Avid MediaCentral User’s Guide Media Central 2.0 UG V2 0 EN

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Avid MediaCentral | UX
User’s Guide
Version 2.0
2
Legal Notices
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3
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4
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Footage
Hell’s Kitchen - Courtesy of Upper Ground Enterprises/Hell's Kitchen post team.
Avid MediaCentral | UX User’s Guide • 9329-65179-00 Rev A • June 2014 • Created 6/6/14 • This document is
distributed by Avid in online (electronic) form only, and is not available for purchase in printed form.
Using This Guide
This guide is intended for all users of an Avid MediaCentral | UX system (formerly
Interplay Central). This guide describes product features and basic user procedures, such as user
settings and story or asset creation.
For initial installation and configuration, see the Avid MediaCentral Platform Services
Installation and Configuration Guide. For administrative information, see the Avid
MediaCentral | UX Administration Guide.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
nA note provides important related information, reminders,
recommendations, and strong suggestions.
cA caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
wA warning describes an action that could cause you physical harm.
Follow the guidelines in this document or on the unit itself when
handling electrical equipment.
> This symbol indicates menu commands (and subcommands) in the
order you select them. For example, File > Import means to open the
File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list
indicate that you perform one of the actions listed.
(Windows), (Windows
only), (Macintosh), or
(Macintosh only)
This text indicates that the information applies only to the specified
operating system, either Windows or Macintosh OS X.
Bold font Bold font is primarily used in task instructions to identify user interface
items and keyboard sequences.
If You Need Help
7
If You Need Help
If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is
especially important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was
published. You should always check online for the most up-to-date release notes or ReadMe
because the online version is updated whenever new information becomes available. To view
these online versions, select ReadMe from the Help menu, or visit the Knowledge Base at
www.avid.com/support.
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/support. Online services are available 24
hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view
error messages, to access troubleshooting tips, to download updates, and to read or join
online message-board discussions.
Avid Training Services
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changing, and Avid continually updates course content and offers new training delivery methods
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For information on courses/schedules, training centers, certifications, courseware, and books,
please visit www.avid.com/support and follow the Training links, or call Avid Sales at
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Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Courier Bold font identifies text that you type.
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mouse action. For example, Command+Option+C or Ctrl+drag.
| (pipe character) The pipe character is used in some Avid product names, such as
Interplay | Production. In this document, the pipe is used in product
names when they are in headings or at their first use in text.
Symbol or Convention Meaning or Action
8
Contents
Using This Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Chapter 1 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
About MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Signing In to MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Understanding the Application Layouts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Working with Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Working with Areas and Panes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
The Menu Bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
The Launch Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Using Plug-ins and MOS Integration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Support for iNEWS Communities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Viewing MediaCentral | UX Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Chapter 2 Working with Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
The Assets Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Navigating in the Assets Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Working with News Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Identifying iNEWS Directories, Queues, Projects, and Facets. . . . . . . . . . . . . . . . . 37
Navigating the iNEWS Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Working with Media Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Identifying Interplay | Production Systems and Media Assets . . . . . . . . . . . . . . . . . 40
Navigating the Interplay | Production Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Adding or Removing Property Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Resizing Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Moving Columns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
9
Moving or Copying Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Renaming Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Creating a New Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Displaying or Hiding Referenced Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Viewing and Editing Metadata . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Viewing Thumbnails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Chapter 3 Working with Projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Opening Projects or Facets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
The Project/Story Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Associating Stories with Projects or Facets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Opening a Project or Facet Associated with a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Chapter 4 Building a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
The Queue/Story Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
The Queue/Story Toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
The Script Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Creating a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Segmenting Stories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Writing Stories in Right-to-Left Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Using Annotation to Dictate a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Editing a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Formatting a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Adding Production Cues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Adding Machine Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Adding a Primary Machine Control Instruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Deleting or Recovering a Deleted Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Locking and Unlocking a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Inserting Script Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Inserting MOS Placeholders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Adding Media to a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Copying and Sending iNEWS Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Recovering Automatically Saved Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
10
Chapter 5 Using the Sequence Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Displaying the Sequence Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
The Sequence Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Understanding Basic and Advanced Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Selecting a Horizontal or Vertical Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Using the Sequence Zoom Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Viewing Sequence Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Creating a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Rules for Creating a Script Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Sequences Associated with Stories in Instinct and NewsCutter . . . . . . . . . . . . . . . 87
Audio-Only and Video-Only Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Saving a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Saving a Version of a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Recovering Automatically Saved Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Opening and Editing an Existing Sequence in the Sequence Pane . . . . . . . . . . . . . . . . 91
Opening a Sequence Associated with a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Editing a Sequence Associated with a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Working with Story Segments and Timing Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Working with Timing Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Editing Media into Timing Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Extending a Segment into Another Timing Block . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Showing and Hiding Empty Timing Blocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Manually Adjusting Timing Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Editing a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Performing an Insert Edit in a Basic Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Performing an Insert Edit in an Advanced Sequence. . . . . . . . . . . . . . . . . . . . . . . 106
Performing an Overwrite Edit in an Advanced Sequence . . . . . . . . . . . . . . . . . . . 107
Performing a Replace Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Enabling an Audio Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Adding Media from a Saved Sequence to a Sequence . . . . . . . . . . . . . . . . . . . . . 116
Undoing and Redoing an Action in the Sequence Pane . . . . . . . . . . . . . . . . . . . . 116
Moving or Deleting Segments in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Adding and Removing Audio Segments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
11
Creating an Audio-Only NAT or SOT Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Snapping in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Trimming Segments in the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Using L-Cuts in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Splitting a Segment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Adding Markers to a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Inserting Video Dissolves (Advanced Sequences Only) . . . . . . . . . . . . . . . . . . . . 128
Enabling Audio Scrubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Chapter 6 Working with Video Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
The Media Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Media Pane: Asset Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Media Pane: Group Clip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Media Pane: Output Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Playing Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Using the J-K-L Keys for Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Stepping Through Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Playing Recently Viewed Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Selecting the Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Changing the Maximum Size of the Proxy Video . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Updating the Media Status. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Playback of Simple and Complex Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Selecting the Playback Quality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Adjusting for Playback Latency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Using the Speedtest Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Working with Remote Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Marking In and Out Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Working with Markers and Restrictions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Using the Timecode Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Entering Timecode to Cue a Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Working in the Media Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Using the Media Zoom Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Reviewing in the STP Target Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Playing Back at the Highest Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
12
Using Match Frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Opening an Enclosing Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Transcoding Assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Viewing and Editing a Clip During Ingest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Saving a Frame as an Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Chapter 7 Using Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
The Audio Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
The Audio Pane in Asset Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
The Audio Pane in Output Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Working with Audio Tracks in Basic Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Working with Audio Tracks in Advanced Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Adjusting Audio Levels for an Advanced Sequence. . . . . . . . . . . . . . . . . . . . . . . . 173
Overriding the Default Audio Track Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Setting the Audio Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Audio Monitoring for Assets and Basic Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Recording a Voice-over. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Chapter 8 Working with Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Group Clips and Multicamera Workflows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Working with Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Loading a Group Clip and Changing the Angle View. . . . . . . . . . . . . . . . . . . . . . . 186
Working with Banks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Selecting the Active Angle in Asset Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Playing a Group Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Timecode and Group Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Selecting Audio Monitoring Preferences in Asset Mode . . . . . . . . . . . . . . . . . . . . 190
Markers and Restrictions for Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Using Match Frame for Group Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Creating a Basic Sequence with Group Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Adding an Active Angle of a Group Clip to an Advanced Sequence. . . . . . . . . . . . . . . 197
Sending a Sequence with Group Clips to a Playback Device. . . . . . . . . . . . . . . . . . . . 197
13
Chapter 9 Searching for Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Search and the Central Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Federated Search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Media | Index and Indexed Search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
The Search Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
The Search Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Conducting a Search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Advanced Search Criteria . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Advanced Search Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Chapter 10 Logging and Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Workflows for Logging. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Understanding Markers and Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
The Log Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
The Markers Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Adding, Saving, and Deleting Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Working with Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Understanding Restrictions in MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . 225
Adding, Saving, and Deleting Restrictions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Cutting, Copying, and Pasting Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Navigating by Markers in the Log Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Exporting Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Entering Marker Text in Right-to-Left Languages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Unicode Support for Marker Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Chapter 11 Sharing MediaCentral | UX Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
MediaCentral | UX Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Using the Messages Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Viewing Messages and Linked Media Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Sending Messages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Configuring E-Mail Forwarding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Using E-Mail Forwarding. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
14
Chapter 12 iNEWS Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Sending Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Viewing and Replying to Received Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Chapter 13 Sending to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Specifying Send to Playback Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Sending a Sequence to a Playback Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Sending a Mixed-Resolution Long GOP Sequence to a Playback Device . . . . . . . . . . 250
The Progress Pane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Chapter 14 Delivering Assets and Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Understanding MediaCentral Delivery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Delivering Assets and Media to a Remote Workgroup . . . . . . . . . . . . . . . . . . . . . . . . . 259
Delivering Assets and Media to a Local Workgroup . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Chapter 15 MediaCentral | UX Mobile Application for the iPhone . . . . . . . . . . . . . . . . 264
Connection Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
The iPhone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Gestures for the Mobile Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Installing MediaCentral | UX on the iPhone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Starting MediaCentral | UX on the iPhone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
The Sidebar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Buttons of the User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Customizing MediaCentral | UX Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Changing Roles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Accessing the iNEWS Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Viewing Video Associated with a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Editing Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Ways of Saving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Formatting a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Adding Production Cues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Adding Machine Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Working with Links in Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Approving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Working with Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Working Offline with Cached Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
15
Caching Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Viewing Queues and Stories in Offline Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
MediaCentral | UX and Interplay | Production. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Viewing Media Assets with MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Chapter 16 MediaCentral | UX Tablet Application for the iPad. . . . . . . . . . . . . . . . . . . 296
Connection Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
The iPad. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Gestures for the Tablet App . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Installing MediaCentral | UX on the iPad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Starting MediaCentral | UX on the Tablet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
The Sidebar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Buttons of the User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Customizing MediaCentral | UX Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Changing Roles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Accessing the iNEWS Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Viewing Video Associated with a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Editing Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Ways of Saving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Formatting a Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Adding Production Cues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Adding Machine Control Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Working with Links in Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Approving Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Entering Presenter Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Working with Favorites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Working Offline with Cached Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Caching Queues and Stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Viewing Queues and Stories in Offline Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
MediaCentral | UX and Interplay | Production. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Viewing Media Assets with MediaCentral | UX . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
16
Chapter 17 MediaCentral | UX for Android Devices. . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Connection Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Android Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Gestures for the Mobile Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Installing MediaCentral | UX on Your Android Device. . . . . . . . . . . . . . . . . . . . . . . . . . 333
Starting MediaCentral | UX on the Android Device . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
The Navigation Drawer and Directory Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Buttons of the User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Customizing MediaCentral | UX Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Accessing the iNEWS Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Appendix A User Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Appendix B Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Queue/Story Pane Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
Assets Pane Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Media Pane Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Markers Pane Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Sequence Pane Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Appendix C Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Pane Type Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Launch Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Assets Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Media Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Markers Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Progress Pane Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Sequence Pane Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Media | Distribute Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
MediaCentral Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
1Getting Started
The following main topics describe basic user tasks as well as various concepts and features you
might encounter when working with MediaCentral | UX.
About MediaCentral | UX
Signing In to MediaCentral | UX
Understanding the Application Layouts
Using Plug-ins and MOS Integration
Support for iNEWS Communities
Viewing MediaCentral | UX Help
About MediaCentral | UX
MediaCentral UX delivers workflow tools for media professionals through both Web and mobile
applications. With a customizable user interface, MediaCentral UX allows individuals in
different media production functions to access the tools they need to complete tasks with greater
visibility to assets, team collaboration, and workflow agility. Through MediaCentral UX, users
can access Avid iNEWS, Interplay Production, or both.
Avid iNEWS
The Avid iNEWS newsroom computer system provides journalists, producers, directors, and
various technical personnel in the newsroom with an array of tools to make their job easier. It is
primarily made up of iNEWS Workstations, linked together via a local or wide area network, and
the iNEWS Server, which manages all the day-to-day activities of the newsroom.
nAlthough referred to as a singular unit, the iNEWS Server typically consists of two or more
computers running the iNEWS Server software. Each one acts as a backup for the other to
protect the overall stability of the network. For redundancy, the iNEWS system mirrors its
database across these servers for redundancy.
Signing In to MediaCentral | UX
18
Interplay | Production
The Avid Interplay Production system combines an asset database with workflow management
software, both of which are integrated with Avid shared storage and Avid archive solutions.
Interplay Production provides tools that let journalists and producers add rich media to stories
and send the assembled video sequence to a playout server.
Signing In to MediaCentral | UX
Use a supported browser to connect to and sign in to your MediaCentral server. See the Avid
MediaCentral ReadMe for a list of supported browsers.
MediaCentral UX lets you use a single user name and password to access all Avid systems for
which your account is configured. A journalist might have access to both an Avid iNEWS
database and an Interplay Production database, while a logger might have access only to an
Interplay Production database.
The first time you sign in to MediaCentral UX, you are given the option of using your Interplay
Production credentials to sign in to iNEWS and Interplay Production or to use different
credentials. The credentials you use depend on the user name and password that you can use to
sign in to iNEWS or Interplay Production. Supplying these credentials enable you to use only the
MediaCentral UX user name and password at future sign-ins.
Your iNEWS and Interplay Production credentials are set in the iNEWS or Interplay Production
sections of the User Settings dialog box, which you access from the Home menu. You can
change these credentials at any time.
After you supply your credentials for the first time, a dialog box asks you if you want to use
MOS plug-ins. See “Using Plug-ins and MOS Integration” on page 30.
To sign in to MediaCentral UX:
1. Open a supported browser and type the URL of your MediaCentral server.
The URL is the computer name of the server.
2. At the sign-in screen, type your user name and password.
3. Click Sign In, or press Enter or Return (Macintosh).
After a few moments, the MediaCentral UX application opens and displays the last layout
that you used.
Understanding the Application Layouts
19
nWhen you sign in to MediaCentral UX, you are automatically signed in to your iNEWS
newsroom computer system, your Interplay Production system, or both. If, however, the security
settings for one of these integrated systems is inaccurate, you might see a warning message that
states that the application is unable to authorize the sign-in name or password. If you receive
this message, click the link provided and verify your security settings.
4. (Optional) If the layout you want is not displayed, select the one you want from the Layout
selector.
Left: Sign Out button. Right: Layout selector.
nEach MediaCentral UX user is assigned one or more roles by the MediaCentral UX
administrator. Each role is associated with one or more layouts. For more information about
available layouts, see “Working with Layouts” on page 22. For more information about roles,
see the Avid MediaCentral | UX Administration Guide.
To sign out:
tClick Sign Out in the menu bar.
Understanding the Application Layouts
A layout is a set of panes and other controls that is installed as part of the MediaCentral UX Web
application. The size and location of the panes are set by default in each layout. Not all available
panes are displayed in each layout, but users can customize which panes are displayed, their
sizes, and where they are located in the window. For a list of installed layouts, see “Working with
Layouts” on page 22.
The following table describes the main panes.
Icon Pane Description Refer to...
Assets A pane that displays assets. These assets can
result from a search or from browsing. Assets
are displayed in a folder hierarchy, if
applicable to the assets displayed.
“The Assets Pane” on page 34
Audio A pane that displays the controls for adjusting
the audio settings for media assets.
“Working with Audio Tracks in
Advanced Sequences” on
page 171
Understanding the Application Layouts
20
Help A pane that displays the help system. “Viewing MediaCentral | UX
Help” on page 33
Launch A pane from which you navigate to various
locations. This pane displays remote file
systems, local file systems, and other locations
for assets.
“The Launch Pane” on page 29
Markers A pane in which you can view and create
markers.
“The Markers Pane” on
page 220
Media A pane in which you can view and edit media
assets. The controls that are displayed depend
on the selected asset.
“The Media Pane” on page 132
Messages A pane that allows you to send messages and
media links to other MediaCentral UX users.
Avid Media | Distribute User’s
Guide.
Metadata A pane that displays properties that are
associated with a selected asset in the Interplay
Production database.
“Viewing and Editing
Metadata” on page 45
Packages A pane for Media Distribute users that you can
use to review and approve packages submitted
for publication. The pane also displays a
history of packages ready for publication and
already published, which allows you to search
all submitted and published packages.
Avid Media | Distribute User’s
Guide.
Progress A pane in which you can monitor the progress
of background processes, such as send to
playback and sequence mixdowns.
“The Progress Pane” on
page 252
Project/Story A pane that displays the contents of a project,
its facets, and any associated stories. It can
only be opened from the Assets pane, and is
therefore not listed as part of the Panes menu.
“The Project/Story Pane” on
page 50
Queue/Story A pane that displays the contents of a queue
with the contents of a selected story in the
queue, including the story form and any
production cues. It can only be opened from
the Assets pane, and is therefore not listed as
part of the Panes menu.
“The Queue/Story Pane” on
page 53
Icon Pane Description Refer to...
Understanding the Application Layouts
21
In addition to the panes, the application layouts also feature bars that offer additional
information, options, and functionality.
The following table describes these bars.
Search A pane from which you can conduct a search.
This pane functions similarly to the Search bar
but includes criteria for advanced searches.
“The Search Pane” on page 201
Sequence A pane that includes the Sequence Timeline
and other controls that let you create and edit a
sequence.
“The Sequence Pane” on
page 75
Social
Messages
A pane for Media Distribute users that lets you
create packages for publication to social media
sites.
Avid Media | Distribute User’s
Guide.
Speedtest A pane that provides you with a quick way to
check your network connection to the
MediaCentral server.
“Using the Speedtest Pane” on
page 147
Thumbnails A pane that displays small images of an asset
that is loaded in the Asset mode of the Media
pane.
“Viewing Thumbnails” on
page 47
Web Story A pane for Media Distribute that lets you
create packages for publication to Web Content
Management Systems (CMS).
Avid Media | Distribute User’s
Guide.
Icon Pane Description Refer to...
qq
ww
ee
Bar Description Refer to...
1 Menu A section of the application that provides
numerous menu options.
“The Menu Bar” on page 29
2 Message A section of the application in which you can
send and receive messages.
“iNEWS Messaging” on
page 244
Understanding the Application Layouts
22
Working with Layouts
The MediaCentral UX Web application is installed with predefined layouts. Not all available
panes are included in each layout, but you can open additional panes when you need them.
You select a layout from the Layout selector, located near the upper right corner of the window.
The menu shows the name of the layout that is currently displayed. If you click the menu, it
shows the name of the role or roles for the signed-in user, along with the layouts that are
available for that role. You can select any layout that is displayed.
The following illustration shows the default layouts available to the Journalist role.
The following table lists the layouts and which users have access to them.
3 Search A section of the application from which you can
conduct a search. The results of a search can be
dragged from the bar and placed in an area as a
pane for better viewing.
“The Search Bar” on page 200
Bar Description Refer to...
Layout Description Available To
Cut Journalists, media loggers, and editors use this layout to
create sequences. By default the Sequence pane is
displayed horizontally.
All users, based on
role.
Media | Distribute Advance Journalists and Media Distribute Producers use
this layout to publish media packages to multiple delivery
platforms and services. For more information, see the
Avid Media | Distribute User’s Guide.
All users, based on
role, if Media
Distribute is installed.
Log Media loggers use this layout to add markers to clips and
to create subclips. For more information, see “Logging
and Creating Subclips” on page 213. You can view an
iNEWS database when you are in Logging view, but you
cannot open a queue.
All users, based on
role
Understanding the Application Layouts
23
To change to a different predefined layout:
tChoose the layout from the Layout selector.
nChanges that you make to a predefined layout are saved when you change to a different layout or
when you sign out.
To close a pane:
tClick the X on the pane’s tab.
To open additional panes:
1. Select the Panes menu.
2. Select the menu option corresponding to the pane you want to open.
The pane you select opens in the active area. For more information, see “Working with
Areas and Panes” on page 24.
To reset a layout to its original configuration:
tSelect Reset Layout from the Layout selector.
To reset all layouts to their original default configurations:
tSelect Reset All Layouts from the Layout selector.
Rundown Journalists use this layout to edit and create stories. All users, based on
role
Story Journalists use this layout to edit and create stories that
include video and audio. By default the Sequence pane is
displayed vertically.
This layout is displayed the first time a user signs in. You
can switch to another layout at any time by selecting it
from the Layout selector.
All users, based on
role
System Settings Administrators use this layout to specify various
configuration settings. For more information, see
“Configuring System Settings” in the Avid
MediaCentral | UX Administration Guide.
Administrators only
Users Administrators use this layout to import, create, and
manage MediaCentral UX users.
For more information, see “Avid MediaCentral | UX User
Management” in the Avid MediaCentral | UX
Administration Guide.
Administrators only
Layout Description Available To
Understanding the Application Layouts
24
Working with Areas and Panes
You can customize MediaCentral UX by adjusting a layout’s areas and panes. A single area can
contain one or more panes. When an area contains more than one pane, the panes are displayed
in a tabular format, with one pane on top of the others.
The following illustration shows a typical Story layout. This layout is composed of six different
areas and seven different panes. The area in the lower right contains two panes.
2
34
5
6
1
Understanding the Application Layouts
25
One way to customize this layout is to combine two or more panes into one area, thus reducing
the number of areas and allowing more space for the remaining areas. In the following
illustration, the layout is composed of four areas and seven panes. The area on the left contains
the Queue/Story pane, the Launch pane, and an Assets pane.
12
4
3
Understanding the Application Layouts
26
You can also move a pane to create a new area. In the following illustration, the Assets pane was
moved to the left to create a new area.
If the number of tabbed panes within an area exceeds the area’s space within the browser
window, Right and Left Arrow buttons appear next to the Pane Menu button, enabling you to
navigate through all of the panes.
You can move panes to save screen space and reconfigure panes in a way that best suits your
needs. The application saves the last arrangement and displays it the next time you sign in to the
application.
You move panes into what are called drop zones within an area. Each area has five drop zones:
center, top, bottom, left, and right.
To move a pane:
tClick the pane’s tab and drag it to a drop zone.
1
12
5
4
3
Understanding the Application Layouts
27
nDo not click the X in the pane’s tab unless you want to close the pane.
The drop zone is highlighted in orange to help you identify where the pane will be
positioned within the window when you release the mouse button.
The following illustrations demonstrate the process of dragging the Media pane to each drop
zone. In the illustrations, the Audio pane is already located in the area to which the Media
pane is being moved. If you drag the Media pane into the center drop zone, the two panes are
displayed as tabbed panes, with only one visible at a time. Dragging to the top or bottom
drop zones splits the area vertically. Dragging to the left or right drop zones splits the area
horizontally.
Drop
Zone Position Result
Center
Top
Understanding the Application Layouts
28
Bottom
Left
Right
Drop
Zone Position Result
Understanding the Application Layouts
29
The Menu Bar
The application’s menu bar includes the following menus:
•Home
•Panes
This menu lists the panes that you can open in the selected layout. For a list of these main
panes, see “Understanding the Application Layouts” on page 19. You are only permitted one
instance of some panes within the user interface; however, you can open multiple instances
of an Assets pane or Search pane. If a single-instance pane is already opened, the option
representing that pane will appear grayed out in the Panes menu.
•Sign Out
Select Sign Out to leave the application and return to the sign-in screen.
The Launch Pane
The Launch pane lists the iNEWS system and Interplay Production system that are available on
the MediaCentral UX system. The Launch pane also includes any iNEWS projects and iNEWS
servers that are part of an iNEWS community.
Systems and projects are identified by the following icons.
Option Description
User Settings Opens the Settings dialog box with configuration options available for
modification to non-administrative users. For more information, see
“User Settings” on page 344.
About Opens a screen with information about the product
Using Plug-ins and MOS Integration
30
Opening a system, such as an iNEWS newsroom computer system or Interplay Production
system, lets you view the contents of that system’s database in the Assets pane. Opening an
iNEWS project from the Launch pane lets you view each project’s contents in the Assets pane.
To open a system or project from the Launch pane, do one of the following:
tDouble-click the item you want to open.
tRight-click the item and select “Open in New Assets Tab.
For more information about assets and projects, see “Working with Assets” on page 34 and
“Working with Projects” on page 49. For more information about iNEWS communities, see
“Support for iNEWS Communities” on page 31.
Using Plug-ins and MOS Integration
MediaCentral UX provides support for MOS Active-X plug-ins. For example, Deko Select is a
plug-in for a newsroom computer system’s interface that allows a user, such as a reporter, to drag
and drop graphic templates directly into the story, as well as alter replaceable text or graphics in
the selected template. You can also use the Avid Deko Select plug-in to add graphics to the video
for a story sequence. Other plug-ins are available through third-party manufacturers.
These plug-ins are specific to iNEWS workflows.
Icon Description
Connected Interplay Production system
Disconnected Interplay Production system
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)
Support for iNEWS Communities
31
The MediaCentral installation program installs only the container needed for Active X controls.
You need to install additional software for your browser as described in the Avid MediaCentral
Platform Installation and Configuration Guide.
Enabling MOS
To use plug-ins, you need to enable MOS in MediaCentral UX. Select Home > User Settings >
MOS and then select “MOS enabled.
Installing Plug-Ins
For procedures on how to install plug-ins, see the documentation for the plug-in.
After installation and configuration, plug-ins are listed at the bottom of the Panes menu.
Support for iNEWS Communities
MediaCentral UX supports iNEWS communities. The iNEWS Community feature allows
customers with multiple iNEWS systems to share content and collaborate on stories. An iNEWS
user can work with content stored on any of the iNEWS systems in a community from a single
iNEWS Workstation. MediaCentral UX provides similar functionality.
MediaCentral UX requires you to supply credentials to sign in to one iNEWS system. This
system is considered your local system. If your local system is configured in an iNEWS
community, you are able to automatically sign in to other systems in the community. These
systems are considered your remote systems. In the Launch pane, your local iNEWS system is
listed first, followed by the remote systems. To connect to a remote system, double-click the
system name.
In the following illustration, MUCINEWS is the local system and KIEV-JEN and KIEV-MOB
are the remote systems.
Support for iNEWS Communities
32
Any projects listed are associated with your local system. You cannot show projects that are
associated with remote systems.
In MediaCentral UX, you can perform the following tasks on iNEWS remote systems:
Browse stories in the Assets pane.
Load queues in the Queue/Story pane.
Display stories in the Queue/Story pane.
Create and edit stories.
Copy production cues from a story on one iNEWS system to a story on another.
Search a selected remote system.
nWhen searching an iNEWS database, you can simultaneously search multiple indexed queues.
However, you can only choose one non-indexed queue path at a time. Attempts to choose more
than one result in an invalid selection error message.
Display and play sequences associated with a story if the sequence is stored in the Interplay
Production database configured with the MediaCentral UX system you are signed in to.
In other words, if you load a story from a remote system that is associated with a sequence,
then click the Open Sequence button, the associated sequence will open if it is stored in the
Interplay Production database listed in the Launch pane. You can then edit and save the
sequence.
If you load a story from a remote system, but the associated sequence is stored in a different
Interplay Production database, you cannot view, play, or edit the sequence. If you click the
Open Sequence button, a message tells you that the “mob_id cannot be resolved.” (A mob
ID is a software object that identifies the sequence).
cDo not edit a story after you receive the message that the mob ID cannot be resolved. There
is a risk of data loss if you remove or modify the existing attached mob ID information
Limitation for MOS Placeholder and Project Bucket Features
MediaCentral UX checks if the iNEWS server supports the MOS placeholder and project bucket
features. These features were added in iNEWS 4.0.0, but the check only succeeds with iNEWS
server versions 4.0.3 and later. For this reason, MediaCentral UX only enables workflows using
MOS placeholders and project bucket features in iNEWS 4.0.3 and later.
Viewing MediaCentral | UX Help
33
Viewing MediaCentral | UX Help
The Help system for MediaCentral UX combines the contents of the following documents:
Avid MediaCentral | UX User’s Guide
Avid MediaCentral | UX Administration Guide
Media | Distribute User’s Guide.
You can view help related to a specific pane. For example, if you want to know more about the
Media pane and the controls available within the pane, you can view that information by opening
that portion of the Help system through the Pane Menu button. You can also open the Help
system to the Contents page and use the Contents, Index, or Search to find specific information.
To access a Help topic related to a specific pane:
1. Click the Pane Menu button.
2. Select Help.
You can click the Contents, Index, or Search button to find other information.
To open the Help system to the Contents page:
tSelect Panes > Help.
2Working with Assets
The following main topics describe the Assets pane and how you can work with various assets in
MediaCentral UX.
The Assets Pane
Working with News Assets
Working with Media Assets
See also “Working with Remote Assets” on page 148.
The Assets Pane
Assets are items that are stored in a database, such as stories, scripts, video clips, and audio clips.
From the Assets pane, you can view assets for items that are contained in the Launch pane. For
example, if you double-click the name of an iNEWS system in the Launch pane, the Assets pane
displays the contents of the iNEWS database.
After you sign in to MediaCentral UX, an empty pane labeled Assets is displayed in one of the
application areas. After you open a system or project, the label of the Assets pane changes to
reflect your selection, and you can browse the database or work with the assets that are
displayed. You can also open multiple Assets panes, which appear as multiple tabbed panes
within an application area.
The options you have for working with assets depends on the type of asset you select.
The following topics describe working with different types of assets:
“Working with News Assets” on page 37
“Working with Media Assets” on page 39
To display assets in an Assets pane:
tDouble-click an item in the Launch pane.
The following illustration shows the Interplay Production database selected in the Launch
pane and its contents opened in the Assets pane below. The name of the highlighted system
appears in the Asset pane’s tab.
The Assets Pane
35
To open an additional Assets pane, do one of the following:
tSelect Panes > Assets.
tRight-click an item in the Launch pane and select Open in New Assets Tab.
The new pane is displayed next to a previously opened Assets pane.
If you closed the last open Assets pane, the new pane is displayed in an existing area.
To close an Assets pane:
tClick the Close button on the Asset pane’s tab.
nTo ensure the Assets pane has focus, click an item in the pane, not an empty area of the pane.
The Assets Pane
36
Navigating in the Assets Pane
As you browse through a database, the history of your navigation is retained in views, and you
can go backward and forward to display those views. The name that appears in the Assets pane’s
tab also changes to reflect your location within the database you are viewing.
The following table lists the navigation buttons in the Assets pane.
To expand a folder within the current view, do one of the following:
tClick the turn-down arrow to the left of a folder.
tPress the right arrow key.
To collapse a folder within the current view, do one of the following:
tClick the turn-down arrow to the left of a folder.
tPress the left arrow key.
To open a folder in a new view in the existing Assets pane:
tDouble-click a folder.
To display a view you already displayed:
tClick the Forward button or the Back button.
For a list of all keyboard shortcuts you can use in the Assets pane, see Assets Pane Shortcuts”
on page 349.
Button Description
Back button toggles the current view to the previous view in the pane.
Forward button toggles the current view to the next view in the pane.
Refresh button refreshes the current view in the pane.
Close button closes the pane.
Pane Menu button opens a menu providing various options, including opening the
help content related to the pane.
Working with News Assets
37
Working with News Assets
The following topics describe the iNEWS database as it is displayed in the Assets pane:
Identifying iNEWS Directories, Queues, Projects, and Facets
Navigating the iNEWS Database
Identifying iNEWS Directories, Queues, Projects, and Facets
The iNEWS database is a file structure that is organized by directories that contain subfolders or
queues, which in turn contain stories. Directories contained within other directories are known as
subfolders or subdirectories.
Projects are a way of categorizing stories by topic so that news teams working on a particular
topic can find everything related to it in a single place, without moving or copying original
source information within the database. Facets are sub-topics of projects that provide additional
granularity. Any stories associated to a facet are automatically associated to that facet’s parent
project.
You can view the contents of an iNEWS database by choosing the iNEWS system in the Launch
pane. Likewise, Projects can also be opened from the Launch pane. Projects and iNEWS systems
are identified by the following icons.
After you double-click a system in the Launch pane, the database file structure with its
directories and queues is displayed in the Assets pane. If you double-click a project, any facets of
the chosen project are displayed in the Assets pane.
Different icons are used to identify queues, directories and facets in the Assets pane, as listed in
the following table.
Icon Description
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)
Working with News Assets
38
In addition to facets, each project also contains the following queues in the Assets pane:
Icon Description
Directory or subfolder in the iNEWS database
Indexed directory or subfolder
Queue
Indexed Queue
Locked Queue
Indexed and Locked Queue
Facet
Facet (not started)
Facet (expired)
Icon Description
ALL queue - shows all stories associated with the project and its facets. These
stories do not actually reside in the ALL queue. Instead, they retain their original
source queue location and permissions.
QUERY Search Queue - shows results of a search conducted with criteria
pre-defined for the project in iNEWS. Each project can have only one search
queue.
BUCKET queue - an indexed queue that acts as a repository for stories that do not
exist elsewhere in the iNEWS database. All stories that reside in a project’s
BUCKET queue will also appear in its ALL queue.
Working with Media Assets
39
Navigating the iNEWS Database
This topic provides procedures for viewing the database file structure by opening directories and
queues. For information about projects and facets, see “Working with Projects” on page 49.
The contents of directories are displayed in the Assets pane. The contents of queues are viewed
in the Queue/Story pane. For more information, see The Queue/Story Pane” on page 53.
To open a directory:
tDouble-click the directory in the Assets pane.
This action opens the directory’s contents in the same pane. To return to the previous view of
the database file structure, click the Back button.
tClick the turn-down arrow to the left of the directory in the Assets pane.
This action expands the directory to show its contents while still retaining a view of the rest
of the database file structure. To close the directory, click the turn-down arrow again.
To open a queue:
tDouble-click the queue in the Assets pane.
The queue’s contents open in the Queue/Story pane.
Working with Media Assets
An Interplay Production database holds media assets such as clips, subclips, sequences, and
graphics. You can browse the database in the Assets pane and display a media asset in the Media
pane. You can rename assets but you cannot delete them.
The following topics describe working with media assets:
“Identifying Interplay | Production Systems and Media Assets” on page 40
“Navigating the Interplay | Production Database” on page 41
Adding or Removing Property Columns” on page 41
“Resizing Columns” on page 42
“Moving Columns” on page 42
“Moving or Copying Assets” on page 43
“Renaming Assets” on page 43
“Displaying or Hiding Referenced Assets” on page 44
“Viewing and Editing Metadata” on page 45
Working with Media Assets
40
“Viewing Thumbnails” on page 47
“Working with Remote Assets” on page 148
Identifying Interplay | Production Systems and Media Assets
Different icons are used to identify Interplay Production assets and indicate status in the Assets
pane.
For information about remote assets, see “Working with Remote Assets” on page 148.
Icon Description Column
Audio asset Name
Video asset: master clip. Name
Video asset: subclip Name
Video asset: sequence Name
Video asset: in-progress clip (Edit While Capture) Name
Video asset: group clip Name
Video asset: effect Name
Remote asset: downward-pointing arrow for each asset type Name
Supported State
Reservation State
Restriction State
Working with Media Assets
41
Navigating the Interplay | Production Database
The contents of folders in an Interplay Production system are displayed in the Assets pane. You
can double-click an asset to open it in the Media pane.
To open an Interplay Production folder:
tDouble-click the folder in the Assets pane.
This action opens the folder's contents in the same pane. To return to the previous view of
the database file structure, click the Back button.
tClick the turn-down arrow to the left of the folder in the Assets pane.
This action expands the directory to show its contents while still retaining a view of the rest
of the database file structure. To close the folder, click the turn-down arrow again.
To open an asset:
tDouble-click the asset.
The asset opens in the Media pane. If the asset is a sequence and the Sequence pane is open,
the asset is loaded in the Sequence Timeline. For more information, see “Working with
Video Media” on page 131 and “Using the Sequence Pane” on page 74.
Adding or Removing Property Columns
A set of property columns is shown when viewing media assets in the Assets pane. These
columns display metadata that is associated with assets in the Interplay Production database. You
can select other property columns to display. The columns that are available depend on the
columns that are available in a particular Interplay Production database.
To add or remove property columns:
1. Click the Pane Menu button in the top right corner of the Assets pane and select Add or
Remove Columns.
The Add Or Remove Columns window opens. The list is divided in System properties, User
(custom) properties, and Resolutions.
Working with Media Assets
42
2. Select the columns you want to add or deselect the columns you want to remove.
You can use the search box to find a particular column.
3. Click the Close box or click anywhere outside the window to save your settings.
Resizing Columns
You can adjust the column width of any column displayed in the Assets pane.
To resize a column:
1. Position your mouse pointer over the dividing line between two columns.
The pointer changes to a bi-directional arrow when it hovers over the correct location.
2. Click and drag it right or left to adjust column width.
Moving Columns
You can rearrange the order of columns displayed in the Assets pane.
To move a column:
1. Click the header of the column you want to move.
2. Drag it right or left and release the mouse button when it is repositioned where you want it.
An orange line appears as a guide during the drag-and-drop process.
Working with Media Assets
43
Moving or Copying Assets
You can move or copy assets in the Interplay Production database by using the Cut, Copy, and
Paste commands.
To move an asset to another folder:
1. Select one or more assets.
2. Right-click and select Cut.
3. Select the folder into which you want to move the asset, right-click, and select Paste.
To copy an asset to another folder:
1. Select one or more assets.
2. Right-click and select Copy.
3. Select the folder into which you want to move the asset, right-click, and select Paste.
Renaming Assets
You can rename clips and other assets in the Interplay Production database.
To rename an asset, do one of the following:
tSelect the asset, click the name of the asset, and type the new name.
tSelect the asset, press F2 (Windows) or Enter (Macintosh), and type the new name.
Creating a New Folder
You can create a new folder in the Interplay Production database. Your ability to create a new
folder depends on Interplay Production rules. For example, the credentials you use to sign in to
the Interplay Production database must allow creation of folders.
For more information, see the Interplay | Access User’s Guide or your Interplay Production
administrator.
Working with Media Assets
44
To create a new folder in the Interplay Production database:
1. In the Assets tab, navigate into the folder in which you want to create the subfolder.
nSelecting a folder does not create a subfolder in the folder.
2. Do one of the following to create the folder:
tClick the Pane Menu button and select Create Folder.
tRight-click an item and select Create Folder.
A new folder is created with the name New.Folder. If there is already a folder named
New.Folder, .01 is appended to the folder name, and incremented for each unnamed new
folder (New.Folder.02, and so on).
3. Do one of the following to rename the folder:
tSelect the folder, click the name of the folder, and type the new name.
tSelect the folder, press F2 (Windows) or Enter (Macintosh), and type the new name.
Displaying or Hiding Referenced Assets
Referenced assets are assets that are referenced by another asset in the same Interplay Production
folder, such as clips that are included in a sequence. You have the option of displaying or hiding
referenced assets through a user setting. The default is to hide referenced assets.
To display or hide referenced assets:
1. Select Home > User Settings.
2. Click Interplay Production.
3. In the Referenced Assets section, select “Show referenced assets” to display referenced
assets. Clear the check box to hide referenced assets.
Working with Media Assets
45
Viewing and Editing Metadata
The Metadata pane displays properties that are associated with a selected asset in the Interplay
Production database, such as Comments or Creation date. Some properties are created
automatically and others you can create or edit manually. In the Metadata pane, if a property is
editable, a text box or drop-down menu is displayed.
The properties that are displayed in the Metadata pane are determined by settings in the Property
Layout view in the Interplay Administrator application. An administrator can select both system
properties and custom properties as follows:
On the System Properties tab, select items in the Inspector Default column.
On the Custom Metadata tab, select items in the Inspector Default column.
A user must have write permission on an asset to add an identifier to an asset.
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1Refresh button 4Editable text box
2Save button 5Non-editable field
3Pane menu button 6Custom property drop-down menu
Working with Media Assets
46
For information on system and custom properties, and assigning permissions, see the
Interplay | Engine and Interplay | Archive Engine Administration Guide.
Note the following:
You can cut, copy, and paste text between the Metadata pane and other applications.
You can use the Tab key to move to the next editable text box or use Shift+Tab to move to
the previous text box.
Text is limited to 32,000 characters.
The following characters are not valid for text in the Metadata pane:
- Interplay Production asset names: / \ | Enter
- Interplay Production folder names: * ? : / \ " < > | Enter
If you try to save information that includes an invalid character, an error message is
displayed.
nYou can also display database properties in an Assets tab (see “Adding or Removing Property
Columns” on page 41). In an Assets tab, you can display any property from the database, but you
cannot edit a property.
To open the Metadata pane:
tSelect Metadata from the Panes menu.
To view properties of an asset:
tDouble-click an asset in the Assets pane.
To edit properties of an asset:
1. Click in a text box and enter text, or select an entry from a drop-down list.
If you select from a drop-down list and type a letter, MediaCentral UX filters the list to all
properties starting with that letter. As you continue to type, MediaCentral UX continues to
filter the list according to the letters you type.
You can insert line breaks in a text box, such as the Comments box. However, line breaks are
not supported when viewing metadata in Interplay Access or Media Composer. If the
property is saved in Interplay Access, it is saved as a single line and is shown as a single line
in MediaCentral UX.
2. Click the Save button, or click the Pane menu and select Save.
To discard your changes, click the Refresh button, load a different asset, or close the
Metadata pane.
To update the information displayed:
tClick the Refresh button.
Working with Media Assets
47
Viewing Thumbnails
The Thumbnails pane lets you display a series of small images of an asset (thumbnails). Viewing
and double-clicking thumbnails can help you navigate through source clips and markers more
quickly. You can view thumbnails in the following arrangements:
Time-based: Shows the first frame, a frame every ten seconds, and the last frame. The exact
frame displayed depends on the type of timecode (drop-frame, non-drop frame, 24 fps, and
so on). Timecodes are displayed beneath each thumbnail, reflecting the timecode display
that is set in the Media pane: Master, Absolute, or Remain.
Marker-based: Shows any frame with one or more markers. A frame with a marker is
indicated by a marker in the upper right corner of the thumbnail.
Both time-based and marker-based thumbnails.
The following illustrations show each of these arrangements: time-based, marker-based, and
both.
Note the following:
You can show thumbnails for master clips and subclips, and sequences when loaded in Asset
mode.
You can view thumbnails for video clips, clips with video and audio, and audio-only clips.
The size of the thumbnails depends on the aspect ratio selected in the Media pane. Changing
the aspect ratio changes the size of the thumbnails.
You can show thumbnails for group clips. The thumbnails reflect the grid selected in the
Media pane: 1x1, 2x2, or 3x3.
Currently, you cannot adjust the frequency of the thumbnails or their size.
Working with Media Assets
48
You can view thumbnails for a clip that is ingesting (edit-while-capture) after it is checked
into the Interplay Production database (approximately every two minutes). Click the Refresh
button to update the display.
nSupport for edit-while-capture (EWC) is qualified only for Avid AirSpeed Multi Stream and
AS5000 systems.
Click the Refresh button to update the display for changes to the asset, for example, if you
add or delete a marker.
To view thumbnails:
1. Select Panes > Thumbnails.
If an asset is already loaded in Asset mode in the Media pane, thumbnails are displayed in
the Thumbnails pane.
2. In the Assets pane, do one of the following:
tDouble-click a master clip or subclip.
tRight-click a sequence and select Load in Asset Mode.
The asset is loaded in the Media viewer and thumbnails are displayed in the Thumbnail
pane, with timecode for each thumbnail below it. If the asset contains markers, a thumbnail
is displayed for each marker.
3. To show only time-based thumbnails, click the Marker button so that it is inactive. To show
only marker-based thumbnails, click the Time button so that it is inactive.
4. To navigate to a particular frame in the Media pane, double-click a thumbnail.
The position indicator in the Media Timeline jumps to the frame.
If the double-clicked thumbnail has a marker associated with it, the associated marker
information is highlighted in the Markers pane. If there is no marker associated with the
thumbnail, the nearest marker information is highlighted.
3Working with Projects
The following main topics describe the Project/Story pane and how to use projects and facets in
news production:
Opening Projects or Facets
The Project/Story Pane
Associating Stories with Projects or Facets
Opening a Project or Facet Associated with a Story
Opening Projects or Facets
Using projects is a feature of the iNEWS newsroom computer system that provides a way of
categorizing stories by topic so that news teams working on a particular topic can find everything
related to it in a single place, without moving or copying the original source information from its
current location in the iNEWS database. Facets are sub-topics, providing additional granularity
to projects.
In MediaCentral UX, iNEWS projects are listed in the Launch pane. Open a project from the
Launch pane to view each project’s contents in the Assets pane. You open facets and the project’s
queues from the Assets pane.
To open a project:
tDouble-click the project in the Launch pane.
The project’s contents open in the Assets pane.
To open a facet:
tDouble-click the facet in the Assets pane.
The facet’s contents open in the Project/Story pane.
The Project/Story Pane
50
The Project/Story Pane
The contents of a project include an ALL queue, a QUERY queue, a BUCKET queue, and any
sub-topics, known as facets. For example, the following illustration shows the Hurricane Earl
project has facets for topics like Damage and Evacuation.
Every project has an ALL queue that displays in the Queue panel all stories associated with the
project and its facets. Any indexed story can be associated with a project or facet.
Stories associated with a project retain their original source queue location in the iNEWS
database; they do not actually reside in the ALL queue. Stories associated with a project also
retain their original source permissions. For example, a user without read access to a story’s
source queue will not be able to see that story in a project to which its associated, even if the user
has read access to the project.
Every project has a QUERY queue, identified by the magnifying glass icon, which is the search
queue that runs the project’s query. For more information on the icons used to identify projects
and facets, see “Identifying iNEWS Directories, Queues, Projects, and Facets” on page 37.
Every project has a BUCKET queue, which is an indexed queue that acts as the repository for
stories that don’t exist anywhere else in the iNEWS database. A user can copy, create, and delete
stories in the BUCKET queue. All stories in the BUCKET will show up in the ALL queue.
The Project/Story Pane
51
nThe BUCKET queue was first introduced in version 4.0 of iNEWS. When an iNEWS database is
upgraded to v4.0 from an earlier version, current projects get BUCKET queues; however, these
queues are not yet indexed, which is required for all stories associated with projects and/or
facets. For more information, see the “iNEWS Projects” chapter of the Avid iNEWS Setup and
Configuration Guide.
The Project/Story pane functions similarly to the Queue/Story pane. It can display either a
project’s facet or a news story associated with that project’s facet. It can also display both at the
same time, as shown in the following illustration:
nThe title that appears on the pane’s tab changes based on what is selected in the Project/Story
pane.
Two buttons, Project and Story, are located at the top of the pane. Use these buttons to toggle on
or off the display of the project or a story. When toggled on the buttons appear orange.
For example, while viewing a project’s contents, clicking the Story button splits the pane’s
display space to show the project’s contents on the top half and the selected story associated with
that project or facet on the bottom half of the pane. Clicking the Story button again hides the
story and displays only the project’s facet or queue once more.
Associating Stories with Projects or Facets
52
nYou cannot have both the Project and Story buttons toggled off simultaneously. When only one is
on and the you click that button, the system automatically toggles it off and toggles the other
button on.
The name on the tab of a Project/Story pane changes based on the story you have selected in the
pane. You can move the mouse pointer over the tab to view the entire path name.
When only the facet or one of the project’s queues (ALL, QUERY, or BUCKET) is shown, the
display is called a grid view. When only the story is shown in the pane, the display is called a
story view. And when both are visible, the display is called a split view.
You can use the horizontal dividing line between the grid and story sections of the pane to adjust
the ratio of the split view display within the pane. When you position your mouse pointer over
the dividing line, the pointer changes to a double arrow, letting you click and drag it up or down
to adjust the space allocated to each section of the pane. However, it is not recommended to use
this technique to hide one section of the pane or the other.
The ratio you set is retained when you sign out.
Associating Stories with Projects or Facets
Any indexed story can be associated with a project or facet.
To associate an indexed story with a project or facet.
1. Navigate to and open the indexed queue in which the story resides.
2. Right-click the story in the Queue/Story pane and select Associate Story to Project.
3. In the dialog box, select the projects or facets to which you want the story associated.
4. Click Apply.
Opening a Project or Facet Associated with a Story
In the Project/Story pane, you can open a project that is associated with a story or facet.
To open a project associated with a story:
1. Select a story in the queue section of the Project/Story pane.
2. Click the Pane Menu button and select Projects and the project or facet you want to open.
The project opens in a new Project/Story pane.
4Building a Script
The following main topics describe the Queue/Story pane and basic techniques of script
building.
The Queue/Story Pane
Creating a Story
Segmenting Stories
Writing Stories in Right-to-Left Languages
Using Annotation to Dictate a Story
Editing a Story
Deleting or Recovering a Deleted Story
Locking and Unlocking a Story
Inserting Script Templates
Inserting MOS Placeholders
Adding Media to a Story
Copying and Sending iNEWS Links
Recovering Automatically Saved Stories
The Queue/Story Pane
In MediaCentral UX, you can create iNEWS stories, edit them in the Queue/Story pane, and save
them on an iNEWS server.
The Queue/Story pane can display either an iNEWS queue, such as a show's rundown, or a story
in that queue. The Queue/Story pane can also display both a queue and a story in that queue, as
shown in the following illustration:
The Queue/Story Pane
54
The name on the tab of a Queue/Story pane changes based on the story you select in the pane.
You can move the mouse pointer over the tab to view the entire path name.
When only the queue is displayed in the pane, the display is called a grid view. When only the
story is shown in the pane, the display is called a story view. When both are visible, the display is
called a split view.
You can use the horizontal dividing line between the queue and story sections of the pane to
adjust the ratio of the split view within the pane. When you position your mouse pointer over the
dividing line, the mouse pointer changes to a double arrow. You can then click and drag the
dividing line up or down to adjust the space allocated to each section of the pane. However, it is
not recommended to use this technique to hide one section of the pane or the other.
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1The Queue section
2The Story section, also called the Script Editor
The Queue/Story Pane
55
The ratio you set is retained when you sign out.
nYou cannot enter data in the Queue section.
nIf you change queue attributes in iNEWS while you are working in MediaCentral UX, you need
to sign out of MediaCentral UX and sign in again to view your changes.
The Queue/Story Toolbar
The Queue/Story pane includes a toolbar that has buttons that toggle the display within the pane
and provide functions for editing your story.
Display or Control Description
1 Queue Toggles display of the queue on or off. When toggled on the button is colored
orange.
2 Story Toggles display of the Story editor on or off. When toggled on the button is
colored orange.
nYou cannot have both the Queue and Story buttons simultaneously
toggled off. When only one is on and you click that button, the system
automatically toggles that display off and the other display on.
3 Bold Marks text as bold. See “Editing a Story” on page 62.
4 Italic Marks text as italic.
5 Underline Marks text as underline.
6 Normal Sets text as normal. See “Formatting a Script” on page 63
7 Presenter Sets text as presenter instructions.
8 Closed Caption Sets text as closed-captioning.
9 Template Inserts an iNEWS script template. See “Inserting Script Templates” on
page 69
10 Open Sequence Opens the associated sequence. Use this button to create a new script
sequence or to open one previously created. See Adding Media to a Story”
on page 70.
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The Queue/Story Pane
56
Although the toolbar always appears at the top of the pane, even when only the queue is shown in
the grid view, most of the buttons are used for editing stories, not for modifying the queue.
The Script Editor
The section of the pane in which the story appears is called the Script Editor. There are three
sections of the Script Editor: Story Form, Cue List, and Story. The following illustration
identifies these areas.
At the top of every story is the Story Form, which provides story information in fields that are
predetermined by the iNEWS system administrator for each queue in the database. For example,
a form can contain the story’s title (slug), page number, and status. Wire queues usually show
different fields than rundown queues. You can edit fields in the Story Form, depending how they
are configured by the iNEWS system administrator.
11 Refresh Refreshes the queue.
12 Lock Locks the story. See “Locking and Unlocking a Story” on page 67
13 Annotation Dictate text. See “Using Annotation to Dictate a Story” on page 61.
Display or Control Description
qq
ww
ee
er
1Story Form 3Story (text area)
2Cue List 4Timing display
The Queue/Story Pane
57
You can use the horizontal dividing line between the Story Form and the rest of the sections to
adjust the ratio of the Script Editor display within the pane. You can also choose to hide the Story
Form while still viewing the other sections of the Script Editor.
To hide the Story Form, do one of the following:
tClick the Pane Menu button located at the top right corner of the Queue/Story pane and
select Hide Story Form.
tRight-click in the Story Form and select Hide Story Form.
To show the Story Form:
tClick the Pane Menu button located at the top right corner of the Queue/Story pane and
select Show Story Form.
The Story is the section of the Script Editor in which you write your story or view the text of an
existing story. As you type, your text automatically wraps to the next line when you reach the
end of the current line. A scroll bar at the right side of this area appears when text extends
beyond the bounds of the text area.
The timing display on the right side of the story segment header shows the duration of the text in
the story segment. The duration of the text is based on the read rate that is set in Avid iNEWS.
This number is useful if you create a sequence to accompany your story. See “Editing a
Sequence Associated with a Story” on page 93.
The Cue List is the section of the Script Editor in which you edit production cues and machine
control events, such as those for a character generator (CG). Each cue is numbered within a story,
beginning with one (1). If cues are rearranged in the story, the system renumbers the cues
automatically. The following illustration shows an example of a cue containing a CG event.
Creating a Story
58
Creating a Story
You can create a story in MediaCentral UX or edit a story previously created in
MediaCentral UX or iNEWS. For more information on how to edit existing stories, see “Editing
a Story” on page 62.
When connected to an iNEWS server version 4.0 or higher, you can create a new story in a queue
or a facet. When you create a story in a facet, the story will be associated with that facet and will
live in a special “project bucket.
You can add an external link to a story, such as a Web URL.
To create a new story:
1. Navigate to the row in which you want the new story to be inserted in the queue.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Create Story.
The existing row is pushed down, and a new row is inserted in the queue at that location.
If you are in split view, you can begin writing your story; if not, open the new story by
double-clicking on the new row.
4. Enter the name of your story in the Title field of the Story Form.
5. Enter the text of your story in the first available segment.
6. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
7. Select Save Story to save your changes.
nNavigating away from a story in the queue automatically saves any changes made to the story, as
does closing the tab or pane.
nSaving a story does not save a sequence associated with a story. You must save the sequence in
the Sequence pane. See “Saving a Sequence” on page 88
To view an existing story:
tSelect the story in the queue you want to view and click the Story button to display the story
in the bottom half of the Queue/Story pane.
To open an existing story to story view:
tDouble-click a story in the queue.
tSelect the story in the queue and click the Queue button.
This toggles off the display of the queue in the Queue/Story pane and displays the story
within the entire pane’s space.
Segmenting Stories
59
Segmenting Stories
You can write a story in a single segment or divide it into multiple segments. The following
illustration shows a story in a single segment.
You can use segments to time the text and integrate it with video, audio, and production cues.
See Adding Media to a Story” on page 70. Multiple timed segments are combined to form the
overall story. The following illustration shows the same story as the one in the previous example,
but written as a segmented story.
Writing Stories in Right-to-Left Languages
60
You can add or delete segments, split a segment in two, and rearrange segments within a story.
To add a segment to a story:
tClick in the segment marked NEW located at the bottom of the story and begin typing. See
the previous illustration for an example.
To split a segment in two:
1. Position the cursor in the story where you want to split the text into two segments.
2. Do one of the following:
tRight-click and select Split Segment.
tClick the Pane Menu button and select Split Segment.
tPress Ctrl+] (Windows) or Command+] (Macintosh).
To rearrange segments in a story:
tClick the header bar of the segment you want to move and drag it up or down into its new
location.
nWhen you rearrange segments, any production cues or machine control events in those segments
are also moved and renumbered as needed.
To delete a segment and the text in the segment:
1. Select the segment.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Delete Segment.
cDeleting the segment also deletes the text in the segment.
Writing Stories in Right-to-Left Languages
The script editor lets you write stories in right-to-left languages (for example, Arabic and
Hebrew). Alignment of the text changes based on the following rules:
Automatic switching to right-to-left alignment:
- Story segments switch to right-to-left if more than 50 percent of the text consists of
right-to-left characters. To apply the new alignment to a segment, reload the story.
- Production cues switch to right-to-left if more than 50 percent of the text in the
production cue body consists of right-to-left characters.
Using Annotation to Dictate a Story
61
- Queue grid cells switch to right-to-left and right-aligned if the first character in the cell
is a right-to-left character. If the cell is center-aligned by default, it will remain
center-aligned regardless of cell content.
Manual switching
- If focus is in any segment, alignment of all segments will be switched. Reloading the
story will return the segment alignment to the default.
- If focus is in the production cue body, only the current cue body alignment will be
switched. Reopening the production cue returns cue body alignment to the default.
- If focus is in a story form field, only the current story form field alignment will be
switched. Reloading the same story form keeps the current field alignment. Reloading a
different story form returns the field to the default.
To manually switch alignment of the segment that has focus, do one of the following:
tPress Ctrl+Shift.
tSelect “Switch to RTL” from the Queue/Story Pane menu. If the story is RTL, select “Switch
to LTR.
tRight-click and select “Switch to RTL.” If the story is RTL, select “Switch to LTR.
Using Annotation to Dictate a Story
The Annotation feature allows users to dictate their stories, using the Chrome browser's
Speech-to-Text technology.
nThis feature requires a connection to the Internet, and it is only available on Windows-based
computers with Google Chrome, not Apple computers with the Safari browser.
To use the Annotation feature to write stories:
1. Open a blank story and place your cursor in a segment.
2. Click the Annotate button.
A speech bubble appears below the button, instructing you to begin speaking. The speech
bubble also displays an audio level bar and a Cancel button.
Editing a Story
62
3. Speak clearly.
If you want sentence punctuation in your text, you can type it in later, or you can say what
punctuation is needed as you speak. For example, if you want the text to be
Hello, I’m
Jane Doe.
, then you would need to say, “Hello comma I’m Jane Doe period.” The system
punctuates contractions for you.
For best results, conduct your dictation in a location without much background noise. When
you finish talking, the system transfers your speech into text starting at your cursor position.
nA pause in your speech can stop the annotation. To continue, click to position your cursor and
click the Annotate button.
4. After your text is displayed in the Script Editor, you can edit the text as needed.
Editing a Story
When you modify a story, changes you make in MediaCentral UX are automatically updated in
the iNEWS newsroom computer system. The reverse is also true: changes made to a story at an
iNEWS workstation are automatically updated if you open the story in MediaCentral UX.
The standard editing features found in MediaCentral UX are the same as those for most word
processing software applications. You can cut, copy, or paste text as you work on a story. When
cutting or copying text, the system stores the text in a temporary storage spot known as a
clipboard; only one block of text can be stored at a time, so whenever you cut or copy something
new, it replaces whatever was previously stored on the clipboard.
You can use cut, copy, and paste to move text within a single story or from one story to another.
nProduction cues cannot be copied and pasted from one story to another.
You can also change text to a bold or italicized font, and underline selected text within a story,
using keystroke combinations or the toolbar buttons circled in red in the following illustration.
To cut text:
tSelect the text and press Ctrl+X (Windows) or Command+X (Macintosh).
To copy text:
tSelect the text and press Ctrl+C (Windows) or Command+C (Macintosh).
Editing a Story
63
To paste text:
tSelect the text and press Ctrl+V (Windows) or Command+V (Macintosh).
nTo immediately undo the previous editing change, press Ctrl+Z. On a Macintosh, press
Command+Z.
To undo the previous edit, do one of the following:
tPress Ctrl+Z (Windows) or Command+Z (Macintosh).
tRight-click and select Undo.
tClick the Pane Menu button and select Undo.
To redo the previous edit, do one of the following:
tPress Ctrl+Y (Windows) or Command+Y (Macintosh).
tRight-click and select Redo.
tClick the Pane Menu button and select Undo.
To set text to bold, do one of the following:
tSelect the text and click the B button.
tSelect the text and press Ctrl+B (Windows) or Command+B (Macintosh).
To italicize text, do one of the following:
tSelect the text and click the I button.
tSelect the text and press Ctrl+I (Windows) or Command+I (Macintosh).
To underline text, do one of the following:
tSelect the text and click the U button.
tSelect the text and press Ctrl+U (Windows) or Command+U (Macintosh).
Formatting a Script
When you write a story, the text appears in the normal, the default text style. When you format a
story as a script for a news broadcast, you might need to mark certain text, such as instructions
for presenters or closed captioning.
Presenter instructions are most often used as brief instructions to news presenters (also called
news anchors). The text for presenter instructions appears red in the script, in reverse video on
the teleprompter, and is not included in the text used by the system to calculate the read time.
Editing a Story
64
Closed captioning is most often used for “sound-bite verbatims.” The text for closed captioning
appears green in the script and is sent to a closed caption encoder if your station uses such a
device to broadcast scripts for the hearing-impaired. Closed captioning text does not appear in
the teleprompter, and it is not included in the calculations of a script’s read time.
nThe default normal text style is sent to both the teleprompter and to any closed caption encoder
used at the station.
The following procedures use the toolbar buttons circled in red in the following illustration.
To mark text as a normal text:
tSelect the text and click the N button or press Ctrl+Alt+N (Windows).
To mark text as a presenter instruction:
tSelect the text and click the P button or press Ctrl+Alt+P (Windows).
To mark text as a closed captioning text:
tSelect the text and click the CC button or press Ctrl+Alt+C (Windows).
nYou can click the N, P, or CC buttons before typing your text as well. Any new text you type will
appear in the format you selected. To change the format of the text you type at any time, select
another format.
Adding Production Cues
When you format a story as a script for a news broadcast, you might need to add production cues.
Production cues provide important information to technical staff as well as machine control
commands for devices, such as character generators.
Production cues are added to scripts from the Story area and edited in the Cue List area of the
Script Editor. Each production cue you add is given a numerical value. This number appears in a
black box as a production cue marker in the script, which corresponds to the insertion location of
that production cue’s text box in the Cue List.
Editing a Story
65
When selected, the production cue marker is colored orange, and the information in the
production cue is visible in the Cue List.
You can copy one or more production cues from one story to another.
To insert a production cue in a script:
1. Position your cursor in the story where you want to insert the production cue marker.
2. Do one of the following:
tRight-click and select Insert Production Cue.
tClick the Pane Menu button and select Insert Production Cue.
tPress Alt+Insert (Windows).
3. Enter the production cue information, such as Take VO, On Camera, Take SOT, or Take
Live. The information is automatically saved when you click someplace else in the story.
To move a production cue in a script:
tClick the production cue’s marker and drag it to another location within the script.
nWhen production cues are rearranged in a script, the system automatically renumbers them,
beginning with one (1). The same renumbering occurs if new production cues are added or
existing ones are deleted.
To delete a production cue from a script:
tSelect the production cue and press the Delete key.
Editing a Story
66
To copy one or more production cues to another story:
1. Open two stories.
2. Click and hold the mouse and select the production cue or cues, or text that includes the
production cues.
3. Press Ctrl+C.
4. Position the insert cursor where you want to insert the production cue or cues.
5. Press Ctrl+V.
If necessary, the production cues are renumbered to fit sequentially into the target story.
You can also drag and drop the production cues from one story to another.
Adding Machine Control Instructions
If your station integrates with a broadcast control system, such as iNEWS Command, the
production cues might include machine control instructions.
These instructions must be preceded by an asterisk (*) and written in a special format, beginning
with a command for the type of device the instruction is for, such as CG for a character
generator. After the command the format specifies a particular item or template, such as 2line for
a template that contains two lines for fulfillment data. If additional comments or information is
required it would follow on succeeding lines in the same production cue text box.
In the following procedure, a machine control instruction for a 2-line character generator graphic
is used as an example.
To add machine control instructions for a CG event:
1. Insert a production cue in the script.
2. In the production cue text box (in the Cue List), type *CG 2line and press Enter.
3. Type the first line of text that should appear on the 2-line CG graphic, such as Mayor Joe
Smith. Press Enter.
4. Type the second line of text that should appear on the 2-line CG graphic, such as
Pleasantville.
Your CG machine control instruction will appear in blue font.
Deleting or Recovering a Deleted Story
67
Adding a Primary Machine Control Instruction
The machine control event associated with the Story Form, by default, takes precedence over
other machine control commands put into a script, when the event list is generated by the
iNEWS monitor server. If you want the machine control event associated with the Story Form to
appear in a position other than first in the event list, you can insert a placeholder in the Story. The
system then inserts the Story Form machine control event at that location in the event list. You
can insert one primary machine control instruction cue. Only one is allowed in any given story.
Like other machine control instructions, the instructions you type must be preceded by an
asterisk (*) and written in a special format, beginning with a command for the type of device the
instruction is for, such as CG for a character generator.
To insert a primary production cue:
1. Position your cursor in the story where you want to insert the production cue marker.
2. Do one of the following:
tRight-click and select Insert Primary Cue.
tClick the Pane Menu button and select Insert Primary Cue.
A production cue labeled *Primary is created.
Deleting or Recovering a Deleted Story
When an iNEWS story is deleted, it is sent to a folder labeled Dead (the Dead queue), from
which an administrator can retrieve it for a limited amount of time. This time frame is
pre-determined based on a purge interval set for that queue by each site’s system administrator.
To delete a story:
1. Select the story.
2. Click the Pane Menu button located at the top right corner of the Queue/Story pane.
3. Select Delete Story.
Locking and Unlocking a Story
The iNEWS newsroom computer system has multiple types of locks, such as edit locks,
segmented edit locks, easy locks and key locks. Locking a story makes it impossible for another
unauthorized person to change a story while you are working in it. If a story is edit locked by
another user, you can still navigate to that story and view it, but a warning message appears if
you attempt to edit the story. The warning message states:
Unable to obtain edit lock.
Story is currently locked by another user.
Locking and Unlocking a Story
68
Segmented edit locking allows for one user to change Story Form data while another user has a
lock on the story’s text and cue list. This is beneficial for producers who might need to make
modifications in the Story Form section of the Script Editor while a reporter is still working on
the body of the story itself.
Easy locks and key locks can only be applied to a story from an iNEWS workstation, but the
security measures are honored within MediaCentral UX. With easy lock, an iNEWS user locks
the story to his or her user name, so that only that user or an iNEWS system administrator can
access it. If any other user attempts to open an easy-locked story from MediaCentral UX, they
will be denied viewing or editing access to the story. Likewise, an iNEWS user key locks a story
by applying a password so that only those who know the password can view or edit the story. If a
MediaCentral UX user attempts to open a key-locked story, the system will prompt that user for
the password.
cSystem administrators cannot supersede the edit lock of another user from
MediaCentral UX. However, neither the easy locking feature nor the key locking feature
apply to iNEWS system administrators. They can access any easy- or key-locked story in
the iNEWS database at any time.
To lock a story, do one of the following:
tBegin typing in the body of the story. An edit lock is automatically applied to the story body.
tClick the Lock/Unlock button in the toolbar. An edit lock is manually applied to the story
body.
When you have a story locked, the Lock/Unlock button is colored orange.
To lock the Story Form, do the following:
tBegin typing in any field in the Story Form of a story. The segmented edit lock is
automatically applied.
To unlock a story, do one of the following:
tNavigate to another story in the queue. The story you edited is automatically saved and
unlocked.
tClick the Lock/Unlock button.
nIf you click the Unlock button, a confirmation dialog box appears stating the following:
Story has been modified. Do you want to save it before unlocking?
Choose Yes to save it and then unlock the story, No to unlock the story without saving
modifications, or Cancel to return to the story with the edit lock still in place.
Inserting Script Templates
69
Navigating between the Story Form section of the Script Editor to the Story or Cue List
sections releases any segmented edit lock you have on the Story Form. The reverse does the
same for any edit lock you might have on the story body. All changes you made while
having either lock are saved by the system before the locks are released.
Inserting Script Templates
Script templates are templates created by an administrator for you to use to quickly insert
predefined text and segments into stories. For example, if a daily weather story in a show has a
standard set of production cues and presenter instructions that are always the same, an
administrator can create a script template that contains this information. The template can then
be made available to MediaCentral UX users to insert within new stories they write for
subsequent shows.
Script templates are inserted at the current cursor position of an opened story.
To insert a script template:
1. Position your cursor in the story body where you want to insert the template information.
2. Do one of the following:
tClick the Template button in the toolbar.
tRight-click and select Insert Script Template.
tPress Ctrl+Shift+I.
3. Select the template you want to use from the list by double-clicking on it.
nIf you already know the name of the template you want, you can also type it in the Search field
and press Enter.
Inserting MOS Placeholders
70
Inserting MOS Placeholders
You can create a placeholder item for a third-party MOS device in an iNEWS story, in either the
story form or as a story’s production cue. To add it to the story form, the story form must be
capable of including MOS information.
nThe iNEWS server must be running iNEWS v4.0.3 or later.
To insert a MOS object placeholder:
1. Position your cursor in one of the following places:
- In a segment in the Story editor.
- In any field in the Story form.
2. Click the Pane Menu button and select Insert Placeholder.
The Create MOS Object Placeholder dialog box opens.
3. Select a device name and enter a title. Optionally, enter a description.
4. Press OK.
The new MOS object placeholder appears as a production cue in the Story editor and the
Cue List, or in the MOS-Title field.
The MOS device user can later update the placeholder with a real ID and object by turning
on or loading the monitor server. The MOS Gateway will then return data back to iNEWS
and MediaCentral UX in the production cue.
Adding Media to a Story
If you want to add media to your story, you need to create a video sequence that is associated
with the story. To create a sequence, click the Open Sequence button in the Queue/Story pane
toolbar. You also use this button to open a sequence that you already associated with a story. You
then edit the sequence in the Sequence pane. For more information, see “Using the Sequence
Pane” on page 74 and “Editing a Sequence Associated with a Story” on page 93.
You can set an option to automatically load a sequence associated with a story. Select Home >
User Settings > iNEWS > Autoload Sequence.
The following illustration shows the Open Sequence button and a sequence that is associated
with a story.
Copying and Sending iNEWS Links
71
nSaving a story does not save a sequence associated with a story. You must save the sequence in
the Sequence pane. See “Saving a Sequence” on page 88
Copying and Sending iNEWS Links
You can copy and send links to stories, queues, iNEWS folders, iNEWS facets, and iNEWS
projects. These links are in URL format and can be shared through e-mail, wikis, documents, or
chat messages. The links are valid as long as the item exists in the iNEWS database.
When you click an iNEWS link or paste it into the address bar of a supported browser,
MediaCentral UX opens with the correct layout and asset selection. If you are not signed in, the
sign-in screen is displayed. After signing in, the link target is displayed.
You can select Copy Link or Copy Container Link. Copy Link creates a link to the selected item,
and Copy Container Link creates a link to the item that holds the selected item.
To create a URL for an iNEWS link from the Asset pane, do one of the following:
tIn an iNEWS list, right-click an item and select Copy Link.
tIn an iNEWS list, select an item, click the Pane Menu button, and select Copy Link or Copy
Container Link.
Recovering Automatically Saved Stories
72
To create a URL for an iNEWS link from the Queue/Story pane or the Project/Story pane,
do one of the following:
tRight-click an item and select Copy Link.
tSelect an item, click the Pane Menu button, and select Copy Link or Copy Container Link.
To create a URL for an iNEWS project link from the Launch pane, do one of the following:
tRight-click an item and select Copy Link.
tSelect an item, click the Pane Menu button, and select Copy Link.
In all cases, a popup dialog box opens with a URL that is already selected for copying. Press
Ctrl+C (Windows) or Command+C (Macintosh) to copy the link, then use Ctrl+V (Windows) or
Command+V (Macintosh) to paste the link.
Recovering Automatically Saved Stories
When you work in MediaCentral UX, sequences and stories are automatically saved on your
local Windows or Macintosh system every 60 seconds. This auto-save feature is helpful in case
of a disconnection or service failure, or if you close a browser session without saving your work.
This feature is also helpful if your administrator sets an automatic session timeout.
You can recover your unsaved changes in several different ways:
If a disconnection or failure occurs and you remain signed in, the editing functions of the
Queue/Story pane are deactivated, and the Auto Recovery dialog box is displayed, as
described below.
If the disconnection or failure results in the need to sign in again, a dialog box is displayed
that lists assets with unsaved changes.
Recovering Automatically Saved Stories
73
Click the name of the asset to open the last saved version. If the asset is a story, the
Queue/Story pane displays three additional buttons:
- Recovered: Click this button to open the recovery file (from the local system).
- Last Saved: Click this button to open the last saved file (from the Interplay Production
database).
- Keep This: Click this button to save the version that you display and delete the other
version.
If the story includes a script sequence, and the Sequence pane is open, these buttons are
displayed on the Sequence pane.
You can switch back and forth between versions to compare them, and click the Keep This
button when you decide which version to keep.
If you close the Auto Recovery dialog box without selecting an asset, you can select
Auto-Recovered Assets from the Queue/Story pane menu to display the Auto Recovery
dialog. This option appears only if auto-recovered assets are available.
nThis feature works similarly for stories and sequences. For specific information about auto-save
for sequences, see “Recovering Automatically Saved Sequences” on page 89.
nIf your browser crashes, but the MediaCentral UX session and iNEWS session are still active,
iNEWS stories are locked for five minutes. You will not be able to edit or restore the story unless
the lock is released or the MediaCentral UX and iNEWS sessions end. You can ask your
MediaCentral UX administrator to end the MediaCentral UX session, which will release the
lock.
5Using the Sequence Pane
The following main topics describe the Sequence pane and how to use it:
Displaying the Sequence Pane
The Sequence Pane
Understanding Basic and Advanced Sequences
Selecting a Horizontal or Vertical Timeline
Using the Sequence Zoom Bar
Viewing Sequence Information
Creating a Sequence
Saving a Sequence
Saving a Version of a Sequence
Recovering Automatically Saved Sequences
Opening and Editing an Existing Sequence in the Sequence Pane
Opening a Sequence Associated with a Story
Editing a Sequence Associated with a Story
Editing a Sequence
Displaying the Sequence Pane
The Sequence pane is displayed in the default Cut, Log, and Story layouts. It is displayed with a
horizontal timeline in the Cut and Log layouts, and with a vertical timeline in the Story layout.
You can change the orientation if you prefer (see “Selecting a Horizontal or Vertical Timeline”
on page 80.
To display the Sequence pane:
tSelect Panes > Sequence.
The Sequence pane opens in the mode and orientation in which it was set when you signed
out of the application.
The Sequence Pane
75
The Sequence Pane
The Sequence pane includes the Sequence Timeline and controls that let you edit a sequence.
You can work with one of two Sequence Timelines: basic or advanced. See “Understanding
Basic and Advanced Sequences” on page 78.
You can display the Sequence pane with a vertical timeline or a horizontal timeline.
The following illustration shows the two timelines and two orientations and identifies the
controls.
Left: Vertical timeline for an advanced sequence. Right: Horizontal timeline for a basic sequence.
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Control Description
1 Sequence Pane tab Move the mouse pointer over the tab to display
information about the sequence. See “Viewing
Sequence Information” on page 83.
2 Add Video Dissolve button Adds a video dissolve (advanced sequence only).
See “Inserting Video Dissolves (Advanced
Sequences Only)” on page 128
3 Split button Divides one or more segments into two at the
position indicator. See “Splitting a Segment” on
page 126.
The Sequence Pane
76
4 Overwrite button Performs an overwrite edit. See “Performing an
Overwrite Edit in an Advanced Sequence” on
page 107
5 Replace button Performs a replace edit. See “Performing a Replace
Edit” on page 111.
6 Delete Segment button Deletes the selected segment from the sequence.
7 Audio pane button Opens the Audio pane or brings it to the front.
8 Save button Saves the sequence in the Interplay Production
database. See “Saving a Sequence” on page 88.
9 Extend/Retract button (Script sequence only) Extends a segment beyond
the boundary of a timing block or retracts it. See
“Extending a Segment into Another Timing Block”
on page 99.
10 Show/Hide Empty Timing Blocks (Script sequence only) Shows or hides empty timing
blocks. See “Showing and Hiding Empty Timing
Blocks” on page 101.
11 Sequence zoom bar Lets you enlarge a section of the timeline. See
“Using the Sequence Zoom Bar” on page 80.
12 Track selectors Lets you select the track for an insert edit, an
overwrite edit, or a split segment operation. See
“Performing an Insert Edit in an Advanced
Sequence” on page 106
“Performing an Overwrite Edit in an Advanced
Sequence” on page 107
“Splitting a Segment” on page 126
13 Timecode bar Displays timing for the sequence in hours, minutes,
and seconds, depending on the length of the loaded
asset. Click in the timecode bar to drag the position
indicator, Right-click in the timecode bar to access
certain commands.
14 Timing block header (Script sequence only) Displays the duration of the
media currently contained in the timing block and
the duration of the text in the associated story
segment. See “Working with Timing Displays” on
page 95.
Control Description
The Sequence Pane
77
The following table describes the items in the Pane menu.
15 Pane Menu button Provides options for working with sequences.
16 Position indicator Lets you scrub through a clip or sequence
Control Description
Menu Item Description
Undo Undoes the previous edit. See “Undoing and
Redoing an Action in the Sequence Pane” on
page 116.
Redo Redoes the next previously undone edit.
Save As Lets you rename and save a sequence in a different
location. See “Saving a Version of a Sequence” on
page 89.
Save Sequence Saves the sequence in its current location in the
Interplay Production database. See “Saving a
Sequence” on page 88.
Insert Dissolve Inserts a video dissolve (advanced sequence only).
See “Inserting Video Dissolves (Advanced
Sequences Only)” on page 128.
Split Divides one or more segments into two at the
position indicator. See “Splitting a Segment” on
page 126.
Delete Deletes the selected item (segment or effect).
Hide/Show Empty Timing Blocks (Script segment only) Shows or hides empty timing
blocks. See “Showing and Hiding Empty Timing
Blocks” on page 101.
Sequence Mixdown Sends a sequence to mixdown. See “Transcoding
Assets” on page 161.
Turn Audio Scrubbing On/Off Enables or disables audio scrubbing. See “Enabling
Audio Scrubbing” on page 130.
Orientation Lets you select the orientation of the timeline and
toolbar: horizontal or vertical. See “Selecting a
Horizontal or Vertical Timeline” on page 80.
Understanding Basic and Advanced Sequences
78
nThe Sequence pane does not include commands to create a new sequence.
You cannot add clips to the timeline until you have created or loaded a sequence. See “Creating a
Sequence” on page 84.
Understanding Basic and Advanced Sequences
When you create a sequence from the Assets pane, you can choose whether to create a basic
sequence or an advanced sequence.
•A basic sequence includes a timeline with one video track and one audio track. The single
audio track represents all source audio tracks. A portion of media that is contained on a track
in a sequence is called a segment.
A basic sequence consists of cuts only. It is sometimes referred to as a shotlist or a cut list.
You cannot add video dissolves or audio dissolves.
All source audio tracks in the clips that compose a sequence are monitored in a single audio
meter. You can select which channels are monitored. See Audio Monitoring for Assets and
Basic Sequences” on page 175.
•An advanced sequence includes a timeline with one video track. By default it includes three
audio tracks, named NAT (natural sound), SOT (sound on tape), and VO (voice-over) for use
with iNEWS stories. You can create a sequence that is associated with an iNEWS story, or
you can create and edit an independent sequence.
Help Opens a Help topic that describes the Sequence
pane and its functions.
Menu Item Description
Understanding Basic and Advanced Sequences
79
Different colors for segments in the timeline indicate relationships between the segments:
- Video without associated audio: dark blue
- Video with associated NAT, or NAT only: green
- Video with associated SOT, Video with associated NAT and SOT, or SOT only: light
blue
-VO: purple
The following illustration shows, from left to right, Video with NAT and SOT, VO, Video
with NAT, and Video only.
An administrator can rename the audio track labels. An administrator also determines the
audio track mapping, which you can change. For information on renaming, mapping, and
configuring audio tracks, and adding audio dissolves, see “Working with Audio Tracks in
Advanced Sequences” on page 171.
You can add video dissolves to an advanced sequence. See “Inserting Video Dissolves
(Advanced Sequences Only)” on page 128. Audio dissolves are added automatically. See
“Working with Audio Tracks in Advanced Sequences” on page 171.
When you create a sequence from the Queue/Story pane, the sequence is automatically created
as an advanced sequence.
nYou cannot convert a basic sequence to an advanced sequence, or an advanced sequence to a
basic sequence.
nThe ability to create advanced sequences depends on the role you are assigned, and the license
assigned to that role. Contact your MediaCentral UX administrator for more information.
Selecting a Horizontal or Vertical Timeline
80
Selecting a Horizontal or Vertical Timeline
You can display the Sequence pane with a vertical timeline or a horizontal timeline. You can
change the orientation to your preference and the selection will be saved until you change it or
reset your layout.
You can select Auto to have the orientation determined by the dimensions of the Timeline area of
the Sequence pane:
If the horizontal size is larger than the vertical size, the Sequence pane is displayed with a
horizontal timeline.
If the vertical size is larger than the horizontal size, the Sequence pane is displayed with a
vertical timeline.
To select the orientation of the timeline:
tClick the Sequence Pane Menu button, select Orientation, and select Auto, Horizontal, or
Ver t i c al.
Using the Sequence Zoom Bar
The Sequence zoom bar is located below the Sequence Timeline for horizontal orientation or to
the right of the timeline for vertical orientation. You can use the zoom bar to enlarge a section of
the Sequence Timeline so that you can work more easily with long sequences or make precise
edit decisions.
nThe Sequence zoom bar is similar to the Media zoom bar, but the two zoom bars operate
independently. The Media zoom bar is available to loggers who do not have access to the
Sequence pane.
In the following illustration, the top timeline shows a basic sequence with the zoom bar set to
show the entire sequence. The bottom timeline shows the sequence zoomed in to the middle
portion of the sequence.
Using the Sequence Zoom Bar
81
The visible area of the timeline is referred to as the zoom region and is represented by the zoom
slider. You can drag the zoom slider along the zoom bar to display a different zoom region
anywhere in the sequence. The zoom region remains the same size as you drag the slider.
If a basic sequence is loaded in the Sequence pane, the zoom bar displays tick marks for edit
points between segments.
The zoom bar includes a position indicator that matches the position indicator in the Sequence
Timeline and the Media Timeline. This position indicator is always visible in the zoom bar,
which is useful when you are zoomed in to a section of the timeline that does not include the
timeline position indicator.
Position indicator in zoom bar but not in zoom region.
You can click the position indicator in the zoom bar and jump to its counterpart in the timeline.
The zoom region moves to and enlarges the section of the timeline that includes the position
indicator.
qq
eerr
ww
rt
1Zoom bar 4Zoom slider
2Zoom region 5Position indicator
3Edit points
Using the Sequence Zoom Bar
82
Position indicator in the zoom bar and in the zoom region.
You can click anywhere in the zoom bar to move the zoom region left or right. In this way you
can page through the sequence.
With an advanced sequence loaded, the zoom bar displays a representation of the sequence as a
set of colored bars. This representation is a “mini-map” that matches the content of the video and
audio tracks of the sequence. These colored bars can help you navigate through the sequence.
The zoom bar displays colored bars that match the content of the tracks in the sequence.
To zoom in to or out from a section of the Sequence Timeline, do one of the following:
tDrag a zoom slider handle in or out. The mouse pointer changes to a double-headed arrow
when you hover over a zoom slider handle and select it.
Zoom slider handles, right handle selected.
The zoom region moves in or out symmetrically unless one end reaches the end of the
sequence. If you want to drag only one end, Alt+click the handle and drag it.
Viewing Sequence Information
83
tWith the Sequence pane active, press the down arrow key to zoom in by 50 percent or press
the up arrow key to zoom out by 50 percent.
Viewing Sequence Information
You can view the sequence name, format, and other details about the sequence loaded in the
Sequence pane.
To view sequence information:
tMove the mouse pointer over the Sequence pane’s tab.
The following table describes the information you can view.
Item Description
Name The asset name as listed in the Interplay Production
database.
Format 30i NTSC
25i PAL, 25p PAL
720p/25, 720p/29.97, 720p/50, 720p/59.94
1080i/59.94, 1080i/50
1080p/25, 1080p/29.97
Aspect ratio 4:3
16:9
Raster Dimensions: 720x486
720x592
1280x720
1920x1080
Creating a Sequence
84
Creating a Sequence
You can create a sequence in MediaCentral UX and save it as an asset in the Interplay Production
database. You can also create a sequence and associate it with an iNEWS story. In this case the
sequence is referred to as a script sequence.
Note the following:
You must create a sequence and load it into the Sequence pane before you can add clips to
the Sequence Timeline.
You can open and edit some types of sequences created in another Avid application. See
“Opening and Editing an Existing Sequence in the Sequence Pane” on page 91.
Sequences you create in MediaCentral UX can be opened and edited in Avid Symphony,
Media Composer, and NewsCutter. Basic sequences (shotlists) can be opened and edited in
Interplay Assist.
The ability to create advanced sequences depends on the role you are assigned, and the
license assigned to that role. Contact your MediaCentral UX administrator for more
information.
There are several ways to create a sequence:
Create a sequence in the Interplay Production database without loading it in the Sequence
pane, or with the Sequence pane closed. Use this procedure to create a “placeholder”
sequence for later editing.
Create a sequence, edit it in the Sequence pane, and save it. Use this procedure to create a
sequence independently from an iNEWS story.
Create a sequence that is associated with an iNEWS story, edit it in the Sequence pane, and
save it.
To create a sequence in the Interplay Production database:
1. In the Assets tab, navigate into the folder in which you want to create the sequence.
nSelecting a folder does not create a sequence in the folder.
2. From the Assets pane tab, select Create Basic Sequence or Create Advanced Sequence.
When the process is finished, a sequence named New.Sequence is displayed in the Assets
pane and highlighted in orange. (You might need to scroll down to see it.) If there is already
a sequence named New.Sequence, .01 is appended to the sequence name, and incremented
for each unnamed new sequence (New.Sequence.02, and so on).
The sequence name is grayed out and in italics until online media is added to the sequence
and you save the sequence.
Creating a Sequence
85
You can use this procedure to create a “placeholder” sequence for later editing.
3. Rename the sequence in the Assets pane by doing one of the following:
tSelect the sequence, click the name of the sequence, and type the new name,
tSelect the sequence and press F2 (Windows) or Enter (Macintosh).
You can later edit the sequence by opening the Sequence pane and double-clicking the
sequence.
To create a sequence, edit it, and save it:
1. Select Panes > Sequence to open the Sequence pane.
2. In the Assets tab, navigate to the folder in which you want to create the sequence.
nSelecting a folder does not create a sequence in the folder.
3. Click the Assets Pane Menu button and select Create Basic Sequence or Create Advanced
Sequence.
When the process is finished, a sequence named New.Sequence is displayed in the Assets
pane and highlighted in orange. (You might need to scroll down to see it.) If there is already
a sequence named New.Sequence, .01 is appended to the sequence name, and incremented
for each unnamed new sequence (New.Sequence.02, and so on).
The sequence name is grayed out and in italics until online media is added to the sequence
and you save the sequence.
4. Rename the sequence in the Assets pane by doing one of the following:
tSelect the sequence, click the name of the sequence, and type the new name,
tSelect the sequence, press F2 (Windows) or Enter (Macintosh), and type the new name.
5. Edit the sequence.
See “Editing a Sequence” on page 104.
6. Save the sequence by doing one of the following:
tClick the Save button in the Sequence pane toolbar.
tClick the Pane Menu button and select Save Sequence.
tWith focus in the Sequence pane, press Ctrl+S (Windows) or Command+S (Macintosh)
You need to click the Refresh button in the Assets pane to see the grayed out, italicized
sequence name change to the standard font.
To create a sequence associated with a story, edit it, and save it:
1. Open a story in the Queue/Story pane.
2. Open the Sequence pane.
Creating a Sequence
86
3. Click the Open Sequence button.
The name of the sequence in the Sequence pane tab and in the Media pane displays the name
of the opened story.
Clicking the Open Sequence button automatically opens the Media pane if it is closed.
If you later change the name of the story and you want to change the name of the sequence,
you must rename the sequence in the Assets pane. To quickly access the sequence in the
Assets pane, make sure the sequence is loaded in the Media pane, click the Pane Menu
button, and select Open Enclosing Folder.
4. Edit the sequence.
See “Editing a Sequence” on page 104.
After you add the first clip to the sequence, a message box informs you that a new sequence
is being created. MediaCentral UX obtains an iNEWS edit lock, creates and saves the
sequence in the script sequence location, and saves the sequence identifier with the story.
nA MediaCentral UX administrator sets the location for storing a script sequence in the Interplay
Production section of the MediaCentral UX System Settings.
5. Save the sequence by doing one of the following:
tClick the Save button in the Sequence pane toolbar.
tClick the Pane Menu button and select Save Sequence.
tWith focus in the Sequence pane, press Ctrl+S (Windows) or Command+S (Macintosh)
The sequence is saved in the script sequence location.
You might need to click the Refresh button to see the sequence in the Assets pane.
Creating a Sequence
87
Rules for Creating a Script Sequence
Keep in mind the following rules when creating a sequence that you want to associate with a
story (referred to as a script sequence):
When creating a new sequence that you want to associate with a story, first open the
Sequence pane, then click the Open Sequence button to associate the sequence with the
story.
If a story does not have a sequence associated with it, and the Sequence pane is not
displayed, clicking the Open Sequence button opens the Sequence pane. The pane is labeled
“Sequence.” To create a sequence associated with a story, click the Open Sequence button
again. The Sequence pane is labeled with the title of the story.
You cannot create a sequence for a story unless the story has a title (labeled Slug).
If the Autoload Sequence option is enabled, you can create a sequence by opening the
Sequence pane and either clicking the Open Sequence button or navigating to a story that
already has a title.
If the Autoload Sequence option is disabled, you must create a sequence by opening the
Sequence pane and clicking the Open Sequence button.
The sequence is not created in the Interplay Production database until you drag the first clip
into the Sequence pane.
You cannot send a sequence to playback until a video ID is present.
Sequences Associated with Stories in Instinct and NewsCutter
MediaCentral UX supports viewing and editing sequences that were associated with a story in
Avid Instinct. Sequences edited in MediaCentral UX cannot be displayed in Avid Instinct after
they are edited.
MediaCentral UX does not support viewing and editing sequences associated with a story in the
News Cutter NRCS tool. The sequence is displayed as a production cue, but does not open in the
Sequence pane. You can open the sequence from the Interplay Production database in the Assets
pane and edit it like other sequences created in Avid editing applications, according to the same
rules (see “Opening and Editing an Existing Sequence in the Sequence Pane” on page 91).
Saving a Sequence
88
Audio-Only and Video-Only Sequences
You can create and save a video-only advanced sequence (video track and no audio) or an
audio-only advanced sequence (VO track and no video). However, send-to-playback and other
workflows are not supported for video-only or audio-only sequences. The process fails with the
following error message: “Remote STP process failed: Audio resolution selected but not found
(in "wait mixdown" phase)”
To send the sequence to playback, add a blank audio track or blank video track to the sequence.
Saving a Sequence
If you save a sequence that is not associated with a story, the sequence is saved in the location
you selected when you created the sequence in the Assets pane. To save another version of the
sequence with a different name or in a different location, use the Save As feature. See “Saving a
Version of a Sequence” on page 89.
If you are working with a sequence associated with a story, you must save the story and save the
sequence separately. A MediaCentral UX administrator sets the location for storing a script
sequence in the Interplay Production section of the MediaCentral UX System Settings. The
default path is Projects/iNEWSsequences/date.
Saving a sequence automatically saves the markers contained in the sequence.
nYou can move or copy a sequence in the Assets pane by using the Cut, Copy, and Paste
commands.
To save a sequence, do one of the following:
tClick the Save button in the Sequence pane toolbar.
tClick the Pane Menu button and select Save Sequence.
tWith focus in the Sequence pane, press Ctrl+S (Windows) or Command+S (Macintosh)
If you try to close a modified sequence without saving it, the Save Changes dialog box opens and
asks if you want to save your changes.
Saving a Version of a Sequence
89
Saving a Version of a Sequence
You can use the Save As feature to create and save a version of a sequence with a different name.
You can also save the sequence in a different location. The new sequence is treated as a duplicate
in the Interplay Production database, and can be edited independently from the original.
nYou can move or copy a sequence in the Assets pane by using the Cut, Copy, and Paste
commands.
To save a version of a sequence:
1. In the Sequence pane, click the Pane Menu button and select Save As.
The Select Interplay Folder dialog box opens.
2. Select the folder in which you want to save the sequence.
3. Rename the sequence.
If the sequence has the same name as a sequence in the selected folder, the Save button is
grayed out. You need to rename the sequence or save it to a different folder.
4. Click Save.
The sequence is saved with the new name. This name is associated with the open sequence,
and the next time you save the sequence, it will be saved with the new name.
To edit and save the sequence with its original name, you need to open the original sequence
and save it with its original name. You cannot use the Save As feature to overwrite an
already saved sequence.
Recovering Automatically Saved Sequences
When you work in MediaCentral UX, sequences and stories are automatically saved on your
local Windows or Macintosh system every 60 seconds. This auto-save feature is helpful in case
of a disconnection or service failure, or if you close a browser session without saving your work.
This feature is also helpful if your administrator sets an automatic session timeout.
You can recover your unsaved changes in several different ways:
If a disconnection or failure occurs and you remain signed in, the editing functions of the
Sequence pane are deactivated, and the Auto Recovery dialog box is displayed, as described
below.
If the disconnection or failure results in the need to sign in again, the Auto Recovery dialog
box is displayed and lists assets with unsaved changes.
Recovering Automatically Saved Sequences
90
Click the name of the asset to open the last saved version. If the asset is a sequence, the
Sequence pane displays three additional buttons:
- Recovered: Click this button to open the recovery file (from the local system).
- Last Saved: Click this button to open the last saved file (from the Interplay Production
database).
- Keep This: Click this button to save the version that you display and delete the other
version.
You can switch back and forth between versions to compare them, and click the Keep This
button when you decide which version to keep.
If you close the Auto Recovery dialog box without selecting an asset, you can select
Auto-Recovered Assets from the Sequence pane menu to display the Auto Recovery dialog.
This option appears only if auto-recovered assets are available.
nThis feature works similarly for stories and sequences. For specific information about auto-save
for stories, see “Recovering Automatically Saved Stories” on page 72.
Opening and Editing an Existing Sequence in the Sequence Pane
91
Opening and Editing an Existing Sequence in the
Sequence Pane
MediaCentral UX lets you open and edit sequences that you created in MediaCentral UX, Avid
editing applications, Interplay Assist, and Avid Instinct.
You are limited in the types of sequences you can play and edit. Following are some rules for
editing and playback:
If the sequence contains only cuts (for example, a shotlist), it opens in the Media pane for
playback and you can edit it in the Sequence pane. You can select the camera angle and
audio mapping for group clips in a cuts-only sequence. For more information, see “Working
with Group Clips” on page 180.
If the sequence contains effects that the playback service supports (such as video and audio
dissolves) but was created in an application other than MediaCentral UX, it opens in the
Media pane for playback. The sequence also opens in the Sequence pane, but you cannot
edit it. The video track is colored dark red to indicate that it is uneditable.
If the sequence contains unrendered effects the player does not support, the player displays
an error message. The sequence opens in the Sequence pane as uneditable.
If all effects are rendered, the sequence opens in the Media pane for playback. The sequence
opens in the Sequence pane as uneditable.
You cannot create subclips from an uneditable sequence.
You can add markers to an uneditable sequence, edit marker text, and save the markers with
the sequence, with the proper permissions. See “Understanding Markers and Restrictions”
on page 215.
If you open a sequence from an Interplay Production database but you do not have a
read/write role for the folder that holds the sequence, the sequence opens as read-only. You
can play the sequence but you cannot edit or save it.
For more information about playback of sequences, see “Playback of Simple and Complex
Sequences” on page 144.
Opening a Sequence Associated with a Story
92
To open an existing sequence in the Sequence pane:
tDouble-click a sequence in the Assets pane, the Search pane, or the Quick Search pane.
The sequence is loaded into the Media pane and into the timeline in the Sequence pane.The
Sequence pane automatically loads the sequence as basic or advanced.
Opening a Sequence Associated with a Story
If you create a sequence through the Open Sequence button in the Queue/Story pane, the
sequence is associated with the opened story as a script sequence (see “Creating a Sequence” on
page 84).
You can select a user setting to automatically open a script sequence when you open the
associated story.
To automatically open a script sequence with a story:
1. Select Home > Settings.
2. Select iNEWS.
3. Select “Autoload Sequence.
4. Click Apply.
To manually open a script sequence:
1. Open a story in the Queue/Story pane.
2. Open the Sequence pane.
3. Click the Open Sequence button.
The associated sequence opens in the Sequence pane and Media pane.
nAfter you associate a script sequence with a story, you cannot disassociate it. However, you can
completely revise the sequence and rename it if necessary.
Editing a Sequence Associated with a Story
93
Editing a Sequence Associated with a Story
If you are a journalist working on a sequence associated with a story (a script sequence), you
need to edit the clips in your sequence to match the script in your story. In MediaCentral UX,
both the story segments and the Sequence pane include timing information to help you edit your
script and your sequence.
In the Story pane, a script is divided into story segments. Each story segment has a timed length
based on the read rate that is set in Avid iNEWS. In the Sequence pane, a sequence associated
with a story is divided into timing blocks.
Each story segment is associated with a timing block. Both the story segment and the timing
block show the same timing information: the duration of the media in the timing block and the
duration of the text in the story segment. For example, 0:00/0:16 indicates that there is no media
for a story segment that is 16 seconds long.
The following illustration shows a story with four story segments (including the default New
segment) and a sequence with four corresponding timing blocks. The sequence does not yet
contain any media, which is shown as 0:00 in the timing displays.
Editing a Sequence Associated with a Story
94
nThe previous illustration shows the Sequence pane in the horizontal orientation. You can change
the orientation by clicking the Pane Menu button and selecting from the Orientation submenu.
As you edit the text in your script and the media in your sequence, the story segments in the
Story pane and the timing blocks in the Sequence pane remain synchronized to help you edit
media to match your script. See the following topics for more information:
“Working with Story Segments and Timing Blocks” on page 94
“Working with Timing Displays” on page 95
“Editing Media into Timing Blocks” on page 98
“Extending a Segment into Another Timing Block” on page 99
“Showing and Hiding Empty Timing Blocks” on page 101
“Manually Adjusting Timing Blocks” on page 102
nTiming blocks are shown only for sequences associated with a story.
Working with Story Segments and Timing Blocks
As you work, MediaCentral UX maintains synchronization between the story segments in your
script and the timing blocks in your script sequence. As you create new story segments, new
timing blocks are created. As you expand your script, or add media, the timing displays are
updated. If you change the order of the story segments, the order of the timing blocks is also
changed.
This synchronization gives you the flexibility to focus on the script, the sequence, or both
together. Following are two approaches you can take:
For a current news story, you might start by drafting a script. As you write, you can break the
script into segments, which creates associated timing blocks in the sequence. Later, you can
fill in the timing blocks with media that comes in from the field, and use the timing displays
to fine-tune the script and the sequence before recording a voice-over.
For a feature story, you might start by opening a new story, and creating a rough cut using
clips from a media library. By dragging clips to the end of the default “New” timing block,
you create both a new timing block and a new story segment (see “Editing Media into
Timing Blocks” on page 98). You can then work on the script, using the timing displays and
timing blocks to help you match the script to the media.
The following list describes the basic functions when working with story segments and timing
blocks:
When you highlight a story segment, the corresponding timing block is highlighted. When
you highlight a timing block, the corresponding story segment is highlighted.
If you add a story segment to a script, a corresponding timing block is added to the sequence.
Editing a Sequence Associated with a Story
95
If you reorder story segments, the corresponding timing blocks are automatically reordered
and media segments are moved with their timing blocks.
If you split a story segment, a new timing block is inserted after the selected timing block.
Any media remains in the selected timing block.
Presenter instructions (red) and closed-captioning text (green) do not affect how iNEWS
calculates the text duration. If a story segment contains only presenter text or only
closed-caption text, the text duration is shown as 0:00. A corresponding timing block is
created, but you have the option of hiding it. See “Showing and Hiding Empty Timing
Blocks” on page 101.
If you are working on a script and a sequence together, the same set of Undo/Redo actions
applies to both the Story pane and the Sequence pane. If you load a new sequence or close
the Sequence pane, the Undo actions are lost in the Story pane.
nSaving a sequence does not save a story associated with the sequence, and saving a story does
not save the associated sequence. You must save a story and a sequence separately. If you close
the story but do not save the sequence, a message asks you if you want to save the sequence.
Working with Timing Displays
The header of a story segment and the header of the corresponding timing block show the same
set of two numbers:
The first number shows the duration of the media currently contained in the timing block.
The second number shows the duration of the text in the story segment. The duration of the
text is based on the read rate that is set in Avid iNEWS.
nFrames are not shown for the media duration. The duration is rounded up or down to the nearest
second, with the midpoint rounded up. For example, a 24 fps clip with a duration of 00;00;30;12
is rounded up to 0:31.
The following examples show the results of adding media to a story segment that is 16 seconds
long. In the following illustration, there is no media associated with the story segment, so the
timing display is 0:00/0:16. The media duration is red, indicating that more media is needed to
match the text duration in the story segment and eliminate any video gaps.
Editing a Sequence Associated with a Story
96
If you insert a clip that is 10 seconds long, it fills 10 seconds of the timing block and the
timing display changes to 0:10/0:16. Again, the media duration is red, because more media
is needed. To fill this 6 second gap, you can lengthen the clip or add another clip.
If you insert a clip that is 20 seconds long, it extends the timing block 4 seconds. The timing
display changes to 0:20/0:16. The media duration is black, indicating that there is enough
media to match the length of the text. However, there is now a 4 second gap at the end of the
text. You can either trim the video to 16 seconds, or add some text.
Editing a Sequence Associated with a Story
97
If you insert a clip that is 16 seconds long, or you trim a clip to 16 seconds, the text duration
and the media duration match. The timing display changes to 0:16/0:16.
Adding text or removing text changes the text duration of a story segment, which automatically
changes the duration of the timing block to match.You can manually adjust the duration of the
timing block. See “Manually Adjusting Timing Blocks” on page 102.
Editing a Sequence Associated with a Story
98
Editing Media into Timing Blocks
Editing media into a timing block is similar to editing media into the sequence (see “Editing a
Sequence” on page 104). You can perform insert edits or overwrite edits, trim segments, split
segments, and so on. For example, you can insert a video clip into a timing block simply by
dragging the clip from the Media viewer to a timing block.
The following actions are specific to editing media into timing blocks:
Edits respect the boundaries of the timing block. In other words, a media segment shorter
than the duration of the timing block results in a gap in the timing block, and a media
segment longer than the duration of the timing block extends the timing block. To extend a
segment beyond a timing block boundary, use the extend segment feature. See “Extending a
Segment into Another Timing Block” on page 99. You can also manually change the
duration of the timing block. See “Manually Adjusting Timing Blocks” on page 102.
You can edit media into timing blocks independently. That is, you can edit media into timing
block A, then edit media into timing block C, leaving timing block B empty. This leaves a
gap (or “black hole”) in a sequence. You can use these gaps as placeholders as you work on
the sequence, but in most cases you need to fill them before sending a sequence to playback.
Similarly, a timing block can include gaps in which video media does not completely fill the
timing block.
An empty timing block displays a length of three seconds by default. You can hide empty
timing blocks. See “Showing and Hiding Empty Timing Blocks” on page 101.
You can drag segments from one timing block to another.
You can create an L-cut within a timing block using the standard procedure for creating an L
cut (see “Using L-Cuts in the Timeline” on page 125). To create an L-cut beyond a timing
block boundary, you need to use the extend segment feature. See “Extending a Segment into
Another Timing Block” on page 99.
You can create a new timing block and corresponding story segment by dragging a clip to
the “New” timing block or past it. A timing block is added to the end of the existing blocks,
just before the “New” block. A corresponding story segment is added to the script.
Recording a voice-over increases the length of a timing block, because audio segments
cannot cross timing block boundaries. After you finish the recording, you can split the audio
segment to edit the audio appropriately.
You can manually expand or contract the length of a timing block. See “Manually Adjusting
Timing Blocks” on page 102.
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Extending a Segment into Another Timing Block
By default, video and audio edits do not cross timing block boundaries. If you try to extend a
media segment beyond the boundary of a timing block, the timing block enlarges to match the
duration of the segment. If you want to extend a segment beyond the timing block, for example,
to create an L-cut, you need to use the extend segment feature.
A common L-cut involves replacing some of the video in a segment while keeping its audio. The
extend segment feature allows you to extend video (and NAT if available) beyond the boundary
of a timing block without affecting the SOT track and the VO track. Use the position indicator to
specify the end point of the extended segment.
The following illustration shows a selected segment (Video plus NAT plus SOT) in the first
timing block. The position indicator is in the middle of the second timing block, which is the
location into which you want to extend the segment. The tool tip for the Extend/Retract button
displays “Extend.
After you click the Extend/Retract button, the video and NAT for the selected segment extend
into the second timing block. The selected video and NAT overwrite the video and NAT in the
second timing block, without affecting the SOT. The Extend/Retract button turns orange and its
tool tip changes to “Retract.” This indicates that the selected segment is extended and you can
click the button to retract it to its original position, as shown in the following illustration.
Editing a Sequence Associated with a Story
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You can return the extended segments to their original duration by clicking the Extract/Retract
button to retract the segment.
To extend a segment:
1. Move the position indicator to the location to which you want to extend the video segment.
2. Select the segment.
You can select only a video segment and its associated audio segments (if available). Video,
NAT, and SOT are selected, but only video and NAT will be extended. You cannot select or
extend an audio-only track.
3. Do one of the following:
tClick the Extend/Retract button.
tRight-click and select Extend.
tPress Ctrl+Shift+X (Windows) or Command+Shift+X (Macintosh).
The Extend/Retract button turns orange to indicate that the segment is extended into the next
timing block. The tool tip for the button changes to Retract.
nIf you extend a segment over a hidden timing block, the timing block is displayed. See “Showing
and Hiding Empty Timing Blocks” on page 101.
To retract a segment:
1. Select the segment.
2. Do one of the following:
tClick the Extend/Retract button.
tRight-click and select Retract.
The Extend/Retract button turns gray to indicate that the segment is retracted to the original
timing block. The tool tip for the button changes to Extend.
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Showing and Hiding Empty Timing Blocks
If a story segment does not contain any text, and its corresponding timing block does not contain
media, the timing is displayed as 0:00/0:00. Because the timing block does not contain media, it
is considered empty, and by default it is not shown in the sequence. Empty timing blocks are also
hidden by default in the following situations:
All text in a story segment is marked as presenter instructions (red) or closed-captioning text
(green).
Text in a story segment is timed at one second or less.
The following illustration shows a story segment without timed text (followed by a New
segment). The corresponding timing block is hidden. The Show/Hide Empty Timing Blocks
button is circled.
The following illustration shows the formerly hidden timing block. The Show/Hide Empty
Timing Blocks button turns orange.
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Note the following:
If you extend a segment over a hidden timing block and into the next timing block, the
hidden timing block is displayed and the segment is extended into it.
If you take any actions to change a timing block, such as manually adjusting its duration, the
block will always be shown.
To show timing blocks, do one of the following:
tClick the Show/Hide Empty Timing Blocks button so that it is orange.
The tool tip for the button changes to Hide Empty Timing Blocks.
tSelect Show Empty Timing Blocks from the Pane menu.
To hide timing blocks, do one of the following:
tClick the Show/Hide Empty Timing Blocks button so that it is gray.
The tool tip for the button changes to Show Empty Timing Blocks.
tSelect Hide Empty Timing Blocks from the Pane menu.
Manually Adjusting Timing Blocks
By default the length of a timing block is synchronized with the duration of the text in the
corresponding story segment. As you work on your story, you might want to manually adjust the
duration of a timing block. For example, if you want to use a video segment that is not long
enough to fill a timing block, and you do not need to exactly match the timing of the story
segment, you can shorten the duration of the timing block.
After you manually adjust a timing block, the timing display (media duration and text duration)
will continue to automatically update. However, the size of the timing block will no longer be
affected by the text duration. Also, a manually adjusted timing block cannot be hidden.
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To manually adjust a timing block:
1. Move the mouse pointer to the outside border of a timing block header so that a two-headed
arrow appears.
2. Click the border of the header.
The timing block header turns orange.
nThe timing block does not need to include media. Media does not need to be selected.
3. Drag the border to shorten or lengthen the duration of the timing block.
The following illustration shows a timing block duration shortened to match the duration of
the video. Note that the media duration (0:13) does not match the text timing (0:16).
If you would like to adjust the timing block to a duration that is shorter than a media
segment, you must first trim the media to the desired duration. Then drag the border of the
timing block to the end of the media segment.
Editing a Sequence
104
Editing a Sequence
You can work with one of two sequences: a basic sequence or an advanced sequence (see
“Understanding Basic and Advanced Sequences” on page 78). The following topics describe
how to work with basic sequences and advanced sequences:
“Performing an Insert Edit in a Basic Sequence” on page 105
“Performing an Insert Edit in an Advanced Sequence” on page 106
“Performing an Overwrite Edit in an Advanced Sequence” on page 107
“Performing a Replace Edit” on page 111
“Enabling an Audio Track” on page 115
Adding Media from a Saved Sequence to a Sequence” on page 116
“Undoing and Redoing an Action in the Sequence Pane” on page 116
“Moving or Deleting Segments in the Timeline” on page 117
Adding and Removing Audio Segments” on page 118
“Creating an Audio-Only NAT or SOT Segment” on page 119
“Snapping in the Timeline” on page 120
“Trimming Segments in the Timeline” on page 121
“Using L-Cuts in the Timeline” on page 125
“Splitting a Segment” on page 126
Adding Markers to a Sequence” on page 128
“Inserting Video Dissolves (Advanced Sequences Only)” on page 128
“Enabling Audio Scrubbing” on page 130
nAncillary data that is contained in a clip is preserved when you edit the clip into a sequence.
Editing a Sequence
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Performing an Insert Edit in a Basic Sequence
The timeline for a basic sequence has two tracks: video (V) and audio (A). A basic sequence uses
green for video and audio, as shown in the following illustration.
For more information on basic sequences and advanced sequences, see “Understanding Basic
and Advanced Sequences” on page 78 and “Selecting a Horizontal or Vertical Timeline” on
page 80.
The video format is determined by the first clip that you add to the sequence. Any additional
clips must match the initial video format.
To insert an asset into the timeline for a basic sequence:
1. Click a video or audio asset in the Media viewer in the Media pane.
2. Drag the asset from the Media viewer to the timeline until your pointer is over the V or A
track, as shown in the following illustration.
As you drag the segment to where you want it, the V and A tracks appear highlighted in
orange to show you where the asset will be inserted when you release the mouse button.
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Performing an Insert Edit in an Advanced Sequence
The default timeline for an advanced sequence has four tracks: Video, NAT (natural sound), SOT
(sound on tape), and VO (voice-over).
For information about colors in the timeline and other sequence information, see “Understanding
Basic and Advanced Sequences” on page 78 and “Selecting a Horizontal or Vertical Timeline”
on page 80.
If you are editing an advanced sequence, you can drag a clip from the Media viewer to the
Sequence Timeline as either an insert or an overwrite edit (see “Performing an Overwrite Edit in
an Advanced Sequence” on page 107).
When you drag a clip to the timeline, a thin guideline is displayed through the video track. If you
release the mouse button above the guideline, you perform an overwrite edit. If you release the
mouse button below the guideline, you perform an insert edit, as shown in the following
illustration.
Editing a Sequence
107
nThe examples in this topic use a horizontal timeline. If you are editing a sequence in a vertical
timeline, the guideline is also vertical, and the edits are determined by dragging to the left or to
the right of the guideline.
The video format is determined by the first clip that you add to the sequence. Any additional
clips must match the initial video format.
To perform an insert edit using drag and drop:
1. Load a clip in the Media pane and mark In and Out points.
The amount of material that you insert is determined by the In-to-Out duration of the asset.
2. (Optional) Click the audio track indicator or indicators for the tracks on which you want to
insert the audio. You can enable NAT or SOT or both, or VO. A VO edit does not include
video.
If you do not enable an audio track, you can insert NAT or SOT audio by dragging the clip to
either audio track.
nYou can also record a voice-over directly to the timeline. See “Recording a Voice-over” on
page 177
3. Drag the clip from the Media viewer to a location in the video track or an audio track. Make
sure the mouse pointer is below the guideline.
The timeline shows where the insert will take place and how it will affect the other clips in
the timeline.
4. Release the mouse button.
The selected material is inserted into the timeline.
Performing an Overwrite Edit in an Advanced Sequence
If you are editing an advanced sequence, you can use the Overwrite feature to replace a portion
of the sequence with a clip that is loaded in Asset mode. There are two ways to perform an
overwrite edit:
Click the Overwrite button or press the B key. This method provides you with more options:
- You can use the position indicator as an In point for the overwrite.
- You can perform the overwrite edit from either Asset mode or Output mode.
The following illustration shows the Overwrite button circled. The NAT track is enabled, so
that audio in the source clip will overwrite audio in the NAT track.
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Drag a clip from the Media viewer and drop it on the Sequence Timeline. This method is a
quick way to build a sequence but has fewer options.
- You can overwrite only from the beginning of a video segment.
- You can drag only when the Media pane is in Asset mode.
The following illustration shows how a video-only overwrite edit is displayed when you
drag a clip to the timeline. A thin guideline is displayed through the video track. If you
release the mouse button above the guideline, you perform an overwrite edit, as indicated by
the red arrow and red overlay.
The following illustration shows how a video and NAT overwrite edit is displayed when you
drag a clip to the timeline. The NAT track indicator is enabled.
Editing a Sequence
109
nThe examples in this topic use a horizontal timeline. If you are editing a sequence in a vertical
timeline, the guideline is also vertical, and the edits are determined by dragging to the left or to
the right of the guideline.
If you have both NAT and SOT segments associated with the video, you can enable both
tracks to overwrite the video segment and both audio segments. You can enable the VO
track, but only VO audio will be overwritten.
nYou cannot overwrite NAT-only or SOT-only segments.
If you release the mouse button below the guideline, you perform an insert edit, as indicated
by the yellow arrow and yellow overlay.
For more information, see “Performing an Insert Edit in an Advanced Sequence” on
page 106.
Note the following:
You can perform an overwrite edit only in an advanced sequence.
If you use the drag and drop method, and you drop your clip in the Sequence Timeline
before the guideline appears (approximately 0.5 second), you perform an insert edit instead
of an overwrite edit.
The Overwrite button is inactive (grayed out) when a basic sequence is loaded in the Sequence
pane.
To perform an overwrite edit using the Overwrite button or B key:
1. Load a clip in the Media pane and mark In and Out points.
The amount of material that you overwrite is determined by the In-to-Out duration marked
on the clip.
When you use this method, the Media pane can be in either Asset mode or Output mode
2. In the Sequence Timeline, move the position indicator to the location where you want to
start the overwrite.
Editing a Sequence
110
3. (Optional) Click a track selector to enable the audio track or tracks on which you want to
overwrite the audio. If you do not enable an audio track, only video is overwritten.
nThe Video track is always enabled. You can overwrite video only, but you cannot overwrite audio
only.
4. Click the Overwrite button or press the B key.
The selected material overwrites the material in the timeline.
To perform an overwrite edit using drag and drop:
1. Load a clip in the Media pane and mark In and Out points.
The amount of material that you overwrite is determined by the In-to-Out duration of the
asset.
When you use this method, the Media pane must be in Asset mode.
2. (Optional) Click a track selector to enable the audio track or tracks on which you want to
overwrite the audio. If you do not enable an audio track, only video is overwritten.
nThe Video track is always enabled. You can overwrite video only, but you cannot overwrite audio
only.
3. Drag the clip from the Media viewer to a location in the video track of the Sequence
Timeline. Make sure the mouse pointer is above the guideline in the middle of the track.
The timeline shows where the overwrite will take place.
nDo not release the mouse button before the guideline appears (approximately 0.5 second) or you
perform an insert edit instead of an overwrite edit.
4. Release the mouse button.
The selected material overwrites the material in the timeline.
- If the selected material is shorter than the segment that you are overwriting, and you are
overwriting only video, the audio of the overwritten segment is preserved and creates an
L-cut. The following illustrations show an example of the edit in progress and the result.
Editing a Sequence
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- If the selected material is the same length or longer than the segment that you are
overwriting, and you are overwriting only video, the audio of the overwritten segment
remains in the sequence. The audio is not associated with any video in the timeline. For
more information, see “Creating an Audio-Only NAT or SOT Segment” on page 119.
Performing a Replace Edit
A replace edit is a quick way to completely overwrite a selected segment in a sequence without
changing the duration of the segment. It is similar to an overwrite edit, but a replace edit is
limited to an entire segment.
1 Overwrite button; 2 Replace button
To perform a replace edit, use the In point to indicate the start of the video you want to use in the
sequence (the source material). MediaCentral UX calculates the amount of material needed to
replace the selected segment. The Out point is not used in the calculation.
If there is not enough material from the In point to the end of the asset to replace the selected
segment, the Replace button is disabled. The following message is displayed as a tooltip:
“Insufficient source material to make this edit.
Note the following:
If the sequence contains L-cuts (where an audio segment starts before the video segment or
extends beyond it), there must be enough audio before and after the In point to replace the
audio segment. For example, if video and NAT are selected for a segment, and the NAT
starts 10 frames before the video, there must be 10 frames of source audio available before
the In point. If the NAT extends 10 frames beyond the video, there must be sufficient source
audio after the In point.
If a group clip is loaded (advanced sequences only), the active angle of the group clip is used
as the source material.
qqww
Editing a Sequence
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A replace edit preserves any dissolves in the sequence. MediaCentral UX includes the
necessary media handles when determining if the edit is possible. If not enough material is
available, a replace edit shortens a dissolve at the beginning or end of a segment, while
keeping the dissolve symmetrical.
A replace edit does not preserve any audio volume or panning that were applied to the
selected segment before the replace edit. You need to make these adjustments again.
In both basic and advanced sequences, markers and restrictions from the source material
replace markers and restrictions in the selected segment.
The replace edit feature works differently for basic sequences and advanced sequences, as
described in the following procedures.
To replace video and audio in a basic sequence:
1. Load a clip in Asset mode and mark an IN point.
2. In the sequence, select the segment that you want to replace.
You cannot select only video or only audio.
3. Click the Replace button.
Video and audio in the selected segment is replaced.
To replace only video in an advanced sequence:
1. Load a clip in Asset mode and mark an IN point.
2. In the sequence, select the segment that you want to replace.
To replace video only, make sure the NAT and SOT track buttons are not selected.
3. Click the Replace button.
The selected video is replaced. In the following illustration, the replaced video segment is
colored dark blue to indicate there is no corresponding audio in the sequence. The NAT
video remains green.
Editing a Sequence
113
To replace video and audio in an advanced sequence:
1. Load a clip in Asset mode and mark an IN point.
2. In the sequence, select the segment that you want to replace.
3. Select the NAT or SOT button, or both.
4. Click the Replace button.
The selected video and audio is replaced. In the following illustration, the NAT track is
selected, and after the edit the Video and NAT tracks are green, to indicate video plus NAT.
In the following illustration, both the NAT track and the SOT track are selected. After the
edit the video segment and SOT audio segment are colored light blue, to indicate video plus
SOT. Light blue is also used for video plus NAT and SOT.
Editing a Sequence
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To replace voice-over audio in an advanced sequence:
1. Load a clip in Asset mode and mark an IN point.
2. In the sequence, select the voice-over audio segment you want to replace.
3. Click the VO button.
4. Click the Replace button.
The selected audio is replaced.
Editing a Sequence
115
Enabling an Audio Track
When editing an advanced sequence, you can enable audio tracks in the following combinations:
Video and NAT track
Video and SOT track
Video and NAT and SOT tracks
VO track
Enabling an audio track provides options for the following operations:
Splitting a segment. See “Splitting a Segment” on page 126.
Performing an insert edit. See “Performing an Insert Edit in an Advanced Sequence” on
page 106.
Performing an overwrite edit. See “Performing an Overwrite Edit in an Advanced
Sequence” on page 107.
Performing a replace edit. See “Performing a Replace Edit” on page 111.
See the appropriate procedure for more information.
To enable or disable an audio track:
tIn an advanced sequence, click the track indicator button.
The track indicator is colored orange if enabled. The following illustration shows the NAT
and SOT tracks enabled.
Editing a Sequence
116
Adding Media from a Saved Sequence to a Sequence
You can load a sequence from the Interplay Production database into Asset mode in the Media
pane, but you cannot mark In and Out points and edit the selected media into a sequence.
However, you can use the Match Frame feature to open the source clip for a particular frame and
then select media from the source clip.
To add media from a saved sequence to a sequence:
1. In an Assets pane, do one of the following:
tRight-click a sequence and select Open in Asset Mode.
tSelect a sequence, click the Pane Menu button, and select Open in Asset Mode.
The sequence opens in Asset mode in the Media pane.
2. Navigate to a frame in the material that you want to add to a sequence.
3. Click the Pane Menu button and select Match Frame.
The master clip that contains the frame is loaded in the Media pane, with the matching frame
displayed. In and Out marks are set to match the segment used in the sequence.
4. Edit the material you want into your sequence.
Undoing and Redoing an Action in the Sequence Pane
You can undo or redo an action in the Sequence pane, such as restoring a clip that you deleted.
You can undo or redo up to 100 actions. The undo/redo list is not saved after you sign out of a
session.
If an action affects a marker, the change is also shown in the Markers pane. For example, if you
add a marker to a sequence, then trim the sequence to remove the marker, the marker is removed
from the list in the Markers pane. If you undo your action, the marker is restored to both the
sequence and the Markers pane.
nThere is currently no Undo/Redo feature specifically for the Markers pane.
If you are working on a script and a sequence together, the same set of Undo actions applies to
both the Story pane and the Sequence pane. If you load a new sequence or close the Sequence
pane, the Undo actions are lost in the Story pane.
To undo an action, do one of the following:
tPress Ctrl+Z (Windows) or Command+Z (Macintosh).
tSelect Undo from the Sequence pane menu.
tRight-click in the Sequence pane and select Undo from the context menu
Editing a Sequence
117
To redo an action, do one of the following:
tPress Ctrl+Y (Windows) or Command+Y (Macintosh).
tSelect Redo from the Sequence pane menu.
tRight-click in the Sequence pane and select Redo from the context menu
Moving or Deleting Segments in the Timeline
After you add assets to a sequence, you can rearrange them in the timeline. A portion of media
that is contained on a track in a sequence is called a segment.
For an advanced sequence, after you have added a segment to the timeline, you cannot switch it
to a different track. For example, if you drag and drop a clip into the timeline as a SOT, you
cannot then select that segment in the timeline and drag it to another audio track. If the clip has
audio on a channel that is not mapped to the audio track in which you insert it, you will not hear
the audio when the sequence is played.
nIf you want to change the track into which audio was inserted, you can use the Match Frame
option (in the Media Pane menu) to reload the clip into the player. Then delete the segment from
the timeline, and redo the insertion by dragging it from the player to the timeline again.
To move a segment in a sequence:
1. Click the segment you want to move.
2. Drag the segment and drop it in a new location in the timeline.
In a long sequence, moving a segment to the viewable edge of the sequence (top or bottom
for a vertical timeline, left or right for a horizontal timeline) scrolls the sequence in that
direction.
To delete a segment from a sequence, do one of the following:
tRight-click the segment you want to delete and select Delete.
tClick the segment you want to delete and click the Delete button in the Sequence pane
toolbar.
tClick the segment you want to delete and press Backspace (Windows) or Delete
(Macintosh).
Deleting a segment from the sequence does not remove the original source media from the
server.
Editing a Sequence
118
Adding and Removing Audio Segments
If a video clip is associated with one or more audio tracks, and you add the video clip in the
Sequence Timeline, you can add or remove its associated audio segments. For example, if a
sequence contains a video segment and its associated NAT segment, you can add a SOT segment.
If a sequence contains a video segment without audio, you can add a NAT segment, a SOT
segment, or both.
Similarly, you can remove a NAT segment, a SOT segment, or both.
The following illustration shows a video segment with associated NAT and SOT segments. If a
video segment and associated NAT and SOT tracks are included in the timeline, the video
segment is colored blue and matches the SOT segment.
This feature applies only to the segment you select. It does not affect the audio in other segments
of the sequence.
nEnabling the track selector for NAT or SOT does not affect this feature.
To add a NAT or SOT segment:
tRight-click a segment in the Sequence pane and select one of the following:
- Add audio segment > NAT
- Add audio segment > SOT
A check mark indicates if an audio segment is included in the sequence.
To remove a NAT or SOT segment:
tRight-click a segment in the Sequence pane and deselect one of the following:
- Add audio segment > NAT
- Add audio segment > SOT
Editing a Sequence
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The check mark is removed.
Creating an Audio-Only NAT or SOT Segment
When editing a sequence, you might need to replace an unneeded video segment, such as an
on-camera stand up, while keeping the audio. If you want to replace the video but keep the audio,
you can perform a video-only overwrite edit. The audio segment remains in the timeline, without
associated video, and you can edit the audio segment independently.
The following illustration shows a selected video segment and its associated SOT audio on the
left (as shown by the orange outlines), and the same sequence after a video-only overwrite edit.
The video segment on the right is colored purple to indicate there is no associated audio. The
SOT segment remains blue, and the clip name is darker than clip names for audio segments
associated with a video segment.
If you enable both NAT and SOT for a segment (as described in Adding and Removing Audio
Segments” on page 118), you can overwrite the original video and keep both NAT and SOT
segments.The following illustration shows NAT and SOT tracks that are not associated with a
video segment. The video segment above the selected NAT track is colored purple to indicate
there is no associated audio. The NAT segment remains green, the SOT segment remains blue,
and the clip names are darker than clip names for audio segments associated with a video
segment.
Editing a Sequence
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To create an audio-only NAT or SOT segment:
1. Edit a clip with NAT or SOT audio into the sequence.
2. (Optional) Enable a second audio segment (NAT or SOT).
3. Load a clip into the Media pane and set In and Out points for video to replace the video
segment in the timeline. The marked video must be the same length or longer than the video
segment you want to replace.
4. Perform an overwrite edit.
For more information, see “Performing an Overwrite Edit in an Advanced Sequence” on
page 107.
5. If necessary, trim the transitions to align audio and video.
Snapping in the Timeline
In some cases, edits that you make in the Sequence Timeline are limited to particular timecode
locations. In other cases, you can make an edit to any timecode location. For example, dragging
a video segment is limited to the start or end of another video segment. However, trimming the
end of a video segment can extend to any available timecode location.
If an edit can be made to any timecode location, snap points can help you accurately align your
edit. This can be particularly useful when aligning audio and video. Snap points include:
The position indicator
The start point or end point of another segment in the timeline
The original start point or end point of the segment you are dragging
The beginning of a sequence
The boundaries of a timing block
Editing a Sequence
121
As you drag a segment or endpoint, the dragging action pauses briefly or snaps to these points. If
you then release the mouse button, the edit is made at the snap point.
The following illustration shows snap points for a VO segment.
Snap points are limited to advanced sequences.
To override pausing and snapping:
tHold down the Shift key while you drag a segment or end point.
Trimming Segments in the Timeline
You can trim a segment from either end, lengthening or shortening the segment frame-by-frame
or by larger increments. You can also perform a double-sided trim, in which the combined
duration of both segments remains the same.
After you trim a segment, the position indicator automatically moves to the new position in the
sequence and the frame at that position is displayed in the viewer of the Media pane so you can
see the exact frame to which the segment was trimmed.
nYou can only lengthen a segment to the maximum length of its original source media.
The following topics describe trimming segments:
“Trimming a Basic Sequence” on page 122
“Trimming an Advanced Sequence” on page 122
“Trimming from the Top or the Tail of a Segment” on page 123
“Using Double-Sided Trim” on page 124
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122
Trimming a Basic Sequence
When trimming a basic sequence, video and audio are trimmed together. You cannot trim only
video or only audio.
To trim a segment using the mouse, do the following:
tClick one end of the segment and drag the audio or video trim indicator.
To trim a segment using keyboard shortcuts:
1. Click the end of the segment you want to trim.
2. Press one of the following keys:
The position indicator automatically moves to the trim location.
Trimming an Advanced Sequence
For an advanced sequence, you can trim the video track, the audio track, or both video and audio.
To trim a segment using the mouse, do one of the following:
tTo trim both video and audio, click one end of the video segment and drag the trim indicator.
The following illustration shows both video and audio segments that can be trimmed from
the end of the segment.
M Trim the segment’s selected end by 10 frames earlier.
comma (,) Trim the segment’s selected end one frame earlier.
period (.) Trim the segment’s selected end one frame later.
slash (/) Trim the segment’s selected end 10 frames later.
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123
tTo trim only audio, click one end of the audio segment and drag the trim indicator.
tTo trim only video if the sequence includes audio from the same source, hold down the Ctrl
key (Windows) or Command key (Macintosh), click one end of the video segment, and drag
the trim indicator. Use this technique to create an L-cut. See “Using L-Cuts in the Timeline”
on page 125.
To trim a segment using keyboard shortcuts:
1. Click the end of the segment you want to trim.
2. Press one of the following keys:
The position indicator automatically moves to the trim location.
Trimming from the Top or the Tail of a Segment
You can use a command or keyboard shortcut to trim a segment from the beginning (top) or end
(tail) to the current position of the position indicator.
To trim from the beginning of a segment:
1. Position the position indicator on the frame to which you want to trim.
You can trim a selected segment or segments that overlap at the position indicator.
To trim overlapping segments, do not select any segments. The trim affects one video
segment, its associated audio segment, and any voice-over segment.
M Trim the segment’s selected end by 10 frames earlier.
comma (,) Trim the segment’s selected end one frame earlier.
period (.) Trim the segment’s selected end one frame later.
slash (/) Trim the segment’s selected end 10 frames later.
Editing a Sequence
124
nTo deselect a segment, click in an unused part of the timeline.
2. Do one of the following:
tRight-click and select Trim Top.
tPress Shift+[.
To trim from the end of a segment:
1. Position the position indicator on the frame to which you want to trim.
You can trim a selected segment or all segments that overlap at the position indicator.
To trim overlapping segments, do not select any segments. The trim affects one video
segment, its associated audio segment, and any voice-over segment.
nTo deselect a segment, click in an unused part of the timeline.
2. Do one of the following:
tRight-click and select Trim Tail.
tPress Shift+].
Using Double-Sided Trim
Double-sided trim refers to a trimming operation in which one video segment is extended into
another video segment and overwrites the material in the trimmed segment. (This feature is
referred to as dual-roller trim in Media Composer and NewsCutter.) The combined duration of
both clips remains the same.
In a basic sequence, double-sided trim applies to video and to the synced audio track.
In an advanced sequence, double-sided trim applies to video only.
To use double-sided trim:
tHold down the Control key (Windows) or the Command key (Macintosh) and drag the
transition.
Trim indicators appear on both sides of the transition while you hold down the Control key.
Editing a Sequence
125
You can use the following keystrokes to control the trim:
Using L-Cuts in the Timeline
An L-cut is a split edit between two segments in which the video transition does not occur
simultaneously with the audio transition. In some cases, the audio transition happens before the
video, while in other cases the reverse is true.
The following illustration shows an L-cut near the 20-second mark in the timeline. The SOT
segment in the sequence (light blue) extends beyond its corresponding video.
To create an L-cut:
1. Select the video segment you want to edit, positioning the mouse pointer near the end you
want to adjust.
A trim indicator is displayed in the segment’s video track, audio track, or both.
2. Do one of the following:
tHold down the Ctrl key (Windows) or Command key (Macintosh), click the video trim
indicator, and drag it to a different position.
tClick the audio trim indicator and drag it to a different position.
This separates the video transition from the audio transition and lets you edit one without
editing the other. You can click either indicator to modify each segment independently.
Shift+M Trim the segment’s selected end by 10 frames earlier.
Shift+ comma (,) Trim the segment’s selected end one frame earlier.
Shift+period (.) Trim the segment’s selected end one frame later.
Shift+slash (/) Trim the segment’s selected end 10 frames later.
Editing a Sequence
126
To remove an L-cut:
tClick and drag the trim indicator for audio back into alignment with the video, or vice versa.
You do not have to be exact; the application will automatically realign the video and audio
transitions.
nMoving a segment with an L-cut to a new location in the sequence will also remove the L-cut and
realign the video and audio transitions.
nWhen audio segments overlap, MediaCentral UX automatically adjusts the audio levels. See
“Working with Audio Tracks in Advanced Sequences” on page 171.
Splitting a Segment
You can use a button, a menu item, or a shortcut key to split segments at a selected timecode
location, and then use the resulting split to edit the sequence. For example, you can split a video
segment and its related audio, then delete one of the new segments. This feature is similar to the
Avid editing system “Add Edit” feature.
Splitting a segment works differently, depending on the type of sequence you are editing:
For a basic sequence, you can split only video, or video and its associated audio.
For an advanced sequence, you can select audio tracks to split by enabling the track. To
enable a track, click the track indicator button so that it displays orange. You can split the
following combinations:
- Video only
- Video and NAT
- Video and SOT
- Video, NAT, SOT
-VO only
Combinations that cannot be split:
- VO and Video
- VO and NAT (cannot be enabled at the same time)
- VO and SOT (cannot be enabled at the same time)
- VO, NAT, and SOT (cannot be enabled at the same time)
-L-cuts
When you select Split from the context menu or the pane menu, the menu item text shows
which tracks are enabled for splitting. If you move the mouse pointer over the Split button,
the tooltip shows which tracks are enabled for splitting.
Editing a Sequence
127
Also note the following:
Selecting a segment does not affect the split. The split occurs at the position indicator.
After you split a segment, the first frame of the second segment becomes the current frame.
For Multicamera group clips, the same camera angle is maintained for both segments. Each
segment’s angle can then be changed independently.
The location where you want to split the segment can be up to one frame from either end of
the segment.
Splitting a segment in a sequence does not create new master clips or subclips.
To split one or more segments:
1. Move the position indicator to the location where you want to split the segment.
2. For an advanced sequence, enable the audio tracks that include segments that you want to
split.
3. Do one of the following:
tClick the Split button.
tPress Ctrl+E (Windows) or Command+E (Macintosh).
tPosition the mouse pointer on the timecode bar, right-click, and select Split.
tSelect Split from the Sequence pane menu.
The following illustration shows a video segment with associated NAT and SOT tracks
enabled for splitting, and the results of the split operation.
Left: Before splitting the segments; Right: After splitting the segments
You can now edit the split segments, for example, by deleting one of the new segments or
inserting a new clip at the split.
Editing a Sequence
128
Adding Markers to a Sequence
There are two ways to add markers to a sequence:
Add a clip or a portion of a clip that contains markers.
Add markers directly to the sequence.
nFor complete information about working with markers, see “Logging and Creating Subclips” on
page 213.
Adding a clip that contains markers: Any markers that are contained within the In and Out
marks are copied to the sequence when you edit the clip into the sequence. Copying markers
with a clip is a “one-time copy.” If you lengthen a clip by trimming, markers that are included in
the added part of the clip are not copied. If you shorten a clip by trimming, you remove any
markers that are included in the trimmed portion. They are not restored if you lengthen the clip.
To restore the markers, redo the edit. You can use Match Frame from the sequence to locate the
original clip. See “Using Match Frame” on page 160.
Markers in audio-only clips: Markers are not added for audio-only clips, such as voice-overs.
You can copy markers only from a clip that includes a video track.
Moving segments with markers: When you move a segment of a sequence that contains
markers, the markers are also moved.
Adding markers in Output mode: If you are adding markers to a sequence in Output mode,
saving in the Markers pane or saving in the Sequence pane saves both the sequence and the
markers.
Switching modes in the Media pane: If you switch from Output mode to Asset mode, or from
Asset mode to Output mode, the Markers pane switches to match the media that is loaded in the
Media pane.
nIf you set the Logging pane to display only those markers created by you, only your markers are
visible in the Sequence pane. For more information, see “The Markers Pane” on page 220.
Inserting Video Dissolves (Advanced Sequences Only)
You can insert a video dissolve to transition on center between segments in an advanced
sequence. Dissolves can be set to transition from 2 to 300 frames, using even numbers only, with
half of the frames used in the leading segment and the other half in the trailing segment.
Editing a Sequence
129
nDissolves cannot be placed at the start of the first segment or the end of the last segment in a
sequence. For any dissolve, you must ensure the source material has sufficient media to allow for
the dissolve before Mark In or after Mark Out points. Also, the trailing half of one dissolve
cannot overlap the leading portion of the next dissolve. In all of these cases, the system will issue
messages indicating that a dissolve is not possible.
To insert a video dissolve between two segments:
1. Place the position indicator within two seconds of the cut between two segments in the
timeline.
2. Do one of the following:
tClick the Add Video Dissolve button in the Sequence pane toolbar.
tClick the Pane Menu button and select Insert Dissolve.
The following illustration shows a dissolve between the two segments of a sequence, which
is indicated by the square Dissolve icon located just to the right of the position indicator.
nThe icon is a static size and does not change with dissolves of varying durations.
3. By default the duration of dissolves is set to 20 frames, divided evenly at 10 frames in the
leading segment and 10 frames in the trailing segment. This can be changed, however, by
double-clicking on the Dissolve icon or by right-clicking on the icon and selecting Modify
Duration.
Editing a Sequence
130
If altered, any new dissolve added to the sequence afterwards will have the altered setting for
its duration.
nYou can change the default duration by changing the Dissolve Duration in the Sequence User
Settings.
4. You can view the dissolve by positioning the position indicator in the Sequence Timeline at
any point in the leading segment and then playing the output in the viewer of the Media
pane.
Dissolves are associated with the leading segment, so if the leading segment is moved to the
end of the sequence, the associated dissolve is automatically deleted.
To delete a dissolve:
tRight-click the Dissolve icon and select Delete Dissolve.
Enabling Audio Scrubbing
By default, scrubbing in the timeline is set to video-only to provide faster operation. You can
optionally turn on audio scrubbing through a context menu command in either the Sequence
pane menu or the Media pane menu.
To enable audio scrubbing:
tSelect Turn Audio Scrubbing On > On from the Sequence pane menu or the Media pane
menu.
The context menu command changes to Turn Audio Scrubbing Off.
6Working with Video Media
The following main topics describe how to work with the Media pane to view and edit your
video assets:
The Media Pane
Playing Assets
Working with Remote Assets
Marking In and Out Points
Working with Markers and Restrictions
Using the Timecode Displays
Entering Timecode to Cue a Frame
Working in the Media Timeline
Using the Media Zoom Bar
Reviewing in the STP Target Resolution
Playing Back at the Highest Resolution
Opening an Enclosing Folder
Transcoding Assets
Using Match Frame
Transcoding Assets
Viewing and Editing a Clip During Ingest
Saving a Frame as an Image
The Media Pane
132
The Media Pane
The Media pane provides you with the controls you need to play, cue, and mark video clips as
you build your story. You can set the Media pane to one of two modes:
Click the Asset button to work in Asset mode.
Use Asset mode to view master clips, subclips, and sequences, and to edit media into your
sequence. You can also send a sequence to a playback device. For a description of the
controls in Asset mode, see “Media Pane: Asset Mode” on page 133 and “Media Pane:
Group Clip” on page 136.
Click the Output button to work in Output mode.
Use Output mode to view a sequence, add a voice-over, and send the sequence to a playback
device. For a description of the controls in Output mode, see “Media Pane: Output Mode” on
page 137.
The view in the Media pane automatically switches to Asset mode or Output mode, depending
on the asset you load.
In the Assets pane, double-click a clip or subclip, or drag it to the Media pane. The clip or
subclip opens in Asset mode.
In the Assets pane, double-click a sequence, or drag it to the Media pane. The sequence
opens in Output mode.
In the Assets pane, right-click a sequence and select Open in Asset Mode. The sequence
opens in Asset mode.
In the Queue/Story pane, click the Open Sequence button. The associated sequence opens in
Output mode.
The Media Pane
133
Media Pane: Asset Mode
The following illustration shows the Media pane in Asset mode. Displays and controls are
described in the accompanying table.
q
w
e
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t
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1)
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Display or Control Description
1 Title Displays the name of an asset loaded from the Interplay Production
database.
2 Asset and Output buttons Lets you switch views between an asset loaded in Asset mode and a
sequence loaded in Output mode.
The Media Pane
134
3 Video format display Displays the tracks associated with the asset. If the display is red, the
asset does not have online media that matches the target resolution of
the selected Send to Playback profile. If you move the mouse pointer
over the display, you see what video and audio formats are associated
with the asset, in addition to the tracks.
STP button Click this button to send a playable sequence loaded from an Interplay
Production database to a playback device. In Asset mode, this button is
active only if you load a sequence. For more information, see “Sending
a Sequence to a Playback Device” on page 249.
4 Media viewer Displays video for a loaded asset, including master clips, sequences,
and subclips.
Text for a marker that you select in the Media Timeline is displayed as
a overlay at the bottom of the Media viewer. Error messages
concerning media appear at the top of the Media viewer. The speed
display for J-K-L play is shown in the upper right. For more
information, see “Using the J-K-L Keys for Playback” on page 141.
5 Media Timeline and Media
zoom bar
The Media Timeline is a graphical representation of the length and
time span of an asset or sequence. The Media Timeline includes
timing marks, a position indicator, and other controls. For more
information, see “Working in the Media Timeline” on page 155.
The Media zoom bar lets you enlarge a section of the Media
Timeline. For more information, see “Using the Media Zoom Bar”
on page 156.
6 Media controls Lets you play, pause, step through, and mark in and out points. For
more information, see “Playing Assets” on page 140, “Stepping
Through Assets” on page 142, and “Marking In and Out Points” on
page 149.
7 Audio Pane button Click this button to open or bring forward the Audio pane.
Match Frame button Click this button to load a master clip that contains a selected frame of
a sequence or subclip. See “Using Match Frame” on page 160.
Display or Control Description
The Media Pane
135
8 Pane Menu button Provides options for controlling the display and sending to playback.
For more information, see the appropriate topic:
Match Frame. See “Using Match Frame” on page 160.
Recently Viewed Assets. See “Playing Recently Viewed Assets” on
page 143.
Open Enclosing Folder. See “Opening an Enclosing Folder” on
page 160.
Update Media Status. See “Updating the Media Status” on
page 144.
Turn Audio Scrubbing On/Off. See “Enabling Audio Scrubbing”
on page 130.
Aspect Ratio. See “Selecting the Aspect Ratio” on page 143.
MultiAngle View. See “Loading a Group Clip and Changing the
Angle View” on page 186
Playback Latency. See Adjusting for Playback Latency” on
page 146.
Playback Quality. See “Selecting the Playback Quality” on
page 146.
Playback Statistics. Provides performance information about the
media playback.
Send to Playback (profile name). See “Sending to Playback” on
page 246.
Send to Playback Settings. See “Specifying Send to Playback
Settings” on page 246.
Deliver to Me. See “Delivering Assets and Media to a Local
Workgroup” on page 261.
Deliver To. See “Delivering Assets and Media to a Remote
Workgroup” on page 259.
Transcode. See “Transcoding Assets” on page 161.
Create Subclip. See “Creating Subclips” on page 234
Save as Image. See “Saving a Frame as an Image” on page 165
Help. Displays information about the audio pane. Use the Help
control buttons to access other Help topics.
9 Timecode displays Provides timecode information for the loaded asset or sequence. For
more information, see “Using the Timecode Displays” on page 152.
Display or Control Description
The Media Pane
136
Media Pane: Group Clip
When a group clip is loaded in the Media pane, two additional buttons are displayed.
For more information, see “Working with Group Clips” on page 180.
10 Marker overlay Displays the contents of a marker, if the position indicator is parked on
the marker. For more information, see “Working with Markers and
Restrictions” on page 151.
Display or Control Description
qqqw
Control Description
1 Multi-Angle View button Determines whether the clip is displayed in multi-angle view:
• Single-angle
• 2x2
• 3x3
2 Active Angle button Displays the active angle. The number indicates the number of the
angle in the display, from left to right and top to bottom and across
banks. Click to change the video angle from context menu.
The Media Pane
137
Media Pane: Output Mode
The following illustration shows the Media pane in Output mode. Displays and controls are
described in the accompanying table.
q
w
e
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t
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i
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1)
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Display or Control Description
1 Title Displays the name of the story loaded in the script editor.
2 Asset and Output buttons Lets you switch views between an asset loaded in Asset mode and a
sequence loaded in Output mode.
3 Video format display Displays the target resolution of the selected Send to Playback profile.
Move your mouse pointer over the display to see the complete label for
the target resolution.
STP button Click this button to send the loaded sequence to a playback device. For
more information, see “Sending a Sequence to a Playback Device” on
page 249.
The Media Pane
138
4 Media viewer Displays and plays media for the sequence loaded in the script editor.
Error messages concerning media appear at the top of the Media
viewer. The speed display for J-K-L play is shown in the upper right.
For more information, see “Using the J-K-L Keys for Playback” on
page 141.
5 Media Timeline and Media
zoom bar
The Media Timeline is a graphical representation of the length and
time span of an asset or sequence. The Media Timeline includes
timing marks, a position indicator, and other controls. For more
information, see “Working in the Media Timeline” on page 155.
The Media zoom bar lets you enlarge a section of the Media
Timeline. For more information, see “Using the Media Zoom Bar”
on page 156.
6 Media controls Let you play, pause, and step through the sequence. For more
information, see “Playing Assets” on page 140 and “Stepping Through
Assets” on page 142. Controls for working with In points and Out
points are disabled in Output mode.
7 Audio Pane button Click this button to open or bring forward the Audio pane.
Match Frame button Click this button to load a master clip that contains a selected frame of
a sequence or subclip. See “Using Match Frame” on page 160.
Display or Control Description
The Media Pane
139
8 Pane Menu button Provides options for controlling the display and sending to playback.
For more information, see the appropriate topic:
Match Frame. See “Using Match Frame” on page 160.
Recently Viewed Assets. See “Playing Recently Viewed Assets”
on page 143.
Open Enclosing Folder. See “Opening an Enclosing Folder” on
page 160.
Update Media Status. See “Updating the Media Status” on
page 144.
Turn Audio Scrubbing On/Off. See “Enabling Audio Scrubbing”
on page 130.
Aspect Ratio. See “Selecting the Aspect Ratio” on page 143.
Playback Latency. See Adjusting for Playback Latency” on
page 146.
Playback Quality. See “Selecting the Playback Quality” on
page 146.
Playback Statistics. Provides performance information about the
media playback.
Send to Playback (profile name). See “Specifying Send to
Playback Settings” on page 246.
Send to Playback Settings. See “Specifying Send to Playback
Settings” on page 246.
Deliver to Me. See “Delivering Assets and Media to a Local
Workgroup” on page 261.
Deliver To. See “Delivering Assets and Media to a Remote
Workgroup” on page 259.
Transcode. See “Transcoding Assets” on page 161.
Create Subclip. See “Creating Subclips” on page 234.
Save As Image. See “Saving a Frame as an Image” on page 165.
Input Source. With the voice-over controls active, specifies the
audio device for recording. See “Recording a Voice-over” on
page 177.
Help. Displays information about the Media pane. Use the Help
control buttons to access other Help topics.
9 Timecode displays Provides timecode information for the loaded sequence. For more
information, see “Using the Timecode Displays” on page 152.
Display or Control Description
Playing Assets
140
Playing Assets
You can play a video asset or audio asset in the Media pane.
The following illustration shows the play buttons in the Media pane.
You can also use keyboard controls, including the J, K, and L keys. For more information, see
“Using the J-K-L Keys for Playback” on page 141. For information about stepping through
media, see “Stepping Through Assets” on page 142.
For information about playing sequences, see “Playback of Simple and Complex Sequences” on
page 144.
To view or play a video asset:
1. Do one of the following:
tIn the Assets pane, double-click the asset you want to view or play.
tIn the Assets pane, right-click a sequence and select Open in Asset Mode.
tDrag an asset from the Assets pane and drop it on the Media viewer.
tIn the Queue/Story pane, click the Open Sequence button.
1
0
Voice-over button Displays the controls for creating a voice-over. For more information,
see “Recording a Voice-over” on page 177.
1
1
Review for Playback button Enables play of media in the send-to-playback target resolution. For
more information, see “Reviewing in the STP Target Resolution” on
page 157.
Display or Control Description
qwe
1Play In to Out 3Review Out
2Play/Pause
Playing Assets
141
2. To play video or audio, do one of the following:
tIn the Media pane, click the Play/Pause button. While video or audio is playing, the
Pause icon is displayed. To pause play, click the Play/Pause button again.
tOn your keyboard, press the L key or the space bar. To pause play, press the K key or
press the space bar again.
To play from an In point to an Out point, do one of the following:
tIn the Media pane, click the Play In to Out button.
To play to an Out point:
tIn the Media pane, click the Review Out button.
The position indicator moves to three seconds before the Out point and plays to the Out
point.
Using the J-K-L Keys for Playback
The J-K-L keys on the keyboard allow you to play and shuttle through media at varying speeds.
This feature, also referred to as three-button play or variable-speed play, allows you to use three
fingers to manipulate the speed of playback for greater control.
The playback speed is displayed in the upper right corner of the Media viewer. For backward
play, the display includes a left-pointing arrow. For forward play, the display includes a
right-pointing arrow.
You can use the J-K-L keys with focus in the Media pane or in the Sequence pane.
To play or shuttle through the media using the J-K-L keys on the keyboard:
tPress the L key to move forward through the footage at normal speed.
tPress the L key multiple times to move forward through the footage at faster speeds, as
described in the following table:
Press the L Key To Play Media At
2 times 2x normal speed
3 times 3x normal speed
4 times 4x normal speed
Playing Assets
142
nAn administrator can change the speed associated with the number of key presses. For more
information, see the Media | Central Administration Guide.
tPress the J key to move backward at the same shuttle speed increments.
tPress the K key to stop playback.
tPress the K and L keys together for slow forward at ¼ times normal speed.
tPress the K and J keys together for slow backward at ¼ times normal speed.
tPress and hold the K key and tap the L key or the J key to step through footage one frame at
a time.
To slow or change play direction one speed at a time:
tPress Alt (Windows) or Option (Macintosh) while you tap the J or L key.
Play slows or changes direction one speed at a time from the speed at which you are
currently playing.
For example, you are shuttling backward with the J key at 2x normal speed. Press and hold
Alt and tap the L key once. Play slows to backward at normal speed (1x speed). Hold Alt and
tap L once again. Play stops. Continue to hold Alt and tap L once again. Play goes forward at
normal speed.
Stepping Through Assets
You can use various controls to step through a clip, subclip, or sequence. The following
illustration shows the buttons in the Media pane that you use to step forward or back.
0-1x-2x-3x-4x 1x 2x 3x 4x
qwe rt
y
110 Seconds Back 41 Frame Forward
21 Second Back 51 Second Forward
31 Frame Back 610 Seconds Forward
Playing Assets
143
You can also step through by In and Out points, markers, or timecode. See “Marking In and Out
Points” on page 149, “Working with Markers and Restrictions” on page 151, and “Entering
Timecode to Cue a Frame” on page 153.
To step through an asset or sequence, do one of the following:
tClick the 10 Seconds Back button.
tClick the 1 Second Back button.
tClick the 1 Frame Back button or press the left arrow key.
tClick the 1 Frame Forward button or press the right arrow key.
tClick the 1 Second Forward button.
tClick the 10 Seconds Forward button.
tPress the Home key to move to the beginning of a clip.
tPress the End key to move to the end of a clip.
Playing Recently Viewed Assets
MediaCentral UX keeps a history of the last 10 assets that you loaded in the Asset mode of the
Media pane. You select any of these assets to play, rather than selecting them from the Interplay
Production database tree.
To play one of the last 10 assets loaded in Asset mode:
1. Click the Pane Menu button.
2. Click Recently Viewed Assets > asset_name.
Selecting the Aspect Ratio
MediaCentral UX automatically sizes the Media viewer for the asset you select to play. If
necessary, you can change the aspect ratio.
To select the aspect ratio of the Media viewer:
1. Click the Pane Menu button.
2. Click Aspect Ratio > 4x3 or Aspect Ratio > 16x9.
Playing Assets
144
Changing the Maximum Size of the Proxy Video
An administrator can change the default pixel dimensions of the image displayed in the Media
viewer. This is especially useful if you want to work with a large Media viewer. The default pixel
width is 480. As you enlarge the Media viewer, the pixel size of the image enlarges up to the
maximum size specified in the MediaCentral System Settings.For more information, see the
Media | Central Administration Guide.
nThis setting does not apply to remote assets.
Updating the Media Status
At times you might load an asset or sequence and see a message “Media Offline.” This situation
could occur for several reasons, for example, if a shared-storage workspace is not currently
available. If the workspace becomes available, and the media comes back online, the media
might not be automatically loaded. You can use a menu option to force the media player to
search for the media again and load it if it is available.
To update the media status:
1. Click the Pane Menu button.
2. Click Update Media Status.
Playback of Simple and Complex Sequences
You can play sequences that are stored in an Interplay Production database, but some sequences
require additional preparation to be completely playable.
Sequences created in Avid editing systems that include effects other than dissolves must be
rendered in the editing system. You then need to check them into Interplay Production before
you can play them correctly in MediaCentral UX.
Sequences that are fully supported for playback in MediaCentral UX are marked by a green
triangle in the State column in the Assets pane. These sequences play as the editor intended, with
all effects rendered.
Playing Assets
145
nThe State column is not displayed by default. For information about how to display it, see
“Adding or Removing Property Columns” on page 41.
Simple Sequences and Complex Sequences
MediaCentral UX can play simple sequences that are checked into the Interplay Production
database. Simple sequences are defined as:
Shotlists created in Avid editing applications (NewsCutter, Media Composer, and
Symphony) and Interplay Assist that consist of cuts only, with no effects.
Sequences created in Avid Instinct and MediaCentral UX that consist of cuts, L-cuts, audio
pan/volume effects, audio dissolve effects, video dissolve effects, and no more than one
video track.
Sequences that you create in MediaCentral UX are considered simple sequences. See “Using the
Sequence Pane” on page 74.
MediaCentral UX can also play complex sequences. Complex sequences are sequences created
in Avid editing applications that have multiple video tracks and various kinds of effects. If you
load a complex sequence in MediaCentral UX, the MediaCentral UX playback server attempts to
play the sequence. If the sequence has unrendered effects it will not play. To assure correct
playback, a sequence must have all effects rendered and must be checked in again when the
rendering is done.
nIf you render only high-resolution effects, the MediaCentral Playback Service server plays back
effects as high-resolution and plays back other segments as the proxy resolution.
An editor working in a multi-resolution workgroup can take the following approach to prepare a
complex sequence for review in MediaCentral UX:
1. Make a copy of the sequence.
2. Change the Dynamic Relink settings as desired.
3. Render the copy of the sequence.
4. Check the copy in to an Interplay Production folder.
5. Restore the Dynamic Relink working resolution settings.
6. Continue working on the original sequence.
Mixing Down Complex Sequences
If a sequence is not playable in the Media viewer, and you do not want to render it, you can use
the MediaCentral UX Mixdown feature to create a playable master clip. See “Transcoding
Assets” on page 161.
Playing Assets
146
Selecting the Playback Quality
When you play media in MediaCentral UX, you are viewing media that is compressed for
optimum viewing over a network. Instead of viewing source media in its native format, the media
server compresses it on demand for network-based playback.
You have the option of playing media using one of three quality options: good, better, best. Your
choice is usually based on the network connection between you and the server. If your computer
is connected to the MediaCentral playback server on a local network, you can choose best
quality. If your computer is connected to the MediaCentral playback server over a WAN
connection, you might need to choose good quality. Good quality consumes less bandwidth at
the expense of image quality.
To select the playback quality of the compressed media:
tClick the Pane Menu button, select Playback Quality, and select the level you want.
The numbers associated with each level indicate the amount of JPEG compression.
Adjusting for Playback Latency
MediaCentral automatically adjusts to avoid pauses in playback (latency). By default, the
MediaCentral player uses a small buffer and increases the size if the connection is interrupted or
slow. The initial size is 200 milliseconds (ms), which provides very fast response when using
J-K-L keys with a GigE connection.
If you find an unusual amount of latency, such as when using a remote wireless connection, you
can adjust the size of the buffer to improve the playback. Select the level of latency to improve it.
For example, if the latency is high (a lot of pausing or slow response from control keys), select
High.
To adjust for playback latency:
tClick the Pane Menu button, select Playback Latency, and select the level you want.
- Auto: The player automatically adjusts the buffer size (the default).
- Low: The player uses a small buffer (200 ms).
- Medium: The player uses a medium-sized buffer (800 ms).
- High: The player uses a large buffer (2 seconds).
Playing Assets
147
Using the Speedtest Pane
MediaCentral UX provides you with a quick way to check your network connection to the
MediaCentral server. If you access MediaCentral UX from a remote location where bandwidth
availability varies — for example, by using a virtual private network (VPN) connection — you
can test your network connection to make sure performance meets your needs. If you notice slow
playback or experience sluggish response, you can use the Speedtest pane to check your
connection to MediaCentral UX.
Media Central UX generally requires a download speed of 4 Mbps to play back video. At that
speed, you might need to lower the quality setting in Media Central UX and decrease the size of
the Media viewer for smooth playback. For more information on bandwidth and playback
quality, see “Bandwidth Requirements” in the Avid MediaCentral Platform Services ReadMe.
To check your network connection to the MediaCentral UX server:
1. Select Panes > Speedtest.
The Speedtest pane opens.
2. Click Begin Test.
The Speedtest.net application tests your Download and Upload speeds and displays the
results in the Speedtest pane.
Working with Remote Assets
148
A result for your network download speed that returns less than 4.00 Mbps might affect
playback. For assistance on managing your network connection, see your MediaCentral UX
administrator. For information about modifying playback, see the following topics:
-“Changing the Maximum Size of the Proxy Video” on page 144
-“Selecting the Playback Quality” on page 146
-Adjusting for Playback Latency” on page 146
Working with Remote Assets
If you are working in a multi-zone MediaCentral environment, you can search for assets in any
of the systems that are configured to work with the system you signed into. You can use either a
federated search or a central index search. For more information on these searches, see
“Searching for Assets” on page 123.
nYou cannot use the Assets panel to browse for assets on a remote system.
When you load a remote asset in the Media viewer, a remote-asset icon is displayed in the title
bar, as shown in the following illustration.
Marking In and Out Points
149
Note the following:
If you do not have the appropriate access permissions on the asset in the Interplay
Production database, you cannot play the asset.
Access permissions are checked based on the shared user identity in the MediaCentral User
Management system. A users needs to have credentials linked to an Interplay Production
user for any Media Central UX systems the user accesses.
You can play a remote asset, but you cannot add it to a sequence or create subclips. Controls
such as creating subclips or adding markers are disabled for remote assets.
If you want to do more than play an asset, you need to have it delivered to your local
Interplay Production server. For more information, see “Delivering Assets and Media to a
Local Workgroup” on page 261.
You can share remote assets through links in the Messages pane. For more information, see
“Sending Messages” on page 239.
Marking In and Out Points
If you want to use only a portion of a clip, you can set an In and Out point in the clip, and then
add the edited clip to the sequence that accompanies your story. By default, In and Out points are
set at the first frame and last frame of a clip. You can mark In and Out points only in Asset mode.
The following illustration shows the buttons in the Media pane that you use with In and Out
points
To mark an In point:
1. Load a clip in the Media pane and navigate to the frame where you want to set the In point.
2. Do one of the following:
tClick the Mark In button.
tPress I on the keyboard.
e r
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1Play In to Out 4Mark Out
2Go to In 5Go to Out
3Mark In 6Review Out
Marking In and Out Points
150
The In point is moved to the frame you marked. If the clip is playing, marking an In point
does not stop playback.
You can change an In point’s location by dragging it along the Media Timeline.
To mark an Out point:
1. Load a clip in the Media pane and navigate to the location where you want to set the Out
point.
2. Do one of the following:
tClick the Mark Out button.
tPress O on the keyboard.
The Out point is moved to the location you marked. If the clip is playing, marking an Out
point does not stop playback.
You can change the Out point’s location by dragging it along the Media Timeline.
To navigate to an In point, do one of the following:
tClick the Go to In button.
tWith focus in the Media pane, press Alt+E or Alt+I.
tWith focus outside of the Media pane, press Ctrl+Alt+E or Ctrl+Alt+I.
To navigate to an Out point, do one of the following:
tClick the Go to Out button.
tWith focus in the Media pane, press Alt+R or Alt+O.
tWith focus outside of the Media pane, press Ctrl+Alt+R or Ctrl+Alt+O.
To play from an In point to an Out point:
tClick the Play In to Out button.
To play to an Out point from any previous frame:
tClick the Review Out button.
The position indicator moves to three seconds before the Out point and plays to the Out
point.
Working with Markers and Restrictions
151
Working with Markers and Restrictions
Markers are frame-specific indicators that a user can add when logging media with
MediaCentral UX, Interplay Assist, or Interplay Access. A MediaCentral UX user can add
markers in the Markers pane. For more information about adding markers, see “Logging and
Creating Subclips” on page 213.
nIn Media Composer v6.0, Avid Symphony v6.0, and NewsCutter v10.0, the term “locators” was
changed to “markers” in both the user interface and the documentation.
Marker icons are displayed in the Media timeline. If you park the position indicator on a marker
that includes text, the text is displayed as an overlay in the Media viewer. You can click a marker
to jump to it and display its text.
You can use keyboard shortcuts to step to the next marker or to the previous marker.
nIf you set the Logging pane to display only those markers created by you, only your markers are
visible in the Sequence pane. For more information, see “The Markers Pane” on page 220.
To step to the next marker:
tPress Shift+right-arrow key.
To step to the previous marker:
tPress Shift+left-arrow key.
A restriction is a set of two markers that indicate clips whose use is limited in some way, such as
through intellectual property rights management. Restrictions are marked in light red in the
timeline in the Media pane, as shown in the following illustration.
q
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1Marker indicators in the Media Timeline
2Marker indicator and marker text
Using the Timecode Displays
152
For more information, see “Understanding Markers and Restrictions” on page 215.
Using the Timecode Displays
There are four timecode displays in the top-right corner of the Media pane. The information
displayed depends on whether you are in Asset mode or Output mode, and the options you
select.
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Display Description
1 Master, Absolute, or Remain Master: In Asset mode, displays timecode for the selected frame that
corresponds to the original timecode for the asset. In Output mode,
displays timecode for the selected frame that corresponds to the
timecode of the sequence.
Absolute: Displays timecode for the selected frame that is offset from
the first frame of the asset or sequence (time elapsed).
Remain: Displays timecode for the selected frame that is offset from
the last frame of the asset or sequence (time remaining).
2 Timecode display menu
button
Displays the options for displaying master, absolute, or remain
timecode.
3 In point (Asset mode only) Displays timecode for the In point. The timecode
displayed depends on your selection: Master, Absolute, or Remain.
4 Out point (Asset mode only) Displays timecode for the Out point. The timecode
displayed depends on your selection: master, absolute, or remain.
Entering Timecode to Cue a Frame
153
Entering Timecode to Cue a Frame
You can cue a loaded, playable clip or sequence to a specific frame by typing a timecode value,
referred to as direct-entry mode. You can also cue backward or forward from the current location
by a specified number of hours, minutes, seconds, or frames by using positive or negative
frame-offset values. This is referred to as offset mode.
To cue to a frame based on a known timecode:
1. Do one of the following:
tClick the main timecode display.
tWith focus in the Media pane, press Enter (Windows) or Return (Macintosh).
The timecode is displayed with a green background.
2. Using the standard number keys or the numeric keypad, type the timecode for the frame you
want to display, then press Enter (Windows) or Return (Macintosh). If you are using a
numeric keypad, make sure the Num Lock key is on. You can use the period key (.) as a
shortcut for entering 00.
To find a timecode that starts at the same hour, minute, or second as the current timecode,
type only the last digits. For example, if the current timecode is 11:56:24:00 and you type
3000, the system finds the frame at 11:56:30:00.
To clear the overlay without cueing, press the Esc key.
If you type a timecode that is earlier than the beginning of a clip or sequence, the first frame
of the clip or sequence is displayed. If you type a timecode that is later than the end of the
clip or sequence, the last frame of the clip or sequence is displayed.
While you are entering timecode, you can type a plus sign (+) or a minus sign (-) to switch to
offset mode. Any numbers you type are preserved.
5 Duration In Asset mode, shows timecode for the duration from In point to Out
point.
In Output mode, shows timecode for the duration of the sequence.
Display Description
Entering Timecode to Cue a Frame
154
To cue to a frame based on a frame-offset value:
1. Using the standard number keys or the numeric keypad, type a plus sign (+) to move forward
or a minus sign (-) to move backward. If you are using a numeric keypad, make sure the
Num Lock key is on. You can use the period key (.) as a shortcut for entering 00.
A plus sign or minus sign is displayed with an empty green field.
2. Type the number of hours, minutes, seconds, or frames you want the position indicator to
move. Use the following formats:
- Type 1 through 99 to specify a number of frames forward or backward. Then press Enter
(Windows) or Return (Macintosh). For example, type –47 to move backward 47 frames.
- Type 100 or greater to move forward or backward a specified number of hours, minutes,
seconds, and frames. Then press Enter (Windows) or Return (Macintosh). For example,
type +500 to move forward five seconds.
To clear the overlay without cueing, press the Esc key.
If you type a number that is beyond the limit of the clip or sequence, the first or last frame of
the clip or sequence is displayed.
While you are entering a forward value, you can type a plus sign (+) again to switch to
direct-entry mode. While you are entering a backward value, you can type a minus sign (-) to
switch to direct-entry mode. Any numbers you type are preserved.
Working in the Media Timeline
155
Working in the Media Timeline
The Media Timeline is a graphical representation of the length and time spans of an asset or
sequence. The Media Timeline includes timing marks, a position indicator, and other controls.
The following illustration shows the Media Timeline and controls in Asset mode.
In Output mode, the Media Timeline does not include In and Out markers or markers.
The position indicator functions as a playhead: media for the frame marked by the position
indicator is displayed in the Media viewer. You can drag the position indicator to scrub through a
clip or sequence. You can click a location in the Media Timeline to move the position indicator
and display a specific frame. In Output mode, movement of the position indicator matches
movement of the position indicator in the Sequence Timeline.
Marks in the Media Timeline indicate various time spans. The time spans indicated depend on
the length of the asset or sequence and the settings in the zoom bar. Timing marks indicate the
following:
•1 second
10 seconds
1 minute (60 seconds)
5 minutes (300 seconds)
1 hour (3600 seconds)
These timing marks are intended for general navigation, not navigation to a specific timecode.
For information about working with timecode, see “Using the Timecode Displays” on page 152.
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1Position indicator 4Marker indicators
2In mark 5Zoom bar
3Out mark
Using the Media Zoom Bar
156
Using the Media Zoom Bar
The Media zoom bar is located below the Media Timeline. You can use the zoom bar to enlarge a
section of the Media Timeline so that you can work more easily with long clips. By default, the
zoom bar is set to display the entire clip in the Media Timeline.
nThe Media zoom bar is similar to the Sequence zoom bar (in the Sequence pane), but the two
zoom bars operate independently. The Media zoom bar is available to loggers who do not have
access to the Sequence pane.
The Media zoom bar includes a position indicator that matches the position indicator in the
Media Timeline and is always visible, which is useful when you are zoomed in to a section of the
timeline that does not include the timeline position indicator.
The following illustration shows the zoom bar set for an entire 10-minute clip.
The following illustration shows the zoom bar set so that the timeline shows two minutes. This is
referred to as the zoom region. Notice that the position indicator is displayed in the zoom bar, but
is not visible in the timeline.
You can drag the zoom bar through the clip to select any two-minute region.
You can click the position indicator in the zoom bar and jump to the position indicator in the
timeline. The zoom region moves to include both position indicators and to enlarge the section of
the timeline that includes the position indicator.
If you drag the position indicator in the timeline, or if you play the loaded clip or sequence, the
zoom bar and its position indicator match the movement in the timeline.
To zoom in to or out from a section of the Media Timeline, do one of the following:
tDrag a zoom bar handle in to zoom in or out to zoom out.
tPress the down arrow key to zoom in by 50 percent or press the up arrow key to zoom out by
50 percent.
Reviewing in the STP Target Resolution
157
The following illustration shows the timeline for a twenty minute clip, with the zoom bar set
to display the entire clip. In and Out points mark a one-minute segment.
The next illustration shows the timeline zoomed in to show the one-minute segment. Timing
marks are displayed at one-second intervals.
Reviewing in the STP Target Resolution
When you play media in MediaCentral UX in a multi-resolution environment, the media server
plays the most compressed available media. For a send-to-playback operation, the
send-to-playback profile specifies a high-resolution target resolution. You can select an option to
play the media in the target resolution.
Reviewing media in the STP target resolution is a way of testing if all media is available for the
sequence, checking for black frames, and checking if edits are frame-accurate. It is not a way to
check the quality of the resolution. This relink is made only to the specific target resolution and
if the resolution is not available the Media Offline display will be shown.
Use the MultiRez button, in the lower right of the Media pane, to review media in the STP target
resolution. There are two different ways the button can be displayed:
A button with a single function. This is the default button. It is available in Output mode
only.
A multi-function button. This button is enabled by the MediaCentral administrator as a
system setting. It is available in both Asset and Output mode.
For more information about the multi-function button, see “Playing Back at the Highest
Resolution” on page 159.
Reviewing in the STP Target Resolution
158
Reviewing in the STP target resolution is a temporary setting and applies only to the currently
loaded sequence.
To review a sequence in the STP target resolution (single-function button):
1. In Output mode, click the MultiRez button.
The button turns orange. The top half of the icon is black. A tool tip shows the target
resolution.
2. Play the sequence.
To review an asset in the STP target resolution (multi-function button):
1. In Asset mode or Output mode, click the arrow next to the MultiRez button, select STP
Target Resolution, then click the MultiRez button.
The button turns orange. The top half of the icon is black. A tool tip shows the target
resolution.
2. Play the sequence.
To return to normal playback, click the MultiRez button again.
Playing Back at the Highest Resolution
159
Playing Back at the Highest Resolution
When you play media in MediaCentral UX in a multi-resolution environment, the media server
plays the most compressed available media. You can choose to play back video at the highest
available resolution. If video is available only in one resolution, the video is displayed in that
resolution.
This option must be enabled by the MediaCentral administrator in the Player settings of the
Systems Settings layout. For more information, see the Avid MediaCentral | UX Administration
Guide.
If this option is enabled, you can choose to play back at the highest resolution in Asset mode or
in Output mode. Use the MultiRez button, in the lower right of the Media Pane.
To play back at the highest available resolution:
1. Click the arrow next to the MultiRez button, select Highest Resolution, then click the
MultiRez button.
The button turns orange. The top bottom half of the icon is black. A tool tip shows you
which option you selected.
2. Play the asset.
To return to normal playback, click the MultiRez button again.
nYou can select STP Target Resolution from the same button. See “Reviewing in the STP Target
Resolution” on page 157.
Using Match Frame
160
Using Match Frame
The Match Frame feature lets you load a master clip that contains a specific frame of a sequence.
This clip is called the source clip. You can use Match Frame to quickly load a clip from a
sequence or subclip for additional editing.
Match Frame is available in both Asset and Output mode.
To load a source clip for a specific frame of a subclip or sequence:
1. Navigate to the frame for which you want to load the master clip.
2. Click the Pane Menu button and select Match Frame.
The master clip that contains the frame is loaded in the Media pane, with the matching frame
displayed. In and Out marks are set to match the segment in the sequence.
Opening an Enclosing Folder
You can use the “Open Enclosing Folder” command to open an Assets pane for a folder that
contains a selected asset. For example, you might want to locate a folder that holds master clips
captured at the same time as the clip currently loaded in the Media pane. You can use this
command for an asset loaded in the Media pane, for an asset you select in an Assets pane, or for
an asset selected in a Search pane.
To open the enclosing folder for an asset loaded in the Media pane:
tClick the Pane Menu button and select Open Enclosing Folder.
If the asset is stored in only one folder, the folder opens in a new Assets pane, with the
selected asset highlighted.
If the asset is stored in more than one folder, the Open Enclosing Folder window opens and
displays a list of folders that contain the asset. Double-click one of the listed folders and the
folder opens in a new Assets pane, with the selected asset highlighted. You can use the Up
Arrow and Down Arrow keys to navigate through the list, and the Enter key to open the
enclosing folder for a selected clip. Use the Esc key to cancel and close the window.
To open the enclosing folder for an asset selected in an Assets pane:
tClick the Pane Menu button and select Open Enclosing Folder, or right-click and select
Open Enclosing Folder.
The results are the same as when you select the command for an asset loaded in the Media
pane.
Transcoding Assets
161
To open the enclosing folder for an asset selected in a Search pane:
tClick the Pane Menu button and select Open Enclosing Folder, or right-click and select
Open Enclosing Folder.
The folder for the selected asset, as shown in the Path column, directly opens in a new
Assets pane, with the selected asset highlighted.
If the setting “Show only one representation for each asset found” is enabled in the Interplay
Production User Settings, the results are the same as when you select the command for an
asset loaded in the Media pane.
nIf the asset is contained in a folder that contains more objects than can be displayed in an Assets
tab, and the asset is not displayed in the first group, it is not highlighted.
Transcoding Assets
The Transcode feature lets you perform various media operations that are available through the
Interplay Production Transcode service.
nInteplay Central v1.8 and earlier provided a Sequence Mixdown feature, which also used the
Transcode service. This feature is now available along with other Transcode features.
The Transcode service provides media operations through the following modes. Some modes are
available only for particular media types.
Mode Description Available for...
WHOLE Transcodes an entire clip. Master clips
CONSOLIDATE Transcodes only the portion of a clip used to create a
subclip or portions of clips used to create a sequence
Master clips, Sequences
MIXDOWN Transcodes and mixes down the video and audio of a
sequence to create one master clip
Sequences
DATAEXTRACT Extracts the D1 track as a separate MXF file when you
transcode DNxHD media that contains embedded ancillary
data.
Master Clips,
Sequences
DUALMIXDOWN Transcodes and mixes down the video and audio of a
sequence to create a one master clip with two resolutions
associated with it.
Sequences
CROSSRATE Creates a master clip in a project format different from the
project format of the original clip.
Master clips
Transcoding Assets
162
An Interplay Production administrator needs to create profiles for each of these modes. This
topic describes using the Mixdown feature in MediaCentral. For information about other modes,
see the Interplay | Production Services Setup and User’s Guide.
A common use of the Transcode option is to mix down a sequence. For example:
Creating a master clip that is playable in the Media viewer. If a sequence created in an Avid
editing system is too complex to play correctly in the Media pane, you can use the Mixdown
feature to create a new master clip. All master clips are playable. After mixing down the
sequence, you can load the new master clip, mark In and Out points, and add the segment to
your sequence.
nFor information about playing sequences, see “Playback of Simple and Complex Sequences” on
page 144.
Creating a sequence that matches the send-to-playback resolution. If you want to send a
sequence to a playback device, the resolution of the sequence must match the resolution
specified for the playback device. MediaCentral UX warns you if the sequence does not
match the send-to-playback resolution, and you can use the Mixdown feature to create a
sequence with the required resolution.
To transcode a sequence:
1. Do one of the following:
tIn the Assets pane or a Search pane, select an Interplay Production asset, right-click, and
select Transcode.
tIn the Assets pane, select an Interplay Production asset and select Transcode from the
Assets Pane menu.
tWith an asset loaded in the Media pane, click the Pane Menu button and select
Transcode.
The Transcode dialog box opens.
Transcoding Assets
163
2. Select a mode from the Mode menu.
3. Select a Transcode profile from the Name menu.
Transcode profiles are created by an Interplay Production administrator in the Production
Services and Transfer Status tool. The Transcode dialog box displays the parameters of the
profiles, but you cannot edit them in MediaCentral.
4. Click Transcode.
The Transcode process uses the selected Transcode profile and begins the operation. You can
view the progress in the Progress pane, along with the target folder and the mode.
To cancel the process, click the x icon. If the process was successful, the Progress pane
displays the name of the new master clip or the transcoded master clip. Click the Monitor
icon to play the clip in the Media pane.
The new master clip is created in the same Interplay Production folder as the original
sequence. Click the blue link to open the folder in the Asset pane.
Media for the new master clip is stored in the workspace specified in the Transcode profile.
Viewing and Editing a Clip During Ingest
164
Viewing and Editing a Clip During Ingest
MediaCentral UX lets you view and edit a master clip while it is still being captured through an
ingest device. These clips are called in-progress clips, and the process of working with them is
called Frame Chase editing or edit while capture (EWC). You can add an in-progress clip to a
sequence and send the sequence to playback before the capture is complete. For more
information about Frame Chase editing, see the Interplay Transfer documentation.
In-progress clips are indicated by the following icons in the Interplay Production database tree:
If you view an in-progress clip in the Media pane, the ends of the Media Timeline pulse with a
purple glow while the capture is in progress.
During the capture, the visible region of the Media Timeline (the zoom region) remains constant
to make the viewing and editing easier. The zoom bar shrinks as the duration of the clip grows.
You can use the zoom bar to change the zoom region during the capture.
You can reduce the zoom region and view new material as it becomes available. For example, if
you zoom in to view the last 5 minutes of a clip and play near the end, the visible region of the
timeline displays the last 5 minutes of the available media during the entire capture operation.
In-progress master clip In-progress audio clip
Saving a Frame as an Image
165
Saving a Frame as an Image
From the Media pane, you can select a frame of video and save it as an image in either the PNG
or JPG format. If a clip is associated with multiple resolutions, the image is saved in the highest
available resolution.
To save a frame as an image:
1. Open a video asset in the Media pane.
2. Navigate to the frame of video you want to save.
3. Click the Pane Menu button and select Save As Image.
4. When the dialog box appears, select the image format: PNG or JPG.
5. (Optional) Click in the Filename text field to change default name of the image.
6. Click Download.
The image is saved to the default download folder on your computer, as specified by your
browser.
7Using Audio
The following main topics describe how to add audio to the Sequence Timeline and adjust audio
levels to produce your final story:
The Audio Pane
Working with Audio Tracks in Advanced Sequences
Setting the Audio Mix
Audio Monitoring for Assets and Basic Sequences
Overriding the Default Audio Track Mapping
Recording a Voice-over
The Audio Pane
The Audio pane provides you with the controls you need to monitor audio levels and adjust
audio levels for an advanced sequence.
The Audio pane is displayed in the Cut, Log, and Story layouts. You can drag the Audio pane to
a different area if you prefer. If the Audio pane is not displayed, select Panes > Audio to open it.
Which controls are available depends on which mode is active in the Media pane. See the
following topics:
“The Audio Pane in Asset Mode” on page 166
“The Audio Pane in Output Mode” on page 167
The Audio Pane in Asset Mode
When an asset is open in Asset mode in the Media pane, the Audio pane shows the audio tracks
that are available for monitoring and lets you select which tracks to monitor. You can monitor the
audio level of an asset in the audio meters, but you cannot change it.
The following illustration shows the Audio pane for a master clip named 110401_clips.04 that is
loaded in the Media pane, with Asset mode selected. This clip contains two audio tracks. All
tracks are enabled for monitoring, which is indicated by speaker icons that are colored orange.
The Audio Pane
167
Source clips and basic sequences can include up to 24 tracks of audio. Use the scroll bar to
display additional tracks.
nSee the MediaCentral ReadMe for possible limitations on the number of tracks you can monitor.
For information about custom monitoring, see Audio Monitoring for Assets and Basic
Sequences” on page 175.
The Audio Pane in Output Mode
When an asset is loaded in the Media pane in Output mode, the Audio pane display depends on
whether the asset is a basic sequence, an uneditable sequence, or an advanced sequence.
Basic Sequences and Uneditable Sequences
When a basic sequence is loaded in Output mode, the Audio pane shows the audio tracks that are
available for monitoring and lets you select which tracks to monitor. You can monitor the audio
level of an asset in the audio meters, but you cannot change it. For more information, see
“Working with Audio Tracks in Basic Sequences” on page 170.
The display is similar if an uneditable sequence is loaded in Output mode. Audio tracks are
displayed and you can monitor the audio. Uneditable sequences are colored dark red in the
Sequence pane.
The Audio Pane
168
The following illustration shows the Audio pane for a basic sequence named New.Sequence.00
that is loaded in the Media pane, with Output mode selected. The sequence contains two audio
tracks, and all tracks are enabled for monitoring.
Advanced Sequences
When an advanced sequence is open in Output mode, track controls and audio meters are active.
The border color of each set of controls matches the color of the track in the sequence: green for
NAT, blue for SOT, and purple for Voice. The NAT, SOT, and Voice controls are enabled or
disabled depending on the position of the position indicator. For more information, see “Working
with Audio Tracks in Advanced Sequences” on page 171.
The following illustration identifies controls in the Audio pane when an advanced sequence is
open in Output mode, and the position indicator spans all three tracks.
The Audio Pane
169
q
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Control Description
1 Balance knob Controls the balance for stereo tracks. Click the green tip of the indicator and
drag it left or right so that the indicator points to the desired level of mixing.
Dragging the indicator all the way to the L or the R selects only the content of
the left or right channels. Double-click a balance knob to center it.
The balance knobs are active only if there are two tracks for NAT or SOT audio.
2 Solo and Mute buttons Click the S (Solo) button to monitor only the selected mono or stereo track. All
other tracks are muted. Click the M (mute) button to mute only the selected
mono or stereo track.
3 Volume slider Click and drag the slider to adjust the volume level for an audio clip. The level
applies only to the segment of a clip, not to the entire clip or the entire track.
4 Volume level display Displays the level selected by the volume slider.
5 Track identifier Identifies the track associated with the audio controls. Tracks are identified as
mono or stereo. For example, NAT 1, 2 indicates a stereo NAT track, using
tracks 1 and 2.
A MediaCentral UX administrator can change the labels that identify each
track by changing the settings in the Interplay Administrator Application
Database Settings. For more information, see the Avid MediaCentral | UX
Administration Guide.
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Working with Audio Tracks in Basic Sequences
A basic sequence contains one audio track. This single audio track represents all source audio
tracks. You can add clips with up to 24 audio tracks to a sequence. All tracks are included in the
saved sequence. Note the following:
You can set the mix as mono or stereo. See “Setting the Audio Mix” on page 175.
You can select which tracks to monitor. See Audio Monitoring for Assets and Basic
Sequences” on page 175.
For basic sequences, you can monitor the audio level in the audio meters, but you cannot change
it.
nSee the MediaCentral ReadMe for possible limitations on the number of tracks you can monitor.
6 Pane Menu button Provides options for controlling audio editing:
Mix Mode: Select Stereo or Mono to specify the audio output. See “Setting
the Audio Mix” on page 175.
Help: Displays information about the audio pane. Use the Help control
buttons to access other Help topics.
7 Audio meters Displays the audio level for the asset, the selected tracks of the sequence, or the
overall mix of the sequence. There are two meters. For stereo output, each
meter displays a separate level. For mono output, both meters display the same
level. All tracks are mapped to stereo or mono. See “Setting the Audio Mix” on
page 175.
Control Description
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Working with Audio Tracks in Advanced Sequences
For an advanced sequence, the timeline in the Sequence pane includes three different types of
audio tracks:
NAT (natural sound): Audio recorded at the same time as the video clip by the microphone
built-in to the video camera. MediaCentral UX supports single-channel or dual-channel NAT
tracks. Media in the NAT track and its associated video segment is colored green. If a video
segment includes both NAT and SOT video, the video segment is colored light blue.
SOT (sound-on-tape): Audio recorded at the same time as the video clip, usually with a
microphone separate from the one built in to the video camera, which records the natural
sound. MediaCentral UX supports single-channel or dual-channel SOT tracks. Media in the
SOT track and its associated video track is colored light blue.
VO (Voice): Audio recorded through an audio device connected to your system or an
audio-only media file opened from the Interplay Production database. MediaCentral UX
supports single-channel Voice tracks. Media in the Voice track is colored purple.
The following illustration shows, from left to right, Video with NAT and SOT, VO, Video with
NAT, and Video only. A video segment without associated audio is colored dark blue.
An Interplay Production administrator can change the labels that identify each track by changing
the settings in the Interplay Administrator Application Database Settings.
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The Interplay Administrator Application Database view also includes settings for specifying the
number of channels to use for NAT and SOT and how to patch source and output tracks. You can
select a maximum of five audio tracks for source and output:
One or two NAT tracks
One or two SOT tracks
One Voice track
For more information, see the Avid MediaCentral | UX Administration Guide.
Automatic Adjustment of Audio Gain Levels
The application automatically sets audio gain levels to ensure the clearest sound for the master
audio track of your story. This provides default volume levels for separate tracks so that you do
not need to manually adjust audio gain levels. Audio gain levels are set according to the
following parameters:
If a Voice track is present, the application lowers (or “ducks”) the audio level on any other
tracks (NAT track, SOT track, or both) running at the same point in the Sequence Timeline.
If no Voice track is present, and a SOT track is present, the application ducks the audio level
on the NAT track running at the same point in the Sequence Timeline.
If no Voice or SOT tracks are present, NAT sound remains at full volume.
An Interplay Production administrator can change the amount of ducking by changing the setting
in the Interplay Administrator Application Database Settings. For more information, see the
Interplay | Engine and Interplay | Archive Engine Administration Guide. The default level is 12
dB.
Automatic Creation of Audio Dissolves
By default, MediaCentral UX creates an audio dissolve between each clip in your sequence.
Because the dissolve requires at least one frame to fade out or fade in, you should not mark your
In point at the first frame of your clip or your Out point at the last frame of your clip. Instead, use
the Video monitor controls to step in a few frames from the beginning or end of your clip before
marking your In and Out points.
An Interplay Production administrator can change the number of frames used for the dissolve by
changing the setting in the Interplay Administrator Application Database Settings. For more
information, see the Interplay | Engine and Interplay | Archive Engine Administration
Guide.The default number of frames is 2.
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Adjusting Audio Levels for an Advanced Sequence
You can adjust audio levels for segments in each track in an advanced sequence. These
adjustments are saved with the sequence and preserved when sending to playback.
To adjust audio levels for a sequence:
1. If the Audio pane is not open, select Panes > Audio.
The Audio pane opens and displays the audio controls.
2. Drag the audio slider for the track you want to adjust.
The change in audio level is shown in the audio meter. The following illustration shows
adjustment of the level for a NAT track.
For more information about audio controls, see “The Audio Pane” on page 166.
Overriding the Default Audio Track Mapping
An Interplay Production administrator sets the default tracks for NAT, SOT, and Voice audio. By
default, track A1 is mapped to NAT audio, A2 is mapped to SOT audio, and A3 is mapped to
Voice. (If dual-channel support is enabled, A1 and A4 are mapped to NAT audio, and A2 and A5
are mapped to SOT audio).
nFor information about setting the default audio mapping, see the MediaCentral | UX
Administration Guide.
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You might need to change these mappings. For example, the NAT audio and the SOT audio
might become reversed if a reporter’s microphone is recorded on the wrong track. When this
happens, the NAT sound takes the place of the SOT track, and if you disable the NAT track the
SOT is disabled instead. You can change (or swap) the NAT and SOT tracks to compensate for
this problem.
When you override the default NAT or SOT tracks in a clip, only the active clip in the Sequence
Timeline is modified. Other clips that you added to the Sequence Timeline from the same source
clip remain unchanged.
To override the default audio mapping:
1. Right-click an audio clip in the Sequence pane.
The menu shows the currently selected audio mapping.
2. Select the option for the track or tracks you want to change.
For example, if you want to swap the default NAT and SOT tracks:
A check mark shows the selected track. Bold text indicates the default audio track mapping.
- Select NAT1 A1 > A2.
- Select SOT1 A2 > A1.
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175
Setting the Audio Mix
You can set the audio mix for an asset or for a sequence. For an asset, up to 24 tracks are
monitored. You can select which tracks to monitor. For more information, see “Audio
Monitoring for Assets and Basic Sequences” on page 175. The audio mix is used for monitoring
only.
nSee the MediaCentral ReadMe for possible limitations on the number of tracks you can monitor.
To set the audio mix, do one of the following:
tSelect Mix Mode > Mono from the Audio Pane menu.
MediaCentral UX maps all audio tracks to a center pan, which creates a mono mixdown of
all tracks. It outputs the resulting track to two identical channels.
tSelect Mix Mode > Stereo
In Asset mode, MediaCentral UX maps all audio tracks to a left/right alternating pan, with
odd tracks on one channel and even tracks on the other channel, which creates a stereo
mixdown of all tracks. It outputs the resulting two tracks to two channels.
In Output mode, this setting applies only to dual-channel tracks. You can use the balance
knob to adjust the mix for NAT1 and NAT2, and SOT1 and SOT2. An administrator
specifies how tracks are mapped in the Editor Database Settings view in the Interplay
Administrator. For more information, see the Avid MediaCentral | UX Administration
Guide.
Audio Monitoring for Assets and Basic Sequences
You can use controls in the Audio pane to select which tracks to monitor for assets and basic
sequences. Assets and basic sequences can include up to 24 tracks of audio, and you can select
any combination of tracks for monitoring. You cannot adjust the audio level of an asset or a basic
sequence.
nThe display is similar if an uneditable sequence is loaded in Output mode. Audio tracks are
displayed and you can monitor the audio. Uneditable sequences are colored dark red in the
Sequence pane. For more information, see “Opening and Editing an Existing Sequence in the
Sequence Pane” on page 91.
The first time you open the Audio pane all tracks are enabled for monitoring. Any custom
monitoring that you set is retained from session to session.
The following illustration shows the Audio pane for a master clip (left) and a basic sequence
(right).
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These displays are very similar. For the master clip, the two audio tracks are labeled with the
name of the master clip, 10401_clips.04. For the sequence, the two audio tracks are labeled with
the name of the sequence, New.Sequence00. The label beneath the audio meters shows which
mode is selected in the Media pane. All tracks are enabled for monitoring, which is indicated by
speaker icons that are colored orange.
If a group clip is loaded in the Media pane, additional controls are displayed in the Audio pane.
See “Working with Group Clips” on page 180.
To disable monitoring (mute a single track):
tClick the speaker icon so it is gray.
To enable monitoring of a single track:
tClick the speaker icon so it is colored orange.
To disable monitoring for all tracks:
tClick the Mute All button.
To enable monitoring for all tracks:
tClick the Enable All button.
To toggle between Enable All and Mute All:
tAlt+click a speaker icon.
If the clicked speaker icon is currently disabled (gray), all tracks will be enabled. If the
clicked speaker icon is currently enabled (orange), all tracks will be muted.
Recording a Voice-over
177
The following illustration shows only track A01 enabled for monitoring. To quickly configure
this, press Alt and click an enabled icon to mute all, then click the icon for A01 to monitor only
that track.
Recording a Voice-over
You can use special audio controls in the Media pane to record a voice-over for your story. You
can record the voice-over while the video is playing.
MediaCentral UX uses the recording function of the Adobe® Flash® Player to determine the
input device used for the voice-over. The Flash Player automatically detects any default
microphone or other audio recorder on your computer and uses that device unless you change it
through the Flash Player settings. To access these settings, right-click anywhere in the Media
viewer and select Settings.
nIf you select a device different from the default system input device, then remove the device, you
might need to manually change the Flash Player settings.
The first time you click the voice-over controls during a session, you see a message from the
Flash Player asking for permission to let the MediaCentral UX server access your camera and
microphone. Click Allow.
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178
nIf you open a sequence created in Avid Instinct, you cannot add a voice-over or markers until you
save the sequence in Interplay Central. The Save button is enabled for this purpose, even if you
did not make any changes to the file.
To record a voice-over:
1. Click the Output button to load the sequence into the Media pane.
With the Output button selected, the Voice-over button is displayed in the lower right of the
Media pane.
2. Click the Voice-over button.
The voice-over controls are displayed.
3. Click the Media Pane Menu button, select Input Source, and select the device you want to
use for recording.
4. Turn the power on the recording device, if necessary, and use the volume slider to set the
desired volume level.
5. Set the start point for the recording by doing one of the following:
tDrag the position indicator to a location in the Media Timeline or the Sequence
Timeline.
tClick the Play/Pause, 1 Frame Back, or 1 Frame Forward buttons in the voice-over
controls.
6. When you are ready to record, press the Record button.
A three-second countdown is displayed in the viewer, audio pops mark each second, and the
Record button flashes red. At the end of the countdown, the Record button remains red and
you can begin recording.
You can monitor the recording level in the audio meter and adjust it as needed while
recording.
Click Cancel to stop recording without saving the file.
7. When you are finished the recording, press the Record button again.
The voice-over is added to the sequence, in the V column. You can review the recording by
playing the sequence.
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When you record a voice-over, the new audio clip is named sequence_name.VO.nn.
Voice-overs are checked into Interplay Production in the same folder as the sequence they
are recorded into.
8. To exit the voice-over controls, click the Voice-over button.
8Working with Group Clips
The following topics describe working with group clips and multicamera workflows in
MediaCentral UX:
Group Clips and Multicamera Workflows
Working with Group Clips
Creating a Basic Sequence with Group Clips
Sending a Sequence with Group Clips to a Playback Device
nSubclips created from group clips, group clips composed of subclips, and multigroup clips are
not currently supported by MediaCentral UX.
Group Clips and Multicamera Workflows
Multiple cameras are often used for productions such as concerts, award shows, situation
comedies, and reality TV. The resulting footage can then be used to create group clips, an asset
type composed of footage recorded by more than one camera simultaneously. MediaCentral UX
includes features for working with group clips in multiple-camera (multicamera) workflows.
Group Clips
Group clips are created in any of the applications in the Media Composer product family by
syncing a group of clips based on common source timecode, auxiliary timecode, or marks placed
in the footage. A user working in an Avid editing application can check group clips in to and out
of Interplay Production. A user working in MediaCentral UX can view the group clips and use
them to create a sequence. A sequence can contain a mix of master clips and group clips.
nFor more information about group clips and multicamera editing, see the documentation for
Media Composer or another editing application in the Media Composer product family.
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181
Avid Editing Applications
MediaCentral UX is qualified with group clips created by the following Avid editing
applications:
Media Composer v5.0 and later
Avid Symphony v5.0 and later
NewsCutter v9.0 and later
MediaCentral UX supports editing of sequences created in these applications that contain group
clips, if the sequence consists of cuts only (for example, a shotlist). The sequence opens in the
Media pane and the Sequence pane, and you can edit the sequence in the same way you edit a
sequence you created in MediaCentral UX.
Supported Project Types and Resolutions
For a listing of supported project types and resolutions, see the MediaCentral ReadMe.
Interplay | Production
Interplay Production v3.0 and later is required for complete support of group clips and
multicamera workflows.
A user working in an Avid editing application can check group clips in to and out from an
Interplay Production database. Interplay Access users can view information about group clips,
including master clip relatives.
Group clips and sequences that contain group clips are supported by Interplay Transfer v3.0 and
by the following Interplay Production Services:
Interplay Archive v3.0
Interplay Restore v3.0, including Partial Restore
Interplay Copy v3.0
Interplay Move v3.0
Interplay Delivery v3.0, including Partial Delivery
Interplay STP Encode v3.0
Interplay Transcode, with the following limitations:
- You cannot use CROSSRATE mode to transcode group clips.
- You can use MIXDOWN mode to transcode a sequence with group clips, but only the
camera angle selected in the Avid editing application timeline is included in the
mixed-down master clip.
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182
nSubclips created from group clips, group clips composed of subclips, and multigroup clips are
not currently supported by Interplay Transfer or Interplay Production Services.
Working with Group Clips
You open a group clip in the same way you open other assets: select the group clip in the Assets
pane, load it in the Media Pane, and the clip opens in Asset mode.
Because a group clip consists of multiple individual clips, each with a different camera angle,
you can view it in different ways:
Multi-angle view, either 2x2 or 3x3
Single-angle view
The following illustration shows a group clip displayed in 3x3 multi-angle view and single-angle
view. In multi-angle view, camera angles appear from left to right and top to bottom, based on
the order the group clip was created in the Avid editing application. An orange bounding box
marks the active angle. The active angle determines which camera angle is displayed in
single-angle view and also which angle is displayed when you add the clip to a sequence.
nThe numbers shown in the multi-angle view illustration are for reference only and do not appear
in the user interface.
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183
Control Description
1 Active angle indicator An orange bounding box that indicates which master clip in a
group clip is active.
2 Swap banks overlay arrows Switches the display from one group of multiple angles to
another. If a group clip has more angles than fill a single grid
(either 2x2 or 3x3), the angles are displayed in banks.
3 Multi-Angle View buttons Determines whether the clip is displayed in multi-angle view:
Single-angle view (1x1)
2x2
3x3
Active Angle button Displays the active angle. The number indicates the number of
the angle in the display, from left to right and top to bottom and
across banks. Click to change the video angle from context
menu.
4 Audio Pane button Opens the Audio pane. If the pane is already open, it is brought
to the front.
Match Frame button Click this button to load a master clip that contains a selected
frame of a sequence or subclip. See “Using Match Frame for
Group Clips” on page 194.
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184
The following illustration shows the same group clip in a 2x2 grid and in a 3x3 grid. In both
cases, angle 2 is selected as the active angle.
In multi-angle view, if the last bank of a group clip contains fewer than the number of angles in
the grid, the remaining angles are displayed as empty slots.
Black filler is used as padding in master clips that have different start or end points from other
master clips in the group clip. This filler is slightly lighter in appearance than the empty slot used
for non-existent angles so that you can discern the difference.
Working with Group Clips
185
The following illustration shows an empty slot in the lower right and above it padding for a clip
that ends before the end of the master clip. The filler is slightly lighter than the empty slot.
You can create an image from a group clip displayed in single-angle view or multi-angle view. In
multi-angle view, all angles are combined as a single image. For more information, see “Saving a
Frame as an Image” on page 165.
nYou cannot currently create a subclip from a group clip.
For more information, see the following topics:
“Loading a Group Clip and Changing the Angle View” on page 186
“Working with Banks” on page 187
“Selecting the Active Angle in Asset Mode” on page 187
“Playing a Group Clip” on page 189
“Timecode and Group Clips” on page 189
“Selecting Audio Monitoring Preferences in Asset Mode” on page 190
“Markers and Restrictions for Group Clips” on page 193
“Using Match Frame for Group Clips” on page 194
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Loading a Group Clip and Changing the Angle View
When you load a group clip, the Media viewer displays it in single-angle view. You can also
display angles of the group clip in either a 2x2 grid or a 3x3 grid. You can use the 2x2 grid for a
group clip with more than four angles; the additional angles are displayed in additional banks.
You can use the same controls in either grid layout.
To load a group clip:
1. In the Assets pane, navigate to the group clip you want to open.
Group clips are marked by the group clip icon.
2. Double-click the clip or drag it from the Assets pane to the Media viewer.
To change the grid layout for a group clip, do one of the following:
tClick the Multi-angle View button and select 1x1, 2x2, or 3x3.
The icon on the button changes to show the currently selected grid.The selected grid layout
persists for any new group clips that you open.
tDouble-click in the Media viewer.
- If the display is in single-angle view, the display switches to 3x3 (the default) or the last
known multi-angle grid. For example, if you switch to 2x2, back to 1x1, then
double-click the video, a 2x2 grid is displayed.
- If the display is a multi-angle grid, the display switches to single-angle view.
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Working with Banks
If a group clip contains more than nine camera angles, MediaCentral UX divides the angles into
two banks, each containing either four or nine angles. If the last bank of a group clip has fewer
than nine angles, the remaining angles are displayed as empty slots.
To change the bank displayed, do one of the following:
tFor the next bank, press the right Swap Banks overlay arrow.
tFor the previous bank, press the left Swap Banks overlay arrow.
tFor the next bank, press Alt+. (period).
tFor the previous bank, press Alt+, (comma).
tSelect an active angle that is in a bank not currently displayed, for example, by typing
Alt+number. The Media viewer changes to the bank that contains the new active angle.
Selecting the Active Angle in Asset Mode
The active angle determines which camera angle is displayed in single-angle view and which
angle is used when you add the group clip to a sequence. In multi-angle view, an orange
bounding box marks the active angle.
The default angle displayed is the last active angle saved in the AAF file and the Interplay
Production database, regardless of the user. If an active angle is not yet set (for example, the clip
is being loaded for the first time), angle 1 (V1) in the group clip is displayed.
If you change the active angle during your MediaCentral UX session, the active angle persists
until you sign out or close the session. If you open the group clip in a different session, the active
angle will be the last active angle saved in the Interplay Production database, which might not
match the last active angle you selected in your previous session.
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188
To change the active angle displayed in Asset mode, do one of the following:
tClick the Active Angle button and select an angle from the menu.
The following illustration shows angle 1 selected from the 10 angles that make up the group
clip. In this example, the group clip is displayed in a 2x2 grid, so lines divide the list into two
banks of four angles and one bank of two angles. For a 3x3 grid, the list is divided into banks
of nine angles.
nThe order of the clips that compose a group clip is determined by how the clip was created in the
Avid editing application.
tPress a key combination:
- To select a specific camera angle, press Alt+angle number (Alt+1, Alt+2, Alt+3 up to
Alt+9).
If a group clip is divided into banks, and an angle is not displayed in the bank, the
display automatically changes to the correct bank.
- To select the next consecutive camera angle, press Alt+down arrow.
- To select the preceding camera angle, press Alt+up arrow.
You can change the active angle while the clip is playing and the clip continues to play.
The active angle persists throughout your session, but it is not saved in the Interplay Production
database.
For information about changing the camera angle in the Sequence Timeline, see “Creating a
Basic Sequence with Group Clips” on page 195.
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Playing a Group Clip
You can play a single angle of a group clip in single-angle view, or multiple angles in multi-angle
view. In multi-angle view, all angles play simultaneously. You can change the active angle while
the clip is playing and the clip continues to play.
To play a single-angle of a group clip, do one of the following:
tIn single-angle view, click the Play button. You can change the angle you want to play (see
“Selecting the Active Angle in Asset Mode” on page 187).
tIn multi-angle view, double-click the angle you want to play and click the Play button.
To play all angles of a group clip:
tIn multi-angle view, click the Play button.
All displayed angles play simultaneously.
Timecode and Group Clips
A group clip has its own timecode, which depends on the sync point and how the group clip was
synced when created. The group clip takes its timecode from the first master clip in the bin when
the group clip was created. If the master clips that compose the group clip share the same
timecode and were synced by timecode, timecode for the group clip will match timecode for any
of the active angles.
In multi-angle view, the group clip timecode is displayed.
In single-angle view, the timecode for the active angle is displayed.
Black filler is used as padding in angles that have different start or end points from other angles
in the group clip. In single-angle view, master timecode for this filler is displayed as
01:00:00:00; absolute and remain timecode are displayed as blank.
For more information, see “Using the Timecode Displays” on page 152.
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Selecting Audio Monitoring Preferences in Asset Mode
The Audio pane includes special controls for audio monitoring of group clips.
When you load a group clip in the Media pane and select Asset mode, the Audio pane displays
audio tracks for the group clip and controls to set your monitoring preferences. The following
controls are displayed only for group clips:
•A track selector for each track in the group clip. The track selector uses a drop-down menu
that lets you map the audio track to the corresponding audio track in any angle in the group
clip.
The Audio Follows Video button, which lets you map all audio tracks to tracks from the clip
selected as the active angle. “Audio follows video” is a shortcut that allows the audio
mapping for a track to automatically “follow” any active angle change and use the audio
from the new active angle.
The following illustration shows controls in the Audio pane when a group clip is loaded. There
are four track selectors, representing four audio tracks in the group clip.
nThe number of track selectors shown represents the maximum number of tracks in any of the
clips that compose the group clip. For example, if some clips contain two audio tracks, and some
clips contain four tracks, there will be track selectors for four audio tracks.
1Audio Follows Video button 2Audio Track Selectors
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Working with Group Clips
191
Audio Follows Video
In the previous illustration, angle 1 is the active angle for the group clip. The master clip for this
angle is named “0209U11 Kitchen RED Over2,” which matches the names of the audio tracks
that are selected. This is an example of “audio follows video,” which is indicated by the link icon
on the track selector drop-down menu.
Enabling and Disabling Tracks
By default, all tracks are enabled for monitoring, as shown by the orange speaker icons. You can
select which tracks you want to monitor through the various controls. For example, to monitor a
single track, click the Mute All button to disable all tracks, then click the speaker icon for the
track you want to monitor. The following illustration shows only track A01 monitored.
Controls for monitoring include the following:
Click the Mute All button to disable all tracks for monitoring.
Click the Enable All button to enable all tracks for monitoring.
Alt+click a speaker icon to toggle between Enable All and Mute All. If the clicked speaker
icon is currently off, then all tracks will be turned on (enabled). If the clicked speaker icon is
currently on, then all tracks will be turned off (muted).
For more information on monitoring in the Audio pane, see “Using Audio” on page 166.
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192
Mapping From Other Clips
You can use the drop-down menu for each audio track to select audio from the corresponding
audio track in any other clip in the group clip. The following illustration shows that Audio
Follows Video is set for track A01, with a choice of audio from all angles in the group clip.
nThe order of the angles in the drop-down menu matches the order of the group clip as it was
created in the Avid editing application. This list can include audio-only clips. Audio-only clips
are not displayed in the Media viewer.
You can map audio for a specific track by selecting an angle from the drop-down menu. To map
all tracks to the same angle, Alt+click the desired angle.
The following illustration shows a customized mix in which angle 1 is associated with audio
follows video and audio from a different angle on alternating tracks.
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193
The monitoring selections that you set are retained when you switch angles in the master clip.
Custom monitoring is a user setting that is retained from session to session.
Markers and Restrictions for Group Clips
Markers and restrictions are supported for each master clip in a group clip. When you load a
group clip in Asset mode, the Markers pane displays any markers or restrictions for master clips
in the group clip. A resizable column labeled Angle displays the name of the master clip for each
marker or restriction, as shown in the following illustration.
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194
You can edit existing markers and restrictions or you can add new ones. You can add a new
marker or restriction to a master clip by selecting it as the active angle, either in single-angle
view or multi-angle view. Master clips and group clips are linked, so that restrictions added or
changed in a master clip are added or changed in the group clip. You cannot add a restriction to a
group clip itself.
Markers and restrictions are shown in the Media viewer for the master clip that is selected as the
active angle, in both Asset mode and Output mode.
nIf you set the Logging pane to display only those markers created by you, only your markers are
visible in the Sequence pane. For more information, see “The Markers Pane” on page 220.
You can export markers and restrictions for a group clip and for a sequence that includes one or
more group clips.
For more information, see “Logging and Creating Subclips” on page 213.
Using Match Frame for Group Clips
You can use the Match Frame feature with group clips and sequences that include group clips.
To load the source master clip for the active angle of a group clip:
1. In Asset mode, select the active angle for which you want to load the master clip.
2. Navigate to the frame that you want to match.
3. Click the Pane Menu button and select Match Frame.
The master clip for the active angle of the group clip is loaded in the Media pane, with the
matching frame displayed.
To load the source group clip for a segment in a sequence:
1. In Output mode, navigate to the frame for which you want to load the group clip.
2. Click the Pane Menu button and select Match Frame.
The group clip for the selected segment is loaded in the Media pane, in single-angle view. If
you want, you can then use Match Frame to load the source master clip for the matching
frame of the group clip.
Creating a Basic Sequence with Group Clips
195
Creating a Basic Sequence with Group Clips
Complete editing support for group clips is available only in basic sequences. You can create a
basic sequence exclusively of group clips, or combine group clips with master clips. You can
select the camera angle and audio mapping for group clips in the sequence.
MediaCentral UX also supports editing of sequences created in Media Composer, Avid
Symphony, or NewsCutter that contain group clips, if the sequence consists of cuts only (for
example, a shotlist).
nYou can add an active angle to an advanced sequence. See “Adding an Active Angle of a Group
Clip to an Advanced Sequence” on page 197.
To add a group clip to a sequence:
1. Open the Sequence pane.
2. Load an existing basic sequence or create a new one.
3. Do one of the following:
tIn single-angle view, display the active angle you want to use in the sequence and drag it
to the sequence timeline.
tIn multi-angle view, click and hold the angle you want to use and drag the clip to the
sequence timeline.
To change the angle of a group clip in a sequence:
tRight-click the group clip or segment of a group clip, select Select Angle and the angle that
you want to display in the sequence.
You can also use the same keyboard shortcuts you use when selecting an angle in the Media
pane: Alt+up arrow, Alt+down arrow, and Alt+1 through Alt+9.
The following illustration shows a group clip with 10 available angles.
Creating a Basic Sequence with Group Clips
196
You can change the active angle while the sequence is playing.
- If you use the mouse to select the angle, playback stops.
- If you use keyboard shortcuts to select the angle, playback continues.
To change the audio selected for a group clip in a sequence:
tRight-click the group clip or segment of a group clip, select Audio Mapping, select the audio
track you want to map, and select the angle for the audio.
The following illustration shows a group clip with four audio tracks.
You can change the audio track while the sequence is playing, but playback will stop.
Adding an Active Angle of a Group Clip to an Advanced Sequence
197
Adding an Active Angle of a Group Clip to an
Advanced Sequence
Complete editing support for group clips is available only in basic sequences. However, you can
now add the active angle of a group clip to an advanced sequence. The result is that the original
master clip is used in the sequence, along with its original audio tracks.
The result is similar to using the Match Frame feature with a group clip, and then editing the
resulting master clip into the sequence.
nAll association with the group clip is lost when you add an angle to an advanced sequence. If you
need this metadata, you must use a basic sequence.
To add an active angle of a group clip to an advanced sequence:
1. Load a group clip into the Media pane.
2. Select the active angle.
3. (Optional) Mark In and Out points.
4. Drag the clip to the Sequence Timeline of an advanced sequence.
5. (Optional) Change the audio mapping by right-clicking the clip in the timeline, selecting
Audio mapping 1 or Audio mapping 2, then selecting the desired audio track.
The default track is based on the Interplay Production settings. For more information, see the
Avid MediaCentral | UX User’s Guide.
Sending a Sequence with Group Clips to a Playback
Device
You can send a sequence with group clips to a playback device (STP). However, you need to do a
mixdown before you can send the sequence.
For information about mixdown, see “Transcoding Assets” on page 161. For information about
sending to playback, see “Sending to Playback” on page 246.
9 Searching for Assets
The following main topics describe how to use the Search feature with Interplay Production and
iNEWS databases:
Search and the Central Index
The Search Bar
The Search Pane
Conducting a Search
Search and the Central Index
MediaCentral UX provides two methods of searching your asset database. Federated search uses
the search capabilities of MediaCentral databases to provide the full search functionality that
individual databases provide, with the limitations that are imposed by those databases.
Media Index search does not directly search iNEWS and Interplay Production databases but
instead queries a central index synced with multiple databases and finds anything stored in the
index.
Using Media Index with the central index provides a unified view of multiple asset management
systems and focuses on simplicity and speed in finding assets. This does not replace existing
asset management solutions, and you can continue to use the federated search for detailed asset
information.
Multi-zone search gives you access to media stored in zones other than the one you log in to
when you sign on with MediaCentral UX. Your MediaCentral administrator must configure your
user roles and permissions to view multi-zone databases, and you must have the proper
permission settings to edit or play media assets found in a search. For playback and remote asset
delivery, you must log in at least once to the remote system with MediaCentral UX in order to
configure your Interplay Production credentials.
Search and the Central Index
199
Federated Search
You use federated search to query single or multiple databases in your local zone to find any
media available to your local MediaCentral UX configuration. Federated search respects all user
and role permissions, and search results only appear for media assets the user is qualified to
view. This provides security for projects that include some confidential assets.
If you search across a large number of databases, however, federated search can slow down the
speed with which the search query returns results, and a large search can affect performance
within MediaCentral UX and potentially in your Interplay Production system. In addition, a
federated search returns segregated results because as it tries to search across all systems it
cannot treat all results as a large group — for example, a search by date returns results in blocks
and not necessarily a merged result set.
Media | Index and Indexed Search
Media Index allows you to search using the central index, which comprises both data storage and
a query engine. The index receives its data from the original data sources — generally, the
databases of multiple asset management systems — and then pushes the data to the service that
does the indexing. This allows the index to continuously sync to the database.
nThe central index currently works with Interplay Production databases only.
The value of searching the central index lies in how it indexes databases in multiple zones and
gives you quick access to all of the media stored in distributed systems for your organization,
including both local and remote assets. You can focus your search by adding filters for any
metadata included in the index. And since a search using Media Index queries the central index
and not the database itself, searches do not affect the performance of the MediaCentral system or
the underlying Interplay Production engines.
Using Media Index allows you to find assets quickly. However, you need to use an Advance
license to use the indexed search and to access the central index. Search results represent all
assets in the indexed databases regardless of permissions set for those assets, but
MediaCentral UX permissions apply when you try to play or edit assets.
If your MediaCentral Platform configuration includes Media Index, indexed search is the default
search method. You can change this by selecting federated search from the Pane Menu.
nIf you select indexed search as your search method, you cannot search iNEWS databases.
The Search Bar
200
The Search Bar
The Search bar in the top right corner of the application window has a menu that you use to
select the type of asset, a text field in which you can enter search criteria, and a Search button
you click to conduct the search.
When you use the Search bar, the results appear as a list under the Search bar. By default, the
search uses the indexed search as long as you have an Advance license and your databases are
configured for indexed search. You can use the Pane Menu button in the Search pane to switch
the search method.
You can adjust the size of the Search bar and the results by clicking and dragging the edges or
corners.
After you perform a search, you can display the results in a Search pane, and then use the
advanced search criteria to refine and speed up your search.
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1Assets menu 5Search Text field
2Detach Search icon 6Search button
3 Sort arrow 7Pane Menu button
4Search results
The Search Pane
201
To display search results in a pane, do one of the following:
tClick the Detach Search icon and drag the bar into any area in the MediaCentral UX
window.
tClick the Pane Menu button and select Detach Search.
The Search Pane
The Search pane provides advanced search criteria for federated and indexed search that let you
conduct a more precise and faster search. You can open a Search pane directly, or you can open a
Search pane by dragging the Search bar into the MediaCentral UX window. You can open more
than one Search pane.
The following illustration identifies the elements in the Search pane used for an indexed search.
The following illustration identifies the elements in the Search pane used for a federated search.
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u
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q
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1Search text field 6Search results
2Advanced Criteria (Creator selected) 7Pane Menu button
3Advanced Criteria (Modified Date
selected)
8Search button
4Add Criteria button 9Minus button to remove search criteria
5Sort arrow
The Search Pane
202
To open a Search pane:
tSelect Panes > Search.
This opens a blank Search pane in which you can conduct your search.
tIf you already conducted a search in the Search bar and want to display the results in a pane,
do one of the following:
- Click the Detach Search icon and drag the bar into any area in the MediaCentral UX
window
- Click the Pane Menu button and select Detach Search.
For more information, see “The Search Bar” on page 200.
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wu
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1Assets menu 6Pane Menu button
2Advanced Criteria (Modified Date selected) 7Search text field
3Add Criteria button 8Minus button to remove search criteria
4Sort arrow 9Search button
5Search results
Conducting a Search
203
Conducting a Search
You can search for assets by using the Search bar or the Search pane, using either the indexed
search or the federated search. The Search pane provides advanced search criteria that let you
conduct a more precise and faster search. You can also add filter criteria to your search to narrow
your search results.
If you use the indexed search, you can use a simple search syntax that returns search results
closely matching your search query. Simple search syntax can be useful if you do not know the
exact name of the assets you want to search for, if the asset or its metadata contain misspelled
words, or if you type incomplete terms. This kind of search is sometimes called a “fuzzy search.
You can also select the advanced search syntax for an indexed search, which uses the search
query text you type in the search field as an exact string. Results using the advanced search
syntax are more precise if you know the name of the asset you want to locate. You can also use
some operators with advanced search syntax:
Wildcard characters — You can use the standard asterisk or question mark anywhere in the
words used in the search. Use an asterisk (*) to represent one or more characters in a word,
and use a question mark (?) to represent a single character in a word.
Fuzziness operator — Use a tilde (~) to include close matches in the search results. For
example, typing
quikc~ brwn~ foks~
returns items containing “quick brown fox.
Proximity operator — Add a tilde (~) and a numeral to your search terms to locate items
where the terms are close to each other. For example, typing
“fox quick”~5
returns items
containing “fox” and “quick” where the words are separated by the specified edit distance.
(“Edit distance” refers to the number of operations necessary to transform one string into
another.) Results are ranked by relevance, with those closest to the query string ranked
highest. In this example, “quick fox” is more relevant than “quick brown fox.
Boolean prefixes — You can use a plus (+) or a minus (-) sign as a prefix to force the search
to either include or exclude a term. For example, typing
quick brown +fox -news
causes
the search to return results that must contain “fox” and must exclude “news.” In this
example, “quick” and “brown” are optional, but their presence improves the relevance of the
result.
Boolean operators — You can include the standard Boolean operators AND, OR, and NOT
(also written as &&, ||, and !) in your search terms. For example, typing q
uick OR brown
AND fox
returns results that must include “brown” and “fox” (because AND takes
precedence over OR and applies to terms on either side of the operator) with “quick” as
optional.
nYou must precede reserved characters with a backslash (\) to escape them. The following
characters are reserved: + - && || ! ( ) { } [ ] ^ " ~ * ? : \ /
Conducting a Search
204
Media Index supports searches based on text analysis and normalization. Your search can return
results for terms in a different forms such as conjugated verbs or plural words. Media Index also
runs a language-dependent analysis of text to provide indexes. Media Index uses the language
and region settings of your system as the default language for searches. You can run a search in a
different language. For example, if you need to search for content that contains German text, you
can specify German as the language for your search. In this example, using English for the
search might not find all assets with German-language text or metadata. Media Index supports
the following language options:
•English
•Arabic
• Chinese
•French
•German
• Japanese
•Korean
• Russian
• Spanish
To conduct an indexed search:
1. Click the Pane Menu button and select Indexed Search.
2. Click the Pane Menu button and select Simple Syntax or Advanced Syntax.
3. (Option) Click the Pane Menu button and select a language for your search.
4. Type a key word or words in the Search text field.
You can search for text of one or more characters. Providing more characters results in
greater precision in the search results.
5. (Search pane only) Click the Add Criteria button to add one or more additional search
criteria. For information about the criteria, see Advanced Search Criteria” on page 207 and
Advanced Search Example” on page 212.
To remove the added criteria, click the Minus button at the right of the pane above the Search
button.
6. Click the Search button.
The system returns assets that match the criteria in the search results list. If the asset exists in
multiple locations in the MediaCentral databases, the search might list all instances.
Conducting a Search
205
To conduct a federated search:
1. Click the Pane Menu button and select Federated Search.
2. Click the Assets menu and select the type of asset:
- All Assets: Select All Assets to search both iNEWS and Interplay Production databases
for stories and media that match the search criteria.
- Stories: Select Stories to search iNEWS databases for stories that match the search
criteria.
- Media: Select Media to search the Interplay Production databases for media assets that
match the search criteria.
If you select All Assets and then add criteria specific to Interplay Production (like Video
Resolution, Category or Type), the search ignores iNEWS databases and returns results only
for the Interplay Production database.
3. Type a key word or words in the Search text field.
You can search for text of one or more characters. The more characters you provide, the
faster the search will provide results.
When you enter two or more words, separated by spaces, the system conducts a search for
anything that matches all words entered.
- For an Interplay Production search, typing
White House
returns items containing that
exact phrase.
- For an iNEWS search, typing
White House
returns any story with both “White” and
“House” in them, but the results do not feature items with only “White” or “House.
Typing
“White House”
returns stories with that exact phrase.
Additionally, the search for a word, for example, “plane”, results in items that contain
“plane” as well as items that contain “airplane.
nSearch terms are not case-sensitive. However, Avid recommends you use only alpha-numeric
characters.
Use of punctuation or symbols might return inconsistent results. For example, an iNEWS
system treats an asterisk or question mark as a wild card character. When you search stories
in the iNEWS database by typing the letters
Sm*th
, the search locates stories with words
such as “Smith,” “Smyth,” and “smooth.” However, Interplay Production does not support
wild card characters, so the same search for
Sm*th
only returns media assets containing
those exact characters (“Sm*th”).
nIn the Search pane, you do not need to include text in your search criteria for Modified Date,
Video Resolution, Category, or Type.
Conducting a Search
206
4. (Search pane only) Click the Add Criteria button to add one or more additional search
criteria. For information about the criteria, see Advanced Search Criteria” on page 207 and
Advanced Search Example” on page 212.
To remove the added criteria, click the Minus button at the right of the pane above the Search
button.
5. Click the Search button.
The system returns assets that match the criteria in the search results list. If the asset exists in
multiple locations of Interplay Production, the search might list all instances as determined
by an Interplay Production setting.
nThe Interplay Production settings include two settings that can help improve search
performance: “Show only one representation for each asset found” and “Select a time range for
your search.” The Advanced Search criterion Modified Date overrides the Interplay Production
time range setting. For more information, see “User Settings” on page 344.
To sort search results:
tClick the heading of the column you want to sort by.
An arrow appears in the column. How the column sorts the results depends on the content of
the column. For example, the Name column sorts results alphabetically, starting from the
lowest number and the first letter or the reverse.
To reverse the sorting order:
tClick the heading of the column again.
To add or remove columns from the Search pane:
1. Click the pane menu and select Add Or Remove Columns.
The Add Or Remove Columns dialog box opens.
Conducting a Search
207
2. Select the columns you want to display and deselect the columns you want to hide, and then
click the Close button.
nYou can use the search field at the top of the Add Or Remove Columns dialog box to locate the
name of the column you want to display.
The Search pane displays the selected columns.
Advanced Search Criteria
In addition to the basic criteria described in Conducting a Search” on page 203, you can select
from the criteria listed in the following tables. The criteria available depends on whether you
select the indexed search or the federated search.
Advanced Search with Media Index
Indexed search uses metadata categories set up by your MediaCentral administrator when Media
Index is configured. Some search criteria apply to all assets in the MediaCentral platform, and
some criteria apply only to certain databases. Your MediaCentral administrator can configure
custom criteria for Media Index, which then display in the list of search criteria for indexed
searches.
Although the criteria used by Media Index varies depending on your configuration, the following
table lists some typical criteria used for an indexed search.
Search Criterion Description
id Searches for the unique ID of the media asset.
Conducting a Search
208
System Searches a specific Interplay Production database.
Asset type Searches for a specified asset type — for example, “video” or “master clip.
Creator Searches for the login name of the user who created this item.
Modifier Searches for the login name of the user who last modified this item.
Name Searches for a specified value in the name of the asset.
Created Searches for assets that have been created in the time range you specify. The Created slider
uses 14 days as a default date range, which you can modify to any range for your search. Move
the slider all the way to the left if you want to specify an unlimited time period.
Modified Searches for assets that have been modified in the time range you specify. The Modified slider
uses 14 days as a default date range, which you can modify to any range for your search. Move
the slider all the way to the left if you want to specify an unlimited time period.
Description Searches the text entered in the description field of media assets.
Tags Searches any tags added as metadata for media assets.
Start Searches for the starting timecode.
Duration Searches for the duration of media assets, measured as a timecode value.
End Searches for the ending timecode.
[system] Searches a specified MediaCentral server. If you select a server, all other server names are
inactive in the search criteria list.
Search Criterion Description
Conducting a Search
209
You can use the following features with the advanced search criteria in an indexed search:
Selecting servers: You can choose which MediaCentral servers you want to search, and you
can search for criteria specific to any system. If you select a system in the Add Criteria
dialog box, all criteria for that system are selected and other systems become grayed out. If
you select a criteria specific to one of the systems listed in the dialog box, that system is then
selected and all other systems are inactive for your search.
Multiple values: You can select multiple values for some options.
Removing a value: Click the x on the value.
Advanced Search with the Federated Search Option
When you use the federated search, Folder and Modified date are available for iNEWS
databases, Interplay Production databases, or both. Video Resolution, Category, and Type are
available for Interplay Production databases only. You do not need to include text in your search
criteria for Modified Date, Video Resolution, Category, or Type.
Using advanced search criteria in the Search pane results in a faster and more precise search.
Conducting a Search
210
Search Criterion Description
Folder Searches only the selected folders and their subfolders. Click Browse to navigate to and select
a folder. To select multiple locations for your search, hold the Control key (Windows) or
Command key (Macintosh) down while clicking the locations in which you want to conduct
your search.
If your local iNEWS system is part of an iNEWS community, you can select a folder in any
available iNEWS server.
When searching an iNEWS database, you can simultaneously search multiple indexed queues.
However, you can only choose one non-indexed queue path at a time and you cannot combine
indexed and non-indexed queues. If you make an invalid selection, an error message is
displayed.
Modified Date Searches for assets that have been modified in the time range you specify. The Modified Date
slider uses 14 days as a default date range, which you can modify to any range for your search.
Move the slider all the way to the left if you want to specify an unlimited time period.
nYou can also specify a date range for search in the Interplay Production user settings.
This setting determines the date range used by searches when you use the Search bar or
when you do not select Modified Date from the Add Criteria menu. When you use the
slider, this date range overrides the user setting. For more information, see “User
Settings” on page 344.
Video Resolution Searches the Interplay Production database for assets associated with media in a selected video
resolution. Click the field and a list appears. Select one or more resolutions from the list.
Category Searches the Interplay Production database for assets in a selected category. A category is an
Interplay Production custom grouping to which users can assign database assets. Click the
field and a list appears. Select one or more categories from the list.
Type Searches the Interplay Production database for assets of a particular object type. Click the field
and a list appears. Select one or more objects from the list.
Conducting a Search
211
You can use the following features with the advanced search criteria:
Auto-completion: You can begin to type a value in a field, and as you type, the list of values
is filtered to match the characters that you type. For example, type X to display resolutions
that begin with X, such as XDCAM-EX and XDCAM-HD.
Keyboard shortcuts: Press Up Arrow or Down Arrow to step through the list of values, press
the space bar to select a value to add to the search field, and press Esc to close the list.
Multiple values: You can select multiple values from the list of options.
Removing a value: Click the x on the value.
Conducting a Search
212
Advanced Search Example
The following illustration shows an example of an indexed search with the following criteria:
Media assets that include the text “Springfield fire”
Modified in approximately the last 24 hours
Description text that includes “fire”
Tag labeled “local”
Any MediaCentral system
10 Logging and Creating Subclips
The following main topics describe features you use when logging your material.
Workflows for Logging
Understanding Markers and Restrictions
The Log Layout
The Markers Pane
Adding, Saving, and Deleting Markers
Adding, Saving, and Deleting Restrictions
Exporting Markers
Entering Marker Text in Right-to-Left Languages
Unicode Support for Marker Text
Creating Subclips
The following topic lists the keyboard shortcuts used for logging:
“Markers Pane Shortcuts” on page 352
nIn Media Composer v6.0, Avid Symphony v6.0, and NewsCutter v10.0, the term “locators” was
changed to “markers” in both the user interface and the documentation.
Workflows for Logging
In MediaCentral UX, logging refers to the process of adding information to clips, subclips, and
sequences. This information includes markers, restrictions, and text, which you can use for
reference during story creation and media editing.
MediaCentral UX enables fast, flexible logging. A special layout for logging, called the Log
layout, provides a Markers pane for viewing and editing markers. Keyboard shortcuts give you a
quick way to work with markers while controlling media playback.
Workflows for Logging
214
Example Workflows
Following are three typical logging workflows.
Logging a video feed: A media logger logs content at the same time that the media is being
ingested.The media logger can add markers to specify particular video or audio frames and
add comments to the markers as required. A journalist can then open a specific clip or clips
in MediaCentral UX, view the markers and comments, and copy text if necessary, even
while the recording is in progress.
Working with content while it is being ingested is sometimes referred to as “edit while
capture.” For more information, see “Viewing and Editing a Clip During Ingest” on
page 164.
Logging recorded video: A media logger browses for recorded clips and logs the content by
adding markers and comments. For example, marker comments can include a transcription
of an interview. A journalist can then use the transcription as a starting point for a story.
Creating a shot list: A media logger can place markers on clips to identify specific shots,
mark in and out points to create a series of subclips, and combine these subclips into a shot
list. For example, a journalist or a logger might create a shot list with markers and subclips
for a sequence, and another media editor can then match the shot list to a story text or use it
to create a voice-over track. For more information, see “Using the Sequence Pane” on
page 74.
Adding markers to a sequence: You can add markers to a sequence you are creating, either
by adding clips with markers to a sequence or by adding markers directly to a sequence. See
Adding Markers to a Sequence” on page 128.
Multiple Loggers Working on the Same Clip
Two or more media loggers can add markers to the same clip, while it is still being recorded or
after it has already been recorded. Each media logger can refresh the Markers pane to display all
saved markers, including those created by other loggers.
cThere is no locking mechanism if two loggers are editing the same marker text. If two
loggers are editing the same marker text, either one can save the marker, and the clip in the
Interplay Production database updates with the last saved version. To display the latest
saved version, click the Refresh button or press F5.
Multiple Loggers Working on the Same Sequence
Two or more media loggers can add markers to the same sequence. However, the loggers must
limit their edits to the Markers pane and make sure no one else is editing the sequence. Any edits
to the sequence (such as L cuts or trims) that are saved and checked in will overwrite the
previously checked-in sequence, including markers not included in the edited sequence. Closing
the Sequence pane can help avoid this problem.
Understanding Markers and Restrictions
215
Each media logger can refresh the Markers pane to display all saved markers, including those
created by other loggers. You can also use the My Markers button in the Markers pane to display
only the markers you created or to display the markers created by all users.
cAs with master clips, there is no locking mechanism if two loggers are editing the same
marker text. If two loggers are editing the same marker text, either one can save the
marker, and the clip in the Interplay Production database updates with the last saved
version. To display the latest saved version, click the Refresh button or press F5.
Keyboard Shortcuts
You can accomplish most functions for logging and controlling playback using keyboard
shortcuts. For example, a logger working on a live video feed can do the following:
1. Press Ctrl+M to add a marker at an approximate point.
2. Type text for the marker.
3. Press Ctrl+Enter to exit and save the marker.
4. Press Ctrl+M to add another marker.
If you want to create a marker with a icon with a specific color, press Ctrl plus the appropriate
key on the numeric keypad instead of Ctrl+M. For example, press Ctrl+3 to create a marker with
a red icon.
A logger transcribing an interview can use Ctrl+J (back), Ctrl+K (stop), and Ctrl+L (forward) to
precisely control playback of a clip while typing the transcription in a marker or in a series of
markers.
Ctrl+left arrow (Move 1 Frame Back) and Ctrl+ right arrow (Move 1 Frame Forward) do not
work when you are typing text into a marker (edit mode).
For more information, see “Markers Pane Shortcuts” on page 352.
Understanding Markers and Restrictions
In MediaCentral UX, adding markers is the primary way to log material. A marker is an
indicator that you add to a selected frame to mark a particular location in a clip, subclip, or
sequence. Markers can have icons of different colors and can be associated with user-defined
comments.
Understanding Markers and Restrictions
216
Markers and Avid Applications
Users can add, view, and edit markers in several different Avid applications:
Avid Media Composer, including NewsCutter and Symphony options
Interplay Assist
Interplay Access
•MediaCentralUX
Markers added in any of these products can be viewed and edited by any of the other products in
an Interplay Production environment. The following illustration shows the same clip and markers
in NewsCutter (left) and in MediaCentral UX (right).
nIn Media Composer v6.0, Avid Symphony v6.0, and NewsCutter v10.0, the term “locators” was
changed to “markers” in both the user interface and the documentation.
Understanding Markers and Restrictions
217
Markers and Uneditable Sequences
You can add markers to uneditable sequences (sequences that are colored dark red), edit marker
text, and save the markers with the sequence, if you have the proper permissions in Interplay
Production. You need to have a read/write role for the folder that contains the sequence and
permissions for markers as described below.
nFor a description of uneditable sequences, see “Opening and Editing an Existing Sequence in
the Sequence Pane” on page 91.
Restrictions
A restriction is a set of two markers that indicate clips whose use is limited in some way, such as
through intellectual property rights management or content compliance. Users can add and edit
restrictions only in Interplay Assist and MediaCentral UX, but can view them in the following
Avid products:
Avid Media Composer, including NewsCutter and Symphony options
Avid Instinct
For information about creating restrictions in MediaCentral UX, see Adding, Saving, and
Deleting Restrictions” on page 229.
Permissions
To create and modify markers, a MediaCentral UX user’s Interplay Production account must be
configured with the following permissions:
If a user does not have these permissions, the Add Marker button or the Add Restriction button is
grayed out and a tool tip states that the user does not have permission to create a marker or
restriction.
An Interplay Production administrator sets these permissions in the Instinct/Assist User Settings
view of the Interplay Administrator. For more information, see the Interplay | Engine and
Interplay | Archive Engine Administration Guide or the Interplay Production Help.
Setting Description
Can create locators Create markers (formerly called “locators” in Avid
editing products)
Can modify locators Modify and delete markers
Can create restrictions Create restrictions
Can modify restrictions Modify and delete restrictions
Understanding Markers and Restrictions
218
Markers and Sequences
In MediaCentral UX, you can add markers to clips, subclips, and sequences stored in the
Interplay Production database. Markers that you add to a sequence are associated only with the
sequence. They are not automatically associated with the corresponding master clips used in the
sequence. Similarly, a marker added to a subclip is not added to the associated master clip.
nWhen you add a marker to a sequence, you might notice a delay of a few seconds before you can
create a new marker. In this case, the Insert Marker button is disabled (grayed out). When the
button is enabled again, you can create a new marker.
If you are creating a sequence in the Sequence pane, you can add markers either by adding clips
with markers to the sequence or by adding markers directly to the sequence. See “Adding
Markers to a Sequence” on page 128.
Number of Characters in Marker Text
In MediaCentral UX, marker text has a limit of 32,000 characters for each marker. If marker text
exceeds 32,000 characters, a warning message tells you that the text exceeds the maximum
number of characters and that you cannot save the text until the reduce the number of characters.
The Save status message shows you the character count until it is reduced to 32,000, at which
point the message changes to “Unsaved changes” and you can save the text.
The Log Layout
219
The Log Layout
The Log layout provides you with an arrangement of panes defined for use in logging, which you
can customize. The following illustration shows the Media pane and the Markers pane. The
Markers pane tab displays the name of the loaded clip or sequence.
You can adjust the location and size of the panes as you can do in other layouts. For example,
you can drag the Assets pane beneath the Media pane.For more information, see “Working with
Areas and Panes” on page 24.
nThe Output button and the STP button in the Media pane are disabled in the Log layout.
To open the Log layout:
tSelect Log from the Layout selector.
To reset the Log layout:
tSelect Reset Layout from the Layout selector.
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2Media pane 4Markers pane
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The Markers Pane
220
The Markers Pane
You create and view markers and marker text in the Markers pane. You can also view
restrictions, if the clip or sequence contains them.
The following illustration shows a series of markers in the Markers pane. Displays and controls
are described in the accompanying table.
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Display or Control Description
1 Insert Marker button and Marker
Color menu
Creates a new marker at the timecode selected in the Media
pane. You can select the color for the marker, as described
in Adding, Saving, and Deleting Markers” on page 223.
You can also create a new marker by pressing Ctrl+M
(Windows and Macintosh) or Command + M (Macintosh),
or using Ctrl plus a key on the numeric keypad. See
“Markers Pane Shortcuts” on page 352.
2 Add Restriction button Creates a new marker and restriction for the segment
marked by In and Out points in the Media pane. See
“Working with Restrictions” on page 225.
The Markers Pane
221
3 Refresh button Updates the display of markers saved for the selected clip or
sequence. This control is especially useful when multiple
loggers are adding markers to the same clip or sequence, or
when a journalist wants to see the latest information added
by the loggers.
If the focus is in the Markers pane, you can also press F5 to
update the display.
4 My Markers button Allows you to toggle a filter in the markers list to display
only the markers and restrictions you created or to display
markers and restrictions created by all users. The My
Markers button also filters the display of markers and
restrictions in the Sequence and Media panes.
5 Export button Displays options for exporting marker text to other
applications. See “Exporting Markers” on page 231.
6 Save button Saves all markers without exiting edit mode.
nEdit mode refers to the state in which the cursor is
displayed in the Notes field and you can enter text.
7 Save status message Displays whether or not markers for the clip or sequence
are saved. The messages are “Unsaved changes,” “Saving,
or “All changes saved.
8 Pane Menu button The Pane menu for the Markers pane contains the following
options:
Save. Functions the same as Ctrl+S.
Delete. Functions the same as the Delete key
(Windows), Backspace (Macintosh), or fn+Backspace
(MacBook).
Export. Functions the same as the Export button.
Keyboard Shortcuts. Displays a Help topic that lists
keyboard shortcuts used for logging tasks.
Help. Displays a Help topic describing controls in the
Markers panel. From this topic you can access the entire
MediaCentral UX Help system.
Display or Control Description
The Markers Pane
222
To close the Markers pane:
tClick the X in the pane’s tab.
To open the Markers pane:
tSelect Panes > Markers.
To display only the markers and restrictions that you created:
tClick the My Markers button.
The Markers pane displays the markers and restrictions that you created and hides all
markers created by other Interplay Production users. To view markers and restrictions
created by all users, click the My Markers button again.
9 Columns The Markers pane has five columns:
(no label): Displays orange for the selected marker or
markers.
TC: Displays the timecode in the clip or sequence that
corresponds to the location of the marker.
Marker icon: Displays the icon associated with the
marker.
Notes: Displays the text associated with the marker.
You can cut, copy, and paste this text. See “Cutting,
Copying, and Pasting Text” on page 230.
User: Displays the name of the Interplay Production
user who created the marker.
10 Unselected marker Gray indicates a marker that is not selected,
11 Restriction A restriction is displayed in several parts:
The entire marker entry at the start of a restriction is
colored red.
The marker entry at the end of the restriction is also
colored red. This marker’s text includes a link (marked
in blue) to the marker at the start of the restriction.
Any markers within the restricted span are colored with
red cross-hatching.
See “Working with Restrictions” on page 225.
12 Selected marker in edit mode When you are actively editing text for a marker, the marker
is selected in orange, and the Notes field is white.
Display or Control Description
Adding, Saving, and Deleting Markers
223
nThe My Markers button also filters the display of markers and restrictions in the Sequence and
Media panes.
You can adjust the location and size of the panes as you can do in other layouts. For more
information, see “Working with Areas and Panes” on page 24.
Adding, Saving, and Deleting Markers
How you add markers depends on your workflow. You can add a marker to a clip, subclip, or
sequence. You can add markers while video plays or you can scrub through the video and add
markers at appropriate locations. You can control the video, add markers, and delete markers by
using the mouse or the keyboard. For example, while in the Log layout, you can use Ctrl+J,
Ctrl+K, or Ctrl+L keys to control video while you type marker text. For a list of keyboard
shortcuts, see “Markers Pane Shortcuts” on page 352.
Adding text in the Notes column is optional. You can add marker text immediately, or you can
add a marker without text and then add text later.
When you add a marker without text, the marker is saved automatically. When you add a marker
with text, the marker is saved automatically and the text is saved if you save the marker manually
or if you step out of a marker (exit edit mode) by using Ctrl+Enter.
nEdit mode refers to the state in which the cursor appears in the Notes field and you can enter
text.
You can select which color you want to use for the marker icon. This can be useful if you want to
establish particular meanings for particular colors — for example, red for restrictions or blue for
audio.
The Add Marker button indicates the currently selected color for the marker icon. To change the
color, click the down arrow on the marker button and select a different color.
To add a marker, do one of the following:
tClick the Add Marker button.
tPress Ctrl+M.
Adding, Saving, and Deleting Markers
224
tPress Ctrl plus a key on the numeric keypad that is associated with the color you want to use
for the marker icon. For example, press Ctrl+3 to create a marker with a red icon. See
“Markers Pane Shortcuts” on page 352.
The cursor appears in the Notes field and you can begin typing.
You can add another marker while in edit mode. After you create a new marker, the old
marker is automatically saved and the cursor appears in the Notes field of the new marker.
To enter edit mode and edit marker text, do one of the following:
tDouble-click a marker.
tSelect a marker and press Enter.
To save marker text, do one of the following:
tClick the Save button.
tPress Ctrl+S.
tPress Ctrl+Enter to exit edit mode.
tUse the mouse to select a different marker.
tAdd a new marker.
If you are adding markers to a sequence in Output mode, saving markers in the Markers pane
also saves the sequence, including markers. Similarly, saving a sequence in Output mode
also saves the markers in the sequence.
To delete a marker, select one or more markers and do one of the following:
tPress the Delete key (Windows), Backspace (Macintosh), or fn+Backspace (MacBook).
tRight-click and select Delete.
tClick the Pane Menu button and select Delete.
To change the color of one or more marker icons, select the marker or markers and do one
of the following:
tPosition the mouse pointer on the icon and click the left or right mouse button, then select a
color.
tSelect a color from the Marker Color drop-down menu. This action also changes the color
for the next marker you add.
Working with Restrictions
225
Working with Restrictions
A restriction is a set of two markers that indicates a clip, or a section of a clip, whose use is
limited in some way, such as through intellectual property rights management or content
compliance.
The following topics describe working with restrictions:
“Understanding Restrictions in MediaCentral | UX” on page 225
Adding, Saving, and Deleting Restrictions” on page 229
Understanding Restrictions in MediaCentral | UX
In MediaCentral UX, you can add, modify, save, and delete restrictions in the Markers pane,
similarly to the way you work with markers. The following illustration shows a restriction
labeled “Restricted footage” that includes two markers.
Note the following:
The entire marker entry at the start of a restriction is colored red.
The marker entry at the end of the restriction is also colored red. This marker’s text includes
a link (marked in blue) to the marker at the start of the restriction.
The markers within the restricted span are colored with red cross-hatching.
Marker indicators are not used for restrictions.
You can use the My Markers button to filter the marker list to display either restrictions
created by you or restrictions created by all users.
Restrictions are also marked in red in the timeline in the Media pane, as shown in the following
illustration.
Working with Restrictions
226
You can create a restriction within another restriction, or add a restriction that overlaps another
restriction. In this case, the enclosed restriction or the overlapping area is indicated by a darker
shade of red in the Media Timeline.
Text for the restriction is shown on top of the Media viewer, preceded by a red triangle that
indicates a restriction.
If there are overlapping restrictions, text for the first restriction is displayed until the start of
the second restriction
If one restriction encloses another, text for the enclosing restriction is displayed.
The following illustration shows the Markers pane and the Media pane for a clip named
“Discovery Straight On.new.01.” This clip includes markers and two restrictions, labeled
“Restriction 1” and “Restriction 2.” These restrictions overlap briefly; the overlap area is
indicated in the Media Timeline by a darker shade of red. The position indicator is parked on a
marker that is enclosed by the first restriction. The restriction text is shown at the top of the
viewer, and the marker text is shown at the bottom.
nYou can use the My Markers button in the Markers pane to display only your restrictions in the
Media pane or to show restrictions created by all users.
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227
The following illustration shows the same master clip listed in the Assets pane. An orange
triangle in the State column indicates that the clip contains a restriction.
nThe restriction icon in the State column is displayed only for master clips that include a
restriction, not subclips or sequences.
This icon is also displayed in the DRM column, if the column is selected for display.
Requirements
To create and modify restrictions, a MediaCentral UX user’s Interplay Production account must
be configured with the following permissions:
Can create restrictions.
Can modify restrictions.
If a user does not have these permissions, the Add Restriction button is grayed out and a tool tip
state that the user does not have permission to create a restriction.
To delete restrictions, the user’s Interplay Production account must be configured with the
following permission:
Can modify restrictions
An Interplay Production administrator sets these permissions in the Instinct/Assist User Settings
view of the Interplay Administrator. For more information, see the Interplay | Engine and
Interplay | Archive Engine Administration Guide or the Interplay | Production Help.
Adding and Editing Text
Adding text in the Notes column is optional. You can add restriction text immediately, or you can
add a restriction without text and then add text later.
When you add a restriction without text, the restriction is saved automatically. When you add a
restriction with text, the restriction is saved automatically and the text is saved if you save the
restriction manually or if you step out of a restriction (exit edit mode) by using Ctrl+Enter.
Working with Restrictions
228
Master Clips and Subclips
You can add restrictions to master clips or subclips. Master clips and subclips are linked, so that
restrictions added or changed in a master clip are added or changed in the corresponding subclip.
Similarly, any restrictions added or changed in a subclip are added or changed in the master clip.
Group Clips
You can view and edit restrictions for a master clip that is included in a group clip. A column
labeled Angle displays the name of the master clip for each marker or restriction, as shown in the
following illustration.
You can add a new restriction to a master clip by selecting it as the active angle, either in
single-angle view or multi-angle view. Master clips and group clips are linked, so that
restrictions added or changed in a master clip are added or changed in the group clip.
You cannot add a restriction to a group clip itself.
Restrictions are shown in the Media viewer for the master clip that is selected as the active angle,
in both Asset mode and Output mode.
Sequences
If you edit a master clip or subclip with a restriction into a sequence, the restriction is carried
over to the sequence. Information in the source clip remains linked to the clip in the sequence, so
that if there is any change to a restriction in the source clip, the information is changed in the
sequence.
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229
If the Media pane is in Output mode, any restrictions in the sequence are shown in the Markers
pane, along with any markers included in the sequence. The restriction remains displayed if you
trim away part of the restricted area and remains until there is no part of the restriction remaining
in the sequence.
You cannot edit restrictions on sequence level.You cannot add a restriction directly to a
sequence. The Add Restriction button is inactive.
If you open an unsupported sequence, such as one edited in Media Composer, a message is
displayed at the top of the viewer that states “This sequence contains restricted clips.” Markers
are shown in the Markers pane, but restrictions are not.
Adding, Saving, and Deleting Restrictions
If your Interplay Production account includes the proper permissions (see “Understanding
Restrictions in MediaCentral | UX” on page 225), you can add, modify, save, and delete
restrictions in MediaCentral UX.
To add a restriction to a master clip or subclip:
1. Load a master clip or subclip in the Media pane.
If you add a restriction to a subclip, the restriction is also added to the source master clip.
2. Set In and Out points to mark the region to which you want to add a restriction.
3. Click the Add Restriction button.
A beginning and end point are set for the restriction in the Markers pane and the restriction is
automatically saved. The cursor is positioned in the Notes area so you can immediately add
text for the restriction.
4. (Optional) Type text for the restriction in the Notes column, then press Ctrl+Enter.
To enter edit mode and edit restriction text, do one of the following:
tIn the Markers pane, double-click the start of the restriction.
tSelect the start of the restriction and press Enter.
nEdit mode refers to the state in which the cursor appears in the Notes field and you can enter
text.
nYou cannot edit the start and end of a restriction. To change the start or end point, delete the
restriction and create it again.
To save restriction text, do one of the following:
tClick the Save button.
tPress Ctrl+S.
Cutting, Copying, and Pasting Text
230
tPress Ctrl+Enter to exit edit mode.
tUse the mouse to select a different restriction or a marker.
tAdd a new restriction or marker.
To delete a restriction, select the start or end of the restriction and do one of the following:
tPress the Delete key (Windows), Backspace (Macintosh), or fn+Backspace (MacBook).
tRight-click and select Delete.
tClick the Pane Menu button and select Delete.
Cutting, Copying, and Pasting Text
You can use standard keyboard shortcuts to cut text or copy text to the system clipboard, or paste
text from the system clipboard. This includes the ability to copy text from external sources such
as documents or Web pages and to paste the text as marker notes. The text is pasted without
formatting.
You can also do the reverse: copy marker text and paste it into an external source, such as
Notepad. If you work on a story in the Story layout, you can copy and paste text into the Script
Editor. You can also copy and paste entire markers (timecode and text). When you paste an entire
marker into a document, the pasted text includes the clip name and frame rate.
To cut text:
tSelect the text and press Ctrl+X.
To copy text:
tSelect the text and press Ctrl+C.
To copy markers:
tSelect one or more markers and press Ctrl+C. Use Shift+click to select contiguous markers,
and Ctrl+click to select non-contiguous markers.
To paste text:
tPress Ctrl+V.
For a complete list of keyboard shortcuts, see “Markers Pane Shortcuts” on page 352.
Navigating by Markers in the Log Layout
231
Navigating by Markers in the Log Layout
You can use the mouse or keyboard to navigate by marker through a clip or sequence. A marker
selected in the timeline is also selected in the Markers pane. When you select a marker in the
Markers pane, the same marker is selected in the timeline and the Media viewer displays the
corresponding frame.
To navigate to the previous marker, do one of the following:
tWith the focus in the Markers pane, press the Up Arrow key.
tWith the focus outside of the Markers pane, press Ctrl+Shift+Left Arrow.
To navigate to the next marker, do one of the following:
tWith the focus in the Markers pane, press the Down Arrow key.
tWith the focus outside of the markers pane, press Ctrl+Shift+Right Arrow.
nIn the Story layout, use Shift+Left Arrow and Shift+Right Arrow to navigate by markers.
Exporting Markers
You can export a list of markers in one of the following formats:
Plain text file (.txt) that lists the timecode and text for each marker.
A tab-delimited text file (.txt) that you can import into Media Composer or another Avid
editing application. For more information, see the documentation for the Avid editing
application.
CSV (comma-separated value) file that you can open as a Microsoft Excel spreadsheet.
XML file for use in other applications.
You can copy complete markers (timecode and text) to the system clipboard and paste them into
another application. You can also copy and paste marker text.
To export markers as a file:
1. Load a clip or sequence that includes markers in the Media viewer.
2. Do one of the following:
tClick the Export button.
tClick the Pane Menu button and select Export.
The Export Logs dialog box opens.
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232
3. Select the type of file you want to export: Plain Text, Media Composer Text, CSV, or XML.
4. Type a file name. You do not need to add an extension.
5. Click Download.
The file is saved to your default download folder.
The dialog box remembers the format you selected. This format is automatically selected the
next time you open the dialog box.
To copy one or more markers as text to the clipboard:
tSelect one or more markers and press Ctrl+C.
You can use the mouse or keyboard to select multiple markers:
- Select a marker, then press Shift+Up Arrow or Shift+Down Arrow to select a range.
- Select a marker, then press Shift+click to select a range or Ctrl+click to select individual
markers.
You can then use Ctrl+V to paste the timecode and text to another document or application.
To copy marker text to the clipboard:
1. Double-click the Notes field for the marker whose text you want to copy.
2. Select the text you want to copy.
You can then use Ctrl+V to paste the text to another document or application.
Entering Marker Text in Right-to-Left Languages
233
Entering Marker Text in Right-to-Left Languages
You can enter, display, and edit marker text in right-to-left languages (for example, Arabic or
Hebrew). MediaCentral UX recognizes right-to-left characters. If more than 50 percent of all
marker text for an asset consists of right-to-left characters, the text direction in the Notes column
changes to right-to-left after you do one of the following:
Click the Refresh button in the Markers pane toolbar
Reload the asset from the Assets pane
All markers in a single asset change to use the same text direction.
You can also use the keyboard shortcut Ctrl+Shift to change the text direction.
Text direction persists for all markers in a single asset unless the proportion of marker text
changes or you manually change the direction. If the first marker you enter uses right-to-left, the
next marker will begin with right-to-left, unless more than 50 percent of the text consists of
left-to-right characters or you manually change the direction.
You can copy and paste right-to-left text. If you paste text into the first marker of an asset, you
need to use the keyboard shortcut Ctrl+Shift to change the direction of the text. After that, the
next marker will use right-to-left direction.
You can export the marker text, and the right-to-left direction is retained.
nOverlay text in the Media viewer is displayed only as left-to-right.
To manually change text direction for all marker text:
tPress Ctrl+Shift.
If the direction is left-to-right, pressing Ctrl+Shift changes direction to right-to-left. If the
direction is right-to-left, pressing Ctrl+Shift changes direction to left-to-right.
Unicode Support for Marker Text
MediaCentral UX v1.2 and later supports input and display of Unicode characters when you
create marker text. As a result, any characters that you use for marker text in MediaCentral UX
are displayed correctly in the following products:
•MediaCentralUX
• InterplayAssist
Avid Instinct
Interplay Access
Creating Subclips
234
Media Composer, Symphony, and NewsCutter display Unicode characters only if you set the
operating system to the same locale in which the text was created.
MediaCentral UX correctly displays any characters used for marker text created in other
products.
nIn an Interplay Production workgroup, all clients and applications except MediaCentral UX
must use the same locale, either English or one other locale.
Creating Subclips
You can create a subclip from a clip that you load in the Media pane and store it in an existing
folder in the Interplay Production database.
nCreation of subclips from sequences or group clips is not currently supported.
To create a subclip:
1. Set an In point and an Out point for a clip that is loaded in the Media pane.
2. In the Assets pane, display the folder in which you want to store the subclip.
3. Click anywhere in the Media viewer and drag the thumbnail from the Media pane to the
folder, or to the line in the Assets pane that holds the folder.
Use the mouse pointer to precisely indicate the target location. If you hover over a folder, the
folder opens. If a folder is already open in the Assets pane, drag the thumbnail anywhere in
the Assets pane (except to a subfolder) to add it to the folder. A green plus sign indicates a
valid location for the subclip.
nYou can also click the Media Pane Menu button while you are in Asset mode and select Create
Subclip. The Select Folder for Subclip dialog box allows you to specify a folder for the subclip.
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235
The subclip is added to the database, with the extension .Sub.01 added to the clip name. Any
other subclips you create from the same master clip include an incremented extension, for
example, .Sub.02.
4. (Option) Rename the clip by doing one of the following:
tSelect the subclip in the Assets folder, click the name of the clip, and type the new
name,
tSelect the subclip in the Assets folder, press F2 (Windows) or Enter (Macintosh), and
type the new name.
The original clip remains in the Media viewer. This is useful if you are creating a series of
subclips from the same master clip. A newly created subclip is automatically selected in the
Assets pane. Double-click the subclip to load it in the Media viewer.
11 Sharing MediaCentral | UX Messages
The following topics describe how to use the Messages pane to send messages to
MediaCentral UX users and how to send messages to users logged in to MediaCentral UX and
using an Avid editing application.
MediaCentral | UX Messages
Using the Messages Pane
Configuring E-Mail Forwarding
Using E-Mail Forwarding
MediaCentral | UX Messages
MediaCentral UX provides users with a messaging service that delivers messages to other users,
including those connected to MediaCentral UX and using iNEWS or an Avid editing application
such as Avid Media Composer. This allows you to share Interplay Production media assets with
a wide range of MediaCentral UX users. You can send text messages to another Interplay
Production user or to multiple users, and your messages can carry links to Internet sites using
Universal Resource Locators (URLs) as well as links to Interplay Production assets. These links,
which function as deep links when clicked, can open specific media assets in the
MediaCentral UX media viewer, in an Avid editing application monitor, or in a browser (for
URLs).
nThe MediaCentral UX message feature does not send messages directly between iNEWS clients
unless they are logged in to MediaCentral UX. You can use the Message bar at the top of the
application to send text messages between iNEWS accounts. If you want to send messages to
other MediaCentral UX users, or if you want to share media assets, you can use the Messages
pane in MediaCentral UX.
You can also configure e-mail forwarding so that you can receive MediaCentral UX messages
when you are not logged in to the system.
You can drag assets from the Asset pane or the Media viewer to the Messages pane, or you can
search MediaCentral UX and then drag an asset from the Search pane to the Messages pane. The
message displays a head frame of the asset, the asset name and metadata, as well as a text
message added by the sender.
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237
Using the Messages Pane
The Messages pane displays a message box for sending both text messages and media asset
links. It also lists all received messages, with the most recent messages at the top of the list.
Messages sent by you display in the message list with a blue background, while messages
received by you display with a green background.
Messages pane (top to bottom): address text box, asset area, message text box, Send button, message list
To display the Messages pane and read messages, do the following:
tSelect Panes > Messages.
The Messages pane opens in the mode and orientation in which it was set when you signed
out of the application. A notification bar above the list appears if you have any new
messages.
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238
Messages pane, with the notification bar indicating one new message
Viewing Messages and Linked Media Assets
When you receive messages sent by other MediaCentral UX users, the Messages pane displays a
notification at the top of the message list indicating unread messages. Clicking the notification or
scrolling up loads the messages, with the most recent ones at the top of the message list.
To view messages:
1. Open the Messages pane.
2. If you received messages since the last time you logged in to MediaCentral UX, click the
notification bar or scroll up.
New messages display in the message list, with the most recent message at the top.
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239
3. If the message includes a media asset, double-click the head frame in the asset area to view
the media.
The clip opens in the Media pane, and the Asset pane updates to the location of the clip in
the Interplay Production database and selects the linked clip.
Left to right: Asset pane with the linked clip highlighted, head frame of the linked clip in the asset area of the
message, and the linked clip viewed in the Media pane.
nYou must have the appropriate privileges to view media checked in to Interplay.
4. If the message includes a link to an external Web site (using a URL), you can click the link
to open the Web page in a separate browser tab.
Sending Messages
The Messages pane allows you to share text messages, Interplay Production assets, and links to
Web pages with other MediaCentral UX users. You can also share messages with Avid Media
Composer and Avid NewsCutter users who log on to MediaCentral UX.
You can also send messages without opening the Messages pane if you want to send a media
asset to another user.
When you share an Interplay Production asset, the recipient can double-click to open it in the
Media pane. An asset shared with a Media Composer or NewsCutter user opens in the
Source/Record monitor in the Avid editing application.
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240
To write a new message:
1. Do one of the following:
tOpen the Messages pane.
tRight-click an asset in the Asset pane and select Share.
If you open the Messages pane, an address text box appears at the top of the pane. If you just
want to share an asset, an address text box opens.
2. In the address text box, start typing the name of the recipient for your message.
A list of MediaCentral UX users displays as you type.
nIf you type an invalid name, the name changes to red and you receive an error message. You can
only send messages to recipients on the MediaCentral UX user list.
3. Select a name from the list or complete the name by typing it in the address box.
nYou can add multiple names to the address box.
4. If you want to share a media asset, do one of the following:
tClick the asset in the Assets pane and drag it to the asset area of the message.
tClick the asset in the Search pane and drag it to the asset area of the message.
tClick the asset displayed in the Media viewer in Asset mode and drag it to the asset area
of the message.
A head frame of the video asset or a clip icon of an audio asset displays in the message,
along with metadata describing the asset.
You can remove the asset by clicking the Remove button in the asset area.
Asset area of the message, with the Remove button
5. In the message text box, type your message.
Using the Messages Pane
241
A character count below the message displays the number of characters allowed in your
message. You can type a total of 256 characters.
6. Click Send.
The message is sent to the MediaCentral UX users listed in the address test box and displays
as a sent message at the top of your message list. Messages sent by you display with a blue
background.
To reply to a message:
1. Position the mouse pointer over the address line of the message to which you want to reply.
The Reply button displays on the right side of the address line.
2. Click Reply.
The address text box in the top of the Messages pane automatically adds the names of the
recipients from the selected message.
3. In the message text box, type your message. You can also share a media asset by dragging it
to the asset area of the message.
A character count below the message displays the number of characters allowed in your
message. You can type a total of 256 characters. If you share an asset, a head frame of video
clip or a clip icon for an audio clip displays in the message
4. Click Send.
The message is sent to the MediaCentral UX users listed in the address text box and displays
as a sent message at the top of your message list.
Configuring E-Mail Forwarding
242
Configuring E-Mail Forwarding
E-mail forwarding requires an administrator to enable e-mail forwarding and to assign a valid
SMTP server. When your MediaCentral UX administrator enables e-mail forwarding in the
System Settings, you can then use the User settings to enable e-mail forwarding for your account
and specify an e-mail address to which you want your messages sent when you are not logged in
to MediaCentral UX. When you send an e-mail to an offline user, the message is forwarded with
your configured e-mail address listed as the account from which the message is sent.
If you do not configure e-mail forwarding, any messages you send use the e-mail address used
for your MediaCentral UX account. You can override the default MediaCentral UX account by
specifying a new one.
For information on configuring the System Settings for e-mail forwarding, see “Configuring
E-Mail Forwarding” in the Avid MediaCentral | UX Administration Guide or the Help.
To configure e-mail forwarding for user accounts:
1. Select Home > User Settings.
The User Settings dialog box opens.
2. In the Name column, select Messages & Sharing.
The User Settings dialog box displays the Messages & Sharing settings.
nThe Messages & Sharing settings display a message if your Interplay Production administrator
has not enabled e-mail forwarding,
Using E-Mail Forwarding
243
3. Select Enabled.
4. In the Email Address text box, type the e-mail address from which you want your e-mails
forwarded.
5. Click Apply.
Using E-Mail Forwarding
If e-mail forwarding has been enabled for your workgroup and you have enabled e-mail
forwarding to your personal e-mail account, you can receive messages sent from
MediaCentral UX users when you are not logged in to MediaCentral UX. E-mail forwarding
sends messages to your e-mail account with the subject line, “MediaCentral UX Message:
[sender name].” If the message includes a media asset, the forwarded e-mail provides you with a
link to the asset in MediaCentral UX.
To view an asset included in a forwarded e-mail:
1. Open the forwarded e-mail in the account specified in your MediaCentral UX User settings
(see “Configuring E-Mail Forwarding” on page 242).
2. Click the URL link included in the message.
Your browser opens and displays the MediaCentral UX sign-in screen.
3. Type your user name and password.
4. Click Sign In, or press Enter or Return (Macintosh).
After a few moments, the MediaCentral UX application opens and displays the asset in the
Media pane. The asset is also highlighted in the Asset pane.
12 iNEWS Messaging
The following main topics describe how to use the iNEWS messaging feature.
Sending Messages
Viewing and Replying to Received Messages
Sending Messages
MediaCentral UX provides you with two messaging features for communicating with other users
working on iNEWS and MediaCentral UX. You can use the Messages pane to send messages
and media assets to other MediaCentral UX users and to Avid editing applications connected to
MediaCentral UX. For information on using the Messages pane, see “Sharing
MediaCentral | UX Messages” on page 236.
You can also use the Message bar at the top of the application to send messages, reply to
messages, or view messages received during your current session.
A message can be composed of a maximum of 70 characters on a single line, and can be sent to
only one other person.
nAccess to an iNEWS system is required for the messaging feature to work. Messages can be sent
only to a user with an iNEWS account.
To send a message:
1. Click the To: field of the Message bar, and select the user to whom you want to send a
message.
All iNEWS user accounts are shown in the list. Colored dots appear next to names in the list
to indicate which users are available to receive messages through MediaCentral UX. A green
dot indicates a signed-in user, and a red dot indicates users who are not signed in.
2. Click the Enter Message Text field and type your message.
Viewing and Replying to Received Messages
245
3. Click Send.
After the message is sent, the bar turns pale blue.
Viewing and Replying to Received Messages
When messages are received, the Message bar turns a pale green, and a numerical value appears
near the right end of the bar to show you how many unread messages you have. The following
illustration shows 10 unread messages.
To view received messages:
tUse the Arrow buttons located near the right end of the Message bar to scroll through any
received messages.
To reply to a received message:
tClick in the bar where the received message is located, type your message, and click Send.
13 Sending to Playback
The following main topics provide information about sending a sequence to a playback device:
Specifying Send to Playback Settings
Sending a Sequence to a Playback Device
The Progress Pane
Specifying Send to Playback Settings
When you are finished editing a sequence, you can transfer it to a playback device or playout
server for broadcast. This process is called send to playback, or STP. You can also send
sequences created in other Avid applications to a playback device if they are playable in
MediaCentral UX. For more information, see “Playback of Simple and Complex Sequences” on
page 144.
When you send to playback, you use a profile that is created by a MediaCentral UX
administrator. For more information, see “Configuring for Send to Playback” in the Avid
MediaCentral | UX Administration Guide.
You select a profile and other options in the Send to Playback Settings dialog box.
Specifying Send to Playback Settings
247
To specify send-to-playback settings:
1. Click the Pane Menu button and select Send to Playback Settings.
2. Supply the following information:
Setting Description
Name Automatically supplied when you select a sequence for send to playback.
Video ID Required to send a sequence to playback.
Script sequences: Automatically supplied when you select a script sequence if
the video ID is already assigned to the story. The video ID is equivalent to the
tape ID in Avid editing systems.
If the Settings dialog box opens after you begin a send-to-playback operation,
and there is no video ID assigned for a script sequence, a blue link is
displayed in the Video ID field. Click this link to display and enable the Video
ID field within the story form of the corresponding story. Then enter the
correct video ID.
Other sequences: If there is no video ID assigned for a sequence not
associated with a story, type the video ID in the Video ID field.
Profile Select the profile that you want to use for the send-to-playback operation. Profiles
are created by a MediaCentral UX administrator. Settings for the selected profile
are displayed in the section below the profile name. These settings are described
in “Configuring for Send to Playback” in the Avid MediaCentral | UX
Administration Guide.
Specifying Send to Playback Settings
248
nIf the Send to Playback Settings dialog opens after you send a sequence to playback, either the
resolution of the sequence does not match the selected profile or the video ID is missing, or both.
If you supply the correct settings, you can click the Send button to start the send to playback
process.
3. Click the Close button at the top right of the dialog box or click in another area of the
application.
If a sequence is loaded in Output mode, the resolution for the selected profile is displayed in
the Video Format display. Move the mouse pointer over the display, and the complete
resolution is shown in an overlay.
Move the mouse pointer over the STP button, and a summary of the selected profile is shown
in an overlay.
The selected profile is also displayed in the Send to Playback option in the Media Pane
menu.
Overwrite (Optional) Select Overwrite if you want to automatically overwrite any sequence
with the same Tape ID already sent to the playback device.
nIf you try to send a sequence with the same Tape ID as one already sent to
the playback device, you receive an error message. Select the Overwrite
option only if you are sure you want to overwrite any sequences with the
same Tape ID.
High Priority (Optional) Select High Priority if you want the sequence to be transferred as
quickly as possible and to play on the playback device before the transfer is
finished (also known as “play while transfer”).
Setting Description
Sending a Sequence to a Playback Device
249
Sending a Sequence to a Playback Device
You can send a sequence to a playback device if the sequence fulfills the following requirements:
The media format of the sequence must match the media format specified in the selected
send-to-playback profile. The format for the currently selected STP profile is displayed in
the Video Format display. If the format of the sequence matches the format of the STP
profile, the display is black.
For a mixed-resolution Long GOP sequence, this display is red. However, you can send the
sequence to playback so long as all clips in the sequence use the same frame rate. See
“Sending a Mixed-Resolution Long GOP Sequence to a Playback Device” on page 250.
The sequence must have a video ID. If the sequence does not already have a video ID, you
can add one during the STP process.
The sequence does not need to be associated with an iNEWS story. You can send any sequence
to playback that fulfills these requirements.
If the media format of the sequence does not match the media format specified in the profile, the
Video Format display is red. To send the sequence to playback, select a different profile or
replace the media in the sequence. For more information, see “Specifying Send to Playback
Settings” on page 246.
Sending a Mixed-Resolution Long GOP Sequence to a Playback Device
250
You can preview a sequence before sending it to playback. For more information, see
“Reviewing in the STP Target Resolution” on page 157.
To send a sequence to a playback device:
1. Load a sequence into the Media pane.
You can load a sequence into Output mode or Asset mode. To load a sequence into Asset
mode from the Assets pane, right-click the sequence and select Open in Asset Mode.
2. Do one of the following:
tClick the STP button.
tClick the Pane Menu button and select Send to Playback (profile-name).
If the sequence includes a video ID, and the media formats match the requirements of the
profile, the sequence is sent to the Interplay Transfer service, from which it is sent to the
selected playback device. You can continue working while the transfer is taking place.
If the sequence does not have a video ID, the Send to Playback Settings dialog box opens.
Supply the correct settings and click Send.
If there is no video ID assigned for a script sequence, a blue link is displayed in the Video ID
field. Click this link to display and enable the Video ID field within the story form of the
corresponding story. Then enter the correct video ID and start the send-to-playback
operation again.
For information on monitoring the send-to-playback operation, see “The Progress Pane” on
page 252.
Sending a Mixed-Resolution Long GOP Sequence to
a Playback Device
There are limitations on the types of media you can add to a sequence for a successful
send-to-playback operation. In most cases, all media used in the sequence must be available in
the target resolution to start an STP operation.
However, when you select a Long GOP resolution as a target resolution, you can mix media of
different resolutions if the frame rates match. For example, if the target resolution is
XDCAM-HD 1080i, you can include both XDCAM 1080i clips and DV25 411 NTSC clips in
the same sequence. Both use an actual frame rate of 29.97 fps.
Sending a Mixed-Resolution Long GOP Sequence to a Playback Device
251
The DV25 clips do not need to be transcoded to XDCAM 1080i before the STP operation begins.
For Long GOP sequences, any necessary transcoding takes place during the STP operation.
nYou can determine the frame rate of a clip in the MediaCentral UX Assets pane. Open the
Interplay Production database and check the FPS column. If the column is not displayed, click
the Assets Pane menu and select Add or Remove Columns. For more information, see “Adding or
Removing Property Columns” in the Avid MediaCentral | UX Administration Guide.
Note the following:
Video Format display: In the Media panel, the Video Format display shows the STP target
resolution. If the media format of any clip in the sequence does not match the media format
specified in the profile, the Video Format display is red.
For a mixed-resolution Long GOP sequence, this display is red. However, you can send the
sequence to playback so long as all clips in the sequence use the same frame rate.
Aspect ratio: There is no aspect ratio conversion. 4:3 clips are stretched to 16:9.
Review for Playback: In the Media panel Output mode, when you click the Review for
Playback button, all objects of the sequence that are available in the target resolution are
played in the target resolution. Objects that are not available in the target resolution are
replaced by the message “Media Offline.” To see all parts of the sequence in review mode,
clips not in the target resolution need to be transcoded to the target resolution, for example,
by using the Interplay Transcode feature in an Avid editing system.
cFor target resolutions other than Long GOP, all objects in the sequence must be available
in the target resolution before an STP operation can begin.
The Progress Pane
252
The Progress Pane
The Progress pane is used to monitor sequence mixdowns and send to playback processes as they
happen. If necessary, you can also cancel a process that is underway or restart a job directly from
the pane. The following illustration shows several examples of what you might encounter when
monitoring processes with the Progress pane.
nClicking the link for successfully finished Sequence Mixdown jobs opens the folder containing
the newly created clip in the Assets pane.
Processes are grouped according to the type of job, such as Sequence Mixdown or Send to
Playback. Single job groups can be collapsed to get a better overview by selectively displaying
only one section. You can display all job groups again manually or from the Pane menu. For
example, select Show Job Groups to open all sections.
In the case a problem occurs, the Details link displays the error message that is reported from the
MediaCentral UX system. In case of Sequence Mixdown, this is the same error message
displayed for the failed transcode job in the Interplay Production Services and Transfer Status
qq
ww
we
1Monitor button 3Resend button
2Cancel button
The Progress Pane
253
tool. For send to playback (STP) this is the error message that is passed by the MediaCentral
Distribution Service. For more information, see “Monitoring and Troubleshooting” in the Avid
MediaCentral | UX Administration Guide.
To open the Progress pane:
tSelect Panes > Progress.
To cancel a process underway:
tClick the Cancel button located to the right of the active process.
To retry a failed process:
tClick the Resend button located to the right of the process.
To open the new master clip after a mixdown process:
tClick the Monitor button located to the right of the process. For more information, see
“Transcoding Assets” on page 161.
To remove a job from the list in the Progress pane:
tRight-click the finished process and select Clear Job.
To remove all non-running processes from the list in the Progress pane:
1. Click the Pane Menu button.
2. Select Clear Inactive Jobs.
14 Delivering Assets and Media
The following main topics describe how to deliver assets and media from one Interplay
Production workgroup to another:
Understanding MediaCentral Delivery
Delivering Assets and Media to a Remote Workgroup
Delivering Assets and Media to a Local Workgroup
Understanding MediaCentral Delivery
MediaCentral UX has two options for delivering assets and media:
Deliver to a remote workgroup. If your organization is configured to include multiple
Interplay Production workgroups, you can use MediaCentral UX to transfer assets and
media from your current workgroup to another workgroup. For information about
configuring multiple workgroups, see the Interplay Production documentation.
Deliver from a remote workgroup to a local workgroup. If your MediaCentral server is part
of a multi-zone environment, you can search Interplay Production databases across all
zones, view remote assets, and deliver them to your local Interplay Production workgroup.
For information about multi-zone configuration, see the Avid MediaCentral Platform
Services Installation and Configuration Guide.
Note the following:
If you attempt to transfer a sequence before you save it, MediaCentral UX asks if you want
to save the file. If you click yes, MediaCentral UX saves the file and then begins the transfer.
If the Delivery Service is not available, a message “No profiles available” is displayed
instead of the list of profiles. If the Delivery Service cannot be found, the menu options
“Deliver To” and “Deliver to Me” are grayed out.
You cannot play a clip or sequence in the Receiver workgroup until the delivery process is
complete.
Understanding MediaCentral Delivery
255
Interplay Delivery Service and Delivery Receiver Service
MediaCentral UX uses the Interplay Delivery service to perform workgroup-to-workgroup
transfers of master clips, subclips, cuts-only sequences, and their media files. The Interplay
Delivery Receiver service must be running on a server in the workgroup to which you are
delivering the assets and media. These services are installed and configured as Interplay
Production Services in an Interplay Production workgroup.
nFor complete information on Interplay Delivery, see “Working with the Delivery Service” in the
Interplay | Production Services Setup and User’s Guide or the Interplay | Production Help.
Deliver From Mark In to Mark Out
You can deliver a part of a clip or subclip by marking In and Out points and selecting the Deliver
from Mark In to Mark Out option. If you use this feature, MediaCentral UX uses two additional
services: Interplay Production Services Automation and Interplay Consolidate. For more
information about these services, see the Avid MediaCentral Platform Services Installation and
Configuration Guide.
nSequences are not supported for delivery from Mark In to Mark Out.
Delivery Profiles and Consolidate Profiles
When you use MediaCentral UX to transfer media, you select a Delivery profile that includes the
target workgroup, target video quality, and other information. An Interplay Production
administrator creates these Delivery profiles in the Production Services and Transfer Status Tool.
These profiles are created and stored in the local Interplay Production workgroup.
In some situations, a Consolidate profile is used to determine the target resolution. An Interplay
Production administrator must create at least one Consolidate profile in the Production Services
and Transfer Status Tool. This profile must be named “default_for_delivery.” The resolution
specified in this profile is displayed in the Deliver To and Deliver To Me dialog boxes.
nIf this default profile is not created, the parameter “Consolidate Target Video Quality” is blank.
If you attempt a delivery using Deliver from Mark In to Mark Out, the job fails with an error
message.
Understanding MediaCentral Delivery
256
The following illustration shows the Deliver To dialog box, with parameters taken from the
Delivery profile and the Consolidate profile.
qq
ww
ee
rr
1Delivery profile list 3Parameter from default Consolidate profile
2Parameters from selected Delivery profile 4Resolution for media that will be delivered
Understanding MediaCentral Delivery
257
The following illustration shows two Deliver To dialog boxes:
The dialog box on the left is using the Delivery profile “wg1 full highest” for its information.
The highest resolution associated with the selected clip will be delivered.
The dialog box on the right is using the same Delivery profile but has the option “Deliver
from Mark In to Mark Out” selected. The target resolution (DV25 420) is taken from the
default Consolidate profile. Consolidate creates new media. A DV25 420 clip will be
delivered.
nFor more information on creating profiles for Interplay Consolidate, see the Avid MediaCentral
Platform Services Installation and Configuration Guide.
Understanding MediaCentral Delivery
258
Deliver from Mark In to Mark Out Workflows
If you select “Deliver from Mark In to Mark Out,” the Consolidate service creates new clips and
new assets, using information in the Consolidate profile. The following table describes several
different workflows.
Note the following:
The new asset created by the Consolidate service is appended with “new,n.” For example, for
a clip named “myclip” the resulting target clip will be named “myclip,new,1”. Subsequent
assets created from other parts of the clip will be named “myclip,new,2”, “myclip,new,3”,
and so on.
Clips that are created by Mark In to Mark Out do not display headframes after they are
delivered.
Delivery Profile Media Status Consolidate Output
The Delivery profile includes a
specific Target Video Quality.
Media exists in the specified
resolution.
Consolidate creates a new asset
and new media of the specified
length.
Media does not exist in the
specified resolution.
Consolidate creates a new asset
and new media of the specified
length, in the specified resolution.
If a Consolidate profile with the
specified resolution does not
exist, it is automatically created,
using the parameters of the
default profile.
The Delivery profile does not
include a specific Target Video
Quality (for example, it uses “all”
or “highest”).
Media exists in the resolution
specified in the Consolidate
profile.
Consolidate creates a new asset
and new media of the specified
length.
Media does not exist in the
resolution specified in the
Consolidate profile.
Consolidate creates a new asset
and new media of the specified
length, in the specified resolution.
Delivering Assets and Media to a Remote Workgroup
259
Delivering Assets and Media to a Remote Workgroup
If your organization is configured to include multiple Interplay Production workgroups, you can
use MediaCentral UX to transfer assets and media from your current workgroup to another
workgroup.
You can transfer assets and media from the Media pane, the Assets pane, or the Search pane.
In the Media pane, you can transfer from Asset mode or from Output mode. You can transfer
only the currently loaded asset. For clips and subclips, you can use the Deliver from Mark In
to Mark Out feature.
In the Assets pane or Search pane, you can select one asset or multiple assets.
You can track the status of the transfer in the Progress pane.
nBy default, a Delivery provider is configured to run one job at a time. You can change this value
by editing an .ini file. For more information, see the Interplay Delivery documentation.
To deliver to a remote workgroup from the Media pane:
1. Load an asset in either Asset mode or Output mode.
2. (Optional) If you want to deliver only part of a clip or subclip loaded in Asset mode, set In
and Out marks. You cannot set In and Out marks on sequences.
Delivering Assets and Media to a Remote Workgroup
260
3. Click the Pane Menu button and select Deliver To.
The Deliver To dialog box opens and displays the parameters of the selected profile.
4. From the Name list, select the Delivery profile that you want to use for the transfer.
Profiles are created by an Interplay Production administrator. The video format that will be
delivered is displayed as Target Video Quality at the bottom of the dialog box.
5. (Optional) To deliver part of a clip or subclip, select Deliver from Mark In to Mark Out.
If you use this option, the Target Video Quality is taken from the Consolidate profile. See
“Understanding MediaCentral Delivery” on page 254
6. Click Deliver To.
The job is submitted. You can view the status of the delivery in the Progress pane.
Delivering Assets and Media to a Local Workgroup
261
To deliver to a remote workgroup from the Assets pane or the Search pane:
1. Select one or more assets.
2. Do one of the following:
tRight-click a selected asset and select Deliver To.
tClick the Pane Menu button and select Deliver To.
The Deliver To dialog box opens and displays the parameters of the selected profile.
3. From the Name list, select the Delivery profile that you want to use for the transfer.
Profiles are created by an Interplay Production administrator. The video format that will be
delivered is displayed as Target Video Quality at the bottom of the dialog box.
4. Click Deliver To.
The job is submitted.
To view the status of the delivery:
tIn the Progress pane, click the Pane Menu button and select Show Job Groups > Delivery.
Delivering Assets and Media to a Local Workgroup
If your MediaCentral server is part of a multi-zone environment, you can search Interplay
Production databases across all zones, view remote assets, and deliver them to your local
Interplay Production workgroup.
When you select a profile, the list of profiles is determined by the profiles that exist on the
remote Production Services Engine and that have the local Production Services Engine set as the
target.
To deliver to a local workgroup from the Media pane:
1. Perform a search that includes another MediaCentral zone.
For more information, see “Searching for Assets” on page 198.
2. Load an asset in either Asset mode or Output mode.
3. (Optional) If you want to deliver only part of a clip or subclip loaded in Asset mode, set In
and Out marks. You cannot set In and Out marks on sequences.
Delivering Assets and Media to a Local Workgroup
262
4. Click the Pane Menu button and select Deliver To Me.
The Deliver To Me dialog box opens and displays the parameters of the selected profile.
5. From the Name list, select the Delivery profile that you want to use for the transfer.
Profiles are created by an Interplay Production administrator. The video format that will be
delivered is displayed as Target Video Quality at the bottom of the dialog box.
6. (Optional) To deliver part of a clip or subclip, select Deliver from Mark In to Mark Out.
If you use this option, the Target Video Quality is taken from the Consolidate profile. See
“Understanding MediaCentral Delivery” on page 254
7. Click Deliver To Me.
The job is submitted.
To deliver to a local workgroup from the Search pane:
1. Perform a search that includes another MediaCentral zone.
For more information, see “Searching for Assets” on page 198.
2. Select one or more assets.
Delivering Assets and Media to a Local Workgroup
263
3. Do one of the following:
tRight-click a selected asset and select Deliver To Me.
tClick the Pane Menu button and select Deliver To Me.
The Deliver To Me dialog box opens and displays the parameters of the selected profile.
4. From the Name list, select the Delivery profile that you want to use for the transfer.
Profiles are created by an Interplay Production administrator. The video format that will be
delivered is displayed as Target Video Quality at the bottom of the dialog box.
5. Click Deliver To Me.
The job is submitted.
To view the status of the delivery
tIn the Progress pane, click the Pane Menu button and select Show Job Groups > Deliver To
Me.
15 MediaCentral | UX Mobile Application for
the iPhone
The MediaCentral UX mobile app provides a native user interface designed to run on your
iPhone® and enable direct, secure access to your station’s iNEWS newsroom computer system
and the Interplay Production database.
The following main topics describe basic user information about the device and mobile app.
Connection Basics
Starting MediaCentral | UX on the iPhone
The Sidebar
Buttons of the User Interface
Customizing MediaCentral | UX Settings
Changing Roles
Accessing the iNEWS Database
Editing Stories
Approving Stories
Working with Favorites
Working Offline with Cached Queues and Stories
MediaCentral | UX and Interplay | Production
Connection Basics
265
Connection Basics
You can use the MediaCentral UX mobile application to perform many actions supported by
MediaCentral UX:
Create, edit and approve news stories.
Navigate the news directory.
Play video sequences associated with scripts.
Navigate the Interplay Production directory.
View and play media assets from the Interplay Production database.
nIf your MediaCentral UX system is licensed for an iNEWS- only configuration, you cannot
preview or play sequences or other media assets.
The MediaCentral UX iPhone application uses one of several connection options, including
Wi-Fi or carrier-specific cellular service (such as 4G).
nThe application automatically selects the first available connection from the list of options
according to the priority shown in the list.
The iPhone
The iPhone has very few exterior buttons. You navigate content with touch gestures — for
example, tapping an icon to start an application. Some gestures perform standard functions, such
as displaying different menu icons, and some perform functions specific to an application.
nRemember, the more applications that you have running, the more memory and battery power
your device uses. To optimize the performance of your device, try to close applications when you
finish with them.
Button Description
The Home button wakes the iPhone when it is sleeping and exits applications, returning you
to the home screen.
Connection Basics
266
Gestures for the Mobile Application
Applications for touchscreen mobile devices let users accomplish certain tasks utilizing various
gestures like fingertip swipes or taps. What these gestures do can differ from one application to
another. The following table describes what certain gestures do depending on where you use the
gesture within the MediaCentral UX mobile application.
Location Gesture Description
Sidebar Swipe Right Displays the sidebar.
Sidebar Tap the Back button Navigates to the location named on the Back
button.
Sidebar Touch and hold the Back
button
Navigates back to the Launch pane, regardless
of your position in the file structure.
Sidebar Tap stars (while in edit mode) Selects or deselects items as Favorites.
Launch pane Tap name of a Favorite item
(while in edit mode)
Lets you modify the item’s name as it appears in
the Favorites list.
Sidebar Tap and hold the story title
(while in edit mode)
Lets you modify the story’s title (slug) as it
appears in the queue.
Script Editor Swipe Left Displays the Cue List.
Script Editor Tap and hold Opens a menu allowing you to cut, copy, and
paste text, as well as modify text formats.
Script Editor (Cue List
sub-section)
Tap a production cue or
machine control instruction
Auto-scrolls the story text so that the associated
production cue marker comes into view.
Script Editor (Story
sub-section)
Tap a production cue marker Auto-scrolls the cue list so that the production
cue or machine control instruction associated
with that marker comes into view.
Media Viewer Touch and drag in the timeline Moves to new position in viewer’s video
playback timeline.
Media Viewer Tap in the timeline Moves the Playhead to that position on the
timeline.
Media Viewer Pinch in on full screen viewer Minimizes viewer back to original size and
position within the Script Editor.
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Installing MediaCentral | UX on the iPhone
The following procedure assumes licensing, setup, and configuration of the MediaCentral and
iNEWS servers have already been completed.
To install MediaCentral UX on the iPhone:
1. Open iTunes (the Apple market).
2. Locate the MediaCentral UX application.
3. Tap Download.
When the MediaCentral UX application is installed on your touch-screen device, an icon
representing the application is also installed on the home screen. You can move it to another
position or a new screen like icons for other applications.
Starting MediaCentral | UX on the iPhone
When you install MediaCentral UX, an icon representing the application displays on your
iPhone’s home screen. If you previously set your Interplay Production account, you can connect
to MediaCentral UX by selecting the MediaCentral icon on your device. To browse iNEWS or
Interplay Production assets, you can sign in with your MediaCentral UX credentials.
MediaCentral UX supports iNEWS communities. The iNEWS Community feature allows
customers with multiple iNEWS systems to share content and collaborate on stories.
MediaCentral UX requires you to supply credentials to sign in to one iNEWS system. This
system is considered your local system. If your local system is configured in an iNEWS
community, you are able to automatically sign in to other systems in the community. These
systems are considered your remote systems. In the MediaCentral UX Launch pane, your local
iNEWS system is listed first, followed by the remote systems. To connect to a remote system, tap
the system name.
For more information on iNEWS Community, see “Support for iNEWS Communities” on
page 31.
If you lose your connection to MediaCentral UX after you have signed in, a dialog box asks you
if you want to reconnect to the server, to sign out of MediaCentral UX, or to work offline. If you
want to work offline, you can view cached queues or stories listed in the Favorites list. For more
detail, see “Working Offline with Cached Queues and Stories” on page 289.
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You can also choose to work offline. This allows you to view queues and stories listed in the
Favorites list that you have cached locally on your device. If you select ‘Work Offline” in the
sign in screen, MediaCentral UX uses the credentials last used to sign in to MediaCentral UX.
For more information, see “Working Offline with Cached Queues and Stories” on page 289.
If your connection to MediaCentral UX is restored, you can sign in by tapping the Actions button
and selecting Sign In.
To start MediaCentral UX:
1. Select the MediaCentral icon to start the mobile application.
The sign-in screen appears.
2. Type the MediaCentral UX Server name.
3. Type your MediaCentral UX user name and password.
4. Do one of the following:
tTap the Sign In button.
After you sign in, MediaCentral UX connects to the selected Interplay Production server
or iNEWS system. All servers display in the Sidebar.
nIf your MediaCentral UX credentials are incorrect or missing in your MediaCentral UX
account, you receive a message: “Authentication Failed: The user name or password you
entered is incorrect.” When you click OK, the sign-in screen appears and allows you to enter
valid credentials.
tTap the Work Offline button.
MediaCentral UX uses the credentials you used the last time you signed in, and it
displays any cached queues and stories in the Favorites list.
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To view the help system:
1. Tap the Actions button.
2. Select Help.
To sign out:
1. Tap the Actions button.
2. Select Sign Out.
To exit the application:
1. Press the Home button.
2. Select Close.
The Sidebar
After you sign in to the MediaCentral UX mobile application on an iPhone, you can view the
sidebar, located along the left side of the screen when displayed. This allows you to navigate
various systems integrated with MediaCentral UX, such as an iNEWS newsroom computer
system or an Interplay Production database The Launch pane also includes any iNEWS projects
and iNEWS servers that are part of an iNEWS community.
The top level of the sidebar contains the Launch pane. The following illustration shows the
Launch pane with an available Interplay Production database and an iNEWS newsroom
computer system, as well as a couple of user-defined Favorites.
From the Launch pane, you can navigate through the file structure and open assets. After
opening assets, you can view the sidebar at any time by swiping your finger across the screen to
the right. You can also use the Show/Hide button to toggle the display of the sidebar.
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270
nThe look of this button changes depending on the display status of the sidebar.
You can use the Refresh button to update the queues and stories displayed in the iNEWS
database or the media assets displayed in the Interplay Production database by clicking the
Refresh button. This allows you to view any changes made to stories or any new iNEWS or
Interplay Production assets.
In edit mode, the plus symbol located at the bottom of the sidebar operates as the Add Story
button. Users can tap it to create a new blank story.
Buttons of the User Interface
The MediaCentral UX mobile application provides a small toolbar of buttons in the top right
corner area of the user interface. The following table describes the buttons and their uses.
Button Description
Tap this button to display a list of available roles and to select a different role from the menu.
Tap this button to display the sidebar.
Tap this button to hide the sidebar.
Tap the Refresh button to refresh the list of queues, stories, and media assets.
Button Description
The Approve Story button lets a user approve stories within that queue. The user must have
write access to the queue.
nThe Approve Story button’s icon appears orange for an approved story and white for an
unapproved story.
The Edit Story button enables editing of an opened story by displaying the Edit toolbar and a
virtual keyboard.
nThe Edit Story button’s icon appears orange when you activate edit mode and white if
you do not activate Edit mode.
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Customizing MediaCentral | UX Settings
You can modify some settings in MediaCentral UX.
To modify MediaCentral UX mobile application settings on the iPhone:
1. Start MediaCentral UX.
2. Tap the Settings icon.
3. Select MediaCentral UX in the list of applications.
The following table provides information about general settings.
The Open Sequence button opens the sequence for viewing in full-screen size. The button
becomes enabled when a video sequence has been associated with a script.
The Actions button opens a menu of options that include: Reload, Send Log, Help, and Sign
Out. The Send Log option displays only if you enable logging in the MediaCentral UX
settings. For more information, see “Customizing MediaCentral | UX Settings” on page 271.
Button Description
General Settings Description
Version For display purposes only, this value shows the currently installed version of
the mobile application.
Logging If set to On, MediaCentral UX keeps logs on session activities, which you can
use to troubleshoot issues.
If you tap the Actions button, a Send Log option appears that lets you e-mail the
logs directly to Avid. If the log file is more than 15 MB, you cannot send it
directly. Use the iTunes File Sharing feature as described later in this topic.
If set to Off (default), logging and the Send Log option are disabled.
Logging Level This setting determines how much information is logged if you enable logging.
Options include: Verbose, Info, Warn, and Error.
Request Timeout Options are intervals of 10, 20, or 30 seconds, 1 minute, or 2 minutes.
Keep me signed in Set to On if you want MediaCentral UX to keep you signed in after you first
sign in.
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The following table provides information about the settings for editing.
To send log files to Avid:
1. Connect your device to a Macintosh computer.
2. Open iTunes and navigate to Device > Apps.
3. In the Apps list, select MediaCentral UX.
4. In the MediaCentral UX Documents list, select the Logs folder.
5. Click “Save to” or drag the folder to a location on your computer.
6. Zip the folder and send it to Avid as an e-mail attachment.
Changing Roles
Depending on your MediaCentral UX configuration and license, you might have more than one
role with which you can work on your project. Each role has a set of layouts and permissions
associated with it. If you have multiple roles available, you can change your current role from the
Roles button in the Launch pane.
For more information about roles, see the MediaCentral UX Administrator’s Guide.
To change your role, do the following:
tTap the Roles button, and then select a new role from the menu.
Editing Settings Description
Autosave Stories If set to On, MediaCentral UX automatically saves a story if you navigate away
from the modified story to other assets in the system. If set to Off,
MediaCentral UX prompts you to save your modifications. The default setting
is On.
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Accessing the iNEWS Database
The iNEWS database is the backbone of your iNEWS system. You save the data created in your
newsroom — stories, scripts, and rundowns — in the database on the iNEWS Server. Queues
contain stories, and directories (also known as folders) store the queues.
When viewed with the mobile application, available iNEWS systems appear in the sidebar, along
with any of their directories and queues. For MediaCentral UX v1.7 and later, queues marked to
automatically refresh when changes are made display without pagination in the sidebar. You can
scroll continuously to view all stories in these queues.
nIf the queue contains more than 1000 stories, it might take some time for MediaCentral UX to
receive and display them. You might need to increase the Request Timeout value in the
MediaCentral UX settings. For more information, see “Customizing MediaCentral | UX
Settings” on page 271.
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The application uses different icons to distinguish between directories, queues, and stories.
Destinations in the iNEWS system directory selected for the Favorites list have a gold star on
their icons.
The following illustration shows an example of an iNEWS system directory with two directories
marked as favorite destinations.
nWhile viewing the top level of an iNEWS system directory in the sidebar, the Back button displays
the word Launch, which means you can tap it to return to the previous view of the Launch pane.
However, the button’s name changes the further you navigate down the system directory.
Icon Description
Directories hold queues or other subdirectories. Unlike queues, directories do not directly
contain stories. For example, the Wires folder contains queues with incoming wire stories.
Queues let you organize stories in detailed categories. A shows rundown is one example of
a queue.
Stories — for example, wire stories — contain text, such as contact information or a
description of a news event. Any story can become a script for a show. Scripts contain
additional data beyond text, including production cues, machine control instructions,
presenter instructions, and associated video sequences.
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275
You can open directories, queues, and stories from the MediaCentral UX mobile application.
Directories and queues open within the sidebar. Stories open to the right of the sidebar in the
Script Editor.
nIf you want to open an iNEWS story that has a key lock applied to it, you must type in the
appropriate password for the story.
To open a directory:
1. Navigate to the directory.
2. Tap a folder on screen to open it.
nAs you navigate the system’s directory structure, the application displays your path or location
within the database at the top of the screen.
The following illustration shows the Wires directory opened to view numerous queues
containing incoming wire stories.
Wires directory on the MUCINEWS iNEWS server, with the back button at the top of the list
To back out of a directory or queue:
tTap the Back button.
nThe Back button does not display the word “Back” on it, but rather the name on the button
changes as a user navigates further into the directory.
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To open a queue:
1. Navigate to the queue inside a directory.
2. Tap the queue to open it.
The following illustration shows an example of a rundown queue.
To open an existing story:
1. Navigate to the story in a queue.
nA story icon with a check mark indicates that the story has been “approved.” You can approve
stories from an iNEWS workstation or from MediaCentral UX.
2. Tap the story to open it.
The story opens in the Script Editor, which has two sections:
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277
- The Story, which contains the text of the story, any presenter instructions, and
production cue markers.
- The Cue List, which contains any production cues or machine control instructions.
The following illustration shows the Script Editor open with the Story section displayed
containing a story with production cue markers identified numerically.
Presenter instructions appear as red text in the body of the story.
3. While viewing the story, swipe left to view the Cue List.
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The numerical production cue markers within the story align with production cues and
machine control instructions displayed in the Cue List to the right of the story. Black text
indicates production cues. Blue text indicates machine control instructions (if any).
nBecause of limited screen size on the iPhone, the mobile application does not display the sidebar
with the Script Editor. To view the sidebar at any time, swipe right from the Story section or use
the Show/Hide button (see “The Sidebar” on page 269).
To reload a story:
1. Tap the Actions button.
2. Tap Reload.
To add a new story:
1. Tap the Edit button in the sidebar.
2. Tap the story in the queue below which you want to insert the new story.
3. Tap the Add Story button, located at the bottom of the sidebar.
4. Modify the story title in the sidebar. For more information, see the procedure for editing the
story title in “Editing Stories” on page 279.
5. Tap Done.
Viewing Video Associated with a Script
When sequences have been associated with stories in the MediaCentral UX Web application, you
can preview the stories in the media viewer in MediaCentral UX.
nIf your MediaCentral UX system is licensed for an iNEWS- only configuration, you cannot
preview or play sequences or other media assets.
When you associate video with a script, you use the Open Sequence button to open the viewer
full screen and preview sequences. The following table describes buttons available to open and
use the media viewer.
Button Description
The Play button plays the sequence so you can preview the video associated with the story.
This button changes to a Pause button while the sequence plays.
The Playhead allows you to navigate to a new position in the viewer’s video playback
timeline.
The Maximize button expands the viewer to full screen. This button changes to the
Minimize button when the viewer expands to full screen.
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279
You can view video sequences created in the following way:
You created and modified the sequence in MediaCentral UX.
You created the sequence in MediaCentral UX and modified it in NewsCutter or Media
Composer. In this case, you might not see some effects in the media viewer.
You created the sequence in Instinct and modified it in MediaCentral UX.
nYou cannot view video sequences created directly in NewsCutter or Media Composer, and you
cannot play back shotlists created in Interplay Assist or Interplay Access.
To view video sequences associated with a script:
1. Tap the Open Sequence button — or the Maximize button in the viewer — to open the
viewer full screen. Then tap the Play button.
2. (Optional) If you expand the viewer, you can tap the Minimize button to restore the viewer
to its original size and location within the Script Editor.
To regenerate the sequence video proxy for playback:
1. Tap the Actions button.
2. Tap Reload.
Editing Stories
Using the mobile application, you can create a new story or edit an existing one. You can also
change the title of story.
The system obtains an edit lock when you edit a story, which prevents other users from altering a
story while you work on it. The edit lock applies only to the story body when you edit the body,
and it applies only to the story title (the slug) when you edit the title in the sidebar or when you
approve a story. When you start a new story, the edit lock applies both to the story body and the
story title. Saving and closing the story, or discarding your changes, releases the edit lock.
nIf you want to open an iNEWS story that has a key lock applied to it, you must type in the
appropriate password for the story.
MediaCentral UX supports the standard editing features found in most text editing applications,
including cut, copy, and paste.
The Open Sequence button opens the viewer to full screen.
Button Description
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280
You can use cut, copy, and paste to move text around within a single story or from one story to
another. When cutting or copying text, the system stores the text in the clipboard. The clipboard
stores only one block of text at a time, so whenever you cut or copy something new, the clipboard
overwrites the previously stored text.
To edit an existing story:
1. Navigate to the existing story in the queue and open it.
2. Tap the Edit Story button.
When the color of the icon on the Edit Story button changes from white to orange, edit mode
becomes active and you can edit the story. An edit lock prevents others from changing the
story while you edit.
3. Tap in the story to begin editing the text.
4. After you complete your modifications, save the story. For more information, see “Ways of
Saving Stories” on page 282.
To edit text:
1. Tap and hold in the story, and then tap either Select or Select All.
2. Select one of the following:
tSelect Cut.
tSelect Copy.
tSelect Paste.
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281
To add a new story:
1. Tap the Edit button in the sidebar.
2. Tap the Add Story button, located at the bottom of the sidebar.
nThe Add Story button only appears in the sidebar after you tap the Edit button in the sidebar.
A blank story is added to the current queue with edit mode already activated for the story. An
edit lock prevents others from changing the story while you edit.The cursor moves to the
blank title field.
When in edit mode (in the Script Editor), the application displays a virtual keyboard.
nThe MediaCentral UX application can also be used with a Bluetooth® keyboard.
3. Type the title of your story.
4. (Optional) Enter any production cues or machine control instructions.
5. Save the story. For more information, see “Ways of Saving Stories” on page 282.
To edit the title (slug) of a story:
1. Tap the Edit button in the sidebar.
2. From the queue in the sidebar, tap and hold the story title you want to edit.
3. When cursor appears, you can change the name of the story.
4. Tap Done.
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Ways of Saving Stories
You can save newly created stories or change existing stories by tapping the Edit Story button
after modifying a story while in edit mode. A message appears asking you to confirm whether to
save the changes. You can choose to save the story or exit edit mode without saving your
changes.
Your story also is saved when the following occurs:
You change to another app or send MediaCentral UX to the background by pressing the
Home button.
Your device goes to sleep due to Auto-Lock timeout.
If you enable Autosave Stories in the MediaCentral UX Settings, you can save newly created
stories or change existing stories in multiple ways:
The application automatically saves a modified story when you tap on a different story in the
queue.
The application automatically saves a modified story when you select an asset from the
Interplay Production server to view.
The application automatically saves a modified story when you change your role from
Launch pane.
The application automatically saves a modified story when you sign out of the application.
Formatting a Script
When you write a story, text appears in the default text style. However, you can alter the look of
the text, such as changing the default font to bold. When formatting a story as a script for a news
broadcast, you often distinguish certain text by using various specialized styles of text, such as
instructions for presenters or closed captioning.
You use presenter instructions commonly as brief, special instructions to news presenters (also
known as news anchors). The text for presenter instructions appear red, in reverse video on the
teleprompter. This text does not affect how the system calculates the read time.
You use closed captioning commonly for sound-bite transcription. The text for closed captioning
appears green, and the system sends it to a closed caption encoder if your station uses such a
device to broadcast scripts for the hearing-impaired. Closed captioning text does not appear in
the teleprompter, nor does it affect how the system calculates the read time.
nThe system sends the default text style to both the teleprompter and to any closed caption
encoder used at the station.
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283
In the mobile application, a menu provides buttons that let you modify the format of the text into
bold text, italicized text, and underlined text, and lets you format text specialized for broadcast
scripts.
To format text, select the appropriate text and do one of the following:
tTo bold text, tap and hold. and then select the B button.
tTo italicize test, tap and hold, and then select the I button.
tTo underline text, tap and hold, and then select the U button.
tTo mark text as a presenter instruction, tap and hold, and then select P for presenter.
tTo mark text as a closed captioning text, tap and hold, and then select CC for closed
captioned.
tTo mark text as a normal text, tap and hold, and then select N for normal.
nYou can choose the format before typing your text as well. Any new text you type appears in the
format you selected. To change the format of the text you type at any time, select another format.
Adding Production Cues
When you format a story as a script for a news broadcast, you can add production cues to provide
valuable information to technical staff as well as machine control commands for devices, such as
character generators.
In the mobile application on an iPhone, the menu provides a the Plus (+) button that lets you add
this information to scripts.
You add production cues to scripts from the Story area and edit them in the Cue List area of the
Script Editor. When added to a script, each production cue has an associated number. The
number appears as a production cue marker in the script, which corresponds to the insertion
location of the production cue’s text box in the Cue List. You can select each marker and move it
within or remove it from the story if necessary. If moved or deleted, the text associated with the
marker moves or is deleted.
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284
To insert a production cue into a script:
1. Position your cursor in the story where you want to insert the production cue marker.
2. Tap and hold, and then select the Plus button.
MediaCentral UX adds a production cue marker with a number into the story at the cursor
position. The marker corresponds to the production cue with the same number located in the
Cue List
3. Swipe left to view the Cue List and edit the production cue.
4. Enter the production cue information — for example, Take VO, On Camera, Take SOT, or
Take Live.
nThe application automatically saves information in the newly inserted production cue when you
navigate elsewhere within the application. If you attempt to sign out or close the application, a
message appears prompting you to either save or discard your changes.
To move a production cue in a script:
tSelect the production cue marker, and then cut it and paste it in another location within the
script.
To delete a production cue from a script, do one of the following:
tPosition cursor to the right of the production cue marker and press the Delete key.
tSelect the production cue marker and tap the Delete key.
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285
Adding Machine Control Instructions
If your station integrates with a broadcast control system, such as iNEWS Command, the
production cues might include machine control instructions.
You should precede these instructions with an asterisk (*) and write them in a format that begins
with a command for a device — for example, CG for a character generator. After the command
the format specifies a particular item or template, such as 2line for a template that contains two
lines for fulfillment data. Additional information or comments follow on succeeding lines in the
same production cue text box.
The following procedure uses the example of a machine control instruction for a 2-line character
generator graphic. The first line calls up the correct template and the subsequent lines of text
provide the fulfillment data that appears in the graphic.
To add machine control instructions for a CG event:
1. Add or open a production cue in the script.
2. Swipe left to view the Cue List with your production cue.
3. Type your machine control command — for example,
*CG 2line
— and then press Return.
nTyping an asterisk (*) automatically switches the text you type from Normal to Machine Control
format, which appears as blue font. The menu also has an MC option that you can select to
format text as a machine control instruction within a production cue.
4. Type the first line of text that should appear on the 2-line CG graphic — for example,
John
Smith
— and then press Return.
5. Type the second line of text for the 2-line CG graphic — for example,
Pleasantville,
USA
.
Your CG machine control instruction appears in blue font.
Working with Links in Stories
A story can contain more than simple text. It can contain a URL to a Web page or an e-mail
address to a contact you might need. When Web links or e-mail addresses are included in stories,
they become dynamic links. You can use them to open your device’s browser or to open an
e-mail window.
To open a Web link from a story:
tTap the link in the story.
The device’s Web browser opens and loads the Web page.
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286
To call a phone number from a story:
1. Tap and hold on a phone number in the story.
A dialog box appears.
2. Tap the number to dial the number. You can also select Add to Contacts to add the number to
your phone’s directory, and you can copy and paste the number into another document.
To e-mail a contact from a story:
1. Tap the e-mail address in the story.
The application opens an e-mail window, using your device’s default e-mail application.
2. Write your e-mail.
3. Tap Send.
Approving Stories
Endorsing or approving stories allows news producers to identify which scripts in a show have
been reviewed prior to broadcast. You can approve stories from an iNEWS workstation or from
the MediaCentral UX application on an iPad or an iPhone.
nThe ability to approve stories requires write access to the queue for the selected story.
To approve a story from the mobile application:
1. Open the story you want to approve.
2. Tap the Approve Story button, and then tap Approve.
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287
To remove approval for a story from the mobile application:
1. Open the story for which you want to remove approval.
2. Tap the Approve Story button and then tap Unapprove.
Working with Favorites
To make navigation easier, you can designate certain locations in the newsroom system or
Interplay Production as Favorites, which appear in a list on the Launch pane.
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288
From the mobile application, you can use your Favorites list to navigate quickly to your most
often used assets, directories, queues, or stories. You can edit your Favorites list by creating new
ones, editing their names, or deleting existing ones from the list.
To create a Favorite:
1. Tap the Edit button.
2. Tap the gray star next to the directory, asset, queue, or story you want to designate as a
favorite destination. Gold stars indicate chosen destinations; gray stars indicate destinations
not chosen. You can select more than one at a time.
3. Tap the Done button.
All selections appear in your Favorites list in the Launch pane. A gold star appears over each
icon of favorite destinations in the system directory.
To edit the name of a Favorite:
1. Tap the Edit button.
2. Tap the name in the list you want to edit.
3. When the cursor appears, you can change the name.
For example, if you plan to have multiple rundown queues in your Favorites list, some might
share the same queue name. You can edit each one in the list to distinguish which rundown
applies to the morning show, midday show, and evening newscast.
4. Tap the Done button.
The name of the Favorite changes. This does not affect the name of the asset, story, queue, or
rundown in iNEWS or Interplay Production.
To delete a Favorite:
1. Tap the Edit button.
2. Tap to the left of the directory, queue, or story you want to remove as a favorite destination.
You can select more than one at a time.
The selected item displays a check mark next to the title; gray circles indicate those not
chosen.
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289
3. Tap the Done button.
Working Offline with Cached Queues and Stories
You can use the MediaCentral UX mobile application to view queues and stories cached locally
to your mobile device without being connected to your station’s iNEWS newsroom computer
system.
The Launch panel displays cached queues and stories in the Favorites list when you work in
offline mode.
The following notes apply to caching queues and stories:
You can work in presenter mode from a cached queue in offline mode.
Caching a queue might take some time, depending on the length of the queue. You can
manually cancel a cache operation. For more information, see “Caching Queues and Stories”
on page 290.
If you manually cancel a cache operation, no part of the queue or story is saved.
You can cache a queue of up to 1000 stories. If a queue contains more than this limit,
MediaCentral UX caches only the first 1000 stories.
If an error occurs while caching stories — for example, if you lose your connection to the
server or if you lock your device — the cache operation is interrupted.
MediaCentral UX updates the cache contents only in the case of an successful operation. If
you have cached the same queue or story before, you can still access the old cache.
If a story or part of a story has been deleted from a queue marked for caching, it is skipped
by the cache operation.
If you designate both a queue and a story from the queue as favorites, the cache operation
creates two separate cached versions of the story, one within the cached queue and another
for the individually-cached story.
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290
Caching Queues and Stories
To view queues and stories in offline mode, you must set them as Favorites before they can be
cached locally and viewed when you do not have a connection to server (see “Working with
Favorites” on page 287).
You can delete a cache for a queue or story by deleting the item from the Favorites list.
To cache a queue or story in the Favorites list:
1. In the Launch pane, tap the Edit button, and tap to the left of the queue or story in the
Favorites list you want to cache. You can select more than one queue or story at a time.
The queue or story displays a check mark next to the title.
2. Tap the Cache button.
A progress bar indicates the status of the cache operation. To stop the cache operation, tap
the Cancel button.
When the caching completes, a dialog box appears with the results of the operation.
3. Click OK.
To remove a cache from your device:
1. In the Launch pane, tap the Edit button, and then select the queue or story in the Favorites
list you want to delete.
The queue or story displays a check mark next to the title.
2. Tap the Trash button.
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The queue or story is removed from the Favorites list and the cache is deleted.
Viewing Queues and Stories in Offline Mode
When you lose your connection to MediaCentral UX, you can choose to work offline. This
allows you to view queues and stories that have been cached on your mobile device.
To view cached queues and stories after your lose your connection to MediaCentral UX:
1. In the Connection Failure dialog box, tap Work Offline.
MediaCentral UX displays the Launch pane, with all cached queues and stories in the
Favorites list.
2. Tap a queue or story to open it.
MediaCentral | UX and Interplay | Production
You can access media assets stored in an Interplay Production database, such as video clips,
audio clips, and graphics. When viewed with the mobile application, available Interplay
Production systems appear in the sidebar, along with any of their directories and media assets.
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Different icons are used to identify Interplay Production assets:
Destinations in the Interplay Production system directory selected for the Favorites list have a
gold star on their icons.
nWhile viewing the top level of an asset directory in the sidebar, the Back button displays the word
Launch, which means you can tap it to return to the previous view of the Launch pane. However,
the button’s name changes the further you navigate down the system directory.
Viewing Media Assets with MediaCentral | UX
You can open directories and media assets stored in the Interplay Production database using
MediaCentral UX. Directories and a list of assets open within the sidebar. You can view and play
assets in the Media viewer.
Icon Description
Directories hold media assets or other subdirectories.
An audio clip references audio media files formed from captured audio or imported files.
Audio clips display in the Media viewer as an audio clip icon.
A master clip references audio and video media files formed from captured footage or
imported files.
A subclip references a selected portion of a master clip.
A sequence represents an edited program, partial or complete, that you create from other
clips.
An effect clip references an unrendered effect that you create. You cannot preview an effect
clip in the Media viewer.
A group clip contains two or more grouped clips, strung together sequentially according to
common timecodes.
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Asset list and Media viewer — left screen: selected directory, Show/Hide button, selected asset; right screen: Action
button, Media player, media controls
To open a directory:
1. Navigate to the directory.
2. Tap a folder on screen to open it.
nAs you navigate the system’s directory structure, the application displays your path or location
within the database at the top of the screen.
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The following illustration shows the Scuba Diver directory opened to view one subdirectory
and multiple media assets.
Scuba Diver directory on the Interplay Production server, with the back button at the top of the list indicating
the parent directory
To back out of a directory:
tTap the Back button.
nThe Back button does not display the word “Back” on it, but rather the name on the button
changes as a user navigates further into the directory.
To open and play a media asset:
1. Navigate to the asset in a directory.
2. Tap the video or audio asset.
The asset opens in the Media viewer, which replaces the asset list in the sidebar.
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Media controls: Play button, position indicator, Full Screen button
3. Tap the Play button to play the asset.
4. If you want to scrub through the media asset, or if you want to jump to a specific position in
the clip, tap and hold the position indicator and drag it to a new location.
5. If you want to view a video clip in full screen mode, tap the Full Screen button.
The Media viewer expands to fill the device screen and the video clip starts playing.
To reload an asset:
1. Tap the Actions button.
2. Tap Reload.
16 MediaCentral | UX Tablet Application for
the iPad
The MediaCentral UX tablet app provides a native user interface designed to run on your iPad®
tablet and enable direct, secure access to your station’s iNEWS newsroom computer system and
the Interplay Production database.
The following main topics describe basic user information about the device and tablet app.
Connection Basics
Installing MediaCentral | UX on the iPad
Starting MediaCentral | UX on the Tablet
The Sidebar
Buttons of the User Interface
Customizing MediaCentral | UX Settings
Changing Roles
Accessing the iNEWS Database
Editing Stories
Approving Stories
Entering Presenter Mode
Working with Favorites
Working Offline with Cached Queues and Stories
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Connection Basics
You can use the MediaCentral UX tablet app to perform many actions supported by the
MediaCentral UX Web application:
Create, edit and approve news stories.
Navigate the news directory.
Play video sequences associated with scripts.
View a show's scripts in presenter mode while signed in to your station’s iNEWS newsroom
computer system.
Navigate the Interplay Production directory.
View and play media assets from the Interplay Production database.
nIf your MediaCentral UX system is licensed for an iNEWS- only configuration, you cannot
preview or play sequences or other media assets.
MediaCentral UX uses one of several connection options, including Wi-Fi or carrier-specific
cellular service (such as 4G).
nThe app automatically selects the first available connection from the list of options according to
the priority shown in the list.
The iPad
The iPad has very few exterior buttons. You navigate content with touch gestures — for example,
tapping an icon to start an app. Some gestures perform standard functions, such as displaying
different menu icons, and some perform functions specific to an app.
nRemember, the more apps that you have running, the more memory and battery power your
tablet uses. To optimize the performance of your tablet, try to close apps when you finish with
them.
Button Description
The Home button wakes the tablet when it is sleeping and exits apps, returning you to the
home screen.
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Gestures for the Tablet App
Apps for touchscreen tablets let users accomplish certain tasks utilizing various gestures like
fingertip swipes or taps. What these gestures do can differ from one app to another. The
following table describes what certain gestures do depending on where you use the gesture
within the MediaCentral UX mobile app.
Location Gesture Description
Sidebar Two Finger Swipe to the Right
or Left
Displays or hides the sidebar.
Sidebar Tap the Back button Navigates to the location named on the Back
button itself.
Sidebar Touch and hold the Back
button
Navigates back to the Launch pane regardless of
how far down the file structure you’ve gone.
Sidebar Tap stars (while in edit mode) Selects or deselects items as Favorites.
Launch pane Tap name of a Favorite item
(while in edit mode)
Lets you modify the item’s name as it appears in
the Favorites list.
Sidebar Tap and hold the story title
(while in edit mode)
Lets you modify the story’s title (slug) as it
appears in the queue.
Script Editor One Finger Swipe to the Right
or Left
Navigates backward or forward to previous or next
story in a rundown.
Script Editor Tap and hold Opens a menu allowing you to cut, copy, and paste
text, as well as modify text formats.
Script Editor (Cue
List sub-section)
Tap a production cue or
machine control instruction
Auto-scrolls the story text so that the associated
production cue marker comes into view.
Script Editor (Story
sub-section)
Tap a production cue marker Auto-scrolls the cue list so that the production cue
or machine control instruction associated with that
marker comes into view.
Media Viewer Touch and drag in the timeline Moves to new position in viewer’s video playback
timeline.
Media Viewer Tap in the timeline Moves the Playhead to that position on the
timeline.
Media Viewer Pinch out on viewer embedded
in the Script Editor above the
Cue List sub-section
Expands the viewer to full screen.
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Installing MediaCentral | UX on the iPad
The following procedure assumes licensing, setup, and configuration of the MediaCentral UX
and iNEWS servers have already been completed.
To install MediaCentral UX on the iPad:
1. Open iTunes (the Apple market).
2. Locate the MediaCentral UX mobile app.
3. Tap Download.
When the MediaCentral UX app is installed on your touch-screen tablet, an icon
representing the app is also installed on the home screen. You can move it to another
position or a new screen like icons for other apps.
Starting MediaCentral | UX on the Tablet
When you install MediaCentral UX, an icon representing the app displays on your iPad’s home
screen. If you previously set your Interplay Production account, you can connect to the
MediaCentral UX server by selecting the MediaCentral icon on your device. To browse iNEWS
or Interplay Production assets, you can sign in with your MediaCentral UX credentials.
MediaCentral UX supports iNEWS communities. The iNEWS Community feature allows
customers with multiple iNEWS systems to share content and collaborate on stories.
MediaCentral UX requires you to supply credentials to sign in to one iNEWS system. This
system is considered your local system. If your local system is configured in an iNEWS
community, you are able to automatically sign in to other systems in the community. These
Media Viewer Pinch in on full screen viewer Minimizes viewer back to original size and
position within the Script Editor.
Presenter Mode Swipe left or tap on right edge
of screen
Navigates to next page.
Presenter Mode Swipe right or tap on left edge
of screen
Navigates to previous page.
Presenter Mode Pinch in on full screen Exits full screen presenter mode.
Location Gesture Description
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systems are considered your remote systems. In the MediaCentral UX Launch pane, your local
iNEWS system is listed first, followed by the remote systems. To connect to a remote system, tap
the system name.
For more information on iNEWS Community, see “Support for iNEWS Communities” on
page 31.
If you lose your connection to MediaCentral UX after you have signed in, a dialog box asks you
if you want to reconnect to the server, to sign out of MediaCentral UX, or to work offline. If you
want to work offline, you can view cached queues or stories listed in the Favorites list. For more
detail, see “Working Offline with Cached Queues and Stories” on page 324.
You can also choose to work offline. This allows you to view queues and stories listed in the
Favorites list that you have cached locally on your device. If you select ‘Work Offline” in the
sign in screen, the MediaCentral UX mobile app uses the credentials last used to sign in to the
MediaCentral UX Web application. For more information, see “Working Offline with Cached
Queues and Stories” on page 324.
If your connection to MediaCentral UX is restored, you can sign in by tapping the Actions button
and selecting Sign In.
To start MediaCentral UX:
1. Select the MediaCentral icon to start the tablet app.
The sign-in screen appears.
2. Type the MediaCentral UX Server name.
3. Type your MediaCentral UX user name and password.
4. Do one of the following:
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tTap the Sign In button.
After you sign in, MediaCentral UX connects to the selected Interplay Production server
or iNEWS system. All servers display in the Sidebar.
nIf your MediaCentral UX credentials are incorrect or missing in your MediaCentral UX
account, you receive a message: “Authentication Failed: The user name or password you
entered is incorrect.” When you click OK, the sign-in screen appears and allows you to enter
valid credentials.
tTap the Work Offline button.
MediaCentral UX uses the credentials you used the last time you signed in, and it
displays any cached queues and stories in the Favorites list.
To view the help system:
1. Tap the Actions button.
2. Select Help.
To sign out:
1. Tap the Actions button.
2. Select Sign Out.
The Sidebar
After you sign in to MediaCentral UX on an iPad, you can view the sidebar, located along the
left side of the screen when displayed. This allows you to navigate various systems integrated
with MediaCentral UX, such as an iNEWS newsroom computer system or an Interplay
Production database. The Launch pane also includes any iNEWS projects and iNEWS servers
that are part of an iNEWS community.
The top level of the sidebar contains the Launch pane. The following illustration shows the
Launch pane with an available Interplay Production database and an iNEWS newsroom
computer system, as well as two user-defined Favorites.
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From the Launch pane, you can navigate through the file structure and open assets. You can hide
the sidebar at any time to increase the screen real estate for viewing assets on the tablet. You can
also use the Show/Hide button to toggle the display of the sidebar.
nThe look of this button changes depending on the display status of the sidebar.
You can use the Refresh button to update the queues and stories displayed in the iNEWS
database or the media assets displayed in the Interplay Production database by clicking the
Refresh button. This allows you to view any changes made to stories or any new iNEWS or
Interplay Production assets.
In edit mode, the plus symbol located at the bottom of the sidebar operates as the Add Story
button. Users can tap it to create a new blank story.
Button Description
Tap this button to display a list of available roles and to select a different role from the menu.
Tap this button to display the sidebar.
Tap this button to hide the sidebar.
Tap the Refresh button to refresh the list of queues, stories, and media assets.
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Buttons of the User Interface
When you browse or edit stories in MediaCentral UX, a small toolbar of buttons displays in the
top right corner area of the user interface. The following table describes these buttons and
describes their uses.
Customizing MediaCentral | UX Settings
You can modify some settings in MediaCentral UX.
To modify MediaCentral UX settings on the iPad:
1. Start MediaCentral UX.
2. Tap the Settings icon.
3. Select MediaCentral UX in the list of apps.
The following table provides information about general settings.
Button Description
The Approve Story button lets a user approve stories within that queue. The user must have
write access to the queue.
nThe Approve Story button’s icon appears orange for an approved story and white for
an unapproved story.
The Edit Story button enables editing of an opened story by displaying the Edit toolbar and a
virtual keyboard.
nThe Edit Story button’s icon appears orange when you activate edit mode and white if
you do not activate Edit mode.
The Open Sequence button opens the sequence for viewing in full-screen size. The button
becomes enabled when a video sequence has been associated with a script.
The Presenter Mode button opens a show's rundown of stories in presenter mode to the
current selected story in the sidebar. This button is enabled only for queues set to
automatically refresh.
The Actions button opens a menu of options that include: Reload, Send Log, Help, and Sign
Out. The Send Log option displays only if you enable logging in the MediaCentral UX
settings. For more information, see “Customizing MediaCentral | UX Settings” on page 303.
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The following table provides information about the settings for editing.
The following table provides information about the settings for presenter mode.
General Settings Description
Version For display purposes only, this value shows the currently installed version of the
tablet app.
Logging If set to On, MediaCentral UX keeps logs on session activities, which you can use
to troubleshoot issues.
If you tap the Actions button, a Send Log option appears that lets you e-mail the
logs directly to Avid. If the log file is more than 15 MB, you cannot send it directly.
Use the iTunes File Sharing feature as described later in this topic.
If set to Off (default), logging and the Send Log option are disabled.
Logging Level This setting determines how much information is logged if you enable logging.
Options include: Verbose, Info, Warn, and Error.
Request Timeout Options are intervals of 10, 20, or 30 seconds, 1 minute, or 2 minutes.
Keep me signed in Set to On if you want MediaCentral UX to keep you signed in after you first sign in.
Editing Settings Description
Autosave Stories If set to On, MediaCentral UX automatically saves a story if you navigate away
from the modified story to other assets in the system. If set to Off, MediaCentral UX
prompts you to save your modifications. The default setting is On.
Presenter Mode Settings Description
Font Size Options for presenter mode are 18, 22, 26, 32, and 38.
Normal Text Normal text is the default text format of the story. Options are Black on
White or White on Black.
Presenter Text Presenter text is most often used for special instructions to presenters in
scripts. Options are White on Black, Black on White, or Red on White.
Closed Captioning Text Closed captioning is text sent to a closed caption encoder if your station
uses such a device to broadcast text for the hearing-impaired. Options
are White on Black, Black on White, or Green on White.
Skip Blank Stories If set to On, presenter mode skips any stories that have no text or
production cues.
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To send log files to Avid:
1. Connect your device to a Macintosh computer.
2. Open iTunes and navigate to Device > Apps.
3. In the Apps list, select MediaCentral UX.
4. In the MediaCentral UX Documents list, select the Logs folder.
5. Click “Save to” or drag the folder to a location on your computer.
6. Zip the folder and send it to Avid as an e-mail attachment.
Changing Roles
Depending on your MediaCentral UX configuration and license, you might have more than one
role with which you can work on your project. Each role has a set of layouts and permissions
associated with it. If you have multiple roles available, you can change your current role from the
Roles button in the Launch pane.
For more information about roles, see the Avid MediaCentral | UX Administrator’s Guide.
To change your role, do the following:
tTap the Roles button, and then select a new role from the menu.
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Accessing the iNEWS Database
The iNEWS database is the backbone of your iNEWS system. You save the data created in your
newsroom — stories, scripts, and rundowns — in the database on the iNEWS server. Queues
contain stories, and directories (also known as folders) store the queues.
When viewed with the tablet app, available iNEWS systems appear in the sidebar, along with any
of their directories and queues. For MediaCentral UX v1.7 and later, queues marked to
automatically refresh when changes are made display without pagination in the sidebar. You can
scroll continuously to view all stories in these queues.
nIf the queue contains more than 1000 stories, it might take some time for MediaCentral UX to
receive and display them. You might need to increase the Request Timeout value in the
MediaCentral UX settings. For more information, see “Customizing MediaCentral | UX
Settings” on page 303.
The app uses different icons to distinguish between directories, queues, and stories.
Destinations in the iNEWS system directory selected for the Favorites list have a gold star on
their icons.
Icon Description
Directories hold queues or other subdirectories. Unlike queues, directories do not directly
contain stories. For example, the Wires folder contains queues with incoming wire stories.
Queues let you organize stories in detailed categories. A show's rundown is one example of a
queue.
Stories — for example, wire stories — contain text, such as contact information or a
description of a news event. Any story can become a script for a show. Scripts contain
additional data beyond text, including production cues, machine control instructions,
presenter instructions, and associated video sequences.
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The following illustration shows an example of an iNEWS system directory with two directories
marked as favorite destinations.
nWhile viewing the top level of an iNEWS system directory in the sidebar, the Back button displays
the word Launch, which means you can tap it to return to the previous view of the Launch pane.
However, the button’s name changes the further you navigate down the system directory.
You can open directories, queues, and stories from MediaCentral UX. Directories and queues
open within the sidebar. Stories open to the right of the sidebar in the Script Editor.
nIf you want to open an iNEWS story that has a key lock applied to it, you must type in the
appropriate password for the story.
To open a directory:
1. Navigate to the directory.
2. Tap a folder on screen to open it.
nAs you navigate the system’s directory structure, the app displays your path or location within
the database at the top of the screen.
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The following illustration shows the Wires directory opened to view numerous queues
containing incoming wire stories.
Wires directory on the MUCINEWS iNEWS server, with the back button at the top of the list
To back out of a directory or queue:
tTap the Back button.
nThe Back button does not display the word “Back” on it, but rather the name on the button
changes as a user navigates further into the directory.
To open a queue:
1. Navigate to the queue inside a directory.
2. Tap the queue to open it.
The following illustration shows an example of a rundown queue.
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To open an existing story:
1. Navigate to the story in a queue.
nA story icon with a check mark indicates that the story has been “approved.” You can approve
stories from an iNEWS workstation or from MediaCentral UX.
2. Tap the story to open it.
The story opens in the Script Editor, which has two sections:
- The Cue List, located on the left side, which contains any production cues or machine
control instructions.
- The Story, located on the right side, which contains the text of the story, any presenter
instructions, and production cue markers.
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You can hide the sidebar to expand the view and show only the Script Editor.
The following illustration shows the Script Editor with a story containing production cue
markers identified numerically. These markers align with production cues and machine
control instructions displayed in the Cue List to the left of the story. Blue text indicates
machine control instructions. Black text indicates production cues. Red text in the body of
the story indicates presenter instructions.
To navigate to the next or previous story in the queue:
tSwipe your fingertip across the screen from left to right or right to left.
nYou cannot use this method to navigate to another story when you are working on a story in edit
mode.
To reload a story:
1. Tap the Actions button.
2. Tap Reload.
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To add a new story:
1. Tap the Edit button in the sidebar.
2. Tap the story in the queue below which you want to insert the new story.
3. Tap the Add Story button, located at the bottom of the sidebar.
4. Modify the story title in the sidebar. For more information, see the procedure for editing the
story title in “Editing Stories” on page 313.
5. Tap Done.
Viewing Video Associated with a Script
When sequences have been associated with stories in the MediaCentral UX Web application, you
can preview the stories in the media viewer in the MediaCentral UX mobile app.
nIf your MediaCentral UX system is licensed for an iNEWS- only configuration, you cannot
preview or play sequences or other media assets.
In landscape mode, a small media viewer appears above the Cue List sub-section of the Script
Editor, but you can expand the viewer to full screen. In portrait mode, you must the Open
Sequence button to open the viewer full screen and preview sequences.
nThe viewer appears in landscape mode. and the Open Sequence button is enabled in either mode,
only when a video script sequence is associated with the open story.
The following table describes buttons available to open and use the media viewer.
Button Description
The Play button plays the sequence so you can preview the video associated with the story.
This button changes to a Pause button while the sequence plays.
The Playhead allows you to navigate to a new position in the viewer’s video playback
timeline.
The Maximize button expands the viewer to full screen. This button changes to the
Minimize button when the viewer expands to full screen.
The Open Sequence button opens the viewer to full screen.
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You can view video sequences created in the following way:
You created and modified the sequence in MediaCentral UX.
You created the sequence in MediaCentral UX and modified it in Avid NewsCutter or Avid
Media Composer. In this case, you might not see some effects in the media viewer.
You created the sequence in Instinct and modified it in MediaCentral UX.
nYou cannot view video sequences created directly in NewsCutter or Media Composer, and you
cannot play back shotlists created in Interplay Assist or Interplay Access.
To view video sequences associated with a script:
1. Do one of the following:
tTap the Play button in the viewer located above the Cue List sub-section of the Script
Editor. (This option applies to landscape mode only, not portrait mode.)
tTap the Open Sequence button — or the Maximize button in the viewer — to open the
viewer full screen. Then tap the Play button.
2. (Optional) If you expand the viewer, you can tap the Minimize button to restore the viewer
to its original size and location within the Script Editor.
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To regenerate the sequence video proxy for playback:
1. Tap the Actions button.
2. Tap Reload.
Editing Stories
Using the tablet app, you can create a new story or edit an existing one. You can also change the
title of story.
The system obtains an edit lock when you edit a story, which prevents other users from altering a
story while you work on it. The edit lock applies only to the story body when you edit the body,
and it applies only to the story title (the slug) when you edit the title in the sidebar or when you
approve a story. When you start a new story, the edit lock applies both to the story body and the
story title. Saving and closing the story, or discarding your changes, releases the edit lock.
nIf you want to open an iNEWS story that has a key lock applied to it, you must type in the
appropriate password for the story.
MediaCentral UX supports the standard editing features found in most text editing applications,
including cut, copy, and paste.
You can use cut, copy, and paste to move text around within a single story or from one story to
another. When cutting or copying text, the system stores the text in the clipboard. The clipboard
stores only one block of text at a time, so whenever you cut or copy something new, the clipboard
overwrites the previously stored text.
To edit an existing story:
1. Navigate to the existing story in the queue and open it.
2. Tap the Edit Story button.
When the color of the icon on the Edit Story button changes from white to orange, edit mode
becomes active and you can edit the story. An edit lock prevents others from changing the
story while you edit.
3. Tap in the story to begin editing the text.
4. After you complete your modifications, save the story. For more information, see “Ways of
Saving Stories” on page 315.
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To edit text:
1. Tap and hold in the story, and then tap either Select or Select All.
2. Select one of the following:
tSelect Cut.
tSelect Copy.
tSelect Paste.
To add a new story:
1. Tap the Edit button in the sidebar.
2. Tap the Add Story button, located at the bottom of the sidebar.
nThe Add Story button only appears in the sidebar after you tap the Edit button in the sidebar.
A blank story is added to the current queue with edit mode already activated for the story. An
edit lock prevents others from changing the story while you edit. The cursor moves to the
blank title field.
When in edit mode (in the Script Editor), the app displays a virtual keyboard.
nThe MediaCentral UX mobile app can also be used with a Bluetooth® keyboard.
3. Type the title of your story.
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4. (Optional) Enter any production cues or machine control instructions.
5. Save the story. For more information, see “Ways of Saving Stories” on page 315.
To edit the title (slug) of a story:
1. Tap the Edit button in the sidebar.
2. From the queue in the sidebar, tap and hold the story title you want to edit.
3. When cursor appears, you can change the name of the story.
And edit lock on the story form in iNEWS prevents others from changing the story title
while you edit.
4. Tap Done.
Ways of Saving Stories
You can save newly created stories or change existing stories by tapping the Edit Story button
after modifying a story while in edit mode. A message appears asking you to confirm whether to
save the changes. You can choose to save the story or exit edit mode without saving your
changes.
Your story also is saved when the following occurs:
You change to another app or send MediaCentral UX to the background by pressing the
Home button.
Your device goes to sleep due to Auto-Lock timeout.
If you use a Smart Cover and close the cover, sending the device to sleep.
If you enable Autosave Stories in the MediaCentral UX Settings, you can save newly created
stories or change existing stories in multiple ways:
The app automatically saves a modified story when you tap on a different story in the queue.
The app automatically saves a modified story when you tap the Presenter Mode button.
The app automatically saves a modified story when you select an asset from the Interplay
Production server to view.
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The app automatically saves a modified story when you change your role from Launch pane.
The app automatically saves a modified story when you sign out of the app.
Formatting a Script
When you write a story, text appears in the default text style. However, you can alter the look of
the text, such as changing the default font to bold. When formatting a story as a script for a news
broadcast, you often distinguish certain text by using various specialized styles of text, such as
instructions for presenters or closed captioning.
You use presenter instructions commonly as brief, special instructions to news presenters (also
known as news anchors). The text for presenter instructions appear red, in reverse video on the
teleprompter. This text does not affect how the system calculates the read time.
You use closed captioning commonly for sound-bite transcription. The text for closed captioning
appears green, and the system sends it to a closed caption encoder if your station uses such a
device to broadcast scripts for the hearing-impaired. Closed captioning text does not appear in
the teleprompter, nor does it affect how the system calculates the read time.
nThe system sends the default text style to both the teleprompter and to any closed caption
encoder used at the station.
In the tablet app, the Edit toolbar provides buttons that let you modify the format of the text into
bold text, italicized text, and underlined text, and lets you format specialized for broadcast
scripts.
When selected, the fourth formatting button in the toolbar offers specialized format options. The
letter icons on the button change based on the selected format or to reflect the format of the text
at the current cursor location. Whenever you select a format, the buttons on the toolbar appear
orange.
To format text, select the appropriate text and do one of the following:
tTo bold text, tap and hold. and then select the B button.
tTo italicize test, tap and hold, and then select the I button.
tTo underline text, tap and hold, and then select the U button.
tTo mark text as a presenter instruction, tap and hold, and then select P for presenter.
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tTo mark text as a closed captioning text, tap and hold, and then select CC for closed
captioned.
tTo mark text as a normal text, tap and hold, and then select N for normal.
nYou can choose the format before typing your text as well. Any new text you type appears in the
format you selected. To change the format of the text you type at any time, select another format.
Adding Production Cues
When you format a story as a script for a news broadcast, you can add production cues to provide
valuable information to technical staff as well as machine control commands for devices, such as
character generators.
In the tablet app, the menu provides a the Plus (+) button that lets you add this information to
scripts.
You add production cues to scripts from the Story area and edit them in the Cue List area of the
Script Editor. When added to a script, each production cue has an associated number. The
number appears as a production cue marker in the script, which corresponds to the insertion
location of the production cue’s text box in the Cue List. You can select each marker and move it
within or remove it from the story if necessary. If moved or deleted, the text associated with the
marker moves or is deleted.
To insert a production cue into a script:
1. Position your cursor in the story where you want to insert the production cue marker.
2. Tap the Plus button.
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3. Enter the production cue information — for example, Take VO, On Camera, Take SOT, or
Take Live.
nThe app automatically saves information in the newly inserted production cue when you
navigate elsewhere within the app. If you attempt to sign out or close the app, a message appears
prompting you to either save or discard your changes.
To move a production cue in a script:
tSelect the production cue marker, and then cut it and paste it in another location within the
script.
To delete a production cue from a script, do one of the following:
tPosition cursor to the right of the production cue marker and press the Delete key.
tSelect the production cue marker and tap the Delete key.
Adding Machine Control Instructions
If your station integrates with a broadcast control system, such as iNEWS Command, the
production cues might include machine control instructions.
You should precede these instructions with an asterisk (*) and write them in a format that begins
with a command for a device — for example, CG for a character generator. After the command
the format specifies a particular item or template, such as 2line for a template that contains two
lines for fulfillment data. Additional information or comments follow on succeeding lines in the
same production cue text box.
The following procedure uses the example of a machine control instruction for a 2-line character
generator graphic. The first line calls up the correct template and the subsequent lines of text
provide the fulfillment data that appears in the graphic.
To add machine control instructions for a CG event:
1. Add or open a production cue in the script.
2. (Optional) With your cursor in the production cue area, tap the fourth formatting button in
the Edit toolbar and select MC (machine control).
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nTyping an asterisk (*) automatically switches the text you type from Normal to Machine Control
format, which appears as blue font.
3. Type your machine control command — for example,
*CG 2line
— and then press Return.
4. Type the first line of text that should appear on the 2-line CG graphic — for example,
John
Smith
— and then press Return.
5. Type the second line of text for the 2-line CG graphic — for example,
Pleasantville,
USA
.
Your CG machine control instruction appears in blue font.
Working with Links in Stories
A story can contain more than simple text. It can contain a URL to a Web page or an e-mail
address to a contact you might need. When Web links or e-mail addresses are included in stories,
they become dynamic links. You can use them to open your tablet’s browser or to open an e-mail
window.
To open a Web link from a story:
tTap the link in the story.
The tablet’s Web browser opens and loads the Web page.
To e-mail a contact from a story:
1. Tap the e-mail address in the story.
The tablet opens an e-mail window, using your tablet’s default e-mail application.
2. Write your e-mail.
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3. Tap Send.
Approving Stories
Endorsing or approving stories allows news producers to identify which scripts in a show have
been reviewed prior to broadcast. You can approve stories from an iNEWS workstation or from
the MediaCentral UX app on an iPad or an iPhone.
nThe ability to approve stories requires write access to the queue for the selected story.
To approve a story from the tablet app:
1. Open the story you want to approve.
2. Tap the Approve Story button, and then turn on the Approve option.
To remove approval for a story from the tablet app:
1. Open the story for which you want to remove approval.
2. Tap the Approve Story button and turn off the Approve option.
Entering Presenter Mode
The MediaCentral UX mobile app lets users view a show's scripts in a page-by-page layout,
similar to printed scripts used by news presenters. This method of viewing stories from a
rundown is known as presenter mode. When in presenter mode, MediaCentral UX automatically
updates stories and story positions in a rundown, although it ignores updates for the currently
viewed story. If a different user makes changes to the stories in the rundown, MediaCentral UX
automatically updates them in the background.
Also, MediaCentral UX caches stories locally on the tablet for offline use while you work in
presenter mode. This allows you to continue working if you lose your connection to the server as
long as you remain in presenter mode. However, if you lose the connection to your server,
updates do not occur.
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321
To enter presenter mode:
1. Open a show's rundown.
2. Tap the Presenter Mode button.
Presenter mode opens on the story selected by the user in the sidebar. The app displays a
progress dialog as it loads the rest of the stories in the rundown in order to cache them
locally on your device. When the cache operation completes, the progress dialog closes.
Stories load in the following order:
- Load the previous story — the one before the selected story in the rundown.
- Load the next story — the one after the selected story in the rundown.
- Load the second story after the selected story in the rundown.
- Continue incrementally after throughout the rest of the rundown.
- Load the second story before the selected story in the rundown.
- Continue incrementally before throughout the rest of the rundown.
To navigate through scripts in presenter mode:
tSwipe left or tap right edge of the touch screen to go to the next page.
tSwipe right or tap the left edge of the touch screen to go to the previous page.
To exit presenter mode:
tPinch in on the screen.
You can customize the appearance of text in presenter mode by modifying some
MediaCentral UX settings. Additionally, you can opt to skip blank stories while in presenter
mode. For more information, see “Customizing MediaCentral | UX Settings” on page 303.
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322
Working with Favorites
To make navigation easier, you can designate certain locations in the newsroom system or
Interplay Production as Favorites, which appear in a list on the Launch pane.
From the tablet app, you can use your Favorites list to navigate quickly to your most often used
assets, directories, queues, or stories. You can edit your Favorites list by creating new ones,
editing their names, or deleting existing ones from the list.
To create a Favorite:
1. Tap the Edit button.
2. Tap the gray star next to the directory, asset, queue, or story you want to designate as a
favorite destination. Gold stars indicate chosen destinations; gray stars are not chosen. You
can select more than one at a time.
3. Tap the Done button.
All selections appear in your Favorites list in the Launch pane. A gold star appears over each
icon of favorite destinations in the system directory.
To edit the name of a Favorite:
1. Tap the Edit button.
2. Tap the name in the list you want to edit.
3. When the cursor appears, you can change the name.
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For example, if you plan to have multiple rundown queues in your Favorites list, some might
share the same queue name. You can edit each one in the list to distinguish which rundown
applies to the morning show, midday show, and evening newscast.
4. Tap the Done button.
The name of the Favorite changes. This does not affect the name of the asset, story, queue, or
rundown in iNEWS or Interplay Production.
To delete a Favorite:
1. Tap the Edit button.
2. Tap to the left of the directory, queue, or story you want to remove as a favorite destination.
You can select more than one at a time.
The selected item displays a check mark next to the title; gray circles indicate those not
chosen.
3. Tap the Done button.
The app deletes the selected items from your Favorites list.
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324
Working Offline with Cached Queues and Stories
You can use the MediaCentral UX mobile app to view queues and stories cached locally to your
mobile device without being connected to your station’s iNEWS newsroom computer system.
The Launch panel displays cached queues and stories in the Favorites list when you work in
offline mode.
The following notes apply to caching queues and stories:
You can work in presenter mode from a cached queue in offline mode.
Caching a queue might take some time, depending on the length of the queue. You can
manually cancel a cache operation. For more information, see “Caching Queues and Stories”
on page 324.
If you manually cancel a cache operation, no part of the queue or story is saved.
You can cache a queue of up to 1000 stories. If a queue contains more than this limit,
MediaCentral UX caches only the first 1000 stories.
If an error occurs while caching stories — for example, if you lose your connection to the
server or if you lock your device — the cache operation is interrupted.
MediaCentral UX updates the cache contents only in the case of an successful operation. If
you have cached the same queue or story before, you can still access the old cache.
If a story or part of a story has been deleted from a queue marked for caching, it is skipped
by the cache operation.
If you designate both a queue and a story from the queue as favorites, the cache operation
creates two separate cached versions of the story, one within the cached queue and another
for the individually-cached story.
Caching Queues and Stories
To view queues and stories in offline mode, you must set them as Favorites before they can be
cached locally and viewed when you do not have a connection to server (see “Working with
Favorites” on page 322).
You can delete a cache for a queue or story by deleting the item from the Favorites list.
To cache a queue or story in the Favorites list:
1. In the Launch pane, tap the Edit button, and tap to the left of the queue or story in the
Favorites list you want to cache. You can select more than one queue or story at a time.
The queue or story displays a check mark next to the title.
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2. Tap the Cache button.
A progress bar indicates the status of the cache operation. To stop the cache operation, tap
the Cancel button.
When the caching completes, a dialog box appears with the results of the operation.
3. Click OK.
To remove a cache from your device:
1. In the Launch pane, tap the Edit button, and then select the queue or story in the Favorites
list you want to delete.
The queue or story displays a check mark next to the title.
2. Tap the Trash button.
The queue or story is removed from the Favorites list and the cache is deleted.
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Viewing Queues and Stories in Offline Mode
When you lose your connection to MediaCentral UX, you can choose to work offline. This
allows you to view queues and stories that have been cached on your mobile device.
To view cached queues and stories after your lose your connection to MediaCentral UX:
1. In the Connection Failure dialog box, tap Work Offline.
MediaCentral UX displays the Launch pane, with all cached queues and stories in the
Favorites list.
2. Tap a queue or story to open it.
MediaCentral | UX and Interplay | Production
You can access media assets stored in an Interplay Production database, such as video clips,
audio clips, and graphics. When viewed with the tablet app, available Interplay Production
systems appear in the sidebar, along with any of their directories and media assets.
Different icons are used to identify Interplay Production assets:
Icon Description
Directories hold media assets or other subdirectories.
An audio clip references audio media files formed from captured audio or imported files.
Audio clips display in the Media viewer as an audio clip icon.
A master clip references audio and video media files formed from captured footage or
imported files.
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327
Destinations in the Interplay Production system directory selected for the Favorites list have a
gold star on their icons.
nWhile viewing the top level of an asset directory in the sidebar, the Back button displays the word
Launch, which means you can tap it to return to the previous view of the Launch pane. However,
the button’s name changes the further you navigate down the system directory.
A subclip references a selected portion of a master clip.
A sequence represents an edited program, partial or complete, that you create from other
clips.
An effect clip references an unrendered effect that you create. You cannot preview an effect
clip in the Media viewer.
A group clip contains two or more grouped clips, strung together sequentially according to
common timecodes.
Icon Description
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Viewing Media Assets with MediaCentral | UX
You can open directories and media assets stored in the Interplay Production database using
MediaCentral UX. Directories and a list of assets open within the sidebar. You can view and play
assets in the Media viewer.
Media viewer — top: selected directory, Show/Hide button, Action button; middle: selected asset, Media player;
bottom: Media controls
To open a directory:
1. Navigate to the directory.
2. Tap a folder on screen to open it.
nAs you navigate the system’s directory structure, the app displays your path or location within
the database at the top of the screen.
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The following illustration shows the Scuba Diver directory opened to view one subdirectory
and multiple media assets.
Scuba Diver directory on the Interplay Production server, with the back button at the top of the list indicating
the parent directory
To back out of a directory:
tTap the Back button.
nThe Back button does not display the word “Back” on it, but rather the name on the button
changes as a user navigates further into the directory.
To open and play a media asset:
1. Navigate to the asset in a directory.
2. Tap the video or audio asset.
The asset opens in the Media viewer.
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Media controls: Play button, position indicator, Full Screen button
3. Tap the Play button to play the asset.
4. If you want to scrub through the media asset, or if you want to jump to a specific position in
the clip, tap and hold the position indicator and drag it to a new location.
5. If you want to view a video clip in full screen mode, tap the Full Screen button.
The Media viewer expands to fill the tablet screen and the video clip starts playing.
To reload an asset:
1. Tap the Actions button.
2. Tap Reload.
17 MediaCentral | UX for Android Devices
MediaCentral UX provides a native user interface designed to run on your Android device and
enable direct, secure access to your station’s iNEWS newsroom computer system.
The following main topics describe basic user information about the device and mobile
application.
Connection Basics
Starting MediaCentral | UX on the Android Device
Installing MediaCentral | UX on Your Android Device
The Navigation Drawer and Directory Panel
Buttons of the User Interface
Customizing MediaCentral | UX Settings
Accessing the iNEWS Database
Connection Basics
You can use the MediaCentral mobile application to browse your iNEWS database and to view
rundowns and stories.
The MediaCentral Android application uses one of several connection options, including Wi-Fi
or carrier-specific cellular service (such as 4G).
nThe application automatically selects the first available connection from the list of options
according to the priority shown in the list.
Android Devices
Android devices usually include very few exterior buttons. You navigate content with touch
gestures — for example, tapping an icon to start an application. Some gestures perform standard
functions, such as displaying different menu icons, and some perform functions specific to an
application.
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332
nRemember, the more applications that you have running, the more memory and battery power
your device uses. To optimize the performance of your device, try to close applications when you
finish with them.
Gestures for the Mobile Application
Applications for touchscreen mobile devices let users accomplish certain tasks utilizing various
gestures like fingertip swipes or taps. What these gestures do can differ from one application to
another.
For the MediaCentral mobile application, the main areas where you work include the navigation
drawer, which lists the available iNEWS servers; the Directory panel, which allows you to
navigate the queues and stories on your iNEWS server; and the Body and Production Cues tabs,
which display the content of selected stories in Story view.
The following table describes what certain gestures do depending on where you use the gesture
within the MediaCentral mobile application.
Location Gesture Description
Navigation drawer Tap the name of an iNEWS
server.
Opens the Directory panel, which allows you
to navigation queues and open rundowns and
stories.
Directory panel Tap the Back button on your
Android device.
Navigates to the last location selected in the
Directory panel.
Body tab Swipe left. Displays the Production Cues tab.
Body tab Swipe right. Displays the navigation drawer. You can
swipe left to hide the navigation drawer.
Production Cues tab Swipe right. Displays the Body tab.
Directory panel Tap the Up button or swipe
right.
Displays the navigation drawer, regardless of
your position in the directory structure.
Body or Production Cues
tab
Tap the Up button. Displays the navigation drawer. You can
swipe left to hide the navigation drawer.
Navigation drawer Tap the Back button on your
Android device.
Closes the MediaCentral mobile app.
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333
Installing MediaCentral | UX on Your Android Device
The following procedure assumes licensing, setup, and configuration of MediaCentral have
already been completed.
To install MediaCentral UX on the Android device:
1. Open the Android Play Store.
2. Locate the MediaCentral UX application in the Apps section.
3. Tap Install.
When MediaCentral UX is installed on your Android device, an icon representing the
application is also installed on the home screen. You can move it to another position or a new
screen like icons for other applications.
Starting MediaCentral | UX on the Android Device
When you install MediaCentral UX, an icon representing the application displays on your
Android device’s home screen. If you previously set your MediaCentral account, you can
connect to your MediaCentral server by selecting the MediaCentral UX icon on your device. To
browse iNEWS, you can sign in with your MediaCentral credentials.
nThe current version of the MediaCentral UX app for Android was designed for mobile phones.
The app displays and functions the same on both Android phones and tablets.
MediaCentral UX supports iNEWS communities. The iNEWS Community feature allows
customers with multiple iNEWS systems to share content and collaborate on stories.
The MediaCentral mobile application requires you to supply credentials to sign in to one iNEWS
system. This system is considered your local system. If your local system is configured in an
iNEWS community, you are able to automatically sign in to other systems in the community.
These systems are considered your remote systems. In the MediaCentral UX navigation drawer,
your local iNEWS system is listed first, followed by the remote systems. To connect to a remote
system, tap the system name.
For more information on iNEWS Community, see “Support for iNEWS Communities” on
page 31.
If you lose your connection to MediaCentral after you have signed in, a dialog box asks you if
you want to reconnect to the server or to sign out of MediaCentral.
If your connection to MediaCentral is restored, you can sign in by tapping the Action overflow
button and selecting Sign In.
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334
To start MediaCentral UX:
1. Select the MediaCentral UX icon to start the mobile application.
The sign-in screen appears.
2. Type the MediaCentral server name.
3. Type your MediaCentral user name and password.
4. Tap the Sign In button.
nIf your MediaCentral credentials are incorrect or missing in your MediaCentral account, you
receive a message: “Authentication Failed: The user name or password you entered is
incorrect.” When you click OK, the sign-in screen appears and allows you to enter valid
credentials.
If you are signing in with the MediaCentral mobile application for the first time and use
incorrect credentials, you might not see an error message and the navigation drawer does not
display any iNEWS servers. You must log out of the app and then log in again with the correct
credentials.
After you sign in, the MediaCentral mobile application connects to the selected iNEWS
system. All servers display in the navigation drawer.
To view the help system:
1. Tap the Action overflow button.
2. Select Help.
To sign out:
1. Tap the Action overflow button.
2. Select Sign Out.
To exit the application, do the following:
tTap the Home button on your Android device.
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335
The Navigation Drawer and Directory Panel
After you sign in to MediaCentral on your Android device, you can view the navigation drawer,
located along the left side of the screen when displayed. From the navigation drawer, you can
connect to various systems integrated with MediaCentral, such as iNEWS newsroom computer
systems. The navigation drawer also includes any iNEWS servers that are part of an iNEWS
community.
The following illustration shows the navigation drawer.
The navigation drawer with the Up button, the Action overflow button, and the Android Back button
From the navigation drawer, you can open the Directory panel to navigate through the directory
structure and open assets. After opening assets, you can view the navigation drawer at any time
by swiping your finger across the screen to the right or by tapping the Up button.
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336
You can tap the Action overflow button and select Reload to update the queues and stories
displayed in the iNEWS database. This allows you to view any changes made to stories or any
new iNEWS assets.
Buttons of the User Interface
The MediaCentral mobile application provides buttons in the user interface that allow you to
access the features of the app. The following table describes the buttons and their uses.
Customizing MediaCentral | UX Settings
You can modify some settings in the MediaCentral mobile application.
To modify MediaCentral UX settings on an Android device:
1. Start MediaCentral UX.
2. Tap the Action overflow button, and then select Settings.
3. Select the appropriate settings option.
The following table provides information about general settings.
Button Description
The Up button lets users return to the navigation drawer when browsing the iNEWS database.
It also lets users show the navigation drawer when a queue or story is open.
The Action overflow button opens a menu of options:.
Reload — refreshes the display to reflect any changes in the stories or queues (see
“Starting MediaCentral | UX on the Android Device” on page 333).
Send Log — allows the user to send a log file to Avid Customer Support to help
troubleshoot any issues (see “Customizing MediaCentral | UX Settings” on page 336).
Sign Out — allows the user to end the current session (see “Starting MediaCentral | UX on
the Android Device” on page 333).
Settings — opens the Preferences dialog box (see “Customizing MediaCentral | UX
Settings” on page 336).
Help — opens the online help system (see “Starting MediaCentral | UX on the Android
Device” on page 333).
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337
To send log files to Avid:
1. Click the Action overflow button and select Send Log.
The MediaCentral Log dialog box opens, displaying your e-mail and text options.
2. Tap the icon for the app you want to use to send the log.
The app opens on your Android device.
3. Depending on the app, you can add a note or comment, and then send the log to Avid.
Accessing the iNEWS Database
The iNEWS database is the backbone of your iNEWS system. You save the data created in your
newsroom — stories, scripts, and rundowns — in the database on the iNEWS server. Queues
contain stories, and directories (also known as folders) store the queues.
When viewed with the mobile application, available iNEWS systems appear in the navigation
drawer. Tapping the name of a server opens the Directory panel, which displays directories and
queues. Queues marked to automatically refresh when changes are made display without
pagination in the Directory panel. (Automatic updating of iNEWS stories is not supported with
this version of the MediaCentral mobile application.) You can scroll continuously to view all
stories in these queues.
nIf the queue contains more than 1000 stories, it might take some time for the MediaCentral
mobile application to receive and display them. You might need to increase the Request Timeout
value in the MediaCentral mobile application settings. For more information, see “Customizing
MediaCentral | UX Settings” on page 336.
General Settings Description
Keep me signed in Set to On if you want MediaCentral UX to keep you signed in once you first
sign in to MediaCentral.
Logging If selected, MediaCentral UX keeps logs on session activities, which you can
use to troubleshoot issues.
If you tap the Action overflow button, a Send Log option appears that lets you
e-mail the logs directly to Avid.
If the option is deselected (default), logging is disabled.
Logging Level This setting determines how much information is logged if you enable logging.
Options include: Verbose, Info, Warn, and Error.
Request Timeout Options are intervals of 10, 20, or 30 seconds, 1 minute, or 2 minutes.
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The application uses different icons to distinguish between directories, queues, and stories.
Icon Description
Directories hold queues or other subdirectories. Unlike queues, directories do not directly
contain stories. For example, the Wires folder contains queues with incoming wire stories.
Queues let you organize stories in detailed categories. A shows rundown is one example of
a queue.
Stories — for example, wire stories — contain text, such as contact information or a
description of a news event. Any story can become a script for a show. Scripts contain
additional data beyond text, including production cues, machine control instructions,
presenter instructions, and associated video sequences.
Floated stories are stories kept in the queue but which have removed the stories’ time from
the show timing, causing them to be ignored by machine control and the network prompters.
Break stories have designated rows in their queues that form a “break” in the show — for
example, a commercial break.
Approved stories have been endorsed for broadcast. Only individuals authorized by the
iNEWS system administrator can approve a story.
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The following illustration shows an example of the iNEWS Directory panel with queues and
folders displayed.
nWhile viewing an iNEWS system directory in the Directory panel, you can tap the Up button to
return to the top level of the server directory that displays in the navigation drawer.
You can open directories, queues, and stories from the MediaCentral mobile application.
Directories and queues open within the Directory panel. When you tap a story, it displays in
Story view in the Body tab.
nIn this version of the MediaCentral mobile application, you cannot open an iNEWS story that
has a key lock applied to it.
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To open a directory:
1. Navigate to the directory.
2. Tap a folder on screen to open it.
The following illustration shows the Wires directory opened to view numerous queues
containing incoming wire stories.
To back out of a directory or queue:
tTap the Back button on your Android device.
To open a queue:
1. Navigate to the queue inside a directory.
2. Tap the queue to open it.
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The following illustration shows an example of a rundown queue.
To open an existing story:
1. Navigate to the story in a queue.
nA story icon with a check mark indicates that the story has been “approved.” You can approve
stories from an iNEWS workstation.
2. Tap the story to open it.
The story opens in Story view in the Body tab.
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The following illustration shows the Body tab containing a story with production cue
markers identified numerically.
Presenter instructions appear as red text in the body of the story.
3. While viewing the story, do one of the following to view the Production Cues tab.
tTap the Production Cues tab.
tSwipe Left.
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The numerical production cue markers within the story align with production cues and
machine control instructions displayed in the Production Cues tab. Black text indicates
production cues. Blue text indicates machine control instructions (if any).
nBecause of limited screen size on Android devices, the mobile application does not display the
Directory panel with the story. To view the Directory panel at any time, swipe right from the
Body or the Production Cues tab or use the Up button (see “The Navigation Drawer and
Directory Panel” on page 335).
To reload a story:
1. Tap the Action overflow button.
2. Tap Reload.
AUser Settings
You can access and modify user settings in the User Settings dialog box. To open the User
Settings dialog box, select Home > User Settings.After you change a user setting, click Apply to
save your changes.
The following table describes these user settings.
Settings Group Setting Description
General Language Controls the language used for the Web application
user interface. Select the language you want from the
drop-down menu. This setting also affects the date
and time format that is displayed in
MediaCentral UX:
•English:
month/date/year hours:minutes:seconds AM/PM
French and Spanish:
date/month/year hours:minutes:seconds
German:
date.month.year hours:minutes:seconds
Chinese:
year-month-date hours:minutes:seconds
Japanese:
year/month/date hours:minutes:seconds
Korean:
year. month. date AM/PM hours:minutes:seconds
Password Changes the password for your MediaCentral UX
account. The new credentials are not in effect until
you sign out and sign in again.
iNEWS iNEWS Credentials Sets the user name and password for access to the
Avid iNEWS server. The user name and password
must match the user name and password of an
iNEWS account.
An option lets you set your MediaCentral UX user
name and password to access the iNEWS server.
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Sequence: Autoload Sequence Determines if a script sequence is automatically
opened in the Sequence pane and Media pane if its
associated iNEWS story is opened.
Interplay | Production Interplay Production credentials Sets the user name and password for access to the
Interplay Production server. The user name and
password must match the user name and password of
an Interplay Production account.
An option lets you set your MediaCentral UX user
name and password to access the Interplay
Production server.
Search Result Filter: Show only one
representation for each asset found
Sets that only one representation (link) for an asset
should be shown in the Interplay Production search
results. Selecting this option can improve the search
response time.
Search Criteria: Time Range Sets the time range for an asset’s created or modified
date when you perform a search of the Interplay
Production database. The default setting is “Last 14
days.” A small time range can improve the search
response time.
This setting is used for a search unless you specify a
range using the search criteria Modified Date. For
more information, see “Conducting a Search” on
page 203.
Referenced Assets Determines if referenced assets are displayed in the
Assets tab. Referenced assets are assets that are
referenced by another asset in the same Interplay
Production folder, such as clips that are included in a
sequence. The default is to hide referenced assets.
Media | Distribute User Profile Name Lists the Media Distribute profiles for publication
types — for example, Twitter or Facebook. You can
use this settings group to create personal accounts for
Media Distribute publication.
Messages and Sharing Email Forwarding Enables or disables e-mail forwarding. When you use
the Messages pane to send messages, e-mail
forwarding allows you to receive messages at the
specified e-mail address when you are not logged in
to MediaCentral UX.
Settings Group Setting Description
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MOS MOS: MOS enabled Enables use of MOS plug-ins, such as the Avid Deko
Select plug-in.
For more information on plug-ins, see “Using
Plug-ins and MOS Integration” on page 30 and the
documentation for your plug-in.
Sequence Effects: Dissolve Duration Sets the default duration for video dissolves that can
be used to transition between segments in a sequence.
By default, the duration is set to 20 frames. You can
override the default when you apply a dissolve to a
sequence.
Settings Group Setting Description
BKeyboard Shortcuts
The following main topics provide information about keyboard shortcuts:
Queue/Story Pane Shortcuts
Assets Pane Shortcuts
Media Pane Shortcuts
Markers Pane Shortcuts
Sequence Pane Shortcuts
nThese keyboard shortcuts can be used on Windows systems or Macintosh systems, unless
otherwise noted. The Macintosh generally uses the Command key in place of the CTRL key,
however, you can still use the CTRL key shortcut. For example, on a Macintosh, you can save a
story by pressing either CTRL+S or Command+S.
nSafari on the Macintosh currently has a known issue with Command (CMD) keyboard shortcuts.
In some cases complex key combinations with more that one additional key (CMD+J+K) fail to
register correctly when one of the additional keys is held for a longer time. This should not occur
if all keys are pressed approximately at the same time and released immediately.
Using the Tab Key in a Browser Window
By default, the Tab key works differently in Chrome and Safari:
In both browsers, you can use the Tab key to move from one text field to the next text field.
In Chrome, you can also use the Tab key to move from one screen object to the next, such as
tabbing from a text field to a button. To match this behavior in Safari, do one of the
following:
- Use Option+Tab
- In the Preferences > Advanced settings panel, select the following setting: “Press Tab to
highlight each item on a Webpage.
The behavior described for Chrome also applies to Chrome Frame in Internet Explorer.
Queue/Story Pane Shortcuts
348
Queue/Story Pane Shortcuts
Keyboard shortcuts available when working in the Queue/Story pane are listed in the following
table. Some keystroke combinations only work when the cursor is located in a certain section of
the pane; the Focus column in the table specifies the section of the pane when that is the case.
For more information on the pane and its sections, see “The Queue/Story Pane” on page 53.
Shortcut Description Focus
Ctrl+S Save story Queue/Story pane
Ctrl+E Toggle the story’s edit lock on and off Queue/Story pane
Shift+Left Arrow Select text one character at a time moving backward Story
Shift+Right Arrow Select text one character at a time moving forward Story
Ctrl+Shift+Left Arrow Select text one word at a time moving backward Story
Ctrl+Shift+Right Arrow Select text one word at a time moving forward Story
Shift+Up Arrow Select text one line at a time moving upward Story
Shift+Down Arrow Select text one line at a time moving downward Story
Ctrl+] Split the segment Story
Ctrl+X Cut selection Story
Ctrl+C Copy selection Queue/Story pane
Ctrl+V Paste selection Story
Ctrl+Z Undo previous change Queue/Story pane
Ctrl+Y Redo previous change Queue/Story pane
Ctrl+B Set selected text to bold Story
Ctrl+I Italicize selected text Story
Ctrl+U Underline selected text Story
Ctrl+Alt+P Turn on Presenter Instruction mode or mark selected
text as presenter instructions
Story
Alt+Insert Insert production cue Story
Ctrl+Alt+M Mark selected text as machine control instructions Cue List
Assets Pane Shortcuts
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Assets Pane Shortcuts
Keyboard shortcuts available when working with the Assets pane are listed in the following
table. For more information on the pane and its sections, see “Working with Assets” on page 34.
nIn MediaCentral UX V1.2 and earlier, pressing the Return key on a Macintosh loaded a selected
asset into the Media Pane. In MediaCentral UX V1.3 and later, pressing the Return key lets you
rename an item.
nIn MediaCentral UX V1.3 and later, there is currently no keyboard shortcut for loading a
selected asset into the Media pane (Windows or Macintosh). Double-click the asset to load it into
the Media pane.
Ctrl+Alt+C Turn on Closed Captioning mode or mark selected text
as closed captioning text
Story
Ctrl+Alt+N Turn on Normal text mode or change selected text to
normal font
Story
Tab Move to next form field Story Form
Shift+Tab Move to previous form field Story Form
Shortcut Description Focus
Shortcut Description Focus
Up Arrow Move the selection highlight up and select an item. Assets pane
Down Arrow Move the selection highlight down and select an item. Assets pane
Right Arrow Expand a folder Assets pane
Left Arrow Collapse a folder Assets pane
F2 (Windows)
Return (Macintosh)
Rename an asset or folder. Assets pane
Media Pane Shortcuts
350
Media Pane Shortcuts
Keyboard shortcuts available when working with the Media pane are listed in the following
tables.
Shortcuts with Focus in the Media Pane
Shortcuts with Focus Outside the Media Pane
For more information on the pane and its sections, see “The Media Pane” on page 132.
Shortcuts with Focus in the Media Pane
The following table lists shortcuts you can use when the focus is in the Media pane.
Shortcut Description Focus
Space bar Play or pause play. Media pane
Home
fn+Left Arrow (MacBook)
Move to the beginning of a clip or sequence. Media pane
End
fn+ Right Arrow (MacBook)
Move to the end of a clip or sequence. Media pane
I Insert an In point. Media pane
O Insert an Out point. Media pane
Left Arrow Move 1 frame back Media pane
Right Arrow Move 1 frame forward Media pane
Down Arrow Zoom in to a section of the timeline. Media pane
Up Arrow Zoom out from a section of the timeline. Media pane
J, K, L See “Using the J-K-L Keys for Playback” on
page 141.
Media pane
Shift+Left Arrow Go to the previous marker. Media pane
Shift+Right Arrow Go to the next marker. Media pane
Alt+Left Arrow Move 10 seconds back Media pane
Alt+Right Arrow Move 10 seconds forward Media pane
Alt+E, Alt+I Go to In point Media pane
Alt+R, Alt+O Go to Out point Media pane
Media Pane Shortcuts
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Shortcuts with Focus Outside the Media Pane
The following table shows keyboard shortcuts you can use to control playback when focus is not
in the Media pane, for example, when you are logging in the Markers pane.
nSome keyboard shortcuts work differently when you are working in the Markers pane in edit
mode. See “Markers Pane Shortcuts” on page 352.
nSome keyboard shortcuts work differently when you are working in the Sequences pane. See
“Sequence Pane Shortcuts” on page 356.
Enter (Windows)
Return (Macintosh)
Select the timecode display to enable keyboard entries. Media pane
Group clip shortcuts
Alt+1 through Alt+9 Select the active angle of a group clip. These
keystrokes apply only to camera angles 1 through 9.
nIn a multi-angle view, camera angles are
numbered from upper left and left to right.
Media pane
Alt+Up Arrow Select the previous angle of a group clip in the current
bank.
Media pane
Alt+Down Arrow Select the next angle of a group clip in the current
bank.
Media pane
Alt+, (comma) Display the previous bank of camera angles Media pane
Alt+. (period) Display the next bank of camera angles Media pane
Shortcut Description Focus
Shortcut Description Focus
Ctrl +space bar Play or pause play. Global
Ctrl+Home
fn+Left Arrow (MacBook)
Move to the beginning of a clip or sequence. Global
Ctrl+End
fn+Right Arrow (MacBook)
Move to the end of a clip or sequence. Global
Ctrl+I Insert an In point. Global
Ctrl+O Insert an Out point. Global
Markers Pane Shortcuts
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Markers Pane Shortcuts
Keyboard shortcuts available when working in the Markers pane are listed in the following
tables:
Shortcuts for Working with Markers
Shortcuts for Working with Marker Text
For shortcuts that you can use to control playback while logging, see “Media Pane Shortcuts” on
page 350.
Ctrl+Left Arrow Move 1 frame back
nOn Macintosh systems, to use Ctrl+Left Arrow
or Ctrl+Right Arrow to move 1 frame, you need
to deselect the Mission Control option in
System Settings > Keyboard. By default, Ctrl+
arrow key will switch you one space in the
direction of the arrow key selected.
nThis shortcut does not work when you are
typing text into a marker (edit mode).
Global
Ctrl+Right Arrow Move 1 frame forward
nThis shortcut does not work when you are
typing text into a marker (edit mode).
Global
Ctrl+Down Arrow Zoom in to a section of the timeline by 50 percent. Global
Ctrl+Up Arrow Zoom out from a section of the timeline by 50 percent. Global
Ctrl+J, Ctrl+K, Ctrl+L See “Using the J-K-L Keys for Playback” on
page 141.
Global
Ctrl+Shift+Left Arrow Go to the previous marker. Global
Ctrl+Shift+Right Arrow Go to the next marker. Global
Ctrl+Alt+Left Arrow Move 10 seconds back Global
Ctrl+Alt+Right Arrow Move 10 seconds forward Global
Ctrl+Alt+E, Ctrl+Alt+I Go to In point Global
Ctrl+Alt+R, Ctrl+Alt+O Go to Out point Global
Shortcut Description Focus
Markers Pane Shortcuts
353
Shortcuts for Working with Markers
Some of the following keystroke combinations work when the cursor is anywhere in the
application and others work only when the cursor is located in the Markers pane. The Focus
column in the table describes the focus required for each keystroke combination.
Shortcut Description Focus
Ctrl+M (Windows and Macintosh)
Command+M (Macintosh)
Create a new marker Global
Numeric keypad Create marker and set icon color as follows:
Ctrl+0: Last color picked. If no previous color
was selected in a session, the color is white.
Ctrl+1: White
Ctrl+2: Black
Ctrl+3: Red
Ctrl+4: Green
Ctrl+5: Blue
Ctrl+6: Cyan
Ctrl+7: Magenta
Ctrl+8: Yellow
The NumLock state must be enabled to use these
commands.
Global
Ctrl+Shift+Left Arrow Move to and select previous marker Global
Ctrl+Shift+Right Arrow Move to and select next marker Global
Delete key (Windows)
Backspace key (Macintosh)
fn+Backspace key (MacBook)
Delete the selected marker or markers Markers pane
Up Arrow Move to and select previous marker Markers pane
Down Arrow Move to and select next marker Markers pane
Enter Enter edit mode Markers pane
Ctrl+Enter (Windows and Macintosh)
Command+Enter (Macintosh)
Exit edit mode and save Markers pane
Esc Exit edit mode without saving Markers pane
Markers Pane Shortcuts
354
Shortcuts for Working with Marker Text
The following table lists keyboard shortcuts that you use while working with marker text in edit
mode.
n“Edit mode” refers to the mode in which the Notes column is selected and the insert bar is
displayed.
Ctrl+S (Windows and Macintosh)
Command+S (Macintosh)
Save markers and text without exiting edit mode Markers pane
F5 Reload the content of the Markers pane Markers pane
Shortcut Description Focus
Shortcut Description Focus
Enter, Alt+Enter Create a line break Markers pane
Ctrl+Left Arrow (Windows)
Alt+Left Arrow (Macintosh)
Go to previous word Markers pane
Ctrl+Right Arrow (Windows)
Alt+Right Arrow (Macintosh)
Go to next word Markers pane
Up Arrow Go to previous line Markers pane
Down Arrow Go to next line Markers pane
Ctrl+Shift+Up Arrow (Windows)
Alt+Shift+Up Arrow (Macintosh)
Select previous paragraph Markers pane
Ctrl+Shift+Down Arrow (Windows)
Alt+Shift+Down Arrow (Macintosh)
Select next paragraph Markers pane
Ctrl+Shift+Home (Windows)
Ctrl+Shift+Pos1 (Windows)
Command+Shift+Up Arrow (Macintosh)
Select text from the beginning to the current position Markers pane
Ctrl+Shift+End (Windows)
Command+Shift+Down Arrow
(Macintosh)
Select text from the current position to the end Markers pane
Shift+Left Arrow Select text one character at a time moving backward Markers pane
Shift+Right Arrow Select text one character at a time moving forward Markers pane
Markers Pane Shortcuts
355
For more information on the Markers pane and its sections, see “The Markers Pane” on
page 220.
Ctrl+Shift+Left Arrow (Windows)
Alt+Shift+Left Arrow (Macintosh)
Select text one word at a time moving backward Markers pane
Ctrl+Shift+Right Arrow (Windows)
Alt+Shift+Right Arrow (Macintosh)
Select text one word at a time moving forward Markers pane
Shift+Up Arrow Select text one line at a time moving upward Markers pane
Shift+Down Arrow Select text one line at a time moving downward Markers pane
Ctrl+A (Windows)
Command+A (Macintosh)
Select all text Markers pane
Delete key Delete one letter or space forward Markers pane
Backspace key Delete one letter or space backward Markers pane
Ctrl+X Cut selection Markers pane
Ctrl+C Copy selection Markers pane
Ctrl+V Paste selection Markers pane
Ctrl+Shift Change the direction of the text (right-to-left or
left-to-right)
Markers pane
Shortcut Description Focus
Sequence Pane Shortcuts
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Sequence Pane Shortcuts
Keyboard shortcuts available when working with the Sequence pane are listed in the following
table. For more information on the pane and its sections, see “Using the Sequence Pane” on
page 74.
Shortcut Description Focus
Ctrl+S (Windows)
Command+S (Macintosh)
Save the sequence. Sequence pane
Backspace (Windows)
Delete (Macintosh)
Delete the selected segment. Sequence pane
Ctrl+E (Windows)
Command+E (Macintosh)
Split a segment into two segments Sequence pane
Ctrl+Shift+X (Windows)
Command+Shift+X
(Macintosh)
Extends a segment into another timing block. Sequence pane
B Perform an overwrite edit Sequence pane
N Perform a replace edit. Sequence pane
Shift+drag In an insert edit, override snap (sticky) points. Sequence pane
Up arrow Zoom out of a sequence Sequence pane
Down arrow Zoom in to a sequence Sequence pane
Alt+drag zoom handle Enlarge or reduce one end of the zoom region
(asymmetrical zoom)
Sequence pane
Right arrow Move 1 frame forward Sequence pane
Left arrow Move 1 frame back Sequence pane
Space bar Play or pause play Sequence pane
Ctrl+Z (Windows)
Command+Z (Macintosh)
Undo an action Sequence pane
Ctrl+Y (Windows)
Command+Y (Macintosh)
Redo an action Sequence pane
With trim indicators active
M Trim the segment’s selected end by 10 frames earlier. Sequence pane
comma (,) Trim the segment’s selected end one frame earlier. Sequence pane
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357
period (.) Trim the segment’s selected end one frame later. Sequence pane
slash (/) Trim the segment’s selected end 10 frames later. Sequence pane
Shift+[ Trim from start of segment to the position indicator
(trim top).
Sequence pane
Shift+] Trim from the position indicator to the end of a
segment (trim tail).
Sequence pane
With double-sided trim
indicators active
Shift+M Trim the segment’s selected end by 10 frames earlier. Sequence pane
Shift+ comma (,) Trim the segment’s selected end one frame earlier. Sequence pane
Shift+period (.) Trim the segment’s selected end one frame later. Sequence pane
Shift+slash (/) Trim the segment’s selected end 10 frames later. Sequence pane
Shortcut Description Focus
CIcons
This topic provides a quick reference guide to icons or buttons you might encounter when using
MediaCentral UX. They are grouped in the following topics:
Pane Type Icons
Launch Pane Icons
Assets Pane Icons
Media Pane Icons
Markers Pane Icons
Progress Pane Icons
Sequence Pane Icons
Media | Distribute Icons
Pane Type Icons
The follow icons are used to identify the various types of panes you might have open in the
MediaCentral UX user interface. For more information about these panes, see “Understanding
the Application Layouts” on page 19.
Icon Description
Assets pane
Audio pane
Combined Messages pane (Media Distribute)
Help pane
Launch pane
Pane Type Icons
359
Markers pane
Media pane
Messages pane
Metadata pane
Progress pane
Project/Story pane
Queue/Story pane
Search pane
Sequence pane
Social Messages pane (Media Distribute)
Speedtest pane
Thumbnails pane
Web Story pane (Media Distribute)
Icon Description
Launch Pane Icons
360
Launch Pane Icons
The following icons are used in the Launch pane.
Assets Pane Icons
Various icons are used distinguish between the different types of assets accessible via
MediaCentral UX. Other icons are used to show the state of an asset. These type and status icons
show up in the Assets pane in either the Name or State columns.
Icon Description
Connected Interplay Production system
Disconnected Interplay Production system
Connected iNEWS system
Disconnected iNEWS system
Project in the iNEWS database
iNEWS Project (not started)
iNEWS Project (expired)
Icon Description Column
Audio asset Name
Video asset: master clip. Name
Video asset: subclip Name
Video asset: sequence Name
Video asset: in-progress clip (Edit While Capture) Name
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361
Assets Pane Icons related to an iNEWS newsroom computer system
All iNEWS related icons in the Assets pane appear in the Name column.
Video asset: group clip Name
Video asset: effect Name
Remote asset: downward-pointing arrow for each asset type Name
Supported State
Reservation State
Restriction State
Icon Description Column
Icon Description
Directory or subfolder in the iNEWS database
Indexed Directory
Queue in the iNEWS database
Indexed Queue (also BUCKET queue)
Locked Queue
Indexed and Locked Queue
Facet in the iNEWS database
Facet (not started)
Facet (expired)
QUERY Search Queue
Media Pane Icons
362
Media Pane Icons
The following icons are used in the Media pane.
Buttons Description
The Asset and Output buttons let you switch between a loaded asset and a loaded
sequence.
Plays the asset or the story sequence. The Play button changes to a Pause button while
the asset or story sequence is being played.
Plays from an In point to an Out point.
Moves the position indicator to the In point.
Marks an In point.
Marks an Out point
Moves the position indicator to the Out point.
Plays the last three seconds before the Out point.
Steps back 10 seconds.
Steps back 1 second
Steps back 1 frame
Steps forward 1 frame
Steps forward 1 second
Steps forward 10 seconds
Displays the Audio pane
Displays the voice-over controls
Markers Pane Icons
363
Markers Pane Icons
The following icons are used in the Markers pane.
Displays the selected sequence to review for playback in the target resolution
Loads a master clip that contains a selected frame of a sequence or subclip (Match
Frame).
Displays a group clip in single-angle view (1x1)
Displays a group clip in a 2x2 grid.
Displays a group clip in a 3x3 grid.
Buttons Description
Icon Description
Insert Marker and Select Marker Color
Add Restriction
Refresh
Cancel
Progress Pane Icons
364
Progress Pane Icons
The following icons are used in the Progress pane.
Sequence Pane Icons
The following icons are used in the Sequence pane.
Icon Description
Open in Media pane
Cancel
Resend/Retry
Icon Description
Adds a dissolve
Divides a segment into two segments at the position indicator.
Performs an Overwrite edit.
Performs a Replace edit.
Deletes the segment
Shows Audio pane
Saves the sequence
Extends or retracts a segment.
Shows or hides empty timing blocks
Media | Distribute Icons
365
Media | Distribute Icons
The following icons are used in Media Distribute:
Icon Description
Shows the Social Messages pane.
Shows the Web Story pane.
Shows the Combined Messages pane.
Indicates a system profile, which contains credentials for a target — for example,
a corporate Twitter account — associated with a corporate or group house account
and accessible by multiple users.
Indicates a user profile, which contains credentials for a specific target — for
example, a personal Facebook account — and associated with a specific user.
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MediaCentral Glossary
A
Administrators group
A default group used for MediaCentral UX user management that contains users with
administrative privileges.
active angle
In a group clip, the camera angle selected for single-angle view and the angle displayed when
you add the clip to a sequence.
advanced sequence
A sequence you create in MediaCentral UX that includes a timeline with one video track and
user-specified audio tracks. By default, these tracks are named NAT, SOT, and VO for use with
iNEWS stories. However, you can rename these and use the sequence independently from an
iNEWS story
angle
In a group clip, one of the individual clips, each of which has a different camera angle.
area
A section of the MediaCentral UX Web application. You can customize the application to reduce
or expand the number of areas. Also referred to as a pane area.
asset
An object that you can use to create stories and sequences. There are different types of assets,
such as video media, audio media, graphics, images, and text. Asset usually refers to objects or
also lists of objects, such as rundowns, that are stored in an asset management database.
Asset mode
If you click the Asset button in the Media pane, you can view media for the currently loaded
asset and use controls that apply specifically to assets, such as controls for setting In and Out
points. Compare with the definition of Output mode.
367
Assets pane
A pane in the client application that displays assets. These assets can result from a search or from
browsing. Assets are displayed in a folder hierarchy, if applicable to the assets displayed.
audio follows video
An audio setting that allows the audio mapping for a track in a group clip to automatically
“follow” any active angle change and use the audio from the new active angle.
authentication provider
A server that checks the credentials (user name and password) of a user and allows access. A
MediaCentral UX administrator designates an authentication provider for imported users, such
as a Windows Domain server.
B
basic sequence
A sequence you create in MediaCentral UX that includes a timeline with one video track and one
audio track. This single audio track represents all source audio tracks. Typically you use it to
create a simple sequence (sometimes referred to as a cut list or a shotlist).
C
Contacts list
In the Message bar, a list of iNEWS users from which you can select a recipient of a message.
Cue List
The area in the Script Editor in which the journalist adds or edits production cues and machine
control events, such as those for a character generator (CG).
D
Details pane
A pane in the Users layout and the System Settings layout that displays information and settings
for a selected item.
368
drop zone
The part of an area into which you can move a pane. Each area has five drop zones: center, top,
bottom, left, and right.
E
edit while capture (EWC)
See Frame Chase editing.
F
facet
A subtopic of an iNEWS project that provides additional granularity. Any stories associated to a
facet are automatically associated to that facet’s parent project. See also project.
federated search
A search that uses the search capabilities of the MediaCentral Platform to provide the full search
functionality that individual databases provide.
Frame Chase editing
A feature that lets you view and edit media while it is being captured from a line feed or ingest
device. Also known as edit while capture (EWC).
G
group clip
A master clip created in Media Composer or another Avid editing application by syncing a group
of clips based on common source timecode, auxiliary timecode, or marks placed in the footage.
I
indexed search
A search that queries a central index synced with multiple databases and finds anything stored in
the index. It does not directly search Interplay Production databases. See also Media | Index
369
J
J-K-L play
The J-K-L keys on the keyboard allow you to play and shuttle through media at varying speeds.
This feature is also referred to as three-button play or variable-speed play.
L
Launch pane
A pane in the client application from which you navigate to various locations. This pane displays
remote file systems, local files systems, and other locations for assets.
Layout
A collection of panes designed for a specific purpose, such as a layout for journalists or a layout
for administrators.
Layout selector
A list from which you select the layout that you want to work in.
L-cut
A split edit between two clips in which the video transition and the audio transition do not occur
simultaneously. The audio transition can occur before the video transition or the video transition
can occur before the audio transition.
locator
See marker.
Log layout
A layout that a media logger or journalist uses to view and create markers.
logging
Adding information to clips, subclips, and sequences. This information includes markers,
restrictions, and text, which can be used for reference during story creation and media editing.
370
M
marker
An indicator added to a selected frame to mark a particular location in a clip, subclip, or
sequence. Markers can be different colors and can be associated with user-defined text. Markers
are displayed in the Media Timeline and marker text is displayed as an overlay in the Media
viewer. Formerly called locator.
master clip
A media object that contains pointers to media files in which the actual digital video and audio
data is stored.
Match Frame
A feature that lets you load a source clip, a portion of which is contained in a sequence.
MediaCentral Distribution Service (MCDS)
An Interplay Production service that coordinates jobs with Interplay Production Services for
send to playback.
MediaCentral Platform
The software infrastructure that supports MediaCentral products and services
MediaCentral User Management Service (UMS)
One of the MediaCentral Platform services. It provides the ability to create and manage users
and groups and authenticate users across multiple systems.
MediaCentral Zone
A MediaCentral zone consists of the following configuration:
One MediaCentral server or MediaCentral cluster server
One Interplay | Production engine, one iNEWS database, or both
One or more ISIS storage systems
By default, a MediaCentral system is configured as a single zone. Large organizations can
combine two or more single-zone systems into a multi-zone environment.
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Media Distribute layout
A layout that displays different options for publishing to multiple platforms. The layout includes
the Social Message, Web Story, and Packages panes used for publishing media packages.
Media controls
In the Media pane, controls that let you play and move through an asset and edit an asset for use
in creating a sequence. Which controls are displayed depends on the selected asset.
Media | Index
A search engine that allows users to search a central index for multiple Interplay Production
databases over multiple zones. See also indexed search.
Media pane
A pane in the client application in which you can view and edit media assets, using the Media
controls.
Media viewer
The section of the Media pane used to view an asset.
Media Timeline
In the Media pane, a graphical representation of the length and time spans of an asset or
sequence.
Media zoom bar
In the Media pane, a control located below the Media Timeline that lets you enlarge a section of
the Media Timeline so you can work more easily with long clips. See also Sequence zoom bar.
Message bar
A section of the client application in which you can send and receive messages. The Message bar
consists of the To field, the Message field, and the Send button.
Menu bar
A section of the client application from which you can select various menu options.
Message History
In the Message bar, arrow buttons are provided to let you read recent messages. A numerical
indicator appears when multiple unread messages exist.
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Messages pane
A pane in the client application that displays a message box for sending both text messages and
media asset links to other MediaCentral UX users. It also lists all received messages.
metadata
Data that describes an asset. Metadata includes properties, reservations, restrictions, and other
information.
Metadata pane
A pane that displays properties that are associated with a selected asset in the Interplay
Production database, such as Start Timecode or Comments.
mixdown
A process in which multiple video tracks, multiple audio tracks, and effects are combined into a
new master clip with one video track and a reduced number of audio tracks.
N
NAT (natural sound)
Audio recorded at the same time as the video, often by a microphone built in to a camera.
Compare with the definition of SOT (sound on tape).
O
Output mode
If you click the Output button in the Media pane, you can view media for the currently loaded
sequence and use controls that apply specifically to sequences, such as voice-over controls.
Compare with the definition of Asset mode.
P
package
In Media Distribute, a collection of text (messages or stories), images, video, and audio, all
associated with a common iNEWS story and Interplay Production master clip or sequence.
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Packages pane
A pane in the client application that displays a history of packages ready for publication and
already published. The pane also allows you to review and approve packages submitted for
publication.
pagination
A system setting the specifies the maximum number of items listed in the Queue/Story pane or
the Project/Story pane.
pane
A section of the MediaCentral UX Web application. An area contains one or more panes.
Multiple panes can be layered within an area, with the names of each pane appearing on tabs that
the user can select to view.
Pane menu
A menu of commands that are available for each pane. To access the menu, click the Pane Menu
button.
position indicator
A vertical bar in the Media Timeline that indicates the location of the frame displayed in the
Media viewer. The Sequence Timeline also includes a position indicator, which can be vertical or
horizontal, depending on the orientation of the Sequence pane. You can drag the position
indicator to scrub through a clip or sequence.
presenter mode
A feature of the MediaCentral UX tablet application lets users view a show’s scripts in a
page-by-page layout, similar to printed scripts used by news presenters.
production cue
An object in an iNEWS story that provides important information to technical staff as well as
machine control commands for devices, such as character generators.
Progress pane
A pane in the client application that displays the progress and status of MediaCentral UX
processes such as sequence mixdown and send to playback.
374
Project/Story pane
A pane in the client application that displays the contents of a project, its facets, and any
associated stories.
project
An iNEWS term for a group of stories categorized by topic so that news teams working on a
particular topic can find everything related to it in a single place. See also facet.
Q
Queue/Story pane
A pane in the client application that displays the contents of a queue with the contents of the
story, including the story form.
queue
A subfolder in an iNEWS database that contains stories.
R
read-only sequence
A sequence that you open from an Interplay Production folder but cannot edit or save because
you do not have a read/write role for the folder. You can play the sequence but you cannot edit or
save it. See also uneditable sequence.
restriction
A set of two markers that indicate clips whose use is limited in some way, such as through
intellectual property rights management or content compliance.
role
A set of features, privileges, and layouts that are assigned to a user by a MediaCentral UX
administrator. An administrator can create MediaCentral UX roles based on roles within an
organization.
rundown
A lineup or timed list of scripts indicating the order in which they will be aired during a news
program.
375
Rundown layout
A layout that a journalist uses to edit and create stories.
S
script
The text that is read on air. Also the content for organizing a feature.
Script Editor
A section of the Queue/Story pane in which a journalist creates and organizes the elements of a
story. There are four sub-sections of the Script Editor: Story Form, Cue List, Story, and Sequence
Timeline.
script sequence
A series of video, audio, and images that you compose in the Sequence pane and play in the
Media pane. Script sequences are saved in the Interplay Production database and can be sent to a
playback device.
Search bar
A section of the client application in which you can conduct a search for assets that match
specific criteria.
Search pane
1. A pane that lets a user search for information and assets.
2. A pane in the Users layout that lets an administrator search for MediaCentral UX groups and
users.
Send button
In the Message bar, the button you click to send a message.
segment
1. In a rundown, a portion of the show aired between commercial breaks.
2. A portion of the story body/text. A journalist uses segments to time the text and integrate it
with video, audio, and production cues. Multiple timed segments are combined to form the
overall story.
3. In a sequence, a portion of media contained on a track.
376
send to playback (STP)
The process of transferring a sequence to a playback device or playout server for broadcast.
sequence
Video, images and audio clips, or any combination, arranged in a series. See also basic sequence
and advanced sequence.
Sequence pane
A pane in which you can work with video and audio clips to create or edit a sequence. You can
associate the sequence with a new story as a script sequence or store it as an independent asset in
an Interplay Production database.
Sequence Timeline
The area of the Sequence pane that hold the video and audio clips. The Sequence Timeline
includes a video track, one or three audio tracks, and a timing track.
Sequence zoom bar
The Sequence zoom bar is located below the Sequence Timeline for horizontal orientation or to
the right of the timeline for vertical orientation. You can use the zoom bar to enlarge a section of
the Sequence Timeline so that you can work more easily with long sequences or make precise
edit decisions. See also Media zoom bar.
Settings pane
A pane in the System Settings layout from which you can select a group of settings to view or
edit.
shuttle
To view media at speeds slower or faster than real time. In MediaCentral UX you can use the J,
K, and L keys to shuttle through a clip or sequence.
sidebar
A feature of the MediaCentral UX mobile application from which you can navigate various
systems integrated with MediaCentral UX, such as an iNEWS newsroom computer system
simple sequence
See basic sequence.
377
Social Message pane
A pane in the client application that allows you to create packages for publication to social media
sites, such as Facebook or Twitter.
SOT (sound on tape)
Audio recorded at the same time as the video, often by a microphone separate from the one built
in to a camera. Compare with the definition of NAT (natural sound).
source clip
A video clip or audio clip that is used as part of a sequence.
story
A compilation of elements that includes the script that is sent to the teleprompter and read on air,
any video and audio that is broadcast with the script, as well as production cues and machine
control instructions associated with the queue. A story can also be created as a feature that uses
the script to organize the feature.
Story Form
A section of the Script Editor that provides story information in fields that are predetermined by
the iNEWS system administrator for each queue in the database.
Story layout
A layout that a journalist uses to edit and create stories that include video and audio.
STP (send to playback)
The process of transferring a sequence to a playback device or playout server for broadcast.
subclip
A clip created by marking IN and OUT points in a master clip and saving the frames between the
points. The subclip does not contain pointers to media files. The subclip references the master
clip, which contains pointers to the media files.
System Settings layout
A layout that a MediaCentral UX administrator uses to specify various configuration settings.
378
T
Thumbnails pane
A pane that displays small images of an asset that is loaded in the Asset mode of the Media pane.
Images are displayed by timecode, marker, or both.
Timecode displays
In the Media pane, displays that provide timecode information for the loaded asset or sequence.
timing block
A section of a script sequence that corresponds in duration to the read rate of a story segment. A
timing block serves as a container for editing actions.
track selector
In the Audio pane, a drop-down menu that lets you map an audio track of a group clip to the
corresponding audio track of any other angle in the group clip.
trim indicator
In the Sequence Timeline, a mark that appears at the beginning or end of a clip in the video
column or audio column when hovering over that area with the mouse pointer. You can trim
video and audio together, or you can trim them separately to create an L-cut.
U
Unassigned group
A default group used for MediaCentral UX user management that includes users that were
removed from a group but are not members of any other groups.
uneditable sequence
A sequence created on Media Composer or another Avid editing application that cannot be
edited in MediaCentral UX, such as a sequence that includes rendered effects. Uneditable
sequences are colored dark red in the Sequence Timeline. See also read-only sequence.
User Management Service (UMS)
See MediaCentral User Management Service (UMS).
379
User Tree pane
A pane in the Users layout that displays groups and users in a hierarchical layout.
Users layout
A layout for MediaCentral UX user management that a MediaCentral UX administrator uses to
import, create, and manage users and group.
V
Voice-over controls
Controls that let you record a voice-over and adjust its volume.
W
Web Story pane
A pane in the client application that allows you to create packages for publication to Web
Content Management Systems.
window
The primary user interface element of the application.
Z
zoom bar
See Media zoom bar and Sequence zoom bar.
A
About menu option 29
Active-X plug-ins 30
Advanced sequence
described 78
group clips 197
Annotation
speech-to-text 61
Approve stories
MediaCentral mobile app 320
MediaCentral UX mobile app 286
Areas 24
Aspect ratio 143
Asset mode
described 132
displays and controls 133
Assets
aspect ratio 143
described 34
moving and copying 43
playing 140
recently viewed 143
renaming 43
stepping through 142
working with media 39
working with news 37
Assets pane
described 34
list of icons 360
navigating 36
Audio
advanced sequence 171
basic sequence 170
disabling NAT tracks 118
ducking audio 171
enabling a track 115
enabling NAT tracks 118
enabling scrubbing 130
overriding default NAT and SOT tracks 173
swapping NAT and SOT tracks 173
types of audio tracks 171
Audio dissolves
automatic creation 171
Audio gain
adjusting 171
adjusting for advanced sequence 173
automatic adjustment 171
Audio levels
setting 171
Audio mix 175
Audio monitoring
setting preferences 175
Audio pane
described 166
Audio track
enabling 115
Audio-only segment 119
Audio-only sequences 88
Auto-Save
sequences 89
stories 72
Avid
online support 7
training services 7
Avid iNEWS
described 17
Avid Instinct
associated sequences 87
Index
Index
381
B
Bandwidth
checking with Speedtest 147
Banks
for group clips 187
Basic sequence
described 78
group clips 195
C
Clips
moving and deleting 117
transcoding and mixing down 161
Colors
for segments 78
Communities
iNEWS 31
Complex sequence
defined 144
Cue List
described 56
D
Dead queue 67
Delivery service
described 254
to local workgroup 261
to remote workgroup 259
Dictation
speech-to-text 61
Dissolves
audio 171
video 128
Double-sided trim 124
Drop zones
described 24
Dual-roller trim 124
Ducking
for audio tracks 171
E
Easy locks 67
Edit locks 67
Edit while capture (EWC)
in-progress clips 164
E-mail forwarding
configuring for messages 242
using with messages 243
Exporting
markers 231
F
Facet
associating story with 52
described 37
opening 49
opening a facet associated with a story 52
Favorites 287, 322
Folder
creating Interplay | Production 43
opening for an asset 160
G
General
user settings 344
Group clips
audio monitoring 190
banks 187
changing angle 186
creating basic sequence 195
described 180
for advanced sequence 197
markers and restrictions 193
match frame 194
playing 189
selecting active angle 187
sending to playback 197
timecode 189
working with 182
H
Help
viewing 33
Highest resolution
playback 159
Horizontal sequence
selecting 80
Index
382
I
Icons
Assets pane 360
Launch pane 360
Markers pane 363
Media | Distribute 365
Media pane 362
pane types 358
Progress pane 364
Sequence pane 364
Image
creating from a video frame 165
In point
marking 149
iNEWS
database 37
described 17
MediaCentral mobile app on a tablet 306
MediaCentral UX mobile application for Android
devices 337
MediaCentral UX on an iPhone 273
navigating database 39
project 49
script templates 69
support for communities 31
user settings 344
iNEWS links
creating and sending 71
In-progress clips 164
Instinct
associated sequences 87
Interplay | Production
asset types 40
described 17
moving and copying assets 43
navigating database 41
property columns 41
renaming assets 43
user settings 344
Interplay Production
MediaCentral mobile app 328
MediaCentral UX mobile app 292
iPad
custom settings 303
gestures 298
Home button 297
MediaCentral mobile app 296
J
J-K-L playback 141
JPG file
creating from a video frame 165
K
Key locks 67
Keyboard shortcuts
Logging 352
Media pane Pane 350
Queue/Story pane 348
Sequence pane 356
L
Latency
adjusting for 146
Launch pane 29
list of icons 360
Layouts
Logging 219
working with 22
L-cut 125
Links
in the MediaCentral mobile app 319
in the MediaCentral UX mobile app 285
Locators 151
Locking
story 67
Locks, types of 67
Log layout
described 219
Logging
keyboard shortcuts 352
right-to-left languages 233
workflows 213
LTR (left to right) 60
Index
383
M
Machine control instructions
adding 66
adding in the MediaCentral mobile app 318
adding in the MediaCentral UX mobile app 285
Markers
adding 223
adding to sequence 128
cutting, copying, pasting text 230
deleting 223
described 215
exporting 231
group clips 193
navigating by 231
saving 223
text in right-to-left languages 233
Unicode support 233
Markers pane
described 220
keyboard shortcuts 352
list of icons 363
My Markers button 220
Match Frame 160
Match frame
group clips 194
Media
adding to a basic sequence 105
adding to an advanced sequence 106
playback quality 146
updating status 144
viewing in mobile app 278
viewing in tablet app 311
Media | Distribute
list of icons 365
Media pane
keyboard shortcuts 350
list of icons 362
Media timeline
described 155
Media viewer
size of video 144
MediaCentral | UX
described 17
MediaCentral mobile app
accessing iNEWS 306
accessing Interplay Production 328
accessing media assets 326
adding machine control instructions 318
adding production cues 317
approving stories from iPad 320
buttons 303
caching queues and stories 324
connection basics 297
custom settings 303
favorites 322
formatting a script 316
installing on a iPad 299
presenter mode 320
saving stories 315
sidebar 301
starting 299
view video sequences 311
viewing queues and stories offline 324, 326
working offline 324
working with links 319
MediaCentral UX
deep links 236
MediaCentral UX mobile application 331
mobile app. See MediaCentral mobile app
sending links 236
MediaCentral UX mobile app
accessing iNEWS 273
accessing Interplay Production 292
accessing media assets 291
adding machine control instructions 285
adding production cues 283
approving stories from iPhone 286
buttons 270
caching queues and stories 290
connection basics 265
custom settings 271
favorites 287
formatting a script 282
gestures 266
installing on a iPad 267
saving stories 282
starting 267
the sidebar 269
view video sequences 278
viewing queues and stories offline 291
working offline 289
working with links 285
Index
384
MediaCentral UX mobile application
accessing iNEWS 337
buttons for Android devices 336
connection basics for Android devices 331
custom settings for Android devices 336
gestures for Android devices 332
installing on an Android device 333
starting on an Android device 333
the navigation drawer 335
MediaCentral UX mobile appn
viewing queues and stories offline 289
Menu bar
described 29
Messages
e-mail forwarding 242
forwarding messages 243
Media Central | UX messages 236
Messages pane 236, 239
sending 244
sending messages with the Message pane 239
sending messages with the Messages pane 239
using the Message pane 237
viewing and replying to 245
viewing messages in the Messages pane 238
Metadatas pane 45
Mix Mode 175
Mixdown 161
MOS
inserting placeholders 70
user settings 344
MOS integration 30
Multi-angle views
group clips 182
Multicamera workflows
described 180
MultiRez button
highest resolution 159
STP target resolution 157
N
NAT column 106
NAT tracks
changing the default 173
described 171
disabling 118
enabling 118
swapping with SOT tracks 173
Navigation drawer, described 335
NewsCutter
associated sequences 87
NRCS tool
associated sequences 87
O
Online support 7
Out point
marking 149
Output mode
described 132
displays and controls 137
Overwrite edit 107
P
Panes
Asset 34
Audio 166
Launch 29
list of 19
list of icons 358
Media 132
Metadata 45
Project/Story 50
Queue/Story 53
Search 201
Thumbnail 47
working with 24
Playback
simple and complex sequences 144
Playback latency
adjusting for 146
Playback quality 146
Plug-ins
working with 30
PNG file
creating from a video frame 165
Position indicator
described 56
Presenter mode 320
custom settings 271, 303
Index
385
Production cue
adding 64
adding in the MediaCentral mobile app 317
adding in the MediaCentral UX mobile app 283
Progress pane
described 252
list of icons 364
Project
associating story with 52
described 37, 49
opening 49
opening a project associated with a story 52
Property columns
adding and removing 41
moving 42
resizing 42
Proxy video
maximum size 144
Q
Queue/Story pane
described 53
keyboard shortcuts 348
toolbar 55
Queues
caching 290, 324
in Assets pane 37
viewing offline 291, 326
R
Recovered files
sequences 89
stories 72
Redoing
in the Sequence pane 116
Referenced assets
displaying or hiding 44
Remote assets
working with 148
Replace edit 111
Resolution
highest for playback 159
Restrictions
adding 229
defined 225
deleting 229
described 215
group clips 193
overview 225
saving 229
Reviewing
for playback 157
Right-to-Left languages
entering marker text 233
RTL (right-to-left) 60
S
Script
formatting 63
Script Editor
described 56
Script sequence
rules for creating 87
Script sequences
creating 84
Script templates 69
Scrubbing
enabling audio 130
Search bar 200
Search pane 201
Searching
advanced criteria 207
example 212
for assets 203
Segment
described 78
Segmented edit locks 67
Segments
described 59
moving and deleting in timeline 117
splitting 126
Send to playback
selecting a profile 246
sending a script sequence 249
Send to playback (STP)
group clips 197
Sequence
stepping through 142
Sequence pane
described 75
displaying 74
Index
386
list of icons 364
Sequence Timeline
described 56
Sequences
adding markers 128
adding media from saved sequence 116
adding media to advanced 106
adding media to basic 105
associated in Instinct and NewsCutter NRCS 87
audio-only 88
basic and advanced 78
creating 84
editing 104
enabling audio tracks 115
horizontal and vertical 80
inserting dissolves 128
opening existing sequence 91
opening sequence associated with story 92
playing 140
recovering 89
saving 88
saving a copy 89
script sequences 87
simple and complex 144
splitting segments 126
transcoding and mixing down 161
trimming clips 121
trimming segments 121
user settings 344
video-only 88
viewing in mobile app 278
viewing in tablet app 311
viewing information 83
Settings menu option 29
Sidebar, described 269, 301
Signing in 18
Signing out 18
Simple sequence
defined 144
Snapping
in the timeline 120
SOT column 106
SOT tracks
changing the default 173
described 171
swapping with NAT tracks 173
Speech-to-Text 61
Speedtest pane 147
Split edit 125
Story
approving from iPad 320
approving from iPhone 286
caching 290, 324
creating 58
deleting 67
described 56
editing 62
inserting script templates 69
locking and unlocking 67
opening sequence 92
recovering 67, 72
right-to-left languages 60
saving from tablet app 282, 315
segments 59
timing 70
viewing offline 291, 326
Story Form
described 56
T
Tab key
in browser window 347
Templates, for scripts 69
Thumbnails pane 47
Timecode
groups clips 189
using to cue a frame 153
Timecode displays 152
Timing taglines 70
Training services 7
Transcode
clips and sequences 161
Transitions, dissolves 128
Trimming
advanced sequence 122
basic sequence 122
double-sided trim 124
segments in timeline 121
top or tail of a segment 123
Troubleshooting 7
Index
387
U
Undoing
in the Sequence pane 116
Unicode
support for marker text 233
Unlocking
story 67
Update Media Status command 144
User Settings 344
V
V column 106
Vertical sequence
selecting 80
Video dissolves 128
Video sequences
view from mobile app 278
view from tablet app 311
Video-only sequences 88
Voice tracks
described 171
Voice-over
recording 177
Volume
setting 171
Z
Zoom bar, Media
described 156
with in-process clips 164
Zoom bar, Sequence
described 80
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