Avid Media Composer Getting Started Guide 7.0 Mc Gs
User Manual: avid Avid Media Composer - 7.0 - Getting Started Guide Free User Guide for Avid Media Composer Software, Manual
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Avid® Media Composer® Getting Started Guide Release 7.0 tools for storytellers™ Copyright and Disclaimer Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. The software described in this document is furnished under a license agreement. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement. Avid products or portions thereof may be protected by one or more of the following patents: 4,746,994; 4,970,663; 5,045,940; 5,077,604; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,568,275; 5,577,190; 5,583,496; 5,584,006; 5,627,765; 5,634,020; 5,640,601; 5,644,364; 5,654,737; D352,278; D372,478; D373,778. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written permission of Avid Technology, Inc. © Copyright Avid Technology, Inc. 2/98. All rights reserved. Printed in USA. The following disclaimer is required by Apple Computer, Inc. APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE. The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library Copyright © 1988-1997 Sam Leffler Copyright © 1991-1997 Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. The following disclaimer is required by the Independent JPEG Group This software [i.e., the JPEG modules] is based in part on the work of the Independent JPEG Group. The following disclaimer is required by Ray Sauers Associates, Inc. “Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages. The following disclaimer is required by Videomedia, Inc. “Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.” “This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.” Attn. Government User(s). Restricted Rights Legend ii U.S. GOVERNMENT RESTRICTED RIGHTS. Use, duplication or disclosure by the government of the software, documentation and other technical data is subject to restrictions as set forth in subparagraph (c) of FAR clause 52.227-19, COMMERCIAL COMPUTER SOFTWARE-RESTRICTED RIGHTS or, in the case of the Department of Defense or its contractor, is subject to DFARS 227.7202-3, Rights in Commercial Computer Software or Commercial Computer Software Documentation. Electromagnetic Compatibility FCC Notice This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. Ref: C97029a Canadian ICES-003 This Class A digital apparatus meets all requirements of the Canadian Interference Causing Equipment Regulations. Cet appareil numérique de class A respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada. Declaration of Conformity (according to ISO/IEC Guide 22 and EN 45014) Application of Council Directives: 73/23/EEC, 89/336/EEC. Standards to which Conformity is Declared: EN 60950: 1992 + A1, A2: 1993, IEC950: 1992 + A1, A2: 1993 Mod., CISPR 22:1985 / EN 55022:1988 Class A (1), EN 50082-1, IEC801 -2, -3, -4. Manufacturer’s Name: Avid Technology Inc., 1925 Andover Street, Tewksbury, MA 01876, USA. European Contact: Nearest Avid Sales and Service Office or Avid Technology Int’l B.V., Sandyford Business Center, Unit 3, Dublin 18, Ireland. Type of Equipment: Information Technology Equipment. Product Name: Avid Editing System, PCI Media Composer, MCXpress for Macintosh, Film Composer. Base Model Numbers: 400S, 800, 900, 1000, 4000, 8000, MC Offline, Media Station. Product Options: All. Year of Manufacture:1997. (1) The product was tested in a typical Avid Media Composer configuration. I the undersigned, hereby declare that the equipment specified above conforms to the above Directives and Standards. George R. Smith, Quality Manager Ref: C97029a, C97030a iii Trademarks AirPlay, AudioVision, Avid, FieldPak, Film Composer, HIIP, Image Independence, Media Composer, MediaMatch, Media Recorder, Media Suite, NewsCutter, OMF, OMF Interchange, Open Media Framework, and the Avid logo, are registered trademarks and Advance, AniMatte, AudioStation, AutoSequence, AutoSync, AVIDdrive, AVIDdrive Towers, AvidDroid, AvidNet, AVIDstripe, Avid Xpress, Film Cutter, Krypton, MCXpress, Media Fusion, Media Illusion, MediaLog, Media Reader, MediaServer, and MediaShare, and Tools for Storytellers are trademarks of Avid Technology, Inc. Digidesign is a registered trademark and Audiomedia II, Audiomedia III, Pro Tools, Sound Accelerator II, Sound Designer II, Sound Tools II, and Video Slave Driver are trademarks of Digidesign, a division of Avid Technology, Inc. Elastic Reality and TransJammer are registered trademarks and the Elastic Reality logo is a trademark of Elastic Reality, Inc., a division of Avid Technology, Inc. Matador is a registered trademark of Avid Technology, Inc. in the United Kingdom. 3D Studio and Animator Pro are registered trademarks and FLIC is a trademark of Autodesk, Inc. in the USA and/or other countries. Abekas is a registered trademark of Scitex Digital Video, Inc.; Adobe After Effects, Adobe Illustrator, Adobe Photoshop, Adobe Premiere, Adobe Type Manager, and PostScript are trademarks of Adobe Systems Incorporated or its subsidiaries and may be registered in certain jurisdictions. Alias and Alias/Wavefront are registered trademarks and Alias Animator and Alias PowerAnimator are trademarks of Alias/ Wavefront; America Online is a registered trademark of America Online, Inc.; AmiLink CIP and AmiLink POST! are trademarks of RGB Computer and Video, Inc.; Ampex is a registered trademark of Ampex Corporation. Apple, AppleShare, AppleTalk, LaserWriter, Mac, Macintosh, Macintosh Quadra, QuickDraw, QuickTime, PowerBook, Power Macintosh, and TrueType are trademarks of Apple Computer, Inc., registered in the United States and other countries. Balloon Help and Finder are trademarks of Apple Computer, Inc. AudioFile is trademarked in the United Kingdom by AMS Neve PLC; Boris FX is a trademark of Artel Software, Inc.; Cineon is a trademark of Eastman Kodak Company; CLARiiON is a registered trademark of Data General Corporation; Claris and FileMaker are registered trademarks of Claris Corporation; CMX is a trademark of CMX Company; Compaq is a registered trademark of Compaq Computer Corporation; CompuServe is a registered trademark and GIF is a service mark property of CompuServe, Inc.; DOS Mounter is a trademark of Dayna Corporation; Dyaxis II is a trademark of Studer Editech Corp.; FirstClass is a trademark of SoftArc, Inc.; Flame and Flint are trademarks of Discreet Logic, Inc.; FLEx is a trademark of Pioneer-Standard Electronics, Inc.; FLEXlm is a registered trademark of Globetrotter Software, Inc.; Hitachi is a registered trademark of Hitachi, Ltd.; IBM and OS/2 are registered trademarks of International Business Machines Corporation; iNFiNiT! is a trademark of Chyron Corporation; Inscriber is a registered trademark of Image North Technologies; Intel and Pentium are registered trademarks of Intel Corporation; Key-Log is a trademark of Evertz Microsystems, Ltd.; Mackie Mixer is a trademark of Mackie Designs, Inc.; Match-Maker is a trademark of Audio Technologies Inc.; Mediasound is a trademark of TimeLine Vista, Inc.; Micropolis is a registered trademark of Micropolis (S) PTE Ltd.; Microsoft, MS-DOS, and Windows are registered trademarks and Excel is a trademark of Microsoft Corporation; Motorola is a registered trademark of Motorola Corporation; Mylar is a trademark of E.I. duPont de Nemours & Co., Inc.; NuBus is a registered trademark of Texas Instruments, Inc.; NuVista+ is a registered trademark of Truevision, Inc.; Panasonic is a registered trademark of Matsushita Electric Industrial Company, Limited; PC Paintbrush is a trademark of Zsoft Corporation; Practical Modem is a trademark of Practical Peripherals, Inc.; PyraMix is a trademark of Merging Technologies; RCA is a registered trademark of General Electric Company; Seagate is a registered trademark of Seagate Technology; Silicon Graphics is a registered trademark of Silicon Graphics, Inc.; Speed of Sound Library is a trademark of Aware, Inc.; Softimage is a registered trademark of Softimage, Inc., a wholly owned subsidiary of Microsoft Corporation, in the United States and/or other countries; Sony is a registered trademark of Sony Corporation; S/Link is a trademark of The Synclavier Company; Still File Storage is a trademark of Leitch Video; Sun is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries; TARGA, TARGA 2000, and Truevision are registered trademarks of Truevision, Inc.; Trans/Port is a trademark of OSC S.A.; Ultimatte is a trademark of Ultimatte Corporation; Vantage is a trademark of Baseline Software, Inc.; Video Explorer is a trademark of Intelligent Resources Integrated Systems; Video Toaster is a trademark of NewTek Inc.; V-LAN and VLXi are registered trademarks of Videomedia, Inc.; WordPerfect is a registered trademark of WordPerfect Corporation; X Window System is a trademark of X Consortium, Inc. All other trademarks and registered trademarks used herein are the property of their respective owners. Footage Bullfrog, Duckhead, and Rain Forest footage was provided courtesy of Fireside Films, Atlanta, GA; Canyonlands and Flowers footage was provided courtesy of the National Park Service, Harpers Ferry, VA; Softrock (Fields of Gold) footage was provided courtesy of SouthPaw Productions Chicago, IL. Peter Hawley-Director, Jim Fiester-Director/Editor. Avid Media Composer Getting Started Guide• Part 0130-00994-01 Rev. A • 2/98 iv Contents Preface Who Should Use This Manual. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv About This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv Symbols and Conventions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi If You Need Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii Related Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii If You Have Documentation Comments . . . . . . . . . . . . . . . . . . . . . xviii Chapter 1 Introduction Using this Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . What You Need . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turning on Your Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installing the Media Composer Tutorial Files . . . . . . . . . . . . . . . . . . Installing AVR 3s Tutorial Files . . . . . . . . . . . . . . . . . . . . . . . . . . . Installing AVR 70 Tutorial Files . . . . . . . . . . . . . . . . . . . . . . . . . . . Launching the Media Composer Application . . . . . . . . . . . . . . . . . . Specifying Audio Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electronic Licensing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . How to Proceed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using Online Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Three Ways of Finding Topics in Help . . . . . . . . . . . . . . . . . . . . . Finding Topics with the Index . . . . . . . . . . . . . . . . . . . . . . . . . Searching with the Find Feature . . . . . . . . . . . . . . . . . . . . . . . Using Online Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v 19 20 22 22 25 26 27 29 29 30 30 31 32 32 32 33 Chapter 2 About Media Composer About Media Composer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . About Nonlinear Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Project Workßow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Starting a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Preparing to Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Generating Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 3 Starting a Project About Composer Projects and Avid Users Folders . . . . . . . . . . . . . . Using the Bins Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Settings Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . About Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reviewing Basic Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Info Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . About Projects and Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Viewing Memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tutorial: Starting a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Starting the Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Opening a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating a User . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Selecting a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 4 34 35 35 36 37 38 39 40 41 43 44 45 45 46 47 48 49 50 50 51 51 51 Digitizing Selecting Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . About the Digitize Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . About the Audio Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . About the Video Input Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Digitize Preparations Check List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Digitizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vi 54 55 57 58 60 61 Digitizing and Logging at the Same Time . . . . . . . . . . . . . . . . . . 61 Batch Digitizing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Redigitizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Chapter 5 Getting Ready to Edit About Bin Display Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . About Bin Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Controlling Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using Position Bars and Position Indicators . . . . . . . . . . . . . . . . Using Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Play, Pause, Stop, Fast Forward, and Rewind Buttons . . . . Step Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . J-K-L Keys (Three-Button Play). . . . . . . . . . . . . . . . . . . . . . . . Home, End, and Arrow Keys . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stepping with the Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shuttling with the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . Marking IN and OUT Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tutorial: Getting Ready to Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Viewing Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Playing Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Playing Clips in the Source Monitor . . . . . . . . . . . . . . . . . . . . . . . Controlling Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Marking Edit Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Marking the planing ms Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Marking the ducks Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Marking the draw knife cu Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . Using Timecode to Find a Frame . . . . . . . . . . . . . . . . . . . . . . . . . . Using Frame Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subclipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Clearing IN Points and OUT Points . . . . . . . . . . . . . . . . . . . . . . . vii 64 66 66 67 68 68 69 70 70 71 71 71 72 73 73 76 76 78 78 80 81 82 83 83 84 86 87 88 Closing the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Ending the Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Chapter 6 Editing a Rough Cut Viewing Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Navigating in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Using the Position Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Using the Timeline Scroll Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Displaying More or Less Detail . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 Focusing the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Displaying Source Material in the Timeline. . . . . . . . . . . . . . . . . . . . 95 Using the Track Selector Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Selecting Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Monitoring Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Monitoring Video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Tutorial: Rough Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Making the First Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Using Digital Audio Scrub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Splicing an Audio Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Playing a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 ConÞrming the Duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Splicing Video into the Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Splicing a Clip in a Pop-up Monitor . . . . . . . . . . . . . . . . . . . . . . 105 Playing IN to OUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Using the Go to IN and OUT Buttons. . . . . . . . . . . . . . . . . . . . . 107 Moving to the Head and Tail of a Shot . . . . . . . . . . . . . . . . . . . . 108 Using the Splice-in Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Splicing a Shot into the Middle of a Sequence . . . . . . . . . . . . . 109 Undoing an Edit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Using the I/O (IN Point / OUT Point) Tracking Display . . . . . 110 Chapter 7 Refining the Edit Using Segment Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 viii Editing in Segment Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distinguishing Two Types of Buttons . . . . . . . . . . . . . . . . . . . . Basic Trim Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entering Trim Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exiting Trim Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Toggling Between Big and Small Trim Mode . . . . . . . . . . . . . . Selecting Between Trim Sides . . . . . . . . . . . . . . . . . . . . . . . . . . . Performing a Basic Trim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Command Palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Audio Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adjusting Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tutorial: ReÞning Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overwriting Shots into a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . Marking Clips for Storyboarding . . . . . . . . . . . . . . . . . . . . . . . . . . . . Storyboard Editing the Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rearranging Shots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overwriting with the Three-Point Edit. . . . . . . . . . . . . . . . . . . . Rearranging Footage with Extract/Splice-in . . . . . . . . . . . . . . . Removing Footage from a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . Removing Footage with Extract/Splice-in . . . . . . . . . . . . . . . . . Removing Footage with Lift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dual-Roller Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using Dual Rollers to Trim the Outgoing Shot. . . . . . . . . . . . . Trim Shot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Single-Roller Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding Synced Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adjusting Audio Level. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adjusting Audio Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 8 113 113 114 114 116 116 117 118 119 122 122 123 124 125 127 129 129 131 132 132 132 133 133 136 137 137 138 139 139 140 Adding Effects Effects Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 ix Displaying the Effect Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effect Categories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effect Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transition Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Segment Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Applying Effects to a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working in Effect Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rendering an Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tutorial: Adding Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding Transition Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Displaying Editing Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding Fade In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dissolving Between Shots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating a Series of Dissolves . . . . . . . . . . . . . . . . . . . . . . . . Creating Audio Dissolves . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding a Fade Within the Sequence . . . . . . . . . . . . . . . . . . . . . . Adding a Picture-in-Picture Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Second Video Track . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating the Picture-in-Picture Effect . . . . . . . . . . . . . . . . . . . . . Repositioning the Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adjusting a Parameter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding Key Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding Background Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rendering the Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Screening the Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 9 144 144 145 145 146 146 147 147 148 149 149 150 151 152 152 153 153 154 154 156 157 158 159 159 160 Creating Titles Creating New Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Understanding the Title Tool Window. . . . . . . . . . . . . . . . . . . . . . . . Working with Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Text Formatting Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Choosing Colors and Setting Transparency . . . . . . . . . . . . . . . . . . . Adjusting the Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x 162 163 164 164 166 167 Saving Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing a Title into a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tutorial: Creating Titles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding a Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating a New Title. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repositioning Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Changing Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding a Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saving a Title. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Closing the Title Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing the Title into the Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . Adding Rolling Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing an Existing Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adding a Video Background. . . . . . . . . . . . . . . . . . . . . . . . . . . . . Viewing the Creation Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Editing a Title into a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . Deleting Excess Footage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exiting the Title Tool After Creating a New Title . . . . . . . . . . . Chapter 10 Output Output Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Preparing for Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Digital Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Supported File Types for Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Preparing to Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tutorial: Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recording a Digital Cut to Tape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chapter 11 168 168 169 170 170 171 172 172 172 172 173 173 173 174 175 175 176 176 178 178 179 179 180 181 182 Backing Up About Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Media Objects and Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Media Relationships. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Basic Media Tool Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi 185 186 187 188 Freeing Storage Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Consolidating Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . About the Consolidate Feature. . . . . . . . . . . . . . . . . . . . . . . . . . . Backing Up Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Backing Up Project Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tutorial: Backing Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using the Consolidate Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saving Your Work on a Disk or Drive . . . . . . . . . . . . . . . . . . . . . . . . Restoring from a Backup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Quitting and Shutting Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xii 189 190 190 191 192 193 194 196 196 197 197 Tables Table 1-1 Choosing Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Table 6-1 Starting the Tutorial: Rough Cut . . . . . . . . . . . . . . . . . 100 Table 7-1 Starting the Tutorial: Refining Edits . . . . . . . . . . . . . . 123 Table 7-2 Mark Points for Boat Shop Clips . . . . . . . . . . . . . . . . . 126 Table 8-1 Starting the Tutorial: Adding Effects . . . . . . . . . . . . . 148 Table 9-1 Starting the Tutorial: Creating Titles. . . . . . . . . . . . . . 169 Table 10-1 Starting the Tutorial: Output . . . . . . . . . . . . . . . . . . . . 181 Table 11-1 Media Objects and Files . . . . . . . . . . . . . . . . . . . . . . . . 187 Table 11-2 Starting the Tutorial: Backing Up . . . . . . . . . . . . . . . . 193 xiii Preface This guide provides information about how to get started using your Avid¨ Media Composer¨ system. Who Should Use This Manual This guide is written for video and Þlm editors who are learning to use an Avid Composer system. About This Manual The Table of Contents that precedes this preface lists all topics included in the book. They are presented with the following overall structure: ¥ Chapter 1 explains how to turn on your system, install the tutorial media, and use the online help and online documentation. ¥ Chapter 2 presents basic editing concepts and walks you through a typical workßow scenario. ¥ The main body of the guide presents introductory material on various aspects of your work, followed in most chapters by a tutorial xiv section. Step through the tutorial for guided hands-on experience with your Media Composer system. ¥ A detailed Index helps you quickly locate speciÞc topics. This guide should get you started. For more information, see the online help and the Avid Media Composer UserÕs Guide. Symbols and Conventions The Media Composer documentation uses the following special symbols and conventions: 1. Numbered lists, when order is important. a. Alphabetical lists, when the order of secondary items is important. ¥ Bulleted lists, when the order of the items is unimportant. - Indented dashed lists, when the order of subtopics is unimportant. k This symbol refers to the Apple or Command key. Hold down the Command key and another key to perform the desired keyboard equivalent. Look here in the margin for tips. In the margin you will Þnd tips that help you perform tasks more easily and efÞciently. n A note provides important related information, reminders, recommendations, and strong suggestions. c A caution means that a speciÞc action you take could cause harm to your computer or cause you to lose data. w A warning describes an action that could cause you physical harm. Follow the guidelines in the manual or on the unit itself when handling electrical equipment. xv If You Need Help If youÕre having trouble using Media Composer, you should: 1. Retry the action, carefully following the instructions given for that task in this guide. 2. Check the documentation that came with your hardware for maintenance or hardware-related issues. 3. Check the Services & Support section of the Avid web site at http://www.avid.com for the latest FAQs, Tips & Techniques, Avid Answers, and other Avid online offerings. 4. Check the Avid Bulletin Board, ÒAvid Online,Ó for information on product and user conferences. If you do not Þnd the solution to your problem, you can exchange information with other Avid customers and Customer Support representatives. 5. Contact Avid Customer Support at 800-800-AVID (2843). Related Information The following documents provide more information about Media Composer: ¥ Avid Media Composer UserÕs Guide ¥ Avid Media Composer Products Reference ¥ Avid Media Composer and Film Composer Effects Guide ¥ Avid Media Composer Products Site Preparation ¥ Avid Media Composer Products WhatÕs New for Release 7.0 ¥ Avid Media Composer Products Quick Reference ¥ Avid Media Composer Products Online Documentation You can get help while you use your Composer system from the online help. xvi If You Have Documentation Comments Avid Technology continuously seeks to improve its documentation. We value your comments about this manual or other Avid-supplied documentation. E-mail your documentation comments to Avid Technology at TechPubs@avid.com Please include the title of the document, its part number, revision, and the speciÞc section youÕre commenting on in all correspondence. xvii CHAPTER 1 Introduction This chapter sets you up to use this guide and work through the tutorial sections that teach you the basics of your Avid Composer system. This chapter contains the following sections: ¥ Using this Guide ¥ Using the Tutorial ¥ What You Need ¥ Turning on Your Equipment ¥ Installing the Media Composer Tutorial Files ¥ Launching the Media Composer Application ¥ How to Proceed ¥ Using Online Help ¥ Using Online Documentation Using this Guide This guide introduces you to Media Composer. It presents the essential features of the system; most chapters also contain hands-on tutorial sections so you can practice what you learn. 19 Using the Tutorial The self-paced tutorial sections included in this guide are designed as guided Avid edit sessions using the basic features of the Media Composer system. In the tutorial sections, youÕre going to edit a oneminute sequence about a company in Amesbury, Massachusetts that makes small Þshing boats called dories. The footage for the sequence is on the Media Composer Tutorial CDROMs that came with your system. They contain digitized media that is ready for you to use. The instructions in this tutorial take you through each step of the edit process: ¥ Starting a project (in Chapter 3) ¥ Getting ready to edit (in Chapter 5) ¥ Editing a rough draft (in Chapter 6) ¥ ReÞning the edit (in Chapter 7) ¥ Adding effects, titles, and other Þnishing touches to the sequence (in Chapter 8 and Chapter 9) ¥ Preparing output (in Chapter 10) ¥ Backing up (in Chapter 11) This tutorial assumes a basic familiarity with the Macintosh¨ computer. If you have never used a Macintosh system, please refer to the Macintosh Getting Started tutorial. You donÕt need any previous experience with the Avid Composer system. The terms and techniques needed for each tutorial section are in each chapter. However, it will help to read Chapter 2 of this manual before starting any of the tutorial sections. You can also use the Avid Composer Help (see ÒUsing Online HelpÓ on page 31) and online books (see ÒUsing Online DocumentationÓ on page 33) for more information. 20 This tutorial takes approximately four hours. Before you begin, you need: ¥ An installed Avid Media Composer system See the Avid Media Composer Products Setup Guide if you have not yet set up your Media Composer system. See the Avid Media Composer and Film Composer Release 7.0 Release Notes if you need to install the Media Composer software. ¥ The Boat Shop media and project Þles on the Media Composer CD-ROMs Depending on your level of expertise in editing on Avid systems, you may choose to go through the tutorial in either of two ways. ¥ If you have no experience with Media Composer or other Avid systems, you should go through the entire tutorial. ¥ If you have used other Avid systems, you may want to read certain lessons to understand the speciÞc features of Media Composer, and complete the tutorials for other lessons. You can do this tutorial in one or several sessions. Each section is selfcontained. 21 What You Need The CD-ROMs packaged with your Media Composer system include all Þles necessary to do this tutorial: ¥ Read Me First Þle Ñ contains the installation instructions for each of the Þles on the CD-ROMs. These instructions also appear in ÒInstalling the Media Composer Tutorial FilesÓ on page 25. ¥ MediaFiles folder Ñ contains the digitized Þles you need for the tutorial. You need to copy these Þles onto your external media drive. ¥ Composer Projects folder Ñ contains the project and bins you need for the tutorial. You need to copy these Þles onto your Avid drive. Turning on Your Equipment Begin your edit session by turning on the components of your Media Composer system. If any part of your system fails to turn on, make sure its electrical cord is plugged snugly into an appropriate electrical outlet or power strip. See the Avid Media Composer Products Setup Guide for information on setting up your system. c If you fail to follow the proper sequence for starting up your system, you could damage your Macintosh computer and/or storage drives. Always turn on the devices as follows: 1. Fixed-storage drives: Turn on Þxed-storage drives before starting the computer. Allow 10 to 15 seconds for the drives to spin up to speed before starting the Macintosh. 2. Other peripheral hardware: Turn on all other peripheral units except the Macintosh. This includes: ¥ Monitors and speakers. 22 n ¥ Tape decks and/or additional autoassembly conÞgurations (switcher, time-base corrector, and so on) if you plan to digitize or conduct an autoassembly. ¥ Digidesign¨ audio interface hardware, if your system includes these. Turn on the Digidesign hardware and black burst generator in order to maintain proper sync between audio and video while digitizing and editing. The black burst generator that accompanies the Digidesign hardware should already be turned on if it is connected to an active power strip. 3. The Macintosh: Press the Power On key located at the upper right corner of the keyboard. When you start the Macintosh: For information on Macintosh features, such as the desktop and icons, see your Macintosh documentation. ¥ You hear a tone that means the hardware is operational. ¥ The computer goes through a self-check routine. If the Macintosh passes all of its internal logic tests, the smiling Macintosh icon appears. ¥ The Avid startup screen appears and the initialization process begins. 23 ¥ The Macintosh desktop appears. Avid drive (internal) Media drives (external) c To avoid damage, do not disconnect or turn off hard disks or individual disk drives while the Macintosh is on. 24 Installing the Media Composer Tutorial Files The Media Composer Tutorial CD-ROMs contain all of the Þles you need for the tutorial sections of this guide. It takes about 30 minutes to copy the media Þles from the CD-ROM to the external hard drive. The CD-ROMs contain several versions of the tutorial media Þles digitized at different Avid Video Resolutions (AVRs). You must select the appropriate AVR for your Media Composer product model. Table 1-1 shows the correct tutorial media for your product. You also need to have enough free space on your external hard drive to accommodate the media sizes listed in the table. Table 1-1 Choosing Media If you have: Use: On the CD-ROM named: Media Size Media Composer Ofßine AVR 3s Avid Media Composer Products Ofßine Tutorial (PAL and NTSC) 260 MB Media Composer online models with striped drives AVR 70 Avid Media Composer Products Online Tutorial (PAL) Disks 1 and 2 1100 MB Avid Media Composer Products Online Tutorial (NTSC) Disks 1 and 2 970 MB Avid Media Composer Products Ofßine Tutorial (PAL and NTSC) 260 MB Media Composer online models without striped drives AVR 3s 25 Installing AVR 3s Tutorial Files To install the tutorial Þles for AVR 3s: 1. Insert the Avid Media Composer Products Ofßine Tutorial (PAL and NTSC) and double-click its icon. 2. Double-click the folder at the top level of the CD-ROM. 3. The AVR 3s CD-ROM has two top-level folders. Choose NTSC or PAL. You should see two folders labeled Composer Projects and OMFI MediaFiles. 4. Do one of the following: ¥ If there is an existing OMFI MediaFiles folder on the external media drive, open the OMFI MediaFiles folder on the CDROM, choose Select All from the Edit menu, and drag the contents to the OMFI MediaFiles folder on the external media drive. ¥ If there is no OMFI MediaFiles folder on the external media drive, drag the OMFI MediaFiles folder from the CD-ROM to the external media drive. The Þles are loaded on the drive. 5. Do one of the following: ¥ If there is a Composer Projects folder on the Avid drive, open the Composer Projects folder on the CD-ROM and drag the Boat Shop folder to the Composer Projects folder on the Avid drive. 26 ¥ If there is no existing Composer Projects folder on the drive, drag the Composer Projects folder on the CD-ROM to the Avid drive. Installing AVR 70 Tutorial Files The tutorial Þles for AVR 70 require two CD-ROMs for NTSC and two for PAL. The procedure is the same for installing either type. To install the tutorial Þles for AVR 70: 1. Insert the CD-ROM labeled Avid Media Composer Products Online Tutorial (PAL) Disk 1 or Avid Media Composer Products Online Tutorial (NTSC) Disk 1 and double-click its icon. 2. Double-click the folder at the top level. You should see two folders labeled Composer Projects and OMFI MediaFiles. 3. Do one of the following: ¥ If there is an existing OMFI MediaFiles folder on the external media drive, open the OMFI MediaFiles folder on the CDROM, choose Select All from the Edit menu, and drag the contents to the OMFI MediaFiles folder on the external media drive. ¥ If there is no existing OMFI MediaFiles folder on the external media drive, drag the OMFI MediaFiles folder from the CDROM to the external media drive. 27 The Þles are loaded on the drive. 4. Do one of the following: ¥ If there is an existing Composer Projects folder on the Avid drive, open the Composer Projects folder on the CD-ROM and drag the Boat Shop folder to the Composer Projects folder on the Avid drive. ¥ If there is no existing Composer Projects folder on the Avid drive, copy the Composer Projects folder on the CD-ROM to the Avid drive. 5. Eject the CD-ROM in the drive. 6. Insert the CD-ROM labeled Avid Media Composer Products Online Tutorial Disk 2 and double-click its icon. 7. Double-click the top folder. You should see a folder labeled OMFI MediaFiles-2. 8. Choose Select All from the Edit menu, and drag the contents to the OMFI MediaFiles folder on the external media drive. 28 Launching the Media Composer Application The Media Composer application icon is located in the Media Composer folder on the Avid drive. For most users, the desktop or the Apple menu is a more convenient location for launching the application. n For more information on making an alias and using the Apple menu, see your Macintosh documentation. The application will not launch properly if the icon is moved out of the Media Composer folder. To launch the application from a convenient location, Avid recommends that you create an alias and place it in a convenient location. To launch the application, double-click the application icon or alias, or choose it from the Apple menu. The Avid splash screen appears. Specifying Audio Hardware The Þrst time you launch the application, a dialog box appears. Check your audio hardware conÞguration, then do one of the following: ¥ If your audio hardware is labeled Audio Interface, click Digidesign 442 in the dialog box. ¥ If your audio hardware is labeled 8 Channel Audio Converter, click Digidesign 888. 29 The Avid splash screen returns, then the License Agreement dialog box appears. Electronic Licensing To accept your Avid Composer product license electronically: 1. Read the License Agreement, then click the Accept button or the Decline button at the bottom of the screen. The agreement appears the Þrst several times you launch the application. After several launches, a new button appears at the bottom of the screen. 2. If you do not want to see the license agreement again, click the Accept and DonÕt Show Again button. A dialog box appears. 3. Enter the name of your organization in the dialog box, and click OK. After the application starts, the Project Selection dialog box appears, as described in ÒOpening a ProjectÓ on page 51. How to Proceed The following are a few tips for taking full advantage of Media Composer documentation and other resources: ¥ Complete the tutorial sections in this book before starting a project. ¥ Begin learning about basic procedures by using the default settings. As your conÞdence builds, begin to explore additional procedures and settings. 30 ¥ Keep the Avid Media Composer and Film Composer Quick Reference on hand during sessions to speed the use of functions, shortcuts, keyboard commands, menus, and icons. ¥ Make a habit of reading AvidÕs newsletters, mailings, and other trade publications. ¥ Make use of additional training resources provided by Avid whenever possible, such as classes and instructional videotapes. For more information, contact Avid at 800-867-2843. ¥ Check the Avid web site at www.avid.com/services/training/ training.html for listings of courses, schedules, and locations. Using Online Help This release supports online help for your Avid Composer system. The online help is automatically installed with the application. You can access online help in two ways: ¥ From the question mark menu in the upper right corner of your screen, choose Composer Help. ¥ As context-sensitive help: a. Position the cursor on the window for which you want help. b. Make sure your Avid Composer system is active. c. Press the Help key on the keyboard. A window appears representing the tool or feature for which you want help. d. Click on different aspects of the tool or feature to see pop-up help. n If no speciÞc help for the window exists, the Topics window appears. 31 Procedures are displayed in yellow How To windows; background information and illustrations are displayed in white Reference windows. The following sections explain how to use the help system. For more information, see ÒOnline Help:overviewÓ in the online help index. Three Ways of Finding Topics in Help To Þnd a topic in Help: 1. Open the Topics window. 2. Do one of the following: ¥ Click the Contents tab to view lists of topics in the main help window. ¥ Click the Index tab to open the Index window and view a list of index entries. ¥ Click the Find tab to search for words or phrases that may be contained in a help topic. Finding Topics with the Index To Þnd topics using keywords in the Index: 1. Click the Index tab to display the Index panel. 2. In the text box, type the keyword youÕre interested in or choose a topic from the list. 3. Click the Display button to view the topic or double-click the topic name in the Index scrolling list. Searching with the Find Feature To search for words in a help Þle: 1. Click the Find tab to display the Find panel. 32 2. In the text box, type a word you want to Þnd. Use the pop-up menus to change the way in which you search for words. 3. If youÕd like to search for additional words, click the More Choices button. 4. Click the Search button. Topics that are found are displayed in the list. 5. Choose a topic in the list (if any were found) and click the Display button. n DonÕt type quotes or asterisks in the text boxes. Using Online Documentation The Media Composer Products Online Publications are a collection of books on CD-ROM. They include: ¥ Avid Film Composer UserÕs Guide ¥ Avid Media Composer UserÕs Guide ¥ Avid Media Station UserÕs Guide ¥ Avid Media Composer and Film Composer Effects Guide ¥ Avid Media Composer Products Reference The books are in PDF format. You can read them on the screen or print out all or part of them. 33 CHAPTER 2 About Media Composer This chapter provides a general overview of Media ComposerÕs capabilities. It introduces basic concepts along with some tips for the beginning user in the following sections: ¥ About Media Composer ¥ Editing Basics ¥ Project Workßow About Media Composer Media Composer streamlines the editing process by combining the traditional tools of postproduction, the creative control of digital editing, and the simplicity of the interface. More than a method of saving time and money, nonlinear editing introduces a whole new style of craftsmanship into the postproduction suite by allowing greater experimentation in the composition of fullmotion visual media. In addition, Media Composer blends the traditional beneÞts of previsualization familiar to the conventional ofßine editor with the advanced production tools and image quality of high-end online production. 34 Editing Basics The unique nature of nonlinear editing Ñ and the speciÞc features of the Media Composer system Ñ suggest a new way of approaching the process of editing and the ßow of your work on projects, as described in this section. About Nonlinear Editing As a digital, nonlinear editing tool, Media Composer provides complete random access to footage, with instantaneous cueing and retrieval of sequences, segments, shots, and frames. This is much faster than the time it would take to mount and shuttle through tapes. In addition, traditional editing requires that you electronically copy video from a source tape to a master tape. When you make changes in this linear arrangement, you must reassemble all of the shots that follow the change. By contrast, when you edit with Media Composer, you are not actually cutting or dubbing the footage. Instead, your source tapes are digitized into media Þles that can be played just like the original tapes. When you edit, you work with these images and sounds (objects) with great freedom, creating data Þles that refer to the media Þles and to your original source tapes. You can make changes, and the entire sequence is immediately updated. This is the primary beneÞt of nonlinear editing. The system maintains frame-accurate links between each alteration of the objects you work with and the original media Þles. This allows you to experiment with every edit you make through multiple generations. When you play back your work, the system immediately accesses and plays the appropriate portions of the digitized video and audio. You can use Media Composer to create: ¥ A Þnal product based on the media Þles ¥ A work print as a reference to editing tapes 35 ¥ An edit decision list (EDL) that you can use to control the editing of tapes in an online or ofßine editing studio Editing Components Knowing some basic terms for the editing components will help you use Media Composer more effectively. ¥ Project: the job that results in one or more sequences; the Project window organizes all the clips, sequences, effects, and media Þle pointers for a program or series of programs ¥ Sequence: an edited composition that includes audio and video clips and rendered effects connected ¥ Bin: the window in which you organize the material to be edited ¥ Source clip: the smallest media object that contains all the information necessary to reference footage ¥ Master clip: editing object that references the compressed media ¥ Media Þle: stored, compressed digital data representing the original video and audio ¥ Source/Record mode: a mode composed of a Source monitor that displays source clips, a Record monitor that displays the assembled sequence, and controls for making basic edits ¥ Timeline: the graphical representation of every edit made to a sequence, including all nested effects and layered tracks ¥ Segment mode: editing controls for moving, deleting, marking, and editing segments in the Timeline ¥ Trim mode: controls for Þne-tuning edits and transitions with various trim procedures ¥ Effect mode: controls in the Timeline and the Effect Mode window to apply, render, and edit effects into the sequence ¥ IN and OUT point: starting and ending points of an edit 36 ¥ Subclip: Part of a master clip, which references the master clip ¥ EDL: edit decision list containing detailed information on your sequence for online editing of a videotape master ¥ Cut list: a series of output lists containing speciÞcations used to conform the Þlm work print or negative ¥ Digital cut: a copy struck directly from disk to tape Project Workflow The following sections introduce the four basic stages of a project, along with the basic system terms you encounter in Media Composer. Complete procedures for each phase are described in this guide, in the Avid Composer system online help, and the Avid Media Composer UserÕs Guide. You can alter parts of each stage if necessary. 37 Starting a Project Starting a project involves the following steps: 1. Turn on your equipment in a prescribed order and launch the Media Composer software. Turn on and launch Media Composer. 2. Select or create a new project: the job that will result in one or more Þnished sequences. Select or create a project. 3. Create and organize bins. Create and organize bins. 4. Back up your project on a regular basis. Back up the project. 38 Preparing to Edit Preparing to edit involves the following procedures: 1. Import your logs into the bins, or log the material manually to create source clips. log Source tapes 1. 2. 2. Digitize your analog footage, creating media Þles and master clips. Import shot logs into the bin. 3. Digitize footage, creating master clips and media files. 3. Work with bins and clips to organize your source material for easy access during editing. Sort and organize clips in bins. 5. 4. 4. Build a storyboard, if desired, to begin previsualizing your Þnal cut before editing. 5. Manage media Þles using controls provided by the system, such as the Media Tool. Previsualize with storyboards. 39 Manage media files for storage, efficiency, and backup security. Editing a Sequence Editing a sequence involves the following procedures: Screen, mark, and subcatalog footage. Screen and continue editing as necessary. 1. View your clips in advance and mark IN points and OUT points, or create subclips based on selected portions of your master clips. 2. Build your sequence in Source/Record mode, which provides nonlinear editing controls with Source and Record monitors, and the Timeline. Source monitor Record monitor Timeline Edit in Source/Record mode and the Timeline. 3. Fine-tune your edits and effects using functions of the various edit modes, such as Segment mode, Trim mode, and Effect mode. 4. Adjust and mix multiple audio tracks and prepare for Þnal playback or output using Media ComposerÕs Audio Tool and Audio Mix Tool. Fine-tune edits and effects. 5. Return to editing if further adjustments are required. Fine-tune audio pan, volume, and EQ. 40 Generating Output Generating various forms of output based on your sequence involves selecting among several options: ¥ Export and exchange material for audio sweetening or graphics enhancement in a thirdparty application, or for incorporating into a multimedia project. Export and exchange material for import into third-party applications such as AudioVision. Betacam ¥ Record the Þnal sequence as a digital cut. Record a digital cut directly to tape. ¥ Generate an EDL. EDL Generate an EDL for online videotape editing. 41 CHAPTER 3 Starting a Project The Project window provides controls in three different display modes for structuring and viewing important information about your current project. These include a display of bins and folders associated with the project, a list of all settings, and basic information about the format of the project and use of system memory. The overview topics are described in the following sections: ¥ About Composer Projects and Avid Users Folders ¥ Using the Bins Display ¥ Using the Settings Display ¥ Using the Info Display Tutorial: Starting a Project contains the following sections: ¥ Starting the Application ¥ Opening a Project 42 About Composer Projects and Avid Users Folders Composer Projects and Avid Users folders allow you to move whole projects or selected project and/or user settings between systems by copying and moving Þles on your desktop. When you create a new project or user, the system creates the following Þles and folders: ¥ When you create a new user, the system creates three items: a user proÞle Þle, a User settings Þle, and a user folder containing the two. Each item is given the user name you provide. This new folder is stored in the Avid Users folder on the Avid drive. ¥ When you create a new project, the system creates three items: a project Þle, a Project settings Þle, and a folder containing the two, each of which is given the project name you provide. This new folder is stored in the Composer Projects folder on the Avid drive. Your settings are initially set to the default values. As you work, the Þles maintain current settings, while the project folder Þlls with bin Þles. 43 Using the Bins Display Bins are windows that contain titles, Òthumbnails,Ó and information about the material you digitize. These editable Þles are called master clips. They refer to the actual media Þles created when you digitize source material. While the physical media are stored on external hard drives, the master clips that refer to that media reside in the bin. Bins also store the sequences, subclips, group clips, and effect clips that you create during a project. The Project window allows you to make a new bin, close it, reopen it, and move clips among these bins. You can also open bins created for different projects. After you select a user and project in the Project Selection dialog box, the Project window opens. To view a complete list of bins associated with the project, click the Bins button in the Project window. A scrolling list appears. Bins button Open bin From the Bins list you can examine the number, names, size, and location of bins, and you can also open bins. Dotted bin icons next to bin names indicate bins that are currently open; solid icons indicate closed bins. 44 Using the Settings Display From the Settings display you can view, select, open, and alter various User, Project, and Site settings, as described in this section. To view the Settings display, click the Settings button in the Project window. A scrolling list of settings appears. Settings button Settings type About Settings Three types of settings are displayed in the Settings scroll list, as indicated in the third column of information: User, Project, and Site settings. ¥ User settings are speciÞc to a particular editor. In general, User settings reßect individual preferences for adjusting the user interface in Media Composer. Individual User settings are stored in each user folder within the Avid Users folder on the Avid hard drive. ¥ Project settings are directly related to individual projects. When a Project setting is changed, it affects all editors working on the project. SpeciÞc Project settings are stored in each project folder within the Composer Projects folder on the Avid hard drive. 45 ¥ Site settings establish default parameters for all new users and projects on a particular system. These can apply to particular conÞgurations of equipment installed at the site, for example, spec and node settings for an external switcher. They can also include other user or project settings that you copy into the Site Settings window. Site settings are stored in a separate Settings folder in the Media Composer folder on the Avid hard drive. ¥ Workspace settings let you associate a conÞguration of windows with a workspace setting name. If you are used to working with a particular group of windows arranged and sized in a particular setup, you can assign a Workspace setting to remember that arrangement. You can have as many workspace settings as you want. See the Avid Media Composer UserÕs Guide and ÒWorkspace, selectingÓ in the online help index for more information. Reviewing Basic Settings For a complete description of all settings and their options, see the Avid Media Composer Products Reference. The following list describes basic system settings to review at the start of your project: ¥ Bin settings ¥ General settings ¥ Interface settings Double-click each setting in the Settings scroll list of the Project window to view the following dialog boxes: ¥ ¥ Bin settings deÞne general system functions related to bins, including: - Parameters of the Auto-save function - Maximum number of bin backup Þles stored in the Attic folder General settings deÞne fundamental system defaults, including: - Starting timecode for sequences edited in Media Composer 46 ¥ - Setup default for either American NTSC or Japanese NTSC video input (affects calibration) - Whether the system uses the drive-Þltering function to automatically target only the fastest drives when digitizing highresolution media Interface settings determine the level of basic information displayed in the interface, including whether written labels are displayed beneath icons in the various command palettes. Using the Info Display The Info display in the Project window allows you to view basic project information, such as the video format (NTSC, for example) or frame rate (24 fps for Þlm projects). To activate the Info display, click the Info button in the Project window. Info button Fast Menu button The items listed in this view are for information only and cannot be changed from the Info list. To see additional information: 1. Click the Fast Menu button at the bottom of the Info window. 47 A pop-up menu appears. 2. Choose one of the options from the pop-up menu. See the Avid Media Composer UserÕs Guide or ÒInfo display of project informationÓ in the online help index for more information about these options. About Projects and Memory The way in which a project uses memory has a direct effect on performance. As a project develops, the number of media objects in use (clips, effects, and other bin items) increases. Because the system keeps track of them in RAM, they can be played back faster, but the memory requirements can slow down the system in other ways. The Avid Media Composer and Film Composer Release Notes provide information about system requirements for RAM. Occasionally you might need to adjust the way your Macintosh uses its RAM in order to work efÞciently. There are two factors that can affect the performance of your system: n ¥ If you opened and quit several applications during a session, or if you opened and closed various Media Composer tools repeatedly, your computerÕs memory may become fragmented. As a result your system may be sluggish. To solve this problem, close all applications and restart your Macintosh. ¥ If you need to open more or larger Þles within Media Composer, you might want to increase the amount of memory allocated to the application from the desktop. To check and adjust the allocation of system memory (RAM), consult your Macintosh documentation. 48 Viewing Memory To view how your Avid Composer system is using the system memory, press kÐI on the keyboard or choose Memory from the Info window Fast menu. Also see the Avid Media Composer and Film Composer Release Notes for information about memory requirements. If the memory in use is already near the limit of the total memory, you might want to consolidate Þnished elements and eliminate old material from the project, or break the project up into separate, segmented projects. For more information on consolidating, see the Avid Media Composer UserÕs Guide. 49 Tutorial: Starting a Project In this tutorial, you will start Media Composer and select a user and a project. Before starting this procedure, make sure you have installed the Tutorial Þles (see ÒInstalling the Media Composer Tutorial FilesÓ on page 25). Starting the Application 1. Double-click the desktop alias of the Media Composer folder icon to open the folder. 2. Double-click the Media Composer application icon to launch the program. After a few moments, the Project Selection dialog box appears. 50 For this tutorial, you use the Boat Shop project (along with its settings Þle) that you copied into the Composer Projects folder in Chapter 1. Opening a Project To open a project, you create a new user and select an existing project. Creating a User To create a new user: 1. Click the New User button. A dialog box appears. 2. Type your name and click OK. The Project Selection dialog box reappears with your name highlighted in the list of users. Selecting a Project To select a project: 1. Select Boat Shop from the Composer Projects list and click OK. 51 The Project window opens. It lists the bins, or storage areas, created to hold the clips and sequences you will need for this tutorial. 2. Double-click the icon to the left of Getting Ready to Edit to open the bin. This bin contains the clips of the source footage you will use to begin to build the Boat Shop sequence. YouÕve Þnished this tutorial section. The next section is Tutorial: Getting Ready to Edit on page 76. Be sure to read Chapter 4 and the introductory material in Chapter 5 before continuing the tutorial. 52 CHAPTER 4 Digitizing This chapter surveys the digitize process and related tools. Topics covered include: ¥ Selecting Settings ¥ About the Digitize Tool ¥ About the Audio Tool ¥ About the Video Input Tool ¥ Digitize Preparations Check List ¥ Digitizing 53 Selecting Settings A number of settings have a direct bearing on the digitizing process. Before digitizing, review the following options for General Settings, Deck Settings, and Digitize Settings. ¥ c Drive Filtering Based on Resolution causes the system to dim all drives for which speed capabilities are unknown or untested in a particular Avid Video Resolution (AVR). This setting is selected by default in the General Settings dialog box. The Avid Composer system does not prevent you from using nonAvid drives, but their reliability cannot be assured. ¥ Deck Settings include various options for source deck, sync mode, preroll, drop/non-drop-frame preference, and deck control. ¥ Digitize Settings include essential options for digitizing and batch-digitizing, including general parameters for capture of the source material, and special conditions such as digitizing across timecode breaks or capturing a single video frame. ¥ Deck ConÞguration Settings allow you to establish deck control parameters for a single deck or for multiple decks. You can manually conÞgure the deck or use the AutoconÞgure option. 54 About the Digitize Tool The Digitize Tool provides controls for digitizing your footage. To open the Digitize Tool, choose Digitize from the Tools menu. The Digitize Tool window opens. Bin Resolution Digitize indicator Track Selection Digitize Digitize/Log mode Disk time available Trash/ Abort Single/Dual drives Subclip indicator Record to the Timeline Target drive Message bar Deck offline Deck controls Tape name Deck selection Video Input Tool Audio Tool The Digitize Tool has the following characteristics: ¥ Track Selection panel lets you choose which audio tracks you want to digitize from the source tape, whether you want to digitize video, and whether you want to record timecode. ¥ Bin pop-up menu lets you choose a target bin as the destination for the master clips created when you digitize on-the-ßy. You can also choose a target bin containing the logged clips you will use to batch-digitize your media. 55 ¥ Resolution pop-up menu next to the Bin pop-up menu lets you choose an Avid Video Resolution (AVR). ¥ Digitize indicator ßashes on and off while you are digitizing. ¥ Red Digitize button begins the digitizing process. ¥ Digitize/Log mode button lets you switch between digitize mode and log mode. ¥ Single/Dual drives button lets you target a single or separate media drive volumes for digitizing the audio and video for each clip. ¥ Target drive pop-up menu lets you choose the target drive volumes. ¥ Disk time available is displayed after you select an AVR and target a drive or drives for the digitized media. ¥ Trash/Abort button stops the digitizing process and deletes the digitized media. ¥ Status bar displays information on the current status of the tool. ¥ Subclip indicator displays a subclip IN mark, a subclip OUT mark, and a clip icon or number. It provides visual feedback when you create subclips on-the-ßy while digitizing. ¥ Record to the Timeline allows you to digitize footage directly from tape into a sequence loaded in the Timeline in one step. Recording to the Timeline works best when you are digitizing onthe-ßy. ¥ Deck Ofßine button takes the deck ofßine: the software ceases to recognize the deck. ¥ Deck controls operate the deck. ¥ Deck selection pop-up menu lets you choose the deck you want to play from. It also lets you check and reset serial port connection to decks. ¥ Tape name display shows the name of the source tape. 56 About the Audio Tool The Audio Tool controls parameters for incoming audio. To open the Audio Tool, choose Audio Tool from the Tools menu or click the Audio Tool icon in the Digitize Tool window. The Audio Tool window opens. Setup Peak/Hold Output Display Setup Display Input In/Out toggle Reset Peak Channel Selectors Meters Digital VU scale Analog VU scale The Audio Tool has the following options: ¥ Input button displays a panel that contains a single slider control for raising or lowering global audio input. ¥ Setup button displays a panel that contains information and controls for adjusting various audio hardware parameters. ¥ Reset Peak button resets the current maximum peak measurements. It also stops the playback of the internal calibration tone. 57 ¥ In/Out buttons toggle the meter displays for each channel between input levels from a source device and output levels to the speakers and record devices. I indicates input, and O indicates Output. ¥ Peak Hold pop-up menu allows you to choose options for customizing the meter displays, and setting and playing back the internal calibration tone. ¥ Digital VU scale to the left of the meters displays a Þxed range of values from 0 to -90 decibels (dB), according to common digital peak meter standards. ¥ Analog VU scale to the right of the meters displays a Þxed range of values that you can conform to the headroom parameters of your source audio. ¥ Meters dynamically track audio levels for each channel as follows: ¥ - Meters show green below the target reference level (the default reference level is -14 on the digital scale). - Meters show yellow for the normal headroom range, above the reference level to approximately -3 dB. - Meters show red for peaks approaching overload, between -3 dB and 0 (zero) dB. - Thin green lines at the bottom indicate signals below the display range. Channel Selector pop-up menus let you map tracks in the sequence to output channels. About the Video Input Tool The Video Input Tool controls parameters for incoming video. To open the Video Input Tool, choose Video Input Tool from the Tools menu or click the Video Input Tool icon in the Digitize Tool window. The Video Input Tool window opens. 58 Internal Vectorscope Waveform button Monitor button Internal waveform monitor Vectorscope Input Settings Preset buttons Slider Click the Internal Waveform Monitor button to bring up the Waveform monitor. Click the Vectorscope button to bring up the Vectorscope. The Video Input Tool has the following options: ¥ Input pop-up menu lets you choose either a Composite or Component video input source. ¥ Sliders let you change the value for each setting. ¥ Preset buttons are highlighted when the factory preset levels are displayed. When you click a lit Preset button, it turns gray and the slider returns to the most recent manual level setting. ¥ Settings pop-up menu lets you save the site settings for an individual tape each time you calibrate bars. ¥ Internal Waveform monitor lets you adjust luminance values. ¥ Vectorscope monitor lets you adjust hue and saturation. 59 Digitize Preparations Check List 1. Check your hardware conÞgurations: power switches, cable connections, pull-down switch on the Video Slave Driver, and remote switch on the source deck for deck control (see the Avid Media Composer Products Setup Guide for hardware conÞgurations). 2. In the Project Settings scrolling list, make sure you have the desired options selected in the General Settings, Deck Settings, Deck Preferences, Deck ConÞguration, and Digitize Settings dialog boxes. 3. Consider striping your drives in advance according to the AVIDdrive Utility UserÕs Guide if you are working on a complex project with multiple streams of video and high-resolution images. You must stripe your drives if you work with AVR 4. Insert a tape into the deck and set up the Digitize Tool for track selection, target bin, target drives, source tape, and source deck. 5. Set up the Compression Tool for resolution (AVR) and color compression (see the Avid Media Composer UserÕs Guide and ÒCompression ToolÓ in the online help index for more information). 6. Use the Audio Input Tool to set the audio input levels. 7. Use the Video Input Tool to set the video input levels; save your video settings for future use. 60 Digitizing You can digitize your source material in one of the following ways: ¥ Digitize and log at the same time ¥ Batch digitize ¥ Redigitize ¥ Use Avid MediaLog and import shot logs Digitizing and Logging at the Same Time When you digitize without entering log information in a bin ahead of time, the system creates clips and associated media Þles while you digitize. Digitizing in this manner involves manually cueing source footage with an Avid-controlled deck using the deck controls in the Digitize Tool. See ÒDigitizingÓ in the online help index for more information. There are several ways to digitize and log at the same time: ¥ Digitizing from a mark IN to a mark OUT. This method lets you specify the exact timecode location to begin and end digitizing. You can also specify only a mark IN or mark OUT, and enter the other mark on-the-ßy. ¥ Digitizing on-the-ßy. This method is easier than setting marks, but it is more imprecise. It involves using the deck controls in the lower left corner of the Digitize Tool to cue, play, and stop the source footage manually while digitizing. ¥ Autodigitizing. This method requires the least amount of supervision and effort, but usually calls for more digitizing time and disk storage space. It involves playing each source tape from a cue point near the beginning and letting the system digitize the entire tape, automatically naming and entering each long clip into the bin. 61 Batch Digitizing Once you have imported a log or manually logged a group of clips into a bin, you can automate the digitize process by using your Avid Composer systemÕs batch digitizing capabilities. In order to batch digitize, source tapes must have timecode. For more information and procedures, see ÒBatch digitizingÓ in the online help index. Redigitizing Redigitizing is the process of capturing previously digitized source footage based on existing clips and sequences. Redigitizing uses the batch digitize process and does not require extra logging time because the clip information for such things as source tracks, timecodes, and compression settings already exists in the bin. For more information and procedures, see ÒRedigitizingÓ in the online help index. 62 CHAPTER 5 Getting Ready to Edit To get ready to edit, you need to understand how to organize your clips and manipulate them. The overview is in the following sections: ¥ About Bin Display Modes ¥ About Bin Views ¥ Controlling Playback ¥ Marking IN and OUT Points ¥ Creating Subclips Tutorial: Getting Ready to Edit contains the following sections: ¥ Viewing Clips ¥ Playing Clips ¥ Marking Edit Points ¥ Subclipping 63 About Bin Display Modes You can use three display modes for viewing and working with clips in a bin: Text mode, Frame mode, and Script mode. ¥ In Text mode, clips are displayed in a database text format using columns and rows, with icons representing the various objects. You can save various arrangements of columns, text, and objects as customized views by using the Bins settings in the Project window and the Bin Fast menu. Column headings Object icons Bin view menu Text mode Bin Fast menu Frame mode Script mode To enter Text mode, click the Text Mode button (labeled T) in the lower left portion of the bin. ¥ In Frame mode, each clip is represented by a single picture frame, with the name of the clip. You can play back the footage in each frame, change the size of frames, and rearrange frames in any order within the bin. 64 To enter Frame mode, click the Frame Mode button (labeled F) in the lower left border of the bin. ¥ In Script mode, the system combines the features of Text mode with Frame mode, and adds space for typing notes or script. The frames are displayed vertically on the left side of your screen with a text box to the right of each clip. Clip data is displayed above the text box. 65 To enter Script mode, click the Script Mode button (labeled S) in the lower left portion of the bin. About Bin Views To the right of the Display Mode buttons is a pop-up menu of titles for different Bin views. This option is available only in Text mode. Bins have the following default views that are automatically loaded: ¥ Statistics view uses the standard statistical column headings derived from information established during capture, such as Start and End timecodes, Duration, Resolution, and so on. ¥ Custom view allows you to create and save customized views. The only required heading is the clip name, displayed by default. You can customize the view by adding, hiding, or rearranging column headings. Controlling Playback There are several ways to play, view, and cue clips: ¥ Instantly access frames or move through footage using the position indicator within the position bar under the Source or Record monitors ¥ Play, step (jog), or shuttle through footage using user-selectable buttons ¥ Play, step, or shuttle using keyboard equivalents ¥ Step or shuttle using the mouse 66 Using Position Bars and Position Indicators You can quickly access frames within a clip thatÕs been loaded into a monitor or move through the footage using the position indicators that appear in the position bars under Source or Record monitors, and in the Timeline when you are viewing a sequence. ¥ You can move the position indicator within the position bar under the Source or Record monitors by clicking anywhere in the position bar, or by dragging the position indicator to the left or right. The speed with which you drag the position indicator determines the speed at which you move through the footage. Position bar Position indicator ¥ In the Timeline, the position indicator shows your position within the sequence. It is always in the same position as the position indicator in the Record monitorÕs position bar, and works in the same way: you can click anywhere in the Timeline to relocate the position indicator, or you can drag the position indicator through footage at varying speeds. Position indicator in Timeline ¥ You can go directly to the beginning or end of a clip or sequence by clicking at the far left or far right of the clip or sequence. 67 Using Buttons You can use the user-selectable buttons that appear below the Source and Record monitors to play and step through your footage. You can also use the keyboard to manipulate footage. Aside from the default conÞgurations, these buttons can be remapped from the Command Palette in any conÞguration onto any of the user palettes and the keyboard. Play, Pause, Stop, Fast Forward, and Rewind Buttons The Play, Pause, Stop, Fast Forward, and Rewind buttons work much like the buttons on any conventional VCR. With a clip loaded in a monitor, the Play button plays your footage at a normal rate. The Play Reverse button plays backward at a normal rate. The Fast Forward and Rewind buttons instantly cue you to the beginning or the end of the clip. Play, Fast Forward, and Rewind buttons appear by default in the Þrst row of buttons below the Source and Record monitors. Map the Play Reverse, Stop, and Pause buttons onto your button rows from the Command Palette. Mapping replaces the existing button functions. n During playback, the Play button also acts as a Stop button. When viewing sequences in the Record monitor, you can play only video and audio tracks that are currently monitored in the Track Selector panel. Track Selector panel Video Monitor buttons Audio Monitor buttons 68 To play a clip: 1. Load a clip or sequence into a monitor. 2. For sequences in the Record monitor, click the Video or Audio Monitor buttons in the Track Selector panel. 3. Go to the start of the clip or sequence by clicking the start of the position bar under the monitor, or pressing the Home key. 4. To play the clip or sequence, click the Play button under the chosen monitor. 5. To stop playback, press the space bar or click the Play button again. Step Buttons You can also use the Step buttons under the monitors to play the clip backward or forward in 1- or 10-frame increments. When you have a single row of buttons displayed under your monitors, the Step Forward and Step Backward buttons appear. If you press and hold the Option key while clicking either button, you can advance ten frames forward and ten frames backward. n To display all four Step buttons, you must display two rows of buttons under the monitors when conÞguring the Source/Record window in the Composer Settings dialog box. To step through footage: 1. Load a clip or sequence into a monitor. 2. Press the appropriate key to step one or ten frames forward or back. 69 Using the Keyboard The default keyboard contains all of the buttons discussed so far. Step buttons Play/Step/Shuttle buttons Home key End key Play button Stop button n You can move and replace buttons on the keyboard using the Command Palette; see ÒUser-selectable buttons, mappingÓ in the online help index. J-K-L Keys (Three-Button Play) The J-K-L keys on the keyboard allow you to play, step, and shuttle through footage at varying speeds. This feature, also referred to as three-button or variable-speed play, allows you to use three Þngers to manipulate the speed of playback for greater control. To shuttle through the footage using the J-K-L keys on the keyboard: 1. Do one of the following: ¥ Load a clip or sequence into the Source or Record monitor. ¥ Select a clip in a bin in Frame mode. 70 2. Use the following keys to shuttle at varying speeds: ¥ Press the L key to move forward through the footage at normal speed. Press once to increase the forward speed 2 times, twice to increase it 4 times, and 3 times to increase it 8 times normal speed, as desired. ¥ Press the J key to move backward at the same shuttle speed increments. ¥ Hold and press the K and L keys together for slow forward. ¥ Hold and press the K and J keys together for slow backward. 3. To pause the shuttling, press the K key. 4. To stop shuttling, press the space bar. Home, End, and Arrow Keys You can also use the Home, End, and arrow keys on the keyboard to move through footage when a clip is loaded in a monitor. ¥ The Home key takes you to the beginning of a clip or sequence. ¥ The End key takes you to the end of a sequence. ¥ The Left Arrow key moves the footage one frame backward. ¥ The Right Arrow key moves the footage one frame forward. Using the Mouse You can also use the mouse for one-handed control of playback. You can either step or shuttle by using the mouse. Stepping with the Mouse To step by using the mouse: 1. Do one of the following: 71 ¥ Load a clip into the Source monitor or a sequence into the Record monitor. ¥ Select a clip in a bin in Frame mode. 2. Do one of the following: Mouse Step button ¥ Press the N key to activate mouse control for stepping. ¥ Activate the buttons on the Command Palette by deselecting both boxes at the bottom of the Palette, then click the Mouse Step button, which is available on the Play tab of the Command Palette and can be mapped to any button under the Record monitor (see ÒUsing the Command PaletteÓ on page 119). 3. Move the mouse to the right to step forward, or to the left to step backward. 4. To quit stepping with the mouse, press the space bar. Shuttling with the Mouse To shuttle by using the mouse: 1. Do one of the following: ¥ Load a clip or sequence into the Source or Record monitor. ¥ Select a clip in a bin in Frame mode. 2. Do one of the following: Mouse Shuttle button ¥ Press the semicolon (;) key to activate mouse control for shuttling. ¥ Activate the buttons on the Command Palette by deselecting both boxes at the bottom of the Palette, then click the Mouse Shuttle button, which appears on the Play tab of the Command Palette and can be mapped to an editing button under the Record monitor (see ÒUsing the Command PaletteÓ on page 119). 72 3. Move the mouse to the right to increase the shuttle speed, or to the left to decrease the shuttle speed. 4. To quit shuttling with the mouse, press the space bar or doubleclick the mouse button. You can also use the keyboard in conjunction with the mouse to control shuttling. For example, if youÕre shuttling with the mouse and you press the L key, the playback speeds up to the next normal play rate (30, 60, 120, 240 fps for NTSC; 25, 50, 100, 200 fps for PAL; 24, 48, 96, 192 for Þlm projects). You can continue to change the shuttle speed and direction with the mouse. Marking IN and OUT Points You can mark IN and OUT points for your clips in advance, which provides several advantages: ¥ You can quickly build a sequence by splicing the marked clips into place one after another. ¥ You can use the process of rough-cut or storyboard editing, which allows you to instantly splice several prepared clips into a sequence, as described in the Avid Media Composer UserÕs Guide. ¥ You can play back and mark clips in the bin before loading a single clip, saving several steps. Even if your marks are not accurate now, Media Composer allows you to trim the edit points and Þne-tune the sequence later without reediting the material. Creating Subclips When you mark footage with IN and OUT points, you can either save the entire clip along with the new marks, or you can create subclips 73 based on the marks you set to break up longer master clips into smaller segments of selected footage. This is similar to creating selects of all your best footage before editing. Unlike selects, however, subclips do not directly reference the original media. Subclips remain linked to the master clips from which they are created, and the master clips in turn reference the digitized media Þles located on your storage drives. As a result, none of the original footage is lost. You can also create subclips while digitizing as described in ÒSubclips:creating onthe-ßyÓ in the online help index. You can create subclips directly from the marked section of material in the monitors by using one of the following methods: ¥ Option key: Press and hold the Option key, then drag the picture from the monitor to the bin in which you want to store the subclip. ¥ Clip icon: Click the icon next to the clip name in the Source monitor, then drag the icon to the bin in which you want to store the subclip. Clip icon The clip icon changes to an icon of a frame during the drag, then becomes a subclip icon when you release the frame in the intended bin. ¥ Subclip button: Click the Subclip button located in one of the command palettes to create the subclip and place it into the active bin by default. If you press the Option key while you click the Subclip button, a dialog box allows you to choose the destination bin for the subclip. The new subclip will be listed in the bin, preceded by a subclip icon and identiÞed with a numbered .Sub sufÞx, as shown in the following illustration. 74 A new subclip as referenced in Bin Text view For more information on trimming, see ÒTrim EditsÓ in the online help index. Subclips do not limit your access to the original, digitized master clip material when trimming. Therefore, if you must trim beyond the marked IN to OUT boundaries of the subclip to make it longer or shorter, your system does accommodate the boundary adjustments during the trim. 75 Tutorial: Getting Ready to Edit The following tutorial steps correspond to the clips and sequence in the bin titled Getting Ready to Edit. n Be sure to read Chapter 2 and the preceding overview sections of this chapter before you start this tutorial. 1. If Media Composer is not already running, launch it by doubleclicking the application icon. 2. Choose your User name and your Boat Shop project and click OK. 3. From the Boat Shop Project window, double-click the Getting Ready to Edit bin. The clips associated with the lesson are displayed in the bin. Viewing Clips The information in a bin can be viewed in several ways. ¥ Text mode displays columns of information about your clips. ¥ Frame mode displays each clip as a single representative image. ¥ Storyboard mode displays each clip with an image and an area in which to enter text as part of a storyboard. 76 Text Mode Name Heading Frame Mode Zoom box Text Mode button Frame Mode button The S button is for Script mode. LetÕs look at Text mode. 1. Click the Text Mode button (T) in the lower left corner of the bin to view information about clips in the Getting Ready to Edit bin. If the button is dark, you are already in Text mode. You can rearrange the clips in the bin by sorting on a particular column. LetÕs sort by clip name so we can easily locate any clip. 2. Click the Name heading in the bin. 3. Choose Sort from the Bin menu along the top of the screen. The clipsÕ names are rearranged in alphabetical order. n To sort in numerical order, select another heading, for example, duration. Now letÕs look at Frame mode. 1. Click the Frame Mode button (F) to see a pictorial representation of each clip in the bin. 77 n The sorted order of clips does not carry over to Frame mode. 2. Choose Reduce Frame or Enlarge Frame from the Edit menu. To change frame size at the keyboard, you can also press k-K (Reduce Frame) and k-L (Enlarge Frame). If some clips are now off screen, do one of the following: ¥ Click the zoom box in the upper right corner of the bin window. ¥ Choose Fill Window from the Bin menu. ¥ Drag the size box in the lower right corner of the bin window. 3. Click the zoom box in the upper right corner of the bin window labeled Getting Ready to Edit. The bin zooms out to enclose all the clips. However, they might be scattered randomly in the bin window. LetÕs Þx that. 4. Choose Fill Window from the Bin menu. The clips are arranged in neat rows and columns in the bin. Now you can adjust frame size so the clips are ÒreadableÓ but not so large that they wonÕt Þt in the bin window. Playing Clips Your Avid Composer system offers a variety of ways to play clips. The more you practice the various methods, the more control you will have over the editing process. Playing Clips in the Source Monitor The Source monitor is a window in which you can play clips. 1. In the Getting Ready to Edit bin, select the clip named bridge by double-clicking anywhere in the frame. 78 The bridge clip appears in the Source monitor. 2. Press the Home key on the keyboard (between the main keyboard and the numeric keypad) to go to the start of the clip. The End key, just below the Home key, moves the position indicator to the end of the clip. 3. Press the Play (5) key on the keyboard to play the clip at normal speed. 4. Press the Play (5) key again (or press the space bar on the keyboard) to stop playback at any point. 5. Press the L key (Play) on the keyboard to play the clip forward at normal speed. Press the key repeatedly to play the clip at 60, 90, 150, and 240 frames per second (fps). 6. Press the J key (Reverse Play) to play the clip backward at normal speed. Press the key repeatedly to play the clip backward at 30, 60, 90, 150, and 240 frames per second (fps). 7. Press the K key to stop playback. 8. To move forward or backward at slow speed, press and hold the K key while you press and hold the L or J key. 79 9. Use the 1, 2, 3, and 4 keys to step through the footage forward or backward in 1-frame or 10-frame increments. Step Backward Step Forward Step Forward 10 Frames Step Backward 10 Frames Controlling Playback In the Source monitor, you can use: ¥ Playback control keys ¥ Equivalent buttons below the Source monitor ¥ Blue position indicator to go to a speciÞc position or scroll through a clip Position indicator Position bar Play Step Step Backward Forward 1. Double-click the tools clip in the Getting Ready to Edit bin. The clip appears in the Source monitor. 2. Click the Play button. You can press the 5 key on the keyboard for the same purpose. 3. Click the Play button again (or press the space bar on the keyboard) to stop playback at any point. 80 4. Step through the footage forward or backward in 1-frame and 10frame increments using the Step Forward and Step Backward buttons under the Source monitor. You can also use the 4, 3, 2, and 1 keys on your keyboard. 5. Locate the vertical blue position indicator in the position bar in the Source monitor. 6. Click to the left of the position indicator to step several frames back in the clip. To step several frames forward, click just to the right of the position indicator. 7. Press the Home key to go to the beginning of the clip. Press the End key or click the Fast Forward key to go the end of the clip. 8. Step through the clip by clicking different spots in the position bar. 9. Drag the position indicator to the left, then to the right, to scroll through the clip. Marking Edit Points Before making your Þrst edit, you can mark the segments of the clips you want to use in your sequence. You can mark clips in the Source monitor. In this section, you will: ¥ Mark IN and OUT points in the Source monitor ¥ Locate IN and OUT points by timecode in the Source monitor 81 Marking the planing ms Clip LetÕs Þrst display clips in the Source monitor, and then mark a couple of clips you will use when you edit the sequence. 1. Activate the Getting Ready to Edit bin by clicking anywhere in it or by choosing Getting Ready to Edit from the Windows menu. The bar above the active window turns purple. 2. Double-click the planing ms clip to activate it. The clip name turns pink and the clip appears in the Source monitor. 3. Play the clip from the head by pressing Home and then the Play (5) key, and Þnd the approximate place where the boatbuilder begins to plane. Then use the Step Forward and Step Backward (3 and 4) keys to locate the frame where he starts the Þrst planing stroke. 4. Mark an IN point by pressing the Mark IN (I) key. A white sawtooth pattern appears on the left edge of the Mark IN frame. 5. Step forward two full strokes of the plane. 6. Mark an OUT point by pressing the Mark OUT (O) key. 82 Media Composer remembers your IN and OUT points until you change them. Marking the ducks Clip Now mark the IN and OUT points for the ducks clip. This time, instead of using the 5 key, use the J-K-L keys to play the clip. 1. Double-click the ducks clip to activate it. 2. Locate the frame where the second duck enters the right edge of the frame behind the duck swimming in the foreground. Use the 3 and 4 keys to locate the precise frame. 3. Mark an IN point by pressing the I key. A white sawtooth pattern appears on the left edge of the Mark IN frame. 4. Step forward to locate the Þrst frame where the same duck ßies beyond the left edge of the screen. 5. Mark an OUT point by pressing the O key. A white sawtooth pattern appears on the right edge of the Mark OUT frame. Marking the draw knife cu Clip LetÕs mark another clip weÕll use in the sequence. 1. Display the draw knife cu in the Source monitor by doubleclicking it in the Getting Ready to Edit bin. When you edit the sequence, you want to show just three strokes of the knife. 2. Place the position indicator around the midpoint of the clip, and play forward until just after the Þrst fairly large wood chip falls off. 83 Use the Play button (or J-K-L keys) to get close to the frame, and then use the Step buttons to locate the frame you want to use as your IN point. 3. Mark an IN point by clicking the Mark IN button under the monitor. A white sawtooth pattern appears on the left edge of the Mark IN frame. 4. Step forward, and locate a frame just after three strokes of the knife. 5. Mark an OUT point by clicking the Mark OUT button under the monitor. A white sawtooth appears on the right edge of the Mark OUT frame. Using Timecode to Find a Frame You can mark IN and OUT points by using timecode as your reference point. If you know the timecode for the frame you want to mark, you can go to that frame instantly by typing it on the numeric keypad. In this section, you will use visual cues to mark an IN point, and then locate a speciÞc timecode. First, you need to display the appropriate timecode information. 1. Double-click the chiseling clip to open it. 2. Place the cursor in the gray title bar area over the timecode information displayed above the Source monitor. 3. When the cursor changes to a downward arrow, click to display the pop-up menu, then choose TC, V1 (timecode for track V1) from the menu. A checkmark means it is already selected. 84 Timecode shows the following: Hours Minutes Seconds Frames One second holds 29 frames. The timecode references the frame displayed in the Source monitor. 4. Use the Play and Step buttons to locate the frame where the boatbuilder begins one of the Þrst strokes of the chisel. 5. Click the Mark IN button. 6. Read the timecode in the Timecode display at the IN point. Add 15 frames (13 frames PAL) to the timecode number. (Remember, there are 29 frames in a second.) For example, if the timecode is 04:11:34:15, adding 15 frames gives you a result of 04:11:35:00. 7. Type +15 on the numeric keypad on the right side of the keyboard and press Enter on the numeric keypad. As you start typing, a window opens in the middle of the Source monitor, showing the numbers you type. When you press Enter, the position indicator locates the speciÞed frame. The Timecode window displays the current number. 85 n To locate frames using the numeric keypad, you must show the appropriate timecode in the Timecode display. For example, the timecode display must show track V1 to go to a speciÞc frame on the V1 track. Timecode display Timecode entered 8. Click the Mark OUT button. Using Frame Offset Whenever you use the numeric keypad, you must press Enter after typing the number. You can also use the numeric keypad to move the position indicator forward or backward a speciÞed number of frames, with the frame offset feature. LetÕs mark an IN point for the planing cu clip and then use frame offset to locate the OUT point. 1. Double-click the planing cu clip to open it. 2. Use the Play and Step buttons to locate the frame where the boatbuilder begins making the Þrst stroke of the plane. 3. Click the Mark IN button. 4. To advance two seconds, type +129 (+124 PAL) in the numeric keypad and press Enter. The system inserts the colons for you. 86 Since Media Composer counts the frame it is parked on, you type one frame less than two seconds. When using frame offset, type one frame less than the number of frames you want to advance. If you want to move back a certain number of frames, type a minus sign (Ð) instead of a plus sign (+) in front of the number. 5. Mark that frame as the OUT point. Subclipping Now you will copy portions of one clip into shorter clips, called subclips. Subclipping is a great tool for organizing your footage into manageable units. 1. Double-click the tools clip in the Getting Ready to Edit bin. 2. Press the Home key to go to the start of the clip. 3. Scroll through the clip by clicking the Play button or dragging the blue position indicator, and notice there are two separate actions that can be copied into separate subclips. 4. Mark an IN point when the boatbuilder begins turning the auger drill. 5. Mark an OUT point 14 seconds later by typing +1400 in the numeric keypad and pressing Enter. Actually, you have marked an OUT after 14 seconds and 1 frame, but thatÕs okay because you need not be so precise here. 6. Click the clip icon next to the clip name in the upper left corner of the Source monitor, and drag the icon into the Getting Ready to Edit bin. As you begin dragging, the pointer changes to a hand attached to a small box. A new item called tools.Sub.01 appears in the Getting Ready to Edit bin. The subclip has the name of the original clip, followed by 87 Sub.n, where n is the number of times the master clip has been cataloged to that bin. The name is highlighted. 7. Type drilling and press Return (or Enter on the numeric keypad) to name the subclip. Clearing IN Points and OUT Points 1. With the tools clip in the Source Monitor, click the Clear Both Marks button under the Source monitor to clear IN and OUT points. 2. Mark an IN point in the clip when the boatbuilder begins hammering, after he takes a few practice swings. 3. Mark an OUT point at the end of the clip. 4. Press and hold the Option key and drag the clip from the Source monitor to the Getting Ready to Edit bin. The clip name is highlighted in the Getting Ready to Edit bin. 5. Type hammering and press Return (or Enter on the numeric keypad). YouÕve Þnished this lesson. You can go on to Tutorial: Rough Cut on page 100, or end the session. Closing the Project To close the project: 1. Choose Close Bin from the File menu. The bin closes. 2. Choose Close from the File menu. The system saves and closes the project. A dialog box appears. 88 3. Do one of the following: ¥ Select an existing project. ¥ Create a new one. ¥ Click Quit. Ending the Session To end the session: 1. Choose Save Bin or Save All Bins from the File menu. 2. Click in the Project window labeled Boat Shop. 3. Choose Save All from the File menu. 4. Pull down the menu from under the Source monitor name and choose Clear monitor. 5. Do one of the following: ¥ Go to the next lesson. ¥ If you are ready to take a break, choose Quit from the File menu to leave Media Composer, then click OK in the Quit dialog box. The system returns to the desktop. 89 CHAPTER 6 Editing a Rough Cut Beginning to edit involves moving around in the Avid Composer system. This is described in the following sections: ¥ Viewing Methods ¥ Navigating in the Timeline ¥ Displaying Source Material in the Timeline ¥ Using the Track Selector Panel Tutorial: Rough Cut contains the following sections: ¥ Making the First Edit ¥ Splicing Video into the Sequence 90 Viewing Methods You can work with clips and sequences in several different ways, depending upon your needs and preferences. Each method has its own uses and advantages, as follows. ¥ Viewing in bins: Frame mode shows you pictorial images of the clips in your bins; Text mode shows you the clips listed by name. ¥ Viewing in the Source monitor: You can load clips and sequences into the Source monitor to view and mark or subcatalog shots for use in a sequence that you build in the Record monitor. ¥ Viewing in the Record monitor: You can load a sequence into the Record monitor to view, mark, or modify an existing sequence. You can Option-drag a clip or group of clips into the Record monitor to create a sequence. Record monitor with sequence loaded Source monitor with clip loaded 91 ¥ Viewing in pop-up monitors: You can load clips into pop-up monitors to view and mark one or several clips simultaneously in smaller, movable windows. (Enable a pop-up monitor by selecting Opens New Monitor for Clips in the Bin Settings dialog box.) Two pop-up monitors with clips loaded ¥ Viewing in the Timeline: Use the Timeline to view individual tracks for either a sequence or a source clip. Timeline in Source mode for viewing tracks ¥ Viewing in full-screen: You can use the third, full-screen monitor to view your footage in a larger screen format. 92 Navigating in the Timeline The Timeline window provides various controls for quickly moving through a sequence and adjusting your view of details displayed in the tracks while editing. You can make changes in the Timeline format by using the Timeline Fast menu or choosing Timeline in the Bin settings scrolling list. Using the Position Indicator The position indicator (the vertical blue line) in the Timeline marks your place in the sequence. It also determines how some of your commands are interpreted. For example, when you perform an edit, the system takes the location of the position indicator as the Mark IN in the absence of established marks. When you move the position indicator in the Timeline, the smaller position indicator within the Record monitorÕs position bar also moves. Using the Timeline Scroll Bar The scroll bar functions like any standard Macintosh scroll bar. You can drag the scroll box to reposition yourself within the Timeline, or click the arrows to scroll left or right. Scroll box 93 Scroll bar Displaying More or Less Detail The scale box on the scale bar stretches and contracts the Timeline area centered around the blue position bar, allowing you to either zoom in to focus on a speciÞc area of your sequence, or zoom out for you to see your whole sequence. This is especially useful when you have a lengthy sequence with many edits. Scale box Scale bar The Timeline always expands or contracts proportionally on both sides of the position indicator. ¥ To see more detail, click and drag the scale box to the right. As the Timeline expands, a second ÒshadowÓ position indicator appears next to the blue position indicator showing the end of a single frame, and the two continue to move apart as you expand the Timeline. As Timeline expands, a shadow position indicator appears The position indicator and its shadow mark the beginning and end of each frame. The solid bar is the mark or edit point. You can click on either the bar or the shadow to move exactly one frame forward or backward. In addition, the Timeline will split in half (or thirds) as it wraps through the sequence for you to see all the clips. ¥ To contract an expanded Timeline to see less detail but more of the sequence, click and drag the scale box to the left. 94 Focusing the Timeline Another alternative to the scroll and scale functions is the Focus button. Focus The Focus button allows you to center the position indicator quickly and expand the Timeline. Unlike the scroll and scale functions, the Focus button expands the Timeline to one frame per four pixels. The position indicator is centered in the window. When you click the Focus button a second time, it always returns the Timeline to its previous size. Displaying Source Material in the Timeline The Source/Record toggle button allows you to view a Timeline of the clips in the Source monitor. This is especially useful if you are editing multitrack effects. By default, the Timeline displays only the source materialÕs tracks. Source tracks Source/Record toggle When you click the button to display the source material, both the button and the position indicator turn green to indicate that you are viewing source material. 95 Button and position indicator turn green This feature is particularly useful when you are editing a sequence or a subclip created from a sequence; you can also use it to look at the contents of any source clip in a Timeline display. n Heads or Tails views are disabled when you are displaying material from the Source monitor. Using the Track Selector Panel The Track Selector panel provides numerous controls for working effectively with multiple tracks. With this one resource you can select, delete, monitor, enlarge, reduce, lock, patch, and move any video or audio track. The Track Selector panel also provides a quick display of track information. You can see which tracks (on the source or record side) are available, active, patched, monitored, or locked. The conÞguration shown below is just one example. The Track Selector panel may look very different depending on the nature of the source material or the work underway in the sequence. 96 Source track monitors Source tracks Track lock indicators Record tracks Record track monitors Timecode track The source side (left side) of the panel displays only those tracks available for the clip currently loaded and displayed in the Source monitor. For instance, a clip that has audio digitized for track A1 only does not display an A2 track in the Track Selector panel. The record side of the panel displays only those tracks currently in use for the sequence. However, if you edit source material with a track selected that does not yet exist on the record side (A3 or V2, in the previous example), by default the track appears on the record side after the edit takes place. A clip (or sequence) needs to be loaded in the Source and Record monitors to display both track panels. Selecting Tracks You can select tracks on either the record side or the source side as follows: ¥ You can edit selected tracks on the source side directly into the sequence, assuming you have selected parallel tracks on the record side. ¥ You cannot edit deselected tracks on the source side into the sequence, regardless of record track selections. 97 ¥ You cannot edit deselected tracks on the record side, regardless of source track selections. There are four methods for selecting tracks: ¥ Click any deactivated Track Selector button to select it. Click any activated Track Selector button to deselect it. ¥ Drag a lasso around multiple Track Selector buttons to select them at once. ¥ With the Timeline window active, choose Select All Tracks from the Edit menu to select all tracks on the record and source side. ¥ Click the Cycle Picture/Sound button on the Command Palette to cycle among selection of the video tracks, the audio tracks, and all tracks. For example, you might select the source and record tracks for V1, A1, and A2 to edit video and audio from the source clip into the sequence. Select only V1 source and record tracks to edit the video without sound. Or, select only A1 and A2 to edit the sound without the video. n Selected tracks change color. n There are also keyboard equivalents for selecting tracks. Check your keyboard or the Keyboard settings in the Project window Settings scroll list. Monitoring Tracks You determine the monitoring of tracks by clicking the monitor column of either the source- or record-side tracks to activate or deactivate the monitor icons. Video and audio monitors behave differently in some circumstances, as described in this section. 98 Video track monitors Audio track monitor Audio track monitor Monitoring Video The video track monitor determines whether you see video during playback. You can turn it off at any time to monitor only audio during editing. When there are multiple video tracks, all tracks below the monitored track are active during playback. When you edit with multiple tracks, you can activate the monitor on a lower track to monitor only the video on that track. This is especially useful when you have multiple layers of video effects, and need to see one track without the additional layers. n If you reposition the video monitor, be sure to return it to the topmost track to view, render, or record all the tracks together. Unmonitored tracks are not included in playback. 99 Tutorial: Rough Cut In this tutorial you begin editing the Boat Shop sequence. This section corresponds to the clips and sequence in the bin titled Rough Cut. n Be sure to read the preceding overview sections of this chapter before you start this tutorial. Table 6-1 Starting the Tutorial: Rough Cut If you have worked on the previous tutorial and Media Composer is still running: If you have worked on the previous tutorial but have quit the Media Composer system: If you are just starting out with this tutorial and havenÕt completed the previous tutorials: 1. Double-click the Rough Cut bin to open it. 1. Launch Media Composer by double-clicking the application icon. 1. Launch Media Composer by double-clicking the application icon. 2. Press the Option key and drag the sequence you were working on from the previous tutorial into the Rough Cut bin. Close the Getting Ready to Edit bin. 2. From the Boat Shop Project window double-click the Getting Ready to Edit bin and the Rough Cut bin to open them. 2. Click and drag the Rough Cut Sequence clip into the Composer monitor to begin the tutorial. 3. Drag the sequence you were working on from the Rough Cut bin into the Composer monitor. 3. Press the Option key and drag the sequence you were working on from the previous tutorial into the Rough Cut bin. Close the Getting Ready to Edit bin. 4. Drag the sequence you were working on from the Rough Cut bin into the Composer monitor. 100 Making the First Edit In this section, you lay down the audio clip, which contains the sequenceÕs music and narration. You learn how to mark exactly one minute of the clip, which will be the duration of your Þnished sequence. First, you play the clip. 1. Double-click the Audio Track clip and play the clip in the Source monitor. The clip displays as black because itÕs audio only. 2. Go to the head of the clip by pressing the Home key on your keyboard or clicking the Rewind button under the Source monitor. Using Digital Audio Scrub Digital audio scrub is used to locate a speciÞc frame of audio. Use it now to locate the Þrst frame of music in the audio clip. 1. Press the Caps Lock key to activate digital audio scrub. 2. Play the clip again and click the Play button to stop at the approximate place where the music begins. 3. Press the Step (jog) keys (1, 2, 3, 4 on the keyboard) to locate the Þrst frame of the music and click the Mark IN button. When you use the Step keys, a frame of music or speech sounds scratchy or buzzlike. You might want to increase the volume of your speakers to hear the Þrst frame of music. 4. Press the End key on the keyboard. 5. Press the Step Backward key to Þnd the last frame of music. 6. Mark that frame as the OUT point. 7. Press the Caps Lock key again to exit digital audio scrub. 101 Splicing an Audio Clip Yellow Splice-in If no points are selected, the entire clip is edited into the Timeline. Click the yellow Splice-in button between the Source and Record monitors control panel to copy the clip into the Record monitor. The clip is edited onto track A1 of the Timeline. The Þrst frame is the IN point you marked in the clip; the last frame is the OUT point you marked in the clip. The audio track appears in the Timeline. The sequence also appears in the Record monitor (the audio track appears black). Playing a Sequence The Rough Cut bin contains your newly created sequence. By default, Media Composer names it Untitled Sequence.01. LetÕs change this name. 1. Click the name Untitled Sequence.01 to select it; do not click the sequence icon. The name is highlighted in black and has a box around it. 2. Type Boat Shop Cut and press Return. 102 Audio Monitor button The Audio Monitor button appears when a speaker is activated. 3. Click the position bar beneath the Record monitor or anywhere near the left side of the Timeline, then click the Play button to play the audio. This audio track should run the length of the sequence, and its duration should be approximately one minute. Confirming the Duration The next steps explain how to conÞrm the duration by displaying the master timecode, which is the timecode of your sequence. 1. If Master timecode is not displayed, click and pull down the Timecode display from the gray area above the Record monitor and select Mas (Master) timecode. The master timecode displays the location of the position indicator in your sequence. 2. Move the position indicator in the Timeline or the Record monitor to the last frame of the sequence. The master timecode should read approximately 01:01:00:00. Splicing Video into the Sequence Now weÕll start laying some video over the audio. For the opening shot in the sequence, use the bridge clip. 1. From the Rough Cut bin, double-click the bridge clip to display it in the Source monitor. Play the whole clip through once Þrst to get a sense of the material. 2. Mark an IN point midway through the clip, about 2 seconds after the camera begins to pan left. Watch the timecode at the top of the Source monitor to determine 2 seconds after the camera pans left. 3. Mark an OUT point 3 seconds and 6 frames (5 frames PAL) later, at approximately 01:13:43:23. 103 n If you do not mark an IN point and OUT point, the entire clip will be edited into the sequence. 4. Move the position indicator in the Timeline or Record monitor to the head of the sequence. Deselect 5. Deselect record track A1. A track changes color when it is selected; it is gray when it is deselected. Yellow Splice-in 6. Press the Splice-in (V) key on the keyboard or click the Splice-in button under the Source monitor. The bridge clip is edited into the V1 track in the Timeline and is displayed in the Record monitor. The position indicator rests on the Þrst frame of black following the splice. When you want to bring an open bin or monitor to the foreground, you can click anywhere in it or choose its name from the Windows menu. 7. Click anywhere in the Record monitor to activate it. 8. Do one of the following to move to the head of the sequence: ¥ Press the Home key. ¥ Click the beginning of the Timeline. 9. Click the Play button to play the shot in the sequence. 10. Choose Clear Monitor from the clip name pop-up menu above the Source monitor to close the clip. 104 Splicing a Clip in a Pop-up Monitor The default setting is to open a clip in the Source or Record monitor. If you want, you can change the default to open clips up in a pop-up monitor. 1. From the Project window, click the Settings button. Settings button Bin selection 2. Double-click the Bin selection (you might have to scroll to locate the Bin selection). The Bin Settings (Current) window opens. 105 Click to open pop-up monitors. 3. Click the ÒOpens new monitor for clipÓ option and click OK. By default, this loads the clip into a pop-up monitor when you double-click the clip. 4. From the bin, double-click the ducks clip. This opens a pop-up monitor. Previously, you entered IN and OUT points, but we need to create different ones. ItÕs not necessary to clear the IN and OUT points. When you create a new IN point and OUT point, the system automatically clears previously set points. 5. Locate a frame in the pop-up monitor just after the clipÕs midway point where the duck that has been sitting in the water is about to take off. Using the Step Backward key, mark an IN point Þve frames before the duck begins to move its wings to ßy. 6. Mark an OUT point in the Þrst frame after the duck leaves the monitor to the left. 106 Playing IN to OUT Now you can take a look at the marked portion of the clip to make sure it is what you want. 1. Click the Play IN to OUT button or press the 6 key on the keyboard. The Play IN to OUT key plays a clip from the IN point to the OUT point. If possible, it would be nice to provide a little Òbreathing spaceÓ before the next shot. 2. Play the rest of the clip to see if there are several frames of water after the duck leaves the shot. Using the Go to IN and OUT Buttons Media Composer provides a number of methods for snapping the position indicator to an IN or OUT point. 1. Click the Go to OUT button or press the W key on the keyboard. Go to IN Go to OUT Whenever you use the numeric keypad, you must press Enter after typing the number. The Go to IN (or Q) key places the position indicator at the IN point. 2. Type +6 in the numeric keypad and press Enter to add 7 frames to the shot. 3. Mark that frame as the OUT point. The OUT point automatically moves to the new position. n You can also press the Option key and the Mark IN button to go to the IN mark. Press the Option key and the Mark OUT button to go to the OUT mark. 107 Moving to the Head and Tail of a Shot Before splicing in the next shot, make sure the position indicator is on the Þrst frame of black after the bridge edit. To do this: 1. Move the position indicator anywhere to the right of the bridge clip in the Timeline. To snap the position indicator to the last frame of a shot, press OptionÐk instead of k and click the mouse between the ending transition and the position indicator. 2. While pressing the k (Command) key, click the mouse between the transition and the position indicator. The position indicator snaps to the Þrst frame of the shot. 3. Select source and record tracks V1 in the Timeline. Using the Splice-in Button To splice a shot: Yellow 1. With the position indicator at the end of the bridge clip, click the yellow Splice-in button under the Source monitor. The second shot is now edited into the sequence. 2. Go to the head of the sequence and play through the Þrst two shots. 108 Splicing a Shot into the Middle of a Sequence With nonlinear editing, you can splice a shot anywhere in your sequence. 1. To open the clip in the Source monitor, click the Settings button in the Project window. 2. Double-click the Bin selection. The Bin Settings dialog box appears. 3. Click the ÒLoads clip into source or record monitorÓ option again (to deselect it) and click OK. By default, this loads the clip into the Source monitor when you double-click the clip. 4. From the Rough Cut bin, open the kids rowing clip in the Source monitor. 5. Mark IN and OUT points to mark 4 seconds of the camera panning from the girl to the boy. LetÕs see what this shot looks like between the Þrst and second shots. 6. Turn on the V1 and turn off the A1 record tracks. 7. Click in the middle of the ducks clip, between the position indicator and the bridge clip. 8. Press and hold k and click the mouse within the ducks clip in the Timeline to place the position indicator on the Þrst frame of the ducks clip. 9. Press the Splice-in (V) key on the keyboard. Wherever you splice a shot into the middle of a sequence, the rest of the sequence moves down. Splicing lengthens the material on the track. 10. Play the sequence so far to see what you have done. 109 Undoing an Edit The kids rowing shot doesnÕt seem to Þt here. LetÕs undo the last step. Choose Undo Splice-in from the Edit menu or press k-Z. Use the Undo feature whenever you feel you have made a mistake or want to go back a step. You can undo or redo up to 32 previous actions listed in the Edit menu. Using the I/O (IN Point / OUT Point) Tracking Display Now you will add two more shots to the sequence. 1. Open the kids in shadow clip. 2. Click the Clear Both Marks button. 3. Mark an IN point in the Þrst half of the clip, one frame before the second boat enters screen left. 4. Mark an OUT point 3 seconds and 17 frames later (PAL: 3 seconds and 14 frames) by following this procedure: a. Choose I/O from the timecode display pop-up menu (under the timecode) in the gray area above the Source monitor. The I/O option displays the duration from the IN to OUT points. If you only mark the IN point, the I/O displays the duration from the IN point to the position indicator. b. Step forward until the I/O display reaches 3:17, and mark the OUT point. 5. Turn off the A1 record track. 6. Move the position indicator to the Þrst black frame. 7. Press the V key on the keyboard to splice the clip into the Timeline as the third shot. 110 8. Open the rowing forward clip and mark an IN point a little less than halfway through the clip, when the dory is evenly centered between the right and left edges of the frame. 9. Mark an OUT point 5 seconds later. 10. Save the bin. 11. Splice the clip into the Timeline as the fourth shot. 12. Choose Save All Bins from the File menu. YouÕve Þnished this tutorial. You can go on to Tutorial: ReÞning Edits on page 123, or exit Media Composer. 111 CHAPTER 7 ReÞning the Edit ReÞning edits tightens and improves the relationship between pictures and sound. This is described in the following sections: ¥ Using Segment Mode ¥ Basic Trim Procedures ¥ Using the Command Palette ¥ Audio Editing Tutorial: ReÞning Edits contains the following sections: ¥ Overwriting Shots into a Sequence ¥ Marking Clips for Storyboarding ¥ Rearranging Shots ¥ Removing Footage from a Sequence ¥ Trimming ¥ Working with Audio 112 Using Segment Mode Segment mode provides editing controls for moving, deleting, marking, and editing entire segments in the Timeline. A segment is a portion of the sequence that includes two or more transitions. There are two modes for editing segments or adding shots: Extract/Splice-in, indicated by a yellow arrow, and Lift/Overwrite, indicated by a red arrow. Unlike traditional tape editing, Segment mode allows you to instantly reposition entire segments using visual controls as though you were physically ÒdraggingÓ portions of your sequence around on a tape. You can move shots separately or together, on one track or across tracks. Editing in Segment Mode Observe the following guidelines when editing in Segment mode: ¥ Transition effects on either side of a moved selection are deleted. Transition effects inside the selection are preserved. ¥ You can track the audio while moving segments by pressing the Caps Lock key to enable audio scrub. ¥ When you are Þnished, Segment mode continues to affect your editing in Source/Record mode or Trim mode unless you click the active Segment Mode button to deactivate it. Distinguishing Two Types of Buttons In Chapter 6, you used the Splice-in button. The Splice-in button and the Overwrite button (see ÒOverwriting Shots into a SequenceÓ on page 124) take clips from the Source pop-up monitor and put them into the Timeline. The Segment mode buttons, Extract/Splice-in and Lift/Overwrite, move segments around within the Timeline. The names are similar but you use them for different purposes. 113 Basic Trim Procedures For illustrations of the various types of trim edits you can perform in Trim mode, see the Avid Media Composer and Film Composer Quick Reference. You can enter Trim mode in several different ways, depending on the type of trim you expect to perform. Once in Trim mode you can: ¥ Select additional tracks ¥ Toggle between Big and Small Trim mode ¥ Toggle between trim sides ¥ Perform and play back the trim Entering Trim Mode There are four alternative methods for entering Trim mode: ¥ Clicking the Trim Mode button. By default the system enters Trim mode and selects the tracks nearest the position indicator for dual-roller trimming. This method is useful for selecting straightcut transitions on one track or across video and audio tracks. Transition selected for trimming When you deselect one or more tracks in the Track Selector panel, by default only the transitions in the highlighted tracks are selected for trimming. If the transitions are not straight cuts (overlap cuts or L-edits), the system highlights the topmost track nearest the position indicator. ¥ Lassoing the transitions in the Timeline. This method is useful when you need to select multiple transitions staggered across parallel tracks (overlap cuts) for simultaneous trimming. 114 Lasso drawn across three tracks Transitions are selected for dual-roller trim You can drag from right to left, or left to right, and you can lasso single transitions across several contiguous tracks. However, avoid lassoing more than one transition on a single track, because this activates Segment mode. n To select transitions located below several track layers, draw a lasso within the Timeline by pressing the Control key while you drag. ¥ Using the Go to Previous/Next Edit. By default the system selects the nearest transition in either direction of the selected track for dual-roller trimming. If the transition is a straight cut, the system selects all edited tracks. If the transition is an overlap edit with staggered transition points, the system selects the topmost track. ¥ n Using the Play Loop button. This is useful if you like to trim quickly as you edit, going back and forth between Trim mode and other edit modes. The Play Loop button does not appear in Source/Record mode by default. You must map it to the keyboard or a palette in advance. For information on button mapping, see ÒUser-selectable buttons, mappingÓ in the online help index. 115 Exiting Trim Mode You can exit Trim mode at any time in one of several ways: ¥ Click the Source/Record Mode button or the Effect Mode button. ¥ Press the Escape key on the keyboard to enter Source/Record mode by default. ¥ Click a speciÞc location in the Timecode (TC1) track at the bottom of the Timeline to exit Trim mode. The position indicator moves to that location. esc The system exits to Source/Record mode, and relocates the position indicator Click in the TC track at a selected location Toggling Between Big and Small Trim Mode When you click the Trim Mode button, by default the system enters Big Trim mode. If you click the Trim Mode button again, the interface toggles between Big and Small Trim mode. This feature has the following uses: ¥ If you prefer the display of Small Trim mode, but need quick access to the Playback Duration controls from time to time, you can perform most of your work in Small Trim mode. Whenever you need the controls, click the Trim Mode button. This saves you the extra step of opening the Trim Settings dialog box each time. 116 ¥ If you prefer the larger monitors and controls of Big Trim mode, select this as the default. When you need to use the Monitor menus to switch between sequences, or have occasion to edit source material into the sequence, you can click the Trim Mode button to enable Small Trim mode, which includes the Source monitor controls. Selecting Between Trim Sides There are three ways to select sides of a transition to trim: A-side B-side A and B A and B A-side B-side A-side B-side Highlight indicates Active sides ¥ In Big or Small Trim mode display, click the outgoing (A-side) or incoming (B-side) monitor to deÞne which side of the transition to trim. Notice that the pointer changes to a single-roller A-side, single-roller B-side, or double-roller icon depending on position. ¥ You can also use the Trim-side keys on the default keyboard (or map them onto one of the monitor palettes while in Trim mode) to select side A, side B, or both. ¥ You can use the Cycle Trim Sides button to cycle between selection of the A-side, B-side, or both. The selected parts of the transition are highlighted, and the corresponding rollers appear in the Timeline. Also, one or both of the frame counter indicators below the monitors are highlighted to reßect the active trim sides: A-side, B-side, or both. The number indicates how many frames have been added or subtracted (-) from the transition. 117 Performing a Basic Trim With your transitions and trim sides selected, you can perform a basic trim using one of the following alternative procedures: 1 Frame 10 Frames ¥ Use the Trim buttons to trim forward or backward by one- or tenframe increments. ¥ Use the numeric keypad at the right side of the keyboard, as follows: ¥ - To move the transition a speciÞc number of frames, type a plus sign (+) or minus sign (Ð) and the number of frames (from 1 to 99) you want to move forward or backward. Then press Enter. If the number of frames is larger than 99, type an F after the number to indicate frame count. For example, to enter 200 frames, type 200F and press Enter. - To move the transition to an exact timecode, type a timecode number larger than 99, including frames. For example, type 102 to enter 1 second and 2 frames. Use controls in the Timeline by clicking a roller at the selected transition and dragging forward or backward in the sequence. Click and drag a transition in the Timeline ¥ For greater control: - Press the Option key as you drag to move one frame at a time. - Press the Command key to snap to other transition points. As you trim, all selected transitions in the Timeline move in unison. The Frame counter displays the frame count backward or forward for 118 one or both trim sides, and the monitors display the new incoming or outgoing frames. Using the Command Palette The Command Palette provides a central location for all user-selectable buttons (USBs) that you can map to various locations for ease of use. User-selectable buttons allow you to perform a wide range of commands with a single click. You can map buttons to any command palette in a pop-up, Source, or Record monitor and to reconÞgure the keyboard, AvidDroid buttons, or the Manual User Interface (MUI) keys. You can also map menu commands to various buttons and keys. You can use the buttons directly from the Command Palette without mapping them by deselecting the two boxes at the bottom of the Command Palette, ÔButton to ButtonÕ Reassignment and ÔMenu to ButtonÕ Reassignment. The Command Palette groups buttons by editing function. Tabs are displayed for each function and the buttons that perform those functions are displayed within each tab. The functions are: Move, Play, Edit, Trim, FX, 3D, MCam, and Other. All buttons are displayed in the Command Palette. If you cannot Þnd a particular button, open the Command Palette from the Tools menu and search for it there. For procedures on mapping user-selectable buttons and menu commands, see ÒUser-selectable buttons, mappingÓ in the online help index. 119 Move buttons Play buttons Edit buttons Trim buttons Figure 7-1 Master Command Palette Tabs 120 Effect buttons 3D buttons MCam buttons Other buttons Workspace buttons Figure 7-2 Master Command Palette Tabs (Continued) 121 Audio Editing The Media Composer system provides audio scrub features and waveform plots speciÞcally designed for frame-accurate cueing, marking, and editing of audio. You can use these features any time during editing or while making adjustments with the audio tools. Adjusting Volume You can use the Audio Mix Tool to adjust volume (level) and balance (pan). Level adjustment Pan adjustment 122 Tutorial: Refining Edits In this tutorial you reÞne and trim edits and adjust audio levels. This section corresponds to the clips and sequence in the bin titled ReÞning Edits. n Be sure to read the preceding overview sections of this chapter before you start this tutorial. Table 7-1 Starting the Tutorial: Refining Edits If you have worked on the previous tutorial and Media Composer is still running: If you have worked on the previous tutorial but have quit the Media Composer system: If you are just starting out with this tutorial and havenÕt completed the previous tutorials: 1. Double-click the ReÞning Edits bin to open it. 1. Launch Media Composer by double-clicking the application icon. 1. Launch Media Composer by double-clicking the application icon. 2. Press the Option key and drag the sequence you were working on from the previous tutorial into the ReÞning Edits bin. Close the Rough Cut bin. 2. From the Boat Shop Project window double-click the Rough Cut bin and the ReÞning Edits bin to open them. 2. Click and drag the ReÞning Edits Sequence clip into the Composer monitor to begin the tutorial. 3. Drag the sequence you were working on from the ReÞning Edits bin into the Composer monitor. 3. Press the Option key and drag the sequence you were working on from the previous tutorial into the ReÞning Edits bin. Close the Rough Cut bin. 4. Drag the sequence you were working on from the ReÞning Edits bin into the Composer monitor. 123 Overwriting Shots into a Sequence In addition to splicing, you can overwrite shots into a sequence. An overwrite edit replaces a section of a sequence with other source footage. An overwrite edit does not affect the length of the sequence. The rowing forward shot is too long. In this section you will edit the next shot into the sequence before the end of the rowing forward clip. 1. Make sure the Record monitor is active. 2. Place the position indicator in the Timeline on the Þrst frame of rowing forward. 3. Advance 3 seconds by entering +229 (+224 PAL) in the numeric keypad, then pressing Enter. 4. Mark an IN point. Mark In point 5. Open the dories passing clip. 6. Mark an IN point in the Þrst half of the clip, 18 frames (15 frames PAL) after the tips of the two boats seem to touch in the middle of the screen. 7. Mark an OUT point a few frames less than 7 seconds later, when the girlÕs oars are both out of the water, and her left oar just catches the light. Red on the monitor 8. Click the Overwrite button or press the B key on the keyboard. The shot overwrites the end of the rowing forward clip and extends beyond it, thus lengthening the video portion of the sequence. 124 You should now be at about 19:20 into the sequence, with Þve video clips in it. Marking Clips for Storyboarding Storyboarding allows you set up a group of clips in a sequence of events and then load them into the Record monitor all at once. In this section, you will mark a group of clips using instructions in Table 7-2. The table provides a timecode to set the IN point and based on the duration, you can use the numeric keypad to Þgure out the OUT point. Use the following procedure to set your IN and OUT points for each clip in the table: 1. Load a clip listed in Table 7-2 in its Source monitor. 2. Choose V1 in the timecode display pop-up menu above the Source monitor. You will use the V1 numbers to go to the IN point. 3. Mark your IN point based on the Mark IN timecode in Table 7-1. You might have set the IN and OUT points for these clips in the previous lesson. Check them to see whether or not they need to be reset. 125 4. To set the OUT point, enter the duration (from Table 7-2) in the numeric keypad and press Enter. 5. Mark the OUT point. 6. Continue marking IN and OUT points for the remaining clips, but do not edit the clips into the sequence yet. Table 7-2 Mark Points for Boat Shop Clips Clip name Mark IN point Duration draw knife cu 05:02:08:09 1:16 (NTSC) 1:13 (PAL) chiseling 04:11:34:22 00:16 (NTSC) 00:13 (PAL) hammering 04:05:10:08 1:00 drilling 04:04:47:25 1:00 planing cu 04:10:05:17 2:00 planing ms 04:09:24:00 3:19 (NTSC) 3:16 (PAL) sanding 04:06:52:03 3:12 (NTSC) 3:10 (PAL) wood burning 04:14:24:02 6:15 (NTSC) 6:12 (PAL) two dories 01:11:03:03 1:22 (NTSC) 1:18 (PAL) rowing in mist 01:02:38:29 1:22 (NTSC) 1:18 (PAL) 126 Table 7-2 Mark Points for Boat Shop Clips (Continued) Clip name Mark IN point Duration dories ws 01:06:38:26 4:00 dories to models 04:25:22:28 3:23 (NTSC) 3:19 (PAL) sign 05:06:52:01 10:00 (NTSC) 10:00 (PAL) Storyboard Editing the Clips Frame mode 1. Display the ReÞning Edits bin in Frame mode and click the zoom box so the bin Þlls the screen, or click and drag the lower right corner of the bin to enlarge the window. 2. Choose Fill Window from the Bin menu to arrange the clips in the bin. 3. Drag the draw knife cu clip to a clear space in the lower left area of the bin. 4. Arrange the following clips (after draw knife cu) in two or three rows, from left to right, and top to bottom, to form the storyboard. Make sure you maintain the order of clips: ¥ chiseling ¥ hammering ¥ drilling ¥ planing cu ¥ planing ms ¥ sanding ¥ wood burning ¥ two dories 127 ¥ rowing in mist ¥ dories ws ¥ dories to models ¥ sign Now youÕre ready to load the marked clips into the sequence. 5. Place the position indicator in the Timeline on the Þrst frame of black following the dories passing clip and press k while clicking the mouse. 6. Select only record track V1 and deselect A1 in the Timeline. 7. Select the storyboarded clips all at once: a. Position the mouse pointer in the bin in the blank area just to the left of the draw knife cu clip. b. Lasso the clips by dragging the pointer to the right and down, making sure to select all of the storyboarded clips. A box forms as you move the mouse, starting next to the draw knife cu clip and ending at the last pointer position. All the names are highlighted in pink. 8. Hold the Option key, press the mouse on one of the clips (on the image, not the name), and drag the group into the Record monitor. 128 Release the mouse when a yellow arrow appears in the Record monitor. The shots are edited in the sequence in the order you speciÞed. 9. To play the sequence: a. Move the position indicator to the head of the sequence. Record track monitor b. Activate the speaker icons for tracks A1 and A2 by clicking the record track monitors (only one record track monitor can be activated at a time). Track A2 contains sound for several clips. c. Click the Play button under the Record monitor. Rearranging Shots You can rearrange shots by overwriting material, lifting material, or removing material. Overwriting material doesnÕt change the length of the sequence. Lifting material leaves Þller and doesnÕt affect the length of the sequence. Removing material shortens the length of the sequence. Overwriting with the Three-Point Edit The three-point edit is an excellent way to replace a shot in a sequence. Use the Mark Clip button to select the shot in the sequence (or mark an IN and OUT point for a segment thatÕs not a single shot), and mark either the IN or OUT point in the source clip. The system calculates the exact duration of the source clip to insert. LetÕs replace the chiseling shot with draw knife ms to create a smoother movement across the cut. 129 1. To enlarge this area, in the Timeline: a. Press the Home key. b. Click the scale bar and drag the scale box to enlarge the Timeline. The Timeline wraps onto another line, displaying multiple Timelines. c. Click and drag the scale box to the right until you see the entire chiseling clip. The Timeline splits in half (or thirds) as it wraps through the sequence. 2. Move the position indicator to the chiseling clip. 3. Select only record tracks V1 and A2. 4. Click the Mark Clip button in the row of buttons below the Record monitor, or press T on the keyboard. The IN and OUT points appear at the head and tail of the clip in the TC1 track of the Timeline; the marked segment turns purple. The IN and OUT points also appear in the Record monitorÕs position bar. 5. Open the draw knife ms clip in the Source monitor and mark an IN point around 2.5 seconds into the clip, when the boatbuilderÕs motions become smooth. 6. Clear any OUT marks. 7. Click the red Overwrite button or press the B key on the keyboard to make the three-point edit. The shot draw knife ms replaces the chiseling shot. 8. Return to the previous Timeline view by doing the following: a. Click and drag the scale box to the left. 130 b. Move the position indicator in the Record monitor to the head of the sequence. Rearranging Footage with Extract/Splice-in Extract/Splice-in is a great tool for changing the order of shots in a sequence. LetÕs see what it looks like if we reverse the position of two shots in the sequence, rowing in mist and two dories. 1. Expand the Timeline again with the scale box; drag and click the scale box toward the end of the sequence until you reach the rowing in mist clip. 2. Click the yellow Segment Mode (Extract/Splice-in) button below the Timeline. When the button is activated, its background turns light gray. c DonÕt confuse the Extract/Splice-in and Splice-in buttons. The Extract/Splice-in button is located below the Timeline; the Splice-in button is located on the keyboard and between the Record monitor and the Source monitor (see ÒDistinguishing Two Types of ButtonsÓ on page 113). 3. Select only track V1. Deselect all audio tracks. 4. Press and hold k key and click and drag the rowing in mist shot to the left, so it is completely over the two dories shot, and release the mouse. Two dories should now follow rowing in mist. 5. Click the Extract/Splice-in button again to deactivate it. 6. Click the Timeline in front of the two shots and play the shots. The edit works. 131 Removing Footage from a Sequence You can remove footage from your sequence, and either close or retain the gap that results. Extract/Splice-in closes the gap, and Lift retains the gap. Removing Footage with Extract/Splice-in The planing ms shot breaks up the feeling of being close to the action. LetÕs remove it from the sequence and close the gap that results. 1. Use the scroll bar to locate the planing ms clip. 2. Click the yellow Segment Mode (Extract/Splice-in) button below the Timeline. To eliminate footage that does not start and end at a transition, use IN and OUT points to delimit the segment that you want to extract. 3. Click anywhere in the planing ms clip on V1, then Shift-click the audio portion of the clip in track A2. The clip is highlighted in both tracks. 4. Press the Delete key on the keyboard. The selected shot is eliminated and the surrounding shots close the gap. 5. Click the Extract/Splice-in button again to deselect it. Removing Footage with Lift Lift retains the gap after lifting footage from the sequence. Use Lift if you want to maintain the rhythm of a sequence or the synchronization of the video and audio tracks. The dories passing shot plays for too long, but we want the next shot, draw knife cu, to remain in sync with the audio. We will use Lift to 132 shorten dories passing, but maintain the same entrance point for the next shot. Later, weÕll Þgure out something to put in its place. 1. Display the master timecode in the Record monitorÕs timecode display by choosing Mas from the timecode pop-up menu. 2. Turn off track A2. 3. Mark an IN point in the sequence at master timecode 01:00:17:29 (01:00:17:24 PAL) by using the Mark IN button below the Record monitor. 4. Go to the last frame of the dories passing segment by placing the position indicator in the next clip beyond dories passing. Press and hold k-Option and click the mouse. 5. Mark an OUT point. You must mark an IN and OUT point in the sequence. 6. Click the Lift button or press the Lift key (Z) on the keyboard to remove the segment. The selected segment lifts out and leaves black Þller in its place. 7. Play the entire sequence in the Record monitor. Trimming Trimming allows you to adjust incoming and outgoing frames of your clip. There are two types of trims: dual-roller and single-roller. Dual-Roller Trimming Use a dual-roller trim to adjust both sides of a transition simultaneously, adding frames to one shot while subtracting frames from the adjacent shot. The total duration of the sequence does not change. LetÕs cut the kids in shadow shot right on the beat of the music. 133 1. Select record track V1 and deselect the audio tracks. Make sure the A1 speaker is turned on in the Timeline. 2. Place the position indicator near the ducks/kids in shadow transition, and click the Trim Mode button below the Timeline. The position indicator snaps to the transition. Trim transition The Record monitor shows the last (tail) frame of the ducks shot and the Source monitor shows the Þrst (head) frame of the kids in shadow shot on the right. New buttons appear below the trim windows. Note that during double-roller trim mode, both frame counters are purple. Outgoing video Incoming video Transition effect Trim frame buttons palette 134 Frame counters Play Loop button n To see the second row of buttons, click Settings in the Boat Shop Project window, then choose Composer. In the Composer Settings dialog box, click Second Row of Buttons, then click OK. 3. Play the transition by clicking the Play Loop button. If this button does not appear, choose Command Palette from the Tools menu, click the Play tab, deselect the boxes at the bottom of the tab, then click the Play Loop button. The transition plays repeatedly. 4. To stop the playback loop, click the Play Loop button again. 5. Press the Caps Lock key on the keyboard so you can hear the audio as you trim. To use digital audio scrub, make sure the speaker icon for record track A1 is hollow and increase the speaker volume, if necessary. 6. Press the Option key and click the speaker icon for track A1 if it is not hollow. Hollow speaker icon 7. Click the Trim Right One Frame button under the Source monitor until you hear a change in loudness around the seventh frame (sixth frame PAL). Trim Left Trim Right Ten Frames Ten Frames Trim Left Trim Right One Frame One Frame This adds frames to the tail of the outgoing shot and removes them from the head of the incoming one. The duration of the video track remains unchanged. 8. Play the transition again by using the Play Loop button. 135 9. Do one of the following to exit Trim mode: ¥ Click the Source/Record Mode button below the Timeline. ¥ Press the Left Arrow key on the keyboard. Using Dual Rollers to Trim the Outgoing Shot LetÕs insert a shot to take the place of the Þller we left in the sequence. YouÕll replace the Þller with pan lumber, because this shot will provide continuity of movement from the previous shot. Once you overwrite the shot into the sequence, youÕll trim it. 1. Place the position indicator within the Þller between the dories passing and the draw knife cu clips. 2. Select record tracks V1 in the Timeline, and deselect A1 and A2. 3. Click the Mark Clip button under the Record monitor or press T on the keyboard. 4. Open the pan lumber clip and mark an OUT point where the lumber is in sunlight and the camera stops panning. Do not mark an IN point. 5. Select record tracks V1 and A2. 6. Click the red Overwrite button between the Source/Record window. c DonÕt confuse the Lift/Overwrite and Overwrite buttons. The Lift/ Overwrite button is located below the Timeline; the Overwrite button is located on the keyboard and between the Source/Record window. 136 Trim Shot In the next steps, you will trim the pan lumber shot so it enters a little earlier. 1. Enter Trim mode by lassoing the Timeline tracks: a. Click the cursor above all the Timeline tracks just to the left of the dories passing/pan lumber transition. b. Drag the mouse down and to the right to surround the transition. The trim rollers appear. Trim mode 2. Move the transition 74 frames earlier by clicking the Trim Left Ten Frames button 7 times and the Trim Left One Frame button 4 times. You see the numbers change in the purple frame counters. Single-Roller Trimming In the trims you made so far, you trimmed both the head and the tail shots an equal number of frames, adding to one side and subtracting from the other. Now letÕs trim the tail of the pan lumber shot without affecting the head of the draw knife cu shot. 1. While still in Trim mode, advance to the pan lumber / draw knife cu transition by pressing S on the keyboard. 2. Select track A2 in addition to V1 in the Timeline because you will trim both the audio and video of the shot. 137 3. Click the left frame counter (A-Side Trim counter). Left frame counter Your trim will only affect the outgoing shot, which is in the left Trim monitor. The left frame counter remains purple, while the right one is deselected. 4. Type -10 and press Enter on the numeric keypad to subtract 10 frames from the outgoing shot. This moves the transition 10 frames to the left. 5. Leave Trim mode by pressing the Left Arrow key on the keyboard or by clicking the Source/Record mode button below the Timeline. Adding Synced Audio Now weÕll add some synced audio to the sequence. 1. Open the intervu: LowellÕs Boat Shop clip. Be sure the volume on the speakers is turned up. 2. Mark the IN point at the start of the Þrst phrase, ÒLowellÕs Boat Shop isnÕt quite the same as it always has been...Ó and mark the OUT point at the end of the last phrase, Ò...a great symbol of New England.Ó 3. Press the Play IN to OUT (6) button on the keyboard to play the clip from the IN to OUT marks. The audio is on track A1 in the source clip, but we want to add it to the end of track A2 in the Timeline. First weÕll patch from source track A1 to record track A2. 4. To patch the track, quickly drag the cursor from the A1 source track icon to the A2 record track icon. 138 5. Display the master timecode (Mas) in the timecode display above the Record monitor. 6. In the sequence, place the Mark IN point at master timecode 01:00:41:00 (01:00:40:25 PAL), in the middle of the dories ws clip. 7. Make sure source track A1 and record tracks V1 and A2 are selected. 8. Click the Splice-in button between the Source/Record window. The audio is patched into the sequence. Working with Audio In this section, youÕll adjust audio levels to the already placed intervu: LowellÕs Boat Shop clip. Adjusting Audio Level The volume in the intervu: LowellÕs Boat Shop shot is noticeably lower than in the rest of the sequence. LetÕs make this shot louder. 1. Select record track A2 and deselect track A1. 2. Place the position indicator anywhere within the intervu: LowellÕs Boat Shop shot. 3. Choose Audio Mix from the Tools menu. 4. In the A2 area, move the A2 Audio Level slider to level +6 by doing one of the following: 139 ¥ Drag the slider to level +6. ¥ Type 6. ¥ Press the Up or Down Arrow key on the keyboard to reach level +6. Type a number Level slider 5. Play a portion of the shot. The volume is still too low. 6. Activate the Audio Mix Tool by clicking in it, and move the slider to level +10. Adjusting Audio Pan Most of the audio for the sequence plays only out of the left speaker; the intervu: LowellÕs Boat Shop shot plays only out of the right speaker. You can adjust the audio pan (balance) so the sound plays equally from both speakers. 1. Clear any IN or OUT points from the sequence by pressing the G key on the keyboard. 2. Select record tracks A1 and A2. 3. Activate the Audio Mix window by clicking anywhere in it. 140 4. Click the TimelineÕs position indicator at a point that has audio on track A1. 5. From the Audio Mix window, pull down None and choose A1 from the Þrst Pan Adjustment window. 6. Pull down the Pan Adjustment window for track A1. The Pan slider appears. Choose A1. Click here to open the Pan Adjustment window. Drag Pan slider. 7. Drag the Pan slider to the middle of the scale until it reads MID. To make the slider snap to MID, press the Option key and click the Pan slider. 8. Pull down the Pan Adjustment window for track A2 and drag the Pan slider until it reads MID. 9. Play a portion of the sequence to check speaker balance. 10. Click the close box to close the Audio Mix window. YouÕve Þnished this tutorial. You can go on to Tutorial: Adding Effects on page 123, or exit Media Composer. 141 CHAPTER 8 Adding Effects Adding an effect to a clip enhances your sequence by fading in or out of a scene or adding video or a graphic on top of a clip. This is described in the following sections: ¥ Effects Editing ¥ Displaying the Effect Palette ¥ Effect Types ¥ Applying Effects to a Sequence ¥ Transition Effects ¥ Working in Effect Mode ¥ Rendering an Effect Tutorial: Adding Effects contains the following sections: ¥ Adding Transition Effects ¥ Adding a Picture-in-Picture Effect ¥ Screening the Sequence 142 Effects Editing The Avid Composer system offers many effects that you can apply to your sequences. You can also use third-party plug-in effects that are compatible with Adobe Photoshopª. The effects that are available on your Avid Composer system depend on the model and options that you purchased. For the list of effects available for your model, see the online book Avid Media Composer Products Reference. This chapter explains how to apply effects to transitions or segments (clips) in your sequence. After you have selected the effect and applied it to a transition or segment, you can adjust the effect parameters to meet your requirements. Many effects are real time, which means you do not have to render them before you play them. You can preview effects that are not real time before rendering. Rendering an effect creates a media Þle that plays with the sequence. After you create an effect, you can save it as an effect template and reapply the template to other transitions or segments in your sequence. Some effects can be applied only to transitions, other effects can be applied only to segments, and some effects can be applied to both transitions and segments. In addition, some effects can be applied to a single video layer, and others to multiple video layers. For an explanation of particular effects and the effect parameters, see Ó2D Effects ReferenceÓ and Ò3D Effects EditingÓ in the Avid Media Composer and Film Composer Effects Guide. 143 Displaying the Effect Palette You select most effects from the Effect Palette in the Tools menu. The exceptions are Motion effects that you access from the Fast menu above the Source monitor, the Freeze Frame effect that you access from the Clip menu, and titles that you create with the Title Tool. Effect Categories The effects available through the Effect Palette are grouped by effect category: ¥ Blend ¥ Box Wipe ¥ Conceal ¥ Edge Wipe ¥ Film ¥ Image ¥ Key ¥ L-Conceal ¥ Matrix Wipe ¥ Peel 144 ¥ Push ¥ Saw Tooth Wipe ¥ Shape Wipe ¥ Spin ¥ Squeeze Each of these effect categories contains multiple effects. Effect Types There are two primary effect types that are deÞned by where you use them in a sequence: ¥ Transition effects ¥ Segment effects (single-layer and multilayer) Transition Effects A transition is the point where two clips meet. You apply a transition effect to the cut point between two clips on the same video track. After you apply a transition effect, you can adjust its relative position and duration. Depending on the speciÞc effect, other effect parameters may apply. Transition effects are included in all effect categories on the Effect Palette, except the Image effect category. For an explanation of the transition effects in each effect category, see the Avid Media Composer and Film Composer Effects Guide. 145 Segment Effects You apply a segment effect to an entire clip or a group of clips. There are two types of segment effects: ¥ A single-layer segment effect, such as a Mask, is applied to a segment on one video track. ¥ A multilayer segment effect, such as a Picture-In-Picture effect, is applied to the top layer of segments that contain two or more video tracks that will be played simultaneously. All of the Avid effects and their effect types are listed in the Avid Media Composer and Film Composer Effects Guide. Applying Effects to a Sequence This section explains how to apply an effect to a sequence in the Record monitor. You can apply an effect: ¥ To one transition or segment on a single video layer ¥ To multiple transitions or segments on a single video layer ¥ To multiple transitions or segments on multiple video layers The effect type (transition or segment) determines where you can place the effect in the sequence. For an explanation of the effect types, see ÒEffects:types ofÓ in the online help index. After you apply an effect, the next step is to adjust the effectÕs parameters. To understand how to adjust the effect parameters, see ÒEffect Mode:adjusting parameters inÓ in the online help index. 146 Working in Effect Mode After you have created an effect and applied it to a transition or segment in your sequence, you can adjust its appearance and operation by changing its effect parameters in Effect mode. Not all effect parameters apply to all effects. Parameters that do not apply to an effect are disabled in the Effect Mode window. To determine which parameters pertain to an effect, refer to the effectÕs description in the Avid Media Composer and Film Composer Effects Guide. Rendering an Effect You must render a non-real-time effect before it can be played. When an effect is rendered, the system stores the effect and its media Þle as a precomputed master clip (often referred to as a precompute). The system uses the precompute to play the effect at its normal speed. 147 Tutorial: Adding Effects In this tutorial you add dissolves and a picture-in-picture effect. This section corresponds to the clips and sequence in the bin titled Adding Effects. n Be sure to read the preceding overview sections of this chapter before you start this tutorial. Table 8-1 Starting the Tutorial: Adding Effects If you have worked on the previous tutorial and Media Composer is still running: If you have worked on the previous tutorial but have quit the Media Composer system: If you are just starting out with this tutorial and havenÕt completed the previous tutorials: 1. Double-click the Adding Effects bin to open it. 1. Launch Media Composer by double-clicking the application icon. 1. Launch Media Composer by double-clicking the application icon. 2. Press the Option key and drag the sequence you were working on from the previous tutorial into the Adding Effects bin. Close the ReÞning Edits bin. 2. From the Boat Shop Project window double-click the ReÞning Edits bin and the Adding Effects bin to open them. 2. Click and drag the Adding Effects Sequence into the Composer monitor to begin the tutorial. 3. Drag the sequence you were working on from the Adding Effects bin into the Composer monitor. 3. Press the Option key and drag the sequence you were working on from the previous tutorial into the Adding Effects bin. Close the ReÞning Edits bin. 4. Drag the sequence you were working on from the Adding Effects bin into the Composer monitor. 148 Adding Transition Effects Transition effects are added in between two clips. Effects you can use include: Blend, Box Wipe, Conceal, Edge Wipe, Film, Image, Key, LConceal, Matrix Wipe, Peel, Push, Saw Tooth Wipe, Shape Wipe, Spin, and Squeeze. Displaying Editing Buttons Before you add effects to the tutorial sequence, you need access to some effects editing buttons. 1. Choose Composer Settings from the Special menu. The Composer Settings window opens. 2. Make sure the Second Row of Buttons is selected. Second row of buttons option 149 3. Click OK. A second row of buttons appears under the Source/Record window. Adding Fade In Now weÕll add a fade in effect to a transition. 1. If you donÕt see any video in the Record monitor, click the box to the right of V1 so a square (tiny monitor) appears. The video appears in the Record monitor. 2. Select the V1 record track and click the head of the sequence. 3. Press and hold the Fast Menu button between the Source/Record monitors. Fast Menu button 4. Click the ADD DISS (Add Dissolve) button. A dialog box appears. 150 5. Create a 20-frame dissolve (fade in), starting at the cut by doing the following: a. Choose Dissolve from the Add pop-up menu. b. Type 20 in the Duration text box. c. Choose Starting at Cut from the Position pop-up menu. 6. Choose the disk on which the effect media Þle should be stored from the Target Disk pop-up menu. The default disk is Effect Source Disk. n Make sure the DonÕt Render Real-Time Effects box is not selected. 7. Click the Add and Render button to render the effect. The system creates the media Þle of the video effect during the rendering process. It also places a box in the Timeline where you added the effect. 8. Play the effect. Press the space bar to stop playback. Dissolving Between Shots You can create a nice effect by adding a dissolve between the Þrst two shots of the sequence. 1. Select the V1 record track and click the Þrst frame of the ducks clip. 2. Click the Add Dissolve button in the Fast menu. 3. Create a 20-frame dissolve, centered on the cut. a. Choose Dissolve from the Add pop-up menu. b. Type 20 in the Duration text box. c. Choose Centered on Cut from the Position pop-up menu. 4. Choose the disk on which the effect media Þle should be stored. 5. Click the Add and Render button. 151 6. Play the effect. Press the space bar to stop playback. Creating a Series of Dissolves After you create one dissolve, you can quickly add it to other transitions in a sequence. In this section, youÕll add a series of dissolves in the middle of the sequence to smooth the transition between several short shots. 1. Place the position indicator at the transition between dories passing and pan lumber. 2. Create a 10-frame dissolve, centered on the cut. 3. Repeat steps 1 and 2 for all transitions through sanding/wood burning. If you canÕt see the clips in the Timeline, use the scale bar to expand the Timeline. n You do not have to change any dissolve parameters when you make these dissolves. 4. Play the sequence through to see your work. Creating Audio Dissolves ItÕs just as easy to add audio dissolves, and the procedure is the same as adding video dissolves. As an exercise, create audio dissolves for every audio transition on track A2 through sanding/wood burning except the beginning and the end. Use 10-frame dissolves, centered on the cut. Be sure to select track A2 and deselect other tracks. 152 Adding a Fade Within the Sequence Now weÕll create a fade to black within the sequence after the dories passing shot, to cut more forcefully on the words, Òwooden boat building.Ó Notice that the transition already has a 10-frame dissolve. 1. Place the position indicator on the last frame of the dories passing shot. 2. Select only track V1. 3. Click the REMO EFFE (Remove Effect) button in the Fast menu. The dissolve is removed from the transition. 4. Without moving the position indicator, mark both an IN and an OUT point on that frame. DonÕt use the Mark Clip button. 5. Click the red Segment Mode (Lift/Overwrite) button below the Timeline. 6. Press k-X. A single frame is lifted from the sequence, leaving one frame of black. 7. Deselect the Lift/Overwrite button. 8. Add a 20-frame dissolve, ending at the cut. 9. Select the disk drive and click the Add and Render button to add and render the dissolve. Adding a Picture-in-Picture Effect WeÕll make one Þnal change to increase the impact of the last part of the sequence. Using a Picture-in-Picture effect, youÕll squeeze the image of the boat shop owner into the lower left corner of the screen, and lay some other images behind him. 153 Using the Second Video Track This effect will take up two video tracks: V1 for the shots of boats and boating and V2 for the interview. First, you have to move the interview shot from track V1 to V2. 1. Select the V1 track only. 2. On the V1 track, place the position indicator within the intervu: LowellÕs Boat Shop shot in the Timeline and click the Mark Clip button under the Record monitor. The intervu: LowellÕs Boat Shop shot is highlighted. 3. To add a new video track, choose New Video Track from the Clip menu on the toolbar. 4. Click the red Segment Mode (Lift/Overwrite) button below the Timeline. 5. Hold down the Command key and click and drag the intervu: LowellÕs Boat Shop clip to the track above, V2. The clip appears on track V2. 6. Click the Segment Mode (Lift/Overwrite) button again to deselect it. 7. Select track V2 and its monitor. Creating the Picture-in-Picture Effect To create the picture-in-picture effect: 1. Select the V2 track and its monitor. 2. Choose Effect Palette from the Tools menu. The Blend effects, including Picture-in-Picture, are displayed in the right window. 154 3. Place the position indicator anywhere in the intervu: LowellÕs Boat Shop clip on V2. Effect icon 4. Click and drag the Picture-in-Picture Effect icon from the Effect Palette to the intervu: LowellÕs Boat Shop shot on track V2. The Effect icon appears in the Timeline. Effect icon The boat shop owner appears in a box mid-screen. 155 Background filler (V1) Foreground image (V2) Repositioning the Image LetÕs move the image to the lower left corner of the screen. 1. In the Timeline, move the position indicator directly over the effect icon. 2. Click the Effect Mode button to enter Effect mode. Parameters for the Picture-in-Picture appear in the Effect Editor. 156 3. Click the image of the boat shop owner. Drag handles (the dots at the edges and in the middle of the box) appear, and a white hand appears when the mouse is over a handle. 4. Click the drag handle in the middle of the picture and drag the image to the lower left corner of the screen. Adjusting a Parameter Now letÕs use one of the Picture-in-Picture parameters to soften the edge of the image. 1. From the Effect Editor, click the Soft slider. 2. Drag the Soft slider to the right to a value of 30. You can also enter 30 in the numeric keypad. Soft slider 3. Click the Play Preview button in the Effect Editor to view the effect. Add Key Frame button Play Preview button You can click the mouse button or press the space bar at any time to stop. 157 Adding Key Frames To add dissolves within the Picture-in-Picture effect, you need to add key frames. These let the system know this is the location in the Picture-in-Picture effect you want to start the dissolve. 1. Choose V1 from the timecode track menu. 2. In the Record monitor, click the Þrst key frame. 3. Drag the Level slider all the way to the left to display 0. 4. Type +1:00 on the numeric keypad and press Enter to move the position indicator one second after the Þrst key frame. 5. Click the Add Key Frame button. 6. Drag the Level slider all the way to the right to display 100. 7. Click the mouse button on the last key frame. 8. Drag the Level slider all the way to the left to display 0. 9. Type -15 on the numeric keypad and press Enter to move the position indicator 15 frames before the last key frame. 10. Click the Add Key Frame button. 11. Drag the Level slider all the way to the left to display 0. Last Key Frame First Key Frame 12. Return to Source/Record mode by clicking the Source/Record mode button. 158 Adding Background Images In this section youÕll have the opportunity to add a background image on track V1, below the intervu: LowellÕs Boat Shop image. 1. Select track V1 and its monitor and deselect V2. 2. Place the position indicator in the Þller just above and below the intervu: LowellÕs Boat Shop clip in V1 track. 3. Click the Segment Mode (Extract/Splice-in) button. 4. Press k-X. This removes the Þller and adds the three clips at the end of the sequence as your background to the picture-in-picture. 5. Select the V2 track. 6. Click the dories to model and Shift-click the sign clips on the A2 audio track. 7. Press k-X to delete the excess audio. 8. Click the Segment Mode (Extract/Splice-in) button again to deselect it. 9. Play your sequence through. Rendering the Effect You must render the Picture-in-Picture effect to play it at full speed. 1. Place the position indicator on the Effect icon in intervu: LowellÕs Boat Shop. 2. Select track V2. 3. Click the REND EFFE (Render Effect) button in the Fast menu below the Record monitor or choose Render at Position from the Clip menu. The Render Effect dialog box appears. 159 4. Select a disk drive in the Render Effect dialog box and click OK. The Effect Source Disk is the default disk for storing the rendered effect. 5. After the effect is rendered, close the Effect Palette. 6. To save your work, choose Save All Bins from the File menu. Screening the Sequence YouÕve done a lot of work. Now take a look at the sequence. 1. Move the position indicator to the beginning of the sequence. 2. Select the V2 monitor. 3. Click Play. YouÕve Þnished this tutorial. You can go on to Tutorial: Creating Titles on page 169, or exit Media Composer. 160 CHAPTER 9 Creating Titles You can create a new title with the Title Tool and save the title in a bin, or add a new video track to the Timeline if you want the title to appear over video. This is described in the following sections: ¥ Creating New Titles ¥ Understanding the Title Tool Window ¥ Working with Text ¥ Text Formatting Tools ¥ Choosing Colors and Setting Transparency ¥ Saving Titles ¥ Editing a Title into a Sequence Tutorial: Creating Titles contains the following sections: ¥ Adding a Title ¥ Saving a Title ¥ Closing the Title Tool ¥ Editing the Title into the Sequence ¥ Adding Rolling Credits 161 Creating New Titles You can create a new title with or without a sequence in the Timeline. However, if you want to create a title with a video background, you can load a video clip into the Record monitor to use as a reference frame while you create the title. The video reference frame you select appears in the background of the Title Tool while you create the title. The reference frame makes it easier to position text and objects exactly where you want them and to select colors from the frame to use in the text and objects. Because the Avid Composer system automatically loads the new title into the Source monitor, you can immediately use the standard editing procedures to edit the title into your sequence. If you create multiple titles in the same Title Tool session, the system loads the last title you create into the Source monitor. n After you create a title with a particular video format (PAL or NTSC), if you want to create a title for a project using the other video format, you must exit and restart the Avid Composer system. The Avid Composer system saves into a bin each title you create. You can load a title into the Source monitor at any time or drag the Title Effect icon from the bin to a segment in the Timeline. You can also drag a title from the bin onto an existing title in the Timeline; this causes the existing title to be replaced. n The procedures described in this section use a video reference frame to create a title. 162 Understanding the Title Tool Window The Title Tool window has several major components: ¥ The tool bar at the bottom of the screen ¥ A video or color background ¥ The title that you create ¥ The safe title and safe action area guidelines. For more information, see ÒSafe Title/Action AreaÓ in the online help index. The following illustration shows a title over a video background: Safe action area Safe title area Video background Title Tool bar 163 Working with Text By default, the Text Tool is active when you open the Title Tool. Click in the tool at the position where you wish to begin entering text. Text Tool To use the Text Tool at any other time, click the Text Tool icon, click anywhere within the title frame, and begin typing. A blinking vertical bar indicates your cursor position in the frame. The Text Tool remains selected until you select another tool. Text Formatting Tools The text formatting tools control the appearance of text. If a text object is selected when you change an attribute, the Avid Composer system automatically applies the attribute to the object. Text formatting tools 164 The text formatting tools allow you to change the following text characteristics: ¥ Current font ¥ Bold and italic ¥ Point size ¥ JustiÞcation ¥ Kerning ¥ Leading This section describes how to change these characteristics on a text string basis. You can also change these attributes on a character-bycharacter basis by editing the text string. For more information, see ÒTitles:text for, working withÓ in the online help index. You can also modify the following text attributes on a text string basis: ¥ Color ¥ Transparency ¥ Drop and depth shadows ¥ Outlines surrounding text While you type text, only the text color is apparent. Shadows, outlines, and other color attributes appear when you Þnish typing the text and click the Selection Tool. n If you have multiple text elements in a title, and you want to give each element a different appearance, create separate text strings. 165 Choosing Colors and Setting Transparency You can select the color and transparency for objects, shadows, and borders. The following illustration shows the boxes associated with color and transparency: Blend and Transparency preview Color selection Transparency selection ¥ The Color selection boxes control the Þll (Fill), shadow (Shad), and border (Bord) color selection. ¥ The Transparency selection boxes control the Þll, shadow, and border transparency selection. ¥ The Blend and Transparency preview windows appear when you select the Þll or border color or transparency selection box. If you select a color selection box, the top windows show the two colors that are used to create the blend. The bottom window shows the blended color and allows you to control the direction of the blend or transparency. If you select a transparency selection box, the top windows show the two transparency values that are used to create the blend. The bottom window allows you to control the direction of the transparency blend. 166 Adjusting the Color To select a color from the Title Tool Color Picker, use an eyedropper to select a color from any open application on your computer, or use the Macintosh Color Picker to select a color. All of these features are available through the Title Tool Color Picker (see Figure 9-1). Color selection bar Grayscale selection bar New Color window Eyedropper Original Color window Select to open Macintosh Color Picker Figure 9-1 Shade selection palette Title Tool Color Picker The Title Tool Color picker allows you to select object, shadow, or outline color. The box you use controls whether the color applies to an object, creates a colored shadow, or places a colored outline around the selected object. 167 Saving Titles There are three basic ways to work with titles: ¥ Create a new title by choosing New Title from the Clip menu. ¥ Edit an existing title by Control-double-clicking a Title Effect icon in a bin. ¥ Edit an existing title that is in a sequence. The main difference between the three methods is that you can use Save As for the Þrst two but you cannot use Save As for the third method. Editing a Title into a Sequence After you have created a title with the Title Tool, you can use one of the following two methods to edit the title into your sequence: ¥ Method 1: Add a new video track, load the title into the Source monitor, mark an IN point and an OUT point, and splice/overwrite the title into the sequence. ¥ Method 2: In Segment mode, drag the Title Effect clip from the bin to an existing segment in the Timeline between the edit points. You edit titles into a sequence by using the same editing procedures you use for video. The only difference is that if you want to key the title over video, you must add a new video track. 168 Tutorial: Creating Titles In this tutorial you create a title and edit and add a rolling credit to the end of the sequence. This section corresponds to the clips and sequence in the bin titled Creating Titles. n Be sure to read the preceding overview sections of this chapter before you start this tutorial. Table 9-1 Starting the Tutorial: Creating Titles If you have worked on the previous tutorial and Media Composer is still running: If you have worked on the previous tutorial but have quit the Media Composer system: If you are just starting out with this tutorial and havenÕt completed the previous tutorials: 1. Double-click the Creating Ttiles bin to open it. 1. Launch Media Composer by double-clicking the application icon. 1. Launch Media Composer by double-clicking the application icon. 2. Press the Option key and drag the sequence you were working on from the previous tutorial into the Creating Titles bin. Close the Adding Effects bin. 2. From the Boat Shop Project window double-click the Adding Effects bin and the Creating Titles bin to open them. 2. Click and drag the Creating Titles Sequence into the Composer monitor to begin the tutorial. 3. Drag the sequence you were working on from the Creating Titles bin into the Composer monitor. 3. Press the Option key and drag the sequence you were working on from the previous tutorial into the Creating Titles bin. Close the Adding Effects bin. 4. Drag the sequence you were working on from the Creating Titles bin into the Composer monitor. 169 Adding a Title Once you create and add a title to your sequence, you can reposition it, change the text color, adjust the font and point size, add a shadow or border, adjust levels and kerning, and bold or italicize it. Creating a New Title To create a new title: 1. In the Record monitor, place the blue position indicator on the bridge clip in the sequence. 2. Choose New Title from the Clip menu. The Title Tool window opens. 3. Click the Text Tool button. If it is already selected on the tool bar, the cursor becomes an I-beam when you click in the Title Tool window. 4. Click in the water below the bridge. A blinking insertion point appears. 5. Type The Dory. 6. Click the Selection Tool on the tool bar. Object selection handles surround the title. 7. Choose 72 for the point size. 8. Change the font to Palatino. 9. Click B for bold if itÕs not already selected. 170 Selection Tool Font n Bold Point size Fill box Shadow Depth box You might want to drag the right side of the text selection box to eliminate any unused space, especially if you want to use the Alignment menu commands. To drag the right side, click the middle handle on the right side of the text selection box and drag it to the left until it is closer to the text. Repositioning Text Option-click anywhere in the Title Tool window to switch between the Selection Tool and the Text Tool. 1. With the Selection Tool selected, click and drag the title so that it appears across the water. 2. Use the arrow keys to move the title more precisely. 171 Changing Color 1. Click and hold the Fill box. The Macintosh Color Picker appears. 2. Click a blue color. The color is applied to the title. Adding a Shadow Enter a value of 3 in the Shadow Depth box. Saving a Title To save your title: 1. Choose Save Title from the File menu. A dialog box appears. 2. Type The Dory in the name text box. 3. Choose the Creating Titles bin and a target disk to store your title. 4. Click OK. Closing the Title Tool Click the close box. The title appears in the Source monitor and in the bin where you chose to save it. 172 Editing the Title into the Sequence To add your title to your sequence: 1. Turn the V2 track on and turn V1, A1, and A2 off. 2. Click and drag the V1 source track to the V2 record track. 3. With the title clip loaded in the Source monitor, set an IN mark at the beginning of the clip and an OUT mark at 1:00:02:15. 4. In the Timeline, move the position indicator to 1:00:00:06. 5. Click the Overwrite button. This adds the title to the V2 video track. 6. Play the sequence to see your title. Adding Rolling Credits You can create a title in the Title Tool and then make it scroll vertically; this is known as a rolling title. You can also scroll horizontally; this is known as a crawling title. Editing an Existing Title To edit an existing title: 1. In the bin, Control-double-click the RollingTitle: Credits clip to open it in the Title Tool. 173 2. Drag the cursor over the entire Your Name text to select it. 3. Type in your name. 4. Click the close box. A dialog box appears. 5. Click Save. Two titles appear in the bin (the old title and the new title you just edited). Adding a Video Background 1. Double-click the rowing in mist clip to load it into the Source monitor. 2. Clear any IN and OUT marks. 3. Turn on the V1 record track and turn off all others. 4. Drag the V1 source track to the V1 record track. 5. In the Timeline, move the position indicator to the end of the sign clip. 6. Click the Splice-in button. The rowing in mist clip is added to the sequence. 174 Viewing the Creation Date Your edited title has the same name as the version originally in the bin. To distinguish the two, you can look at the creation date. 1. Click the Creating Titles bin to select it. 2. Choose Headings from the Bin menu. 3. Select creation date and click OK. Editing a Title into a Sequence To splice the title into your sequence: 1. Double-click the new Rolling Title: Credits title clip to load it into the Source monitor. The new credits clip (you created) will have a new creation date. 2. From the Source monitor, click the Play button to play through the rolling credit. Black appears at Þrst, then eventually the credits appear. 3. Set an IN mark at 00:00:02:12. 4. From the numeric keypad type +33:09 and Enter, then click the Mark OUT button. 5. Drag the position indicator to the end of the intervu: LowellÕs Boat Shop clip on V2. 6. Select the V2 record track and turn off all other tracks. 7. Drag the V1 source track to the V2 record track. 8. Click the yellow Splice-in button. The Rolling Title: Credits clip appears over the rowing in mist clip. 9. Press Play to view the rolling title over video. 175 Deleting Excess Footage There is excess footage that continues beyond the rolling title that we can delete. To do this: 1. Turn on the V1 record track. 2. In the Timeline, move the position indicator to the end of the Credits clip. 3. From the Fast menu, click the Add Edit button. This creates a transition. 4. Click the Segment Mode (Lift/Overwrite) button at the bottom of the Timeline. 5. On the V1 track, click the last clip (the second rowing in mist clip) in the Timeline to select it. 6. Press the Delete key. The clip is deleted. 7. Save your project and bins and play the sequence. Exiting the Title Tool After Creating a New Title To exit the Title Tool, click the close box. YouÕve Þnished this tutorial. You can go on to Tutorial: Output on page 181, or exit Media Composer. 176 CHAPTER 10 Output Media Composer provides tools for generating output for individual tracks or entire sequences to various videotape or audiotape formats. In addition, you can generate an edit decision list (EDL) to be used by editors in a videotape suite for preparing a master tape. This is described in the following sections: ¥ Output Options ¥ Preparing for Output ¥ Digital Cut ¥ Supported File Types for Export ¥ Preparing to Export Tutorial: Output contains the following section: ¥ Recording a Digital Cut to Tape 177 Output Options Media Composer provides tools for generating output for individual tracks or entire sequences to various videotape or audiotape formats. In addition, you can generate an EDL to be used by editors in a videotape suite for preparing a master tape. You can also use VTR emulation for direct playback of sequences using an edit controller in an analog editing suite. Preparing for Output Preparing for video output involves the following procedures: For more information on mixing down audio tracks, see ÒAudio:tracks, mixing downÓ in the online help index. ¥ Render all non-real-time effects, as described in the Avid Media Composer and Film Composer Effects Guide. ¥ Calibrate and adjust video output levels (see ÒVideo:output, calibrating (basic or advanced)Ó in the online help index). ¥ Calibrate and adjust audio output levels (see ÒAudio output:preparing forÓ in the online help index). ¥ Decide whether you want to generate stereo or mono audio. ¥ Mix down multiple audio tracks if necessary. Systems equipped with a two-channel audio board can generate a maximum of two channels. Systems equipped with the Digidesign audio interface can generate a maximum of four channels. ¥ (Optional) Select settings for direct four-channel audio output (see ÒFour-channel audio:output, generatingÓ in the online help index). ¥ Prepare the record tapes. ¥ (Optional) Record reference bars and tone to tape. 178 Digital Cut The Digital Cut Tool provides frame-accurate control when recording a sequence to tape. You can also use the Digital Cut Tool to preview the sequence with a computer-generated countdown. If you have a Media Reader connected to your system, you can create burn-in timecode on the digital cut. For more information, see the Avid Media Reader Setup and UserÕs Guide. The Digital Cut Tool provides several options for managing the recording of your sequence. For example, you can: ¥ Record using either assemble or insert edits. ¥ Record a selected portion of the sequence or selected tracks. ¥ Record according to different timecode parameters. Supported File Types for Export There are several reasons why you might want to export video, audio, or both from the Media Composer system: ¥ You can export audio Þles for audio sweetening in compatible applications. ¥ You can export video Þles for touching up or creating special effects in third-party applications. ¥ You can export Þles compatible with CD-ROM for use in multimedia projects. ¥ You can export Þles to be viewed as a Quicktime¨ Codec movie. You can export Þles in the following formats: ¥ Shot log ¥ PICT ¥ QuickTime ¥ OMF Interchange¨ 179 Preparing to Export If you are exporting part or all of a sequence, you can speed the export process by preparing the sequence in advance as follows: See the Avid Media Composer and Film Composer Effects Guide for more information on rendering. ¥ Render all effects in advance. Although any unrendered effects are rendered on export (except for an OMF export), rendering effects in advance saves you time. ¥ Consider mixing down additional tracks in advance, see ÒVideo:performing mixdownÓ and ÒAudio:performing mixdownÓ in the online help index. ¥ Check and adjust all pan and audio levels in advance, see ÒUsing the Audio Mix ToolÓ in the online help index. All current pan and level settings in the sequence are carried through to the exported media. ¥ If you are exporting an OMF Þle, remember that OMF does not mix down the tracks in a sequence during export. OMF maintains all editing information in your sequence, allowing changes later. Media Composer mixes down video for PICT and QuickTime formats and audio for PICT formats. ¥ If you are exporting an OMF Þle, consider consolidating the media to save time and disk space. See ÒConsolidating:mediaÓ and ÒTransferring:OMF Þles to AudioVisionÓ in the online help index. 180 Tutorial: Output In this tutorial you create a digital cut. This section corresponds to the clips and sequence in the bin titled Output. n Be sure to read the preceding overview sections of this chapter before you start this tutorial. Table 10-1 Starting the Tutorial: Output If you have worked on the previous tutorial and Media Composer is still running: If you have worked on the previous tutorial but have quit the Media Composer system: If you are just starting out with this tutorial and havenÕt completed the previous tutorials: 1. Double-click the Output bin to open it. 1. Launch Media Composer by double-clicking the application icon. 1. Launch Media Composer by double-clicking the application icon. 2. Press the Option key and drag the sequence you were working on from the previous tutorial into the Output bin. Close the Creating Titles bin. 2. From the Boat Shop Project window double-click the Creating Titles bin and the Output bin to open them. 2. Click and drag the Output Sequence into the Composer monitor to begin the tutorial. 3. Drag the sequence you were working on from the Output bin into the Composer monitor. 3. Press the Option key and drag the sequence you were working on from the previous tutorial into the Output bin. Close the Creating Titles bin. 4. Drag the sequence you were working on from the Output bin into the Composer monitor. 181 Recording a Digital Cut to Tape 1. Choose New Deck Controller from the Tools menu. Use the deck controller to cue and the record tape during Digital Cut recording. 2. Load the Boat Shop sequence (or Output Sequence) into the Record monitor. 3. Choose Digital Cut from the Output menu. The Digital Cut Tool appears. 4. Select the Entire Sequence option based upon the following: ¥ Select the Entire Sequence option if you want the system to ignore any IN or OUT marks and play the entire sequence from start to Þnish. ¥ Deselect this option if you have established IN and/or OUT marks for recording a portion of the sequence. 5. Choose an option from the Record to Tape pop-up menu as follows: ¥ Choose Sequence Time to start the recording at a timecode existing on tape that matches the start timecode of the sequence. If you intend to record several sequences to tape 182 one after another, this option requires resetting the start timecode on each sequence to match appropriate IN points on the tape. ¥ Choose Record Deck Time to ignore the timecode of the sequence, and start the recording wherever the record deck is currently cued. ¥ Choose Mark In Time to ignore the sequence timecode and establish a speciÞc IN point on the record tape. 6. Select the audio and video tracks you want represented in the digital cut. Only those tracks beside and beneath the speaker icon and the monitor icon are included in the digital cut. The display of tracks in the Digital Cut window varies according to the tracks existing in the sequence. 7. Press Play. The system cues the record deck, then plays and records the digital cut. The playback appears in the Record monitor and the fullscreen monitor. 8. To stop the recording at any time, press the space bar. n After assemble-edit recording, a freeze frame is usually added after the OUT point for one or more seconds, depending upon the record deck model. This provides several frames of overlap for the next IN point, before control track and timecode break up. YouÕve Þnished this tutorial. You can go on to Tutorial: Backing Up on page 193, or exit Media Composer. 183 CHAPTER 11 Backing Up When you digitize footage, the system creates digital media Þles for the video and audio tracks on the media drives attached to your system. Media Composer provides useful tools and features for directly managing media Þles for storage and playback, backup and transfer between systems. This is described in the following sections: ¥ About Media Files ¥ Basic Media Tool Features ¥ Freeing Storage Space ¥ Consolidating Media ¥ Backing Up Media Files ¥ Backing Up Project Folders Tutorial: Backing Up contains the following sections: ¥ Using the Consolidate Command ¥ Saving Your Work on a Disk or Drive ¥ Restoring from a Backup ¥ Quitting and Shutting Down 184 About Media Files The system stores the media Þles created during digitizing in folders on your media drives labeled OMFI MediaFiles (or 6.x MediaFiles if you are using an earlier release of the Media Composer software). Media Þles are created in the following circumstances: ¥ During digitizing, a media Þle is created for each selected track (for example, V1, A1, A2), and they all are linked to the master clip. ¥ When you render effects, the system creates effect media Þles, otherwise known as precomputes, that are linked to the effect clip. ¥ When you create subclips and sequences, you do not create new media Þles. These refer to the media Þles for the source master clips. To manage media Þles, the system also creates a Database Þle that is stored in each MediaFiles folder. The system updates the Database Þle each time you make a change to a media Þle. The following illustration shows the links among media Þles (stored on the media drives), the various clips (stored in the bin Þles in the Composer Project folders on the Avid drive), and an edited sequence (shown in the Timeline and stored in the bin). 185 Media Objects and Files Media drive files Avid (internal) drive files Drives OMFI MediaFiles Composer Projects Desktop files Media Database Bin Media Composer Precompute media file 186 Media Relationships Table 11-1 displays the Media File icon and a description of each icon. Table 11-1 Media Objects and Files Object Icon Object Description Source Clip A clip that references the original videotape source footage for master clips. Master Clip A clip that references audio and video media Þles formed from digitized footage or imported Þles. Subclip A clip that references a selected portion of a master clip. Sequence A clip that represents an edited program, partial or complete, that you create from other clips. Group clip A Þle in the bin that combines two or more clips based on marks or tracking info sync points. Motion effect A Þle in the bin that references effect media Þles generated when you create motion effects. A clip that references an effect media Þle generated Rendered effect when you render an effect. (precompute) Effect and Title A clip that references an unrendered effect that you create. (For multicamera editing) A clip containing two or Multigroup clip more grouped clips, strung together sequentially according to common timecodes. 187 Table 11-1 Object Icon Media Þle Media Objects and Files Object Description A Þle on the media drive containing digital audio or video material. Media Þles are formed when you digitize footage or import Þles, mix down audio or video tracks, create an effect (precompute media Þle), or render an effect. Basic Media Tool Features The Media Tool provides many of the same controls for viewing and managing information that you use with bins, including the following: ¥ Three display modes in the Media Tool function like those in bins: Text mode, Script mode, and Frame mode. ¥ The Media Tool Fast menu gives you quick access to all the same commands available in the Bin Fast menu. ¥ You can highlight, move, copy, duplicate, delete, and sift clips. You can also select media relatives, sources, and unreferenced clips. ¥ You can use Text mode headings and display options for columns of clip and media Þle data. You can also use procedures such as customizing the display of columns, moving within columns, and sorting information described in ÒMedia Tool:comparing with binsÓ in the online help index. ¥ You can use the same Frame mode display options described in ÒAbout Bin Display ModesÓ on page 64. ¥ You can use the same Script mode display options described in ÒAbout Bin Display ModesÓ on page 64. ¥ You can print Media Tool data using the same procedures for printing bins, described in ÒBins:printingÓ in the online help index. 188 In addition to the procedures just described, the Media Tool has a number of unique functions, described in this section. These include the following: ¥ Unlike bins, the Media Tool displays all the tracks digitized for each clip as separate media Þles. Therefore, when you view, delete, and manipulate Þles, you have the added option of specifying individual video and audio tracks. ¥ The Media Tool does not display sequences and subclips. Only master clips, precompute (rendered effect) master clips, and associated media Þles are displayed. ¥ The following Bin and Clip menu commands do not apply to the Media Tool: Modify, Select Ofßine Items, and Relink. You must perform these functions from the bin. ¥ The Media Tool database and display options are not saved as they are with bins. Instead they are re-created each time you open the tool. Likewise, when you close the Media Tool, any customization of columns or other views elements is deleted. Freeing Storage Space Unlike the bin Þles stored in project folders on the Avid drive, media Þles require considerable storage space. To maximize your use of storage during larger projects, you can abridge and/or convert media Þles. You can perform these procedures on clips selected in either the Media Tool or in bins. In addition, you can delete unreferenced media Þles for a Þnished sequence. This procedure is performed on clips selected in bins only. 189 Consolidating Media When you consolidate media Þles, the system Þnds the media Þles or portions of media Þles associated with selected clips, subclips, or sequences. It then makes copies of them, and saves the copies on a target disk that you specify. Because the Media Tool displays only master clips, you cannot consolidate subclips or sequences with the Media Tool. You can consolidate master clips, subclips, and sequences in the bin. About the Consolidate Feature For illustrations of the different types of consolidation, see the Avid Media Composer and Film Composer Quick Reference. The Consolidate feature operates differently depending upon whether you are consolidating master clips, subclips, or sequences. There are also different advantages in each case, as follows: ¥ Master clips: When you consolidate a master clip, the system creates exact copies of the media Þles. If you link the original master clip to the new Þles, the system creates a master clip with the extension .old that remains linked to the old Þles. If you choose to maintain the link between the original master clip and the old media Þles, the system creates a new master clip with the extension .new that is linked to the new Þles. The new clips are also numbered incrementally beginning with .01. Consolidating master clips does not save storage space because the system copies the same amount of media for each clip. ¥ Subclips: When you consolidate a subclip or group of subclips, the system copies only the portion of the media Þles represented in the subclip, and creates a copy of both the master clips and the subclips. The sufÞx .new is attached, along with incremental numbering beginning with .01. ¥ Sequences: When you consolidate a sequence, the system copies only the portions of media Þles edited into the sequence, and creates new master clips for each shot in the sequence. The sufÞx .new is attached to the master clips, along with incremental 190 numbering beginning with .01. The sequence is not renamed, but is automatically relinked to the new media Þles. n Because a consolidated sequence is linked to the new Þles by default, consider duplicating the sequence each time you consolidate if you need to maintain links to the original Þles. Backing Up Media Files The MediaFiles folders on your external media drives contain the individual media Þles created when you digitize source material. Unlike the smaller Composer Project and Avid User folders, these folders are too large to back up onto diskettes. The following are the options for backing up media Þles: For information on archiving procedures, see your AVIDdrive DLT documentation. For information on purchasing AVIDdrive DLT, contact your Avid sales representative. ¥ You can use the Consolidate feature, described in ÒConsolidating MediaÓ on page 190, to make copies of selected media Þles on a target hard drive connected to the system. ¥ You can archive larger media Þles and folders to a dedicated massstorage system, such as AVIDdrive DLT (digital linear tape). ¥ You can consolidate or make copies of media Þles for transfer to another system. For more information, see ÒConsolidating:mediaÓ in the online help index. 191 Backing Up Project Folders To back up the larger media Þles that are created when you digitize footage, you must use a mass-storage device such as the Avid digital linear tape (DLT) device. For more information, see the Avid DLT Tape Drive Setup and UserÕs Guide. Although Media Composer automatically saves your bins, projects, and settings, you should back up these items frequently to avoid losing any of your work in case of a hard drive crash or corruption of the Þles. Because the storage requirements are minimal, you can back up these Þles easily to a variety of storage devices, such as: ¥ Diskette ¥ Network storage device, such as a Þle server ¥ Mass storage device 192 Tutorial: Backing Up In this tutorial you learn to back up and free up space on your media drive. This section corresponds to the clips and sequence in the bin titled Backing Up. n Be sure to read the preceding overview sections of this chapter before you start this tutorial. Table 11-2 Starting the Tutorial: Backing Up If you have worked on the previous tutorial and Media Composer is still running: If you have worked on the previous tutorial but have quit the Media Composer system: If you are just starting out with this tutorial and havenÕt completed the previous tutorials: 1. Double-click the Backing Up bin to open it. 1. Launch Media Composer by double-clicking the application icon. 1. Launch Media Composer by double-clicking the application icon. 2. Press the Option key and drag the Boat Shop sequence you were working on from the previous tutorial into the Backing Up bin. Close the Output bin. 2. From the Boat Shop Project window double-click the Output bin and the Backing Up bin to open them. 2. Click and drag the Backing Up Sequence into the Composer monitor to begin the tutorial. 3. Drag the sequence you were working on from the Backing Up bin into the Composer monitor. 3. Press the Option key and drag the Boat Shop sequence you were working on from the previous tutorial into the Backing Up bin. Close the Output bin. 4. Drag the sequence you were working on from the Backing Up bin into the Composer monitor. 193 Using the Consolidate Command To consolidate the Boat Shop sequence: For more information on rendering effects, see the Avid Media Composer and Film Composer Effects Guide. 1. Select the Boat Shop sequence (or Backing Up Sequence). 2. Choose Duplicate from the File menu. This allows you to maintain links to the original Þles, if necessary, and render any unrendered effects. 3. Choose Consolidate from the Clip menu. The Consolidate dialog box appears. 4. Choose one of the following: ¥ ÒDelete original media Þles when doneÓ to delete original media Þles automatically. ¥ ÒSkip media Þles already on the target diskÓ if some related media Þles are already located on the target disk. ¥ ÒRelink selected clips to target disk before skippingÓ to ensure that all selected clips are linked to media on the target drive. This option appears when you select ÒSkip media Þles already on target disk.Ó 5. Choose a target disk from the pop-up menu. 194 Make sure that you choose a target disk with enough storage space for all the consolidated media Þles. 6. Enter a handle length for the new clips in the entry Þeld, or leave it at 60 frames to accept the default. 7. Click OK. If you did not choose to delete the original media Þles, a second dialog box appears and offers you a choice. 8. Link the original master clips to the new or old media Þles, according to preference. 9. Click OK. Another way to back up media Þles is to copy them directly onto another hard drive in the Finder. You cannot, however, take advantage of the storage-saving features of the Consolidate command, and it is more difÞcult to identify particular media Þles when searching directly through folders. c Do not make copies of media Þles in the Finder while Media Composer is running. Also, do not keep duplicate copies of media Þles online; either delete the originals, take the backups ofßine, or store the backups in a folder with a different name. 195 Saving Your Work on a Disk or Drive To save your work on a diskette or drive: 1. Mount or insert the drive or diskette as appropriate. 2. Double-click the icon for the targeted storage drive or diskette to open it. Double-click any additional folders to target the appropriate storage location. 3. Double-click the Avid drive to open it. 4. Drag a project folder, user folder, or Settings Þle to the targeted storage location. 5. When the system Þnishes copying the Þles, eject the diskette or drive and store it when appropriate. Restoring from a Backup To restore a project, user proÞle, or settings from a backup storage device: 1. Mount or insert the drive or diskette as appropriate. 2. Open the drive or diskette, and the Avid drive. If you are restoring an individual bin or bins, you must relink them to the project from within the Project window. For more information, see ÒMedia Þles:relinkingÓ in the online help index. 3. Drag the copies from the storage device to the appropriate folder on the Avid drive: ¥ Project folders and settings Þles go in the Composer Projects folder. ¥ User folders and settings Þles go in the Avid Users folder. ¥ Site settings Þles go in the Media Composer folder. 4. Launch the Media Composer application. The restored project/ user proÞle appears in the Project Selection dialog box. 196 Quitting and Shutting Down To quit and shut down: 1. Click Quit in the Project Selection dialog box. 2. Choose Leave when the system prompts you. 3. Choose Shut Down from the Special menu. 4. After a few seconds, turn off the rest of your hardware. Summary Congratulations on completing the Avid Media Composer Tutorial! We hope youÕve enjoyed this introduction to the Avid editing process. After mastering these skills, you can proceed to learn more advanced techniques for inputting media, adding other effects and titles, and outputting work for digital cuts or EDLs. For further information about any Media Composer techniques or features, see the online help system or the Avid Media Composer UserÕs Guide. Avid also recommends that you consult the latest Avid Training Catalog for complete descriptions and schedules of AvidÕs course offerings. All classes are led by trained, experienced professionals. A variety of hands-on student activities encourage participant learning. Call 800-867-2843 for more information. 197 Index ABCDEFGHIJKLMNOPRSTUVW A B Add Dissolve button (Fast menu) 150, 151 Adding audio 138 Adding shots to a sequence 110 Adjusting audio hardware 57 hue and saturation 59 luminance 59 volume 139 Adobe Photoshop 143 Agreeing to electronic license 30 Alias, launching an application from 29 Analog VU scale (Audio Input Tool) 58 Applying effects 146 Arrow keys, jogging with 71 A-side (outgoing frames), in trims 117 Audio adding 138 locating specific frame 101 tracks, monitoring 98 Audio Monitor buttons (Track Selector panel) Backing up media files 191 project folders 192 Basic settings 46 Batch digitizing 62 Big Trim mode, toggling between Small Trim mode 116 Bin display modes 64 Bin pop-up menu (Digitize Tool) 55 Bin settings, defined 46 Bin views 66 Bins autosaving 162 defined 36 displaying in Project window 44 Frame view 77 Info Display 47 saving, using system backup 192 Text view 77 viewing clips in 76, 91 Bins display (Project window) 44 Black burst generator, turning on 23 Blue bar See Position indicator B-side (incoming frames), in trims 117 Buttons Add Dissolve (Fast menu) 150, 151 68 Audio Tool 57 Autodigitizing 61 Avid Composer system, launching the application 29 Avid Users folder, described 43 198 Audio Monitor (Track Selector panel) 68 Clear Both Marks 88 Cycle Picture/Sound (Command Palette) 98 Cycle Trim Sides (Command Palette) 117 Deck Offline (Digitize Tool) 56 Digitize (Digitize Tool) 56 Digitize/Log mode (Digitize Tool) 56 Fast Menu 150 Focus (Timeline) 95 Frame mode (Bin window) 65 Go to IN (Command Palette) 107 Go to Next Edit (Command Palette) 115 Go to OUT (Command Palette) 107 Go to Previous Edit (Command Palette) 115 In/Out (Audio Input Tool) 58 Internal Waveform Monitor (Video Input Tool) 59 Lift/Overwrite 132 Mouse Shuttle (Command Palette) 72 Mouse Step (Command Palette) 72 on Command Palette 119 Output (Audio Tool) 57 Overwrite 124 Play IN to OUT (Command Palette) 107 Play Loop (Command Palette) 115 Remove Effect (Fast menu) 153 Reset Peak (Audio Input Tool) 57 Review Transition 115 Script Mode (Bin window) 66 Setup (Audio Input Tool) 57 Single/Dual Drives (Digitize Tool) 56 Source/Record toggle 95, 95 Splice-in 102, 108 Step 69 Subclip (Source monitor) 74 Text Mode (Bin window) 64 Trash/Abort (Digitize Tool) 56 Trim A-side 117 Trim B-side 117 Trim Mode 114 using to control playback 68 Vectorscope (Video Input Tool) 59 Video Monitor (Track Selector panel) 68 C Clear Both Marks button 88 Clip icon 74 Clips exporting 179 marking 81 playing 68, 78 sorting by clip name 77 splicing 102 viewing 76, 91 Closing a project 88 Color Picker 167 Color selection boxes in Title Tool 166 Command Palette, using 119 Composer Projects folder, described 43 Composer system application 29 overview 34 Consolidate command (Clip menu) 194 Consolidate dialog box 194 Consolidating media files 190, 194 Controlling playback 66 Controlling transparency 166 Countdown customizing 179 in a digital cut 179 Creating new user 51 subclips 74 Custom Time option (Digital Cut Tool) 183 Custom view 66 Cut list, defined 37 Cycle Picture/Sound button (Command Palette) 98 Cycle Trim Sides button (Command Palette) 117 199 components 36 nonlinear, defined 35 overview 40 preparing for 39 titles 168 EDL, described 41 Effect 144 Effect categories 144 Effect mode defined 36 in workflow 40 working in 147 Effect Palette, displaying 144 Effect parameters segment effects 145 transitions 145 Effect template 143 Electronic license 30 End key 71, 79 Ending the session 89 Entering Trim mode 114 Exiting Trim mode 116 Exporting files preparing for 180 supported formats for 179 Extract/Splice-in tool 131, 132, 132 Eyedropper tool 167 D Deck Configuration settings 54 Deck controls (Digitize Tool) 56 Deck Offline button (Digitize Tool) 56 Deck Selection pop-up menu (Digitize Tool) 56 Deck Settings 54 Deleting digitized media 56 Desktop, Composer elements on 24 Digidesign hardware, turning on 22 Digital audio scrub 101 Digital Cut Tool 179 Digital cuts defined 37 previewing 179 Record to Tape options 183 recording 179 Digital VU scale (Audio Input Tool) 58 Digitize button (Digitize Tool) 56 Digitize Indicator (Digitize Tool) 56 Digitize settings 54 Digitize Tool 55 Digitize/Log mode button (Digitize Tool) 56 Digitizing 61 Digitizing and logging at the same time 61 Digitizing from a mark IN to a mark OUT 61 Digitizing on-the-fly 61 Digitizing preparations 60 Diskette, saving work on 192 Displaying digitizing status 56 Displaying project settings 45 Dissolves, creating a series of 152 DLT for backup 192 Drive, saving work on 196 Dual-roller trim 133 to 136 F Fade in, adding 150 Fast Forward button 68 Fast Forward button (Command Palette) 68 Fast Menu button 150 File formats for exporting 179 Fixed-storage drive, turning on 22 Focus button (Timeline) 95 Focusing the Timeline 95 Footage marking IN and OUT 73 E Editing basics 35 200 rearranging 131 removing 132 viewing and playing 66 to 73 Frame Mode button (Bin window) 65 Frame offset 86 Frame view 77 Frames finding with timecode 84 locating with digital audio scrub 101 title background in 162 using frame offset 86 Freeing storage space 189 Freeze Frame effect, accessing 144 Internal Waveform Monitor button (Video Input Tool) 59 J J-K-L keys (Three-Button Play) 70, 79 Jogging See Stepping K Key frames, adding 158 Keyboard, using to control playback 69 G L General settings, defined 46 Go to IN button (Command Palette) 107 Go to OUT button (Command Palette) 107 Launching the application 29 Left Arrow key 71 License agreement, accepting 30 Lift/Overwrite button 132 Luminance, adjusting 59 H Hardware, starting 22 Home key 71, 79 Hue, adjusting 59 M Macintosh computer, turning on 23 Macintosh desktop 24 Marking clips for storyboarding 125 using IN and OUT points 81, 82 using timecode 84 Masks, effect types 146 Master clips consolidating 190 defined 36 Master timecode, displaying 103 Media files backing up 191 consolidating I IN and OUT points clearing 88 defined 36 marking 73, 82 to 85 In/Out buttons (Audio Input Tool) 58 Info display (Project window) 47 Input button (Audio Tool) 57 Input pop-up menu (Video Input Tool) 59 Installing tutorial files 25 Interface settings, defined 47 201 defined 190 procedure 194 defined 36 Media Tool features 188 Memory See RAM Memory window 49 Menu commands Consolidate (Clip menu) 194 Digital Cut (Output menu) 179 Select All Tracks (Edit menu) 98 Meters (Audio Input Tool) 58 Monitor icons 98 Monitoring audio/video tracks 98 Monitors, viewing in 91 Motion effects, accessing 144 Mouse Jog button 71 Mouse Shuttle button (Command Palette) 72 Mouse Step button (Command Palette) 72 Mouse, using to control playback 71 Moving through clips 68 Multiple layer effects, defined 145 P Pause button 68 Peak Hold pop-up menu (Audio Input Tool) 58 Peripheral hardware, turning on 22 Picture tracks, monitoring 98 Picture-in-Picture effect applying 153 defined 146 Play button 68, 80 Play IN to OUT button (Command Palette) 107 Play key 79 Play Loop button (Command Palette) 115 Playback, controlling with buttons 68 with position bars and indicator 67 with the keyboard 69 with the mouse 71 Playing clips 69, 107 Pop-up monitor splicing a clip into 105 viewing in 92 Position bar 67 Position indicator in the Timeline 93 moving with frame offset 86 positioning for title creation 170 snapping to IN or OUT 108 using 67 Precompute 147 Preparing to digitize 60 Preparing to edit, overview 39 Previewing digital cuts 179 Project closing 88 saving 192 selecting 51 workflow for 37 Project settings, defined 45 Project window bins display 44 N New Title command 170 Nonlinear editing, defined 35 Non-real-time effects 147 Numeric keypad 84, 86 O Online help, accessing 31 Output See also Digital cuts, EDL, Playback options 178 overview 41 preparing for 178 Overwrite button 124 Overwriting shots 124, 129 202 Info display, using 47 Settings display (Project window) 45 Projects folder See Composer Projects folder Second Row of Buttons, displaying 149 Segment effect applying 145 multiple layer effects 145 single layer effects 146 types of 145 Segment mode defined 36 in workflow 40 using 113 Select All Tracks command (Edit menu) 98 Selecting a project 51 Digitize settings 54 title colors 166 tracks for digitizing 55 tracks in the Timeline 97 transitions for trimming 114 trim sides 117 Sequence Time option (Digital Cut Tool) 183 Sequences adding shots to 109 changing name of 102 consolidating 190 defined 36 dissolving between shots 152 editing a title into 168 editing, overview 40 exporting 179 output options for 178 playing 102 rearranging footage in 129 removing footage from 132 splicing into 104 title editing 168 Settings 45 Settings pop-up menu (Video Input Tool) 59 Setup button (Audio Input Tool) 57 Shuttling with J-K-L keys 70 with the mouse 71 R RAM 49 Random access to footage, defined 35 Real-time effects 147 Record Deck Time option (Digital Cut Tool) 183 Record monitor, viewing in 91 Recording digital cuts 179 Recording to the Timeline 56 Redigitizing 62 Remove Effect button (Fast menu) 153 Removing footage from a sequence 132 Rendering effects 147 Repositioning title text 171 Reset Peak button (Audio Input Tool) 57 Resetting peak measurements 57 Resolution pop-up menu (Digitize Tool) 56 Restoring files from backup 196 Review Transition button 115 Rewind button 68 Right Arrow key 71 Rollers See Trim mode Rolling title, adding 173 S Saturation, adjusting 59 Saving bins 192 Saving on a drive 196 Saving projects 192 Saving settings for video input 59 Scale bar in Timeline 94 Script mode 65 Script Mode button (Bin window) 66 Scroll bar in Timeline 94 203 Single/Dual Drives button (Digitize Tool) 56 Single-layer segment effects 146 Single-roller trim 137 Site settings, defined 46 Small Trim mode, toggling between Big Trim mode 116 Source clips defined 36 in workflow 39 Source material, displaying in Timeline 95 Source monitor marking edit points in 73, 83 playing clips in 68, 78 viewing clips in 91 Source/Record mode defined 36 in workflow 40 Source/Record toggle button (Timeline) 95 Splice-in button 102, 108 Splicing a shot 108 Splicing an audio clip 102 Splicing video into audio 103 to 111 Starting a project, overview 38 Status bar (Digitize Tool) 56 Step buttons 69 Stepping with buttons 69 with mouse 71 with the keyboard 70 Storyboard editing 127 Storyboard, defined 39 Subclip button (Source monitor) 74 Subclip indicator (Digitize Tool) 56 Subclipping 87 Subclips consolidating 190 creating 74 defined 37 handle (dot) 74 in workflow 40 Switching between digitize mode and log mode 56 T Tape drive, backing up on 192 Tape Name display (Digitize Tool) 56 Target Drive pop-up menus (Digitize Tool) 56 Text for titles, repositioning of 171 Text formatting tools 164 Text Mode button (Bin window) 64 Text Tool, working with 164 Text view 77 Three-button play See J-K-L keys Three-point edit 129 Timecode, using as reference for marking 84 Timeline defined 36 focusing 95 lassoing transitions in 114 monitoring tracks in 98 position indicator 93 scroll bar 93 segment editing of titles 168 source material, displaying 95 title development 162 Track Selector panel 96 viewing in 92 Title text, repositioning 171 Title Tool creating a new title with 162 to 170 creating multiple titles 162 window 163 Title, editing 168 Tools for text formatting 164 Track Selection panel (Digitize Tool) 55 Track Selector panel, using 96 Tracking audio levels 58 Tracks monitoring 98 204 selecting 97 video, titles over 161 Transition effects adding 149 applying 145 Transitions, selecting for trimming 114 Transparency selection boxes in Title Tool 166 Trash/Abort button (Digitize Tool) 56 Trim A-side button 117 Trim B-side button 117 Trim mode basic procedures in 114 Big Trim mode, toggling between Small Trim mode 116 defined 36 entering 114 exiting 116 in workflow 40 performing 114 selecting single transitions in 114 trim sides in 117 using Play Loop button in 115 Trim Mode button 114 Trim sides, selecting 117 Turning on the system 22 Tutorial files, installing 25 Video Input Tool 58 Video Monitor buttons (Track Selector panel) 68 Video output, preparing for 178 Video tracks, monitoring 98 Videotape, recording digital cut to 179 Viewing clips in bins 76, 91 in monitors 91 Viewing in monitors 91 Viewing source tape name while digitizing 56 Volume, adjusting 139 W Workspace settings, defined 46 U Undo command (Edit menu) 110 User profile, creating new 43 User settings, defined 45 User-selectable buttons 119 V Variable-speed play See Playback Vectorscope button (Video Input Tool) 59 205
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.2 Linearized : Yes Create Date : 1998:02:10 09:56:36 Producer : Acrobat Distiller 3.0 for Power Macintosh Author : Tilden_C Title : Avid Media Composer Getting Started Guide Creator : FrameMaker 5.1 Modify Date : 1998:02:10 21:26:19 Page Count : 204 Page Mode : UseOutlinesEXIF Metadata provided by EXIF.tools