Windows) or Option (Mac OS),
and click the triangle or inverted triangle for the group. The layer styles applied to all layers within the group
expand or collapse correspondingly.

Create and manage preset styles
You can create a custom style and save it as a preset, which is then available from the Styles palette. You can save
preset styles in a library and load or remove them from the Styles palette as you need them.
Create a new preset style
1 From the Layers palette, select the layer containing the style that you want to save as a preset.
2 Do one of the following:

• Click an empty area of the Styles palette.
• Press Alt (Windows) or Option (Mac OS), and click the New Item button at the bottom of the Styles palette.
• Choose New Style from the Styles palette menu.
• Choose Layer > Layer Style > Blending Options, and click New Style in the Layer Style dialog box.
3 Enter a name for the preset style, set style options, and click OK.
Rename a preset style
❖ Do one of the following:

• Double-click a style in the Styles palette. If the Styles palette is set to display styles as thumbnails, enter a new name
in the dialog box, and click OK. Otherwise, type a new name directly in the Styles palette, and press Enter
(Windows) or Return (Mac OS).

• Select a style in the Styles area of the Layer Styles dialog box. Then choose Rename Style from the pop-up menu,
enter a new name, and click OK.

• When using a shape or pen tool, select a style from the Layer Style pop-up palette in the options bar. Then choose
Rename Style from the pop-up palette menu.
Delete a preset style
❖ Do one of the following:

• Drag a style to the Delete icon

at the bottom of the Styles palette.

• Press Alt (Windows) or Option (Mac OS), and click the layer style in the Styles palette.
• Select a style in the Styles area of the Layer Styles dialog box. (See “Apply preset styles” on page 298.) Then choose
Delete Style from the pop-up menu.

• When using a shape or pen tool, select a style from the Layer Style pop-up palette in the options bar. Then choose
Delete Style from the pop-up palette menu.

PHOTOSHOP CS3 304
User Guide

Save a set of preset styles as a library
1 Do one of the following:

• Choose Save Styles from the Styles palette menu.
• Select Styles on the left side of the Layer Styles dialog box. Then choose Save Styles from the pop-up menu.
• When using a shape or pen tool, click the layer style thumbnail in the options bar. Then choose Save Styles from
the pop-up palette menu.
2 Choose a location for the style library, enter a file name, and click Save.

You can save the library anywhere. However, if you place the library file in the Presets/Styles folder inside the default
presets location, the library name will appear at the bottom of the Styles palette menu when you restart the application.
Note: You can also use the Preset Manager to rename, delete, and save libraries of preset styles.
Load a library of preset styles
1 Click the triangle in the Styles palette, Layer Style dialog box, or Layer Style pop-up palette in the options bar.
2 Do one of the following:

• Choose Load Styles to add a library to the current list. Then select the library file you want to use, and click Load.
• Choose Replace Styles to replace the current list with a different library. Then select the library file you want to
use, and click Load.

• Choose a library file (displayed at the bottom of the palette menu). Then click OK to replace the current list, or
click Append to append the current list.
3 To return to the default library of preset styles, choose Reset Styles. You can either replace the current list or
append the default library to the current list.

Note: You can also use the Preset Manager to load and reset style libraries. See “About the Preset Manager” on page 46.

Copy layer styles
Copying and pasting styles is an easy way to apply the same effects to multiple layers.
Copy layer styles between layers
1 From the Layers palette, select the layer containing the style you want to copy.
2 Choose Layer > Layer Style > Copy Layer Style.
3 Select the destination layer from the palette, and choose Layer > Layer Style > Paste Layer Style.

The pasted layer style replaces the existing layer style on the destination layer or layers.
Copy layer styles between layers by dragging
❖ Do one of the following:

• In the Layers palette, Alt-drag (Windows) or Option-drag (Mac OS) a single layer effect from one layer to another
to duplicate the layer effect, or drag the Effects bar from one layer to another to duplicate the layer style.

• Drag one or more layer effects from the Layers palette to the image to apply the resulting layer style to the highest
layer in the Layers palette that contains pixels at the drop point.

PHOTOSHOP CS3 305
User Guide

Scale a layer effect
A layer style may have been fine-tuned for a target resolution and features of a given size. Using Scale Effects allows
you to scale the effects in the layer style without scaling the object to which the layer style is applied.
1 Select the layer in the Layers palette.
2 Choose Layer > Layer Style > Scale Effects.
3 Enter a percentage or drag the slider.
4 Select Preview to preview the changes in the image.
5 Click OK.

Remove layer effects
You can remove an individual effect from a style applied to a layer, or remove the entire style from the layer.
Remove an effect from a style
1 In the Layers palette, expand the layer style to see its effects.
2 Drag the effect to the Delete icon.
Remove a style from a layer
1 In the Layers palette, select the layer containing the style you want to remove.
2 Do one of the following:

• In the Layers palette, drag the Effects bar to the Delete icon.
• Choose Layer > Layer Style > Clear Layer Style.
• Select the layer, and then click the Clear Style button

at the bottom of the Styles palette.

Convert a layer style to image layers
To customize or fine-tune the appearance of layer styles, you can convert the layer styles to regular image layers. After
you convert a layer style to image layers, you can enhance the result by painting or applying commands and filters.
However, you can no longer edit the layer style on the original layer, and the layer style no longer updates as you
change the original image layer.
Note: The layers produced by this process may not result in artwork that exactly matches the version using layer styles.
You may see an alert when you create the new layers.
1 In the Layers palette, select the layer containing the layer style that you want to convert.
2 Choose Layer > Layer Style > Create Layers.

You can now modify and restack the new layers in the same way as regular layers. Some effects—for example, Inner
Glow—convert to layers within a clipping mask.
You can also drag a layer style to the New Layer button at the bottom of the Layers palette to generate a new layer
from an existing style.

PHOTOSHOP CS3 306
User Guide

Adjustment and fill layers
About adjustment layers and fill layers
An adjustment layer applies color and tonal adjustments to your image without permanently changing pixel values.
For example, rather than making a Levels or Curves adjustment directly to your image, you can create a Levels or
Curves adjustment layer. The color and tone adjustments are stored in the adjustment layer and apply to all the layers
below it. You can discard your changes and restore the original image at any time.
Adjustment layer choices match the commands on the Image > Adjustments menu: choosing an adjustment layer
from the Layers palette opens the same dialog box as the corresponding menu command. You can reopen the settings
dialog for an adjustment by double-clicking the adjustment layer thumbnail in the Layers palette.
Fill layers let you fill a layer with a solid color, a gradient, or a pattern. Unlike adjustment layers, fill layers do not
affect the layers underneath them.
Adjustment layers provide the following advantages:

• Nondestructive edits. You can try different settings and re-edit the adjustment layer at any time. You can also
reduce the effect of the adjustment by lowering the opacity of the adjustment layer.

• Reduced loss of image data through combined multiple adjustments. Each time you adjust pixel values directly,
you lose some image data. You can use multiple adjustment layers and make small adjustments. Photoshop
combines all the adjustments before it applies them to the image.

• Selective editing. Paint on the adjustment layer’s image mask to apply an adjustment to part of an image. Later you
can control which parts of the image are adjusted by re-editing the layer mask. You can vary the adjustment by
painting on the mask with different tones of gray.

• Ability to apply adjustments to multiple images. Copy and paste adjustment layers between images to apply the
same color and tone adjustments.
Adjustment layers increase the image’s file size, though no more than other layers. If you are working with many
layers, you may want to reduce file size by merging the adjustment layers into the pixel content layers. Adjustment
layers have many of the same characteristics as other layers. You can adjust their opacity and blending mode, and you
can group them to apply the adjustment to specific layers. You can turn their visibility on and off to apply their effect
or to preview the effect.

Original (left); adjustment layer applied to barn only (center), which brings out detail in the barn; and adjustment layer applied to entire image
(right), which lightens the entire image and pixelates the clouds

An adjustment layer affects all the layers below it: you can correct multiple layers by making a single adjustment,
rather than adjusting each layer separately.

See also
“Making color and tonal adjustments” on page 151

PHOTOSHOP CS3 307
User Guide

Create adjustment and fill layers
Adjustment layers and fill layers have the same opacity and blending mode options as image layers. You can
rearrange, delete, hide, and duplicate them just as you do image layers. By default, adjustment layers and fill layers
have layer masks, as indicated by the mask icon to the left of the layer thumbnail. To create adjustment layers without
layer masks, change this option in the Layer Palette Options dialog (choose Palette Options from the Layers palette
menu).
To confine the effects of the adjustment layer or fill layer to a selected area, make a selection, create a closed path and
select it, or select an existing closed path. When you use a selection, you create an adjustment layer or fill layer
confined by a layer mask. When you use a path, you create an adjustment layer or fill layer confined by a vector mask.

A
B

C
D

Adjustment and fill layers
A. Adjustment layer confined to Log Home layer only B. Layer thumbnail C. Fill layer D. Layer mask

Create an adjustment layer

For information on specific adjustment layer options, see “Making color and tonal adjustments” on page 151.
❖ Do one of the following:

• Click the New Adjustment Layer button

at the bottom of the Layers palette, and choose an adjustment layer type.

• Choose Layer > New Adjustment Layer, and choose an option. Name the layer, set layer options, and click OK.
To confine the effects of an adjustment layer to a group of layers, create a clipping mask consisting of those layers.
You can place the adjustment layers in or at the base of the clipping mask. The resulting adjustment is confined to
the layers inside the group. (Alternatively, you can create a layer group that uses any blending mode other than Pass
Through.)
Create a fill layer
❖ Do one of the following:

• Choose Layer > New Fill Layer, and choose an option. Name the layer, set layer options, and click OK.
• Click the New Adjustment Layer button

at the bottom of the Layers palette, and choose a fill layer type.

Solid Color Fills the adjustment layer with the current foreground color. Use the Color Picker to select a different a

fill color.
Gradient Click the gradient to display the Gradient Editor, or click the inverted arrow and choose a gradient from

the pop-up palette. Set additional options if desired. Style specifies the shape of the gradient. Angle specifies the angle
at which the gradient is applied. Scale changes the size of the gradient. Reverse flips the orientation of the gradient.
Dither reduces banding by applying dithering to the gradient. Align With Layer uses the bounding box of the layer
to calculate the gradient fill. You can drag in the image window to move the center of the gradient.

PHOTOSHOP CS3 308
User Guide

Pattern Click the pattern, and choose a pattern from the pop-up palette. Click Scale, and enter a value or drag the

slider. Click Snap To Origin to make the origin of the pattern the same as the origin of the document. Select Link
With Layer if you want the pattern to move along with the layer as the layer moves. When Link With Layer is selected,
you can drag in the image to position the pattern while the Pattern Fill dialog box is open.

Edit an adjustment or fill layer
You can edit an adjustment or fill-layer setting, or replace it with a different adjustment or fill type.
You can also edit the mask of an adjustment layer or fill layer to control the effect that the layer has on the image. By
default, all areas of an adjustment or fill layer are “unmasked” and are therefore visible. (See “About layer and vector
masks” on page 318.)
Change adjustment and fill layer options
1 Do one of the following:

• Double-click the adjustment or fill-layer thumbnail in the Layers palette.
• Choose Layer > Layer Content Options.
2 Make the desired adjustments, and click OK.

Note: Inverted adjustment layers do not have editable settings.
Change the type of adjustment or fill layer
1 Select the adjustment layer or fill layer that you want to change.
2 Choose Layer > Change Layer Content and select a different fill or adjustment layer from the list.

Merging adjustment layers or fill layers
You can merge an adjustment or fill layer several ways: with the layer below it, with the layers in its own grouped
layer, with other selected layers, and with all other visible layers. You cannot, however, use an adjustment layer or fill
layer as the target layer for a merge. When you merge an adjustment layer or fill layer with the layer below it, the
adjustments are rasterized and become permanently applied within the merged layer. You can also rasterize a fill
layer without merging it. (See “Rasterize layers” on page 290.)
Adjustment layers and fill layers whose masks contain only white values do not add significantly to the file size, so it
is not necessary to merge these adjustment layers to conserve file space.

Nondestructive editing
About nondestructive editing
Nondestructive editing allows you to make changes to an image without overwriting the original image data, which
remains available in case you want to revert to it. Because nondestructive editing doesn’t remove data from an image,
the image quality doesn’t degrade when you make edits. You can perform nondestructive editing in Photoshop in
several ways:
Working with adjustment layers Adjustment layers apply color and tonal adjustments to an image without perma-

nently changing pixel values.
Transforming with Smart Objects Smart Objects enable nondestructive scaling, rotating, and warping.

PHOTOSHOP CS3 309
User Guide

Filtering with Smart Filters Filters applied to Smart Objects become Smart Filters and allow for nondestructive filter

effects.
Adjusting variations, shadows, and highlights with Smart Objects Shadow/Highlight and Variations commands

can be applied to a Smart Object as Smart Filters.
Retouching on a separate layer Clone Stamp, Healing Brush, and Spot Healing Brush tools let you retouch nondestructively on a separate layer. Be sure to select Sample All Layers from the options bar (select Ignore Adjustment
Layers to ensure that adjustment layers won’t affect the separate layer twice). You can discard unsatisfactory
retouching, if necessary.
Editing in Camera Raw Adjustments to batches of raw, JPEG, or TIFF images preserve the original image data.
Camera Raw stores adjustment settings on a per-image basis separately from the original image files.
Opening Camera Raw files as Smart Objects Before you can edit Camera Raw files in Photoshop, you must configure

settings for them with Camera Raw. Once you edit a Camera Raw file in Photoshop, you can’t reconfigure Camera
Raw settings without losing the changes. Opening Camera Raw files in Photoshop as Smart Objects enables you to
reconfigure Camera Raw settings at any time, even after you edit the file.
Cropping nondestructively After you create a cropping rectangle with the Crop tool, select Hide from the options
bar to preserve the cropped area in a layer. Restore the cropped area anytime by choosing Image > Reveal All or by
dragging the Crop tool beyond the edge of the image. The Hide option is unavailable for images that contain only a
background layer.
Masking Layer and vector masks are nondestructive because you can re-edit the masks without losing the pixels they
hide. Filter masks let you mask out the effects of Smart Filters on Smart Object layers.

See also
“About Camera Raw” on page 85
“About adjustment layers and fill layers” on page 306
“Crop images” on page 190
“About layer and vector masks” on page 318
“Retouch with the Clone Stamp tool” on page 195
“Retouch with the Healing Brush tool” on page 198
“Retouch with the Spot Healing Brush tool” on page 199

About Smart Objects
Smart Objects are layers that contain image data from raster or vector images, such as Photoshop or Illustrator files.
Smart Objects preserve an image’s source content with all its original characteristics, enabling you to perform nondestructive editing to the layer.
You can create Smart objects using several methods: by using the Open As Smart Object command; placing a file,
pasting data from Illustrator; or converting one or more Photoshop layers to Smart Objects.
With Smart Objects, you can:

• Perform nondestructive transforms. You can scale, rotate, or warp a layer without losing original image data or
quality because the transforms don’t affect the original data. (Some transform options, such as Perspective and
Distort, aren’t available.)

PHOTOSHOP CS3 310
User Guide

• Work with vector data, such as vector artwork from Illustrator, that otherwise would be rasterized in Photoshop.
• Perform nondestructive filtering. You can edit filters applied to Smart Objects at any time.
• Edit one Smart Object and automatically update all its linked instances.
You can’t perform operations that alter pixel data—such as painting, dodging, burning, or cloning—directly to a
Smart Object layer, unless it is first converted into a regular layer, which will be rasterized. To perform operations
that alter pixel data, you can edit the contents of a Smart Object, clone a new layer above the Smart Object layer, edit
duplicates of the Smart Object, or create a new layer.
Note: When you transform a Smart Object that has a Smart Filter applied to it, Photoshop turns off filter effects while
the transform is being performed. Filter effects are applied again after the transform is complete. See “About Smart
Filters” on page 312.

Regular layer and Smart Object in Layers palette. Icon in lower right corner of thumbnail indicates Smart Object.

Create Smart Objects
❖ Do any of the following:

• Choose File > Open As Smart Object, select a file, and click Open.
• Choose File > Place to import files as Smart Objects into an open Photoshop document.
Although you can place JPEG files, it's better to place PSD, TIFF, or PSB files because you can add layers, modify
pixels, and resave the file without loss. (Saving a modified JPEG file requires you to flatten new layers and recompress
the image, causing image quality degradation).

• Choose Layer > Smart Object > Convert to Smart Object to convert a selected layer into a Smart Object.
• In Bridge, choose File > Place > In Photoshop to import a file as a Smart Object into an open Photoshop
document.
An easy way to work with camera raw files is to open them as Smart Objects. You can double-click the Smart Object
layer containing the raw file at any time to adjust the Camera Raw settings.

• Select one or more layers and choose Layer > Smart Objects > Convert To Smart Object. The layers are bundled
into one Smart Object. Clipping masks aren’t retained when you group layers into a Smart Object.

• Drag PDF or Adobe Illustrator layers or objects into a Photoshop document.
• Paste artwork from Illustrator into a Photoshop document, and choose Smart Object in the Paste dialog box. For
the greatest flexibility, enable both PDF and AICB (No Transparency Support) in the File Handling section of the
Preferences dialog box.

PHOTOSHOP CS3 311
User Guide

See also
“Place a file in Photoshop” on page 75
“Paste Adobe Illustrator art into Photoshop” on page 76

Duplicate a Smart Object
❖ In the Layers palette, select a Smart Object layer, and do one of the following:

• To create a duplicate Smart Object that is linked to the original, choose Layer > New > Layer Via Copy, or drag the
Smart Object layer to the Create A New Layer icon at the bottom of the Layers palette. Edits you make to the
original affect the copy and vice versa.

• To create a duplicate Smart Object that isn’t linked to the original, choose Layer > Smart Objects > New Smart
Object Via Copy. Edits you make to the original don’t affect the copy.
A new Smart Object appears in the Layers palette with the same name as the original and “copy” as a suffix.

Edit the content of a Smart Object
When you edit a Smart Object, the source content is opened in either Photoshop (if the content is raster data or a
camera raw file) or Illustrator (if the content is vector PDF). When you save changes to the source content, the edits
appear in all linked instances of the Smart Object in the Photoshop document.
1 Select the Smart Object from the Layers palette, and do one of the following:

• Choose Layer > Smart Objects > Edit Contents.
• Double-click the Smart Objects thumbnail in the Layers palette.
2 Click OK to close the dialog box.
3 Make edits to the source content file, then choose File > Save.

Photoshop updates the Smart Object to reflect the changes you made. (If you don’t see the changes, make the
Photoshop document containing the Smart Object active).

Replace the contents of a Smart Object
You can update the image data in one or multiple (if the Smart Objects are linked) instances of a Smart Object.
Note: When you replace a Smart Object, any scaling, warping, or effects that you applied to the first Smart Object are
maintained.
1 Select the Smart Object, and choose Layer > Smart Objects > Replace Contents.
2 Navigate to the file you want to use, and click Place.
3 Click OK.

The new content is placed in the Smart Object. Linked Smart Objects are also updated.

See also
“About placing files” on page 74

Export the contents of a Smart Object
1 Select the Smart Object from the Layers palette, and choose Layer > Smart Objects > Export Contents.

PHOTOSHOP CS3 312
User Guide

2 Choose a location for the contents of the Smart Object, then click Save.

Photoshop exports the Smart Object in its original placed format (JPEG, AI, TIF, PDF, or other formats). If the Smart
Object was created from layers, it is exported in PSB format.

Convert a Smart Object to a layer
Converting a Smart Object to a regular layer rasterizes the content at the current size. Convert a Smart Object to a
regular layer only if you no longer need to edit the Smart Object data. Transforms, warps, and filters applied to a
Smart Object are no longer editable after the Smart Object is rasterized.
❖ Select the Smart Object, and choose Layer > Rasterize > Smart Object.

If you want to re-create the Smart Object, reselect its original layers and start from scratch. The new Smart Object
won’t retain transforms you applied to the original Smart Object.

About Smart Filters
Any filter applied to a Smart Object is a Smart Filter. Smart Filters appear in the Layers palette below the Smart
Object layer to which they are applied. Because you can adjust, remove, or hide Smart Filters, they are nondestructive.
You can apply any Photoshop filter—except for Extract, Liquify, Pattern Maker, and Vanishing Point—as a Smart
Filter. In addition, you can apply the Shadow/Highlight and Variations adjustments as Smart Filters.
To work with Smart Filters, select a Smart Object layer, choose a filter, and then set filter options. After you apply a
Smart Filter, you can adjust, reorder, or delete it.
To expand or collapse the view of Smart Filters, click the triangle next to the Smart Filter icon, displayed to the right
of the Smart Object layer in the Layers palette. (This technique also shows or hides Layer Styles.) Or, choose Layers
Palette Options from the Layers palette menu, then select Expand New Effects in the dialog box.
Use filter masks to selectively mask Smart Filter effects. See “Mask Smart Filters” on page 314.
Note: If you open a file containing a Smart Object layer with a Smart Filter in Photoshop, Photoshop retains the Smart
Filter effects when you open it, including filter masks. However, if you subsequently edit the Smart Object layer,
Photoshop won’t display the layer’s Smart Filters. You cannot edit filter masks in Photoshop.
For a video on smart filters, see www.adobe.com/go/vid0004.

Apply a Smart Filter
1 Do one of the following:

• To apply a Smart Filter to an entire Smart Object layer, select the layer in the Layers palette.
• To constrain the effects of the Smart Filter to a selected area of a Smart Object layer, make a selection.
• To apply a Smart Filter to a regular layer, select the layer, and choose Filter > Convert For Smart Filters, and click OK.
2 Do one of the following:

• Choose a filter from the Filter menu. You can choose any filter, including third-party filters that support Smart
Filters, except Extract, Liquify, Pattern Maker, and Vanishing Point.

• Choose Image > Adjustments > Shadow/Highlight or Image > Adjustments > Variations.

PHOTOSHOP CS3 313
User Guide

Note: If you apply one or more filters using the Filter Gallery, they appear as a group in the Layers palette named “Filter
Gallery.” You can’t rearrange filters in a Filter Gallery. You can edit individual filters by double-clicking a Filter Gallery
entry.
3 Set filter options and click OK.

The Smart Filter appears under the Smart Filters line in the Layers palette beneath the Smart Object layer. If you see
a warning icon next to a Smart Filter in the Layers palette, the filter doesn’t support the image’s color mode or depth.
After you apply a Smart Filter, you can drag it (or an entire group of Smart Filters) onto another Smart Object layer
in the Layers palette; press Alt-drag (Windows) or Option-drag (Mac OS) Smart Filters. You can’t drag Smart Filters
onto regular layers.
For a video on applying smart filters, see www.adobe.com/go/vid0004.

Edit a Smart Filter
If a Smart Filter contains editable settings, you can edit it at any time. You can also edit blending options for Smart
Filters.
Note: When you edit a Smart Filter, you can’t preview filters stacked above it. After you finish editing the Smart Filter,
Photoshop again displays the filters stacked above it.

See also
“List of blending modes” on page 344
“Specify opacity for a layer or group” on page 292
Edit Smart Filter settings
1 Double-click the Smart Filter in the Layers palette.
2 Set filter options, and click OK.
Edit Smart Filter blending options

Editing Smart Filter blending options is similar to using the Fade command when applying a filter to a traditional
layer.
1 Double-click the Edit Blending Options icon

next to the Filter in the Layers palette.

2 Set blending options, and click OK.

Hide Smart Filters
❖ Do one of the following:

• To hide a single Smart Filter, click the eye icon next to the Smart Filter in the Layers palette. To show the Smart
Filter, click in the column again.

• To hide all Smart Filters applied to a Smart Object layer, click the eye icon next to the Smart Filters line in the
Layers palette. To show the Smart Filters, click in the column again.

Reorder, duplicate, or delete Smart Filters
You can reorder Smart Filters in the Layers palette, duplicate them, or delete Smart Filters if you no longer want to
apply them to a Smart Object.

PHOTOSHOP CS3 314
User Guide

Reorder Smart Filters
❖ In the Layers palette, drag a Smart Filter up or down in the list. You can’t reorder Smart Filters applied from the

Filter Gallery.
Photoshop applies Smart Filters from the bottom up.
Duplicate Smart Filters
❖ In the Layers palette, Alt-drag (Windows) or Option-drag (Mac OS) the Smart Filter from one Smart Object to

another, or to a new location in the Smart Filters list.
Note: To duplicate all Smart Filters, Alt-drag (Windows) or Option-drag (Mac OS) the Smart Filters icon that appears
next to the Smart Object layer.
Delete Smart Filters

• To delete an individual Smart Filter, drag it to the Delete icon at the bottom of the Layers palette.
• To delete all Smart Filters applied to a Smart Object layer, select the Smart Object layer and choose Layer > Smart
Filter > Clear Smart Filters.

Mask Smart Filters
When you apply a Smart Filter to a Smart Object, Photoshop displays an empty (white) mask thumbnail on the Smart
Filters line in the Layers palette under the Smart Object. By default, this mask shows the entire filter effect. (If you
made a selection before applying the Smart Filter, Photoshop displays the appropriate mask instead of an empty mask
on the Smart Filters line in the Layers palette.)
Use filter masks to selectively mask Smart Filters. When you mask Smart Filters, the masking applies to all Smart
Filters—you can’t mask individual Smart Filters.
Filter masks work much like layer masks, and you can use many of the same techniques with them. Like layer masks,
filter masks are stored as alpha channels in the Channels palette, and you can load their boundaries as a selection.
Like layer masks, you can paint on a filter mask. Areas of the filter that you paint in black are hidden; areas you paint
in white are visible; and areas you paint in shades of gray appear in various levels of transparency.
Note: By default, layer masks are linked to regular layers. When you move the layer mask or the layer using the Move
tool, they move as a unit. Masks applied to Smart Object layers, including filter masks, aren’t linked to layers. If you move
a filter mask or a layer using the Move tool, they do not move as one unit.

See also
“Select and display the layer mask channel” on page 320
“Load a layer or layer mask’s boundaries as a selection” on page 322
Mask Smart Filter effects
1 Click the filter mask thumbnail in the Layers palette to make it active.

A border appears around the mask thumbnail.
2 Select any of the editing or painting tools.
3 Do one of the following:

• To hide portions of the filter, paint the mask with black.

PHOTOSHOP CS3 315
User Guide

• To show portions of the filter, paint the mask with white.
• To make the filter partially visible, paint the mask with gray.
You can also apply image adjustments and filters to filter masks.

Display only the filter mask
❖ Alt-click (Windows) or Option-click (Mac OS) the filter mask thumbnail in the Layers palette. To show the Smart

Object layer, Alt-click or Option-click the filter mask thumbnail again.
Move or copy filter masks

• To move the mask to another Smart Filter Effect, drag the mask to the other Smart Filter Effect.
• To copy the mask, Alt-drag (Windows) or Option-drag (Mac OS) the mask to another Smart Filter Effect.
Disable a filter mask
❖ Shift-click the filter mask thumbnail in the Layers palette, or choose Layer > Smart Filter > Disable Filter Mask.

A red X appears over the filter mask thumbnail when the mask is disabled, and the Smart Filter appears without
masking. To re-enable the mask, Shift-click the Smart Filter mask thumbnail again.
Delete a Smart Filter mask

• Drag the filter mask thumbnail in the Layers palette to the Delete icon.
• Select the Smart Filter Effect, and choose Layer > Smart Filters > Delete Filter Mask.
Add a filter mask

If you delete a filter mask, you can subsequently add another mask.

• To add an empty mask, select the Smart Filter Effect, and choose Layer > Smart Filters > Add Filter Mask.
• To add a mask based on a selection, make a selection, and then right-click (Windows) or Control-click (Mac OS)
the Smart Filters line in the Layers palette, and choose Add Filter Mask.

Layer comps
About layer comps
Designers often create multiple compositions or comps of a page layout to show clients. Using layer comps, you can
create, manage, and view multiple versions of a layout in a single Photoshop file.
A layer comp is a snapshot of a state of the Layers palette. Layer comps record three types of layer options:

• Layer visibility—whether a layer is showing or hidden.
• Layer position in the document.
• Layer appearance—whether a layer style is applied to the layer and the layer’s blending mode.
Note: Unlike layer effects, Smart Filter settings cannot be changed across layer comps. Once a Smart Filter is applied to
a layer, it appears in all layer comps for the image.
You can export layer comps to separate files, to a single PDF, or to a web photo gallery.

PHOTOSHOP CS3 316
User Guide

Choose Window > Layer Comps to show the palette.

A

B

C

D

Layer Comps palette
A. Apply Layer Comp icon B. Last Document State C. Selected comps D. Layer Comp Cannot Be Fully Restored icon

Create a layer comp
1 Choose Window > Layer Comps to display the Layer Comp palette.
2 Click the Create New Layer Comp button at the bottom of the Layer Comps palette. The new comp reflects the
current state of layers in the Layers palette.
3 In the New Layer Comp dialog box, name the comp, add descriptive comments, and choose options to apply to

layers: Visibility, Position, and Appearance.
4 Click OK. Any new comp preserves the options you chose for the previous one, so you don’t have to make these
choices again if you want the comps to be identical.

To duplicate a comp, select a comp in the Layer Comps palette and drag the comp to the New Comps button.

Apply and view layer comps
1 Do any of the following:

• To view a layer comp, you first need to apply it in the document. In the Layer Comp palette, click the Apply Layer
Comp icon

next to a selected comp.

• To cycle through a view of all the layer comps, use the Previous

and Next

buttons at the bottom of the

palette.

• To cycle through a view of selected comps, select the comps in the Layer Comps palette, and then click the Next
and Previous buttons at the bottom of the palette. This cycles through only the comps you selected.

• To restore the document to its state before you chose a layer comp, click the Apply Layer Comp icon
Last Document State at the top of the Layer Comp palette.

next to

PHOTOSHOP CS3 317
User Guide

Change and update a layer comp
If you change the configuration of a layer comp, you need to update it.
1 Select the layer comp in the Layer Comps palette.
2 Make changes to the layer’s visibility, position, or style. You may need to change the layer comp’s options to record
these changes.
3 To change your comp options, select Layer Comp Options from the palette menu and select additional options to
record layer position and style.
4 Click the Update Layer Comp button

at the bottom of the palette.

Clear layer comp warnings
Certain actions create a state where the layer comp can no longer be fully restored. This happens when you delete a
layer, merge a layer, or convert a layer to a background. In such instances, a caution icon
appears next to the layer
comp name.
❖ Do one of the following:

• Ignore the warning, which may result in the loss of one or more layers. Other saved parameters may be preserved.
• Update the comp, which results in the loss of the previously captured parameters, but brings the comp up to date.
• Click the caution icon to see the message explaining that the layer comp can’t be restored properly. Choose Clear
to remove the alert icon and leave the remaining layers unchanged.

• Right-click (Windows) or Control-click (Mac OS) the caution icon to see the pop-up menu that lets you choose
either the Clear Layer Comp Warning or the Clear All Layer Comp Warnings command.

Delete a layer comp
❖ Do one of the following:

• Select the layer comp in the Layer Comps palette and click the Delete icon in the palette, or choose Delete Layer
Comp from the palette menu.

• Drag it to the Delete icon in the palette.

Export layer comps
You can export layer comps to individual files, to a PDF file containing multiple layer comps, or to a web photo
gallery of layer comps.
❖ Choose File > Scripts and then choose one of the following commands:
Layer Comps To Files Exports all layer comps to individual files, one for each comp.
Layer Comps To PDF Exports all layer comps to a PDF file.
Layer Comps To WPG Exports all layer comps to a web photo gallery.

PHOTOSHOP CS3 318
User Guide

Masking layers
You can add a mask to a layer and use the mask to hide portions of the layer and reveal the layers below. Masking
layers is a valuable compositing technique for combining multiple photos into a single image or for making local
color and tonal corrections.

About layer and vector masks
You can use masks to hide portions of a layer and reveal portions of the layers below. You can create two types of
masks:

• Layer masks are resolution-dependent bitmap images that are edited with the painting or selection tools.
• Vector masks are resolution independent and are created with a pen or shape tool.
Layer and vector masks are nondestructive, which means you can go back and re-edit the masks later without losing
the pixels they hide.
In the Layers palette, both the layer and vector masks appear as an additional thumbnail to the right of the layer
thumbnail. For the layer mask, this thumbnail represents the grayscale channel that is created when you add the layer
mask. The vector mask thumbnail represents a path that clips out the contents of the layer.
Note: To create a layer or vector mask on the Background layer, first convert it to a regular layer (Layer > New > Layer
from Background).

A
B
C

D

Masking layer
A. Layer mask thumbnail B. Vector mask thumbnail C. Vector Mask Link icon D. Add Mask

You can edit a layer mask to add or subtract from the masked region. A layer mask is a grayscale image, so areas you
paint in black are hidden, areas you paint in white are visible, and areas you paint in shades of gray appear in various
levels of transparency.

Background painted with black; description card painted with gray; basket painted with white

PHOTOSHOP CS3 319
User Guide

A vector mask creates a sharp-edged shape on a layer and is useful anytime you want to add a design element with
clean, defined edges. After you create a layer with a vector mask, you can apply one or more layer styles to it, edit
them if needed, and instantly have a usable button, panel, or other web-design element.

See also
“About masks and alpha channels” on page 269

Add layer masks
When you add a layer mask, you need to decide if you want to hide or show all of the layer. Later, you’ll paint on the
mask to hide portions of that layer and reveal the layers beneath. Or, you can create a layer mask that automatically
hides a portion of the layer by making a selection before creating the mask.
Add a mask that shows or hides the entire layer
1 Make sure that no part of your image is selected. Choose Select > Deselect.
2 In the Layers palette, select the layer or group.
3 Do one of the following:

• To create a mask that reveals the entire layer, click the New Layer Mask

button in the Layers palette, or choose

Layer > Layer Mask > Reveal All.

• To create a mask that hides the entire layer, Alt-click (Windows) or Option-click (Mac OS) the New Layer Mask
button, or choose Layer > Layer Mask > Hide All.
Add a layer mask that hides part of a layer
1 In the Layers palette, select the layer or group.
2 Select the area in the image, and do one of the following:

• Click the New Layer Mask button

in the Layers palette to create a mask that reveals the selection.

• Alt-click (Windows) or Option-click (Mac OS) the New Layer Mask button to create a mask that hides the
selection.

• Choose Layer > Layer Mask > Reveal Selection or Hide Selection.
Apply a layer mask from another layer
❖ Do one of the following:

• To move the mask to another layer, drag the mask to the other layer.
• To duplicate the mask, Alt-drag (Windows) or Option-drag (Mac OS) the mask to other layer.

Edit a layer mask
1 Click the layer mask thumbnail in the Layers palette to make it active. A border appears around the mask
thumbnail.
2 Select any of the editing or painting tools.

Note: The foreground and background colors assume default grayscale values when the mask is active.
3 Do one of the following:

• To subtract from the mask and reveal the layer, paint the mask with white.

PHOTOSHOP CS3 320
User Guide

• To make the layer partially visible, paint the mask with gray. Darker grays make the level more transparent, lighter
grays make it more opaque.

• To add to the mask and hide the layer or group, paint the mask with black. The layers below become visible.
To edit the layer instead of the layer mask, select it by clicking its thumbnail in the Layers palette. A border appears
around the layer thumbnail.
To paste a copied selection into a layer mask, Alt-click (Windows) or Option-click (Mac OS) the layer mask
thumbnail in the Layers palette to select and display the mask channel. Choose Edit > Paste, then Select > Deselect.
The selection is converted to grayscale and added to the mask. Click the layer thumbnail in the Layers palette to deselect
the mask channel.

Select and display the layer mask channel
For easier editing of a layer mask, you can display the grayscale mask by itself or as a rubylith overlay on the layer.
❖ Do one of the following:

• Alt-click (Windows) or Option-click (Mac OS) the layer mask thumbnail to view only the grayscale mask. To
redisplay the layers, Alt-click or Option-click the layer mask thumbnail, or click an eye icon.

• Hold down Alt+Shift (Windows) or Option+Shift (Mac OS), and click the layer mask thumbnail to view the mask
on top of the layer in a rubylith masking color. Hold down Alt+Shift or Option+Shift, and click the thumbnail
again to turn off the color display.

Disable or enable a layer mask
❖ Do one of the following:

• Shift-click the layer mask thumbnail in the Layers palette.
• Select the layer containing the layer mask you want to disable or enable, and choose Layer > Layer Mask > Disable
or Layer > Layer Mask > Enable.
A red X appears over the mask thumbnail in the Layers palette when the mask is disabled, and the layer’s content
appears without masking effects.

Change the layer mask rubylith color or opacity
1 Do one of the following:

• Alt-click (Windows) or Option-click (Mac OS) the layer mask thumbnail to select the layer mask channel; then
double-click the layer mask thumbnail.

• Double-click the layer mask channel in the Channels palette.
2 To choose a new mask color, in the Layer Mask Display Options dialog box, click the color swatch and choose a
new color.
3 To change the opacity, enter a value between 0% and 100%.

Both the color and opacity settings affect only the appearance of the mask and have no effect on how underlying
areas are protected. For example, you may want to change these settings to make the mask more easily visible against
the colors in the image.
4 Click OK.

PHOTOSHOP CS3 321
User Guide

Add and edit vector masks
You create vector masks with the pen or shapes tools. For more information on working with these tools, see
“Drawing” on page 358.
Add a vector mask that shows or hides the entire layer
1 In the Layers palette, select the layer you want to add the vector mask to.
2 Do one of the following:

• To create a vector mask that reveals the entire layer, choose Layer > Vector Mask > Reveal All.
• To create a vector mask that hides the entire layer, choose Layer > Vector Mask > Hide All.
Add a vector mask that shows the contents of a shape
1 In the Layers palette, select the layer to which to add a vector mask.
2 Select a path, or use one of the shape or pen tools to draw a work path.

Note: To create a path with a shape tool, click the Paths icon in the shape tool options bar.
3 Choose Layer > Vector Mask > Current Path.
Edit a vector mask
❖ Click the vector mask thumbnail in the Layers palette or the thumbnail in the Paths palette. Then change the shape

using the shape, pen, or Direct Selection tools. See “Editing paths” on page 371.
Remove a vector mask
❖ Do one of the following in the Layers palette:

• Drag the vector mask thumbnail to the Delete icon

.

• Select the layer containing the vector mask you want to delete, and choose Layer > Vector Mask > Delete.
Disable or enable a vector mask
❖ Do one of the following:

• Shift-click the vector mask thumbnail in the Layers palette.
• Select the layer containing the vector mask you want to disable or enable, and choose Layer > Vector Mask >
Disable or Layer > Vector Mask > Enable.
A red X appears over the mask thumbnail in the Layers palette when the mask is disabled, and the layer’s content
appears without masking effects.
Convert a vector mask to a layer mask
❖ Select the layer containing the vector mask you want to convert, and choose Layer > Rasterize > Vector Mask.

Important: After you rasterize a vector mask, you can’t change it back into a vector object.

Unlinking layers and masks
By default, a layer or group is linked to its layer mask or vector mask, as indicated by the link icon between the
thumbnails in the Layers palette. The layer and its mask move together in the image when you move either one with
the Move tool. Unlinking them lets you move them independently and shift the mask’s boundaries separately from
the layer.

PHOTOSHOP CS3 322
User Guide

Note: By default, masks applied to Smart Objects aren’t linked to Smart Object layers.

• To unlink a layer from its mask, click the link icon in the Layers palette.
• To reestablish the link between a layer and its mask, click between the layer and mask path thumbnails in the
Layers palette.

Apply or delete a layer mask
You can apply a layer mask to permanently delete the hidden portions of a layer. Layer masks are stored as alpha
channels, so applying and deleting layer masks can help reduce file size. You can also delete a layer mask without
applying the changes.
1 Click the layer mask thumbnail in the Layers palette.
2 To remove the layer mask after applying it permanently to the layer, click the Delete icon
Layers palette, and then click Apply.

at the bottom of the

3 To remove the layer mask without applying it to the layer, click the Delete icon at the bottom of the Layers palette,
and then click Delete.

You can also apply or delete layer masks using the Layer menu.
Note: You cannot apply a layer mask permanently to a Smart Object layer when deleting the layer mask.

See also
“Save and load selections” on page 273

Load a layer or layer mask’s boundaries as a selection
You can select all the non-transparent areas on a layer, or, if a layer mask exists, all the unmasked areas. This is useful
when you want to select text or image content that is surrounded by or contains transparent areas, or to create a
selection that excludes masked areas on a layer.
1 Do one of the following:

• To select only the non-transparent areas on an unmasked layer, Ctrl-click (Windows) or Command-click
(Mac OS) the layer thumbnail in the Layers palette.

• To select the unmasked areas on a layer that has a layer mask, Ctrl-click (Windows) or Command-click (Mac OS)
the layer mask thumbnail in the Layers palette.
2 If a selection already exists, you can do any of the following:

• To add the pixels to an existing selection, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and click the
layer thumbnail or layer mask thumbnail in the Layers palette.

• To subtract the pixels from an existing selection, press Ctrl+Alt (Windows) or Command+Option (Mac OS), and
click the layer thumbnail or layer mask thumbnail in the Layers palette.

• To load the intersection of the pixels and an existing selection, press Ctrl+Alt+Shift (Windows) or
Command+Option+Shift (Mac OS), and click the layer thumbnail or layer mask thumbnail in the Layers palette.
If you want to move all the contents of a layer, use the Move tool without loading a transparency mask.

PHOTOSHOP CS3 323
User Guide

Mask layers with clipping masks
A clipping mask lets you use the content of a layer to mask the layers above it. The masking is determined by the
content of the bottom or base layer. The non-transparent content of the base layer clips (reveals), the content of the
layers above it in the clipping mask. All other content in the clipped layers is masked out.

Clipping mask: content of the clipped layer (Potatoes) is only visible within the content of the base layer (Logo)

You can use multiple layers in a clipping mask, but they must be successive layers. The name of the base layer in the
mask is underlined, and the thumbnails for the overlying layers are indented. The overlying layers display a clipping
mask icon
.
The Blend Clipped Layers As Group option in the Layer Style dialog box determines whether the blending mode of
the base affects the whole group or just the base. (See “Group blend effects” on page 295.)
Create a clipping mask
1 Arrange the layers in the Layers palette so that the base layer with the mask is below the layers that you want to mask.
2 Do one of the following:

• Hold down Alt (Windows) or Option (Mac OS), position the pointer over the line in the Layers palette dividing
the base layer and the first layer above it that you want to include in the clipping mask (the pointer changes to two
overlapping circles ), and click.

• Select the first layer above the base layer in the Layers palette, and choose Layer > Create Clipping Mask.
3 To add additional layers to the clipping mask, use either method in step 2, and work your way upward one level
at a time in the Layers palette.

Note: If you create a new layer between layers in a clipping mask, or drag an unclipped layer between layers in a clipping
mask, the layer becomes part of the clipping mask.
Layers in the clipping mask are assigned the opacity and mode attributes of the base layer.
Remove a layer from a clipping mask
❖ Do one of the following:

• Hold down Alt (Windows) or Option (Mac OS), position the pointer over the line separating two grouped layers
in the Layers palette (the pointer changes to two overlapping circles

), and click.

• In the Layers palette, select a layer in the clipping mask, and choose Layer > Release Clipping Mask. This
command removes the selected layer and any layers above it from the clipping mask.
Release all layers in a clipping mask
1 In the Layers palette, select the clipping mask layer just above the base layer.
2 Choose Layer > Release Clipping Mask.

PHOTOSHOP CS3 324
User Guide

Combine multiple images into a group portrait
You can use the Auto-Align Layers command from the Edit menu to make a composite photo from a pair of nearly
identical images that may contain some unwanted areas. For example, one shot of a group portrait is ideal except that
one of the subjects has her eyes closed. In another shot her eyes are open. Using Auto-Align Layers and layer
masking, you can combine these shots and eliminate the flaw in the final image.
For a video on aligning layers by content, see www.adobe.com/go/vid0014.
1 Open the two images you want to combine.
2 Create a new image (File > New) with the same dimensions as the two source images.
3 In the Layers palette for each source image, select the layer that contains the image content, and drag it to the new
image window. The Layers palette for the new image now contains two new layers, one for each source image.
4 In the Layers palette of the new image, arrange the new layers so the layer that contains the content you want to

correct (portrait with eyes closed) is on top of the layer that contains the correct content (portrait with eyes open).
5 Select the two new layers, and choose Edit > Auto-Align Layers.
6 Select Reposition Only, then click OK. Photoshop finds the common areas in each layer and aligns them so that
identical areas overlap.
7 Click the top layer to select only that layer.
8 Add a blank layer mask to the layer:

• Click Add Layer Mask in the Layers palette.
• Choose Layer > Layer Mask > Reveal All.
9 Set the foreground color to black, choose a brush tip and size, and zoom in if necessary to focus on the part of the

image you want to correct.
10 Using the brush tool, add to the layer mask by painting over the top layer. Painting with black completely masks

out the top layer, while grayscale creates partial transparency to the layer below, and white restores the top layer. See
“Edit a layer mask” on page 319. Continue editing the layer mask until you successfully blend the two layers to create
one unified image.
Note: Make sure that the layer mask thumbnail, not the image thumbnail, is selected in the Layers palette during the
masking operation.
11 To allow further editing, save the layered and masked version of the image, and make another copy that you can

flatten to produce a single-layer version with a smaller file size.

See also
“Merge and stamp layers” on page 291

325

Chapter 11: Painting
Painting changes the color of image pixels. You use painting tools and techniques to retouch images, create or edit
masks on alpha channels, rotoscope or paint on video frames, and to paint original art. Brush tips, brush presets, and
the many brush options give you creative control to produce stunning painting effects or to simulate working with
traditional media. You can work with several painting tools on 32-bit per channel, high dynamic range (HDR)
images including Paintbrush, Pencil, Smudge, Sharpen, Blur, Stamp, History Brush, Pattern Stamp, and Eraser.

Painting tools
About painting tools, options, and palettes
Adobe Photoshop CS3 provides several tools for painting and editing image color. The Brush tool and the Pencil tool
work like traditional drawing tools by applying color with brush strokes. The Gradient tool, Fill command, and Paint
Bucket tool apply color to large areas. Tools like the Eraser tool, Blur tool, and Smudge tool modify the existing colors
in the image. See “Painting tools gallery” on page 28.
In the options bar for each tool, you can set how color is applied to an image and choose from preset brush tips.
Brush and tool presets

You can save a set of brush options as a preset so you can quickly access brush characteristics you use frequently.
Photoshop includes several sample brush presets. You can start with these presets and modify them to produce new
effects. Many original brush presets are available for download on the web.
You choose presets from the Brush Preset picker, which stores preset brushes and allows you to temporarily modify
the diameter and hardness of a brush preset.
Learn the shortcuts for changing paint tool size and hardness. See “Keys for painting objects” on page 642.
You use tool presets when you want to save brush tip characteristics along with settings from the options bar, such
as opacity, flow, and color. To learn more about tool presets, see “Create and use tool presets” on page 31.
Brush tip options

Along with settings in the options bar, brush tip options control how color is applied. You can apply color gradually,
with soft edges, with large brush strokes, with various brush dynamics, with different blending properties, and with
brushes of different shapes. You can apply a texture with your brush strokes to simulate painting on canvas or art
papers. You can also simulate spraying paint with an airbrush. You use the Brushes palette to set brush tip options.
See “Brushes palette overview” on page 332.
If you work with a drawing tablet, you can control how color is applied using pen pressure, angle, rotation, or a stylus
wheel. You set options for drawing tablets in the Brushes palette.

PHOTOSHOP CS3 326
User Guide

Paint with the Brush tool or Pencil tool
The Brush tool and the Pencil tool paint the current foreground color on an image. The Brush tool creates soft
strokes of color. The Pencil tool creates hard-edged lines.
1 Choose a foreground color. (See “Choose colors in the toolbox” on page 118.)
2 Select the Brush tool

or Pencil tool

.

3 Choose a brush from the Brush Presets picker. See “Select a preset brush” on page 330.
4 Set tool options for mode, opacity, and so on, in the options bar. See “Paint tool options” on page 326.
5 Do one or more of the following:

• Drag in the image to paint.
• To draw a straight line, click a starting point in the image. Then hold down Shift, and click an ending point.
• When using the Brush tool as an airbrush, hold down the mouse button without dragging to build up color.

Paint tool options
Set the following options for painting tools in the options bar. Options available vary with each tool.
Mode Sets the method for blending the color you paint with the underlying existing pixels. Available modes change

with the currently selected tool. Paint modes are similar to layer blending modes. See “List of blending modes” on
page 344.
Opacity Sets the transparency of color you apply. As you paint over an area, the opacity will not exceed the set level
no matter how many times you move the pointer over the area, until you release the mouse button. If you stroke over
the area again, you will apply additional color, equivalent to the set opacity. Opacity of 100 percent is opaque.
Flow Sets the rate at which color is applied as you move the pointer over an area. As you paint over an area, keeping

the mouse button down, the amount of color will build up based on the flow rate, up to the opacity setting. For
example, if you set the opacity to 33% and the flow to 33%, each time you move over an area, its color moves 33%
towards the brush color. The total will not exceed 33% opacity unless you release the mouse button and stroke over
the area again.
Press a number key to set a tool’s opacity in multiples of 10% (pressing 1 sets it to 10%; pressing 0 sets it to 100%).
Use Shift and number key to set Flow.
Simulates painting with an airbrush. As you move the pointer over an area, paint builds up as you hold
down the mouse button. Brush hardness, opacity, and flow options control how fast and how much the paint is
applied. Click the button to turn this option on or off.

Airbrush

Auto erase (Pencil tool only) Paints the background color over areas containing the foreground color. Select the

foreground color you want to erase and the background color you want to change to. (See “Auto Erase with the Pencil
tool” on page 330.)

Paint with a pattern
The Pattern Stamp tool paints with a pattern. You can select a pattern from the pattern libraries or create your own
patterns.
1 Select the Pattern Stamp tool

.

2 Choose a brush from the Brush Presets picker. See “Select a preset brush” on page 330.)
3 Set tool options for mode, opacity, etc. in the options bar. See “Paint tool options” on page 326.

PHOTOSHOP CS3 327
User Guide

4 Select Aligned in the options bar to maintain the pattern’s continuity with your original start point, even if you
release the mouse button and then continue painting. Deselect Aligned to restart the pattern each time you stop and
start painting.
5 Select a pattern from the Pattern pop-up palette in the options bar.
6 If you’d like to apply the pattern with an impressionistic effect, select Impressionist.
7 Drag in the image to paint it with the pattern.

See also
“Creating and managing patterns” on page 354

Paint with the Art History Brush
The Art History Brush tool paints with stylized strokes, using the source data from a specified history state or
snapshot. By experimenting with different paint style, size, and tolerance options, you can simulate the texture of
painting with different colors and artistic styles.
Like the History Brush tool, the Art History Brush tool uses a specified history state or snapshot as the source data.
The History Brush tool, however, paints by recreating the specified source data, while the Art History Brush tool uses
that data along with the options you set to create different colors and artistic styles.
For a variety of visual effects, experiment with applying filters or filling an image with a solid color before painting
with the Art History Brush tool. Also try increasing the size of the image by a factor of 4 to soften the details.

A

B

C

Example of using the Art History Brush tool
A. Original B. Using a small brush C. Using a large brush

1 In the History palette, click the left column of the state or snapshot to use as the source for the Art History Brush
tool. A brush icon appears next to the source history state.
2 Select the Art History Brush tool

.

3 Do the following in the options bar:

• Choose a brush from the Brush Presets picker, and set brush options. (See “Select a preset brush” on page 330.)
• Choose a blending mode from the Mode menu. (See “About blending modes” on page 343.)
• Choose an option from the Style menu to control the shape of the paint stroke.
• For Area, enter a value to specify the area covered by the paint strokes. The greater the size, the larger the covered
area and the more numerous the strokes.

• For Tolerance, enter a value to limit the regions where paint strokes can be applied. A low tolerance lets you paint
unlimited strokes anywhere in the image. A high tolerance limits paint strokes to areas that differ considerably
from the color in the source state or snapshot.
4 Drag in the image to paint.

PHOTOSHOP CS3 328
User Guide

Erase with the Eraser tool
The Eraser tool changes pixels to either the background color or to transparent. If you’re working in the background
or in a layer with transparency locked, the pixels change to the background color; otherwise, the pixels are erased to
transparency.
You can also use the eraser to return the affected area to a state selected in the History palette.
1 Select the Eraser tool

.

2 Set the background color you want to apply if you are erasing in the background or a layer with locked transparency.
3 Choose a mode for the eraser. Brush and Pencil set the eraser to act like those tools. Block is a hard-edged, fixedsized square with no options for changing the opacity or flow.
4 For Brush and Pencil modes, choose a brush, and set Opacity and Flow in the options bar.

An opacity of 100% erases pixels completely. A lower opacity erases pixels partially. See “Paint tool options” on
page 326.
5 To erase to a saved state or snapshot of the image, click the left column of the state or snapshot in the History

palette, and then select Erase To History in the options bar.
(Photoshop) To temporarily use the Eraser tool in Erase to History mode, hold down Alt (Windows) or Option
(Mac OS) as you drag in the image.
6 Drag through the area you want to erase.

Change similar pixels with the Magic Eraser tool
When you click in a layer with the Magic Eraser tool, the tool changes all similar pixels to transparent. If you’re
working in a layer with locked transparency, the pixels change to the background color. If you click in the
background, it is converted to a layer and all similar pixels change to transparent.
You can choose to erase contiguous pixels only or all similar pixels on the current layer.

Example of erasing similar pixels

1 Select the Magic Eraser tool

.

2 Do the following in the options bar:

• Enter a tolerance value to define the range of colors that can be erased. A low tolerance erases pixels within a range
of color values very similar to the pixel you click. A high tolerance erases pixels within a broader range.

• Select Anti-aliased to smooth the edges of the area you erase.

PHOTOSHOP CS3 329
User Guide

• Select Contiguous to erase only pixels contiguous to the one you click, or deselect to erase all similar pixels in the
image.

• Select Sample All Layers to sample the erased color using combined data from all visible layers.
• Specify an opacity to define the strength of the erasure. An opacity of 100% erases pixels completely. A lower
opacity erases pixels partially.
3 Click in the part of the layer you want to erase.

Change pixels to transparent with the Background Eraser tool
The Background Eraser tool erases pixels on a layer to transparency as you drag; this allows you to erase the
background while maintaining the edges of an object in the foreground. By specifying different sampling and
tolerance options, you can control the range of the transparency and the sharpness of the boundaries.
If you want to erase the background of an object with intricate or wispy edges, use the Extract command.
The background eraser samples the color in the center of the brush, also called the hot spot, and deletes that color
wherever it appears inside the brush. It also performs color extraction at the edges of any foreground objects, so that
color halos are not visible if the foreground object is later pasted into another image.
Note: The background eraser overrides the lock transparency setting of a layer.
1 In the Layers palette, select the layer containing the areas you want to erase.
2 Select the Background Eraser tool

.

3 Click the brush sample in the options bar, and set brush options in the pop-up palette:

• Choose settings for the Diameter, Hardness, Spacing, Angle, and Roundness options (see “Brush tip shape
options” on page 334).

• If you’re using a pressure-sensitive digitizing tablet, choose options from the Size and Tolerance menus to vary the
size and tolerance of the background eraser over the course of a stroke. Choose Pen Pressure to base the variation
on the pen pressure. Choose Stylus Wheel to base the variation on the position of the pen thumbwheel. Choose
Off if you don’t want to vary the size or tolerance.
4 Do the following in the options bar:

• Choose a Limits mode for erasing: Discontiguous to erase the sampled color wherever it occurs under the brush;
Contiguous to erase areas that contain the sampled color and are connected to one another; and Find Edges to
erase connected areas containing the sampled color while better preserving the sharpness of shape edges.

• For Tolerance, enter a value or drag the slider. A low tolerance limits erasure to areas that are very similar to the
sampled color. A high tolerance erases a broader range of colors.

• Select Protect Foreground Color to prevent the erasure of areas that match the foreground color in the toolbox.
• Choose a Sampling option: Continuous to sample colors continuously as you drag; Once to erase only areas
containing the color you first click; and Background Swatch to erase only areas containing the current background
color.
5 Drag through the area you want to erase. The Background Eraser tool pointer appears as a brush shape with a
cross hair indicating the tool’s hot spot .

PHOTOSHOP CS3 330
User Guide

Auto Erase with the Pencil tool
The Auto Erase option for the Pencil tool lets you paint the background color over areas containing the foreground
color.
1 Specify foreground and background colors.
2 Select the Pencil tool

.

3 Select Auto Erase in the options bar.
4 Drag over the image.

If the center of the cursor is over the foreground color when you begin dragging, the area is erased to the background
color. If the center of the cursor is over an area that doesn’t contain the foreground color when you begin dragging,
the area is painted with the foreground color.

Changing the brush cursor
The painting tools have three possible cursors: the standard cursor (the icon from the toolbox), a cross hair , and
a cursor that matches the size and shape of the currently selected brush tip. You change the brush tip cursor in the
Cursors preferences dialog box.
1 Choose Edit > Preferences > Cursors (Windows) or Photoshop > Preferences > Cursors (Mac OS).
2 Select the desired cursors in both the Painting Cursors area and the Other Cursors area. The sample cursors
change to reflect your choices. For a Brush Tip cursor, choose a size and whether to include a cross hair in the cursor.

• Normal Brush Tip restricts the cursor size to areas of the brush stroke that have 50% or more opacity.
• Full Size Brush Tip sizes the cursor to the entire area affected by the brush stroke. For soft brushes, this produces
a larger cursor size than the Normal setting, to include the areas of the brush stroke with lighter opacity.
3 Click OK.

For the Pen and Brush tools, the Caps Lock key acts like a toggle for changing between the standard cursor and the
cross hair.

Brush presets
A preset brush is a saved brush tip with defined characteristics, such as size, shape, and hardness. You can save preset
brushes with the characteristics you use often. You can also save tool presets for the Brush tool that you can select
from the Tool Preset menu in the options bar.
When you change the size, shape, or hardness of a preset brush, the change is temporary. The next time you choose
that preset, the brush uses its original settings. To make your changes permanent, you need to create a new preset.
See “Create a new preset brush” on page 332.

Select a preset brush
1 Select a painting tool or editing tool, and click the Brush Preset pop-up menu in the options bar.
2 Select a brush.

Note: You can also select a brush from the Brushes palette. Be sure that Brush Presets on the left side of the palette is
selected to view the loaded presets.

PHOTOSHOP CS3 331
User Guide

3 Change options for the preset brush.
Diameter Temporarily changes the brush size. Drag the slider or enter a value. If the brush has a dual tip, both the

primary and dual brush tips are scaled.
Use Sample Size Uses the original diameter of the brush tip if the brush tip shape is based on a sample. (Not available

for round brushes.)
Hardness Temporarily changes the amount of anti-aliasing for the brush tool. At 100%, the brush tool paints with

the hardest brush tip, but is still anti-aliased. The Pencil always paints a hard edge that is not anti-aliased.

See also
“Brushes palette overview” on page 332
“Create and use tool presets” on page 31

Change how preset brushes are displayed
Choose a display option from the Brush Preset picker menu

or Brushes palette menu:

• Text Only to view the brushes as a list.
• Small or Large Thumbnail to view the brushes as thumbnails.
• Small or Large List to view the brushes as a list with thumbnails.
• Stroke Thumbnail to view a sample brush stroke with each brush thumbnail.
To dynamically preview brush strokes in the Brushes palette, make sure that Brush Preset is selected, and then
position the pointer over a brush until the tool tip appears. Move the pointer over different brushes. The preview area
at the bottom of the palette will display sample brush strokes.

Load, save, and manage brush presets
You can manage libraries of preset brushes to keep your brushes organized and to make available only the brushes
you need for a project.
Change the preset brushes displayed in the palette
1 To load a library of preset brushes, choose one of the following from the Brush Preset picker menu or Brushes

palette menu:

• Load Brushes to add a library to the current list. Select the library file you want to use, and click Load.
• Replace Brushes to replace the current list with a different library. Select the library file you want to use, and click Load.
• A library file (displayed at the bottom of the palette menu). Click OK to replace the current list, or click Append
to append the current list.
2 To return to the default library of preset brushes, choose Reset Brushes from the Brush Preset picker menu or
Brushes palette menu. You can either replace the current list or append the default library to the current list.

Note: You can also use the Preset Manager to load and reset brush libraries.
Save a set of preset brushes as a library
1 Choose Save Brushes from the Brush Preset picker menu or Brushes palette menu.
2 Choose a location for the brush library, enter a file name, and click Save.

PHOTOSHOP CS3 332
User Guide

You can save the library anywhere. However, if you place the library file in the Presets/Brushes folder in the default
preset location, the library name will appear at the bottom of the Brush Preset picker menu and Brushes palette menu
after you restart Photoshop.
You can also use the Preset Manager to rename, delete, and save libraries of preset brushes. For more information,
see “Work with the Preset Manager” on page 46.
Rename a preset brush

Do one of the following:

• Select a brush in the Brush Preset picker or Brushes palette, and choose Rename Brush from the palette menu.
Enter a new name for the brush, and click OK.

• If the Brushes palette is set to display brushes as thumbnails, double-click a brush, enter a new name, and click OK.
• If the Brushes palette is set to display brushes as a list or text only, double-click a brush, enter a new name inline,
and press Enter (Windows) or Return (Mac OS).
Delete a preset brush

• In the Brush Preset picker or Brushes palette, select a brush, and choose Delete Brush from the palette menu.
• In the Brush Preset picker or Brushes palette, Alt-click (Windows) or Option-click (Mac OS) the brush you want
to delete.

• In the Brushes palette, select a brush and click the Delete icon

, or drag a brush to the Delete icon.

Create a new preset brush
You can save a customized brush as a preset brush that appears in the Brushes palette, Brush Preset picker, and Preset
Manager.
Note: New preset brushes are saved in a Preferences file. If this file is deleted or damaged, or if you reset brushes to the
default library, the new presets will be lost. To permanently save new preset brushes, save them in a library.
1 Customize a brush.
2 Do one of the following in the Brushes palette or Brush Preset picker:

• Choose New Brush Preset from the palette menu, enter a name for the preset brush, and click OK.
• Click the Create New Brush button

.

Creating and modifying brushes
You can create brushes that apply paint to images in a variety of ways. You select an existing preset brush, a brush tip
shape, or create a unique brush tip from part of an image. You choose options from the Brushes palette to specify
how the paint is applied.

Brushes palette overview
In the Brushes palette, you can select preset brushes, like in the Brush Preset Picker, but you can also modify existing
brushes and design new custom brushes. The Brushes palette contains the brush tip options that determine how
paint is applied to an image.

PHOTOSHOP CS3 333
User Guide

The brush stroke preview at the bottom of the palette shows how paint strokes look with the current brush options.
A B

C
F

G

D

H

E

Brushes palette with Brush Tip Shape options displayed
A. Locked B. Unlocked C. Selected brush tip D. Brush settings E. Brush stroke preview F. pop-up menu G. Brush tip shapes (available when
Brush Tip Shape option is selected) H. Brush options

Display the Brushes palette and brush options
1 Choose Window > Brushes, or click the palette button

on the right side of the options bar if you have a

painting tool, erasing tool, toning tool, or focus tool selected.
2 Select an option set on the left side of the palette. The available options for the set appear on the right side of the
palette.

Click the check box to the left of the option set to enable or disable the options without viewing them.

Create a brush tip from an image
1 Use any selection tool to select a part of an image to use as a custom brush. Feather should be set to 0 pixels if you
want to create a brush with a sharp edge. The brush shape can be up to 2500 pixels by 2500 pixels in size.

If you select color image, the brush tip image is converted to grayscale. Any layer mask applied to the image doesn’t
affect the definition of the brush tip.
If you want to define a brush with soft edges, select pixels with gray values. (Colored brush shapes appear as gray
values.)
2 Choose Edit > Define Brush Preset.
3 Name the brush, and click OK.

PHOTOSHOP CS3 334
User Guide

Create a brush and set painting options
1 Open the Brushes palette by clicking the brushes palette button in the options bar. Make sure the Brush tool is
selected to see the button.
2 In the Brushes palette, choose an existing brush preset to modify or select a brush shape from the Brush Tip Shape
panel of the Brushes palette. You can also create a new brush tip from an image.
3 Select Brush Tip Shape on the left side of the Brushes palette, and set options. See “Brush tip shape options” on
page 334.
4 Set other options for the brush as needed. See the following sections for information about the options.

• “Brush shape dynamics” on page 337
• “Brush scattering” on page 338
• “Textured brush options” on page 339
• “Dual brushes” on page 340
• “Color dynamics Brush options” on page 340
• “Other dynamics brush options” on page 341
• “Other Brush options” on page 342
5 To lock brush tip shape attributes, click the unlock icon

. To unlock the tip, click the lock icon

.

6 To save the brush for use later, choose New Brush Preset from the Brushes palette menu.

Note: To save your new brush permanently or distribute it to other users, you must save the brush as part of a set of
brushes. Choose Save Brushes from the Brushes palette menu, and then save to a new set or overwrite an existing set. If
you reset or replace the brushes in the Brushes palette without saving it in a set, you could lose your new brush.

See also
“Brushes palette overview” on page 332
“Create a brush tip from an image” on page 333

Brush tip shape options
You can set the following brush tip shape options in the Brushes palette:
Diameter Controls the size of the brush. Enter a value in pixels or drag the slider.

Brush strokes with different diameter values

Use Sample Size Resets the brush to its original diameter. This option is available only if the brush tip shape was

created by sampling pixels in an image.
Flip X Changes the direction of a brush tip on its x axis.

PHOTOSHOP CS3 335
User Guide

A

B

C

Flipping a brush tip on its x axis.
A. Brush tip in its default position B. Flip X selected C. Flip X and Flip Y selected

Flip Y Changes the direction of a brush tip on its y axis.

A

B

C

Flipping a brush tip on its y axis.
A. Brush tip in its default position B. Flip Y selected C. Flip Y and Flip X selected

Angle Specifies the angle by which an elliptical or sampled brush’s long axis is rotated from horizontal. Type a value
in degrees, or drag the horizontal axis in the preview box.

Angled brushes create a chiseled stroke

Roundness Specifies the ratio between the brush’s short and long axes. Enter a percentage value, or drag the points

in the preview box. A value of 100% indicates a circular brush, a value of 0% indicates a linear brush, and intermediate values indicate elliptical brushes.

Adjusting roundness to compress a brush tip shape

Hardness Controls the size of the brush’s hard center. Type a number, or use the slider to enter a value that is a

percentage of the brush diameter. You can’t change the hardness of sampled brushes.

PHOTOSHOP CS3 336
User Guide

Brush strokes with different hardness values

Spacing Controls the distance between the brush marks in a stroke. To change the spacing, type a number, or use

the slider to enter a value that is a percentage of the brush diameter. When this option is deselected, the speed of the
cursor determines the spacing.

Increasing the spacing makes the brush skip

While using a preset brush, press the [ key to decrease the brush width; press the ] key to increase the width. For hard
round, soft round, and calligraphic brushes, press Shift+[ to decrease the brush hardness; press Shift+] to increase
the brush hardness.

See also
“Brushes palette overview” on page 332
“Create a brush and set painting options” on page 334

Adding brush dynamics
The Brushes palette provides many options for adding dynamic (or changing) elements to preset brush tips. For
example, you can set options that vary the size, color, and opacity of brush marks over the course of a stroke.
You work with two components when adding dynamics elements to a brush:

• Jitter percentages specify the randomness of dynamic elements. At 0%, an element does not change over the course
of a stroke; at 100%, an element has the maximum amount of randomness.

• Options in the Control pop-up menus specify how you want to control the variance of dynamic elements. You can
choose not to control the variance of an element, to fade an element over the specified number of steps, or to vary
an element based on pen pressure, pen tilt, position of the pen thumbwheel, or pen rotation.
Note: Pen controls are available only when you’re using a pressure-sensitive digitizing tablet such as the Wacom tablet,
and supported pens (for rotation control). A warning icon appears if you select a pen control but have not installed a
tablet.

PHOTOSHOP CS3 337
User Guide

See also
“Brushes palette overview” on page 332
“Create a brush and set painting options” on page 334

Brush shape dynamics
Shape dynamics determine the variance of brush marks in a stroke.

Brush stokes without shape dynamics and with shape dynamics

Size Jitter and Control Specifies how the size of brush marks vary in a stroke. For more information, see “Adding
brush dynamics” on page 336.

To specify the maximum percentage of jittering, type a number or use the slider to enter a value. To specify how you
want to control the size variance of brush marks, choose an option from the Control pop-up menu:

• Off Specifies no control over the size variance of brush marks.
• Fade Fades the size of brush marks between the initial diameter and the minimum diameter in the specified
number of steps. Each step is equal to one mark of the brush tip. The value can range from 1 to 9999. For example,
entering 10 steps produces a fade in 10 increments.
• Pen Pressure, Pen Tilt, Stylus Wheel Varies the size of brush marks between the initial diameter and the minimum
diameter based on the pen pressure, pen tilt, or position of the pen thumbwheel.
Minimum Diameter Specifies the minimum percentage by which brush marks can scale when Size Jitter or Size

Control is enabled. Type a number, or use the slider to enter a value that is a percentage of the brush tip diameter.
Tilt Scale Specifies the scale factor applied to the height of the brush prior to rotation when Size Control is set to Pen

Tilt. Type a number, or use the slider to enter a value that is a percentage of the brush diameter.
Angle Jitter and Control Specifies how the angle of brush marks varies in a stroke. To specify the maximum

percentage of jittering, enter a value that is a percentage of 360 degrees. To specify how you want to control the angle
variance of brush marks, choose an option from the Control pop-up menu:

• Off Specifies no control over the angle variance of brush marks.
• Fade Fades the angle of brush marks between 0 and 360 degrees in the specified number of steps.
• Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the angle of brush marks between 0 and 360 degrees based
on the pen pressure, pen tilt, position of the pen thumbwheel, or rotation of the pen.
• Initial Direction Bases the angle of brush marks on the initial direction of the brush stroke.
• Direction Bases the angle of brush marks on the direction of the brush stroke.

PHOTOSHOP CS3 338
User Guide

Roundness Jitter and Control Specifies how the roundness of brush marks varies in a stroke. To specify the maximum
percentage of jittering, enter a percentage indicating the ratio between the brush’s short and long axes. To specify how
you want to control the roundness variance of brush marks, choose an option from the Control pop-up menu:

• Off Specifies no control over the roundness variance of brush marks.
• Fade Fades the roundness of brush marks between 100% and the Minimum Roundness value in the specified
number of steps.
• Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the roundness of brush marks between 100% and the
Minimum Roundness value based on the pen pressure, pen tilt, position of the pen thumbwheel, or rotation of the pen.
Minimum Roundness Specifies the minimum roundness for brush marks when Roundness Jitter or Roundness
Control is enabled. Enter a percentage indicating the ratio between the brush’s short and long axes.

See also
“Adding brush dynamics” on page 336
“Create a brush and set painting options” on page 334

Brush scattering
Brush scattering determines the number and placement of marks in a stroke.

Brush strokes without scattering (left) and with scattering (right)

Scatter and Control Specifies how brush marks are distributed in a stroke. When Both Axes is selected, brush marks

are distributed in a radial direction. When Both Axes is deselected, brush marks are distributed perpendicular to the
stroke path.
To specify the maximum percentage of scattering, enter a value. To specify how you want to control the scattering
variance of brush marks, choose an option from the Control pop-up menu:

• Off Specifies no control over the scattering variance of brush marks.
• Fade Fades the scattering of brush marks from maximum scattering to no scattering in the specified number of
steps.

• Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the scattering of brush marks based on the pen pressure, pen
tilt, position of the pen thumbwheel, or rotation of the pen.
Count Specifies the number of brush marks applied at each spacing interval.

Note: If you increase the count without increasing the spacing or scattering values, painting performance may decrease.

PHOTOSHOP CS3 339
User Guide

Count Jitter and Control Specifies how the number of brush marks varies for each spacing interval. To specify the

maximum percentage of brush marks applied at each spacing interval, enter a value. To specify how you want to
control the count variance of brush marks, choose an option from the Control pop-up menu:

• Off Specifies no control over the count variance of brush marks.
• Fade Fades the number of brush marks from the Count value to 1 in the specified number of steps.
• Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the number of brush marks based on the pen pressure, pen
tilt, position of the pen thumbwheel, or rotation of the pen.

See also
“Adding brush dynamics” on page 336
“Create a brush and set painting options” on page 334

Textured brush options
A textured brush uses a pattern to make strokes look as if they are painted on textured canvas.

Brush strokes without texture (left) and with texture (right)

Click the pattern sample, and select a pattern from the pop-up palette. Set one or more of the following options:
Invert Inverts the high and low points in the texture based on the tones in the pattern. When Invert is selected, the

lightest areas in the pattern are the low points in the texture and therefore receive the least paint; the darkest areas in
the pattern are the high points in the texture and therefore receive the most paint. When Invert is deselected, the
lightest areas in the pattern receive the most paint; the darkest areas in the pattern receive the least paint.
Scale Specifies the scale of the pattern. Type a number, or use the slider to enter a value that is a percentage of the

pattern size.
Texture Each Tip Applies the selected texture individually to each brush mark in a brush stroke, rather than to the

brush stroke as a whole (a brush stroke is made up of many brush marks, applied continuously as you drag the
brush). You must select this option to make the Depth variance options available.
Mode Specifies the blending mode used to combine the brush and the pattern. (See “About blending modes” on

page 343.)
Depth Specifies how deeply the paint penetrates into the texture. Type a number, or use the slider to enter a value.

At 100%, the low points in the texture do not receive any paint. At 0%, all points in the texture receive the same
amount of paint, therefore hiding the pattern.
Minimum Depth Specifies the minimum depth to which paint can penetrate when Depth Control is set to Fade, Pen

Pressure, Pen Tilt, or Stylus Wheel, and Texture Each Tip is selected.

PHOTOSHOP CS3 340
User Guide

Depth Jitter and Control Specifies how the depth varies when Texture Each Tip is selected. To specify the maximum

percentage of jitter, enter a value. To specify how you want to control the depth variance of brush marks, choose an
option from the Control pop-up menu:

• Off Specifies no control over the depth variance of brush marks.
• Fade Fades from the Depth Jitter percentage to the Minimum Depth percentage in the specified number of steps.
• Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the depth based on the pen pressure, pen tilt, position of the
pen thumbwheel, or rotation of the pen.

See also
“Adding brush dynamics” on page 336
“Create a brush and set painting options” on page 334

Dual brushes
A dual brush combines two tips to create brush marks. The second brush texture is applied within the brush stroke
of the primary brush; only the areas where both brushstrokes intersect are painted. Set options for the primary tip
in the Brush Tip Shape section of the Brushes palette. Select a second brush tip from the Dual Brush section of the
Brushes palette, and set any of the following options.

Brush strokes created with a single tip (left) and with dual tips (right)

Mode Sets a blending mode to use when combining brush marks from the primary tip and the dual tip. (See “List

of blending modes” on page 344.)
Diameter Controls the size of the dual tip. Enter a value in pixels, drag the slider, or click Use Sample Size to use the

original diameter of the brush tip. (The Use Sample Size option is available only if the brush tip shape was created by
sampling pixels in an image.)
Spacing Controls the distance between the dual tip brush marks in a stroke. To change the spacing, type a number,

or use the slider to enter a percentage of the tip diameter.
Scatter Specifies how dual tip brush marks are distributed in a stroke. When Both Axes is selected, dual tip brush
marks are distributed in a radial direction. When Both Axes is deselected, dual tip brush marks are distributed
perpendicular to the stroke path. To specify the maximum percentage of scattering, type a number or use the slider
to enter a value.
Count Specifies the number of dual tip brush marks applied at each spacing interval. Type a number, or use the slider

to enter a value.

Color dynamics Brush options
Color dynamics determine how the color of paint changes over the course of a stroke.

PHOTOSHOP CS3 341
User Guide

Brush strokes without color dynamics (left) and with color dynamics (right)

Foreground/Background Jitter and Control Specifies how paint varies between the foreground color and

background color.
To specify a percentage by which the color of the paint can vary, type a number, or use the slider to enter a value. To
specify how you want to control the color variance of brush marks, choose an option from the Control pop-up menu:

• Off Specifies no control over the color variance of brush marks.
• Fade Varies the color of paint between the foreground color and the background color in the specified number of
steps.

• Pen Pressure, Pen Tilt, Stylus Wheel, Rotation Varies the color of paint between the foreground color and the
background color based on the pen pressure, pen tilt, position of the pen thumbwheel, or rotation of the pen.
Hue Jitter Specifies a percentage by which the hue of the paint can vary in a stroke. Type a number, or use the slider

to enter a value. A lower value changes the hue while maintaining a close proximity to the hue of the foreground
color. A higher value increases the difference between hues.
Saturation Jitter Specifies a percentage by which the saturation of the paint can vary in a stroke. Type a number, or

use the slider to enter a value. A lower value changes the saturation while maintaining a close proximity to the
saturation of the foreground color. A higher value increases the difference between saturation levels.
Brightness Jitter Specifies a percentage by which the brightness of the paint can vary in a stroke. Type a number, or
use the slider to enter a value. A lower value changes the brightness while maintaining a close proximity to the
brightness of the foreground color. A higher value increases the difference between brightness levels.
Purity Increases or decreases the saturation of the color. Type a number, or use the slider to enter a percentage

between –100 and 100. At –100%, the color is fully desaturated; at 100%, the color is fully saturated.

See also
“Adding brush dynamics” on page 336

Other dynamics brush options
Other dynamics determine how paint changes over the course of a stroke.

PHOTOSHOP CS3 342
User Guide

Brush strokes without paint dynamics (left) and with paint dynamics (right)

Opacity Jitter and Control Specifies how the opacity of paint varies in a brush stroke, up to (but not exceeding) the
opacity value specified in the options bar. To specify a percentage by which the opacity of the paint can vary, type a
number or use the slider to enter a value. To specify how you want to control the opacity variance of brush marks,
choose an option from the Control pop-up menu:

• Off Specifies no control over the opacity variance of brush marks.
• Fade Fades the opacity of paint from the opacity value in the options bar to 0, in the specified number of steps.
• Pen Pressure, Pen Tilt, Stylus Wheel Varies the opacity of paint based on the pen pressure, pen tilt, or the position
of the pen thumbwheel.
Flow Jitter and Control Specifies how the flow of paint varies in a brush stroke, up to (but not exceeding) the flow
value specified in the options bar.

To specify a percentage by which the flow of the paint can vary, type a number or use the slider to enter a value. To
specify how you want to control the flow variance of brush marks, choose an option from the Control pop-up menu:

• Off Specifies no control over the flow variance of brush marks.
• Fade Fades the flow of paint from the flow value in the options bar to 0 in the specified number of steps.
• Pen Pressure, Pen Tilt, Stylus Wheel Varies the flow of paint based on the pen pressure, pen tilt, or position of the
pen thumbwheel.

See also
“Adding brush dynamics” on page 336
“Create a brush and set painting options” on page 334

Other Brush options
Noise Adds additional randomness to individual brush tips. This option is most effective when applied to soft brush

tips (brush tips that contain gray values).
Wet Edges Causes paint to build up along the edges of the brush stroke, creating a watercolor effect.
Airbrush Applies gradual tones to an image, simulating traditional airbrush techniques. The Airbrush option in the

Brushes palette corresponds to the Airbrush option in the options bar.
Smoothing Produces smoother curves in brush strokes. This option is most effective when you are painting quickly
with a stylus; however, it may produce a slight lag time in stroke rendering.
Protect Texture Applies the same pattern and scale to all brush presets that have a texture. Select this option to

simulate a consistent canvas texture when painting with multiple, textured brush tips.

PHOTOSHOP CS3 343
User Guide

Copy textures between tools
When you specify a texture for the current tool, you can copy the texture’s pattern and scale to all tools that support
textures. For example, you can copy the current texture pattern and scale for the Brush tool to the Pencil, Clone
Stamp, Pattern Stamp, History Brush, Art History Brush, Eraser, Dodge, Burn, and Sponge tools.
❖ Choose Copy Texture to Other Tools from the Brushes palette menu.

Clear brush options
You can clear all options that you changed for a brush preset (except brush shape settings) at once.
❖ Choose Clear Brush Controls from the Brushes palette menu.

Set pen sensitivity for graphics tablets
If you work with a graphics drawing tablet, such as the Wacom® tablet, you can set the painting tools to control how
color is applied depending on the pen pressure, angle, rotation, or using the stylus wheel.
1 Select the Brush tool

, the Pencil tool

, or other painting tool in the toolbox.

2 Click the Brushes tab to bring the Brushes palette to the front or, if the palette isn’t open, choose Window >

Brushes.
3 To make the tool tip size change with pressure, select Shape Dynamics (be sure to click the word, not just the check
box) in the Brushes palette. Then choose Pen Pressure from the Controls menu under the Size Jitter slider control.
4 To make the opacity change with pressure, select Other Dynamics. Then choose Pen Pressure from the Controls
menu under the Opacity Jitter slider control.

Note: You can set the pen pressure for other brush characteristics as well. The Brush palette contains controls that vary
the angle, flow, scatter, texture depth, and roundness of the stroke according to pen pressure.

See also
“Brushes palette overview” on page 332
“Brush shape dynamics” on page 337

Blending modes
About blending modes
The blending mode specified in the options bar controls how pixels in the image are affected by a painting or editing
tool. It’s helpful to think in terms of the following colors when visualizing a blending mode’s effect:

• The base color is the original color in the image.
• The blend color is the color being applied with the painting or editing tool.
• The result color is the color resulting from the blend.

See also
“List of blending modes” on page 344

PHOTOSHOP CS3 344
User Guide

List of blending modes
Choose from the Mode pop-up menu in the options bar.
Note: Only the Normal, Dissolve, Darken, Multiply, Lighten, Linear Dodge (Add), Difference, Hue, Saturation, Color,
Luminosity, Lighter Color, and Darker Color blending modes are available for 32-bit images.
Normal Edits or paints each pixel to make it the result color. This is the default mode. (Normal mode is called
Threshold when you’re working with a bitmapped or indexed-color image.)
Dissolve Edits or paints each pixel to make it the result color. However, the result color is a random replacement of

the pixels with the base color or the blend color, depending on the opacity at any pixel location.
Behind Edits or paints only on the transparent part of a layer. This mode works only in layers with Lock Trans-

parency deselected and is analogous to painting on the back of transparent areas on a sheet of acetate.
Clear Edits or paints each pixel and makes it transparent. This mode is available for the Shape tools (when fill

region
is selected), Paint Bucket tool
, Brush tool
, Pencil tool
, Fill command, and Stroke command.
You must be in a layer with Lock Transparency deselected to use this mode.
Darken Looks at the color information in each channel and selects the base or blend color—whichever is darker—

as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not
change.
Multiply Looks at the color information in each channel and multiplies the base color by the blend color. The result

color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white
leaves the color unchanged. When you’re painting with a color other than black or white, successive strokes with a
painting tool produce progressively darker colors. The effect is similar to drawing on the image with multiple
marking pens.
Color Burn Looks at the color information in each channel and darkens the base color to reflect the blend color by
increasing the contrast. Blending with white produces no change.
Linear Burn Looks at the color information in each channel and darkens the base color to reflect the blend color by

decreasing the brightness. Blending with white produces no change.
Lighten Looks at the color information in each channel and selects the base or blend color—whichever is lighter—

as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not
change.
Screen Looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result
color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white.
The effect is similar to projecting multiple photographic slides on top of each other.
Color Dodge Looks at the color information in each channel and brightens the base color to reflect the blend color
by decreasing the contrast. Blending with black produces no change.
Linear Dodge (Add) Looks at the color information in each channel and brightens the base color to reflect the blend

color by increasing the brightness. Blending with black produces no change.
Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels
while preserving the highlights and shadows of the base color. The base color is not replaced, but mixed with the
blend color to reflect the lightness or darkness of the original color.
Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused

spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened as if it were
dodged. If the blend color is darker than 50% gray, the image is darkened as if it were burned in. Painting with pure
black or white produces a distinctly darker or lighter area, but does not result in pure black or white.

PHOTOSHOP CS3 345
User Guide

Hard Light Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh

spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were
screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is
darkened, as if it were multiplied. This is useful for adding shadows to an image. Painting with pure black or white
results in pure black or white.
Vivid Light Burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the

blend color (light source) is lighter than 50% gray, the image is lightened by decreasing the contrast. If the blend color
is darker than 50% gray, the image is darkened by increasing the contrast.
Linear Light Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If
the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend
color is darker than 50% gray, the image is darkened by decreasing the brightness.
Pin Light Replaces the colors, depending on the blend color. If the blend color (light source) is lighter than 50% gray,
pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend
color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color
do not change. This is useful for adding special effects to an image.
Hard Mix Adds the red, green and blue channel values of the blend color to the RGB values of the base color. If the
resulting sum for a channel is 255 or greater, it receives a value of 255; if less than 255, a value of 0. Therefore, all
blended pixels have red, green, and blue channel values of either 0 or 255. This changes all pixels to primary colors:
red, green, blue, cyan, yellow, magenta, white, or black.
Difference Looks at the color information in each channel and subtracts either the blend color from the base color
or the base color from the blend color, depending on which has the greater brightness value. Blending with white
inverts the base color values; blending with black produces no change.
Exclusion Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts

the base color values. Blending with black produces no change.
Hue Creates a result color with the luminance and saturation of the base color and the hue of the blend color.
Saturation Creates a result color with the luminance and hue of the base color and the saturation of the blend color.
Painting with this mode in an area with no (0) saturation (gray) causes no change.
Color Creates a result color with the luminance of the base color and the hue and saturation of the blend color. This

preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color images.
Luminosity Creates a result color with the hue and saturation of the base color and the luminance of the blend color.
This mode creates the inverse effect of Color mode.
Lighter Color Compares the total of all channel values for the blend and base color and displays the higher value

color. Lighter Color does not produce a third color, which can result from the Lighten blend, because it chooses the
highest channel values from both the base and blend color to create the result color.
Darker Color Compares the total of all channel values for the blend and base color and displays the lower value color.

Darker Color does not produce a third color, which can result from the Darken blend, because it chooses the lowest
channel values from both the base and the blend color to create the result color.

See also
“About blending modes” on page 343
“Blending mode examples” on page 346

PHOTOSHOP CS3 346
User Guide

Blending mode examples
These examples show the result of painting part of the image’s face using each blending mode.
For a video on blend modes, see www.adobe.com/go/vid0012.

Original Image

Normal, 100% opacity

Normal, 50% opacity

Dissolve, 50% opacity

Behind

Clear

Darken

Multiply

Color Burn

Linear Burn

Lighten

Screen

Color Dodge

Linear Dodge (Add)

Overlay

Soft Light

Hard Light

Vivid Light

Linear Light

Pin Light

PHOTOSHOP CS3 347
User Guide

Hard Mix

Difference

Exclusion

Hue

Saturation

Color

Luminosity, 80% opacity

Lighter Color

Darker Color

Gradients
Apply a gradient fill
The Gradient tool creates a gradual blend between multiple colors. You can choose from preset gradient fills or create
your own.
Note: The Gradient tool cannot be used with bitmap or indexed-color images.
You fill an area with a gradient by dragging in the image. The starting point (where the mouse is pressed) and ending
point (where the mouse is released) affect the gradient appearance, depending on the Gradient tool used.
1 To fill part of the image, select the desired area. Otherwise, the gradient fill is applied to the entire active layer.
2 Select the Gradient tool

.

3 Choose a gradient fill in the options bar:

• Click the triangle next to the gradient sample to pick a preset gradient fill.
• Click inside the gradient sample to view the Gradient Editor. Select a preset gradient fill, or create a new gradient
fill. Then click OK. (See “Create a smooth gradient” on page 349.)
4 Select an option for applying the gradient fill in the options bar:
Linear gradient

Shades from the starting point to the ending point in a straight line.

Radial gradient

Shades from the starting point to the ending point in a circular pattern.

PHOTOSHOP CS3 348
User Guide

Angle gradient

Shades in a counterclockwise sweep around the starting point.

Reflected gradient

Shades using symmetric linear gradients on either side of the starting point.

Diamond gradient

Shades from the starting point outward in a diamond pattern. The ending point defines one

corner of the diamond.
5 Do the following in the options bar:

• Specify a blending mode and opacity for the paint. (See “List of blending modes” on page 344.)
• To reverse the order of colors in the gradient fill, select Reverse.
• To create a smoother blend with less banding, select Dither.
• To use a transparency mask for the gradient fill, select Transparency. (See “Specify the gradient transparency” on
page 350.)
6 Position the pointer in the image where you want to set the starting point of the gradient, and drag to define the
ending point. To constrain the line angle to a multiple of 45˚, hold down Shift as you drag.

Manage gradient presets
Gradient presets allow you to quickly apply gradients that you use often. You can manage your presets in the
Gradient Picker, Presets Manager, or Gradient Editor.

See also
“Work with the Preset Manager” on page 46
Save a set of preset gradients as a library
1 Click Save in the Gradient Editor dialog box, or choose Save Gradients from the Gradient Picker menu in the

options bar.
2 Choose a location for the gradient library, enter a file name, and click Save.

You can save the library anywhere. However, if you place the library file in the Presets/Gradients folder in the default
preset location, the library name will appear at the bottom of the palette menu after you restart Photoshop.
Load a library of preset gradients
❖ Do one of the following in the Gradient Editor dialog box:

• Click Load to add a library to the current list. Select the library file you want to use, and click Load.
• Choose Replace Gradients from the palette menu to replace the current list with a different library. Select the
library file you want to use, and click Load.

• Choose a library file from the bottom of the palette menu. Click OK to replace the current list, or click Append to
append the current list.
Note: You can also choose Load Gradients, Replace Gradients, or choose a library of gradients from the Gradient Picker
menu in the options bar.
Return to the default library of preset gradients
❖ Choose Reset Gradients from the palette menu. You can either replace the current list or append the default library

to the current list.

PHOTOSHOP CS3 349
User Guide

Change how preset gradients are displayed
❖ Choose a display option from the palette menu:
Text Only Displays the gradients as a list.
Small or Large Thumbnail Displays the gradients as thumbnails.
Small or Large List Displays the gradients as a list with thumbnails.

Rename a preset gradient

• If the palette is set to display gradients as thumbnails, double-click a gradient, enter a new name, and click OK.
• If the palette is set to display gradients as a list or text only, double-click a gradient, enter a new name inline, and
press Enter (Windows) or Return (Mac OS).

Gradient Editor overview
The Gradient Editor dialog box lets you define a new gradient by modifying a copy of an existing gradient. You can
also add intermediate colors to a gradient, creating a blend between more than two colors.
A

B

C

D

E

Gradient Editor dialog box
A. Palette menu B. Opacity stop C. Color stops D. Adjust values or delete the selected opacity or color stop E. Midpoint

Create a smooth gradient
1 Select the Gradient tool

.

2 Click inside the gradient sample in the options bar to display the Gradient Editor dialog box.
3 To base the new gradient on an existing gradient, select a gradient in the Presets section of the dialog box.
4 Choose Solid from the Gradient Type pop-up menu.
5 To define the starting color of the gradient, click the left color stop under the gradient bar. The triangle above
the stop turns black , indicating that the starting color is being edited.

PHOTOSHOP CS3 350
User Guide

6 To choose a color, do one of the following:

• Double-click the color stop, or click the color swatch in the Stops section of the dialog box. Choose a color, and
click OK.

• Choose an option from the Color pop-up menu in the Stops section of the dialog box.
• Position the pointer over the gradient bar (the pointer turns into the eyedropper), and click to sample a color, or
click anywhere in the image to sample a color from the image.
7 To define the ending color, click the right color stop under the gradient bar. Then choose a color.
8 To adjust the location of the starting point or ending point, do one of the following:

• Drag the corresponding color stop left or right to the location you want.
• Click the corresponding color stop, and enter a value for Location in the Stops section of the dialog box. A value
of 0% places the point at the far left end of the gradient bar; a value of 100%, at the far right end.
9 To adjust the location of the midpoint (where the gradient displays an even mix of the starting and ending colors),

drag the diamond

below the gradient bar to the left or right, or click the diamond, and enter a value for Location.

10 To add intermediate colors to a gradient, click below the gradient bar to define another color stop. Specify the

color and adjust the location and midpoint for the intermediate point as you would for a starting or ending point.
11 To delete the color stop you are editing, click Delete, or drag the stop downwards until it disappears.
12 To control how gradual the transitions are between color bands in the gradient, enter a value in the Smoothness

text box, or drag the Smoothness pop-up slider.
13 If desired, set transparency values for the gradient.
14 Enter a name for the new gradient.
15 To save the gradient as a preset, click New after you have finished creating the gradient.

Note: New presets are saved in a Preferences file. If this file is deleted or damaged, or if you reset presets to the default
library, the new presets will be lost. To permanently save new presets, save them in a library.

Specify the gradient transparency
Each gradient fill contains settings that control the opacity of the fill at different locations on the gradient. For
example, you can set the starting color to 100% opacity and have the fill gradually blend into an ending color with
50% opacity. The checkerboard pattern indicates the amount of transparency in the gradient preview.
1 Create a gradient.
2 To adjust the starting opacity, click the left opacity stop above the gradient bar. The triangle below the stop turns
black, indicating that the starting transparency is being edited.
3 In the Stops section of the dialog box, enter a value in the Opacity text box, or drag the Opacity pop-up slider.
4 To adjust the opacity of the end point, click the right transparency stop above the gradient bar. Then set the opacity
in the Stops section.
5 To adjust the location of the starting or ending opacity, do one of the following:

• Drag the corresponding opacity stop to the left or right.
• Select the corresponding opacity stop, and enter a value for Location.

PHOTOSHOP CS3 351
User Guide

6 To adjust the location of the midpoint opacity (the point midway between the starting and ending opacities), do
one of the following:

• Drag the diamond above the gradient bar to the left or right.
• Select the diamond and enter a value for Location.
7 To delete the opacity stop you are editing, click Delete.
8 To add an intermediate opacity to the mask, click above the gradient bar to define a new opacity stop. You can
then adjust and move this opacity as you would for a starting or ending opacity. To remove an intermediate opacity,
drag its transparency stop up and off the gradient bar.
9 To create a preset gradient, enter a name in the Name text box, and click New. This creates a new gradient preset
with the transparency setting you specified.

Create a noise gradient
A noise gradient is a gradient that contains randomly distributed colors within the range of colors that you specify.
A
B
C

Noise gradient with different roughness values.
A. 10% roughness B. 50% roughness C. 90% roughness

1 Select the Gradient tool

.

2 Click in the gradient sample in the options bar to display the Gradient Editor dialog box.
3 To base the new gradient on an existing gradient, select a gradient in the Presets section of the dialog box.
4 Choose Noise from the Gradient Type pop-up menu.
5 To control how gradual the transitions are between color bands in the gradient, enter a value in the Roughness
text box, or drag the Roughness pop-up slider.
6 To define the color model, choose a color model from the Color Model list.
7 To adjust the range of colors, drag the sliders. For each color component of the color model you’ve selected, you
can drag the sliders to define the range of acceptable values. For example, if you choose the HSB model, you can
restrict the gradient to blue-green hues, high saturation, and medium brightness.
8 Set the options to restrict colors or add transparency.
9 To randomize a gradient that conforms to the settings, click the Randomize button until you find a setting you like.
10 To create a preset gradient, enter a name in the Name text box, and click New. This creates a new preset gradient

with the settings you specified.

Filling and stroking selections, layers, and paths
You can fill the inside of a selection, path, or layer with a color or pattern. You can also add color to the outline of a
selection or path, called stroking.

PHOTOSHOP CS3 352
User Guide

Fill with the Paint Bucket tool
The Paint Bucket tool fills adjacent pixels that are similar in color value to the pixels you click.
Note: The Paint Bucket tool cannot be used with images in Bitmap mode.
1 Choose a foreground color. (See “Choose colors in the toolbox” on page 118.)
2 Select the Paint Bucket tool

.

3 Specify whether to fill the selection with the foreground color or with a pattern.
4 Specify a blending mode and opacity for the paint. (See “List of blending modes” on page 344.)
5 Enter the tolerance for the fill.

The tolerance defines how similar in color a pixel must be (to the pixel you click) to be filled. Values can range from
0 to 255. A low tolerance fills pixels within a range of color values very similar to the pixel you click. A high tolerance
fills pixels within a broader range.
6 To smooth the edges of the filled selection, select Anti-aliased.
7 To fill only pixels contiguous to the one you click, select Contiguous; leave Contiguous unselected to fill all similar
pixels in the image.
8 To fill pixels based on the merged color data from all visible layers, select All Layers.
9 Click the part of the image you want to fill. All specified pixels within the specified tolerance are filled with the
foreground color or pattern.

If you’re working on a layer and don’t want to fill transparent areas, make sure that the layer’s transparency is locked
in the Layers palette. (See “Lock layers” on page 289.)

Fill a selection or layer with a color
1 Choose a foreground or background color. (See “Choose colors in the toolbox” on page 118.)
2 Select the area you want to fill. To fill an entire layer, select the layer in the Layers palette.
3 Choose Edit > Fill to fill the selection or layer. Or to fill a path, select the path, and choose Fill Path from the Paths
palette menu.
4 In the Fill dialog box, choose one of the following options for Use, or select a custom pattern:
Foreground Color, Background Color, Black, 50% Gray, or White Fills the selection with the specified color.
Color Fills with a color you select from the Color Picker.
Pattern Fills the selection with a pattern. Click the inverted arrow next to the pattern sample, and select a pattern

from the pop-up palette. You can load additional patterns using the pop-up palette menu. Select the name of a library
of patterns, or choose Load Patterns and navigate to the folder containing the patterns you want to use.
History Restores the selected area to a state or snapshot of the image set as the source in the History palette.

Note: If you fill a CMYK image using the Black option, Photoshop fills all the channels with 100% black. This may result
in more ink than is allowable by the printer. For best results when filling a CMYK image, use the Foreground option with
the foreground color set to an appropriate black.
5 Specify the blending mode and opacity for the paint. (See “List of blending modes” on page 344.)
6 If you’re working in a layer and want to fill only areas containing pixels, choose Preserve Transparency.
7 Click the OK button to apply the fill.

PHOTOSHOP CS3 353
User Guide

To apply a foreground color fill only to the areas that contain pixels, press Alt+Shift+Backspace (Windows) or
Option+Shift+Delete (Mac OS). This preserves the transparency of the layer. To apply a background color fill only
to the areas that contain pixels, press Ctrl+Shift+Backspace (Windows) or Command+Shift+Delete (Mac OS).

Fill the work canvas
1 Set the foreground color you want to use for the canvas.
2 Select the Paint Bucket tool

.

3 In the options bar, set Fill to Foreground.
4 Hold down Shift, and click in the work canvas.

Note: You need to be in full screen mode and viewing the menus to fill the work canvas.

Fill a selection with a pattern
1 Select the part of the image you want to fill.
2 Do one of the following:

• Choose Edit > Fill. In the Fill dialog box, for Use, choose Pattern, select a pattern from the pop-up palette, and
click OK.
If Pattern is dimmed, you need to load a pattern library before you can select this option.

• Select the Paint Bucket tool

. In the options bar, choose Pattern from the Fill pop-up menu, and select a pattern
from the Pattern pop-up palette. Then click to fill the selected area with the pattern.

Note: You can load additional pattern libraries into the pop-up palette prior to making a selection. (See “Manage pattern
libraries and presets” on page 355.)

Stroke a selection or layer with color
You can use the Stroke command to paint a colored border around a selection, path, or layer. When you create a
border this way, it becomes a rasterized part of the current layer.
To create shape or layer borders that can be turned on or off like overlays and are anti-aliased to create softer-edged
corners and edges, use the Stroke layer effect instead of the Stroke command. See “Layer effects and styles” on
page 297.
1 Choose a foreground color.
2 Select the area or layer you want to stroke.
3 Choose Edit > Stroke.
4 In the Stroke dialog box, specify the width of the hard-edged border.
5 For Location, specify whether to place the border inside, outside, or centered over the selection or layer bound-

aries.
Note: If the layer contents fill the entire image, a stroke applied outside the layer will not be visible.
6 Specify an opacity and a blending mode. (See “List of blending modes” on page 344.)
7 If you’re working in a layer and want to stroke only areas containing pixels, select the Preserve Transparency
option. (See “Lock layers” on page 289.)

PHOTOSHOP CS3 354
User Guide

Stroke a path with color
1 Select the path in the Paths palette.
2 Choose Stroke Path from the palette menu.
3 In the Stroke Path dialog box, choose a tool to stroke the path.

Draw a circle or square
You can draw a circle or square using the elliptical or rectangular marquee tools, and then add a line (called a stroke)
to the selection marquee. Stroking a selection is a quick way to add a border or frame around an object. You can
stroke any selection you create with the selection tools.
1 In the Layers palette, click the New Layer button
to create a new layer for the circle or square. Isolating the
circle or square on its own layer makes it easier to work with.
2 Select the Elliptical Marquee tool

or the Rectangular Marquee tool

in the toolbox.

3 Drag in the document window to create the shape. Hold down the Shift key while dragging to constrain the shape

to a circle or square.
4 Choose Edit > Stroke.
5 In the Stroke dialog box, type a value for Width, and then click the color swatch to display the Adobe Color Picker.
6 In the Adobe Color Picker, locate the color range you want using the triangle sliders on the color spectrum bar,
and then click the desired color in the color field. The color you select appears in the top half of the color swatch.
The original color remains in the bottom half. Click OK.
7 Set the location for the stroke in relationship to the marquee by choosing Inside, Center, or Outside. Adjust the
other settings as desired, and click OK. Photoshop strokes the line using the color and stroke settings you set.

See also
“Stroke a selection or layer with color” on page 353

Creating and managing patterns
About patterns
A pattern is an image that is repeated, or tiled, when you use it to fill a layer or selection. Photoshop comes with a
variety of preset patterns.
You can create new patterns and save them in libraries for use with different tools and commands. Preset patterns
are displayed in pop-up palettes in the options bar for the Paint Bucket, Pattern Stamp, Healing Brush, and Patch
tools, as well as in the Layer Style dialog box. You can change how patterns are displayed in the pop-up palettes by
choosing a display option from the pop-up palette menu. You can also manage pattern presets using the preset
manager.
Photoshop also provides the Pattern Maker filter to create pattern presets, or fill a layer or selection with a custom
pattern.

PHOTOSHOP CS3 355
User Guide

See also
“Generate a pattern using the Pattern Maker” on page 356
“Create and use tool presets” on page 31

Define an image as a preset pattern
1 Use the Rectangle Marquee tool
on any open image to select an area to use as a pattern. Feather must be set
to 0 pixels. Note that large images may become unwieldy.
2 Choose Edit > Define Pattern.
3 Enter a name for the pattern in the Pattern Name dialog box.

Note: If you are using a pattern from one image and applying it to another, Photoshop converts the color mode.
Photoshop comes with a set of Illustrator format files that you can use to define a preset pattern. Each file in the
PostScript Patterns folder contains a single pattern that you can scale and render at any resolution. Open the file,
select any rendering option, and then define the pattern.

Manage pattern libraries and presets
You can keep your patterns organized in libraries that you can load into the pattern palettes or remove and have them
out of the way.
Load a library of patterns

Choose one of the following from a Pattern pop-up palette menu:

• Load Patterns to add a library to the current list. Select the library file you want to use, and click Load.
• Replace Patterns to replace the current list with a different library. Select the library file you want to use, and click Load.
• A library file (displayed at the bottom of the palette menu). Click OK to replace the current list, or click Append
to append the current list.
Save a set of preset patterns as a library
1 Choose Save Patterns from a Pattern pop-up palette menu.
2 Choose a location for the pattern library, enter a file name, and click Save.

You can save the library anywhere. However, if you place the library file in the Presets/Patterns folder in the default
location, the library name will appear at the bottom of the Pattern pop-up palette menus after you restart Photoshop.
Return to the default library of patterns
❖ Choose Reset Patterns from a Pattern pop-up palette menu. You can either replace the current list or append the

default library to the current list.
If you receive a Pattern Stamp tool preset that uses an undefined pattern, or if you erase the preset you’re using by
resetting or replacing the pattern library, choose New Pattern from the Pattern pop-up palette menu to redefine the
pattern.
Rename a preset pattern
1 Select the pattern you want to rename, and choose Rename Pattern from the palette menu.
2 Enter a new name for the pattern, and click OK.

PHOTOSHOP CS3 356
User Guide

Delete a preset pattern
❖ Do one of the following:

• Select the pattern you want to delete, and choose Delete Pattern from the palette menu.
• Hold down Alt (Windows) or Option (Mac OS), position the pointer over a pattern (the pointer turns into
scissors), and click.

Generate a pattern using the Pattern Maker
The Pattern Maker filter slices and reassembles an image to make a pattern. The Pattern Maker works in two ways:

• Fills a layer or selection with a pattern. The pattern can be made of one large tile, or multiple duplicate tiles.
• Creates tiles that you can save as a pattern preset and use with other images.
You can generate multiple patterns from the same sample until you find one that you like.
1 Do one of the following:

• Select the layer that contains the area from which you want to generate the pattern. The layer you select will be
replaced by the generated pattern, so it’s a good idea to make a copy of the layer first.

• To generate a pattern in a new layer or file, make a rectangular selection of the image you are using to generate the
pattern, and choose Edit > Copy. Then add a layer to the image, or create a new file with the dimensions you want
the final image to have.
2 Choose Filter > Pattern Maker.
3 Specify the source of the pattern.

• Choose Use Clipboard As Sample to use the contents of the clipboard if you copied an image before you opened
the Pattern Maker.

• Make a selection in the preview area with the Pattern Maker’s Marquee tool

. To move the selection marquee,

drag it to a different location.
Note: You can use the Zoom and Hand tools to navigate in the preview area. Use Alt (Windows) or Option (Mac OS)
with the Zoom tool to zoom out. The magnification appears at the bottom of the dialog box.
4 Specify the tile size.

• Enter pixel dimensions in the Width and Height boxes.
• Click Use Image Size to generate a pattern with one tile that fills the layer.
5 Click Generate. You can press Esc to cancel the generation.

The preview area is tiled with the generated pattern.

• To switch between the generated preview and the source image, choose an option from the Show menu.
• To view the boundary of individual tiles, click Tile Boundaries.
• To offset the tiles in the generated pattern, choose a direction from the Offset pop-up menu and specify an offset
amount in the Amount text box. The offset amount is a percentage of the tile dimension in the specified direction.
The offset has no effect on saved pattern preset tiles.
6 Click Generate Again to generate additional patterns using the same options, or adjust the options and then click
Generate Again.
Smoothness Adjusts the sharp edges in the pattern. Increase the smoothness to reduce edges.

PHOTOSHOP CS3 357
User Guide

Sample Detail Specifies the size of pattern slices in the tile. A high value maintains more of the original detail in the
pattern. A low value uses smaller slices in the tile. Tiles take longer to generate when you use a high value.

7 Navigate through the generated tiles in the Tile History panel to select the tile that you want to use to fill the layer
or to save as a pattern preset.

• To move through the tiles you’ve generated, click the First Tile button, Previous Tile button, Next Tile button, or
Last Tile button. Or, type the number of the pattern preview you want to view, and press Enter (Windows) or
Return (Mac OS).

• To view how the tile looks as a repeating pattern in the preview area, make sure that Update Pattern Preview is
selected. If tile previewing is slow, deselect this option, find the tile you want, and then select the option.

• To delete a tile and pattern preview, navigate to the tile you want to delete, and click the Delete icon.
• To save a tile as a preset pattern, navigate to the tile you want to save, and click the Preset Pattern button. Enter a
preset name, and click OK. When you save a tile as a preset pattern, only a single tile is saved, not the full,
generated pattern.

A

B

C

D

E

F

Tile History buttons
A. Preset Pattern B. First Tile C. Previous Tile D. Next Tile E. Last Tile F. Delete icon

8 When you are satisfied with a pattern preview and you have saved the tiles that you might want to use in the future,
click OK to fill the layer or selection.

If you are creating preset patterns only, click Cancel to close the dialog box without filling the layer.

See also
“Work with the Preset Manager” on page 46

358

Chapter 12: Drawing
The drawing tools (the Pen and shape tools) let you create and edit vector shapes. You can work with shapes in shape
layers and as paths; you can also create rasterized shapes, which can be edited with the painting tools. The drawing
tools provide an easy way to create buttons, navigation bars, and other items used on web pages.

Drawing vector graphics
Drawing shapes and paths
Drawing in Adobe Photoshop CS3 involves creating vector shapes and paths. In Photoshop, you can draw with any
of the shape tools, the Pen tool, or the Freeform Pen tool. Options for each tool are available in the options bar.
Before you begin drawing in Photoshop, you must choose a drawing mode from the options bar. The mode you
choose to draw in determines whether you create a vector shape on its own layer, a work path on an existing layer,
or a rasterized shape on an existing layer.
Vector shapes are lines and curves you draw using the shape or pen tools. Vector shapes are resolution-independent—
they maintain crisp edges when resized, printed to a PostScript printer, saved in a PDF file, or imported into a vectorbased graphics application. You can create libraries of custom shapes and edit a shape’s outline (called a path) and
attributes (such as stroke, fill color, and style).
Paths are outlines that you can turn into selections, or fill and stroke with color. The outline of a shape is a path. You
can easily change the shape of a path by editing its anchor points.
A work path is a temporary path that appears in the Paths palette and defines the outline of a shape.
You can use paths in several ways:

• Use a path as a vector mask to hide areas of a layer. (See “About layer and vector masks” on page 318.)
• Convert a path to a selection. (See “Convert paths to selection borders” on page 379.)
• Fill or stroke a path with color. (See “Fill paths with color” on page 380.)
Designate a saved path as a clipping path to make part of an image transparent when exporting the image to a pagelayout or vector-editing application. (See “Create transparency using image clipping paths” on page 480.)

Drawing modes
When you work with the shape or pen tools, you can draw in three different modes. You choose a mode by selecting
an icon in the options bar when you have a shape or pen tool selected.
Shape Layers Creates a shape on a separate layer. You can use either the shape tools or the pen tools to create shape

layers. Because they are easily moved, resized, aligned, and distributed, shape layers are ideal for making graphics for
web pages. You can choose to draw multiple shapes on a layer. A shape layer consists of a fill layer that defines the
shape color and a linked vector mask that defines the shape outline. The outline of a shape is a path, which appears
in the Paths palette.
Paths Draws a work path on the current layer that you can then use to make a selection, create a vector mask, or fill

and stroke with color to create raster graphics (much as you would using a painting tool). A work path is temporary
unless you save it. Paths appear in the Paths palette.

PHOTOSHOP CS3 359
User Guide

Fill Pixels Paints directly on a layer—much as a painting tool does. When you work in this mode, you’re creating

raster images—not vector graphics. You work with the shapes you paint just as you do with any raster image. Only
the shape tools work in this mode.
A B C

Drawing options
A. Shape Layers B. Paths C. Fill Pixels

Drawing shapes
Create a shape on a shape layer
1 Select a shape tool or a Pen tool. Make sure that the Shape Layers button

is selected in the options bar.

2 To choose the color of the shape, click the color swatch in the options bar, and then choose a color from the Color
Picker.
3 (Optional) Set tool options in the options bar. Click the inverted arrow next to the shape buttons to view
additional options for each tool. (See “Shape tool options” on page 362.)
4 (Optional) To apply a style to the shape, select a preset style from the Style pop-up menu in the options bar. (See
“Apply preset styles” on page 298.)
5 Drag in your image to draw a shape:

• To constrain a rectangle or rounded rectangle to a square, to constrain an ellipse to a circle, or to constrain the line
angle to a multiple of 45 degrees, hold down Shift.

• To draw from the center out, position the pointer where you want the center of the shape to be, press Alt
(Windows) or Option (Mac OS), and then drag diagonally to any corner or edge until the shape is the desired size.

Drawing from the corner (left) and drawing from the center (right)

Note: Drawing from the center out is the default behavior of the Star tool in Illustrator and the Polygon tool in Illustrator
and Photoshop.

PHOTOSHOP CS3 360
User Guide

See also
“Edit shapes” on page 361
“Drawing and type tools gallery” on page 29

Draw multiple shapes in a layer
You can draw separate shapes on a layer, or use the Add, Subtract, Intersect, or Exclude options to modify the current
shape on a layer.
1 Select the layer to which you want to add shapes.
2 Select a drawing tool and set tool-specific options (see “Shape tool options” on page 362).
3 Choose one of the following in the options bar:
Add To Shape Area

Adds the new area to the existing shapes or path.
Removes the overlapping area from the existing shapes or path.

Subtract From Shape Area
Intersect Shape Areas

Restricts the area to the intersection of the new area and the existing shapes or path.

Exclude Overlapping Shape Areas

Excludes the overlap area in the consolidated new and existing areas.

4 Draw in the image. You can easily switch between drawing tools by clicking a tool button in the options bar.

See also
“Edit shapes” on page 361

Draw a wheel shape
You cut out a shape within an existing shape so that the layers underneath show through. This procedure shows you
how to create a doughnut shape, but you can use this technique with any combination of the shape tools, including
custom shapes.
1 Select the Ellipse tool

in the toolbox. It may be hidden by one of the other shape tools or the Line tool

2 In the options bar at the top of the work area, select the Shape Layer button

.

.

3 Drag in the document window to draw the shape. Hold down the Shift key while dragging to constrain the ellipse
to a circle.
4 In the options bar, select the Subtract From Shape Area button

.

5 Drag within the new shape to create the cutout. When you release the mouse, the image underneath the new shape
shows through.
6 To reposition either shape, click the Path Selection tool in the toolbox (it may be hidden by the Direct Selection
tool ), and select the path. Drag it to its new location or use the arrow keys on the keyboard to nudge it a pixel at
a time.

Shift-click to select more than one path.

See also
“Create a shape on a shape layer” on page 359

PHOTOSHOP CS3 361
User Guide

Draw a custom shape
You can draw custom shapes by using shapes from the Custom Shape pop-up palette, or save a shape or path to use
as a custom shape.
1 Select the Custom Shape tool

.

2 Select a shape from the Custom Shape pop-up palette in the options bar.

If you don’t find a shape you want in the palette, click the arrow in the upper right corner of the palette, and choose
a different category of shapes. When asked to replace current shapes, click either Replace to view only the shapes in
the new category or Append to add to the shapes already displayed.
3 Drag in your image to draw the shape.

Save a shape or path as a custom shape
1 In the Paths palette, select a path—either a vector mask for a shape layer, a work path, or a saved path.
2 Choose Edit > Define Custom Shape, and enter a name for the new custom shape in the Shape Name dialog box.
The new shape appears in the Shape pop-up palette.
3 To save the new custom shape as part of a new library, select Save Shapes from the pop-up palette menu.

See also
“Work with the Preset Manager” on page 46

Create a rasterized shape
When you create a rasterized shape, you’re drawing and rasterizing a shape and filling it with the foreground color.
You cannot edit a rasterized shape as a vector object. Raster shapes are created using the current foreground color.
1 Select a layer. You cannot create a rasterized shape on a vector-based layer (for example, a type layer).
2 Select a shape tool, and click the Fill Pixels button

in the options bar.

3 Set the following options in the options bar:
Mode Controls how the shape will affect the existing pixels in the image. (See “List of blending modes” on page 344.)
Opacity Determines to what degree the shape will obscure or reveal the pixels beneath it. A shape with 1% opacity
appears nearly transparent, while one with 100% opacity appears completely opaque.
Anti-Aliased Smooths and blends the edge pixels with the surrounding pixels.

4 Set additional tool-specific options. See “Shape tool options” on page 362.
5 Draw the shape.

Edit shapes
A shape is a fill layer linked to a vector mask. You can easily change the fill to a different color, a gradient, or a pattern
by editing the shape’s fill layer. You can also edit the shape’s vector mask to modify the shape outline, and apply a style
to the layer.

• To change the color of a shape, double-click the shape layer’s thumbnail in the Layers palette, and choose a
different color using the color picker.

PHOTOSHOP CS3 362
User Guide

• To fill a shape with a pattern or gradient, select a shape layer in the Layers palette and choose Layer > Change Layer
Content > Gradient, and set gradient options.

• To fill a shape with a pattern or gradient, select a shape layer in the Layers palette and choose Layer > Change Layer
Content > Pattern, and set pattern options.

• To modify the outline of a shape, click the shape layer’s vector mask thumbnail in the Layers palette or Paths
palette. Then change the shape using the shape and pen tools.

• To move a shape without changing its size or proportions, hold down the spacebar while you drag the shape.

See also
“Adjust path components” on page 375
“About adjustment layers and fill layers” on page 306
“Transform freely” on page 216

Shape tool options
Selecting a shape tool changes the available options in the options bar. To access shape tool options, click the inverted
arrow next to the shape button in the options bar.
Arrowheads Start And End Adds arrowheads to a line. Select the Line tool and then select Start to add an arrow to

the beginning of the line; select End to add an arrow to the end of the line. Select both options to add arrows to both
ends. The shape options appear in the pop-up dialog box. Enter values for Width and Length to specify the proportions of the arrowhead as a percentage of the line width (10% to 1000% for Width, and 10% to 5000% for Length).
Enter a value for the concavity of the arrowhead (from –50% to +50%). The concavity value defines the amount of
curvature on the widest part of the arrowhead, where the arrowhead meets the line.
Note: You can also edit an arrowhead directly using the vector selection and drawing tools.
Circle Constrains an ellipse to a circle.
Defined Proportions Renders a custom shape based on the proportions with which it was created.
Defined Size Renders a custom shape based on the size at which it was created.
Fixed Size Renders a rectangle, rounded rectangle, ellipse, or custom shape as a fixed shape based on the values you

enter in the Width and Height text boxes.
From Center Renders a rectangle, rounded rectangle, ellipse, or custom shape from the center.
Indent Sides By Renders a polygon as a star. Enter a percentage in the text box to specify the portion of the star’s

radius taken up by the points. A 50% setting creates points that are half the total radius of the star; a larger value
creates sharper, thinner points; a smaller value creates fuller points.
Proportional Renders a rectangle, rounded rectangle, or ellipse as a proportional shape based on the values you enter
in the Width and Height text boxes.
Radius For rounded rectangles, specifies the corner radius. For polygons, specifies the distance from the center of a

polygon to the outer points.
Sides Specifies the number of sides in a polygon.
Smooth Corners or Smooth Indents Renders a polygon with smooth corners or indents.
Snap To Pixels Snaps edges of a rectangle or rounded rectangle to the pixel boundaries.

PHOTOSHOP CS3 363
User Guide

Square Constrains a rectangle or rounded rectangle to a square.
Unconstrained Lets you set the width and height of a rectangle, rounded rectangle, ellipse, or custom shape by

dragging.
Weight Determines the width, in pixels, of a line.

Drawing with the Pen tools
About the Pen tools
Photoshop provides multiple Pen tools. The standard Pen tool draws with the greatest precision; the Freeform Pen
tool draws paths as if you were drawing with pencil on paper, and the magnetic pen option lets you draw a path that
snaps to the edges of defined areas in your image. You can use the pen tools in conjunction with the shape tools to
create complex shapes. When you use the standard Pen tool, the following options are available in the options bar:

• Auto Add/Delete, which lets you add an anchor point when you click a line segment or delete an anchor point
when you click it.

• Rubber Band, which lets you preview path segments as you drag between clicks.
Before drawing with the Pen tool, you can create a new path in the Paths palette to automatically save the work path
as a named path.
For more information about the modes in which you can draw with the Pen tools, see “Drawing modes” on page 358.

See also
“Path segments, components, and points” on page 371
“Create a new work path” on page 369

Draw straight line segments with the Pen tool
The simplest path you can draw with the Pen tool is a straight line, made by clicking the Pen tool to create two anchor
points. By continuing to click, you create a path made of straight line segments connected by corner points.

Clicking Pen tool creates straight segments.

1 Select the Pen tool.
2 Position the Pen tool where you want the straight segment to begin, and click to define the first anchor point (do
not drag).

PHOTOSHOP CS3 364
User Guide

Note: The first segment you draw will not be visible until you click a second anchor point. (Select the Rubber Band option
in Photoshop to preview path segments.) Also, if direction lines appear, you’ve accidentally dragged the Pen tool; choose
Edit > Undo, and click again.
3 Click again where you want the segment to end (Shift-click to constrain the angle of the segment to a multiple of 45˚).
4 Continue clicking to set anchor points for additional straight segments.

The last anchor point you add always appears as a solid square, indicating that it is selected. Previously defined
anchor points become hollow, and deselected, as you add more anchor points.
5 Complete the path by doing one of the following:

• To close the path, position the Pen tool over the first (hollow) anchor point. A small circle appears next to the Pen
tool pointer

when it is positioned correctly. Click or drag to close the path.

Note: To close a path in InDesign, you can also select the object and choose Object > Paths > Close Path.

• To leave the path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all objects.
To leave the path open, you can also select a different tool, or choose Select > Deselect in Illustrator or Edit > Deselect
All in InDesign.

Draw curves with the Pen tool
You create a curve by adding an anchor point where a curve changes direction, and dragging the direction lines that
shape the curve. The length and slope of the direction lines determine the shape of the curve.
Curves are easier to edit and your system can display and print them faster if you draw them using as few anchor
points as possible. Using too many points can also introduce unwanted bumps in a curve. Instead, draw widely
spaced anchor points, and practice shaping curves by adjusting the length and angles of the direction lines.
1 Select the Pen tool.
2 Position the Pen tool where you want the curve to begin, and hold down the mouse button.

The first anchor point appears, and the Pen tool pointer changes to an arrowhead. (In Photoshop, the pointer
changes only after you’ve started dragging.)
3 Drag to set the slope of the curve segment you’re creating, and then release the mouse button.

In general, extend the direction line about one third of the distance to the next anchor point you plan to draw. (You
can adjust one or both sides of the direction line later.)
Hold down the Shift key to constrain the tool to multiples of 45˚.

A

B

C

Drawing the first point in a curve
A. Positioning Pen tool B. Starting to drag (mouse button pressed) C. Dragging to extend direction lines

PHOTOSHOP CS3 365
User Guide

4 Position the Pen tool where you want the curve segment to end, and do one of the following:

• To create a C-shaped curve, drag in a direction opposite to the previous direction line. Then release the mouse
button.

A

B

C

Drawing the second point in a curve
A. Starting to drag second smooth point B. Dragging away from previous direction line, creating a C curve C. Result after releasing mouse
button

• To create an S-shaped curve, drag in the same direction as the previous direction line. Then release the mouse
button.

A

B

C

Drawing an S curve
A. Starting to drag new smooth point B. Dragging in same direction as previous direction line, creating an S curve C. Result after releasing
mouse button

(Photoshop only) To change the direction of the curve sharply, release the mouse button, and then Alt-drag
(Windows) or Option-drag (Mac OS) the direction point in the direction of the curve. Release the Alt (Windows) or
Option (Mac OS) key and the mouse button, reposition the pointer where you want the segment to end, and drag in the
opposite direction to complete the curve segment.
5 Continue dragging the Pen tool from different locations to create a series of smooth curves. Note that you are
placing anchor points at the beginning and end of each curve, not at the tip of the curve.

Alt-drag (Windows) or Option-drag (Mac OS) direction lines to break out the direction lines of an anchor point.
6 Complete the path by doing one of the following:

• To close the path, position the Pen tool over the first (hollow) anchor point. A small circle appears next to the Pen
tool pointer

when it is positioned correctly. Click or drag to close the path.

Note: To close a path in InDesign, you can also select the object and choose Object > Paths > Close Path.

• To leave the path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all objects.
To leave the path open, you can also select a different tool, or choose Select > Deselect in Illustrator or Edit > Deselect
All in InDesign.
For a video on using the Pen tool in Illustrator, see www.adobe.com/go/vid0037.

PHOTOSHOP CS3 366
User Guide

Finish drawing a path
❖ Complete a path in one of the following ways:

• To close a path, position the Pen tool over the first (hollow) anchor point. A small circle appears next to the Pen
tool pointer

when it is positioned correctly. Click or drag to close the path.

Note: To close a path in InDesign, you can also select the object and choose Object > Paths > Close Path.

• To leave a path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all objects.
To leave the path open, you can also select a different tool, or choose Select > Deselect in Illustrator or Edit > Deselect
All in InDesign.

Draw straight lines followed by curves
1 Using the Pen tool, click corner points in two locations to create a straight segment.
2 Position the Pen tool over the selected endpoint. In Illustrator and InDesign, a convert-point icon appears next to
the Pen tool when it is positioned correctly (In Photoshop, a small diagonal line, or slash, appears next to the Pen
tool). To set the slope of the curved segment you’ll create next, click the anchor point, and drag the direction line
that appears.

A

B

C

Drawing a straight segment followed by a curved segment (part 1)
A. Straight segment completed B. Positioning Pen tool over endpoint (the Convert Point icon appears only in Illustrator and InDesign)
C. Dragging direction point

3 Position the pen where you want the next anchor point; then click (and drag, if desired) the new anchor point to

complete the curve.

A

B

C

Drawing a straight segment followed by a curved segment (part 2)
A. Positioning Pen tool B. Dragging direction line C. New curve segment completed

Draw curves followed by straight lines
1 Using the Pen tool, drag to create the first smooth point of the curved segment, and release the mouse button.
2 Reposition the Pen tool where you want the curved segment to end, drag to complete the curve, and release the
mouse button.
3 Select the Convert Point tool from the toolbox, and then click the selected end point to convert it from a smooth
point to a corner point.

PHOTOSHOP CS3 367
User Guide

Press Alt (Windows) or Option (Mac OS) to temporarily change the Pen tool to the Convert Point tool.
4 Select the Pen tool from the toolbox, position the Pen tool where you want the straight segment to end, and click
to complete the straight segment.

Draw two curved segments connected by a corner
1 Using the Pen tool, drag to create the first smooth point of a curved segment.
2 Reposition the Pen tool and drag to create a curve with a second smooth point; then press and hold Alt (Windows)
or Option (Mac OS) and drag the direction line toward its opposing end to set the slope of the next curve. Release
the key and the mouse button.

This process converts the smooth point to a corner point by splitting the direction lines.
3 Reposition the Pen tool where you want the second curved segment to end, and drag a new smooth point to
complete the second curved segment.

A

B

C

Drawing two curves
A. Dragging a new smooth point B. Pressing Alt/Option to split direction lines while dragging, and swinging direction line up C. Result after
repositioning and dragging a third time

Draw with the Freeform Pen tool
The Freeform Pen tool lets you draw as if you were drawing with a pencil on paper. Anchor points are added
automatically as you draw. You do not determine where the points are positioned, but you can adjust them once the
path is complete. To draw with greater precision, use the Pen tool.
1 Select the Freeform Pen tool

.

2 To control how sensitive the final path is to the movement of your mouse or stylus, click the inverted arrow next
to the shape buttons in the options bar, and enter a value between 0.5 and 10.0 pixels for Curve Fit. A higher value
creates a simpler path with fewer anchor points.
3 Drag the pointer in the image. As you drag, a path trails behind the pointer. When you release the mouse, a work
path is created.
4 To continue the existing freehand path, position the pen pointer on an end point of the path, and drag.
5 To complete the path, release the mouse. To create a closed path, drag the line to the initial point of the path (a
circle appears next to the pointer when it is aligned).

See also
“Path segments, components, and points” on page 371

PHOTOSHOP CS3 368
User Guide

Draw using the magnetic pen options
The Magnetic Pen is an option of the Freeform Pen tool that lets you draw a path that snaps to the edges of defined
areas in your image. You can define the range and sensitivity of the snapping behavior, as well as the complexity of
the resulting path. The Magnetic Pen and Magnetic Lasso tools share many of the same options.
1 To convert the Freeform Pen tool to the Magnetic Pen tool
, select Magnetic in the options bar, or click the
inverted arrow next to the shape buttons in the options bar, select Magnetic, and set the following:

• For Width, enter a pixel value between 1 and 256. The Magnetic Pen detects edges only within the specified
distance from the pointer.

• For Contrast, enter a percentage value between 1 and 100 to specify the contrast required between pixels for that
area to be considered an edge. Use a higher value for low-contrast images.

• For Frequency, enter a value between 0 and 100 to specify the rate at which the Pen sets anchor points. A higher
value anchors the path in place more quickly.

• If you are working with a stylus tablet, select or deselect Pen Pressure. When this option is selected, an increase in
pen pressure causes the width to decrease.
2 Click in the image to set the first fastening point.
3 To draw a freehand segment, move the pointer or drag along the edge you want to trace.

The most recent segment of the border remains active. As you move the pointer, the active segment snaps to the
strongest edge in the image, connecting the pointer to the last fastening point. Periodically, the Magnetic Pen adds
fastening points to the border to anchor previous sections.

Click to add fastening points, and continue tracing.

4 If the border doesn’t snap to the desired edge, click once to add a fastening point manually and to keep the border
from moving. Continue to trace the edge and add fastening points as needed. If you make a mistake, press Delete to
remove the last fastening point.
5 To dynamically modify the properties of the Magnetic Pen, do one of the following:

• Alt-drag (Windows) or Option-drag (Mac OS) to draw a freehand path.
• Alt-click (Windows) or Option-click (Mac OS) to draw straight segments.
• Press the open square bracket key ([) to decrease the Magnetic Pen width by 1 pixel; press the close square bracket
key (]) to increase the pen width by 1 pixel.
6 Complete the path:

• Press Enter (Windows) or Return (Mac OS) to end an open path.
• Double-click to close the path with a magnetic segment.
• Hold down Alt (Windows) or Option (Mac OS), and double-click to close the path with a straight segment.

PHOTOSHOP CS3 369
User Guide

Managing paths
Paths palette overview
The Paths palette (Window > Paths) lists the name and a thumbnail image of each saved path, the current work path,
and the current vector mask. Turning thumbnails off can improve performance. To view a path, you must first select
it in the Paths palette.

A
B
C

Paths palette
A. Saved path B. Temporary work path C. Vector mask path (appears only when shape layer is selected)

Select a path
❖ Click the path name in the Paths palette. Only one path can be selected at a time.

Deselect a path
❖ Click in a blank area of the Paths palette or press Esc.

Change the size of path thumbnails

Choose Palette Options from the Paths palette menu, and select a size, or select None to turn off the display of
thumbnails.
Change a path’s stacking order
❖ Select the path in the Paths palette, and drag the path up or down. When the heavy black line appears in the desired

location, release the mouse button.
Note: You cannot change the order of vector masks or working paths in the Paths palette.

Create a new path in the Paths palette
• To create a path without naming it, click the Create New Path button

at the bottom of the Paths palette.

• To create and name a path, make sure no work path is selected. Choose New Path from the Paths palette menu, or
Alt-click (Windows) or Option-click (Mac OS) the New Path button at the bottom of the palette. Enter a name for
the path in the New Path dialog box, and click OK.

Create a new work path
1 Select a shape tool or a pen tool, and click the Paths button

in the options bar.

2 Set tool-specific options, and draw the path. For more information, see “Shape tool options” on page 362 and
“About the Pen tools” on page 363.
3 Draw additional path components if desired. You can easily switch between drawing tools by clicking a tool button
in the options bar. Choose a path area option to determine how overlapping path components intersect:
Add To Path Area

Adds the new area to overlapping path areas.

PHOTOSHOP CS3 370
User Guide

Removes the new area from the overlapping path area.

Subtract From Path Area
Intersect Path Areas

Restricts the path to the intersection of the new area and the existing area.

Exclude Overlapping Path Areas

Excludes the overlap area in the consolidated path.

While drawing with a shape tool, hold down Shift to temporarily select the Add To Path Area option; hold down Alt
(Windows) or Option (Mac OS) to temporarily select the Subtract From Path Area option.

Manage paths
When you use a pen or shape tool to create a work path, the new path appears as the work path in the Paths palette.
The work path is temporary; you must save it to avoid losing its contents. If you deselect the work path without saving
it and start drawing again, a new path will replace the existing one.
When you use a pen or shape tool to create a new shape layer, the new path appears as a vector mask in the Paths
palette. Vector masks are linked to their parent layer; you must select the parent layer in the Layers palette in order
to list the Vector mask in the Paths palette. You can remove a Vector mask from a layer and convert a Vector mask
to a rasterized mask. For more information, see “Add and edit vector masks” on page 321.
Paths saved with an image appear when you open it again. In Windows, JPEG, JPEG 2000, DCS, EPS, PDF, and TIFF
formats support paths in Photoshop. In Mac OS, all available file formats support paths.
Note: Paths in formats other than those listed here generally don’t survive a transition from Mac OS to Windows and
back to Mac OS.
Save a work path

• To save without renaming, drag the work path name to the New Path button

at the bottom of the Paths palette.

• To save and rename, choose Save Path from the Paths palette menu, enter a new path name in the Save Path dialog
box, and click OK.
Rename a saved path
❖ Double-click the path name in the Paths palette, type a new name, and press Enter (Windows) or Return

(Mac OS).
Delete a path
1 Click the path name in the Paths palette.
2 Do one of the following:

• Drag the path to the Delete icon

at the bottom of the Paths palette.

• Choose Delete Path from the Paths palette menu.
• Click the Delete icon at the bottom of the Paths palette, and click Yes.
To delete a path without being asked to confirm, Alt-click (Windows) or Option-click (Mac OS) the Delete icon at
the bottom of the Paths palette.

PHOTOSHOP CS3 371
User Guide

Editing paths
Path segments, components, and points
A path consists of one or more straight or curved segments. Anchor points mark the end points of the path segments.
On curved segments, each selected anchor point displays one or two direction lines, ending in direction points. The
positions of direction lines and points determine the size and shape of a curved segment. Moving these elements
reshapes the curves in a path.
A

B
C
D

E

A path
A. Curved line segment B. Direction point C. Direction line D. Selected anchor point E. Unselected anchor point

A path can be closed, with no beginning or end (for example, a circle), or open, with distinct end points (for example,
a wavy line).
Smooth curves are connected by anchor points called smooth points. Sharply curved paths are connected by corner
points.

Smooth point and corner point

When you move a direction line on a smooth point, the curved segments on both sides of the point are adjusted
simultaneously. By comparison, when you move a direction line on a corner point, only the curve on the same side
of the point as the direction line is adjusted.

Adjusting a smooth point and a corner point

A path does not have to be one connected series of segments. It can contain more than one distinct and separate path
components. Each shape in a shape layer is a path component, as described by the layer’s clipping path.

PHOTOSHOP CS3 372
User Guide

Separate path components selected

Select a path
Selecting a path component or path segment displays all of the anchor points on the selected portion, including any
direction lines and direction points if the selected segment is curved. Direction points appear as filled circles,
selected anchor points as filled squares, and unselected anchor points as hollow squares.
1 Do one of the following:

• To select a path component (including a shape in a shape layer), select the Path Selection tool

, and click
anywhere inside the path component. If a path consists of several path components, only the path component
under the pointer is selected.
To display the bounding box along with the selected path, select Show Bounding Box in the options bar.

• To select a path segment, select the Direct Selection tool

, and click one of the segment’s anchor points, or drag

a marquee over part of the segment.

Drag a marquee to select segments.

2 To select additional path components or segments, select the Path Selection tool or the Direct Selection tool, and
then hold down Shift while selecting additional paths or segments.

When the Direct Selection tool is selected, you can select the entire path or path component by Alt-clicking
(Windows) or Option-clicking (Mac OS) inside the path. To activate the Direct Selection tool when most other tools
are selected, position the pointer over an anchor point, and press Ctrl (Windows) or Command (Mac OS).

See also
“Path segments, components, and points” on page 371

PHOTOSHOP CS3 373
User Guide

Adjust path segments
You can edit a path segment at any time, but editing existing segments is slightly different from drawing them. Keep
the following tips in mind when editing segments:

• If an anchor point connects two segments, moving that anchor point always changes both segments.
• When drawing with the Pen tool, you can temporarily activate the Direct Selection tool (InDesign and Photoshop)
so that you can adjust segments you’ve already drawn; press Ctrl (Windows) or Command (Mac OS) while
drawing. In Illustrator, pressing Ctrl or Command while drawing activates the last-used selection tool.

• When you initially draw a smooth point with the Pen tool, dragging the direction point changes the length of the
direction line on both sides of the point. However, when you edit an existing smooth point with the Direct
Selection tool, you change the length of the direction line only on the side you’re dragging.
Move straight segments
1 With the Direct Selection tool

, select the segment you want to adjust.

2 Drag the segment to its new position.
Adjust the length or angle of straight segments
1 With the Direct Selection tool , select an anchor point on the segment you want to adjust.
2 Drag the anchor point to the desired position. Shift-drag to constrain the adjustment to multiples of 45˚.

In Illustrator or InDesign, if you’re simply trying to make a rectangle wider or narrower, it’s easier to select it with
the Selection tool and resize it using one of the handles on the sides of its bounding box.
Adjust the position or shape of curved segments
1 With the Direct Selection tool, select a curved segment, or an anchor point on either end of the curved segment.

Direction lines appear, if any are present. (Some curved segments use just one direction line.)
2 Do any of the following:

• To adjust the position of the segment, drag the segment. Shift-drag to constrain the adjustment to multiples of 45˚.

Click to select the curve segment. Then drag to adjust.

• To adjust the shape of the segment on either side of a selected anchor point, drag the anchor point or the direction
point. Shift-drag to constrain movement to multiples of 45˚.

PHOTOSHOP CS3 374
User Guide

Drag the anchor point, or drag the direction point.

Note: You can also apply a transformation, such as scaling or rotating, to a segment or anchor point.
Delete a segment
1 Select the Direct Selection tool

, and select the segment you want to delete.

2 Press Backspace (Windows) or Delete (Mac OS) to delete the selected segment. Pressing Backspace or Delete
again erases the rest of the path.
Extend an open path
1 Using the Pen tool, position the pointer over the endpoint of the open path you want to extend. The pointer

changes when it’s precisely positioned over the endpoint.
2 Click the endpoint.
3 Do one of the following:

• To create a corner point, position the Pen tool where you want to end the new segment, and click. If you are
extending a path that ends at a smooth point, the new segment will be curved by the existing direction line.
Note: In Illustrator, if you extend a path that ends in a smooth point, the new segment will be straight.

• To create a smooth point, position the Pen tool where you want to end the new curved segment, and drag.
Connect two open paths
1 Using the Pen tool, position the pointer over the endpoint of the open path that you want to connect to another

path. The pointer changes when it’s precisely positioned over the endpoint.
2 Click the endpoint.
3 Do one of the following:

• To connect the path to another open path, click an endpoint on the other path. When you precisely position the
Pen tool over the other path’s endpoint, a small merge symbol

appears next to the pointer.

• To connect a new path to an existing path, draw the new path near the existing path, and then move the Pen tool
to the existing path’s (unselected) endpoint. Click that endpoint when you see the small merge symbol that appears
next to the pointer.
Move or nudge anchor points or segments using the keyboard
1 Select the anchor point or path segment.

Note: In Photoshop, you can move only anchor points in this manner.
2 Click or hold down any of the arrow keys on the keyboard to move 1 pixel at a time in the direction of the arrow.

Hold down the Shift key in addition to the arrow key to move 10 pixels at a time.

PHOTOSHOP CS3 375
User Guide

Note: In Illustrator and InDesign, you can change the distance of a nudge by changing the Keyboard Increment
preference. When you change the default increment, holding down Shift nudges 10 times the specified distance.

Adjust path components
You can reposition a path component (including a shape in a shape layer) anywhere within an image. You can copy
components within an image or between two Photoshop images. Using the Path Selection tool, you can merge
overlapping components into a single component. All vector objects, whether they are described by a saved path,
work path, or vector mask, can be moved, reshaped, copied, or deleted.
You can also use the Copy and Paste commands to duplicate vector objects between a Photoshop image and an image
in another application, such as Adobe Illustrator.

See also
“Path segments, components, and points” on page 371
Change the overlap mode for the selected path component
1 Using the Path Selection tool , drag a marquee to select existing path areas.
2 Choose a shape area option in the options bar:
Add To Shape Area

Adds the path area to overlapping path areas.
Removes the path area from overlapping path areas.

Subtract From Shape Area
Intersect Shape Areas

Restricts the area to the intersection of the selected path area and overlapping path areas.

Exclude Overlapping Shape Areas

Excludes the overlap area.

Show or hide the selected path component

Do one of the following:

• Choose View > Show > Target Path.
• Choose View > Extras. This command also shows or hides a grid, guides, selection edges, annotations, and slices.
Move a path or path component
1 Select the path name in the Paths palette, and use the Path Selection tool

to select the path in the image. To
select multiple path components, Shift-click each additional path component to add it to the selection.
2 Drag the path to its new location. If you move any part of a path beyond the canvas boundaries, the hidden part
of the path is still available.

Dragging a path to a new location

Note: If you drag a path so that the move pointer is over another open image, the path is copied to that image.

PHOTOSHOP CS3 376
User Guide

Reshape a path component
1 Select the path name in the Paths palette, and use the Direct Selection tool

to select an anchor point in the path.

2 Drag the point or its handles to a new location.
Merge overlapping path components
1 Select the path name in the Paths palette, and select the Path Selection tool

.

2 Click Combine in the options bar to create a single component from all overlapping components.
Copy a path component or path

Do any of the following:

• To copy a path component as you move it, select the path name in the Paths palette, and click a path component
with the Path Selection tool

. Then Alt-drag (Windows) or Option-drag (Mac OS) the selected path.

• To copy a path without renaming it, drag the path name in the Paths palette to the New Path button

at the

bottom of the palette.

• To copy and rename a path, Alt-drag (Windows) or Option-drag (Mac OS) the path in the Paths palette to the
New Path button at the bottom of the palette. Or select the path to copy, and choose Duplicate Path from the Paths
palette menu. Enter a new name for the path in the Duplicate Path dialog box, and click OK.

• To copy a path or path component into another path, select the path or path component you want to copy, and
choose Edit > Copy. Then select the destination path, and choose Edit > Paste.
Copy path components between two Photoshop files
1 Open both images.
2 In the source image, use the Path Selection tool
to copy.

to select the entire path or the path components that you want

3 To copy the path component, do any of the following:

• Drag the path component from the source image to the destination image. The path component is copied to the
active path in the Paths palette.

• In the source image, select the path name in the Paths palette and choose Edit > Copy to copy the path. In the
destination image, choose Edit > Paste. You can also use this method to combine paths in the same image.

• To paste the path component into the destination image, select the path component in the source image, and
choose Edit > Copy. In the destination image, choose Edit > Paste.
Delete a path component
1 Select the path name in the Paths palette, and click a path component with the Path Selection tool

.

2 Press Backspace (Windows) or Delete (Mac OS) to delete the selected path component.
Align and distribute path components

You can align and distribute path components that are described in a single path. For example, you can align the left
edges of several shapes contained in a single layer or distribute several components in a work path along their
horizontal centers.

PHOTOSHOP CS3 377
User Guide

Note: To align shapes that are on separate layers, use the Move tool.

• To align components, use the Path Selection tool

to select the components you want to align, and select one of

the alignment options from the options bar.

A

B

C

D

E

F

Alignment options
A. Top B. Vertical Centers C. Bottom D. Left E. Horizontal Centers F. Right

• To distribute components, select at least three components you want to distribute, and then select one of the
distribute options from the options bar.

A

B

C

D

E

F

Distribute options
A. Top B. Vertical Centers C. Bottom D. Left E. Horizontal Centers F. Right

Add or delete anchor points
Adding anchor points can give you more control over a path or it can extend an open path. However, it’s a good idea
not to add more points than necessary. A path with fewer points is easier to edit, display, and print. You can reduce
the complexity of a path by deleting unnecessary points.
The toolbox contains three tools for adding or deleting points: the Pen tool
the Delete Anchor Point tool .

, the Add Anchor Point tool

, and

By default, the Pen tool changes to the Add Anchor Point tool as you position it over a selected path, or to the Delete
Anchor Point tool as you position it over an anchor point. (In Photoshop, you must select Auto Add/Delete in the
options bar to enable the Pen tool to automatically change to the Add Anchor Point or Delete Anchor Point tool.)
You can select and edit multiple paths simultaneously in Photoshop and InDesign; however, you can add or delete
points to only one path at a time in Illustrator. In Photoshop and InDesign, you can reshape a path while adding
anchor points by clicking and dragging as you add.
Note: Don’t use the Delete, Backspace, and Clear keys or the Edit > Cut or Edit > Clear commands to delete anchor
points: these keys and commands delete the point and the line segments that connect to that point.
Add or delete anchor points
1 Select the path you want to modify.
2 Select the Pen tool, the Add Anchor Point tool, or the Delete Anchor Point tool.
3 To add an anchor point, position the pointer over a path segment and click. To delete an anchor point, position
the pointer over an anchor point and click.

In Illustrator, you can add anchor points to a path by selecting the object and choosing Object > Path > Add Anchor
Points.

PHOTOSHOP CS3 378
User Guide

Disable or temporarily override automatic Pen tool switching

You can override automatic switching of the Pen tool to the Add Anchor Point tool or the Delete Anchor Point tool.
This is useful when you want to start a new path on top of an existing path.

• In Photoshop, deselect Auto Add/Delete in the options bar.
• In Illustrator or InDesign, hold down Shift as you position the Pen tool over the selected path or an anchor point.
(To prevent Shift from constraining the Pen tool, release Shift before you release the mouse button.)

• In Illustrator, choose Edit > Preferences > General (Windows) or Illustrator > Preferences > General (Mac OS),
and select Disable Auto Add/Delete.

Convert between smooth points and corner points
1 Select the path you want to modify.
2 Select the Convert Point tool, or use the Pen tool and hold down Alt (Windows) or Option (Mac OS).

Note: To activate the Convert Point tool while the Direct Selection tool is selected, position the pointer over an anchor
point, and press Ctrl+Alt (Windows) or Command+Option (Mac OS).
3 Position the Convert Point tool over the anchor point you want to convert, and do one of the following:

• To convert a corner point to a smooth point, drag away from the corner point to make direction lines appear.

Dragging a direction point out of a corner point to create a smooth point

• To convert a smooth point to a corner point without direction lines, click the smooth point.

Clicking a smooth point to create a corner point

• To convert a corner point without direction lines to a corner point with independent direction lines, first drag a
direction point out of a corner point (making it a smooth point with direction lines). Release the mouse button
only (don’t release any keys you may have pressed to activate the Convert Anchor Point tool), and then drag either
direction point.

• To convert a smooth point to a corner point with independent direction lines, drag either direction point.

PHOTOSHOP CS3 379
User Guide

Converting a smooth point to a corner point

See also
“Path segments, components, and points” on page 371

Converting between paths and selection borders
Convert paths to selection borders
Paths provide smooth outlines that you can convert into precise selection borders. You also can convert selection
borders into paths, using the Direct Selection tool for fine-tuning.
You can define any closed path as a selection border. A closed path can be added to, subtracted from, or combined
with the current selection.
Convert a path to a selection border using the current settings
1 Select the path in the Paths palette.
2 To convert the path, do one of the following:

• Click the Load Path as a Selection button

at the bottom of the Paths palette.

• Ctrl-click (Windows) or Command-click (Mac OS) the path thumbnail in the Paths palette.
Convert a path to a selection border and specify settings
1 Select the path in the Paths palette.
2 Do one of the following:

• Alt-click (Windows) or Option-click (Mac OS) the Load Path As A Selection button

at the bottom of the Paths

palette.

• Alt-drag (Windows) or Option-drag (Mac OS) the path to the Load Path As A Selection button.
• Choose Make Selection from the Paths palette menu.
3 In the Make Selection dialog box, select a Rendering option:
Feather Radius Defines how far inside and outside the selection border the feather edge extends. Enter a value in

pixels.
Anti-aliased Creates a finer transition between the pixels in the selection and the surrounding pixels. Make sure the
Feather Radius is set to 0.

For more information on these options, see “Soften the edges of selections” on page 256.

PHOTOSHOP CS3 380
User Guide

4 Select an Operation option:
New Selection Selects only the area defined by the path.
Add To Selection Adds the area defined by the path to the original selection.
Subtract From Selection Removes the area defined by the path from the current selection.
Intersect With Selection Selects the area common to both the path and the original selection. If the path and

selection do not overlap, nothing is selected.
5 Click OK.

Convert a selection to a path
Any selection made with a selection tool can be defined as a path. The Make Work Path command eliminates any
feathering applied to the selection. It can also alter the shape of the selection, depending on the complexity of the
path and the tolerance value you choose in the Make Work Path dialog box.
1 Make the selection, and do one of the following:

• Click the Make Work Path button

at the bottom of the Paths palette to use the current tolerance setting,
without opening the Make Work Path dialog box.

• Alt-click (Windows) or Option-click (Mac OS) the Make Work Path button at the bottom of the Paths palette.
• Choose Make Work Path from the Paths palette menu.
2 Enter a Tolerance value or use the default value in the Make Work Path dialog box.

Tolerance values can range from 0.5 to 10 pixels and determine how sensitive the Make Work Path command is to
slight changes in the selection shape. The higher the tolerance value, the fewer the anchor points used to draw the
path and the smoother the path. If the path is used as a clipping path and you have problems printing the image, use
a higher tolerance value. (See “Printing image clipping paths” on page 481.)
3 Click OK. The path appears at the bottom of the Paths palette.

Adding color to paths
Fill paths with color
A path created with the Pen tool does not become an image element until you stroke or fill it. The Fill Path command
fills a path with pixels using a specified color, a state of the image, a pattern, or a fill layer.

Path selected (left) and filled (right)

Important: When you fill a path, the color values appear on the active layer. Make sure that the layer you want is active
before beginning. You cannot fill a path when a layer mask or text layer is active.

PHOTOSHOP CS3 381
User Guide

Fill a path using the current Fill Path settings
1 Select the path in the Paths palette.
2 Click the Fill Path button

at the bottom of the Paths palette.

Fill a path and specify options
1 Select the path in the Paths palette.
2 Fill the path:

• Alt-click (Windows) or Option-click (Mac OS) the Fill Path button at the bottom of the Paths palette.
• Alt-drag (Windows) or Option-drag (Mac OS) the path to the Fill Path button.
• Choose Fill Path from the Paths palette menu. If the selected path is a path component, this command changes to
Fill Subpath.
3 For Use, choose the contents for the fill. (See “Fill a selection or layer with a color” on page 352.)
4 Specify an opacity for the fill. To make the fill more transparent, use a low percentage. A setting of 100% makes
the fill opaque.
5 Choose a blending mode for the fill. (See “List of blending modes” on page 344.)

The Mode list includes a Clear mode that lets you erase to transparency. You must be working in a layer other than
the background to use this option.
6 Choose Preserve Transparency to limit the fill to layer areas that contain pixels. (See “Lock layers” on page 289.)
7 Select a Rendering option:
Feather Radius Defines how far inside and outside the selection border the feather edge extends. Enter a value in

pixels.
Anti-aliased Creates a finer transition between the pixels in the selection and the surrounding pixels by partially

filling the edge pixels of the selection.
For more information on these options, see “Soften the edges of selections” on page 256.
8 Click OK.

Stroke paths with color
The Stroke Path command paints the border of a path. The Stroke Path command allows you to create a paint stroke
(using the current settings for your painting tools) that follows any path. This is completely different from the Stroke
layer effect, which doesn’t mimic the effect of any of the painting tools.
Important: When you stroke a path, the color values appear on the active layer. Make sure that the layer you want is
active before beginning. You cannot stroke a path when a layer mask or text layer is active.

Path selected (left) and stroked (right)

PHOTOSHOP CS3 382
User Guide

Stroke a path using the current Stroke Path settings
1 Select the path in the Paths palette.
2 Click the Stroke Path button
at the bottom of the Paths palette. Each click of the Stroke Path button builds up
the opacity of the stroke and, in some cases, makes it look thicker.
Stroke a path and specify options
1 Select the path in the Paths palette.
2 Select the painting or editing tool you want to use to stroke the path. Set the tool options, and specify a brush from
the options bar. You must specify the tool’s settings before opening the Stroke Path dialog box.For information on
specific tool settings, see “Smudge image areas” on page 203 and “About painting tools, options, and palettes” on
page 325.
3 To stroke the path, do one of the following:

• Alt-click (Windows) or Option-click (Mac OS) the Stroke Path button

at the bottom of the Paths palette.

• Alt-drag (Windows) or Option-drag (Mac OS) the path to the Stroke Path button.
• Choose Stroke Path from the Paths palette menu. If the selected path is a path component, this command changes
to Stroke Subpath.
4 If you did not select a tool in step 2, choose a tool from the Stroke Path dialog box.
5 Click OK.

383

Chapter 13: Filters
You can use filters to apply special effects to images or to perform common image editing tasks, such as sharpening
photos. This section provides an overview of Adobe Photoshop CS3 filters and how to apply them to images.
Complete information on using some filters is available in other sections. Search Adobe Help or check the index for
information on the Sharpening, Blurring, Lens Correction, Lens Blur, Noise Reduction, Liquify, and Vanishing Point
filters.

Filter basics
Using filters
You can use filters to clean up or retouch your photos, apply special art effects that give your image the appearance
of a sketch or impressionistic painting, or create unique transformations using distortions and lighting effects. The
filters provided by Adobe appear in the Filter menu. Some filters provided by third-party developers are available as
plug-ins. Once installed, these plug-in filters appear at the bottom of the Filter menu.
Smart Filters, applied to Smart Objects, let you use filters nondestructively. Smart Filters are stored as layer effects in
the Layers palette and can be readjusted at any time, working from the original image data contained in the Smart
Object. For more information on Smart Filter Effects and nondestructive editing, see “Nondestructive editing” on
page 308.
To use a filter, choose the appropriate submenu command from the Filter menu. These guidelines can help you in
choosing filters:

• Filters are applied to the active, visible layer or a selection.
• For 8-bits-per-channel images, most filters can be applied cumulatively through the Filter Gallery. All filters can
be applied individually.

• Filters cannot be applied to Bitmap-mode or indexed-color images.
• Some filters work only on RGB images.
• All filters can be applied to 8-bit images.
• The following filters can be applied to 16-bit images: Liquify, Vanishing Point, Average Blur, Blur, Blur More, Box
Blur, Gaussian Blur, Lens Blur, Motion Blur, Radial Blur, Surface Blur, Shape Blur, Lens Correction, Add Noise,
Despeckle, Dust & Scratches, Median, Reduce Noise, Fibers, Cloud 1, Cloud 2, Lens Flare, Sharpen, Sharpen
Edges, Sharpen More, Smart Sharpen, Unsharp Mask, Emboss, Find Edges, Solarize, De-Interlace, NTSC Colors,
Custom, High Pass, Maximum, Minimum, and Offset.

• The following filters can be applied to 32-bit images: Average Blur, Box Blur, Gaussian Blur, Motion Blur, Radial
Blur, Shape Blur, Surface Blur, Add Noise, Cloud 1, Cloud 2, Lens Flare, Smart Sharpen, Unsharp Mask, DeInterlace, NTSC Colors, Emboss, High Pass, Maximum, Minimum, and Offset.

• Some filters are processed entirely in RAM. If you don’t have enough available RAM to process a filter effect, you
may get an error message.

PHOTOSHOP CS3 384
User Guide

See also
“About plug-in modules” on page 50

Apply a filter from the Filter menu
You can apply a filter to the active layer, or to a Smart Object. Filters applied to a Smart Object are nondestructive
and can be readjusted at any time.
1 Do one of the following:

• To apply a filter to an entire layer, make sure the layer is active or selected.
• To apply a filter to an area of a layer, select that area.
• To apply a filter nondestructively so you can change your filter settings later, select the Smart Object that contains
the image content you want to filter.
2 Choose a filter from the submenus in the Filter menu.

If no dialog box appears, the filter effect is applied.
3 If a dialog box or the Filter Gallery appears, enter values or select options, and then click OK.

Applying filters to large images can be time consuming, but you can preview the effect in the filter dialog box. Drag
in the preview window to center a specific area of the image. In some filters, you can click in the image to center it
where you click. Click the + or – button under the preview window to zoom in or out.

See also
“About Smart Filters” on page 312
“Nondestructive editing” on page 308
“Filter Gallery overview” on page 384

Filter Gallery overview
The Filter Gallery provides a preview of many of the special effects filters. You can apply multiple filters, turn on or
off the effect of a filter, reset options for a filter, and change the order in which filters are applied. When you are
satisfied with the preview, you can then apply it to your image. Not all filters in the Filter menu are available in the
Filter Gallery.

PHOTOSHOP CS3 385
User Guide

A

B

C

D

E

F

G
H
I
J

Filter Gallery dialog box
A. Preview B. Filter category C. Thumbnail of selected filter D. Show/Hide filter thumbnails E. Filters pop-up menu F. Options for selected
filter G. List of filter effects to apply or arrange H. Filter effect selected but not applied I. Filter effects applied cumulatively but not selected
J. Hidden filter effect

Display the Filter Gallery
❖ Choose Filter > Filter Gallery. Clicking a filter category name displays thumbnails of available filter effects.

Zoom in or out of the preview
❖ Click the + or – button under the preview area, or choose a zoom percentage.

View another area of the preview
❖ Drag in the preview area with the Hand tool

Hide filter thumbnails
❖ Click the Show/Hide button

at the top of the gallery

Apply filters from the Filter Gallery
Filter effects are applied in the order you select them. You can rearrange filters after you apply them by dragging a
filter name to another position in the list of applied filters. Rearranging filter effects can dramatically change the way
your image looks. Click the eye icon
next to a filter to hide the effect in the preview image. You can also delete
applied filters by selecting the filter and clicking the Delete Layer icon .
To save time when trying various filters, experiment by selecting a small, representative part of your image.
1 Do one of the following:

• To apply a filter to an entire layer, make sure that the layer is active or selected.

PHOTOSHOP CS3 386
User Guide

• To apply a filter to an area of a layer, select that area.
• To apply a filter nondestructively, so you can change your filter settings later, select the Smart Object that contains
the image content that you want to filter.
2 Choose Filter > Filter Gallery.
3 Click a filter name to add the first filter. You may need to click the inverted triangle next to the filter category to
see the complete list of filters. Once added, the filter appears in the applied filter list in the lower right corner of the
Filter Gallery dialog box.
4 Enter values or select options for the filter you selected.
5 Do any of the following:

• To apply filters cumulatively, click the New Effect Layer icon

, and choose an additional filter to apply. Repeat

this procedure to add more filters.

• To rearrange applied filters, drag the filter to a new position in the applied filter list in the lower right corner of
the Filter Gallery dialog box.

• To remove applied filters, select a filter in the applied filter list, and click the Delete Layer icon

.

6 When you’re satisfied with the results, click OK.

See also
“About Smart Filters” on page 312
“Nondestructive editing” on page 308
“Filter Gallery overview” on page 384

Blend and fade filter effects
The Fade command changes the opacity and blending mode of any filter, painting tool, erasing tool, or color
adjustment. The Fade command blending modes are a subset of those in the painting and editing tools options
(excluding the Behind and Clear modes). Applying the Fade command is similar to applying the filter effect on a
separate layer and then using the layer opacity and blending mode controls.
Note: The Fade command can also modify the effects of using the Extract command, Liquify command, and Brush
Strokes filters.
1 Apply a filter, painting tool, or color adjustment to an image or selection.
2 Choose Edit > Fade. Select the Preview option to preview the effect.
3 Drag the slider to adjust the opacity, from 0% (transparent) to 100%.
4 Choose a blending mode from the Mode menu.

Note: The Color Dodge, Color Burn, Lighten, Darken, Difference, and Exclusion blending modes do not work on Lab
images.
5 Click OK.

See also
“About blending modes” on page 343
“About adjustment layers and fill layers” on page 306

PHOTOSHOP CS3 387
User Guide

Tips for creating special effects
Creating edge effects You can use various techniques to treat the edges of an effect applied to only part of an image.

To leave a distinct edge, simply apply the filter. For a soft edge, feather the edge, and then apply the filter. For a transparent effect, apply the filter, and then use the Fade command to adjust the selection’s blending mode and opacity.
Applying filters to layers You can apply filters to individual layers or to several layers in succession to build up an
effect. For a filter to affect a layer, the layer must be visible and must contain pixels—for example, a neutral fill color.
Applying filters to individual channels You can apply a filter to an individual channel, apply a different effect to each
color channel, or apply the same filter but with different settings.
Creating backgrounds By applying effects to solid-color or grayscale shapes, you can generate a variety of
backgrounds and textures. You might then blur these textures. Although some filters have little or no visible effect
when applied to solid colors (for example, Glass), others produce interesting effects.
Combining multiple effects with masks or duplicate images Using masks to create selection areas gives you more

control over transitions from one effect to another. For example, you can filter the selection created with a mask.
You can also use the History Brush tool to paint a filter effect onto part of the image. First, apply the filter to an entire
image. Next, step back in the History palette to the image state before the filter was applied, and set the history brush
source to the filtered state. Then paint the image.
Improving image quality and consistency You can disguise faults, alter or enhance images, or create a relationship
among images by applying the same effect to each. Use the Actions palette to record the steps you take to modify one
image, and then apply this action to the other images.

Improve filter performance
Some filter effects can be memory-intensive, especially when applied to a high-resolution image.
❖ You can do any of the following to improve performance:

• Try out filters and settings on a small portion of an image.
• Apply the effect to individual channels—for example, to each RGB channel—if the image is large and you’re
having problems with insufficient memory. (With some filters, effects vary if applied to the individual channel
rather than the composite channel, especially if the filter randomly modifies pixels.)

• Free up memory before running the filter by using the Purge command.
• Allocate more RAM to Photoshop. If necessary, exit other applications to make more memory available to
Photoshop.

• Try changing settings to improve the speed of memory-intensive filters, such as Lighting Effects, Cutout, Stained
Glass, Chrome, Ripple, Spatter, Sprayed Strokes, and Glass filters. (For example, with the Stained Glass filter,
increase cell size. With the Cutout filter, increase Edge Simplicity, decrease Edge Fidelity, or both.)

• If you plan to print to a grayscale printer, convert a copy of the image to grayscale before applying filters. However,
applying a filter to a color image, and then converting to grayscale, may not have the same effect as applying the
filter to a grayscale version of the image.

See also
“Use the Undo or Redo commands” on page 51

PHOTOSHOP CS3 388
User Guide

Filter effects reference
Artistic filters
Filters from the Artistic submenu help you achieve painterly and artistic effects for a fine arts or commercial project.
For example, use the Cutout filter for collages or typography. These filters replicate natural or traditional media
effects. All the Artistic filters can be applied through the Filter Gallery.
Colored Pencil Draws an image using colored pencils on a solid background. Important edges are retained and given
a rough crosshatch appearance; the solid background color shows through the smoother areas.

For a parchment effect, change the background color just before applying the Colored Pencil filter to a selected area.
Cutout Makes an image appear as though it were constructed from roughly cut pieces of colored paper. Highcontrast images appear as if in silhouette, and colored images are built up from several layers of colored paper.
Dry Brush Paints the edges of the image using a dry brush technique (between oil and watercolor). The filter
simplifies an image by reducing its range of colors to areas of common color.
Film Grain Applies an even pattern to the shadow tones and midtones. A smoother, more saturated pattern is added

to the lighter areas. This filter is useful for eliminating banding in blends and visually unifying elements from various
sources.
Fresco Paints an image in a coarse style using short, rounded, and hastily applied daubs.
Neon Glow Adds various types of glows to the objects in an image. This filter is useful for colorizing an image while
softening its look. To select a glow color, click the glow box, and select a color from the color picker.
Paint Daubs Lets you choose from various brush sizes (from 1 to 50) and types for a painterly effect. Brush types

include Simple, Light Rough, Dark Rough, Wide Sharp, Wide Blurry, and Sparkle.
Palette Knife Reduces detail in an image to give the effect of a thinly painted canvas that reveals the texture under-

neath.
Plastic Wrap Coats the image in shiny plastic, accentuating the surface detail.
Poster Edges Reduces the number of colors in an image (posterizes it) according to the posterization option you set,

and finds the edges of the image and draws black lines on them. Large broad areas have simple shading, and fine dark
detail is distributed throughout the image.
Rough Pastels Applies strokes of pastel chalk on a textured background. In areas of bright color, the chalk appears
thick with little texture; in darker areas, the chalk appears scraped off to reveal the texture.
Smudge Stick Softens an image using short diagonal strokes to smudge or smear the darker areas. Lighter areas
become brighter and lose detail.
Sponge Creates images with highly textured areas of contrasting color, simulating the effect of sponge painting.
Underpainting Paints the image on a textured background, and then paints the final image over it.
Watercolor Paints the image in a watercolor style using a medium brush loaded with water and color, simplifying

details. Where significant tonal changes occur at the edges, the filter saturates the color.

Blur filters
The Blur filters soften a selection or an entire image, and are useful for retouching. They smooth transitions by
averaging the pixels next to the hard edges of defined lines and shaded areas in an image.

PHOTOSHOP CS3 389
User Guide

Before (left) and after (right) using the Lens Blur filter; the background is blurred but foreground stays sharp

Note: To apply a Blur filter to the edges of a layer, deselect the Lock Transparent Pixel option in the Layers palette.
Average Finds the average color of an image or selection, and then fills the image or selection with the color to create

a smooth look. For example, if you select an area of grass, the filter changes the area into a homogeneous patch of
green.
Blur and Blur More Eliminate noise where significant color transitions occur in an image. Blur filters smooth transitions by averaging the pixels next to the hard edges of defined lines and shaded areas. The effect of the Blur More
filter is three or four times stronger than that of the Blur filter.
Box Blur Blurs an image based on the average color value of neighboring pixels. This filter is useful for creating

special effects. You can adjust the size of the area used to calculate the average value for a given pixel; a larger radius
results in greater blurring.
Gaussian Blur Quickly blurs a selection by an adjustable amount. Gaussian refers to the bell-shaped curve that is
generated when Photoshop applies a weighted average to the pixels. The Gaussian Blur filter adds low-frequency
detail and can produce a hazy effect.
Lens Blur Adds blur to an image to give the effect of a narrower depth of field so that some objects in the image stay
in focus and others areas are blurred. See “Add lens blur” on page 212.
Motion Blur Blurs in the specified direction (from –360º to +360º) and at a specified intensity (from 1 to 999). The
filter’s effect is analogous to taking a picture of a moving object with a fixed exposure time.
Radial Blur Simulates the blur of a zooming or rotating camera to produce a soft blur. Choose Spin to blur along

concentric circular lines, and then specify a degree of rotation. Choose Zoom to blur along radial lines, as if zooming
into or out of the image, and specify a value from 1 to 100. Blur quality ranges from Draft (for fast but grainy results)
or Good and Best for smoother results, which are indistinguishable from each other except on a large selection.
Specify the origin of the blur by dragging the pattern in the Blur Center box.
Shape Blur Uses the specified kernel to create the blur. Choose a kernel from the list of custom shape presets, and

use the radius slider to adjust its size. You can load different shape libraries by clicking the triangle and choosing from
the list. Radius determines the size of the kernel; the larger the kernel, the greater the blur.
Smart Blur Blurs an image with precision. You can specify a radius, a threshold, and a blur quality. The Radius value

determines the size of the area searched for dissimilar pixels. The Threshold value determines how dissimilar the
pixels must be before they are affected. You also can set a mode for the entire selection (Normal) or for the edges of
color transitions (Edge Only and Overlay). Where significant contrast occurs, Edge Only applies black-and-white
edges, and Overlay Edge applies white.
Surface Blur Blurs an image while preserving edges. This filter is useful for creating special effects and for removing

noise or graininess. The Radius option specifies the size of the area sampled for the blur. The Threshold option

PHOTOSHOP CS3 390
User Guide

controls how much the tonal values of neighboring pixels must diverge from the center pixel value before being part
of the blur. Pixels with tonal value differences less than the Threshold value are excluded from the blur.

Brush Stroke filters
Like the Artistic filters, the Brush Stroke filters give a painterly or fine-arts look using different brush and ink stroke
effects. Some of the filters add grain, paint, noise, edge detail, or texture. All the Brush Stroke filters can be applied
through the Filter Gallery.
Accented Edges Accentuates the edges of an image. When the edge brightness control is set to a high value, the

accents resemble white chalk; when set to a low value, the accents resemble black ink.
Angled Strokes Repaints an image using diagonal strokes, with lighter and darker areas painted in strokes going in

opposite directions.
Crosshatch Preserves the details and features of the original image while adding texture and roughening the edges

of the colored areas with simulated pencil hatching. The Strength option (with values from 1 to 3) determines the
number of hatching passes.
Dark Strokes Paints dark areas with short, tight, dark strokes, and lighter areas with long, white strokes.
Ink Outlines Redraws an image with fine narrow lines over the original details, in pen-and-ink style.
Spatter Replicates the effect of a spatter airbrush. Increasing the options simplifies the overall effect.
Sprayed Strokes Repaints an image, using its dominant colors, with angled, sprayed strokes of color.
Sumi-e Paints an image in Japanese style, as if with a fully saturated brush applied to rice paper. Sumi-e creates soft,
blurred edges with rich, inky blacks.

Distort filters
The Distort filters geometrically distort an image, creating 3D or other reshaping effects. Note that these filters can
be very memory intensive. The Diffuse Glow, Glass, and Ocean Ripple filters can be applied through the Filter
Gallery.
Diffuse Glow Renders an image as though it were viewed through a soft diffusion filter. The filter adds see-through

white noise, with the glow fading from the center of a selection.
Displace Uses an image, called a displacement map, to determine how to distort a selection. For example, using a

parabola-shaped displacement map, you can create an image that appears to be printed on a cloth held up by its
corners.
Glass Makes an image appear as if it were being viewed through different types of glass.You can choose a glass effect

or create your own glass surface as a Photoshop file and apply it. You can adjust scaling, distortion, and smoothness
settings. When using surface controls with a file, follow the instructions for the Displace filter.
Lens Correction The Lens Correction filter fixes common lens flaws such as barrel and pincushion distortion,

vignetting, and chromatic aberration.
Ocean Ripple Adds randomly spaced ripples to the surface of the image so that it appears to be underwater.
Pinch Squeezes a selection. A positive value up to 100% shifts a selection toward its center; a negative value up to –
100% shifts a selection outward.
Polar Coordinates Converts a selection from its rectangular to polar coordinates, and vice versa, according to a

selected option. You can use this filter to create a cylinder anamorphosis—an art form popular in the 18th century—
in which the distorted image appears normal when viewed in a mirrored cylinder.

PHOTOSHOP CS3 391
User Guide

Ripple Creates an undulating pattern on a selection, like ripples on the surface of a pond. For greater control, use
the Wave filter. Options include the number and size of ripples.
Shear Distorts an image along a curve. Specify the curve by dragging the line in the box. You can adjust any point

along the curve. Click Default to change the curve back to a straight line. In addition, you choose how to treat undistorted areas.
Spherize Gives objects a 3D effect by wrapping a selection around a spherical shape, distorting the image and

stretching it to fit the selected curve.
Twirl Rotates a selection more sharply in the center than at the edges. Specifying an angle produces a twirl pattern.
Wave Works much as the Ripple filter does, but with greater control. Options include the number of wave gener-

ators, wavelength (distance from one wave crest to the next), height of the wave, and wave type: Sine (rolling),
Triangle, or Square. The Randomize option applies random values. You can also define undistorted areas.
To replicate wave results on other selections, click Randomize, set Number Of Generators to 1, and set the minimum
and maximum Wavelength and Amplitude parameters to the same value.
ZigZag Distorts a selection radially, depending on the radius of the pixels in your selection. The Ridges option sets

the number of direction reversals of the zigzag from the center of the selection to its edge. You also specify how to
displace the pixels: Pond Ripples displaces pixels to the upper left or lower right, Out From Center displaces pixels
toward or away from the center of the selection, and Around Center rotates pixels around the center.

Noise filters
The Noise filters add or remove noise, or pixels with randomly distributed color levels. This helps to blend a selection
into the surrounding pixels. Noise filters can create unusual textures or remove problem areas, such as dust and
scratches.
Add Noise Applies random pixels to an image, simulating the effect of shooting pictures on high-speed film. You can
also use the Add Noise filter to reduce banding in feathered selections or graduated fills or to give a more realistic
look to heavily retouched areas. Options for noise distribution include Uniform and Gaussian. Uniform distributes
color values of noise using random numbers between 0 and plus or minus the specified value, creating a subtle effect.
Gaussian distributes color values of noise along a bell-shaped curve, creating a speckled effect. The Monochromatic
option applies the filter to only the tonal elements in the image without changing the colors.
Despeckle Detects the edges in an image (areas where significant color changes occur) and blurs all of the selection

except those edges. This blurring removes noise while preserving detail.
Dust & Scratches Reduces noise by changing dissimilar pixels. To achieve a balance between sharpening the image

and hiding defects, try various combinations of Radius and Threshold settings. Or apply the filter to selected areas
in the image. See also “Apply the Dust And Scratches filter” on page 397.
Median Reduces noise in an image by blending the brightness of pixels within a selection. The filter searches the
radius of a pixel selection for pixels of similar brightness, discarding pixels that differ too much from adjacent pixels,
and replaces the center pixel with the median brightness value of the searched pixels. This filter is useful for eliminating or reducing the effect of motion on an image.
Reduce Noise Reduces noise while preserving edges based on user settings affecting the overall image or individual

channels. See “Reduce image noise and JPEG artifacts” on page 207.

PHOTOSHOP CS3 392
User Guide

Pixelate filters
The filters in the Pixelate submenu sharply define a selection by clumping pixels of similar color values in cells.
Color Halftone Simulates the effect of using an enlarged halftone screen on each channel of the image. For each

channel, the filter divides the image into rectangles and replaces each rectangle with a circle. The circle size is proportional to the brightness of the rectangle. See “Apply the Color Halftone filter” on page 398.
Crystallize Clumps pixels into a solid color in a polygon shape.
Facet Clumps pixels of solid or similar colors into blocks of like-colored pixels. You can use this filter to make a
scanned image look hand-painted or to make a realistic image resemble an abstract painting.
Fragment Creates four copies of the pixels in the selection, averages them, and offsets them from each other.
Mezzotint Converts an image to a random pattern of black-and-white areas or of fully saturated colors in a color
image. To use the filter, choose a dot pattern from the Type menu in the Mezzotint dialog box.
Mosaic Clumps pixels into square blocks. The pixels in a given block are the same color, and the colors of the blocks
represent the colors in the selection.
Pointillize Breaks up the color in an image into randomly placed dots, as in a pointillist painting, and uses the

background color as a canvas area between the dots.

Render filters
The Render filters create 3D shapes, cloud patterns, refraction patterns, and simulated light reflections in an image.
You can also manipulate objects in 3D space, create 3D objects (cubes, spheres, and cylinders), and create texture
fills from grayscale files to produce 3D-like effects for lighting.
Clouds Generates a soft cloud pattern using random values that vary between the foreground and the background
colors. To generate a more stark cloud pattern, hold down Alt (Windows) or Option (Mac OS) as you choose Filter >
Render > Clouds. When you apply the Clouds filter, the image data on the active layer is replaced.
Difference Clouds Uses randomly generated values that vary between the foreground and background color to

produce a cloud pattern. The filter blends the cloud data with the existing pixels in the same way the Difference mode
blends colors. The first time you choose this filter, portions of the image are inverted in a cloud pattern. Applying
the filter several times creates rib and vein patterns that resemble a marble texture. When you apply the Difference
Clouds filter, the image data on the active layer is replaced.
Fibers Creates the look of woven fibers using the foreground and background colors. You use the Variance slider to
control how the colors vary (a low value produces long streaks of color, and a high value results in very short fibers
with more varied distribution of color). The Strength slider controls how each fiber looks. A low setting produces a
loose weave, and a high setting produces short, stringy fibers. Click the Randomize button to change how the pattern
looks; you can click the button a number of times until you find a pattern you like. When you apply the Fibers filter,
the image data on the active layer is replaced.

Try adding a gradient map adjustment layer to colorize the fibers.
Lens Flare Simulates the refraction caused by shining a bright light into a camera lens. Specify a location for the
center of the flare by clicking anywhere inside the image thumbnail or by dragging its cross hair.
Lighting Effects Lets you produce myriad lighting effects on RGB images by varying 17 light styles, three light types,

and four sets of light properties. You can also use textures from grayscale files (called bump maps) to produce 3Dlike effects and save your own styles for use in other images. See “Add Lighting Effects” on page 399.

PHOTOSHOP CS3 393
User Guide

Sharpen filters
The Sharpen filters focus blurred images by increasing the contrast of adjacent pixels.
Sharpen and Sharpen More Focus a selection and improve its clarity. The Sharpen More filter applies a stronger

sharpening effect than does the Sharpen filter.
Sharpen Edges and Unsharp Mask Find the areas in the image where significant color changes occur and sharpen
them. The Sharpen Edges filter sharpens only edges while preserving the overall smoothness of the image. Use this
filter to sharpen edges without specifying an amount. For professional color correction, use the Unsharp Mask filter
to adjust the contrast of edge detail and produce a lighter and darker line on each side of the edge. This process
emphasizes the edge and creates the illusion of a sharper image.
Smart Sharpen Sharpens an image by letting you set the sharpening algorithm or control the amount of sharpening
that occurs in shadows and highlights. See “Sharpen using Smart Sharpen” on page 208.

See also
“Adjusting image sharpness and blur” on page 207

Sketch filters
Filters in the Sketch submenu add texture to images, often for a 3D effect. The filters also are useful for creating a
fine-arts or hand-drawn look. Many of the Sketch filters use the foreground and background color as they redraw
the image. All the Sketch filters can be applied through the Filter Gallery.
Bas Relief Transforms an image so that it appears carved in low relief and lit to accent the surface variations. Dark
areas of the image take on the foreground color, and light colors use the background color.
Chalk & Charcoal Redraws highlights and midtones with a solid midtone gray background drawn in coarse chalk.

Shadow areas are replaced with black diagonal charcoal lines. The charcoal is drawn in the foreground color; the
chalk, in the background color.
Charcoal Creates a posterized, smudged effect. Major edges are boldly drawn, and midtones are sketched using a
diagonal stroke. Charcoal is the foreground color, and the background is the color of the paper.
Chrome Renders the image as if it had a polished chrome surface. Highlights are high points, and shadows are low
points in the reflecting surface. After applying the filter, use the Levels dialog box to add more contrast to the image.
Conté Crayon Replicates the texture of dense dark and pure white Conté crayons on an image. The Conté Crayon

filter uses the foreground color for dark areas and the background color for light areas. For a truer effect, change the
foreground color to one of the common Conté Crayon colors (black, sepia, or sanguine) before applying the filter.
For a muted effect, change the background color to white, add some of the foreground color to the white background,
and then apply the filter.
Graphic Pen Uses fine, linear ink strokes to capture the details in the original image. The effect is especially striking

with scanned images. The filter replaces color in the original image, using the foreground color for ink and the
background color for paper.
Halftone Pattern Simulates the effect of a halftone screen while maintaining the continuous range of tones.
Note Paper Creates an image that appears to be constructed of handmade paper. This filter simplifies images and

combines the effects of the Stylize > Emboss and Texture > Grain filters. Dark areas of the image appear as holes in
the top layer of paper, revealing the background color.
Photocopy Simulates the effect of photocopying an image. Large dark areas tend to be copied only around their

edges, and midtones fall away to either solid black or solid white.

PHOTOSHOP CS3 394
User Guide

Plaster Molds an image from 3D plaster, and then colorizes the result using the foreground and background color.
Dark areas are raised, and light areas are recessed.
Reticulation Simulates the controlled shrinking and distortion of film emulsion to create an image that appears
clumped in the shadows and lightly grained in the highlights.
Stamp Simplifies the image so that it appears to be created with a rubber or wood stamp. This filter is best used with

black-and-white images.
Torn Edges Reconstructs the image so that it appears composed of ragged, torn pieces of paper, and then colorizes

the image using the foreground and background colors. This filter is particularly useful for text or high-contrast
objects.
Water Paper Uses blotchy daubs that appear painted onto fibrous, damp paper, causing the colors to flow and blend.

Stylize filters
The Stylize filters produce a painted or impressionistic effect on a selection by displacing pixels and by finding and
heightening contrast in an image. After using filters like Find Edges and Trace Contour that highlight edges, you can
apply the Invert command to outline the edges of a color image with colored lines or to outline the edges of a
grayscale image with white lines.
Diffuse Shuffles pixels in a selection to soften focus according to the selected option: Normal moves pixels randomly
(ignoring color values), Darken Only replaces light pixels with darker ones, and Lighten Only replaces dark pixels
with lighter ones. Anisotropic shuffles pixels in the direction of the least change in color.
Emboss Makes a selection appear raised or stamped by converting its fill color to gray and tracing the edges with the

original fill color. Options include an embossing angle (from –360˚ to recess the surface, to +360˚ to raise the
surface), height, and a percentage (1% to 500%) for the amount of color within the selection. To retain color and
detail when embossing, use the Fade command after applying the Emboss filter.
Extrude Gives a 3D texture to a selection or layer. See “Apply the Extrude filter” on page 398.
Find Edges Identifies the areas of the image with significant transitions and emphasizes the edges. Like the Trace

Counter filter, Find Edges outlines the edges of an image with dark lines against a white background and is useful for
creating a border around an image.
Glowing Edges Identifies the edges of color and adds a neon-like glow to them. This filter can be applied cumula-

tively.
Solarize Blends a negative and a positive image—similar to exposing a photographic print briefly to light during

development.
Tiles Breaks up an image into a series of tiles, creating an offset between the selection and its original position. You

can choose one of the following to fill the area between the tiles: the background color, the foreground color, a reverse
version of the image, or an unaltered version of the image, which puts the tiled version on top of the original and
reveals part of the original image underneath the tiled edges.
Trace Contour Finds the transitions of major brightness areas and thinly outlines them for each color channel, for

an effect similar to the lines in a contour map. See “Apply the Trace Contour filter” on page 398.
Wind Places tiny horizontal lines in the image to create a windblown effect. Methods include Wind; Blast, for a more

dramatic wind effect; and Stagger, which offsets the lines in the image.

PHOTOSHOP CS3 395
User Guide

Texture filters
Use the Texture filters to simulate the appearance of depth or substance, or to add an organic look.
Craquelure Paints an image onto a high-relief plaster surface, producing a fine network of cracks that follow the

contours of the image. Use this filter to create an embossing effect with images that contain a broad range of color or
grayscale values.
Grain Adds texture to an image by simulating different kinds of grain—Regular, Soft, Sprinkles, Clumped,

Contrasty, Enlarged, Stippled, Horizontal, Vertical, and Speckle, available from the Grain Type menu.
Mosaic Tiles Renders the image so that it appears to be made up of small chips or tiles and adds grout between the
tiles. (In contrast, the Pixelate > Mosaic filter breaks up an image into blocks of different-colored pixels.)
Patchwork Breaks up an image into squares filled with the predominant color in that area of the image. The filter
randomly reduces or increases the tile depth to replicate the highlights and shadows.
Stained Glass Repaints an image as single-colored adjacent cells outlined in the foreground color.
Texturizer Applies a texture you select or create to an image.

Video filters
The Video submenu contains the De-Interlace and NTSC Colors filters.
De-Interlace Smooths moving images captured on video by removing either the odd or even interlaced lines in a
video image. You can choose to replace the discarded lines by duplication or interpolation.
NTSC Colors Restricts the gamut of colors to those acceptable for television reproduction, to prevent oversaturated

colors from bleeding across television scan lines.

Other filters
Filters in the Other submenu let you create your own filters, use filters to modify masks, offset a selection within an
image, and make quick color adjustments.
Custom Lets you design your own filter effect. With the Custom filter, you can change the brightness values of each

pixel in the image according to a predefined mathematical operation known as convolution. Each pixel is reassigned
a value based on the values of surrounding pixels. This operation is similar to the Add and Subtract calculations for
channels.
You can save the custom filters you create and use them with other Photoshop images. See “Create a Custom filter”
on page 398.
High Pass Retains edge details in the specified radius where sharp color transitions occur and suppresses the rest of
the image. (A radius of 0.1 pixel keeps only edge pixels.) The filter removes low-frequency detail from an image and
has an effect opposite to that of the Gaussian Blur filter.

It is helpful to apply the High Pass filter to a continuous-tone image before using the Threshold command or
converting the image to Bitmap mode. The filter is useful for extracting line art and large black-and-white areas from
scanned images.
Maximum and Minimum Are useful for modifying masks. The Maximum filter has the effect of applying a choke—
spreading out white areas and choking in black areas. The Minimum filter has the effect of applying a spread—
spreading out black areas and shrinking white areas. Like the Median filter, the Maximum and Minimum filters look
at individual pixels in a selection. Within a specified radius, the Maximum and Minimum filters replace the current
pixel’s brightness value with the highest or lowest brightness value of the surrounding pixels.

PHOTOSHOP CS3 396
User Guide

Offset Moves a selection a specified horizontal or vertical amount, leaving an empty space at the selection’s original

location. You can fill the empty area with the current background color, with another part of the image, or with your
choice of fill if the selection is near the edge of an image.

Digimarc filters
The Digimarc filters embed a digital watermark into an image to store copyright information.

See also
“Adding digital copyright information” on page 470

Vanishing Point
The Vanishing Point feature preserves correct perspective in edits of images that contain perspective planes (for
instance, the sides of a building or any rectangular object).

See also
“Work in Vanishing Point” on page 227

Applying specific filters
Load images and textures for filters
To produce their effects, some filters load and use other images, such as textures and displacement maps. These filters
include the Conté Crayon, Displace, Glass, Lighting Effects, Rough Pastels, Texture Fill, Texturizer, Underpainting,
and Custom filters. Not all of these filters load images or textures in the same way.
1 Choose the filter you want from the appropriate submenu.
2 In the filter’s dialog box, choose Load Texture from the Texture pop-up menu, and locate and open a texture
image.

All textures must be in the Photoshop format. Most filters use only the grayscale information of a color file.

Set texture and glass surface controls
The Rough Pastels, Underpainting, Glass, Conté Crayon, and Texturizer filters have texturizing options. These
options make images appear as if they were painted onto textures such as canvas and brick, or viewed through
surfaces such as glass blocks or frosted glass.
1 From the Filter menu, choose Artistic > Rough Pastels, Artistic > Underpainting, Distort > Glass, Sketch > Conté
Crayon, or Texture > Texturizer.
2 For Texture, choose a texture type or choose Load Texture to specify a Photoshop file.
3 Drag the Scaling slider to increase or reduce the size of the texture pattern.
4 Drag the Relief slider (if available) to adjust the depth of the texture’s surface.
5 Select Invert to reverse the shadows and highlights in the texture.
6 For Light Direction (if available), indicate the direction from which the light source sheds light on the texture.

PHOTOSHOP CS3 397
User Guide

Defining undistorted areas
The Displace, Shear, and Wave filters in the Distort submenu and the Offset filter in the Other submenu let you treat
areas undefined (or unprotected) by the filter in the following ways:
Wrap Around Fills the undefined space with content from the opposite edge of the image.
Repeat Edge Pixels Extends the colors of pixels along the edge of the image in the direction specified. Banding may
result if the edge pixels are different colors.
Set To Background (Offset filter only) Fills the selected area with the current background color.

Apply the Dust And Scratches filter
1 Choose Filter > Noise > Dust & Scratches.
2 If necessary, adjust the preview zoom ratio until the area containing noise is visible.
3 Drag the Threshold slider left to 0 to turn off the value so that all pixels in the selection or image can be examined.

The Threshold value determines how dissimilar the pixels should be before they are eliminated.
Note: The Threshold slider gives greater control for values between 0 and 128—the most common range for images—
than for values between 128 and 255.
4 Drag the Radius slider left or right, or enter a value in the text box from 1 to 16 pixels. The Radius value determines
the size of the area searched for dissimilar pixels.

Increasing the radius blurs the image. Use the smallest value that eliminates the defects.
5 Increase the threshold gradually by entering a value or by dragging the slider to the highest possible value that
eliminates defects.

Apply the Displace filter
The Displace filter shifts a selection using a color value from the displacement map—0 is the maximum negative
shift, 255 the maximum positive shift, and a gray value of 128 produces no displacement. If a map has one channel,
the image shifts along a diagonal defined by the horizontal and vertical scale ratios. If the map has more than one
channel, the first channel controls the horizontal displacement, and the second channel controls the vertical
displacement.
The filter creates displacement maps using a flattened file saved in Adobe Photoshop format (except Bitmap mode
images). You can also use the files in the Plug-Ins/Displacement Maps folder in the Photoshop program folder.
1 Choose Filter > Distort > Displace.
2 Enter the scale for the magnitude of the displacement.

When the horizontal and vertical scale are set to 100%, the greatest displacement is 128 pixels (because middle gray
produces no displacement).
3 If the displacement map is not the same size as the selection, specify how the map fits the image—select Stretch
To Fit to resize the map or Tile to fill the selection by repeating the map in a pattern.
4 Choose Wrap Around or Repeat Edge Pixels to determine how undistorted areas of the image are treated.
5 Click OK.
6 Select and open the displacement map. The distortion is applied to the image.

PHOTOSHOP CS3 398
User Guide

Apply the Color Halftone filter
1 Choose Filter > Pixelate > Color Halftone.
2 Enter a value in pixels for the maximum radius of a halftone dot, from 4 to 127.
3 Enter a screen-angle value (the angle of the dot from the true horizontal) for one or more channels:

• For Grayscale images, use only channel 1.
• For RGB images, use channels 1, 2, and 3, which correspond to the red, green, and blue channels.
• For CMYK images, use all four channels, which correspond to the cyan, magenta, yellow, and black channels.
• Click Defaults to return all the screen angles to their default values.
4 Click OK.

Apply the Extrude filter
1 Choose Filter > Stylize > Extrude.
2 Choose a 3D type:

• Blocks creates objects with a square front face and four side faces. To fill the front face of each block with the
average color of the block, select Solid Front Faces. To fill the front face with the image, deselect Solid Front Faces.

• Pyramids creates objects with four triangular sides that meet at a point.
3 Enter a value in the Size text box to determine the length of any side of the object’s base, from 2 to 255 pixels.
4 Enter a value in the Depth text box to indicate how far the tallest object appears to protrude from the screen, from
1 to 255.
5 Choose a depth option:

• Random to give each block or pyramid an arbitrary depth.
• Level-based to make each object’s depth correspond to its brightness—bright protrudes more than dark.
6 Select Mask Incomplete Blocks to hide any object extending beyond the selection.

Apply the Trace Contour filter
1 Choose Filter > Stylize > Trace Contour.
2 Choose an Edge option to outline areas in the selection: Lower outlines areas where the color values of pixels fall

below the specified level, and Upper outlines areas where the color values fall above.
3 Enter a threshold (Level) for evaluating color values (tonal level), from 0 to 255. Experiment to see what values
bring out the best detail in the image.

Use the Info palette in Grayscale mode to identify a color value that you want traced. Then enter the value in the
Level text box.

See also
“Work with the Info palette” on page 37

Create a Custom filter
1 Choose Filter > Other > Custom. The Custom dialog box displays a grid of text boxes into which you can enter
numerical values.

PHOTOSHOP CS3 399
User Guide

2 Select the center text box, which represents the pixel being evaluated. Enter the value by which you want to
multiply that pixel’s brightness value, from –999 to +999.
3 Select a text box representing an adjacent pixel. Enter the value by which you want the pixel in this position multi-

plied.
For example, to multiply the brightness value of the pixel to the immediate right of the current pixel by 2, enter 2 in
the text box to the immediate right of the center text box.
4 Repeat steps 2 and 3 for all pixels to include in the operation. You don’t have to enter values in all the text boxes.
5 For Scale, enter the value by which to divide the sum of the brightness values of the pixels included in the calculation.
6 For Offset, enter the value to be added to the result of the scale calculation.
7 Click OK. The custom filter is applied to each pixel in the image, one at a time.

Use the Save and Load buttons to save and reuse custom filters.

Add Lighting Effects
Apply the Lighting Effects filter
The Lighting Effects filter lets you produce myriad lighting effects on RGB images. You can also use textures from
grayscale files (called bump maps) to produce 3D-like effects and save your own styles for use in other images.
Note: The Lighting Effects filter works only on RGB images.
1 Choose Filter > Render > Lighting Effects.
2 For Style, choose a style.
3 For Light Type, choose a type. If you’re using multiple lights, select and deselect On to turn individual lights on
and off.
4 To change the color of the light, click the color box in the Light Type area of the dialog box.

The color picker chosen in the General Preferences dialog box opens.
5 To set light properties, drag the corresponding slider for the following options:
Gloss Determines how much the surface reflects light (as on the surface of a piece of photographic paper), from

Matte (low reflectance) to Glossy (high reflectance).
Material Determines which is more reflective: the light or the object on which the light is cast. Plastic reflects the
light’s color; Metallic reflects the object’s color.
Exposure Increases (positive values) or decreases (negative values) light. A value of 0 has no effect.
Ambience Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light.

Choose a value of 100 to use only the light source, or a value of –100 to remove the light source. To change the color
of the ambient light, click the color box and use the color picker that appears.
To duplicate a light, Alt-drag (Windows) or Option-drag (Mac OS) the light within the preview window.
6 To use a texture fill, choose a channel for Texture Channel.

PHOTOSHOP CS3 400
User Guide

Lighting Effects types
You can choose from several lighting types:
Omni Shines light in all directions from directly above the image—like a light bulb over a piece of paper.
Directional Shines light from far away so that the light angle doesn’t change—like the sun.
Spotlight Casts an elliptical beam of light. The line in the preview window defines the light direction and angle, and
the handles define the edges of the ellipse.

Adjust an Omni light
1 Choose Filter > Render > Lighting Effects.
2 For Light Type, choose Omni.
3 Adjust the light:

• To move the light, drag the center circle.
• To increase or decrease the size of the light (like a light moving closer or farther away), drag one of the handles
defining the edges of the effect.

Adjust directional light using the preview window
1 Choose Filter > Render > Lighting Effects.
2 For Light Type, choose Directional.
3 Adjust the light:

• To move the light, drag the center circle.
• To change the direction of the light, drag the handle at the end of the line to rotate the light’s angle. Ctrl-drag
(Windows) or Command-drag (Mac OS) to keep the light’s height (line length) constant.

• To change the height of the light, drag the handle at the end of the line. Shorten the line for a bright light, and
lengthen it for a less intense one. A very short line produces pure white light; a very long one, no light. Shift-drag
to keep the angle constant and change the height of the light (line length).

Adjust the spotlight using the preview window
1 Choose Filter > Render > Lighting Effects.
2 For Light Type, choose Spotlight.
3 Adjust the light:

• To move the light, drag the center circle.
• To increase the light angle, drag the handle to shorten the line. To decrease the light angle, drag to lengthen the line.
• To stretch the ellipse or rotate the light, drag one of the handles. Shift-drag to keep the angle constant and change
only the size of the ellipse. Ctrl-drag (Windows) or Command-drag (Mac OS) to keep the size constant and
change the angle or direction of the spotlight.

• To set the light focus (or spotlight intensity) and control how much of an ellipse is filled with light, drag the
Intensity slider: full intensity (a value of 100) is brightest, normal intensity is about 50, negative intensity takes
away light, and –100 intensity produces no light. Use the Focus slider to control how much of the ellipse is filled
with light.

PHOTOSHOP CS3 401
User Guide

Lighting Effects styles
Use the Style menu in the Lighting Effects dialog box to choose from 17 light styles. You can also create your own
lighting style by adding lights to the Default setting. The Lighting Effects filter requires at least one light source. Only
one light can be edited at a time, but all added lights are used to create the effect.
2 O’clock Spotlight A yellow spotlight of medium (17) intensity with a wide (91) focus.
Blue Omni A blue overhead omni light of full (85) intensity with no focus.
Circle Of Light Four spotlights. White has full (100) intensity and a concentrated (8) focus. Yellow has strong
intensity (88) and a concentrated focus (3). Red has medium (50) intensity and a concentrated (0) focus. Blue has
full (100) intensity and medium (25) focus.
Crossing A white spotlight of medium (35) intensity with a wide (69) focus.
Crossing Down Two white spotlights of medium (35) intensity with a wide (100) focus.
Default A white spotlight of medium intensity with a wide focus.
Five Lights Down/Five Lights Up Five white spotlights, down or up, of full (100) intensity with a wide (60) focus.
Flashlight An omni yellow light of medium (46) intensity.
Flood Light A white spotlight of medium (35) intensity with a wide (69) focus.
Parallel Directional A directional blue light of full (98) intensity with no focus.
RGB Lights Red, blue, and green lights that produce a light of medium (60) intensity with a wide (96) focus.
Soft Direct Lights Two unfocused white and blue directional lights. White has a soft (20) intensity. Blue has a

medium (67) intensity.
Soft Omni A soft omni light of medium (50) intensity.
Soft Spotlight A white spotlight of full (98) intensity with a wide (100) focus.
Three Down Three white spotlights of soft (35) intensity with a wide (96) focus.
Triple Spotlight Three spotlights of slight (35) intensity with a wide (100) focus.

Add or delete a light
❖ In the Lighting Effects dialog box, do one of the following:

• To add a light, drag the light icon at the bottom of the dialog box into the preview area. Repeat as desired for a
maximum of 16 lights.

• To delete a light, drag the light by its center circle to the Delete icon at the lower right of the preview window.

Create, save, or delete a Lighting Effects style
❖ In the Lighting Effects dialog box, do one of the following:

• To create a style, choose Default for Style and drag the light bulb icon at the bottom of the dialog box into the
preview area. Repeat as desired for a maximum of 16 lights.

• To save a style, click Save, name the style, and click OK. Saved styles include all the settings for each light and
appear in the Style menu whenever you open the image.

• To delete a style, choose a style, and then click Delete.

PHOTOSHOP CS3 402
User Guide

Use the Texture Channel in the Lighting Effects
The Texture Channel in the Lighting Effects dialog box lets you control lighting effects using grayscale images (called
bump maps) that you add to your image as alpha channels. You can add any grayscale image to your image as an alpha
channel, or create a new alpha channel and add texture to it. For an embossed text effect, use a channel with white
text on a black background, or vice versa.
1 If necessary, add an alpha channel to your image. Do one of the following:

• To use a texture based on another image (for example, fabric or water), convert that image to grayscale, then drag
the grayscale channel from that image into the current image.

• Drag an existing alpha channel from another image into the current image.
• Create an alpha channel in your image, then add texture to it.
2 In the Lighting Effects dialog box, choose a channel from the Texture Channel menu: either an alpha channel
you’ve added or the image’s Red, Green, or Blue channel.
3 Select White Is High to raise the white parts of the channel from the surface. Deselect this option to raise the dark

parts.
4 Drag the Height slider to vary the texture from Flat (0) to Mountainous (100).

See also
“Create and edit alpha channel masks” on page 272

403

Chapter 14: Type
Type in Adobe Photoshop CS3 consists of vector-based type outlines—mathematically defined shapes that describe
the letters, numbers, and symbols of a typeface. Many typefaces are available in more than one format, the most
common formats being Type 1 (also called PostScript fonts), TrueType, OpenType, New CID, and CID nonprotected
(Japanese only). Photoshop preserves vector-based type outlines and uses them when you scale or resize type, save
a PDF or EPS file, or print the image to a PostScript printer. As a result, it’s possible to produce type with crisp,
resolution-independent edges.

Creating type
About type and type layers
When you create type, a new type layer is added to the Layers palette.
Important: Type layers aren’t created for images in Multichannel, Bitmap, or Indexed Color mode, because these modes
don’t support layers. In these modes, type appears on the background as rasterized text.
After you create a type layer, you can edit the type and apply layer commands to it.
Once you make a change to a type layer that requires it to be rasterized, however, Photoshop converts the vectorbased type outlines to pixels. Rasterized type no longer has vector outlines and is uneditable as type. See “Rasterize
type layers” on page 410.
You can make the following changes to a type layer and still edit the type:

• Change the orientation of type.
• Apply anti-aliasing.
• Convert between point type and paragraph type.
• Create a work path from type.
• Apply transformation commands from the Edit menu, except for Perspective and Distort.
Note: To transform part of the type layer, you must first rasterize the type layer.

• Use layer styles.
• Use fill shortcuts (see “Keys for painting objects” on page 642).
• Warp type to conform to a variety of shapes.

See also
“Create and edit type on a path” on page 428
“Display and set Asian type options” on page 433
“Edit text” on page 406

PHOTOSHOP CS3 404
User Guide

Entering type
There are three ways to create type: at a point, inside a paragraph, and along a path.

• Point type is a horizontal or vertical line of text that begins where you click in the image. Entering text at a point
is a useful way to add a few words to your image.

• Paragraph type uses boundaries to control the flow of characters, either horizontally or vertically. Entering text
this way is useful when you want to create one or more paragraphs, such as for a brochure.

Type entered as point type (top) and in a bounding box (bottom)

• Type on a path flows along the edge of an open or a closed path. When you enter text horizontally, characters
appear along the path perpendicular to the baseline. When you enter text vertically, characters appear along the
path parallel to the baseline. In either case, the text flows in the direction in which points were added to the path.
If you enter more text that can fit within a paragraph boundary or along a path, a small box or circle containing a
plus symbol (+) appears in place of a handle in the corner of the boundary or anchor point at the end of the path.
Clicking in an image with a type tool puts the type tool in edit mode. When the tool is in edit mode, you can enter
and edit characters as well as perform some other commands from the various menus; however, certain operations
require that you first commit changes to the type layer. To determine whether a type tool is in edit mode, look in the
options bar—if you see the Commit button
and the Cancel button , the type tool is in edit mode.

See also
“About tools” on page 25
“Create and edit type on a path” on page 428

Enter point type
When you enter point type, each line of type is independent—the line expands or shrinks as you edit it, but it doesn’t
wrap to the next line. The type you enter appears in a new type layer.
1 Select the Horizontal Type tool

or the Vertical Type tool

.

2 Click in the image to set an insertion point for the type. The small line through the I-beam marks the baseline of
the type (the imaginary line on which type rests). For vertical type, the baseline marks the center axis of the
characters.
3 Select additional type options in the options bar, Character palette, or Paragraph palette.
4 Enter the characters. To begin a new line, press Enter (Windows) or Return (Mac OS).

PHOTOSHOP CS3 405
User Guide

Note: You can also transform point type while in edit mode. Hold down the Ctrl (Windows) or Command (Mac OS) key.
A bounding box appears around the type. You can grab a handle to scale or skew the type. You can also rotate the
bounding box.
5 When you finish entering or editing the type, do one of the following:

• Click the Commit button

in the options bar.

• Press the Enter key on the numeric keypad.
• Press Ctrl+Enter (Windows) or Command+Return (Mac OS).
• Select any tool in the toolbox; click in the Layers, Channels, Paths, Actions, History, or Styles palette; or select any
available menu command.

Enter paragraph type
When you enter paragraph type, the lines of type wrap to fit the dimensions of the bounding box. You can enter
multiple paragraphs and select a paragraph justification option.
You can resize the bounding box, causing the type to reflow within the adjusted rectangle. You can adjust the
bounding box while you enter type or after you create the type layer. You can also use the bounding box to rotate,
scale, and skew type.
1 Select the Horizontal Type tool

or the Vertical Type tool

.

2 Do one of the following:

• Drag diagonally to define a bounding box for the type.
• Hold down Alt (Windows) or Option (Mac OS) as you click or drag to display the Paragraph Text Size dialog box.
Enter values for Width and Height, and click OK.
3 Select additional type options in the options bar, Character palette, Paragraph palette, or Layer > Type submenu.
4 Enter the characters. To begin a new paragraph, press Enter (Windows) or Return (Mac OS). If you enter more
type than can fit in the bounding box, the overflow icon
appears on the bounding box.
5 If desired, resize, rotate, or skew the bounding box.
6 Commit the type layer by doing one of the following:

• Click the Commit button

in the options bar.

• Press the Enter key on the numeric keypad.
• Press Ctrl+Enter (Windows) or Command+Return (Mac OS).
• Select any tool in the toolbox; click in the Layers, Channels, Paths, Actions, History, or Styles palette; or select any
available menu command.
The type you enter appears in a new type layer.

Resize or transform a type bounding box
❖ Display the bounding box handles of paragraph type. With the Type tool

Layers palette, and click in the text flow in the image.

active, select the type layer in the

PHOTOSHOP CS3 406
User Guide

Note: You can transform point type while in edit mode. Hold down the Ctrl (Windows) or Command (Mac OS) key, and
a bounding box appears around the type.

• To resize the bounding box, position the pointer over a handle—the pointer turns into a double arrow

—and

drag. Shift-drag to maintain the proportions of the bounding box.

• To rotate the bounding box, position the pointer outside the bounding border—the pointer turns into a curved,
two-sided arrow —and drag. Shift-drag to constrain the rotation to 15˚ increments. To change the center of
rotation, Ctrl-drag (Windows) or Command-drag (Mac OS) the center point to a new location. The center point
can be outside the bounding box.

• To skew the bounding box, hold down Ctrl (Windows) or Command (Mac OS) and drag one of the middle
handles. The pointer turns into an arrowhead .

Skewing type using the bounding box

• To scale the type as you resize the bounding box, Ctrl-drag (Windows) or Command-drag (Mac OS) a corner
handle.

• To resize the bounding box from the center point, Alt-drag (Windows) or Option-drag (Mac OS) a corner handle.

Convert between point type and paragraph type
You can convert point type to paragraph type to adjust the flow of characters within a bounding box. Alternatively,
you can convert paragraph type to point type to make each text line flow independently from the others. When you
convert from paragraph type to point type, a carriage return is added at the end of each line of type (with the
exception of the last line).
1 Select the type layer in the Layers palette.
2 Choose Layer > Type > Convert To Point Text, or Layer > Type > Convert To Paragraph Text.

Note: When you convert paragraph type to point type, all characters that overflow the bounding box are deleted. To
avoid losing text, adjust the bounding box so that all type is visible prior to conversion.

Editing text
Edit text
1 Select the Horizontal Type tool

or the Vertical Type tool

.

2 Select the type layer in the Layers palette, or click in the text flow to automatically select a type layer.
3 Position the insertion point in the text, and do one of the following:

• Click to set the insertion point.

PHOTOSHOP CS3 407
User Guide

• Select one or more characters you want to edit.
4 Enter text as desired.
5 Commit the changes to the type layer.

See also
“Formatting characters” on page 411
“Formatting paragraphs” on page 422
“Line and character spacing” on page 419
“Scaling and rotating type” on page 421
“Fonts” on page 415

Specify curly or straight quotes
Typographer’s quotes, often called curly quotes or smart quotes, blend in with the curves of the font. Typographer’s
quotes are traditionally used for quotation marks and apostrophes. Straight quotes are traditionally used as abbreviations for feet and inches.
1 Choose Edit > Preferences > Type (Windows) or Photoshop > Preferences > Type (Mac OS).
2 Under Type Options, select or deselect Use Smart Quotes.

Apply anti-aliasing to a type layer
Anti-aliasing produces smooth-edged type by partially filling the edge pixels. As a result, the edges of the type blend
into the background.

Anti-aliasing set to None (left), and Strong (right)

When creating type for display on the web, consider that anti-aliasing greatly increases the number of colors in the
original image. This limits your ability to reduce the number of colors in the image and thus to reduce the size of the
image file. Anti-aliasing may also cause stray colors to appear along the edges of the type. When reducing file size
and limiting the number of colors are most important, it may be preferable to avoid anti-aliasing, despite the jagged
edges. Also, consider using larger type than you would use for print. Larger type is easier to view on the web and
gives you more freedom in deciding whether to apply anti-aliasing.

PHOTOSHOP CS3 408
User Guide

Note: When you use anti-aliasing, type may be rendered inconsistently at small sizes and low resolutions (such as the
resolution used for web graphics). To reduce this inconsistency, deselect the Fractional Width option in the Character
palette menu.
1 Select the type layer in the Layers palette.
2 Choose an option from the anti-aliasing menu
Type, and choose an option from the submenu.

in the options bar or the Character palette. Or, choose Layer >

None Applies no anti-aliasing
Sharp Type appears at its sharpest
Crisp Type appears somewhat sharp
Strong Type appears heavier
Smooth Type appears smoother

Check and correct spelling
When you check the spelling in a document, Photoshop questions any words that aren’t in its dictionary. If a
questioned word is spelled correctly, you can confirm its spelling by adding the word to the dictionary. If a
questioned word is misspelled, you can correct it.
1 If necessary, in the Character palette, choose a language from the pop-up menu at the bottom of the palette. This
is the dictionary Photoshop uses to check spelling.
2 (Optional) Show or unlock type layers. The Check Spelling command does not check spelling in hidden or locked
layers.
3 Do one of the following:

• Select a type layer.
• To check specific text, select the text.
• To check a word, place the insertion point in the word. If you selected a type layer and want to check the spelling
of only that layer, deselect Check All Layers.
4 Choose Edit > Check Spelling.
5 As Photoshop finds unfamiliar words and other possible errors, click one of the following:
Ignore Continues the spelling check without changing the text.
Ignore All Ignores the questioned word during the rest of the spelling check.
Change Corrects a misspelling. Make sure that the correctly spelled word is in the Change To text box and click

Change. If the suggested word is not the word you want, select a different word in the Suggestions text box or enter
the correct word in the Change To text box.
Change All Corrects all instances of the misspelling in the document. Make sure the correctly spelled word is in the

Change To text box.
Add Stores the unrecognized word in the dictionary, so that subsequent occurrences are not flagged as misspellings.

PHOTOSHOP CS3 409
User Guide

Find and replace text
1 Do one of the following:

• Select the layer containing the text you want to find and replace. Place the insertion point at the beginning of the
text you want to search.

• Select a nontype layer if you have more than one text layer and you want to search all layers in the document.
Note: In the Layers palette, make sure the text layers you want to search are visible and unlocked. The Find And Replace
Text command does not check spelling in hidden or locked layers.
2 Choose Edit > Find And Replace Text.
3 In the Find What box, type or paste the text you want to find. To change the text, type the new text in the Change
To text box.
4 Select one or more options to refine your search.
Search All Layers Searches all layers in a document. This option is available when a nontype layer is selected in the

Layers palette.
Forward Searches forward from an insertion point in the text. Deselect this option to search all the text in a layer,

regardless of where the insertion point is placed.
Case Sensitive Searches for a word or words that exactly match the case of the text in the Find What text box. For

example, with the Case Sensitive option selected, a search for “PrePress” does not find “Prepress” or “PREPRESS.”
Whole Word Only Disregards the search text if it is embedded in a larger word. For example, if you are searching for
“any” as a whole word, “many” is disregarded.

5 Click Find Next to begin the search.
6 Click one of the following buttons.
Change Replaces the found text with the revised text. To repeat the search, select Find Next.
Change All Searches for and replaces all occurrences of the found text.
Change/Find Replaces the found text with the revised text, and then searches for the next occurrence.

Assign a language for text
Photoshop uses language dictionaries to check hyphenation. Language dictionaries are also used to check spelling.
Each dictionary contains hundreds of thousands of words with standard syllable breaks. You can assign a language
to an entire document or apply a language to selected text.

PHOTOSHOP CS3 410
User Guide

A

Association of Cactophiles

B

Association of Cactophiles

C

Association des Cactophiles

Examples of hyphenation for different languages
A. “Cactophiles” in English USA B. “Cactophiles” in English UK C. “Cactophiles” in French

1 Do one of the following:

• To enter text using a specific language dictionary, choose the dictionary from the pop-up menu in the bottom left
corner of the Character palette. Then enter the text.

• To change the dictionary of existing text, select the text and choose the dictionary from the pop-up menu in the
bottom left corner of the Character palette.
2 In the Character palette, choose the appropriate dictionary from the pop-up menu in the bottom left corner of the
palette.

Note: If you select text with multiple languages or if the type layer has multiple languages, the pop-up menu in the
Character palette will be dimmed and it will display the word “Multiple.”

Change the orientation of a type layer
The orientation of a type layer determines the direction of type lines in relation to the document window (for point
type) or the bounding box (for paragraph type). When a type layer is vertical, the type flows up and down; when a
type layer is horizontal, the type flows from left to right. Don’t confuse the orientation of a type layer with the
direction of characters in a type line.
1 Select the type layer in the Layers palette.
2 Do one of the following:

• Select a type tool, and click the Text Orientation button

in the options bar.

• Choose Layer > Type > Horizontal, or choose Layer > Type > Vertical.
• Choose Change Text Orientation from the Character palette menu.

Rasterize type layers
Some commands and tools—such as filter effects and painting tools—are not available for type layers. You must
rasterize the type before applying the command or using the tool. Rasterizing converts the type layer into a normal
layer and makes its contents uneditable as text. A warning message appears if you choose a command or tool that
requires a rasterized layer. Some warning messages provide an OK button you can click to rasterize the layer.
❖ Select the type layer and choose Layer > Rasterize > Type.

PHOTOSHOP CS3 411
User Guide

Formatting characters
About character formatting
You can set type attributes before you enter characters or reset them to change the appearance of selected characters
in a type layer.
Before you can format individual characters, you must select them. You can select one character, a range of
characters, or all characters in a type layer.

See also
“Line and character spacing” on page 419
“Formatting paragraphs” on page 422

Select characters
1 Select the Horizontal Type tool

or the Vertical Type tool

.

2 Select the type layer in the Layers palette, or click in the text to automatically select a type layer.
3 Position the insertion point in the text, and do one of the following:

• Drag to select one or more characters.
• Click in the text, and then Shift-click to select a range of characters.
• Choose Select > All to select all the characters in the layer.
• Double-click a word to select it. Triple-click a line to select it. Quadruple-click a paragraph to select it. Quintupleclick anywhere in the text flow to select all characters in a bounding box.

• To use the arrow keys to select characters, click in the text, and then hold down Shift and press the Right Arrow
or Left Arrow key. To use the keys to select words, hold down Shift+Ctrl (Windows) or Shift+Command (Mac OS)
and press the Right Arrow or Left Arrow key.
4 To select all the characters in a layer without positioning the insertion point in the text flow, select the type layer
in the Layers palette, and then double-click the layer’s type icon.

Important: Selecting and formatting characters in a type layer puts the Type tool into edit mode.

Character palette overview
The Character palette provides options for formatting characters. Some formatting options are also available from
the options bar.
You can display the Character palette by doing one of the following:

• Choose Window > Character, or click the Character palette tab if the palette is visible but not active.
• With a type tool selected, click the Palette button

in the options bar.

To set an option in the Character palette, choose a value from the pop-up menu on the right side of the option. For
options with numeric values, you can also use the up and down arrows to set the value, or you can edit the value
directly in the text box. When you edit a value directly, press Enter or Return to apply a value, Shift+Enter or
Shift+Return to apply a value and then highlight the value just edited, or Tab to apply a value and move to the next
text box in the palette.

PHOTOSHOP CS3 412
User Guide

A

H

B

I

C

J

D
E

K

F

G

Character palette
A. Font Family B. Font Size C. Vertical Scale D. Set Tsume option E. Tracking F. Baseline Shift G. Language H. Font Style I. Leading
J. Horizontal scale K. Kerning

Note: You must select Show Asian Text Options in the Type preferences for the Set Tsume option to appear in the
Character palette.
You can access additional commands and options in the Character palette menu. To use this menu, click the triangle
in the upper right corner of the palette.

See also
“Palettes and menus” on page 21

About Dynamic Shortcuts
Dynamic Shortcuts are keyboard shortcuts that are accessible only when you are entering point or paragraph type,
when type is selected, or when the I-beam is in text. You can view Dynamic Shortcuts in the Character palette menu
when they are accessible. Dynamic Shortcuts are available for type options such as Faux Bold, Faux Italic, All Caps,
Small Caps, Superscript, Subscript, Underline, and Strikethrough.

Dynamic shortcuts appear in the Character palette menu only when you are entering point or paragraph type, when type is selected, or when
the I-beam is in text.

Specify type size
The type size determines how large the type appears in the image.

PHOTOSHOP CS3 413
User Guide

The default unit of measurement for type is points. One PostScript point is equal to 1/72 of an inch in a 72-ppi image;
however, you can switch between using the PostScript and traditional definitions of point size. You can change the
default unit of measurement for type in the Units & Rulers area of the Preferences dialog box.
Choose a type size
❖ In the Character palette or options bar, enter or select a new value for Size

.

To use an alternate unit of measurement, enter the unit (in, cm, mm, pt, px, or pica) after the value in the Size text box.
To change the unit of measurement for type, choose Edit > Preferences > Units & Rulers (Windows) or Photoshop >
Preferences > Units & Rulers (Mac OS), and choose a unit of measurement from the Type menu.
Define the point size unit
1 Choose Edit > Preferences > Units & Rulers (Windows) or Photoshop > Preferences > Units & Rulers (Mac OS).
2 For Point/Pica Size, select from the following options:
PostScript (72 points per inch) Sets a unit size compatible for printing to a PostScript device.
Traditional Uses 72.27 points per inch, as traditionally used in printing.

3 Click OK.

Change the type color
The type you enter is rendered in the current foreground color; however, you can change the color before or after
you enter type. When editing existing type layers, you can change the color of individual, selected characters or of
all type in a layer.
❖ Do one of the following:

• Click the Color selection box in the options bar or Character palette, and select a color using the Adobe Color
Picker.

• Use fill shortcuts. To fill with the foreground color, press Alt+Backspace (Windows) or Option+Delete (Mac OS);
to fill with the background color, press Ctrl+Backspace (Windows) or Command+Delete (Mac OS).

• Apply an overlay layer style to the type layer to apply a color, gradient, or pattern on top of the existing color. You
can’t apply an overlay layer style selectively; it affects all characters in the type layer.

• Click the foreground color selection box in the toolbox, and select a color using the Adobe Color Picker. Alternatively, click a color in the Color palette, or the Swatches palette. If you use this method to change the color of an
existing type layer, you must first select characters on that layer.

See also
“About layer effects and styles” on page 297

Change the color of individual letters
1 Select the Horizontal Type tool

.

2 In the Layers palette, select the layer containing the type.
3 In the document window, select the characters you want to change.
4 In the options bar at the top of the work area, click the color swatch.

PHOTOSHOP CS3 414
User Guide

5 In the Adobe Color Picker, locate the color range you want using the triangle sliders on the color spectrum bar,
and then click the desired color in the color field. The color you select appears in the top half of the color swatch in
the Adobe Color Picker. The original color remains in the bottom half.
6 Click OK. The new color replaces the original color in the options bar and in the selected characters.

Note: You won’t see the new color in the characters until you deselect them or select something else.

See also
“Entering type” on page 404
“About character formatting” on page 411

Underline or strike through text
You can place a line under horizontal type, or to the left or right of vertical type. You can also place a line through
horizontal or vertical type. The line is always the same color as the type color.
❖ Select the type you want to underline or strike through.

• To underline horizontal type, click the Underline button

in the Character palette.

• To apply an underline to the left or right of vertical type, choose Underline Left or Underline Right from the
Character palette menu. You can apply an underline to the left or right, but not to both sides. A check mark
indicates that an option is selected.
Note: The Underline Left and Underline Right options appear in the Character palette menu only when a type layer
containing vertical type is selected. When working with vertical Asian type, you can add an underline on either side of
the type line.

• To apply a horizontal line through horizontal type or a vertical line through vertical type, click the Strikethrough
button

in the Character palette. You can also choose Strikethrough from the Character palette menu.

Apply all caps or small caps
You can enter or format type as uppercase characters, either all caps or small caps. When you format text as small
caps, Photoshop automatically uses the small-cap characters designed as part of the font, if available. If the font does
not include small caps, Photoshop generates faux small caps.

Regular capital letters (top) compared to small-cap letters (bottom)

1 Select the type you want to change.
2 Do one of the following:

• Click the All Caps button

or the Small Caps button

in the Character palette.

• Choose All Caps or Small Caps from the Character palette menu. A check mark indicates that the option is
selected.

PHOTOSHOP CS3 415
User Guide

Specify superscript or subscript characters
Superscript and subscript text (also called superior and inferior text) is reduced-size text that is raised or lowered in
relation to a font’s baseline. If the font does not include superscript or subscript characters, Photoshop generates faux
superscript or subscript characters.
1 Select the type you want to change.
2 Do one of the following:

• Click the Superscript button

or the Subscript button

in the Character palette.

• Choose Superscript or Subscript from the Character palette menu. A check mark indicates that the option is
selected.

Fonts
About fonts
A font is a complete set of characters—letters, numbers, and symbols—that share a common weight, width, and style,
such as 10-pt Adobe Garamond Bold.
Typefaces (often called type families or font families) are collections of fonts that share an overall appearance, and are
designed to be used together, such as Adobe Garamond.
A type style is a variant version of an individual font in a font family. Typically, the Roman or Plain (the actual name
varies from family to family) member of a font family is the base font, which may include type styles such as regular,
bold, semibold, italic, and bold italic. If a font doesn’t include the style you want, you can apply faux styles—
simulated versions of bold, italic, superscript, subscript, all caps, and small caps styles.
Typefaces include many characters in addition to the ones you see on your keyboard. Depending on the font, these
characters can include ligatures, fractions, swashes, ornaments, ordinals, titling and stylistic alternates, superior and
inferior characters, old-style figures, and lining figures. A glyph is a specific form of a character. For example, in
certain fonts, the capital letter A is available in several forms, such as swash and small cap.
In addition to the fonts installed on your system, you can also use the fonts installed in these folders:
Windows Program Files/Common Files/Adobe/Fonts
Mac OS Library/Application Support/Adobe/Fonts

If you install a Type 1, TrueType, OpenType, or CID font into the local Fonts folder, the font appears in Adobe applications only.

See also
“OpenType fonts” on page 417
“About missing fonts and glyph protection” on page 416

Previewing fonts
You can view samples of a font in the font family and font style menus in the Character panel and other areas in the
application from where you can choose fonts. The following icons are used to indicate different kinds of fonts:

• OpenType

PHOTOSHOP CS3 416
User Guide

• Type 1
• TrueType
• Multiple Master
You can turn off the preview feature or change the point size of the font names in Type preferences.

Choose a font family and style
1 Choose a font family from the Font Family menu in the Character palette or options bar. If more than one copy
of a font is installed on your computer, an abbreviation follows the font name: (T1) for Type 1 fonts, (TT) for
TrueType fonts, or (OT) for OpenType fonts.

The Font Family menu in both the Character palette and the options bar shows a preview of available fonts.

You can choose a font family and style by typing its name in the text box. As you type, the name of the first font or
style beginning with that letter appears. Continue typing until the correct font or style name appears.
2 To choose a font style, do one of the following:

• Choose a font style from the Font Style menu in the Character palette or options bar.
• If the font family you chose does not include a bold or italic style, click the Faux Bold button

or the Faux Italic
button
in the Character palette to apply a simulated style. Alternatively, choose Faux Bold or Faux Italic from
the Character palette menu.

• Use a dynamic shortcut. Dynamic shortcuts are keyboard shortcuts that are available (in edit mode only) for Faux
Bold, Faux Italic, All Caps, Small Caps, Superscript, Subscript, Underline, and Strikethrough.
Note: You cannot apply Faux Bold formatting to warped type.

Change the font on multiple layers
1 In the Layers palette, select the text layers you want to change.
2 In the Character palette, select type characteristics from the pop-up menus.

About missing fonts and glyph protection
If a document uses fonts not installed on your system, you see an alert message when you open it. Photoshop
indicates which fonts are missing and substitutes missing fonts with available matching fonts. When this happens,
you can select the text and apply any other available font.

PHOTOSHOP CS3 417
User Guide

Glyph protection protects against incorrect, unreadable characters that appear if you enter non-roman text (for
example, Japanese or Cyrillic) after selecting a roman font. By default, Photoshop provides glyph protection by
automatically selecting an appropriate font. To disable glyph protection, deselect Enable Missing Glyph Protection
in the Type preferences.

OpenType fonts
OpenType fonts use a single font file for both Windows® and Macintosh® computers, so you can move files from one
platform to another without worrying about font substitution and other problems that cause text to reflow. They may
include a number of features, such as swashes and discretionary ligatures, that aren’t available in current PostScript
and TrueType fonts.
OpenType fonts display the

icon.

When working with an OpenType font, you can automatically substitute alternate glyphs, such as ligatures, small
capitals, fractions, and old style proportional figures, in your text.
A

B

C

Regular (left) and OpenType (right) fonts
A. Ordinals B. Discretionary ligatures C. Swashes

OpenType fonts may include an expanded character set and layout features to provide richer linguistic support and
advanced typographic control. OpenType fonts from Adobe that include support for central European (CE)
languages include the word “Pro,” as part of the font name in application font menus. OpenType fonts that don’t
contain central European language support are labeled “Standard,” and have an “Std” suffix. All OpenType fonts can
also be installed and used alongside PostScript Type 1 and TrueType fonts.
For more information on OpenType fonts, see www.adobe.com/go/opentype.

Apply OpenType features
1 Make sure you have an OpenType font chosen when using the Type tool. If you don’t select any text, the setting
applies to new text you create.
2 From the Character palette menu, choose one of the following from the OpenType submenu:
Standard Ligatures Are typographic replacements for certain pairs of characters, such as fi, fl, ff, ffi, and ffl.

PHOTOSHOP CS3 418
User Guide

Type with the Standard Ligatures and Discretionary Ligatures options unselected and selected

Contextual Alternates Are alternative characters included in some script typefaces to provide better joining

behavior. For example, when using Caflisch Script Pro with contextual alternatives enabled, the letter pair “bl” in the
word “bloom” is joined so that it looks more like handwriting.
Discretionary Ligatures Are typographic replacement characters for letter pairs, such as ct, st, and ft.

Note: Although the characters in ligatures appear to be joined, they are fully editable and do not cause the spelling
checker to flag a word erroneously.
Swash Substitutes swash glyphs, stylized letterforms with extended strokes (exaggerated flourishes).
Old Style Are numerals shorter than regular numerals, with some old style numerals descending below the type

baseline.
Stylistic Alternates Formats stylized characters that create a purely aesthetic effect.
Titling Alternatives Formats characters (usually all in capitals) designed for use in large-size settings, such as titles.
Ornaments Are devices that add a personal signature to the type family and can be used as title page decoration,
paragraph markers, dividers for blocks of text, or as repeated bands and borders.
Ordinals Automatically formats ordinal numbers (such as 1st and 2nd) with superscript characters. Characters such

as the superscript in the Spanish words segunda and segundo (2a and 2o) are also typeset properly.
Fractions Automatically formats fractions; numbers separated by a slash (such as 1/2) are converted to a shilling

fraction (such as

).

You can’t preview OpenType features, such as contextual alternates, ligatures, and glyphs in Photoshop before you
apply them. However, you can preview and apply OpenType features by using the Adobe Illustrator Glyphs palette.
Copy and paste your text into Adobe Illustrator and use the Glyphs palette to preview and apply OpenType features. You
can then paste the text back into Photoshop.
For a tutorial on viewing glyphs in Adobe Illustrator, see www.adobe.com/go/learn_ps_viewglyphsai.

See also
“Set Asian OpenType font attributes” on page 435

PHOTOSHOP CS3 419
User Guide

Line and character spacing
Set leading
The vertical space between lines of type is called leading (rhymes with sledding). For Roman type, leading is
measured from the baseline of one line of text to the baseline of the line above it. The baseline is the invisible line on
which most letters sit. You can apply more than one leading amount within the same paragraph; however, the largest
leading value in a line of type determines the leading value for that line.
Note: When working with horizontal Asian type, you can specify how leading is measured, either from baseline to
baseline or from the top of one line to the top of the next.

Five-point type with 6-point leading (left) and with 12-point leading (right)

See also
“About Asian type” on page 433
Set the leading
1 Select the characters you want to change. If you don’t select any text, the leading applies to new text you create.
2 In the Character palette, set the Leading value.
Change the default auto leading percentage
1 Choose Justification from the Paragraph palette menu.
2 For Auto Leading, enter a new default percentage.

Kern and track
Kerning is the process of adding or subtracting space between specific pairs of characters. Tracking is the process of
loosening or tightening the spacing between the characters in selected text or an entire block of text.
You can automatically kern type using metrics kerning or optical kerning. Metrics kerning (also called Auto kerning)
uses kern pairs, which are included with most fonts. Kern pairs contain information about the spacing of specific
pairs of letters. Some of these are: LA, P., To, Tr, Ta, Tu, Te, Ty, Wa, WA, We, Wo, Ya, and Yo. Metrics kerning is set
as the default so that specific pairs are automatically kerned when you import or type text.
Some fonts include robust kern-pair specifications. However, when a font includes only minimal built-in kerning or
none at all, or if you use two different typefaces or sizes in one or more words on a line, you may want to use the
optical kerning option. Optical kerning adjusts the spacing between adjacent characters based on their shapes.

PHOTOSHOP CS3 420
User Guide

A

B

C

D

E

Kerning and tracking options
A. Original text B. Text with optical kerning C. Text with manual kerning between W and a D. Text with tracking E. Cumulative kerning
and tracking

You can also use manual kerning, which is ideal for adjusting the space between two letters. Tracking and manual
kerning are cumulative, so you can first adjust individual pairs of letters, and then tighten or loosen a block of text
without affecting the relative kerning of the letter pairs.
When you click to place the insertion point between two letters, kerning values appear in the Character panel.
Similarly, if you select a word or a range of text, the tracking values appear in the Character panel.
Tracking and kerning are both measured in 1/1000 em, a unit of measure that is relative to the current type size. In
a 6-point font, 1 em equals 6 points; in a 10-point font, 1 em equals 10 points. Kerning and tracking are strictly
proportional to the current type size.
Note: Values for kerning and tracking affect Japanese text, but normally these options are used to adjust the aki between
roman characters.
Adjust kerning
❖ Do any of the following:

• To use a font’s built-in kerning information for selected characters, select Metrics for the Kerning option in the
Character panel.

• To automatically adjust the spacing between selected characters based on their shapes, select Optical for the
Kerning option in the Character panel.

• To adjust kerning manually, place an insertion point between two characters, and set the desired value for the
Kerning option in the Character panel. (Note that if a range of text is selected, you can’t manually kern the text.
Instead, use tracking.)
Press Alt+Left/Right Arrow (Windows) or Option+Left/Right Arrow (Mac OS) to decrease or increase the kerning
between two characters.

• To turn off kerning for selected characters, set the Kerning option in the Character panel to 0 (zero).
Adjust tracking
1 Select the range of characters or the type object that you want to adjust.
2 In the Character panel, set the Tracking option.

PHOTOSHOP CS3 421
User Guide

Shift the baseline
Use Baseline Shift to move selected characters up or down relative to the baseline of the surrounding text. Shifting
the baseline is especially useful when you’re hand-setting fractions or adjusting the position of a picture font.
1 Select the characters or type objects you want to change. If you don’t select any text, the shift applies to new text
you create.
2 In the Character panel, set the Baseline Shift option. Positive values move the character’s baseline above the
baseline of the rest of the line; negative values move it below the baseline.

-6

-2

0

2

6

Type with different Baseline Shift values

Turn fractional character widths off or on
By default, the software uses fractional character widths between characters. This means that the spacing between
characters varies, and will sometimes use only fractions of whole pixels.
In most situations, fractional character widths provide the best spacing for type appearance and readability. However,
for type in small sizes (less than 20 points) displayed online, fractional character widths could cause type to run
together or have too much extra space, making it difficult to read.
Turn off fractional widths when you want to fix type spacing in whole-pixel increments and prevent small type from
running together. The fractional character width setting applies to all characters on a type layer—you cannot set the
option for selected characters.
❖ Do any of the following:

• To set type spacing for the entire document in whole-pixel increments, choose System Layout from the Character
panel menu.

• To re-enable fractional character widths, choose Fractional Widths from the Character panel menu.

Scaling and rotating type
Adjust the scale of type
You can specify the proportion between the height and width of the type, relative to the original width and height of
the characters. Unscaled characters have a value of 100%. Some type families include a true expanded font, which is
designed with a larger horizontal spread than the plain type style. Scaling distorts the type, so it is generally
preferable to use a font that is designed as condensed or expanded, if one is available.
1 Select the characters or type objects you want to change. If you don’t select any text, the scale applies to new text
you create.
2 In the Character panel, set the Vertical Scaling option

or the Horizontal Scaling option

.

PHOTOSHOP CS3 422
User Guide

Rotate type
❖ Do the following:

• To rotate type, select the type layer and use any rotate command or the Free Transform command. For paragraph
type, you can also select the bounding box and use a handle to rotate the type manually.

• To rotate multiple characters in vertical Asian text, use the tate-chu-yoko.

See also
“Use tate-chu-yoko” on page 434
“Apply transformations” on page 213

Rotate vertical type characters
When working with vertical type, you can rotate the direction of characters by 90˚. Rotated characters appear
upright; unrotated characters appear sideways (perpendicular to the type line).

Original type (left) and type without vertical rotation (right)

1 Select the vertical type you want to rotate or unrotate.
2 Choose Standard Vertical Roman Alignment from the Character palette menu. A check mark indicates that the
option is selected.

Note: You cannot rotate double-byte characters (full-width characters available only in Chinese, Japanese, and Korean
fonts). Any double-byte characters in the selected range will not be rotated.

Formatting paragraphs
Format paragraphs
For point type, each line is a separate paragraph. For paragraph type, each paragraph can have multiple lines,
depending on the dimensions of the bounding box.
You can select paragraphs and then use the Paragraph palette to set formatting options for a single paragraph,
multiple paragraphs, or all paragraphs in a type layer.
❖ Select the Horizontal Type tool

or the Vertical Type tool

.

• To apply formatting to a single paragraph, click in a paragraph.
• To apply formatting to multiple paragraphs, make a selection within a range of paragraphs.

PHOTOSHOP CS3 423
User Guide

• To apply formatting to all paragraphs in the layer, select the type layer in the Layers palette.

See also
“Formatting characters” on page 411
“Line and character spacing” on page 419
“Scaling and rotating type” on page 421
“Editing text” on page 406

Paragraph palette overview
You use the Paragraph palette to change the formatting of columns and paragraphs. To display the palette, choose
Window > Paragraph, or click the Paragraph palette tab if the palette is visible but not active. You can also select a
type tool and click the Palette button
in the options bar.
To set options with numeric values in the Paragraph palette, you can use the up and down arrows or edit the value
directly in the text box. When you edit a value directly, press Enter or Return to apply a value, Shift+Enter or
Shift+Return to apply a value and then highlight the value just edited, or Tab to apply a value and move to the next
text box in the palette.

A
B

F

C
D

G

E

Paragraph palette
A. Alignment and justification B. Left indent C. First line left indent D. Space before paragraph E. Hyphenation F. Right indent G. Space
after paragraph

You can access additional commands and options in the Paragraph palette menu. To use this menu, click the triangle
in the upper right corner of the palette. If the palette is docked, click the triangle in the palette tab.

Specify alignment
You can align type to one edge of a paragraph (left, center, or right for horizontal type; top, center, or bottom for
vertical type). Alignment options are available only for paragraph type.
1 Do one of the following:

• Select a type layer if you want all the paragraphs in that type layer to be affected.
• Select the paragraphs you want affected.
2 In the Paragraph palette or options bar, click an alignment option.

The options for horizontal type are:
Left Align Text Aligns type to the left, leaving the right edge of the paragraph ragged.
Center Text Aligns type to the center, leaving both edges of the paragraph ragged.
Right Align Text Aligns type to right, leaving the left edge of the paragraph ragged.

PHOTOSHOP CS3 424
User Guide

The options for vertical type are:
Top Align Text Aligns type to the top, leaving the bottom edge of the paragraph ragged.
Center Text Aligns type to the center, leaving both the top and bottom edges of the paragraph ragged.
Bottom Align Text Aligns type to the bottom, leaving the top edge of the paragraph ragged.

Specify justification for paragraph type
Text is said to be justified when it is aligned with both edges. You can choose to justify all text in a paragraph
excluding the last line, or you can justify text in a paragraph including the last line. The settings you choose for justification affect the horizontal spacing of lines and the aesthetic appeal of type on a page. Justification options are
available only for paragraph type and determine word, letter, and glyph spacing. Justification settings apply only to
Roman characters; double-byte characters available in Chinese, Japanese, and Korean fonts are not affected by these
settings.
1 Do one of the following:

• Select a type layer if you want all the paragraphs in that type layer to be affected.
• Select the paragraphs you want affected.
2 In the Paragraph palette, click a justification option.

The options for horizontal type are:
Justify Last Left Justifies all lines except the last, which is left aligned.
Justify Last Centered Justifies all lines except the last, which is center aligned.
Justify Last Right Justifies all lines except the last, which is right aligned.
Justify All Justifies all lines including the last, which is force justified.

The options for vertical type are:
Justify Last Top Justifies all lines except the last, which is top aligned.
Justify Last Centered Justifies all lines except the last, which is center aligned.
Justify Last Bottom Justifies all lines except the last, which is bottom justified.
Justify All Justifies all lines including the last, which is force justified.

Note: Justification (right, center, and left align, and justify all) for type on a path starts at the insertion point and ends
at the end of the path.

Adjust word and letter spacing in justified text
You can precisely control how Photoshop spaces letters and words and scale characters. Adjusting spacing is
especially useful with justified type, although you can also adjust spacing for unjustified type.
1 Select the paragraphs you want affected, or select a type layer if you want all the paragraphs in that type layer to
be affected.
2 Choose Justification from the Paragraph palette menu.

PHOTOSHOP CS3 425
User Guide

3 Enter values for Word Spacing, Letter Spacing, and Glyph Spacing. The Minimum and Maximum values define a
range of acceptable spacing for justified paragraphs only. The Desired value defines the desired spacing for both
justified and unjustified paragraphs:
Word Spacing The space between words that results from pressing the spacebar. Word Spacing values can range

from 0% to 1000%; at 100%, no additional space is added between words.
Letter Spacing The distance between letters, including kerning or tracking values. Letter Spacing values can range

from –100% to 500%; at 0%, no space is added between letters; at 100% , an entire space width is added between
letters.
Glyph Spacing The width of characters (a glyph is any font character). Glyph Spacing values can range from 50% to

200%; at 100%, the height of characters is not scaled.
Spacing options are always applied to an entire paragraph. To adjust the spacing in a few characters, but not an entire
paragraph, use the Tracking option.

See also
“Set leading” on page 419

Indent paragraphs
Indention specifies the amount of space between type and the bounding box or line that contains the type. Indention
affects only the selected paragraph or paragraphs, so you can easily set different indentions for paragraphs.
1 Do one of the following:

• Select a type layer if you want all the paragraphs in that type layer to be affected.
• Select the paragraphs you want affected.
2 In the Paragraph palette, enter a value for an indention option:
Indent Left Margin Indents from the left edge of the paragraph. For vertical type, this option controls the indention

from the top of the paragraph.
Indent Right Margin Indents from the right edge of the paragraph. For vertical type, this option controls the

indention from the bottom of the paragraph.
Indent First Line Indents the first line of type in the paragraph. For horizontal type, the first line indent is relative to
the left indent; for vertical type, the first line indent is relative to the top indent. To create a first line hanging indent,
enter a negative value.

Adjust paragraph spacing
1 Select the paragraphs you want affected, or select a type layer if you want all the paragraphs in that type layer to
be affected. If you don’t insert the cursor in a paragraph or select a type layer, the setting applies to new text you
create.
2 In the Paragraph palette, adjust the values for Add Space Before Paragraph
Paragraph
.

See also
“Set leading” on page 419

and Add Space After

PHOTOSHOP CS3 426
User Guide

Specify hanging punctuation for Roman fonts
Hanging punctuation controls the alignment of punctuation marks for a specific paragraph. When Roman Hanging
Punctuation is turned on, the following characters appear outside the margins: single quotes, double quotes,
apostrophes, commas, periods, hyphens, em dashes, en dashes, colons, and semicolons. When a punctuation
character is followed a quotation mark, both characters hang.
Keep in mind that the paragraph alignment determines the margin from which the punctuation hangs. For leftaligned and right-aligned paragraphs, punctuation hangs off the left and right margin, respectively. For top-aligned
and bottom-aligned paragraphs, punctuation hangs off the top and bottom margin, respectively. For centered and
justified paragraphs, punctuation hangs off both margins.

Paragraph without hanging punctuation (left) compared to paragraph with hanging punctuation (right)

1 Do one of the following:

• Select a type layer if you want all the paragraphs in that type layer to be affected.
• Select the paragraphs you want affected.
2 Choose Roman Hanging Punctuation from the Paragraph palette menu. A check mark indicates that the option
is selected.

Note: Double-byte punctuation marks available in Chinese, Japanese, and Korean fonts in the selected range will not
hang when you use Roman Hanging Punctuation. Instead, use either Burasagari Standard or Burasagari Strong. These
items are available only if you select Show Asian Text Options in the Type preferences.

See also
“Specify a burasagari option” on page 439
“Display and set Asian type options” on page 433

Adjust hyphenation automatically
The settings you choose for hyphenation affect the horizontal spacing of lines and the aesthetic appeal of type on a
page. Hyphenation options determine whether words can be hyphenated and, if so, what breaks are allowable.
1 To use automatic hyphenation, do any of the following:

• To turn automatic hyphenation on or off, select or deselect the Hyphenate option in the Paragraph panel.
• To apply hyphenation to specific paragraphs, first select only the paragraphs that you want to affect.
• To choose a hyphenation dictionary, choose a language from the Language menu at the bottom of the Character
panel.

PHOTOSHOP CS3 427
User Guide

2 To specify options, choose Hyphenation from the Paragraph panel menu, and specify the following options:
Words Longer Than _ Letters Specifies the minimum number of characters for hyphenated words.
After First _ Letters And Before Last _ Letters Specifies the minimum number of characters at the beginning or end

of a word that can be broken by a hyphen. For example, by specifying 3 for these values, aromatic would be
hyphenated as aro- matic instead of ar- omatic or aromat- ic.
Hyphen Limit Specifies the maximum number of consecutive lines on which hyphenation may occur.
Hyphenation Zone Specifies a distance from the right edge of a paragraph, demarcating a portion of the line where
hyphenation is not allowed. A setting of 0 allows all hyphenation. This option applies only when you use the Adobe
Single-line Composer.
Hyphenate Capitalized Words Select to prevent capitalized words from being hyphenated.

Note: Hyphenation settings apply only to Roman characters; double-byte characters available in Chinese, Japanese, and
Korean fonts are not affected by these settings.

Prevent words from breaking
You can prevent words from breaking at the end of lines—for example, proper names or words that could be misread
when hyphenated. You can also keep multiple words or groups of words together—for example, clusters of initials
and a last name.
1 Select the characters you want to prevent from breaking.
2 Choose No Break from the Character panel menu.

Note: If you apply the No Break option to too many adjacent characters, the text may wrap in the middle of a word.

Composition methods
The appearance of type on the page depends on a complex interaction of processes called composition. Using the
word spacing, letterspacing, glyph spacing, and hyphenation options you’ve selected, Adobe applications evaluate
possible line breaks and choose the one that best supports the specified parameters.
You can choose between two composition methods: the Adobe Every-line Composer and the Adobe Single-line
Composer. Both methods evaluate possible breaks and choose the one that best supports the hyphenation and justification options you’ve specified for a given paragraph. The composition method affects only the selected paragraph
or paragraphs, so you can easily set different composition methods for different paragraphs.
Every-line Composer

The Every-line Composer considers a network of break points for a range of lines and thus can optimize earlier lines
in the paragraph in order to eliminate especially unattractive breaks later on.
The Every-line Composer approaches composition by identifying possible break points, evaluating them, and
assigning a weighted penalty based on the following principles:

• For left-, right-, or center-aligned text, lines that fall closer to the right side are favored and have a lower penalty.
• For justified text, the highest importance is given to evenness of letter and word spacing.
• Hyphenation is avoided when possible.

PHOTOSHOP CS3 428
User Guide

Single-line Composer

The Single-line composer offers a traditional approach to composing type one line at a time. This option is useful if
you want manual control over how lines break. The Single-line Composer uses the following principles when considering a breakpoint:

• Longer lines are favored over shorter lines.
• In justified text, compressed or expanded word spacing is preferable to hyphenation.
• In nonjustified text, hyphenation is preferable to compressed or expanded letterspacing.
• If spacing must be adjusted, compression is better than expansion.
To choose one of these methods, select it from the Paragraph panel menu. To apply the method to all paragraphs,
first select the type object; to apply the method to the current paragraph only, first insert the cursor in that paragraph.

Creating type effects
About type effects
You can perform various operations on type to change its appearance. For example, you can warp type, convert type
to shapes, or add a drop shadow to type. One of the easiest ways to create type effects is to play the default Text Effects
actions that come with Photoshop on a type layer. You can access these effects by choosing Text Effects from the
Actions palette menu.

See also
“Play an action on a file” on page 611

Create and edit type on a path
You can enter type that flows along the edge of a work path created by a pen or a shape tool.
When you enter type along a path, the type flows in the direction that anchor points were added to the path. Entering
horizontal type on a path results in letters that are perpendicular to the baseline. Entering vertical type on a path
results in text orientation parallel to the baseline.
As you move a path or change its shape, the type conforms to the new path location or shape.

e
c
cactus | h
i

cactus | e c h i

no

o

n

cactus

t

c

c
a

u
s

Horizontal and vertical type on an open path

PHOTOSHOP CS3 429

r

tu

e

s. Echniocac

B
a
r

rib

l

to

pl

s

c
a
n
t
h
u

e

sp

sp

ine

canthus

s and up

aty

a

y

0

s

5

User Guide

E
c
h
n
i
o
c

t
c

t
u
s
p
l

a

ci

es

wit

h long s
h

ar

p

Horizontal and vertical type on a closed path created by a shape tool

See also
“Drawing shapes and paths” on page 358
“Shift the baseline” on page 421
Enter type along a path
1 Do one of the following:

• Select the Horizontal Type tool

or the Vertical Type tool

• Select the Horizontal Type Mask tool

.

or the Vertical Type Mask tool

2 Position the pointer so that the baseline indicator of the type tool
insertion point appears on the path.

.

is on the path and click. After you click, an

C
The baseline indicator of the Type tool (left) and the Type tool with its baseline indicator on a path (right)

3 Enter the type. Horizontal type appears along the path, perpendicular to the baseline. Vertical type appears along
the path, parallel to the baseline.

For more control over vertical alignment of type on a path, use the Baseline Shift option in the Character palette. For
example, type a negative value in the Baseline Shift text box to lower the type.
Move or flip type on a path
❖ Select the Direct Selection tool

an I-beam with an arrow

or Path Selection tool

and position it over the type. The pointer changes to

.

• To move text, click and drag the type along the path. Be careful not to drag across the path.
• To flip text to the other side of the path, click and drag the type across the path.

PHOTOSHOP CS3 430
User Guide

Ca

Ca

Using the Direct Selection tool or Path Selection tool to move or flip type on a path

To move type across a path without changing the direction of the type, use the Baseline Shift option in the Character
palette. For example, if you created type that runs from left to right across the top of a circle, you can enter a negative
number in the Baseline Shift text box to drop the type so that it flows inside the top of the circle.
Move a path with type
❖ Select the Path Selection tool

or the Move tool
, and then click and drag the path to a new position. If you
use the Path Selection tool, make sure that the pointer does not change to an I-beam with an arrow or you’ll move
the type along the path.
Change the shape of a path with type
1 Select the Direct Selection tool .
2 Click an anchor point on the path and use the handles to change the shape of the path.

Warp and unwarp type
You can warp type to create a special type effect. For example, you can warp type in the shape of an arc or a wave.
The warp style you select is an attribute of the type layer—you can change a layer’s warp style at any time to change
the overall shape of the warp. Warping options give you precise control over the orientation and perspective of the
warp effect.
Note: You cannot warp type layers that include Faux Bold formatting or that use fonts without outline data (such as
bitmap fonts).

Example of type warped with Fish style

See also
“Warp an item” on page 217
Warp type
1 Select a type layer.

PHOTOSHOP CS3 431
User Guide

2 Do one of the following:

• Select a type tool, and click the Warp button

in the options bar.

• Choose Layer > Type > Warp Text.
Note: You can use the Warp command to warp text in a type layer. Choose Edit > Transform > Warp.
3 Choose a warp style from the Style pop-up menu.
4 Select the orientation of the warp effect—Horizontal or Vertical.
5 If desired, specify values for additional warping options:

• Bend to specify how much warp is applied to the layer
• Horizontal Distortion or Vertical Distortion to apply perspective to the warp
Unwarp type
1 Select a type layer that has warping applied to it.
2 Select a type tool and click the Warp button

in the options bar, or choose Layer > Type > Warp Text.

3 Choose None from the Style pop-up menu, and click OK.

Create a work path from type
You can work with type characters as vector shapes by converting them to a work path. A work path is a temporary
path that appears in the Paths palette and defines the outline of a shape. After you create a work path from a type
layer, you can save and manipulate it as you do any other path. You cannot edit characters in the path as text; however,
the original type layer remains intact and editable.
❖ Select a type layer, and choose Layer > Type > Create Work Path.

Note: You cannot create work paths from fonts that don’t include outline data (such as bitmap fonts).

See also
“Path segments, components, and points” on page 371

Convert type to shapes
When you convert type to shapes, the type layer is replaced by a layer with a vector mask. You can edit the vector
mask and apply styles to the layer; however, you cannot edit characters in the layer as text.
❖ Select a type layer, and choose Layer > Type > Convert To Shape.

Note: You cannot create shapes from fonts that don't include outline data (such as bitmap fonts).

See also
“Drawing shapes and paths” on page 358

PHOTOSHOP CS3 432
User Guide

Create a type selection border
When you use the Horizontal Type Mask tool or Vertical Type Mask tool, you create a selection in the shape of the
type. Type selections appear on the active layer, and can be moved, copied, filled, or stroked just like any other
selection.
1 Select the layer on which you want the selection to appear. For best results, create the type selection border on a
normal image layer, not a type layer. If you want to fill or stroke the type selection border, create it on a new blank
layer.
2 Select the Horizontal Type Mask tool

or the Vertical Type Mask tool

.

3 Select additional type options, and enter type at a point or in a bounding box.

A red mask appears over the active layer as you enter the type. After you click the Commit button
selection border appears in the image on the active layer.

, the type

Add a drop shadow to text
Add a drop shadow to give depth to text in an image.
1 In the Layers palette, select the layer containing the text to which you want to add a drop shadow.
2 Click the Layer Style button
appears.

at the bottom of the Layers palette and choose Drop Shadow from the list that

3 If possible, position the Layer Style dialog box so that you can see the layer and its drop shadow.
4 Adjust the settings to your liking. You can change various aspects of the shadow, including the way it blends with
the layers below it, its opacity (how much the underlying layers show through), the angle of the light, and its distance
from the text or object.
5 When you’re satisfied with the drop shadow, click OK.

To use the same drop shadow settings on another layer, drag the Drop Shadow layer in the Layers palette to the other
layer. When you release the mouse button, Photoshop applies the drop shadow attributes to the layer.

See also
“About layer effects and styles” on page 297

Fill type with an image
You can fill type with an image by applying a clipping mask to an image layer placed above a text layer in the Layers
palette.
1 Open the file containing the image you want to use inside the text.
2 Select the Horizontal Type tool

or the Vertical Type tool

in the toolbox.

3 Click the Character tab to bring the Character palette to the front or, if the palette isn’t open, choose Window >
Character.
4 In the Character palette, select the font and other type attributes for the text. Large, bold, thick letters work best.
5 Click an insertion point in the document window and type the desired text. When you are satisfied with the text,
press Ctrl+Enter (Windows) or Command+Return (Mac OS).
6 Click the Layers tab to bring the Layers palette to the front or, if the palette isn’t open, choose Windows > Layers.

PHOTOSHOP CS3 433
User Guide

7 (Optional) If the image layer is the background layer, double-click the image layer in the Layers palette to convert
it from a background layer into a regular layer.

Note: Background layers are locked and prevent you from moving them in the Layers palette. It’s necessary to convert
background layers to regular layers to unlock them.
8 (Optional) In the New Layer dialog box, you can rename the layer. Click OK to close the dialog box and convert
the image layer.
9 In the Layers palette, drag the image layer so that it is immediately above the text layer.
10 With the image layer selected, choose Layer > Create Clipping Mask. The image appears inside the text.
11 Select the Move tool

, and then drag the image to adjust its placement within the text.

To move the text instead of the image, select the text layer in the Layers palette and then use the Move tool to move
the text.

See also
“Mask layers with clipping masks” on page 323
“Entering type” on page 404
“About character formatting” on page 411

Asian type
About Asian type
Photoshop provides several options for working with Chinese, Japanese, and Korean type. Characters in Asian fonts
are often referred to as double-byte characters.
Note: Your operating system must support the languages in which you wish to work. Consult your system software
manufacturer for more information.

Display and set Asian type options
By default, non-Chinese, Japanese, or Korean versions of Photoshop hide options for Asian type that appear in the
Character palette and Paragraph palette. To view and set options for working with Chinese, Japanese, and Korean
type in these versions of Photoshop, you must select Show Asian Text Options in the Preferences dialog box. You can
also control how font names are displayed—in English or in the native language.
1 Choose Edit > Preferences > Type (Windows) or Photoshop > Preferences > Type (Mac OS).
2 Select from the following options:
Show Asian Text Options Displays Asian type options in the Character and Paragraph palettes.
Show Font Names In English Displays Asian font names in English.

PHOTOSHOP CS3 434
User Guide

Reduce spacing around Asian type characters
Tsume reduces the space around a character by a specified percentage value. As a result, the character itself is not
stretched or squeezed. Instead, the space between the character’s bounding box and the em box is compressed. When
tsume is added to a character, spacing around both sides of the character is reduced by an equal percentage.
1 Select the characters you want to adjust.
2 In the Character palette, enter or select a percentage for Tsume
. The greater the percentage, the tighter the
compression between characters. At 100% (the maximum value), there is no space between the character’s bounding
box and its em box.

Specify how leading is measured in Asian type
1 Select the paragraphs you want to adjust.
2 Choose a leading option from the Paragraph panel menu.
Top-to-top Leading Measures the spacing between lines of type from the top of one line to the top of the next line.

When you use top-to-top leading, the first line of type in a paragraph is aligned flush with the top of the bounding box.
Bottom-to-bottom Leading For horizontal type, measures the space between lines of type from the type baseline.

When you use bottom-to-bottom leading, space appears between the first line of type and the bounding box. A check
mark indicates which option is selected.
Note: The leading option you choose does not affect the amount of leading between lines, only how the leading is
measured.

Use tate-chu-yoko
Tate-chu-yoko (also called kumimoji and renmoji) is a block of horizontal type laid out within vertical type lines.
Using tate-chu-yoko makes it easier to read half-width characters such as numbers, dates, and short foreign words
in vertical text.

Numerals without tate-chu-yoko (left) compared to numerals rotated with tate-chu-yoko (right)

1 Select the characters you want to rotate.
2 Choose Tate-Chu-Yoko from the Character palette menu. A check mark indicates that the option is turned on.

Note: Using tate-chu-yoko does not prevent you from editing and formatting type; you can edit and apply formatting
options to rotated characters just as you do to other characters.

PHOTOSHOP CS3 435
User Guide

Align Asian characters
Mojisoroe is the alignment of characters in Asian type. When a line of text contains different sizes of characters, you
can specify how to align text to the largest characters in the line: to the top, center, or bottom of the embox (right,
center, and left for vertical frames), to the roman baseline, or to the top or bottom of the ICF box (right or left for
vertical frames). The ICF is the space where characters can be placed.

A

B

C

Character alignment options
A. Small characters aligned to the bottom B. Small characters aligned to the center C. Small characters aligned to the top

❖ In the Character panel menu, choose an option from the Character Alignment submenu:
Roman Baseline Aligns the small characters in a line to the large character.
Embox Top/Right, Embox Center, or Embox Bottom/Left Aligns the small characters in a line to the specified

position of the large character’s embox. In vertical text frames, Embox Top/Right aligns the text to the right of the
embox, and Embox Bottom/Left aligns the text to the left of the embox.
ICF Top/Right and ICF Bottom/Left Aligns the small characters in a line to the ICF specified by the large characters.

In vertical text frames, ICF Top/Right aligns the text to the right of the ICF, and ICF Bottom/Left aligns the text to
the left of the ICF.

Specify left and right underlining with Asian type
1 Select vertical type.
2 Choose either Underline Left or Underline Right from the Character palette menu.

Set Asian OpenType font attributes
Asian OpenType fonts may include a number of features that aren’t available in current PostScript and TrueType
fonts. It is usually best to use any weights of KozMinPro and KozGoPro OpenType fonts. These fonts have the largest
collection of glyphs of the Asian fonts produced by Adobe.
1 With the Type tool selected, do one of the following:

• On an existing type layer, select the characters or type objects to which you want to apply the setting.
• Click on the image to create a new type layer.
2 In the Character palette, make sure that an Asian OpenType Pro font is selected.
3 From the Character palette menu, choose an OpenType option.
4 Turn on the MSIME (Windows) or Kotoeri (Mac OS) input method. Do one of the following:

• (Windows) From the Windows Start menu, choose Programs > Accessories > System Tools > Character Map.
• (Mac OS) Select the Kotoeri input method by choosing Show Character Palette from the Kotoeri menu.

PHOTOSHOP CS3 436
User Guide

• (Mac OS) From the Input pop-up menu at the right side of the menu bar, choose Show Character Palette.
Note: (Mac OS) If the Input menu does not display in the menu bar, choose Apple menu > System Preferences >
International > Input Menu and select Character Palette and Show input menu in menu bar.
5 Do one of the following:

• (Windows) In Character Map, select the Advanced View option, choose All from the Group By menu, and then
choose Unicode for Character Set.
A

B

Character Map
A. Font menu B. Advanced View check box

• (Mac OS) In the Kotoeri Character palette, select Glyph from the View menu.
A

B

C

D

Kotoeri Character palette
A. View menu B. Font menu C. Character Information D. Insert With Font button

6 Choose an Asian OpenType font from the Font menu.
7 Do one of the following:

• (Windows) Select the character you want to use, click Select, click Copy, and then paste it in Photoshop.
• (Mac OS) Double-click the character you want to use to insert it into your document.

PHOTOSHOP CS3 437
User Guide

Asian OpenType options
Additional OpenType options are available, depending on the font.
Japanese 78 Substitutes the standard glyph with the jp78-variant glyph.
Japanese Expert Substitutes the standard glyph with the expert-variant glyphs.
Japanese Traditional Substitutes the standard glyph with the traditional-variant glyph.
Proportional Metrics Substitutes the half-width and the full-width glyphs with the proportional glyph.
Kana Substitutes the standard kana glyph with the horizontally optimized kana glyph for horizontal layout.

However, the differences are often very subtle.
Roman Italics Substitutes the standard proportional glyph with the italic glyph.

See also
“Apply OpenType features” on page 417

Choose a mojikumi set
Mojikumi specifies Japanese text composition for spacing of Japanese characters, roman characters, punctuation,
special characters, line start, line end, and numbers. Photoshop includes several predefined mojikumi sets based on
the Japanese Industrial Standard (JIS) X 4051-1995.
❖ In the Paragraph palette, choose an option from the Mojikumi pop-up menu:
None Turns off the use of mojikumi
Mojikumi Set 1 Uses half-width spacing for punctuation
Mojikumi Set 2 Uses full-width spacing for most characters except the last character in the line

Mojikumi Set 1, and Mojikumi Set 2

Mojikumi Set 3 Uses full-width spacing for most characters and the last character in the line
Mojikumi Set 4 Uses full-width spacing for all characters

PHOTOSHOP CS3 438
User Guide

Mojikumi Set 3, and Mojikumi Set 4

Choose kinsoku shori settings for a paragraph
Kinsoku shori specifies line breaks for Japanese text. Characters that cannot begin a line or end a line are known as
kinsoku characters. Photoshop includes weak and maximum kinsoku sets based on the Japanese Industrial Standard
(JIS) X 4051-1995. Weak kinsoku sets omit long vowel symbols and small hiragana characters.
❖ In the Paragraph palette, choose an option from the Kinsoku Shori pop-up menu:
None Turns off the use of kinsoku shori.
JIS Weak or JIS Maximum Prevents the following characters from beginning or ending a line:
JIS Weak Set
Characters that can’t begin a line

Characters that can’t end a line

JIS Maximum Set
Characters that can’t begin a line

Characters that can’t end a line

PHOTOSHOP CS3 439
User Guide

Specify a kinsoku line-breaking option
❖ From the Paragraph panel menu, choose Kinsoku Shori Type and then choose one of the following methods:
Push In First Moves characters up to the previous line to prevent prohibited characters from ending or beginning a line.
Push Out First Moves characters down to the next line to prevent prohibited characters from ending or beginning a line.
Push Out Only Always moves characters down to the next line to prevent prohibited characters from ending or

beginning a line. A push in is not attempted.
A check mark indicates which method is selected.

Specify a burasagari option
Burasagari lets single-byte periods, double-byte periods, single-byte commas, and double-byte commas fall outside
the paragraph bounding box.
1 In the Paragraph panel, choose Burasagari from the panel menu.
2 Choose an option from the submenu:
None Turns off hanging punctuation.
Regular Turns on hanging punctuation without forcing ragged lines to the bounding box edge.
Force Forces punctuation outside the bounding box by spreading lines that end within the bounding box and end

with one of the hanging characters.
Note: The Burasagari options are not available when Kinsoku Shori is set to None.

440

Chapter 15: Saving and exporting images
Adobe Photoshop CS3 supports a variety of file formats to suit a wide range of output needs. You can save or export
your image to any of these formats. You can also use special Photoshop features to add information to files, set up
multiple page layouts, and place images in other applications.

Saving images
Saving image files
Graphic file formats differ in the way they represent image data (as pixels or vectors), in compression techniques,
and which Photoshop features they support. To preserve all the Photoshop features in your edited image (layers,
effects, masks, styles, and so forth), it’s best to save a copy of your image in Photoshop format (PSD). Like most file
formats, PSD can only support files up to 2 GB in size. In Photoshop, if you are working with document files larger
than 2 GB, you can save your image in the Large Document Format (PSB), Photoshop Raw (flattened image only),
or TIFF (up to 4 GB in size only).
Note: The DICOM format also supports files larger than 2 GB.
You can save 16-bits-per-channel images only in the following formats using the Save As command: Photoshop,
Photoshop PDF, Photoshop Raw, Large Document Format (PSB), Cineon, PNG, and TIFF. When using the Save For
Web & Devices command with a 16-bits-per-channel image, Photoshop automatically converts the image from 16
bits per channel to 8 bits per channel.
You can save 32-bits-per-channel images only in the following formats using the Save As command: Photoshop,
Large Document Format (PSB), OpenEXR, Portable Bit Map, Radiance, and TIFF.
You can use the following commands to save images:
Save Saves changes you’ve made to the current file. The file is saved in the current format.
Save As Saves an image in a different location or under another filename. The Save As command lets you save an

image in a different format and with different options.
Check In Lets you save different versions of a file and comment on each. This command is available for an image that
is managed by a Version Cue Workspace.

If you’re working with a file from an Adobe Version Cue project, the document title bar provides additional information about the status of the file.
Save For Web & Devices Save an optimized image for the web and devices.

See also
“About file formats and compression” on page 459

Save a file
You use the Save command to save changes to the current file or Save As to save a new version of the current file.

PHOTOSHOP CS3 441
User Guide

See also
“Duplicate an image” on page 41
“Save a camera raw image in another format” on page 92
“Make a snapshot of an image” on page 55
Save changes to the current file
❖ Choose File > Save.

Save a file with a different name, location, or format
1 Choose File > Save As.

Note: The Camera Raw plug-in can save camera raw image files in a different file format, such as Digital Negative
(DNG).
2 Choose a format from the Format menu.

Note: If you choose a format that does not support all the features of the document, a warning will appear at the bottom
of the dialog box. If you see this warning, it’s best to save a copy of the file in Photoshop format or in another format that
supports all of the image data.
3 Specify a filename and location.
4 In the Save As dialog box, select saving options.
5 Click Save.

A dialog box appears for choosing options when saving in some image formats.
To copy an image without saving it to your hard disk, use the Duplicate command. To store a temporary version of
the image in memory, use the History palette to create a snapshot.
File saving options

You can set a variety of file saving options in the Save As dialog box. The availability of options depends on the image
you are saving and the selected file format. If you have Version Cue enabled, additional options are available, such as
the ability to save an alternate file and enter version comments.
As A Copy Saves a copy of the file while keeping the current file open on your desktop.
Alpha Channels Saves alpha channel information with the image. Disabling this option removes the alpha channels
from the saved image.
Layers Preserves all layers in the image. If this option is disabled or unavailable, all visible layers are flattened or

merged (depending on the selected format).
Annotations Saves annotations, such as notes or audio annotations, with the image.
Spot Colors Saves spot channel information with the image. Disabling this option removes spot colors from the

saved image.
Use Proof Setup, ICC Profile (Windows), or Embed Color Profile (Mac OS) Creates a color-managed document.

Note: The following image preview and file extension options are available only if Ask When Saving is selected for the
Image Previews and Append File Extension options in the File Handling Preferences dialog box.
Thumbnail (Windows) Saves thumbnail data for the file.
Image Previews options (Mac OS) Saves thumbnail data for the file. Thumbnails appear in the Open dialog box.

PHOTOSHOP CS3 442
User Guide

Use Lower Case Extension Makes the file extension lowercase.
File Extension options (Mac OS) Specifies the format for file extensions. Select Append to add the format’s extension

to a filename and Use Lower Case to make the extension lowercase.

Set file saving preferences
1 Do one of the following:

• (Windows) Choose Edit > Preferences > File Handling.
• (Mac OS) Choose Photoshop > Preferences > File Handling.
2 Set the following options:
Image Previews Choose an option for saving image previews: Never Save to save files without previews, Always Save
to save files with specified previews, or Ask When Saving to assign previews on a file-by-file basis. In Mac OS, you
can select one or more preview types. See “Mac OS image preview options,” below.
File Extension (Windows) Choose an option for the three-character file extensions that indicate a file’s format: Use

Upper Case to append file extensions using uppercase characters, or Use Lower Case to append file extensions using
lowercase characters.
Append File Extension (Mac OS) File extensions are necessary for files that you want to use on or transfer to a

Windows system. Choose an option for appending extensions to filenames: Never to save files without file extensions, Always to append file extensions to filenames, or Ask When Saving to append file extensions on a file-by-file
basis. Select Use Lower Case to append file extensions using lowercase characters.
Mac OS image preview options

In Mac OS, you can select one or more of the following preview types (to speed the saving of files and minimize file
size, select only the previews you need).
Icon Uses the preview as a file icon on the desktop.
Full Size Saves a 72-ppi version of the file for use in applications that can open only low-resolution Photoshop
images. For non-EPS files, this is a PICT preview.
Macintosh Thumbnail Displays the preview in the Open dialog box.
Windows Thumbnail Saves a preview that Windows systems can display.

Save large documents
Photoshop supports documents up to 300,000 pixels in either dimension and offers three file formats for saving
documents with images having more than 30,000 pixels in either dimension. Keep in mind that most other applications, including versions of Photoshop earlier than Photoshop CS, cannot handle files larger than 2 GB or images
exceeding 30,000 pixels in either dimension.
❖ Choose File > Save As, and choose one of the following file formats:
Large Document Format (PSB) Supports documents of any file size. All Photoshop features are preserved in PSB
files. Currently, PSB files are supported only by Photoshop CS and later.
Photoshop Raw Supports documents of any pixel dimension or file size, but does not support layers. Large

documents saved in the Photoshop Raw format are flattened.
TIFF Supports files up to 4 GB in size. Documents larger than 4 GB cannot be saved in TIFF format.

PHOTOSHOP CS3 443
User Guide

See also
“Large Document Format” on page 463
“Photoshop Raw format” on page 461
“TIFF” on page 466

Testing Photoshop images for mobile devices with Adobe Device Central
Device Central enables Photoshop users to preview how Photoshop files will look on a variety of mobile devices.
Creative professionals can create Photoshop files specifically for mobile devices and easily test the files. Users can
create a document in Photoshop based on a targeted device.
For example, a user interface designer might use Photoshop to create mock-ups. The designer can test the mock-ups
on a variety of handsets, make necessary adjustments, and pass the improved mock-ups to developers.

Create mobile content with Adobe Device Central and Photoshop
1 Start Photoshop.
2 Select File > New.
3 Click Device Central to close the dialog box in Photoshop and open Device Central.
4 Select a content type.

The available Devices list on the left is updated and shows the devices that support the content type selected.
5 In the Available Devices list, select a single target device or multiple devices (or select a set or individual device in
the Device Sets list).

Device Central lists proposed document sizes based on the device or devices you selected (if the devices have
different display sizes). Depending on the design or content you are developing, you can create a separate mobile
document for each display size or try to find one size appropriate for all devices. When choosing the second
approach, you may want to use the smallest or largest suggested document size as a common denominator. You can
even specify a custom size at the bottom of the tab.
6 Click Create.

A blank PSD file with the specified size opens in Photoshop. The new file has the following parameters set by default:

• Color Mode: RGB/8bit
• Resolution: 72 ppi
• Color Profile: SRGB IEC61966-2.1
7 Fill the blank PSD file with content in Photoshop.
8 When you finish, select File > Save For Web & Devices.
9 In the Save For Web & Devices dialog box, select the desired format and change other export settings as desired.
10 Click Device Central.

A temporary file with the export settings specified is displayed in the Device Central Emulator tab. To continue
testing, double-click the name of a different device in the Device Sets or Available Devices lists.
11 If, after previewing the file in Device Central, you need to make changes to the file, go back to Photoshop.

PHOTOSHOP CS3 444
User Guide

12 In the Photoshop Save For Web & Devices dialog box, make adjustments, such as selecting a different format or

quality for export.
13 To test the file again with the new export settings, click the Device Central button.
14 When you are satisfied with the results, click Save in the Photoshop Save For Web & Devices dialog box.

Note: To simply open Device Central from Photoshop (instead of creating and testing a file), select File > Device Central.
For a tutorial about creating content using Photoshop and Device Central, see http://www.adobe.com/go/vid0185.

Saving PDF files
Saving files in Photoshop PDF format
You can use the Save As command to save RGB, indexed-color, CMYK, grayscale, Bitmap-mode, Lab color, and
duotone images in Photoshop PDF format. Because the Photoshop PDF document can preserve Photoshop data,
such as layers, alpha channels, spot color, and annotations, you can open the document and edit the images in
Photoshop CS2 or later. You can also use the Photoshop PDF format to save multiple images in a multipage
document or slide show presentation.
You can quickly save a file as Photoshop PDF by playing the Save As Photoshop PDF action on the file. You can access
this action by choosing Production from the Actions palette menu.
For advanced users, the Photoshop PDF format offers options for making the document PDF/X compliant, which is
essential, for example, when you send your document to a large commercial press. PDF/X (Portable Document
Format Exchange) is a subset of Adobe PDF that eliminates color, font, and trapping variables that lead to printing
problems.
You can also specify security options for restricting access to the PDF document. The 128-bit RC4 (Acrobat 6 and
later) encryption has an option for letting users view metadata and thumbnails in a secure PDF document using
Adobe Bridge.
You can save your PDF settings as a PDF preset for creating consistent Photoshop PDF files. Adobe PDF presets and
settings are shared across Adobe Creative Suite components, including Photoshop, InDesign, Illustrator, GoLive, and
Acrobat.
Adobe Creative Suite users can find more information about shared PDF settings for Adobe Creative Suite applications in the PDF Integration Guide on the Creative Suite CD.

See also
“Create a PDF presentation” on page 472
“Save an Adobe PDF preset” on page 450
“Play an action on a file” on page 611

Save a file in Photoshop PDF format
1 Choose File > Save As, and then choose Photoshop PDF from the Format menu. You can select a Color option if
you want to embed a color profile or use the profile specified with the Proof Setup command. You can also include
layers, annotations, spot color, or alpha channels. Click Save.

PHOTOSHOP CS3 445
User Guide

2 In the Save Adobe PDF dialog box, choose an Adobe PDF preset specifying whether the Photoshop PDF file will
be printed on a desktop printer or proofer, sent to a commercial printer, distributed by e-mail, displayed on the web,
and so on. For details, see “Adobe PDF presets” on page 445.

Choosing a preset is the easiest way to set options for your Photoshop PDF file. After you choose a preset, click Save
PDF to generate your Photoshop PDF file. If you want to add security options or fine-tune the saving options for the
PDF, follow the remaining steps in this procedure.
3 (Optional) Choose options from the Standard menu and the Compatibility menu to specify the PDF/X

compliance and the Acrobat version compatibility for the PDF document. For more information, see “PDF compatibility levels” on page 447.
4 (Optional) Select General in the left pane of the Save Adobe PDF dialog box to set general PDF file saving options.
For details of each option, see “General options for Adobe PDF” on page 448.

Note: Users of Photoshop versions earlier than Photoshop CS2 can open a PDF (containing Photoshop data) as a generic
PDF with the layers flattened. Choose File > Open As and then choose Generic PDF from the Files Of Type menu
(Windows), or choose File > Open and choose Generic PDF from the Format menu (Mac OS).
5 (Optional) Select Compression in the left pane of the Save Adobe PDF dialog box to specify the compression and
downsampling options for the PDF file. For more information, see “Compression and downsampling options for
Adobe PDF” on page 448.
6 (Optional) Select Output in the left pane of the Save Adobe PDF dialog box to specify color management and
PDF/X options. For more information, see “Color management and PDF/X options for Adobe PDF” on page 450.
7 (Optional) To add security to your PDF document, select Security in the left pane of the Save Adobe PDF dialog
box. Specify the password and permissions options for your PDF document. See also “Adding security to PDF files”
on page 450.

Note: The Encryption Level depends on the Compatibility setting of your PDF document. Choose a different Compatibility setting to specify a higher or lower Encryption Level.
8 (Optional) Select Summary in the left pane of the Save Adobe PDF dialog box. You can review the options you
specified.
9 (Optional) If you want to reuse the PDF save settings, click Save Preset and save your settings as a PDF preset. The
new preset appears in the Adobe PDF Preset menu the next time you save a Photoshop PDF file and in any product
in the Adobe Creative Suite. See also “Save an Adobe PDF preset” on page 450.
10 Click Save PDF. Photoshop closes the Save Adobe PDF dialog box and creates the PDF document file.

See also
“About file formats and compression” on page 459

Adobe PDF presets
A PDF preset is a group of settings that affect the process of creating a PDF. These settings are designed to balance
file size with quality, depending on how the PDF will be used. Most predefined presets are shared across Adobe
Creative Suite components, including InDesign, Illustrator, Photoshop, and Acrobat. You can also create and share
custom presets for your unique output requirements.

PHOTOSHOP CS3 446
User Guide

A few of the presets listed below are not available until you move them—as needed—from the Extras folder (where
they are installed by default) to the Settings folder. Typically, the Extras and Settings folders are found in (Windows
Vista) ProgramData\Adobe\AdobePDF, (Windows XP) Documents and Settings\All Users\Application
Data\Adobe\Adobe PDF, or (Mac OS) Library/Application Support/Adobe PDF. Some presets are not available in
some Creative Suite components.
Review your PDF settings periodically. The settings do not automatically revert to the default settings. Applications
and utilities that create PDFs use the last set of PDF settings defined or selected.
High Quality Print Creates PDFs for quality printing on desktop printers and proofing devices. This preset uses PDF

1.4 (Windows) or PDF 1.6 (Mac OS), downsamples color and grayscale images to 300 ppi and monochrome images
to 1200 ppi, embeds subsets of all fonts, leaves color unchanged, and does not flatten transparency (for file types
capable of transparency). These PDFs can be opened in Acrobat 5.0 and Acrobat Reader 5.0 and later. In InDesign,
this preset also creates tagged PDFs.
Illustrator Default (Illustrator only) Creates a PDF in which all Illustrator data is preserved. PDFs created with this
preset can be reopened in Illustrator without any loss of data.
Oversized Pages (Acrobat only) Creates PDFs suitable for viewing and printing of engineering drawings larger than

200 x 200 inches. These PDFs can be opened in Acrobat and Reader 7.0 and later.
PDF/A-1b: 2005 (CMYK and RGB) (Acrobat only) Used for long-term preservation (archival) of electronic

documents. PDF/A-1b uses PDF 1.4 and converts all colors to either CMYK or RGB, depending on which standard
you choose. These PDFs can be opened in Acrobat and Reader versions 5.0 and later.
PDF/X-1a (2001 and 2003) PDF/X-1a requires all fonts to be embedded, the appropriate PDF bounding boxes to be
specified, and color to appear as CMYK, spot colors, or both. Compliant files must contain information describing
the printing condition for which they are prepared. PDF files created with PDF/X-1a compliance can be opened in
Acrobat 4.0 and Acrobat Reader 4.0 and later.

PDF/X-1a uses PDF 1.3, downsamples color and grayscale images to 300 ppi and monochrome images to 1200 ppi,
embeds subsets of all fonts, creates untagged PDFs, and flattens transparency using the High Resolution setting.
Note: The PDF/X1-a:2003 and PDF/X-3 (2003) presets are placed on your computer during installation but are not
available until you move them from the Extras folder to the Settings folder.
PDF/X-4 (2007) In Acrobat 8, this preset is called PDF/X-4 DRAFT to reflect the draft state of the ISO specification

at Acrobat ship time. This preset is based on PDF 1.4, which includes support for live transparency. PDF/X-4 has the
same color management and International Color Consortium (ICC) color specifications as PDF/X-3. You can create
PDF/X-4-compliant files directly with Creative Suite 3 components (Illustrator, InDesign, and Photoshop). In
Acrobat 8, use the Preflight feature to convert PDFs to PDF/X-4 DRAFT.
PDF files created with PDF/X-4 compliance can be opened in Acrobat 7.0 and Reader 7.0 and later.
Press Quality Creates PDF files for high-quality print production (for example, for digital printing or for separations
to an imagesetter or platesetter), but does not create files that are PDF/X-compliant. In this case, the quality of the
content is the highest consideration. The objective is to maintain all the information in a PDF file that a commercial
printer or print service provider needs in order to print the document correctly. This set of options uses PDF 1.4,
converts colors to CMYK, downsamples color and grayscale images to 300 ppi and monochrome images to 1200 ppi,
embeds subsets of all fonts, and preserves transparency (for file types capable of transparency).

These PDF files can be opened in Acrobat 5.0 and Acrobat Reader 5.0 and later.
Note: Before creating an Adobe PDF file to send to a commercial printer or print service provider, find out what the
output resolution and other settings should be, or ask for a .joboptions file with the recommended settings. You might
need to customize the Adobe PDF settings for a particular provider and then provide a .joboptions file of your own.

PHOTOSHOP CS3 447
User Guide

Rich Content PDF Creates accessible PDF files that include tags, hyperlinks, bookmarks, interactive elements, and

layers. This set of options uses PDF 1.5 and embeds subsets of all fonts. It also optimizes files for byte serving. These
PDF files can be opened in Acrobat 6.0 and Adobe Reader 6.0 and later. (The Rich Content PDF preset is in the
Extras folder.)
Note: This preset was called eBook in earlier versions of some applications.
Smallest File Size Creates PDF files for displaying on the web or an intranet, or for distribution through an e-mail

system. This set of options uses compression, downsampling, and a relatively low image resolution. It converts all
colors to sRGB, and (for Distiller-based conversions) does not embed fonts. It also optimizes files for byte serving.
These PDF files can be opened in Acrobat 5.0 and Acrobat Reader 5.0 and later.
Standard (Acrobat only) Creates PDF files to be printed to desktop printers or digital copiers, published on a CD, or

sent to a client as a publishing proof. This set of options uses compression and downsampling to keep the file size
down, but also embeds subsets of all (allowed) fonts used in the file, converts all colors to sRGB, and prints to a
medium resolution. Note that Windows font subsets are not embedded by default. PDF files created with this settings
file can be opened in Acrobat 5.0 and Acrobat Reader 5.0 and later.
For more information about shared PDF settings for Creative Suite components, see the PDF Integration Guide on
the Creative Suite DVD.

About PDF/X and PDF/A standards
PDF/X and PDF/A standards are defined by the International Organization for Standardization (ISO). PDF/X
standards apply to graphic content exchange; PDF/A standards apply to long-term archiving of electronic
documents. During PDF conversion, the file that is being processed is checked against the specified standard. If the
PDF will not meet the selected ISO standard, a message appears, asking you to choose between canceling the
conversion or going ahead with the creation of a noncompliant file.
The most widely used standards for a print publishing workflow are several PDF/X formats: PDF/X-1a, PDF/X-3,
and (in 2007) PDF/X-4. The most widely used standards for PDF archiving are PDF/A-1a, and PDF/A-1b (for less
stringent requirements).
Note: For more information on PDF/X and PDF/A, see the ISO website and the Adobe website.

PDF compatibility levels
When you create PDFs, you need to decide which PDF version to use. You can change the PDF version by switching
to a different preset or choosing a compatibility option when you save as PDF or edit a PDF preset.
Generally speaking, unless there’s a specific need for backward compatibility, you should use the most recent version
(in this case version 1.7). The latest version will include all the newest features and functionality. However, if you’re
creating documents that will be distributed widely, consider choosing Acrobat 5 (PDF 1.4) or Acrobat 6 (PDF 1.5)
to ensure that all users can view and print the document.
The following table compares some of the functionality in PDFs created using the different compatibility settings.

PHOTOSHOP CS3 448
User Guide

Acrobat 4 (PDF 1.3)

Acrobat 5 (PDF 1.4)

Acrobat 6 (PDF 1.5)

Acrobat 7 (PDF 1.6) and
Acrobat 8 (PDF 1.7)

PDFs can be opened with
PDFs can be opened with
Acrobat 3.0 and Acrobat Reader Acrobat 3.0 and Acrobat Reader
3.0 and later.
3.0 and later. However, features
specific to later versions may be
lost or not viewable.

Most PDFs can be opened with
Acrobat 4.0 and Acrobat Reader
4.0 and later. However, features
specific to later versions may be
lost or not viewable.

Most PDFs can be opened with
Acrobat 4.0 and Acrobat Reader
4.0 and later. However, features
specific to later versions may be
lost or not viewable.

Cannot contain artwork that
uses live transparency effects.
Any transparency must be flattened prior to converting to PDF
1.3.

Supports the use of live transparency in artwork. (The
Acrobat Distiller feature flattens
transparency.)

Supports the use of live transparency in artwork. (The
Acrobat Distiller feature flattens
transparency.)

Supports the use of live transparency in artwork. (The
Acrobat Distiller feature flattens
transparency.)

Layers are not supported.

Layers are not supported.

Preserves layers when creating
PDFs from applications that
support the generation of
layered PDF documents, such as
Illustrator CS and later or
InDesign CS and later.

Preserves layers when creating
PDFs from applications that
support the generation of
layered PDF documents, such as
Illustrator CS and later or
InDesign CS and later.

DeviceN color space with 8 colo- DeviceN color space with 8 colo- DeviceN color space with up to
rants is supported.
rants is supported.
31 colorants is supported.

DeviceN color space with up to
31 colorants is supported.

Multibyte fonts can be
embedded. (Distiller converts
the fonts when embedding.)

Multibyte fonts can be
embedded.

Multibyte fonts can be
embedded.

Multibyte fonts can be
embedded.

40-bit RC4 security supported.

128-bit RC4 security supported.

128-bit RC4 security supported.

128-bit RC4 and 128-bit AES
(Advanced Encryption Standard) security supported.

General options for Adobe PDF
You can set the following options in the General section of the Adobe PDF Options dialog box:
Description Displays the description from the selected preset, and provides a place for you to edit the description.

You can paste a description from the clipboard. If you edit the description of a preset, the word “(Modified)” is added
at the end of the preset name.
Preserve Photoshop Editing Capabilities Preserves Photoshop data in the PDF, such as layers, alpha channels, and

spot colors. Photoshop PDF documents with this option can be opened only in Photoshop CS2 and later.
Embed Page Thumbnails Creates a thumbnail image of artwork.
Optimize For Fast Web View Optimizes the PDF file for faster viewing in a web browser.
View PDF After Saving Opens the newly created PDF file in the default PDF viewing application.

Compression and downsampling options for Adobe PDF
When saving artwork in Adobe PDF, you can compress text and line art, and compress and downsample bitmap
images. Depending on the settings you choose, compression and downsampling can significantly reduce the size of
a PDF file with little or no loss of detail and precision.

PHOTOSHOP CS3 449
User Guide

The Compression area of the Adobe PDF Options dialog box is divided into three sections. Each section provides
the following options for compressing and resampling images in your artwork.
Downsampling If you plan to use the PDF file on the web, use downsampling to allow for higher compression. If you
plan to print the PDF file at high resolution, do not use downsampling. Select the Do Not Downsample option to
disable all downsampling options.

Downsampling refers to decreasing the number of pixels in an image. To downsample images, choose an interpolation
method—average downsampling, subsampling, or bicubic downsampling—and enter the desired resolution (in
pixels per inch). Then enter a resolution in the For Images Above text box. All images with resolution above this
threshold are downsampled.
The interpolation method you choose determines how pixels are deleted:

• Average Downsampling Averages the pixels in a sample area and replaces the entire area with the average pixel
color at the specified resolution. Average downsampling is the same as Bilinear resampling.
• Subsampling Chooses a pixel in the center of the sample area and replaces the entire area with that pixel color.
Subsampling significantly reduces the conversion time compared with downsampling but results in images that are
less smooth and continuous. Subsampling is the same as Nearest Neighbor resampling.
• Bicubic Downsampling Uses a weighted average to determine pixel color, which usually yields better results than
the simple averaging method of downsampling. Bicubic is the slowest but most precise method, resulting in the
smoothest gradations.
Compression Determines the type of compression that is used.

• ZIP compression Works well on images with large areas of single colors or repeating patterns, and for black-andwhite images that contain repeating patterns. ZIP compression is lossless.

• JPEG compression Is suitable for grayscale or color images. JPEG compression is lossy, which means that it
removes image data and may reduce image quality; however, it attempts to reduce file size with a minimal loss of
information. Because JPEG compression eliminates data, it can achieve much smaller file sizes than ZIP
compression.
• JPEG2000 Is the new international standard for the compression and packaging of image data. Like JPEG
compression, JPEG2000 compression is suitable for grayscale or color images. It also provides additional advantages,
such as progressive display and lossless compression not available with JPEG. JPEG2000 is only available if Acrobat
6 (PDF 1.5) or later is selected from the Compatibility menu.
Image Quality Determines the amount of compression that is applied. The available options depend on the

compression method. For JPEG2000 compression, Photoshop provides Lossless, Maximum, High, Medium, Low,
and Minimum options. For JPEG compression, Photoshop provides Minimum, Low, Medium, High, and Maximum
options. For ZIP compression, Photoshop provides an 8-bit Image Quality option. The 8-bit Image Quality option is
lossless; that is, data is not removed to reduce file size, so image quality is not affected.
Tile Size Specifies the size of the tiles used in images with JPEG 2000 compression. When low Image Quality values
are used to optimize images smaller than 1024 x 1024 pixels, using the largest tile size produces better results. In
general, a tile size of 1024 is best for most images. Lower tile sizes are generally used for images with small dimensions (for viewing on devices such as cell phones).
Convert 16 Bit/Channel Image To 8 Bit/Channel Converts 16-bits-per-channel images to 8-bits-per-channel images

(selected by default). ZIP is the only compression method available if the Convert 16 Bits option is unselected. If your
document’s Compatibility setting is Acrobat 5 (PDF 1.4) or earlier, the Convert 16 Bits option is unavailable, and
images are automatically converted to 8 bits per channel.

PHOTOSHOP CS3 450
User Guide

Color management and PDF/X options for Adobe PDF
You can set the following options in the Output section of the Adobe PDF Options dialog box. Interactions between
Output options change depending on whether Color Management is on or off and which PDF standard is selected.
Color Conversion Specifies how to represent color information in the Adobe PDF file. When you convert color

objects to RGB or CMYK, also select a destination profile from the pop-up menu. All spot color information is
preserved during color conversion; only the process color equivalents convert to the designated color space.

• No Conversion Preserves color data as is.
• Convert To Destination Converts all colors to the profile selected for Destination. Whether the profile is included
or not is determined by the Profile Inclusion Policy.
Destination Describes the gamut of the final RGB or CMYK output device, such as your monitor or a SWOP
standard. Using this profile, Photoshop converts the document’s color information (defined by the source profile in
the Working Spaces section of the Color Settings dialog box) to the color space of the target output device.
Profile Inclusion Policy Determines whether a color profile is included in the file.
Output Intent Profile Name Specifies the characterized printing condition for the document. An output intent

profile is required for creating PDF/X-compliant files. This menu is available only if a PDF/X standard (or preset) is
selected in the Adobe PDF Options dialog box.
Output Condition Describes the intended printing condition. This entry can be useful for the intended receiver of

the PDF document.
Output Condition Identifier A pointer to more information on the intended printing condition. The identifier is

automatically entered for printing conditions that are included in the ICC registry.
Registry Name Indicates the web address for more information on the registry. The URL is automatically entered for

ICC registry names.

Adding security to PDF files
When saving as PDF, you can add password protection and security restrictions, limiting not only who can open the
file, but also who can copy or extract contents, print the document, and more.
A PDF file can require passwords to open a document (document open password) and to change security settings
(permissions password). If you set any security restrictions in your file, you should set both passwords; otherwise,
anyone who opens the file could remove the restrictions. If a file is opened with a permissions password, the security
restrictions are temporarily disabled.
The RC4 method of security from RSA Corporation is used to password-protect PDF files. Depending on the
Compatibility setting (in the General category), the encryption level will be high or low.
Note: Adobe PDF presets don’t support passwords and security settings. If you select passwords and security settings in
the Export Adobe PDF dialog box, and then click Save Preset, the passwords and security settings won’t be preserved.

Save an Adobe PDF preset
Although the default PDF presets are based on best practices, you may discover that your workflow requires
specialized PDF settings that aren’t available using any of the built-in presets. In this case, you can create and save
your own custom presets for reuse in Photoshop or any product in the Adobe Creative Suite.

PHOTOSHOP CS3 451
User Guide

In Photoshop, you can save the preset using the Adobe PDF Presets command or clicking the Save Preset button in
the Save Adobe PDF dialog box. Adobe PDF presets are saved as files with a .joboptions extension. This is useful, for
example, if you want your vendor or printer to send you a .joboptions file with the Adobe PDF presets that work best
with their workflow.
1 Do one of the following:

• Choose Edit > Adobe PDF Presets.
• If you’re saving a Photoshop PDF document, click the Save Preset button in the Save Adobe PDF dialog box after
you specify your PDF settings. Skip steps 2 and 3.
2 If you chose the Adobe PDF Presets command, do one of the following in the Adobe PDF Presets dialog box:

• To create a new preset, click the New button in the Adobe PDF Presets dialog box. In the New PDF Preset dialog
box, type a name for the preset in the Preset text box.

• To edit an existing custom preset, select the preset and click Edit. (You can’t edit the default presets.)
3 Set the PDF options.
4 Save your preset by doing one of the following:

• In the New PDF Preset or the Edit PDF Preset dialog box, click OK. The new preset appears in the Adobe PDF
Presets list. Click Done when you finish creating presets.

• In the Save dialog box, type a name for the preset in the File Name text box and click Save.
Adobe PDF presets are stored in Documents and Settings/[user name]/Application Data/Adobe/Adobe
PDF/Settings (Windows) or Users/[user name]/Library/Application Support/Adobe/Adobe PDF/Settings
(Mac OS). All the Adobe PDF presets you save in these locations are available in your other Adobe Creative Suite
applications.
Note: To save the PDF preset in a location other than the default, click the Save As button in the Adobe PDF Presets
dialog box and browse to the destination, or in the Save dialog box, browse to the destination and click Save.

See also
“Save a file in Photoshop PDF format” on page 444

Load, edit, or delete Adobe PDF presets
Adobe PDF presets (creation settings) are available in Photoshop and other products in the Adobe Creative Suite.
From the Adobe PDF Presets dialog box, you save, load, edit, or delete Adobe PDF presets.
❖ Choose Edit > Adobe PDF Presets and do any of the following:

• To save settings as a new preset, click the New button, specify settings in the New PDF Preset dialog box, and
click OK.

• To edit an Adobe PDF preset, select the preset in the Preset window, click the Edit button, and change settings in
the Edit PDF Preset dialog box.
Note: Although you can’t edit the Adobe PDF presets that were installed with Photoshop (the names of presets installed
with Photoshop are enclosed in square brackets), you can select one of them and click the New button. In the New PDF
Preset dialog box, you can modify the settings and save them as a new preset.

• To delete an Adobe PDF preset, select the preset in the Preset window and click the Delete button. You can’t delete
the Adobe PDF presets that were installed with Photoshop.

PHOTOSHOP CS3 452
User Guide

• To load an Adobe PDF preset, click the Load button, select the preset file, and click the Load button. The preset is
added to the Presets window.
When you browse for an Adobe PDF preset to load, only files with the .joboptions extension are visible in the Load
dialog box.

• To close the PDF Options Preset dialog box, click the Done button.
• To save a preset in a location other than the default, click the Save As button, give the preset a new name (if
necessary), browse to the destination, and click Save.

See also
“Save an Adobe PDF preset” on page 450

Saving and exporting files in other formats
Save a file in TIFF format
TIFF is a flexible raster (bitmap) image format supported by virtually all paint, image-editing, and page-layout applications.
1 Choose File > Save As, choose TIFF from the Format menu, and click Save.
2 In the TIFF Options dialog box, select the options you want, and click OK.
Bit depth (32-bit only) Specifies the bit depth (16-, 24-, or 32-bit) of the saved image.
Image Compression Specifies a method for compressing the composite image data. If you’re saving a 32-bit TIFF file,
you can specify that the file be saved with predictor compression, but you don’t have the option to use JPEG
compression. Predictor compression offers improved compression by rearranging floating point values, and works
with both LZW and ZIP compression.
Pixel Order Writes the TIFF file with the channels data interleaved or organized by plane. Previously, Photoshop
always wrote TIFF files with the channel order interleaved. Theoretically, the Planar order file can be read and
written faster, and offers a little better compression. Both channel orders are backward compatible with earlier
versions of Photoshop.
Byte Order Selects the platform on which the file can be read. This option is useful when you don’t know what

program the file may be opened in. Photoshop and most recent applications can read files using either IBM PC or
Macintosh byte order.
Save Image Pyramid Preserves multiresolution information. Photoshop does not provide options for opening
multiresolution files; the image opens at the highest resolution within the file. However, Adobe InDesign and some
image servers provide support for opening multiresolution formats.
Save Transparency Preserves transparency as an additional alpha channel when the file is opened in another appli-

cation. Transparency is always preserved when the file is reopened in Photoshop.
Layer Compression Specifies a method for compressing data for pixels in layers (as opposed to composite data).

Many applications cannot read layer data and skip over it when opening a TIFF file. Photoshop, however, can read
layer data in TIFF files. Although files that include layer data are larger than those that don’t, saving layer data eliminates the need to save and manage a separate PSD file to hold the layer data. Choose Discard Layers And Save A Copy
if you want to flatten the image.

PHOTOSHOP CS3 453
User Guide

Note: To have Photoshop prompt you before saving an image with multiple layers, select Ask Before Saving Layered TIFF
Files in the File Handling area of the Preferences dialog box.

See also
“TIFF” on page 466
“About file formats and compression” on page 459

Save a file in JPEG format
You can use the Save As command to save CMYK, RGB, and grayscale images in JPEG format. JPEG compresses file
size by selectively discarding data.
Note: You can also save an image as one or more JPEG files using the Save For Web & Devices command.
To quickly save a medium-quality JPEG, play the Save As JPEG Medium action on the file. You can access this action
by choosing Production from the Actions palette menu.
1 Choose File > Save As, and choose JPEG from the Format menu.
2 In the JPEG Options dialog box, select the options you want, and click OK.
Matte Offers matte color choices to simulate the appearance of background transparency in images that contain

transparency.
Image Options Specifies the image quality. Choose an option from the Quality menu, drag the Quality pop-up
slider, or enter a value between 0 and 12 in the Quality text box.
Format Options Specifies the format of your JPEG file. Baseline (“Standard”) uses a format recognized by most web

browsers. Baseline Optimized creates a file with optimized color and a slightly smaller file size. Progressive displays
a series of increasingly detailed versions of the image (you specify how many) as it downloads.
Note: Not all web browsers support optimized and Progressive JPEG images.
Note: Some applications may not be able to read a CMYK file saved in JPEG format. In addition, if you find that a Java
application can’t read your JPEG file (in any color mode), try saving the file without a thumbnail preview.

See also
“About file formats and compression” on page 459
“JPEG format” on page 463
“Play an action on a file” on page 611

Save a file in PNG format
You can use the Save As command to save RGB, Indexed Color, Grayscale, and Bitmap mode images in PNG format.
Note: You can also save an image as one or more PNG files using the Save For Web & Devices command.
1 Choose File > Save As, and choose PNG from the Format menu.
2 Select an Interlace option:
None Displays the image in a browser only when download is complete.
Interlaced Displays low-resolution versions of the image in a browser as the file downloads. Interlacing makes

download time seem shorter, but it also increases file size.

PHOTOSHOP CS3 454
User Guide

3 Click OK.

See also
“PNG format” on page 465

Save a file in GIF format
You can use the Save As command to save RGB, Indexed Color, Grayscale, or Bitmap mode images directly in
CompuServe GIF (known as GIF) format. The image is automatically converted to Indexed Color mode.
1 Choose File > Save As, and choose CompuServe GIF from the Format menu.
2 For RGB images, the Indexed Color dialog box appears. Specify conversion options and click OK.
3 Select a row order for the GIF file, and click OK:
Normal Displays the image in a browser only when download is complete.
Interlaced Displays low-resolution versions of the image in a browser as the file downloads. Interlacing makes

download time seem shorter, but it also increases file size.
Note: You can also save an image as one or more GIF files using the Save For Web & Devices command.

See also
“GIF” on page 462
“Convert a grayscale or RGB image to indexed color” on page 115

Save a file in Photoshop EPS format
Virtually all page-layout, word-processing, and graphics applications accept imported or placed EPS (Encapsulated
PostScript) files. To print EPS files, you should use a PostScript printer. Non-PostScript printers will print only the
screen-resolution preview.
1 Choose File > Save As, and choose Photoshop EPS from the Format menu.
2 In the EPS Options dialog box, select the options you want, and click OK:
Preview Creates a low-resolution image to view in the destination application. Choose TIFF to share an EPS file
between Windows and Mac OS systems. An 8-bit preview is in color and a 1-bit preview is in black and white with
a jagged appearance. An 8-bit preview creates a larger file size than a 1-bit preview. See also “Bit depth” on page 60.
Encoding Determines the way image data is delivered to a PostScript output device. Encoding options are described

below.
Include Halftone Screen and Include Transfer Function Control print specifications for high-end commercial print

jobs. Consult your printer before selecting these options.
Transparent Whites Displays white areas as transparent. This option is available only for images in Bitmap mode.
PostScript Color Management Converts file data to the printer’s color space. Do not select this option if you plan to

place the image in another color-managed document.
Note: Only PostScript Level 3 printers support PostScript Color Management for CMYK images. To print a CMYK
image using PostScript Color Management on a Level 2 printer, convert the image to Lab mode before saving in EPS
format.

PHOTOSHOP CS3 455
User Guide

Include Vector Data Preserves any vector graphics (such as shapes and type) in the file. However, vector data in EPS

and DCS files is available only to other applications; vector data is rasterized if you reopen the file in Photoshop. This
option is only available if your file contains vector data.
Image Interpolation Applies anti-aliasing to the printed low-resolution image.

See also
“Photoshop EPS format” on page 460
Photoshop EPS encoding options
ASCII or ASCII85 Encodes if you’re printing from a Windows system, or if you’re experience printing errors or other

difficulties.
Binary Produces a smaller file and leaves the original data intact. However, some page-layout applications and some
commercial print spooling and network printing software may not support binary Photoshop EPS files.
JPEG Compresses the file by discarding some image data. You can choose the amount of JPEG compression from
very little (JPEG Maximum Quality) to a lot (JPEG Low Quality). Files with JPEG encoding can be printed only on
Level 2 (or later) PostScript printers and may not separate into individual plates.

Save a file in Photoshop DCS format
DCS (Desktop Color Separations) format is a version of EPS that lets you save color separations of CMYK or multichannel files.
1 Choose File > Save As, and choose Photoshop DCS 1.0 or Photoshop DCS 2.0 from the Format menu.
2 In the DCS Format dialog box, select the options you want, and click OK.

The dialog box includes all the options available for Photoshop EPS files. Additionally, the DCS menu gives you the
option of creating a 72-ppi composite file that can be placed in a page-layout application or used to proof the image:
DCS 1.0 format Creates one file for each color channel in a CMYK image. You can also create a fifth file: a grayscale

or color composite. To view the composite file, you must keep all five files in the same folder.
DCS 2.0 format Retains spot color channels in the image. You can save the color channels as multiple files (as for

DCS 1.0) or as a single file. The single-file option saves disk space. You can also include a grayscale or color
composite.

See also
“Photoshop DCS 1.0 and 2.0 formats” on page 460

Save a file in Photoshop Raw format
The Photoshop Raw format is a file format for transferring images between applications and computer platforms.
The Photoshop Raw format is not the same as camera raw.
1 Choose File > Save As, and choose Photoshop Raw from the Format menu.
2 In the Photoshop Raw Options dialog box, do the following:

• (Mac OS) Specify values for File Type and File Creator, or accept the default values.
• Specify a Header parameter.
• Select whether to save the channels in an interleaved or noninterleaved order.

PHOTOSHOP CS3 456
User Guide

See also
“Photoshop Raw format” on page 461

Save a file in BMP format
The BMP format is an image format for the Windows operating system. The images can range from black-and-white
(1 byte per pixel) up to 24-bit color (16.7 million colors).
1 Choose File > Save As, and choose BMP from the Format menu.
2 Specify a filename and location, and click Save.
3 In the BMP Options dialog box, select a file format, specify the bit depth and, if necessary, select Flip Row Order.
For more options, click Advanced Modes and specify the BMP options.
4 Click Save.

See also
“BMP format” on page 462

Save a 16-bits-per-channel file in Cineon format
RGB images that are 16 bits per channel can be saved in Cineon format for use in the Kodak Cineon Film System.
❖ Choose File > Save As and choose Cineon from the Format menu.

See also
“Cineon format” on page 462

Save a file in Targa format
The Targa (TGA) format supports images of any dimensions with between 1 and 32 bits of color. It is designed for
Truevision hardware, but it is also used in other applications.
1 Choose File > Save As, and choose Targa from the Format menu.
2 Specify a filename and location, and click Save.
3 In the Targa Options dialog box, select a resolution, select the Compress (RLE) option if you want to compress the
file, and then click OK.

See also
“Targa” on page 466

Save a file in JPEG 2000 format (optional Photoshop plug-in)
To save files in the JPEG 2000 format, you must get the optional JPEG 2000 plug-in and install it in this location:
Adobe Photoshop CS3/Plug-Ins/File Formats. This plug-in is available from the Photoshop CS3 installation CD in
Goodies/Optional Plug-Ins/File Formats. Extended JPEG 2000 (JPF) format provides an expanded set of options
compared to the standard JPEG 2000 (JP2) format. However, you can make files JP2 compatible by selecting the
appropriate option in the JPEG 2000 dialog box.

PHOTOSHOP CS3 457
User Guide

Note: You can’t save Duotone, Multichannel, or Bitmap mode images in JPEG 2000 format. To save these files in JPEG
2000 format, first convert them to RGB Color mode.
1 Choose File > Save As, and choose JPEG 2000 from the Format menu.
2 Specify a filename and location, select saving options, and click Save. The JPEG 2000 dialog box opens.

Note: If you want to save a JP2-compatible file, you must select the ICC Profile option (Windows) or the Embed Color
Profile option (Mac OS) in the Save As dialog box. Otherwise, the JP2 Compatible option will be unavailable in the JPEG
2000 dialog box. The JP2-compatible option slightly increases the JPF file size. Keep in mind that JP2 viewers are not
required to support ICC profiles and metadata present in JPF files, so color fidelity and other features may not work as
expected.
3 (Optional) Enter a value in the File Size text box to set a target size for the saved file. The value in the Quality text

box changes to reflect the best quality for the file size you enter.
4 Select any of the following options:
Lossless Compresses the image without losing image quality. Selecting this option creates a larger file. Deselect
Lossless to create a smaller file. Then drag the Quality pop-up slider or enter a value in the Quality text box to specify
the image quality. A higher value results in better image quality and a larger file size.

If you specify an image quality that conflicts with a target file size you entered previously, Photoshop automatically
changes the value in the File Size text box.
Fast Mode Allows faster previewing or encoding of the image. Fast Mode does not support file-size control,

progressive optimization, or lossy encoding with an integer wavelet filter.
Include Metadata Includes file information. If your image file contains paths and you wish to store the paths infor-

mation in the JPEG 2000 file, you must select the Metadata option.
Include Color Settings Includes the color profile embedded in an image.

Deselect the Include Metadata and Include Color Settings options to decrease the size of the image file.
Include Transparency Preserves transparency in the original image. The Include Transparency option is dimmed if
the image does not contain transparency.
JP2 Compatible Creates a file that can be displayed in viewing software that supports standard JPEG 2000 (JP2)

format but does not support extended JPEG 2000 (JPF) format.
5 Click the Advanced Options button to set the following options:
Compliance Specifies the devices with which the file is compliant. Currently, only general devices (such as web
browsers) are supported.
Wavelet Filter Specifies the type of numbers (coefficients) used to encode the file. Float is more accurate but cannot
be used for Lossless compression. Selecting the Lossless compression option automatically sets the Wavelet Filter
option to Integer.

Choose Float or Integer depending on your image and the result you want. Integer is usually the best option for an
overall consistent appearance in the image. Float may sharpen the image but could cause it to lose some quality
around the edges.
Tile Size Specifies the size of the tiles used in the image. When you use low quality values to optimize images smaller
than 1024 x 1024 pixels, using the largest tile size produces better results.

A tile size of 1024 is best for most images. When creating files with small dimensions (for cell phones, and so forth),
use a smaller tile size.

PHOTOSHOP CS3 458
User Guide

Metadata Format Specifies the metadata formats to include in the image file. JPEG2000 XML is JPEG 2000-specific

XML data; this option is available only if the image file contains this data. XMP is File Info data and EXIF is digital
camera data.
Color Settings Format Specifies the Color Settings Format to include in the image file. ICC Profile, the default
option, includes the full ICC profile specified in the Save As dialog box. The Restricted ICC Profile option is intended
for use in portable devices such as cell phones and PDAs. A Restricted ICC Profile must be in a JP2 file.

6 Choose an optimization order from the Order menu:
Growing Thumbnail Presents a sequence of small thumbnail images increasing in size until they reach the image’s

full size.
Progressive Presents increasingly detailed versions of the entire image as data becomes available (for example,

streaming over the web to a browser). Progressive JPEG images have a slightly larger file size, require more RAM for
viewing, and are not supported by all applications and JPEG 2000 viewing software.
Color Makes the image appear first as a grayscale image, then as a color image.
Region Of Interest Lets you choose an alpha channel to define a region of interest if your Photoshop document

contains one or more alpha channels.
After the alpha channel is loaded as a region of interest, choose an Enhance value to increase or decrease the quality
of the region of interest relative to the rest of the image. Note that Enhance does not change the file size of the image,
so enhancing the area inside the alpha channel decreases the quality of the area outside the alpha channel (and vice
versa).
The Region Of Interest and Enhance options are not available if your Photoshop document does not have an alpha
channel.
Note: The channel (alpha, spot, or Quick Mask) used to define the region of interest is discarded in the final saved JPEG
2000 file.
7 To preview how the image will appear in JPEG 2000 viewing software, make sure you chose an optimization order
in step 6. The Preview option takes into consideration how the image is optimized and opens the image accordingly.
In the Download Preview area of the JPEG 200 dialog box, choose a download rate from the pop-up menu to view
the estimated download time of the image, then click the Preview button.

You can use the Set Preview Zoom pop-up menu to zoom in or out of the image for better viewing. You can also use
the Zoom tool and the Hand tool to adjust the viewing area of your preview.
8 Click OK to generate the JPEG 2000 image file.

See also
“JPEG format” on page 463

Export layers to files
You can export and save layers as individual files using a variety of formats, including PSD, BMP, JPEG, PDF, Targa,
and TIFF. Layers are named automatically as they are saved. You can set options to control the generation of names.
1 Choose File > Scripts > Export Layers To Files.
2 In the Export Layers To Files dialog box, under Destination, click Browse to select a destination for the exported
files. By default, the generated files are saved in the sample folder as the source file.
3 Enter a name in the File Name Prefix text box to specify a common name for the files.

PHOTOSHOP CS3 459
User Guide

4 Select the Visible Layers Only option if you want to export only those layers that have visibility enabled in the
Layers palette. Use this option if you don’t want all the layers exported. Turn off visibility for layers that you don’t
want exported.
5 Choose a file format from the File Type menu. Set options as necessary.
6 Select the Include ICC Profile option if you want the working space profile embedded in the exported file. This is
important for color-managed workflows.
7 Click Run.

File formats
About file formats and compression
Graphics file formats differ in the way they represent image data (as pixels or vectors), in compression techniques,
and which Photoshop features they support. With a few exceptions (for instance Large Document Format (PSB),
Photoshop Raw, and TIFF), most file formats cannot support documents larger than 2 GB.
Note: If a supported file format does not appear in the appropriate dialog box or submenu, you may need to install the
format’s plug-in module.
About file compression

Many file formats use compression to reduce the file size of bitmap images. Lossless techniques compress the file
without removing image detail or color information; lossy techniques remove detail. The following are commonly
used compression techniques:
RLE (Run Length Encoding) Lossless compression; supported by some common Windows file formats.
LZW (Lemple-Zif-Welch) Lossless compression; supported by TIFF, PDF, GIF, and PostScript language file formats.
Most useful for images with large areas of single color.
JPEG (Joint Photographic Experts Group) Lossy compression; supported by JPEG, TIFF, PDF, and PostScript

language file formats. Recommended for continuous-tone images, such as photographs. JPEG uses lossy
compression. To specify image quality, choose an option from the Quality menu, drag the Quality pop-up slider, or
enter a value between 0 and 12 in the Quality text box. For the best printed results, choose maximum-quality
compression. JPEG files can be printed only on Level 2 (or later) PostScript printers and may not separate into
individual plates.
CCITT A family of lossless compression techniques for black-and-white images, supported by the PDF and PostScript

language file formats. (CCITT is an abbreviation for the French spelling of International Telegraph and Telekeyed
Consultive Committee.)
ZIP Lossless compression; supported by PDF and TIFF file formats. Like LZW, ZIP compression is most effective for
images that contain large areas of single color.

See also
“Saving image files” on page 440
“About plug-in modules” on page 50

PHOTOSHOP CS3 460
User Guide

Maximize compatibility when saving files
1 Choose Edit > Preferences > File Handling (Windows) or Photoshop > Preferences > File Handling (Mac OS).
2 Choose Always from the Maximize PSD File Compatibility menu. This saves a composite (flattened) image along
with the layers of your document.

Note: If file size is an issue or if you’re opening your files only in Photoshop, turning off Maximize PSD File Compatibility
reduces the file sizes significantly. From the Maximize PSD File Compatibility menu, choose either Ask to be asked
whether to maximize compatibility when you save or Never to save your document without maximizing compatibility.
If you edit or save an image using an earlier version of Photoshop, unsupported features are discarded.

Photoshop format (PSD)
Photoshop format (PSD) is the default file format and the only format, besides the Large Document Format (PSB),
that supports most Photoshop features. Because of the tight integration between Adobe products, other Adobe applications, such as Adobe Illustrator, Adobe InDesign, Adobe Premiere, Adobe After Effects, and Adobe GoLive, can
directly import PSD files and preserve many Photoshop features. For more information, see Help for the specific
Adobe applications.
When saving a PSD, you can set a preference to maximize file compatibility. This saves a composite version of a
layered image in the file so it can be read by other applications, including previous versions of Photoshop. It also
maintains the appearance of blended layers in the future.
16-bits-per-channel and high dynamic range 32-bits-per-channel images can be saved as PSD files.

Photoshop 2.0 format
(Mac OS) You can use this format to open an image in Photoshop 2.0 or to export an image to an application
supporting only Photoshop 2.0 files. Saving in Photoshop 2.0 format flattens your image and discards layer information.

Photoshop DCS 1.0 and 2.0 formats
Desktop Color Separations (DCS) format is a version of the standard EPS format that lets you save color separations
of CMYK images. You can use DCS 2.0 format to export images containing spot channels. To print DCS files, you
must use a PostScript printer.

Photoshop EPS format
Encapsulated PostScript (EPS) language file format can contain both vector and bitmap graphics and is supported
by virtually all graphics, illustration, and page-layout programs. EPS format is used to transfer PostScript artwork
between applications. When you open an EPS file containing vector graphics, Photoshop rasterizes the image,
converting the vector graphics to pixels.
EPS format supports Lab, CMYK, RGB, Indexed Color, Duotone, Grayscale, and Bitmap color modes, and does not
support alpha channels. EPS does support clipping paths. Desktop Color Separations (DCS) format, a version of the
standard EPS format, lets you save color separations of CMYK images. You use DCS 2.0 format to export images
containing spot channels.To print EPS files, you must use a PostScript printer.
Photoshop uses the EPS TIFF and EPS PICT formats to let you open images saved in file formats that create previews
but are not supported by Photoshop (such as QuarkXPress®). You can edit and use an opened preview image just as
any other low-resolution file. An EPS PICT preview is available only in Mac OS.

PHOTOSHOP CS3 461
User Guide

Note: EPS TIFF format and EPS PICT format are more relevant to earlier versions of Photoshop. The current version of
Photoshop includes rasterization features for opening files that include vector data.

Photoshop Raw format
The Photoshop Raw format is a flexible file format for transferring images between applications and computer
platforms. This format supports CMYK, RGB, and grayscale images with alpha channels, and multichannel and Lab
images without alpha channels. Documents saved in the Photoshop Raw format can be of any pixel or file size, but
they cannot contain layers.
The Photoshop Raw format consists of a stream of bytes describing the color information in the image. Each pixel is
described in binary format, with 0 representing black and 255 white (for images with 16-bit channels, the white value
is 65535). Photoshop designates the number of channels needed to describe the image, plus any additional channels
in the image. You can specify the file extension (Windows), file type (Mac OS), file creator (Mac OS), and header
information.
In Mac OS, the file type is generally a four-character ID that identifies the file—for example, TEXT identifies the file
as an ASCII text file. The file creator is also generally a four-character ID. Most Mac OS applications have a unique
file creator ID that is registered with the Apple Computer Developer Services group.
The Header parameter specifies how many bytes of information appear in the file before actual image information
begins. This value determines the number of zeroes inserted at the beginning of the file as placeholders. By default,
there is no header (header size = 0). You can enter a header when you open the file in Raw format. You can also save
the file without a header and then use a file-editing program, such as HEdit (Windows) or Norton Utilities®
(Mac OS), to replace the zeroes with header information.
You can save the image in an interleaved or noninterleaved format. If you choose interleaved, the color values (red,
green, and blue, for example) are stored sequentially. Your choice depends on requirements of the application that
will open the file.
Note: A Photoshop Raw image is not in the same file format as a camera raw image file from a digital camera. A camera
raw image file is in a camera-specific proprietary format that is essentially a “digital negative,” with no filtering, white
balance adjustments, or other in-camera processing.

See also
“Save large documents” on page 442

Digital Negative format (DNG)
Digital Negative (DNG) is a file format that contains the raw image data from a digital camera and metadata that
defines what the data means. DNG, Adobe’s publicly available, archival format for camera raw files, is designed to
provide compatibility and decrease the current proliferation of camera raw file formats. The Camera Raw plug-in
can save camera raw image data in the DNG format. For more information about the Digital Negative (DNG) file
format, visit www.adobe.com and search on the term “Digital Negative.” You’ll find comprehensive information and
a link to a user forum.

See also
“Save a camera raw image in another format” on page 92

PHOTOSHOP CS3 462
User Guide

BMP format
BMP is a standard Windows image format on DOS and Windows-compatible computers. BMP format supports
RGB, Indexed Color, Grayscale, and Bitmap color modes. You can specify either Windows or OS/2® format and a bit
depth up to 32 bits per channel for the image. For 4-bit and 8-bit images using Windows format, you can also specify
RLE compression.
BMP images are normally written bottom to top; however, you can select the Flip Row Order option to write them
from top to bottom. You can also select an alternate encoding method by clicking Advanced Modes. (Flip Row Order
and Advanced Modes are most relevant to game programmers and others using DirectX.)

Cineon format
Developed by Kodak, Cineon is a 10-bits-per-channel digital format suitable for electronic composition, manipulation, and enhancement. Using the Cineon format, you can output back to film with no loss of image quality. The
format is used in the Cineon Digital Film System, which transfers images originated on film to the Cineon format
and back to film.

DICOM format
The DICOM (Digital Imaging and Communications in Medicine) format is commonly used for the transfer and
storage of medical images, such as ultrasounds and scans. DICOM files contain both image data and headers, which
store information about the patient and the medical image. You can open, edit, and save DICOM files in Photoshop
Extended.

See also
“DICOM files (Photoshop Extended)” on page 592

Filmstrip format
Filmstrip format is used for RGB animation or movie files created by Adobe Premiere Pro®. If you resize, resample,
remove alpha channels, or change the color mode or file format of a Filmstrip file in Photoshop, you won’t be able to
save it back to Filmstrip format. For further guidelines, see Adobe Premiere Pro Help.

GIF
Graphics Interchange Format (GIF) is the file format commonly used to display indexed-color graphics and images
in Hypertext Markup Language (HTML) documents over the World Wide Web and other online services. GIF is an
LZW-compressed format designed to minimize file size and electronic transfer time. GIF format preserves transparency in indexed-color images; however, it does not support alpha channels.

IFF
IFF (Interchange File Format) is available through an optional plug-in. It is a general-purpose data storage format
that can associate and store multiple types of data. IFF is portable and has extensions that support still-picture,
sound, music, video, and textual data. The IFF format includes Maya IFF and IFF (formerly Amiga IFF).

PHOTOSHOP CS3 463
User Guide

JPEG format
Joint Photographic Experts Group (JPEG) format is commonly used to display photographs and other continuoustone images in hypertext markup language (HTML) documents over the World Wide Web and other online services.
JPEG format supports CMYK, RGB, and Grayscale color modes, and does not support alpha channels. Unlike GIF
format, JPEG retains all color information in an RGB image but compresses file size by selectively discarding data.
A JPEG image is automatically decompressed when opened. A higher level of compression results in lower image
quality, and a lower level of compression results in better image quality. In most cases, the Maximum quality option
produces a result indistinguishable from the original.

JPEG 2000 format (Photoshop optional plug-in)
JPEG 2000 is a file format that provides more options and greater flexibility than the standard JPEG (JPG) format.
Using JPEG 2000, you can produce images with better compression and quality for both web and print publishing.
To save files in the JPEG 2000 format, you must locate the optional JPEG 2000 plug-in and install it in this location:
Adobe Photoshop CS3/Plug-Ins/File Formats. You can find the plug-in on the Photoshop CS3 installation CD in
Goodies/Optional Plug-Ins/File Formats.
Note: To view JPEG 2000 image files on the web, your browser must have a plug-in that enables viewing JPEG 2000 files.
Unlike traditional JPEG files, which are lossy, the JPEG 2000 format supports optional lossless compression. The
JPEG 2000 format also supports 16-bit color or grayscale files and 8-bit transparency, and it can retain alpha channels
and spot channels. Grayscale, RGB, CMYK, and Lab are the only modes supported by the JPEG 2000 format.
The JPEG 2000 format also supports using a region of interest (ROI) to minimize file size and preserve quality in
critical regions of an image. By using an alpha channel, you can specify the area (ROI) where the most detail should
be preserved, allowing greater compression and less detail in other regions.

See also
“About masks and alpha channels” on page 269

Large Document Format
The Large Document Format (PSB) supports documents up to 300,000 pixels in any dimension. All Photoshop
features, such as layers, effects, and filters, are supported. You can save high dynamic range, 32-bits-per-channel
images as PSB files. Currently, if you save a document in PSB format, it can be opened only in Photoshop CS or later.
Other applications and earlier versions of Photoshop cannot open documents saved in PSB format.
Note: Most other applications and older versions of Photoshop cannot support documents with file sizes larger than 2 GB.

See also
“Save large documents” on page 442

OpenEXR format
OpenEXR (EXR) is a file format used by the visual effects industry for high dynamic range images. The film format
has high color fidelity and a dynamic range suitable for use in motion picture production. Developed by Industrial
Light and Magic, OpenEXR supports multiple lossless or lossy compression methods. An OpenEXR film can contain
an arbitrary number of channels, and the format supports both 16-bit and 32-bit images.

PHOTOSHOP CS3 464
User Guide

PCX
PCX format is commonly used by IBM PC-compatible computers. Most PC software supports version 5 of PCX
format. A standard VGA color palette is used with version 3 files, which do not support custom color palettes.
PCX format supports Bitmap, Grayscale, Indexed Color, and RGB color modes, and does not support alpha
channels. PCX supports the RLE compression method. Images can have a bit depth of 1, 4, 8, or 24.

PDF
Portable Document Format (PDF) is a flexible, cross-platform, cross-application file format. Based on the PostScript
imaging model, PDF files accurately display and preserve fonts, page layouts, and both vector and bitmap graphics.
In addition, PDF files can contain electronic document search and navigation features such as electronic links. PDF
supports 16-bits-per-channel images. Adobe Acrobat also has a Touch Up Object tool for minor editing of images in
a PDF. For more information about working with images in PDFs, see Acrobat Help.
Note: The Touch Up Object tool is mainly for last-minute revisions to images and objects. It’s best to do image editing in
Photoshop before saving as PDF.
Photoshop recognizes two types of PDF files: Photoshop PDF files and generic PDF files. You can open both types
of PDF files. When you save PDF files, Photoshop saves them as Photoshop PDF files by default. Deselect Preserve
Photoshop Editing Capabilities in the General section of the Save PDF dialog box to save a generic PDF file.
Photoshop PDF files Created using the Photoshop Save As command with Preserve Photoshop Editing Capabilities
selected in the General section of the Save PDF dialog box. Photoshop PDF files can contain only a single image.

Photoshop PDF format supports all of the color modes (except Multichannel mode) and features that are supported
in standard Photoshop format. Photoshop PDF also supports JPEG and ZIP compression, except for Bitmap-mode
images, which use CCITT Group 4 compression.
Generic PDF files Created using the Photoshop Save As command, with Preserve Photoshop Editing Capabilities

deselected in the General section of the Save PDF dialog box, by creating a PDF presentation in Photoshop, or by
using applications other than Photoshop, such as Adobe Acrobat and Adobe Illustrator. They can contain multiple
pages and images. When you open a generic PDF file, Photoshop rasterizes the image.

PICT File
PICT format is used in Mac OS graphics and page-layout applications as an intermediary file format for transferring
images between applications. PICT format supports RGB images with a single alpha channel and Indexed Color,
Grayscale, and Bitmap mode images without alpha channels. PICT format is especially effective for compressing
images with large areas of solid color. This compression can be substantial for alpha channels with their large areas
of white and black.
When saving an RGB image in PICT format, you can choose either a 16-bit or 32-bit pixel resolution. For bitmap
and grayscale images, you can choose from 2, 4, or 8 bits per pixel. In Mac OS with QuickTime™ installed, four JPEG
compression options are available.

PICT Resource
(Mac OS) A PICT resource is a PICT file but takes a name and resource ID number. The PICT Resource format
supports RGB images with a single alpha channel, and Indexed Color, Grayscale, and Bitmap mode images without
alpha channels.

PHOTOSHOP CS3 465
User Guide

You can use the Import command or the Open command to open a PICT resource. When saving a file as a PICT
resource, you can specify the resource ID and resource name. As with other PICT files, you also specify bit depth
and compression options.

Pixar format
The Pixar format is designed specifically for high-end graphics applications, such as those used for rendering threedimensional images and animation. Pixar format supports RGB and grayscale images with a single alpha channel.

PNG format
Developed as a patent-free alternative to GIF, Portable Network Graphics (PNG) format is used for lossless
compression and for display of images on the web. Unlike GIF, PNG supports 24-bit images and produces
background transparency without jagged edges; however, some web browsers do not support PNG images. PNG
format supports RGB, Indexed Color, Grayscale, and Bitmap mode images without alpha channels. PNG preserves
transparency in grayscale and RGB images.

Portable Bit Map format
The Portable Bit Map (PBM) file format, also known as Portable Bitmap Library and Portable Binary Map, supports
monochrome bitmaps (1 bit per pixel). The format can be used for lossless data transfer because many applications
support this format. You can even edit or create such files within a simple text editor.
The Portable Bit Map format serves as the common language of a large family of bitmap conversion filters including
Portable FloatMap (PFM), Portable Graymap (PGM), Portable Pixmap (PPM), and Portable Anymap (PNM). While
the PBM file format stores monochrome bitmaps, PGM additionally stores grayscale bitmaps, and PPM can also
store color bitmaps. PNM is not a different file format in itself, but a PNM file can hold PBM, PGM, or PPN files.
PFM is a floating-point image format that can be used for 32-bits-per-channel HDR files.

Radiance format
Radiance (HDR) is a 32-bits-per-channel file format used for high dynamic range images. This format was originally
developed for the Radiance system, a professional tool for visualizing lighting in virtual environments. The file
format stores the quantity of light per pixel instead of just the colors to be displayed on-screen. The levels of
luminosity accommodated by the Radiance format are far higher than the 256 levels in 8-bits-per-channel image file
formats. Radiance (HDR) files are often used in 3D modeling.

Scitex CT
Scitex Continuous Tone (CT) format is used for high-end image processing on Scitex computers. Contact Creo to
obtain utilities for transferring files saved in Scitex CT format to a Scitex system. Scitex CT format supports CMYK,
RGB, and grayscale images and does not support alpha channels.
CMYK images saved in Scitex CT format often have extremely large file sizes. These files are generated for input
using a Scitex scanner. Images saved in Scitex CT format are printed to film using a Scitex rasterizing unit, which
produces separations using a patented Scitex halftoning system. This system produces very few moiré patterns and
is often demanded in professional color work—for example, ads in magazines.

PHOTOSHOP CS3 466
User Guide

Targa
The Targa® (TGA) format is designed for systems using the Truevision® video board and is commonly supported by
MS-DOS color applications. Targa format supports 16-bit RGB images (5 bits x 3 color channels, plus one unused
bit), 24-bit RGB images (8 bits x 3 color channels), and 32-bit RGB images (8 bits x 3 color channels plus a single
8-bit alpha channel). Targa format also supports indexed-color and grayscale images without alpha channels. When
saving an RGB image in this format, you can choose a pixel depth and select RLE encoding to compress the image.

TIFF
Tagged-Image File Format (TIFF, TIF) is used to exchange files between applications and computer platforms. TIFF
is a flexible bitmap image format supported by virtually all paint, image-editing, and page-layout applications. Also,
virtually all desktop scanners can produce TIFF images. TIFF documents have a maximum file size of 4 GB.
Photoshop CS and later supports large documents saved in TIFF format. However, most other applications and older
versions of Photoshop do not support documents with file sizes greater than 2 GB.
TIFF format supports CMYK, RGB, Lab, Indexed Color, and Grayscale images with alpha channels and Bitmap
mode images without alpha channels. Photoshop can save layers in a TIFF file; however, if you open the file in
another application, only the flattened image is visible. Photoshop can also save annotations, transparency, and
multiresolution pyramid data in TIFF format.
In Photoshop, TIFF image files have a bit depth of 8, 16, or 32 bits per channel. You can save high dynamic range
images as 32-bits-per-channel TIFF files.

See also
“Save large documents” on page 442

WBMP format
WBMP format is the standard format for optimizing images for mobile devices, such as cell phones. WBMP supports
1-bit color, which means that WBMP images contain only black and white pixels.

Metadata and annotations
About metadata
Metadata is a set of standardized information about a file, such as author name, resolution, color space, copyright,
and keywords applied to it. For example, most digital cameras attach some basic information to an image file, such
as height, width, file format, and time the image was taken. You can use metadata to streamline your workflow and
organize your files.
About the XMP standard

Metadata information is stored using the Extensible Metadata Platform (XMP) standard, on which Adobe Bridge,
Adobe Illustrator, Adobe InDesign, and Adobe Photoshop are built. Adjustments made to images with Photoshop®
Camera Raw are stored as XMP metadata. XMP is built on XML, and in most cases the metadata is stored in the file.
If it isn’t possible to store the information in the file, metadata is stored in a separate file called a sidecar file. XMP
facilitates the exchange of metadata between Adobe applications and across publishing workflows. For example, you
can save metadata from one file as a template, and then import the metadata into other files.

PHOTOSHOP CS3 467
User Guide

Metadata that is stored in other formats, such as Exif, IPTC (IIM), GPS, and TIFF, is synchronized and described
with XMP so that it can be more easily viewed and managed. Other applications and features (for example, Adobe
Version Cue) also use XMP to communicate and store information such as version comments, which you can search
using Bridge.
In most cases the metadata remains with the file even when the file format changes, for example, from PSD to JPG.
Metadata is also retained when files are placed in an Adobe document or project.
You can use the XMP Software Development Kit to customize the creation, processing, and interchange of metadata.
For example, you can use the XMP SDK to add fields to the File Info dialog box. For more information on XMP and
the XMP SDK, visit the Adobe website.
Working with metadata in Bridge and Adobe Creative Suite components

Many of the powerful Bridge features that allow you to organize, search, and keep track of your files and versions
depend on XMP metadata in your files. Bridge provides two ways of working with metadata: through the Metadata
panel and through the File Info dialog box.
In some cases, multiple views may exist for the same metadata property. For example, a property may be labeled
Author in one view and Creator in another, but both refer to the same underlying property. Even if you customize
these views for specific workflows, they remain standardized through XMP.

Annotating images
You can attach note annotations (notes) and audio annotations to an image in Photoshop. This is useful for associating review comments, production notes, or other information with the image. Because Photoshop annotations are
compatible with Adobe Acrobat, you can use them to exchange information with Acrobat users as well as Photoshop
users.
To circulate a Photoshop document for review in Acrobat, save the document in Portable Document Format (PDF)
and ask reviewers to use Acrobat to add notes or audio annotations. Then import the annotations into Photoshop.
Notes and audio annotations appear as small nonprintable icons on the image. They are associated with a location
on the image rather than with a layer. You can hide and show annotations, open notes to view or edit their contents,
and play audio annotations. You can also add audio annotations to actions, and set them to play during an action or
during a pause in an action.

Add notes and audio annotations
You can add notes and audio annotations anywhere on a Photoshop image canvas. When you create a note, a
resizable window appears for typing text. When you record an audio annotation, you must have a microphone
plugged into the audio-in port of your computer.
You can also import both kinds of annotations from Photoshop documents saved in PDF or from Acrobat
documents saved in PDF or Form Data Format (FDF).
If you need to delete the annotations in your document, select either the Notes or the Audio Annotation tool and
click Clear All in the tool options bar. All notes and audio annotations are deleted from your document.

PHOTOSHOP CS3 468
User Guide

Create a note

When adding a note to your document, you can use the standard editing commands for your system (Undo, Cut,
Copy, Paste, and Select All) to edit the text. (Windows) Right-click the text area and choose the commands from the
context menu. (Mac OS) Choose the commands from the Edit and Select menus. You can also use standard keyboard
shortcuts for these editing commands.
1 Select the Notes tool

.

2 In the options bar, enter or specify the following as needed:
Author Specifies the author’s name, which appears in the title bar of the notes window.
Size Chooses the size for the note text.
Color Selects a color for the note icon and the title bar of note windows. Clicking the color box opens the Adobe

Color Picker so you can select a color.
3 Click where you want to place the note, or drag to create a custom-sized window.
4 Click inside the window, and type the text. If you type more text than fits in the note window, the scroll bar
becomes active. Edit the text as needed:

If you have the required software for different script systems (for example, Roman, Japanese, or Cyrillic) installed on
your computer, you can switch between the script systems. Right-click (Windows) or Control-click (Mac OS) to
display the context menu, and then choose a script system.
5 To close the note to an icon, click the close box.
Create an audio annotation
1 Make sure your computer has a built-in microphone, or attach a microphone.
2 Select the Audio Annotation tool

.

3 In the options bar, enter or specify the following as needed:
Author Specifies the author’s name, which appears in the tool tip when you place the pointer over the audio

annotation icon in your document.
Color Selects a color for the audio annotation icon. Clicking the color box opens the Adobe Color Picker, from which

you select a color.
4 Click where you want to place the annotation icon.
5 Click Start and then speak into the microphone. When you finish, click Stop.
Import annotations
1 Choose File > Import > Annotations.
2 Select a PDF or FDF file that contains annotations, and then click Load. The annotations appear in the locations
where they were saved in the source document.

Open and edit annotations
A note or audio annotation icon marks the location of an annotation on an image. When you move the pointer over
an annotation icon and pause, a message displays the author name. You use the icons to open notes or play audio
annotations. You can show, hide, or move the icons and edit the contents of notes.

PHOTOSHOP CS3 469
User Guide

Note: Resizing an image does not resize the annotation icons and note windows. The icons and note windows keep their
locations relative to the image. Cropping an image removes any annotations from the cropped area; you can recover the
annotations by undoing the Crop command.
Open a note or play an audio annotation
❖ Double-click the icon:

• If you are opening a note, a window appears, displaying the note text.
• If you are playing an audio annotation and have a sound card installed, the audio file begins to play.
Show or hide annotation icons
❖ Do one of the following:

• Choose View > Show > Annotations.
• Choose View > Extras. This command also shows or hides grids, guides, selection edges, target paths, and slices.
Edit annotations
❖ Do any of the following:

• To move an annotation icon, move the pointer over the icon until it turns into an arrow, and then drag the icon.
You can do this with any tool selected. Moving a note icon does not move its note window.

• To move a note window, drag it by the title bar.
• To edit the contents of a note, open the note, change any options, and add, delete, or change the text. You can use
the same editing commands that you use when creating a note.
Delete notes and audio annotations
❖ Do any of the following:

• To delete a note or audio annotation, select either the Notes or the Audio Annotation tool, right-click (Windows)
or Control-click (Mac OS) the Note or Audio Annotation icon in the image, and choose Delete Note or Delete
Audio Annotation, or press the Delete key.

• To delete all notes or audio annotations, select either the Notes or the Audio Annotation tool, and click Clear All
in the tool options bar. You can also select either the Notes or the Audio Annotation tool, right-click (Windows)
or Control-click (Mac OS) the Note or Audio Annotation icon in the image, and choose Delete All Notes or Delete
All Annotations from the context menu.

Adding and viewing Digimarc copyright protection
Read a Digimarc watermark
1 Choose Filter > Digimarc > Read Watermark. If the filter finds a watermark, a dialog box displays the creator ID,
copyright year (if present), and image attributes.
2 Click OK, or for more information, click Web Lookup. The Digimarc website is displayed in your web browser,
where contact details appear for the given creator ID

PHOTOSHOP CS3 470
User Guide

Adding digital copyright information
You can add copyright information to Photoshop images and notify users that an image is copyright protected via a
digital watermark that uses Digimarc ImageBridge technology. The watermark—a digital code added as noise to the
image—is virtually imperceptible to the human eye. The Digimarc watermark is durable in both digital and printed
forms, surviving typical image edits and file format conversions.
Embedding a digital watermark in an image lets viewers obtain information about the creator of the image. This
feature is particularly valuable to image creators who license their work to others. Copying an image with an
embedded watermark also copies the watermark and any information associated with it.
For more detailed information on embedding Digimarc digital watermarks, refer to the Digimarc website at
www.digimarc.com.

Before adding a digital watermark
Keep in mind the following considerations before embedding a digital watermark in your image.
Color variation The image must contain some degree of variation or randomness in color to embed the digital

watermark effectively and imperceptibly. The image cannot consist mostly or entirely of a single flat color.
Pixel dimensions The Digimarc technology requires a minimum number of pixels to work. Digimarc recommends
the following minimum pixel dimensions for the image to be watermarked:

• 100 pixels by 100 pixels if you don’t expect the image to be modified or compressed prior to its actual use.
• 256 pixels by 256 pixels if you expect the image to be cropped, rotated, compressed, or otherwise modified after
watermarking.

• 750 pixels by 750 pixels if you expect the image to appear ultimately in printed form at 300 dpi or greater.
There is no upper limit on pixel dimensions for watermarking.
File compression In general, a Digimarc watermark will survive lossy compression methods, such as JPEG, though

it is advisable to favor image quality over file size (a JPEG compression setting of 4 or higher works best). In addition,
the higher the Watermark Durability setting you choose when embedding the watermark, the better the chances that
the digital watermark will survive compression.
Workflow Digital watermarking should be one of the very last tasks you perform on an image, except for file

compression.
Use the following recommended workflow:

• Make all necessary modifications to your image until you are satisfied with its final appearance (this includes
resizing and color correction).

• Embed the Digimarc watermark.
• If needed, compress the image by saving it in JPEG or GIF format.
• If the image is intended for printed output, perform the color separation.
• Read the watermark and use the signal strength meter to verify that the image contains a watermark of sufficient
strength for your purposes.

• Publish the digital watermarked image.

See also
“Using the Watermark Durability setting” on page 471

PHOTOSHOP CS3 471
User Guide

Embed a watermark
To embed a digital watermark, you must first register with Digimarc Corporation—which maintains a database of
artists, designers, and photographers and their contact information—to get a unique Digimarc ID. You can then
embed the Digimarc ID in your images, along with information such as the copyright year or a restricted-use
identifier.
1 Open the image that you want to watermark. You can embed only one digital watermark per image. The Embed
Watermark filter won’t work on an image that has been previously watermarked.

If you’re working with a layered image, you should flatten the image before watermarking it; otherwise, the
watermark will affect the active layer only.
Note: You can add a digital watermark to an indexed-color image by first converting the image to RGB mode, embedding
the watermark, and then converting the image back to Indexed Color mode. However, the results may be inconsistent.
To make sure that the watermark was embedded, run the Read Watermark filter.
2 Choose Filter > Digimarc > Embed Watermark.
3 If you are using the filter for the first time, click the Personalize button. Get a Digimarc ID by clicking Info to
launch your web browser and visit the Digimarc website at www.digimarc.com, or by contacting Digimarc at the
telephone number listed in the dialog box. Enter your PIN and ID number in the Digimarc ID text box, and click OK.

After you enter a Digimarc ID, the Personalize button becomes a Change button, allowing you to enter a new
Digimarc ID.
4 Enter a copyright year, transaction ID, or image ID for the image.
5 Select any of the following image attributes:
Restricted Use Limits the use of the image.
Do Not Copy Specifies that the image should not be copied.
Adult Content Labels the image contents as suitable for adults only. (Within Photoshop, this option does not limit

access to adult-only images, but future versions of other applications may limit their display.)
6 For Target Output, specify whether the image is intended for monitor, web, or print display.
7 For Watermark Durability, drag the slider or enter a value, as described in the next section.
8 Select Verify to automatically assess the watermark’s durability after it is embedded.
9 Click OK.

Using the Watermark Durability setting
The default Watermark Durability setting is designed to strike a balance between watermark durability and visibility
in most images. However, you can adjust the Watermark Durability setting yourself to suit the needs of your images.
Low values are less visible in an image but less durable, and may be damaged by applying filters or by performing
some image editing, printing, and scanning operations. High values are more durable but may display some visible
noise in the image.
Your setting should depend on the intended use of the image and the goals you’ve set for your watermarks. For
example, it may be quite acceptable to use a higher Watermark Durability setting with JPEG images posted on a
website. The higher durability helps to ensure the persistence of the watermark, and the increased visibility often is
not noticeable with medium-resolution JPEG images. Digimarc recommends experimenting with various settings
as part of your testing process to determine which setting works best for the majority of your images.

PHOTOSHOP CS3 472
User Guide

Check the signal strength meter
The signal strength meter helps you determine whether a watermark is durable enough to survive the intended use
of the image.
❖ Choose Filter > Digimarc > Read Watermark. The signal strength meter appears at the bottom of the dialog box.

You can also display the meter automatically by selecting Verify while embedding the watermark.
The signal strength meter is available only for images containing digital watermarks that you yourself have
embedded.
Digimarc recommends that you check the signal strength meter before publishing your images. For example, if you
often compress watermarked images for inclusion in a website, check the meter before posting the images. You can
also use the signal strength meter to gauge the effectiveness of different Watermark Durability settings that you are
experimenting with.

Presentations and photo layouts
Create a PDF presentation
The PDF Presentation command lets you use a variety of images to create a multipage document or slide show
presentation. You can set options to maintain image quality in the PDF, specify security settings, and set the
document to open automatically as a slide show. You can also add textual information, such as the filename and
selected metadata, to the bottom of each image in the PDF presentation.

A
B
C

PDF presentation as a slide show
A. First slide B. Wipe Left transition C. Second slide

1 Do one of the following:

• (Photoshop) Choose File > Automate > PDF Presentation.
• (Bridge) Select the images you want to use and Choose Tools > Photoshop > PDF Presentation. If you don’t select
the images you want to use, the presentation will contain all the images currently displayed in Bridge.
2 In the PDF Presentation dialog box, click Browse and navigate to add files to the PDF presentation. Select Add
Open Files to add files already open in Photoshop.

You can remove an unwanted file by selecting it in the Source Files window and clicking Remove.
The files in the Source Files window are used to generate the pages in the PDF presentation, starting with the topmost
file for the first page and progressing down the list for subsequent pages. To change the sequence, select a file and
drag it to a new position in the Source Files window.

PHOTOSHOP CS3 473
User Guide

Note: If you want a file to appear more than once in your PDF presentation, select the file and click Duplicate. You can
then drag the duplicate file to the desired location in the Source Files window.

Dragging a file to a new position in the list

3 In the Output Options area of the PDF Presentation dialog box, select from the following options:
Save As Multi-Page Document Creates a PDF document with the images on separate pages.
Save As Presentation Creates a PDF slide show presentation.
Background Specifies a background color (white, gray, or black) for the border around each image in the PDF

presentation.
Note: Borders appear only if you select one or more of the Include Filename, Include Title, Include Copyright, Include
Author, Include Description, Include EXIF Info, or Annotations options (otherwise, the image fills the screen).
Include Filename Includes the filename at the bottom of each image in the PDF presentation. Select Extension to

include the three-digit file format extension in the filename.
Include Title Includes the image title, derived from the image’s metadata, at the bottom of each image in the PDF

presentation.
Include Copyright Includes copyright metadata at the bottom of each image in the PDF presentation.
Include Author Includes author metadata at the bottom of each image in the PDF presentation.
Include Description Includes description metadata at the bottom of each image in the PDF presentation.
Include EXIF Info Includes camera metadata at the bottom of each image in the PDF presentation.
Include Annotations Includes note or audio annotations in images that contain them in the PDF presentation.
Font Size Specifies a font size for displayed text.

4 If you selected Presentation as the Output Option, specify the following options in the Presentation Options area:
Advance Every [x] Seconds Specifies how long each image is displayed before the presentation advances to the next

image. The default duration is 5 seconds.
Loop After Last Page Specifies that the presentation automatically starts over after reaching the end. Deselect this

option to stop the presentation after the final image is displayed.
Transition Specifies the transition when moving from one image to the next. Choose a transition from the Transition

menu.

PHOTOSHOP CS3 474
User Guide

5 Click Save.
6 In the Save dialog box, enter a name for the PDF presentation, select a destination for the saved file, and then click Save.
7 In the Save Adobe PDF dialog box, choose an Adobe PDF preset or specify save options for the PDF document.

Note: You cannot preserve Photoshop editing capabilities for PDF presentations. PDF presentations are saved as generic
PDF files (they do not include Photoshop-specific PDF features such as layers) and are rasterized when you reopen them
in Photoshop.
8 Click Save PDF. Photoshop closes the Save Adobe PDF dialog box and creates the PDF presentation.

See also
“About file formats and compression” on page 459
“Save a file in Photoshop PDF format” on page 444

Create a contact sheet
Contact sheets let you easily preview and catalog groups of images by displaying a series of thumbnails on a single
page. You can automatically create and place thumbnails on a page using the Contact Sheet II command.

A contact sheet

1 Do one of the following:

• (Photoshop) Choose File > Automate > Contact Sheet II.
• (Bridge) Select a folder of images or specific image files. From the Bridge menu, choose Tools > Photoshop >
Contact Sheet II. Unless you select specific images, the contact sheet will include all the images currently displayed
in Adobe Bridge. You can select a different image folder or select other currently open images after the Contact
Sheet II dialog box opens.
Note: Click to select an image in Bridge. Shift-click to select a series of images. Ctrl-click (Windows) or Command-click
(Mac OS) to select noncontiguous images.
2 In the Contact Sheet II dialog box, specify the images to use by choosing one of the following from the Use menu
in the Source Images area:
Current Open Documents Uses any image that is currently open in Photoshop.
Folder Lets you click Browse (Windows) or Choose (Mac OS) to specify the folder containing the images you want
to use. Select Include All Subfolders to include images inside any subfolders.

PHOTOSHOP CS3 475
User Guide

Selected Images From Bridge Uses images displayed in Bridge. All images in Bridge are used unless you select

specific images before choosing the Contact Sheet II command. Images in subfolders are not included.
3 In the Document area, specify the dimensions, resolution, and color mode for the contact sheet. Select Flatten All
Layers to create a contact sheet with all images and text on a single layer. Deselect Flatten All Layers to create a
contact sheet in which each image is on a separate layer and each caption is on a separate text layer.
4 In the Thumbnails area, specify layout options for the thumbnail previews.

• For Place, choose whether to arrange thumbnails across first (from left to right, then top to bottom) or down first
(from top to bottom, then left to right).

• Enter the number of columns and rows that you want per contact sheet. The maximum dimensions for each
thumbnail are displayed to the right, along with a visual preview of the specified layout.

• Select Use Auto-Spacing to let Photoshop automatically space the thumbnails in the contact sheet. If you deselect
Use Auto-Spacing, you can specify the vertical and horizontal space around the thumbnails. The contact sheet
preview in the dialog box is automatically updated as you specify the spacing.

• Select Rotate For Best Fit to rotate the images, regardless of their orientation, so they fit efficiently on a contact
sheet.

When Rotate For Best Fit is deselected, thumbnails appear in their correct orientation (left). When it is selected, the pictures are rotated to
achieve the best fit (right).

5 Select Use Filename As Caption to label the thumbnails using their source image filenames. Use the menu to
specify a caption font and font size.
6 Click OK.

If you have InDesign installed, you can also create an InDesign contact sheet by using Bridge: Choose Tools >
InDesign > Create InDesign Contact Sheet.

Place multiple photos into a picture package
With the Picture Package command, you can place multiple copies of a source image on a single page, much as
portrait studios do with school photos and other photo packages. You also have the option of placing different images
on the same page. You can choose from a variety of size and placement options to customize your package layout.

PHOTOSHOP CS3 476
User Guide

A picture package layout

1 Do one of the following:

• (Photoshop) Choose File > Automate > Picture Package. If you have multiple images open, Picture Package uses
the frontmost image.

• (Bridge) Choose Tools > Photoshop > Picture Package. The Picture Package command uses the first image listed
in Bridge unless you select a specific image before giving the Picture Package command.
If you’re using only the frontmost image or a selected image from Bridge, skip to step 3.
2 Add one or more images to the layout by doing one of the following:

• In the Source Images area of the Picture Package dialog box, choose either File or Folder from the Use menu and
click Browse (Windows) or Choose (Mac OS). If you choose Folder, you can select Include All Subfolders to
include images inside any subfolders.

• Click a placeholder in the preview layout and browse to select an image.

Click a placeholder in the Picture Package preview layout, then browse to select an image.

• Drag an image from the desktop or a folder into a placeholder.

PHOTOSHOP CS3 477
User Guide

Add an image to a picture package by dragging the image from the desktop into a placeholder.

You can change any image in the layout by clicking a placeholder and browsing to select an image.
3 In the Document area of the Picture Package dialog box, select page size, layout, resolution, and color mode. A
thumbnail of the chosen layout appears on the right side of the dialog box. You can also create your own custom
layouts.
4 Select Flatten All Layers to create a picture package with all images and label text on a single layer. Deselect Flatten
All Layers to create a picture package with separate image layers and text layers (for labels). If you place each image
and label on a separate layer, you can update your picture package after it’s been saved. However, the layers increase
the file size of your picture package.
5 In the Label area, choose the source for label text from the Content menu or choose None. If you choose Custom
Text, enter the text for the label in the Custom Text field.
6 Specify font, font size, color, opacity, position, and rotation for the labels.
7 Click OK.

Customize a picture package layout
You can modify existing layouts or create new layouts using the Picture Package Edit Layout feature. Your custom
layouts are saved as text files and stored in the Layouts folder inside the Presets folder. You can then reuse your saved
layouts. The Picture Package Edit Layout feature uses a graphic interface that eliminates the need to write text files
to create or modify layouts.
1 Do one of the following:

• (Photoshop) Choose File > Automate > Picture Package.
• (Bridge) Choose Tools > Photoshop > Picture Package.
2 In the Picture Package dialog box, choose a layout from the Layout menu if you’re creating a layout or customizing
an existing one.
3 Click the Edit Layout button.
4 In the Picture Package Edit Layout dialog box, enter a name for the custom layout in the Name text box.
5 (Optional) In the Layout area of the Picture Package Edit Layout dialog box, choose a size from the Page Size menu
or enter values in the Width and Height text boxes. You can use the Units menu to specify inches, centimeters, pixels,
or millimeters.

PHOTOSHOP CS3 478
User Guide

Dragging a placeholder to a new location in the Picture Package layout

6 In the Grid area of the Picture Package Edit Layout dialog box, select the Snap To option to display a grid to help
you position the elements in the custom layout. Enter a value in the Size text box to change the appearance of the grid.
7 To add or delete a placeholder, do one of the following:

• Click Add Zone to add a placeholder to the layout.
• Select a placeholder and click Delete Zone to delete it from the layout.
8 To modify a placeholder, select a placeholder and do one of the following:

• Enter values in the Width and Height text boxes to resize a placeholder.
• Click and drag a handle to resize a placeholder. If you resize a rectangle placeholder with an image in it, Picture
Package will snap the image within the vertical or horizontal placeholder, depending on the way the zone is being
resized.

• Enter values in the X and Y text boxes to move a placeholder.
• Enter values in the Position and Size text boxes to position and size a placeholder.
• Click and drag a placeholder to the location you want in the layout.
9 Click Save.

Placing Photoshop images in other applications
Using Photoshop images in other applications
Photoshop provides a number of features to help you use images in other applications. Because of the tight
integration between Adobe products, many Adobe applications can directly import Photoshop (PSD) format files
and use Photoshop features like layers, layer styles, masks, transparency, and effects.

Prepare images for page-layout programs
How you prepare an image for a page-layout program depends upon the file formats the program recognizes:

• Adobe InDesign 2.0 and later can place Photoshop PSD files. You do not need to save or export your Photoshop
image to a different file format. Transparent areas are displayed and printed as expected.

• Most other page-layout programs require you to save the image as a TIFF or EPS file. However, if the image
contains fully transparent areas, you must first define those areas using a clipping path. Check the documentation
for your page-layout program to determine the best format for importing Photoshop images.

PHOTOSHOP CS3 479
User Guide

If the page-layout program cannot place Photoshop PSD files, follow these steps:
1 If your image contains a transparent background or areas that you want to be transparent, create a clipping path
around the opaque areas of the image. Even if you have deleted the background around the image, you must define
the area with a clipping path before converting the file to TIFF or EPS format. Otherwise, areas that are transparent
may appear as white in the page-layout program.
2 Choose File > Save As.
3 In the Save As dialog box, choose the appropriate format from the Format menu. The format you choose depends
on the final output for the document. For printing to non-PostScript printers, choose TIFF. For printing to PostScript
printers, choose Photoshop EPS. Then click Save.
4 In the TIFF Options or EPS Options dialog box, set the following options. Leave any remaining options at their
default settings, and click OK.

• TIFF Options dialog box: set Image Compression to None.
• EPS Options dialog box (Windows): set Preview to TIFF (8 bits/pixel) and Encoding to ASCII85.
• EPS Options dialog box (Mac OS): set Preview to Mac (8 bits/pixel) and Encoding to ASCII85.
If the layout program displays transparent areas as white, try printing the document. Some layout programs do not
display clipping paths properly but print them as expected.

Use Photoshop artwork in Adobe Illustrator
Adobe Illustrator can both open or place Photoshop files; you do not need to save or export your Photoshop image
to a different file format. If you place an image into an open Illustrator file, you can incorporate the image as if it were
any other element in the artwork, or you can maintain a link to the original file. Although you can’t edit a linked
image within Illustrator, you can jump back to Photoshop, using the Edit Original command, to revise it. Once saved,
any changes you make are reflected in the version in Illustrator.
1 If the image file is open in Photoshop, save it as a Photoshop (PSD) file, and close the file.
2 In Adobe Illustrator, do one of the following:

• To open the file directly in Illustrator, choose File > Open. Locate the image in the Open File dialog box, and
click OK.

• To incorporate the image into an existing Illustrator file, choose File > Place. Locate the file in the Place dialog
box, make sure the Link option is not selected, and click OK.

• To place the image into a file but maintain a link to the original, choose File > Place. In the Place dialog box, locate
the file, select the Link option, and click OK. Illustrator centers the image in the open illustration. A red X through
the image indicates it is linked and not editable.
3 If you opened or placed the image without linking, the Photoshop Import dialog box appears. Choose the appropriate option as follows, and click OK:

• Convert Photoshop Layers To Objects to convert the layers to Illustrator objects. This option preserves masks,
blending modes, transparency, and (optionally) slices and image maps. However, it does not support Photoshop
adjustment layers and layer effects.

• Flatten Photoshop Layers To A Single Image to merge all the layers into a single layer. This option preserves the
look of the image, but you can no longer edit individual layers.

PHOTOSHOP CS3 480
User Guide

Create transparency using image clipping paths
You can use image clipping paths to define transparent areas in images you place in page-layout applications.
In addition, Mac OS users can embed Photoshop images in many word-processor files.
You may want to use only part of a Photoshop image when printing it or placing it in another application. For
example, you may want to use a foreground object and exclude the background. An image clipping path lets you
isolate the foreground object and make everything else transparent when the image is printed or placed in another
application.
Note: Paths are vector-based; therefore, they have hard edges. You cannot preserve the softness of a feathered edge, such
as in a shadow, when creating an image clipping path.

Image imported into Illustrator or InDesign without image clipping path (left), and with image clipping path (right)

1 Draw a work path that defines the area of the image you want to show.

If you’ve already selected the area of the image you want to show, you can convert the selection to a work path. See
“Convert a selection to a path” on page 380 for instructions.
2 In the Paths palette, save the work path as a path.
3 Choose Clipping Path from the Paths palette menu, set the following options, and click OK:

• For Path, choose the path you want to save.
• For Flatness, leave the flatness value blank to print the image using the printer’s default value. If you experience
printing errors, enter a flatness value to determine how the PostScript interpreter approximates the curve. The
lower the flatness value, the greater the number of straight lines used to draw the curve and the more accurate
the curve. Values can range from 0.2 to 100. In general, a flatness setting from 8 to 10 is recommended for highresolution printing (1200 dpi to 2400 dpi), and a setting from 1 to 3 for low-resolution printing (300 dpi to 600 dpi).
4 If you plan to print the file using process colors, convert the file to CMYK mode.
5 Save the file by doing one of the following:

• To print the file using a PostScript printer, save in Photoshop EPS, DCS, or PDF format.
• To print the file using a non-PostScript printer, save in TIFF format and export to Adobe InDesign, or to Adobe
PageMaker® 5.0 or later.

See also
“Prepare images for page-layout programs” on page 478
“Convert an image to another color mode” on page 112
“Drawing shapes and paths” on page 358
“Convert a selection to a path” on page 380

PHOTOSHOP CS3 481
User Guide

Printing image clipping paths
Sometimes an imagesetter cannot interpret image clipping paths, or an image clipping path is too complex for a
printer, resulting in a Limitcheck error or a general PostScript error. Sometimes you can print a complex path on a
low-resolution printer without difficulty but run into problems when printing the same path on a high-resolution
printer. This is because the lower-resolution printer simplifies the path, using fewer line segments to describe curves
than the high-resolution printer does.
You can simplify an image clipping path in the following ways:

• Manually reduce the number of anchor points on the path.
• Increase the tolerance setting used to create the path. To do this, load the existing path as a selection, choose Make
Work Path from the Paths palette menu, and increase the tolerance setting (4 to 6 pixels is a good starting value).
Then re-create the image clipping path.

See also
“Add or delete anchor points” on page 377
“Convert paths to selection borders” on page 379

Export paths to Adobe Illustrator
The Paths To Illustrator command lets you export Photoshop paths as Adobe Illustrator files. Exporting paths in this
way simplifies the task of combining Photoshop and Illustrator artwork or using Photoshop features with Illustrator
artwork. For example, you may want to export a pen tool path and stroke it to use as a trap with a Photoshop clipping
path you are printing in Illustrator. You can also use this feature to align Illustrator text or objects with Photoshop
paths.
1 Draw and save a path or convert an existing selection into a path.
2 Choose File > Export > Paths To Illustrator.
3 Choose a location for the exported path, and enter a filename. Make sure Work Path is chosen from the Write

menu to export the path.
4 Click Save.
5 Open the file in Adobe Illustrator. You can manipulate the path or use the path to align Illustrator objects that you
add to the file.

Note that the crop marks in Adobe Illustrator reflect the dimensions of the Photoshop image. The position of the
path within the Photoshop image is maintained, provided you don’t change the crop marks or move the path.

Link or embed an image using OLE (Windows only)
Photoshop is an OLE 2.0 server, which means it supports embedding or linking an image in an OLE container application (usually a word-processing or page-layout program). For example, you can insert Photoshop files and selections into other OLE applications, such as Adobe PageMaker, Adobe FrameMaker, and Microsoft Word, using copy
and paste or other methods.

• Linking lets you place a link in the OLE container file that refers to the Photoshop file on the hard drive.
• Embedding lets you insert the Photoshop file into the OLE container file.
After the image is in the container application, you can double-click it for editing in Photoshop. When you close the
image in Photoshop, it is updated in the container application.

PHOTOSHOP CS3 482
User Guide

Link or embed a selection or image in an OLE application
❖ Do one of the following:

• Copy a selection in Photoshop, and insert it in your OLE container application using the application’s Paste Special
command. Refer to your word-processing or page-layout application documentation for more instructions. Pasted
selections can only be embedded, not linked.

• Use your OLE container application’s Insert Object command to insert a new Photoshop image or existing
Photoshop file as an OLE-embedded or OLE-linked object. Refer to your word-processing or page-layout application documentation for instructions.
Insert an unlinked screen-resolution bitmap into an OLE application
❖ With the Move tool

, drag a selection to the OLE container application. When you drop the object, it appears
as a 72-ppi bitmap, which cannot be automatically updated in Photoshop.
Modify and update a linked or embedded image in an OLE application
1 Double-click the linked or embedded image in your word-processing or page-layout application to start

Photoshop (if it is not already running), and open the image for editing.
2 Modify the image as desired.
3 Do one of the following:

• For embedded images, close the file, or choose File > Update or File > Close & Return to [application name].
• For linked images, save and close the file.
Note: You can also modify linked files without first opening the container document. The linked image is updated the
next time you open the document in its OLE container application.

483

Chapter 16: Printing
Printing is the process of sending your image to an output device. You can print on paper or film (positive or
negative), to a printing plate, or directly to a digital printing press. Before printing, you can preview your image in
full color using color management options from the Print dialog box.

Printing from Photoshop
About printing
Whether you are printing an image to your desktop printer or sending it to a prepress facility, knowing a few basics
about printing makes the print job go more smoothly and helps ensure that the finished image appears as intended.
Types of printing For many Photoshop users, printing a file means sending the image to an inkjet printer. Photoshop

can send your image to a variety of devices to be printed directly onto paper or converted to a positive or negative
image on film. In the latter case, you can use the film to create a master plate for printing by a mechanical press.
Types of images The simplest images, such as line art, use only one color in one level of gray. A more complex image,

such as a photograph, has varying color tones. This type of image is known as a continuous-tone image.
Halftoning To create the illusion of continuous tones in images, printers break down images into dots. For photos

printed on a printing press, this process is called halftoning. Varying the sizes of the dots in a halftone screen creates
the optical illusion of variations of gray or continuous color in the image.
Note: Although inkjet printers also use dots to create the illusion of continuous tones, their dots are of uniform size and
much smaller than the dots used by most printing presses.
Color separation Artwork intended for commercial reproduction and containing more than one color must be

printed on separate master plates, one for each color. This process, called color separation, generally calls for the use
of cyan, yellow, magenta, and black (CMYK) inks. In Photoshop, you can adjust how the various plates are generated.
Quality of detail The detail in a printed image depends on its resolution and screen frequency. The higher the

resolution of an output device, the finer (higher) a screen ruling (lines per inch) you can use. Many inkjet printer
drivers offer simplified print settings for higher quality printing.
For a video on printing photos, see www.adobe.com/go/vid0015.

About desktop printing
Unless you work in a commercial printing company or service bureau, you probably print images to a desktop
printer, such as an inkjet, dye sublimation, or laser printer, not to an imagesetter. Photoshop lets you control how
your image is printed.

PHOTOSHOP CS3 484
User Guide

Monitors display images using light, whereas desktop printers reproduce images using inks, dyes, or pigments. For
this reason, a desktop printer can’t reproduce all the colors displayed on a monitor. However, by incorporating
certain procedures (such as a color management system) into your workflow, you can achieve predictable results
when printing your images to a desktop printer. Keep these considerations in mind when working with an image you
intend to print:

• If your image is in RGB mode, do not convert the document to CMYK mode when printing to a desktop printer.
Work entirely in RGB mode. As a rule, desktop printers are configured to accept RGB data and use internal
software to convert to CMYK. If you send CMYK data, most desktop printers apply a conversion anyway, with
unpredictable results.

• If you want to preview an image as printed to any device for which you have a profile, use the Proof Colors
command.

• To reproduce screen colors accurately on the printed page, you must incorporate color management into your
workflow. Work with a monitor that is calibrated and characterized. You should also create a custom profile specifically for your printer and the paper you print on. Using the profile supplied with your printer (although better
than using no profile at all) yields only mediocre results.

See also
“Soft-proofing colors” on page 137
“About color profiles” on page 141

Print images
Photoshop provides the following printing commands:
Page Setup Displays options specific to your printer, printer drivers, and operating system.
Print Displays the Print dialog box, where you can preview the print job and select the printer, number of copies,
output options, and color management options.
Print One Copy Prints one copy of a file without displaying a dialog box.

Set Photoshop print options and print
1 Choose File > Print.

PHOTOSHOP CS3 485
User Guide

A

B

C

D

E F

Print dialog box
A. Specify color management and proofing options B. Specify prepress output options C. Preview print D. Set paper orientation E. Set printer
and print job options F. Position and scale image

For a video on printing photos, see www.adobe.com/go/vid0015.
2 Do one or more of the following:

• Use the Printers menu to select a printer.
• Set the paper orientation to portrait or landscape.
• Select the number of copies to print.
• Adjust the position and scale of the image in relation to the selected paper size and orientation. See “Position and
scale images” on page 486.

• Set Output and Color Management options from the pop-up menu.
3 Do one of the following:

• To print the image, click Print.
• To close the dialog box without saving the options, click Cancel.
• To preserve the options and close the dialog box, click Done.
• To print one copy of the image, hold down Alt (Windows) or Option (Mac OS), and click Print One.
• To reset the print options, hold down Alt (Windows) or Option (Mac OS), and click Reset.

PHOTOSHOP CS3 486
User Guide

• To save the print options without closing the dialog box, hold down Alt (Windows) or Option (Mac OS), and click
Remember.
Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Page Setup, and attempt to
print the file again.
Preview the current image position and paper orientation
❖ Position the pointer over the file information area in the status bar (at the bottom of the application window in

Windows or the document window in Mac OS) and hold down the mouse button.
Set page setup options
1 Choose File > Page Setup, or click Page Setup in the Print dialog box.
2 Set paper size, source, orientation, and margins as desired.

The available options depend on your printer, printer drivers, and operating system.
Note: If you plan to scale the printed image, choose Print and use the scaling options in the Print dialog box rather than
the Page Setup dialog box. The Print dialog box is more helpful because it shows you a preview of the scaled image. Also,
you don’t want to set the scaling options in both the Page Setup and Print dialog boxes. This applies scaling twice, and
the resulting image may not be printed at the intended size.
3 (Optional) Click Printer to change your currently selected printer.

Position and scale images
You can adjust the position and scale of an image using options in the Print dialog box. The shaded border at the
edge of the paper represents the margins of the selected paper; the printable area is white.
The base output size of an image is determined by the document size settings in the Image Size dialog box. Scaling
an image in the Print dialog box changes the size and resolution of the printed image only. For example, if you scale
a 72-ppi image to 50% in the Print dialog box, the image will print at 144 ppi; however, the document size settings
in the Image Size dialog box will not change. The Print Resolution field below the Scaled Print Size area shows the
print resolution at the current scaling setting.
Many printer drivers, such as AdobePS and LaserWriter, provide a scaling option in the Page Setup dialog box. This
scaling affects everything on the page, including the size of all page marks, such as crop marks and captions, whereas
the scaling percentage provided by the Print command affects only the size of the printed image (and not the size of
page marks).
Note: The Print dialog box may not reflect accurate values for Scale, Height, and Width if you set a scaling percentage
in the Page Setup dialog box. To avoid inaccurate scaling, specify scaling using the Print dialog box rather than the Page
Setup dialog box; do not enter a scaling percentage in both dialog boxes.

See also
“About pixel dimensions and resolution” on page 61
Reposition an image on the paper
❖ Choose File > Print, and do one of the following:

• To center the image in the printable area, select Center Image.
• To position the image numerically, deselect Center Image, and then enter values for Top and Left.

PHOTOSHOP CS3 487
User Guide

• Deselect Center Image, and drag the image in the preview area.
Scale the print size of an image
❖ Choose File > Print, and do one of the following:

• To fit the image within the printable area of the selected paper, click Scale To Fit Media.
• To rescale the image numerically, deselect Scale To Fit Media, then enter values for Height and Width.
• To achieve the desired scale, select Show Bounding Box, and drag a bounding box handle in the preview area.

Print part of an image
1 Use the Rectangle Marquee tool to select the part of an image you want to print.
2 Choose File > Print, select Print Selected Area, and click Print.

Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Page Setup, and attempt to
print the file again.

Print vector data
If an image includes vector graphics, such as shapes and type, Photoshop can send the vector data to a PostScript
printer. When you choose to include vector data, Photoshop sends the printer a separate image for each type layer
and each vector shape layer. These additional images are printed on top of the base image, and clipped using their
vector outline. Consequently, the edges of vector graphics print at the printer’s full resolution, even though the
content of each layer is limited to the resolution of your image file.
1 Choose File > Print.
2 Choose Output from the pop-up menu.
3 Select the Include Vector Data option.

If necessary, you can select an encoding algorithm (ASCII, ASCII85, Binary, or JPEG) from the Encoding pop-up
menu. This allows you to choose the way the data is saved and how much disk space it requires. If Include Vector
Data is dimmed, your image doesn’t contain vector data.
4 Click Print.

Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Page Setup, and attempt to
print the file again.

Printing with color management
Let printer determine printed colors
If you don’t have a custom profile for your printer and paper type, you can let the printer driver handle the color
conversion. See “Letting the printer determine colors when printing” on page 139.
1 Choose File > Print.
2 Choose Color Management from the pop-up menu.

PHOTOSHOP CS3 488
User Guide

Choose Color Management to display options for prepress and color management

3 In the Print area, select Document.

The profile is displayed in parentheses on the same line.
4 In the Options area, for Color Handling, choose Printer Manages Colors.
5 (Optional) Choose a rendering intent for converting colors to the destination color space.

Most non-PostScript printer drivers ignore this option and use the Perceptual rendering intent. (For more information, see “About rendering intents” on page 149.)
6 Access the color management options for the printer driver from the second print dialog box, which automatically
appears after you click Print. In Windows, click the Preferences button to access the printer driver options. In
Mac OS, use the pop-up menu from the second print dialog box to access the printer driver options.
7 Specify the color management settings to let your printer driver handle the color management during printing.

Every printer driver has different color management options. If it’s not clear how to turn on color management,
consult your printer documentation.
8 Click Print.

Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Page Setup, and attempt to
print the file again.

Let Photoshop determine printed colors
If you have a custom color profile for a specific printer, ink, and paper combination, letting Photoshop manage colors
may produce better results than letting the printer manage colors. See “Letting the application determine colors
when printing” on page 139.
1 Choose File > Print.
2 Choose Color Management from the pop-up menu.
3 In the Options area, for Color Handling, choose Photoshop Manages Colors.
4 For Printer Profile, select the profile for your output device.

PHOTOSHOP CS3 489
User Guide

The more accurately the profile describes the behavior of the output device and printing conditions (such as paper
type), the more accurately the color management system can translate the numeric values of the actual colors in a
document. (See “Obtaining custom profiles for desktop printers” on page 139.)
5 (Optional) Set any of the following options.
Rendering Intent Specifies how Photoshop converts colors to the destination color space. (See “About rendering

intents” on page 149.)
Black Point Compensation Preserves the shadow detail in the image by simulating the full dynamic range of the

output device.
Match Print Colors Enabled when you let Photoshop manage color. Select to view image colors in the preview area
as they will actually print.

6 Access the color management options for the printer driver from the second print dialog box, which automatically
appears after you click Print. In Windows, click the Preferences button to access the printer driver options. In
Mac OS, use the pop-up menu from the second Print dialog box to access the printer driver options.
7 Turn off color management for the printer, so the printer profile settings won’t override your profile settings.

Every printer driver has different color management options. If it’s not clear how to turn off color management,
consult your printer documentation.
8 Click Print.

Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Page Setup, and attempt to
print the file again.

Print a hard proof
A hard proof (sometimes called a proof print or match print) is a printed simulation of what your final output on a
printing press will look like. A hard proof is produced on an output device that’s less expensive than a printing press.
Some inkjet printers have the resolution necessary to produce inexpensive prints that can be used as hard proofs.
1 Choose View > Proof Setup, and select the output conditions you want to simulate. You can do this using a preset
or by creating a custom proof setup. See “Soft-proof colors” on page 137.

The view changes automatically according to the proof you chose, unless you chose Custom. In this case, the
Customize Proof Condition dialog box appears. You must save custom proof settings for them to appear in the Proof
Setup Preset menu of the Print dialog box. Follow the instructions to customize a proof.
2 After you select a proof, choose File > Print.
3 Choose Color Management from the pop-up menu.
4 In the Print area, select Proof.

The profile that appears in parentheses, should match the proof setup you selected earlier.
5 In the Options area, for Color Handling, choose Photoshop Manages Colors.
6 For Printer Profile, select the profile for your output device.
7 (Optional) Set any of the following options.
Proof Setup This option is available if you select Proof from the Print area. From the pop-up menu, choose any
customized proofs that exist locally on your hard drive.

PHOTOSHOP CS3 490
User Guide

Simulate Paper Color Simulates what colors look like on the paper of the simulated device. Using this option
produces the most accurate proof, but it is not available for all profiles.
Simulate Black Ink Simulates the brightness of dark colors for the simulated device. Using this option results in more
accurate proofs of dark colors, but it is not available for all profiles.

8 Access the color management options for the printer driver from the second print dialog box, which automatically
appears after you click Print. In Windows, click the Preferences button to access the printer driver options. In
Mac OS, use the pop-up menu from the second print dialog box to access the printer driver options.
9 Turn off color management for the printer so that the printer profile settings don’t override your profile settings.

Every printer driver has different color management options. If it’s not clear how to turn off color management,
consult your printer documentation.
10 Click Print.

Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Page Setup, and attempt to
print the file again.

Print targets for creating custom profiles
A target is a document you use when creating a custom profile. Generally, a target document with swatches is
supplied as part of a third-party color management software package. You print this document with all color
management turned off in both Photoshop and the printer driver. The third-party measuring instrument reads or
scans the printed target to create the custom profile.
1 Open the color target document in Photoshop.
2 Choose File > Print.
3 Choose Color Management from the pop-up menu.
4 In the Print area, select Document.

The profile is displayed in parentheses on the same line.
5 In the Options area, from the Color Handling pop-up menu, choose No Color Management.

When this option is selected, Photoshop sends the RGB numbers in the file to the printer without conversion.
6 Access the color management options for the printer driver from the second print dialog box, which automatically
appears after you click Print. In Windows, click the Preferences button to access the printer driver options. In
Mac OS, use the pop-up menu from the second print dialog box to access the printer driver options.
7 Turn off color management for the printer so that the printer profile settings don’t override your profile settings.

Every printer driver has different color management options. If it’s not clear how to turn off color management,
consult your printer documentation.
8 Click Print.

Note: If you get a warning that your image is larger than the printable area of the paper, click Cancel, choose File > Print,
and select the Scale To Fit Media box. To make changes to your paper size and layout, click Page Setup, and attempt to
print the file again.

PHOTOSHOP CS3 491
User Guide

Printing images to a commercial printing press
Preparing images for press
From Photoshop, you can prepare image files for offset lithography, digital printing, gravure, and other commercial
printing processes.
Generally, your workflow depends on the capabilities of the prepress facility. Before you begin a workflow for
commercial printing, contact the prepress staff to learn their requirements. For example, they may not want you to
convert to CMYK at any point because they may need to use prepress-specific settings. Here are some possible
scenarios for preparing your image files to achieve predictable printing results:

• Work entirely in RGB mode and make sure that the image file is tagged with the RGB working space profile. If
your printer or prepress staff use a color management system, they should be able to use your file’s profile to make
an accurate conversion to CMYK before producing the film and printing plates.

• Work in RGB mode until you finish editing your image. Then convert the image to CMYK mode and make any
additional color and tonal adjustments. Especially check the highlights and shadows of the image. Use Levels,
Curves, or Hue/Saturation adjustment layers to make corrections. These adjustments should be very minor.
Flatten the file if necessary, then send the CMYK file to the professional printer.

• Place your RGB or CMYK image in Adobe InDesign or Adobe Illustrator. In general, most images printed on a
commercial press are not printed directly from Photoshop but from a page-layout program like Adobe InDesign
or an illustration program like Adobe Illustrator. For more information on importing Photoshop files into Adobe
InDesign or Adobe Illustrator, see Adobe InDesign Help or the Adobe Illustrator Help.
Here are a few issues to keep in mind when you work on an image intended for commercial printing:

• If you know the characteristics of the press, you can specify the highlight and shadow output to preserve certain
details.

• If you use a desktop printer to preview the appearance of the final printed piece, keep in mind that a desktop
printer cannot faithfully replicate the output of a commercial printing press. A professional color proof gives a
more accurate preview of the final printed piece.

• If you have a profile from a commercial press, you can choose it with the Proof Setup command and then view a
soft proof using the Proof Colors command. Use this method to preview the final printed piece on your monitor.
Note: Some printers may prefer to receive your documents in PDF format, especially if the documents need to conform
to PDF/X standards. See “Save a file in Photoshop PDF format” on page 444.

See also
“Soft-proof colors” on page 137

Set output options
If you are preparing your images for commercial printing directly from Photoshop, you can select and preview a
variety of page marks and other output options using the Print command. Generally, these output options should be
specified only by prepress professionals or people knowledgeable about the commercial printing process.

PHOTOSHOP CS3 492
User Guide

A

B

C

D

Olé No Moire 177lpi 45o
cyan magenta yellow black

carnival series

E

F

G

H

Page marks
A. Gradient tint bar B. Label C. Registration marks D. Progressive color bar E. Corner crop mark F. Center crop mark G. Description
H. Star target

1 Choose File > Print.
2 Choose Output from the pop-up menu.
3 Set one or more of the following options:
Calibration Bars Prints an 11-step grayscale, a transition in density from 0 to 100% in 10% increments. With a
CMYK color separation, a gradient tint bar is printed to the left of each CMYK plate, and a progressive color bar to
the right.

Note: Calibration bars, registration marks, crop marks, and labels are printed only if the paper is larger than the printed
image. Calibration bars and star target registration marks require a PostScript printer.
Registration Marks Prints registration marks on the image (including bull’s-eyes and star targets). These marks are

used primarily for aligning color separations.
Corner Crop Marks Prints crop marks where the page is to be trimmed. You can print crop marks at the corners. On

PostScript printers, selecting this option will also print star targets.
Center Crop Marks Prints crop marks where the page is to be trimmed. You can print crop marks at the center of

each edge.
Description Prints any description text entered in the File Info dialog box, up to about 300 characters. Description

text is always printed in 9-point Helvetica plain type.
Labels Prints the file name above the image. If printing separations, the separation name is printed as part of the

label.
Emulsion Down Makes type readable when the emulsion is down—that is, when the photosensitive layer on a piece

of film or photographic paper is facing away from you. Normally, images printed on paper are printed with emulsion
up, with type readable when the photosensitive layer faces you. Images printed on film are often printed with
emulsion down.
Negative Prints an inverted version of the entire output, including all masks and any background color. Unlike the

Invert command in the Image menu, the Negative option converts the output, not the on-screen image, to a negative.

PHOTOSHOP CS3 493
User Guide

If you print separations directly to film, you probably want a negative, although in many countries film positives are
common. Check with your print shop to determine which is required. To determine the emulsion side, examine the
film under a bright light after it has been developed. The dull side is the emulsion; the shiny side is the base. Check
whether your print shop requires film with positive emulsion up, negative emulsion up, positive emulsion down, or
negative emulsion down.
Background Selects a background color to be printed on the page outside the image area. For example, a black or

colored background may be desirable for slides printed to a film recorder. To use this option, click Background, and
then select a color from the color picker. This is a printing option only; it does not affect the image itself.
Border Prints a black border around an image. Type a number and choose a unit value to specify the width of the

border.
Bleed Prints crop marks inside rather than outside the image. Use this option to trim the image within the graphic.
Type a number and choose a unit value to specify the width of the bleed.
Screen Sets the screen frequency and dot shape for each screen used in the printing process.
Transfer Adjusts the transfer functions, traditionally used to compensate for dot gain or dot loss that may occur

when an image is transferred to film. This option is recognized only when you print directly from Photoshop, or
when you save the file in EPS format and print to a PostScript printer. Generally, it’s best to adjust for dot gain using
the settings in the CMYK Setup dialog box. Transfer functions are useful, however, when compensating for a poorly
calibrated output device.
Interpolation Reduces the jagged appearance of a low-resolution image by automatically resampling up while
printing. However, resampling may reduce the sharpness of the image quality. Some PostScript Level 2 (or higher)
printers have interpolation capability. If your printer doesn’t, this option has no effect.

For information on the Include Vector Data or Encoding options, see “Print vector data” on page 487 or “Change the
encoding method” on page 496.

See also
“Resampling” on page 64

Selecting halftone screen attributes
Halftone screen attributes include the screen frequency and dot shape for each screen used in the printing process.
For color separations, the prepress person must also specify an angle for each of the color screens. Set the screens at
different angles to ensure that the dots placed by the four screens blend into continuous color and do not produce
moiré patterns.
Halftone screens consist of dots that control how much ink is deposited at a specific location on press. Varying their
size and density creates the illusion of variations of gray or continuous color. For a process color image, four halftone
screens are used: cyan, magenta, yellow, and black—one for each ink used in the printing process.

45

0

Halftone screen with black ink

PHOTOSHOP CS3 494
User Guide

105 90 75
45

0

Halftone screens with process ink at different screen angles; correctly registered dots form rosettes.

In traditional print production, a halftone is produced by placing a halftone screen between a piece of film and the
image and then exposing the film. In Photoshop, you specify the halftone screen attributes just before producing the
film or paper output. For best results, your output device (a PostScript imagesetter, for example) should be set to the
correct density limit, and your processor should be properly calibrated; otherwise, results can be unpredictable.
Before creating your halftone screens, check with your print shop for preferred frequency, angle, and dot settings.
(Use the default angle settings unless your print shop specifies changes.)

Define the attributes of a halftone screen
1 Choose File > Print.
2 Choose Output from the pop-up menu, and click Screen.
3 In the Halftone Screen dialog box, choose whether to generate your own screen settings:

• Deselect Use Printer’s Default Screens to choose your own screen settings.
• Select Use Printer’s Default Screens to use the default halftone screen built into the printer. Photoshop then ignores
the specifications in the Halftone Screens dialog box when it generates the halftone screens.
4 For a grayscale halftone, enter a screen frequency from 1 to 999.999, and choose a unit of measurement. Enter a
screen angle from –180 to +180 degrees.
5 For a color separation, choose from the following options:

• To have Photoshop determine and enter the best frequencies and angles for each screen, click Auto. In the Auto
Screens dialog box, enter the resolution of the output device and the screen frequency you intend to use, and
click OK. Photoshop enters the values in the Halftone Screen dialog box. Changing these values may result in
moiré patterns.

• If you are using a PostScript Level 2 (or higher) printer or an imagesetter equipped with an Emerald controller,
make sure that the Use Accurate Screens option is selected in the Auto Screens dialog box (or in the Halftone
Screen dialog box, if you’re entering the values manually). The Use Accurate Screens option lets the program
access the correct angles and halftone screen frequencies for high-resolution output. If your output device is not
a PostScript Level 2 (or higher) printer or is not equipped with an Emerald controller, this option has no effect.
Note: Some PostScript Level 3 printers will ignore the Accurate Screens setting if the screen frequency is set too low (as
determined by the printer).
6 For Shape, choose the dot shape you want. If you want all four screens to use the same dot shape, select Use Same
Shape For All Inks.

Choosing Custom from the Shape menu displays the Custom Spot Function dialog box. You can define your own
dot shapes by entering PostScript commands—useful for printing with nonstandard halftone algorithms. For information about using PostScript language commands, see the PostScript Language Reference published by AddisonWesley, or consult the imagesetter’s manufacturer.

PHOTOSHOP CS3 495
User Guide

For optimal output on a PostScript printer, the image resolution should be 1.5 to 2 times the halftone screen
frequency. If the resolution is more than 2.5 times the screen frequency, an alert message appears. If you are printing
line art or printing to a non-PostScript printer, see your printer documentation for the appropriate image resolutions
to use.
7 Click OK.

See also
“About pixel dimensions and resolution” on page 61

Save or load halftone screen settings
❖ In the Halftone Screen dialog box, do one of the following:

• To save settings, click Save. Choose a location for the saved settings, enter a file name, and click Save.
• To load settings, click Load. Locate and select the settings, and click Load.

Print separations from Photoshop
When preparing your image for prepress and working with CMYK images or images with spot colors, you can print
each color channel as a separate page.

K
Y
M
C

Pantone 7453 C

Each color channel printed as a separate page

Note: If you are printing an image from another application and want to print spot channels to spot color plates, you
must first save the file in DCS 2.0 format. DCS 2.0 preserves spot channels. This format is supported by applications such
as Adobe InDesign and QuarkXPress.
1 Make sure that your document is in CMYK Color or Multichannel mode, and then choose File > Print.
2 Choose Separations from the Color Handling drop-down menu.

Note: Depending on the designated printer and printer drivers on your computer, these options may also appear in the
Print dialog box (for setting printer options). In Windows, click the Properties button to access the printer driver options;
in Mac OS, use the pop-up menu in the second Print dialog box that appears.
3 Click Print. Separations are printed for each of the colors in the image.

See also
“Save a file in Photoshop EPS format” on page 454

PHOTOSHOP CS3 496
User Guide

Prepare an image with spot channels for printing from another application
1 If the image is a duotone, convert it to Multichannel color mode.
2 Save the image in DCS 2.0 format.
3 In the DCS 2.0 Format dialog box, deselect the Include Halftone Screen and the Include Transfer Function

options.
4 Open or import the image in Photoshop, and set your screen angles. Make sure that you’ve communicated to the
printer the spot color you want for each of the color plates.

Note: You can place a PSD file containing spot colors directly in Illustrator or InDesign without special preparation.

See also
“Save a file in Photoshop EPS format” on page 454

Change the encoding method
By default, the printer driver transfers binary information to PostScript printers; however, you can choose to transfer
image data using JPEG or ASCII85 encoding. (ASCII85 is a text-encoding method for binary data; it is more
compact than ASCII encoding.) These options are not available for non-PostScript printers, including many inkjet
printers.
Because JPEG-encoded files are smaller than binary files, they take less time to print; however, using JPEG encoding
decreases image quality. Only PostScript Level 2 (or higher) printers support JPEG encoding; if you send a JPEGencoded file to a PostScript Level 1 printer, you may get PostScript language errors.
Some print spooler programs, computer networks, and third-party printer drivers don’t support binary files or
JPEG-encoded files. Also, some PostScript output devices accept binary and JPEG-encoded image data only through
their AppleTalk and Ethernet ports, not their parallel or serial ports. In these situations, you can select the ASCII85
encoding method. However, ASCII85 files contain about twice as many characters and take twice as long to transfer
as binary files.
1 Choose File > Print.
2 Choose Output from the pop-up menu.
3 Select an option from the Encoding menu.

Create a color trap
A trap is an overlap that prevents tiny gaps in the printed image caused by a slight misregistration on press. Contact
your service provider before you do any trapping. In most cases, your print shop determines whether trapping is
needed. If so, the print shop staff will tell you what values to enter in the Trap dialog box.

PHOTOSHOP CS3 497
User Guide

A

B

Trapping to correct misalignment
A. Misregistration with no trap B. Misregistration with trap

Trapping is intended to correct the misalignment of solid colors. In general, you don’t need traps for continuous-tone
images such as photographs. Excessive trapping may produce an outline effect. These problems may not be visible
on-screen and might show up only in print. Photoshop uses standard rules for trapping:

• All colors spread under black.
• Lighter colors spread under darker colors.
• Yellow spreads under cyan, magenta, and black.
• Pure cyan and pure magenta spread under each other equally.
1 Save a version of the file in RGB mode, in case you want to reconvert the image later. Then choose Image > Mode >
CMYK Color to convert the image to CMYK mode.
2 Choose Image > Trap.
3 For Width, enter the trapping value provided by your print shop. Then select a unit of measurement, and click OK.
Consult your print shop to determine how much misregistration to expect.

Determine scan resolution for printing
You can use a number of techniques to determine the resolution at which to scan a photograph. If you are scanning
photos to be printed, and you know the exact size and the printing screen frequency, you can use the following
techniques to determine the scanning resolution. Often it is easiest to scan at your scanner's maximum optical
resolution and then resize the image in Photoshop later.
Estimate scan resolution

You can determine the resolution for your scan using the original and final image dimensions and the resolution of
your output device. Scan resolution translates into image resolution when you open the scanned image in Photoshop.
1 Do one of the following:

• For laser printers and imagesetters, multiply the printer’s screen frequency by 2. To determine your printer’s screen
frequency, check your printer documentation or consult your service provider.

• For inkjet printers, check your printer documentation for the optimal resolution. Many dye sublimation printers
and devices that print directly onto photographic paper have an optimal resolution of 300 to 400 dpi.

PHOTOSHOP CS3 498
User Guide

2 Determine the ratio of the final image dimensions to the original image dimensions. For example, the ratio of a
6-by-9-inch final image to a 2-by-3-inch original image is 3:1.
3 Multiply the result of step 1 by the result of step 2.

For example, suppose you are printing to an imagesetter with a screen frequency of 85 lpi and the ratio of the final
image to the original is 3:1. First multiply 85 (the screen frequency) by 2 to get 170. Then multiply 170 by 3 to get a
scan resolution of 510 ppi. If you are printing to an inkjet printer with an optimal resolution of 300 dpi, multiply 300
by 3 to get a scan resolution of 900.
Note: Different color separation procedures might require different ratios of image resolution to screen frequency. It’s a
good idea to check with your service provider or print shop before you scan the image.
Calculate the file size before scanning an image

You can create a dummy file to predict the file size needed for the final output of your scan.
1 In Photoshop, choose File > New.
2 Enter the width, height, and resolution of your final printed image. The resolution should be 1.5 to 2 times the
screen frequency you will use to print. Make sure that the mode you plan to scan in is selected. The New dialog box
displays the file size.

For example, suppose you want the final image to be 4 inches wide and 5 inches high. You plan to print it with a
150-line screen using a 2:1 ratio, so you set the resolution to 300. The resulting file size is 5.15 MB.
To produce the scan, enter the resulting file size in your scanner settings. Don’t worry about resolution or image
dimensions. After you have scanned the image and imported it into Photoshop, use the Image Size command (with
the Resample Image option deselected) to enter the correct width and height for the image.

Printing duotones
About duotones
You can create monotones, duotones, tritones, and quadtones in Photoshop. Monotones are grayscale images printed
with a single, nonblack ink. Duotones, tritones, and quadtones are grayscale images printed with two, three, and four
inks. In these images, colored inks, rather than different shades of gray, are used to reproduce tinted grays. For the
purposes of this discussion, duotone refers to monotones, tritones, and quadtones as well as duotones.
Duotones increase the tonal range of a grayscale image. Although a grayscale reproduction can display up to 256
levels of gray, a printing press can reproduce only about 50 levels of gray per ink. For this reason, a grayscale image
printed with only black ink can look significantly coarser than the same image printed with two, three, or four inks,
each individual ink reproducing up to 50 levels of gray.
Sometimes duotones are printed using a black ink and a gray ink—the black for shadows and the gray for midtones
and highlights. More frequently, duotones are printed using a colored ink for the highlight color. This technique
produces an image with a slight tint and significantly increases the dynamic range of the image. Duotones are ideal
for two-color print jobs with a spot color (such as a PANTONE Color) used for accent.
Because duotones use different color inks to reproduce different gray levels, they are treated in Photoshop as singlechannel, 8-bit, grayscale images. In Duotone mode, you do not have direct access to the individual image channels
(as in RGB, CMYK, and Lab modes). Instead, you manipulate the channels through the curves in the Duotone
Options dialog box.

PHOTOSHOP CS3 499
User Guide

Convert an image to duotone
1 Convert the image to grayscale by choosing Image > Mode > Grayscale. Only 8-bit grayscale images can be
converted to duotones.
2 Choose Image > Mode > Duotone.
3 In the Duotone Options dialog box, select Preview to preview the image.
4 For the Type option, select Monotone, Duotone, Tritone, or Quadtone.
5 Click the color box (the solid square) to open the color picker, then click the Color Libraries button and select an
ink book and color from the dialog box.

Note: To produce fully saturated colors, specify inks in descending order—darkest at the top, lightest at the bottom.
6 Click the curve box next to the color ink box and adjust the duotone curve for each ink color.
7 Set overprint colors, if necessary.
8 Click OK.

To apply a duotone effect to only part of an image, convert the duotone image to Multichannel mode—this converts
the duotone curves to spot channels. You can then erase part of the spot channel for areas that you want printed as
standard grayscale.

See also
“About spot colors” on page 501

Modify the duotone curve for a given ink
In a duotone image, each ink has a separate curve that specifies how the color is distributed across the shadows and
highlights. This curve maps each grayscale value in the original image to a specific ink percentage.
1 To preview any adjustments, select the Preview option in the Duotones Options dialog box.
2 Click the curve box next to the ink color box.

The default duotone curve, a straight diagonal line, indicates that the grayscale values in the original image map to
an equal percentage of ink. At this setting, a 50% midtone pixel is rendered with a 50% tint of the ink, a 100% shadow
is rendered in 100% color, and so on.
3 Adjust the duotone curve for each ink by dragging a point on the graph or by entering values for the different ink
percentages.

• In the curve graph, the horizontal axis moves from highlights (at the left) to shadows (at the right). Ink density
increases as you move up the vertical axis. You can specify up to 13 points on the curve. When you specify two
values along the curve, Photoshop calculates intermediate values. As you adjust the curve, values are automatically
entered in the percentage text boxes.

• The value you enter in the text box indicates the percentage of the ink color used to represent the grayscale value
in the original image. For example, if you enter 70 in the 100% text box, a 70% tint of that ink color is used to print
the 100% shadows.
4 Click Save in the Duotone Curve dialog box to save curves created with this dialog box.
5 Click Load to load these curves or curves created in the Curves dialog box, including curves created using the
Arbitrary Map option.

PHOTOSHOP CS3 500
User Guide

You can use the Info palette to display ink percentages when you’re working with duotone images. Set the readout
mode to Actual Color to determine what ink percentages will be applied when the image is printed. These values
reflect any changes you’ve entered in the Duotone Curve dialog box.

See also
“Curves overview” on page 163

Specifying overprint colors
Overprint colors are two unscreened inks printed on top of each other. For example, when you print a cyan ink over
a yellow ink, the resulting overprint color is green. The order in which inks are printed, as well as variations in the
inks and paper, can significantly affect the final results.
To predict how colors will look when printed, use a printed sample of the overprinted inks and adjust your screen
display accordingly. Keep in mind that this adjustment affects only how the overprint colors appear on-screen, not
when printed. Before adjusting these colors, make sure to calibrate your monitor.

Adjust the display of overprint colors
1 Choose Image > Mode > Duotone.
2 Click Overprint Colors. The Overprint Colors dialog box shows how the combined inks will look when printed.
3 Click the color swatch of the ink combination that you want to adjust.
4 Select the desired color in the color picker, and click OK.
5 Repeat steps 3 and 4 until you are satisfied with the ink combination. Then click OK.

Saving and loading duotone settings
Use the Save button in the Duotone Options dialog box to save a set of duotone curves, ink settings, and overprint
colors. Use the Load button to load a set of duotone curves, ink settings, and overprint colors. You can then apply
these settings to other grayscale images.
Photoshop includes several sample sets of duotone, tritone, and quadtone curves. These sets include some
commonly used curves and colors. Use these sets as starting points when you create your own combinations.

View the individual colors of a duotone image
Because duotones are single-channel images, your adjustments to individual printing inks are displayed as part of
the final composite image. In some cases, you may want to view the individual “printing plates” to see how the
individual colors will separate when printed (as you can with CMYK images).
1 After specifying your ink colors, choose Image > Mode > Multichannel.

The image is converted to Multichannel mode, with each channel represented as a spot color channel. The contents
of each spot channel accurately reflect the duotone settings, but the on-screen composite preview may not be as
accurate as the preview in Duotone mode.
Note: If you make any changes to the image in Multichannel mode, you can’t revert to the original duotone state (unless
you can access the duotone state in the History palette). To adjust the distribution of ink and view its effect on the
individual printing plates, make the adjustments in the Duotone Curves dialog box before converting to Multichannel
mode.

PHOTOSHOP CS3 501
User Guide

2 Select the channel you want to examine in the Channels palette.
3 Choose Edit > Undo Multichannel to revert to Duotone mode.

Printing duotones
When creating duotones, keep in mind that both the order in which the inks are printed and the screen angles you
use have a significant effect on the final output.
Click the Auto button in the Halftone Screen dialog box to set the optimal screen angles and frequencies (choose
File > Print, then choose Output from the pop-up menu and click Screen). Be sure to select Use Accurate Screens in
the Auto Screens dialog box, if you’re printing to a PostScript Level 2 (or higher) printer or an imagesetter equipped
with an Emerald controller.
Note: The recommended screen angles and frequencies for quadtones are based on the assumption that channel 1 is the
darkest ink and channel 4 is the lightest ink.
You do not have to convert duotone images to CMYK to print separations—simply choose Separations from the
Profile pop-up menu in the Color Management section of the Print dialog box (for setting printer options).
Converting to CMYK mode converts any custom colors to their CMYK equivalents.

Exporting duotone images to other applications
To export a duotone image to a page-layout application, you must first save the image in EPS or PDF format.
(However, if the image contains spot channels, convert it to Multichannel mode and save it in DCS 2.0 format.)
Remember to name custom colors using the appropriate suffix so that the importing application can recognize them.
Otherwise, the application may not print the colors correctly, or it may not print the image at all.

Printing spot colors
About spot colors
Spot colors are special premixed inks used instead of, or in addition to, the process color (CMYK) inks. Each spot
color requires its own plate on the press. (Because a varnish requires a separate plate, it is considered a spot color,
too.)
If you are planning to print an image with spot colors, you need to create spot channels to store the colors. To export
spot channels, save the file in DCS 2.0 format or PDF.
Note the following when working with spot colors:

• For spot color graphics that have crisp edges and knock out the underlying image, consider creating the additional
artwork in a page layout or illustration application.

• To apply spot color as a tint throughout an image, convert the image to Duotone mode and apply the spot color
to one of the duotone plates. You can use up to four spot colors, one per plate.

• The names of the spot colors are printed on the separations.
• Spot colors are overprinted on top of the fully composited image. Each spot color is printed in the order it appears
in the Channels palette, with the topmost channel printing as the topmost spot color.

• You cannot move spot colors above a default channel in the Channels palette except in Multichannel mode.
• Spot colors cannot be applied to individual layers.

PHOTOSHOP CS3 502
User Guide

• Printing an image with a spot color channel to a composite color printer will print the spot color at an opacity
indicated by the Solidity setting.

• You can merge spot channels with color channels, splitting the spot color into its color channel components.

See also
“About channels” on page 264
“Print separations from Photoshop” on page 495

Create a new spot channel
You can create a new spot channel or convert an existing alpha channel to a spot channel.
1 Choose Window > Channels to display the Channels palette.
2 To fill a selected area with a spot color, make or load a selection.
3 Do one of the following to create a channel:

• Ctrl-click (Windows) or Command-click (Mac OS) the New Channel button

in the Channels palette.

• Choose New Spot Channel from the Channels palette menu.
If you made a selection, that area is filled with the currently specified spot color.
4 In the New Spot Channel dialog box, click the Color box. Then in the Color Picker, click Color Libraries to choose
from a custom color system such as PANTONE or TOYO and choose a color. See “Choose a spot color” on page 123.

If you select a custom color, your print service provider can more easily provide the proper ink to reproduce the image.
5 Enter a name for the spot channel. If you choose a custom color, the channel automatically takes the name of that
color.

Be sure to name spot colors so they’ll be recognized by other applications reading your file. Otherwise the file might
not print.
6 For Solidity, enter a value between 0% and 100%.

This option lets you simulate on-screen the density of the printed spot color. A value of 100% simulates an ink that
completely covers the inks beneath (such as a metallic ink); 0% simulates a transparent ink that completely reveals
the inks beneath (such as a clear varnish). You can also use this option to see where an otherwise transparent spot
color (such as a varnish) will appear.

Solidity at 100% and solidity at 50%

PHOTOSHOP CS3 503
User Guide

Note: The Solidity and color choice options affect only the on-screen preview and the composite print. They have no effect
on the printed separations.

See also
“Choose a spot color” on page 123

Convert an alpha channel to a spot channel
1 Do one of the following:

• Double-click the alpha channel thumbnail in the Channels palette.
• Select the alpha channel in the Channels palette, and choose Channel Options from the palette menu.
2 Select Spot Color.
3 Click the color box, then choose a color in the Color Picker or click Color Libraries and choose a custom color.
Click OK.
4 Rename the channel if needed.
5 Click OK.

The areas of the channel containing grayscale values are converted to spot color.
6 To apply the color to the selected area of the channel, choose Image > Adjustments > Invert.

See also
“Create a new spot channel” on page 502

Edit a spot channel to add or remove color
1 Select the spot channel in the Channels palette.
2 Use a painting or editing tool to paint in the image. Paint with black to add more spot color at 100% opacity; paint
with gray to add spot color with lower opacity.

Note: Unlike the Solidity option in the Spot Channel Options dialog box, the Opacity option in the painting or editing
tool’s options determines the actual density of ink used in the printed output.

Change a spot channel’s color or solidity
1 Double-click the spot channel thumbnail in the Channels palette.
2 Click the color box, and choose a color. Click Color Libraries to choose from a custom color system such as
PANTONE or TOYO.
3 Enter a Solidity value between 0% and 100% to adjust ink opacity for the spot color.

See also
“Create a new spot channel” on page 502
“Choose a spot color” on page 123

PHOTOSHOP CS3 504
User Guide

Merge spot channels
1 Select the spot channel in the Channels palette.
2 Choose Merge Spot Channel from the palette menu.

The spot color is converted to and merged with the color channels. The spot channel is deleted from the palette.
Merging spot channels flattens layered images. The merged composite reflects the preview spot color information,
including the Solidity settings. For example, a spot channel with a solidity of 50% will produce different merged
results than the same channel with a solidity of 100%.
In addition, the resulting merged spot channels usually don’t reproduce the same colors as the original spot channels,
because CMYK inks can’t represent the range of colors available from spot color inks.

Adjust overlapping spot colors
To prevent overlapping spot colors from either printing over or knocking out the underlying spot color, remove one
of the spot colors where they overlap.
Use a printed sample of the overprinted inks to adjust your screen display to help you predict how colors will look
when printed.
Note: In some cases, such as when you use varnish and bump plates, you may want colors to overprint.
1 In the Channels palette, select the spot channel with the color you want to print.
2 Choose Select > Load Selection.

To quickly select an image in a channel, hold down Ctrl (Windows) or Command (Mac OS), and click the channel
in the Channels palette.
3 For Channel, choose the spot channel from step 1, and click OK.
4 To create a trap when knocking out the underlying color, choose Select > Modify > Expand or Contract,
depending on whether the overlapping spot color is darker or lighter than the spot color beneath it. In the Channels
palette, select the underlying spot channel that contains the areas you want to knock out. Press Backspace (Windows)
or Delete (Mac OS).

This method can be used to knock out areas from any channels under a spot color, such as the CMYK channels.
5 If a spot color in one channel overlaps more than one other spot color, repeat this process for each channel that
contains the areas you want removed.

See also
“Create a color trap” on page 496

505

Chapter 17: Web graphics
The web tools in Adobe Photoshop CS3 can help you design and optimize individual web graphics or complete page
layouts. Use the Slice tool to divide a graphic or page into seamlessly interlocking pieces and apply different
compression and interactivity settings to each segment. The Save For Web & Devices dialog box lets you preview
different optimization settings and adjust color palette, transparency, and quality settings before saving in several
web-compatible formats.

Working with web graphics
About web graphics
The Photoshop web tools make it easy to build component pieces for your web pages or to output complete web pages
in preset or customized formats.

• Use layers and slices to design web pages and web page interface elements.
• Use layer comps to experiment with different page compositions or to export variations of a page.
• Create rollover text or button graphics to import into Dreamweaver or Flash.
• Create web animations with the Animation palette, then export them as animated GIF images or QuickTime files.
See “Creating frame animations” on page 564.

• Use the Web Photo Gallery feature to quickly turn a set of images into an interactive web site, using a wide variety
of professional looking site templates. See “Creating web photo galleries” on page 516.
For a video on designing web sites with Photoshop and Dreamweaver, see www.adobe.com/go/vid0200.

Creating rollovers
A rollover is a button or image on a web page that changes when the mouse is over it. To create a rollover, you need
at least two images: a primary image for the normal state and a secondary image for the changed state.
Photoshop provides a number of useful tools for creating rollover images:

• Use layers to create primary and secondary images. Create content on one layer, then duplicate the layer and edit
it to create similar content while maintaining alignment between layers. When creating a rollover effect, you can
change the layer’s style, visibility or position, make color or tonal adjustments, or apply filter effects. See “Duplicate
layers” on page 281.

• You can also use layer styles to apply effects, such as color overlays, drop shadows, glow, or emboss, to the primary
layer. To create a rollover pair, turn the layer style on or off and save the image in each state. See “Layer effects and
styles” on page 297.

• Use preset button styles from the Styles palette to quickly create rollover buttons with normal, mouseover, and
mousedown states. Draw a basic shape with the rectangle tool and apply a style, such as Beveled Normal, to
automatically turn the rectangle into a button. Then copy the layer and apply other preset styles, like Beveled
Mouseover, to create additional button states. Save each layer as a separate image to create a finished rollover
button set.

PHOTOSHOP CS3 506
User Guide

• Use the Save For Web & Devices dialog box to save rollover images in a web-compatible format and with an
optimized file size. See “Optimizing images” on page 523.
When you save rollover images, use a naming convention to distinguish the primary (non-rollover state) image from
the secondary (rollover state) image.
After creating a rollover image set in Photoshop, use Dreamweaver to place the images on a web page and automatically add the JavaScript code for the rollover action.
For a video on designing web sites with Photoshop and Dreamweaver, see www.adobe.com/go/vid0200.

Export to Zoomify
You can post high-resolution images on the web that viewers can pan and zoom to see more detail. The basic-size
image downloads in the same time as an equivalent size JPEG file. Photoshop exports the JPEG files and HTML file
that you can upload to your web server.
1 Choose File > Export > Zoomify and set export options.
Template Sets the background and navigation for the image viewed in the browser.
Output Location Specifies the location and name of the file
Image Tile Options Specifies the quality of the image
Browser Options Sets the pixel width and height for the base image in the viewer’s browser.

2 Upload the html and image files to your web server.

For a video on Zoomify, see www.adobe.com/go/vid0003.

Working with hexadecimal color values
Photoshop can display the hexadecimal values of image colors or copy a color’s hexadecimal value for use in an
HTML file.

See also
“Choose web-safe colors” on page 122
View hexadecimal color values in the Info palette:
1 Choose Window > Info or click the Info palette tab to view the palette.
2 Choose Palette Options from the palette menu. Under First Color Readout or Second Color Readout, choose Web
Color from the Mode menu and click OK.
3 Position the pointer over the color you want to view hexadecimal values for.
Copy a color as a hexadecimal value

You can copy the current foreground color or a color in an image as a hexadecimal value while in the main work area
(not the Save For Web & Devices dialog box).
1 Copy the color by doing one of the following:

• Set the foreground color using the Color palette, the Swatches palette, or the Adobe Color Picker. Choose Copy
Color As HTML from the Color palette menu.

PHOTOSHOP CS3 507
User Guide

• With the Eyedropper tool selected, move the pointer over the color that you want to copy, and then right-click
(Windows) or Control-click (Mac OS) and choose Copy Color As HTML from the context menu
The color is copied to the clipboard as the HTML COLOR attribute with the hexadecimal value (color=#xxyyzz).
2 To paste the color into an HTML file, open the target file in an HTML editing application and choose Edit > Paste.

Slicing web pages
About sliced web pages
Slices divide an image into smaller images that are reassembled on a web page using an HTML table or CSS layers.
By dividing the image, you can assign different URL links to create page navigation, or optimize each part of an
image using its own optimization settings.
You export and optimize a sliced image using the Save For Web & Devices command. Photoshop saves each slice as
a separate file and generates the HTML or CSS code needed to display the sliced image.

Web page divided into slices

When you work with slices, keep these basics in mind:

• You can create a slice by using the Slice tool or by creating layer-based slices.
• After you create a slice, you can select it using the Slice Select tool

and then move, resize, or align it with other

slices.

• You can set options for each slice—such as content type, name, and URL—in the Slice Options dialog box.
• You can optimize each slice using different optimization settings in the Save For Web & Devices dialog box.

Slice types
Slices are categorized by their content type (auto, image, no-image) and by the way they are created (user, layerbased, auto).
Slices created with the Slice tool are called user slices; slices created from a layer are called layer-based slices. When
you create a new user slice or layer-based slice, additional auto slices are generated to account for the remaining areas
of the image. In other words, auto slices fill the space in the image that is not defined by user slices or layer-based
slices. Auto slices are regenerated every time you add or edit user slices or layer-based slices. You can convert auto
slices to user slices.

PHOTOSHOP CS3 508
User Guide

User slices, layer-based slices, and auto slices look different—user slices and layer-based slices are defined by a solid
line, whereas auto slices are defined by a dotted line. In addition, user slices and layer-based slices display a distinct
icon. You can choose to show or hide auto slices, which can make your work with user-slices and layer-based slices
easier to view.
A subslice is a type of auto slice that is generated when you create overlapping slices. Subslices indicate how the image
is divided when you save the optimized file. Although subslices are numbered and display a slice symbol, you cannot
select or edit them separately from the underlying slice. Subslices are regenerated every time you arrange the stacking
order of slices.
Slices are created using different methods:

• Auto slices are automatically generated.
• User slices are created with the Slice tool.
• Layer-based slices are created with the Layers palette.

See also
“Specify a slice content type” on page 514

Slice a web page
You can use the slice tool to draw slice lines directly on an image, or design your graphic using layers, and then create
slices based on the layers.
Create a slice with the Slice tool
1 Select the Slice tool
. Any existing slices automatically appear in the document window.
2 Choose a style setting in the options bar:
Normal Determines slice proportions as you drag.
Fixed Aspect Ratio Sets a height-to-width ratio. Enter whole numbers or decimals for the aspect ratio. For example,
to create a slice twice as wide as it is high, enter 2 for the width and 1 for the height.
Fixed Size Specifies the slice’s height and width. Enter pixel values in whole numbers.

3 Drag over the area where you want to create a slice. Shift-drag to constrain the slice to a square. Alt-drag
(Windows) or Option-drag (Mac OS) to draw from the center. Use View > Snap To to align a new slice to a guide or
another slice in the image. See “Move, resize, and snap user slices” on page 511.
Create slices from guides
1 Add guides to an image.
2 Select the Slice tool, and click Slices From Guides in the options bar.

When you create slices from guides, any existing slices are deleted.
Create a slice from a layer

A layer based slice encompasses all the pixel data in the layer. If you move the layer or edit the layer’s content, the
slice area automatically adjusts to include the new pixels.

PHOTOSHOP CS3 509
User Guide

A layer-based slice is updated when the source layer is modified.

Layer-based slices are less flexible than user slices; however, you can convert (“promote”) a layer-based slice to a user
slice. See “Convert auto and layer-based slices to user slices” on page 509.
1 Select a layer in the Layers palette.
2 Choose Layer > New Layer Based Slice.

Don’t use a layer-based slice when you plan to move the layer over a large area of the image during an animation,
because the slice dimension may exceed a useful size.

Convert auto and layer-based slices to user slices
A layer-based slice is tied to the pixel content of a layer, so the only way to move, combine, divide, resize, and align
it is to edit the layer—unless you convert it to a user slice.
All auto slices in an image are linked and share the same optimization settings. If you want to set different optimization settings for an auto slice, you need to promote it to a user slice.
1 Using the Slice Select tool, select one or more slices to convert.
2 Click Promote in the options bar.

You can promote an auto slice in the Save For Web & Devices dialog box by unlinking it. See “Work with slices in the
Save For Web & Devices dialog box” on page 527

View slices and slice options
You can view slices in Photoshop and the Save For Web & Devices dialog box. The following characteristics can help
you identify and differentiate between slices:
Slice lines Define the boundary of the slice. Solid lines indicate that the slice is a user slice or layer-based slice; dotted

lines indicate that the slice is an auto slice.
Slice colors Differentiate user slices and layer-based slices from auto slices. By default, user slices and layer-based
slices have blue symbols, and auto slices have gray symbols.

In addition, the Save For Web & Devices dialog box uses color adjustments to dim unselected slices. These adjustments are for display purposes only and do not affect the color of the final image. By default, the color adjustment
for auto slices is twice the amount of that for user slices.
Slice numbers Slices are numbered

from left to right and top to bottom, beginning in the upper left corner of the
image. If you change the arrangement or total number of slices, slice numbers are updated to reflect the new order.

PHOTOSHOP CS3 510
User Guide

Slice badges The following badges, or icons, indicate certain conditions.

•

User slice has Image content.

•

User slice has No Image content.

•

Slice is layer based.

Show or hide slice boundaries
❖ Choose View > Show > Slices. To hide and show slices along with other items, use the Extras command. See “Show

or hide Extras” on page 45.
Show or hide auto slices
❖ Do one of the following:

• Select the Slice Select tool, and click Show Auto Slices or Hide Auto Slices in the options bar.
• Choose View > Show > Slices. Auto slices appear with the rest of your slices.
Show or hide slice numbers
1 Do one of the following:

• In Windows, choose Edit > Preferences > Guides, Grid, Slices & Count.
• In Mac OS, choose Photoshop > Preferences > Guides, Grid, Slices & Count.
2 Under Slices, click Show Slice Numbers.
Change the color of slice lines
1 In Windows, choose Edit > Preferences > Guides, Grid, Slices & Count; in Mac OS, choose Photoshop >

Preferences > Guides, Grid, Slices & Count.
2 Under Slice Lines, choose a color from the Line Color menu.

After the color change, selected slice lines are automatically displayed in a contrasting color.

Modifying slices
Select one or more slices
Do one of the following:

• Select the Slice Select tool

and click the slice in the image. When working with overlapping slices, click the
visible section of an underlying slice to select it.

• Select the Slice Select tool, and Shift-click to add slices to the selection.
• Select the Slice Select tool in the Save for Web & Devices dialog box, and click in an auto slice or outside the image
area, and drag across the slices you want to select. (Clicking in a user slice and dragging moves the slice.)

• Choose File > Save For Web & Devices. In the dialog box, use the Slice tool to select a slice.
When using either the Slice tool or the Slice Select tool, you can switch from one tool to the other by holding down
Ctrl (Windows) or Command (Mac OS).

PHOTOSHOP CS3 511
User Guide

Move, resize, and snap user slices
You can move and resize user slices in Photoshop, but not in the Save For Web & Devices dialog box.
Move or resize a user slice
1 Select one or more user slices.
2 Do one of the following:

• To move a slice, move the pointer inside the slice selection border, and drag the slice to a new position. Press Shift
to restrict movement to a vertical, horizontal, or 45˚ diagonal line.

• To resize a slice, grab a side or a corner handle of the slice, and drag. If you select and resize adjacent slices,
common edges shared by the slices are resized together.
Resize or move a user slice using numeric coordinates
1 Select one or more user slices.
2 Click the Options button in the options bar. You can also double-click a slice to show the options.
3 In the Dimensions area of the Slice Options dialog box, change one or more of the following options:
X Specifies the distance in pixels between the left edge of the slice and the origin of the ruler in the document
window.
Y Specifies the distance in pixels between the top edge of the slice and the origin of the ruler in the document
window.

Note: The default origin of the ruler is the upper left corner of the image.
W Specifies the width of the slice.
H Specifies the height of the slice.

Snap slices to a guide, user slice, or other object
1 Select the options you want from the View > Snap To submenu.
2 Choose View > Snap. A check mark indicates that the option is turned on.
3 Move your selected slices as desired. The slices snap to any of your chosen objects within 4 pixels.

Divide user slices and auto slices
Use the Divide Slice dialog box to divide slices horizontally, vertically, or both. Divided slices are always user slices,
regardless of whether the original is a user slice or an auto slice.
Note: You cannot divide layer-based slices.
1 Select one or more slices.
2 With the Slice Select tool selected, click Divide in the options bar.
3 Select Preview in the Divide Slice dialog box to preview the changes.
4 In the Divide Slice dialog box, select one or both of the following options:
Divide Horizontally Into Divides the slice lengthwise.
Divide Vertically Into Divides the slice widthwise.

PHOTOSHOP CS3 512
User Guide

5 Define how you want to divide each selected slice:

• Select and enter a value for Slices Down or Slices Across to divide each slice evenly into the specified number of
slices.

• Select and enter a value for Pixels Per Slice to create slices with the specified number of pixels. If the slice cannot
be divided evenly by that number of pixels, the remainder is made into another slice. For example, if you divide a
slice that is 100 pixels wide into three new slices each 30 pixels wide, the remaining 10-pixel-wide area becomes a
new slice.
6 Click OK.

Duplicate slices
You can create a duplicate slice with the same dimensions and optimization settings as the original. If the original
slice is a linked user slice, the duplicate is linked to the same collection of linked slices. Duplicate slices are always
user slices, regardless of whether the original is a user slice, a layer-based slice, or an auto slice.
1 Select a slice or multiple slices.
2 Alt-drag (Windows) or Option-drag (Mac OS) from inside the selection.

Copy and paste a slice
You can copy and paste a selected slice within an image, into another image, or into another application such as
Dreamweaver. Copying a slice copies all layers within the bounds of the slice (not just the active layer).
1 Select one or more slices with the Slice Select tool.
2 Choose Edit > Copy.

Note: A slice can’t be copied if there is an active selection in the document (a marquee pixel selection or a selected path).
3 Do one of the following:

• If you want to paste the slice into another image, open and display that image.
• If pasting into Dreamweaver, make your Dreamweaver document the active window.
4 Choose Edit > Paste. A new layer is created when a slice is pasted into a Photoshop image.

Note: A slice copied into Dreamweaver retains information about the filename and path of the original Photoshop source
file. To view this information in Dreamweaver, right-click (Windows) or Ctrl+click (Mac OS) the image and choose
Design Notes, then locate the FilePathSrc field on the All Info tab.
For a video on designing web sites with Photoshop and Dreamweaver, see www.adobe.com/go/vid0200.

Combine slices
You can combine two or more slices into a single slice. Photoshop determines the dimensions and position of the
resulting slice from the rectangle created by joining the outer edges of the combined slices. If the combined slices are
not adjacent or have different proportions or alignments, the newly combined slice may overlap other slices.
The combined slice takes the optimization settings of the first slice in the series of slices you select. A combined slice
is always a user slice, regardless of whether the original slices include auto slices.
Note: You cannot combine layer-based slices.
1 Select two or more slices.

PHOTOSHOP CS3 513
User Guide

2 Right-click (Windows) or Ctrl-click (Mac OS) and choose Combine Slices.

Change the stacking order of slices
When slices overlap, the last slice you create is the top slice in the stacking order. You can change the stacking order
to gain access to underlying slices. You can specify which slice is on the top and bottom of the stack and move slices
up or down in the stacking order.
Note: You cannot arrange the stacking order of auto slices.
1 Select a slice or multiple slices.
2 Choose the Slice Select tool, and click a stacking order option in the options bar.

A

B

C

D

Stacking order options
A. Bring To Front B. Bring Forward C. Send Backward D. Send To Back

Align and distribute user slices
You can align user slices along an edge or their centers, and distribute user slices evenly along the vertical or
horizontal axis. By aligning and distributing user slices, you can eliminate unneeded auto slices and generate a
smaller, more efficient HTML file.
Note: To align or distribute layer-based slices, align or distribute the contents of the layers.
1 Select the user slices you want to align.
2 Choose the Slice Select tool, and select a option in the options bar.

A

B

C

D

E

F

Alignment options
A. Top B. Vertical Centers C. Bottom D. Left E. Horizontal Centers F. Right

A

B

C

D

E

F

Distribute options
A. Top B. Vertical Centers C. Bottom D. Left E. Horizontal Centers F. Right

See also
“Align objects on different layers” on page 286

Delete a slice
When you delete a user slice or layer-based slice, auto slices are regenerated to fill the document area.
Deleting a layer-based slice does not delete the associated layer; however, deleting the layer associated with a layerbased slice does delete the layer-based slice.

PHOTOSHOP CS3 514
User Guide

Note: You cannot delete auto slices. If you delete all user slices and layer-based slices in an image, one auto slice covering
the entire image remains.
1 Select one or more slices.
2 Choose the Slice or Slice Select tool and press the Backspace key or the Delete key.
3 To delete all user slices and layer-based slices, choose View > Clear Slices.

Lock all slices
Locking slices prevents you from resizing, moving, or otherwise changing them accidentally.
❖ Choose View > Lock Slice.

Slice output options
Display the Slice Options dialog box
Do one of the following:

• Double-click a slice with the Slice Select tool.
• With the Slice Select tool active, click the Slice Options button

in the options bar. This method is not in the

Save For Web & Devices dialog box.

Specify a slice content type
You can specify how the slice data appears in a web browser when exported with an HTML file. The available options
vary according to the slice type you select.

• Image slices contain image data. This is the default content type.
• No Image slices let you create empty table cells that can be populated with text or a solid color. You can enter
HTML text in a No Image slice. If you set the “Text is HTML” option in the Save for Web & Devices dialog box,
the text is interpreted as HTML when viewed in a browser. Slices of type No Image aren’t exported as images and
can be previewed in a browser.
Note: Setting options for an auto slice promotes the slice to a user slice.
1 Select a slice. If you are working in Photoshop, double-click the slice with the Slice Select tool to display the Slice

Options dialog box.
2 In the Slice Options dialog box, select a slice type from the Type pop-up menu.

Rename a slice
As you add slices to an image, you may find it helpful to rename slices based on their content. By default, user slices
are named according to the settings in the Output Options dialog box. Layer-based slices are given the name of the
layer from which they are derived.
❖ Select a slice and double-click the slice with the Slice Select tool to display the Slice Options dialog box. In the Slice

Options dialog box, type a new name in the Name text box.
Note: The Name text box is not available for No Image slice content.

PHOTOSHOP CS3 515
User Guide

Choose a background color for a slice
You can select a background color to fill the transparent area (for Image slices) or entire area (for No Image slices)
of the slice.
Photoshop does not display the selected background color—you must preview the image in a browser to view the
effect of selecting a background color.
1 Select a slice. If you are working in the Photoshop Save For Web & Devices dialog box, double-click the slice with

the Slice Select tool to display the Slice Options dialog box.
2 In the Slice Options dialog box, select a background color from the Background Color pop-up menu. Select None,
Matte, Eyedropper (to use the color in the eyedropper sample box), White, Black, or Other (using the Adobe Color
Picker).

Assign URL link information to an Image slice
Assigning a URL to a slice makes the entire slice area a link in the resulting web page. When a user clicks the link,
the web browser navigates to the specified URL and target frame. This option is available only for Image slices.
1 Select a slice. If you are working in Photoshop, double-click the slice with the Slice Select tool to display the Slice
Options dialog box.
2 In the Slice Options dialog box, enter a URL in the URL text box. You can enter a relative URL or absolute (full)
URL. If you enter an absolute URL, be sure to include the proper protocol (for example, http://www.adobe.com, not
www.adobe.com). For more information on using relative and full URLs, see an HTML reference.
3 If desired, enter the name of a target frame in the Target text box:
_blank Displays the linked file in a new window, leaving the original browser window open.
_self Displays the linked file in the same frame as the original file.
_parent Displays the linked file in its own original parent frameset. Use this option if the HTML document contains

frames and the current frame is a child. The linked file appears in the current parent frame.
_top Replaces the entire browser window with the linked file, removing all current frames.The name must match a
frame name previously defined in the HTML file for the document. When a user clicks the link, the specified file
appears in the new frame.

Note: For more information on frames, see an HTML reference.

Specify browser messages and Alt text
You can specify what messages appear in the browser. These options are available only for Image slices and appear
only in exported HTML files.
1 Select a slice. If you are working in Photoshop, double-click the slice with the Slice Select tool to display the Slice
Options dialog box.
2 In the Slice Options dialog box, type the desired text.
Message Text Changes the default message in the browser’s status area for a selected slice or slices. By default, the

slice’s URL, if any, is displayed.
Alt Tag/Alt Specifies an Alt tag for a selected slice or slices. The Alt text appears in place of the slice image in
nongraphical browsers. It also appears in place of the image while the image is downloading and as a tool tip in some
browsers.

PHOTOSHOP CS3 516
User Guide

Add HTML text to a slice
When you choose a slice of type No Image, you can enter text to be displayed in the slice area of the resulting web
page. This can be plain text or text formatted with standard HTML tags. You can also select vertical and horizontal
alignment options. For more information on specific HTML tags, see an HTML reference.
Photoshop does not display HTML text in the document window; you must use a web browser to preview the text.
Be sure to preview HTML text in different browsers, with different browser settings, and on different operating
systems to confirm that your text is displayed correctly on the web.
Note: The amount of text in a No Image slice can affect the layout of an exported page.
1 Select a slice. Double-click the slice with the Slice Select tool to display the Slice Options dialog box. You can
double-click the slice in the Save For Web & Devices dialog box to set additional formatting options.
2 In the Slice Options dialog box, select No Image from the Slice Type menu.
3 Type the desired text in the text box.
4 (Save For Web & Devices dialog box only) If the text includes HTML formatting tags, select the Text Is HTML
option. If you don’t select this option, HTML tags are ignored and all text appears as unformatted plain text on the
resulting web page.
5 (Save For Web & Devices dialog box only) If desired, select options in the Cell Alignment section of the dialog box:
Default Uses the browser’s default for horizontal alignment.
Left Aligns the text to the left side of the slice area.
Center Aligns the text to the center of the slice area.
Right Aligns the text to the right side of the slice area.
Default Uses the browser’s default for vertical alignment.
Top Aligns the text to the top of the slice area.
Baseline Sets a common baseline for the first line of text in cells in the same row (of the resulting HTML table). Each

cell in the row must use the Baseline option.
Middle Centers the text vertically in the slice area.
Bottom Aligns the text to the bottom of the slice area.

See also
“Preview optimized images in a web browser” on page 529

Creating web photo galleries
About web photo galleries
A web photo gallery is a web site that features a home page with thumbnail images and gallery pages with full-size
images. Each page contains links that allow visitors to navigate the site. For example, when a visitor clicks a
thumbnail image on the home page, the associated full-size image is loaded into a gallery page. You use the Web
Photo Gallery command to automatically generate a web photo gallery from a set of images.

PHOTOSHOP CS3 517
User Guide

Web photo gallery home page

Photoshop provides a variety of styles for your gallery, which you can select using the Web Photo Gallery command.
If you are an advanced user who knows HTML, you can create a new style or customize a style by editing a set of
HTML template files.
Each template for gallery styles comes with different options. If you’re using a preset style, some options may be
dimmed, or unavailable in that particular style.

Create a web photo gallery
1 (Optional) Select the files or folder you want to use in Adobe Bridge.

Your images will be presented in the order in which they’re displayed in Bridge. If you’d rather use a different order,
change the order in Bridge.
2 Do one of the following:

• In Adobe Bridge, choose Tools > Photoshop > Web Photo Gallery.
• In Photoshop, choose File > Automate > Web Photo Gallery.
3 Choose a style for the gallery from the Styles pop-up menu. A preview of the home page for the chosen style
appears in the dialog box.
4 (Optional) Enter an e-mail address as the contact information for the gallery.
5 Choose the source files for your gallery from the Use menu.
Selected Images From Adobe Bridge Uses images you selected before opening the Web Photo Gallery dialog box.
Folder Uses images from folders you select using the Browse (Windows) or Choose (Mac OS) buttons. Select
Include All Subfolders to include images inside any subfolders of the selected folder.

6 Click Destination, and then select a folder in which to store the images and HTML pages for the gallery. Then
click OK (Windows) or Choose (Mac OS).
7 Select formatting options for the web gallery. Choose from the Options menu to display each set of options. See
“Web photo gallery options” on page 518.
8 Click OK. Photoshop places the following HTML and JPEG files in your destination folder:

• A home page for your gallery named index.htm or index.html, depending on the Extension options. Open this file
in any web browser to preview your gallery.

• JPEG images inside an images subfolder.

PHOTOSHOP CS3 518
User Guide

• HTML pages inside a pages subfolder.
• JPEG thumbnail images inside a thumbnails subfolder.

Making sure that your colors match
If you work with photos in a wide-gamut color working space such as ProPhoto RGB or Adobe RGB, image colors
may change when viewed in a web gallery by a browser that doesn’t read embedded color profiles. If this happens,
try converting the image profiles to sRGB (which most browsers use as a default) before optimizing them or
including them in a Web Photo Gallery. Convert them to sRGB in one of the following ways. It is a good idea to work
with a copy of the images.

• To convert a single image, choose Edit > Convert To Profile and then choose sRGB. See “Assign or remove a color
profile (Illustrator, Photoshop)” on page 144.

• To convert a folder of images, use the Image Processor. Choose File > Scripts > Image Processor. See “Convert files
with the Image Processor” on page 618.
If you use the Image Processor, you can save the files directly to JPEG format in the size that you want them. If you
do so, make sure to turn Resize Images off in the Large Image options.

Web photo gallery options
General Options for file extensions, encoding, and metadata.

• Extension Uses either .htm or .html as the filename extension.
• Use UTF 8 Encoding For URL Uses UTF-8 encoding.
• Add Width And Height Attributes For Images Specifies dimensions, shortening download time.
• Preserve All Metadata Maintains metadata info.
Banner Text options for the banner that appears on each page in the gallery. Enter text for each of these:

• Site Name The name of the gallery.
• Photographer The name of the person or organization receiving credit for the photos in the gallery.
• Contact Info The contact information for the gallery, such as a telephone number or a business address.
• Date The date appearing on each page of the gallery. By default, Photoshop uses the current date.
• Font and Font Size (Available for some site styles) Options for the banner text.
Large Images Options for the main images that appear on each gallery page.

• Add numeric links (Available for some site styles) Places a numeric sequence (starting at 1, ending with the total
number of pages in the gallery) running horizontally at the top of each gallery page. Each number is a link to the
respective page.
• Resize Images Resizes the source images for placement on the gallery pages. Choose a size from the pop-up menu
or enter a size in pixels. For Constrain, choose which dimensions of the image you want to constrain during resizing.
For JPEG Quality, choose an option from the pop-up menu, enter a value between 0 and 12, or drag the slider. The
higher the value, the better the image quality and the larger the file.
Note: Photoshop uses the default image interpolation method set in preferences. Choose Bicubic Sharper as the default
for best results when reducing image size.

• Border Size Specifies the width, in pixels, of the border around the image.

PHOTOSHOP CS3 519
User Guide

• Titles Use (Available for some site styles) Specifies options for displaying captions under each image. Select
Filename to display the filename, or select Description, Credits, Title, and Copyright to display description text
drawn from the File Info dialog box.
• Font and Font Size (Available for some site styles) Specify the font and size of the caption.
Thumbnails Options for the gallery home page, including the size of the thumbnail images.

• Size Specifies the thumbnail size. Choose from the pop-up menu or enter a value in pixels for the width of each
thumbnail.
• Columns and Rows Specify the number of columns and rows in which to display thumbnails on the home page.
This option doesn’t apply to galleries that use the Horizontal Frame Style or Vertical Frame Style.
• Border Size Specifies the width, in pixels, of the border around each thumbnail.
• Titles (Available for some site styles) Specifies options for displaying captions under each thumbnail. Select
Filename to display the filename, or select Description, Credits, Title, and Copyright to display description text
drawn from the File Info dialog box.
• Font and Font Size (Available for some site styles) Specify the font and size of the caption.
Custom Colors Options for colors of elements in the gallery. To change the color of an element, click its color swatch

and then select a new color from the Adobe Color Picker. You can change the background color of each page
(Background option) and of the banner (Banner option).
Security Displays text over each image as a theft deterrent.

• Content Specifies the text to be displayed. Select Custom Text to enter customized text. Select Filename,
Description, Credits, Title, or Copyright to display text drawn from the File Info dialog box.
• Font, Color, and Position Specify the font, color, and alignment of the caption.
• Rotation options Place the text on the image at an angle.

Web photo gallery styles
Photoshop provides a variety of styles for your web photo gallery. If you are an advanced user who knows HTML,
you can create a new style or customize a style by editing a set of HTML template files.
The web photo gallery styles provided by Photoshop are stored in individual folders in the following locations:
Windows Program Files/Adobe/Photoshop CS3/Presets/Web Photo Gallery.
Mac OS Adobe Photoshop CS3/Presets/Web Photo Gallery.

The name of each folder in this location appears as an option in the Styles menu in the Web Photo Gallery dialog
box. Each folder contains the following HTML template files, which Photoshop uses to generate the gallery:
Caption.htm Determines the layout of the caption that appears below each thumbnail on the home page.
FrameSet.htm Determines the layout of the frame set for displaying pages.
IndexPage.htm Determines the layout of the home page.
SubPage.htm Determines the layout of the gallery pages with full-size images.
Thumbnail.htm Determines the layout of the thumbnails that appear on the home page.

Each template file contains HTML code and tokens. A token is a text string that is replaced by Photoshop when you
set its corresponding option in the Web Photo Gallery dialog box. For example, a template file may contain the
following TITLE element that uses a token as its enclosed text:

PHOTOSHOP CS3 520
User Guide

%TITLE%
When Photoshop generates the gallery using this template file, it replaces the token %TITLE% with the text that you
entered for Site Name in the Web Photo Gallery dialog box.
To better understand an existing style, you can open and study its HTML template files using an HTML editor.
Because only standard ASCII characters are required to create HTML documents, you can open, edit, and create
these documents using a plain-text editor such as Notepad (Windows) or TextEdit (Mac OS).

About customizing web photo gallery styles
You can customize an existing web photo gallery style by editing one or more of its HTML template files. When
customizing a style, you need to follow these guidelines so that Photoshop can generate the gallery correctly:

• The style folder must contain these files: Caption.htm, IndexPage.htm, SubPage.htm, Thumbnail.htm, and
FrameSet.htm.

• You can rename the style folder but not the HTML template files in the folder.
• You can have an empty Caption.htm file, and place the HTML code and tokens determining the layout of the
caption in the Thumbnail.htm file.

• You can replace a token in a template file with the appropriate text or HTML code, so that an option is set through
the template file rather than through the Web Photo Gallery dialog box. For example, a template file may contain
a BODY element with the following background color attribute that uses a token as its value:
bgcolor=%BGCOLOR%
To set the background color of the page to red, you can replace the token %BGCOLOR% with “FF0000.”

• You can add HTML code and tokens to the template files. All tokens must be in uppercase characters, and begin
and end with the percent (%) symbol.

Customize or create a web photo gallery style
1 Locate the folder that stores the existing web photo gallery styles.
2 Do one of the following:

• To customize a style, create a copy of the style folder, and store it in the same location as the existing style folders.
• To create a new style, create a new folder for the new style, and store it in the same location as the existing style
folders.
The new or customized style (named for its folder) appears in the Styles menu in the Web Photo Gallery dialog box.
3 Using an HTML editor, do one of the following:

• Customize the HTML template file.
• Create the necessary HTML template files and store them inside the style folder.
When creating the template files, make sure that you follow the guidelines for customization outlined in “About
customizing web photo gallery styles” on page 520.

PHOTOSHOP CS3 521
User Guide

Important: When customizing or creating a template for a gallery style, you should place each of the following tokens
on a separate line in the HTML file: %CURRENTINDEX%, %NEXTIMAGE%, %NEXTINDEX%, %PAGE%,
%PREVIMAGE%, and %PREVINDEX%. When generating specific pages of a gallery, Photoshop skips lines in a
template that contain tokens that don’t apply to those pages. For example, when Photoshop generates the first gallery
page, it skips any line in the template that contains the %PREVIMAGE% token, which determines the link to the previous
gallery page. By keeping the %PREVIMAGE% token on a separate line, you ensure that Photoshop doesn’t ignore other
tokens in the template.

Web photo gallery style tokens
Photoshop uses tokens in the HTML template files to define a default web photo gallery style. Photoshop uses these
tokens to generate a gallery based on user input in the Web Photo Gallery dialog box.
When customizing or creating a gallery style, you can add any token to any HTML template file, with the exception
of %THUMBNAILS% and %THUMBNAILSROWS%, which can appear only in the IndexPage.htm file. When
adding a token, keep in mind that you may also need to add HTML code to the file so that the token is used correctly.
You can use the following tokens in the HTML template files:
%ALINK% Determines the color of active links.
%ALT% Determines the name of an image file.
%ANCHOR% Provides the ability to return to the thumbnail of the image the user is viewing, rather than the
beginning of the index. This takes effect when the user clicks the Home button.
%BANNERCOLOR% Determines the color of the banner.
%BANNERFONT% Determines the font of the banner text.
%BANNERFONTSIZE% Determines the font size of the banner text.
%BGCOLOR% Determines the background color.
%CAPTIONFONT% Determines the font of the caption below each thumbnail on the home page.
%CAPTIONFONTSIZE% Determines the font size of the caption.
%CHARSET% Determines the character set used on each page.
%CONTENT_GENRATOR% Expands to “Adobe Photoshop CS3 Web Photo Gallery.”
%CURRENTINDEX% Determines the link for the current home page.
%CURRENTINDEXANCHOR% Resides in SubPage.htm and points to the first index page.
%DATE% Determines the date that appears on the banner.
%FILEINFO% Determines the image file information for a caption.
%FILENAME% Determines the filename of an image. Use this for metadata that appears as HTML text.
%FILENAME_URL% Determines the URL filename of an image. Use this for URL filenames only.
%FIRSTPAGE% Determines the link for the first gallery page that appears in the right frame of a frame set.
%FRAMEINDEX% Determines the link for the home page that appears in the left frame of a frame set.
%HEADER% Determines the title of the gallery.
%IMAGEBORDER% Determines the border size of the full-size image on a gallery page.

PHOTOSHOP CS3 522
User Guide

%IMAGE_HEIGHT% Enables the Add Width And Height Attributes For Images check box. This allows the user to

download the attributes, reducing download time.
%IMAGE_HEIGHT_NUMBER% This token is replaced by a numeral (only) representing the width of the image.
%IMAGEPAGE% Determines the link to a gallery page.
%IMAGE_SIZE% If the Resize Images box is selected, this token contains the image pixel value used in the Large

Images panel. If the box is not selected, this token contains an empty string. This is useful for JavaScript in the
templates, because it can show the maximum height and width values for all images for the generated site.
%IMAGESRC% Determines the URL for a full-size image on a gallery page.
%IMAGE_WIDTH% Enables the Add Width And Height Attributes For Images check box. This allows the user to

download the attributes, reducing download time.
%IMAGE_WIDTH_NUMBER% This token is replaced by a numeral (only) representing the width of the image.
%LINK% Determines the color of links.
%NEXTIMAGE% Determines the link for the next gallery page.
%NEXTIMAGE_CIRCULAR% Sets the link from large preview image to next large preview image.
%NEXTINDEX% Determines the link for the next home page.
%NUMERICLINKS% Inserts numbered links on subpages to all large preview images.
%PAGE% Determines the current page location (for example, page 1 of 3).
%PHOTOGRAPHER% Determines the name of the person or organization receiving credit for the photos in the

gallery.
%PREVIMAGE% Determines the link for the previous gallery page.
%PREVINDEX% Determines the link for the previous home page.
%SUBPAGEHEADER% Determines the title of the gallery.
%SUBPAGETITLE% Determines the title of the gallery.
%TEXT% Determines the text color.
%THUMBBORDER% Determines the size of thumbnail borders.
%THUMBNAIL_HEIGHT% Enables the Add Width And Height Attributes For Images check box. This allows the user

to download the attributes, reducing download time.
%THUMBNAIL_HEIGHT_NUMBER% This token is replaced with a numeral (only) representing the height of the

thumbnail.
%THUMBNAILS% This token is replaced with thumbnails using the Thumbnail.htm file for the frame styles. You
must place this token alone in a single, nonbreaking line in the HTML file.
%THUMBNAIL_SIZE% Contains the thumbnail pixel value in the Thumbnails panel. This is useful for JavaScript in

the templates, as it can show the maximum height and width values for all thumbnails for the generated site.
%THUMBNAILSRC% Determines the link to a thumbnail.
%THUMBNAILSROWS% This token is replaced with rows of thumbnails using the Thumbnail.htm file for the

nonframe styles. You must place this token alone in a single, nonbreaking line in the HTML file.
%THUMBNAIL_WIDTH% Enables the Add Width And Height Attributes For Images check box. This allows the user
to download the attributes, reducing download time.

PHOTOSHOP CS3 523
User Guide

%THUMBNAIL_WIDTH_NUMBER% This token is replaced by a numeral (only) representing the width of the

thumbnail.
%TITLE% Determines the title of the gallery.
%VLINK% Determines the color of visited links.

Optimizing images
About optimization
When preparing images for the web and other online media, you often need to compromise between image display
quality and the file size of the image.
Save for Web & Devices

You can use the optimization features in the Save For Web & Devices dialog box to preview optimized images in
different file formats and with different file attributes. You can view multiple versions of an image simultaneously
and modify optimization settings as you preview the image to select the best combination of settings for your needs.
You can also specify transparency and matting, select options to control dithering, and resize the image to specified
pixel dimensions or a specified percentage of the original size.
When you save an optimized file using the Save For Web & Devices command, you can choose to generate an HTML
file for the image. This file contains all the necessary information to display your image in a web browser.
Photoshop Save As and Image Processor

In Photoshop, you can use the Save As command to save an image as a GIF, JPEG, or PNG file. Depending on the
file format, you can specify image quality, background transparency or matting, color display, and downloading
method. However, any web features—such as slices, links, and animations—that you’ve added to a file are not
preserved.
You can also use the Photoshop Image Processor to save copies of a folder of images in JPEG format. You can use the
Image Processor to resize and convert the images’ color profile to web standard sRGB.

Save For Web & Devices overview
You use the Save For Web & Devices dialog box (File > Save For Web & Devices) to select optimization options and
preview optimized artwork.

PHOTOSHOP CS3 524
User Guide

C

A

B
D

E

F

G

I

H

J

Save For Web & Devices dialog box
A. Display options B. Toolbox C. Preview pop-up menu D. Optimize pop-up menu E. Color Table pop-up menu F. Animation controls
G. Zoom text box H. Original image I. Optimized image J. Preview In Browser menu

Preview images in the dialog box
❖ Click a tab at the top of the image area to select a display option:
Original Displays the image with no optimization.
Optimized Displays image with the current optimization settings applied.
2-Up Displays two versions of the image side by side.
4-Up Displays four versions of the image side by side.

Navigate in the dialog box

If the entire artwork is not visible in the Save For Web & Devices dialog box, you can use the Hand tool to bring
another area into view. Use the Zoom tool to magnify or reduce the view.

• Select the Hand tool (or hold down the spacebar), and drag in the view area to pan over the image.
• Select the Zoom tool

, and click in a view to zoom in; hold down Alt (Windows) or Option (Mac OS), and click

in a view to zoom out.
You can also type a magnification percentage or choose one at the bottom of the dialog box.

PHOTOSHOP CS3 525
User Guide

View optimized image information and download time

The annotation area below each image in the Save For Web & Devices dialog box provides optimization information.
The annotation for the original image shows the file name and file size. The annotation for the optimized image
shows the current optimization options, the size of the optimized file, and the estimated download time using the
selected modem speed. You can choose a modem speed in the Preview pop-up menu.
Preview browser dither

If an image contains more colors than the monitor can display, the browser will dither, or approximate, the colors
that it cannot display by blending colors that it can.
❖ To show or hide the preview of browser dither, choose Browser Dither from the Preview pop-up menu. A check

mark indicates that browser dithering is active. Activating Browser Dither does not affect final image output.

Preview image gamma at different values
The gamma value of a computer monitor affects how light or dark an image looks in a web browser. Windows
systems use a gamma of 2.2, so images look darker on Windows than on Mac OS systems, which are normally set to
a gamma of 1.8. In Photoshop, you can preview how your images will look on systems with different gamma values
and make gamma adjustments to the image to compensate. Activating a preview option does not affect final image
output.
❖ Choose one of the following options by using the Save for Web/ & Devices dialog box Preview pop-up menu
Uncompensated Color Makes no adjustments to image gamma. Uncompensated Color is the default setting.
Standard Windows Color Displays an adjustment based on the default Windows gamma.
Standard Macintosh Color Displays an adjustment based on the default Macintosh gamma.
Use Document Color Profile Adjusts the gamma to match any attached document color profile in a color-managed

document.

Optimize an image for the web
1 Choose File > Save For Web & Devices.
2 Click a tab at the top of the dialog box to select a display option: Optimized, 2-Up, or 4-Up. If you select 4-Up,

click the preview you want to optimize.
3 (Optional) If your image contains multiple slices, select one or more slices you want to optimize.
4 Select a preset optimization setting from the Preset menu, or set individual optimization options. The available
options change depending on the file format you select.

If you’re working in 4-Up mode, choose Repopulate Views from the Optimize menu to automatically generate lowerquality versions of the image after you change the optimization settings.
5 Fine-tune the optimization settings until you are satisfied with the balance of image quality and file size. If your
image contains multiple slices, be sure to optimize all the slices.

To restore an optimized preview to the original version, select it and then choose Original from the Preset menu.
6 If optimizing an image with an embedded color profile other than sRGB, you should convert the image’s colors to
sRGB before you save the image for use on the web. On the Optimize menu, make sure that Convert to sRGB is
selected.

PHOTOSHOP CS3 526
User Guide

7 Click Save.
8 In the Save Optimized As dialog box, do the following, and then click Save:

• Enter a file name, and select a location for the resulting file or files.
• Select a Format option to specify what kind of files you want to save: HTML file and image files, only image files,
or only an HTML file.

• (Optional) Set output settings for HTML and image files.
• If your image contains multiple slices, select an option for saving slices from the Slices menu: All Slices or Selected
Slices.
To reset optimization settings to the last saved version, press Alt (Windows) or Option (Mac OS), and click Reset. To
keep the same settings the next time you open the Save For Web & Devices dialog box, press Alt/Option and click
Remember.
For a video on saving files for the web in Illustrator, see www.adobe.com/go/vid0063.

See also
“Web graphics optimization options” on page 530
“Preview optimized images in a web browser” on page 529
“Set output options” on page 541

Save or delete optimization presets
You can save optimization settings as a named set and apply the settings to other images. Settings that you save
appear in the Preset pop-up menu, together with the predefined named settings. If you edit a named set or a
predefined set, the Preset menu displays the term “Unnamed.”
1 Set optimization options as desired, and choose Save Settings from the Optimize palette menu.
2 Name the settings, and save them in the appropriate folder:
Photoshop (Windows XP) Document and Settings\[Username]\Application Data\Adobe\Adobe Photoshop
CS3\Optimized Settings

(Windows Vista) Users\[Username]\AppData\Roaming\Adobe\Adobe Photoshop CS3\Optimized Settings
(Mac OS) User/[Username]/Library/Preferences/Adobe Photoshop CS3 Settings/Optimized Settings
Illustrator (Windows XP) Document and Settings\[Username]\Application Data\Adobe\Adobe Illustrator CS3
Settings\Save for Web Settings\Optimize

(Windows Vista) Users\[Username]\AppData\Roaming\Adobe\Adobe Illustrator CS3 Settings\Save for Web
Settings\Optimize
(Mac OS) User/[Username]/Library/ApplicationSupport/Adobe/Adobe Illustrator CS3/Save for Web
Settings/Optimize
Note: If you save the settings in a another location, they will not be available from the Preset pop-up menu.
3 To delete a preset, select the preset from Preset menu, and select Delete Settings from the Optimize menu.

PHOTOSHOP CS3 527
User Guide

Work with slices in the Save For Web & Devices dialog box
If your image contains multiple slices, you must specify the slices to be optimized. You can apply optimization
settings to additional slices by linking the slices. Linked slices in GIF and PNG-8 format share a color palette and
dither pattern to prevent the appearance of seams between the slices.

• To show or hide all slices, click the Toggle Slices Visibility button

.

• (Photoshop only) To show or hide auto slices, choose Hide Auto Slices from the Preview pop-up menu.
• To select slices in the Save For Web & Devices dialog box, choose the Slice Select tool

, and then click a slice

to select it. Shift-click or Shift-drag to select multiple slices.
Note: In the Save For Web & Devices dialog box, unselected slices are dimmed. This does not affect the color of the final
image.

• To view slice options in the Save For Web & Devices dialog box, select the Slice Select tool, and double-click a slice.
• To link slices, select two or more slices and choose Link Slices from the Optimize pop-up menu
of the Preset menu). The link icon

(to the right

appears on the linked slices.

• To unlink a slice, select the slice, and then choose Unlink Slice from the Optimize pop-up menu.
• To unlink all slices in an image, choose Unlink All Slices from the Optimize pop-up menu.

Compress a web graphic to a specific file size
1 Choose File > Save For Web & Devices.
2 Click a tab at the top of the Save For Web & Devices dialog box to select a display option: Optimized, 2-Up, or
4-Up. If you select 4-Up, select the preview you want to optimize.
3 (Optional) Select the slices you want to optimize and the file format you want to use.
4 Select Optimize To File Size from the Optimize menu (to the right of the Settings menu).
5 Enter the desired file size.
6 Select a Start With option:
Current Settings Uses the current file format.
Auto Select GIF/JPEG Automatically selects the optimal format depending on image content.

7 Select a Use option to specify whether you want to apply the specified file size to current slice only, to each slice

in the image, or to all slices. Click OK.

Resize artwork while optimizing
In the Save For Web & Devices dialog box, you can resize an image to specified pixel dimensions or to a percentage
of the original size.
1 Click the Image Size tab in the Save For Web & Devices dialog box.
2 Set any of the additional options:
Constrain Proportions Maintains the current proportions of pixel width to pixel height.
Quality (Photoshop only) Specifies the interpolation method. Bicubic Sharper generally produces better results

when you are reducing image size.
Anti-Alias (Illustrator only) Removes jagged edges in the artwork by applying anti-aliasing.

PHOTOSHOP CS3 528
User Guide

Clip To Artboard (Illustrator only) Clips the artwork size to match the document’s Artboard boundary. Any artwork
outside the Artboard boundary will be deleted.

Note: None of the features in the Image Size palette are available for the SWF and SVG file formats except Clip To
Artboard.
3 Enter new pixel dimensions or specify a percentage by which to resize the image, and click Apply.

Generate CSS layers for web graphics
You can use layers in your Illustrator artwork to generate CSS layers in the resulting HTML file. A CSS layer is an
element that has an absolute position and can overlap with other elements in a web page. Exporting CSS layers is
useful when you plan to create dynamic effects in your web page.
The Layers palette in the Save For Web & Devices dialog box gives you control over which top-level layers in your
artwork are exported as CSS layers, and whether exported layers are visible or hidden.
1 Click the Layers tab in the Save For Web & Devices dialog box.
2 Select Export As CSS Layers.
3 Select a layer from the Layer pop-up menu, and set the following options as desired:
Visible Creates a visible CSS layer in the resulting HTML file.
Hidden Creates a hidden CSS layer in the resulting HTML file.

CSS layers are the same as GoLive layers. Using Adobe GoLive, you can animate a CSS layer and use built-in
JavaScript actions to create interactive effects.

See also
“Save For Web & Devices overview” on page 523
“Optimize an image for the web” on page 525

Vary optimization based on a mask
You can vary optimizations settings across an image (called weighted optimization) using masks to produces higherquality results in critical image areas without greatly increasing file size. You can set weight optimization for the
following settings:

• Quality for JPEG images.
• Dithering for GIF, PNG-8, and WBMP images.
• Lossy for GIF images.
• Generated color table for GIF and PNG-8, favoring colors in specific image areas.
To apply weighted optimization, you first create an alpha channel mask, or use the automatically generate mask for
type layers and shape layers.

PHOTOSHOP CS3 529
User Guide

The white areas of the mask (which include type or shapes on shape layers) indicate the image areas that will have
the highest level of image quality. The black areas are the least important parts of the image and will have lower JPEG
quality, or the higher dithering and lossiness for GIF images. The level of optimization in gray areas of the mask
varies depending on the gray level. For generated color tables, the white areas of the mask indicate important image
areas, so more colors in the white areas are kept.
1 In the Save For Web & Devices dialog box, click the Mask button
JPEG images or Lossy for GIF images.

next to an option. For example, Quality for

2 In the dialog box that appears, choose the mask that you want to apply. All the image text layers, all the image
shape layers, or an alpha channel. You can choose more than one mask.

A thumbnail of the mask appears in the lower right of the dialog box.
3 Use the sliders to modify quality, lossiness, or dithering, or enter minimum or maximum values for the setting in
the text boxes.

The white slider affects the white areas of the mask and the black slider affects the black areas of the mask. Areas of
the mask that are gray are partially affected so that the transition between areas is less abrupt.
Note: For the Lossy setting, a higher number actually means greater compression, as opposed to greater quality (as in
most other settings).

Preview optimized images in a web browser
You can preview an optimized image in any web browser installed on your system from the Save For Web & Devices
dialog box (File > Save For Web & Devices). The browser preview displays the image with a caption listing the image’s
file type, pixel dimensions, file size, compression specifications, and other HTML information.

• To preview an image in your default web browser, click the browser icon at the bottom of the Save For Web &
Devices dialog box.

• To select a different browser, select Other from the browser pop-up menu (next to the browser icon).
• To add, edit, or remove a browser in the browser pop-up menu, select Edit List from the browser pop-up menu.
In the Browsers dialog box, you can find all browsers on your computer and set the default browser to preview
your image.

Save a file to e-mail
1 Open the image in Photoshop, and choose File > Save For Web & Devices.
2 Click the Optimized tab at the top of the Save For Web & Devices dialog box.
3 Choose JPEG Low from the Preset menu.
4 Click the Image Size tab.
5 Make sure that Constrain Proportions is selected and enter a width. For e-mail, 400 pixels is a good size. Use a
smaller size if your recipient has a slow Internet connection.
6 Click Save. Enter a file name and location in which to save the file. Under Format, make sure that Images Only is
selected. Click Save.

Now you are ready to e-mail the file. In some e-mail programs, you can drag the file into the body of the message. In
other programs, you use the Attach or Insert command.

PHOTOSHOP CS3 530
User Guide

Web graphics optimization options
Web graphic formats
Web graphics formats can be either bitmap (raster) or vector. The bitmap formats—GIF, JPEG, PNG, and WBMP—
are resolution-dependent, meaning that a bitmap image’s dimensions, and possibly image quality, will change at
different monitor resolutions. The vector formats—SVG and SWF—are resolution-independent and can be scaled up
or down without losing any image quality. The vector formats can also include raster data. You can export from Save
For Web & Devices to SVG and SWF in Adobe Illustrator only.

JPEG optimization options
JPEG is the standard format for compressing continuous-tone images such as photographs. Optimizing an image as
a JPEG format relies on lossy compression, which selectively discards data.
Note: Since image data is lost when saving a file in JPEG format, it’s a good idea to save the source file in its original
format (for example, Photoshop .PSD) if you plan to edit the file further or create additional JPEG versions.
C
A
B

Optimization settings for JPEG
A. File Format menu B. Compression Quality menu C. Optimize menu

Quality Determines the level of compression. The higher the Quality setting, the more detail the compression

algorithm preserves. However, using a high Quality setting results in a larger file size than using a low Quality setting.
View the optimized image at several quality settings to determine the best balance of quality and file size.
Optimized Creates an enhanced JPEG with a slightly smaller file size. The Optimized JPEG format is recommended
for maximum file compression; however, some older browsers do not support this feature.
Progressive Displays the image progressively in a web browser. The image appears as a series of overlays, enabling

viewers to see a low-resolution version of the image before it downloads completely. The Progressive option requires
use of the Optimized JPEG format.
Note: Progressive JPEGs require more RAM for viewing and are not supported by some browsers.
Blur Specifies the amount of blur to apply to the image. This option applies an effect identical to that of the Gaussian
Blur filter and allows the file to be compressed more, resulting in a smaller file size. A setting of 0.1 to 0.5 is recommended.
ICC Profile Preserves the ICC profile of the artwork with the file. Some browsers use ICC profiles for color

correction. This option is available only after you saved an image with an ICC profile—it is not available for unsaved
images.
Matte Specifies a fill color for pixels that were transparent in the original image. Click the Matte color swatch to

select a color in the color picker, or select an option from the Matte menu: Eyedropper (to use the color in the
eyedropper sample box), Foreground Color, Background Color, White, Black, or Other (to use the color picker).

PHOTOSHOP CS3 531
User Guide

Pixels that were fully transparent in the original image are filled with the selected color; pixels that were partially
transparent in the original image are blended with the selected color.

See also
“Optimize an image for the web” on page 525

GIF and PNG-8 optimization options
GIF is the standard format for compressing images with flat color and crisp detail, such as line art, logos, or illustrations with type. Like the GIF format, the PNG-8 format efficiently compresses solid areas of color while preserving
sharp detail.
PNG-8 and GIF files support 8-bit color, so they can display up to 256 colors. The process of determining which
colors to use is called indexing, so images in GIF and PNG-8 formats are sometimes called indexed color images. To
convert an image to indexed color, Photoshop builds a color lookup table, which stores and indexes the colors in the
image. If a color in the original image does not appear in the color lookup table, the application either chooses the
closest color in the table or simulates the color using a combination of available colors.
In addition to the following options, you can also adjust the number of colors in the image’s color table. See
“Customize the color table for GIF and PNG-8 images” on page 534.
D
A
B
C

Optimization settings for GIF
A. File Format menu B. Color Reduction Algorithm menu C. Dithering Algorithm menu D. Optimize menu

Lossy (GIF only) Reduces file size by selectively discarding data. A higher Lossy setting results in more data being
discarded. You can often apply a Lossy value of 5–10, and sometimes up to 50, without degrading the image. The
Lossy option can reduce file size by 5% to 40%.

Note: You cannot use the Lossy option with the Interlaced option or with Noise or Pattern Dither algorithms.
Color Reduction Method and Colors Specifies a method for generating the color lookup table and the number of

colors you want in the color lookup table. You can select one of the following color reduction methods:

• Perceptual Creates a custom color table by giving priority to colors for which the human eye has greater sensitivity.

• Selective Creates a color table similar to the Perceptual color table, but favoring broad areas of color and the
preservation of web colors. This color table usually produces images with the greatest color integrity. Selective is the
default option.
• Adaptive Creates a custom color table by sampling colors from the predominant spectrum in the image. For
example, an image with only the colors green and blue produces a color table made primarily of greens and blues.
Most images concentrate colors in particular areas of the spectrum.
• (Restrictive) Web Uses the standard 216-color color table common to the Windows and Mac OS 8-bit (256-color)
palettes. This option ensures that no browser dither is applied to colors when the image is displayed using 8-bit color.

PHOTOSHOP CS3 532
User Guide

(This palette is also called the web-safe palette.) Using the web palette can create larger files, and is recommended
only when avoiding browser dither is a high priority.

• Custom Uses a color palette that is created or modified by the user. If you open an existing GIF or PNG-8 file, it
will have a custom color palette.
Use the Color Table palette in the Save For Web & Devices dialog box to customize the color lookup table.

• Black and White, Grayscale, Mac OS, Windows Use a set palette of colors.
Dithering Method and Dither Determines the method and amount of application dithering. Dithering refers to the

method of simulating colors not available in the color display system of your computer. A higher dithering
percentage creates the appearance of more colors and more detail in an image, but can also increase the file size. For
optimal compression, use the lowest percentage of dither that provides the color detail you require. Images with
primarily solid colors may work well with no dither. Images with continuous-tone color (especially color gradients)
may require dithering to prevent color banding.

GIF image with 0% dither (left), and with 100% dither (right)

You can select one of the following dithering methods:

• Diffusion Applies a random pattern that is usually less noticeable than Pattern dither. The dither effects are
diffused across adjacent pixels.
• Pattern Applies a halftone-like square pattern to simulate any colors not in the color table.
• Noise Applies a random pattern similar to the Diffusion dither method, but without diffusing the pattern across
adjacent pixels. No seams appear with the Noise dither method.
Transparency and Matte Determines how transparent pixels in the image are optimized.

• To make fully transparent pixels transparent and blend partially transparent pixels with a color, select Transparency and select a matte color.

• To fill fully transparent pixels with a color and blend partially transparent pixels with the same color, select a matte
color and deselect Transparency.

• To select a matte color, click the Matte color swatch and select a color in the color picker. Alternatively, select an
option from the Matte menu: Eyedropper (to use the color in the eyedropper sample box), Foreground Color,
Background Color, White, Black, or Other (to use the color picker).

PHOTOSHOP CS3 533
User Guide

A

B

C

D

Examples of transparency and matting
A. Original image B. Transparency selected with a matte color C. Transparency selected with no matting D. Transparency deselected with a
matte color

Transparency Dithering When the Transparency option is selected, you can choose a method for dithering partially

transparent pixels:

• No Transparency Dither applies no dither to partially transparent pixels in the image.
• Diffusion Transparency Dither applies a random pattern that is usually less noticeable than Pattern dither. The
dither effects are diffused across adjacent pixels. If you select this algorithm, specify a Dither percentage to control
the amount of dithering that is applied to the image.

• Pattern Transparency Dither applies a halftone-like square pattern to partially transparent pixels.
• Noise Transparency Dither applies a random pattern similar to the Diffusion algorithm, but without diffusing the
pattern across adjacent pixels. No seams appear with the Noise algorithm.

Example of Pattern Transparency dithering (left) and applied to a web page background (right)

PHOTOSHOP CS3 534
User Guide

Interlace Displays a low-resolution version of the image in a browser while the full image file is downloading. Inter-

lacing can make downloading time seem shorter and can assure viewers that downloading is in progress. However,
interlacing also increases file size.
Web Snap Specifies a tolerance level for shifting colors to the closest web palette equivalents (and prevent the colors

from dithering in a browser). A higher value shifts more colors.

See also
“Optimize an image for the web” on page 525

Optimize transparency in GIF and PNG images
Transparency makes it possible to create nonrectangular images for the web. Background transparency preserves
transparent pixels in the image. This allows the background of the web page to show through the transparent areas
of your image. Background matting simulates transparency by filling or blending transparent pixels with a matte
color that can match the web page background. Background matting works best if the web page background is a solid
color and if you know what that color is.
Use the Transparency and Matte options in the Save For Web & Devices dialog box to specify how transparent pixels
in GIF and PNG images are optimized.

• (GIF and PNG-8) To make fully transparent pixels transparent and blend partially transparent pixels with a color,
select Transparency and select a matte color.

• To fill fully transparent pixels with a color and blend partially transparent pixels with the same color, select a matte
color and deselect Transparency.

• (GIF and PNG-8) To make all pixels with greater than 50% transparency fully transparent and all pixels with 50%
or less transparency fully opaque, select Transparency and select None from the Matte menu.

• (PNG-24) To save an image with multilevel transparency (up to 256 levels), select Transparency. The Matte option
is disabled since multilevel transparency allows an image to blend with any background color.
Note: In browsers that do not support PNG-24 transparency, transparent pixels may be displayed against a default
background color, such as gray.
To select a matte color, click the Matte color swatch and select a color in the color picker. Alternatively, select an
option from the Matte menu: Eyedropper (to use the color in the eyedropper sample box), Foreground Color,
Background Color, White, Black, or Other (to use the color picker).

View the color table for an optimized slice
The color table for a slice appears in the Color Table panel in the Save For Web & Devices dialog box.
❖ Select a slice that is optimized in GIF or PNG-8 format. The color table for the selected slice appears in the Save

For Web & Devices color table.
If an image has multiple slices, the colors in the color table may vary between slices (you can link the slices first to
prevent this from happening). If you select multiple slices that use different color tables, the color table is empty and
its status bar displays the message “Mixed.”

Customize the color table for GIF and PNG-8 images
You use the color table in the Save For Web & Devices dialog box to customize the colors in optimized GIF and
PNG-8 images. Reducing the number of colors often preserves image quality while reducing the file size of the image.

PHOTOSHOP CS3 535
User Guide

You can add and delete colors in the color table, shift selected colors to web-safe colors, and lock selected colors to
prevent them from being dropped from the palette.
Sort a color table

Choose a sorting order from the Color Table palette menu:

• Unsorted restores the original sorting order.
• Sort By Hue sorts by the location of the color on the standard color wheel (expressed as a degree from 0 to 360).
Neutral colors are assigned a hue of 0 and located with the reds.

• Sort By Luminance sorts by the lightness or brightness of a color.
• Sort By Popularity sorts by the colors’ frequency of occurrence in the image.
Add a new color to the color table

You can add colors that were left out in building the color table. Adding a color to a dynamic table shifts the color in
the palette closest to the new color. Adding a color to a fixed or Custom table adds an additional color to the palette.
1 If any colors are currently selected in the color table, choose Deselect All Colors from the Color Table palette
menu to deselect them.
2 Choose a color by doing one of the following:

• Click the Eyedropper Color box in the Save For Web & Devices dialog box and choose a color from the
color picker.

• Select the Eyedropper tool in the Save For Web & Devices dialog box and click in the image.
3 Do one of the following:

• Click the New Color button

in the color table.

• Select New Color from the Color Table palette menu.
To switch the color table to a Custom palette, hold down Ctrl (Windows) or Command (Mac OS) when you add the
new color.
The new color appears in the color table with a small white square in the lower right corner, indicating that the color
is locked. If the color table is dynamic, the original color is displayed in the upper left and the new color is displayed
in the lower right.
Select colors in the color table

A white border appears around selected colors in the Color Table.

• To select a color, click the color in the Color Table.
• To select multiple colors in the color table, press Shift and click another color. All colors in the rows between the
first and second selected colors are selected. To select a nonadjacent group of colors, press Ctrl (Windows) or
Command (Mac OS) and click each color that you want to select. The Color Table palette menu also provides
commands for selecting colors.

• To select a color in the preview image, click in the preview with the Save For Web & Devices Eyedropper tool.
Shift-click to select additional colors.

• To deselect all colors, choose Deselect All Colors from the Color Table palette menu.

PHOTOSHOP CS3 536
User Guide

Shift a color

You can change a selected color in the color table to any other RGB color value. When you regenerate the optimized
image, the selected color changes to the new color wherever it appears in the image.
1 Double-click the color in the color table to display the default color picker.
2 Select a color.

The original color appears at the upper left of the color swatch and the new color at the lower right. The small square
at the lower right of the color swatch indicates that the color is locked. If you shift to a web-safe color, a small white
diamond appears at the center of the swatch.
3 To revert a shifted color to its original color, do one of the following:

• Double-click the swatch for the shifted color. The original color is selected in the color picker. Click OK to restore
the color.

• To revert all shifted colors in a color table (including web-shifted colors), choose Unshift All Colors from the
Color Table palette menu.
Shift colors to the closest web palette equivalent

To protect colors from dithering in a browser, you can shift the colors to their closest equivalents in the web palette.
This ensures that the colors won’t dither when displayed in browsers on either Windows or Macintosh operating
systems capable of displaying only 256 colors.
1 Select one or more colors in the optimized image or color table.
2 Do one of the following:

• Click the Web Shift button

in the Color Table palette.

• Choose Shift/Unshift Selected Colors To/From Web Palette from the Color Table palette menu.The original color
appears at the upper left of the color swatch and the new color at the lower right. The small white diamond
in
the center of the color swatch indicates that the color is web-safe; the small square at the lower right of the color
swatch indicates that the color is locked.
3 To set a tolerance for shifting, enter a value for Web Snap. A higher value shifts more colors.
4 To revert web-shifted colors, do one of the following:

• Select a web-shifted color in the color table and click the Web Shift button

in the Color Table palette.

• To revert all web-shifted colors in the color table, choose Unshift All Colors from the Color Table palette menu.
Map colors to transparency

You can add transparency to an optimized image by mapping existing colors to transparency.
1 Select one or more colors in the optimized image or color table.
2 Do one of the following:

• Click the Map Transparency button

in the Color Table palette.

• Choose Map/Unmap Selected Colors To/From Transparent from the Color Table palette menu.
The transparency grid
appears in half of each mapped color. The small square at the lower right of the color
swatch indicates that the color is locked.

PHOTOSHOP CS3 537
User Guide

3 To revert transparency to original color, do one of the following:

• Select the colors you want to revert and click the Map Transparency button

or choose Map/Unmap Selected

Colors To/From Transparent from the Color Table palette menu.

• To revert all transparency-mapped colors, choose Unmap All Transparent Colors.
Lock or unlock a color

You can lock selected colors in the color table to prevent them from being dropped when the number of colors is
reduced and to prevent them from dithering in the application.
Note: Locking colors does not prevent them from dithering in a browser.
1 Select one or more colors in the color table.
2 Lock the color by doing one of the following:

• Click the Lock button

.

• Choose Lock/Unlock Selected Colors from the Color Table palette menu.
A white square

appears in the lower right corner of each locked color.

3 Unlock the color by doing one of the following:

• Click the Lock button

.

• Choose Lock/Unlock Selected Colors from the Color Table palette menu.
The white square disappears from the color swatch.
Delete selected colors

You can delete selected colors from the color table to decrease the image file size. When you delete a color, areas of
the optimized image that previously included that color are rerendered using the closest color remaining in the
palette.
When you delete a color, the color table automatically changes to a Custom palette. This is because the Adaptive,
Perceptual, and Selective palettes automatically add the deleted color back into the palette when you reoptimize the
image—the Custom palette does not change when you reoptimize the image.
1 Select one or more colors in the color table.
2 Delete the color by doing one of the following:

• Click the Delete icon

.

• Choose Delete Color from the Color Table palette menu.
Save a color table

You can save color tables from optimized images to use with other images and to load color tables created in other
applications. Once you load a new color table into an image, the colors in the optimized image are changed to reflect
the colors in the new color table.
1 Select Save Color Table from the Color Table palette menu.
2 Name the color table and choose a location where it will be saved. By default, the color table file is given the
extension .act (for Adobe Color Table).

If you want to access the color table when selecting Optimization options for a GIF or PNG image, save the color
table in the Optimized Colors folder inside the Photoshop application folder.

PHOTOSHOP CS3 538
User Guide

3 Click Save.

Important: When you reload the table, all shifted colors will appear as full swatches and will be unlocked.
Load a color table
1 Select Load Color Table from the Color Table palette menu.
2 Navigate to a file containing the color table you want to load—either an Adobe Color Table (.act) file, an Adobe

Color Swatch (.aco) file, or a GIF file (to load the file’s embedded color table).
3 Click Open.

PNG-24 optimization options
PNG-24 is suitable for compressing continuous-tone images; however, it produces much larger files than JPEG
format. The advantage of using PNG-24 is that it can preserve up to 256 levels of transparency in an image.
Transparency and Matte Determine how transparent pixels in the image are optimized. See “Optimize transparency
in GIF and PNG images” on page 534.
Interlace Displays a low-resolution version of the image in a browser while the full image file is downloading. Inter-

lacing can make downloading time seem shorter and can assure viewers that downloading is in progress. However,
interlacing also increases file size.

See also
“Optimize an image for the web” on page 525

WBMP optimization options
WBMP format is the standard format for optimizing images for mobile devices, such as cell phones. WBMP supports
1-bit color, which means that WBMP images contain only black and white pixels.
The Dithering Method and Dither options determine the method and amount of application dithering. For optimal
compression, use the lowest percentage of dither that provides the detail you require.
You can select one of the following dithering methods:
No Dither Applies no dithering at all, rendering the image in purely black and purely white pixels.
Diffusion Applies a random pattern that is usually less noticeable than Pattern dither. The dither effects are diffused

across adjacent pixels. If you select this algorithm, specify a Dither percentage to control the amount of dithering
applied to the image.
Note: Diffusion dither may cause detectable seams to appear across slice boundaries. Linking slices diffuses the dither
pattern across all linked slices, and eliminates the seams.
Pattern Applies a halftone-like square pattern to determine the value of pixels.
Noise Applies a random pattern similar to the Diffusion dithering, but without diffusing the pattern across adjacent
pixels. No seams appear with the Noise algorithm.

See also
“Optimize an image for the web” on page 525

PHOTOSHOP CS3 539
User Guide

SWF optimization options (Illustrator)
The Adobe Flash (SWF) file format is a vector-based graphics file format for the creation of scalable, compact
graphics for the web. Because the file format is vector-based, the artwork maintains its image quality at any
resolution. The SWF format is ideal for the creation of animation frames, but you can also save raster images in SWF
format or mix raster and vector graphics.

A
B
C

Optimization settings for SWF
A. File format menu B. Flash Player menu C. Export menu

Preset Specifies the preconfigured set of options you want to use for export. You can create new presets by setting
options as desired, and then choosing Save Settings from the panel menu. (To open the panel menu, click the triangle
to the right of the Preset menu.)
Flash Player Version Specifies the earliest version of Flash Player that will support the exported file.
Type Of Export Determines how layers are exported. Select AI File To SWF File to export the artwork to a single
frame. Select Layers To SWF Frames to export the artwork on each layer to a separate SWF frame, creating an
animated SWF.

Note: Select AI File To SWF File to preserve layer clipping masks.
Curve Quality Specifies the accuracy of the bezier curves. A low number decreases the exported file size with a slight

loss of curve quality. A higher number increases the accuracy of the bezier curve reproduction, but results in a larger
file size.
Frame Rate Specifies the rate at which the animation will play in a Flash viewer. This option is available only for
Layers To SWF Frames.
Loop Causes the animation to loop continuously, rather than play once and then stop, when played in a Flash viewer.
This option is available only for Layers To SWF Frames.
Preserve Appearance Expands strokes into stroke-shaped fills and flattens any blending modes and transparency
that SWF doesn’t support.
Preserve Editability Where Possible Converts strokes to SWF strokes, and approximates or ignores transparency

that SWF doesn’t support.
Note: SWF supports object-level opacity only.
Use the Export command instead of the Save For Web & Devices command to maintain artwork’s stacking order by
exporting each layer to a separate SWF file. You can then import the exported SWF files into Adobe Flash simultaneously.
Compressed Compresses the exported file.
Protect File Protects the file so that it cannot be imported by applications other than Flash.
Text As Outlines Converts all text to outlines to maintain appearance. If you plan to edit the text in Flash, don’t select

this option.

PHOTOSHOP CS3 540
User Guide

SVG optimization options (Illustrator)
SVG is a vector format that describes images as shapes, paths, text, and filter effects. The resulting files are compact
and provide high-quality graphics on the web, in print, and even on resource-constrained handheld devices.

A
B
C

F

D

G

E

Optimization settings for SVG
A. File format menu B. SVG Profiles menu C. Font Subsetting menu D. Image Location menu E. CSS Properties menu F. Font Type menu
G. Encoding menu

Compressed Creates a Compressed SVG (SVGZ) file.
SVG Profiles Specifies the SVG XML Document Type Definition for the exported file.

• SVG 1.0 and SVG 1.1 Suitable for SVG files to be viewed on a desktop computer. SVG 1.1 is the full version of the
SVG specification, of which SVG Tiny 1.1, SVG Tiny 1.1 Plus, SVG Tiny 1.2, and SVG Basic 1.1 are subsets.
• SVG Basic 1.1 Suitable for SVG files to be viewed on medium powered devices, such as handhelds. Keep in mind
that not all handhelds support the SVG Basic profile. As a result, selecting this option doesn’t guarantee that the SVG
file will be viewable on all handhelds. SVG Basic doesn’t support nonrectangular clipping and some SVG filter
effects.
• SVG Tiny 1.1 and SVG Tiny 1.1+ Suitable for SVG files to be viewed on small devices, such as mobile phones. Keep
in mind that not all mobile phones support the SVG Tiny and SVG Tiny Plus profiles. As a result, selecting either of
these options doesn’t guarantee that the SVG file will be viewable on all small devices.
• SVG Tiny 1.2 Suitable for SVG files to be viewed on a variety of devices ranging from PDAs and cellphones to
laptops and desktop computers.
SVG Tiny doesn’t support gradients, transparency, clipping, masks, symbols, or SVG filter effects. SVG Tiny Plus
includes the ability to display gradients and transparency, but it doesn’t support clipping, masks, symbols, or SVG
filter effects.
For additional information on SVG profiles, see the SVG specification on the World Wide Web Consortium (W3C)
website (www.w3.org).
Decimals Determines the precision of vector data in the SVG file. You can set a value of 1 to 7 decimal places. A high
value results in a larger file size and increased image quality.
Font Subsetting Controls which glyphs are embedded from the SVG file. Select None from the Subsetting menu if

you can rely on the necessary fonts being installed on end-user systems. Select Only Glyphs Used to only include
glyphs for text that exists in the current artwork. The other values (Common English, Common English + Glyphs
Used, Common Roman, Common Roman + Glyphs Used, All Glyphs) are useful when the textual content of the
SVG file is dynamic (such as server-generated text or user-interactive text).
Font Type Specifies how fonts are exported.

• Adobe CEF Uses font hinting for better rendering of small fonts. This font type is supported by the Adobe SVG
Viewer but may not be supported by other SVG viewers.
• SVG Doesn’t use font hinting. This font type is supported by all SVG viewers.

PHOTOSHOP CS3 541
User Guide

• Convert To Outlines Converts type to vector paths. Use this option to preserve the visual appearance of type in all
SVG Viewers.
Image Location Specifies whether to embed or link to images. Embedding images increases file size but ensures that

rasterized images are always available.
CSS Properties Determines how CSS style attributes are saved in the SVG code. The default method, Presentation

Attributes, applies properties at the highest point in the hierarchy, allowing the most flexibility for specific edits and
transformations. The Style Attributes method creates the most readable files but may increase file size. Choose this
method if the SVG code will be used in transformations—for example, transformations using XSLT (Extensible
Stylesheet Language Transformation). The Entity References method results in faster rendering times and reduced
SVG file size. The Style Element method is used when sharing files with HTML documents. By selecting Style
Element, you can then modify the SVG file to move a style element into an external stylesheet file that is also referenced by the HTML file—however, the Style Element option also results in slower rendering speeds.
Encoding Determines how characters are encoded in the SVG file. UTF (Unicode Transformation Format)

encoding is supported by all XML processors. (UTF-8 is an 8-bit format; UTF-16 is a 16-bit format.) ISO 8859-1 and
UTF-16 encoding don’t preserve file metadata.
Optimize For Adobe SVG Viewer Optimizes images for Adobe SVG Viewer.

Output settings for web graphics
Set output options
Output settings control how HTML files are formatted, how files and slices are named, and how background images
are handled when you save an optimized image. You set these options in the Output Settings dialog box.
You can save your output settings and apply them to other files.
1 To display the Output Settings dialog box, do one of the following:

• When you save an optimized image, choose Other from the Settings pop-up menu in the Save Optimized or Save
Optimized As dialog box.

• Choose Edit Output Settings from the Optimize pop-up menu in the Save For Web & Devices dialog box.
2 (Optional) To display predefined output options, choose an option from the Settings pop-up menu.
3 Edit each set of options as needed. To switch to a different set of options, choose an options set from the pop-up
menu below the Settings menu. Alternatively, click Next to display the next set in the menu list; click Prev to display
the previous set.
4 (Optional) To save output settings, set the options as desired, and click Save. Type a file name, choose a location

for the saved file, and click Save.
You can save the output settings anywhere. However, if you place the file in the Optimized Output Settings folder
inside the Photoshop folder or in the Save For Web Settings/Output Settings folder inside the Illustrator folder, the
file will appear in the Settings pop-up menu.
5 (Optional) To load output settings, click Load, select a file, and click Open.

PHOTOSHOP CS3 542
User Guide

HTML output options
You can set the following options in the HTML set:
Output XHTML Creates web pages meeting the XHTML standard on export. Choosing Output XHTML disables

other output options that might conflict with this standard. Selecting this option automatically sets the Tags Case
and Attribute Case options.
Tags Case Specifies the capitalization for tags.
Attribute Case Specifies the capitalization for attributes.
Indent Specifies a method for indenting lines of code: using the authoring application’s tab settings, using a specified

number of spaces, or using no indention.
Line Endings Specifies a platform for line ending compatibility.
Encoding Specifies a default character encoding for the web page.
Include Comments Adds explanatory comments to the HTML code.
Always Add Alt Attribute Adds the ALT attribute to IMG elements to comply with government web accessibility

standards.
Always Quote Attributes Places quotation marks around all tag attributes. Placing quotation marks around
attributes is required for compatibility with certain early browsers and for strict HTML compliance. However, always
quoting attributes is not recommended. Quotation marks are used when necessary to comply with most browsers if
this option is deselected.
Close All Tags Adds close tags for all HTML elements in the file for XHTML compliance.
Include Zero Margins On Body Tag Removes default internal margins in a browser window. Adds marginwidth,

marginheight, leftmargin, and topmargin tags with values of zero to the body tag.

Slice output options
You can set the following options in the Slices set:
Generate Table Aligns slices using an HTML table rather than a cascading stylesheet.
Empty Cells Specifies how empty slices are converted to table cells. Select GIF, IMG W&H to use a 1-pixel GIF with

width and height values specified on the IMG tag. Select GIF, TD W&H to use a 1-pixel GIF with width and height
values specified on the TD tag. Select NoWrap, TD W&H to place a nonstandard NoWrap attribute on the table data
and also place width and height values specified on the TD tags.
TD W&H Specifies when to include width and height attributes for table data: Always, Never, or Auto (the recom-

mended setting).
Spacer Cells Specifies when to add one row and one column of empty spacer cells around the generated table: Auto
(the recommended setting), Auto (Bottom), Always, Always (Bottom), or Never. For table layouts in which slice
boundaries do not align, adding spacer cells can prevent the table from breaking apart in some browsers.
Generate CSS Generates a cascading stylesheet rather than an HTML table.
Referenced Specifies how slice positions are referenced in the HTML file when using CSS:

• By ID Positions each slice using styles that are referenced by a unique ID.
• Inline Includes style elements in the declaration of the block element 
tag. • By Class Positions each slice using classes that are referenced by a unique ID. PHOTOSHOP CS3 543 User Guide Default Slice Naming Choose elements from the pop-up menus or enter text into the fields to create default names for slices. Elements include the document name, the word slice, numbers or letters designating slices or rollover states, the slice creation date, punctuation, or none. Background output settings You can set the following options in the Background set of the Output Settings dialog box: View Document As Select Image if you want the web page to display an image or a solid color as a background behind the current image. Select Background if you want the web page to display the optimized image as a tiled background. Background Image Enter the location of an image file, or click Choose and select an image. The file you specify will be tiled behind the optimized image on the web page. Color Click the Color box, and select a background color using the color picker, or select an option from the pop-up menu. Saving Files output settings You set the following options in the Saving Files set of the Output Settings dialog box: File Naming Choose elements from the pop-up menus or enter text into the boxes to be combined into the default names for all files. Elements include document name, slice name, rollover state, trigger slice, file creation date, slice number, punctuation, and file extension. Some options are relevant only if the file contains slices or rollover states. The text boxes let you change the order and formatting of the filename parts (for example, letting you indicate rollover state by an abbreviation instead of the full word). Filename Compatibility Select one or multiple options to make the filename compatible with Windows (permits longer filenames), Mac OS, and UNIX. Put Images In Folder Specifies a folder name where optimized images are saved (available only with documents containing multiple slices). Copy Background Image When Saving Preserves a background image that has been specified in the Background preferences set. Include XMP Includes any metadata file information that was added to the document (choose File > File Info to view or enter document metadata). Metadata is fully supported by JPEG file format, and partially supported by GIF and PNG file formats. Include title and copyright information with an image You can add title and copyright information to a web page by entering information in the File Info dialog box. Title information appears in the web browser’s title bar when the image is exported with an HTML file. Copyright information is not displayed in a browser; however, it is added to the HTML file as a comment and to the image file as metadata. 1 Choose File > File Info. 2 To enter a title that will appear in the web browser’s title bar, in the Description section of the File Info dialog box, enter the desired text in the Description text box 3 To enter copyright information, in the Description section of the File Info dialog box, enter the desired text in the Copyright Notice text box. 4 Click OK. 544 Chapter 18: Video and animation In Adobe Photoshop CS3, you can create frame-based animations by modifying image layers to create movement and change. You can also create images for use in video, using one of many preset pixel aspect ratios. When you’re done editing, you can save your work as an animated GIF file or as a PSD file that can be edited in many video programs, such as Adobe Premiere Pro CS3 or Adobe After Effects CS3. In Adobe Photoshop CS3 Extended, you can also import video files and image sequences for editing and retouching, create timeline-based animations, and export your work as QuickTime, animated GIF, or image sequences. Video and animation in Photoshop About animation An animation is a sequence of images, or frames, that is displayed over time. Each frame varies slightly from the preceding frame, creating the illusion of movement or other changes when the frames are viewed in quick succession. About video and video layers in Photoshop Extended Important: To work with video in Photoshop Extended, you must install QuickTime 7.1 (or higher) on your computer. QuickTime is a free download from the Apple Computer website. You can use Photoshop Extended to edit individual frames of video and image sequence files. In addition to using any Photoshop tool to edit and paint on video, you can also apply filters, masks, transformations, layers styles, and blending modes. After making edits, you can save the document as a PSD file (that can be played back in other Adobe applications such as Premiere Pro and After Effects or accessed as a static file in other applications), or you can render it as a QuickTime movie or image sequence. Note: You can work only with the visual images in a video file, not the audio. When you open a video file or image sequence in Photoshop Extended, the frames are contained within a video layer. In the Layers palette, a video layer is identified with a filmstrip icon . Video layers let you paint and clone on individual frames using the brush tools and stamp tools. Like working with regular layers, you can create selections or apply masks to restrict your edits to specific areas of a frame. You navigate through the frames using the timeline mode in the Animation palette (Window > Animation). Note: Video layers do not work in frame mode (Animation palette). You work with video layers just like regular layers by adjusting the blending mode, opacity, position, and layer style. You can also group video layers in the Layers palette. Adjustment layers let you apply color and tonal adjustments nondestructively to the video layers. A video layer references the original file, so that edits to the video layer don’t alter the original video or image sequence file. If you prefer to make your frame edits on a separate layer, you can create a blank video layer. Blank video layers also let you create hand-drawn animations. For a video on working with video layers, see www.adobe.com/go/vid0027. PHOTOSHOP CS3 545 User Guide See also “Creating images for video” on page 549 “Load video actions” on page 552 “Adjustment and fill layers” on page 306 Supported video and image sequence formats (Photoshop Extended) In Photoshop Extended, you can open video files and image sequences in the following formats. QuickTime video formats • MPEG-1 • MPEG-4 • MOV • AVI • FLV from QuickTime is supported if you have Adobe Flash 8 installed. • MPEG-2 is supported if an MPEG-2 encoder is installed on your computer. Image sequence formats • BMP • DICOM • JPEG • OpenEXR • PNG • PSD • Targa • TIFF • Cineon and JPEG 2000 are supported if the plug-ins are installed. For more information on plug-ins and how to install them, see also “Plug-ins” on page 50. Note: In Photoshop Extended, you can select multiple single-layer DICOM files and open them in a video layer (like opening an image sequence). See “DICOM files (Photoshop Extended)” on page 592. Color mode and bit depth Video layers can contain files in the following color modes and bits per channel (bpc): • Grayscale: 8, 16, or 32 bpc • RGB: 8, 16, or 32 bpc • CMYK: 8 or 16 bpc • Lab: 8 or 16 bpc For a video on working with video layers, see www.adobe.com/go/vid0027. PHOTOSHOP CS3 546 User Guide Animation palette overview In Photoshop, the Animation palette (Window > Animation) appears in frame mode, showing a thumbnail of each frame in your animation. Use the tools at the bottom of the palette to navigate through the frames, set looping options, add and delete frames, and preview the animation. The Animation palette menu contains additional commands for editing frames or timeline durations, and for configuring the palette display. Click the palette menu icon to view available commands. A B C D E F G H I Animation palette (frame mode) A. Selects the first frame B. Selects the previous frame C. Plays animation D. Selects the next frame E. Tweens animation frames F. Duplicates selected frames G. Deletes selected frames H. Converts to timeline mode (Photoshop Extended only) I. Animation palette menu In Photoshop Extended, you can use the Animation palette in either frame mode or timeline mode. Timeline mode shows the frame duration and animation properties for document layers. Use the tools at the bottom of the palette to navigate through frames, zoom the time display in or out, toggle onion skin mode, delete keyframes, and preview the video. You can use controls on the timeline itself to adjust frame duration for a layer, set keyframes for layer properties, and designate a section of the video as the working area. A B C D E F Animation palette (timeline mode) A. Zoom out B. Zoom slider C. Zoom in D. Toggle onion skins E. Delete keyframes F. Convert to frame animation In timeline mode, the Animation palette displays each layer in a Photoshop Extended document (except the background layer) and is synchronized with the Layers palette. Whenever a layer is added, deleted, renamed, grouped, duplicated, or assigned a color, the changes are updated in both palettes. Note: When animated layers are grouped as a Smart Object, the animation information from the Animation palette is stored in the Smart Object. See also “About Smart Objects” on page 309. For a video on the timeline mode, see www.adobe.com/go/vid0023. Frame mode controls In frame mode, the Animation palette includes the following controls: Looping Options Sets the number of times an animation plays when exported as an animated GIF file. PHOTOSHOP CS3 547 User Guide Frame Delay Time Sets the duration of a frame during playback. Adds a series of frames between two existing frames, varying the layer properties evenly between the new frames. Tween Animation Frames Duplicate Selected Frames Adds a frame to the animation by duplicating the selected frame in the Animation palette. Convert To Timeline Animation (Photoshop Extended) Converts a frame animation to timeline animation using keyframes to animate layer properties. Timeline mode controls (Photoshop Extended) In timeline mode, the Animation palette includes the following features and controls: Cached Frames Indicator Displays a green bar to indicate the frames that are cached for playback. Comments Track Choose Edit Timeline Comment from the Palette menu to insert a comment at the current time. Comments appear as icons the icon. in the comments track, and are displayed as tool tips when the pointer is moved over Convert To Frame Animation Converts a timeline animation using keyframes to frame animation. Timecode Or Frame Number Display Shows the timecode or frame number (depending on palette options) for the current frame. Current-Time Indicator Drag the current-time indicator to navigate frames or change the current time or frame. Global Lighting Track Displays keyframes where you set and change the master lighting angle for layer effects such as Drop Shadow, Inner Shadow, and Bevel and Emboss. Keyframe Navigators Arrow buttons to the left of a track label move the current-time indicator to the previous or next keyframe from its current position. Click the center button to add or delete a keyframe at the current time. Layer Duration Bar Specifies a layer’s place in time within a video or animation. To move the layer to another place in time, drag the bar. To trim (adjust the duration of) a layer, drag either end of the bar. Altered Video Track For video layers, displays a keyframe icon for each frame that has been altered. To jump to altered frames, use keyframe navigators to the left of the track label. Time Ruler Measures duration (or frame count) horizontally, according to the document’s duration and frame rate. (Choose Document Settings from the Palette menu to change duration or frame rate.) Tick marks and numbers appear along the ruler and change in spacing with the zoom setting of the timeline. Time-Vary Stop Watch Enables or disables keyframing for a layer property. Select this option to insert a keyframe and enable keyframing for a layer property. Deselect to remove all keyframes and disable keyframing for a layer property. Animation Palette Options Opens the Animation palette menu, which includes functions affecting keyframes, layers, panel appearance, onion skinning, and document settings. Work Area Indicators Drag the blue tab at either end of the topmost track to mark the specific portion of the animation or video that you want to preview or export. Change thumbnail size In the Animation palette, you can change the size of the thumbnails that represent each frame or layer. 1 Choose Palette Options from the Animation palette menu. PHOTOSHOP CS3 548 User Guide 2 Do one of the following: • Select a size option. • (Photoshop Extended) In timeline mode, select None to display only layer names. Switch timeline units (Photoshop Extended) In Photoshop Extended, you can display the Animation palette timeline in either frame number or timecode units. • To select units to display, choose Palette Options from the Animation palette menu and select Frame Numbers or Timecode. • To toggle between units, Alt-click (Windows) or Option-click (Mac OS) the current-time display in the upper-left corner of the timeline. Show or hide layer properties in the timeline (Photoshop Extended) In Photoshop Extended, as you add layers to a document, they appear as tracks in the timeline. Expand layer tracks to show layer properties that can be animated. ❖ To show or hide layer properties, click the triangle to the left of the layer name. For a video on the timeline mode, see www.adobe.com/go/vid0023. Show or hide layers in the timeline (Photoshop Extended) In Photoshop Extended, all document layers appear in the timeline by default. To show only a subset of layers, first set them as favorites. 1 In timeline mode, select one or more layers from the Animation palette, then choose Show > Set Favorite Layers in the Animation palette menu. 2 To specify which layers are displayed, choose Show from the Animation palette menu, then select All Layers or Favorite Layers. Navigate in the timeline (Photoshop Extended) ❖ With the Animation palette in timeline mode, do any of the following: • Drag the current-time indicator . • Click a number or location in the time ruler where you want to position the current-time indicator. • Drag the current-time display (in the upper-left corner of the timeline). • Double-click the current-time display and enter a frame number or time in the Set Current Time dialog box. • Use the playback controls in the Animation palette. • Choose Go To in the Animation palette menu, and then choose a timeline option. Switch animation modes (Photoshop Extended) In Photoshop Extended, you can use the Animation palette in either frame animation mode or timeline animation mode. Frame mode shows the frame duration and layer animation properties of your Photoshop document. Timeline mode shows the frame duration and keyframed layer properties of videos and animations in a timeline. You should select the mode you want before starting an animation. Switching modes in an open document converts a frame animation to a timeline animation or vice versa. PHOTOSHOP CS3 549 User Guide Important: You may lose some interpolated keyframes when converting a timeline animation to a frame animation (the appearance of the animation doesn’t change). ❖ In the Animation palette, do any of the following: • Click the Convert To Frame Animation icon . • Click the Convert To Timeline Animation icon . • From the Animation palette menu, choose either Convert To Frame Animation or Convert To Timeline. Specify timeline duration and frame rate (Photoshop Extended) When you are working in timeline mode, you can specify the duration and frame rate of a document containing video or animation. Duration is the overall time length of the video clip in the document. Frame rate or frames per second (fps), is usually determined by the type of output you produce: NTSC video has a frame rate of 29.97 fps; PAL video has a frame rate of 25 fps; and motion picture film has a frame rate of 24 fps. Depending on the broadcast system, DVD video can have the same frame rate as NTSC video or PAL video, or a frame rate of 23.976. Video intended for CD-ROM or the web typically has a frame rate of 10 to 15 fps. When you create a new document, the default timeline duration is 10 seconds and the frame rate is 30 fps. 1 From the Animation palette menu, choose Document Settings. 2 Enter or choose values for Duration and Frame Rate. Note: Reducing the duration of an existing video or animation has the effect of trimming frames (and any keyframes) from the end of the document. See also “Set a work area (Photoshop Extended)” on page 561 Creating images for video About creating images for video Photoshop can create images of various aspect ratios so that they appear properly on devices such as video monitors. You can select a specific video option (using the New dialog box) to compensate for scaling when the final image is incorporated into video. Safe zones The Film & Video preset also creates a document with nonprinting guides that delineate the action-safe and title-safe areas of the image. Using the options in the Size menu, you can produce images for specific video systems—NTSC, PAL, or HDTV. Safe zones are useful when you edit for broadcast and videotape. Most consumer TV sets use a process called overscan, which cuts off a portion of the outer edges of the picture, allowing the center of the picture to be enlarged. The amount of overscan is not consistent across TVs. To ensure that everything fits within the area that most TVs display, keep text within the title-safe margins, and all other important elements within the action-safe margins. PHOTOSHOP CS3 550 User Guide A B Video preset file size guides A. Action safe area (outer rectangle) B. Title safe area (inner rectangle) Note: If you are creating content for the web or for CD, the title-safe and action-safe margins do not apply to your project because the entire image is displayed in these media. Preview options To help you create images for video, Photoshop has a Pixel Aspect Ratio Correction viewing mode that displays images at the specified aspect ratio. For more accurate previews, Photoshop also has a Video Preview command that lets you immediately preview your work on a display device, such as a video monitor. To use this feature, you must have the device connected to your computer via FireWire (IEEE 1394). See also “Preview your document on a video monitor” on page 580. For more information on FireWire (IEEE 1394), see Apple’s website. Other considerations Both Adobe After Effects and Adobe Premiere Pro support PSD files created in Photoshop. However, if you’re using other film and video applications, you might consider these details when you create images for use in video: • Some video-editing programs can import individual layers from a multilayer PSD file. • If the file has transparency, some video-editing programs preserve it. • If the file uses a layer mask or multiple layers, you might not have to flatten the layers, but you might want to include a flattened copy of the file in PSD format to maximize backward compatibility. Aspect ratio Aspect ratio specifies the ratio of width to height. Video frames have a frame aspect ratio, and the pixels that make up the frame have a pixel aspect ratio. Some video cameras can record various frame aspect ratios, and different video standards use different pixel aspect ratios. Frame aspect ratio describes the ratio of width to height in the dimensions of an image. For example, DV NTSC has a frame aspect ratio of 4:3 (or 4 width by 3 height) and a typical widescreen frame has a frame aspect ratio of 16:9. Many video cameras that have a widescreen mode can record using the 16:9 aspect ratio. Many films have been shot using even wider aspect ratios. PHOTOSHOP CS3 551 User Guide 4 16 3 9 4:3 frame aspect ratio (left), and wider 16:9 frame aspect ratio (right) Pixel aspect ratio describes the ratio of width to height of a single pixel in a frame. Pixel aspect ratios vary because different video systems make various assumptions about the number of pixels required to fill a frame. For example, many computer video standards define a 4:3 aspect ratio frame as 640 pixels wide by 480 pixels high, which results in square pixels. The computer video pixels in this example have a pixel aspect ratio of 1:1 (square), whereas the DV NTSC pixels have a pixel aspect ratio of 0.9 (nonsquare). DV pixels, which are always rectangular, are vertically oriented in systems producing NTSC video and horizontally oriented in systems producing PAL video. If you display rectangular pixels on a square-pixel monitor without alteration, images appear distorted; for example, circles distort into ovals. However, when displayed on a broadcast monitor, the images appear correctly proportioned because broadcast monitors use rectangular pixels. Note: When copying or importing images into a nonsquare pixel document, Photoshop automatically converts and scales the image to the pixel aspect ratio of the document. Images imported from Adobe Illustrator CS3 are also properly scaled. A B C Pixel and frame aspect ratios A. 4:3 square-pixel image displayed on 4:3 square-pixel (computer) monitor B. 4:3 square-pixel image interpreted correctly for display on 4:3 non-square pixel (TV) monitor C. 4:3 square-pixel image interpreted incorrectly for display on 4:3 non-square pixel (TV) monitor Create an image for use in video 1 Create a new document. 2 From the Preset menu in the New dialog box, choose the Film & Video preset. 3 Choose the size that’s appropriate for the video system on which the image will be shown. 4 Click Advanced to specify a color profile and specific pixel aspect ratio. PHOTOSHOP CS3 552 User Guide Important: By default, nonsquare pixel documents open with Pixel Aspect Ratio Correction enabled. This setting scales the image so it appears as it would on the nonsquare-pixel output device (usually a video monitor). 5 To view the image as it would appear on a computer monitor (square pixel), choose View > Pixel Aspect Ratio Correction. Circle in NTSC DV (720 x 480 pixels) document viewed on computer (square pixel) monitor with Pixel Aspect Ratio Correction turned on (top) and Pixel Aspect Ratio Correction turned off (bottom) You can simultaneously view an image with the Pixel Aspect Ratio Correction turned on and off. With the nonsquare pixel image open and Pixel Aspect Ratio Correction enabled, choose Window > Arrange > New Window For [name of document]. With the new window active, choose View > Pixel Aspect Ratio Correction to turn off the correction. 6 If you have a display device, such as a video monitor, connected to your computer via FireWire, you can preview the document on the device: • To set output options before previewing the image, choose File > Export > Video Preview. • To view the image without setting output options, choose File > Export > Send Video Preview To Device. When creating images for video, you can load a set of video actions (included with Photoshop) that automate certain tasks—such as scaling images to fit video pixel dimensions and setting the pixel aspect ratio. See also “Preview your document on a video monitor” on page 580 Load video actions For video images, actions automate tasks such as constraining the luminance range and saturation levels to comply with broadcast standards, resizing and converting to nonsquare pixels for use in DVD slide shows (NTSC and PAL, standard and widescreen aspect ratios), creating an alpha channel from all currently visible layers, adjusting image areas (especially thin lines) that are likely to cause interlace flicker, and generating a title-safe overlay. 1 Choose Window > Actions to display the Actions panel. 2 Click the triangle in the upper right corner to open the Actions palette menu, and choose Load Actions. 3 In the Load dialog box, navigate to the Photoshop Actions folder, and select the Video Actions.atn file. PHOTOSHOP CS3 553 User Guide 4 Click Load. See also “Automating tasks” on page 610 Adjust pixel aspect ratio You can create a custom pixel aspect ratio in existing documents, or delete or reset pixel aspect ratios previously assigned to a document. Assign a pixel aspect ratio value to an existing document ❖ With a document open, choose Image > Pixel Aspect Ratio and then choose a pixel aspect ratio that’s compatible with the video format that you’ll be using your Photoshop file with. Create a custom pixel aspect ratio 1 With a document open, choose Image > Pixel Aspect Ratio > Custom Pixel Aspect Ratio. 2 In the Save Pixel Aspect Ratio dialog box, enter a value in the Factor text box, name the custom pixel aspect ratio, and click OK. The new custom pixel aspect ratio appears in both the Pixel Aspect Ratio menu of the New dialog box and in the Image > Pixel Aspect Ratio menu. Delete a pixel aspect ratio 1 With the document open, choose Image > Pixel Aspect Ratio > Delete Pixel Aspect Ratio. 2 In the Delete Pixel Aspect Ratio dialog box, choose the item to delete from the Pixel Aspect Ratio menu, and click Delete. Reset the pixel aspect ratios 1 With the document open, choose Image > Pixel Aspect Ratio > Reset Pixel Aspect Ratios. 2 In the dialog box, choose one of the following: Append Replaces the current pixel aspect ratios with the default values plus any custom pixel aspect ratios. This option is useful if you deleted a default value and want to restore it to the menu but also want to retain any custom values. OK Replaces the current pixel aspect ratios with the default values. Custom pixel aspect ratios are discarded. Cancel Cancels the command. Prepare images for use in After Effects You can import a Photoshop (PSD) file directly into an After Effects project with the option of preserving individual layers, layer styles, transparent areas and layer masks, and adjustment layers (preserving the individual elements for animation). Note: After Effects works in RGB color mode. For best results, work in RGB mode in Photoshop for files you will be exporting to After Effects. After Effects CS3 can convert files from CMYK to RGB. After Effects 7 and earlier cannot convert files from CMYK to RGB. PHOTOSHOP CS3 554 User Guide Before you export a layered Photoshop file for use in After Effects, do the following to reduce preview and rendering time and to avoid problems with importing and updating Photoshop layers. • Organize and name layers. If you change a layer name or delete a layer in a Photoshop document after you import it into After Effects, After Effects won’t be able to find the renamed or deleted layer. The After Effects Project panel lists that layer as missing. (You can also group layers into Smart Objects. For example: If you used a set of layers to make a foreground object and a set of layers to make a background, you can group them as one Smart Object each, and easily animate one to fly in front of the other). • Make sure that each layer has a unique name. Duplicate layer names can cause confusion. • Choose Always from the Maximize PSD And PSB File Compatibility menu in the File Handling Preferences dialog box. • Use the appropriate pixel dimension preset for video and film in the New Document dialog box. • Do any required color correction, scaling, cropping, or other edits in Photoshop so that After Effects doesn’t have to do extra image-processing work. (You can also assign a color profile to the image that corresponds to the intended output type, such as Rec. 601 NTSC or Rec. 709. After Effects can read embedded color profiles and interpret the image's colors accordingly. For more information on color profiles, see “Working with color profiles” on page 141 Import video files and image sequences (Photoshop Extended) Open or import a video file (Photoshop Extended) In Photoshop Extended, you can open a video file directly or add video to an open document. When you import video, the image frames are referenced in a video layer. 1 Do one of the following: • To open a video file directly, choose File > Open. • To import video into an open document, choose Layer > Video Layers > New Video Layer From File. 2 In the Open dialog box, for Files Of Type (Windows) or Enable (Mac OS), choose either All Readable Documents or QuickTime Movie. 3 Select a video file and then click Open. You can also open video directly from Bridge: select a video file and then choose File > Open With > Adobe Photoshop CS3. See also “Supported video and image sequence formats (Photoshop Extended)” on page 545 “About missing and mismatched color profiles” on page 147 Import image sequences (Photoshop Extended) When you import a folder of sequenced image files, each image becomes a frame in a video layer. 1 Make sure that the image files are in one folder and are named sequentially. PHOTOSHOP CS3 555 User Guide The folder should contain only those images you want to use as frames. The resulting animation will be more successful if all files have the same pixel dimensions. To order frames correctly for the animation, name the files in alphabetical or numeric order. For example, filename001, filename002, filename003, and so forth. 2 Do one of the following: • To open an image sequence directly, choose File > Open. • To import an image sequence into an open document, choose Layer > Video Layers > New Video Layer From File. 3 In the Open dialog box, navigate to the folder with image sequence files. 4 Select one file, choose the Image Sequence option, and then click Open. Note: Selecting more than one file in an image sequence disables the Image Sequence option. For a video on working with Image Sequences, see www.adobe.com/go/vid0026. See also “Supported video and image sequence formats (Photoshop Extended)” on page 545 Place a video or image sequence (Photoshop Extended) Use the Place command if you want to transform the video or image sequence as you import it into a document. Once placed, the video frames are contained within a Smart Object. When video is contained by a Smart Object, you can navigate through the frames using the Animation palette, and you can also apply Smart Filters. Note: You can’t paint or clone directly on video frames contained by a Smart Object. However, you can add a blank video layer above the Smart Object, and paint on the blank frames. You can also use the Clone tool with the Sample All Layers option to paint on blank frames. This lets you use the video in the Smart Object as a cloning source. 1 With a document open choose File > Place. 2 In the Place dialog box, do one of the following: • Select a video file and click Place. • Select one image sequence file, select the Image Sequence option, and then click Place. Note: Make sure all the image sequence files are in one folder. 3 (Optional) Use the control points to scale, rotate, move, or warp the imported content. 4 Click the Commit Transform button in the options bar to place the file. You can also place video directly from Adobe Bridge CS3. Select the video file and then choose File > Place > In Photoshop. See also “About Smart Objects” on page 309 “Transform video layers (Photoshop Extended)” on page 560 “About Smart Filters” on page 312 “Create new video layers” on page 560 PHOTOSHOP CS3 556 User Guide Reload footage in a video layer (Photoshop Extended) If the source file for a video layer is modified in a different application, Photoshop Extended generally reloads and updates the footage, when you open the document containing the video layer referencing the changed source file. If your document is already open and the source file has been modified, use the Reload Frame command to reload and update the current frame in the Animation palette. Navigating through the video layer using the Previous/Next Frame or Play button in the Animation palette should also reload and update the footage. Replace footage in a video layer (Photoshop Extended) Photoshop Extended tries to maintain a link between the source video file and video layer even when you modify or move the video footage outside Photoshop. If, for some reason, the link is broken between the video layer and the referenced source file, the Replace Footage command lets you relink the video layer to the source video file. The Replace Footage command can also replace the video or image sequence frames in a video layer with frames from a different video or image sequence source. Photoshop tries to maintain the link between the video layer and the source file even if you move or rename the video source. However, if moving, renaming, or deleting a video source file breaks the link between it and the video layer, an alert icon appears on that layer in the Layers palette. You can use the Replace Footage command to relink the video layer to the source file. 1 In the Animation or Layers palette, select the video layer that you want to relink to the source file or to replace the content. 2 Choose Layer > Video Layers > Replace Footage. 3 In the Open dialog box, select a video or image sequence file, and then click Open. Interpreting video footage (Photoshop Extended) Interpret video footage (Photoshop Extended) You can specify how Photoshop Extended interprets the alpha channel and frame rate of the video you’ve opened or imported. 1 In the Animation or Layers palette, select the video layer that you want to interpret. 2 Choose Layer > Video Layers > Interpret Footage. 3 In the Interpret Footage dialog box, do any of the following: • To specify how the alpha channel in the video layer is interpreted, select an Alpha Channel option. The footage must have an alpha channel for this option to be available. If Premultiplied-Matte is selected, you can specify the matte color with which the channels are premultiplied. • To specify the number of video frames played per second, enter a Frame Rate. • To color-manage the frames or images in a video layer, choose a profile from the Color Profile menu. PHOTOSHOP CS3 557 User Guide Alpha channel interpretation in video and image sequences (Photoshop Extended) Video and image sequences with alpha channels can be straight or premultiplied. If you’re working with video or image sequences containing alpha channels, it’s important to specify how Photoshop Extended interprets the alpha channel to get the results you expect. When premultiplied video or images are in a document with certain background colors, it’s possible to get undesirable ghosting or halos. You can specify a matte color so the semi-transparent pixels blend (multiply) with the background without producing halos. Ignore Ignores the alpha channel in the video. Straight-Unmatted Interprets the alpha channel as straight alpha. If the application you used to create the video doesn’t premultiply the alpha channel, select this option. Premultiplied-Matte Interprets the alpha channel as premultiplied with black, white, or a color. If necessary, click the color swatch in the Interpret Footage dialog box to open the Adobe Color Picker to specify the matte color. dj kwh Alpha channel premultiplied with white matte Painting frames in video layers (Photoshop Extended) Paint frames in video layers (Photoshop Extended) You can edit or paint on individual video frames to create an animation, add content, or to remove unwanted details. In addition to using any brush tool, you can paint using the Clone Stamp, Pattern Stamp, Healing Brush, or Spot Healing Brush. You can also edit video frames using the Patch tool. Note: Painting (or using any other tool) on video frames is often called rotoscoping; although traditionally, rotoscoping involves the frame-by-frame tracing of live action images for use in animation. 1 In the Animation or Layers palette, select the video layer. 2 Move the current time indicator to the video frame you want to edit. 3 (Optional) If you want your edits to be on a separate layer, choose Layers > Video Layers > New Blank Video Layer. 4 Select the brush tool that you want to use and apply your edits to the frame. Painting on a video layer is nondestructive. To discard the altered pixels on a specific frame or video layer, choose the Restore Frame or Restore All Frames command. To toggle on and off the visibility of altered video layers, choose the Hide Altered Video command (or click the eyeball next to the altered video track in the timeline). For a video on cloning, see www.adobe.com/go/vid0025. For a video on working with video layers, see www.adobe.com/go/vid0027. See also “Paint with the Brush tool or Pencil tool” on page 326 “Retouching and repairing images” on page 195 PHOTOSHOP CS3 558 User Guide “Restore frames in video layers (Photoshop Extended)” on page 559 “Create hand-drawn animations (Photoshop Extended)” on page 576 Cloning content in video and animation frames (Photoshop Extended) In Photoshop Extended, you can use the Clone Stamp and Healing Brush tools to retouch or duplicate objects in video or animation frames. Use the Clone Stamp to sample content from one part of a frame (the source) and paint it over another part of the same or different frame (the target). You can also use a separate document as the sampling source, instead of a frame. The Healing Brush includes options for blending the sampled content with the target frame. Note: You can also clone content with the Spot Healing Brush and the Patch tools. However, the Clone Stamp and the Healing Brush tools let you store up to five samples in the Clone Source palette, and set overlay, scaling, and frame offset options. After you sample content from a frame and paint with it, and then move to another frame, the source frame changes relative to the frame you initially sampled from. You can lock in the source frame you first sampled, or enter a frame offset value to change the source to a different frame, relative to the frame you first sampled. For a video on cloning, see www.adobe.com/go/vid0025. See also “Retouch with the Clone Stamp tool” on page 195 “Retouch with the Healing Brush tool” on page 198 “Set sample sources for cloning and healing” on page 196 “Create new video layers” on page 560 Clone video or animation content 1 Select the Clone Stamp tool or Healing Brush tool , and then set the tool options you want. 2 Do one of the following: • Select a video layer in the Layers palette or Animation palette, and then move the current-time indicator to the frame you want to sample. • Open the image you want to sample. 3 Position the pointer in an open image or frame, and Alt-click (Windows) or Option-click (Mac OS) to set the sampling point. 4 To set additional sampling points, click each clone source button in the Clone Source palette. 5 Select the target video layer and move the current-time indicator to the frame you want to paint. If you want to paint on a separate layer, you can add a blank video layer. Make sure you choose the appropriate Sample option to clone content onto the blank video layer. 6 If you have set multiple sampling points, select the source you want to use in the Clone Source palette. 7 Do any of the following in the Clone Source palette: • To scale or rotate the source that you’re cloning, enter a value for W (width) or H (height), or the rotation in degrees . • To show an overlay of the source that you’re cloning, select Show Overlay and specify the overlay options. PHOTOSHOP CS3 559 User Guide Use Shift + Option (Windows) or Shift + Alt (Mac OS) to temporarily show the clone source overlay. Use Shift + Option-drag (Windows) or Shift + Alt-drag (Mac OS) to move the source overlay to the desired offset/position. For more information on Shortcuts, see “Keyboard shortcuts” on page 629. 8 Drag over the area of the frame you want to paint. Painting on a video layer is nondestructive. You can choose the Restore Frame or Restore All Frames command to discard the altered pixels on a specific frame or video layer. Change frame offset for cloning or healing ❖ In the Clone Source palette: • To always paint using the same frame you initially sampled from, select Lock Frame. • To paint using a specific frame relative to the frame you initially sampled from, enter the number of frames in the Frame Offset box. If the frame you want to use is after the frame you initially sampled, enter a positive value. If the frame you want to use is before the frame you initially sampled, enter a negative value. Restore frames in video layers (Photoshop Extended) You can discard edits made to frame video layers and blank video layers. ❖ In the Animation palette, select a video layer and do one of the following: • To restore a specific frame, move the current-time indicator to the video frame and choose Layer > Video Layers > Restore Frame. • To restore all the frames in a video layer or blank video layer, choose Layer > Video Layers > Restore All Frames. Managing color in video layers (Photoshop Extended) In Photoshop Extended, you can paint on video layers using tools such as the brush tool or the clone stamp tool. If no color profile is assigned to the video layer, these pixel edits are stored using the document file’s color space, and the video footage itself is left unchanged. If the color space of the imported footage is different from the color space of your Photoshop document, you may need to make adjustments. For example, a standard definition video movie may be in SDTV 601 NTSC, while the Photoshop Extended document is in Adobe RGB. Your final exported video or document might not have the colors you expect due to the color space mismatch. Before investing a lot of time painting or editing video layers, test your complete workflow to understand your color management needs and find the approach that works best for your workflow. Often, you can solve a mismatch by assigning a color profile to the document that corresponds to the imported footage, and leaving the video layer unmanaged. For example, with standard definition video, you can leave the video layer unmanaged and assign the document the SDTV (Rec. 601 NTSC) color profile. In this case, the imported frame pixels are stored directly in the video layer without color conversion. Conversely, you can assign the document’s color profile to the video layer using the Convert Edited Frame Content option (Layers > Video Layers > Interpret Footage). This option converts the pixel edits to the document’s color space, but does not convert the colors of the video frames. Note: Avoid using the NTSC (1953) profile; it is based on equipment that is no longer used. PHOTOSHOP CS3 560 User Guide The Convert To Profile command (Edit > Convert To Profile) also converts all pixel edits to the document’s color space. However, using the Assign Profile command (Edit > Assign Profile) does not convert the pixel edits to a video layer. Use the Assign Profile command with care, especially when you’ve painted on or edited video frames. If the video layer has a color profile, applying the Assign Profile command to the document may cause a color space mismatch between the pixel edits and the imported frames. Some combinations of video footage and document color spaces require color conversion: • A grayscale movie in an RGB, CMYK, or Lab mode document requires color conversion. • Using 8- or 16-bpc footage in a 32-bpc document requires color conversion. See also “Understanding color management” on page 128 “Assign or remove a color profile (Illustrator, Photoshop)” on page 144 “Convert document colors to another profile (Photoshop)” on page 145 Editing video and animation layers (Photoshop Extended) Transform video layers (Photoshop Extended) You can transform a video layer as you transform any other layer in Photoshop. Once transformed, the video frames are contained in a Smart Object. 1 In the Animation or Layers palette, select the video layer. 2 Do any of the following: • Choose Edit > Free Transform and then use the handles in the document window to transform the video. • Choose Edit > Transform and then choose a specific transformation from the submenu. See also “Transforming objects” on page 213 “About Smart Objects” on page 309 Create new video layers You can create new video layers by adding a video file as a new layer or creating a blank layer. See also “Import video files and image sequences (Photoshop Extended)” on page 554 “Place a video or image sequence (Photoshop Extended)” on page 555 “Replace footage in a video layer (Photoshop Extended)” on page 556 PHOTOSHOP CS3 561 User Guide Open a video file ❖ Choose File > Open, select a video file, and click Open. The video appears on a video layer in a new document. Add a video file as a new video layer 1 For the active document, make sure the Animation palette is displayed in timeline mode. 2 Choose Layer > Video Layers > New Video Layer From File. 3 Select a video or image sequence file and click Open. Add a blank video layer 1 For the active document, make sure the Animation palette is displayed in timeline mode. 2 Choose Layer > Video Layers > New Blank Video Layer. Set a work area (Photoshop Extended) 1 In the Animation palette, do any of the following to set the duration of the video or animation you want to export or preview: • Drag the ends of work area bar. • Move the current-time indicator to the time or frame you want. From the Animation palette menu, choose either Set Start Of Work Area or Set End Of Work Area. 2 (Optional) To remove the portions of the timeline not in the work area, choose Trim Document Duration To Work Area from the Animation palette menu. See also “Specify timeline duration and frame rate (Photoshop Extended)” on page 549 Specify when a layer appears in a video or animation (Photoshop Extended) You can use various methods to specify when a layer appears in a video or animation. For example, you can trim (hide) frames at the beginning or end of a layer. This changes the layer’s start and end points in a video or animation. (The first frame to appear is called the In point, and the last frame is called the Out point.) You can also drag the entire layer duration bar to a different portion of the timeline. 1 In the Animation palette, select the layer. 2 Do any of the following: • To specify the In and Out points of a layer, drag the beginning and end of the layer duration bar. • Drag the layer duration bar to the section of the timeline where you want the layer to appear. Note: For best results, drag the layer duration bar after the bar has been trimmed. PHOTOSHOP CS3 562 User Guide Layers (In timeline mode) with the layer duration bar selected to drag • Move the current-time indicator to the frame you want as the new In or Out point, and from the Animation palette menu, choose Trim Layer Start To Current Time or Trim Layer End To Current Time. This shortens the layer duration by hiding the frames between the current-time indicator and either the start or the end of the layer. (Re-extending the ends of the layer duration bar reveals the hidden frames.) • Use keyframes to change the layer’s opacity at specific times or frames. Note: To delete footage in one or more unlocked layers, use the Lift Work Area command. To delete a specific duration from all video or animated layers, use the Extract Work Area command. Remove footage from a layer (Photoshop Extended) You can remove footage from the start or end of a video or animation layer. When you trim footage, you can restore it by re-extending the ends of the layer duration bar. 1 In the Animation or Layers palette, select the layer you want to edit. 2 Move the current-time indicator to the frame (or time) you want as the new In point or Out point. 3 On the Animation palette menu, choose one of the following options: Move Layer In Point To Current Time Permanently moves section from the start of the layer to the current-time indicator. Move Layer Out Point To Current Time Permanently moves section from the current-time indicator to the end of the layer. Trim Layer Start To Current Time Temporarily removes (hides) section from the current-time indicator to the start of the layer. Trim Layer End To Current Time Temporarily removes (hides) section from the current-time indicator to the end of the layer. Note: You can also use the Lift Work Area command to delete footage in one or more unlocked layers, or the Extract Work Area command to delete a specific duration in all layers of a video or animation. Lift work area (Photoshop Extended) A section of the footage in selected layers can be deleted, leaving a gap of the same duration as the removed section. 1 Make sure the layers you want preserved are locked, and then select the unlocked layers you want to edit. 2 In the Animation palette, set the work area to specify the duration of the selected layers you want to omit. 3 From the Animation palette menu, choose Lift Work Area. PHOTOSHOP CS3 563 User Guide Layers before applying the Lift Work Area command Layers after applying the Lift Work Area command Extract work area (Photoshop Extended) Specific portions of an animation or video can be deleted using the Extract Work Area command. All layers are affected by the command. 1 In the Animation palette, set the work area to specify the duration of the video or animation that you want to omit. 2 From the Animation palette menu, choose Extract Work Area. The remaining content is copied to new video layers. Split video layers (Photoshop Extended) A video layer can be split into two new video layers at the frame you specify. 1 Select a video layer in the Animation palette. 2 Move the current-time indicator to the time or frame number where you want to split the video layer. 3 Click the Animation options icon and choose Split Video Layer from the Animation palette menu. The selected video layer is duplicated and appears immediately above the original in the Animation palette. The original layer is trimmed from the start to the current time, and the duplicate layer is trimmed from the end to the current time. Original layer before using the Split Video Layer command PHOTOSHOP CS3 564 User Guide Resulting two layers after using the Split Video Layer command Group layers in a video or animation (Photoshop Extended) As you add more layers to your video or animation, you might want to organize them into a hierarchy. One of the easiest ways is to group the layers. Photoshop preserves the frames in your video or animation in grouped layers. You can also group a group of layers. Besides nesting your layers in a more complex hierarchy, grouping a group of layers lets you simultaneously animate the opacity of all the grouped layers. The Animation palette displays a group of grouped layers with a common opacity layer property. For a video on working with video layers, see www.adobe.com/go/vid0027. ❖ In the Layers palette, select two or more layers and do one of the following: • Choose Layer > Group Layers. • Choose Layer > Smart Objects > Convert to Smart Object. Rasterize video layers (Photoshop Extended) When you rasterize video layers, the selected layer is flattened to a composite of the current frame selected in the Animation palette. Although it’s possible to rasterize more than one video layer at a time, you’ll only be able to specify the current frame for the topmost video layer. 1 In the Layers palette, select the video layer. 2 In the Animation palette, move the current-time indicator to the frame that you want preserved when you rasterize the video layer. 3 Do either of the following: • Choose Layer > Rasterize > Video. • Choose Layer > Rasterize > Layer. Note: To rasterize more than one video layer at a time, select the layers in the Layers palette, set the current-time indicator to the frame you want to preserve in the topmost video layer, and then choose Layer > Rasterize > Layers. Creating frame animations Frame animation workflow In Photoshop, you use the Animation palette to create animation frames. Each frame represents a configuration of layers. PHOTOSHOP CS3 565 User Guide Note: In Photoshop Extended, you can also create animations using a timeline and keyframes. See “Creating timeline animations (Photoshop Extended)” on page 572. Illustration of an animation. The unicycle image is on its own layer; the position of the layer changes in each frame of the animation. To create frame-based animations in Photoshop, use the following general workflow. 1. Open a new document. If they are not already visible, open the Animation and Layers palettes, as well. In Photoshop Extended, make sure the Animation palette is in frame animation mode (click the Convert to Frame Animation button in the Animation palette). 2. Add a layer or convert the background layer. Because a background layer cannot be animated, add a new layer or convert the background layer to a regular layer. See “Convert background and layers” on page 280. 3. Add content to your animation. If your animation includes several objects that are animated independently, or if you want to change the color of an object or completely change the content in a frame, create the objects on separate layers. 4. Add a frame to the Animation palette. See “Add frames to an animation” on page 566. 5. Select a frame. See “Select animation frames” on page 566. 6. Edit the layers for the selected frame. Do any of the following: • Turn visibility on and off for different layers. • Change the position of objects or layers to make layer content move. • Change layer opacity to make content fade in or out. • Change the blending mode of layers. • Add a style to layers. Photoshop provides tools for keeping characteristics of a layer the same across frames. See “Changing attributes of layers in animations” on page 567. PHOTOSHOP CS3 566 User Guide 7. Add more frames and edit layers as needed. The number of frames you can create is limited only by the amount of system memory available to Photoshop. You can generate new frames with intermediate changes between two existing frames in the palette using the Tween command. This is a quick way to make an object move across the screen or to fade in or out. See “Create frames using tweening” on page 569. 8. Set frame delay and looping options. You can assign a delay time to each frame and specify looping so that the animation runs once, a certain number of times, or continuously. See “Specify a delay time in frame animations” on page 570 and “Specify looping in frame animations” on page 571. 9. Preview the animation. Use the controls in the Animation palette to play the animation as you create it. Then use the Save For Web & Devices command to preview the animation in your web browser. See “Preview optimized images in a web browser” on page 529. 10. Optimize the animation for efficient download. See “Optimize animation frames” on page 582. 11. Save the animation. You can save the animation as an animated GIF using the Save For Web & Devices command. You can also save the animation in Photoshop (PSD) format so you can do more work on the animation later. In Photoshop, you can save your frame animation as an image sequence, QuickTime movie, or as separate files. See also “Export image sequences” on page 588, and “Export video” on page 583. Add frames to an animation Adding frames is the first step in creating an animation. If you have an image open, the Animation palette displays the image as the first frame in a new animation. Each frame you add starts as a duplicate of the preceding frame. You then make changes to the frame using the Layers palette. 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Click the Duplicates Current Frame button in the Animation palette. Select animation frames Before you can work with a frame, you must select it as the current frame. The contents of the current frame appear in the document window. In the Animation palette, the current frame is indicated by a narrow border (inside the shaded selection highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails. Select one animation frame 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Do one of the following: • Click a frame in the Animation palette. PHOTOSHOP CS3 567 User Guide • In the Animation palette, click the Selects Next Frame button to select the next frame in the series as the current frame. • In the Animation palette, click the Selects Previous Frame button to select the previous frame in the series as the current frame. • In the Animation palette, click the Selects First Frame button to select the first frame in the series as the current frame. Select multiple animation frames ❖ In the Animation palette (in frame animation mode), do one of the following: • To select contiguous multiple frames, Shift-click a second frame. The second frame and all frames between the first and second are added to the selection. • To select discontiguous multiple frames, Ctrl-click (Windows) or Command-click (Mac OS) additional frames to add those frames to the selection. • To select all frames, choose Select All Frames from the Animation palette menu. • To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Command-click (Mac OS) that frame. Edit animation frames 1 In the Animation palette (in frame animation mode), select one or more frames. 2 Do any of the following: • To edit the content of objects in animation frames, use the Layers palette to modify the layers in the image that affect that frame. • To change the position of an object in an animation frame, select the layer containing the object in the Layers palette and drag it to a new position. Note: In the Animation palette, you can select and change the position of multiple frames. However, if you drag multiple discontiguous frames, the frames are placed contiguously in the new position. • To reverse the order of animation frames, choose Reverse Frames from the Animation palette menu. Note: The frames you want to reverse do not have to be contiguous; you can reverse any selected frames. • To delete selected frames, select Delete Frame from the Animation palette menu or click the Delete icon , then click Yes to confirm the deletion. You can also drag the selected frame onto the Delete icon. See also “Select animation frames” on page 566 Changing attributes of layers in animations The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Style) in the Layers palette determine how the changes you make to attributes in the active animation frame apply to the other frames in the same layer. When a unify button is selected, that attribute is changed in all the frames in the active layer; when that button is deselected, changes apply to only the active frame. PHOTOSHOP CS3 568 User Guide The Propagate Frame 1 option in the Layers palette also determines how the changes you make to attributes in the first frame will apply to the other frames in the same layer. When it is selected, you can change an attribute in the first frame, and all subsequent frames in the active layer will change in relation to the first frame (and preserve the animation you have already created). Unify layer properties 1 In the Animation palette (in frame animation mode), change the attribute to one frame. 2 In the Layers palette, click Unify Layer Position , Unify Layer Visibility the changed attribute apply to all other frames in the active layer. , or Unify Layer Style to have Propagate frame 1 1 In the Animation palette (in frame animation mode), change the attribute to the first frame. 2 In the Layers palette, select the Propagate Frame 1 option. The changed attribute is applied (in relation) to all subsequent frames in a layer. You can also propagate frames by shift-selecting any consecutive group of frames in the layer and changing an attribute in any of the selected frames. Show or hide Unify Layers buttons ❖ Choose Animation Options from the Layers palette menu, and then choose one of the following: Automatic Displays the unify layers buttons when the Animation palette is open. In Photoshop Extended, the Animation palette must be in frame animation mode. Always Show Displays the unify layers buttons whether the Animation palette is open or closed. Always Hide Hides the unify layers buttons whether the Animation palette is open or closed. Copy and paste layers between frames To understand what happens when you copy and paste a frame, think of a frame as a duplicate version of an image with a given layer configuration. When you copy a frame, you copy the configurations of layers (including each layer’s visibility setting, position, and other properties). When you paste a frame, you apply that layer configuration to the destination frame. 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Select one or more frames you want to copy in the Animation palette. 3 Choose Copy Frame(s) from the Animation palette menu. 4 Select a destination frame or frames in the current animation or another animation. 5 Choose Paste Frame(s) from the Animation palette menu. 6 Select a Paste method: Replace Frames Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the destination frames (the existing layers are hidden). Paste Over Selection Adds the contents of the pasted frames as new layers in the image. When you paste frames into the same image, using this option doubles the number of layers in the image. In the destination frames, the newly PHOTOSHOP CS3 569 User Guide pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are hidden. Paste Before Selection or Paste After Selection Adds the copied frames before or after the destination frame. When you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the new frames (the existing layers are hidden). 7 (Optional) To link pasted layers in the Layers palette, select Link Added Layers. Use this option when you need to reposition the pasted layers as a unit. 8 Click OK. Create frames using tweening The term tweening is derived from “in betweening,” the traditional animation term used to describe this process. Tweening significantly reduces the time required to create animation effects such as fading in or fading out, or moving an element across a frame. You can edit tweened frames individually after you create them. You use the Tween command to automatically add or modify a series of frames between two existing frames— varying the layer properties (position, opacity, or effect parameters) evenly between the new frames to create the appearance of movement. For example, if you want to fade out a layer, set the opacity of the layer in the starting frame to 100%; then set the opacity of the same layer in the ending frame to 0%. When you tween between the two frames, the opacity of the layer is reduced evenly across the new frames. Using tweening to animate text position 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 To apply tweening to a specific layer, select it in the Layers palette. 3 Select a single frame or multiple contiguous frames. • If you select a single frame, you choose whether to tween the frame with the previous frame or the next frame. • If you select two contiguous frames, new frames are added between the frames. • If you select more than two frames, existing frames between the first and last selected frames are altered by the tweening operation. • If you select the first and last frames in an animation, these frames are treated as contiguous, and tweened frames are added after the last frame. (This tweening method is useful when the animation is set to loop multiple times.) 4 Do one of the following: • Click the Tween button in the Animation palette. • Select Tween from the Animation palette menu. 5 Specify the layer or layers to be varied in the added frames: All Layers Varies all layers in the selected frame or frames. Selected Layer Varies only the currently selected layer in the selected frame or frames. PHOTOSHOP CS3 570 User Guide 6 Specify layer properties to be varied: Position Varies the position of the layer’s content in the new frames evenly between the beginning and ending frames. Opacity Varies the opacity of the new frames evenly between the beginning and ending frames. Effects Varies the parameter settings of layer effects evenly between the beginning and ending frames. 7 If you selected a single frame in step 2, choose where to add frames from the Tween With menu: Next Frame Adds frames between the selected frame and the following frame. This option is not available when you select the last frame in the Animation palette. First Frame Adds frames between the last frame and first frame. This option is available only if you select the last frame in the Animation palette. Previous Frame Adds frames between the selected frame and the preceding frame. This option is not available when you select the first frame in the Animation palette. Last Frame Adds frames between the first frame and last frame. This option is available only if you select the first frame in the Animation palette. 8 Enter a value, or use the Up or Down Arrow key to choose the number of frames to add. (This option is not available if you selected more than two frames.) 9 Click OK. Add a new layer every time you create a frame When you create a new layer, it is visible in all frames of an animation. To hide a layer in a specific frame, select the frame in the Animation palette, and then hide the desired layer in the Layers palette. You can use the Create Layer For Each New Frame option to automatically add a new layer to the image every time you create a frame. The new layer is visible in the new frame but hidden in other frames. Using this option saves time when you are creating an animation that requires you to add a new visual element to each frame. 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Choose Create Layer For Each New Frame from the Animation palette menu. A check mark indicates that the option is turned on. Specify a delay time in frame animations You can specify a delay—the time that a frame is displayed—for single frames or for multiple frames in an animation. Delay time is displayed in seconds. Fractions of a second are displayed as decimal values. For example, one-quarter of a second is specified as .25. If you set a delay on the current frame, every frame you create after that will remember and apply that delay value. 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Select one or more frames. 3 In the Animation palette, click the Delay value below the selected frame to view the Delay pop-up menu. 4 Specify the delay: • Choose a value from the pop-up menu. (The last value used appears at the bottom of the menu.) PHOTOSHOP CS3 571 User Guide • Choose Other, enter a value in the Set Frame Delay dialog box, and click OK. If you selected multiple frames, specifying a delay value for one frame applies the value to all frames. Choose a disposal method The frame disposal method specifies whether to discard the current frame before displaying the next frame. You select a disposal method for animations that include background transparency to specify whether the current frame will be visible through the transparent areas of the next frame. A B Frame disposal methods A. Frame with background transparency with Restore To Background option B. Frame with background transparency with Do Not Dispose option The Disposal Method icon indicates whether the frame is set to Do Not Dispose (No icon appears when Disposal Method is set to Automatic.) or Restore To Background . 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Select a frame or frames for which you want to choose a disposal method. 3 Right-click (Windows) or Control-click (Mac OS) the frame thumbnail to view the Disposal Method context menu. 4 Choose a disposal method: Automatic Determines a disposal method for the current frame automatically, discarding the current frame if the next frame contains layer transparency. For most animations, the Automatic option (default) yields the desired results. Note: To enable Photoshop to preserve frames that include transparency, select the Automatic disposal option when you are using the Redundant Pixel Removal optimization option. Do Not Dispose Preserves the current frame as the next frame is added to the display. The current frame (and preceding frames) may show through transparent areas of the next frame. Use a browser to see an accurate preview of an animation using the Do Not Dispose option. Dispose (Photoshop) Discards the current frame from the display before the next frame is displayed. Only a single frame is displayed at any time (and the current frame does not appear through the transparent areas of the next frame). Specify looping in frame animations You select a looping option to specify how many times the animation sequence repeats when played. 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Click the Looping Option Selection box at the lower left corner of the Animation palette. 3 Select a looping option: Once, Forever, or Other. 4 If you selected Other, enter a value in the Set Loop Count dialog box, and click OK. PHOTOSHOP CS3 572 User Guide Note: Looping options can also be set in the Save For Web & Devices dialog box. For more information, see “Save For Web & Devices overview” on page 523. Delete an entire animation 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Select Delete Animation from the Animation palette menu. Creating timeline animations (Photoshop Extended) Timeline animation workflow (Photoshop Extended) To animate layer content in timeline mode (rather than frame mode), you set keyframes in the Animation palette, as you move the current-time indicator to a different time/frame, and then modify the position, opacity, or style of the layer content. Photoshop automatically adds or modifies a series of frames between two existing frames—varying the layer properties (position, opacity, and styles) evenly between the new frames to create the appearance of movement or transformation. For example, if you want to fade out a layer, set the opacity of the layer in the starting frame to 100% and in the Animation palette, click the Opacity stopwatch for the layer. Then move the current-time indicator to the time/frame for the ending frame and set the opacity for the same layer to 0%. Photoshop Extended automatically interpolates frames between the start and end frames, and the opacity of the layer is reduced evenly across the new frames. In addition to letting Photoshop interpolate frames in an animation, you can also create a hand-drawn frame-byframe animation by painting on a blank video layer. If you want to create a SWF format animation, use Adobe Flash, Adobe After Effects, or Adobe Illustrator. To create a timeline-based animation in Photoshop Extended, use the following general workflow. 1. Create a new document. Specify the size and background contents. Make sure the pixel aspect ratio and dimensions are appropriate for the output of your animation. The color mode should be RGB. Unless you have special reasons for making changes, leave the resolution at 72 pixels/inch, the bit depth at 8 bpc, and the pixel aspect ratio at square. 2. Specify the document timeline settings in the Animation palette menu. Specify the duration and frame rate. See “Specify timeline duration and frame rate (Photoshop Extended)” on page 549. 3. Add a layer. Add any of the following: • A new layer for adding content. • A new video layer for adding video content. • A new blank video layer for cloning content to or creating hand-drawn animations. PHOTOSHOP CS3 573 User Guide 4. Add content to the layer. 5. (Optional) Add a layer mask. A layer mask can be used to reveal only a portion of the layer’s content. You can animate the layer mask to reveal different portions of the layer’s content over time. See “Add layer masks” on page 319. 6. Move the current time indicator to the time or frame where you want to set the first keyframe. See “Use keyframes to animate layer properties (Photoshop Extended)” on page 574. 7. Turn on keyframing for a layer property. Click the triangle next to the layer name. A down-pointing triangle displays the layer’s properties. Then, click the Time-Vary Stopwatch to set the first keyframe for the layer property you want to animate. You can set keyframes for more than one layer property at a time. 8. Move the current time indicator and change a layer property. Move the current time indicator to the time or frame where the layer’s property changes. You can do one or more of the following: • Change the position of the layer to make layer content move. • Change layer opacity to make content fade in or out. • Change the position of a layer mask to reveal different parts of the layer. • Turn a layer mask on or off. For some types of animation, such as changing the color of an object, or completely changing the content in a frame, you need additional layers with the new content. Note: To animate shapes, you animate the vector mask not the shape layer, using the Time-Vary Stopwatch for Vector Mask Position or Vector Mask Enable. 9. Add additional layers with content and edit their layer properties as needed. 10. Move or trim the layer duration bar to specify when a layer appears in an animation. See “Specify when a layer appears in a video or animation (Photoshop Extended)” on page 561 and “Set a work area (Photoshop Extended)” on page 561. 11. Preview the animation. Use the controls in the Animation palette to play the animation as you create it. Then preview the animation in your web browser. You can also preview the animation in the Save For Web & Devices dialog box. See “Previewing video or timeline animations (Photoshop Extended)” on page 580. 12. Save the animation. You can save the animation as an animated GIF using the Save For Web & Devices command, or as an image sequence or video using the Render Video command. You can also save it in PSD format, which can be imported into Adobe After Effects. PHOTOSHOP CS3 574 User Guide See also “Choose interpolation method (Photoshop Extended)” on page 575 “Create hand-drawn animations (Photoshop Extended)” on page 576 Use keyframes to animate layer properties (Photoshop Extended) You can animate different layer properties, such as position, opacity, and style. Each change can occur independently of, or simultaneously with, other changes. If you want to animate different objects independently, it’s best to create them on separate layers. For a video on creating animations from images, see www.adobe.com/go/vid0024. Here are some examples of how you can animate layer properties: • You can animate position by adding a keyframe to the Position property, then moving the current time indicator and dragging the layer in the document window. • You can animate a layer’s opacity by adding a keyframe to the Opacity property, then moving the current time indicator and changing the layer’s opacity in the Layers palette. To animate a property using keyframes, you must set at least two keyframes for that property. Otherwise, changes that you make to the layer property remain in effect for the duration of the layer. Each layer property has a Time-Vary Stopwatch icon that you click to begin animating. When the stopwatch is active for a specific property, Photoshop automatically sets new keyframes whenever you change the current time and the property value. When the stopwatch is inactive for a property, the property has no keyframes. If you type a value for a layer property while the stopwatch is inactive, the value remains in effect for the duration of the layer. If you deselect the stopwatch, you will permanently delete all of the keyframes for that property. Keyframe icons (Photoshop Extended) In the Animation palette, the appearance of a keyframe depends on the interpolation method you choose for the interval between keyframes. See also “Choose interpolation method (Photoshop Extended)” on page 575. Causes the animated property to change evenly over time from the previously defined state. The one exception is the Layer Mask Position property which switches between enabled and disabled states abruptly. Linear Keyframe Causes the animated property to remain the same from the previous keyframe and change only when the current time indicator is on the Hold keyframe. Hold Keyframe Move the current-time indicator to a keyframe (Photoshop Extended) After you set the initial keyframe for a property, Photoshop displays the keyframe navigator, which you can use to move from keyframe to keyframe or to set or remove keyframes. When the keyframe navigator box is selected, the current-time indicator lies precisely at a keyframe for that layer property. When the keyframe navigator box is deselected, the current-time indicator lies between keyframes. When arrows appear on each side of the keyframe navigator box, other keyframes for that property exist on both sides of the current time. ❖ Click a keyframe navigator arrow. The arrow to the left moves the current-time indicator to the previous keyframe. The arrow to the right moves the current-time indicator to the next keyframe. Select keyframes (Photoshop Extended) ❖ In the Animation palette, do any of the following: • To select a keyframe, click the keyframe icon. PHOTOSHOP CS3 575 User Guide • To select multiple keyframes, Shift-click the keyframes or drag a marquee around the keyframes. • To select all keyframes for a layer property, click the layer property name next to the Stopwatch icon. Move keyframes (Photoshop Extended) 1 Select one or more keyframes. 2 Drag any of the selected keyframe icons to the desired time. If you selected multiple keyframes, then all of the selected keyframes maintain their absolute distance to each other. Option-drag moves the keyframes, maintaining their relative distance to each other. Copy and paste keyframes (Photoshop Extended) You can copy keyframes in the same layer or between layers for the same property (such as Position). Copied keyframes are pasted at the proportional distance from the current-time indicator. You can copy keyframes from only one layer at a time. When you paste keyframes into another layer, they appear in the corresponding property in the destination layer. The earliest keyframe appears at the current time, and the other keyframes follow in relative order. The keyframes remain selected after pasting, so you can immediately move them in the timeline. Note: You can copy and paste keyframes between more than one property at a time. 1 In the Animation palette, display the layer property containing the keyframes you want to copy. 2 Select one or more keyframes. 3 Open the Animation palette menu and choose Copy Keyframes. 4 In the Animation palette containing the destination layer, move the current-time indicator to the point in time where you want the keyframes to appear. 5 Select the destination layer. 6 Open the Animation palette menu and choose Paste Keyframes. Delete keyframes (Photoshop Extended) Deleting keyframes can be useful when (for example), you make a mistake while setting keyframes, or if you decide a keyframe is no longer needed. ❖ Select one or more keyframes and do one of the following: • Open the Animation palette menu and choose Delete Keyframes. • Right-click (Windows) or Control-click (Mac OS) and choose Delete from the Context menu. Choose interpolation method (Photoshop Extended) Interpolation is the process of filling in the unknown data between two known values. In digital video and film, this usually means generating new values between two keyframes. For example, if you want a graphic element to move fifty pixels across the screen to the left in 15 frames, you’d set the position of the graphic in the first and 15th frames, and mark them both as keyframes. Photoshop interpolates the frames between the two keyframes. (Interpolation is sometimes called tweening.) Interpolation between keyframes can be used to animate movement, opacity, styles, and global lighting. PHOTOSHOP CS3 576 User Guide In Photoshop, the two types of interpolation are linear interpolation and hold interpolation. Linear Interpolation Creates an evenly-paced change from one keyframe to another. Changes created with linear interpolation start and stop abruptly at each keyframe. Hold Interpolation Changes the value of a layer property over time without a gradual transition. This interpolation method is useful for strobe effects, or when you want layers to appear or disappear suddenly. If you apply Hold Interpolation to all keyframes of a layer property, the value of the first keyframe holds steady until the next keyframe, when the values change immediately. 1 In the Animation palette, select one or more keyframes. 2 Do one of the following: • Right-click a selected keyframe and choose either Linear Interpolation or Hold Interpolation from the Context menu. • Open the Animation palette menu and choose either Keyframe Interpolation > Linear or Keyframe Interpolation > Hold. See also “Use keyframes to animate layer properties (Photoshop Extended)” on page 574 Create hand-drawn animations (Photoshop Extended) You can add a blank video layer to your document when you want to create frame-by-frame hand-drawn animations. Adding a blank video layer above a video layer and then adjusting the opacity of the blank video layer, allows you to see the contents of the video layer below. You can then rotoscope the video layer content by painting or drawing on the blank video layer. See also “Paint frames in video layers (Photoshop Extended)” on page 557. Note: If you’re animating several independent elements, create separate content on different blank video layers. 1 Create a new document. 2 Add a blank video layer. 3 Paint or add content to the layer. 4 (Optional) Click the Toggle Onion Skins button to enable onion skinning. 5 Move the current-time indicator to the next frame. 6 Paint or add content to the layer in a slightly different position from the content in the previous frame. You can add a blank video frame, duplicate a frame, or delete a frame from the blank video layer by choosing Layer > Video Layers and then choosing the appropriate command. As you create more hand-drawn frames, you can either drag the current time indicator or use the playback controls in the Animation palette to preview your animation. Insert, delete, or duplicate blank video frames (Photoshop Extended) A blank video frame can be added to or removed from a blank video layer. You can also duplicate existing (painted) frames in blank video layers. 1 In the Animation palette, select the blank video layer and then move the current-time indicator to the desired frame. PHOTOSHOP CS3 577 User Guide 2 Choose Layer > Video Layers and then choose one of the following: Insert Blank Frame Inserts a blank video frame in the selected blank video layer at the current time. Delete Frame Deletes the video frame in the selected blank video layer at the current time. Duplicate Frame Adds a copy of the video frame at the current time in the selected blank video layer. Specify onion skin settings (Photoshop Extended) Onion skin mode displays content drawn on the current frame plus content drawn on the surrounding frames. These additional strokes appear at the opacity you specify to distinguish them from the strokes on the current frame. Onion skin mode is useful for drawing frame-by-frame animations because it gives you reference points for the stroke positions. Use onion skin settings to specify how previous and forward strokes (surrounding the current frame) appear when Onion Skin is enabled during playback in the Animation palette. 1 Open the Animation palette menu and choose Onion Skin Settings. 2 Specify options for the following: Onion Skin Count Specifies how many previous and forward frames are displayed. Enter the Frames Before (previous frames) and Frames After (forward frames) values in the text boxes. Frame Spacing Specifies the number of frames between the displayed frames. For example, a value of 1 displays consecutive frames, and a value of 2 displays strokes that are two frames apart. Max Opacity Sets the percentage of opacity for the frames immediately before and after the current time. Min Opacity Sets the percentage of opacity for the last frames of the before and after sets of onion-skin frames. Blend Mode Sets the appearance of the areas where the frames overlap. PHOTOSHOP CS3 578 User Guide A B C Onion skinning A. Current frame with one frame after B. Current frame with both one frame before and after C. Current frame with one frame before See also “List of blending modes” on page 344 Convert frame and timeline animations (Photoshop Extended) A frame animation created in either Photoshop or Photoshop Extended can be converted to a timeline animation so you can use keyframes and other timeline features to animate the layer properties. It’s also possible to convert timeline animations to a frame animation. However, keep in mind that video layers will not play in frame animations, and some keyframed layer properties might be lost in the conversion. ❖ In the Animation palette, do any of the following: • From the Animation palette menu, choose either Convert To Frame Animation or Convert To Timeline. • Click the Convert To Timeline Animation icon • Click the Convert To Frame Animation icon . . Open a multilayer animation You can open animations that were saved in older versions of Photoshop as multilayer Photoshop (PSD) files. The layers are placed in the Animation palette in their stacking order, with the bottom layer becoming the first frame. 1 Choose File > Open, and select the Photoshop file to open. PHOTOSHOP CS3 579 User Guide 2 In the Layers palette, select the layers you want for the animation, and choose Make Frames From Layers from the Animation palette menu. Keyframes are generated for the position, opacity, and style of each layer in the Animation palette so that the original animation is preserved. You can edit the animation, use the Save For Web & Devices command to save an animated GIF, or use the Render Video command to save the animation as a Quicktime movie. Preview video and animations Preview a frame animation 1 Do one of the following: • Click the Play button in the Animation palette. • Use the spacebar to play and pause the animation. The animation is displayed in the document window. The animation repeats indefinitely unless you specified another repeat value in the Play Options dialog box. 2 To stop the animation, click the Stop button . 3 To rewind the animation, click the Selects First Frame button . Note: To see a more accurate preview of the animation and timing, preview the animation in a web browser. In Photoshop, open the Save For Web & Devices dialog box and click the Preview In Browser button. Use the browser’s Stop and Reload commands to stop or replay the animation. See also “Preview optimized images in a web browser” on page 529 Set the timeline area to be previewed (Photoshop Extended) ❖ Do any of the following: • Drag the work area bar over the section you want to preview. • Drag the work area markers (at either end of the work area bar) to specify the beginning or end of the work area. Dragging work area markers • Move the current-time indicator to the frame you want, and then choose either Set Start Of Work Area or Set End of Work Area from the Animation palette menu. PHOTOSHOP CS3 580 User Guide Previewing video or timeline animations (Photoshop Extended) Your video or animation can be previewed in the document window. Photoshop uses RAM preview to preview the video or animation during your editing session. When you play or drag to preview frames, they are automatically cached for faster playback the next time they’re played. The cached frames are indicated by the green bar in the work area of the Animation palette. The number of frames cached depends on the amount of RAM available to Photoshop. Preview a video or timeline animation (Photoshop Extended) ❖ Do any of the following: • In the timeline, drag the current-time indicator. • Use the playback buttons at the bottom of the Animation palette. • Press the spacebar to play or stop the playback. Note: To see a more accurate preview of an animation created for the web, preview the animation in a web browser. Use the browser’s Stop and Reload commands to stop or replay the animation. Open the Save For Web & Devices dialog box and click the Preview In Browser button. Enable frame skipping (Photoshop Extended) Photoshop Extended can skip uncached frames to achieve real-time playback. ❖ With the Animation palette in timeline animation mode, click the Animation Options icon and choose Allow Frame Skipping from the Animation palette menu. Preview your document on a video monitor The Video Preview plug-in lets you preview the current frame specified in the Animation timeline (or any image open in Photoshop) through FireWire (IEEE 1394) on a display device, such as a video monitor. You can also adjust the aspect ratio for proper display of images. The Video Preview plug-in supports RGB, grayscale, and indexed images. (The plug-in converts 16-bpc images to 8-bpc images.) The Video Preview plug-in does not support alpha channels. Transparency is displayed as black. Note: The Video Preview plug-in does not lock the display device. When Photoshop is in the background on your computer and another application moves into the foreground, the preview turns off and the device is unlocked so other applications can use it for preview purposes. 1 Connect a display device, such as a video monitor, to your computer via FireWire (IEEE 1394). 2 With a document open in Photoshop, do one of the following: • If you don’t want to set output options for viewing your document on a device, choose File > Export > Send Video Preview To Device. You can skip the rest of the steps in this procedure. • To set output options before viewing your document on the device, choose File > Export > Video Preview. The Video Preview dialog box opens. If your document’s pixel aspect ratio doesn’t match the aspect ratio settings of the display device, you will see an alert. Note: The Send Video Preview To Device command uses the previous settings in the Video Preview dialog box. 3 Under Device Settings, specify options for the device that will display the image: • (Mac OS) To specify an output mode, select NTSC or PAL. If the output mode and the device do not match (for example, specifying NTSC for the output mode and connecting to a device in PAL mode), black patches appear on previewing. PHOTOSHOP CS3 581 User Guide • To specify the aspect ratio of the display device, choose either Standard (4:3) or Widescreen (16:9) from the Aspect Ratio menu. Note: The Aspect Ratio setting determines which placement options are available. 4 Under Image Options, choose a placement option to determine how the image appears in the display device: Center Places the center of the image at the center of the screen, cropping the portions that fall outside the display edges of the video preview device. Pillarbox Displays a 4:3 image on a 16:9 display with the center of the image at the center of the screen and gray bands on the left and right sides of the image. This option is available only if you chose Widescreen (16:9) for the device aspect ratio. Crop to 4:3 Displays a 16:9 image on a 4:3 display with the center of the image at the center of the screen and without distortion by cropping the left and right edges of the frame that fall outside the display edges of the video preview device. This option is available only if you chose Standard (4:3) for the device aspect ratio. Letterbox Scales a 16:9 image to fit on a 4:3 display. Gray bands appear on the top and bottom of the image due the difference in aspect ratio between the 16:9 image and the 4:3 display. This maintains the display aspect ratio without cropping or distorting the image. This option is available only if you chose Standard (4:3) for the device aspect ratio. Crop To 14:9/Letterbox Displays a widescreen image cropped to a 14:9 aspect ratio with black bands on either the top and bottom of the image (when viewed on a 4:3 display) or on the left and right sides (when viewed on a 16:9 display). This maintains the display aspect ratio without distorting the image. 5 Choose an option from the Image Size menu to control whether the document pixels are scaled to the device display: Do Not Scale Applies no vertical scaling to the image. The image is cropped if its height is greater than that of the video display. Scale To Fit Within Frame Increases or decreases the image height and width proportionally to fit in the video frame. With this option, a 16:9 image appears on a 4:3 display as letterbox, and a 4:3 image appears on a 16:9 display as pillarbox. 6 Select the Apply Pixel Aspect Ratio To Preview check box to display the image using the document’s (nonsquare) pixel aspect ratio. Deselect this option to display the image as it appears on your computer (square pixel) monitor. By default, the Apply Pixel Aspect Ratio To Preview check box is selected to maintain the image’s pixel aspect ratio. In general, you would deselect this option if the document’s pixel aspect ratio is assumed to be square and you want to view the image as it would appear on a computer (square pixel) monitor. 7 Click OK to export the document to the device display. Save and export video and animations Video and animation export formats You can save animations as GIFs for viewing on the web. In Photoshop Extended, videos and animations can be saved as QuickTime movies or PSD files. If you’re not rendering your work to video, then saving the file as PSD is best because it preserves the edits and saves the file in a format that’s supported by Adobe digital video applications and many motion picture editing applications. For a video on working with Image Sequences, see www.adobe.com/go/vid0026. PHOTOSHOP CS3 582 User Guide Optimize animation frames After you complete your animation, you should optimize it for efficient download to a web browser. You optimize an animation in two ways: • Optimize the frames to include only areas that change from frame to frame. This greatly reduces the file size of the animated GIF. • If you are saving your animation as a GIF image, optimize it as you would any GIF image. A special dithering technique is applied to animations to ensure that dither patterns are consistent across all frames and to prevent flickering during playback. Due to these additional optimization functions, more time may be required to optimize an animated GIF than to optimize a standard GIF. When optimizing the colors in an animation, use the Adaptive, Perceptual, or Selective palette. This ensures that the colors are consistent across frames. 1 (Photoshop Extended) Make sure the Animation palette is in frame animation mode. 2 Choose Optimize Animation from the Animation palette menu. 3 Set the following options: Bounding Box Crops each frame to the area that has changed from the preceding frame. Animation files created using this option are smaller but are incompatible with GIF editors that do not support the option. (This option is selected by default and is recommended.) Redundant Pixel Removal Makes all pixels transparent in a frame that are unchanged from the preceding frame. The Transparency option in the Optimize palette must be selected for redundant pixel removal to work. (This option is selected by default and is recommended.) Important: Set the frame disposal method to Automatic when using the Redundant Pixel Removal option. (See “Choose a disposal method” on page 571.) 4 Click OK. See also “Optimize an image for the web” on page 525 “GIF and PNG-8 optimization options” on page 531 Flatten frames into layers When you flatten frames into layers, a single layer is created for each frame in a video layer. This can be useful, for example, if you’re exporting the individual video frames as separate image files, or if you’re planning to use the video of a static object in an Image Stack. 1 In the Animation or Layers palette, select the video layer. 2 In the Animation palette, choose Flatten Frames Into Layers from the Palette menu. See also “Image Stacks (Photoshop Extended)” on page 594 PHOTOSHOP CS3 583 User Guide Export video Note: In Photoshop, you can export QuickTime or Image Sequences. In Photoshop Extended, you can export timeline animations with video layers. 1 Choose File > Export > Render Video. 2 In the Render Video dialog box, enter a name for the video or image sequence. 3 Click the Select Folder button, navigate to the location you want to save your video, and then click Choose. To create a folder to contain your exported video, select the Create New Subfolder option and enter a name for the subfolder. 4 Under File Options, select QuickTime Export and then choose a file format from the pop-up menu. 5 (Optional) Depending on the QuickTime video file format you choose, click the Settings button and specify the export settings. Note: iPod (320x240) automatically uses H.264 (High Quality, RGB 24 bits) settings. 6 Under Range, select one of the following options: All Frames Renders all the frames in the Photoshop document. In Frame Lets you specify the specific frames to render. Currently Selected Frames Renders the frames selected by the work area bar in the Animation palette. 7 (Optional) Specify render options: Alpha Channel Specifies how alpha channels are rendered. (This option is only available in formats that support Alpha channel, such as PSD or TIFF). Frame Rate Determines how many frames per second (fps) the rendered video plays. 8 Click Render. See also “Interpret video footage (Photoshop Extended)” on page 556 QuickTime export file formats 3G A file format developed for third-generation mobile devices. 3G is based on the MP4 file format. FLC An animation format for playback of computer-generated animations on workstations, Windows, and Mac OS computers. This format is also referred to as FLI. Flash Video (FLV) Adobe® Flash® Video is the Adobe format for streaming audio and video over the web and other networks (you must install a FLV QuickTime encoder). iPod (320x240) An .m4v file containing H.264 video and AAC that is optimized for playing on an iPod. QuickTime Movie The Apple Computer multimedia architecture that includes a number of Codecs. AVI Audio Video Interleave (AVI) is a format for audio/video data on Windows computers. DV Stream A video format with intraframe compression that uses FireWire (IEEE 1394) interface to transfer video to nonlinear editing systems. Image Sequence A sequence of still images that can reside within one folder and use the same numeric or alphabetic filename pattern (such as Sequence1, Sequence2, Sequence3, and so forth). PHOTOSHOP CS3 584 User Guide MPEG-4 A multimedia standard for delivering audio and video streams over a range of bandwidths. Note: Photoshop also supports other third-party formats such as Avid AVR Codecs; however, the necessary QuickTime Codecs must be installed. 3G export settings For more information on 3G settings, search for 3G on the Apple Computer web site. File Format 3GPP and 3GPP2 are standards for the creation, delivery, and playback of multimedia over third-gener- ation high-speed wireless networks. 3GPP is for GSM networks and 3GPP2 is for CDMA 2000 networks. 3GPP (Mobile MP4), 3GPP2 (EZmovie), and AMC (EZmovie) are for specific networks. 3GPP (Mobile MP4) is for NTT DoCoMo’s i-motion 3G service. 3GPP2 (EZmovie) is for KDDI’s 3G network service. AMC (EZmovie) is for KDDI subscribers with AMC-capable phones. Video Choose Video from the pop-up menu below the File Format menu and specify the following: • Video Format Selects the Codec used during video export. If your source movie has only one video track and it is already compressed, you can choose Pass Through so that the video doesn't get compressed again. • Data Rate Specifies the kilobits per second (kbps) during playback. A higher kbps rate usually improves movie playback quality; however, don't choose a data rate higher than the available bandwidth. • Optimized For Specifies the intended delivery method if you choose H.264 from the Video Format menu. This setting tells the Codec how much the data rate can vary above and below the data rate you choose. • Image Size Specifies a standard for sending the file to a mobile phone. Current maintains the source material size; the resulting file may not play on a mobile phone. Choose Custom to specify a size not listed in the menu. • Preserve Aspect Ratio Using Specifies an option when you’re changing the image size and the movie needs to be scaled to the new dimensions. Letterbox scales the source proportionally to fit into the clean aperture, adding black bars to the top and bottom or sides as necessary. Crop centers, scales, and trims to the clean aperture. Fit Within Size adjusts to the destination size by fitting to the longest side, scaling if necessary. • Frame Rate Specifies the frames per second (fps) during playback. In most cases, your video will look better if you choose a number that is exactly divisible by the fps of your source. For example, if your source is captured at 30 fps, choose a frame rate of 10 or 15. Don't choose a rate larger than that of your source material. • Key Frame Specifies how frequently keyframes are created in the exported video. A higher keyframe rate (lower number) improves video quality, but increases the file size. • Video Options If available, click the Video Options button to open the 3G Advanced Video Settings dialog box. Depending on the video, you can specify whether to add re-sync markers inside the video frames to help with packet loss recovery when streaming. With H.264 video, you can also speed up the compression process (for preview purposes, for example) by choosing Faster Encode (Single-pass). The default option, Best Quality (Multi-pass), allows the Codec to determine how many passes are needed to compress the data for the best quality. Audio Although the Audio option is available in the pop-up menu below the File Format menu, Photoshop Extended CS3 does not support audio tracks. Text Choose Text from the pop-up menu below the File Format menu and specify the following: • Text Format Specify formatting or no formatting for displaying the text on mobile devices. • Text Encoding Selects UTF8, UTF16, or (if available) STML Native encoding. • Require Text Capability On Handset Allows the movie to play only if the text can be displayed on the receiving device. Deselect this option to allow the audio and video to play even if the text can't be displayed on the device. PHOTOSHOP CS3 585 User Guide Note: These options are available only if your movie has a text track, such as credits, titles, subtitles, and so forth. Streaming Choose Streaming from the pop-up menu below the File Format menu and specify the following: • Enable Streaming Creates a file for RTSP streaming to QuickTime Player. This option creates a hint track (instructions necessary for streaming a file). • Optimize For Server Helps the server to process the file faster, but increases the file size. Advanced Choose Advanced from the pop-up menu below the File Format menu and specify the following: • Restrict Distribution Specifies how many times the file can play back on the handset once downloaded. Also specifies file expiration options: set the file to expire in a number of days or enter a date. If your file is in Mobile MP4 or EZmovie format, you can restrict distribution so that once the file is on a handset it can't be sent or copied elsewhere. • Fragment Movie Enables the file to download via HTTP in small pieces so that playback can start faster and so that larger files can be played on the handset (only the fragment, not the entire movie, must fit on the handset at one time). FLC export settings The following options are available in the FLC Export Settings dialog box: Color Table Specifies the color table using the Windows system colors or Mac OS system colors in the exported movie. Motion Sets the playback frame rate. Specify AVI export settings 1 In the Render Video dialog box, select QuickTime Export and then choose AVI from the pop-up menu. 2 Click the Settings button. 3 In the AVI Settings dialog box, make sure Video is selected. Important: Although the AVI Settings dialog box has Sound options, Photoshop Extended CS3 does not support audio tracks. 4 Under Video, click the Settings button and set the following: Compression Type Chooses the video compressor (Codec) to compress your video. For the highest quality at the lowest data rate (or the smallest file), H.264 is recommended. Frame Per Second Specifies the number of individual images shown every second. NTSC is generally the standard video format and is 29.97 fps. PAL is a European video format that is 25 fps. The standard for film is 24 fps. QuickTime movies are sometimes created with a slower frame rate to reduce bandwidth and CPU requirements. Movies with higher frame rates display motion better, but have larger file sizes. If you choose a frame rate that's lower than the movie's current frame rate, frames are deleted. If you choose a number that's higher than the movie's current frame rate, existing frames are duplicated (not recommended, since it increases file size without improving quality). In most cases, your video will look better if you choose a number that is exactly divisible by the fps of your source. For example, if your source is captured at 30 fps, choose a frame rate of 10 or 15. Don't choose a rate larger than that of your source material. Key Frame Every Specifies the keyframe frequency. A higher keyframe rate (lower number) improves video quality, but increases the file size. With some compressors, an additional keyframe is inserted automatically if too much of the image has changed from one frame to the next. In general, one keyframe every 5 seconds (multiply the frames per second by 5) is usually sufficient. If you are creating a file for RTSP streaming and have concerns about the PHOTOSHOP CS3 586 User Guide reliability of the delivery network, you may want to increase keyframe frequency to one keyframe every 1 or 2 seconds. Limit Data Rate To Specifies the kilobits per second (kbps) during playback. A higher kbps rate usually improves movie playback quality; however, don't choose a data rate higher than the available bandwidth. Depth Specifies the number of colors to include in video that you export. This menu is not available if the selected Codec supports only one color depth. Quality If available, drag the slider or type a value to adjust the exported video’s picture quality and, consequently, its file size. If you are using the same Codec to capture and export, and you’ve rendered previews of a sequence, you can save rendering time by matching the export quality setting with your original capture quality setting. Increasing quality above the original capture quality does not increase quality, but may result in longer rendering times. Scan Mode Specifies whether the exported movie has fields (Interlaced) or no fields (Progressive). Aspect Ratio Specifies a 4:3 or 16:9 aspect ratio for the exported movie. Options (Intel Indeo® Video 4.4 only) Sets compression, transparency options, and access for the Intel Indeo® Video 4.4 Codec. DV Stream export settings The following settings are available in the DV Export Settings dialog box: DV Format Specifies either the DV or DVCPRO format for your exported video. Video Format Specifies either NTSC or PAL video broadcast standard. Scan Mode Specifies whether the exported video has interlaced fields or no fields (Progressive Scan). Aspect Ratio Specifies an aspect ratio of 4:3 or 16:9. Preserve Aspect Ratio Using Specifies an option if the movie is scaled to new pixel dimensions. Letterbox scales the source proportionally to fit into the clean aperture, adding black bars to the top and bottom or sides as necessary. Crop centers, scales, and trims to the clean aperture. Important: Although the DV Export Settings dialog box has Audio Format options, Photoshop Extended CS3 does not support audio tracks. Specify MPEG-4 export settings (Photoshop Extended) 1 In the Render Video dialog box, select QuickTime Export and then click the Settings button. 2 In the MPEG-4 Export Settings dialog box, choose MP4 or MP4 (ISMA) from the File Format menu. The MP4 (ISMA) format ensures operability with devices made by ISMA members. 3 Under Video, specify the following: Video Format Chooses the Codec to compress your video. For the highest quality at the lowest data rate (or the smallest file), H.264 is recommended. If you need the file to play on a device that supports MPEG-4 video, choose MPEG-4 Basic or MPEG-4 Improved, depending on the target device. If your source movie’s video track is already compressed, you can choose Pass Through so that the video doesn't get compressed again. Data Rate Specifies the kilobits per second (kbps) during playback. A higher kbps rate usually improves movie playback quality; however, don't choose a data rate higher than the available bandwidth. Optimized For Specifies how much the data rate can vary above and below the data rate you choose. Image Size Specifies the pixel dimensions of your exported video. Current maintains the source material size. To specify a size not listed in the Image Size menu, choose Custom. PHOTOSHOP CS3 587 User Guide Preserve Aspect Ratio Using Specifies an option if the movie needs to be scaled to the new pixel dimensions. Letterbox scales the source proportionally to fit into the clean aperture, adding black bars to the top and bottom or sides as necessary. Crop centers, scales, and trims to the clean aperture. Fit Within Size adjusts to the destination size by fitting to the longest side, scaling if necessary. Frame Rate Specifies the frame rate for the playback of your exported video. Usually, your video looks better if you choose a number that is exactly divisible by the frames per second (fps) of your source. For example, if your source is captured at 30 fps, choose a frame rate of 10 or 15. Don’t choose a rate greater than that of your source material. Key Frame Specifies that keyframes are generated automatically or specifies how frequently keyframes are created in the exported video. A higher keyframe rate (lower number) improves video quality, but increases the file size. 4 (MP4 file format only) Click the Video Options button and specify the following: Re-sync Markers (MPEG-4 Basic and MPEG-4 Improved only) Uses re-sync markers in the video bit-stream. This can help regain synchronization due to transmission errors. Restrict Profile(s) To (H.264 only) Selects profiles for playing video files on a device that conforms to one or more of the standard's profiles. Encoding Mode (H.264 only) Specifies whether you want the best quality or faster encoding. Specify QuickTime Movie settings (Photoshop Extended) 1 In the Render Video dialog box, select QuickTime Export and then choose QuickTime Movie from the pop-up menu. 2 Click the Settings button. 3 In the Movie Settings dialog box, make sure Video is selected. Important: Although the Movie Settings dialog box has Sound options, Photoshop Extended CS3 does not support audio tracks. 4 Under Video, click the appropriate button to set the following: Settings Opens the Standard Video Compression Settings dialog box so you can set the video compression and accompanying options. Filter Opens the Choose Video Filter dialog box, where you can apply built-in QuickTime video effects. Size Opens the Export Size Settings dialog box to specify pixel dimensions for your exported video. 5 (Optional) If your movie is being delivered over the Internet, select Prepare For Internet Streaming and choose any of the following: Fast Start Sets up the movie to start playing from a web server before the movie has completely downloaded to a user’s computer hard drive. Fast Start-Compressed Header Compresses the movie’s header losslessly and sets up the movie to start playing from a web server before the movie has completely downloaded to a user’s computer hard drive. Hinted Streaming Sets up the movie to be streamed by a QuickTime Streaming Server. QuickTime standard video compression settings The following options are available in the Standard Video Compression Settings dialog box: Compression Type Choose the Codec to apply when exporting a file. Motion Specify the frame rate for your video by choosing the number of frames per second (fps). Some Codecs support a specific set of frame rates. Increasing the frame rate may produce smoother motion (depending on the PHOTOSHOP CS3 588 User Guide original frame rates of the source clips) but uses more disk space. If available, specify how often the keyframes are generated. Certain QuickTime Codecs use frame differencing to compress the movie file by taking one full image frame of video information and generating the next number of frames by storing only the differences between each frame and the first full image frame. The first full image frame is called a keyframe (not to be confused with the keyframes used in the timeline mode of the Animation palette). Data Rate Select (if available for the selected compressor) and type a data rate to place an upper limit on the amount of video data produced by the exported video when it is played back. Compressor Set compressor options specific to the selected Codec. Click the Option button (if available) to specify further compressor options. If available, choose the color depth, or the number of colors to include in video that you export. This menu is not available if the selected Codec supports only one color depth. If the Quality slider is available under Compressor, drag the slider or type a value to adjust the exported video’s picture quality and, consequently, its file size. If you are using the same Codec to capture and export, and you’ve rendered previews of a sequence, you can save rendering time by matching the export quality setting with your original capture quality setting. Increasing quality above the original capture quality does not increase quality, but may result in longer rendering times. Note: Compressor options are not available for the Component Video Codec. QuickTime movie size settings The following settings are available in the Export Size Settings dialog box: Dimensions Specifies the frame size for your exported movie. If you want to specify a frame size not included in the Dimensions menu, choose Custom and enter values for Width and Height. Preserve Aspect Ratio Using Specifies an option if the movie is scaled to a new frame size. Letterbox scales the source proportionally to fit into the clean aperture, adding black bars to the top and bottom or sides as necessary. Crop centers, scales, and trims to the clean aperture. Fit Within Dimensions adjusts to the destination size by fitting to the longest side, scaling if necessary. Deinterlace Source Video Deinterlaces the two fields in each interlaced video frame. Export image sequences 1 Choose File > Export > Render Video. 2 In the Render Video dialog box, enter a name for the video or image sequence. 3 Click the Select Folder button, navigate to the location you want to save your video, and then click Choose. To create a folder to contain your exported files, select the Create New Subfolder option and enter a name for the subfolder. 4 Under File Options, select Image Sequence, then choose a file format from the pop-up menu. 5 (Optional) Click the Settings button to set options for saving the files. For more information on file formats and their export options, see also “File formats” on page 459 and “Saving and exporting files in other formats” on page 452. 6 (Optional) If you selected Image Sequence in step 4, enter the Starting number and choose the number of digits from the Digits pop-up menu. This option specifies the numbering system for the exported image sequence files. 7 Use the Size pop-up menu to specify the pixel dimensions for the exported files. PHOTOSHOP CS3 589 User Guide 8 Under Range, select one of the following options: All Frames Renders all the frames in the Photoshop document. In Frame Lets you specify the specific frames to render. Currently Selected Frames Renders the frames selected by the work area bar in the Animation palette. 9 (Optional) Specify render options: Alpha Channel Determines how alpha channels are rendered in the exported files. Frame Rate Determines how many frames per second (fps) the image sequence plays. Note: The available render options depend on the export file format you chose. 10 Click Render. See also “Interpret video footage (Photoshop Extended)” on page 556 Image Sequence export settings for QuickTime Export The following settings are available in the Export Image Sequence Settings dialog box: Format Chooses a file format for the exported images. Frames Per Second Sets the frame rate for the image sequence. Insert Space Before Number Inserts a space between the name and generated number in the image’s filename. Options If available, click the Options button and specify export settings for the file format you chose. For more information on the specific file formats and their options, see also “Saving and exporting files in other formats” on page 452 and “File formats” on page 459. For a video on working with Image Sequences, see www.adobe.com/go/vid0026. Alpha channel rendering in video and image sequences (Photoshop Extended) Video and image sequences with alpha channels can be straight or premultiplied. If you’re working with video or image sequences containing alpha channels, it’s important to specify how Photoshop Extended interprets the alpha channel to get the results you expect. When premultiplied video or images are in a document with certain background colors, you may get undesirable ghosting or halos. You can specify a matte color so the semi-transparent pixels blend (multiply) with the background without producing halos. Ignore Ignores the alpha channel in the video. Straight - Unmatted Interprets the alpha channel as straight alpha. If the application you used to create the video doesn’t premultiply the alpha channel, select this option. Premultiplied - Matte Interprets the alpha channel as premultiplied with black, white, or a color. If necessary, click the color swatch in the Interpret Footage dialog box to open the Adobe Color Picker to specify the matte color. 590 Chapter 19: Technical imaging Adobe Photoshop CS3 Extended offers powerful tools for technical image analysis and editing, including MATLAB integration, support for DICOM medical imaging formats, and image stack technology for sophisticated image enhancement. Measurement tools let you precisely measure complex image content, record data, and create and display measurement scales. With 3D layers you can open and manipulate 3D models, edit model textures, and combine 3D and 2D layers in composite images. Photoshop and MATLAB (Photoshop Extended) About Photoshop and MATLAB (Photoshop Extended) MATLAB is a high-level technical computing language and interactive environment for algorithm development, data visualization, data analysis, and numeric computation. With Photoshop Extended you can view MATLAB image processing results in Photoshop, and combine MATLAB commands with Photoshop’s image editing features. Once you connect to Photoshop from MATLAB, typing commands into the MATLAB command prompt performs operations in Photoshop. You can run MATLAB algorithms and view the results in your image in Photoshop. Note: Communication between Photoshop and MATLAB uses the Photoshop JavaScript interface and the MATLAB library interface. Set up MATLAB and Photoshop (Photoshop Extended) Install Photoshop and MATLAB on your computer. Once you have installed Photoshop Extended and MATLAB, you should verify the MATLAB integration. Verify MATLAB integration 1 Start Photoshop Extended and then MATLAB. 2 From MATLAB, add the path Photoshop/MATLAB, including subfolders. 3 At the MATLAB prompt, open the MATLAB folder, locate and open the Tests folder, and then type testall. 4 Photoshop and MATLAB run a series of tests to ensure integration between the two programs and display a summary report. (Optional) Set access to Photoshop from MATLAB You can set up a path to Photoshop Extended to allow direct access to Photoshop commands from MATLAB. 1 From MATLAB, choose File > Set Path. 2 Click Add Folder and select the MATLAB folder where Photoshop Extended is installed. 3 Click Save and then Close. 4 From the MATLAB menu, choose File > Preferences. 5 In the Preferences dialog box, click the General tree (top left). 6 Click the Update Toolbox Path Cache button. PHOTOSHOP CS3 591 User Guide 7 Click Apply and then OK. Connect/disconnect to Photoshop from MATLAB (Photoshop Extended) ❖ In MATLAB, do one of the following: • To launch or connect to Photoshop, type pslaunch, and then press Enter (Windows) or Return (Mac OS). • To disconnect from Photoshop and quit, type psquit and press Enter (Windows) or Return (Mac OS). Using help and getting started (Photoshop Extended) MATLAB’s help system includes examples of a MATLAB/Photoshop workflow. 1 Choose Help > Full Product Family Help. You will see a Photoshop Toolbox with submenu items, including Examples for getting started. If you don’t see the Photoshop Toolbox, try the following steps. 2 Click the Start Button. 3 Choose Desktop Tools > View Source Files. 4 Click the Refresh Start button, then Close, then retry the Help menu. MATLAB commands (Photoshop Extended) Typing commands in the MATLAB command line lets you connect and disconnect to Photoshop, and generate pixels viewable in a Photoshop document. For a list of all MATLAB Photoshop commands, browse the file psfunctionscat.html, available in the MATLAB folder in the directory where you installed Photoshop. Enter help (command name) at the MATLAB command prompt for a fuller description of each command, including syntax, arguments, and examples. Note: All MATLAB commands are supported for Japanese characters. MATLAB for Windows supports a Japanese language user interface on Japanese language WinXP systems. MATLAB for Mac OS supports US English only on Japanese language Mac OS systems. For more information, please contact The MathWorks, Inc. Create a new document in MATLAB (Photoshop Extended) 1 In MATLAB, enter psnewdoc. 2 To specify the attributes of the new document, enter one of the following: • To create a new document using the default values, enter psnewdoc(). For information on default values, see below. • To create a new document with a specific width and height, enter psnewdoc(W,H). The W and H values use the current units set in the Units & Rulers option in the Photoshop Preferences dialog box. Other document attributes are set to their default values. Note: Enter “undefined” as a string to skip input arguments. The default size for a new document is 504 x 360 pixels. • To create a new document and specify attributes, enter psnewdoc(W,H,R,N,M,F,A,B,P). For information on new document attributes, see below. Here is an example code for creating a new document and specifying all the attributes in MATLAB: psnewdoc(10, 10, 72, 'hi', 'cmyk', 'transparent', 2.5, 16, 'U.S. Web Coated (SWOP) v2') PHOTOSHOP CS3 592 User Guide New document attributes and defaults Entering psnewdoc(W,H,R,N,M,F,A,B,P) creates a new document with values for the following attributes: W Specifies the width of the document using the current units from the Units & Rulers option in the Photoshop Preferences dialog box. The default width is 504 pixels. H Specifies the height of the document using the current units in the Units & Rulers panel in the Photoshop Preference dialog box. The default height is 360. R Specifies the resolution. The default is 72 ppi. N Specifies the document name. The default is Untitled-X, where X is the index for new documents. M Specifies the color mode: RGB, CMYK, Lab, Bitmap, or Grayscale. The default is RGB. F Specifies the background contents of the new document: White, Background Color, or Transparent. The default is White. A Specifies the pixel aspect ratio. The default is 1.0 (square). B Specifies the bit depth: 1, 8, 16, or 32. The default is 8. P Specifies the color profile. The default is the working color space for the specified color mode. The working spaces are specified in the Photoshop Color Settings dialog box. DICOM files (Photoshop Extended) About DICOM files (Photoshop Extended) DICOM is the most common standard for receiving medical scans. Photoshop Extended allows you to open and work with DICOM (.dc3, .dcm, .dic, or no extension) files. DICOM files can contain multiple “slices” or frames, which represent different layers of a scan. Photoshop reads all frames from a DICOM file and converts them to Photoshop layers. Photoshop can read 8-, 10-, 12-, or 16-bit DICOM files. (Photoshop converts 10- and 12-bit files to 16-bit files.) Once you’ve opened a DICOM file in Photoshop, you can use any Photoshop tool to adjust, mark up, or annotate the file. For example, use the Notes tool to add a comment to the file, the Pencil tool to mark a specific area of the scan or the Dust And Scratches filter to remove dust or scratches from a scan. You can save 8-bit DICOM files in any file format Photoshop supports (16-bit files must be saved as DICOM, Large Document Format, Photoshop, Photoshop PDF, Photoshop Raw, PNG, or TIFF files). Important: When you save a file as DICOM, any layer styles, adjustments, blend modes, or masks are discarded. You can also view and edit metadata for DICOM files in Bridge or in the Photoshop File Info dialog box. DICOM files support external automation through scripting (see “About scripting” on page 622). For a video about DICOM files, see www.adobe.com/go/vid0028. See also “Annotating images” on page 467 “Paint with the Brush tool or Pencil tool” on page 326 “Apply the Dust And Scratches filter” on page 397 PHOTOSHOP CS3 593 User Guide Open a DICOM file (Photoshop Extended) Before you open a DICOM file, you can specify how DICOM frames are opened (as layers or in a grid), and set options (in the DICOM File Import dialog box) that anonymize patient metadata and display overlays. Once you open the file in Photoshop, you can perform pans, zooms, and window leveling. The DICOM import dialog box also displays DICOM header information—textual information about the file, such as its dimensions, data resolution, and whether or not the data has been compressed. You can import a sequence of multiple, single-frame DICOM files into a single multilayered Photoshop file, using the New Video Layer from File command. See “Import image sequences (Photoshop Extended)” on page 554 For a video on opening DICOM files, see www.adobe.com/go/vid0028. 1 Choose File > Open, select a DICOM file, and click Open. 2 Select the frames you want to open. Shift-click to select contiguous frames. To select noncontiguous frames, Ctrlclick (Windows) or Command-click (Mac OS). Click Select All to select all frames. To quickly scroll through frames, use the mouse scroll wheel (Windows) or click the right or left arrow buttons below the large preview area. 3 Choose from the following options, and then click Open. Frame Import Import Frames As Layers places DICOM frames on layers. N-Up Configuration displays multiple frames in a grid (enter values in the Rows and Columns boxes to specify height and width of grid). DICOM Dataset Anonymize overwrites patient metadata with “anonymize.” Show Overlays displays overlays such as annotations, curves, or text. Windowing Adjust the contrast and brightness of the frame with windowing options. Select Show Windowing Options, and adjust window width (contrast) and level (brightness) by entering values in the Window Level or Window Width boxes. Alternatively, you can drag the Window Level tool up or down to adjust the level, or to the right or left to adjust the width. You can also choose common radiology presets from the Window Preset menu (Default, Lung, Bone, or Abdomen). Select Reverse Image to invert the brightness values of the frame. To zoom, choose a zoom level from the Select Zoom Level menu (or click the plus and minus symbols to zoom in and out). To pan, click the Hand icon at the top of the dialog box and drag across the frame. Export DICOM frames as JPEG files (Photoshop Extended) 1 Open a DICOM file and set options in the DICOM File Import dialog box (see “Open a DICOM file (Photoshop Extended)” on page 593). 2 Select frames in the DICOM File Import dialog box: Shift-click to select contiguous frames, Ctrl-click (Windows) or Command-click (Mac OS) to select noncontiguous frames, or click Select All to select all frames. 3 Enter a prefix in the Prefix box in the Export Options area. 4 Click Export Presentation (JPEG), select a folder, and click Select. The JPEG files are saved in the specified location with the prefix added to the filenames. If you selected multiple frames, Photoshop appends successive numbering to the end of each filename (for example, DICOM Frame1, DICOM Frame2, DICOM Frame3). PHOTOSHOP CS3 594 User Guide DICOM metadata (Photoshop Extended) You can view and edit several categories of DICOM metadata in the Photoshop File Info dialog box. Patient data Includes patient name, ID, sex, and date of birth. Study data Includes study ID, referring physician, study date and time, and study description. Series data Includes series number, modality, series date and time, and series description. Equipment data Includes the equipment institution and manufacturer. Image data Includes the transfer syntax, photometric interpretation, image width and height, bits per pixel, and frames. (These fields are not editable.) See also “About metadata” on page 466 Animate DICOM files (Photoshop Extended) To animate DICOM slices or frames, select all DICOM layers and choose Make Frames From Layers from the Animation (Timeline) palette menu. After creating frames in the (Animation) Timeline palette, you can save DICOM files as QuickTime movies (change grayscale DICOM files to RGB, and then render to video). You can also save frames as animated GIF files (choose File > Save for Web and Devices). See also “Export video” on page 583 “Creating frame animations” on page 564 “Create a PDF presentation” on page 472 “Timeline animation workflow (Photoshop Extended)” on page 572 Image Stacks (Photoshop Extended) About image stacks (Photoshop Extended) An image stack combines a group of images with a similar frame of reference, but differences of quality or content across the set. Once combined in a stack, you can process the multiple images to produce a composite view that eliminates unwanted content or noise. You can use image stacks to enhance images in number of ways: • To reduce image noise and distortion in forensic, medical, or astrophotographic images. • To remove unwanted or accidental objects from a series of stationary photos or a series of video frames. For example, you want to remove a figure walking through an image, or remove a car passing in front of the main subject matter. PHOTOSHOP CS3 595 User Guide Image stacks are stored as Smart Objects. The processing options you can apply to the stack are called stack modes. Applying a stack mode to an image stack is a non-destructive edit. You can change stack modes to produce different effects; the original image information in the stack remains unchanged. To preserve changes after you apply the stack mode, save the result as a new image, or rasterize the Smart Object. You can create an image stack manually or using a script. Creating an image stack (Photoshop Extended) For best results, images contained in an image stack should have the same dimensions and mostly similar content, such as a set of still images taken from a fixed viewpoint, or a series of frames from a stationary video camera. The content of your images should be similar enough to allow you to register or align them to other images in the set. 1 Combine the separate images into one multi-layered image. See “Duplicate layers” on page 281. Note: An image stack must contain at least two layers. You can also combine images using a script (File > Scripts > Load Files into Stack). 2 Choose Select > All Layers. Note: To make the Background layer selectable with the All Layers command, you must first convert it to a regular layer. 3 Choose Edit > Auto-Align Layers and select Auto as the alignment option. If Auto does not create good registration of your layers, try the Reposition option. 4 Choose Layer > Smart Objects > Convert to Smart Object. 5 Choose Layer > Smart Objects > Stack Mode and select a stack mode from the submenu. • For noise reduction, use the Mean or Median plug-ins. • For removing objects from the image, use the Median plug-in. The output is a composite image the same size as the original image stack. You may need to experiment with different plug-ins to get the best enhancement for a particular image. To change the rendering effect, choose a different Stack Mode from the submenu. Stack rendering is not cumulative—each render effect operates on the original image data in the stack and replaces previous effects. Stack modes Stack modes operate on a per-channel basis only, and only on non-transparent pixels. For example, the Maximum mode returns the maximum red, green, and blue channel values for a pixel cross-section and merges those into one composite pixel value in the rendered image. PHOTOSHOP CS3 596 User Guide Rendering plug-in name Result Comments Entropy entropy = - sum( (probability of value) * log2( prob- The binary entropy (or zero order entropy) defines ability of value) ) a lower bound on how many bits would be necessary to losslessly encode the information in a set. Probability of value = (number of occurrences of value) / (total number of non-transparent pixels) Kurtosis kurtosis = ( sum( (value - mean)4 ) over non-transparent pixels ) / ( ( number of non-transparent pixels - 1 ) * (standard deviation)4 ). Maximum The maximum channel values for all non-transparent pixels Mean The mean channel values for all non-transparent pixels Median The median channel values for all non-transparent Effective for noise reduction and removal of pixels unwanted content from the image Minimum The minimum channel values for all non-transparent pixels Range Maximum minus the minimum of the non-transparent pixel values Skewness skewness = (sum( (value - mean)3 ) over non-trans- Skewness is a measure of symmetry or asymmetry parent pixels ) / ( ( number of non-transparent around the statistical mean pixels - 1 ) * (standard deviation)3 ) Standard Deviation standard deviation = Square Root(variance) Summation The sum channel values for all non-transparent pixels Variance variance = (sum( (value-mean)2 ) over non-transparent pixels ) / ( number of non-transparent pixels - 1) A measure of peakedness or flatness compared to a normal distribution. The kurtosis for a standard normal distribution is 3.0. Kurtosis greater than 3 indicates a peaked distribution, and kurtosis less than 3 indicates a flat distribution (compared to a normal distribution). Effective for noise reduction Remove stack rendering ❖ Choose Layers > Smart Objects > Stack Mode > None to remove any rendering from an image stack and convert it back to a regular Smart Object. Edit an image stack Because an image stack is a Smart Object, you can edit the original images that make up the stack layers at any time. ❖ Choose Layer > Smart Objects > Edit Contents, or double-click the layer thumbnail. After you save the edited Smart Object, the stack is automatically rendered with the last rendering option applied to the stack. Convert an image stack To preserve rendering effects on an image stack, convert the Smart Object to a regular layer. (You may want to copy the Smart Object before converting, in case you want to later re-render the image stack.) ❖ Choose Layer > Smart Objects > Rasterize. PHOTOSHOP CS3 597 User Guide Use a script to create an image stack (Photoshop Extended) You can use the Statistics script to automate creating and rendering an image stack. 1 Choose File > Scripts > Statistics. 2 Choose a stack mode from the Choose Stack Mode menu. 3 Apply the stack mode to currently open files, or browse to select a folder or individual files. Files you select are listed in the dialog box. 4 Select whether to automatically align images (equivalent to choosing Edit > Auto-Align Layers) and click OK. Photoshop combines the multiple images into a single multilayered image, converts the layers into a Smart Object, and applies the selected stack mode. Measurement (Photoshop Extended) About measurement (Photoshop Extended) Using the Photoshop Extended Measurement feature you can measure any area defined with the Ruler tool or with a selection tool, including irregular areas selected with the lasso, quick select, or magic wand tools. You can also compute the height, width, area, and perimeter, or track measurements of one image or multiple images. Measurement data is recorded in the Measurement Log palette. You can customize the Measurement Log columns, sort data within columns, and export data from the log to a tab-delimited, Unicode text file. For a video on measurement features, see www.adobe.com/go/vid0029. Measurement scale Setting a measurement scale sets a specified number of pixels in the image equal to a number of scale units, such as inches, millimeters, or microns. Once you’ve created a scale, you can measure areas and receive calculations and log results in the selected scale units. You can create multiple measurement scale presets, although only one scale can be used in a document at a time. Scale markers You can place scale markers on an image to display the measurement scale. Scale markers can appear with or without a caption displaying measurement scale units. Set the measurement scale (Photoshop Extended) Use the Ruler tool to set the measurement scale for a document. You can create measurement scale presets for frequently used measurement scales. Presets are added to the Analysis > Set Measurement Scale submenu. The current measurement scale for a document is checked in the submenu, and appears in the Info palette. Choose Analysis > Set Measurement Scale > Default to return to the default measurement scale, 1 pixel = 1 pixel. Set measurement scale 1 Open a document. 2 Choose Analysis > Set Measurement Scale > Custom. The Ruler tool is automatically selected. Drag the tool to measure a pixel distance in the image or enter a value in the Pixel Length text box. Your current tool setting is restored when you close the Measurement Scale dialog box. PHOTOSHOP CS3 598 User Guide 3 Enter the Logical Length and Logical Units that you want to set equal to the Pixel Length. For example, if the Pixel Length is 50, and you want to set a scale of 50 pixels per micron, enter 1 for Logical Length, and microns for the Logical Units. 4 Click OK in the Measurement Scale dialog box to set the measurement scale on the document. 5 Choose File > Save to save the current measurement scale setting with the document. To display the scale in the Info palette, choose Palette Options from the palette menu and select Measurement Scale in the Status Information area. To display the measurement scale at the bottom of the document window, choose Show > Measurement Scale from the document window menu. Create a measurement scale preset 1 Open a document. 2 Choose Analysis > Set Measurement Scale > Custom. 3 Create a measurement scale. 4 Click Save Preset and name the preset. 5 Click OK. The preset you created is added to the Analysis > Set Measurement Scale submenu. Delete a measurement scale preset 1 Choose Analysis > Set Measurement Scale > Custom. 2 Select the preset you want to delete. 3 Click Delete Preset and click OK. Use scale markers (Photoshop Extended) Measurement scale markers display the measurement scale used in your document. You should set the measurement scale for a document before creating a scale marker. You can set the marker length in logical units, include a text caption indicating the length, and set the marker and caption color to black or white. Create a scale marker 1 Choose Analysis > Place Scale Marker. 2 In the Measurement Scale Marker dialog box, set the following options: Length Enter a value to set the length of the scale marker. The length of the marker in pixels will depend on the measurement scale that is currently selected for the document. Display Text Select this option to show the logical length and units for the scale marker. Text position Displays caption above or below the scale marker. Color Sets the scale marker and caption color to black or white. 3 Click OK. The scale marker is placed in the lower left corner of the image. The marker adds a layer group to the document, containing a text layer (if the Display Text option is selected) and a graphic layer. You can use the Move tool to move the scale marker, or the Text tool to edit the caption or change text size, font, or color. For a video on understanding and using the measurement features, see www.adobe.com/go/vid0029. PHOTOSHOP CS3 599 User Guide Add or replace scale markers You can place multiple scale markers in a document, or replace existing markers. Note: Additional scale markers are placed in the same position on the image and may obscure each other, depending on their length. To view an underlying marker, turn off the scale marker layer set. 1 Choose Analysis > Place Scale Marker. 2 Click Remove or Keep. 3 Enter settings for the new marker and click OK. Delete a scale marker 1 In the Layers palette, select the Measurement Scale Marker layer group for the scale marker you want to delete. 2 Right-click the layer group and select Delete Group from the context menu, or click the Delete Layer button. 3 Click Group and Contents. Performing a measurement (Photoshop Extended) You can measure using the Photoshop selection tools, Ruler tool, or Count tool. Choose a measurement tool that matches the kind of data you want to record in the Measurement Log. • Create a selection area to measure values such as height, width, perimeter, area, and pixel gray values. You can measure one selection or several selections at once. • Draw a line with the Ruler tool to measure linear distance and angle. • Use the Count tool to count items on the image, then record the number of items (see “About counting (Photoshop Extended)” on page 603). Each measurement measures one or more data points. The data points you select determine the information recorded in the Measurement log. Data points correspond to the type of tool you’re measuring with. Area, perimeter, height, and width are available data points for measuring selections. Length and angle are available data points for Ruler tool measurements. You can create and save sets of data points for particular types of measurements to speed your workflow. 1 Open an existing document. 2 Choose Analysis > Set Measurement Scale and choose a measurement scale preset for the document (see “Set the measurement scale (Photoshop Extended)” on page 597), or choose Custom and set a custom measurement scale. Measurements are computed and recorded in the Measurement Log using the scale units in effect when a measurement is recorded. If no measurement scale exists, the default scale is 1 pixel = 1 pixel. 3 (Optional) Choose Analysis > Select Data Points and do one of the following: • Choose Custom to select data points to measure. • Select an existing data point preset from the submenu. For a video on understanding and using the measurement features, see www.adobe.com/go/vid0029. In the Select Data Points dialog box, data points are grouped according to the measurement tool that can measure them. The Common data points are available for all tools. They add useful information to the Measurement Log such as the name of the file being measured, the measurement scale, and the date/time of the measurement. By default all data points are selected. You can select a subset of data points for a particular kind of measurement and save the combination to make it available as a data point preset. PHOTOSHOP CS3 600 User Guide Note: When you measure with a particular tool, only the data points associated that tool will be displayed in the log, even if other data points are selected. For example, if you make a measurement with the Ruler tool, only the Ruler tool data points will appear in the Measurement Log, along with any Common data points that are selected. 4 Choose an image feature and measurement tool to match the selected data points. Do one of the following: • Create one or more selections on the image. • Choose Analysis > Ruler Tool, or click the Ruler tool in the toolbox, then use the tool to measure the length of an image area. • Choose Analysis > Count Tool, or click the Count tool in the toolbox, then count items in the image. 5 Choose Window > Measurement Log to open the Measurement Log palette. 6 Choose Analysis > Record Measurements, or click Record Measurements in the Measurement Log palette. Note: If your currently selected data points do not correspond to the your current measurement tool, you are asked to select data points for that tool. The Measurement log has columns for each data point you selected in the Measurement Data Points dialog box. Each measurement you make enters a new row of data in the Measurement Log. If you measure multiple selected areas on the image, one row of data is created in the log containing summary or cumulative data for all selected areas, followed by a row of data for each selection area. Each selection area is listed as a separate Feature in the Label column of the log and assigned a unique number. You can repeat steps 2 through 6 for a variety of different selections in the same or multiple documents. The Document column in the Measurement Log reflects the source of the measurement data. Measurement Data Points Angle Angle of orientation (±0-180) of the Ruler tool. Area Area of selection in square pixels, or in calibrated units according to the current measurement scale (such as square millimeters). Circularity 4pi(area/perimeter2). A value of 1.0 indicates a perfect circle. As the value approaches 0.0, it indicates an increasingly elongated polygon. Values may not be valid for very small selections. Count Varies according to the measuring tool used. Selection tool: the number of discontiguous selection areas on the image. Count tool: the number of counted items on the image. Ruler tool: the number of Ruler lines visible (1 or 2). Date and Time Applies a date/time stamp of when the measurement occurred. Document Identifies the document (file) measured. Gray Value This is a measurement of brightness, either from 0 to 255 (for 8-bit images), 0 to 32,768 (for 16-bit images), or 0.0 to 10 (for 32-bit images). For all gray value related measurements, the image is internally converted to grayscale (equivalent to choosing Image > Mode > Grayscale) using the default grayscale profile. Then the requested calculations (mean, median, minimum, maximum) are calculated for each feature and for the summary. Height Height of the selection (max y - min y), in units according to the current measurement scale. Histogram Generates histogram data for each channel in the image (three for RGB images, four for CMYK, and so on), recording the number of pixels at each value from 0 to 255 (16-bit or 32-bit values are converted to 8-bit). When you export data from the Measurement Log, the numeric histogram data is exported to a CSV (comma separated value) file. The file is placed in its own folder at the same location where the measurement log tab-delimited text file is exported. Histogram files are assigned a unique number, starting at 0 and progressing by 1. For multiple selections PHOTOSHOP CS3 601 User Guide measured at once, one histogram file is generated for the total selected area, plus additional histogram files for each selection. Integrated Density The sum of the values of the pixels in the selection. This is equivalent to the product of Area (in pixels) and Mean Gray Value. Label Identifies and automatically numbers each measurement as Measurement 1, Measurement 2, and so on. For multiple selections measured simultaneously, each selection is assigned an additional Feature label and number. Length Linear distance defined by the Ruler tool on the image, in units according to the current measurement scale. Perimeter The perimeter of the selection. For multiple selections measured at once, one measurement is generated for the total perimeter of all selections, plus additional measurements for each selection. Scale The measurement scale of the source document (for example, 100 px = 3 miles). Scale Units Logical units of the measurement scale. Scale Factor The number of pixels assigned to the scale unit. Source Source of the measurement: Ruler tool, Count Tool, or Selection. Width Width of the selection (max x - min x), in units according to the current measurement scale. Create a data point preset 1 Choose Analysis > Select Data Points > Custom. 2 Select data points to include in the preset. 3 Click Save Preset and name the preset. 4 Click OK. The preset is saved and is now available from the Analysis > Select Data Points submenu. Edit a data point preset 1 Choose Analysis > Select Data Points > Custom. 2 Choose the preset you want to edit from the Preset menu. 3 Select or deselect data points. The Preset name changes to Custom. 4 Click Save Preset. Enter the original preset name to replace the existing preset, or a new name to create a new preset. Delete a data point preset 1 Choose Analysis > Select Data Points > Custom. 2 Choose the preset you want to delete from the Preset menu. 3 Click Delete Preset, then Yes to confirm the deletion. 4 Click OK. Use the Measurement Log (Photoshop Extended) When you measure an object, the Measurement Log palette records the measurement data. Each row in the log represents a measurement set; columns represent the data points in a measurement set. When you measure an object, a new row appears in the Measurement Log. You can reorder columns in the log, sort data in columns, delete rows or columns, or export data from the log to a comma-delimited text file. For a video on understanding and using the measurement features, see www.adobe.com/go/vid0029. PHOTOSHOP CS3 602 User Guide Display the Measurement Log ❖ Do one of the following: • Choose Analysis > Record Measurements. • Choose Window > Measurement Log. Select rows in the Log ❖ Do one of the following: • Click a row in the log to select it. • To select multiple contiguous rows, click the first row and drag through additional rows, or click the first row and then Shift-click the last row. • To select noncontiguous rows, click the first row and then Ctrl-click (Windows) or Command-click (Mac) additional rows. • To select all rows, click Select All. • To deselect all rows, click Select None. Select columns in the Log ❖ Do one of the following: • Click a column header. • To select contiguous columns, click a column header and drag through additional columns, or click the first column header and then Shift-click the last column header. • To select noncontiguous columns, click the first column header and then Ctrl-click (Windows) or Commandclick (Mac) additional column headers. Reorder, resize, or sort columns in the Log ❖ Do one of the following: • Drag selected columns to reorder them in the log. The column position is indicated by a double black line. • To resize a column, click the column header and then drag the separator. • To sort data in a column, click the column header to change the sort order, or right-click the header and choose Sort Ascending or Sort Descending. (Rows cannot be manually reordered.) Delete rows or columns from the Log 1 Select one or more rows or columns in the log. 2 Do one of the following: • Choose Delete from the Measurement Log options menu. • Click the Delete icon at the top of the palette. • Right-click in a row or column header, then select Delete from the pop-up menu. Export Measurement Log data You can export data from the Measurement Log into a comma-delimited text file. You can open the text file in a spreadsheet application and perform statistical or analytical calculations from the measurement data. 1 Select one or more rows of data in the log. PHOTOSHOP CS3 603 User Guide 2 Do one of the following: • Choose Export from the Measurement Log options menu. • Click the Export icon at the top of the palette. • Right-click in a row, then select Export from the pop-up menu. 3 Enter a filename and location, and click Save. The measurements are exported to a comma-delimited, UTF-8 text file. Counting objects in an image (Photoshop Extended) About counting (Photoshop Extended) You can use the Count Tool to count objects in an image. To count objects manually, you click the image with the Count tool and Photoshop tracks the number of clicks. The count number is displayed on the item and in the Count Tool options bar. Photoshop can also automatically count multiple selected areas in an image, and record the results in the Measurement Log palette. See also “Performing a measurement (Photoshop Extended)” on page 599 Manually count items in an image (Photoshop Extended) 1 To set the color for the count item, do one of the following: • Use the Color Picker in the Count Tool options bar. • Choose Edit > Preferences > Guides, Grids, Slices & Count, then set the color in the Count panel of the Preferences dialog box. 2 Click an object in the image to add a count number. • Drag an existing number to move it. • Shift-click to constrain the drag horizontally or vertically. • Alt-click (Windows) or Option-click (Mac OS) to remove a number. The total count is updated. • Click Clear in the options bar to reset the count to 0. Note: Counts already recorded in the Measurement Log are not changed by clearing count numbers from the image. 3 (Optional) To display or hide the count numbers: • Choose View > Show > Count. Note: Count numbers are not saved with the document. • Choose View > Extras, View > Show > All, or View > Show > None. 4 (Optional) Choose Analysis > Record Measurements or click Record Measurements in the Measurement Log palette to record the count number to the Measurement Log. PHOTOSHOP CS3 604 User Guide Note: To record a count to the Measurement Log, you must have Count selected as a measurement data point. Choose Analysis > Select Data Points > Custom and select the Count data point in the Count Tool area. Automatic counting using a selection (Photoshop Extended) Use the Photoshop automatic counting feature to count multiple selection areas in an image. Define selection areas using the Magic Wand tool or the Color Range command. 1 Select the Magic Wand tool, or choose Select > Color Range. 2 Create a selection that includes the objects in the image that you want to count. For best results, use an image with objects that contrast well against their background. • If you are using the Magic Wand tool, increase or decrease the Tolerance option as needed to optimize the selection of the objects you want to count in the image. Deselect the Anti-alias and Contiguous options. • For Color Range, set Fuzziness and Selected Colors to fine tune the selected areas in the image (see “Select a color range” on page 250). 3 Choose Analysis > Select Data Points > Custom. 4 In the Selections area, select the Count data point and click OK. 5 Open the Measurement Log. 6 Choose Analysis > Record Measurements, or click Record Measurements in the Measurement Log. Photoshop counts the selection areas and enters the number in the Count column in the Measurement Log. See also “Select with the Magic Wand tool” on page 250 Working with 3D files (Photoshop Extended) 3D files in Photoshop (Photoshop Extended) The three-dimensional (3D) file support in Photoshop allows you to open and work with 3D files (.u3d, .3ds, .obj, .kmz, and Collada file formats) created by programs like Adobe® Acrobat® 3D Version 8, 3D Studio Max, Alias, Maya, and Google Earth. Photoshop places 3D models on a separate 3D layer. You can use the 3D tools to move or scale a 3D model, change the lighting, or change render modes—for example, from solid to wireframe mode. Note: To edit the 3D model itself, you must use a 3D authoring program. You can add multiple 3D layers to an image, combine a 3D layer with two-dimensional (2D) layers to create a backdrop for your 3D content, or convert a 3D layer into a 2D layer or a Smart Object. If the 3D file contains textures, they are opened with the file and appear as separate layers in the Layers palette. You can edit the textures using any of the Photoshop painting or adjustment tools, and then reapply the textures to the model and view the results. Note: You cannot create new textures in Photoshop, or change how they are mapped to areas of the model. For a video on importing 3D Models as Smart Objects, see www.adobe.com/go/vid0018. PHOTOSHOP CS3 605 User Guide For a video on mapping 2D images onto 3D models, see www.adobe.com/go/vid0020. For a video on using the 3D camera tool, see www.adobe.com/go/vid0022. Opening 3D files (Photoshop Extended) You can open a 3D file or add it to an existing Photoshop file as a 3D layer. When opening a 3D file, you will need to set a height and width for the file. (3D models can be scaled to any dimension.) When adding a file as a 3D layer, the layer will use the dimensions of the existing file. A 3D layer contains the 3D model and a transparent background. ❖ Do one of the following: • Choose File > Open. • With a document open, choose Layer > 3D Layers > New Layer From 3D File. Choose from the several 3D model templates available. • If opening a 3D file outside an existing image, set image file height and width and click OK. Like vector art, 3D models can be scaled up or down without losing detail or quality. Setting larger or smaller image dimensions will scale the model up or down proportionately to fill the image frame. Note: A 3D layer does not preserve any background or alpha information from the original 3D file. Transforming 3D models (Photoshop Extended) After you open a 3D model you can change the model’s position, camera view, lighting, or render mode, create a cross-section view, or play animation contained in the 3D file. To create these changes, you use the Photoshop 3D tools. Note: When you are using the 3D tools, you will not be able to access other Photoshop functions or menu commands until you save or cancel any changes to the 3D content. A B C Q D R E S F T G U H I J K L M N O P V 3D Transform options bar A. Activate 3D object editing tools (C - H) B. Activate 3D camera editing tools (Q - V) C. Return to initial object position D. Rotate E. Roll F. Drag G. Slide H. Scale I. View menu J. Delete current view K. Save current camera location as a view L. Lighting and render mode options M. 3D cross-section options N. Animation playback controls O. Cancel current 3D transform P. Commit current 3D transform Q. Return to initial camera position R. Orbit S. Roll T. Pan U. Walk V. Zoom Use the 3D tools ❖ Do one of the following: • In the Layers palette, double-click the 3D layer thumbnail. • Choose Layer > 3D Layers > Transform 3D Model. The options bar changes to show the 3D tools. To leave 3D transform mode, click Cancel 3D Transform or Commit 3D Transform in the options bar. PHOTOSHOP CS3 606 User Guide Move, rotate, or scale a 3D model You can use the 3D object editing tools to rotate a 3D model around its x-axis, y-axis, or z-axis; move the model along an axis; or scale the object. While you manipulate the 3D model the camera view remains fixed. For tooltips on each 3D tool, choose Palette Options from the Info Palette’s options menu and select Show Tool Hints. Click a tool, then move the cursor into the image window to view tool details in the Info Palette. 1 Click Edit the 3D Object in the options bar. 2 Click a navigation tool to activate it: Hold down Shift as you drag to constrain the Rotate, Drag, Slide or Scale tool to a single direction of movement. Rotate Drag up or down to rotate the model around its x-axis, or side to side to rotate it around its y-axis. Hold down Ctrl (Windows) or Option (Mac OS) as you drag to roll the model. Roll Drag side to side to rotate the model around its z-axis. Drag Drag side to side to move the model horizontally, or up or down to move it vertically. Hold down Ctrl (Windows) or Option (Mac OS) as you drag to move in the x/z direction. Slide Drag side to side to move the model horizontally, or up or down to move it closer or farther away. Hold down Ctrl (Windows) or Option (Mac OS) as you drag to move in the x/y direction. Scale Drag up or down to scale the model larger or smaller. Hold down Ctrl (Windows) or Option (Mac OS) as you drag to scale in the z direction. Click the Return to default view icon in the Options bar to return the model to its initial view. To view or edit the numeric x, y, and z position, rotation, or scaling of the 3D model, click the arrow to the right of the 3D tools. Edit the 3D camera Use the Edit Camera tools to move the camera view while leaving the position of the 3D object fixed. For tooltips on each 3D tool, choose Palette Options from the Info Palette’s options menu and select Show Tool Hints. Click a tool, then move the cursor into the image window to view tool details in the Info Palette. 1 Click Edit the 3D Camera in the options bar. 2 Click a camera editing tool to activate it. Hold down Shift as you drag to constrain the Orbit, Pan, or Walk tools to a single direction of movement. Orbit Drag to orbit the camera in the x or y direction. Hold down Ctrl (Windows) or Option (Mac OS) as you drag to roll the camera. Roll Drag to roll the camera. Pan Drag to pan the camera in the x or y direction. Hold down Ctrl (Windows) or Option (Mac OS) as you drag to pan in the x or z direction. Walk Drag to walk the camera (z translation and y rotation). Hold down Ctrl (Windows) or Option (Mac OS) as you drag to walk in the z/x direction (z translation and x rotation). Zoom Drag to change the field of view of the 3D camera. Maximum field of view is 180. PHOTOSHOP CS3 607 User Guide To view or edit the numeric values for the x, y, and z position, rotation or field of view of the 3D camera, click the arrow to the right of the Edit Camera tools to open the 3D Camera Settings. Select Orthographic View to display the model in accurate scale view without any perspective distortion. Change or create 3D camera views ❖ Do one of the following: • Select a preset camera view of the model from the View menu. • To add a custom view, place the 3D camera in the desired position using the Edit Camera tools, then click Save in the options bar. To return to the default camera view of the model, click the Return to default camera icon in the options bar while the Edit Camera tools are selected. Change lighting effects You can apply different lighting effects to a 3D model such as daylight, interior light or colored light, or remove lighting entirely to create a silhouette effect. The default lighting setting, Lights from File, displays the 3D model using the lighting settings from the original file (created in a 3D authoring program). ❖ Click the Lighting and Appearance Settings icon and select a lighting mode from the pop-up palette. Change rendering effects The default render mode is solid. Modes such as wireframe, outline, or vertice reveal the underlying structure of the model’s components. You can combine wireframe and solid rendering (Solid Wireframe mode), or adjust the transparency of solid areas in the model (Transparent or Transparent Wireframe). Render modes such as Solid Outline and Line Illustration allow you to adjust the number of structural lines that appear in the model by adjusting the Crease Threshold setting. A crease or line, is formed when two polygons in a model come together at a particular angle. If edges meet at an angle below the Crease Threshold setting (0-180), the line they form is removed. At a setting of 0, the entire wireframe is displayed. 1 Click the Lighting and Appearance Settings icon and select a render mode from the pop-up palette. Bounding Box Draws a box around each component part of the model with the minimal dimensions required to contain that component. Transparent Displays the model with adjustable opacity. Enter an Opacity value to change transparency from 0 to 100 percent. Line Illustration Displays the model as a solid (unshaded) with overlaid outlines. Use Face Color to set the solid color; Line Color to set the outline color. Solid Outline Similar to Solid Wireframe mode, except decreasing the Crease Threshold gradually reduces the wireframe to simple outlines. Wireframe/Shaded Wireframe Displays the wireframe only, in the selected color or as a shaded grayscale. Hidden Wireframe Displays or hides the wireframe view without any visible hidden surfaces. A similar effect can be obtained using Solid Outline mode with the outline angle set to 0. Vertices Displays all vertices or intersections of polygons that make up the wireframe model. 2 Set Line Color, Face Color, Opacity, and Crease Threshold as available for the selected render mode. PHOTOSHOP CS3 608 User Guide View cross sections You can view a cross-section of a 3D model by intersecting it with an invisible plane that slices through the model at any angle and displays content only on one side of the plane. 1 Click the Cross Section Settings icon to open the pop-up palette. 2 In the Cross Section Settings area, select Enable Cross Section and choose options for alignment, position, and orientation. Alignment Select an axis (x, y, or z) for the intersecting plane. The plane is perpendicular to the selected axis. Position and Orientation Use Offset to shift the plane along its axis, without changing its tilt. At a default offset of 0, the plane intersects the 3D model at its midpoint. At maximum positive or negative offsets, the plane moves beyond any intersection with the model. Use Tilt settings to rotate the plane up to 3600 in either of its possible tilt directions. For a particular axis, the tilt settings will rotate the plane along the other two axes. For example, a plane aligned to the y-axis can be rotated around the x-axis (Tilt 1) or the z-axis (Tilt 2). Flip Changes the displayed area of the model to the opposite side of the intersecting plane. To combine two rendering modes on a model, duplicate the 3D layer, then change the render mode on the duplicated layer. Set the cross section to the same position on each layer, then flip one cross section. View 3D animations If a 3D file contains animation, it is included with the file when Photoshop opens the 3D model. To view animations, you use the animation controls in the options bar. 1 Choose Layer > 3D Layers > Transform 3D Model. 2 Do one of the following: • Click playback buttons to play the animation, rewind it, or advance forward or backwards by frame. • Click the arrow next to the playback buttons to open the slider control, then drag the slider forward or backwards to move through the animation. Editing 3D textures (Photoshop Extended) You can use the Photoshop painting and adjustment tools to edit the textures contained in a 3D file. Textures are imported as 2D files with the 3D model. They appear as entries under the 3D layer. To display or hide an individual texture on a 3D model, click the Eye icon next to the Texture layer. To hide or display all textures, click the Eye icon next to the top level Texture layer. Note: You cannot edit textures when the 3D tools are active. Click Commit or Cancel in the options bar to exit 3D transform mode. For a video on editing textures, see www.adobe.com/go/vid0021. 1 Double-click a texture in the Layers palette. The texture opens as a separate document in its own window. 2 Use any Photoshop tool to edit or paint on the texture. 3 Save the texture document. The updated texture is applied to the 3D model. 4 For non-Photoshop format 3D files, choose Layer > 3D Layers > Replace Textures after editing texture files to save your changes. PHOTOSHOP CS3 609 User Guide For 3D files saved in Photoshop format, texture edits are saved when you save the file. For other 3D file formats that store textures in external files, use the Replace Textures command to save your texture edits. Note: For 3D file formats such as .u3d and .kmz that store textures in the same file with the model, Replace Textures will update the model file. For formats such as .3ds, Replace Textures will update the separate texture files associated with the model file. See also “Paint with the Brush tool or Pencil tool” on page 326 Place 3D objects in an image (Photoshop Extended) You can place a 3D model against a background image and change its position or viewing angle to match the background. For a video on mapping 2D images onto 3D models, see www.adobe.com/go/vid0020. 1 Open the file you want to serve as the backdrop. 2 Open the 3D file. 3 Drag the 3D layer from the 3D file from its Layers palette into the background image window to add the 3D layer to the background file. 4 Choose Layer > 3D Layers > Transform 3D Model or double-click the 3D layer in the Layers palette and use a 3D Tool to position or scale the 3D model against the background. Save 3D files (Photoshop Extended) You can save Photoshop files containing 3D layers in PSD, PSB, TIFF, or PDF format. The 3D model position, lighting, render mode, and cross-sections are maintained when the file is saved. ❖ Choose File > Save or File > Save As, and select Photoshop (PSD), Photoshop PDF, or TIFF format and click OK. 610 Chapter 20: Automating tasks Automating tasks can save you time and ensure consistent results for many types of operations. Photoshop provides a variety of ways to automate tasks—using actions, droplets, the Batch command, scripting, templates, variables, and data sets. Automating with actions About actions An action is a series of tasks that you play back on a single file or a batch of files—menu commands, palette options, tool actions, and so on. For example, you can create an action that changes the size of an image, applies a filter to the image for a particular effect, and then saves the file in the desired format. Actions can include stops that let you perform tasks that cannot be recorded (for example, using a painting tool). Actions can also include modal controls that let you enter values in a dialog box while playing an action. In Photoshop, actions are the basis for droplets, which are small applications that automatically process all files that are dragged onto their icon. Photoshop and Illustrator come with predefined actions installed that help you perform common tasks. You can use these actions as is, customize them to meet your needs, or create new actions. Actions are stored in sets to help you organize them. You can record, edit, customize, and batch-process actions, and you can manage groups of actions by working with action sets. Actions palette overview You use the Actions palette (Window > Actions) to record, play, edit, and delete individual actions. This palette (called the Actions panel in Illustrator) also lets you save and load action files. A B C D E Photoshop Actions palette A. Action set B. Action C. Recorded commands D. Included command E. Modal control (toggles on or off) Expand and collapse sets, actions, and commands ❖ Click the triangle to the left of the set, action, or command in the Actions palette. Alt-click (Windows) or Option- click (Mac OS) the triangle to expand or collapse all actions in a set or all commands in an action. PHOTOSHOP CS3 611 User Guide View actions by name only ❖ Choose Button Mode from the Actions palette menu. Choose Button Mode again to return to list mode. Note: You can’t view individual commands or sets in Button mode. Select actions in the Actions palette ❖ Click an action name. Shift-click action names to select multiple, contiguous actions, and Ctrl-click (Windows) or Command-click (Mac OS) action names to select multiple, discontiguous actions. Play an action on a file Playing an action executes the action’s recorded commands in the active document. (Some actions require that you make a selection before playing; some can be executed on an entire file.) You can exclude specific commands from an action or play only a single command. If the action includes a modal control, you can specify values in a dialog box or use a modal tool when the action pauses. Note: In Button mode, clicking a button executes the entire action—although commands previously excluded are not executed. 1 If necessary, select objects on which to play the action, or open a file. 2 Do one of the following: • (Illustrator) To play a set of actions, select the set name, and click the Play button in the Actions palette, or choose Play from the palette menu. • To play an entire single action, select the action name, and click the Play button in the Actions palette, or choose Play from the palette menu. • If you assigned a key combination to the action, press that combination to play the action automatically. • To play only a part of an action, select the command from which you want to start playing, and click the Play button in the Actions palette, or choose Play from the palette menu. • To play a single command, select the command, and then Ctrl-click (Windows) or Command-click (Mac OS) the Play button in the Actions palette. You can also press Ctrl (Windows) or Command (Mac OS), and double-click the command. In Photoshop, to undo an action, take a snapshot in the History palette before you play an action, and then select the snapshot to undo the action. Specify playback speed You can adjust an action’s playback speed or pause it to help you debug an action. 1 Choose Playback Options from the Actions palette menu. 2 Specify a speed, and click OK: Accelerated Plays the action at normal speed (the default). Note: When you play an action at accelerated speed, the screen may not update as the action executes—files may be opened, modified, saved, and closed without ever appearing on-screen, enabling the action to execute more quickly. If you want to see the files on-screen as the action executes, specify the Step By Step speed instead. Step By Step Completes each command and redraws the image before going on to the next command in the action. Pause For __ Seconds Specifies the amount of time the application should pause between carrying out each command in the action. PHOTOSHOP CS3 612 User Guide 3 (Photoshop only) Select Pause For Audio Annotation to ensure that each audio annotation in an action is played before the next step in the action is initiated. Deselect this option if you want an action to continue while an audio annotation is playing. Manage actions Manage actions in the Actions palette to keep them organized and to make available only the actions you need for a project. You can rearrange, duplicate, delete, rename, and change options for actions in the Actions palette. Rearrange actions in the Actions palette ❖ In the Actions palette, drag the action to its new location before or after another action. When the highlighted line appears in the desired position, release the mouse button. Duplicate actions, commands, or sets ❖ Do one of the following: • Alt-drag (Windows) or Option-drag (Mac OS) the action or command to a new location in the Actions palette. When the highlighted line appears in the desired location, release the mouse button. • Select an action or command. Then choose Duplicate from the Actions palette menu. • Drag an action or command to the Create New Action button at the bottom of the Actions palette. You can duplicate sets with any of the same methods. Delete actions, commands, or sets 1 In the Actions palette, select the action, command, or set. 2 Do any of the following: • Click the Delete icon on the Actions palette. Click OK to complete the deletion. • Alt-click (Windows) or Option-click (Mac OS) the Delete icon to delete the selection without displaying a confirmation dialog box. • Drag the selection to the Delete icon on the Actions palette to delete without displaying a confirmation dialog box. • Choose Delete from the Actions palette menu. Delete all actions in the Actions palette ❖ Choose Clear All Actions (Photoshop) or Clear Actions (Illustrator) from the Actions palette menu. Even after clearing all actions, the Actions palette can be restored to its default set of actions. Rename an action or change options 1 Select the action, and choose Action Options from the Actions palette menu. 2 Type a new name for the action, or change the options for its set, function key combination, or button color. 3 Click OK. Double-clicking the action name in the Actions palette in Illustrator also opens the Action Options dialog box. In Photoshop, you can double-click an action in the Actions palette and enter a new name. Manage action sets You can create and organize sets of task-related actions that can be saved to disk and transferred to other computers. PHOTOSHOP CS3 613 User Guide Note: Any actions that you create are automatically listed in the Actions palette, but to truly save an action and not risk losing it if you delete your preferences file (Illustrator) or Actions palette file (Photoshop), you have to save it as part of an action set. Save a set of actions 1 Select a set. If you want to save a single action, first create an action set and move the action to the new set. 2 Choose Save Actions from the Actions palette menu. 3 Type a name for the set, choose a location, and click Save. You can save the file anywhere. You can save only the entire contents of a set in the Actions palette, not individual actions. Note: (Photoshop only) If you place the saved action-set file in the Presets/Actions folder, the set will appear at the bottom of the Actions palette menu after you restart the application. (Photoshop only) Press Ctrl+Alt (Windows) or Command+Option (Mac OS) when you choose the Save Actions command to save the actions in a text file. You can use this file to review or print the contents of an action. However, you can’t reload the text file back into Photoshop. Load a set of actions By default, the Actions palette displays predefined actions (shipped with the application) and any actions you create. You can also load additional actions into the Actions palette. ❖ Do one of the following: • Choose Load Actions from the Actions palette menu. Locate and select the action set file, and then click Load (Photoshop) or Open (Illustrator). • (Photoshop only) Select an action set from the bottom of the Actions palette menu. Photoshop action set files have the extension .atn; Illustrator action set files have the extension .aia. Restore actions to the default set 1 Choose Reset Actions from the Actions palette menu. 2 Click OK to replace the current actions in the Actions palette with the default set, or click Append to add the set of default actions to the current actions in the Actions palette. Organize action sets To help you organize your actions, you can create sets of actions and save the sets to disk. You can organize sets of actions for different types of work—such as print publishing and online publishing—and transfer sets to other computers. • To create a new set of actions, click the Create New Set button in the Actions palette or choose New Set from the palette menu. Then enter the name of the set, and click OK. Note: If you plan to create a new action and group it in a new set, make sure you create the set first. Then, the new set will appear in the set popup menu when you create your new action. • To move an action to a different set, drag the action to that set. When the highlighted line appears in the desired position, release the mouse button. PHOTOSHOP CS3 614 User Guide • To rename a set of actions, double-click the name of the set in the Actions palette or choose Set Options from the Actions palette menu. Then enter the new name of the set, and click OK. • To replace all actions in the Actions palette with a new set, choose Replace Actions from the Actions palette menu. Select an actions file, and click Load (Photoshop) or Open (Illustrator). Important: The Replace Actions command replaces all sets of actions in the current document. Before using the command, make sure that you have already saved a copy of your current set of actions using the Save Actions command. Creating actions Recording actions Keep in mind the following guidelines when recording actions: • You can record most—but not all—commands in an action. • You can record operations that you perform with the Marquee, Move, Polygon, Lasso, Magic Wand, Crop, Slice, Magic Eraser, Gradient, Paint Bucket, Type, Shape, Notes, Eyedropper, and Color Sampler tools—as well as those that you perform in the History, Swatches, Color, Paths, Channels, Layers, Styles, and Actions palettes. • Results depend on file and program setting variables, such as the active layer and the foreground color. For example, a 3-pixel Gaussian blur won’t create the same effect on a 72-ppi file as on a 144-ppi file. Nor will Color Balance work on a grayscale file. • When you record actions that include specifying settings in dialog boxes and palettes, the action will reflect the settings in effect at the time of the recording. If you change a setting in a dialog box or palette while recording an action, the changed value is recorded. Note: Most dialog boxes retain the settings specified at the previous use. Check carefully that those are the values you want to record. • Modal operations and tools—as well as tools that record position—use the units currently specified for the ruler. A modal operation or tool is one that requires you to press Enter or Return to apply its effect, such as transforming or cropping. Tools that record position include the Marquee, Slice, Gradient, Magic Wand, Lasso, Shape, Path, Eyedropper, and Notes tools. If you record an action that will be played on files of different sizes, set the ruler units to percentages. As a result, the action will always play back in the same relative position in the image. • You can record the Play command listed on the Actions palette menu to cause one action to play another. Recording actions works similarly in Photoshop and Illustrator. Record an action When you create a new action, the commands and tools you use are added to the action until you stop recording. To guard against mistakes, work in a copy: at the beginning of the action before applying other commands, record the File > Save A Copy command (Illustrator) or record the File > Save As command and select As A Copy (Photoshop). Alternatively, in Photoshop you can click the New Snapshot button on the History palette to make a snapshot of the image before recording the action. 1 Open a file. 2 In the Actions palette, click the Create New Action button , or choose New Action from the Actions palette menu. PHOTOSHOP CS3 615 User Guide 3 Enter an action name, select an action set, and set additional options: Function Key Assigns a keyboard shortcut to the action. You can choose any combination of a function key, the Ctrl key (Windows) or Command key (Mac OS), and the Shift key (for example, Ctrl+Shift+F3), with these exceptions: In Windows, you cannot use the F1 key, nor can you use F4 or F6 with the Ctrl key. Note: If you assign an action the same shortcut that is used for a command, the shortcut will apply the action rather than the command. Color Assigns a color for display in Button mode. 4 Click Begin Recording. The Begin Recording button in the Actions palette turns red . Important: When recording the Save As command, do not change the filename. If you enter a new filename, that new name is recorded and used each time you run the action. Before saving, if you navigate to a different folder, you can specify a different location without having to specify a filename. 5 Perform the operations and commands you want to record. Not all tasks in actions can be recorded directly; however, you can insert most nonrecordable tasks using commands in the Actions palette menu. 6 To stop recording, either click the Stop Playing/Recording button, or choose Stop Recording from the Actions palette menu. (In Photoshop, you can also press the Esc key.) To resume recording in the same action, choose Start Recording from the Actions palette menu. Record a path The Insert Path command lets you include a complex path (a path created with a pen tool or pasted from Adobe Illustrator) as part of an action. When the action is played back, the work path is set to the recorded path. You can insert a path when recording an action or after it has been recorded. 1 Do one of the following: • Start recording an action. • Select an action’s name to record a path at the end of the action. • Select a command to record a path after the command. 2 Select an existing path from the Paths palette. 3 Choose Insert Path from the Actions palette menu. If you record multiple Insert Path commands in a single action, each path replaces the previous one in the target file. To add multiple paths, record a Save Path command using the Paths palette after recording each Insert Path command. Note: Playing actions that insert complex paths may require significant amounts of memory. If you encounter problems, increase the amount of memory available to Photoshop. Insert a stop You can include stops in an action that let you perform a task that cannot be recorded (for example, using a painting tool). After you complete the task, click the Play button in the Actions palette to complete the action. PHOTOSHOP CS3 616 User Guide You can also display a short message when the action reaches the stop as a reminder of what needs to be done before continuing with the action. You can include a Continue button in the message box in case no other task needs to be done. 1 Choose where to insert the stop by doing one of the following: • Select an action’s name to insert a stop at the end of the action. • Select a command to insert a stop after the command. 2 Choose Insert Stop from the Actions palette menu. 3 Type the message you want to appear. 4 If you want the option to continue the action without stopping, select Allow Continue. 5 Click OK. You can insert a stop when recording an action or after it has been recorded. Change settings when playing an action By default, actions are completed using the values specified when they were originally recorded. If you want to change the settings for a command within an action, you can insert a modal control. A modal control pauses an action so that you can specify values in a dialog box or use a modal tool. (A modal tool requires pressing Enter or Return to apply its effect—once you press Enter or Return, the action resumes its tasks.) A modal control is indicated by a dialog box icon to the left of a command, action, or set in the Actions palette. A red dialog box icon indicates an action or set in which some, but not all, commands are modal. You can’t set a modal control in Button mode. ❖ Do one of the following: • To enable a modal control for a command within an action, click the box to the left of the command name. Click again to disable the modal control. • To enable or disable modal controls for all commands in an action, click the box to the left of the action name. • To enable or disable modal controls for all actions in a set, click the box to the left of the set name. Exclude commands from an action You can exclude commands that you don’t want to play as part of a recorded action. You can’t exclude commands in Button mode. 1 If necessary, expand the listing of commands in the action by clicking the triangle to the left of the action name in the Actions palette. 2 Do one of the following: • To exclude a single command, click to clear the check mark to the left of the command name. Click again to include the command. • To exclude or include all commands or actions in an action or set, click the check mark to the left of the action or set name. • To exclude or include all commands except the selected command, Alt-click (Windows) or Option-click (Mac OS) its check mark. To indicate that some of the commands within the action are excluded, in Photoshop the check mark of the parent action turns red; in Illustrator the check mark of the parent action becomes dimmed. PHOTOSHOP CS3 617 User Guide Insert a non-recordable menu command You cannot record the painting and toning tools, tool options, View commands, and Window commands. However, you can insert many non-recordable commands into an action using the Insert Menu Item command. You can insert a command when recording an action, or after it has been recorded. An inserted command doesn’t execute until the action is played, so the file remains unchanged when the command is inserted. No values for the command are recorded in the action. If the command opens a dialog box, the dialog box appears during playback, and the action pauses until you click OK or Cancel. Note: When you use the Insert Menu Item command to insert a command that opens a dialog box, you cannot disable the modal control in the Actions palette. 1 Choose where to insert the menu item: • Select an action’s name to insert the item at the end of the action. • Select a command to insert the item at the end of the command. 2 Choose Insert Menu Item from the Actions palette menu. 3 With the Insert Menu Item dialog box open, choose a command from its menu. 4 Click OK. Edit and rerecord actions It is easy to edit and customize actions. You can tweak the settings of any specific command within an action, add commands to an existing action, or step through an entire action and change any or all settings. Overwrite a single command 1 In the Actions palette, double-click the command. 2 Enter the new values, and click OK. Add commands to an action 1 Do one of the following: • Select the action name to insert a new command at the end of the action. • Select a command in the action to insert a command after it. 2 Click the Begin Recording button, or choose Start Recording from the Actions palette menu. 3 Record the additional commands. 4 When finished, click the Stop Playing/Recording button in the Actions palette or choose Stop Recording from the palette menu. Rearrange commands within an action ❖ In the Actions palette, drag a command to its new location within the same or another action. When the highlighted line appears in the desired position, release the mouse button. Record an action again 1 Select an action, and choose Record Again from the Actions palette menu. 2 If a modal tool appears, use the tool to create a different result, and press Enter or Return, or just press Enter or Return to retain the same settings. PHOTOSHOP CS3 618 User Guide 3 If a dialog box appears, change the settings, and click OK to record them, or click Cancel to retain the same values. Processing a batch of files Convert files with the Image Processor The Image Processor converts and processes multiple files. Unlike the Batch command, the Image Processor lets you process files without first creating an action. You can do any of the following in the Image Processor: • Convert a set of files to either JPEG, PSD, or TIFF format; or convert files simultaneously to all three formats. • Process a set of camera raw files using the same options. • Resize images to fit within specified pixel dimensions. • Embed a color profile or convert a set of files to sRGB and save them as JPEG images for the web. • Include copyright metadata into the converted images. The Image Processor works with Photoshop (PSD), JPEG, and camera raw files. 1 Do any of the following: • Choose File > Scripts > Image Processor (Photoshop) • Choose Tools > Photoshop > Image Processor (Bridge) 2 Select the images you want to process. You can choose to process any open files, or select a folder of files to process. 3 (Optional) Select Open First Image To Apply Settings to apply the same settings to all the images. If you are processing a group of camera raw files taken under the same lighting conditions, you can adjust the setting in the first image to your satisfaction and then apply the same settings to the remaining images. Use this option with PSD or JPEG source images if the file’s color profile does not match your working profile. You can choose a color profile in which to convert the first image and all images in the folder. Note: The settings you apply with the Image Processor are temporary and used only with the Image Processor. The image’s current camera raw settings are used to process the image, unless you change them in the Image Processor. 4 Select the location where you want to save the processed files. If you process the same file multiple times to the same destination, each file is saved with its own file name and not overwritten. 5 Select the file types and options to save. Save As JPEG Saves images in JPEG format within a folder called JPEG in the destination folder. Quality Sets the JPEG image quality between 0 and 12. Resize To Fit Resizes the image to fit within the dimensions you enter in Width and Height. The image retains its original proportions. Convert Profile To sRGB Converts the color profile to sRGB. Make sure that Include ICC Profile is selected if you want to save the profile with the image. Save As PSD Saves images in Photoshop format within a folder called PSD in the destination folder. Maximize Compatibility Saves a composite version of a layered image within the target file for compatibility with applications that can't read layered images. PHOTOSHOP CS3 619 User Guide Save As TIFF Saves images in TIFF format within a folder called TIFF in the destination folder. LZW Compression Saves the TIFF file using the LZW compression scheme. 6 Set other processing options. Run Action Runs a Photoshop action. Choose the action set from the first menu and the action from the second menu. The action set must be loaded in the Actions palette before they appear in these menus. Copyright Info Includes any text you enter in the IPTC copyright metadata for the file. Text you include here overwrites the copyright metadata in the original file. Include ICC Profile Embeds the color profile with the saved files. 7 Click Run. Before you process your images, click Save to save the current settings in the dialog box. The next time you need to process files using this group of settings, click Load and navigate to your saved Image Processor settings. For a tutorial on image processing techniques, see www.adobe.com/go/learn_ps_processraw. Process a batch of files The Batch command runs an action on a folder of files. If you have a digital camera or a scanner with a document feeder, you can also import and process multiple images with a single action. Your scanner or digital camera may need an acquire plug-in module that supports actions. Note: If the third-party plug-in wasn’t written to import multiple documents at a time, it may not work during batchprocessing or if used as part of an action. Contact the plug-in’s manufacturer for further information. You can also import PDF images from Acrobat Capture or other software programs. When batch-processing files, you can leave all the files open, close and save the changes to the original files, or save modified versions of the files to a new location (leaving the originals unchanged). If you are saving the processed files to a new location, you may want to create a new folder for the processed files before starting the batch. To batch-process using multiple actions, create a new action that plays all the other actions, and then batch-process using the new action. To batch-process multiple folders, create aliases within a folder to the other folders you want to process, and select the Include All Subfolders option. For better batch performance, reduce the number of saved history states and deselect the Automatically Create First Snapshot option in the History palette. For a tutorial on image processing techniques, see www.adobe.com/go/learn_ps_processraw. Batch-process files 1 Do one of the following: • Choose File > Automate > Batch (Photoshop) • Choose Tools > Photoshop > Batch (Bridge) 2 Specify the action you want to use to process files from the Set and Action pop-up menus. The menus display actions available in the Actions palette. You may need to choose a different set or load a set in the palette if you don’t see your action. 3 Choose the files to process from the Source pop-up menu: Folder Processes files in a folder you specify. Click Choose to locate and select the folder. PHOTOSHOP CS3 620 User Guide Import Processes images from a digital camera, scanner, or a PDF document. Opened Files Processes all open files. Bridge Processes selected files in Adobe Bridge. If no files are selected, the files in the current Bridge folder are processed. 4 Set processing, saving, and file naming options. For descriptions of the Batch dialog box settings see “Batch and droplet processing options” on page 621. Batch-process files in nested folders into different formats 1 Process your folders as you would normally, until the Destination step. 2 Choose Save And Close for the destination. You can specify options for Override Action “Save As” Commands to do the following: • If the “Save As” step in the action contains a file name, this name is overridden by the name of the document being saved; all “Save As” steps are treated as if they were recorded without a file name. • The folder you specified in the “Save As” action step is overridden by the document’s original folder. Note: You must have a “Save As” step in the action; the Batch command does not automatically save files. You can use this procedure, for instance, to sharpen, resize, and save images as JPEGs in their original folders. You create an action that has a sharpen step, a resize step, and then a “Save As JPEG” step. When you batch-process this action, you select Include All Subfolders, make the destination Save And Close, and select Override Action “Save As” Commands. For a tutorial on image processing techniques, see www.adobe.com/go/learn_ps_processraw. Create a droplet from an action A droplet applies an action to one or more images, or a folder of images, that you drag onto the Droplet icon. You can save a droplet on the desktop or to another location on disk. Droplet icon Actions are the basis for creating droplets—you must create the desired action in the Actions palette prior to creating a droplet. (See “Recording actions” on page 614.) 1 Choose File > Automate > Create Droplet. 2 Specify where to save the droplet. Click Choose in the Save Droplet In section of the dialog box and navigate to the location. 3 Select the Action Set, and then designate which action you intend to use within the Set and Action menus. (Select the action in the Actions palette before you open the dialog box to preselect these menus.) 4 Set processing, saving, and file naming options. For descriptions of the Batch dialog box settings see “Batch and droplet processing options” on page 621. PHOTOSHOP CS3 621 User Guide Tips for cross-platform droplets When creating droplets for both Windows and Mac OS, keep the following compatibility issues in mind: • After moving a droplet created in Windows to Mac OS, you must drag the droplet onto the Photoshop icon on your desktop. Photoshop updates the droplet for use in Mac OS. • When creating a droplet in Mac OS, use the .exe extension to make droplets compatible with both Windows and Mac OS. • References to file names are not supported between operating systems. If an action step references a file or folder name (such as an Open command, Save As command, or adjustment command that loads its settings from a file), execution pauses and the user is prompted for a file name. Process a file with a droplet ❖ Drag a file or folder onto the droplet icon. Photoshop starts if it is not already running. Batch and droplet processing options Specify these options in the Batch and Droplet dialog boxes. Override Action “Open” Commands Ensures that the files you selected in the Batch command are processed, without opening the file you may have specified in the action's Open command. If the action contains an Open command that opens a saved file and you don't select this option, the Batch command opens and processes only the file you used to record the Open command (This occurs because the Batch command opens the file specified by the action after each of the files in the Batch source folder is opened. Because the most recently opened file is the one named in the action, the Batch command performs the action on that file, and none of the files in the Batch source folder are processed.) To use this option, the action must contain an Open command. Otherwise, the Batch command won't open the files you've selected for batch processing. Selecting this option doesn't disregard everything in an Open command—only the choice of files to open. Deselect this option if the action was recorded to operate on an open file, or if the action contains Open commands for specific files that are required by the action. Include All Subfolders Processes files in subdirectories of the specified folder. Suppress Color Profile Warnings Turns off display of color policy messages. Suppress File Open Options Dialogs Hides File Open Options dialog boxes. This is useful when batching actions on camera raw image files. The default or previously specified settings will be used. Destination menu Sets where to save the processed files • None Leaves the files open without saving changes (unless the action includes a Save command). • Save And Close Saves the files in their current location, overwriting the original files. • Folder Saves the processed files to another location. Click Choose to specify the destination folder. Override Action “Save As” Commands Ensures that processed files are saved to the destination folder specified in the Batch command (or to their original folder if you chose Save and Close), with their original names or the names you specified in the File Naming section of the Batch dialog box. If you don't select this option and your action includes a Save As command, your files will be saved into the folder specified by the Save As command in the action, instead of the folder specified in the Batch command. In addition, PHOTOSHOP CS3 622 User Guide if you don't select this option and the Save As command in the action specifies a filename, the Batch command overwrites the same file (the file specified in the action) each time it processes an image. If you want the Batch command to process files using the original file names in the folder you specified in the Batch command, save your image in the action. Then, when you create the batch, select Override Action "Save As" Command and specify a destination folder. If you rename the images in the Batch command and don't select Override Action "Save As" Command, Photoshop saves your processed images twice: once with the new name in the specified folder, and once with the original name in the folder specified by the Save As command in the action. To use this option, the action must contain a Save As command. Otherwise, the Batch command won't save the processed files. Selecting this option doesn't skip everything in the Save As command—only the specified file name and folder. Note: Some Save options aren’t available in the Batch or Create Droplet commands (such as JPEG compression or TIFF options). To use these options, record a Save As step in the action that contains the desired options, and then use the Override Action “Save As” Commands option to make sure that your files are saved where you specify in the Batch or Create Droplet command. Photoshop disregards the specified filename and path in the Action's Save As command, and retains the Save options using the new path and filename you specify in the Batch dialog. File Naming Specifies file naming conventions if writing files to a new folder. Select elements from the pop-up menus or enter text into the fields to be combined into the default names for all files. The fields let you change the order and formatting of the components of the file name. You must include at least one field that is unique for every file (for example, file name, serial number, or serial letter) to prevent files from overwriting each other. Starting Serial Number specifies the starting number for any serial number fields. Serial letter fields always start with the letter “A” for the first file. Compatibility Makes file names compatible with Windows, Mac OS, and Unix operating systems. Saving files using the Batch command options usually saves the files in the same format as the original files. To create a batch process that saves files in a new format, record the Save As command followed by the Close command as part of your original action. Then choose Override Action “Save As” Commands for the Destination when setting up the batch process. Error menu Specifies how to handle processing errors: • Stop For Errors Suspends the process until you confirm the error message. • Log Errors to File Records each error in a file without stopping the process. If errors are logged to a file, a message appears after processing. To review the error file, open with a text editor after the Batch command has run. Scripting About scripting Photoshop supports external automation through scripting. In Windows, you can use scripting languages that support COM automation, such as VB Script. In Mac OS, you can use languages such as AppleScript that allow you to send Apple events. These languages are not cross-platform but can control multiple applications such as Adobe Photoshop, Adobe Illustrator, and Microsoft Office. In Mac OS, you can also use Apple’s Photoshop Actions for Automator to control tasks in Photoshop. You can also use JavaScript on either platform. JavaScript support lets you write Photoshop scripts that run on either Windows or Mac OS. PHOTOSHOP CS3 623 User Guide Note: Refer to the scripting documentation included with your Photoshop application installation: Photoshop AppleScript Reference Guide.pdf, Photoshop JavaScript Reference Guide.pdf, Photoshop Scripting Guide.pdf, and Photoshop VBScript Reference Guide.pdf. These guides can be found in Photoshop CS3/Scripting Guide. Run a JavaScript ❖ Choose File > Scripts and then select the script from the list. The scripts list includes all the script files saved with a .js or .jsx extension and saved in the Photoshop CS3/Presets/Scripts folder. To run a script saved in another location, choose File > Scripts > Browse and navigate to the script. Set scripts and actions to run automatically You can have an event, such as opening, saving, or exporting a file in Photoshop, trigger a JavaScript or a Photoshop action. Photoshop provides several default events, or you can have any scriptable Photoshop event trigger the script or action. See the Photoshop Scripting Guide for more information on scriptable events. 1 Choose File > Scripts > Script Events Manager. 2 Select Enable Events To Run Scripts/Actions. 3 From the Photoshop Event menu, choose the event that will trigger the script or action. 4 Select either Script or Action, and then choose the script or action to run when the event occurs. Photoshop has several sample scripts you can choose. To run a different script, choose Browse and then navigate to the script. For actions, choose the action set from the first pop-up menu and an action from that set in the second menu. The action must be loaded in the Actions palette to appear in these menus. 5 Click Add. The event and its associated script or action are listed in the dialog box. 6 To disable and remove individual events, select the event in the list and click Remove. To disable all events, but keep them in the list, deselect Enable Events To Run Scripts/Actions. Creating data-driven graphics About data-driven graphics Data-driven graphics make it possible to produce multiple versions of an image quickly and accurately for print or web projects. For example, you can produce 100 versions of a web banner with different text and images, all based on a template design. You generate the graphics by exporting them from Photoshop, or you can create templates for use in other programs such as Adobe® GoLive® or Adobe® Graphics Server (see “Saving templates for use with other Adobe products” on page 628). Follow these general steps to create graphics from templates and data sets: 1. Create the base graphic to use as the template. Use layers to separate the elements that you want to change in the graphic. 2. Define variables in the graphic. Variables specify the parts of the image that change. (See “Define variables” on page 624.) PHOTOSHOP CS3 624 User Guide 3. Create or import the data sets. You can create the data sets in the template, or import them from a text file. (See “Define a data set” on page 626 and “Creating data sets in external files” on page 627.) 4. Preview the document with each data set. To see how your final graphics will look, you can preview before you export all the files. (See “Preview or apply a data set” on page 626.) 5. Generate your graphics by exporting them with the data. You can export them as Photoshop (PSD) files. (See “Generate graphics using data sets” on page 627.) A B Flower Daisy Lily Rose C Creating different versions of an image using variables A. Source file template B. User defines layers as variables. C. Different versions of the image can be created, each with a different variable data set. Define variables You use variables to define which elements in a template change. You can define three types of variables. Visibility variables show or hide the content of a layer. Pixel Replacement variables replace the pixels in the layer with pixels from another image file. Text Replacement variables replace a string of text in a type layer. Note: GoLive recognizes all text and visibility variables, but not Pixel Replacement variables. PHOTOSHOP CS3 625 User Guide A B A B C C Two versions of an image based on the same template A. Visibility variable B. Pixel Replacement variable C. Text Replacement variable You cannot define variables for the Background layer. 1 Choose Image > Variables > Define. 2 Select a layer from the Layer pop-up menu that contains the content you want to define as a variable. 3 Select one or more types of variables: Visibility Shows or hides the content of the layer. Pixel Replacement Replaces the pixels in the layer with pixels from another image file. Text Replacement Replaces a string of text in a type layer. 4 Do one of the following: • Choose Name and enter a name for the variable. Variable names must begin with a letter, underscore, or colon and cannot contain spaces or special characters (except for periods, hyphens, underscores, and colons). • Choose an existing variable from the Name pop-up menu to link this layer to. Layers linked to the same variable are shown next to the Name menu, along with the link icon. 5 For Pixel Replacement variables, set the following options. • Choose a method for scaling the replacement image: Fit scales the image so that it fits in the bounding box (which may leave parts of the bounding box empty), Fill scales the image so that it fills the bounding box entirely (which may cause the image to extend beyond the bounding box), As Is applies no scaling to the image, and Conform scales the image non-proportionally so that it fits in the bounding box. • Click a handle on the alignment icon to choose an alignment for placing the image inside the bounding box. (This option is not available for Conform.) • Select Clip To Bounding Box to clip areas of the image that do not fit in the bounding box. This option is available only when the Fill or As Is replacement method is selected. (This option is not available for Conform.) PHOTOSHOP CS3 626 User Guide 6 To define variables for another layer, choose a layer from the Layer pop-up menu. An asterisk appears next to the name of a layer that contains variables. You can use the navigation arrows to move between layers. 7 Click OK. Rename a variable 1 Choose Image > Variables > Define. 2 Choose the layer that contains the variable from the Layer pop-up menu. 3 To rename the variable, enter a name in the Name text box. Variable names must begin with a letter, underscore, or colon and cannot contain spaces or special characters (except for periods, hyphens, underscores, and colons). 4 To remove the variable, deselect it. Define a data set A data set is a collection of variables and associated data. You define a data set for each version of the graphic that you want to generate. 1 Do one of the following: • Choose Image > Variables > Data Sets. • If the Variables dialog box is open, choose Data Sets from the pop-up menu at the top of the dialog box, or click Next. Note: You must define at least one variable before you can edit the default data set. 2 Click the New Data Set button . 3 Select a variable from the Name pop-up menu or the list at the bottom of the dialog box. 4 Edit the variable data: • For Visibility variables , select Visible to show the layer’s content or Invisible to hide the layer’s content. • For Pixel Replacement variables , click Select File and select a replacement image file. Click Do Not Replace before the data set is applied to leave the layer in its current state. Note: Do Not Replace does not reset the file to its original state if another replacement has been applied previously. • For Text Replacement variables , enter a text string in the Value text box. 5 Define additional data sets for each version of the graphic you want to generate. You can edit, rename, or delete the data set later by first choosing it from the Data Set pop-up menu and editing its options. Use the arrow icons to move between data sets. Click the Delete icon to delete a data set. Preview or apply a data set You can apply a data set’s contents to the base image while leaving all the variables and data sets intact. This changes the look of the PSD document to contain the values of the data set. You can also preview how each version of your graphic will look with each data set. Note: Applying a data set overwrites your original document. ❖ Choose Image > Apply Data Set. Select the data set from the list and preview the image in the document window. To apply the data set, click Apply. Click cancel if you are previewing and don’t want to change the base image. You can also apply and preview a data set in the Data Set page of the Variables dialog box. PHOTOSHOP CS3 627 User Guide Generate graphics using data sets After you define variables and one or more data sets, you can output, in batch mode, images using the data set values. You can output images as PSD files. 1 Choose File > Export > Data Sets As Files. 2 Enter a base name for all files generated. You may create your own file-naming scheme if you want. 3 Click the Choose button to select a destination directory for your files. 4 Choose data sets to export. 5 Click OK. Creating data sets in external files You can quickly create a large number of data sets by creating an external text file that contains all the variable information and loading that file into a PSD document containing variables. One method is to enter your data into a text file or Microsoft Excel spreadsheet and then export it to a tab or comma-separated file. The syntax of the external text file is as follows (where each line that starts with “Variable” or “Value” is an entire line by itself in your file): VariableName1VariableName2 VariableNameN Value1-1Value2-1>ValueN-1 Value1-2Value2-2ValueN-2 Value1-MValue2-MValueN-M All the variable names are listed on the first line, in the order that the values are given in subsequent lines. Each subsequent line represents one data set, with the values for each variable given. To create multiple lines of text in a single line of text in a data set, enclose the text in double quotes and insert hard returns in the tab- or comma-separated file where you want the breaks to occur. External text file syntax elements Either a comma-separated (CSV) or a tab (tab-delimited) file that separates each variable name or value. A newline character that ends each data set and can be a line feed, carriage return, or both. “true” and “false” Allowed values for a visibility variable. Spaces Spaces around the delimiter are removed when parsing the file; between words in a value string (e.g., two of a kind) spaces are maintained and leading and trailing spaces are maintained if enclosed in double quotes (e.g., “one kind ”). Double quotes Can be part of a value if preceded by another double quote (e.g., ““B”” would be “B” in the data set). If or is part of the variable value, then the entire value must be enclosed in double quotes. PHOTOSHOP CS3 628 User Guide All variables defined in the PSD document must be defined in the text file. An error is displayed if the number of variables in the text file does not match the number in the document. Example data set: Using a template for flowers that holds variables for tulip and sunflower, you can set up a text file that looks like this: {contents of FlowerShow.txt} Variable 1, Variable 2, Variable 3 true, TULIP, c:\My Documents\tulip.jpg false, SUNFLOWER, c:\My Documents\sunflower.jpg false, CALLA LILY, c:\My Documents\calla.jpg true, VIOLET, c:\My Documents\violet.jpg Note: You can use a relative path for the image location if the text file is in the same folder as the image file. For example, the last item in the example can be: true, VIOLET, violet.jpg. Import a data set 1 Do one of the following: • Choose File > Import > Variable Data Sets. • Choose Image > Variables > Data Sets and click the Import button. 2 Navigate to the text file to import. 3 Set up your import options. Use First Column For Data Set Names Names each data set using the content of the first column of the text file (the values for the first variable listed). Otherwise, the data sets are named “Data Set 1, Data Set 2, and so on.” Replace Existing Data Sets Deletes any existing data sets before importing. 4 Set the encoding of the text file or leave the setting Automatic. 5 Click OK. Saving templates for use with other Adobe products You can save a template in PSD format for use with other Adobe products, such as Adobe Graphics Server (available only in English) and Adobe GoLive. For example, a GoLive user can place a PSD template in a page layout, bind its variables to a database using dynamic links, and then use Graphics Server to generate iterations of the artwork. Likewise, a developer working with Graphics Server can bind the variables in the PSD file directly to a database or another data source. For more information on using PSD templates to create data-driven graphics, see Adobe GoLive Help and the Adobe Graphics Server Developer Guide. 629 Chapter 21: Keyboard shortcuts Keyboard shortcuts make you more productive in Photoshop. You can use the default shortcuts listed here, or add and customize shortcuts to suit your needs. Customizing keyboard shortcuts About customizing keyboard shortcuts Photoshop lets you view a list of all shortcuts, and edit or create shortcuts. The Keyboard Shortcuts dialog box serves as a shortcut editor, and includes all commands that support shortcuts, some of which aren’t addressed in the default shortcut set. In addition to using keyboard shortcuts, you can access many commands using context-sensitive menus. Contextsensitive menus display commands that are relevant to the active tool, selection, or palette. To display a contextsensitive menu, right-click (Windows) or Control-click (Mac OS) in the document window or palette. Define new keyboard shortcuts 1 Do one of the following: • Choose Edit > Keyboard Shortcuts. • Choose Window > Workspace > Keyboard Shortcuts & Menus and click the Keyboard Shortcuts tab. 2 Choose a set of shortcuts from the Set menu at the top of the Keyboard Shortcuts and Menus dialog box. 3 Choose a shortcut type from the Shortcuts For menu: Application Menus Lets you customize keyboard shortcuts for items in the menu bar. Palette Menus Lets you customize keyboard shortcuts for items in palette menus. Tools Lets you customize keyboard shortcuts for tools in the toolbox. 4 In the Shortcut column of the scroll list, select the shortcut you want to modify. 5 Type a new shortcut. If the keyboard shortcut is already assigned to another command or tool in the set, an alert appears. Click Accept to assign the shortcut to the new command or tool and erase the previously assigned shortcut. After you reassign a shortcut, you can click Undo Changes to undo the change, or click Accept and Go To Conflict to assign a new shortcut to the other command or tool. 6 When you’re finished changing shortcuts, do one of the following: • To save all changes to the current set of keyboard shortcuts, click the Save Set button . Changes to a custom set are saved. If you’re saving changes to the Photoshop Defaults set, the Save dialog box opens. Enter a name for the new set and click Save. • To create a new set based on the current set of shortcuts, click the Save Set As button . In the Save dialog box, enter a name for the new set in the Name text box, and click Save. The new keyboard shortcut set will appear in the pop-up menu under the new name. • To discard the last saved change without closing the dialog box, click Undo. PHOTOSHOP CS3 630 User Guide • To return a new shortcut to the default, click Use Default. • To export the displayed set of shortcuts, click Summarize. You can use this HTML file to display the set of shortcuts in a web browser. • To discard all changes and exit the dialog box, click Cancel. Note: If you haven’t saved the current set of changes, you can click Cancel to discard all changes and exit the dialog box. Clear shortcuts from a command or tool 1 Choose Edit > Keyboard Shortcuts. 2 In the Keyboard Shortcuts dialog box, select the command or tool name whose shortcut you want to delete. 3 Click Delete Shortcut. Delete a set of shortcuts 1 Choose Edit > Keyboard Shortcuts. 2 In the Set pop-up menu, choose the shortcut set that you want to delete. 3 Click the Delete icon and then click OK to exit the dialog box. Default keyboard shortcuts Keys for selecting tools In Photoshop, shortcuts are customizable by using the Keyboard Shortcuts command. Choose Edit > Keyboard Shortcuts. For more information, see “Define new keyboard shortcuts” on page 629. Note: In rows with multiple tools listed, use the same shortcut to toggle through the different tools (they are grouped by shortcuts just as they are grouped in the Tools palette). Result Windows Mac OS Cycle through tools with the same shortcut Shift-press shortcut key (if Use Shift Key for key Tool Switch preference is selected) Shift-press shortcut key (if Use Shift Key for Tool Switch preference is selected) Cycle through hidden tools Alt-click + tool (except add anchor point, delete anchor point, and convert point tools) Option-click + tool (except add anchor point, delete anchor point, and convert point tools) Move tool V V Rectangular Marquee tool† M M L L W W C C Elliptical Marquee tool Lasso tool Polygonal Lasso tool Magnetic Lasso tool Magic Wand tool Quick Selection tool Crop tool PHOTOSHOP CS3 631 User Guide Result Windows Mac OS Slice tool K K J J B B S S Y Y E E G G R R O O P P T T A A Slice Select tool Spot Healing Brush tool Healing Brush tool Patch tool Red Eye tool Brush tool Pencil tool Color Replacement tool Clone Stamp tool Pattern Stamp tool History Brush tool Art History Brush tool Eraser tool† Background Eraser tool Magic Eraser tool Gradient tool Paint Bucket tool Blur tool Sharpen tool Smudge tool Dodge tool Burn tool Sponge tool Pen tool Freeform Pen tool Horizontal Type tool Vertical Type tool Horizontal Type mask tool Vertical Type mask tool Path Selection tool Direct Selection tool PHOTOSHOP CS3 632 User Guide Result Windows Mac OS Rectangle tool U U N N I I Hand tool† H H Zoom tool† Z Z Rounded Rectangle tool Ellipse tool Polygon tool Line tool Custom Shape tool Notes tool Audio Annotation tool Eyedropper tool† Color Sampler tool Measure tool Count tool* †Use same shortcut keys for Extract, Liquify, and Pattern Maker *Photoshop Extended only Keys for selecting tools in the Extract toolbox Result Windows Mac OS Edge Highlighter tool B B Fill tool G G Eyedropper tool I I Cleanup tool C C Edge Touchup tool T T Keys for selecting tools in the Liquify toolbox Result Windows Mac OS Forward Warp tool W W Reconstruct tool R R Twirl Clockwise tool C C Pucker tool S S Bloat tool B B Push Left tool O O Mirror tool M M PHOTOSHOP CS3 633 User Guide Result Windows Mac OS Turbulence tool T T Freeze Mask tool F F Thaw Mask tool D D Keys for working with Extract, Liquify, and Pattern Maker Result (Extract, Liquify, and Pattern Maker) Windows Mac OS Cycle through controls on right from top Tab Tab Cycle through controls on right from bottom Shift + Tab Shift + Tab Temporarily activate Hand tool Spacebar Spacebar Change Cancel to Reset Alt Option Result (Extract and Liquify) Windows Mac OS Decreases or increases brush size Up or Down arrow keys Up or Down arrow keys Result (Extract and Pattern Maker) Windows Mac OS Fit in window Control + 0 Command + 0 Zoom in Control + + (plus) Command + + (plus) Zoom out Control + - (hyphen) Command + - (hyphen) Result (Extract only) Windows Mac OS Toggle between Edge Highlighter tool and Eraser tool Alt + Edge Highlighter/Eraser tool Option + Edge Highlighter/Eraser tool Toggle Smart Highlighting Control with Edge Highlighter tool selected Command with Edge Highlighter tool selected Remove current highlight Alt + Delete Option + Delete Highlight entire image Control + Delete Command + Delete Fill foreground area and preview extraction Shift-click with Fill tool selected Shift-click with Fill tool selected Move mask when Edge Touchup tool is selected Control-drag Command-drag Add opacity when Cleanup tool is selected Alt-drag Option-drag Toggle Show menu options in preview between Original and Extracted X X Enable Cleanup and Edge Touchup tools before preview Shift + X Shift + X Cycle through Display menu in preview from top to bottom F F PHOTOSHOP CS3 634 User Guide Result (Extract only) Windows Mac OS Cycle through Display menu in preview from bottom to top Shift + F Shift + F Decrease/increase brush size by 1 Down Arrow/Up Arrow in Brush Size text box† Down Arrow or Up Arrow in Brush Size text box† Decrease/increase brush size by 1 Left Arrow/Right Arrow with Brush Size Slider showing† Left Arrow/Right Arrow with Brush Size Slider showing† Set strength of Cleanup or Edge Touch-up tool 0–9 0–9 Result (Liquify only) Windows Mac OS Reverse direction for Bloat, Pucker, Push Left, and Mirror tools Alt + tool Option + tool Continually sample the distortion Alt-drag in preview with Reconstruct tool, Displace, Amplitwist, or Affine mode selected Option-drag in preview with reconstruct tool, Displace, Amplitwist, or Affine mode selected Decrease/increase brush size by 2, or density, pressure, rate, or turbulent jitter by 1 Down Arrow/Up Arrow in Brush Size, Density, Pressure, Rate, or Turbulent Jitter text box† Down Arrow/Up Arrow in Brush Size, Density, Pressure, Rate, or Turbulent Jittertext box† Decrease/increase brush size by 2, or density, pressure, rate, or turbulent jitter by 1 Left Arrow/Right Arrow with Brush Size, Density, Pressure, Rate, or Turbulent Jitter slider showing† Left Arrow/Right Arrow with Brush Size, Density, Pressure, Rate, or Turbulent Jitter slider showing† Redo last step Control + Z Command + Z Result (Pattern Maker only) Windows Mac OS Delete current selection Control + D Command + D Undo a selection move Control + Z Command + Z Generate or generate again Control + G Command + G Intersect with current selection Shift + Alt + select Shift + Option + select Toggle view: original/generated pattern X X Go to first tile in Tile History Home Home Go to last tile in Tile History End End Go to previous tile in Tile History Left Arrow, Page Up Left Arrow, Page Up Go to next tile in Tile History Right Arrow, Page Down Right Arrow, Page Down Delete current tile from Tile History Delete Delete †Hold †Hold down Shift to decrease/increase by 10 down Shift to decrease/increase by 10 Nudge selection when viewing the original Right Arrow, Left Arrow, Up Arrow, or Down Right Arrow, Left Arrow, Up Arrow, or Down Arrow Arrow Increase selection nudging when viewing the original Shift + Right Arrow, Left Arrow, Up Arrow, or Shift + Right Arrow, Left Arrow, Up Arrow, or Down Arrow Down Arrow PHOTOSHOP CS3 635 User Guide Keys for using the Filter Gallery Result Windows Mac OS Apply a new filter on top of selected Alt-click a filter Option-click a filter Open/close all disclosure triangles Alt-click a disclosure triangle Option-click a disclosure triangle Change Cancel button to Default Control Command Change Cancel button to Reset Alt Option Undo/Redo Control + Z Command + Z Step forward Control + Shift + Z Command + Shift + Z Step backward Control + Alt + Z Command + Option + Z Keys for using the Refine Edge dialog box Result Windows Mac OS Open the Refine Edge dialog box Control + Alt + R Command + Option + R Cycle (forward) through preview modes F F Cycle (backward) through preview modes Shift + F Shift + F Toggle between original image and selection preview X X Toggle the preview option (on and off ) P P Keys for using the Black-and-White dialog box Result Windows Mac OS Open the Black-and-White dialog box Shift + Control + Alt + B Shift + Command + Option+ B Increase/decrease selected value by %1 Left Arrow/Right Arrow Left Arrow/Right Arrow Increase/decrease selected value by %10 Shift + Left Arrow/Right Arrow Shift + Left Arrow/Right Arrow Change the values of the closest color slider Click-drag on the image Click-drag on the image Keys for using the Camera Raw dialog box Result Windows Mac OS Zoom tool Z Z Hand tool H H White Balance tool I I Color Sampler tool S S Crop tool C C Straighten tool A A Rotate image left L L PHOTOSHOP CS3 636 User Guide Result Windows Mac OS Rotate image right R R Zoom in Control + + (plus) Command + + (plus) Zoom out Control + - (hyphen) Command + - (hyphen) Temporarily switch to Zoom In tool Control Command Temporarily active the White Balance tool (does not work if Crop tool is active) Shift Shift Select multiple points in Curves panel Click the first point; Shift-click additional points Click the first point; Shift-click additional points Add point to curve in Curves panel Control-click in preview Command-click in preview (Doesn’t work when Straighten tool is selected. If Crop tool is active, temporarily switches to Straighten tool.) Move selected point in Curves panel (1 unit) Arrow keys Arrow keys Move selected point in Curves panel (10 units) Shift-arrow Shift-arrow Open selected images in Camera Raw dialog box from Bridge Control + R Command + R Open selected images from Bridge bypassing Camera Raw dialog box Shift + double-click imag Shift + double-click image Change Cancel button to Reset and Save button to bypass Save dialog box Alt Option Display highlights that will be clipped in Preview Alt-drag Exposure, Recovery, or Black sliders Option-drag Exposure, Recovery, or Black sliders Keys for using the Curves dialog box Result Windows Mac OS Open the Curves dialog box Control + M Command + M Select next point on the curve Control + Tab Control + Tab Select the previous point on the curve Shift + Control + Tab Shift + Control + Tab Select multiple points on the curve Control-click on the points Command-click on the points Deselect a point Control + D Command + D To delete a point on the curve Select a point and press Delete Select a point and press Delete. Move the selected point 1 unit Arrow keys Arrow keys Move the selected point 10 units Shift + Arrow keys Shift + Arrow keys Display highlights and shadows that will be Alt-drag black/white point sliders clipped Option-drag black/white point sliders PHOTOSHOP CS3 637 User Guide Result Windows Mac OS Set a point to the composite curve Control-click the image Command-click the image Set a point to the channel curves Shift + Control-click the image Shift + Command-click the image Toggle grid size Alt-click the field Option-click the field Result Windows Mac OS Select Image tool A A Rotate Image tool R R Set Vanishing Point tool V V Zoom tool Z Z Move View tool H H Switch to Move View tool (temporary) Spacebar Spacebar Step backward Control + Z Command + Z Step forward Control + Shift + Z Command + Shift + Z Move selected image 1 pixel Right Arrow, Left Arrow, Up Arrow, or Down Right Arrow, Left Arrow, Up Arrow, or Down Arrow Arrow Change Cancel to Reset Alt Option Show individual image border Alt-move pointer over image Option-move pointer over image Keys for using Photomerge Keys for using Vanishing Point Result Windows Mac OS Zoom tool Z Z Zoom 2x (temporary) X X Hand tool H H Switch to Hand tool (temporary) Spacebar Spacebar Zoom in Control + + (plus) Command + + (plus) Zoom out Control + - (hyphen) Command + - (hyphen) Fit in view Control + 0 (zero), Double-click Hand tool Command + 0 (zero), Double-click Hand tool Zoom to center at 100% Double-click Zoom tool Double-click Zoom tool Increase brush size (Brush, Stamp tools) ] ] Decrease brush size (Brush, Stamp tools) [ [ Increase brush hardness (Brush, Stamp tools) Shift + ] Shift + ] PHOTOSHOP CS3 638 User Guide Result Windows Mac OS Decrease brush hardness (Brush, Stamp tools) Shift + [ Shift + [ Undo last action Control + Z Command + Z Redo last action Control + Shift + Z Command + Shift + Z Deselect all Control + D Command + D Hide selection and planes Control + H Command + H Move selection 1 pixel Arrow keys Arrow keys Move selection 10 pixels Shift + arrow keys Shift + arrow keys Copy Control + C Command + C Paste Control + V Command + V Repeat last duplicate and move Control + Shift + T Command + Shift + T Create a floating selection from the current selection Control + Alt + T Command + Option + T Fill a selection with image under the pointer Control-drag Command-drag Create a duplicate of a floating selection Control + Alt-drag Command + Opt-drag Constrain a rotate plan to a 15˚ rotation Alt + Shift to rotate Option + Shift to rotate Select a plane under another selected plane Control-click the plane Command-click the plane Render plane grids Alt-click OK Option-click OK Create 90 degree plane off parent plane Control-drag Command-drag Delete last node while creating plane Backspace Backspace Make a full canvas plane, square to the camera Double-click the Create Plane tool Double-click the Create Plane tool Show/hide measurements (Photoshop Extended only) Control + Shift + H Command + Shift + H Export to a DFX file (Photoshop Extended only) Control + E Command + E Export to a 3DS file (Photoshop Extended only) Control + Shift + E Command + Shift + E Keys for working with blending modes Result Windows Mac OS Cycle through blending modes Shift + + (plus) or – (minus) Shift + + (plus) or – (minus) Normal Shift + Alt + N Shift + Option + N Dissolve Shift + Alt + I Shift + Option + I Behind (Brush tool only) Shift + Alt + Q Shift + Option + Q Clear (Brush tool only) Shift + Alt + R Shift + Option + R PHOTOSHOP CS3 639 User Guide Result Windows Mac OS Darken Shift + Alt + K Shift + Option + K Multiply Shift + Alt + M Shift + Option + M Color Burn Shift + Alt + B Shift + Option + B Linear Burn Shift + Alt + A Shift + Option + A Lighten Shift + Alt + G Shift + Option + G Screen Shift + Alt + S Shift + Option + S Color Dodge Shift + Alt + D Shift + Option + D Linear Dodge Shift + Alt + W Shift + Option + W Overlay Shift + Alt + O Shift + Option + O Soft Light Shift + Alt + F Shift + Option + F Hard Light Shift + Alt + H Shift + Option + H Vivid Light Shift + Alt + V Shift + Option + V Linear Light Shift + Alt + J Shift + Option + J Pin Light Shift + Alt + Z Shift + Option + Z Hard Mix Shift + Alt + L Shift + Option + L Difference Shift + Alt + E Shift + Option + E Exclusion Shift + Alt + X Shift + Option + X Hue Shift + Alt + U Shift + Option + U Saturation Shift + Alt + T Shift + Option + T Color Shift + Alt + C Shift + Option + C Luminosity Shift + Alt + Y Shift + Option + Y Desaturate Sponge tool + Shift + Alt + D Sponge tool + Shift + Option + D Saturate Sponge tool + Shift + Alt + S Sponge tool + Shift + Option + S Dodge/burn shadows Dodge tool/Burn tool + Shift + Alt + S Dodge tool/Burn tool + Shift + Option + S Dodge/burn midtones Dodge tool/Burn tool + Shift + Alt + M Dodge tool/Burn tool + Shift + Option + M Dodge/burn highlights Dodge tool/Burn tool + Shift + Alt + H Dodge tool/Burn tool + Shift + Option + H Set blending mode to Threshold for bitmap Shift + Alt + N images, Normal for all other images Shift + Option + N Keys for viewing images This is not a complete list of keyboard shortcuts. This table lists only those shortcuts that are not displayed in menu commands or tool tips. PHOTOSHOP CS3 640 User Guide Result Windows Mac OS Cycles through open documents Control + Tab Control + Tab Close a file in Photoshop and open Bridge Shift-Control-W Shift-Command-W Toggle between Standard mode and Quick Mask mode Q Q Toggle (forward) between Standard screen F mode, Maximized screen mode, Full screen mode, and Full screen mode with menu bar F Toggle (backward) between Standard screen mode, Maximized screen mode, Full screen mode, and Full screen mode with menu bar Shift + F Shift + F Toggle (forward) canvas color Space + F (or right-click canvas background Space + F (or Control-click canvas backand select color) ground and select color) Toggle (backward) canvas color Space + Shift + F Space + Shift + F Fit image in window Double-click Hand tool Double-click Hand tool Magnify 100% Double-click Zoom tool Double-click Zoom tool Switch to Hand tool (when not in text-edit mode) Spacebar Spacebar Switch to Zoom In tool Control + spacebar Command + spacebar Switch to Zoom Out tool Alt + spacebar Option + spacebar Move Zoom marquee while dragging with the Zoom tool Spacebar-drag Spacebar-drag Apply zoom percentage, and keep zoom percentage box active Shift + Enter in Navigator palette zoom percentage box Shift + Return in Navigator palette zoom percentage box Zoom in on specified area of an image Control-drag over preview in Navigator palette Command-drag over preview in Navigator palette Scroll image with Hand tool Spacebar-drag, or drag view area box in Navigator palette Spacebar-drag, or drag view area box in Navigator palette Scroll up or down 1 screen Page Up or Page Down† Page Up or Page Down† Scroll up or down 10 units Shift + Page Up or Page Down† Shift + Page Up or Page Down† Move view to upper left corner or lower right corner Home or End Home or End Toggle layer mask on/off as rubylith (layer mask must be selected) \ (backslash) \ (backslash) †Hold down Ctrl (Windows) or Command (Mac OS) to scroll left (Page Up) or right (Page Down) Keys for selecting and moving objects This is not a complete list of keyboard shortcuts. This table lists only those shortcuts that are not displayed in menu commands or tool tips. PHOTOSHOP CS3 641 User Guide Result Windows Mac OS Any marquee tool (except single column and single row) + spacebar-drag Any marquee tool (except single column and single row) + spacebar-drag Add to a selection Any selection tool + Shift-drag Any selection tool + Shift-drag Subtract from a selection Any selection tool + Alt-drag Any selection tool + Option-drag Intersect a selection Any selection tool (except Quick Selection tool) + Shift-Alt-drag Any selection tool (except Quick Selection tool) + Shift-Option-drag Constrain marquee to square or circle (if no other selections are active)‡ Shift-drag Shift-drag Draw marquee from center (if no other selections are active)‡ Alt-drag Option-drag Constrain shape and draw marquee from center‡ Shift + Alt-drag Shift + Option-drag Switch to Move tool Control (except when Hand, Slice, Path, Shape, or any Pen tool is selected) Command (except when Hand, Slice, Path, Shape, or any Pen tool is selected) Switch from Magnetic Lasso tool to Lasso tool Alt-drag Option-drag Switch from Magnetic Lasso tool to polygonal Lasso tool Alt-click Option-click Apply/cancel an operation of the Magnetic Lasso Enter/Esc or Control + . (period) Return/Esc or Command + . (period) Move copy of selection Move tool + Alt-drag selection‡ Move tool + Option-drag selection‡ Move selection area 1 pixel Any selection + Right Arrow, Left Arrow, Up Arrow, or Down Arrow† Any selection + Right Arrow, Left Arrow, Up Arrow, or Down Arrow† Move selection 1 pixel Move tool + Right Arrow, Left Arrow, Up Arrow, or Down Arrow†‡ Move tool + Right Arrow, Left Arrow, Up Arrow, or Down Arrow†‡ Move layer 1 pixel when nothing selected on layer Control + Right Arrow, Left Arrow, Up Arrow, Command + Right Arrow, Left Arrow, Up or Down Arrow† Arrow, or Down Arrow† Increase/decrease detection width Magnetic Lasso tool + [ or ] Magnetic Lasso tool + [ or ] Accept cropping or exit cropping Crop tool + Enter or Esc Crop tool + Return or Esc Toggle crop shield off and on / (forward slash) / (forward slash) Make protractor Ruler tool + Alt-drag end point Ruler tool + Option-drag end point Snap guide to ruler ticks (except when View > Snap is unchecked) Shift-drag guide Shift-drag guide Convert between horizontal and vertical guide Alt-drag guide Option-drag guide Reposition marquee while †Hold selecting‡ down Shift to move 10 pixels ‡Applies to shape tools Keys for editing paths This is not a complete list of keyboard shortcuts. This table lists only those shortcuts that are not displayed in menu commands or tool tips. PHOTOSHOP CS3 642 User Guide Result Windows Mac OS Select multiple anchor points Direct selection tool + Shift-click Direct selection tool + Shift-click Select entire path Direct selection tool + Alt-click Direct selection tool + Option-click Duplicate a path Pen (any pen tool), Path Selection or Direct Selection tool + Control + Alt-drag Pen (any pen tool), Path Selection or Direct Selection tool+ Command + Option-drag Switch from Path Selection, Pen, Add Control Anchor Point, Delete Anchor Point, or Convert Point tools, to Direct Selection tool Command Switch from Pen tool or Freeform Pen tool to Alt Convert Point tool when pointer is over anchor or direction point Option Close path Magnetic Pen tool-double-click Magnetic Pen tool-double-click Close path with straight-line segment Magnetic Pen tool + Alt-double-click Magnetic Pen tool + Option-double-click Keys for painting objects This is not a complete list of keyboard shortcuts. This table lists only those shortcuts that are not displayed in menu commands or tool tips. Result Windows Mac OS Eyedropper tool Any painting tool + Alt or any shape tool + Alt (except when Paths option is selected) Any painting tool + Option or any shape tool + Option (except when Paths option is selected) Select background color Eyedropper tool + Alt-click Eyedropper tool + Option-click Color sampler tool Eyedropper tool + Shift Eyedropper tool + Shift Deletes color sampler Color sampler tool + Alt-click Color sampler tool + Option-click Sets opacity, tolerance, strength, or exposure for painting mode Any painting or editing tool + number keys (e.g., 0 = 100%, 1 = 10%, 4 then 5 in quick succession = 45%) (When airbrush option is enabled, use Shift + number keys) Any painting or editing tool + number keys (e.g., 0 = 100%, 1 = 10%, 4 then 5 in quick succession = 45%) (When airbrush option is enabled, use Shift + number keys) Sets flow for painting mode Any painting or editing tool + Shift + number keys (e.g., 0 = 100%, 1 = 10%, 4 then 5 in quick succession = 45%) (When airbrush option is enabled, omit Shift) Any painting or editing tool + Shift + number keys (e.g., 0 = 100%, 1 = 10%, 4 then 5 in quick succession = 45%) (When airbrush option is enabled, omit Shift) Cycles through blending modes Shift + + (plus) or – (minus) Shift + + (plus) or – (minus) Fills selection/layer with foreground or background color Alt + Backspace, or Control + Backspace Option + Delete, or Command + Delete† Fills from history Control + Alt + Backspace† Command + Option + Delete† Displays Fill dialog box Shift + Backspace Shift + Delete Lock transparent pixels on/off / (forward slash) / (forward slash) Connects points with a straight line Any painting tool + Shift-click Any painting tool + Shift-click †Hold down Shift to preserve transparency † PHOTOSHOP CS3 643 User Guide Keys for transforming selections, selection borders, and paths This is not a complete list of keyboard shortcuts. This table lists only those shortcuts that are not displayed in menu commands or tool tips. Result Windows Mac OS Transform from center or reflect Alt Option Constrain Shift Shift Distort Control Command Apply Enter Return Cancel Control + . (period) or Esc Command + . (period) or Esc Free transform with duplicate data Control + Alt + T Command + Option + T Transform again with duplicate data Control + Shift + Alt + T Command + Shift + Option + T Keys for selecting, editing, and navigating through text This is not a complete list of keyboard shortcuts. This table lists only those shortcuts that are not displayed in menu commands or tool tips. Result Windows Mac OS Move type in image Control-drag type when Type layer is selected Command-drag type when Type layer is selected Select 1 character left/right or 1 line down/up, or 1 word left/right Shift + Left Arrow/Right Arrow or Down Arrow/Up Arrow, or Control + Shift + Left Arrow/Right Arrow Shift + Left Arrow/Right Arrow or Down Arrow/Up Arrow, or Command + Shift + Left Arrow/Right Arrow Select characters from insertion point to mouse click point Shift-click Shift-click Move 1 character left/right, 1 line down/up, Left Arrow/Right Arrow, Down Arrow/Up or 1 word left/right Arrow, or Control + Left Arrow/Right Arrow Left Arrow/Right Arrow, Down Arrow/Up Arrow, or Command + Left Arrow/Right Arrow Create a new text layer, when a text layer is selected in the Layers palette Shift-click Shift-click Select word, line, paragraph, or story Double-click, triple-click, quadruple-click, or quintuple-click Double-click, triple-click, quadruple-click, or quintuple-click Show/Hide selection on selected type Control + H Command + H Display the bounding box for transforming text when editing text, or activate Move tool if cursor is inside the bounding box Control Command Scale text within a bounding box when resizing the bounding box Control-drag a bounding box handle Command-drag a bounding box handle Move text box while creating text box Spacebar-drag Spacebar-drag Keys for formatting type This is not a complete list of keyboard shortcuts. This table lists only those shortcuts that are not displayed in menu commands or tool tips. PHOTOSHOP CS3 644 User Guide Result Windows Align left, center, or right Horizontal type tool + Control + Shift + L, C, Horizontal type tool + Command + Shift + L, or R C, or R Align top, center, or bottom Vertical type tool + Control + Shift + L, C, or R Vertical type tool + Command + Shift + L, C, or R Return to default font style Control + Shift + Y Command + Shift + Y Choose 100% horizontal scale Control + Shift + X Command + Shift + X Choose 100% vertical scale Control + Shift + Alt + X Command + Shift + Option + X Choose Auto leading Control + Shift + Alt + A Command + Shift + Option + A Choose 0 for tracking Control + Shift + Q Command + Control + Shift + Q Justify paragraph, left aligns last line Control + Shift + J Command + Shift + J Justify paragraph, justifies all Control + Shift + F Command + Shift + F Toggle paragraph hyphenation on/off Control + Shift + Alt + H Command + Control + Shift + Option + H Toggle single/every-line composer on/off Control + Shift + Alt + T Command + Shift + Option + T Decrease or increase type size of selected text 2 points or pixels Control + Shift + < or >† Command + Shift + < or >† Decrease or increase leading 2 points or pixels Alt + Down Arrow or Up Arrow†† Option + Down Arrow or Up Arrow†† Decrease or increase baseline shift 2 points or pixels Shift + Alt + Down Arrow or Up Arrow†† Shift + Option + Down Arrow or Up Arrow†† Decrease or increase kerning/tracking 20/1000 ems Alt + Left Arrow or Right Arrow†† Option + Left Arrow or Right Arrow†† †Hold Mac OS down Alt (Win) or Option (Mac OS) to decrease/increase by 10 ††Hold down Ctrl (Windows) or Command (Mac OS) to decrease/increase by 10 Keys for slicing and optimizing Result Windows Mac OS Toggle between Slice tool and Slice Selection tool Control Command Draw square slice Shift-drag Shift-drag Draw from center outward Alt-drag Option-drag Draw square slice from center outward Shift + Alt-drag Shift + Option-drag Reposition slice while creating slice Spacebar-drag Spacebar-drag Open context-sensitive menu Right-click slice Control-click slice Keys for using palettes This is not a complete list of keyboard shortcuts. This table lists only those shortcuts that are not displayed in menu commands or tool tips. PHOTOSHOP CS3 645 User Guide Result Windows Mac OS Set options (except for Actions, Animation, Styles, Brushes, Tool Presets, and Layer Comps palettes) Alt-click New button Option-click New button Delete without confirmation (except for the Alt-click Delete button Brushes palette) Option-click Delete button Apply value and keep text box active Shift + Enter Shift + Return Load as a selection Control-click channel, layer, or path thumb- Command-click channel, layer, or path nail. thumbnail. Add to current selection Control + Shift-click channel, layer, or path thumbnail. Command + Shift-click channel, layer, or path thumbnail. Subtract from current selection Control + Alt-click channel, path, or layer thumbnail. Command + Option-click channel, path, or layer thumbnail. Intersect with current selection Control + Shift + Alt-click channel, path, or layer thumbnail. Command + Shift + Option-click channel, path, or layer thumbnail. Show/Hide all palettes Tab Tab Show/Hide all palettes except the toolbox and options bar Shift + Tab Shift + Tab Highlight options bar Select tool and press Enter Select tool and press Return Increase/decrease units by 10 in a pop-up menu Shift + Up Arrow/Down Arrow Shift + Up Arrow/Down Arrow Keys for using the Actions palette Result Windows Mac OS Turn command on and all others off, or turns all commands on Alt-click the check mark next to a command. Option-click the check mark next to a command. Turn current modal control on and toggle all other modal controls Alt-click Option-click Change action set options Alt + double-click action set Option + double-click action set Display Options dialog box Double-click set or actions Double-click set or actions Play entire action Control + double-click an action Command + double-click an action Collapse/expand all components of an action Alt-click the triangle Option-click the triangle Play a command Control-click the Play button Command-click the Play button Create new action and begin recording without confirmation Alt-click the New Action button Option-click the New Action button Select contiguous items of the same kind Shift-click the action/command Shift-click the action/command Select discontiguous items of the same kind Control-click the action/command Command-click the action/command PHOTOSHOP CS3 646 User Guide Keys for using the Animation palette Result Windows Mac OS Select/deselect multiple contiguous frames Shift-click second frame. Shift-click second frame. Select/deselect multiple discontiguous frames Control-click multiple frames. Command-click multiple frames. Paste using previous settings without displaying the dialog box Alt + Paste Frames command from the Palette pop-up menu Option + Paste Frames command from the Palette pop-up menu Keys for using the Animation palette Timeline Mode (Photoshop Extended Only) Result Windows Mac OS Start playing the timeline or Animation palette Spacebar Spacebar Switch between timecode and frame numbers (current time view) Alt + click the current-time display in the upper-left corner of the timeline. Option + click the current-time display in the upper-left corner of the timeline. Expand and collapse list of layers Alt + click Option + click on list triangles Jump to the next/previous whole second in Hold down the Shift key when clicking the timeline (during playback) Next/Previous Frame buttons (on either side of the Play button). Hold down the Shift key when clicking the Next/Previous Frame buttons (on either side of the Play button) Increase playback speed Hold down the Shift key while dragging the Hold down the Shift key while dragging the current time. current time. Decrease playback speed Hold down the Control key while dragging the current time. Hold down the Command key while dragging the current time. Snap an object (keyframe, the current time, Shift-drag layer in point, and so on) to the nearest object in timeline Shift-drag Scale (evenly distribute to condensed or extended length) a selected group of multiple keyframes Option-drag (first or last keyframe in the group) Alt-drag (first or last keyframe in the selection) Keys for using the Clone Source Result Windows Mac OS Show Clone Source (overlays image) Alt + Shift Opt + Shift Nudge Clone Source Alt + Shift + arrow keys Opt + Shift + arrow keys Rotate Clone Source Alt + Shift + < or > Opt + Shift + < or > Scale (increase or reduce size) Clone Source Alt + Shift + [ or ] Opt + Shift + [ or ] PHOTOSHOP CS3 647 User Guide Keys for using the Brushes palette Result Windows Mac OS Delete brush Alt-click brush Option-click brush Rename brush Double-click brush Double-click brush Decrease/increase brush size [ or ] [ or ] Decrease/increase brush softness/hardness Shift + [ or ] in 25% increments Shift + [ or ] Select previous/next brush size , (comma) or . (period) , (comma) or . (period) Select first/last brush Shift + , (comma) or . (period) Shift + , (comma) or . (period) Display precise cross hair for brushes Caps Lock Caps Lock Toggle airbrush option Shift + Alt + P Shift + Option + P Keys for using the Channels palette Result Windows Mac OS Set options for Save Selection as Channel button Alt-click button Option-click button Create a new spot channel Control-click Create New Channel button Command-click Create New Channel button Select/deselect multiple color-channel selection Shift-click color channel Shift-click color channel Select/deselect alpha channel and show/hide as a rubylith overlay Shift-click alpha channel Shift-click alpha channel Display channel options Double-click alpha or spot channel thumb- Double-click alpha or spot channel thumbnail nail Display composite ~ (tilde) ~ (tilde) Keys for using the Color palette Result Windows Mac OS Select background color Alt-click color in color bar Option-click color in color bar Display Color Bar menu Right-click color bar Control-click color bar Cycle through color choices Shift-click color bar Shift-click color bar Keys for using the History palette Result Windows Mac OS Create a new snapshot Alt + New Snapshot Option + New Snapshot Rename snapshot Double-click snapshot name Double-click snapshot name Step forward through image states Control + Shift + Z Command + Shift + Z PHOTOSHOP CS3 648 User Guide Result Windows Mac OS Step backward through image states Control + Alt + Z Command + Option + Z Duplicate any image state, except the current state Alt-click the image state Option-click the image state Permanently clear history (no Undo) Alt + Clear History (in History palette pop-up menu) Option + Clear History (in History palette pop-up menu) Keys for using the Info palette Result Windows Mac OS Change color readout modes Click eyedropper icon Click eyedropper icon Change measurement units Click cross-hair icon Click cross-hair icon Keys for using the Layer Comps palette Result Windows Mac OS Create new layer comp + box Alt-click Create New Layer Comp button Option-click Create New Layer Comp button Open Layer Comp Options dialog box Double-click layer comp Double-click layer comp Rename inline Double-click layer comp name Double-click layer comp name Select/deselect multiple contiguous layer comps Shift-click Shift-click Select/deselect multiple discontiguous layer comps Control-click Command-click Keys for using the Layers palette Result Windows Mac OS Load layer transparency as a selection Control-click layer thumbnail Command-click layer thumbnail Load filter mask as a selection Control-click filter mask thumbnail Command-click filter mask thumbnail Group layers Control + G Command + G Ungroup layers Control + Shift + G Command-Shift + G Create/release clipping mask Control + Alt + G Command-Option + G Select all layers Control + Alt + A Command + Option + A Merge visible layers Control + Shift + E Command + Shift + E Create new empty layer with dialog box Alt-click New Layer button Option-click New Layer button Create new layer below target layer Control-click New Layer button Command-click New Layer button Select top layer Alt + . (period) Option + . (period) Select bottom layer Alt + , (comma) Option + , (comma) Add to layer selection in Layers palette Shift + Alt + [ or ] Shift + Option + [ or ] PHOTOSHOP CS3 649 User Guide Result Windows Mac OS Select next layer down/up Alt + [ or ] Option + [ or ] Move target layer down/up Control + [ or ] Command + [ or ] Merge a copy of all visible layers into target layer Control + Shift + Alt + E Command + Shift + Option + E Merge down Control + E Command + E Move layer to bottom or top Control + Shift + [ or ] Command + Shift + [ or ] Copy current layer to layer below Alt + Merge Down command from the Palette pop-up menu Option + Merge Down command from the Palette pop-up menu Merge all visible layers to a new layer above Alt + Merge Visible command from the the currently selected layer Palette pop-up menu Option + Merge Visible command from the Palette pop-up menu Show/hide this layer/layer group only or all layers/layer groups Right-click the eye icon Control-click the eye icon Show/hide all other currently visible layers Alt-click the eye icon Option-click the eye icon Toggle lock transparency for target layer, or / (forward slash) last applied lock / (forward slash) Edit layer effect/style, options Double-click layer effect/style Double-click layer effect/style Hide layer effect/style Alt-double-click layer effect/style Option-double-click layer effect/style Edit layer style Double-click layer Double-click layer Disable/enable vector mask Shift-click vector mask thumbnail Shift-click vector mask thumbnail Open Layer Mask Display Options dialog box Double-click layer mask thumbnail Double-click layer mask thumbnail Toggle layer mask on/off Shift-click layer mask thumbnail Shift-click layer mask thumbnail Toggle filter mask on/off Shift-click filter mask thumbnail Shift-click filter mask thumbnail Toggle between layer mask/composite image Alt-click layer mask thumbnail Option-click layer mask thumbnail Toggle between filter mask/composite image Alt-click filter mask thumbnail Option-click filter mask thumbnail Toggle rubylith mode for layer mask on/off \ (backslash), or Shift + Alt-click \ (backslash), or Shift + Option-click Select all type; temporarily select type tool Double-click type layer thumbnail Double-click type layer thumbnail Create a clipping mask Alt-click the line dividing two layers Option-click the line dividing two layers Rename layer Double-click the layer name Double-click the layer name Edit filter settings Double-click the filter effect Double-click the filter effect Edit the Filter Blending options Double-click the Filter Blending icon Double-click the Filter Blending icon Create new layer set below current layer/layer set Control-click New Layer Set button Command-click New Layer Set button Create new layer set with dialog box Alt-click New Layer Set button Option-click New Layer Set button Create layer mask that hides all/selection Alt-click Add Layer Mask button Option-click Add Layer Mask button Create vector mask that reveals all/selection Control-click Add Layer Mask button Command-click Add Layer Mask button PHOTOSHOP CS3 650 User Guide Result Windows Mac OS Create vector mask that hides all/selection Control + Alt-click Add Layer Mask button Command + Option-click Add Layer Mask button Display layer group properties Right-click layer group or double-click group Control-click the layer group or double-click group Select/deselect multiple contiguous layers Shift-click Shift-click Select/deselect multiple discontiguous layers Control-click Command-click Keys for using the Paths palette Result Windows Mac OS Add path to selection Control + Shift-click pathname Command + Shift-click pathname Subtract a path from selection Control + Alt-click pathname Command + Option-click pathname Retain intersection of path as a selection Control + Shift + Alt-click pathname Command + Shift + Option-click pathname Hide path Control + Shift + H Command + Shift + H Set options for Fill Path with Foreground Alt-click button Color button, Stroke Path with Brush button, Load Path as a Selection button, Make Work Path from Selection button, and Create New Path button Option-click button Keys for using the Swatches palette Result Windows Mac OS Create new swatch from foreground color Click in empty area of palette Click in empty area of palette Select background color Control-click swatch Command-click swatch Delete color Alt-click swatch Option-click swatch Keys for using Measurement (Photoshop Extended Only) Result Windows Mac OS Record a measurement Shift + Control + M Shift + Command + M Deselects all measurements Control + D Command + D Selects all measurements Control + A Command + A Hide/show all measurements Shift + Control + H Shift + Command + H Removes a measurement Backspace Delete Nudge the measurement Arrow keys Arrow keys Nudge the measurement in increments Shift + arrow keys Shift + arrow keys Extend/shorten selected measurement Left/right arrow key Left/right arrow key PHOTOSHOP CS3 651 User Guide Result Windows Mac OS Extend/shorten selected measurement in increments Shift + left/right arrow key Shift + left/right arrow key Rotate selected measurement Control + arrow key Command + arrow key Rotate selected measurement in increments Shift + Control + arrow key Shift + Command + arrow key Keys for using 3D tools (Photoshop Extended) Result Windows Mac OS Enable 3D object tools O O Enable 3D camera tools C C Constrain 3D object tool/3D camera tool to a single direction of movement Shift Shift Rotate the 3D object/Orbit the 3D camera R R Roll the 3D object/Roll the 3D camera L L Drag the 3D object/Pan the 3D camera H H Slide the 3D object/Walk the 3D camera S S Scale the 3D object/Zoom the 3D camera Z Z Keys for working with DICOM files (Photoshop Extended) Result Windows Mac OS Zoom tool Z Z Hand tool H H Window Level tool W W Select all frames Control + A Command + A Deselect all frames Control + D Command + D Navigate through frames Right Arrow/Left Arrow Right Arrow/Left Arrow Result Windows Mac OS Invoke Help F1 Help key Function keys Undo/Redo F1 Cut F2 F2 Copy F3 F3 Paste F4 F4 Show/Hide Brushes palette F5 F5 PHOTOSHOP CS3 652 User Guide Result Windows Mac OS Show/Hide Color palette F6 F6 Show/Hide Layers palette F7 F7 Show/Hide Info palette F8 F8 Show/Hide Actions palette F9 Option + F9 Revert F12 F12 Fill Shift + F5 Shift + F5 Feather Selection Shift + F6 Shift + F6 Inverse Selection Shift + F7 Shift + F7 653 Index Numerics 16 bpc images 60 Actual Pixels view 35 32 bpc images 81 Adaptive color palette 116 3D files Add Noise filter 391 Actual Size view 35 formats supported 604 Add option 276 opening 605 adjustment layers saving 609 about 158, 306 Adobe Photoshop See also Photoshop format, Photoshop PDF format, Photoshop RAW format legacy serial number 50 metadata in 466 testing mobile content created in 443 3D layers 609 creating 307 using with Device Central 443 3D models editing 308 Adobe Photoshop EPS format. See EPS files editing textures from 608 placing against a background 609 transforming 605 8 bpc images 60 merging 308 Adobe Acrobat Adobe RGB color space 147 presets for exporting to 445 Adobe Version Cue Adobe After Effects A Accented Edges filter 390 accessibility of Help 4 Acrobat. See Adobe Acrobat Adobe Premiere Pro 462 comparing versions 447 importing Photoshop (PSD) files into 553 about 70 Adobe Video Workshop 5 airbrush 342 Adobe applications, integration between 478 alert messages, hiding and showing 49 Adobe Bridge Align Layers command 286 about 21 Align To Selection command 286 action sets 613 Creative Suite color settings 130, 132 aligning actions metadata in 467 action playback speed 611 about 610 adjusting tonal range and color with 159 changing recorded values in 616 deleting 612 duplicating 612 editing 617 excluding tasks from 616 Adobe Color Picker alerts 122 choosing 124 choosing a custom color with 123 displaying 120 out-of-gamut alert in 120, 121 selecting a CMYK color with 121 layers 286 selections 245 shapes 376 slices 513 Alignment buttons 286 alignment. See aligning All Caps command 414 all caps, in type 414 selecting web-safe colors with 122 All Channels View of Histogram palette 152 loading 613 specifying a hexadecimal color in 122 Allow Non-Linear History option 55 playing 611 specifying a Lab color with 121 inserting stops in 615 processing files with droplets 621 Adobe Design Center 9 rearranging 612 Adobe Help 2 recording 614 Adobe Illustrator recording again 617 files, opening 71, 73 renaming 612 importing art from by placing 71 selecting 611 metadata in 466 undoing 611 using Photoshop files in 479 Actions palette about 610 keyboard shortcuts for 645 activation of software 1 active layer 283 Adobe InDesign metadata in 466 Adobe PDF conversion settings 445 Adobe PDF presets. See PDF files alpha channel interpretation 557 alpha channels See also channels about 265 adding texture with 402 calculating 275 converting to spot channel 503 creating 272 deleting 269 file formats for saving 265 file size of 265 in JPEG 2000 files 458 loading a saved selection from 274 INDEX 654 options for 272 playing in actions 612 Auto Select Group option 285 saving 441 saving 441 Auto Select Layer option 285 saving selection in 273 viewing in Save For Web dialog box 525 auto slices. See slices ALT HTML element 515 alternate glyphs OpenType fonts 417 ANPA colors 123 Auto-Align Layers command 287, 324 anti-aliasing Auto-Blend Layers command 288 Adobe Illustrator files 73 automatic frame disposal 571 adding or deleting 377 EPS files 73 automating converting 378 layer styles 300 batch processing 619 moving and nudging 373, 374 selections 256 batches of data sets 627 rules for adjusting 373 type 407 saving templates for other Adobe applications 628 anchor points angle in web graphics 527 brush option 335 Apple Color Picker 124 global lighting 302 AppleScript 622 through scripting 622 using droplets 620 Angled Strokes filter 390 Apply Image command 275 automating contact sheets 474 Angular Gradient tool 348 arrowhead options 362 automation. See actions animated GIFs. See animations Art History Brush tool 327 Average Blur filter 389 animation frames Artistic filters 388 See also animations Asian type B background color adding layers to 570 about 433 cloning content 558 aligning characters in 435 choosing 118, 125 copying and pasting 568 burasagari 439 editing with Color palette 125 disposal method for 571 formatting exceptions in 426 filling selections with 352 duplicating 547 kinsoku shori 438 editing 567 kumimoji 434 Background Eraser tool 329 flattening into layers 582 leading in 434 background images 543 tweening 569 line breaking options for 439 backgrounds web pages 543 mojikumi 437 converting 280 about 546 OpenType font attributes 435 erasing 329 modes 548 renmoji 434 from filter effects 387 Animation palette animations setting options for 433 layer styles and 298, 299 See also animation frames tate-chu-yoko 434 badges 510 about 544 tsume 434 barrel distortion 205 adding frames to 566 aspect ratio creating 554 in video images 550 delay time 570 of placed artwork 75 Bas Relief filter 393 base color (in blending modes) 343 layer 323 deleting 572 Aspect Ratio settings 581 exporting 583 Assign Profile command 144 frame delay 570 audio annotations 468 baseline shift 421 looping 546, 571 Auto Color command Batch command 619 output size 486 optimizing 582 about 185, 186 batch processing 619, 620 previewing 579 options for 185 batch processing options 621 saving 581 timeline preview 580 annotations about 467 Auto Contrast command Behind mode 344 about 184 Bevel And Emboss effect 299 options for 185 Bilateral Blur filter 389 Auto Levels command adding 467 about 183, 186 audio 468 clipping defaults 184 opening and editing 469 options for 185 binary encoding, in EPS files 455 bit depth 60 INDEX 655 bitmap images about 58 Brush Stroke filters 390 histogram and RGB values 94 brush tips non-neutral colors in 98 resolution of 59 creating 333 pixels in 106 transparency in 59 shape options for 334 preview controls 89 Bitmap mode about 111, 113 converting to Grayscale 115 Custom Pattern option 114 Brush tool printing resolution for 106 about 326 profile adjustments 98 in vanishing point 225 reducing noise 102 brushes resampling 106 Paint Bucket tool 352 airbrush option for 342 saving and restoring settings 103 using type 403 clearing options for 343 saving to other file formats 92 Black & White command 170 color dynamics of 340 Black Body option 118 dual 340 setting color profile and bit depth 106 black point compensation 149 dynamic 336 sharpening 102 black-and-white images, creating 188 preset 330 sidecar XMP files 104 Blend Clipped Layers As Group option 295 pressure sensitivity of 343 tonal adjustment controls for 96 scattering 338 view controls 89 blend color 343 shape dynamics of 337 vignetting 100 Blend Interior Effects As Group option 295 textured 339, 342 blending modes about 343 choosing 293 for channel calculations 275, 276 for layer groups 293 blending options, advanced 295 blends grouping effects 295 restricting to channels 295 specifying range for 296 Blur and Blur More filters 389 Blur tool 203 BMP file format about 462 saving in 456 Border command 255 bottom-to-bottom leading 434 bounding boxes, of type 405 wet edge or watercolor 342 Brushes palette about 332 keyboard shortcuts for 647 white balance in 94 canceling operations 51 canvas filling 353 resizing 190, 194 bump maps 402 Canvas Size command 194 Burn tool 204 capitalizing text. See type, formatting Button Mode command 611 Cascading Style Sheets (CSS) C Calculations command 276 Camera Raw See also camera raw files about 86 database 103 preview controls 89 profile adjustments 98 workflow options 106 XMP files 103 Generate CSS slice output option 542 CCITT compression 459 Chalk & Charcoal filter 393 Change Layer Content command 308 Channel Mixer command Constant option 180, 181 creating monochrome images 180 mixing channels 179 Output Channel option 180 channels about 85 See also alpha channels, Channels palette, color channels, spot channels automated batch processing 91 bit depth 60 bit depth of 106 blending 275 cache in Bridge 86, 90 calculating 275 chromatic aberration 100 color 265 equalizing 187 copying and pasting settings in Bridge 104 color information 59 in HSB color model 109 correcting a color cast 98 duplicating 267 browser dithering 532 cropping and straightening images 101 file size of 265 browser messages 515 database for settings 104 brush cursor 330 export settings 105 Box Blur filter 389 Bridge Home 8 Bridge. See Adobe Bridge brightness adjusting 172 adjusting in Illustrator 15 Brightness/Contrast command 183 camera raw files deleting 269 hiding and showing 266 inverting 180 layer mask 320 INDEX 656 maximum number of 265 clipping masks 323 merging 268 clipping paths mixing 179 about 480 See also color profiles, color settings optimizing images with 528 printing 481 about 128, 129, 130 color management options for 272 Clone Source palette 195 color settings reference 146 Quick Mask 270 Clone Stamp tool 195 considerations for importing images 134, 135 saving selections in 273 setting sample sources for 196 selecting 266 using 195 sequence of 273 considerations for printing documents 139 cloning and healing set sample source 195 considerations for process and spot colors 133 cloning video and animation frames 558 creating a viewing environment 130 viewing 266 Close Path command in InDesign 364, 365, 366 for online graphics 136 viewing in Histogram palette 153 closed paths source 180 splitting into separate images 268 thumbnails 265, 266 Channels palette creating with Pen tool 366 about 265 Clouds filter 392 changing display of 266 CMYK color mode for PDFs 136, 140 in JPEG 2000 files 458 in video layers 559 managing printing in Photoshop 488 rearranging channels in 267 out-of-gamut colors 160 selecting channels in 266 printing a hard proof 489 selecting colors in 121 printing color targets 490 tonal and color adjustments in 159 printing options 487 Character palette about 411 type size 413 characters scaling 421 CMYK color spaces saving documents 441 about 110 setting up 131 previewing 159 soft-proofing colors 137, 138 CMYK images synchronizing color settings 132 characters. See type channel display 266 Charcoal filter 393 Color mode option 345 out-of-gamut colors 160 color model working space 144 Check Spelling command 408 CMYK inks. See process color inks chroma, about 109 Chrome filter 393 color adjustments. See tonal and color adjustments Cineon format color balance about 462 adjusting automatically 183 saving in 456 adjusting with Curves 165 circles, drawing 354 generalized adjustments 186 CJK type. See Asian type Replace Color command 178 color models about 108 HSB 109 Lab 111 color modes Bitmap 111 conditional mode change 113 Clear command 262 Color Balance command 182 converting Bitmap to Grayscale 115 Clear Layer Style command 305 Color Burn mode 344 converting images between 112 Clear mode 344 color casts converting to Bitmap mode 113 Clear Slices command 514 See also color balance converting to Indexed Color 115 clipboard correcting with eyedroppers 167 Duotone 111 correcting with Levels 162 Grayscale 111 clearing 57 copying between applications 260 Color Channels In Color option 266 Indexed Color 115 Export Clipboard option 261 color channels. See channels Lab Color 111 rasterizing images from 261 color corrections. See tonal and color adjustments Multichannel 112 saving after quitting Photoshop 261 clipping color depth. See bit depth Color Dodge mode 344 about 161 color fill layers 307 groups 291 color gamuts 128 in Auto Levels command 184 Color Halftone filter 392 number of channels 59 RGB 110 setting in new images 69 viewing in Histogram palette 153 INDEX 657 Color palette color settings Commands palette 51 See also color palettes See also color management commands, recording in actions 614 about 124 color conversions 149 commercial printing 491 alerts 122 color management policies 147 selecting web-safe colors with 122 customizing 146 complementary colors. See color wheel for Adobe applications 132 composition methods 427 See also Color palette presets for 146 compression Adaptive 116 rendering intents 149 customizing 117 synchronizing with other applications 132 color palettes Exact 115 for indexed-color conversions 115 working spaces 146 about 459 PDF 448 Conditional Mode Change command 113 Mac OS 115, 118 color spaces 108 Constant option 181 matte color 116 Color Table command 117 Contact Sheet II command 474 number of colors 116 Color Table palette 534 Conté Crayon filter 393, 396 Perceptual 116 color tables context menus, using 24 Selective 116 customizing 117 Contiguous option 202, 329 specifying background color 116 dithering 116 specifying colors 116 editing colors in 117 continuous-tone images, printing. See printing specifying transparency 116 for assigning transparency to colors 117 Uniform 116 web 116 Windows 116, 118 color picker Apple Color Picker 124 Windows Color Picker 124 color profiles for indexed-color conversions 115 matte color 116 predefined 118 saving and loading 118 sorting 535 specifying background color with 116 contour libraries 302 contours 301 contrast adjusting 172 adjusting automatically 184 conversion settings presets 445 Convert To Layer command 312 about 141 specifying colors with 116 Convert To Paragraph Text command 406 assigning and removing 144 specifying transparency with 116 Convert To Point Text command 406 assigning and removing from documents 144 converting 145 for desktop printers 139 for imported images 134, 135 for monitors 142, 143 installing 143 warning messages for 147 Color Range command color traps 496 Convert To Profile command 145 color values, previewing 155 Convert To Shapes command 431 color wheel 108 Convert to Smart Object command 310 Colored Pencil filter 388 colors See also background color, color management See also color management, color model convolution 395 cooling filters 182 Copy Frames command 568 Copy Layer Style command 304 copying about 250 converting to grayscale 113 between applications 260 Fuzziness option of 251 deleting 537 selection preview 252 for type 413 PostScript artwork from clipboard 261 color range, specifying for composition 296 in digital graphics 108 selections 259 inverting in images 188 styles 304 color samplers layers or groups 289 using drag and drop 260 about 155 adjusting 156 color separations about 483 locking in Color Table palette 537 while dragging 259 mapping to transparency 536 copyright information, adding 470 matching 176 correct lens distortion 205 shifting to Web palette 536 correcting mistakes 51 adjusting traps 496 columns, for precise positioning 42 Count tool 603 printing 495 Combine Slices command 513 Craquelure filter 395 INDEX 658 Create Droplet command in Automate submenu 620 data-driven graphics about 623, 626 opening 593 viewing metadata 594 Create Layers command 305 applying data sets 626 Difference Clouds filter 392 Create Plane tool, in vanishing point 225 generating graphics 627 Difference mode 345 variables 624 Diffuse filter 394 Create Slice From Guides command 508 DCS file format Diffuse Glow filter 390 about 268, 460 diffusion dither 533 DCS 1.0 455 Digimarc filters Crop tool 37, 190, 192 DCS 2.0 455 about 470 Crosshatch filter 390 for images with spot channels 496 before adding 470, 471 Create Work Path command (for type) 431 Crystallize filter 392 CSS layers, generating 528 default workspace restoring 14 curly quotes 407 Define Brush command 333 Current Path command 321 Define Pattern command 355 curves defining and adjusting perspective planes drawing, with Pen tool 364, 366 reshaping 373 Curves command about 163 adding points with 165 adjusting color and tone with 166 adjusting color balance and tonal range with 165 with vanishing point 225 defining shortcuts 629 Defringe command 257 De-Interlace filter 395 signal strength meter for 472 Watermark Durability setting of 471 Digital Negative file format, about 461 Direct Selection tool activating temporarily 373 direction lines and points moving 373 Delete Color command 537 Directional lighting effect 400 Delete Workspace command 20 Disable Auto Add/Delete command 378 deleting Auto options for 185 alpha channels 269 setting highlight and shadow values with 174 channels 269 setting target values with 174 locked selections 262 shortcuts for 167 objects 262 using eyedropper tools to adjust tonality 167 selections 262 colors from swatch sets 126 slices 513 curves, creating smooth and sharp 371 Desaturate command 187 custom color filter, in Photo Filter command 182 Deselect command 245 Custom filter 395 reading a watermark 469 Deselect All Colors command 535 deselecting selections 245 See also selecting Displace filter 390 displacement maps 390 Display & Cursors preference 266 Dissolve mode 344 distort an image 213 Distort filters 390 distortions applied with Liquify filter 220 reconstructing 222 Distribute Layers command 286 distributing layers 286 custom ink colors, choosing in Adobe Color Picker 123 Design Center 9 Custom Spot Function option 494 customizing shortcuts 629 desktop printers, color profiles for 139 Cut command 262 Despeckle filter 391 browser 532 Cutout filter 388 detection width, Magnetic Lasso tool 247 in animations 582 Device Central integration shifting to web-safe colors 536 D Dark Strokes filter 390 Darken mode 344 data sets applying 626 defining 626 importing from external files 627 using batches of 627 Photoshop 443 Diameter option 334, 340 shapes 376 dithering about 116 No Dither setting 538 transparency, in Optimize palette 533 Diamond Gradient tool 348 Divide Slices 511 DIC Color Guide 123 DNG (Digital Negative) 461 DICOM file format, about 462 document dimension, viewing 40 DICOM files document profiles. See color profiles about 592 exporting as JPEG 593 INDEX 659 document size about 66 Duplicate Merged Layers Only option 41 viewing 40 Duplicate Path command 376 lasso segments 247 to history to restore previous state 51 document window, viewing file information in 39 Dust & Scratches filter 391 Events Manager 623 Dynamic Color Sliders option 125 Every-line Composer 427 documents, keyboard shortcuts for 639 Dynamic Shortcuts 412 Exclusion mode 345 Dodge tool 204 double-byte type. See Asian type E edge effects 387 Export Layers To Files command, in Photoshop 458 downloads 10 edge sensitivity, Lasso tool 248 exporting updates, plug-ins, and tryouts 10 downsampling Export Contents command 311 edges, smoothing 379 about 64 Edit Plane tool, in vanishing point 225 in PDF files 448 effects dpi (dots per inch) 59 grouping blend 295 drawing modifying with contours 301 about 358 removing 305 circle or square 354 scaling 305 curves followed by straight lines 366 Elliptical Marquee tool 245 custom shape 361 e-mail doughnut or wheel shape 360 scaling effects 305 saving to 529 3D information in vanishing point 225 duotones 501 measurement in vanishing point 225 paths 481 textures in vanishing point 225 transparency 480 Extensible Metadata Platform (XMP) 466 Extract command, previewing with 264 Extract filter 262, 263 from center out 359 Embed Color Profile option 441 multiple shapes on a layer 360 Embed Watermark command 471 extracting objects from background 263 paths, with Pen tool 363, 364, 366 Emboss filter 394 Extras 7 shapes 359 empty cells 542 See also names of individual Extras Encapsulated PostScript (EPS). See EPS files showing and hiding 46 Drop Shadow effect 299 droplet processing options 621 endpoints drawing modes 358 droplets about 620 connecting 374 EPS file format target path 375 Extrude filter 394 eyedropper sample 119 Eyedropper tool compatibility issues 621 binary encoding 455 about 155 creating for various operating systems 621 JPEG encoding 455 Black Point 167 saving files in 454 Gray Point 162 creating in Photoshop 620 processing files with 621 EPS files in Hue/Saturation command 169 about 460 in vanishing point 225 Dry Brush filter 388 binary encoding 455 target color for 167 dual brushes 340 JPEG encoding 455 White Point 167 Duotone mode 111 opening 73 duotones saving 454 about 498 creating 499 saving for page layout 479 F Facet filter 392 saving in DCS format 455 fastening point 248 curves 499 Equalize command 187 feathering 256 exporting to other applications 501 Erase To History mode 329 file compression. See compression overprint colors 500 Eraser tool 51, 328 file formats printing 501 erasing saving and loading settings 500 about 328 viewing individual plates 500 backgrounds 329 Duplicate Channel command 267 Duplicate command 41 fastening points in a selection 246 See also compression, Save For Web dialog box, individual format names about 440, 459 animation and movie 462 INDEX 660 for nonsupported previews 460 Dry Brush 388 fractional character widths 421 supporting paths 370 Fine Grain 388 Fragment filter 392 file information area, in status bar 40 for 16-bit images 383 frame delay 570 file size for 8-bit images 383 frames about 62 Fresco 388 adding 566 required for alpha channels 265 improving performance with 387 selecting 567 scanning and 498 Lens Blur 212, 389 tracking 291 Lighting Effects 399 framing images 195 filename extensions, preferences for saving 442 Neon Glow 388 Free Transform command, about 216 Noise 391 Freeform Pen tool 367 files Other 395 freeze areas, with Liquify filter 219 extensions for 442 Paint Daubs 388 frequency. See screen frequency 63 saving preferences 442 Pixelate 392 Fresco filter 388 Fill command 352, 353 previewing 384, 385 fringe pixels, removing 257 fill layers Render 392 function keys 651 tweened 569 about 306 Repeat Edge Pixels option 397 creating 307 Sharpen 393 editing 308 Sketch 393 G Gamma command 525 merging 308 Stylize 394 gamuts 128, 159 fill opacity 293 Video 395 Gaussian Blur filter 389 fill pixels 359 Wrap Around option 397 General preferences Fill tool 264 Find And Replace command 409 Fill With Neutral Color option 293 Find Edges filter 394 GIF file format filling Fine Grain filter 388 about 462 layers 352 Finger Painting option 203 Interlaced option for 454 paths 380 Fit On Screen command 36 Normal option for 454 selections 352 Flatten Frames Into Layers command 582 optimization options for 531 type 413 with foreground or background color 352 with gradients 347 with history state 51 Disable Auto Add/Delete 377, 378 web optimization settings 531 Flatten Image command 292 Glass filter 390, 396 flattening global lighting 302 images 292 Glowing Edges filter 394 flattening, images 292 fills, keyboard shortcuts for 642 glyph protection 417 flipping, images 193 Filmstrip format 462 glyphs floating boxes. See CSS layers Filter Gallery 384 FOCOLTONE color system 123 filter masks 314 glyphs, spacing of 424 font installation 2 filters Gradient Editor dialog box 349 fonts Gradient Fill tool 37 in OpenType fonts 417 applying 384, 385 font families 415 applying cumulatively 384 Gradient Map command 189 missing 416 applying from Filter Gallery 384 Gradient tool 37 OpenType 417 Artistic 388 previewing 415 gradient tools. See individual gradient tool names Blur 388 foreground color gradients Brush Stroke 390 choosing 118, 125 applying 347 Colored Pencil 388 editing with Color palette 125 creating 349 creating backgrounds with 387 filling selections with 352 creating presets for 350 creating special effects with 387 selecting with Eyedropper tool 119 fill layers 307 Cutout 388 formats Digimarc 396, 470 for image sequences 545 Distort 390, 397 for video 545 keyboard shortcuts for 642 library 348 INDEX 661 mapping tonal range to 189 transparency 348, 349 HDR images history states about 77 deleting 53 options 53 Graphic Pen filter 393 converting to 8 or 16 bits per channel 81 grayscale images Merge To HDR command 79 replacing 328 about 111 painting on 84 reverting to previous 53 colorizing 98, 170 viewing 81 Grain filter 395 painting with snapshot 56 HKS color model 123 converting from Bitmap mode 115 healing brush tool 195 HSB color model 109 converting to black-and-white images 188 Help HSL/Color/Grayscale panel 98 converting to indexed color 115 hexadecimal color values 122 adding HTML text to slices 516 creating by mixing channels 179 Hide All Layer Styles command 302 ALT element 515 creating from color images 113, 187 Hide Auto Slice command 510 cell alignment for text 516 Hide Slice Number command 510 halftone screen attributes for 494 MESSAGE element 515 hiding and showing output settings 542 storing selections in 265 about 2 alert messages 49 HTML target frame 515 grids 43 channels 266 groups grid and guides 43 adding layers to 284 Hue mode 345 layer styles 303 blending modes 293 hue, about 109 tool tips 21 grouping layers 284 Hue/Saturation command using layer masks 319 viewing 282 Grow command 255 High Dynamic Range images. See HDR images 77 guides High Pass filter 395 Smart Guides 43 High Quality Print, PDF preset 446 snapping 43 high-key images 151 highlights H halftone cell 63 Halftone Pattern filter 393 halftone screens about 63 halftones adjusting 204 adjusting with Levels 161 Histogram palette URLs in slices 515 about 168 adjusting 168 colorizing grayscale images with 170 modifying color range with eyedroppers 169 specifying range of colors with 169 hyphenation automatic 426 composition methods and 427 about 151 options 427 adjusting histogram view 152 preventing breaks 427 All Channels View 152 about 494 Compact View 152 Custom Spot Function option 494 displaying channels in color 153 I ICC Profile option 441 saving settings of 495 Expanded View 152 ICC profiles selecting attributes for 493 previewing adjustments in 154 Hand tool 33 refreshing 154 handtinted images 181 showing 151 hanging punctuation 426 statistics 153 Hard light mode 345 viewing a specific channel in 153 Hard mix mode 345 histograms See also color profiles embedding in files 530 icons panels as 19 IFF format, about 462 Illustrator. See Adobe Illustrator hard proof 489 about 151 Hardness option 335 cache level 153 adjust color saturation 195 HDR Color Picker reading 151 blur 195 image areas choosing colors with 83 History Brush tool 51, 56 dodge or burn 195 displaying 83 History palette replace color 195 about 52 sharpen 195 and batch processing 619 smudge 195 INDEX 662 reconstructing with Liquify filter 222 International Press Telecommunications Council. See IPTC image noise, defined 102 resampling 64 interpolation methods 65 Image Previews option 441 restoring 51 Intersect With Channel option 274 Image Processor 618 reszing in Save For Web dialog box 527 Inverse command 253 reverting to any state 52, 56 IPTC 104 RGB 110 ISO standards 447 rotating or flipping 190, 193 ITPC 104 image noise about 207 reducing 205 image resolution 59 image size 61 Image Size command changing pixel dimensions 65 using Auto option 66 image stacks about 594 converting to a layer 595 creating 595, 597 editing 595 stack modes 595 images pseudocolor 117 Invert command 188 saving 440 scanning 68 sharpening 207, 208, 209 J JavaScript 623 skewing 213, 216 jitter trimming 191 about 336 Import command 68 angle 337 Import Folder As Frames command 554 color 341 importing flow 342 count 339 applying perspective 213 See also scanning bit depth 60 opacity 342 artwork by dragging 260 color adjustments 157, 158 roundness 338 Illustrator art 71 combining multiple 324 size 337 images with WIA support 67, 68 texture depth 340 converting between bit depths 60 indenting paragraphs 425 converting between color modes 112 JP2 format. See JPEG 2000 format InDesign. See Adobe InDesign JPEG 2000 format copying selections between 259 Indexed Color mode about 456, 463 about 115 alpha channels 458 conversion options 115 Compliance option 457 creating from snapshot 53 converting RGB and Grayscale images to 115 defining a region of interest in 458 creating monochrome with 180 using type with 403 creating 69 creating from history state 53 creating panoramic 239 Info palette cropping 190 about 37 displaying size of 62 before-and-after color values in 37 distorting with Liquify filter 219 color corrections display 37 flattening 292 options for 38 flipping or rotating precisely 213 out-of-gamut colors 37 grayscale 111 previewing color changes in 155 handtinted 181 showing 155 high-key and low-key 151 indexed-color conversion options 115 loading selections into 274 magnifying 34 maximum size of 62 posterizing 188 preserving highlight and shadow detail in 174 previewing for use in video 580 print dimensions of 66 printing 483 using 38 information box 62 Ink Outlines filter 390 Inner Glow effect 299 Inner Shadow effect 299 input device profiles 141, 143 Insert Stop command 616 interactivity creating with CSS layers 528 International Color Consortium (ICC) 130 Growing Thumbnail option 458 Metadata Format option 458 optional plug-in 456 Progressive option 458 saving in 456 Tile Size option 457 Wavelet Filter option 457 JPEG artifacts 205, 207 JPEG compression. See JPEG format JPEG encoding, in EPS files 455 JPEG format about 463 compression 459 optimization options 530 saving files in 453 specifying image quality 453 JPF format. See JPEG 2000 format justifying type 424 justifying type. See type, formatting INDEX 663 K kerning 419, 420 editing 305 merging 291 expanding and collapsing 303 modifying effects in 301 keyboard shortcuts hiding and showing 302, 303 moving 284, 285 full list of 629 options for 299 opacity 292 in Help 4 presets 303 painting transparency 344 keystone distortion, correcting 192 removing 305 rasterizing 290 kinsoku shori. See Asian type scaling effects in 305 removing effects 305 knockouts type layers 403 renaming 289 and spot colors 504 Layer Via Copy command 311 rotating 288 creating 294 Layer Via Cut command 281 sampling 282 layer-based slices, creating 509 saving 441 layers scaling effects in 305 Kotoeri Character palette 435 See also type layers selecting 283 adjustment layers, about 306 selecting opaque areas of 322 about 111 aligning 286, 287, 324 showing edges 285 in Adobe Color Picker 121 applying preset styles to 298 stroking 352 Lab color model 111 background 280 thumbnails 279 Lab images blending automatically 288 unifying 567 blending modes for 293 blending range and 296 unlinking masks in 321 channel display in 266 changing stacking order of 284 L Lab Color mode languages, assigning to text 409 clipping masks and 323 Large Document Format (PSB) color-coding 290 viewing 282 Layers palette about 279 about 463 converting styles to 305 saving in 442 converting to CSS layers 528 leading in Asian type 434 copying and pasting styles in 304 Lasso tool keyboard shortcuts for 648 stylus pressure options for 248 creating 280 Lemple-Zif-Welch (LZW) compression 459 using 246 creating new document from 281 Lens Blur filter 212, 389 Lasso Width option 247 creating slices from 508 lens blur, adding 207 layer comps creating vector masks with 319 Lens Correction filter 205 applying and viewing 316 deleting 290 lens distortion 205 deleting 317 distributing 286 Lens Flare filter 392 updating 317 duplicating 281 letter spacing 419, 424 validating 317 editing vector masks in 319 letterbox scaling 581 working with 315 exporting 291 letters. See type Layer Comps palette 315 exporting to files 458 Levels command layer edges 285 filling 352 about 160 layer mask channel 320 filling with neutral color 293 adjusting tonal range with 161 Layer Mask Hides Effects option 296 flattening 292 layer masks adjustment layers as 307 flattening from animation frames 582 adjusting tonality with eyedroppers in 167 disabling and enabling 320 grouping 284 discarding 322 hiding and showing 282 displaying 320 in channel calculations 275, 276 displaying channel 320 knockout 294 editing 319 linking 284 loading as selections 322 loading boundaries as selection 322 layer styles contours 301 custom 299 assigning highlight and shadow values with 174 Auto options for 185 correcting color casts with 162 Input Levels sliders 161 Output Levels sliders 174 Set Gray Point eyedropper in 162 setting target values with 174 locking 289 Lighten mode 344 mask 317 Lighter color mode 345 lighting effects 302 INDEX 664 Lighting Effects filter locking layers 289 saving as alpha channels 269 about 392, 399 locking slices 514 saving selections in 269 adding 401 looping, in animations 571 selecting opaque areas with 322 creating styles with 401 lossless compression formats 459 unlinking from layers 321 textures in 402 lossy compression Lighting Effects filter styles 401 JPEG format and 459 vector 319 Match Color command Lighting Effects types 400 low-key images 151 about 176 Line tool, measuring distances with 37 lpi (lines per inch) 59, 63 adjusting color with 178 Linear Burn mode 344 luminosity, viewing in Histogram palette 153 Linear Dodge mode 344 Luminosity mode 345 Linear Gradient tool 347 Linear Light mode 345 lines matching color between layers 177 matching colors 176 MATLAB command reference 591 M Mac OS system color palette 118 connecting to 591 adjusting angle and length 373 Mac OS, System color palette 115 creating a Photoshop document in 591 drawing 326 Magic Eraser tool 328 setup 590 drawing, with Pen tool 363, 364, 366 Magic Wand tool 250 Magnetic Lasso tool 247 matte color, choosing 116 moving 373 Magnetic Pen tool 368 Matting command 257 reshaping 373 magnifying images 35 Matting commands 257 Make Selection command 379 Maximum filter 211 Make Work Path command 380 measurement linked files color management considerations 134 Liquify filter about 219 applying meshes with 224 distorting images with 219, 220 freezing and thawing areas with 221 using with Photoshop 590 mapping colors to transparency 536 data points 599 marquee tools about 245 exporting measured data to a file 601 coordinates in Info palette 37 tools 599 Fixed Size option 245 in vanishing point 225 inverting frozen areas with 221 mask editing colors 273 moving pixels right with 220 mask options, with Liquify filter 219 reconstructing 222 Masked Areas option 271 saving meshes with 224 masks types of 599 Measurement Log palette 601 measurement scale creating presets 597 setting 597 measuring setting tool options for 220 about 269 about 42 showing backdrops with 224 adding filter masks 315 angle of rotation 37 using mask options of 222 adding to layers 319 changing units used for 42 Liquify filter tools 220, 222 and weighted optimization 528 in vanishing point 225 LiveDocs 2 applying to Smart Filters 314 using a selection area 599 Load Actions command 613 changing opacity of 272 using cropping marquee 37 loading channels saved as 273 using Line tool 37 color tables 118, 537 choosing color of 272, 273 Median filter 211, 391 contours 302 clipping 323 median pixel values 153 duotone curves 499 creating from a selection 273 memory, freeing 57 output settings 541 creating in alpha channels 272 menus pattern libraries 353 creating temporary 270 customizing 24 tonal and color adjustment settings 159 deleting filter masks 315 deleting a set of 25 disabling filter masks 315 turning colors on or off 25 Lock Slice command 514 Lock/Unlock Selected Colors command 537 for type 432 viewing hidden items in 25 layers 318 Merge Channels command 268 removing quick masks 271 Merge Spot Channel option 504 INDEX 665 Merge To HDR command 79 New Action command 614 OpenType fonts Merge Visible Layers command 292 New Color command 535 about 417 merging New command 69 previewing 415 adjustment or fill layers 308 New Layer Based Slice command 509 all visible layers 291 channels 268 New Smart Object Via Copy command 311 layers 291 New Snapshot button 55 Optimize By Redundant Pixel Removal option 582 stamped layers 292 New View command 36 Optimize palette meshes, saving with Liquify filter 224 No Break command 427 MESSAGE HTML element 515 noise metadata about 466 dither 533 in brushes 342 Mezzotint filter 392 in camera raw images 102 midtones, adjusting with Levels 162 noise gradients 351 Optimize By Bounding Box option 582 specifying transparency dithering in 533 optimizing See also optimizing web graphics about 523 GIF and PNG-8 files 531 JPEG files 530 Minimum and Maximum filter 395 Noise filters 391 modal controls, in actions 616 Nondestructive editing, about 308 modes. See blending modes, color modes nonprintable colors 122 moiré patterns in printing 493 Note Paper filter 393 compressing to specific file size 527 mojikumi. See Asian type notes. See annotations file formats for 530 monitor profiles 141, 142, 143 NTSC Colors filter 395 generating CSS layers 528 monitor resolution nudging anchor points and path segments 374 previewing results 529 scaling and 63 Normal mode 344 monochrome, converting to 188 Mosaic filter 392 O Ocean Ripple filter 390 Mosaic Tiles filter 395 Offset filter 396 Motion Blur filter 389 OLE (Object Linking and Embedding) 481 monotones. See duotones Move tool 258 moving keyboard shortcuts for 640 layers 285 paths 375 slices 511 Multichannel mode about 112 and deleted channels 269 using type 403 multiple copies. See duplicating Multiple Master fonts 416 Multiply mode 344 N navigation shortcuts, in Adobe Help 4 Omni lighting effect 400 online resources 7 opacity fill 293 gradients 350 layer mask 320 of background layer 292 Open As command 71 Open As Smart Object command 310 Open command 72, 73 open passwords, in PDFs 450 open paths creating, with Pen tool 366 Open Recent command 71 OpenEXR format 463 opening Navigator palette 34 EPS files 73 negatives PDF files 71 creating 188 Neon Glow filter 388 Photo CD files 73 SWF (Flash) files 539 optimizing web graphics basic procedure for 525 saving presets 526 SVG options 540 using Color Table panel for slices 534 weighted optimization 528 options bar, moving 31 Other filters 395 Outer Glow effect 299 out-of-gamut colors about 159 alert in Color Picker 120 selecting 251 shown in Info palette 37 output device profiles 139, 141, 143 Output Settings dialog box HTML output options in 542 setting options in 541 Overlay mode 344 overprint colors 500 Oversized Pages, PDF preset 446 P page marks 491 page setup 483, 486 Paint Bucket tool 352 Paint Daubs filter 388 INDEX 666 painting options 343 tools for 325 path segments nudging 374 paths filling selections with 352 generating with Pattern Maker 356 load library of 355 with a color in vanishing point 225 about 371 painting with 326 with patterns 326 adjusting 375 PostScript Pattern folder 355 with sampled pixels in vanishing point 225 adjusting angle and length 373 saving library of 355 clipping 480 PCD format 73 Palette Knife filter 388 closed 371 PCX file format 464 palettes closing 364, 365, 366 PDF conversion settings 445 See also panels combining 374 PDF presentations about 14 connecting 374 keyboard shortcuts for 644 copying 376 panel menu, displaying 15 created from type 431 panels creating new 369 about 472 creating 472 PDF presets about 445 See also palettes curved segments 366 about 14 defining transparency 480 PDF version capabilities 447 collapsing to icons 19 deleting 370, 374 PDF/X-compliant files docking 16 distributing 376 grouping 17 drawing freehand 367 moving 17 showing and hiding 15 drawing, with Pen tool 363, 364, 366 PDF/X-compliant files, options 450 stacking 18 editing 375 PDFs creating 445 color management considerations 140 standards 447 panoramic images, creating 239 exporting to Illustrator 481 Adobe PDF presets 450 Paragraph palette, about 422 filling 380, 381 paragraph type. See type from selection borders 380 color management considerations 136, 140 paragraphs leaving open 366 compatibility levels 447 about 422 managing 370 formatting 422 moving 373 compliance with PDF/X standard 447 hanging punctuation 426 open 371 hyphenation 427 overlapping 375 indenting 425 printing 481 spacing between 425 renaming 370 word and letter spacing 424 repositioning 375 Pass Through blending mode 293 reshaping 373 passwords, in PDFs 450 saving 370 Paste Into command 258 selecting 369, 372 pasting straight segments 366 frames 568 stroking 382 PostScript artwork 261 text on 428 selections 259 Paths palette 369 patch area 195 Paths To Illustrator command 481 Patch tool 200 Pattern buffer 57 Patchwork filter 395 pattern dither 533 path components 371 Pattern Maker 356 copying 376 Pattern Stamp tool 326 deleting 376 patterns moving 375 about 354 overlapping 376 defining image as 355 reshaping 376 fill layers 308 compression 448 downsampling 448 opening 71 Photoshop PDF 464 saving 444 security 450 Pen tool drawing curves 364, 367 drawing curves and lines 366 drawing straight lines 363 override automatic switching 378 overriding switching 377 pen tools 37 about 363 Pencil tool about 326 auto erasing with 330 Perceptual color palette about 116 number of colors 116 permissions passwords in PDFs 450 INDEX 667 perspective pincushion distortion 205 point type. See type, formatting adjusting 205 Pixar format 465 Pointillize filter 392 applying 216 points, fastening 248 changing by cropping 192 Pixel Aspect Ratio Correction command 552 correcting 205 pixel aspect ratios Polygonal Lasso tool 246 transforming 192 perspective planes working with vanishing point 225 Photo CD files 73 Photo Filter command about 182 assigning 553 pop-up palettes customizing 553 about 22 deleting values 553 changing display of 23 restoring default values 553 customizing list of items in 23, 48, 332 pixel depth. See bit depth pixel dimensions cooling filters 182 maximum 62 custom color filters 182 new channels 265 warming filters 182 resampling and 64 photo frames 190 Polar Coordinates filter 390 viewing 62 Portable Bit Map format 465 Portable Document Format (PDF) about 464 saving files in 444 positives, creating 188 photo galleries pixel values creating 516 mean 153 Posterize command, about 188 styles 519 median 153 posterizing images 188 using tokens in 519, 521 previewing 155 PostScript Language Reference Manual 494 Photocopy filter 393 standard deviation 153 Poster Edges filter 388 Pixelate filters 392 PostScript, point size 42 about 239 pixelation, causes of 59 ppi (pixels per inch) 59 adjusting perspective in 243 pixels preferences Photomerge creating a composition 239 about 58 Color Picker 124 creating a photomerge interactively 239 displaying color values of 37 gamut warning color 160 histogram display of 153 plug-in module 50 selecting files to use in 240 per inch (ppi) 59 Plug-Ins & Scratch Disks 57 setting vanishing a point in 243 selecting 244 recent file list 71 source photographs for 239 Place command, about 74 taking pictures for 239 Plaster filter 394 restoring to default settings 49 transparency display 282 using from Bridge 240 Plastic Wrap filter 388 Preserve Transparency option 328 using lightbox with 242 Playback Options command 611 preserving highlight and shadow detail 174 Photoshop 2.0 format, opening files in 460 plug-ins 7 for importing scanned images 68 Photoshop EPS format. See EPS files for unsupported file format 459 Photoshop format 460 in Adobe Store 10 Photoshop PDF format 464 selecting folder for 50 Photoshop Raw format about 461 Plug-Ins & Scratch Disks preferences 49 saving in 455 PNG file format presets brush 330 contour 302 for converting files 445 gradient 350 PDF export 445 style 297 Photoshop. See Adobe Photoshop about 465 Press Quality, PDF presets 446 PICT files Interlaced option 453 previewing about 464 options for 453 channel calculations 276 PICT Resource format 464 saving files in 453 color and pixel values 155 Picture Package command about 475 customizing layouts 477 pillarbox scaling 581 Pinch filter 390 PNG-24 file format optimization options 538 PNG-8 file format optimization options 531 point size. See type, formatting colors. See soft-proofing documents on a video monitor 580 extracted objects 264 layers 282 printed image 67 INDEX 668 selection boundary 255 video and animation in the timeline 580 Q quadtones. See duotones Reselect command 245 Quick Mask mode resizing Reset Actions command 613 Print command 483, 484 changing opacity with 272 about 64 print dimensions, changing 66, 486 options 271 images during printing 486 Print One Copy command 484 turning off 271 slices 511 Print Options command 483 Quick Selection tool 249 printer driver color management 487 quotation marks, about 407 printer profile targets 490 printer resolution 63 type 405 resolution about 61 determining optimal 66 printer’s marks 491 R Radial Blur filter 389 printer’s points 42 Radial Gradient tool 347 document size and 66 printing Radiance format 465 file size and 62 about 483 Randomize option 351 of bitmap images 59 color management considerations 139 raster images. See bitmap images of printer 59 color separations 495 color trapping before 496 commercial 491 continuous-tone images 483 duotones 501 encoded image data 496 halftone attributes for 493 images 483 options, setting 484 overprint colors 500 page setup for 486 part of an image 487 previewing 67, 484 scaling for 487 vector graphics 487 with color management 487 printing inks, density of 503 process colors about 501 rasterized type. See type rasterizing displaying 62 screen frequency and 63 Restore To Background option 571 Illustrator artwork 261 restoring images. See images layers 290 result color of blend 343 PostScript artwork 73 Reticulation filter 394 type layers 410 retouching read me file 2 Clone Stamp tool 195 Reconstruct tool 222 with Healing Brush tool 195 modes 224 recording inserting stops in 615 recording, actions 614 Rectangular Marquee tool 245 with Spot Healing Brush tool 195 Revert command 51 RGB Color mode 110 selecting color in 121 tonal and color adjustments in 159 Red Eye tool 202 RGB color space, Adobe 146 red eye, removing 195 RGB images reference point 214 channel display 266 Refine Edge command 255 converting to indexed color 115 Reflected Gradient tool 348 specifying colors numerically in 125 registration of software 1 Remove Black Matte command 257 Rich Content PDF setting 447 Remove White Matte command 257 Ripple filter 391 Render filters 392 rollovers, tools for creating 505 Progressive option, for JPEG 2000 format 458 rendering grids. See grids Rotate Canvas command 193 rendering intents 149 rotating Proof Color command 159 renmoji. See Asian type Proof Setup command 137, 159, 160 Replace Actions command 613 color management considerations 133 simulating solidity 502 images 193, 213, 216 layers and selections 216 Protect Foreground Color option 329 Replace Channel option 274 Rough Pastels filter 388, 396 proxy view area 34 Replace Color command 178 Roundness option 335 PSD format 460 Replace Contents command 311 Ruler tool 42 Pucker tool 220 requirements, system 1 punctuation, hanging. See type, formatting resampling Purge command 57 See also resizing about 64 interpolation methods 65 INDEX 669 layers 441 keyboard shortcuts for 640 about 41 options 441 layers 283 changing settings 42 page layouts 479 layers in a group 283 zero origin 41 preferences 441 pixels 244 specifying file extensions when 442 RGB colors 121 spot channels 441 snapshots 55 rulers Run Length Encoding (RLE) compression 459 thumbnails 441 S Sampled Blur filter 389 sampling from layers 282 images with a tool 195, 198, 200 saturation to Illustrator 479 type 411 selection borders tonal and color adjustment settings 159 closing 246 with lowercase file extensions 442 defining paths 380 converting to paths 380 Scale Effects command 305 for type 432 scale markers framing with selection 255 about 109 creating 598 from paths 379 adjusting 168, 204 deleting 598 snapping behavior of 43 adjusting a specific color range 98 scaling stroking 255 Saturation mode 345 images 213 saturation, adjusting 204 images during printing 486 adding to 253 Save A Version command 440 layer styles 305 adding to channel 274 Save Actions command 613 type 421 aligning 245 Save As command 440, 441 scanning 68 selections anti-aliasing 256 Save command 440, 441 about 68 contracting 254 Save Current command 20 at correct resolution 65 converting to layer 281 Save For Web command 440, 523 images 68 copying 259, 260 Save For Web dialog box predicting file size for 498 copying while dragging 259 about 523 Scitex format 465 creating edge effects with 387 Color Table panel in 534 scratch disks 56 creating multiple copies of 259 Image Size panel in 527 scratch size, viewing 40 resizing images in 527 screen frequency creating with Quick Mask mode 270 viewing annotations in 525 about 59, 63 working with slices in 527 determining resolution 66 customizing for Magic Wand tool 250 Save Optimized command 523 saving settings for 495 deleting 262 Save Selection command 273 scanning and 497 deselecting 245 Save Workspace command 20 setting 493 dragging between documents 259 Screen mode 344 duplicating 259 See also individual file format names screen ruling 493 erasing segments of 246 Script Events Manager 623 expanding 254, 255 alpha channels 441 scripting extracting 262, 263 saving See also actions, automating, droplets feathering 256 as a copy 441 color tables 118, 537 for Photoshop automation 622 freehand 246 annotations 441 filling 352 color-managed documents 441 scrubby sliders 22 from temporary masks 271 copyright information 470 security, PDF files 450 hiding and showing edges of 253 duotone curves 499 selecting intersecting 254 intersecting in channel 274 embedded watermarks 470 See also selections, selection borders for use in Illustrator 479 channels 504 loading 274 image previews 441 color ranges 250 moving, hiding, or inverting 252 images 440 colors from all visible layers 250 pasting 258, 259 duotone settings 500 contiguous pixels 202, 250 inverting 253 INDEX 670 previewing, using Refine Edge option 255 subtracting from 360 renaming 514 wheel 360 resizing 511 refining edges of 255 Sharpen Edges filter 393 selecting 510 refining with Color Range command 251 Sharpen filter 207, 393 slice lines 510 Sharpen More filter 393 snapping to 511 sharpen selectively 207 Sharpen tool 203 specifying browser messages in export options 515 sharpening images 207, 208, 209 types of 507 Shear filter 391 unlocking 514 shortcuts 629, 630 user type 507 Show All Layer Styles command 302 viewing 509 Show Auto Slice command 510 working with in Save For Web 527 removing fringe pixels from 257 removing halos around 257 replacing in channel 274 saving as a mask 273 saving to a channel 273 selecting similar pixels in 255 selecting unselected areas of 253 smoothing 255 snapping behavior of 43 softening edges of 256 softening with Color Range command 251 Show Channels command 265 Show Rulers command 41 Show Slice Number command 510 sliders pop-up sliders 22 scrubby sliders 22 sidecar files 103, 104, 466 Small Caps command 414 stroking 352 Simulate Ink Black option 138 small caps. See type, formatting subtracting from 253 Simulate Paper White option 138 Smallest File Size PDF setting 447 subtracting from channel 274 Single Column Marquee tool 245 Smart Blur filter 389 tools and commands for making 244 Single Row Marquee tool 245 Smart Filters Single-line Composer 428 about 312 with straight-edged borders 246 Sketch filters 393 applying 312 Selective Color command 181 Slice Options dialog box 507 copying 313 Selective color palette 116 Slice tool 508 deleting 314 selective sharpening 210 slices disabling masks 315 separations. See color separations about 507 duplicating 314 serial numbers. See Photoshop legacy serial number adding links to 515 editing 313 aligning 513 hiding 313 Shadow/Highlight command 171 auto 507 masking 314 shadows background color of 515 moving 313 adjusting 171, 204 badges in 510 reordering 314 adjusting with Levels 161 boundaries of 510 setting blending options 313 shape dynamics, for brushes 337 changing stacking order of 513 Smart Guides 43 shape layers 358 color of 509 Smart Highlighting option 263 Shape tool options 362 combining 512 Smart Objects shapes converting 509 about 309 adding to 360 converting auto to user 509 converting to layer 312 distributing 376 copying 512 creating 310 drawing 359 creating 508 duplicating 311 drawing custom 361 deleting 513 editing 311 drawing, with Pen tool 363 duplicating 512 exporting 312 editing 361 export options for 514 replacing contents 311 intersecting 360 Image type 514 Smart Sharpen filter 208 multiple on a layer 360 lines 509 smoothing overlapping 360 locking 514 rasterizing 361 modifying 513 selection edges 379 selections 255 saving custom 361 moving 511 Smudge Stick filter 388 selecting custom 361 No Image type 514 Smudge tool 203 numbering of 509 Snap command 45, 245 INDEX 671 Snap Neutral Midtones option of Auto Color 186 sRGB color space 136, 147 stacking order Tagged-Image File Format (TIFF). See TIFF format Snapshot command 55 arranging for slices 513 Targa format 466 snapshots of layers 284 target channel 266 clearing 52 Stained Glass filter 395 of state 52 Stamp filter 394 Soft light mode 344, 345 standard deviation pixel values 153 soft proofs 159 Standard mode button, for turning off quick mask 271 soft-proofing about 137 standard screen mode 33 in Acrobat 138 status bar in Photoshop, Illustrator and InDesign 137 software about 39 stops, inserting in recordings 615 straight quotes. See type, formatting target values, setting with Levels or Curves 174 tate-chu-yoko. See Asian type templates, using with other Adobe applications 628 text See also type formatting 415 keyboard shortcuts for 643 text formatting See also fonts, character styles, paragraph styles activation 1 strikethrough type. See type downloads 10 Stroke command 353 registration 1 text on a path 428 Stroke effect 299 Solarize filter 394 Texture Channel 402 Stroke Path command 354 Sort By Hue command 535 Texture filters 395 strokes, keyboard shortcuts for 642 Sort By Luminance command 535 textures stroking copying between tools 343 Sort By Popularity command 535 selection borders 255 spacer cells 542 for brushes 339 selections 352, 354 in Lighting Effects filter 402 Spacing option, brush 336, 340 spacing, between words and letters. See type, formatting special characters in OpenType fonts 417 special effects with filters 387 spell checking 408 Spherize filter 391 Splatter filter 390 Split Channels command 268 Split tone 98 Sponge filter 388 Sponge tool 204 spot channels See also channels adding 502 merging 504 options 503 saving 441 spot colors about 501 color management considerations 133 trapping 504 Spot Healing Brush tool 195 Spotlight effect 400 Sprayed Strokes filter 390 squares, drawing 354 styles protecting in brush strokes 342 applying preset 298 Texturizer filter 395, 396 converting to layers 305 thaw areas, with Liquify filter 219 copying and pasting in 304 Threshold command 188 preset 297 Threshold slider 397 Stylize filters 394 thumbnails Stylus Pressure option 248 in PDF file 448 Subscript command 415 layer 279 subslices 508 resizing in Channels palette 266 Subtract option 277 Sumi-e filter 390 saving 441 TIFF format Superscript command 415 about 466 SVG (scalable vector graphics) saving files in 452 Save For Web command 540 saving in for page layout 479 Swatches palette Tiles filter 394 about 125 timecode 547 keyboard shortcuts for 650 Timeline loading color table into 118 swatches, sharing between applications 127 SWF format about 539 system requirements 1 navigating 548 previewing video and animation 580 tokens 519 syntax of 521 using in web photo gallery 521 tonal and color adjustments T table slices 507 about 157 tablet, setting pen pressure 343 automatic adjustments 183, 184 Auto Contrast command 184 INDEX 672 Hue/Saturation command 168 transformations curly and straight quotes in 407 made in Curves dialog box 164 applying 213 editing 406 made with adjustment layers 158 repeating 213 editing hyphenation 427 Match Color command 178 selecting an item for 213 filling 413 Replace Color command 178 finding and replacing 409 saving 159 setting or moving the reference point for 213 slices 509 transforming freely 213 formatting paragraphs 422 using tools and commands for 158 transforming formatting characters 411 duplicating an item while 213 formatting through the Character palette 411 adjusting with Curves 164, 165 layers 285 hanging punctuation 426 changing with adjustment layers 158 reference point 214 keyboard shortcuts for 643 type 405 on a path 428 tonal range checking in histogram 151 remapping pixels in channel 188 tool hotspots 30 tool pointers 30 tool presets transforming objects orientation of 410 from the Edit menu 403 paragraph type 405 with Perspective and Distort commands 403 rasterized 403 transparency resizing 405 selecting 411 about 31 applied with mask 271 selection border around 432 creating 32 canvas 194 palettes for 32 dithering 533 setting Asian OpenType font attributes 435 gradients 349 size of 412 about 26 in documents 282 spell-checking 408 hiding 21 in web graphics 534 strikethrough 414 tool tips tools See also tool presets, individual tool names cycling through 30 fill 264 Transparency & Gamut option 282 style of 415 Trap command 497 transforming 405 trapping underlining or striking through 414 adjusting overlapping spot colors 504 unwarping 431 gallery of 29 Trim command 191 keyboard shortcuts for 630 trimming images 191 Type 1 fonts 416 layer sampling 282 tritones. See duotones type layers painting 325 TrueType fonts 416 about 403 recording in actions 614 Trumatch color system 124 anti-aliased 407 setting pointer appearance of 30 tryouts 10 changing orientation 410 snapping behavior of 43 Tsume option 434 rasterizing 410 standard and precise cursors in 31 TWAIN interface for scanners 68 transforming 403 viewing current 40 tweening 569 viewing hidden 25, 30 animation frames 547 Tools panel, configuring 16 Twirl Clockwise tool 220 Tools Preset pop-up palette 32 Twirl filter 391 top-to-top leading 434 type Torn Edges filter 394 Toyo colors 123 Trace Contour filter 394 tracking 420 Transform command 37 transform perspective 190 Transform tool, in vanishing point 225 work path for 431 unwarping 431 Type tool 404 type, editing hyphenation 427 type, formatting See also Asian type, fonts, type formatting, type layers all caps and small caps 414 about 403 composition methods 427 adding drop shadow to 432 fonts 415 Asian type options 433 fractional character widths 421 assigning a language to 409 kerning and tracking 419, 420 bounding box of 405 keyboard shortcuts for 643 committing 404 missing fonts 416 creating 404 OpenType fonts 417 baseline shift 421 INDEX 673 paragraph spacing 425 vector graphics web file formats scaling 421 about 58, 358 GIF and PNG-8 531 spacing between words 424 printing 487 JPEG 530 with Paragraph palette 423 SWF (Flash) file format 539 typeface. See fonts type 431 typographers’ quotes 407 Vector Mask Hides Effects option 296 U underlining. See type vector masks PNG-24 538 web graphics See also specific file formats color management considerations 136 adding 321 file formats, compared 530 Underpainting filter 388, 396 converting to layer mask 321 generating CSS layers 528 Undo command 51 disabling and enabling 321 optimizing 523 Ungroup command 323 editing 321 output settings 543 Uniform color palette 116 removing 321 about 207, 209 VGA color palette 464 after resampling 64 video web graphics, optimizing 620 selective sharpening 210 Unshift All Colors command 536 unwarping type layers 431 updates 10 vector shapes, about 358 previewing 529 web graphics, color management considerations 136 Unsharp Mask filter 208, 393 cloning content 558 exporting 583 creating 517 previewing in the timeline 580 customizing 519 Video filters URLs, assigning to slices 515 De-Interlace 395 Use Accurate Screens option 501 NTSC Colors 395 Use Adobe Dialog option 70 user slices. See slices V vanishing point web photo galleries video layers about 279 options for 518 styles 519 using tokens in 519, 521 Web Shift/Unshift Selected Colors command 536 color mode, bit depth 545 web-safe alert, in Color Picker 120, 121 rasterizing 564 web-safe colors removing footage 562 about 122, 531 about 225 Video Preview plug-in 580 changing to 122 about selections in 225 Video Workshop 5 copying selections 225 vignetting, about 205 selecting in Adobe Color Picker 122 defining and adjusting perspective planes 225 vignetting, correcting in camera raw files 100 exporting measurements, textures, and 3D information 225 virtual memory 56 filling selections with another area image 225 Vivid light mode 345 selecting in Color palette 122 weighted optimization about 528 masks and 528 wet edges, or watercolor effect 342 measuring in 225 W Wacom tablet 336 white balance for camera raw files 94 painting with a color in 225 warming filters 182 painting with sampled pixels 225 Wind filter 394 warnings, showing and hiding 49 pasting an item into 225 Windows (Microsoft) Warp tool 220 perspective planes and the grid 225 color palette 116 warping an image. See images working in 225 color picker 124 Water Paper filter 394 WIA support 67, 68 system color palette 118 Vanishing Point dialog box 225 Watercolor filter 388 variables WMMP optimization options 538 Watermark Durability Setting 471 about 624 word breaks, preventing 427 watermarks, embedding 470, 471 defining 625 word spacing 424 Wave filter 391 work area Variations command 186 WBMP format 466 varnishes 502 web color palettes 116 about 14 INDEX 674 work paths about 358 converting selection to 380 creating 369, 370 working spaces, color 146 workspaces customizing 20 customizing menus in 24 deleting menus from 25 menu colors in 25 X XHTML-compliant web pages 542 XMP (Extensible Metadata Platform) 466 XMP sidecar files in Camera Raw 103 viewing in Bridge 104 XMP Software Development Kit 467 Z zero origin (rulers) 41 ZigZag filter 391 ZIP compression 459 Zoom tool 37 Zoomify 506 zooming dragging 35 in and out 34

Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.4
Linearized                      : Yes
Page Count                      : 681
Page Mode                       : UseOutlines
XMP Toolkit                     : XMP toolkit 2.9.1-13, framework 1.6
Producer                        : Acrobat Distiller Server 6.0.1 (Sparc Solaris, Built: 2003-11-03)
Create Date                     : 2007:05:21 13:48:15Z
Modify Date                     : 2007:05:21 13:48:15Z
Creator Tool                    : FrameMaker 7.1
Format                          : application/pdf
Title                           : Photoshop CS3 User Guide
Description                     : Photoshop CS3
Creator                         : Adobe Systems Incorporated
Author                          : Adobe Systems Incorporated
Subject                         : Photoshop CS3
EXIF Metadata provided by EXIF.tools

Navigation menu